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- options:
- Prefix : &8[&eLUCKYBLOCK&8]
- on break of sponge:
- cancel event
- set event-block to air
- set {luckyblock.%player%} to a random integer between 1 and 5
- if {luckyblock.%player%} is 1:
- apply blindness 5 to the player for 15 seconds
- send "{@Prefix} &6Unluck &7Blindheit!" to player
- stop
- if {luckyblock.%player%} is 2:
- push the player upwards at speed 1
- push the player forwards at speed 1.5
- send "{@Prefix} &6Unluck &7Boost!" to player
- stop
- if {luckyblock.%player%} is 3:
- send "{@Prefix} &6Luck &7Diamonds!" to player
- drop a diamond upwards the player
- wait a second
- drop a diamond upwards the player
- wait a second
- drop a diamond upwards the player
- wait a second
- drop a diamond upwards the player
- wait a second
- drop a diamond upwards the player
- stop
- if {luckyblock.%player%} is 4:
- spawn sheep at the event-block
- set name of last spawned sheep to "jeb_"
- send "{@Prefix} &6Luck &7Jeb!" to player
- wait 3 seconds
- create a safe explosion of force 10 at the event-block
- stop
- if {luckyblock.%player%} is 5:
- give a sponge named "&eLuckyblock" to player
- send "{@Prefix} &6Luck &7Luckyblock!" to player
- stop
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