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Mar 23rd, 2019
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  1. options:
  2. Prefix : &8[&eLUCKYBLOCK&8]
  3.  
  4. on break of sponge:
  5. cancel event
  6. set event-block to air
  7. set {luckyblock.%player%} to a random integer between 1 and 5
  8. if {luckyblock.%player%} is 1:
  9. apply blindness 5 to the player for 15 seconds
  10. send "{@Prefix} &6Unluck &7Blindheit!" to player
  11. stop
  12. if {luckyblock.%player%} is 2:
  13. push the player upwards at speed 1
  14. push the player forwards at speed 1.5
  15. send "{@Prefix} &6Unluck &7Boost!" to player
  16. stop
  17. if {luckyblock.%player%} is 3:
  18. send "{@Prefix} &6Luck &7Diamonds!" to player
  19. drop a diamond upwards the player
  20. wait a second
  21. drop a diamond upwards the player
  22. wait a second
  23. drop a diamond upwards the player
  24. wait a second
  25. drop a diamond upwards the player
  26. wait a second
  27. drop a diamond upwards the player
  28. stop
  29. if {luckyblock.%player%} is 4:
  30. spawn sheep at the event-block
  31. set name of last spawned sheep to "jeb_"
  32. send "{@Prefix} &6Luck &7Jeb!" to player
  33. wait 3 seconds
  34. create a safe explosion of force 10 at the event-block
  35. stop
  36. if {luckyblock.%player%} is 5:
  37. give a sponge named "&eLuckyblock" to player
  38. send "{@Prefix} &6Luck &7Luckyblock!" to player
  39. stop
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