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- achievement_debug : 0 : , "cheat", "rep", "cl" : Turn on achievement debug msgs.
- actionpanel_frame : cmd : : actionpanel set frame #
- actionpanel_resize : cmd : : actionpanel force re-layout
- activategameui : cmd : :
- addip : cmd : : Add an IP address to the ban list.
- adsp_alley_min : 122 : :
- adsp_courtyard_min : 126 : :
- adsp_debug : 0 : , "a" :
- adsp_door_height : 112 : :
- adsp_duct_min : 106 : :
- adsp_hall_min : 110 : :
- adsp_low_ceiling : 108 : :
- adsp_opencourtyard_min : 126 : :
- adsp_openspace_min : 130 : :
- adsp_openstreet_min : 118 : :
- adsp_openwall_min : 130 : :
- adsp_room_min : 102 : :
- adsp_street_min : 118 : :
- adsp_tunnel_min : 114 : :
- adsp_wall_height : 128 : :
- ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" :
- ai_shot_bias_max : 1 : , "rep", "cl" :
- ai_shot_bias_min : -1 : , "rep", "cl" :
- alias : cmd : : Alias a command.
- anim_3wayblend : 1 : , "rep", "cl" : Toggle the 3-way animation blending code.
- anim_showmainactivity : 0 : , "cheat", "cl" : Show the idle, walk, run, and/or sprint activities.
- askconnect_accept : cmd : : Accept a redirect request by the server.
- asw_engine_finished_building_map : cmd : : Notify engine that we've finished building a map
- async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
- async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)
- async_resume : cmd : :
- async_serialize : 0 : : Force async reads to serialize for profiling
- async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
- async_suspend : cmd : :
- audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
- autosave : cmd : : Autosave
- autosavedangerous : cmd : : AutoSaveDangerous
- autosavedangerousissafe : cmd : :
- banid : cmd : : Add a user ID to the ban list.
- banip : cmd : : Add an IP address to the ban list.
- bench_end : cmd : : Ends gathering of info.
- bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results.
- bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
- bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
- benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
- bind : cmd : : Bind a key.
- BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
- blackbox : 1 : :
- blackbox_dump : cmd : : Dump the contents of the blackbox
- blackbox_record : cmd : : Record an entry into the blackbox
- BlendBonesMode : 2 : , "rep", "cl" :
- blink_duration : 0 : , "cl" : How many seconds an eye blink will last.
- box : cmd : : Draw a debug box.
- budget : cmd : : budget
- budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
- budget_background_alpha : 128 : , "a" : how translucent the budget panel is
- budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
- budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
- budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
- budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
- budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
- budget_panel_height : 384 : , "a" : height in pixels of the budget panel
- budget_panel_width : 512 : , "a" : width in pixels of the budget panel
- budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
- budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
- budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
- budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
- budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
- budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
- budget_toggle_group : cmd : : Turn a budget group on/off
- bug : cmd : : Show the bug reporting UI.
- bugreporter_console_bytes : 15000 : : Max # of console bytes to put into bug report body (full text still attached).
- bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
- bugreporter_snapshot_delay : 0 : : Frames to delay before taking snapshot
- bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously
- bugreporter_username : 0 : , "a" : Username to use for bugreporter
- buildcubemaps : cmd : : Rebuild cubemaps.
- building_cubemaps : 0 : :
- c_maxdistance : 200 : , "a", "cl" :
- c_maxpitch : 90 : , "a", "cl" :
- c_maxyaw : 135 : , "a", "cl" :
- c_mindistance : 30 : , "a", "cl" :
- c_minpitch : 0 : , "a", "cl" :
- c_minyaw : -135 : , "a", "cl" :
- c_orthoheight : 100 : , "a", "cl" :
- c_orthowidth : 100 : , "a", "cl" :
- c_thirdpersonshoulder : 0 : , "a", "cl" :
- c_thirdpersonshoulderaimdist : 120 : , "a", "cl" :
- c_thirdpersonshoulderdist : 40 : , "a", "cl" :
- c_thirdpersonshoulderheight : 5 : , "a", "cl" :
- c_thirdpersonshoulderoffset : 20 : , "a", "cl" :
- cache_print : cmd : : cache_print [section] Print out contents of cache memory.
- cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
- cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
- cam_collision : 1 : , "a", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
- cam_command : cmd : : Tells camera to change modes
- cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view
- cam_idealdist : 150 : , "a", "cl" :
- cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view
- cam_idealpitch : 0 : , "a", "cl" :
- cam_idealyaw : 0 : , "a", "cl" :
- cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
- cam_snapto : 0 : , "a", "cl" :
- camortho : cmd : : Switch to orthographic camera.
- cancelselect : cmd : :
- cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
- cc_emit : cmd : : Emits a closed caption
- cc_findsound : cmd : : Searches for soundname which emits specified text.
- cc_flush : cmd : : Flushes async'd captions.
- cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)
- cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
- cc_minvisibleitems : 1 : , "cl" : Minimum number of caption items to show.
- cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.
- cc_random : cmd : : Emits a random caption
- cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat.
- cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async.
- cc_showmissing : 0 : , "rep", "cl" : Show missing closecaption entries.
- cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
- centerview : cmd : :
- changelevel : cmd : : Change server to the specified map
- changelevel2 : cmd : : Transition to the specified map in single player
- chat_channel_debug : cmd : : Print members of a chat channel
- chat_clear : cmd : : Clears all chat history
- chat_dump_channels : cmd : :
- chat_join : cmd : : Join a chat channel
- chat_leave : cmd : : Leave a chat channel
- chat_say : cmd : : Send a message to the specified channel
- circle_paintsplat_alpha_offset : 1 : , "cheat", "rep" : alpha offset from max radius of the splat circle, -1 = no offset
- circle_paintsplat_bias : 0 : , "cheat", "rep" : Change bias value for computing circle buffer
- circle_paintsplat_enabled : 1 : , "cheat", "rep" :
- circle_paintsplat_max_alpha_noise : 128 : , "cheat", "rep" : Max noise value of circle alpha
- circle_paintsplat_noise_enabled : 1 : , "cheat", "rep" :
- circle_paintsplat_radius : 4 : , "cheat", "rep" : Change the radius of circle in paintmap
- cl_aggregate_particles : 1 : , "cl" :
- cl_allowdownload : 1 : , "a" : Client downloads customization files
- cl_allowupload : 1 : , "a" : Client uploads customization files
- cl_ambient_light_disableentities : 0 : , "cl" : Disable map ambient light entities.
- cl_anglespeedkey : 0 : , "cl" :
- cl_animationinfo : cmd : : Hud element to examine.
- cl_backspeed : 450 : , "cheat", "cl" :
- cl_biofeedback_collection_window : 120 : , "cl" : Number of seconds of biofeedback data to use in human player excitement calculation.
- cl_blobulator_freezing_max_metaball_radius : 12 : , "cl" : Setting this can create more complex surfaces on large hitboxes at the cost of performance.
- cl_blurClearAlpha : 0 : , "cl" : 0-255, but 0 has errors at the moment
- cl_blurDebug : 0 : , "cl" :
- cl_blurPasses : 1 : , "cl" :
- cl_blurTapSize : 0 : , "cl" :
- cl_burninggibs : 0 : , "cl" : A burning player that gibs has burning gibs.
- cl_cache_sendtable : 1 : : Cache sendtables
- cl_camera_follow_bone_index : -2 : , "cheat", "cl" : Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
- cl_chat_active : 0 : , "cl" :
- cl_chatfilters : 31 : , "a", "cl" : Stores the chat filter settings
- cl_class : 0 : , "a", "user", "cl" : Default class when joining a game
- cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.
- cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
- cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
- cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
- cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
- cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
- cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
- cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
- cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
- cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second
- cl_colorfastpath : 0 : , "cl" :
- cl_customsounds : 0 : , "cl" : Enable customized player sound playback
- cl_demoviewoverride : 0 : , "cl" : Override view during demo playback
- cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create
- cl_detaildist : 1200 : , "cl" : Distance at which detail props are no longer visible
- cl_detailfade : 400 : , "cl" : Distance across which detail props fade in
- cl_disable_ragdolls : 0 : , "cheat", "cl" :
- cl_disable_water_render_targets : 0 : , "cl" :
- cl_dota_dump_modifier_stringtable : cmd : : cl_dota_dump_modifier_stringtable
- cl_dota_showents : cmd : : Dump entity list to console.
- cl_dota_speech_spec_ancientattack : 1 : , "cl" : Set to 0 to prevent hearing 'your ancient is under attack' lines.
- cl_dota_speech_spec_barracksattack : 1 : , "cl" : Set to 0 to prevent hearing 'your rax is under attack' lines.
- cl_dota_speech_spec_barracksfalls : 1 : , "cl" : Set to 0 to prevent hearing 'your rax has fallen' lines.
- cl_dota_speech_spec_enemybasefalls : 1 : , "cl" : Set to 0 to prevent hearing 'enemy's tower/rax has fallen' lines.
- cl_dota_speech_spec_idles : 1 : , "cl" : Set to 0 to prevent hearing announcers' idle lines.
- cl_dota_speech_spec_towerattack : 1 : , "cl" : Set to 0 to prevent hearing 'your tower is under attack' lines.
- cl_dota_speech_spec_towerfalls : 1 : , "cl" : Set to 0 to prevent hearing 'your tower has fallen' lines.
- cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
- cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud
- cl_drawleaf : -1 : , "cheat", "cl" :
- cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame
- cl_drawmonitors : 1 : , "cl" :
- cl_drawshadowtexture : 0 : , "cheat", "cl" :
- cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv
- cl_dumpplayer : cmd : : Dumps info about a player
- cl_dumpsplithacks : cmd : : Dump split screen workarounds.
- cl_ejectbrass : 1 : , "cl" :
- cl_enable_remote_splitscreen : 0 : , "cl" : Allows viewing of nonlocal players in a split screen fashion
- cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.
- cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.
- cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.
- cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
- cl_extrapolate : 0 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
- cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
- cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system
- cl_fasttempentcollision : 5 : , "cl" :
- cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
- cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
- cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
- cl_forcepreload : 0 : , "a" : Whether we should force preloading.
- cl_forwardspeed : 450 : , "cheat", "cl" :
- cl_foundry_ShowEntityHighlights : 1 : , "cl" :
- cl_fullupdate : cmd : : Forces the server to send a full update packet
- cl_globallight_debug : 0 : , "cl" :
- cl_globallight_depth_bias : -999 : , "cl" :
- cl_globallight_expansion : 200 : , "cl" :
- cl_globallight_freeze : 0 : , "cl" :
- cl_globallight_orig_calc_frustum : 1 : , "cl" :
- cl_globallight_shadow_mode : 1 : , "cl" :
- cl_globallight_slope_scale_depth_bias : -999 : , "cl" :
- cl_globallight_use_alt_focus_region : 0 : , "cl" :
- cl_globallight_use_optimized_calc_frustum : 1 : , "cl" :
- cl_globallight_world_bottom_height : 0 : , "cl" :
- cl_globallight_world_top_height : 1060 : , "cl" :
- cl_heatmap_fancy : 1 : , "cl" :
- cl_heatmap_off : cmd : : Turn off heat map viz
- cl_heatmap_particle_rendering : cmd : : Turn on heat map for particle_rendering
- cl_heatmap_particle_simulation : cmd : : Turn on heat map for particle_simulation
- cl_heatmap_particle_sys : cmd : : Turn on heat map for particle_sys
- cl_heatmap_particles : cmd : : Turn on heat map for particles
- cl_heatmap_particles_in_mem : cmd : : Turn on heat map for particles_in_mem
- cl_heatmap_pause : 0 : , "cl" :
- cl_heatmap_render_normal : cmd : : Turn on heat map for render_normal
- cl_heatmap_render_reflection : cmd : : Turn on heat map for render_reflection
- cl_heatmap_render_refraction : cmd : : Turn on heat map for render_refraction
- cl_heatmap_render_shadow : cmd : : Turn on heat map for render_shadow
- cl_heatmap_scale : 1 : , "cl" :
- cl_heatmap_setup_bones : cmd : : Turn on heat map for setup_bones
- cl_idealpitchscale : 0 : , "a", "cl" :
- cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
- cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings).
- cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations.
- cl_interp_npcs : 0 : , "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
- cl_interp_ratio : 2 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
- cl_interp_threadmodeticks : 0 : , "cl" : Additional interpolation ticks to use when interpolating with threaded engine mode set.
- cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
- cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
- cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
- cl_jiggle_bone_invert : 0 : , "cheat", "cl" :
- cl_jiggle_bone_sanity : 1 : , "cl" : Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
- cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to check for position errors.
- cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.
- cl_language : 0 : , "user" : Language (from Steam API)
- cl_leafsystemvis : 0 : , "cheat", "cl" :
- cl_leveloverview : 0 : , "cheat", "cl" :
- cl_leveloverviewmarker : 0 : , "cheat", "cl" :
- cl_logofile : 0 : , "a" : Spraypoint logo decal.
- cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered
- cl_modelfastpath : 1 : , "cl" :
- cl_mouseenable : 1 : , "cl" :
- cl_mouselook : 1 : , "a", "user", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
- cl_observercrosshair : 1 : , "a", "cl" :
- cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :
- cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
- cl_particle_batch_mode : 1 : , "cl" :
- cl_particle_fallback_base : 4 : , "cl" : Base for falling back to cheaper effects under load.
- cl_particle_fallback_multiplier : 0 : , "cl" : Multiplier for falling back to cheaper effects under load.
- cl_particle_forceinstantiate : 0 : , "cheat", "cl" : Force effects to simulate when far off screen
- cl_particle_sim_fallback_base_multiplier : 5 : , "cl" : How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
- cl_particle_sim_fallback_threshold_ms : 6 : , "cl" : Amount of simulation time that can elapse before new systems start falling back to cheaper versions
- cl_particle_simulate : 1 : , "cheat", "cl" : Enables/Disables Particle Simulation
- cl_particles_dump_effects : cmd : :
- cl_particles_dumplist : cmd : : Dump all new particles, optional name substring.
- cl_particles_show_bbox : 0 : , "cheat", "cl" :
- cl_particles_show_controlpoints : 0 : , "cheat", "cl" :
- cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.
- cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.
- cl_phys_block_dist : 1 : , "cl" :
- cl_phys_block_fraction : 0 : , "cl" :
- cl_phys_maxticks : 2 : , "cl" : Sets the max number of physics ticks allowed for client-side physics (ragdolls)
- cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
- cl_pitchdown : 89 : , "cheat", "cl" :
- cl_pitchspeed : 225 : , "cl" :
- cl_pitchup : 89 : , "cheat", "cl" :
- cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos.
- cl_playerspraydisable : 0 : , "a", "cl" : Disable player sprays.
- cl_precacheinfo : cmd : : Show precache info (client).
- cl_pred_doresetlatch : 1 : , "cl" :
- cl_pred_error_verbose : 0 : , "cl" : Show more field info when spewing prediction errors.
- cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
- cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
- cl_predict : 0 : , "cheat", "user", "cl" : Perform client side prediction.
- cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex
- cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting
- cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.
- cl_ragdoll_collide : 0 : , "cl" :
- cl_ragdoll_gravity : 386 : , "cheat", "cl" : Sets the gravity client-side ragdolls
- cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
- cl_report_soundpatch : cmd : : reports client-side sound patch count
- cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
- cl_retire_low_priority_lights : 0 : : Low priority dlights are replaced by high priority ones
- cl_screenshotname : 0 : : Custom Screenshot name
- cl_sendtable_cache_filename : 0 : : Send tables cache file
- cl_SetupAllBones : 0 : , "cl" :
- cl_shadowtextureoverlaysize : 512 : , "cheat", "cl" :
- cl_shadowtextureoverlayx : 200 : , "cheat", "cl" :
- cl_shadowtextureoverlayy : 100 : , "cheat", "cl" :
- cl_show_bounds_errors : 0 : , "cl" :
- cl_show_clientmessage : 0 : : Show protobuf client messages
- cl_show_splashes : 1 : , "cl" :
- cl_show_usermessage : 0 : , "cl" : Shows the incoming user messages for this client and dumps them out the type and size of the messages to the console. Setting t
- cl_showanimstate_activities : 1 : , "cheat", "cl" : Show activities in the (client) animation state display.
- cl_showbackpackrarities : 0 : , "a", "cl" : Show item rarities within the backpack.
- cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame.
- cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
- cl_showents : cmd : : Dump entity list to console.
- cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas.
- cl_showevents : 0 : , "cheat" : Print event firing info in the console
- cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
- cl_showhelp : 1 : , "a", "user", "cl" : Set to 0 to not show on-screen help
- cl_showncustomtabhelp : 0 : , "a", "cl" :
- cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused.
- cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
- cl_showpos : 0 : , "cl" : Draw current position at top of screen
- cl_ShowSunVectors : 0 : , "cl" :
- cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen.
- cl_sidespeed : 450 : , "cheat", "cl" :
- cl_simdbones : 0 : , "rep", "cl" : Use SIMD bone setup.
- cl_singleplayernetworkbackdoor : 0 : : Enable network optimizations for single player games.
- cl_skipfastpath : 0 : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering
- cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path
- cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors
- cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds
- cl_sos_test_get_opvar : cmd : :
- cl_sos_test_set_opvar : cmd : :
- cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only)
- cl_soundfile : 0 : , "a" : Jingle sound file.
- cl_soundscape_flush : cmd : : Flushes the client side soundscapes
- cl_soundscape_printdebuginfo : cmd : : print soundscapes
- cl_spec_mode : 1 : , "user", "server_can_execute", "cl" : spectator mode
- cl_spectator_cmdrate_factor : 0 : : Rate multiplier when connected via hltv
- cl_spectator_interp_ratio : 2 : , "cl" : When connected to hltv or playing a demo, adjust the interp time by this ratio.
- cl_sporeclipdistance : 512 : , "cheat", "cl" :
- cl_ss_origin : cmd : : print origin in script format
- cl_sun_decay_rate : 0 : , "cheat", "cl" :
- cl_sunlight_depthbias : 0 : , "cl" :
- cl_sunlight_ortho_size : 0 : , "cheat", "cl" : Set to values greater than 0 for ortho view render projections.
- cl_team : 0 : , "a", "user", "cl" : Default team when joining a game
- cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of C_BaseAnimating::SetupBones()
- cl_threaded_init : 0 : , "cl" :
- cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
- cl_tlucfastpath : 1 : , "cl" :
- cl_tracer_whiz_distance : 72 : , "cl" :
- cl_tree_sway_dir : cmd : : sets tree sway wind direction and strength
- cl_updaterate : 30 : , "a", "user" : Number of packets per second of updates you are requesting from the server
- cl_updatevisibility : cmd : : Updates visibility bits.
- cl_upspeed : 320 : , "cheat", "cl" :
- cl_use_simd_bones : 1 : , "rep", "cl" : 1 use SIMD bones 0 use scalar bones.
- cl_view : cmd : : Set the view entity index.
- cl_voice_filter : 0 : : Filter voice by name substring
- cl_voice_team_filter : -1 : : Filter voice by team index
- cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle
- cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar
- cl_yawspeed : 210 : , "cl" :
- clear : cmd : : Clear all console output.
- clientport : 27005 : : Host game client port
- clientportany : 0 : , "a" : If set, use system allocated port
- closecaption : 0 : , "a", "user" : Enable close captioning.
- cloth_debug : 0 : , "cl" :
- cloth_editor : cmd : : cloth_editor
- cloth_force : cmd : : creates a test force
- cloth_max_force : 5000 : , "cl" :
- cloth_reload : cmd : : reload cloth files
- cloth_report_update : 0 : , "cl" :
- cloth_simulate : 1 : , "cl" :
- cloth_static : cmd : : set cloth to a static pose
- cloth_test : 1 : , "cl" :
- cloth_update : 1 : , "cl" :
- cmd : cmd : : Forward command to server.
- cmd1 : cmd : : sets userinfo string for split screen player in slot 1
- cmd2 : cmd : : sets userinfo string for split screen player in slot 2
- cmd3 : cmd : : sets userinfo string for split screen player in slot 3
- cmd4 : cmd : : sets userinfo string for split screen player in slot 4
- colorcorrectionui : cmd : : Show/hide the color correction tools UI.
- combine_disp_images : cmd : : combine_disp_images
- commentary_firstrun : 0 : , "a", "cl" :
- commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
- commentary_testfirstrun : cmd : :
- con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
- con_enable : 0 : , "a" : Allows the console to be activated.
- con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
- con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
- con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
- con_logfile : 0 : : Console output gets written to this file
- con_notifytime : 8 : : How long to display recent console text to the upper part of the game window
- con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
- con_nprint_bgborder : 5 : : Con_NPrint border size.
- con_timestamp : 0 : : Prefix console.log entries with timestamps
- con_trace : 0 : : Print console text to low level printout.
- condump : cmd : : dump the text currently in the console to condumpXX.log
- connect : cmd : : Connect to specified server.
- contimes : 8 : : Number of console lines to overlay for debugging.
- coop : 0 : , "nf" : Cooperative play.
- cpu_level : 1 : : CPU Level - Default: High
- crash : cmd : : Cause the engine to crash (Debug!!)
- crosshair : 1 : , "a", "cl" :
- cvarlist : cmd : : Show the list of convars/concommands.
- das_max_z_trace_length : 72 : : Maximum height of player and still test for adsp
- das_process_overhang_spaces : 0 : :
- dashboard_page_scroll_time : 0 : , "cl" :
- dashboard_play_type_scroll_time : 0 : , "cl" :
- dashboard_section_scroll_time : 0 : , "cl" :
- datacachesize : 32 : : Size in MB.
- deathmatch : 0 : , "nf" : Running a deathmatch server.
- debug_circle_splat : 0 : , "cheat", "rep" :
- debug_materialmodifycontrol_client : 0 : , "cl" :
- debug_paint_seam : 0 : , "cheat", "rep" :
- debugsystemui : cmd : : Show/hide the debug system UI.
- default_fov : 90 : , "cheat", "cl" :
- demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback.
- demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
- demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
- demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
- demo_goto : cmd : : Skips to location in demo.
- demo_gototick : cmd : : Skips to a tick in demo.
- demo_info : cmd : : Print information about currently playing demo.
- demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
- demo_interpolateview : 1 : : Do view interpolation during dem playback.
- demo_pause : cmd : : Pauses demo playback.
- demo_pauseatservertick : 0 : : Pauses demo playback at server tick
- demo_quitafterplayback : 0 : : Quits game after demo playback.
- demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
- demo_resume : cmd : : Resumes demo playback.
- demo_timescale : cmd : : Sets demo replay speed.
- demo_togglepause : cmd : : Toggles demo playback.
- demo_usefastgoto : 1 : : Use fast frame skipping when available for demo_goto commands.
- demolist : cmd : : Print demo sequence list.
- demos : cmd : : Demo demo file sequence.
- developer : 0 : : Set developer message level
- devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
- devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
- differences : cmd : : Show all convars which are not at their default values.
- disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded
- disconnect : cmd : : Disconnect game from server.
- disp_dynamic : 0 : :
- display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
- display_game_events : 0 : , "cheat" :
- dlight_debug : cmd : : Creates a dlight in front of the player
- dota_ability_autocast : cmd : :
- dota_ability_execute : cmd : :
- dota_ability_learn_mode : cmd : : Enter the mode where ability points can be spent
- dota_ability_quick_cast : 1 : , "a", "cl" :
- dota_all_vision : 0 : , "cheat", "rep", "cl" :
- dota_allow_clientside_entities : 1 : , "cl" :
- dota_allow_clientside_particles : 1 : , "cl" :
- dota_allow_invalid_orders : 0 : , "cheat", "cl" :
- dota_always_show_player_names : 0 : , "a", "cl" : If set, always show player names
- dota_ambient_creatures : 1 : , "cl" :
- dota_ambient_creatures_pop : 1 : , "cl" :
- dota_animation_force_modifier : 0 : , "rep", "cl" :
- dota_apm : cmd : :
- dota_auto_connect : 0 : , "cl" : Automatically connect to the specified server forever
- dota_auto_create_proxy : 0 : , "cl" : Automatically create a proxy
- dota_autoselect_bots : 0 : , "cheat", "cl" : If set, new bots will be autoselected. This is for the item icon editor.
- dota_bink_audio : 1 : , "cl" : Set to 0 to disable audio in bink movies
- dota_bio_debug : 0 : , "cl" : Show SCL value in UI
- dota_bot_client_debug : 0 : , "cl" : Draw some basic client-side debug info for each hero.
- dota_bot_match_difficulty : 3 : , "a", "cl" : Difficulty to play coop bot matches against
- dota_bot_match_game_modes : 2 : , "a", "cl" : Bit masks of game modes to search for in co-op bot matchmaking
- dota_bot_mode : 0 : , "rep", "cl" :
- dota_broadcast_debug : 0 : , "cl" :
- dota_broadcaster_language : -1 : , "cl" : Set to automatically follow a particular broadcast language. -1 = none, 0 = English, 1 = German, 6 = Chinese, 8= Russian
- dota_button_fade_in_time : 0 : , "cl" :
- dota_button_ready_fade_time : 0 : , "cl" :
- dota_button_ready_start_alpha : 100 : , "cl" :
- dota_button_unlearned_saturation : 0 : , "cl" :
- dota_camera_accelerate : 49 : , "a", "cl" :
- dota_camera_center : cmd : :
- dota_camera_disable_yaw : 1 : , "cl" :
- dota_camera_disable_zoom : 0 : , "cl" :
- dota_camera_distance : 1134 : , "cheat", "rep", "cl" :
- dota_camera_drag_speed : 1 : , "cl" :
- dota_camera_edgemove : 1 : , "a", "cl" :
- dota_camera_follow_doublepress_time : 0 : , "cl" :
- dota_camera_getpos : cmd : : Gets the camera position
- dota_camera_heightmap : 1 : , "cl" :
- dota_camera_listening_offset : 700 : , "cl" :
- dota_camera_lock : 0 : , "cl" :
- dota_camera_lock_mouse_lead : 220 : , "cl" :
- dota_camera_lock_view_helper : 1 : , "cl" :
- dota_camera_lock_view_helper_ratio : 0 : , "cl" :
- dota_camera_reverse : 0 : , "a", "cl" :
- dota_camera_setpos : cmd : : Sets the camera position
- dota_camera_sixense_center_on_hero : 0 : , "a", "cl" :
- dota_camera_sixense_grab_speed : 3 : , "a", "cl" :
- dota_camera_sixense_invert_grab : 1 : , "a", "cl" :
- dota_camera_sixense_invert_pan : 0 : , "a", "cl" :
- dota_camera_sixense_pan_expo : 1 : , "a", "cl" :
- dota_camera_sixense_pan_speed : 4000 : , "a", "cl" :
- dota_camera_smart_follow_drag_distance : 500 : , "cl" :
- dota_camera_smart_follow_edge_distance : 500 : , "cl" :
- dota_camera_smart_follow_offset_reset : 8 : , "cl" :
- dota_camera_smart_follow_offset_time : 1 : , "cl" :
- dota_camera_smooth_count : 8 : , "cl" :
- dota_camera_smooth_distance : 96 : , "cl" :
- dota_camera_smooth_enable : 1 : , "cl" :
- dota_camera_smooth_sample_timer : 0 : , "cl" :
- dota_camera_smooth_time : 0 : , "cl" :
- dota_camera_spectate_distance : 1600 : , "cheat", "rep", "cl" :
- dota_camera_speed : 3000 : , "a", "cl" :
- dota_camera_stage_fov : 15 : , "cl" :
- dota_camera_stage_pitch : 0 : , "cl" :
- dota_camera_stage_rotate : 0 : , "cl" :
- dota_camera_stage_x : 25 : , "cl" :
- dota_camera_stage_y : -600 : , "cl" :
- dota_camera_stage_yaw : 90 : , "cl" :
- dota_camera_stage_z : 225 : , "cl" :
- dota_camera_yaw_rotate_hold_time : 1 : , "cl" :
- dota_camera_yaw_rotate_speed : 0 : , "cl" :
- dota_chat_test : 0 : , "cl" : Print some text to the chat
- dota_cheap_water : 1 : :
- dota_client_filesystem_warnings : 0 : , "cl" : Set fs_warning_level and fs_warning_mode to warn on synchronous file warnings.
- dota_combine_models : 0 : , "rep", "cl" :
- dota_courier_deliver : cmd : : Hey courier, bring me my stuff
- dota_custom_channels : 0 : , "a", "cl" : List of custom channels to join on startup
- dota_cycle_selected : cmd : :
- dota_dashboard : 0 : , "cl" : Enable dota dashboard
- dota_dashboard_invalidate : cmd : : Invalidates layout and scheme on all dashboard UI panels
- dota_debug_global_light : 0 : , "cheat", "cl" :
- dota_debug_so_cache : 0 : , "cl" : Log SO cache messages
- dota_debug_today_message_sorting : 0 : , "cl" : Print out unsorted and sorted today messages to the console
- dota_demo_mode : 0 : , "rep", "cl" :
- dota_demo_mode_time : 15 : , "cl" :
- dota_disable_bot_lane : 0 : , "rep", "cl" :
- dota_disable_mid_lane : 0 : , "rep", "cl" :
- dota_disable_range_finder : 1 : , "cl" :
- dota_disable_top_lane : 0 : , "rep", "cl" :
- dota_disable_unit_ring : 0 : , "cl" :
- dota_dump_bot_state : cmd : :
- dota_dump_inventory : cmd : :
- dota_dump_keybindings : 0 : , "cl" :
- dota_dump_keybindings_old : 0 : , "cl" :
- dota_dump_tournament : cmd : : dump tournament state
- dota_easy_mode : 0 : , "rep", "cl" :
- dota_embers : 1 : , "cl" :
- dota_enemy_color_b : 0 : , "cl" :
- dota_enemy_color_g : 0 : , "cl" :
- dota_enemy_color_r : 1 : , "cl" :
- dota_equip_fan_item : cmd : :
- dota_fake_battle_bonus : 0 : , "cheat", "cl" :
- dota_fanfare_disable : 0 : , "cl" :
- dota_find_source_tv_games : cmd : : Request game news from the GC
- dota_force_cooldown : 0 : , "cl" :
- dota_force_end_scores : 0 : , "cheat", "cl" :
- dota_force_pick_allow : 0 : , "rep", "cl" :
- dota_force_right_click_attack : 0 : , "a", "cl" :
- dota_fow_grid_size : 64 : , "rep", "cl" :
- dota_free_camera : 0 : , "cl" :
- dota_free_ids : cmd : : Shows next free ID for items, abilities and heroes.
- dota_friendly_color_b : 0 : , "cl" :
- dota_friendly_color_g : 1 : , "cl" :
- dota_friendly_color_r : 0 : , "cl" :
- dota_game_account_debug : cmd : : Prints game account info
- dota_gamescom_althack : 0 : , "a", "cl" : QWE and ASD + Alt = inventory keys.
- dota_generalinfo_panel : cmd : : In game DOTA general information (HTML)panel.
- dota_get_news : cmd : : Request game news from the GC
- dota_glyph : cmd : : trigger the Glyph of Fortification for your team
- dota_grinder_snap_to_damage : 0 : , "cheat", "cl" :
- dota_health_hurt_decay_time_max : 0 : , "cl" :
- dota_health_hurt_decay_time_min : 0 : , "cl" :
- dota_health_hurt_delay : 0 : , "cl" :
- dota_health_hurt_threshold : 0 : , "cl" :
- dota_health_marker_major_alpha : 255 : , "cl" :
- dota_health_marker_minor_alpha : 128 : , "cl" :
- dota_health_per_vertical_marker : 250 : , "cl" : How much health between each vertical line in the health bars
- dota_height_fog_scale : 1 : , "cheat", "cl" :
- dota_hero_standings_debug : cmd : : Prints hero standing objects
- dota_hero_tooltip : 1 : , "cl" : Style of the hero tooltip. 0=Corner 1=Overhead 2=Inline overhead
- dota_heropicker_rd_select_time : 20 : , "sv", "cheat", "rep", "cl" :
- dota_hide_cursor : 0 : , "cl" : If set, mouse cursor is always hidden
- dota_highlight_reel : 0 : , "cl" :
- dota_highlight_reel_debug : 0 : , "cheat", "cl" :
- dota_highlight_reel_leadin_seconds : 7 : , "cl" :
- dota_highlight_reel_leadout_seconds : 5 : , "cl" :
- dota_highlight_reel_playerid : 0 : , "cl" :
- dota_highlight_reel_running_time : 100 : , "cl" :
- dota_hold : cmd : :
- dota_html_panel : 0 : , "cl" : enable dota html control in dashboard
- dota_html_zoom : 1 : , "cl" : Scaling method for HTML displays (0=Bilinear Texture Scaling, 1=CEF Pixel Accurate Zoom)
- dota_html_zoom_override : 99 : , "cl" :
- dota_hud_healthbar_hoveroutline_alpha : 200 : , "cl" : Mouse hover outline brightness on healthbars
- dota_hud_healthbar_number : 1 : , "cl" : If set, your own hero's health number will be shown on the floating health bar over his head
- dota_hud_healthbar_number_critical : 20 : , "cl" : Percentage of health left before hitpoint number turns red (value between 1-100)
- dota_hud_healthbar_number_danger : 40 : , "cl" : Percentage of health left before hitpoint number turns orange (value between 1-100)
- dota_hud_healthbars : 3 : , "cl" : Show unit health bars, etc.
- dota_hud_unit_info : 0 : , "cl" : Show health bars, etc.
- dota_intro_mode : 0 : , "rep", "cl" :
- dota_invite_debug : cmd : : Prints local invite objects
- dota_item_execute : cmd : :
- dota_item_fullprice_buyback_interval : 10 : , "cheat", "rep", "cl" :
- dota_joystick : 0 : , "cl" :
- dota_keybind_hero : 0 : , "cl" :
- dota_keybindings_cloud_disable : 0 : , "cl" :
- dota_killcam_history_time : 20 : , "rep", "cl" :
- dota_killcam_show : 0 : , "cl" :
- dota_learn_stats : cmd : : Spend an ability point on hero stats
- dota_legacy_demo_combine : 1 : , "rep", "cl" :
- dota_lobby_debug : cmd : : Prints local lobby objects
- dota_magic_stick_enabled : 0 : , "a", "cl" :
- dota_match_details : cmd : : Show match details for a specific matchID
- dota_match_game_modes : 30 : , "a", "cl" : Bit masks of game modes to search for in matchmaking
- dota_matchgroups : 3 : , "a", "cl" : Bit masks of match groups to search in for matchmaking
- dota_minimap_always_draw_hero_icons : 0 : , "a", "cl" :
- dota_minimap_draw_fow : 1 : , "cheat", "cl" :
- dota_minimap_filter_amount : 0 : , "cl" :
- dota_minimap_hero_name_shadowsize : 8 : , "a", "cl" :
- dota_minimap_hero_scalar : 0 : , "cl" :
- dota_minimap_hero_scalar_distance : 12 : , "cl" :
- dota_minimap_hero_scalar_minimum : 500 : , "cl" :
- dota_minimap_hero_size : 600 : , "cl" :
- dota_minimap_hero_spread : 0 : , "cl" :
- dota_minimap_hero_spread_distance : 2 : , "cl" :
- dota_minimap_hide_background : 0 : , "a", "cl" :
- dota_minimap_misclick_time : 0 : , "a", "cl" : Minimum time after the mouse enters the minimap before we accept a move command. Used to prevent misclicks.
- dota_minimap_ping_duration : 3 : , "a", "cl" :
- dota_minimap_ping_tag_duration : 10 : , "cl" :
- dota_minimap_show_hero_icon : 1 : , "a", "cl" : If set, will show hero icons when you hold alt down
- dota_minimap_simple_colors : 0 : , "a", "cl" :
- dota_minimap_simple_filter : 1 : , "cl" :
- dota_minimap_tower_defend_distance : 500 : , "cl" :
- dota_minimap_use_dynamic_mesh : 1 : , "cl" :
- dota_modifier_debug : 0 : , "cheat", "rep", "cl" :
- dota_mouse_window_lock : 1 : , "a", "cl" : If enabled, mouse will be locked to the window when ingame
- dota_mute_cobroadcasters : 0 : , "cl" :
- dota_neutral_color_b : 1 : , "cl" :
- dota_neutral_color_g : 1 : , "cl" :
- dota_neutral_color_r : 1 : , "cl" :
- dota_no_minimap : 0 : , "cl" :
- dota_no_render : 0 : :
- dota_no_simulate : 0 : :
- dota_no_vgui : 0 : :
- dota_old_client_projectile : 0 : , "cl" :
- dota_pain_debug : 0 : , "cl" :
- dota_pain_decay : 0 : , "cl" :
- dota_pain_factor : 3 : , "cl" :
- dota_pain_fade_rate : 3 : , "cl" :
- dota_pain_multiplier : 0 : , "cl" :
- dota_particle_fow_debug : 0 : , "cheat", "cl" :
- dota_particle_offset_x : 0 : , "cl" :
- dota_particle_offset_y : 300 : , "cl" :
- dota_party_debug : cmd : : Prints local party objects
- dota_pause : cmd : : Send a game pause request.
- dota_player_add_summoned_to_selection : 1 : , "a", "cl" :
- dota_player_auto_purchase_items : 0 : , "a", "cl" :
- dota_player_multipler_orders : 1 : , "a", "cl" : By setting this to 1, you will issue an order to all controllable units by holding down the CTRL key when you click
- dota_player_simplified_controls : 0 : , "a", "cl" :
- dota_player_smart_multiunit_cast : 0 : , "a", "cl" :
- dota_player_units_auto_attack : 0 : , "a", "cl" :
- dota_portrait_animate : 1 : , "cl" :
- dota_portrait_debug_draw_frustum : 1 : , "cheat", "cl" :
- dota_portrait_debug_item_def_index : 0 : , "cheat", "cl" : Enables icon modification shader for specific item def index.
- dota_portrait_debug_mode : 0 : , "cheat", "cl" : Enables editing of portrait camera/lighting. 1 = HUD portrait, 2 = Full body hero picker, 3 = item icon editor, 4 = hero selec
- dota_portrait_debug_mode_sensitivity : 0 : , "cheat", "cl" :
- dota_portrait_debug_no_modifier : 0 : , "cheat", "cl" :
- dota_portrait_debug_preview_letterbox : 16 : , "cheat", "cl" :
- dota_portrait_export_icon : cmd : :
- dota_portrait_export_icon_data : cmd : :
- dota_portrait_hide_hero : 0 : , "cheat", "cl" :
- dota_portrait_icon_glow_alpha : 0 : , "cheat", "cl" :
- dota_portrait_model : cmd : : Sets the model used in the portrait editor
- dota_portrait_reload : cmd : : Reload portrait data
- dota_portrait_thinkfast : 1 : , "cl" :
- dota_portrait_toggle_hero : cmd : :
- dota_powerbar_baseline : 0 : , "cl" :
- dota_preview_hero_pitch_offset : 0 : , "cheat", "cl" :
- dota_preview_hero_roll_offset : 0 : , "cheat", "cl" :
- dota_preview_hero_x_offset : 0 : , "cheat", "cl" :
- dota_preview_hero_y_offset : 0 : , "cheat", "cl" :
- dota_preview_hero_yaw_offset : 0 : , "cheat", "cl" :
- dota_preview_hero_z_offset : 0 : , "cheat", "cl" :
- dota_purchase_quickbuy : cmd : : Attempt to purchase an item out of the quickbuy. Priority is left to right, skips over items not purchasable due to secret shop
- dota_purchase_stickybuy : cmd : : Attempt to purchase an item out of the sticky slot. Skips over items not purchasable due to secret shop
- dota_query_inhibit_time : 0 : , "cl" :
- dota_quit_after_game : 1 : , "cl" : Quit after a game is completed, do not hibernate
- dota_quit_immediate : 0 : , "a", "cl" : If enabled, Dota will quit immediately rather than prompting to confirm
- dota_range_display : 0 : , "cl" : Displays a ring around the hero at the specified radius
- dota_rare_line_click_count : 5 : , "cl" :
- dota_recent_event : cmd : :
- dota_record_blend_scale : 1 : , "cl" : Scales rate of crossfade between 1st and 3rd idle cycles. A value of 10 means the 1st cycle is fully blended in by 1/10th of a
- dota_recorder_auto_advance : 1 : , "cheat", "cl" : Automatically start recording the next hero when the current ends
- dota_recorder_cycles : 3 : , "cheat", "cl" : How many cycles of the animation to record
- dota_recorder_mode : 1 : , "cheat", "cl" : 0 = avi of idle anim, 1 = tga sequence of idle anim, 2 = single tga from start of idle anim
- dota_recorder_use_card_portrait : 0 : , "cheat", "cl" : Use the hero selector card portrait setup
- dota_recorder_use_fullbody_portrait : 0 : , "cheat", "cl" : Use the fullbody portrait setup. If 2, use Morphling's position for all heroes.
- dota_recorder_use_portrait_position : 1 : , "cheat", "cl" : Use camera position/activity from the portrait setup
- dota_render_crop_height : 148 : , "cl" :
- dota_render_y_inset : 31 : , "cl" :
- dota_resend_so_cache : cmd : : Resend SO cache
- dota_reset_camera_on_spawn : 1 : , "a", "cl" : If enabled, camera will reset to your hero when you respawn
- dota_roshan_spawn_timer : 600 : , "cheat", "rep", "cl" : Time after death that Roshan will respawn.
- dota_scale_unit : cmd : : Scales the unit to the target multiplier
- dota_scoreboard_buyback_border : 0 : , "cl" :
- dota_screen_shake : 1 : , "a", "cl" :
- dota_select_all_others : cmd : :
- dota_select_courier : cmd : : attempt to select a courier
- dota_select_scale : 0 : , "rep", "cl" :
- dota_selection_stage_enable : 0 : , "rep", "cl" :
- dota_selector_advfilter_attack : 0 : , "cl" : Stores the attack filter of the Hero Selector.
- dota_selector_advfilter_myhero : 0 : , "cl" : Stores the stats filter of the Hero Selector.
- dota_selector_advfilter_role : 0 : , "cl" : Stores the role filter of the Hero Selector.
- dota_selector_fulldeck_dynamic : 1 : , "a", "cl" : If set, choose the full deck mode dynamically (Legacy for All Heroes, Turntable for subsets (SD/RD)
- dota_selector_fulldeck_mode : 0 : , "cl" : 0 = Turntable Heroes, 1 = Legacy Mode. Can be overridden by dota_selector_fulldeck_dynamic.
- dota_set_lobby_details : cmd : : Set game/team names
- dota_settings : cmd : : Opens the settings panel
- dota_sf_force_ready_up_dialog : 0 : , "cl" :
- dota_sf_game_end_delay : 10 : , "rep", "cl" : Delay before the end game panel animation (XP + scoreboard) starts once a game is ended
- dota_sf_hero_selection_seen : 1 : , "a", "cl" : Has this player seen the hero picker yet?
- dota_sf_hud_actionpanel : 1 : , "cl" :
- dota_sf_hud_betting : 0 : , "cl" :
- dota_sf_hud_channelbar : 1 : , "cl" :
- dota_sf_hud_chat : 1 : , "cl" :
- dota_sf_hud_error_msg : 1 : , "cl" :
- dota_sf_hud_force_broadcaster_selection : 0 : , "cl" : Set to 1 to force broadcaster selection panel to be visible. Set to -1 to force panel to be always hidden
- dota_sf_hud_force_captainsmode : 0 : , "cl" :
- dota_sf_hud_force_heroselection : 0 : , "cheat", "cl" :
- dota_sf_hud_force_inline_ready : 0 : , "cl" :
- dota_sf_hud_force_inspect : 0 : , "cl" :
- dota_sf_hud_force_killcam : 0 : , "cl" :
- dota_sf_hud_force_mm_ready : 0 : , "cl" :
- dota_sf_hud_force_spec : 0 : , "cl" :
- dota_sf_hud_force_teamname : 0 : , "cl" :
- dota_sf_hud_gameend : 1 : , "cl" :
- dota_sf_hud_header_display_time : 7 : , "cl" :
- dota_sf_hud_herodisplay : 1 : , "cl" :
- dota_sf_hud_heroselection : 1 : , "cl" :
- dota_sf_hud_inventory : 1 : , "cl" :
- dota_sf_hud_killcam_local_player_items : 0 : , "cl" :
- dota_sf_hud_overlay : 1 : , "cl" :
- dota_sf_hud_popups : 1 : , "cl" :
- dota_sf_hud_report_dialogue : 0 : , "cheat", "cl" :
- dota_sf_hud_shared_units : 1 : , "cl" :
- dota_sf_hud_shop : 1 : , "cl" :
- dota_sf_hud_shop_tree_animtime : 0 : , "cl" :
- dota_sf_hud_stats_dropdown : 1 : , "cl" :
- dota_sf_hud_top : 1 : , "cl" :
- dota_sf_hud_voicechat : 1 : , "cl" :
- dota_sf_hud_waitingforplayers : 1 : , "cl" :
- dota_sf_initial_skill : 0 : , "cl" :
- dota_sf_max_reward_wait : 4 : , "cl" : Max time we wait for reward message from the GC
- dota_sf_old_heropedia : 0 : , "cl" :
- dota_sf_party_invite : 0 : , "cl" :
- dota_sf_spectate_teamname_dire : 0 : , "cl" : International 2012: for testing, override the team ID # for the dire.
- dota_sf_spectate_teamname_overrides : 1 : , "cl" : International 2012: enable override of 'radiant's turn to ban' with 'navi's turn to ban'.
- dota_sf_spectate_teamname_radiant : 0 : , "cl" : International 2012: for testing, override the team ID # for the radiant.
- dota_sf_victory_message_duration : 4 : , "cl" : Duration victory message is shown in game end
- dota_shop_force_hotkeys : 0 : , "a", "cl" :
- dota_shop_recommended_open : 1 : , "a", "cl" :
- dota_shop_view_mode : 1 : , "a", "cl" :
- dota_show_achievements : cmd : : Prints local player's achievement status
- dota_show_combatlog : cmd : :
- dota_show_hero_finder : 1 : , "a", "cl" : If set, will show hero indicator when alt is held down
- dota_show_loadgame : cmd : : Open the Load Game dialog
- dota_sixense_draw_grid : 1 : , "cl" :
- dota_sixense_draw_pan_control : 1 : , "cl" :
- dota_sixense_enabled : 0 : , "a", "cl" :
- dota_sixense_grab_filter : 0 : , "a", "cl" :
- dota_sixense_grab_is_toggle : 0 : , "a", "cl" :
- dota_sixense_grab_wand_length : 600 : , "a", "cl" :
- dota_sixense_joystick_pan_enabled : 0 : , "a", "cl" :
- dota_sixense_left_joystick_threshold : 0 : , "a", "cl" :
- dota_sixense_motion_pan_enabled : 1 : , "a", "cl" :
- dota_sixense_mouse_enabled : 1 : , "a", "cl" :
- dota_sixense_right_joystick_threshold : 0 : , "a", "cl" :
- dota_sixense_select_hero_on_grab : 0 : , "a", "cl" :
- dota_smart_camera_toggle : cmd : :
- dota_spectator_auto_spectate_games : 0 : , "cl" : Automatically spectate available games. Set to a LeagueID to auto spectate games from that league.
- dota_spectator_autospeed : 0 : , "cl" : Toggle Directed mode auto speed control.
- dota_spectator_autospeed_fast : 2 : , "cl" :
- dota_spectator_autospeed_fastest : 4 : , "cl" :
- dota_spectator_autospeed_slowmo : 1 : , "cl" :
- dota_spectator_autospeed_slowmo_slow : 0 : , "cl" :
- dota_spectator_autospeed_slowmo_slowest : 0 : , "cl" :
- dota_spectator_debug : 0 : , "cl" :
- dota_spectator_decreasereplayspeed : cmd : :
- dota_spectator_directed_bonusz : 75 : , "cl" :
- dota_spectator_directed_hero_timer : 2 : , "cl" :
- dota_spectator_directed_maxdistance : 820 : , "cl" :
- dota_spectator_directed_mouse_bias : 400 : , "cl" :
- dota_spectator_directed_mouse_control : 0 : , "cl" :
- dota_spectator_directed_spline_time : 1 : , "cl" :
- dota_spectator_fog_of_war : -1 : , "cl" : Set fog of war spectator mode. -1:All 2:Radiant 3:Dire
- dota_spectator_fowtoggle : cmd : :
- dota_spectator_graph_print : cmd : : Prints spectator graph debug info
- dota_spectator_hero_index : 0 : , "cl" :
- dota_spectator_increasereplayspeed : cmd : :
- dota_spectator_mode : 0 : , "cl" : Toggles the spectator mode: 0=Directed - 1=Free Cam - 2=Hero Chase - 3=PlayerView
- dota_spectator_pausetoggle : cmd : :
- dota_spectator_shoulder_view : 0 : , "cl" :
- dota_spectator_shoulder_view_forward : -300 : , "cl" :
- dota_spectator_shoulder_view_override_angles_pitch : 25 : , "cl" :
- dota_spectator_shoulder_view_right : 0 : , "cl" :
- dota_spectator_shoulder_view_up : 75 : , "cl" :
- dota_spectator_stats_panel : 0 : , "cl" : Current spectator stats panel. 1 = scoreboard, 2 = gold+xp, 3 = items, 4 = graph
- dota_spectator_statstoggle : cmd : :
- dota_spectator_test_spectator_view : 0 : , "cl" :
- dota_spectator_watching_broadcaster : 0 : , "cl" : Indicates if you are watching a broadcaster in player view, so that the handling of selection can be treated differently. Meani
- dota_speech_hardcoded_respeak_delay : 1 : , "cheat", "rep", "cl" : Certain speech concepts will not be said more than once per (n) seconds. Set to 0 to disable.
- dota_speech_level : 2 : , "a", "cl" : Mutes certain parts of the units speech: 0 = no speech, 1 = only events, 2 = all
- dota_speech_meepo_pitch : 5 : , "cheat", "cl" : Increase the pitch of every successive meepo voice by this many %
- dota_speech_mute_time : 1 : , "rep", "cl" :
- dota_speech_test : cmd : : Play an arbitrary speech VCD as if it were coming out of the local player.
- dota_speech_test_cycle : cmd : :
- dota_staging_model_combine : 0 : , "rep", "cl" :
- dota_start_ai_game : 0 : , "rep", "cl" :
- dota_startup : 0 : , "cl" :
- dota_steam_workshop_download_dir : 0 : , "a", "cl" : The directory you're downloading workshop submissions to import from.
- dota_steam_workshop_import_fixbones : 0 : , "a", "cl" : If set to true, the item importer will find bones in the imported model with names matching those of bones in the default item
- dota_steam_workshop_query_timeout : 10 : , "cl" : Time in seconds to allow communication with the Steam Workshop server.
- dota_steam_workshop_tempdir : 0 : , "a", "cl" : Temp directory used to unzip imported submissions from the Steam Workshop.
- dota_steam_workshop_use_p4 : 0 : , "cl" : Automatically submit imported wearables to perforce.
- dota_stop : cmd : :
- dota_swap_mouse_spellcast : 0 : , "a", "cl" :
- dota_test_buyback : cmd : :
- dota_test_glyph : cmd : :
- dota_ti_web_redirect : 1 : , "cl" : If enabled, show buttons redirecting to web pages for recent International games
- dota_time_of_day_rate : 0 : , "cheat", "rep", "cl" : Rate at which time of day changes relative to game seconds
- dota_tod_slow_transition_speed : 0 : , "cheat", "cl" :
- dota_tod_transition_speed : 1 : , "cheat", "cl" :
- dota_toggle_combatlog : cmd : :
- dota_toggle_tree_visualization : cmd : :
- dota_tooltip_nohide : 0 : , "cl" :
- dota_topbar_buyback_time : 10 : , "cl" :
- dota_tree_try_to_make_solid : cmd : :
- dota_tutorial_force_bot_defend : 0 : , "rep", "cl" :
- dota_tutorial_force_learn_ability : -1 : , "rep", "cl" :
- dota_tutorial_game : 0 : , "rep", "cl" :
- dota_tutorial_percent_bot_exp_decrease : 0 : , "rep", "cl" :
- dota_tutorial_percent_damage_decrease : 0 : , "rep", "cl" : Percentage decrease to apply on damage on the player character.
- dota_tutorial_prevent_exp_gain : 0 : , "rep", "cl" :
- dota_tutorial_prevent_start : 0 : , "rep", "cl" :
- dota_tutorial_shop_override : 0 : , "rep", "cl" :
- dota_tutorial_show_tower_damage : 0 : , "rep", "cl" :
- dota_tutorial_start : cmd : :
- dota_tutorial_start_lesson : 0 : , "rep", "cl" :
- dota_unit_draw_health_bar : 1 : , "cl" :
- dota_unit_fly_bonus_height : 150 : , "cl" :
- dota_unit_health_bar_offset : -1 : , "cl" :
- dota_unit_hero_glows : 0 : , "cl" :
- dota_unit_interact_flash_duration : 0 : , "a", "cl" :
- dota_unit_lean_angle : 90 : , "cl" :
- dota_unit_lean_enable : 1 : , "cl" :
- dota_unit_lean_rate : 3 : , "cl" :
- dota_unit_multiple_selection : 0 : , "cl" :
- dota_unit_show_missing_selection_boxes : 0 : , "cl" :
- dota_unit_show_selection_boxes : 0 : , "cheat", "cl" : Draws selection hitboxes. 0 = off, 1 = non-trees, 2 = trees, 3 = all entities.
- dota_unit_sink_delay : 4 : , "cl" :
- dota_unit_sink_speed : 50 : , "cl" :
- dota_unit_use_player_color : 0 : , "cl" :
- dota_unit_z_speed : 200 : , "cl" :
- dota_use_particle_fow : 1 : , "cl" :
- dota_vcon_autopan : 1 : , "a", "cl" :
- dota_vcon_edge_tolerance : 0 : , "a", "cl" :
- dota_vcon_edgeclamp : 0 : , "a", "cl" :
- dota_vcon_edgespin : 0 : , "a", "cl" :
- dota_vcon_edgespin_bias : 0 : , "a", "cl" :
- dota_vcon_edgespin_scale : 0 : , "a", "cl" :
- dota_vcon_gravity : 0 : , "a", "cl" :
- dota_vcon_gravity_max : 0 : , "a", "cl" :
- dota_vcon_gravity_scale : 5 : , "a", "cl" :
- dota_vcon_recenter : 1 : , "a", "cl" :
- dota_vcon_recenter_bias : 0 : , "a", "cl" :
- dota_vcon_recenter_exponent : 1 : , "a", "cl" :
- dota_vcon_recenter_max : 0 : , "a", "cl" :
- dota_vcon_recenter_scale : 0 : , "a", "cl" :
- dota_water_level : -12 : , "cheat", "cl" :
- dota_wearables_clientside : 0 : , "rep", "cl" :
- dotafish_dormant : 1 : , "cheat", "rep", "cl" : Turns off dota fish.
- dsp_automatic : 0 : , "demo" :
- dsp_db_min : 80 : , "demo" :
- dsp_db_mixdrop : 0 : , "demo" :
- dsp_dist_max : 1440 : , "cheat", "demo" :
- dsp_dist_min : 0 : , "cheat", "demo" :
- dsp_enhance_stereo : 0 : , "a" :
- dsp_facingaway : 0 : , "demo" :
- dsp_mix_max : 0 : , "demo" :
- dsp_mix_min : 0 : , "demo" :
- dsp_off : 0 : , "cheat" :
- dsp_player : 0 : , "demo", "server_can_execute" :
- dsp_reload : cmd : :
- dsp_room : 0 : , "demo" :
- dsp_slow_cpu : 0 : , "a", "demo" :
- dsp_spatial : 40 : , "demo" :
- dsp_speaker : 50 : , "demo" :
- dsp_vol_2ch : 1 : , "demo" :
- dsp_vol_4ch : 0 : , "demo" :
- dsp_vol_5ch : 0 : , "demo" :
- dsp_volume : 0 : , "a", "demo" :
- dsp_water : 14 : , "demo" :
- dt_ShowPartialChangeEnts : 0 : : (SP and bot games only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
- dt_ShowSendTableProps : 0 : : (SP and bot games only) - show changed props of a named send table
- dt_UsePartialChangeEnts : 1 : : (SP and bot games only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
- dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
- dtwarning : 0 : : Print data table warnings?
- dtwatchclass : 0 : : Watch all fields encoded with this table.
- dtwatchent : -1 : : Watch this entities data table encoding.
- dtwatchvar : 0 : : Watch the named variable.
- dump_particlemanifest : cmd : : Dump the list of particles loaded.
- dumpsavedir : cmd : : List the contents of the save directory in memory
- dumpstringtables : cmd : : Print string tables to console.
- echo : cmd : : Echo text to console.
- econ_show_items_with_tag : cmd : : Lists the item definitions that have a specified tag.
- editor_toggle : cmd : : Disables the simulation and returns focus to the editor
- enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays
- enable_skeleton_draw : 0 : , "cheat", "cl" : Render skeletons in wireframe
- endmovie : cmd : : Stop recording movie frames.
- engine_generatedotamapheightfielddata : 0 : : Generate heightfield map data
- engine_no_focus_sleep : 50 : , "a" :
- engine_usedotamap_heightfield_data : 1 : : Set to 0 to disable using heightfields when tracing vertical rays (must reload map when changed)
- english : 1 : , "user", "cl" : If set to 1, running the english language set of assets.
- envmap : cmd : :
- er_colwidth : 100 : :
- er_graphwidthfrac : 0 : :
- er_maxname : 14 : :
- error_msg_test : cmd : : fire a fake hud error message
- escape : cmd : : Escape key pressed.
- exec : cmd : : Execute script file.
- execifexists : cmd : : Execute script file if file exists.
- exit : cmd : : Exit the engine.
- fast_fogvolume : 0 : :
- filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
- filesystem_max_stdio_read : 16 : :
- filesystem_native : 1 : : Use native FS or STDIO
- filesystem_report_buffered_io : 0 : :
- filesystem_unbuffered_io : 1 : :
- filesystem_use_overlapped_io : 1 : :
- filter_live_games_by_hero : 0 : , "cl" :
- find : cmd : : Find concommands with the specified string in their name/help text.
- findflags : cmd : : Find concommands by flags.
- firstperson : cmd : : Switch to firstperson camera.
- fish_debug : 0 : , "cheat", "cl" : Show debug info for fish
- flex_rules : 1 : , "cl" : Allow flex animation rules to run.
- flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes.
- flush : cmd : : Flush unlocked cache memory.
- flush_locked : cmd : : Flush unlocked and locked cache memory.
- fog_color : -1 : , "cheat", "cl" :
- fog_colorskybox : -1 : , "cheat", "cl" :
- fog_editor : cmd : : fog_editor
- fog_enable : 1 : , "cheat", "cl" :
- fog_enable_water_fog : 1 : , "cheat" :
- fog_enableskybox : 1 : , "cheat", "cl" :
- fog_end : -1 : , "cheat", "cl" :
- fog_endskybox : -1 : , "cheat", "cl" :
- fog_hdrcolorscale : -1 : , "cheat", "cl" :
- fog_hdrcolorscaleskybox : -1 : , "cheat", "cl" :
- fog_maxdensity : -1 : , "cheat", "cl" :
- fog_maxdensityskybox : -1 : , "cheat", "cl" :
- fog_override : 0 : , "cheat", "cl" : Overrides the map's fog settings (-1 populates fog_ vars with map's values)
- fog_start : -1 : , "cheat", "cl" :
- fog_startskybox : -1 : , "cheat", "cl" :
- fogui : cmd : : Show/hide fog control UI.
- force_centerview : cmd : :
- force_vgui_priority_input : 0 : , "cl" :
- forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)
- fow_client_nofiltering : 0 : , "cheat", "cl" : 0 = normal, 1 = off
- fow_client_show_stats : 0 : , "cheat", "cl" :
- fow_client_stats : cmd : : displays fog of war stats
- fow_client_visibility : 0 : , "cheat", "cl" : 0 = normal, 1 = off, 2 = never seen, 3 = seen
- fow_degree_fade_in_rate1 : 4 : , "cheat", "rep", "cl" : FoW area fade in rate #1 (greater than 1 is faster)
- fow_degree_fade_in_rate2 : 4 : , "cheat", "rep", "cl" : FoW area fade in rate #2 (greater than 1 is faster)
- fow_degree_fade_in_rate_midpoint : 0 : , "cheat", "rep", "cl" : FoW area fade out rate midpoint (0.0 - 1.0)
- fow_degree_fade_out_rate1 : 4 : , "cheat", "rep", "cl" : FoW area fade out rate #1 (greater than 1 is faster)
- fow_degree_fade_out_rate2 : 4 : , "cheat", "rep", "cl" : FoW area fade out rate #2 (greater than 1 is faster)
- fow_degree_fade_out_rate_midpoint : 0 : , "cheat", "rep", "cl" : FoW area fade out rate (0.0 - 1.0)
- fow_tile_update_time : 0 : , "cheat", "rep", "cl" : FoW tile update time.
- fow_viz : cmd : : FoW viz commands
- fps_max : 120 : : Frame rate limiter
- fps_max_splitscreen : 300 : : Frame rate limiter, splitscreen
- fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened.
- fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
- fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only
- fs_printopenfiles : cmd : : Show all files currently opened by the engine.
- fs_report_long_reads : 0 : : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold
- fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load
- fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
- fs_warning_level : cmd : : Set the filesystem warning level.
- fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads
- func_break_max_pieces : 15 : , "a", "rep", "cl" :
- fx_glass_velocity_cap : 0 : , "cl" : Maximum downwards speed of shattered glass particles
- g15_dumpplayer : cmd : : Spew player data.
- g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs.
- g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval.
- g_debug_ragdoll_removal : 0 : , "cheat", "rep", "cl" :
- g_debug_ragdoll_visualize : 0 : , "cheat", "cl" :
- g_Language : 0 : , "rep", "cl" :
- g_ragdoll_fadespeed : 600 : , "cl" :
- g_ragdoll_important_maxcount : 2 : , "rep", "cl" :
- g_ragdoll_lvfadespeed : 100 : , "cl" :
- g_ragdoll_maxcount : 8 : , "rep", "cl" :
- game_end_item_anim_delay : 2 : , "cl" :
- game_end_speech_delay : 1 : , "cl" :
- game_end_xp_anim_delay : 1 : , "cl" :
- game_end_xp_anim_duration : 1 : , "cl" :
- gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons.
- gameinstructor_enable : 1 : , "a", "cl" : Display in game lessons that teach new players.
- gameinstructor_find_errors : 0 : , "cheat", "cl" : Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
- gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file.
- gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero.
- gameinstructor_start_sound_cooldown : 4 : , "cl" : Number of seconds forced between similar lesson start sounds.
- gameinstructor_verbose : 0 : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
- gameinstructor_verbose_lesson : 0 : , "cheat", "cl" : Display more verbose information for lessons have this name.
- gamemenucommand : cmd : : Issue game menu command.
- gameui_activate : cmd : : Shows the game UI
- gameui_allowescape : cmd : : Escape key allowed to hide game UI
- gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
- gameui_hide : cmd : : Hides the game UI
- gameui_preventescape : cmd : : Escape key doesn't hide game UI
- gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
- gameui_xbox : 0 : :
- getpos : cmd : : dump position and angles to the console
- getpos_exact : cmd : : dump origin and angles to the console
- gl_clear : 0 : , "cl" :
- gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
- glow_outline_effect_enable : 1 : , "cheat", "cl" : Enable entity outline glow effects.
- glow_outline_width : 6 : , "cheat", "cl" : Width of glow outline effect in screen space.
- gpu_level : 0 : : GPU Level - Default: High
- gpu_mem_level : 0 : : Memory Level - Default: High
- heartbeat : cmd : : Force heartbeat of master servers
- help : cmd : : Find help about a convar/concommand.
- hide_sf_shop : cmd : : hide scaleform shop
- hideconsole : cmd : : Hide the console.
- hidehud : 0 : , "cheat", "cl" :
- hidepanel : cmd : : Hides a viewport panel <name>
- hl2_episodic : 0 : , "rep", "cl" :
- host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances
- host_framerate : 0 : : Set to lock per-frame time elapse.
- host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
- host_map : 0 : : Current map name.
- host_profile : 0 : :
- host_runofftime : cmd : : Run off some time without rendering/updating sounds
- host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
- host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
- host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
- host_speeds : 0 : : Show general system running times.
- host_threaded_sound : 0 : : Run the sound on a thread (independent of mix)
- host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount.
- host_timescale_dec : cmd : : Decrement the timescale by one step
- host_timescale_inc : cmd : : Increment the timescale by one step
- host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
- host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
- hostip : 0 : : Host game server ip
- hostname : 0 : : Hostname for server.
- hostport : 27015 : : Host game server port
- http_file_exists : cmd : : Tests if a remote http file exists
- hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran
- hud_drawhistory_time : 5 : , "cl" :
- hud_fastswitch : 0 : , "a", "cl" :
- hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
- hud_saytext_time : 12 : , "cl" :
- hud_scaleformperf : 0 : , "cl" :
- hud_sf_is_element_visible : cmd : : Prints visibility info about an SF HUD element. Can specify a child in the SWF as third argument for further info.
- hud_sf_reload : cmd : : reload scaleform hud element. usage: hud_sf_reload < substring of panel name >
- hud_sticky_item_name : 0 : , "a", "cl" :
- hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map.
- hunk_print_allocations : cmd : :
- hunk_track_allocation_types : 0 : , "cheat" :
- impulse : cmd : :
- in_forceuser : 0 : , "cheat" : Force user input to this split screen player.
- in_lock_mouse_to_window : 1 : , "a" : If set, mouse will be locked inside the game window.
- in_usekeyboardsampletime : 1 : , "cl" : Use keyboard sample time smoothing.
- incrementvar : cmd : : Increment specified convar value.
- inventory_frame : cmd : : inventory set frame #
- inventory_resize : cmd : : force re-layout inventory
- invnext : cmd : :
- invprev : cmd : :
- ip : 0 : : Overrides IP for multihomed hosts
- item_debug_validation : 1 : , "a", "rep", "cl" : If set, CEconEntity::ValidateEntityAttachedToPlayer behaves as it would in release builds and also allows bot players to take t
- item_editor : cmd : : item_editor
- item_enable_dynamic_loading : 1 : , "rep", "cl" : Enable/disable dynamic streaming of econ content.
- item_land_duration : 350 : , "cl" :
- item_land_magnitude : 10 : , "cl" :
- item_land_oscillations : 3 : , "cl" :
- itemtest : cmd : : itemtest
- joy_accel_filter : 0 : , "cl" :
- joy_accelmax : 1 : , "a", "cl" :
- joy_accelscale : 0 : , "a", "cl" :
- joy_advanced : 0 : , "a", "cl" :
- joy_advaxisr : 0 : , "a", "cl" :
- joy_advaxisu : 0 : , "a", "cl" :
- joy_advaxisv : 0 : , "a", "cl" :
- joy_advaxisx : 0 : , "a", "cl" :
- joy_advaxisy : 0 : , "a", "cl" :
- joy_advaxisz : 0 : , "a", "cl" :
- joy_autoaimdampen : 0 : , "a", "user", "cl" : How much to scale user stick input when the gun is pointing at a valid target.
- joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off
- joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick
- joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.
- joy_cfg_preset : 0 : , "cl", "ss" :
- joy_circle_correct : 1 : , "a", "cl" :
- joy_deadzone_mode : 0 : : 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
- joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too.
- joy_display_input : 0 : , "a", "cl" :
- joy_forwardsensitivity : -1 : , "a", "cl" :
- joy_forwardthreshold : 0 : , "a", "cl" :
- joy_inverty : 0 : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking.
- joy_lookspin_default : 0 : , "cl" :
- joy_lowend : 1 : , "a", "cl" :
- joy_lowmap : 1 : , "a", "cl" :
- joy_movement_stick : 0 : , "a", "cl", "ss" : Which stick controls movement (0 is left stick)
- joy_name : 0 : , "a", "cl" :
- joy_pegged : 0 : , "cl" :
- joy_pitchsensitivity : 1 : , "a", "cl", "ss" :
- joy_pitchsensitivity_default : -1 : , "cl" :
- joy_pitchthreshold : 0 : , "a", "cl" :
- joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
- joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
- joy_response_move_vehicle : 6 : , "cl" :
- joy_sensitive_step0 : 0 : , "a", "cl" :
- joy_sensitive_step1 : 0 : , "a", "cl" :
- joy_sensitive_step2 : 0 : , "a", "cl" :
- joy_sidesensitivity : 1 : , "a", "cl" :
- joy_sidethreshold : 0 : , "a", "cl" :
- joy_variable_frametime : 1 : , "cl" :
- joy_vehicle_turn_lowend : 0 : , "cl" :
- joy_vehicle_turn_lowmap : 0 : , "cl" :
- joy_virtual_peg : 0 : , "cl" :
- joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.
- joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes.
- joy_xcontroller_cfg_loaded : 0 : , "cl" : If 0, the 360controller.cfg file will be executed on startup & option changes.
- joy_xcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected.
- joy_yawsensitivity : -1 : , "a", "cl", "ss" :
- joy_yawsensitivity_default : -1 : , "cl" :
- joy_yawthreshold : 0 : , "a", "cl" :
- joyadvancedupdate : cmd : :
- joystick : 0 : , "a", "cl" : True if the joystick is enabled, false otherwise.
- jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
- jpeg_quality : 90 : : jpeg screenshot quality.
- key_findbinding : cmd : : Find key bound to specified command string.
- key_listboundkeys : cmd : : List bound keys with bindings.
- key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
- kick : cmd : : Kick a player by name.
- kickid : cmd : : Kick a player by userid or uniqueid, with a message.
- killserver : cmd : : Shutdown the server.
- lastinv : cmd : :
- light_crosshair : cmd : : Show texture color at crosshair
- lightcache_maxmiss : 2 : , "cheat" :
- lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
- linefile : cmd : : Parses map leak data from .lin file
- listdemo : cmd : : List demo file contents.
- listid : cmd : : Lists banned users.
- listip : cmd : : List IP addresses on the ban list.
- listmodels : cmd : : List loaded models.
- load : cmd : : Load a saved game.
- loadcommentary : cmd : :
- loader_defer_non_critical_jobs : 0 : :
- loader_dump_table : cmd : :
- loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
- loader_throttle_io : 1 : :
- loadgame_simulate_fail : 0 : , "cl" :
- locator_background_border_color : 268435456.000 : , "cl" : The default color for the border.
- locator_background_border_thickness : 3 : , "cl" : How many pixels the background borders the left and right.
- locator_background_color : 100663296.000 : , "cl" : The default color for the background.
- locator_background_shift_x : 3 : , "cl" : How many pixels the background is shifted right.
- locator_background_shift_y : 1 : , "cl" : How many pixels the background is shifted down.
- locator_background_style : 0 : , "cl" : Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
- locator_background_thickness_x : 8 : , "cl" : How many pixels the background borders the left and right.
- locator_background_thickness_y : 0 : , "cl" : How many pixels the background borders the top and bottom.
- locator_fade_time : 0 : , "cl" : Number of seconds it takes for a lesson to fully fade in/out.
- locator_icon_max_size_non_ss : 1 : , "cl" : Maximum scale of the icon on the screen
- locator_icon_min_size_non_ss : 1 : , "cl" : Minimum scale of the icon on the screen
- locator_lerp_rest : 2 : , "cl" : Number of seconds before moving from the center.
- locator_lerp_speed : 5 : , "cl" : Speed that static lessons move along the Y axis.
- locator_lerp_time : 1 : , "cl" : Number of seconds to lerp before reaching final destination
- locator_pulse_time : 1 : , "cl" : Number of seconds to pulse after changing icon or position
- locator_split_len : 0 : , "cheat", "cl" :
- locator_split_maxwide_percent : 0 : , "cheat", "cl" :
- locator_start_at_crosshair : 0 : , "cl" : Start position at the crosshair instead of the top middle of the screen.
- locator_target_offset_x : 0 : , "cl" : How many pixels to offset the locator from the target position.
- locator_target_offset_y : 0 : , "cl" : How many pixels to offset the locator from the target position.
- locator_text_drop_shadow : 1 : , "cl" : If enabled, a drop shadow is drawn behind caption text. PC only.
- locator_text_glow : 0 : , "cl" : If enabled, a glow is drawn behind caption text
- locator_text_glow_color : -1 : , "cl" : Color of text glow
- locator_topdown_style : 0 : , "cl" : Topdown games set this to handle distance and offscreen location differently.
- log : cmd : : Enables logging to file, console, and udp < on | off >.
- log_color : cmd : : Set the color of a logging channel.
- log_dumpchannels : cmd : : Dumps information about all logging channels.
- log_flags : cmd : : Set the flags on a logging channel.
- log_level : cmd : : Set the spew level of a logging channel.
- logaddress_add : cmd : : Set address and port for remote host <ip:port>.
- logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
- logaddress_delall : cmd : : Remove all udp addresses being logged to
- logaddress_list : cmd : : List all addresses currently being used by logaddress.
- lookspring : 0 : , "a", "cl" :
- lookstrafe : 0 : , "a", "cl" :
- m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
- m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor.
- m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit
- m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.
- m_filter : 0 : , "a", "cl", "ss" : Mouse filtering (set this to 1 to average the mouse over 2 frames).
- m_forward : 1 : , "a", "cl" : Mouse forward factor.
- m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement).
- m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement).
- m_mousespeed : 1 : , "a", "cl" : Windows mouse speed factor (range 1 to 20).
- m_pitch : 0 : , "a", "cl", "ss" : Mouse pitch factor.
- m_side : 0 : , "a", "cl" : Mouse side factor.
- m_yaw : 0 : , "a", "cl" : Mouse yaw factor.
- map : cmd : : Start playing on specified map.
- map_background : cmd : : Runs a map as the background to the main menu.
- map_commentary : cmd : : Start playing, with commentary, on a specified map.
- map_edit : cmd : :
- map_networkbackdoor : cmd : : Run a map using the local network backdoor.
- map_noareas : 0 : : Disable area to area connection testing.
- maps : cmd : : Displays list of maps.
- mat_aaquality : 0 : :
- mat_accelerate_adjust_exposure_down : 3 : , "cheat", "cl" :
- mat_ambient_light_b : 0 : , "cheat" :
- mat_ambient_light_b_forced : -1 : , "cl" :
- mat_ambient_light_g : 0 : , "cheat" :
- mat_ambient_light_g_forced : -1 : , "cl" :
- mat_ambient_light_r : 0 : , "cheat" :
- mat_ambient_light_r_forced : -1 : , "cl" :
- mat_antialias : 0 : :
- mat_autoexposure_max : 2 : , "cl" :
- mat_autoexposure_min : 0 : , "cl" :
- mat_bloom_scalefactor_scalar : 0 : , "cl" :
- mat_bloomamount_rate : 0 : , "cheat", "cl" :
- mat_bloomscale : 1 : , "cl" :
- mat_bufferprimitives : 1 : :
- mat_bumpbasis : 0 : , "cheat" :
- mat_bumpmap : 1 : :
- mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" :
- mat_clipz : 1 : , "cl" :
- mat_colcorrection_disableentities : 0 : : Disable map color-correction entities
- mat_colcorrection_editor : 0 : :
- mat_colcorrection_forceentitiesclientside : 0 : , "cheat", "cl" : Forces color correction entities to be updated on the client
- mat_color_projection : 0 : , "a" :
- mat_combined : 0 : :
- mat_compressedtextures : 1 : :
- mat_configcurrent : cmd : : show the current video control panel config for the material system
- mat_crosshair : cmd : : Display the name of the material under the crosshair
- mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
- mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file
- mat_crosshair_printmaterial : cmd : : print the material under the crosshair
- mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
- mat_debug : cmd : : Activates debugging spew for a specific material.
- mat_debug_bloom : 0 : , "cheat", "cl" :
- mat_debug_postprocessing_effects : 0 : , "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
- mat_debugalttab : 0 : , "cheat" :
- mat_debugdepth : 0 : :
- mat_debugdepthmode : 0 : :
- mat_debugdepthval : 128 : :
- mat_debugdepthvalmax : 256 : :
- mat_defaultlightmap : 1 : : Default brightness for lightmaps where none have been created in the level.
- mat_depth_blur_focal_distance_override : -1 : :
- mat_depth_blur_strength_override : -1 : :
- mat_depthbias_shadowmap : 0 : :
- mat_diffuse : 1 : :
- mat_disable_bloom : 0 : , "cl" :
- mat_disable_fancy_blending : 0 : :
- mat_disable_lightwarp : 0 : :
- mat_displacementmap : 1 : , "cheat" :
- mat_do_not_shrink_dynamic_vb : 0 : : Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
- mat_dof_enabled : 1 : , "cl" :
- mat_dof_far_blur_depth : 1000 : , "cl" :
- mat_dof_far_blur_radius : 5 : , "cl" :
- mat_dof_far_focus_depth : 250 : , "cl" :
- mat_dof_max_blur_radius : 10 : :
- mat_dof_near_blur_depth : 20 : , "cl" :
- mat_dof_near_blur_radius : 10 : , "cl" :
- mat_dof_near_focus_depth : 100 : , "cl" :
- mat_dof_override : 0 : , "cl" :
- mat_dof_quality : 0 : :
- mat_drawflat : 0 : , "cheat" :
- mat_drawTexture : 0 : , "cl" : Enable debug view texture
- mat_drawTextureScale : 1 : , "cl" : Debug view texture scale
- mat_drawTitleSafe : 0 : : Enable title safe overlay
- mat_drawwater : 1 : , "cheat", "cl" :
- mat_dump_rts : 0 : , "cl" :
- mat_dynamic_tonemapping : 1 : , "cheat" :
- mat_dynamiclightmaps : 0 : , "cheat" :
- mat_edit : cmd : : Bring up the material under the crosshair in the editor
- mat_envmapsize : 128 : :
- mat_envmaptgasize : 32 : :
- mat_excludetextures : 0 : :
- mat_exposure_center_region_x : 0 : , "cheat", "cl" :
- mat_exposure_center_region_y : 0 : , "cheat", "cl" :
- mat_fastclip : 0 : , "cheat" :
- mat_fastnobump : 0 : , "cheat" :
- mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
- mat_fillrate : 0 : , "cheat" :
- mat_filterlightmaps : 1 : :
- mat_filtertextures : 1 : :
- mat_flushshaders_async : 0 : , "cheat" : Set to one to flush shaders next frame (will automatically be reset to zero). Will only work if dynamic shader compile is enabl
- mat_force_bloom : 0 : , "cheat", "cl" :
- mat_force_low_quality_shadows : 0 : :
- mat_force_tonemap_scale : 0 : , "cheat" :
- mat_forceaniso : 1 : :
- mat_forcedynamic : 0 : , "cheat" :
- mat_forcehardwaresync : 1 : :
- mat_frame_sync_enable : 1 : , "cheat" :
- mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture.
- mat_framebuffercopyoverlaysize : 128 : , "cl" :
- mat_freeze_leafvis : 0 : : If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates every frame based on camera move
- mat_fullbright : 0 : , "cheat" :
- mat_grain_enable : 0 : , "cl" :
- mat_grain_scale_override : -1 : :
- mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
- mat_hdr_level : 0 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
- mat_hdr_manual_tonemap_rate : 1 : , "cl" :
- mat_hdr_uncapexposure : 0 : , "cheat", "cl" :
- mat_hsv : 0 : , "cheat", "cl" :
- mat_info : cmd : : Shows material system info
- mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf
- mat_leafvis_draw_mask : -1 : : A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an
- mat_levelflush : 1 : :
- mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
- mat_loadtextures : 1 : , "cheat" :
- mat_local_contrast_edge_scale_override : -1000 : :
- mat_local_contrast_enable : 0 : , "cl" :
- mat_local_contrast_midtone_mask_override : -1 : :
- mat_local_contrast_scale_override : 0 : :
- mat_local_contrast_vignette_end_override : -1 : :
- mat_local_contrast_vignette_start_override : -1 : :
- mat_lpreview_mode : -1 : , "cheat", "cl" :
- mat_luxels : 0 : , "cheat" :
- mat_managedtextures : 1 : , "a" : If set, allows Direct3D to manage texture uploading at the cost of extra system memory
- mat_max_worldmesh_vertices : 65536 : :
- mat_maxframelatency : 1 : :
- mat_measurefillrate : 0 : , "cheat" :
- mat_mipmaptextures : 1 : :
- mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
- mat_monitorgamma_tv_enabled : 0 : , "a" :
- mat_monitorgamma_tv_exp : 2 : :
- mat_monitorgamma_tv_range_max : 255 : :
- mat_monitorgamma_tv_range_min : 16 : :
- mat_morphstats : 0 : , "cheat" :
- mat_motion_blur_enabled : 0 : :
- mat_motion_blur_falling_intensity : 1 : , "cl" :
- mat_motion_blur_falling_max : 20 : , "cl" :
- mat_motion_blur_falling_min : 10 : , "cl" :
- mat_motion_blur_forward_enabled : 1 : , "cl" :
- mat_motion_blur_percent_of_screen_max : 4 : :
- mat_motion_blur_rotation_intensity : 1 : , "cl" :
- mat_motion_blur_strength : 1 : , "cl" :
- mat_non_hdr_bloom_scalefactor : 0 : , "cl" :
- mat_norendering : 0 : , "cheat" :
- mat_normalmaps : 0 : , "cheat" :
- mat_normals : 0 : , "cheat" :
- mat_object_motion_blur_enable : 0 : , "cl" :
- mat_object_motion_blur_model_scale : 1 : , "cl" :
- mat_paint_enabled : 0 : :
- mat_parallaxmap : 1 : :
- mat_parallaxmapsamplesmax : 50 : :
- mat_parallaxmapsamplesmin : 12 : :
- mat_phong : 1 : :
- mat_picmip : 1 : :
- mat_postprocess_enable : 1 : , "cheat", "cl" :
- mat_postprocess_x : 4 : , "cl" :
- mat_postprocess_y : 1 : , "cl" :
- mat_processtoolvars : 1 : :
- mat_proxy : 0 : , "cheat" :
- mat_proxy_warnings : 1 : :
- mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
- mat_queue_priority : 1 : :
- mat_reducefillrate : 0 : :
- mat_reduceparticles : 0 : :
- mat_reloadallmaterials : cmd : : Reloads all materials
- mat_reloadmaterial : cmd : : Reloads a single material
- mat_reloadtextures : cmd : : Reloads all textures
- mat_remoteshadercompile : 0 : , "cheat" :
- mat_report_queue_status : 0 : :
- mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
- mat_reversedepth : 0 : , "cheat" :
- mat_savechanges : cmd : : saves current video configuration to the registry
- mat_screen_blur_override : -1 : :
- mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
- mat_shadercount : cmd : : display count of all shaders and reset that count
- mat_shadowstate : 1 : :
- mat_show_histogram : 0 : , "cl" :
- mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.
- mat_showcamerarendertarget : 0 : , "cheat", "cl" :
- mat_showenvmapmask : 0 : :
- mat_showframebuffertexture : 0 : , "cheat", "cl" :
- mat_showlightmappage : -1 : , "cl" :
- mat_showlowresimage : 0 : , "cheat" :
- mat_showmaterials : cmd : : Show materials.
- mat_showmaterialsverbose : cmd : : Show materials (verbose version).
- mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
- mat_showtextures : cmd : : Show used textures.
- mat_showwatertextures : 0 : , "cheat", "cl" :
- mat_slopescaledepthbias_shadowmap : 7 : :
- mat_software_aa_blur_one_pixel_lines : 0 : , "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
- mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
- mat_software_aa_edge_threshold : 1 : , "cl" : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
- mat_software_aa_quality : 0 : , "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
- mat_software_aa_strength : -1 : , "cl" : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
- mat_software_aa_strength_vgui : -1 : , "cl" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
- mat_software_aa_tap_offset : 1 : , "cl" : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
- mat_softwarelighting : 0 : :
- mat_softwareskin : 0 : , "cheat" :
- mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
- mat_spew_long_frames : 0 : : warn about frames that go over 66ms for CERT purposes.
- mat_spewalloc : 0 : , "a" :
- mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console
- mat_stub : 0 : , "cheat", "cl" :
- mat_suppress : cmd : : Supress a material from drawing
- mat_surfaceid : 0 : , "cheat" :
- mat_surfacemat : 0 : , "cheat" :
- mat_tessellation_accgeometrytangents : 0 : , "cheat" :
- mat_tessellation_cornertangents : 1 : , "cheat" :
- mat_tessellation_update_buffers : 1 : , "cheat" :
- mat_tessellationlevel : 6 : , "cheat" :
- mat_texture_limit : -1 : , "numeric" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
- mat_texture_list : 0 : : For debugging, show a list of used textures per frame
- mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures.
- mat_texture_list_all_frames : 2 : : How many frames to sample texture memory for all textures.
- mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
- mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
- mat_texture_list_exclude_editing : 0 : :
- mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
- mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
- mat_texture_list_view : 1 : , "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
- mat_tonemap_algorithm : 1 : , "cheat", "cl" : 0 = Original Algorithm 1 = New Algorithm
- mat_tonemap_min_avglum : 3 : , "cheat", "cl" :
- mat_tonemap_percent_bright_pixels : 2 : , "cheat", "cl" :
- mat_tonemap_percent_target : 60 : , "cheat", "cl" :
- mat_tonemapping_occlusion_use_stencil : 0 : :
- mat_triplebuffered : 0 : : This means we want triple buffering if we are fullscreen and vsync'd
- mat_use_compressed_hdr_textures : 1 : :
- mat_viewportscale : 0 : , "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling)
- mat_viewportupscale : 1 : , "cheat", "cl" : Scale the viewport back up
- mat_vignette_enable : 0 : , "cl" :
- mat_vsync : 1 : : Force sync to vertical retrace
- mat_wateroverlaysize : 128 : , "cl" :
- mat_wireframe : 0 : , "cheat" :
- mat_yuv : 0 : , "cheat", "cl" :
- maxplayers : cmd : : Change the maximum number of players allowed on this server.
- mem_compact : cmd : :
- mem_dump : cmd : : Dump memory stats to text file.
- mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
- mem_dumpvballocs : cmd : : Dump VB memory allocation stats.
- mem_eat : cmd : :
- mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc
- mem_force_flush_section : 0 : : Cache section to restrict mem_force_flush
- mem_incremental_compact : cmd : :
- mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation
- mem_level : 2 : : Memory Level - Default: High
- mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
- mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
- mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
- mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds.
- mem_test : cmd : :
- mem_test_each_frame : 0 : : Run heap check at end of every frame
- mem_test_every_n_seconds : 0 : : Run heap check at a specified interval
- mem_test_quiet : 0 : : Don't print stats when memtesting
- mem_vcollide : cmd : : Dumps the memory used by vcollides
- mem_verify : cmd : : Verify the validity of the heap
- memory : cmd : : Print memory stats.
- miniprofiler_dump : 0 : :
- minisave : cmd : : Saves game (for current level only!)
- mod_check_vcollide : 0 : : Check all vcollides on load
- mod_combiner_info : cmd : : debug spew for Combiner Info
- mod_dont_load_vertices : 0 : : For the dedicated server, supress loading model vertex data
- mod_forcedata : 1 : : Forces all model file data into cache on model load.
- mod_forcetouchdata : 1 : : Forces all model file data into cache on model load.
- mod_load_anims_async : 0 : :
- mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms
- mod_load_mesh_async : 0 : :
- mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls
- mod_load_vcollide_async : 0 : :
- mod_lock_mdls_on_load : 1 : :
- mod_lock_meshes_on_load : 1 : :
- mod_test_mesh_not_available : 0 : :
- mod_test_not_available : 0 : :
- mod_test_verts_not_available : 0 : :
- mod_touchalldata : 1 : : Touch model data during level startup
- mod_trace_load : 0 : :
- model_combiner_dumpstats : cmd : : Dump the stats for the model combiner manager.
- model_list : cmd : : Dump model list to file
- morph_debug : 0 : :
- morph_path : 7 : :
- movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
- mp_allowspectators : 1 : , "rep", "cl" : toggles whether the server allows spectator mode or not
- mp_chattime : 10 : , "rep", "cl" : amount of time players can chat after the game is over
- mp_fadetoblack : 0 : , "nf", "rep", "cl" : fade a player's screen to black when he dies
- mp_forcecamera : 1 : , "rep", "cl" : Restricts spectator modes for dead players
- mp_friendlyfire : 0 : , "nf", "rep", "cl" : Allows team members to injure other members of their team
- mp_timelimit : 0 : , "nf", "rep", "cl" : game time per map in minutes
- mp_tournament : 0 : , "nf", "rep", "cl" :
- mp_usehwmmodels : 0 : , "cl" : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
- mp_usehwmvcds : 0 : , "cl" : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
- multiunit_frame_tall : 48 : , "cl" :
- multiunit_frame_wide : 48 : , "cl" :
- multiunit_page_next : cmd : : cycle to the next multiunit page
- multiunit_page_prev : cmd : : cycle to the previous multiunit page
- multiunit_x_gap : 4 : , "cl" :
- multiunit_x_start : 0 : , "cl" :
- multiunit_y_gap : 13 : , "cl" :
- multiunit_y_start : 0 : , "cl" :
- multvar : cmd : : Multiply specified convar value.
- muzzleflash_light : 1 : , "a", "cl" :
- name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name
- nb_shadow_dist : 400 : , "cl" :
- net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
- net_channels : cmd : : Shows net channel info
- net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only).
- net_droppackets : 0 : , "cheat" : Drops next n packets on client
- net_dumpeventstats : cmd : : Dumps out a report of game event network usage
- net_dumptest : 0 : :
- net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
- net_fakelag : 0 : : Lag all incoming network data (including loopback) by this many milliseconds.
- net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
- net_graph : 0 : , "a", "cl" : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
- net_graphheight : 64 : , "a", "cl" : Height of netgraph panel
- net_graphinsetbottom : 130 : , "a", "cl" : net_graph insert from bottom.
- net_graphinsetleft : 0 : , "a", "cl" : net_graph insert from left.
- net_graphinsetright : 0 : , "a", "cl" : net_graph insert from right.
- net_graphinsettop : 0 : , "a", "cl" : net_graph insert from top.
- net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds.
- net_graphpos : 1 : , "a", "cl" :
- net_graphproportionalfont : 1 : , "a", "cl" : Determines whether netgraph font is proportional or not
- net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph.
- net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph.
- net_graphsolid : 1 : , "a", "cl" :
- net_graphtext : 1 : , "a", "cl" : Draw text fields
- net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
- net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB
- net_maxfragments : 1200 : : Max fragment bytes per packet
- net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'.
- net_paranoid : 1 : :
- net_port_try : 150 : : If unable to bind to initial port, how many more to try binding.
- net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
- net_queue_trace : 0 : :
- net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame.
- net_scale : 5 : , "a", "cl" :
- net_showcompression : 0 : : Show compression results.
- net_showeventlisteners : 0 : : Show listening addition/removals
- net_showevents : 0 : : Dump game events to console (1=client only, 2=all).
- net_showfragments : 0 : : Show netchannel fragments
- net_showoob : 0 : : Show connectionless UDP traffic.
- net_showpeaks : 0 : : Show messages for large packets only: <size>
- net_showreliablesounds : 0 : , "cheat" :
- net_showsplits : 0 : : Show info about packet splits
- net_showudp : 0 : : Dump UDP packets summary to console
- net_showudp_remoteonly : 0 : : Dump non-loopback udp only
- net_showusercmd : 0 : , "cl" : Show user command encoding
- net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame
- net_status : cmd : : Shows current network status
- net_steamcnx_status : cmd : : Print status of steam connection sockets.
- net_usesocketsforloopback : 1 : : Use network sockets layer even for listen server local player's packets (multiplayer only).
- next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
- nextdemo : cmd : : Play next demo in sequence.
- old_radiusdamage : 0 : , "rep", "cl" :
- open_store : cmd : : Open the in-game store
- openshop_category : cmd : : opens shop from clicks on the world shop model, specific tab request
- option_duck_method : 1 : , "a", "rep", "cl" :
- overview_alpha : 1 : , "a", "clientcmd_can_execute", "cl" : Overview map translucency.
- overview_draw_map : 1 : , "cl" :
- overview_health : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's health in map overview.
- overview_locked : 1 : , "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle.
- overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2>
- overview_names : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's names in map overview.
- overview_tracks : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview.
- overview_zoom : cmd : : Sets overview map zoom: <zoom> [<time>] [rel]
- paint_sample_size : 4 : , "cheat", "rep" :
- paintmap_scale : 1 : , "cheat", "rep" :
- panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation
- particle_sim_alt_cores : 2 : , "cl" :
- particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles.
- particles_default_max_recreate_time : 2 : , "cheat", "cl" :
- particles_recreate_tick_size : 0 : , "cheat", "cl" :
- password : 0 : , "a", "norecord" : Current server access password
- path : cmd : : Show the engine filesystem path.
- pause : cmd : : Toggle the server pause state.
- perfui : cmd : : Show/hide the level performance tools UI.
- perfvisualbenchmark : cmd : :
- perfvisualbenchmark_abort : cmd : :
- phonemedelay : 0 : , "cl" : Phoneme delay to account for sound system latency.
- phonemefilter : 0 : , "cl" : Time duration of box filter to pass over phonemes.
- phonemesnap : 2 : , "cl" : Lod at level at which visemes stops always considering two phonemes, regardless of duration.
- phys_enable_query_cache : 1 : :
- phys_pushscale : 1 : , "rep", "cl" :
- PhysPMC : 0 : :
- ping : cmd : : Display ping to server.
- pipeline_static_props : 1 : :
- pixelvis_debug : cmd : : Dump debug info
- play : cmd : : Play a sound.
- playdemo : cmd : : Play a recorded demo file (.dem ).
- playflush : cmd : : Play a sound, reloading from disk in case of changes.
- playgamesound : cmd : : Play a sound from the game sounds txt file
- playsoundscape : cmd : : Forces a soundscape to play
- playvideo : cmd : : Plays a video: <filename> [width height]
- playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
- playvideo_exitcommand_nointerrupt : cmd : : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
- playvideo_nointerrupt : cmd : : Plays a video without ability to skip: <filename> [width height]
- playvol : cmd : : Play a sound at a specified volume.
- plugin_load : cmd : : plugin_load <filename> : loads a plugin
- plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
- plugin_pause_all : cmd : : pauses all loaded plugins
- plugin_print : cmd : : Prints details about loaded plugins
- plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
- plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
- plugin_unpause_all : cmd : : unpauses all disabled plugins
- portrait_red : 200 : , "cl" :
- practice_password : 0 : , "cl" : Password used to filter private practice lobbies.
- print_colorcorrection : cmd : : Display the color correction layer information.
- progress_enable : cmd : :
- prop_crosshair : cmd : : Shows name for prop looking at
- props_break_max_pieces : -1 : , "rep", "cl" : Maximum prop breakable piece count (-1 = model default)
- props_break_max_pieces_perframe : -1 : , "rep", "cl" : Maximum prop breakable piece count per frame (-1 = model default)
- pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes.
- pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
- quit : cmd : : Exit the engine.
- r_3dsky : 1 : , "cl" : Enable the rendering of 3d sky boxes
- r_AirboatViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
- r_AirboatViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
- r_AirboatViewZHeight : 0 : , "cheat", "nf", "rep", "cl" :
- r_ambientboost : 1 : : Set to boost ambient term if it is totally swamped by local lights
- r_ambientfactor : 5 : : Boost ambient cube by no more than this factor
- r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests
- r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
- r_ambientmin : 0 : : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
- r_aspectratio : 0 : :
- r_avglight : 1 : , "cheat" :
- r_avglightmap : 0 : , "cheat" :
- r_bloomtintb : 0 : :
- r_bloomtintexponent : 2 : :
- r_bloomtintg : 0 : :
- r_bloomtintr : 0 : :
- r_cheapwaterend : cmd : :
- r_cheapwaterstart : cmd : :
- r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
- r_ClipAreaPortals : 1 : , "cheat" :
- r_colorstaticprops : 0 : , "cheat" :
- r_debug_sequencesets : -2 : , "cl" :
- r_debugcheapwater : 0 : , "cheat", "cl" :
- r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
- r_decal_cover_count : 4 : :
- r_decal_overlap_area : 0 : :
- r_decal_overlap_count : 3 : :
- r_decals : 2048 : :
- r_decalstaticprops : 1 : : Decal static props test
- r_deferred_additive_pass : 1 : , "cl" :
- r_deferred_global_light : 1 : , "cl" :
- r_deferred_height_fog : 0 : :
- r_deferred_simple_light : 0 : , "cl" :
- r_deferred_simple_projections : 1 : , "cl" :
- r_deferred_specular : 1 : :
- r_deferred_specular_bloom : 1 : :
- r_depthoverlay : 0 : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
- r_DispBuildable : 0 : , "cheat" :
- r_DispWalkable : 0 : , "cheat" :
- r_dopixelvisibility : 1 : , "cl" :
- r_DotaSpecificCullingToggle : cmd : : Toggle Dota specific culling
- r_drawallrenderables : 0 : , "cheat", "cl" : Draw all renderables, even ones inside solid leaves.
- r_drawbatchdecals : 1 : : Render decals batched.
- r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
- r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
- r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
- r_drawdecals : 1 : , "cheat" : Render decals.
- r_DrawDetailProps : 1 : , "cl" : 0=Off, 1=Normal, 2=Wireframe
- r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
- r_drawentities : 1 : , "cheat" :
- r_drawflecks : 1 : , "cl" :
- r_drawfuncdetail : 1 : , "cheat" : Render func_detail
- r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
- r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
- r_drawlightinfo : 0 : , "cheat" :
- r_drawlights : 0 : , "cheat" :
- r_drawmodeldecals : 1 : :
- r_DrawModelLightOrigin : 0 : , "cheat" :
- r_drawmodelstatsoverlay : 0 : , "cheat" :
- r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
- r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
- r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
- r_drawopaquerenderables : 1 : , "cheat", "cl" :
- r_drawopaqueworld : 1 : , "cheat", "cl" :
- r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe
- r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering
- r_drawpixelvisibility : 0 : , "cl" : Show the occlusion proxies
- r_DrawPortals : 0 : , "cheat" :
- r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering.
- r_drawrenderboxes : 0 : , "cheat", "cl" :
- r_drawropes : 1 : , "cheat", "cl" :
- r_drawscaleform : 1 : , "cheat" :
- r_drawskybox : 1 : , "cheat" :
- r_DrawSpecificStaticProp : -1 : :
- r_drawsprites : 1 : , "cheat", "cl" :
- r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
- r_drawtracers : 1 : , "cheat", "cl" :
- r_drawtracers_firstperson : 1 : , "cl" :
- r_drawtranslucentrenderables : 1 : , "cheat", "cl" :
- r_drawtranslucentworld : 1 : , "cheat" :
- r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
- r_drawviewmodel : 1 : , "cheat", "cl" :
- r_drawworld : 1 : , "cheat" : Render the world.
- r_dscale_basefov : 90 : , "cheat" :
- r_dscale_fardist : 2000 : , "cheat" :
- r_dscale_farscale : 4 : , "cheat" :
- r_dscale_neardist : 100 : , "cheat" :
- r_dscale_nearscale : 1 : , "cheat" :
- r_dynamic : 1 : :
- r_dynamiclighting : 1 : , "cheat" :
- r_emulategl : 0 : :
- r_entityclips : 1 : , "cl" :
- r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
- r_eyegloss : 1 : , "a", "cl" :
- r_eyemove : 1 : , "a" :
- r_eyes : 1 : :
- r_eyeshift_x : 0 : , "a" :
- r_eyeshift_y : 0 : , "a" :
- r_eyeshift_z : 0 : , "a" :
- r_eyesize : 0 : , "a" :
- r_eyewaterepsilon : 7 : , "cheat", "cl" :
- r_fade360style : 1 : , "cl" :
- r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller.
- r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
- r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
- r_flashcombined : 0 : , "cl" :
- r_flashlight_topdown : 0 : , "cl" :
- r_flashlightambient : 0 : , "cheat", "cl" :
- r_flashlightbacktraceoffset : 0 : , "cheat", "cl" :
- r_flashlightbrightness : 0 : , "cheat" :
- r_flashlightclip : 0 : , "cheat" :
- r_flashlightconstant : 0 : , "cheat", "cl" :
- r_flashlightculldepth : 1 : :
- r_flashlightdepth_drawtranslucents : 0 : , "cl" :
- r_flashlightdepthres : 1024 : , "cl" :
- r_flashlightdepthreshigh : 1024 : , "cl" :
- r_flashlightdepthtexture : 1 : :
- r_FlashlightDetailProps : 1 : , "cl" : Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
- r_flashlightdrawclip : 0 : , "cheat" :
- r_flashlightdrawdepth : 0 : :
- r_flashlightdrawdepthres : 256 : :
- r_flashlightdrawfrustum : 0 : , "cl" :
- r_flashlightdrawfrustumbbox : 0 : , "cl" :
- r_flashlightdrawsweptbbox : 0 : :
- r_flashlightfar : 750 : , "cheat", "cl" :
- r_flashlightfov : 53 : , "cheat", "cl" :
- r_flashlightladderdist : 40 : , "cheat", "cl" :
- r_flashlightlinear : 100 : , "cheat", "cl" :
- r_flashlightlockposition : 0 : , "cheat", "cl" :
- r_flashlightmodels : 1 : , "cl" :
- r_flashlightmuzzleflashfov : 120 : , "cheat", "cl" :
- r_flashlightnear : 4 : , "cheat", "cl" :
- r_flashlightnearoffsetscale : 1 : , "cheat", "cl" :
- r_flashlightnodraw : 0 : :
- r_flashlightoffsetforward : 0 : , "cheat", "cl" :
- r_flashlightoffsetright : 5 : , "cheat", "cl" :
- r_flashlightoffsetup : -5 : , "cheat", "cl" :
- r_flashlightquadratic : 0 : , "cheat", "cl" :
- r_flashlightrender : 1 : :
- r_flashlightrendermodels : 1 : :
- r_flashlightrenderworld : 1 : :
- r_flashlightscissor : 1 : :
- r_flashlightshadowatten : 0 : , "cheat", "cl" :
- r_flashlighttracedistcutoff : 128 : , "cl" :
- r_flashlightupdatedepth : 1 : :
- r_flashlightvisualizetrace : 0 : , "cheat", "cl" :
- r_flashlightvolumetrics : 1 : , "cl" :
- r_flashoverbudget : 0 : , "cl" :
- r_flex : 1 : :
- r_flushlod : cmd : : Flush and reload LODs.
- r_ForceRestore : 0 : :
- r_ForceWaterLeaf : 1 : , "cl" : Enable for optimization to water - considers view in leaf under water for purposes of culling
- r_frame_query : 0 : , "a" :
- r_frustumcullworld : 1 : :
- r_glint_alwaysdraw : 0 : :
- r_glint_procedural : 0 : :
- r_globallight_singlepass : 1 : , "cl" : Global light is drawn as a single pass
- r_hunkalloclightmaps : 1 : :
- r_hwmorph : 0 : , "cheat" :
- r_impacts_alt_orientation : 1 : , "cl" :
- r_itemblinkmax : 0 : , "cheat" :
- r_itemblinkrate : 4 : , "cheat" :
- r_JeepViewBlendTo : 1 : , "cheat", "cl" :
- r_JeepViewBlendToScale : 0 : , "cheat", "cl" :
- r_JeepViewBlendToTime : 1 : , "cheat", "cl" :
- r_JeepViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
- r_JeepViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
- r_JeepViewZHeight : 10 : , "cheat", "nf", "rep", "cl" :
- r_jiggle_bones : 1 : , "cl" :
- r_lightaverage : 1 : : Activates/deactivate light averaging
- r_lightcache_invalidate : cmd : :
- r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting
- r_lightcache_radiusfactor : 1000 : , "cheat" : Allow lights to influence lightcaches beyond the lights' radii
- r_lightcache_zbuffercache : 0 : :
- r_lightcachecenter : 1 : , "cheat" :
- r_lightcachemodel : -1 : , "cheat" :
- r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
- r_lightmap : -1 : , "cheat" :
- r_lightstyle : -1 : , "cheat" :
- r_lightwarpidentity : 0 : , "cheat" :
- r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
- r_lod : -1 : :
- r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane
- r_maxdlights : 32 : :
- r_maxmodeldecal : 50 : :
- r_maxnewsamples : 6 : :
- r_maxsampledist : 128 : :
- r_minnewsamples : 3 : :
- r_modelwireframedecal : 0 : , "cheat" :
- r_nohw : 0 : , "cheat" :
- r_norefresh : 0 : :
- r_nosw : 0 : , "cheat" :
- r_novis : 0 : , "cheat" : Turn off the PVS.
- r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
- r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
- r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
- r_occlusion : 1 : : Activate/deactivate the occlusion system.
- r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
- r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights
- r_overlayfadeenable : 0 : :
- r_overlayfademax : 2000 : :
- r_overlayfademin : 1750 : :
- r_overlaypushout : 0 : :
- r_overlaywireframe : 0 : :
- r_particle_demo : 0 : , "cheat", "cl" :
- r_particle_sim_spike_threshold_ms : 0 : , "cl" :
- r_particle_timescale : 1 : , "cl" :
- r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
- r_PhysPropStaticLighting : 1 : , "cl" :
- r_pix_recordframes : 0 : :
- r_pix_start : 0 : :
- r_pixelvisibility_partial : 1 : , "cl" :
- r_pixelvisibility_spew : 0 : , "cl" :
- r_portalscloseall : 0 : :
- r_portalsopenall : 0 : , "cheat" : Open all portals
- r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums.
- r_printdecalinfo : cmd : :
- r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors
- r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
- r_propsmaxdist : 1200 : , "cl" : Maximum visible distance
- r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled.
- r_queued_post_processing : 0 : , "cl" :
- r_queued_ropes : 1 : , "cl" :
- r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
- r_RainAllowInSplitScreen : 0 : , "cl" : Allows rain in splitscreen
- r_rainalpha : 0 : , "cheat", "cl" :
- r_rainalphapow : 0 : , "cheat", "cl" :
- r_RainCheck : 0 : , "cheat", "cl" : Enable/disable IsInAir() check for rain drops?
- r_RainDebugDuration : 0 : , "cheat", "cl" : Shows rain tracelines for this many seconds (0 disables)
- r_raindensity : 0 : , "cheat", "cl" :
- r_RainHack : 0 : , "cheat", "cl" :
- r_rainlength : 0 : , "cheat", "cl" :
- r_RainParticleDensity : 1 : , "cl" : Density of Particle Rain 0-1
- r_RainProfile : 0 : , "cheat", "cl" : Enable/disable rain profiling.
- r_RainRadius : 1500 : , "cheat", "cl" :
- r_RainSideVel : 130 : , "cheat", "cl" : How much sideways velocity rain gets.
- r_RainSimulate : 1 : , "cheat", "cl" : Enable/disable rain simulation.
- r_rainspeed : 600 : , "cheat", "cl" :
- r_RainSplashPercentage : 20 : , "cheat", "cl" :
- r_rainwidth : 0 : , "cheat", "cl" :
- r_randomflex : 0 : , "cheat" :
- r_render_perf_force_flushing : 0 : : If 1, a full GPU pipeline flush will occur on every BeginGPUTimingQuery/EndGPUTimingQuery call
- r_render_perf_recalibrate : cmd : :
- r_render_perf_report_cpu_times : 0 : : If 1, GetCompletedGPUTimingQueries() will lie and report CPU times instead of GPU times
- r_render_space : 0 : , "cheat", "cl" :
- r_renderoverlayfragment : 1 : :
- r_rimlight : 1 : , "cheat" :
- r_rootlod : 0 : : Root LOD
- r_ropetranslucent : 1 : , "cl" :
- r_screen_size_expansion : 0 : :
- r_screenoverlay : cmd : : Draw specified material as an overlay
- r_screenspace_aa : 1 : , "cl" :
- r_screenspace_aa_debug_w : 0 : :
- r_screenspace_aa_debug_x : 0 : :
- r_screenspace_aa_debug_y : 0 : :
- r_screenspace_aa_debug_z : 0 : :
- r_screenspace_aa_technique : 0 : :
- r_sequence_debug : 0 : , "cl" :
- r_shader_srgb : 0 : : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
- r_shadow_debug_spew : 0 : , "cheat", "cl" :
- r_shadow_deferred : 0 : , "cheat" : Toggle deferred shadow rendering
- r_shadow_deferred_downsample : 0 : , "cl" : Toggle low-res deferred shadow rendering
- r_shadow_deferred_simd : 0 : , "cl" :
- r_shadow_half_update_rate : 1 : , "cl" : Updates shadows at half the framerate
- r_shadow_lightpos_lerptime : 0 : , "cl" :
- r_shadow_shortenfactor : 2 : , "cl" : Makes shadows cast from local lights shorter
- r_shadowangles : cmd : : Set shadow angles
- r_shadowblobbycutoff : cmd : : some shadow stuff
- r_shadowcolor : cmd : : Set shadow color
- r_shadowdir : cmd : : Set shadow direction
- r_shadowdist : cmd : : Set shadow distance
- r_shadowfromanyworldlight : 0 : , "cheat", "cl" :
- r_shadowfromworldlights : 1 : , "cl" : Enable shadowing from world lights
- r_shadowfromworldlights_debug : 0 : , "cheat", "cl" :
- r_shadowids : 0 : , "cheat" :
- r_shadowmaxrendered : 32 : , "cl" :
- r_shadowrendertotexture : 0 : :
- r_shadows : 1 : :
- r_shadows_gamecontrol : -1 : , "cheat" :
- r_shadows_on_renderables_enable : 0 : , "cl" : Support casting RTT shadows onto other renderables
- r_shadowwireframe : 0 : , "cheat" :
- r_showenvcubemap : 0 : , "cheat" :
- r_showonlyshadowents : 0 : , "cheat", "cl" :
- r_ShowViewerArea : 0 : :
- r_showz_power : 1 : , "cheat" :
- r_skin : 0 : , "cheat" :
- r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes
- r_slowpathwireframe : 0 : , "cheat" :
- r_snapportal : -1 : :
- r_SnowColorBlue : 200 : , "cheat", "cl" : Snow.
- r_SnowColorGreen : 175 : , "cheat", "cl" : Snow.
- r_SnowColorRed : 150 : , "cheat", "cl" : Snow.
- r_SnowDebugBox : 0 : , "cheat", "cl" : Snow Debug Boxes.
- r_SnowEnable : 1 : , "cheat", "cl" : Snow Enable
- r_SnowEndAlpha : 255 : , "cheat", "cl" : Snow.
- r_SnowEndSize : 0 : , "cheat", "cl" : Snow.
- r_SnowFallSpeed : 1 : , "cheat", "cl" : Snow fall speed scale.
- r_SnowInsideRadius : 256 : , "cheat", "cl" : Snow.
- r_SnowOutsideRadius : 1024 : , "cheat", "cl" : Snow.
- r_SnowParticles : 500 : , "cheat", "cl" : Snow.
- r_SnowPosScale : 1 : , "cheat", "cl" : Snow.
- r_SnowRayEnable : 1 : , "cheat", "cl" : Snow.
- r_SnowRayLength : 8192 : , "cheat", "cl" : Snow.
- r_SnowRayRadius : 256 : , "cheat", "cl" : Snow.
- r_SnowSpeedScale : 1 : , "cheat", "cl" : Snow.
- r_SnowStartAlpha : 25 : , "cheat", "cl" : Snow.
- r_SnowStartSize : 1 : , "cheat", "cl" : Snow.
- r_SnowWindScale : 0 : , "cheat", "cl" : Snow.
- r_SnowZoomOffset : 384 : , "cheat", "cl" : Snow.
- r_SnowZoomRadius : 512 : , "cheat", "cl" : Snow.
- r_spray_lifetime : 10 : : Number of rounds player sprays are visible
- r_ssao : 0 : : Enable the rendering of SSAO
- r_ssao_gpu_times : 0 : , "cl" :
- r_ssao_super_expensive : 0 : , "cl" :
- r_sse_s : 1 : , "cl" : sse ins for particle sphere create
- r_staticlight_streams : 1 : :
- r_staticprop_lod : -1 : :
- r_staticpropinfo : 0 : :
- r_studio_stats : 0 : , "cheat" :
- r_suppress_d3dcalls : 0 : :
- r_swingflashlight : 1 : , "cheat", "cl" :
- r_teeth : 1 : :
- r_threaded_particles : 1 : , "cl" :
- r_threaded_shadow_clip : 0 : :
- r_threadeddetailprops : 1 : , "cl" : enable threading of detail prop drawing
- r_topdown : 0 : :
- r_twopasspaint : 1 : : HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this
- r_unlimitedrefract : 0 : , "cl" :
- r_unloadlightmaps : 0 : :
- r_updaterefracttexture : 1 : , "cheat", "cl" :
- r_VehicleViewClamp : 1 : , "cheat", "cl" :
- r_VehicleViewDampen : 1 : , "cheat", "nf", "rep", "cl" :
- r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
- r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
- r_visualizelighttraces : 0 : , "cheat" :
- r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
- r_visualizeproplightcaching : 0 : , "cl" :
- r_visualizetraces : 0 : , "cheat" :
- r_WaterDrawReflection : 1 : , "cl" : Enable water reflection
- r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction
- r_waterforceexpensive : 0 : , "cl" :
- r_waterforcereflectentities : 0 : , "cl" :
- r_worldlightmin : 0 : :
- r_worldlights : 3 : : number of world lights to use per vertex
- r_worldlistcache : 1 : , "cl" :
- ragdoll_sleepaftertime : 5 : , "cl" : After this many seconds of being basically stationary, the ragdoll will go to sleep.
- rate : 80000 : , "user" : Max bytes/sec the host can receive data
- rcon : cmd : : Issue an rcon command.
- rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
- rcon_password : 0 : , "norecord" : remote console password.
- recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
- record : cmd : : Record a demo.
- record_tga_interval : 1 : : How often to save screenshots when using startmovie. A value of 1 will save every frame. A value of 2 will save every other f
- record_tga_usealpha : 0 : : If true, writes out alpha into TGA screenshots when using startmovie.
- refractfog_center : -16777216 : , "cheat" : The epicenter of the refract fog effect (distance is relative to this point). Specified as a string, so '0 0 0' is the origin.
- refractfog_end : 2000 : , "cheat" : Objects using vertexlit_sob (with $refractfog 1) will start to fade into the background at this distance from 'refractfog_cente
- refractfog_maxdensity : 0 : , "cheat" : The strength of the refract fog effect (0 - minimum (refract fog off), 1 - maximum). 'Refract fog' causes objects using the ver
- refractfog_start : 1000 : , "cheat" : Objects using vertexlit_sob (with $refractfog 1) will start to fade into the background at this distance from 'refractfog_cente
- reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
- reload_fullbody_portrait_data : cmd : : Reloads full body portrait data.
- reload_item_build : cmd : :
- reload_materials : 0 : :
- remote_bug : cmd : : Starts a bug report with data from the currently connected rcon machine
- removeid : cmd : : Remove a user ID from the ban list.
- removeip : cmd : : Remove an IP address from the ban list.
- render_perf : cmd : : render_perf
- render_test : cmd : : render_test22222
- report_cliententitysim : 0 : , "cheat", "cl" : List all clientside simulations and time - will report and turn itself off.
- report_clientthinklist : 0 : , "cheat", "cl" : List all clientside entities thinking and time - will report and turn itself off.
- res_restrict_access : 0 : :
- reset_gameconvars : cmd : : Reset a bunch of game convars to default values
- restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
- results_row_initial_delay : 0 : , "cl" :
- results_row_interval : 0 : , "cl" :
- retry : cmd : : Retry connection to last server.
- room_type : 0 : , "demo" :
- rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity.
- rope_collide : 1 : , "cl" : Collide rope with the world
- rope_min_pixel_diameter : 2 : , "cheat" :
- rope_rendersolid : 1 : , "cl" :
- rope_shake : 0 : , "cl" :
- rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes
- rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect
- rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect
- rope_smooth_maxalphawidth : 1 : , "cl" :
- rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect
- rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to
- rope_solid_maxalpha : 1 : , "cl" :
- rope_solid_maxwidth : 1 : , "cl" :
- rope_solid_minalpha : 0 : , "cl" :
- rope_solid_minwidth : 0 : , "cl" :
- rope_subdiv : 2 : , "cl" : Rope subdivision amount
- rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance.
- rr_debugresponseconcept : 0 : , "rep", "cl" : If set, rr_debugresponses will print only responses testing for the specified concept
- rr_debugresponseconcept_exclude : cmd : : Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
- rr_debugresponses : 0 : , "rep", "cl" : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
- rr_debugrule : 0 : , "rep", "cl" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
- rr_discrepancycheck : 0 : , "cl" : Set 0 to disable the [RESPONSELIB] warning messages.
- rr_dumpresponses : 0 : , "rep", "cl" : Dump all response_rules.txt and rules (requires restart)
- rr_reloadresponsesystems_client : cmd : : Reload all response system scripts.
- save : cmd : : Saves current game.
- save_async : 1 : :
- save_asyncdelay : 0 : : For testing, adds this many milliseconds of delay to the save operation.
- save_console : 0 : : Autosave on the PC behaves like it does on the consoles.
- save_disable : 0 : :
- save_finish_async : cmd : :
- save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves.
- save_huddelayframes : 1 : : Number of frames to defer for drawing the Saving message.
- save_in_memory : 0 : : Set to 1 to save to memory instead of disk (Xbox 360)
- save_noxsave : 0 : :
- save_screenshot : 1 : : 0 = none, 1 = non-autosave, 2 = always
- save_spew : 0 : :
- scaleform_avatar_debug : 0 : : Show debug text for loading Steam avatars
- scaleform_spew : 0 : : Allow scaleform log spew
- scene_clientflex : 1 : , "rep", "cl" : Do client side flex animation.
- scene_print : 0 : , "rep", "cl" : When playing back a scene, print timing and event info to console.
- scene_vcdautosave : 0 : , "cl" : Create a savegame before VCD playback
- schedule_match_ready_sound : cmd : : Plays the sound in windows after a delay of X seconds
- scr_centertime : 2 : , "cl" :
- screenshot : cmd : : Take a screenshot.
- script_client : cmd : : Run the text as a script
- script_debug_client : cmd : : Connect the vscript VM to the script debugger
- script_dump_all_client : cmd : : Dump the state of the VM to the console
- script_execute_client : cmd : : Run a vscript file
- script_help_client : cmd : : Output help for script functions, optionally with a search string
- sensitivity : 3 : , "a", "cl" : Mouse sensitivity.
- setinfo : cmd : : Adds a new user info value
- setpause : cmd : : Set the pause state of the server.
- settings_section_scroll_time : 0 : , "cl" :
- sf_async : 0 : : Enabled async loading for Scaleform files
- sf_cardflip_time : 1 : , "cl" :
- sf_debug_file_opens : 0 : : Print file opens to Scaleform spew
- sf_fulldeck_card_scale_max : 0 : , "cl" :
- sf_fulldeck_card_scale_min : 0 : , "cl" :
- sf_fulldeck_hide_unavailable : 1 : , "a", "cl" : If set, hide unavailable cards instead of greying them out (dynamic mode overrides)
- sf_fulldeck_intro_curve : 0 : , "cl" :
- sf_fulldeck_intro_time : 0 : , "cl" :
- sf_fulldeck_leftovers_position : 1 : , "cl" :
- sf_fulldeck_legacy_columns : 7 : , "cl" :
- sf_fulldeck_legacy_gap_x : 15 : , "cl" :
- sf_fulldeck_legacy_gap_y : 50 : , "cl" :
- sf_fulldeck_legacy_rows : 3 : , "cl" :
- sf_fulldeck_raise_speed : 10 : , "cl" :
- sf_fulldeck_x_gap_perc : 0 : , "cl" :
- sf_fulldeck_y_gap_perc : 0 : , "cl" :
- sf_loadout_rotate_drag : 0 : , "cl" :
- sf_loadout_rotate_grab_scale : 0 : , "cl" :
- sf_loadout_rotate_scale : 2 : , "cl" :
- sf_turntable_curve_16x10 : 0 : , "cl" :
- sf_turntable_curve_16x9 : 0 : , "cl" :
- sf_turntable_curve_4x3 : 0 : , "cl" :
- sf_turntable_curve_5x4 : 0 : , "cl" :
- sf_turntable_deal_curve_max : 0 : , "cl" :
- sf_turntable_deal_curve_min : 0 : , "cl" :
- sf_turntable_deal_time : 0 : , "cl" :
- sf_turntable_edgescroll : 0 : , "cl" :
- sf_turntable_end : 1 : , "cl" :
- sf_turntable_gradient_curve : 0 : , "cl" :
- sf_turntable_hasitems_allitems : 0 : , "cl" :
- sf_turntable_indent : 0 : , "cl" :
- sf_turntable_itemsel_xdelta : 0 : , "cl" :
- sf_turntable_mousescroll : 0 : , "cl" :
- sf_turntable_mousewheelscroll : 5 : , "cl" :
- sf_turntable_moviecards_fromcenter : 3 : , "cl" :
- sf_turntable_rotation_angle : 85 : , "cl" :
- sf_turntable_rotation_start : 0 : , "cl" :
- sf_turntable_scale_curve : 0 : , "cl" :
- sf_turntable_scale_max : 150 : , "cl" :
- sf_turntable_scale_min : 80 : , "cl" :
- sf_turntable_selmove_time : 0 : , "cl" :
- sf_turntable_testmaxheroes : -1 : , "cl" :
- sf_turntable_tint_curve : 0 : , "cl" :
- sf_turntable_ypos : 125 : , "cl" :
- sf_turntable_ypos_curve : 0 : , "cl" :
- sf_turntable_ypos_ingame : 145 : , "cl" :
- sf_turntable_ypos_max : 0 : , "cl" :
- sfm_record_hz : 30 : , "cl" :
- shaderstat_viz : cmd : : Shader Stat visualizer commands
- shake_show : 0 : , "cl" : Displays a list of the active screen shakes.
- shake_stop : cmd : : Stops all active screen shakes.
- shake_testpunch : cmd : : Test a punch-style screen shake.
- shop_nav_to_search : cmd : : with the shop open, makes the search box active
- shop_nav_to_tab : cmd : : switch to a particular shop tab ( 0 - 12 )
- shop_select_itemrow : cmd : : buy ( or set quickbuy with shift held ) a particular displayed row
- show_broadcast : cmd : : debug show the broadcaster dialog
- show_ready_up_fail : cmd : : Shows the ready up fail dialog
- show_sf_shop : cmd : : show scaleform shop
- show_shared_units : cmd : : show the shared unit control dialog
- showbudget_texture : 0 : , "cheat" : Enable the texture budget panel.
- showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form
- showbudget_texture_global_sum : 0 : :
- showconsole : cmd : : Show the console.
- showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command>]
- showpanel : cmd : : Shows a viewport panel <name>
- showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame
- singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
- sixense_bind : cmd : : Bind a concommand to a button.
- sixense_clear_bindings : cmd : : Clear all sixense bindings.
- sixense_default_bindings : cmd : : Clear current bindings and load the defaults.
- sixense_delete_binding : cmd : : Delete a single binding by index.
- sixense_list_bindings : cmd : : List the sixense bindings.
- sixense_mouse_set_origin : cmd : : Center the sixense mouse.
- sixense_set_grid_command : cmd : : Set the command bound to a click grid cell.
- sixense_set_grid_size : cmd : : Set the dimensions of a click grid.
- sixense_write_bindings : cmd : : Save the sixense bindings to a file.
- sk_autoaim_mode : 1 : , "a", "rep", "cl" :
- slot0 : cmd : :
- slot1 : cmd : :
- slot10 : cmd : :
- slot2 : cmd : :
- slot3 : cmd : :
- slot4 : cmd : :
- slot5 : cmd : :
- slot6 : cmd : :
- slot7 : cmd : :
- slot8 : cmd : :
- slot9 : cmd : :
- smoothstairs : 1 : , "rep", "cl" : Smooth player eye z coordinate when traversing stairs.
- snapto : cmd : :
- snd_async_flush : cmd : : Flush all unlocked async audio data
- snd_async_fullyasync : 1 : : All playback is fully async (sound doesn't play until data arrives).
- snd_async_minsize : 262144 : :
- snd_async_showmem : cmd : : Show async memory stats
- snd_async_showmem_music : cmd : : Show async memory stats for just non-streamed music
- snd_async_showmem_summary : cmd : : Show brief async memory stats
- snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
- snd_async_stream_fail : 0 : : Spew stream pool failures.
- snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers
- snd_cull_duplicates : 0 : : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
- snd_debug_gaincurve : 0 : : Visualize sound gain fall off
- snd_debug_gaincurvevol : 1 : : Visualize sound gain fall off
- snd_defer_trace : 1 : :
- snd_delay_for_choreo_enabled : 1 : : Enables update of delay for choreo to compensate for IO latency.
- snd_delay_for_choreo_reset_after_N_milliseconds : 500 : : Resets the choreo latency after N milliseconds of VO not playing. Default is 500 ms.
- snd_delay_sound_shift : 0 : :
- snd_disable_mixer_duck : 0 : :
- snd_disable_mixer_solo : 0 : :
- snd_duckerattacktime : 0 : , "a" :
- snd_duckerreleasetime : 2 : , "a" :
- snd_duckerthreshold : 0 : , "a" :
- snd_ducking_off : 1 : , "a" :
- snd_ducktovolume : 0 : , "a" :
- snd_dump_filepaths : cmd : :
- snd_dumpclientsounds : cmd : : Dump sounds to console
- snd_dvar_dist_max : 1320 : : Play full 'far' sound at this distance
- snd_dvar_dist_min : 240 : : Play full 'near' sound at this distance
- snd_filter : 0 : , "cheat" :
- snd_foliage_db_loss : 0 : : foliage dB loss per 1200 units
- snd_gain : 1 : , "cheat" :
- snd_gain_max : 1 : , "cheat" :
- snd_gain_min : 0 : , "cheat" :
- snd_gamevolume : 0 : , "a", "user" : Music volume
- snd_getmixer : cmd : : Get data related to mix group matching string
- snd_list : 0 : :
- snd_max_same_sounds : 4 : :
- snd_max_same_weapon_sounds : 3 : :
- snd_mergemethod : 1 : : Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
- snd_mix_async : 0 : :
- snd_mix_minframetime : 0 : :
- snd_mixahead : 0 : , "a" :
- snd_mixer_master_dsp : 1 : :
- snd_mixer_master_level : 1 : :
- snd_moviefix : 1 : : Defer sound recording until next tick when laying off movies.
- snd_musicvolume : 0 : , "a", "user" : Music volume
- snd_mute_losefocus : 1 : , "a" :
- snd_noextraupdate : 0 : :
- snd_obscured_gain_dB : -2 : , "cheat" :
- snd_op_test_convar : 1 : , "cheat" :
- snd_pause_all : 1 : , "cheat" : Specifies to pause all sounds and not just voice
- snd_pitchquality : 0 : , "a" :
- snd_playsounds : cmd : : Play sounds from the game sounds txt file at a given location
- snd_pre_gain_dist_falloff : 1 : , "cheat" :
- snd_prefetch_common : 1 : : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
- snd_print_channel_by_guid : cmd : : Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
- snd_print_channel_by_index : cmd : : Prints the content of a channel from its index. snd_print_channel_by_index <index>.
- snd_print_channels : cmd : : Prints all the active channel.
- snd_profile : 0 : , "demo" :
- snd_rebuildaudiocache : cmd : : rebuild audio cache for current language
- snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist
- snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb
- snd_restart : cmd : : Restart sound system.
- snd_set_master_volume : cmd : : Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
- snd_setmixer : cmd : : Set named Mixgroup of current mixer to mix vol, mute, solo.
- snd_setmixlayer : cmd : : Set named Mixgroup of named mix layer to mix vol, mute, solo.
- snd_setmixlayer_amount : cmd : : Set named mix layer mix amount.
- snd_setsoundparam : cmd : : Set a sound paramater
- snd_show : 0 : : Show sounds info
- snd_show_channel_count : 0 : : Show the current count of channel types.
- snd_showclassname : 0 : :
- snd_showmixer : 0 : :
- snd_showstart : 0 : , "cheat" :
- snd_ShowThreadFrameTime : 0 : :
- snd_sos_allow_dynamic_chantype : 0 : :
- snd_sos_exec_when_paused : 1 : :
- snd_sos_flush_operators : cmd : : Flush and re-parse the sound operator system
- snd_sos_list_operator_updates : 0 : , "cheat" :
- snd_sos_print_operators : cmd : : Prints a list of currently available operators
- snd_sos_show_block_debug : 0 : , "cheat" : Spew data about the list of block entries.
- snd_sos_show_client_rcv : 0 : :
- snd_sos_show_client_xmit : 0 : , "cheat", "cl" :
- snd_sos_show_entry_match_free : 0 : :
- snd_sos_show_operator_entry_filter : 0 : , "cheat" :
- snd_sos_show_operator_init : 0 : , "cheat" :
- snd_sos_show_operator_prestart : 0 : , "cheat" :
- snd_sos_show_operator_shutdown : 0 : , "cheat" :
- snd_sos_show_operator_start : 0 : , "cheat" :
- snd_sos_show_operator_stop_entry : 0 : , "cheat" :
- snd_sos_show_operator_updates : 0 : , "cheat" :
- snd_sos_show_opvar_list : 0 : :
- snd_sos_show_queuetotrack : 0 : , "cheat" :
- snd_sos_show_source_info : 0 : :
- snd_sos_show_startqueue : 0 : , "cheat" :
- snd_sos_show_track_list : 0 : :
- snd_soundmixer : 0 : :
- snd_soundmixer_flush : cmd : : Reload soundmixers.txt file.
- snd_soundmixer_list_mix_groups : cmd : : List all mix groups to dev console.
- snd_soundmixer_list_mix_layers : cmd : : List all mix layers to dev console.
- snd_soundmixer_list_mixers : cmd : : List all mixers to dev console.
- snd_soundmixer_parse_debug : 0 : :
- snd_soundmixer_set_trigger_factor : cmd : : Set named mix layer / mix group, trigger amount.
- snd_soundmixer_version : 2 : :
- snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
- snd_store_filepaths : 0 : :
- snd_surround_speakers : -1 : :
- snd_updateaudiocache : cmd : : checks _master.cache based on file sizes and rebuilds any change/new entries
- snd_visualize : 0 : , "cheat" : Show sounds location in world
- snd_voipvolume : 1 : , "a", "user" : Voice volume
- snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
- snd_vox_globaltimeout : 300 : :
- snd_vox_sectimetout : 300 : :
- snd_vox_seqtimetout : 300 : :
- snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
- sndplaydelay : cmd : :
- sound_device_list : cmd : : Lists all available audio devices.
- sound_device_override : 0 : , "a" : ID of the sound device to use
- soundfade : cmd : : Fade client volume.
- soundinfo : cmd : : Describe the current sound device.
- soundlist : cmd : : List all known sounds.
- soundpatch_captionlength : 2 : , "rep", "cl" : How long looping soundpatch captions should display for.
- soundscape_dumpclient : cmd : : Dumps the client's soundscape data.
- soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes
- soundscape_message : 0 : , "cl" :
- soundscape_radius_debug : 0 : , "cheat", "cl" : Prints current volume of radius sounds
- speak : cmd : : Play a constructed sentence.
- speaker_config : 2 : , "a" :
- spec_autodirector : 1 : , "clientcmd_can_execute", "cl" : Auto-director chooses best view modes while spectating
- spec_freeze_distance_max : 200 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam.
- spec_freeze_distance_min : 96 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam.
- spec_freeze_time : 4 : , "cheat", "rep", "cl" : Time spend frozen in observer freeze cam.
- spec_freeze_traveltime : 0 : , "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam.
- spec_mode : cmd : : Set spectator mode
- spec_next : cmd : : Spectate next player
- spec_player : cmd : : Spectate player by name
- spec_pos : cmd : : dump position and angles to the console
- spec_prev : cmd : : Spectate previous player
- spec_scoreboard : 0 : , "a", "cl" :
- spec_track : 0 : , "cl" : Tracks an entity in spec mode
- spike : cmd : : generates a fake spike
- ss_enable : 0 : , "cl" : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
- ss_map : cmd : : Start playing on specified map with max allowed splitscreen players.
- ss_splitmode : 0 : , "a", "cl" : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
- ss_verticalsplit : 1 : , "cl" : Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
- ss_voice_hearpartner : 0 : : Route voice between splitscreen players on same system.
- star_memory : cmd : : Dump memory stats
- startdemos : cmd : : Play demos in demo sequence.
- startmovie : cmd : : Start recording movie frames.
- startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
- stash_grab_all : cmd : : grab all items from the stash
- stat_dropdown : cmd : : Select a category in the spectator stats dropdown
- stat_dropdown_sort : cmd : : Cycle through the stat dropdown sort methods
- stats : cmd : : Prints server performance variables
- status : cmd : : Display map and connection status.
- stop : cmd : : Finish recording demo.
- stopdemo : cmd : : Stop playing back a demo.
- stopsound : cmd : :
- stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
- stopvideos : cmd : : Stops all videos playing to the screen
- stringtable_alwaysrebuilddictionaries : 0 : : Rebuild dictionary file on every level load
- stringtable_usedictionaries : 1 : : Use dictionaries for string table networking
- stringtabledictionary : cmd : : Create dictionary for current strings.
- studio_queue_mode : 1 : :
- stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
- sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
- sv_allowdownload : 0 : : Allow clients to download files
- sv_allowupload : 0 : : Allow clients to upload customizations files
- sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks.
- sv_always_full_flush : 0 : , "cheat" :
- sv_autosave : 1 : : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
- sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
- sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
- sv_client_cmdrate_difference : 20 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
- sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
- sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
- sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
- sv_cluster : 0 : : Data center cluster this server lives in.
- sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files
- sv_contact : 0 : , "nf" : Contact email for server sysop
- sv_debug_player_use : 0 : , "rep", "cl" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
- sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
- sv_debugtempentities : 0 : : Show temp entity bandwidth usage.
- sv_delta_entity_full_buffer_size : 131072 : : Buffer size for delta entities
- sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
- sv_deltatime : 0 : : Enable profiling of CalcDelta calls
- sv_dota_speech_announcer_networking : 1 : , "cheat", "cl" : Set to 0 to prevent announcer speech from being matched on the client; match it on the server instead, like the old way.
- sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
- sv_dump_changelists_stats : cmd : : Dump serialized entity allocations.
- sv_dump_class_info : cmd : : Dump server class infos.
- sv_dump_class_table : cmd : : Dump server class table matching the pattern (substr).
- sv_dump_serialized_entities_mem : cmd : : Dump serialized entity allocations stats.
- sv_dumpstringtables : 0 : , "cheat" :
- sv_dumptables : 0 : : Dump out the tables when packing.
- sv_enable_delta_packing : 1 : : When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, b
- sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
- sv_extra_client_connect_time : 15 : : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
- sv_filterban : 1 : : Set packet filtering by IP mode
- sv_forcepreload : 0 : , "a" : Force server side preloading.
- sv_gameinstructor_disable : 0 : , "rep", "cl" : Force all clients to disable their game instructors.
- sv_gravity : 800 : , "nf", "rep", "cl" : World gravity.
- sv_hibernate_ms : 20 : : # of milliseconds to sleep per frame while hibernating
- sv_hibernate_ms_vgui : 20 : : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
- sv_hibernate_when_empty : 1 : : Puts the server into extremely low CPU usage mode when no clients connected
- sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
- sv_log_onefile : 0 : , "a" : Log server information to only one file.
- sv_logbans : 0 : , "a" : Log server bans in the server logs.
- sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
- sv_logdownloadlist : 0 : :
- sv_logecho : 1 : , "a" : Echo log information to the console.
- sv_logfile : 1 : , "a" : Log server information in the log file.
- sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
- sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
- sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
- sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
- sv_max_queries_sec_global : 3000 : : Maximum queries per second to respond to from anywhere.
- sv_max_queries_window : 30 : : Window over which to average queries per second averages.
- sv_maxclientframes : 128 : :
- sv_maxcmdrate : 30 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
- sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
- sv_maxreplay : 0 : : Maximum replay time in seconds
- sv_maxroutable : 1200 : : Server upper bound on net_maxroutable that a client can use.
- sv_maxupdaterate : 60 : , "rep" : Maximum updates per second that the server will allow
- sv_memlimit : 0 : , "cheat" : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
- sv_mincmdrate : 5 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
- sv_minrate : 5000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
- sv_minupdaterate : 15 : , "rep" : Minimum updates per second that the server will allow
- sv_multiplayer_maxtempentities : 32 : :
- sv_multiplayer_sounds : 20 : :
- sv_noclipaccelerate : 5 : , "a", "nf", "rep", "cl" :
- sv_noclipduringpause : 0 : , "cheat", "rep", "cl" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
- sv_noclipspeed : 5 : , "a", "nf", "rep", "cl" :
- sv_parallel_sendsnapshot : 0 : :
- sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
- sv_pausable : 0 : : Is the server pausable.
- sv_precacheinfo : cmd : : Show precache info.
- sv_pure : cmd : : Show user data.
- sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
- sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
- sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
- sv_rcon_log : 1 : : Enable/disable rcon logging.
- sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
- sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
- sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
- sv_region : 255 : : The region of the world to report this server in. 255 means default
- sv_savedir : 0 : : Folder in the game directory where save games will be stored.
- sv_savereaddir : 0 : : If set save games will be read from this directory instead of sv_savedir.
- sv_savewritedir : 0 : : If set save games will be written to this directory instead of sv_savedir.
- sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
- sv_show_usermessage : 0 : : Shows the user messages that the server is sending to clients. Setting this to 2 will show the contents of the message
- sv_showtags : cmd : : Describe current gametags.
- sv_shutdown : cmd : : Sets the server to shutdown when all games have completed
- sv_skyname : 0 : , "a", "rep", "cl" : Current name of the skybox texture
- sv_sound_discardextraunreliable : 1 : :
- sv_soundemitter_trace : -1 : , "rep", "cl" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
- sv_soundemitter_version : 2 : , "cheat", "rep", "cl" : specfies what version of soundemitter system to use
- sv_specaccelerate : 5 : , "a", "nf", "rep", "cl" :
- sv_specnoclip : 1 : , "a", "nf", "rep", "cl" :
- sv_specspeed : 3 : , "a", "nf", "rep", "cl" :
- sv_stats : 1 : : Collect CPU usage stats
- sv_stickysprint_default : 0 : , "cl" :
- sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
- sv_sync_client_updates : 1 : : Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames.
- sv_syncupdaterate : 30 : : Syncronized update rate
- sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
- sv_temp_baseline_string_table_buffer_size : 131072 : : Buffer size for writing string table baselnes
- sv_temp_entity_buffer_size : 65536 : : Buffer size for temp entities
- sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
- sv_timeout_when_fully_connected_tournament : 5 : , "cl" : Once fully connected in a tournament game, player will be kicked if he doesn't send a network message within this interval.
- sv_turbophysics : 0 : , "rep", "cl" : Turns on turbo physics
- sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
- sv_update_master_server : 1 : : Should we update the master server.
- sv_validate_edict_change_infos : 0 : : Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
- sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
- sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
- sv_voiceenable : 1 : , "a", "nf" :
- sys_minidumpexpandedspew : 1 : :
- sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
- telemetry_demoend : 0 : : When playing demo, stop telemetry on tick #
- telemetry_demostart : 0 : : When playing demo, start telemetry on tick #
- telemetry_filtervalue : 500 : : Set Telemetry ZoneFilterVal (MicroSeconds)
- telemetry_framecount : 0 : : Set Telemetry count of frames to capture
- telemetry_level : 0 : : Set Telemetry profile level: 0 being off. Hight bit set for mask: 0x8#######
- telemetry_pause : 0 : : Pause Telemetry
- telemetry_resume : 0 : : Resume Telemetry
- telemetry_server : 0 : : Set Telemetry server
- test_freezeframe : cmd : : Test the freeze frame code.
- test_hide_disp : cmd : : test_hide_disp
- test_league_pass : cmd : : test pass
- Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
- Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
- Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
- test_minimap : -16777216 : , "cl" :
- Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue
- Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
- Test_RunFrame : cmd : :
- Test_SendKey : cmd : :
- Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
- Test_StartScript : cmd : : Start a test script running..
- Test_Wait : cmd : :
- Test_WaitForCheckPoint : cmd : :
- testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
- testscript_debug : 0 : : Debug test scripts.
- texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
- texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
- texture_budget_panel_global : 0 : : Show global times in the texture budget panel.
- texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
- texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
- texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
- texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
- tf_explanations_backpackpanel : 0 : , "a", "cl" : Whether the user has seen explanations for this panel.
- think_limit : 10 : , "rep", "cl" : Maximum think time in milliseconds, warning is printed if this is exceeded.
- thirdperson : cmd : : Switch to thirdperson camera.
- thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls.
- thirdperson_platformer : 0 : , "cl" : Player will aim in the direction they are moving.
- thirdperson_screenspace : 0 : , "cl" : Movement will be relative to the camera, eg: left means screen-left
- thirdpersonshoulder : cmd : : Switch to thirdperson-shoulder camera.
- thread_test_tslist : cmd : :
- thread_test_tsqueue : cmd : :
- threadpool_affinity : 1 : : Enable setting affinity
- threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2
- threadpool_reserve : 0 : : Consume the specified number of threads in the thread pool
- threadpool_run_tests : cmd : :
- timedemo : cmd : : Play a demo and report performance info.
- timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the demo
- timedemoquit : cmd : : Play a demo, report performance info, and then exit
- timerefresh : cmd : : Profile the renderer.
- tir_maxpitch : 15 : , "cheat", "cl" : TrackIR Max Pitch
- tir_maxroll : 90 : , "cheat", "cl" : TrackIR Max Roll
- tir_maxx : 4 : , "cheat", "cl" : TrackIR Max X
- tir_maxy : 6 : , "cheat", "cl" : TrackIR Max Y
- tir_maxyaw : 90 : , "cheat", "cl" : TrackIR Max Yaw
- tir_maxz : 1 : , "cheat", "cl" : TrackIR Max Z
- tir_start : 0 : , "cl" : TrackIR Start
- tir_stop : 0 : , "cl" : TrackIR Stop
- tmppickups : cmd : :
- toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
- toggleconsole : cmd : : Show/hide the console.
- toggleshoppanel : cmd : : toggles shop
- toolload : cmd : : Load a tool.
- toolunload : cmd : : Unload a tool.
- tracer_extra : 1 : , "cl" :
- tv_enable : 0 : , "nf" : Activates SourceTV on server.
- tv_listen_voice_indices : 0 : , "user" : Bitfield of entindices to listen to voice messages from when connected to SourceTV, default is none
- tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators
- tv_port : 27020 : : Host SourceTV port
- ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI
- ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
- ui_volume_max : 1 : :
- unbind : cmd : : Unbind a key.
- unbindall : cmd : : Unbind all keys.
- unload_all_addons : cmd : : Reloads the search paths for game addons.
- unpause : cmd : : Unpause the game.
- update_addon_paths : cmd : : Reloads the search paths for game addons.
- url_execute : cmd : : Executes url-based commands, used for incoming commands from url-based launches when the game's already running.
- use_item_client : cmd : : Use the item in the indicated slot. <hero name> <slot name>
- user : cmd : : Show user data.
- users : cmd : : Show user info for players on server.
- v_centermove : 0 : , "cl" :
- v_centerspeed : 500 : , "cl" :
- vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe
- version : cmd : : Print version info string.
- vgui_drawfocus : 0 : : Report which panel is under the mouse.
- vgui_drawkeyfocus : 0 : : Report which panel has keyboard focus.
- vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
- vgui_drawtree_bounds : 0 : : Show panel bounds.
- vgui_drawtree_clear : cmd : :
- vgui_drawtree_draw_selected : 0 : : Highlight the selected panel
- vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
- vgui_drawtree_hidden : 0 : : Draw the hidden panels.
- vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
- vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view.
- vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
- vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order.
- vgui_drawtree_resource : 0 : : Show resource file for each panel
- vgui_drawtree_scheme : 0 : : Show scheme file for each panel
- vgui_drawtree_visible : 1 : : Draw the visible panels.
- vgui_drawtree_zpos : 0 : : Show panel z pos.
- vgui_dump_panels : cmd : : vgui_dump_panels [visible]
- vgui_message_dialog_modal : 1 : , "a", "cl" :
- vgui_spew_fonts : cmd : :
- vgui_togglepanel : cmd : : show/hide vgui panel by name.
- video_mode_screenshots : cmd : : dump screenshots at all supported video modes
- viewanim_addkeyframe : cmd : :
- viewanim_create : cmd : : viewanim_create
- viewanim_load : cmd : : load animation from file
- viewanim_reset : cmd : : reset view angles!
- viewanim_save : cmd : : Save current animation to file
- viewanim_test : cmd : : test view animation
- viewmodel_fov : 54 : , "cheat", "cl" :
- viewmodel_offset_x : 0 : , "a", "cl" :
- viewmodel_offset_y : 0 : , "a", "cl" :
- viewmodel_offset_z : 0 : , "a", "cl" :
- violence_ablood : 1 : : Draw alien blood
- violence_agibs : 1 : : Show alien gib entities
- violence_hblood : 1 : : Draw human blood
- violence_hgibs : 1 : : Show human gib entities
- vm_debug : 0 : , "cheat", "cl" :
- vm_draw_always : 0 : , "cl" :
- voice_all_icons : 0 : , "cl" : Draw all players' voice icons
- voice_avggain : 0 : :
- voice_buffer_debug : 0 : :
- voice_chat_bubbles : 1 : , "a", "cl" : Whether to draw chat bubbles int the UI or not
- voice_clientdebug : 0 : , "cl" :
- voice_debugfeedback : 0 : :
- voice_debugfeedbackfrom : 0 : :
- voice_enable : 1 : , "a" : Toggle voice transmit and receive.
- voice_fadeouttime : 0 : :
- voice_forcemicrecord : 1 : , "a" :
- voice_head_icon_height : 20 : , "cl" : Voice icons are this many inches over player eye positions
- voice_head_icon_size : 6 : , "cl" : Size of voice icon over player heads in inches
- voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
- voice_local_icon : 0 : , "cl" : Draw local player's voice icon
- voice_loopback : 0 : , "user" :
- voice_maxgain : 10 : :
- voice_minimum_gain : 0 : :
- voice_mixer_boost : 0 : , "a" :
- voice_mixer_mute : 0 : , "a" :
- voice_mixer_volume : 1 : , "a" :
- voice_modenable : 1 : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod.
- voice_overdrive : 2 : :
- voice_overdrivefadetime : 0 : :
- voice_profile : 0 : :
- voice_record_steam : 0 : : If true use Steam to record voice (not the engine codec)
- voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
- voice_scale : 1 : , "a" :
- voice_showchannels : 0 : :
- voice_showincoming : 0 : :
- voice_steal : 2 : :
- voice_threshold : 4000 : , "a" :
- voice_thresold_delay : 0 : :
- voice_volume_duck : 1 : :
- voice_vox : 0 : , "a", "cl" : Voice chat uses a vox-style always on
- voice_vox_current_peak : 0 : , "cl" : Current peak value (out of 16k) of the incoming voice stream
- voice_writevoices : 0 : : Saves each speaker's voice data into separate .wav files
- voice_xsend_debug : 0 : :
- voicerecord_toggle : cmd : :
- volume : 0 : , "a" : Sound volume
- vox_reload : cmd : : Reload sentences.txt file
- vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep
- vphysics_threadmode : 1 : :
- vprof : cmd : : Toggle VProf profiler
- vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
- vprof_cachemiss : cmd : : Toggle VProf cache miss checking
- vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
- vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
- vprof_child : cmd : :
- vprof_collapse_all : cmd : : Collapse the whole vprof tree
- vprof_counters : 0 : :
- vprof_counters_show_minmax : 0 : :
- vprof_dump_counters : cmd : : Dump vprof counters to the console
- vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
- vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console.
- vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
- vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes
- vprof_dump_spikes_hiearchy : 0 : : Set to 1 to get a hierarchy report whith vprof_dump_spikes
- vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes
- vprof_dump_spikes_terse : 0 : : Whether to use most terse output
- vprof_expand_all : cmd : : Expand the whole vprof tree
- vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
- vprof_generate_report : cmd : : Generate a report to the console.
- vprof_generate_report_AI : cmd : : Generate a report to the console.
- vprof_generate_report_AI_only : cmd : : Generate a report to the console.
- vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
- vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
- vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console.
- vprof_generate_report_map_load : cmd : : Generate a report to the console.
- vprof_graph : 0 : : Draw the vprof graph.
- vprof_graphheight : 256 : , "a" :
- vprof_graphwidth : 512 : , "a" :
- vprof_named : cmd : :
- vprof_nextsibling : cmd : :
- vprof_nodespike : cmd : :
- vprof_nodespike_min : cmd : :
- vprof_nodespike_mult : cmd : :
- vprof_off : cmd : : Turn off VProf profiler
- vprof_on : cmd : : Turn on VProf profiler
- vprof_parent : cmd : :
- vprof_playback_average : cmd : : Average the next N frames.
- vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
- vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
- vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
- vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
- vprof_prevsibling : cmd : :
- vprof_record_start : cmd : : Start recording vprof data for playback later.
- vprof_record_stop : cmd : : Stop recording vprof data
- vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
- vprof_remote_stop : cmd : : Stop an existing remote VProf data request
- vprof_reset : cmd : : Reset the stats in VProf profiler
- vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
- vprof_scope : 0 : : Set a specific scope to start showing vprof tree
- vprof_scope_entity_clientthink : 0 : , "cl" : Set to 1 to generate individual VPROF nodes for each client entity's think function.
- vprof_server_spike_threshold : 999 : :
- vprof_server_thread : 0 : :
- vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv.
- vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
- vprof_verbose : 1 : , "a" : Set to one to show average and peak times
- vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
- vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
- vtune : cmd : : Controls VTune's sampling.
- writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
- writeip : cmd : : Save the ban list to banned_ip.cfg.
- xload : cmd : : Load a saved game from a 360 storage device.
- xlook : cmd : :
- xmove : cmd : :
- xsave : cmd : : Saves current game to a 360 storage device.
- z_ragdoll_impact_strength : 500 : , "cl" :
- zoom_sensitivity_ratio : 1 : , "cl" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
- +alt1 : cmd : :
- +alt2 : cmd : :
- +attack : cmd : :
- +attack2 : cmd : :
- +back : cmd : :
- +break : cmd : :
- +camdistance : cmd : :
- +cameragrip : cmd : :
- +camin : cmd : :
- +cammousemove : cmd : :
- +camout : cmd : :
- +campitchdown : cmd : :
- +campitchup : cmd : :
- +camyawleft : cmd : :
- +camyawright : cmd : :
- +commandermousemove : cmd : :
- +dota_ability_execute : cmd : :
- +dota_camera_follow : cmd : :
- +dota_control_group : cmd : :
- +duck : cmd : :
- +forward : cmd : :
- +graph : cmd : :
- +grenade1 : cmd : :
- +grenade2 : cmd : :
- +jlook : cmd : :
- +jump : cmd : :
- +klook : cmd : :
- +left : cmd : :
- +lookdown : cmd : :
- +lookspin : cmd : :
- +lookup : cmd : :
- +mat_texture_list : cmd : :
- +movedown : cmd : :
- +moveleft : cmd : :
- +moveright : cmd : :
- +moveup : cmd : :
- +posedebug : cmd : : Turn on pose debugger or add ents to pose debugger UI
- +query : cmd : :
- +reload : cmd : :
- +right : cmd : :
- +score : cmd : :
- +secondary : cmd : :
- +showbudget : cmd : :
- +showbudget_texture : cmd : :
- +showbudget_texture_global : cmd : :
- +showharvest : cmd : :
- +showitems : cmd : :
- +showscores : cmd : :
- +showvprof : cmd : :
- +sixense_camera_drag : cmd : : Drag map with the controller.
- +sixense_camera_pan : cmd : : Drag map with the controller.
- +sixense_grid : cmd : : Activate a sixense click grid.
- +sixense_left_alt : cmd : : Left alt.
- +sixense_left_click : cmd : : Left click.
- +sixense_left_ctrl : cmd : : Left ctrl.
- +sixense_left_shift : cmd : : Left shift.
- +sixense_map_ping_mode : cmd : : Enter mode where clicking on map pings.
- +sixense_right_click : cmd : : Right click.
- +sixense_stat_point_mode : cmd : : Enter mode where pressing ability buttons upgrades.
- +speed : cmd : :
- +strafe : cmd : :
- +use : cmd : :
- +vgui_drawtree : cmd : :
- +voicerecord : cmd : :
- +walk : cmd : :
- +zoom : cmd : :
- -alt1 : cmd : :
- -alt2 : cmd : :
- -attack : cmd : :
- -attack2 : cmd : :
- -back : cmd : :
- -break : cmd : :
- -camdistance : cmd : :
- -cameragrip : cmd : :
- -camin : cmd : :
- -cammousemove : cmd : :
- -camout : cmd : :
- -campitchdown : cmd : :
- -campitchup : cmd : :
- -camyawleft : cmd : :
- -camyawright : cmd : :
- -commandermousemove : cmd : :
- -dota_ability_execute : cmd : :
- -dota_camera_follow : cmd : :
- -dota_control_group : cmd : :
- -duck : cmd : :
- -forward : cmd : :
- -graph : cmd : :
- -grenade1 : cmd : :
- -grenade2 : cmd : :
- -jlook : cmd : :
- -jump : cmd : :
- -klook : cmd : :
- -left : cmd : :
- -lookdown : cmd : :
- -lookspin : cmd : :
- -lookup : cmd : :
- -mat_texture_list : cmd : :
- -movedown : cmd : :
- -moveleft : cmd : :
- -moveright : cmd : :
- -moveup : cmd : :
- -posedebug : cmd : : Turn off pose debugger or hide ents from pose debugger UI
- -query : cmd : :
- -reload : cmd : :
- -right : cmd : :
- -score : cmd : :
- -secondary : cmd : :
- -showbudget : cmd : :
- -showbudget_texture : cmd : :
- -showbudget_texture_global : cmd : :
- -showharvest : cmd : :
- -showitems : cmd : :
- -showscores : cmd : :
- -showvprof : cmd : :
- -sixense_camera_drag : cmd : : Drag map with the controller.
- -sixense_camera_pan : cmd : : Drag map with the controller.
- -sixense_grid : cmd : : Activate a sixense click grid.
- -sixense_left_alt : cmd : : Left alt.
- -sixense_left_click : cmd : : Left click.
- -sixense_left_ctrl : cmd : : Left ctrl.
- -sixense_left_shift : cmd : : Left shift.
- -sixense_map_ping_mode : cmd : : Exit mode where clicking on map pings.
- -sixense_right_click : cmd : : Right click.
- -sixense_stat_point_mode : cmd : : Exit mode where pressing ability buttons upgrades.
- -speed : cmd : :
- -strafe : cmd : :
- -use : cmd : :
- -vgui_drawtree : cmd : :
- -voicerecord : cmd : :
- -walk : cmd : :
- -zoom : cmd : :
- _autosave : cmd : : Autosave
- _autosavedangerous : cmd : : AutoSaveDangerous
- _bugreporter_restart : cmd : : Restarts bug reporter .dll
- _cl_minimapzoom : 1 : , "a", "cl" :
- _fov : 0 : , "cl" : Automates fov command to server.
- _overview_mode : 1 : , "a", "cl" : Overview mode - 0=off, 1=inset, 2=full
- _record : cmd : : Record a demo incrementally.
- _restart : cmd : : Shutdown and restart the engine.
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