Jackeea

DiD Changes

Apr 6th, 2017
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  1. "Release" 0.1:
  2.  
  3. List of general changes:
  4.  
  5. * Pitch darkness gives you more loot in the form of gold and trinkets!
  6.  
  7. * Killing corpses has a chance to relieve stress, and critting them relieves stress too!
  8.  
  9. * Bleeds, blights, debuffs, buffs and what have you now have a wider variety of durations than "3, or 5 on a crit".
  10.  
  11. * Enemies actually know how to use heal skills now, and are more likely to use them when enemies are on lower health
  12.  
  13. * More moves relieve SLIGHT amounts of stress, at the cost of stress generally piling on much, MUCH more
  14.  
  15. * Gem stack sizes have been increased, but their values have been nerfed a little bit!
  16.  
  17. * Most classes now increase stack limits, though by different amounts! The Antiquarian increases gold stacks by 750, and other classes either increase it by 250, 150 or 50.
  18.  
  19. * This is very loosely correlated with speed; so "slow" classes like the Leper can carry more than "fast" classes like the Grave Robber.
  20.  
  21.  
  22. Enemy changes:
  23.  
  24. * Most stress based attacks have had their stress pretty much halved! ...But they pretty much all have a chance to add the Horror debuff; in small amounts, but it does add up.
  25.  
  26. * Necromancer fight revamped to be more than a glorified Slime!
  27.  
  28. * Enemies are more likely to heal, and their heals are actually beneficial heals; so less of the "how dare you have the audacity to give that maggot 3 health how dDARE YOU" moments
  29.  
  30. * Reinforcements now drop loot!
  31.  
  32. * Ditto with enemies that summon other enemies - they drop loot now!
  33.  
  34. * Groupers now have 100% crit chance and 50 speed; this is a nerf
  35.  
  36. List of changes by character:
  37.  
  38.  
  39. Abomination:
  40.  
  41. * Beast's Bile now does a slight amount of damage, but stresses out the Abom a little bit
  42.  
  43. * Using Manacles has a knockback, but reduces his PROT a little
  44.  
  45. * Rage, Rake and Slam all heal stress slightly, but give the Abom a very slight Horror effect. This will always result in a net gain of stress, so be careful!
  46.  
  47. * Absolution heals more stress
  48.  
  49. * Transforming down heals more stress
  50.  
  51. * Transforming up deals less stress... but has a chance to inflict slight Horror!
  52.  
  53.  
  54. Arbalest:
  55.  
  56. * Has a chance to find Bandages when looting things/winning a battle
  57.  
  58. * Rallying Flare now increases the torch level a lot more and buffs
  59.  
  60.  
  61. Antiquarian:
  62.  
  63. * Now finds slightly more loot! Has a chance to find an extra minor antique when interacting with curios/in battles, or some extra gold.
  64.  
  65. * Get Down now gives her a slight stress heal
  66.  
  67. * Emboldening Vapours now increases blight/bleed resistance.
  68.  
  69. * Flashpowder now decreases dodge slightly, but is still for the most part useless
  70.  
  71.  
  72. Bounty Hunter:
  73.  
  74. * Finish Him has been reworked - it now deals 15% (at level 1) to 35% (at level 5) more damage to people if they're marked, bleeding, blighted or stunned. It has a base penalty of 15%, but this means you could deal a total of **225% of base damage** against particularly stubborn enemies if they're hurt enough!
  75.  
  76. * His mark now does damage again. Because pointing people to death!
  77.  
  78. * Hook And Slice and Come Hither have been combined together! The new "Yank And Slice" skill deals slightly less bleed than the old H&S, but pulls enemies forward 3 ranks.
  79.  
  80. * Come Hither has been changed into "Move Up!" It pulls a party member to the front, and gives them a speed/damage buff. Think Emboldening Vapours combined with "wait, I can use my Leper again!"
  81.  
  82. * Flashbang's been reworked, due to Uppercut being... well, a better skill (in my opinion!) Now renamed Disarming Blast, it's a riposte skill. The skill itself hits all enemies for zero damage, but applies a Stun Resist debuff. His riposte stuns an enemy (!!!!!) and also deals very minimal damage.
  83.  
  84.  
  85. Crusader:
  86.  
  87. * Bulwark is actually useful now! It gives the Crusader a "riposte", which greatly increases healing done to him and has a 90% chance of a small (2) heal whenever he's hit. This is to focus it to more being a self-preservation move, and is especially useful against enemies that love abusing marks.
  88.  
  89. * Battle Heal now heals a *small* amount of stress, though not as much as Inspiring Cry
  90.  
  91. * Inspiring Cry now heals a little more stress! Just a little though!
  92.  
  93. * Has a chance to find Holy Water when interacting with a curio/winning a battle
  94.  
  95.  
  96. Grave Robber:
  97.  
  98. * Pick To The Face has been revamped so it's no longer usually worse than Thrown Dagger (hopefully!) It now moves the GR forward 1 spot, pulls an enemy forwards, and has a chance to cause small bleeds. However, it's got much smaller damage!
  99.  
  100. * Shadow Fade now reduces its target's ACC
  101.  
  102. * Toxin Trickery heals her a little, but doesn't give her a jillion speed (only a squillion now)
  103.  
  104.  
  105. Hellion:
  106.  
  107. * Her "exhaustion" debuffs are now pretty awful to reduce the efficiency of spamming OP moves
  108.  
  109. * Adrenaline Rush improves the amount of healing she receives by a lot!
  110.  
  111. * Breakthrough has been revamped - it now can only be used from the back 2 lines, impales all 4 enemies, moves her forwards 4, deals more damage and has a *slight* bleed chance, but stuns the Hellion and exhausts her for longer, and harder. (Think Finale, but worse!)
  112.  
  113.  
  114. Highwayman:
  115.  
  116. * Damage buffed slightly
  117.  
  118. * Wicked Slice now has no attack modifier (was +15%) - this nerf makes Open Vein almost viable...
  119.  
  120. * ... and Open Vein's also been buffed, now bleeds for 1 more damage
  121.  
  122. * Tracking Shot now actually marks a target, and has slightly increased damage.
  123.  
  124. * Pistol Shot's Crit chance has been boosted, to make a more of a "do I want to kill that enemy, or do I want to kill that enemy *in style*" move
  125.  
  126. * Grapeshot now hits everyone, has even less damage, but has a **positive** crit modifier - more of a stress healing move than anything!
  127.  
  128.  
  129. Houndsmaster:
  130.  
  131. * Hound's Harry now deals a little more damage. Just a little!
  132.  
  133. * Lick Wounds now gives a little stress heal
  134.  
  135. * Cry Havoc now is a GUARANTEED stress heal for a tiny amount plus the chance for a slight amount more
  136.  
  137. * Can find dog treats when winning a battle/interacting with a curio
  138.  
  139. * Dog treats can be sold for a tiny amount, so don't feel bad for not using them!
  140.  
  141.  
  142. Jester:
  143.  
  144. * Finale now shuffles him instead of moving him straight to the back - but also has even more insane crit chance, and bleed!
  145.  
  146. * Solo now has a tiny chance to shuffle each enemy- this is to make Solo spamming almost viable!
  147.  
  148. * Inspiring Tune heals a little more stress
  149.  
  150.  
  151. Leper:
  152.  
  153. * Disease resistance lowered!
  154.  
  155. * Hew now has a small, slight, but long-lasting bleed chance
  156.  
  157. * Intimidate now increases his damage and heals him *slightly* of a little stress
  158.  
  159. * Revenge has now been put up to the max - it stresses out the Leper and the debuff's even greater (reducing ACC, Dodge, Prot and adding more stress received). However, this move can be used up to 5 times per **turn**! Also, the buff's been increased a little. So, if you want an insane, stressed out Leper that will obliterate everything but miss a lot, spam this move!
  160.  
  161. * Can do his usel- uh, healing/buffing skills from the back 2 lines, so you're not totally screwed when you accidentally use Solo
  162.  
  163.  
  164. MaA:
  165.  
  166. * Buffs have been buffed in their buffiness
  167.  
  168. * Riposte now knocks enemies back a spot, or at least has a small chance to
  169.  
  170.  
  171. Occultist:
  172.  
  173. * Vulnerability Hex and Weakening Curse have been joined together into... uh... Weakulnerability Crex? It's a mark that reduces Dodge, Prot and deals small damage - an offensive marking skill (ish!)
  174.  
  175. * Sacrificial Stab now has a chance to bleed
  176.  
  177. * Floor spaghetti buffed a little to almost match the usefulness of ceiling spaghetti, although it doesn't spam pasta against multiple people (as that would be a step-ghetti too far!)
  178.  
  179. * Wyrd Reconstruction will heal anyone who's already bleeding for 1 additional health (so no 0 rolls!), when upgraded to level 3. It also heals bleeding people for 2, and blighted people for 1 on top of whatever heal he gets when upgraded to level 5! However, this comes at the cost of a higher bleed chance and duration!
  180.  
  181. * Wyrd now adds overhealing effects, because uber-heals needed a buff apparently
  182.  
  183. * New skill added to replace the Vulnereakening Hurse - Eldritch Coursing. Lowers the light level but severely increases the Occultist's healing done, speed, and crit.
  184.  
  185. * Daemon's Push now has a slight stun chance
  186.  
  187.  
  188. Plague Doctor:
  189.  
  190. * Battlefield Medicine heals for more... just slightly though!
  191.  
  192. * Noxious Blast has been buffed to be less of a front-line hitting direct downgrade to Plague Grenade. Conversely. PG has been changed to hit the back 3 ranks and slightly less blight, because arbitrariness!
  193.  
  194. * Has a chance to find Antivenom when looting things/winning a battle
  195.  
  196.  
  197. Vestal:
  198.  
  199. * Divine Grace now slightly heals stress and overheals slightly - it grants a very slight, long-lasting Max HP buff.
  200.  
  201. * Has a small chance to find Holy Water or a Torch (or 2!) when looting things/winning a battle
  202.  
  203. Update 0.2:
  204.  
  205. * More stress-dealing enemies now inflict Horror, and a couple of them that I totally didn't forget about (Drummers, Wretches, Thralls, Crones...) have been horror-ified and buffed. Might wanna really focus them down!
  206.  
  207. * Reverted Disarming Blast for the BH back to its original skill; while he's got 2 stun skills I guess they *do* serve different purposes!
  208.  
  209. * Replaced the Arbalest's mark with "Aim Up" - it lowers her speed by a LOT and reduces her damage by 50% (decreasing with each level, so 50% then 47%...), but marks a target and gives her +70% crit rate (increasing to +80%) against marked targets. All this is only for the next turn though! Also, it can be used from any position; she doesn't have to be in the backlines to point at someone!
  210.  
  211. * Battlefield Bandage now can heal everyone, because why not?
  212.  
  213. * Bola now has a chance for shuffle!
  214.  
  215. * Rallying Flare has been changed up! It now only clears the mark on one target, to make leading that one boss into a Riposte-induced demise a little more fun (and to stop scumming the hell out of that fight). It still clears all stuns though, and grants an Acc/Crit buff to everyone.
  216.  
  217. * Finish Him has been buffed a little, so it's not strictly worse than CB at level 0
  218.  
  219. * Quite a few AoE attacks were just OP; Hew and Breakthrough, notably. These have had their damages nerfed.
  220.  
  221. * Inspiring Tune and Inspiring Cry were just flat out "what the fuck were you thinking Jack?!" levels of broken, especially with the Bright Tambourine. So they've gotten nerfed!
  222.  
  223. Update 0.3:
  224.  
  225. * Gem drop rate buffed!
  226.  
  227. * Journal page drop rate nerfed, because pieces of paper take up too much space
  228.  
  229. * Diseases... are MUCH more tricky to get rid of. The Sanitarium now has a 0% chance of getting rid of multiple diseases at once. Snuff Box has been nerfed into a skill that should only take up 2 time slots (it only cures disease on the GR now), and Leeches has been changed into a group-cure/heal skill. Take care when in the Cove!
  230.  
  231. * Spiders just got a little harder to deal with... well, a LOT harder. Their dodge and damage have been reduced slightly, but there's a new disease in town - Arachnophobia. Found through random disease (or just through getting webbed/bitten/spat on by them), it DESTROYS your accuracy against them, and also increases your stress taken by them. Oh, and they also cause stress!
  232.  
  233.  
  234.  
  235. To-do list:
  236.  
  237. * More boxes, heads, and enemy-centric trinkets! Ever wanted a sword that gives you a jillion crit chance and a bazillion speed? Get after those Groupers then!
  238.  
  239. * New monster encounters - more squads that are focused and optimized to really mess you up. Like 3 Bone Arbalists in a row, or random Flesh segments appearing!
  240.  
  241. * Dungeon-exclusive random encounters: the Pustulant Reanimator, the Amalgamation, the Violet Birther and the Spawn of Dust. Bonus points for guessing who's in which dungeon!
  242.  
  243. * A couple more town event fights!
  244.  
  245. * Make diseases less of a nuisance, and more of a "oh crap" moment when you come out of a dungeon with 50 types of plague!
  246.  
  247. * [INFINITE SHAMBLER OPPORTUNITIES]
  248.  
  249. * Rework/tweak each boss fight - the Necromancer should be done by now, but there's still 7 main ones to go!
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