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- object *temp;
- temp = new Sphere(vector3(40.0,0.0,10.0 ), 10.0);
- temp->setColor(0.0,1.0,0.0);
- temp->setCoEfficients(0.4,0.2,0.2,0.2);
- temp->setShine(10);
- objects.push_back(temp);
- //temp= // Center(0,0,10), Radius 10
- temp = new Sphere(vector3(-30.0,60.0,20.0), 20.0);
- temp->setColor(0.0,0.0,1.0);
- temp->setCoEfficients(0.2,0.2,0.4,0.2);
- temp->setShine(15);
- objects.push_back(temp);
- temp = new Sphere(vector3(-15.0,15.0,45.0),15.0);
- temp->setColor(1.0,1.0,0.0);
- temp->setCoEfficients(0.4,0.3,0.1,0.2);
- temp->setShine(5);
- objects.push_back(temp);
- vector3 light1(70.0,70.0,70.0);
- lights.push_back(light1);
- vector3 light2(-70.0,70.0,70.0);
- lights.push_back(light2);
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