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Oct 14th, 2019
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  1. You know the script. You wake up in a place you've never seen before, with a whole bunch of complete strangers and there's a mysterious voice or a mascot or what have you ready to let you know how things are going to work around here.
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  3. The rules are simple: You're trapped here, with no hope of release or rescue. You've been provided with all the basic necessities you need to live comfortably, and all you have to do is settle down and live out the rest of your days here in peace. But if you can't do that -- if you're really so desperate to escape that you'll do anything -- then there's one teeny tiny thing you have to do first.
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  5. All you have to do is kill somebody.
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  7. But it's not quite that simple. Every death will be followed by a period of investigation, followed by a trial in which the survivors will attempt to solve the mystery and out the culprit. If the survivors guess correctly and out the culprit, the killer is executed and life goes on. But if the survivors guess wrong, then the culprit is free as a bird and everyone else is executed.
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  9. Even with the promise of freedom, can you really bring yourself to kill so many other people?
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  11. Settings
  12. High School - A classic! Doesn't matter if you're too old or too young to be in high school -- you've been enrolled and the only way for you to graduate is to kill a fellow student. But hey, the faculties are nice!
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  14. Tropical Island - Weren't you just hankering for a nice tropical vacation? No? Too bad! You're going to have a nice sunny vacation at the beach and if you don't like it, just kill someone and go home. Simple!
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  16. Prison - It doesn't matter if you don't remember committing any crime; you've been tried and found guilty of something or other and now you can go ahead and rot away in jail. If you ever want to see the sunlight again, better put that criminal mind to good use and get rid of your inmates.
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  18. Space Station - THE FINAL FRONTIER... Everything is very chrome and high-tech and shiny and there's all sorts of neat futuristic doodads at your fingertips. It'd be cool, if it wasn't for the murder thing.
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  20. Shopping Mall - It worked so well for those zombie apocalypse survivors, surely you'll have no trouble living here as well! Yes, there is a Starbucks, of course.
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  22. Haunted House - There are restless spirits here, and they want company.
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  24. Theme Park - Spoiler, the theme is death.
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  26. Wildcard! - None of the above scratch your murder itch? Go wild and come up with your own setting!
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  29. Downtime
  30. Excuse Me, Who Are You? - You've just woken up in this weird place and you have no idea what's going on. But hey -- maybe this stranger's more informed than you. Or maybe you can put your heads together and investigate what's going on.
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  32. Social Link Go! - Well, if you're going to be stuck in here for however long, you might as well get to know the people stuck in here with you. You've got plenty of rooms to explore together and there's enough to do to keep you occupied. How do you plan on passing time without killing each other?
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  34. Vending Machine Woes - Somewhere in this place there's a mysterious vending machine that spits out all manner of bizarre items and occasionally dispenses items that belong to you and the other people trapped here. You've got a fat stack of tokens and nothing to lose.
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  36. Office Hours - One of you isn't a participant, you're one of the people running the game, and you've got an open door policy. Come beg for mercy, complain about the latest motive, or just try to Social Link the host. Or maybe the purpose of your visit is more sinister, and you're a mole or potential culprit looking for a little advice. I'm not the boss of you.
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  38. Wildcard! - GO WILD AND BE FREE (or as free as you can be here, anyways)
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  41. PUTTING THE MURDER IN MURDER GAME
  42. Motive - Your mysterious overseer has decided there's not nearly enough murder going on and so they've ~helpfully~ given you a little push to do the deed. Maybe one of your loved ones is in danger, maybe they're offering more money than you could ever dream of or they're threatening to reveal your deepest darkest secrets. Whatever is it, would you kill for it?
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  44. Murder - WELL APPARENTLY, YES. Are you a killer or are you being killed? Either way, someone's not walking away from this alive.
  45. Body Discovery - Rise and shine, murdergame! It's a brand new day and someone's dead. Better get investigating!
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  47. Trial - You know how this one goes. Line up all your evidence and sniff out the killer -- or sit there and sweat and hope no one works out you're the murderer. Will they go down with a confession or put up a fight?
  48. Afterparty - You've survived another trial, but more of your friends have died. Even without the executions, trials are a stressful enough affair. It's time to destress and lick your wounds and support each other.
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  50. Deadland - Death's (usually) not the end in these games. Victim or culprit, you're waking up again! Is this place just a ghostly reflection of where you were already trapped, or is it an entirely new prison? Can you see your still-living comrades or not? Oh, and have fun meeting whoever killed you or vice versa. Not to mention the people you thought were already gone forever.
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  52. Mastermind - It's the end. It's time to uncover all the mysteries behind this murder game -- and find out just who trapped you here. Are they really an unconnected party, or is the mastermind someone among you...?
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  54. Freedom - Just as it says -- you're finally free, but at what cost? Have those you love been returned to you, or are you still reduced to just those who made it to the end? Are you on your own, or is anyone here to help you? And more importantly, how the hell are you going to get home?
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  56. Wildcard - YOU KNOW WHAT TO DO
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