I_Am_Lolbro

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Nov 30th, 2015
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  1. title
  2. op like completely stolen from @KyleCole
  3.  
  4. (this is intro example)
  5.  
  6. Hi! This thread is meant for players who are looking for help on how to build around certain common/effective cores
  7. or dont know where to continue with their current core. (if it's listed here) This thread will also serve as a good
  8. general guideline from multiple different perspectives of a certain core, given by all sorts of users. Keep in mind
  9. when donating a team, make sure it is tested, not theorymonned or played with once! Also as a sidenote, please keep
  10. suggested cores at B- or higher viability.
  11.  
  12. (actual checklists and team examples)
  13.  
  14. General
  15. [hide=General NU checklist]
  16. High Priority
  17.  
  18. -Fighting-type resist*
  19. -Flying-type resist*
  20. -Ground-type resist or immunity
  21. -Normal-type resist*
  22. -Water-type resist
  23. *if the resist you choose isn't a hard counter to the most common Pokemon of this type, I'd reccomend adding at least one more resistance to it.
  24.  
  25. Medium Priority
  26.  
  27. -Check to +1/+1 Malamar
  28. -Check to CM Psychic-types
  29. -Check to Klinklang
  30. -Check to Lilligant / Vivillon
  31. -Electric-type immunity
  32. -Fire-type resist
  33.  
  34. Low Priority
  35.  
  36. -If 2/3 of your team is weak to Stealth Rock, I would always prioritize a Defog or Rapid Spin user.
  37. -Choice Scarf user or Pokemon that deal with all threats base 105 Speed and above (examples below)
  38. -Archeops
  39. -Liepard
  40. -Pyroar
  41. -Scyther
  42. -Swellow
  43. -Tauros​
  44. [/hide]
  45.  
  46. Sawk+Skuntank (I'm not a huge user of this, pardon my lack of knowledge)
  47. [hide=SawkTank]
  48. Sawk+Skuntank Offense by Hootie
  49. [IMG]http://www.serebii.net/pokedex-xy/icon/435.png[/IMG][IMG]http://www.serebii.net/pokedex-xy/icon/539.png[/IMG][IMG]http://www.serebii.net/pokedex-xy/icon/178.png[/IMG]
  50. [IMG]http://www.serebii.net/pokedex-xy/icon/479f.png[/IMG][IMG]http://www.serebii.net/pokedex-xy/icon/549.png[/IMG][IMG]http://www.serebii.net/pokedex-xy/icon/112.png[/IMG]
  51.  
  52. Slot 1-Sawk
  53. Slot 2-Skunk-Checks psychics and ghosts for Sawk to click CC more freely
  54. Slot 3-Fighting Check-Team really gets hit hard by fighters at this point, musharna and xatu fit well here, some of these even carry rocks
  55. Slot 4-Speed Control-Team is lacking anything faster than jolly sawk at this point
  56. Slot 5-Fast Wincon/Offensive Rhydon check-team has no wincon and nothing appreciates switching in on Rhydon
  57. Slot 6-Bulky Pivot/Fire Resist-Rhydon goes well here as it helps the team with normal and fire types as well as providing rocks
  58. **Important notes**
  59. -Hazard Removal-is not necessary as in general the team wont be murdered by entry hazards anyway, and the general offensive/hard hitting nature of the team, as well
  60. as taunt from skunk puts pressure a lot of pressure on setters to get up hazards
  61. -Keep up offensive pressure-related to the point above, teams like this like making predictions and playing aggresive to where down common checks to their offensive threats
  62. [/hide]
  63.  
  64. Kangaskhan+Spike Stack
  65. [hide=KangaSpikes r broken lol]
  66. KangaSpikes by Blaziken1337
  67. [IMG]http://www.serebii.net/pokedex-xy/icon/479.png[/IMG][IMG]http://www.serebii.net/pokedex-xy/icon/569.png[/IMG][IMG]http://www.serebii.net/pokedex-xy/icon/115.png[/IMG]
  68. [IMG]http://www.serebii.net/pokedex-xy/icon/467.png[/IMG][IMG]http://www.serebii.net/pokedex-xy/icon/565.png[/IMG][IMG]http://www.serebii.net/pokedex-xy/icon/549.png[/IMG]
  69.  
  70. Slot 1-Kangaskhan(duh)-Puts a lot of pressure on opposing teams with strong priority in sucker and stab fake out
  71. Slot 2-Hazard Stacker #1-Generally best option is garbodor, provides the good fighting check as well as the infamous tspikes+kanga combo
  72. Slot 3-Hazard Stacker #2-Something with stealth rocks, than can also check powerful mons like cheops
  73. Slot 4-Tspikes Synergy #2-Rotom is almost mandatory on Kangaspikes, being able to abuse hex at will
  74. Slot 5-Special Tank-The team has nothing much for anything not hitting on the physical side, also lacks special wallbreaking power
  75. Slot 6-Wincon, a linoone or a lilligant goes well here for their ability to easily clean up opposing teams thanks to hazard damage, with their boosts up, of course
  76. [/hide]
  77.  
  78. Rain
  79. [hide=ezpz weather winz]
  80. Lolbro Rain
  81. [IMG]http://www.serebii.net/pokedex-xy/icon/089.png[/IMG][IMG]http://www.serebii.net/pokedex-xy/icon/272.png[/IMG][IMG]http://www.serebii.net/pokedex-xy/icon/510.png[/IMG]
  82. [IMG]http://www.serebii.net/pokedex-xy/icon/141.png[/IMG][IMG]http://www.serebii.net/pokedex-xy/icon/062.png[/IMG][IMG]http://www.serebii.net/pokedex-xy/icon/419.png[/IMG]
  83.  
  84. Slot 1-Bulky Setter/Tspike absorber-Setter with good bulk and longevity, with the ability to remove tspikes, which is rly good for rain
  85. Slot 2-Abuser #1-Just Standard abuser
  86. Slot 3-Quick Rain pivot-This slot is really only applicable to liepard, the utility of prankster rain, knock off and a really good speed tier make it an ideal choice
  87. Slots 4/5-Rain Abusers #2/#3-More Rain abusers
  88. Slot 6-FAST rain abuser, something to revenge kill pokemon with <106 speed outside of rain, as well as benefitting from rain itself
  89. [/hide]
  90. **important notes**
  91. Archetype-This is pretty much the same for Sun(if you want me to provide a seperate sun description, I will gladly do so)
  92. GOTTA GO FAST-Keep rain up, keep offensive pressure through the roof, standard HO shit
  93.  
  94. I know most sprites are out of order, if this gets approved I'm re-ordering them, dwdw. My grammar/word choice is probably rly bad, but this is my first thread
  95. application :/. Feedback is appreciated!
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