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a guest Aug 18th, 2018 62 Never
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  1. Why OpenGL ES functions cannot be called from another thread
  2. glVertexPointer(... supply vertex positions ...)
  3. glTexCoordPointer(... provide texture positions ...)
  4. /* and supply a few other pointers, maybe bind a texture */
  5.  
  6. glDrawArrays(... draw some geometry ...)
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