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- Initialize engine version: 5.5.1p4 (70301f5c2872)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GT 650M (ID=0xfd1)
- Vendor: NVIDIA
- VRAM: 2018 MB
- Driver: 10.18.10.4358
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless)
- Platform assembly: D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\clipper_library.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\clipper_library.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Gamesight.Track.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Gamesight.Track.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll into Unity Child Domain
- - Completed reload, in 0.284 seconds
- Platform assembly: D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.dll (this message is harmless)
- Platform assembly: D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Xml.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 2.074062 ms
- Default codepage number is 437.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Bootload CheckFreetypeLibrary
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Mono.Security.dll (this message is harmless)
- Platform assembly: D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Configuration.dll (this message is harmless)
- Platform assembly: D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Xml.Linq.dll (this message is harmless)
- Platform assembly: D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.462285 ms
- [AVProVideo] Initialising AVPro Video (script v1.3.9 plugin v1.3.9) on NVIDIA GeForce GT 650M/Direct3D 11.0 [level 11.0] (MT True)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [AVProVideo] Opening D:/Games/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/AMPLITUDE Studios.mp4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 7187.
- Total: 1.718865 ms (FindLiveObjects: 0.620255 ms CreateObjectMapping: 0.530563 ms MarkObjects: 0.552874 ms DeleteObjects: 0.014279 ms)
- [AVProVideo] Using player type MF-MediaEngine-Software
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GraphicsDiagnosticsComponent is disabled because command line argument --diagnostic is not found
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 447)
- Platform assembly: D:\Games\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Data.dll (this message is harmless)
- Fallback handler could not load library D:/Games/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/libc
- Fallback handler could not load library D:/Games/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/.\libc
- Fallback handler could not load library D:/Games/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/libc
- System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Games\Steam\steamapps\mono\mono\mini\mono.exe
- at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
- System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Games\Steam\steamapps\mono\mono\mini\mono.exe
- at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
- System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Games\Steam\steamapps\mono\mono\mini\mono.exe
- at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
- Unloading 7 Unused Serialized files (Serialized files now loaded: 2)
- Unloading 35742 unused Assets to reduce memory usage. Loaded Objects now: 92523.
- Total: 196.685608 ms (FindLiveObjects: 7.891966 ms CreateObjectMapping: 10.750049 ms MarkObjects: 166.211441 ms DeleteObjects: 11.830811 ms)
- [AVProVideo] Opening D:/Games/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/Gui/BackgroundStatic.MP4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [AVProVideo] Using player type MF-MediaEngine-Software
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at LobbySlot.FindUsername (ILobbySlotProvider slotProvider, Amplitude.Interop.SteamID steamId) [0x00000] in <filename unknown>:0
- at Session.GenerateSessionName () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.OnSessionCreated () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler`1<Amplitude.Unity.Session.SessionChangeEventArgs>:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs)
- at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in <filename unknown>:0
- at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in <filename unknown>:0
- at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- MainMenu ExitToDesktop
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [AVProVideo] Shutdown
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MainMenu ExitToDesktop
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 2928 -> priority: 1
- Thread -> id: 3ff8 -> priority: 1
- Profiler is not supported in this build
- (Filename: Line: 47)
- Profiler is not supported in this build
- (Filename: Line: 75)
- Profiler is not supported in this build
- (Filename: Line: 103)
- Disposing(False)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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