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- <config>
- <!-- This parameter specifies the name the server will be visible as in the ingame server browser
- and on Game-Monitor. It is a required parameter. -->
- <servername>Abstract Movie Development</servername>
- <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only
- needed for professional servers and should be left blank otherwise.
- This parameter specifies the IP to use for servers that have multiple IP addresses. If left
- blank, it will default to server's standard local IP address. -->
- <serverip>5.38.170.59</serverip>
- <!-- SERVERIP SHOULD BE LEFT BLANK UNLESS YOU ARE SURE OF WHAT YOU ARE DOING -->
- <!-- This parameter specifies the UDP port on which the server will be accepting incoming player
- connections; default value: 22003. It is a required parameter. -->
- <serverport>83</serverport>
- <!-- This parameter specifies the number of maximum player slots available on the server; default
- value: 32. It is a required parameter. -->
- <maxplayers>32</maxplayers>
- <!-- This parameter specifies whether the builtin http server will be used.
- Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
- <httpserver>1</httpserver>
- <!-- This parameter specifies the TCP port on which the server will be accepting incoming http
- connections. It can be set to the same value as <serverport>. It is a required parameter
- if <httpserver> is set to 1. -->
- <httpport>22005</httpport>
- <!-- If set, this parameter specifies the external URL from which clients will be able to download
- needed resources ingame. Otherwise they will download them directly from the server. -->
- <httpdownloadurl></httpdownloadurl>
- <!-- This parameter specifies whether the client files for hosting on an external web server should be
- automatically copied into mods/deathmatch/resource-cache/http-client-files/
- Only relevant if <httpdownloadurl> is set.
- Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
- <httpautoclientfiles>1</httpautoclientfiles>
- <!-- This parameter is deprecated. Please use httpmaxconnectionsperclient instead-->
- <httpconnectionsperclient></httpconnectionsperclient>
- <!-- This parameter limits the number of http connections each client can make. Depending on the type
- of http server that is used, a lower figure may reduce download timeouts.
- Available range: 1 to 8. -->
- <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient>
- <!-- This parameter limits the number http connections that an IP can initiate over a short period of time.
- Available range: 1 to 100. default value: 20 -->
- <httpdosthreshold>20</httpdosthreshold>
- <!-- This parameter specifies what types of checks the clients should make to ensure there has
- been no tampering with certain settings.
- Values: 0 - disabled , -1 - everything. default value: -1. -->
- <verifyclientsettings>-1</verifyclientsettings>
- <!-- Comma seperated list of disabled anti-cheats.
- e.g. To disable anti-cheat #2 and #3, use: 2,3 -->
- <disableac></disableac>
- <!-- This parameter specifies whether communications between the server and client is encrypted.
- Encryption can help prevent network data being viewed and modified.
- Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
- <networkencryption>1</networkencryption>
- <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After
- disconnection, clients will be given an opportunity to download an update.
- If left blank, this setting is disabled and there are no restrictions on who can connect.
- Version numbers are described here: http://wiki.multitheftauto.com/wiki/GetPlayerVersion
- and look like this: 1.1.0-9.03100.0 -->
- <minclientversion></minclientversion>
- <!-- Recommended client version. When connecting, if clients have a lower version, they will be given
- the option to download an update.
- If left blank, this setting is disabled. -->
- <recommendedclientversion>1.1.1</recommendedclientversion>
- <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to
- be visible in the ingame server browser. An additional UDP port needs to be available for this to
- work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port
- will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. -->
- <ase>0</ase>
- <!-- This parameter allows you to disable LAN broadcasting. -->
- <donotbroadcastlan>0</donotbroadcastlan>
- <!-- If set, players will have to provide a password specified below, before they can connect to the
- server. If left blank, server doesn't require a password from them. -->
- <password></password>
- <!-- This parameter reduces the server's bandwidth usage by using various optimizations.
- Values: none, medium or maximum ; default value: medium -->
- <bandwidth_reduction>medium</bandwidth_reduction>
- <!-- Specifies the location and file name of this servers unique private key.
- This is used to prevent private files saved on the client from being read by other servers.
- More infomation about client private files can be found here: http://wiki.multitheftauto.com/wiki/Filepath
- Keep a backup of this file in a safe place. Default value: server-id.keys-->
- <idfile>server-id.keys</idfile>
- <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. -->
- <logfile>logs/server.log</logfile>
- <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues.
- If left blank, this file is not used -->
- <authfile>logs/server_auth.log</authfile>
- <!-- This parameter specifies the location and name of the Access Control List settings file. If left
- blank, server will use acl.xml file, located in the same folder as this configuration file. -->
- <acl>acl.xml</acl>
- <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. -->
- <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>
- <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
- <scriptdebugloglevel>0</scriptdebugloglevel>
- <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
- <htmldebuglevel>0</htmldebuglevel>
- <!-- Specifies the frame rate limit that will be applied to connecting clients.
- Available range: 25 to 100. Default: 36. -->
- <fpslimit>100</fpslimit>
- <!-- Specifies whether or not players should automatically be logged in based on their IP adresses -->
- <autologin>0</autologin>
- <!-- This parameter specifies whether or not to enable player voice chat in-game
- Values: 0 - disabled , 1 - enabled -->
- <voice>1</voice>
- <!-- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective.
- Higher settings use more bandwidth and increase the sampling quality of voice chat
- Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 -->
- <voice_samplerate>1</voice_samplerate>
- <!-- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective.
- Higher settings use more bandwidth and increase the the overall quality of voice chat
- Available range: 0 to 10. Default - 4 -->
- <voice_quality>5</voice_quality>
- <!-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings.
- If not set, MTA handles this automatically. Use with care. -->
- <!-- <voice_bitrate>24600</voice_bitrate> -->
- <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module>
- parameter(s). Optional parameter. -->
- <!-- <module src="sample_win32.dll"/> -->
- <!-- <module src="sample_linux.so"/> -->
- <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped.
- To specify several resources, add more <resource> parameter(s). -->
- <resource src="admin" startup="1" protected="0"/>
- <resource src="defaultstats" startup="1" protected="0"/>
- <resource src="helpmanager" startup="1" protected="0"/>
- <resource src="joinquit" startup="1" protected="0"/>
- <resource src="mapcycler" startup="1" protected="0"/>
- <resource src="mapmanager" startup="1" protected="0"/>
- <resource src="parachute" startup="1" protected="0"/>
- <resource src="resourcebrowser" startup="1" protected="1" default="true"/>
- <resource src="resourcemanager" startup="1" protected="1"/>
- <resource src="scoreboard" startup="1" protected="0"/>
- <resource src="spawnmanager" startup="1" protected="0"/>
- <resource src="voice" startup="1" protected="0" />
- <resource src="votemanager" startup="1" protected="0"/>
- <!-- <resource src="freeroam" startup="1" protected="0"/> -->
- <resource src="webadmin" startup="1" protected="0"/>
- <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. -->
- <resource src="multistunt" startup="1" protected="0"/>
- </config>
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