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Kyouki

Slave Musth

Aug 24th, 2019
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  1. [center][img]https://i.imgur.com/wpn9IOu.gif[/img]
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  3. [size=2]As the fairy migration surged towards its conclusion. The magic dust seemed at its peak, permeating everyone and everything. The impish little bastards determined to go out with a bang...or maybe even revenge for all those poor tormented experimental souls that had been lost! Was it odd that the slaves seemed to take on attitudes during the final week as the glitter littered the cages? Something deep within the physiology of their beings had triggered a dangerous increase in testosterone that would break through to the surface. Hormones and muscles raging. Hyperactivity and the need to release this energy giving many an uncharacteristically aggressive tendency. That would make even those within the harem or with the sweetest nature be made to act out.
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  5. One slave in particular. A hulking beast of an elephant seemed to hulk out with this newfound power. The thick stink of musk over the rippling ten foot structure. The sides of his colossal skull leaking with pheromone infused sweat glands. The girth of shaft bulged underneath his meager loincloth. Veins popping over forehead and eyes reddened by the madness. Ivory tusks thickened by the increased levels. Swept up into deadly arching spears. As he slammed himself into the bars denting the untrained pen. Guards rushed in to respond. Opening the gates to try and restrain him but have been knocked back and now a rush of slaves have broken free![/size]
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  7. [u][b][color=red]How to Play[/color][/b][/u]
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  9. [size=2]This is a slave break scenario. Slave participates will be running, bashing, biting, scratching or humping their way towards freedom. Patrons, staff, and even other slaves (not effected by the fairy magic) are encouraged to try and wrangle them in.[/size]
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  11. [i]Route of Escape[/i]
  12. Atrium [color=red]->[/color] Garden [color=red]->[/color] Beach [color=red]->[/color] Jungle
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  14. [size=2]Using the Drakorian like dice system. Roll 1d2 1=miss 2=hit. If successful: Roll 1d20 for damage. All players will start with [b]30HP[/b]. Dropping to 0 = you have been knocked out or if a slave you are captured. One attack per-round.
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  16. Every [u]3 posting rounds[/u] the scene will be changed to the next path in the escape process. Any slave who makes it to the jungle with any health left will be considered as having escaped. All others are recaptured.
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  18. *I encourage the further plotting of slave hunters, mercenary involvements, and wanted posters in order to catch those who managed to get away.[/size]
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  20. [b][u][color=red]Where[/color][/u][/b]
  21. [size=2]Starting in the Atrium. Type *IC[/size]
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  23. [b][u][color=red]When[/color][/u][/b]
  24. [size=2]Saturday the 31st. @6pm FST[/size][/center]
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