thorpedosg

frap6BKt

Aug 6th, 2018
133
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 33.32 KB | None | 0 0
  1. variables:
  2. {joinbonus} = 50
  3. {escapebonus} = 500
  4.  
  5. on damage:
  6. if victim is a player:
  7. damage was caused by lava or fire
  8. if {game.%victim%} is 1:
  9. set {game.%victim%} to 2
  10. set {rseizon.%victim%} to 0
  11. show a title from "&2&lあなたは感染しました!" and subtitle "&6&l人間共を感染させろ...!" to victim for 5 seconds and 10 ticks fade in and 15 ticks fadeout
  12. execute console command "scoreboard players set %victim% zombie 1"
  13. execute console command "scoreboard players set %victim% human 0"
  14. execute console command "scoreboard teams leave human %victim%"
  15. execute console command "scoreboard teams join zombie %victim%"
  16. execute console command "clear %victim%"
  17. execute console command "effect %victim% 15 5 1"
  18. execute console command "effect %victim% 2 5 100"
  19. execute console command "effect %victim% 18 5 100"
  20. execute console command "scoreboard players set %victim% damage 0"
  21. execute console command "scoreboard players tag %victim% add zombie"
  22. broadcast "&9&lInfected &c&l》&4&l☣ &c&l》&a%victim%"
  23.  
  24. command /system []:
  25. executable by: console
  26. trigger:
  27. set {system} to number-arg
  28.  
  29. command /ttt []:
  30. executable by: console
  31. trigger:
  32. set {total} to number-arg
  33.  
  34. command /escape []:
  35. executable by: console
  36. trigger:
  37. set {escapebonus} to number-arg
  38.  
  39. command /gametype []:
  40. executable by: console
  41. trigger:
  42. set {gamemode} to number-arg
  43.  
  44. command /check2:
  45. trigger:
  46. send "%{total}%"
  47.  
  48.  
  49. command /start:
  50. executable by: console
  51. trigger:
  52. loop all players:
  53. if {ready.%loop-player%} is 1:
  54. execute console command "scoreboard players set %loop-player% human 1"
  55. execute console command "scoreboard teams join human %loop-player%"
  56. set {game.%loop-player%} to 1
  57. set {score1.%loop-player%} to 0
  58. set {score2.%loop-player%} to 0
  59. set {score3.%loop-player%} to 0
  60. set {score5.%loop-player%} to 0
  61. set {ready.%loop-player%} to 0
  62. add 1 to {count}
  63. else:
  64. set {join.%loop-player%} to 0
  65. wait 4 seconds
  66. loop all players:
  67. if {game.%loop-player%} is 1:
  68. loop {bullet.%loop-player%} times:
  69. give 1 gold_nugget named "&eAmmo" to the loop-player
  70.  
  71. command /out:
  72. permission: sk.out
  73. trigger:
  74. set {ready.%player%} to 0
  75. set {game.%player%} to 0
  76. set {tdms.%player%} to 0
  77. execute console command "scoreboard players set %player% human 0"
  78. execute console command "scoreboard players set %player% zombie 0"
  79. execute console command "scoreboard players set %player% join 0"
  80. execute console command "scoreboard teams leave zombie %player%"
  81. execute console command "scoreboard teams human zombie %player%"
  82. execute console command "gamemode 2 %player%"
  83. execute console command "ungod %victim%"
  84.  
  85.  
  86. on death:
  87. victim is a player:
  88. attacker is a player:
  89. add 40 to {exp.%attacker%}
  90. send "&9》 &6PlayerKillBonus &e&l《&e50円 &7& &d40EXP&e&l》" to attacker
  91. add 50 to {money.%attacker%}
  92. add 1 to {kill.%attacker%}
  93. execute console command "effect %attacker% 6 10 10"
  94.  
  95. command /end:
  96. executable by: console
  97. trigger:
  98. loop all players:
  99. if {game.%loop-player%} is 1:
  100. set {score1.%loop-player%} to 0
  101. set {score2.%loop-player%} to 0
  102. set {score3.%loop-player%} to 0
  103. set {score5.%loop-player%} to 0
  104. set {game.%loop-player%} to 0
  105. if {game.%loop-player%} is greater than or equal to 2:
  106. set {score1.%loop-player%} to 0
  107. set {score2.%loop-player%} to 0
  108. set {score3.%loop-player%} to 0
  109. set {score5.%loop-player%} to 0
  110. set {game.%loop-player%} to 0
  111.  
  112.  
  113. on damage:
  114. victim is a player:
  115. attacker is a player:
  116. if {game.%attacker%} is 2:
  117. add 25 to {score2.%attacker%}
  118. add 1 to {infect.%attacker%}
  119. if {game.%attacker%} is 3:
  120. add 75 to {score2.%attacker%}
  121. add 1 to {infect.%attacker%}
  122.  
  123. on damage:
  124. victim is a player:
  125. if {game.%victim%} is greater than or equal to 2:
  126. if victim's health - final damage is less than or equal to 4:
  127. if {gamemode} is equal to 1:
  128. execute console command "god %victim%"
  129. set {freeze.%player%} to 2
  130. show a title from "&d&l再生中....." and subtitle "&6&l5秒後に復活します。" to victim for 5 seconds and 10 ticks fade in and 15 ticks fadeout
  131. broadcast "&9%attacker% &6&l》&4&lKill &6&l》&a%victim%"
  132. execute console command "effect %victim% 18 5 20"
  133. wait 5 seconds
  134. execute console command "ungod %victim%"
  135. set {freeze.%player%} to 2
  136. add 1 to {infectkill.%attacker%}
  137. else:
  138. cancel event
  139. execute console command "gamemode 3 %victim%"
  140. add 1 to {infectkill.%attacker%}
  141. show a title from "&d&l再生中....." and subtitle "&6&l5秒後に復活します。" to victim for 5 seconds and 10 ticks fade in and 15 ticks fadeout
  142. execute console command "scoreboard players tag %victim% add restart"
  143. execute console command "effect %victim% 12 100000 10"
  144. execute console command "effect %victim% 10 3 50"
  145. execute console command "effect %victim% 6 3 50"
  146. broadcast "&9%attacker% &6&l》&4&lKill &6&l》&a%victim%"
  147. execute console command "title %victim% times 20 100 20"
  148. execute console command "effect %victim% 15 6 10"
  149. execute console command "effect %victim% 18 7 20"
  150. wait 5 seconds
  151. execute console command "scoreboard players tag %victim% add zombiedeath"
  152. execute console command "gamemode 2 %victim%"
  153.  
  154.  
  155. on any movement:
  156. if {freeze.%player%} is greater than 1:
  157. cancel the event
  158.  
  159. command /freeze:
  160. permission: sk.freeze
  161. trigger:
  162. set {freeze.%player%} to 2
  163. wait 5 seconds
  164. set {freeze.%player%} to 0
  165.  
  166.  
  167. on damage:
  168. victim is a player:
  169. if victim's health - final damage is less than or equal to 9:
  170. if {game.%attacker%} is greater than or equal to 2:
  171. if {game.%victim%} is 1:
  172. if {gamemode} is equal to 1:
  173. set {rseizon.%victim%} to 0
  174. set {game.%victim%} to 2
  175. execute console command "god %victim%"
  176. set {freeze.%player%} to 2
  177. execute console command "clear %victim%"
  178. show a title from "&2&lあなたは感染しました!" and subtitle "&6&l人間共を感染させろ...!" to victim for 5 seconds and 10 ticks fade in and 15 ticks fadeout
  179. execute console command "effect %victim% 18 5 20"
  180. wait 5 seconds
  181. execute console command "ungod %victim%"
  182. set {freeze.%player%} to 0
  183. else:
  184. set {rseizon.%victim%} to 0
  185. set {game.%victim%} to 2
  186. show a title from "&2&lあなたは感染しました!" and subtitle "&6&l人間共を感染させろ...!" to victim for 5 seconds and 10 ticks fade in and 15 ticks fadeout
  187. execute console command "scoreboard players set %victim% zombie 1"
  188. execute console command "scoreboard players set %victim% human 0"
  189. execute console command "scoreboard teams leave human %victim%"
  190. execute console command "scoreboard teams join zombie %victim%"
  191. execute console command "clear %victim%"
  192. execute console command "effect %victim% 15 5 1"
  193. execute console command "effect %victim% 2 5 100"
  194. execute console command "effect %victim% 18 5 100"
  195. execute console command "scoreboard players set %victim% damage 0"
  196. execute console command "scoreboard players tag %victim% add zombie"
  197. broadcast "&9&lInfected &c&l》&4&l☣ &c&l》&a%victim%"
  198.  
  199.  
  200. every 1 second in "world":
  201. loop all players:
  202. if {game.%loop-player%} is 1:
  203. add 1 to {score1.%loop-player%}
  204. if {score3.%loop-player%} is greater than 500:
  205. set {score3.%loop-player%} to 500
  206.  
  207. command /first2:
  208. permission: sk.first
  209. trigger:
  210. if {game.%player%} is 1:
  211. show a title from "&2&lあなたは感染しました!" and subtitle "&6&l人間共を感染させろ...!" to player for 5 seconds and 10 ticks fade in and 15 ticks fadeout
  212. execute console command "scoreboard players set %player% zombie 1"
  213. execute console command "scoreboard players set %player% human 0"
  214. execute console command "scoreboard teams leave human %player%"
  215. execute console command "scoreboard teams join zombie %player%"
  216. execute console command "clear %player%"
  217. execute console command "effect %player% 15 5 1"
  218. execute console command "effect %player% 10 10 10"
  219. execute console command "scoreboard players set %player% damage 0"
  220. execute console command "scoreboard players tag %player% add first"
  221. broadcast "&9&lInfected &c&l》&4&l☣ &c&l》&a%player%"
  222.  
  223.  
  224.  
  225. command /first:
  226. permission: sk.first
  227. trigger:
  228. if {game.%player%} is 1:
  229. if {gamemode} is equal to 1:
  230. if {count} is between 1 and 4:
  231. execute console command "scoreboard players tag @r[score_human_min=1] add first2"
  232. if {count} is between 5 and 7:
  233. execute console command "scoreboard players tag @r[score_human_min=1] add first2"
  234. wait 2 ticks
  235. execute console command "scoreboard players tag @r[score_human_min=1] add first2"
  236. if {count} is between 8 and 10:
  237. execute console command "scoreboard players tag @r[score_human_min=1] add first2"
  238. wait 2 ticks
  239. execute console command "scoreboard players tag @r[score_human_min=1] add first2"
  240. wait 2 ticks
  241. execute console command "scoreboard players tag @r[score_human_min=1] add first2"
  242. if {count} is between 11 and 14:
  243. execute console command "scoreboard players tag @r[score_human_min=1] add first2"
  244. wait 2 ticks
  245. execute console command "scoreboard players tag @r[score_human_min=1] add first2"
  246. wait 2 ticks
  247. execute console command "scoreboard players tag @r[score_human_min=1] add first2"
  248. wait 2 ticks
  249. execute console command "scoreboard players tag @r[score_human_min=1] add first2"
  250. if {count} is greater than 14:
  251. execute console command "scoreboard players tag @r[score_human_min=1] add first2"
  252. wait 2 ticks
  253. execute console command "scoreboard players tag @r[score_human_min=1] add first2"
  254. wait 2 ticks
  255. execute console command "scoreboard players tag @r[score_human_min=1] add first2"
  256. wait 2 ticks
  257. execute console command "scoreboard players tag @r[score_human_min=1] add first2"
  258. wait 2 ticks
  259. execute console command "scoreboard players tag @r[score_human_min=1] add first"
  260. else:
  261. set {game.%player%} to 3
  262. show a title from "&2&lあなたは感染しました!" and subtitle "&6&l人間共を感染させろ...!" to player for 5 seconds and 10 ticks fade in and 15 ticks fadeout
  263. execute console command "scoreboard players set %player% zombie 1"
  264. execute console command "scoreboard players set %player% human 0"
  265. execute console command "scoreboard teams leave human %player%"
  266. execute console command "scoreboard teams join zombie %player%"
  267. execute console command "clear %player%"
  268. execute console command "effect %player% 15 5 1"
  269. execute console command "effect %player% 10 10 10"
  270. execute console command "effect %player% 2 5 100"
  271. execute console command "effect %player% 18 5 100"
  272. execute console command "scoreboard players set %player% damage 0"
  273. execute console command "scoreboard players tag %player% add first"
  274. broadcast "&9&lInfected &c&l》&4&l☣ &c&l》&a%player%"
  275.  
  276. command /totyuu:
  277. permission: sk.totyuu
  278. trigger:
  279. set {game.%player%} to 2
  280. execute console command "scoreboard players set %player% zombie 1"
  281. execute console command "scoreboard teams join zombie %player%"
  282. send "&9》 &7ゲームに途中参加します...."
  283. execute console command "effect %player% 15 5 100"
  284. execute console command "effect %player% 2 5 100"
  285. execute console command "effect %player% 18 5 100"
  286. execute console command "clear %player%"
  287. execute console command "scoreboard players tag %player% add zombie"
  288. execute console command "effect %player% 12 10000 1"
  289. set {score1.%player%} to 0
  290. set {score2.%player%} to 0
  291. set {score3.%player%} to 0
  292. set {score5.%player%} to 0
  293.  
  294. command /total:
  295. executable by: console
  296. trigger:
  297. loop all players:
  298. if {total} is greater than or equal to 2:
  299. if {game.%loop-player%} is 1:
  300. set {score5.%loop-player%} to {score1.%loop-player%} + {score3.%loop-player%} + {joinbonus} + {escapebonus}
  301. send "&4&l&m-----*-------------------------*-----" to loop-player
  302. send " " to loop-player
  303. send " &c&l戦闘報酬 &a&l&a&l2倍ボーナス適用中!! " to loop-player
  304. send " " to loop-player
  305. send " &6参加賞 &e%{joinbonus}%&e円 " to loop-player
  306. send " &6防衛報酬 &e%{score3.%loop-player%}%&e円 " to loop-player
  307. send " &6脱出報酬 &e%{escapebonus}%&e円 " to loop-player
  308. send " &6生存報酬 &e%{score1.%loop-player%}%&e円 " to loop-player
  309. send " &6討伐数:感染数 &e%{infectkill.%loop-player%}%:&e%{infect.%loop-player%}%人 "
  310. send " " to loop-player
  311. send " &6合計 &e%{score5.%loop-player%}%&e円 &6&lx2 " to loop-player
  312. send " " to loop-player
  313. send "&4&l&m-----*-------------------------*-----" to loop-player
  314. add {score5.%loop-player%} to {money.%loop-player%}
  315. add {score5.%loop-player%} to {exp.%loop-player%}
  316. add {score5.%loop-player%} to {exp.%loop-player%}
  317. add {score5.%loop-player%} to {money.%loop-player%}
  318. add 2 to {zpoint.%loop-player%}
  319. add 1 to {seizon.%loop-player%}
  320. add 1 to {rseizon.%loop-player%}
  321. set {infectkill.%loop-player%} to 0
  322. set {infect.%loop-player%} to 0
  323. execute console command "scoreboard players add %loop-player% money %{score5.%loop-player%}%"
  324. set {system} to 0
  325. set {gamemode} to 0
  326. set {count} to 0
  327. if {game.%loop-player%} is greater than or equal to 2:
  328. set {score5.%loop-player%} to {score1.%loop-player%} + {score2.%loop-player%} + {score3.%loop-player%} + {joinbonus}
  329. send "&4&l&m-----*-------------------------*-----" to loop-player
  330. send " " to loop-player
  331. send " &c&l戦闘成績 &a&l2倍ボーナス適用中!! " to loop-player
  332. send " " to loop-player
  333. send " &6参加賞 &e%{joinbonus}%&e円 " to loop-player
  334. send " &6防衛ボーナス &e%{score3.%loop-player%}%&e円 " to loop-player
  335. send " &e感染ボーナス &e%{score2.%loop-player%}%&e円 " to loop-player
  336. send " &6生存ボーナス &e%{score1.%loop-player%}%&e円 " to loop-player
  337. send " &6討伐数:感染数 &e%{infectkill.%loop-player%}%:&e%{infect.%loop-player%}%人 " to loop-player
  338. send " " to loop-player
  339. send " &6合計 &e%{score5.%loop-player%}%&e円 &6&lx2 " to loop-player
  340. send " " to loop-player
  341. send "&4&l&m-----*-------------------------*-----" to loop-player
  342. add {score5.%loop-player%} to {exp.%loop-player%}
  343. add {score5.%loop-player%} to {money.%loop-player%}
  344. add {score5.%loop-player%} to {money.%loop-player%}
  345. add {score5.%loop-player%} to {exp.%loop-player%}
  346. add 1 to {zpoint.%loop-player%}
  347. set {infectkill.%loop-player%} to 0
  348. set {infect.%loop-player%} to 0
  349. set {rseizon.%loop-player%} to 0
  350. execute console command "scoreboard players add %loop-player% money %{score5.%loop-player%}%"
  351. set {system} to 0
  352. set {gamemode} to 0
  353. set {count} to 0
  354. else:
  355. if {game.%loop-player%} is 1:
  356. set {score5.%loop-player%} to {score1.%loop-player%} + {score3.%loop-player%} + {joinbonus} + {escapebonus}
  357. send "&4&l&m-----*-------------------------*-----" to loop-player
  358. send " " to loop-player
  359. send " &6&l戦闘成績 " to loop-player
  360. send " " to loop-player
  361. send " &6参加賞 &e%{joinbonus}%&e円 " to loop-player
  362. send " &6防衛ボーナス &e%{score3.%loop-player%}%&e円 " to loop-player
  363. send " &6脱出ボーナス &e%{escapebonus}%&e円 " to loop-player
  364. send " &6生存ボーナス &e%{score1.%loop-player%}%&e円 " to loop-player
  365. send " &6討伐数:感染数 &e%{infectkill.%loop-player%}%:&e%{infect.%loop-player%}%人 " to loop-player
  366. send " " to loop-player
  367. send " &6合計 &e%{score5.%loop-player%}%&e円 " to loop-player
  368. send " " to loop-player
  369. send "&4&l&m-----*-------------------------*-----" to loop-player
  370. add {score5.%loop-player%} to {money.%loop-player%}
  371. add {score5.%loop-player%} to {exp.%loop-player%}
  372. add 2 to {zpoint.%loop-player%}
  373. add 1 to {seizon.%loop-player%}
  374. add 1 to {rseizon.%loop-player%}
  375. set {infectkill.%loop-player%} to 0
  376. set {infect.%loop-player%} to 0
  377. execute console command "scoreboard players add %loop-player% money %{score5.%loop-player%}%"
  378. set {system} to 0
  379. set {gamemode} to 0
  380. set {count} to 0
  381. if {game.%loop-player%} is greater than or equal to 2:
  382. set {score5.%loop-player%} to {score1.%loop-player%} + {score2.%loop-player%} + {score3.%loop-player%} + {joinbonus}
  383. send "&4&l&m-----*-------------------------*-----" to loop-player
  384. send " " to loop-player
  385. send " &6&l戦闘成績 " to loop-player
  386. send " " to loop-player
  387. send " &6参加賞 &e%{joinbonus}%&e円 " to loop-player
  388. send " &6防衛ボーナス &e%{score3.%loop-player%}%&e円 " to loop-player
  389. send " &6感染ボーナス &e%{score2.%loop-player%}%&e円 " to loop-player
  390. send " &6生存ボーナス &e%{score1.%loop-player%}%&e円 " to loop-player
  391. send " &6討伐数:感染数 &e%{infectkill.%loop-player%}%:&e%{infect.%loop-player%}%人 " to loop-player
  392. send " " to loop-player
  393. send " &6合計 &e%{score5.%loop-player%}%&e円 " to loop-player
  394. send " " to loop-player
  395. send "&4&l&m-----*-------------------------*-----" to loop-player
  396. add {score5.%loop-player%} to {exp.%loop-player%}
  397. add {score5.%loop-player%} to {money.%loop-player%}
  398. add 1 to {zpoint.%loop-player%}
  399. set {rseizon.%loop-player%} to 0
  400. set {infectkill.%loop-player%} to 0
  401. set {infect.%loop-player%} to 0
  402. execute console command "scoreboard players add %loop-player% money %{score5.%loop-player%}%"
  403. set {system} to 0
  404. set {gamemode} to 0
  405. set {count} to 0
  406.  
  407.  
  408.  
  409. every 1 second in "world":
  410. subtract 1 from {total}
  411. if {total} is less than or equal to 0:
  412. set {total} to 0
  413. loop all players:
  414. if {exp.%loop-player%} is greater than or equal to {exp2.%loop-player%}:
  415. add 1 to {level.%loop-player%}
  416. subtract {exp2.%loop-player%} from {exp.%loop-player%}
  417. add {exp3.%loop-player%} to {exp2.%loop-player%}
  418. add 10 to {exp3.%loop-player%}
  419. execute console command "scoreboard players add %loop-player% level 1"
  420. broadcast "&9》&c&l%loop-player% &c&lis Level UP! &eレベル&e&l%{level.%loop-player%}%&eになりました!"
  421. loop all players:
  422. if {level.%loop-player%} is between 0 and 5:
  423. set {bullet2.%loop-player%} to 140
  424. if {level.%loop-player%} is between 6 and 10:
  425. set {bullet2.%loop-player%} to 160
  426. if {level.%loop-player%} is between 11 and 15:
  427. set {bullet2.%loop-player%} to 180
  428. if {level.%loop-player%} is between 16 and 20:
  429. set {bullet2.%loop-player%} to 200
  430. if {level.%loop-player%} is between 21 and 25:
  431. set {bullet2.%loop-player%} to 220
  432. if {level.%loop-player%} is between 26 and 30:
  433. set {bullet2.%loop-player%} to 240
  434. if {level.%loop-player%} is between 31 and 35:
  435. set {bullet2.%loop-player%} to 260
  436. if {level.%loop-player%} is between 36 and 40:
  437. set {bullet2.%loop-player%} to 280
  438. if {level.%loop-player%} is between 41 and 45:
  439. set {bullet2.%loop-player%} to 300
  440. if {level.%loop-player%} is between 46 and 50:
  441. set {bullet2.%loop-player%} to 320
  442. if {level.%loop-player%} is between 51 and 55:
  443. set {bullet2.%loop-player%} to 340
  444. if {level.%loop-player%} is between 56 and 5:
  445. set {bullet2.%loop-player%} to 360
  446. if {level.%loop-player%} is between 61 and 65:
  447. set {bullet2.%loop-player%} to 380
  448. if {level.%loop-player%} is between 66 and 70:
  449. set {bullet2.%loop-player%} to 400
  450. if {level.%loop-player%} is between 71 and 75:
  451. set {bullet2.%loop-player%} to 420
  452. if {level.%loop-player%} is between 76 and 80:
  453. set {bullet2.%loop-player%} to 440
  454. if {level.%loop-player%} is between 81 and 85:
  455. set {bullet2.%loop-player%} to 460
  456. if {level.%loop-player%} is between 86 and 90:
  457. set {bullet2.%loop-player%} to 480
  458. if {level.%loop-player%} is between 91 and 96:
  459. set {bullet2.%loop-player%} to 500
  460.  
  461.  
  462.  
  463. command /status []:
  464. trigger:
  465. if arg-1 is not set:
  466. message "&6&m&l-----*-------------------------------*-----"
  467. message " &6&lStatus"
  468. message "&6&l・ &eLevel: &6%{level.%player%}%&7Lv"
  469. message "&6&l・ &e次のレベルまで: &6%{exp.%player%}%&7/&6%{exp2.%player%}%"
  470. message "&6&l・ &e所持Zpoint: &6%{zpoint.%player%}%&7Point"
  471. message "&6&l・ &e所持弾数: &6%{bullet.%player%}%&7/&7&6%{bullet2.%player%}%&7発"
  472. message "&6&l・ &e所持金: &6%{money.%player%}%&7円"
  473. message "&6&l・ &e生存回数: &6%{seizon.%player%}%&7回"
  474. message "&6&l・ &e連続生存回数: &6%{rseizon.%player%}%&7回"
  475. message "&6&l・ &eFFAキル数: &6%{kill.%player%}%&7回"
  476. message "&6&m&l----*---------------------------------*-----"
  477. else:
  478. if player have permission "stats.others.sk":
  479. set {_player} to arg-1
  480. wait 1 tick
  481. if {_player} has played on this server before:
  482. message "&6&m-----*-------------------------------*-----"
  483. message " &6&lStatus"
  484. message "&6&l・ &ePlayer: &6&l%{_player}%"
  485. message "&6&l・ &eLevel: &6%{level.%{_player}%}%&7Lv"
  486. message "&6&l・ &e次のレベルまで: &6%{exp.%{_player}%}%&7/&6%{exp2.%{_player}%}%"
  487. message "&6&l・ &e所持Zpoint: &6%{zpoint.%{_player}%}%&7Point"
  488. message "&6&l・ &e所持弾数: &6%{bullet.%{_player}%}%&7/&6%{bullet2.%{_player}%}%&7発"
  489. message "&6&l・ &e所持金: &6%{money.%{_player}%}%&7円"
  490. message "&6&l・ &e生存回数: &6%{seizon.%{_player}%}%&7回"
  491. message "&6&l・ &e連続生存回数: &6%{rseizon.%{_player}%}%&7回"
  492. message "&6&l・ &eFFAキル数: &6%{kill.%{_player}%}%&7回"
  493. message "&6&m----*---------------------------------*-----"
  494. else:
  495. message "&c他人のステータス確認権限を所持していません。"
  496.  
  497. on right click:
  498. if name of held item contains "&6報酬2倍チケット&7-&8&lⅠ":
  499. remove 1 of player's held item from the player's inventory
  500. add 600 to {total}
  501. broadcast "&e&l&m*-----*------*-----*------*-----*-----*-----*"
  502. broadcast " "
  503. broadcast " &a&l %player%&aが報酬2倍チケットを使用した!"
  504. broadcast " &a これより10分間Infectionのゲーム終了時の"
  505. broadcast " &a 報酬・経験値が2倍になります!"
  506. broadcast " "
  507. broadcast "&e&l&m*-----*------*-----*------*-----*-----*-----*"
  508. set {_location} to location of player
  509. play sound "BLOCK_NOTE_BELL" with volume 1 with pitch 1.2 at {_location}
  510.  
  511. on right click:
  512. if name of held item contains "&d報酬2倍チケット&7-&8&lⅡ":
  513. remove 1 of player's held item from the player's inventory
  514. add 1800 to {total}
  515. broadcast "&e&l&m*-----*------*-----*------*-----*-----*-----*"
  516. broadcast " "
  517. broadcast " &a&l %player%&aが報酬2倍チケットを使用した!"
  518. broadcast " &a これより30分間Infectionのゲーム終了時の"
  519. broadcast " &a 報酬・経験値が2倍になります!"
  520. broadcast " "
  521. broadcast "&e&l&m*-----*------*-----*------*-----*-----*-----*"
  522. set {_location} to location of player
  523. play sound "BLOCK_NOTE_BELL" with volume 1 with pitch 1.2 at {_location}
  524.  
  525. on right click:
  526. if name of held item contains "&c報酬3倍チケット":
  527. remove 1 of player's held item from the player's inventory
  528. add 600 to {total}
  529. broadcast "&e&l&m*-----*------*-----*------*-----*-----*-----*"
  530. broadcast " "
  531. broadcast " &a&l %player%&aが報酬3倍チケットを使用した!"
  532. broadcast " &a これより10分間Infectionのゲーム終了時の"
  533. broadcast " &a 報酬・経験値が3倍になります!"
  534. broadcast " "
  535. broadcast "&e&l&m*-----*------*-----*------*-----*-----*-----*"
  536. set {_location} to location of player
  537. play sound "BLOCK_NOTE_BELL" with volume 1 with pitch 1.2 at {_location}
  538.  
  539. on right click:
  540. if name of held item contains "&6鍛錬の書 &e&lⅠ":
  541. remove 1 of player's held item from the player's inventory
  542. add 100 to {exp.%player%}
  543. send "&9》 &6&l100経験値&eを獲得しました!"
  544. set {_location} to location of player
  545. play sound "BLOCK_NOTE_BELL" with volume 1 with pitch 1.2 at {_location}
  546.  
  547. on right click:
  548. if name of held item contains "&6鍛錬の書 &e&lⅡ":
  549. remove 1 of player's held item from the player's inventory
  550. add 500 to {exp.%player%}
  551. send "&9》 &6&l500経験値&eを獲得しました!"
  552. set {_location} to location of player
  553. play sound "BLOCK_NOTE_BELL" with volume 1 with pitch 1.2 at {_location}
  554.  
  555. on right click:
  556. if name of held item contains "&6鍛錬の書 &e&lⅢ":
  557. remove 1 of player's held item from the player's inventory
  558. add 1000 to {exp.%player%}
  559. send "&9》 &6&l1000経験値&eを獲得しました!"
  560. set {_location} to location of player
  561. play sound "BLOCK_NOTE_BELL" with volume 1 with pitch 1.2 at {_location}
  562.  
  563. on right click:
  564. if name of held item contains "&6鍛錬の書 &e&lⅣ":
  565. remove 1 of player's held item from the player's inventory
  566. add 3000 to {exp.%player%}
  567. send "&9》 &6&l3000経験値&eを獲得しました!"
  568. set {_location} to location of player
  569. play sound "BLOCK_NOTE_BELL" with volume 1 with pitch 1.2 at {_location}
  570.  
  571. on right click:
  572. if name of held item contains "&6鍛錬の書 &e&lⅤ":
  573. remove 1 of player's held item from the player's inventory
  574. add 5000 to {exp.%player%}
  575. send "&9》 &6&l5000経験値&eを獲得しました!"
  576. set {_location} to location of player
  577. play sound "BLOCK_NOTE_BELL" with volume 1 with pitch 1.2 at {_location}
  578.  
  579. on right click:
  580. if name of held item contains "&6鍛錬の書 &e&lⅥ":
  581. remove 1 of player's held item from the player's inventory
  582. add 10000 to {exp.%player%}
  583. send "&9》 &6&l10000経験値&eを獲得しました!"
  584. set {_location} to location of player
  585. play sound "BLOCK_NOTE_BELL" with volume 1 with pitch 1.2 at {_location}
  586.  
  587. on right click:
  588. if name of held item contains "&6鍛錬の書 &e&lⅦ":
  589. remove 1 of player's held item from the player's inventory
  590. add 30000 to {exp.%player%}
  591. send "&9》 &6&l30000経験値&eを獲得しました!"
  592. set {_location} to location of player
  593. play sound "BLOCK_NOTE_BELL" with volume 1 with pitch 1.2 at {_location}
Add Comment
Please, Sign In to add comment