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Betapyth

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May 11th, 2015
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  1. #Chance is the chance that a mob will not be infernal, the lower the number the higher the chance. (min 1)
  2. #Enabledworlds are the worlds that infernal mobs can spawn in.
  3. #Enabledmobs are the mobs that can become infernal.
  4. #Loot is the items that are dropped when an infernal mob dies. (You can have up to 64)
  5. #Item is the item, Amount is the amount, Durability is how damaged it will be (0 is undamaged).
  6. #nameTagsLevel is the visibility level of the name tags, 0 = no tag,
  7. #1 = tag shown when your looking at the mob, 2 = tag always shown.
  8. #Note, if you have name tags set to 0, on server restart all infernal mobs will turn normal.
  9. #If you want to enable the boss bar you must have BarAPI on your server.
  10. #nameTagsName and bossBarsName have these special tags: <mobLevel> = the amount of powers the boss has.
  11. #<abilities> = A list of about 3-5 (whatever can fit) names of abilities the boss has.
  12. #<mobName> = Name of the mob, so if the mob is a creeper the mobName will be "Creeper".
  13. chance: 1
  14. levelChance:
  15. 3: 1
  16. 4: 2
  17. 5: 3
  18. 6: 4
  19. 7: 5
  20. namePrefix: "&fInfernal"
  21. levelPrefixs:
  22. 3: "&fMad"
  23. 4: "&fRabid"
  24. 5: "&fGiant"
  25. 6: "&fKing"
  26. 7: "&fInfernal"
  27. nameTagsLevel: 1
  28. nameTagsName: "&f<prefix> <mobName>"
  29. bossBarsName: "&fLevel <mobLevel> &f<prefix> <mobName>"
  30. #bossBarsName: "&f<prefix> <abilities><mobName>"
  31. enableBossBar: false
  32. enableScoreBoard: true
  33. showHealthOnScoreBoard: false
  34. #effectAllPlayerAttacks means that for example if the player damages a mob with the poison
  35. #power the player will be poisoned no mater how he did it, even if he was using a bow.
  36. effectAllPlayerAttacks: true
  37. enableParticles: true
  38. enableDeathMessages: false
  39. #A message from this list will be chosen randomly, player=Player's name, mob=Mob type, weapon=Weapon player is holding.
  40. deathMessages:
  41. - "&cplayer &chas killed an mob&c!"
  42. # - "&cAn mob &cwas slain by player&c!"
  43. # - "&cplayer &cowned an mob&c!"
  44. # - "&cAn mob &cwas beheaded by player&c's weapon!"
  45. # - "&cplayer&c's weapon &ckilled an mob&c!"
  46. # - "&cAn mob &cwas killed by player &cusing a weapon&c!"
  47. #spawnMessageRadius is the distance around the mob that players will get the message. -1 is everyone in that world, -2 is everyone on the server.
  48. enableSpawnMessages: false
  49. spawnMessageRadius: 25
  50. #A message from this list will be chosen randomly when a mob spawns, mob=Mob type.
  51. spawnMessages:
  52. - "&cAn Infernal mob has spawned near you!"
  53. enabledworlds:
  54. # - <all>
  55. # - world
  56. # - world_the_end
  57. - test_world
  58. enabledmobs:
  59. # - PigZombie
  60. # - Skeleton
  61. # - Zombie
  62. # - Spider
  63. # - LavaSlime
  64. # - Witch
  65. # - Wolf
  66. # - Creeper
  67. # - Ghast
  68. # - Giant
  69. # - EnderDragon
  70. # - WitherBoss
  71. # - Bat
  72. # - MushroomCow
  73. # - Cow
  74. # - Sheep
  75. # - Pig
  76. # - Chicken
  77. # - SnowMan
  78. # - Ozelot
  79. # - EntityHorse
  80. # - CaveSpider
  81. # - SilverFish
  82. # - Blaze
  83. # - Enderman
  84. # - Slime
  85. # - Squid
  86. # - VillagerGolem
  87. # - WitherSkeleton
  88. # - ElderGuardian
  89. # - Endermite
  90. # - Rabbit
  91. - test_mob
  92. #Set a ability to false to disable it.
  93. poisonous: true
  94. armoured: true
  95. blinding: true
  96. withering: true
  97. tosser: true
  98. thief: true
  99. quicksand: true
  100. bullwark: true
  101. rust: true
  102. sapper: true
  103. 1up: true
  104. cloaked: true
  105. ender: true
  106. ghastly: true
  107. lifesteal: true
  108. sprint: true
  109. storm: true
  110. webber: true
  111. vengeance: true
  112. weakness: true
  113. berserk: true
  114. explode: true
  115. potions: true
  116. mama: true
  117. molten: true
  118. archer: true
  119. necromancer: true
  120. firework: true
  121. gravity: true
  122. flying: true
  123. mounted: always
  124. morph: true
  125. ghost: true
  126. confusing: true
  127. #Power configuration:
  128. mamaSpawnAmount: 3
  129. vengeanceDamage: 6
  130. berserkDamage: 3
  131. moltenBurnLength: 5
  132. gravityLevitateLength: 6
  133. horseMountsHaveSaddles: true
  134. armouredMountsHaveArmour: true
  135. fireworkColour:
  136. red: 255
  137. green: 10
  138. blue: 10
  139. mobParticles:
  140. - "lavaSpark:1:10"
  141. # - "witchMagic:1:10"
  142. # - "mobSpawnerFire:0:64"
  143. # - "potionBrake:0:64"
  144. # - "smoke:4:64"
  145. # - "blockBrake:1:64"
  146. # - "hugeExplode:1:1"
  147. # - "angryVillager:10:1"
  148. # - "cloud:0:8"
  149. # - "criticalHit:1:8"
  150. # - "mobSpell:10:100"
  151. # - "enchantmentTable:1:25"
  152. # - "ender:1:25"
  153. # - "explode:0:7"
  154. # - "greenSparkle:10:10"
  155. # - "heart:10:1"
  156. # - "largeExplode:1:1"
  157. # - "splash:10:100"
  158. # - "largeSmoke:0:8"
  159. # - "magicCriticalHit:1:10"
  160. # - "noteBlock:10:1"
  161. # - "colouredDust:1:15"
  162. # - "tileDust:1:15"
  163. #mountFate is what will happen to mounts when their infernal master/rider dies, you can put: nothing, death, removal.
  164. mountFate: nothing
  165. enabledMounts:
  166. # - Spider
  167. # - MushroomCow
  168. # - Cow
  169. # - Sheep
  170. # - Pig
  171. # - EntityHorse
  172. # - Slime
  173. # - Ghast
  174. # - Guardian
  175. # - Rabbit
  176. - test_mob
  177. enabledRiders:
  178. # - PigZombie
  179. # - Skeleton
  180. # - Zombie
  181. # - Witch
  182. # - Creeper
  183. # - Chicken
  184. # - SnowMan
  185. # - Blaze
  186. # - Enderman
  187. # - WitherSkeleton
  188. # - Endermite
  189. - test_mob
  190. disabledBabyMobs:
  191. # - PigZombie
  192. # - Zombie
  193. # - Wolf
  194. # - MushroomCow
  195. # - Cow
  196. # - Sheep
  197. # - Pig
  198. # - Chicken
  199. # - Ozelot
  200. # - EntityHorse
  201. - test_baby_mob
  202. #The min/max amount of powers that a mob will get.
  203. #NOTE: the amount of enabled powers must not be less than the maxpowers.
  204. #healthMultiplier is what number the infernal mobs health will be multiplied by.
  205. #If you have healthByPower enabled then healthMultiplier will do nothing.
  206. #dropChance is the chance a dead mob will drop loot, the lower the higher the chance (min 1)
  207. #xpMultiplier is what the normal xp a mob drops will be multiplied by.
  208. minpowers: 3
  209. maxpowers: 7
  210. healthMultiplier: 4
  211. healthByPower: false
  212. enableDrops: true
  213. dropChance: 1
  214. xpMultiplier: 8
  215. enableFarmingDrops: true
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