Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #Chance is the chance that a mob will not be infernal, the lower the number the higher the chance. (min 1)
- #Enabledworlds are the worlds that infernal mobs can spawn in.
- #Enabledmobs are the mobs that can become infernal.
- #Loot is the items that are dropped when an infernal mob dies. (You can have up to 64)
- #Item is the item, Amount is the amount, Durability is how damaged it will be (0 is undamaged).
- #nameTagsLevel is the visibility level of the name tags, 0 = no tag,
- #1 = tag shown when your looking at the mob, 2 = tag always shown.
- #Note, if you have name tags set to 0, on server restart all infernal mobs will turn normal.
- #If you want to enable the boss bar you must have BarAPI on your server.
- #nameTagsName and bossBarsName have these special tags: <mobLevel> = the amount of powers the boss has.
- #<abilities> = A list of about 3-5 (whatever can fit) names of abilities the boss has.
- #<mobName> = Name of the mob, so if the mob is a creeper the mobName will be "Creeper".
- chance: 1
- levelChance:
- 3: 1
- 4: 2
- 5: 3
- 6: 4
- 7: 5
- namePrefix: "&fInfernal"
- levelPrefixs:
- 3: "&fMad"
- 4: "&fRabid"
- 5: "&fGiant"
- 6: "&fKing"
- 7: "&fInfernal"
- nameTagsLevel: 1
- nameTagsName: "&f<prefix> <mobName>"
- bossBarsName: "&fLevel <mobLevel> &f<prefix> <mobName>"
- #bossBarsName: "&f<prefix> <abilities><mobName>"
- enableBossBar: false
- enableScoreBoard: true
- showHealthOnScoreBoard: false
- #effectAllPlayerAttacks means that for example if the player damages a mob with the poison
- #power the player will be poisoned no mater how he did it, even if he was using a bow.
- effectAllPlayerAttacks: true
- enableParticles: true
- enableDeathMessages: false
- #A message from this list will be chosen randomly, player=Player's name, mob=Mob type, weapon=Weapon player is holding.
- deathMessages:
- - "&cplayer &chas killed an mob&c!"
- # - "&cAn mob &cwas slain by player&c!"
- # - "&cplayer &cowned an mob&c!"
- # - "&cAn mob &cwas beheaded by player&c's weapon!"
- # - "&cplayer&c's weapon &ckilled an mob&c!"
- # - "&cAn mob &cwas killed by player &cusing a weapon&c!"
- #spawnMessageRadius is the distance around the mob that players will get the message. -1 is everyone in that world, -2 is everyone on the server.
- enableSpawnMessages: false
- spawnMessageRadius: 25
- #A message from this list will be chosen randomly when a mob spawns, mob=Mob type.
- spawnMessages:
- - "&cAn Infernal mob has spawned near you!"
- enabledworlds:
- # - <all>
- # - world
- # - world_the_end
- - test_world
- enabledmobs:
- # - PigZombie
- # - Skeleton
- # - Zombie
- # - Spider
- # - LavaSlime
- # - Witch
- # - Wolf
- # - Creeper
- # - Ghast
- # - Giant
- # - EnderDragon
- # - WitherBoss
- # - Bat
- # - MushroomCow
- # - Cow
- # - Sheep
- # - Pig
- # - Chicken
- # - SnowMan
- # - Ozelot
- # - EntityHorse
- # - CaveSpider
- # - SilverFish
- # - Blaze
- # - Enderman
- # - Slime
- # - Squid
- # - VillagerGolem
- # - WitherSkeleton
- # - ElderGuardian
- # - Endermite
- # - Rabbit
- - test_mob
- #Set a ability to false to disable it.
- poisonous: true
- armoured: true
- blinding: true
- withering: true
- tosser: true
- thief: true
- quicksand: true
- bullwark: true
- rust: true
- sapper: true
- 1up: true
- cloaked: true
- ender: true
- ghastly: true
- lifesteal: true
- sprint: true
- storm: true
- webber: true
- vengeance: true
- weakness: true
- berserk: true
- explode: true
- potions: true
- mama: true
- molten: true
- archer: true
- necromancer: true
- firework: true
- gravity: true
- flying: true
- mounted: always
- morph: true
- ghost: true
- confusing: true
- #Power configuration:
- mamaSpawnAmount: 3
- vengeanceDamage: 6
- berserkDamage: 3
- moltenBurnLength: 5
- gravityLevitateLength: 6
- horseMountsHaveSaddles: true
- armouredMountsHaveArmour: true
- fireworkColour:
- red: 255
- green: 10
- blue: 10
- mobParticles:
- - "lavaSpark:1:10"
- # - "witchMagic:1:10"
- # - "mobSpawnerFire:0:64"
- # - "potionBrake:0:64"
- # - "smoke:4:64"
- # - "blockBrake:1:64"
- # - "hugeExplode:1:1"
- # - "angryVillager:10:1"
- # - "cloud:0:8"
- # - "criticalHit:1:8"
- # - "mobSpell:10:100"
- # - "enchantmentTable:1:25"
- # - "ender:1:25"
- # - "explode:0:7"
- # - "greenSparkle:10:10"
- # - "heart:10:1"
- # - "largeExplode:1:1"
- # - "splash:10:100"
- # - "largeSmoke:0:8"
- # - "magicCriticalHit:1:10"
- # - "noteBlock:10:1"
- # - "colouredDust:1:15"
- # - "tileDust:1:15"
- #mountFate is what will happen to mounts when their infernal master/rider dies, you can put: nothing, death, removal.
- mountFate: nothing
- enabledMounts:
- # - Spider
- # - MushroomCow
- # - Cow
- # - Sheep
- # - Pig
- # - EntityHorse
- # - Slime
- # - Ghast
- # - Guardian
- # - Rabbit
- - test_mob
- enabledRiders:
- # - PigZombie
- # - Skeleton
- # - Zombie
- # - Witch
- # - Creeper
- # - Chicken
- # - SnowMan
- # - Blaze
- # - Enderman
- # - WitherSkeleton
- # - Endermite
- - test_mob
- disabledBabyMobs:
- # - PigZombie
- # - Zombie
- # - Wolf
- # - MushroomCow
- # - Cow
- # - Sheep
- # - Pig
- # - Chicken
- # - Ozelot
- # - EntityHorse
- - test_baby_mob
- #The min/max amount of powers that a mob will get.
- #NOTE: the amount of enabled powers must not be less than the maxpowers.
- #healthMultiplier is what number the infernal mobs health will be multiplied by.
- #If you have healthByPower enabled then healthMultiplier will do nothing.
- #dropChance is the chance a dead mob will drop loot, the lower the higher the chance (min 1)
- #xpMultiplier is what the normal xp a mob drops will be multiplied by.
- minpowers: 3
- maxpowers: 7
- healthMultiplier: 4
- healthByPower: false
- enableDrops: true
- dropChance: 1
- xpMultiplier: 8
- enableFarmingDrops: true
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement