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- options:
- kaboom: &c&l[KABOOM]&e
- lenh1: kaboom
- lenh2: launch
- permission1: kaboom.tatca
- permission2: kaboom.motnguoi
- tocdo: 5
- thoigian: 7
- doithoai1: &aKABOOM実行 %loop-player%&a!
- doithoai2: &aĐã nổ người chơi %arg-1%&a!
- command /{@lenh1}:
- permission: {@permission1}
- trigger:
- send "{@kaboom} &7"
- loop all players in world:
- send "{@kaboom} {@doithoai1}"
- strike lightning effect at loop-player
- strike lightning effect at loop-player
- strike lightning effect at loop-player
- push loop-player up at speed {@tocdo}
- set {nodamage.launch.%loop-player%} to {@thoigian}
- command /{@lenh2} <player>:
- permission: {@permission2}
- trigger:
- send "{@kaboom} "
- send "{@kaboom} {@doithoai2}"
- strike lightning effect at arg-1
- strike lightning effect at arg-1
- strike lightning effect at arg-1
- push arg-1 up at speed {@tocdo}
- set {nodamage.launch.%arg-1%} to {@thoigian}
- every second:
- loop all players:
- {nodamage.launch.%loop-player%} is set
- set {nodamage.launch.%loop-player%} to {nodamage.launch.%loop-player%} - 1
- if {nodamage.launch.%loop-player%} is less than 1:
- delete {nodamage.launch.%loop-player%}
- on quit:
- {nodamage.launch.%player%} is set
- delete {nodamage.launch.%player%}
- on damage:
- {nodamage.launch.%victim%} is set
- cancel event
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