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KAT INF AMMO

Oct 27th, 2021
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  1. local mt = getrawmetatable(game)
  2. setreadonly(mt,false)
  3. local nidx = mt.__newindex
  4.  
  5. mt.__newindex = newcclosure(function(a,b,c)
  6. if b == 'Text' and tostring(a.Name) == 'AmmoCounter' then
  7. return nidx(a,b,math.huge..'/3')
  8. end
  9.  
  10. return nidx(a,b,c)
  11. end)
  12.  
  13. local function Ammo()
  14. for i, v in next, getgc(true) do
  15. if type(v) == "table" and rawget(v, "LoadedAmmo") then
  16. v.LoadedAmmo = math.huge
  17. end
  18. end
  19. end
  20.  
  21. while wait(1) do
  22. if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild('Revolver') then
  23. spawn(function()
  24. pcall(function()
  25. game.Players.LocalPlayer.Character.Revolver.ClientEvent:FireServer("SetVisible", {[1] = false})
  26.  
  27. wait(0.25)
  28.  
  29. game.Players.LocalPlayer.Character.Revolver.ClientEvent:FireServer("SetVisible", {[1] = true})
  30. game.Players.LocalPlayer.Character.Revolver.ClientEvent:FireServer("ReloadUpdate", {[1] = "Start"})
  31.  
  32. wait(0.25)
  33.  
  34. game.Players.LocalPlayer.Character.Revolver.ClientEvent:FireServer("ReloadUpdate", {[1] = "AmmoAdded"})
  35.  
  36. Ammo()
  37. end)
  38. end)
  39. end
  40. end
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