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Sep 22nd, 2019
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  1. public float SCALE = 0.0625F;
  2.  
  3. protected float getWingAngle(float maxAngle, int totalTime, double d) {
  4. float angle = 0.0F;
  5. float deltaTime = getAnimationTime(totalTime, d);
  6. if (deltaTime <= 0.5F) {
  7. angle = Sigmoid(-4.0F + deltaTime * 2.0F * 8.0F);
  8. } else {
  9. angle = 1.0F - Sigmoid(-4.0F + (deltaTime * 2.0F - 1.0F) * 8.0F);
  10. }
  11. angle *= maxAngle;
  12. return angle;
  13. }
  14.  
  15. protected void setRotation(ModelRenderer model, float y) {
  16. model.rotateAngleY = y;
  17. }
  18.  
  19. private static float Sigmoid(double value) {
  20. return 1.0F / (1.0F + (float)Math.exp(-value));
  21. }
  22.  
  23. private float getAnimationTime(int totalTime, double d) {
  24. float time = (float)((System.currentTimeMillis() + d) % totalTime);
  25. return time / totalTime;
  26. }
  27. }
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