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kilcrafter

Rainbow Puncher

Aug 23rd, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("Fixed by kilcrafter (crift_games1)")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. --Thanks to someone they name i will not say is this being traded around.--
  85. --If they read this, fuck you.--
  86.  
  87. --Anyways Enjoy.--
  88. --//====================================================\\--
  89. --|| CREATED BY SHACKLUSTER THE EDIT BY XDAVODIOX ||
  90. --\\====================================================//--
  91.  
  92.  
  93. --Well that text under this tet is nothing anymore.--
  94. --You are a fucking faggot if you leaked this bitch.--
  95.  
  96. wait(0.3)
  97.  
  98. local Player = owner
  99. local Character = Player.Character
  100. local Humanoid = Character.Humanoid
  101. local LeftArm = Character["Left Arm"]
  102. local RightArm = Character["Right Arm"]
  103. local LeftLeg = Character["Left Leg"]
  104. local RightLeg = Character["Right Leg"]
  105. local Head = Character.Head
  106. local Torso = Character.Torso
  107. local RootPart = Character.HumanoidRootPart
  108. local RootJoint = RootPart.RootJoint
  109. local txt = Instance.new("BillboardGui", Character)
  110. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  111. local velocity = RootPart.Velocity.y
  112. CV = "Maroon"
  113. Player = owner
  114. char = Player.Character
  115. warn("Edit by XDavodioX")
  116. local txt = Instance.new("BillboardGui", Character)
  117. txt.Adornee = Character.Head
  118. txt.Name = "_status"
  119. txt.Size = UDim2.new(2, 0, 1.2, 0)
  120. txt.StudsOffset = Vector3.new(-9, 8, 0)
  121. local text = Instance.new("TextLabel", txt)
  122. text.Size = UDim2.new(10, 0, 7, 0)
  123. text.FontSize = "Size24"
  124. text.TextScaled = true
  125. text.TextTransparency = 0
  126. text.BackgroundTransparency = 1
  127. text.TextTransparency = 0
  128. text.TextStrokeTransparency = 1
  129. text.Font = "Code"
  130. v = Instance.new("Part")
  131. v.Name = "ColorBrick"
  132. v.Parent = Player.Character
  133. v.FormFactor = "Symmetric"
  134. v.Anchored = true
  135. v.CanCollide = false
  136. v.BottomSurface = "Smooth"
  137. v.TopSurface = "Smooth"
  138. v.Size = Vector3.new(10, 5, 3)
  139. v.Transparency = 1
  140. v.CFrame = Character.Torso.CFrame
  141. v.BrickColor = BrickColor.new(CV)
  142. v.Transparency = 1
  143. touchCounter = 0
  144. local cR=255
  145. local cG=0
  146. local cB=0
  147. local flg5=1 local omgidk=1
  148. local add=15
  149. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  150. if omgidk>10000 then omgidk=0 end
  151. omgidk=omgidk+1
  152. if cR>=255 then flg5=1 end
  153. if cG>=255 then flg5=2 end
  154. if cB>=255 then flg5=3 end
  155. if flg5==1 then cR=cR-add cG=cG+add end
  156. if flg5==2 then cG=cG-add cB=cB+add end
  157. if flg5==3 then cB=cB-add cR=cR+add end
  158. color=Color3.fromRGB(cR,cG,cB)
  159. text.TextColor3 = color
  160. end)
  161. v.Shape = "Block"
  162. text.Text = Player.Name..", The Rainbow Puncher"
  163. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  164. for _, c in pairs(workspace:children()) do
  165. local hum = c:findFirstChild("Humanoid")
  166. if hum ~= nil then
  167. local head = hit
  168. if head ~= nil then
  169. local targ = head.Position - Part.Position
  170. local mag = targ.magnitude
  171. if Magnitude >= mag and c.Name ~= Player.Name then
  172. CFuncs.Sound.Create("324867021", head, 1, 1)
  173. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  174. end
  175. end
  176. end
  177. end
  178. end
  179.  
  180. Parts={}
  181. function GetDiscoColor(hue)
  182. local section = hue % 1 * 3
  183. local secondary = 0.5 * math.pi * (section % 1)
  184. if section < 1 then
  185. return Vector3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
  186. elseif section < 2 then
  187. return Vector3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
  188. else
  189. return Vector3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
  190. end
  191. end
  192. Part = function(x,y,z,color,tr,cc,an,parent)
  193. local p = Instance.new('Part',parent or Weapon)
  194. p.formFactor = 'Custom'
  195. p.Size = Vector3.new(x,y,z)
  196. p.BrickColor = BrickColor.new(color)
  197. p.CanCollide = cc
  198. p.Transparency = tr
  199. p.Anchored = an
  200. p.TopSurface,p.BottomSurface = 0,0
  201. p:BreakJoints''
  202. table.insert(Parts,p)
  203. return p
  204. end
  205. Weld = function(p0,p1)
  206. local w = Instance.new('Motor',p0)
  207. w.Part0 = p0
  208. w.Part1 = p1
  209. return w
  210. end
  211. Mesh = function(par,num,x,y,z)
  212. local msh = 0
  213. if num == 1 then
  214. msh = Instance.new("SpecialMesh",par)
  215. msh.MeshId='rbxasset://fonts/torso.mesh'
  216. msh.TextureId='rbxasset://25701026'
  217. end
  218. if num == 2 then
  219. msh = Instance.new("SpecialMesh",par)
  220. msh.MeshId='rbxasset://fonts/head.mesh'
  221. msh.TextureId='rbxassetid://25701026'
  222. end
  223. msh.Scale = Vector3.new(x,y,z)
  224. return msh
  225. end
  226. plr=owner
  227. char=plr.Character
  228. for _,v in pairs(char:GetChildren()) do
  229. if v.ClassName=="Part" then
  230. v.Transparency=1
  231. elseif v.ClassName=="Hat" then
  232. v.Handle.Mesh.TextureId='rbxassetid://25701026'
  233. table.insert(Parts,v.Handle)
  234. end
  235. end
  236. t=Part(1,1,1,'',0,false,false,char)
  237. Mesh(t,1,1,1,1)
  238. Weld(char.Torso,t)
  239. a=Part(1,1,1,'',0,false,false,char)
  240. Mesh(a,1,.5,1,1)
  241. Weld(char['Right Arm'],a)
  242. a=Part(1,1,1,'',0,false,false,char)
  243. Mesh(a,1,.5,1,1)
  244. Weld(char['Left Arm'],a)
  245. l=Part(1,1,1,'',0,false,false,char)
  246. Mesh(l,1,.5,1,1)
  247. Weld(char['Right Leg'],l)
  248. l=Part(1,1,1,'',0,false,false,char)
  249. Mesh(l,1,.5,1,1)
  250. Weld(char['Left Leg'],l)
  251. h=Part(1,1,1,'',0,false,false,char)
  252. Mesh(h,2,1,1,1)
  253. Weld(char.Head,h)
  254. Spawn(function()
  255. while(coroutine.yield())do
  256. for i=1,#Parts do
  257. Parts[i].Mesh.VertexColor=GetDiscoColor(tick()*.8)--vertex 4 lyfe
  258. end
  259. end;
  260. end);
  261.  
  262. char.Head.face:Destroy()
  263.  
  264. for i,v in pairs(char:GetChildren()) do
  265. if v.ClassName == "Accessory" then
  266. v:Remove()
  267. elseif v.ClassName == "Shirt" then
  268. v:Remove()
  269. elseif v.ClassName == "Pants" then
  270. v:Remove()
  271. elseif v.ClassName == "ShirtGraphic" then
  272. v:Remove()
  273. end
  274. end
  275.  
  276. wait(0.3)
  277.  
  278. Player = owner
  279. PlayerGui = Player.PlayerGui
  280. Cam = workspace.CurrentCamera
  281. Backpack = Player.Backpack
  282. Character = Player.Character
  283. Humanoid = Character.Humanoid
  284. RootPart = Character["HumanoidRootPart"]
  285. Torso = Character["Torso"]
  286. Head = Character["Head"]
  287. RightArm = Character["Right Arm"]
  288. LeftArm = Character["Left Arm"]
  289. RightLeg = Character["Right Leg"]
  290. LeftLeg = Character["Left Leg"]
  291. RootJoint = RootPart["RootJoint"]
  292. Neck = Torso["Neck"]
  293. RightShoulder = Torso["Right Shoulder"]
  294. LeftShoulder = Torso["Left Shoulder"]
  295. RightHip = Torso["Right Hip"]
  296. LeftHip = Torso["Left Hip"]
  297. local sick = Instance.new("Sound",Character)
  298. sick.SoundId = "rbxassetid://198584962"
  299. sick.Looped = true
  300. sick.Pitch = 1
  301. sick.Volume = 86783
  302. sick:Play()
  303.  
  304. IT = Instance.new
  305. CF = CFrame.new
  306. VT = Vector3.new
  307. RAD = math.rad
  308. C3 = Color3.new
  309. UD2 = UDim2.new
  310. BRICKC = BrickColor.new
  311. ANGLES = CFrame.Angles
  312. EULER = CFrame.fromEulerAnglesXYZ
  313. COS = math.cos
  314. ACOS = math.acos
  315. SIN = math.sin
  316. ASIN = math.asin
  317. ABS = math.abs
  318. MRANDOM = math.random
  319. FLOOR = math.floor
  320.  
  321. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  322. local NEWMESH = IT(MESH)
  323. if MESH == "SpecialMesh" then
  324. NEWMESH.MeshType = MESHTYPE
  325. if MESHID ~= "nil" and MESHID ~= "" then
  326. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  327. end
  328. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  329. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  330. end
  331. end
  332. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  333. NEWMESH.Scale = SCALE
  334. NEWMESH.Parent = PARENT
  335. return NEWMESH
  336. end
  337.  
  338. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  339. local NEWPART = IT("Part")
  340. NEWPART.formFactor = FORMFACTOR
  341. NEWPART.Reflectance = REFLECTANCE
  342. NEWPART.Transparency = TRANSPARENCY
  343. NEWPART.CanCollide = false
  344. NEWPART.Locked = true
  345. NEWPART.Anchored = true
  346. if ANCHOR == false then
  347. NEWPART.Anchored = false
  348. end
  349. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  350. NEWPART.Name = NAME
  351. NEWPART.Size = SIZE
  352. NEWPART.Position = Torso.Position
  353. NEWPART.Material = MATERIAL
  354. NEWPART:BreakJoints()
  355. NEWPART.Parent = PARENT
  356. return NEWPART
  357. end
  358.  
  359.  
  360. function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR)
  361. local NEWPART = IT("Part")
  362. NEWPART.formFactor = FORMFACTOR
  363. NEWPART.Reflectance = REFLECTANCE
  364. NEWPART.Transparency = TRANSPARENCY
  365. NEWPART.CanCollide = false
  366. NEWPART.Locked = true
  367. NEWPART.Anchored = true
  368. if ANCHOR == false then
  369. NEWPART.Anchored = false
  370. end
  371. NEWPART.Name = NAME
  372. NEWPART.Size = SIZE
  373. NEWPART.Position = Torso.Position
  374. NEWPART.Material = MATERIAL
  375. NEWPART:BreakJoints()
  376. NEWPART.Parent = PARENT
  377. return NEWPART
  378. end
  379.  
  380. --//=================================\\
  381. --|| CUSTOMIZATION
  382. --\\=================================//
  383.  
  384. Player_Size = 1 --Size of the player.
  385. Animation_Speed = 6
  386. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  387.  
  388. local Speed = 500
  389. local Effects2 = {}
  390.  
  391. local Rainbow = { --This is the main color set. Try to use more than just a few, make it fade in order as well
  392. "Crimson",
  393. "Bright red",
  394. "Neon orange",
  395. "Deep orange",
  396. "Bright yellow",
  397. "New Yeller",
  398. "Br. yellowish green",
  399. "Lime green",
  400. "Sea green",
  401. "Bright bluish green",
  402. "Bright blue",
  403. "Lavender",
  404. "Royal purple",
  405. "Eggplant",
  406. "Hot pink"
  407. }
  408.  
  409. --//=================================\\
  410. --|| END OF CUSTOMIZATION
  411. --\\=================================//
  412.  
  413. local function weldBetween(a, b)
  414. local weldd = Instance.new("ManualWeld")
  415. weldd.Part0 = a
  416. weldd.Part1 = b
  417. weldd.C0 = CFrame.new()
  418. weldd.C1 = b.CFrame:inverse() * a.CFrame
  419. weldd.Parent = a
  420. return weldd
  421. end
  422.  
  423. --//=================================\\
  424. --|| USEFUL VALUES
  425. --\\=================================//
  426.  
  427. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  428. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  429. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  430. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  431. local CHANGEDEFENSE = 0
  432. local CHANGEDAMAGE = 0
  433. local CHANGEMOVEMENT = 0
  434. local ANIM = "Idle"
  435. local ATTACK = false
  436. local EQUIPPED = false
  437. local HOLD = false
  438. local COMBO = 1
  439. local Rooted = false
  440. local SINE = 0
  441. local KEYHOLD = false
  442. local CHANGE = 2 / Animation_Speed
  443. local WALKINGANIM = false
  444. local WALK = 0
  445. local VALUE1 = false
  446. local VALUE2 = false
  447. local ROBLOXIDLEANIMATION = IT("Animation")
  448. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  449. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  450. --ROBLOXIDLEANIMATION.Parent = Humanoid
  451. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  452. WEAPONGUI.Name = "Weapon GUI"
  453. local Weapon = IT("Model")
  454. Weapon.Name = "Adds"
  455. local HITFLOOR = nil
  456. local Effects = IT("Folder", Weapon)
  457. Effects.Name = "Effects"
  458. local ANIMATOR = Humanoid.Animator
  459. local ANIMATE = Character.Animate
  460. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  461. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  462. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  463. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  464. local UNANCHOR = true
  465.  
  466. rainbowNumber = 1
  467.  
  468. local SKILLTEXTCOLOR = BrickColor.new(Rainbow[rainbowNumber]).Color
  469.  
  470. --//=================================\\
  471. --\\=================================//
  472.  
  473.  
  474.  
  475.  
  476. --//=================================\\
  477. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  478. --\\=================================//
  479.  
  480. ArtificialHB = Instance.new("BindableEvent", script)
  481. ArtificialHB.Name = "ArtificialHB"
  482.  
  483. script:WaitForChild("ArtificialHB")
  484.  
  485. frame = Frame_Speed
  486. tf = 0
  487. allowframeloss = false
  488. tossremainder = false
  489. lastframe = tick()
  490. script.ArtificialHB:Fire()
  491.  
  492. game:GetService("RunService").Heartbeat:connect(function(s, p)
  493. tf = tf + s
  494. if tf >= frame then
  495. if allowframeloss then
  496. script.ArtificialHB:Fire()
  497. lastframe = tick()
  498. else
  499. for i = 1, math.floor(tf / frame) do
  500. script.ArtificialHB:Fire()
  501. end
  502. lastframe = tick()
  503. end
  504. if tossremainder then
  505. tf = 0
  506. else
  507. tf = tf - frame * math.floor(tf / frame)
  508. end
  509. end
  510. end)
  511.  
  512. --//=================================\\
  513. --\\=================================//
  514.  
  515.  
  516.  
  517. --//=================================\\
  518. --|| SOME FUNCTIONS
  519. --\\=================================//
  520.  
  521. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  522. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  523. end
  524.  
  525. function PositiveAngle(NUMBER)
  526. if NUMBER >= 0 then
  527. NUMBER = 0
  528. end
  529. return NUMBER
  530. end
  531.  
  532. function NegativeAngle(NUMBER)
  533. if NUMBER <= 0 then
  534. NUMBER = 0
  535. end
  536. return NUMBER
  537. end
  538.  
  539. function Swait(NUMBER)
  540. if NUMBER == 0 or NUMBER == nil then
  541. ArtificialHB.Event:wait()
  542. else
  543. for i = 1, NUMBER do
  544. ArtificialHB.Event:wait()
  545. end
  546. end
  547. end
  548.  
  549. function QuaternionFromCFrame(cf)
  550. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  551. local trace = m00 + m11 + m22
  552. if trace > 0 then
  553. local s = math.sqrt(1 + trace)
  554. local recip = 0.5 / s
  555. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  556. else
  557. local i = 0
  558. if m11 > m00 then
  559. i = 1
  560. end
  561. if m22 > (i == 0 and m00 or m11) then
  562. i = 2
  563. end
  564. if i == 0 then
  565. local s = math.sqrt(m00 - m11 - m22 + 1)
  566. local recip = 0.5 / s
  567. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  568. elseif i == 1 then
  569. local s = math.sqrt(m11 - m22 - m00 + 1)
  570. local recip = 0.5 / s
  571. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  572. elseif i == 2 then
  573. local s = math.sqrt(m22 - m00 - m11 + 1)
  574. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  575. end
  576. end
  577. end
  578.  
  579. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  580. local xs, ys, zs = x + x, y + y, z + z
  581. local wx, wy, wz = w * xs, w * ys, w * zs
  582. local xx = x * xs
  583. local xy = x * ys
  584. local xz = x * zs
  585. local yy = y * ys
  586. local yz = y * zs
  587. local zz = z * zs
  588. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  589. end
  590.  
  591. function QuaternionSlerp(a, b, t)
  592. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  593. local startInterp, finishInterp;
  594. if cosTheta >= 0.0001 then
  595. if (1 - cosTheta) > 0.0001 then
  596. local theta = ACOS(cosTheta)
  597. local invSinTheta = 1 / SIN(theta)
  598. startInterp = SIN((1 - t) * theta) * invSinTheta
  599. finishInterp = SIN(t * theta) * invSinTheta
  600. else
  601. startInterp = 1 - t
  602. finishInterp = t
  603. end
  604. else
  605. if (1 + cosTheta) > 0.0001 then
  606. local theta = ACOS(-cosTheta)
  607. local invSinTheta = 1 / SIN(theta)
  608. startInterp = SIN((t - 1) * theta) * invSinTheta
  609. finishInterp = SIN(t * theta) * invSinTheta
  610. else
  611. startInterp = t - 1
  612. finishInterp = t
  613. end
  614. end
  615. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  616. end
  617.  
  618. function Clerp(a, b, t)
  619. local qa = {QuaternionFromCFrame(a)}
  620. local qb = {QuaternionFromCFrame(b)}
  621. local ax, ay, az = a.x, a.y, a.z
  622. local bx, by, bz = b.x, b.y, b.z
  623. local _t = 1 - t
  624. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  625. end
  626.  
  627. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  628. local frame = IT("Frame")
  629. frame.BackgroundTransparency = TRANSPARENCY
  630. frame.BorderSizePixel = BORDERSIZEPIXEL
  631. frame.Position = POSITION
  632. frame.Size = SIZE
  633. frame.BackgroundColor3 = COLOR
  634. frame.BorderColor3 = BORDERCOLOR
  635. frame.Name = NAME
  636. frame.Parent = PARENT
  637. return frame
  638. end
  639.  
  640. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  641. local label = IT("TextLabel")
  642. label.BackgroundTransparency = 1
  643. label.Size = UD2(1, 0, 1, 0)
  644. label.Position = UD2(0, 0, 0, 0)
  645. label.TextColor3 = TEXTCOLOR
  646. label.TextStrokeTransparency = STROKETRANSPARENCY
  647. label.TextTransparency = TRANSPARENCY
  648. label.FontSize = TEXTFONTSIZE
  649. label.Font = TEXTFONT
  650. label.BorderSizePixel = BORDERSIZEPIXEL
  651. label.TextScaled = false
  652. label.Text = TEXT
  653. label.Name = NAME
  654. label.Parent = PARENT
  655. return label
  656. end
  657.  
  658. function NoOutlines(PART)
  659. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  660. end
  661.  
  662.  
  663. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  664. local NEWWELD = IT(TYPE)
  665. NEWWELD.Part0 = PART0
  666. NEWWELD.Part1 = PART1
  667. NEWWELD.C0 = C0
  668. NEWWELD.C1 = C1
  669. NEWWELD.Parent = PARENT
  670. return NEWWELD
  671. end
  672.  
  673. function CreateSound(ID, PARENT, VOLUME, PITCH)
  674. local NEWSOUND = nil
  675. coroutine.resume(coroutine.create(function()
  676. NEWSOUND = IT("Sound", PARENT)
  677. NEWSOUND.Volume = VOLUME
  678. NEWSOUND.Pitch = PITCH
  679. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  680. Swait()
  681. NEWSOUND:play()
  682. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  683. end))
  684. return NEWSOUND
  685. end
  686.  
  687. function CFrameFromTopBack(at, top, back)
  688. local right = top:Cross(back)
  689. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  690. end
  691.  
  692. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  693. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  694. local mesh = IT("SpecialMesh",wave)
  695. mesh.MeshType = "FileMesh"
  696. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  697. mesh.Scale = SIZE
  698. mesh.Offset = VT(0,0,-SIZE.X/8)
  699. wave.CFrame = CFRAME
  700. coroutine.resume(coroutine.create(function(PART)
  701. for i = 1, WAIT do
  702. Swait()
  703. mesh.Scale = mesh.Scale + GROW
  704. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  705. if DOESROT == true then
  706. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  707. end
  708. wave.Transparency = wave.Transparency + (0.5/WAIT)
  709. if wave.Transparency > 0.99 then
  710. wave:remove()
  711. end
  712. end
  713. end))
  714. end
  715.  
  716. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  717. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  718. local mesh = IT("SpecialMesh",wave)
  719. mesh.MeshType = "FileMesh"
  720. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  721. mesh.Scale = SIZE
  722. --mesh.Offset = VT(0,0,-SIZE.X/8)
  723. wave.CFrame = CFRAME
  724. coroutine.resume(coroutine.create(function(PART)
  725. for i = 1, WAIT do
  726. Swait()
  727. mesh.Scale = mesh.Scale + GROW
  728. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  729. if DOESROT == true then
  730. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  731. end
  732. wave.Transparency = wave.Transparency + (0.5/WAIT)
  733. if wave.Transparency > 0.99 then
  734. wave:remove()
  735. end
  736. end
  737. end))
  738. end
  739.  
  740. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  741. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  742. local mesh = IT("SpecialMesh",wave)
  743. mesh.MeshType = "FileMesh"
  744. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  745. mesh.Scale = SIZE
  746. wave.CFrame = CFRAME
  747. coroutine.resume(coroutine.create(function(PART)
  748. for i = 1, WAIT do
  749. Swait()
  750. mesh.Scale = mesh.Scale + GROW
  751. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  752. if DOESROT == true then
  753. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  754. end
  755. wave.Transparency = wave.Transparency + (0.5/WAIT)
  756. if wave.Transparency > 0.99 then
  757. wave:remove()
  758. end
  759. end
  760. end))
  761. end
  762.  
  763.  
  764. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  765. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
  766. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  767. wave.CFrame = CFRAME
  768. coroutine.resume(coroutine.create(function(PART)
  769. for i = 1, WAIT do
  770. Swait()
  771. mesh.Scale = mesh.Scale * GROW
  772. wave.Transparency = wave.Transparency + (0.5/WAIT)
  773. if wave.Transparency > 0.99 then
  774. wave:remove()
  775. end
  776. end
  777. end))
  778. end
  779.  
  780. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  781. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
  782. local mesh = IT("SpecialMesh",wave)
  783. mesh.MeshType = "Sphere"
  784. mesh.Scale = SIZE
  785. mesh.Offset = VT(0,0,0)
  786. wave.CFrame = CFRAME
  787. coroutine.resume(coroutine.create(function(PART)
  788. for i = 1, WAIT do
  789. Swait()
  790. mesh.Scale = mesh.Scale + GROW
  791. wave.Transparency = wave.Transparency + (1/WAIT)
  792. if wave.Transparency > 0.99 then
  793. wave:remove()
  794. end
  795. end
  796. end))
  797. end
  798.  
  799. function MakeForm(PART,TYPE)
  800. if TYPE == "Cyl" then
  801. local MSH = IT("CylinderMesh",PART)
  802. elseif TYPE == "Ball" then
  803. local MSH = IT("SpecialMesh",PART)
  804. MSH.MeshType = "Sphere"
  805. elseif TYPE == "Wedge" then
  806. local MSH = IT("SpecialMesh",PART)
  807. MSH.MeshType = "Wedge"
  808. end
  809. end
  810.  
  811. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  812. if FLOOR ~= nil then
  813. coroutine.resume(coroutine.create(function()
  814. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  815. PART.CFrame = CF(POSITION)
  816. for i = 1, 45 do
  817. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  818. RingPiece.Material = FLOOR.Material
  819. RingPiece.Color = FLOOR.Color
  820. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  821. Debris:AddItem(RingPiece,SWAIT/100)
  822. end
  823. PART:remove()
  824. end))
  825. end
  826. end
  827.  
  828. function CheckTableForString(Table, String)
  829. for i, v in pairs(Table) do
  830. if string.find(string.lower(String), string.lower(v)) then
  831. return true
  832. end
  833. end
  834. return false
  835. end
  836.  
  837. function CheckIntangible(Hit)
  838. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  839. if Hit and Hit.Parent then
  840. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  841. return true
  842. end
  843. end
  844. return false
  845. end
  846.  
  847. Debris = game:GetService("Debris")
  848.  
  849. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  850. local Direction = CFrame.new(StartPos, Vec).lookVector
  851. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  852. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  853. if RayHit and CheckIntangible(RayHit) then
  854. if DelayIfHit then
  855. wait()
  856. end
  857. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  858. end
  859. return RayHit, RayPos, RayNormal
  860. end
  861.  
  862. function turnto(position)
  863. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  864. end
  865.  
  866. --//=================================\\
  867. --|| WEAPON CREATION
  868. --\\=================================//
  869. local FIST = CreatePart1(3, Weapon, "Neon", 0, 0, "Neon Gauntlet Part1", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  870. Light = Instance.new("PointLight",FIST)
  871. Light.Brightness = 0.85
  872. touchCounter = 0
  873. local cR=255
  874. local cG=0
  875. local cB=0
  876. local flg5=1 local omgidk=1
  877. local add=7.5
  878. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  879. if omgidk>10000 then omgidk=0 end
  880. omgidk=omgidk+1
  881. if cR>=255 then flg5=1 end
  882. if cG>=255 then flg5=2 end
  883. if cB>=255 then flg5=3 end
  884. if flg5==1 then cR=cR-add cG=cG+add end
  885. if flg5==2 then cG=cG-add cB=cB+add end
  886. if flg5==3 then cB=cB-add cR=cR+add end
  887. color=Color3.fromRGB(cR,cG,cB)
  888. Light.Color = color
  889. end)
  890. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  891. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  892. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  893.  
  894. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  895. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  896. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  897. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  898. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  899. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  900. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  901. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  902.  
  903. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  904. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  905. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  906. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  907. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  908. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  909. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  910. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  911. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  912. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  913. touchCounter = 0
  914. local cR=255
  915. local cG=0
  916. local cB=0
  917. local flg5=1 local omgidk=1
  918. local add=7.5
  919. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  920. if omgidk>10000 then omgidk=0 end
  921. omgidk=omgidk+1
  922. if cR>=255 then flg5=1 end
  923. if cG>=255 then flg5=2 end
  924. if cB>=255 then flg5=3 end
  925. if flg5==1 then cR=cR-add cG=cG+add end
  926. if flg5==2 then cG=cG-add cB=cB+add end
  927. if flg5==3 then cB=cB-add cR=cR+add end
  928. color=Color3.fromRGB(cR,cG,cB)
  929. local d = Weapon:FindFirstChild("Neon Gauntlet Part")
  930. if d then
  931. d.Color = color
  932. end
  933. local d = Weapon:FindFirstChild("Neon Gauntlet Part1")
  934. if d then
  935. d.Color = color
  936. end
  937. end)
  938. for _, c in pairs(Weapon:GetChildren()) do
  939. if c.ClassName == "Part" then
  940. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  941. end
  942. end
  943.  
  944. Weapon.Parent = Character
  945.  
  946. local BODY = {}
  947.  
  948. for _, c in pairs(Character:GetChildren()) do
  949. if c.ClassName == "Part" then
  950. table.insert(BODY,{c,Character})
  951. for _, q in pairs(c:GetChildren()) do
  952. if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
  953. table.insert(BODY,{q,c})
  954. end
  955. end
  956. end
  957. end
  958.  
  959. function refit()
  960. Character.Parent = workspace
  961. for e = 1, #BODY do
  962. if BODY[e] ~= nil then
  963. local STUFF = BODY[e]
  964. local PART = STUFF[1]
  965. local PARENT = STUFF[2]
  966. PART.Parent = PARENT
  967. end
  968. end
  969. end
  970.  
  971. Humanoid.HealthChanged:connect(function()
  972. Humanoid.Parent = nil
  973. Humanoid.MaxHealth = "inf"
  974. Humanoid.Health = "inf"
  975. refit()
  976. Humanoid.Parent = Character
  977. end)
  978.  
  979. Humanoid.Died:connect(function()
  980. Humanoid.Parent = nil
  981. Humanoid.MaxHealth = "inf"
  982. Humanoid.Health = "inf"
  983. refit()
  984. Humanoid.Parent = Character
  985. end)
  986.  
  987. Humanoid.Died:connect(function()
  988. ATTACK = true
  989. end)
  990.  
  991. function onTouched(brick)
  992. local humn = brick.Parent:FindFirstChildOfClass("Humanoid")
  993. if humn then
  994. humn.Health = -1
  995. end
  996. end
  997.  
  998. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  999. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1000. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1001. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1002. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.130, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1003. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.130, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1004. local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.01, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1005.  
  1006. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Ultra Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  1007. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Punish", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  1008. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Dash", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  1009. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[Q] Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  1010. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[G] R.I.P World", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text5")
  1011. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[R] Destruction", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text6")
  1012. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Apocalypse", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text7")
  1013.  
  1014. --//=================================\\
  1015. --|| DAMAGE FUNCTIONS
  1016. --\\=================================//
  1017.  
  1018. function onTouched(Torso)
  1019. local humn = brick.Parent:FindFirstChildOfClass("Humanoid")
  1020. if humn then
  1021. humn.Health = -1
  1022. end
  1023. end
  1024.  
  1025. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1026. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1027. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1028. local BODYGYRO = IT("BodyGyro", STATPART)
  1029. local BODYPOSITION = IT("BodyPosition", STATPART)
  1030. BODYPOSITION.P = 2000
  1031. BODYPOSITION.D = 100
  1032. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1033. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1034. game:GetService("Debris"):AddItem(STATPART ,5)
  1035. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1036. BILLBOARDGUI.Adornee = STATPART
  1037. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1038. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1039. BILLBOARDGUI.AlwaysOnTop = false
  1040. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1041. TEXTLABEL.BackgroundTransparency = 1
  1042. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1043. TEXTLABEL.Text = TEXT
  1044. TEXTLABEL.Font = "SciFi"
  1045. TEXTLABEL.FontSize="Size42"
  1046. TEXTLABEL.TextColor3 = COLOR
  1047. TEXTLABEL.TextStrokeTransparency = 1
  1048. TEXTLABEL.TextScaled = true
  1049. TEXTLABEL.TextWrapped = true
  1050. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1051. if LABELTYPE == "Normal" then
  1052. for i = 1, 30 do
  1053. Swait()
  1054. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1055. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1056. end
  1057. elseif LABELTYPE == "Debuff" then
  1058. for i = 1, 30 do
  1059. Swait()
  1060. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1061. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1062. end
  1063. elseif LABELTYPE == "Shock" then
  1064. local ORIGIN = STATPART.Position
  1065. for i = 1, 30 do
  1066. Swait()
  1067. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1068. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1069. end
  1070. end
  1071. THEPART.Parent = nil
  1072. end),STATPART, BODYPOSITION, TEXTLABEL)
  1073. end
  1074.  
  1075. --//=================================\\
  1076. --|| DAMAGING
  1077. --\\=================================//
  1078.  
  1079. function killnearest(position,range,maxstrength,direction)
  1080. for i,v in ipairs(workspace:GetChildren()) do
  1081. local body = v:GetChildren()
  1082. for part = 1, #body do
  1083. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1084. if(body[part].Position - position).Magnitude < range then
  1085. if v.ClassName == "Model" then
  1086. --v:BreakJoints()
  1087. end
  1088. local POS = position
  1089. coroutine.resume(coroutine.create(function()
  1090. body[part].Anchored = true
  1091. body[part].Parent = Effects
  1092. body[part].CanCollide = true
  1093. local SIZE = body[part].Size
  1094. body[part].Material = "Neon"
  1095. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1096. for i = 1, 75 do
  1097. Swait()
  1098. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1099. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1100. end
  1101. coroutine.resume(coroutine.create(function()
  1102. while true do
  1103. Swait()
  1104. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1105. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1106. end
  1107. end))
  1108. body[part].Anchored = false
  1109. body[part].Velocity = direction.lookVector*maxstrength
  1110. end))
  1111. end
  1112. end
  1113. end
  1114. if v.ClassName == "Part" then
  1115. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1116. local POS = position
  1117. coroutine.resume(coroutine.create(function()
  1118. v.Anchored = true
  1119. v.Parent = Effects
  1120. local SIZE = v.Size
  1121. v.Material = "Neon"
  1122. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1123. for i = 1, 75 do
  1124. Swait()
  1125. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1126. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1127. end
  1128. coroutine.resume(coroutine.create(function()
  1129. while true do
  1130. Swait()
  1131. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1132. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1133. end
  1134. end))
  1135. v.Anchored = false
  1136. v.Velocity = direction.lookVector*maxstrength
  1137. end))
  1138. end
  1139. end
  1140. end
  1141. end
  1142.  
  1143. --//=================================\\
  1144. --|| ATTACK FUNCTIONS AND STUFF
  1145. --\\=================================//
  1146.  
  1147. function AttackTemplate()
  1148. ATTACK = true
  1149. Rooted = false
  1150. for i=0, 1, 0.1 / Animation_Speed do
  1151. Swait()
  1152. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1158. end
  1159. ATTACK = false
  1160. Rooted = false
  1161. end
  1162.  
  1163. function UltraPunch()
  1164. ATTACK = true
  1165. Rooted = false
  1166. local SPEED = Speed
  1167. Speed = 8
  1168. CreateSound("214876666", RightArm, 7.5, 0.8)
  1169. for i=0, 0, 0.1 / Animation_Speed do
  1170. Swait()
  1171. turnto(Mouse.Hit.p)
  1172. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15))
  1173. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
  1174. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1178. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1180. end
  1181. for i=0, 0, 0.1 / Animation_Speed do
  1182. Swait()
  1183. turnto(Mouse.Hit.p)
  1184. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1188. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. end
  1191. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Maroon", "Punch", VT(50,50,50),false)
  1192. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1193. PART.Shape = "Ball"
  1194. local bv = Instance.new("BodyVelocity")
  1195. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1196. bv.velocity = RootPart.CFrame.lookVector*600
  1197. bv.Parent = PART
  1198. bv.Name = "PROJECTILEVELOCITY"
  1199. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2.5,0.2,2.5))
  1200. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(3,0.2,3))
  1201. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2,0.6,2))
  1202. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(2.2,0.6,2.2))
  1203. CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
  1204. coroutine.resume(coroutine.create(function()
  1205. for i = 1, 11 do
  1206. Swait()
  1207. PART.Transparency = PART.Transparency + 0.2/10
  1208. PART.Size = PART.Size + VT(5,5,5)
  1209. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1210. end
  1211. PART:Destroy()
  1212. end))
  1213. for i=0, 0, 0.1 / Animation_Speed do
  1214. Swait()
  1215. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1218. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1219. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1220. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1221. end
  1222. Speed = SPEED
  1223. ATTACK = false
  1224. Rooted = false
  1225. end
  1226.  
  1227. function Punish()
  1228. Animation_Speed = 1
  1229. ATTACK = true
  1230. Rooted = false
  1231. local HASGRABBED = false
  1232. local WELD = nil
  1233. local TORS = nil
  1234. local hitting = FIST.Touched:connect(function(hit)
  1235. if hit.Parent:FindFirstChild("Humanoid") then
  1236. if hit.Parent.Humanoid.Health ~= 0 then
  1237. UNANCHOR = false
  1238. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1239. TORS.Anchored = true
  1240. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1241. WELD = weldBetween(RightArm,TORS)
  1242. HASGRABBED = true
  1243. Rooted = true
  1244. end
  1245. end
  1246. end)
  1247. for i=0, 2, 0.1 / Animation_Speed do
  1248. Swait()
  1249. if HASGRABBED == true then
  1250. break
  1251. end
  1252. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1253. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1254. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1255. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1256. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1257. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1258. end
  1259. hitting:disconnect()
  1260. if HASGRABBED == true then
  1261. TORS.Anchored = false
  1262. RootPart.Anchored = true
  1263. for i=0, 1.6, 0.1 / Animation_Speed do
  1264. Swait()
  1265. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1269. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1271. end
  1272. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  1273. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  1274. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  1275. SOUNDPART.CFrame = RootPart.CFrame
  1276. Debris:AddItem(SOUNDPART,5)
  1277. CreateSound("357202073", SOUNDPART, 0, 1)
  1278. for i = 1, 16 do
  1279. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  1280. end
  1281. for i=0, 1.6, 0.1 / Animation_Speed do
  1282. Swait()
  1283. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1287. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1289. end
  1290. for i=0, 0.4, 0.1 / Animation_Speed do
  1291. Swait()
  1292. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1296. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1298. end
  1299. if HITFLOOR ~= nil then
  1300. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  1301. end
  1302. CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
  1303. WELD:remove()
  1304. for i = 1, 26 do
  1305. Swait()
  1306. killnearest(RootPart.Position,45,100,Torso.CFrame)
  1307. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  1308. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(1,0.4,1))
  1309. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(2.3,0.3,2.3))
  1310. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1311. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
  1312. end
  1313. end
  1314. UNANCHOR = true
  1315. ATTACK = false
  1316. Rooted = false
  1317. Animation_Speed = 8
  1318. end
  1319.  
  1320. function Dash()
  1321. local ORIGIN = RootPart.Position
  1322. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1323. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1324. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  1325. SOUNDPART.CFrame = RootPart.CFrame
  1326. Debris:AddItem(SOUNDPART,5)
  1327. CreateSound("357202032", SOUNDPART, 0, 1)
  1328. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1329. Swait()
  1330. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1331. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1332. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  1333. SOUNDPART.CFrame = RootPart.CFrame
  1334. Debris:AddItem(SOUNDPART,5)
  1335. CreateSound("1295446488", SOUNDPART, 2.5, 1)
  1336. for i=0, 0.5, 0.1 / Animation_Speed do
  1337. Swait()
  1338. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1342. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1343. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1344. end
  1345. ATTACK = false
  1346. Rooted = false
  1347. end
  1348. function Begoner9000()
  1349. ATTACK = true
  1350. Rooted = true
  1351. CreateSound("255679384", RightArm, 8, 1)
  1352. for i=0, 0, 0.1 / Animation_Speed do
  1353. Swait()
  1354. turnto(Mouse.Hit.p)
  1355. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(0.2,0,0.2))
  1356. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1.1)
  1357. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1358. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Maroon",VT(0.001,0.001,2),0)
  1359. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15))
  1360. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
  1361. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1362. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1365. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1366. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1367. end
  1368. for i=0, 0, 0.1 / Animation_Speed do
  1369. Swait()
  1370. turnto(Mouse.Hit.p)
  1371. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1372. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1373. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1374. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1375. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. end
  1378. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Maroon",VT(-0.04,-0.04,-0.04))
  1379. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1380. coroutine.resume(coroutine.create(function()
  1381. Swait(0.01)
  1382. for i = 1, 2 do
  1383. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Maroon",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1384. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4.5*i,0.2,4.5*i))
  1385. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4*i,0.6,4*i))
  1386. end
  1387. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1388. for i = 1, 3 do
  1389. CreateSound("414517163", Effects, 3.5, 0.8)
  1390. CreateSound("414517163", Effects, 3.5, 0.8)
  1391. end
  1392. coroutine.resume(coroutine.create(function()
  1393. for i = 1, 3 do
  1394. Swait()
  1395. for i = 1, 1 do
  1396. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1397. end
  1398. for i = 1, 2 do
  1399. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/3)
  1400. end
  1401. end
  1402. end))
  1403. end))
  1404. for i=0, 0, 0.1 / Animation_Speed do
  1405. Swait()
  1406. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1410. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1412. end
  1413. ATTACK = false
  1414. Rooted = false
  1415. end
  1416.  
  1417. --//=================================\\
  1418. --|| ASSIGN THINGS TO KEYS
  1419. --\\=================================//
  1420.  
  1421. function MouseDown(Mouse)
  1422. if ATTACK == false then
  1423. end
  1424. end
  1425.  
  1426. function MouseUp(Mouse)
  1427. HOLD = false
  1428. end
  1429.  
  1430. function KeyDown(Key)
  1431. KEYHOLD = true
  1432. if Key == "e" and ATTACK == false then
  1433. UltraPunch()
  1434. end
  1435.  
  1436. if Key == "f" and ATTACK == false then
  1437. Punish()
  1438. end
  1439.  
  1440. if Key == "c" and ATTACK == false then
  1441. Dash()
  1442. end
  1443.  
  1444. if Key == "q" and ATTACK == false then
  1445. Begoner9000()()
  1446. end
  1447.  
  1448. if Key == "t" and ATTACK == false then
  1449. Begoner9000()
  1450. wait(0.43)
  1451. Begoner9000()
  1452. wait(0.43)
  1453. Begoner9000()
  1454. wait(0.43)
  1455. Begoner9000()
  1456. wait(0.43)
  1457. Begoner9000()
  1458. wait(0.43)
  1459. Begoner9000()
  1460. wait(0.43)
  1461. Begoner9000()
  1462. wait(0.43)
  1463. Begoner9000()
  1464. wait(0.43)
  1465. Begoner9000()
  1466. wait(0.43)
  1467. Begoner9000()
  1468. end
  1469.  
  1470. if Key == "g" and ATTACK == false then
  1471. Begoner9000()
  1472. UltraPunch()
  1473. wait(0.0001)
  1474. Begoner9000()
  1475. UltraPunch()
  1476. wait(0.0001)
  1477. Begoner9000()
  1478. UltraPunch()
  1479. wait(0.0001)
  1480. Begoner9000()
  1481. UltraPunch()
  1482. wait(0.0001)
  1483. Begoner9000()
  1484. UltraPunch()
  1485. wait(0.0001)
  1486. Begoner9000()
  1487. UltraPunch()
  1488. wait(0.0001)
  1489. Begoner9000()
  1490. UltraPunch()
  1491. wait(0.0001)
  1492. Begoner9000()
  1493. UltraPunch()
  1494. wait(0.0001)
  1495. Begoner9000()
  1496. UltraPunch()
  1497. wait(0.0001)
  1498. Begoner9000()
  1499. UltraPunch()
  1500. wait(0.0001)
  1501. Begoner9000()
  1502. UltraPunch()
  1503. wait(0.0001)
  1504. Begoner9000()
  1505. UltraPunch()
  1506. wait(0.0001)
  1507. Begoner9000()
  1508. UltraPunch()
  1509. wait(0.0001)
  1510. Begoner9000()
  1511. UltraPunch()
  1512. wait(0.0001)
  1513. Begoner9000()
  1514. UltraPunch()
  1515. wait(0.0001)
  1516. Begoner9000()
  1517. UltraPunch()
  1518. wait(0.0001)
  1519. Begoner9000()
  1520. UltraPunch()
  1521. wait(0.0001)
  1522. Begoner9000()
  1523. UltraPunch()
  1524. wait(0.0001)
  1525. Begoner9000()
  1526. UltraPunch()
  1527. wait(0.0001)
  1528. Begoner9000()
  1529. UltraPunch()
  1530. wait(0.0001)
  1531. Begoner9000()
  1532. UltraPunch()
  1533. wait(0.0001)
  1534. Begoner9000()
  1535. UltraPunch()
  1536. wait(0.0001)
  1537. Begoner9000()
  1538. UltraPunch()
  1539. wait(0.0001)
  1540. Begoner9000()
  1541. UltraPunch()
  1542. wait(0.0001)
  1543. Begoner9000()
  1544. UltraPunch()
  1545. wait(0.0001)
  1546. Begoner9000()
  1547. UltraPunch()
  1548. wait(0.0001)
  1549. Begoner9000()
  1550. UltraPunch()
  1551. wait(0.0001)
  1552. Begoner9000()
  1553. UltraPunch()
  1554. wait(0.0001)
  1555. Begoner9000()
  1556. UltraPunch()
  1557. wait(0.0001)
  1558. Begoner9000()
  1559. UltraPunch()
  1560. wait(0.0001)
  1561. Begoner9000()
  1562. UltraPunch()
  1563. wait(0.0001)
  1564. Begoner9000()
  1565. UltraPunch()
  1566. wait(0.0001)
  1567. Begoner9000()
  1568. UltraPunch()
  1569. wait(0.0001)
  1570. Begoner9000()
  1571. UltraPunch()
  1572. wait(0.0001)
  1573. Begoner9000()
  1574. UltraPunch()
  1575. wait(0.0001)
  1576. Begoner9000()
  1577. UltraPunch()
  1578. wait(0.0001)
  1579. Begoner9000()
  1580. UltraPunch()
  1581. wait(0.0001)
  1582. Begoner9000()
  1583. UltraPunch()
  1584. wait(0.0001)
  1585. Begoner9000()
  1586. UltraPunch()
  1587. wait(0.0001)
  1588. Begoner9000()
  1589. UltraPunch()
  1590. wait(0.0001)
  1591. Begoner9000()
  1592. UltraPunch()
  1593. wait(0.0001)
  1594. Begoner9000()
  1595. UltraPunch()
  1596. wait(0.0001)
  1597. Begoner9000()
  1598. UltraPunch()
  1599. wait(0.0001)
  1600. Begoner9000()
  1601. UltraPunch()
  1602. wait(0.0001)
  1603. Begoner9000()
  1604. UltraPunch()
  1605. wait(0.0001)
  1606. Begoner9000()
  1607. UltraPunch()
  1608. wait(0.0001)
  1609. Begoner9000()
  1610. UltraPunch()
  1611. wait(0.0001)
  1612. Begoner9000()
  1613. UltraPunch()
  1614. wait(0.0001)
  1615. Begoner9000()
  1616. UltraPunch()
  1617. wait(0.0001)
  1618. Begoner9000()
  1619. UltraPunch()
  1620. wait(0.0001)
  1621. Begoner9000()
  1622. UltraPunch()
  1623. wait(0.0001)
  1624. Begoner9000()
  1625. UltraPunch()
  1626. wait(0.0001)
  1627. Begoner9000()
  1628. UltraPunch()
  1629. wait(0.0001)
  1630. Begoner9000()
  1631. UltraPunch()
  1632. wait(0.0001)
  1633. Begoner9000()
  1634. UltraPunch()
  1635. wait(0.0001)
  1636. Begoner9000()
  1637. UltraPunch()
  1638. wait(0.0001)
  1639. Begoner9000()
  1640. UltraPunch()
  1641. wait(0.0001)
  1642. Begoner9000()
  1643. UltraPunch()
  1644. wait(0.0001)
  1645. Begoner9000()
  1646. UltraPunch()
  1647. wait(0.0001)
  1648. Begoner9000()
  1649. UltraPunch()
  1650. wait(0.0001)
  1651. Begoner9000()
  1652. UltraPunch()
  1653. wait(0.0001)
  1654. Begoner9000()
  1655. UltraPunch()
  1656. wait(0.0001)
  1657. Begoner9000()
  1658. UltraPunch()
  1659. wait(0.0001)
  1660. Begoner9000()
  1661. UltraPunch()
  1662. wait(0.0001)
  1663. Begoner9000()
  1664. UltraPunch()
  1665. wait(0.0001)
  1666. Begoner9000()
  1667. UltraPunch()
  1668. wait(0.0001)
  1669. Begoner9000()
  1670. UltraPunch()
  1671. wait(0.0001)
  1672. Begoner9000()
  1673. UltraPunch()
  1674. wait(0.0001)
  1675. Begoner9000()
  1676. UltraPunch()
  1677. wait(0.0001)
  1678. Begoner9000()
  1679. UltraPunch()
  1680. wait(0.0001)
  1681. Begoner9000()
  1682. UltraPunch()
  1683. wait(0.0001)
  1684. Begoner9000()
  1685. UltraPunch()
  1686. wait(0.0001)
  1687. Begoner9000()
  1688. UltraPunch()
  1689. wait(0.0001)
  1690. Begoner9000()
  1691. UltraPunch()
  1692. wait(0.0001)
  1693. Begoner9000()
  1694. UltraPunch()
  1695. wait(0.0001)
  1696. Begoner9000()
  1697. UltraPunch()
  1698. wait(0.0001)
  1699. Begoner9000()
  1700. UltraPunch()
  1701. wait(0.0001)
  1702. Begoner9000()
  1703. UltraPunch()
  1704. wait(0.0001)
  1705. Begoner9000()
  1706. UltraPunch()
  1707. wait(0.0001)
  1708. Begoner9000()
  1709. UltraPunch()
  1710. wait(0.0001)
  1711. Begoner9000()
  1712. UltraPunch()
  1713. wait(0.0001)
  1714. Begoner9000()
  1715. UltraPunch()
  1716. wait(0.0001)
  1717. Begoner9000()
  1718. UltraPunch()
  1719. wait(0.0001)
  1720. Begoner9000()
  1721. UltraPunch()
  1722. wait(0.0001)
  1723. Begoner9000()
  1724. UltraPunch()
  1725. wait(0.0001)
  1726. Begoner9000()
  1727. UltraPunch()
  1728. wait(0.0001)
  1729. Begoner9000()
  1730. UltraPunch()
  1731. wait(0.0001)
  1732. Begoner9000()
  1733. UltraPunch()
  1734. wait(0.0001)
  1735. Begoner9000()
  1736. UltraPunch()
  1737. wait(0.0001)
  1738. Begoner9000()
  1739. UltraPunch()
  1740. wait(0.0001)
  1741. Begoner9000()
  1742. UltraPunch()
  1743. wait(0.0001)
  1744. Begoner9000()
  1745. UltraPunch()
  1746. wait(0.0001)
  1747. Begoner9000()
  1748. UltraPunch()
  1749. wait(0.0001)
  1750. Begoner9000()
  1751. UltraPunch()
  1752. wait(0.0001)
  1753. Begoner9000()
  1754. UltraPunch()
  1755. wait(0.0001)
  1756. Begoner9000()
  1757. UltraPunch()
  1758. wait(0.0001)
  1759. Begoner9000()
  1760. UltraPunch()
  1761. wait(0.0001)
  1762. Begoner9000()
  1763. UltraPunch()
  1764. wait(0.0001)
  1765. Begoner9000()
  1766. UltraPunch()
  1767. wait(0.0001)
  1768. Begoner9000()
  1769. UltraPunch()
  1770. end
  1771.  
  1772. if Key == "r" and ATTACK == false then
  1773. UltraPunch()
  1774. wait(0.0002)
  1775. UltraPunch()
  1776. wait(0.0002)
  1777. UltraPunch()
  1778. wait(0.0002)
  1779. UltraPunch()
  1780. wait(0.0002)
  1781. UltraPunch()
  1782. wait(0.0002)
  1783. UltraPunch()
  1784. wait(0.0002)
  1785. UltraPunch()
  1786. wait(0.0002)
  1787. UltraPunch()
  1788. wait(0.0002)
  1789. UltraPunch()
  1790. wait(0.0002)
  1791. UltraPunch()
  1792. wait(0.0002)
  1793. UltraPunch()
  1794. wait(0.0002)
  1795. UltraPunch()
  1796. wait(0.0002)
  1797. UltraPunch()
  1798. wait(0.0002)
  1799. UltraPunch()
  1800. wait(0.0002)
  1801. UltraPunch()
  1802. wait(0.0002)
  1803. UltraPunch()
  1804. wait(0.0002)
  1805. UltraPunch()
  1806. wait(0.0002)
  1807. UltraPunch()
  1808. wait(0.0002)
  1809. UltraPunch()
  1810. wait(0.0002)
  1811. UltraPunch()
  1812. wait(0.0002)
  1813. UltraPunch()
  1814. wait(0.0002)
  1815. UltraPunch()
  1816. end
  1817.  
  1818. if Key == "p" and ATTACK == false then
  1819. if Speed == 16 then
  1820. Speed = 150
  1821. elseif Speed == 150 then
  1822. Speed = 16
  1823. end
  1824. end
  1825. end
  1826.  
  1827. function KeyUp(Key)
  1828. KEYHOLD = false
  1829. end
  1830.  
  1831. Mouse.Button1Down:connect(function(NEWKEY)
  1832. MouseDown(NEWKEY)
  1833. end)
  1834. Mouse.Button1Up:connect(function(NEWKEY)
  1835. MouseUp(NEWKEY)
  1836. end)
  1837. Mouse.KeyDown:connect(function(NEWKEY)
  1838. KeyDown(NEWKEY)
  1839. end)
  1840. Mouse.KeyUp:connect(function(NEWKEY)
  1841. KeyUp(NEWKEY)
  1842. end)
  1843.  
  1844. --//=================================\\
  1845. --\\=================================//
  1846.  
  1847.  
  1848. function unanchor()
  1849. if UNANCHOR == true then
  1850. g = Character:GetChildren()
  1851. for i = 1, #g do
  1852. if g[i].ClassName == "Part" then
  1853. g[i].Anchored = false
  1854. end
  1855. end
  1856. end
  1857. end
  1858.  
  1859.  
  1860. --//=================================\\
  1861. --|| WRAP THE WHOLE SCRIPT UP
  1862. --\\=================================//
  1863.  
  1864. Humanoid.Changed:connect(function(Jump)
  1865. if Jump == "Jump" and (Disable_Jump == true) then
  1866. Humanoid.Jump = false
  1867. end
  1868. end)
  1869.  
  1870. while true do
  1871. Swait()
  1872. ANIMATE.Parent = nil
  1873. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1874. IDLEANIMATION:Play()
  1875. SINE = SINE + CHANGE
  1876. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1877. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1878. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1879. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1880. local WALKSPEEDVALUE = 0
  1881. if Speed < 35 then
  1882. WALKSPEEDVALUE = 48
  1883. else
  1884. WALKSPEEDVALUE = 48
  1885. end
  1886. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1887. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1888. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1889. if Speed < 35 then
  1890. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1891. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1892. else
  1893. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1894. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1895. end
  1896. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1897. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1898. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1899. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1900. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1901. end
  1902. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1903. ANIM = "Jump"
  1904. if ATTACK == false then
  1905. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1909. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1911. end
  1912. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1913. ANIM = "Fall"
  1914. if ATTACK == false then
  1915. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1919. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1921. end
  1922. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1923. ANIM = "Idle"
  1924. if ATTACK == false then
  1925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1931. end
  1932. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1933. ANIM = "Walk"
  1934. WALK = WALK + 1 / Animation_Speed
  1935. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1936. WALK = 0
  1937. if WALKINGANIM == true then
  1938. WALKINGANIM = false
  1939. elseif WALKINGANIM == false then
  1940. WALKINGANIM = true
  1941. end
  1942. end
  1943. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1944. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1945. if ATTACK == false then
  1946. if Speed < 35 then
  1947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1951. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1953. else
  1954. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1958. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1960. end
  1961. end
  1962. end
  1963. unanchor()
  1964. Humanoid.MaxHealth = "inf"
  1965. Humanoid.Health = "inf"
  1966. if Rooted == false then
  1967. Disable_Jump = false
  1968. Humanoid.WalkSpeed = Speed
  1969. elseif Rooted == true then
  1970. Disable_Jump = true
  1971. Humanoid.WalkSpeed = 0
  1972. end
  1973. local MATHS = {"0","1"}
  1974. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1975. Humanoid.PlatformStand = false
  1976. end
  1977.  
  1978.  
  1979. --//====================================================\\--
  1980. --|| END OF SCRIPT
  1981. --\\====================================================//--
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