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cubanmixed2

Unfe Bo2

Nov 10th, 2018
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  1. Player = game.Players.LocalPlayer
  2.     Character = Player.Character
  3.     local txt = Instance.new("BillboardGui", Character)
  4.     txt.Adornee = Character.Head
  5.     txt.Name = "_status"
  6.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  7.     txt.StudsOffset = Vector3.new(-9, 10, 0)
  8.     local text = Instance.new("TextLabel", txt)
  9.     text.Size = UDim2.new(10, 0, 7, 0)
  10.     text.FontSize = "Size24"
  11.     text.TextScaled = true
  12.     text.TextTransparency = 0
  13.     text.BackgroundTransparency = 1
  14.     text.TextTransparency = 0
  15.     text.TextStrokeTransparency = 0
  16.     text.Font = "Fantasy"
  17.     text.TextStrokeColor3 = Color3.new(1,0,0)
  18.         text.Text = "Normal"
  19.  
  20. --//====================================================\\--
  21. --||               CREATED BY SHACKLUSTER EDIT BY NAMECLAN
  22. --\\====================================================//--
  23.  
  24. script:ClearAllChildren()
  25. wait(0.2)
  26.  
  27. Player = game:GetService("Players").LocalPlayer
  28. PlayerGui = Player.PlayerGui
  29. Cam = workspace.CurrentCamera
  30. Backpack = Player.Backpack
  31. Character = Player.Character
  32. Humanoid = Character.Humanoid
  33. Mouse = Player:GetMouse()
  34. RootPart = Character["HumanoidRootPart"]
  35. Torso = Character["Torso"]
  36. Head = Character["Head"]
  37. RightArm = Character["Right Arm"]
  38. LeftArm = Character["Left Arm"]
  39. RightLeg = Character["Right Leg"]
  40. LeftLeg = Character["Left Leg"]
  41. RootJoint = RootPart["RootJoint"]
  42. Neck = Torso["Neck"]
  43. RightShoulder = Torso["Right Shoulder"]
  44. LeftShoulder = Torso["Left Shoulder"]
  45. RightHip = Torso["Right Hip"]
  46. LeftHip = Torso["Left Hip"]
  47. local TIME = 0
  48. local sick = Instance.new("Sound",Torso)
  49.  
  50. IT = Instance.new
  51. CF = CFrame.new
  52. VT = Vector3.new
  53. RAD = math.rad
  54. C3 = Color3.new
  55. UD2 = UDim2.new
  56. BRICKC = BrickColor.new
  57. ANGLES = CFrame.Angles
  58. EULER = CFrame.fromEulerAnglesXYZ
  59. COS = math.cos
  60. ACOS = math.acos
  61. SIN = math.sin
  62. ASIN = math.asin
  63. ABS = math.abs
  64. MRANDOM = math.random
  65. FLOOR = math.floor
  66.  
  67. --//=================================\\
  68. --||          USEFUL VALUES
  69. --\\=================================//
  70.  
  71. Animation_Speed = 3
  72. local FORCERESET = false
  73. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  74. local Speed = 18
  75. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  76. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  77. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  78. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  79. local DAMAGEMULTIPLIER = 1
  80. local ANIM = "Idle"
  81. local ATTACK = false
  82. local EQUIPPED = false
  83. local HOLD = false
  84. local COMBO = 1
  85. local Rooted = false
  86. local SINE = 0
  87. local KEYHOLD = false
  88. local CHANGE = 2 / Animation_Speed
  89. local WALKINGANIM = false
  90. local VALUE1 = false
  91. local VALUE2 = false
  92. local ROBLOXIDLEANIMATION = IT("Animation")
  93. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  94. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  95. --ROBLOXIDLEANIMATION.Parent = Humanoid
  96. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  97. WEAPONGUI.Name = "BanishV3Gui"
  98. local Weapon = IT("Model")
  99. Weapon.Name = "Adds"
  100. local Effects = IT("Folder", Weapon)
  101. Effects.Name = "Effects"
  102. local KnifeM = IT("Model")
  103. KnifeM.Name = "KAdds"
  104. local ANIMATOR = Humanoid.Animator
  105. local ANIMATE = Character:FindFirstChild("Animate")
  106. local UNANCHOR = true
  107. local TOBANISH = {}
  108. script.Parent = PlayerGui
  109. local FADERS = true
  110. local MODE = "Infectist"
  111. local SONG = 155334395
  112. local VOLUME = 3.5
  113. local PITCH = 0.89
  114. local SIZE = 1
  115. local GHOSTS = {}
  116. ANIMATE:remove()
  117. Character.Archivable = true
  118. script.Parent = WEAPONGUI
  119. local GHOSTBASE = Character:Clone()
  120. GHOSTBASE.Parent = nil
  121. GHOSTBASE.Name = "Infected"
  122. for _, c in pairs(GHOSTBASE:GetChildren()) do
  123.     if c.ClassName == "Part" and c.Transparency < 1 then
  124.         c.Color = C3(0,0,0)
  125.         if c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  126.             c:remove()
  127.         end
  128.     end
  129. end
  130. local Effects = IT("Folder", Character)
  131. Effects.Name = "Effects"
  132. Character.Archivable = false
  133. local BODY = {}
  134. local SHOCKSOUND = 1544280726
  135. local RINGSOUND = 340505360
  136. local ULTHIT = 412831137
  137.  
  138. --//=================================\\
  139. --\\=================================//
  140.  
  141.  
  142. --//=================================\\
  143. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  144. --\\=================================//
  145.  
  146. ArtificialHB = Instance.new("BindableEvent", script)
  147. ArtificialHB.Name = "ArtificialHB"
  148.  
  149. script:WaitForChild("ArtificialHB")
  150.  
  151. frame = Frame_Speed
  152. tf = 0
  153. allowframeloss = false
  154. tossremainder = false
  155. lastframe = tick()
  156. script.ArtificialHB:Fire()
  157.  
  158. game:GetService("RunService").Heartbeat:connect(function(s, p)
  159.     tf = tf + s
  160.     if tf >= frame then
  161.         if allowframeloss then
  162.             script.ArtificialHB:Fire()
  163.             lastframe = tick()
  164.         else
  165.             for i = 1, math.floor(tf / frame) do
  166.                 script.ArtificialHB:Fire()
  167.             end
  168.         lastframe = tick()
  169.         end
  170.         if tossremainder then
  171.             tf = 0
  172.         else
  173.             tf = tf - frame * math.floor(tf / frame)
  174.         end
  175.     end
  176. end)
  177.  
  178. --//=================================\\
  179. --\\=================================//
  180.  
  181. --//=================================\\
  182. --||          SOME FUNCTIONS
  183. --\\=================================//
  184.  
  185. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  186.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  187. end
  188.  
  189. function PositiveAngle(NUMBER)
  190.     if NUMBER >= 0 then
  191.         NUMBER = 0
  192.     end
  193.     return NUMBER
  194. end
  195.  
  196. function NegativeAngle(NUMBER)
  197.     if NUMBER <= 0 then
  198.         NUMBER = 0
  199.     end
  200.     return NUMBER
  201. end
  202.  
  203. function Swait(NUMBER)
  204.     if NUMBER == 0 or NUMBER == nil then
  205.         ArtificialHB.Event:wait()
  206.     else
  207.         for i = 1, NUMBER do
  208.             ArtificialHB.Event:wait()
  209.         end
  210.     end
  211. end
  212.  
  213. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  214.     local NEWMESH = IT(MESH)
  215.     if MESH == "SpecialMesh" then
  216.         NEWMESH.MeshType = MESHTYPE
  217.         if MESHID ~= "nil" and MESHID ~= "" then
  218.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  219.         end
  220.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  221.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  222.         end
  223.     end
  224.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  225.     NEWMESH.Scale = SCALE
  226.     NEWMESH.Parent = PARENT
  227.     return NEWMESH
  228. end
  229.  
  230. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  231.     local NEWPART = IT("Part")
  232.     NEWPART.formFactor = FORMFACTOR
  233.     NEWPART.Reflectance = REFLECTANCE
  234.     NEWPART.Transparency = TRANSPARENCY
  235.     NEWPART.CanCollide = false
  236.     NEWPART.Locked = true
  237.     NEWPART.Anchored = true
  238.     if ANCHOR == false then
  239.         NEWPART.Anchored = false
  240.     end
  241.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  242.     NEWPART.Name = NAME
  243.     NEWPART.Size = SIZE
  244.     NEWPART.Position = Torso.Position
  245.     NEWPART.Material = MATERIAL
  246.     NEWPART:BreakJoints()
  247.     NEWPART.Parent = PARENT
  248.     return NEWPART
  249. end
  250.  
  251.     local function weldBetween(a, b)
  252.         local weldd = Instance.new("ManualWeld")
  253.         weldd.Part0 = a
  254.         weldd.Part1 = b
  255.         weldd.C0 = CFrame.new()
  256.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  257.         weldd.Parent = a
  258.         return weldd
  259.     end
  260.  
  261.  
  262. function QuaternionFromCFrame(cf)
  263.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  264.     local trace = m00 + m11 + m22
  265.     if trace > 0 then
  266.         local s = math.sqrt(1 + trace)
  267.         local recip = 0.5 / s
  268.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  269.     else
  270.         local i = 0
  271.         if m11 > m00 then
  272.             i = 1
  273.         end
  274.         if m22 > (i == 0 and m00 or m11) then
  275.             i = 2
  276.         end
  277.         if i == 0 then
  278.             local s = math.sqrt(m00 - m11 - m22 + 1)
  279.             local recip = 0.5 / s
  280.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  281.         elseif i == 1 then
  282.             local s = math.sqrt(m11 - m22 - m00 + 1)
  283.             local recip = 0.5 / s
  284.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  285.         elseif i == 2 then
  286.             local s = math.sqrt(m22 - m00 - m11 + 1)
  287.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  288.         end
  289.     end
  290. end
  291.  
  292. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  293.     local xs, ys, zs = x + x, y + y, z + z
  294.     local wx, wy, wz = w * xs, w * ys, w * zs
  295.     local xx = x * xs
  296.     local xy = x * ys
  297.     local xz = x * zs
  298.     local yy = y * ys
  299.     local yz = y * zs
  300.     local zz = z * zs
  301.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  302. end
  303.  
  304. function QuaternionSlerp(a, b, t)
  305.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  306.     local startInterp, finishInterp;
  307.     if cosTheta >= 0.0001 then
  308.         if (1 - cosTheta) > 0.0001 then
  309.             local theta = ACOS(cosTheta)
  310.             local invSinTheta = 1 / SIN(theta)
  311.             startInterp = SIN((1 - t) * theta) * invSinTheta
  312.             finishInterp = SIN(t * theta) * invSinTheta
  313.         else
  314.             startInterp = 1 - t
  315.             finishInterp = t
  316.         end
  317.     else
  318.         if (1 + cosTheta) > 0.0001 then
  319.             local theta = ACOS(-cosTheta)
  320.             local invSinTheta = 1 / SIN(theta)
  321.             startInterp = SIN((t - 1) * theta) * invSinTheta
  322.             finishInterp = SIN(t * theta) * invSinTheta
  323.         else
  324.             startInterp = t - 1
  325.             finishInterp = t
  326.         end
  327.     end
  328.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  329. end
  330.  
  331. function Clerp(a, b, t)
  332.     local qa = {QuaternionFromCFrame(a)}
  333.     local qb = {QuaternionFromCFrame(b)}
  334.     local ax, ay, az = a.x, a.y, a.z
  335.     local bx, by, bz = b.x, b.y, b.z
  336.     local _t = 1 - t
  337.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  338. end
  339.  
  340. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  341.     local frame = IT("Frame")
  342.     frame.BackgroundTransparency = TRANSPARENCY
  343.     frame.BorderSizePixel = BORDERSIZEPIXEL
  344.     frame.Position = POSITION
  345.     frame.Size = SIZE
  346.     frame.BackgroundColor3 = COLOR
  347.     frame.BorderColor3 = BORDERCOLOR
  348.     frame.Name = NAME
  349.     frame.Parent = PARENT
  350.     return frame
  351. end
  352.  
  353. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  354.     local label = IT("TextLabel")
  355.     label.BackgroundTransparency = 1
  356.     label.Size = UD2(1, 0, 1, 0)
  357.     label.Position = UD2(0, 0, 0, 0)
  358.     label.TextColor3 = TEXTCOLOR
  359.     label.TextStrokeTransparency = STROKETRANSPARENCY
  360.     label.TextTransparency = TRANSPARENCY
  361.     label.FontSize = TEXTFONTSIZE
  362.     label.Font = TEXTFONT
  363.     label.BorderSizePixel = BORDERSIZEPIXEL
  364.     label.TextScaled = false
  365.     label.Text = TEXT
  366.     label.Name = NAME
  367.     label.Parent = PARENT
  368.     return label
  369. end
  370.  
  371. function NoOutlines(PART)
  372.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  373. end
  374.  
  375. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  376.     local NEWWELD = IT(TYPE)
  377.     NEWWELD.Part0 = PART0
  378.     NEWWELD.Part1 = PART1
  379.     NEWWELD.C0 = C0
  380.     NEWWELD.C1 = C1
  381.     NEWWELD.Parent = PARENT
  382.     return NEWWELD
  383. end
  384.  
  385. local S = IT("Sound")
  386. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  387.     local NEWSOUND = nil
  388.     coroutine.resume(coroutine.create(function()
  389.         NEWSOUND = S:Clone()
  390.         NEWSOUND.Parent = PARENT
  391.         NEWSOUND.Volume = VOLUME
  392.         NEWSOUND.Pitch = PITCH
  393.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  394.         NEWSOUND:play()
  395.         if DOESLOOP == true then
  396.             NEWSOUND.Looped = true
  397.         else
  398.             repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  399.             NEWSOUND:remove()
  400.         end
  401.     end))
  402.     return NEWSOUND
  403. end
  404.  
  405. function CFrameFromTopBack(at, top, back)
  406.     local right = top:Cross(back)
  407.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  408. end
  409.  
  410. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  411. function WACKYEFFECT(Table)
  412.     local TYPE = (Table.EffectType or "Sphere")
  413.     local SIZE = (Table.Size or VT(1,1,1))
  414.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  415.     local TRANSPARENCY = (Table.Transparency or 0)
  416.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  417.     local CFRAME = (Table.CFrame or Torso.CFrame)
  418.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  419.     local ROTATION1 = (Table.RotationX or 0)
  420.     local ROTATION2 = (Table.RotationY or 0)
  421.     local ROTATION3 = (Table.RotationZ or 0)
  422.     local MATERIAL = (Table.Material or "Neon")
  423.     local COLOR = (Table.Color or C3(1,1,1))
  424.     local TIME = (Table.Time or 45)
  425.     local SOUNDID = (Table.SoundID or nil)
  426.     local SOUNDPITCH = (Table.SoundPitch or nil)
  427.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  428.     coroutine.resume(coroutine.create(function()
  429.         local PLAYSSOUND = false
  430.         local SOUND = nil
  431.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  432.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  433.             PLAYSSOUND = true
  434.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  435.         end
  436.         EFFECT.Color = COLOR
  437.         local MSH = nil
  438.         if TYPE == "Sphere" then
  439.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  440.         elseif TYPE == "Block" then
  441.             MSH = IT("BlockMesh",EFFECT)
  442.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  443.         elseif TYPE == "Wave" then
  444.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  445.         elseif TYPE == "Ring" then
  446.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  447.         elseif TYPE == "Slash" then
  448.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  449.         elseif TYPE == "Round Slash" then
  450.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  451.         elseif TYPE == "Swirl" then
  452.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  453.         elseif TYPE == "Skull" then
  454.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  455.         elseif TYPE == "Crystal" then
  456.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  457.         end
  458.         if MSH ~= nil then
  459.             local MOVESPEED = nil
  460.             if MOVEDIRECTION ~= nil then
  461.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  462.             end
  463.             local GROWTH = SIZE - ENDSIZE
  464.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  465.             if TYPE == "Block" then
  466.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  467.             else
  468.                 EFFECT.CFrame = CFRAME
  469.             end
  470.             for LOOP = 1, TIME+1 do
  471.                 Swait()
  472.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  473.                 if TYPE == "Wave" then
  474.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  475.                 end
  476.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  477.                 if TYPE == "Block" then
  478.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  479.                 else
  480.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  481.                 end
  482.                 if MOVEDIRECTION ~= nil then
  483.                     local ORI = EFFECT.Orientation
  484.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  485.                     EFFECT.Orientation = ORI
  486.                 end
  487.             end
  488.             if PLAYSSOUND == false then
  489.                 EFFECT:remove()
  490.             else
  491.                 SOUND.Stopped:Connect(function()
  492.                     EFFECT:remove()
  493.                 end)
  494.             end
  495.         else
  496.             if PLAYSSOUND == false then
  497.                 EFFECT:remove()
  498.             else
  499.                 repeat Swait() until SOUND.Playing == false
  500.                 EFFECT:remove()
  501.             end
  502.         end
  503.     end))
  504. end
  505.  
  506. function MakeForm(PART,TYPE)
  507.     if TYPE == "Cyl" then
  508.         local MSH = IT("CylinderMesh",PART)
  509.     elseif TYPE == "Ball" then
  510.         local MSH = IT("SpecialMesh",PART)
  511.         MSH.MeshType = "Sphere"
  512.     elseif TYPE == "Wedge" then
  513.         local MSH = IT("SpecialMesh",PART)
  514.         MSH.MeshType = "Wedge"
  515.     end
  516. end
  517.  
  518. function SpawnTrail(FROM,TO,BIG)
  519.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Toothpaste", "Trail", VT(0,0,0))
  520.     MakeForm(TRAIL,"Cyl")
  521.     local DIST = (FROM - TO).Magnitude
  522.     if BIG == true then
  523.         TRAIL.Size = VT(1.5,DIST,1.5)
  524.     else
  525.         TRAIL.Size = VT(0.25,DIST,0.25)
  526.     end
  527.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  528.     coroutine.resume(coroutine.create(function()
  529.         for i = 1, 5 do
  530.             Swait()
  531.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  532.         end
  533.         TRAIL:remove()
  534.     end))
  535. end
  536.  
  537. function SpawnTrail2(FROM,TO,BIG)
  538.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  539.     MakeForm(TRAIL,"Cyl")
  540.     local DIST = (FROM - TO).Magnitude
  541.     if BIG == true then
  542.         TRAIL.Size = VT(8.5,DIST,8.5)
  543.     else
  544.         TRAIL.Size = VT(6.25,DIST,6.25)
  545.     end
  546.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  547.     coroutine.resume(coroutine.create(function()
  548.         for i = 1, 5 do
  549.             Swait()
  550.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  551.         end
  552.         TRAIL:remove()
  553.     end))
  554. end
  555.  
  556. Debris = game:GetService("Debris")
  557.  
  558. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  559.     local DIRECTION = CF(StartPos,EndPos).lookVector
  560.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  561. end
  562.  
  563. function turnto(position)
  564.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  565. end
  566. local asd = Instance.new("ParticleEmitter")
  567. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  568. asd.LightEmission = .1
  569. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  570. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  571. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  572. asd.Transparency = bbb
  573. asd.Size = aaa
  574. asd.ZOffset = .9
  575. asd.Acceleration = Vector3.new(0, -15, 0)
  576. asd.LockedToPart = false
  577. asd.EmissionDirection = "Back"
  578. asd.Lifetime = NumberRange.new(1, 2)
  579. asd.Rotation = NumberRange.new(-100, 100)
  580. asd.RotSpeed = NumberRange.new(-100, 100)
  581. asd.Speed = NumberRange.new(10)
  582. asd.Enabled = false
  583. asd.VelocitySpread = 999
  584.  
  585. function getbloody(victim,amount)
  586.     local PART = CreatePart(3, Effects, "Metal", 0, 1, "Lime green", "Blood", victim.Size)
  587.     PART.CFrame = victim.CFrame
  588.     local HITPLAYERSOUNDS = {"356551938","264486467"}
  589.     Debris:AddItem(PART,5)
  590.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  591.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  592.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  593.     local prtcl = asd:Clone()
  594.     prtcl.Parent = PART
  595.     prtcl:Emit(amount*10)
  596. end
  597.  
  598. local Particle = IT("ParticleEmitter",nil)
  599. Particle.Enabled = false
  600. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  601. Particle.LightEmission = 0.5
  602. Particle.Rate = 150
  603. Particle.ZOffset = 1
  604. Particle.Rotation = NumberRange.new(-180, 180)
  605. Particle.RotSpeed = NumberRange.new(-180, 180)
  606. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  607. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  608.  
  609. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  610. function ParticleEmitter(Table)
  611.     local PRTCL = Particle:Clone()
  612.     local Speed = Table.Speed or 5
  613.     local Drag = Table.Drag or 0
  614.     local Size1 = Table.Size1 or 1
  615.     local Size2 = Table.Size2 or 5
  616.     local Lifetime1 = Table.Lifetime1 or 1
  617.     local Lifetime2 = Table.Lifetime2 or 1.5
  618.     local Parent = Table.Parent or Torso
  619.     local Emit = Table.Emit or 100
  620.     local Offset = Table.Offset or 360
  621.     local Acel = Table.Acel or VT(0,0,0)
  622.     local Enabled = Table.Enabled or false
  623.     PRTCL.Parent = Parent
  624.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  625.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  626.     PRTCL.Speed = NumberRange.new(Speed)
  627.     PRTCL.VelocitySpread = Offset
  628.     PRTCL.Drag = Drag
  629.     PRTCL.Acceleration = Acel
  630.     if Enabled == false then
  631.         PRTCL:Emit(Emit)
  632.         Debris:AddItem(PRTCL,Lifetime2)
  633.     else
  634.         PRTCL.Enabled = true
  635.     end
  636.     return PRTCL
  637. end
  638.  
  639. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  640.     coroutine.resume(coroutine.create(function()
  641.         local FADE = IT("Model",Effects)
  642.         if PARENT ~= nil then
  643.             FADE.Parent = PARENT
  644.         end
  645.         FADE.Name = "FadingEffect"
  646.         for _, c in pairs(Character:GetChildren()) do
  647.             if c.ClassName == "Part" then
  648.                 c.CanCollide = false
  649.                 local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Really red"), c.Name, c.Size, true)
  650.                 FADER.CFrame = c.CFrame
  651.                 FADER.Color = C3(0,0,0)
  652.                 if FADER.Name == "Head" then
  653.                     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  654.                 elseif FADER.Name == "HumanoidRootPart" then
  655.                     FADE.PrimaryPart = FADER
  656.                     FADER.Transparency = 1
  657.                 end
  658.             end
  659.         end
  660.         local TRANS = 0.25/TIMER
  661.         local DIST = nil
  662.         if MOVEDIRECTION ~= nil then
  663.             DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  664.         end
  665.         for i = 1, TIMER do
  666.             Swait()
  667.             for _, c in pairs(FADE:GetChildren()) do
  668.                 if c.ClassName == "Part" then
  669.                     c.Transparency = c.Transparency + TRANS
  670.                 end
  671.             end
  672.             if MOVEDIRECTION ~= nil then
  673.                 local ORI = FADE.PrimaryPart.Orientation
  674.                 FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  675.             end
  676.         end
  677.         FADE:remove()
  678.     end))
  679. end
  680.  
  681. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
  682.     if FLOOR ~= nil then
  683.         for i = 1, AMOUNT do
  684.             local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
  685.             DEBREE.Material = FLOOR.Material
  686.             DEBREE.Color = FLOOR.Color
  687.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  688.             if DOES360 == true then
  689.                 DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  690.             else
  691.                 DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  692.             end
  693.             coroutine.resume(coroutine.create(function()
  694.                 Swait(15)
  695.                 DEBREE.Parent = workspace
  696.                 DEBREE.CanCollide = true
  697.                 Debris:AddItem(DEBREE,SWAIT)
  698.             end))
  699.         end
  700.     end
  701. end
  702.  
  703. local Decal = IT("Decal")
  704. function SpawnBulletHole(POSITION)
  705.     local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  706.     local decal = Decal:Clone()
  707.     decal.Parent = O1
  708.     decal.Face = "Top"
  709.     decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  710.     local decal2 = Decal:Clone()
  711.     decal2.Parent = O1
  712.     decal2.Face = "Bottom"
  713.     decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  714.     O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  715.     Debris:AddItem(O1,5)
  716. end
  717.  
  718. function R_RANDOM(CFRAME,DIST)
  719.     return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  720. end
  721.  
  722. function BulletDetection(FROM,TO)
  723.     local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  724.     coroutine.resume(coroutine.create(function()
  725.         if AIMHIT ~= nil then
  726.             if AIMHIT.Parent ~= Character then
  727.                 if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  728.                     if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  729.                         ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  730.                     elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  731.                         if AIMHIT.Parent.ClassName == "Accessory" then
  732.                             if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  733.                                 AIMHIT.Parent.Parent:BreakJoints()
  734.                                 if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  735.                                     getbloody(AIMHIT.Parent.Parent.Head,15)
  736.                                     AIMHIT.Parent.Parent.Head:remove()
  737.                                 end
  738.                             else
  739.                                 ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT)
  740.                             end
  741.                         elseif AIMHIT.Name == "Head" then
  742.                             getbloody(AIMHIT,15)
  743.                             AIMHIT.Parent:BreakJoints()
  744.                             AIMHIT:remove()
  745.                         end
  746.                     end
  747.                 else
  748.                     CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
  749.                     SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  750.                 end
  751.             end
  752.         end
  753.     end))
  754.     return AIMHIT,AIMPOS,NORMAL
  755. end
  756.  
  757. --//=================================\\
  758. --||         WEAPON CREATION
  759. --\\=================================//
  760.  
  761. local LASTPART = Head
  762. for i = 1, 20 do
  763.     local MATH = (1-(i/25))
  764.     if LASTPART == Head then
  765.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  766.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  767.         LASTPART = Horn
  768.         Horn.Color = C3((i*3-3)/255,0,0)
  769.     else
  770.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  771.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  772.         LASTPART = Horn
  773.         Horn.Color = C3((i*3-3)/255,0,0)
  774.     end
  775. end
  776. local LASTPART = Head
  777. for i = 1, 20 do
  778.     local MATH = (1-(i/25))
  779.     if LASTPART == Head then
  780.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  781.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  782.         LASTPART = Horn
  783.         Horn.Color = C3((i*3-3)/255,0,0)
  784.     else
  785.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  786.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  787.         LASTPART = Horn
  788.         Horn.Color = C3((i*3-3)/255,0,0)
  789.     end
  790. end
  791.  
  792. function refit()
  793.     Character.Parent = workspace
  794.     for e = 1, #BODY do
  795.         if BODY[e] ~= nil then
  796.             local STUFF = BODY[e]
  797.             local PART = STUFF[1]
  798.             local PARENT = STUFF[2]
  799.             local MATERIAL = STUFF[3]
  800.             local COLOR = STUFF[4]
  801.             local TRANSPARENCY = STUFF[5]
  802.             if PART.ClassName == "Part" and PART ~= RootPart then
  803.                 PART.Material = MATERIAL
  804.                 PART.Color = COLOR
  805.                 PART.Transparency = TRANSPARENCY
  806.             end
  807.             if PART.Parent ~= PARENT then
  808.                 Humanoid:remove()
  809.                 PART.Parent = PARENT
  810.                 Humanoid = IT("Humanoid",Character)
  811.             end
  812.         end
  813.     end
  814. end
  815.  
  816. local SKILLTEXTCOLOR = C3(0,1,0)
  817. local SKILLFONT = "Antique"
  818. local SKILLTEXTSIZE = 7
  819.  
  820. Humanoid.Died:connect(function()
  821.     refit()
  822.     ATTACK = true
  823. end)
  824.  
  825. function printbye(Name)
  826.     local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  827.     warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  828. end
  829.  
  830. workspace.ChildAdded:connect(function(instance)
  831.     for BANISH = 1, #TOBANISH do
  832.         if TOBANISH[BANISH] ~= nil then
  833.             if instance.Name == TOBANISH[BANISH] then
  834.                 coroutine.resume(coroutine.create(function()
  835.                     printbye(instance.Name)
  836.                     instance:ClearAllChildren()
  837.                     Debris:AddItem(instance,0.0005)
  838.                 end))
  839.             end
  840.         end
  841.     end
  842. end)
  843.  
  844.  
  845. --//=================================\\
  846. --||        WEAPON HOLDER
  847. --\\=================================//
  848.  
  849. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  850. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  851. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  852. MakeForm(Part,"Wedge")
  853. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  854. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  855. MakeForm(Part,"Wedge")
  856. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  857. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  858. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  859. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  860. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  861. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  862. MakeForm(Part,"Cyl")
  863. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  864. for i = 1, 8 do
  865.     local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  866.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  867. end
  868. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  869. MakeForm(Part,"Cyl")
  870. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  871. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  872. MakeForm(Part,"Ball")
  873. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  874. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  875. MakeForm(Part,"Wedge")
  876. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  877. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  878. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  879. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  880. MakeForm(Part,"Cyl")
  881. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  882. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  883. MakeForm(Part,"Cyl")
  884. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  885. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  886. MakeForm(Part,"Cyl")
  887. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  888. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  889. MakeForm(Part,"Wedge")
  890. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  891. local LASTPART = Handle
  892. for i = 1, 10 do
  893.     if LASTPART == Handle then
  894.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  895.         LASTPART = Part
  896.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  897.     else
  898.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  899.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  900.         LASTPART = Part
  901.     end
  902. end
  903.  
  904. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  905. MakeForm(Barrel,"Cyl")
  906. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  907. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  908. MakeForm(Part,"Cyl")
  909. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  910. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  911. MakeForm(Part,"Wedge")
  912. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  913. local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  914. MakeForm(Hole2,"Cyl")
  915. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  916. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  917. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  918. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  919. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  920. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  921. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  922. coroutine.resume(coroutine.create(function()
  923.     while wait() do
  924.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  925.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  926.     end
  927. end))
  928.  
  929. for _, c in pairs(Weapon:GetDescendants()) do
  930.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  931.         c.Material = "Glass"
  932.         c.Color = C3(0,0,0)
  933.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  934.         c.Color = C3(1,0,0)
  935.         c.Material = "Neon"
  936.     end
  937. end
  938.  
  939. Weapon.Parent = Character
  940. for _, c in pairs(Weapon:GetChildren()) do
  941.     if c.ClassName == "Part" then
  942.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  943.     end
  944. end
  945.  
  946. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  947. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  948. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  949. MakeForm(Part,"Wedge")
  950. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  951. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  952. MakeForm(Part,"Wedge")
  953. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  954. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  955. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  956. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  957. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  958. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  959. MakeForm(Part,"Cyl")
  960. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  961. for i = 1, 8 do
  962.     local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  963.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  964. end
  965. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  966. MakeForm(Part,"Cyl")
  967. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  968. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  969. MakeForm(Part,"Ball")
  970. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  971. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  972. MakeForm(Part,"Wedge")
  973. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  974. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  975. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  976. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  977. MakeForm(Part,"Cyl")
  978. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  979. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  980. MakeForm(Part,"Cyl")
  981. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  982. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  983. MakeForm(Part,"Cyl")
  984. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  985. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  986. MakeForm(Part,"Wedge")
  987. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  988. local LASTPART = Handle
  989. for i = 1, 10 do
  990.     if LASTPART == Handle then
  991.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  992.         LASTPART = Part
  993.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  994.     else
  995.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  996.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  997.         LASTPART = Part
  998.     end
  999. end
  1000.  
  1001. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1002. MakeForm(Barrel,"Cyl")
  1003. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1004. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1005. MakeForm(Part,"Cyl")
  1006. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1007. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1008. MakeForm(Part,"Wedge")
  1009. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1010. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1011. MakeForm(Hole,"Cyl")
  1012. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1013. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1014. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1015. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1016. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1017. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1018. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1019. coroutine.resume(coroutine.create(function()
  1020.     while wait() do
  1021.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1022.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1023.     end
  1024. end))
  1025.  
  1026. for _, c in pairs(Weapon:GetDescendants()) do
  1027.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1028.         c.Material = "Glass"
  1029.         c.Color = C3(0,0,0)
  1030.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  1031.         c.Color = C3(1,0,0)
  1032.         c.Material = "Neon"
  1033.     end
  1034. end
  1035.  
  1036. Weapon.Parent = nil
  1037. for _, c in pairs(Weapon:GetChildren()) do
  1038.     if c.ClassName == "Part" then
  1039.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1040.     end
  1041. end
  1042.  
  1043. local Knife = CreatePart(3, KnifeM, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  1044. local Grip = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Knife, CF(0,-1.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1045. CreateMesh("SpecialMesh", Knife, "FileMesh", "470094777", "470149026", VT(0.2,0.2,0.2), VT(0,0,0))
  1046. local A = IT("Attachment",Knife)
  1047. A.Position = VT(-0, 0.2, 0.136)
  1048. local B = IT("Attachment",Knife)
  1049. B.Position = VT(-0, -0.95, -0.982)
  1050. local Trail = IT("Trail",Knife)
  1051. Trail.Attachment0 = B
  1052. Trail.Attachment1 = A
  1053. Trail.Lifetime = 0.1
  1054. Trail.Transparency = NumberSequence.new(0.5, 1)
  1055. Trail.Texture = "http://www.roblox.com/asset/?id=1472703539"
  1056. Trail.Enabled = true
  1057.  
  1058. KnifeM.Parent = nil
  1059. for _, c in pairs(KnifeM:GetChildren()) do
  1060.     if c.ClassName == "Part" then
  1061.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1062.     end
  1063. end
  1064.  
  1065. local POWER = 250
  1066. local MAXPOWER = 500
  1067.  
  1068. --//=================================\\
  1069. --||        TRANSFORMATIONS
  1070. --\\=================================//
  1071.  
  1072. function Switch1()
  1073.     ATTACK = true
  1074.     Rooted = true
  1075.     if MODE == "Infectist" then
  1076.         CreateSound(363808674, Torso, 10, 1, false)
  1077.         for i=0, 1, 0.1 / Animation_Speed do
  1078.             Swait()
  1079.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1080.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1082.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1083.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1084.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1085.         end
  1086. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = CF(LeftArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0})
  1087. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0})
  1088. Weapon.Parent = Character
  1089.         SONG = 1873219898
  1090.         Speed = 32
  1091.         VOLUME = 1.5
  1092.         text.Text = "Superior Gunner"
  1093.         MODE = "Plagues"
  1094.     elseif MODE == "Plagues" then
  1095.         CreateSound(363808674, Torso, 10, 1, false)
  1096.         for i=0, 1, 0.1 / Animation_Speed do
  1097.             Swait()
  1098.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1099.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1100.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(22 + -11 * COS(SINE / 23)), RAD(-10), RAD(-45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1101.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(-15 + -11 * COS(SINE / 23)), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1102.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1103.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1104.         end
  1105. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(LeftArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0})
  1106. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0})
  1107. Weapon.Parent = nil
  1108.         SONG = 155334395
  1109.         VOLUME = 3.5
  1110.         Speed = 18
  1111.         text.Text = "Normal"
  1112.         MODE = "Infectist"
  1113.     end
  1114.     ATTACK = false
  1115.     Rooted = false
  1116. end
  1117.  
  1118. function Switch2()
  1119.     ATTACK = true
  1120.     Rooted = true
  1121.     if MODE == "Plagues" then
  1122.         CreateSound(363808674, Torso, 10, 1, false)
  1123.         for i=0, 1, 0.1 / Animation_Speed do
  1124.             Swait()
  1125.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1126.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1127.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1128.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1129.             RightHip.C0 = Clerp(RightHip.C0, CF(0.5, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1130.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1131.         end
  1132.         SONG = 1382488262
  1133.         Speed = 0.5
  1134.         VOLUME = 2
  1135.         text.Text = "Justice Levitation"
  1136.         MODE = "Levithan"
  1137.     elseif MODE == "Levithan" then
  1138.         CreateSound(363808674, Torso, 10, 1, false)
  1139.         for i=0, 1, 0.1 / Animation_Speed do
  1140.             Swait()
  1141.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1142.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1144.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1145.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1146.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1147.         end
  1148.         SONG = 1873219898
  1149.         Speed = 32
  1150.         VOLUME = 1.5
  1151.         text.Text = "Superior Gunner"
  1152.         MODE = "Plagues"
  1153.     end
  1154.     ATTACK = false
  1155.     Rooted = false
  1156. end
  1157.  
  1158. function Switch3()
  1159.     ATTACK = true
  1160.     Rooted = true
  1161.     if MODE == "Infectist" then
  1162.         CreateSound(363808674, Torso, 10, 1, false)
  1163.         for i=0, 1, 0.1 / Animation_Speed do
  1164.             Swait()
  1165.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1166.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1167.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1168.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1169.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1170.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1171.         end
  1172. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = CF(LeftArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0})
  1173. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0})
  1174. KnifeM.Parent = Character
  1175. for _, c in pairs(KnifeM:GetChildren()) do
  1176.     if c.ClassName == "Part" then
  1177.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1178.     end
  1179. end
  1180.         SONG = 1564523997
  1181.         Speed = 32
  1182.         VOLUME = 1.5
  1183.         text.Text = "Crazed"
  1184.         MODE = "Jester"
  1185.     elseif MODE == "Jester" then
  1186.         CreateSound(363808674, Torso, 10, 1, false)
  1187.         for i=0, 1, 0.1 / Animation_Speed do
  1188.             Swait()
  1189.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1190.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1191.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(22 + -11 * COS(SINE / 23)), RAD(-10), RAD(-45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1192.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(-15 + -11 * COS(SINE / 23)), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1193.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1194.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1195.         end
  1196. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(LeftArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0})
  1197. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0})
  1198. KnifeM.Parent = nil
  1199.         SONG = 155334395
  1200.         VOLUME = 3.5
  1201.         Speed = 18
  1202.         text.Text = "Normal"
  1203.         MODE = "Infectist"
  1204.     end
  1205.     ATTACK = false
  1206.     Rooted = false
  1207. end
  1208.  
  1209. --//=================================\\
  1210. --||            DAMAGING
  1211. --\\=================================//
  1212.  
  1213. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1214.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  1215.     defence.Name = ("HitBy"..Player.Name)
  1216.     game:GetService("Debris"):AddItem(defence, 0.001)
  1217.     Damage = Damage * DAMAGEMULTIPLIER
  1218.     if Humanoid.Health ~= 0 then
  1219.         local CritChance = MRANDOM(1,100)
  1220.         if Damage > Humanoid.Health then
  1221.             Damage = math.ceil(Humanoid.Health)
  1222.             if Damage == 0 then
  1223.                 Damage = 0.1
  1224.             end
  1225.         end
  1226.         Humanoid.Health = Humanoid.Health - Damage
  1227.     end
  1228. end
  1229.  
  1230. function Ghostify(POSITION,RANGE)
  1231.     local CHILDREN = workspace:GetDescendants()
  1232.     for index, CHILD in pairs(CHILDREN) do
  1233.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1234.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1235.             if HUM then
  1236.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1237.                 if TORSO then
  1238.                     if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1239.                         local GHOST = GHOSTBASE:Clone()
  1240.                         GHOST.Parent = Effects
  1241.                         GHOST.Torso.CFrame = TORSO.CFrame
  1242.                         table.insert(GHOSTS,GHOST)
  1243.                         CHILD:remove()
  1244.                     end
  1245.                 end
  1246.             end
  1247.         end
  1248.     end
  1249. end
  1250.  
  1251. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1252.     for index, CHILD in pairs(workspace:GetDescendants()) do
  1253.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1254.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1255.             if HUM then
  1256.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1257.                 if TORSO then
  1258.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1259.                         if INSTAKILL == true then
  1260.                             CHILD:BreakJoints()
  1261.                         else
  1262.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  1263.                             ApplyDamage(HUM,DMG)
  1264.                         end
  1265.                         if FLING > 0 then
  1266.                             for _, c in pairs(CHILD:GetChildren()) do
  1267.                                 if c:IsA("BasePart") then
  1268.                                     local bv = Instance.new("BodyVelocity")
  1269.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1270.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1271.                                     bv.Parent = c
  1272.                                     Debris:AddItem(bv,0.05)
  1273.                                 end
  1274.                             end
  1275.                         end
  1276.                     end
  1277.                 end
  1278.             end
  1279.         end
  1280.     end
  1281. end
  1282.  
  1283. function Banish(Foe)
  1284.     if Foe then
  1285.         coroutine.resume(coroutine.create(function()
  1286.             --if game.Players:FindFirstChild(Foe.Name) then
  1287.                 table.insert(TOBANISH,Foe.Name)
  1288.                 printbye(Foe.Name)
  1289.             --end
  1290.             Foe.Archivable = true
  1291.             local CLONE = Foe:Clone()
  1292.             Foe:Destroy()
  1293.             CLONE.Parent = Effects
  1294.             CLONE:BreakJoints()
  1295.             local MATERIALS = {"Glass","Neon"}
  1296.             for _, c in pairs(CLONE:GetDescendants()) do
  1297.                 if c:IsA("BasePart") then
  1298.                     if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1299.                         CreateSound(340722848, c, 10, 1, false)
  1300.                     end
  1301.                     c.Anchored = true
  1302.                     c.Transparency = c.Transparency + 0.2
  1303.                     c.Material = MATERIALS[MRANDOM(1,2)]
  1304.                     c.Color = C3(0,1,0)
  1305.                     if c.ClassName == "MeshPart" then
  1306.                         c.TextureID = ""
  1307.                     end
  1308.                     if c:FindFirstChildOfClass("SpecialMesh") then
  1309.                         c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1310.                     end
  1311.                     if c:FindFirstChildOfClass("Decal") then
  1312.                         c:FindFirstChildOfClass("Decal"):remove()
  1313.                     end
  1314.                     c.Name = "Banished"
  1315.                     c.CanCollide = false
  1316.                 else
  1317.                     c:remove()
  1318.                 end
  1319.             end
  1320.             local A = false
  1321.             for i = 1, 35 do
  1322.                 if A == false then
  1323.                     A = true
  1324.                 elseif A == true then
  1325.                     A = false
  1326.                 end
  1327.                 for _, c in pairs(CLONE:GetDescendants()) do
  1328.                     if c:IsA("BasePart") then
  1329.                         c.Anchored = true
  1330.                         c.Material = MATERIALS[MRANDOM(1,2)]
  1331.                         c.Transparency = c.Transparency + 0.8/35
  1332.                         if A == false then
  1333.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1334.                         elseif A == true then
  1335.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  1336.                         end
  1337.                     end
  1338.                 end
  1339.                 Swait()
  1340.             end
  1341.             CLONE:remove()
  1342.         end))
  1343.     end
  1344. end
  1345.  
  1346. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1347.     local CHILDREN = workspace:GetDescendants()
  1348.     for index, CHILD in pairs(CHILDREN) do
  1349.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1350.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1351.             if HUM then
  1352.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1353.                 if TORSO then
  1354.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1355.                         if ISBANISH == true then
  1356.                             Banish(CHILD)
  1357.                         else
  1358.                             if ISBANISH == "Gravity" then
  1359.                                 HUM.PlatformStand = true
  1360.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1361.                                     local grav = Instance.new("BodyPosition",TORSO)
  1362.                                     grav.D = 15
  1363.                                     grav.P = 20000
  1364.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1365.                                     grav.position = TORSO.Position
  1366.                                     grav.Name = "V3BanishForce"..Player.Name
  1367.                                 else
  1368.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1369.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1370.                                 end
  1371.                             else
  1372.                                 HUM.PlatformStand = false
  1373.                             end
  1374.                         end
  1375.                     elseif ISBANISH == "Gravity" then
  1376.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1377.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1378.                             HUM.PlatformStand = false
  1379.                         end
  1380.                     end
  1381.                 end
  1382.             end
  1383.         end
  1384.     end
  1385. end
  1386.  
  1387. function Kill(Char)
  1388.     local NewCharacter = IT("Model",Effects)
  1389.     NewCharacter.Name = "Ow im ded ;-;"
  1390.     for _, c in pairs(Char:GetDescendants()) do
  1391.         if c:IsA("BasePart") and c.Transparency == 0 then
  1392.             if c.Parent == Char then
  1393.                 getbloody(c,5)
  1394.             end
  1395.             c:BreakJoints()
  1396.             c.Material = "Glass"
  1397.             c.Color = C3(1,0,0)
  1398.             c.CanCollide = true
  1399.             c.Transparency = 0.3
  1400.             if c:FindFirstChildOfClass("SpecialMesh") then
  1401.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1402.             end
  1403.             if c.Name == "Head" then
  1404.                 c:ClearAllChildren()
  1405.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1406.             end
  1407.             if c.ClassName == "MeshPart" then
  1408.                 c.TextureID = ""
  1409.             end
  1410.             if c:FindFirstChildOfClass("BodyPosition") then
  1411.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  1412.             end
  1413.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1414.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1415.             end
  1416.             c.Parent = NewCharacter
  1417.             c.Name = "DeadPart"
  1418.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1419.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1420.         end
  1421.     end
  1422.     Char:remove()
  1423.     Debris:AddItem(NewCharacter,5)
  1424. end
  1425.  
  1426. local DECAL = IT("Decal",nil)
  1427. function MagicRing(PART,CFRAME)
  1428.     local RING = CreatePart(3, Effects, "Granite", 0, 1, "Really red", "MagicRing", VT(0,0,0),false)
  1429.     local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
  1430.     local MESH = IT("BlockMesh",RING)
  1431.     local BOTTOMTEXTURE = DECAL:Clone()
  1432.     BOTTOMTEXTURE.Parent = RING
  1433.     BOTTOMTEXTURE.Face = "Bottom"
  1434.     BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=2237986353"
  1435.     BOTTOMTEXTURE.Name = "BottomTexture"
  1436.     local TOPTEXTURE = DECAL:Clone()
  1437.     TOPTEXTURE.Parent = RING
  1438.     TOPTEXTURE.Face = "Top"
  1439.     TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=2237986353"
  1440.     TOPTEXTURE.Name = "TopTexture"
  1441.     local T = ParticleEmitter({Transparency1 = 0.2, Transparency2 = 1, Texture = 1084975295, Speed = 0, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 0, Size2 = 10, Lifetime1 = 1, Lifetime2 = 1, Parent = RING, Emit = 25, Offset = 360, Enabled = false, Color1 = BRICKC"Really red".Color, Color2 = BRICKC"Really red".Color})
  1442.     T.LockedToPart = true
  1443.     return RING,WELD,MESH
  1444. end
  1445.  
  1446. function AfterZap(Humanoid,Times,Dmg)
  1447.     coroutine.resume(coroutine.create(function()
  1448.         if Humanoid ~= nil then
  1449.             local ZAP = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 2, Size2 = 3, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = Humanoid.Torso, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Really red".Color, Color2 = BRICKC"Really red".Color})
  1450.             ZAP.Rate = 75
  1451.             for i = 1, Times do
  1452.                 wait(1)
  1453.                 if Humanoid ~= nil and Humanoid.Health > 0 then
  1454.                     Humanoid.Health = Humanoid.Health - Dmg
  1455.                     CreateSound(SHOCKSOUND,Humanoid.Torso,1,MRANDOM(13,16)/10,false)
  1456.                 else
  1457.                     break
  1458.                 end
  1459.             end
  1460.             ZAP.Enabled = false
  1461.             Debris:AddItem(ZAP,3)
  1462.         end
  1463.     end))
  1464. end
  1465.  
  1466. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,DOESAFTERZAP,ZAPCOUNTER)
  1467.     local CHILDREN = workspace:GetDescendants()
  1468.     for index, CHILD in pairs(CHILDREN) do
  1469.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1470.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1471.             if HUM then
  1472.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1473.                 if TORSO then
  1474.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1475.                         if DOESAFTERZAP == true then
  1476.                             AfterZap(HUM,ZAPCOUNTER,math.ceil(MINDMG/7))
  1477.                         end
  1478.                         local DMG = MRANDOM(MINDMG,MAXDMG)
  1479.                         ApplyDamage(HUM,DMG,TORSO)
  1480.                         if FLING > 0 then
  1481.                             for _, c in pairs(CHILD:GetChildren()) do
  1482.                                 if c:IsA("BasePart") then
  1483.                                     local bv = Instance.new("BodyVelocity")
  1484.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1485.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1486.                                     bv.Parent = c
  1487.                                     Debris:AddItem(bv,0.05)
  1488.                                 end
  1489.                             end
  1490.                         end
  1491.                     end
  1492.                 end
  1493.             end
  1494.         end
  1495.     end
  1496. end
  1497. --//=================================\\
  1498. --||    ATTACK FUNCTIONS AND STUFF
  1499. --\\=================================//
  1500.  
  1501. function Bullet1()
  1502.     ATTACK = true
  1503.     Rooted = false
  1504.     for i=0, 0.1, 0.1 / Animation_Speed do
  1505.         Swait()
  1506.         turnto(Mouse.Hit.p)
  1507.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1508.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(-15), RAD(0)), 0.15 / Animation_Speed)
  1509.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(-36), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1510.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(-36), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1511.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1512.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1513.     end
  1514.     repeat
  1515.         for i=0, 0.2, 0.1 / Animation_Speed do
  1516.             Swait()
  1517.             turnto(Mouse.Hit.p)
  1518.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1519.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(-15), RAD(0)), 0.15 / Animation_Speed)
  1520.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(-63), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1521.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(-63), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1522.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1523.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1524.         end
  1525.         local HIT,POS = CastProperRay(Head.Position, Mouse.Hit.p, 1000, Character)
  1526.         SpawnTrail2(Head.Position,POS)
  1527.         if HIT ~= nil then
  1528.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1529.                 Kill(HIT.Parent)
  1530.             end
  1531.         end
  1532.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(3.75,0,3.75), Size2 = VT(25,6.25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 151414336, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1533.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(3.75,0,3.75), Size2 = VT(25,6.25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1534.         for i=0, 0, 0.1 / Animation_Speed do
  1535.             Swait()
  1536.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1537.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(-15), RAD(0)), 0.15 / Animation_Speed)
  1538.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1539.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1540.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1541.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1542.         end
  1543.     until KEYHOLD == false
  1544.     ATTACK = false
  1545.     Rooted = false
  1546. end
  1547.  
  1548. function Bullet2()
  1549.     ATTACK = true
  1550.     Rooted = false
  1551.     for i=0, 0.9, 0.1 / Animation_Speed do
  1552.         Swait()
  1553.         turnto(Mouse.Hit.p)
  1554.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1555.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15 - 22 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed)
  1556.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1557.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1558.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1559.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1560.     end
  1561.     repeat
  1562.         for i=0, 0.1, 0.1 / Animation_Speed do
  1563.             Swait()
  1564.             turnto(Mouse.Hit.p)
  1565.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed)
  1566.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15 - 22 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed)
  1567.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83 - 22 * SIN(SINE / 0.5)), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1568.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83 - 22 * SIN(SINE / 0.5)), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1569.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1570.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1571.         end
  1572.         local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  1573.         SpawnTrail(Hole2.Position,POS)
  1574.         if HIT ~= nil then
  1575.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1576.                 Kill(HIT.Parent)
  1577.             end
  1578.         end
  1579.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1580.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0.5})
  1581.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1582.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1583.         for i=0, 0.2, 0.1 / Animation_Speed do
  1584.             Swait()
  1585.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0 - 22 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed)
  1586.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1587.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1588.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1589.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1590.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1591.         end
  1592.             local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1593.         SpawnTrail(Hole.Position,POS)
  1594.         if HIT ~= nil then
  1595.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1596.                 Kill(HIT.Parent)
  1597.             end
  1598.         end
  1599.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1600.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0.5})
  1601.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1602.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1603.     until KEYHOLD == false
  1604.     ATTACK = false
  1605.     Rooted = false
  1606. end
  1607.  
  1608. function Infect()
  1609.     ATTACK = true
  1610.     Rooted = false
  1611.     local GYRO = IT("BodyGyro",RootPart)
  1612.     GYRO.D = 750
  1613.     GYRO.P = 20000
  1614.     GYRO.MaxTorque = VT(0,40000000,0)
  1615.     for i=0, 1, 0.1 / Animation_Speed do
  1616.         Swait()
  1617.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1618.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25 - 22 * SIN(SINE / 0.1)), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1619.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 22 * SIN(SINE / 0.1)), RAD(15 - 22 * SIN(SINE / 0.5)), RAD(-35)), 0.75 / Animation_Speed)
  1620.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115 - 22 * SIN(SINE / 0.1)), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1621.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1622.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50 - 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1623.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.9 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85 - 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  1624.     end
  1625.     GYRO:remove()
  1626.     CreateSound(696483710, Hole2, 5, 1, false)
  1627.     WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1628.     coroutine.resume(coroutine.create(function()
  1629.         local Bullet = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really red", "Sinful bullet", VT(0,0,0))
  1630.         CreateMesh("SpecialMesh", Bullet, "FileMesh", "94295100", "", VT(6, 6, 7), VT(0,0, 0))
  1631.         Bullet.CFrame = Hole2.CFrame*CF(1.5,0.5,0)
  1632.         local AIMPOINT = Mouse.Hit.p
  1633.         local STARTPOS = Hole2.CFrame*CF(1.5,0.5,0).p
  1634.         local VECTOR = CF(STARTPOS,AIMPOINT)
  1635.         local IMPACTED = false
  1636.         CreateSound(1393698948, Bullet, 10, 1, true)
  1637.         for E = 1, 50 do
  1638.             if IMPACTED == true then
  1639.                 break
  1640.             end
  1641.             local TARGETPOINT = VECTOR*CF(0,0,-E*5)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,1,0).p
  1642.             Bullet.CFrame = CF(Bullet.Position,TARGETPOINT)
  1643.             for i = 1, 5 do
  1644.                 Swait()
  1645.                 WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(1,1,1), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i+E, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1646.                 Bullet.CFrame = Bullet.CFrame*CF(0,0,-1)
  1647.                 local AIMHIT,AIMPOS,NORMAL = Raycast(Bullet.Position,Bullet.CFrame.lookVector,1.3,Character)
  1648.                 if AIMHIT ~= nil then
  1649.                     IMPACTED = true
  1650.                     break
  1651.                 end
  1652.             end
  1653.         end
  1654.         WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(9,9,9), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  1655.         for i = 1, 7 do
  1656.             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,15,1), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1657.         end
  1658.         Ghostify(Bullet.Position,10)
  1659.         Bullet:remove()
  1660.     end))
  1661.     for i=0, 0.3, 0.1 / Animation_Speed do
  1662.         Swait()
  1663.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25 - 22 * SIN(SINE / 0.1)), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1664.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  1665.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110 - 22 * SIN(SINE / 0.1)), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1666.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1667.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50 - 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1668.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.9 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85 - 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  1669.     end
  1670.     ATTACK = false
  1671.     Rooted = false
  1672. end
  1673.  
  1674. function AttackTemplate()
  1675.     ATTACK = true
  1676.     Rooted = false
  1677.     for i=0, 1, 0.1 / Animation_Speed do
  1678.         Swait()
  1679.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1680.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 0.1)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1681.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(100), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1682.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1683.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1684.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1685.     end
  1686.     ATTACK = false
  1687.     Rooted = false
  1688. end
  1689.  
  1690. function Locked()
  1691.     local TARGET = Mouse.Target
  1692.     if TARGET ~= nil then
  1693.         if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1694.             local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1695.             local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1696.             if ROOT and HUM.Health > 0 then
  1697.                 local FOE = Mouse.Target.Parent
  1698.                 ATTACK = true
  1699.                 Rooted = true
  1700.                 CharacterFade(C3(0,0,0),70)
  1701.                 RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1702.                 ROOT.Anchored = true
  1703.                 CreateSound(289556450, RootPart, 5, 1.4, false)
  1704.                 for i=0, 2, 0.1 / Animation_Speed do
  1705.                     Swait()
  1706.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1707.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1709.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1710.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1711.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1712.                 end
  1713.                 local RIGHTCUFF = nil
  1714.                 local LEFTCUFF = nil
  1715.                 local ChainLink = nil
  1716.                 CreateSound(1279090548, ROOT, 10, 1.4, false)
  1717.                 for _, c in pairs(FOE:GetChildren()) do
  1718.                     if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  1719.                         LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1720.                         LEFTCUFF.CFrame = c.CFrame
  1721.                         weldBetween(c,LEFTCUFF)
  1722.                     end
  1723.                 end
  1724.                 for _, c in pairs(FOE:GetChildren()) do
  1725.                     if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  1726.                         RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1727.                         RIGHTCUFF.CFrame = c.CFrame
  1728.                         weldBetween(c,RIGHTCUFF)
  1729.                     end
  1730.                 end
  1731.                 if RIGHTCUFF and LEFTCUFF then
  1732.                     local A = IT("Attachment",RIGHTCUFF)
  1733.                     local B = IT("Attachment",LEFTCUFF)
  1734.                     ChainLink = IT("Beam",FOE)
  1735.                     ChainLink.Texture = "rbxassetid://73042633"
  1736.                     ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1737.                     ChainLink.TextureSpeed = 0
  1738.                     ChainLink.Width0 = 1
  1739.                     ChainLink.Width1 = 1
  1740.                     ChainLink.Segments = 25
  1741.                     ChainLink.TextureLength = 3
  1742.                     ChainLink.Attachment0 = B
  1743.                     ChainLink.Attachment1 = A
  1744.                     ChainLink.FaceCamera = true
  1745.                     ChainLink.Transparency = NumberSequence.new(0)
  1746.                 end
  1747.                 coroutine.resume(coroutine.create(function()
  1748.                     CreateSound(447682521, ChainLink, 1e1, 0.6, false)
  1749.                     wait(3)
  1750.                     if RIGHTCUFF and LEFTCUFF then
  1751.                         RIGHTCUFF:remove()
  1752.                         LEFTCUFF:remove()
  1753.                         ChainLink:remove()
  1754.                         local bv = Instance.new("BodyVelocity",ROOT)
  1755.                         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1756.                         bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  1757.                         Debris:AddItem(bv,0.05)
  1758.                         Kill(HUM.Parent)
  1759.                         HUM.PlatformStand = false
  1760.                         WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 4})
  1761.                         WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 4})
  1762.                     end
  1763.                 end))
  1764.                 for i=0, 1.5, 0.1 / Animation_Speed do
  1765.                     Swait()
  1766.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1767.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  1768.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1769.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1770.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1771.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1772.                 end
  1773.                 HUM.PlatformStand = true
  1774.                 ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  1775.                 ROOT.Anchored = false
  1776.                 for i=0, 3, 0.1 / Animation_Speed do
  1777.                     Swait()
  1778.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1779.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1780.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1781.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1782.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1783.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1784.                 end
  1785.                 ATTACK = false
  1786.                 Rooted = false
  1787.             end
  1788.         end
  1789.     end
  1790. end
  1791.  
  1792. function InfectedFog()
  1793.     ATTACK = true
  1794.     Rooted = false
  1795.     for i=0, 2, 0.1 / Animation_Speed do
  1796.         Swait()
  1797.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1798.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1799.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1800.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1801.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1802.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1803.     end
  1804.     CreateSound(769072651, RightArm, 10, 1, false)
  1805.     for i=0, 2, 0.1 / Animation_Speed do
  1806.         Swait()
  1807.         WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0.5,0.5,0.5), Size2 = VT(2.5,2.5,2.5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  1808.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1809.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1810.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1811.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1812.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1813.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1814.         end
  1815.     CreateSound(138931042, Torso, 10, 2.4, false)
  1816.     WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(300,300,300), Transparency = 0.8, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  1817.     Swait(100)
  1818.     Ghostify(Torso.Position,135)
  1819.     Swait(20)
  1820.     CreateSound(138271815, GHOSTBASE, 0.8, 0.9, false)
  1821.     ATTACK = false
  1822.     Rooted = false
  1823. end
  1824.  
  1825. function RedBlast()
  1826.     if ANIM ~= "Fall" and ANIM ~= "Jump" then
  1827.         ATTACK = true
  1828.         Rooted = true
  1829.         local GYRO = IT("BodyGyro",RootPart)
  1830.         GYRO.D = 25
  1831.         GYRO.P = 20000
  1832.         GYRO.MaxTorque = VT(0,4000000,0)
  1833.         GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1834.         CreateSound(429459101,Torso,5,1.5,false)
  1835.         local GYROING = true
  1836.         coroutine.resume(coroutine.create(function()
  1837.             repeat
  1838.                 Swait()
  1839.                 GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1840.             until GYROING == false
  1841.             GYRO:Remove()
  1842.         end))
  1843.         for i=0, 1, 0.1 / Animation_Speed do
  1844.             Swait()
  1845.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1846.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1847.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1848.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1849.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1850.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  1851.         end
  1852.         for i = 1, 13 do
  1853.             WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(i,0,i)*2, Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,7.5-i) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  1854.         end
  1855.         CreateSound(1368637781,Torso,5,1.5,false)
  1856.         WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(12,12,12), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1857.         for index, CHILD in pairs(Character:GetChildren()) do
  1858.             if CHILD:IsA("BasePart") then
  1859.                 CHILD.Transparency = CHILD.Transparency + 1
  1860.             elseif CHILD:IsA("Accessory") then
  1861.                 CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1
  1862.             end
  1863.         end
  1864.         GYROING = false
  1865.         coroutine.resume(coroutine.create(function()
  1866.             coroutine.resume(coroutine.create(function()
  1867.                 for i=1, 25 do
  1868.                     Swait()
  1869.                     RootPart.CFrame = RootPart.CFrame*CF(0,0,(25-i)/25)
  1870.                 end
  1871.             end))
  1872.             repeat
  1873.                 Swait()
  1874.                 CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1875.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1876.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1877.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1878.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1879.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1880.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1881.             until ATTACK == false
  1882.         end))
  1883.         coroutine.resume(coroutine.create(function()
  1884.             local BULLETCFRAME = RootPart.CFrame
  1885.             local EXPLODED = false
  1886.             coroutine.resume(coroutine.create(function()
  1887.                 repeat
  1888.                     Swait()
  1889.                     WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(10,10,10), Transparency = 0.3, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1890.                     WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(25,25,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1891.                 until EXPLODED == true
  1892.             end))
  1893.             for i=1, 50 do
  1894.                 Swait()
  1895.                 BULLETCFRAME = BULLETCFRAME*CF(0,0,-((50-i)/15))
  1896.                 local RAY,HIT,NORM = Raycast(BULLETCFRAME.p,BULLETCFRAME.lookVector,7,Character)
  1897.                 if RAY then
  1898.                     ApplyAoE2(BULLETCFRAME.p,25,12,54,350,false)
  1899.                     WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HIT,HIT+NORM) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 765590102, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  1900.                     break
  1901.                 end
  1902.             end
  1903.             wait(0.5)
  1904.             WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 401056199, SoundPitch = 0.7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1905.             WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(50,50,50), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 401056199, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1906.             for E = 1, 3 do
  1907.                 for i = 1, 5 do
  1908.                     WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1909.                 end
  1910.             end
  1911.             EXPLODED = true
  1912.             ApplyAoE2(BULLETCFRAME.p,125,1e2,1e2,250,false)
  1913.             for i = 1, 15 do
  1914.                 Swait()
  1915.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = BULLETCFRAME * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1916.             end
  1917.         end))
  1918.         wait(0.5)
  1919.         for index, CHILD in pairs(Character:GetChildren()) do
  1920.             if CHILD:IsA("BasePart") then
  1921.                 CHILD.Transparency = CHILD.Transparency - 1
  1922.             elseif CHILD:IsA("Accessory") then
  1923.                 CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1
  1924.             end
  1925.         end
  1926.         ATTACK = false
  1927.         Rooted = false
  1928.     end
  1929. end
  1930.  
  1931. function VirusCloaker()
  1932.     if ANIM ~= "Fall" and ANIM ~= "Jump" then
  1933.         ATTACK = true
  1934.         Rooted = false
  1935.         UNANCHOR = false
  1936.         FADERS = false
  1937.         coroutine.resume(coroutine.create(function()
  1938.             coroutine.resume(coroutine.create(function()
  1939.                 for i=0.5, 25 do
  1940.                     Swait()
  1941.                     RootPart.CFrame = RootPart.CFrame*CF(0,0,0)
  1942.                 end
  1943.             end))
  1944.             repeat
  1945.                 Swait()
  1946.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1947.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1948.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1949.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1950.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1951.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1952.             until ATTACK == false
  1953.         end))
  1954.         WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12})
  1955.         WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1956.         for i = 0.5, 50 do
  1957.             Swait()
  1958.             CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1959.             for index, CHILD in pairs(Character:GetChildren()) do
  1960.                 if CHILD:IsA("BasePart") then
  1961.                     CHILD.Transparency = CHILD.Transparency + 1/50
  1962.                 elseif CHILD:IsA("Accessory") then
  1963.                     CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50
  1964.                 end
  1965.             end
  1966.         end
  1967.         for i = 0.5, 25 do
  1968.             Swait()
  1969.             CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1970.         end
  1971.         RootPart.CFrame = CF(Mouse.Hit.p+VT(0,5,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  1972.         for i = 0.5, 5 do
  1973.             WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1974.             WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1975.         end
  1976.         ApplyAoE2(Torso.Position,15,12,22,150,false)
  1977.         CreateSound(331666014,Torso,5,1,false)
  1978.         for i = 0.5, 12 do
  1979.             Swait()
  1980.             CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1981.         end
  1982.         for i = 0.5, 50 do
  1983.             Swait()
  1984.             CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1985.             for index, CHILD in pairs(Character:GetChildren()) do
  1986.                 if CHILD:IsA("BasePart") then
  1987.                     CHILD.Transparency = CHILD.Transparency - 1/50
  1988.                 elseif CHILD:IsA("Accessory") then
  1989.                     CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50
  1990.                 end
  1991.             end
  1992.         end
  1993.         UNANCHOR = true
  1994.         ATTACK = false
  1995.         Rooted = false
  1996.         FADERS = true
  1997.     end
  1998. end
  1999.  
  2000. function PlagueStomp()
  2001.     ATTACK = true
  2002.     Rooted = false
  2003.     local GRAV = IT("BodyPosition",RootPart)
  2004.     GRAV.D = 250
  2005.     GRAV.P = 20000
  2006.     GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  2007.     GRAV.Position = RootPart.Position
  2008.     local RING,WELD,MESH = MagicRing(RightLeg,CF(0,-1.2,0))
  2009.     CreateSound(RINGSOUND,RING,5,1,false)
  2010.     local STRENGTH = 100
  2011.     local TIER = 1
  2012.     repeat
  2013.         Swait()
  2014.         STRENGTH = STRENGTH + 0.3
  2015.         if STRENGTH > 200 then
  2016.             STRENGTH = 200
  2017.         end
  2018.         if MESH.Scale.X < 120 then
  2019.             MESH.Scale = MESH.Scale + VT(3,0,3)
  2020.         elseif MESH.Scale.X < 200 then
  2021.             MESH.Scale = MESH.Scale + VT(0.3,0,0.3)
  2022.         end
  2023.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2024.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 22 * SIN(SINE / 0.05)), RAD(0 - 22 * SIN(SINE / 0.05)), RAD(0)), 1 / Animation_Speed)
  2025.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 - 22 * SIN(SINE / 0.1)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2026.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120 - 22 * SIN(SINE / 0.1)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2027.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(0 + 11 * SIN(SINE / 0.1)), RAD(90 + 1 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2028.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15 + 11 * SIN(SINE / 0.1)), RAD(-90 + 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2029.     until KEYHOLD == false and MESH.Scale.X >= 120
  2030.     if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 45 then
  2031.         POWER = POWER - 45
  2032.         TIER = 2
  2033.     elseif STRENGTH == 200 and POWER >= 100 then
  2034.         POWER = POWER - 100
  2035.         TIER = 3
  2036.     end
  2037.     for i=0, 0.2, 0.1 / Animation_Speed do
  2038.         Swait()
  2039.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2040.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 22 * SIN(SINE / 0.05)), RAD(0 - 22 * SIN(SINE / 0.05)), RAD(0)), 1 / Animation_Speed)
  2041.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150 - 22 * SIN(SINE / 0.1)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2042.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150 - 22 * SIN(SINE / 0.1)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2043.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(10 + 11 * SIN(SINE / 0.1)), RAD(90 + 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2044.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15 + 11 * SIN(SINE / 0.1)), RAD(-90 + 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2045.     end
  2046.     for i=0, 0.2, 0.1 / Animation_Speed do
  2047.         Swait()
  2048.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2049.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 22 * SIN(SINE / 0.05)), RAD(0 - 22 * SIN(SINE / 0.05)), RAD(0)), 1 / Animation_Speed)
  2050.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 - 22 * SIN(SINE / 0.1)), RAD(0 - 22 * SIN(SINE / 0.1)), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2051.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120 - 22 * SIN(SINE / 0.1)), RAD(0 - 22 * SIN(SINE / 0.1)), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2052.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20 + 11 * SIN(SINE / 0.1)), RAD(90 + 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2053.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25 + 11 * SIN(SINE / 0.1)), RAD(-90 + 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2054.     end
  2055.     coroutine.resume(coroutine.create(function()
  2056.         if TIER == 1 then
  2057.             local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Really red", "Stomp", VT(30,0,30))
  2058.             AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
  2059.             local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(1,0,0) })
  2060.             PARTCL.Rate = 999
  2061.             CreateSound(304999618,AOE,5,1,false)
  2062.             CreateSound(130972023,AOE,4,1,false)
  2063.             ApplyAoE3(AOE.Position,15,15,25,35,true,5)
  2064.             WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(45,3,45), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  2065.             wait(2)
  2066.             PARTCL.Enabled = false
  2067.             Debris:AddItem(AOE,2)
  2068.         elseif TIER == 2 then
  2069.             local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Really red", "Stomp", VT(40,0,40))
  2070.             AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
  2071.             local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(1,0,0)})
  2072.             PARTCL.Rate = 999
  2073.             CreateSound(304999618,AOE,5,1,false)
  2074.             CreateSound(130972023,AOE,4,1,false)
  2075.             ApplyAoE3(AOE.Position,20,25,35,35,true,6)
  2076.             WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  2077.             wait(2)
  2078.             PARTCL.Enabled = false
  2079.             Debris:AddItem(AOE,2)
  2080.         elseif TIER == 3 then
  2081.             local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Really red", "Stomp", VT(50,0,50))
  2082.             AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
  2083.             local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(1,0,0)})
  2084.             PARTCL.Rate = 999
  2085.             CreateSound(304999618,AOE,5,1,false)
  2086.             CreateSound(130972023,AOE,4,1,false)
  2087.             for i = 1, 3 do
  2088.                 ApplyAoE3(AOE.Position,30,5,15,5,true,7)WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  2089.                 wait(0.5)
  2090.             end
  2091.             wait(1.5)
  2092.             PARTCL.Enabled = false
  2093.             Debris:AddItem(AOE,2)
  2094.         end
  2095.     end))
  2096.     for i=0, 2, 0.1 / Animation_Speed do
  2097.         Swait()
  2098.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2099.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 22 * SIN(SINE / 0.05)), RAD(0 - 22 * SIN(SINE / 0.05)), RAD(0)), 1 / Animation_Speed)
  2100.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 - 22 * SIN(SINE / 0.1)), RAD(0 - 22 * SIN(SINE / 0.1)), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2101.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120 - 22 * SIN(SINE / 0.1)), RAD(0 - 22 * SIN(SINE / 0.1)), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2102.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20 + 11 * SIN(SINE / 0.1)), RAD(90 + 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2103.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25 + 11 * SIN(SINE / 0.1)), RAD(-90 + 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2104.     end
  2105.     RING.Anchored = true
  2106.     WELD:remove()
  2107.     coroutine.resume(coroutine.create(function()
  2108.         for i = 1, 25 do
  2109.             Swait()
  2110.             RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
  2111.             RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
  2112.             MESH.Scale = MESH.Scale - VT(3,0,3)
  2113.         end
  2114.         RING:remove()
  2115.     end))
  2116.     GRAV:remove()
  2117.     ATTACK = false
  2118.     Rooted = false
  2119. end
  2120.  
  2121. --//=================================\\
  2122. --||      ASSIGN THINGS TO KEYS
  2123. --\\=================================//
  2124.  
  2125. function MouseDown(Mouse)
  2126.     if ATTACK == false then
  2127.     end
  2128. end
  2129.  
  2130. function MouseUp(Mouse)
  2131. HOLD = false
  2132. end
  2133.  
  2134. function KeyDown(Key)
  2135.     KEYHOLD = true
  2136.     if Key == "z" and ATTACK == false then
  2137.         if MODE == "Plagues" then
  2138.         PlagueStomp()
  2139.         elseif MODE == "Infectist" then
  2140.         RedBlast()
  2141.         elseif MODE == "Levithan" then
  2142.         VirusCloaker()
  2143.        end
  2144.     end
  2145.  
  2146.     if Key == "x" and ATTACK == false then
  2147.         if MODE == "Plagues" then
  2148.         elseif MODE == "Infectist" then
  2149.         Locked()
  2150.         elseif MODE == "Levithan" then
  2151.        end
  2152.     end
  2153.  
  2154.     if Key == "c" and ATTACK == false then
  2155.         if MODE == "Plagues" then
  2156.         Bullet2()
  2157.         elseif MODE == "Infectist" then
  2158.         Bullet1()
  2159.         elseif MODE == "Levithan" then
  2160.        end
  2161.     end
  2162.        
  2163.     if Key == "v" and ATTACK == false then
  2164.         if MODE == "Plagues" then
  2165.         Infect()
  2166.         elseif MODE == "Infectist" then
  2167.         InfectedFog()
  2168.         elseif MODE == "Levithan" then
  2169.        end
  2170.     end
  2171.  
  2172.     if Key == "q" and ATTACK == false then
  2173.         Switch1()
  2174.     end
  2175.  
  2176.     if Key == "r" and ATTACK == false then
  2177.         Switch3()
  2178.     end
  2179.  
  2180.     if Key == "e" and ATTACK == false then
  2181.         Switch2()
  2182.     end
  2183.     end
  2184.  
  2185. function KeyUp(Key)
  2186.     KEYHOLD = false
  2187. end
  2188.  
  2189.     Mouse.Button1Down:connect(function(NEWKEY)
  2190.         MouseDown(NEWKEY)
  2191.     end)
  2192.     Mouse.Button1Up:connect(function(NEWKEY)
  2193.         MouseUp(NEWKEY)
  2194.     end)
  2195.     Mouse.KeyDown:connect(function(NEWKEY)
  2196.         KeyDown(NEWKEY)
  2197.     end)
  2198.     Mouse.KeyUp:connect(function(NEWKEY)
  2199.         KeyUp(NEWKEY)
  2200.     end)
  2201.  
  2202. --//=================================\\
  2203. --\\=================================//
  2204.  
  2205.  
  2206. function unanchor()
  2207.     if UNANCHOR == true then
  2208.         g = Character:GetChildren()
  2209.         for i = 1, #g do
  2210.             if g[i].ClassName == "Part" then
  2211.                 g[i].Anchored = false
  2212.             end
  2213.         end
  2214.     end
  2215. end
  2216.  
  2217.  
  2218. --//=================================\\
  2219. --||    WRAP THE WHOLE SCRIPT UP
  2220. --\\=================================//
  2221.  
  2222. Humanoid.Changed:connect(function(Jump)
  2223.     if Jump == "Jump" and (Disable_Jump == true) then
  2224.         Humanoid.Jump = false
  2225.     end
  2226. end)
  2227.  
  2228. while true do
  2229.     Swait()
  2230.     ANIMATE.Parent = nil
  2231.     if Character:FindFirstChildOfClass("Humanoid") == nil then
  2232.         Humanoid = IT("Humanoid",Character)
  2233.     end
  2234.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2235.         v:Stop();
  2236.     end
  2237.     SINE = SINE + CHANGE
  2238.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2239.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2240.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2241.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2242.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2243.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2244.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2245.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2246.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2247.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2248.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2249.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2250.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2251.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2252.         end
  2253.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2254.         ANIM = "Jump"
  2255.         if ATTACK == false then
  2256.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2257.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2258.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2259.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2260.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2261.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2262.         end
  2263.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2264.         ANIM = "Fall"
  2265.         if ATTACK == false then
  2266.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2267.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2268.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2269.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2270.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2271.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2272.         end
  2273.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2274.         ANIM = "Idle"
  2275.         if ATTACK == false then
  2276.             if MODE == "Plagues" then
  2277.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2278.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0 - 22 * SIN(SINE / 1)), RAD(-15)), 1 / Animation_Speed)
  2279.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(33 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2280.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(-22 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2281.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55 - 11 * SIN(SINE / 0.5)), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2282.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74 - 11 * SIN(SINE / 0.5)), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2283.             elseif MODE == "Infectist" then
  2284.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2285.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  2286.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(55 + -11 * COS(SINE / 23)), RAD(-10), RAD(-75)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2287.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(-40 + -11 * COS(SINE / 23)), RAD(25), RAD(75)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2288.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2289.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2290.             elseif MODE == "Levithan" then
  2291.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2292.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.2 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2293.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2294.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2295.             RightHip.C0 = Clerp(RightHip.C0, CF(0.5, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2296.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.5, 0.15, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2297.             elseif MODE == "Jester" then
  2298.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2299.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  2300.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0 + -25 * COS(SINE / 23)), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2301.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(-40 + -11 * COS(SINE / 23)), RAD(25), RAD(75)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2302.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2303.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2304.          end
  2305.       end
  2306.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2307.         ANIM = "Walk"
  2308.         if ATTACK == false then
  2309.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2310.             if MODE == "Plagues" then
  2311.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0 - 22 * SIN(SINE / 1)), RAD(-15)), 1 / Animation_Speed)
  2312.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(-75 - 22 * SIN(SINE / 0.5)), RAD(-90), RAD(0 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2313.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(-75- 22 * SIN(SINE / 0.5)), RAD(90), RAD(0 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2314.             elseif MODE == "Infectist" then
  2315.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  2316.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0 + -25 * COS(SINE / 10)), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2317.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0 + -25 * COS(SINE / 10)), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2318.             elseif MODE == "Levithan" then
  2319.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2320.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2321.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2322.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2323.             end
  2324.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  2325.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  2326.         end
  2327.     end
  2328.     if ANIM ~= "No" and FADERS == true then
  2329.         if MRANDOM(1,7) == 1 then
  2330.             CharacterFade(C3(0,0,0),65,R_RANDOM(Torso.CFrame,0.5).p)
  2331.         end
  2332.     end
  2333.     unanchor()
  2334.     Humanoid.MaxHealth = "inf"
  2335.     Humanoid.Health = "inf"
  2336.     if Rooted == false then
  2337.         Disable_Jump = false
  2338.         Humanoid.WalkSpeed = Speed
  2339.     elseif Rooted == true then
  2340.         Disable_Jump = true
  2341.         Humanoid.WalkSpeed = 0
  2342.     end
  2343.     sick.Parent = Torso
  2344.     sick:resume()
  2345.     sick.Volume = VOLUME
  2346.     sick.Pitch = PITCH
  2347.     sick.SoundId = "rbxassetid://"..SONG
  2348.     sick.Name = "Infection"
  2349. end
  2350.  
  2351. --//=================================\\
  2352. --\\=================================//
  2353.  
  2354.  
  2355.  
  2356.  
  2357.  
  2358. --//====================================================\\--
  2359. --||                     END OF SCRIPT
  2360. --\\====================================================//--
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