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- arrow_2 = instance_create(projectile);
- arrow_1 = instance_create(projectile);
- global.temporaryobject = self;
- with(projectile)
- {
- direction = global.temporaryobject.direction;
- speed = random(5,7);
- }
- bomb_1 = instance_create(bomb);
- with(bomb_1)
- {
- add_code(event("step"),"struct_copy(position, global.temporaryobject.arrow_1.position);");
- }
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