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Star Citizen Alpha 3.8.1 Global.ini

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  1. 2019_Ann_Sale_Day1=Expo-hall Day 01
  2. 2019_Ann_Sale_Day2=Expo-hall Day 02
  3. 2019_Ann_Sale_Day3=Expo-hall Day 03
  4. 2019_Ann_Sale_Day4=Expo-hall Day 04
  5. 2019_Ann_Sale_Day5=Expo-hall Day 05
  6. 2019_Ann_Sale_Day6_01=Expo-hall Day 06_01
  7. 2019_Ann_Sale_Day6_02=Expo-hall Day 06_02
  8. 2019_Ann_Sale_Day7=Expo-hall Day 07
  9. 2019_Ann_Sale_Day8=Expo-hall Day 08
  10. 2019_Ann_Sale_Day9=Expo-hall Day 09 - Best of Show
  11. 890_J_Mission_Obj_01_Long=WIP - Locate the hack and disable it
  12. 890_J_Mission_Obj_01_Short=WIP - Disable the hack
  13. 890_J_Mission_Obj_02_Counter=WIP - Enemies remaining %ls
  14. 890_J_Mission_Obj_02_Long=WIP - Eliminate all remaining hostiles
  15. 890_J_Mission_Obj_02_Short=WIP - Eliminate hostiles 
  16. 890_J_Mission_Obj_VIP_Long=WIP - Protect the VIP
  17. 890_J_Mission_Obj_VIP_Short=WIP - Protect the VIP
  18. 890_J_Mission_ShortDescription=WIP - Disable the ongoing hack and eliminate all enemies 
  19. 890_J_Mission_Title=WIP - Rescue the hijacked 890
  20. 890_J_Mission_Waypoint_Marker1=WIP - Disable terminal
  21. 890_J_Mission_WaypointVIP=WIP - Defend VIP
  22. 890_J_MissionTest=WIP Disable the hack before it is complete %ls
  23. 890_J_Mobi_Desc=WIP - Go to Hijacked 890 and stop hijacking / hack
  24. 890_J_Mobi_Title=WIP - 890 Jump in danger
  25. 890_J_Screen=
  26. AaronHalo=Aaron Halo
  27. AbandonedOutpost_001=Abandoned Outpost
  28. AbandonedOutpost_001_desc=KEEP OUT. This structure is no longer in active service. Do not use, occupy or enter.
  29. ac_ui_test1=WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  30. ac_ui_test2=wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
  31. Aciedo_CommArray_desc_shared=Owned and operated by Aciedo, this communication array provides comm coverage and ECN services to this sector of space.
  32. acquirepart_prevent_desc=Stop someone uploading ~mission(Item).
  33. acquirepart_prevent_dest_timer=~mission(Item) self destructs in %Is.
  34. acquirepart_prevent_destroy=Destroy ~mission(Item).
  35. acquirepart_prevent_marker_lastknown=Last Known Location
  36. acquirepart_prevent_marker_prototype=~mission(Item).
  37. acquirepart_prevent_marker_ugf=Facility
  38. acquirepart_prevent_obj1_long=Prevent ~mission(Item) Upload.
  39. acquirepart_prevent_obj1_short=Prevent Upload.
  40. acquirepart_prevent_obj2_long=~mission(Item) will self destruct.
  41. acquirepart_prevent_obj2_short=~mission(Item) Self Destructs In.
  42. acquirepart_prevent_subobj1_long=Visit the site of crash and investigate.
  43. acquirepart_prevent_subobj1_short=Visit Last Known Location.
  44. acquirepart_prevent_subobj2_long=Reboot Relay to locate ~mission(Item).
  45. acquirepart_prevent_subobj2_short=Reboot Relay.
  46. acquirepart_prevent_title=Prevent ~mission(Item) Upload.
  47. ad_welcome_to=Welcome To
  48. ad_when_duty_calls=WHEN DUTY CALLS
  49. ad_will_you_answer=WILL YOU ANSWER?
  50. ad_your_adventure_start_here=Your Adventure Starts Here
  51. Admin_Ask_Work=Have any work?
  52. Admin_Blackbox_Dropoff_Request=Drop off black box.
  53. Admin_Counter_Marker_01=Delivery Drop Off
  54. Admin_Deliver_Marker_01=Deliver
  55. Admin_Delivery_Dropoff_Request=Make a delivery.
  56. Admin_Delivery_Pickup_Request=Make a pickup.
  57. Admin_Goodbye=Goodbye.
  58. Admin_Help_Cargo=Sell some cargo.
  59. Admin_Pickup_Marker_01=Pickup
  60. Admin_Repair_Pickup_Request=Pick up a power core.
  61. Admin_Small_Talk=How's it going?
  62. airlock_CLOSE=CLOSE
  63. airlock_CYCLE=CYCLE
  64. airlock_CYCLING=CYCLING
  65. airlock_DEPRESSURIZED=DEPRESSURIZED
  66. airlock_LOCKED=LOCKED
  67. airlock_OPEN=OPEN
  68. airlock_PRESS=PRESS
  69. airlock_PRESSURIZED=PRESSURIZED
  70. ALB_HATS=DO NOT USE ------ (ALB) MALE HATS (add new hat items below here)
  71. ALEJO_BROTHERS_ITEMS=DO NOT USE ------ (ABL) ALEJO BROTHERS CLOTHING ITEMS -- MALE
  72. Alerts_BeingScanned=Remain Stationary, Scan In Progress
  73. annun_COOLFAIL=COOL FAIL
  74. annun_MISLWARN=MISL WARN
  75. annun_PROXWARN=PROX WARN
  76. annun_PWRHEAT=PWR HEAT
  77. annun_PWRLOW=PWR LOW
  78. annun_QTMFAIL=QTM FAIL
  79. annun_RDRLOCK=RDR LOCK
  80. annun_SHLDDOWN=SHLD DOWN
  81. annun_THRHEAT=THR HEAT
  82. annun_WPNHEAT=WPN HEAT
  83. ArcCorp_desc_shared=A mining facility owned and operated by ArcCorp.
  84. ARMOR_ITEMS_TEMPORARY=DO NOT USE ------ TEMPORARY SECTION FOR ARMOR ITEMS
  85. assassin_danger_0001=If even half the rumors about them are true, you're going to want to take them out long before they see you coming. 
  86. assassin_danger_0002=Apparently, this is supposed to be one of the more dangerous hitters in the sector. Do not make the mistake of underestimating them. 
  87. assassin_danger_0003=Make sure to bring your full arsenal when you go hunting. Something tells me you might need it to take them down. 
  88. assassin_danger_0004=Word of warning, no way someone like ~mission(TargetName|Last) is going down easy. You want to take them out? Do it hard and fast. 
  89. assassin_danger_0005=While you should be careful, cause you never know - my guess is that ~mission(TargetName|Last) is gonna drop easy. Poor sod chooses to fly solo and hardly ever bothers with anything more than a few escorts. 
  90. assassin_danger_0006=As for gearing up for this little job, you shouldn't need anything out of the ordinary. ~mission(TargetName|Last) prefers to fly alone. I mean, for a real special occasion they might travel with a friend or two, but I'd be surprised.  
  91. assassin_danger_0007=Apparently, there's a good chance this scav's not gonna be traveling alone either. Seems that their little multicrew ship hardly ever flies without at least one or two friends along for the trip.  
  92. assassin_danger_0008=Word is that the small multicrew ship ~mission(TargetName|Last) captains is being guarded by a few hired escorts. Can't say for sure if it's true, but good to be careful just in case.  
  93. assassin_danger_0009=Rumor has it that ~mission(TargetName|Last) typically travels with a full escort so be ready to hit hard. Even if you do get lucky and catch them alone, you'll still have their ship to deal with and supposedly they captain a bit of a beast. 
  94. assassin_danger_0010=Make sure to bring your full arsenal when you go hunting. Since ~mission(TargetName|Last) usually captains a bigger multicrew ship and springs the extra credits for escort, something tells me you might need the extra firepower. 
  95. assassin_desc=~mission(Contractor|AssassinationDescription)
  96. assassin_desc_0001=Looking for someone who doesn't mind getting their hands dirty. Not talking guild work or anything, just someone who's good enough to aim and squeeze. Got some good creds available to see ~mission(TargetName) permanently gone. \n\nStart looking at ~mission(Location). ~mission(MultiPlayer)~mission(Contractor|AssassinationTimed) ~mission(Danger)
  97. assassin_desc_0002=Got a mess that needs cleaning up. Paying solid credits for it too. The mess goes by the name of ~mission(TargetName). ~mission(Danger) \n\nBuddy of mine saw them around ~mission(Location), but the rest is up to you. ~mission(MultiPlayer) ~mission(Contractor|AssassinationTimed)
  98. assassin_desc_0003=There's a price on ~mission(TargetName)'s head. ~mission(MultiPlayer)Credits go to whoever bags the bastard first. ~mission(Contractor|AssassinationTimed) I'd recommend starting at ~mission(Location) but hey, don't let me tell you how to do your job. ~mission(Danger)
  99. assassin_desc_0004=Guess who just got themselves placed onto the 'no-breathe-list'? Some dragger named ~mission(TargetName). Yeah, I never heard of them either, but better them than us, right? \n\n~mission(Danger) ~mission(MultiPlayer)Word is they've been haunting ~mission(Location) lately, so you'll probably want to start there. ~mission(Contractor|AssassinationTimed)Good luck.
  100. assassin_desc_0005=I don't know what ~mission(TargetName) did, but they sure pissed off the wrong people. Credits go to whoever can give them a last lesson in manners straight through the head. ~mission(Danger) \n\nThere isn't much to go on, just some scattered sightings around ~mission(Location), so maybe start there. ~mission(Contractor|AssassinationTimed)~mission(MultiPlayer)One last thing, the client wants you to say '~mission(Phrase).' when the trigger's pulled. Don't ask. Just do it.
  101. assassin_desc_0006=~mission(TargetName) is breathing borrowed air. Time's come to punch their ticket for good. ~mission(Contractor|AssassinationTimed) I can give you ~mission(Location) but you have to provide your own transport and clean weapons. ~mission(Danger) ~mission(MultiPlayer)
  102. assassin_desc_0007=You know how they say the good die young? It's definitely true in this case. A hit's been put out on ~mission(TargetName), a local security thug that's hellbent on being a hero. ~mission(Contractor|AssassinationTimed) ~mission(Danger) ~mission(MultiPlayer)
  103. assassin_desc_0008=Why don't these security assholes ever learn to mind their own damn business? It's like they want to get murdered. Especially this one. Name's ~mission(TargetName). Been stirring up huge trouble lately, but you're gonna put a permanent end to that.\n\n~mission(Contractor|AssassinationTimed) ~mission(MultiPlayer) ~mission(Contractor|AssassinationDanger) Knowing these security types, don't be surprised if they call for back up.
  104. assassin_desc_0009=About time someone put ~mission(TargetName) in their place. This security hackjob's been taking bribes to look the other way, but the greedy little idiot decided to raise the rates. Big mistake! \n\nNow instead of those credits going to pay the smug bastard off, they're being used to pay you to murder their ass. That's some poetic justice right there. ~mission(Danger) ~mission(MultiPlayer) ~mission(Contractor|AssassinationTimed)
  105. assassin_desc_0010=This bounty hunter by the name of ~mission(TargetName) made the mistake of messing with the wrong crew. They're looking to even the score and are offering pretty decent creds to whoever does the deed. ~mission(Danger) ~mission(MultiPlayer) ~mission(Contractor|AssassinationTimed)
  106. assassin_desc_0011=I love it. This is one of those classic 'the hunter has become the hunted' scenarios you always see on the spec. \n\nA big bounty's been placed on the head of bounty hunter ~mission(TargetName). ~mission(Danger) It'll be interesting to see how they like it when they tables are turned. ~mission(MultiPlayer) ~mission(Contractor|AssassinationTimed)
  107. assassin_desc_easy=~mission(Contractor|AssassinationEasyDescription)
  108. assassin_desc_first=Listen, I know you don't know me, but that's kinda the point of this little experiment. We're just two complete strangers helping each other out. \n\nHere's how this works - I give you a name. ~mission(TargetName), for example. Then I'll tell you a place: ~mission(Location). Now, if by some complete and utter coincidence, they wind up shot to death a little while later, a bunch of credits will mystically appear in your account. Long story short, ~mission(TargetName|NickOrFirst) has some bad luck, you have some good luck. Everybody's happy.\n\nOf course, there are plenty of other people eager for the help of a dependable stranger and if you do a good job here, I'll make sure they know you're the stranger to talk to.\n\nGood luck out there.
  109. assassin_desc_hard=~mission(Contractor|AssassinationHardDescription)
  110. assassin_desc_medium=~mission(Contractor|AssassinationMediumDescription)
  111. assassin_from=~mission(Contractor)
  112. assassin_from_first=< / CONTACT BLOCKED / >
  113. assassin_location_0001=the coordinates where they were last spotted
  114. assassin_location_0002=their last known location
  115. assassin_location_0003=where they like to hang out
  116. assassin_location_0004=one of the spots they're known to frequent
  117. assassin_multiplayer_0001=Probably worth it to mention you might run in to some competition out there since this isn't an exclusive contract. 
  118. assassin_multiplayer_0002=This contract is non-exclusive. First-come, first-serve. 
  119. assassin_multiplayer_0003=And just so you know, you most likely won't be the only one on the hunt since the ~mission(Client) made this an open contract. 
  120. assassin_multiplayer_0004=You should expect there to be some stiff competition on this. A lot of people out there are eager to see this scum dead once and for all. 
  121. assassin_obj_long_01=Search for ~mission(TargetName) at ~mission(Location).
  122. assassin_obj_long_02=Eliminate ~mission(TargetName).
  123. assassin_obj_marker_01=~mission(TargetName)
  124. assassin_obj_marker_02=Target
  125. assassin_obj_short_01=Locate the Target
  126. assassin_obj_short_02=Eliminate the Target
  127. assassin_phrase_0001=The blue dancer says hello
  128. assassin_phrase_0002=Return to sender
  129. assassin_phrase_0003=Tio sends his regards
  130. assassin_phrase_0004=See you in hell
  131. assassin_phrase_0005=This is for Martha
  132. assassin_phrase_0006=Looks like your birthday came early this year
  133. assassin_phrase_0007=Surprise
  134. assassin_sync_desc=~mission(Contractor|AssassinSyncDescription)
  135. assassin_sync_from=~mission(Contractor|AssassinSyncFrom)
  136. assassin_sync_marker_01=~mission(TargetName)
  137. assassin_sync_marker_02=~mission(TargetName2)
  138. assassin_sync_marker_03=Eliminate
  139. assassin_sync_obj_display_01=Time Remaining: %ls
  140. assassin_sync_obj_long_01=Simultaneously eliminate ~mission(TargetName) and ~mission(TargetName2). As soon as one target is attacked you will have until time runs out to eliminate both targets.
  141. assassin_sync_obj_short_01=Eliminate All Targets
  142. assassin_sync_subobj_long_01a=Eliminate ~mission(TargetName).
  143. assassin_sync_subobj_long_01b=Eliminate ~mission(TargetName2).
  144. assassin_sync_title=~mission(Contractor|AssassinSyncTitle)
  145. assassin_timed_0001=You drag your feet on this, don't be surprised if they vanish.
  146. assassin_timed_0002=With a slippery bastard like this, you might only have a limited window of opportunity to hit them before they go to ground. 
  147. assassin_timed_0003=Need this taken care of yesterday. Drop everything and get it done now. 
  148. assassin_timed_0004=Urgent's an understatement on this one. Client's already comm'd me three times to ask if it's done yet. 
  149. assassin_title=~mission(Contractor|AssassinationTitle)
  150. assassin_title_0001=Neutralize Threat
  151. assassin_title_0002=Cleaning House
  152. assassin_title_0003=Hunting Party
  153. assassin_title_0004=Wet Work
  154. assassin_title_0005=Eliminate a Problem
  155. assassin_title_0006=Funeral Arrangements
  156. assassin_title_0007=Special Delivery for ~mission(TargetName)
  157. assassin_title_0008=Eliminate ~mission(TargetName)
  158. assassin_title_easy=~mission(Contractor|AssassinationEasyTitle)
  159. assassin_title_first=Helpful Stranger
  160. assassin_title_hard=~mission(Contractor|AssassinationHardTitle)
  161. assassin_title_medium=~mission(Contractor|AssassinationMediumTitle)
  162. assassination_desc=~mission(Contractor|AssassinationDescription)
  163. assassination_from=~mission(Contractor|AssassinationFrom)
  164. assassination_obj_long_01=Search for ~mission(TargetName) at the coordinates provided.
  165. assassination_obj_long_02=Eliminate ~mission(TargetName).
  166. assassination_obj_marker_01=~mission(TargetName)
  167. assassination_obj_marker_01a=Target's Last Location
  168. assassination_obj_marker_02=Target
  169. assassination_obj_short_01=Locate Target
  170. assassination_obj_short_02=Eliminate Target
  171. assassination_title=~mission(Contractor|AssassinationTitle)
  172. asteroidfield_desc_Shared=A registered asteroid cluster. All rights reserved. Unless otherwise indicated, all mined materials found here are the property of the claim holder.
  173. ATC_Area18=Area18 Landing Services
  174. ATC_Automated=Automated Landing Services
  175. ATC_CryAstro=Cry-Astro Vehicle Services
  176. ATC_GrimHEX=Green Imperial Landing Services
  177. ATC_Levski=Levski Landing Control
  178. ATC_Lorville=Lorville Landing Services
  179. ATC_Lorville_Gate01=Lorville Gate 01
  180. ATC_Lorville_Gate02=Lorville Gate 02
  181. ATC_Lorville_Gate03=Lorville Gate 03
  182. ATC_Lorville_Gate04=Lorville Gate 04
  183. ATC_Lorville_Gate05=Lorville Gate 05
  184. ATC_Lorville_Gate06=Lorville Gate 06
  185. ATC_OutpostArcCorp=ArcCorp Outpost Landing Service
  186. ATC_OutpostGeneric=Outpost Landing Control
  187. ATC_OutpostRayari=Rayari Outpost Landing Service
  188. ATC_OutpostShubin=Shubin Outpost Landing Control
  189. ATC_OutpostTerraMills=Terra Mills Outpost Landing Control
  190. ATC_PlatinumBay=Platinum Bay Landing Services
  191. ATC_PortOlisar=Port Olisar Landing Services
  192. ATC_RandR=R&R Landing Services
  193. Bacchus=Bacchus System
  194. Bacchus_AsteroidBelt1=Bacchus Belt Alpha
  195. Bacchus_AsteroidBelt1_Desc=Heavily mined by generations of Banu, this asteroid belt has become a junkyard over time.
  196. Bacchus_Desc=Many in the UEE believe that Bacchus, a binary star system, contains the Banu's homeworld, though, to date, the Banu themselves have not been able to or have chosen not to confirm one way or another. Like with most Banu systems, the trade lanes are always packed with travellers from Banu, Human and Xi'an space. A large permanent flotilla in the system's outer reaches is a popular destination for haulers and traders.\n
  197. Bacchus_Flotilla=Bacchus Flotilla
  198. Bacchus_Flotilla_Desc=A large cluster of ships that has become a permanent floating marketplace. Conveniently located near a jump point, it attracts a wide variety of travelers and traders entering and leaving the system.
  199. Bacchus_JumpPoint_Garron=Bacchus - Garron Jump Point
  200. Bacchus_JumpPoint_Garron_Desc=This jump point connects Bachhus to the UEE controlled Garron system.
  201. Bacchus_JumpPoint_Geddon=Bacchus - Geddon Jump Point
  202. Bacchus_JumpPoint_Geddon_Desc=This jump point connects Bachhus to the Geddon system.
  203. Bacchus_Star1=Bacchus A
  204. Bacchus_Star1_Desc=A class-G main sequence star that is part of a binary pairing with Bacchus B.
  205. Bacchus_Star2=Bacchus B
  206. Bacchus_Star2_Desc=A class-K main sequence star that is part of a binary pairing with Bacchus B.
  207. Bacchus1=Bacchus I
  208. Bacchus1_Desc=A Super-Earth located close to the system's binary stars resulting in its rocky surface boiling away and the formation of an incredibly hot and smoggy atmosphere.
  209. Bacchus2=Bacchus II
  210. Bacchus2_Desc=An ocean planet dotted by many populated islands and archipelagos featuring a wide variety of climates and biodiversity. Though the Banu have so far not confirmed if Bacchus II is their home-world like some in the UEE theorize, it is known that the planet hosts the 'Gathering'; a special event where Banu congregate to make species-wide decisions.
  211. Bacchus3=Bacchus III
  212. Bacchus3_Desc=A gas giant featuring dynamic swirling clouds and frequent electrical storms.
  213. BarMenu_beer_draft_01=Draft Beer 1
  214. BarMenu_beer_draft_02=Draft Beer 2
  215. BarMenu_beer_draft_03=Draft Beer 3
  216. BarMenu_beer_draft_04=Draft Beer 4
  217. BarMenu_beer_draft_05=Draft Beer 5
  218. BarMenu_beer_draft_06=Draft Beer 6
  219. BarMenu_Cognac=Cognac
  220. BarMenu_Gin=Gin
  221. BarMenu_Rum=Rum
  222. BarMenu_SubMenu_Beer=Beer
  223. BarMenu_SubMenu_Liquor=Liquor
  224. BarMenu_Tequila=Tequila
  225. BarMenu_Vodka=Vodka
  226. BarMenu_Whiskey=Whiskey
  227. Bartender_Convo_OrderBeer=Beer
  228. Bartender_Convo_OrderNothing=Nothing
  229. Bartender_Convo_OrderWhiskey=Whiskey
  230. Bartender_Greet=Hey, can I get a drink?
  231. basesweep_desc=~mission(Contractor|BaseSweepDescription)
  232. basesweep_from=~mission(Contractor|BaseSweepFrom)
  233. basesweep_obj_long_01=Clear the site of all hostiles.
  234. basesweep_obj_long_02=Go to ~mission(Location|Name).
  235. basesweep_obj_marker_01=Eliminate Hostiles
  236. basesweep_obj_short_01=Clear All Hostiles
  237. basesweep_obj_short_02=Go To ~mission(Location|Name)
  238. basesweep_obj_short_02a=Hostiles Remaining: ~mission(AI_Remaining)
  239. basesweep_obj_target=Target
  240. basesweep_title=~mission(Contractor|BaseSweepTitle)
  241. Battaglia_convo_followup_more_work=Got anything else for me?
  242. Battaglia_convo_shopping=Shopping.
  243. Battaglia_convo_visiting=Just visiting.
  244. Battaglia_convo_wanted_to_see_who_you_are=Just wanted to swing by and say hi.
  245. Battaglia_convo_will_come_back_later=Never mind, I'll come back later
  246. Battaglia_convo_work=Looking for work.
  247. BeaconDropoff_ObjectiveMarker=Beacon
  248. blacJac_bounty_desc_001=ATTN: Bounty Hunters\n\nGot a bounty that needs to be collected on ~mission(TargetName). \n~mission(Contractor|BountyTimed)~mission(Danger)\n\nGet out there, find the bastard, and lets make sure they can't cause any more trouble for ArcCorp.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  249. blacJac_bounty_desc_002=ATTN: Bounty Hunters\n\nSeems ~mission(TargetName) has been up to no good and got a nasty ol' bounty placed on their head. Think you can find them and collect? \n~mission(Contractor|BountyTimed)~mission(Danger)\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  250. blacJac_bounty_desc_003=ATTN: Bounty Hunters\n\nNew bounty just came in for one ~mission(TargetName). Need them located and apprehended.\n~mission(Contractor|BountyTimed)~mission(Danger)\n\nGood luck with this one,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  251. blacJac_bounty_desc_intro=ATTN: Bounty Hunters\n\nAn individual know as ~mission(TargetName) has been causing trouble for the good people of ArcCorp. \n\nAll our regular staff is busy taking care of more serious issues, so BlacJac is looking to audition some new bounty talent.\n \nIf you're interested, go ahead and track down and apprehend ~mission(TargetName|Last). ~mission(Contractor|BountyTimed)~mission(Danger)\n\nPull this off and BlacJac will be very greatful.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  252. blacJac_bounty_title_001=Wanted by ArcCorp: ~mission(TargetName)
  253. blacJac_bounty_title_E=Wanted by ArcCorp: ~mission(TargetName) (CS2)
  254. blacJac_bounty_title_H=Wanted by ArcCorp: ~mission(TargetName) (CS4)
  255. blacJac_bounty_title_M=Wanted by ArcCorp: ~mission(TargetName) (CS3)
  256. blacJac_bounty_title_VE=Wanted by ArcCorp: ~mission(TargetName) (CS1)
  257. blacJac_bounty_title_VH=Wanted by ArcCorp: ~mission(TargetName) (CS5)
  258. blacjac_danger_001=Be prepared to meet heavy resistance on this one. If they get wind of what you're doing, they're not going to take it sitting down. 
  259. blacjac_danger_002=Knowing this area and the kind of people we're dealing with, my gut says head in expecting a fight. 
  260. blacjac_danger_003=You'll be kicking a bit of a hornet's nest on this one, so be ready for heavy resistance. 
  261. blacjac_danger_004=This perp is a bit of lightweight. Only a few known associates and they typically fly solo crafts. Shouldn't be to hard to catch them. 
  262. blacjac_danger_005=The files on ~mission(TargetName|Last) show that they typically captain a mid-sized multicrew vessel and have been known to employ extra muscle on jobs. Might want to approach with a bit of caution. 
  263. blacjac_danger_006=Be sure that you're ready to face heavy resistance. ~mission(TargetName|Last) is known to captain larger ships and with their connections you can almost guarantee that they're not traveling alone. 
  264. blacjac_destroyprobe_desc_0001=ATTN: Mercenaries with Demo Experience\n\nWe have a problem over at ~mission(Location). Apparently someone set up PDC Monitors to illegally skim data. \n\nYou are being tasked with locating the ~mission(Contractor|DestroyProbeAmount) and destroying them. \n\nThere are a few possible complications:\n- These things are designed to operate passively with as low of an EM sig as possible. Finding them might take some effort and thorough scanning. \n- Monitors like these often have automatic security protocols so that if they are attacked, they begin to transmit any stored dated. It's vital you destroy them before the upload can finish.\n- ~mission(Contractor|DestroyProbeTimed)\n- ~mission(Contractor|DestroyProbeDanger)\n\nI'm hopeful you'll be able to resolve the issue before any more data is stolen.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  265. blacjac_destroyprobe_desc_0002=ATTN: Mercenaries with Demo Experience\n\nReceived a report that some enterprising criminal has been skimming data from ~mission(Location) using PDC Monitors. \n\nYou are being tasked to locate the ~mission(Contractor|DestroyProbeAmount) and destroy them. I suspect it might take a bit of scanning to locate the monitors as they're designed to operate passively. Plus, as soon as you start attacking, their security countermeasures are going to kick in and attempt to upload their data-drives. You'll need to be fast enough to prevent the transfer. \n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)\n\nThanks for taking care of this,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  266. blacjac_destroyprobe_desc_0003=ATTN: Mercenaries with Demo Experience\n\nI need a merc who can handle locating and destroying PDC monitors that have been illegally skimming data from ~mission(Location). This will take some doing as the ~mission(Contractor|DestroyProbeAmount) will be operating passively and difficult to find without performing a thorough scan of the area. Plus, you'll have to destroy the monitors before their emergency defense system uploads any more of the data they've stolen.\n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  267. blacjac_destroyprobe_title_0001=Data Theft
  268. blacjac_destroystash_desc_001=ATTN: Verified Mercenary Operators\n\nWe're looking for experienced professionals to participate in a raid on a suspected narcotics stash known as ~mission(UGFDestination). We need to clear them out before they have a chance to move the product to another site.\n\nWe need you to secure and destroy any and all narcotics found at the stash using whatever means necessary, so go nuts. ~mission(Contractor|Danger)\n\nYou'll be paid out for however much of the contraband you personally destroy. Basically, feel free to engage with any lowlifes you come across, but that's not what you're getting paid for - BlacJac's focus for this op is the drugs. \n\nGood luck,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  269. blacjac_destroystash_desc_002=ATTN: Verified Mercenary Operators\n\nAn informant provided us with info on a narcotics stash known as ~mission(UGFDestination). We're organizing a raid to go in and destroy every last bit of contraband being stored there before they have a chance to move it.\n\nYou're tasked with destroying all narcotics found at the site using whatever means necessary... within reason. Basically, do what you can to keep most of the surrounding area intact. ~mission(Contractor|Danger)\n\nYou'll be paid based on how much of the drug stash you personally clear out. Getting this product off the streets is a huge win for BlacJac, and of course the people of ArcCorp.\n\nGood hunting,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  270. blacjac_destroystash_desc_003=ATTN: Verified Mercenary Operators\n\nThe location of long suspected narcotics stash known as ~mission(UGFDestination) has finally been confirmed and we need to raid the site before they have a chance to migrate again. \n\nDestroy any and all drugs found at the site using whatever means you have. ~mission(Contractor|Danger)\n\nAnd remember, you'll be reimbursed based on how much of the narcotics you personally eliminate, not how many drug dealers you wipe out. Leadership's focus right now is the drugs, not the pushers because bodies are cheap. If we disrupt the supply chain enough, we can put the whole syndicate out of business. \n\nGood hunting,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  271. blacjac_destroystash_title_001=Seize and Destroy Narcotics
  272. blacjac_from=BlacJac Security
  273. blacjac_hackprevent_desc_001=ATTN: Mercs Experienced in CompSec \n\nWe just got alerted of an illegal network infiltration attempt at ~mission(Location). We need you to rush over there and secure the system before they perpetrators are able to gain access.\n\nI would hate to think what damage they could do if not stopped in time.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  274. blacjac_hackprevent_desc_002=ATTN: Mercs Experienced in CompSec \n\nThere's been an attempted data breach at ~mission(Location), but they haven't bypassed all the security protocols yet. If you hurry, there should be time to prevent them from gaining access to the system. \n\nRemember, don't get distracted by trying to chase down the cryptos, we can deal with them later. The important thing is not letting them into the network.\n\nAppreciate you taking care of this,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  275. blacjac_hackprevent_desc_003=ATTN: Mercs Experienced in CompSec \n\nThe data network at ~mission(Location) is under attack, but so far the system's security measures have managed to fend off the infiltration. They won't last forever, though. We need you onsite ASAP to physically halt the network intrusion before they can crack through. \n\nThink you can handle that?\n\nCounting on you,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  276. blacjac_hackprevent_title_001=Data Breach In Progress
  277. blacjac_recoverspace_desc_0001=ATTN: Mercs / Bounty Hunters with Cargo Handling Experience\n\nWe've managed to track down some stolen ~mission(Item) to cargo ship of one ~mission(TargetName). \n\nThis is another recovery op. Find ~mission(TargetName|Last) and retrieve the ~mission(Item) from them. ~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\nOnce safely in your possession, you can drop the recovered stuff off at ~mission(Destination).\n\nThanks for your help on this,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  278. blacjac_recoverspace_desc_0002=ATTN: Mercs / Bounty Hunters with Cargo Handling Experience\n\n36 hours ago, a location under BlacJac's protection was hit. We've managed to apprehend the people responsible, but they sold off the stolen goods before we got to them. Thankfully, we've learned that a perp named ~mission(TargetName) is possession of the ~mission(Item). \n\nI would like you to recover the stolen property from ~mission(TargetName|Last) and deliver it to ~mission(Destination). ~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\nBest,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  279. blacjac_recoverspace_desc_0003=ATTN: Mercs / Bounty Hunters with Cargo Handling Experience\n\nAn investigation into a string of robberies has led us to a suspect by the name of ~mission(TargetName). We have every reason to believe that they may still have the ~mission(Item) they recently stole in their possession. \n\nIf we strike quickly enough, we should be able to catch them before they fence it to the black market. That's where you come in - track down ~mission(TargetName|Last), reclaim the stolen property and fly it back to ~mission(Destination). ~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  280. blacjac_recoverspace_desc_intro=ATTN: Mercs / Bounty Hunters with Cargo Handling Experience\n\nWe just got word that a thief by the name of ~mission(TargetName) is flying around with their most recent score aboard their ship.\n\nNormally, we'd have someone arrest the bastard and be done with it, but right now the most important thing is that the stolen goods are recovered. \n\nIf this sounds like your kind of thing, you will be authorized to track down ~mission(TargetName|Last), secure the stolen ~mission(Item) however you can, and deliver it to ~mission(Destination). ~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  281. blacjac_recoverspace_title_0001=Recover Stolen Items
  282. blacjac_timed_001=Make sure to pay attention to the clock. This contract has a strict deadline. 
  283. blacjac_timed_002=I expect you to finish the job before the deadline. No exceptions. 
  284. blacjac_timed_003=Note the contract's deadline. I expect you to wrap everything up beforehand. 
  285. blackboxillegal_danger_0001=On a job like this, I wouldn't be surprised if you met some competition out there. Be ready. 
  286. blackboxillegal_danger_0002=Keep your eye's open when you're out there. There could be some unfriendly types around. 
  287. blackboxillegal_danger_0003=Might still be some trouble in the area, too. Make sure you stay sharp. 
  288. blackboxillegal_danger_0004=Probably wouldn't hurt if you brought some extra protection along. Nothing for sure, but you might run into some company out there. 
  289. blackboxillegal_desc=~mission(Description)
  290. blackboxillegal_desc_0001=A ~mission(Ship) got blasted and the word is that ~mission(Client) may have had something to do with it. They're shelling out some credits to have a cutter go to ~mission(Location), snag the ~mission(Item), and bring it to ~mission(Destination) to get wiped. ~mission(Timed)~mission(Danger)
  291. blackboxillegal_desc_0002=So here's the rub. Need someone to go to~mission(Location) and pull a ~mission(Item). ~mission(Client) is paying good credits to make this 'accident' disappear. All you gotta do is drop it off at ~mission(Destination) and get your money. Easy. ~mission(Timed)~mission(Danger)
  292. blackboxillegal_desc_0003=There's a ~mission(Ship) that went and got itself dead. Trouble is, the~mission(Item) recorded who did the deed. Now, ~mission(Client) need someone to go to ~mission(Location) and take the ~mission(Item) to ~mission(Destination). ~mission(Timed)~mission(Danger)
  293. blackboxillegal_desc_0004=People are starting to snoop around and try to figure out what happened to this ~mission(Ship). That's a problem for the ~mission(Client). They'd prefer it if the past stays buried. Which means they'd be super happy if someone were to grab the ~mission(Item), and take it to ~mission(Destination). The kind of happy that pays good credits. ~mission(Timed)~mission(Danger)
  294. blackboxillegal_desc_0005=Lookin' for a morally flexible type to go and pull a~mission(Item) from a ~mission(Ship) that got itself rumbled. We'll send ~mission(Location), so all you gotta do is go there, snag it and drop it off at ~mission(Destination). Easy. ~mission(Danger)~mission(Timed)
  295. blackboxillegal_desc_0006=We all do things we kinda regret, right? It seems that the ~mission(Client) went a little overboard and dropped a ~mission(Ship). Now, they want someone to go to ~mission(Location) and boost the ~mission(Item) before anyone finds it. Then, all you gotta do is take it to ~mission(Destination) and get paid. ~mission(Timed)~mission(Danger)
  296. blackboxillegal_desc_0007=a ~mission(Item) full of lies\nbetter for everyone if it dies\nit's at the wreck, waiting its turn \ntake it to ~mission(Destination) and let it burn\ncredits earned, favors made\n~mission(Client) will see you're paid
  297. blackboxillegal_from=~mission(Contractor)
  298. blackboxillegal_obj_long_01=Go to the ~mission(Location) to grab the ~mission(Item).
  299. blackboxillegal_obj_long_02=Grab the ~mission(Item) from the wreck.
  300. blackboxillegal_obj_long_03=Deliver the ~mission(Item) to ~mission(Destination).
  301. blackboxillegal_obj_long_03a=Black Box
  302. blackboxillegal_obj_marker_01=Wreck Site
  303. blackboxillegal_obj_marker_03=Delivery Site
  304. blackboxillegal_obj_short_01=Go To Wreck Site
  305. blackboxillegal_obj_short_02=Grab the Black Box
  306. blackboxillegal_obj_short_03=Deliver the Black Box
  307. blackboxillegal_timed_0001=Word is that there are legal types closing in, so you gotta move quick. 
  308. blackboxillegal_timed_0002=They're already starting to get some heat, so need you to move fast on this. 
  309. blackboxillegal_timed_0003=Oh, and the sooner the better, okay? 
  310. blackboxillegal_timed_0004=Gonna need this done on the quick, alright? 
  311. blackboxillegal_title=~mission(Title)
  312. blackboxillegal_title_0001=Black Box Recovery
  313. blackboxillegal_title_0002=~mission(Item) snag
  314. blackboxillegal_title_0003=Erase a Problem
  315. blackboxillegal_title_0004=Bye Bye Black Box
  316. blackboxlegal_danger_0001=Whatever happened to the ~mission(Ship) might still be lurking in the area. Be careful. 
  317. blackboxlegal_danger_0002=We don't know what or who caused this incident, so keep an eye out. 
  318. blackboxlegal_danger_0003=You will be entering a known hazardous area, and are expected to keep your wits about you. 
  319. blackboxlegal_danger_0004=Due to possible security concerns in the sector, caution during the retrieval process is advised. 
  320. blackboxlegal_desc=~mission(Description)
  321. blackboxlegal_desc_0001=A ~mission(Ship) has gone missing. As the insurer, ~mission(Contractor) needs a contractor to check out ~mission(Location) and locate the ~mission(Item). ~mission(Timed)~mission(Danger)Once recovered, the ~mission(Item) will need to be returned to ~mission(Destination).
  322. blackboxlegal_desc_0002=~mission(Contractor) is seeking a contractor to locate a crashed ~mission(Ship) and retrieve its ~mission(Item). ~mission(Timed)You will need to go to ~mission(Location), extract the ~mission(Item) and deliver it to ~mission(Destination). ~mission(Danger)
  323. blackboxlegal_desc_0003=Looking to hire an independent operator to recover a ~mission(Item) from a ~mission(Ship). ~mission(Timed)You will need to locate ~mission(Location) and extract the ~mission(Item) from the vessel in question. ~mission(Contractor) will pay upon delivery to ~mission(Destination). ~mission(Danger)
  324. blackboxlegal_desc_0004=~mission(Contractor) is looking for an independent contractor to retrieve a ~mission(Item) from a ~mission(Ship). Insurer will provide location details for ~mission(Location). ~mission(Timed)Payment will be issued once the black box is delivered to ~mission(Destination). ~mission(Danger)
  325. blackboxlegal_desc_0005=CONTRACT OPPORTUNITY: Retrieve ~mission(Item)\nINSURER: ~mission(Contractor) \nADDITIONAL INSTRUCTIONS: Location of ~mission(Location) will be provided. ~mission(Timed)~mission(Danger)Client requires contractor to deliver to ~mission(Destination).
  326. blackboxlegal_desc_0006=An unfortunate incident has rendered a ~mission(Ship) inoperable. We at ~mission(Contractor) need the ~mission(Item) recovered from ~mission(Location) and delivered to ~mission(Destination) for processing. ~mission(Timed)~mission(Danger)Capable applicants only, please. Payment is comparable to similar contracts.
  327. blackboxlegal_from=~mission(Contractor)
  328. blackboxlegal_location_0001=the remains
  329. blackboxlegal_location_0002=the last point of contact
  330. blackboxlegal_location_0003=the ~mission(Ship)'s last known position
  331. blackboxlegal_location_0004=the debris
  332. blackboxlegal_location_0005=the wreckage
  333. blackboxlegal_location_0006=the wreck site
  334. blackboxlegal_location_0007=the ~mission(Ship)'s debris
  335. blackboxlegal_location_0008=the ~mission(Ship)'s remains
  336. blackboxlegal_obj_long_01=Go to the ~mission(Ship) wreck to recover the ~mission(Item).
  337. blackboxlegal_obj_long_02=Recover the ~mission(Item) from the wreckage.
  338. blackboxlegal_obj_long_03=Deliver the ~mission(Item) to ~mission(Destination).
  339. blackboxlegal_obj_long_03a=Black Box
  340. blackboxlegal_obj_marker_01=Recovery Site
  341. blackboxlegal_obj_marker_03=Delivery Site
  342. blackboxlegal_obj_short_01=Go To Recovery Site
  343. blackboxlegal_obj_short_02=Recover the Black Box
  344. blackboxlegal_obj_short_03=Deliver the Black Box
  345. blackboxlegal_timed_0001=This was a very important client, and the company wants it handled quickly. 
  346. blackboxlegal_timed_0002=Apparently, this is part of a larger investigation. ~mission(Contractor) need the flight data retrieved quickly. 
  347. blackboxlegal_timed_0003=The client has paid for expedited service. 
  348. blackboxlegal_timed_0004=~mission(Contractor) is eager to settle this matter as soon as possible and is requesting an expedited retrieval. 
  349. blackboxlegal_title=~mission(Title)
  350. blackboxlegal_title_0001=Black Box Recovery
  351. blackboxlegal_title_0002=Recover ~mission(Item)
  352. blackboxlegal_title_0003=Retrieval Request (~mission(Item))
  353. blackboxlegal_title_0004=Retrieve Black Box
  354. boarders_890J_description=~mission(Contractor|Boarders890JDescription)
  355. boarders_890J_from=~mission(Contractor|Boarders890JFrom)
  356. boarders_890J_marker_02a=Hacking Terminal
  357. boarders_890J_obj_long_01=Travel to ~mission(Location) and locate the infiltrated 890 Jump. 
  358. boarders_890J_obj_long_02=Clear all hostiles near and aboard the ship.
  359. boarders_890J_obj_marker_01=Boarded Vessel
  360. boarders_890J_obj_security1=Avoid inflicting friendly fire casualties to the Security Personnel. 
  361. boarders_890J_obj_short_01=Travel to 890 Jump
  362. boarders_890J_obj_short_02=Clear All Hostiles: %ls
  363. boarders_890J_obj_short_security1=No Security Friendly Fire
  364. boarders_890J_subobj_long_02a=Access the outlaw's hacking terminals to stop them from decrypting the data cores and transmitting the data. 
  365. boarders_890J_subobj_short_02a=Halt Data Transmission: %ls
  366. boarders_890J_subobj_short_02b=Halt Data Transmission
  367. boarders_890J_title=~mission(Contractor|Boarders890JTitle)
  368. Boarding_Gate__Access_Denied=Access Denied
  369. Boarding_Gate_Access_Granted=Access Granted
  370. Boarding_Gate_Automatic_door=Automatic Door
  371. Boarding_Gate_Caution=Caution
  372. Boarding_Gate_Check_ID=please check your ID
  373. Boarding_Gate_Confidential=Confidential
  374. Boarding_Gate_Press_ID=Press ID To Screen
  375. Boarding_Gate_Proceed=Proceed through gate
  376. Boarding_Gate_Thank=Thank you
  377. Boarding_Gate_Title=Gate Screen
  378. Boarding_Gate_Try_Again=Try Again
  379. Boarding_Gate_Wait=wait for confirmation screen
  380. Boarding_Gate_Welcome=Welcome
  381. BoardingGate_Verifying=Verifying
  382. bounty_danger_0001=This is a high-class hitter, so expect a fight. 
  383. bounty_danger_0002=Suspect has a history of violence. Use caution when approaching. 
  384. bounty_danger_0003=This bounty has been flagged ultra, so exercise extreme caution. 
  385. bounty_danger_0004=This is a high-risk contract. 
  386. bounty_desc=~mission(Contractor|BountyDescription)
  387. bounty_desc_0001=Bounty Issued: ~mission(TargetName). Warning, a bounty has been issued by ~mission(Contractor) for the above named for violating Imperial law. Use of force has been authorized.
  388. bounty_desc_0002=~mission(Contractor) is looking for an independent operator to find and neutralize ~mission(TargetName). ~mission(Timed) ~mission(BountyDanger)
  389. bounty_desc_0003=WANTED: ~mission(TargetName). After multiple and unrepentant violations of Imperial law, a bounty has been certified and bonded by ~mission(Contractor) to neutralize the suspect by whatever means necessary.
  390. bounty_desc_0004=FOR IMMEDIATE CIRCULATION: Bounty issued for ~mission(TargetName). Warning, the target has been flagged as extremely dangerous, so operators should exercise extreme caution when engaging. This bounty has been certified and bonded by ~mission(Contractor). ~mission(Timed)
  391. bounty_desc_0005=~mission(Contractor) has issued a bounty for ~mission(TargetName). ~mission(Timed) ~mission(BountyDanger)
  392. bounty_desc_0006=Looks like someone's been getting a bit too rambunctious. Got a fresh bounty from ~mission(Contractor) to take down ~mission(TargetName). Feel free to pull out all the stops on this one. ~mission(Timed) ~mission(BountyDanger)
  393. bounty_desc_0007=Looking for an independent contractor to execute a bounty. Target's name is ~mission(TargetName). The bond is certified by ~mission(Contractor). ~mission(Timed) ~mission(BountyDanger)
  394. bounty_desc_Easy=~mission(Contractor|BountyEasyDescription)
  395. bounty_desc_first=In an effort to increase the safety of Crusader and its environs, Crusader Security is seeking qualified individuals to assist with the collection of bounties in the area. We have evaluated that you possess the skill set needed and as such, we would like to offer you a bounty contract. Upon the successful completion of this contract, you will be placed on Crusader's Authorized Operators list and be actively referred to the numerous security contractors in the area for any future bounty collection work as it becomes available.
  396. bounty_desc_first_Hurston=*DELETE THIS* In an effort to increase the safety of Crusader and its environs, Crusader Security is seeking qualified individuals to assist with the collection of bounties in the area. We have evaluated that you possess the skill set needed and as such, we would like to offer you a bounty contract. Upon the successful completion of this contract, you will be placed on Crusader's Authorized Operators list and be actively referred to the numerous security contractors in the area for any future bounty collection work as it becomes available.
  397. bounty_desc_Hard=~mission(Contractor|BountyHardDescription)
  398. bounty_desc_Medium=~mission(Contractor|BountyMediumDescription)
  399. bounty_from=~mission(Contractor|BountyFrom)
  400. bounty_from_first=Crusader Security
  401. bounty_from_first_Hurston=*DELETE THIS* Hurston Dynamics
  402. bounty_location_0001=Client will provide target's last known location.
  403. bounty_location_0002=If accepted, ~mission(Contractor) will provide relevant location data for ~mission(TargetName|Last).
  404. bounty_location_0003=Target was last seen at ~mission(Location).
  405. bounty_location_0004=All relevant location data will be provided upon acceptance of bounty.
  406. bounty_obj_long_01=Search for bounty’s current location. Targets hiding in unmonitored areas will need to be tracked down via scanning or reactivating comm arrays.
  407. bounty_obj_long_02=Find and neutralize ~mission(TargetName).
  408. bounty_obj_marker_01=~mission(TargetName)
  409. bounty_obj_marker_02=Neutralize
  410. bounty_obj_short_01=Locate Bounty
  411. bounty_obj_short_02=Neutralize the Bounty
  412. bounty_timed_0001=You will have a very specific window of opportunity. Take them down before they disappear again. 
  413. bounty_timed_0002=Target will be aware of bounty, so you'll have to move fast. 
  414. bounty_timed_0003=This contract comes with a timer clause. 
  415. bounty_title=~mission(Contractor|BountyTitle)
  416. bounty_title_0001=Bounty Target
  417. bounty_title_0002=Wanted: ~mission(TargetName)
  418. bounty_title_0003=Bounty: ~mission(TargetName)
  419. bounty_title_0004=Bounty Issued: ~mission(TargetName)
  420. bounty_title_E=CS2 Bounty: ~mission(TargetName)
  421. bounty_title_Easy=~mission(Contractor|BountyEasyTitle)
  422. bounty_title_first=Bounty Collection Authorization Assessment
  423. bounty_title_H=CS4 Bounty: ~mission(TargetName)
  424. bounty_title_Hard=~mission(Contractor|BountyHardTitle)
  425. bounty_title_M=CS3 Bounty: ~mission(TargetName)
  426. bounty_title_Medium=~mission(Contractor|BountyMediumTitle)
  427. bounty_title_VE=CS1 Bounty: ~mission(TargetName)
  428. bounty_title_VH=CS5 Bounty: ~mission(TargetName)
  429. Cano=Cano System
  430. Cano_AsteroidBelt1=Cano Belt Alpha
  431. Cano_AsteroidBelt1_Desc=An asteroid belt that saw a significant amount of mining activity while terraforming companies were active on Carteyna. \n
  432. Cano_Desc=Cano is a four-planet UEE star system discovered in 2463. The largest population in the system is located on the the planet Carteyna (Cano II), an ocean world that geoengineers were attempting to terraform until developing life was discovered in the deep oceans. Since then, protective laws have been put into place and the current inhabitants are restricted to living in arcologies under the northern ice cap.
  433. Cano_JumpPoint_Davien=Cano - Davien Jump Point
  434. Cano_JumpPoint_Davien_Desc=This jump point connects Cano to the Davien system.
  435. Cano_JumpPoint_Pyro=Cano - Pyro Jump Point
  436. Cano_JumpPoint_Pyro_Desc=This jump point connects Cano to the unclaimed Pyro system.
  437. Cano_Star=Cano
  438. Cano_Star_Desc=A class-G main sequence star.
  439. Cano1=Cano I
  440. Cano1_Desc=This tidally locked mesoplanet rapidly orbits the central star.\n
  441. Cano2=Carteyna
  442. Cano2_Desc=For centuries, geoengineers had tried to terraform this ocean planet with little success due to the difficulty in converting its relatively thick atmosphere, however all attempts were halted when microscopic organism were discovered deep in the water and Carteyna was placed under protective restrictions. Seeking to guard the developing indigenous life form, planetary settlements are strictly regulated.
  443. Cano3=Cano III
  444. Cano3_Desc=Home to a small research station looking into terraforming smog planets.\n
  445. Cano4=Cano IV
  446. Cano4_Desc=A large gas giant comprised of multiple bands of reds and browns. Surveys indicate that the planet suffers from massive storms, some as large as a thousand kilometers in diameter.
  447. Castra=Castra System
  448. Castra_Desc=Zoned as a staging area for Naval bombers, Castra was a key military position along the Perry Line during the Xi'an/Human tensions of 2530-2789. Once the Akari Treaty was recognized by Imperator Toi, the UEE military largely demilitarized the system and opened it for public habitation. Castra experienced a boom in population thanks to the inexpensive real estate that opened up in the wake of the military's departure.\n
  449. Castra_JumpPoint_Hadrian=Castra - Hadrian Jump Point
  450. Castra_JumpPoint_Hadrian_Desc=This jump point connects Castra to the Hadrian system.
  451. Castra_JumpPoint_Nyx=Castra - Nyx Jump Point
  452. Castra_JumpPoint_Nyx_Desc=This jump point connects Castra to the unclaimed Nyx system.
  453. Castra_JumpPoint_Oso=Castra - Oso Jump Point
  454. Castra_JumpPoint_Oso_Desc=This jump point connects Castra to the Oso system which is protected by the Fair Chance Act.
  455. Castra_JumpPoint_Oya=Castra - Oya Jump Point
  456. Castra_JumpPoint_Oya_Desc=This jump point connects Castra to the Oya system.
  457. Castra_JumpPoint_Pyro=Castra - Pyro Jump Point
  458. Castra_JumpPoint_Pyro_Desc=This jump point connects Castra to the unclaimed Pyro system.
  459. Castra_Star=Castra
  460. Castra_Star_Desc=Castra
  461. Castra1=Castra I
  462. Castra1_Desc=Castra's first planet lacks an atmosphere or any raw materials worth large-scale mining. The UEE Navy stationed in the system used the dead world for bombing runs, earning the nickname 'Bullseye.'
  463. Castra2=Cascom
  464. Castra2_Desc=Originally settled as a forward military base and training facility, Castra II was cleared for civilian habitation after the collapse of the Messer Era.
  465. CBD_HATS=DO NOT USE ------ (CBD) MALE HATS (Add new lines for hats below here)
  466. CBD_ITEMS=DO NOT USE ------ (CBD) CBD -- MALE ITEMS
  467. CBD_JACKETS=DO NOT USE ------ (CBD) MALE JACKETS (Add new lines for jackets below here)
  468. CBD_SHIRTS=DO NOT USE ------ (CBD) MALE SHIRTS (Add new lines for shirts below here)
  469. cc_apostrophe=Apostrophe
  470. cc_backslash=Backslash
  471. cc_colon=Colon
  472. cc_comma=Comma
  473. cc_ConfirmMessage=A character will not be saved, to enter the universe the character must first be created.
  474. cc_equals=Equals
  475. cc_lbracket=Left Bracket
  476. cc_LeaveMessage=Changes will not be saved. Exit character customization?
  477. cc_minus=Minus
  478. cc_period=Period
  479. cc_rbracket=Right Bracket
  480. cc_RevertMessage=Are you sure you want to discard any changes and revert your character back to default settings?
  481. cc_SaveMessage=Are you sure you want to save these changes to your character?
  482. cc_semicolon=Semicolon
  483. cc_slash=Slash
  484. cc_underline=Underscore
  485. ccdemo19_desc=Helluva job on that last gig. So good that when I was talking to a client of mine who works for some corp and was looking for a solid team. I instantly thought of you.\n\nTheir company heard that microTech is developing a cutting edge compression algorithm that could potentially put them out of business, so needless to say, they're very motivated in getting their hands on it and they're willing to pay handsomely. \n\nThe problem is that the program is being developed in one of microTech's off-site research facilities. Traffic into the base is heavily regulated, so you will need to steal an ID to make them think you are one of the workers. Security will be heavy, but I trust you will have ways to evade them.\n\nOnce you steal the code, I will provide you with a location for the drop away from prying eyes.
  486. ccdemo19_from=Tecia "Twitch" Pacheco
  487. ccdemo19_obj_long_01=To gain access to the base, you will need to obtain a worker ID badge and uniform in order to blend in with the microTech employees
  488. ccdemo19_obj_long_02=Use fake microTech ID to gain access to the supply shuttle headed for the research facility.
  489. ccdemo19_obj_long_03=Access the secure server to make a copy of the program code.
  490. ccdemo19_obj_long_04=The weather has become too severe to continue on without proper equipment. Fortunately, there's a stash with some environmental wear down the mountain.
  491. ccdemo19_obj_long_05=Lose any security forces that may be following you.
  492. ccdemo19_obj_long_06=Deliver the code to Ruin Station.
  493. ccdemo19_obj_long_07=Get uniform.
  494. ccdemo19_obj_marker_01=Fake ID
  495. ccdemo19_obj_marker_02=Shuttle
  496. ccdemo19_obj_marker_03=Secure Server
  497. ccdemo19_obj_marker_04=Stash
  498. ccdemo19_obj_marker_05=Escape
  499. ccdemo19_obj_marker_06=Ruin Station
  500. ccdemo19_obj_short_01=Obtain Fake ID
  501. ccdemo19_obj_short_02=Board Shuttle
  502. ccdemo19_obj_short_03=Download Information
  503. ccdemo19_obj_short_04=Acquire Suit
  504. ccdemo19_obj_short_05=Escape Security
  505. ccdemo19_obj_short_06=Deliver to Ruin Station
  506. ccdemo19_obj_short_07=Obtain Uniform
  507. ccdemo19_title=A Little Job
  508. cdf_from=Civilian Defense Force
  509. cdf_openbounty_desc_001=The Civilian Defense Force needs you!\n\nEveryday, the Stanton system sees more and more innocent civilians mercilessly attacked and preyed upon by vicious outlaws and heartless criminals.\n\nNO MORE.\n\nNow is your chance to help bring about a positive change for yourself and all other Stanton travelers.\n\nUnder the authority of the UEE and the Militia Mobilization Initiative, the CDF is deputizing all combat minded individuals in good legal standing* to engage and neutralize any individuals or vehicles that they verify to have an active CrimeStat.\n\nIn exchange for these selfless contributions to the general populaces safety, the CDF will financially compensate** those who successfully bring these criminals to justice. \n\nThe higher the CrimeStat, the higher the reward -\n* CrimeStat 1: ~mission(RewardValue_Wanted1) UEC\n* CrimeStat 2: ~mission(RewardValue_Wanted2) UEC\n* CrimeStat 3: ~mission(RewardValue_Wanted3) UEC\n* CrimeStat 4: ~mission(RewardValue_Wanted4) UEC\n* CrimeStat 5: ~mission(RewardValue_Wanted5) UEC\n\nSign up today and do your part!\n\n\n\n\n* Be aware, acquiring a CrimeStat will revoke CDF membership and cancel any outstanding contracts.\n** Criminals neutralized as a term of an active contract (such as often is the case with security or bounty hunting work) are not eligible for CDF compensation.
  510. cdf_openbounty_title_001=A Call to Arms
  511. chat_channel_not_found=The channel is currently unavailable.
  512. chat_channel_rename_channel=Rename
  513. chat_close_fail_command=You cannot close this tab.
  514. chat_comm_request_accepted=Request Accepted
  515. chat_comm_request_declined=Request Denied
  516. chat_command_action_invite=invite
  517. chat_command_action_kick=kick
  518. chat_command_action_leave=leave
  519. chat_command_action_me=me
  520. chat_command_contact_add=addcontact
  521. chat_command_contact_add_error=Error.
  522. chat_command_contact_add_not_found=Player not found.
  523. chat_command_contact_add_success=Player added to the contact list.
  524. chat_command_contact_add_usage=Usage: /addcontact (playername)
  525. chat_command_contact_remove=removecontact
  526. chat_command_contact_remove_error=Error.
  527. chat_command_contact_remove_not_found=Player not found.
  528. chat_command_contact_remove_success=Player removed from the contact list.
  529. chat_command_contact_remove_usage=Usage: /removecontact (playername)
  530. chat_command_help=help
  531. chat_command_help_emote_list=Emote List
  532. chat_command_ignore_add=addignore
  533. chat_command_ignore_add_error=Error.
  534. chat_command_ignore_add_not_found=Player not found.
  535. chat_command_ignore_add_success=Player added to the ignore list.
  536. chat_command_ignore_add_usage=Usage: /addignore (playername)
  537. chat_command_ignore_remove=removeignore
  538. chat_command_ignore_remove_error=Error.
  539. chat_command_ignore_remove_not_found=Player not found.
  540. chat_command_ignore_remove_success=Player removed from the ignore list.
  541. chat_command_ignore_remove_usage=Usage: /removeignore (playername)
  542. chat_command_ignore_show=showignore
  543. chat_command_ignore_show_output=Ignored players: 
  544. chat_command_lobby=lobby
  545. chat_command_local=local
  546. chat_command_org=%S
  547. chat_command_party=party
  548. chat_command_party_disband=partydisband
  549. chat_command_party_invite=partyinvite
  550. chat_command_party_invite_error=Error.
  551. chat_command_party_invite_not_found=Player not found.
  552. chat_command_party_invite_sent=Party Invite sent to
  553. chat_command_party_invite_usage=Usage: /partyinvite (playername)
  554. chat_command_party_launch=partylaunch
  555. chat_command_party_leave=partyleave
  556. chat_command_party_set_leader=partysetleader
  557. chat_command_private_message=msg
  558. chat_command_tell=tell
  559. chat_command_tell_error=Error.
  560. chat_command_tell_not_found=Player not found.
  561. chat_command_tell_usage=Usage: /tell (playername)
  562. chat_command_unknown_command=Unknown command
  563. chat_contact_search_bar=SEARCH CONTACTS
  564. chat_context_menu_channel_close_tab=Close Tab
  565. chat_context_menu_channel_hide_message_indicator=Hide Unread Message Indicator
  566. chat_context_menu_channel_leave_tab=Leave Channel
  567. chat_context_menu_contact_add=Add Contact
  568. chat_context_menu_contact_block=Block Contact
  569. chat_context_menu_contact_remove=Remove Contact
  570. chat_context_menu_contact_unblock=Unblock Contact
  571. chat_context_menu_member_invite=Invite to Channel
  572. chat_context_menu_member_kick=Kick
  573. chat_context_menu_member_suggest_invite=Suggest Channel Invite
  574. chat_conversation_contextual_channel_title=Channel Members
  575. chat_conversation_contextual_invite_title=Contacts
  576. chat_conversation_non_owner_invite_button=Suggest Invitation
  577. chat_conversation_owner_invite_button=Invite
  578. chat_conversation_owner_kick_button=Remove from Channel
  579. chat_create_conversation_tab_tooltip=Create Conversation
  580. chat_create_filtered_tab_tooltip=Create Filtered
  581. chat_cycle_visor_channels=Press [TAB] to cycle input through available channels.
  582. chat_default_conversation_channel_name=
  583. chat_default_filtered_channel_name=DEFAULT
  584. chat_emote_acknowledge=acknowledge
  585. chat_emote_acknowledge_text=You nod.
  586. chat_emote_acknowledge_text_viewer=[PH] Hey, what's up?
  587. chat_emote_acknowledge1=acknowledge1
  588. chat_emote_acknowledge2=acknowledge2
  589. chat_emote_acknowledge3=acknowledge3
  590. chat_emote_agree=agree
  591. chat_emote_agree_text=You agree.
  592. chat_emote_agree1=agree1
  593. chat_emote_agree2=agree2
  594. chat_emote_agree3=agree3
  595. chat_emote_angry=angry
  596. chat_emote_angry_text=You've had enough.
  597. chat_emote_angry1=angry1
  598. chat_emote_angry2=angry2
  599. chat_emote_angry3=angry3
  600. chat_emote_asl_angry=asl_angry
  601. chat_emote_asl_angry_text=I'm so angry!
  602. chat_emote_asl_angry1=asl_angry1
  603. chat_emote_asl_blah=asl_blah
  604. chat_emote_asl_blah_text=Blah, blah, blah.
  605. chat_emote_asl_blah_text2=Blah, blah, blah.
  606. chat_emote_asl_blah1=asl_blah1
  607. chat_emote_asl_blah2=asl_blah2
  608. chat_emote_asl_bored=asl_bored
  609. chat_emote_asl_bored_text=I'm bored.
  610. chat_emote_asl_bored1=asl_bored1
  611. chat_emote_asl_bullshit=asl_bullshit
  612. chat_emote_asl_bullshit_text=Bullshit!
  613. chat_emote_asl_bullshit1=asl_bullshit1
  614. chat_emote_asl_canthear=asl_canthear
  615. chat_emote_asl_canthear_text=I can't hear you.
  616. chat_emote_asl_canthear1=asl_canthear1
  617. chat_emote_asl_exhausted=asl_exhausted
  618. chat_emote_asl_exhausted_text=I'm so exhausted.
  619. chat_emote_asl_exhausted1=asl_exhausted1
  620. chat_emote_asl_goodbye=asl_goodbye
  621. chat_emote_asl_goodbye_text=Goodbye!
  622. chat_emote_asl_goodbye1=asl_goodbye1
  623. chat_emote_asl_hello=asl_hello
  624. chat_emote_asl_hello_text=Hello.
  625. chat_emote_asl_hello1=asl_hello1
  626. chat_emote_asl_loveyou=asl_loveyou
  627. chat_emote_asl_loveyou_text=I love you.
  628. chat_emote_asl_loveyou1=asl_loveyou1
  629. chat_emote_asl_meetyou=asl_meetyou
  630. chat_emote_asl_meetyou_text=Nice to meet you.
  631. chat_emote_asl_meetyou1=asl_meetyou1
  632. chat_emote_asl_no=asl_no
  633. chat_emote_asl_no_text=No.
  634. chat_emote_asl_no_text2=NO!
  635. chat_emote_asl_no1=asl_no1
  636. chat_emote_asl_no2=asl_no2
  637. chat_emote_asl_sad=asl_sad
  638. chat_emote_asl_sad_text=I'm sad.
  639. chat_emote_asl_sad1=asl_sad1
  640. chat_emote_asl_sit_down=asl_sitdown
  641. chat_emote_asl_sit_down_text=Have a seat.
  642. chat_emote_asl_sit_down_text2=Sit down right now!
  643. chat_emote_asl_sit_down1=asl_sitdown1
  644. chat_emote_asl_sit_down2=asl_sitdown2
  645. chat_emote_asl_thanks=asl_thanks
  646. chat_emote_asl_thanks_text=Thank you!
  647. chat_emote_asl_thanks_text2=Thanks.
  648. chat_emote_asl_thanks1=asl_thanks1
  649. chat_emote_asl_thanks2=asl_thanks2
  650. chat_emote_asl_upset=asl_upset
  651. chat_emote_asl_upset_text=I'm so upset that I lost!
  652. chat_emote_asl_upset1=asl_upset1
  653. chat_emote_asl_yes=asl_yes
  654. chat_emote_asl_yes_text=Yes.
  655. chat_emote_asl_yes_text2=Yes, please.
  656. chat_emote_asl_yes1=asl_yes1
  657. chat_emote_asl_yes2=asl_yes2
  658. chat_emote_atease=atease
  659. chat_emote_atease_text=You settle in place.
  660. chat_emote_atease1=atease1
  661. chat_emote_atease2=atease2
  662. chat_emote_atease3=atease3
  663. chat_emote_attention=attention
  664. chat_emote_attention_text=Officer on deck!
  665. chat_emote_attention1=attention1
  666. chat_emote_blah=blah
  667. chat_emote_blah_text=You know exactly where this is heading.
  668. chat_emote_blah1=blah1
  669. chat_emote_blah2=blah2
  670. chat_emote_blah3=blah3
  671. chat_emote_bored=bored
  672. chat_emote_bored_text=You're bored.
  673. chat_emote_bored1=bored1
  674. chat_emote_bored2=bored2
  675. chat_emote_bow=bow
  676. chat_emote_bow_text=You bow deeply.
  677. chat_emote_bow1=bow1
  678. chat_emote_bow2=bow2
  679. chat_emote_bow3=bow3
  680. chat_emote_bow4=bow4
  681. chat_emote_bow5=bow5
  682. chat_emote_bow6=bow6
  683. chat_emote_burp=burp
  684. chat_emote_burp_text=You burp.
  685. chat_emote_burp1=burp1
  686. chat_emote_cheer=cheer
  687. chat_emote_cheer_text=You are very excited.
  688. chat_emote_cheer1=cheer1
  689. chat_emote_cheer2=cheer2
  690. chat_emote_cheer3=cheer3
  691. chat_emote_cheer4=cheer4
  692. chat_emote_cheer5=cheer5
  693. chat_emote_cheer6=cheer6
  694. chat_emote_cheer7=cheer7
  695. chat_emote_cheer8=cheer8
  696. chat_emote_chicken=chicken
  697. chat_emote_chicken_text=You cluck like a chicken.
  698. chat_emote_chicken1=chicken1
  699. chat_emote_clap=clap
  700. chat_emote_clap_text=You clap.
  701. chat_emote_clap1=clap1
  702. chat_emote_clap2=clap2
  703. chat_emote_clap3=clap3
  704. chat_emote_clap4=clap4
  705. chat_emote_clap5=clap5
  706. chat_emote_clap6=clap6
  707. chat_emote_clap7=clap7
  708. chat_emote_come=come
  709. chat_emote_come_text=You wave them over.
  710. chat_emote_come1=come1
  711. chat_emote_come2=come2
  712. chat_emote_come3=come3
  713. chat_emote_come4=come4
  714. chat_emote_comm=comm
  715. chat_emote_comm_text=Your comms are down.
  716. chat_emote_comm1=comm1
  717. chat_emote_cry=cry
  718. chat_emote_cry_text=You break down in tears.
  719. chat_emote_cry1=cry1
  720. chat_emote_cs_forward=forward
  721. chat_emote_cs_forward_text=Move up.
  722. chat_emote_cs_left=left
  723. chat_emote_cs_left_text=Go left.
  724. chat_emote_cs_no=no
  725. chat_emote_cs_no_text=No.
  726. chat_emote_cs_right=right
  727. chat_emote_cs_right_text=Go right.
  728. chat_emote_cs_stop=stop
  729. chat_emote_cs_stop_text=Stop.
  730. chat_emote_cs_stoptest=stoptest
  731. chat_emote_cs_yes=yes
  732. chat_emote_cs_yes_text=Yes.
  733. chat_emote_dance=dance
  734. chat_emote_dance_text=You feel the music.
  735. chat_emote_dance1=dance1
  736. chat_emote_dance2=dance2
  737. chat_emote_dance3=dance3
  738. chat_emote_dance4=dance4
  739. chat_emote_dance5=dance5
  740. chat_emote_dance6=dance6
  741. chat_emote_dance7=dance7
  742. chat_emote_dance8=dance8
  743. chat_emote_direct=direct
  744. chat_emote_direct_text=<span style="background-color: rgb(255, 204, 51);">[PH] Hey, come over here!</span>
  745. chat_emote_direct1=direct1
  746. chat_emote_direct2=direct2
  747. chat_emote_direct3=direct3
  748. chat_emote_disagree=disagree
  749. chat_emote_disagree_text=You disagree.
  750. chat_emote_disagree1=disagree1
  751. chat_emote_disagree2=disagree2
  752. chat_emote_disagree3=disagree3
  753. chat_emote_disappoint=facepalm
  754. chat_emote_disappoint_text=You are disappointed.
  755. chat_emote_disappoint1=facepalm1
  756. chat_emote_disappoint2=facepalm2
  757. chat_emote_disappoint3=facepalm3
  758. chat_emote_disbelief=disbelief
  759. chat_emote_disbelief_text=You can't believe it.
  760. chat_emote_disbelief1=disbelief1
  761. chat_emote_disbelief2=disbelief2
  762. chat_emote_disbelief3=disbelief3
  763. chat_emote_exercise=shadowbox
  764. chat_emote_exercise_text=You show off your moves.
  765. chat_emote_exercise1=shadowbox1
  766. chat_emote_exercise2=shadowbox2
  767. chat_emote_failure=failure
  768. chat_emote_failure_text=You lose your temper.
  769. chat_emote_failure1=failure1
  770. chat_emote_failure2=failure2
  771. chat_emote_failure3=failure3
  772. chat_emote_flex=flex
  773. chat_emote_flex_text=You show off your physique.
  774. chat_emote_flex1=flex1
  775. chat_emote_flex2=flex2
  776. chat_emote_flex3=flex3
  777. chat_emote_flirt=flirt
  778. chat_emote_flirt_text=You blow a kiss.
  779. chat_emote_flirt1=flirt1
  780. chat_emote_friendly=friendly
  781. chat_emote_friendly_text=<span style="background-color: rgb(255, 204, 51);">[PH] Don't you look sexy...</span>
  782. chat_emote_friendly1=friendly1
  783. chat_emote_friendly2=friendly2
  784. chat_emote_friendly3=friendly3
  785. chat_emote_gasp=gasp
  786. chat_emote_gasp_text=You stare in disbelief.
  787. chat_emote_gasp1=gasp1
  788. chat_emote_gasp2=gasp2
  789. chat_emote_gasp3=gasp3
  790. chat_emote_gasp4=gasp4
  791. chat_emote_gasp5=gasp5
  792. chat_emote_gloat=gloat
  793. chat_emote_gloat_text=You soak in the attention.
  794. chat_emote_gloat1=gloat1
  795. chat_emote_gloat2=gloat2
  796. chat_emote_gloat3=gloat3
  797. chat_emote_gloat4=gloat4
  798. chat_emote_greet=greet
  799. chat_emote_greet_text=You greet everyone.
  800. chat_emote_greet1=greet1
  801. chat_emote_greet2=greet2
  802. chat_emote_impatient=impatient
  803. chat_emote_impatient_text=You're getting impatient.
  804. chat_emote_impatient1=impatient1
  805. chat_emote_impatient2=impatient2
  806. chat_emote_impatient3=impatient3
  807. chat_emote_indifferent=indifferent
  808. chat_emote_indifferent_text=You don't really care.
  809. chat_emote_indifferent1=indifferent1
  810. chat_emote_indifferent2=indifferent2
  811. chat_emote_indifferent3=indifferent3
  812. chat_emote_laugh=laugh
  813. chat_emote_laugh_text=You think it's hysterical.
  814. chat_emote_laugh1=laugh1
  815. chat_emote_laugh2=laugh2
  816. chat_emote_laugh3=laugh3
  817. chat_emote_launch=launch
  818. chat_emote_launch_text=You confirm the launch.
  819. chat_emote_money=payme
  820. chat_emote_money_text=You demand payment.
  821. chat_emote_money1=payme1
  822. chat_emote_money2=payme2
  823. chat_emote_playful=quickdraw
  824. chat_emote_playful_text=You show your dueling skills.
  825. chat_emote_playful1=quickdraw1
  826. chat_emote_playful2=quickdraw2
  827. chat_emote_point=point
  828. chat_emote_point_text=You point something out.
  829. chat_emote_point1=point1
  830. chat_emote_point2=point2
  831. chat_emote_point3=point3
  832. chat_emote_point4=point4
  833. chat_emote_react=shieldeyes
  834. chat_emote_react_text=You shield your eyes.
  835. chat_emote_react1=shieldeyes1
  836. chat_emote_ready=ready
  837. chat_emote_ready_text=Ready for takeoff.
  838. chat_emote_relief=phew
  839. chat_emote_relief_text=You are relieved.
  840. chat_emote_relief1=phew1
  841. chat_emote_rude=rude
  842. chat_emote_rude_text=You aren't making friends.
  843. chat_emote_rude1=rude1
  844. chat_emote_rude2=rude2
  845. chat_emote_rude3=rude3
  846. chat_emote_rude4=rude4
  847. chat_emote_rude5=rude5
  848. chat_emote_rude6=rude6
  849. chat_emote_salute=salute
  850. chat_emote_salute_text=You salute.
  851. chat_emote_salute1=salute1
  852. chat_emote_salute2=salute2
  853. chat_emote_salute3=salute3
  854. chat_emote_salute4=salute4
  855. chat_emote_sit=sit
  856. chat_emote_sit_text=You sit down.
  857. chat_emote_sit1=sit1
  858. chat_emote_sit2=sit2
  859. chat_emote_sleep=sleep
  860. chat_emote_sleep_text=You settle in and get comfortable.
  861. chat_emote_sleep1=sleep1
  862. chat_emote_smell=smell
  863. chat_emote_smell_text=You smell something foul in the air.
  864. chat_emote_smell1=smell1
  865. chat_emote_smell2=smell2
  866. chat_emote_smell3=smell3
  867. chat_emote_suicide=suicide
  868. chat_emote_suicide_text=You've given up all hope.
  869. chat_emote_suicide1=suicide1
  870. chat_emote_surrender=surrender
  871. chat_emote_surrender_text=You surrender.
  872. chat_emote_surrender1=surrender1
  873. chat_emote_surrender2=surrender2
  874. chat_emote_surrender3=surrender3
  875. chat_emote_surrender4=surrender4
  876. chat_emote_taunt=taunt
  877. chat_emote_taunt_text=You dare them to attack.
  878. chat_emote_taunt1=taunt1
  879. chat_emote_taunt2=taunt2
  880. chat_emote_taunt3=taunt3
  881. chat_emote_threaten=threaten
  882. chat_emote_threaten_text=You're ready to throw down.
  883. chat_emote_threaten1=threaten1
  884. chat_emote_threaten2=threaten2
  885. chat_emote_threaten3=threaten3
  886. chat_emote_wait=wait
  887. chat_emote_wait_text=You wait patiently.
  888. chat_emote_wait1=wait1
  889. chat_emote_wait2=wait2
  890. chat_emote_wave=wave
  891. chat_emote_wave_text=You wave.
  892. chat_emote_wave1=wave1
  893. chat_emote_wave2=wave2
  894. chat_emote_whistle=whistle
  895. chat_emote_whistle_text=You whistle a tune.
  896. chat_emote_whistle1=whistle1
  897. chat_emote_whistle2=whistle2
  898. chat_filter_display_combat_info=Combat info
  899. chat_filter_display_emotes=Emotes
  900. chat_filter_display_game_messages=Game messages
  901. chat_filter_display_local=/Local
  902. chat_filter_display_looking_for_group=Looking for Group
  903. chat_filter_display_msg=/Msg
  904. chat_filter_display_npcs=NPCs
  905. chat_filter_display_org=/ORG
  906. chat_filter_display_party=/Party
  907. chat_global_server=Global Chat
  908. chat_handle_not_found=%S does not exist.
  909. chat_handle_not_in_convo=You are not in this conversation anymore.
  910. chat_help_btn_tooltip=Help
  911. chat_incoming_declined=%S declined the conversation invite.
  912. chat_incoming_invite=** %S has invited you to a private conversation. %ls %ls
  913. chat_incoming_invite_accepted=%S have accept the conversation invite.
  914. chat_incoming_invite_declined=%S have decline the conversation invite.
  915. chat_incoming_invite_notification=%S has been invite to the conversation.
  916. chat_incoming_invite_token_accept=ACCEPT
  917. chat_incoming_invite_token_decline=DECLINE
  918. chat_incoming_joined=%S joined the conversation.
  919. chat_incoming_kick=%S has been kicked by %S.
  920. chat_incoming_leave=%S left the conversation.
  921. chat_info_slash_commands=EMOTES:\n/agree, /angry(1-3), /atease, /attention, /blah(1-2), /bored(1-2), /bow(1-6), /burp,  /cheer(1-8), /chicken, /clap(1-7), /come(1-4), /cry, /dance(1-6), /disagree(1-3), /failure, /flex(1-3), /flirt, /gasp(1-5), /gloat(1-4), /greet, /laugh(1-3), /point(1-4), /rude(1-3),/salute(1-2), /sit, /sleep, /smell(1-2), /threaten(1-2), /wait(1-2), /wave(1-2), /whistle(1-2)\n::Example: /clap5\nCHAT COMMANDS:\n/partyinvite (PlayerName)<player's name="">, /partyleave, /addignore (PlayerName)<player's name="">, /removeignore (PlayerName)<player's name="">, /showignore, /tell (PlayerName) (Message)\n::Example: /tell JohnSmith Hello, this is a private message.\n</player's></player's></player's>
  922. chat_label_commands=Commands
  923. chat_main_channel_name=MAIN
  924. chat_member_search_bar=SEARCH CHANNEL MEMBERS
  925. chat_message=%S
  926. chat_notification_btn_tooltip=Pending Invitations
  927. chat_option_btn_tooltip=Settings
  928. chat_option_display_unread_notification=Unread Messages Indicator
  929. chat_private_comm_list_empty=No Private Comm Request At The Moment
  930. chat_self_kick=You have been kicked from %ls by %S.
  931. chat_send=SEND
  932. chat_sender_handle=%S
  933. chat_settings_title=Settings
  934. chat_settings_title_filtered=Filtered Tab Settings
  935. chat_settings_title_general=Chat Settings
  936. chat_tab_new_convo_name=New Tab
  937. chat_unknown_command=The command (%S) is unknown.
  938. chat_unread_message_indicator=Display Unread Notification
  939. chat_user_from=From %S
  940. chat_user_offline=%S is offline.
  941. chat_user_to=To %S
  942. chat_yourself=You
  943. CitCon17_Lorville_QT=Lorville Gateway
  944. CitCon17_Lorville_QT_Desc=WIP
  945. citizencon16_homestead_stormwarning_constellation=ATMOSPHERIC CONDITIONS: UNSAFE
  946. CITY_LIGHTS_ITEMS=DO NOT USE ------ (CTL) CITY LIGHTS CLOTHING ITEMS -- MALE<font color="#660099"><i><b>\n</b></i></font>
  947. CITY_LIMITS_ITEMS=DO NOT USE ------ (CTL) CITY LIGHTS CLOTHING ITEMS -- FEMALE
  948. claimsweep_desc=~mission(Contractor|ClaimSweepDescription)
  949. claimsweep_from=~mission(Contractor|ClaimSweepFrom)
  950. claimsweep_obj_display_002=Sentries Destroyed: %ls
  951. claimsweep_obj_long_001=Go to ~mission(Location) and search the site.
  952. claimsweep_obj_long_002=Locate and destroy orbital sentries protecting ~mission(Location).
  953. claimsweep_obj_marker_001=~mission(Location)
  954. claimsweep_obj_marker_002=Orbital Sentry
  955. claimsweep_obj_marker_002a=Search Area
  956. claimsweep_obj_short_001=Go To ~mission(Location)
  957. claimsweep_obj_short_002=Locate & Destroy Sentries
  958. claimsweep_title=~mission(Contractor|ClaimSweepTitle)
  959. Clovis_Safe_WIP_Journal_Sub_Heading_Clue_01=Unable to open to safe door please send code
  960. Clovis_Safe_WIP_Journal_Sub_Heading_Clue_02=-FAILED TO SEND MESSAGE-\nThe code to open the safe is 459256
  961. Clovis_Safe_WIP_Journal_Title_Clue_01=Unable to Open Safe
  962. Clovis_Safe_WIP_Journal_Title_Clue_02=RE: Unable to Open Safe
  963. Clovis_Safe_WIP_Mission_Title_Text=Investigate Safe
  964. Clovis_Safe_WIP_Objective_001_Text_Short=Go to Safe Location
  965. Clovis_Safe_WIP_Objective_001a_Text_Short=Find Safe
  966. Clovis_Safe_WIP_Objective_002_Text_Short=Return Safe
  967. Clovis_Safe_WIP_Objective_003_Text_Long=Investigate the clues that could provide a code for unlocking the safe
  968. Clovis_Safe_WIP_Objective_003_Text_Short=Investigate Clues
  969. Clovis_Safe_WIP_Objective_003a_Text_Long=Find the second datapad for the safe's code
  970. Clovis_Safe_WIP_Objective_003a_Text_Short=Find the next datapad
  971. Clovis_Safe_WIP_Objective_004_Text_Long=Return to the safe and unlock the chest
  972. Clovis_Safe_WIP_Objective_004_Text_Short=Return to safe
  973. Clovis_Safe_WIP_Objective_005_Text_Long=Return the mission item to the admin
  974. Clovis_Safe_WIP_Objective_005_Text_Short=Return Mission Item
  975. Clovis_Safe_WIP_Objective-001_Text_Long=Go to the location of the missing safe
  976. Clovis_Safe_WIP_Objective-001a_Text_Long=Find and collect the safe
  977. Clovis_Safe_WIP_Objective-002_Text_Long=Return the safe to the admin
  978. Color_References=DO NOT USE ------ Adding Color Refs.  (Although should probably be in Separate Category by itself so it can be reused.)
  979. combatassist_desc=ATTENTION: An ECN relay in your sector has received an emergency signal broadcast from a ship in distress. Any available ships in the area capable of rendering assistance are requested to do so immediately.
  980. combatassist_from=Emergency Communication Network
  981. combatassist_obj_long_01=Travel to the emergency distress beacon and provide assistance.
  982. combatassist_obj_long_02=Protect civilian from hostiles.
  983. combatassist_obj_marker_01=ECN Alert
  984. combatassist_obj_marker_02=Protect
  985. combatassist_obj_short_01=Respond To ECN Alert
  986. combatassist_obj_short_02=Protect Civilian
  987. combatassist_obj_short_02a=Distress Beacon
  988. combatassist_title=ECN ALERT: Assistance Needed
  989. comm_ActivatingArray=Activating Array
  990. comm_ActivationBroadcast=Beginning ECN Broadcast
  991. comm_ActivationConnecting=Connecting Array to Hub
  992. comm_ActivationStatus=:: Activation Status ::
  993. comm_ActivationUplink=Establishing Uplink
  994. comm_array_array_window_title=Aciedo Comm Array
  995. comm_Array_ConnectionOffline=Uplink Offline
  996. comm_Array_ConnectionOnline=Uplink Online 
  997. comm_Array_Deactivate=Disconnect Uplink
  998. comm_array_DeactivateConfirmation_001=Disconnecting the Uplink will disrupt communication
  999. comm_array_DeactivateConfirmation_002=and ECN services in the area.
  1000. comm_array_DeactivateConfirmation_No=Cancel
  1001. comm_array_DeactivateConfirmation_title=Warning:
  1002. comm_array_DeactivateConfirmation_Yes=Proceed
  1003. comm_Array_Loading=Authenticating Passkey...
  1004. comm_Array_Login=Passkey Authorization
  1005. comm_Array_LoginFailed=No Authorized Passkey Detected
  1006. comm_Array_LoginSuccessful=Welcome Authorized Technician
  1007. comm_Array_Logout=Logout
  1008. comm_array_Reconnect=Reconnect Uplink
  1009. comm_array_ReconnectingUplink=Reconnecting...
  1010. comm_array_ReconnectSuccess=Uplink successfully reconnected. Services have been restored.
  1011. comm_array_Status=Current Status:
  1012. comm_array_status_window_title=Current Diagnostic Data
  1013. comm_array_Title=Maintenance Control Panel
  1014. comm_Array_Transition=Checking Comm Array Status...
  1015. comm_array_uplink_offline=Network Uplink Offline
  1016. comm_array_uplink_online=Network Uplink Online
  1017. comm_ArrayDeactivated=Array Deactivated
  1018. comm_ArrayNowOnline=Comm Array Is Now Online
  1019. comm_ArrayOnline=Comm Array Online
  1020. comm_ArrayStatus=:: Comm Array Status ::
  1021. comm_BtnActivate=Activate Array
  1022. comm_BtnCalibrate=Calibrate Array
  1023. comm_BtnDeactivate=Deactivate Array
  1024. comm_BtnDiagnostics=Diagnostics Report
  1025. comm_BtnLogIn=- Log In -
  1026. comm_BtnLogOff=Log Off
  1027. comm_BtnSecurity=Security Protocols
  1028. comm_BypassingPasskey=Bypassing Passkey
  1029. comm_channel_Global=Open Comm Channel: Global
  1030. comm_DeactivatingArray=Deactivating Array
  1031. comm_DeactivationComplete=Deactivation Complete
  1032. comm_DeactivationStatus=:: Deactivation Status ::
  1033. comm_HackedBroadcast=eCN Br04Dk4Zt
  1034. comm_HackedConnection=4RR4Y ]-[Ub c0nnekT|()]\[
  1035. comm_HackedPower=4RR4Y P()w3r LEVe1
  1036. comm_HackedStatus=:: Upl|nc ZT47us ::
  1037. comm_HackProgress=H4cC Ign pr()gR3Ss
  1038. comm_LabelBroadcast=ECN Broadcast
  1039. comm_LabelConnection=Array Hub Connection
  1040. comm_LabelDisconnecting=Disconnecting Array From Hub
  1041. comm_LabelPower=Array Power Level
  1042. comm_LabelPoweringDown=Powering Down Array
  1043. comm_LabelTerminating=Terminating ECN Broadcast
  1044. comm_MaintenanceTerminal=Maintenance Terminal
  1045. comm_NoPasskey=No Passkey Detected
  1046. comm_PasskeyAccepted=Passkey Accepted
  1047. comm_PasskeyAccess=/// Authorized Passkey Access Only ///
  1048. comm_PasskeyBypassed=Passkey Bypassed
  1049. comm_PasskeyRequired=An authorized Passkey is required to access this terminal
  1050. comm_UplinkHack=>\ vp11nk h4ck \<
  1051. comm_UplinkHacked=//\ uplYNC ]-[4ck \\/
  1052. comm_UplinkOffline=UPLINK OFFLINE
  1053. comm_UplinkOnline=UPLINK ONLINE
  1054. comm_UplinkStatus=:: Uplink Status ::
  1055. comm_WelcomeTechnician=Welcome Aciedo Technician!
  1056. CommArray_Activate=Activate
  1057. CommArray_Deactivate=Deactivate
  1058. CommArray_desc_001=Wip prevent the hack at ~mission(Location)
  1059. CommArray_Hack=Hack
  1060. commarray_hack_danger_0001=I wouldn't be surprised if some trouble showed up when all is said and done. 
  1061. commarray_hack_danger_0002=There are regular patrols of the area, so be ready just in case some unwanted visitors show up. 
  1062. commarray_hack_danger_0003=I'm not expecting touble, but knowing what security is like in that sector, it's not out of the question. 
  1063. commarray_hack_danger_0004=If I'm being honest, these ~mission(Client) had one of their own try to handle the array, and they got taken out. Just don't let the same thing happen to you. Go in prepared, you should come out fine. 
  1064. commarray_hack_desc=~mission(Description)
  1065. commarray_hack_desc_0001=A couple of ~mission(Client) are working on a big score and they need ~mission(MissionLocation|Address) shut down to make sure they get some privacy. Once it's offline, we'll need you to hang out there to make sure the commlink stays down long enough. ~mission(Danger)\n\nAnd DON'T forget, you'll need a CRYPTOKEY to access the array's controls. \nBring your own if you want, but you can head to ~mission(Location) and grab one there.\nHate for you to head all the way out to the array and not be able to do the damn job.
  1066. commarray_hack_desc_0002=~mission(MissionLocation|Address) being online's going to be a problem for some ~mission(Client) working the area. \nShut it down, keep it offline 'til the job's complete, and we'll make it worth your while. ~mission(Danger)\n\nOf course, you won't be able to access the array's controls unless you have a CRYPTOKEY with you. \nWe arranged for one to be waiting for you at ~mission(Location) if you don't already have one. 
  1067. commarray_hack_desc_0003=I don't want to get too specific, but let's just say it would be better for everyone if someone could make sure that ~mission(MissionLocation|Address) was taken out of commission and that it stayed that way for a while. ~mission(Danger)\n\nAnd I shouldn't have to mention this, but for the love of everything, bring a CRYPTOKEY with you. Last thing we need is you showing up unprepared. \nActually, you know what, if you don't already have one, there's a cryptokey at ~mission(Location) that you can use.
  1068. commarray_hack_desc_0004=Certain ~mission(Client) have a job in the works, but they can't do it as long as the ~mission(MissionLocation|Address) is still online. Need a systems-grok to disable the comm uplink, and stay onsite long enough to make sure there aren't any issues. ~mission(Danger) Credits on completion. No up-front. \n\n---> REMINDER: Bring a CRYPTOKEY with you to hack the array's controls. Either grab one from ~mission(Location) or bring your own.
  1069. commarray_hack_desc_0005=Here's the breakdown -  ~mission(MissionLocation|Address) needs to be taken offline, and ~mission(Client) are looking to hire a hacker to do it and guarantee the uplink's down for as long as needed. ~mission(Danger)That's about all you need to know.\n\n*** P.S. You'll need a CRYPTOKEY to access the control panel. We arranged one to be waiting for you at ~mission(Location), but if you prefer to use your own, that's fine too.
  1070. commarray_hack_from=~mission(Contractor)
  1071. commarray_hack_obj_display_02=Disable ~mission(MissionLocation)
  1072. commarray_hack_obj_display_03=Monitor Cryptokey's Progress
  1073. commarray_hack_obj_display_04=Ensure ~mission(MissionLocation) Stays Offline: %ls
  1074. commarray_hack_obj_long_01=If you don't already have one, acquire a Cryptokey by visiting ~mission(Location) or purchasing one elsewhere.
  1075. commarray_hack_obj_long_02=Disable uplink at ~mission(MissionLocation).
  1076. commarray_hack_obj_long_03=Monitor cryptokey's progress to ensure the hack is successful.
  1077. commarray_hack_obj_long_04=Ensure ~mission(MissionLocation) stays offline for the designated period.
  1078. commarray_hack_obj_marker_01=Hack Site
  1079. commarray_hack_obj_marker_02=Disable Uplink
  1080. commarray_hack_obj_marker_03=Disable Uplink
  1081. commarray_hack_obj_marker_04=Keep Array Offline
  1082. commarray_hack_obj_short_01=Acquire Cryptokey
  1083. commarray_hack_obj_short_02=Disable Comm Array Uplink
  1084. commarray_hack_obj_short_03=Ensure Hack's Success
  1085. commarray_hack_obj_short_04=Ensure ~mission(MissionLocation) Stays Offline
  1086. commarray_hack_title=~mission(Title)
  1087. commarray_hack_title_0001=Privacy Screen
  1088. commarray_hack_title_0002=Array Hack Job
  1089. commarray_hack_title_0003=Dis-Array
  1090. commarray_hack_title_0004=Cover Needed
  1091. commarray_hack_title_0005=Array Hack
  1092. commarray_hack_title_0006=~mission(MissionLocation) Problem
  1093. commarray_hack_title_0007=Lights Out
  1094. CommArray_Login=Login
  1095. CommArray_Logout=Logout
  1096. CommArray_Repair=Repair
  1097. commarray_repair_danger_0001=We've been getting reports that outlaws have been taking advantage of the outage, so be careful. 
  1098. commarray_repair_danger_0002=Proceed with caution as the sector will not have ECN until the connection is back online. 
  1099. commarray_repair_danger_0003=Take precautions when you head over to the site. With the array down we can't be sure what or who might be lurking out there. 
  1100. commarray_repair_danger_0004=Shouldn't have to say this, but use some common sense when you're out there and be ready just in case you run in to some trouble. 
  1101. commarray_repair_danger_0005=One thing to keep in mind is that you should probably make sure your security measures are up to snuff before going. We're not positive yet what caused the Array to go down, but we have had reported incidents in the past of outlaws purposefully taking them offline, and more importantly, trying to keep them offline. 
  1102. commarray_repair_desc=~mission(Description)
  1103. commarray_repair_desc_0001=There's an outage at ~mission(Location|Address) and we need a technician to repair any possible damage and re-establish the uplink. We will provide authorization  to access the maintenance terminal. ~mission(Danger)
  1104. commarray_repair_desc_0002=~mission(Client) lost it's connection to ~mission(Location|Address). We are looking for a qualified comm tech to do an on-site evaluation and ensure that the uplink is re-activated. The proper authorization will be provided to access the control panel.  ~mission(Danger)
  1105. commarray_repair_desc_0003=A technician is needed onsite to repair ~mission(Location|Address) and reconnect it to the comm network. Once contracted, we will transfer authorization to access the maintenance controls. ~mission(Danger)
  1106. commarray_repair_desc_0004=~mission(Location) is in urgent need of repair. Authorization to access the Comm Array's systems will be provided.  ~mission(Danger)
  1107. commarray_repair_desc_0005=~mission(Client) has been reporting issues with ~mission(Location|Address) and we're looking for a contractor to authorize to complete any necessary repairs. ~mission(Danger)
  1108. commarray_repair_desc_0006=Attention qualified comm technicians: ~mission(Location|Address) has lost its connection with ~mission(Client) and requires maintenance. ~mission(Danger)If you're interested, please let us know and we will provide you with the proper authorization needed.
  1109. commarray_repair_from=~mission(Contractor)
  1110. commarray_repair_obj_display_02=Restore Uplink at ~mission(Location)
  1111. commarray_repair_obj_display_03=%ls to Leave Restricted Area
  1112. commarray_repair_obj_long_01=Go to ~mission(Location) to repair uplink.
  1113. commarray_repair_obj_long_02=Restore uplink at ~mission(Location).
  1114. commarray_repair_obj_long_03=Once repairs are initiated, leave the Restricted Area or risk trespassing charges and forfeiting payment.
  1115. commarray_repair_obj_marker_01=Repair Site
  1116. commarray_repair_obj_marker_02=Restore Uplink
  1117. commarray_repair_obj_short_01=Go To Repair Site
  1118. commarray_repair_obj_short_02=Restore Comm Array Uplink
  1119. commarray_repair_obj_short_03=Leave Restricted Area
  1120. commarray_repair_title=~mission(Title)
  1121. commarray_repair_title_0001=Repair ~mission(Location)
  1122. commarray_repair_title_0002=Repair Technician Opportunity
  1123. commarray_repair_title_0003=Skilled Technician Wanted
  1124. commarray_repair_title_0004=Comm Repair
  1125. commarray_repair_title_0005=Qualified Comm Tech Needed
  1126. commarray_repair_title_0006=Comm Uplink Offline
  1127. commarray_repair_title_0007=Disconnected Comm Array
  1128. CommArray_title_001=Prevent hack at ~mission(Location)
  1129. Commissary_Collect_001=wip collect your item
  1130. Commissary_Dispense_001=wip dispense
  1131. Commissary_Dispensing_001=wip dispensing
  1132. Commissary_restocking_001=wip restocking
  1133. comms_channel_disconnected=Comms Channel Disconnected: %S
  1134. comms_channel_invited=Invited to Comms Channel: %S
  1135. comms_channel_joined=Comms Channel Joined: %S
  1136. comms_group_created=Created %s.
  1137. comms_group_disbanded=The %s has been disbanded.
  1138. comms_invite_accepted=%S has joined the %s.
  1139. comms_invite_declined=%S has declined invitation to %s.
  1140. comms_invite_received=%S has invited you to their %s.
  1141. comms_invite_sent=%S invited to %s.
  1142. comms_invite_sent_target=Target player invited to %s.
  1143. comms_invite_timeout=The invitation you sent to %S has timed out.
  1144. comms_leader_changed=%S is now %s leader.
  1145. comms_local_player_joined=You have joined %S's %s.
  1146. comms_local_player_joined_auto=You have joined %s.
  1147. comms_local_player_kicked=You have been kicked from the %s.
  1148. comms_local_player_left=You have left the %s.
  1149. comms_member_kicked=%S has been kicked from the %s.
  1150. comms_member_left=%S has left the %s.
  1151. comms_suffix_group=group '%S'
  1152. comms_suffix_party=party
  1153. comms_suffix_ship_channel=channel '%S'
  1154. comms_target_contact=Hail Target: %S
  1155. Community_Service_Desc=Remove all the trash from the area
  1156. Community_Service_Desc_Long=Trash removed %Is
  1157. Community_Service_Title=Clean up the streets
  1158. confirmkill_danger_0001=Of course, if the bastard is still alive then ... well, let's just say you should go in ready for anything. 
  1159. confirmkill_danger_0002=Watch your back when you're digging around. They say violence makes more violence. 
  1160. confirmkill_danger_0003=Make sure to keep an eye out for trouble while you're searching. Hate to hear that you joined ~mission(TargetName|NickOrFirst) cause you weren't careful. 
  1161. confirmkill_danger_0004=One piece of advice, there's likely to be vultures circling the area. Make sure you're prepared for anything. 
  1162. confirmkill_desc=~mission(Description)
  1163. confirmkill_desc_0001=There's a rumor floating around that this hatjob by the name of ~mission(TargetName) is finally kissing stardust. Talk about overdue. Problem is that it's just a rumor for now. The ~mission(Client) are willing to cough up some credits to find out if it's true. ~mission(Timed)If you head to ~mission(Location) and confirm, you'll get a nice little payout for your troubles. ~mission(Danger)
  1164. confirmkill_desc_0002=I keep telling people you gotta vet before you hire, but do they listen? Course not. Take the ~mission(Client) for example. They paid some alleyscag to off ~mission(TargetName), but now they're worried the job might not actually be done and they want someone to go out to ~mission(Location) and verify the hit. ~mission(Timed)~mission(Danger)Interested?
  1165. confirmkill_desc_0003=Another job of mine was supposed to be all wrapped up, but now the ~mission(Client) are worried that ~mission(TargetName) might still be upright. To ease their minds, I told them I'd send someone out to ~mission(Location) and make sure that people who are supposed to be dead stayed that way. ~mission(Timed)~mission(Danger)
  1166. confirmkill_desc_0004=Not sure if you heard yet, apparently ~mission(TargetName) is dead. Like dead, dead. Everyone is scrambling to find out if it's true or not, but I got a lead on where the body might be. ~mission(Timed)Head to ~mission(Location) and confirm for me, I'll make sure it's worth your while. ~mission(Danger)
  1167. confirmkill_desc_0005=The ~mission(Client) paid big credits to have this problem of theirs permanently solved, but I guess the proof of death didn't come through. Sucks for them, but works out for me and you. I can't go myself, but I can give you the location of ~mission(Location). Go and confirm that ~mission(TargetName) is toe up. ~mission(Danger)Simple enough job, don't even have to kill anyone yourself, and the credits are right. ~mission(Timed)
  1168. confirmkill_desc_0006=Hope you don't mind corpses, cause I need you to get up close and personal with one. Used to go by the name ~mission(TargetName). You should find what's left of them at ~mission(Location) and hopefully confirm that the bastard's really dead. ~mission(Timed)~mission(Danger)Anything else you find when you're out there is fair game.
  1169. confirmkill_desc_0007=Got word that ~mission(TargetName) might be dead. 'Might' ain't gonna cut it with me, so I want you to go to ~mission(Location) and make sure of it.~mission(Timed)~mission(Danger)If you have any other questions, just figure it out yourself. That's what I pay you for.
  1170. confirmkill_from=~mission(Contractor)
  1171. confirmkill_location_0001=the ship's remains
  1172. confirmkill_location_0002=the last point of contact
  1173. confirmkill_location_0003=~mission(TargetName|NickOrFirst)'s last known position
  1174. confirmkill_location_0004=the wreckage
  1175. confirmkill_location_0005=the wreck site
  1176. confirmkill_location_0006=the derelict
  1177. confirmkill_obj_long_01=Visit ~mission(Location) to locate ~mission(TargetName).
  1178. confirmkill_obj_long_02=Locate ~mission(Role) ~mission(TargetName|Last) and confirm they're dead.
  1179. confirmkill_obj_long_02a=Confirm
  1180. confirmkill_obj_marker_01=Wreck Site
  1181. confirmkill_obj_short_01=Go To Wreck Site
  1182. confirmkill_obj_short_02=Locate Corpse
  1183. confirmkill_timed_0001=Need you to hurry and get there fast. No telling what can happen to a corpse when it's just left sitting out there. 
  1184. confirmkill_timed_0002=And just cause they're dead doesn't mean you can take you're sweet time. The longer ~mission(TargetName|NickOrFirst) sits out there, the harder this job's gonna get. 
  1185. confirmkill_timed_0003=Everyone's real eager to have this settled as fast as possible, so see what you can do. 
  1186. confirmkill_timed_0004=Even the thought of ~mission(TargetName|Last) still breathing has everyone on edge. Take care of this ASAP. 
  1187. confirmkill_title=~mission(Title)
  1188. confirmkill_title_0001=Ghost Hunter
  1189. confirmkill_title_0002=Obituary
  1190. confirmkill_title_0003=True or False
  1191. confirmkill_title_0004=You See Dead People?
  1192. confirmkill_title_0005=Confirmation Needed
  1193. confirmkill_title_0006=Final Goodbye
  1194. confirmkill_title_0007=Last Steps
  1195. constantine_recoverysafe_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Safe Recovery\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: C. Hurston\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nThieves and deviants have broken into one of our facilities, ~mission(Location), and have been committing random acts of vandalism. Although Hurston Security has been tasked with eliminating them, Corporate needs a dedicated operator to retrieve one of our data vaults that was being stored there. Make sure it's safely delivered to ~mission(Destination).\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  1196. constantine_recoverysafe_desc_002=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Safe Recovery\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: C. Hurston\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nOperator needed to travel to Hurston facility ~mission(Location) and retrieve a data safe before criminals destroy it. Once inside the facility, you are cleared to use whatever force is necessary in the execution of your mission. Once secured, deliver the safe to ~mission(Destination) for payment.\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  1197. constantine_recoverysafe_desc_003=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Safe Recovery\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: C. Hurston\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nA Hurston facility, ~mission(Location), has been compromised and overrun by unauthorized elements bent on vandalism and thievery. Hurston Dynamics needs a contractor to access the facility and retrieve proprietary Hurston documents and data currently housed in a secure safe and deliver it to ~mission(Destination). Use force if necessary but the safe return of Hurston property is paramount.\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  1198. constantine_recoverysafe_desc_004=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Safe Recovery\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: C. Hurston\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nCentral has recently been notified that ~mission(Location) has been overtaken by scavengers and thieves. Before Hurston Security can retake the facility, we want to make sure that a safe containing archives of the facility's data is safely removed and delivered to ~mission(Destination). You are cleared to use whatever force is necessary to secure the safe, but understand that the secure delivery is your primary objective. Payment will be issued upon successful completion of your task.\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  1199. constantine_recoverysafe_title_001=Recovery Contract
  1200. constantine_recoverysafe_title_002=Secure Retrieval
  1201. constantine_recoverysafe_title_003=Vault Extraction
  1202. constantine_recoverysafe_title_004=Safe Retrieval
  1203. contract_desc=~mission(Description)
  1204. contract_from=~mission(Contractor)
  1205. contract_timed=~mission(Contractor|Timed)
  1206. contract_title=~mission(Title)
  1207. Covalex_Danger_001=One more thing, I'm seeing here that you'll be working in a heightened safety area. I'm sure you always follow best practices, but a little extra caution probably wouldn't be a bad idea. Better safe than sorry, right! 
  1208. Covalex_Danger_002=One last thing, it looks like some of our previous operators have reported outlaw activity in the area. Might be a good idea to plan for some extra security precautions. But if you do get into a situation (though you probably won't!), remember Covalex's policy of 'Flight, not fight.' 
  1209. Covalex_Danger_003=Also, unfortunately, it seems a security flag has been placed on this contract. Nothing to worry about too much... but that said, you should probably at least be extra careful during this job. Be ready for anything and you'll never be surprised! 
  1210. Covalex_Danger_004=One more little wrinkle. The system has flagged this contract as potentially hazardous. It might not mean anything, but don't be too surprised if you run into a bump or two or three while completing this one. 
  1211. Covalex_Danger_005=Last thing. This contract has been given a security flag. They add those when there is a higher risk involved. Sometimes it's hazardous routes, sometimes outlaw sightings, but you're going to want to be extra sharp on this one. 
  1212. covalex_delivery_desc_0001=Hi there!\n\n~mission(Contractor|Reaction)\n\nWe've got another shipment waiting to be picked up at ~mission(Location|Address) and delivered to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.
  1213. covalex_delivery_desc_0002=Hey!\n\nHope everything's going all right with you. ~mission(Contractor|Reaction) \n\nThere is a shipment at ~mission(Location|Address) that we need you to take over to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.
  1214. covalex_delivery_desc_0003=Hi again,\n\n~mission(Contractor|Reaction)\n\nHoping you're free, because I have a job to send your way. Got a pick up request at ~mission(Location|Address) for a shipment that is headed to ~mission(Destination|Address). That could wind up being an interesting route. ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.
  1215. covalex_delivery_desc_0004=Hi!\n\nDon't know about you, but today has been a busy one over here. Barely been able to stop and catch my breath. ~mission(Contractor|Reaction)\n\nSo, the run we need taken care of will have you grabbing a shipment from ~mission(Location|Address) and bringing it to ~mission(Destination|Address). Should hopefully be pretty painless. ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff) \n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.
  1216. covalex_delivery_desc_0005=Hello,\n\nChase is off today, so I am temporarily handling your contracts. \n\nThis current one is for a shipment pick up at ~mission(Location|Address) to be delivered to ~mission(Destination|Address). ~mission(Contractor|Timed)\n\nThanks,\n\nArleen Dokgo\nSr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.
  1217. covalex_delivery_desc_0006=Hey there,\n\n~mission(Contractor|Reaction)\n\nFound the perfect shipment contract for you to tackle. There's a shipment waiting at ~mission(Location|Address) to be taken to ~mission(Destination|Address). Sounds good, right? ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.
  1218. covalex_delivery_desc_intro=Hi!\n\nI've got some exciting news to share - Covalex Shipping is seeking to contract with additional independent operators in your area! \n\nEarning such accolades as 'Imperial Finances' Top 10 Shipping Companies' and 'Delivery Digest's 2945's Most Trusted Transport,' Covalex is busier than ever. And that means more cargo going to more places. That's where you come in! \n\nWe're looking for dependable and industrious pilots to join our expanding family. Do you have access to a ship that can hold cargo? Can you pass an Advocacy background check if required? Then a universe of opportunity is waiting for you. All you have to do is complete a simple 'Evaluation Trial' and pick up a shipment from ~mission(Location|Address) and take it safely to ~mission(Destination|Address). \n\nUpon satisfactory completion, you'll be eligible to become part of Covalex Shipping's vast network of independent transport specialists*.\n\nWe look forward to hearing from you,\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\n*Covalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.
  1219. covalex_delivery_title_001=Delivery Pilot for Covalex
  1220. covalex_delivery_title_intro=Independent Cargo Pilot Needed
  1221. covalex_holiday_001=To tell the truth, we've got so many packages coming in that I haven't even had any time to do my own shopping! 
  1222. covalex_holiday_002=With all the stress at this time of year, I just try to remember how much happiness we're bringing to people with what we do. 
  1223. covalex_holiday_003=I think that if we all work together, we can help make this holiday one of the best! 
  1224. covalex_holiday_004=I don't know about you, but I can't wait for the rush to be over so I can get some quality time with loved ones. 
  1225. covalex_holiday_005=You know, even with how busy it gets, this is still my favorite time of the year! 
  1226. covalex_holidaydelivery_desc_0001=Happy Holidays!\n\nThe gift giving season has been crazier than ever for us at Covalex, and we need all the help we can get to make sure everything gets delivered on time. \n\nI'm hoping you can grab a special delivery from ~mission(Location) and deliver it to ~mission(Destination). \n\n~mission(Contractor|DeliveryHoliday) \n\nGood cheer to you and yours,\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor. 
  1227. covalex_holidaydelivery_title_001=Holiday Delivery
  1228. Covalex_LogIn=LOG_IN\nREQUIRED
  1229. Covalex_LogInText=PLACE FINGERS ON KEYPAD\nFOR VERIFICATION SCAN
  1230. Covalex_Messages=NEW\nMESSAGES\nPENDING
  1231. Covalex_Reaction_Bad_001=Hate to do this, but wanted to check in about that last contract. Seems like you had some problems. Now, while we all run into unavoidable obstacles from time to time, I'm going to encourage you to take a moment to think about what went wrong and three things that you can improve upon for your next contract. It's a little exercise that always helps me improve my performance, and isn't that what life is about? Self improvement? All right, back to the exciting new business at hand! 
  1232. Covalex_Reaction_Bad_002=To get a bit of business out of the way, I briefly wanted to mention your performance on the last contract. I have in my notes that it was less than satisfactory. Probably just an off day, and I sure know about those, but I would like to strongly encourage you to use this contract as an opportunity to show us just how good you really are. 
  1233. Covalex_Reaction_BadStreak_001=You haven't been having much luck out there have you? I don't want to get too overly dramatic, but your performance stats over the last few contracts have been falling well below average. However, your luck hasn't completely run out! Covalex believes firmly in cultivating talent and allowing people to learn from our mistakes ( Thankfully! I probably wouldn't be here otherwise :p ). So, let's put all that behind us as a learning experience and meet the future head on! 
  1234. Covalex_Reaction_BadStreak_002=This is part of my job that I do not look forward to. We have to talk about your recent string of contracts. Things have just not been going your way have they? I'm not gonna sugar coat it, your performance stats are not look so hot. But you know what they say, nothing makes up for the past like the present. Let's get you back out there, and see what you can really do. 
  1235. Covalex_Reaction_BadToGood_001=Got to say, you really turned it around with that last job! Awesome work! Now, let's just keep it up! 
  1236. Covalex_Reaction_BadToGood_002=Congrats on the flipping your performance status around! I was rooting for you, and sure enough, you really proved on that last job that when push comes to shove, you can get it done. Now we just got to keep that momentum going! 
  1237. Covalex_Reaction_Good_001=My records show that you did a great job with that last contract! I personally wanted to say well done. It's that kind of performance that Covalex really loves to see. 
  1238. Covalex_Reaction_Good_002=Wanted to take a second to say that you did a stellar job with that last contract and that your hard work is not going unnoticed! 
  1239. Covalex_Reaction_GoodStreak_001=I was looking back through my records and wow! You've been doing a fantastic job recently. I've talked about you to some of the other Jr. Logistics Operators, and you didn't hear it from me, but they're pretty jealous I'm working with such a stellar contractor. Keep this up and we'll both be Covalex stars! 
  1240. Covalex_Reaction_GoodStreak_002=First off, I want to let you know how much I, and everyone here at Covalex Shipping, really appreciate the hard work you've been putting in. You've consistently have been completing contracts above and beyond my expectations. Alright, that's probably enough stroking your ego! 
  1241. Covalex_Reaction_GoodToBad_001=I'm going to confess, I was a little surprised seeing that report come in from your last contract. You had been doing so well! For now, let's just call it a fluke and focus on the next job, okay? 
  1242. Covalex_Reaction_GoodToBad_002=I have to ask - were you as disappointed about that last contract as I was? You had such a good record going! But don't worry. Everyone makes mistakes. It's what we do with those mistakes that matter. It's like that saying - "I'd rather try and fail, than fail to try." 
  1243. Covalex_Reaction_LastWarning_001=So, with your recent performance issues, I'm afraid that if you don't turn things around, Covalex will be putting you on a probationary disciplinary period and remove you from active contractor status. But don't worry, this contract is you're chance show us how dedicated you are to meeting Covalex Shipping's high standards. I'm sure you'll do great. 
  1244. Covalex_Reaction_LastWarning_002=There's a bit of bad news. I've received notice that your time with Covalex may be transitioning to a less 'active' role. Seems that your track record hasn't been all that satisfactory. Good news is that it's not too late for you to change people's minds! You knock this next contract into the goal, and it'll show you still have some tricks up your sleeves. 
  1245. Covalex_Reaction_Renew_001=I know it's been a little while since we last spoke, but I'm happy to report that my manager has agreed to allow you to do another 'Evaluation Trial' to regain active status as a Covalex Independent Contractor. I'm a firm believer in giving people another chance to prove themselves, and this is yours! 
  1246. Covalex_Reaction_Renew_002=I've got some good news. We were directed to go through our probationary contractors list and see if there were candidates who we felt deserved to be reconsidered. You immediately came to mind! What do you say? You ready to wipe the slate clean and give it another try? 
  1247. Covalex_SignOff_001=Thanks in advance for ensuring prompt service,
  1248. Covalex_SignOff_002=Good luck out there!
  1249. Covalex_SignOff_003=Talk to you soon,
  1250. Covalex_SignOff_004=And as the poster on my wall says, 'Bee Safe, Honey!'
  1251. Covalex_SignOff_005=Can't wait to hear how everything goes,
  1252. Covalex_SignOff_006=Have a good one,
  1253. Covalex_SignOff_007=Happy travels and fly safe!
  1254. Covalex_SignOff_008=I'm rooting for you. Make me proud!
  1255. Covalex_Timed_001=The order has been flagged as a 'Rush Priority' job, so you will be expected to complete the contract within the designated window. Hope that won't be a problem. 
  1256. Covalex_Timed_002=There is a tight deadline on this contract, so be sure to keep an eye on the clock. 
  1257. Covalex_Timed_003=Plus, we need everything wrapped up by a specific deadline. Got to keep the customers happy! 
  1258. Covalex_Timed_004=This will be a 'Rush Priority' job. That means that we can't afford any delays. 
  1259. Covalex_Timed_005=The customer requested 'Rush Priority' so you will have to keep a close eye on the time while you're working. 
  1260. covalexrand_desc=~mission(Description)
  1261. covalexrand_desc_0001=Been waiting forever for Covalex to get their act together after the accident they had, but I just don't think it's going to happen at this point. Hoping you could go out to Gundo and grab my order for me. ~mission(Reference)~mission(Timed)I don't need you to take it all the way to me either. I arranged for shipment from ~mission(Destination) so all you'd have to do is leave it there at the front desk for me.\n\nThanks,\n~mission(Owner)
  1262. covalexrand_desc_0002=I had an important shipment with Covalex and apparently it was waiting at Gundo when they had that big accident there. They said the delivery was going to be delayed, but it's been months now and they're still telling me the same exact thing. No new information or anything. I'm losing a ton of money on this and the best they can offer me is an apology. Not good enough. Figure if they can't finish the delivery, I'll find someone who can. ~mission(Reference)Need it delivered to ~mission(Destination). ~mission(Timed)
  1263. covalexrand_desc_0003=Hey, a gift I ordered is stuck out on that Covalex station that exploded or whatever and now they say they can't deliver it. I'm really sorry about what happened there, but I already missed our anniversary and if I miss their birthday too, I'm gonna be dead. Basically, I need that box to be at ~mission(Destination) by any means necessary. ~mission(Reference)~mission(Timed)
  1264. covalexrand_desc_0004=Look, we can all agree it was a real tragedy what happened out there at Gundo, and I'm sorry people lost their lives, but that doesn't mean I don't need my package delivered, right? And if Covalex isn't willing or able to do it, then I have every right to go and get delivered on my own. That only seems fair. ~mission(Reference)If you're interested, I'll need it taken to ~mission(Destination). ~mission(Timed)\n\nGood luck,\n~mission(Owner)
  1265. covalexrand_desc_0005=I'm in a bit of a bind. A delivery I've been expecting was rerouted through Covalex's Gundo station out near Crusader, but an accident there stopped all shipments. I tried getting a refund, but the company I ordered from says it's Covalex's fault, and Covalex says that their terms of service covers a delay like this. ~mission(Timed)I guess at this point I just want my package and I don't really care how I get it. Even to the point where I'm willing to pay the extra shipping to have someone just take it to ~mission(Destination) for me. ~mission(Reference)
  1266. covalexrand_desc_0006=I need someone with access to a ship to fly out to Covalex's Gundo station and take a box there to ~mission(Destination). ~mission(Reference)And before you get the wrong idea or anything, I'm not talking about stealing or anything, because it's my package. Covelex is just dragging their feet delivering it because of the investigation or safety or whatever excuse they're using. ~mission(Timed)
  1267. covalexrand_desc_0007=A package I ordered is stuck because of the accident that happened at Gundo. I paid good creds for this and now it's just sitting there gathering dust. Seems to me that if Covalex isn't gonna do anything about it, then I might as well pay someone to find it and take it to ~mission(Destination) for me. ~mission(Reference)~mission(Timed)
  1268. covalexrand_desc_0008=I am going crazy. Covalex keeps telling me that they delivered my package, but I didn't get it. The last routing information I have places it at their Gundo center, so I'm thinking that it got misplaced when they had the big accident there. ~mission(Reference)If you could go check it out, I bet you anything that it's just sitting there. ~mission(Timed)If it is there, I'll pay to have you bring it to ~mission(Destination).
  1269. covalexrand_from=~mission(Owner)
  1270. covalexrand_MissionUI_LocateCrate=Locate ~mission(Owner)'s Package
  1271. covalexrand_obj_long_01=Go to Covalex Station Gundo.
  1272. covalexrand_obj_long_02=Find and pick up package.
  1273. covalexrand_obj_long_03=Deliver package to ~mission(Destination).
  1274. covalexrand_obj_short_01=Go To Covalex
  1275. covalexrand_obj_short_02=Collect Package
  1276. covalexrand_obj_short_03=Deliver Package
  1277. covalexrand_obj_short_03a=Package
  1278. covalexrand_reference_0001=A friend of a friend said you'd be up to doing something like this, so figured it couldn't hurt to ask. 
  1279. covalexrand_reference_0002=I heard that you may have been out to the station once already, so you'd be perfect to help me with this. 
  1280. covalexrand_reference_0003=Elaine Ward mentioned that you might be a good person to help with this. 
  1281. covalexrand_reference_0004=I heard about the investigation work you did at the station, and figured since you know the lay of the land already you'd be the perfect person to hit up. 
  1282. covalexrand_reference_0005=You've been to Gundo before, right? Makes sense that going back shouldn't be that big of an issue for you. 
  1283. covalexrand_timed_0001=This whole thing has been taking so long, it'd be great to get this wrapped up as fast as possible. 
  1284. covalexrand_timed_0002=I've pretty much run out of patience at this point. Anything you can do to get the package to me as quickly as possible would be great. 
  1285. covalexrand_timed_0003=This delivery was urgent before the delay and now it's more so. Need it delivered yesterday. 
  1286. covalexrand_timed_0004=Not sure if there is anything you can do to save some time, but the faster you get the package to me the better. 
  1287. covalexrand_title=~mission(Title)
  1288. covalexrand_title_0001=Frustrated with Covalex
  1289. covalexrand_title_0002=Complete Delivery Order
  1290. covalexrand_title_0003=Finish Covalex Delivery
  1291. covalexrand_title_0004=Need My Package Found
  1292. covalexrand_title_0005=Waiting On My Package
  1293. covalexspec_015=
  1294. covalexspec_contractor_0001=Anya Sugari
  1295. covalexspec_contractor_0002=Ed Biollo
  1296. covalexspec_contractor_0003=Thrace Pinter
  1297. covalexspec_contractor_0004=Gloria Theolone
  1298. covalexspec_contractor_0005=Sam Besser
  1299. covalexspec_contractor_0006=Baylor Ward
  1300. covalexspec_desc=~mission(Description)
  1301. covalexspec_description_0001=Hi,\n\nI'll totally understand if you don't want to help with this, but if you can it would be amazing.\n\nSee, my boyfriend passed away during the Covalex Gundo tragedy. They said I would get all of Scott's stuff back once the investigation was complete, but as far as I know, it's been done for a while now and they still haven't given any indication of when I can get his property. It's been hard enough dealing with all this, and knowing that a package is going to show up in a month or two and rip open all these wounds, it's just too much. I would prefer to deal with it now and get it over with. If you could find a way to get his personal effects (Employee ID# 104) and drop them off at ~mission(Destination), I'd be very grateful.\n\nThanks for your help,\nAnya
  1302. covalexspec_description_0002=My brother was one of those people who died when that Covalex station near Crusader blew. Even worse, he was borrowing something of mine when it happened. Now some red tape asshole is trying to tell me that I have to wait to get my stuff back. Yeah right. First you kill my brother and now you want me to be patient? The nerve of these corporate jillos. Forget that. Instead, I figured I'd hire someone to go to Gundo to get my stuff and take it to ~mission(Destination) for me. I mean, what the hell are they gonna do about it? Anyway, it's what my brother would have wanted. It's gonna be the box marked 156.\n\n- Ed
  1303. covalexspec_description_0003=Hey,\n\nSo this is a little awkward for me to talk about, but it turns out that one of the people who passed away on that Covalex station disaster, Kyomi Santos, actually bequeathed me something in her will. I was surprised to hear it, but apparantly I'm now the proud owner of everything stored in box #173. The people at Covalex say I'll be able to get it when the station opens back up but ... this is the awkward part ... I kind of really need it right now. Normally I'd just wait, but I'm trying to start my own business (I make cakes in the shape of people's homeworlds) and the credits I get from selling it will really be a huge help. I've got a little bit stashed away now that I can use to pay for someone to deliver it from Gundo to ~mission(Destination) for me. I know the whole things a little bit irregular, but if there was any other way I wouldn't be asking.\n\nThanks for the help,\nThrace
  1304. covalexspec_description_0004=My son Nico was sadly among the victims of the tragic accident at Covelex's Gundo station and they still haven't returned all of his personal possessions to me. I understand that they have to do things according to regulations, but it seems unconscionable that they wouldn't make some allowances for the grieving family members. To that end, I'm seeking someone who will be able to go to the station for me. To be clear, Gundo is currently considered off limits, meaning that this would not be above board, but I feel my situation warrants special consideration. My sister says that the rate I am offering is the correct amount for retrieving the crate with Nico's belongings (#964) and bringing them to ~mission(Destination), so hopefully I can find a competent individual to settle this matter quickly.\n\nSincerely,\nGloria Theolone
  1305. covalexspec_description_0005=They said that I could find someone here to go to Gundo for me and grab a crate that belonged to my wife. If the name didn't ring a bell, that's the station where they had that big accident. My wife worked for Covalex and I know it's not really going to make losing her any easier, but I really just want Claudia's stuff back. I think about her photo collection or the necklace I gave her just sitting there in that cold dead station in some box marked 249 and it's not right. She deserves better. So how about it? You willing to go to Gundo and haul her crate back to ~mission(Destination)?
  1306. covalexspec_description_0006=Hi,\n\nI'm looking for someone to head to the Covalex Gundo station near Crusader and grab some items. I know this may sound like stealing, but it's my dad's stuff. You see, he was on Gundo station when it had its accident. My mom says that we need to wait until Covalex says so, but I don't think that's fair because I miss him so much. I would like something to remember him by and I don't want to wait any longer because I might start forgetting things. I'll pay you to get box 510 for me and take to ~mission(Destination) so I can have it.\n\nThank you very much,\nBaylor Ward
  1307. covalexspec_from=~mission(Contractor)
  1308. covalexspec_MissionUI_BoxNumber_104=Box #104
  1309. covalexspec_MissionUI_BoxNumber_156=Box #156
  1310. covalexspec_MissionUI_BoxNumber_173=Box #173
  1311. covalexspec_MissionUI_BoxNumber_249=Box #249
  1312. covalexspec_MissionUI_BoxNumber_510=Box #510
  1313. covalexspec_MissionUI_BoxNumber_964=Box #964
  1314. covalexspec_MissionUI_LocateCrate=Locate ~mission(Owner)'s Personal Effects (~mission(BoxNumber))
  1315. covalexspec_MissionUI_TravelTo=Travel to Covalex
  1316. covalexspec_obj_long_01=Locate ~mission(Owner)'s personal effects at Covalex Station Gundo.
  1317. covalexspec_obj_long_02=Deliver personal effects to ~mission(Destination).
  1318. covalexspec_obj_short_01=Locate Personal Effects
  1319. covalexspec_obj_short_02=Deliver Personal Effects
  1320. covalexspec_obj_short_02a=Personal Effects
  1321. covalexspec_owner_0001=Scott Hammell
  1322. covalexspec_owner_0002=Ross Biollo
  1323. covalexspec_owner_0003=Kyomi Santos
  1324. covalexspec_owner_0004=Nico Theolone
  1325. covalexspec_owner_0005=Claudia Besser
  1326. covalexspec_owner_0006=Darnell Ward
  1327. covalexspec_title=~mission(Title)
  1328. covalexspec_title_0001=Personal Effects
  1329. covalexspec_title_0002=Help Me Get My Stuff Back
  1330. covalexspec_title_0003=Unexpected Inheritance
  1331. covalexspec_title_0004=A Mother's Plea
  1332. covalexspec_title_0005=Looking for Closure
  1333. covalexspec_title_0006=My Dad's Stuff
  1334. criminal_assassination_Danger_Hard_001=Criminal Danger Hard placeholder text
  1335. criminal_assassination_desc_Hard_001=Criminal Title Intro Description placeholder ~mission(Danger) (Contractor|AssassinationHardTimed)
  1336. criminal_assassination_Timed_Hard_001=Criminal Timed Hard placeholder text
  1337. criminal_assassination_title_Hard_001=Criminal Title Intro placeholder
  1338. criminal_database_accessrecords=Access Records
  1339. criminal_database_Confim=Are you sure you want to dismiss all current criminal charges? 
  1340. criminal_database_crime=Temp Infraction
  1341. criminal_database_Expunging=Processing Request...
  1342. criminal_database_expungment=Reason for Charge Dismissal
  1343. criminal_database_filesadjusted=Updating CrimeStat...
  1344. criminal_database_infraction_date_001=Received
  1345. criminal_database_infraction_jurisdiction=Jurisdiction
  1346. criminal_database_infraction_name_001=Charge
  1347. criminal_database_loading=Authenticating Passkey...
  1348. criminal_database_locatingfiles=Locating Requested Records...
  1349. criminal_database_login=Passkey Authorization
  1350. criminal_database_loginFailed=No Authorized Passkey Detected
  1351. criminal_database_loginsuccessful=Welcome Security Personnel
  1352. criminal_database_logout=Logout
  1353. criminal_database_playername=temp player name
  1354. criminal_database_purgeall=Dismiss All Charges
  1355. criminal_database_purgerecord=Dismiss
  1356. criminal_database_reason_001=Diplomatic Immunity
  1357. criminal_database_reason_002=Extenuating Circumstances
  1358. criminal_database_reason_003=Mental Incompetence / Medical Exemption
  1359. criminal_database_reason_004=Procedural Issues / Wrongful Arrest
  1360. criminal_database_reason_005=Prosecutorial Discretion
  1361. criminal_database_reason_006=Settlement Reached / Plea Bargain
  1362. criminal_database_Record_001=Record Holder ID:
  1363. criminal_database_record_002=View Record
  1364. criminal_database_revoked_desc=An unusually high volume of database changes has been detected. For security reasons, your passkey has been locked. \nTo regain access, please reauthorize your passkey again or contact technology services.
  1365. criminal_database_revoked_name=Attention: Access Revoked
  1366. criminal_database_Title=Imperial Criminal Database
  1367. criminal_database_updatesuccess=Database Update Complete
  1368. Criminal_Steal_Danger_Easy_001=Criminal Easy Danger Placeholder text
  1369. Criminal_Steal_Danger_Medium_001=Criminal Medium Danger Placeholder text
  1370. Criminal_Steal_Easy_Desc_001=Criminal Easy Description Placeholder text ~mission(Danger) (Contractor|StealEasyTimed)
  1371. Criminal_Steal_Easy_Title_001=Criminal Easy Title Placeholder text
  1372. Criminal_Steal_Medium_Desc_001=Criminal Medium Description Placeholder text ~mission(Danger) (Contractor|StealMediumTimed)
  1373. Criminal_Steal_Medium_Title_001=Criminal Medium Title Placeholder text
  1374. Criminal_Steal_Timed_Easy_001=Criminal Easy Timed Placeholder text
  1375. Criminal_Steal_Timed_Medium_001=Criminal Medium Timed Placeholder text
  1376. cruind_bounty_danger_0001=*DELETE THIS* This is a high-class hitter, so expect a fight. 
  1377. cruind_bounty_danger_0002=*DELETE THIS* Suspect has a history of violence. Use caution when approaching. 
  1378. cruind_bounty_danger_0003=*DELETE THIS* This bounty has been flagged ultra, so exercise extreme caution. 
  1379. cruind_bounty_danger_0004=*DELETE THIS* This is a high-risk contract. 
  1380. cruind_bounty_desc=*DELETE THIS* ~mission(Description)
  1381. cruind_bounty_desc_0001=*DELETE THIS* Bounty Issued: ~mission(TargetName). Warning, a bounty has been issued by ~mission(Contractor) for the above named for violating Imperial law. Use of force has been authorized.
  1382. cruind_bounty_desc_0003=*DELETE THIS* WANTED: ~mission(TargetName). After multiple and unrepentant violations of Imperial law, a bounty has been certified and bonded by ~mission(Contractor) to neutralize the suspect by whatever means necessary.
  1383. cruind_bounty_from=*DELETE THIS* ~mission(Contractor)
  1384. cruind_bounty_from_first=*DELETE THIS* Crusader Security
  1385. cruind_bounty_location_0001=*DELETE THIS* Client will provide target's last known location.
  1386. cruind_bounty_location_0002=*DELETE THIS* If accepted, ~mission(Contractor) will provide relevant location data for ~mission(TargetName|Last).
  1387. cruind_bounty_location_0003=*DELETE THIS* Target was last seen at Grim HEX.
  1388. cruind_bounty_location_0004=*DELETE THIS* All relevant location data will be provided upon acceptance of bounty.
  1389. cruind_bounty_timed_0001=*DELETE THIS* You will have a very specific window of opportunity. Take them down before they disappear again. 
  1390. cruind_bounty_timed_0002=*DELETE THIS* Target will be aware of bounty, so you'll have to move fast. 
  1391. cruind_bounty_timed_0003=*DELETE THIS* This contract comes with a timer clause. 
  1392. cruind_bounty_title=*DELETE THIS* ~mission(Title)
  1393. cruind_bounty_title_0001=*DELETE THIS* Bounty Target
  1394. cruind_bounty_title_0002=*DELETE THIS* Wanted: ~mission(TargetName)
  1395. cruind_bounty_title_0003=*DELETE THIS* Bounty: ~mission(TargetName)
  1396. cruind_bounty_title_0004=*DELETE THIS* Bounty Issued: ~mission(TargetName)
  1397. Crus_HistMarker_From=Crusader Historical Society
  1398. Crus_HistMarker_Text_01=Famed musician Carolyn 'Vortex' Thorson was born here on January 8, 2915. Her family's ship was en route to a nearby outpost when it set down to facilitate her birth. As a teenager, Thorson earned the nickname 'Vortex' for the impressive speed and dexterity she displayed behind the drums. As a founding member of Firmament, she helped redefine popular music, making her the most famous and mimicked drummer in the UEE for over a decade.
  1399. Crus_HistMarker_Text_02=Rayari scientists working here at the Hickes Research Outpost created a revolutionary nonsteroidal anti-inflammatory (NSAID) in 2938. The drug, known commonly as Ceprozin, has become widely used during cybernetic replacement surgeries, providing pain relief and curbing inflammation without any of the side effects common with other NSAIDs.
  1400. Crus_HistMarker_Text_03=Here, in 2941, Terra Mills researchers combined Cellin's unique soil composition with genetic augmentation to create a new fruit hybrid named the Terraberry. This uniquely tart, purple berry stays ripe longer than most other berries, making it ideal for interstellar shipping.
  1401. Crus_HistMarker_Text_04=Here sits the shelter that saved Bastien Nemitz. In 2930, Crusader Industries hired the noted adventurer to promote the beauty and diversity of their moons by hiking around each one and providing daily updates. Following successful journeys around Cellin and Yela, Nemitz failed to upload a daily diary from Yela on June 24th. A search party was organized but failed to find him. Days later, Nemitz contacted Crusader authorities from this shelter. He'd limped here on a shattered ankle suffering during a terrible fall that also destroyed his mobi. After he was rescued, Nemitz recovered and returned to the Talarine Divide shelter to complete his journey around Yela.
  1402. Crus_HistMarker_Text_05=This shelter was erected in part due to the generous contributions of Ethan Halton's friends and families. The large boulders and rocks that dot the Nakamura Valley have made it a popular destination for unregulated open canopy racers. Sadly, in 2917, amateur racer Ethan Halton, unable to handle the track's successive tight turns, died from injuries sustained during a racing crash. To help ensure that other racers would not share Ethan's fate, in 2918, this emergency shelter was erected.
  1403. Crus_HistMarker_Text_06=Mario Kosso was the first head of Crusader's emergency response unit. Established to provide support and rescue services to those who found themselves in need on Crusader's moons, Kosso lead the response to the team's first distress beacon, which came from this basin. It was named in his honor upon his retirement in 2938.
  1404. Crus_HistMarker_Text_07=The famous picture of Yela's ring illuminated against the darkened sky was taken here by noted photographer Juliana Aston in 2918. The vista became so connected to her artwork that in 2928 it was officially named 'Aston Ridge' in her honor.
  1405. Crus_HistMarker_Text_08=Situated above a junction of multiple canyons, Wolf Point earned its name thanks to Crusader surveyor Cally Stroble who had noted excitedly in her initial report that "Against all odds, it seems a family of wolf-like creatures somehow has found a way to settle the area. Their cries can be heard for kilometers around." However, when further investigation proved that the wolves were merely a prank by a fellow surveyor, the name stuck.
  1406. Crus_HistMarker_Text_09=This ridge was named for Crusader's former CEO August Dunlow. Many credit Dunlow's vision as instrumental into transforming Crusader Industries into the company it is today. With that in mind, Dunlow Ridge, with its expansive view of the Daymar landscape, was named in his honor.
  1407. Crus_HistMarker_Text_10=This section of Daymar became known as Eager Flats after an eccentric artist who called it home. Norman Eager gained notoriety in the 2920s for constructing a series of art installations so massive they could be seen by ships flying above the flats. Deemed 'ephemeral art' by Eager, the pieces were not meant to be permanent. Instead, they were slowly degraded and buried by the moon's constantly swirling sands.
  1408. Crus_HistMarker_Text_11=The Tamdon Plains were named in honor of Advocacy agent Crista Tamdon, who in 2912 was killed in the line of duty after being ambushed while crossing these plains in pursuit of a suspect.
  1409. Crus_HistMarker_Text_12=From 2923 to 2927, a mysterious benefactor took it upon themselves to see that this emergency shelter was stocked with jars of homemade marmalade. First reported by a stranded pilot, as word spread many other travelers would visit the shelter to try the jam for themselves. In 2927, when a reporter attempted to learn who was leaving the sweet treat, the marmalade supply stopped as mysteriously as it began. However, the tradition has been kept alive to this day by the many visitors who continue to leave preserves at the site.
  1410. Crus_HistMarker_Text_13=Crusader's former lead ship designer, Shelly Ashburn, became enamored with this location for its picturesque angle of Crusader on the horizon. She often visited the spot to channel her creative energy, earning it the nickname, Ashburn Channel, among her team. Following her retirement in 2940, the site officially adopted the title.
  1411. Crus_HistMarker_Text_14=In 2936, Crusader Industries sponsored a competition to find the best travelogue focused on one of their moons. Donnell Flanagan's account of his exciting experiences took top prize and this location, which featured heavily in his adventures, was named in his honor.
  1412. Crus_HistMarker_Text_15=Crusader CEO Kelly Caplan loved the landscape on this part of Cellin and requested that this ravine be named for her dog, Julep.
  1413. Crus_HistMarker_Text_16=Here on August 25th, 2912, Lakedra Walsh organized and won the first ground vehicle race on Yela. The track became famous among ground vehicle racing enthusiasts and subsequently the site of the first official race track on the moon.
  1414. Crus_HistMarker_Text_17=On this site in 2906, Darnell Ajay built the first permanent homestead on Daymar.
  1415. Crus_HistMarker_Text_18=On this site in 2906, Phillip Xu built the first permanent homestead on Cellin.
  1416. Crus_HistMarker_Text_19=On this site in 2907, Wilma Ivery built the first permanent homestead on Yela.
  1417. Crus_HistMarker_Text_20=Advocacy agents, alongside Hurston and Crusader Security forces, pursued Amir Tremaine after he crash-landed into this canyon on Oct. 23, 2929. The wanted fugitive used pieces of his ship to hastily construct a makeshift fortification. Thus began a dramatic, three-day standoff against law enforcement officers which garnered non-stop spectrum coverage up until the final, bloody moments when the Advocacy tried but failed, to take Tremaine alive.
  1418. Crus_HistMarker_Text_21=Here on October 2nd, 2904, Chad Fawley ended the first successful solo, circumnavigation of Cellin in a ground vehicle.
  1419. Crus_HistMarker_Text_22=In 2934, Esther Hurston was kidnapped and put into a stasis pod by outlaws looking to extract a hefty ransom from her family. The ship holding the twelve-year-old's cryo-pod hid here after its reg-tags were compromised. While one outlaw attempted to procure clean reg-tags, salvager Mac Petrosky discovered the ship. He reported its location and even hid nearby to keep an eye on the ship until authorities arrived on the scene. Petrosky was awarded a Commendation from Crusader Security upon the reunion of Esther and her family.
  1420. Crus_HistMarker_Text_23=The infamous Beringer Brothers nicknamed this the "Goodbye Geyser" after repeatedly using it to dispose of those opposed to their criminal enterprises during the early 2920s. It's believed to be the final resting place for at least 14 individuals including famed bounty hunter, Bree Kuznetsov. Attempts to recover remains from the site have proven unsuccessful.
  1421. Crus_HistMarker_Text_24=Here in 2909, famed botanist Bryan Shakir began his work cataloguing the diverse flora of Daymar. Published as "Daymar in Bloom: A Flora Field Guide to Stanton 2b," it is still considered by many to be the definitive source on the subject.
  1422. Crus_HistMarker_Text_25=Erma Triolo was born on this site in 2909, making her the first person to be born on Yela. Her parents, Albert and Nora Triolo, had traveled to the moon to participate in a race when Nora went into labor. Unable to fly to the nearest medical facilitate for the birth, Albert landed their Constellation at this location and successfully served as midwife.
  1423. Crus_HistMarker_Text_26=Prior to Crusader's purchase of the gas giant and its moons, the UEE Navy controlled this part of the system. Here, in 2904, the UEE Navy established a military installation to support and watch over the shipyards perched in Crusader's upper atmosphere. The facilities were retired and relocated in 2908.
  1424. Crus_HistMarker_Text_27=Strained relations between Hurston and their workforce in late 2927-2929 resulted in a series of riots. In response, Hurston severely limited traffic to and from the planet for nearly 15 standard months. Many workers wished to escape the dangerous situation, but few had the means. One bright spot was the Hurston Hotline, a comm channel that constantly shifted frequency. Those looking to flee the unrest, and lucky enough to know the current channel frequency, could request help leaving the planet. Specific instructions were delivered in person to volunteer pilots and had to be followed exactly. The network of labor activists responsible for the Hurston Hotline during this tumultuous time used this location to shelter fleeing workers prior to moving them out of the system.
  1425. Crus_HistMarker_Text_28=Cellin was named after the youngest sibling in the classic children's story A Gift for Baba,the moon's many dormant volcanoes embodying the character's simmering anger. This dormant volcano, named Cellin's Peak by volcanologists, is carefully watched and monitored as it is believed to have a high chance of one day becoming active.
  1426. Crus_HistMarker_Text_29=Daymar was named after the middle brother in A Gift for Baba. Known for his tendency to get lost, the character's name was also given to this twisting canyon by early explorers.
  1427. Crus_HistMarker_Text_30=Yela was named after the eldest sibling in A Gift for Baba, who is known for her cool and calculated demeanor. This expansive plain produced the coldest temperature recorded by the first scientific expedition to the moon, earning it the name Yela's Plain.
  1428. Crus_HistMarker_Text_31=The study of Cellin's geysers began with an observation station constructed on this location in 2908. Geologist Randell Engler spent nearly a decade investigating these natural wonders. He was first to hypothesize that the moon's geyser played an important role in dispersing vital nutrients and minerals into the soil.
  1429. Crus_HistMarker_Text_32=During Imperator Costigan's 2944 trip to the Stanton System, he shared a meal here at Gallete Family Farms. Imperator Costigan hoped his visit would draw attention to the hardworking, independent farmers across the Empire that would benefit from the agricultural subsidies legislation being debated by the Senate at the time.
  1430. Crus_HistMarker_Text_33=In 2927, Fakih Borisov introduced a herd of large, genetically modified land crabs to Daymar. Breed to withstand the moon's dry conditions, the crabs roamed this part of Daymar for nearly a decade, but Borisov's dream of turning the moon into a rancher's paradise never came to fruition. A key component to Borisov's plan was for the crab to graze on the moon's limited natural vegetation, yet doing so imbued the animals with an off-putting odor that clung to any products derived from them.
  1431. Crus_HistMarker_Text_34=On August 22, 2924, amateur archaeologist Sonny Pak revealed a fossil that he claimed belonged to a new sentient species that inhabited this moon. News of the discovery spread across the spectrum and excited the scientific community. However, instead of allowing scientists to examine the specimen, Sonny took the remains on a publicity tour and even sold tickets to those who wished to view them. His actions were condemned by the scientific community and, after the intervention of the UEE government, the fossil was proven to be a fake.
  1432. Crus_HistMarker_Text_35=Romantics believe that lovers who profess their affection for each other on this ledge will be together forever. This legend has its origin in the macabre tale of notorious outlaw couple Akiko 'Jackal' Bazin and Rick 'Shady' Milligan. In 2913, mere moments away from capture, the pair decided to avoid imprisonment and instead leapt to their death while holding hands.
  1433. Crus_HistMarker_Text_36=On December 31, 2940, the Stanton Knights sataball team landed here so their ship could undergo emergency repairs. While waiting, the team strategized for their championship match against the Kiel Guardians scheduled for the following day. According to team members, it was here that the Knights conceived of the now famous 'Franklin Flip' play that would propel the team to victory and the first SBPL championship in the club's history.
  1434. Crus_HistMarker_Text_37=On March 17, 2904, Meiko Norwood collapsed here while loading soil samples into her ship. She passed away later that day due to complications with an artificial heart valve, making her the first person to die on Daymar.
  1435. Crus_HistMarker_Text_38=In 2939, Crusader Security apprehended a fugitive here who was wanted in connection with a massive theft of credit chits. The money wasn't recovered during the arrest, but rumors swirled that the outlaw was in possession of digging implements. Ever since, treasure hunters have flocked here in search of the lost fortune, even though repeated scans have failed to show any sign of it. \n\nCrusader Industries discourages people from digging up the area and asks that any displaced ground be placed back where it came from to preserve the moon's natural beauty.
  1436. Crus_HistMarker_Text_39=The long lost Greg Caldwell painting "The Starman's Farewell" was discovered buried underneath a stone cairn on this site in 2908. Stolen from the Terra Museum of Contemporary Art in 2731, it remains a mystery as to how the work of art ended up here. The painting was returned to Terra.
  1437. Crus_HistMarker_Text_40=In 2945, independent miner Bruce Amodeo discovered a large serendibite gemstone near this outpost. Its sale at auction to an anonymous buyer broke records for the most credits per carat spent on a serendibite. Ever since, miners have flocked to the region in search of further serendibite deposits.
  1438. Crus_HistMarker_Text_41=Tragedy struck the Cuadrado outpost on May 15, 2941, due to a malfunctioning life support system. An excess of oxygen leaking into the outpost was sparked, resulting in an explosion that took nine lives. The catastrophe drove Crusader Industries to tighten regulations on outposts and mandate more frequent maintenance checks on all facilities.
  1439. Crus_HistMarker_Text_42=Crusader Industries commends Bountiful Harvest Hydroponics for their extraordinary response to those in need on Vega. Following the horrific Vanduul attacks on October 5, 2945, Bountiful Harvest produced and donated more emergency food supplies for the Vega relief effort than any other outpost on Crusader's moons. This outpost's extraordinary sacrifice serves as a reminder that the UEE will always stand behind those who come face-to-face with the Vanduul threat.
  1440. Crus_HistMarker_Text_43=Famed actress and noted naturist, Millicent Silverton, would often come to this remote area to camp in the wilderness. She was so fond of the site that she petitioned for its inclusion in the 2941 film "Onto the Break."
  1441. Crus_HistMarker_Text_44=The geysers here feature a unique set of small fissures, that when the pressure builds up to a specific amount, make a sound similar to moaning. It is this phenomenon that has lead to the erroneous rumors that the site is haunted.
  1442. Crus_HistMarker_Text_45=In 2932, this site hosted the infamous Slim Chance Rally. This gathering of Greycat buggy enthusiasts come together once a year in a remote location to compete in an illicit destruction derby.
  1443. Crus_HistMarker_Text_46=Crusader Industries often uses this location and its irregular terrain to field test their new ship designs' landing systems. It was here on March 25th, 2934, that the first and only landing of the failed Juno ship design occurred.
  1444. Crus_HistMarker_Title_01=Birthplace of Vortex Thorson
  1445. Crus_HistMarker_Title_02=Creation of Ceprozin
  1446. Crus_HistMarker_Title_03=The First Terraberry
  1447. Crus_HistMarker_Title_04=The Rescue of Bastien Nemitz
  1448. Crus_HistMarker_Title_05=Nakamura Valley Shelter
  1449. Crus_HistMarker_Title_06=Kosso Basin
  1450. Crus_HistMarker_Title_07=Aston Ridge
  1451. Crus_HistMarker_Title_08=Wolf Point
  1452. Crus_HistMarker_Title_09=Dunlow Ridge
  1453. Crus_HistMarker_Title_10=Eager Flats
  1454. Crus_HistMarker_Title_11=Tamdon Plains
  1455. Crus_HistMarker_Title_12=Mogote Marmalade
  1456. Crus_HistMarker_Title_13=Ashburn Channel
  1457. Crus_HistMarker_Title_14=Flanagan's Pass
  1458. Crus_HistMarker_Title_15=Julep Ravine
  1459. Crus_HistMarker_Title_16=Lakedra's Lap
  1460. Crus_HistMarker_Title_17=Darnell Ajay Homestead
  1461. Crus_HistMarker_Title_18=Phillip Xu Homestead
  1462. Crus_HistMarker_Title_19=Wilma Ivery Homestead
  1463. Crus_HistMarker_Title_20=Tremaine's Last Stand
  1464. Crus_HistMarker_Title_21=Fawley's Journey
  1465. Crus_HistMarker_Title_22=Rescue of Esther Hurston
  1466. Crus_HistMarker_Title_23=Goodbye Geyser
  1467. Crus_HistMarker_Title_24=Daymar in Bloom
  1468. Crus_HistMarker_Title_25=Erma Triolo Birthplace
  1469. Crus_HistMarker_Title_26=Alatorres Forward Operating Base
  1470. Crus_HistMarker_Title_27=Hurston Hotline
  1471. Crus_HistMarker_Title_28=Cellin's Peak
  1472. Crus_HistMarker_Title_29=Daymar's Run
  1473. Crus_HistMarker_Title_30=Yela's Plain
  1474. Crus_HistMarker_Title_31=Engler Observation Station
  1475. Crus_HistMarker_Title_32=Imperator Costigan on Cellin
  1476. Crus_HistMarker_Title_33=Borisov's Herd
  1477. Crus_HistMarker_Title_34=Sonny's Sham
  1478. Crus_HistMarker_Title_35=Lover's Ledge
  1479. Crus_HistMarker_Title_36=The Franklin Flip
  1480. Crus_HistMarker_Title_37=Meiko Norwood Memorial
  1481. Crus_HistMarker_Title_38=Looking for Lost Treasure
  1482. Crus_HistMarker_Title_39=The Starman's Farewell
  1483. Crus_HistMarker_Title_40=Bruce's Bounty
  1484. Crus_HistMarker_Title_41=Cuadrado Tragedy
  1485. Crus_HistMarker_Title_42=Bountiful Harvest
  1486. Crus_HistMarker_Title_43=Silverton Campsite
  1487. Crus_HistMarker_Title_44=Ghost Rocks
  1488. Crus_HistMarker_Title_45=Slim Chance Rally
  1489. Crus_HistMarker_Title_46=Crusader Landing Test Site
  1490. crus_markerhunt_desc=Did you know that famed drummer Carolyn 'Vortex' Thorson was born on Daymar? Or that scientists on Cellin created a life saving medicine that is used across the Empire? Or that one of the most valuable gemstones ever found was unearthed on Yela? And that's just scratching the surface. The moons of Crusader are the home of dozens of incredible, memorable and unique locations. To celebrate, the Crusader Historical Society, in conjunction with Crusader Industries, is hosting a "Vistas Worth Visiting" contest. To participate, simply visit all three moons' officially designated scenic landmarks and interact with the information kiosk. Explorers who are lucky enough to discover all forty-seven locations will be rewarded with a special prize!
  1491. crus_markerhunt_from=Crusader Historical Society
  1492. crus_markerhunt_obj_long_01=Find all the Historical Markers on Cellin.
  1493. crus_markerhunt_obj_long_02=Find all the Historical Markers on Daymar.
  1494. crus_markerhunt_obj_long_03=Find all the Historical Markers on Yela.
  1495. crus_markerhunt_obj_short_01=Historical Marker Found
  1496. crus_markerhunt_title=Vistas Worth Visiting Contest!
  1497. crus_scavhunt_desc=The team at Incredifun Adventures is excited to announce their all new interactive scavenger hunt challenge! Using a series of clues sent directly to your journal, follow along on an adventure to some of Crusader's moons most notable and historical locations! \n\nFinish the challenge before time runs out and you'll be awarded an exclusive prize.
  1498. crus_scavhunt_from=Incredifun Adventures
  1499. crus_scavhunt_obj_long_01=Solve all ten scavenger hunt clues and visit the appropriate Crusader Historical Society markers before time runs out.
  1500. crus_scavhunt_obj_short_01=Scavenger Hunt Clue Solved
  1501. crus_scavhunt_title=Crusader Moons Scavenger Hunt
  1502. crusader_bounty_desc_001=Crusader is continuing its effort to make our little sector of Stanton as safe possible and we need your help.\n\nA suspect by the name of ~mission(TargetName) has been a real thorn in our side and it'd be great if you could settle the outstanding bounty on them once and for all. \n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1503. crusader_bounty_desc_002=Got a bounty that we need found and apprehended - ~mission(TargetName). Pretty decent price on them too which never hurts.\n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1504. crusader_bounty_desc_003=Crusader, in accordance with UEE Law, has issued a bounty for ~mission(TargetName). You are charged with locating and apprehending this criminal in exchange for the stated payment.\n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1505. crusader_bounty_desc_004=Some low level skav who goes by the name ~mission(TargetName) has been making a real nuisance of themselves. Finally got the authorization to put a bounty on their head. Find them and take care of it. We get ~mission(TargetName|Last) off the streets and you get a nice little payday. Win-win. \n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1506. crusader_bounty_desc_005=This might end up being a bit like sending a sheep after a wolf, but I'm hoping you can collect the bounty on ~mission(TargetName) for me. Tracking them down shouldn't be that hard since they've been making quite a name for themselves lately. \n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1507. crusader_bounty_desc_006=Crusader, in accordance with UEE Law, has issued a bounty for ~mission(TargetName). You are charged with locating and apprehending this criminal in exchange for the stated payment.\n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1508. crusader_bounty_desc_first=In an effort to increase the safety of Crusader and its environs, Crusader Security is seeking qualified individuals to assist with the collection of bounties in the area. \n\nWe have evaluated that you possess the skill set needed and as such, we would like to offer you an initial trial bounty contract for ~mission(TargetName). \n\nUpon the successful completion of this contract, you will be placed on Crusader's Authorized Operators list as well as be actively referred to the numerous security contractors in the area for any future bounty collection work as it becomes available.\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1509. crusader_bounty_title_001=Bounty Issued For ~mission(TargetName)
  1510. crusader_bounty_title_E=Bounty Issued For ~mission(TargetName) (CS2)
  1511. crusader_bounty_title_first=Bounty Collection Authorization Assessment
  1512. crusader_bounty_title_H=Bounty Issued For ~mission(TargetName) (CS4)
  1513. crusader_bounty_title_M=Bounty Issued For ~mission(TargetName) (CS3)
  1514. crusader_bounty_title_VE=Bounty Issued For ~mission(TargetName) (CS1)
  1515. crusader_bounty_title_VH=Bounty Issued For ~mission(TargetName) (CS5)
  1516. crusader_danger_001=Our best intel indicates that you should expect to encounter extreme hostilities while completing this contract. Plan accordingly. 
  1517. crusader_danger_002=Having dealt with similar contracts in the past, I would advise bringing along as much firepower as you can muster. Hopefully you won't need it, but it never hurts to be prepared. 
  1518. crusader_danger_003=I should warn you that it is very likely that you will face armed resistance. Be ready. 
  1519. crusader_danger_004=Having dealt with similar contracts in the past, I'm suspecting that you'll meet only light resistance. A solo pilot at best, a single-seater with maybe an escort or two at worst. 
  1520. crusader_danger_005=Our best intel indicates that you should expect to encounter moderate hostile forces on this one. We're looking at possibly a small multicrew craft supported by a light to moderate escort wing. Plan accordingly. 
  1521. crusader_danger_006=I should warn you that it is very likely you will face heavy resistance - a large multicrew ship with heavy escort support. Be ready.
  1522. crusader_danger_high_001=We're expecting them to put up significant resistance and do not recommend attempting this contract alone. \n\nCREW NOTE: You are expected to staff your own combat team before embarking on this contract.\n\n
  1523. crusader_danger_high_002=Be mindful that these aren't some low tier operators you're going to be facing. They have considerable offensive capabilities at their disposal and a willingness to use them. \n\nCREW NOTE: You will likely need additional manpower if you're going to be successful.\n\n 
  1524. crusader_danger_high_003=Know that this won't be an easy assignment. Intel shows that ~mission(Client) have been greatly expanding their arsenal and they will throw just about all of it at you once they get wind of why you're there. \n\nCREW NOTE: I recommend bringing whatever backup you can muster.\n\n  
  1525. crusader_destroyprobe_desc_0001=Recent intel reports indicate that local criminal elements are operating the ~mission(Contractor|DestroyProbeAmount) around ~mission(Location) to case potential targets. \n\nSince monitors like this are designed to be unobtrusive, it makes finding them a real pain. You're going to have to sweep the area to identify the exact location of the ~mission(Contractor|DestroyProbeAmount). Once they are located, destroy them.\n\n~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed)\n\nBe aware that, outlaws tend to rig these PDC Monitors with defensive protocols to automatically back-up the data when attacked, so once you start shooting, you'll need to finish the job quickly before the transfer's completed.\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1526. crusader_destroyprobe_desc_0002=A recent routine maintenance around ~mission(Location) revealed the presence of unauthorized surveillance monitors, so you are being contracted to destroy them before any more sensitive information can be gathered. The exact placement of the ~mission(Contractor|DestroyProbeAmount) will needed to be figured out on site, as tracking them is difficult with their low EM signatures. ~mission(Contractor|DestroyProbeTimed)\n\nThese 'skimmers' are outfitted with security protocols that will trigger data transfers if they are directly attacked. Make sure that you destroy them before the upload can complete. \n\n~mission(Contractor|DestroyProbeDanger)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1527. crusader_destroyprobe_desc_0003=After seizing some stolen data obtained during a raid, our tech team was able to track the source down to unauthorized surveillance monitors illegally installed around ~mission(Location). \n\nYou will need to find the ~mission(Contractor|DestroyProbeAmount) location and destroy them before any more data can be illicitly gathered. Passive 'Skimmers' like these typically are hard to find so be thorough. ~mission(Contractor|DestroyProbeTimed) \n\nOnce engaged, their security protocols will cause them to begin transmitting the contents of their drives. Make sure you stop the upload before it can complete. ~mission(Contractor|DestroyProbeDanger)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1528. crusader_destroyprobe_desc_0004=I shouldn't be surprised, but it seems like these criminals keep showing more ingenuity every day. Makes you wonder what they could do if they put their mind to something worthwhile, right? \n\nThis time we caught them setting up illegal 'data skimmers' over at ~mission(Location). Who knows what kind of sensitive info they could be accessing? You will need to scan the area to locate the ~mission(Contractor|DestroyProbeAmount) which will be tricky because of their low EM and destroy them before their security override kicks in and uploads their datastores. \n\n~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed)\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1529. crusader_destroyprobe_desc_0005=Bad news. We got reports of illegal 'skimmers' over by ~mission(Location). With the data collected on those things, it could lead to all sorts of trouble, so we need the ~mission(Contractor|DestroyProbeAmount) located and destroyed. \n\nEasier said than done, though.\n\nPDC monitors like this are designed to be unobtrusive, so spotting them won't be straightforward. But once you scan the area and locate them, as soon as you start attacking, it will trigger an emergency data transfer. It's important that you take them out before the upload can finish. \n\n~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1530. crusader_destroyprobe_desc_0006=An intel report came in that some outlaws have placed 'data skimmers' around ~mission(Location) hoping to steal sensitive data. We need you to search the area locate the ~mission(Contractor|DestroyProbeAmount) and destroy them. They use a passive form of data collection so they're going to be pretty hard to spot. Make sure that you scan the area carefully to find them. On the bright side though, once you attack one, they'll light up into emergency data transfer mode. Should be real easy to see once they start transmitting. \n\nOf course, it's pretty vital that you destroy them before any data can successfully transfer. ~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1531. crusader_destroyprobe_title_0001=Unauthorized Surveillance Detected
  1532. Crusader_from=Crusader Security
  1533. crusader_hackprevent_desc_001=Crusader Security has detected an intrusion on the data network at ~mission(Location) and we need at operative onsite to manually prevent the computer's protection software from being bypassed. \n\nThere is a strong chance that the hacker(s) will still be there. Do not get distracted with "shooting up the bad guys" or whatever other so-called heroics you contractors get tangled in. \n\nSecuring the network is your prime focus.\n\n\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1534. crusader_hackprevent_desc_002=The data network at ~mission(Location) is the active target of malicious hackers who are attempting to bypass the system's security protocols right now. \n\nThat can't happen. Get there as soon as you can and find a way to stop the network incursion.\n\n\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1535. crusader_hackprevent_desc_003=Well, this is not good. The data network over at ~mission(Location) just fired off a big ol' call for help thanks to some cryptos trying to gain access to a secure terminal.\n\nWe're going to need you to head there and put a stop to the hack before they can successfully access the system. \n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1536. crusader_hackprevent_desc_004=Crusader Security needs someone who's good with computers to hurry over to ~mission(Location) to deal with an attempted data network incursion.\n\nYou get there in time and hopefully we can stop what ever awful criminal thing they're hoping to do once the access the system.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1537. crusader_hackprevent_title_001=Secure Data Network
  1538. crusader_recover_Danger_Easy_001=Crusader Security Danger Recover Easy placeholder
  1539. crusader_recover_Danger_Hard_001=Crusader Security Danger Recover Hard placeholder
  1540. crusader_recover_Danger_Intro_001=Crusader Security Danger Recover Intro placeholder
  1541. crusader_recover_Danger_Medium_001=Crusader Security Danger Recover Medium placeholder
  1542. crusader_recover_desc_Easy_001=Crusader Security Steal Easy Description placeholder ~mission(Danger) ~mission(Contractor|RecoverIntroTimed)
  1543. crusader_recover_desc_Hard_001=Crusader Security Steal Hard Description placeholder ~mission(Danger) ~mission(Contractor|RecoverIntroTimed)
  1544. crusader_recover_desc_intro_001=Crusader Security Steal Intro Description placeholder ~mission(Danger) ~mission(Contractor|RecoverIntroTimed)
  1545. crusader_recover_desc_Medium_001=Crusader Security Steal Medium Description placeholder ~mission(Danger) ~mission(Contractor|RecoverIntroTimed)
  1546. crusader_recover_Timed_Easy_001=Crusader Security Timed Recover Easy placeholder
  1547. crusader_recover_Timed_Hard_001=Crusader Security Timed Recover Hard placeholder
  1548. crusader_recover_Timed_Intro_001=Crusader Security Timed Recover Intro placeholder
  1549. crusader_recover_Timed_Medium_001=Crusader Security Timed Recover Medium placeholder
  1550. crusader_recover_title_Easy_001=Crusader Security Danger Recover Easy placeholder
  1551. crusader_recover_title_Hard_001=Crusader Security Danger Recover Hard placeholder
  1552. crusader_recover_title_intro_001=Crusader Security Danger Recover Intro placeholder
  1553. crusader_recover_title_Medium_001=Crusader Security Danger Recover Medium placeholder
  1554. crusader_recoverspace_desc_0001=Recently, a ~mission(Item) that had been reported stolen turned up in a routine checkpoint scan aboard the ship of a suspected thief, ~mission(TargetName).\n\nWe are contracting you to hunt down ~mission(TargetName|Last), recover the lost property, and deliver it safely to ~mission(Destination) so it can be returned to its rightful owners.\n\n~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1555. crusader_recoverspace_desc_0002=Crusader Security is in need of a security operative to locate one ~mission(TargetName). They are in possession of a stolen ~mission(Item) that we need recovered and delivered to ~mission(Destination).\n\n~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1556. crusader_recoverspace_desc_0003=Great news. We got word on a stolen ~mission(Item) that everyone assumed was gone forever. Can you believe the luck?\n\nIf we act fast enough, Crusader Security is hoping to recover the property and return it. The stolen goods in question are aboard the ship of ~mission(TargetName). I'm sure with a little "persuasion" you can get the ~mission(Item) back and deliver it to ~mission(Destination).\n\n~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1557. crusader_recoverspace_desc_0004=I wish this happened more often, but we've actually been able to track down a stolen ~mission(Item)! Now we can return it to the good people who lost it in the first place. \n\nTurns out this real piece of work that goes by ~mission(TargetName) has the ~mission(Item) aboard their ship right now. A skilled operator should be able to hunt their ship down and return the property to ~mission(Destination).\n\n~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1558. crusader_recoverspace_title_0001=Larceny Restitution
  1559. crusader_sectorsweep_desc_001=The ~mission(Client) have been aggressively operating in ~mission(Location) and after their most recent attack, management authorized us to contract extra operators to head out and clear any hostiles they come across in the sector. \n\n~mission(Danger)~mission(Timed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1560. crusader_sectorsweep_desc_002=The incident list for ~mission(Location) has been growing as the ~mission(Client) have increased hostile activity in the sector. \n\nIn order to stem this unfortunate trend, Crusader is seeking operators to launch an immediate counter action ASAP. Hopefully we can remove any and all threats from the area before there's any further loss of life. \n\n~mission(Danger)~mission(Timed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1561. crusader_sectorsweep_desc_003=Crusader is seeking contractors to eliminate a hostile group that have been attacking ships near ~mission(Location). \n\nInitial intelligence reports indicate that the group's comprised of ~mission(Client). Wouldn't be the first time we've had problems with them either. It'll be good to have them finally cleared out from the sector.\n\n~mission(Danger)~mission(Timed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1562. crusader_sectorsweep_desc_004=Trouble in ~mission(Location) has been escalating and we want it stopped before it boils over. Operators are needed to assist in clearing the ~mission(Client) out of the designated sectors. Be ready to roll out as soon as you can. \n\n~mission(Danger)~mission(Timed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1563. crusader_sectorsweep_desc_005=We've been having problems with the ~mission(Client) out near ~mission(Location). They've been acting like they own the place. You're gonna show them that they don't. \n\nHead over and clear them from the sector. \n\n~mission(Danger)~mission(Timed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1564. crusader_sectorsweep_desc_006=One of our patrol sectors at ~mission(Location) is crawling with ~mission(Client). No idea where they keep coming from, but it will be your job to shut them down. \n\nSweep through the area and neutralize any hostile threats you encounter. \n\n~mission(Danger)~mission(Timed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1565. crusader_sectorsweep_title_001=Eliminate ~mission(Client) Nest
  1566. crusader_sectorsweep_title_danger_high_001=Mercenary Force To Retake Territory 
  1567. crusader_timed_001=Please note as well that there is a strict deadline for completing your work. 
  1568. crusader_timed_002=Also, be mindful of the given deadline. We need everything wrapped up by then. 
  1569. crusader_timed_003=There is a strict deadline on this one. Try and see that you get the job done before then, okay? 
  1570. CThing_logofstuff=This is the log of stuff
  1571. CThing_Mission_Desc=WIP go to the C and do the thing
  1572. CThing_Mission_Obj_1=WIP goto C
  1573. CThing_Mission_Obj_2=WIP pew pew %Is
  1574. CThing_Mission_Obj_3=WIP peeps %Is
  1575. CThing_Mission_Title=WIP leak no no
  1576. CTL_GLOVES=DO NOT USE ------ (CTL) GLOVES (Add new lines for gloves below here)
  1577. CTL_HATS=DO NOT USE ------ (CTL) HATS (Add new lines for hats below here)
  1578. CTL_JACKETS=DO NOT USE ------ (CTL) JACKETS (Add new lines for jackets below here)
  1579. CTL_PANTS=DO NOT USE ------ (CTL) PANTS (Add new lines for pants below here)
  1580. CTL_SHIRTS=DO NOT USE ------  (CTL) SHIRTS (Add new lines for shirts below here)
  1581. CTL_SHOES=DO NOT USE ------ (CTL) SHOES (Add new lines for shoes below here)
  1582. CuriousMonument=Curious Monument
  1583. CurrentLoadout=Current Loadout
  1584. Darneely_Convo_Mission=I'm looking for work.
  1585. Darneely_Convo_Scrap=I've got some scrap to sell.
  1586. DataDownload_From=~mission(Contractor)
  1587. DataDownload_Mission_Waypoint=WIP Counterfeit Stations.
  1588. DataDownload_Mobi_Description=WIP I have heard you are the right person for this job, so I will cut to the chase. We have located a UEC counterfeiting station at an old wreck site. If you get to the counterfeiting station quickly, you will be able to download the UEC for yourself. They have got some guards defending the wreck site, but I'm sure you'll be able to handle it. Oh and a final heads up. I am not the only person with this information, so expect a fight.
  1589. DataDownload_Mobi_Title=WIP Counterfeit Stations.
  1590. DataDownload_Obj_LongDescription=Defeat the guards and steal from the counterfeit stations.
  1591. DataDownload_Obj_Pool=29900 / 29900
  1592. DataDownload_Obj_ShortDescription=Steal from the counterfeit stations.
  1593. DataDownload_Screen_Shutdown=Shutdown
  1594. DataDownload_Screen_Status_01=Generating
  1595. DataDownload_Screen_Status_02=Downloading 
  1596. DataDownload_Screen_Withdraw=Withdraw
  1597. Debug_Text_Bounty_Intro_Desc=*WIP* Bounty Intro Description
  1598. Debug_Text_Bounty_Intro_Title=*WIP* Bounty Intro Title
  1599. Debug_Text_Collect=*WIP* Collect
  1600. Debug_Text_Destroy=*WIP* Destroy
  1601. Debug_Text_DestroyCargo_Description=*WIP* Destroy Cargo Description
  1602. Debug_Text_DestroyCargo_Objective_01_Long=*WIP* Go to the location where the communication device was spotted
  1603. Debug_Text_DestroyCargo_Objective_01_Short=*WIP* Go to Location
  1604. Debug_Text_DestroyCargo_Objective_02_Long=*WIP* Destroy the communication device to prevent any more encoded messages to pass through
  1605. Debug_Text_DestroyCargo_Objective_02_Marker=*WIP* Communication Device
  1606. Debug_Text_DestroyCargo_Objective_02_Short=*WIP* Destroy the device
  1607. Debug_Text_DestroyCargo_Title=*WIP* Destroy Cargo Title
  1608. Debug_Text_DropOff=*WIP* Drop off
  1609. Debug_Text_EnterVehicle=*WIP* Enter Vehicle
  1610. Debug_Text_GoTo=*WIP* Go to
  1611. Debug_Text_Interact=*WIP* Interact
  1612. Debug_Text_Investigate=*WIP* Investigate
  1613. Debug_Text_Mission_Title_001=*WIP* Retrieve Stolen Cargo
  1614. Debug_Text_Mission_Title_002=*WIP* Find Missing Rover
  1615. Debug_Text_PickUp=*WIP* Pick up
  1616. Debug_Text_PlantExplosives_Desc=*WIP* Plant Explosives Description
  1617. Debug_Text_PlantExplosives_Obj_01_Long=*WIP* Head over to the outpost and collect the explosive devices
  1618. Debug_Text_PlantExplosives_Obj_01_Marker=*WIP* Collect Explosive
  1619. Debug_Text_PlantExplosives_Obj_01_Short=*WIP* Head to Outpost
  1620. Debug_Text_PlantExplosives_Obj_02_Long=*WIP* Take the explosives to Covalex Shipping Hub to plant them inside.
  1621. Debug_Text_PlantExplosives_Obj_02_Short=*WIP* Go To Covalex
  1622. Debug_Text_PlantExplosives_Obj_03_Long=*WIP* Place the explosive at the location marked in the station
  1623. Debug_Text_PlantExplosives_Obj_03_Short=*WIP* Place Explosive
  1624. Debug_Text_PlantExplosives_Title=*WIP* Plant Explosives Title
  1625. Debug_Text_Protect=*WIP* Protect
  1626. Debug_Text_RemoveExplosives_Desc=*WIP* Remove Explosives Description
  1627. Debug_Text_RemoveExplosives_Obj_01_Long=*WIP* Head over to Covalex where there has been reports of explosives planted within the cargo
  1628. Debug_Text_RemoveExplosives_Obj_01_Short=*WIP* Head to Covalex
  1629. Debug_Text_RemoveExplosives_Obj_02_Long=*WIP* Locate and remove all cargo that appears to be explosive. Listen out for anything different when inspecting the cargo
  1630. Debug_Text_RemoveExplosives_Obj_02_Short=*WIP* Locate and remove explosive cargo
  1631. Debug_Text_RemoveExplosives_Title=*WIP* Remove Explosives Title
  1632. Debug_Text_Talk=*WIP* Talk
  1633. Delamar=Delamar
  1634. Delamar_Desc=A moon-sized asteroid hidden deep within a thick cluster. Anti-UEE activists, political radicals and criminals now occupy Levski, a deserted mining facility built inside this asteroid.
  1635. Delamar_Levski=Levski
  1636. Delamar_Levski_Desc=This mining facility was abandoned for years before UEE refugees took up residence. Dedicated to creating an egalitarian society, this group of activists wanted to build the kind of community that the Messers had taken away. Levski has evolved into a self-sustaining port of political activists and those wishing to escape the eye of the Empire.
  1637. DelantyWIP_024=~mission(TitleDescription|Title)
  1638. DelantyWIP_025=~mission(TitleDescription|Description)
  1639. delivery_description=~mission(Contractor|DeliveryDescription)
  1640. delivery_from=~mission(Contractor|DeliveryFrom)
  1641. delivery_generic_dropoff_obj_display_01=Deliver ~mission(Item) to ~mission(Destination)
  1642. delivery_generic_dropoff_obj_long_01=Deliver ~mission(Item) to ~mission(Destination).
  1643. delivery_generic_dropoff_obj_marker_01=Delivery Drop Off
  1644. delivery_generic_dropoff_obj_short_01=Deliver To ~mission(Destination).
  1645. delivery_generic_pickup_obj_display_01=Pick Up ~mission(Item) From ~mission(Location)
  1646. delivery_generic_pickup_obj_long_01=Pick up the ~mission(Item) from ~mission(Location).
  1647. delivery_generic_pickup_obj_marker_01=Pick Up
  1648. delivery_generic_pickup_obj_marker_03=~mission(Item)
  1649. delivery_generic_pickup_obj_short_01=Pick Up ~mission(Item)
  1650. delivery_holiday_description=~mission(Contractor|DeliveryHolidayDescription)
  1651. delivery_holiday_title=~mission(Contractor|DeliveryHolidayTitle)
  1652. delivery_obj_long_01=Go to ~mission(Location) to pick up shipment.
  1653. delivery_obj_long_02=Pick up the shipment.
  1654. delivery_obj_long_03=Deliver shipment to ~mission(Destination).
  1655. delivery_obj_marker_01=Pickup Site
  1656. delivery_obj_marker_02=Shipment
  1657. delivery_obj_marker_03=Delivery Drop Off
  1658. delivery_obj_short_01=Go To Pickup Site
  1659. delivery_obj_short_02=Pick Up Shipment
  1660. delivery_obj_short_03=Deliver Shipment
  1661. delivery_title=~mission(Contractor|DeliveryTitle)
  1662. deploypiggyback_danger_0001=There's a lot of people who won't be happy if they found out about this. Some of them might even try to stop you. Don't let them. 
  1663. deploypiggyback_danger_0002=And, if I'm gonna be honest, wouldn't be surprised at all if you caught some heat on this. Be ready for it. 
  1664. deploypiggyback_danger_0003=Make sure you stay sharpish. People might be gunning for you if they figure out what you are up to. 
  1665. deploypiggyback_danger_0004=Now I don't know if it's true, but word is there might be some trouble on the gig. Take that for what it's worth. 
  1666. deploypiggyback_danger_0005=Definitely bring some guns too. 
  1667. deploypiggyback_desc=~mission(Description)
  1668. deploypiggyback_desc_0001=Need to get ears up over at ~mission(Destination). If you grab the ~mission(Item) from ~mission(Location), ~mission(Client) will pay you to set it up nearby the target. ~mission(Danger)
  1669. deploypiggyback_desc_0002=Been hearing some rumblings from ~mission(Destination) that the ~mission(Client) aren't too happy about. They're looking to confirm with a ~mission(Item). Luckily, there's one ready to be dropped at ~mission(Location). Grab the ~mission(Item), set it up in range, and the credits are yours. ~mission(Danger)
  1670. deploypiggyback_desc_0003=Gonna need a ~mission(Item) dropped by ~mission(Destination) if someone's got the time. This is a ~mission(Client) gig, so no messing about, okay? Oh, one more thing. ~mission(Danger)Have fun.
  1671. deploypiggyback_desc_0004=Here's the job. Pick up a ~mission(Item) from ~mission(Location). Drop it off at ~mission(Destination). Pay on completion. No questions.
  1672. deploypiggyback_desc_0005=So, here's the deal. ~mission(Client) need a bit of work done and are willing to pay for it to get done right. Regs are simple. Go to ~mission(Location) and snag a ~mission(Item). Take it over to ~mission(Destination) and drop it off. The ~mission(Item)'ll do the rest and you get paid. Simple, right? ~mission(Danger)
  1673. deploypiggyback_desc_0006=The ~mission(Client) are cookin' up something juicy, but need a little extra intel, i.e. they need a ~mission(Item) placed at ~mission(Destination). As far as supplies go, the ~mission(Item) will be waiting for you to grab at ~mission(Location). You just need to provide transport. ~mission(Danger)
  1674. deploypiggyback_from=~mission(Contractor)
  1675. deploypiggyback_obj_long_01=Go to ~mission(Location) to pick up ~mission(Item).
  1676. deploypiggyback_obj_long_02=Pick up the ~mission(Item).
  1677. deploypiggyback_obj_long_03=Go to ~mission(Destination) to deploy the ~mission(Item).
  1678. deploypiggyback_obj_long_04=Deploy and active the ~mission(Item).
  1679. deploypiggyback_obj_marker_01=Pickup Site
  1680. deploypiggyback_obj_marker_03=Deploy Site
  1681. deploypiggyback_obj_short_01=Go to Pickup Site
  1682. deploypiggyback_obj_short_02=Pick Up the Piggyback
  1683. deploypiggyback_obj_short_03=Go To Deploy Site
  1684. deploypiggyback_obj_short_04=Deploy the Piggyback
  1685. deploypiggyback_obj_short_04a=Piggyback
  1686. deploypiggyback_title=~mission(Title)
  1687. deploypiggyback_title_0001=Lend Me An Ear
  1688. deploypiggyback_title_0002=Intel Gathering
  1689. deploypiggyback_title_0003=Piggyback Ride
  1690. deploypiggyback_title_0004=Dropping Some Eaves
  1691. deploypiggyback_title_0005=Whispers
  1692. deploypiggyback_title_0006=Deploy Piggyback
  1693. deployprobe_danger_0001=Please note, the ~mission(Contractor) is not liable for any hostile contacts you may encounter during the duration of this contract. 
  1694. deployprobe_danger_0002=Unfortunately, the deployment area has been known to be frequented by hostiles. Extreme caution is advised. 
  1695. deployprobe_danger_0003=In the interest of full disclosure, some of our past contractors have run into outlaws and the like during similar operations, but there's no reason to expect such difficulties here. 
  1696. deployprobe_danger_0004=We have been advised by local security that outlaws have been known to operate in the vicinity. Please use caution. 
  1697. deployprobe_desc=~mission(Contractor|DeployProbeDescription)
  1698. deployprobe_desc_0001=The ~mission(Contractor) is looking to gather more data from ~mission(Destination). To assist in this endeavor, we are seeking a contractor to deploy a ~mission(Item) there. ~mission(Contractor|DeployProbeDanger)
  1699. deployprobe_desc_0002=To further the ~mission(Contractor)'s understanding of the system, we are hoping to have a ~mission(Item) deployed to help gather information. After picking the ~mission(Item) up from ~mission(Location), you will be responsible for transporting it to ~mission(Destination|Address) and activating it. ~mission(Contractor|DeployProbeDanger)
  1700. deployprobe_desc_0003=We have a ~mission(Item) waiting at ~mission(Location) to be collected. You will then transport and deploy the ~mission(Item) at ~mission(Destination|Address). ~mission(Contractor|DeployProbeDanger) Any contractors interested in assisting us with this task should let the ~mission(Contractor) know at your earliest convenience.
  1701. deployprobe_desc_0004=Recently, our long-range sensors picked up some anomalous readings from ~mission(Destination|Address). To better understand them, the ~mission(Contractor) is hiring a contractor to deploy a ~mission(Item) on site. ~mission(Contractor|DeployProbeDanger)
  1702. deployprobe_from=~mission(Contractor)
  1703. deployprobe_obj_long_01=Go to ~mission(Location) to pick up ~mission(Item).
  1704. deployprobe_obj_long_02=Pick up the ~mission(Item).
  1705. deployprobe_obj_long_03=Go to ~mission(Destination) to deploy the ~mission(Item).
  1706. deployprobe_obj_long_04=Deploy and activate the ~mission(Item).
  1707. deployprobe_obj_long_05=Defend the ~mission(Item) and prevent the enemies from destroying it - WIP
  1708. deployprobe_obj_marker_01=Pickup Site
  1709. deployprobe_obj_marker_01a=Speak to Admin Clerk - WIP
  1710. deployprobe_obj_marker_01b=Collect - WIP
  1711. deployprobe_obj_marker_03=Deploy Site
  1712. deployprobe_obj_short_01=Go To Pick Up Site
  1713. deployprobe_obj_short_02=Pick Up the Probe
  1714. deployprobe_obj_short_03=Go To Deploy Site
  1715. deployprobe_obj_short_04=Deploy the Probe
  1716. deployprobe_obj_short_04a=Probe
  1717. deployprobe_obj_short_05=Defend the ~mission(Item)
  1718. deployprobe_title=~mission(Contractor|DeployProbeTitle)
  1719. deployprobe_title_0001=Research Assistance
  1720. deployprobe_title_0002=Probe Deployment
  1721. deployprobe_title_0003=Research Scan Help
  1722. deployprobe_title_0004=Collect and Deploy Probe
  1723. Derelict_CleanUp_desc=Our company offers authentic scavenger experiences for the whole family to feel like a genuine scavenger. \nHowever, one of our derelicts seems to have been taken over by _actual_ scavengers and needs to be cleaned up before our next tour. \nCare to have a look at it? 
  1724. Derelict_CleanUp_from=Stanton Experience Tours, Ltd.
  1725. Derelict_CleanUp_Marker=Derelict
  1726. Derelict_CleanUp_Objective_01=Get to the derelict
  1727. Derelict_CleanUp_Objective_02=Neutralize threats
  1728. Derelict_CleanUp_title=Derelict "preparation" required
  1729. destroyblade_desc=~mission(Contractor|DestroyBladeDescription)
  1730. destroyblade_from=~mission(Contractor|DestroyBladeFrom)
  1731. destroyblade_marker_01=~mission(Item)
  1732. destroyblade_marker_obj_01=Potential Decryption Site
  1733. destroyblade_marker_subobj_01=Last Known Location
  1734. destroyblade_obj_long_01=Destroy the ~mission(Item) to prevent it from being decrypted.
  1735. destroyblade_obj_short_01=Destroy Prototype
  1736. destroyblade_obj_time=Upload Time Remaining: %ls
  1737. destroyblade_obj_time_dest=Self Destruct Time Remaining: %ls
  1738. destroyblade_subobj_long_01=Travel to ~mission(Location) and attempt to locate the Prototype.
  1739. destroyblade_subobj_long_02=Restart the satellite's internal control system to track the ~mission(Item).
  1740. destroyblade_subobj_long_03=Stop the ~mission(Item) from being decrypted.
  1741. destroyblade_subobj_marker_01=~mission(Location)
  1742. destroyblade_subobj_marker_02=Restart Satellite
  1743. destroyblade_subobj_marker_03=Destroy Prototype
  1744. destroyblade_subobj_short_01=Travel to ~mission(Location)
  1745. destroyblade_subobj_short_02=Restart Satellite's Internal System
  1746. destroyblade_subobj_short_03=Stop Decryption
  1747. destroyblade_title=~mission(Contractor|DestroyBladeTitle)
  1748. DestroyDebris_Desc_001=Reports of a satellite are falling to the planet's surface! We need you to break this satellite up into smaller debris pieces to lower the amount of damage
  1749. DestroyDebris_From_001=Some Guy
  1750. DestroyDebris_Objective_Long_001=Go to the known location of the satellite falling to the planet
  1751. DestroyDebris_Objective_Long_002=Destroy the satellite before it hits the surface
  1752. DestroyDebris_Objective_Short_001=Go to Satellite location
  1753. DestroyDebris_Objective_Short_002=Destroy Satellite
  1754. DestroyDebris_Title_001=Destroy Satellite Debris
  1755. DestroyObj_Text_Long=Go and Rendevous at Port Olisar Station
  1756. DestroyObj_Text_Marker=Rendevouz
  1757. DestroyObj_Text_Short=Rendezvous At Olisar
  1758. destroyprobe_desc=~mission(Contractor|DestroyProbeDescription)
  1759. destroyprobe_from=~mission(Contractor|DestroyProbeFrom)
  1760. destroyprobe_illegal_UI=Skimmers Destroyed %ls
  1761. destroyprobe_illegal_UI_Timer=Upload in %ls
  1762. destroyprobe_legal_UI=Monitors Destroyed %ls
  1763. destroyprobe_obj_long_01=Go to where the ~mission(Contractor|DestroyProbeAmount) gather data at ~mission(Location).
  1764. destroyprobe_obj_long_02=Scan the area and destroy the ~mission(Contractor|DestroyProbeAmount) before any data finishes transferring.
  1765. destroyprobe_obj_marker_01=Monitor
  1766. destroyprobe_obj_marker_01a=Destroy
  1767. destroyprobe_obj_marker_02=Uploading Data
  1768. destroyprobe_obj_short_01=Go To ~mission(Location)
  1769. destroyprobe_obj_short_02=Destroy All Monitors Before Upload
  1770. destroyprobe_probe_0001=PDC Monitor
  1771. destroyprobe_probe_0002=two monitors
  1772. destroyprobe_probe_0003=three monitors
  1773. destroyprobe_probe_0004=four monitors
  1774. destroyprobe_probe_0005=five monitors
  1775. destroyprobe_probe_0006=six monitors
  1776. destroyprobe_probe_0007=seven monitors
  1777. destroyprobe_probe_0008=eight monitors
  1778. destroyprobe_probe_0009=nine monitors
  1779. destroyprobe_probe_0010=ten monitors
  1780. destroyprobe_title=~mission(Contractor|DestroyProbeTitle)
  1781. destroyprobeillegal_danger_0001=You might run into resistance on this. Security really don't like these things taken offline. 
  1782. destroyprobeillegal_danger_0002=If I were you, I'd approach cautiously. You never know who else might be out there. 
  1783. destroyprobeillegal_danger_0003=Just a head's up, sometimes they post up some security to guard these things. So bring a gun... or five. 
  1784. destroyprobeillegal_danger_0004=There's a chance you'll run into trouble, but that's part of the fun, right? 
  1785. destroyprobeillegal_danger_0005=Watch your back, though. Security gets all worked up when these things get messed with. 
  1786. destroyprobeillegal_desc=~mission(Contractor|DestroyProbeDescription)
  1787. destroyprobeillegal_desc_0001=The ~mission(Contractor|Name) are fed up with their ops getting busted near ~mission(Location|Address). Turns out, there's ~mission(Contractor|DestroyProbeAmount) in the area listening in on everything we do. No wonder they keep getting busted. Take care of the problem for them and there's a nice little payday waiting. \n\nJust know that you'll need to scan the area since PDC Monitors like this are a pain in the ass to find and they're programmed to package up their data once they're hit, so knock 'em out quick. ~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)
  1788. destroyprobeillegal_desc_0002=The area around ~mission(Location|Address) has become a huge headache for some associates of mine since security's listening in on anything said or done out there. The ~mission(Contractor|Name) found ~mission(Contractor|DestroyProbeAmount) nearby and need someone special to go hunt down these sneaky little PDC Monitors. They're a real pain in the ass to find, but having to scan the area for them's only half the problem. \n\nOnce you take a shot, boom, they're programmed to shut down and upload their data back to Cru-Sec Central. You gotta blast them to bits before they finish. ~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)
  1789. destroyprobeillegal_desc_0003=Interested in a little target practice? Head over to ~mission(Location|Address) and turn security's bloody annoying spy monitors into scrap. There's ~mission(Contractor|DestroyProbeAmount) out there and nobody's been able to find the stupid things either since they barely put out a sig while they're collecting data. \n\nAnyway, the entire situation has been particularly frustrating for the ~mission(Contractor|Name), which is why they're paying for someone to scan the area and eliminate the threat. ~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)One last thing, they're rigged to dump their data when they're shot, so kill 'em quick.
  1790. destroyprobeillegal_desc_0004=Not sure if you've heard the rumors but arrests have spiked around ~mission(Location|Address). security's showing up at jobs and sweeping everybody to the clink. Weren't dumb luck either. Cru-Sec was waiting for them. So, I did a little recon and discovered ~mission(Contractor|DestroyProbeAmount) surveilling the area. Plenty of people, including the ~mission(Contractor|Name), want this inconvenience eliminated. ~mission(Contractor|DestroyProbeTimed)\n\nI can guarantee good creds and my eternal gratitude if you do it. Hunt down the PDC Monitors by scanning for wherever they're hiding, and attack hard and fast before they get a chance to upload any data they've collected. Once they're gone, we can all get back to good, ol' fashioned criminalizing. ~mission(Contractor|DestroyProbeDanger)
  1791. destroyprobeillegal_desc_0005=You been by ~mission(Location|Address) recently? ~mission(Contractor|Name) told me that security set up ~mission(Contractor|DestroyProbeAmount) to spy on anyone passing by. I'm not against a little law and order, that's what makes the game the game, but this goes too far. Let's just say that I'm not the only one who shares this sentiment. ~mission(Contractor|Name) are even paying to restore the balance. \n\nThese PDC Monitors are a pain to find so you'll need to scan the area. Plus, when you engage, you'll need to destroy them before they finish uploading all the dirt they've scraped up. ~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed)
  1792. destroyprobeillegal_desc_0006=Security thinks they're so smart. They set up ~mission(Contractor|DestroyProbeAmount) near ~mission(Location|Address) to gather intel on the ~mission(Contractor|Name). Didn't take long before someone figured it out. So, feel like getting paid to literally blow up their stupid scheme? All you got to do is be the one to actually scan the area to find where the PDC Monitors are hiding and take 'em out. \n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)Another thing to keep in mind, these things are wired to protect the info they're pulling, so once you shoot, you gotta destroy them all before they can dump all their data back to Crusader.
  1793. destroyprobeillegal_from=~mission(Contractor)
  1794. destroyprobeillegal_marker_02a=Skimmer
  1795. destroyprobeillegal_obj_long_01=Go to ~mission(Location) where ~mission(Contractor|DestroyProbeAmount) are gathering data.
  1796. destroyprobeillegal_obj_long_02=Scan the area to locate and destroy the ~mission(Contractor|DestroyProbeAmount) before they can transfer their data.
  1797. destroyprobeillegal_obj_long_02a=Destroy the data skimmer.
  1798. destroyprobeillegal_obj_marker_01=Destroy Skimmers
  1799. destroyprobeillegal_obj_short_01=Go To ~mission(Location)
  1800. destroyprobeillegal_obj_short_02=Scan To Locate & Destroy Skimmers
  1801. destroyprobeillegal_obj_short_02a=Destroy Skimmer
  1802. destroyprobeillegal_probe_0001=a data skimmer
  1803. destroyprobeillegal_probe_0002=two data skimmers
  1804. destroyprobeillegal_probe_0003=three data skimmers
  1805. destroyprobeillegal_probe_0004=four data skimmers
  1806. destroyprobeillegal_probe_0005=five data skimmers
  1807. destroyprobeillegal_probe_0006=six data skimmers
  1808. destroyprobeillegal_probe_0007=seven data skimmers
  1809. destroyprobeillegal_probe_0008=eight data skimmers
  1810. destroyprobeillegal_probe_0009=nine data skimmers
  1811. destroyprobeillegal_probe_0010=ten data skimmers
  1812. destroyprobeillegal_timed_0001=No one's pulling any other jobs until you complete this gig, so get it done as soon as possible. 
  1813. destroyprobeillegal_timed_0002=The clock's ticking on this one. 
  1814. destroyprobeillegal_timed_0003=Finish this fast, but don't be dumb about it. Got it? 
  1815. destroyprobeillegal_timed_0004=Really need someone to do this. Like now. 
  1816. destroyprobeillegal_timed_0005=This one can't wait. Bump it to the top of your list. 
  1817. destroyprobeillegal_title=~mission(Contractor|DestroyProbeTitle)
  1818. destroyprobeillegal_title_0001=Sound of Silence
  1819. destroyprobeillegal_title_0002=Wire Cutter
  1820. destroyprobeillegal_title_0003=Peeping Toms
  1821. destroyprobeillegal_title_0004=Deaf & Dumb
  1822. destroyprobeillegal_title_0005=Blackout
  1823. destroyprobelegal_danger_0001=There's a good chance that whoever's responsible might be in the area, so be careful. 
  1824. destroyprobelegal_danger_0002=Intel suggests that the outlaws will come after anyone who messes with their property, so be prepared. 
  1825. destroyprobelegal_danger_0003=This contract has a high risk of combat, so plan accordingly. 
  1826. destroyprobelegal_danger_0004=Chance of hostile contact is very high. 
  1827. destroyprobelegal_danger_0005=You should expect hostile resistance when you're out there. 
  1828. destroyprobelegal_desc=~mission(Contractor|DestroyProbeDescription)
  1829. destroyprobelegal_desc_0001=We've received intel from ~mission(Contractor|DestroyProbeInformant) that local criminal elements are operating ~mission(Contractor|DestroyProbeAmount) around ~mission(Location|Address) to eavesdrop on security forces. As such, authorization has been given to enlist private contractors to help eliminate these devices.  You'll need to carefully scan the area once you arrive to identify the exact location of the ~mission(Contractor|DestroyProbeAmount). Since they passively skim information, they can be tricky to find.\n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)\n\nWord of warning, outlaws tend to rig these PDC Monitors with defensive protocols to automatically back up the data when attacked, so once you start shooting, you'll need to destroy them all quickly before the transfer can finish.
  1830. destroyprobelegal_desc_0002=Independent combat operators are needed to eliminate unauthorized surveillance monitors placed around ~mission(Location|Address). According to the initial report, ~mission(Contractor|DestroyProbeInformant) has identified ~mission(Contractor|DestroyProbeAmount) intercepting data. Scanning the area for their location might be difficult since they have such low EM signatures, but they must be found and destroyed before sensitive intel is leaked. \n\n~mission(Contractor|DestroyProbeTimed)These 'skimmers' are outfitted with data security protocols. They will begin transferring the data they've gathered when threatened, so operators will need to destroy them before the upload is allowed to complete. ~mission(Contractor|DestroyProbeDanger)
  1831. destroyprobelegal_desc_0003=We've received reports that criminal elements have installed ~mission(Contractor|DestroyProbeAmount) around ~mission(Location|Address) to spy on the area. Thankfully, we've finally been given the green light to hire combat operators to attack and destroy these systems. That's where you come in. \n\nYou will need to scan the area to find the PDC Monitors' location before the data illicitly gathered can be uploaded. The 'skimmers' will be in their passive data collection mode when you arrive making the search for them difficult, but know that once attacked, they will begin transmitting the contents of their drives. ~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed)
  1832. destroyprobelegal_desc_0004=We are looking for experienced combat pilots to assist in the destruction of illegal surveillance systems that have been appearing in the sector. ~mission(Contractor|DestroyProbeTimed)These outlaw 'skimmers' have contributed to the deaths of security personnel as well as civilians by providing local criminals with intel about security movements and deployments. \n\nYou will be tasked with scanning the area around ~mission(Location|Address) where ~mission(Contractor|DestroyProbeInformant) has indicated that you'll find ~mission(Contractor|DestroyProbeAmount) in operation. They will be well hidden thanks to their minimal power output. However, once engaged, these monitors will cease being covert and begin to upload their contents. You must destroy them before they complete the transfer otherwise highly sensitive data may be lost. ~mission(Contractor|DestroyProbeDanger)
  1833. destroyprobelegal_desc_0005=Outlaw groups have been using ~mission(Contractor|DestroyProbeAmount) to spy on security forces by skimming data transmitted to and from ~mission(Location|Address). We are now actively seeking combat pilots to find and destroy these unauthorized 'skimmers.' ~mission(Contractor|DestroyProbeTimed)Know that it'll be difficult to hunt for their exact location since the monitors are design to only emit the barest of signatures and you may need to preform a thorough scan of the area. \n\nYou are to travel to the area, locate and then destroy all outlaw devices before any more innocent lives are lost. These PDC Monitors are outfitted with a failsafe program that will upload all data when attacked, so you will need to act before this process can complete. ~mission(Contractor|DestroyProbeDanger)
  1834. destroyprobelegal_desc_0006=Combat pilots wanted to track and destroy unauthorized surveillance monitors. ~mission(Contractor|DestroyProbeTimed)These outlaw PDC monitors are a threat to public safety and must be eliminated. You will find ~mission(Contractor|DestroyProbeAmount) near ~mission(Location|Address), but the exact placement remains unknown at this time. Only a careful on-site scan will be able to reveal exactly where these monitors are gathering intel. \n\nOur Security Officers have noted that the devices will start uploading their contents when attacked. We cannot let this data fall into criminal hands, so make sure you destroy them quickly. ~mission(Contractor|DestroyProbeDanger)
  1835. destroyprobelegal_from=~mission(Contractor)
  1836. destroyprobelegal_informant_0001=a good citizen
  1837. destroyprobelegal_informant_0002=an anonymous source
  1838. destroyprobelegal_informant_0003=a local informant
  1839. destroyprobelegal_informant_0004=one of our CI's
  1840. destroyprobelegal_marker_02a=Monitor
  1841. destroyprobelegal_obj_long_01=Go to ~mission(Location) where outlaws are gathering data with ~mission(Contractor|DestroyProbeAmount).
  1842. destroyprobelegal_obj_long_02=Scan the area to locate and destroy ~mission(Contractor|DestroyProbeAmount) before they can transfer their data.
  1843. destroyprobelegal_obj_long_02_Timer=Destroy before data upload %ls
  1844. destroyprobelegal_obj_long_02a=Destroy the PDC Monitor.
  1845. destroyprobelegal_obj_marker_01=Destroy Monitors
  1846. destroyprobelegal_obj_short_01=Go To ~mission(Location)
  1847. destroyprobelegal_obj_short_02=Destroy All Monitors Before Upload
  1848. destroyprobelegal_obj_short_02a=Destroy Monitor
  1849. destroyprobelegal_probe_0001=a PDC Monitor
  1850. destroyprobelegal_probe_0002=two monitors
  1851. destroyprobelegal_probe_0003=three monitors
  1852. destroyprobelegal_probe_0004=four monitors
  1853. destroyprobelegal_probe_0005=five monitors
  1854. destroyprobelegal_probe_0006=six monitors
  1855. destroyprobelegal_probe_0007=seven monitors
  1856. destroyprobelegal_probe_0008=eight monitors
  1857. destroyprobelegal_probe_0009=nine monitors
  1858. destroyprobelegal_probe_0010=ten monitors
  1859. destroyprobelegal_timed_0001=This is priority contract so you'll need to resolve this quickly. 
  1860. destroyprobelegal_timed_0002=The higher-ups are desperate to get this problem resolved. You'll need to move quickly on this. 
  1861. destroyprobelegal_timed_0003=Every second these things are active it puts people in danger, so if accepted, you'll be working on a clock. 
  1862. destroyprobelegal_timed_0004=Make sure you're schedule's free. This has to be handled now. 
  1863. destroyprobelegal_timed_0005=Time is of the essence, so move quickly. 
  1864. destroyprobelegal_title=~mission(Contractor|DestroyProbeTitle)
  1865. destroyprobelegal_title_0001=Security Threat
  1866. destroyprobelegal_title_0002=Unauthorized Surveillance
  1867. destroyprobelegal_title_0003=Combat Pilots Needed
  1868. destroyprobelegal_title_0004=Search and Destroy
  1869. destroyprobelegal_title_0005=Local Security Threat
  1870. destroystash_desc=~mission(Contractor|DestroyStashDescription)
  1871. destroystash_from=~mission(Contractor|DestroyStashFrom)
  1872. destroystash_obj_long_01=Destroy entirity of the llegal narcotics stash stored at ~mission(UGFDestination).
  1873. destroystash_obj_marker_01=Narcotics
  1874. destroystash_obj_short_01=Destroy Narcotics
  1875. destroystash_remaining_objective=Remaining Narcotics: %ls
  1876. destroystash_subobj_long_01=Travel to ~mission(UGFDestination) and locate narcotics stash.
  1877. destroystash_subobj_marker_01=Stash
  1878. destroystash_subobj_short_01=Go To Stash
  1879. destroystash_title=~mission(Contractor|DestroyStashTitle)
  1880. dfm_ac_ctc_EnemyBase=Enemy Base
  1881. dfm_ac_ctc_EnemyCore=Enemy Core
  1882. dfm_ac_ctc_HomeBase=Home Base
  1883. dfm_ac_ctc_HomeCore=Home Core
  1884. dfm_ac_tut_button00=[DEBUG] When on foot push [~action(player|xi_movey)] in the direction you wish to walk.<b></b>
  1885. dfm_ac_tut_message00=[DEBUG] Hello [~action(spaceship_hud|v_hud_confirm,?)]  capers ~image(Joypad_A.png|64|64)] world [~action(spaceship_hud|v_hud_confirm)]
  1886. dfm_ac_ui_AutoJoinWarning_param_param=Automatically joining the match in %i %s
  1887. dfm_ac_ui_BusyButton=NOT READY
  1888. dfm_ac_ui_BusyTooltip=You are READY
  1889. dfm_ac_ui_ButtonBack=RETURN
  1890. dfm_ac_ui_ButtonQuit=EXIT MENU
  1891. dfm_ac_ui_canceled_by_host_message=Match canceled by host
  1892. dfm_ac_ui_canceled_by_service_message=Match canceled by service
  1893. dfm_ac_ui_ChatMessageHost= is now the host
  1894. dfm_ac_ui_ChatMessageJoin= has joined the lobby.
  1895. dfm_ac_ui_ChatMessageKick= has been kicked from the lobby.
  1896. dfm_ac_ui_ChatMessageLeft= has left the lobby.
  1897. dfm_ac_ui_ConnectionPopUpButtonBackward=CANCEL
  1898. dfm_ac_ui_ConnectionPopUpButtonForward=JOIN
  1899. dfm_ac_ui_DomainMatchTypeButtonBack=RETURN
  1900. dfm_ac_ui_DomainMatchTypeButtonDesc1=Fly a custom mission with your friends or with thousands of potential friends and foes connected via Aciedo CommRelay.
  1901. dfm_ac_ui_DomainMatchTypeButtonDesc2=Hone your skills versus cutting-edge drone programs.
  1902. dfm_ac_ui_DomainMatchTypeButtonDesc3=Report for Flight Training in this Original Systems training module
  1903. dfm_ac_ui_DomainMatchTypeButtonExit=EXIT SIM
  1904. dfm_ac_ui_DomainMatchTypeButtonText1=SPECTRUM MATCH
  1905. dfm_ac_ui_DomainMatchTypeButtonText2=DRONE SIM
  1906. dfm_ac_ui_DomainMatchTypeButtonText3=BASIC FLIGHT TRAINING
  1907. dfm_ac_ui_DomainMatchTypeScreenDesc=Welcome to Arena Commander. Choose below to connect with other pilots or battle drone opponents.
  1908. dfm_ac_ui_DomainMatchTypescreenDescription=Choose below to connect with other pilots or battle drone opponents.
  1909. dfm_ac_ui_DomainMatchTypeScreenName=ARENA COMMANDER
  1910. dfm_ac_ui_DroneSimMatchSetupButtonBack=RETURN
  1911. dfm_ac_ui_DroneSimMatchSetupButtonStart=LAUNCH
  1912. dfm_ac_ui_DroneSimMatchSetupScreenDesc=Set your mission parameters and get fighting, pilot.
  1913. dfm_ac_ui_DroneSimMatchSetupScreenName=DRONE SIM MAIN MENU
  1914. dfm_ac_ui_DroneSimMatchSetupSettingsLabel=Game Settings
  1915. dfm_ac_ui_EALoadingAnimName=_ARENACMDR.EAP
  1916. dfm_ac_ui_ExitPopUpButtonBack=CANCEL
  1917. dfm_ac_ui_ExitPopUpButtonForward=YES
  1918. dfm_ac_ui_ExitPopUpDesc=ARE YOU SURE YOU WANT TO EXIT?
  1919. dfm_ac_ui_GameModeDesc_Multiplayer=Various online game modes with up to 16 pilots.
  1920. dfm_ac_ui_GameModeDesc_Private=Custom and private unranked matches.
  1921. dfm_ac_ui_GameModeDesc_Singleplayer=Offline play to practice your dogfighting and racing skills.
  1922. dfm_ac_ui_GameSelectionButtonDesc1=Play Arena Commander
  1923. dfm_ac_ui_GameSelectionButtonDesc2=Play Star Marine
  1924. dfm_ac_ui_GameSelectionButtonText1=ARENA COMMANDER
  1925. dfm_ac_ui_GameSelectionButtonText2=STAR MARINE
  1926. dfm_ac_ui_GameSelectionScreenDesc=Select a game
  1927. dfm_ac_ui_GameSelectionScreenName=GAME SELECTION
  1928. dfm_ac_ui_JoinPopUpButtonBack=CANCEL
  1929. dfm_ac_ui_JoinPopUpButtonForward=JOIN
  1930. dfm_ac_ui_JoinPopUpDesc0=Enter match ID
  1931. dfm_ac_ui_JoinPopUpDesc1=Enter lobby ID
  1932. dfm_ac_ui_JoinPopUpStatusInvalid=Lobby ID invalid, try again
  1933. dfm_ac_ui_JoinPopUpStatusValid=Lobby ID valid
  1934. dfm_ac_ui_JoinPopUpStatusValidating=Validating the entered lobby ID
  1935. dfm_ac_ui_JoinPopUpText0=MATCH ID
  1936. dfm_ac_ui_JoinPopUpText1=LOBBY ID
  1937. dfm_ac_ui_LoadingScreenMatchId=MATCH ID
  1938. dfm_ac_ui_loadoutButtonText=Customize
  1939. dfm_ac_ui_loadoutWarningPopUpText=A dogfighting mission type is selected and a loadout is no longer required. The match cannot begin until you exit this screen. Do you wish to exit this screen?
  1940. dfm_ac_ui_lobby_error_ClientInvalidShip=You do not have a valid ship selected
  1941. dfm_ac_ui_lobby_error_FailedPartyAuthorization=Party token was not recognized
  1942. dfm_ac_ui_lobby_error_FailedPartyCreate=Failed to create a party
  1943. dfm_ac_ui_lobby_error_FailedPlayerCreate=Failed to create the client player
  1944. dfm_ac_ui_lobby_error_FailedToCreateParty=Failed to create a party
  1945. dfm_ac_ui_lobby_error_FailedToJoinParty=Failed to join party
  1946. dfm_ac_ui_lobby_error_format=LOBBY ERROR - %s (CODE %i)\n%s
  1947. dfm_ac_ui_lobby_error_InvalidGameServerSettings=Invalid game server settings
  1948. dfm_ac_ui_lobby_error_InvalidPlayerHandle=Invalid player handle
  1949. dfm_ac_ui_lobby_error_NoShipAvailable=No flyable ship is available
  1950. dfm_ac_ui_lobby_error_PartyDoesNotExist=The party does not exist
  1951. dfm_ac_ui_lobby_error_PlayerCountTooHigh=Your lobby contains too many players to enter a ranked match. Reduce to 4 or fewer.
  1952. dfm_ac_ui_lobby_error_PlayerCountTooLow=There are not enough players in the lobby
  1953. dfm_ac_ui_lobby_error_PlayerInvalidShip=Player %S does not have a valid ship selected
  1954. dfm_ac_ui_lobby_error_PlayerInvalidShips=Some players do not have a valid ship selected
  1955. dfm_ac_ui_lobby_error_PlayerLacksMapPermission=Player %S does not have the required map permission
  1956. dfm_ac_ui_lobby_error_PlayerLacksMissionTypePermission=Player %S does not have the required mission type permission
  1957. dfm_ac_ui_lobby_error_PlayerLacksPermission=Player %S does not have the permissions to participate in this mode & map combination
  1958. dfm_ac_ui_lobby_error_PlayerMissingShip=Player %S does not have a ship selected
  1959. dfm_ac_ui_lobby_error_PlayerMissingShips=Some players do not have a ship selected
  1960. dfm_ac_ui_lobby_error_PlayerNotReady=Player %S is not ready
  1961. dfm_ac_ui_lobby_error_PlayersLackMapPermission=Some players do not have the required map permission
  1962. dfm_ac_ui_lobby_error_PlayersLackMissionTypePermission=Some players do not have the required mission type permission
  1963. dfm_ac_ui_lobby_error_PlayersLackPermission=Some players do not have the permissions to participate in this mode & map combination
  1964. dfm_ac_ui_lobby_error_PlayersNotReady=Some players are not ready
  1965. dfm_ac_ui_lobby_error_sub_type=Service Response
  1966. dfm_ac_ui_lobby_error_TeamEmpty=Team %i is empty
  1967. dfm_ac_ui_lobby_error_timeout=A response was never received from the host
  1968. dfm_ac_ui_lobby_error_UnknownRequest=Unknown request received
  1969. dfm_ac_ui_LobbyInvite=INVITE
  1970. dfm_ac_ui_LobbyKickPlayer=KICK PLAYER
  1971. dfm_ac_ui_LobbyTeamChange=SWITCH TEAM
  1972. dfm_ac_ui_MapDescBrokenMoon=Formerly part of Kellar's Run, Taranis system is one of the more notorious and dangerous places in the known systems. The vast fields of asteroids offer plenty of hiding places for assassins and bushwhackers.
  1973. dfm_ac_ui_MapDescCrusader=Crusader
  1974. dfm_ac_ui_MapDescDyingStar=Pyro system didn't get its name by accident. The central star is in the middle of the prolonged nova phase, burning out the planets in the system. While dangerous, it's a morbid kind of beauty.
  1975. dfm_ac_ui_MapDescDyingStar1=Learn how to perform a fully-manual vertical take-off in hangar, the most challenging type there is.
  1976. dfm_ac_ui_MapDescDyingStar2=Learn how to perform some basic maneuvers.
  1977. dfm_ac_ui_MapDescDyingStar3=Gain the basic knowledge needed to survive a dogfight.
  1978. dfm_ac_ui_MapDescDyingStar4=Learn how to land your ship manually as well as how to interact with your ship's systems.
  1979. dfm_ac_ui_MapDescDyingStar5=Learn more advanced flight maneuvers in this high speed race through an asteroid field.
  1980. dfm_ac_ui_MapDescDyingStar6=You'll need to use all your training to survive this surprise encounter.
  1981. dfm_ac_ui_MapDescNewHorizonSpeedway=Built on the planet Green in Ellis system, New Horizon is home to the Empire's most expensive hotels and extravagant casinos and has just recently been cleared to host both Classic and Blitz races.
  1982. dfm_ac_ui_MapDescNewHorizonSpeedway0=One of the oldest active courses in racing. It's no longer considered an eligible race track, so any race here is considered Clean (a term which can encapsulate any amateur, non-pro or underground race). Most pilots have cut their teeth on Old Van so it's one of the more beloved tracks in the Empire.
  1983. dfm_ac_ui_MapDescNewHorizonSpeedway1=A standard fixture in Murray Cup qualifiers, Rikkord Memorial has always been a great separator between the amateurs and the professionals.
  1984. dfm_ac_ui_MapDescNewHorizonSpeedway2=A dangerous course that has claimed many aspiring pilots' ships. The Crucible isn't always in the Murray Cup's rotation of tracks. Many feel that it's too difficult and unnecessarily risks pilots for better spec broadcasting.
  1985. dfm_ac_ui_MapNameBrokenMoon=Broken Moon
  1986. dfm_ac_ui_MapNameCrusader=Crusader
  1987. dfm_ac_ui_MapNameDeffordLink=Defford Link
  1988. dfm_ac_ui_MapNameDyingStar=Dying Star
  1989. dfm_ac_ui_MapNameDyingStar0=First-Person Movement
  1990. dfm_ac_ui_MapNameDyingStar1=Take-Off
  1991. dfm_ac_ui_MapNameDyingStar2=Basic Maneuvers
  1992. dfm_ac_ui_MapNameDyingStar3=Basic Combat
  1993. dfm_ac_ui_MapNameDyingStar4=Landing
  1994. dfm_ac_ui_MapNameDyingStar5=Advanced Maneuvers
  1995. dfm_ac_ui_MapNameDyingStar6=Advanced Combat
  1996. dfm_ac_ui_MapNameNewHorizonSpeedway=New Horizon Speedway
  1997. dfm_ac_ui_MapNameNewHorizonSpeedway0=Old Vanderval (New Horizon Speedway)
  1998. dfm_ac_ui_MapNameNewHorizonSpeedway1=Rikkord Memorial Raceway (New Horizon Speedway)
  1999. dfm_ac_ui_MapNameNewHorizonSpeedway2=Defford Link (New Horizon Speedway)
  2000. dfm_ac_ui_MapNameOldVanderval=Old Vanderval
  2001. dfm_ac_ui_MapNameRikkordMemorial=Rikkord Memorial Raceway
  2002. dfm_ac_ui_match_not_found_message=No match found
  2003. dfm_ac_ui_MatchId_param=: Match ID %S
  2004. dfm_ac_ui_MessageConnecting=Trying to connect to the game host
  2005. dfm_ac_ui_MessageConnectionFail=Could not connect to the game host
  2006. dfm_ac_ui_MessageInvalid=Invalid
  2007. dfm_ac_ui_MessageJoinFail=Private join failed, check match ID
  2008. dfm_ac_ui_MessageMatchFound=Match found
  2009. dfm_ac_ui_MessageMatchJoin=Attempting to find match
  2010. dfm_ac_ui_MessageNoMatchFound=No match found
  2011. dfm_ac_ui_MessageNoServer=No host found
  2012. dfm_ac_ui_MessagePrivateCreate=Requesting private host
  2013. dfm_ac_ui_MessagePublic=Searching for match
  2014. dfm_ac_ui_MessageTimeout=Host timed out, try again
  2015. dfm_ac_ui_MessageWaiting=Waiting for available game host. Your position in the queue is
  2016. dfm_ac_ui_MissionTypeDescDFM_BattleRoyale=Pilots must reach the target score before they can win with a final kill.
  2017. dfm_ac_ui_MissionTypeDescDFM_CaptureTheCore=Teams must steal the opposition's core whilst defending their own in order to combine the two and score.
  2018. dfm_ac_ui_MissionTypeDescDFM_Conquest=<todo>&lt;TODO&gt;</todo>
  2019. dfm_ac_ui_MissionTypeDescDFM_DeathRace=Combining speed and combat, Blitz races contain hot zones which activate your weapons for fleeting, but furious battles. Winners are the first to cross the finish line. Champions are the ONLY ones to cross the finish line.
  2020. dfm_ac_ui_MissionTypeDescDFM_FreeFlight=Explore without the need to kill.
  2021. dfm_ac_ui_MissionTypeDescDFM_FreeFlight_MP=Explore without the need to kill. Meet with fellow pilots on landing pads. Inspect and even exchange ships. But beware: not all pilots are certain to be friendly.
  2022. dfm_ac_ui_MissionTypeDescDFM_Pirate_Swarm=Hold off an onslaught by the infamous NovaRider gang and some of their most notorious members. Your ships are limited, so excessive casualties will result in defeat. 1-4 players.
  2023. dfm_ac_ui_MissionTypeDescDFM_Race=Pure racing. Push your ship to its limit and be the first to cross the finish line.
  2024. dfm_ac_ui_MissionTypeDescDFM_SquadronBattle=Teams must reduce the opposition's tickets to zero before scoring a final kill to win.
  2025. dfm_ac_ui_MissionTypeDescDFM_Survival=Hold off an overwhelming Vanduul onslaught led by several infamous ace pilots. UEE ships are in limited supply so excessive casualties will result in defeat. 1-4 players.
  2026. dfm_ac_ui_MissionTypeDescDFM_Survival_Coop=Hold off an overwhelming Vanduul onslaught led by several infamous ace pilots. UEE ships are in limited supply so excessive casualties will result in defeat. 1-4 players.
  2027. dfm_ac_ui_MissionTypeDescDFM_Tutorial=Report to veteran flight instructor Lieutenant Lucas “Gilly” Baramsco for Basic Flight Training in this Original Systems training module.
  2028. dfm_ac_ui_MissionTypeDescFPS_Control=Battle for dominance as you and your team fight to hold the Control Points before time runs out.
  2029. dfm_ac_ui_MissionTypeDescFPS_Elimination=Fight for your life in this free-for-all, where every kill brings you one point closer to victory.
  2030. dfm_ac_ui_MissionTypeDescFPS_Practice=Training
  2031. dfm_ac_ui_MissionTypeDescFPS_TeamDeathmatch=Fight for your life in this free-for-all, where every kill brings you one point closer to victory.
  2032. dfm_ac_ui_MissionTypeNameDFM_BattleRoyale=Battle Royale
  2033. dfm_ac_ui_MissionTypeNameDFM_CaptureTheCore=Capture the Core
  2034. dfm_ac_ui_MissionTypeNameDFM_Conquest=Conquest
  2035. dfm_ac_ui_MissionTypeNameDFM_DeathRace=Blitz Race
  2036. dfm_ac_ui_MissionTypeNameDFM_FreeFlight=Free Flight
  2037. dfm_ac_ui_MissionTypeNameDFM_Pirate_Swarm=Pirate Swarm
  2038. dfm_ac_ui_MissionTypeNameDFM_Race=Classic Race
  2039. dfm_ac_ui_MissionTypeNameDFM_SquadronBattle=Squadron Battle
  2040. dfm_ac_ui_MissionTypeNameDFM_Survival=Vanduul Swarm
  2041. dfm_ac_ui_MissionTypeNameDFM_Survival_Coop=Vanduul Swarm
  2042. dfm_ac_ui_MissionTypeNameDFM_Tutorial=Basic Flight Training
  2043. dfm_ac_ui_MissionTypeNameEA_Conquest=Last Stand
  2044. dfm_ac_ui_MissionTypeNameEA_Rush=Theatres of War
  2045. dfm_ac_ui_MissionTypeNameFPS_Control=Last Stand
  2046. dfm_ac_ui_MissionTypeNameFPS_Elimination=Elimination
  2047. dfm_ac_ui_MissionTypeNameFPS_Practice=Familiarize yourself with map layouts, practice maneuvers and hone your combat skills in this live fire exercise.
  2048. dfm_ac_ui_MissionTypeNameFPS_TeamDeathmatch=Team Elimination
  2049. dfm_ac_ui_MurrayCup=Murray Cup
  2050. dfm_ac_ui_MurrayCupDescription=Murray Cup Description
  2051. dfm_ac_ui_NotificationPartyInvite=Party Invite
  2052. dfm_ac_ui_NotificationPartyInviteDirect=Invite from %S
  2053. dfm_ac_ui_NotificationPartyInviteMessage=%S has invited you to join a game. Press ~action(ui_notification|ui_notification_accept) to join or ~action(ui_notification|ui_notification_decline) to decline.
  2054. dfm_ac_ui_param_Of_param=%i of %i
  2055. dfm_ac_ui_PlayerAlreadyInGroup= is already in a game
  2056. dfm_ac_ui_PrivateMatchSetupButtonBack=RETURN
  2057. dfm_ac_ui_PrivateMatchSetupButtonStart=LAUNCH
  2058. dfm_ac_ui_PrivateMatchSetupScreenDesc=Choose your mission type and map name to launch your battle experience.
  2059. dfm_ac_ui_PrivateMatchSetupScreenName=SPECTRUM / PRIVATE MATCH
  2060. dfm_ac_ui_PrivateMatchTypeButtonBack=BACK
  2061. dfm_ac_ui_PrivateMatchTypeButtonDesc1=Set your parameters and location for you and your friends.
  2062. dfm_ac_ui_PrivateMatchTypeButtonDesc2=Enter a match ID to find your friend's match.
  2063. dfm_ac_ui_PrivateMatchTypeButtonText1=CREATE
  2064. dfm_ac_ui_PrivateMatchTypeButtonText2=JOIN
  2065. dfm_ac_ui_PrivateMatchTypeScreenDesc=Join your friends in their own personal battlefield or create your own.
  2066. dfm_ac_ui_PrivateMatchTypeScreenName=PRIVATE MATCH
  2067. dfm_ac_ui_PublicMatchSetupButtonBack=RETURN
  2068. dfm_ac_ui_PublicMatchSetupButtonStart=LAUNCH
  2069. dfm_ac_ui_PublicMatchSetupScreenDesc= Choose your mission type and map name to launch your battle experience.
  2070. dfm_ac_ui_PublicMatchSetupScreenName=SPECTRUM / PUBLIC MATCH
  2071. dfm_ac_ui_ReadyButton=READY
  2072. dfm_ac_ui_ReadyButtonRobust=I'M READY
  2073. dfm_ac_ui_ReadyTooltip=You are NOT READY
  2074. dfm_ac_ui_RulesCockpitView=Cockpit View Enabled
  2075. dfm_ac_ui_RulesFriendlyFire=Friendly Fire Enabled
  2076. dfm_ac_ui_RulesLapCount=Lap Count
  2077. dfm_ac_ui_RulesMaxPlayers=Maximum Number of Players
  2078. dfm_ac_ui_RulesStartingTickets=Starting Tickets
  2079. dfm_ac_ui_RulesTargetScore=Target Score
  2080. dfm_ac_ui_RulesTimeLimit=Time Limit
  2081. dfm_ac_ui_Second=second
  2082. dfm_ac_ui_Seconds=seconds
  2083. dfm_ac_ui_SelectedLoadout=Selected Loadout
  2084. dfm_ac_ui_ServerMessagePopUpButtonBack=RETURN
  2085. dfm_ac_ui_ServiceError_Generic=Lobby service error (%S)
  2086. dfm_ac_ui_ShipSelectionButtonBack=EXIT MENU
  2087. dfm_ac_ui_ShipSelectionScreenDesc=Choose your ship
  2088. dfm_ac_ui_ShipSelectionScreenName=SHIP SELECTION
  2089. dfm_ac_ui_SpectrumMatchButtonBack=BACK
  2090. dfm_ac_ui_SpectrumMatchButtonDesc1=Test your skills against other Civilians and Citizens.
  2091. dfm_ac_ui_SpectrumMatchButtonDesc2=Create your own match and invite your friends.
  2092. dfm_ac_ui_SpectrumMatchButtonDesc3=Enter a match ID to find your friend's match.
  2093. dfm_ac_ui_SpectrumMatchButtonText1=PUBLIC MATCH
  2094. dfm_ac_ui_SpectrumMatchButtonText2=PRIVATE MATCH
  2095. dfm_ac_ui_SpectrumMatchButtonText3=ENTER FRIEND CODE
  2096. dfm_ac_ui_SpectrumMatchScreenDesc=Choose whether you'd like to find fellow combatants over the Spectrum or join a private game.
  2097. dfm_ac_ui_SpectrumMatchScreenName=SPECTRUM MATCH
  2098. dfm_ac_ui_StarMarineMatchTypeButtonDesc1=Test your skills in a ranked Spectrum match
  2099. dfm_ac_ui_StarMarineMatchTypeButtonDesc2=Battle in a Private match with your friends
  2100. dfm_ac_ui_StarMarineMatchTypeButtonText1=RANKED MATCH
  2101. dfm_ac_ui_StarMarineMatchTypeButtonText2=PRIVATE MATCH
  2102. dfm_ac_ui_StarMarineMatchTypeScreenDesc=Test your skills in a ranked Spectrum match or battle in a Private match with your friends.
  2103. dfm_ac_ui_StarMarineMatchTypeScreenName=STAR MARINE
  2104. dfm_ac_ui_Team1=TEAM 1
  2105. dfm_ac_ui_Team2=TEAM 2
  2106. dfm_ac_ui_ToolTipNextGameMode=Next Mission Type
  2107. dfm_ac_ui_ToolTipNextMap=Next Map
  2108. dfm_ac_ui_ToolTipPrevGameMode=Previous Mission Type
  2109. dfm_ac_ui_ToolTipPrevMap=Previous Map
  2110. dfm_ac_ui_TutorialMatchSetupScreenDesc=Report to veteran flight instructor Lieutenant Lucas “Gilly” Baramsco for Basic Flight Training in this Original Systems training module.
  2111. dfm_ac_ui_TutorialMatchSetupScreenName=BASIC FLIGHT TRAINING
  2112. dfm_ac_ui_VictoryTimeLimitDesc=Time limit for the match in minutes
  2113. dfm_ac_ui_VictoryTimeLimitToolTip=Match duration
  2114. dfm_crusader_AlphaStation=Port Olisar
  2115. dfm_crusader_cellin=Cellin
  2116. dfm_crusader_CharlieStation=Covalex Shipping Hub
  2117. dfm_crusader_CharlieStation_smuggler_base=The Stash
  2118. dfm_crusader_CharlieStation_smuggler_drop=Dead Drop
  2119. dfm_crusader_covalex_shipping_hub=Covalex Shipping Hub
  2120. dfm_crusader_crusader=Stanton System
  2121. dfm_crusader_daymar=Daymar
  2122. dfm_crusader_gainey=Gainey Asteroid
  2123. dfm_crusader_port_olisar=Port Olisar
  2124. dfm_crusader_yela=Yela
  2125. dfm_RaceNewBestLap=New best lap
  2126. dfm_sm_ui_Begin=BEGIN
  2127. dfm_sm_ui_ChangeLoadout=(L) CHANGE LOADOUT
  2128. dfm_sm_ui_EALoadingAnimName=_STARMRN.EAP
  2129. dfm_sm_ui_GameModeDesc_Multiplayer=Join up to 24 players for unique and immersive multiplayer battles.
  2130. dfm_sm_ui_GameModeDesc_Private=Custom and private unranked matches.
  2131. dfm_sm_ui_LoadoutSaveMessage=Loadout Saved
  2132. dfm_sm_ui_MapDescFPS_Demien=Originally built by the Hathor Group for the workers attempting to terraform Nexus II, OP Station Demien has earned a much darker reputation as the site of the infamous Walzer Massacre of 2935.
  2133. dfm_sm_ui_MapDescFPS_Echo11=A former extraction facility, Echo Eleven was abandoned when the Hathor Group left the Nexus system and has since become a vile den of squatters and outlaws.
  2134. dfm_sm_ui_MapNameFPS_Demien=OP Station Demien
  2135. dfm_sm_ui_MapNameFPS_Echo11=Echo Eleven
  2136. dfm_sm_ui_StarMarineLobbyPrivateScreenDesc=Play a private match with friends.
  2137. dfm_sm_ui_StarMarineLobbyPrivateScreenName=PRIVATE MATCH
  2138. dfm_sm_ui_StarMarineLobbyRankedScreenDesc=Choose your mission type and map to launch your ranked battle experience.
  2139. dfm_sm_ui_StarMarineLobbyRankedScreenName=RANKED MATCH
  2140. dfm_ui_AceAward=Ace Award
  2141. dfm_ui_AceKill=Ace Kill
  2142. dfm_ui_AceKillStreak=Ace Spree
  2143. dfm_ui_Active=Tracked
  2144. dfm_ui_AdvMissileLocking=Dumb-fire missiles need no lock and fire instantly but have no tracking capability.\nHeat-seeking missiles require the target to remain in front of the ship for an amount of time dictated by several factors including your distance from the target and their infra-red emissions. Cross-section missiles (like the type your ship is armed with) focuses its tracking on the ships size and geometry. So the further away you are from the enemy, the harder it is for the missile to track.
  2145. dfm_ui_AdvMissileLocking_Title=Missile Locking (2/2)
  2146. dfm_ui_Afterburner=Afterburner increases the output of your main thrusters at the cost of boost fuel. Use it to rapidly close the distance to your target.\nBoost and Afterburner are not available in Precision mode.\n[~action(spaceship_movement|v_afterburner)] and hold to activate afterburner.<boost key=""></boost>
  2147. dfm_ui_Afterburner_Title=Afterburner
  2148. dfm_ui_AlertShieldsDown=ALERT: SHIELDS DOWN
  2149. dfm_ui_AssistedKillOn_param=Assisted kill on %S
  2150. dfm_ui_Attack=Attack
  2151. dfm_ui_Ballistic=ballistic
  2152. dfm_ui_Boosting=To overpower your ship's maneuvering thrusters hold [~action(spaceship_movement|v_boost)]. This will increase your acceleration, but once your ship reaches its top speed the effect of Boost will be negligible.\nBoosting also helps you perform sharp turns by overpowering your maneuvering thrusters to help you achieve a tighter turn.\nYour ship can store a limited amount of the fuel which is used up while Boosting though this does replenish as gases are collected during normal flight.\nIt is important that you bear this in mind and use Boost only in the situations it will make most difference.
  2153. dfm_ui_Boosting_Title=Boosting
  2154. dfm_ui_BountyHunter=Bounty Hunter
  2155. dfm_ui_CarrierDefender=Carrier Defender
  2156. dfm_ui_CheapShot=Cheap Shot
  2157. dfm_ui_Civilian=Civilian
  2158. dfm_ui_Collectible_NoReward=%s %s
  2159. dfm_ui_Collectible_Reward=%s %s, reward %i
  2160. dfm_ui_CombatHealButtonPrompt=Tap [~action(player|combatheal)] to heal!
  2161. dfm_ui_CombatHealTeamMateButtonPrompt=Hold [~action(player|combatheal)] to heal teammate
  2162. dfm_ui_Completed=Completed
  2163. dfm_ui_Comstab=COMSTAB is a system which manages your ship’s inertia in turns, tightening your turning circle and keeping your nose pointed where you expect it by use of maneuvering thrusters.\nWithout COMSTAB enabled during a turn your ship would continue to drift along its previous trajectory carrying you wide of your intended destination and requiring the use of other advanced maneuvers such as decoupling and Boost to maintain a good line.\nThe downside of COMSTAB is that your ship will be slowed during turns more than others using these advanced maneuvers.\nYou can cycle the various safeties on and off by pressing [~action(spaceship_movement|v_ifcs_toggle_safeties)].
  2164. dfm_ui_Comstab_Pad=COMSTAB is a system which manages your ship’s inertia in turns, tightening your turning circle and keeping your nose pointed where you expect it by use of maneuvering thrusters.\nWithout COMSTAB enabled during a turn your ship would continue to drift along its previous trajectory carrying you wide of your intended destination and requiring the use of other advanced maneuvers such as decoupling and Boost to maintain a good line.\nThe downside of COMSTAB is that your ship will be slowed during turns more than others using these advanced maneuvers.\nYou can toggle COMSTAB by pressing [~action(spaceship_movement|v_ifcs_toggle_comstab)].
  2165. dfm_ui_Comstab_Title=Comstab
  2166. dfm_ui_Control_Frame=The control frame reticle (CFR) shows the goal attitude that your ship is trying to attain. When torque/thruster error or other outside forces prevent the ship from attaining the goal the control frame reticle will deviate from the nose reticle. In these circumstances you should rely on the control frame reticle to pilot the ship as the forward velocity vector will always be in that direction. IFCS will then drive the nose reticle toward the CFR as it corrects the error.
  2167. dfm_ui_Control_Frame_Title=Control Frame Title
  2168. dfm_ui_ControlTerminalDefended=Terminal Defender
  2169. dfm_ui_ControlTerminalHackerKilled=Hacker Kill
  2170. dfm_ui_CoreDefender=Core Defender
  2171. dfm_ui_Countermeasures=When a missile is locked on your ship or an enemy is trying to achieve missile lock, you can attempt to break lock by using a countermeasure.\nTo fire a countermeasure hold [~action(spaceship_defensive|v_weapon_launch_countermeasure)].
  2172. dfm_ui_Countermeasures_Cont=\nCountermeasures are designed to disrupt specific types of missiles lock.\n~icon(Flare|22|22) The flare produces an intense burst of heat in an attempt to lure any pursuing heat-seeking missiles away from your ship. Flares burn out quickly so missiles may reacquire lock-on if you fire on too early.\n~icon(Chaff|22|22) The chaff explodes into an expanding cloud of tiny filaments designed to confuse radar systems and break the lock of missiles with an electromagnetic lock-on system.\nYou can cycle the type of countermeasure armed by pressing [~action(spaceship_defensive|v_weapon_cycle_countermeasure_fwd)].
  2173. dfm_ui_Countermeasures_Reminder=To fire a countermeasure hold [~action(spaceship_defensive|v_weapon_launch_countermeasure)].
  2174. dfm_ui_Countermeasures_Title=Countermeasures (1/2)
  2175. dfm_ui_Countermeasures_Title_Cont=Countermeasures (2/2)
  2176. dfm_ui_Critical_AmmoFull=BALLISTICS FULL
  2177. dfm_ui_Critical_AmmoReplenished=%dx BALLISTICS REPLENISHED
  2178. dfm_ui_Critical_BecameAce=BECAME AN ACE
  2179. dfm_ui_Critical_ClaimedFirstBlood=CLAIMED FIRST BLOOD
  2180. dfm_ui_Critical_EnemyTeam_OnFinalKill=ENEMY TEAM ON FINAL KILL
  2181. dfm_ui_Critical_FriendlyTeam_OnFinalKill=YOUR TEAM REQUIRES A FINAL KILL
  2182. dfm_ui_Critical_FuelFull=FUEL FULL
  2183. dfm_ui_Critical_FuelReplenished=%d%% FUEL REPLENISHED
  2184. dfm_ui_Critical_HealthFull=HEALTH FULL
  2185. dfm_ui_Critical_Local_Ace=YOU BECAME AN ACE
  2186. dfm_ui_Critical_Local_FirstBlood=YOU CLAIMED FIRST BLOOD
  2187. dfm_ui_Critical_Local_KillingSpree=YOU ARE ON A KILLING SPREE
  2188. dfm_ui_Critical_Local_OnFinalKill=YOU REQUIRE A FINAL KILL
  2189. dfm_ui_Critical_Local_TeamDamage_Caution=FRIENDLY FIRE IS UNACCEPTABLE
  2190. dfm_ui_Critical_Local_TeamDamage_Dismissal=FRIENDLY FIRE IS NOT TOLERATED
  2191. dfm_ui_Critical_Local_TeamDamage_Warning=FRIENDLY FIRE IS UNACCEPTABLE
  2192. dfm_ui_Critical_MissilesFull=MISSILES FULL
  2193. dfm_ui_Critical_MissilesReplenished=%dx MISSILES REPLENISHED
  2194. dfm_ui_Critical_OnFinalKill=ON FINAL KILL
  2195. dfm_ui_Critical_OnKillingSpree=IS ON A KILLING SPREE
  2196. dfm_ui_Critical_RespawnsReplenished=%dx RESPAWNS REPLENISHED
  2197. dfm_ui_Critical_VehicleRepaired=REPAIRED BY %d%%
  2198. dfm_ui_Crusader_Security=Crusader Security
  2199. dfm_ui_CryAstro_FuelShip=Cry-Astro Fuel Tanker
  2200. dfm_ui_CryAstroDelivery=Cry-Astro Delivery
  2201. dfm_ui_Current_Wanted_Level=%i
  2202. dfm_ui_CutterVillas=Cutter Villas
  2203. dfm_ui_Deactive=Untracked
  2204. dfm_ui_DecoupledMode=Pressing [~action(spaceship_movement|v_ifcs_toggle_vector_decoupling)] will disable your main thruster allowing your ship to rotate freely with maneuvering thrusters whilst maintaining its current momentum and trajectory.\nYou can employ this technique if you have an enemy on your tail and wish to engage them without having to outmaneuver them first, but be aware that travelling through space facing the opposite direction is a dangerous tactic.
  2205. dfm_ui_DecoupledMode_Title=Decoupled Mode
  2206. dfm_ui_Defend=Defend
  2207. dfm_ui_Delivery=Delivery
  2208. dfm_ui_Drone=Training Drone
  2209. dfm_ui_Eject=EJECT
  2210. dfm_ui_Ejection=In the event of your ship taking critical damage it may be necessary to eject in order to save your life. You can do this by pressing [~action(spaceship_general|v_eject)].\nAlthough you may have cheated death in the short term, you will be left to contend with the dangers of space itself.
  2211. dfm_ui_ejection_penalty_msg=Premature ejection respawn penalty +%1.f seconds
  2212. dfm_ui_Ejection_Title=Ejection
  2213. dfm_ui_EMP_CHARGE=EMP Charge:
  2214. dfm_ui_EMPOffline=EMP System Offline
  2215. dfm_ui_EmpWarning=WARNING: EMP DETECTED
  2216. dfm_ui_EnemyTeamRequiresAFinalKillForVictory=Enemy team requires a final kill for victory!
  2217. dfm_ui_Event_param_param_ReadyGameStartsIn_param_Seconds=%i / %i ready, game starts in %i seconds
  2218. dfm_ui_EventCheckpoint_param_param=Checkpoint %i/%i
  2219. dfm_ui_EventEnemyCoreReturned=Enemy core returned
  2220. dfm_ui_EventEveryoneIsReadyGameStarting=Everyone is ready, game starting...
  2221. dfm_ui_EventGameIsFull=Game is full, game starts in %i seconds
  2222. dfm_ui_EventWeaponsOffline=Weapons offline
  2223. dfm_ui_EventWeaponsOnline=Weapons online
  2224. dfm_ui_EventYourCoreReturned=Your core returned
  2225. dfm_ui_Failed=Failed
  2226. dfm_ui_FiringWeapons=To fire weapon group 1 hold [~action(spaceship_weapons|v_attack1_group1)], to fire weapon group 2 hold [~action(spaceship_weapons|v_attack1_group2)].\nOn your training ship group 1 is a ballistic weapon and group 2 is a pair of energy weapons.
  2227. dfm_ui_FiringWeapons_Title=Firing Weapons
  2228. dfm_ui_FirstBlood=First Blood
  2229. dfm_ui_FlightInstructor=Gilly
  2230. dfm_ui_FlightMode=Your ship is capable of various flight modes. It is currently operating in Precision mode which is used for take-off and landing and flying in situations where fine control is required. \nIn precision your velocity is limited to 50 m/s.
  2231. dfm_ui_FlightMode_Advanced=Changing flight modes is context sensitive.\nWhen in Precision pressing [~action(spaceship_movement|v_ifcs_mode_shift)] will change the mode up to SCM.\nIn SCM pressing [~action(spaceship_movement|v_ifcs_mode_shift)] while travelling less than 50 m/s will change the mode down to Precision, while pressing when over 50m/s will change the mode up to Cruise.\nFinally, while in Cruise pressing [~action(spaceship_movement|v_ifcs_mode_shift)] will change the mode down to SCM.\n<flight mode="" button=""></flight>
  2232. dfm_ui_FlightMode_Advanced_Reminder=Change your flight mode up from Precision to SCM by pressing [~action(spaceship_movement|v_ifcs_mode_shift)].
  2233. dfm_ui_FlightMode_Advanced_Title=Flight Modes (4/4)
  2234. dfm_ui_FlightMode_Advanced_Title_Reminder=Flight Modes Reminder
  2235. dfm_ui_FlightMode_Cruise_Mode=The mode above SCM is Cruise.\nThis is a high velocity mode that sacrifices control for speed. Use it to travel more quickly through the local area. It can take some time to reach maximum cruise velocity and even longer to stop with your retro thrusters so be sure to plan your decelerations accordingly.\nCruise is disabled during Basic Training.
  2236. dfm_ui_FlightMode_Cruise_Mode_Title=Flight Modes (3/4)
  2237. dfm_ui_FlightMode_Precision=The mode above Precision is Space Combat Maneuvering (SCM).\nThis is the typical mode used in combat and non-combat flight. Most of your flight time will be spent in this mode. Select this mode any time you wish to have the optimal balance of velocity and drift control.
  2238. dfm_ui_FlightMode_Precision_Title=Flight Modes (2/4)
  2239. dfm_ui_FlightMode_Title=Flight Modes (1/4)
  2240. dfm_ui_FlightMode_Title_Reminder=Changing Flight Modes Reminder
  2241. dfm_ui_FreeLook_Mouse=When using a mouse your view will be locked as this controls the steering of your ship. You can toggle Freelook by holding [~action(spaceship_view|v_view_freelook_mode)] to look around your cockpit.\nBe aware, whilst Freelook is active you will be unable to steer your ship.
  2242. dfm_ui_FreeLook_Mouse_Reminder=Freelook can be toggled by holding [~action(spaceship_view|v_view_freelook_mode)]. While Freelook is enabled you will not be able to steer your ship.
  2243. dfm_ui_FreeLook_Other=To look around your cockpit, push [~action(spaceship_targeting|v_aim_yaw)] in the direction you want to look. After a short time without input, your view will be reset to the center.
  2244. dfm_ui_FreeLook_Pad=When using the Game Pad's right stick your view will be locked as the right stick primarily controls the steering of your ship. You can toggle Freelook by holding [~action(spaceship_view|v_view_freelook_mode)] to allow the right stick to look around your cockpit.\nBe aware, whilst Freelook is active you will be unable to steer your ship.
  2245. dfm_ui_FreeLook_Pad_Reminder=Freelook can be toggled by holding [~action(spaceship_view|v_view_freelook_mode)]. While Freelook is enabled you will not be able to steer your ship.
  2246. dfm_ui_FreeLook_Title=Free Look
  2247. dfm_ui_GoodNight=Good Night
  2248. dfm_ui_G-safe=G-safe is a safety feature which prevents you from performing maneuvers which would put your body through dangerous amounts of g-force by limiting the turn rate of your ship at high velocities.\nCaution, Boosting will override G-safe for the duration.\nWith G-safe disabled you will be able to pull off much tighter turns, but these put more stress on your body and possibly lead to loss of consciousness.\nYou can cycle the various safeties on and off by pressing [~action(spaceship_movement|v_ifcs_toggle_safeties)].
  2249. dfm_ui_G-safe_Pad=G-safe is a safety feature which prevents you from performing maneuvers which would put your body through dangerous amounts of g-force by limiting the turn rate of your ship at high velocities.\nCaution, Boosting will override G-safe for the duration.\nWith G-safe disabled you will be able to pull off much tighter turns, but these put more stress on your body and possibly lead to loss of consciousness.\nYou can toggle G-safe by pressing [~action(spaceship_movement|v_ifcs_toggle_gforce_safety)].
  2250. dfm_ui_G-safe_Title=G-safe
  2251. dfm_ui_Headshot=Headshot
  2252. dfm_ui_ifcsCruise=Cruise
  2253. dfm_ui_ifcsPrecision=Precision
  2254. dfm_ui_ifcsQuantum=Quantum
  2255. dfm_ui_ifcsSCM=SCM
  2256. dfm_ui_Info=Info
  2257. dfm_ui_Interaction=When you are within range and looking in the direction of an interactable object a prompt will appear on screen.\nTo interact with the object press [~action(player|use)] while the prompt is on screen.
  2258. dfm_ui_Interaction_Title=Interaction
  2259. dfm_ui_ItemFieldDivider=/
  2260. dfm_ui_ItemFieldMultipleParam= x%d
  2261. dfm_ui_ITTS=With a target focused, your ship's targeting system will try to predict where you need to fire to hit the target with each of your weapons.\nIt does so by extending PIPs (Predicted Impact Point) from your Line of Sight reticule. Each PIP corresponds to a weapon and indicates where its projectiles will intercept given the distance and velocity of the target.\nPIPs are only predicted so if your target is far away it may alter its velocity and avoid the projectile. As a general rule, ballistic projectiles will take longer to reach a target than an energy projectile, therefore their PIPs will be projected further ahead.
  2262. dfm_ui_ITTS_Title=Intelligent Target Tracking System
  2263. dfm_ui_KillAssist=Kill Assist
  2264. dfm_ui_KilledCoreCarrier=Carrier Kill
  2265. dfm_ui_KillingSpreeAward=Killing Spree Award
  2266. dfm_ui_KillingSpreeKill=Killing Spree Killer
  2267. dfm_ui_KillingSpreeKillStreak=Kill Streak
  2268. dfm_ui_Label_CriminalLevel=CRIMESTAT RATING
  2269. dfm_ui_Label_KilledBy=KILLED BY:
  2270. dfm_ui_Label_RespawnPenalty=RESPAWN PENALTY
  2271. dfm_ui_Label_Ship=SHIP:
  2272. dfm_ui_Label_Weapon=WEAPON
  2273. dfm_ui_Landing=To toggle your ship's Landing System on and off press [~action(spaceship_movement|v_toggle_landing_system)]. Once engaged, any available landing zones within radar range will display as radar contacts with the nearest automatically becoming focused.\nBe aware that engaging the Landing System disables your combat targeting systems meaning you will lose the ability to lock and fire missiles.
  2274. dfm_ui_Landing_Cont=To cycle through the available landing zones press [~action(spaceship_targeting|v_target_cycle_friendly_fwd)] or to focus on the nearest press [~action(spaceship_targeting|v_target_nearest_hostile)].
  2275. dfm_ui_Landing_Title=Landing (1/4)
  2276. dfm_ui_Landing_Title_Cont=Landing (2/4)
  2277. dfm_ui_LandingModes=With the Landing System enabled there are two modes in which you can land.\nYou will begin in Manual Mode. To automate the landing procedure, engage the Automated Mode with [~action(spaceship_movement|v_cycle_landing_mode)] and fly over the landing zone. This will catch you and set you down safely, though not as quickly as if you were to master a manual landing.
  2278. dfm_ui_LandingModes_Title=Landing (4/4)
  2279. dfm_ui_LightsOut=Lights Out
  2280. dfm_ui_LoadoutCustomizationClassSelectionDesc=Customize loadouts based on the game modes they will be used in.
  2281. dfm_ui_MartyrKill=Martyr Kill
  2282. dfm_ui_MatchSpeed=When behind a target you can match their speed by pressing [~action(spaceship_movement|v_target_match_vel)].\nThis allows you to pursue a target without worrying about overshooting or collision if it decelerates suddenly.
  2283. dfm_ui_MatchSpeed_Title=Match Speed
  2284. dfm_ui_Message=Message
  2285. dfm_ui_Minutes_Seconds_To_Respawn=%i:%i
  2286. dfm_ui_Minutes_unit_Seconds_To_Respawn=%i:0%i
  2287. dfm_ui_MissileEmpty=EMPTY
  2288. dfm_ui_MissileFiring=Once you have achieved missile lock, hold [~action(spaceship_missiles|v_weapon_launch_missile)] to fire all of the missiles locked.
  2289. dfm_ui_MissileFiring_Reminder=To lock a missile press [~action(spaceship_targeting|v_target_missile_lock_focused)].\n To fire locked missiles hold [~action(spaceship_missiles|v_weapon_launch_missile)].
  2290. dfm_ui_MissileFiring_Title=Launching Missiles
  2291. dfm_ui_MissileLocking=You can only lock missiles on the focus of your targeting system. Different missiles have different lock-on times and requirements, but as a general rule with the target in front of your ship press [~action(spaceship_targeting|v_target_missile_lock_focused)] to begin acquiring lock-on. The enemy ship will receive a warning tone to signal that a ship is attempting to lock on.\nIt is possible to lock multiple missiles onto a single target. You can do this by pressing [~action(spaceship_targeting|v_target_missile_lock_focused)] multiple times. The type and amount of missiles stacked will be shown beside the targeted ship.
  2292. dfm_ui_MissileLocking_Title=Missile Locking (1/2)
  2293. dfm_ui_MissileUnarmed=UNARMED
  2294. dfm_ui_Movement_Mouse=When on foot hold [~action(player|moveforward)] to walk forward, [~action(player|moveback)] to walk backward, [~action(player|moveleft)] to walk left and [~action(player|moveright)] to walk right.
  2295. dfm_ui_Movement_Pad=When on foot push [~action(player|xi_movey)] in the direction you want to walk.
  2296. dfm_ui_Movement_Title=Movement
  2297. dfm_ui_NearRestrictedArea=WARNING: Near Restricted Area
  2298. dfm_ui_NemesisAward=Nemesis Award
  2299. dfm_ui_NotificationCapturedTheCore=captured the core
  2300. dfm_ui_NotificationDroppedTheCore=dropped the core
  2301. dfm_ui_NotificationHasDrawnFirstBlood=has drawn first blood
  2302. dfm_ui_NotificationIsOnAnAceKillStreak=is on an Ace Spree
  2303. dfm_ui_NotificationPickedUpTheCore=picked up the core
  2304. dfm_ui_NotificationReturnedTheCore=returned the core
  2305. dfm_ui_ObstructingLandingArea=WARNING: Obstructing Landing Area
  2306. dfm_ui_Off=OFF
  2307. dfm_ui_On=ON
  2308. dfm_ui_Out=out
  2309. dfm_ui_OverviewPane=The OVR pane gives you a general overview of the status of the items attached to your ship's hardpoints. You can quickly toggle items on and off in this view.\nThis is the default information pane displayed, but can be accessed by pressing [~action(spaceship_hud|v_hud_open_tab1)].
  2310. dfm_ui_OverviewPane_Pad=The OVR pane gives you a general overview of the status of the items attached to your ship's hardpoints. You can quickly toggle items on and off in this view.\nThis is the default information pane displayed.
  2311. dfm_ui_OverviewPane_Title=Overview Pane
  2312. dfm_ui_OwnerReclaimedShip=Self-destruct initiated by ship owner
  2313. dfm_ui_param_alpha_uec=%d aUEC
  2314. dfm_ui_param_aUEC=aUEC
  2315. dfm_ui_param_award_rec=%d REC
  2316. dfm_ui_param_FracKilometres=%.*f  km
  2317. dfm_ui_param_FracMetre=%.*f m
  2318. dfm_ui_param_Kilometres=%s km
  2319. dfm_ui_param_Metre=%i m
  2320. dfm_ui_param_Mps=%0.0f m/s
  2321. dfm_ui_param_PointOneKilometres=%0.1f km
  2322. dfm_ui_param_RequiresAFinalKillForVictory=%S requires a final kill for victory!
  2323. dfm_ui_param_UEC=UEC
  2324. dfm_ui_Pirate=Pirate
  2325. dfm_ui_Pirate350R=NovaRider 350R
  2326. dfm_ui_PirateAuroraLN=NovaRider Aurora
  2327. dfm_ui_PirateBuccaneer=NovaRider Buccaneer
  2328. dfm_ui_PirateCaptain01=A-Burn
  2329. dfm_ui_PirateCaptain02=Singer
  2330. dfm_ui_PirateCaptain03=Ringo
  2331. dfm_ui_PirateCaptain04=Boom Boom
  2332. dfm_ui_PirateCaptain05=Fluster
  2333. dfm_ui_PirateCaptain06=Headcase
  2334. dfm_ui_PirateConstellation=NovaRider Connie
  2335. dfm_ui_PirateCutlass=NovaRider Cutlass
  2336. dfm_ui_PirateGladiator=NovaRider Gladiator
  2337. dfm_ui_PirateGladius=NovaRider Gladius
  2338. dfm_ui_PirateM50=NovaRider M50
  2339. dfm_ui_PirateRaider=Pirate Raider
  2340. dfm_ui_PirateRaiderCaptain=Pirate Raider Captain
  2341. dfm_ui_PirateSabre=NovaRider Sabre
  2342. dfm_ui_PirateVanguard=NovaRider Vanguard
  2343. dfm_ui_PlanetProximityWarning=WARNING: Approaching planet gravitational field!
  2344. dfm_ui_PlayerCommittedSuicide= committed suicide!
  2345. dfm_ui_PlayersIdleEndingGameIn=Players idle. Ending game in...
  2346. dfm_ui_PlayerUnknown=Unknown
  2347. dfm_ui_PowerPane=The PWR pane gives you the ability to alter your ship's total power distribution as well as distribution to individual components and groups.\nReducing your Power Throttle will reduce power to all components at the same time, shutting them down as their power allocation falls below the minimum necessary to function. Reducing overall power usage will drastically reduce your electromagnetic signature, but leave you vulnerable.\nThe power allocation triangle allows you to quickly distribute power to specific groups on your ship (generally these are set to G1 for weapons, G2 for shields and G3 for engines, but can be user-defined). To reset the power allocation triangle you will need to hold down [~action(spaceship_power|v_power_reset_focus)].\nThis pane can be accessed by pressing [~action(spaceship_hud|v_hud_open_tab3)].
  2348. dfm_ui_PowerPane_Pad=The PWR pane gives you the ability to alter your ship's total power distribution as well as distribution to individual components and groups.\nReducing your Power Throttle will reduce power to all components at the same time, shutting them down as their power allocation falls below the minimum necessary to function. Reducing overall power usage will drastically reduce your electromagnetic signature, but leave you vulnerable.\nThe power allocation triangle allows you to quickly distribute power to specific groups on your ship (generally these are set to G1 for weapons, G2 for shields and G3 for engines, but can be user-defined).
  2349. dfm_ui_PowerPane_Title=Power Pane
  2350. dfm_ui_PreGameTimingOutEndingGameIn=
  2351. dfm_ui_Press_X_ToReclaim=Press X to remote self-destruct
  2352. dfm_ui_Press_X_ToRespawn=Press X to respawn
  2353. dfm_ui_Press_x_ToRetry=Press X to retry
  2354. dfm_ui_PrimaryScoreMsg_Accident=Accident
  2355. dfm_ui_PrimaryScoreMsg_CaptureAssist=Capture Assist
  2356. dfm_ui_PrimaryScoreMsg_CapturedEnemyCore=Captured enemy core
  2357. dfm_ui_PrimaryScoreMsg_ControlTerminalCaptureAssist=Terminal Hack Assist
  2358. dfm_ui_PrimaryScoreMsg_ControlTerminalCaptured=Terminal Captured
  2359. dfm_ui_PrimaryScoreMsg_CrashRoberts=Crash Roberts
  2360. dfm_ui_PrimaryScoreMsg_ForcedEject=Forced Ejection
  2361. dfm_ui_PrimaryScoreMsg_ForcedError=Forced Error
  2362. dfm_ui_PrimaryScoreMsg_Haemorrhage=Hemorrhage
  2363. dfm_ui_PrimaryScoreMsg_Kill=Kill
  2364. dfm_ui_PrimaryScoreMsg_PickedUpEnemyCore=Picked up enemy core
  2365. dfm_ui_PrimaryScoreMsg_PlayerBledOut=Bleed Out Kill
  2366. dfm_ui_PrimaryScoreMsg_ReturnedCore=Returned core
  2367. dfm_ui_PrimaryScoreMsg_StealAssist=Steal Assist
  2368. dfm_ui_PrimaryScoreMsg_Suicide=Suicide
  2369. dfm_ui_PrimaryScoreMsg_TeamKill=Team Kill
  2370. dfm_ui_PrimaryScoreMsg_TeamVehicleDamage=Team Vehicle Damage
  2371. dfm_ui_PrimaryScoreMsg_TeamVehicleDestruction=Team Vehicle Destruction
  2372. dfm_ui_PrimaryScoreMsg_VehicleDamage=Vehicle Damage
  2373. dfm_ui_PrimaryScoreMsg_VehicleDestruction=Vehicle Destruction
  2374. dfm_ui_QtAlignNotification=WARNING: Quantum Travel Align Notification
  2375. dfm_ui_QuantumInterdictionAlert=WARNING: Quantum Interdiction Alert
  2376. dfm_ui_RaceNoLapCount=-
  2377. dfm_ui_RaceResettingLap=Resetting Lap
  2378. dfm_ui_RearViewCamera=To access your ship's rear view camera hold [~action(spaceship_view|v_view_look_behind)].
  2379. dfm_ui_RearViewCamera_Title=Rear View Camera
  2380. dfm_ui_REC_Earned=REC EARNED
  2381. dfm_ui_RedemptionAward=Nemesis Kill
  2382. dfm_ui_ReloadButtonPrompt=Tap [~action(player|reload)] to reload your weapon
  2383. dfm_ui_Reminder_Title=Reminder
  2384. dfm_ui_RequestingPermission=Some landing zones require you to request permission to land. To request permission on the selected zone, press [~action(spaceship_movement|v_landing_target_lock)]. If permission is granted, that zone will be assigned to you, preventing other ships requesting the same landing zone and your radar will be replaced with the landing helper which will guide you to the zone and provide feedback on your progress.
  2385. dfm_ui_RequestingPermission_Title=Landing (3/4)
  2386. dfm_ui_Rescue=Rescue
  2387. dfm_ui_Respawning=Respawning...
  2388. dfm_ui_Respawns=RESPAWNS
  2389. dfm_ui_RestrictedAreaAbove=WARNING: Restricted Area Above
  2390. dfm_ui_RestrictedAreaAhead=WARNING: Restricted Area Ahead
  2391. dfm_ui_RestrictedAreaAutopilot=WARNING: Autopilot Override Engaged
  2392. dfm_ui_RestrictedAreaBehind=WARNING: Restricted Area Behind
  2393. dfm_ui_RestrictedAreaBelow=WARNING: Restricted Area Below
  2394. dfm_ui_RestrictedAreaLeft=WARNING: Restricted Area Left
  2395. dfm_ui_RestrictedAreaRight=WARNING: Restricted Area Right
  2396. dfm_ui_Result_param_ndPlace=%ind PLACE
  2397. dfm_ui_Result_param_rdPlace=%ird PLACE
  2398. dfm_ui_Result_param_stPlace=%ist PLACE
  2399. dfm_ui_Result_param_thPlace=%ith PLACE
  2400. dfm_ui_Result_Race=%S HAS WON THE RACE
  2401. dfm_ui_Result_SingleTeam_Match=%S IS THE WINNER
  2402. dfm_ui_ResultDefeat=DEFEAT
  2403. dfm_ui_ResultDidNotFinish=DID NOT FINISH
  2404. dfm_ui_ResultDraw=DRAW
  2405. dfm_ui_ResultVictory=VICTORY
  2406. dfm_ui_ResultWinners=WINNERS
  2407. dfm_ui_ResurgenceAward=Resurgence
  2408. dfm_ui_RevengeKill=Revenge Kill
  2409. dfm_ui_Rolling_Mouse=You are able to roll your ship left by holding [~action(spaceship_movement|v_roll_left)] and right by holding [~action(spaceship_movement|v_roll_right)].
  2410. dfm_ui_Rolling_Mouse_Reminder=To perform an axial roll hold [~action(spaceship_movement|v_roll_left)] or [~action(spaceship_movement|v_roll_right)] until you have rotated your ship through 360 degrees.
  2411. dfm_ui_Rolling_Other=You are able to roll your ship by holding [~action(spaceship_movement|v_roll)].
  2412. dfm_ui_Rolling_Other_Reminder=To perform an axial roll hold [~action(spaceship_movement|v_roll)] until you have rotated your ship through 360 degrees.
  2413. dfm_ui_Rolling_Title=Rolling
  2414. dfm_ui_RoundCounter=%d/%d
  2415. dfm_ui_RoundCounterVerbose=Round %d of %d
  2416. dfm_ui_RoundDuration=ROUND DURATION
  2417. dfm_ui_RoundStandings=ROUND STANDINGS
  2418. dfm_ui_RoundWinner=%S Win Round
  2419. dfm_ui_Salvager=Salvager
  2420. dfm_ui_Savior=Savior
  2421. dfm_ui_SCM_Mode=Space Combat Maneuvering mode is the normal mode for combat and non-combat flight. Most of your flight time will be spent in this mode. Select this mode any time you wish to have the optimal balance of velocity and drift control.
  2422. dfm_ui_SCM_Mode_Title=SCM Mode
  2423. dfm_ui_self_destruct_penalty_msg=Suicide respawn penalty +%1.f seconds
  2424. dfm_ui_Self-destruct=Initiating your ship's Self-destruct sequence should be a final resort. Once this has been activated you will have a short time to exit the ship before its power plant overloads causing a devastating explosion.\nThe sequence can be toggled on and off by pressing [~action(spaceship_general|v_self_destruct)].
  2425. dfm_ui_SelfDestruct=SELF DESTRUCT INITIALISED
  2426. dfm_ui_Self-destruct_Reminder=Initiate the Self-destruct sequence by pressing [~action(spaceship_general|v_self_destruct)].
  2427. dfm_ui_Self-destruct_Title=Self-destruct
  2428. dfm_ui_SharpTurns=There are several techniques for improving cornering.\nThe easiest method is to hold down Boost and overpower your maneuvering thrusters to tighten your turn.\nAnother method is to hold down Space Brake to reduce the throttle then release when your ship is turning in the right direction at which point your previous throttle will quickly and automatically be reapplied.\nThe most difficult technique to perform well is to engage Decoupled Mode, turn your ship sharply in the direction you want to go, before disabling Decoupled Mode to engage your main thrusters once more.
  2429. dfm_ui_SharpTurns_Title=Performing Sharp Turns
  2430. dfm_ui_ShieldFace_Back=Back
  2431. dfm_ui_ShieldFace_Bottom=Bottom
  2432. dfm_ui_ShieldFace_Front=Front
  2433. dfm_ui_ShieldFace_Left=Left
  2434. dfm_ui_ShieldFace_Right=Right
  2435. dfm_ui_ShieldFace_Top=Top
  2436. dfm_ui_ShieldPane=The SHLD pane gives you the ability to allocate more power to specific shields (your training ship has 4 shields: fore, aft, port and starboard) at the expense of the other shields.\nThis pane can be accessed by pressing [~action(spaceship_hud|v_hud_open_tab4)].
  2437. dfm_ui_ShieldPane_Pad=The SHLD pane gives you the ability to allocate more power to specific shields (your training ship has 4 shields: fore, aft, port and starboard) at the expense of the other shields.
  2438. dfm_ui_ShieldPane_Title=Shield Pane
  2439. dfm_ui_Shields=Your shields will protect the hull of your ship from damage from energy projectiles and absorb some of the energy from ballistic projectiles.\nIf they absorb more energy than they can dissipate they will overload and go down for a short time leaving your ship exposed.\nIt is important you monitor the status of your shields (your training ship has 4 shields: fore, aft, port and starboard) and if certain shields are taking more hits than others consider rotating your ship so that a different shield takes the hits.
  2440. dfm_ui_Shields_Title=Shields
  2441. dfm_ui_ShipPane=Pressing [~action(spaceship_hud|v_hud_interact_toggle)] will allow you to interact with the HUD by bringing up a cursor allowing you to select specific components, you can navigate the HUD using [~action(spaceship_hud|v_hud_left_panel_up)] and select with [~action(spaceship_hud|v_hud_confirm)].\nThere are 4 different information panes available to access: OVR (overview) [~action(spaceship_hud|v_hud_open_tab1)], WEAP (weapons) [~action(spaceship_hud|v_hud_open_tab2)], PWR (power) [~action(spaceship_hud|v_hud_open_tab3)] and SHLD (shields)[~action(spaceship_hud|v_hud_open_tab4)]. \nEach pane can be cycled using forward using [~action(spaceship_hud|v_hud_focused_cycle_mode_fwd)] and back using [~action(spaceship_hud|v_hud_focused_cycle_mode_back)]. \nPress [~action(spaceship_hud|v_hud_interact_toggle)] when you want to exit the HUD interaction mode.
  2442. dfm_ui_ShipPane_Pad=Pressing [~action(spaceship_hud|v_hud_interact_toggle)] will allow you to interact with the HUD by bringing up a cursor allowing you to select specific components, you can navigate the HUD using [~action(spaceship_hud|v_hud_left_panel_up)] and select with [~action(spaceship_hud|v_hud_confirm)].\nThere are 4 different information panes available to access: OVR (overview), WEAP (weapons), PWR (power) and SHLD (shields). \nEach pane can be cycled using forward using [~action(spaceship_hud|v_hud_focused_cycle_mode_fwd)] and back using [~action(spaceship_hud|v_hud_focused_cycle_mode_back)]. \nPress [~action(spaceship_hud|v_hud_interact_toggle)] when you want to exit the HUD interaction mode.
  2443. dfm_ui_ShipPane_Title=Ship Pane
  2444. dfm_ui_SpaceBrake=Space Brake is used to slow your ship without the need to decrease the ship's throttle or counter its momentum. The moment Space Brake is released, the ship will throttle quickly back to the speed it was previously set.\nTo use the Space Brake hold [~action(spaceship_movement|v_brake)].
  2445. dfm_ui_SpaceBrake_Title=Space Brake
  2446. dfm_ui_Sprint=When on foot you must hold [~action(player|sprint)] to sprint whilst moving forward.
  2447. dfm_ui_Sprint_Title=Sprint
  2448. dfm_ui_SquadronRevengeKill=Team Revenge Kill
  2449. dfm_ui_StateGameStartsIn=Game starts in...
  2450. dfm_ui_StatePlayersNotReady=Players not ready
  2451. dfm_ui_StateRaceEndingIn=Race ending in...
  2452. dfm_ui_StateSkipIntro=Press X to skip intro
  2453. dfm_ui_StateTooFewPlayers=Too few players
  2454. dfm_ui_StateWaitingForPlayers=Waiting for players
  2455. dfm_ui_Strafing_Other=Strafing is moving your ship using only your maneuvering thrusters. To strafe up hold [~action(spaceship_movement|v_strafe_up)], down [~action(spaceship_movement|v_strafe_down)], left [~action(spaceship_movement|v_strafe_left)] and right [~action(spaceship_movement|v_strafe_right)].\nTo strafe forward hold [~action(spaceship_movement|v_strafe_forward)] and backward [~action(spaceship_movement|v_strafe_back)].\nStrafing is used mainly at slow speeds to make the precise adjustments necessary when moving in the tight confines of hangars or landing zones, but expert pilots can also use it to avoid incoming fire or dodge oncoming obstacles.
  2456. dfm_ui_Strafing_Other_Reminder=To strafe up hold [~action(spaceship_movement|v_strafe_up)], down [~action(spaceship_movement|v_strafe_down)], left [~action(spaceship_movement|v_strafe_left)] and right [~action(spaceship_movement|v_strafe_right)].\nTo strafe forward hold [~action(spaceship_movement|v_strafe_forward)] and backward [~action(spaceship_movement|v_strafe_back)].
  2457. dfm_ui_Strafing_Pad=Strafing is moving your ship using only your maneuvering thrusters. There are six directions in which all ships can strafe. \nTo strafe up or down use [~action(spaceship_movement|v_strafe_vertical)]. \nTo strafe forward or back use [~action(spaceship_movement|v_strafe_longitudinal)]. \nAnd to strafe left or right use [~action(spaceship_movement|v_strafe_lateral)].\nStrafing is used mainly at slow speeds to make the precise adjustments necessary when moving in the tight confines of hangars or landing zones, but expert pilots can also use it to avoid incoming fire or dodge oncoming obstacles.
  2458. dfm_ui_Strafing_Pad_Reminder=To strafe up or down use [~action(spaceship_movement|v_strafe_vertical)]. \nTo strafe forward or back use [~action(spaceship_movement|v_strafe_longitudinal)]. \nAnd to strafe left or right use [~action(spaceship_movement|v_strafe_lateral)].
  2459. dfm_ui_Strafing_Title=Strafing
  2460. dfm_ui_SymbolPercentage=%
  2461. dfm_ui_TakeOff=When taking off from a governed landing zone you should request permission by pressing [~action(spaceship_movement|v_landing_target_lock)].\nYou can take-off without permission by simply strafing up, but you may incur penalties.\n
  2462. dfm_ui_TakeOff_Cont=There are two take-off modes. You will begin in Manual Mode. To automate the entire take-off procedure, engage the Automated Mode with [~action(spaceship_movement|v_cycle_landing_mode)] (this is disabled for Basic Training).\nOnce clear of the landing zone and hangar, the Landing System will disengage and you will regain full control of your ship.
  2463. dfm_ui_TakeOff_Cont_Title=Take-off (2/2)
  2464. dfm_ui_TakeOff_Title=Take-off (1/2)
  2465. dfm_ui_target=Target
  2466. dfm_ui_TargetCycling=Pressing [~action(spaceship_targeting|v_target_cycle_hostile_fwd)] will allow you to cycle the focus of your targeting system through all enemy radar contacts. To cycle through all contacts, enemy or otherwise, press [~action(spaceship_targeting|v_target_cycle_all_fwd)].
  2467. dfm_ui_TargetCycling_Pad=Pressing [~action(spaceship_targeting|v_target_cycle_hostile_fwd)] will allow you to cycle the focus of your targeting system through all enemy radar contacts.
  2468. dfm_ui_TargetCycling_Title=Target Cycling
  2469. dfm_ui_TargetFriendly=To cycle the focus of your targeting system through friendly radar contacts press [~action(spaceship_targeting|v_target_cycle_friendly_fwd)].\nTargeted ships appear in the top right of your combat HUD and display the name, distance from and a holographic projection of the ship displaying shield status and damage state.
  2470. dfm_ui_TargetFriendly_Title=Target Friendly
  2471. dfm_ui_TargetNearestEnemy=To focus your targeting system on the nearest enemy radar contact press [~action(spaceship_targeting|v_target_nearest_hostile)].
  2472. dfm_ui_TargetNearestEnemy_Pad=To focus your targeting system on the nearest enemy radar contact double tap [~action(spaceship_targeting|v_target_nearest_hostile)].
  2473. dfm_ui_TargetNearestEnemy_Title=Target Nearest Enemy
  2474. dfm_ui_Throttle_Mouse=To increase the power to the main thrusters you can throttle up by holding [~action(spaceship_movement|v_throttle_up)].\nThrottling down [~action(spaceship_movement|v_throttle_down)] will reduce the power to the main thrusters and your maneuvering thrusters will fight the momentum of the ship to slow it down.\nYou can also quickly toggle between 0 and 100% throttle by pressing [~action(spaceship_movement|v_throttle_toggle_minmax)] or with [~action(spaceship_movement|v_throttle_zero)] and [~action(spaceship_movement|v_throttle_100)].
  2475. dfm_ui_Throttle_Other=To increase the power to the main thrusters you can throttle up by holding [~action(spaceship_movement|v_throttle_abs)].\nThrottling down [~action(spaceship_movement|v_throttle_abs)] will reduce the power to the main thrusters and your maneuvering thrusters will fight the momentum of the ship to slow it down.
  2476. dfm_ui_Throttle_Pad=To increase the power to the main thrusters you can throttle up by pushing up on [~action(spaceship_movement|v_throttle_rel)].\nPushing down on [~action(spaceship_movement|v_throttle_rel)] will reduce the power to the main thrusters and your maneuvering thrusters will fight the momentum of the ship to slow it down. \nYou can also quickly toggle between 0 and 100% throttle by double tapping up or down on [~action(spaceship_movement|v_throttle_rel)].
  2477. dfm_ui_Throttle_Title=Throttle
  2478. dfm_ui_Time_To_Respawn_msg=Respawn allowed in %i seconds
  2479. dfm_ui_TimeRemainingInMatch=TIME REMAINING IN MATCH
  2480. dfm_ui_TimeToCruiseMax=Time to Cruise Max:
  2481. dfm_ui_TookTheEasyWay= took the easy way out!
  2482. dfm_ui_Trader=Trader
  2483. dfm_ui_TutorialBoss=Tank
  2484. dfm_ui_TutorialHintContinue=[~action(default|ui_hide_hint)] to continue
  2485. dfm_ui_TutorialLeaving=Return to training area
  2486. dfm_ui_TutorialPlayerTooFar=Reduce distance from Instructor
  2487. dfm_ui_UEEPatrol=UEE Patrol
  2488. dfm_ui_UnaidedKill=Unaided Kill
  2489. dfm_ui_UnderdogKill=Underdog Award
  2490. dfm_ui_UnknownWeapon=Unknown Weapon
  2491. dfm_ui_UntouchableKill=Untouchable
  2492. dfm_ui_Up=up
  2493. dfm_ui_Vanduul=Vanduul
  2494. dfm_ui_VanduulAlpha=Vanduul Alpha
  2495. dfm_ui_VanduulHunter=Vanduul Hunter
  2496. dfm_ui_VanduulPrime01=Little King
  2497. dfm_ui_VanduulPrime02=The Priest
  2498. dfm_ui_VanduulPrime03=Bloodhound
  2499. dfm_ui_VanduulPrime04=Payday
  2500. dfm_ui_VanduulPrime05=Reaper
  2501. dfm_ui_VanduulPrime06=Voodoo
  2502. dfm_ui_VanduulPrime07=Deathwish
  2503. dfm_ui_VanduulPrime08=Leech
  2504. dfm_ui_VanduulPrime09=Double E
  2505. dfm_ui_VanduulPrime10=Wraith
  2506. dfm_ui_VanduulPrime11=Blindside
  2507. dfm_ui_VanduulPrime12=Rook
  2508. dfm_ui_VanduulPrime13=Baron Von Duul
  2509. dfm_ui_VanduulScavenger=Vanduul Scavenger
  2510. dfm_ui_wanted_level_respawn=You are being processed by Crusader Security for criminal activity
  2511. dfm_ui_WarningAlertShieldsCritical=WARNING: Shields Critical
  2512. dfm_ui_WarningApproachingSimulationBoundary=WARNING: Approaching Simulation Boundary
  2513. dfm_ui_WarningCollisionAlert=WARNING: Collision alert
  2514. dfm_ui_WarningFuel0=WARNING: Hydrogen Fuel Depleted
  2515. dfm_ui_WarningFuel25=WARNING: Hydrogen Fuel 25%
  2516. dfm_ui_WarningFuel50=WARNING: Hydrogen Fuel 50%
  2517. dfm_ui_WarningFuel75=WARNING: Hydrogen Fuel 75%
  2518. dfm_ui_WarningFuelLow=WARNING: Hydrogen Fuel Low
  2519. dfm_ui_WarningLowPowerGeneric=WARNING: Systems Low Power
  2520. dfm_ui_WarningLowPowerPowerPlant=WARNING: Power Plant Low Power
  2521. dfm_ui_WarningLowPowerShields=WARNING: Shields Low Power
  2522. dfm_ui_WarningLowPowerThrusters=WARNING: Flight Systems Low Power
  2523. dfm_ui_WarningLowPowerWeapons=WARNING: Weapons Low Power
  2524. dfm_ui_WarningOfflinePowerPlant=WARNING: Power Plant Offline
  2525. dfm_ui_WarningOfflineShields=WARNING: Shields Offline
  2526. dfm_ui_WarningOfflineThrusters=WARNING: Flight Systems Offline 
  2527. dfm_ui_WarningOfflineWeapons=WARNING: Weapons Offline 
  2528. dfm_ui_WarningOverheatedGeneric=WARNING: System Overheated
  2529. dfm_ui_WarningOverheatedPowerPlant=WARNING: Power Plant Overheated
  2530. dfm_ui_WarningOverheatedQDrive=WARNING: Quantum Drive Overheated
  2531. dfm_ui_WarningOverheatedShields=WARNING: Shields Overheated
  2532. dfm_ui_WarningOverheatedThrusters=WARNING: Flight Systems Overheated
  2533. dfm_ui_WarningOverheatedWeapons=WARNING: Weapons Overheated
  2534. dfm_ui_WarningOverheatingGeneric=WARNING: System Overheating
  2535. dfm_ui_WarningOverheatingPowerPlant=WARNING: Power Plant Overheating
  2536. dfm_ui_WarningOverheatingQDrive=WARNING: Quantum Drive Overheating
  2537. dfm_ui_WarningOverheatingShields=WARNING: Shields Overheating
  2538. dfm_ui_WarningOverheatingThrusters=WARNING: Flight Systems Overheating
  2539. dfm_ui_WarningOverheatingWeapons=WARNING: Weapons Overheating
  2540. dfm_ui_WarningWrongCheckpoint=WARNING: Wrong Checkpoint.
  2541. dfm_ui_Wave=WAVE
  2542. dfm_ui_Wave_param_Incoming=Wave %d incoming...
  2543. dfm_ui_WeaponsPane=The WEAP pane gives you the ability to assign weapons in to groups.\nTo do this select the group you want (1,2 or 3) and select the weapons you wish to add/remove from the group.\nThis pane can be accessed by pressing [~action(spaceship_hud|v_hud_open_tab2)].
  2544. dfm_ui_WeaponsPane_Pad=The WEAP pane gives you the ability to assign weapons in to groups.\nTo do this select the group you want (1,2 or 3) and select the weapons you wish to add/remove from the group.
  2545. dfm_ui_WeaponsPane_Title=Weapons Pane
  2546. dfm_ui_WingmanAward=Savior
  2547. dfm_ui_WingmanVixen=Vixen
  2548. dfm_ui_WingmanWarlord=Warlord
  2549. dfm_ui_WorldBoundaryWarning=WARNING: Approaching edge of the known universe!
  2550. dfm_ui_YouRequireAFinalKillForVictory=You require a final kill for victory!
  2551. dfm_ui_YourShipWillBeReclaimed=You initiated remote self-destruct
  2552. dfm_ui_YourTeamRequiresAFinalKillForVictory=Your team requires a final kill for victory!
  2553. dfmcrusader_playerbounty_mission=Bounty
  2554. dfmcrusader_playerbounty_mission_desc=[Criminal Activity Reported] Eliminate the Outlaw 
  2555. dfmcrusader_playerbounty_objective01=Locate the Outlaw
  2556. dfmcrusader_playerbounty_objective01_desc=Scan ships to locate the criminal
  2557. dfmcrusader_playerbounty_objective02=Eliminate the Outlaw
  2558. dfmcrusader_playerbounty_objective02_desc=Eliminate the Outlaw
  2559. dfmcrusader_playerbounty_objective03=Claim Bounty
  2560. dfmcrusader_playerbounty_objective03_desc=Return to Alpha Station to claim Bounty
  2561. dfmcrusader_playerlosebounty_mission=Lose Bounty
  2562. dfmcrusader_playerlosebounty_mission_desc=Control Bravo Station to wipe Criminal Record
  2563. dfmcrusader_playerlosebounty_objective01=Remove Criminal Record
  2564. dfmcrusader_playerlosebounty_objective01_desc=Control Bravo Station to wipe Criminal Record
  2565. diff_notification_ui_msg_sample=Refuel stranded ship? Press [ to accept or ] to decline.
  2566. diff_notification_ui_title_sample=Contract
  2567. distraction_desc=~mission(Description)
  2568. distraction_desc_0001=Put down whatever you're doing and pay attention. This is a big one.\n\nThe ~mission(Client) got a massive score cooking, but in order to pull it off, they need an equally massive distraction. \n\nThat's you.\n \nYou're gonna head over to a ~mission(Location) and start nuking everything and everyone you can. ~mission(Wanted)You'll be making so much noise, no one will even care what the ~mission(Client) are up to.
  2569. distraction_desc_0002=You ever dream about flying out to some remote ~mission(Location) and shooting everything that moves? Well, guess what? I'm here to make your dreams come true. And not only that, I'm gonna pay you for it.\n\nI can't tell you all the specifics, but the upshot is that the ~mission(Client) are eager to make sure all the security in sector are kept as busy as possible.\n\nNow, it seemed to me that sending someone to rampage at the ~mission(Location) would be a damn good start. ~mission(Wanted)Shouldn't be too hard to keep everyone's attention after that.
  2570. distraction_desc_0003=The ~mission(Client) are looking to pay good credits for someone to create a distraction for them. And since I can't figure out how to lure a Vanduul fleet to the sector, a cutthroat like you flying to a ~mission(Location) and unleashing hell might be the next best thing. ~mission(Wanted)\n\nCan you believe some people choose to work in an office for a living?
  2571. distraction_desc_0004=Hey. Did you ever hear about the system-wide hunt in Ellis for that slicer a little while back? Advocacy were running in circles for days trying to take them down. Got me thinking. The ~mission(Client) are going after a huge score soon and then I thought, why not just arrange for something similar to happen here? Get all the security in the area chasing after a target so that they're blind to whatever else is going on. It would make the ~mission(Client) job a billion times easier. \n\nHere's how it'll work. You fly to a ~mission(Location) and unleash some major chaos and destruction. They already patrol places like that pretty heavily so you should have company in no time flat. ~mission(Wanted)To be honest, I'm starting to wonder if that thing in Ellis wasn't just a distraction, too.
  2572. distraction_from=~mission(Contractor)
  2573. distraction_obj_long_01=Achieve a level five crimestat.
  2574. distraction_obj_long_01a=Maintain your level five crimestat.
  2575. distraction_obj_long_02=Go to this local ~mission(Location) and wait for security to show up.
  2576. distraction_obj_long_03=Do everything you can to keep security forces distracted.
  2577. distraction_obj_marker_02=~mission(Location)
  2578. distraction_obj_marker_03=Distract
  2579. distraction_obj_short_01=Raise Crimestat to 5
  2580. distraction_obj_short_01a=Maintain Crimestat
  2581. distraction_obj_short_02=Go To ~mission(Location)
  2582. distraction_obj_short_03=Create Distraction
  2583. distraction_title=~mission(Title)
  2584. distraction_title_0001=moths to a flame
  2585. distraction_title_0002=running wild
  2586. distraction_title_0003=organized chaos
  2587. distraction_title_0004=bring the heat
  2588. distraction_wanted_0001=And to be clear, the only way this is going to work is if you can keep a level 5 crimestat on your head the whole time. Anything less and it won't draw the kind of heat we need. 
  2589. distraction_wanted_0002=There's a caveat to this whole thing, though. With the amount of attention I want on you, your crimestat needs to stay at a level 5 minimum. It's the only way to guarantee that all eyes are on you. 
  2590. distraction_wanted_0003=Of course, an ordinary two-bit criminal won't be enough to get the whole sector engaged. No, you gonna need to rock a level 5 crimestat to create the chaos I'm after. 
  2591. distraction_wanted_0004=But the way I figure it, just showing up won't be enough. We need you to maintain a level 5 crimestat the whole time. That way we make sure every do-gooder in the sector will be racing to take you down. 
  2592. distractionkill_amountreq_001=eight
  2593. distractionkill_desc=~mission(Contractor|DistractionKillDescription)
  2594. distractionkill_desc_0001=I heard that you're big time now with your level 5. Normally, I'd be telling you to keep your head down and till the heat blows over, but it just so happens that I got a better use for you.\n\nI've been working on something big that's ready to go down, but in order to make it happen I need someone to create a distraction that's even bigger. That's where you come in. \n\nThe way I figure it, if you take out ~mission(KillCount) Navy humps, just about every screw in the entire Empire will be focused on dragging your ass down. \n\nCan't be lower sec either. Needs to be Navy to really pull this off. That's fine though, any security gets wind of a level 5 and they'll comm the Navy to come deal with you.\n\nAnd you have to do it fast enough so that the timing works out. As soon as you open fire on the first one, the clock starts.\n\nThink you can handle that?
  2595. distractionkill_desc_0002=I'll be honest with you, I usually don't like to deal with your kind of crazy, but a mad dog is exactly what I need right now. \n\nMy crew and I need all the security in the system kept busy for a while and the only way I see that happening is if you bring down enough Navy that they don't have a choice but to stop everything and focus on you. I think about ~mission(KillCount) starmen should do it. \n\nLucky thing is, with your level 5, they should be chasing you anyway. Security stops to scan you and the Navy's gonna come straight to you. Just make sure that once you start shooting that you finish the job. As soon as you engage with the first one, the clock starts and if you don't raise the stakes high enough, me and my crew are gonna be left hanging.\n\nOf course, feel free to kill even more of the bastards if the mood takes you.
  2596. distractionkill_desc_0003=Word on the wire is that every flattop with a badge is out there scanning the system for your level 5 wanted ass. What do you say to making some credits off all that hassle?\n\nI can't tell you exactly what's going down, but it's enough for you to know that I need a cataclysmic level distraction. The kind that can only be created by a dangerous and deranged criminal going on a shooting spree and taking out ~mission(KillCount) Navy starmen. \n\nOnce you start shooting, my crew will move into place, so you'll have to finish the job quick. And Navy only. Popping off some Advos or local security won't cut it. Fortunately, with your crimestat anytime you run into security, Navy shouldn't be far behind.\n\nGet this done for me, and I'll see that you get your fair cut.
  2597. distractionkill_desc_004=~mission(DistractionTitleDescription|Description)
  2598. distractionkill_from=~mission(DistractionKillFrom)
  2599. distractionkill_obj_display_01=Navy Starmen Killed: %ls
  2600. distractionkill_obj_display_02=Time Remaining: %ls
  2601. distractionkill_obj_long_01=Eliminate ~mission(KillCount) Navy starmen in the alloted time.
  2602. distractionkill_obj_short_01=Eliminate ~mission(KillCount) Navy Starmen
  2603. distractionkill_title=~mission(Contractor|DistractionKillTitle)
  2604. distractionkill_title_0001=Art of Distraction
  2605. distractionkill_title_0002=Make Yourself Useful
  2606. distractionkill_title_0003=Take It To The Next Level
  2607. distractionkill_title_004=~mission(DistractionTitleDescription|Title)
  2608. Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistance_0550=My zone is contested
  2609. Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistance_0551=I need help over here
  2610. Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=My zone is contested
  2611. Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=I need help over here
  2612. Dlg_SC_ac_bludgeon_conquest_lost_control_of_a_zone_0570=Lost the zone
  2613. Dlg_SC_ac_bludgeon_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Lost the zone
  2614. Dlg_SC_ac_bludgeon_conquest_taken_control_of_a_zone_0560=Zone taken
  2615. Dlg_SC_ac_bludgeon_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken
  2616. Dlg_SC_ac_bludgeon_ctc_allies_score_point_0540=Point to us
  2617. Dlg_SC_ac_bludgeon_ctc_allies_score_point_0541=Good job everyone.
  2618. Dlg_SC_ac_bludgeon_ctc_allies_score_pointCTC_Allies_Score_Point_01=Point to us
  2619. Dlg_SC_ac_bludgeon_ctc_allies_score_pointCTC_Allies_Score_Point_02=Good job everyone.
  2620. Dlg_SC_ac_bludgeon_ctc_enemy_has_core_0510=They have the core
  2621. Dlg_SC_ac_bludgeon_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have the core
  2622. Dlg_SC_ac_bludgeon_ctc_enemy_scores_point_0530=Point to them
  2623. Dlg_SC_ac_bludgeon_ctc_enemy_scores_point_0531=I can do better.
  2624. Dlg_SC_ac_bludgeon_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Point to them
  2625. Dlg_SC_ac_bludgeon_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=I can do better.
  2626. Dlg_SC_ac_bludgeon_ctc_player_has_core_0500=Nice one. Get the core back
  2627. Dlg_SC_ac_bludgeon_ctc_player_has_coreCTC_Player_Has_Core=Nice one. Get the core back
  2628. Dlg_SC_ac_bludgeon_ctc_this_ai_has_core_0520=I have the core
  2629. Dlg_SC_ac_bludgeon_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core
  2630. Dlg_SC_ac_bludgeon_generic_response_no_0310=No, sir.
  2631. Dlg_SC_ac_bludgeon_generic_response_no_0311=Negative.
  2632. Dlg_SC_ac_bludgeon_generic_response_noGeneric_Response_No_01=No, sir.
  2633. Dlg_SC_ac_bludgeon_generic_response_noGeneric_Response_No_02=Negative.
  2634. Dlg_SC_ac_bludgeon_generic_response_yes_0300=Copy
  2635. Dlg_SC_ac_bludgeon_generic_response_yes_0301=Roger that
  2636. Dlg_SC_ac_bludgeon_generic_response_yesGeneric_Response_Yes_01=Copy
  2637. Dlg_SC_ac_bludgeon_generic_response_yesGeneric_Response_Yes_02=Roger that
  2638. Dlg_SC_ac_bludgeon_player_order_assistance_required_0120=I'll cover you
  2639. Dlg_SC_ac_bludgeon_player_order_assistance_required_0121=Stand by. Flying in.
  2640. Dlg_SC_ac_bludgeon_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I'll cover you
  2641. Dlg_SC_ac_bludgeon_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Standby, Flying in.
  2642. Dlg_SC_ac_bludgeon_player_order_attack_my_target_0100=Target confirmed
  2643. Dlg_SC_ac_bludgeon_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Target confirmed
  2644. Dlg_SC_ac_bludgeon_player_order_bomb_my_target_0230=Bombing run initiated
  2645. Dlg_SC_ac_bludgeon_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run initiated
  2646. Dlg_SC_ac_bludgeon_player_order_break_and_engage_0210=Breaking and engaging
  2647. Dlg_SC_ac_bludgeon_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking and engaging
  2648. Dlg_SC_ac_bludgeon_player_order_defend_my_target_0110=Understood, Defending target
  2649. Dlg_SC_ac_bludgeon_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Understood, Defending target
  2650. Dlg_SC_ac_bludgeon_player_order_escort_my_target_0220=Escorting your target
  2651. Dlg_SC_ac_bludgeon_player_order_escort_my_target_0221=Copy. Moving to escort.
  2652. Dlg_SC_ac_bludgeon_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting your target
  2653. Dlg_SC_ac_bludgeon_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Copy. Moving to escort.
  2654. Dlg_SC_ac_bludgeon_player_order_evasive_manoeuvers_0200=Copy. Instituting 'don't get shot' parameters.
  2655. Dlg_SC_ac_bludgeon_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Copy. Instituting 'don't get shot' parameters.
  2656. Dlg_SC_ac_bludgeon_player_order_form_up_on_me_0130=Falling in on your position.
  2657. Dlg_SC_ac_bludgeon_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Falling in on your position.
  2658. Dlg_SC_ac_bludgeon_player_order_return_to_base_0240=Heading home
  2659. Dlg_SC_ac_bludgeon_player_order_return_to_base_0241=Heading back
  2660. Dlg_SC_ac_bludgeon_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading home
  2661. Dlg_SC_ac_bludgeon_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back
  2662. Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0251=Formation 1 confirmed
  2663. Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0252=Formation 2 confirmed
  2664. Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0253=Formation 3 confirmed
  2665. Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0254=Formation 4 confirmed
  2666. Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=Formation 1 confirmed
  2667. Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=Formation 2 confirmed
  2668. Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=Formation 3 confirmed
  2669. Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=Formation 4 confirmed
  2670. Dlg_SC_ac_bludgeon_reaction_being_hit_by_friendly_fire_0480=Check your targets
  2671. Dlg_SC_ac_bludgeon_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Check your targets
  2672. Dlg_SC_ac_bludgeon_reaction_commiting_friendly_fire_0490=My fault. Rookie mistake.
  2673. Dlg_SC_ac_bludgeon_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=My fault. Rookie mistake.
  2674. Dlg_SC_ac_bludgeon_reaction_eject_0470=I'm sorry, it won't happen again.
  2675. Dlg_SC_ac_bludgeon_reaction_ejectReaction_Eject=I'm sorry, it won't happen again.
  2676. Dlg_SC_ac_bludgeon_reaction_friendly_gets_killed_0450=Friendly unit lost
  2677. Dlg_SC_ac_bludgeon_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly unit lost
  2678. Dlg_SC_ac_bludgeon_reaction_Gets_a_kill_0400=Bogey's down
  2679. Dlg_SC_ac_bludgeon_reaction_Gets_a_kill_0401=Hostile destroyed
  2680. Dlg_SC_ac_bludgeon_reaction_Gets_a_killReaction_Gets_A_Kill_01=Bogey's down
  2681. Dlg_SC_ac_bludgeon_reaction_Gets_a_killReaction_Gets_A_Kill_02=Hostile destroyed
  2682. Dlg_SC_ac_bludgeon_reaction_incoming_enemies_0420=Hostiles inbound
  2683. Dlg_SC_ac_bludgeon_reaction_incoming_enemies_0421=Hostiles approaching
  2684. Dlg_SC_ac_bludgeon_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Hostiles inbound
  2685. Dlg_SC_ac_bludgeon_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Hostiles approaching
  2686. Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreating_0440=Falling back. I'm sorry.
  2687. Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreating_0441=Sorry, I'm too damaged.
  2688. Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Falling back. I'm sorry.
  2689. Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Sorry, I'm too damaged.
  2690. Dlg_SC_ac_bludgeon_reaction_player_gets_a_kill_0410=Nice kill
  2691. Dlg_SC_ac_bludgeon_reaction_player_gets_a_kill_0411=Good shot
  2692. Dlg_SC_ac_bludgeon_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice kill
  2693. Dlg_SC_ac_bludgeon_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Good shot
  2694. Dlg_SC_ac_bludgeon_reaction_rejoining_battle_0430=Back on the line.
  2695. Dlg_SC_ac_bludgeon_reaction_rejoining_battleReaction_Rejoining_Battle=Back on the line.
  2696. Dlg_SC_ac_bludgeon_reaction_taking_damage_0460=Need support.
  2697. Dlg_SC_ac_bludgeon_reaction_taking_damage_0461=Maybe my callsign should be Bullet Sponge.
  2698. Dlg_SC_ac_bludgeon_reaction_taking_damageReaction_Taking_Damage_01=Need support.
  2699. Dlg_SC_ac_bludgeon_reaction_taking_damageReaction_Taking_Damage_02=Maybe my callsign should be Bullet Sponge.
  2700. Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistance_0550=Ral chawin, bring alls. (People are messing with us. Bring everybody)
  2701. Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistance_0551=Come ons, alls, where bein (Come on, people, where are you?)
  2702. Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Ral chawin, bring alls. (People are messing with us. Bring everybody)
  2703. Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Come ons, alls, where bein (Come on, people, where are you?)
  2704. Dlg_SC_ac_bullseye_conquest_lost_control_of_a_zone_0570=All slick, is loss (Nice job, [we] lost it)
  2705. Dlg_SC_ac_bullseye_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=All slick, is loss (Nice job, [we] lost it)
  2706. Dlg_SC_ac_bullseye_conquest_taken_control_of_a_zone_0560=Gras it. (Grabbed it)
  2707. Dlg_SC_ac_bullseye_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Gras it. (Grabbed it)
  2708. Dlg_SC_ac_bullseye_ctc_allies_score_point_0540=Shan, peeps. (Shiny, people)
  2709. Dlg_SC_ac_bullseye_ctc_allies_score_pointCTC_Allies_Score_Point=Shan, peeps. (Shiny, people)
  2710. Dlg_SC_ac_bullseye_ctc_enemy_has_core_0510=Skrum bassad willin billaball (Scum bastards took the core)
  2711. Dlg_SC_ac_bullseye_ctc_enemy_has_coreCTC_Enemy_Has_Core=Skrum bassad willin billaball (Scum bastards took the core)
  2712. Dlg_SC_ac_bullseye_ctc_enemy_scores_point_0530=Kuiza, man. Dez winn. (%$*&, man. They're winning)
  2713. Dlg_SC_ac_bullseye_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Kuiza, man. Dez winn. (%$*&, man. They're winning)
  2714. Dlg_SC_ac_bullseye_ctc_player_has_core_0500=You wit billaball (You have the core)
  2715. Dlg_SC_ac_bullseye_ctc_player_has_coreCTC_Player_Has_Core=You wit billaball (You have the core)
  2716. Dlg_SC_ac_bullseye_ctc_this_ai_has_core_0520=I wit billaball (I have the core)
  2717. Dlg_SC_ac_bullseye_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I wit billaball (I have the core)
  2718. Dlg_SC_ac_bullseye_generic_response_no_0310=Nah
  2719. Dlg_SC_ac_bullseye_generic_response_noGeneric_Response_No_01=Nah
  2720. Dlg_SC_ac_bullseye_generic_response_yes_0300=Yeah
  2721. Dlg_SC_ac_bullseye_generic_response_yes_0301=Keen
  2722. Dlg_SC_ac_bullseye_generic_response_yesGeneric_Response_Yes_01=Yeah
  2723. Dlg_SC_ac_bullseye_generic_response_yesGeneric_Response_Yes_02=Keen
  2724. Dlg_SC_ac_bullseye_player_order_assistance_required_0120=On 'em.
  2725. Dlg_SC_ac_bullseye_player_order_assistance_required_0121=Yeah.
  2726. Dlg_SC_ac_bullseye_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=On 'em.
  2727. Dlg_SC_ac_bullseye_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Yeah.
  2728. Dlg_SC_ac_bullseye_player_order_attack_my_target_0100=I's on 'em (I'm on them)
  2729. Dlg_SC_ac_bullseye_player_order_attack_my_target_0101=Skrum's mah. (Scum's mine)
  2730. Dlg_SC_ac_bullseye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=I's on 'em (I'm on them)
  2731. Dlg_SC_ac_bullseye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Skrum's mah. (Scum's mine)
  2732. Dlg_SC_ac_bullseye_player_order_bomb_my_target_0230=Leverin' the bi kill. (Delivering the big kill)
  2733. Dlg_SC_ac_bullseye_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Leverin' the bi kill. (Delivering the big kill)
  2734. Dlg_SC_ac_bullseye_player_order_break_and_engage_0210=Lesen all dem to beddewan. (Leave them to us)
  2735. Dlg_SC_ac_bullseye_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Lesen all dem to beddewan. (Leave them to us)
  2736. Dlg_SC_ac_bullseye_player_order_escort_my_target_0220=Em laz is mah laz. (Their lasers are my lasers)
  2737. Dlg_SC_ac_bullseye_player_order_escort_my_target_0221=Scoddi don' wa. (Covering them)
  2738. Dlg_SC_ac_bullseye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Em laz is mah laz. (Their lasers are my lasers)
  2739. Dlg_SC_ac_bullseye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Scoddi don' wa. (Covering them)
  2740. Dlg_SC_ac_bullseye_player_order_evasive_manoeuvers_0200=Tazen on them waggle. (Taking them on a ride)
  2741. Dlg_SC_ac_bullseye_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Tazen on them waggle. (Taking them on a ride)
  2742. Dlg_SC_ac_bullseye_player_order_form_up_on_me_0130=Flyin on.
  2743. Dlg_SC_ac_bullseye_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Flyin on.
  2744. Dlg_SC_ac_bullseye_player_order_return_to_base_0240=Seatin' offa the collapsin (Heading back to crash)
  2745. Dlg_SC_ac_bullseye_player_order_return_to_base_0241=Hearin' an' backin (Copy. Heading back)
  2746. Dlg_SC_ac_bullseye_player_order_return_to_basePlayer_Order_Return_To_Base_01=Seatin' offa the collapsin (Heading back to crash)
  2747. Dlg_SC_ac_bullseye_player_order_return_to_basePlayer_Order_Return_To_Base_02=Hearin' an' backin (Copy. Heading back)
  2748. Dlg_SC_ac_bullseye_player_order_witch_to_formation_0251=<Formation 1> confirmed
  2749. Dlg_SC_ac_bullseye_player_order_witch_to_formation_0252=<Formation 2> confirmed
  2750. Dlg_SC_ac_bullseye_player_order_witch_to_formation_0253=<Formation 3> confirmed
  2751. Dlg_SC_ac_bullseye_player_order_witch_to_formation_0254=<Formation 4> confirmed
  2752. Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  2753. Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  2754. Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  2755. Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  2756. Dlg_SC_ac_bullseye_reaction_being_hit_by_friendly_fire_0480=Ay! Seem wan keesher (Hey! Watch yourself)
  2757. Dlg_SC_ac_bullseye_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Ay! Seem wan keesher (Hey! Watch yourself)
  2758. Dlg_SC_ac_bullseye_reaction_commiting_friendly_fire_0490=Haha. Don ge agro (Don't get mad)
  2759. Dlg_SC_ac_bullseye_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Haha. Don ge agro (Don't get mad)
  2760. Dlg_SC_ac_bullseye_reaction_eject_0470=Fallin ou' (Bailing out)
  2761. Dlg_SC_ac_bullseye_reaction_ejectReaction_Eject=Fallin ou' (Bailing out)
  2762. Dlg_SC_ac_bullseye_reaction_friendly_gets_killed_0450=Loss em (Lost one)
  2763. Dlg_SC_ac_bullseye_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Loss em (Lost one)
  2764. Dlg_SC_ac_bullseye_reaction_Gets_a_kill_0400=Got yas! (Got you)
  2765. Dlg_SC_ac_bullseye_reaction_Gets_a_kill_0401=Spattered 'em.
  2766. Dlg_SC_ac_bullseye_reaction_Gets_a_killReaction_Gets_A_Kill_01=Got yas! (Got you)
  2767. Dlg_SC_ac_bullseye_reaction_Gets_a_killReaction_Gets_A_Kill_02=Spattered 'em.
  2768. Dlg_SC_ac_bullseye_reaction_incoming_enemies_0420=Blots on scren (Contacts on my screen)
  2769. Dlg_SC_ac_bullseye_reaction_incoming_enemies_0421=Whole buncha comin nah (Whole lot [of people] coming in.)
  2770. Dlg_SC_ac_bullseye_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Blots on scren (Contacts on my screen)
  2771. Dlg_SC_ac_bullseye_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Whole buncha comin nah (Whole lot [of people] coming in.
  2772. Dlg_SC_ac_bullseye_reaction_leaving_battle_retreating_0440=Outta (I'm out of here)
  2773. Dlg_SC_ac_bullseye_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=Outta (I'm out of here)
  2774. Dlg_SC_ac_bullseye_reaction_player_gets_a_kill_0410=Real devil. (A phrase of endearment)
  2775. Dlg_SC_ac_bullseye_reaction_player_gets_a_kill_0411=Frizza nice (Exploded real nice)
  2776. Dlg_SC_ac_bullseye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Real devil. (A phrase of endearment)
  2777. Dlg_SC_ac_bullseye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Frizza nice (Exploded real nice)
  2778. Dlg_SC_ac_bullseye_reaction_rejoining_battle_0430=YAAAAAAA. (Battle Charge)
  2779. Dlg_SC_ac_bullseye_reaction_rejoining_battleReaction_Rejoining_Battle=YAAAAAAA. (Battle Charge)
  2780. Dlg_SC_ac_bullseye_reaction_taking_damage_0460=Skrums follin' mah dingo. (Scumbags right on my ass)
  2781. Dlg_SC_ac_bullseye_reaction_taking_damage_0461=Bucho mat (Son of a bitch)
  2782. Dlg_SC_ac_bullseye_reaction_taking_damageReaction_Taking_Damage_01=Skrums follin' mah dingo. (Scumbags right on my ass)
  2783. Dlg_SC_ac_bullseye_reaction_taking_damageReaction_Taking_Damage_02=Bucho mat (Son of a bitch)
  2784. Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistance_0550=Zone critical.
  2785. Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistance_0551=Need help
  2786. Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Zone critical.
  2787. Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Need help
  2788. Dlg_SC_ac_deadeye_conquest_lost_control_of_a_zone_0570=Zone lost
  2789. Dlg_SC_ac_deadeye_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost
  2790. Dlg_SC_ac_deadeye_conquest_taken_control_of_a_zone_0560=Zone is ours
  2791. Dlg_SC_ac_deadeye_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone is ours
  2792. Dlg_SC_ac_deadeye_ctc_allies_score_point_0540=Point to us
  2793. Dlg_SC_ac_deadeye_ctc_allies_score_pointCTC_Allies_Score_Point=Point to us
  2794. Dlg_SC_ac_deadeye_ctc_enemy_has_core_0510=They got the core
  2795. Dlg_SC_ac_deadeye_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got the core
  2796. Dlg_SC_ac_deadeye_ctc_enemy_scores_point_0530=They score
  2797. Dlg_SC_ac_deadeye_ctc_enemy_scores_point_0531=Point to them
  2798. Dlg_SC_ac_deadeye_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=They score
  2799. Dlg_SC_ac_deadeye_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Point to them
  2800. Dlg_SC_ac_deadeye_ctc_player_has_core_0500=You have the core
  2801. Dlg_SC_ac_deadeye_ctc_player_has_coreCTC_Player_Has_Core=You have the core
  2802. Dlg_SC_ac_deadeye_ctc_this_ai_has_core_0520=Core acquired, on me.
  2803. Dlg_SC_ac_deadeye_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Core acquired, on me.
  2804. Dlg_SC_ac_deadeye_generic_response_no_0310=No
  2805. Dlg_SC_ac_deadeye_generic_response_no_0311=Nyet
  2806. Dlg_SC_ac_deadeye_generic_response_noGeneric_Response_No_01=No
  2807. Dlg_SC_ac_deadeye_generic_response_noGeneric_Response_No_02=Nyet
  2808. Dlg_SC_ac_deadeye_generic_response_yes_0300=Yes….sir
  2809. Dlg_SC_ac_deadeye_generic_response_yes_0301=Da
  2810. Dlg_SC_ac_deadeye_generic_response_yesGeneric_Response_Yes_01=Yes….sir
  2811. Dlg_SC_ac_deadeye_generic_response_yesGeneric_Response_Yes_02=Da
  2812. Dlg_SC_ac_deadeye_player_order_assistance_required_0120=On my way.
  2813. Dlg_SC_ac_deadeye_player_order_assistance_required_0121=I will help you
  2814. Dlg_SC_ac_deadeye_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=On my way.
  2815. Dlg_SC_ac_deadeye_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I will help you
  2816. Dlg_SC_ac_deadeye_player_order_attack_my_target_0100=With pleasure.
  2817. Dlg_SC_ac_deadeye_player_order_attack_my_target_0101=I have them in sight
  2818. Dlg_SC_ac_deadeye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=With pleasure.
  2819. Dlg_SC_ac_deadeye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=I have them in sight
  2820. Dlg_SC_ac_deadeye_player_order_bomb_my_target_0230=Heavy weapons cleared.
  2821. Dlg_SC_ac_deadeye_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Heavy weapons cleared.
  2822. Dlg_SC_ac_deadeye_player_order_break_and_engage_0210=Heavy weapons cleared.
  2823. Dlg_SC_ac_deadeye_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Heavy weapons cleared.
  2824. Dlg_SC_ac_deadeye_player_order_defend_my_target_0110=I'll think about it.
  2825. Dlg_SC_ac_deadeye_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=I'll think about it.
  2826. Dlg_SC_ac_deadeye_player_order_escort_my_target_0220=…copy that.
  2827. Dlg_SC_ac_deadeye_player_order_escort_my_target_0221=Escorting target now
  2828. Dlg_SC_ac_deadeye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=…copy that.
  2829. Dlg_SC_ac_deadeye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now
  2830. Dlg_SC_ac_deadeye_player_order_evasive_manoeuvers_0200=Evading now
  2831. Dlg_SC_ac_deadeye_player_order_evasive_manoeuvers_0201=Evasive action
  2832. Dlg_SC_ac_deadeye_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evading now
  2833. Dlg_SC_ac_deadeye_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Evasive action
  2834. Dlg_SC_ac_deadeye_player_order_form_up_on_me_0130=Moving to formation now
  2835. Dlg_SC_ac_deadeye_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Moving to formation now
  2836. Dlg_SC_ac_deadeye_player_order_return_to_base_0240=Scope's clear. Return to base
  2837. Dlg_SC_ac_deadeye_player_order_return_to_base_0241=Heading back
  2838. Dlg_SC_ac_deadeye_player_order_return_to_basePlayer_Order_Return_To_Base_01=Scope's clear. Return to base
  2839. Dlg_SC_ac_deadeye_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back
  2840. Dlg_SC_ac_deadeye_player_order_witch_to_formation_0251=<Formation 1> confirmed
  2841. Dlg_SC_ac_deadeye_player_order_witch_to_formation_0252=<Formation 2> confirmed
  2842. Dlg_SC_ac_deadeye_player_order_witch_to_formation_0253=<Formation 3> confirmed
  2843. Dlg_SC_ac_deadeye_player_order_witch_to_formation_0254=<Formation 4> confirmed
  2844. Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  2845. Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  2846. Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  2847. Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  2848. Dlg_SC_ac_deadeye_reaction_being_hit_by_friendly_fire_0480=I am a friendly! Idiots
  2849. Dlg_SC_ac_deadeye_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=I am a friendly! Idiots
  2850. Dlg_SC_ac_deadeye_reaction_commiting_friendly_fire_0490=I apologise
  2851. Dlg_SC_ac_deadeye_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=I apologise
  2852. Dlg_SC_ac_deadeye_reaction_eject_0470=Going down.
  2853. Dlg_SC_ac_deadeye_reaction_ejectReaction_Eject=Going down.
  2854. Dlg_SC_ac_deadeye_reaction_friendly_gets_killed_0450=Ally destroyed
  2855. Dlg_SC_ac_deadeye_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Ally destroyed
  2856. Dlg_SC_ac_deadeye_reaction_Gets_a_kill_0400=Dead.
  2857. Dlg_SC_ac_deadeye_reaction_Gets_a_kill_0401=Ghosted
  2858. Dlg_SC_ac_deadeye_reaction_Gets_a_killReaction_Gets_A_Kill_01=Dead.
  2859. Dlg_SC_ac_deadeye_reaction_Gets_a_killReaction_Gets_A_Kill_02=Ghosted
  2860. Dlg_SC_ac_deadeye_reaction_incoming_enemies_0420=Target inbound
  2861. Dlg_SC_ac_deadeye_reaction_incoming_enemies_0421=Hostile approaching
  2862. Dlg_SC_ac_deadeye_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Target inbound
  2863. Dlg_SC_ac_deadeye_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Hostile approaching
  2864. Dlg_SC_ac_deadeye_reaction_leaving_battle_retreating_0440=Regrouping.
  2865. Dlg_SC_ac_deadeye_reaction_leaving_battle_retreating_0441=Sustained too much damage.
  2866. Dlg_SC_ac_deadeye_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Regrouping.
  2867. Dlg_SC_ac_deadeye_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Sustained too much damage.
  2868. Dlg_SC_ac_deadeye_reaction_player_gets_a_kill_0410=Good kill
  2869. Dlg_SC_ac_deadeye_reaction_player_gets_a_kill_0411=Nice killing
  2870. Dlg_SC_ac_deadeye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Good kill
  2871. Dlg_SC_ac_deadeye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Nice killing
  2872. Dlg_SC_ac_deadeye_reaction_rejoining_battle_0430=I'm back
  2873. Dlg_SC_ac_deadeye_reaction_rejoining_battleReaction_Rejoining_Battle=I'm back
  2874. Dlg_SC_ac_deadeye_reaction_taking_damage_0460=Taking fire.
  2875. Dlg_SC_ac_deadeye_reaction_taking_damage_0461=Getting chewed up.
  2876. Dlg_SC_ac_deadeye_reaction_taking_damageReaction_Taking_Damage_01=Taking fire.
  2877. Dlg_SC_ac_deadeye_reaction_taking_damageReaction_Taking_Damage_02=Getting chewed up.
  2878. Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistance_0550=You gonna help me take this zone or what?
  2879. Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistance_0551=Pull your finger out you lot, help me!
  2880. Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=You gonna help me take this zone or what?
  2881. Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Pull your finger out you lot, help me!
  2882. Dlg_SC_ac_dodger_conquest_lost_control_of_a_zone_0570=Lost the zone
  2883. Dlg_SC_ac_dodger_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Lost the zone
  2884. Dlg_SC_ac_dodger_conquest_taken_control_of_a_zone_0560=Got the zone
  2885. Dlg_SC_ac_dodger_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Got the zone
  2886. Dlg_SC_ac_dodger_ctc_allies_score_point_0540=Up yours! We scored!
  2887. Dlg_SC_ac_dodger_ctc_allies_score_pointCTC_Allies_Score_Point=Up yours! We scored!
  2888. Dlg_SC_ac_dodger_ctc_enemy_has_core_0510=They got our sodding core!
  2889. Dlg_SC_ac_dodger_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got our sodding core!
  2890. Dlg_SC_ac_dodger_ctc_enemy_scores_point_0530=Bugger. They scored
  2891. Dlg_SC_ac_dodger_ctc_enemy_scores_point_0531=Point to them
  2892. Dlg_SC_ac_dodger_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Bugger. They scored
  2893. Dlg_SC_ac_dodger_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Point to them
  2894. Dlg_SC_ac_dodger_ctc_player_has_core_0500=Core is yours, take her home
  2895. Dlg_SC_ac_dodger_ctc_player_has_coreCTC_Player_Has_Core=Core is yours, take her home
  2896. Dlg_SC_ac_dodger_ctc_this_ai_has_core_0520=I got the core. Watch me back fellas
  2897. Dlg_SC_ac_dodger_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I got the core. Watch me back fellas
  2898. Dlg_SC_ac_dodger_generic_response_no_0310=No
  2899. Dlg_SC_ac_dodger_generic_response_no_0311=Are you kidding? Nah
  2900. Dlg_SC_ac_dodger_generic_response_noGeneric_Response_No_01=No
  2901. Dlg_SC_ac_dodger_generic_response_noGeneric_Response_No_02=Are you kidding? Nah
  2902. Dlg_SC_ac_dodger_generic_response_yes_0300=Roger
  2903. Dlg_SC_ac_dodger_generic_response_yes_0301=Yeah, Yeah
  2904. Dlg_SC_ac_dodger_generic_response_yesGeneric_Response_Yes_01=Roger
  2905. Dlg_SC_ac_dodger_generic_response_yesGeneric_Response_Yes_02=Yeah, Yeah
  2906. Dlg_SC_ac_dodger_player_order_assistance_required_0120=Here to save your arse
  2907. Dlg_SC_ac_dodger_player_order_assistance_required_0121=I'll help ya
  2908. Dlg_SC_ac_dodger_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Here to save your arse
  2909. Dlg_SC_ac_dodger_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I'll help ya
  2910. Dlg_SC_ac_dodger_player_order_attack_my_target_0100=He's mine.
  2911. Dlg_SC_ac_dodger_player_order_attack_my_target_0101=Coming in loud and proud
  2912. Dlg_SC_ac_dodger_player_order_attack_my_target_0102=Target locked in,
  2913. Dlg_SC_ac_dodger_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=He's mine.
  2914. Dlg_SC_ac_dodger_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Coming in loud and proud
  2915. Dlg_SC_ac_dodger_player_order_attack_my_targetPlayer_Order_Attack_My_Target_03=Target locked in,
  2916. Dlg_SC_ac_dodger_player_order_bomb_my_target_0230=Bombing run
  2917. Dlg_SC_ac_dodger_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run
  2918. Dlg_SC_ac_dodger_player_order_break_and_engage_0210=Breaking formation to engage
  2919. Dlg_SC_ac_dodger_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking formation to engage
  2920. Dlg_SC_ac_dodger_player_order_defend_my_target_0110=I'm a nanny, good job mate
  2921. Dlg_SC_ac_dodger_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=I'm a nanny, good job mate
  2922. Dlg_SC_ac_dodger_player_order_escort_my_target_0220=Escorting
  2923. Dlg_SC_ac_dodger_player_order_escort_my_target_0221=I'll get them where they're going.
  2924. Dlg_SC_ac_dodger_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting
  2925. Dlg_SC_ac_dodger_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=I'll get them where they're going.
  2926. Dlg_SC_ac_dodger_player_order_evasive_manoeuvers_0200=Consider 'em lost.
  2927. Dlg_SC_ac_dodger_player_order_evasive_manoeuvers_0201=Evasive maneouvers
  2928. Dlg_SC_ac_dodger_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Consider 'em lost.
  2929. Dlg_SC_ac_dodger_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Evasive maneouvers
  2930. Dlg_SC_ac_dodger_player_order_form_up_on_me_0130=On my way.
  2931. Dlg_SC_ac_dodger_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=On my way.
  2932. Dlg_SC_ac_dodger_player_order_return_to_base_0240=I'll head back and repair
  2933. Dlg_SC_ac_dodger_player_order_return_to_base_0241=Going back to base
  2934. Dlg_SC_ac_dodger_player_order_return_to_basePlayer_Order_Return_To_Base_01=I'll head back and repair
  2935. Dlg_SC_ac_dodger_player_order_return_to_basePlayer_Order_Return_To_Base_02=Going back to base
  2936. Dlg_SC_ac_dodger_player_order_witch_to_formation_0251=<Formation 1> confirmed
  2937. Dlg_SC_ac_dodger_player_order_witch_to_formation_0252=<Formation 2> confirmed
  2938. Dlg_SC_ac_dodger_player_order_witch_to_formation_0253=<Formation 3> confirmed
  2939. Dlg_SC_ac_dodger_player_order_witch_to_formation_0254=<Formation 4> confirmed
  2940. Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  2941. Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  2942. Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  2943. Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  2944. Dlg_SC_ac_dodger_reaction_being_hit_by_friendly_fire_0480=Bloody hell, you muppet.
  2945. Dlg_SC_ac_dodger_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Bloody hell, you muppet.
  2946. Dlg_SC_ac_dodger_reaction_commiting_friendly_fire_0490=Damn it, sorry
  2947. Dlg_SC_ac_dodger_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Damn it, sorry
  2948. Dlg_SC_ac_dodger_reaction_eject_0470=Spent up. Ejecting.
  2949. Dlg_SC_ac_dodger_reaction_ejectReaction_Eject=Spent up. Ejecting.
  2950. Dlg_SC_ac_dodger_reaction_friendly_gets_killed_0450=Friendly in smoke
  2951. Dlg_SC_ac_dodger_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly in smoke
  2952. Dlg_SC_ac_dodger_reaction_Gets_a_kill_0400=Ghosted.
  2953. Dlg_SC_ac_dodger_reaction_Gets_a_kill_0401=Merked 'em, boss.
  2954. Dlg_SC_ac_dodger_reaction_Gets_a_killReaction_Gets_A_Kill_01=Ghosted.
  2955. Dlg_SC_ac_dodger_reaction_Gets_a_killReaction_Gets_A_Kill_02=Merked 'em, boss.
  2956. Dlg_SC_ac_dodger_reaction_incoming_enemies_0420=Multiple contacts, coming in fast
  2957. Dlg_SC_ac_dodger_reaction_incoming_enemies_0421=Bogeys inbound
  2958. Dlg_SC_ac_dodger_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Multiple contacts, coming in fast
  2959. Dlg_SC_ac_dodger_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Bogeys inbound
  2960. Dlg_SC_ac_dodger_reaction_leaving_battle_retreating_0440=Gotta bug out a minute
  2961. Dlg_SC_ac_dodger_reaction_leaving_battle_retreating_0441=Keep the fight warm. I'll be back.
  2962. Dlg_SC_ac_dodger_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Gotta bug out a minute
  2963. Dlg_SC_ac_dodger_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Keep the fight warm. I'll be back.
  2964. Dlg_SC_ac_dodger_reaction_player_gets_a_kill_0410=Good shooting.
  2965. Dlg_SC_ac_dodger_reaction_player_gets_a_kill_0411=Nice one.
  2966. Dlg_SC_ac_dodger_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Good shooting.
  2967. Dlg_SC_ac_dodger_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Nice one.
  2968. Dlg_SC_ac_dodger_reaction_rejoining_battle_0430=Dodger's here, don't worry
  2969. Dlg_SC_ac_dodger_reaction_rejoining_battleReaction_Rejoining_Battle=Dodger's here, don't worry
  2970. Dlg_SC_ac_dodger_reaction_taking_damage_0460=They're smacking the shit outta me here!
  2971. Dlg_SC_ac_dodger_reaction_taking_damage_0461=How 'bout lending a hand?!
  2972. Dlg_SC_ac_dodger_reaction_taking_damageReaction_Taking_Damage_01=They're smacking the shit outta me here!
  2973. Dlg_SC_ac_dodger_reaction_taking_damageReaction_Taking_Damage_02=How 'bout lending a hand?!
  2974. Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistance_0550=Enemies in my zone, need immediate assistance
  2975. Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistance_0551=Zone contested, help please.
  2976. Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Enemies in my zone, need immediate assistance
  2977. Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Zone contested, help please.
  2978. Dlg_SC_ac_grudge_conquest_lost_control_of_a_zone_0570=We lost the zone.
  2979. Dlg_SC_ac_grudge_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone.
  2980. Dlg_SC_ac_grudge_conquest_taken_control_of_a_zone_0560=We took the zone
  2981. Dlg_SC_ac_grudge_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=We took the zone
  2982. Dlg_SC_ac_grudge_ctc_allies_score_point_0540=Scored!
  2983. Dlg_SC_ac_grudge_ctc_allies_score_pointCTC_Allies_Score_Point=Scored!
  2984. Dlg_SC_ac_grudge_ctc_enemy_has_core_0510=They got our core
  2985. Dlg_SC_ac_grudge_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got our core
  2986. Dlg_SC_ac_grudge_ctc_enemy_scores_point_0530=Surprise, surprise.
  2987. Dlg_SC_ac_grudge_ctc_enemy_scores_point_0531=Whatever, they got a point
  2988. Dlg_SC_ac_grudge_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Surprise, surprise.
  2989. Dlg_SC_ac_grudge_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Whatever, they got a point
  2990. Dlg_SC_ac_grudge_ctc_player_has_core_0500=Nice snag, sir, get the core back
  2991. Dlg_SC_ac_grudge_ctc_player_has_coreCTC_Player_Has_Core=Nice snag, sir, get the core back
  2992. Dlg_SC_ac_grudge_ctc_this_ai_has_core_0520=Help! Help! I got the core!
  2993. Dlg_SC_ac_grudge_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Help! Help! I got the core!
  2994. Dlg_SC_ac_grudge_generic_response_no_0310=Nah, sorry
  2995. Dlg_SC_ac_grudge_generic_response_no_0311=There's no point doing that
  2996. Dlg_SC_ac_grudge_generic_response_noGeneric_Response_No_01=Nah, sorry
  2997. Dlg_SC_ac_grudge_generic_response_noGeneric_Response_No_02=There's no point doing that
  2998. Dlg_SC_ac_grudge_generic_response_yes_0300=Copy
  2999. Dlg_SC_ac_grudge_generic_response_yes_0301=I guess.
  3000. Dlg_SC_ac_grudge_generic_response_yesGeneric_Response_Yes_01=Copy
  3001. Dlg_SC_ac_grudge_generic_response_yesGeneric_Response_Yes_02=I guess.
  3002. Dlg_SC_ac_grudge_player_order_assistance_required_0120=I'm coming
  3003. Dlg_SC_ac_grudge_player_order_assistance_required_0121=Moving to assist you
  3004. Dlg_SC_ac_grudge_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I'm coming
  3005. Dlg_SC_ac_grudge_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Moving to assist you
  3006. Dlg_SC_ac_grudge_player_order_attack_my_target_0100=I see them.
  3007. Dlg_SC_ac_grudge_player_order_attack_my_target_0101=Engaging.
  3008. Dlg_SC_ac_grudge_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=I see them.
  3009. Dlg_SC_ac_grudge_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Engaging.
  3010. Dlg_SC_ac_grudge_player_order_bomb_my_target_0230=Stand by. Bomb run initialised
  3011. Dlg_SC_ac_grudge_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Stand by. Bomb run initialised
  3012. Dlg_SC_ac_grudge_player_order_break_and_engage_0210=Breaking to engage
  3013. Dlg_SC_ac_grudge_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking to engage
  3014. Dlg_SC_ac_grudge_player_order_defend_my_target_0110=Sure.
  3015. Dlg_SC_ac_grudge_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Sure.
  3016. Dlg_SC_ac_grudge_player_order_escort_my_target_0220=Escort confirmed
  3017. Dlg_SC_ac_grudge_player_order_escort_my_target_0221=Escorting target now
  3018. Dlg_SC_ac_grudge_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escort confirmed
  3019. Dlg_SC_ac_grudge_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now
  3020. Dlg_SC_ac_grudge_player_order_evasive_manoeuvers_0200=I can't shake them.
  3021. Dlg_SC_ac_grudge_player_order_evasive_manoeuvers_0201=Evading now
  3022. Dlg_SC_ac_grudge_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=I can't shake them.
  3023. Dlg_SC_ac_grudge_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Evading now
  3024. Dlg_SC_ac_grudge_player_order_form_up_on_me_0130=Falling in line.
  3025. Dlg_SC_ac_grudge_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01_01=Falling in line.
  3026. Dlg_SC_ac_grudge_player_order_return_to_base_0240=Heading back to base
  3027. Dlg_SC_ac_grudge_player_order_return_to_base_0241=I'm out.
  3028. Dlg_SC_ac_grudge_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading back to base
  3029. Dlg_SC_ac_grudge_player_order_return_to_basePlayer_Order_Return_To_Base_02=I'm out.
  3030. Dlg_SC_ac_grudge_player_order_witch_to_formation_0251=<Formation 1> confirmed
  3031. Dlg_SC_ac_grudge_player_order_witch_to_formation_0252=<Formation 2> confirmed
  3032. Dlg_SC_ac_grudge_player_order_witch_to_formation_0253=<Formation 3> confirmed
  3033. Dlg_SC_ac_grudge_player_order_witch_to_formation_0254=<Formation 4> confirmed
  3034. Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  3035. Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  3036. Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  3037. Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  3038. Dlg_SC_ac_grudge_reaction_being_hit_by_friendly_fire_0480=Alright, which one of you idiots hit me?
  3039. Dlg_SC_ac_grudge_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Alright, which one of you idiots hit me?
  3040. Dlg_SC_ac_grudge_reaction_commiting_friendly_fire_0490=Whoops, sorry.
  3041. Dlg_SC_ac_grudge_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Whoops, sorry.
  3042. Dlg_SC_ac_grudge_reaction_eject_0470=Ejecting
  3043. Dlg_SC_ac_grudge_reaction_eject_0471=Bailing out.
  3044. Dlg_SC_ac_grudge_reaction_ejectReaction_Eject_01=Ejecting
  3045. Dlg_SC_ac_grudge_reaction_ejectReaction_Eject_02=Bailing out.
  3046. Dlg_SC_ac_grudge_reaction_friendly_gets_killed_0450=Friendly down
  3047. Dlg_SC_ac_grudge_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly down
  3048. Dlg_SC_ac_grudge_reaction_Gets_a_kill_0400=Splash one bogey
  3049. Dlg_SC_ac_grudge_reaction_Gets_a_kill_0401=Got one.
  3050. Dlg_SC_ac_grudge_reaction_Gets_a_killReaction_Gets_A_Kill_01=Splash one bogey
  3051. Dlg_SC_ac_grudge_reaction_Gets_a_killReaction_Gets_A_Kill_02=Got one.
  3052. Dlg_SC_ac_grudge_reaction_incoming_enemies_0420=We got company
  3053. Dlg_SC_ac_grudge_reaction_incoming_enemies_0421=Scope's full.
  3054. Dlg_SC_ac_grudge_reaction_incoming_enemiesReaction_Incoming_Enemies_01=We got company
  3055. Dlg_SC_ac_grudge_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Scope's full.
  3056. Dlg_SC_ac_grudge_reaction_leaving_battle_retreating_0440=Retreating
  3057. Dlg_SC_ac_grudge_reaction_leaving_battle_retreating_0441=Copy that. Falling back.
  3058. Dlg_SC_ac_grudge_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Retreating
  3059. Dlg_SC_ac_grudge_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Copy that. Falling back.
  3060. Dlg_SC_ac_grudge_reaction_player_gets_a_kill_0410=Not a bad kill
  3061. Dlg_SC_ac_grudge_reaction_player_gets_a_kill_0411=Nice
  3062. Dlg_SC_ac_grudge_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Not a bad kill
  3063. Dlg_SC_ac_grudge_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Nice
  3064. Dlg_SC_ac_grudge_reaction_rejoining_battle_0430=I'm back
  3065. Dlg_SC_ac_grudge_reaction_rejoining_battleReaction_Rejoining_Battle=I'm back
  3066. Dlg_SC_ac_grudge_reaction_taking_damage_0460=Where's my back-up?
  3067. Dlg_SC_ac_grudge_reaction_taking_damage_0461=Shields holding, but I'm taking fire
  3068. Dlg_SC_ac_grudge_reaction_taking_damageReaction_Taking_Damage_01=Where's my back-up?
  3069. Dlg_SC_ac_grudge_reaction_taking_damageReaction_Taking_Damage_02=Shields holding, but I'm taking fire
  3070. Dlg_SC_ac_hitman_conquest_in_contested_zone_call_for_assistance_0550=Zone contested. All ships converge.
  3071. Dlg_SC_ac_hitman_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist=Zone contested. All ships converge.
  3072. Dlg_SC_ac_hitman_conquest_lost_control_of_a_zone_0570=Zone lost
  3073. Dlg_SC_ac_hitman_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost
  3074. Dlg_SC_ac_hitman_conquest_taken_control_of_a_zone_0560=Zone taken
  3075. Dlg_SC_ac_hitman_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken
  3076. Dlg_SC_ac_hitman_ctc_allies_score_point_0540=Point to us
  3077. Dlg_SC_ac_hitman_ctc_allies_score_pointCTC_Allies_Score_Point=Point to us
  3078. Dlg_SC_ac_hitman_ctc_enemy_has_core_0510=They got our core. Get it back
  3079. Dlg_SC_ac_hitman_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got our core. Get it back
  3080. Dlg_SC_ac_hitman_ctc_enemy_scores_point_0530=Point to them
  3081. Dlg_SC_ac_hitman_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Point to them
  3082. Dlg_SC_ac_hitman_ctc_player_has_core_0500=Get the core back to base
  3083. Dlg_SC_ac_hitman_ctc_player_has_coreCTC_Player_Has_Core=Get the core back to base
  3084. Dlg_SC_ac_hitman_ctc_this_ai_has_core_0520=I have the core. Assist me
  3085. Dlg_SC_ac_hitman_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core. Assist me
  3086. Dlg_SC_ac_hitman_generic_response_no_0310=Negative
  3087. Dlg_SC_ac_hitman_generic_response_noGeneric_Response_No_01=Negative
  3088. Dlg_SC_ac_hitman_generic_response_yes_0300=Copy
  3089. Dlg_SC_ac_hitman_generic_response_yesGeneric_Response_Yes_01=Copy
  3090. Dlg_SC_ac_hitman_player_order_assistance_required_0120=Hang tight
  3091. Dlg_SC_ac_hitman_player_order_assistance_required_0121=Incoming.
  3092. Dlg_SC_ac_hitman_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Hang tight
  3093. Dlg_SC_ac_hitman_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Incoming.
  3094. Dlg_SC_ac_hitman_player_order_attack_my_target_0100=Attack. Right
  3095. Dlg_SC_ac_hitman_player_order_attack_my_target_0101=You got it.
  3096. Dlg_SC_ac_hitman_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Attack. Right
  3097. Dlg_SC_ac_hitman_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=You got it.
  3098. Dlg_SC_ac_hitman_player_order_bomb_my_target_0230=Bomb run locked in
  3099. Dlg_SC_ac_hitman_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bomb run locked in
  3100. Dlg_SC_ac_hitman_player_order_break_and_engage_0210=Breaking now.
  3101. Dlg_SC_ac_hitman_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking now.
  3102. Dlg_SC_ac_hitman_player_order_defend_my_target_0110=Defending
  3103. Dlg_SC_ac_hitman_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending
  3104. Dlg_SC_ac_hitman_player_order_escort_my_target_0220=Escorting
  3105. Dlg_SC_ac_hitman_player_order_escort_my_target_0221=Escorting target
  3106. Dlg_SC_ac_hitman_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting
  3107. Dlg_SC_ac_hitman_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target
  3108. Dlg_SC_ac_hitman_player_order_evasive_manoeuvers_0200=Evading
  3109. Dlg_SC_ac_hitman_player_order_evasive_manoeuvers_0201=Evasive maneouvers
  3110. Dlg_SC_ac_hitman_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evading
  3111. Dlg_SC_ac_hitman_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Evasive maneouvers
  3112. Dlg_SC_ac_hitman_player_order_form_up_on_me_0130=Copy that. En route to you.
  3113. Dlg_SC_ac_hitman_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Copy that. En route to you.
  3114. Dlg_SC_ac_hitman_player_order_return_to_base_0240=Going back
  3115. Dlg_SC_ac_hitman_player_order_return_to_base_0241=Heading back
  3116. Dlg_SC_ac_hitman_player_order_return_to_basePlayer_Order_Return_To_Base_01=Going back
  3117. Dlg_SC_ac_hitman_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back
  3118. Dlg_SC_ac_hitman_player_order_witch_to_formation_0251=<Formation 1> confirmed
  3119. Dlg_SC_ac_hitman_player_order_witch_to_formation_0252=<Formation 2> confirmed
  3120. Dlg_SC_ac_hitman_player_order_witch_to_formation_0253=<Formation 3> confirmed
  3121. Dlg_SC_ac_hitman_player_order_witch_to_formation_0254=<Formation 4> confirmed
  3122. Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  3123. Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  3124. Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  3125. Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  3126. Dlg_SC_ac_hitman_reaction_being_hit_by_friendly_fire_0480=Check your fire. Friendly.
  3127. Dlg_SC_ac_hitman_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Check your fire. Friendly.
  3128. Dlg_SC_ac_hitman_reaction_commiting_friendly_fire_0490=Sorry. My fault.
  3129. Dlg_SC_ac_hitman_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Sorry. My fault.
  3130. Dlg_SC_ac_hitman_reaction_eject_0470=Ejecting, good luck
  3131. Dlg_SC_ac_hitman_reaction_ejectReaction_Eject=Ejecting, good luck
  3132. Dlg_SC_ac_hitman_reaction_friendly_gets_killed_0450=Friendly down
  3133. Dlg_SC_ac_hitman_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly down
  3134. Dlg_SC_ac_hitman_reaction_Gets_a_kill_0400=Hostile destroyed
  3135. Dlg_SC_ac_hitman_reaction_Gets_a_killReaction_Gets_A_Kill=Hostile destroyed
  3136. Dlg_SC_ac_hitman_reaction_incoming_enemies_0420=Hostiles inbound
  3137. Dlg_SC_ac_hitman_reaction_incoming_enemiesReaction_Incoming_Enemies=Hostiles inbound
  3138. Dlg_SC_ac_hitman_reaction_leaving_battle_retreating_0440=Retreating
  3139. Dlg_SC_ac_hitman_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=Retreating
  3140. Dlg_SC_ac_hitman_reaction_player_gets_a_kill_0410=Good kill
  3141. Dlg_SC_ac_hitman_reaction_player_gets_a_killReaction_Player_Gets_A_Kill=Good kill
  3142. Dlg_SC_ac_hitman_reaction_rejoining_battle_0430=Hitman, back in the battle
  3143. Dlg_SC_ac_hitman_reaction_rejoining_battleReaction_Rejoining_Battle=Hitman, back in the battle
  3144. Dlg_SC_ac_hitman_reaction_taking_damage_0460=Under fire. Repeat. Under fire.
  3145. Dlg_SC_ac_hitman_reaction_taking_damageReaction_Taking_Damage=Under fire. Repeat. Under fire.
  3146. Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistance_0550=We're getting swarmed here.
  3147. Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistance_0551=Converge on zone. Now!
  3148. Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=We're getting swarmed here.
  3149. Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Converge on zone. Now!
  3150. Dlg_SC_ac_outback_conquest_lost_control_of_a_zone_0570=We lost the zone
  3151. Dlg_SC_ac_outback_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone
  3152. Dlg_SC_ac_outback_conquest_taken_control_of_a_zone_0560=We took the zone
  3153. Dlg_SC_ac_outback_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=We took the zone
  3154. Dlg_SC_ac_outback_ctc_allies_score_point_0540=Hell yeah, people.
  3155. Dlg_SC_ac_outback_ctc_allies_score_pointCTC_Allies_Score_Point=Hell yeah, people.
  3156. Dlg_SC_ac_outback_ctc_enemy_has_core_0510=Enemy has the core!
  3157. Dlg_SC_ac_outback_ctc_enemy_has_coreCTC_Enemy_Has_Core=Enemy has the core!
  3158. Dlg_SC_ac_outback_ctc_enemy_scores_point_0510=Enemy have a point.
  3159. Dlg_SC_ac_outback_ctc_enemy_scores_point_0511=Come on, people, they scored.
  3160. Dlg_SC_ac_outback_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Come on, people, they scored.
  3161. Dlg_SC_ac_outback_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Enemy have a point.
  3162. Dlg_SC_ac_outback_ctc_player_has_core_0500=Take the core back to base
  3163. Dlg_SC_ac_outback_ctc_player_has_coreCTC_Player_Has_Core=Take the core back to base
  3164. Dlg_SC_ac_outback_ctc_this_ai_has_core_0520=I've got the core, sir
  3165. Dlg_SC_ac_outback_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I've got the core, sir
  3166. Dlg_SC_ac_outback_generic_response_no_0310=No
  3167. Dlg_SC_ac_outback_generic_response_no_0311=Think I'll pass.
  3168. Dlg_SC_ac_outback_generic_response_noGeneric_Response_No_01=No
  3169. Dlg_SC_ac_outback_generic_response_noGeneric_Response_No_02=Think I'll pass.
  3170. Dlg_SC_ac_outback_generic_response_yes_0300=Yeah. No problem.
  3171. Dlg_SC_ac_outback_generic_response_yes_0301=All right
  3172. Dlg_SC_ac_outback_generic_response_yesGeneric_Response_Yes_01=Yeah. No problem.
  3173. Dlg_SC_ac_outback_generic_response_yesGeneric_Response_Yes_02=All right
  3174. Dlg_SC_ac_outback_player_order_assistance_required_0120=Since you asked so nice...
  3175. Dlg_SC_ac_outback_player_order_assistance_required_0121=Alright. Stop whining.
  3176. Dlg_SC_ac_outback_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Since you asked so nice...
  3177. Dlg_SC_ac_outback_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Alright. Stop whining.
  3178. Dlg_SC_ac_outback_player_order_attack_my_target_0100=Not yet.
  3179. Dlg_SC_ac_outback_player_order_attack_my_target_0101=Target acquired.
  3180. Dlg_SC_ac_outback_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Not yet.
  3181. Dlg_SC_ac_outback_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Target acquired.
  3182. Dlg_SC_ac_outback_player_order_bomb_my_target_0230=Crunching firing solution, sir
  3183. Dlg_SC_ac_outback_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Crunching firing solution, sir
  3184. Dlg_SC_ac_outback_player_order_break_and_engage_0210=I got this.
  3185. Dlg_SC_ac_outback_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=I got this.
  3186. Dlg_SC_ac_outback_player_order_defend_my_target_0110=Defending your target
  3187. Dlg_SC_ac_outback_player_order_defend_my_target_0111=I got 'em covered.
  3188. Dlg_SC_ac_outback_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending your target
  3189. Dlg_SC_ac_outback_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=I got 'em covered.
  3190. Dlg_SC_ac_outback_player_order_escort_my_target_0220=Escorting
  3191. Dlg_SC_ac_outback_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting
  3192. Dlg_SC_ac_outback_player_order_evasive_manoeuvers_0200=Evading now
  3193. Dlg_SC_ac_outback_player_order_evasive_manoeuvers_0201=I'll dump 'em easy.
  3194. Dlg_SC_ac_outback_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evading now
  3195. Dlg_SC_ac_outback_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=I'll dump 'em easy.
  3196. Dlg_SC_ac_outback_player_order_form_up_on_me_0130=Usually I'm in the lead.
  3197. Dlg_SC_ac_outback_player_order_form_up_on_me_0131=Moving into formation.
  3198. Dlg_SC_ac_outback_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Usually I'm in the lead.
  3199. Dlg_SC_ac_outback_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Moving into formation.
  3200. Dlg_SC_ac_outback_player_order_return_to_base_0240=Copy. Zeroing home.
  3201. Dlg_SC_ac_outback_player_order_return_to_base_0241=I'm out.
  3202. Dlg_SC_ac_outback_player_order_return_to_basePlayer_Order_Return_To_Base_01=Copy. Zeroing home.
  3203. Dlg_SC_ac_outback_player_order_return_to_basePlayer_Order_Return_To_Base_02=I'm out.
  3204. Dlg_SC_ac_outback_player_order_witch_to_formation_0251=<Formation 1> confirmed
  3205. Dlg_SC_ac_outback_player_order_witch_to_formation_0252=<Formation 2> confirmed
  3206. Dlg_SC_ac_outback_player_order_witch_to_formation_0253=<Formation 3> confirmed
  3207. Dlg_SC_ac_outback_player_order_witch_to_formation_0254=<Formation 4> confirmed
  3208. Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  3209. Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  3210. Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  3211. Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  3212. Dlg_SC_ac_outback_reaction_being_hit_by_friendly_fire_0480=Hey, ya bloody idiot, watch your aim
  3213. Dlg_SC_ac_outback_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Hey, ya bloody idiot, watch your aim
  3214. Dlg_SC_ac_outback_reaction_commiting_friendly_fire_0490=Clear my line of fire.
  3215. Dlg_SC_ac_outback_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Clear my line of fire.
  3216. Dlg_SC_ac_outback_reaction_eject_0470=I gotta bail
  3217. Dlg_SC_ac_outback_reaction_eject_0471=Ejecting!
  3218. Dlg_SC_ac_outback_reaction_ejectReaction_Eject_01=I gotta bail
  3219. Dlg_SC_ac_outback_reaction_ejectReaction_Eject_02=Ejecting!
  3220. Dlg_SC_ac_outback_reaction_friendly_gets_killed_0450=We're down one.
  3221. Dlg_SC_ac_outback_reaction_friendly_gets_killed_0451=That's on you.
  3222. Dlg_SC_ac_outback_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=We're down one.
  3223. Dlg_SC_ac_outback_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=That's on you.
  3224. Dlg_SC_ac_outback_reaction_Gets_a_kill_0400=Target eliminated.
  3225. Dlg_SC_ac_outback_reaction_Gets_a_kill_0401=I got one.
  3226. Dlg_SC_ac_outback_reaction_Gets_a_killReaction_Gets_A_Kill_01=Target eliminated.
  3227. Dlg_SC_ac_outback_reaction_Gets_a_killReaction_Gets_A_Kill_02=I got one.
  3228. Dlg_SC_ac_outback_reaction_incoming_enemies_0420=We got company!
  3229. Dlg_SC_ac_outback_reaction_incoming_enemies_0421=Incoming!
  3230. Dlg_SC_ac_outback_reaction_incoming_enemiesReaction_Incoming_Enemies_01=We got company!
  3231. Dlg_SC_ac_outback_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Incoming!
  3232. Dlg_SC_ac_outback_reaction_leaving_battle_retreating_0440=I'm pulling out
  3233. Dlg_SC_ac_outback_reaction_leaving_battle_retreating_0441=Bugging out.
  3234. Dlg_SC_ac_outback_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=I'm pulling out
  3235. Dlg_SC_ac_outback_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Bugging out.
  3236. Dlg_SC_ac_outback_reaction_player_gets_a_kill_0410=Beaut. Good kill
  3237. Dlg_SC_ac_outback_reaction_player_gets_a_kill_0411=Nice one mate.
  3238. Dlg_SC_ac_outback_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Beaut. Good kill
  3239. Dlg_SC_ac_outback_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Nice one mate.
  3240. Dlg_SC_ac_outback_reaction_rejoining_battle_0430=Re-engaging,
  3241. Dlg_SC_ac_outback_reaction_rejoining_battleReaction_Rejoining_Battle=Re-engaging,
  3242. Dlg_SC_ac_outback_reaction_taking_damage_0460=Taking fire
  3243. Dlg_SC_ac_outback_reaction_taking_damage_0461=Shit, I'm taking damage.
  3244. Dlg_SC_ac_outback_reaction_taking_damageReaction_Taking_Damage_01=Taking fire
  3245. Dlg_SC_ac_outback_reaction_taking_damageReaction_Taking_Damage_02=Shit, I'm taking damage.
  3246. Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistance_0550=I need help over here!
  3247. Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistance_0551=Assistance required in this zone!
  3248. Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=I need help over here!
  3249. Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Assistance required in this zone!
  3250. Dlg_SC_ac_powpow_conquest_lost_control_of_a_zone_0570=We lost the zone, sir!
  3251. Dlg_SC_ac_powpow_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone, sir!
  3252. Dlg_SC_ac_powpow_conquest_taken_control_of_a_zone_0560=Zone secured, sir
  3253. Dlg_SC_ac_powpow_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone secured, sir
  3254. Dlg_SC_ac_powpow_ctc_allies_score_point_0540=Yeah! Way to go guys. One point to us!
  3255. Dlg_SC_ac_powpow_ctc_allies_score_point_0541=Score one for us…
  3256. Dlg_SC_ac_powpow_ctc_allies_score_pointCTC_Allies_Score_Point_01=Yeah! Way to go guys. One point to us!
  3257. Dlg_SC_ac_powpow_ctc_allies_score_pointCTC_Allies_Score_Point_02=Score one for us…
  3258. Dlg_SC_ac_powpow_ctc_enemy_has_core_0510=Enemy have the core, sir!
  3259. Dlg_SC_ac_powpow_ctc_enemy_has_coreCTC_Enemy_Has_Core=Enemy have the core, sir!
  3260. Dlg_SC_ac_powpow_ctc_enemy_scores_point_0530=Damn, they got the core home
  3261. Dlg_SC_ac_powpow_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Damn, they got the core home
  3262. Dlg_SC_ac_powpow_ctc_player_has_core_0500=Take her home, sir
  3263. Dlg_SC_ac_powpow_ctc_player_has_core_0501=You got it. Go!
  3264. Dlg_SC_ac_powpow_ctc_player_has_coreCTC_Player_Has_Core_01=Take her home, sir
  3265. Dlg_SC_ac_powpow_ctc_player_has_coreCTC_Player_Has_Core_02=You got it. Go!
  3266. Dlg_SC_ac_powpow_ctc_this_ai_has_core_0520=I…I…got the core, protect me!
  3267. Dlg_SC_ac_powpow_ctc_this_ai_has_core_0521=Core retreived, help me
  3268. Dlg_SC_ac_powpow_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_01=I…I…got the core, protect me!
  3269. Dlg_SC_ac_powpow_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_02=Core retreived, help me
  3270. Dlg_SC_ac_powpow_generic_response_no_0310=Sorry sir, I can't
  3271. Dlg_SC_ac_powpow_generic_response_no_0311=I can't do that right now, sir
  3272. Dlg_SC_ac_powpow_generic_response_no_0312=Really sorry sir, no can do!
  3273. Dlg_SC_ac_powpow_generic_response_noGeneric_Response_No_01=Sorry sir, I can't
  3274. Dlg_SC_ac_powpow_generic_response_noGeneric_Response_No_02=I can't do that right now, sir
  3275. Dlg_SC_ac_powpow_generic_response_noGeneric_Response_No_03=Really sorry sir, no can do!
  3276. Dlg_SC_ac_powpow_generic_response_yes_0300=Yes, sir!
  3277. Dlg_SC_ac_powpow_generic_response_yes_0301=Will do.
  3278. Dlg_SC_ac_powpow_generic_response_yesGeneric_Response_Yes_01=Yes, sir!
  3279. Dlg_SC_ac_powpow_generic_response_yesGeneric_Response_Yes_02=Will do.
  3280. Dlg_SC_ac_powpow_generic_response_yesGeneric_Response_Yes_03=All copy.
  3281. Dlg_SC_ac_powpow_player_order_assistance_required_0120=I’ll try and help out, sir
  3282. Dlg_SC_ac_powpow_player_order_assistance_required_0121=Hang in there sir, I’m coming!
  3283. Dlg_SC_ac_powpow_player_order_assistance_required_0122=Copy. Copy! On my way!
  3284. Dlg_SC_ac_powpow_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I’ll try and help out, sir
  3285. Dlg_SC_ac_powpow_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Hang in there sir, I’m coming!
  3286. Dlg_SC_ac_powpow_player_order_assistance_requiredPlayer_Order_Assistance_Required_03=Copy. Copy! On my way!
  3287. Dlg_SC_ac_powpow_player_order_attack_my_target_0100=Copy. Acquiring target, sir...
  3288. Dlg_SC_ac_powpow_player_order_attack_my_target_0101=Yes, sir
  3289. Dlg_SC_ac_powpow_player_order_attack_my_target_0102=I'll…I'll engage, sir
  3290. Dlg_SC_ac_powpow_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Copy. Acquiring target, sir...
  3291. Dlg_SC_ac_powpow_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Yes, sir
  3292. Dlg_SC_ac_powpow_player_order_attack_my_targetPlayer_Order_Attack_My_Target_03=I'll…I'll engage, sir
  3293. Dlg_SC_ac_powpow_player_order_bomb_my_target_0230=Prepping bomb run on your target, sir
  3294. Dlg_SC_ac_powpow_player_order_bomb_my_target_0231=Bombing run engaged on your target, sir
  3295. Dlg_SC_ac_powpow_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Prepping bomb run on your target, sir
  3296. Dlg_SC_ac_powpow_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_02=Bombing run engaged on your target, sir
  3297. Dlg_SC_ac_powpow_player_order_break_and_engage_0210=Breaking now, sir
  3298. Dlg_SC_ac_powpow_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking now, sir
  3299. Dlg_SC_ac_powpow_player_order_defend_my_target_0110=Defending your target, sir
  3300. Dlg_SC_ac_powpow_player_order_defend_my_target_0111=Course locked for defend, sir
  3301. Dlg_SC_ac_powpow_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending your target, sir
  3302. Dlg_SC_ac_powpow_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=Course locked for defend, sir
  3303. Dlg_SC_ac_powpow_player_order_escort_my_target_0220=Moving to escort your target, sir
  3304. Dlg_SC_ac_powpow_player_order_escort_my_target_0221=Confirmed escort to your target, sir
  3305. Dlg_SC_ac_powpow_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Moving to escort your target, sir
  3306. Dlg_SC_ac_powpow_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Confirmed escort to your target, sir
  3307. Dlg_SC_ac_powpow_player_order_evasive_manoeuvers_0200=Copy that. Evasive manoeuvres, sir
  3308. Dlg_SC_ac_powpow_player_order_evasive_manoeuvers_0201=Evasive manoeuvres confirmed, sir
  3309. Dlg_SC_ac_powpow_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Copy that. Evasive manoeuvres, sir
  3310. Dlg_SC_ac_powpow_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Evasion pattern... Delta... initialised, sir
  3311. Dlg_SC_ac_powpow_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_03=Evasive manoeuvres confirmed, sir
  3312. Dlg_SC_ac_powpow_player_order_form_up_on_me_0130=Forming up on you, sir
  3313. Dlg_SC_ac_powpow_player_order_form_up_on_me_0131=Moving into formation, sir
  3314. Dlg_SC_ac_powpow_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Forming up on you, sir
  3315. Dlg_SC_ac_powpow_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Moving into formation, sir
  3316. Dlg_SC_ac_powpow_player_order_return_to_base_0240=Return and Repair confirmed, sir
  3317. Dlg_SC_ac_powpow_player_order_return_to_base_0241=Heading back for Repair, sir
  3318. Dlg_SC_ac_powpow_player_order_return_to_basePlayer_Order_Return_To_Base_01=Return and Repair confirmed, sir
  3319. Dlg_SC_ac_powpow_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back for Repair, sir
  3320. Dlg_SC_ac_powpow_player_order_witch_to_formation_0251=<Formation 1> confirmed
  3321. Dlg_SC_ac_powpow_player_order_witch_to_formation_0252=<Formation 2> confirmed
  3322. Dlg_SC_ac_powpow_player_order_witch_to_formation_0253=<Formation 3> confirmed
  3323. Dlg_SC_ac_powpow_player_order_witch_to_formation_0254=<Formation 4> confirmed
  3324. Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  3325. Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  3326. Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  3327. Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  3328. Dlg_SC_ac_powpow_reaction_being_hit_by_friendly_fire_0480=Hey! Watch your aim
  3329. Dlg_SC_ac_powpow_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Hey! Watch your aim
  3330. Dlg_SC_ac_powpow_reaction_commiting_friendly_fire_0490=Shit. Sorry. It won't happen again.
  3331. Dlg_SC_ac_powpow_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Shit. Sorry. It won't happen again.
  3332. Dlg_SC_ac_powpow_reaction_eject_0470=Help!
  3333. Dlg_SC_ac_powpow_reaction_eject_0471=I'm bailing out, sir!
  3334. Dlg_SC_ac_powpow_reaction_ejectReaction_Eject_01=Help!
  3335. Dlg_SC_ac_powpow_reaction_ejectReaction_Eject_02=I'm bailing out, sir!
  3336. Dlg_SC_ac_powpow_reaction_friendly_gets_killed_0450=NO!
  3337. Dlg_SC_ac_powpow_reaction_friendly_gets_killed_0451=Damn it, we're losing people
  3338. Dlg_SC_ac_powpow_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=NO!
  3339. Dlg_SC_ac_powpow_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Damn it, we're losing people
  3340. Dlg_SC_ac_powpow_reaction_Gets_a_kill_0400=Got one!
  3341. Dlg_SC_ac_powpow_reaction_Gets_a_kill_0401=Yeah!
  3342. Dlg_SC_ac_powpow_reaction_Gets_a_kill_0402=Scratch one bogie!
  3343. Dlg_SC_ac_powpow_reaction_Gets_a_killReaction_Gets_A_Kill_01=Got one!
  3344. Dlg_SC_ac_powpow_reaction_Gets_a_killReaction_Gets_A_Kill_02=Yeah!
  3345. Dlg_SC_ac_powpow_reaction_Gets_a_killReaction_Gets_A_Kill_03=Scratch one bogie!
  3346. Dlg_SC_ac_powpow_reaction_incoming_enemies_0420=Enemies inbound, sir
  3347. Dlg_SC_ac_powpow_reaction_incoming_enemies_0421=Multiple contacts!
  3348. Dlg_SC_ac_powpow_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Enemies inbound, sir
  3349. Dlg_SC_ac_powpow_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Multiple contacts!
  3350. Dlg_SC_ac_powpow_reaction_leaving_battle_retreating_0440=Combat ineffective, sir.
  3351. Dlg_SC_ac_powpow_reaction_leaving_battle_retreating_0441=Retreating, sir
  3352. Dlg_SC_ac_powpow_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Combat ineffective, sir.
  3353. Dlg_SC_ac_powpow_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating, sir
  3354. Dlg_SC_ac_powpow_reaction_player_gets_a_kill_0410=Nice shooting, sir
  3355. Dlg_SC_ac_powpow_reaction_player_gets_a_kill_0411=Wooh! You got him, sir
  3356. Dlg_SC_ac_powpow_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice shooting, sir
  3357. Dlg_SC_ac_powpow_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Wooh! You got him, sir
  3358. Dlg_SC_ac_powpow_reaction_rejoining_battle_0430=Re-engaging, sir
  3359. Dlg_SC_ac_powpow_reaction_rejoining_battleReaction_Rejoining_Battle=Re-engaging, sir
  3360. Dlg_SC_ac_powpow_reaction_taking_damage_0460=I'm under fire, sir!
  3361. Dlg_SC_ac_powpow_reaction_taking_damage_0461=Getting hit, sir
  3362. Dlg_SC_ac_powpow_reaction_taking_damageReaction_Taking_Damage_01=I'm under fire, sir!
  3363. Dlg_SC_ac_powpow_reaction_taking_damageReaction_Taking_Damage_02=Getting hit, sir
  3364. Dlg_SC_ac_pro_conquest_in_contested_zone_call_for_assistance_0550=Requesting help securing zone
  3365. Dlg_SC_ac_pro_conquest_in_contested_zone_call_for_assistance_0551=Assistance needed over here
  3366. Dlg_SC_ac_pro_conquest_lost_control_of_a_zone_0570=Zone lost, sir.!
  3367. Dlg_SC_ac_pro_conquest_taken_control_of_a_zone_0560=Zone taken, sir
  3368. Dlg_SC_ac_pro_ctc_allies_score_point_0540=Well done people, we scored.
  3369. Dlg_SC_ac_pro_ctc_allies_score_point_0541=One point to us.
  3370. Dlg_SC_ac_pro_ctc_enemy_has_core_0510=Hostile has the mark.
  3371. Dlg_SC_ac_pro_ctc_enemy_scores_point_0530=Damn it, they got it back
  3372. Dlg_SC_ac_pro_ctc_player_has_core_0500=Get it back safely, sir
  3373. Dlg_SC_ac_pro_ctc_this_ai_has_core_0520=I have the mark, sir
  3374. Dlg_SC_ac_pro_ctc_this_ai_has_core_0521=Mark retrieved. On me.
  3375. Dlg_SC_ac_pro_generic_response_no_0310=Cannot comply, sir.
  3376. Dlg_SC_ac_pro_generic_response_no_0311=No, sir.
  3377. Dlg_SC_ac_pro_generic_response_yes_0300=Roger that
  3378. Dlg_SC_ac_pro_generic_response_yes_0301=Copy
  3379. Dlg_SC_ac_pro_generic_response_yes_0302=Copy that.
  3380. Dlg_SC_ac_pro_player_order_assistance_required_0120=On my way.
  3381. Dlg_SC_ac_pro_player_order_assistance_required_0121=Hold tight, I'll help out.
  3382. Dlg_SC_ac_pro_player_order_attack_my_target_0100=Yeah, on it.
  3383. Dlg_SC_ac_pro_player_order_attack_my_target_0101=Target engaged.
  3384. Dlg_SC_ac_pro_player_order_bomb_my_target_0230=Bombing run locked in.
  3385. Dlg_SC_ac_pro_player_order_break_and_engage_0210=Breaking formation.
  3386. Dlg_SC_ac_pro_player_order_break_and_engage_0211=Break, break.
  3387. Dlg_SC_ac_pro_player_order_defend_my_target_0110=Defending the target
  3388. Dlg_SC_ac_pro_player_order_defend_my_target_0111=I'll keep him safe
  3389. Dlg_SC_ac_pro_player_order_escort_my_target_0220=Escorting, sir
  3390. Dlg_SC_ac_pro_player_order_escort_my_target_0221=I'll protect it
  3391. Dlg_SC_ac_pro_player_order_evasive_manoeuvers_0200=Evasive manoeuvres...
  3392. Dlg_SC_ac_pro_player_order_evasive_manoeuvers_0201=Confirm evasive action, sir
  3393. Dlg_SC_ac_pro_player_order_form_up_on_me_0130=Moving to formation.
  3394. Dlg_SC_ac_pro_player_order_form_up_on_me_0131=Moving to your wing.
  3395. Dlg_SC_ac_pro_player_order_return_to_base_0240=Returning to base
  3396. Dlg_SC_ac_pro_player_order_return_to_base_0241=Heading back to base
  3397. Dlg_SC_ac_pro_player_order_witch_to_formation_0251=<Formation 1> confirmed
  3398. Dlg_SC_ac_pro_player_order_witch_to_formation_0252=<Formation 2> confirmed
  3399. Dlg_SC_ac_pro_player_order_witch_to_formation_0253=<Formation 3> confirmed
  3400. Dlg_SC_ac_pro_player_order_witch_to_formation_0254=<Formation 4> confirmed
  3401. Dlg_SC_ac_pro_reaction_being_hit_by_friendly_fire_0480=Oy. Watch your fire
  3402. Dlg_SC_ac_pro_reaction_commiting_friendly_fire_0490=Damn it. Sorry.
  3403. Dlg_SC_ac_pro_reaction_eject_0470=What the hell?!.
  3404. Dlg_SC_ac_pro_reaction_eject_0471=Ejecting!
  3405. Dlg_SC_ac_pro_reaction_friendly_gets_killed_0450=Damn it.
  3406. Dlg_SC_ac_pro_reaction_friendly_gets_killed_0451=Friendly down, sir!
  3407. Dlg_SC_ac_pro_reaction_Gets_a_kill_0400=Contact eliminated.
  3408. Dlg_SC_ac_pro_reaction_Gets_a_kill_0401=Enemy down
  3409. Dlg_SC_ac_pro_reaction_Gets_a_kill_0402=Threat neutralised.
  3410. Dlg_SC_ac_pro_reaction_incoming_enemies_0420=Threat sighted, sir
  3411. Dlg_SC_ac_pro_reaction_incoming_enemies_0421=Enemies incoming
  3412. Dlg_SC_ac_pro_reaction_leaving_battle_retreating_0440=Moving to safe distance, sir
  3413. Dlg_SC_ac_pro_reaction_leaving_battle_retreating_0441=Retreating, sir
  3414. Dlg_SC_ac_pro_reaction_player_gets_a_kill_0410=Nice move, sir
  3415. Dlg_SC_ac_pro_reaction_player_gets_a_kill_0411=Good shooting, sir
  3416. Dlg_SC_ac_pro_reaction_rejoining_battle_0430=Back in it, sir.
  3417. Dlg_SC_ac_pro_reaction_taking_damage_0460=Help! Help!
  3418. Dlg_SC_ac_pro_reaction_taking_damage_0461=Hostile on my six.
  3419. Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistance_0550=I need help over here guys
  3420. Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistance_0551=Help. Zone contested
  3421. Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=I need help over here guys
  3422. Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Help. Zone contested
  3423. Dlg_SC_ac_rocksteady_conquest_lost_control_of_a_zone_0570=Zone lost
  3424. Dlg_SC_ac_rocksteady_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost
  3425. Dlg_SC_ac_rocksteady_conquest_taken_control_of_a_zone_0560=We took this zone
  3426. Dlg_SC_ac_rocksteady_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=We took this zone
  3427. Dlg_SC_ac_rocksteady_ctc_allies_score_point_0540=Yeah! We got a point!
  3428. Dlg_SC_ac_rocksteady_ctc_allies_score_pointCTC_Allies_Score_Point=Yeah! We got a point!
  3429. Dlg_SC_ac_rocksteady_ctc_enemy_has_core_0510=They have the core
  3430. Dlg_SC_ac_rocksteady_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have the core
  3431. Dlg_SC_ac_rocksteady_ctc_enemy_scores_point_0530=They scored
  3432. Dlg_SC_ac_rocksteady_ctc_enemy_scores_point_0531=Point to them
  3433. Dlg_SC_ac_rocksteady_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=They scored
  3434. Dlg_SC_ac_rocksteady_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Point to them
  3435. Dlg_SC_ac_rocksteady_ctc_player_has_core_0500=You have the core
  3436. Dlg_SC_ac_rocksteady_ctc_player_has_coreCTC_Player_Has_Core=You have the core
  3437. Dlg_SC_ac_rocksteady_ctc_this_ai_has_core_0520=Core retreived
  3438. Dlg_SC_ac_rocksteady_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Core retreived
  3439. Dlg_SC_ac_rocksteady_generic_response_no_0310=No, sir.
  3440. Dlg_SC_ac_rocksteady_generic_response_no_0311=I can't do that, sir.
  3441. Dlg_SC_ac_rocksteady_generic_response_noGeneric_Response_No_01=No, sir.
  3442. Dlg_SC_ac_rocksteady_generic_response_noGeneric_Response_No_02=I can't do that, sir.
  3443. Dlg_SC_ac_rocksteady_generic_response_yes_0300=Copy that
  3444. Dlg_SC_ac_rocksteady_generic_response_yes_0301=You got it.
  3445. Dlg_SC_ac_rocksteady_generic_response_yesGeneric_Response_Yes_01=Copy that
  3446. Dlg_SC_ac_rocksteady_generic_response_yesGeneric_Response_Yes_02=You got it.
  3447. Dlg_SC_ac_rocksteady_player_order_assistance_required_0120=Keep twisting. I'm on my way.
  3448. Dlg_SC_ac_rocksteady_player_order_assistance_required_0121=I'll help you out
  3449. Dlg_SC_ac_rocksteady_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Keep twisting. I'm on my way.
  3450. Dlg_SC_ac_rocksteady_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I'll help you out
  3451. Dlg_SC_ac_rocksteady_player_order_attack_my_target_0100=Stand by. Confirming attack.
  3452. Dlg_SC_ac_rocksteady_player_order_attack_my_target_0101=Engaging your mark
  3453. Dlg_SC_ac_rocksteady_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Stand by. Confirming attack.
  3454. Dlg_SC_ac_rocksteady_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Engaging your mark
  3455. Dlg_SC_ac_rocksteady_player_order_bomb_my_target_0230=Bombing run initiated
  3456. Dlg_SC_ac_rocksteady_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run initiated
  3457. Dlg_SC_ac_rocksteady_player_order_break_and_engage_0210=B&E, confirm.
  3458. Dlg_SC_ac_rocksteady_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=B&E, confirm.
  3459. Dlg_SC_ac_rocksteady_player_order_defend_my_target_0110=Defending your target
  3460. Dlg_SC_ac_rocksteady_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending your target
  3461. Dlg_SC_ac_rocksteady_player_order_escort_my_target_0220=I got 'em, sir.
  3462. Dlg_SC_ac_rocksteady_player_order_escort_my_target_0221=Copy, moving to escort.
  3463. Dlg_SC_ac_rocksteady_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=I got 'em, sir.
  3464. Dlg_SC_ac_rocksteady_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Copy, moving to escort.
  3465. Dlg_SC_ac_rocksteady_player_order_evasive_manoeuvers_0200=Evading
  3466. Dlg_SC_ac_rocksteady_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evading
  3467. Dlg_SC_ac_rocksteady_player_order_form_up_on_me_0130=Moving into formation
  3468. Dlg_SC_ac_rocksteady_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Moving into formation
  3469. Dlg_SC_ac_rocksteady_player_order_return_to_base_0240=Copy, RTB.
  3470. Dlg_SC_ac_rocksteady_player_order_return_to_base_0241=Heading back, sir.
  3471. Dlg_SC_ac_rocksteady_player_order_return_to_basePlayer_Order_Return_To_Base_01=Copy, RTB.
  3472. Dlg_SC_ac_rocksteady_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back, sir.
  3473. Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0251=<Formation 1> confirmed
  3474. Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0252=<Formation 2> confirmed
  3475. Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0253=<Formation 3> confirmed
  3476. Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0254=<Formation 4> confirmed
  3477. Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  3478. Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  3479. Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  3480. Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  3481. Dlg_SC_ac_rocksteady_pro_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Requesting help securing zone
  3482. Dlg_SC_ac_rocksteady_pro_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Assistance needed over here
  3483. Dlg_SC_ac_rocksteady_pro_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost, sir.!
  3484. Dlg_SC_ac_rocksteady_pro_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken, sir
  3485. Dlg_SC_ac_rocksteady_pro_ctc_allies_score_pointCTC_Allies_Score_Point_01=Well done people, we scored.
  3486. Dlg_SC_ac_rocksteady_pro_ctc_allies_score_pointCTC_Allies_Score_Point_02=One point to us.
  3487. Dlg_SC_ac_rocksteady_pro_ctc_enemy_has_coreCTC_Enemy_Has_Core=Hostile has the mark.
  3488. Dlg_SC_ac_rocksteady_pro_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Damn it, they got it back
  3489. Dlg_SC_ac_rocksteady_pro_ctc_player_has_coreCTC_Player_Has_Core=Get it back safely, sir
  3490. Dlg_SC_ac_rocksteady_pro_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_01=I have the mark, sir
  3491. Dlg_SC_ac_rocksteady_pro_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_02=Mark retrieved. On me.
  3492. Dlg_SC_ac_rocksteady_pro_generic_response_noGeneric_Response_No_01=Cannot comply, sir.
  3493. Dlg_SC_ac_rocksteady_pro_generic_response_noGeneric_Response_No_02=No, sir.
  3494. Dlg_SC_ac_rocksteady_pro_generic_response_yesGeneric_Response_Yes_01=Roger that
  3495. Dlg_SC_ac_rocksteady_pro_generic_response_yesGeneric_Response_Yes_02=Copy
  3496. Dlg_SC_ac_rocksteady_pro_generic_response_yesGeneric_Response_Yes_03=Copy that.
  3497. Dlg_SC_ac_rocksteady_pro_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=On my way.
  3498. Dlg_SC_ac_rocksteady_pro_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Hold tight, I'll help out.
  3499. Dlg_SC_ac_rocksteady_pro_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Yeah, on it.
  3500. Dlg_SC_ac_rocksteady_pro_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Target engaged.
  3501. Dlg_SC_ac_rocksteady_pro_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run locked in.
  3502. Dlg_SC_ac_rocksteady_pro_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking formation.
  3503. Dlg_SC_ac_rocksteady_pro_player_order_break_and_engagePlayer_Order_Break_And_Engage_02=Break, break.
  3504. Dlg_SC_ac_rocksteady_pro_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending the target
  3505. Dlg_SC_ac_rocksteady_pro_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=I'll keep him safe
  3506. Dlg_SC_ac_rocksteady_pro_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting, sir
  3507. Dlg_SC_ac_rocksteady_pro_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=I'll protect it
  3508. Dlg_SC_ac_rocksteady_pro_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evasive manoeuvres...
  3509. Dlg_SC_ac_rocksteady_pro_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Confirm evasive action, sir
  3510. Dlg_SC_ac_rocksteady_pro_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Moving to formation.
  3511. Dlg_SC_ac_rocksteady_pro_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Moving to your wing.
  3512. Dlg_SC_ac_rocksteady_pro_player_order_return_to_basePlayer_Order_Return_To_Base_01=Returning to base
  3513. Dlg_SC_ac_rocksteady_pro_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back to base
  3514. Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  3515. Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  3516. Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  3517. Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  3518. Dlg_SC_ac_rocksteady_pro_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Oy. Watch your fire
  3519. Dlg_SC_ac_rocksteady_pro_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Damn it. Sorry.
  3520. Dlg_SC_ac_rocksteady_pro_reaction_ejectReaction_Eject_01=What the hell?!.
  3521. Dlg_SC_ac_rocksteady_pro_reaction_ejectReaction_Eject_02=Ejecting!
  3522. Dlg_SC_ac_rocksteady_pro_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=Damn it.
  3523. Dlg_SC_ac_rocksteady_pro_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Friendly down, sir!
  3524. Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_01=Contact eliminated.
  3525. Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_02=Enemy down
  3526. Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_03=Threat neutralised.
  3527. Dlg_SC_ac_rocksteady_pro_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Threat sighted, sir
  3528. Dlg_SC_ac_rocksteady_pro_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Enemies incoming
  3529. Dlg_SC_ac_rocksteady_pro_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Moving to safe distance, sir
  3530. Dlg_SC_ac_rocksteady_pro_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating, sir
  3531. Dlg_SC_ac_rocksteady_pro_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice move, sir
  3532. Dlg_SC_ac_rocksteady_pro_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Good shooting, sir
  3533. Dlg_SC_ac_rocksteady_pro_reaction_rejoining_battleReaction_Rejoining_Battle=Back in it, sir.
  3534. Dlg_SC_ac_rocksteady_pro_reaction_taking_damageReaction_Taking_Damage_01=Help! Help!
  3535. Dlg_SC_ac_rocksteady_pro_reaction_taking_damageReaction_Taking_Damage_02=Hostile on my six.
  3536. Dlg_SC_ac_rocksteady_reaction_being_hit_by_friendly_fire_0480=Stop shooting at me
  3537. Dlg_SC_ac_rocksteady_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Stop shooting at me
  3538. Dlg_SC_ac_rocksteady_reaction_commiting_friendly_fire_0490=Damn, sorry.
  3539. Dlg_SC_ac_rocksteady_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Damn, sorry.
  3540. Dlg_SC_ac_rocksteady_reaction_eject_0470=Ejecting!
  3541. Dlg_SC_ac_rocksteady_reaction_ejectReaction_Eject=Ejecting!
  3542. Dlg_SC_ac_rocksteady_reaction_friendly_gets_killed_0450=Dammit! Friendly down!
  3543. Dlg_SC_ac_rocksteady_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Dammit! Friendly down!
  3544. Dlg_SC_ac_rocksteady_reaction_Gets_a_kill_0400=Bagged one
  3545. Dlg_SC_ac_rocksteady_reaction_Gets_a_kill_0401=Enemy down
  3546. Dlg_SC_ac_rocksteady_reaction_Gets_a_killReaction_Gets_A_Kill_01=Bagged one
  3547. Dlg_SC_ac_rocksteady_reaction_Gets_a_killReaction_Gets_A_Kill_02=Enemy down
  3548. Dlg_SC_ac_rocksteady_reaction_incoming_enemies_0420=Enemies inbound
  3549. Dlg_SC_ac_rocksteady_reaction_incoming_enemies_0421=Multiple contacts approaching
  3550. Dlg_SC_ac_rocksteady_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Enemies inbound
  3551. Dlg_SC_ac_rocksteady_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Multiple contacts approaching
  3552. Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreating_0440=Retreating
  3553. Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreating_0441=Need to fall back.
  3554. Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Retreating
  3555. Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Need to fall back.
  3556. Dlg_SC_ac_rocksteady_reaction_player_gets_a_kill_0410=Kill confirmed.
  3557. Dlg_SC_ac_rocksteady_reaction_player_gets_a_kill_0411=Cool. You got one
  3558. Dlg_SC_ac_rocksteady_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Kill confirmed.
  3559. Dlg_SC_ac_rocksteady_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Cool. You got one
  3560. Dlg_SC_ac_rocksteady_reaction_rejoining_battle_0430=Back in it, sir.
  3561. Dlg_SC_ac_rocksteady_reaction_rejoining_battleReaction_Rejoining_Battle=Back in it, sir.
  3562. Dlg_SC_ac_rocksteady_reaction_taking_damage_0460=Under fire!
  3563. Dlg_SC_ac_rocksteady_reaction_taking_damage_0461=On me. Need help.
  3564. Dlg_SC_ac_rocksteady_reaction_taking_damageReaction_Taking_Damage_01=Under fire!
  3565. Dlg_SC_ac_rocksteady_reaction_taking_damageReaction_Taking_Damage_02=On me. Need help.
  3566. Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistance_0550=Could do with some help in this zone
  3567. Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistance_0551=On me! Zone's being contested.
  3568. Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Could do with some help in this zone
  3569. Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=On me! Zone's being contested.
  3570. Dlg_SC_ac_sarc_conquest_lost_control_of_a_zone_0570=Lost the zone.
  3571. Dlg_SC_ac_sarc_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Lost the zone.
  3572. Dlg_SC_ac_sarc_conquest_taken_control_of_a_zone_0560=Zone is ours
  3573. Dlg_SC_ac_sarc_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone is ours
  3574. Dlg_SC_ac_sarc_ctc_allies_score_point_0540=Get in there! Point to us.
  3575. Dlg_SC_ac_sarc_ctc_allies_score_pointCTC_Allies_Score_Point=Get in there! Point to us.
  3576. Dlg_SC_ac_sarc_ctc_enemy_has_core_0510=They have our core
  3577. Dlg_SC_ac_sarc_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have our core
  3578. Dlg_SC_ac_sarc_ctc_enemy_scores_point_0530=Lucky bastards scored
  3579. Dlg_SC_ac_sarc_ctc_enemy_scores_point_0531=They got a point
  3580. Dlg_SC_ac_sarc_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Lucky bastards scored
  3581. Dlg_SC_ac_sarc_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=They got a point
  3582. Dlg_SC_ac_sarc_ctc_player_has_core_0500=Get the core home, now
  3583. Dlg_SC_ac_sarc_ctc_player_has_coreCTC_Player_Has_Core=Get the core home, now
  3584. Dlg_SC_ac_sarc_ctc_this_ai_has_core_0520=Got the core. Cover me.
  3585. Dlg_SC_ac_sarc_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Got the core. Cover me.
  3586. Dlg_SC_ac_sarc_generic_response_no_0310=Piss off
  3587. Dlg_SC_ac_sarc_generic_response_no_0311=I think that's ill-advised, sir.
  3588. Dlg_SC_ac_sarc_generic_response_noGeneric_Response_No_01=Piss off
  3589. Dlg_SC_ac_sarc_generic_response_noGeneric_Response_No_02=I think that's ill-advised, sir.
  3590. Dlg_SC_ac_sarc_generic_response_yes_0300=Aye
  3591. Dlg_SC_ac_sarc_generic_response_yes_0301=Copy that.
  3592. Dlg_SC_ac_sarc_generic_response_yesGeneric_Response_Yes_01=Aye
  3593. Dlg_SC_ac_sarc_generic_response_yesGeneric_Response_Yes_02=Copy that.
  3594. Dlg_SC_ac_sarc_player_order_assistance_required_0120=Need help eh? I'm on my way
  3595. Dlg_SC_ac_sarc_player_order_assistance_required_0121=There in a flash.
  3596. Dlg_SC_ac_sarc_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Need help eh? I'm on my way
  3597. Dlg_SC_ac_sarc_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=There in a flash.
  3598. Dlg_SC_ac_sarc_player_order_attack_my_target_0100=Target acquired.
  3599. Dlg_SC_ac_sarc_player_order_attack_my_target_0101=He'll be a goner.
  3600. Dlg_SC_ac_sarc_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Target acquired.
  3601. Dlg_SC_ac_sarc_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=He'll be a goner.
  3602. Dlg_SC_ac_sarc_player_order_bomb_my_target_0230=Bombing maneouver
  3603. Dlg_SC_ac_sarc_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing maneouver
  3604. Dlg_SC_ac_sarc_player_order_break_and_engage_0210=I'm breaking off now
  3605. Dlg_SC_ac_sarc_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=I'm breaking off now
  3606. Dlg_SC_ac_sarc_player_order_defend_my_target_0110=Defending
  3607. Dlg_SC_ac_sarc_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending
  3608. Dlg_SC_ac_sarc_player_order_escort_my_target_0220=Escorting
  3609. Dlg_SC_ac_sarc_player_order_escort_my_target_0221=Escorting target now
  3610. Dlg_SC_ac_sarc_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting
  3611. Dlg_SC_ac_sarc_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now
  3612. Dlg_SC_ac_sarc_player_order_evasive_manoeuvers_0200=I'll lose this little shit
  3613. Dlg_SC_ac_sarc_player_order_evasive_manoeuvers_0201=Happily.
  3614. Dlg_SC_ac_sarc_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=I'll lose this little shit
  3615. Dlg_SC_ac_sarc_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Happily.
  3616. Dlg_SC_ac_sarc_player_order_form_up_on_me_0130=Getting into formation now
  3617. Dlg_SC_ac_sarc_player_order_form_up_on_me_0131=Moving to formation
  3618. Dlg_SC_ac_sarc_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Getting into formation now
  3619. Dlg_SC_ac_sarc_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Moving to formation
  3620. Dlg_SC_ac_sarc_player_order_return_to_base_0240=Copy that. Heading home.
  3621. Dlg_SC_ac_sarc_player_order_return_to_base_0241=Gladly, sir.
  3622. Dlg_SC_ac_sarc_player_order_return_to_basePlayer_Order_Return_To_Base_01=Copy that. Heading home.
  3623. Dlg_SC_ac_sarc_player_order_return_to_basePlayer_Order_Return_To_Base_02=Gladly, sir.
  3624. Dlg_SC_ac_sarc_player_order_witch_to_formation_0251=<Formation 1> confirmed
  3625. Dlg_SC_ac_sarc_player_order_witch_to_formation_0252=<Formation 2> confirmed
  3626. Dlg_SC_ac_sarc_player_order_witch_to_formation_0253=<Formation 3> confirmed
  3627. Dlg_SC_ac_sarc_player_order_witch_to_formation_0254=<Formation 4> confirmed
  3628. Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  3629. Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  3630. Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  3631. Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  3632. Dlg_SC_ac_sarc_reaction_being_hit_by_friendly_fire_0480=Adjust fire, you bloody idiot
  3633. Dlg_SC_ac_sarc_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Adjust fire, you bloody idiot
  3634. Dlg_SC_ac_sarc_reaction_commiting_friendly_fire_0490=You're in my way!
  3635. Dlg_SC_ac_sarc_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=You're in my way!
  3636. Dlg_SC_ac_sarc_reaction_eject_0470=Ejecting
  3637. Dlg_SC_ac_sarc_reaction_eject_0471=Ship's lost!
  3638. Dlg_SC_ac_sarc_reaction_ejectReaction_Eject_01=Ejecting
  3639. Dlg_SC_ac_sarc_reaction_ejectReaction_Eject_02=Ship's lost!
  3640. Dlg_SC_ac_sarc_reaction_friendly_gets_killed_0450=We lost a friendly
  3641. Dlg_SC_ac_sarc_reaction_friendly_gets_killed_0451=Friendly down
  3642. Dlg_SC_ac_sarc_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=We lost a friendly
  3643. Dlg_SC_ac_sarc_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Friendly down
  3644. Dlg_SC_ac_sarc_reaction_Gets_a_kill_0400=Crash and burn, ya bastard!
  3645. Dlg_SC_ac_sarc_reaction_Gets_a_kill_0401=Blasted.
  3646. Dlg_SC_ac_sarc_reaction_Gets_a_killReaction_Gets_A_Kill_01=Crash and burn, ya bastard!
  3647. Dlg_SC_ac_sarc_reaction_Gets_a_killReaction_Gets_A_Kill_02=Blasted.
  3648. Dlg_SC_ac_sarc_reaction_incoming_enemies_0420=Incoming!
  3649. Dlg_SC_ac_sarc_reaction_incoming_enemies_0421=More enemies inbound
  3650. Dlg_SC_ac_sarc_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Incoming!
  3651. Dlg_SC_ac_sarc_reaction_incoming_enemiesReaction_Incoming_Enemies_02=More enemies inbound
  3652. Dlg_SC_ac_sarc_reaction_leaving_battle_retreating_0440=Gotta go
  3653. Dlg_SC_ac_sarc_reaction_leaving_battle_retreating_0441=Retreating.
  3654. Dlg_SC_ac_sarc_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Gotta go
  3655. Dlg_SC_ac_sarc_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating.
  3656. Dlg_SC_ac_sarc_reaction_player_gets_a_kill_0410=Nice kill, sunshine
  3657. Dlg_SC_ac_sarc_reaction_player_gets_a_kill_0411=Good kill
  3658. Dlg_SC_ac_sarc_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice kill, sunshine
  3659. Dlg_SC_ac_sarc_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Good kill
  3660. Dlg_SC_ac_sarc_reaction_rejoining_battle_0430=I'm back in the fray
  3661. Dlg_SC_ac_sarc_reaction_rejoining_battleReaction_Rejoining_Battle=I'm back in the fray
  3662. Dlg_SC_ac_sarc_reaction_taking_damage_0460=Bastards got a line on me!
  3663. Dlg_SC_ac_sarc_reaction_taking_damage_0461=Taking hits
  3664. Dlg_SC_ac_sarc_reaction_taking_damageReaction_Taking_Damage_01=Bastards got a line on me!
  3665. Dlg_SC_ac_sarc_reaction_taking_damageReaction_Taking_Damage_02=Taking hits
  3666. Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistance_0550=Could do with a hand in this zone
  3667. Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistance_0551=Zone's getting overrun.
  3668. Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Could do with a hand in this zone
  3669. Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Zone's getting overrun.
  3670. Dlg_SC_ac_showboat_conquest_lost_control_of_a_zone_0570=Zone lost
  3671. Dlg_SC_ac_showboat_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost
  3672. Dlg_SC_ac_showboat_conquest_taken_control_of_a_zone_0560=Zone taken
  3673. Dlg_SC_ac_showboat_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken
  3674. Dlg_SC_ac_showboat_ctc_allies_score_point_0540=We scored. That's cos of me you know...
  3675. Dlg_SC_ac_showboat_ctc_allies_score_pointCTC_Allies_Score_Point=We scored. That's cos of me you know...
  3676. Dlg_SC_ac_showboat_ctc_enemy_has_core_0510=They got our core. Get them.
  3677. Dlg_SC_ac_showboat_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got our core. Get them.
  3678. Dlg_SC_ac_showboat_ctc_enemy_scores_point_0530=Hey newbies, you're letting them score!
  3679. Dlg_SC_ac_showboat_ctc_enemy_scores_point_0531=This is bullshit
  3680. Dlg_SC_ac_showboat_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Hey newbies, you're letting them score!
  3681. Dlg_SC_ac_showboat_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=This is bullshit
  3682. Dlg_SC_ac_showboat_ctc_player_has_core_0500=You got the core, go! Go!
  3683. Dlg_SC_ac_showboat_ctc_player_has_coreCTC_Player_Has_Core=You got the core, go! Go!
  3684. Dlg_SC_ac_showboat_ctc_this_ai_has_core_0520=I have the core, watch me fly.
  3685. Dlg_SC_ac_showboat_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core, watch me fly.
  3686. Dlg_SC_ac_showboat_generic_response_no_0310=Negative
  3687. Dlg_SC_ac_showboat_generic_response_no_0311=Waste of my talents.
  3688. Dlg_SC_ac_showboat_generic_response_noGeneric_Response_No_01=Negative
  3689. Dlg_SC_ac_showboat_generic_response_noGeneric_Response_No_02=Waste of my talents.
  3690. Dlg_SC_ac_showboat_generic_response_yes_0300=Copy
  3691. Dlg_SC_ac_showboat_generic_response_yes_0301=Yuuup!
  3692. Dlg_SC_ac_showboat_generic_response_yesGeneric_Response_Yes_01=Copy
  3693. Dlg_SC_ac_showboat_generic_response_yesGeneric_Response_Yes_02=Yuuup!
  3694. Dlg_SC_ac_showboat_player_order_assistance_required_0120=Don't worry, I'll save you!
  3695. Dlg_SC_ac_showboat_player_order_assistance_required_0121=You owe me for this one.
  3696. Dlg_SC_ac_showboat_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Don't worry, I'll save you!
  3697. Dlg_SC_ac_showboat_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=You owe me for this one.
  3698. Dlg_SC_ac_showboat_player_order_attack_my_target_0100=Leave it to me.
  3699. Dlg_SC_ac_showboat_player_order_attack_my_target_0101=Doesn't stand a chance.
  3700. Dlg_SC_ac_showboat_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Leave it to me.
  3701. Dlg_SC_ac_showboat_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Doesn't stand a chance.
  3702. Dlg_SC_ac_showboat_player_order_bomb_my_target_0230=Lighting 'em up
  3703. Dlg_SC_ac_showboat_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Lighting 'em up
  3704. Dlg_SC_ac_showboat_player_order_break_and_engage_0210=Break and Bake!
  3705. Dlg_SC_ac_showboat_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Break and Bake!
  3706. Dlg_SC_ac_showboat_player_order_defend_my_target_0110=I got 'em. Don't worry.
  3707. Dlg_SC_ac_showboat_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=I got 'em. Don't worry.
  3708. Dlg_SC_ac_showboat_player_order_escort_my_target_0220=Escorting
  3709. Dlg_SC_ac_showboat_player_order_escort_my_target_0221=Escorting target now
  3710. Dlg_SC_ac_showboat_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting
  3711. Dlg_SC_ac_showboat_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now
  3712. Dlg_SC_ac_showboat_player_order_evasive_manoeuvers_0200=I can dodge this guy in my sleep
  3713. Dlg_SC_ac_showboat_player_order_evasive_manoeuvers_0201=Shaking him off
  3714. Dlg_SC_ac_showboat_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=I can dodge this guy in my sleep
  3715. Dlg_SC_ac_showboat_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Shaking him off
  3716. Dlg_SC_ac_showboat_player_order_form_up_on_me_0130=Engaging formation
  3717. Dlg_SC_ac_showboat_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Engaging formation
  3718. Dlg_SC_ac_showboat_player_order_return_to_base_0240=Returning to LZ
  3719. Dlg_SC_ac_showboat_player_order_return_to_basePlayer_Order_Return_To_Base_01=Returning to LZ
  3720. Dlg_SC_ac_showboat_player_order_witch_to_formation_0251=<Formation 1> confirmed
  3721. Dlg_SC_ac_showboat_player_order_witch_to_formation_0252=<Formation 2> confirmed
  3722. Dlg_SC_ac_showboat_player_order_witch_to_formation_0253=<Formation 3> confirmed
  3723. Dlg_SC_ac_showboat_player_order_witch_to_formation_0254=<Formation 4> confirmed
  3724. Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  3725. Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  3726. Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  3727. Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  3728. Dlg_SC_ac_showboat_reaction_being_hit_by_friendly_fire_0480=You rookies. Stop shooting me!
  3729. Dlg_SC_ac_showboat_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=You rookies. Stop shooting me!
  3730. Dlg_SC_ac_showboat_reaction_commiting_friendly_fire_0490=Who shot you?
  3731. Dlg_SC_ac_showboat_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Who shot you?
  3732. Dlg_SC_ac_showboat_reaction_eject_0470=Punching out
  3733. Dlg_SC_ac_showboat_reaction_eject_0471=Cheats! I have to bail
  3734. Dlg_SC_ac_showboat_reaction_ejectReaction_Eject_01=Punching out
  3735. Dlg_SC_ac_showboat_reaction_ejectReaction_Eject_02=Cheats! I have to bail
  3736. Dlg_SC_ac_showboat_reaction_friendly_gets_killed_0450=I knew they'd be next.
  3737. Dlg_SC_ac_showboat_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=I knew they'd be next.
  3738. Dlg_SC_ac_showboat_reaction_Gets_a_kill_0400=Did you see that!? Woooooh!
  3739. Dlg_SC_ac_showboat_reaction_Gets_a_kill_0401=Suck it, losers.
  3740. Dlg_SC_ac_showboat_reaction_Gets_a_killReaction_Gets_A_Kill_01=Did you see that!? Woooooh!
  3741. Dlg_SC_ac_showboat_reaction_Gets_a_killReaction_Gets_A_Kill_02=Suck it, losers.
  3742. Dlg_SC_ac_showboat_reaction_incoming_enemies_0420=Hostiles approaching
  3743. Dlg_SC_ac_showboat_reaction_incoming_enemies_0421=Bunch of notches for the kill list incoming.
  3744. Dlg_SC_ac_showboat_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Hostiles approaching
  3745. Dlg_SC_ac_showboat_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Bunch of notches for the kill list incoming.
  3746. Dlg_SC_ac_showboat_reaction_leaving_battle_retreating_0440=They got lucky, need repairs
  3747. Dlg_SC_ac_showboat_reaction_leaving_battle_retreating_0441=Back soon, gotta repair
  3748. Dlg_SC_ac_showboat_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=They got lucky, need repairs
  3749. Dlg_SC_ac_showboat_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Back soon, gotta repair
  3750. Dlg_SC_ac_showboat_reaction_player_gets_a_kill_0410=You're nearly as good as me
  3751. Dlg_SC_ac_showboat_reaction_player_gets_a_kill_0411=Well that took you long enough!
  3752. Dlg_SC_ac_showboat_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=You're nearly as good as me
  3753. Dlg_SC_ac_showboat_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Well that took you long enough!
  3754. Dlg_SC_ac_showboat_reaction_rejoining_battle_0430=Rejoining the battle
  3755. Dlg_SC_ac_showboat_reaction_rejoining_battleReaction_Rejoining_Battle=Rejoining the battle
  3756. Dlg_SC_ac_showboat_reaction_taking_damage_0460=They're getting some lucky shots in here
  3757. Dlg_SC_ac_showboat_reaction_taking_damage_0461=Took a bit of damage here
  3758. Dlg_SC_ac_showboat_reaction_taking_damageReaction_Taking_Damage_01=They're getting some lucky shots in here
  3759. Dlg_SC_ac_showboat_reaction_taking_damageReaction_Taking_Damage_02=Took a bit of damage here
  3760. Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistance_0550=Some help in this zone please?
  3761. Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistance_0551=Assistance in my zone please.
  3762. Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistance_0552=Ich bitte um Entschuldigung, etwas Hilfe?
  3763. Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Some help in this zone please?
  3764. Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Assistance in my zone please.
  3765. Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_03=Ich bitte um Entschuldigung, etwas Hilfe?
  3766. Dlg_SC_ac_sidearm_conquest_lost_control_of_a_zone_0570=Zone lost.
  3767. Dlg_SC_ac_sidearm_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost.
  3768. Dlg_SC_ac_sidearm_conquest_taken_control_of_a_zone_0560=Zone taken
  3769. Dlg_SC_ac_sidearm_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken
  3770. Dlg_SC_ac_sidearm_ctc_allies_score_point_0540=Yes! We got a point
  3771. Dlg_SC_ac_sidearm_ctc_allies_score_pointCTC_Allies_Score_Point=Yes! We got a point
  3772. Dlg_SC_ac_sidearm_ctc_enemy_has_core_0510=They have the core
  3773. Dlg_SC_ac_sidearm_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have the core
  3774. Dlg_SC_ac_sidearm_ctc_enemy_scores_point_0530=Enemy have scored.
  3775. Dlg_SC_ac_sidearm_ctc_enemy_scores_point_0531=Not acceptable. They scored
  3776. Dlg_SC_ac_sidearm_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Enemy have scored.
  3777. Dlg_SC_ac_sidearm_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Not acceptable. They scored
  3778. Dlg_SC_ac_sidearm_ctc_player_has_core_0500=You have the core
  3779. Dlg_SC_ac_sidearm_ctc_player_has_coreCTC_Player_Has_Core=You have the core
  3780. Dlg_SC_ac_sidearm_ctc_this_ai_has_core_0520=The core is on me
  3781. Dlg_SC_ac_sidearm_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=The core is on me
  3782. Dlg_SC_ac_sidearm_generic_response_no_0310=Negative, sir
  3783. Dlg_SC_ac_sidearm_generic_response_no_0311=I'm afraid not.
  3784. Dlg_SC_ac_sidearm_generic_response_noGeneric_Response_No_01=Negative, sir
  3785. Dlg_SC_ac_sidearm_generic_response_noGeneric_Response_No_02=I'm afraid not.
  3786. Dlg_SC_ac_sidearm_generic_response_yes_0300=Copy, sir
  3787. Dlg_SC_ac_sidearm_generic_response_yes_0301=Natürlich
  3788. Dlg_SC_ac_sidearm_generic_response_yesGeneric_Response_Yes_01=Copy, sir
  3789. Dlg_SC_ac_sidearm_generic_response_yesGeneric_Response_Yes_02=Natürlich
  3790. Dlg_SC_ac_sidearm_player_order_assistance_required_0120=I'll be right there
  3791. Dlg_SC_ac_sidearm_player_order_assistance_required_0121=Assistance incoming.
  3792. Dlg_SC_ac_sidearm_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I'll be right there
  3793. Dlg_SC_ac_sidearm_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Assistance incoming.
  3794. Dlg_SC_ac_sidearm_player_order_attack_my_target_0100=Engaging enemy
  3795. Dlg_SC_ac_sidearm_player_order_attack_my_target_0101=Um… copy. Engaging...
  3796. Dlg_SC_ac_sidearm_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Engaging enemy
  3797. Dlg_SC_ac_sidearm_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Um… copy. Engaging...
  3798. Dlg_SC_ac_sidearm_player_order_bomb_my_target_0230=Bombing run locked in
  3799. Dlg_SC_ac_sidearm_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run locked in
  3800. Dlg_SC_ac_sidearm_player_order_break_and_engage_0210=Understood. Will find a good approach.
  3801. Dlg_SC_ac_sidearm_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Understood. Will find a good approach.
  3802. Dlg_SC_ac_sidearm_player_order_defend_my_target_0110=Defending
  3803. Dlg_SC_ac_sidearm_player_order_defend_my_target_0111=Moving to defensive position.
  3804. Dlg_SC_ac_sidearm_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending
  3805. Dlg_SC_ac_sidearm_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=Moving to defensive position.
  3806. Dlg_SC_ac_sidearm_player_order_escort_my_target_0220=Sticking close to target
  3807. Dlg_SC_ac_sidearm_player_order_escort_my_target_0221=Escorting target now
  3808. Dlg_SC_ac_sidearm_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Sticking close to target
  3809. Dlg_SC_ac_sidearm_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now
  3810. Dlg_SC_ac_sidearm_player_order_evasive_manoeuvers_0200=Evasive maneouvers engaged
  3811. Dlg_SC_ac_sidearm_player_order_evasive_manoeuvers_0201=Ducking them, sir.
  3812. Dlg_SC_ac_sidearm_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evasive maneouvers engaged
  3813. Dlg_SC_ac_sidearm_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Ducking them, sir.
  3814. Dlg_SC_ac_sidearm_player_order_form_up_on_me_0130=Forming up on you
  3815. Dlg_SC_ac_sidearm_player_order_form_up_on_me_0131=Lead the way.
  3816. Dlg_SC_ac_sidearm_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Forming up on you
  3817. Dlg_SC_ac_sidearm_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Lead the way.
  3818. Dlg_SC_ac_sidearm_player_order_return_to_base_0240=Returning to base
  3819. Dlg_SC_ac_sidearm_player_order_return_to_base_0241=Heading home
  3820. Dlg_SC_ac_sidearm_player_order_return_to_basePlayer_Order_Return_To_Base_01=Returning to base
  3821. Dlg_SC_ac_sidearm_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading home
  3822. Dlg_SC_ac_sidearm_player_order_witch_to_formation_0251=<Formation 1> confirmed
  3823. Dlg_SC_ac_sidearm_player_order_witch_to_formation_0252=<Formation 2> confirmed
  3824. Dlg_SC_ac_sidearm_player_order_witch_to_formation_0253=<Formation 3> confirmed
  3825. Dlg_SC_ac_sidearm_player_order_witch_to_formation_0254=<Formation 4> confirmed
  3826. Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  3827. Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  3828. Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  3829. Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  3830. Dlg_SC_ac_sidearm_reaction_being_hit_by_friendly_fire_0480=Stop shooting me.
  3831. Dlg_SC_ac_sidearm_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Stop shooting me.
  3832. Dlg_SC_ac_sidearm_reaction_commiting_friendly_fire_0490=Verdammt nochmal!
  3833. Dlg_SC_ac_sidearm_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Verdammt nochmal!
  3834. Dlg_SC_ac_sidearm_reaction_eject_0470=Ejecting
  3835. Dlg_SC_ac_sidearm_reaction_eject_0471=Auswerfen!
  3836. Dlg_SC_ac_sidearm_reaction_ejectReaction_Eject_01=Ejecting
  3837. Dlg_SC_ac_sidearm_reaction_ejectReaction_Eject_02=Auswerfen!
  3838. Dlg_SC_ac_sidearm_reaction_friendly_gets_killed_0450=We lost one.
  3839. Dlg_SC_ac_sidearm_reaction_friendly_gets_killed_0451=Scheiße! Ally destroyed
  3840. Dlg_SC_ac_sidearm_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=We lost one.
  3841. Dlg_SC_ac_sidearm_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Scheiße! Ally destroyed
  3842. Dlg_SC_ac_sidearm_reaction_Gets_a_kill_0400=Enemy destroyed.
  3843. Dlg_SC_ac_sidearm_reaction_Gets_a_kill_0401=Target eliminated.
  3844. Dlg_SC_ac_sidearm_reaction_Gets_a_killReaction_Gets_A_Kill_01=Enemy destroyed.
  3845. Dlg_SC_ac_sidearm_reaction_Gets_a_killReaction_Gets_A_Kill_02=Target eliminated.
  3846. Dlg_SC_ac_sidearm_reaction_incoming_enemies_0420=Incoming enemies
  3847. Dlg_SC_ac_sidearm_reaction_incoming_enemies_0421=We have contact. Multiple contacts.
  3848. Dlg_SC_ac_sidearm_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Incoming enemies
  3849. Dlg_SC_ac_sidearm_reaction_incoming_enemiesReaction_Incoming_Enemies_02=We have contact. Multiple contacts.
  3850. Dlg_SC_ac_sidearm_reaction_leaving_battle_retreating_0440=Falling back, sir.
  3851. Dlg_SC_ac_sidearm_reaction_leaving_battle_retreating_0441=Retreating.
  3852. Dlg_SC_ac_sidearm_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Falling back, sir.
  3853. Dlg_SC_ac_sidearm_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating.
  3854. Dlg_SC_ac_sidearm_reaction_player_gets_a_kill_0410=Great shot sir
  3855. Dlg_SC_ac_sidearm_reaction_player_gets_a_kill_0411=Good kill.
  3856. Dlg_SC_ac_sidearm_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Great shot sir
  3857. Dlg_SC_ac_sidearm_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Good kill.
  3858. Dlg_SC_ac_sidearm_reaction_rejoining_battle_0430=Rearmed, sir
  3859. Dlg_SC_ac_sidearm_reaction_rejoining_battleReaction_Rejoining_Battle=Rearmed, sir
  3860. Dlg_SC_ac_sidearm_reaction_taking_damage_0460=Get this Scheiße-Kopf away from me!
  3861. Dlg_SC_ac_sidearm_reaction_taking_damage_0461=I am hit!
  3862. Dlg_SC_ac_sidearm_reaction_taking_damageReaction_Taking_Damage_01=Get this Scheiße-Kopf away from me!
  3863. Dlg_SC_ac_sidearm_reaction_taking_damageReaction_Taking_Damage_02=I am hit!
  3864. Dlg_SC_ac_simulator_afterburners_offline_2170=Afterburners Offline
  3865. Dlg_SC_ac_simulator_afterburners_offlineRace_Afterburners_Offline=Afterburners Offline
  3866. Dlg_SC_ac_simulator_afterburners_online_2160=Afterburners Online
  3867. Dlg_SC_ac_simulator_afterburners_onlineRace_Afterburners_Online=Afterburners Online
  3868. Dlg_SC_ac_simulator_ally_team_scores_1380=You have seized the enemy core
  3869. Dlg_SC_ac_simulator_assist_kill_1290=Assist
  3870. Dlg_SC_ac_simulator_assist_killSim_Game_Player_Assist_Kill=Assist
  3871. Dlg_SC_ac_simulator_blue_core_dropped_1400=Blue Core abandoned
  3872. Dlg_SC_ac_simulator_blue_core_returned_1360=Blue Core restored
  3873. Dlg_SC_ac_simulator_blue_losing_1440=Blue Team has fallen behind
  3874. Dlg_SC_ac_simulator_blue_losingConquest_Blue_Losing=Blue Team has fallen behind
  3875. Dlg_SC_ac_simulator_checkpoint_1900=Checkpoint
  3876. Dlg_SC_ac_simulator_checkpointRace_Checkpoint=Checkpoint
  3877. Dlg_SC_ac_simulator_competitor_destroyed_1980=Competitor destroyed
  3878. Dlg_SC_ac_simulator_competitor_destroyedRace_Competitor_Destroyed=Competitor destroyed
  3879. Dlg_SC_ac_simulator_confirmed_kill_1280=Hostile destroyed
  3880. Dlg_SC_ac_simulator_confirmed_killSim_Game_Player_Has_Confirmed_Kill=Hostile destroyed
  3881. Dlg_SC_ac_simulator_death_in_space_1510=Session restarting. Please hold
  3882. Dlg_SC_ac_simulator_death_in_spaceSim_Player_Death_In_Space=Session restarting. Please hold
  3883. Dlg_SC_ac_simulator_drill_captured_1620=…captured.
  3884. Dlg_SC_ac_simulator_drill_captured_1640=Drill…
  3885. Dlg_SC_ac_simulator_drill_capturedConquest_Item_Captured=…captured.
  3886. Dlg_SC_ac_simulator_drill_capturedConquest_Item_Drill=Drill…
  3887. Dlg_SC_ac_simulator_drill_contested_1610=…contested.
  3888. Dlg_SC_ac_simulator_drill_contested_1640=Drill…
  3889. Dlg_SC_ac_simulator_drill_contestedConquest_Item_Contested=…contested.
  3890. Dlg_SC_ac_simulator_drill_contestedConquest_Item_Drill=Drill…
  3891. Dlg_SC_ac_simulator_drill_lost_1620=…lost.
  3892. Dlg_SC_ac_simulator_drill_lost_1640=Drill…
  3893. Dlg_SC_ac_simulator_drill_lostConquest_Item_Drill=Drill…
  3894. Dlg_SC_ac_simulator_drill_lostConquest_Item_Lost=…lost.
  3895. Dlg_SC_ac_simulator_eighth_place_2070=8th Place
  3896. Dlg_SC_ac_simulator_eighth_placeRace_Eighth_Place=8th Place
  3897. Dlg_SC_ac_simulator_enemy_core_capturedCTC_Enemy_Core_Captured=Core Captured
  3898. Dlg_SC_ac_simulator_enemy_core_droppedCTC_Player_Lost_Enemy_Core=The core has been dropped
  3899. Dlg_SC_ac_simulator_enemy_core_returnedCTC_Enemy_Core_Returned=The core has been returned
  3900. Dlg_SC_ac_simulator_enemy_final_killBattleRoyale_Enemy_Final_Kill=An enemy requires a final kill
  3901. Dlg_SC_ac_simulator_enemy_final_killSquadronBattle_Enemy_Team_Final_Kill=Enemy team requires a final kill
  3902. Dlg_SC_ac_simulator_enemy_has_coreCTC_Enemy_Has_Core=The enemy has your core
  3903. Dlg_SC_ac_simulator_enemy_team_scores_1370=Hostile forces have acquired your core
  3904. Dlg_SC_ac_simulator_enemy_team_wonSquadronBattle_Enemy_Team_Won=Your team lost
  3905. Dlg_SC_ac_simulator_entering_hotzone_1920=Entering Hot-Zone…
  3906. Dlg_SC_ac_simulator_entering_hotzoneRace_Entering_Hotzone=Entering Hot-Zone…
  3907. Dlg_SC_ac_simulator_fifth_place_2040=5th Place
  3908. Dlg_SC_ac_simulator_fifth_placeRace_Fifth_Place=5th Place
  3909. Dlg_SC_ac_simulator_final_lap_1850=Final Lap
  3910. Dlg_SC_ac_simulator_final_lapRace_Final_Lap=Final Lap
  3911. Dlg_SC_ac_simulator_finish_lap_1830=Lap Complete
  3912. Dlg_SC_ac_simulator_finish_lapRace_Finish_Lap=Lap Complete
  3913. Dlg_SC_ac_simulator_first_killSim_Game_Player_Makes_First_Kill=First Blood
  3914. Dlg_SC_ac_simulator_five_killsSim_Game_Player_Makes_Five_Kills=You have achieved Ace status
  3915. Dlg_SC_ac_simulator_fourth_place_2030=4th Place
  3916. Dlg_SC_ac_simulator_fourth_placeRace_Fourth_Place=4th Place
  3917. Dlg_SC_ac_simulator_friendly_core_capturedCTC_Friendly_Core_Captured=The enemy captured your core
  3918. Dlg_SC_ac_simulator_friendly_core_droppedCTC_Friendly_Core_Dropped=The enemy dropped your core
  3919. Dlg_SC_ac_simulator_friendly_core_returnedCTC_Friendly_Core_Returned=Your core has been returned
  3920. Dlg_SC_ac_simulator_friendly_final_killSquadronBattle_Friendly_Final_Kill=Your team requires a final kill
  3921. Dlg_SC_ac_simulator_friendly_team_wonSquadronBattle_Friendly_Team_Won=Your team won
  3922. Dlg_SC_ac_simulator_game_over_1270=Simulation deactivated
  3923. Dlg_SC_ac_simulator_game_overSim_Game_Over=Simulation deactivated
  3924. Dlg_SC_ac_simulator_game_start_1260=Simulation activated
  3925. Dlg_SC_ac_simulator_game_startSim_Game_Start=Simulation activated
  3926. Dlg_SC_ac_simulator_game_type_initiated_1000=Squadron Battle initiated
  3927. Dlg_SC_ac_simulator_game_type_initiated_1010=Battle Royale initiated
  3928. Dlg_SC_ac_simulator_game_type_initiated_1020=Capture the Core initiated
  3929. Dlg_SC_ac_simulator_game_type_initiated_1030=Conquest initiated
  3930. Dlg_SC_ac_simulator_game_type_initiated_1040=Free-Flight Mode initiated
  3931. Dlg_SC_ac_simulator_game_type_initiated_1050=Vanduul Swarm Engaged
  3932. Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Battle_Royale=Battle Royale initiated
  3933. Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Capture_The_Core=Capture the Core initiated
  3934. Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Conquest=Conquest initiated
  3935. Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Free_Flight=Free-Flight Mode initiated
  3936. Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Squadron_Battle=Squadron Battle initiated
  3937. Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Vanduul_Swarm=Vanduul Swarm initiated
  3938. Dlg_SC_ac_simulator_got_enemy_core_1340=You have obtained the enemy core
  3939. Dlg_SC_ac_simulator_got_enemy_coreCTC_Player_Got_Enemy_Core=You have obtained the enemy core
  3940. Dlg_SC_ac_simulator_hazard_1890=Hazard
  3941. Dlg_SC_ac_simulator_hazardRace_Hazard=Hazard
  3942. Dlg_SC_ac_simulator_init_blitz_mode_1790=Initiating Murray Cup Race Simulator: Blitz mode
  3943. Dlg_SC_ac_simulator_init_blitz_modeRace_Blitz_Mode=Initiating Murray Cup Race Simulator: Blitz mode
  3944. Dlg_SC_ac_simulator_init_rush_mode_1780=Initiating Murray Cup Race Simulator: Rush mode
  3945. Dlg_SC_ac_simulator_init_rush_modeRace_Rush_Mode=Initiating Murray Cup Race Simulator: Rush mode
  3946. Dlg_SC_ac_simulator_iris_closing_2190=Warning: Checkpoint iris closing
  3947. Dlg_SC_ac_simulator_iris_closingRace_Iris_Closing=Warning: Checkpoint iris closing
  3948. Dlg_SC_ac_simulator_lap_record_1840=New personal lap record
  3949. Dlg_SC_ac_simulator_lap_recordRace_Lap_Record=New personal lap record
  3950. Dlg_SC_ac_simulator_laps_remaining_2180=Laps remaining
  3951. Dlg_SC_ac_simulator_laps_remaining_2181=Lap remaining
  3952. Dlg_SC_ac_simulator_laps_remaining_2200=One
  3953. Dlg_SC_ac_simulator_laps_remaining_2210=Two
  3954. Dlg_SC_ac_simulator_laps_remaining_2220=Three
  3955. Dlg_SC_ac_simulator_laps_remaining_2230=Four
  3956. Dlg_SC_ac_simulator_laps_remaining_2240=Five
  3957. Dlg_SC_ac_simulator_laps_remaining_2250=Six
  3958. Dlg_SC_ac_simulator_laps_remaining_2260=Seven
  3959. Dlg_SC_ac_simulator_laps_remaining_2270=Eight
  3960. Dlg_SC_ac_simulator_laps_remaining_2280=Nine
  3961. Dlg_SC_ac_simulator_laps_remaining_2290=Ten
  3962. Dlg_SC_ac_simulator_laps_remainingRace_Lap_Remaining=Laps remaining
  3963. Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_01=One
  3964. Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_02=Two
  3965. Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_03=Three
  3966. Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_04=Four
  3967. Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_05=Five
  3968. Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_06=Six
  3969. Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_07=Seven
  3970. Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_08=Eight
  3971. Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_09=Nine
  3972. Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_10=Ten
  3973. Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remaining=Lap remaining
  3974. Dlg_SC_ac_simulator_leading_race_1860=You are leading the race
  3975. Dlg_SC_ac_simulator_leading_raceRace_Leading_Race=You are leading the race
  3976. Dlg_SC_ac_simulator_leaving_hotzone_1930=Leaving Hot-Zone…
  3977. Dlg_SC_ac_simulator_leaving_hotzoneRace_Leaving_Hotzone=Leaving Hot-Zone…
  3978. Dlg_SC_ac_simulator_leaving_map_1480=Warning. You are approaching simulation boundary
  3979. Dlg_SC_ac_simulator_leaving_mapSim_Player_Leaving_Map=Warning. You are approaching simulation boundary
  3980. Dlg_SC_ac_simulator_lose_whitewash_1460=Hostiles have captured all zones. This simulation will fail in...
  3981. Dlg_SC_ac_simulator_lose_whitewashConquest_Lose_Whitewash=Hostiles have captured all zones. This simulation will fail in...
  3982. Dlg_SC_ac_simulator_lost_ally_core_1330=Your team has lost the core
  3983. Dlg_SC_ac_simulator_lost_lead_1870=You have lost the lead
  3984. Dlg_SC_ac_simulator_lost_leadRace_Lost_Lead=You have lost the lead
  3985. Dlg_SC_ac_simulator_lost_race_2080=You lost the race
  3986. Dlg_SC_ac_simulator_lost_raceRace_Lost_Race=You lost the race
  3987. Dlg_SC_ac_simulator_multiplayer_introductionRace_Blitz_Mode=Initiating Murray Cup Race Simulation
  3988. Dlg_SC_ac_simulator_new_lap_record_2110=New lap record
  3989. Dlg_SC_ac_simulator_new_lap_recordRace_New_Lap_Record=New lap record
  3990. Dlg_SC_ac_simulator_new_personal_race_recordRace_New_Race_Record_02=New race record
  3991. Dlg_SC_ac_simulator_player_ace_killedSim_Game_Player_Is_Ace_Killed=Your Ace status has been revoked
  3992. Dlg_SC_ac_simulator_player_final_killBattleRoyale_Player_Final_Kill=You require a final kill
  3993. Dlg_SC_ac_simulator_player_kills_aceSim_Game_Player_Kills_Ace=Ace Killed
  3994. Dlg_SC_ac_simulator_player_losesBattleRoyale_Player_Loses=You Lost!
  3995. Dlg_SC_ac_simulator_player_winsBattleRoyale_Player_Wins=You are Victorious
  3996. Dlg_SC_ac_simulator_pylon_captured_1600=Pylon…
  3997. Dlg_SC_ac_simulator_pylon_captured_1620=…captured.
  3998. Dlg_SC_ac_simulator_pylon_capturedConquest_Item_Captured=…captured.
  3999. Dlg_SC_ac_simulator_pylon_capturedConquest_Item_Pylon=Pylon…
  4000. Dlg_SC_ac_simulator_pylon_contested_1600=Pylon…
  4001. Dlg_SC_ac_simulator_pylon_contested_1610=…contested.
  4002. Dlg_SC_ac_simulator_pylon_contestedConquest_Item_Contested=…contested.
  4003. Dlg_SC_ac_simulator_pylon_contestedConquest_Item_Pylon=Pylon…
  4004. Dlg_SC_ac_simulator_pylon_lost_1600=Pylon…
  4005. Dlg_SC_ac_simulator_pylon_lost_1620=…lost.
  4006. Dlg_SC_ac_simulator_pylon_lostConquest_Item_Lost=…lost.
  4007. Dlg_SC_ac_simulator_pylon_lostConquest_Item_Pylon=Pylon…
  4008. Dlg_SC_ac_simulator_race_abandoned_1950=Race Abandoned
  4009. Dlg_SC_ac_simulator_race_abandonedRace_Abandoned=Race Abandoned
  4010. Dlg_SC_ac_simulator_race_complete_1880=Race Complete
  4011. Dlg_SC_ac_simulator_race_completeRace_Complete=Race Complete
  4012. Dlg_SC_ac_simulator_race_mode_initialise_1810=Initiating Murray Cup Race Simulator
  4013. Dlg_SC_ac_simulator_race_mode_initialiseRace_Mode_Initialise=Initiating Murray Cup Race Simulator
  4014. Dlg_SC_ac_simulator_race_start_1820=3,2,1... Start
  4015. Dlg_SC_ac_simulator_race_startRace_Start=3,2,1... Start
  4016. Dlg_SC_ac_simulator_racer_quit_1960=Competitor has left the race
  4017. Dlg_SC_ac_simulator_racer_quitRace_Racer_Quit=Competitor has left the race
  4018. Dlg_SC_ac_simulator_rearming_ship_2100=Re-arming Ship
  4019. Dlg_SC_ac_simulator_rearming_shipRace_Rearming_Ship=Re-arming Ship
  4020. Dlg_SC_ac_simulator_red_core_dropped_1390=Red Core abandoned
  4021. Dlg_SC_ac_simulator_red_core_returned_1350=Red Core restored
  4022. Dlg_SC_ac_simulator_red_losing_1450=Red Team has fallen behind
  4023. Dlg_SC_ac_simulator_red_losingConquest_Red_Losing=Red Team has fallen behind
  4024. Dlg_SC_ac_simulator_repairs_initiated_2090=Repairs Initiated
  4025. Dlg_SC_ac_simulator_repairs_initiatedRace_Repairs_Initiated=Repairs Initiated
  4026. Dlg_SC_ac_simulator_respawn_1500=Stand by for reintegration
  4027. Dlg_SC_ac_simulator_respawnSim_Player_Respawn=Standbv for reintegration
  4028. Dlg_SC_ac_simulator_second_place_2010=2nd Place
  4029. Dlg_SC_ac_simulator_second_placeRace_Second_Place=2nd Place
  4030. Dlg_SC_ac_simulator_seventh_place_2060=7th Place
  4031. Dlg_SC_ac_simulator_seventh_placeRace_Seventh_Place=7th Place
  4032. Dlg_SC_ac_simulator_shields_offline_2150=Shields Offline
  4033. Dlg_SC_ac_simulator_shields_offlineRace_Shields_Offline=Shields Offline
  4034. Dlg_SC_ac_simulator_shields_online_2140=Shields Online
  4035. Dlg_SC_ac_simulator_shields_onlineRace_Shields_Online=Shields Online
  4036. Dlg_SC_ac_simulator_single_player_introductionRace_Rush_Mode=Initiating Murray Cup Practice Simulation
  4037. Dlg_SC_ac_simulator_sixth_place_2050=6th Place
  4038. Dlg_SC_ac_simulator_sixth_placeRace_Sixth_Place=6th Place
  4039. Dlg_SC_ac_simulator_survival_all_allies_lost_1100=All allies lost
  4040. Dlg_SC_ac_simulator_survival_all_allies_lostSurvival_All_Allies_Lost=All allies lost
  4041. Dlg_SC_ac_simulator_survival_ally_lost_1110=Ally eliminated
  4042. Dlg_SC_ac_simulator_survival_ally_lostSurvival_Ally_Lost=Ally eliminated
  4043. Dlg_SC_ac_simulator_survival_boss_wave_defeated_1140=Elite units eliminated.
  4044. Dlg_SC_ac_simulator_survival_boss_wave_defeatedSurvival_Boss_Wave_Defeated=Elite units eliminated.
  4045. Dlg_SC_ac_simulator_survival_boss_wave_incoming_1130=Contact: Elite units en-route.
  4046. Dlg_SC_ac_simulator_survival_boss_wave_incomingSurvival_Boss_Wave_Incoming=Contact: Elite units en-route.
  4047. Dlg_SC_ac_simulator_survival_destroyed_wave_1080=Zero hostile contacts remaining
  4048. Dlg_SC_ac_simulator_survival_destroyed_waveSurvival_Destroyed_Wave=Zero hostile contacts remaining
  4049. Dlg_SC_ac_simulator_survival_game_over_1120=Simulation Over
  4050. Dlg_SC_ac_simulator_survival_game_overSurvival_Game_Over=Simulation Over
  4051. Dlg_SC_ac_simulator_survival_player_defeat_1090=Objective not achieved
  4052. Dlg_SC_ac_simulator_survival_player_defeatSurvival_Player_Defeat=Objective not achieved
  4053. Dlg_SC_ac_simulator_survival_repairs_commence_1150=Hold for automated repairs.
  4054. Dlg_SC_ac_simulator_survival_repairs_commenceSurvival_Repairs_Commence=Hold for automated repairs.
  4055. Dlg_SC_ac_simulator_survival_wave_incoming_1060=
  4056. Dlg_SC_ac_simulator_survival_wave_incomingSurvival_Wave_Incoming=Warning: There are multiple hostiles inbound
  4057. Dlg_SC_ac_simulator_team_join_1300=Red Team
  4058. Dlg_SC_ac_simulator_team_join_1310=Blue Team
  4059. Dlg_SC_ac_simulator_team_join_1490=Linked to...
  4060. Dlg_SC_ac_simulator_team_joinTeam_Join_01=Blue Team
  4061. Dlg_SC_ac_simulator_team_joinTeam_Join_02=Linked to...
  4062. Dlg_SC_ac_simulator_team_joinTeam_Win_01=Red Team
  4063. Dlg_SC_ac_simulator_team_win_1300=Red Team
  4064. Dlg_SC_ac_simulator_team_win_1310=Blue Team
  4065. Dlg_SC_ac_simulator_team_win_1320=is victorious
  4066. Dlg_SC_ac_simulator_team_winTeam_Join_01=Blue Team
  4067. Dlg_SC_ac_simulator_team_winTeam_Win_01=Red Team
  4068. Dlg_SC_ac_simulator_team_winTeam_Win_03=is victorious
  4069. Dlg_SC_ac_simulator_third_place_2020=3rd Place
  4070. Dlg_SC_ac_simulator_third_placeRace_Third_Place=3rd Place
  4071. Dlg_SC_ac_simulator_time_extension_1990=Time extension
  4072. Dlg_SC_ac_simulator_time_extensionRace_Time_Extension=Time extension
  4073. Dlg_SC_ac_simulator_weapons_disabled_2130=Weapons Disabled
  4074. Dlg_SC_ac_simulator_weapons_disabledRace_Weapons_Disabled=Weapons Disabled
  4075. Dlg_SC_ac_simulator_weapons_enabled_2120=Weapons Enabled
  4076. Dlg_SC_ac_simulator_weapons_enabledRace_Weapons_Enabled=Weapons Enabled
  4077. Dlg_SC_ac_simulator_weapons_locked_1800=Race Mode Initiated: Weapon safeties enabled
  4078. Dlg_SC_ac_simulator_weapons_lockedRace_Weapons_Locked=Race Mode Initiated: Weapon safeties enabled
  4079. Dlg_SC_ac_simulator_win_race_2000=You have won the race!
  4080. Dlg_SC_ac_simulator_win_raceRace_Win_Race=You have won the race!
  4081. Dlg_SC_ac_simulator_win_whitewash_1470=Friendlies have captured all zones. This simulation will succeed in…
  4082. Dlg_SC_ac_simulator_win_whitewashConquest_Win_Whitewash=Friendlies have captured all zones. This simulation will succeed in…
  4083. Dlg_SC_ac_simulator_wrong_direction_1910=Wrong Direction
  4084. Dlg_SC_ac_simulator_wrong_directionRace_Wrong_Direction=Wrong Direction
  4085. Dlg_SC_ac_simulator_zone_number_contested_1160=Ten
  4086. Dlg_SC_ac_simulator_zone_number_contested_1170=Nine
  4087. Dlg_SC_ac_simulator_zone_number_contested_1180=Eight
  4088. Dlg_SC_ac_simulator_zone_number_contested_1190=Seven
  4089. Dlg_SC_ac_simulator_zone_number_contested_1200=Six
  4090. Dlg_SC_ac_simulator_zone_number_contested_1210=Five
  4091. Dlg_SC_ac_simulator_zone_number_contested_1220=Four
  4092. Dlg_SC_ac_simulator_zone_number_contested_1230=Three
  4093. Dlg_SC_ac_simulator_zone_number_contested_1240=Two
  4094. Dlg_SC_ac_simulator_zone_number_contested_1250=One
  4095. Dlg_SC_ac_simulator_zone_number_contested_1251=Zero
  4096. Dlg_SC_ac_simulator_zone_number_contested_1410=Hostiles attacking zone
  4097. Dlg_SC_ac_simulator_zone_number_contestedCount_00=Zero
  4098. Dlg_SC_ac_simulator_zone_number_contestedCount_01=One
  4099. Dlg_SC_ac_simulator_zone_number_contestedCount_02=Two
  4100. Dlg_SC_ac_simulator_zone_number_contestedCount_03=Three
  4101. Dlg_SC_ac_simulator_zone_number_contestedCount_04=Four
  4102. Dlg_SC_ac_simulator_zone_number_contestedCount_05=Five
  4103. Dlg_SC_ac_simulator_zone_number_contestedCount_06=Six
  4104. Dlg_SC_ac_simulator_zone_number_contestedCount_07=Seven
  4105. Dlg_SC_ac_simulator_zone_number_contestedCount_08=Eight
  4106. Dlg_SC_ac_simulator_zone_number_contestedCount_09=Nine
  4107. Dlg_SC_ac_simulator_zone_number_contestedCount_10=Ten
  4108. Dlg_SC_ac_simulator_zone_number_contestedZone_Number_Contested=Hostiles attacking zone
  4109. Dlg_SC_ac_simulator_zone_number_lost_1160=Ten
  4110. Dlg_SC_ac_simulator_zone_number_lost_1170=Nine
  4111. Dlg_SC_ac_simulator_zone_number_lost_1180=Eight
  4112. Dlg_SC_ac_simulator_zone_number_lost_1190=Seven
  4113. Dlg_SC_ac_simulator_zone_number_lost_1200=Six
  4114. Dlg_SC_ac_simulator_zone_number_lost_1210=Five
  4115. Dlg_SC_ac_simulator_zone_number_lost_1220=Four
  4116. Dlg_SC_ac_simulator_zone_number_lost_1230=Three
  4117. Dlg_SC_ac_simulator_zone_number_lost_1240=Two
  4118. Dlg_SC_ac_simulator_zone_number_lost_1250=One
  4119. Dlg_SC_ac_simulator_zone_number_lost_1251=Zero
  4120. Dlg_SC_ac_simulator_zone_number_lost_1420=Hostile elements have seized zone
  4121. Dlg_SC_ac_simulator_zone_number_lostCount_00=Zero
  4122. Dlg_SC_ac_simulator_zone_number_lostCount_01=One
  4123. Dlg_SC_ac_simulator_zone_number_lostCount_02=Two
  4124. Dlg_SC_ac_simulator_zone_number_lostCount_03=Three
  4125. Dlg_SC_ac_simulator_zone_number_lostCount_04=Four
  4126. Dlg_SC_ac_simulator_zone_number_lostCount_05=Five
  4127. Dlg_SC_ac_simulator_zone_number_lostCount_06=Six
  4128. Dlg_SC_ac_simulator_zone_number_lostCount_07=Seven
  4129. Dlg_SC_ac_simulator_zone_number_lostCount_08=Eight
  4130. Dlg_SC_ac_simulator_zone_number_lostCount_09=Nine
  4131. Dlg_SC_ac_simulator_zone_number_lostCount_10=Ten
  4132. Dlg_SC_ac_simulator_zone_number_lostZone_Number_Lost=Hostile element have seized zone
  4133. Dlg_SC_ac_simulator_zone_number_taken_1160=Ten
  4134. Dlg_SC_ac_simulator_zone_number_taken_1170=Nine
  4135. Dlg_SC_ac_simulator_zone_number_taken_1180=Eight
  4136. Dlg_SC_ac_simulator_zone_number_taken_1190=Seven
  4137. Dlg_SC_ac_simulator_zone_number_taken_1200=Six
  4138. Dlg_SC_ac_simulator_zone_number_taken_1210=Five
  4139. Dlg_SC_ac_simulator_zone_number_taken_1220=Four
  4140. Dlg_SC_ac_simulator_zone_number_taken_1230=Three
  4141. Dlg_SC_ac_simulator_zone_number_taken_1240=Two
  4142. Dlg_SC_ac_simulator_zone_number_taken_1250=One
  4143. Dlg_SC_ac_simulator_zone_number_taken_1251=Zero
  4144. Dlg_SC_ac_simulator_zone_number_taken_1300=Red Team
  4145. Dlg_SC_ac_simulator_zone_number_taken_1310=Blue Team
  4146. Dlg_SC_ac_simulator_zone_number_taken_1430=have captured zone
  4147. Dlg_SC_ac_simulator_zone_number_takenCount_00=Zero
  4148. Dlg_SC_ac_simulator_zone_number_takenCount_01=One
  4149. Dlg_SC_ac_simulator_zone_number_takenCount_02=Two
  4150. Dlg_SC_ac_simulator_zone_number_takenCount_03=Three
  4151. Dlg_SC_ac_simulator_zone_number_takenCount_04=Four
  4152. Dlg_SC_ac_simulator_zone_number_takenCount_05=Five
  4153. Dlg_SC_ac_simulator_zone_number_takenCount_06=Six
  4154. Dlg_SC_ac_simulator_zone_number_takenCount_07=Seven
  4155. Dlg_SC_ac_simulator_zone_number_takenCount_08=Eight
  4156. Dlg_SC_ac_simulator_zone_number_takenCount_09=Nine
  4157. Dlg_SC_ac_simulator_zone_number_takenCount_10=Ten
  4158. Dlg_SC_ac_simulator_zone_number_takenTeam_Join_01=Blue Team
  4159. Dlg_SC_ac_simulator_zone_number_takenTeam_Win_01=Red Team
  4160. Dlg_SC_ac_simulator_zone_number_takenZone_Number_Taken=have captured zone
  4161. Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistance_0550=Need some help in this zone please.
  4162. Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistance_0551=They're trying to take this zone. Some help guys?
  4163. Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Need some help in this zone please.
  4164. Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=They're trying to take this zone. Some help guys?
  4165. Dlg_SC_ac_slingshot_conquest_lost_control_of_a_zone_0570=We lost the zone.
  4166. Dlg_SC_ac_slingshot_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone.
  4167. Dlg_SC_ac_slingshot_conquest_taken_control_of_a_zone_0560=Zone is ours
  4168. Dlg_SC_ac_slingshot_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone is ours
  4169. Dlg_SC_ac_slingshot_ctc_allies_score_point_0540=Great job, people!
  4170. Dlg_SC_ac_slingshot_ctc_allies_score_point_0541=Kick ass!
  4171. Dlg_SC_ac_slingshot_ctc_allies_score_pointCTC_Allies_Score_Point_01=Great job, people!
  4172. Dlg_SC_ac_slingshot_ctc_allies_score_pointCTC_Allies_Score_Point_02=Kick ass!
  4173. Dlg_SC_ac_slingshot_ctc_enemy_has_core_0510=They have the core
  4174. Dlg_SC_ac_slingshot_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have the core
  4175. Dlg_SC_ac_slingshot_ctc_enemy_scores_point_0530=Opposition scored.
  4176. Dlg_SC_ac_slingshot_ctc_enemy_scores_point_0531=We're letting them score!
  4177. Dlg_SC_ac_slingshot_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Opposition scored.
  4178. Dlg_SC_ac_slingshot_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=We're letting them score!
  4179. Dlg_SC_ac_slingshot_ctc_player_has_core_0500=You got the core, sir
  4180. Dlg_SC_ac_slingshot_ctc_player_has_coreCTC_Player_Has_Core=You got the core, sir
  4181. Dlg_SC_ac_slingshot_ctc_this_ai_has_core_0520=I've got the core, sir
  4182. Dlg_SC_ac_slingshot_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I've got the core, sir
  4183. Dlg_SC_ac_slingshot_generic_response_no_0310=Errr…That's a negative
  4184. Dlg_SC_ac_slingshot_generic_response_no_0311=I can't follow that order, sir.
  4185. Dlg_SC_ac_slingshot_generic_response_noGeneric_Response_No_01=Errr…That's a negative
  4186. Dlg_SC_ac_slingshot_generic_response_noGeneric_Response_No_02=I can't follow that order, sir.
  4187. Dlg_SC_ac_slingshot_generic_response_yes_0300=Roger that
  4188. Dlg_SC_ac_slingshot_generic_response_yes_0301=Yes, sir
  4189. Dlg_SC_ac_slingshot_generic_response_yesGeneric_Response_Yes_01=Roger that
  4190. Dlg_SC_ac_slingshot_generic_response_yesGeneric_Response_Yes_02=Yes, sir
  4191. Dlg_SC_ac_slingshot_player_order_assistance_required_0120=Copy. Inbound.
  4192. Dlg_SC_ac_slingshot_player_order_assistance_required_0121=Hang tight. Assistance incoming.
  4193. Dlg_SC_ac_slingshot_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Copy. Inbound.
  4194. Dlg_SC_ac_slingshot_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Hang tight. Assistance incoming.
  4195. Dlg_SC_ac_slingshot_player_order_attack_my_target_0100=Attacking target
  4196. Dlg_SC_ac_slingshot_player_order_attack_my_target_0101=Moving in
  4197. Dlg_SC_ac_slingshot_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Attacking target
  4198. Dlg_SC_ac_slingshot_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Moving in
  4199. Dlg_SC_ac_slingshot_player_order_bomb_my_target_0230=Bombing run initiated
  4200. Dlg_SC_ac_slingshot_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run initiated
  4201. Dlg_SC_ac_slingshot_player_order_break_and_engage_0210=Leaving formation, commencing attack
  4202. Dlg_SC_ac_slingshot_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Leaving formation, commencing attack
  4203. Dlg_SC_ac_slingshot_player_order_defend_my_target_0110=Defending your target
  4204. Dlg_SC_ac_slingshot_player_order_defend_my_target_0111=You got it. I'll make sure they're safe.
  4205. Dlg_SC_ac_slingshot_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Definding your target
  4206. Dlg_SC_ac_slingshot_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=You got it. I'll make sure they're safe.
  4207. Dlg_SC_ac_slingshot_player_order_escort_my_target_0220=Taking up escort.
  4208. Dlg_SC_ac_slingshot_player_order_escort_my_target_0221=Escorting target now
  4209. Dlg_SC_ac_slingshot_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Taking up escort.
  4210. Dlg_SC_ac_slingshot_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now
  4211. Dlg_SC_ac_slingshot_player_order_evasive_manoeuvers_0200=Copy. Slip and clip.
  4212. Dlg_SC_ac_slingshot_player_order_evasive_manoeuvers_0201=Hope they're ready for this.
  4213. Dlg_SC_ac_slingshot_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Copy. Slip and clip.
  4214. Dlg_SC_ac_slingshot_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Hope they're ready for this.
  4215. Dlg_SC_ac_slingshot_player_order_form_up_on_me_0130=Forming up
  4216. Dlg_SC_ac_slingshot_player_order_form_up_on_me_0131=Moving into formation
  4217. Dlg_SC_ac_slingshot_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Forming up
  4218. Dlg_SC_ac_slingshot_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Moving into formation
  4219. Dlg_SC_ac_slingshot_player_order_return_to_base_0240=Copy that. See you back at the base.
  4220. Dlg_SC_ac_slingshot_player_order_return_to_base_0241=Affirmative. Heading back
  4221. Dlg_SC_ac_slingshot_player_order_return_to_basePlayer_Order_Return_To_Base_01=Copy that. See you back at the base.
  4222. Dlg_SC_ac_slingshot_player_order_return_to_basePlayer_Order_Return_To_Base_02=Affirmative. Heading back
  4223. Dlg_SC_ac_slingshot_player_order_witch_to_formation_0251=<Formation 1> confirmed
  4224. Dlg_SC_ac_slingshot_player_order_witch_to_formation_0252=<Formation 2> confirmed
  4225. Dlg_SC_ac_slingshot_player_order_witch_to_formation_0253=<Formation 3> confirmed
  4226. Dlg_SC_ac_slingshot_player_order_witch_to_formation_0254=<Formation 4> confirmed
  4227. Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  4228. Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  4229. Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  4230. Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  4231. Dlg_SC_ac_slingshot_reaction_being_hit_by_friendly_fire_0480=Argh! Watch it!
  4232. Dlg_SC_ac_slingshot_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Argh! Watch it!
  4233. Dlg_SC_ac_slingshot_reaction_commiting_friendly_fire_0490=Sorry, sorry
  4234. Dlg_SC_ac_slingshot_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Sorry, sorry
  4235. Dlg_SC_ac_slingshot_reaction_eject_0470=Ejecting now
  4236. Dlg_SC_ac_slingshot_reaction_eject_0471=Ship's FUBAR. Gotta bounce.
  4237. Dlg_SC_ac_slingshot_reaction_ejectReaction_Eject_01=Ejecting now
  4238. Dlg_SC_ac_slingshot_reaction_ejectReaction_Eject_02=Ship's FUBAR. Gotta bounce.
  4239. Dlg_SC_ac_slingshot_reaction_friendly_gets_killed_0450=We lost someone
  4240. Dlg_SC_ac_slingshot_reaction_friendly_gets_killed_0451=Shit, pilot down
  4241. Dlg_SC_ac_slingshot_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=We lost someone
  4242. Dlg_SC_ac_slingshot_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Shit, pilot down
  4243. Dlg_SC_ac_slingshot_reaction_Gets_a_kill_0400=Target's been handled.
  4244. Dlg_SC_ac_slingshot_reaction_Gets_a_kill_0401=One Bogey Pk.
  4245. Dlg_SC_ac_slingshot_reaction_Gets_a_killReaction_Gets_A_Kill_01=Target's been handled.
  4246. Dlg_SC_ac_slingshot_reaction_Gets_a_killReaction_Gets_A_Kill_02=One Bogey Pk.
  4247. Dlg_SC_ac_slingshot_reaction_incoming_enemies_0420=We have incoming
  4248. Dlg_SC_ac_slingshot_reaction_incoming_enemies_0421=Enemies Inbound
  4249. Dlg_SC_ac_slingshot_reaction_incoming_enemiesReaction_Incoming_Enemies_01=We have incoming
  4250. Dlg_SC_ac_slingshot_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Enemies Inbound
  4251. Dlg_SC_ac_slingshot_reaction_leaving_battle_retreating_0440=I'm bugging out
  4252. Dlg_SC_ac_slingshot_reaction_leaving_battle_retreating_0441=Retreating. I'll be back
  4253. Dlg_SC_ac_slingshot_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=I'm bugging out
  4254. Dlg_SC_ac_slingshot_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating. I'll be back
  4255. Dlg_SC_ac_slingshot_reaction_player_gets_a_kill_0410=(no line)
  4256. Dlg_SC_ac_slingshot_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=(no line)
  4257. Dlg_SC_ac_slingshot_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=(no line)
  4258. Dlg_SC_ac_slingshot_reaction_rejoining_battle_0430=Back in it, sir.
  4259. Dlg_SC_ac_slingshot_reaction_rejoining_battleReaction_Rejoining_Battle=Back in it, sir.
  4260. Dlg_SC_ac_slingshot_reaction_taking_damage_0460=Getting hit here.
  4261. Dlg_SC_ac_slingshot_reaction_taking_damage_0461=Taking enemy fire!
  4262. Dlg_SC_ac_slingshot_reaction_taking_damageReaction_Taking_Damage_01=Getting hit here.
  4263. Dlg_SC_ac_slingshot_reaction_taking_damageReaction_Taking_Damage_02=Taking enemy fire!
  4264. Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistance_0550=I need help securing this shit
  4265. Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistance_0551=Little help?
  4266. Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=I need help securing this shit
  4267. Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Little help?
  4268. Dlg_SC_ac_spitfire_conquest_lost_control_of_a_zone_0570=We lost the zone, sir
  4269. Dlg_SC_ac_spitfire_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone, sir
  4270. Dlg_SC_ac_spitfire_conquest_taken_control_of_a_zone_0560=Zone is ours!
  4271. Dlg_SC_ac_spitfire_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone is ours!
  4272. Dlg_SC_ac_spitfire_ctc_allies_score_point_0540=Woooh! Way to go
  4273. Dlg_SC_ac_spitfire_ctc_allies_score_point_0541=Point to us.
  4274. Dlg_SC_ac_spitfire_ctc_allies_score_pointCTC_Allies_Score_Point_01=Woooh! Way to go
  4275. Dlg_SC_ac_spitfire_ctc_allies_score_pointCTC_Allies_Score_Point_02=Point to us.
  4276. Dlg_SC_ac_spitfire_ctc_enemy_has_core_0510=Enemy has the core!
  4277. Dlg_SC_ac_spitfire_ctc_enemy_has_coreCTC_Enemy_Has_Core=Enemy has the core!
  4278. Dlg_SC_ac_spitfire_ctc_enemy_scores_point_0530=Mierda!
  4279. Dlg_SC_ac_spitfire_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Mierda!
  4280. Dlg_SC_ac_spitfire_ctc_player_has_core_0500=You got the core!
  4281. Dlg_SC_ac_spitfire_ctc_player_has_coreCTC_Player_Has_Core=You got the core!
  4282. Dlg_SC_ac_spitfire_ctc_this_ai_has_core_0520=I have the core, sir
  4283. Dlg_SC_ac_spitfire_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core, sir
  4284. Dlg_SC_ac_spitfire_generic_response_no_0310=Negativo
  4285. Dlg_SC_ac_spitfire_generic_response_no_0311=Não posso
  4286. Dlg_SC_ac_spitfire_generic_response_noGeneric_Response_No_01=Negativo
  4287. Dlg_SC_ac_spitfire_generic_response_noGeneric_Response_No_02=Não posso
  4288. Dlg_SC_ac_spitfire_generic_response_yes_0300=Yes, sir.
  4289. Dlg_SC_ac_spitfire_generic_response_yes_0301=Roger
  4290. Dlg_SC_ac_spitfire_generic_response_yesGeneric_Response_Yes_01=Yes, sir.
  4291. Dlg_SC_ac_spitfire_generic_response_yesGeneric_Response_Yes_02=Roger
  4292. Dlg_SC_ac_spitfire_player_order_assistance_required_0120=Responding.
  4293. Dlg_SC_ac_spitfire_player_order_assistance_required_0121=I got you.
  4294. Dlg_SC_ac_spitfire_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Responding.
  4295. Dlg_SC_ac_spitfire_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I got you.
  4296. Dlg_SC_ac_spitfire_player_order_attack_my_target_0100=Attacking.
  4297. Dlg_SC_ac_spitfire_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Attacking.
  4298. Dlg_SC_ac_spitfire_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Weapons hot, sir.
  4299. Dlg_SC_ac_spitfire_player_order_bomb_my_target_0230=Bringing the thunder.
  4300. Dlg_SC_ac_spitfire_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bringing the thunder.
  4301. Dlg_SC_ac_spitfire_player_order_break_and_engage_0210=Hunting now, sir.
  4302. Dlg_SC_ac_spitfire_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Hunting now, sir.
  4303. Dlg_SC_ac_spitfire_player_order_defend_my_target_0110=Nobody's gonna get near them, sir
  4304. Dlg_SC_ac_spitfire_player_order_defend_my_target_0111=I got their back, sir.
  4305. Dlg_SC_ac_spitfire_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Nobody's gonna get near them, sir
  4306. Dlg_SC_ac_spitfire_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=I got their back, sir.
  4307. Dlg_SC_ac_spitfire_player_order_escort_my_target_0220=Taking them in, sir.
  4308. Dlg_SC_ac_spitfire_player_order_escort_my_target_0221=Escorting target now, sir
  4309. Dlg_SC_ac_spitfire_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Taking them in, sir.
  4310. Dlg_SC_ac_spitfire_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now, sir
  4311. Dlg_SC_ac_spitfire_player_order_evasive_manoeuvers_0200=I'll shake 'em off
  4312. Dlg_SC_ac_spitfire_player_order_evasive_manoeuvers_0201=Confirm evasive action, sir
  4313. Dlg_SC_ac_spitfire_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=I'll shake 'em off
  4314. Dlg_SC_ac_spitfire_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Confirm evasive action, sir
  4315. Dlg_SC_ac_spitfire_player_order_form_up_on_me_0130=Forming up.
  4316. Dlg_SC_ac_spitfire_player_order_form_up_on_me_0131=Formation set, sir.
  4317. Dlg_SC_ac_spitfire_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Forming up.
  4318. Dlg_SC_ac_spitfire_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Formation set, sir.
  4319. Dlg_SC_ac_spitfire_player_order_return_to_base_0240=Heading back to base, sir
  4320. Dlg_SC_ac_spitfire_player_order_return_to_base_0241=Heading back, sir
  4321. Dlg_SC_ac_spitfire_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading back to base, sir
  4322. Dlg_SC_ac_spitfire_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back, sir
  4323. Dlg_SC_ac_spitfire_player_order_witch_to_formation_0251=<Formation 1> confirmed
  4324. Dlg_SC_ac_spitfire_player_order_witch_to_formation_0252=<Formation 2> confirmed
  4325. Dlg_SC_ac_spitfire_player_order_witch_to_formation_0253=<Formation 3> confirmed
  4326. Dlg_SC_ac_spitfire_player_order_witch_to_formation_0254=<Formation 4> confirmed
  4327. Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  4328. Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  4329. Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  4330. Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  4331. Dlg_SC_ac_spitfire_reaction_being_hit_by_friendly_fire_0480=Hey, watch it!
  4332. Dlg_SC_ac_spitfire_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Hey, watch it!
  4333. Dlg_SC_ac_spitfire_reaction_commiting_friendly_fire_0490=Shit! That was a stupid shot. Sorry.
  4334. Dlg_SC_ac_spitfire_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Shit! That was a stupid shot. Sorry.
  4335. Dlg_SC_ac_spitfire_reaction_eject_0470=Mierda! I'm out...
  4336. Dlg_SC_ac_spitfire_reaction_eject_0471=Bailing out!
  4337. Dlg_SC_ac_spitfire_reaction_ejectReaction_Eject_01=Mierda! I'm out...
  4338. Dlg_SC_ac_spitfire_reaction_ejectReaction_Eject_02=Bailing out!
  4339. Dlg_SC_ac_spitfire_reaction_friendly_gets_killed_0450=Man down.
  4340. Dlg_SC_ac_spitfire_reaction_friendly_gets_killed_0451=Friendly down, sir!
  4341. Dlg_SC_ac_spitfire_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=Man down.
  4342. Dlg_SC_ac_spitfire_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Friendly down, sir!
  4343. Dlg_SC_ac_spitfire_reaction_Gets_a_kill_0400=I… I got one.
  4344. Dlg_SC_ac_spitfire_reaction_Gets_a_kill_0401=Inimigo destruído
  4345. Dlg_SC_ac_spitfire_reaction_Gets_a_killReaction_Gets_A_Kill_01=I… I got one.
  4346. Dlg_SC_ac_spitfire_reaction_Gets_a_killReaction_Gets_A_Kill_02=Inimigo destruído
  4347. Dlg_SC_ac_spitfire_reaction_incoming_enemies_0420=We got hostiles.
  4348. Dlg_SC_ac_spitfire_reaction_incoming_enemies_0421=Bogeys incoming!
  4349. Dlg_SC_ac_spitfire_reaction_incoming_enemiesReaction_Incoming_Enemies_01=We got hostiles.
  4350. Dlg_SC_ac_spitfire_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Bogeys incoming!
  4351. Dlg_SC_ac_spitfire_reaction_leaving_battle_retreating_0440=Disengaging combat, sir
  4352. Dlg_SC_ac_spitfire_reaction_leaving_battle_retreating_0441=I'm out of here.
  4353. Dlg_SC_ac_spitfire_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Disengaging combat, sir
  4354. Dlg_SC_ac_spitfire_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=I'm out of here.
  4355. Dlg_SC_ac_spitfire_reaction_player_gets_a_kill_0410=Nice going, sir
  4356. Dlg_SC_ac_spitfire_reaction_player_gets_a_kill_0411=Get some!
  4357. Dlg_SC_ac_spitfire_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice going, sir
  4358. Dlg_SC_ac_spitfire_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Get some!
  4359. Dlg_SC_ac_spitfire_reaction_rejoining_battle_0430=Re-engaging, sir
  4360. Dlg_SC_ac_spitfire_reaction_rejoining_battleReaction_Rejoining_Battle=Re-engaging, sir
  4361. Dlg_SC_ac_spitfire_reaction_taking_damage_0460=Help!
  4362. Dlg_SC_ac_spitfire_reaction_taking_damage_0461=Filho da puta!
  4363. Dlg_SC_ac_spitfire_reaction_taking_damageReaction_Taking_Damage_01=Help!
  4364. Dlg_SC_ac_spitfire_reaction_taking_damageReaction_Taking_Damage_02=Filho da puta!
  4365. Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistance_0550=Need help in this zone!
  4366. Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistance_0551=Help me out in this zone, anyone?
  4367. Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Need help in this zone!
  4368. Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Help me out in this zone, anyone?
  4369. Dlg_SC_ac_tanto_conquest_lost_control_of_a_zone_0570=We lost the zone
  4370. Dlg_SC_ac_tanto_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone
  4371. Dlg_SC_ac_tanto_conquest_taken_control_of_a_zone_0560=The zone is ours
  4372. Dlg_SC_ac_tanto_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=The zone is ours
  4373. Dlg_SC_ac_tanto_ctc_allies_score_point_0540=Great job!
  4374. Dlg_SC_ac_tanto_ctc_allies_score_pointCTC_Allies_Score_Point=Great job!
  4375. Dlg_SC_ac_tanto_ctc_enemy_has_core_0510=They have our core
  4376. Dlg_SC_ac_tanto_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have our core
  4377. Dlg_SC_ac_tanto_ctc_enemy_scores_point_0530=Good effort, all
  4378. Dlg_SC_ac_tanto_ctc_enemy_scores_point_0531=They got a point
  4379. Dlg_SC_ac_tanto_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Good effort, all
  4380. Dlg_SC_ac_tanto_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=They got a point
  4381. Dlg_SC_ac_tanto_ctc_player_has_core_0500=You got the core. Go for it.
  4382. Dlg_SC_ac_tanto_ctc_player_has_coreCTC_Player_Has_Core=You got the core. Go for it.
  4383. Dlg_SC_ac_tanto_ctc_this_ai_has_core_0520=I have the core. On me!
  4384. Dlg_SC_ac_tanto_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core. On me!
  4385. Dlg_SC_ac_tanto_generic_response_no_0310=Are you sure?
  4386. Dlg_SC_ac_tanto_generic_response_noGeneric_Response_No_01=Are you sure?
  4387. Dlg_SC_ac_tanto_generic_response_yes_0300=Aye, sir.
  4388. Dlg_SC_ac_tanto_generic_response_yes_0301=You got it.
  4389. Dlg_SC_ac_tanto_generic_response_yesGeneric_Response_Yes_01=Aye, sir.
  4390. Dlg_SC_ac_tanto_generic_response_yesGeneric_Response_Yes_02=You got it.
  4391. Dlg_SC_ac_tanto_player_order_assistance_required_0120=Be right there!
  4392. Dlg_SC_ac_tanto_player_order_assistance_required_0121=Hold on, sir.
  4393. Dlg_SC_ac_tanto_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Be right there!
  4394. Dlg_SC_ac_tanto_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Hold on, sir.
  4395. Dlg_SC_ac_tanto_player_order_attack_my_target_0100=Copy. Target acquired.
  4396. Dlg_SC_ac_tanto_player_order_attack_my_target_0101=Attacking your mark
  4397. Dlg_SC_ac_tanto_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Copy. Target acquired.
  4398. Dlg_SC_ac_tanto_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Attacking your mark
  4399. Dlg_SC_ac_tanto_player_order_bomb_my_target_0230=Bombing run starting
  4400. Dlg_SC_ac_tanto_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run starting
  4401. Dlg_SC_ac_tanto_player_order_break_and_engage_0210=10-4, breaking.
  4402. Dlg_SC_ac_tanto_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=10-4, breaking.
  4403. Dlg_SC_ac_tanto_player_order_defend_my_target_0110=Defending your target
  4404. Dlg_SC_ac_tanto_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending your target
  4405. Dlg_SC_ac_tanto_player_order_escort_my_target_0220=Copy. Moving to escort.
  4406. Dlg_SC_ac_tanto_player_order_escort_my_target_0221=Escorting target now
  4407. Dlg_SC_ac_tanto_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Copy. Moving to escort.
  4408. Dlg_SC_ac_tanto_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now
  4409. Dlg_SC_ac_tanto_player_order_evasive_manoeuvers_0200=Evasive maneouvers
  4410. Dlg_SC_ac_tanto_player_order_evasive_manoeuvers_0221=Let's go for a ride.
  4411. Dlg_SC_ac_tanto_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evasive maneouvers
  4412. Dlg_SC_ac_tanto_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Let's go for a ride.
  4413. Dlg_SC_ac_tanto_player_order_form_up_on_me_0130=Moving into formation, sir
  4414. Dlg_SC_ac_tanto_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Moving into formation, sir
  4415. Dlg_SC_ac_tanto_player_order_return_to_base_0240=Back to base
  4416. Dlg_SC_ac_tanto_player_order_return_to_base_0241=Heading home
  4417. Dlg_SC_ac_tanto_player_order_return_to_basePlayer_Order_Return_To_Base_01=Back to base
  4418. Dlg_SC_ac_tanto_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading home
  4419. Dlg_SC_ac_tanto_player_order_witch_to_formation_0251=<Formation 1> confirmed
  4420. Dlg_SC_ac_tanto_player_order_witch_to_formation_0252=<Formation 2> confirmed
  4421. Dlg_SC_ac_tanto_player_order_witch_to_formation_0253=<Formation 3> confirmed
  4422. Dlg_SC_ac_tanto_player_order_witch_to_formation_0254=<Formation 4> confirmed
  4423. Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  4424. Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  4425. Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  4426. Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  4427. Dlg_SC_ac_tanto_reaction_being_hit_by_friendly_fire_0480=Careful. You hit me just then
  4428. Dlg_SC_ac_tanto_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Careful. You hit me just then
  4429. Dlg_SC_ac_tanto_reaction_commiting_friendly_fire_0490=Apologies, sir. That was me.
  4430. Dlg_SC_ac_tanto_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Apologies, sir. That was me.
  4431. Dlg_SC_ac_tanto_reaction_eject_0470=Ejecting
  4432. Dlg_SC_ac_tanto_reaction_eject_0471=Going for a space-walk.
  4433. Dlg_SC_ac_tanto_reaction_ejectReaction_Eject_01=Ejecting
  4434. Dlg_SC_ac_tanto_reaction_ejectReaction_Eject_02=Going for a space-walk.
  4435. Dlg_SC_ac_tanto_reaction_friendly_gets_killed_0450=We lost a friendly!
  4436. Dlg_SC_ac_tanto_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=We lost a friendly!
  4437. Dlg_SC_ac_tanto_reaction_Gets_a_kill_0400=One down, sir
  4438. Dlg_SC_ac_tanto_reaction_Gets_a_kill_0401=Enemy neutralised, sir
  4439. Dlg_SC_ac_tanto_reaction_Gets_a_killReaction_Gets_A_Kill_01=One down, sir
  4440. Dlg_SC_ac_tanto_reaction_Gets_a_killReaction_Gets_A_Kill_02=Enemy neutralised, sir
  4441. Dlg_SC_ac_tanto_reaction_incoming_enemies_0420=We got contacts.
  4442. Dlg_SC_ac_tanto_reaction_incoming_enemies_0421=Incoming!
  4443. Dlg_SC_ac_tanto_reaction_incoming_enemiesReaction_Incoming_Enemies_01=We got contacts.
  4444. Dlg_SC_ac_tanto_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Incoming!
  4445. Dlg_SC_ac_tanto_reaction_leaving_battle_retreating_0440=Gotta bounce, I'm pretty tore up.
  4446. Dlg_SC_ac_tanto_reaction_leaving_battle_retreating_0441=Falling back.
  4447. Dlg_SC_ac_tanto_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Gotta bounce, I'm pretty tore up.
  4448. Dlg_SC_ac_tanto_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Falling back.
  4449. Dlg_SC_ac_tanto_reaction_player_gets_a_kill_0410=Threat neutralized.
  4450. Dlg_SC_ac_tanto_reaction_player_gets_a_kill_0411=Clean shot, sir.
  4451. Dlg_SC_ac_tanto_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Threat neutralized.
  4452. Dlg_SC_ac_tanto_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Clean shot, sir.
  4453. Dlg_SC_ac_tanto_reaction_rejoining_battle_0430=Don't worry, I'm back!
  4454. Dlg_SC_ac_tanto_reaction_rejoining_battleReaction_Rejoining_Battle=Don't worry, I'm back!
  4455. Dlg_SC_ac_tanto_reaction_taking_damage_0460=Taking fire, sir
  4456. Dlg_SC_ac_tanto_reaction_taking_damage_0461=I'm hit!
  4457. Dlg_SC_ac_tanto_reaction_taking_damageReaction_Taking_Damage_01=Taking fire, sir
  4458. Dlg_SC_ac_tanto_reaction_taking_damageReaction_Taking_Damage_02=I'm hit!
  4459. Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistance_0550=Zone contested. Help if you can
  4460. Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistance_0551=Need some backup, now!
  4461. Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Zone contested. Help if you can
  4462. Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Need some backup, now!
  4463. Dlg_SC_ac_thunder_conquest_lost_control_of_a_zone_0570=Zone lost
  4464. Dlg_SC_ac_thunder_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost
  4465. Dlg_SC_ac_thunder_conquest_taken_control_of_a_zone_0560=Zone taken
  4466. Dlg_SC_ac_thunder_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken
  4467. Dlg_SC_ac_thunder_ctc_allies_score_point_0540=Oh, shit! That's one.
  4468. Dlg_SC_ac_thunder_ctc_allies_score_pointCTC_Allies_Score_Point=Oh, shit! That's one.
  4469. Dlg_SC_ac_thunder_ctc_enemy_has_core_0510=Enemy has our core!
  4470. Dlg_SC_ac_thunder_ctc_enemy_has_coreCTC_Enemy_Has_Core=Enemy has our core!
  4471. Dlg_SC_ac_thunder_ctc_enemy_scores_point_0530=They scored a point
  4472. Dlg_SC_ac_thunder_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=They scored a point
  4473. Dlg_SC_ac_thunder_ctc_player_has_core_0500=You got the core
  4474. Dlg_SC_ac_thunder_ctc_player_has_coreCTC_Player_Has_Core=You got the core
  4475. Dlg_SC_ac_thunder_ctc_this_ai_has_core_0520=Core is on me.
  4476. Dlg_SC_ac_thunder_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Core is on me.
  4477. Dlg_SC_ac_thunder_generic_response_no_0310=No can do
  4478. Dlg_SC_ac_thunder_generic_response_no_0311=Negative
  4479. Dlg_SC_ac_thunder_generic_response_noGeneric_Response_No_01=No can do
  4480. Dlg_SC_ac_thunder_generic_response_noGeneric_Response_No_02=Negative
  4481. Dlg_SC_ac_thunder_generic_response_yes_0300=Roger that
  4482. Dlg_SC_ac_thunder_generic_response_yes_0301=Copy that
  4483. Dlg_SC_ac_thunder_generic_response_yesGeneric_Response_Yes_01=Roger that
  4484. Dlg_SC_ac_thunder_generic_response_yesGeneric_Response_Yes_02=Copy that
  4485. Dlg_SC_ac_thunder_player_order_assistance_required_0120=I'm all over it
  4486. Dlg_SC_ac_thunder_player_order_assistance_required_0121=I got your back.
  4487. Dlg_SC_ac_thunder_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I'm all over it
  4488. Dlg_SC_ac_thunder_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I got your back.
  4489. Dlg_SC_ac_thunder_player_order_attack_my_target_0100=Attacking target.
  4490. Dlg_SC_ac_thunder_player_order_attack_my_target_0101=Gonna drop that pain.
  4491. Dlg_SC_ac_thunder_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Attacking target.
  4492. Dlg_SC_ac_thunder_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Gonna drop that pain.
  4493. Dlg_SC_ac_thunder_player_order_bomb_my_target_0230=Target confirmed.
  4494. Dlg_SC_ac_thunder_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Target confirmed.
  4495. Dlg_SC_ac_thunder_player_order_break_and_engage_0210=Breaking and engaging
  4496. Dlg_SC_ac_thunder_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking and engaging
  4497. Dlg_SC_ac_thunder_player_order_defend_my_target_0110=Copy that. On my way.
  4498. Dlg_SC_ac_thunder_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Copy that. On my way.
  4499. Dlg_SC_ac_thunder_player_order_escort_my_target_0220=Escorting
  4500. Dlg_SC_ac_thunder_player_order_escort_my_target_0221=Falling in pattern, sir.
  4501. Dlg_SC_ac_thunder_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting
  4502. Dlg_SC_ac_thunder_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Falling in pattern, sir.
  4503. Dlg_SC_ac_thunder_player_order_evasive_manoeuvers_0200=Evasive maneouvers
  4504. Dlg_SC_ac_thunder_player_order_evasive_manoeuvers_0201=Losing 'em.
  4505. Dlg_SC_ac_thunder_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evasive maneouvers
  4506. Dlg_SC_ac_thunder_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Losing 'em.
  4507. Dlg_SC_ac_thunder_player_order_form_up_on_me_0130=Forming up
  4508. Dlg_SC_ac_thunder_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Forming up
  4509. Dlg_SC_ac_thunder_player_order_return_to_base_0240=Heading back
  4510. Dlg_SC_ac_thunder_player_order_return_to_base_0241=Confirm, returning to base
  4511. Dlg_SC_ac_thunder_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading back
  4512. Dlg_SC_ac_thunder_player_order_return_to_basePlayer_Order_Return_To_Base_02=Confirm, returning to base
  4513. Dlg_SC_ac_thunder_player_order_witch_to_formation_0251=<Formation 1> confirmed
  4514. Dlg_SC_ac_thunder_player_order_witch_to_formation_0252=<Formation 2> confirmed
  4515. Dlg_SC_ac_thunder_player_order_witch_to_formation_0253=<Formation 3> confirmed
  4516. Dlg_SC_ac_thunder_player_order_witch_to_formation_0254=<Formation 4> confirmed
  4517. Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  4518. Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  4519. Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  4520. Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  4521. Dlg_SC_ac_thunder_reaction_being_hit_by_friendly_fire_0480=Check fire! I’m a friendly, dammit
  4522. Dlg_SC_ac_thunder_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Check fire! I’m a friendly, dammit
  4523. Dlg_SC_ac_thunder_reaction_commiting_friendly_fire_0490=Ah, get out my way man
  4524. Dlg_SC_ac_thunder_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Ah, get out my way man
  4525. Dlg_SC_ac_thunder_reaction_eject_0470=Ejecting
  4526. Dlg_SC_ac_thunder_reaction_ejectReaction_Eject=Ejecting
  4527. Dlg_SC_ac_thunder_reaction_friendly_gets_killed_0450=Friendly down.
  4528. Dlg_SC_ac_thunder_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly down.
  4529. Dlg_SC_ac_thunder_reaction_Gets_a_kill_0400=Got one!
  4530. Dlg_SC_ac_thunder_reaction_Gets_a_kill_0401=Enemy down
  4531. Dlg_SC_ac_thunder_reaction_Gets_a_killReaction_Gets_A_Kill_01=Got one!
  4532. Dlg_SC_ac_thunder_reaction_Gets_a_killReaction_Gets_A_Kill_02=Enemy down
  4533. Dlg_SC_ac_thunder_reaction_incoming_enemies_0420=Multiple contacts!
  4534. Dlg_SC_ac_thunder_reaction_incoming_enemies_0421=Incoming hostiles
  4535. Dlg_SC_ac_thunder_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Multiple contacts!
  4536. Dlg_SC_ac_thunder_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Incoming hostiles
  4537. Dlg_SC_ac_thunder_reaction_leaving_battle_retreating_0440=Retreating now
  4538. Dlg_SC_ac_thunder_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=Retreating now
  4539. Dlg_SC_ac_thunder_reaction_player_gets_a_kill_0410=Good kill!
  4540. Dlg_SC_ac_thunder_reaction_player_gets_a_kill_0411=Get some.
  4541. Dlg_SC_ac_thunder_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Good kill!
  4542. Dlg_SC_ac_thunder_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Get some.
  4543. Dlg_SC_ac_thunder_reaction_rejoining_battle_0430=Miss me?
  4544. Dlg_SC_ac_thunder_reaction_rejoining_battleReaction_Rejoining_Battle=Miss me?
  4545. Dlg_SC_ac_thunder_reaction_taking_damage_0460=I can't shake 'em.
  4546. Dlg_SC_ac_thunder_reaction_taking_damage_0461=Enemy is locked on me
  4547. Dlg_SC_ac_thunder_reaction_taking_damageReaction_Taking_Damage_01=I can't shake 'em.
  4548. Dlg_SC_ac_thunder_reaction_taking_damageReaction_Taking_Damage_02=Enemy is locked on me
  4549. Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistance_0550=Help me fight for this zone, will ya?
  4550. Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistance_0551=Zone contested. Help me take it!
  4551. Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Help me fight for this zone, will ya?
  4552. Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Zone contested. Help me take it!
  4553. Dlg_SC_ac_vixen_conquest_lost_control_of_a_zone_0570=We've lost the zone
  4554. Dlg_SC_ac_vixen_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We've lost the zone
  4555. Dlg_SC_ac_vixen_conquest_taken_control_of_a_zone_0560=We've taken the zone
  4556. Dlg_SC_ac_vixen_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=We've taken the zone
  4557. Dlg_SC_ac_vixen_ctc_allies_score_point_0540=We got a point
  4558. Dlg_SC_ac_vixen_ctc_allies_score_pointCTC_Allies_Score_Point=We got a point
  4559. Dlg_SC_ac_vixen_ctc_enemy_has_core_0510=They have our core. Waste them.
  4560. Dlg_SC_ac_vixen_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have our core. Waste them.
  4561. Dlg_SC_ac_vixen_ctc_enemy_scores_point_0530=Enemy scored
  4562. Dlg_SC_ac_vixen_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Enemy scored
  4563. Dlg_SC_ac_vixen_ctc_player_has_core_0500=You have the core
  4564. Dlg_SC_ac_vixen_ctc_player_has_coreCTC_Player_Has_Core=You have the core
  4565. Dlg_SC_ac_vixen_ctc_this_ai_has_core_0520=I have the core. Cut me a path.
  4566. Dlg_SC_ac_vixen_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core. Cut me a path.
  4567. Dlg_SC_ac_vixen_generic_response_no_0310=No can do
  4568. Dlg_SC_ac_vixen_generic_response_no_0311=Negative
  4569. Dlg_SC_ac_vixen_generic_response_noGeneric_Response_No_01=No can do
  4570. Dlg_SC_ac_vixen_generic_response_noGeneric_Response_No_02=Negative
  4571. Dlg_SC_ac_vixen_generic_response_yes_0300=Copy
  4572. Dlg_SC_ac_vixen_generic_response_yesGeneric_Response_Yes_01=Copy
  4573. Dlg_SC_ac_vixen_player_order_assistance_required_0120=I'll get them.
  4574. Dlg_SC_ac_vixen_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I'll get them.
  4575. Dlg_SC_ac_vixen_player_order_attack_my_target_0100=On it.
  4576. Dlg_SC_ac_vixen_player_order_attack_my_target_0101=They're mine.
  4577. Dlg_SC_ac_vixen_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=On it.
  4578. Dlg_SC_ac_vixen_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=They're mine.
  4579. Dlg_SC_ac_vixen_player_order_bomb_my_target_0230=Bombing run confirmed
  4580. Dlg_SC_ac_vixen_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run confirmed
  4581. Dlg_SC_ac_vixen_player_order_break_and_engage_0210=About time.
  4582. Dlg_SC_ac_vixen_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=About time.
  4583. Dlg_SC_ac_vixen_player_order_defend_my_target_0110=…… fine.
  4584. Dlg_SC_ac_vixen_player_order_defend_my_target_0111=Easy there, chief.
  4585. Dlg_SC_ac_vixen_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=…… fine.
  4586. Dlg_SC_ac_vixen_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=Easy there, chief.
  4587. Dlg_SC_ac_vixen_player_order_escort_my_target_0220=You're kidding, right?
  4588. Dlg_SC_ac_vixen_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=You're kidding, right?
  4589. Dlg_SC_ac_vixen_player_order_evasive_manoeuvers_0200=Rolling.
  4590. Dlg_SC_ac_vixen_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Rolling.
  4591. Dlg_SC_ac_vixen_player_order_form_up_on_me_0130=Moving into formation
  4592. Dlg_SC_ac_vixen_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Moving into formation
  4593. Dlg_SC_ac_vixen_player_order_return_to_base_0240=Heading back
  4594. Dlg_SC_ac_vixen_player_order_return_to_base_0241=Confirming return to base
  4595. Dlg_SC_ac_vixen_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading back
  4596. Dlg_SC_ac_vixen_player_order_return_to_basePlayer_Order_Return_To_Base_02=Confirming return to base
  4597. Dlg_SC_ac_vixen_player_order_witch_to_formation_0251=<Formation 1> confirmed
  4598. Dlg_SC_ac_vixen_player_order_witch_to_formation_0252=<Formation 2> confirmed
  4599. Dlg_SC_ac_vixen_player_order_witch_to_formation_0253=<Formation 3> confirmed
  4600. Dlg_SC_ac_vixen_player_order_witch_to_formation_0254=<Formation 4> confirmed
  4601. Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  4602. Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  4603. Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  4604. Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  4605. Dlg_SC_ac_vixen_reaction_being_hit_by_friendly_fire_0480=Hey moron, I'm on your team.
  4606. Dlg_SC_ac_vixen_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Hey moron, I'm on your team.
  4607. Dlg_SC_ac_vixen_reaction_commiting_friendly_fire_0490=Whoops.
  4608. Dlg_SC_ac_vixen_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Whoops.
  4609. Dlg_SC_ac_vixen_reaction_death_0600=AAaaarrrghhhhhhhh!!
  4610. Dlg_SC_ac_vixen_reaction_death_0601=Noo! NooooOOOOO!
  4611. Dlg_SC_ac_vixen_reaction_death_0602=Ahh AHHHHHH!
  4612. Dlg_SC_ac_vixen_reaction_death_0603=AAaaaaaAAAaaaarrrghhhhhhhh!!
  4613. Dlg_SC_ac_vixen_reaction_deathReaction_Death_01=AAaaarrrghhhhhhhh!!
  4614. Dlg_SC_ac_vixen_reaction_deathReaction_Death_02=Noo! NooooOOOOO!
  4615. Dlg_SC_ac_vixen_reaction_deathReaction_Death_03=Ahh AHHHHHH!
  4616. Dlg_SC_ac_vixen_reaction_deathReaction_Death_04=AAaaaaaAAAaaaarrrghhhhhhhh!!
  4617. Dlg_SC_ac_vixen_reaction_eject_0470=Bailing
  4618. Dlg_SC_ac_vixen_reaction_eject_0471=Ejecting
  4619. Dlg_SC_ac_vixen_reaction_ejectReaction_Eject_01=Bailing
  4620. Dlg_SC_ac_vixen_reaction_ejectReaction_Eject_02=Ejecting
  4621. Dlg_SC_ac_vixen_reaction_friendly_gets_killed_0450=Uh! We lost a friendly.
  4622. Dlg_SC_ac_vixen_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Uh! We lost a friendly.
  4623. Dlg_SC_ac_vixen_reaction_Gets_a_kill_0400=Got one
  4624. Dlg_SC_ac_vixen_reaction_Gets_a_kill_0401=Hostile down
  4625. Dlg_SC_ac_vixen_reaction_Gets_a_killReaction_Gets_A_Kill_01=Got one
  4626. Dlg_SC_ac_vixen_reaction_Gets_a_killReaction_Gets_A_Kill_02=Hostile down
  4627. Dlg_SC_ac_vixen_reaction_incoming_enemies_0420=Incoming Enemy
  4628. Dlg_SC_ac_vixen_reaction_incoming_enemies_0421=Hostiles inbound
  4629. Dlg_SC_ac_vixen_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Incoming Enemy
  4630. Dlg_SC_ac_vixen_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Hostiles inbound
  4631. Dlg_SC_ac_vixen_reaction_leaving_battle_retreating_0440=I need to rearm.
  4632. Dlg_SC_ac_vixen_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=I need to rearm.
  4633. Dlg_SC_ac_vixen_reaction_player_gets_a_kill_0410=Nice.
  4634. Dlg_SC_ac_vixen_reaction_player_gets_a_kill_0411=Yeah!
  4635. Dlg_SC_ac_vixen_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice.
  4636. Dlg_SC_ac_vixen_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Yeah!
  4637. Dlg_SC_ac_vixen_reaction_rejoining_battle_0430=I'm back
  4638. Dlg_SC_ac_vixen_reaction_rejoining_battleReaction_Rejoining_Battle=I'm back
  4639. Dlg_SC_ac_vixen_reaction_taking_damage_0460=Taking fire
  4640. Dlg_SC_ac_vixen_reaction_taking_damage_0461=I've got one on me
  4641. Dlg_SC_ac_vixen_reaction_taking_damageReaction_Taking_Damage_01=Taking fire
  4642. Dlg_SC_ac_vixen_reaction_taking_damageReaction_Taking_Damage_02=I've got one on me
  4643. Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistance_0550=I'm in contested zone. Help appreciated
  4644. Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistance_0551=Zone contested. Assistance required
  4645. Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=I'm in contested zone. Help appreciated
  4646. Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Zone contested. Assistance required
  4647. Dlg_SC_ac_warlord_conquest_lost_control_of_a_zone_0570=Zone lost
  4648. Dlg_SC_ac_warlord_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost
  4649. Dlg_SC_ac_warlord_conquest_taken_control_of_a_zone_0560=Zone taken
  4650. Dlg_SC_ac_warlord_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken
  4651. Dlg_SC_ac_warlord_ctc_allies_score_point_0540=Nice. We scored
  4652. Dlg_SC_ac_warlord_ctc_allies_score_pointCTC_Allies_Score_Point=Nice. We scored
  4653. Dlg_SC_ac_warlord_ctc_enemy_has_core_0510=They got our core!
  4654. Dlg_SC_ac_warlord_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got our core!
  4655. Dlg_SC_ac_warlord_ctc_enemy_scores_point_0530=One point to them
  4656. Dlg_SC_ac_warlord_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=One point to them
  4657. Dlg_SC_ac_warlord_ctc_player_has_core_0500=You have the core
  4658. Dlg_SC_ac_warlord_ctc_player_has_coreCTC_Player_Has_Core=You have the core
  4659. Dlg_SC_ac_warlord_ctc_this_ai_has_core_0520=Core retreived.
  4660. Dlg_SC_ac_warlord_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Core retreived.
  4661. Dlg_SC_ac_warlord_generic_response_no_0310=Negative
  4662. Dlg_SC_ac_warlord_generic_response_no_0311=Will not comply, sir
  4663. Dlg_SC_ac_warlord_generic_response_noGeneric_Response_No_01=Negative
  4664. Dlg_SC_ac_warlord_generic_response_noGeneric_Response_No_02=Will not comply, sir
  4665. Dlg_SC_ac_warlord_generic_response_yes_0300=Copy that
  4666. Dlg_SC_ac_warlord_generic_response_yes_0301=You got it.
  4667. Dlg_SC_ac_warlord_generic_response_yesGeneric_Response_Yes_01=Copy that
  4668. Dlg_SC_ac_warlord_generic_response_yesGeneric_Response_Yes_02=You got it.
  4669. Dlg_SC_ac_warlord_player_order_assistance_required_0120=Warlord inbound.
  4670. Dlg_SC_ac_warlord_player_order_assistance_required_0121=Assistance request, confirmed
  4671. Dlg_SC_ac_warlord_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Assistance request, confirmed
  4672. Dlg_SC_ac_warlord_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Warlord inbound.
  4673. Dlg_SC_ac_warlord_player_order_attack_my_target_0100=Copy, sir. On it.
  4674. Dlg_SC_ac_warlord_player_order_attack_my_target_0101=I have them in sight
  4675. Dlg_SC_ac_warlord_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Copy, sir. On it.
  4676. Dlg_SC_ac_warlord_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=I have them in sight
  4677. Dlg_SC_ac_warlord_player_order_bomb_my_target_0230=Ordinance set.
  4678. Dlg_SC_ac_warlord_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Ordinance set.
  4679. Dlg_SC_ac_warlord_player_order_break_and_engage_0210=Breaking to intercept
  4680. Dlg_SC_ac_warlord_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking to intercept
  4681. Dlg_SC_ac_warlord_player_order_defend_my_target_0110=Understood. Defending
  4682. Dlg_SC_ac_warlord_player_order_defend_my_target_0111=……yes, sir.
  4683. Dlg_SC_ac_warlord_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Understood. Defending
  4684. Dlg_SC_ac_warlord_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=……yes, sir.
  4685. Dlg_SC_ac_warlord_player_order_escort_my_target_0220=Escorting
  4686. Dlg_SC_ac_warlord_player_order_escort_my_target_0221=Escorting target now
  4687. Dlg_SC_ac_warlord_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting
  4688. Dlg_SC_ac_warlord_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now
  4689. Dlg_SC_ac_warlord_player_order_evasive_manoeuvers_0200=Evasive maneouvers
  4690. Dlg_SC_ac_warlord_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evasive maneouvers
  4691. Dlg_SC_ac_warlord_player_order_form_up_on_me_0130=Copy, folding in.
  4692. Dlg_SC_ac_warlord_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Copy, folding in.
  4693. Dlg_SC_ac_warlord_player_order_return_to_base_0240=Confirm, returning to base
  4694. Dlg_SC_ac_warlord_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading home
  4695. Dlg_SC_ac_warlord_player_order_return_to_basePlayer_Order_Return_To_Base_02=Confirm, returning to base
  4696. Dlg_SC_ac_warlord_player_order_witch_to_formation_0251=<Formation 1> confirmed
  4697. Dlg_SC_ac_warlord_player_order_witch_to_formation_0252=<Formation 2> confirmed
  4698. Dlg_SC_ac_warlord_player_order_witch_to_formation_0253=<Formation 3> confirmed
  4699. Dlg_SC_ac_warlord_player_order_witch_to_formation_0254=<Formation 4> confirmed
  4700. Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  4701. Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  4702. Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  4703. Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  4704. Dlg_SC_ac_warlord_reaction_being_hit_by_friendly_fire_0480=Blue on blue!
  4705. Dlg_SC_ac_warlord_reaction_being_hit_by_friendly_fire_0481=Stop shooting me, you idiot.
  4706. Dlg_SC_ac_warlord_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Stop shooting me, you idiot.
  4707. Dlg_SC_ac_warlord_reaction_commiting_friendly_fire_0490=My mistake. Sorry
  4708. Dlg_SC_ac_warlord_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=My mistake. Sorry
  4709. Dlg_SC_ac_warlord_reaction_death_0600=AAaaarrrghhhhhhhh!!
  4710. Dlg_SC_ac_warlord_reaction_death_0601=Noo! NooooOOOOO!
  4711. Dlg_SC_ac_warlord_reaction_death_0602=Ahh AHHHHHH!
  4712. Dlg_SC_ac_warlord_reaction_death_0603=AAaaaaaAAAaaaarrrghhhhhhhh!!
  4713. Dlg_SC_ac_warlord_reaction_deathReaction_Death_01=AAaaarrrghhhhhhhh!!
  4714. Dlg_SC_ac_warlord_reaction_deathReaction_Death_02=Noo! NooooOOOOO!
  4715. Dlg_SC_ac_warlord_reaction_deathReaction_Death_03=Ahh AHHHHHH!
  4716. Dlg_SC_ac_warlord_reaction_deathReaction_Death_04=AAaaaaaAAAaaaarrrghhhhhhhh!!
  4717. Dlg_SC_ac_warlord_reaction_eject_0470=Bailing out.
  4718. Dlg_SC_ac_warlord_reaction_ejectReaction_Eject=Bailing out.
  4719. Dlg_SC_ac_warlord_reaction_friendly_gets_killed_0450=Friendly down
  4720. Dlg_SC_ac_warlord_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly down
  4721. Dlg_SC_ac_warlord_reaction_Gets_a_kill_0400=Hostile eliminated
  4722. Dlg_SC_ac_warlord_reaction_Gets_a_kill_0401=Hostile down
  4723. Dlg_SC_ac_warlord_reaction_Gets_a_killReaction_Gets_A_Kill_01=Hostile eliminated
  4724. Dlg_SC_ac_warlord_reaction_Gets_a_killReaction_Gets_A_Kill_02=Hostile down
  4725. Dlg_SC_ac_warlord_reaction_incoming_enemies_0420=Hostiles inbound
  4726. Dlg_SC_ac_warlord_reaction_incoming_enemies_0421=Incoming hostiles
  4727. Dlg_SC_ac_warlord_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Hostiles inbound
  4728. Dlg_SC_ac_warlord_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Incoming hostiles
  4729. Dlg_SC_ac_warlord_reaction_leaving_battle_retreating_0440=Bugging out
  4730. Dlg_SC_ac_warlord_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=Bugging out
  4731. Dlg_SC_ac_warlord_reaction_player_gets_a_kill_0410=Nice kill
  4732. Dlg_SC_ac_warlord_reaction_player_gets_a_kill_0411=Nice shooting
  4733. Dlg_SC_ac_warlord_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice kill
  4734. Dlg_SC_ac_warlord_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Nice shooting
  4735. Dlg_SC_ac_warlord_reaction_rejoining_battle_0430=I'm back in the mix
  4736. Dlg_SC_ac_warlord_reaction_rejoining_battleReaction_Rejoining_Battle=I'm back in the mix
  4737. Dlg_SC_ac_warlord_reaction_taking_damage_0460=Need support.
  4738. Dlg_SC_ac_warlord_reaction_taking_damage_0461=Taking fire!
  4739. Dlg_SC_ac_warlord_reaction_taking_damageReaction_Taking_Damage_01=Taking fire!
  4740. Dlg_SC_ac_warlord_reaction_taking_damageReaction_Taking_Damage_02=Need support.
  4741. Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistance_0550=Hold the zone, people.
  4742. Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistance_0551=Hey! Zone contested on my position.
  4743. Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Hold the zone, people.
  4744. Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Hey! Zone contested on my position.
  4745. Dlg_SC_ac_wreckingball_conquest_lost_control_of_a_zone_0570=Zone lost.
  4746. Dlg_SC_ac_wreckingball_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost.
  4747. Dlg_SC_ac_wreckingball_conquest_taken_control_of_a_zone_0560=We got the zone
  4748. Dlg_SC_ac_wreckingball_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=We got the zone
  4749. Dlg_SC_ac_wreckingball_ctc_allies_score_point_0540=One for the home team!
  4750. Dlg_SC_ac_wreckingball_ctc_allies_score_pointCTC_Allies_Score_Point=One for the home team!
  4751. Dlg_SC_ac_wreckingball_ctc_enemy_has_core_0510=They got the core
  4752. Dlg_SC_ac_wreckingball_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got the core
  4753. Dlg_SC_ac_wreckingball_ctc_enemy_scores_point_0530=Damn it people, they scored
  4754. Dlg_SC_ac_wreckingball_ctc_enemy_scores_point_0531=Awww dammit man.
  4755. Dlg_SC_ac_wreckingball_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Damn it people, they scored
  4756. Dlg_SC_ac_wreckingball_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Awww dammit man.
  4757. Dlg_SC_ac_wreckingball_ctc_player_has_core_0500=You fly. I'll cover.
  4758. Dlg_SC_ac_wreckingball_ctc_player_has_coreCTC_Player_Has_Core=You fly. I'll cover.
  4759. Dlg_SC_ac_wreckingball_ctc_this_ai_has_core_0520=Core is mine. Need a hand here.
  4760. Dlg_SC_ac_wreckingball_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Core is mine. Need a hand here.
  4761. Dlg_SC_ac_wreckingball_generic_response_no_0310=Nope! That's stupid
  4762. Dlg_SC_ac_wreckingball_generic_response_no_0311=No way
  4763. Dlg_SC_ac_wreckingball_generic_response_noGeneric_Response_No_01=Nope! That's stupid
  4764. Dlg_SC_ac_wreckingball_generic_response_noGeneric_Response_No_02=No way
  4765. Dlg_SC_ac_wreckingball_generic_response_yes_0300=All copy, sir.
  4766. Dlg_SC_ac_wreckingball_generic_response_yes_0301=Sir
  4767. Dlg_SC_ac_wreckingball_generic_response_yesGeneric_Response_Yes_01=All copy, sir.
  4768. Dlg_SC_ac_wreckingball_generic_response_yesGeneric_Response_Yes_02=Sir
  4769. Dlg_SC_ac_wreckingball_player_order_assistance_required_0120=Help's on the way
  4770. Dlg_SC_ac_wreckingball_player_order_assistance_required_0121=I got you.
  4771. Dlg_SC_ac_wreckingball_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Help's on the way
  4772. Dlg_SC_ac_wreckingball_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I got you.
  4773. Dlg_SC_ac_wreckingball_player_order_attack_my_target_0100=One corpse, coming up.
  4774. Dlg_SC_ac_wreckingball_player_order_attack_my_target_0101=Weapons hot.
  4775. Dlg_SC_ac_wreckingball_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=One corpse, coming up.
  4776. Dlg_SC_ac_wreckingball_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Weapons hot.
  4777. Dlg_SC_ac_wreckingball_player_order_bomb_my_target_0230=Bomb run initiated
  4778. Dlg_SC_ac_wreckingball_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bomb run initiated
  4779. Dlg_SC_ac_wreckingball_player_order_break_and_engage_0210=Breaking formation
  4780. Dlg_SC_ac_wreckingball_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking formation
  4781. Dlg_SC_ac_wreckingball_player_order_defend_my_target_0110=Yeah, fine, guess I'll babysit
  4782. Dlg_SC_ac_wreckingball_player_order_defend_my_target_0111=I got 'em. Don't sweat it.
  4783. Dlg_SC_ac_wreckingball_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Yeah, fine, guess I'll babysit
  4784. Dlg_SC_ac_wreckingball_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=I got 'em. Don't sweat it.
  4785. Dlg_SC_ac_wreckingball_player_order_escort_my_target_0220=Sticking close to target
  4786. Dlg_SC_ac_wreckingball_player_order_escort_my_target_0221=They are now under my protection.
  4787. Dlg_SC_ac_wreckingball_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Sticking close to target
  4788. Dlg_SC_ac_wreckingball_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=They are now under my protection.
  4789. Dlg_SC_ac_wreckingball_player_order_evasive_manoeuvers_0200=Evading
  4790. Dlg_SC_ac_wreckingball_player_order_evasive_manoeuvers_0201=Class is in session.
  4791. Dlg_SC_ac_wreckingball_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evading
  4792. Dlg_SC_ac_wreckingball_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Class is in session.
  4793. Dlg_SC_ac_wreckingball_player_order_form_up_on_me_0130=On you
  4794. Dlg_SC_ac_wreckingball_player_order_form_up_on_me_0131=Forming up.
  4795. Dlg_SC_ac_wreckingball_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=On you
  4796. Dlg_SC_ac_wreckingball_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Forming up.
  4797. Dlg_SC_ac_wreckingball_player_order_return_to_base_0240=Wrapping up.
  4798. Dlg_SC_ac_wreckingball_player_order_return_to_base_0241=Heading home I guess
  4799. Dlg_SC_ac_wreckingball_player_order_return_to_basePlayer_Order_Return_To_Base_01=Wrapping up.
  4800. Dlg_SC_ac_wreckingball_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading home I guess
  4801. Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0251=<Formation 1> confirmed
  4802. Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0252=<Formation 2> confirmed
  4803. Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0253=<Formation 3> confirmed
  4804. Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0254=<Formation 4> confirmed
  4805. Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  4806. Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  4807. Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  4808. Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  4809. Dlg_SC_ac_wreckingball_reaction_being_hit_by_friendly_fire_0480=Check your damn targets.
  4810. Dlg_SC_ac_wreckingball_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Check your damn targets.
  4811. Dlg_SC_ac_wreckingball_reaction_commiting_friendly_fire_0490=Stay outta my line of fire!
  4812. Dlg_SC_ac_wreckingball_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Stay outta my line of fire!
  4813. Dlg_SC_ac_wreckingball_reaction_eject_0470=Punching out
  4814. Dlg_SC_ac_wreckingball_reaction_eject_0471=Shit! I gotta bail.
  4815. Dlg_SC_ac_wreckingball_reaction_ejectReaction_Eject_01=Punching out
  4816. Dlg_SC_ac_wreckingball_reaction_ejectReaction_Eject_02=Shit! I gotta bail.
  4817. Dlg_SC_ac_wreckingball_reaction_friendly_gets_killed_0450=They wasted one of ours
  4818. Dlg_SC_ac_wreckingball_reaction_friendly_gets_killed_0451=Screw you! We lost one of our own
  4819. Dlg_SC_ac_wreckingball_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=They wasted one of ours
  4820. Dlg_SC_ac_wreckingball_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Screw you! We lost one of our own
  4821. Dlg_SC_ac_wreckingball_reaction_Gets_a_kill_0400=That's what happens!
  4822. Dlg_SC_ac_wreckingball_reaction_Gets_a_kill_0401=I just can't be stopped.
  4823. Dlg_SC_ac_wreckingball_reaction_Gets_a_killReaction_Gets_A_Kill_01=That's what happens!
  4824. Dlg_SC_ac_wreckingball_reaction_Gets_a_killReaction_Gets_A_Kill_02=I just can't be stopped.
  4825. Dlg_SC_ac_wreckingball_reaction_incoming_enemies_0420=Enemies spotted
  4826. Dlg_SC_ac_wreckingball_reaction_incoming_enemies_0421=It's on now.
  4827. Dlg_SC_ac_wreckingball_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Enemies spotted
  4828. Dlg_SC_ac_wreckingball_reaction_incoming_enemiesReaction_Incoming_Enemies_02=It's on now.
  4829. Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreating_0440=I'm off.
  4830. Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreating_0441=Retreating.
  4831. Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=I'm off.
  4832. Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating.
  4833. Dlg_SC_ac_wreckingball_reaction_player_gets_a_kill_0410=Not a bad kill, but no class. Haha!
  4834. Dlg_SC_ac_wreckingball_reaction_player_gets_a_kill_0411=Alright, okay, that wasn't bad.
  4835. Dlg_SC_ac_wreckingball_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Not a bad kill, but no class. Haha!
  4836. Dlg_SC_ac_wreckingball_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Alright, okay, that wasn't bad.
  4837. Dlg_SC_ac_wreckingball_reaction_rejoining_battle_0430=Don't panic, people. I'm back...
  4838. Dlg_SC_ac_wreckingball_reaction_rejoining_battleReaction_Rejoining_Battle=Don't panic, people. I'm back...
  4839. Dlg_SC_ac_wreckingball_reaction_taking_damage_0460=That all you got?!
  4840. Dlg_SC_ac_wreckingball_reaction_taking_damage_0461=Oh, I'm gonna take my time with you!
  4841. Dlg_SC_ac_wreckingball_reaction_taking_damageReaction_Taking_Damage_01=That all you got?!
  4842. Dlg_SC_ac_wreckingball_reaction_taking_damageReaction_Taking_Damage_02=Oh, I'm gonna take my time with you!
  4843. Dlg_SC_bb_bb_factory_ANVL_confirmed_enemy_target_0110=
  4844. Dlg_SC_bb_bb_factory_ANVL_critical_hit_0500=Critical systems damage
  4845. Dlg_SC_bb_bb_factory_ANVL_scanners_being_scanned_0210=Warning, incoming scan
  4846. Dlg_SC_bb_bb_factory_ANVL_scanners_scanning_0200=Scanning
  4847. Dlg_SC_bb_bb_factory_ANVL_sensor_incoming_ramming_0120=Hostile proximity warning
  4848. Dlg_SC_bb_bb_factory_ANVL_sensor_nearby_acquisition_0100=Bogey
  4849. Dlg_SC_bb_bb_factory_ANVL_shields_back_0_0580=Alert: Aft Shields down
  4850. Dlg_SC_bb_bb_factory_ANVL_shields_back_25_0570=Warning, Aft Shields 25%
  4851. Dlg_SC_bb_bb_factory_ANVL_shields_back_50_0560=Aft Shields 50%
  4852. Dlg_SC_bb_bb_factory_ANVL_shields_back_75_0550=Aft Shields 75%
  4853. Dlg_SC_bb_bb_factory_ANVL_shields_bottom_0_0740=Alert: Deck Shields down
  4854. Dlg_SC_bb_bb_factory_ANVL_shields_bottom_25_0730=Warning, Deck Shields 25%
  4855. Dlg_SC_bb_bb_factory_ANVL_shields_bottom_50_0720=Deck Shields 50%
  4856. Dlg_SC_bb_bb_factory_ANVL_shields_bottom_75_0710=Deck Shields 75%
  4857. Dlg_SC_bb_bb_factory_ANVL_shields_charging_0507=Shields Charging
  4858. Dlg_SC_bb_bb_factory_ANVL_shields_collision_alert_0760=Collision
  4859. Dlg_SC_bb_bb_factory_ANVL_shields_front_0_0540=Alert: Forward Shields down
  4860. Dlg_SC_bb_bb_factory_ANVL_shields_front_25_0530=Warning, Forward Shields 25%
  4861. Dlg_SC_bb_bb_factory_ANVL_shields_front_50_0520=Forward Shields 50%
  4862. Dlg_SC_bb_bb_factory_ANVL_shields_front_75_0510=Forward Shields 75%
  4863. Dlg_SC_bb_bb_factory_ANVL_shields_left_0_0620=Alert: Port Shields down
  4864. Dlg_SC_bb_bb_factory_ANVL_shields_left_25_0610=Warning, Port Shields 25%
  4865. Dlg_SC_bb_bb_factory_ANVL_shields_left_50_0600=Port Shields 50%
  4866. Dlg_SC_bb_bb_factory_ANVL_shields_left_75_0590=Port Shields 75%
  4867. Dlg_SC_bb_bb_factory_ANVL_shields_right_0_0660=Alert: Starboard Shields down
  4868. Dlg_SC_bb_bb_factory_ANVL_shields_right_25_0650=Warning, Starboard Shields 25%
  4869. Dlg_SC_bb_bb_factory_ANVL_shields_right_50_0640=Starboard Shields 50%
  4870. Dlg_SC_bb_bb_factory_ANVL_shields_right_75_0630=Starboard Shields 75%
  4871. Dlg_SC_bb_bb_factory_ANVL_shields_system_activated_0750=activated
  4872. Dlg_SC_bb_bb_factory_ANVL_shields_top_0_0700=Alert: Overhead Shields down
  4873. Dlg_SC_bb_bb_factory_ANVL_shields_top_25_0690=Warning, Overhead Shields 25%
  4874. Dlg_SC_bb_bb_factory_ANVL_shields_top_50_0680=Overhead Shields 50%
  4875. Dlg_SC_bb_bb_factory_ANVL_shields_top_75_0670=Overhead Shields 75%
  4876. Dlg_SC_bb_bb_factory_ANVL_systems_autopilot_disengaged_0930=Autopilot Disengaged
  4877. Dlg_SC_bb_bb_factory_ANVL_systems_autopilot_engaged_0920=Autopilot Engaged
  4878. Dlg_SC_bb_bb_factory_ANVL_systems_bitchingbetty_0840=BZZZzzzzzzuuuuppp
  4879. Dlg_SC_bb_bb_factory_ANVL_systems_bootup_0971=Anvil Aerospace
  4880. Dlg_SC_bb_bb_factory_ANVL_systems_comms_jammed_0960=Warning: Communications system is being jammed
  4881. Dlg_SC_bb_bb_factory_ANVL_systems_communications_0800=Comms
  4882. Dlg_SC_bb_bb_factory_ANVL_systems_coolant_0890=Cooling System
  4883. Dlg_SC_bb_bb_factory_ANVL_systems_destruction_imminent_0900=Eject
  4884. Dlg_SC_bb_bb_factory_ANVL_systems_engines_0820=Propulsion
  4885. Dlg_SC_bb_bb_factory_ANVL_systems_flightcontrol_0850=Avionics
  4886. Dlg_SC_bb_bb_factory_ANVL_systems_is_offline_0505=...is offline.
  4887. Dlg_SC_bb_bb_factory_ANVL_systems_lifesupport_0810=Life Support
  4888. Dlg_SC_bb_bb_factory_ANVL_systems_objective_received_0910=Data
  4889. Dlg_SC_bb_bb_factory_ANVL_systems_offline_0780=...offline
  4890. Dlg_SC_bb_bb_factory_ANVL_systems_radar_0870=Radar
  4891. Dlg_SC_bb_bb_factory_ANVL_systems_sensors_0860=Sensors
  4892. Dlg_SC_bb_bb_factory_ANVL_systems_shieldgen_0830=Shield Generator
  4893. Dlg_SC_bb_bb_factory_ANVL_systems_systems_online_0970=All systems are online
  4894. Dlg_SC_bb_bb_factory_ANVL_systems_systems_overheating_0950=Warning: Systems Overheating
  4895. Dlg_SC_bb_bb_factory_ANVL_systems_weapons_0880=Weapons Systems
  4896. Dlg_SC_bb_bb_factory_ANVL_warning_0770=Warning:
  4897. Dlg_SC_bb_bb_factory_ANVL_weapons_ammunition_depleted_0320=Ballistics Dry
  4898. Dlg_SC_bb_bb_factory_ANVL_weapons_ammunition_low_0310=Ballistics Low
  4899. Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_depleted_0400=Chaff Out
  4900. Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_launched_0350=Chaff
  4901. Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_low_0380=Chaff Low
  4902. Dlg_SC_bb_bb_factory_ANVL_weapons_charging_0330=Charging Energy Weapons
  4903. Dlg_SC_bb_bb_factory_ANVL_weapons_fired_at_friendly_0405=Check Fire.
  4904. Dlg_SC_bb_bb_factory_ANVL_weapons_flare_depleted_0390=Flares Out
  4905. Dlg_SC_bb_bb_factory_ANVL_weapons_flare_launched_0360=Flare
  4906. Dlg_SC_bb_bb_factory_ANVL_weapons_flare_low_0370=Flares Low
  4907. Dlg_SC_bb_bb_factory_ANVL_weapons_missile_lock_succeeds_0300=Lock
  4908. Dlg_SC_bb_bb_factory_ANVL_weapons_missiles_depleted_0420=Missiles Dry.
  4909. Dlg_SC_bb_bb_factory_ANVL_weapons_missiles_low_0410=Missiles Low.
  4910. Dlg_SC_bb_bb_factory_ANVL_weapons_target_destroyed_0340=Target Destroyed
  4911. Dlg_SC_bb_bb_factory_ORIG_confirmed_enemy_target_0110=Hostile Identified
  4912. Dlg_SC_bb_bb_factory_ORIG_scanners_being_scanned_0210=Ship has been scanned.
  4913. Dlg_SC_bb_bb_factory_ORIG_scanners_scanning_0200=Scan Initiated
  4914. Dlg_SC_bb_bb_factory_ORIG_sensor_incoming_ramming_0120=Evasive manuevers, hostile inbound.
  4915. Dlg_SC_bb_bb_factory_ORIG_sensor_nearby_acquisition_0100=Contact
  4916. Dlg_SC_bb_bb_factory_ORIG_shields_back_0_0580=Stern shielding depleted.
  4917. Dlg_SC_bb_bb_factory_ORIG_shields_back_25_0570=Stern shielding at a quarter strength.
  4918. Dlg_SC_bb_bb_factory_ORIG_shields_back_50_0560=Stern shielding at half strength.
  4919. Dlg_SC_bb_bb_factory_ORIG_shields_back_75_0550=Stern shielding at 75%.
  4920. Dlg_SC_bb_bb_factory_ORIG_shields_bottom_0_0740=Nadir shielding depleted.
  4921. Dlg_SC_bb_bb_factory_ORIG_shields_bottom_25_0730=Nadir shielding at a quarter strength.
  4922. Dlg_SC_bb_bb_factory_ORIG_shields_bottom_50_0720=Nadir shielding at half strength.
  4923. Dlg_SC_bb_bb_factory_ORIG_shields_bottom_75_0710=Nadir shielding at 75%.
  4924. Dlg_SC_bb_bb_factory_ORIG_shields_charging_0507=Refreshing Shields
  4925. Dlg_SC_bb_bb_factory_ORIG_shields_collision_alert_0760=PROXIMITY ALERT
  4926. Dlg_SC_bb_bb_factory_ORIG_shields_front_0_0540=Fore-shield depleted.
  4927. Dlg_SC_bb_bb_factory_ORIG_shields_front_25_0530=Fore-shield at a quarter strength.
  4928. Dlg_SC_bb_bb_factory_ORIG_shields_front_50_0520=Fore-shield at half strength
  4929. Dlg_SC_bb_bb_factory_ORIG_shields_front_75_0510=Fore-shield at 75% strength
  4930. Dlg_SC_bb_bb_factory_ORIG_shields_left_0_0620=Port shielding depleted.
  4931. Dlg_SC_bb_bb_factory_ORIG_shields_left_25_0610=Port shielding at a quarter strength.
  4932. Dlg_SC_bb_bb_factory_ORIG_shields_left_50_0600=Port shielding at half strength.
  4933. Dlg_SC_bb_bb_factory_ORIG_shields_left_75_0590=Port shielding at 75%.
  4934. Dlg_SC_bb_bb_factory_ORIG_shields_right_0_0660=Starboard shielding depleted.
  4935. Dlg_SC_bb_bb_factory_ORIG_shields_right_25_0650=Starboard shielding at a quarter strength.
  4936. Dlg_SC_bb_bb_factory_ORIG_shields_right_50_0640=Starboard shielding at half strength.
  4937. Dlg_SC_bb_bb_factory_ORIG_shields_right_75_0630=Starboard shielding at 75%.
  4938. Dlg_SC_bb_bb_factory_ORIG_shields_system_activated_0750=operational.
  4939. Dlg_SC_bb_bb_factory_ORIG_shields_top_0_0700=Zenith shielding depleted.
  4940. Dlg_SC_bb_bb_factory_ORIG_shields_top_25_0690=Zenith shielding at a quarter strength.
  4941. Dlg_SC_bb_bb_factory_ORIG_shields_top_50_0680=Zenith shielding at half strength.
  4942. Dlg_SC_bb_bb_factory_ORIG_shields_top_75_0670=Zenith shielding at 75%.
  4943. Dlg_SC_bb_bb_factory_ORIG_systems_autopilot_disengaged_0930=Resuming pilot control.
  4944. Dlg_SC_bb_bb_factory_ORIG_systems_autopilot_engaged_0920=Pilot Assist on.
  4945. Dlg_SC_bb_bb_factory_ORIG_systems_bitchingbetty_0840=Welcome to ... Origin… I…assist…
  4946. Dlg_SC_bb_bb_factory_ORIG_systems_bootup_0971=Origin Jumpworks at your service.
  4947. Dlg_SC_bb_bb_factory_ORIG_systems_comms_jammed_0960=Cannot establish communication
  4948. Dlg_SC_bb_bb_factory_ORIG_systems_communications_0800=Communications
  4949. Dlg_SC_bb_bb_factory_ORIG_systems_coolant_0890=Cooling System
  4950. Dlg_SC_bb_bb_factory_ORIG_systems_destruction_imminent_0900=Catastrophic failure imminent.
  4951. Dlg_SC_bb_bb_factory_ORIG_systems_engines_0820=Thrusters
  4952. Dlg_SC_bb_bb_factory_ORIG_systems_flightcontrol_0850=Avionics
  4953. Dlg_SC_bb_bb_factory_ORIG_systems_is_offline_0505=...have received catastrophic damage.
  4954. Dlg_SC_bb_bb_factory_ORIG_systems_lifesupport_0810=ECLSS
  4955. Dlg_SC_bb_bb_factory_ORIG_systems_objective_received_0910=MARKER PLACED
  4956. Dlg_SC_bb_bb_factory_ORIG_systems_offline_0780=...disabled.
  4957. Dlg_SC_bb_bb_factory_ORIG_systems_radar_0870=Radar
  4958. Dlg_SC_bb_bb_factory_ORIG_systems_sensors_0860=Sensors
  4959. Dlg_SC_bb_bb_factory_ORIG_systems_shieldgen_0830=Shield System
  4960. Dlg_SC_bb_bb_factory_ORIG_systems_systems_online_0970=Core systems operational
  4961. Dlg_SC_bb_bb_factory_ORIG_systems_systems_overheating_0950=Coolant malfunction. Core system reaching unsafe temperature
  4962. Dlg_SC_bb_bb_factory_ORIG_systems_weapons_0880=Weapons Systems
  4963. Dlg_SC_bb_bb_factory_ORIG_weapons_ammunition_depleted_0320=Ballistics requires reload
  4964. Dlg_SC_bb_bb_factory_ORIG_weapons_ammunition_low_0310=Ballistics depleting rapidly
  4965. Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_depleted_0400=CHAFF DEPLETED
  4966. Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_launched_0350=CHAFF Launched
  4967. Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_low_0380=RELOAD CHAFF
  4968. Dlg_SC_bb_bb_factory_ORIG_weapons_charging_0330=Refreshing Energy Weapons
  4969. Dlg_SC_bb_bb_factory_ORIG_weapons_fired_at_friendly_0405=Check Fire.
  4970. Dlg_SC_bb_bb_factory_ORIG_weapons_flare_depleted_0390=FLARES DEPLETED
  4971. Dlg_SC_bb_bb_factory_ORIG_weapons_flare_launched_0360=FLARE Launched
  4972. Dlg_SC_bb_bb_factory_ORIG_weapons_flare_low_0370=RELOAD FLARE
  4973. Dlg_SC_bb_bb_factory_ORIG_weapons_missile_lock_succeeds_0300=ACHIEVED MISSILE LOCK
  4974. Dlg_SC_bb_bb_factory_ORIG_weapons_missiles_depleted_0420=Missiles Depleted.
  4975. Dlg_SC_bb_bb_factory_ORIG_weapons_missiles_low_0410=Reload Missiles.
  4976. Dlg_SC_bb_bb_factory_ORIG_weapons_target_destroyed_0340=Hostile eliminated
  4977. Dlg_SC_bb_bb_factory_RSI_confirmed_enemy_target_0110=Enemy Target
  4978. Dlg_SC_bb_bb_factory_RSI_critical_hit_0500=Critical strike:
  4979. Dlg_SC_bb_bb_factory_RSI_scanners_being_scanned_0210=We are being scanned
  4980. Dlg_SC_bb_bb_factory_RSI_scanners_scanning_0200=Standby, scanning
  4981. Dlg_SC_bb_bb_factory_RSI_sensor_incoming_ramming_0120=Hostile on collision course
  4982. Dlg_SC_bb_bb_factory_RSI_sensor_nearby_acquisition_0100=Radar contact
  4983. Dlg_SC_bb_bb_factory_RSI_shields_back_0_0580=Rear shield is down
  4984. Dlg_SC_bb_bb_factory_RSI_shields_back_25_0570=Alert: Rear shield at 25%
  4985. Dlg_SC_bb_bb_factory_RSI_shields_back_50_0560=Rear shield at 50%
  4986. Dlg_SC_bb_bb_factory_RSI_shields_back_75_0550=Rear shield at 75%
  4987. Dlg_SC_bb_bb_factory_RSI_shields_bottom_0_0740=Low shield is down
  4988. Dlg_SC_bb_bb_factory_RSI_shields_bottom_25_0730=Alert: Low Shield at 25%
  4989. Dlg_SC_bb_bb_factory_RSI_shields_bottom_50_0720=Low Shield at 50%
  4990. Dlg_SC_bb_bb_factory_RSI_shields_bottom_75_0710=Low Shield at 75%
  4991. Dlg_SC_bb_bb_factory_RSI_shields_charging_0507=Standby shields
  4992. Dlg_SC_bb_bb_factory_RSI_shields_collision_alert_0760=IMPACT
  4993. Dlg_SC_bb_bb_factory_RSI_shields_front_0_0540=Front shield is down
  4994. Dlg_SC_bb_bb_factory_RSI_shields_front_25_0530=Alert: Front Shields at 25%.
  4995. Dlg_SC_bb_bb_factory_RSI_shields_front_50_0520=Front shield at 50%
  4996. Dlg_SC_bb_bb_factory_RSI_shields_front_75_0510=Front shield at 75%
  4997. Dlg_SC_bb_bb_factory_RSI_shields_left_0_0620=Port Shield is down
  4998. Dlg_SC_bb_bb_factory_RSI_shields_left_25_0610=Alert: Port Shield at 25%
  4999. Dlg_SC_bb_bb_factory_RSI_shields_left_50_0600=Port Shield at 50%
  5000. Dlg_SC_bb_bb_factory_RSI_shields_left_75_0590=Port Shield at 75%
  5001. Dlg_SC_bb_bb_factory_RSI_shields_right_0_0660=Starboard Shield is down.
  5002. Dlg_SC_bb_bb_factory_RSI_shields_right_25_0650=Alert: Starboard Shield at 25%
  5003. Dlg_SC_bb_bb_factory_RSI_shields_right_50_0640=Starboard Shield at 50%
  5004. Dlg_SC_bb_bb_factory_RSI_shields_right_75_0630=Starboard Shield at 75%
  5005. Dlg_SC_bb_bb_factory_RSI_shields_system_activated_0750=online.
  5006. Dlg_SC_bb_bb_factory_RSI_shields_top_0_0700=High shield is down
  5007. Dlg_SC_bb_bb_factory_RSI_shields_top_25_0690=Alert: High Shield at 25%
  5008. Dlg_SC_bb_bb_factory_RSI_shields_top_50_0680=Overhead Shield at 50%
  5009. Dlg_SC_bb_bb_factory_RSI_shields_top_75_0670=Overhead Shield at 75%
  5010. Dlg_SC_bb_bb_factory_RSI_systems_autopilot_disengaged_0930=Disengaging Autopilot
  5011. Dlg_SC_bb_bb_factory_RSI_systems_autopilot_engaged_0920=Engaging Autopilot
  5012. Dlg_SC_bb_bb_factory_RSI_systems_bitchingbetty_0840=<<<hum>>>
  5013. Dlg_SC_bb_bb_factory_RSI_systems_bootup_0971=Welcome to Roberts Space Industries. Enjoy the ride.
  5014. Dlg_SC_bb_bb_factory_RSI_systems_comms_jammed_0960=Comm failure
  5015. Dlg_SC_bb_bb_factory_RSI_systems_communications_0800=Communications
  5016. Dlg_SC_bb_bb_factory_RSI_systems_coolant_0890=Cooling System
  5017. Dlg_SC_bb_bb_factory_RSI_systems_destruction_imminent_0900=Please evacuate ship.
  5018. Dlg_SC_bb_bb_factory_RSI_systems_engines_0820=Engines
  5019. Dlg_SC_bb_bb_factory_RSI_systems_flightcontrol_0850=Avionics
  5020. Dlg_SC_bb_bb_factory_RSI_systems_is_offline_0505=...damaged.
  5021. Dlg_SC_bb_bb_factory_RSI_systems_lifesupport_0810=Life Support
  5022. Dlg_SC_bb_bb_factory_RSI_systems_objective_received_0910=OBJECTIVE MARKED
  5023. Dlg_SC_bb_bb_factory_RSI_systems_offline_0780=...deactivated
  5024. Dlg_SC_bb_bb_factory_RSI_systems_radar_0870=Radar
  5025. Dlg_SC_bb_bb_factory_RSI_systems_sensors_0860=Sensors
  5026. Dlg_SC_bb_bb_factory_RSI_systems_shieldgen_0830=Shields
  5027. Dlg_SC_bb_bb_factory_RSI_systems_systems_online_0970=System check.
  5028. Dlg_SC_bb_bb_factory_RSI_systems_systems_overheating_0950=System Critical.
  5029. Dlg_SC_bb_bb_factory_RSI_systems_weapons_0880=Weapons Systems
  5030. Dlg_SC_bb_bb_factory_RSI_weapons_ammunition_depleted_0320=Ballistics out of ammo
  5031. Dlg_SC_bb_bb_factory_RSI_weapons_ammunition_low_0310=Ballistics ammo low
  5032. Dlg_SC_bb_bb_factory_RSI_weapons_chaff_depleted_0400=Chaff empty
  5033. Dlg_SC_bb_bb_factory_RSI_weapons_chaff_launched_0350=Chaff away
  5034. Dlg_SC_bb_bb_factory_RSI_weapons_chaff_low_0380=Low chaff
  5035. Dlg_SC_bb_bb_factory_RSI_weapons_charging_0330=Standby for Energy Weapons
  5036. Dlg_SC_bb_bb_factory_RSI_weapons_fired_at_friendly_0405=Check Fire.
  5037. Dlg_SC_bb_bb_factory_RSI_weapons_flare_depleted_0390=Flares Empty
  5038. Dlg_SC_bb_bb_factory_RSI_weapons_flare_launched_0360=Flare away
  5039. Dlg_SC_bb_bb_factory_RSI_weapons_flare_low_0370=Low flares
  5040. Dlg_SC_bb_bb_factory_RSI_weapons_missile_lock_succeeds_0300=TARGET ACQUIRED
  5041. Dlg_SC_bb_bb_factory_RSI_weapons_missiles_depleted_0420=Missiles Empty.
  5042. Dlg_SC_bb_bb_factory_RSI_weapons_missiles_low_0410=Low Missiles.
  5043. Dlg_SC_bb_bb_factory_RSI_weapons_target_destroyed_0340=Enemy down
  5044. Dlg_SC_mc_collision_1101=These pilots are not holding back.
  5045. Dlg_SC_mc_collision_1102=While crashing into the other pilots may stop them from winning, it often has the adverse affect of causing you to lose as well.
  5046. Dlg_SC_mc_collision_1103=They clipped! Hopefully they can maintain control.
  5047. Dlg_SC_mc_collision_1104=I don't know the exact maths, but I am fairly certain that two objects hitting at these speeds is equal to about a metric ton of uh-oh.
  5048. Dlg_SC_mc_collision_1105=They're bumping each other like they're at a club on Terra Prime.
  5049. Dlg_SC_mc_collision_1106=I don't know how many more hits like that they can take.
  5050. Dlg_SC_mc_collision_1107=Ouch! Someone's going to need some medgel after this race.
  5051. Dlg_SC_mc_collision_1108=And that's why in racing we have the saying, "ships don't win pretty."
  5052. Dlg_SC_mc_collision_1109=Now that's what I call a bang up job.
  5053. Dlg_SC_mc_collision_1110=After a crash like that, these pilots have got to be asking, "Did I remember to give my welder a gift last Citizen Day?"
  5054. Dlg_SC_mc_collisionCollision_01=These pilots are not holding back.
  5055. Dlg_SC_mc_collisionCollision_02=While crashing into the other pilots may stop them from winning, it often has the adverse affect of causing you to lose as well.
  5056. Dlg_SC_mc_collisionCollision_03=They clipped! Hopefully they can maintain control.
  5057. Dlg_SC_mc_collisionCollision_04=I don't know the exact maths, but I am fairly certain that two objects hitting at these speeds is equal to about a metric ton of uh-oh.
  5058. Dlg_SC_mc_collisionCollision_05=They're bumping each other like they're at a club on Terra Prime.
  5059. Dlg_SC_mc_collisionCollision_06=I don't know how many more hits like that they can take.
  5060. Dlg_SC_mc_collisionCollision_07=Ouch! Someone's going to need some medgel after this race.
  5061. Dlg_SC_mc_collisionCollision_08=And that's why in racing we have the saying, "ships don't win pretty."
  5062. Dlg_SC_mc_collisionCollision_09=Now that's what I call a bang up job.
  5063. Dlg_SC_mc_collisionCollision_10=After a crash like that, these pilots have got to be asking, "Did I remember to give my welder a gift last Citizen Day?"
  5064. Dlg_SC_mc_entering_weaponsfree_zone_2501=Get ready. Things are about to get lethal.
  5065. Dlg_SC_mc_entering_weaponsfree_zoneEntering_WeaponsFree_Zone=Get ready. Things are about to get lethal.
  5066. Dlg_SC_mc_final_lap_begins_1501=Final lap. Time for things to get interesting.
  5067. Dlg_SC_mc_final_lap_begins_1502=It all comes down to this last lap.
  5068. Dlg_SC_mc_final_lap_begins_1503=Racers are entering the final lap.
  5069. Dlg_SC_mc_final_lap_begins_1504=Last lap and time to use whatever they got left in the tank.
  5070. Dlg_SC_mc_final_lap_begins_1505=This is the beginning of the end! The Last lap! The final bow! The ultimate circle. The big... okay I ran out of things but you get the idea. The race is almost over.
  5071. Dlg_SC_mc_final_lap_begins_1506=We got one lap remaining, and one last chance for these pilots to prove themselves.
  5072. Dlg_SC_mc_final_lap_begins_1507=Heading into the final stretch and it still could be anybody's race. Well not anybody's. Some of these pilots are not very good.
  5073. Dlg_SC_mc_final_lap_begins_1508=It's the final lap, and here is where you start to see just how good these pilots' engineering crews are, as the ships have been taking a beating.
  5074. Dlg_SC_mc_final_lap_begins_1509=The qualifier is winding down as we start the last lap.
  5075. Dlg_SC_mc_final_lap_begins_1510=And with that lap, the end draws near.
  5076. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_01=Final lap. Time for things to get interesting.
  5077. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_02=It all comes down to this last lap.
  5078. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_03=Racers are entering the final lap.
  5079. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_04=Last lap and time to use whatever they got left in the tank.
  5080. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_05=This is the beginning of the end! The Last lap! The final bow! The ultimate circle. The big... okay I ran out of things but you get the idea. The race is almost over.
  5081. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_06=We got one lap remaining, and one last chance for these pilots to prove themselves.
  5082. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_07=Heading into the final stretch and it still could be anybody's race. Well not anybody's. Some of these pilots are not very good.
  5083. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_08=It's the final lap, and here is where you start to see just how good these pilot's engineering crews are, as the ships have been taking a beating.
  5084. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_09=The qualifier is winding down as we start the last lap.
  5085. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_10=And with that lap, the end draws near.
  5086. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2301=New Horizon is really proving itself to be a thinking man's racetrack.
  5087. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2302=My understanding is that Consolidated Outlands owner, Silas Koerner, is enjoying the race today from his luxury box. Let me just say, Silas, if you are on the market for a new best friend, I am available.
  5088. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2303=The MCRs recently implemented enhanced safety protocols are on full display. Sure it makes the race a little less exciting, but I guess some people would argue that's worth the price of saving some lives. Not me per se, but some people.
  5089. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2304=With the season rapidly approaching, it'll be interesting to see who, if anyone, really establishes themselves as a racer to watch.
  5090. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2305=With Kale Sonora's qualifier win at Issigon last week, everyone's asking if any of today's competition will knock her out of the top slot.
  5091. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2306=Couldn't argue for better conditions to race in, I suppose. Call me old-fashioned, but I follow the Waylon Vickers mantra: "I love it when the weather's an opponent."
  5092. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_01=New Horizon is really proving itself to be a thinking man's racetrack.
  5093. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_02=My understanding is that Consolidate Outlands owner, Silas Koerner, is enjoying the race today from his luxury box. Let me just say, Silas, if you are on the market for a new best friend, I am available.
  5094. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_03=The MCRs recently implemented enhanced saftey protocals are on full display. Sure it makes the race a little less exciting, but I guess some people would argue that's worth the price of saving some lives. Not me persay, but some people.
  5095. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_04=With the season rapidly approaching, it'll be interesting to see who, if anyone, really establishes themselves as a racer to watch.
  5096. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_05=With Kale Sonora's qualifier win at Issigon last week, everyone's asking if any of today's competition will knock her out of the top slot.
  5097. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_06=Couldn't argue for better conditions to race in, I suppose. Call me old-fashioned, but I follow the Waylon Vickers mantra: "I love it when the weather's an opponent."
  5098. Dlg_SC_mc_gen_chat_exclamations_negative_2007=No!
  5099. Dlg_SC_mc_gen_chat_exclamations_negative_2008=Oof!
  5100. Dlg_SC_mc_gen_chat_exclamations_negative_2009=Come on!
  5101. Dlg_SC_mc_gen_chat_exclamations_negative_2012=What the hell?!
  5102. Dlg_SC_mc_gen_chat_exclamations_negative_2015=I can't believe I'm watching this!
  5103. Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_01=No!
  5104. Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_02=Oof!
  5105. Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_03=Come on!
  5106. Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_04=What the hell?!
  5107. Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_05=I can't believe I'm watching this!
  5108. Dlg_SC_mc_gen_chat_exclamations_positive_2001=Well I'll be damned.
  5109. Dlg_SC_mc_gen_chat_exclamations_positive_2002=Yes!
  5110. Dlg_SC_mc_gen_chat_exclamations_positive_2003=There we go!
  5111. Dlg_SC_mc_gen_chat_exclamations_positive_2004=Now it's a race!
  5112. Dlg_SC_mc_gen_chat_exclamations_positive_2005=Excellent!
  5113. Dlg_SC_mc_gen_chat_exclamations_positive_2006=That was hot.
  5114. Dlg_SC_mc_gen_chat_exclamations_positive_2010=Absolutely Incredible.
  5115. Dlg_SC_mc_gen_chat_exclamations_positive_2011=Nicely done.
  5116. Dlg_SC_mc_gen_chat_exclamations_positive_2013=Look at it.
  5117. Dlg_SC_mc_gen_chat_exclamations_positive_2014=That's a great sight.
  5118. Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_01=Well I'll be damned.
  5119. Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_02=Yes!
  5120. Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_03=There we go!
  5121. Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_04=Now it's a race!
  5122. Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_05=Excellent!
  5123. Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_06=That was hot.
  5124. Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_07=Absolutely Incredible.
  5125. Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_08=Nicely done.
  5126. Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_09=Look at it.
  5127. Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_10=That's a great sight.
  5128. Dlg_SC_mc_gen_chat_murray_cup_lore_2101=One of the great things about Murray racing is how the debate over speed vs. agility vs. firepower vs defense still rages to this day.
  5129. Dlg_SC_mc_gen_chat_murray_cup_lore_2102=It really is austounding how there seems to be no one way to win this race. Having the fastest ship means nothing if you're going to get your ass blown off.
  5130. Dlg_SC_mc_gen_chat_murray_cup_lore_2103=I'm reminded of a similar race in 2938 where all the ships also went around a track very fast.
  5131. Dlg_SC_mc_gen_chat_murray_cup_lore_2104=Hard to believe that there was a time when the Murray Cup was just a cup owned by a guy named Murray.
  5132. Dlg_SC_mc_gen_chat_murray_cup_lore_2105=New Horizon, a recent edition to the Cup, has been divisive amongst pilots as they strive to master all its nuances.
  5133. Dlg_SC_mc_gen_chat_murray_cup_lore_2106=It's hard to imagine what those original Murray Cup racers, using planets to mark the course, would think of today's track innovations.
  5134. Dlg_SC_mc_gen_chat_murray_cup_lore_2107=For those of you watching who are interested in getting involved with Murray Cup racing, it really comes down to two things: practice, and a ton of credits to buy a ship.
  5135. Dlg_SC_mc_gen_chat_murray_cup_lore_2108=Dealing with the sheer difficulty of this New Horizon course is a common theme in these Murray Cup qualifiers.
  5136. Dlg_SC_mc_gen_chat_murray_cup_lore_2109=Dealing with stress and fatigue may almost be as important in a race like this as is the ship you fly.
  5137. Dlg_SC_mc_gen_chat_murray_cup_lore_2110=This course is not one you want to fight against. The best bet is to close your eyes and just go along for the ride.
  5138. Dlg_SC_mc_gen_chat_murray_cup_lore_2111=Little known fact, this raceway was designed from the ground up to make these pilots gently weep to themselves as they fly.
  5139. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_01=One of the great things about Murray racing is how the debate over speed vs. agility vs. firepower vs defense still rages to this day.
  5140. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_02=It really is austounding how there seems to be no one way to win this race. Having the fastest ship means nothing if you're going to get your ass blown off.
  5141. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_03=I'm reminded of a similar race in 2938 where all the ships also went around a track very fast.
  5142. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_04=Hard to believe that there was a time when the Murray Cup was just a cup owned by a guy named Murray.
  5143. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_05=New Horizon, a recent edition to the Cup, has been devisive amongst pilots as they strive to master all its nuances.
  5144. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_06=It's hard to imagine what those original Murray Cup racers, using planets to mark the course, would think of today's track innovations.
  5145. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_07=For those of you watching who are interested in getting involved with Murray Cup racing, it really comes down to two things, practice, and a ton of credits to buy a ship.
  5146. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_08=Dealing with the sheer difficulty of this New Horizon course is a common theme in these Murray Cup qualifiers.
  5147. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_09=Dealing with stress and fatigue may almost be as important in a race like this as is the ship you fly.
  5148. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_10=This course is not one you want to fight against. The best bet is to close your eyes and just go along for the ride.
  5149. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_11=Little known fact, this raceway was designed from the ground up to make these pilots gently weep to themselves as they fly.
  5150. Dlg_SC_mc_gen_chat_race_banter_1901=Another ring cleared.
  5151. Dlg_SC_mc_gen_chat_race_banter_1902=To the pilots in this race I ask, can you go faster? And if yes, then please, go faster.
  5152. Dlg_SC_mc_gen_chat_race_banter_1903=New Horizon Raceway is known throughout the circuit for its tricky turns and of course its new horizons.
  5153. Dlg_SC_mc_gen_chat_race_banter_1904=As an announcer it is important that I remain impartial, however as a race fan I got to say, I hope someone crashes soon.
  5154. Dlg_SC_mc_gen_chat_race_banter_1905=With a race track this huge, it can sometimes be difficult for pilots to get a full handle on the pacing they need to set for themselves.
  5155. Dlg_SC_mc_gen_chat_race_banter_1906=That's when you know the ships are really handling well, when they can pull a ring like that and manage to hold the line.
  5156. Dlg_SC_mc_gen_chat_race_banter_1907=Today's race is turning out to be a real stick breaker.
  5157. Dlg_SC_mc_gen_chat_race_banter_1908=You'll often hear people grunting over max engine output, but give me precise maneuvering thrusters any day.
  5158. Dlg_SC_mc_gen_chat_race_banter_1909=Many of the pilots have switched from drinking water during the race to a hydrating gel, just to shave off those few precious grams from their ship's weight.
  5159. Dlg_SC_mc_gen_chat_race_banter_1910=Big risk there. We'll have to see if they made their move a little too early.
  5160. Dlg_SC_mc_gen_chat_race_banter_1911=With barely meters to spare, these rings pose a significant risk to ships at these intense speeds.
  5161. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_01=Another ring cleared.
  5162. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_02=To the pilots in this race I ask, can you go faster? And if yes, then please, go faster.
  5163. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_03=New Horizon Raceway known throughout the circuit for its tricky turns and of course its new horizons.
  5164. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_04=As an announcer it is important that I remain impartial, however as a race fan I got to say, I hope someone crashes soon.
  5165. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_05=With a race track this huge, it can sometimes be difficult for pilots to get a full handle on the pacing they need to set for themselves.
  5166. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_06=That's when you know the ships are really handling well, when they can pull a ring like that and manage to hold the line.
  5167. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_07=Today's race is turning out to be a real stick breaker.
  5168. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_08=You'll often hear people grunting over max engine output, but give me precise maneuvering thrusters any day.
  5169. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_09=Many of the pilots have switched from drinking water during the race to a hydrating gel, just to shave off those few precious grams from their ships weight.
  5170. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_10=Big risk there. We'll have to see if they made their move a little too early.
  5171. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_11=With barely meters to spare, these rings pose a significant risk to ships at these intense speeds.
  5172. Dlg_SC_mc_going_wrong_way_0601=And... now there is a pilot flying in the wrong direction.
  5173. Dlg_SC_mc_going_wrong_way_0602=We have one pilot going the wrong way round the track, so it may be worth specifying that the direction in which you cross the finish line does in fact matter.
  5174. Dlg_SC_mc_going_wrong_way_0603=Attention to the pilot going the wrong way, you are going the wrong way.
  5175. Dlg_SC_mc_going_wrong_way_0604=Watching this ship fly the wrong way, you have to ask, are they pre-screening these pilots?
  5176. Dlg_SC_mc_going_wrong_way_0605=You're going the wrong way!
  5177. Dlg_SC_mc_going_wrong_way_0606=As a pilot heads in the wrong direction, we are once again reminded that drug screening has still yet to be perfected.
  5178. Dlg_SC_mc_going_wrong_way_0607=Race fans, we may be moments away from a crash, as a pilot with no regard for their own life or the lives of others flies in the wrong direction.
  5179. Dlg_SC_mc_going_wrong_way_0608=Seems we have a contrarian in the race.
  5180. Dlg_SC_mc_going_wrong_way_0609=This is so incredibly dangerous, but I will not turn away.
  5181. Dlg_SC_mc_going_wrong_way_0610=Someone's helmet must be too tight because they are flying backwards.
  5182. Dlg_SC_mc_going_wrong_way_0611=What are you doing?
  5183. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_01=And... now there is a pilot flying in the wrong direction.
  5184. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_02=We have one pilot going the wrong way round the track, so it may be worth specifying that the direction in which you cross the finish line does in fact matter.
  5185. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_03=Attention to the pilot going the wrong way, you are going the wrong way.
  5186. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_04=Watching this ship fly the wrong way, you have to ask, are they pre-screening these pilots?
  5187. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_05=You're going the wrong way!
  5188. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_06=As a pilot heads in the wrong direction, we are once again reminded that drug screening has still yet to be perfected.
  5189. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_07=Race fans, we may be moments away from a crash, as a pilot with no regards for their own life or the lives of others, flies in the wrong direction.
  5190. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_08=Seems we have a contrarian in the race.
  5191. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_09=This is so incredibly dangerous but I will not turn away.
  5192. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_10=Someone's helmet must be too tight because they are flying backwards.
  5193. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_11=What are you doing!
  5194. Dlg_SC_mc_introduction_starting_0201=Racers are lined up and ready to go.
  5195. Dlg_SC_mc_introduction_starting_0202=Pilots are in place, and the ships are set.
  5196. Dlg_SC_mc_introduction_starting_0203=Mechanics are making the final adjustments before we get underway.
  5197. Dlg_SC_mc_introduction_starting_0204=Engines hum and thrusters burn as they wait for that final count.
  5198. Dlg_SC_mc_introduction_starting_0205=Ships are at the line, and you can feel the excitement.
  5199. Dlg_SC_mc_introduction_starting_0206=Ships are at their start positions.
  5200. Dlg_SC_mc_introduction_starting_0207=Pilots are ready at the gates.
  5201. Dlg_SC_mc_introduction_starting_0208=Pilots getting ready to launch. Can't say enough how important a good start is to a racer.
  5202. Dlg_SC_mc_introduction_starting_0209=Last chance to make final adjustments as we are near the start.
  5203. Dlg_SC_mc_introduction_starting_0210=The wait is almost over as the ships are primed.
  5204. Dlg_SC_mc_introduction_startingIntroduction_Starting_01=Racers are lined up and ready to go.
  5205. Dlg_SC_mc_introduction_startingIntroduction_Starting_02=Pilots are in place, and the ships are set.
  5206. Dlg_SC_mc_introduction_startingIntroduction_Starting_03=Mechanics are making the final adjustments before we get underway.
  5207. Dlg_SC_mc_introduction_startingIntroduction_Starting_04=Engines hum and thrusters burn as they wait for that final count.
  5208. Dlg_SC_mc_introduction_startingIntroduction_Starting_05=Ships are at the line, and you can feel the excitement.
  5209. Dlg_SC_mc_introduction_startingIntroduction_Starting_06=Ships are at their start positions.
  5210. Dlg_SC_mc_introduction_startingIntroduction_Starting_07=Pilots are ready at the gates.
  5211. Dlg_SC_mc_introduction_startingIntroduction_Starting_08=Pilots getting ready to launch. Can't say enough how important a good start is to a racer.
  5212. Dlg_SC_mc_introduction_startingIntroduction_Starting_09=Last chance to make final adjustments as we are near the start.
  5213. Dlg_SC_mc_introduction_startingIntroduction_Starting_10=The wait is almost over as the ships are primed.
  5214. Dlg_SC_mc_introduction_welcome_0101=Welcome to the Murray Cup Qualifier, my name's Trevor Basque.
  5215. Dlg_SC_mc_introduction_welcome_0102=Hello everyone, this is Trevor Basque, got another surefire heartstopper about to get underway.
  5216. Dlg_SC_mc_introduction_welcome_0103=Hello racers and gearheads, this is Trevor Basque casting live from the New Horizon Raceway.
  5217. Dlg_SC_mc_introduction_welcome_0104=Welcome back to Murray Cup racing. Hello, I'm Trevor Basque and let's go straight away to today's qualifier.
  5218. Dlg_SC_mc_introduction_welcome_0105=If you've got Murray Cup fever, then you've come to the right place. I'll be your doctor, Trevor Basque, but instead of a cure, I'll be dosing out just more racing fever, or something. I am not a real doctor. On to the race!
  5219. Dlg_SC_mc_introduction_welcome_0106=
  5220. Dlg_SC_mc_introduction_welcome_0107=We are back and racing in New Horizon. I'm Shawn Walker for GSN Murray Cup coverage.
  5221. Dlg_SC_mc_introduction_welcome_0108=Faster, harder, and better than ever. Whether you're describing this Murray Cup's season, or me, your host Trevor Basque, you'd be right. Welcome to the New Horizon Qualifiers.
  5222. Dlg_SC_mc_introduction_welcome_0109=You can feel the excitment here at New Horizon as we gear up for another Murray Cup race. I'm Shawn Walker, and welcome to the Qualifiers.
  5223. Dlg_SC_mc_introduction_welcome_0110=Do you feel that? That need to feel g-forces pull blood from your brain? Well, look no further. Racing season is back.
  5224. Dlg_SC_mc_introduction_welcome_0111=Hello ladies and gentlmen, welcome to the New Horizon Speedway in lovely Ellis System for another Murray Cup Qualifier.
  5225. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_01=Welcome to the Murray Cup Qualifier, my name's Trevor Basque.
  5226. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_02=Hello everyone, this is Trevor Basque, got another surefire heartstopper about to get underway.
  5227. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_03=Hello racers and gearheads, this is Trevor Basque casting live from the New Horizon Raceway.
  5228. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_04=Welcome back to Murray Cup racing. Hello, I'm Trevor Basque and let's go straight away to today's qualifier.
  5229. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_05=If you've got Murray Cup fever, then you've come to the right place. I'll be your doctor, Trevor Basque, but instead of a cure, I'll be dosing out just more racing fever, or something. I am not a real doctor. On to the race!
  5230. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_06=This is Trevor Basque for Murray Cup racing. Let's go now to today's qualifier.
  5231. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_07=We are back and racing in New Horizon. Im Shawn Walker for GSN Murray Cup coverage.
  5232. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_08=Faster, harder, and better than ever. Whether you're describing this Murray Cup's season, or me, your host Trevor Basque, you'd be right. Welcome to the New Horizon Qualifiers.
  5233. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_09=You can feel the excitment here at New Horizon as we gear up for another Murray Cup race. I'm Shawn Walker, and welcome to the Qualifiers.
  5234. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_10=Do you feel that? That need to feel g-forces pull blood from your brain? Well, look no further. Racing season is back.
  5235. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_11=Hello ladies and gentlmen, welcome to the New Horizon Speedway in lovely Ellis System for another Murray Cup Qualifier.
  5236. Dlg_SC_mc_lap_complete_0801=One down.
  5237. Dlg_SC_mc_lap_complete_0802=Another lap in the log.
  5238. Dlg_SC_mc_lap_complete_0803=Mark that lap done.
  5239. Dlg_SC_mc_lap_complete_0804=With that lap done, this is where strategy is really going to start coming into play.
  5240. Dlg_SC_mc_lap_complete_0805=Clearing a lap, you've got to wonder if this is the point where racers will begin to make their move.
  5241. Dlg_SC_mc_lap_complete_0806=And that circuit's complete.
  5242. Dlg_SC_mc_lap_complete_0807=Lets see if the pilots will be making adjustments as they head into the next lap.
  5243. Dlg_SC_mc_lap_complete_0808=And around we go for another lap.
  5244. Dlg_SC_mc_lap_complete_0809=And the ships clear a lap.
  5245. Dlg_SC_mc_lap_complete_0810=Unlike Synthworld, that lap is done.
  5246. Dlg_SC_mc_lap_completeLap_Complete_01=One down.
  5247. Dlg_SC_mc_lap_completeLap_Complete_02=Another lap in the log.
  5248. Dlg_SC_mc_lap_completeLap_Complete_03=Mark that lap done.
  5249. Dlg_SC_mc_lap_completeLap_Complete_04=With that lap done, this is where strategy is really going to start coming into play.
  5250. Dlg_SC_mc_lap_completeLap_Complete_05=Clearing a lap, you've got to wonder if this is the point where racers will begin to make their move.
  5251. Dlg_SC_mc_lap_completeLap_Complete_06=And that circuit's complete.
  5252. Dlg_SC_mc_lap_completeLap_Complete_07=Lets see if the pilots will be making adjustments as they head into the next lap.
  5253. Dlg_SC_mc_lap_completeLap_Complete_08=And around we go for another lap.
  5254. Dlg_SC_mc_lap_completeLap_Complete_09=And the ships clear a lap.
  5255. Dlg_SC_mc_lap_completeLap_Complete_10=Unlike Synthworld, that lap is done.
  5256. Dlg_SC_mc_launch_0301=They're off!
  5257. Dlg_SC_mc_launch_0302=And another race, underway.
  5258. Dlg_SC_mc_launch_0303=And a clean launch out of the gate.
  5259. Dlg_SC_mc_launch_0304=Gates open, throttles down.
  5260. Dlg_SC_mc_launch_0305=And there's the start.
  5261. Dlg_SC_mc_launch_0306=And away we go.
  5262. Dlg_SC_mc_launch_0307=And here they come.
  5263. Dlg_SC_mc_launch_0308=And the Qualifier is kicked off.
  5264. Dlg_SC_mc_launch_0309=And an aggressive start.
  5265. Dlg_SC_mc_launch_0310=And here we go, now.
  5266. Dlg_SC_mc_launchLaunch_01=They're off!
  5267. Dlg_SC_mc_launchLaunch_02=And another race, underway.
  5268. Dlg_SC_mc_launchLaunch_03=And a clean launch out of the gate.
  5269. Dlg_SC_mc_launchLaunch_04=Gates open, throttles down.
  5270. Dlg_SC_mc_launchLaunch_05=And there's the start.
  5271. Dlg_SC_mc_launchLaunch_06=And away we go.
  5272. Dlg_SC_mc_launchLaunch_07=And here they come.
  5273. Dlg_SC_mc_launchLaunch_08=And the Qualifier is kicked off.
  5274. Dlg_SC_mc_launchLaunch_09=And an aggressive start.
  5275. Dlg_SC_mc_launchLaunch_10=And here we go, now.
  5276. Dlg_SC_mc_leaving_track_0701=Can someone please make sure the pilots know how racing is supposed to work?
  5277. Dlg_SC_mc_leaving_track_0702=Those racing guides are there for a reason, you know.
  5278. Dlg_SC_mc_leaving_track_0703=They're flying like a Jumpers fan after a match. Incapable of going in a straight line.
  5279. Dlg_SC_mc_leaving_track_0704=Anyone want to nudge them back on course?
  5280. Dlg_SC_mc_leaving_track_0705=With the trouble these pilots are having staying on the course, you might suspect that they don't actually want to be in the race.
  5281. Dlg_SC_mc_leaving_track_0706=Controlling these ships at speeds this high is no easy task, as another pilot slips outside the track.
  5282. Dlg_SC_mc_leaving_track_0707=Careful. Careful!
  5283. Dlg_SC_mc_leaving_track_0708=What is going on here? They're off the track!
  5284. Dlg_SC_mc_leaving_track_0709=That racer went wide... real wide... off the track wide.
  5285. Dlg_SC_mc_leaving_track_0710=Looks like we have a rebel, who's not going to be penned in by your racing lines.
  5286. Dlg_SC_mc_leaving_trackLeaving_Track_01=Can someone please make sure the pilots know how racing is supposed to work?
  5287. Dlg_SC_mc_leaving_trackLeaving_Track_02=Those racing guides are there for a reason, you know.
  5288. Dlg_SC_mc_leaving_trackLeaving_Track_03=They're flying like a Jumpers fan after a match. Incapable of going in a straight line.
  5289. Dlg_SC_mc_leaving_trackLeaving_Track_04=Anyone want to nudge them back on course?
  5290. Dlg_SC_mc_leaving_trackLeaving_Track_05=With the trouble these pilots are having staying on the course, you might suspect that they don't actually want to be in the race.
  5291. Dlg_SC_mc_leaving_trackLeaving_Track_06=Controlling these ships at speeds this high is no easy task, as another pilot slips outside the track.
  5292. Dlg_SC_mc_leaving_trackLeaving_Track_07=Careful. Careful!
  5293. Dlg_SC_mc_leaving_trackLeaving_Track_08=What is going on here? They're off the track!
  5294. Dlg_SC_mc_leaving_trackLeaving_Track_09=That racer went wide... real wide... off the track wide.
  5295. Dlg_SC_mc_leaving_trackLeaving_Track_10=Looks like we have a rebel, who's not going to be penned in by your racing lines.
  5296. Dlg_SC_mc_leaving_weaponsfree_zone_2401=Safeties enabled.
  5297. Dlg_SC_mc_leaving_weaponsfree_zone_2402=Out of the danger zone, looks like there's still a handful of competitors.
  5298. Dlg_SC_mc_leaving_weaponsfree_zoneLeaving_Weaponsfree_Zone_01=Safeties enabled.
  5299. Dlg_SC_mc_leaving_weaponsfree_zoneLeaving_Weaponsfree_Zone_02=Out of the danger zone, looks like there's still a handful of competitors.
  5300. Dlg_SC_mc_lose_position_1401=That pilot's got some work to do to make up for lost ground.
  5301. Dlg_SC_mc_lose_position_1402=Use it or lose it, and that pilot clearly chose lose it.
  5302. Dlg_SC_mc_lose_position_1403=There you go, lose focus for even a second, and another pilot is there to pick up the slack.
  5303. Dlg_SC_mc_lose_position_1404=You've got to ask how a pilot could just give up their position like that.
  5304. Dlg_SC_mc_lose_position_1405=That is going to be a costly mistake.
  5305. Dlg_SC_mc_lose_position_1406=Falling behind. Not something you want to do in races or in taxes for that matter.
  5306. Dlg_SC_mc_lose_position_1407=That's either a rough bit of luck, or a great bit of luck, dependant, of course, on who you are cheering for.
  5307. Dlg_SC_mc_lose_position_1408=As pilots are eclipsed by their competitors, you can really tell who's got what it takes, and who's got to get their resume into shape.
  5308. Dlg_SC_mc_lose_position_1409=It's make or break time, and some of these pilots are just plain broken.
  5309. Dlg_SC_mc_lose_position_1410=A qualifier as important as this, it's so important to keep your head in the game.
  5310. Dlg_SC_mc_lose_position_1411=That could be it, that could be the decisive turn of this race.
  5311. Dlg_SC_mc_lose_positionLose_Position_01=That pilot's got some work to do to make up for lost ground.
  5312. Dlg_SC_mc_lose_positionLose_Position_02=Use it or lose it, and that pilot clearly chose lose it.
  5313. Dlg_SC_mc_lose_positionLose_Position_03=There you go, lose focus for even a second, and another pilot is there to pick up the slack.
  5314. Dlg_SC_mc_lose_positionLose_Position_04=You've got to ask how a pilot could just give up their position like that.
  5315. Dlg_SC_mc_lose_positionLose_Position_05=That is going to be a costly mistake.
  5316. Dlg_SC_mc_lose_positionLose_Position_06=Falling behind. Not something you want to do in races or in taxes for that matter.
  5317. Dlg_SC_mc_lose_positionLose_Position_07=That's either a rough bit of luck, or a great bit of luck, dependant, of course, on who you are cheering for.
  5318. Dlg_SC_mc_lose_positionLose_Position_08=As pilots are eclipsed by their competitors, you can really tell who's got what it takes, and who's got to get their resume into shape.
  5319. Dlg_SC_mc_lose_positionLose_Position_09=It's make or break time, and some of these pilots are just plain broken.
  5320. Dlg_SC_mc_lose_positionLose_Position_10=A qualifier as important as this, it's so important to keep your head in the game.
  5321. Dlg_SC_mc_lose_positionLose_Position_11=That could be it, that could be the decisive turn of this race.
  5322. Dlg_SC_mc_moving_up_position_1201=A pilot overtakes the competition, and gamblers everywhere sweat a little bit more.
  5323. Dlg_SC_mc_moving_up_position_1202=We've got a change in position and a reminder that nothing is certain till they cross that final line.
  5324. Dlg_SC_mc_moving_up_position_1203=We've got a pilot making their move.
  5325. Dlg_SC_mc_moving_up_position_1204=Aggressive flying on full display at New Horizon today.
  5326. Dlg_SC_mc_moving_up_position_1205=Some expert handling as a pilot advances.
  5327. Dlg_SC_mc_moving_up_position_1206=We've got movement in the pack as a racer slips ahead.
  5328. Dlg_SC_mc_moving_up_position_1207=That is one pilot who's got to be pleased with themselves.
  5329. Dlg_SC_mc_moving_up_position_1208=Some clear gains being made as racers settle in.
  5330. Dlg_SC_mc_moving_up_position_1209=And that racefans, is why nothing's settled till the finish line is crossed.
  5331. Dlg_SC_mc_moving_up_position_1210=Cutting in line, rude at the souk, perfectly acceptable on the raceway.
  5332. Dlg_SC_mc_moving_up_position_1211=That was a surgical move right there to slip past their competition.
  5333. Dlg_SC_mc_moving_up_positionMoving_Up_Position_01=A pilot overtakes the competition, and gamblers everywhere sweat a little bit more.
  5334. Dlg_SC_mc_moving_up_positionMoving_Up_Position_02=We've got a change in position and a reminder that nothing is certain till they cross that final line.
  5335. Dlg_SC_mc_moving_up_positionMoving_Up_Position_03=We've got a pilot making their move.
  5336. Dlg_SC_mc_moving_up_positionMoving_Up_Position_04=Aggressive flying on full display at New Horizon today.
  5337. Dlg_SC_mc_moving_up_positionMoving_Up_Position_05=Some expert handling as a pilot advances.
  5338. Dlg_SC_mc_moving_up_positionMoving_Up_Position_06=We've got movement in the pack as a racer slips ahead.
  5339. Dlg_SC_mc_moving_up_positionMoving_Up_Position_07=That is one pilot who's got to be pleased with themselves.
  5340. Dlg_SC_mc_moving_up_positionMoving_Up_Position_08=Some clear gains being made as racers settle in.
  5341. Dlg_SC_mc_moving_up_positionMoving_Up_Position_09=And that racefans, is why nothing's settled till the finish line is crossed.
  5342. Dlg_SC_mc_moving_up_positionMoving_Up_Position_10=Cutting in line, rude at the souk, perfectly acceptable on the raceway.
  5343. Dlg_SC_mc_moving_up_positionMoving_Up_Position_11=That was a surgical move right there to slip past their competition.
  5344. Dlg_SC_mc_neck_and_neck_1301=It's a battle for the ages.
  5345. Dlg_SC_mc_neck_and_neck_1302=This is unbelievable. These two competitors are absolutely refusing to give up that edge.
  5346. Dlg_SC_mc_neck_and_neck_1303=They are really jockeying for position.
  5347. Dlg_SC_mc_neck_and_neck_1304=These racers seemed determined to not give each other any breathing room.
  5348. Dlg_SC_mc_neck_and_neck_1305=This is looking like it's going to be too close to call.
  5349. Dlg_SC_mc_neck_and_neck_1306=Neither of these pilots seems ready to let go of the lead.
  5350. Dlg_SC_mc_neck_and_neck_1307=We are nosecone to nosecone as these pilots try desperately to find some more speed.
  5351. Dlg_SC_mc_neck_and_neck_1308=This is one tight race.
  5352. Dlg_SC_mc_neck_and_neck_1309=With a race this close, I bet these pilots are regretting not removing that bobblehead from the dash.
  5353. Dlg_SC_mc_neck_and_neck_1310=Who's it gonna be? Who's it gonna be?!?
  5354. Dlg_SC_mc_neck_and_neckNeck_And_Neck_01=It's a battle for the ages.
  5355. Dlg_SC_mc_neck_and_neckNeck_And_Neck_02=This is unbelievable. These two competitors are absolutely refusing to give up that edge.
  5356. Dlg_SC_mc_neck_and_neckNeck_And_Neck_03=They are really jockeying for position.
  5357. Dlg_SC_mc_neck_and_neckNeck_And_Neck_04=These racers seemed determined to not give each other any breathing room.
  5358. Dlg_SC_mc_neck_and_neckNeck_And_Neck_05=This is looking like it's going to be too close to call.
  5359. Dlg_SC_mc_neck_and_neckNeck_And_Neck_06=Neither of these pilots seems ready to let go of the lead.
  5360. Dlg_SC_mc_neck_and_neckNeck_And_Neck_07=We are nosecone to nosecone as these pilots try desperately to find some more speed.
  5361. Dlg_SC_mc_neck_and_neckNeck_And_Neck_08=This is one tight race.
  5362. Dlg_SC_mc_neck_and_neckNeck_And_Neck_09=With a race this close, I bet these pilots are regretting not removing that bobblehead from the dash.
  5363. Dlg_SC_mc_neck_and_neckNeck_And_Neck_10=Who's it gonna be? Who's it gonna be?!?
  5364. Dlg_SC_mc_new_personal_race_recordRace_New_Race_Record_01=New Personal Race Record
  5365. Dlg_SC_mc_open_fire_ship_destroyed_0901=Have I said recently how grateful I am they added guns to this sport?
  5366. Dlg_SC_mc_open_fire_ship_destroyed_0902=A warning shot fired across the bow, or rather, straight into it.
  5367. Dlg_SC_mc_open_fire_ship_destroyed_0903=The real trick here is maintaing target lock, while not letting up on the throttle.
  5368. Dlg_SC_mc_open_fire_ship_destroyed_0904=Pick your shots. Everyone hates spray and pray. So undignified.
  5369. Dlg_SC_mc_open_fire_ship_destroyed_0905=We're seeing some real offensive flying. No love lost here.
  5370. Dlg_SC_mc_open_fire_ship_destroyed_0906=YES! Yes! That was a marvelous shot. If the race continues like this, not sure how much longer my voice will last.
  5371. Dlg_SC_mc_open_fire_ship_destroyed_0907=In Murray Cup racing, the ships are fast, but the guns are often faster.
  5372. Dlg_SC_mc_open_fire_ship_destroyed_0908=Shots are fired and the competition is thinned.
  5373. Dlg_SC_mc_open_fire_ship_destroyed_0909=Another competitor falls.
  5374. Dlg_SC_mc_open_fire_ship_destroyed_0910=It was a battle for the ages, but someone had to go down in flames.
  5375. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_01=Have I said recently how grateful I am they added guns to this sport?
  5376. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_02=A warning shot fired across the bow, or rather, straight into it.
  5377. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_03=The real trick here is maintaing target lock, while not letting up on the throttle.
  5378. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_04=Pick your shots. Everyone hates spray and pray. So undignified.
  5379. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_05=We're seeing some real offensive flying. No love lost here.
  5380. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_06=YES! Yes! That was a marvelous shot. If the race continues like this, not sure how much longer my voice will last.
  5381. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_07=In Murray Cup racing, the ships are fast, but the guns are often faster.
  5382. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_08=Shots are fired and the competition is thinned.
  5383. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_09=Another competitor falls.
  5384. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_10=It was a battle for the ages, but someone had to go down in flames.
  5385. Dlg_SC_mc_player_doing_badly_0501=This... this is just dreadful flying.
  5386. Dlg_SC_mc_player_doing_badly_0502=Some pilots try to win through pure speed, others with precision, and by the looks of it, we have a few pilots out there trying to win through a new strategy I'm going to dub, "being awful."
  5387. Dlg_SC_mc_player_doing_badly_0503=The pack is really starting to separate.
  5388. Dlg_SC_mc_player_doing_badly_0504=There are so many drivers in the rear of this pack who have just not had the opportunity yet to show what they can do.
  5389. Dlg_SC_mc_player_doing_badly_0505=Looks like some of the pilots have chosen to hang back and avoid the whole 'struggling to win' altogether.
  5390. Dlg_SC_mc_player_doing_badly_0506=We are seeing lots of ships struggling to get a hold of this track today.
  5391. Dlg_SC_mc_player_doing_badly_0507=Some pilots, really having an off race. They may want to rethink any plans to buy a lottery ticket today.
  5392. Dlg_SC_mc_player_doing_badly_0508=As the race goes on, pilots are really beginning to fade.
  5393. Dlg_SC_mc_player_doing_badly_0509=At this level of competition, seeing flying this shoddy is almost a rare treat.
  5394. Dlg_SC_mc_player_doing_badly_0510=To those of you thinking of becoming pilots, this race should be considered a prime example of how not to win races.
  5395. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_01=This... this is just dreadful flying.
  5396. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_02=Some pilots try to win through pure speed, others with percision, and by the looks of it, we have a few pilots out there trying to win through a new strategy I'm going to dub, "being awful."
  5397. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_03=The pack is really starting to seperate.
  5398. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_04=There are so many drivers in the rear of this pack who have just not had opportunity yet to show what they can do.
  5399. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_05=Looks like some of the pilots have chosen to hang back and avoid the whole 'struggling to win' all together.
  5400. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_06=We are seeing lots of ships struggling to get a hold of this track today.
  5401. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_07=Some pilots, really having an off race. They may want to rethink any plans to buy a lottery ticket today.
  5402. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_08=As the race goes on, pilots are really beginning to fade.
  5403. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_09=At this level of competition, seeing flying this shoddy is almost a rare treat.
  5404. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_10=To those of you thinking of becoming pilots, this race should be considered a prime example of how not to win races.
  5405. Dlg_SC_mc_player_doing_well_0401=The competition is being absolutely dominated right now.
  5406. Dlg_SC_mc_player_doing_well_0402=I have never seen anything like this. This is a clinic of precision and skill.
  5407. Dlg_SC_mc_player_doing_well_0403=The leader is simply outmatching everyone. It's like they're on a whole other level.
  5408. Dlg_SC_mc_player_doing_well_0404=If I've said once, I've said it a hundred times. Perfecting the foundations of racing will always dominate tech.
  5409. Dlg_SC_mc_player_doing_well_0405=There are no guarantees in Murray Cup, but this race is starting to look like a sure thing.
  5410. Dlg_SC_mc_player_doing_well_0406=It is astounding that these pilots have been able to maintain this pace.
  5411. Dlg_SC_mc_player_doing_well_0407=The pilots leading this race have to be wondering, is this the time to play it cautious, or is it the time to really go for it?
  5412. Dlg_SC_mc_player_doing_well_0408=There is some exemplary flying happening here today. A real treat.
  5413. Dlg_SC_mc_player_doing_well_0409=Everything is looking neat and tidy as these pilots show off why they are the best in the empire.
  5414. Dlg_SC_mc_player_doing_well_0410=Look at that precision flying.
  5415. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_01=The competition is being absolutely dominated right now.
  5416. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_02=I have never seen anything like this. This is a clinic of precision and skill.
  5417. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_03=The leader is simply outmatching everyone. It's like they're on a whole other level.
  5418. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_04=If I've said once, I've said it a hundred times. Perfecting the foundations of racing will always dominate tech.
  5419. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_05=There are no guarantees in Murray Cup, but this race is starting to look like a sure thing.
  5420. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_06=It is astounding that these pilots have been able maintain this pace.
  5421. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_07=The pilots leading this race have to be wondering, is this the time to play it cautious, or is it the time to really go for it?
  5422. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_08=There is some exemplary flying happening here today. A real treat.
  5423. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_09=Everything is looking neat and tidy as these pilots show off why they are the best in the empire.
  5424. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_10=Look at that precision flying.
  5425. Dlg_SC_mc_player_got_any_position_1801=With over 500 years of Murray Cup racing history, I can firmly say that this race was most certainly, pretty inconsequential.
  5426. Dlg_SC_mc_player_got_any_position_1802=Congratulations to the winners. Condolences to the losers. And to those in the middle... I got nothing.
  5427. Dlg_SC_mc_player_got_any_position_1803=There you have it, another mediocre race comes to a bland conclusion, and I die a little inside.
  5428. Dlg_SC_mc_player_got_any_position_1804="What an exciting finish!" is something I wish I could say. Instead I am forced to go with, "That race was certainly something that happened."
  5429. Dlg_SC_mc_player_got_any_position_1805=(Yawns). Hmm? Oh, it's finished? Someone's supposed to wake me before the end of the boring ones.
  5430. Dlg_SC_mc_player_got_any_position_1806=With results like these... there's always next year, I suppose.
  5431. Dlg_SC_mc_player_got_any_position_1807=I encourage these pilots to use today's results as an opportunity for some serious soul searching. Is racing really what I am meant to do?
  5432. Dlg_SC_mc_player_got_any_position_1808=Well, the one thing you can say about that race is at least it's finally over.
  5433. Dlg_SC_mc_player_got_any_position_1809=The sound and the fury has come to an end, and all we are left with is a lot of depressed pilots.
  5434. Dlg_SC_mc_player_got_any_position_1810=That race may be best described by my old Equivalency instructor when she said, "there's room for improvement."
  5435. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_01=With over 500 years of Murray Cup racing history, I can firmly say that this race was most certainly, pretty inconsequential.
  5436. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_02=Congratulations to the winners. Condolences to the losers. And to those in the middle... I got nothing.
  5437. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_03=There you have it, another mediocre race comes to a bland conclusion, and I die a little inside.
  5438. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_04="What an exciting finish!" is something I wish I could say. Instead I am forced to go with, "That race was certainly something that happened."
  5439. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_05=(Yawns). Hmm? Oh, it's finished? Someone's supposed to wake me before the end of the boring ones.
  5440. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_06=With results like these... there's always next year, I suppose.
  5441. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_07=I encourage these pilots to use today's results as an opportunity for some serious soul searching. Is racing really what I am meant to do?
  5442. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_08=Well, the one thing you get say about that race is at least it's finally over.
  5443. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_09=The sound and the fury has come to an end, and all we are left with is a lot of depressed pilots.
  5444. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_10=That race may be best described by my old Equivalency instructor when she said, "there's room for improvement."
  5445. Dlg_SC_mc_player_got_first_place_1601=That race, ladies and gentleman, will be the new thing I picture while making love to my wife.
  5446. Dlg_SC_mc_player_got_first_place_1602=What a finish! I think we may have just witnessed the making of a legend.
  5447. Dlg_SC_mc_player_got_first_place_1603=Remember where you were this day, race fans. Your grandkids are going to be asking about it.
  5448. Dlg_SC_mc_player_got_first_place_1604=People ask how we're ever going to make peace with the Vanduul and I say make them watch a race like that. I'll be damned if seeing flying that good doesn't make everyone just want to hug it out.
  5449. Dlg_SC_mc_player_got_first_place_1605=Done! I'm calling it! It's over! Not just this race! But all racing ever! That's how good that finish was. They didn't just win a race, they won racing itself.
  5450. Dlg_SC_mc_player_got_first_place_1606=Did everyone just see that?!? And people wonder why I constantly scream, "I love racing!"
  5451. Dlg_SC_mc_player_got_first_place_1607=If ever there was a time for the death threats against me to come to fruition, let it be now, 'cause racing does not get much better than that my friends.
  5452. Dlg_SC_mc_player_got_first_place_1608=Start to finish, that was a well executed race.
  5453. Dlg_SC_mc_player_got_first_place_1609=And across the line! That has got to be one pilot who is pleased with themselves.
  5454. Dlg_SC_mc_player_got_first_place_1610=After watching that performance, it may be safe to say that we could be looking at our next Murray Cup champion.
  5455. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_01=That race, ladies and gentleman, will be the new thing I picture while making love to my wife.
  5456. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_02=What a finish! I think we may have just witnessed the making of a legend.
  5457. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_03=Remember where you were this day race fans. You're grandkids are going to be asking about it.
  5458. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_04=People ask how we're ever going to make peace with the Vanduul and I say make them watch a race like that. I'll be damned if seeing flying that good doesn't make everyone just want to hug it out.
  5459. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_05=Done! I'm calling it! It's over! Not just this race! But all racing ever! That's how good that finish was. They didn't just win a race, they won racing itself.
  5460. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_06=Did everyone just see that?!? And people wonder why I constantly scream, "I love racing!"
  5461. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_07=If ever there was a time for the death threats against me to come to fruition, let it be now, 'cause racing does not get much better than that my friends.
  5462. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_08=Start to finish, that was a well executed race.
  5463. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_09=And across the line! That has got to be one pilot who is pleased with themselves.
  5464. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_10=After watching that performance, it may be safe to say that we could be looking at our next Murray Cup champion.
  5465. Dlg_SC_mc_player_got_last_place_1701=We can't all be racers I guess.
  5466. Dlg_SC_mc_player_got_last_place_1702=I haven't witnessed a finish that disappointing since my first date with Rashida Collins.
  5467. Dlg_SC_mc_player_got_last_place_1703=Maybe do a hard reset before it saves.
  5468. Dlg_SC_mc_player_got_last_place_1704=And an abysmal race comes to an abysmal end, absolutely ruining all of our lives.
  5469. Dlg_SC_mc_player_got_last_place_1705=They call it a qualifier, but after watching that disappointing performance it is looking like almost none of these pilots are in fact qualified.
  5470. Dlg_SC_mc_player_got_last_place_1706=You know you love a sport when you see a race that bad and you're still willing to watch it ever again.
  5471. Dlg_SC_mc_player_got_last_place_1707=Is it over?
  5472. Dlg_SC_mc_player_got_last_place_1708=And it's over. If you need to cry, please, go ahead. It's not a reasonable reaction, but I'm afraid it's a natural one after a race like that.
  5473. Dlg_SC_mc_player_got_last_place_1709=A heartfelt congratulations to the winner, and a scornful shake of the head for the loser.
  5474. Dlg_SC_mc_player_got_last_place_1710=That race is finally over, and the healing process can finally begin.
  5475. Dlg_SC_mc_player_got_last_place_1711=It is rare to see a beating this bad outside of an Advocacy crime scene.
  5476. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_01=We can't all be racers I guess.
  5477. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_02=I haven't witnessed a finish that dissapointing since my first date with Rashida Collins.
  5478. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_03=Maybe do a hard reset before it saves.
  5479. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_04=And an abyssmal race comes to an abyssmal end, absolutely ruining all of our lives.
  5480. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_05=The call it a qualifier, but after watching that dissapointing performance it is looking like almost none of these pilots are in fact qualified.
  5481. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_06=You know you love a sport when you see a race that bad and you're still willing to watch it ever again.
  5482. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_07=Is it over?
  5483. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_08=And it's over. If you need to cry, please, go ahead. It's not a reasonable reaction, but I'm afraid it's a natural one after a race like that.
  5484. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_09=A heartfelt congratulations to the winner, and a scornful shake of the head for the loser.
  5485. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_10=That race is finally over, and the healing process can finally begin.
  5486. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_11=It is rare to see a beating this bad outside of an Advocacy crime scene.
  5487. Dlg_SC_mc_sendoff_lines_conclusion_2201=That will do it for me, Trevor Basque. See you next time.
  5488. Dlg_SC_mc_sendoff_lines_conclusion_2202=And so we conclude another step in the immortal journey of man and machine. Another display of technical prowess and raw instinct. Another chance to watch stuff blow up. Good night.
  5489. Dlg_SC_mc_sendoff_lines_conclusion_2203=Thanks for joining me at New Horizon. I'm Trevor Basque. Keep flying.
  5490. Dlg_SC_mc_sendoff_lines_conclusion_2204=And with that, today's qualifier comes to a close. I've been Trevor Basque. See you next time.
  5491. Dlg_SC_mc_sendoff_lines_conclusion_2205=Another race over, and another paycheck for me, your announcer Trevor Basque. Keep flying and good night.
  5492. Dlg_SC_mc_sendoff_lines_conclusion_2206=A pleasure as always race fans. Goodbye and keep flying.
  5493. Dlg_SC_mc_sendoff_lines_conclusion_2207=As another race day winds down, I hope you all had as much fun as I did. See you soon, racefans.
  5494. Dlg_SC_mc_sendoff_lines_conclusion_2208=And that's all we have for today. Trevor Basque from New Horizon raceway signing off.
  5495. Dlg_SC_mc_sendoff_lines_conclusion_2209=All kidding aside, thanks for watching. This is Trevor Basque. Take care racers.
  5496. Dlg_SC_mc_sendoff_lines_conclusion_2210=With that, ladies, gentlemen, but mostly the ladies, this is Trevor Basque. Bidding you a fond adieu.
  5497. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_01=That will do it for me, Trevor Basque. See you next time.
  5498. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_02=And so we conclude another step in the immortal journey of man and machine. Another display of technical prowess and raw instinct. Another chance to watch stuff blow up. Good night.
  5499. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_03=Thanks for joining me at New Horizon. I'm Trevor Basque. Keep flying.
  5500. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_04=And with that, today's qualifier comes to a close. I've been Trevor Basque. See you next time.
  5501. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_05=Another race over, and another paycheck for me, your announcer Trevor Basque. Keep flying and good night.
  5502. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_06=A pleasure as always race fans. Goodbye and keep flying.
  5503. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_07=As another race day winds down, I hope you all had as much fun as I did. See you soon, racefans.
  5504. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_08=And that's all we have for today. Trevor Basque from New Horizon raceway signing off.
  5505. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_09=All kidding aside, thanks for watching. This is Trevor Basque. Take care racers.
  5506. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_10=With that, ladies, gentlemen, but mostly the ladies, this is Trevor Basque. Bidding you a fond adieu.
  5507. Dlg_SC_mc_taking_fire_1001=Careful.
  5508. Dlg_SC_mc_taking_fire_1002=Advice to the pilots getting shot at, stop getting shot at.
  5509. Dlg_SC_mc_taking_fire_1003=They are really getting torn up out there.
  5510. Dlg_SC_mc_taking_fire_1004=Maybe start avoiding the incoming fire? Just an idea.
  5511. Dlg_SC_mc_taking_fire_1005=Many people focus on hull integrity while getting shot, but they shouldn't forget each impact is like applying a little tiny brake.
  5512. Dlg_SC_mc_taking_fire_1006=Nothing motivates a pilot to go a little faster better than getting shot at.
  5513. Dlg_SC_mc_taking_fire_1007=Shields are lighting up as some serious damage is dealt.
  5514. Dlg_SC_mc_taking_fire_1008=And a pilot getting completely edged out of this fight. They may not have the muscle for it.
  5515. Dlg_SC_mc_taking_fire_1009=Taking damage like this is not something any pilot can afford.
  5516. Dlg_SC_mc_taking_fire_1010=I can say from experience, when you're getting shot like that, the main thing running through your head is, "Please don't hit my thrusters."
  5517. Dlg_SC_mc_taking_fireTaking_Fire_01=Careful.
  5518. Dlg_SC_mc_taking_fireTaking_Fire_02=Advice to the pilots getting shot at, stop getting shot at.
  5519. Dlg_SC_mc_taking_fireTaking_Fire_03=They are really getting torn up out there.
  5520. Dlg_SC_mc_taking_fireTaking_Fire_04=Maybe start avoiding the incoming fire? Just an idea.
  5521. Dlg_SC_mc_taking_fireTaking_Fire_05=Many people focus on hull integrity while getting shot, but they shouldn't forget each impact is like applying a little tiny brake.
  5522. Dlg_SC_mc_taking_fireTaking_Fire_06=Nothing motivates a pilot to go a little faster better than getting shot at.
  5523. Dlg_SC_mc_taking_fireTaking_Fire_07=Shields are lighting up as some serious damage is dealt.
  5524. Dlg_SC_mc_taking_fireTaking_Fire_08=And a pilot getting completely edged out of this fight. They may not have the muscle for it.
  5525. Dlg_SC_mc_taking_fireTaking_Fire_09=Taking damage like this is not something any pilot can afford.
  5526. Dlg_SC_mc_taking_fireTaking_Fire_10=I can say from experience, when you're getting shot like that, the main thing running through your head is, "Please don't hit my thrusters."
  5527. Dlg_SC_Tutorial_2nd_half_introTraining_1050_2nd_Half_Intro=Topped off. Let's get back out there.
  5528. Dlg_SC_Tutorial_2nd_half_launchTraining_1060_2nd_Half_Launch=Take off when you're ready.
  5529. Dlg_SC_Tutorial_adjust_backTraining_0250_Take_Off_Player_Adjust_Back=Back a bit.
  5530. Dlg_SC_Tutorial_adjust_forwardTraining_0240_Take_Off_Player_Adjust_Forward=A little forward.
  5531. Dlg_SC_Tutorial_adjust_leftTraining_0260_Take_Off_Player_Adjust_Left=Left a bit.
  5532. Dlg_SC_Tutorial_adjust_rightTraining_0270_Take_Off_Player_Adjust_Right=Right a touch.
  5533. Dlg_SC_Tutorial_approach_landing_padTraining_0850_Landing_Gentle_Encouragement=Set her down gently.
  5534. Dlg_SC_Tutorial_auto_or_manualTraining_0960_Landing_Auto_Or_Manual_Landing=You can use the automatic EDL landing procedure or do the whole thing manually.
  5535. Dlg_SC_Tutorial_average_landingTraining_1000_Landing_Average_Landing=Not bad. You'll get the hang of it.
  5536. Dlg_SC_Tutorial_back_to_baseTraining_1460_Training_Complete_Return_To_Base=Let's get you back to base. First round's on me.
  5537. Dlg_SC_Tutorial_bad_landingTraining_1010_Landing_Bad_Landing=<sigh> That needs a lot of work.
  5538. Dlg_SC_Tutorial_barrel_roll_executedTraining_0440_Flight_Barrel_Roll_Gilly_Executed=Ah... so much fun.
  5539. Dlg_SC_Tutorial_barrel_roll_explanationTraining_0450_Flight_Barrel_Roll_Explanation=Rolling is a great way to orient your ship to fit through tight gaps or evade incoming fire. Now you give it a go.
  5540. Dlg_SC_Tutorial_barrel_roll_introTraining_0430_Flight_Barrel_Roll_Intro=Moving on. Now this is my favorite part of training: the barrel roll.
  5541. Dlg_SC_Tutorial_beckoning_playerTraining_0010_Player_Report_To_Leader=Hey there. Hustle on over.
  5542. Dlg_SC_Tutorial_boost_alt_useTraining_1090_Flight_Boost_Alt_Use=You can also use it to overpower you manoeuvring thrusters in order to take tighter corners.
  5543. Dlg_SC_Tutorial_boost_introTraining_1080_Flight_Boost_Explanation=If you need to get up to top speed in a hurry, try boosting.
  5544. Dlg_SC_Tutorial_boost_rechargeTraining_1100_Flight_Boost_Recharge=You do have a limited amount that takes time to replenish, so don't go nuts with it.
  5545. Dlg_SC_Tutorial_chaff_difficultyTraining_0800_Combat_CM_Chaff_Difficulty=Deploying chaff takes more skill than flares. To be successful, you need to put it between you and the missile.
  5546. Dlg_SC_Tutorial_chaff_explanationTraining_0790_Combat_CM_Chaff_Explanation=Good. Now, a chaff creates a cloud of electromagnetic interference to mask your signature from the missile.
  5547. Dlg_SC_Tutorial_chase_player_dawdles_1Training_0580_Combat_Chase_Player_Dawdles_01=What are you waiting for? Go finish it off.
  5548. Dlg_SC_Tutorial_chase_player_dawdles_2Training_0580_Combat_Chase_Player_Dawdles_02=Let's go. You're on the clock, rookie.
  5549. Dlg_SC_Tutorial_chase_player_dawdles_3Training_0580_Combat_Chase_Player_Dawdles_03=Get a move on.
  5550. Dlg_SC_Tutorial_complete_barrel_rollTraining_0460_Flight_Player_Compliment_01=Nice one.
  5551. Dlg_SC_Tutorial_comstab_explanationTraining_1170_Flight_Comstab_Explanation=You also have COMSTAB which adjusts your forward velocity so you can make controlled turns. Disabling COMSTAB will allow you maintain your velocity in turns, but you will drift wider..
  5552. Dlg_SC_Tutorial_cycleTraining_0780_Combat_CM_Cycle_Countermeasure=He's switched to EM tracking missiles. Cycle to chaff.
  5553. Dlg_SC_Tutorial_decoupled_autoTraining_0150_Landing_Mode_Auto_Engage_Decoupled=Activating landing mode restricts you to decoupled mode, meaning only your manoeuvring thrusters fire, which is handy for precise movement in tight areas.
  5554. Dlg_SC_Tutorial_decoupled_manualTraining_0150_Landing_Mode_Manual_Engage_Decoupled=I've gone ahead and restricted you to decoupled mode, which makes it much easier to position yourself for a launch. In Decoupled Mode, your main engine is disengaged, allowing you to move more precisely using your manoeuvring thrusters.
  5555. Dlg_SC_Tutorial_decoupled_modeTraining_0820_Combat_Decoupled_Mode_Intro_01=Remember Decoupled Mode from taking off? If the Drone gets behind you, enter Decoupled mode to disengage your main engines and allow you to spin your ship around while retaining your original vector.
  5556. Dlg_SC_Tutorial_decoupled_player_tryTraining_0820_Combat_Decoupled_Mode_Intro_03=Give it a try, just remember to disengage it when you're done.
  5557. Dlg_SC_Tutorial_decoupled_reminder_autoTraining_0880_Landing_Mode_Auto_Engage_Decoupled=Remember, entering Landing Mode will automatically Decouple your ship, so don't activate it too far away from the landing pad as it cuts down your speed.
  5558. Dlg_SC_Tutorial_decoupled_reminder_manualTraining_0890_Landing_Mode_Manual_Engage_Decoupled=The flight system automatically cuts down on your speed when you deploy the landing gear, so don't activate it too far away from the landing pad.
  5559. Dlg_SC_Tutorial_decoupled_warningTraining_0820_Combat_Decoupled_Mode_Intro_02=It's a great way to dissuade a pursuer, but make sure you've checked your path ahead first.
  5560. Dlg_SC_Tutorial_deviate_from_landingTraining_0950_Landing_Deviate_From_Landing=If you raise you landing gear or stray too far from the pad, you'll have to request it again.
  5561. Dlg_SC_Tutorial_disabled_controlsTraining_0070_Cockpit_Intro_02=You'll notice the majority of your systems are disabled. I'll be controlling when they are on and offline to simulate potential scenarios in combat situations.
  5562. Dlg_SC_Tutorial_doors_openTraining_0110_Take_Off_Doors_Open=Once you're aligned, the tower will open the doors.
  5563. Dlg_SC_Tutorial_drone_1_introTraining_0470_Combat_Intro_03=Don't worry - it's just a training drone. It handles just like the real thing, but it's weapons are less lethal. Saying that - they still pack a punch so try not to take any hits you don't have to.
  5564. Dlg_SC_Tutorial_drone_2_killedTraining_0840_Combat_Decoupled_Mode_Player_Kill_Drone=Good kill. We're heading back to the landing pad to restock and refuel for the final part of your training.
  5565. Dlg_SC_Tutorial_drone_deadTraining_0700_Combat_Drone_Dead=Good kill.
  5566. Dlg_SC_Tutorial_drone_fleesTraining_0570_Combat_Fire_Drone_Flees=Yeah, it didn't like that.
  5567. Dlg_SC_Tutorial_drone_missileTraining_0720_Combat_Missiles_Incoming=He's got lock. Missiles incoming.
  5568. Dlg_SC_Tutorial_drone_shields_downTraining_0650_Combat_Drone_Shields_Down=Its shields are down. Finish it off with a missile.
  5569. Dlg_SC_Tutorial_eject_player_dawdles_1Training_1450_Self-Destruct_Eject_Player_Dawdles_01=Come on, bail out.
  5570. Dlg_SC_Tutorial_eject_player_dawdles_2Training_1450_Self-Destruct_Eject_Player_Dawdles_02=Get out of there!
  5571. Dlg_SC_Tutorial_ejects_before_warning_1Training_1410_Self-Destruct_Player_Hit_Eject_Before_Warning=I can't let you eject without initiating self-destruct.
  5572. Dlg_SC_Tutorial_ejects_before_warning_2Training_1420_Self-Destruct_Player_Eject_Prompt_01=It's the only thing I can't do it remotely, kid. You have to initiate. Hurry.
  5573. Dlg_SC_Tutorial_ejects_before_warning_3Training_1420_Self-Destruct_Player_Eject_Prompt_02=Your plant's leaking radiation. You need to self-destruct now.
  5574. Dlg_SC_Tutorial_ejects_before_warning_4Training_1420_Self-Destruct_Player_Eject_Prompt_03=Hit self-destruct, now!
  5575. Dlg_SC_Tutorial_engines_checkTraining_0070_Cockpit_Intro_05=Engines, check.
  5576. Dlg_SC_Tutorial_enter_landing_modeTraining_0870_Landing_Entering_Landing_Mode=To enter landing mode you need to lower your landing gear.
  5577. Dlg_SC_Tutorial_fails_to_mark_targetTraining_1270_Combat_Player_Did_Not_Mark_Target=You gotta mark a target, kid.
  5578. Dlg_SC_Tutorial_fire_player_dawdles_1Training_0550_Combat_Fire_Player_Dawdles_01=This kind of hesitation can get you killed. Fire.
  5579. Dlg_SC_Tutorial_fire_player_dawdles_2Training_0550_Combat_Fire_Player_Dawdles_02=Shoot the drone.
  5580. Dlg_SC_Tutorial_fire_player_dawdles_3Training_0550_Combat_Fire_Player_Dawdles_03=Let's go. Fire
  5581. Dlg_SC_Tutorial_fire_player_doesnt_fireTraining_0540_Combat_Target_Fire_When_Ready_02=Go ahead, shoot. The drone isn't going to mind.
  5582. Dlg_SC_Tutorial_flare_durationTraining_0760_Combat_CM_Flare_Duration=Flares have a short lifetime, don't be too quick to fire them.
  5583. Dlg_SC_Tutorial_flare_explanationTraining_0740_Combat_CM_Flare_Explanation=Last missile was heat-seeking so equip your flares. Helpful tip, don't boost after dropping a flare. Boosted thrusters are much hotter than a flare.
  5584. Dlg_SC_Tutorial_flare_launch_successTraining_0770_Combat_CM_Flare_Launch_Good=Good.
  5585. Dlg_SC_Tutorial_free_lookTraining_0070_Cockpit_Intro_01=Alright. First thing's first, take a look around your cockpit and familiarise yourself with the layout. It's imperative to quickly find and access specific controls. Last thing you want to be doing in a scrap is bringing up the instructions.
  5586. Dlg_SC_Tutorial_glaive_defeatedTraining_1360_Combat_Vanduul_Glaive_Defeated=Good kill. Glaive's down.
  5587. Dlg_SC_Tutorial_glaive_id_short_0001=We got more hostiles inbound. Looks like there's a a recognised Ace in the mix.
  5588. Dlg_SC_Tutorial_glaive_idTraining_1330_Combat_Vanduul_Id_Glaive=That Glaive's a recognised Ace, enemy designation is Tank. We're gonna have to work together to take it down.
  5589. Dlg_SC_Tutorial_good_alignment_1Training_0230_Take_Off_Player_Good_Alignment_01=Alignment's looking solid.
  5590. Dlg_SC_Tutorial_good_alignment_2Training_0230_Take_Off_Player_Good_Alignment_02=That's a good line, pilot.
  5591. Dlg_SC_Tutorial_good_distanceTraining_0900_Landing_Good_Deploy_Distance=This should be close enough. Deploy your landing gear.
  5592. Dlg_SC_Tutorial_good_landingTraining_0990_Landing_Good_Landing=Touchdown. Great work.
  5593. Dlg_SC_Tutorial_gsafe_explanation_2Training_1130_Flight_G-Safe_Explanation_02=That last sharp turn you probably felt your ship clamp down on the turn. That's your G-Safe system kicking in, making sure that you aren't taking too many G-forces and blacking out.
  5594. Dlg_SC_Tutorial_gsafe_explanation_3Training_1130_Flight_G-Safe_Explanation_03=If you need to get that extra edge in turning, you can disable G-Safe, but be warned. An unconscious pilot turns into a dead one pretty quick.
  5595. Dlg_SC_Tutorial_gsafe_explanationTraining_1130_Flight_G-Safe_Explanation_01=Still with me, kid? Good job. Now one thing you need to understand, every ship's outfitted with systems to look out for you.
  5596. Dlg_SC_Tutorial_guns_backTraining_0810_Combat_Guns_Up_Missles_Later=You got your guns back, but I'll need more time to get your missiles up.
  5597. Dlg_SC_Tutorial_heavy_damageTraining_0300_Take_Off_Heavy_Damage=Ah, don't sweat it, everybody tags their ship the first time. Your ship is still spaceworthy so I we'll just press on.
  5598. Dlg_SC_Tutorial_hudTraining_0140_Take_Off_Hud_Mode_Active=Take note that you're in take-off and landing mode..
  5599. Dlg_SC_Tutorial_initiate_self_destructTraining_1430_Self-Destruct_Player_Finally_Initiates=Cutting it close there, kid.
  5600. Dlg_SC_Tutorial_introductionTraining_0030_Introduction_01=I'm Lucas Baramsco, but everyone knows me as Gilly. I've served in six squadrons and qualified on almost a dozen ships, so if you put in the time, I'll get you on the path to dogfighting with the best of them.
  5601. Dlg_SC_Tutorial_introductionTraining_0030_Introduction_03=Let's get started.
  5602. Dlg_SC_Tutorial_introductionTraining_0040_Player_Report_To_Pod=We're gonna set you up in the F7C on the landing pad over there. Hustle over and let's get going.
  5603. Dlg_SC_Tutorial_keep_shootingTraining_0630_Combat_Chase_Keep_Shooting=There you go. Keep on the pressure.
  5604. Dlg_SC_Tutorial_landing_mode_infoTraining_0910_Landing_Hud_Landing_Specific_Info=Once Landing Mode's active, your HUD's going to swap out your combat systems for landing specific functionality..
  5605. Dlg_SC_Tutorial_landing_pad_idTraining_0860_Landing_Id_Landing_Pad=Free landing pads will appear on your HUD.
  5606. Dlg_SC_Tutorial_landing_radar_helpTraining_0980_Landing_Landing_Radar_Help=Make sure your ship stays within the bounds of the pad and keep your eye on your pitch and roll.
  5607. Dlg_SC_Tutorial_landing_radarTraining_0970_Landing_Landing_Radar=Now that you're on approach, your radar is replaced by the landing system. It'll guide you to your landing pad and help you perform a safe landing.
  5608. Dlg_SC_Tutorial_lead_targetTraining_0600_Combat_Hud_Pip_Lead_Target=Okay, try targetting the ship with the PIPs.
  5609. Dlg_SC_Tutorial_leader_exitsTraining_0120_Take_Off_Gilly_Exits=That's it. Once I clear out, it'll be your turn.
  5610. Dlg_SC_Tutorial_leader_player_dawdles_1Training_0050_Player_Dawdles_01=What are you, on break? Let's move it, rook.
  5611. Dlg_SC_Tutorial_leader_player_dawdles_2Training_0050_Player_Dawdles_02=Let's go.
  5612. Dlg_SC_Tutorial_leader_player_dawdles_3Training_0050_Player_Dawdles_03=Move it, move it, move it.
  5613. Dlg_SC_Tutorial_leader_targetedTraining_0320_Targeting_Intro_02=Good
  5614. Dlg_SC_Tutorial_mark_targetTraining_1260_Combat_Player_Mark_Target=Mark your target.
  5615. Dlg_SC_Tutorial_marks_targetTraining_1280_Combat_Player_Did_Mark_Target=Copy that. I got the other. Good luck.
  5616. Dlg_SC_Tutorial_match_speed_explainTraining_0320_Targeting_Intro_03=When pursuing a target, you'll want to keep your speed as close to their as possible. Give it a shot. Make sure I’m targeted and hit Match Speed.
  5617. Dlg_SC_Tutorial_match_speed_fast_brakeTraining_0420_Flight_Match_Speed_Fast_Brake=Or stop fast.
  5618. Dlg_SC_Tutorial_match_speed_target_speedTraining_0410_Flight_Match_Speed_Target_Speed_Change=Remember, this isn't autopilot, so you still have to steer, but you'll notice that once you're locked, your computer will continue to monitor my speed and adjust. It doesn't matter if I speed up slowly…
  5619. Dlg_SC_Tutorial_missile_launchTraining_0680_Combat_Missile_Fire=Launch. Launch.
  5620. Dlg_SC_Tutorial_missile_lock_explanationTraining_0660_Combat_Missile_Lock_Explanation=Missile locking sensors are on the nose so keep your target in front of you long enough to lock on.
  5621. Dlg_SC_Tutorial_missile_lock_holdTraining_0670_Combat_Missile_Hold_For_Lock=Hold… hold…
  5622. Dlg_SC_Tutorial_missile_player_dawdles_1Training_0690_Combat_Missile_Player_Dawdles_01=You have lock. Fire.
  5623. Dlg_SC_Tutorial_missiles_backTraining_0830_Combat_Decoupled_Mode_Player_Rotates=Great. You got your missiles back. Take it out.
  5624. Dlg_SC_Tutorial_move_it_rookieTraining_0020_Player_Dawdles_06=Let's move it, rookie. You aren't getting paid by the hour.
  5625. Dlg_SC_Tutorial_multiple_missilesTraining_1310_Combat_Multiple_Missile=You can lock multiple missiles at once, just don't get too trigger happy.
  5626. Dlg_SC_Tutorial_multiple_pipTraining_0590_Combat_Hud_Pip_Multiple_Reticles=Notice you have multiple PIPs with varying lag? Each of those indicates a weapon on your ship. The computer's trying to compensate for the varying speeds between your ballistic and energy projectiles.
  5627. Dlg_SC_Tutorial_new_drone_targetTraining_0710_Combat_New_Drone_Target=Let's move on - uh-oh! Looks like he had a friend. Take a look in your rear-view camera.
  5628. Dlg_SC_Tutorial_on_the_clockTraining_0020_Player_Dawdles_05=We're on a clock here, let's go.
  5629. Dlg_SC_Tutorial_outroTraining_0470_Combat_Intro_01=Well, you seem to be able handle your ship, so let's see if you can handle a bit of combat.
  5630. Dlg_SC_Tutorial_performance_averageTraining_1030_1st_Half_Performance_Average=You could use some extra hours in the sim, but you weren't too bad back there.
  5631. Dlg_SC_Tutorial_performance_goodTraining_1020_1st_Half_Performance_Good=You did good back there, kid. Let me guess - you're an Arena Commander fan?
  5632. Dlg_SC_Tutorial_performance_poorTraining_1040_1st_Half_Performance_Poor=I know it's your first time out there, but you're going to have to try harder if you want your wings.
  5633. Dlg_SC_Tutorial_permission_for_launchTraining_0070_Cockpit_Intro_06=Tower, permission for launch
  5634. Dlg_SC_Tutorial_permissionTraining_0940_Landing_Call_For_Permission=Once you've targeted a landing pad, request permission to land.
  5635. Dlg_SC_Tutorial_pip_explanationTraining_0530_Combat_Target_Pip_Intro=Now you have a target, you will have extra aim reticules. Those are Predicted-Impact-Points or PIPs. They'll show you where to shoot to hit a moving target.
  5636. Dlg_SC_Tutorial_pitch_rollTraining_0160_Take_Off_Pitch_Roll_Warning=Make sure you don't pitch or roll. It'll be tough to get back into proper alignment.
  5637. Dlg_SC_Tutorial_player_alignedTraining_0210_Take_Off_Player_Aligned_Doors_Open=The tower will open the doors once you're lined up.
  5638. Dlg_SC_Tutorial_player_boards_gilly_ship_1Training_0060_Player_Wrong_Pod_01=Easy there, rookie. That's my ride.
  5639. Dlg_SC_Tutorial_player_boards_gilly_ship_2Training_0060_Player_Wrong_Pod_02=What are you doing? You're over there.
  5640. Dlg_SC_Tutorial_player_causes_damage_1Training_0390_Flight_Player_Causes_Damage_01=Watch it, rookie.
  5641. Dlg_SC_Tutorial_player_causes_damage_2Training_0390_Flight_Player_Causes_Damage_02=Careful! These ships aren't cheap.
  5642. Dlg_SC_Tutorial_player_causes_damage_3Training_0390_Flight_Player_Causes_Damage_03=What the hell's wrong with you?
  5643. Dlg_SC_Tutorial_player_completes_1Training_1160_Race_Player_Completes_01=Nice job.
  5644. Dlg_SC_Tutorial_player_completes_2Training_1210_Race_Player_Completes_02=Still with me? Alright, I'm a little impressed.
  5645. Dlg_SC_Tutorial_player_damageTraining_0290_Take_Off_No_Damage=Great job. I haven't seen many pull one off on the first try.
  5646. Dlg_SC_Tutorial_player_dawdles_1Training_0020_Player_Dawdles_01=I'm waiting, rook.
  5647. Dlg_SC_Tutorial_player_dawdles_2Training_0020_Player_Dawdles_02=On me. Let's go.
  5648. Dlg_SC_Tutorial_player_dawdles_3Training_0020_Player_Dawdles_03=Still waiting…
  5649. Dlg_SC_Tutorial_player_dawdlesTraining_1350_Combat_Vanduul_Player_Dawdles_Target_Glaive=Stop screwing around and target the Glaive.
  5650. Dlg_SC_Tutorial_player_fail_line_1Training_0360_Flight_Player_Fail_Line_01=Playtime's over, kid.
  5651. Dlg_SC_Tutorial_player_fail_line_2Training_0360_Flight_Player_Fail_Line_02=Shut it down. You're done.
  5652. Dlg_SC_Tutorial_player_fail_line_3Training_0360_Flight_Player_Fail_Line_03=I don't have time for this.
  5653. Dlg_SC_Tutorial_player_failsTraining_1200_Race_Player_Fails=Okay, that's enough. I don't think you're ready yet.
  5654. Dlg_SC_Tutorial_player_falls_behind_1Training_1150_Race_Player_Falls_Behind_01=Come on. You can do better than that.
  5655. Dlg_SC_Tutorial_player_falls_behind_2Training_1180_Race_Player_Falls_Behind_02=Let's go, let's go. I'm falling asleep up here.
  5656. Dlg_SC_Tutorial_player_falls_behind_warning_1Training_1190_Race_Player_Falls_Behind_Warning_01=Keep up, kid, you're blowing it.
  5657. Dlg_SC_Tutorial_player_falls_behind_warning_2Training_1190_Race_Player_Falls_Behind_Warning_02=You gonna give up now? Come on, push yourself.
  5658. Dlg_SC_Tutorial_player_falls_off_trailTraining_0620_Combat_Chase_Player_Falls_Off_Trail=Don't lose it. Stay on its tail.
  5659. Dlg_SC_Tutorial_player_final_warningTraining_0380_Flight_Player_Final_Warning_01=Last chance.
  5660. Dlg_SC_Tutorial_player_flies_away_1Training_0340_Flight_Player_Flies_Away_01=Where are you going?
  5661. Dlg_SC_Tutorial_player_flies_away_2Training_0340_Flight_Player_Flies_Away_02=On me, rookie.
  5662. Dlg_SC_Tutorial_player_flies_away_3Training_0340_Flight_Player_Flies_Away_03=Get back here.
  5663. Dlg_SC_Tutorial_player_flies_away_last_warning_Training_0350_Flight_Player_Flies_Away_Last_Warning=Turn around. I won't say it again.
  5664. Dlg_SC_Tutorial_player_general_warning_1Training_0370_Flight_Player_General_Warning_01=Stay focused. Let's get through this.
  5665. Dlg_SC_Tutorial_player_general_warning_2Training_0370_Flight_Player_General_Warning_02=Let's get back on track. We got a lot to cover.
  5666. Dlg_SC_Tutorial_player_general_warning_3Training_0370_Flight_Player_General_Warning_03=Just so we're clear, kid: you will follow orders or you will fail this training exercise.
  5667. Dlg_SC_Tutorial_player_general_warning_4Training_0370_Flight_Player_General_Warning_04=Stay on track, kid.
  5668. Dlg_SC_Tutorial_player_general_warning_5Training_0370_Flight_Player_General_Warning_05=Sharpen up, rookie. This isn't going to cut it.
  5669. Dlg_SC_Tutorial_player_gets_hitTraining_0640_Combat_Drone_Player_Gets_Hit=You're taking hits. Check your HUD for shield and damage status.
  5670. Dlg_SC_Tutorial_player_hits_droneTraining_0560_Combat_Fire_Player_Hits_Shields=Good shot. See its shields weakening on your HUD?
  5671. Dlg_SC_Tutorial_player_lags_1Training_0330_Flight_Player_Lags_01=Come on. Keep up
  5672. Dlg_SC_Tutorial_player_lags_2Training_0330_Flight_Player_Lags_02=You're lagging, kid. Hurry up.
  5673. Dlg_SC_Tutorial_player_lags_3Training_0330_Flight_Player_Lags_03=You reading me? What the hell's wrong with you?
  5674. Dlg_SC_Tutorial_player_lags_4Training_0330_Flight_Player_Lags_04=Waiting on you, kid.
  5675. Dlg_SC_Tutorial_player_lags_5Training_0330_Flight_Player_Lags_05=Any time.
  5676. Dlg_SC_Tutorial_player_lags_6Training_0330_Flight_Player_Lags_06=Stop wasting my time, rook.
  5677. Dlg_SC_Tutorial_player_lined_upTraining_0220_Take_Off_Player_In_Correct_Position=You're lined up.
  5678. Dlg_SC_Tutorial_player_match_speedTraining_0400_Flight_Player_Has_Matched_Speed=Great, you're locked on.
  5679. Dlg_SC_Tutorial_player_no_weaponsTraining_0730_Combat_No_Weapons=That hit took out your weapons. You'll have to hold out until they come back online. Countermeasures are still online. Use them.
  5680. Dlg_SC_Tutorial_player_off_centreTraining_0200_Take_Off_Player_Off-Centre=Don't align yourself with the middle of the doors. You'd be surprised how many 'cruits forget that the cockpit is not the centre of the ship.
  5681. Dlg_SC_Tutorial_player_strafe_forwardTraining_0180_Take_Off_Player_Move_Forward=Okay. Now strafe forward onto the taxiway. If you need it, the tower should have lit up your path.
  5682. Dlg_SC_Tutorial_player_take_offTraining_0170_Take_Off_Player_Dust_Off=Nice, you're clear of the pad.
  5683. Dlg_SC_Tutorial_player_testTraining_1120_Race_Challenge_01=Think you can put all this together? Let's see.
  5684. Dlg_SC_Tutorial_player_turningTraining_0190_Take_Off_Player_Turning=Don't turn too much. You don't want to fall out of alignment.
  5685. Dlg_SC_Tutorial_players_turnTraining_0130_Take_Off_Players_Turn=Ready? I'm enabling your systems and will monitor your progress from up here.
  5686. Dlg_SC_Tutorial_power_plant_warningTraining_1390_Power_Plant_Warning=I'm getting erratic power spikes from your ship. They must have hit your power plant!
  5687. Dlg_SC_Tutorial_race_intro_2Training_1070_Race_Intro=Think you can stay on my tail?
  5688. Dlg_SC_Tutorial_race_introTraining_1220_Race_Challenge_02=Race you to the Spire.
  5689. Dlg_SC_Tutorial_radar_checkTraining_0470_Combat_Intro_02=Check your radar. You should have a contact.
  5690. Dlg_SC_Tutorial_select_landing_padTraining_0930_Landing_Select_Landing_Pad=Go ahead and pick a landing pad.
  5691. Dlg_SC_Tutorial_selecting_landing_padTraining_0920_Landing_Hud_Selecting_Landing_Pad=You can cycle through available landing pads the same as cycling through targets.
  5692. Dlg_SC_Tutorial_self_destruct_introTraining_1400_Self-Destruct_Intro=Your ship's loaded with military intel, so we can't let it fall into enemy hands. You'll have to initiate self-destruct before you eject.
  5693. Dlg_SC_Tutorial_ship_checkTraining_0070_Cockpit_Intro_03=Let's get ready for takeoff. I'll do this step by step to show you how it's done. Systems, check. Engines, check. Tower, permission for launch.
  5694. Dlg_SC_Tutorial_ship_menu_groupsTraining_1490_Ship_Config_Menu_Intro_02=In there you'll see your weapon groups, shield configuration and power distribution.
  5695. Dlg_SC_Tutorial_ship_menu_introTraining_1480_Ship_Config_Menu_Intro_01=While we're waiting, feel free to take a look at your ship's setup.
  5696. Dlg_SC_Tutorial_ship_menu_warningsTraining_1500_Ship_Config_Menu_Intro_03=I wouldn't mess around with them during training.
  5697. Dlg_SC_Tutorial_ship_positionTraining_0750_Combat_CM_Ship_Position=Another pro tip: countermeasures are fired backward so never fly at a missile head-on, launch a countermeasure and expect it to work.
  5698. Dlg_SC_Tutorial_shortcutTraining_1140_Race_Shortcut=Think fast.
  5699. Dlg_SC_Tutorial_somedamageTraining_0280_Take_Off_Some_Damage=A little shaky, but vertical take-offs take some practice.
  5700. Dlg_SC_Tutorial_space_brake_introTraining_1110_Flight_Space_Brake_Explanation=If you need to cut speed in a hurry, use your space brake - it's much quicker than dialing back your engines and the moment you let go of it you'll automatically accelerate back up to your previous speed.
  5701. Dlg_SC_Tutorial_spire_fillerTraining_1470_Filler_And_Foreshadow_The_Spire=That, my friend, is the Spire. Isn't she a beauty?
  5702. Dlg_SC_Tutorial_strafe_forwardTraining_0090_Take_Off_Move_Forward=Now that I'm clear I can strafe forward onto the taxiway.
  5703. Dlg_SC_Tutorial_strafe_sidewaysTraining_0100_Take_Off_Center_Under_Doors=Now I square my ship up with the ceiling doors ready for a vertical take-off.
  5704. Dlg_SC_Tutorial_successful_targetTraining_0520_Combat_Target_Weapons_Online=Good. Now your weapons are online.
  5705. Dlg_SC_Tutorial_system_checkTraining_0070_Cockpit_Intro_04=Systems, check.
  5706. Dlg_SC_Tutorial_takes_damageTraining_1290_Combat_Player_Hull_Damage=You're taking a lot of hull damage. Try and keep a shield between you and the enemy.
  5707. Dlg_SC_Tutorial_target_closestTraining_0480_Combat_Target_Enemy_01=Use your targeting system to quickly target the closest enemy.
  5708. Dlg_SC_Tutorial_target_glaiveTraining_1340_Combat_Vanduul_Target_Glaive=Target the Glaive.
  5709. Dlg_SC_Tutorial_target_hitTraining_0610_Combat_Hud_Pip_Fire_On_Target=Good hit. Keep firing.
  5710. Dlg_SC_Tutorial_target_hud_explanation_2Training_0490_Combat_Target_Enemy_Hud_Explanation_02=Shields are drawn as panels floating around the ship. They'll shrink as they weaken until they disappear completely. At that point, your shots will hit the hull and cause lasting damage.
  5711. Dlg_SC_Tutorial_target_hud_explanationTraining_0490_Combat_Target_Enemy_Hud_Explanation_01=Okay, now look at the top right of your HUD. You should see you target displayed. This will show realtime damage, shield status and a few other things.
  5712. Dlg_SC_Tutorial_target_hudTraining_0480_Combat_Target_Enemy_02=Use your targeting system to target the closest enemy.
  5713. Dlg_SC_Tutorial_target_leaderTraining_0320_Targeting_Intro_01=I've just enabled your targeting system. Use it to target me.
  5714. Dlg_SC_Tutorial_target_lines_upTraining_0540_Combat_Target_Fire_When_Ready_01=Line up your target and fire when you're ready.
  5715. Dlg_SC_Tutorial_target_player_dawdles_1Training_0500_Combat_Target_Player_Dawdles_01=Come on, select nearest target.
  5716. Dlg_SC_Tutorial_target_player_dawdles_2Training_0500_Combat_Target_Player_Dawdles_02=Target the drone.
  5717. Dlg_SC_Tutorial_target_player_failTraining_0510_Combat_Target_Player_Fail_01=Let's head back. Guess you need more time in the sims.
  5718. Dlg_SC_Tutorial_told_to_eject_0001=Eject!
  5719. Dlg_SC_Tutorial_too_much_damageTraining_0310_Take_Off_Too_Much_Damage=Yeah, I don't think your ship can take any more. I think we'll need to get it patched up and try again.
  5720. Dlg_SC_Tutorial_tower_permissionTraining_0070_Cockpit_Intro_07=Copy that, tower.
  5721. Dlg_SC_Tutorial_vanduul_all_deadTraining_1380_Combat_Vanduul_All_Dead=We're clear. Hell of a training session, huh.
  5722. Dlg_SC_Tutorial_vanduul_freefireTraining_1370_Combat_Vanduul_Freefire=You're cleared to engage the rest. Good luck.
  5723. Dlg_SC_Tutorial_vanduul_intro_1Training_1230_Combat_Intro=Hold on, I've got contacts inbound…
  5724. Dlg_SC_Tutorial_vanduul_intro_2Training_1240_Combat_Vanduul_Contact=Contact! Vanduul fighter, dead ahead.
  5725. Dlg_SC_Tutorial_vanduul_intro_3Training_1250_Combat_All_Weapon_Systems_Active=This is not a drill. I repeat, this is not a drill. All your systems are active. This is a live-fire encounter.
  5726. Dlg_SC_Tutorial_vanduul_wave_2Training_1320_Combat_Vanduul_Wave_Two=Stay sharp. We got more hostiles inbound. Looks like there's a Glaive in the mix.
  5727. Dlg_SC_Tutorial_vertical_lift_offTraining_0080_Take_Off_Dust_Off=Alright, first I want to lift vertically until I'm just clear of the landing pad.
  5728. Dlg_SC_Tutorial_waitingTraining_0020_Player_Dawdles_04=What are you waiting for?
  5729. Dlg_SC_Tutorial_warningTraining_0030_Introduction_02=Don't think you can slink your way through this. You need to focus and execute my commands because there is zero room for error in the black. We clear?
  5730. Dlg_SC_Tutorial_weapons_hotTraining_1300_Combat_Player_Weapons_Overheating_01=Ease up. Your weapons are getting hot.
  5731. Dlg_SC_Tutorial_weapons_overheat_adviceTraining_1300_Combat_Player_Weapons_Overheating_02=Fire in controlled bursts and give your weapons time to cool or they'll overheat.
  5732. DMC_GLOVES=DO NOT USE ------ (DMC) GLOVES (Add new lines for gloves below here)
  5733. DMC_HATS=DO NOT USE ------ (DMC) HATS (Add new lines for hats below here)
  5734. DMC_ITEMS=DO NOT USE ------ (DMC) DENIM MANUFACTURE CORPORATION -- MALE ITEMS
  5735. DMC_ITEMS_DELETE=DO NOT USE ------ (DMC) DENIM MANUFACTURE CORPORATION -- FEMALE ITEMS
  5736. DMC_JACKETS=DO NOT USE ------ (DMC) JACKETS (Add new lines for jackets below here)
  5737. DMC_PANTS=DO NOT USE ------ DMC PANTS (Add new lines for pants below here)
  5738. DMC_SHIRTS=DO NOT USE ------ (DMC) SHIRTS (Add new lines for shirts below here)
  5739. DMC_SHOES=DO NOT USE ------ (DMC) SHOES (Add new lines for shoes below here)
  5740. dusters_basesweep_desc_001=Some lucky slaggers discovered one hell of a valuable deposit over at ~mission(Location|Address) and now they’re trying their damnedest to get it all extracted double quick. \n\nOur thinking is that we should be the ones harvesting that lode.\n\nWe got all the equipment ready to go, just need someone to clear out all the pesky miners and their security. \n\nDo that for us, and we’ll give you a cut of the haul.
  5741. dusters_basesweep_desc_002=One of ours stopped at an R&R and ran into a miner deep in their cups celebrating. Drunk fool let slip that his outfit had discovered the “find of a lifetime” over at ~mission(Location|Address). \n\nWell, they may have found it, but no way in hell we’re gonna let them keep it. \n\nWe want you to clear all those miners and whatever security they’ve hired out of the way. With the haul we’re looking at, figure it’s worth spending some extra credits to hire someone good.\n\nOnce you’ve sent them packing, we can come in and collect.
  5742. dusters_basesweep_desc_003=We hit paydirt! Found ourselves one of the richest little veins of ore I’ve seen in years.\n\nThere’s one hitch, though. Some other idiots got there first.\n\nWon’t be a problem for long, the way I see it. \n\nAs soon as you haul over to ~mission(Location|Address) and knock whatever miners and security guards you find there out for good, we can go in and mine that site for all it’s worth. \n\nDon’t worry, we’ll pay you your cut off the top.
  5743. dusters_basesweep_title_001=Claiming a Stake
  5744. dusters_basesweep_title_002=Clearing the Competition
  5745. dusters_basesweep_title_003=Mine Worth Taking
  5746. dusters_claimsweep_desc_001=Some lucky slaggers discovered one hell of a valuable deposit over at ~mission(Location) near ~mission(LagrangeLocation) and now they’re trying their damnedest to get it all extracted double quick. \n\nOur thinking is that we should be the ones harvesting that lode.\n\nWe got all the equipment ready to go, just need someone to clear out all the pesky miners and the orbital sentries the bastards have protecting them. \n\nDo that for us, and we’ll give you a cut of the haul.
  5747. dusters_claimsweep_desc_002=One of ours was picking up some supplies when they overheard a miner placing a big order for the new dig they had set up over at ~mission(Location) near ~mission(LagrangeLocation). Was braggin' a bit too loudly about how much they were gonna make off the strike.\n\nWell, they may have found it, but no way in hell we’re gonna let them keep it. \n\nWe want you to clear all those miners and the sentries they have in place out of the way. With the haul we’re looking at, figure it’s worth spending some extra credits to hire someone good like you to take care of it.\n\nOnce you’ve sent them packing, we can come in and collect.
  5748. dusters_claimsweep_desc_003=We hit paydirt! Found ourselves one of the richest little veins of ore I’ve seen in years.\n\nThere’s one hitch, though. Some other idiots got there first.\n\nWon’t be a problem for long, the way I see it. \n\nAs soon as you haul over to ~mission(Location) located at ~mission(LagrangeLocation) and knock out the sentries guarding the place, we can go in and mine that site for all it’s worth. \n\nDon’t worry, we’ll pay you your cut off the top.
  5749. dusters_claimsweep_title_001=Razing the Stake
  5750. dusters_claimsweep_title_002=Ore or Nothing
  5751. dusters_claimsweep_title_003=Finders Weepers
  5752. dusters_from=Dusters
  5753. ea_ui_Capturing=Capturing
  5754. ea_ui_Contested=Contested
  5755. ea_ui_CTRL_objectiveCapturingDisplay=> <
  5756. ea_ui_CTRL_objectiveDistance=%d m
  5757. ea_ui_CTRL_objectiveReturning=>>
  5758. ea_ui_CTRL_Phase_Notification=%s
  5759. ea_ui_deathinfo_BleedOut=Killed by Blood Loss
  5760. ea_ui_deathinfo_BoundaryViolation=Boundary Violation
  5761. ea_ui_deathinfo_Crash=Crashed
  5762. ea_ui_deathinfo_EnvironmentalHazard=Killed by Environmental Hazard
  5763. ea_ui_deathinfo_Hazard=Hazard
  5764. ea_ui_deathinfo_Melee=Melee Kill
  5765. ea_ui_deathinfo_SelfDestruct=Self-Destruct
  5766. ea_ui_deathinfo_Suicide=Suicide
  5767. ea_ui_deathinfo_Takedown=Takedown
  5768. ea_ui_deathinfo_UnknownVehicle=Unknown Vehicle
  5769. ea_ui_Destroyed_Objective=Destroyed Objective
  5770. ea_ui_faction_Outlaws=Outlaws
  5771. ea_ui_faction_Supreme=The Supreme
  5772. ea_ui_faction_UEE_Advocacy=UEE Advocacy
  5773. ea_ui_faction_UEE_Marines=UEE Marines
  5774. ea_ui_gamefeed_ctrl_Captured=%s Captured %s
  5775. ea_ui_gamefeed_ctrl_Neutralized=%s Neutralized %s
  5776. ea_ui_gamefeed_ParamCommittedSuicide= committed suicide!
  5777. ea_ui_gamefeed_ParamDied= died
  5778. ea_ui_gamefeed_ParamIsReady= is ready
  5779. ea_ui_gamefeed_ParamJoined= joined
  5780. ea_ui_gamefeed_ParamKilledParam= killed 
  5781. ea_ui_gamefeed_ParamLeft= left
  5782. ea_ui_gamefeed_ParamTookTheEasyWay= took the easy way out!
  5783. ea_ui_GameStartsIn=Game Starts In %d
  5784. ea_ui_map_description=Map Description
  5785. ea_ui_map_name=Map Name
  5786. ea_ui_mapname_DemienComms=Demien Comms Center
  5787. ea_ui_MissionTypeDescFPS_Theatres=Fight for dominance in an epic, asymmetrical battle across land, air and space.
  5788. ea_ui_multipleObjectivesContested=Objectives %s Contested
  5789. ea_ui_objective_changing_hands=Objective %s Changing Hands
  5790. ea_ui_Objective_Damaged=Objective Damaged
  5791. ea_ui_objectiveContested=Objective %s Contested
  5792. ea_ui_objectivesCommaSeparator=, 
  5793. ea_ui_objectivestatus_Captured=Captured
  5794. ea_ui_objectivestatus_Contested=Contested
  5795. ea_ui_objectivestatus_Defend=Defend
  5796. ea_ui_objectivestatus_DestroyObjective=Destroy Objective
  5797. ea_ui_objectivestatus_Hacking=Hacking
  5798. ea_ui_objectivestatus_HackingPlus=Hacking+
  5799. ea_ui_objectivestatus_HackTerminal=Hack Terminal
  5800. ea_ui_objectivestatus_Offline=Cooling Down
  5801. ea_ui_objectivestatus_Resetting=Resetting
  5802. ea_ui_objectivestatus_TerminalPropHacking=Overload in Progress
  5803. ea_ui_objectivestatus_TerminalPropHackingPlus=Overload in Progress+
  5804. ea_ui_objectivestatus_TerminalPropPaused=Overload Paused
  5805. ea_ui_objectivestatus_TerminalPropReady=Hack To Overload
  5806. ea_ui_OOB_AttackingTeam_OnPhaseChange=Out of Position - Attack New Objective %d Seconds Remaining
  5807. ea_ui_OOB_DefendingTeam_OnPhaseChange=Out of Position - Defend New Objective %d Seconds Remaining
  5808. ea_ui_OOB_General=Out of Position - Return to Simulation. %d Seconds Remaining
  5809. ea_ui_pirateswarm_FinalWaveObjective=Defeat Hostile Merlins for Heavy Reinforcements
  5810. ea_ui_PressKEYWhenReady=Press [~action(default|ready)] when ready
  5811. ea_ui_prop_damage_sent=Damage Sent to Objective
  5812. ea_ui_race_CurrentPosition=Current Position: %S
  5813. ea_ui_reward_PirateSwarmMsg=Congratulations! You've just unlocked the 2949 Pirate Aggressor! The Pirate Gladius & Caterpillar variants are now unlocked for purchase in the Pledge Store.
  5814. ea_ui_reward_PirateSwarmTitle=Pirate Swarm Defeated
  5815. ea_ui_Scoring_Attacker=Attacker
  5816. ea_ui_Scoring_CaptureCloseCall=Close Call
  5817. ea_ui_Scoring_CaptureComplete=Capture Complete
  5818. ea_ui_Scoring_CaptureInitiated=Capture Initiated
  5819. ea_ui_Scoring_CaptureNeutralized=Neutralized
  5820. ea_ui_Scoring_CaptureReversing=Reversing Capture
  5821. ea_ui_Scoring_Capturing=Capturing
  5822. ea_ui_Scoring_Contesting=Contesting
  5823. ea_ui_Scoring_Defender=Defender
  5824. ea_ui_scoring_MeleeKill=Melee Kill
  5825. ea_ui_scoring_VehiclePartDetached=Part Detached
  5826. ea_ui_spawning_Armor=Armor
  5827. ea_ui_spawning_Driver=Driver
  5828. ea_ui_spawning_Extra=Extra
  5829. ea_ui_spawning_NoVehicles=No Vehicles Remaining
  5830. ea_ui_spawning_OnFoot=On Foot
  5831. ea_ui_spawning_Passenger=Passenger
  5832. ea_ui_spawning_Primary=Primary
  5833. ea_ui_spawning_Secondary=Secondary
  5834. ea_ui_spawning_SelectSpawn=Select Spawn
  5835. ea_ui_spawning_SelectSpawnPoint=Select Spawn Point
  5836. ea_ui_spawning_SelectYourLoadout=Select Your Loadout
  5837. ea_ui_spawning_Turret=Turret
  5838. ea_ui_spawning_Unavailable=Unavailable
  5839. ea_ui_spectator_CycleCamera=[~action(spectator|spectate_prev_target|?)]-[~action(spectator|spectate_next_target|?)] Cycle camera
  5840. ea_ui_spectator_CycleMode=[~action(spectator|spectate_gen_nextmode|?)] Cycle mode
  5841. ea_ui_spectator_CycleTarget=[~action(spectator|spectate_prev_target|?)]-[~action(spectator|spectate_next_target|?)] Cycle target
  5842. ea_ui_spectator_LockCamera=[~action(spectator|spectate_toggle_lock_target|?)] Lock Target
  5843. ea_ui_spectator_Respawn= [~action(default|respawn|?)] Respawn
  5844. ea_ui_spectator_Title=Spectating
  5845. ea_ui_spectator_ToggleHUD=[~action(spectator|spectate_toggle_hud|?)] Toggle HUD
  5846. ea_ui_spectator_UnlockCamera=[~action(spectator|spectate_toggle_lock_target|?)] Unlock Target
  5847. ea_ui_StateWaitingForPlayers=Waiting for %d players
  5848. ea_ui_Status_AreaContested=CONTESTED
  5849. ea_ui_SymbolPercentage=%
  5850. ea_ui_The_Good_Doctor=The Good Doctor
  5851. ea_ui_The_Good_Doctor_Description=The Good Doctor Description
  5852. ea_ui_Wave1=Wave 1
  5853. ea_ui_Wave10=Wave 10
  5854. ea_ui_Wave11=Wave 11
  5855. ea_ui_Wave12=Wave 12
  5856. ea_ui_Wave13=Wave 13
  5857. ea_ui_Wave14=Wave 14
  5858. ea_ui_Wave15=Wave 15
  5859. ea_ui_Wave2=Wave 2
  5860. ea_ui_Wave3=Wave 3
  5861. ea_ui_Wave4=Wave 4
  5862. ea_ui_Wave5=Wave 5
  5863. ea_ui_Wave6=Wave 6
  5864. ea_ui_Wave7=Wave 7
  5865. ea_ui_Wave8=Wave 8
  5866. ea_ui_Wave9=Wave 9
  5867. Eckhart_AskForMoreWork_Neg=You got any other jobs?
  5868. Eckhart_AskForMoreWork_Pos=Got anything else for me?
  5869. Eckhart_DoIKnowYou=[PH] Do I Know You?
  5870. Eckhart_GotMoreWork_Timid=[PH] Ok, show me what you got.
  5871. Eckhart_HasNewMission_Bad=I'm listening...
  5872. Eckhart_HasNewMission_Good=I'm interested...
  5873. Eckhart_HasNewMission_GoodForBad=Work is work, right?
  5874. Eckhart_IDontLikeYou=[PH] I know you but don't like you.
  5875. Eckhart_ILikeYou=[PH] I know you and like you.
  5876. Eckhart_InitialVisit=[PH] Is Initial Visit
  5877. Eckhart_MissionCompleted=Job's done.
  5878. Eckhart_MissionFailed=I had an issue with the job.
  5879. Eckhart_NotInterested=[PH] I'm not interested right now.
  5880. Eckhart_ReturnVisit_Greeting=Hey, I'm back. Got anything that needs handling?
  5881. Eckhart_Revisit=[PH] Follow Up Visit
  5882. Eckhart_Test_AfterInitialComms=Hey, you told me to swing by?
  5883. Eckhart_Test_FailedLastMission=[PH] Sorry I failed that last mission but I'm still looking for work if you got any...
  5884. Eckhart_Test_LookingForMoreWork=Got any more jobs?
  5885. Eckhart_Test_MidMissionResponse=[PH] I know I'm already doing some work for you but...  Got anything else?
  5886. Eckhart_Test_MissionAccepted=Sounds good.
  5887. Eckhart_Test_MissionDeclined=I think I'll pass.
  5888. Eckhart_Test_NeverMind=I can't right now.
  5889. ecn_from=Emergency Communication Network
  5890. ecn_hackprevent_desc_001=ATTENTION: There has been an unauthorized attempt at ~mission(Location) to access the system controls for the Emergency Communication Network. Any available ships in the area capable of rendering assistance to prevent this unlawful sabotage of vital public security infrastructure are requested to do so immediately.
  5891. ecn_hackprevent_title_001=ECN ALERT: Network Intrusion
  5892. ELD_GLOVES=DO NOT USE ------ (ELD) MALE GLOVES (Add new lines for gloves below here)<b>\n</b>
  5893. ELD_HATS=DO NOT USE ------ (ELD) MALE HATS (Add new lines for hats below here)
  5894. ELD_ITEMS=DO NOT USE ------ (ELD) ESCAR LIMITED -- MALE ITEMS
  5895. ELD_JACKETS= DO NOT USE ------ (ELD) MALE JACKETS (Add new lines for jackets below here)
  5896. ELD_PANTS=DO NOT USE ------ (ELD) MALE PANTS (Add new lines for pants below here)
  5897. ELD_SHIRTS=DO NOT USE ------ (ELD) MALE SHIRTS (Add new lines for shirts below here)
  5898. ELD_SHOES=DO NOT USE ------ (ELD) MALE SHOES (Add new lines for shoes below here)
  5899. elevator_accessing=ACCESSING CENTRAL TRANSPORT SYSTEM
  5900. elevator_computing=COMPUTING ROUTE
  5901. elevator_connecting=CONNECTING
  5902. elevator_contacts=Contacts
  5903. elevator_creating_instance=Preparing
  5904. elevator_currentfloor=Current Floor
  5905. elevator_fail_no_destination=No destination available from location.
  5906. elevator_fail_server_full=All instances are currently full.\nPlease try again later.
  5907. elevator_interrogating=INTERROGATING TRANSPORT SYSTEM
  5908. elevator_launch=LAUNCH
  5909. elevator_party_members=Party members
  5910. elevator_quick_join=Quick join
  5911. elevator_requesting=REQUESTING TRANSIT
  5912. elevator_validating=VALIDATING AUTHORIZATION CODE
  5913. elevator_welcome1=ELEVATOR TRANSPORT CONSOLE v1.1
  5914. elevator_welcome2=PLEASE TOUCH SCREEN TO PROCEED
  5915. elevator_welcome3=SEARCHING LOCATIONS
  5916. ElliotWip_bigbennys_001=Normal
  5917. ElliotWip_bigbennys_002=Spicy
  5918. ElliotWip_bigbennys_003=BBQ
  5919. ElliotWip_bigbennys_004=Sweet Chilli
  5920. ElliotWIP_doorhack_001=Rate
  5921. ElliotWIP_doorhack_002=Frequency
  5922. ElliotWIP_Email_Contents=Hey the sever is down again, this keeps occuring any chance on getting a ETA on reboot time?
  5923. ElliotWIP_Email_From=Frank Spencer
  5924. ElliotWIP_Email_Title=Sever Down
  5925. ElliotWIP_Email_To=John
  5926. ElliotWIP_EmailMainMenu=Email
  5927. ElliotWIP_EmailSettings=Settings
  5928. ElliotWIP_SecondMenu=
  5929. Ellis=Ellis System
  5930. Ellis_AsteroidBelt1=Ellis Belt Alpha
  5931. Ellis_AsteroidBelt1_Desc=Perhaps the best known asteroid belt in the UEE, the Ellis Belt became famous for being a Murray Cup racetrack. Over the years, the Murray Cup has sought to acquire all rights to the belt, making mining strictly prohibited. \n
  5932. Ellis_Desc=This thirteen-planet system contains a wide habitable zone thanks to its F-type main sequence star. Ellis is mostly known as the home of the UEE's most famous race, the Murray Cup. What began as way to kill time during the terraforming process has become big business; fueling the economy for the three terraformed planets -- Green (Ellis III), Kampos (Ellis IV), and Noble (Ellis V). Ellis' eleventh planet recently collided with its moon, leaving an asteroid belt in the former orbital path.
  5933. Ellis_JumpPoint_Kilian=Ellis - Kilian Jump Point
  5934. Ellis_JumpPoint_Kilian_Desc=This jump point connects Ellis to the Kilian system.
  5935. Ellis_JumpPoint_Magnus=Ellis - Magnus Jump Point
  5936. Ellis_JumpPoint_Magnus_Desc=This jump point connects Ellis to the Magnus system.
  5937. Ellis_JumpPoint_Min=Ellis - Min Jump Point
  5938. Ellis_JumpPoint_Min_Desc=This jump point connects Ellis to the unclaimed Min system.
  5939. Ellis_JumpPoint_Nexus=Ellis - Nexus Jump Point
  5940. Ellis_JumpPoint_Nexus_Desc=This jump point connects Ellis to the Nexus system.
  5941. Ellis_JumpPoint_Taranis=Ellis - Taranis Jump Point
  5942. Ellis_JumpPoint_Taranis_Desc=This jump point connects Ellis to the unclaimed Taranis system.
  5943. Ellis_Star=Ellis
  5944. Ellis_Star_Desc=Ellis
  5945. Ellis1=Ellis I
  5946. Ellis1_Desc=This protoplanet is a scorched, barren ball of rock and bubbling magma due to its extreme proximity to the star. While the possibility exists that there are major deposits of minerals on the planet, mining them would be far too risky.
  5947. Ellis10=Bombora
  5948. Ellis10_Desc=The second gas giant in Ellis system, Ellis X features a consistently turbulent atmosphere. It was this chaotic nature that led to its local nickname of Bombora.
  5949. Ellis11=Ellis XI recently suffered a cataclysmic collision with one of its moons. Astrophysicists speculate that the planet will continue to splinter and ultimately form a new asteroid belt.
  5950. Ellis11_Desc=
  5951. Ellis12=Judecca
  5952. Ellis12_Desc=A ball of ice, Ellis XII (also known as Judecca) is occasionally used for ice-mining expeditions.
  5953. Ellis13=Pinecone\n
  5954. Ellis13_Desc=Though technically not a planet, Ellis XIII is considered a local mascot. This protoplanet's unique shape has given it the nickname Pinecone.
  5955. Ellis2=Ellis II
  5956. Ellis2_Desc=Ellis II's large size, proximity to its sun, and surprisingly thick atmosphere has left its entire surface a massive desert, marked with strange swirls and ridges created by frequent massive storms on the planet's surface.
  5957. Ellis3=Green
  5958. Ellis3_Desc=The vast oceanic world is mostly known as the primary resort destination for racegoers who enjoy Green's high-end mega-resorts. In an effort to protect the elaborate underwater reefs, ships landing on the planet are directed towards specific landing zones.
  5959. Ellis4=Kampos
  5960. Ellis4_Desc=Named after the large sea creatures that once stalked its deep oceans, Kampos was the first world settled and continues to boast the highest population center in the system.
  5961. Ellis5=Noble
  5962. Ellis5_Desc=The emerald jewel of the system, Noble is known for the vast stretches of woodland, evoking many comparisons to an undeveloped Earth. The local Governors Council has made sustaining the planet's natural beauty a priority.
  5963. Ellis5a=Ellis 5a
  5964. Ellis5a_Desc=The regolith of this moon is slightly pink, making it a popular subject for lunar photography.
  5965. Ellis5b=Ellis 5b
  5966. Ellis5b_Desc=A tidally locked moon, the planet-facing side is pristine while the star-facing side is pocked with craters.
  5967. Ellis6_Desc=A terrestrial planet located just outside the system's green band. Although the planet is technically uninhabited, Ellis VI has been used to conduct studies about human habitation.
  5968. Ellis7_Desc=A corrosive and poisonous atmosphere covers this planet making it impossible to terraform or even land on.
  5969. Ellis8_Desc=The smallest planet in the system, Ellis VIII boasts a micro atmosphere and little else.\n
  5970. Ellis9=Walleye
  5971. Ellis9_Desc=Nicknamed Walleye by long-distance haulers, Ellis IX is a swirling gas giant that intermittently suffers from massive storms visible from space.
  5972. escort_safety_client_0001=delivery
  5973. escort_safety_client_0002=research
  5974. escort_safety_client_0003=trade
  5975. escort_safety_client_0004=courier
  5976. escort_safety_client_0005=refueling
  5977. escort_safety_danger_0001=They have detected what could be a hostile threat in the area and would rather not engage without assistance. 
  5978. escort_safety_danger_0002=Something appears to have spooked them. Seems they'd rather be safe than sorry and want some extra protection. 
  5979. escort_safety_danger_0003=Unfortunately, the area they are in is a known outlaw hunting ground. Caution is advised. 
  5980. escort_safety_danger_0004=We've had a couple reports of other ships being hit in that area. Go in expecting trouble. 
  5981. escort_safety_danger_0005=One of their convoy has already been destroyed. The hostiles in the area should be considered extremely dangerous. 
  5982. escort_safety_danger_0006=A ship like that is a prime target and if they get out of there alive, it'll be a miracle. To be frank, they should never have gone in by themselves in the first place. 
  5983. escort_safety_desc=~mission(Description)
  5984. escort_safety_desc_0001=A ~mission(Client) ship is stuck out in ~mission(Location) and needs an extraction to ~mission(Destination). ~mission(Danger)If escorts do engage with hostiles, combat pay will be issued. Be ready to roll out as soon as possible. Don't want to keep them waiting out there any longer than necessary. 
  5985. escort_safety_desc_0002=We have been contacted by a ~mission(Client) vessel that is in urgent need of escort from ~mission(Location) to ~mission(Destination). If hired, you would be expected to report to the rendezvous point and begin immediately. ~mission(Danger)Combat pay will be issued if enemy contact is made. 
  5986. escort_safety_desc_0003=To any available vessels with combat capabilities who are willing and ready to fly to ~mission(Location), a ~mission(Client) ship is in need of escort to ~mission(Destination). ~mission(Danger)Engaging with any enemy ships will result in hazard pay. 
  5987. escort_safety_from=~mission(Contractor)
  5988. escort_safety_location_0001=a safe point
  5989. escort_safety_location_0002=a point of safe egress
  5990. escort_safety_location_0003=their destination
  5991. escort_safety_location_0004=somewhere they can quantum from
  5992. escort_safety_obj_long_01=Rendezvous at the ~mission(Client) ship's distress beacon.
  5993. escort_safety_obj_long_02=Move into protective formation while the ship prepares to travel.
  5994. escort_safety_obj_long_03=Escort the ~mission(Client) ship to ~mission(Destination).
  5995. escort_safety_obj_marker_01=Distress Beacon
  5996. escort_safety_obj_marker_02=Protect
  5997. escort_safety_obj_opt_01=Combat Pay Bonus
  5998. escort_safety_obj_short_01=Rendezvous at Beacon
  5999. escort_safety_obj_short_02=Hold In Formation
  6000. escort_safety_obj_short_03=Escort to Safety
  6001. escort_safety_obj_short_03a=Destination
  6002. escort_safety_title=~mission(Title)
  6003. escort_safety_title_0001=Escort Contract
  6004. escort_safety_title_0002=Armed Escort Needed
  6005. escort_safety_title_0003=Extraction Needed
  6006. escort_safety_title_0004=Escort to Safety
  6007. escort_scan_ally_001=researcher
  6008. escort_scan_ally_002=miner
  6009. escort_scan_ally_003=surveyor
  6010. escort_scan_ally_004=scout
  6011. escort_scan_complexity_001=a single nav point
  6012. escort_scan_complexity_002=a single location
  6013. escort_scan_complexity_003=a scan point
  6014. escort_scan_complexity_004=a couple stops
  6015. escort_scan_complexity_005=a few locations
  6016. escort_scan_complexity_006=several navpoints
  6017. escort_scan_complexity_007=a series of stops
  6018. escort_scan_complexity_008=a series of locations
  6019. escort_scan_complexity_009=a list of navpoints
  6020. escort_scan_danger_001=Although all signs indicate a light possibility of hostile contact, please be prepared, just in case. However, in the event of enemy contact, compensation will be granted based on performance. 
  6021. escort_scan_danger_002=This route will mostly likely encounter hostiles. If engaged, combat bonuses will be paid. 
  6022. escort_scan_danger_003=Warning, this is a dangerous route with a high probability of outlaw contact. Prepare accordingly. ~mission(Contractor) is willing to offer a competitive payment for combat effectiveness. 
  6023. escort_scan_desc=~mission(Description)
  6024. escort_scan_desc_0001=~mission(Contractor) is looking for available contractors to meet up with a ~mission(Client) as soon as possible and escort them to ~mission(EscortNum). ~mission(Danger)Payment will be transferred upon the ~mission(Client)'s safe return.
  6025. escort_scan_desc_0002=NOW HIRING FOR IMMEDIATE START\n\nLooking for ~mission(EscortType) to guard a ~mission(Client) while they travel to ~mission(EscortNum). ~mission(Danger)Payment will be certified through ~mission(Contractor) and transferred upon completion.
  6026. escort_scan_desc_0003=ARMED ESCORT NEEDED. ~mission(Contractor) seeking pilots to rendezvous with a ~mission(Client) at ~mission(location) and protect them on their journey to ~mission(EscortNum). ~mission(Danger)Payment will be transferred upon contract completion. The ~mission(Client) is already en route to the rendezvous currently so punctuality is appreciated.
  6027. escort_scan_desc_0004=~mission(Contractor) wants to hire an escort to guard a ~mission(Client) while they travel to ~mission(EscortNum). Professional and punctual applicants only. Show up on time and be ready to work. Payment will be issued at the end of the job. ~mission(Danger)
  6028. escort_scan_desc_0005=~mission(Contractor) has been running scanning ops in the system and need pilots to act as a protective detail to a ~mission(Client). Escorts will rendezvous with the client at ~mission(Location) and accompany them while they survey ~mission(EscortNum). If hired, you must be ready to report for duty immediately. ~mission(Danger)Payment will be transferred when the job is complete and the ~mission(Client) is safe.
  6029. escort_scan_from=~mission(Contractor)
  6030. escort_scan_obj_display_02=Escort the Ship
  6031. escort_scan_obj_display_03=Hold until scan is complete %ls
  6032. escort_scan_obj_display_04=Protect the Ship
  6033. escort_scan_obj_long_01=Meet with the ~mission(Client)'s ship at the rendezvous beacon.
  6034. escort_scan_obj_long_02=Escort ~mission(Client) to the nav point.
  6035. escort_scan_obj_long_03=Hold until scan is complete.
  6036. escort_scan_obj_long_04=Protect ~mission(Client) against hostile forces.
  6037. escort_scan_obj_long_05=Escort ~mission(Client) to their final destination.
  6038. escort_scan_obj_marker_03=Protect
  6039. escort_scan_obj_marker_05=Destination
  6040. escort_scan_obj_opt_01=Combat Pay Bonus
  6041. escort_scan_obj_short_01=Rendezvous with Ship
  6042. escort_scan_obj_short_02=Escort the Ship
  6043. escort_scan_obj_short_03=Hold Position
  6044. escort_scan_obj_short_04=Protect the Ship
  6045. escort_scan_obj_short_05=Escort To Destination
  6046. escort_scan_title=~mission(Title)
  6047. escort_scan_title_0001=Escort Contract
  6048. escort_scan_title_0002=Armed Escort Needed
  6049. escort_scan_title_0003=Scanning Run
  6050. escort_scan_title_0004=Protection Run
  6051. escort_scan_title_0005=Need an Escort
  6052. escort_scan_type_001=security
  6053. escort_scan_type_002=a protective detail 
  6054. escort_scan_type_003=armed escorts
  6055. escort_scan_type_004=escorts
  6056. escort_scan_type_005=combat escorts
  6057. escortscan_MissionStart_Timer=Rendezvous with ~mission(Client) %ls
  6058. escortscan_obj_marker_01=Rendezvous
  6059. escortscan_obj_marker_02=Escort
  6060. escortscan_obj_marker_02a=Nav Point
  6061. EVALIGHT_ITEMS=DO NOT USE ------ (EVL) EVALIGHT CLOTHING ITEMS -- MALE
  6062. EVL_GLOVES=DO NOT USE ------ (EVL) MALE GLOVES (Add new lines for gloves below here)
  6063. EVL_HATS=DO NOT USE ------ (EVL) MALE HATS (Add new lines for hats below here)
  6064. EVL_JACKETS=DO NOT USE ------ (EVL) MALE JACKETS (Add new lines for jackets below here)
  6065. EVL_PANTS=DO NOT USE ------ (EVL) MALE PANTS (Add new lines for pants below here)
  6066. EVL_SHIRTS=DO NOT USE ------ (EVL) MALE SHIRTS (Add new lines for shirts below here)
  6067. EVL_SHOES=DO NOT USE ------ (EVL) MALE SHOES (Add new lines for shoes below here)
  6068. Exit_Screen_bye_001=wip goodbye
  6069. Exit_Screen_merit_001=wip your merits
  6070. Exit_Screen_Report_001=wip report for release
  6071. Fabric_Material_References=DO NOT USE ------ Adding Fabric Material Refs here.
  6072. Factions_Advocacy_DisplayName=Advocacy
  6073. Factions_BlacJac_DisplayName=BlacJac Security
  6074. Factions_CrusaderSecurity_DisplayName=Crusader Security
  6075. Factions_HurstonSecurity_DisplayName=Hurston Security
  6076. Factions_Navy_DisplayName=UEE Navy
  6077. Factions_NineTail_DisplayName=Nine Tails
  6078. Factions_NorthRock_DisplayName=Northrock
  6079. Fashion_Styles=DO NOT USE ------ What type of CUT the item is.  (Hoodie, Vest, Slacks, Jeans, Cargo Pants, Baseball Hat, Cowboy Hat etc..)
  6080. Fashion_Types=DO NOT USE ------ What category of clothing does this fit into?
  6081. fine_terminal_cost_heading=Fine
  6082. fine_terminal_escalated=Escalated
  6083. fine_terminal_esclated=Late Fee
  6084. fine_terminal_Header=Fines
  6085. fine_terminal_icon=FAQ
  6086. fine_terminal_icon_002=X
  6087. fine_terminal_informationScreen_Info=\nHow are fines attributed to me?\nMost fines are issued directly by members of law enforcement, but some result from violations detected by ships and mobiGlas and automatically broadcast to the Emergency Communication Network (ECN) system.\n\n\nWhat sort of things can I get a fined for?\nFor a complete list of finable offenses and misdemeanors applicable in your current jurisdiction, please consult your mobiGlas.\n\n\nWhy did I receive a fine for something legal elsewhere?\nCertain jurisdictions have different laws. You should always check the legality of your cargo when entering a new jurisdiction.\n\n\nMy ship was stolen, why am I still receiving fines?\nUnless you report your vehicle stolen to law enforcement (this can be easily done at an ASOP terminal), you are still considered the legal owner of the ship and are responsible for certain crimes perpetrated by it.\n\n\nWhat are Escalated Fines?\nTo encourage prompt payment, the Office of Imperial Justice (OIJ) provides offenders a short period where newly acquired fines may be settled at a discounted rate. If payment is not made before this period expires, the fine escalates in both price and severity.\n\n\nWhat happens if I don’t pay my Escalated Fines?\nIf you accumulate enough unpaid escalated fines you will be issued a crimestat. The heavier your escalated fines, the faster this will happen. The OIJ strongly urges everyone to pay their fines regularly and on time.\n\n\nWhat if I receive a fine in error?\nIf you think you have received a fine in error, please contact the Issue Council. While mistakes are rare, we are trying to improve the system all the time and your feedback is welcome.\n
  6088. fine_terminal_informationScreen_Title=Frequently Asked Questions
  6089. fine_terminal_infraction_date=Infraction Date
  6090. fine_terminal_Infraction_Heading=Infraction
  6091. fine_terminal_infraction_location=Jurisdiction
  6092. fine_terminal_insufficientfunds_001=Insufficient Funds
  6093. fine_terminal_latewarning_001=!
  6094. fine_terminal_LoggingIn=Accessing System
  6095. fine_terminal_login_001=Login As User
  6096. fine_terminal_login_002=Login As Admin
  6097. fine_terminal_Logout=Logging Out
  6098. fine_terminal_neglect=Payment Due
  6099. fine_terminal_nofines_001=You Have No Outstanding Fines.
  6100. fine_terminal_paid_001=Paid
  6101. fine_terminal_pay_001=Pay All Fines
  6102. fine_terminal_pay_002=Pay Fine
  6103. fine_terminal_playerbalance_001=Your Balance
  6104. fine_terminal_processing=Processing Request...
  6105. fine_terminal_returning=Returning To Login
  6106. fine_terminal_time_001=HH:MM:SS
  6107. fine_terminal_time_heading=Escalation
  6108. fine_terminal_title_001=Fines & Citations Payment System
  6109. fine_terminal_total=Total
  6110. fine_terminal_totalfines_001=Total Fines
  6111. fine_terminal_unauthorised=Unauthorized Access Detected
  6112. Fines_Early=Early
  6113. Fines_Escalated=Escalated
  6114. Fines_Neglected=Neglected
  6115. FireMode_Burst=[BURST]
  6116. FireMode_Charge=[CHARGE]
  6117. FireMode_Rapid=[AUTO]
  6118. FireMode_Shotgun=[SHOTGUN]
  6119. FireMode_Single=[SEMI]
  6120. flightHUD_Label_AFB=AFB
  6121. flightHUD_Label_AUTO=AUTO
  6122. flightHUD_Label_CPLD=CPLD
  6123. flightHUD_Label_ESP=ESP
  6124. flightHUD_Label_FUEL=FUEL
  6125. flightHUD_Label_GEAR=GEAR
  6126. flightHUD_Label_GSAF=GSAF
  6127. flightHUD_Label_HOV=HOV
  6128. flightHUD_Label_HYD=HYD
  6129. flightHUD_Label_LOCK=LOCK
  6130. flightHUD_Label_QDampener_Activated=ACTIVATED
  6131. flightHUD_Label_QDampener_Deactivated=DEACTIVATED
  6132. flightHUD_Label_QDampener_Green_Zone=Q DAMPENER DEACTIVATED (GREEN ZONE)
  6133. flightHUD_Label_QDampener_Title=QUANTUM DAMPENER
  6134. flightHUD_Label_QSnare_Charging=QUANTUM SNARE CHARGING
  6135. flightHUD_Label_QSnare_Cooldown=PLEASE WAIT — COOLING
  6136. flightHUD_Label_QSnare_Discharging=QUANTUM SNARE DISCHARGING
  6137. flightHUD_Label_QSnare_Green_Zone=Q SNARE DEACTIVATED (GREEN ZONE)
  6138. flightHUD_Label_QSnare_Initiated=QUANTUM SNARE INITIATED
  6139. flightHUD_Label_QSnare_Offline=QUANTUM SNARE OFFLINE
  6140. flightHUD_Label_QSnare_Ready=QUANTUM SNARE READY
  6141. flightHUD_Label_QSnare_Tethering=QUANTUM SNARE ACTIVATED
  6142. flightHUD_Label_QUA=QUA
  6143. flightHUD_Label_TARG=TARG
  6144. flightHUD_Label_TERM=TERM
  6145. flightHUD_Label_THRUST=THRUST
  6146. flightHUD_Label_VelMetersPerSec=VEL M/S
  6147. FLOOR_Flair_Items=--------------- Floor Flair Items - Dev Use Only ------------------------
  6148. FPS_AI_Description=*WIP* Pirates have been reported to have taken an outpost, we need somebody to secure it again
  6149. FPS_AI_From=*WIP* Edward Fuller
  6150. FPS_AI_Obj_Long_01=*WIP* Go to the outpost
  6151. FPS_AI_Obj_Long_02=*WIP* Eliminate the Pirates
  6152. FPS_AI_Obj_Marker_01=*WIP* Outpost
  6153. FPS_AI_Obj_Marker_02=*WIP* Eliminate the Pirates
  6154. FPS_AI_Obj_Short_01=*WIP* Go to the outpost
  6155. FPS_AI_Obj_Short_02=*WIP* Eliminate the Pirates
  6156. FPS_AI_Title=*WIP* Outpost Lost to Pirates
  6157. fps_ammo_Notification=+ %i %s ammo
  6158. fps_assassin_desc=~mission(Description)
  6159. fps_assassin_from=~mission(Contractor)
  6160. fps_assassin_title=~mission(Title)
  6161. fps_NoReward=No Reward
  6162. FPSPVEVS_EasyScenario_Objective01=Kill pirates.
  6163. FPSPVEVS_EasyScenario_Objective01_Desc=Kill all the pirates on the asteroid base.
  6164. FPSPVEVS_Mission_Desc=[PH] UEE forces really want to capture this sweet asteroid base. 
  6165. FPSPVEVS_Mission_Title=Assault The Asteroid Base
  6166. frontend_Accept=Accept
  6167. frontend_Cancel=Cancel
  6168. frontend_CharacterCustomization=Character Customization
  6169. frontend_CharacterCustomizationDescription=Select a category to view adjustable properties.
  6170. Frontend_CheckboxEquip=Equip Rental Item
  6171. Frontend_CheckboxRenew=Auto-Renew
  6172. Frontend_CompareItem=Compare Item
  6173. Frontend_CompareShip=Compare Ship
  6174. Frontend_ConfirmRental=Confirm Rental
  6175. Frontend_Equip=Equip Item
  6176. Frontend_Equipped=Equipped
  6177. Frontend_ExtendRental=Extend Rental
  6178. frontend_GoBack=Go Back
  6179. Frontend_ItemRented=Item Rented
  6180. Frontend_ItemSelectionText=Select an item from the left to view its details.
  6181. Frontend_LabelCost=Cost /week:
  6182. Frontend_LabelCurrentBalance=Current Balance:
  6183. Frontend_LabelCurrentQuantity=Quantity
  6184. Frontend_LabelFinalBalance=Final Balance:
  6185. Frontend_LabelQuantity=Quantity:
  6186. Frontend_LabelRentalPeriod=Rental Period:
  6187. Frontend_login_queue_position=You are currently in a queue to enter the game server, your position in the queue is %i
  6188. Frontend_OEM=OEM
  6189. Frontend_Options=
  6190. Frontend_PartyInviteMessage=%S has invited you to join a party. Press ~action(ui_notification|ui_notification_accept) to join or ~action(ui_notification|ui_notification_decline) to decline.
  6191. frontend_ProfileSelect=Profile Select
  6192. frontend_ProfileSelectDescription=Please select a character profile.
  6193. Frontend_Rent=Rent
  6194. Frontend_Rental=Rental
  6195. Frontend_RentalHeader=Rental Items
  6196. Frontend_RentalPricePeriod=/week
  6197. Frontend_Rented=Rented
  6198. Frontend_RentItem=Rent Item
  6199. Frontend_RentShip=Rent Ship
  6200. frontend_ResetCharacter=Reset Character
  6201. frontend_Revert=Revert
  6202. frontend_Select=Select
  6203. Frontend_Selected=Selected
  6204. Frontend_SelectItem=Select Item
  6205. Frontend_SelectRentShip=Select/Rent Ship
  6206. Frontend_SelectShip=Select Ship
  6207. Frontend_ShipCustomization=Ship Customization
  6208. Frontend_ShipRentalHeader=Rental Ships
  6209. Frontend_ShipRented=Ship Rented
  6210. Frontend_ShipSelect=Ship Rental/Select
  6211. Frontend_ShipSelectionText=Select a ship from the left to view its details.
  6212. Frontend_Unequip=Unequip Item
  6213. FTL_Danger_001=Due to this being a potentially riskier route, please ensure that you do not allow hostiles to delay the contract's completion. 
  6214. FTL_Danger_002=Since this route may take you through hostile areas, plan accordingly. 
  6215. FTL_Danger_003=With this route in particular, several other FTL contractors have encountered hostiles in the past. We trust that you'll be appropriately prepared. 
  6216. FTL_Danger_004=It is recommended that you select something with ready defensive capabilities owing to this route's higher than average risk assessment. 
  6217. FTL_Danger_005=Be aware that this run takes you through a route with a higher risk rating. We trust that you will see to it that you are delayed for any reason, including hostiles. 
  6218. FTL_delivery_desc_0001=ATTENTION ALL FTL COURIERS\nNEW RUN AVAILABLE FOR IMMEDIATE ASSIGNMENT\n\n**CONTRACT DETAILS** \n\nPICKUP LOCATION - The shipment is waiting for collection at ~mission(Location|Address). \n\nDROPOFF LOCATION - It will need to be delivered to ~mission(Destination|Address). \n\nDELIVERY WINDOW - ~mission(Contractor|Timed)\n\nTRAVEL - All transportation needs should be arranged by courier. ~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)
  6219. FTL_delivery_desc_intro=FTL COURIER SERVICES IS HIRING!\n\nAre you a committed, industrious and punctual individual who enjoys travel and is looking to work independently? \nIf your answer is yes, then FTL Courier Services may have the ideal opportunity for you!\n\nHandling over a billion collections and deliveries every year, FTL has been consistently rated the Empire's most trusted courier service by providing businesses and consumers a safe and reliable way to send and receive their shipments wherever, whenever.\n\nTo make all this happen, FTL contracts with thousands of self-employed couriers across every system in the UEE and we are currently looking for new people to join our ranks. \n\nFTL offers:\n* Great earning potential based on how many deliveries you complete.\n* Convenience of selecting only the routes that appeal to you. Stay local or explore father, the choice is yours.\n* Flexibility to accept multiple contracts, even from other companies. With our non-exclusive employment agreements, we leave it up to you to maximize your schedule.\n \nIn order to apply you’ll need:\n* Your own means of insured travel.\n* The right to work in the UEE and no current CrimeStat rating.\n* Excellent time management skills and the ability to plan your own travel routes.\n* Successful completion of the below Employment Evaluation.\n\nEMPLOYMENT EVALUATION\nTo make sure that you're a good fit for our company, we would like to see you in action! This trial contract will have you collect a package from ~mission(Location|Address) and deliver it to ~mission(Destination|Address). ~mission(Contractor|Timed)This is a paid evaluation. Participation is not a guarantee of any future work with FTL or FTL associates.\n\nDon’t wait! Complete your Employment Evaluation today and start your journey with FTL Courier Services.
  6220. FTL_delivery_title_001=FTL Courier Assignment
  6221. FTL_delivery_title_intro=FTL Courier Employment Evaluation
  6222. FTL_SignOff_001=Good luck and good speed, courier! 
  6223. FTL_SignOff_002=And remember, at FTL Courier Services we always try our best to deliver the best! 
  6224. FTL_SignOff_003=Thanks for helping FTL remain the #1 courier service in the Empire! 
  6225. FTL_SignOff_004=And don't forget, you are representing FTL! A smile and a kind word are some of the best tools a courier can have. 
  6226. FTL_SignOff_005=We hope you have a speedy and safe journey! 
  6227. FTL_Timed_001=The delivery must be made before the deadline expires. 
  6228. FTL_Timed_002=Be sure to make note of the deadline. Prompt contract fulfillment is very important to FTL. 
  6229. FTL_Timed_003=This is an urgent contract and must be completed before the deadline. No exceptions. 
  6230. FTL_Timed_004=Punctuality is an important part of FTL's renowned customer service. Be sure to adhere to the stated deadline. 
  6231. FTL_Timed_005=This is an FTL 'Sprint' order with a tight deadline. Keep an eye on the clock to make sure you finish on time. 
  6232. garage_01=Garage 01
  6233. garage_02=Garage 02
  6234. garage_03=Garage 03
  6235. garage_04=Garage 04
  6236. garage_05=Garage 05
  6237. garage_06=Garage 06
  6238. garage_07=Garage 07
  6239. garage_08=Garage 08
  6240. garage_09=Garage 09
  6241. garage_10=Garage 10
  6242. garage_11=Garage 11
  6243. garage_12=Garage 12
  6244. garage_13=Garage 13
  6245. garage_14=Garage 14
  6246. garage_15=Garage 15
  6247. garage_16=Garage 16
  6248. GarethWIP_CaveMission=CAVE MISSION
  6249. GarethWIP_CaveMissionAssa_Stanton1=CAVE MISSION ASSA STANTON1
  6250. GarethWIP_CaveMissionAssa_Stanton1b=CAVE MISSION ASSA STANTON1B
  6251. GarethWIP_CaveMissionAssa_Stanton2b=CAVE MISSION ASSA STANTON2B
  6252. GarethWIP_CaveMissionBounty_Stanton1=CAVE MISSION BOUNTY STANTON1
  6253. GarethWIP_CaveMissionBounty_Stanton1b=CAVE MISSION BOUNTY STANTON1b
  6254. GarethWIP_CaveMissionBounty_Stanton2b=CAVE MISSION BOUNTY STANTON2b
  6255. GarethWIP_CaveMissionClearAll_Stanton1=CAVE MISSION CLEAR ALL STANTON1
  6256. GarethWIP_CaveMissionClearAll_Stanton1b=CAVE MISSION CLEAR ALL STANTON1B
  6257. GarethWIP_CaveMissionClearAll_Stanton2b=CAVE MISSION CLEAR ALL STANTON2B
  6258. GarethWIP_CaveName=Cave
  6259. generic_go_down=Go Down
  6260. generic_go_up=Go Up
  6261. generic_locations_blank=
  6262. generic_lower_floor=Lower Floor
  6263. generic_upper_floor=Upper Floor
  6264. GenResponse_cant_right_now=I can't right now.
  6265. GenResponse_LookingForMoreWork=Got any more work?
  6266. GenResponse_LookingForWork=I'm looking for work.
  6267. global_terminal_date_001=Date
  6268. global_terminal_login_001=Login
  6269. global_terminal_logout_001=Logout
  6270. global_title_001=Please use this folder for all globally available strings, they will be included in the live build
  6271. Goss=Goss System
  6272. Goss_Desc=Generally regarded as one of the most visually stunning parts of the Empire, Goss is a binary star system situated near the massive stellar phenomenon known as the Olympus Pool. Consequently, the bulk of the system's economy comes from tourism, but Gossians pride themselves on being self sufficient as the system produces its raw materials internally, mining and harvesting resources on their own.\n
  6273. Goss_JumpPoint_Helios=Goss - Helios Jump Point
  6274. Goss_JumpPoint_Helios_Desc=This jump point connects Goss to the Helios system.
  6275. Goss_JumpPoint_Osiris=Goss - Osiris Jump Point
  6276. Goss_JumpPoint_Osiris_Desc=This jump point connects Goss to the Osiris system which is protected by the Fair Chance Act.
  6277. Goss_JumpPoint_Tayac=Goss - Tayac Jump Point
  6278. Goss_JumpPoint_Tayac_Desc=This jump point connects Goss to the Tayac system.
  6279. Goss_JumpPoint_Terra=Goss - Terra Jump Point
  6280. Goss_JumpPoint_Terra_Desc=This jump point connects Goss to the Terra system.
  6281. Goss_JumpPoint_Tyrol=Goss - Tyrol Jump Point
  6282. Goss_JumpPoint_Tyrol_Desc=This jump point connects Goss to the unclaimed Tyrol system.
  6283. Goss_Star1=Goss A
  6284. Goss_Star1_Desc=A class-K main sequence star that is part of a binary pairing with Goss B.
  6285. Goss_Star2=Goss B
  6286. Goss_Star2_Desc=A class-K main sequence star that is part of a binary pairing with Goss A.
  6287. Goss1=Goss I
  6288. Goss1_Desc=The abundant farmlands that cover most of this planet's massive mono-continent are used to exclusively feed the large population on neighboring planet, Cassel. \n
  6289. Goss2=Cassel
  6290. Goss2_Desc=Hundreds of millions of tourists from all over the universe come to visit the beautiful coastlines of this biodiverse world. \n
  6291. Goss3=Goss III
  6292. Goss3_Desc=Access to this large sub-tropical world is restricted to those who receive clearance from the military base on its surface. \n
  6293. goupbounty_obj_long_02=Once located, all the members of the wanted organization must be neutralized.
  6294. goupbounty_obj_short_01=Locate Bounties
  6295. goupbounty_obj_short_02=Neutralize Bounties: %ls 
  6296. GraceWarnings_NoFly_001=Restricted Area, Alter Flight Path
  6297. GraceWarnings_NoFly_002=No Public Access, Change Course Now
  6298. GraceWarnings_Trespassing_001=Private Property, Please Leave
  6299. GraceWarnings_Trespassing_002=Trespassers Will Be Prosecuted, Vacate Now
  6300. GraceWarnings_Trespassing1stDegree_001=Government Property, No Trespassing
  6301. GraceWarnings_Trespassing1stDegree_002=WARNING: Felony Trespassing, Leave Now
  6302. GraceWarnings_Velocity_001=Halt Current Velocity: %im/s
  6303. Greeter_EndConversation=That's All
  6304. Greeter_RequestInfo_City=Ask About the City
  6305. Greeter_RequestInfo_Greeter=Ask About the Greeter
  6306. Greeter_RequestInfo_Location=Ask About the Location
  6307. Greeter_RequestInfo_Planet=Ask About the Planet
  6308. Greeter_RequestJoke=Ask for Joke
  6309. group_add_to_contacts=Add to Contacts
  6310. group_add_to_party=Invite to Party
  6311. group_block=Block
  6312. group_disband_group=Disband Group
  6313. group_invite_accept=Invite
  6314. group_invite_group_to_party=Invite Group to Party
  6315. group_invite_select_channel=Select A Channel
  6316. group_invite_to_selected_group=Invite to Channel
  6317. group_kick_from_group=Kick from Group
  6318. group_kick_from_party=Kick from Party
  6319. group_leave_group=Leave Group
  6320. group_leave_party=Leave Party
  6321. group_make_group_leader=Make Group Leader
  6322. group_make_party_leader=Make Party Leader
  6323. group_mute_player=Mute Player
  6324. group_out_of_range=Out of Range
  6325. group_remove_from_contacts=Remove from Contacts
  6326. group_unmute_player=Unmute Player
  6327. GroupBounty_007=
  6328. groupbounty_desc=~mission(Contractor|GroupBountyDescription)
  6329. groupbounty_from=~mission(Contractor|GroupBountyFrom)
  6330. groupbounty_marker_01a=~mission(Target1)
  6331. groupbounty_marker_01b=~mission(Target2)
  6332. groupbounty_marker_01c=~mission(Target3)
  6333. groupbounty_marker_01d=Neutralize
  6334. groupbounty_obj_long_01=Search for the wanted organization's members' current locations. Bounties hiding in unmonitored areas will need to be tracked down via scanning or reactivating comm arrays.
  6335. groupbounty_subobj_short_01a=Locate ~mission(Target1)
  6336. groupbounty_subobj_short_01b=Locate ~mission(Target2)
  6337. groupbounty_subobj_short_01c=Locate ~mission(Target3)
  6338. groupbounty_subobj_short_02a=Neutralize ~mission(Target1)
  6339. groupbounty_subobj_short_02b=Neutralize ~mission(Target2)
  6340. groupbounty_subobj_short_02c=Neutralize ~mission(Target3)
  6341. groupbounty_title=~mission(Contractor|GroupBountyTitle)
  6342. hack_prevent_desc=~mission(Contractor|HackPreventDescription)
  6343. hack_prevent_from=~mission(Contractor|HackPreventFrom)
  6344. hack_prevent_logout_display_01=Terminate Unauthorized Access at ~mission(Location) 
  6345. hack_prevent_logout_marker_01=Terminate Access
  6346. hack_prevent_logout_obj_long_01=Manually terminate the unauthorized maintenance control panel access at ~mission(Location). 
  6347. hack_prevent_logout_obj_short_01=Terminate Unauthorized Access
  6348. hack_prevent_obj_display_01=Prevent Hack at ~mission(Location)
  6349. hack_prevent_obj_long_01=Prevent hackers from accessing the system at ~mission(Location).
  6350. hack_prevent_obj_marker_01=Prevent Hack
  6351. hack_prevent_obj_short_01=Prevent Hack
  6352. hack_prevent_repair_display_01=%ls to Restore Uplink
  6353. hack_prevent_title=~mission(Contractor|HackPreventTitle)
  6354. hack_program_Abort=Abort
  6355. hack_program_Aborting=Aborting...
  6356. hack_program_AuthN=Cancel
  6357. hack_program_AuthY=Continue
  6358. hack_program_BlockedDesc=Security Protocol Override
  6359. hack_program_BlockedDesc_002=User Verification Required In
  6360. hack_program_BlockedTitle=Progress Halted
  6361. hack_program_BlockTime=10
  6362. hack_program_BootScreen=Cryptokey Initiated
  6363. hack_program_CloseWindow=Exit Cryptokey
  6364. hack_program_CloseWindow2=Exit
  6365. hack_program_confirm_abort=Do you wish to proceed?
  6366. hack_program_ExternalConnection=WIP Hacking External Connection
  6367. hack_program_Failed=Unable to Access System
  6368. hack_program_Failed2=DATA TRANSFER TERMINATED
  6369. hack_program_HackInProgress=Attempting to Access System
  6370. hack_program_HackInProgress2=ENCRYPTED STORAGE ACCESSED
  6371. hack_program_hackresult_001=Cryptokey Failure
  6372. hack_program_hackresult_002=Cryptokey Success
  6373. hack_program_hackresult_003=UPLOAD MANAGER
  6374. hack_program_HackSucess=System Access Granted
  6375. hack_program_HackSucess2=DATA TRANSFER COMPLETE
  6376. hack_program_SelfDistruct=Destroying Cryptokey...
  6377. hack_program_Stage1=Establishing Admin Connection
  6378. hack_program_Stage2=Assessing Security Protocols
  6379. hack_program_Stage3=Configuring Data Parameters
  6380. hack_program_stage4=Generating Temporary Passkey
  6381. hack_program_Stage5=DATA TRANSFER IN PROGRESS
  6382. hack_program_warning=Warning: Cryptokey Will Be Lost
  6383. hack_program_warning2=Warning: Data transfer will be cancelled
  6384. Hadrian=Hadrian System
  6385. Hadrian_AsteroidBelt1=Hadrian Belt Alpha
  6386. Hadrian_AsteroidBelt1_Desc=Located near a jump point, there are still some undetonated anti-ship mines lurking about in here lingering from the cold war. As such, the asteroids were never mined, so daring miners will risk it. A path between the Terra jump point and the remaining jumps was cleared through the belt (buoys were placed to make sure people stayed on the path).\n
  6387. Hadrian_Desc=Known as "No Man's Land", Hadrian's location near Xi'an space made it a militarily strategic system during the cold war. Now it is famous for being a main shipping checkpoint between the UEE and Xi'an Empire. Travelers are advised to stay in the system's safe space lanes, which are demarcated by buoys. Those who ignore the space lanes are liable to encounter unexploded anti-ship mines left over from the cold war.\n
  6388. Hadrian_Flotilla=Kedsu Reef
  6389. Hadrian_Flotilla_Desc=On the lagrange point of Hadrian II, there's a mini-mall cluster of former military stations that have been converted into a massive bazaar. Some newer trade stations have opened in recent years as the site has become a mecca of trade to the Xi'an.
  6390. Hadrian_JumpPoint_Castra=Hadrian - Castra Jump Point
  6391. Hadrian_JumpPoint_Castra_Desc=This jump point connects Hadrian to the Castra system.
  6392. Hadrian_JumpPoint_Gurzil=Hadrian - Gurzil Jump Point
  6393. Hadrian_JumpPoint_Gurzil_Desc=This jump point connects Hadrian to the Gurzil system.
  6394. Hadrian_JumpPoint_Kiel=Hadrian - Kiel Jump Point
  6395. Hadrian_JumpPoint_Kiel_Desc=This jump point connects Hadrian to the Kiel system.
  6396. Hadrian_JumpPoint_Oya=Hadrian - Oya Jump Point
  6397. Hadrian_JumpPoint_Oya_Desc=This jump point connects Hadrian to the Oya system.
  6398. Hadrian_JumpPoint_Pyro=Hadrian - Pyro Jump Point
  6399. Hadrian_JumpPoint_Pyro_Desc=This jump point connects Hadrian to the unclaimed Pyro system.
  6400. Hadrian_JumpPoint_Terra=Hadrian - Terra Jump Point
  6401. Hadrian_JumpPoint_Terra_Desc=This jump point connects Hadrian to the Terra system.
  6402. Hadrian_Star=Hadrian
  6403. Hadrian_Star_Desc=A class-M red giant star.
  6404. Hadrian1=Hadrian I
  6405. Hadrian1_Desc=A gas planet with a rocky core, Hadrian I's atmosphere is too volatile to terraform.\n
  6406. Hadrian2=Hadrian II
  6407. Hadrian2_Desc=A Class III gas giant, Hadrian II is a featureless blue globe.
  6408. Hadrian3=The Watcher
  6409. Hadrian3_Desc=Nicknamed "the Watcher" thanks to the large dark spot in the planet's otherwise pale color, Hadrian III is a massive ice giant on the fringe of the system.\n
  6410. hangar_01=Hangar 01
  6411. hangar_02=Hangar 02
  6412. hangar_03=Hangar 03
  6413. hangar_04=Hangar 04
  6414. hangar_05=Hangar 05
  6415. hangar_06=Hangar 06
  6416. hangar_07=Hangar 07
  6417. hangar_08=Hangar 08
  6418. hangar_09=Hangar 09
  6419. hangar_10=Hangar 10
  6420. hangar_11=Hangar 11
  6421. hangar_12=Hangar 12
  6422. hangar_13=Hangar 13
  6423. hangar_14=Hangar 14
  6424. hangar_15=Hangar 15
  6425. hangar_16=Hangar 16
  6426. hangar_17=Hangar 17
  6427. hangar_18=Hangar 18
  6428. hangar_19=Hangar 19
  6429. hangar_20=Hangar 20
  6430. hdactivist_assassination_danger_001=Don't take this target lightly. There's a reason Hurston's relied on them to do so much dirty work. 
  6431. hdactivist_assassination_danger_002=You're going after one vicious bastard, so best come prepared. 
  6432. hdactivist_assassination_danger_003=I'd recommend hitting them hard and fast before they have a chance to comm for backup. 
  6433. hdactivist_assassination_danger_004=Watch out for this one. 'Mercy' isn't part of their vocabulary. 
  6434. hdactivist_assassination_desc_001=To anyone who knows Hurston's recent history, they know that ~mission(TargetName) is responsible for some truly vicious crimes against the honest men and women who are trying to improve worker conditions on Hurston. Time and time again, they have acted well outside the bounds of UEE law but, of course, Hurston denies that ~mission(TargetName|Last) has anything to do with these crimes and refuses to even investigate them. This miscarriage of justice means that we must take matters into our own hands. \n\nRecently, an insider sympathetic to our cause says ~mission(TargetName|Last) can be found around ~mission(Location). I will happily pass along this information, and a substantial payday, to anyone willing to bring vengeance upon them. ~mission(Danger)~mission(Contractor|Timed) \n\n** Ex Malo Bonum **
  6435. hdactivist_assassination_desc_002=Any chance you've heard of ~mission(TargetName)? Hurston recently promoted this bloodthirsty thug to a special task force that makes dissidents disappear. ~mission(TargetName|Last) has proven to be quite effective and even taken a perverse pleasure in the new position. It's obvious that the universe would be better off if ~mission(TargetName|Last) was taken down.\n\n~mission(Danger)I managed to get a hold of their latest deployment orders. Could be useful when tracking down the target. \n\n~mission(Contractor|Timed) \n\n** Ex Malo Bonum **
  6436. hdactivist_assassination_desc_003=Let's just say the less you know about this one the better. We want you to find and eliminate a Hurston lackey named ~mission(TargetName). ~mission(Danger) \n\nDetails containing their last known sighting around ~mission(Location) will be provided. ~mission(Contractor|Timed) \n\n** Ex Malo Bonum **
  6437. hdactivist_assassination_timed_001=Word spreads fast around here. Don't wait too long on this, or you might lose the element of surprise. 
  6438. hdactivist_assassination_timed_002=For the sake of the movement, it's vital this gets done soon. 
  6439. hdactivist_assassination_timed_003=There's chatter that ~mission(TargetName|Last) is planning something big. You've got to stop them before it's too late. 
  6440. hdactivist_assassination_timed_004=We need you to move fast on this. Who knows what the target is working on. 
  6441. hdactivist_assassination_title_001=Real Criminal Justice
  6442. hdactivist_assassination_title_002=Level the Playing Field
  6443. hdactivist_assassination_title_003=Retribution
  6444. hdactivist_basesweep_danger_001=They aren't expecting you, but don't think for a second this is going to be easy. Those bastards love to fight. 
  6445. hdactivist_basesweep_danger_002=Make sure you have more than enough ammo. There's no way to know how many of 'em will be down there. 
  6446. hdactivist_basesweep_danger_003=Make sure you're armed up and prepared for war. 
  6447. hdactivist_basesweep_danger_004=I'm not gonna lie, this will get bloody, but that's what we have to do to secure our future. 
  6448. hdactivist_basesweep_desc_001=Recently, Hurston security forces have been increasingly more violent to anyone voicing opposition to their authority. We've tried all legal channels, but it seems that an equally aggressive response will be the only way they'll hear us. I'm looking to pay someone to deliver that message.\n\nWe've learned that security forces have been operating out of ~mission(Location). I'll send you the coordinates. You go in and clear it out. ~mission(Contractor|BaseSweepDanger)\n\nHopefully there will be a day where we can resolve this through rational discourse, but they've made it clear that it is not today.\n\n** Ex Malo Bonum **
  6449. hdactivist_basesweep_desc_002=Looking for a heavy hitter interested in some serious action. ~mission(Location) is crawling with corrupt, armed assholes working for Hurston. I need them gone, pronto. Don't care how you handle it, only that it gets done. ~mission(Contractor|Danger) \n\nDo this right and you'll be compensated accordingly.\n\n** Ex Malo Bonum **
  6450. hdactivist_basesweep_desc_003=If you found this, it's probably safe to say that you have an axe to grind with Hurston. I don't know about you, but I'm sick and tired of waiting for things to magically get better. What we need are bold actions to show Hurston that the status quo must go. \n\nThat's why I dug up some info about ~mission(Location). It's where corporate thugs hang out and plan their attacks on the people of Hurston. Clearing that location would send a bold message to Corporate that we're willing to fight fire with fire. You interested? \n\nIt'll be dangerous, but you'll be paid well. ~mission(Contractor|BaseSweepDanger) \n\n** Ex Malo Bonum **
  6451. hdactivist_basesweep_desc_004=We got intel on ~mission(Location) that says it's staffed with corporate thugs. We aren't just going to sit around and wait for them to crack down on our brothers and sisters who are just trying to make Hurston a better place to live. I don't have the skills to handle this type of op, but I've got the creds to fund it. Interested? \n\nShould go without saying, but this job will be highly dangerous. ~mission(Contractor|BaseSweep)A lot of good people will get hurt if someone doesn't stop them.\n\n** Ex Malo Bonum **
  6452. hdactivist_basesweep_desc_005=Looking for someone who's willing to fight for what's right. For far too long Hurston has used violence to keep its people in line. Now it's time to show them that their intimidation tactics won't go unanswered.\n\nI've recently obtained intel that's identified ~mission(Location) as being key to their security operations. Anyone willing to clear out the location will be doing the people of Hurston a great service. It'll be risky, but I'll also make sure you're paid well for your trouble. ~mission(Contractor|BaseSweep) \n\n** Ex Malo Bonum **
  6453. hdactivist_basesweep_remaining=Hostiles Remaining: %ls
  6454. hdactivist_basesweep_title_001=Force For Good
  6455. hdactivist_basesweep_title_002=Righteous Raid
  6456. hdactivist_basesweep_title_003=Call To Arms
  6457. hdactivist_basesweep_title_004=Time For Action
  6458. hdactivist_from=X
  6459. hdactivist_stealfromship_outlaw_desc_001=One of the smugglers we work with on occasion, ~mission(TargetName), refuses to complete our arranged delivery unless we triple our agreed-upon payment. As you can imagine, we can't allow their greed to endanger the movement, nor can we afford to pay their unreasonable demands. \n\nInstead, we're hopeful that you'll be able to track them down for us and forcefully retrieve our rightful property. Once you successfully bring the shipment to ~mission(Destination), we will gladly give you the credits we had originally promised ~mission(TargetName|Last). \n\n\n** Ex Malo Bonum **
  6460. hdactivist_stealfromship_outlaw_desc_002=Recently, one of our much needed supply runs got hit by an outlaw. Before our hauler died, they managed to confirm the identity of their attacker - ~mission(TargetName).\n\nWe need you to hunt this bastard down and take back what's ours. And of course we'll pay you for delivering the supplies to ~mission(Destination).\n\n\n** Ex Malo Bonum **
  6461. hdactivist_stealfromship_outlaw_desc_003=~mission(TargetName) betrayed us. \n\nAn important shipment we had smuggled in to ~mission(Destination) went missing a few days ago and we were finally able to track it down. One of our operatives, ~mission(TargetName|Last), had stolen it.\n\nWe need that traitor tacked down and the shipment brought back. Do whatever you need to. \n\n\n** Ex Malo Bonum **
  6462. hdactivist_stealfromship_outlaw_desc_004=Hurston Security is taking active action to cut off our supply routes. They're even turning a blind eye to outlaws in the area as long as it's our ships being attacked. We need to respond before our resources are completely cut off. \n\nWe've been able to track down the location of one of these outlaws, ~mission(TargetName). Bring the stolen goods aboard their ship back to ~mission(Destination). I don't expect ~mission(TargetName|Last) will give it up without a fight.\n\nHopefully this'll show Hurston that we will not back down.\n\n\n** Ex Malo Bonum **
  6463. hdactivist_stealfromship_outlaw_title_001=Restocking Supplies
  6464. hdactivist_stealitem_danger_001=Things could get dangerous. Gear up just in case. 
  6465. hdactivist_stealitem_danger_002=Watch yourself out there. Pretty sure Hurston will do whatever it takes to keep us from getting this thing. 
  6466. hdactivist_stealitem_danger_003=Fair warning, but security might be at the site. If they come after you, do what's necessary to get that crate. 
  6467. hdactivist_stealitem_danger_004=As always, a gig like this can be dangerous. So plan for the worst, hope for the best, right? 
  6468. hdactivist_stealitem_danger_005=Be careful. Security could be all over that location. 
  6469. hdactivist_stealitem_desc_001=Got information on the location of a certain package that would greatly help our cause. We're looking for someone willing to hit up ~mission(Location), retrieve the item, and deliver it to ~mission(Destination). Interested? \n\n~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n** Ex Malo Bonum **
  6470. hdactivist_stealitem_desc_002=Want to support a good cause and earn some solid creds? \n\nIf so, then help us get our hands on specific crate that's supposed to be in ~mission(Location). If you find the crate and bring it to ~mission(Destination), I'll make it worth your while. ~mission(Contractor|Danger) \n\n~mission(Contractor|Timed) \n\n** Ex Malo Bonum **
  6471. hdactivist_stealitem_desc_003=There's a growing movement focused on making Hurston a better place and we need some help. We've been tracking a certain item for some time that could help our cause in multiple ways. With Hurston's recent escalation of oppression, we believe now is the time to acquire it for ourselves, but with security forces watching our every move, we need someone else to collect it from ~mission(Location). \n\nIf you bring the crate to ~mission(Destination), we'll pay you a price commensurate with your troubles. ~mission(Contractor|Danger)~mission(Contractor|Timed)  \n\n** Ex Malo Bonum **
  6472. hdactivist_stealitem_desc_004=Recently, Hurston fabricated charges against a hauler working for us in order to confiscate a very important delivery. Their actions aren't legal, even by Hurston standards, but they don't care and we can't wait attain it through legal channels. That's why I'm looking to pay someone to do it for us.\n\nAn insider who's sympathetic to our cause claims it ended up in ~mission(Location). I'll send you the exact coordinates. ~mission(Contractor|Timed) \n\nOnce you have the crate, bring it to ~mission(Destination) and I'll transfer the creds. ~mission(Contractor|Danger) \n\n** Ex Malo Bonum **
  6473. hdactivist_stealitem_desc_005=The Lorville customs office claims to have lost a crate that was being sent to us by a prominent supporter outside the system. I've got it on good authority that's a lie. Those Hurston bastards simply seized it to mess with us. I can't let this injustice stand and hope you're willing to help right this wrong.\n\nI just got word that they moved the crate to ~mission(Location). I need someone to find this thing and bring it to ~mission(Destination). ~mission(Contractor|Timed)~mission(Contractor|Danger)I'll make sure you're paid well for all your trouble.\n\n** Ex Malo Bonum **
  6474. hdactivist_stealitem_desc_006=I need your help. An old friend was desperate for work, so I threw him a gig hauling a valuable item for us. Turns out he had an active crime stat, and Hurston Security arrested him before he could make the delivery. Now I'm in hot water. That crate needs to get to ~mission(Destination) or I'm screwed.\n\nI pulled a few strings and discovered that the cargo actually ended up in ~mission(Location). I'll pay you if you can retrieve it for me and make the delivery. ~mission(Contractor|Danger)~mission(Contractor|Timed) \n\n** Ex Malo Bonum**
  6475. hdactivist_stealitem_destination_001=a hideout on Hurston
  6476. hdactivist_stealitem_destination_002=a safe spot on Arial
  6477. hdactivist_stealitem_destination_003=a discreet spot on Aberdeen
  6478. hdactivist_stealitem_destination_004=a secure facility on Magda
  6479. hdactivist_stealitem_destination_005=a secret site on Ita
  6480. hdactivist_stealitem_location_001=a debris field
  6481. hdactivist_stealitem_location_002=a wrecked ship
  6482. hdactivist_stealitem_location_003=a Hurston facility
  6483. hdactivist_stealitem_location_004=an underground facility
  6484. hdactivist_stealitem_timed_001=Don't drag your heels. Who knows how long that crate will be there. 
  6485. hdactivist_stealitem_timed_002=I can't stress how important it is that you get this shipment to us. 
  6486. hdactivist_stealitem_timed_003=The clock's ticking on this contract. We need this thing as soon as possible. 
  6487. hdactivist_stealitem_timed_004=Need it sooner rather than later. 
  6488. hdactivist_stealitem_timed_005=Hopefully, this thing isn't already gone. Better hurry up and find out. 
  6489. hdactivist_stealitem_title_001=Civil Forfeiture
  6490. hdactivist_stealitem_title_002=Appropriate Crate
  6491. hdactivist_stealitem_title_003=Procure Package
  6492. hdactivist_stealitem_title_004=Retrieve Item
  6493. Heads_Male_01=Face 01
  6494. Heads_Male_02=Face 02
  6495. Heads_Male_03=Face 03
  6496. Heads_Male_04=Face 04
  6497. Heads_Male_05=Face 05
  6498. Heads_Male_06=Face 06
  6499. Heads_Male_07=Face 07
  6500. Heads_Male_08=Face 08
  6501. Heads_Male_09=Face 09
  6502. Hints_ADS1=Combat\nUse ~action(player|zoom) to aim down the weapon sights.
  6503. Hints_ADSContext01=~action(player|stabilize) Hold Breath         ~action(player|zoom_in) / ~action(player|zoom_out) Zoom In / Out
  6504. Hints_ADSContext01_Gamepad=~action(player|stabilize) Hold Breath                             ~action(player|zoom_in_out) Zoom
  6505. Hints_ASOP1=Vehicle Retrieval\nVehicle Selector Kiosks allow you to retrieve any of your owned ships using the Fleet Manager.\nFind them in the center of Deck 1.
  6506. Hints_ASOP2=Vehicle Retrieval\nPass through an Airlock to reach the landing pads.\nFollow the AR waypoint on your visor to locate your ship.
  6507. Hints_ASOP3=Vehicle Retrieval\nActivate the Vehicle Selector Kiosk with Interaction Mode (~action(player_choice|pc_interaction_mode)).\nNavigate the Fleet Manager and select 'Retrieve' on the ship you wish to use.
  6508. Hints_ATC1=Air Traffic Control (ATC)\nYou should be careful and request landing permission when arriving at a station.\nNavigate your MFD screen to COMMS via the Menu tab.
  6509. Hints_ATC2=Air Traffic Control (ATC)\nSelect the Comms icon next to the landing service to make the request.
  6510. Hints_ATC3=Air Traffic Control (ATC)\nSelect the Comms icon next to the landing service to request take-off.
  6511. Hints_Camera1=Camera\nPress ~action(spaceship_view|v_view_cycle_fwd) to cycle through camera views.
  6512. Hints_Chat1=Chat\nOpen and close Chat with ~action(default|toggle_chat).\nPress ~action(default|focus_on_chat_textinput) to start typing.
  6513. Hints_Combat1=Combat\nPress and hold ~action(player|holster) to holster weapons.
  6514. Hints_Combat2=Combat\nIf you have ammo reserves, pressing ~action(player|reload) will reload your equipped weapon. 
  6515. Hints_Combat3=Combat\nUse ~action(player|selectpistol) to select your sidearm.\n~action(player|selectprimary) and ~action(player|selectsecondary) will select primary weapons should you have any equipped.
  6516. Hints_Combat3_Gamepad=Combat\nUse ~action(player|nextweapon) to equip a weapon.\nPressing ~action(player|nextweapon) will cycle weapons should you have more equipped.
  6517. Hints_Combat4=Combat\nPress ~action(player|weapon_melee) to perform a melee strike with an equipped weapon.
  6518. Hints_Combat4_Gamepad=Combat\nClick in ~action(player|weapon_melee) to perform a melee strike with an equipped weapon.
  6519. Hints_Contacts1=Contacts\nOpen and Close the CommLink App with ~action(default|toggle_contact).
  6520. Hints_Criminality1=CrimeStat\nYou have gained a CrimeStat level by committing an infraction in monitored space.\nYour current CrimeStat level is displayed in the upper right of your visor.
  6521. Hints_Criminality2=CrimeStat\nThe higher your CrimeStat level, the more hostility you'll encounter from local Security.
  6522. Hints_Criminality3=CrimeStat\nYour CrimeStat level is one of the factors that determines which missions are available to you.\nAvoiding trouble will allow your level to dissipate over time, but there are also ways to clear it entirely...
  6523. Hints_CryAstro1=Cry Astro\nFor a price, your Spaceship's damage, fuel (Regular and Quantum) and ammo supplies can be fixed and topped up at CryAstro.
  6524. Hints_CryAstro2=Cry Astro\nFind an available landing platform to land on to start your transaction.
  6525. Hints_EnterBedNoPlayersNear=Logging Out\nWhen no other people are in the area, your ship will despawn from the server
  6526. Hints_EnterBedNotPlayersShip=Logging Out\nYou'll respawn on another player's ship if it is available on the server\nOtherwise, you'll respawn at the last station you stored a ship at
  6527. Hints_EnterBedPlayersNear=Logging Out\nWhen people are nearby, your ship remains on the server for a short time\nDuring this time there is a risk of it being destroyed or stolen
  6528. Hints_EnterBedPlayersOnShip=Logging Out\nIf there are people aboard, your ship will not despawn until it is empty\nDuring this time there is a risk of it being destroyed or stolen
  6529. Hints_EVA1=Zero-G (EVA)\nIn Zero-G, use ~action(zero_gravity_eva|eva_strafe_forward), ~action(zero_gravity_eva|eva_strafe_back), ~action(zero_gravity_eva|eva_strafe_left) and ~action(zero_gravity_eva|eva_strafe_right) to strafe forward, back, left and right.
  6530. Hints_EVA1_Axis=Zero-G (EVA)\nIn Zero-G, use ~action(zero_gravity_eva|eva_strafe_longitudinal) to strafe forward and back and ~action(zero_gravity_eva|eva_strafe_lateral) to strafe left and right.
  6531. Hints_EVA2=Zero-G (EVA)\n~action(zero_gravity_eva|eva_strafe_up) and ~action(zero_gravity_eva|eva_strafe_down) strafe up and down.\n~action(zero_gravity_eva|eva_roll_left) and ~action(zero_gravity_eva|eva_roll_right) roll left and right.
  6532. Hints_EVA2_Axis=Zero-G (EVA)\n~action(zero_gravity_eva|eva_strafe_vertical) strafe up and down.\n~action(zero_gravity_eva|eva_roll) roll left and right.
  6533. Hints_FPSHarvesting_OnFPSHarvestableItemInHandBackpackNotFull=FPS Harvesting - Collection\n\nYou have successfully harvested an item! To stow it, interact with it and stow it into your personal inventory.
  6534. Hints_FPSHarvesting_OnHarvestableItemLootedIntoBackpack=FPS Harvesting - Collection\n\nItems that you collect and store in your inventory can be sold at various locations. To maximize your potential profits, consider continuing collecting until your inventory is completely full.
  6535. Hints_FPSHarvesting_OnHarvestableStowed=FPS Harvesting - Collection\n\nYou have successfully harvested and stowed an item! Consider collecting more or return to a trading console to sell it for profit.
  6536. Hints_FPSHarvesting_OnPlayerLooksAtFPSHarvestableItemBackpackNotFull=FPS Harvesting - Collection\n\nYou have found a harvestable item. To collect it, simply interact with it.
  6537. Hints_FPSHarvesting_OnPlayerLooksAtFPSHarvestableItemNoBackpack=FPS Harvesting - Collection\n\nYou have found a harvestable item but you don't have an armor with an inventory equipped. You cannot store this item without one.
  6538. Hints_FPSMining_OnPlayerBackpackFull=FPS Mining - Collection\n\nYour inventory is full. You cannot store any more shards until you empty it or sell its contents.
  6539. Hints_FPSMining_OnPlayerFinishedScanningRock=FPS Mining - Fracturing\n\nOnce scanned, prepare the deposit for collection by fracturing it with your mining tool. Press ~action(player|attack1) to begin charging the rock with energy.
  6540. Hints_FPSMining_OnPlayerLooksAtFPSRock=FPS Mining - Deposits\n\nYou have found a deposit suitable for harvesting. To collect the valuable shards, the rock will first need to be fractured with energy from a mining tool.
  6541. Hints_FPSMining_OnPlayerOwningMiningTool=FPS Mining Tool\n\nThis mining tool allows for the collection of valuable materials from smaller ore deposits too delicate to be harvested by larger mining vehicles.
  6542. Hints_FPSMining_OnPlayerSelectingMiningTool=FPS Mining\n\nTo find deposits suitable for use with the mining tool, search caves, moons, planets, and asteroids for rocks embedded with crystals.
  6543. Hints_FPSMining_OnPlayerShootMiningToolAtEnvironment=FPS Mining Tool\n\nTrying to use the tool for anything other than mining will have little effect. Find a suitable ore deposit to use the tool properly. 
  6544. Hints_FPSMining_OnPlayerStartMining=FPS Mining - Fracturing\n\nUse MMBWheel to throttle the power output of the mining tool and keep the rock's energy level in the green optimal zone. Higher instability deposits will have a more chaotic power transfer. Higher resistance rocks will require more energy.  
  6545. Hints_FPSMining_OnPlayerTargetsFPSRock=FPS Mining - Scanning\n\nTo scan an ore deposit, switch your mining tool to ADS mode. The compositional details provided are critical to successful mining .
  6546. Hints_FPSMining_OnRockEnterDangerZone=FPS Mining - Fracturing\n\nCareful. Overcharging a rock can result in a dangerous and even lethal explosion.
  6547. Hints_FPSMining_OnRockEnterOptimalZone=FPS Mining - Fracturing\n\nOnce a deposit has been charged with the optimal amount of energy for enough time, they will soon fracture.
  6548. Hints_FPSMining_OnRockSuccessfulyFractured=FPS Mining - Collection\n\nNow that the rock has been fractured, interact with the shards to store them in your personal inventory.
  6549. Hints_FPSMining_OnShardLootedIntoBackpack=FPS Mining - Collection\n\nShards that you collect and store in your inventory can be sold at various locations. To maximize your potential profits, consider continuing collecting until your inventory is completely full.
  6550. Hints_Fuel1=Fuel\nYour fuel is low.\nIf your spaceship has fuel intakes, limit your maneuvering to refill over time.\nAlternatively, park at a pad or hangar and use your vehicle maintenance mobi-app from the pilot’s seat.
  6551. Hints_Fuel2=Fuel\nQuantum Travel Fuel is low.\nTo refill, park at a pad or hangar and use your vehicle maintenance mobi-app from the pilot’s seat.
  6552. Hints_Fuel3=Fuel\nYour Hydrogen Fuel is low\nIf your spaceship has fuel intakes, limit your maneuvering to refill over time.\nAlternatively, collect a fuel pickup.
  6553. Hints_Green_Zone1=Armistice Zone\nYou have exited the Armistice Zone - weapons are now 'Live.'
  6554. Hints_Heal1=Heal\nPress ~action(player|combatheal) to use any medpens you have.
  6555. Hints_Heal2=Heal\nYour health is low.\nIf you've a medpen, press ~action(player|combatheal) to use it.
  6556. Hints_Hint_System1=Hints\nYou can disable the Hints at any time via the Game Settings.
  6557. Hints_Interaction_Condition_Generic=Some interaction options can be unavailable based on context, and the interaction will fail. \nIf present, use the inner thought text or hint to help resolve the blocking condition.
  6558. Hints_Interaction_Condition_Helmet=You cannot use this interaction whilst wearing a helmet. Remove your helmet through mobiglas and try again.
  6559. Hints_Interaction_Condition_Standing=You must be standing in order to use this interaction.
  6560. Hints_Interaction_Mode1=Interaction Mode\nTap (~action(player_choice|pc_interaction_mode)) to open doors, enter seats and activate terminals using Quick Interact.
  6561. Hints_Interaction_Mode2=Interaction Mode\nHold ~action(player_choice|pc_interaction_mode) to switch to Interaction Mode.\nInteraction points will be highlighted.
  6562. Hints_Interaction_Mode2_Gamepad=Interaction Mode\nPress ~action(player_choice|pc_interaction_mode) to toggle in and out of Interaction Mode.
  6563. Hints_Interaction_Mode3=Interaction Mode\nConfirm an Inner Thought selection with ~action(player_choice|pc_select).
  6564. Hints_Interaction_Mode4=Interaction Mode\nZoom in and out with ~action(player_choice|pc_zoom_in) and ~action(player_choice|pc_zoom_out).
  6565. Hints_Interaction_Mode4_Gamepad=Interaction Mode\nZoom in and out with ~action(default|ui_3d_display_zoom_toggle).
  6566. Hints_Interaction_Mode5=Interaction Mode\nHold ~action(player_choice|pc_interaction_mode) to use Interaction Mode\nConfirm an Inner Thought selection with ~action(player_choice|pc_select).
  6567. Hints_Interaction_Mode5_Gamepad=Interaction Mode\nPress ~action(player_choice|pc_interaction_mode) to use Interaction Mode.\nConfirm an Inner Thought selection with ~action(player_choice|pc_select).\nPress ~action(player_choice|pc_interaction_mode) again to exit Interaction Mode.
  6568. Hints_Items1=Items\nPress ~action(player|grenade) to throw any grenades you have equipped.
  6569. Hints_Items2=Items\nWatch out for the grenade icon that indicates when a grenade has been thrown near to you.
  6570. Hints_Journal1=Journal\nThe Journal app is for reviewing your correspondence and collected data.
  6571. Hints_Keybinding1=Keybindings\nIf a Hint action is UNBOUND you should remap it in the Keybinding menu\nFind the Keybinding menu in the Options.
  6572. Hints_KeyBindingCancelPopuUp=To cancel the key rebind press (~action(default|ui_toggle_pause))
  6573. Hints_LoggingOut=Logging Out\nWhile in your ship's bed, press ~action(player_choice|pc_interaction_mode) to see the option to log out.
  6574. Hints_LogInBedSpawnFailGeneric=Bed Unavailable\nThe bed you last logged out from is currently unavailable on this server.\nInstead, you have respawned at your previous location.
  6575. Hints_LogoutAIShip=Logging Out\nOnly ships owned by a player can be used as an initial spawn location.
  6576. Hints_LogoutEnteredNonOwned=Logging Out\nYou can initially spawn on another player's ship if it is available on the server.\nOtherwise, your initial spawn will be at the last location you stored a ship at.
  6577. Hints_LogoutEnteredNoPlayersAround=Logging Out\nWhen no other people are in the area, your ship will despawn from the server.
  6578. Hints_LogoutEnteredPlayersAround=Logging Out\nWhen people are nearby, your ship remains on the server for a short time.\nDuring this time there is a risk of it being destroyed or stolen.
  6579. Hints_LogoutEnteredPlayersInShip=Logging Out\nIf there are people aboard, your ship will not despawn until it is empty.\nDuring this time there is a risk of it being destroyed or stolen.
  6580. Hints_LogoutShipWithinShip=Logging Out\nVehicles stored on another ship's landing area are not available for player spawning. 
  6581. Hints_Map01=Maps\nOpen the Ark StarMap with ~action(vehicle_general|v_starmap).\nSet a destination here for Quantum Travel.
  6582. Hints_Map01_Gamepad=Maps\nOpen your mobiGlas with ~action(vehicle_general|mobiglas) to find the Ark StarMap app\nSet a destination there for Quantum Travel.
  6583. Hints_Melee_Blocking=To successfully block, hold ~action(player|melee_block) <block>and turn to face the incoming attack.</block>
  6584. Hints_Melee_ComboAttacks=To perform combinations, alternate left and right attacks.
  6585. Hints_Melee_Dodging=To dodge attacks, double tap ~action(player|melee_dodgeLeft), ~action(player|melee_dodgeRight)<dodge1>&nbsp;<dodge2>or ~action(player|melee_dodgeBack)<dodge3> to quickly step left, right or backwards.</dodge3></dodge2></dodge1>
  6586. Hints_Melee_EquipFists=Press ~action(player|selectUnarmedCombat) to raise your fists and enter a fighting-ready stance.<fists></fists>
  6587. Hints_Melee_HeavyHaymaker=To throw a Haymaker, hold the alternate ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight) after performing a Jab.
  6588. Hints_Melee_HeavyHook=To throw a heavy Hook, hold ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight).<left><right></right></left>
  6589. Hints_Melee_KnifeEquip=Press ~action(player|selectMeleeWeapon) to equip your combat knife.
  6590. Hints_Melee_KnifeHeavy=To perform a heavy stab, hold ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight).
  6591. Hints_Melee_KnifeLight=To perform a quick slash, tap ~action(player|melee_AttackLightLeft) or ~action(player|melee_AttackLightRight).
  6592. Hints_Melee_LightAttacks=To throw a quick Jab, tap ~action(player|melee_AttackLightLeft) or ~action(player|melee_AttackLightRight).<left><right></right></left>
  6593. Hints_Melee_Stun=When hit by fists you will suffer stun damage. This is not lethal, but get hit too much and you will be knocked down.
  6594. Hints_Melee_TakedownFists=Press ~action(player|weapon_melee) for a non-lethal takedown.
  6595. Hints_Melee_TakedownGun=Press ~action(player|weapon_melee) <takedown gun="">for a non-lethal takedown.</takedown>
  6596. Hints_Melee_TakedownWeapon=Press ~action(player|weapon_melee)<takedown melee="">&nbsp;for a lethal takedown.</takedown>
  6597. Hints_Melee_Uppercut=To throw an Uppercut, hold the alternate ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight) after performing a Hook.
  6598. Hints_MFD1=Multi-Function Displays (MFDs)\nManage your ship's power, heat, weapons and shields via the interactive screens in your cockpit.\nPress ~action(default|ui_3d_display_zoom_toggle) to focus in for a closer look.
  6599. Hints_MFD2=Multi-Function Displays (MFDs)\nUse Interaction Mode to switch between and manipulate the information displayed on screen.
  6600. Hints_MFD3=Multi-Function Displays (MFDs)\nTake the time to get accustomed to the options available here.\nBeing able to quickly navigate these screens will be vital later.
  6601. Hints_mobiGlas1=mobiGlas\nOpen and Close your mobiGlas with ~action(player|mobiglas).
  6602. Hints_mobiGlas2=mobiGlas\nTo switch between mobiGlas applications, select an icon on the bottom left.
  6603. Hints_Monitored1=Monitored Space\nThe local security forces uphold monitored space zones throughout the system.\nAny area where the satellite icon is displayed on your visor is monitored.
  6604. Hints_Monitored2=Monitored Space\nWorking Comm Arrays are required to maintain monitored space.
  6605. Hints_Monitored3=Monitored Space\nYou have passed outside of the local security's monitored zone.
  6606. Hints_OnProspectorCargoFull=Mining - Cargo\nYour cargo hold is completely full. Any additional minerals extracted will be lost. Travel to a refinery kiosk to sell your cargo.
  6607. Hints_OnProspectorCargoHalfFull=Mining - Cargo\nYour cargo hold is half full.
  6608. Hints_OnProspectorEngineStart=Mining - Intro\nTo start mining, fly over the surface of a planet or moon, use the radar ping to find identify rocks that are worth mining and then harvest the minerals.
  6609. Hints_OnProspectorExtractableRockTargetted=Mining - Extraction\nOnce the rock is small enough to harvest, it will have a purple outline. Target the rock and switch to Extraction Mode ~action(spaceship_mining|v_toggle_mining_laser_type) to extract the minerals inside the rock.
  6610. Hints_OnProspectorFracturableRockTargetted=Mining - Fracture\nTarget a rock for your ship to automatically scan it. Maintain this scan to project more data on the selected rock on the HUD. Switch to Fracture Mode ~action(spaceship_mining|v_toggle_mining_laser_type) and use your Mining Laser ~action(spaceship_mining|v_toggle_mining_laser_fire) to fracture the rock. Use ~action(spaceship_mining|v_increase_mining_throttle) or ~action(spaceship_mining|v_decrease_mining_throttle) to adjust the laser throttle to keep the rock's energy level inside the optimal values.
  6611. Hints_OnProspectorInLowOrbitOverMoon=Mining - Scanning\nTo find valuable materials, switch to your scanning mode ~action(spaceship_targeting|v_toggle_scan_mode) and use the radar ping ~action(spaceship_targeting|v_invoke_ping) to locate potential mineral deposits.
  6612. Hints_OnProspectorMiningModeSwitch=Welcome to the Mining Mode\n This mode is split into two sub-modes: Fracture Mode and Extraction Mode. Fracture Mode is used to shatter rocks into smaller pieces while Extraction mode is used to extract minerals from the smallest rocks. You can switch between these two modes using ~action(spaceship_mining|v_toggle_mining_laser_type).
  6613. Hints_OnProspectorMiningNoProgress=Mining - Difficulty\nThe deposit you are attempting to mine is either too resistant or too big for you to break with your current mining equipment. Consider upgrading your mining laser to a stronger one, finding a different deposit to mine or teaming up with other players to break it together.
  6614. Hints_OnProspectorRadarBlobFound=Mining - Scanning\nMineral deposit detected. Fly closer to narrow down its position and identify what it is.
  6615. Hints_OnProspectorRockExtracted=Mining - Cargo\nYou have extracted your first valuable materials. You can continue to mine resources until your cargo hold is full.
  6616. Hints_OnProspectorRockFractured=Mining - Extraction\nNow that the rock has fractured, keep shattering the fragments (yellow) until they become small enough to be extracted(purple).
  6617. Hints_OnProspectorRockInPassiveRadar=Mining - Scanning\nYou have found a rock rich in ore. Get close and switch your ship to Mining Mode using ~action(spaceship_targeting|v_toggle_mining_mode).
  6618. Hints_OnProspectorRockPowerDangerLevel=Mining - Extraction\nCareful. If the rock reaches dangerous levels (red) it will potentially explode, damaging everything nearby.
  6619. Hints_OnProspectorRockPowerOptimalLevel=Mining - Extraction\nKeeping the energy level inside the rock's optimal window (green) will cause a controlled fracture to occur.
  6620. Hints_Oxygen1=Oxygen\nCheck your Oxygen Meter regularly.\nUse any OxyPens you have with ~action(player|refillgastank).
  6621. Hints_Oxygen2=Oxygen\nYour Oxygen Tank is running low.\nYou can top up your tank at any time by pressing ~action(player|refillgastank).
  6622. Hints_Oxygen3=Oxygen\nYour Oxygen Tank is very low.\nPress ~action(player|refillgastank) to use an OxyPen.
  6623. Hints_Oxygen4=Oxygen\nYour Oxygen Tank is running low.\nYou need to find a life support habitat or OxyPen to replenish it.
  6624. Hints_Oxygen5=Oxygen\nYour Oxygen Tank is very low\nHurry towards the center of the map to find OxyPens.
  6625. Hints_Oxygen6=Oxygen\nYour Oxygen Tank is very low\nQuickly return to a life support habitat or find an OxyPen.
  6626. Hints_Personal_Inner_Thought1=Personal Inner Thought (PIT)\nUse Interaction Mode (~action(player_choice|pc_interaction_mode)) and press ~action(player_choice|pc_personal_thought) to open your Personal Inner Thought menu.
  6627. Hints_Personal_Inventory01=Personal Inner Thought (PIT) Press (~action(player_choice|pc_pit_inventory)) to open Personal Commodity Inventory
  6628. Hints_Pickups1=Pickups\nWhen enemies are defeated, they drop pickups that replenish your spaceship.\nThere are four different kinds: Fuel, Ammo, Missiles and Repair.
  6629. Hints_Pickups2=Pickups\nThe pickups offer larger rewards to the players that dealt the most damage.
  6630. Hints_Player_Movement1=Movement\nUse ~action(player|fixed_speed_increment) to increase your movement speed.
  6631. Hints_Player_Movement2=Movement\nUse ~action(player|sprint) to sprint.
  6632. Hints_Player_Movement2_Gamepad=Movement\nClick in ~action(player|sprint) to sprint.
  6633. Hints_Player_Movement3=Movement\nPress ~action(player|crouch) to crouch.\n~action(player|prone) will make you go prone.
  6634. Hints_Player_Movement3_Gamepad=Movement\nPress ~action(player|gp_crouch) to crouch.\nHolding ~action(player|prone) will make you go prone.
  6635. Hints_Player_Movement3_Joystick=Movement\nPress ~action(player|gp_crouch) to crouch\n~action(player|prone) will make you go prone.
  6636. Hints_Player_Movement4=Movement\nPress ~action(player|jump) to jump.\nThis will also stand you up from prone or crouch.
  6637. Hints_Player_Movement4_Gamepad=Movement\nPress ~action(player|gp_jump) to jump.\nThis will also stand you up from prone or crouch.
  6638. Hints_Port_Olisar2=mobiGlas\nYour mobiGlas Equipment Manager app allows you to view and change your current outfit.
  6639. Hints_Port_Olisar3=Airlocks\nBefore attempting to pass through any External Airlock, check you've an undersuit and helmet equipped.
  6640. Hints_Port_Olisar4=mobiGlas\nUse your mobiGlas Equipment Manager app to change clothes, weapons and armor.
  6641. Hints_Private_Match1=Private Matches\nPrivate matches are unranked meaning your scores aren't recorded.
  6642. Hints_Quantum_Drive_Cooldown1=Quantum Drive - Cool-Down\nAfter you QT, your drive will need to cooldown.\nHow long of a cooldown depends on the distance Quantum Travelled.
  6643. Hints_Quantum_Drive_Spooling1=Quantum Drive - Spooling\nTap ~action(spaceship_movement|v_toggle_qdrive_spooling) to toggle Spooling.\nShips must now spool up their Quantum Drives in order to Quantum Travel.
  6644. Hints_Quantum_Drive_Spooling2=Quantum Drive - Spooling\nTap ~action(spaceship_movement|v_toggle_qdrive_spooling) to toggle Spooling.\nSpooling will expose nearby navigation markers if nothing is selected in the Starmap.
  6645. Hints_Quantum_Drive_Spooling3=Quantum Drive - Spooling\nTap ~action(spaceship_movement|v_toggle_qdrive_spooling) to toggle Spooling.\n Your Quantum Drive's spooling status shows on your Flight HUD and the Calibration UI.
  6646. Hints_Quantum_Drive_Spooling4=Quantum Drive - Spooling\nTap ~action(spaceship_movement|v_toggle_qdrive_spooling) to toggle Spooling.\nSpooling your Quantum Drive will draw power from other elements in your Ship.\n(Most notably, your ship's Weapons and Shields.)
  6647. Hints_Quantum_Linking1=Quantum Linking\nHold ~action(spaceship_movement|v_toggle_qdrive_engagement) to initiate QT for the group.\nNearby group members that are aligned and spooled will travel with you.
  6648. Hints_Quantum_Travel_Calibration1=Quantum Travel - Calibration\nAlign to a Nav Marker to start Calibrating your QT Target.
  6649. Hints_Quantum_Travel_Calibration2=Quantum Travel - Calibration\nThe more closely you align to the QT Target, the faster your drive will calibrate.
  6650. Hints_Quantum_Travel_Calibration3=Quantum Travel - Calibration\nTap ~action(spaceship_movement|v_toggle_qdrive_spooling) to toggle Spooling.\nThis will allow you to Quantum to any Calibrated destination.
  6651. Hints_Quantum_Travel_Calibration4=Quantum Travel - Calibration\nHold ~action(spaceship_movement|v_toggle_qdrive_engagement) to initiate Quantum Travel.
  6652. Hints_Quantum_Travel_Cancel1=Quantum Travel - Cancel\nHold ~action(spaceship_movement|v_toggle_qdrive_engagement) to cancel QT.\n QT must be cancelled PRIOR to starting the deceleration phase.
  6653. Hints_Quantum_Travel1=Quantum Travel\nOnce you've set a destination in the StarMap, a waypoint will appear on your visor.\nAlign your ship to the waypoint to calibrate for QT.
  6654. Hints_Quantum_Travel2=Quantum Travel\nYour destination is obstructed and Quantum Travel cannot be initiated.\nYou may need to travel somewhere else first to find a clear path to your destination.
  6655. Hints_Respawn_MedBed_ClearRespawn=Emergency Treatment\n\nClear an ICU preference from a device to reset your respawn location to your selected login bed.\n\nSetting a new preferred ICU will also clear your previous preferences.
  6656. Hints_Respawn_MedBed_FirstUnavailable=Emergency Treatment\n\nIf your Intensive Care Unit (ICU) preference is unavailable at time of respawn, you will instead use your selected login bed.\n\nThis will also clear that ICU as your preference. Set that device as your preferred ICU again to continue using it.
  6657. Hints_Respawn_MedBed_SetRespawn=Emergency Treatment\n\nSet a preferred Intensive Care Unit (ICU) to respawn there after you are severely injured.\n\n This persists until the preference is cleared from the device or a new preferred ICU is set.
  6658. Hints_Scan_Mode1=Scan Mode\nPress ~action(player|scan_toggle_mode) to switch to Scan Mode.
  6659. Hints_Scan_Mode1_Flight=Scan Mode\nPress ~action(spaceship_targeting|scan_toggle_mode) to switch to Scan Mode.
  6660. Hints_Scheduler1=Missions\nObjectives are tracked via the Contract Manager app.
  6661. Hints_Scheduler2=Missions\nCompleted contracts are also shown here.
  6662. Hints_Security1=Comm Arrays\nUnless prior authorization has been given, entering a Comm Array is considered trespassing.
  6663. Hints_Ship_Ammo1=Ship Ammo\nBallistic weapons are running low on ammo.
  6664. Hints_Ship_Ammo2=Ship Ammo\nYou are almost out of missiles.
  6665. Hints_Ship_Combat1=Ship Combat\nPress ~action(spaceship_weapons|v_attack1_group1) to fire your spaceship's weapons.
  6666. Hints_Ship_Combat2=Ship Combat\nYour shields are down.\nYou will be more vulnerable to weapons until they recharge.
  6667. Hints_Ship_Combat3=Ship Combat\nPress ~action(spaceship_weapons|v_attack1_group2) to fire your secondary weapon group.\nNot all ships have secondary weapons.
  6668. Hints_Ship_Combat4=Ship Combat\nYour spaceship's energy weapons will run out of power when used too frequently.\nAllow them time to recharge.
  6669. Hints_Ship_Combat5=Ship Combat\nYour spaceship's weapons are overheating from too much use.\nAllow them time to cool down.
  6670. Hints_Ship_Combat6=Ship Combat\nTo select a target, use ~action(spaceship_targeting|v_target_nearest_hostile) to lock onto the nearest hostile.\nOr ~action(spaceship_targeting|v_target_reticle_focus) to lock onto a target in your crosshairs.
  6671. Hints_Ship_Combat7=Ship Combat\nOnce you have a target, press ~action(spaceship_missiles|v_weapon_arm_missile) to lock a missile.\nThen press and hold ~action(spaceship_missiles|v_weapon_launch_missile) to launch it.
  6672. Hints_Ship_Customization1=The changes made here will only affect your spaceship's setup in Arena Commander.
  6673. Hints_Ship_Defense1=Ship Combat\nCountermeasures allow you to avoid missiles.\nPress ~action(spaceship_defensive|v_weapon_launch_countermeasure) to launch them.\nSelect the correct countermeasure for the situation with ~action(spaceship_defensive|v_weapon_cycle_countermeasure_fwd).
  6674. Hints_Ship_Defense2=Ship Combat\nMatch your countermeasure selection to the missile lock icon.\nTiming is important and varies for each type of countermeasure.
  6675. Hints_Ship_Health1=Ship Combat\nYour spaceship's hull integrity is dangerously low.
  6676. Hints_Ship_Hover_Movement1_Axis=Ship Movement\nUse ~action(spaceship_movement|v_yaw) to turn left and right.
  6677. Hints_Ship_Hover_Movement1_Mouse=Ship Movement\nUse ~action(spaceship_movement|v_yaw_mouse) to yaw left and right.
  6678. Hints_Ship_Movement1=Ship Movement\n~action(spaceship_movement|v_strafe_forward) ~action(spaceship_movement|v_strafe_left) ~action(spaceship_movement|v_strafe_back) ~action(spaceship_movement|v_strafe_right) controls your cardinal movement.
  6679. Hints_Ship_Movement1_Abs=Ship Movement\n~action(spaceship_movement|v_strafe_longitudinal) and ~action(spaceship_movement|v_strafe_lateral) controls your cardinal movement.
  6680. Hints_Ship_Movement2=Ship Movement\nUse ~action(spaceship_movement|v_pitch_up) and ~action(spaceship_movement|v_pitch_down) to pitch and ~action(spaceship_movement|v_yaw_left) and ~action(spaceship_movement|v_yaw_right) to yaw.
  6681. Hints_Ship_Movement2_Axis=Ship Movement\nUse ~action(spaceship_movement|v_pitch) and ~action(spaceship_movement|v_yaw) to pitch and yaw.
  6682. Hints_Ship_Movement2_Mouse=Ship Movement\nUse ~action(spaceship_movement|v_pitch_mouse) and ~action(spaceship_movement|v_yaw_mouse) to pitch and yaw.
  6683. Hints_Ship_Movement3=Ship Movement\nThere are two flight speed modes\nRemember to raise the landing gear with ~action(spaceship_movement|v_toggle_landing_system) to fly at full speed.
  6684. Hints_Ship_Movement4=Ship Movement\nRemember to manage your speed with ~action(spaceship_movement||v_strafe_forward) ~action(spaceship_movement|v_strafe_left) ~action(spaceship_movement|v_strafe_back) ~action(spaceship_movement|v_strafe_right) to help avoid collisions.
  6685. Hints_Ship_Movement4_Abs=Ship Movement\nRemember to manage your speed with ~action(spaceship_movement|v_strafe_longitudinal) and ~action(spaceship_movement|v_strafe_lateral) to help avoid collisions.
  6686. Hints_Ship_Movement5=Ship Movement\nPressing ~action(spaceship_movement|v_ifcs_toggle_vector_decoupling) switches your ship into Decoupled Mode.\nGoing decoupled means your spaceship is no longer automatically correcting your trajectory and will fly under Newtonian laws.\nNot recommended for beginner pilots.
  6687. Hints_Ship_Movement6=Ship Movement\nUse ~action(spaceship_movement|v_afterburner) to activate Afterburner and overclock your engines for higher maneuverability.\nMaintaining this for too long can burnout and damage your ship.
  6688. Hints_Ship_Startup1=Vehicle Startup\nUse Interaction Mode (~action(player_choice|pc_interaction_mode)) to startup your vehicle.\nLook for the Engage Systems dashboard button.\nShortcut ~action(spaceship_general|v_flightready)
  6689. Hints_Ship_Startup2=Ship Startup\nUse Interaction Mode (~action(player_choice|pc_interaction_mode)) to startup your ship.\nLook for the Flight Ready cockpit button.\nShortcut: ~action(spaceship_general|v_flightready)
  6690. Hints_Shopping1=Shopping\nShops are available throughout most stations.\nUse them to buy items and equipment before a journey.
  6691. Hints_Shopping2=Shopping\nMake a purchase by selecting the 'Equip Now' or 'Buy' options via Interaction Mode (~action(player_choice|pc_interaction_mode)).
  6692. Hints_Shopping3=Shopping\nYou can also 'Try on' or 'Inspect' items in a shop before purchasing.
  6693. Hints_Sim_Cab1=Sim Cab\nPractice your combat encounters in the safety of a Sim Cab.\nSelect Arena Commander for Spaceship dogfights and Star Marine for FPS.
  6694. Hints_Spawn01=Exit Bed\nPress ~action(spaceship_general|v_exit) to stand up.
  6695. Hints_Stamina1=Stamina\nMonitor your Heart Rate to avoid becoming fatigued.\n Running and jumping will increase your Heart Rate.
  6696. Hints_Stamina2=Stamina\nYour Heart Rate is very high.\n Rest to allow it time to return to normal rates.
  6697. Hints_StowContractItem=To stow a contract item in your personal inventory press ~action(player|selectUtilityItem) or use Interaction Mode on the item and select 'Stow'. Only one contract item can be stowed.
  6698. Hints_Take-off_Demo1=Take-Off\nGravLev bikes automatically hover when powered on\nIn a spaceship, strafe up with ~action(spaceship_movement|v_strafe_up) to take-off.\nThen press ~action(spaceship_movement|v_toggle_landing_system) to raise the landing gear.
  6699. Hints_Take-off_Demo1_Axis=Take-Off\nGravLev bikes automatically hover when powered on.\nIn a spaceship, strafe up with ~action(spaceship_movement|v_strafe_vertical) UP to take-off.\nThen press ~action(spaceship_movement|v_toggle_landing_system) to raise the landing gear.
  6700. Hints_Take-off1=Take-Off\nStrafe up with ~action(spaceship_movement|v_strafe_up).
  6701. Hints_Take-off1_Axis=Take-Off\nStrafe up with ~action(spaceship_movement|v_strafe_vertical).
  6702. Hints_Take-off2=Take-Off\nLanding pads are shared.\nRemember to consider your fellow travelers by clearing the platform in good time.
  6703. Hints_TeamElimination1=Team Elimination\nScavenge for OxyPens to survive.\nCentral locations have the most oxygen resources.
  6704. Hints_Trade_Kiosks1=Trading and Shipping Console\nTrade kiosks are used to buy and sell commodities throughout the Stanton System.\nFind them at the deliveries desk on Deck 1.
  6705. Hints_Trade_Kiosks2=Trading and Shipping Console\nUse Interaction Mode (~action(player_choice|pc_interaction_mode)) to activate the kiosks.\nFrom here you can buy commodities to deliver to another location.
  6706. Hints_UnstowContractItem=To retrieve a stowed contract item from your personal inventory press ~action(player|selectUtilityItem).
  6707. Hints_Vehicle_Movement1=Vehicle Movement\nPress and hold ~action(vehicle_driver|v_brake) to brake.
  6708. Hints_Vehicle_Movement2=Vehicle Movement\nHold ~action(vehicle_driver|v_move_forward) to drive forwards.\nHold ~action(vehicle_driver|v_move_back) to reverse.
  6709. Hints_Vehicle_Movement2_Axis=Vehicle Movement\nUse ~action(vehicle_driver|v_move) to drive forward and reverse.
  6710. Hints_Vehicle_Startup1=Vehicle Startup\nUse Interaction Mode (~action(player_choice|pc_interaction_mode)) to startup your vehicle.\nLook for the Engage Systems dashboard button.
  6711. holotable_rec=Rental Equipment
  6712. hud_airlock_warning=ENTERING AIRLOCK. SPACE SUIT REQUIRED.
  6713. hud_AltitudeTitle=Current Altitude:
  6714. hud_Amb=AMB:
  6715. hud_autoland_active=Autoland Active
  6716. hud_autoland_prompt=Hold [~action(spaceship_movement|v_autoland)] to Autoland
  6717. hud_autopilot_active=Autopilot Active
  6718. hud_CollisionWarning=COLLISION WARNING
  6719. hud_comms_label=COMMS
  6720. hud_comms_label_prox=PROX
  6721. hud_comms_no_connection=NO COMMS CONNECTION
  6722. hud_Comstab=COMSTAB
  6723. hud_Coupled=COUPLED
  6724. hud_criminal_death_lvl1=YOU ARE BEING PROCESSED BY CRUSADER SECURITY FOR CRIMINAL ACTIVITY
  6725. hud_criminal_death_lvl4=YOU ARE BEING PROCESSED BY ADVOCACY PERSONNEL FOR CRIMINAL ACTIVITY
  6726. hud_criminal_death_lvl5=YOU HAVE BEEN REMANDED TO QUARTERDECK PRISON PLANET
  6727. hud_CryAstroLargeLZ=LZ-L
  6728. hud_CryAstroSmallLZ=LZ-S
  6729. hud_Cs=CS:
  6730. hud_docking_aborted=Docking Aborted
  6731. hud_Drone2_Destroy=Destroy
  6732. hud_Drone2_EvadeMissiles=Evade Missiles
  6733. hud_DroneApproach=Approach
  6734. hud_DroneDestroy=Destroy
  6735. hud_DroneTarget=Target
  6736. hud_Em=EM:
  6737. hud_enter_green_zone=Entering Armistice Zone - Weapons offline
  6738. hud_EnterShip=Enter Ship
  6739. hud_ESP=ESP
  6740. hud_FollowLeader=Follow
  6741. hud_FollowLeader2=Follow
  6742. hud_FollowLeader3=Follow
  6743. hud_FollowLeader4=Follow
  6744. hud_FollowLeader5=Follow
  6745. hud_FollowLeader6=Race Gilly To Spire
  6746. hud_FollowLeader7=Follow
  6747. hud_FuelQty=FUEL QTY.
  6748. hud_GForceWarning=G-FORCE WARNING
  6749. hud_Group1=Group 1
  6750. hud_Group2=Group 2
  6751. hud_GSafe=GSAFE
  6752. hud_Guns=Guns
  6753. hud_GunsContext_HelpText=Change the weapon grouping of your guns and monitor your ammo and gun temperature.
  6754. hud_Heat=Heat
  6755. hud_InboundMissile=INBOUND MISSILE
  6756. hud_IncomingCall_Notification=Incoming call
  6757. hud_IncomingQTLink_Notification=[TODO] Receiving incoming QT link request
  6758. hud_IndAvi=AVI
  6759. hud_IndComm=COMM
  6760. hud_IndLife=LIFE
  6761. hud_IndRadr=RADR
  6762. hud_IndSens=SENS
  6763. hud_IndShld=SHLD
  6764. hud_IndVrs=VRS
  6765. hud_IndWeap=WEAP
  6766. hud_Ir=IR:
  6767. hud_Items=Items
  6768. hud_Label_Ammo=AMMO
  6769. hud_Label_AmmoCharge=AMMO/CHARGE
  6770. hud_Label_ArmMissiles=ARM MISSILES
  6771. hud_Label_Ballistic=BALLISTIC
  6772. hud_Label_BloodLossWarn=BLOOD LOSS
  6773. hud_Label_BoostFuel=BOOST FUEL
  6774. hud_Label_Components=COMPONENTS
  6775. hud_Label_EM=EM
  6776. hud_Label_EMEmissions=EM EMISSIONS
  6777. hud_Label_EMP=EMP
  6778. hud_Label_Energy=ENERGY
  6779. hud_Label_EVAFuel=EVA FUEL
  6780. hud_Label_Ext=Ext
  6781. hud_Label_Global=GLOBAL
  6782. hud_Label_Group=GROUP
  6783. hud_Label_GunsNotAvailable=GUNS NOT AVAILABLE
  6784. hud_Label_Health=HEALTH
  6785. hud_Label_HeartRate=Heart Rate
  6786. hud_Label_Heat=HEAT
  6787. hud_Label_HeatLevel=HEAT LEVEL
  6788. hud_Label_IR=IR
  6789. hud_Label_IREmissions=IR EMISSIONS
  6790. hud_Label_Items=Items
  6791. hud_Label_LifeExpectancy=LIFE EXPECTANCY
  6792. hud_Label_LockOn=LOCK-ON
  6793. hud_Label_Max=MAX
  6794. hud_Label_MissilesNotAvailable=MISSILES NOT AVAILABLE
  6795. hud_Label_Name=NAME
  6796. hud_Label_NoContactsAvailable=NO CONTACTS AVAILABLE
  6797. hud_Label_O2-2=2
  6798. hud_Label_O2-O=O
  6799. hud_Label_O2Tank=O2 TANK
  6800. hud_Label_Off=Off
  6801. hud_Label_Offline=OFFLINE
  6802. hud_Label_On=On
  6803. hud_Label_Online=ONLINE
  6804. hud_Label_OxgLowWarn=OXG LOW
  6805. hud_Label_PayloadType=PAYLOAD TYPE
  6806. hud_Label_Power=POWER
  6807. hud_Label_PowerPriority=POWER PRIORITY
  6808. hud_Label_PowerThrottle=Power Throttle
  6809. hud_Label_Priority=PRIORITY
  6810. hud_Label_PriorityReset=PRIORITY RESET
  6811. hud_Label_PwrOutput=PWR OUTPUT
  6812. hud_Label_QuantumFuel=QUANTUM FUEL
  6813. hud_Label_Range=RANGE
  6814. hud_Label_RechargeRate=RECHARGE RATE
  6815. hud_Label_RefNo=REF NO.
  6816. hud_Label_Required=REQUIRED
  6817. hud_Label_Shields=SHIELDS
  6818. hud_Label_Size=SIZE
  6819. hud_Label_SpO2=SpO2
  6820. hud_Label_Standby=STANDBY
  6821. hud_Label_Status=STATUS
  6822. hud_Label_Stealth=Stealth
  6823. hud_Label_SuitOxg=SUIT OXG
  6824. hud_Label_System=System
  6825. hud_Label_TargetName=TARGET NAME
  6826. hud_Label_Thrust=THRUST
  6827. hud_Label_Thrusters=Thrusters
  6828. hud_Label_TurboMode_Afterburner=AFB
  6829. hud_Label_TurboMode_Boost=BOOST
  6830. hud_Label_Type=TYPE
  6831. hud_Label_Usage=Usage
  6832. hud_Label_Using=USING
  6833. hud_Label_Velocity=VELOCITY
  6834. hud_Label_Weapons=WEAPONS
  6835. hud_Label_Wear=WEAR
  6836. hud_Landing_Assisted=ASSISTED
  6837. hud_Landing_Automatic=AUTOMATED
  6838. hud_Landing_Manual=MANUAL
  6839. hud_landing_prompt_abort=Press [~action(spaceship_movement|v_autoland)] to Abort
  6840. hud_landing_prompt_departure=Hold [~action(spaceship_movement|v_autoland)] to Depart
  6841. hud_landing_prompt_takeoff=Hold [~action(spaceship_movement|v_autoland)] to Takeoff
  6842. hud_landing_prompt_touchdown=Hold [~action(spaceship_movement|v_autoland)] to Touchdown
  6843. hud_landing_unavailable=No Landing Zone in Range
  6844. hud_LandingArea_Debug00=[DEBUG] Upper Landing Area
  6845. hud_LandingArea_Debug01=[DEBUG] Main Landing Area
  6846. hud_LandingComplete=Landing Complete
  6847. hud_LandingGear_Deployed=LANDING GEAR DEPLOYED
  6848. hud_LandingGear_Deploying=LANDING GEAR DEPLOYING
  6849. hud_LandingGear_Retracting=LANDING GEAR RETRACTING
  6850. hud_Lat=LAT
  6851. hud_law_CrimeCommitted=Crime Committed: %ls
  6852. hud_law_EnteredJurisdiction=Entered Jurisdiction: %ls
  6853. hud_law_FinePaid=Fined %i UEC
  6854. hud_law_InfractionWarning=%ls
  6855. hud_leave_green_zone=Leaving Armistice Zone - Weapons online
  6856. hud_Lon=LON
  6857. hud_LZ01=LZ-01
  6858. hud_LZ02=LZ-02
  6859. hud_LZ03=LZ-03
  6860. hud_LZ04=LZ-04
  6861. hud_LZ05=LZ-05
  6862. hud_LZ06=LZ-06
  6863. hud_LZ07=LZ-07
  6864. hud_LZ08=LZ-08
  6865. hud_LZ09=LZ-09
  6866. hud_LZ10=LZ-10
  6867. hud_MatchSpeed=MATCH SPEED
  6868. hud_mining_asteroid_name_1=Asteroid (E-Type)
  6869. hud_mining_asteroid_name_2=Asteroid (M-Type)
  6870. hud_mining_asteroid_name_3=Asteroid (P-Type)
  6871. hud_mining_calculating_instability=Calculating Instability
  6872. hud_mining_calculating_resistance=Calculating Resistance
  6873. hud_mining_cargo_content=Cargo content
  6874. hud_mining_container_status=Cargo Capacity
  6875. hud_mining_danger_sensor=Overcharge Sensor
  6876. hud_mining_deposit_power=Rock Energy Level
  6877. hud_mining_empty_elements=Inert Materials
  6878. hud_mining_extraction_graph=Extraction Graph
  6879. hud_mining_extraction_mode=Extraction Mode
  6880. hud_mining_extraction_throughput=Extraction Throughput
  6881. hud_mining_fps_rock_name_1=Aphorite
  6882. hud_mining_fps_rock_name_2=Dolivine
  6883. hud_mining_fps_rock_name_3=Hadanite
  6884. hud_mining_instability=Instability
  6885. hud_mining_laser_mode=Fracture Mode
  6886. hud_mining_laser_throttle=Laser Throttle
  6887. hud_mining_mass_prefix=Mass:
  6888. hud_mining_no_value=--/--
  6889. hud_mining_others=Others
  6890. hud_mining_power_transfer_graph=Energy Transfer Graph
  6891. hud_mining_resistance=Resistance
  6892. hud_mining_rock_name_1=Shale Deposit
  6893. hud_mining_rock_name_2=Granite Deposit
  6894. hud_mining_rock_name_3=Igneous Deposit
  6895. hud_mining_rock_name_4=Obsidian Deposit
  6896. hud_mining_rock_name_5=Gneiss Deposit
  6897. hud_mining_rock_name_6=Quartzite Deposit
  6898. hud_mining_rock_name_7=Felsic Deposit
  6899. hud_mining_rock_name_8=Atacamite Deposit
  6900. hud_mining_scu_per_second=SCU/s
  6901. hud_mining_shattering_sensor=Fracturing Sensor
  6902. hud_mining_warning_cargo_full=Warning: Cargo Full
  6903. hud_Misl=MISL
  6904. hud_Missiles=Missiles
  6905. hud_MissilesContext_HelpText=Arm and disarm missiles from this screen.
  6906. hud_MissileWarning=MISSILE INBOUND
  6907. hud_monitored_space_disable=CommLink Down
  6908. hud_monitored_space_enable=CommLink Restored
  6909. hud_monitored_space_enter=Entered CommLink Range
  6910. hud_monitored_space_leave=Outside CommLink Range
  6911. hud_MPerS=M/S
  6912. hud_NavigationHelpText=Manage your ships systems from these menus
  6913. hud_NoTarget=NO TARGET
  6914. hud_OFF=OFF
  6915. hud_Ovr=OVR
  6916. hud_PayloadType_Cluster=CLUSTER
  6917. hud_PayloadType_Proximity=PROXIMITY
  6918. hud_PayloadType_Strike=STRIKE
  6919. hud_PowerContext_Allocation_HelpText=Adjust the POWER ALLOCATION to change the ratio of power assigned to the three power groups. NOTE: This is only active when there is insufficient power to cover all systems.
  6920. hud_PowerContext_ComponentList_HelpText=Turn individual components on/off and monitor their heat levels and power consumption.
  6921. hud_PowerContext_Tabs_Global_HelpText=Click COMPONENTS to monitor individual power usage
  6922. hud_PowerContext_Throttle_HelpText=Adjust the POWER THROTTLE to change the percentage of the total available power that your ship uses. Using less power makes you harder to find in space.
  6923. hud_Pwr=PWR
  6924. hud_qt_drive_spooled=Spooled
  6925. hud_qt_interdiction=QT SYSTEM JAMMED
  6926. hud_qt_status_exit_atmosphere=EXIT ATMOSPHERE
  6927. hud_qt_status_obstructed=OBSTRUCTED
  6928. hud_qt_status_out_of_range=OUT OF RANGE
  6929. hud_qt_status_too_close=TOO CLOSE
  6930. hud_QuaFuel=QF:
  6931. hud_race_suffix_nd=nd
  6932. hud_race_suffix_rd=rd
  6933. hud_race_suffix_st=st
  6934. hud_race_suffix_th=th
  6935. hud_RadarUnavailable=RADAR UNAVAILABLE
  6936. hud_ReduceVelocity=Reduce Velocity to Stabilise
  6937. hud_Repair=Starting Repair
  6938. hud_RepairFinished=Repair Completed
  6939. hud_Rn=RN
  6940. hud_Rv=RV
  6941. hud_SafeSpeedTitle=Max. Safe Speed
  6942. hud_scanInfo_PassengerTotal=Lifesigns
  6943. hud_Scanning=SCANNING
  6944. hud_Scanning_Mode=Scanning Mode
  6945. hud_SegmentStatus=SEGMENT STATUS
  6946. hud_SelectAnItem=SELECT AN ITEM
  6947. hud_ShieldsContext_HelpText=Adjust the SHIELD ALLOCATION to change the power assigned to recharge rates of the various shield faces on the ship.
  6948. hud_ShieldsDown=SHIELDS DOWN
  6949. hud_Shld=SHLD
  6950. hud_SpeakToLeader=Approach
  6951. hud_Spooling=Spooling
  6952. hud_Suppress=Suppress
  6953. hud_SuppressOverallIR=Suppress Overall IR
  6954. hud_Supress=Supress
  6955. hud_Symbol_Gees=G
  6956. hud_System=System
  6957. hud_takedown_button_prompt=Melee [ ~action(player|weapon_melee) ]
  6958. hud_TargetLeader=Target
  6959. hud_Thr=THR:
  6960. hud_Throttle=THROTTLE
  6961. hud_ThrustOutput=THRUST OUTPUT
  6962. hud_Trgt=TRGT
  6963. hud_TutorialLand1=Land
  6964. hud_TutorialLand2=Land
  6965. hud_unknown=Unknown
  6966. hud_Vehicle_Status_Critical=Critical
  6967. hud_Vehicle_Status_Damaged=Damaged
  6968. hud_Vehicle_Status_Offline=Offline
  6969. hud_Vehicle_Status_Operational=Operational
  6970. hud_Vrt=VRT
  6971. hud_Weap=WEAP
  6972. Human_Crew_Titles_001=Captain
  6973. Human_Crew_Titles_002=Pilot
  6974. Human_Crew_Titles_003=Copilot
  6975. Human_Crew_Titles_004=First Officer
  6976. Human_Crew_Titles_005=Second Officer
  6977. Human_Crew_Titles_006=Navigator
  6978. Human_Crew_Titles_007=Gunner
  6979. Human_Crew_Titles_008=Engineer
  6980. Human_Crew_Titles_009=Assistant Engineer
  6981. Human_Crew_Titles_010=Chief Engineer
  6982. Human_Crew_Titles_011=Mechanic
  6983. Human_Crew_Titles_012=Comms Officer
  6984. Human_Crew_Titles_013=Shield Tech
  6985. Human_Crew_Titles_014=Systems Tech
  6986. Human_Crew_Titles_015=Security Officer
  6987. Human_Crew_Titles_016=Security Guard
  6988. Human_Crew_Titles_017=Bosun
  6989. Human_Crew_Titles_018=Electrician
  6990. Human_Crew_Titles_019=Deckhand
  6991. Human_Crew_Titles_020=Medic
  6992. Human_Crew_Titles_021=Ensign
  6993. Human_Crew_Titles_022=Scan Tech
  6994. Human_Crew_Titles_023=Technician
  6995. Human_Crew_Titles_024=Operator
  6996. Human_Crew_Titles_025=Lead Operator
  6997. Human_Crew_Titles_026=Refinery Operator
  6998. Human_Crew_Titles_027=Field Tech
  6999. Human_Crew_Titles_028=Cook
  7000. Human_Crew_Titles_029=Cargo Officer
  7001. Human_Crew_Titles_030=Cargo Handler
  7002. Human_First_Names_F_0001=Cherie
  7003. Human_First_Names_F_0002=Leah
  7004. Human_First_Names_F_0003=Roisin
  7005. Human_First_Names_F_0004=Aadya
  7006. Human_First_Names_F_0005=Aarin
  7007. Human_First_Names_F_0006=Aarthi
  7008. Human_First_Names_F_0007=Abbie
  7009. Human_First_Names_F_0008=Abby
  7010. Human_First_Names_F_0009=Abelina
  7011. Human_First_Names_F_0010=Abida
  7012. Human_First_Names_F_0011=Abigail
  7013. Human_First_Names_F_0012=Abrar
  7014. Human_First_Names_F_0013=Abril
  7015. Human_First_Names_F_0014=Abryann
  7016. Human_First_Names_F_0015=Ada
  7017. Human_First_Names_F_0016=Adair
  7018. Human_First_Names_F_0017=Adama
  7019. Human_First_Names_F_0018=Addie
  7020. Human_First_Names_F_0019=Addison
  7021. Human_First_Names_F_0020=Adel
  7022. Human_First_Names_F_0021=Adela
  7023. Human_First_Names_F_0022=Adelae
  7024. Human_First_Names_F_0023=Adeline
  7025. Human_First_Names_F_0024=Adi
  7026. Human_First_Names_F_0025=Adia
  7027. Human_First_Names_F_0026=Adianka
  7028. Human_First_Names_F_0027=Adina
  7029. Human_First_Names_F_0028=Adisa
  7030. Human_First_Names_F_0029=Adrean
  7031. Human_First_Names_F_0030=Adrian
  7032. Human_First_Names_F_0031=Adriana
  7033. Human_First_Names_F_0032=Adrianne
  7034. Human_First_Names_F_0033=Aeon
  7035. Human_First_Names_F_0034=Afra
  7036. Human_First_Names_F_0035=Agam
  7037. Human_First_Names_F_0036=Agnes
  7038. Human_First_Names_F_0037=Agra
  7039. Human_First_Names_F_0038=Ahanti
  7040. Human_First_Names_F_0039=Ai
  7041. Human_First_Names_F_0040=Aida
  7042. Human_First_Names_F_0041=Aidynn
  7043. Human_First_Names_F_0042=Aika
  7044. Human_First_Names_F_0043=Aikira
  7045. Human_First_Names_F_0044=Aiko
  7046. Human_First_Names_F_0045=Aila
  7047. Human_First_Names_F_0046=Aileen
  7048. Human_First_Names_F_0047=Ailsa
  7049. Human_First_Names_F_0048=Aimee
  7050. Human_First_Names_F_0049=Aimi
  7051. Human_First_Names_F_0050=Aina
  7052. Human_First_Names_F_0051=Airele
  7053. Human_First_Names_F_0052=Airen
  7054. Human_First_Names_F_0053=Airi
  7055. Human_First_Names_F_0054=Aisha
  7056. Human_First_Names_F_0055=Aiva
  7057. Human_First_Names_F_0056=Aiyana
  7058. Human_First_Names_F_0057=Ajai
  7059. Human_First_Names_F_0058=Akari
  7060. Human_First_Names_F_0059=Akeely
  7061. Human_First_Names_F_0060=Akemi
  7062. Human_First_Names_F_0061=Akeno
  7063. Human_First_Names_F_0062=Akhila
  7064. Human_First_Names_F_0063=Aki
  7065. Human_First_Names_F_0064=Akie
  7066. Human_First_Names_F_0065=Akiko
  7067. Human_First_Names_F_0066=Akili
  7068. Human_First_Names_F_0067=Akina
  7069. Human_First_Names_F_0068=Aksa
  7070. Human_First_Names_F_0069=Alaia
  7071. Human_First_Names_F_0070=Alaina
  7072. Human_First_Names_F_0071=Alana
  7073. Human_First_Names_F_0072=Alani
  7074. Human_First_Names_F_0073=Alba
  7075. Human_First_Names_F_0074=Albana
  7076. Human_First_Names_F_0075=Alberta
  7077. Human_First_Names_F_0076=Albina
  7078. Human_First_Names_F_0077=Aldean
  7079. Human_First_Names_F_0078=Aleena
  7080. Human_First_Names_F_0079=Alejandra
  7081. Human_First_Names_F_0080=Aleksandra
  7082. Human_First_Names_F_0081=Alena
  7083. Human_First_Names_F_0082=Alenka
  7084. Human_First_Names_F_0083=Alesia
  7085. Human_First_Names_F_0084=Alex
  7086. Human_First_Names_F_0085=Alexa
  7087. Human_First_Names_F_0086=Alexandra
  7088. Human_First_Names_F_0087=Alexandria
  7089. Human_First_Names_F_0088=Alexis
  7090. Human_First_Names_F_0089=Alexy
  7091. Human_First_Names_F_0090=Alfreda
  7092. Human_First_Names_F_0091=Ali
  7093. Human_First_Names_F_0092=Alice
  7094. Human_First_Names_F_0093=Alicia
  7095. Human_First_Names_F_0094=Alija
  7096. Human_First_Names_F_0095=Alika
  7097. Human_First_Names_F_0096=Alima
  7098. Human_First_Names_F_0097=Aline
  7099. Human_First_Names_F_0098=Alisa
  7100. Human_First_Names_F_0099=Alisha
  7101. Human_First_Names_F_0100=Alison
  7102. Human_First_Names_F_0101=Alissa
  7103. Human_First_Names_F_0102=Aliza
  7104. Human_First_Names_F_0103=Allacia
  7105. Human_First_Names_F_0104=Allie
  7106. Human_First_Names_F_0105=Allison
  7107. Human_First_Names_F_0106=Allyson
  7108. Human_First_Names_F_0107=Alma
  7109. Human_First_Names_F_0108=Almer
  7110. Human_First_Names_F_0109=Aloma
  7111. Human_First_Names_F_0110=Alondra
  7112. Human_First_Names_F_0111=Alta
  7113. Human_First_Names_F_0112=Althea
  7114. Human_First_Names_F_0113=Alva
  7115. Human_First_Names_F_0114=Alvia
  7116. Human_First_Names_F_0115=Aly
  7117. Human_First_Names_F_0116=Alya
  7118. Human_First_Names_F_0117=Alycia
  7119. Human_First_Names_F_0118=Alysha
  7120. Human_First_Names_F_0119=Alyson
  7121. Human_First_Names_F_0120=Alyssa
  7122. Human_First_Names_F_0121=Amadi
  7123. Human_First_Names_F_0122=Amaira
  7124. Human_First_Names_F_0123=Amalia
  7125. Human_First_Names_F_0124=Amalie
  7126. Human_First_Names_F_0125=Amanda
  7127. Human_First_Names_F_0126=Amandeep
  7128. Human_First_Names_F_0127=Amane
  7129. Human_First_Names_F_0128=Amara
  7130. Human_First_Names_F_0129=Amari
  7131. Human_First_Names_F_0130=Amber
  7132. Human_First_Names_F_0131=Ambika
  7133. Human_First_Names_F_0132=Amel
  7134. Human_First_Names_F_0133=Amelia
  7135. Human_First_Names_F_0134=Amelija
  7136. Human_First_Names_F_0135=Ami
  7137. Human_First_Names_F_0136=Amie
  7138. Human_First_Names_F_0137=Amil
  7139. Human_First_Names_F_0138=Amina
  7140. Human_First_Names_F_0139=Amita
  7141. Human_First_Names_F_0140=Amori
  7142. Human_First_Names_F_0141=Amory
  7143. Human_First_Names_F_0142=Amparo
  7144. Human_First_Names_F_0143=Amrit
  7145. Human_First_Names_F_0144=Amrita
  7146. Human_First_Names_F_0145=Amy
  7147. Human_First_Names_F_0146=An
  7148. Human_First_Names_F_0147=Ana
  7149. Human_First_Names_F_0148=Ananya
  7150. Human_First_Names_F_0149=Anastasia
  7151. Human_First_Names_F_0150=Anasuya
  7152. Human_First_Names_F_0151=Anay
  7153. Human_First_Names_F_0152=Anaya
  7154. Human_First_Names_F_0153=Anber
  7155. Human_First_Names_F_0154=Anda
  7156. Human_First_Names_F_0155=Andrea
  7157. Human_First_Names_F_0156=Andreaka
  7158. Human_First_Names_F_0157=Andrijana
  7159. Human_First_Names_F_0158=Andy
  7160. Human_First_Names_F_0159=Aneta
  7161. Human_First_Names_F_0160=Anett
  7162. Human_First_Names_F_0161=Angela
  7163. Human_First_Names_F_0162=Angelica
  7164. Human_First_Names_F_0163=Angelina
  7165. Human_First_Names_F_0164=Angelique
  7166. Human_First_Names_F_0165=Angelita
  7167. Human_First_Names_F_0166=Angie
  7168. Human_First_Names_F_0167=Ani
  7169. Human_First_Names_F_0168=Anijah
  7170. Human_First_Names_F_0169=Anika
  7171. Human_First_Names_F_0170=Anita
  7172. Human_First_Names_F_0171=Anitra
  7173. Human_First_Names_F_0172=Anjali
  7174. Human_First_Names_F_0173=Ankita
  7175. Human_First_Names_F_0174=Ann
  7176. Human_First_Names_F_0175=Anna
  7177. Human_First_Names_F_0176=Annabella
  7178. Human_First_Names_F_0177=Annabelle
  7179. Human_First_Names_F_0178=Annalisa
  7180. Human_First_Names_F_0179=Anne
  7181. Human_First_Names_F_0180=Annette
  7182. Human_First_Names_F_0181=Annie
  7183. Human_First_Names_F_0182=Annika
  7184. Human_First_Names_F_0183=Annmarie
  7185. Human_First_Names_F_0184=Anthea
  7186. Human_First_Names_F_0185=Antoinette
  7187. Human_First_Names_F_0186=Antonella
  7188. Human_First_Names_F_0187=Antonia
  7189. Human_First_Names_F_0188=Antra
  7190. Human_First_Names_F_0189=Anya
  7191. Human_First_Names_F_0190=Anzu
  7192. Human_First_Names_F_0191=Aolani
  7193. Human_First_Names_F_0192=Apolena
  7194. Human_First_Names_F_0193=April
  7195. Human_First_Names_F_0194=Ara
  7196. Human_First_Names_F_0195=Arabella
  7197. Human_First_Names_F_0196=Arbana
  7198. Human_First_Names_F_0197=Ardell
  7199. Human_First_Names_F_0198=Arden
  7200. Human_First_Names_F_0199=Ardie
  7201. Human_First_Names_F_0200=Areon
  7202. Human_First_Names_F_0201=Aretha
  7203. Human_First_Names_F_0202=Aria
  7204. Human_First_Names_F_0203=Ariana
  7205. Human_First_Names_F_0204=Ariane
  7206. Human_First_Names_F_0205=Arie
  7207. Human_First_Names_F_0206=Ariel
  7208. Human_First_Names_F_0207=Arielle
  7209. Human_First_Names_F_0208=Arien
  7210. Human_First_Names_F_0209=Aries
  7211. Human_First_Names_F_0210=Arin
  7212. Human_First_Names_F_0211=Aris
  7213. Human_First_Names_F_0212=Arleen
  7214. Human_First_Names_F_0213=Arleigh
  7215. Human_First_Names_F_0214=Armani
  7216. Human_First_Names_F_0215=Armari
  7217. Human_First_Names_F_0216=Arnedra
  7218. Human_First_Names_F_0217=Arpita
  7219. Human_First_Names_F_0218=Arti
  7220. Human_First_Names_F_0219=Artie
  7221. Human_First_Names_F_0220=Ary
  7222. Human_First_Names_F_0221=Asako
  7223. Human_First_Names_F_0222=Asami
  7224. Human_First_Names_F_0223=Ashanique
  7225. Human_First_Names_F_0224=Ashby
  7226. Human_First_Names_F_0225=Ashkira
  7227. Human_First_Names_F_0226=Ashlee
  7228. Human_First_Names_F_0227=Ashley
  7229. Human_First_Names_F_0228=Astrid
  7230. Human_First_Names_F_0229=Asuka
  7231. Human_First_Names_F_0230=Asumi
  7232. Human_First_Names_F_0231=Athena
  7233. Human_First_Names_F_0232=Atley
  7234. Human_First_Names_F_0233=Atsuko
  7235. Human_First_Names_F_0234=Atsumi
  7236. Human_First_Names_F_0235=Aubrey
  7237. Human_First_Names_F_0236=Audra
  7238. Human_First_Names_F_0237=Audrey
  7239. Human_First_Names_F_0238=Augusta
  7240. Human_First_Names_F_0239=Augustina
  7241. Human_First_Names_F_0240=Augustine
  7242. Human_First_Names_F_0241=Aundra
  7243. Human_First_Names_F_0242=Aurea
  7244. Human_First_Names_F_0243=Aurelia
  7245. Human_First_Names_F_0244=Aurora
  7246. Human_First_Names_F_0245=Austin
  7247. Human_First_Names_F_0246=Autumn
  7248. Human_First_Names_F_0247=Ava
  7249. Human_First_Names_F_0248=Avarie
  7250. Human_First_Names_F_0249=Avery
  7251. Human_First_Names_F_0250=Avice
  7252. Human_First_Names_F_0251=Avigail
  7253. Human_First_Names_F_0252=Avis
  7254. Human_First_Names_F_0253=Avishan
  7255. Human_First_Names_F_0254=Aviva
  7256. Human_First_Names_F_0255=Avrey
  7257. Human_First_Names_F_0256=Avry
  7258. Human_First_Names_F_0257=Aya
  7259. Human_First_Names_F_0258=Ayako
  7260. Human_First_Names_F_0259=Ayame
  7261. Human_First_Names_F_0260=Ayana
  7262. Human_First_Names_F_0261=Ayleanna
  7263. Human_First_Names_F_0262=Ayo
  7264. Human_First_Names_F_0263=Ayumi
  7265. Human_First_Names_F_0264=Azahara
  7266. Human_First_Names_F_0265=Azariah
  7267. Human_First_Names_F_0266=Aziah
  7268. Human_First_Names_F_0267=Azumi
  7269. Human_First_Names_F_0268=Bailey
  7270. Human_First_Names_F_0269=Bao
  7271. Human_First_Names_F_0270=Barbara
  7272. Human_First_Names_F_0271=Barbra
  7273. Human_First_Names_F_0272=Barrie
  7274. Human_First_Names_F_0273=Bay
  7275. Human_First_Names_F_0274=Baylin
  7276. Human_First_Names_F_0275=Bea
  7277. Human_First_Names_F_0276=Beatrice
  7278. Human_First_Names_F_0277=Beatrix
  7279. Human_First_Names_F_0278=Becki
  7280. Human_First_Names_F_0279=Becky
  7281. Human_First_Names_F_0280=Bela
  7282. Human_First_Names_F_0281=Belinda
  7283. Human_First_Names_F_0282=Belle
  7284. Human_First_Names_F_0283=Benita
  7285. Human_First_Names_F_0284=Bennett
  7286. Human_First_Names_F_0285=Bera
  7287. Human_First_Names_F_0286=Bergen
  7288. Human_First_Names_F_0287=Berkley
  7289. Human_First_Names_F_0288=Berlin
  7290. Human_First_Names_F_0289=Bernadeta
  7291. Human_First_Names_F_0290=Bernadette
  7292. Human_First_Names_F_0291=Bernadine
  7293. Human_First_Names_F_0292=Bernice
  7294. Human_First_Names_F_0293=Berta
  7295. Human_First_Names_F_0294=Bertha
  7296. Human_First_Names_F_0295=Bertie
  7297. Human_First_Names_F_0296=Beryl
  7298. Human_First_Names_F_0297=Bess
  7299. Human_First_Names_F_0298=Bessie
  7300. Human_First_Names_F_0299=Beth
  7301. Human_First_Names_F_0300=Bethany
  7302. Human_First_Names_F_0301=Betsy
  7303. Human_First_Names_F_0302=Bette
  7304. Human_First_Names_F_0303=Bettie
  7305. Human_First_Names_F_0304=Betty
  7306. Human_First_Names_F_0305=Beverly
  7307. Human_First_Names_F_0306=Bianca
  7308. Human_First_Names_F_0307=Billie
  7309. Human_First_Names_F_0308=Bipasha
  7310. Human_First_Names_F_0309=Birdie
  7311. Human_First_Names_F_0310=Blair
  7312. Human_First_Names_F_0311=Blanca
  7313. Human_First_Names_F_0312=Blanche
  7314. Human_First_Names_F_0313=Blayke
  7315. Human_First_Names_F_0314=Bless
  7316. Human_First_Names_F_0315=Blythe
  7317. Human_First_Names_F_0316=Bobbi
  7318. Human_First_Names_F_0317=Bobbie
  7319. Human_First_Names_F_0318=Bonita
  7320. Human_First_Names_F_0319=Bonnie
  7321. Human_First_Names_F_0320=Bora
  7322. Human_First_Names_F_0321=Braden
  7323. Human_First_Names_F_0322=Brady
  7324. Human_First_Names_F_0323=Brae
  7325. Human_First_Names_F_0324=Braelin
  7326. Human_First_Names_F_0325=Brandi
  7327. Human_First_Names_F_0326=Brandy
  7328. Human_First_Names_F_0327=Braylin
  7329. Human_First_Names_F_0328=Bree
  7330. Human_First_Names_F_0329=Brenda
  7331. Human_First_Names_F_0330=Brenn
  7332. Human_First_Names_F_0331=Breslin
  7333. Human_First_Names_F_0332=Breyann
  7334. Human_First_Names_F_0333=Bria
  7335. Human_First_Names_F_0334=Briana
  7336. Human_First_Names_F_0335=Bridget
  7337. Human_First_Names_F_0336=Bridgette
  7338. Human_First_Names_F_0337=Brighten
  7339. Human_First_Names_F_0338=Brigita
  7340. Human_First_Names_F_0339=Britain
  7341. Human_First_Names_F_0340=Britney
  7342. Human_First_Names_F_0341=Britt
  7343. Human_First_Names_F_0342=Brooke
  7344. Human_First_Names_F_0343=Brooklyn
  7345. Human_First_Names_F_0344=Bryden
  7346. Human_First_Names_F_0345=Burnice
  7347. Human_First_Names_F_0346=Cabrina
  7348. Human_First_Names_F_0347=Cache
  7349. Human_First_Names_F_0348=Caden
  7350. Human_First_Names_F_0349=Cadence
  7351. Human_First_Names_F_0350=Caelin
  7352. Human_First_Names_F_0351=Cagney
  7353. Human_First_Names_F_0352=Caidyn
  7354. Human_First_Names_F_0353=Cailyn
  7355. Human_First_Names_F_0354=Caitlin
  7356. Human_First_Names_F_0355=Callan
  7357. Human_First_Names_F_0356=Callaway
  7358. Human_First_Names_F_0357=Callie
  7359. Human_First_Names_F_0358=Cally
  7360. Human_First_Names_F_0359=Camari
  7361. Human_First_Names_F_0360=Camdyn
  7362. Human_First_Names_F_0361=Camella
  7363. Human_First_Names_F_0362=Cameron
  7364. Human_First_Names_F_0363=Camila
  7365. Human_First_Names_F_0364=Camille
  7366. Human_First_Names_F_0365=Candice
  7367. Human_First_Names_F_0366=Capria
  7368. Human_First_Names_F_0367=Cara
  7369. Human_First_Names_F_0368=Carey
  7370. Human_First_Names_F_0369=Carissa
  7371. Human_First_Names_F_0370=Carla
  7372. Human_First_Names_F_0371=Carlin
  7373. Human_First_Names_F_0372=Carlota
  7374. Human_First_Names_F_0373=Carly
  7375. Human_First_Names_F_0374=Carmella
  7376. Human_First_Names_F_0375=Carmen
  7377. Human_First_Names_F_0376=Carol
  7378. Human_First_Names_F_0377=Carolina
  7379. Human_First_Names_F_0378=Caroline
  7380. Human_First_Names_F_0379=Carolyn
  7381. Human_First_Names_F_0380=Carrie
  7382. Human_First_Names_F_0381=Carson
  7383. Human_First_Names_F_0382=Casandra
  7384. Human_First_Names_F_0383=Casey
  7385. Human_First_Names_F_0384=Cassidy
  7386. Human_First_Names_F_0385=Cassie
  7387. Human_First_Names_F_0386=Catalina
  7388. Human_First_Names_F_0387=Catharine
  7389. Human_First_Names_F_0388=Catherine
  7390. Human_First_Names_F_0389=Cathie
  7391. Human_First_Names_F_0390=Cathleen
  7392. Human_First_Names_F_0391=Cathryn
  7393. Human_First_Names_F_0392=Cathy
  7394. Human_First_Names_F_0393=Catlynne
  7395. Human_First_Names_F_0394=Cayden
  7396. Human_First_Names_F_0395=Cecile
  7397. Human_First_Names_F_0396=Cecilia
  7398. Human_First_Names_F_0397=Celeste
  7399. Human_First_Names_F_0398=Celia
  7400. Human_First_Names_F_0399=Celina
  7401. Human_First_Names_F_0400=Celinda
  7402. Human_First_Names_F_0401=Celine
  7403. Human_First_Names_F_0402=Chae
  7404. Human_First_Names_F_0403=Chanara
  7405. Human_First_Names_F_0404=Chandra
  7406. Human_First_Names_F_0405=Chanita
  7407. Human_First_Names_F_0406=Channing
  7408. Human_First_Names_F_0407=Charity
  7409. Human_First_Names_F_0408=Charlene
  7410. Human_First_Names_F_0409=Charley
  7411. Human_First_Names_F_0410=Charlie
  7412. Human_First_Names_F_0411=Charlize
  7413. Human_First_Names_F_0412=Charlotte
  7414. Human_First_Names_F_0413=Chelsea
  7415. Human_First_Names_F_0414=Cheri
  7416. Human_First_Names_F_0415=Cheryl
  7417. Human_First_Names_F_0416=Chesiree
  7418. Human_First_Names_F_0417=Chiharu
  7419. Human_First_Names_F_0418=Chiho
  7420. Human_First_Names_F_0419=Chisato
  7421. Human_First_Names_F_0420=Chiyo
  7422. Human_First_Names_F_0421=Chloe
  7423. Human_First_Names_F_0422=Christa
  7424. Human_First_Names_F_0423=Christi
  7425. Human_First_Names_F_0424=Christie
  7426. Human_First_Names_F_0425=Christina
  7427. Human_First_Names_F_0426=Christine
  7428. Human_First_Names_F_0427=Christy
  7429. Human_First_Names_F_0428=Cindy
  7430. Human_First_Names_F_0429=Clair
  7431. Human_First_Names_F_0430=Claire
  7432. Human_First_Names_F_0431=Clara
  7433. Human_First_Names_F_0432=Clarice
  7434. Human_First_Names_F_0433=Clarissa
  7435. Human_First_Names_F_0434=Claudette
  7436. Human_First_Names_F_0435=Claudia
  7437. Human_First_Names_F_0436=Claudine
  7438. Human_First_Names_F_0437=Clementine
  7439. Human_First_Names_F_0438=Cleo
  7440. Human_First_Names_F_0439=Clover
  7441. Human_First_Names_F_0440=Codi
  7442. Human_First_Names_F_0441=Colette
  7443. Human_First_Names_F_0442=Colleen
  7444. Human_First_Names_F_0443=Connie
  7445. Human_First_Names_F_0444=Constance
  7446. Human_First_Names_F_0445=Consuelo
  7447. Human_First_Names_F_0446=Cora
  7448. Human_First_Names_F_0447=Coralee
  7449. Human_First_Names_F_0448=Corin
  7450. Human_First_Names_F_0449=Corina
  7451. Human_First_Names_F_0450=Corley
  7452. Human_First_Names_F_0451=Cosette
  7453. Human_First_Names_F_0452=Courtney
  7454. Human_First_Names_F_0453=Crista
  7455. Human_First_Names_F_0454=Cristina
  7456. Human_First_Names_F_0455=Cristy
  7457. Human_First_Names_F_0456=Cynthia
  7458. Human_First_Names_F_0457=Cypress
  7459. Human_First_Names_F_0458=Dai
  7460. Human_First_Names_F_0459=Daisy
  7461. Human_First_Names_F_0460=Dakala
  7462. Human_First_Names_F_0461=Dakota
  7463. Human_First_Names_F_0462=Dalal
  7464. Human_First_Names_F_0463=Daliana
  7465. Human_First_Names_F_0464=Dallas
  7466. Human_First_Names_F_0465=Dalyn
  7467. Human_First_Names_F_0466=Dana
  7468. Human_First_Names_F_0467=Danah
  7469. Human_First_Names_F_0468=Daniella
  7470. Human_First_Names_F_0469=Danielle
  7471. Human_First_Names_F_0470=Daniz
  7472. Human_First_Names_F_0471=Danny
  7473. Human_First_Names_F_0472=Daphne
  7474. Human_First_Names_F_0473=Darcy
  7475. Human_First_Names_F_0474=Daria
  7476. Human_First_Names_F_0475=Darla
  7477. Human_First_Names_F_0476=Darlene
  7478. Human_First_Names_F_0477=Darrisha
  7479. Human_First_Names_F_0478=Davea
  7480. Human_First_Names_F_0479=Davi
  7481. Human_First_Names_F_0480=Dawn
  7482. Human_First_Names_F_0481=Day
  7483. Human_First_Names_F_0482=Deb
  7484. Human_First_Names_F_0483=Debbie
  7485. Human_First_Names_F_0484=Debora
  7486. Human_First_Names_F_0485=Deborah
  7487. Human_First_Names_F_0486=Debra
  7488. Human_First_Names_F_0487=Dee
  7489. Human_First_Names_F_0488=Deepa
  7490. Human_First_Names_F_0489=Deirdre
  7491. Human_First_Names_F_0490=Delanna
  7492. Human_First_Names_F_0491=Delia
  7493. Human_First_Names_F_0492=Deliana
  7494. Human_First_Names_F_0493=Della
  7495. Human_First_Names_F_0494=Delores
  7496. Human_First_Names_F_0495=Demi
  7497. Human_First_Names_F_0496=Deniz
  7498. Human_First_Names_F_0497=Denosha
  7499. Human_First_Names_F_0498=Denyse
  7500. Human_First_Names_F_0499=Deone
  7501. Human_First_Names_F_0500=Derivia
  7502. Human_First_Names_F_0501=Deshay
  7503. Human_First_Names_F_0502=Deshondra
  7504. Human_First_Names_F_0503=Desiree
  7505. Human_First_Names_F_0504=Destiny
  7506. Human_First_Names_F_0505=Devanshi
  7507. Human_First_Names_F_0506=Devanta
  7508. Human_First_Names_F_0507=Devine
  7509. Human_First_Names_F_0508=Dezi
  7510. Human_First_Names_F_0509=Dharia
  7511. Human_First_Names_F_0510=Diamond
  7512. Human_First_Names_F_0511=Diana
  7513. Human_First_Names_F_0512=Diane
  7514. Human_First_Names_F_0513=Dita
  7515. Human_First_Names_F_0514=Dixie
  7516. Human_First_Names_F_0515=Dollie
  7517. Human_First_Names_F_0516=Dolly
  7518. Human_First_Names_F_0517=Dolores
  7519. Human_First_Names_F_0518=Dominica
  7520. Human_First_Names_F_0519=Dominique
  7521. Human_First_Names_F_0520=Dona
  7522. Human_First_Names_F_0521=Donna
  7523. Human_First_Names_F_0522=Donnelle
  7524. Human_First_Names_F_0523=Dontae
  7525. Human_First_Names_F_0524=Dora
  7526. Human_First_Names_F_0525=Doreen
  7527. Human_First_Names_F_0526=Doris
  7528. Human_First_Names_F_0527=Dorothy
  7529. Human_First_Names_F_0528=Dorthy
  7530. Human_First_Names_F_0529=Dot
  7531. Human_First_Names_F_0530=Dottie
  7532. Human_First_Names_F_0531=Drew
  7533. Human_First_Names_F_0532=Dylan
  7534. Human_First_Names_F_0533=Eaden
  7535. Human_First_Names_F_0534=Earlie
  7536. Human_First_Names_F_0535=Eastyn
  7537. Human_First_Names_F_0536=Ebba
  7538. Human_First_Names_F_0537=Eda
  7539. Human_First_Names_F_0538=Edie
  7540. Human_First_Names_F_0539=Edith
  7541. Human_First_Names_F_0540=Edna
  7542. Human_First_Names_F_0541=Edris
  7543. Human_First_Names_F_0542=Edwina
  7544. Human_First_Names_F_0543=Effie
  7545. Human_First_Names_F_0544=Eiko
  7546. Human_First_Names_F_0545=Eileen
  7547. Human_First_Names_F_0546=Eimi
  7548. Human_First_Names_F_0547=Eisha
  7549. Human_First_Names_F_0548=Elaine
  7550. Human_First_Names_F_0549=Eleanor
  7551. Human_First_Names_F_0550=Elena
  7552. Human_First_Names_F_0551=Elenor
  7553. Human_First_Names_F_0552=Elfi
  7554. Human_First_Names_F_0553=Eli
  7555. Human_First_Names_F_0554=Elidee
  7556. Human_First_Names_F_0555=Elinor
  7557. Human_First_Names_F_0556=Elisa
  7558. Human_First_Names_F_0557=Elisabeth
  7559. Human_First_Names_F_0558=Elise
  7560. Human_First_Names_F_0559=Elisha
  7561. Human_First_Names_F_0560=Elissa
  7562. Human_First_Names_F_0561=Eliza
  7563. Human_First_Names_F_0562=Elizabeth
  7564. Human_First_Names_F_0563=Ella
  7565. Human_First_Names_F_0564=Ellen
  7566. Human_First_Names_F_0565=Ellie
  7567. Human_First_Names_F_0566=Ellington
  7568. Human_First_Names_F_0567=Eloise
  7569. Human_First_Names_F_0568=Elsa
  7570. Human_First_Names_F_0569=Elsie
  7571. Human_First_Names_F_0570=Ema
  7572. Human_First_Names_F_0571=Emanuelle
  7573. Human_First_Names_F_0572=Emari
  7574. Human_First_Names_F_0573=Emelie
  7575. Human_First_Names_F_0574=Emerson
  7576. Human_First_Names_F_0575=Emery
  7577. Human_First_Names_F_0576=Emi
  7578. Human_First_Names_F_0577=Emiko
  7579. Human_First_Names_F_0578=Emilia
  7580. Human_First_Names_F_0579=Emily
  7581. Human_First_Names_F_0580=Emma
  7582. Human_First_Names_F_0581=Enid
  7583. Human_First_Names_F_0582=Erica
  7584. Human_First_Names_F_0583=Ericka
  7585. Human_First_Names_F_0584=Erika
  7586. Human_First_Names_F_0585=Eriko
  7587. Human_First_Names_F_0586=Erin
  7588. Human_First_Names_F_0587=Erma
  7589. Human_First_Names_F_0588=Ernestine
  7590. Human_First_Names_F_0589=Esma
  7591. Human_First_Names_F_0590=Esmeralda
  7592. Human_First_Names_F_0591=Esperanza
  7593. Human_First_Names_F_0592=Essie
  7594. Human_First_Names_F_0593=Estella
  7595. Human_First_Names_F_0594=Estelle
  7596. Human_First_Names_F_0595=Ester
  7597. Human_First_Names_F_0596=Esther
  7598. Human_First_Names_F_0597=Ethel
  7599. Human_First_Names_F_0598=Etti
  7600. Human_First_Names_F_0599=Eula
  7601. Human_First_Names_F_0600=Eunice
  7602. Human_First_Names_F_0601=Eva
  7603. Human_First_Names_F_0602=Evangelia
  7604. Human_First_Names_F_0603=Evangelina
  7605. Human_First_Names_F_0604=Evangeline
  7606. Human_First_Names_F_0605=Eve
  7607. Human_First_Names_F_0606=Evelyn
  7608. Human_First_Names_F_0607=Evette
  7609. Human_First_Names_F_0608=Evie
  7610. Human_First_Names_F_0609=Fabia
  7611. Human_First_Names_F_0610=Fatima
  7612. Human_First_Names_F_0611=Fay
  7613. Human_First_Names_F_0612=Faye
  7614. Human_First_Names_F_0613=Felicia
  7615. Human_First_Names_F_0614=Feliz
  7616. Human_First_Names_F_0615=Fen
  7617. Human_First_Names_F_0616=Ferlisha
  7618. Human_First_Names_F_0617=Fern
  7619. Human_First_Names_F_0618=Fey
  7620. Human_First_Names_F_0619=Finley
  7621. Human_First_Names_F_0620=Fiona
  7622. Human_First_Names_F_0621=Fionna
  7623. Human_First_Names_F_0622=Flannery
  7624. Human_First_Names_F_0623=Flora
  7625. Human_First_Names_F_0624=Florence
  7626. Human_First_Names_F_0625=Flynn
  7627. Human_First_Names_F_0626=Fran
  7628. Human_First_Names_F_0627=Francesca
  7629. Human_First_Names_F_0628=Francine
  7630. Human_First_Names_F_0629=Frankie
  7631. Human_First_Names_F_0630=Freddi
  7632. Human_First_Names_F_0631=Frederique
  7633. Human_First_Names_F_0632=Freja
  7634. Human_First_Names_F_0633=Frida
  7635. Human_First_Names_F_0634=Fujiko
  7636. Human_First_Names_F_0635=Fukumi
  7637. Human_First_Names_F_0636=Fumiko
  7638. Human_First_Names_F_0637=Gabija
  7639. Human_First_Names_F_0638=Gabriela
  7640. Human_First_Names_F_0639=Gabrielle
  7641. Human_First_Names_F_0640=Gail
  7642. Human_First_Names_F_0641=Galenka
  7643. Human_First_Names_F_0642=Garnett
  7644. Human_First_Names_F_0643=Gayle
  7645. Human_First_Names_F_0644=Gena
  7646. Human_First_Names_F_0645=Genesis
  7647. Human_First_Names_F_0646=Genevieve
  7648. Human_First_Names_F_0647=George
  7649. Human_First_Names_F_0648=Georgette
  7650. Human_First_Names_F_0649=Georgia
  7651. Human_First_Names_F_0650=Geraldine
  7652. Human_First_Names_F_0651=Gerri
  7653. Human_First_Names_F_0652=Gertrude
  7654. Human_First_Names_F_0653=Gilda
  7655. Human_First_Names_F_0654=Gillian
  7656. Human_First_Names_F_0655=Gina
  7657. Human_First_Names_F_0656=Ginger
  7658. Human_First_Names_F_0657=Ginny
  7659. Human_First_Names_F_0658=Gisele
  7660. Human_First_Names_F_0659=Glenda
  7661. Human_First_Names_F_0660=Gloria
  7662. Human_First_Names_F_0661=Goldie
  7663. Human_First_Names_F_0662=Grace
  7664. Human_First_Names_F_0663=Gracie
  7665. Human_First_Names_F_0664=Gratia
  7666. Human_First_Names_F_0665=Greta
  7667. Human_First_Names_F_0666=Gretchen
  7668. Human_First_Names_F_0667=Gretta
  7669. Human_First_Names_F_0668=Guadalupe
  7670. Human_First_Names_F_0669=Gurpreet
  7671. Human_First_Names_F_0670=Gwen
  7672. Human_First_Names_F_0671=Gwendolyn
  7673. Human_First_Names_F_0672=Gwyneth
  7674. Human_First_Names_F_0673=Hadley
  7675. Human_First_Names_F_0674=Hadyn
  7676. Human_First_Names_F_0675=Hailey
  7677. Human_First_Names_F_0676=Hala
  7678. Human_First_Names_F_0677=Halen
  7679. Human_First_Names_F_0678=Haley
  7680. Human_First_Names_F_0679=Hana
  7681. Human_First_Names_F_0680=Hanita
  7682. Human_First_Names_F_0681=Hannah
  7683. Human_First_Names_F_0682=Harley
  7684. Human_First_Names_F_0683=Harlyn
  7685. Human_First_Names_F_0684=Harper
  7686. Human_First_Names_F_0685=Harriet
  7687. Human_First_Names_F_0686=Hartley
  7688. Human_First_Names_F_0687=Haruko
  7689. Human_First_Names_F_0688=Haruyo
  7690. Human_First_Names_F_0689=Hattie
  7691. Human_First_Names_F_0690=Hayden
  7692. Human_First_Names_F_0691=Hazel
  7693. Human_First_Names_F_0692=Heather
  7694. Human_First_Names_F_0693=Heidi
  7695. Human_First_Names_F_0694=Helen
  7696. Human_First_Names_F_0695=Helena
  7697. Human_First_Names_F_0696=Helga
  7698. Human_First_Names_F_0697=Helma
  7699. Human_First_Names_F_0698=Henrietta
  7700. Human_First_Names_F_0699=Hentie
  7701. Human_First_Names_F_0700=Hermione
  7702. Human_First_Names_F_0701=Hero
  7703. Human_First_Names_F_0702=Hester
  7704. Human_First_Names_F_0703=Hetty
  7705. Human_First_Names_F_0704=Hideko
  7706. Human_First_Names_F_0705=Hilary
  7707. Human_First_Names_F_0706=Hildegard
  7708. Human_First_Names_F_0707=Hildur
  7709. Human_First_Names_F_0708=Hiroko
  7710. Human_First_Names_F_0709=Hisaya
  7711. Human_First_Names_F_0710=Hitomi
  7712. Human_First_Names_F_0711=Hollie
  7713. Human_First_Names_F_0712=Holly
  7714. Human_First_Names_F_0713=Hope
  7715. Human_First_Names_F_0714=Hortense
  7716. Human_First_Names_F_0715=Hudson
  7717. Human_First_Names_F_0716=Hunter
  7718. Human_First_Names_F_0717=Hyun
  7719. Human_First_Names_F_0718=Ichiko
  7720. Human_First_Names_F_0719=Ida
  7721. Human_First_Names_F_0720=Idina
  7722. Human_First_Names_F_0721=Ikumi
  7723. Human_First_Names_F_0722=Ilana
  7724. Human_First_Names_F_0723=Ilene
  7725. Human_First_Names_F_0724=Imogene
  7726. Human_First_Names_F_0725=Ina
  7727. Human_First_Names_F_0726=Indigo
  7728. Human_First_Names_F_0727=Indira
  7729. Human_First_Names_F_0728=Indrani
  7730. Human_First_Names_F_0729=Ines
  7731. Human_First_Names_F_0730=Inez
  7732. Human_First_Names_F_0731=Ingrid
  7733. Human_First_Names_F_0732=Ioanna
  7734. Human_First_Names_F_0733=Irena
  7735. Human_First_Names_F_0734=Irene
  7736. Human_First_Names_F_0735=Iris
  7737. Human_First_Names_F_0736=Irma
  7738. Human_First_Names_F_0737=Isa
  7739. Human_First_Names_F_0738=Isabel
  7740. Human_First_Names_F_0739=Isabella
  7741. Human_First_Names_F_0740=Isabelle
  7742. Human_First_Names_F_0741=Ishawna
  7743. Human_First_Names_F_0742=Isidora
  7744. Human_First_Names_F_0743=Isobel
  7745. Human_First_Names_F_0744=Itsumi
  7746. Human_First_Names_F_0745=Ivana
  7747. Human_First_Names_F_0746=Ivita
  7748. Human_First_Names_F_0747=Ivonne
  7749. Human_First_Names_F_0748=Ivy
  7750. Human_First_Names_F_0749=Jackie
  7751. Human_First_Names_F_0750=Jacklyn
  7752. Human_First_Names_F_0751=Jaclyn
  7753. Human_First_Names_F_0752=Jacqueline
  7754. Human_First_Names_F_0753=Jacquie
  7755. Human_First_Names_F_0754=Jada
  7756. Human_First_Names_F_0755=Jaden
  7757. Human_First_Names_F_0756=Jae
  7758. Human_First_Names_F_0757=Jaime
  7759. Human_First_Names_F_0758=Jakeline
  7760. Human_First_Names_F_0759=Jaki
  7761. Human_First_Names_F_0760=Jalani
  7762. Human_First_Names_F_0761=Jaleen
  7763. Human_First_Names_F_0762=Jalen
  7764. Human_First_Names_F_0763=Jamani
  7765. Human_First_Names_F_0764=Jami
  7766. Human_First_Names_F_0765=Jamie
  7767. Human_First_Names_F_0766=Jan
  7768. Human_First_Names_F_0767=Jana
  7769. Human_First_Names_F_0768=Jane
  7770. Human_First_Names_F_0769=Janelle
  7771. Human_First_Names_F_0770=Janet
  7772. Human_First_Names_F_0771=Janette
  7773. Human_First_Names_F_0772=Janice
  7774. Human_First_Names_F_0773=Janine
  7775. Human_First_Names_F_0774=Janis
  7776. Human_First_Names_F_0775=Janna
  7777. Human_First_Names_F_0776=Jara
  7778. Human_First_Names_F_0777=Jari
  7779. Human_First_Names_F_0778=Jarmila
  7780. Human_First_Names_F_0779=Jashanna
  7781. Human_First_Names_F_0780=Jasmine
  7782. Human_First_Names_F_0781=Jax
  7783. Human_First_Names_F_0782=Jayne
  7784. Human_First_Names_F_0783=Jaynie
  7785. Human_First_Names_F_0784=Jaz
  7786. Human_First_Names_F_0785=Jazmin
  7787. Human_First_Names_F_0786=Jean
  7788. Human_First_Names_F_0787=Jeanette
  7789. Human_First_Names_F_0788=Jeanie
  7790. Human_First_Names_F_0789=Jelinda
  7791. Human_First_Names_F_0790=Jemisha
  7792. Human_First_Names_F_0791=Jemma
  7793. Human_First_Names_F_0792=Jen
  7794. Human_First_Names_F_0793=Jenifer
  7795. Human_First_Names_F_0794=Jenna
  7796. Human_First_Names_F_0795=Jenni
  7797. Human_First_Names_F_0796=Jennica
  7798. Human_First_Names_F_0797=Jennifer
  7799. Human_First_Names_F_0798=Jenny
  7800. Human_First_Names_F_0799=Jeri
  7801. Human_First_Names_F_0800=Jerri
  7802. Human_First_Names_F_0801=Jerzy
  7803. Human_First_Names_F_0802=Jess
  7804. Human_First_Names_F_0803=Jessica
  7805. Human_First_Names_F_0804=Jessie
  7806. Human_First_Names_F_0805=Jewel
  7807. Human_First_Names_F_0806=Jianni
  7808. Human_First_Names_F_0807=Jill
  7809. Human_First_Names_F_0808=Jillian
  7810. Human_First_Names_F_0809=Jing
  7811. Human_First_Names_F_0810=Jinny
  7812. Human_First_Names_F_0811=Jo
  7813. Human_First_Names_F_0812=Joan
  7814. Human_First_Names_F_0813=Joana
  7815. Human_First_Names_F_0814=Joanie
  7816. Human_First_Names_F_0815=Joann
  7817. Human_First_Names_F_0816=Joanne
  7818. Human_First_Names_F_0817=Jocelyn
  7819. Human_First_Names_F_0818=Jodi
  7820. Human_First_Names_F_0819=Jodie
  7821. Human_First_Names_F_0820=Jody
  7822. Human_First_Names_F_0821=Joey
  7823. Human_First_Names_F_0822=Johana
  7824. Human_First_Names_F_0823=Johari
  7825. Human_First_Names_F_0824=Jolena
  7826. Human_First_Names_F_0825=Jolene
  7827. Human_First_Names_F_0826=Joni
  7828. Human_First_Names_F_0827=Jordan
  7829. Human_First_Names_F_0828=Josefina
  7830. Human_First_Names_F_0829=Josefine
  7831. Human_First_Names_F_0830=Josephine
  7832. Human_First_Names_F_0831=Josie
  7833. Human_First_Names_F_0832=Joslin
  7834. Human_First_Names_F_0833=Joy
  7835. Human_First_Names_F_0834=Joyce
  7836. Human_First_Names_F_0835=Juanita
  7837. Human_First_Names_F_0836=Judi
  7838. Human_First_Names_F_0837=Judie
  7839. Human_First_Names_F_0838=Judith
  7840. Human_First_Names_F_0839=Judy
  7841. Human_First_Names_F_0840=Jules
  7842. Human_First_Names_F_0841=Julia
  7843. Human_First_Names_F_0842=Julian
  7844. Human_First_Names_F_0843=Juliana
  7845. Human_First_Names_F_0844=Julianne
  7846. Human_First_Names_F_0845=Julie
  7847. Human_First_Names_F_0846=Juliet
  7848. Human_First_Names_F_0847=June
  7849. Human_First_Names_F_0848=Justina
  7850. Human_First_Names_F_0849=Justine
  7851. Human_First_Names_F_0850=Kadasha
  7852. Human_First_Names_F_0851=Kadian
  7853. Human_First_Names_F_0852=Kadrea
  7854. Human_First_Names_F_0853=Kahley
  7855. Human_First_Names_F_0854=Kaidyn
  7856. Human_First_Names_F_0855=Kailanni
  7857. Human_First_Names_F_0856=Kaimi
  7858. Human_First_Names_F_0857=Kaitlin
  7859. Human_First_Names_F_0858=Kala
  7860. Human_First_Names_F_0859=Kalahni
  7861. Human_First_Names_F_0860=Kalea
  7862. Human_First_Names_F_0861=Kalin
  7863. Human_First_Names_F_0862=Kaliope
  7864. Human_First_Names_F_0863=Kam
  7865. Human_First_Names_F_0864=Kamali
  7866. Human_First_Names_F_0865=Kamani
  7867. Human_First_Names_F_0866=Kamari
  7868. Human_First_Names_F_0867=Kamdyn
  7869. Human_First_Names_F_0868=Kamie
  7870. Human_First_Names_F_0869=Kamila
  7871. Human_First_Names_F_0870=Kana
  7872. Human_First_Names_F_0871=Kanika
  7873. Human_First_Names_F_0872=Kao
  7874. Human_First_Names_F_0873=Kara
  7875. Human_First_Names_F_0874=Karen
  7876. Human_First_Names_F_0875=Kari
  7877. Human_First_Names_F_0876=Karin
  7878. Human_First_Names_F_0877=Karina
  7879. Human_First_Names_F_0878=Karla
  7880. Human_First_Names_F_0879=Karolina
  7881. Human_First_Names_F_0880=Karsen
  7882. Human_First_Names_F_0881=Kary
  7883. Human_First_Names_F_0882=Kasey
  7884. Human_First_Names_F_0883=Kassidy
  7885. Human_First_Names_F_0884=Katarina
  7886. Human_First_Names_F_0885=Kate
  7887. Human_First_Names_F_0886=Katelyn
  7888. Human_First_Names_F_0887=Katey
  7889. Human_First_Names_F_0888=Katharine
  7890. Human_First_Names_F_0889=Katherine
  7891. Human_First_Names_F_0890=Katheryn
  7892. Human_First_Names_F_0891=Kathie
  7893. Human_First_Names_F_0892=Kathleen
  7894. Human_First_Names_F_0893=Kathlyn
  7895. Human_First_Names_F_0894=Kathrine
  7896. Human_First_Names_F_0895=Kathy
  7897. Human_First_Names_F_0896=Katie
  7898. Human_First_Names_F_0897=Katrina
  7899. Human_First_Names_F_0898=Katy
  7900. Human_First_Names_F_0899=Kavita
  7901. Human_First_Names_F_0900=Kay
  7902. Human_First_Names_F_0901=Kaydin
  7903. Human_First_Names_F_0902=Kayla
  7904. Human_First_Names_F_0903=Kaylee
  7905. Human_First_Names_F_0904=Keegan
  7906. Human_First_Names_F_0905=Keiko
  7907. Human_First_Names_F_0906=Keisha
  7908. Human_First_Names_F_0907=Kelley
  7909. Human_First_Names_F_0908=Kelli
  7910. Human_First_Names_F_0909=Kellie
  7911. Human_First_Names_F_0910=Kelly
  7912. Human_First_Names_F_0911=Kelsey
  7913. Human_First_Names_F_0912=Kemani
  7914. Human_First_Names_F_0913=Kendal
  7915. Human_First_Names_F_0914=Kendra
  7916. Human_First_Names_F_0915=Kennedy
  7917. Human_First_Names_F_0916=Keri
  7918. Human_First_Names_F_0917=Kerri
  7919. Human_First_Names_F_0918=Khali
  7920. Human_First_Names_F_0919=Khinara
  7921. Human_First_Names_F_0920=Kiana
  7922. Human_First_Names_F_0921=Kiandra
  7923. Human_First_Names_F_0922=Kiko
  7924. Human_First_Names_F_0923=Kileyna
  7925. Human_First_Names_F_0924=Kim
  7926. Human_First_Names_F_0925=Kimani
  7927. Human_First_Names_F_0926=Kimberly
  7928. Human_First_Names_F_0927=Kimiko
  7929. Human_First_Names_F_0928=Kinsey
  7930. Human_First_Names_F_0929=Kira
  7931. Human_First_Names_F_0930=Kirsten
  7932. Human_First_Names_F_0931=Kirsty
  7933. Human_First_Names_F_0932=Kishana
  7934. Human_First_Names_F_0933=Kitt
  7935. Human_First_Names_F_0934=Kizzie
  7936. Human_First_Names_F_0935=Klara
  7937. Human_First_Names_F_0936=Kodi
  7938. Human_First_Names_F_0937=Konomi
  7939. Human_First_Names_F_0938=Korah
  7940. Human_First_Names_F_0939=Kris
  7941. Human_First_Names_F_0940=Krista
  7942. Human_First_Names_F_0941=Kristen
  7943. Human_First_Names_F_0942=Kristi
  7944. Human_First_Names_F_0943=Kristie
  7945. Human_First_Names_F_0944=Kristin
  7946. Human_First_Names_F_0945=Kristina
  7947. Human_First_Names_F_0946=Kristine
  7948. Human_First_Names_F_0947=Kristy
  7949. Human_First_Names_F_0948=Kumi
  7950. Human_First_Names_F_0949=Kyri
  7951. Human_First_Names_F_0950=Lacara
  7952. Human_First_Names_F_0951=Lacey
  7953. Human_First_Names_F_0952=Ladell
  7954. Human_First_Names_F_0953=Lakedra
  7955. Human_First_Names_F_0954=Lakeisha
  7956. Human_First_Names_F_0955=Lakoda
  7957. Human_First_Names_F_0956=Lamari
  7958. Human_First_Names_F_0957=Lana
  7959. Human_First_Names_F_0958=Landon
  7960. Human_First_Names_F_0959=Landry
  7961. Human_First_Names_F_0960=Lane
  7962. Human_First_Names_F_0961=Lanie
  7963. Human_First_Names_F_0962=Lara
  7964. Human_First_Names_F_0963=Laren
  7965. Human_First_Names_F_0964=Larissa
  7966. Human_First_Names_F_0965=Larkin
  7967. Human_First_Names_F_0966=Lashaya
  7968. Human_First_Names_F_0967=Latasha
  7969. Human_First_Names_F_0968=Latavia
  7970. Human_First_Names_F_0969=Latika
  7971. Human_First_Names_F_0970=Latisha
  7972. Human_First_Names_F_0971=Latoya
  7973. Human_First_Names_F_0972=Laura
  7974. Human_First_Names_F_0973=Laurel
  7975. Human_First_Names_F_0974=Lauren
  7976. Human_First_Names_F_0975=Laurie
  7977. Human_First_Names_F_0976=Laverne
  7978. Human_First_Names_F_0977=Lawanda
  7979. Human_First_Names_F_0978=Laylani
  7980. Human_First_Names_F_0979=Lea
  7981. Human_First_Names_F_0980=Leandra
  7982. Human_First_Names_F_0981=Leanne
  7983. Human_First_Names_F_0982=Lee
  7984. Human_First_Names_F_0983=Leela
  7985. Human_First_Names_F_0984=Leelannee
  7986. Human_First_Names_F_0985=Leia
  7987. Human_First_Names_F_0986=Leigh
  7988. Human_First_Names_F_0987=Leila
  7989. Human_First_Names_F_0988=Leilani
  7990. Human_First_Names_F_0989=Leisha
  7991. Human_First_Names_F_0990=Leisley
  7992. Human_First_Names_F_0991=Lena
  7993. Human_First_Names_F_0992=Lenka
  7994. Human_First_Names_F_0993=Lenora
  7995. Human_First_Names_F_0994=Lenore
  7996. Human_First_Names_F_0995=Lenzie
  7997. Human_First_Names_F_0996=Leona
  7998. Human_First_Names_F_0997=Leonie
  7999. Human_First_Names_F_0998=Leslee
  8000. Human_First_Names_F_0999=Lesley
  8001. Human_First_Names_F_1000=Lesli
  8002. Human_First_Names_F_1001=Leslie
  8003. Human_First_Names_F_1002=Lexington
  8004. Human_First_Names_F_1003=Leyla
  8005. Human_First_Names_F_1004=Liana
  8006. Human_First_Names_F_1005=Lianne
  8007. Human_First_Names_F_1006=Liddy
  8008. Human_First_Names_F_1007=Lidia
  8009. Human_First_Names_F_1008=Liesl
  8010. Human_First_Names_F_1009=Lili
  8011. Human_First_Names_F_1010=Liliana
  8012. Human_First_Names_F_1011=Lillian
  8013. Human_First_Names_F_1012=Lillie
  8014. Human_First_Names_F_1013=Lilly
  8015. Human_First_Names_F_1014=Lilo
  8016. Human_First_Names_F_1015=Lily
  8017. Human_First_Names_F_1016=Lin
  8018. Human_First_Names_F_1017=Lina
  8019. Human_First_Names_F_1018=Lincoln
  8020. Human_First_Names_F_1019=Linda
  8021. Human_First_Names_F_1020=Lindsey
  8022. Human_First_Names_F_1021=Lisa
  8023. Human_First_Names_F_1022=Livia
  8024. Human_First_Names_F_1023=Liz
  8025. Human_First_Names_F_1024=Lizzie
  8026. Human_First_Names_F_1025=Logan
  8027. Human_First_Names_F_1026=Lois
  8028. Human_First_Names_F_1027=Lola
  8029. Human_First_Names_F_1028=Loni
  8030. Human_First_Names_F_1029=Lora
  8031. Human_First_Names_F_1030=Loraine
  8032. Human_First_Names_F_1031=Lorene
  8033. Human_First_Names_F_1032=Loretta
  8034. Human_First_Names_F_1033=Lori
  8035. Human_First_Names_F_1034=Lorna
  8036. Human_First_Names_F_1035=Lou
  8037. Human_First_Names_F_1036=Louella
  8038. Human_First_Names_F_1037=Louisa
  8039. Human_First_Names_F_1038=Louise
  8040. Human_First_Names_F_1039=Lovelle
  8041. Human_First_Names_F_1040=Luana
  8042. Human_First_Names_F_1041=Luann
  8043. Human_First_Names_F_1042=Lucille
  8044. Human_First_Names_F_1043=Lucinda
  8045. Human_First_Names_F_1044=Lucy
  8046. Human_First_Names_F_1045=Ludmila
  8047. Human_First_Names_F_1046=Luella
  8048. Human_First_Names_F_1047=Luisa
  8049. Human_First_Names_F_1048=Luiza
  8050. Human_First_Names_F_1049=Lupe
  8051. Human_First_Names_F_1050=Luverne
  8052. Human_First_Names_F_1051=Lydia
  8053. Human_First_Names_F_1052=Lynda
  8054. Human_First_Names_F_1053=Lynn
  8055. Human_First_Names_F_1054=Mabel
  8056. Human_First_Names_F_1055=Mackinley
  8057. Human_First_Names_F_1056=Maddy
  8058. Human_First_Names_F_1057=Maddyx
  8059. Human_First_Names_F_1058=Madeline
  8060. Human_First_Names_F_1059=Madge
  8061. Human_First_Names_F_1060=Madison
  8062. Human_First_Names_F_1061=Magdalena
  8063. Human_First_Names_F_1062=Maggie
  8064. Human_First_Names_F_1063=Magnolia
  8065. Human_First_Names_F_1064=Mahari
  8066. Human_First_Names_F_1065=Mai
  8067. Human_First_Names_F_1066=Maiko
  8068. Human_First_Names_F_1067=Maja
  8069. Human_First_Names_F_1068=Makayla
  8070. Human_First_Names_F_1069=Malaya
  8071. Human_First_Names_F_1070=Malia
  8072. Human_First_Names_F_1071=Malinda
  8073. Human_First_Names_F_1072=Maliyah
  8074. Human_First_Names_F_1073=Mallory
  8075. Human_First_Names_F_1074=Malone
  8076. Human_First_Names_F_1075=Malou
  8077. Human_First_Names_F_1076=Mana
  8078. Human_First_Names_F_1077=Mandy
  8079. Human_First_Names_F_1078=Maneet
  8080. Human_First_Names_F_1079=Manjula
  8081. Human_First_Names_F_1080=Mara
  8082. Human_First_Names_F_1081=Marcella
  8083. Human_First_Names_F_1082=Marci
  8084. Human_First_Names_F_1083=Marcia
  8085. Human_First_Names_F_1084=Marcy
  8086. Human_First_Names_F_1085=Margaret
  8087. Human_First_Names_F_1086=Margery
  8088. Human_First_Names_F_1087=Margie
  8089. Human_First_Names_F_1088=Margot
  8090. Human_First_Names_F_1089=Margret
  8091. Human_First_Names_F_1090=Maria
  8092. Human_First_Names_F_1091=Mariam
  8093. Human_First_Names_F_1092=Mariana
  8094. Human_First_Names_F_1093=Maribelle
  8095. Human_First_Names_F_1094=Marie
  8096. Human_First_Names_F_1095=Marietta
  8097. Human_First_Names_F_1096=Marilyn
  8098. Human_First_Names_F_1097=Marisa
  8099. Human_First_Names_F_1098=Marji
  8100. Human_First_Names_F_1099=Marjorie
  8101. Human_First_Names_F_1100=Marla
  8102. Human_First_Names_F_1101=Marlena
  8103. Human_First_Names_F_1102=Marley
  8104. Human_First_Names_F_1103=Marrion
  8105. Human_First_Names_F_1104=Marsha
  8106. Human_First_Names_F_1105=Marta
  8107. Human_First_Names_F_1106=Martha
  8108. Human_First_Names_F_1107=Marviana
  8109. Human_First_Names_F_1108=Mary
  8110. Human_First_Names_F_1109=Maryann
  8111. Human_First_Names_F_1110=Marylou
  8112. Human_First_Names_F_1111=Mason
  8113. Human_First_Names_F_1112=Matavia
  8114. Human_First_Names_F_1113=Matilda
  8115. Human_First_Names_F_1114=Matsuko
  8116. Human_First_Names_F_1115=Mattie
  8117. Human_First_Names_F_1116=Maude
  8118. Human_First_Names_F_1117=Maura
  8119. Human_First_Names_F_1118=Maureen
  8120. Human_First_Names_F_1119=Maven
  8121. Human_First_Names_F_1120=Mavis
  8122. Human_First_Names_F_1121=Max
  8123. Human_First_Names_F_1122=Maxine
  8124. Human_First_Names_F_1123=Maya
  8125. Human_First_Names_F_1124=Maybelle
  8126. Human_First_Names_F_1125=Mayumi
  8127. Human_First_Names_F_1126=Meagan
  8128. Human_First_Names_F_1127=Meg
  8129. Human_First_Names_F_1128=Megan
  8130. Human_First_Names_F_1129=Meghan
  8131. Human_First_Names_F_1130=Megumi
  8132. Human_First_Names_F_1131=Mei
  8133. Human_First_Names_F_1132=Meiko
  8134. Human_First_Names_F_1133=Mel
  8135. Human_First_Names_F_1134=Melania
  8136. Human_First_Names_F_1135=Melanie
  8137. Human_First_Names_F_1136=Melicia
  8138. Human_First_Names_F_1137=Melinda
  8139. Human_First_Names_F_1138=Melissa
  8140. Human_First_Names_F_1139=Mell
  8141. Human_First_Names_F_1140=Melly
  8142. Human_First_Names_F_1141=Melody
  8143. Human_First_Names_F_1142=Memphis
  8144. Human_First_Names_F_1143=Meredith
  8145. Human_First_Names_F_1144=Micah
  8146. Human_First_Names_F_1145=Michelle
  8147. Human_First_Names_F_1146=Miki
  8148. Human_First_Names_F_1147=Mila
  8149. Human_First_Names_F_1148=Mildred
  8150. Human_First_Names_F_1149=Miley
  8151. Human_First_Names_F_1150=Millicent
  8152. Human_First_Names_F_1151=Millie
  8153. Human_First_Names_F_1152=Milly
  8154. Human_First_Names_F_1153=Mimi
  8155. Human_First_Names_F_1154=Mina
  8156. Human_First_Names_F_1155=Mindy
  8157. Human_First_Names_F_1156=Mineko
  8158. Human_First_Names_F_1157=Minerva
  8159. Human_First_Names_F_1158=Minnie
  8160. Human_First_Names_F_1159=Mira
  8161. Human_First_Names_F_1160=Mirabel
  8162. Human_First_Names_F_1161=Miranda
  8163. Human_First_Names_F_1162=Miriam
  8164. Human_First_Names_F_1163=Missy
  8165. Human_First_Names_F_1164=Mitzi
  8166. Human_First_Names_F_1165=Miyabi
  8167. Human_First_Names_F_1166=Mizuki
  8168. Human_First_Names_F_1167=Moana
  8169. Human_First_Names_F_1168=Mollie
  8170. Human_First_Names_F_1169=Molly
  8171. Human_First_Names_F_1170=Mona
  8172. Human_First_Names_F_1171=Monica
  8173. Human_First_Names_F_1172=Monique
  8174. Human_First_Names_F_1173=Monroe
  8175. Human_First_Names_F_1174=Montana
  8176. Human_First_Names_F_1175=Morgan
  8177. Human_First_Names_F_1176=Muriel
  8178. Human_First_Names_F_1177=Myra
  8179. Human_First_Names_F_1178=Nadia
  8180. Human_First_Names_F_1179=Nadine
  8181. Human_First_Names_F_1180=Naila
  8182. Human_First_Names_F_1181=Nakala
  8183. Human_First_Names_F_1182=Nalani
  8184. Human_First_Names_F_1183=Nancy
  8185. Human_First_Names_F_1184=Nandi
  8186. Human_First_Names_F_1185=Nanette
  8187. Human_First_Names_F_1186=Naomi
  8188. Human_First_Names_F_1187=Narumi
  8189. Human_First_Names_F_1188=Nasiah
  8190. Human_First_Names_F_1189=Natale
  8191. Human_First_Names_F_1190=Natalia
  8192. Human_First_Names_F_1191=Natalie
  8193. Human_First_Names_F_1192=Natasha
  8194. Human_First_Names_F_1193=Natroya
  8195. Human_First_Names_F_1194=Natsume
  8196. Human_First_Names_F_1195=Nedaara
  8197. Human_First_Names_F_1196=Neema
  8198. Human_First_Names_F_1197=Nelinka
  8199. Human_First_Names_F_1198=Nell
  8200. Human_First_Names_F_1199=Nellie
  8201. Human_First_Names_F_1200=Nelly
  8202. Human_First_Names_F_1201=Neomi
  8203. Human_First_Names_F_1202=Nerissa
  8204. Human_First_Names_F_1203=Nevada
  8205. Human_First_Names_F_1204=Nia
  8206. Human_First_Names_F_1205=Nichole
  8207. Human_First_Names_F_1206=Nicole
  8208. Human_First_Names_F_1207=Nikita
  8209. Human_First_Names_F_1208=Nikki
  8210. Human_First_Names_F_1209=Nikola
  8211. Human_First_Names_F_1210=Nina
  8212. Human_First_Names_F_1211=Noelle
  8213. Human_First_Names_F_1212=Nora
  8214. Human_First_Names_F_1213=Noreen
  8215. Human_First_Names_F_1214=Noriko
  8216. Human_First_Names_F_1215=Norma
  8217. Human_First_Names_F_1216=Nozomi
  8218. Human_First_Names_F_1217=Octavia
  8219. Human_First_Names_F_1218=Odessa
  8220. Human_First_Names_F_1219=Okalani
  8221. Human_First_Names_F_1220=Olanda
  8222. Human_First_Names_F_1221=Olga
  8223. Human_First_Names_F_1222=Oliana
  8224. Human_First_Names_F_1223=Olive
  8225. Human_First_Names_F_1224=Olivia
  8226. Human_First_Names_F_1225=Ollie
  8227. Human_First_Names_F_1226=Onnie
  8228. Human_First_Names_F_1227=Onyx
  8229. Human_First_Names_F_1228=Opal
  8230. Human_First_Names_F_1229=Ophelia
  8231. Human_First_Names_F_1230=Oriana
  8232. Human_First_Names_F_1231=Orion
  8233. Human_First_Names_F_1232=Ozie
  8234. Human_First_Names_F_1233=Paiden
  8235. Human_First_Names_F_1234=Paige
  8236. Human_First_Names_F_1235=Pallavi
  8237. Human_First_Names_F_1236=Pam
  8238. Human_First_Names_F_1237=Pamela
  8239. Human_First_Names_F_1238=Parker
  8240. Human_First_Names_F_1239=Parvati
  8241. Human_First_Names_F_1240=Pasha
  8242. Human_First_Names_F_1241=Pat
  8243. Human_First_Names_F_1242=Patricia
  8244. Human_First_Names_F_1243=Patsy
  8245. Human_First_Names_F_1244=Patti
  8246. Human_First_Names_F_1245=Patty
  8247. Human_First_Names_F_1246=Paula
  8248. Human_First_Names_F_1247=Paulette
  8249. Human_First_Names_F_1248=Paulina
  8250. Human_First_Names_F_1249=Pauline
  8251. Human_First_Names_F_1250=Pavla
  8252. Human_First_Names_F_1251=Pavlina
  8253. Human_First_Names_F_1252=Pavlinka
  8254. Human_First_Names_F_1253=Paxton
  8255. Human_First_Names_F_1254=Payton
  8256. Human_First_Names_F_1255=Pearl
  8257. Human_First_Names_F_1256=Peggy
  8258. Human_First_Names_F_1257=Penelope
  8259. Human_First_Names_F_1258=Penny
  8260. Human_First_Names_F_1259=Petra
  8261. Human_First_Names_F_1260=Phoebe
  8262. Human_First_Names_F_1261=Phoenix
  8263. Human_First_Names_F_1262=Phylicity
  8264. Human_First_Names_F_1263=Phyllis
  8265. Human_First_Names_F_1264=Piper
  8266. Human_First_Names_F_1265=Pippa
  8267. Human_First_Names_F_1266=Polina
  8268. Human_First_Names_F_1267=Polly
  8269. Human_First_Names_F_1268=Poppy
  8270. Human_First_Names_F_1269=Posey
  8271. Human_First_Names_F_1270=Preet
  8272. Human_First_Names_F_1271=Prima
  8273. Human_First_Names_F_1272=Priscilla
  8274. Human_First_Names_F_1273=Priya
  8275. Human_First_Names_F_1274=Priyanka
  8276. Human_First_Names_F_1275=Quinn
  8277. Human_First_Names_F_1276=Rachael
  8278. Human_First_Names_F_1277=Rachel
  8279. Human_First_Names_F_1278=Rachelle
  8280. Human_First_Names_F_1279=Radana
  8281. Human_First_Names_F_1280=Radmila
  8282. Human_First_Names_F_1281=Rae
  8283. Human_First_Names_F_1282=Rain
  8284. Human_First_Names_F_1283=Raleigh
  8285. Human_First_Names_F_1284=Ramona
  8286. Human_First_Names_F_1285=Ranisha
  8287. Human_First_Names_F_1286=Raquel
  8288. Human_First_Names_F_1287=Rashi
  8289. Human_First_Names_F_1288=Rati
  8290. Human_First_Names_F_1289=Reagan
  8291. Human_First_Names_F_1290=Reba
  8292. Human_First_Names_F_1291=Rebecca
  8293. Human_First_Names_F_1292=Rebeka
  8294. Human_First_Names_F_1293=Rebekah
  8295. Human_First_Names_F_1294=Rebel
  8296. Human_First_Names_F_1295=Reese
  8297. Human_First_Names_F_1296=Regina
  8298. Human_First_Names_F_1297=Reika
  8299. Human_First_Names_F_1298=Remy
  8300. Human_First_Names_F_1299=Rena
  8301. Human_First_Names_F_1300=Rhiannon
  8302. Human_First_Names_F_1301=Rhoda
  8303. Human_First_Names_F_1302=Rhonda
  8304. Human_First_Names_F_1303=Ricki
  8305. Human_First_Names_F_1304=Rihanna
  8306. Human_First_Names_F_1305=Rika
  8307. Human_First_Names_F_1306=Riley
  8308. Human_First_Names_F_1307=Rio
  8309. Human_First_Names_F_1308=Rita
  8310. Human_First_Names_F_1309=River
  8311. Human_First_Names_F_1310=Robbie
  8312. Human_First_Names_F_1311=Roberta
  8313. Human_First_Names_F_1312=Robin
  8314. Human_First_Names_F_1313=Roma
  8315. Human_First_Names_F_1314=Ronie
  8316. Human_First_Names_F_1315=Rory
  8317. Human_First_Names_F_1316=Rosa
  8318. Human_First_Names_F_1317=Rosalie
  8319. Human_First_Names_F_1318=Rosalind
  8320. Human_First_Names_F_1319=Rosalyn
  8321. Human_First_Names_F_1320=Rosanna
  8322. Human_First_Names_F_1321=Rosario
  8323. Human_First_Names_F_1322=Rose
  8324. Human_First_Names_F_1323=Rosemarie
  8325. Human_First_Names_F_1324=Rosemary
  8326. Human_First_Names_F_1325=Roxanne
  8327. Human_First_Names_F_1326=Roxie
  8328. Human_First_Names_F_1327=Ruby
  8329. Human_First_Names_F_1328=Ruth
  8330. Human_First_Names_F_1329=Ryoko
  8331. Human_First_Names_F_1330=Sabina
  8332. Human_First_Names_F_1331=Sabrina
  8333. Human_First_Names_F_1332=Sadie
  8334. Human_First_Names_F_1333=Safa
  8335. Human_First_Names_F_1334=Sage
  8336. Human_First_Names_F_1335=Sakura
  8337. Human_First_Names_F_1336=Salem
  8338. Human_First_Names_F_1337=Salenna
  8339. Human_First_Names_F_1338=Sallie
  8340. Human_First_Names_F_1339=Sally
  8341. Human_First_Names_F_1340=Sam
  8342. Human_First_Names_F_1341=Samantha
  8343. Human_First_Names_F_1342=Samara
  8344. Human_First_Names_F_1343=Sammy
  8345. Human_First_Names_F_1344=Sandra
  8346. Human_First_Names_F_1345=Sandy
  8347. Human_First_Names_F_1346=Sara
  8348. Human_First_Names_F_1347=Sarah
  8349. Human_First_Names_F_1348=Sasha
  8350. Human_First_Names_F_1349=Satomi
  8351. Human_First_Names_F_1350=Savannah
  8352. Human_First_Names_F_1351=Savitri
  8353. Human_First_Names_F_1352=Sawyer
  8354. Human_First_Names_F_1353=Scarlett
  8355. Human_First_Names_F_1354=Selby
  8356. Human_First_Names_F_1355=Selena
  8357. Human_First_Names_F_1356=Selma
  8358. Human_First_Names_F_1357=Seneca
  8359. Human_First_Names_F_1358=Serafina
  8360. Human_First_Names_F_1359=Serena
  8361. Human_First_Names_F_1360=Shamari
  8362. Human_First_Names_F_1361=Shana
  8363. Human_First_Names_F_1362=Shanaya
  8364. Human_First_Names_F_1363=Shaniqua
  8365. Human_First_Names_F_1364=Shannon
  8366. Human_First_Names_F_1365=Shaquira
  8367. Human_First_Names_F_1366=Sharlene
  8368. Human_First_Names_F_1367=Sharon
  8369. Human_First_Names_F_1368=Shauna
  8370. Human_First_Names_F_1369=Shawndell
  8371. Human_First_Names_F_1370=Shay
  8372. Human_First_Names_F_1371=Sheila
  8373. Human_First_Names_F_1372=Shelby
  8374. Human_First_Names_F_1373=Shell
  8375. Human_First_Names_F_1374=Shelley
  8376. Human_First_Names_F_1375=Shelly
  8377. Human_First_Names_F_1376=Sheri
  8378. Human_First_Names_F_1377=Sherrie
  8379. Human_First_Names_F_1378=Sherry
  8380. Human_First_Names_F_1379=Sheryl
  8381. Human_First_Names_F_1380=Shia
  8382. Human_First_Names_F_1381=Shira
  8383. Human_First_Names_F_1382=Siah
  8384. Human_First_Names_F_1383=Silvia
  8385. Human_First_Names_F_1384=Simona
  8386. Human_First_Names_F_1385=Simone
  8387. Human_First_Names_F_1386=Sky
  8388. Human_First_Names_F_1387=Skyler
  8389. Human_First_Names_F_1388=Sloan
  8390. Human_First_Names_F_1389=Sofia
  8391. Human_First_Names_F_1390=Sofie
  8392. Human_First_Names_F_1391=Solvita
  8393. Human_First_Names_F_1392=Sonnie
  8394. Human_First_Names_F_1393=Sonya
  8395. Human_First_Names_F_1394=Sophia
  8396. Human_First_Names_F_1395=Sophie
  8397. Human_First_Names_F_1396=Stacey
  8398. Human_First_Names_F_1397=Staci
  8399. Human_First_Names_F_1398=Stacie
  8400. Human_First_Names_F_1399=Stacy
  8401. Human_First_Names_F_1400=Stefanie
  8402. Human_First_Names_F_1401=Steffi
  8403. Human_First_Names_F_1402=Stella
  8404. Human_First_Names_F_1403=Steph
  8405. Human_First_Names_F_1404=Stephanie
  8406. Human_First_Names_F_1405=Stephie
  8407. Human_First_Names_F_1406=Sterling
  8408. Human_First_Names_F_1407=Stevie
  8409. Human_First_Names_F_1408=Sue
  8410. Human_First_Names_F_1409=Suellen
  8411. Human_First_Names_F_1410=Summer
  8412. Human_First_Names_F_1411=Susan
  8413. Human_First_Names_F_1412=Susannah
  8414. Human_First_Names_F_1413=Susie
  8415. Human_First_Names_F_1414=Suzana
  8416. Human_First_Names_F_1415=Suzanne
  8417. Human_First_Names_F_1416=Suzette
  8418. Human_First_Names_F_1417=Svetlana
  8419. Human_First_Names_F_1418=Sybil
  8420. Human_First_Names_F_1419=Sylvia
  8421. Human_First_Names_F_1420=Tabatha
  8422. Human_First_Names_F_1421=Tahje
  8423. Human_First_Names_F_1422=Tai
  8424. Human_First_Names_F_1423=Talia
  8425. Human_First_Names_F_1424=Tallulah
  8426. Human_First_Names_F_1425=Talyn
  8427. Human_First_Names_F_1426=Tamara
  8428. Human_First_Names_F_1427=Tamera
  8429. Human_First_Names_F_1428=Tami
  8430. Human_First_Names_F_1429=Tamiko
  8431. Human_First_Names_F_1430=Tammie
  8432. Human_First_Names_F_1431=Tammy
  8433. Human_First_Names_F_1432=Tania
  8434. Human_First_Names_F_1433=Tanisha
  8435. Human_First_Names_F_1434=Tanya
  8436. Human_First_Names_F_1435=Tara
  8437. Human_First_Names_F_1436=Tasha
  8438. Human_First_Names_F_1437=Tavena
  8439. Human_First_Names_F_1438=Tavi
  8440. Human_First_Names_F_1439=Tawny
  8441. Human_First_Names_F_1440=Taylor
  8442. Human_First_Names_F_1441=Tea
  8443. Human_First_Names_F_1442=Teagan
  8444. Human_First_Names_F_1443=Teresa
  8445. Human_First_Names_F_1444=Teri
  8446. Human_First_Names_F_1445=Tessa
  8447. Human_First_Names_F_1446=Thea
  8448. Human_First_Names_F_1447=Thelma
  8449. Human_First_Names_F_1448=Theresa
  8450. Human_First_Names_F_1449=Tia
  8451. Human_First_Names_F_1450=Tianna
  8452. Human_First_Names_F_1451=Tiffany
  8453. Human_First_Names_F_1452=Tillie
  8454. Human_First_Names_F_1453=Tina
  8455. Human_First_Names_F_1454=Tonya
  8456. Human_First_Names_F_1455=Tory
  8457. Human_First_Names_F_1456=Tracey
  8458. Human_First_Names_F_1457=Traci
  8459. Human_First_Names_F_1458=Tracy
  8460. Human_First_Names_F_1459=Tricia
  8461. Human_First_Names_F_1460=Trina
  8462. Human_First_Names_F_1461=Tris
  8463. Human_First_Names_F_1462=Trish
  8464. Human_First_Names_F_1463=Trisha
  8465. Human_First_Names_F_1464=Trudy
  8466. Human_First_Names_F_1465=Twyla
  8467. Human_First_Names_F_1466=Tyler
  8468. Human_First_Names_F_1467=Ulla
  8469. Human_First_Names_F_1468=Ursula
  8470. Human_First_Names_F_1469=Vail
  8471. Human_First_Names_F_1470=Valarie
  8472. Human_First_Names_F_1471=Valen
  8473. Human_First_Names_F_1472=Valentine
  8474. Human_First_Names_F_1473=Valerie
  8475. Human_First_Names_F_1474=Vanesa
  8476. Human_First_Names_F_1475=Velma
  8477. Human_First_Names_F_1476=Vendela
  8478. Human_First_Names_F_1477=Vera
  8479. Human_First_Names_F_1478=Veronica
  8480. Human_First_Names_F_1479=Vicki
  8481. Human_First_Names_F_1480=Vickie
  8482. Human_First_Names_F_1481=Vicky
  8483. Human_First_Names_F_1482=Victoria
  8484. Human_First_Names_F_1483=Viktoria
  8485. Human_First_Names_F_1484=Vilma
  8486. Human_First_Names_F_1485=Viola
  8487. Human_First_Names_F_1486=Violet
  8488. Human_First_Names_F_1487=Virginia
  8489. Human_First_Names_F_1488=Vivian
  8490. Human_First_Names_F_1489=Wanda
  8491. Human_First_Names_F_1490=Wendi
  8492. Human_First_Names_F_1491=Wendy
  8493. Human_First_Names_F_1492=Whitney
  8494. Human_First_Names_F_1493=Willow
  8495. Human_First_Names_F_1494=Wilma
  8496. Human_First_Names_F_1495=Winifred
  8497. Human_First_Names_F_1496=Winnie
  8498. Human_First_Names_F_1497=Wynn
  8499. Human_First_Names_F_1498=Yalonda
  8500. Human_First_Names_F_1499=Yannis
  8501. Human_First_Names_F_1500=Yasmine
  8502. Human_First_Names_F_1501=Yi
  8503. Human_First_Names_F_1502=Ying
  8504. Human_First_Names_F_1503=Yolanda
  8505. Human_First_Names_F_1504=Yuki
  8506. Human_First_Names_F_1505=Yumi
  8507. Human_First_Names_F_1506=Yvette
  8508. Human_First_Names_F_1507=Yvonne
  8509. Human_First_Names_F_1508=Zahra
  8510. Human_First_Names_F_1509=Zaketa
  8511. Human_First_Names_F_1510=Zamari
  8512. Human_First_Names_F_1511=Zanda
  8513. Human_First_Names_F_1512=Zandra
  8514. Human_First_Names_F_1513=Zara
  8515. Human_First_Names_F_1514=Zekera
  8516. Human_First_Names_F_1515=Zena
  8517. Human_First_Names_F_1516=Zima
  8518. Human_First_Names_F_1517=Zoe
  8519. Human_First_Names_F_1518=Zora
  8520. Human_First_Names_F_1519=Zorana
  8521. Human_First_Names_F_1520=Zuleika
  8522. Human_First_Names_M_0001=Aadi
  8523. Human_First_Names_M_0002=Aarav
  8524. Human_First_Names_M_0003=Aaron
  8525. Human_First_Names_M_0004=Aban
  8526. Human_First_Names_M_0005=Abasi
  8527. Human_First_Names_M_0006=Abbas
  8528. Human_First_Names_M_0007=Abdul
  8529. Human_First_Names_M_0008=Abe
  8530. Human_First_Names_M_0009=Abel
  8531. Human_First_Names_M_0010=Abraham
  8532. Human_First_Names_M_0011=Abram
  8533. Human_First_Names_M_0012=Adam
  8534. Human_First_Names_M_0013=Adamo
  8535. Human_First_Names_M_0014=Adan
  8536. Human_First_Names_M_0015=Addae
  8537. Human_First_Names_M_0016=Addi
  8538. Human_First_Names_M_0017=Ade
  8539. Human_First_Names_M_0018=Adil
  8540. Human_First_Names_M_0019=Adolfo
  8541. Human_First_Names_M_0020=Adovardo
  8542. Human_First_Names_M_0021=Adrian
  8543. Human_First_Names_M_0022=Afram
  8544. Human_First_Names_M_0023=Agnolo
  8545. Human_First_Names_M_0024=Agostino
  8546. Human_First_Names_M_0025=Ahmad
  8547. Human_First_Names_M_0026=Ahmed
  8548. Human_First_Names_M_0027=Akaar
  8549. Human_First_Names_M_0028=Akahito
  8550. Human_First_Names_M_0029=Akash
  8551. Human_First_Names_M_0030=Akello
  8552. Human_First_Names_M_0031=Akeno
  8553. Human_First_Names_M_0032=Aki
  8554. Human_First_Names_M_0033=Akihiro
  8555. Human_First_Names_M_0034=Akihisa
  8556. Human_First_Names_M_0035=Akihito
  8557. Human_First_Names_M_0036=Akikazu
  8558. Human_First_Names_M_0037=Akinari 
  8559. Human_First_Names_M_0038=Akinori 
  8560. Human_First_Names_M_0039=Akio
  8561. Human_First_Names_M_0040=Akira 
  8562. Human_First_Names_M_0041=Akoni
  8563. Human_First_Names_M_0042=Aksel
  8564. Human_First_Names_M_0043=Al
  8565. Human_First_Names_M_0044=Alamanno
  8566. Human_First_Names_M_0045=Alan
  8567. Human_First_Names_M_0046=Albert
  8568. Human_First_Names_M_0047=Alberto
  8569. Human_First_Names_M_0048=Albizzo
  8570. Human_First_Names_M_0049=Alden
  8571. Human_First_Names_M_0050=Aldo
  8572. Human_First_Names_M_0051=Alec
  8573. Human_First_Names_M_0052=Aleix
  8574. Human_First_Names_M_0053=Alejandro
  8575. Human_First_Names_M_0054=Alerion
  8576. Human_First_Names_M_0055=Alessandro
  8577. Human_First_Names_M_0056=Alesso
  8578. Human_First_Names_M_0057=Alex
  8579. Human_First_Names_M_0058=Alexander
  8580. Human_First_Names_M_0059=Alexei
  8581. Human_First_Names_M_0060=Alezan
  8582. Human_First_Names_M_0061=Alfonso
  8583. Human_First_Names_M_0062=Alfonzo
  8584. Human_First_Names_M_0063=Alfred
  8585. Human_First_Names_M_0064=Alfredo
  8586. Human_First_Names_M_0065=Ali
  8587. Human_First_Names_M_0066=Alin
  8588. Human_First_Names_M_0067=Allan
  8589. Human_First_Names_M_0068=Allen
  8590. Human_First_Names_M_0069=Alonso
  8591. Human_First_Names_M_0070=Alonzo
  8592. Human_First_Names_M_0071=Alphonso
  8593. Human_First_Names_M_0072=Alton
  8594. Human_First_Names_M_0073=Alva
  8595. Human_First_Names_M_0074=Alvaro
  8596. Human_First_Names_M_0075=Alvin
  8597. Human_First_Names_M_0076=Alyas
  8598. Human_First_Names_M_0077=Amado
  8599. Human_First_Names_M_0078=Aman
  8600. Human_First_Names_M_0079=Amandev
  8601. Human_First_Names_M_0080=Amani
  8602. Human_First_Names_M_0081=Amida
  8603. Human_First_Names_M_0082=Amin
  8604. Human_First_Names_M_0083=Amir
  8605. Human_First_Names_M_0084=Amish
  8606. Human_First_Names_M_0085=Amos
  8607. Human_First_Names_M_0086=Ampelio
  8608. Human_First_Names_M_0087=Amrit
  8609. Human_First_Names_M_0088=Amund
  8610. Human_First_Names_M_0089=An
  8611. Human_First_Names_M_0090=Anatoly
  8612. Human_First_Names_M_0091=Ancil
  8613. Human_First_Names_M_0092=Ander
  8614. Human_First_Names_M_0093=Anders
  8615. Human_First_Names_M_0094=Anderson
  8616. Human_First_Names_M_0095=Andor
  8617. Human_First_Names_M_0096=Andre
  8618. Human_First_Names_M_0097=Andrea
  8619. Human_First_Names_M_0098=Andrei
  8620. Human_First_Names_M_0099=Andres
  8621. Human_First_Names_M_0100=Andrew
  8622. Human_First_Names_M_0101=Andy
  8623. Human_First_Names_M_0102=Anella
  8624. Human_First_Names_M_0103=Angel
  8625. Human_First_Names_M_0104=Angelo
  8626. Human_First_Names_M_0105=Angorit
  8627. Human_First_Names_M_0106=Anibal
  8628. Human_First_Names_M_0107=Anichino
  8629. Human_First_Names_M_0108=Anis
  8630. Human_First_Names_M_0109=Ankoma
  8631. Human_First_Names_M_0110=Ansari
  8632. Human_First_Names_M_0111=Anson
  8633. Human_First_Names_M_0112=Anthony
  8634. Human_First_Names_M_0113=Antoine
  8635. Human_First_Names_M_0114=Anton
  8636. Human_First_Names_M_0115=Antonio
  8637. Human_First_Names_M_0116=Antony
  8638. Human_First_Names_M_0117=Antwan
  8639. Human_First_Names_M_0118=Apollo
  8640. Human_First_Names_M_0119=Aran
  8641. Human_First_Names_M_0120=Arata
  8642. Human_First_Names_M_0121=Archie
  8643. Human_First_Names_M_0122=Aren
  8644. Human_First_Names_M_0123=Ariel
  8645. Human_First_Names_M_0124=Aritomo 
  8646. Human_First_Names_M_0125=Arkin
  8647. Human_First_Names_M_0126=Armaan
  8648. Human_First_Names_M_0127=Armand
  8649. Human_First_Names_M_0128=Armando
  8650. Human_First_Names_M_0129=Arnold
  8651. Human_First_Names_M_0130=Arron
  8652. Human_First_Names_M_0131=Art
  8653. Human_First_Names_M_0132=Arthur
  8654. Human_First_Names_M_0133=Artur
  8655. Human_First_Names_M_0134=Arturo
  8656. Human_First_Names_M_0135=Arun
  8657. Human_First_Names_M_0136=Asad
  8658. Human_First_Names_M_0137=Asadel
  8659. Human_First_Names_M_0138=Ashley
  8660. Human_First_Names_M_0139=Ashraf
  8661. Human_First_Names_M_0140=Asier
  8662. Human_First_Names_M_0141=Asim
  8663. Human_First_Names_M_0142=Askel
  8664. Human_First_Names_M_0143=Atieno
  8665. Human_First_Names_M_0144=Aubrey
  8666. Human_First_Names_M_0145=Audun
  8667. Human_First_Names_M_0146=August
  8668. Human_First_Names_M_0147=Augustine
  8669. Human_First_Names_M_0148=Augustus
  8670. Human_First_Names_M_0149=Austin
  8671. Human_First_Names_M_0150=Averardo
  8672. Human_First_Names_M_0151=Averill
  8673. Human_First_Names_M_0152=Avery
  8674. Human_First_Names_M_0153=Axel
  8675. Human_First_Names_M_0154=Ayinde
  8676. Human_First_Names_M_0155=Azizi
  8677. Human_First_Names_M_0156=Azmera
  8678. Human_First_Names_M_0157=Badi
  8679. Human_First_Names_M_0158=Badri
  8680. Human_First_Names_M_0159=Badru
  8681. Human_First_Names_M_0160=Badu
  8682. Human_First_Names_M_0161=Bae
  8683. Human_First_Names_M_0162=Bagamba
  8684. Human_First_Names_M_0163=Bahij
  8685. Human_First_Names_M_0164=Bahir
  8686. Human_First_Names_M_0165=Baiko
  8687. Human_First_Names_M_0166=Bailey
  8688. Human_First_Names_M_0167=Bakari
  8689. Human_First_Names_M_0168=Bakri
  8690. Human_First_Names_M_0169=Balan
  8691. Human_First_Names_M_0170=Bali
  8692. Human_First_Names_M_0171=Baligh
  8693. Human_First_Names_M_0172=Banco
  8694. Human_First_Names_M_0173=Bandar
  8695. Human_First_Names_M_0174=Bandele
  8696. Human_First_Names_M_0175=Baptiste
  8697. Human_First_Names_M_0176=Barakah
  8698. Human_First_Names_M_0177=Baran
  8699. Human_First_Names_M_0178=Bard
  8700. Human_First_Names_M_0179=Bardo
  8701. Human_First_Names_M_0180=Barir
  8702. Human_First_Names_M_0181=Barnard
  8703. Human_First_Names_M_0182=Barney
  8704. Human_First_Names_M_0183=Barone
  8705. Human_First_Names_M_0184=Barry
  8706. Human_First_Names_M_0185=Bart
  8707. Human_First_Names_M_0186=Barton
  8708. Human_First_Names_M_0187=Barun
  8709. Human_First_Names_M_0188=Bashir
  8710. Human_First_Names_M_0189=Basho 
  8711. Human_First_Names_M_0190=Basil
  8712. Human_First_Names_M_0191=Basim
  8713. Human_First_Names_M_0192=Baste
  8714. Human_First_Names_M_0193=Bastien
  8715. Human_First_Names_M_0194=Battista
  8716. Human_First_Names_M_0195=Bayana
  8717. Human_First_Names_M_0196=Bayani
  8718. Human_First_Names_M_0197=Bayhas
  8719. Human_First_Names_M_0198=Baylee
  8720. Human_First_Names_M_0199=Beale
  8721. Human_First_Names_M_0200=Beau
  8722. Human_First_Names_M_0201=Beaumont
  8723. Human_First_Names_M_0202=Beauregard
  8724. Human_First_Names_M_0203=Bellamy
  8725. Human_First_Names_M_0204=Ben
  8726. Human_First_Names_M_0205=Benedetto
  8727. Human_First_Names_M_0206=Benedict
  8728. Human_First_Names_M_0207=Benino
  8729. Human_First_Names_M_0208=Benito
  8730. Human_First_Names_M_0209=Benjamin
  8731. Human_First_Names_M_0210=Benjiro
  8732. Human_First_Names_M_0211=Benkei 
  8733. Human_First_Names_M_0212=Bennett
  8734. Human_First_Names_M_0213=Bennie
  8735. Human_First_Names_M_0214=Benny
  8736. Human_First_Names_M_0215=Beppe
  8737. Human_First_Names_M_0216=Berger
  8738. Human_First_Names_M_0217=Bernaba
  8739. Human_First_Names_M_0218=Bernard
  8740. Human_First_Names_M_0219=Bernardo
  8741. Human_First_Names_M_0220=Bernie
  8742. Human_First_Names_M_0221=Berry
  8743. Human_First_Names_M_0222=Bert
  8744. Human_First_Names_M_0223=Bertino
  8745. Human_First_Names_M_0224=Berto
  8746. Human_First_Names_M_0225=Bettino
  8747. Human_First_Names_M_0226=Betto
  8748. Human_First_Names_M_0227=Bhagwan
  8749. Human_First_Names_M_0228=Bhuvik
  8750. Human_First_Names_M_0229=Biagio
  8751. Human_First_Names_M_0230=Bianco
  8752. Human_First_Names_M_0231=Biel
  8753. Human_First_Names_M_0232=Bilal
  8754. Human_First_Names_M_0233=Bill
  8755. Human_First_Names_M_0234=Billie
  8756. Human_First_Names_M_0235=Billy
  8757. Human_First_Names_M_0236=Bindo
  8758. Human_First_Names_M_0237=Bing
  8759. Human_First_Names_M_0238=Bình
  8760. Human_First_Names_M_0239=Bir
  8761. Human_First_Names_M_0240=Bishr
  8762. Human_First_Names_M_0241=Bjorn
  8763. Human_First_Names_M_0242=Blaine
  8764. Human_First_Names_M_0243=Blair
  8765. Human_First_Names_M_0244=Blaize
  8766. Human_First_Names_M_0245=Blake
  8767. Human_First_Names_M_0246=Bob
  8768. Human_First_Names_M_0247=Bobbie
  8769. Human_First_Names_M_0248=Bobby
  8770. Human_First_Names_M_0249=Bogdan
  8771. Human_First_Names_M_0250=Bojing
  8772. Human_First_Names_M_0251=Bokkai
  8773. Human_First_Names_M_0252=Bonino
  8774. Human_First_Names_M_0253=Bono
  8775. Human_First_Names_M_0254=Bonsi
  8776. Human_First_Names_M_0255=Booker
  8777. Human_First_Names_M_0256=Boris
  8778. Human_First_Names_M_0257=Botan
  8779. Human_First_Names_M_0258=Bourey
  8780. Human_First_Names_M_0259=Boyce
  8781. Human_First_Names_M_0260=Boyd
  8782. Human_First_Names_M_0261=Brad
  8783. Human_First_Names_M_0262=Bradford
  8784. Human_First_Names_M_0263=Bradley
  8785. Human_First_Names_M_0264=Bradly
  8786. Human_First_Names_M_0265=Brady
  8787. Human_First_Names_M_0266=Braj
  8788. Human_First_Names_M_0267=Branden
  8789. Human_First_Names_M_0268=Brandon
  8790. Human_First_Names_M_0269=Brant
  8791. Human_First_Names_M_0270=Brayan
  8792. Human_First_Names_M_0271=Brede
  8793. Human_First_Names_M_0272=Brendan
  8794. Human_First_Names_M_0273=Brendon
  8795. Human_First_Names_M_0274=Brent
  8796. Human_First_Names_M_0275=Brenton
  8797. Human_First_Names_M_0276=Bret
  8798. Human_First_Names_M_0277=Brett
  8799. Human_First_Names_M_0278=Brian
  8800. Human_First_Names_M_0279=Brice
  8801. Human_First_Names_M_0280=Brock
  8802. Human_First_Names_M_0281=Broderick
  8803. Human_First_Names_M_0282=Bron
  8804. Human_First_Names_M_0283=Brooks
  8805. Human_First_Names_M_0284=Bruce
  8806. Human_First_Names_M_0285=Brunelle
  8807. Human_First_Names_M_0286=Bruno
  8808. Human_First_Names_M_0287=Bryan
  8809. Human_First_Names_M_0288=Bryant
  8810. Human_First_Names_M_0289=Bryce
  8811. Human_First_Names_M_0290=Bryon
  8812. Human_First_Names_M_0291=Brys
  8813. Human_First_Names_M_0292=Brysen
  8814. Human_First_Names_M_0293=Buccio
  8815. Human_First_Names_M_0294=Bud
  8816. Human_First_Names_M_0295=Buddy
  8817. Human_First_Names_M_0296=Buford
  8818. Human_First_Names_M_0297=Bunzo
  8819. Human_First_Names_M_0298=Burcet
  8820. Human_First_Names_M_0299=Burl
  8821. Human_First_Names_M_0300=Burnell
  8822. Human_First_Names_M_0301=Burrell
  8823. Human_First_Names_M_0302=Burt
  8824. Human_First_Names_M_0303=Burton
  8825. Human_First_Names_M_0304=Buto
  8826. Human_First_Names_M_0305=Byron
  8827. Human_First_Names_M_0306=Caleb
  8828. Human_First_Names_M_0307=Calix
  8829. Human_First_Names_M_0308=Calvin
  8830. Human_First_Names_M_0309=Cambino
  8831. Human_First_Names_M_0310=Cambio
  8832. Human_First_Names_M_0311=Cameron
  8833. Human_First_Names_M_0312=Camilo
  8834. Human_First_Names_M_0313=Camryn
  8835. Human_First_Names_M_0314=Canaan
  8836. Human_First_Names_M_0315=Carden
  8837. Human_First_Names_M_0316=Carey
  8838. Human_First_Names_M_0317=Carl
  8839. Human_First_Names_M_0318=Carlo
  8840. Human_First_Names_M_0319=Carlos
  8841. Human_First_Names_M_0320=Carlton
  8842. Human_First_Names_M_0321=Carmelo
  8843. Human_First_Names_M_0322=Carmen
  8844. Human_First_Names_M_0323=Carmine
  8845. Human_First_Names_M_0324=Carol
  8846. Human_First_Names_M_0325=Carroll
  8847. Human_First_Names_M_0326=Carson
  8848. Human_First_Names_M_0327=Carter
  8849. Human_First_Names_M_0328=Cary
  8850. Human_First_Names_M_0329=Casey
  8851. Human_First_Names_M_0330=Castello
  8852. Human_First_Names_M_0331=Castiel
  8853. Human_First_Names_M_0332=Cavell
  8854. Human_First_Names_M_0333=Cecco
  8855. Human_First_Names_M_0334=Cecil
  8856. Human_First_Names_M_0335=Cedric
  8857. Human_First_Names_M_0336=Cemal
  8858. Human_First_Names_M_0337=Cenni
  8859. Human_First_Names_M_0338=Cesar
  8860. Human_First_Names_M_0339=Chace
  8861. Human_First_Names_M_0340=Chad
  8862. Human_First_Names_M_0341=Chadwick
  8863. Human_First_Names_M_0342=Chakir
  8864. Human_First_Names_M_0343=Chance
  8865. Human_First_Names_M_0344=Chang
  8866. Human_First_Names_M_0345=Changpu
  8867. Human_First_Names_M_0346=Chanler
  8868. Human_First_Names_M_0347=Chante
  8869. Human_First_Names_M_0348=Chappel
  8870. Human_First_Names_M_0349=Charles
  8871. Human_First_Names_M_0350=Charley
  8872. Human_First_Names_M_0351=Charlie
  8873. Human_First_Names_M_0352=Chase
  8874. Human_First_Names_M_0353=Chasen
  8875. Human_First_Names_M_0354=Chason
  8876. Human_First_Names_M_0355=Chauncey
  8877. Human_First_Names_M_0356=Chemin
  8878. Human_First_Names_M_0357=Chen
  8879. Human_First_Names_M_0358=Chene
  8880. Human_First_Names_M_0359=Cheng
  8881. Human_First_Names_M_0360=Chester
  8882. Human_First_Names_M_0361=Chet
  8883. Human_First_Names_M_0362=Chevalier
  8884. Human_First_Names_M_0363=Cheyne
  8885. Human_First_Names_M_0364=Chi
  8886. Human_First_Names_M_0365=Chiaro
  8887. Human_First_Names_M_0366=Chikao
  8888. Human_First_Names_M_0367=Chiko
  8889. Human_First_Names_M_0368=Chimenti
  8890. Human_First_Names_M_0369=Chin
  8891. Human_First_Names_M_0370=Chinan
  8892. Human_First_Names_M_0371=Chintak
  8893. Human_First_Names_M_0372=Chioke
  8894. Human_First_Names_M_0373=Chitundu
  8895. Human_First_Names_M_0374=Cho
  8896. Human_First_Names_M_0375=Chomei
  8897. Human_First_Names_M_0376=Chris
  8898. Human_First_Names_M_0377=Christian
  8899. Human_First_Names_M_0378=Christopher
  8900. Human_First_Names_M_0379=Chuanli
  8901. Human_First_Names_M_0380=Chuck
  8902. Human_First_Names_M_0381=Chuichi
  8903. Human_First_Names_M_0382=Chung
  8904. Human_First_Names_M_0383=Cino
  8905. Human_First_Names_M_0384=Clarence
  8906. Human_First_Names_M_0385=Clark
  8907. Human_First_Names_M_0386=Claude
  8908. Human_First_Names_M_0387=Clay
  8909. Human_First_Names_M_0388=Clayton
  8910. Human_First_Names_M_0389=Clemence
  8911. Human_First_Names_M_0390=Clement
  8912. Human_First_Names_M_0391=Cleo
  8913. Human_First_Names_M_0392=Cleveland
  8914. Human_First_Names_M_0393=Cliff
  8915. Human_First_Names_M_0394=Clifford
  8916. Human_First_Names_M_0395=Clifton
  8917. Human_First_Names_M_0396=Clint
  8918. Human_First_Names_M_0397=Clinton
  8919. Human_First_Names_M_0398=Clyde
  8920. Human_First_Names_M_0399=Cody
  8921. Human_First_Names_M_0400=Coffie
  8922. Human_First_Names_M_0401=Colby
  8923. Human_First_Names_M_0402=Cole
  8924. Human_First_Names_M_0403=Coleman
  8925. Human_First_Names_M_0404=Colin
  8926. Human_First_Names_M_0405=Collin
  8927. Human_First_Names_M_0406=Cong
  8928. Human_First_Names_M_0407=Connie
  8929. Human_First_Names_M_0408=Conrad
  8930. Human_First_Names_M_0409=Constantine
  8931. Human_First_Names_M_0410=Coral
  8932. Human_First_Names_M_0411=Corban
  8933. Human_First_Names_M_0412=Corbin
  8934. Human_First_Names_M_0413=Corey
  8935. Human_First_Names_M_0414=Cornelius
  8936. Human_First_Names_M_0415=Cornell
  8937. Human_First_Names_M_0416=Corrado
  8938. Human_First_Names_M_0417=Corso
  8939. Human_First_Names_M_0418=Cort
  8940. Human_First_Names_M_0419=Cory
  8941. Human_First_Names_M_0420=Cosmin
  8942. Human_First_Names_M_0421=Coty
  8943. Human_First_Names_M_0422=Courtney
  8944. Human_First_Names_M_0423=Craig
  8945. Human_First_Names_M_0424=Cristian
  8946. Human_First_Names_M_0425=Cristofano
  8947. Human_First_Names_M_0426=Cristopher
  8948. Human_First_Names_M_0427=Cruz
  8949. Human_First_Names_M_0428=Curt
  8950. Human_First_Names_M_0429=Curtis
  8951. Human_First_Names_M_0430=Cygne
  8952. Human_First_Names_M_0431=Cyril
  8953. Human_First_Names_M_0432=Cyrus
  8954. Human_First_Names_M_0433=Dabir
  8955. Human_First_Names_M_0434=Dae
  8956. Human_First_Names_M_0435=Dag
  8957. Human_First_Names_M_0436=Dahak
  8958. Human_First_Names_M_0437=Dai
  8959. Human_First_Names_M_0438=Daiki
  8960. Human_First_Names_M_0439=Daisetsu 
  8961. Human_First_Names_M_0440=Daisuke
  8962. Human_First_Names_M_0441=Dale
  8963. Human_First_Names_M_0442=Dallas
  8964. Human_First_Names_M_0443=Dalton
  8965. Human_First_Names_M_0444=Damian
  8966. Human_First_Names_M_0445=Damien
  8967. Human_First_Names_M_0446=Damion
  8968. Human_First_Names_M_0447=Damon
  8969. Human_First_Names_M_0448=Dan
  8970. Human_First_Names_M_0449=Dandre
  8971. Human_First_Names_M_0450=Dane
  8972. Human_First_Names_M_0451=Daniel
  8973. Human_First_Names_M_0452=Daniello
  8974. Human_First_Names_M_0453=Danjuro
  8975. Human_First_Names_M_0454=Danladi
  8976. Human_First_Names_M_0455=Dannie
  8977. Human_First_Names_M_0456=Danno
  8978. Human_First_Names_M_0457=Danny
  8979. Human_First_Names_M_0458=Dante
  8980. Human_First_Names_M_0459=Dara
  8981. Human_First_Names_M_0460=Darby
  8982. Human_First_Names_M_0461=Daren
  8983. Human_First_Names_M_0462=Dariel
  8984. Human_First_Names_M_0463=Darien
  8985. Human_First_Names_M_0464=Darin
  8986. Human_First_Names_M_0465=Dario
  8987. Human_First_Names_M_0466=Darius
  8988. Human_First_Names_M_0467=Darl
  8989. Human_First_Names_M_0468=Darnell
  8990. Human_First_Names_M_0469=Darrel
  8991. Human_First_Names_M_0470=Darrell
  8992. Human_First_Names_M_0471=Darren
  8993. Human_First_Names_M_0472=Darrin
  8994. Human_First_Names_M_0473=Darryl
  8995. Human_First_Names_M_0474=Darshal
  8996. Human_First_Names_M_0475=Darwin
  8997. Human_First_Names_M_0476=Darwish
  8998. Human_First_Names_M_0477=Daryl
  8999. Human_First_Names_M_0478=Daudi
  9000. Human_First_Names_M_0479=Dave
  9001. Human_First_Names_M_0480=Davet
  9002. Human_First_Names_M_0481=David
  9003. Human_First_Names_M_0482=Davie
  9004. Human_First_Names_M_0483=Davin
  9005. Human_First_Names_M_0484=Davis
  9006. Human_First_Names_M_0485=Davon
  9007. Human_First_Names_M_0486=Davy
  9008. Human_First_Names_M_0487=Dawit
  9009. Human_First_Names_M_0488=Dawud
  9010. Human_First_Names_M_0489=Dax
  9011. Human_First_Names_M_0490=Daxesh
  9012. Human_First_Names_M_0491=Dayo
  9013. Human_First_Names_M_0492=Dayu 
  9014. Human_First_Names_M_0493=Dean
  9015. Human_First_Names_M_0494=Deandre
  9016. Human_First_Names_M_0495=Decha
  9017. Human_First_Names_M_0496=Dee
  9018. Human_First_Names_M_0497=Deegan
  9019. Human_First_Names_M_0498=Deepesh
  9020. Human_First_Names_M_0499=Deg
  9021. Human_First_Names_M_0500=Dego
  9022. Human_First_Names_M_0501=Delice
  9023. Human_First_Names_M_0502=Delmar
  9024. Human_First_Names_M_0503=Delmer
  9025. Human_First_Names_M_0504=Delmon
  9026. Human_First_Names_M_0505=Delun
  9027. Human_First_Names_M_0506=Dembe
  9028. Human_First_Names_M_0507=Demetrius
  9029. Human_First_Names_M_0508=Denbe 
  9030. Human_First_Names_M_0509=Denby
  9031. Human_First_Names_M_0510=Denis
  9032. Human_First_Names_M_0511=Deniz
  9033. Human_First_Names_M_0512=Dennis
  9034. Human_First_Names_M_0513=Denny
  9035. Human_First_Names_M_0514=Denver
  9036. Human_First_Names_M_0515=Denzel
  9037. Human_First_Names_M_0516=Deo
  9038. Human_First_Names_M_0517=Deon
  9039. Human_First_Names_M_0518=Derek
  9040. Human_First_Names_M_0519=Derick
  9041. Human_First_Names_M_0520=Derrick
  9042. Human_First_Names_M_0521=Deshi
  9043. Human_First_Names_M_0522=Desmond
  9044. Human_First_Names_M_0523=Destin
  9045. Human_First_Names_M_0524=Dev
  9046. Human_First_Names_M_0525=Devansh
  9047. Human_First_Names_M_0526=Devin
  9048. Human_First_Names_M_0527=Devon
  9049. Human_First_Names_M_0528=Dewayne
  9050. Human_First_Names_M_0529=Dewei
  9051. Human_First_Names_M_0530=Dewey
  9052. Human_First_Names_M_0531=Dewitt
  9053. Human_First_Names_M_0532=Dexter
  9054. Human_First_Names_M_0533=Dhakir
  9055. Human_First_Names_M_0534=Dhakwan
  9056. Human_First_Names_M_0535=Dhilan
  9057. Human_First_Names_M_0536=Dhven
  9058. Human_First_Names_M_0537=Diedi
  9059. Human_First_Names_M_0538=Diego
  9060. Human_First_Names_M_0539=Dillon
  9061. Human_First_Names_M_0540=Dinkar
  9062. Human_First_Names_M_0541=Dino
  9063. Human_First_Names_M_0542=Dion
  9064. Human_First_Names_M_0543=Dirar
  9065. Human_First_Names_M_0544=Dirk
  9066. Human_First_Names_M_0545=Disai
  9067. Human_First_Names_M_0546=Divit
  9068. Human_First_Names_M_0547=Dmitry
  9069. Human_First_Names_M_0548=Doffo
  9070. Human_First_Names_M_0549=Doi
  9071. Human_First_Names_M_0550=Domenico
  9072. Human_First_Names_M_0551=Domingo
  9073. Human_First_Names_M_0552=Dominic
  9074. Human_First_Names_M_0553=Dominick
  9075. Human_First_Names_M_0554=Don
  9076. Human_First_Names_M_0555=Donald
  9077. Human_First_Names_M_0556=Donalt
  9078. Human_First_Names_M_0557=Donatien
  9079. Human_First_Names_M_0558=Donato
  9080. Human_First_Names_M_0559=Donn
  9081. Human_First_Names_M_0560=Donnell
  9082. Human_First_Names_M_0561=Donnie
  9083. Human_First_Names_M_0562=Donnino
  9084. Human_First_Names_M_0563=Donny
  9085. Human_First_Names_M_0564=Donovan
  9086. Human_First_Names_M_0565=Doppo 
  9087. Human_First_Names_M_0566=Dorian
  9088. Human_First_Names_M_0567=Doug
  9089. Human_First_Names_M_0568=Douglas
  9090. Human_First_Names_M_0569=Doyle
  9091. Human_First_Names_M_0570=Drago
  9092. Human_First_Names_M_0571=Dreng
  9093. Human_First_Names_M_0572=Drew
  9094. Human_First_Names_M_0573=Du
  9095. Human_First_Names_M_0574=Duane
  9096. Human_First_Names_M_0575=Duccio
  9097. Human_First_Names_M_0576=Dudley
  9098. Human_First_Names_M_0577=Duke
  9099. Human_First_Names_M_0578=Dulana
  9100. Human_First_Names_M_0579=Dulani
  9101. Human_First_Names_M_0580=Dumaka
  9102. Human_First_Names_M_0581=Dumitru
  9103. Human_First_Names_M_0582=Duncan
  9104. Human_First_Names_M_0583=Dunham
  9105. Human_First_Names_M_0584=Dustin
  9106. Human_First_Names_M_0585=Dusty
  9107. Human_First_Names_M_0586=Dwayne
  9108. Human_First_Names_M_0587=Dwight
  9109. Human_First_Names_M_0588=Dylan
  9110. Human_First_Names_M_0589=Earl
  9111. Human_First_Names_M_0590=Earle
  9112. Human_First_Names_M_0591=Earnest
  9113. Human_First_Names_M_0592=Ebizo
  9114. Human_First_Names_M_0593=Ed
  9115. Human_First_Names_M_0594=Eddie
  9116. Human_First_Names_M_0595=Eddy
  9117. Human_First_Names_M_0596=Edgar
  9118. Human_First_Names_M_0597=Edmond
  9119. Human_First_Names_M_0598=Edmund
  9120. Human_First_Names_M_0599=Eduard
  9121. Human_First_Names_M_0600=Eduardo
  9122. Human_First_Names_M_0601=Edward
  9123. Human_First_Names_M_0602=Edwin
  9124. Human_First_Names_M_0603=Efren
  9125. Human_First_Names_M_0604=Egil
  9126. Human_First_Names_M_0605=Eichi
  9127. Human_First_Names_M_0606=Eichiro
  9128. Human_First_Names_M_0607=Eien 
  9129. Human_First_Names_M_0608=Eiji 
  9130. Human_First_Names_M_0609=Eijiro
  9131. Human_First_Names_M_0610=Einar
  9132. Human_First_Names_M_0611=Eirik
  9133. Human_First_Names_M_0612=Eisaku
  9134. Human_First_Names_M_0613=Eisen 
  9135. Human_First_Names_M_0614=Eishi 
  9136. Human_First_Names_M_0615=Eisuke 
  9137. Human_First_Names_M_0616=Eita
  9138. Human_First_Names_M_0617=Eitoku
  9139. Human_First_Names_M_0618=Eizan 
  9140. Human_First_Names_M_0619=Eizo
  9141. Human_First_Names_M_0620=Ekagra
  9142. Human_First_Names_M_0621=Ekiken 
  9143. Human_First_Names_M_0622=Ekundayo
  9144. Human_First_Names_M_0623=Elbert
  9145. Human_First_Names_M_0624=Eldon
  9146. Human_First_Names_M_0625=Elewa
  9147. Human_First_Names_M_0626=Eli
  9148. Human_First_Names_M_0627=Elias
  9149. Human_First_Names_M_0628=Elijah
  9150. Human_First_Names_M_0629=Eliott
  9151. Human_First_Names_M_0630=Eliseo
  9152. Human_First_Names_M_0631=Elliot
  9153. Human_First_Names_M_0632=Elliott
  9154. Human_First_Names_M_0633=Ellis
  9155. Human_First_Names_M_0634=Elmer
  9156. Human_First_Names_M_0635=Elmo
  9157. Human_First_Names_M_0636=Elon
  9158. Human_First_Names_M_0637=Eloy
  9159. Human_First_Names_M_0638=Elroy
  9160. Human_First_Names_M_0639=Elton
  9161. Human_First_Names_M_0640=Elvin
  9162. Human_First_Names_M_0641=Elvis
  9163. Human_First_Names_M_0642=Elwood
  9164. Human_First_Names_M_0643=Emanuel
  9165. Human_First_Names_M_0644=Emerson
  9166. Human_First_Names_M_0645=Emery
  9167. Human_First_Names_M_0646=Emil
  9168. Human_First_Names_M_0647=Emile
  9169. Human_First_Names_M_0648=Emilio
  9170. Human_First_Names_M_0649=Emir
  9171. Human_First_Names_M_0650=Emmanuel
  9172. Human_First_Names_M_0651=Emmett
  9173. Human_First_Names_M_0652=Emory
  9174. Human_First_Names_M_0653=Enani
  9175. Human_First_Names_M_0654=Enrique
  9176. Human_First_Names_M_0655=Enzo
  9177. Human_First_Names_M_0656=Eric
  9178. Human_First_Names_M_0657=Erik
  9179. Human_First_Names_M_0658=Erin
  9180. Human_First_Names_M_0659=Erlend
  9181. Human_First_Names_M_0660=Erling
  9182. Human_First_Names_M_0661=Ernest
  9183. Human_First_Names_M_0662=Ernesto
  9184. Human_First_Names_M_0663=Ernie
  9185. Human_First_Names_M_0664=Errol
  9186. Human_First_Names_M_0665=Ervin
  9187. Human_First_Names_M_0666=Erwan
  9188. Human_First_Names_M_0667=Erwin
  9189. Human_First_Names_M_0668=Eshan
  9190. Human_First_Names_M_0669=Eskil
  9191. Human_First_Names_M_0670=Espen
  9192. Human_First_Names_M_0671=Essien
  9193. Human_First_Names_M_0672=Esteban
  9194. Human_First_Names_M_0673=Etalon
  9195. Human_First_Names_M_0674=Ethan
  9196. Human_First_Names_M_0675=Etsuya
  9197. Human_First_Names_M_0676=Eugene
  9198. Human_First_Names_M_0677=Eui
  9199. Human_First_Names_M_0678=Evan
  9200. Human_First_Names_M_0679=Everett
  9201. Human_First_Names_M_0680=Evgeny
  9202. Human_First_Names_M_0681=Ezra
  9203. Human_First_Names_M_0682=Fa
  9204. Human_First_Names_M_0683=Fabian
  9205. Human_First_Names_M_0684=Fabron
  9206. Human_First_Names_M_0685=Fadi
  9207. Human_First_Names_M_0686=Fadil
  9208. Human_First_Names_M_0687=Fahad
  9209. Human_First_Names_M_0688=Fai
  9210. Human_First_Names_M_0689=Faiyaz
  9211. Human_First_Names_M_0690=Fakhir
  9212. Human_First_Names_M_0691=Fakih
  9213. Human_First_Names_M_0692=Falih
  9214. Human_First_Names_M_0693=Faraj
  9215. Human_First_Names_M_0694=Fareeq
  9216. Human_First_Names_M_0695=Farhan
  9217. Human_First_Names_M_0696=Farid
  9218. Human_First_Names_M_0697=Fariji
  9219. Human_First_Names_M_0698=Farook
  9220. Human_First_Names_M_0699=Fathi
  9221. Human_First_Names_M_0700=Fatik
  9222. Human_First_Names_M_0701=Fede
  9223. Human_First_Names_M_0702=Federico
  9224. Human_First_Names_M_0703=Felice
  9225. Human_First_Names_M_0704=Felipe
  9226. Human_First_Names_M_0705=Felix
  9227. Human_First_Names_M_0706=Feng
  9228. Human_First_Names_M_0707=Feo
  9229. Human_First_Names_M_0708=Ferdinand
  9230. Human_First_Names_M_0709=Fernando
  9231. Human_First_Names_M_0710=Ferran
  9232. Human_First_Names_M_0711=Fida
  9233. Human_First_Names_M_0712=Fidel
  9234. Human_First_Names_M_0713=Fikri
  9235. Human_First_Names_M_0714=Filbert
  9236. Human_First_Names_M_0715=Filip
  9237. Human_First_Names_M_0716=Finn
  9238. Human_First_Names_M_0717=Fletcher
  9239. Human_First_Names_M_0718=Florent
  9240. Human_First_Names_M_0719=Florian
  9241. Human_First_Names_M_0720=Florin
  9242. Human_First_Names_M_0721=Floyd
  9243. Human_First_Names_M_0722=Fontaine
  9244. Human_First_Names_M_0723=Forest
  9245. Human_First_Names_M_0724=Forrest
  9246. Human_First_Names_M_0725=Fortune
  9247. Human_First_Names_M_0726=Foster
  9248. Human_First_Names_M_0727=Frances
  9249. Human_First_Names_M_0728=Francis
  9250. Human_First_Names_M_0729=Francisco
  9251. Human_First_Names_M_0730=Franco
  9252. Human_First_Names_M_0731=Frank
  9253. Human_First_Names_M_0732=Frankie
  9254. Human_First_Names_M_0733=Franklin
  9255. Human_First_Names_M_0734=Frans
  9256. Human_First_Names_M_0735=Fraser
  9257. Human_First_Names_M_0736=Fred
  9258. Human_First_Names_M_0737=Freddie
  9259. Human_First_Names_M_0738=Freddy
  9260. Human_First_Names_M_0739=Frederic
  9261. Human_First_Names_M_0740=Frederick
  9262. Human_First_Names_M_0741=Fredric
  9263. Human_First_Names_M_0742=Fredrick
  9264. Human_First_Names_M_0743=Fredrik
  9265. Human_First_Names_M_0744=Freeman
  9266. Human_First_Names_M_0745=Fritz
  9267. Human_First_Names_M_0746=Frosino
  9268. Human_First_Names_M_0747=Fudo
  9269. Human_First_Names_M_0748=Fujimaro
  9270. Human_First_Names_M_0749=Fujio
  9271. Human_First_Names_M_0750=Fujita
  9272. Human_First_Names_M_0751=Fumiaki
  9273. Human_First_Names_M_0752=Fumihiko
  9274. Human_First_Names_M_0753=Fumihiro
  9275. Human_First_Names_M_0754=Fumio
  9276. Human_First_Names_M_0755=Fynn
  9277. Human_First_Names_M_0756=Gabbriello
  9278. Human_First_Names_M_0757=Gabin
  9279. Human_First_Names_M_0758=Gabriel
  9280. Human_First_Names_M_0759=Gadil
  9281. Human_First_Names_M_0760=Gael
  9282. Human_First_Names_M_0761=Gage
  9283. Human_First_Names_M_0762=Gaige
  9284. Human_First_Names_M_0763=Gainde
  9285. Human_First_Names_M_0764=Gale
  9286. Human_First_Names_M_0765=Galen
  9287. Human_First_Names_M_0766=Galt
  9288. Human_First_Names_M_0767=Gamali
  9289. Human_First_Names_M_0768=Gaman
  9290. Human_First_Names_M_0769=Gan
  9291. Human_First_Names_M_0770=Ganya
  9292. Human_First_Names_M_0771=Gao
  9293. Human_First_Names_M_0772=Gaousik
  9294. Human_First_Names_M_0773=Garland
  9295. Human_First_Names_M_0774=Garner
  9296. Human_First_Names_M_0775=Garrett
  9297. Human_First_Names_M_0776=Garth
  9298. Human_First_Names_M_0777=Gary
  9299. Human_First_Names_M_0778=Gaston
  9300. Human_First_Names_M_0779=Gauge
  9301. Human_First_Names_M_0780=Gavin
  9302. Human_First_Names_M_0781=Gavriil
  9303. Human_First_Names_M_0782=Geir
  9304. Human_First_Names_M_0783=Gempachi 
  9305. Human_First_Names_M_0784=Gen
  9306. Human_First_Names_M_0785=Genaro
  9307. Human_First_Names_M_0786=Gene
  9308. Human_First_Names_M_0787=Genjo
  9309. Human_First_Names_M_0788=Gennai
  9310. Human_First_Names_M_0789=Genpaku
  9311. Human_First_Names_M_0790=Geoffrey
  9312. Human_First_Names_M_0791=George
  9313. Human_First_Names_M_0792=Georgio
  9314. Human_First_Names_M_0793=Gerald
  9315. Human_First_Names_M_0794=Gerard
  9316. Human_First_Names_M_0795=Gerhard
  9317. Human_First_Names_M_0796=Geri
  9318. Human_First_Names_M_0797=Germain
  9319. Human_First_Names_M_0798=Germaine
  9320. Human_First_Names_M_0799=Gerry
  9321. Human_First_Names_M_0800=Gervaise
  9322. Human_First_Names_M_0801=Gezan
  9323. Human_First_Names_M_0802=Ghalib
  9324. Human_First_Names_M_0803=Ghanim
  9325. Human_First_Names_M_0804=Ghassan
  9326. Human_First_Names_M_0805=Ghazi
  9327. Human_First_Names_M_0806=Ghazwan
  9328. Human_First_Names_M_0807=Gihei 
  9329. Human_First_Names_M_0808=Gil
  9330. Human_First_Names_M_0809=Gilad
  9331. Human_First_Names_M_0810=Gilbert
  9332. Human_First_Names_M_0811=Giles
  9333. Human_First_Names_M_0812=Gino
  9334. Human_First_Names_M_0813=Giorgio
  9335. Human_First_Names_M_0814=Giovanni
  9336. Human_First_Names_M_0815=Giri
  9337. Human_First_Names_M_0816=Gitan
  9338. Human_First_Names_M_0817=Giuseppe
  9339. Human_First_Names_M_0818=Givon
  9340. Human_First_Names_M_0819=Gleb
  9341. Human_First_Names_M_0820=Glen
  9342. Human_First_Names_M_0821=Glenn
  9343. Human_First_Names_M_0822=Go 
  9344. Human_First_Names_M_0823=Goemon 
  9345. Human_First_Names_M_0824=Gombei 
  9346. Human_First_Names_M_0825=Gonkuro
  9347. Human_First_Names_M_0826=Gonshiro
  9348. Human_First_Names_M_0827=Gonza
  9349. Human_First_Names_M_0828=Gordon
  9350. Human_First_Names_M_0829=Goro
  9351. Human_First_Names_M_0830=Govinda
  9352. Human_First_Names_M_0831=Gowon
  9353. Human_First_Names_M_0832=Grady
  9354. Human_First_Names_M_0833=Graham
  9355. Human_First_Names_M_0834=Grant
  9356. Human_First_Names_M_0835=Greg
  9357. Human_First_Names_M_0836=Gregers
  9358. Human_First_Names_M_0837=Gregg
  9359. Human_First_Names_M_0838=Gregor
  9360. Human_First_Names_M_0839=Gregory
  9361. Human_First_Names_M_0840=Grey
  9362. Human_First_Names_M_0841=Grigory
  9363. Human_First_Names_M_0842=Grover
  9364. Human_First_Names_M_0843=Guang
  9365. Human_First_Names_M_0844=Guangli
  9366. Human_First_Names_M_0845=Guccio
  9367. Human_First_Names_M_0846=Guillermo
  9368. Human_First_Names_M_0847=Guiren
  9369. Human_First_Names_M_0848=Gundeep
  9370. Human_First_Names_M_0849=Guozhi
  9371. Human_First_Names_M_0850=Gus
  9372. Human_First_Names_M_0851=Gustavo
  9373. Human_First_Names_M_0852=Guy
  9374. Human_First_Names_M_0853=Guzman
  9375. Human_First_Names_M_0854=Gyan
  9376. Human_First_Names_M_0855=Gyasi
  9377. Human_First_Names_M_0856=Gyukudo
  9378. Human_First_Names_M_0857=Habbab
  9379. Human_First_Names_M_0858=Habib
  9380. Human_First_Names_M_0859=Hachigoro
  9381. Human_First_Names_M_0860=Hachiro
  9382. Human_First_Names_M_0861=Hadad
  9383. Human_First_Names_M_0862=Hai
  9384. Human_First_Names_M_0863=Haji
  9385. Human_First_Names_M_0864=Hajime 
  9386. Human_First_Names_M_0865=Hakim
  9387. Human_First_Names_M_0866=Hakon
  9388. Human_First_Names_M_0867=Hakuseki
  9389. Human_First_Names_M_0868=Hal
  9390. Human_First_Names_M_0869=Halldor
  9391. Human_First_Names_M_0870=Hallvard
  9392. Human_First_Names_M_0871=Halstein
  9393. Human_First_Names_M_0872=Halvard
  9394. Human_First_Names_M_0873=Halvdan
  9395. Human_First_Names_M_0874=Halvor
  9396. Human_First_Names_M_0875=Hamadi
  9397. Human_First_Names_M_0876=Hamal
  9398. Human_First_Names_M_0877=Hamalah
  9399. Human_First_Names_M_0878=Hamid
  9400. Human_First_Names_M_0879=Hanbal
  9401. Human_First_Names_M_0880=Hanif
  9402. Human_First_Names_M_0881=Hank
  9403. Human_First_Names_M_0882=Hannes
  9404. Human_First_Names_M_0883=Hans
  9405. Human_First_Names_M_0884=Hanshiro
  9406. Human_First_Names_M_0885=Harald
  9407. Human_First_Names_M_0886=Harbinder
  9408. Human_First_Names_M_0887=Harlan
  9409. Human_First_Names_M_0888=Harley
  9410. Human_First_Names_M_0889=Harold
  9411. Human_First_Names_M_0890=Harris
  9412. Human_First_Names_M_0891=Harrison
  9413. Human_First_Names_M_0892=Harry
  9414. Human_First_Names_M_0893=Harsh
  9415. Human_First_Names_M_0894=Harshu
  9416. Human_First_Names_M_0895=Haru
  9417. Human_First_Names_M_0896=Haruhiko
  9418. Human_First_Names_M_0897=Haruhiro
  9419. Human_First_Names_M_0898=Haruki
  9420. Human_First_Names_M_0899=Haruko
  9421. Human_First_Names_M_0900=Haruma
  9422. Human_First_Names_M_0901=Harumi 
  9423. Human_First_Names_M_0902=Harunobu 
  9424. Human_First_Names_M_0903=Haruto
  9425. Human_First_Names_M_0904=Harvey
  9426. Human_First_Names_M_0905=Hasim
  9427. Human_First_Names_M_0906=Hassan
  9428. Human_First_Names_M_0907=Hatim
  9429. Human_First_Names_M_0908=Havard
  9430. Human_First_Names_M_0909=Havelock
  9431. Human_First_Names_M_0910=Hayato
  9432. Human_First_Names_M_0911=Hazim
  9433. Human_First_Names_M_0912=Heath
  9434. Human_First_Names_M_0913=Hector
  9435. Human_First_Names_M_0914=Heiji 
  9436. Human_First_Names_M_0915=Heizo
  9437. Human_First_Names_M_0916=Hem
  9438. Human_First_Names_M_0917=Heng
  9439. Human_First_Names_M_0918=Henri
  9440. Human_First_Names_M_0919=Henry
  9441. Human_First_Names_M_0920=Herbert
  9442. Human_First_Names_M_0921=Herman
  9443. Human_First_Names_M_0922=Herschel
  9444. Human_First_Names_M_0923=Hershel
  9445. Human_First_Names_M_0924=Hetal
  9446. Human_First_Names_M_0925=Hibah
  9447. Human_First_Names_M_0926=Hideaki 
  9448. Human_First_Names_M_0927=Hidehira 
  9449. Human_First_Names_M_0928=Hidekazu
  9450. Human_First_Names_M_0929=Hideki
  9451. Human_First_Names_M_0930=Hideo
  9452. Human_First_Names_M_0931=Hikaru
  9453. Human_First_Names_M_0932=Hilel
  9454. Human_First_Names_M_0933=Hinata
  9455. Human_First_Names_M_0934=Hiram
  9456. Human_First_Names_M_0935=Hiran
  9457. Human_First_Names_M_0936=Hiro
  9458. Human_First_Names_M_0937=Hiroaki
  9459. Human_First_Names_M_0938=Hirokazu
  9460. Human_First_Names_M_0939=Hirokichi
  9461. Human_First_Names_M_0940=Hirokumi
  9462. Human_First_Names_M_0941=Hiromi
  9463. Human_First_Names_M_0942=Hiroshi
  9464. Human_First_Names_M_0943=Hirotaka
  9465. Human_First_Names_M_0944=Hiroto
  9466. Human_First_Names_M_0945=Hiroya
  9467. Human_First_Names_M_0946=Hiroyasu
  9468. Human_First_Names_M_0947=Hiroyuki
  9469. Human_First_Names_M_0948=Hisahsi 
  9470. Human_First_Names_M_0949=Hisanobu 
  9471. Human_First_Names_M_0950=Hisato 
  9472. Human_First_Names_M_0951=Hitomaro
  9473. Human_First_Names_M_0952=Hitoshi 
  9474. Human_First_Names_M_0953=Hoc
  9475. Human_First_Names_M_0954=Hogai 
  9476. Human_First_Names_M_0955=Hoitsu 
  9477. Human_First_Names_M_0956=Hokichi
  9478. Human_First_Names_M_0957=Holland
  9479. Human_First_Names_M_0958=Hollis
  9480. Human_First_Names_M_0959=Hong
  9481. Human_First_Names_M_0960=Honzo
  9482. Human_First_Names_M_0961=Hop
  9483. Human_First_Names_M_0962=Horace
  9484. Human_First_Names_M_0963=Horacio
  9485. Human_First_Names_M_0964=Hoshi 
  9486. Human_First_Names_M_0965=Hoshiko
  9487. Human_First_Names_M_0966=Houston
  9488. Human_First_Names_M_0967=Howard
  9489. Human_First_Names_M_0968=Huan
  9490. Human_First_Names_M_0969=Hubert
  9491. Human_First_Names_M_0970=Hugh
  9492. Human_First_Names_M_0971=Hugo
  9493. Human_First_Names_M_0972=Hui
  9494. Human_First_Names_M_0973=Hulin
  9495. Human_First_Names_M_0974=Humberto
  9496. Human_First_Names_M_0975=Hunter
  9497. Human_First_Names_M_0976=Hyun
  9498. Human_First_Names_M_0977=Iacopo
  9499. Human_First_Names_M_0978=Ian
  9500. Human_First_Names_M_0979=Iben
  9501. Human_First_Names_M_0980=Ibrahim
  9502. Human_First_Names_M_0981=Ibuki
  9503. Human_First_Names_M_0982=Ichibei
  9504. Human_First_Names_M_0983=Ichiro
  9505. Human_First_Names_M_0984=Ichiyo
  9506. Human_First_Names_M_0985=Ichizo
  9507. Human_First_Names_M_0986=Ignacio
  9508. Human_First_Names_M_0987=Igor
  9509. Human_First_Names_M_0988=Ihsan
  9510. Human_First_Names_M_0989=Ikemoto 
  9511. Human_First_Names_M_0990=Ikku
  9512. Human_First_Names_M_0991=Ilia
  9513. Human_First_Names_M_0992=Ilias
  9514. Human_First_Names_M_0993=Ilom
  9515. Human_First_Names_M_0994=Imasu
  9516. Human_First_Names_M_0995=Immanuel
  9517. Human_First_Names_M_0996=Indus
  9518. Human_First_Names_M_0997=Inejiro
  9519. Human_First_Names_M_0998=Iqbal
  9520. Human_First_Names_M_0999=Ira
  9521. Human_First_Names_M_1000=Irfan
  9522. Human_First_Names_M_1001=Irvin
  9523. Human_First_Names_M_1002=Irving
  9524. Human_First_Names_M_1003=Irwin
  9525. Human_First_Names_M_1004=Irya
  9526. Human_First_Names_M_1005=Isaac
  9527. Human_First_Names_M_1006=Isaiah
  9528. Human_First_Names_M_1007=Isamu
  9529. Human_First_Names_M_1008=Isar
  9530. Human_First_Names_M_1009=Isiah
  9531. Human_First_Names_M_1010=Isidro
  9532. Human_First_Names_M_1011=Ismael
  9533. Human_First_Names_M_1012=Isoshi  
  9534. Human_First_Names_M_1013=Issa
  9535. Human_First_Names_M_1014=Issac
  9536. Human_First_Names_M_1015=Itembe
  9537. Human_First_Names_M_1016=Itsuki
  9538. Human_First_Names_M_1017=Ivan
  9539. Human_First_Names_M_1018=Ivar
  9540. Human_First_Names_M_1019=Iwao
  9541. Human_First_Names_M_1020=Iwao 
  9542. Human_First_Names_M_1021=Izan
  9543. Human_First_Names_M_1022=Izzy
  9544. Human_First_Names_M_1023=Ja
  9545. Human_First_Names_M_1024=Jabbar
  9546. Human_First_Names_M_1025=Jabir
  9547. Human_First_Names_M_1026=Jack
  9548. Human_First_Names_M_1027=Jackie
  9549. Human_First_Names_M_1028=Jackson
  9550. Human_First_Names_M_1029=Jacob
  9551. Human_First_Names_M_1030=Jacques
  9552. Human_First_Names_M_1031=Jagesh
  9553. Human_First_Names_M_1032=Jahi
  9554. Human_First_Names_M_1033=Jailesh
  9555. Human_First_Names_M_1034=Jaime
  9556. Human_First_Names_M_1035=Jake
  9557. Human_First_Names_M_1036=Jakob
  9558. Human_First_Names_M_1037=Jalal
  9559. Human_First_Names_M_1038=Jaleel
  9560. Human_First_Names_M_1039=Jalil
  9561. Human_First_Names_M_1040=Jamal
  9562. Human_First_Names_M_1041=Jamar
  9563. Human_First_Names_M_1042=Jamel
  9564. Human_First_Names_M_1043=James
  9565. Human_First_Names_M_1044=Jamie
  9566. Human_First_Names_M_1045=Jan
  9567. Human_First_Names_M_1046=Jannik
  9568. Human_First_Names_M_1047=Jannis
  9569. Human_First_Names_M_1048=Janu
  9570. Human_First_Names_M_1049=Janvier
  9571. Human_First_Names_M_1050=Jardan
  9572. Human_First_Names_M_1051=Jared
  9573. Human_First_Names_M_1052=Jarek
  9574. Human_First_Names_M_1053=Jarred
  9575. Human_First_Names_M_1054=Jarrett
  9576. Human_First_Names_M_1055=Jarrod
  9577. Human_First_Names_M_1056=Jarvis
  9578. Human_First_Names_M_1057=Jason
  9579. Human_First_Names_M_1058=Jasper
  9580. Human_First_Names_M_1059=Jata
  9581. Human_First_Names_M_1060=Jatinder
  9582. Human_First_Names_M_1061=Jaul
  9583. Human_First_Names_M_1062=Javier
  9584. Human_First_Names_M_1063=Jay
  9585. Human_First_Names_M_1064=Jaye
  9586. Human_First_Names_M_1065=Jayson
  9587. Human_First_Names_M_1066=Jean
  9588. Human_First_Names_M_1067=Jed
  9589. Human_First_Names_M_1068=Jeff
  9590. Human_First_Names_M_1069=Jefferey
  9591. Human_First_Names_M_1070=Jefferson
  9592. Human_First_Names_M_1071=Jeffery
  9593. Human_First_Names_M_1072=Jeffrey
  9594. Human_First_Names_M_1073=Jeffry
  9595. Human_First_Names_M_1074=Jehan
  9596. Human_First_Names_M_1075=Jemond
  9597. Human_First_Names_M_1076=Jens
  9598. Human_First_Names_M_1077=Jerald
  9599. Human_First_Names_M_1078=Jeremiah
  9600. Human_First_Names_M_1079=Jeremy
  9601. Human_First_Names_M_1080=Jermaine
  9602. Human_First_Names_M_1081=Jerold
  9603. Human_First_Names_M_1082=Jerome
  9604. Human_First_Names_M_1083=Jerrod
  9605. Human_First_Names_M_1084=Jerry
  9606. Human_First_Names_M_1085=Jess
  9607. Human_First_Names_M_1086=Jesse
  9608. Human_First_Names_M_1087=Jessie
  9609. Human_First_Names_M_1088=Jiang
  9610. Human_First_Names_M_1089=Jianyu
  9611. Human_First_Names_M_1090=Jibade
  9612. Human_First_Names_M_1091=Jim
  9613. Human_First_Names_M_1092=Jimmie
  9614. Human_First_Names_M_1093=Jimmy
  9615. Human_First_Names_M_1094=Jin
  9616. Human_First_Names_M_1095=Jing
  9617. Human_First_Names_M_1096=Jinhai
  9618. Human_First_Names_M_1097=Jiro
  9619. Human_First_Names_M_1098=Jo
  9620. Human_First_Names_M_1099=Joaquin
  9621. Human_First_Names_M_1100=Jody
  9622. Human_First_Names_M_1101=Joe
  9623. Human_First_Names_M_1102=Joel
  9624. Human_First_Names_M_1103=Joesph
  9625. Human_First_Names_M_1104=Joey
  9626. Human_First_Names_M_1105=Johann
  9627. Human_First_Names_M_1106=Johannes
  9628. Human_First_Names_M_1107=John
  9629. Human_First_Names_M_1108=Johnathan
  9630. Human_First_Names_M_1109=Johnathon
  9631. Human_First_Names_M_1110=Johnie
  9632. Human_First_Names_M_1111=Johnnie
  9633. Human_First_Names_M_1112=Johnny
  9634. Human_First_Names_M_1113=Joji
  9635. Human_First_Names_M_1114=Jomei
  9636. Human_First_Names_M_1115=Jon
  9637. Human_First_Names_M_1116=Jona
  9638. Human_First_Names_M_1117=Jonah
  9639. Human_First_Names_M_1118=Jonas
  9640. Human_First_Names_M_1119=Jonathan
  9641. Human_First_Names_M_1120=Jonathon
  9642. Human_First_Names_M_1121=Jordan
  9643. Human_First_Names_M_1122=Jordi
  9644. Human_First_Names_M_1123=Jordy
  9645. Human_First_Names_M_1124=Jorge
  9646. Human_First_Names_M_1125=Jorgen
  9647. Human_First_Names_M_1126=Jose
  9648. Human_First_Names_M_1127=Josef
  9649. Human_First_Names_M_1128=Joseph
  9650. Human_First_Names_M_1129=Josh
  9651. Human_First_Names_M_1130=Joshua
  9652. Human_First_Names_M_1131=Josiah
  9653. Human_First_Names_M_1132=Jotaro
  9654. Human_First_Names_M_1133=Juan
  9655. Human_First_Names_M_1134=Judson
  9656. Human_First_Names_M_1135=Jules
  9657. Human_First_Names_M_1136=Julian
  9658. Human_First_Names_M_1137=Julio
  9659. Human_First_Names_M_1138=Juma
  9660. Human_First_Names_M_1139=Jun
  9661. Human_First_Names_M_1140=Junichi
  9662. Human_First_Names_M_1141=Junior
  9663. Human_First_Names_M_1142=Juro
  9664. Human_First_Names_M_1143=Justin
  9665. Human_First_Names_M_1144=Juzo
  9666. Human_First_Names_M_1145=Kabil
  9667. Human_First_Names_M_1146=Kadeen
  9668. Human_First_Names_M_1147=Kadeer
  9669. Human_First_Names_M_1148=Kadin
  9670. Human_First_Names_M_1149=Kadir
  9671. Human_First_Names_M_1150=Kado
  9672. Human_First_Names_M_1151=Kafu
  9673. Human_First_Names_M_1152=Kahil
  9674. Human_First_Names_M_1153=Kaito
  9675. Human_First_Names_M_1154=Kakuzo
  9676. Human_First_Names_M_1155=Kalel
  9677. Human_First_Names_M_1156=Kalesh
  9678. Human_First_Names_M_1157=Kalil
  9679. Human_First_Names_M_1158=Kaliq
  9680. Human_First_Names_M_1159=Kamal
  9681. Human_First_Names_M_1160=Kami
  9682. Human_First_Names_M_1161=Kan
  9683. Human_First_Names_M_1162=Kanbe
  9684. Human_First_Names_M_1163=Kane
  9685. Human_First_Names_M_1164=Kang
  9686. Human_First_Names_M_1165=Kanish
  9687. Human_First_Names_M_1166=Kanjiro
  9688. Human_First_Names_M_1167=Kanko
  9689. Human_First_Names_M_1168=Kano
  9690. Human_First_Names_M_1169=Kansuke
  9691. Human_First_Names_M_1170=Kantaro
  9692. Human_First_Names_M_1171=Kare
  9693. Human_First_Names_M_1172=Kareb
  9694. Human_First_Names_M_1173=Kareem
  9695. Human_First_Names_M_1174=Karif
  9696. Human_First_Names_M_1175=Karim
  9697. Human_First_Names_M_1176=Karl
  9698. Human_First_Names_M_1177=Kaseem
  9699. Human_First_Names_M_1178=Kasem
  9700. Human_First_Names_M_1179=Kasib
  9701. Human_First_Names_M_1180=Kasim
  9702. Human_First_Names_M_1181=Kasozi
  9703. Human_First_Names_M_1182=Kata
  9704. Human_First_Names_M_1183=Katai
  9705. Human_First_Names_M_1184=Katashi
  9706. Human_First_Names_M_1185=Katsu
  9707. Human_First_Names_M_1186=Katsuro
  9708. Human_First_Names_M_1187=Katuramu
  9709. Human_First_Names_M_1188=Katzumi
  9710. Human_First_Names_M_1189=Kave
  9711. Human_First_Names_M_1190=Kavin
  9712. Human_First_Names_M_1191=Kayin
  9713. Human_First_Names_M_1192=Kaz
  9714. Human_First_Names_M_1193=Kazu
  9715. Human_First_Names_M_1194=Kazuhiro
  9716. Human_First_Names_M_1195=Kazuki
  9717. Human_First_Names_M_1196=Kazuma
  9718. Human_First_Names_M_1197=Kedar
  9719. Human_First_Names_M_1198=Kei 
  9720. Human_First_Names_M_1199=Keiji
  9721. Human_First_Names_M_1200=Keishi
  9722. Human_First_Names_M_1201=Keisuke 
  9723. Human_First_Names_M_1202=Keitaro
  9724. Human_First_Names_M_1203=Keith
  9725. Human_First_Names_M_1204=Keizo
  9726. Human_First_Names_M_1205=Kelly
  9727. Human_First_Names_M_1206=Kelsey
  9728. Human_First_Names_M_1207=Kelvin
  9729. Human_First_Names_M_1208=Ken
  9730. Human_First_Names_M_1209=Kendall
  9731. Human_First_Names_M_1210=Kendrick
  9732. Human_First_Names_M_1211=Kenji
  9733. Human_First_Names_M_1212=Kenjiro
  9734. Human_First_Names_M_1213=Kenko
  9735. Human_First_Names_M_1214=Kenneth
  9736. Human_First_Names_M_1215=Kennith
  9737. Human_First_Names_M_1216=Kenny
  9738. Human_First_Names_M_1217=Kent
  9739. Human_First_Names_M_1218=Kentaro
  9740. Human_First_Names_M_1219=Kenton
  9741. Human_First_Names_M_1220=Kenzan 
  9742. Human_First_Names_M_1221=Kenzo
  9743. Human_First_Names_M_1222=Kerry
  9744. Human_First_Names_M_1223=Kesse
  9745. Human_First_Names_M_1224=Keven
  9746. Human_First_Names_M_1225=Kevin
  9747. Human_First_Names_M_1226=Khalil
  9748. Human_First_Names_M_1227=Ki
  9749. Human_First_Names_M_1228=Kichiro
  9750. Human_First_Names_M_1229=Kieth
  9751. Human_First_Names_M_1230=Kigongo
  9752. Human_First_Names_M_1231=Kijuro
  9753. Human_First_Names_M_1232=Kilian
  9754. Human_First_Names_M_1233=Kim
  9755. Human_First_Names_M_1234=Kin
  9756. Human_First_Names_M_1235=Kinji 
  9757. Human_First_Names_M_1236=Kinnojo 
  9758. Human_First_Names_M_1237=Kintu
  9759. Human_First_Names_M_1238=Kinzo
  9760. Human_First_Names_M_1239=Kip
  9761. Human_First_Names_M_1240=Kirby
  9762. Human_First_Names_M_1241=Kiri
  9763. Human_First_Names_M_1242=Kirk
  9764. Human_First_Names_M_1243=Kisho 
  9765. Human_First_Names_M_1244=Kito
  9766. Human_First_Names_M_1245=Kiv
  9767. Human_First_Names_M_1246=Kiyohira
  9768. Human_First_Names_M_1247=Kiyoshi
  9769. Human_First_Names_M_1248=Knute
  9770. Human_First_Names_M_1249=Kobe
  9771. Human_First_Names_M_1250=Kobo
  9772. Human_First_Names_M_1251=Koetsu
  9773. Human_First_Names_M_1252=Kohei
  9774. Human_First_Names_M_1253=Kohen
  9775. Human_First_Names_M_1254=Komea
  9776. Human_First_Names_M_1255=Konyo
  9777. Human_First_Names_M_1256=Korin
  9778. Human_First_Names_M_1257=Kory
  9779. Human_First_Names_M_1258=Kosaku
  9780. Human_First_Names_M_1259=Kosami
  9781. Human_First_Names_M_1260=Koshiro
  9782. Human_First_Names_M_1261=Kota
  9783. Human_First_Names_M_1262=Kotaro
  9784. Human_First_Names_M_1263=Koto
  9785. Human_First_Names_M_1264=Kovan
  9786. Human_First_Names_M_1265=Koyo
  9787. Human_First_Names_M_1266=Kozue
  9788. Human_First_Names_M_1267=Kris
  9789. Human_First_Names_M_1268=Kristian
  9790. Human_First_Names_M_1269=Kristopher
  9791. Human_First_Names_M_1270=Kuma
  9792. Human_First_Names_M_1271=Kunimichi
  9793. Human_First_Names_M_1272=Kunitaro
  9794. Human_First_Names_M_1273=Kuri
  9795. Human_First_Names_M_1274=Kuro
  9796. Human_First_Names_M_1275=Kurt
  9797. Human_First_Names_M_1276=Kurtis
  9798. Human_First_Names_M_1277=Kushanu
  9799. Human_First_Names_M_1278=Kwame
  9800. Human_First_Names_M_1279=Kwan
  9801. Human_First_Names_M_1280=Kyle
  9802. Human_First_Names_M_1281=Kyo
  9803. Human_First_Names_M_1282=Kyoden
  9804. Human_First_Names_M_1283=Kyoji
  9805. Human_First_Names_M_1284=Kyu
  9806. Human_First_Names_M_1285=Kyuichi
  9807. Human_First_Names_M_1286=Kyuso
  9808. Human_First_Names_M_1287=Kyuwa
  9809. Human_First_Names_M_1288=Lado
  9810. Human_First_Names_M_1289=Lafayette
  9811. Human_First_Names_M_1290=Lahar
  9812. Human_First_Names_M_1291=Lamar
  9813. Human_First_Names_M_1292=Lamond
  9814. Human_First_Names_M_1293=Lamont
  9815. Human_First_Names_M_1294=Lance
  9816. Human_First_Names_M_1295=Landis
  9817. Human_First_Names_M_1296=Lando
  9818. Human_First_Names_M_1297=Landon
  9819. Human_First_Names_M_1298=Landry
  9820. Human_First_Names_M_1299=Lane
  9821. Human_First_Names_M_1300=Langston
  9822. Human_First_Names_M_1301=Laniyan
  9823. Human_First_Names_M_1302=Lanny
  9824. Human_First_Names_M_1303=Lao
  9825. Human_First_Names_M_1304=Larenzo
  9826. Human_First_Names_M_1305=Laron
  9827. Human_First_Names_M_1306=Larrimore
  9828. Human_First_Names_M_1307=Larry
  9829. Human_First_Names_M_1308=Lars
  9830. Human_First_Names_M_1309=Lasse
  9831. Human_First_Names_M_1310=Laurence
  9832. Human_First_Names_M_1311=Laurens
  9833. Human_First_Names_M_1312=Laurent
  9834. Human_First_Names_M_1313=Lawrence
  9835. Human_First_Names_M_1314=Layth
  9836. Human_First_Names_M_1315=Lazaro
  9837. Human_First_Names_M_1316=Lee
  9838. Human_First_Names_M_1317=Leggett
  9839. Human_First_Names_M_1318=Lei
  9840. Human_First_Names_M_1319=Leif
  9841. Human_First_Names_M_1320=Leland
  9842. Human_First_Names_M_1321=Lema
  9843. Human_First_Names_M_1322=Lemuel
  9844. Human_First_Names_M_1323=Lenard
  9845. Human_First_Names_M_1324=Lennard
  9846. Human_First_Names_M_1325=Lennox
  9847. Human_First_Names_M_1326=Lenny
  9848. Human_First_Names_M_1327=Leo
  9849. Human_First_Names_M_1328=Leon
  9850. Human_First_Names_M_1329=Leonard
  9851. Human_First_Names_M_1330=Leonardo
  9852. Human_First_Names_M_1331=Leonel
  9853. Human_First_Names_M_1332=Lerenzo
  9854. Human_First_Names_M_1333=Leron
  9855. Human_First_Names_M_1334=Leroy
  9856. Human_First_Names_M_1335=Les
  9857. Human_First_Names_M_1336=Leslie
  9858. Human_First_Names_M_1337=Lester
  9859. Human_First_Names_M_1338=Lev
  9860. Human_First_Names_M_1339=Leverett
  9861. Human_First_Names_M_1340=Levi
  9862. Human_First_Names_M_1341=Levin
  9863. Human_First_Names_M_1342=Lewis
  9864. Human_First_Names_M_1343=Li
  9865. Human_First_Names_M_1344=Liam
  9866. Human_First_Names_M_1345=Lian
  9867. Human_First_Names_M_1346=Liang
  9868. Human_First_Names_M_1347=Lincoln
  9869. Human_First_Names_M_1348=Lindsey
  9870. Human_First_Names_M_1349=Linus
  9871. Human_First_Names_M_1350=Linwood
  9872. Human_First_Names_M_1351=Lionel
  9873. Human_First_Names_M_1352=Liu
  9874. Human_First_Names_M_1353=Lloyd
  9875. Human_First_Names_M_1354=Logan
  9876. Human_First_Names_M_1355=Lokesh
  9877. Human_First_Names_M_1356=Lon
  9878. Human_First_Names_M_1357=Long
  9879. Human_First_Names_M_1358=Longwei
  9880. Human_First_Names_M_1359=Lonnie
  9881. Human_First_Names_M_1360=Loren
  9882. Human_First_Names_M_1361=Lorenzo
  9883. Human_First_Names_M_1362=Loretto
  9884. Human_First_Names_M_1363=Lotto
  9885. Human_First_Names_M_1364=Louie
  9886. Human_First_Names_M_1365=Louis
  9887. Human_First_Names_M_1366=Lowell
  9888. Human_First_Names_M_1367=Loyd
  9889. Human_First_Names_M_1368=Luc
  9890. Human_First_Names_M_1369=Luca
  9891. Human_First_Names_M_1370=Lucas
  9892. Human_First_Names_M_1371=Lucian
  9893. Human_First_Names_M_1372=Lucio
  9894. Human_First_Names_M_1373=Luigi
  9895. Human_First_Names_M_1374=Luis
  9896. Human_First_Names_M_1375=Lukas
  9897. Human_First_Names_M_1376=Luke
  9898. Human_First_Names_M_1377=Luther
  9899. Human_First_Names_M_1378=Lyle
  9900. Human_First_Names_M_1379=Lyman
  9901. Human_First_Names_M_1380=Lynn
  9902. Human_First_Names_M_1381=Maahir
  9903. Human_First_Names_M_1382=Mac
  9904. Human_First_Names_M_1383=Maccio
  9905. Human_First_Names_M_1384=Mace
  9906. Human_First_Names_M_1385=Mack
  9907. Human_First_Names_M_1386=Madan
  9908. Human_First_Names_M_1387=Madani
  9909. Human_First_Names_M_1388=Maffeo
  9910. Human_First_Names_M_1389=Magnar
  9911. Human_First_Names_M_1390=Magnus
  9912. Human_First_Names_M_1391=Magomu
  9913. Human_First_Names_M_1392=Mahdi
  9914. Human_First_Names_M_1393=Mahindra
  9915. Human_First_Names_M_1394=Mahir
  9916. Human_First_Names_M_1395=Mahmud
  9917. Human_First_Names_M_1396=Maison
  9918. Human_First_Names_M_1397=Major
  9919. Human_First_Names_M_1398=Makar
  9920. Human_First_Names_M_1399=Makker
  9921. Human_First_Names_M_1400=Malcolm
  9922. Human_First_Names_M_1401=Malik
  9923. Human_First_Names_M_1402=Malone
  9924. Human_First_Names_M_1403=Mamoru 
  9925. Human_First_Names_M_1404=Manabu 
  9926. Human_First_Names_M_1405=Manato
  9927. Human_First_Names_M_1406=Manay
  9928. Human_First_Names_M_1407=Manobu
  9929. Human_First_Names_M_1408=Mantel
  9930. Human_First_Names_M_1409=Marat
  9931. Human_First_Names_M_1410=Marc
  9932. Human_First_Names_M_1411=Marcel
  9933. Human_First_Names_M_1412=Marco
  9934. Human_First_Names_M_1413=Marcos
  9935. Human_First_Names_M_1414=Marcus
  9936. Human_First_Names_M_1415=Marian
  9937. Human_First_Names_M_1416=Marid
  9938. Human_First_Names_M_1417=Marino
  9939. Human_First_Names_M_1418=Mario
  9940. Human_First_Names_M_1419=Maris
  9941. Human_First_Names_M_1420=Marius
  9942. Human_First_Names_M_1421=Mark
  9943. Human_First_Names_M_1422=Markis
  9944. Human_First_Names_M_1423=Marlin
  9945. Human_First_Names_M_1424=Marlon
  9946. Human_First_Names_M_1425=Maro
  9947. Human_First_Names_M_1426=Marquise
  9948. Human_First_Names_M_1427=Marshall
  9949. Human_First_Names_M_1428=Marti
  9950. Human_First_Names_M_1429=Martin
  9951. Human_First_Names_M_1430=Marty
  9952. Human_First_Names_M_1431=Marvin
  9953. Human_First_Names_M_1432=Mary
  9954. Human_First_Names_M_1433=Masahiko
  9955. Human_First_Names_M_1434=Masahiro
  9956. Human_First_Names_M_1435=Masakazu
  9957. Human_First_Names_M_1436=Masaki
  9958. Human_First_Names_M_1437=Masaru
  9959. Human_First_Names_M_1438=Masato
  9960. Human_First_Names_M_1439=Mashiro
  9961. Human_First_Names_M_1440=Maslin
  9962. Human_First_Names_M_1441=Mason
  9963. Human_First_Names_M_1442=Masu 
  9964. Human_First_Names_M_1443=Masud
  9965. Human_First_Names_M_1444=Matabei
  9966. Human_First_Names_M_1445=Matei
  9967. Human_First_Names_M_1446=Mateo
  9968. Human_First_Names_M_1447=Mathew
  9969. Human_First_Names_M_1448=Mathias
  9970. Human_First_Names_M_1449=Mathieu
  9971. Human_First_Names_M_1450=Matsu 
  9972. Human_First_Names_M_1451=Matsuo 
  9973. Human_First_Names_M_1452=Matt
  9974. Human_First_Names_M_1453=Matteo
  9975. Human_First_Names_M_1454=Matthew
  9976. Human_First_Names_M_1455=Matthieu
  9977. Human_First_Names_M_1456=Maurice
  9978. Human_First_Names_M_1457=Mauro
  9979. Human_First_Names_M_1458=Max
  9980. Human_First_Names_M_1459=Maxim
  9981. Human_First_Names_M_1460=Maximilian
  9982. Human_First_Names_M_1461=Maxwell
  9983. Human_First_Names_M_1462=Maynard
  9984. Human_First_Names_M_1463=Mayson
  9985. Human_First_Names_M_1464=Mazi
  9986. Human_First_Names_M_1465=Medarno
  9987. Human_First_Names_M_1466=Mehdi
  9988. Human_First_Names_M_1467=Meiji
  9989. Human_First_Names_M_1468=Mel
  9990. Human_First_Names_M_1469=Melvin
  9991. Human_First_Names_M_1470=Merle
  9992. Human_First_Names_M_1471=Merlin
  9993. Human_First_Names_M_1472=Merrill
  9994. Human_First_Names_M_1473=Mervin
  9995. Human_First_Names_M_1474=Micah
  9996. Human_First_Names_M_1475=Michael
  9997. Human_First_Names_M_1476=Micheal
  9998. Human_First_Names_M_1477=Michel
  9999. Human_First_Names_M_1478=Mickey
  10000. Human_First_Names_M_1479=Miguel
  10001. Human_First_Names_M_1480=Mihir
  10002. Human_First_Names_M_1481=Mika
  10003. Human_First_Names_M_1482=Mike
  10004. Human_First_Names_M_1483=Miki
  10005. Human_First_Names_M_1484=Miles
  10006. Human_First_Names_M_1485=Milford
  10007. Human_First_Names_M_1486=Millard
  10008. Human_First_Names_M_1487=Milo
  10009. Human_First_Names_M_1488=Milton
  10010. Human_First_Names_M_1489=Min
  10011. Human_First_Names_M_1490=Ming
  10012. Human_First_Names_M_1491=Minh
  10013. Human_First_Names_M_1492=Mino
  10014. Human_First_Names_M_1493=Minoru 
  10015. Human_First_Names_M_1494=Misao 
  10016. Human_First_Names_M_1495=Mitch
  10017. Human_First_Names_M_1496=Mitchel
  10018. Human_First_Names_M_1497=Mitchell
  10019. Human_First_Names_M_1498=Mito 
  10020. Human_First_Names_M_1499=Mitsuhide 
  10021. Human_First_Names_M_1500=Mitsuo
  10022. Human_First_Names_M_1501=Mitul
  10023. Human_First_Names_M_1502=Momoru
  10024. Human_First_Names_M_1503=Monroe
  10025. Human_First_Names_M_1504=Montague
  10026. Human_First_Names_M_1505=Montaro
  10027. Human_First_Names_M_1506=Monte
  10028. Human_First_Names_M_1507=Montgomery
  10029. Human_First_Names_M_1508=Montreal
  10030. Human_First_Names_M_1509=Montrel
  10031. Human_First_Names_M_1510=Monty
  10032. Human_First_Names_M_1511=Monzal
  10033. Human_First_Names_M_1512=Moore
  10034. Human_First_Names_M_1513=Morel
  10035. Human_First_Names_M_1514=Morgan
  10036. Human_First_Names_M_1515=Moritz
  10037. Human_First_Names_M_1516=Morris
  10038. Human_First_Names_M_1517=Mortimer
  10039. Human_First_Names_M_1518=Morty
  10040. Human_First_Names_M_1519=Moses
  10041. Human_First_Names_M_1520=Moyo
  10042. Human_First_Names_M_1521=Munoto 
  10043. Human_First_Names_M_1522=Murray
  10044. Human_First_Names_M_1523=Muwanga
  10045. Human_First_Names_M_1524=Mwake
  10046. Human_First_Names_M_1525=Myles
  10047. Human_First_Names_M_1526=Myron
  10048. Human_First_Names_M_1527=Myung
  10049. Human_First_Names_M_1528=Nabeel
  10050. Human_First_Names_M_1529=Nabhan
  10051. Human_First_Names_M_1530=Nadim
  10052. Human_First_Names_M_1531=Nadir
  10053. Human_First_Names_M_1532=Nahid
  10054. Human_First_Names_M_1533=Naizen
  10055. Human_First_Names_M_1534=Najeeb
  10056. Human_First_Names_M_1535=Nakazo
  10057. Human_First_Names_M_1536=Naldo
  10058. Human_First_Names_M_1537=Namboku
  10059. Human_First_Names_M_1538=Namir
  10060. Human_First_Names_M_1539=Nampo
  10061. Human_First_Names_M_1540=Narahiko
  10062. Human_First_Names_M_1541=Nardo
  10063. Human_First_Names_M_1542=Nasib
  10064. Human_First_Names_M_1543=Nasir
  10065. Human_First_Names_M_1544=Nasser
  10066. Human_First_Names_M_1545=Nassor
  10067. Human_First_Names_M_1546=Nathan
  10068. Human_First_Names_M_1547=Nathaniel
  10069. Human_First_Names_M_1548=Natsu
  10070. Human_First_Names_M_1549=Natsume
  10071. Human_First_Names_M_1550=Neal
  10072. Human_First_Names_M_1551=Ned
  10073. Human_First_Names_M_1552=Neil
  10074. Human_First_Names_M_1553=Nello
  10075. Human_First_Names_M_1554=Nels
  10076. Human_First_Names_M_1555=Nelson
  10077. Human_First_Names_M_1556=Nencio
  10078. Human_First_Names_M_1557=Neri
  10079. Human_First_Names_M_1558=Nestor
  10080. Human_First_Names_M_1559=Newton
  10081. Human_First_Names_M_1560=Nhan
  10082. Human_First_Names_M_1561=Niccolo
  10083. Human_First_Names_M_1562=Nicholas
  10084. Human_First_Names_M_1563=Nick
  10085. Human_First_Names_M_1564=Nickolas
  10086. Human_First_Names_M_1565=Nico
  10087. Human_First_Names_M_1566=Nicolas
  10088. Human_First_Names_M_1567=Nigel
  10089. Human_First_Names_M_1568=Nikash
  10090. Human_First_Names_M_1569=Nikki
  10091. Human_First_Names_M_1570=Niklas
  10092. Human_First_Names_M_1571=Nil
  10093. Human_First_Names_M_1572=Nils
  10094. Human_First_Names_M_1573=Nimit
  10095. Human_First_Names_M_1574=Nirav
  10096. Human_First_Names_M_1575=Noah
  10097. Human_First_Names_M_1576=Nobu
  10098. Human_First_Names_M_1577=Nobuhito
  10099. Human_First_Names_M_1578=Noel
  10100. Human_First_Names_M_1579=Nolan
  10101. Human_First_Names_M_1580=Nori
  10102. Human_First_Names_M_1581=Norman
  10103. Human_First_Names_M_1582=Norris
  10104. Human_First_Names_M_1583=Norville
  10105. Human_First_Names_M_1584=Nozzo
  10106. Human_First_Names_M_1585=Numbers
  10107. Human_First_Names_M_1586=Nuto
  10108. Human_First_Names_M_1587=Obadele
  10109. Human_First_Names_M_1588=Oban
  10110. Human_First_Names_M_1589=Octavio
  10111. Human_First_Names_M_1590=Oda
  10112. Human_First_Names_M_1591=Odell
  10113. Human_First_Names_M_1592=Odis
  10114. Human_First_Names_M_1593=Okakura
  10115. Human_First_Names_M_1594=Ola
  10116. Human_First_Names_M_1595=Olav
  10117. Human_First_Names_M_1596=Oleg
  10118. Human_First_Names_M_1597=Olen
  10119. Human_First_Names_M_1598=Olin
  10120. Human_First_Names_M_1599=Oliver
  10121. Human_First_Names_M_1600=Ollie
  10122. Human_First_Names_M_1601=Omar
  10123. Human_First_Names_M_1602=Omkar
  10124. Human_First_Names_M_1603=Orlando
  10125. Human_First_Names_M_1604=Orville
  10126. Human_First_Names_M_1605=Osamu
  10127. Human_First_Names_M_1606=Oscar
  10128. Human_First_Names_M_1607=Oskar
  10129. Human_First_Names_M_1608=Osman
  10130. Human_First_Names_M_1609=Otis
  10131. Human_First_Names_M_1610=Ottar
  10132. Human_First_Names_M_1611=Otto
  10133. Human_First_Names_M_1612=Owen
  10134. Human_First_Names_M_1613=Oystein
  10135. Human_First_Names_M_1614=Pablo
  10136. Human_First_Names_M_1615=Pace
  10137. Human_First_Names_M_1616=Pacho
  10138. Human_First_Names_M_1617=Pallav
  10139. Human_First_Names_M_1618=Param
  10140. Human_First_Names_M_1619=Paran
  10141. Human_First_Names_M_1620=Park
  10142. Human_First_Names_M_1621=Parker
  10143. Human_First_Names_M_1622=Parnell
  10144. Human_First_Names_M_1623=Pascal
  10145. Human_First_Names_M_1624=Pat
  10146. Human_First_Names_M_1625=Pathik
  10147. Human_First_Names_M_1626=Patrice
  10148. Human_First_Names_M_1627=Patrick
  10149. Human_First_Names_M_1628=Paul
  10150. Human_First_Names_M_1629=Pavel
  10151. Human_First_Names_M_1630=Pedro
  10152. Human_First_Names_M_1631=Peng
  10153. Human_First_Names_M_1632=Pepe
  10154. Human_First_Names_M_1633=Percival
  10155. Human_First_Names_M_1634=Percy
  10156. Human_First_Names_M_1635=Pernell
  10157. Human_First_Names_M_1636=Perry
  10158. Human_First_Names_M_1637=Pete
  10159. Human_First_Names_M_1638=Peter
  10160. Human_First_Names_M_1639=Phil
  10161. Human_First_Names_M_1640=Philip
  10162. Human_First_Names_M_1641=Philipe
  10163. Human_First_Names_M_1642=Phillip
  10164. Human_First_Names_M_1643=Pich
  10165. Human_First_Names_M_1644=Piero
  10166. Human_First_Names_M_1645=Pierre
  10167. Human_First_Names_M_1646=Pieter
  10168. Human_First_Names_M_1647=Pietro
  10169. Human_First_Names_M_1648=Ping
  10170. Human_First_Names_M_1649=Pippo
  10171. Human_First_Names_M_1650=Pol
  10172. Human_First_Names_M_1651=Pomeroy
  10173. Human_First_Names_M_1652=Pravit
  10174. Human_First_Names_M_1653=Preston
  10175. Human_First_Names_M_1654=Pricha
  10176. Human_First_Names_M_1655=Puccio
  10177. Human_First_Names_M_1656=Purvis
  10178. Human_First_Names_M_1657=Qadim
  10179. Human_First_Names_M_1658=Qadir
  10180. Human_First_Names_M_1659=Quentin
  10181. Human_First_Names_M_1660=Quincy
  10182. Human_First_Names_M_1661=Quinn
  10183. Human_First_Names_M_1662=Quintin
  10184. Human_First_Names_M_1663=Radu
  10185. Human_First_Names_M_1664=Rafael
  10186. Human_First_Names_M_1665=Rafaelle
  10187. Human_First_Names_M_1666=Rafid
  10188. Human_First_Names_M_1667=Ragnar
  10189. Human_First_Names_M_1668=Rahul
  10190. Human_First_Names_M_1669=Rai
  10191. Human_First_Names_M_1670=Raj
  10192. Human_First_Names_M_1671=Raja
  10193. Human_First_Names_M_1672=Ralph
  10194. Human_First_Names_M_1673=Rami
  10195. Human_First_Names_M_1674=Ramiro
  10196. Human_First_Names_M_1675=Ramon
  10197. Human_First_Names_M_1676=Ramzi
  10198. Human_First_Names_M_1677=Randal
  10199. Human_First_Names_M_1678=Randall
  10200. Human_First_Names_M_1679=Randell
  10201. Human_First_Names_M_1680=Randolph
  10202. Human_First_Names_M_1681=Randy
  10203. Human_First_Names_M_1682=Ranger
  10204. Human_First_Names_M_1683=Raoul
  10205. Human_First_Names_M_1684=Raphael
  10206. Human_First_Names_M_1685=Rashad
  10207. Human_First_Names_M_1686=Rasin
  10208. Human_First_Names_M_1687=Raul
  10209. Human_First_Names_M_1688=Rawlins
  10210. Human_First_Names_M_1689=Ray
  10211. Human_First_Names_M_1690=Rayan
  10212. Human_First_Names_M_1691=Raymond
  10213. Human_First_Names_M_1692=Raymundo
  10214. Human_First_Names_M_1693=Raynard
  10215. Human_First_Names_M_1694=Razan 
  10216. Human_First_Names_M_1695=Reagan
  10217. Human_First_Names_M_1696=Reed
  10218. Human_First_Names_M_1697=Reggie
  10219. Human_First_Names_M_1698=Reginald
  10220. Human_First_Names_M_1699=Rei
  10221. Human_First_Names_M_1700=Reid
  10222. Human_First_Names_M_1701=Reinaldo
  10223. Human_First_Names_M_1702=Remi
  10224. Human_First_Names_M_1703=Ren
  10225. Human_First_Names_M_1704=Renard
  10226. Human_First_Names_M_1705=Renardo
  10227. Human_First_Names_M_1706=Rene
  10228. Human_First_Names_M_1707=Renzo
  10229. Human_First_Names_M_1708=Reuben
  10230. Human_First_Names_M_1709=Rex
  10231. Human_First_Names_M_1710=Reyes
  10232. Human_First_Names_M_1711=Reynaldo
  10233. Human_First_Names_M_1712=Reynard
  10234. Human_First_Names_M_1713=Ricardo
  10235. Human_First_Names_M_1714=Ricco
  10236. Human_First_Names_M_1715=Rich
  10237. Human_First_Names_M_1716=Richard
  10238. Human_First_Names_M_1717=Richie
  10239. Human_First_Names_M_1718=Rick
  10240. Human_First_Names_M_1719=Rickey
  10241. Human_First_Names_M_1720=Rickie
  10242. Human_First_Names_M_1721=Ricky
  10243. Human_First_Names_M_1722=Rico
  10244. Human_First_Names_M_1723=Ridolfo
  10245. Human_First_Names_M_1724=Riley
  10246. Human_First_Names_M_1725=Rimon
  10247. Human_First_Names_M_1726=Rinaldo
  10248. Human_First_Names_M_1727=Rio
  10249. Human_First_Names_M_1728=Rob
  10250. Human_First_Names_M_1729=Robbie
  10251. Human_First_Names_M_1730=Robby
  10252. Human_First_Names_M_1731=Robert
  10253. Human_First_Names_M_1732=Roberto
  10254. Human_First_Names_M_1733=Robin
  10255. Human_First_Names_M_1734=Rocco
  10256. Human_First_Names_M_1735=Rocky
  10257. Human_First_Names_M_1736=Rod
  10258. Human_First_Names_M_1737=Roderick
  10259. Human_First_Names_M_1738=Rodger
  10260. Human_First_Names_M_1739=Rodney
  10261. Human_First_Names_M_1740=Rodolfo
  10262. Human_First_Names_M_1741=Rodrick
  10263. Human_First_Names_M_1742=Roger
  10264. Human_First_Names_M_1743=Rohit
  10265. Human_First_Names_M_1744=Roland
  10266. Human_First_Names_M_1745=Rolf
  10267. Human_First_Names_M_1746=Rolland
  10268. Human_First_Names_M_1747=Roman
  10269. Human_First_Names_M_1748=Romeo
  10270. Human_First_Names_M_1749=Ron
  10271. Human_First_Names_M_1750=Ronald
  10272. Human_First_Names_M_1751=Rondel
  10273. Human_First_Names_M_1752=Ronin
  10274. Human_First_Names_M_1753=Ronnie
  10275. Human_First_Names_M_1754=Ronny
  10276. Human_First_Names_M_1755=Rory
  10277. Human_First_Names_M_1756=Roscoe
  10278. Human_First_Names_M_1757=Ross
  10279. Human_First_Names_M_1758=Rowen
  10280. Human_First_Names_M_1759=Roy
  10281. Human_First_Names_M_1760=Royce
  10282. Human_First_Names_M_1761=Ru
  10283. Human_First_Names_M_1762=Ruben
  10284. Human_First_Names_M_1763=Rubin
  10285. Human_First_Names_M_1764=Rudolph
  10286. Human_First_Names_M_1765=Rudy
  10287. Human_First_Names_M_1766=Rufus
  10288. Human_First_Names_M_1767=Ruhi
  10289. Human_First_Names_M_1768=Rupert
  10290. Human_First_Names_M_1769=Rush
  10291. Human_First_Names_M_1770=Russ
  10292. Human_First_Names_M_1771=Russel
  10293. Human_First_Names_M_1772=Russell
  10294. Human_First_Names_M_1773=Rusty
  10295. Human_First_Names_M_1774=Ruy
  10296. Human_First_Names_M_1775=Ryan
  10297. Human_First_Names_M_1776=Ryo
  10298. Human_First_Names_M_1777=Ryoko
  10299. Human_First_Names_M_1778=Ryoma
  10300. Human_First_Names_M_1779=Ryota
  10301. Human_First_Names_M_1780=Ryozo
  10302. Human_First_Names_M_1781=Ryu 
  10303. Human_First_Names_M_1782=Ryuki
  10304. Human_First_Names_M_1783=Ryuto
  10305. Human_First_Names_M_1784=Saad
  10306. Human_First_Names_M_1785=Sabastien
  10307. Human_First_Names_M_1786=Sabir
  10308. Human_First_Names_M_1787=Sadid
  10309. Human_First_Names_M_1788=Sadiq
  10310. Human_First_Names_M_1789=Sahib
  10311. Human_First_Names_M_1790=Sahir
  10312. Human_First_Names_M_1791=Sal
  10313. Human_First_Names_M_1792=Saleh
  10314. Human_First_Names_M_1793=Salomon
  10315. Human_First_Names_M_1794=Salvador
  10316. Human_First_Names_M_1795=Salvadore
  10317. Human_First_Names_M_1796=Salvatore
  10318. Human_First_Names_M_1797=Salvi
  10319. Human_First_Names_M_1798=Sam
  10320. Human_First_Names_M_1799=Sameer
  10321. Human_First_Names_M_1800=Sami
  10322. Human_First_Names_M_1801=Sammie
  10323. Human_First_Names_M_1802=Sammy
  10324. Human_First_Names_M_1803=Samo
  10325. Human_First_Names_M_1804=Samuel
  10326. Human_First_Names_M_1805=Sandy
  10327. Human_First_Names_M_1806=Sanford
  10328. Human_First_Names_M_1807=Sang
  10329. Human_First_Names_M_1808=Sanjiro
  10330. Human_First_Names_M_1809=Sanjit
  10331. Human_First_Names_M_1810=Santiago
  10332. Human_First_Names_M_1811=Santos
  10333. Human_First_Names_M_1812=Satoru
  10334. Human_First_Names_M_1813=Saul
  10335. Human_First_Names_M_1814=Sayer
  10336. Human_First_Names_M_1815=Scot
  10337. Human_First_Names_M_1816=Scott
  10338. Human_First_Names_M_1817=Scottie
  10339. Human_First_Names_M_1818=Scotty
  10340. Human_First_Names_M_1819=Sean
  10341. Human_First_Names_M_1820=Sebastian
  10342. Human_First_Names_M_1821=Seibei
  10343. Human_First_Names_M_1822=Seiji
  10344. Human_First_Names_M_1823=Seison
  10345. Human_First_Names_M_1824=Sekayi
  10346. Human_First_Names_M_1825=Sen
  10347. Human_First_Names_M_1826=Senichi
  10348. Human_First_Names_M_1827=Sergei
  10349. Human_First_Names_M_1828=Sergio
  10350. Human_First_Names_M_1829=Seth
  10351. Human_First_Names_M_1830=Seyed
  10352. Human_First_Names_M_1831=Seymour
  10353. Human_First_Names_M_1832=Shadi
  10354. Human_First_Names_M_1833=Shane
  10355. Human_First_Names_M_1834=Shannon
  10356. Human_First_Names_M_1835=Shaun
  10357. Human_First_Names_M_1836=Shawn
  10358. Human_First_Names_M_1837=Shay
  10359. Human_First_Names_M_1838=Shelby
  10360. Human_First_Names_M_1839=Sheldon
  10361. Human_First_Names_M_1840=Shelton
  10362. Human_First_Names_M_1841=Shen
  10363. Human_First_Names_M_1842=Sherman
  10364. Human_First_Names_M_1843=Shigeki
  10365. Human_First_Names_M_1844=Shigematsu
  10366. Human_First_Names_M_1845=Shigemori
  10367. Human_First_Names_M_1846=Shigeru
  10368. Human_First_Names_M_1847=Shihei
  10369. Human_First_Names_M_1848=Shijo
  10370. Human_First_Names_M_1849=Shik
  10371. Human_First_Names_M_1850=Shin
  10372. Human_First_Names_M_1851=Shingen
  10373. Human_First_Names_M_1852=Shino
  10374. Human_First_Names_M_1853=Shinobu
  10375. Human_First_Names_M_1854=Shintaro
  10376. Human_First_Names_M_1855=Shiro
  10377. Human_First_Names_M_1856=Shoji
  10378. Human_First_Names_M_1857=Shumei
  10379. Human_First_Names_M_1858=Shun
  10380. Human_First_Names_M_1859=Shunji
  10381. Human_First_Names_M_1860=Shunsen
  10382. Human_First_Names_M_1861=Sidney
  10383. Human_First_Names_M_1862=Sigurd
  10384. Human_First_Names_M_1863=Silas
  10385. Human_First_Names_M_1864=Silvio
  10386. Human_First_Names_M_1865=Simba
  10387. Human_First_Names_M_1866=Simon
  10388. Human_First_Names_M_1867=Sinclair
  10389. Human_First_Names_M_1868=Sindre
  10390. Human_First_Names_M_1869=Skipp
  10391. Human_First_Names_M_1870=Solomon
  10392. Human_First_Names_M_1871=Soma
  10393. Human_First_Names_M_1872=Sonny
  10394. Human_First_Names_M_1873=Sook
  10395. Human_First_Names_M_1874=Sora
  10396. Human_First_Names_M_1875=Sotan
  10397. Human_First_Names_M_1876=Sotaro
  10398. Human_First_Names_M_1877=Sovann
  10399. Human_First_Names_M_1878=Sozen
  10400. Human_First_Names_M_1879=Spencer
  10401. Human_First_Names_M_1880=Stacey
  10402. Human_First_Names_M_1881=Stan
  10403. Human_First_Names_M_1882=Stanislav
  10404. Human_First_Names_M_1883=Stanley
  10405. Human_First_Names_M_1884=Stefan
  10406. Human_First_Names_M_1885=Stein
  10407. Human_First_Names_M_1886=Stephan
  10408. Human_First_Names_M_1887=Stephen
  10409. Human_First_Names_M_1888=Sterling
  10410. Human_First_Names_M_1889=Steve
  10411. Human_First_Names_M_1890=Steven
  10412. Human_First_Names_M_1891=Stevie
  10413. Human_First_Names_M_1892=Stewart
  10414. Human_First_Names_M_1893=Stuart
  10415. Human_First_Names_M_1894=Sully
  10416. Human_First_Names_M_1895=Sumio
  10417. Human_First_Names_M_1896=Sunay
  10418. Human_First_Names_M_1897=Sung
  10419. Human_First_Names_M_1898=Sutherland
  10420. Human_First_Names_M_1899=Sydney
  10421. Human_First_Names_M_1900=Sylvester
  10422. Human_First_Names_M_1901=Tad
  10423. Human_First_Names_M_1902=Tadamasa
  10424. Human_First_Names_M_1903=Tadashi
  10425. Human_First_Names_M_1904=Taddeo
  10426. Human_First_Names_M_1905=Taiga
  10427. Human_First_Names_M_1906=Taikan
  10428. Human_First_Names_M_1907=Taisei
  10429. Human_First_Names_M_1908=Taj
  10430. Human_First_Names_M_1909=Tajiri
  10431. Human_First_Names_M_1910=Takafumi
  10432. Human_First_Names_M_1911=Takahashi
  10433. Human_First_Names_M_1912=Takahiro
  10434. Human_First_Names_M_1913=Takeo
  10435. Human_First_Names_M_1914=Taki
  10436. Human_First_Names_M_1915=Takuji
  10437. Human_First_Names_M_1916=Talal
  10438. Human_First_Names_M_1917=Talbot
  10439. Human_First_Names_M_1918=Talon
  10440. Human_First_Names_M_1919=Tamir
  10441. Human_First_Names_M_1920=Taneesh
  10442. Human_First_Names_M_1921=Tango
  10443. Human_First_Names_M_1922=Tanner
  10444. Human_First_Names_M_1923=Tanzan
  10445. Human_First_Names_M_1924=Tapy
  10446. Human_First_Names_M_1925=Taro
  10447. Human_First_Names_M_1926=Tashiro
  10448. Human_First_Names_M_1927=Taylor
  10449. Human_First_Names_M_1928=Ted
  10450. Human_First_Names_M_1929=Teddy
  10451. Human_First_Names_M_1930=Temin
  10452. Human_First_Names_M_1931=Tenshin
  10453. Human_First_Names_M_1932=Teppo
  10454. Human_First_Names_M_1933=Terrance
  10455. Human_First_Names_M_1934=Terrell
  10456. Human_First_Names_M_1935=Terry
  10457. Human_First_Names_M_1936=Tessai 
  10458. Human_First_Names_M_1937=Tetsu 
  10459. Human_First_Names_M_1938=Tetsuya 
  10460. Human_First_Names_M_1939=Thad
  10461. Human_First_Names_M_1940=Thaddeus
  10462. Human_First_Names_M_1941=Thatcher
  10463. Human_First_Names_M_1942=Theo
  10464. Human_First_Names_M_1943=Theodor
  10465. Human_First_Names_M_1944=Theodore
  10466. Human_First_Names_M_1945=Theron
  10467. Human_First_Names_M_1946=Thoki 
  10468. Human_First_Names_M_1947=Thomas
  10469. Human_First_Names_M_1948=Thurman
  10470. Human_First_Names_M_1949=Thurston
  10471. Human_First_Names_M_1950=Tiennan
  10472. Human_First_Names_M_1951=Tilak
  10473. Human_First_Names_M_1952=Till
  10474. Human_First_Names_M_1953=Tim
  10475. Human_First_Names_M_1954=Timmy
  10476. Human_First_Names_M_1955=Timo
  10477. Human_First_Names_M_1956=Timothy
  10478. Human_First_Names_M_1957=Timur
  10479. Human_First_Names_M_1958=Tin
  10480. Human_First_Names_M_1959=Tobar
  10481. Human_First_Names_M_1960=Toben
  10482. Human_First_Names_M_1961=Tobias
  10483. Human_First_Names_M_1962=Toby
  10484. Human_First_Names_M_1963=Tod
  10485. Human_First_Names_M_1964=Todd
  10486. Human_First_Names_M_1965=Toichi
  10487. Human_First_Names_M_1966=Toju 
  10488. Human_First_Names_M_1967=Toki 
  10489. Human_First_Names_M_1968=Tokimune 
  10490. Human_First_Names_M_1969=Tokuma
  10491. Human_First_Names_M_1970=Tolomer
  10492. Human_First_Names_M_1971=Tom
  10493. Human_First_Names_M_1972=Toma
  10494. Human_First_Names_M_1973=Tomas
  10495. Human_First_Names_M_1974=Tombe
  10496. Human_First_Names_M_1975=Tommy
  10497. Human_First_Names_M_1976=Tony
  10498. Human_First_Names_M_1977=Tor
  10499. Human_First_Names_M_1978=Torger
  10500. Human_First_Names_M_1979=Tormod
  10501. Human_First_Names_M_1980=Toru
  10502. Human_First_Names_M_1981=Tory
  10503. Human_First_Names_M_1982=Toshiaki
  10504. Human_First_Names_M_1983=Toshiro
  10505. Human_First_Names_M_1984=Tracey
  10506. Human_First_Names_M_1985=Tracy
  10507. Human_First_Names_M_1986=Tramaine
  10508. Human_First_Names_M_1987=Travis
  10509. Human_First_Names_M_1988=Trent
  10510. Human_First_Names_M_1989=Trenton
  10511. Human_First_Names_M_1990=Trevor
  10512. Human_First_Names_M_1991=Trey
  10513. Human_First_Names_M_1992=Tristan
  10514. Human_First_Names_M_1993=Troy
  10515. Human_First_Names_M_1994=Truman
  10516. Human_First_Names_M_1995=Tsuneo 
  10517. Human_First_Names_M_1996=Ty
  10518. Human_First_Names_M_1997=Tyler
  10519. Human_First_Names_M_1998=Tyrell
  10520. Human_First_Names_M_1999=Tyrone
  10521. Human_First_Names_M_2000=Tyson
  10522. Human_First_Names_M_2001=Uberto
  10523. Human_First_Names_M_2002=Udar
  10524. Human_First_Names_M_2003=Udo
  10525. Human_First_Names_M_2004=Ugo
  10526. Human_First_Names_M_2005=Ukon
  10527. Human_First_Names_M_2006=Ulysses
  10528. Human_First_Names_M_2007=Umar
  10529. Human_First_Names_M_2008=Unai
  10530. Human_First_Names_M_2009=Uriel
  10531. Human_First_Names_M_2010=Vadim
  10532. Human_First_Names_M_2011=Valentin
  10533. Human_First_Names_M_2012=Valere
  10534. Human_First_Names_M_2013=Vallis
  10535. Human_First_Names_M_2014=Van
  10536. Human_First_Names_M_2015=Vance
  10537. Human_First_Names_M_2016=Varg
  10538. Human_First_Names_M_2017=Vasile
  10539. Human_First_Names_M_2018=Vasily
  10540. Human_First_Names_M_2019=Vaughn
  10541. Human_First_Names_M_2020=Vendan
  10542. Human_First_Names_M_2021=Ventura
  10543. Human_First_Names_M_2022=Vern
  10544. Human_First_Names_M_2023=Vernon
  10545. Human_First_Names_M_2024=Vicente
  10546. Human_First_Names_M_2025=Victor
  10547. Human_First_Names_M_2026=Vidal
  10548. Human_First_Names_M_2027=Viktor
  10549. Human_First_Names_M_2028=Vince
  10550. Human_First_Names_M_2029=Vincent
  10551. Human_First_Names_M_2030=Vincenzo
  10552. Human_First_Names_M_2031=Vinesh
  10553. Human_First_Names_M_2032=Virgil
  10554. Human_First_Names_M_2033=Vito
  10555. Human_First_Names_M_2034=Vlad
  10556. Human_First_Names_M_2035=Vladimir
  10557. Human_First_Names_M_2036=Vladislav
  10558. Human_First_Names_M_2037=Wade
  10559. Human_First_Names_M_2038=Wadi
  10560. Human_First_Names_M_2039=Waldo
  10561. Human_First_Names_M_2040=Wali
  10562. Human_First_Names_M_2041=Walid
  10563. Human_First_Names_M_2042=Walker
  10564. Human_First_Names_M_2043=Wallace
  10565. Human_First_Names_M_2044=Walter
  10566. Human_First_Names_M_2045=Ward
  10567. Human_First_Names_M_2046=Warren
  10568. Human_First_Names_M_2047=Wayne
  10569. Human_First_Names_M_2048=Wen
  10570. Human_First_Names_M_2049=Wendell
  10571. Human_First_Names_M_2050=Wesley
  10572. Human_First_Names_M_2051=Weston
  10573. Human_First_Names_M_2052=Wilbert
  10574. Human_First_Names_M_2053=Wilbur
  10575. Human_First_Names_M_2054=Wilburn
  10576. Human_First_Names_M_2055=Wiley
  10577. Human_First_Names_M_2056=Wilford
  10578. Human_First_Names_M_2057=Wilfred
  10579. Human_First_Names_M_2058=Will
  10580. Human_First_Names_M_2059=Willard
  10581. Human_First_Names_M_2060=William
  10582. Human_First_Names_M_2061=Willie
  10583. Human_First_Names_M_2062=Willis
  10584. Human_First_Names_M_2063=Wilmer
  10585. Human_First_Names_M_2064=Wilson
  10586. Human_First_Names_M_2065=Wilton
  10587. Human_First_Names_M_2066=Win
  10588. Human_First_Names_M_2067=Winston
  10589. Human_First_Names_M_2068=Woodrow
  10590. Human_First_Names_M_2069=Wyatt
  10591. Human_First_Names_M_2070=Xavier
  10592. Human_First_Names_M_2071=Xin
  10593. Human_First_Names_M_2072=Xiu
  10594. Human_First_Names_M_2073=Yago
  10595. Human_First_Names_M_2074=Yair
  10596. Human_First_Names_M_2075=Yakov
  10597. Human_First_Names_M_2076=Yakumo
  10598. Human_First_Names_M_2077=Yamato
  10599. Human_First_Names_M_2078=Yamir
  10600. Human_First_Names_M_2079=Yanis
  10601. Human_First_Names_M_2080=Yao
  10602. Human_First_Names_M_2081=Yaroslav
  10603. Human_First_Names_M_2082=Yasahiro
  10604. Human_First_Names_M_2083=Yasen
  10605. Human_First_Names_M_2084=Yasuhiko
  10606. Human_First_Names_M_2085=Yataro
  10607. Human_First_Names_M_2086=Yazan
  10608. Human_First_Names_M_2087=Yong
  10609. Human_First_Names_M_2088=Yoritomo
  10610. Human_First_Names_M_2089=Yosai
  10611. Human_First_Names_M_2090=Yoshida
  10612. Human_First_Names_M_2091=Yoshiro
  10613. Human_First_Names_M_2092=Yoshitaka
  10614. Human_First_Names_M_2093=Young
  10615. Human_First_Names_M_2094=Youssef
  10616. Human_First_Names_M_2095=Yozo
  10617. Human_First_Names_M_2096=Yuki
  10618. Human_First_Names_M_2097=Yuma
  10619. Human_First_Names_M_2098=Yury
  10620. Human_First_Names_M_2099=Yushiro
  10621. Human_First_Names_M_2100=Zachariah
  10622. Human_First_Names_M_2101=Zachary
  10623. Human_First_Names_M_2102=Zachery
  10624. Human_First_Names_M_2103=Zafar
  10625. Human_First_Names_M_2104=Zaid
  10626. Human_First_Names_M_2105=Zakhar
  10627. Human_First_Names_M_2106=Zane
  10628. Human_First_Names_M_2107=Zarek
  10629. Human_First_Names_M_2108=Zarif
  10630. Human_First_Names_M_2109=Zawadi
  10631. Human_First_Names_M_2110=Zhen
  10632. Human_Nicknames_0001=Ace
  10633. Human_Nicknames_0002=Afterburn
  10634. Human_Nicknames_0003=Any-port
  10635. Human_Nicknames_0004=APB
  10636. Human_Nicknames_0005=Apples
  10637. Human_Nicknames_0006=Aspic
  10638. Human_Nicknames_0007=Astro
  10639. Human_Nicknames_0008=Baby
  10640. Human_Nicknames_0009=Bags
  10641. Human_Nicknames_0010=Bakka
  10642. Human_Nicknames_0011=Beater
  10643. Human_Nicknames_0012=Big Rig
  10644. Human_Nicknames_0013=Biter
  10645. Human_Nicknames_0014=Blato
  10646. Human_Nicknames_0015=Bleeder
  10647. Human_Nicknames_0016=Blitz
  10648. Human_Nicknames_0017=Blowback
  10649. Human_Nicknames_0018=Bones
  10650. Human_Nicknames_0019=Bonks
  10651. Human_Nicknames_0020=Bonzo
  10652. Human_Nicknames_0021=Boom
  10653. Human_Nicknames_0022=Boomer
  10654. Human_Nicknames_0023=Bounceback
  10655. Human_Nicknames_0024=Boyo
  10656. Human_Nicknames_0025=Breezy
  10657. Human_Nicknames_0026=Bullseye
  10658. Human_Nicknames_0027=Burner
  10659. Human_Nicknames_0028=Buster
  10660. Human_Nicknames_0029=Butcher
  10661. Human_Nicknames_0030=Chivo
  10662. Human_Nicknames_0031=Chopper
  10663. Human_Nicknames_0032=Clacks
  10664. Human_Nicknames_0033=Clamps
  10665. Human_Nicknames_0034=Cleansheet
  10666. Human_Nicknames_0035=Clipper
  10667. Human_Nicknames_0036=Covey
  10668. Human_Nicknames_0037=Crankshaft
  10669. Human_Nicknames_0038=Crash
  10670. Human_Nicknames_0039=Crawl
  10671. Human_Nicknames_0040=Creeper
  10672. Human_Nicknames_0041=Crock
  10673. Human_Nicknames_0042=Crow
  10674. Human_Nicknames_0043=Crowbar
  10675. Human_Nicknames_0044=Crusher
  10676. Human_Nicknames_0045=Crypto
  10677. Human_Nicknames_0046=Cutch
  10678. Human_Nicknames_0047=Cutty
  10679. Human_Nicknames_0048=Dancer
  10680. Human_Nicknames_0049=Dash
  10681. Human_Nicknames_0050=Deadeye
  10682. Human_Nicknames_0051=Demo
  10683. Human_Nicknames_0052=Diablo
  10684. Human_Nicknames_0053=Dimples
  10685. Human_Nicknames_0054=Distro
  10686. Human_Nicknames_0055=Dopple
  10687. Human_Nicknames_0056=Doubledown
  10688. Human_Nicknames_0057=Doubletap
  10689. Human_Nicknames_0058=Double-Z
  10690. Human_Nicknames_0059=Downtown
  10691. Human_Nicknames_0060=Drifter
  10692. Human_Nicknames_0061=Dropshot
  10693. Human_Nicknames_0062=Druff
  10694. Human_Nicknames_0063=Duke
  10695. Human_Nicknames_0064=Dumper
  10696. Human_Nicknames_0065=Dunzo
  10697. Human_Nicknames_0066=Dustoff
  10698. Human_Nicknames_0067=Dynamo
  10699. Human_Nicknames_0068=Dyno
  10700. Human_Nicknames_0069=Eclipse
  10701. Human_Nicknames_0070=Edge
  10702. Human_Nicknames_0071=Epoch
  10703. Human_Nicknames_0072=Eyeball
  10704. Human_Nicknames_0073=Fang
  10705. Human_Nicknames_0074=Faust
  10706. Human_Nicknames_0075=Files
  10707. Human_Nicknames_0076=Fissure
  10708. Human_Nicknames_0077=Flex
  10709. Human_Nicknames_0078=Flip
  10710. Human_Nicknames_0079=Gastro
  10711. Human_Nicknames_0080=Gator
  10712. Human_Nicknames_0081=Gizmo
  10713. Human_Nicknames_0082=Glut
  10714. Human_Nicknames_0083=Gob
  10715. Human_Nicknames_0084=Goose
  10716. Human_Nicknames_0085=Griefer
  10717. Human_Nicknames_0086=Grumpy
  10718. Human_Nicknames_0087=Gutter
  10719. Human_Nicknames_0088=Guvnor
  10720. Human_Nicknames_0089=Half-Pint
  10721. Human_Nicknames_0090=Hammer
  10722. Human_Nicknames_0091=Hanger
  10723. Human_Nicknames_0092=Happy
  10724. Human_Nicknames_0093=Hasmat
  10725. Human_Nicknames_0094=Hawk
  10726. Human_Nicknames_0095=Heater
  10727. Human_Nicknames_0096=Herc
  10728. Human_Nicknames_0097=Hibrow
  10729. Human_Nicknames_0098=High-Low
  10730. Human_Nicknames_0099=Hock
  10731. Human_Nicknames_0100=Hogtie
  10732. Human_Nicknames_0101=Hogwash
  10733. Human_Nicknames_0102=Hoofer
  10734. Human_Nicknames_0103=Hotrod
  10735. Human_Nicknames_0104=Huffer
  10736. Human_Nicknames_0105=Hydro
  10737. Human_Nicknames_0106=Iggy
  10738. Human_Nicknames_0107=Jackal
  10739. Human_Nicknames_0108=Jigsaw
  10740. Human_Nicknames_0109=JoJo
  10741. Human_Nicknames_0110=K-9
  10742. Human_Nicknames_0111=Kettle
  10743. Human_Nicknames_0112=Killface
  10744. Human_Nicknames_0113=Kismet
  10745. Human_Nicknames_0114=Klepto
  10746. Human_Nicknames_0115=Knocks
  10747. Human_Nicknames_0116=Lefty
  10748. Human_Nicknames_0117=Liplock
  10749. Human_Nicknames_0118=Lippy
  10750. Human_Nicknames_0119=Little Benny
  10751. Human_Nicknames_0120=Little Bo
  10752. Human_Nicknames_0121=Livewire
  10753. Human_Nicknames_0122=Lockjaw
  10754. Human_Nicknames_0123=Lockout
  10755. Human_Nicknames_0124=Loco
  10756. Human_Nicknames_0125=Lowbrow
  10757. Human_Nicknames_0126=Lowdown
  10758. Human_Nicknames_0127=Lulu
  10759. Human_Nicknames_0128=Luster
  10760. Human_Nicknames_0129=Mad Dog
  10761. Human_Nicknames_0130=Mambo
  10762. Human_Nicknames_0131=Marbles
  10763. Human_Nicknames_0132=Mayday
  10764. Human_Nicknames_0133=Mendo
  10765. Human_Nicknames_0134=Miggy
  10766. Human_Nicknames_0135=Minty
  10767. Human_Nicknames_0136=Mondo
  10768. Human_Nicknames_0137=Mookie
  10769. Human_Nicknames_0138=Moose
  10770. Human_Nicknames_0139=Motormouth
  10771. Human_Nicknames_0140=Mumbles
  10772. Human_Nicknames_0141=Murph
  10773. Human_Nicknames_0142=Musk
  10774. Human_Nicknames_0143=Musty
  10775. Human_Nicknames_0144=Mutt
  10776. Human_Nicknames_0145=Nails
  10777. Human_Nicknames_0146=Necktie
  10778. Human_Nicknames_0147=Necro
  10779. Human_Nicknames_0148=Newport
  10780. Human_Nicknames_0149=Nighthawk
  10781. Human_Nicknames_0150=Nitro
  10782. Human_Nicknames_0151=Nokeys
  10783. Human_Nicknames_0152=Nomad
  10784. Human_Nicknames_0153=Nosedive
  10785. Human_Nicknames_0154=No-zone
  10786. Human_Nicknames_0155=Nuff
  10787. Human_Nicknames_0156=Nugs
  10788. Human_Nicknames_0157=Nuk
  10789. Human_Nicknames_0158=Ol' J
  10790. Human_Nicknames_0159=One-sec
  10791. Human_Nicknames_0160=Onesie
  10792. Human_Nicknames_0161=One-Two
  10793. Human_Nicknames_0162=Oppa
  10794. Human_Nicknames_0163=OptOut
  10795. Human_Nicknames_0164=Original
  10796. Human_Nicknames_0165=Padre
  10797. Human_Nicknames_0166=Painter
  10798. Human_Nicknames_0167=Peeler
  10799. Human_Nicknames_0168=Phantom
  10800. Human_Nicknames_0169=Pickles
  10801. Human_Nicknames_0170=Pisto
  10802. Human_Nicknames_0171=Piston
  10803. Human_Nicknames_0172=Pitstop
  10804. Human_Nicknames_0173=Placebo
  10805. Human_Nicknames_0174=Plaster
  10806. Human_Nicknames_0175=Pops
  10807. Human_Nicknames_0176=Potshot
  10808. Human_Nicknames_0177=Powder
  10809. Human_Nicknames_0178=Preacher
  10810. Human_Nicknames_0179=Professor
  10811. Human_Nicknames_0180=Pudge
  10812. Human_Nicknames_0181=Putt-Putt
  10813. Human_Nicknames_0182=Quakes
  10814. Human_Nicknames_0183=Raindrop
  10815. Human_Nicknames_0184=Ratbag
  10816. Human_Nicknames_0185=Ratchet
  10817. Human_Nicknames_0186=Raven
  10818. Human_Nicknames_0187=Rebound
  10819. Human_Nicknames_0188=Red
  10820. Human_Nicknames_0189=Regs
  10821. Human_Nicknames_0190=Reject
  10822. Human_Nicknames_0191=Repo
  10823. Human_Nicknames_0192=Retro
  10824. Human_Nicknames_0193=Rift
  10825. Human_Nicknames_0194=Riptide
  10826. Human_Nicknames_0195=Rocket
  10827. Human_Nicknames_0196=Rooftop
  10828. Human_Nicknames_0197=Ropeburn
  10829. Human_Nicknames_0198=Ruffles
  10830. Human_Nicknames_0199=Rusty
  10831. Human_Nicknames_0200=Sandman
  10832. Human_Nicknames_0201=Scabs
  10833. Human_Nicknames_0202=Scoops
  10834. Human_Nicknames_0203=Scooter
  10835. Human_Nicknames_0204=Seabass
  10836. Human_Nicknames_0205=Servo
  10837. Human_Nicknames_0206=Shady
  10838. Human_Nicknames_0207=Shanks
  10839. Human_Nicknames_0208=Shiner
  10840. Human_Nicknames_0209=Silkscreen
  10841. Human_Nicknames_0210=Sinkhole
  10842. Human_Nicknames_0211=Skeever
  10843. Human_Nicknames_0212=Slags
  10844. Human_Nicknames_0213=Slappy
  10845. Human_Nicknames_0214=Slash
  10846. Human_Nicknames_0215=Slim
  10847. Human_Nicknames_0216=Slinger
  10848. Human_Nicknames_0217=Slip
  10849. Human_Nicknames_0218=Slipstream
  10850. Human_Nicknames_0219=Slops
  10851. Human_Nicknames_0220=Slowclap
  10852. Human_Nicknames_0221=Smiley
  10853. Human_Nicknames_0222=Smokey
  10854. Human_Nicknames_0223=Snacks
  10855. Human_Nicknames_0224=Snaps
  10856. Human_Nicknames_0225=Socket
  10857. Human_Nicknames_0226=Soggy
  10858. Human_Nicknames_0227=Sparks
  10859. Human_Nicknames_0228=Specs
  10860. Human_Nicknames_0229=Spitfire
  10861. Human_Nicknames_0230=Splashback
  10862. Human_Nicknames_0231=Spud
  10863. Human_Nicknames_0232=Squeaks
  10864. Human_Nicknames_0233=Stanks
  10865. Human_Nicknames_0234=Starkiller
  10866. Human_Nicknames_0235=Stonewall
  10867. Human_Nicknames_0236=Stretch
  10868. Human_Nicknames_0237=Striker
  10869. Human_Nicknames_0238=Stroke
  10870. Human_Nicknames_0239=Sunny
  10871. Human_Nicknames_0240=Sunny Jim
  10872. Human_Nicknames_0241=Swabs
  10873. Human_Nicknames_0242=Tangles
  10874. Human_Nicknames_0243=Tango
  10875. Human_Nicknames_0244=TapTap
  10876. Human_Nicknames_0245=T-dog
  10877. Human_Nicknames_0246=Teak
  10878. Human_Nicknames_0247=Temple
  10879. Human_Nicknames_0248=The Dentist
  10880. Human_Nicknames_0249=Thrasher
  10881. Human_Nicknames_0250=Threesheets
  10882. Human_Nicknames_0251=Tick-Tock
  10883. Human_Nicknames_0252=Tiny
  10884. Human_Nicknames_0253=Tinkles
  10885. Human_Nicknames_0254=Tiptoe
  10886. Human_Nicknames_0255=Toerag
  10887. Human_Nicknames_0256=Tonks
  10888. Human_Nicknames_0257=Topknot
  10889. Human_Nicknames_0258=Toto
  10890. Human_Nicknames_0259=Tracer
  10891. Human_Nicknames_0260=Trickshot
  10892. Human_Nicknames_0261=Triptych
  10893. Human_Nicknames_0262=Tufo
  10894. Human_Nicknames_0263=Tug
  10895. Human_Nicknames_0264=Tugger
  10896. Human_Nicknames_0265=Twist
  10897. Human_Nicknames_0266=Undertow
  10898. Human_Nicknames_0267=Uptown
  10899. Human_Nicknames_0268=Vaco
  10900. Human_Nicknames_0269=Vents
  10901. Human_Nicknames_0270=Wacko
  10902. Human_Nicknames_0271=Waggles
  10903. Human_Nicknames_0272=Wednesday
  10904. Human_Nicknames_0273=Whisper
  10905. Human_Nicknames_0274=Whistler
  10906. Human_Nicknames_0275=Winge
  10907. Human_Nicknames_0276=ZigZag
  10908. Human_Nicknames_0277=Brick
  10909. Human_Nicknames_0278=Vortex
  10910. Human_Nicknames_0279=Kid Carnivorous
  10911. Human_Nicknames_0280=Terrordactyl
  10912. Human_Nicknames_0281=Savage
  10913. Human_Nicknames_0282=Scourge
  10914. Human_Nicknames_0283=Baron
  10915. Human_Nicknames_0284=Velo
  10916. Human_Nicknames_0285=Highball
  10917. Human_Nicknames_0286=Rizzo
  10918. Human_Nicknames_0287=Screwtop
  10919. Human_Nicknames_0288=Fumbles
  10920. Human_Nicknames_0289=Flattop
  10921. Human_Nicknames_0290=Hot Shot
  10922. Human_Nicknames_0291=Blades
  10923. Human_Nicknames_0292=Rumples
  10924. Human_Nicknames_0293=Dropout
  10925. Human_Nicknames_0294=Nozone
  10926. Human_Nicknames_0295=Sniffer
  10927. Human_Nicknames_0296=Wrecker
  10928. Human_Nicknames_0297=Splatters
  10929. Human_Nicknames_0298=Bumper
  10930. Human_Nicknames_0299=Dongle
  10931. Human_Nicknames_0300=FX
  10932. Human_Nicknames_0301=Alpha
  10933. Human_Nicknames_0302=Cado
  10934. Human_Nicknames_0303=Quicksand
  10935. Human_Nicknames_0304=Chowder
  10936. Human_Nicknames_0305=Puck
  10937. Human_Nicknames_0306=Gnashers
  10938. Human_Nicknames_0307=Spitshine
  10939. Human_Nicknames_0308=Tanker
  10940. Human_Nicknames_0309=Hoss
  10941. Human_Nicknames_0310=Bugout
  10942. Human_Nicknames_0311=Sunshine
  10943. Human_Nicknames_0312=Magic
  10944. Human_Nicknames_0313=Boneyard
  10945. Human_Nicknames_0314=Trunks
  10946. Human_Nicknames_0315=Pigpen
  10947. Human_Nicknames_0316=Chiller
  10948. Human_Nicknames_0317=Streaker
  10949. Human_Nicknames_0318=Flashback
  10950. Human_Nicknames_0319=King
  10951. Human_Nicknames_0320=Flush
  10952. Human_Nicknames_0321=Doc
  10953. Human_Nicknames_0322=Peaches
  10954. Human_Nicknames_0323=Jaws
  10955. Human_Nicknames_0324=Hash
  10956. Human_Nicknames_0325=Bomber
  10957. Human_Nicknames_0326=Zoo
  10958. Human_Nicknames_0327=Reaper
  10959. Human_Nicknames_0328=Hacksaw
  10960. Human_Nicknames_0329=Snake
  10961. Human_Nicknames_0330=Full Stop
  10962. Human_Nicknames_0331=Ice
  10963. Human_Nicknames_0332=The Demon
  10964. Human_Nicknames_0333=Flow
  10965. Human_Nicknames_0334=Slider
  10966. Human_Nicknames_0335=Stomper
  10967. Human_Nicknames_0336=Blinks
  10968. Human_Nicknames_0337=Foghorn
  10969. Human_Nicknames_0338=Nukes
  10970. Human_Nicknames_0339=Noodles
  10971. Human_Nicknames_0340=Radar
  10972. Human_Nicknames_0341=Lucky
  10973. Human_Nicknames_0342=Donuts
  10974. Human_Nicknames_0343=Swampy
  10975. Human_Nicknames_0344=Crabby
  10976. Human_Nicknames_0345=Burndown
  10977. Human_Nicknames_0346=Hotflash
  10978. Human_Nicknames_0347=Domino
  10979. Human_Nicknames_0348=Lightning
  10980. Human_Nicknames_0349=Thunder
  10981. Human_Nicknames_0350=Alphabet
  10982. Human_Nicknames_0351=Slow Jam
  10983. Human_Nicknames_0352=Crashcourse
  10984. Human_Nicknames_0353=Cookie
  10985. Human_Nicknames_0354=Dodo
  10986. Human_Nicknames_0355=Fingers
  10987. Human_Nicknames_0356=Top Hat
  10988. Human_Nicknames_0357=Meatball
  10989. Human_Nicknames_0358=Spoons
  10990. Human_Nicknames_0359=Stinky
  10991. Human_Nicknames_0360=Sleepy
  10992. Human_Nicknames_0361=Squints
  10993. Human_Nicknames_0362=Hairball
  10994. Human_Nicknames_0363=Marathon
  10995. Human_Nicknames_0364=Tumbles
  10996. Human_Nicknames_0365=Lights Out
  10997. Human_Nicknames_0366=Punch 'N Pie
  10998. Human_Nicknames_0367=Joker
  10999. Human_Nicknames_0368=Pitbull
  11000. Human_Nicknames_0369=Dubs
  11001. Human_Nicknames_0370=Downpour
  11002. Human_Nicknames_0371=Wags
  11003. Human_Nicknames_0372=Scruff
  11004. Human_Nicknames_0373=Tinker
  11005. Human_Nicknames_0374=Sizzle
  11006. Human_Nicknames_0375=Knuckles
  11007. Human_Nicknames_0376=Sonic
  11008. Human_Nicknames_0377=Buzz
  11009. Human_Nicknames_0378=Scratch
  11010. Human_Nicknames_0379=Hiccup
  11011. Human_Nicknames_0380=Lampshade
  11012. Human_Nicknames_0381=Hardtack
  11013. Human_Nicknames_0382=Maverick
  11014. Human_Nicknames_0383=Iceman
  11015. Human_Nicknames_0384=Hopper
  11016. Human_Nicknames_0385=Viper
  11017. Human_Nicknames_0386=Jester
  11018. Human_Nicknames_0387=Cougar
  11019. Human_Nicknames_0388=Merlin
  11020. Human_Nicknames_0389=Sundown
  11021. Human_Nicknames_0390=Stinger
  11022. Human_Nicknames_0391=Chipper
  11023. Human_Nicknames_0392=Rat
  11024. Human_Nicknames_0393=Tombstone
  11025. Human_Nicknames_0394=Boots
  11026. Human_Nicknames_0395=Bruiser
  11027. Human_Nicknames_0396=Dynamite
  11028. Human_Nicknames_0397=The Hammer
  11029. Human_Nicknames_0398=Jumper
  11030. Human_Nicknames_0399=The Snake
  11031. Human_Nicknames_0400=Bad News
  11032. Human_Nicknames_0401=The Dragon
  11033. Human_Nicknames_0402=Gorilla
  11034. Human_Nicknames_0403=The Butcher
  11035. Human_Nicknames_0404=Spinout
  11036. Human_Nicknames_0405=Slapdash
  11037. Human_Nicknames_0406=Skipper
  11038. Human_Nicknames_0407=Deadbolt
  11039. Human_Nicknames_0408=Razor
  11040. Human_Nicknames_0409=Pipes
  11041. Human_Nicknames_0410=Guppy
  11042. Human_Security_Titles_001=Officer
  11043. Human_Security_Titles_001_abv=Ofc.
  11044. Human_Security_Titles_002=Senior Officer
  11045. Human_Security_Titles_002_abv=Sr. Ofc.
  11046. Human_Security_Titles_003=Captain
  11047. Human_Security_Titles_003_abv=Cpt.
  11048. Human_Security_Titles_004=Chief
  11049. Human_Security_Titles_004_abv=Chf.
  11050. Human_Security_Titles_005=Director
  11051. Human_Security_Titles_005_abv=Dir.
  11052. Human_Surnames_0001=Aarons
  11053. Human_Surnames_0002=Aaronson
  11054. Human_Surnames_0003=Aasen
  11055. Human_Surnames_0004=Abad
  11056. Human_Surnames_0005=Abadie
  11057. Human_Surnames_0006=Abalos
  11058. Human_Surnames_0007=Abarca
  11059. Human_Surnames_0008=Abbas
  11060. Human_Surnames_0009=Abbasi
  11061. Human_Surnames_0010=Abbate
  11062. Human_Surnames_0011=Abbey
  11063. Human_Surnames_0012=Abbi
  11064. Human_Surnames_0013=Abbot
  11065. Human_Surnames_0014=Abdalla
  11066. Human_Surnames_0015=Abdo
  11067. Human_Surnames_0016=Abdullah
  11068. Human_Surnames_0017=Abe
  11069. Human_Surnames_0018=Abebe
  11070. Human_Surnames_0019=Abed
  11071. Human_Surnames_0020=Abell
  11072. Human_Surnames_0021=Abelson
  11073. Human_Surnames_0022=Aberg
  11074. Human_Surnames_0023=Aberle
  11075. Human_Surnames_0024=Abernathy
  11076. Human_Surnames_0025=Abeyta
  11077. Human_Surnames_0026=Abhati
  11078. Human_Surnames_0027=Able
  11079. Human_Surnames_0028=Abney
  11080. Human_Surnames_0029=Abovyan
  11081. Human_Surnames_0030=Abraham
  11082. Human_Surnames_0031=Abramowitz
  11083. Human_Surnames_0032=Abrams
  11084. Human_Surnames_0033=Abrego
  11085. Human_Surnames_0034=Absher
  11086. Human_Surnames_0035=Abshire
  11087. Human_Surnames_0036=Abston
  11088. Human_Surnames_0037=Abuladze
  11089. Human_Surnames_0038=Aburami
  11090. Human_Surnames_0039=Aburto
  11091. Human_Surnames_0040=Accardi
  11092. Human_Surnames_0041=Acedo
  11093. Human_Surnames_0042=Acero
  11094. Human_Surnames_0043=Aceto
  11095. Human_Surnames_0044=Acevedo
  11096. Human_Surnames_0045=Acharya
  11097. Human_Surnames_0046=Achebe
  11098. Human_Surnames_0047=Achenbach
  11099. Human_Surnames_0048=Acheson
  11100. Human_Surnames_0049=Achrekar
  11101. Human_Surnames_0050=Acker
  11102. Human_Surnames_0051=Ackerman
  11103. Human_Surnames_0052=Ackerson
  11104. Human_Surnames_0053=Ackley
  11105. Human_Surnames_0054=Acklin
  11106. Human_Surnames_0055=Ackman
  11107. Human_Surnames_0056=Acoba
  11108. Human_Surnames_0057=Acord
  11109. Human_Surnames_0058=Acosta
  11110. Human_Surnames_0059=Acre
  11111. Human_Surnames_0060=Acton
  11112. Human_Surnames_0061=Acuna
  11113. Human_Surnames_0062=Adachi
  11114. Human_Surnames_0063=Adair
  11115. Human_Surnames_0064=Adams
  11116. Human_Surnames_0065=Adamson
  11117. Human_Surnames_0066=Adani
  11118. Human_Surnames_0067=Addams
  11119. Human_Surnames_0068=Addington
  11120. Human_Surnames_0069=Addis
  11121. Human_Surnames_0070=Addison
  11122. Human_Surnames_0071=Addy
  11123. Human_Surnames_0072=Ade
  11124. Human_Surnames_0073=Adelman
  11125. Human_Surnames_0074=Adelson
  11126. Human_Surnames_0075=Ademola
  11127. Human_Surnames_0076=Adendorff
  11128. Human_Surnames_0077=Adeoye
  11129. Human_Surnames_0078=Adey
  11130. Human_Surnames_0079=Adeyemi
  11131. Human_Surnames_0080=Adhikari
  11132. Human_Surnames_0081=Adie
  11133. Human_Surnames_0082=Adiga
  11134. Human_Surnames_0083=Adin
  11135. Human_Surnames_0084=Adjei
  11136. Human_Surnames_0085=Adkins
  11137. Human_Surnames_0086=Adkinson
  11138. Human_Surnames_0087=Adler
  11139. Human_Surnames_0088=Adlett
  11140. Human_Surnames_0089=Adley
  11141. Human_Surnames_0090=Adnett
  11142. Human_Surnames_0091=Adrian
  11143. Human_Surnames_0092=Adriano
  11144. Human_Surnames_0093=Advani
  11145. Human_Surnames_0094=Afzal
  11146. Human_Surnames_0095=Agan
  11147. Human_Surnames_0096=Agard
  11148. Human_Surnames_0097=Agarkar
  11149. Human_Surnames_0098=Agarwal
  11150. Human_Surnames_0099=Agawa
  11151. Human_Surnames_0100=Agbayani
  11152. Human_Surnames_0101=Agcaoili
  11153. Human_Surnames_0102=Aggarwal
  11154. Human_Surnames_0103=Aghamiri
  11155. Human_Surnames_0104=Aghayan
  11156. Human_Surnames_0105=Agnew
  11157. Human_Surnames_0106=Agnihotri
  11158. Human_Surnames_0107=Agosta
  11159. Human_Surnames_0108=Agostini
  11160. Human_Surnames_0109=Agrawal
  11161. Human_Surnames_0110=Aguado
  11162. Human_Surnames_0111=Aguayo
  11163. Human_Surnames_0112=Agudelo
  11164. Human_Surnames_0113=Aguero
  11165. Human_Surnames_0114=Aguiar
  11166. Human_Surnames_0115=Aguila
  11167. Human_Surnames_0116=Aguilar
  11168. Human_Surnames_0117=Aguilera
  11169. Human_Surnames_0118=Aguinaga
  11170. Human_Surnames_0119=Aguinaldo
  11171. Human_Surnames_0120=Aguirre
  11172. Human_Surnames_0121=Agustin
  11173. Human_Surnames_0122=Ahart
  11174. Human_Surnames_0123=Ahern
  11175. Human_Surnames_0124=Ahlawat
  11176. Human_Surnames_0125=Ahlberg
  11177. Human_Surnames_0126=Ahlquist
  11178. Human_Surnames_0127=Ahlstrom
  11179. Human_Surnames_0128=Ahluwalia
  11180. Human_Surnames_0129=Ahmed
  11181. Human_Surnames_0130=Ahn
  11182. Human_Surnames_0131=Ahsan
  11183. Human_Surnames_0132=Ahumada
  11184. Human_Surnames_0133=Aida
  11185. Human_Surnames_0134=Aiello
  11186. Human_Surnames_0135=Aikawa
  11187. Human_Surnames_0136=Aikens
  11188. Human_Surnames_0137=Aikin
  11189. Human_Surnames_0138=Aino
  11190. Human_Surnames_0139=Ainscough
  11191. Human_Surnames_0140=Ainsley
  11192. Human_Surnames_0141=Ainsworth
  11193. Human_Surnames_0142=Aispuro
  11194. Human_Surnames_0143=Aitchison
  11195. Human_Surnames_0144=Aitkens
  11196. Human_Surnames_0145=Aitkins
  11197. Human_Surnames_0146=Aizawa
  11198. Human_Surnames_0147=Ajay
  11199. Human_Surnames_0148=Ajayi
  11200. Human_Surnames_0149=Akabori
  11201. Human_Surnames_0150=Akaboshi
  11202. Human_Surnames_0151=Akagi
  11203. Human_Surnames_0152=Akai
  11204. Human_Surnames_0153=Akamatsu
  11205. Human_Surnames_0154=Akamine
  11206. Human_Surnames_0155=Akane
  11207. Human_Surnames_0156=Akao
  11208. Human_Surnames_0157=Akashi
  11209. Human_Surnames_0158=Akbar
  11210. Human_Surnames_0159=Akeda
  11211. Human_Surnames_0160=Akehurst
  11212. Human_Surnames_0161=Akemi
  11213. Human_Surnames_0162=Akenzua
  11214. Human_Surnames_0163=Akerele
  11215. Human_Surnames_0164=Akerman
  11216. Human_Surnames_0165=Akey
  11217. Human_Surnames_0166=Akhtar
  11218. Human_Surnames_0167=Akiloye
  11219. Human_Surnames_0168=Akin
  11220. Human_Surnames_0169=Akins
  11221. Human_Surnames_0170=Akita
  11222. Human_Surnames_0171=Akiyama
  11223. Human_Surnames_0172=Akram
  11224. Human_Surnames_0173=Akridge
  11225. Human_Surnames_0174=Aksu
  11226. Human_Surnames_0175=Akter
  11227. Human_Surnames_0176=Akunyili
  11228. Human_Surnames_0177=Akutagawa
  11229. Human_Surnames_0178=Alam
  11230. Human_Surnames_0179=Alamillo
  11231. Human_Surnames_0180=Alaniz
  11232. Human_Surnames_0181=Alatorre
  11233. Human_Surnames_0182=Alatorres
  11234. Human_Surnames_0183=Alba
  11235. Human_Surnames_0184=Albano
  11236. Human_Surnames_0185=Albarado
  11237. Human_Surnames_0186=Albarran
  11238. Human_Surnames_0187=Albaugh
  11239. Human_Surnames_0188=Albee
  11240. Human_Surnames_0189=Alber
  11241. Human_Surnames_0190=Alberson
  11242. Human_Surnames_0191=Alberto
  11243. Human_Surnames_0192=Alberts
  11244. Human_Surnames_0193=Albertson
  11245. Human_Surnames_0194=Albertus
  11246. Human_Surnames_0195=Albor
  11247. Human_Surnames_0196=Albrecht
  11248. Human_Surnames_0197=Albright
  11249. Human_Surnames_0198=Alby
  11250. Human_Surnames_0199=Alcala
  11251. Human_Surnames_0200=Alcantar
  11252. Human_Surnames_0201=Alcantara
  11253. Human_Surnames_0202=Alcaraz
  11254. Human_Surnames_0203=Alcazar
  11255. Human_Surnames_0204=Alcorn
  11256. Human_Surnames_0205=Alcorta
  11257. Human_Surnames_0206=Alcott
  11258. Human_Surnames_0207=Alda
  11259. Human_Surnames_0208=Aldaco
  11260. Human_Surnames_0209=Alday
  11261. Human_Surnames_0210=Alden
  11262. Human_Surnames_0211=Alder
  11263. Human_Surnames_0212=Alderman
  11264. Human_Surnames_0213=Alderson
  11265. Human_Surnames_0214=Aldred
  11266. Human_Surnames_0215=Aldrete
  11267. Human_Surnames_0216=Aldrich
  11268. Human_Surnames_0217=Aldridge
  11269. Human_Surnames_0218=Aldrin
  11270. Human_Surnames_0219=Alegre
  11271. Human_Surnames_0220=Alejandre
  11272. Human_Surnames_0221=Alejandro
  11273. Human_Surnames_0222=Alejo
  11274. Human_Surnames_0223=Aleksanian
  11275. Human_Surnames_0224=Alemu
  11276. Human_Surnames_0225=Aleshire
  11277. Human_Surnames_0226=Alessi
  11278. Human_Surnames_0227=Aletta
  11279. Human_Surnames_0228=Alewine
  11280. Human_Surnames_0229=Alexander
  11281. Human_Surnames_0230=Alexandre
  11282. Human_Surnames_0231=Alfaro
  11283. Human_Surnames_0232=Alfonsi
  11284. Human_Surnames_0233=Alfonso
  11285. Human_Surnames_0234=Alford
  11286. Human_Surnames_0235=Alfred
  11287. Human_Surnames_0236=Alfrey
  11288. Human_Surnames_0237=Algarin
  11289. Human_Surnames_0238=Alger
  11290. Human_Surnames_0239=Ali
  11291. Human_Surnames_0240=Alicea
  11292. Human_Surnames_0241=Aliff
  11293. Human_Surnames_0242=Alix
  11294. Human_Surnames_0243=Aliyev
  11295. Human_Surnames_0244=Alkire
  11296. Human_Surnames_0245=Allain
  11297. Human_Surnames_0246=Allaire
  11298. Human_Surnames_0247=Allan
  11299. Human_Surnames_0248=Allard
  11300. Human_Surnames_0249=Allbright
  11301. Human_Surnames_0250=Alldredge
  11302. Human_Surnames_0251=Alleman
  11303. Human_Surnames_0252=Allen
  11304. Human_Surnames_0253=Allende
  11305. Human_Surnames_0254=Allender
  11306. Human_Surnames_0255=Allensworth
  11307. Human_Surnames_0256=Allerton
  11308. Human_Surnames_0257=Alley
  11309. Human_Surnames_0258=Alleyne
  11310. Human_Surnames_0259=Allgood
  11311. Human_Surnames_0260=Alling
  11312. Human_Surnames_0261=Allison
  11313. Human_Surnames_0262=Allister
  11314. Human_Surnames_0263=Allman
  11315. Human_Surnames_0264=Alloway
  11316. Human_Surnames_0265=Allu
  11317. Human_Surnames_0266=Alluri
  11318. Human_Surnames_0267=Ally
  11319. Human_Surnames_0268=Allyn
  11320. Human_Surnames_0269=Almanza
  11321. Human_Surnames_0270=Almanzar
  11322. Human_Surnames_0271=Almaraz
  11323. Human_Surnames_0272=Almazan
  11324. Human_Surnames_0273=Almeda
  11325. Human_Surnames_0274=Almendarez
  11326. Human_Surnames_0275=Almodovar
  11327. Human_Surnames_0276=Almond
  11328. Human_Surnames_0277=Almonte
  11329. Human_Surnames_0278=Almquist
  11330. Human_Surnames_0279=Almy
  11331. Human_Surnames_0280=Alongi
  11332. Human_Surnames_0281=Alonso
  11333. Human_Surnames_0282=Alonzo
  11334. Human_Surnames_0283=Alpert
  11335. Human_Surnames_0284=Alpizar
  11336. Human_Surnames_0285=Alred
  11337. Human_Surnames_0286=Alsip
  11338. Human_Surnames_0287=Alsop
  11339. Human_Surnames_0288=Alston
  11340. Human_Surnames_0289=Alsup
  11341. Human_Surnames_0290=Alt
  11342. Human_Surnames_0291=Altamirano
  11343. Human_Surnames_0292=Alter
  11344. Human_Surnames_0293=Altera
  11345. Human_Surnames_0294=Althaus
  11346. Human_Surnames_0295=Altheim
  11347. Human_Surnames_0296=Altherr
  11348. Human_Surnames_0297=Althoff
  11349. Human_Surnames_0298=Althouse
  11350. Human_Surnames_0299=Altieri
  11351. Human_Surnames_0300=Altizer
  11352. Human_Surnames_0301=Altman
  11353. Human_Surnames_0302=Alton
  11354. Human_Surnames_0303=Alvarado
  11355. Human_Surnames_0304=Alvarez
  11356. Human_Surnames_0305=Alverson
  11357. Human_Surnames_0306=Alves
  11358. Human_Surnames_0307=Alvey
  11359. Human_Surnames_0308=Alviar
  11360. Human_Surnames_0309=Alvidrez
  11361. Human_Surnames_0310=Alvis
  11362. Human_Surnames_0311=Alvizo
  11363. Human_Surnames_0312=Alvord
  11364. Human_Surnames_0313=Alward
  11365. Human_Surnames_0314=Alway
  11366. Human_Surnames_0315=Alzate
  11367. Human_Surnames_0316=Amado
  11368. Human_Surnames_0317=Amador
  11369. Human_Surnames_0318=Amaki
  11370. Human_Surnames_0319=Amane
  11371. Human_Surnames_0320=Amano
  11372. Human_Surnames_0321=Amar
  11373. Human_Surnames_0322=Amari
  11374. Human_Surnames_0323=Amaro
  11375. Human_Surnames_0324=Ambani
  11376. Human_Surnames_0325=Ambler
  11377. Human_Surnames_0326=Ambriz
  11378. Human_Surnames_0327=Ambrocio
  11379. Human_Surnames_0328=Ambroise
  11380. Human_Surnames_0329=Ambrose
  11381. Human_Surnames_0330=Ambuja
  11382. Human_Surnames_0331=Amburn
  11383. Human_Surnames_0332=Amendola
  11384. Human_Surnames_0333=Amerson
  11385. Human_Surnames_0334=Amezcua
  11386. Human_Surnames_0335=Amherst
  11387. Human_Surnames_0336=Amini
  11388. Human_Surnames_0337=Amiri
  11389. Human_Surnames_0338=Amo
  11390. Human_Surnames_0339=Amod
  11391. Human_Surnames_0340=Amodeo
  11392. Human_Surnames_0341=Amoroso
  11393. Human_Surnames_0342=Amory
  11394. Human_Surnames_0343=Amparan
  11395. Human_Surnames_0344=Amrutham
  11396. Human_Surnames_0345=Amsden
  11397. Human_Surnames_0346=Amsler
  11398. Human_Surnames_0347=Amstutz
  11399. Human_Surnames_0348=An
  11400. Human_Surnames_0349=Anami
  11401. Human_Surnames_0350=Anand
  11402. Human_Surnames_0351=Anchan
  11403. Human_Surnames_0352=Andaya
  11404. Human_Surnames_0353=Anderson
  11405. Human_Surnames_0354=Andino
  11406. Human_Surnames_0355=Ando
  11407. Human_Surnames_0356=Andrada
  11408. Human_Surnames_0357=Andres
  11409. Human_Surnames_0358=Andrews
  11410. Human_Surnames_0359=Andrieux
  11411. Human_Surnames_0360=Andry
  11412. Human_Surnames_0361=Andujar
  11413. Human_Surnames_0362=Aneja
  11414. Human_Surnames_0363=Anello
  11415. Human_Surnames_0364=Anenih
  11416. Human_Surnames_0365=Ang
  11417. Human_Surnames_0366=Angel
  11418. Human_Surnames_0367=Angelini
  11419. Human_Surnames_0368=Angelo
  11420. Human_Surnames_0369=Angleton
  11421. Human_Surnames_0370=Anglin
  11422. Human_Surnames_0371=Angstadt
  11423. Human_Surnames_0372=Anguiano
  11424. Human_Surnames_0373=Angulo
  11425. Human_Surnames_0374=Ankney
  11426. Human_Surnames_0375=Ankrom
  11427. Human_Surnames_0376=Annandale
  11428. Human_Surnames_0377=Anno
  11429. Human_Surnames_0378=Anosov
  11430. Human_Surnames_0379=Ansari
  11431. Human_Surnames_0380=Ansell
  11432. Human_Surnames_0381=Ansley
  11433. Human_Surnames_0382=Anson
  11434. Human_Surnames_0383=Anstead
  11435. Human_Surnames_0384=Anstey
  11436. Human_Surnames_0385=Antal
  11437. Human_Surnames_0386=Antillon
  11438. Human_Surnames_0387=Antley
  11439. Human_Surnames_0388=Antoinette
  11440. Human_Surnames_0389=Antone
  11441. Human_Surnames_0390=Antonelli
  11442. Human_Surnames_0391=Antonio
  11443. Human_Surnames_0392=Antonov
  11444. Human_Surnames_0393=Antonucci
  11445. Human_Surnames_0394=Antunez
  11446. Human_Surnames_0395=Anumula
  11447. Human_Surnames_0396=Anwar
  11448. Human_Surnames_0397=Anzai
  11449. Human_Surnames_0398=Anzalone
  11450. Human_Surnames_0399=Aoki
  11451. Human_Surnames_0400=Aomori
  11452. Human_Surnames_0401=Aoyama
  11453. Human_Surnames_0402=Aparicio
  11454. Human_Surnames_0403=Apgar
  11455. Human_Surnames_0404=Aponius
  11456. Human_Surnames_0405=Aponte
  11457. Human_Surnames_0406=Appel
  11458. Human_Surnames_0407=Appiah
  11459. Human_Surnames_0408=Applebaum
  11460. Human_Surnames_0409=Applegate
  11461. Human_Surnames_0410=Appleton
  11462. Human_Surnames_0411=Apresyan
  11463. Human_Surnames_0412=Aquino
  11464. Human_Surnames_0413=Arai
  11465. Human_Surnames_0414=Araiza
  11466. Human_Surnames_0415=Arakawa
  11467. Human_Surnames_0416=Araki
  11468. Human_Surnames_0417=Aral
  11469. Human_Surnames_0418=Aramaki
  11470. Human_Surnames_0419=Arambula
  11471. Human_Surnames_0420=Arana
  11472. Human_Surnames_0421=Arango
  11473. Human_Surnames_0422=Arata
  11474. Human_Surnames_0423=Arauz
  11475. Human_Surnames_0424=Araya
  11476. Human_Surnames_0425=Arballo
  11477. Human_Surnames_0426=Arbaugh
  11478. Human_Surnames_0427=Arboleda
  11479. Human_Surnames_0428=Arbuckle
  11480. Human_Surnames_0429=Arcand
  11481. Human_Surnames_0430=Arce
  11482. Human_Surnames_0431=Arceo
  11483. Human_Surnames_0432=Archer
  11484. Human_Surnames_0433=Archibald
  11485. Human_Surnames_0434=Archila
  11486. Human_Surnames_0435=Arcilla
  11487. Human_Surnames_0436=Arcuri
  11488. Human_Surnames_0437=Ard
  11489. Human_Surnames_0438=Arden
  11490. Human_Surnames_0439=Arel
  11491. Human_Surnames_0440=Arellano
  11492. Human_Surnames_0441=Arencibia
  11493. Human_Surnames_0442=Arendse
  11494. Human_Surnames_0443=Arendt
  11495. Human_Surnames_0444=Arevalo
  11496. Human_Surnames_0445=Arey
  11497. Human_Surnames_0446=Arguello
  11498. Human_Surnames_0447=Argueta
  11499. Human_Surnames_0448=Arguijo
  11500. Human_Surnames_0449=Argumedo
  11501. Human_Surnames_0450=Arias
  11502. Human_Surnames_0451=Arif
  11503. Human_Surnames_0452=Arioka
  11504. Human_Surnames_0453=Arispe
  11505. Human_Surnames_0454=Arista
  11506. Human_Surnames_0455=Arita
  11507. Human_Surnames_0456=Ariza
  11508. Human_Surnames_0457=Arizaga
  11509. Human_Surnames_0458=Arjona
  11510. Human_Surnames_0459=Arkwright
  11511. Human_Surnames_0460=Armaly
  11512. Human_Surnames_0461=Armand
  11513. Human_Surnames_0462=Armendariz
  11514. Human_Surnames_0463=Armer
  11515. Human_Surnames_0464=Armfield
  11516. Human_Surnames_0465=Armijo
  11517. Human_Surnames_0466=Armine
  11518. Human_Surnames_0467=Armistead
  11519. Human_Surnames_0468=Armitage
  11520. Human_Surnames_0469=Armstead
  11521. Human_Surnames_0470=Armstrong
  11522. Human_Surnames_0471=Arnaud
  11523. Human_Surnames_0472=Arndt
  11524. Human_Surnames_0473=Arner
  11525. Human_Surnames_0474=Arnette
  11526. Human_Surnames_0475=Arney
  11527. Human_Surnames_0476=Arnoux
  11528. Human_Surnames_0477=Arquette
  11529. Human_Surnames_0478=Arredondo
  11530. Human_Surnames_0479=Arreguin
  11531. Human_Surnames_0480=Arriaga
  11532. Human_Surnames_0481=Arrieta
  11533. Human_Surnames_0482=Arrington
  11534. Human_Surnames_0483=Arrow
  11535. Human_Surnames_0484=Arrowood
  11536. Human_Surnames_0485=Arrowsmith
  11537. Human_Surnames_0486=Arroyo
  11538. Human_Surnames_0487=Arruda
  11539. Human_Surnames_0488=Arsenyev
  11540. Human_Surnames_0489=Arshad
  11541. Human_Surnames_0490=Arteaga
  11542. Human_Surnames_0491=Arter
  11543. Human_Surnames_0492=Artiaga
  11544. Human_Surnames_0493=Artman
  11545. Human_Surnames_0494=Artrip
  11546. Human_Surnames_0495=Artz
  11547. Human_Surnames_0496=Arvelo
  11548. Human_Surnames_0497=Arvidson
  11549. Human_Surnames_0498=Arvin
  11550. Human_Surnames_0499=Arvizo
  11551. Human_Surnames_0500=Arwood
  11552. Human_Surnames_0501=Arya
  11553. Human_Surnames_0502=Arzate
  11554. Human_Surnames_0503=Arzola
  11555. Human_Surnames_0504=Asad
  11556. Human_Surnames_0505=Asagiri
  11557. Human_Surnames_0506=Asahina
  11558. Human_Surnames_0507=Asakawa
  11559. Human_Surnames_0508=Asakura
  11560. Human_Surnames_0509=Asano
  11561. Human_Surnames_0510=Asante
  11562. Human_Surnames_0511=Asare
  11563. Human_Surnames_0512=Asbury
  11564. Human_Surnames_0513=Aschenbach
  11565. Human_Surnames_0514=Ascher
  11566. Human_Surnames_0515=Asencio
  11567. Human_Surnames_0516=Ash
  11568. Human_Surnames_0517=Ashar
  11569. Human_Surnames_0518=Ashbaugh
  11570. Human_Surnames_0519=Ashbrook
  11571. Human_Surnames_0520=Ashburn
  11572. Human_Surnames_0521=Ashby
  11573. Human_Surnames_0522=Ashcroft
  11574. Human_Surnames_0523=Ashida
  11575. Human_Surnames_0524=Ashikaga
  11576. Human_Surnames_0525=Ashraf
  11577. Human_Surnames_0526=Ashton
  11578. Human_Surnames_0527=Ashworth
  11579. Human_Surnames_0528=Asif
  11580. Human_Surnames_0529=Askin
  11581. Human_Surnames_0530=Assaf
  11582. Human_Surnames_0531=Astacio
  11583. Human_Surnames_0532=Astaire
  11584. Human_Surnames_0533=Asthana
  11585. Human_Surnames_0534=Astier
  11586. Human_Surnames_0535=Astley
  11587. Human_Surnames_0536=Aston
  11588. Human_Surnames_0537=Astor
  11589. Human_Surnames_0538=Ater
  11590. Human_Surnames_0539=Atherton
  11591. Human_Surnames_0540=Atienza
  11592. Human_Surnames_0541=Atilano
  11593. Human_Surnames_0542=Atkins
  11594. Human_Surnames_0543=Atkinson
  11595. Human_Surnames_0544=Atri
  11596. Human_Surnames_0545=Attah
  11597. Human_Surnames_0546=Attal
  11598. Human_Surnames_0547=Attanasio
  11599. Human_Surnames_0548=Attaway
  11600. Human_Surnames_0549=Attenborough
  11601. Human_Surnames_0550=Atterton
  11602. Human_Surnames_0551=Attia
  11603. Human_Surnames_0552=Atwal
  11604. Human_Surnames_0553=Atwater
  11605. Human_Surnames_0554=Atwood
  11606. Human_Surnames_0555=Aubin
  11607. Human_Surnames_0556=Aubry
  11608. Human_Surnames_0557=Auburn
  11609. Human_Surnames_0558=Auclair
  11610. Human_Surnames_0559=Audette
  11611. Human_Surnames_0560=Audley
  11612. Human_Surnames_0561=Auer
  11613. Human_Surnames_0562=Auerbach
  11614. Human_Surnames_0563=Augusta
  11615. Human_Surnames_0564=Austin
  11616. Human_Surnames_0565=Autry
  11617. Human_Surnames_0566=Auxier
  11618. Human_Surnames_0567=Auyeung
  11619. Human_Surnames_0568=Avakian
  11620. Human_Surnames_0569=Avallone
  11621. Human_Surnames_0570=Avalos
  11622. Human_Surnames_0571=Avant
  11623. Human_Surnames_0572=Avelar
  11624. Human_Surnames_0573=Avellaneda
  11625. Human_Surnames_0574=Avendano
  11626. Human_Surnames_0575=Avera
  11627. Human_Surnames_0576=Averett
  11628. Human_Surnames_0577=Averill
  11629. Human_Surnames_0578=Avery
  11630. Human_Surnames_0579=Avilez
  11631. Human_Surnames_0580=Avina
  11632. Human_Surnames_0581=Avitia
  11633. Human_Surnames_0582=Avril
  11634. Human_Surnames_0583=Awan
  11635. Human_Surnames_0584=Awasthi
  11636. Human_Surnames_0585=Awolowo
  11637. Human_Surnames_0586=Awruk
  11638. Human_Surnames_0587=Ax
  11639. Human_Surnames_0588=Axelrod
  11640. Human_Surnames_0589=Axson
  11641. Human_Surnames_0590=Axtell
  11642. Human_Surnames_0591=Axton
  11643. Human_Surnames_0592=Ayakawa
  11644. Human_Surnames_0593=Ayala
  11645. Human_Surnames_0594=Ayano
  11646. Human_Surnames_0595=Aybar
  11647. Human_Surnames_0596=Ayer
  11648. Human_Surnames_0597=Ayers
  11649. Human_Surnames_0598=Ayim
  11650. Human_Surnames_0599=Ayon
  11651. Human_Surnames_0600=Ayotte
  11652. Human_Surnames_0601=Ayres
  11653. Human_Surnames_0602=Azam
  11654. Human_Surnames_0603=Aziz
  11655. Human_Surnames_0604=Azuma
  11656. Human_Surnames_0605=Azumano
  11657. Human_Surnames_0606=Azure
  11658. Human_Surnames_0607=Baba
  11659. Human_Surnames_0608=Babayan
  11660. Human_Surnames_0609=Baber
  11661. Human_Surnames_0610=Babich
  11662. Human_Surnames_0611=Babineaux
  11663. Human_Surnames_0612=Babson
  11664. Human_Surnames_0613=Baca
  11665. Human_Surnames_0614=Bacani
  11666. Human_Surnames_0615=Bacchus
  11667. Human_Surnames_0616=Bach
  11668. Human_Surnames_0617=Bacher
  11669. Human_Surnames_0618=Bachman
  11670. Human_Surnames_0619=Backlund
  11671. Human_Surnames_0620=Backman
  11672. Human_Surnames_0621=Backstrom
  11673. Human_Surnames_0622=Badenhorst
  11674. Human_Surnames_0623=Badgley
  11675. Human_Surnames_0624=Badgujar
  11676. Human_Surnames_0625=Badhwar
  11677. Human_Surnames_0626=Badillo
  11678. Human_Surnames_0627=Badua
  11679. Human_Surnames_0628=Bae
  11680. Human_Surnames_0629=Baehr
  11681. Human_Surnames_0630=Baek
  11682. Human_Surnames_0631=Baert
  11683. Human_Surnames_0632=Baeza
  11684. Human_Surnames_0633=Baffin
  11685. Human_Surnames_0634=Bafna
  11686. Human_Surnames_0635=Bagby
  11687. Human_Surnames_0636=Bagley
  11688. Human_Surnames_0637=Bagwell
  11689. Human_Surnames_0638=Bahena
  11690. Human_Surnames_0639=Bahl
  11691. Human_Surnames_0640=Bai
  11692. Human_Surnames_0641=Baid
  11693. Human_Surnames_0642=Baier
  11694. Human_Surnames_0643=Bailey
  11695. Human_Surnames_0644=Bain
  11696. Human_Surnames_0645=Bainbridge
  11697. Human_Surnames_0646=Baines
  11698. Human_Surnames_0647=Bair
  11699. Human_Surnames_0648=Baird
  11700. Human_Surnames_0649=Baisley
  11701. Human_Surnames_0650=Baize
  11702. Human_Surnames_0651=Bajan
  11703. Human_Surnames_0652=Bak
  11704. Human_Surnames_0653=Baker
  11705. Human_Surnames_0654=Bakewell
  11706. Human_Surnames_0655=Bakos
  11707. Human_Surnames_0656=Bakshi
  11708. Human_Surnames_0657=Bal
  11709. Human_Surnames_0658=Bala
  11710. Human_Surnames_0659=Balaban
  11711. Human_Surnames_0660=Balboa
  11712. Human_Surnames_0661=Balcazar
  11713. Human_Surnames_0662=Baldauf
  11714. Human_Surnames_0663=Balderas
  11715. Human_Surnames_0664=Balderrama
  11716. Human_Surnames_0665=Balderson
  11717. Human_Surnames_0666=Baldi
  11718. Human_Surnames_0667=Baldini
  11719. Human_Surnames_0668=Baldridge
  11720. Human_Surnames_0669=Balducci
  11721. Human_Surnames_0670=Baldwin
  11722. Human_Surnames_0671=Balentine
  11723. Human_Surnames_0672=Balewa
  11724. Human_Surnames_0673=Balfour
  11725. Human_Surnames_0674=Balk
  11726. Human_Surnames_0675=Ballard
  11727. Human_Surnames_0676=Ballou
  11728. Human_Surnames_0677=Balmer
  11729. Human_Surnames_0678=Balmont
  11730. Human_Surnames_0679=Balog
  11731. Human_Surnames_0680=Balogun
  11732. Human_Surnames_0681=Baloyi
  11733. Human_Surnames_0682=Balser
  11734. Human_Surnames_0683=Baltazar
  11735. Human_Surnames_0684=Baltz
  11736. Human_Surnames_0685=Balzac
  11737. Human_Surnames_0686=Balzano
  11738. Human_Surnames_0687=Bam
  11739. Human_Surnames_0688=Bamberg
  11740. Human_Surnames_0689=Bamford
  11741. Human_Surnames_0690=Bamonti
  11742. Human_Surnames_0691=Ban
  11743. Human_Surnames_0692=Banahan
  11744. Human_Surnames_0693=Bancroft
  11745. Human_Surnames_0694=Bandaru
  11746. Human_Surnames_0695=Bane
  11747. Human_Surnames_0696=Banfield
  11748. Human_Surnames_0697=Banh
  11749. Human_Surnames_0698=Banich
  11750. Human_Surnames_0699=Banister
  11751. Human_Surnames_0700=Banks
  11752. Human_Surnames_0701=Bankston
  11753. Human_Surnames_0702=Bannerman
  11754. Human_Surnames_0703=Banning
  11755. Human_Surnames_0704=Bannister
  11756. Human_Surnames_0705=Bannon
  11757. Human_Surnames_0706=Bansal
  11758. Human_Surnames_0707=Banta
  11759. Human_Surnames_0708=Banton
  11760. Human_Surnames_0709=Bantwal
  11761. Human_Surnames_0710=Banuelos
  11762. Human_Surnames_0711=Bao
  11763. Human_Surnames_0712=Baraga
  11764. Human_Surnames_0713=Barajas
  11765. Human_Surnames_0714=Baraka
  11766. Human_Surnames_0715=Baranowski
  11767. Human_Surnames_0716=Baranski
  11768. Human_Surnames_0717=Baratta
  11769. Human_Surnames_0718=Barbaro
  11770. Human_Surnames_0719=Barber
  11771. Human_Surnames_0720=Barboza
  11772. Human_Surnames_0721=Barcelo
  11773. Human_Surnames_0722=Barcena
  11774. Human_Surnames_0723=Barcia
  11775. Human_Surnames_0724=Barclay
  11776. Human_Surnames_0725=Barco
  11777. Human_Surnames_0726=Barcomb
  11778. Human_Surnames_0727=Bard
  11779. Human_Surnames_0728=Bardet
  11780. Human_Surnames_0729=Bardin
  11781. Human_Surnames_0730=Bardsley
  11782. Human_Surnames_0731=Bardwell
  11783. Human_Surnames_0732=Barger
  11784. Human_Surnames_0733=Bargo
  11785. Human_Surnames_0734=Barham
  11786. Human_Surnames_0735=Barker
  11787. Human_Surnames_0736=Barkley
  11788. Human_Surnames_0737=Barksdale
  11789. Human_Surnames_0738=Barley
  11790. Human_Surnames_0739=Barlow
  11791. Human_Surnames_0740=Barnette
  11792. Human_Surnames_0741=Barnhill
  11793. Human_Surnames_0742=Barnum
  11794. Human_Surnames_0743=Baro
  11795. Human_Surnames_0744=Barocio
  11796. Human_Surnames_0745=Baron
  11797. Human_Surnames_0746=Barot
  11798. Human_Surnames_0747=Barr
  11799. Human_Surnames_0748=Barraclough
  11800. Human_Surnames_0749=Barragan
  11801. Human_Surnames_0750=Barranco
  11802. Human_Surnames_0751=Barras
  11803. Human_Surnames_0752=Barratt
  11804. Human_Surnames_0753=Barraza
  11805. Human_Surnames_0754=Barre
  11806. Human_Surnames_0755=Barreau
  11807. Human_Surnames_0756=Barrera
  11808. Human_Surnames_0757=Barresi
  11809. Human_Surnames_0758=Barret
  11810. Human_Surnames_0759=Barreto
  11811. Human_Surnames_0760=Barrick
  11812. Human_Surnames_0761=Barriga
  11813. Human_Surnames_0762=Barringer
  11814. Human_Surnames_0763=Barrington
  11815. Human_Surnames_0764=Barrios
  11816. Human_Surnames_0765=Barron
  11817. Human_Surnames_0766=Barrow
  11818. Human_Surnames_0767=Barrymore
  11819. Human_Surnames_0768=Barstow
  11820. Human_Surnames_0769=Barta
  11821. Human_Surnames_0770=Bartel
  11822. Human_Surnames_0771=Barter
  11823. Human_Surnames_0772=Barth
  11824. Human_Surnames_0773=Bartle
  11825. Human_Surnames_0774=Bartlett
  11826. Human_Surnames_0775=Bartlow
  11827. Human_Surnames_0776=Bartolo
  11828. Human_Surnames_0777=Barton
  11829. Human_Surnames_0778=Bartowski
  11830. Human_Surnames_0779=Bartz
  11831. Human_Surnames_0780=Barua
  11832. Human_Surnames_0781=Barwick
  11833. Human_Surnames_0782=Basa
  11834. Human_Surnames_0783=Basaldua
  11835. Human_Surnames_0784=Basco
  11836. Human_Surnames_0785=Basden
  11837. Human_Surnames_0786=Basford
  11838. Human_Surnames_0787=Basham
  11839. Human_Surnames_0788=Bashir
  11840. Human_Surnames_0789=Basinger
  11841. Human_Surnames_0790=Baskerville
  11842. Human_Surnames_0791=Baskett
  11843. Human_Surnames_0792=Baskin
  11844. Human_Surnames_0793=Basler
  11845. Human_Surnames_0794=Basquez
  11846. Human_Surnames_0795=Bassett
  11847. Human_Surnames_0796=Bassi
  11848. Human_Surnames_0797=Bassler
  11849. Human_Surnames_0798=Basu
  11850. Human_Surnames_0799=Basurto
  11851. Human_Surnames_0800=Bates
  11852. Human_Surnames_0801=Batey
  11853. Human_Surnames_0802=Bathurst
  11854. Human_Surnames_0803=Batiste
  11855. Human_Surnames_0804=Battaglia
  11856. Human_Surnames_0805=Baud
  11857. Human_Surnames_0806=Bauder
  11858. Human_Surnames_0807=Baudet
  11859. Human_Surnames_0808=Baudin
  11860. Human_Surnames_0809=Baugh
  11861. Human_Surnames_0810=Baum
  11862. Human_Surnames_0811=Bauman
  11863. Human_Surnames_0812=Baumbach
  11864. Human_Surnames_0813=Baumer
  11865. Human_Surnames_0814=Baun
  11866. Human_Surnames_0815=Baur
  11867. Human_Surnames_0816=Bax
  11868. Human_Surnames_0817=Baxley
  11869. Human_Surnames_0818=Baxter
  11870. Human_Surnames_0819=Bayard
  11871. Human_Surnames_0820=Bayer
  11872. Human_Surnames_0821=Bayfield
  11873. Human_Surnames_0822=Bayles
  11874. Human_Surnames_0823=Bayona
  11875. Human_Surnames_0824=Bazan
  11876. Human_Surnames_0825=Baze
  11877. Human_Surnames_0826=Bazin
  11878. Human_Surnames_0827=Beacham
  11879. Human_Surnames_0828=Beacon
  11880. Human_Surnames_0829=Beadle
  11881. Human_Surnames_0830=Beagle
  11882. Human_Surnames_0831=Beale
  11883. Human_Surnames_0832=Bean
  11884. Human_Surnames_0833=Beardsley
  11885. Human_Surnames_0834=Beasley
  11886. Human_Surnames_0835=Beaton
  11887. Human_Surnames_0836=Beau
  11888. Human_Surnames_0837=Beaudette
  11889. Human_Surnames_0838=Beauford
  11890. Human_Surnames_0839=Beaumont
  11891. Human_Surnames_0840=Beauregard
  11892. Human_Surnames_0841=Beazley
  11893. Human_Surnames_0842=Becerra
  11894. Human_Surnames_0843=Bechard
  11895. Human_Surnames_0844=Becher
  11896. Human_Surnames_0845=Bechtel
  11897. Human_Surnames_0846=Beck
  11898. Human_Surnames_0847=Becker
  11899. Human_Surnames_0848=Beckerman
  11900. Human_Surnames_0849=Beckett
  11901. Human_Surnames_0850=Beckford
  11902. Human_Surnames_0851=Beckham
  11903. Human_Surnames_0852=Bedi
  11904. Human_Surnames_0853=Beecher
  11905. Human_Surnames_0854=Beechtree
  11906. Human_Surnames_0855=Beekman
  11907. Human_Surnames_0856=Beeks
  11908. Human_Surnames_0857=Behan
  11909. Human_Surnames_0858=Behar
  11910. Human_Surnames_0859=Behler
  11911. Human_Surnames_0860=Behm
  11912. Human_Surnames_0861=Behr
  11913. Human_Surnames_0862=Behringer
  11914. Human_Surnames_0863=Beitzel
  11915. Human_Surnames_0864=Bekele
  11916. Human_Surnames_0865=Bekker
  11917. Human_Surnames_0866=Belair
  11918. Human_Surnames_0867=Beland
  11919. Human_Surnames_0868=Belcastro
  11920. Human_Surnames_0869=Belcher
  11921. Human_Surnames_0870=Belden
  11922. Human_Surnames_0871=Belding
  11923. Human_Surnames_0872=Belford
  11924. Human_Surnames_0873=Belgarde
  11925. Human_Surnames_0874=Belgrave
  11926. Human_Surnames_0875=Beliveau
  11927. Human_Surnames_0876=Belk
  11928. Human_Surnames_0877=Bell
  11929. Human_Surnames_0878=Bellamy
  11930. Human_Surnames_0879=Bellet
  11931. Human_Surnames_0880=Belli
  11932. Human_Surnames_0881=Bellingham
  11933. Human_Surnames_0882=Bellini
  11934. Human_Surnames_0883=Bellucci
  11935. Human_Surnames_0884=Belmont
  11936. Human_Surnames_0885=Belser
  11937. Human_Surnames_0886=Beltz
  11938. Human_Surnames_0887=Belvin
  11939. Human_Surnames_0888=Belz
  11940. Human_Surnames_0889=Belzoni
  11941. Human_Surnames_0890=Bembry
  11942. Human_Surnames_0891=Benbow
  11943. Human_Surnames_0892=Bendel
  11944. Human_Surnames_0893=Benedict
  11945. Human_Surnames_0894=Benegal
  11946. Human_Surnames_0895=Beneventi
  11947. Human_Surnames_0896=Benford
  11948. Human_Surnames_0897=Benko
  11949. Human_Surnames_0898=Bennett
  11950. Human_Surnames_0899=Benning
  11951. Human_Surnames_0900=Benninger
  11952. Human_Surnames_0901=Beno
  11953. Human_Surnames_0902=Benoit
  11954. Human_Surnames_0903=Bensen
  11955. Human_Surnames_0904=Bentley
  11956. Human_Surnames_0905=Benton
  11957. Human_Surnames_0906=Beppu
  11958. Human_Surnames_0907=Bequette
  11959. Human_Surnames_0908=Beran
  11960. Human_Surnames_0909=Berardi
  11961. Human_Surnames_0910=Beresford
  11962. Human_Surnames_0911=Berezovsky
  11963. Human_Surnames_0912=Berg
  11964. Human_Surnames_0913=Bergan
  11965. Human_Surnames_0914=Berger
  11966. Human_Surnames_0915=Berggren
  11967. Human_Surnames_0916=Bergin
  11968. Human_Surnames_0917=Berglund
  11969. Human_Surnames_0918=Bergman
  11970. Human_Surnames_0919=Bergner
  11971. Human_Surnames_0920=Bergquist
  11972. Human_Surnames_0921=Bergstrom
  11973. Human_Surnames_0922=Beringer
  11974. Human_Surnames_0923=Berisha
  11975. Human_Surnames_0924=Berk
  11976. Human_Surnames_0925=Berker
  11977. Human_Surnames_0926=Berkheimer
  11978. Human_Surnames_0927=Berkley
  11979. Human_Surnames_0928=Berkman
  11980. Human_Surnames_0929=Berlanga
  11981. Human_Surnames_0930=Berlin
  11982. Human_Surnames_0931=Berlusconi
  11983. Human_Surnames_0932=Berman
  11984. Human_Surnames_0933=Bermeo
  11985. Human_Surnames_0934=Bernabe
  11986. Human_Surnames_0935=Bernhardt
  11987. Human_Surnames_0936=Berrett
  11988. Human_Surnames_0937=Berrian
  11989. Human_Surnames_0938=Berroa
  11990. Human_Surnames_0939=Berry
  11991. Human_Surnames_0940=Berti
  11992. Human_Surnames_0941=Bertolini
  11993. Human_Surnames_0942=Bertram
  11994. Human_Surnames_0943=Bertrand
  11995. Human_Surnames_0944=Bertucci
  11996. Human_Surnames_0945=Beshara
  11997. Human_Surnames_0946=Bessant
  11998. Human_Surnames_0947=Bessler
  11999. Human_Surnames_0948=Besson
  12000. Human_Surnames_0949=Best
  12001. Human_Surnames_0950=Beswick
  12002. Human_Surnames_0951=Beville
  12003. Human_Surnames_0952=Bey
  12004. Human_Surnames_0953=Beyer
  12005. Human_Surnames_0954=Bezuidenhout
  12006. Human_Surnames_0955=Bhakri
  12007. Human_Surnames_0956=Bhakta
  12008. Human_Surnames_0957=Bhandari
  12009. Human_Surnames_0958=Bhanushali
  12010. Human_Surnames_0959=Bhat
  12011. Human_Surnames_0960=Bhatia
  12012. Human_Surnames_0961=Bhatti
  12013. Human_Surnames_0962=Bhimani
  12014. Human_Surnames_0963=Bibbs
  12015. Human_Surnames_0964=Bice
  12016. Human_Surnames_0965=Bickel
  12017. Human_Surnames_0966=Bickerstaff
  12018. Human_Surnames_0967=Bickett
  12019. Human_Surnames_0968=Bickford
  12020. Human_Surnames_0969=Bickham
  12021. Human_Surnames_0970=Biddle
  12022. Human_Surnames_0971=Bidwell
  12023. Human_Surnames_0972=Bier
  12024. Human_Surnames_0973=Bigby
  12025. Human_Surnames_0974=Bigelow
  12026. Human_Surnames_0975=Biggins
  12027. Human_Surnames_0976=Billet
  12028. Human_Surnames_0977=Billings
  12029. Human_Surnames_0978=Billingsley
  12030. Human_Surnames_0979=Billington
  12031. Human_Surnames_0980=Bilzerian
  12032. Human_Surnames_0981=Binford
  12033. Human_Surnames_0982=Binkley
  12034. Human_Surnames_0983=Binner
  12035. Human_Surnames_0984=Binswanger
  12036. Human_Surnames_0985=Biondi
  12037. Human_Surnames_0986=Birbeck
  12038. Human_Surnames_0987=Birch
  12039. Human_Surnames_0988=Birchfield
  12040. Human_Surnames_0989=Bird
  12041. Human_Surnames_0990=Birdsong
  12042. Human_Surnames_0991=Birge
  12043. Human_Surnames_0992=Birkholz
  12044. Human_Surnames_0993=Birmingham
  12045. Human_Surnames_0994=Biro
  12046. Human_Surnames_0995=Bischoff
  12047. Human_Surnames_0996=Bishop
  12048. Human_Surnames_0997=Bissell
  12049. Human_Surnames_0998=Bissett
  12050. Human_Surnames_0999=Bitar
  12051. Human_Surnames_1000=Bitner
  12052. Human_Surnames_1001=Bittle
  12053. Human_Surnames_1002=Bitz
  12054. Human_Surnames_1003=Bivens
  12055. Human_Surnames_1004=Bivona
  12056. Human_Surnames_1005=Bixby
  12057. Human_Surnames_1006=Bixler
  12058. Human_Surnames_1007=Biyani
  12059. Human_Surnames_1008=Bjornson
  12060. Human_Surnames_1009=Blachman
  12061. Human_Surnames_1010=Black
  12062. Human_Surnames_1011=Blackard
  12063. Human_Surnames_1012=Blackburn
  12064. Human_Surnames_1013=Blackstone
  12065. Human_Surnames_1014=Blagg
  12066. Human_Surnames_1015=Blaine
  12067. Human_Surnames_1016=Blair
  12068. Human_Surnames_1017=Blais
  12069. Human_Surnames_1018=Blaise
  12070. Human_Surnames_1019=Blakely
  12071. Human_Surnames_1020=Blanc
  12072. Human_Surnames_1021=Blanchet
  12073. Human_Surnames_1022=Blanco
  12074. Human_Surnames_1023=Blandford
  12075. Human_Surnames_1024=Blauser
  12076. Human_Surnames_1025=Blaylock
  12077. Human_Surnames_1026=Blaze
  12078. Human_Surnames_1027=Bledsoe
  12079. Human_Surnames_1028=Bleeker
  12080. Human_Surnames_1029=Bliss
  12081. Human_Surnames_1030=Bliven
  12082. Human_Surnames_1031=Blomberg
  12083. Human_Surnames_1032=Blomquist
  12084. Human_Surnames_1033=Bloodworth
  12085. Human_Surnames_1034=Bloom
  12086. Human_Surnames_1035=Bloomberg
  12087. Human_Surnames_1036=Bloomfield
  12088. Human_Surnames_1037=Blosser
  12089. Human_Surnames_1038=Blubaugh
  12090. Human_Surnames_1039=Blue
  12091. Human_Surnames_1040=Blum
  12092. Human_Surnames_1041=Blumberg
  12093. Human_Surnames_1042=Blumenfeld
  12094. Human_Surnames_1043=Blumenthal
  12095. Human_Surnames_1044=Blundell
  12096. Human_Surnames_1045=Blunk
  12097. Human_Surnames_1046=Blythe
  12098. Human_Surnames_1047=Bocchino
  12099. Human_Surnames_1048=Bock
  12100. Human_Surnames_1049=Bockman
  12101. Human_Surnames_1050=Boden
  12102. Human_Surnames_1051=Bodendorf
  12103. Human_Surnames_1052=Bodie
  12104. Human_Surnames_1053=Bodin
  12105. Human_Surnames_1054=Bodkin
  12106. Human_Surnames_1055=Boehler
  12107. Human_Surnames_1056=Boehmer
  12108. Human_Surnames_1057=Boen
  12109. Human_Surnames_1058=Bogard
  12110. Human_Surnames_1059=Bogdan
  12111. Human_Surnames_1060=Boggs
  12112. Human_Surnames_1061=Bogle
  12113. Human_Surnames_1062=Bohan
  12114. Human_Surnames_1063=Bohl
  12115. Human_Surnames_1064=Bohler
  12116. Human_Surnames_1065=Bohlman
  12117. Human_Surnames_1066=Bohner
  12118. Human_Surnames_1067=Bohr
  12119. Human_Surnames_1068=Boisson
  12120. Human_Surnames_1069=Bok
  12121. Human_Surnames_1070=Bolan
  12122. Human_Surnames_1071=Boles
  12123. Human_Surnames_1072=Bolger
  12124. Human_Surnames_1073=Bolin
  12125. Human_Surnames_1074=Bolingbroke
  12126. Human_Surnames_1075=Bolstad
  12127. Human_Surnames_1076=Boltz
  12128. Human_Surnames_1077=Bolyard
  12129. Human_Surnames_1078=Boman
  12130. Human_Surnames_1079=Bonacci
  12131. Human_Surnames_1080=Bondy
  12132. Human_Surnames_1081=Bonelli
  12133. Human_Surnames_1082=Bonin
  12134. Human_Surnames_1083=Bonnard
  12135. Human_Surnames_1084=Bonnett
  12136. Human_Surnames_1085=Bonneville
  12137. Human_Surnames_1086=Bonura
  12138. Human_Surnames_1087=Booker
  12139. Human_Surnames_1088=Boone
  12140. Human_Surnames_1089=Booth
  12141. Human_Surnames_1090=Borden
  12142. Human_Surnames_1091=Borek
  12143. Human_Surnames_1092=Borel
  12144. Human_Surnames_1093=Borelli
  12145. Human_Surnames_1094=Borgen
  12146. Human_Surnames_1095=Borgia
  12147. Human_Surnames_1096=Borisov
  12148. Human_Surnames_1097=Borkowski
  12149. Human_Surnames_1098=Borland
  12150. Human_Surnames_1099=Boros
  12151. Human_Surnames_1100=Borrayo
  12152. Human_Surnames_1101=Bosch
  12153. Human_Surnames_1102=Bosco
  12154. Human_Surnames_1103=Boseman
  12155. Human_Surnames_1104=Bosler
  12156. Human_Surnames_1105=Bosley
  12157. Human_Surnames_1106=Bosque
  12158. Human_Surnames_1107=Boster
  12159. Human_Surnames_1108=Bostrom
  12160. Human_Surnames_1109=Bostwick
  12161. Human_Surnames_1110=Bosworth
  12162. Human_Surnames_1111=Botello
  12163. Human_Surnames_1112=Botero
  12164. Human_Surnames_1113=Bouchard
  12165. Human_Surnames_1114=Bouchet
  12166. Human_Surnames_1115=Boudet
  12167. Human_Surnames_1116=Boughton
  12168. Human_Surnames_1117=Bouma
  12169. Human_Surnames_1118=Bourassa
  12170. Human_Surnames_1119=Bowden
  12171. Human_Surnames_1120=Bowen
  12172. Human_Surnames_1121=Bower
  12173. Human_Surnames_1122=Boyd
  12174. Human_Surnames_1123=Boyer
  12175. Human_Surnames_1124=Boyle
  12176. Human_Surnames_1125=Bozek
  12177. Human_Surnames_1126=Bracewell
  12178. Human_Surnames_1127=Brack
  12179. Human_Surnames_1128=Bracken
  12180. Human_Surnames_1129=Bradburn
  12181. Human_Surnames_1130=Bradbury
  12182. Human_Surnames_1131=Braden
  12183. Human_Surnames_1132=Bradford
  12184. Human_Surnames_1133=Bradshaw
  12185. Human_Surnames_1134=Bragdon
  12186. Human_Surnames_1135=Bramble
  12187. Human_Surnames_1136=Bramwell
  12188. Human_Surnames_1137=Bran
  12189. Human_Surnames_1138=Brancato
  12190. Human_Surnames_1139=Branch
  12191. Human_Surnames_1140=Brandel
  12192. Human_Surnames_1141=Brandenburg
  12193. Human_Surnames_1142=Brandis
  12194. Human_Surnames_1143=Brandow
  12195. Human_Surnames_1144=Brandt
  12196. Human_Surnames_1145=Branigan
  12197. Human_Surnames_1146=Brannigan
  12198. Human_Surnames_1147=Branning
  12199. Human_Surnames_1148=Branson
  12200. Human_Surnames_1149=Brant
  12201. Human_Surnames_1150=Brantner
  12202. Human_Surnames_1151=Brasel
  12203. Human_Surnames_1152=Brasher
  12204. Human_Surnames_1153=Bratanek
  12205. Human_Surnames_1154=Bratten
  12206. Human_Surnames_1155=Brault
  12207. Human_Surnames_1156=Braverman
  12208. Human_Surnames_1157=Braxton
  12209. Human_Surnames_1158=Brayson
  12210. Human_Surnames_1159=Brazier
  12211. Human_Surnames_1160=Breckenridge
  12212. Human_Surnames_1161=Brehmer
  12213. Human_Surnames_1162=Brekke
  12214. Human_Surnames_1163=Bremner
  12215. Human_Surnames_1164=Brendel
  12216. Human_Surnames_1165=Brent
  12217. Human_Surnames_1166=Brentano
  12218. Human_Surnames_1167=Breon
  12219. Human_Surnames_1168=Breslin
  12220. Human_Surnames_1169=Bressler
  12221. Human_Surnames_1170=Brett
  12222. Human_Surnames_1171=Brewer
  12223. Human_Surnames_1172=Brewster
  12224. Human_Surnames_1173=Breyer
  12225. Human_Surnames_1174=Breytenbach
  12226. Human_Surnames_1175=Briand
  12227. Human_Surnames_1176=Briar
  12228. Human_Surnames_1177=Brickley
  12229. Human_Surnames_1178=Brickner
  12230. Human_Surnames_1179=Bridges
  12231. Human_Surnames_1180=Briganti
  12232. Human_Surnames_1181=Briggs
  12233. Human_Surnames_1182=Brighton
  12234. Human_Surnames_1183=Brillhart
  12235. Human_Surnames_1184=Brimer
  12236. Human_Surnames_1185=Brindle
  12237. Human_Surnames_1186=Brink
  12238. Human_Surnames_1187=Brinkerhoff
  12239. Human_Surnames_1188=Brinkley
  12240. Human_Surnames_1189=Briscoe
  12241. Human_Surnames_1190=Brissette
  12242. Human_Surnames_1191=Bristow
  12243. Human_Surnames_1192=Britton
  12244. Human_Surnames_1193=Brixton
  12245. Human_Surnames_1194=Broad
  12246. Human_Surnames_1195=Brocato
  12247. Human_Surnames_1196=Brochard
  12248. Human_Surnames_1197=Brock
  12249. Human_Surnames_1198=Brockmeyer
  12250. Human_Surnames_1199=Brockway
  12251. Human_Surnames_1200=Brode
  12252. Human_Surnames_1201=Brodie
  12253. Human_Surnames_1202=Bronson
  12254. Human_Surnames_1203=Bronte
  12255. Human_Surnames_1204=Brooker
  12256. Human_Surnames_1205=Brookhart
  12257. Human_Surnames_1206=Brookings
  12258. Human_Surnames_1207=Brooks
  12259. Human_Surnames_1208=Brophy
  12260. Human_Surnames_1209=Bross
  12261. Human_Surnames_1210=Brotkopf
  12262. Human_Surnames_1211=Broughton
  12263. Human_Surnames_1212=Broward
  12264. Human_Surnames_1213=Brown
  12265. Human_Surnames_1214=Brownfield
  12266. Human_Surnames_1215=Browning
  12267. Human_Surnames_1216=Broz
  12268. Human_Surnames_1217=Brubaker
  12269. Human_Surnames_1218=Brucker
  12270. Human_Surnames_1219=Bruhn
  12271. Human_Surnames_1220=Brumbaugh
  12272. Human_Surnames_1221=Brumley
  12273. Human_Surnames_1222=Brummel
  12274. Human_Surnames_1223=Brunetti
  12275. Human_Surnames_1224=Brungardt
  12276. Human_Surnames_1225=Brunk
  12277. Human_Surnames_1226=Brunson
  12278. Human_Surnames_1227=Bryant
  12279. Human_Surnames_1228=Bryce
  12280. Human_Surnames_1229=Bryer
  12281. Human_Surnames_1230=Bucci
  12282. Human_Surnames_1231=Buchanan
  12283. Human_Surnames_1232=Bucher
  12284. Human_Surnames_1233=Buchholtz
  12285. Human_Surnames_1234=Bucio
  12286. Human_Surnames_1235=Buckler
  12287. Human_Surnames_1236=Buckley
  12288. Human_Surnames_1237=Buckner
  12289. Human_Surnames_1238=Budai
  12290. Human_Surnames_1239=Budnick
  12291. Human_Surnames_1240=Budzinski
  12292. Human_Surnames_1241=Buelna
  12293. Human_Surnames_1242=Buendia
  12294. Human_Surnames_1243=Buerger
  12295. Human_Surnames_1244=Bufford
  12296. Human_Surnames_1245=Bugbee
  12297. Human_Surnames_1246=Buhari
  12298. Human_Surnames_1247=Buhler
  12299. Human_Surnames_1248=Buisson
  12300. Human_Surnames_1249=Bukowski
  12301. Human_Surnames_1250=Bulgakov
  12302. Human_Surnames_1251=Bullard
  12303. Human_Surnames_1252=Bullock
  12304. Human_Surnames_1253=Bunch
  12305. Human_Surnames_1254=Bundy
  12306. Human_Surnames_1255=Bunker
  12307. Human_Surnames_1256=Bunsen
  12308. Human_Surnames_1257=Burba
  12309. Human_Surnames_1258=Burbage
  12310. Human_Surnames_1259=Burbank
  12311. Human_Surnames_1260=Burch
  12312. Human_Surnames_1261=Burchard
  12313. Human_Surnames_1262=Burchell
  12314. Human_Surnames_1263=Burdette
  12315. Human_Surnames_1264=Burel
  12316. Human_Surnames_1265=Buresh
  12317. Human_Surnames_1266=Burkart
  12318. Human_Surnames_1267=Burke
  12319. Human_Surnames_1268=Burlingham
  12320. Human_Surnames_1269=Burnett
  12321. Human_Surnames_1270=Burns
  12322. Human_Surnames_1271=Burnside
  12323. Human_Surnames_1272=Burrell
  12324. Human_Surnames_1273=Burrough
  12325. Human_Surnames_1274=Burrows
  12326. Human_Surnames_1275=Burton
  12327. Human_Surnames_1276=Burwell
  12328. Human_Surnames_1277=Burzynski
  12329. Human_Surnames_1278=Busby
  12330. Human_Surnames_1279=Bushnell
  12331. Human_Surnames_1280=Bustillo
  12332. Human_Surnames_1281=Buterbaugh
  12333. Human_Surnames_1282=Butler
  12334. Human_Surnames_1283=Butner
  12335. Human_Surnames_1284=Butterfield
  12336. Human_Surnames_1285=Byeon
  12337. Human_Surnames_1286=Byers
  12338. Human_Surnames_1287=Byng
  12339. Human_Surnames_1288=Byram
  12340. Human_Surnames_1289=Byrd
  12341. Human_Surnames_1290=Byron
  12342. Human_Surnames_1291=Caba
  12343. Human_Surnames_1292=Caballero
  12344. Human_Surnames_1293=Caban
  12345. Human_Surnames_1294=Cabe
  12346. Human_Surnames_1295=Cabello
  12347. Human_Surnames_1296=Cabot
  12348. Human_Surnames_1297=Cacho
  12349. Human_Surnames_1298=Caddell
  12350. Human_Surnames_1299=Cadena
  12351. Human_Surnames_1300=Cadman
  12352. Human_Surnames_1301=Cadwell
  12353. Human_Surnames_1302=Cafaro
  12354. Human_Surnames_1303=Caffrey
  12355. Human_Surnames_1304=Cage
  12356. Human_Surnames_1305=Caggiano
  12357. Human_Surnames_1306=Cagney
  12358. Human_Surnames_1307=Cahill
  12359. Human_Surnames_1308=Caine
  12360. Human_Surnames_1309=Calabrese
  12361. Human_Surnames_1310=Calabro
  12362. Human_Surnames_1311=Calahan
  12363. Human_Surnames_1312=Calderon
  12364. Human_Surnames_1313=Caldwell
  12365. Human_Surnames_1314=Calero
  12366. Human_Surnames_1315=Calfee
  12367. Human_Surnames_1316=Calhoon
  12368. Human_Surnames_1317=Caliendo
  12369. Human_Surnames_1318=Calix
  12370. Human_Surnames_1319=Callahan
  12371. Human_Surnames_1320=Callaway
  12372. Human_Surnames_1321=Callow
  12373. Human_Surnames_1322=Calloway
  12374. Human_Surnames_1323=Calo
  12375. Human_Surnames_1324=Calton
  12376. Human_Surnames_1325=Calvo
  12377. Human_Surnames_1326=Calzada
  12378. Human_Surnames_1327=Camacho
  12379. Human_Surnames_1328=Camarillo
  12380. Human_Surnames_1329=Cambra
  12381. Human_Surnames_1330=Camden
  12382. Human_Surnames_1331=Cameron
  12383. Human_Surnames_1332=Campanelli
  12384. Human_Surnames_1333=Campo
  12385. Human_Surnames_1334=Cancino
  12386. Human_Surnames_1335=Candela
  12387. Human_Surnames_1336=Cane
  12388. Human_Surnames_1337=Cannata
  12389. Human_Surnames_1338=Canning
  12390. Human_Surnames_1339=Cannon
  12391. Human_Surnames_1340=Canter
  12392. Human_Surnames_1341=Cantley
  12393. Human_Surnames_1342=Canton
  12394. Human_Surnames_1343=Cantrell
  12395. Human_Surnames_1344=Cantwell
  12396. Human_Surnames_1345=Cao
  12397. Human_Surnames_1346=Capasso
  12398. Human_Surnames_1347=Capehart
  12399. Human_Surnames_1348=Capelle
  12400. Human_Surnames_1349=Caperton
  12401. Human_Surnames_1350=Capistran
  12402. Human_Surnames_1351=Capizzi
  12403. Human_Surnames_1352=Caplan
  12404. Human_Surnames_1353=Capon
  12405. Human_Surnames_1354=Cappiello
  12406. Human_Surnames_1355=Caprell
  12407. Human_Surnames_1356=Caraballo
  12408. Human_Surnames_1357=Caraveo
  12409. Human_Surnames_1358=Caraway
  12410. Human_Surnames_1359=Carbaugh
  12411. Human_Surnames_1360=Carbone
  12412. Human_Surnames_1361=Carden
  12413. Human_Surnames_1362=Cardew
  12414. Human_Surnames_1363=Cardillo
  12415. Human_Surnames_1364=Cardoza
  12416. Human_Surnames_1365=Cargill
  12417. Human_Surnames_1366=Carini
  12418. Human_Surnames_1367=Carlberg
  12419. Human_Surnames_1368=Carlin
  12420. Human_Surnames_1369=Carlisle
  12421. Human_Surnames_1370=Carlson
  12422. Human_Surnames_1371=Carlstrom
  12423. Human_Surnames_1372=Carlucci
  12424. Human_Surnames_1373=Carmadie
  12425. Human_Surnames_1374=Carmichael
  12426. Human_Surnames_1375=Carnegie
  12427. Human_Surnames_1376=Carollo
  12428. Human_Surnames_1377=Carpenter
  12429. Human_Surnames_1378=Carpino
  12430. Human_Surnames_1379=Carr
  12431. Human_Surnames_1380=Carranza
  12432. Human_Surnames_1381=Carraway
  12433. Human_Surnames_1382=Carrell
  12434. Human_Surnames_1383=Carreon
  12435. Human_Surnames_1384=Carrey
  12436. Human_Surnames_1385=Carrigan
  12437. Human_Surnames_1386=Carrington
  12438. Human_Surnames_1387=Carson
  12439. Human_Surnames_1388=Carstens
  12440. Human_Surnames_1389=Carter
  12441. Human_Surnames_1390=Cartwright
  12442. Human_Surnames_1391=Carver
  12443. Human_Surnames_1392=Casado
  12444. Human_Surnames_1393=Casady
  12445. Human_Surnames_1394=Casey
  12446. Human_Surnames_1395=Casler
  12447. Human_Surnames_1396=Casner
  12448. Human_Surnames_1397=Caso
  12449. Human_Surnames_1398=Cass
  12450. Human_Surnames_1399=Cassano
  12451. Human_Surnames_1400=Cassara
  12452. Human_Surnames_1401=Cassell
  12453. Human_Surnames_1402=Cassidy
  12454. Human_Surnames_1403=Castaldo
  12455. Human_Surnames_1404=Castaneda
  12456. Human_Surnames_1405=Castano
  12457. Human_Surnames_1406=Castellano
  12458. Human_Surnames_1407=Castelo
  12459. Human_Surnames_1408=Caster
  12460. Human_Surnames_1409=Castillo
  12461. Human_Surnames_1410=Castle
  12462. Human_Surnames_1411=Castner
  12463. Human_Surnames_1412=Castorena
  12464. Human_Surnames_1413=Caswell
  12465. Human_Surnames_1414=Catano
  12466. Human_Surnames_1415=Cathcart
  12467. Human_Surnames_1416=Catlett
  12468. Human_Surnames_1417=Cato
  12469. Human_Surnames_1418=Catron
  12470. Human_Surnames_1419=Caudell
  12471. Human_Surnames_1420=Caudillo
  12472. Human_Surnames_1421=Caufield
  12473. Human_Surnames_1422=Cavaliere
  12474. Human_Surnames_1423=Cavallaro
  12475. Human_Surnames_1424=Cavanaugh
  12476. Human_Surnames_1425=Cavazos
  12477. Human_Surnames_1426=Cavendish
  12478. Human_Surnames_1427=Caverly
  12479. Human_Surnames_1428=Cavitt
  12480. Human_Surnames_1429=Caxton
  12481. Human_Surnames_1430=Cella
  12482. Human_Surnames_1431=Cepero
  12483. Human_Surnames_1432=Cera
  12484. Human_Surnames_1433=Cerezo
  12485. Human_Surnames_1434=Cerny
  12486. Human_Surnames_1435=Cerrato
  12487. Human_Surnames_1436=Cerrone
  12488. Human_Surnames_1437=Cervantes
  12489. Human_Surnames_1438=Cesario
  12490. Human_Surnames_1439=Chabbria
  12491. Human_Surnames_1440=Chace
  12492. Human_Surnames_1441=Chacko
  12493. Human_Surnames_1442=Chadalavada
  12494. Human_Surnames_1443=Chadwick
  12495. Human_Surnames_1444=Chaffee
  12496. Human_Surnames_1445=Chagoya
  12497. Human_Surnames_1446=Chaisson
  12498. Human_Surnames_1447=Chalk
  12499. Human_Surnames_1448=Chamberlin
  12500. Human_Surnames_1449=Chambers
  12501. Human_Surnames_1450=Champlain
  12502. Human_Surnames_1451=Chan
  12503. Human_Surnames_1452=Chancey
  12504. Human_Surnames_1453=Chandler
  12505. Human_Surnames_1454=Chandra
  12506. Human_Surnames_1455=Chang
  12507. Human_Surnames_1456=Channing
  12508. Human_Surnames_1457=Chao
  12509. Human_Surnames_1458=Chaphekar
  12510. Human_Surnames_1459=Chaplin
  12511. Human_Surnames_1460=Chapling
  12512. Human_Surnames_1461=Chapman
  12513. Human_Surnames_1462=Chappel
  12514. Human_Surnames_1463=Chappelle
  12515. Human_Surnames_1464=Charmaine
  12516. Human_Surnames_1465=Charron
  12517. Human_Surnames_1466=Charter
  12518. Human_Surnames_1467=Chase
  12519. Human_Surnames_1468=Chastain
  12520. Human_Surnames_1469=Chateau
  12521. Human_Surnames_1470=Chatfield
  12522. Human_Surnames_1471=Chatterjee
  12523. Human_Surnames_1472=Chau
  12524. Human_Surnames_1473=Chaucer
  12525. Human_Surnames_1474=Chauhan
  12526. Human_Surnames_1475=Chauncey
  12527. Human_Surnames_1476=Chauvet
  12528. Human_Surnames_1477=Chavarria
  12529. Human_Surnames_1478=Chavez
  12530. Human_Surnames_1479=Che
  12531. Human_Surnames_1480=Cheadle
  12532. Human_Surnames_1481=Cheever
  12533. Human_Surnames_1482=Chen
  12534. Human_Surnames_1483=Cheng
  12535. Human_Surnames_1484=Chengyu
  12536. Human_Surnames_1485=Chenoweth
  12537. Human_Surnames_1486=Cheong
  12538. Human_Surnames_1487=Cheramie
  12539. Human_Surnames_1488=Cherian
  12540. Human_Surnames_1489=Chernov
  12541. Human_Surnames_1490=Chesney
  12542. Human_Surnames_1491=Chesnut
  12543. Human_Surnames_1492=Chester
  12544. Human_Surnames_1493=Cheswick
  12545. Human_Surnames_1494=Chevalier
  12546. Human_Surnames_1495=Chevez
  12547. Human_Surnames_1496=Chien
  12548. Human_Surnames_1497=Chikamoto
  12549. Human_Surnames_1498=Childers
  12550. Human_Surnames_1499=Chilton
  12551. Human_Surnames_1500=Chin
  12552. Human_Surnames_1501=Ching
  12553. Human_Surnames_1502=Chino
  12554. Human_Surnames_1503=Chiron
  12555. Human_Surnames_1504=Chisholm
  12556. Human_Surnames_1505=Chisum
  12557. Human_Surnames_1506=Chittum
  12558. Human_Surnames_1507=Cho
  12559. Human_Surnames_1508=Chock
  12560. Human_Surnames_1509=Choi
  12561. Human_Surnames_1510=Choksi
  12562. Human_Surnames_1511=Chomsky
  12563. Human_Surnames_1512=Chong
  12564. Human_Surnames_1513=Chopin
  12565. Human_Surnames_1514=Chopra
  12566. Human_Surnames_1515=Chow
  12567. Human_Surnames_1516=Choy
  12568. Human_Surnames_1517=Chu
  12569. Human_Surnames_1518=Chubb
  12570. Human_Surnames_1519=Chumley
  12571. Human_Surnames_1520=Chun
  12572. Human_Surnames_1521=Chung
  12573. Human_Surnames_1522=Chupp
  12574. Human_Surnames_1523=Churchill
  12575. Human_Surnames_1524=Ciaccio
  12576. Human_Surnames_1525=Cianci
  12577. Human_Surnames_1526=Ciesla
  12578. Human_Surnames_1527=Cikanowick
  12579. Human_Surnames_1528=Cimino
  12580. Human_Surnames_1529=Cincotta
  12581. Human_Surnames_1530=Cintron
  12582. Human_Surnames_1531=Ciotti
  12583. Human_Surnames_1532=Cipriani
  12584. Human_Surnames_1533=Cirino
  12585. Human_Surnames_1534=Claggett
  12586. Human_Surnames_1535=Claiborne
  12587. Human_Surnames_1536=Clairmont
  12588. Human_Surnames_1537=Clancy
  12589. Human_Surnames_1538=Clapman
  12590. Human_Surnames_1539=Clapper
  12591. Human_Surnames_1540=Clarke
  12592. Human_Surnames_1541=Clarkson
  12593. Human_Surnames_1542=Clatterbuck
  12594. Human_Surnames_1543=Claudel
  12595. Human_Surnames_1544=Clause
  12596. Human_Surnames_1545=Claussen
  12597. Human_Surnames_1546=Claxton
  12598. Human_Surnames_1547=Clay
  12599. Human_Surnames_1548=Clayborn
  12600. Human_Surnames_1549=Clayden
  12601. Human_Surnames_1550=Claypool
  12602. Human_Surnames_1551=Clayton
  12603. Human_Surnames_1552=Cleary
  12604. Human_Surnames_1553=Cleese
  12605. Human_Surnames_1554=Cleghorn
  12606. Human_Surnames_1555=Clemente
  12607. Human_Surnames_1556=Clements
  12608. Human_Surnames_1557=Clemons
  12609. Human_Surnames_1558=Clifton
  12610. Human_Surnames_1559=Cline
  12611. Human_Surnames_1560=Clinger
  12612. Human_Surnames_1561=Clingerman
  12613. Human_Surnames_1562=Clinton
  12614. Human_Surnames_1563=Clodfelter
  12615. Human_Surnames_1564=Clover
  12616. Human_Surnames_1565=Clyburn
  12617. Human_Surnames_1566=Clyne
  12618. Human_Surnames_1567=Cobb
  12619. Human_Surnames_1568=Cochran
  12620. Human_Surnames_1569=Codington
  12621. Human_Surnames_1570=Cody
  12622. Human_Surnames_1571=Coen
  12623. Human_Surnames_1572=Coffer
  12624. Human_Surnames_1573=Coffield
  12625. Human_Surnames_1574=Cogan
  12626. Human_Surnames_1575=Cogburn
  12627. Human_Surnames_1576=Coggins
  12628. Human_Surnames_1577=Cogswell
  12629. Human_Surnames_1578=Cohen
  12630. Human_Surnames_1579=Colbert
  12631. Human_Surnames_1580=Colby
  12632. Human_Surnames_1581=Coldwell
  12633. Human_Surnames_1582=Cole
  12634. Human_Surnames_1583=Coleman
  12635. Human_Surnames_1584=Coletta
  12636. Human_Surnames_1585=Colfax
  12637. Human_Surnames_1586=Collado
  12638. Human_Surnames_1587=Colletti
  12639. Human_Surnames_1588=Collier
  12640. Human_Surnames_1589=Colligan
  12641. Human_Surnames_1590=Collins
  12642. Human_Surnames_1591=Collinsworth
  12643. Human_Surnames_1592=Colmenero
  12644. Human_Surnames_1593=Colson
  12645. Human_Surnames_1594=Colt
  12646. Human_Surnames_1595=Colton
  12647. Human_Surnames_1596=Coltrane
  12648. Human_Surnames_1597=Colucci
  12649. Human_Surnames_1598=Columbus
  12650. Human_Surnames_1599=Colvard
  12651. Human_Surnames_1600=Combes
  12652. Human_Surnames_1601=Combrink
  12653. Human_Surnames_1602=Comeaux
  12654. Human_Surnames_1603=Comfort
  12655. Human_Surnames_1604=Compton
  12656. Human_Surnames_1605=Comstock
  12657. Human_Surnames_1606=Conard
  12658. Human_Surnames_1607=Conejo
  12659. Human_Surnames_1608=Coney
  12660. Human_Surnames_1609=Cong
  12661. Human_Surnames_1610=Conkle
  12662. Human_Surnames_1611=Conlee
  12663. Human_Surnames_1612=Connelly
  12664. Human_Surnames_1613=Connors
  12665. Human_Surnames_1614=Conover
  12666. Human_Surnames_1615=Conrad
  12667. Human_Surnames_1616=Constantino
  12668. Human_Surnames_1617=Contino
  12669. Human_Surnames_1618=Contreras
  12670. Human_Surnames_1619=Conway
  12671. Human_Surnames_1620=Coogan
  12672. Human_Surnames_1621=Cook
  12673. Human_Surnames_1622=Coolidge
  12674. Human_Surnames_1623=Cooper
  12675. Human_Surnames_1624=Cooperman
  12676. Human_Surnames_1625=Copeland
  12677. Human_Surnames_1626=Copenhaver
  12678. Human_Surnames_1627=Copley
  12679. Human_Surnames_1628=Coplin
  12680. Human_Surnames_1629=Copperfield
  12681. Human_Surnames_1630=Corado
  12682. Human_Surnames_1631=Corbin
  12683. Human_Surnames_1632=Corbo
  12684. Human_Surnames_1633=Corchado
  12685. Human_Surnames_1634=Cordaro
  12686. Human_Surnames_1635=Cordero
  12687. Human_Surnames_1636=Cordova
  12688. Human_Surnames_1637=Corgan
  12689. Human_Surnames_1638=Corker
  12690. Human_Surnames_1639=Corley
  12691. Human_Surnames_1640=Cormack
  12692. Human_Surnames_1641=Corman
  12693. Human_Surnames_1642=Cornelius
  12694. Human_Surnames_1643=Cornell
  12695. Human_Surnames_1644=Corning
  12696. Human_Surnames_1645=Corral
  12697. Human_Surnames_1646=Correa
  12698. Human_Surnames_1647=Corrigan
  12699. Human_Surnames_1648=Cortez
  12700. Human_Surnames_1649=Corvin
  12701. Human_Surnames_1650=Corzo
  12702. Human_Surnames_1651=Cosentino
  12703. Human_Surnames_1652=Cosgrove
  12704. Human_Surnames_1653=Costa
  12705. Human_Surnames_1654=Costello
  12706. Human_Surnames_1655=Costigan
  12707. Human_Surnames_1656=Costilla
  12708. Human_Surnames_1657=Costlow
  12709. Human_Surnames_1658=Cotner
  12710. Human_Surnames_1659=Cotto
  12711. Human_Surnames_1660=Cottonwood
  12712. Human_Surnames_1661=Coughlin
  12713. Human_Surnames_1662=Council
  12714. Human_Surnames_1663=Countryman
  12715. Human_Surnames_1664=Courson
  12716. Human_Surnames_1665=Court
  12717. Human_Surnames_1666=Courtright
  12718. Human_Surnames_1667=Cousar
  12719. Human_Surnames_1668=Cousin
  12720. Human_Surnames_1669=Coutant
  12721. Human_Surnames_1670=Coutts
  12722. Human_Surnames_1671=Couturier
  12723. Human_Surnames_1672=Covell
  12724. Human_Surnames_1673=Coverdale
  12725. Human_Surnames_1674=Covey
  12726. Human_Surnames_1675=Coviello
  12727. Human_Surnames_1676=Covington
  12728. Human_Surnames_1677=Cowell
  12729. Human_Surnames_1678=Cowen
  12730. Human_Surnames_1679=Cowley
  12731. Human_Surnames_1680=Cowling
  12732. Human_Surnames_1681=Cox
  12733. Human_Surnames_1682=Cozad
  12734. Human_Surnames_1683=Cozza
  12735. Human_Surnames_1684=Crabb
  12736. Human_Surnames_1685=Crabtree
  12737. Human_Surnames_1686=Crader
  12738. Human_Surnames_1687=Craft
  12739. Human_Surnames_1688=Craine
  12740. Human_Surnames_1689=Crampton
  12741. Human_Surnames_1690=Crandell
  12742. Human_Surnames_1691=Crane
  12743. Human_Surnames_1692=Cranford
  12744. Human_Surnames_1693=Cranston
  12745. Human_Surnames_1694=Craven
  12746. Human_Surnames_1695=Craw
  12747. Human_Surnames_1696=Crawford
  12748. Human_Surnames_1697=Cray
  12749. Human_Surnames_1698=Crayton
  12750. Human_Surnames_1699=Creed
  12751. Human_Surnames_1700=Creek
  12752. Human_Surnames_1701=Creighton
  12753. Human_Surnames_1702=Crenshaw
  12754. Human_Surnames_1703=Crespin
  12755. Human_Surnames_1704=Creswell
  12756. Human_Surnames_1705=Crews
  12757. Human_Surnames_1706=Cribb
  12758. Human_Surnames_1707=Crichton
  12759. Human_Surnames_1708=Crider
  12760. Human_Surnames_1709=Crigler
  12761. Human_Surnames_1710=Criollo
  12762. Human_Surnames_1711=Crisp
  12763. Human_Surnames_1712=Critchfield
  12764. Human_Surnames_1713=Critelli
  12765. Human_Surnames_1714=Crivello
  12766. Human_Surnames_1715=Crocker
  12767. Human_Surnames_1716=Crockett
  12768. Human_Surnames_1717=Croft
  12769. Human_Surnames_1718=Croghan
  12770. Human_Surnames_1719=Croll
  12771. Human_Surnames_1720=Cromwell
  12772. Human_Surnames_1721=Cronin
  12773. Human_Surnames_1722=Cronk
  12774. Human_Surnames_1723=Cropp
  12775. Human_Surnames_1724=Cropper
  12776. Human_Surnames_1725=Crosby
  12777. Human_Surnames_1726=Croskey
  12778. Human_Surnames_1727=Crossdale
  12779. Human_Surnames_1728=Croston
  12780. Human_Surnames_1729=Croucher
  12781. Human_Surnames_1730=Crowder
  12782. Human_Surnames_1731=Crowe
  12783. Human_Surnames_1732=Crowley
  12784. Human_Surnames_1733=Croxton
  12785. Human_Surnames_1734=Croy
  12786. Human_Surnames_1735=Crudup
  12787. Human_Surnames_1736=Crull
  12788. Human_Surnames_1737=Crumb
  12789. Human_Surnames_1738=Crumbley
  12790. Human_Surnames_1739=Crumpler
  12791. Human_Surnames_1740=Crusoe
  12792. Human_Surnames_1741=Crutchfield
  12793. Human_Surnames_1742=Cruz
  12794. Human_Surnames_1743=Crystal
  12795. Human_Surnames_1744=Cuadrado
  12796. Human_Surnames_1745=Cubero
  12797. Human_Surnames_1746=Cuccia
  12798. Human_Surnames_1747=Cuddy
  12799. Human_Surnames_1748=Cuello
  12800. Human_Surnames_1749=Cuervo
  12801. Human_Surnames_1750=Cuesta
  12802. Human_Surnames_1751=Cuevas
  12803. Human_Surnames_1752=Culberson
  12804. Human_Surnames_1753=Culbert
  12805. Human_Surnames_1754=Cullen
  12806. Human_Surnames_1755=Culligan
  12807. Human_Surnames_1756=Cullum
  12808. Human_Surnames_1757=Cully
  12809. Human_Surnames_1758=Culpepper
  12810. Human_Surnames_1759=Culver
  12811. Human_Surnames_1760=Cumberland
  12812. Human_Surnames_1761=Cunniff
  12813. Human_Surnames_1762=Cunningham
  12814. Human_Surnames_1763=Cuomo
  12815. Human_Surnames_1764=Curley
  12816. Human_Surnames_1765=Currin
  12817. Human_Surnames_1766=Curtis
  12818. Human_Surnames_1767=Curzon
  12819. Human_Surnames_1768=Cushing
  12820. Human_Surnames_1769=Cutler
  12821. Human_Surnames_1770=Cutter
  12822. Human_Surnames_1771=Cyrus
  12823. Human_Surnames_1772=Czaja
  12824. Human_Surnames_1773=Czajkowski
  12825. Human_Surnames_1774=Czumak
  12826. Human_Surnames_1775=Dabney
  12827. Human_Surnames_1776=Dabrowski
  12828. Human_Surnames_1777=Dabson
  12829. Human_Surnames_1778=Dacanay
  12830. Human_Surnames_1779=Dacosta
  12831. Human_Surnames_1780=Dacruz
  12832. Human_Surnames_1781=Dade
  12833. Human_Surnames_1782=Daffey
  12834. Human_Surnames_1783=Dafoe
  12835. Human_Surnames_1784=Daggett
  12836. Human_Surnames_1785=Dagostino
  12837. Human_Surnames_1786=Dahal
  12838. Human_Surnames_1787=Dahl
  12839. Human_Surnames_1788=Dahlgren
  12840. Human_Surnames_1789=Dahlquist
  12841. Human_Surnames_1790=Dahlstrom
  12842. Human_Surnames_1791=Dai
  12843. Human_Surnames_1792=Daicho
  12844. Human_Surnames_1793=Daido
  12845. Human_Surnames_1794=Daijo
  12846. Human_Surnames_1795=Daily
  12847. Human_Surnames_1796=Daitoku
  12848. Human_Surnames_1797=Daiwa
  12849. Human_Surnames_1798=Daiyo
  12850. Human_Surnames_1799=Dakin
  12851. Human_Surnames_1800=Dalal
  12852. Human_Surnames_1801=Dalby
  12853. Human_Surnames_1802=Dale
  12854. Human_Surnames_1803=Dallas
  12855. Human_Surnames_1804=Dalton
  12856. Human_Surnames_1805=Dalvi
  12857. Human_Surnames_1806=Damato
  12858. Human_Surnames_1807=Damelio
  12859. Human_Surnames_1808=Damiani
  12860. Human_Surnames_1809=Damico
  12861. Human_Surnames_1810=Damon
  12862. Human_Surnames_1811=Danford
  12863. Human_Surnames_1812=Dangel
  12864. Human_Surnames_1813=Dangler
  12865. Human_Surnames_1814=Daniels
  12866. Human_Surnames_1815=Danielson
  12867. Human_Surnames_1816=Danjuma
  12868. Human_Surnames_1817=Danko
  12869. Human_Surnames_1818=Danley
  12870. Human_Surnames_1819=Danner
  12871. Human_Surnames_1820=Dansby
  12872. Human_Surnames_1821=Dantzler
  12873. Human_Surnames_1822=Danvers
  12874. Human_Surnames_1823=Darby
  12875. Human_Surnames_1824=Darcy
  12876. Human_Surnames_1825=Dare
  12877. Human_Surnames_1826=Darji
  12878. Human_Surnames_1827=Darling
  12879. Human_Surnames_1828=Darnell
  12880. Human_Surnames_1829=Darosa
  12881. Human_Surnames_1830=Darrington
  12882. Human_Surnames_1831=Darrow
  12883. Human_Surnames_1832=Dartez
  12884. Human_Surnames_1833=Darwin
  12885. Human_Surnames_1834=Dasgupta
  12886. Human_Surnames_1835=Dasilva
  12887. Human_Surnames_1836=Dass
  12888. Human_Surnames_1837=Daswani
  12889. Human_Surnames_1838=Daugherty
  12890. Human_Surnames_1839=Daulton
  12891. Human_Surnames_1840=Davanzo
  12892. Human_Surnames_1841=Davenport
  12893. Human_Surnames_1842=Davidson
  12894. Human_Surnames_1843=Davies
  12895. Human_Surnames_1844=Davis
  12896. Human_Surnames_1845=Dawes
  12897. Human_Surnames_1846=Dawkins
  12898. Human_Surnames_1847=Dawley
  12899. Human_Surnames_1848=Dawson
  12900. Human_Surnames_1849=Day
  12901. Human_Surnames_1850=Dayton
  12902. Human_Surnames_1851=Deacon
  12903. Human_Surnames_1852=Deaton
  12904. Human_Surnames_1853=Decarlo
  12905. Human_Surnames_1854=Deckard
  12906. Human_Surnames_1855=Decker
  12907. Human_Surnames_1856=Decosta
  12908. Human_Surnames_1857=Deegan
  12909. Human_Surnames_1858=Deepak
  12910. Human_Surnames_1859=Defoe
  12911. Human_Surnames_1860=Degawa
  12912. Human_Surnames_1861=Deguzman
  12913. Human_Surnames_1862=Dehart
  12914. Human_Surnames_1863=Deighton
  12915. Human_Surnames_1864=Dejong
  12916. Human_Surnames_1865=Delacruz
  12917. Human_Surnames_1866=Delaney
  12918. Human_Surnames_1867=Delapaz
  12919. Human_Surnames_1868=Delaporte
  12920. Human_Surnames_1869=Delarosa
  12921. Human_Surnames_1870=Deleon
  12922. Human_Surnames_1871=Delgado
  12923. Human_Surnames_1872=Delk
  12924. Human_Surnames_1873=Dellucci
  12925. Human_Surnames_1874=Delmas
  12926. Human_Surnames_1875=Delmundo
  12927. Human_Surnames_1876=Delong
  12928. Human_Surnames_1877=Delorenzo
  12929. Human_Surnames_1878=Delport
  12930. Human_Surnames_1879=Delrio
  12931. Human_Surnames_1880=Deltoro
  12932. Human_Surnames_1881=Deluca
  12933. Human_Surnames_1882=Deluna
  12934. Human_Surnames_1883=Demarco
  12935. Human_Surnames_1884=Dempsey
  12936. Human_Surnames_1885=Dendy
  12937. Human_Surnames_1886=Denham
  12938. Human_Surnames_1887=Denholm
  12939. Human_Surnames_1888=Dent
  12940. Human_Surnames_1889=Denton
  12941. Human_Surnames_1890=Denver
  12942. Human_Surnames_1891=Depalma
  12943. Human_Surnames_1892=Dermott
  12944. Human_Surnames_1893=Derosa
  12945. Human_Surnames_1894=Derrien
  12946. Human_Surnames_1895=Desai
  12947. Human_Surnames_1896=Desbois
  12948. Human_Surnames_1897=Deshi
  12949. Human_Surnames_1898=Deshima
  12950. Human_Surnames_1899=Deshimaru
  12951. Human_Surnames_1900=Desilva
  12952. Human_Surnames_1901=Desmet
  12953. Human_Surnames_1902=Desouza
  12954. Human_Surnames_1903=Destefano
  12955. Human_Surnames_1904=Destin
  12956. Human_Surnames_1905=Detweiler
  12957. Human_Surnames_1906=Deutsch
  12958. Human_Surnames_1907=Devadiga
  12959. Human_Surnames_1908=Devall
  12960. Human_Surnames_1909=Devan
  12961. Human_Surnames_1910=Devaux
  12962. Human_Surnames_1911=Devera
  12963. Human_Surnames_1912=Devereaux
  12964. Human_Surnames_1913=Deville
  12965. Human_Surnames_1914=Devin
  12966. Human_Surnames_1915=Devitt
  12967. Human_Surnames_1916=Devlin
  12968. Human_Surnames_1917=Devore
  12969. Human_Surnames_1918=Devos
  12970. Human_Surnames_1919=Dewalt
  12971. Human_Surnames_1920=Dewberry
  12972. Human_Surnames_1921=Dewey
  12973. Human_Surnames_1922=Dewitt
  12974. Human_Surnames_1923=Dezaki
  12975. Human_Surnames_1924=Dhaliwal
  12976. Human_Surnames_1925=Dhawan
  12977. Human_Surnames_1926=Dhoni
  12978. Human_Surnames_1927=Dhumal
  12979. Human_Surnames_1928=Diamond
  12980. Human_Surnames_1929=Dibben
  12981. Human_Surnames_1930=Dibbles
  12982. Human_Surnames_1931=Dicarlo
  12983. Human_Surnames_1932=Dickens
  12984. Human_Surnames_1933=Dickenson
  12985. Human_Surnames_1934=Dickerson
  12986. Human_Surnames_1935=Diedrich
  12987. Human_Surnames_1936=Diez
  12988. Human_Surnames_1937=Digby
  12989. Human_Surnames_1938=Diggles
  12990. Human_Surnames_1939=Diggs
  12991. Human_Surnames_1940=Dillard
  12992. Human_Surnames_1941=Dillinger
  12993. Human_Surnames_1942=Dillon
  12994. Human_Surnames_1943=Dilorenzo
  12995. Human_Surnames_1944=Dilworth
  12996. Human_Surnames_1945=Dimaggio
  12997. Human_Surnames_1946=Dimarco
  12998. Human_Surnames_1947=Dimopoulos
  12999. Human_Surnames_1948=Dinardo
  13000. Human_Surnames_1949=Dinh
  13001. Human_Surnames_1950=Dinklage
  13002. Human_Surnames_1951=Dion
  13003. Human_Surnames_1952=Diorio
  13004. Human_Surnames_1953=Disalvo
  13005. Human_Surnames_1954=Distefano
  13006. Human_Surnames_1955=Dix
  13007. Human_Surnames_1956=Dixit
  13008. Human_Surnames_1957=Dixson
  13009. Human_Surnames_1958=Dobbing
  13010. Human_Surnames_1959=Dobbins
  13011. Human_Surnames_1960=Dobbs
  13012. Human_Surnames_1961=Dobby
  13013. Human_Surnames_1962=Dobson
  13014. Human_Surnames_1963=Dodd
  13015. Human_Surnames_1964=Dodge
  13016. Human_Surnames_1965=Dodgens
  13017. Human_Surnames_1966=Dodson
  13018. Human_Surnames_1967=Doherty
  13019. Human_Surnames_1968=Dohm
  13020. Human_Surnames_1969=Dokgo
  13021. Human_Surnames_1970=Dolan
  13022. Human_Surnames_1971=Dolin
  13023. Human_Surnames_1972=Dolph
  13024. Human_Surnames_1973=Domanski
  13025. Human_Surnames_1974=Dombrowski
  13026. Human_Surnames_1975=Domingo
  13027. Human_Surnames_1976=Dominguez
  13028. Human_Surnames_1977=Donaghy
  13029. Human_Surnames_1978=Donatelli
  13030. Human_Surnames_1979=Donati
  13031. Human_Surnames_1980=Dondero
  13032. Human_Surnames_1981=Doner
  13033. Human_Surnames_1982=Donlan
  13034. Human_Surnames_1983=Donoho
  13035. Human_Surnames_1984=Donovan
  13036. Human_Surnames_1985=Doohan
  13037. Human_Surnames_1986=Doolan
  13038. Human_Surnames_1987=Dooley
  13039. Human_Surnames_1988=Doppler
  13040. Human_Surnames_1989=Dorame
  13041. Human_Surnames_1990=Dorazio
  13042. Human_Surnames_1991=Dorsey
  13043. Human_Surnames_1992=Dougal
  13044. Human_Surnames_1993=Dougan
  13045. Human_Surnames_1994=Douglas
  13046. Human_Surnames_1995=Dover
  13047. Human_Surnames_1996=Dowd
  13048. Human_Surnames_1997=Dowden
  13049. Human_Surnames_1998=Dowdy
  13050. Human_Surnames_1999=Downey
  13051. Human_Surnames_2000=Downing
  13052. Human_Surnames_2001=Downs
  13053. Human_Surnames_2002=Doyle
  13054. Human_Surnames_2003=Drager
  13055. Human_Surnames_2004=Drake
  13056. Human_Surnames_2005=Drakeford
  13057. Human_Surnames_2006=Draper
  13058. Human_Surnames_2007=Dray
  13059. Human_Surnames_2008=Drayton
  13060. Human_Surnames_2009=Drennen
  13061. Human_Surnames_2010=Drescher
  13062. Human_Surnames_2011=Dressel
  13063. Human_Surnames_2012=Drexler
  13064. Human_Surnames_2013=Dreyfus
  13065. Human_Surnames_2014=Driscoll
  13066. Human_Surnames_2015=Driver
  13067. Human_Surnames_2016=Drucker
  13068. Human_Surnames_2017=Drummond
  13069. Human_Surnames_2018=Drury
  13070. Human_Surnames_2019=Dryden
  13071. Human_Surnames_2020=Drysdale
  13072. Human_Surnames_2021=Dubay
  13073. Human_Surnames_2022=Dubinsky
  13074. Human_Surnames_2023=Dubois
  13075. Human_Surnames_2024=Duchamp
  13076. Human_Surnames_2025=Dudeney
  13077. Human_Surnames_2026=Dudley
  13078. Human_Surnames_2027=Duffey
  13079. Human_Surnames_2028=Dufrene
  13080. Human_Surnames_2029=Dugan
  13081. Human_Surnames_2030=Duguay
  13082. Human_Surnames_2031=Duhart
  13083. Human_Surnames_2032=Duke
  13084. Human_Surnames_2033=Dulaney
  13085. Human_Surnames_2034=Dumas
  13086. Human_Surnames_2035=Dumond
  13087. Human_Surnames_2036=Dumont
  13088. Human_Surnames_2037=Dunaway
  13089. Human_Surnames_2038=Dunbar
  13090. Human_Surnames_2039=Duncan
  13091. Human_Surnames_2040=Dunch
  13092. Human_Surnames_2041=Dunfee
  13093. Human_Surnames_2042=Dunford
  13094. Human_Surnames_2043=Dunkelberger
  13095. Human_Surnames_2044=Dunkle
  13096. Human_Surnames_2045=Dunlap
  13097. Human_Surnames_2046=Dunleavy
  13098. Human_Surnames_2047=Dunmire
  13099. Human_Surnames_2048=Dunn
  13100. Human_Surnames_2049=Dunstan
  13101. Human_Surnames_2050=Duong
  13102. Human_Surnames_2051=Dupond
  13103. Human_Surnames_2052=Dupree
  13104. Human_Surnames_2053=Durand
  13105. Human_Surnames_2054=Durden
  13106. Human_Surnames_2055=Durkin
  13107. Human_Surnames_2056=Durso
  13108. Human_Surnames_2057=Dutra
  13109. Human_Surnames_2058=Dutton
  13110. Human_Surnames_2059=Duvall
  13111. Human_Surnames_2060=Dwyer
  13112. Human_Surnames_2061=Dylan
  13113. Human_Surnames_2062=Eagan
  13114. Human_Surnames_2063=Eaker
  13115. Human_Surnames_2064=Eames
  13116. Human_Surnames_2065=Earhart
  13117. Human_Surnames_2066=Earley
  13118. Human_Surnames_2067=Earnhardt
  13119. Human_Surnames_2068=Earnshaw
  13120. Human_Surnames_2069=Earwood
  13121. Human_Surnames_2070=East
  13122. Human_Surnames_2071=Easterly
  13123. Human_Surnames_2072=Eastin
  13124. Human_Surnames_2073=Eastman
  13125. Human_Surnames_2074=Eaton
  13126. Human_Surnames_2075=Ebbert
  13127. Human_Surnames_2076=Eberly
  13128. Human_Surnames_2077=Ebner
  13129. Human_Surnames_2078=Ebrahim
  13130. Human_Surnames_2079=Eckart
  13131. Human_Surnames_2080=Ecklund
  13132. Human_Surnames_2081=Eddington
  13133. Human_Surnames_2082=Edelman
  13134. Human_Surnames_2083=Edgecomb
  13135. Human_Surnames_2084=Edgeworth
  13136. Human_Surnames_2085=Edington
  13137. Human_Surnames_2086=Edler
  13138. Human_Surnames_2087=Edmund
  13139. Human_Surnames_2088=Edmundson
  13140. Human_Surnames_2089=Edogawa
  13141. Human_Surnames_2090=Edsall
  13142. Human_Surnames_2091=Edwards
  13143. Human_Surnames_2092=Effinger
  13144. Human_Surnames_2093=Efird
  13145. Human_Surnames_2094=Egan
  13146. Human_Surnames_2095=Egerton
  13147. Human_Surnames_2096=Eichhorn
  13148. Human_Surnames_2097=Eichler
  13149. Human_Surnames_2098=Eichman
  13150. Human_Surnames_2099=Eidson
  13151. Human_Surnames_2100=Eifert
  13152. Human_Surnames_2101=Einhorn
  13153. Human_Surnames_2102=Eisen
  13154. Human_Surnames_2103=Eisenhauer
  13155. Human_Surnames_2104=Eisenstein
  13156. Human_Surnames_2105=Eisner
  13157. Human_Surnames_2106=Ekstrom
  13158. Human_Surnames_2107=Elamin
  13159. Human_Surnames_2108=Elbaz
  13160. Human_Surnames_2109=Eldridge
  13161. Human_Surnames_2110=Elgin
  13162. Human_Surnames_2111=Elizondo
  13163. Human_Surnames_2112=Elkin
  13164. Human_Surnames_2113=Ellerbee
  13165. Human_Surnames_2114=Ellery
  13166. Human_Surnames_2115=Ellingsworth
  13167. Human_Surnames_2116=Ellington
  13168. Human_Surnames_2117=Ellis
  13169. Human_Surnames_2118=Ellison
  13170. Human_Surnames_2119=Ellwood
  13171. Human_Surnames_2120=Els
  13172. Human_Surnames_2121=Elsayed
  13173. Human_Surnames_2122=Elswick
  13174. Human_Surnames_2123=Embleton
  13175. Human_Surnames_2124=Embrey
  13176. Human_Surnames_2125=Emerick
  13177. Human_Surnames_2126=Emerson
  13178. Human_Surnames_2127=Emery
  13179. Human_Surnames_2128=Emmanuel
  13180. Human_Surnames_2129=Emmett
  13181. Human_Surnames_2130=Endicott
  13182. Human_Surnames_2131=Endo
  13183. Human_Surnames_2132=Endrizzi
  13184. Human_Surnames_2133=Enfield
  13185. Human_Surnames_2134=Engel
  13186. Human_Surnames_2135=Engelman
  13187. Human_Surnames_2136=Engler
  13188. Human_Surnames_2137=Engram
  13189. Human_Surnames_2138=Engstrom
  13190. Human_Surnames_2139=Enoshima
  13191. Human_Surnames_2140=Enright
  13192. Human_Surnames_2141=Enriquez
  13193. Human_Surnames_2142=Ensley
  13194. Human_Surnames_2143=Eppard
  13195. Human_Surnames_2144=Epps
  13196. Human_Surnames_2145=Epstein
  13197. Human_Surnames_2146=Erasmus
  13198. Human_Surnames_2147=Erby
  13199. Human_Surnames_2148=Erickson
  13200. Human_Surnames_2149=Eriksen
  13201. Human_Surnames_2150=Ernst
  13202. Human_Surnames_2151=Erskine
  13203. Human_Surnames_2152=Escalante
  13204. Human_Surnames_2153=Escalera
  13205. Human_Surnames_2154=Eschenbach
  13206. Human_Surnames_2155=Escobar
  13207. Human_Surnames_2156=Eslinger
  13208. Human_Surnames_2157=Esparza
  13209. Human_Surnames_2158=Espejo
  13210. Human_Surnames_2159=Espinoza
  13211. Human_Surnames_2160=Esposito
  13212. Human_Surnames_2161=Essen
  13213. Human_Surnames_2162=Essex
  13214. Human_Surnames_2163=Estacio
  13215. Human_Surnames_2164=Esteban
  13216. Human_Surnames_2165=Estevez
  13217. Human_Surnames_2166=Estrada
  13218. Human_Surnames_2167=Etherton
  13219. Human_Surnames_2168=Ethridge
  13220. Human_Surnames_2169=Etzel
  13221. Human_Surnames_2170=Eubanks
  13222. Human_Surnames_2171=Evans
  13223. Human_Surnames_2172=Everett
  13224. Human_Surnames_2173=Everly
  13225. Human_Surnames_2174=Everson
  13226. Human_Surnames_2175=Exley
  13227. Human_Surnames_2176=Ezura
  13228. Human_Surnames_2177=Fabela
  13229. Human_Surnames_2178=Faber
  13230. Human_Surnames_2179=Fabre
  13231. Human_Surnames_2180=Fackler
  13232. Human_Surnames_2181=Fadden
  13233. Human_Surnames_2182=Fadikar
  13234. Human_Surnames_2183=Fagan
  13235. Human_Surnames_2184=Fahey
  13236. Human_Surnames_2185=Fahringer
  13237. Human_Surnames_2186=Fain
  13238. Human_Surnames_2187=Fairchild
  13239. Human_Surnames_2188=Fairfax
  13240. Human_Surnames_2189=Fairley
  13241. Human_Surnames_2190=Fakier
  13242. Human_Surnames_2191=Falana
  13243. Human_Surnames_2192=Falk
  13244. Human_Surnames_2193=Falkowski
  13245. Human_Surnames_2194=Faller
  13246. Human_Surnames_2195=Fallin
  13247. Human_Surnames_2196=Falls
  13248. Human_Surnames_2197=Fambro
  13249. Human_Surnames_2198=Fanelli
  13250. Human_Surnames_2199=Fankhauser
  13251. Human_Surnames_2200=Fanning
  13252. Human_Surnames_2201=Fannon
  13253. Human_Surnames_2202=Fansekar
  13254. Human_Surnames_2203=Fansler
  13255. Human_Surnames_2204=Fantini
  13256. Human_Surnames_2205=Fanucci
  13257. Human_Surnames_2206=Faraday
  13258. Human_Surnames_2207=Faria
  13259. Human_Surnames_2208=Farish
  13260. Human_Surnames_2209=Farley
  13261. Human_Surnames_2210=Farlow
  13262. Human_Surnames_2211=Farnum
  13263. Human_Surnames_2212=Farooq
  13264. Human_Surnames_2213=Farrah
  13265. Human_Surnames_2214=Farrell
  13266. Human_Surnames_2215=Farren
  13267. Human_Surnames_2216=Farrington
  13268. Human_Surnames_2217=Farris
  13269. Human_Surnames_2218=Farrow
  13270. Human_Surnames_2219=Fatima
  13271. Human_Surnames_2220=Fauntleroy
  13272. Human_Surnames_2221=Fawley
  13273. Human_Surnames_2222=Faxon
  13274. Human_Surnames_2223=Faz
  13275. Human_Surnames_2224=Featherstone
  13276. Human_Surnames_2225=Federico
  13277. Human_Surnames_2226=Feeley
  13278. Human_Surnames_2227=Feeney
  13279. Human_Surnames_2228=Feinberg
  13280. Human_Surnames_2229=Feingold
  13281. Human_Surnames_2230=Feinstein
  13282. Human_Surnames_2231=Feldman
  13283. Human_Surnames_2232=Felix
  13284. Human_Surnames_2233=Felker
  13285. Human_Surnames_2234=Fender
  13286. Human_Surnames_2235=Feng
  13287. Human_Surnames_2236=Fenton
  13288. Human_Surnames_2237=Fenwick
  13289. Human_Surnames_2238=Ferguson
  13290. Human_Surnames_2239=Fermi
  13291. Human_Surnames_2240=Fernandez
  13292. Human_Surnames_2241=Ferrand
  13293. Human_Surnames_2242=Ferrel
  13294. Human_Surnames_2243=Ferretti
  13295. Human_Surnames_2244=Fessler
  13296. Human_Surnames_2245=Fetterman
  13297. Human_Surnames_2246=Fetzer
  13298. Human_Surnames_2247=Fibonacci
  13299. Human_Surnames_2248=Fichtner
  13300. Human_Surnames_2249=Fidler
  13301. Human_Surnames_2250=Fiedler
  13302. Human_Surnames_2251=Fielding
  13303. Human_Surnames_2252=Fields
  13304. Human_Surnames_2253=Figueroa
  13305. Human_Surnames_2254=Filbin
  13306. Human_Surnames_2255=Filipiak
  13307. Human_Surnames_2256=Filkins
  13308. Human_Surnames_2257=Fillion
  13309. Human_Surnames_2258=Fillmore
  13310. Human_Surnames_2259=Finau
  13311. Human_Surnames_2260=Finch
  13312. Human_Surnames_2261=Fincher
  13313. Human_Surnames_2262=Finkel
  13314. Human_Surnames_2263=Finkelstein
  13315. Human_Surnames_2264=Finley
  13316. Human_Surnames_2265=Finnegan
  13317. Human_Surnames_2266=Finney
  13318. Human_Surnames_2267=Finnigan
  13319. Human_Surnames_2268=Fiorentino
  13320. Human_Surnames_2269=Fiorini
  13321. Human_Surnames_2270=Fischbach
  13322. Human_Surnames_2271=Fischer
  13323. Human_Surnames_2272=Fisher
  13324. Human_Surnames_2273=Fisk
  13325. Human_Surnames_2274=Fitch
  13326. Human_Surnames_2275=Fitchley
  13327. Human_Surnames_2276=Fitzgerald
  13328. Human_Surnames_2277=Fitzhugh
  13329. Human_Surnames_2278=Fitzroy
  13330. Human_Surnames_2279=Fizer
  13331. Human_Surnames_2280=Flaherty
  13332. Human_Surnames_2281=Flanery
  13333. Human_Surnames_2282=Flanigan
  13334. Human_Surnames_2283=Flatley
  13335. Human_Surnames_2284=Flaubert
  13336. Human_Surnames_2285=Flavin
  13337. Human_Surnames_2286=Fleetwood
  13338. Human_Surnames_2287=Fleischer
  13339. Human_Surnames_2288=Fleischman
  13340. Human_Surnames_2289=Flemming
  13341. Human_Surnames_2290=Fletcher
  13342. Human_Surnames_2291=Flores
  13343. Human_Surnames_2292=Flowers
  13344. Human_Surnames_2293=Flynn
  13345. Human_Surnames_2294=Flynt
  13346. Human_Surnames_2295=Fogel
  13347. Human_Surnames_2296=Foland
  13348. Human_Surnames_2297=Foley
  13349. Human_Surnames_2298=Fong
  13350. Human_Surnames_2299=Fontaine
  13351. Human_Surnames_2300=Fontana
  13352. Human_Surnames_2301=Forero
  13353. Human_Surnames_2302=Forester
  13354. Human_Surnames_2303=Forrest
  13355. Human_Surnames_2304=Forsyth
  13356. Human_Surnames_2305=Fortner
  13357. Human_Surnames_2306=Fossler
  13358. Human_Surnames_2307=Foster
  13359. Human_Surnames_2308=Foust
  13360. Human_Surnames_2309=Fowler
  13361. Human_Surnames_2310=Fowski
  13362. Human_Surnames_2311=Fox
  13363. Human_Surnames_2312=Foxworth
  13364. Human_Surnames_2313=Foye
  13365. Human_Surnames_2314=Frady
  13366. Human_Surnames_2315=Fraizer
  13367. Human_Surnames_2316=Fraker
  13368. Human_Surnames_2317=Frampton
  13369. Human_Surnames_2318=Francis
  13370. Human_Surnames_2319=Francisco
  13371. Human_Surnames_2320=Franco
  13372. Human_Surnames_2321=Francois
  13373. Human_Surnames_2322=Frankel
  13374. Human_Surnames_2323=Franklin
  13375. Human_Surnames_2324=Franson
  13376. Human_Surnames_2325=Franz
  13377. Human_Surnames_2326=Franzen
  13378. Human_Surnames_2327=Frasier
  13379. Human_Surnames_2328=Fray
  13380. Human_Surnames_2329=Fredericks
  13381. Human_Surnames_2330=Freedman
  13382. Human_Surnames_2331=Fremont
  13383. Human_Surnames_2332=Frenette
  13384. Human_Surnames_2333=Frey
  13385. Human_Surnames_2334=Friberg
  13386. Human_Surnames_2335=Frink
  13387. Human_Surnames_2336=Fritz
  13388. Human_Surnames_2337=Frobisher
  13389. Human_Surnames_2338=Froelich
  13390. Human_Surnames_2339=Froman
  13391. Human_Surnames_2340=Fronk
  13392. Human_Surnames_2341=Frost
  13393. Human_Surnames_2342=Fry
  13394. Human_Surnames_2343=Fu
  13395. Human_Surnames_2344=Fuchizawa
  13396. Human_Surnames_2345=Fuentes
  13397. Human_Surnames_2346=Fuerte
  13398. Human_Surnames_2347=Fujihara
  13399. Human_Surnames_2348=Fujimoto
  13400. Human_Surnames_2349=Fujisaki
  13401. Human_Surnames_2350=Fujita
  13402. Human_Surnames_2351=Fuller
  13403. Human_Surnames_2352=Fullerton
  13404. Human_Surnames_2353=Fulp
  13405. Human_Surnames_2354=Fulton
  13406. Human_Surnames_2355=Funderburg
  13407. Human_Surnames_2356=Furlow
  13408. Human_Surnames_2357=Furst
  13409. Human_Surnames_2358=Fusco
  13410. Human_Surnames_2359=Gabbard
  13411. Human_Surnames_2360=Gabriel
  13412. Human_Surnames_2361=Gackle
  13413. Human_Surnames_2362=Gad
  13414. Human_Surnames_2363=Gadkari
  13415. Human_Surnames_2364=Gaffney
  13416. Human_Surnames_2365=Gage
  13417. Human_Surnames_2366=Gagner
  13418. Human_Surnames_2367=Gainer
  13419. Human_Surnames_2368=Gainey
  13420. Human_Surnames_2369=Gallagher
  13421. Human_Surnames_2370=Galland
  13422. Human_Surnames_2371=Gallardo
  13423. Human_Surnames_2372=Gallaway
  13424. Human_Surnames_2373=Galligan
  13425. Human_Surnames_2374=Gallina
  13426. Human_Surnames_2375=Gallivan
  13427. Human_Surnames_2376=Gallo
  13428. Human_Surnames_2377=Gallucci
  13429. Human_Surnames_2378=Galton
  13430. Human_Surnames_2379=Gamarra
  13431. Human_Surnames_2380=Gambrel
  13432. Human_Surnames_2381=Gamero
  13433. Human_Surnames_2382=Gannon
  13434. Human_Surnames_2383=Gant
  13435. Human_Surnames_2384=Gantz
  13436. Human_Surnames_2385=Garapati
  13437. Human_Surnames_2386=Garbarino
  13438. Human_Surnames_2387=Garcia
  13439. Human_Surnames_2388=Gardner
  13440. Human_Surnames_2389=Garfinkel
  13441. Human_Surnames_2390=Garibay
  13442. Human_Surnames_2391=Garin
  13443. Human_Surnames_2392=Garland
  13444. Human_Surnames_2393=Garlington
  13445. Human_Surnames_2394=Garner
  13446. Human_Surnames_2395=Garnett
  13447. Human_Surnames_2396=Garofalo
  13448. Human_Surnames_2397=Garrett
  13449. Human_Surnames_2398=Garrido
  13450. Human_Surnames_2399=Garrigan
  13451. Human_Surnames_2400=Garrison
  13452. Human_Surnames_2401=Garrity
  13453. Human_Surnames_2402=Garvey
  13454. Human_Surnames_2403=Garvin
  13455. Human_Surnames_2404=Garza
  13456. Human_Surnames_2405=Gaskin
  13457. Human_Surnames_2406=Gaston
  13458. Human_Surnames_2407=Gates
  13459. Human_Surnames_2408=Gatica
  13460. Human_Surnames_2409=Gatz
  13461. Human_Surnames_2410=Gautier
  13462. Human_Surnames_2411=Gawley
  13463. Human_Surnames_2412=Gearhart
  13464. Human_Surnames_2413=Geddes
  13465. Human_Surnames_2414=Gehlot
  13466. Human_Surnames_2415=Gehrig
  13467. Human_Surnames_2416=Geiger
  13468. Human_Surnames_2417=Geise
  13469. Human_Surnames_2418=Geissler
  13470. Human_Surnames_2419=Geller
  13471. Human_Surnames_2420=Gelman
  13472. Human_Surnames_2421=Gencarelli
  13473. Human_Surnames_2422=Gendron
  13474. Human_Surnames_2423=Geng
  13475. Human_Surnames_2424=Gengler
  13476. Human_Surnames_2425=Genin
  13477. Human_Surnames_2426=Genovese
  13478. Human_Surnames_2427=Gentry
  13479. Human_Surnames_2428=Gerhart
  13480. Human_Surnames_2429=Gerken
  13481. Human_Surnames_2430=Gerst
  13482. Human_Surnames_2431=Gerstner
  13483. Human_Surnames_2432=Gertz
  13484. Human_Surnames_2433=Gervasi
  13485. Human_Surnames_2434=Gessler
  13486. Human_Surnames_2435=Getty
  13487. Human_Surnames_2436=Getz
  13488. Human_Surnames_2437=Ghani
  13489. Human_Surnames_2438=Giannetti
  13490. Human_Surnames_2439=Gibbons
  13491. Human_Surnames_2440=Gibbs
  13492. Human_Surnames_2441=Gibney
  13493. Human_Surnames_2442=Gibson
  13494. Human_Surnames_2443=Giesler
  13495. Human_Surnames_2444=Gilbertson
  13496. Human_Surnames_2445=Gilder
  13497. Human_Surnames_2446=Gilford
  13498. Human_Surnames_2447=Gilkerson
  13499. Human_Surnames_2448=Gillam
  13500. Human_Surnames_2449=Gillespie
  13501. Human_Surnames_2450=Gillum
  13502. Human_Surnames_2451=Gilmore
  13503. Human_Surnames_2452=Gilroy
  13504. Human_Surnames_2453=Gilson
  13505. Human_Surnames_2454=Gimbel
  13506. Human_Surnames_2455=Ginsberg
  13507. Human_Surnames_2456=Givens
  13508. Human_Surnames_2457=Gladstone
  13509. Human_Surnames_2458=Glassman
  13510. Human_Surnames_2459=Glauber
  13511. Human_Surnames_2460=Glazier
  13512. Human_Surnames_2461=Gleason
  13513. Human_Surnames_2462=Glickman
  13514. Human_Surnames_2463=Glidewell
  13515. Human_Surnames_2464=Glinka
  13516. Human_Surnames_2465=Glinski
  13517. Human_Surnames_2466=Glover
  13518. Human_Surnames_2467=Goddard
  13519. Human_Surnames_2468=Goering
  13520. Human_Surnames_2469=Goggins
  13521. Human_Surnames_2470=Gohad
  13522. Human_Surnames_2471=Gokey
  13523. Human_Surnames_2472=Goldberg
  13524. Human_Surnames_2473=Goldberger
  13525. Human_Surnames_2474=Goldbloom
  13526. Human_Surnames_2475=Goldenthal
  13527. Human_Surnames_2476=Goldfarb
  13528. Human_Surnames_2477=Goldfeld
  13529. Human_Surnames_2478=Golding
  13530. Human_Surnames_2479=Goldsmith
  13531. Human_Surnames_2480=Golightly
  13532. Human_Surnames_2481=Golovkin
  13533. Human_Surnames_2482=Gomez
  13534. Human_Surnames_2483=Gonzaga
  13535. Human_Surnames_2484=Gooch
  13536. Human_Surnames_2485=Goodall
  13537. Human_Surnames_2486=Goodman
  13538. Human_Surnames_2487=Gopal
  13539. Human_Surnames_2488=Gordillo
  13540. Human_Surnames_2489=Gorham
  13541. Human_Surnames_2490=Goring
  13542. Human_Surnames_2491=Gorman
  13543. Human_Surnames_2492=Gosling
  13544. Human_Surnames_2493=Gossard
  13545. Human_Surnames_2494=Gossett
  13546. Human_Surnames_2495=Gotts
  13547. Human_Surnames_2496=Goulding
  13548. Human_Surnames_2497=Goulet
  13549. Human_Surnames_2498=Govan
  13550. Human_Surnames_2499=Govea
  13551. Human_Surnames_2500=Gowen
  13552. Human_Surnames_2501=Gower
  13553. Human_Surnames_2502=Grabowski
  13554. Human_Surnames_2503=Gracey
  13555. Human_Surnames_2504=Graddy
  13556. Human_Surnames_2505=Graham
  13557. Human_Surnames_2506=Grainger
  13558. Human_Surnames_2507=Granado
  13559. Human_Surnames_2508=Granatelli
  13560. Human_Surnames_2509=Grand
  13561. Human_Surnames_2510=Grant
  13562. Human_Surnames_2511=Graves
  13563. Human_Surnames_2512=Graybill
  13564. Human_Surnames_2513=Grayson
  13565. Human_Surnames_2514=Greaney
  13566. Human_Surnames_2515=Greaves
  13567. Human_Surnames_2516=Greely
  13568. Human_Surnames_2517=Green
  13569. Human_Surnames_2518=Greenblatt
  13570. Human_Surnames_2519=Greenfield
  13571. Human_Surnames_2520=Greenhill
  13572. Human_Surnames_2521=Greenleaf
  13573. Human_Surnames_2522=Greenspan
  13574. Human_Surnames_2523=Grey
  13575. Human_Surnames_2524=Gribble
  13576. Human_Surnames_2525=Griesinger
  13577. Human_Surnames_2526=Griffin
  13578. Human_Surnames_2527=Griffith
  13579. Human_Surnames_2528=Griggs
  13580. Human_Surnames_2529=Grigsby
  13581. Human_Surnames_2530=Grimaldi
  13582. Human_Surnames_2531=Grimes
  13583. Human_Surnames_2532=Grimshaw
  13584. Human_Surnames_2533=Grindle
  13585. Human_Surnames_2534=Grisham
  13586. Human_Surnames_2535=Griswold
  13587. Human_Surnames_2536=Groat
  13588. Human_Surnames_2537=Grochowski
  13589. Human_Surnames_2538=Grogg
  13590. Human_Surnames_2539=Grohl
  13591. Human_Surnames_2540=Gross
  13592. Human_Surnames_2541=Grossman
  13593. Human_Surnames_2542=Groth
  13594. Human_Surnames_2543=Grubbs
  13595. Human_Surnames_2544=Gruber
  13596. Human_Surnames_2545=Grundy
  13597. Human_Surnames_2546=Grunewald
  13598. Human_Surnames_2547=Grymes
  13599. Human_Surnames_2548=Guardado
  13600. Human_Surnames_2549=Guest
  13601. Human_Surnames_2550=Guevarra
  13602. Human_Surnames_2551=Guillermo
  13603. Human_Surnames_2552=Gulati
  13604. Human_Surnames_2553=Gulledge
  13605. Human_Surnames_2554=Gully
  13606. Human_Surnames_2555=Gundersen
  13607. Human_Surnames_2556=Gunning
  13608. Human_Surnames_2557=Gupta
  13609. Human_Surnames_2558=Gurkin
  13610. Human_Surnames_2559=Gurney
  13611. Human_Surnames_2560=Gursahani
  13612. Human_Surnames_2561=Gusman
  13613. Human_Surnames_2562=Gustavson
  13614. Human_Surnames_2563=Gutenberg
  13615. Human_Surnames_2564=Guthrie
  13616. Human_Surnames_2565=Gutierrez
  13617. Human_Surnames_2566=Haas
  13618. Human_Surnames_2567=Habeck
  13619. Human_Surnames_2568=Haber
  13620. Human_Surnames_2569=Haberman
  13621. Human_Surnames_2570=Hackett
  13622. Human_Surnames_2571=Hackley
  13623. Human_Surnames_2572=Hackworth
  13624. Human_Surnames_2573=Hadden
  13625. Human_Surnames_2574=Haddock
  13626. Human_Surnames_2575=Haden
  13627. Human_Surnames_2576=Hadfield
  13628. Human_Surnames_2577=Hadi
  13629. Human_Surnames_2578=Hadley
  13630. Human_Surnames_2579=Hafford
  13631. Human_Surnames_2580=Hagan
  13632. Human_Surnames_2581=Hagerty
  13633. Human_Surnames_2582=Haile
  13634. Human_Surnames_2583=Haines
  13635. Human_Surnames_2584=Haislip
  13636. Human_Surnames_2585=Hajdu
  13637. Human_Surnames_2586=Hajek
  13638. Human_Surnames_2587=Hakim
  13639. Human_Surnames_2588=Hakuta
  13640. Human_Surnames_2589=Halbrook
  13641. Human_Surnames_2590=Hale
  13642. Human_Surnames_2591=Haley
  13643. Human_Surnames_2592=Halford
  13644. Human_Surnames_2593=Hallenbeck
  13645. Human_Surnames_2594=Halpert
  13646. Human_Surnames_2595=Halsted
  13647. Human_Surnames_2596=Hamada
  13648. Human_Surnames_2597=Hamanaka
  13649. Human_Surnames_2598=Hamberg
  13650. Human_Surnames_2599=Hamblin
  13651. Human_Surnames_2600=Hamby
  13652. Human_Surnames_2601=Hamid
  13653. Human_Surnames_2602=Hamilton
  13654. Human_Surnames_2603=Hamlin
  13655. Human_Surnames_2604=Hammill
  13656. Human_Surnames_2605=Hammond
  13657. Human_Surnames_2606=Hampton
  13658. Human_Surnames_2607=Hanaori
  13659. Human_Surnames_2608=Hanawa
  13660. Human_Surnames_2609=Handley
  13661. Human_Surnames_2610=Hanisch
  13662. Human_Surnames_2611=Hankins
  13663. Human_Surnames_2612=Hanley
  13664. Human_Surnames_2613=Hann
  13665. Human_Surnames_2614=Hannigan
  13666. Human_Surnames_2615=Hansen
  13667. Human_Surnames_2616=Hansford
  13668. Human_Surnames_2617=Harada
  13669. Human_Surnames_2618=Haramatsu
  13670. Human_Surnames_2619=Harber
  13671. Human_Surnames_2620=Hardaway
  13672. Human_Surnames_2621=Hardcastle
  13673. Human_Surnames_2622=Harden
  13674. Human_Surnames_2623=Hargrave
  13675. Human_Surnames_2624=Harker
  13676. Human_Surnames_2625=Harkins
  13677. Human_Surnames_2626=Harkness
  13678. Human_Surnames_2627=Harlan
  13679. Human_Surnames_2628=Harlowe
  13680. Human_Surnames_2629=Harper
  13681. Human_Surnames_2630=Harrison
  13682. Human_Surnames_2631=Hart
  13683. Human_Surnames_2632=Hartford
  13684. Human_Surnames_2633=Hartwick
  13685. Human_Surnames_2634=Harville
  13686. Human_Surnames_2635=Harwood
  13687. Human_Surnames_2636=Hashemi
  13688. Human_Surnames_2637=Hashim
  13689. Human_Surnames_2638=Hashmi
  13690. Human_Surnames_2639=Haskell
  13691. Human_Surnames_2640=Haskins
  13692. Human_Surnames_2641=Hasler
  13693. Human_Surnames_2642=Haslett
  13694. Human_Surnames_2643=Hassan
  13695. Human_Surnames_2644=Hastings
  13696. Human_Surnames_2645=Hatcher
  13697. Human_Surnames_2646=Hatchett
  13698. Human_Surnames_2647=Hatfield
  13699. Human_Surnames_2648=Hathaway
  13700. Human_Surnames_2649=Haubert
  13701. Human_Surnames_2650=Hauser
  13702. Human_Surnames_2651=Haver
  13703. Human_Surnames_2652=Hawke
  13704. Human_Surnames_2653=Hawkings
  13705. Human_Surnames_2654=Hawkins
  13706. Human_Surnames_2655=Hawthorne
  13707. Human_Surnames_2656=Hayashi
  13708. Human_Surnames_2657=Hayashida
  13709. Human_Surnames_2658=Hayden
  13710. Human_Surnames_2659=Hayes
  13711. Human_Surnames_2660=Haynes
  13712. Human_Surnames_2661=Hayward
  13713. Human_Surnames_2662=Hayworth
  13714. Human_Surnames_2663=Hazare
  13715. Human_Surnames_2664=Hazeltine
  13716. Human_Surnames_2665=Hazelton
  13717. Human_Surnames_2666=Hazuki
  13718. Human_Surnames_2667=Hearne
  13719. Human_Surnames_2668=Hearst
  13720. Human_Surnames_2669=Hedberg
  13721. Human_Surnames_2670=Hedley
  13722. Human_Surnames_2671=Hefer
  13723. Human_Surnames_2672=Hegarty
  13724. Human_Surnames_2673=Heiberg
  13725. Human_Surnames_2674=Heidecker
  13726. Human_Surnames_2675=Height
  13727. Human_Surnames_2676=Heim
  13728. Human_Surnames_2677=Heineman
  13729. Human_Surnames_2678=Heinrich
  13730. Human_Surnames_2679=Heintz
  13731. Human_Surnames_2680=Heller
  13732. Human_Surnames_2681=Helman
  13733. Human_Surnames_2682=Helms
  13734. Human_Surnames_2683=Hemingway
  13735. Human_Surnames_2684=Hempel
  13736. Human_Surnames_2685=Hemsworth
  13737. Human_Surnames_2686=Henderson
  13738. Human_Surnames_2687=Hendricks
  13739. Human_Surnames_2688=Hendry
  13740. Human_Surnames_2689=Henkle
  13741. Human_Surnames_2690=Hennigan
  13742. Human_Surnames_2691=Henriksen
  13743. Human_Surnames_2692=Henshaw
  13744. Human_Surnames_2693=Hensler
  13745. Human_Surnames_2694=Hepburn
  13746. Human_Surnames_2695=Hepner
  13747. Human_Surnames_2696=Herber
  13748. Human_Surnames_2697=Herbert
  13749. Human_Surnames_2698=Herman
  13750. Human_Surnames_2699=Hernandez
  13751. Human_Surnames_2700=Herschberger
  13752. Human_Surnames_2701=Hershel
  13753. Human_Surnames_2702=Heselton
  13754. Human_Surnames_2703=Heslin
  13755. Human_Surnames_2704=Hessler
  13756. Human_Surnames_2705=Heston
  13757. Human_Surnames_2706=Hetzel
  13758. Human_Surnames_2707=Heung
  13759. Human_Surnames_2708=Hewes
  13760. Human_Surnames_2709=Hewitt
  13761. Human_Surnames_2710=Heyburn
  13762. Human_Surnames_2711=Heyward
  13763. Human_Surnames_2712=Hibbert
  13764. Human_Surnames_2713=Hibble
  13765. Human_Surnames_2714=Hibbs
  13766. Human_Surnames_2715=Hickes
  13767. Human_Surnames_2716=Hidalgo
  13768. Human_Surnames_2717=Hiebert
  13769. Human_Surnames_2718=Hiedler
  13770. Human_Surnames_2719=Higashi
  13771. Human_Surnames_2720=Higgins
  13772. Human_Surnames_2721=Higgs
  13773. Human_Surnames_2722=Highfield
  13774. Human_Surnames_2723=Hight
  13775. Human_Surnames_2724=Hightower
  13776. Human_Surnames_2725=Higuchi
  13777. Human_Surnames_2726=Hikari
  13778. Human_Surnames_2727=Hildebrand
  13779. Human_Surnames_2728=Hilgar
  13780. Human_Surnames_2729=Hillard
  13781. Human_Surnames_2730=Hills
  13782. Human_Surnames_2731=Hindle
  13783. Human_Surnames_2732=Hines
  13784. Human_Surnames_2733=Hinkel
  13785. Human_Surnames_2734=Hinkley
  13786. Human_Surnames_2735=Hirschfeld
  13787. Human_Surnames_2736=Hirwani
  13788. Human_Surnames_2737=Hitch
  13789. Human_Surnames_2738=Hitchens
  13790. Human_Surnames_2739=Hixenbaugh
  13791. Human_Surnames_2740=Hoback
  13792. Human_Surnames_2741=Hobart
  13793. Human_Surnames_2742=Hobbins
  13794. Human_Surnames_2743=Hobbs
  13795. Human_Surnames_2744=Hodder
  13796. Human_Surnames_2745=Hodges
  13797. Human_Surnames_2746=Hodgins
  13798. Human_Surnames_2747=Hoelscher
  13799. Human_Surnames_2748=Hoffer
  13800. Human_Surnames_2749=Hoffman
  13801. Human_Surnames_2750=Hogarth
  13802. Human_Surnames_2751=Hogle
  13803. Human_Surnames_2752=Hoglund
  13804. Human_Surnames_2753=Hohenstein
  13805. Human_Surnames_2754=Holbrook
  13806. Human_Surnames_2755=Holden
  13807. Human_Surnames_2756=Holderfield
  13808. Human_Surnames_2757=Holdridge
  13809. Human_Surnames_2758=Holford
  13810. Human_Surnames_2759=Holiday
  13811. Human_Surnames_2760=Holkar
  13812. Human_Surnames_2761=Holland
  13813. Human_Surnames_2762=Hollaway
  13814. Human_Surnames_2763=Hollenbeck
  13815. Human_Surnames_2764=Hollister
  13816. Human_Surnames_2765=Holmes
  13817. Human_Surnames_2766=Holsinger
  13818. Human_Surnames_2767=Holstein
  13819. Human_Surnames_2768=Holt
  13820. Human_Surnames_2769=Hommel
  13821. Human_Surnames_2770=Honeycutt
  13822. Human_Surnames_2771=Hong
  13823. Human_Surnames_2772=Hooper
  13824. Human_Surnames_2773=Hopewell
  13825. Human_Surnames_2774=Hopkins
  13826. Human_Surnames_2775=Hopper
  13827. Human_Surnames_2776=Hopwood
  13828. Human_Surnames_2777=Horak
  13829. Human_Surnames_2778=Horimoto
  13830. Human_Surnames_2779=Horio
  13831. Human_Surnames_2780=Horner
  13832. Human_Surnames_2781=Hornsby
  13833. Human_Surnames_2782=Horowitz
  13834. Human_Surnames_2783=Horton
  13835. Human_Surnames_2784=Hoshiyama
  13836. Human_Surnames_2785=Hosmer
  13837. Human_Surnames_2786=Hostetter
  13838. Human_Surnames_2787=Houlihan
  13839. Human_Surnames_2788=Houston
  13840. Human_Surnames_2789=Howell
  13841. Human_Surnames_2790=Howser
  13842. Human_Surnames_2791=Hoyle
  13843. Human_Surnames_2792=Hubbard
  13844. Human_Surnames_2793=Hubert
  13845. Human_Surnames_2794=Huckaby
  13846. Human_Surnames_2795=Hudson
  13847. Human_Surnames_2796=Hughes
  13848. Human_Surnames_2797=Hugo
  13849. Human_Surnames_2798=Hukins
  13850. Human_Surnames_2799=Hultgren
  13851. Human_Surnames_2800=Humbert
  13852. Human_Surnames_2801=Humboldt
  13853. Human_Surnames_2802=Hummell
  13854. Human_Surnames_2803=Humphreys
  13855. Human_Surnames_2804=Hunter
  13856. Human_Surnames_2805=Hurley
  13857. Human_Surnames_2806=Hurlock
  13858. Human_Surnames_2807=Hurtado
  13859. Human_Surnames_2808=Hutchins
  13860. Human_Surnames_2809=Huxley
  13861. Human_Surnames_2810=Hyam
  13862. Human_Surnames_2811=Hyde
  13863. Human_Surnames_2812=Hyeong
  13864. Human_Surnames_2813=Hyland
  13865. Human_Surnames_2814=Hymel
  13866. Human_Surnames_2815=Hyrtl
  13867. Human_Surnames_2816=Iannucci
  13868. Human_Surnames_2817=Ianson
  13869. Human_Surnames_2818=Ibanez
  13870. Human_Surnames_2819=Ibarra
  13871. Human_Surnames_2820=Ibbs
  13872. Human_Surnames_2821=Ibison
  13873. Human_Surnames_2822=Ibori
  13874. Human_Surnames_2823=Ibrahim
  13875. Human_Surnames_2824=Ichimura
  13876. Human_Surnames_2825=Idle
  13877. Human_Surnames_2826=Igarashi
  13878. Human_Surnames_2827=Igawa
  13879. Human_Surnames_2828=Iglesias
  13880. Human_Surnames_2829=Ignacio
  13881. Human_Surnames_2830=Ikegami
  13882. Human_Surnames_2831=Imai
  13883. Human_Surnames_2832=Imler
  13884. Human_Surnames_2833=Immelman
  13885. Human_Surnames_2834=Imoto
  13886. Human_Surnames_2835=Impett
  13887. Human_Surnames_2836=Inada
  13888. Human_Surnames_2837=Ingham
  13889. Human_Surnames_2838=Ingram
  13890. Human_Surnames_2839=Ingrassia
  13891. Human_Surnames_2840=Inman
  13892. Human_Surnames_2841=Inskeep
  13893. Human_Surnames_2842=Insley
  13894. Human_Surnames_2843=Iqbal
  13895. Human_Surnames_2844=Ireland
  13896. Human_Surnames_2845=Irion
  13897. Human_Surnames_2846=Irons
  13898. Human_Surnames_2847=Irvine
  13899. Human_Surnames_2848=Irving
  13900. Human_Surnames_2849=Isaacs
  13901. Human_Surnames_2850=Isaacson
  13902. Human_Surnames_2851=Isenberg
  13903. Human_Surnames_2852=Ishida
  13904. Human_Surnames_2853=Ishiguro
  13905. Human_Surnames_2854=Ishihara
  13906. Human_Surnames_2855=Ishimoto
  13907. Human_Surnames_2856=Ishizaki
  13908. Human_Surnames_2857=Isler
  13909. Human_Surnames_2858=Itagaki
  13910. Human_Surnames_2859=Ito
  13911. Human_Surnames_2860=Ivers
  13912. Human_Surnames_2861=Iverson
  13913. Human_Surnames_2862=Ivery
  13914. Human_Surnames_2863=Ives
  13915. Human_Surnames_2864=Iwamoto
  13916. Human_Surnames_2865=Iwata
  13917. Human_Surnames_2866=Izard
  13918. Human_Surnames_2867=Ja
  13919. Human_Surnames_2868=Jaber
  13920. Human_Surnames_2869=Jablonski
  13921. Human_Surnames_2870=Jackett
  13922. Human_Surnames_2871=Jackman
  13923. Human_Surnames_2872=Jacknowitz
  13924. Human_Surnames_2873=Jackson
  13925. Human_Surnames_2874=Jacobs
  13926. Human_Surnames_2875=Jacobson
  13927. Human_Surnames_2876=Jadeja
  13928. Human_Surnames_2877=Jaffe
  13929. Human_Surnames_2878=Jaggs
  13930. Human_Surnames_2879=Jahn
  13931. Human_Surnames_2880=Jain
  13932. Human_Surnames_2881=Jakande
  13933. Human_Surnames_2882=Jakobsen
  13934. Human_Surnames_2883=Jalbert
  13935. Human_Surnames_2884=Jamal
  13936. Human_Surnames_2885=James
  13937. Human_Surnames_2886=Jamieson
  13938. Human_Surnames_2887=Janak
  13939. Human_Surnames_2888=Janeway
  13940. Human_Surnames_2889=Jang
  13941. Human_Surnames_2890=Janney
  13942. Human_Surnames_2891=Janson
  13943. Human_Surnames_2892=January
  13944. Human_Surnames_2893=Jaquez
  13945. Human_Surnames_2894=Jaramillo
  13946. Human_Surnames_2895=Jardim
  13947. Human_Surnames_2896=Jardine
  13948. Human_Surnames_2897=Jarvis
  13949. Human_Surnames_2898=Jasinski
  13950. Human_Surnames_2899=Jasper
  13951. Human_Surnames_2900=Jayne
  13952. Human_Surnames_2901=Jeffers
  13953. Human_Surnames_2902=Jefferson
  13954. Human_Surnames_2903=Jeffries
  13955. Human_Surnames_2904=Jenkins
  13956. Human_Surnames_2905=Jenks
  13957. Human_Surnames_2906=Jennings
  13958. Human_Surnames_2907=Jeon
  13959. Human_Surnames_2908=Jeong
  13960. Human_Surnames_2909=Jepson
  13961. Human_Surnames_2910=Jessop
  13962. Human_Surnames_2911=Jewell
  13963. Human_Surnames_2912=Jhaveri
  13964. Human_Surnames_2913=Jihara
  13965. Human_Surnames_2914=Jillette
  13966. Human_Surnames_2915=Jing
  13967. Human_Surnames_2916=Jinks
  13968. Human_Surnames_2917=Jinmei
  13969. Human_Surnames_2918=Johan
  13970. Human_Surnames_2919=Johannsen
  13971. Human_Surnames_2920=Johnson
  13972. Human_Surnames_2921=Johnstone
  13973. Human_Surnames_2922=Joiner
  13974. Human_Surnames_2923=Jonas
  13975. Human_Surnames_2924=Jones
  13976. Human_Surnames_2925=Jonovich
  13977. Human_Surnames_2926=Jordan
  13978. Human_Surnames_2927=Jorgensen
  13979. Human_Surnames_2928=Jovel
  13980. Human_Surnames_2929=Joyner
  13981. Human_Surnames_2930=Juarez
  13982. Human_Surnames_2931=Judd
  13983. Human_Surnames_2932=Judge
  13984. Human_Surnames_2933=Jullien
  13985. Human_Surnames_2934=Juneau
  13986. Human_Surnames_2935=Jung
  13987. Human_Surnames_2936=Juniper
  13988. Human_Surnames_2937=Juretzko
  13989. Human_Surnames_2938=Jurgensen
  13990. Human_Surnames_2939=Kabir
  13991. Human_Surnames_2940=Kaczynski
  13992. Human_Surnames_2941=Kadam
  13993. Human_Surnames_2942=Kady
  13994. Human_Surnames_2943=Kaelin
  13995. Human_Surnames_2944=Kagan
  13996. Human_Surnames_2945=Kahl
  13997. Human_Surnames_2946=Kahler
  13998. Human_Surnames_2947=Kahn
  13999. Human_Surnames_2948=Kaiba
  14000. Human_Surnames_2949=Kaiser
  14001. Human_Surnames_2950=Kaito
  14002. Human_Surnames_2951=Kaler
  14003. Human_Surnames_2952=Kalish
  14004. Human_Surnames_2953=Kamara
  14005. Human_Surnames_2954=Kaminsky
  14006. Human_Surnames_2955=Kanan
  14007. Human_Surnames_2956=Kanayama
  14008. Human_Surnames_2957=Kaneda
  14009. Human_Surnames_2958=Kang
  14010. Human_Surnames_2959=Kanter
  14011. Human_Surnames_2960=Kapur
  14012. Human_Surnames_2961=Karlson
  14013. Human_Surnames_2962=Karpinski
  14014. Human_Surnames_2963=Karpov
  14015. Human_Surnames_2964=Kasbarian
  14016. Human_Surnames_2965=Kaser
  14017. Human_Surnames_2966=Kashino
  14018. Human_Surnames_2967=Kasparov
  14019. Human_Surnames_2968=Katz
  14020. Human_Surnames_2969=Kaufman
  14021. Human_Surnames_2970=Kavanagh
  14022. Human_Surnames_2971=Kawamoto
  14023. Human_Surnames_2972=Kazmi
  14024. Human_Surnames_2973=Keagan
  14025. Human_Surnames_2974=Kealy
  14026. Human_Surnames_2975=Keane
  14027. Human_Surnames_2976=Kearns
  14028. Human_Surnames_2977=Keating
  14029. Human_Surnames_2978=Keaton
  14030. Human_Surnames_2979=Keats
  14031. Human_Surnames_2980=Kedzie
  14032. Human_Surnames_2981=Keefer
  14033. Human_Surnames_2982=Kegler
  14034. Human_Surnames_2983=Keiser
  14035. Human_Surnames_2984=Keller
  14036. Human_Surnames_2985=Kellerman
  14037. Human_Surnames_2986=Kelly
  14038. Human_Surnames_2987=Kelsey
  14039. Human_Surnames_2988=Kelvin
  14040. Human_Surnames_2989=Kempf
  14041. Human_Surnames_2990=Kendall
  14042. Human_Surnames_2991=Kenton
  14043. Human_Surnames_2992=Keplinger
  14044. Human_Surnames_2993=Kepner
  14045. Human_Surnames_2994=Keppler
  14046. Human_Surnames_2995=Kerkorian
  14047. Human_Surnames_2996=Kerrick
  14048. Human_Surnames_2997=Kesler
  14049. Human_Surnames_2998=Kestner
  14050. Human_Surnames_2999=Kettering
  14051. Human_Surnames_3000=Keyes
  14052. Human_Surnames_3001=Khalid
  14053. Human_Surnames_3002=Kharasch
  14054. Human_Surnames_3003=Khouri
  14055. Human_Surnames_3004=Khumalo
  14056. Human_Surnames_3005=Kibbe
  14057. Human_Surnames_3006=Kidd
  14058. Human_Surnames_3007=Kiesling
  14059. Human_Surnames_3008=Kilbourne
  14060. Human_Surnames_3009=Kiley
  14061. Human_Surnames_3010=Kilian
  14062. Human_Surnames_3011=Kilmer
  14063. Human_Surnames_3012=Kim
  14064. Human_Surnames_3013=Kimball
  14065. Human_Surnames_3014=Kimoto
  14066. Human_Surnames_3015=Kinard
  14067. Human_Surnames_3016=Kincaid
  14068. Human_Surnames_3017=King
  14069. Human_Surnames_3018=Kingsley
  14070. Human_Surnames_3019=Kingston
  14071. Human_Surnames_3020=Kinkade
  14072. Human_Surnames_3021=Kinnard
  14073. Human_Surnames_3022=Kinney
  14074. Human_Surnames_3023=Kinsey
  14075. Human_Surnames_3024=Kirby
  14076. Human_Surnames_3025=Kirkman
  14077. Human_Surnames_3026=Kirsanov
  14078. Human_Surnames_3027=Kittredge
  14079. Human_Surnames_3028=Klaus
  14080. Human_Surnames_3029=Kleckner
  14081. Human_Surnames_3030=Klein
  14082. Human_Surnames_3031=Klemp
  14083. Human_Surnames_3032=Kline
  14084. Human_Surnames_3033=Klinger
  14085. Human_Surnames_3034=Knopes
  14086. Human_Surnames_3035=Kobayashi
  14087. Human_Surnames_3036=Koen
  14088. Human_Surnames_3037=Kogan
  14089. Human_Surnames_3038=Kojima
  14090. Human_Surnames_3039=Kolakowski
  14091. Human_Surnames_3040=Kolb
  14092. Human_Surnames_3041=Kolberg
  14093. Human_Surnames_3042=Koller
  14094. Human_Surnames_3043=Komatsu
  14095. Human_Surnames_3044=Komori
  14096. Human_Surnames_3045=Koning
  14097. Human_Surnames_3046=Konkle
  14098. Human_Surnames_3047=Kono
  14099. Human_Surnames_3048=Koontz
  14100. Human_Surnames_3049=Korbel
  14101. Human_Surnames_3050=Korman
  14102. Human_Surnames_3051=Kosaka
  14103. Human_Surnames_3052=Kosinski
  14104. Human_Surnames_3053=Kovac
  14105. Human_Surnames_3054=Kovarik
  14106. Human_Surnames_3055=Kowalsky
  14107. Human_Surnames_3056=Kramer
  14108. Human_Surnames_3057=Krantz
  14109. Human_Surnames_3058=Kraus
  14110. Human_Surnames_3059=Kravitz
  14111. Human_Surnames_3060=Krawczyk
  14112. Human_Surnames_3061=Krebs
  14113. Human_Surnames_3062=Krell
  14114. Human_Surnames_3063=Krieger
  14115. Human_Surnames_3064=Krikorian
  14116. Human_Surnames_3065=Kristoff
  14117. Human_Surnames_3066=Kroeger
  14118. Human_Surnames_3067=Kroll
  14119. Human_Surnames_3068=Kruger
  14120. Human_Surnames_3069=Kubo
  14121. Human_Surnames_3070=Kuebler
  14122. Human_Surnames_3071=Kulesza
  14123. Human_Surnames_3072=Kulkarni
  14124. Human_Surnames_3073=Kumar
  14125. Human_Surnames_3074=Kumiko
  14126. Human_Surnames_3075=Kurosawa
  14127. Human_Surnames_3076=Kurtz
  14128. Human_Surnames_3077=Kuznetsov
  14129. Human_Surnames_3078=Kwan
  14130. Human_Surnames_3079=Kyte
  14131. Human_Surnames_3080=Kyzer
  14132. Human_Surnames_3081=Labar
  14133. Human_Surnames_3082=Labat
  14134. Human_Surnames_3083=Labelle
  14135. Human_Surnames_3084=Laborde
  14136. Human_Surnames_3085=Labriola
  14137. Human_Surnames_3086=Lacasse
  14138. Human_Surnames_3087=Lacava
  14139. Human_Surnames_3088=Lachman
  14140. Human_Surnames_3089=Lackner
  14141. Human_Surnames_3090=Lacroix
  14142. Human_Surnames_3091=Lafata
  14143. Human_Surnames_3092=Lafferty
  14144. Human_Surnames_3093=Lafond
  14145. Human_Surnames_3094=Laforge
  14146. Human_Surnames_3095=Lagrange
  14147. Human_Surnames_3096=Lahey
  14148. Human_Surnames_3097=Laine
  14149. Human_Surnames_3098=Lake
  14150. Human_Surnames_3099=Lakhani
  14151. Human_Surnames_3100=Lalani
  14152. Human_Surnames_3101=Lamar
  14153. Human_Surnames_3102=Lamont
  14154. Human_Surnames_3103=Lampert
  14155. Human_Surnames_3104=Lamping
  14156. Human_Surnames_3105=Lancaster
  14157. Human_Surnames_3106=Landers
  14158. Human_Surnames_3107=Landis
  14159. Human_Surnames_3108=Landry
  14160. Human_Surnames_3109=Laney
  14161. Human_Surnames_3110=Lang
  14162. Human_Surnames_3111=Langenhoven
  14163. Human_Surnames_3112=Langford
  14164. Human_Surnames_3113=Langley
  14165. Human_Surnames_3114=Langston
  14166. Human_Surnames_3115=Lankershim
  14167. Human_Surnames_3116=Lappin
  14168. Human_Surnames_3117=Larabee
  14169. Human_Surnames_3118=Larkin
  14170. Human_Surnames_3119=Laroche
  14171. Human_Surnames_3120=Larosa
  14172. Human_Surnames_3121=Larsen
  14173. Human_Surnames_3122=Lasalle
  14174. Human_Surnames_3123=Lascano
  14175. Human_Surnames_3124=Lasiter
  14176. Human_Surnames_3125=Laska
  14177. Human_Surnames_3126=Laskowski
  14178. Human_Surnames_3127=Lategan
  14179. Human_Surnames_3128=Latimer
  14180. Human_Surnames_3129=Lauderdale
  14181. Human_Surnames_3130=Laughlin
  14182. Human_Surnames_3131=Laux
  14183. Human_Surnames_3132=Lavelle
  14184. Human_Surnames_3133=Lavender
  14185. Human_Surnames_3134=Laverty
  14186. Human_Surnames_3135=Lavine
  14187. Human_Surnames_3136=Lawler
  14188. Human_Surnames_3137=Lawrence
  14189. Human_Surnames_3138=Layden
  14190. Human_Surnames_3139=Layman
  14191. Human_Surnames_3140=Lazaro
  14192. Human_Surnames_3141=Leano
  14193. Human_Surnames_3142=Leary
  14194. Human_Surnames_3143=Leatherwood
  14195. Human_Surnames_3144=Leblanc
  14196. Human_Surnames_3145=Lebouef
  14197. Human_Surnames_3146=Lechner
  14198. Human_Surnames_3147=Ledbetter
  14199. Human_Surnames_3148=Lederman
  14200. Human_Surnames_3149=Ledger
  14201. Human_Surnames_3150=Leeman
  14202. Human_Surnames_3151=Leet
  14203. Human_Surnames_3152=Lefebvre
  14204. Human_Surnames_3153=Lefler
  14205. Human_Surnames_3154=Leibowitz
  14206. Human_Surnames_3155=Leigh
  14207. Human_Surnames_3156=Leister
  14208. Human_Surnames_3157=Leland
  14209. Human_Surnames_3158=Lelong
  14210. Human_Surnames_3159=Lemanski
  14211. Human_Surnames_3160=Lembo
  14212. Human_Surnames_3161=Lemley
  14213. Human_Surnames_3162=Lemond
  14214. Human_Surnames_3163=Leong
  14215. Human_Surnames_3164=Lesniak
  14216. Human_Surnames_3165=Lessing
  14217. Human_Surnames_3166=Levenson
  14218. Human_Surnames_3167=Leventhal
  14219. Human_Surnames_3168=Leverett
  14220. Human_Surnames_3169=Levine
  14221. Human_Surnames_3170=Leyland
  14222. Human_Surnames_3171=Li
  14223. Human_Surnames_3172=Lian
  14224. Human_Surnames_3173=Licari
  14225. Human_Surnames_3174=Lichtenberg
  14226. Human_Surnames_3175=Licona
  14227. Human_Surnames_3176=Liedtke
  14228. Human_Surnames_3177=Lightner
  14229. Human_Surnames_3178=Lilienthal
  14230. Human_Surnames_3179=Lillard
  14231. Human_Surnames_3180=Lincoln
  14232. Human_Surnames_3181=Lindberg
  14233. Human_Surnames_3182=Lindell
  14234. Human_Surnames_3183=Lindholm
  14235. Human_Surnames_3184=Lindo
  14236. Human_Surnames_3185=Lindquist
  14237. Human_Surnames_3186=Ling
  14238. Human_Surnames_3187=Lirette
  14239. Human_Surnames_3188=Liriano
  14240. Human_Surnames_3189=Litchfield
  14241. Human_Surnames_3190=Little
  14242. Human_Surnames_3191=Litvinov
  14243. Human_Surnames_3192=Liu
  14244. Human_Surnames_3193=Livingston
  14245. Human_Surnames_3194=Lizardo
  14246. Human_Surnames_3195=Locke
  14247. Human_Surnames_3196=Lockhart
  14248. Human_Surnames_3197=Lodge
  14249. Human_Surnames_3198=Loman
  14250. Human_Surnames_3199=Lombardi
  14251. Human_Surnames_3200=London
  14252. Human_Surnames_3201=Longfellow
  14253. Human_Surnames_3202=Loomis
  14254. Human_Surnames_3203=Looper
  14255. Human_Surnames_3204=Lopez
  14256. Human_Surnames_3205=Lor
  14257. Human_Surnames_3206=Lorenz
  14258. Human_Surnames_3207=Lorenzo
  14259. Human_Surnames_3208=Lorusso
  14260. Human_Surnames_3209=Lovecraft
  14261. Human_Surnames_3210=Lowden
  14262. Human_Surnames_3211=Lowell
  14263. Human_Surnames_3212=Lowenthal
  14264. Human_Surnames_3213=Loyola
  14265. Human_Surnames_3214=Lu
  14266. Human_Surnames_3215=Lubbock
  14267. Human_Surnames_3216=Lubinski
  14268. Human_Surnames_3217=Lucatero
  14269. Human_Surnames_3218=Lucciano
  14270. Human_Surnames_3219=Luciani
  14271. Human_Surnames_3220=Ludwig
  14272. Human_Surnames_3221=Lumley
  14273. Human_Surnames_3222=Lundgren
  14274. Human_Surnames_3223=Lupian
  14275. Human_Surnames_3224=Luther
  14276. Human_Surnames_3225=Lydon
  14277. Human_Surnames_3226=Lyons
  14278. Human_Surnames_3227=Mabasa
  14279. Human_Surnames_3228=Mabena
  14280. Human_Surnames_3229=MacArthur
  14281. Human_Surnames_3230=MacBain
  14282. Human_Surnames_3231=MacCawley
  14283. Human_Surnames_3232=MacCloud
  14284. Human_Surnames_3233=Macdonald
  14285. Human_Surnames_3234=Mackenzie
  14286. Human_Surnames_3235=Mackey
  14287. Human_Surnames_3236=Macleod
  14288. Human_Surnames_3237=MacManus
  14289. Human_Surnames_3238=MacMillan
  14290. Human_Surnames_3239=Macormack
  14291. Human_Surnames_3240=Macpherson
  14292. Human_Surnames_3241=MacTavish
  14293. Human_Surnames_3242=Maddock
  14294. Human_Surnames_3243=Madison
  14295. Human_Surnames_3244=Magana
  14296. Human_Surnames_3245=Magdaleno
  14297. Human_Surnames_3246=Magellan
  14298. Human_Surnames_3247=Maglione
  14299. Human_Surnames_3248=Magnusson
  14300. Human_Surnames_3249=Magoro
  14301. Human_Surnames_3250=Magruder
  14302. Human_Surnames_3251=Mahabir
  14303. Human_Surnames_3252=Mahler
  14304. Human_Surnames_3253=Mahmud
  14305. Human_Surnames_3254=Mahony
  14306. Human_Surnames_3255=Maillard
  14307. Human_Surnames_3256=Maison
  14308. Human_Surnames_3257=Majola
  14309. Human_Surnames_3258=Makar
  14310. Human_Surnames_3259=Makarov
  14311. Human_Surnames_3260=Makwana
  14312. Human_Surnames_3261=Malagon
  14313. Human_Surnames_3262=Malek
  14314. Human_Surnames_3263=Malin
  14315. Human_Surnames_3264=Malkin
  14316. Human_Surnames_3265=Mallapur
  14317. Human_Surnames_3266=Mallard
  14318. Human_Surnames_3267=Mallari
  14319. Human_Surnames_3268=Mallery
  14320. Human_Surnames_3269=Mallow
  14321. Human_Surnames_3270=Malone
  14322. Human_Surnames_3271=Maloney
  14323. Human_Surnames_3272=Maloof
  14324. Human_Surnames_3273=Manabe
  14325. Human_Surnames_3274=Manalo
  14326. Human_Surnames_3275=Mance
  14327. Human_Surnames_3276=Mancini
  14328. Human_Surnames_3277=Maner
  14329. Human_Surnames_3278=Mangano
  14330. Human_Surnames_3279=Mangrum
  14331. Human_Surnames_3280=Manix
  14332. Human_Surnames_3281=Mankin
  14333. Human_Surnames_3282=Mansfield
  14334. Human_Surnames_3283=Manzano
  14335. Human_Surnames_3284=Manzer
  14336. Human_Surnames_3285=Maple
  14337. Human_Surnames_3286=Marceau
  14338. Human_Surnames_3287=Marcello
  14339. Human_Surnames_3288=Marchetti
  14340. Human_Surnames_3289=Marez
  14341. Human_Surnames_3290=Margolin
  14342. Human_Surnames_3291=Marinelli
  14343. Human_Surnames_3292=Markley
  14344. Human_Surnames_3293=Markowitz
  14345. Human_Surnames_3294=Marlin
  14346. Human_Surnames_3295=Marlow
  14347. Human_Surnames_3296=Maron
  14348. Human_Surnames_3297=Marquez
  14349. Human_Surnames_3298=Marsden
  14350. Human_Surnames_3299=Martel
  14351. Human_Surnames_3300=Martelli
  14352. Human_Surnames_3301=Martindale
  14353. Human_Surnames_3302=Martucci
  14354. Human_Surnames_3303=Maruyama
  14355. Human_Surnames_3304=Marx
  14356. Human_Surnames_3305=Marzano
  14357. Human_Surnames_3306=Mason
  14358. Human_Surnames_3307=Massenburg
  14359. Human_Surnames_3308=Masterson
  14360. Human_Surnames_3309=Masuda
  14361. Human_Surnames_3310=Matherly
  14362. Human_Surnames_3311=Mathison
  14363. Human_Surnames_3312=Matsuda
  14364. Human_Surnames_3313=Matthews
  14365. Human_Surnames_3314=Mattox
  14366. Human_Surnames_3315=Maxfield
  14367. Human_Surnames_3316=May
  14368. Human_Surnames_3317=Mayfield
  14369. Human_Surnames_3318=Mayhew
  14370. Human_Surnames_3319=Maynard
  14371. Human_Surnames_3320=Mayweather
  14372. Human_Surnames_3321=Mazaki
  14373. Human_Surnames_3322=Mbatha
  14374. Human_Surnames_3323=McAdams
  14375. Human_Surnames_3324=McAllister
  14376. Human_Surnames_3325=Mcbride
  14377. Human_Surnames_3326=McCaffrey
  14378. Human_Surnames_3327=Mccall
  14379. Human_Surnames_3328=Mccarthy
  14380. Human_Surnames_3329=McCloud
  14381. Human_Surnames_3330=Mcclure
  14382. Human_Surnames_3331=Mcconnell
  14383. Human_Surnames_3332=Mccormick
  14384. Human_Surnames_3333=McCracken
  14385. Human_Surnames_3334=McCreary
  14386. Human_Surnames_3335=Mcdaniel
  14387. Human_Surnames_3336=Mcdonald
  14388. Human_Surnames_3337=Mcdowell
  14389. Human_Surnames_3338=Mcfarland
  14390. Human_Surnames_3339=Mcguire
  14391. Human_Surnames_3340=McGurk
  14392. Human_Surnames_3341=Mckay
  14393. Human_Surnames_3342=McKinley
  14394. Human_Surnames_3343=McManus
  14395. Human_Surnames_3344=Mcneil
  14396. Human_Surnames_3345=McPhearson
  14397. Human_Surnames_3346=Meacham
  14398. Human_Surnames_3347=Meade
  14399. Human_Surnames_3348=Meadows
  14400. Human_Surnames_3349=Medcalf
  14401. Human_Surnames_3350=Medford
  14402. Human_Surnames_3351=Medina
  14403. Human_Surnames_3352=Meekins
  14404. Human_Surnames_3353=Meinhardt
  14405. Human_Surnames_3354=Meiser
  14406. Human_Surnames_3355=Melcher
  14407. Human_Surnames_3356=Melkonian
  14408. Human_Surnames_3357=Melley
  14409. Human_Surnames_3358=Melnik
  14410. Human_Surnames_3359=Melville
  14411. Human_Surnames_3360=Mendell
  14412. Human_Surnames_3361=Mendelson
  14413. Human_Surnames_3362=Mendez
  14414. Human_Surnames_3363=Mendoza
  14415. Human_Surnames_3364=Mercado
  14416. Human_Surnames_3365=Meriwether
  14417. Human_Surnames_3366=Mesner
  14418. Human_Surnames_3367=Messick
  14419. Human_Surnames_3368=Meyers
  14420. Human_Surnames_3369=Mhlongo
  14421. Human_Surnames_3370=Mian
  14422. Human_Surnames_3371=Michaels
  14423. Human_Surnames_3372=Michalski
  14424. Human_Surnames_3373=Mickelsen
  14425. Human_Surnames_3374=Middleton
  14426. Human_Surnames_3375=Mikov
  14427. Human_Surnames_3376=Milani
  14428. Human_Surnames_3377=Miller
  14429. Human_Surnames_3378=Millhouse
  14430. Human_Surnames_3379=Milligan
  14431. Human_Surnames_3380=Milner
  14432. Human_Surnames_3381=Milton
  14433. Human_Surnames_3382=Ming
  14434. Human_Surnames_3383=Minick
  14435. Human_Surnames_3384=Minkowski
  14436. Human_Surnames_3385=Minsky
  14437. Human_Surnames_3386=Mitchum
  14438. Human_Surnames_3387=Mitzel
  14439. Human_Surnames_3388=Miyagawa
  14440. Human_Surnames_3389=Miyamoto
  14441. Human_Surnames_3390=Mizushima
  14442. Human_Surnames_3391=Moffit
  14443. Human_Surnames_3392=Mohanty
  14444. Human_Surnames_3393=Molden
  14445. Human_Surnames_3394=Molinari
  14446. Human_Surnames_3395=Molino
  14447. Human_Surnames_3396=Moloney
  14448. Human_Surnames_3397=Monico
  14449. Human_Surnames_3398=Monroe
  14450. Human_Surnames_3399=Montgomery
  14451. Human_Surnames_3400=Montilla
  14452. Human_Surnames_3401=Montoya
  14453. Human_Surnames_3402=Moody
  14454. Human_Surnames_3403=Morales
  14455. Human_Surnames_3404=Morden
  14456. Human_Surnames_3405=Morello
  14457. Human_Surnames_3406=Morelock
  14458. Human_Surnames_3407=Morris
  14459. Human_Surnames_3408=Morrison
  14460. Human_Surnames_3409=Morrow
  14461. Human_Surnames_3410=Morse
  14462. Human_Surnames_3411=Morton
  14463. Human_Surnames_3412=Moulton
  14464. Human_Surnames_3413=Mouser
  14465. Human_Surnames_3414=Mowry
  14466. Human_Surnames_3415=Moxley
  14467. Human_Surnames_3416=Moyer
  14468. Human_Surnames_3417=Muldoon
  14469. Human_Surnames_3418=Mulhern
  14470. Human_Surnames_3419=Mulholland
  14471. Human_Surnames_3420=Mullaney
  14472. Human_Surnames_3421=Mulligan
  14473. Human_Surnames_3422=Mumford
  14474. Human_Surnames_3423=Munch
  14475. Human_Surnames_3424=Munn
  14476. Human_Surnames_3425=Munsey
  14477. Human_Surnames_3426=Muntz
  14478. Human_Surnames_3427=Murayama
  14479. Human_Surnames_3428=Murdock
  14480. Human_Surnames_3429=Murphy
  14481. Human_Surnames_3430=Murry
  14482. Human_Surnames_3431=Musgrave
  14483. Human_Surnames_3432=Musso
  14484. Human_Surnames_3433=Mussolini
  14485. Human_Surnames_3434=Mustafa
  14486. Human_Surnames_3435=Myers
  14487. Human_Surnames_3436=Myung
  14488. Human_Surnames_3437=Abent
  14489. Human_Surnames_3438=Apsara
  14490. Human_Surnames_3439=Adarak
  14491. Human_Surnames_3440=Adwick
  14492. Human_Surnames_3441=Ahuja
  14493. Human_Surnames_3442=Alborough
  14494. Human_Surnames_3443=Airinei
  14495. Human_Surnames_3444=Akstinas
  14496. Human_Surnames_3445=Alluru
  14497. Human_Surnames_3446=Andolini
  14498. Human_Surnames_3447=Andivero
  14499. Human_Surnames_3448=Appell
  14500. Human_Surnames_3449=Bachiller
  14501. Human_Surnames_3450=Baigent
  14502. Human_Surnames_3451=Bakari
  14503. Human_Surnames_3452=Ballantyne
  14504. Human_Surnames_3453=Barnes
  14505. Human_Surnames_3454=Banninga
  14506. Human_Surnames_3455=Banyard
  14507. Human_Surnames_3456=Bateren
  14508. Human_Surnames_3457=Bauer
  14509. Human_Surnames_3458=Baynard
  14510. Human_Surnames_3459=Baikov
  14511. Human_Surnames_3460=Beausejour
  14512. Human_Surnames_3461=Beccu
  14513. Human_Surnames_3462=Benson
  14514. Human_Surnames_3463=Bales
  14515. Human_Surnames_3464=Beverley
  14516. Human_Surnames_3465=Bhasin
  14517. Human_Surnames_3466=Bien
  14518. Human_Surnames_3467=Billemont
  14519. Human_Surnames_3468=Beneviti
  14520. Human_Surnames_3469=Kamaka
  14521. Human_Surnames_3470=Akana
  14522. Human_Surnames_3471=Bode
  14523. Human_Surnames_3472=Bolte
  14524. Human_Surnames_3473=Bombard
  14525. Human_Surnames_3474=Boparai
  14526. Human_Surnames_3475=Bourn
  14527. Human_Surnames_3476=Bratel
  14528. Human_Surnames_3477=Brenk
  14529. Human_Surnames_3478=Brennon
  14530. Human_Surnames_3479=Nguyen
  14531. Human_Surnames_3480=Broussard
  14532. Human_Surnames_3481=Patel
  14533. Human_Surnames_3482=Brox
  14534. Human_Surnames_3483=Brushwood
  14535. Human_Surnames_3484=Khan
  14536. Human_Surnames_3485=Campbell
  14537. Human_Surnames_3486=Sun
  14538. Human_Surnames_3487=Kwon
  14539. Human_Surnames_3488=Cerquone
  14540. Human_Surnames_3489=Challis
  14541. Human_Surnames_3490=Kalani
  14542. Human_Surnames_3491=Mahelona
  14543. Human_Surnames_3492=Chander
  14544. Human_Surnames_3493=Cheung
  14545. Human_Surnames_3494=Papadopoulos
  14546. Human_Surnames_3495=Marinos
  14547. Human_Surnames_3496=Coffin
  14548. Human_Surnames_3497=Stavros
  14549. Human_Surnames_3498=Belanger
  14550. Human_Surnames_3499=Bouche
  14551. Human_Surnames_3500=Conklin
  14552. Human_Surnames_3501=Coons
  14553. Human_Surnames_3502=Greenwald
  14554. Human_Surnames_3503=Corbetta
  14555. Human_Surnames_3504=Courtemanche
  14556. Human_Surnames_3505=Craig
  14557. Human_Surnames_3506=Crewe
  14558. Human_Surnames_3507=Merrick
  14559. Human_Surnames_3508=Crow
  14560. Human_Surnames_3509=Caffey
  14561. Human_Surnames_3510=Cuthbert
  14562. Human_Surnames_3511=Czubinksi
  14563. Human_Surnames_3512=Dadley
  14564. Human_Surnames_3513=Elsner
  14565. Human_Surnames_3514=Dalston
  14566. Human_Surnames_3515=Dammrau
  14567. Human_Surnames_3516=Danks
  14568. Human_Surnames_3517=Mondt
  14569. Human_Surnames_3518=Manse
  14570. Human_Surnames_3519=Delamourd
  14571. Human_Surnames_3520=Delanty
  14572. Human_Surnames_3521=Olson
  14573. Human_Surnames_3522=Speltzer
  14574. Human_Surnames_3523=Legrand
  14575. Human_Surnames_3524=Rousseau
  14576. Human_Surnames_3525=Elms
  14577. Human_Surnames_3526=Ely
  14578. Human_Surnames_3527=Laurent
  14579. Human_Surnames_3528=Espinosa
  14580. Human_Surnames_3529=Morel
  14581. Human_Surnames_3530=Lambert
  14582. Human_Surnames_3531=Exkersley
  14583. Human_Surnames_3532=Ezair
  14584. Human_Surnames_3533=Fardel
  14585. Human_Surnames_3534=Farnan
  14586. Human_Surnames_3535=Lemaire
  14587. Human_Surnames_3536=Farkas
  14588. Human_Surnames_3537=Forster
  14589. Human_Surnames_3538=Lakatos
  14590. Human_Surnames_3539=Fodor
  14591. Human_Surnames_3540=Lindgren
  14592. Human_Surnames_3541=Hellstrom
  14593. Human_Surnames_3542=Gaither
  14594. Human_Surnames_3543=Galasso
  14595. Human_Surnames_3544=Gallopain
  14596. Human_Surnames_3545=Galway
  14597. Human_Surnames_3546=Ivarsson
  14598. Human_Surnames_3547=Gardiner
  14599. Human_Surnames_3548=Peric
  14600. Human_Surnames_3549=Ruiz
  14601. Human_Surnames_3550=Geese
  14602. Human_Surnames_3551=Herrera
  14603. Human_Surnames_3552=Molina
  14604. Human_Surnames_3553=Gill
  14605. Human_Surnames_3554=Romano
  14606. Human_Surnames_3555=Goldfinch
  14607. Human_Surnames_3556=Goldstein
  14608. Human_Surnames_3557=Goodey
  14609. Human_Surnames_3558=Rivero
  14610. Human_Surnames_3559=Maldonado
  14611. Human_Surnames_3560=Grebby
  14612. Human_Surnames_3561=Chakma
  14613. Human_Surnames_3562=Guerrero
  14614. Human_Surnames_3563=Kumari
  14615. Human_Surnames_3564=Gundlach
  14616. Human_Surnames_3565=Gurbani
  14617. Human_Surnames_3566=Mandal
  14618. Human_Surnames_3567=Sasaki
  14619. human_surnames_3568=Hapolis
  14620. Human_Surnames_3569=Park
  14621. Human_Surnames_3570=Mun
  14622. Human_Surnames_3571=Hallman
  14623. Human_Surnames_3572=Harcarik
  14624. Human_Surnames_3573=Harris
  14625. Human_Surnames_3574=Hatton
  14626. Human_Surnames_3575=Bautista
  14627. Human_Surnames_3576=Kaya
  14628. Human_Surnames_3577=Baumgartner
  14629. Human_Surnames_3578=Hernando
  14630. Human_Surnames_3579=Herzeg
  14631. Human_Surnames_3580=Hesse
  14632. Human_Surnames_3581=Schuster
  14633. Human_Surnames_3582=Hilditch
  14634. Human_Surnames_3583=Hireche
  14635. Human_Surnames_3584=Hoba
  14636. Human_Surnames_3585=Hasanov
  14637. Human_Surnames_3586=Babayev
  14638. Human_Surnames_3587=Hackney
  14639. Human_Surnames_3588=Hoskings
  14640. Human_Surnames_3589=Katzarov
  14641. Human_Surnames_3590=Howes
  14642. Human_Surnames_3591=Howlett
  14643. Human_Surnames_3592=Horvat
  14644. Human_Surnames_3593=Humaj
  14645. Human_Surnames_3594=Madsen
  14646. Human_Surnames_3595=Hung
  14647. Human_Surnames_3596=Hwang
  14648. Human_Surnames_3597=Hyun
  14649. Human_Surnames_3598=Intrieri
  14650. Human_Surnames_3599=Irmler
  14651. Human_Surnames_3600=Jacevicius
  14652. Human_Surnames_3601=Jaeger
  14653. Human_Surnames_3602=Jelinek
  14654. Human_Surnames_3603=Jennett
  14655. Human_Surnames_3604=Johansson
  14656. Human_Surnames_3605=Kask
  14657. Human_Surnames_3606=Virtanen
  14658. Human_Surnames_3607=Joustra
  14659. Human_Surnames_3608=Jutley
  14660. Human_Surnames_3609=Kain
  14661. Human_Surnames_3610=Kakusho
  14662. Human_Surnames_3611=Kam
  14663. Human_Surnames_3612=Kamenstsky
  14664. Human_Surnames_3613=Kamran
  14665. Human_Surnames_3614=Karciauskas
  14666. Human_Surnames_3615=Karlsson
  14667. Human_Surnames_3616=Katsaros
  14668. Human_Surnames_3617=Kay
  14669. Human_Surnames_3618=Salonen
  14670. Human_Surnames_3619=Kearney
  14671. Human_Surnames_3620=Keilich
  14672. Human_Surnames_3621=Bianchi
  14673. Human_Surnames_3622=Kinglake
  14674. Human_Surnames_3623=Kirkham
  14675. Human_Surnames_3624=Klatt
  14676. Human_Surnames_3625=Kneale
  14677. Human_Surnames_3626=Konecny
  14678. Human_Surnames_3627=Konig
  14679. Human_Surnames_3628=Kooper
  14680. Human_Surnames_3629=Kozlowski
  14681. Human_Surnames_3630=Ku
  14682. Human_Surnames_3631=Kullmann
  14683. Human_Surnames_3632=Kurschner
  14684. Human_Surnames_3633=Kyles
  14685. Human_Surnames_3634=Ladyman
  14686. Human_Surnames_3635=Lambourne
  14687. Human_Surnames_3636=Varga
  14688. Human_Surnames_3637=Lassort
  14689. Human_Surnames_3638=Lazarides
  14690. Human_Surnames_3639=Lee
  14691. Human_Surnames_3640=Lefevre
  14692. Human_Surnames_3641=Lennie
  14693. Human_Surnames_3642=Lesnik
  14694. Human_Surnames_3643=Giordano
  14695. Human_Surnames_3644=Lewin
  14696. Human_Surnames_3645=Moretti
  14697. Human_Surnames_3646=Leone
  14698. Human_Surnames_3647=Lightfoot
  14699. Human_Surnames_3648=Lind
  14700. Human_Surnames_3649=Link
  14701. Human_Surnames_3650=Lonsdale
  14702. Human_Surnames_3651=Lovatt
  14703. Human_Surnames_3652=Mackay
  14704. Human_Surnames_3653=Maiden
  14705. Human_Surnames_3654=Malhotra
  14706. Human_Surnames_3655=Manning
  14707. Human_Surnames_3656=Manzanares
  14708. Human_Surnames_3657=Marquardt
  14709. Human_Surnames_3658=Marschal
  14710. Human_Surnames_3659=Lombardo
  14711. Human_Surnames_3660=Mathern
  14712. Human_Surnames_3661=Welter
  14713. Human_Surnames_3662=McCrea
  14714. Human_Surnames_3663=McCue
  14715. Human_Surnames_3664=McCulloch
  14716. Human_Surnames_3665=McKibben
  14717. Human_Surnames_3666=McKinney
  14718. Human_Surnames_3667=McKinnon
  14719. Human_Surnames_3668=McLean
  14720. Human_Surnames_3669=McMonnies
  14721. Human_Surnames_3670=Meaden
  14722. Human_Surnames_3671=Meinl
  14723. Human_Surnames_3672=Meissner
  14724. Human_Surnames_3673=Meller
  14725. Human_Surnames_3674=Meunier
  14726. Human_Surnames_3675=Mierostawska
  14727. Human_Surnames_3676=Mihalanche
  14728. Human_Surnames_3677=Milander
  14729. Human_Surnames_3678=Mizio
  14730. Human_Surnames_3679=Montenegro
  14731. Human_Surnames_3680=Kowalski
  14732. Human_Surnames_3681=Moore
  14733. Human_Surnames_3682=Morgan
  14734. Human_Surnames_3683=Muir
  14735. Human_Surnames_3684=Murray
  14736. Human_Surnames_3685=Nabar
  14737. Human_Surnames_3686=Nadar
  14738. Human_Surnames_3687=Nadeem
  14739. Human_Surnames_3688=Nadella
  14740. Human_Surnames_3689=Naff
  14741. Human_Surnames_3690=Nagasaka
  14742. Human_Surnames_3691=Nagato
  14743. Human_Surnames_3692=Naidu
  14744. Human_Surnames_3693=Najarro
  14745. Human_Surnames_3694=Nakahara
  14746. Human_Surnames_3695=Nakajima
  14747. Human_Surnames_3696=Nakamoto
  14748. Human_Surnames_3697=Nam
  14749. Human_Surnames_3698=Nanami
  14750. Human_Surnames_3699=Nanda
  14751. Human_Surnames_3700=Nandamuri
  14752. Human_Surnames_3701=Nang
  14753. Human_Surnames_3702=Napier
  14754. Human_Surnames_3703=Napolitano
  14755. Human_Surnames_3704=Nassif
  14756. Human_Surnames_3705=Nathanson
  14757. Human_Surnames_3706=Natoli
  14758. Human_Surnames_3707=Naughten
  14759. Human_Surnames_3708=Naughton
  14760. Human_Surnames_3709=Navarro
  14761. Human_Surnames_3710=Naya
  14762. Human_Surnames_3711=Nayak
  14763. Human_Surnames_3712=Nazari
  14764. Human_Surnames_3713=Nealey
  14765. Human_Surnames_3714=Neblett
  14766. Human_Surnames_3715=Nechifor
  14767. Human_Surnames_3716=Needham
  14768. Human_Surnames_3717=Neiman
  14769. Human_Surnames_3718=Nekoya
  14770. Human_Surnames_3719=Nelson
  14771. Human_Surnames_3720=Nemitz
  14772. Human_Surnames_3721=Nesbitt
  14773. Human_Surnames_3722=Nessler
  14774. Human_Surnames_3723=Neubauer
  14775. Human_Surnames_3724=Neuman
  14776. Human_Surnames_3725=Neville
  14777. Human_Surnames_3726=Newberg
  14778. Human_Surnames_3727=Newhart
  14779. Human_Surnames_3728=Newlin
  14780. Human_Surnames_3729=Newton
  14781. Human_Surnames_3730=Nicholson
  14782. Human_Surnames_3731=Nickels
  14783. Human_Surnames_3732=Nickleby
  14784. Human_Surnames_3733=Nicoletti
  14785. Human_Surnames_3734=Nightingale
  14786. Human_Surnames_3735=Nighy
  14787. Human_Surnames_3736=Nihalani
  14788. Human_Surnames_3737=Nimoy
  14789. Human_Surnames_3738=Nisbet
  14790. Human_Surnames_3739=Nishida
  14791. Human_Surnames_3740=Nishimura
  14792. Human_Surnames_3741=Nix
  14793. Human_Surnames_3742=Nobbs
  14794. Human_Surnames_3743=Noble
  14795. Human_Surnames_3744=Nolan
  14796. Human_Surnames_3745=Noland
  14797. Human_Surnames_3746=Nolin
  14798. Human_Surnames_3747=Nolte
  14799. Human_Surnames_3748=Nonaka
  14800. Human_Surnames_3749=Nong
  14801. Human_Surnames_3750=Noonan
  14802. Human_Surnames_3751=Nordberg
  14803. Human_Surnames_3752=Nordquist
  14804. Human_Surnames_3753=Noro
  14805. Human_Surnames_3754=Norrington
  14806. Human_Surnames_3755=Norris
  14807. Human_Surnames_3756=Northam
  14808. Human_Surnames_3757=Northrup
  14809. Human_Surnames_3758=Norton
  14810. Human_Surnames_3759=Norwood
  14811. Human_Surnames_3760=Novak
  14812. Human_Surnames_3761=Novelli
  14813. Human_Surnames_3762=Novikov
  14814. Human_Surnames_3763=Nowell
  14815. Human_Surnames_3764=Nunes
  14816. Human_Surnames_3765=Nusbaum
  14817. Human_Surnames_3766=Nyberg
  14818. Human_Surnames_3767=Nye
  14819. Human_Surnames_3768=Nygren
  14820. Human_Surnames_3769=Oakes
  14821. Human_Surnames_3770=Oates
  14822. Human_Surnames_3771=O'Bannon
  14823. Human_Surnames_3772=Oberlin
  14824. Human_Surnames_3773=Oberschneider
  14825. Human_Surnames_3774=O'Brien
  14826. Human_Surnames_3775=Ochi
  14827. Human_Surnames_3776=O'Connell
  14828. Human_Surnames_3777=O'Conner
  14829. Human_Surnames_3778=Oda
  14830. Human_Surnames_3779=Odell
  14831. Human_Surnames_3780=Odom
  14832. Human_Surnames_3781=O'Donnell
  14833. Human_Surnames_3782=Oeart
  14834. Human_Surnames_3783=Ogawa
  14835. Human_Surnames_3784=Ogden
  14836. Human_Surnames_3785=O'Grady
  14837. Human_Surnames_3786=O'Hara
  14838. Human_Surnames_3787=Oishi
  14839. Human_Surnames_3788=Oka
  14840. Human_Surnames_3789=Okazaki
  14841. Human_Surnames_3790=O'Keeffe
  14842. Human_Surnames_3791=Okiro
  14843. Human_Surnames_3792=Okubo
  14844. Human_Surnames_3793=Okunis
  14845. Human_Surnames_3794=Oldham
  14846. Human_Surnames_3795=Oldman
  14847. Human_Surnames_3796=O'Leary
  14848. Human_Surnames_3797=Oliphant
  14849. Human_Surnames_3798=Oliveras
  14850. Human_Surnames_3799=Olofsson
  14851. Human_Surnames_3800=Olsen
  14852. Human_Surnames_3801=O'Malley
  14853. Human_Surnames_3802=Omar
  14854. Human_Surnames_3803=O'Neil
  14855. Human_Surnames_3804=Ong
  14856. Human_Surnames_3805=Onishi
  14857. Human_Surnames_3806=Onogi
  14858. Human_Surnames_3807=Onwudiwe
  14859. Human_Surnames_3808=Opperman
  14860. Human_Surnames_3809=Oram
  14861. Human_Surnames_3810=Orchard
  14862. Human_Surnames_3811=O'Reilly
  14863. Human_Surnames_3812=Orminston
  14864. Human_Surnames_3813=Ormond
  14865. Human_Surnames_3814=Ortega
  14866. Human_Surnames_3815=Ortiz
  14867. Human_Surnames_3816=Orwell
  14868. Human_Surnames_3817=Osborne
  14869. Human_Surnames_3818=Osgood
  14870. Human_Surnames_3819=Oshiro
  14871. Human_Surnames_3820=Osler
  14872. Human_Surnames_3821=Osmond
  14873. Human_Surnames_3822=Ososke
  14874. Human_Surnames_3823=Oto
  14875. Human_Surnames_3824=O'Toole
  14876. Human_Surnames_3825=Overby
  14877. Human_Surnames_3826=Overton
  14878. Human_Surnames_3827=Owens
  14879. Human_Surnames_3828=Ozaki
  14880. Human_Surnames_3829=Ozawa
  14881. Human_Surnames_3830=Pablo
  14882. Human_Surnames_3831=Pace
  14883. Human_Surnames_3832=Pacelli
  14884. Human_Surnames_3833=Pacheco
  14885. Human_Surnames_3834=Packard
  14886. Human_Surnames_3835=Packwood
  14887. Human_Surnames_3836=Paddington
  14888. Human_Surnames_3837=Padgett
  14889. Human_Surnames_3838=Padua
  14890. Human_Surnames_3839=Pagano
  14891. Human_Surnames_3840=Page
  14892. Human_Surnames_3841=Painter
  14893. Human_Surnames_3842=Paisley
  14894. Human_Surnames_3843=Pajak
  14895. Human_Surnames_3844=Paladino
  14896. Human_Surnames_3845=Palazzo
  14897. Human_Surnames_3846=Paley
  14898. Human_Surnames_3847=Palmer
  14899. Human_Surnames_3848=Palomera
  14900. Human_Surnames_3849=Pandher
  14901. Human_Surnames_3850=Pang
  14902. Human_Surnames_3851=Panganiban
  14903. Human_Surnames_3852=Panjwani
  14904. Human_Surnames_3853=Panza
  14905. Human_Surnames_3854=Paolucci
  14906. Human_Surnames_3855=Papin
  14907. Human_Surnames_3856=Pappenheim
  14908. Human_Surnames_3857=Papy
  14909. Human_Surnames_3858=Paquet
  14910. Human_Surnames_3859=Parada
  14911. Human_Surnames_3860=Pardue
  14912. Human_Surnames_3861=Parker
  14913. Human_Surnames_3862=Parr
  14914. Human_Surnames_3863=Parratt
  14915. Human_Surnames_3864=Parry
  14916. Human_Surnames_3865=Parsons
  14917. Human_Surnames_3866=Partridge
  14918. Human_Surnames_3867=Paruk
  14919. Human_Surnames_3868=Pascal
  14920. Human_Surnames_3869=Pasha
  14921. Human_Surnames_3870=Pasternak
  14922. Human_Surnames_3871=Patankar
  14923. Human_Surnames_3872=Paterson
  14924. Human_Surnames_3873=Patino
  14925. Human_Surnames_3874=Patton
  14926. Human_Surnames_3875=Pavlichuk
  14927. Human_Surnames_3876=Pavlovic
  14928. Human_Surnames_3877=Paxman
  14929. Human_Surnames_3878=Payne
  14930. Human_Surnames_3879=Pazyck
  14931. Human_Surnames_3880=Pearce
  14932. Human_Surnames_3881=Pearlman
  14933. Human_Surnames_3882=Pease
  14934. Human_Surnames_3883=Pedrosa
  14935. Human_Surnames_3884=Peebles
  14936. Human_Surnames_3885=Peele
  14937. Human_Surnames_3886=Peirce
  14938. Human_Surnames_3887=Pelham
  14939. Human_Surnames_3888=Pellegrin
  14940. Human_Surnames_3889=Pells
  14941. Human_Surnames_3890=Pemberton
  14942. Human_Surnames_3891=Pembroke
  14943. Human_Surnames_3892=Pendergast
  14944. Human_Surnames_3893=Pendleton
  14945. Human_Surnames_3894=Peng
  14946. Human_Surnames_3895=Penrose
  14947. Human_Surnames_3896=Penton
  14948. Human_Surnames_3897=Peplinski
  14949. Human_Surnames_3898=Perales
  14950. Human_Surnames_3899=Peralta
  14951. Human_Surnames_3900=Pereira
  14952. Human_Surnames_3901=Perez
  14953. Human_Surnames_3902=Perkins
  14954. Human_Surnames_3903=Pernot
  14955. Human_Surnames_3904=Perring
  14956. Human_Surnames_3905=Peterman
  14957. Human_Surnames_3906=Peterson
  14958. Human_Surnames_3907=Petree
  14959. Human_Surnames_3908=Petrosky
  14960. Human_Surnames_3909=Petrovitch
  14961. Human_Surnames_3910=Pettit
  14962. Human_Surnames_3911=Pewitt
  14963. Human_Surnames_3912=Pfaffner
  14964. Human_Surnames_3913=Phalen
  14965. Human_Surnames_3914=Phan
  14966. Human_Surnames_3915=Phang
  14967. Human_Surnames_3916=Phelps
  14968. Human_Surnames_3917=Phillipson
  14969. Human_Surnames_3918=Phoenix
  14970. Human_Surnames_3919=Phong
  14971. Human_Surnames_3920=Piatek
  14972. Human_Surnames_3921=Picard
  14973. Human_Surnames_3922=Pickard
  14974. Human_Surnames_3923=Pickering
  14975. Human_Surnames_3924=Pickford
  14976. Human_Surnames_3925=Pierce
  14977. Human_Surnames_3926=Pietro
  14978. Human_Surnames_3927=Pike
  14979. Human_Surnames_3928=Pilkington
  14980. Human_Surnames_3929=Pinder
  14981. Human_Surnames_3930=Pinkerton
  14982. Human_Surnames_3931=Pinkman
  14983. Human_Surnames_3932=Pinter
  14984. Human_Surnames_3933=Pippen
  14985. Human_Surnames_3934=Pisani
  14986. Human_Surnames_3935=Pisanu
  14987. Human_Surnames_3936=Pitkin
  14988. Human_Surnames_3937=Pivnenko
  14989. Human_Surnames_3938=Pixley
  14990. Human_Surnames_3939=Plath
  14991. Human_Surnames_3940=Platon
  14992. Human_Surnames_3941=Plotkin
  14993. Human_Surnames_3942=Plummer
  14994. Human_Surnames_3943=Plunkett
  14995. Human_Surnames_3944=Poirot
  14996. Human_Surnames_3945=Polanco
  14997. Human_Surnames_3946=Pollard
  14998. Human_Surnames_3947=Pomeroy
  14999. Human_Surnames_3948=Poncet
  15000. Human_Surnames_3949=Pond
  15001. Human_Surnames_3950=Poole
  15002. Human_Surnames_3951=Popovic
  15003. Human_Surnames_3952=Poroshenko
  15004. Human_Surnames_3953=Portman
  15005. Human_Surnames_3954=Portnoy
  15006. Human_Surnames_3955=Posavec
  15007. Human_Surnames_3956=Posey
  15008. Human_Surnames_3957=Potter
  15009. Human_Surnames_3958=Powell
  15010. Human_Surnames_3959=Powers
  15011. Human_Surnames_3960=Pradhan
  15012. Human_Surnames_3961=Prajapati
  15013. Human_Surnames_3962=Prasad
  15014. Human_Surnames_3963=Pratchett
  15015. Human_Surnames_3964=Pratt
  15016. Human_Surnames_3965=Prescott
  15017. Human_Surnames_3966=Pressley
  15018. Human_Surnames_3967=Preston
  15019. Human_Surnames_3968=Price
  15020. Human_Surnames_3969=Primm
  15021. Human_Surnames_3970=Pritchard
  15022. Human_Surnames_3971=Pritchett
  15023. Human_Surnames_3972=Proctor
  15024. Human_Surnames_3973=Provost
  15025. Human_Surnames_3974=Pruitt
  15026. Human_Surnames_3975=Pryor
  15027. Human_Surnames_3976=Puckett
  15028. Human_Surnames_3977=Puente
  15029. Human_Surnames_3978=Pueyo
  15030. Human_Surnames_3979=Puhl
  15031. Human_Surnames_3980=Pulaski
  15032. Human_Surnames_3981=Pusateri
  15033. Human_Surnames_3982=Putnam
  15034. Human_Surnames_3983=Pyeon
  15035. Human_Surnames_3984=Qi
  15036. Human_Surnames_3985=Quackenbush
  15037. Human_Surnames_3986=Quadri
  15038. Human_Surnames_3987=Quam
  15039. Human_Surnames_3988=Quang
  15040. Human_Surnames_3989=Quantrill
  15041. Human_Surnames_3990=Queen
  15042. Human_Surnames_3991=Quezada
  15043. Human_Surnames_3992=Quick
  15044. Human_Surnames_3993=Quimby
  15045. Human_Surnames_3994=Quintero
  15046. Human_Surnames_3995=Quist
  15047. Human_Surnames_3996=Qureshi
  15048. Human_Surnames_3997=Rabinowitz
  15049. Human_Surnames_3998=Racine
  15050. Human_Surnames_3999=Radcliff
  15051. Human_Surnames_4000=Radford
  15052. Human_Surnames_4001=Radley
  15053. Human_Surnames_4002=Radomski
  15054. Human_Surnames_4003=Raffa
  15055. Human_Surnames_4004=Raffray
  15056. Human_Surnames_4005=Raghavan
  15057. Human_Surnames_4006=Rahaman
  15058. Human_Surnames_4007=Rahimi
  15059. Human_Surnames_4008=Raine
  15060. Human_Surnames_4009=Rainier
  15061. Human_Surnames_4010=Raja
  15062. Human_Surnames_4011=Rakowski
  15063. Human_Surnames_4012=Raleigh
  15064. Human_Surnames_4013=Ralston
  15065. Human_Surnames_4014=Ramesh
  15066. Human_Surnames_4015=Ramirez
  15067. Human_Surnames_4016=Ramsey
  15068. Human_Surnames_4017=Rand
  15069. Human_Surnames_4018=Randolph
  15070. Human_Surnames_4019=Raoul
  15071. Human_Surnames_4020=Raposa
  15072. Human_Surnames_4021=Rappaport
  15073. Human_Surnames_4022=Rardin
  15074. Human_Surnames_4023=Rashad
  15075. Human_Surnames_4024=Rashid
  15076. Human_Surnames_4025=Rasmussen
  15077. Human_Surnames_4026=Rasnick
  15078. Human_Surnames_4027=Ratcliff
  15079. Human_Surnames_4028=Rathbone
  15080. Human_Surnames_4029=Rather
  15081. Human_Surnames_4030=Raulston
  15082. Human_Surnames_4031=Rauscher
  15083. Human_Surnames_4032=Rautenbach
  15084. Human_Surnames_4033=Ravenscroft
  15085. Human_Surnames_4034=Ravi
  15086. Human_Surnames_4035=Rawal
  15087. Human_Surnames_4036=Rawley
  15088. Human_Surnames_4037=Rawlins
  15089. Human_Surnames_4038=Rayden
  15090. Human_Surnames_4039=Rayman
  15091. Human_Surnames_4040=Rayner
  15092. Human_Surnames_4041=Reacher
  15093. Human_Surnames_4042=Read
  15094. Human_Surnames_4043=Reardon
  15095. Human_Surnames_4044=Rechter
  15096. Human_Surnames_4045=Redd
  15097. Human_Surnames_4046=Redfield
  15098. Human_Surnames_4047=Redford
  15099. Human_Surnames_4048=Redington
  15100. Human_Surnames_4049=Redmond
  15101. Human_Surnames_4050=Reed
  15102. Human_Surnames_4051=Reeves
  15103. Human_Surnames_4052=Regalado
  15104. Human_Surnames_4053=Reichman
  15105. Human_Surnames_4054=Reid
  15106. Human_Surnames_4055=Reilly
  15107. Human_Surnames_4056=Reindell
  15108. Human_Surnames_4057=Reindl
  15109. Human_Surnames_4058=Reinhardt
  15110. Human_Surnames_4059=Reininger
  15111. Human_Surnames_4060=Reisner
  15112. Human_Surnames_4061=Rembert
  15113. Human_Surnames_4062=Remington
  15114. Human_Surnames_4063=Remotti
  15115. Human_Surnames_4064=Remy
  15116. Human_Surnames_4065=Renard
  15117. Human_Surnames_4066=Reneau
  15118. Human_Surnames_4067=Renner
  15119. Human_Surnames_4068=Renquiest
  15120. Human_Surnames_4069=Renshaw
  15121. Human_Surnames_4070=Renwick
  15122. Human_Surnames_4071=Reschetnik
  15123. Human_Surnames_4072=Resnick
  15124. Human_Surnames_4073=Retana
  15125. Human_Surnames_4074=Revis
  15126. Human_Surnames_4075=Rexford
  15127. Human_Surnames_4076=Rexroth
  15128. Human_Surnames_4077=Reyes
  15129. Human_Surnames_4078=Reynolds
  15130. Human_Surnames_4079=Rhodes
  15131. Human_Surnames_4080=Ribera
  15132. Human_Surnames_4081=Riccardi
  15133. Human_Surnames_4082=Ricci
  15134. Human_Surnames_4083=Rice
  15135. Human_Surnames_4084=Richards
  15136. Human_Surnames_4085=Richardson
  15137. Human_Surnames_4086=Richmond
  15138. Human_Surnames_4087=Rickard
  15139. Human_Surnames_4088=Rickman
  15140. Human_Surnames_4089=Ridden
  15141. Human_Surnames_4090=Riddick
  15142. Human_Surnames_4091=Rider
  15143. Human_Surnames_4092=Ridinger
  15144. Human_Surnames_4093=Ridley
  15145. Human_Surnames_4094=Rieger
  15146. Human_Surnames_4095=Rifkin
  15147. Human_Surnames_4096=Rigby
  15148. Human_Surnames_4097=Riggs
  15149. Human_Surnames_4098=Rigsby
  15150. Human_Surnames_4099=Riker
  15151. Human_Surnames_4100=Riley
  15152. Human_Surnames_4101=Rimmer
  15153. Human_Surnames_4102=Rinaldi
  15154. Human_Surnames_4103=Riordan
  15155. Human_Surnames_4104=Ripley
  15156. Human_Surnames_4105=Riser
  15157. Human_Surnames_4106=Rissolo
  15158. Human_Surnames_4107=Ristovski
  15159. Human_Surnames_4108=Riter
  15160. Human_Surnames_4109=Rittle
  15161. Human_Surnames_4110=Ritz
  15162. Human_Surnames_4111=Rivers
  15163. Human_Surnames_4112=Rizzo
  15164. Human_Surnames_4113=Rizzuto
  15165. Human_Surnames_4114=Roache
  15166. Human_Surnames_4115=Roark
  15167. Human_Surnames_4116=Robbins
  15168. Human_Surnames_4117=Roberts
  15169. Human_Surnames_4118=Robertson
  15170. Human_Surnames_4119=Robin
  15171. Human_Surnames_4120=Robins
  15172. Human_Surnames_4121=Robinson
  15173. Human_Surnames_4122=Robles
  15174. Human_Surnames_4123=Robson
  15175. Human_Surnames_4124=Roca
  15176. Human_Surnames_4125=Roccucci
  15177. Human_Surnames_4126=Rochelle
  15178. Human_Surnames_4127=Rochester
  15179. Human_Surnames_4128=Rockhill
  15180. Human_Surnames_4129=Rodden
  15181. Human_Surnames_4130=Rodenburg
  15182. Human_Surnames_4131=Rodgers
  15183. Human_Surnames_4132=Rodriguez
  15184. Human_Surnames_4133=Roehl
  15185. Human_Surnames_4134=Rogalski
  15186. Human_Surnames_4135=Rogan
  15187. Human_Surnames_4136=Rohan
  15188. Human_Surnames_4137=Rohde
  15189. Human_Surnames_4138=Rohrbach
  15190. Human_Surnames_4139=Rojo
  15191. Human_Surnames_4140=Rokuda
  15192. Human_Surnames_4141=Rokutanda
  15193. Human_Surnames_4142=Roland
  15194. Human_Surnames_4143=Rollins
  15195. Human_Surnames_4144=Romanelli
  15196. Human_Surnames_4145=Romanoff
  15197. Human_Surnames_4146=Romero
  15198. Human_Surnames_4147=Ronk
  15199. Human_Surnames_4148=Ronquillo
  15200. Human_Surnames_4149=Roocroft
  15201. Human_Surnames_4150=Rooker
  15202. Human_Surnames_4151=Rooks
  15203. Human_Surnames_4152=Rooney
  15204. Human_Surnames_4153=Roop
  15205. Human_Surnames_4154=Roose
  15206. Human_Surnames_4155=Roper
  15207. Human_Surnames_4156=Rosado
  15208. Human_Surnames_4157=Rosalez
  15209. Human_Surnames_4158=Roscoe
  15210. Human_Surnames_4159=Roselli
  15211. Human_Surnames_4160=Rosenbach
  15212. Human_Surnames_4161=Rosenblatt
  15213. Human_Surnames_4162=Rosenthal
  15214. Human_Surnames_4163=Roshan
  15215. Human_Surnames_4164=Rosner
  15216. Human_Surnames_4165=Ross
  15217. Human_Surnames_4166=Rossum
  15218. Human_Surnames_4167=Roth
  15219. Human_Surnames_4168=Rothschild
  15220. Human_Surnames_4169=Rotolo
  15221. Human_Surnames_4170=Rotterman
  15222. Human_Surnames_4171=Roundtree
  15223. Human_Surnames_4172=Rourke
  15224. Human_Surnames_4173=Rousey
  15225. Human_Surnames_4174=Roux
  15226. Human_Surnames_4175=Rouyer
  15227. Human_Surnames_4176=Rowan
  15228. Human_Surnames_4177=Rowling
  15229. Human_Surnames_4178=Royle
  15230. Human_Surnames_4179=Royston
  15231. Human_Surnames_4180=Ruben
  15232. Human_Surnames_4181=Rucker
  15233. Human_Surnames_4182=Rudd
  15234. Human_Surnames_4183=Rudge
  15235. Human_Surnames_4184=Rudnicki
  15236. Human_Surnames_4185=Rueda
  15237. Human_Surnames_4186=Ruffin
  15238. Human_Surnames_4187=Rufino
  15239. Human_Surnames_4188=Ruger
  15240. Human_Surnames_4189=Rukavina
  15241. Human_Surnames_4190=Rumley
  15242. Human_Surnames_4191=Rumsby
  15243. Human_Surnames_4192=Rundell
  15244. Human_Surnames_4193=Runk
  15245. Human_Surnames_4194=Rusk
  15246. Human_Surnames_4195=Russell
  15247. Human_Surnames_4196=Russo
  15248. Human_Surnames_4197=Russom
  15249. Human_Surnames_4198=Rutgers
  15250. Human_Surnames_4199=Rutherford
  15251. Human_Surnames_4200=Rutkowski
  15252. Human_Surnames_4201=Rutledge
  15253. Human_Surnames_4202=Ruybal
  15254. Human_Surnames_4203=Ruzicka
  15255. Human_Surnames_4204=Rybakov
  15256. Human_Surnames_4205=Ryder
  15257. Human_Surnames_4206=Ryker
  15258. Human_Surnames_4207=Ryusaki
  15259. Human_Surnames_4208=Saad
  15260. Human_Surnames_4209=Sabado
  15261. Human_Surnames_4210=Sabatino
  15262. Human_Surnames_4211=Sabia
  15263. Human_Surnames_4212=Sabin
  15264. Human_Surnames_4213=Sabir
  15265. Human_Surnames_4214=Sadarangani
  15266. Human_Surnames_4215=Sadiq
  15267. Human_Surnames_4216=Sadler
  15268. Human_Surnames_4217=Saeed
  15269. Human_Surnames_4218=Safford
  15270. Human_Surnames_4219=Saftoiu
  15271. Human_Surnames_4220=Sagara
  15272. Human_Surnames_4221=Saito
  15273. Human_Surnames_4222=Sakamoto
  15274. Human_Surnames_4223=Sakata
  15275. Human_Surnames_4224=Saklani
  15276. Human_Surnames_4225=Salah
  15277. Human_Surnames_4226=Salazar
  15278. Human_Surnames_4227=Saldana
  15279. Human_Surnames_4228=Salgado
  15280. Human_Surnames_4229=Salguero
  15281. Human_Surnames_4230=Salinas
  15282. Human_Surnames_4231=Salk
  15283. Human_Surnames_4232=Saltzman
  15284. Human_Surnames_4233=Salvaggio
  15285. Human_Surnames_4234=Salvato
  15286. Human_Surnames_4235=Samford
  15287. Human_Surnames_4236=Sampson
  15288. Human_Surnames_4237=Samuels
  15289. Human_Surnames_4238=Samuelson
  15290. Human_Surnames_4239=Sanchez
  15291. Human_Surnames_4240=Sandberg
  15292. Human_Surnames_4241=Sanders
  15293. Human_Surnames_4242=Sandusky
  15294. Human_Surnames_4243=Sanford
  15295. Human_Surnames_4244=Sanir
  15296. Human_Surnames_4245=Sankar
  15297. Human_Surnames_4246=Sanmiguel
  15298. Human_Surnames_4247=Sanna
  15299. Human_Surnames_4248=Sanpedro
  15300. Human_Surnames_4249=Santelli
  15301. Human_Surnames_4250=Santiago
  15302. Human_Surnames_4251=Santini
  15303. Human_Surnames_4252=Santos
  15304. Human_Surnames_4253=Sanzari
  15305. Human_Surnames_4254=Saunders
  15306. Human_Surnames_4255=Savage
  15307. Human_Surnames_4256=Savakar
  15308. Human_Surnames_4257=Saville
  15309. Human_Surnames_4258=Sawada
  15310. Human_Surnames_4259=Sawtelle
  15311. Human_Surnames_4260=Sawyer
  15312. Human_Surnames_4261=Scaglione
  15313. Human_Surnames_4262=Scarpelli
  15314. Human_Surnames_4263=Schafer
  15315. Human_Surnames_4264=Schieber
  15316. Human_Surnames_4265=Schiefelbein
  15317. Human_Surnames_4266=Schimmel
  15318. Human_Surnames_4267=Schisler
  15319. Human_Surnames_4268=Schlegel
  15320. Human_Surnames_4269=Schmidt
  15321. Human_Surnames_4270=Schneider
  15322. Human_Surnames_4271=Schrader
  15323. Human_Surnames_4272=Schreiber
  15324. Human_Surnames_4273=Schroder
  15325. Human_Surnames_4274=Schroeder
  15326. Human_Surnames_4275=Schrute
  15327. Human_Surnames_4276=Schultz
  15328. Human_Surnames_4277=Schumacher
  15329. Human_Surnames_4278=Schwartz
  15330. Human_Surnames_4279=Scofield
  15331. Human_Surnames_4280=Scoggins
  15332. Human_Surnames_4281=Scoville
  15333. Human_Surnames_4282=Scranton
  15334. Human_Surnames_4283=Scrivner
  15335. Human_Surnames_4284=Scruggs
  15336. Human_Surnames_4285=Seaborn
  15337. Human_Surnames_4286=Seabury
  15338. Human_Surnames_4287=Sedano
  15339. Human_Surnames_4288=Sedgewick
  15340. Human_Surnames_4289=Seedat
  15341. Human_Surnames_4290=Seeger
  15342. Human_Surnames_4291=Seeley
  15343. Human_Surnames_4292=Segal
  15344. Human_Surnames_4293=Seiber
  15345. Human_Surnames_4294=Seidel
  15346. Human_Surnames_4295=Selig
  15347. Human_Surnames_4296=Sellars
  15348. Human_Surnames_4297=Selleck
  15349. Human_Surnames_4298=Sellers
  15350. Human_Surnames_4299=Sellner
  15351. Human_Surnames_4300=Selwyn
  15352. Human_Surnames_4301=Semler
  15353. Human_Surnames_4302=Semper
  15354. Human_Surnames_4303=Senecal
  15355. Human_Surnames_4304=Seng
  15356. Human_Surnames_4305=Sengupta
  15357. Human_Surnames_4306=Senior
  15358. Human_Surnames_4307=Senter
  15359. Human_Surnames_4308=Seong
  15360. Human_Surnames_4309=September
  15361. Human_Surnames_4310=Sepulveda
  15362. Human_Surnames_4311=Serafin
  15363. Human_Surnames_4312=Serino
  15364. Human_Surnames_4313=Serkis
  15365. Human_Surnames_4314=Serrano
  15366. Human_Surnames_4315=Setzer
  15367. Human_Surnames_4316=Seward
  15368. Human_Surnames_4317=Shackelford
  15369. Human_Surnames_4318=Shade
  15370. Human_Surnames_4319=Shaders
  15371. Human_Surnames_4320=Shadwick
  15372. Human_Surnames_4321=Shafer
  15373. Human_Surnames_4322=Shahin
  15374. Human_Surnames_4323=Shaker
  15375. Human_Surnames_4324=Shakir
  15376. Human_Surnames_4325=Shankar
  15377. Human_Surnames_4326=Shapiro
  15378. Human_Surnames_4327=Sharif
  15379. Human_Surnames_4328=Sharpe
  15380. Human_Surnames_4329=Shatner
  15381. Human_Surnames_4330=Shaw
  15382. Human_Surnames_4331=Shay
  15383. Human_Surnames_4332=Shearer
  15384. Human_Surnames_4333=Shedlock
  15385. Human_Surnames_4334=Shelby
  15386. Human_Surnames_4335=Sheldrake
  15387. Human_Surnames_4336=Shelton
  15388. Human_Surnames_4337=Shepard
  15389. Human_Surnames_4338=Sheridan
  15390. Human_Surnames_4339=Sherman
  15391. Human_Surnames_4340=Sherwin
  15392. Human_Surnames_4341=Shetty
  15393. Human_Surnames_4342=Shibata
  15394. Human_Surnames_4343=Shields
  15395. Human_Surnames_4344=Shimada
  15396. Human_Surnames_4345=Shimura
  15397. Human_Surnames_4346=Shin
  15398. Human_Surnames_4347=Shinjo
  15399. Human_Surnames_4348=Shipley
  15400. Human_Surnames_4349=Shirai
  15401. Human_Surnames_4350=Shively
  15402. Human_Surnames_4351=Sholokhov
  15403. Human_Surnames_4352=Showalter
  15404. Human_Surnames_4353=Shrader
  15405. Human_Surnames_4354=Shriver
  15406. Human_Surnames_4355=Shubert
  15407. Human_Surnames_4356=Shumaker
  15408. Human_Surnames_4357=Sibbe
  15409. Human_Surnames_4358=Sibeko
  15410. Human_Surnames_4359=Sibisi
  15411. Human_Surnames_4360=Sickler
  15412. Human_Surnames_4361=Sidwell
  15413. Human_Surnames_4362=Siegler
  15414. Human_Surnames_4363=Sigman
  15415. Human_Surnames_4364=Siler
  15416. Human_Surnames_4365=Silva
  15417. Human_Surnames_4366=Silverman
  15418. Human_Surnames_4367=Silverton
  15419. Human_Surnames_4368=Simmons
  15420. Human_Surnames_4369=Simms
  15421. Human_Surnames_4370=Simoneaux
  15422. Human_Surnames_4371=Simonov
  15423. Human_Surnames_4372=Simonson
  15424. Human_Surnames_4373=Sinclair
  15425. Human_Surnames_4374=Singer
  15426. Human_Surnames_4375=Singh
  15427. Human_Surnames_4376=Sirianni
  15428. Human_Surnames_4377=Sirrelle
  15429. Human_Surnames_4378=Sisco
  15430. Human_Surnames_4379=Sisemore
  15431. Human_Surnames_4380=Sitwell
  15432. Human_Surnames_4381=Skaggs
  15433. Human_Surnames_4382=Skelton
  15434. Human_Surnames_4383=Skinner
  15435. Human_Surnames_4384=Sklar
  15436. Human_Surnames_4385=Skolnick
  15437. Human_Surnames_4386=Skosana
  15438. Human_Surnames_4387=Sky
  15439. Human_Surnames_4388=Slabber
  15440. Human_Surnames_4389=Slade
  15441. Human_Surnames_4390=Slager
  15442. Human_Surnames_4391=Slattery
  15443. Human_Surnames_4392=Slavik
  15444. Human_Surnames_4393=Slawson
  15445. Human_Surnames_4394=Sledge
  15446. Human_Surnames_4395=Sloane
  15447. Human_Surnames_4396=Slocum
  15448. Human_Surnames_4397=Slovenski
  15449. Human_Surnames_4398=Sluder
  15450. Human_Surnames_4399=Smalls
  15451. Human_Surnames_4400=Smead
  15452. Human_Surnames_4401=Smeltzer
  15453. Human_Surnames_4402=Smiley
  15454. Human_Surnames_4403=Smit
  15455. Human_Surnames_4404=Smith
  15456. Human_Surnames_4405=Smithers
  15457. Human_Surnames_4406=Smoak
  15458. Human_Surnames_4407=Smythe
  15459. Human_Surnames_4408=Snape
  15460. Human_Surnames_4409=Snead
  15461. Human_Surnames_4410=Snell
  15462. Human_Surnames_4411=Snider
  15463. Human_Surnames_4412=Snodgrass
  15464. Human_Surnames_4413=Snow
  15465. Human_Surnames_4414=Snyder
  15466. Human_Surnames_4415=Solari
  15467. Human_Surnames_4416=Soldano
  15468. Human_Surnames_4417=Soliday
  15469. Human_Surnames_4418=Sollaneck
  15470. Human_Surnames_4419=Solomon
  15471. Human_Surnames_4420=Somerville
  15472. Human_Surnames_4421=Somoza
  15473. Human_Surnames_4422=Song
  15474. Human_Surnames_4423=Sonoda
  15475. Human_Surnames_4424=Sontag
  15476. Human_Surnames_4425=Soon
  15477. Human_Surnames_4426=Soper
  15478. Human_Surnames_4427=Sorensen
  15479. Human_Surnames_4428=Soriano
  15480. Human_Surnames_4429=Sorkin
  15481. Human_Surnames_4430=Sorrentino
  15482. Human_Surnames_4431=Sotomayor
  15483. Human_Surnames_4432=Southall
  15484. Human_Surnames_4433=Souza
  15485. Human_Surnames_4434=Spada
  15486. Human_Surnames_4435=Spadaro
  15487. Human_Surnames_4436=Spade
  15488. Human_Surnames_4437=Spalding
  15489. Human_Surnames_4438=Spangler
  15490. Human_Surnames_4439=Spano
  15491. Human_Surnames_4440=Sparks
  15492. Human_Surnames_4441=Sparrow
  15493. Human_Surnames_4442=Speak
  15494. Human_Surnames_4443=Spears
  15495. Human_Surnames_4444=Speicher
  15496. Human_Surnames_4445=Speranza
  15497. Human_Surnames_4446=Spero
  15498. Human_Surnames_4447=Spielberg
  15499. Human_Surnames_4448=Spiker
  15500. Human_Surnames_4449=Spinella
  15501. Human_Surnames_4450=Spinney
  15502. Human_Surnames_4451=Spino
  15503. Human_Surnames_4452=Spiro
  15504. Human_Surnames_4453=Spisak
  15505. Human_Surnames_4454=Spitzer
  15506. Human_Surnames_4455=Spivak
  15507. Human_Surnames_4456=Spivey
  15508. Human_Surnames_4457=Spooner
  15509. Human_Surnames_4458=Sprague
  15510. Human_Surnames_4459=Spranger
  15511. Human_Surnames_4460=Sprankle
  15512. Human_Surnames_4461=Springer
  15513. Human_Surnames_4462=Sprouse
  15514. Human_Surnames_4463=Sprunger
  15515. Human_Surnames_4464=Spurlin
  15516. Human_Surnames_4465=Spurlock
  15517. Human_Surnames_4466=Sridhar
  15518. Human_Surnames_4467=Stabler
  15519. Human_Surnames_4468=Stackhouse
  15520. Human_Surnames_4469=Stadler
  15521. Human_Surnames_4470=Stafford
  15522. Human_Surnames_4471=Stahlman
  15523. Human_Surnames_4472=Stalder
  15524. Human_Surnames_4473=Stamtsi
  15525. Human_Surnames_4474=Standifer
  15526. Human_Surnames_4475=Standish
  15527. Human_Surnames_4476=Stanford
  15528. Human_Surnames_4477=Stanhope
  15529. Human_Surnames_4478=Stanley
  15530. Human_Surnames_4479=Stansel
  15531. Human_Surnames_4480=Stapleton
  15532. Human_Surnames_4481=Star
  15533. Human_Surnames_4482=Stark
  15534. Human_Surnames_4483=Starling
  15535. Human_Surnames_4484=Stasik
  15536. Human_Surnames_4485=Statham
  15537. Human_Surnames_4486=Statler
  15538. Human_Surnames_4487=Stearns
  15539. Human_Surnames_4488=Steckler
  15540. Human_Surnames_4489=Stedman
  15541. Human_Surnames_4490=Steele
  15542. Human_Surnames_4491=Stefanelli
  15543. Human_Surnames_4492=Stefanski
  15544. Human_Surnames_4493=Steiger
  15545. Human_Surnames_4494=Stein
  15546. Human_Surnames_4495=Steinbeck
  15547. Human_Surnames_4496=Steinfeld
  15548. Human_Surnames_4497=Stelling
  15549. Human_Surnames_4498=Stenhouse
  15550. Human_Surnames_4499=Stephan
  15551. Human_Surnames_4500=Stephens
  15552. Human_Surnames_4501=Stephenson
  15553. Human_Surnames_4502=Sterling
  15554. Human_Surnames_4503=Stetson
  15555. Human_Surnames_4504=Stevens
  15556. Human_Surnames_4505=Stewart
  15557. Human_Surnames_4506=Stigler
  15558. Human_Surnames_4507=Stiller
  15559. Human_Surnames_4508=Stilwell
  15560. Human_Surnames_4509=Stiner
  15561. Human_Surnames_4510=Stingley
  15562. Human_Surnames_4511=Stinson
  15563. Human_Surnames_4512=Stockard
  15564. Human_Surnames_4513=Stoker
  15565. Human_Surnames_4514=Stolte
  15566. Human_Surnames_4515=Stoltz
  15567. Human_Surnames_4516=Stone
  15568. Human_Surnames_4517=Storm
  15569. Human_Surnames_4518=Stott
  15570. Human_Surnames_4519=Stottlemyer
  15571. Human_Surnames_4520=Stover
  15572. Human_Surnames_4521=Stowe
  15573. Human_Surnames_4522=Strader
  15574. Human_Surnames_4523=Strahan
  15575. Human_Surnames_4524=Strange
  15576. Human_Surnames_4525=Stratford
  15577. Human_Surnames_4526=Straub
  15578. Human_Surnames_4527=Strauss
  15579. Human_Surnames_4528=Strayer
  15580. Human_Surnames_4529=Stricklin
  15581. Human_Surnames_4530=Stringer
  15582. Human_Surnames_4531=Stroble
  15583. Human_Surnames_4532=Stromberg
  15584. Human_Surnames_4533=Strong
  15585. Human_Surnames_4534=Strub
  15586. Human_Surnames_4535=Stubbs
  15587. Human_Surnames_4536=Stumbo
  15588. Human_Surnames_4537=Stumpf
  15589. Human_Surnames_4538=Stunkard
  15590. Human_Surnames_4539=Stuppler
  15591. Human_Surnames_4540=Styles
  15592. Human_Surnames_4541=Suarez
  15593. Human_Surnames_4542=Subera
  15594. Human_Surnames_4543=Subia
  15595. Human_Surnames_4544=Sudo
  15596. Human_Surnames_4545=Sugihara
  15597. Human_Surnames_4546=Suhr
  15598. Human_Surnames_4547=Suliman
  15599. Human_Surnames_4548=Sullivan
  15600. Human_Surnames_4549=Summers
  15601. Human_Surnames_4550=Sumner
  15602. Human_Surnames_4551=Sundaram
  15603. Human_Surnames_4552=Sung
  15604. Human_Surnames_4553=Suniga
  15605. Human_Surnames_4554=Sussex
  15606. Human_Surnames_4555=Sussman
  15607. Human_Surnames_4556=Sutcliffe
  15608. Human_Surnames_4557=Sutter
  15609. Human_Surnames_4558=Sutton
  15610. Human_Surnames_4559=Svensson
  15611. Human_Surnames_4560=Swacker
  15612. Human_Surnames_4561=Swadesh
  15613. Human_Surnames_4562=Swafford
  15614. Human_Surnames_4563=Swank
  15615. Human_Surnames_4564=Swanson
  15616. Human_Surnames_4565=Swayze
  15617. Human_Surnames_4566=Swearingen
  15618. Human_Surnames_4567=Sweeny
  15619. Human_Surnames_4568=Swift
  15620. Human_Surnames_4569=Swiger
  15621. Human_Surnames_4570=Swinton
  15622. Human_Surnames_4571=Switzer
  15623. Human_Surnames_4572=Swofford
  15624. Human_Surnames_4573=Sykes
  15625. Human_Surnames_4574=Szkotak
  15626. Human_Surnames_4575=Szymanski
  15627. Human_Surnames_4576=Tabares
  15628. Human_Surnames_4577=Taber
  15629. Human_Surnames_4578=Tabler
  15630. Human_Surnames_4579=Tabor
  15631. Human_Surnames_4580=Tachibana
  15632. Human_Surnames_4581=Tack
  15633. Human_Surnames_4582=Tadlock
  15634. Human_Surnames_4583=Tafoya
  15635. Human_Surnames_4584=Taft
  15636. Human_Surnames_4585=Tagata
  15637. Human_Surnames_4586=Tagawa
  15638. Human_Surnames_4587=Taggart
  15639. Human_Surnames_4588=Tahiliani
  15640. Human_Surnames_4589=Tahir
  15641. Human_Surnames_4590=Takada
  15642. Human_Surnames_4591=Takagi
  15643. Human_Surnames_4592=Takahashi
  15644. Human_Surnames_4593=Takamura
  15645. Human_Surnames_4594=Takanawa
  15646. Human_Surnames_4595=Takei
  15647. Human_Surnames_4596=Talarico
  15648. Human_Surnames_4597=Talbot
  15649. Human_Surnames_4598=Talgeri
  15650. Human_Surnames_4599=Talmage
  15651. Human_Surnames_4600=Talton
  15652. Human_Surnames_4601=Tam
  15653. Human_Surnames_4602=Tamashiro
  15654. Human_Surnames_4603=Tamblin
  15655. Human_Surnames_4604=Tan
  15656. Human_Surnames_4605=Tanabe
  15657. Human_Surnames_4606=Tanaka
  15658. Human_Surnames_4607=Tandy
  15659. Human_Surnames_4608=Tankersley
  15660. Human_Surnames_4609=Tanner
  15661. Human_Surnames_4610=Tansey
  15662. Human_Surnames_4611=Tapley
  15663. Human_Surnames_4612=Tapper
  15664. Human_Surnames_4613=Tardif
  15665. Human_Surnames_4614=Tarkanian
  15666. Human_Surnames_4615=Tarver
  15667. Human_Surnames_4616=Tasker
  15668. Human_Surnames_4617=Tate
  15669. Human_Surnames_4618=Tatman
  15670. Human_Surnames_4619=Tatum
  15671. Human_Surnames_4620=Tau
  15672. Human_Surnames_4621=Taub
  15673. Human_Surnames_4622=Tavera
  15674. Human_Surnames_4623=Taylor
  15675. Human_Surnames_4624=Tebogo
  15676. Human_Surnames_4625=Tegan
  15677. Human_Surnames_4626=Tejada
  15678. Human_Surnames_4627=Tejwani
  15679. Human_Surnames_4628=Telfer
  15680. Human_Surnames_4629=Temple
  15681. Human_Surnames_4630=Templeton
  15682. Human_Surnames_4631=Tenenbaum
  15683. Human_Surnames_4632=Teng
  15684. Human_Surnames_4633=Tennant
  15685. Human_Surnames_4634=Tennison
  15686. Human_Surnames_4635=Terada
  15687. Human_Surnames_4636=Terrell
  15688. Human_Surnames_4637=Tesch
  15689. Human_Surnames_4638=Thach
  15690. Human_Surnames_4639=Thames
  15691. Human_Surnames_4640=Than
  15692. Human_Surnames_4641=Thao
  15693. Human_Surnames_4642=Thatcher
  15694. Human_Surnames_4643=Thaxton
  15695. Human_Surnames_4644=Thomason
  15696. Human_Surnames_4645=Thomasson
  15697. Human_Surnames_4646=Thomson
  15698. Human_Surnames_4647=Thoreau
  15699. Human_Surnames_4648=Thornberg
  15700. Human_Surnames_4649=Thornberry
  15701. Human_Surnames_4650=Thorne
  15702. Human_Surnames_4651=Thorpe
  15703. Human_Surnames_4652=Thorson
  15704. Human_Surnames_4653=Thorwald
  15705. Human_Surnames_4654=Threadgill
  15706. Human_Surnames_4655=Thruston
  15707. Human_Surnames_4656=Thwala
  15708. Human_Surnames_4657=Tibbins
  15709. Human_Surnames_4658=Tibbles
  15710. Human_Surnames_4659=Tibbs
  15711. Human_Surnames_4660=Tidmore
  15712. Human_Surnames_4661=Tidwell
  15713. Human_Surnames_4662=Tien
  15714. Human_Surnames_4663=Tierney
  15715. Human_Surnames_4664=Tighe
  15716. Human_Surnames_4665=Tilak
  15717. Human_Surnames_4666=Tildsley
  15718. Human_Surnames_4667=Tilford
  15719. Human_Surnames_4668=Tillery
  15720. Human_Surnames_4669=Tillman
  15721. Human_Surnames_4670=Tilton
  15722. Human_Surnames_4671=Timmins
  15723. Human_Surnames_4672=Timms
  15724. Human_Surnames_4673=Tinajero
  15725. Human_Surnames_4674=Tinch
  15726. Human_Surnames_4675=Tindell
  15727. Human_Surnames_4676=Ting
  15728. Human_Surnames_4677=Tingey
  15729. Human_Surnames_4678=Tingler
  15730. Human_Surnames_4679=Tinibu
  15731. Human_Surnames_4680=Tinker
  15732. Human_Surnames_4681=Tinley
  15733. Human_Surnames_4682=Tipper
  15734. Human_Surnames_4683=Tirrell
  15735. Human_Surnames_4684=Tiscareno
  15736. Human_Surnames_4685=Tiwari
  15737. Human_Surnames_4686=Tober
  15738. Human_Surnames_4687=Tobin
  15739. Human_Surnames_4688=Todaro
  15740. Human_Surnames_4689=Toguchi
  15741. Human_Surnames_4690=Tokarev
  15742. Human_Surnames_4691=Toland
  15743. Human_Surnames_4692=Toledo
  15744. Human_Surnames_4693=Tolentino
  15745. Human_Surnames_4694=Toliver
  15746. Human_Surnames_4695=Tolkien
  15747. Human_Surnames_4696=Tollefson
  15748. Human_Surnames_4697=Tomada
  15749. Human_Surnames_4698=Tomasello
  15750. Human_Surnames_4699=Tomczyk
  15751. Human_Surnames_4700=Tome
  15752. Human_Surnames_4701=Tomes
  15753. Human_Surnames_4702=Tominaga
  15754. Human_Surnames_4703=Tomita
  15755. Human_Surnames_4704=Tomkins
  15756. Human_Surnames_4705=Tomlin
  15757. Human_Surnames_4706=Tompkins
  15758. Human_Surnames_4707=Tompson
  15759. Human_Surnames_4708=Tong
  15760. Human_Surnames_4709=Tonks
  15761. Human_Surnames_4710=Topham
  15762. Human_Surnames_4711=Topper
  15763. Human_Surnames_4712=Toral
  15764. Human_Surnames_4713=Torbica
  15765. Human_Surnames_4714=Toriyama
  15766. Human_Surnames_4715=Torkelson
  15767. Human_Surnames_4716=Torrence
  15768. Human_Surnames_4717=Torrez
  15769. Human_Surnames_4718=Toscani
  15770. Human_Surnames_4719=Toshima
  15771. Human_Surnames_4720=Toth
  15772. Human_Surnames_4721=Touchet
  15773. Human_Surnames_4722=Toussaint
  15774. Human_Surnames_4723=Tovar
  15775. Human_Surnames_4724=Townsend
  15776. Human_Surnames_4725=Townshend
  15777. Human_Surnames_4726=Tozer
  15778. Human_Surnames_4727=Traeger
  15779. Human_Surnames_4728=Tram
  15780. Human_Surnames_4729=Tran
  15781. Human_Surnames_4730=Trapp
  15782. Human_Surnames_4731=Trask
  15783. Human_Surnames_4732=Trattner
  15784. Human_Surnames_4733=Trautman
  15785. Human_Surnames_4734=Travers
  15786. Human_Surnames_4735=Treacher
  15787. Human_Surnames_4736=Treadwell
  15788. Human_Surnames_4737=Tredway
  15789. Human_Surnames_4738=Trejo
  15790. Human_Surnames_4739=Tremaine
  15791. Human_Surnames_4740=Trembley
  15792. Human_Surnames_4741=Tressler
  15793. Human_Surnames_4742=Trevena
  15794. Human_Surnames_4743=Trevino
  15795. Human_Surnames_4744=Trevisani
  15796. Human_Surnames_4745=Tribble
  15797. Human_Surnames_4746=Trimble
  15798. Human_Surnames_4747=Trimmer
  15799. Human_Surnames_4748=Trinh
  15800. Human_Surnames_4749=Triolo
  15801. Human_Surnames_4750=Tripp
  15802. Human_Surnames_4751=Trisler
  15803. Human_Surnames_4752=Trogdon
  15804. Human_Surnames_4753=Trombly
  15805. Human_Surnames_4754=Trotsky
  15806. Human_Surnames_4755=Troughton
  15807. Human_Surnames_4756=Trovato
  15808. Human_Surnames_4757=Troyer
  15809. Human_Surnames_4758=Trudeau
  15810. Human_Surnames_4759=Trufin
  15811. Human_Surnames_4760=Truitt
  15812. Human_Surnames_4761=Truman
  15813. Human_Surnames_4762=Trumbo
  15814. Human_Surnames_4763=Tsai
  15815. Human_Surnames_4764=Tsang
  15816. Human_Surnames_4765=Tsao
  15817. Human_Surnames_4766=Tsuda
  15818. Human_Surnames_4767=Tubbs
  15819. Human_Surnames_4768=Tucker
  15820. Human_Surnames_4769=Tuller
  15821. Human_Surnames_4770=Tully
  15822. Human_Surnames_4771=Tumlin
  15823. Human_Surnames_4772=Turberfield
  15824. Human_Surnames_4773=Turlington
  15825. Human_Surnames_4774=Turner
  15826. Human_Surnames_4775=Turnquist
  15827. Human_Surnames_4776=Tuttle
  15828. Human_Surnames_4777=Tyrrell
  15829. Human_Surnames_4778=Ubai
  15830. Human_Surnames_4779=Ubaraki
  15831. Human_Surnames_4780=Uchida
  15832. Human_Surnames_4781=Uchiha
  15833. Human_Surnames_4782=Udagawa
  15834. Human_Surnames_4783=Udell
  15835. Human_Surnames_4784=Uhler
  15836. Human_Surnames_4785=Uhrig
  15837. Human_Surnames_4786=Ullah
  15838. Human_Surnames_4787=Umali
  15839. Human_Surnames_4788=Umanzor
  15840. Human_Surnames_4789=Umeda
  15841. Human_Surnames_4790=Umeno
  15842. Human_Surnames_4791=Underhill
  15843. Human_Surnames_4792=Underwood
  15844. Human_Surnames_4793=Unger
  15845. Human_Surnames_4794=Upshaw
  15846. Human_Surnames_4795=Upton
  15847. Human_Surnames_4796=Urayama
  15848. Human_Surnames_4797=Utagawa
  15849. Human_Surnames_4798=Utley
  15850. Human_Surnames_4799=Uzumaki
  15851. Human_Surnames_4800=Vaca
  15852. Human_Surnames_4801=Vaccaro
  15853. Human_Surnames_4802=Vaden
  15854. Human_Surnames_4803=Vadhra
  15855. Human_Surnames_4804=Vail
  15856. Human_Surnames_4805=Vaillancourt
  15857. Human_Surnames_4806=Vaillant
  15858. Human_Surnames_4807=Valadez
  15859. Human_Surnames_4808=Valderrama
  15860. Human_Surnames_4809=Valdez
  15861. Human_Surnames_4810=Valenciano
  15862. Human_Surnames_4811=Valentine
  15863. Human_Surnames_4812=Valero
  15864. Human_Surnames_4813=Vallejo
  15865. Human_Surnames_4814=Vallin
  15866. Human_Surnames_4815=Vanallen
  15867. Human_Surnames_4816=Vanatta
  15868. Human_Surnames_4817=Vanbrocklin
  15869. Human_Surnames_4818=Vanburen
  15870. Human_Surnames_4819=Vance
  15871. Human_Surnames_4820=Vandam
  15872. Human_Surnames_4821=Vandenberg
  15873. Human_Surnames_4822=Vanderbilt
  15874. Human_Surnames_4823=Vandermark
  15875. Human_Surnames_4824=Vanderwal
  15876. Human_Surnames_4825=Vanek
  15877. Human_Surnames_4826=Vanhorn
  15878. Human_Surnames_4827=Vann
  15879. Human_Surnames_4828=Vansteenkiste
  15880. Human_Surnames_4829=Vanwyk
  15881. Human_Surnames_4830=Vanzant
  15882. Human_Surnames_4831=Vaquero
  15883. Human_Surnames_4832=Vargas
  15884. Human_Surnames_4833=Varley
  15885. Human_Surnames_4834=Varner
  15886. Human_Surnames_4835=Vasko
  15887. Human_Surnames_4836=Vasquez
  15888. Human_Surnames_4837=Vass
  15889. Human_Surnames_4838=Vaswani
  15890. Human_Surnames_4839=Vaughn
  15891. Human_Surnames_4840=Vaux
  15892. Human_Surnames_4841=Vavilov
  15893. Human_Surnames_4842=Vecellio
  15894. Human_Surnames_4843=Vecoli
  15895. Human_Surnames_4844=Vedder
  15896. Human_Surnames_4845=Velankar
  15897. Human_Surnames_4846=Velasco
  15898. Human_Surnames_4847=Velazquez
  15899. Human_Surnames_4848=Venkatesh
  15900. Human_Surnames_4849=Venter
  15901. Human_Surnames_4850=Ventura
  15902. Human_Surnames_4851=Verde
  15903. Human_Surnames_4852=Verdugo
  15904. Human_Surnames_4853=Vergara
  15905. Human_Surnames_4854=Verhoeven
  15906. Human_Surnames_4855=Vermillion
  15907. Human_Surnames_4856=Verner
  15908. Human_Surnames_4857=Vetoreti
  15909. Human_Surnames_4858=Vetrano
  15910. Human_Surnames_4859=Vicari
  15911. Human_Surnames_4860=Vicario
  15912. Human_Surnames_4861=Vicencio
  15913. Human_Surnames_4862=Vickers
  15914. Human_Surnames_4863=Vicuna
  15915. Human_Surnames_4864=Vidal
  15916. Human_Surnames_4865=Vidana
  15917. Human_Surnames_4866=Viernes
  15918. Human_Surnames_4867=Viggiano
  15919. Human_Surnames_4868=Villamar
  15920. Human_Surnames_4869=Villani
  15921. Human_Surnames_4870=Villicana
  15922. Human_Surnames_4871=Vincoli
  15923. Human_Surnames_4872=Vinh
  15924. Human_Surnames_4873=Virani
  15925. Human_Surnames_4874=Visconti
  15926. Human_Surnames_4875=Visser
  15927. Human_Surnames_4876=Vizcaino
  15928. Human_Surnames_4877=Voelker
  15929. Human_Surnames_4878=Vogan
  15930. Human_Surnames_4879=Vogel
  15931. Human_Surnames_4880=Voight
  15932. Human_Surnames_4881=Volkman
  15933. Human_Surnames_4882=Voorhees
  15934. Human_Surnames_4883=Voroshilov
  15935. Human_Surnames_4884=Vos
  15936. Human_Surnames_4885=Vosburg
  15937. Human_Surnames_4886=Vossler
  15938. Human_Surnames_4887=Vudatha
  15939. Human_Surnames_4888=Vuuren
  15940. Human_Surnames_4889=Wadsworth
  15941. Human_Surnames_4890=Wafford
  15942. Human_Surnames_4891=Wagler
  15943. Human_Surnames_4892=Wagner
  15944. Human_Surnames_4893=Wagstaff
  15945. Human_Surnames_4894=Wahlberg
  15946. Human_Surnames_4895=Wai
  15947. Human_Surnames_4896=Wainwright
  15948. Human_Surnames_4897=Wakabayashi
  15949. Human_Surnames_4898=Wakamoto
  15950. Human_Surnames_4899=Wakana
  15951. Human_Surnames_4900=Wakefield
  15952. Human_Surnames_4901=Walburn
  15953. Human_Surnames_4902=Walcott
  15954. Human_Surnames_4903=Walden
  15955. Human_Surnames_4904=Waldrup
  15956. Human_Surnames_4905=Walker
  15957. Human_Surnames_4906=Waller
  15958. Human_Surnames_4907=Wallis
  15959. Human_Surnames_4908=Walpole
  15960. Human_Surnames_4909=Walsh
  15961. Human_Surnames_4910=Walters
  15962. Human_Surnames_4911=Walton
  15963. Human_Surnames_4912=Waltz
  15964. Human_Surnames_4913=Wan
  15965. Human_Surnames_4914=Ward
  15966. Human_Surnames_4915=Wardlaw
  15967. Human_Surnames_4916=Waring
  15968. Human_Surnames_4917=Warner
  15969. Human_Surnames_4918=Warren
  15970. Human_Surnames_4919=Warrick
  15971. Human_Surnames_4920=Warton
  15972. Human_Surnames_4921=Washburn
  15973. Human_Surnames_4922=Washio
  15974. Human_Surnames_4923=Watabe
  15975. Human_Surnames_4924=Watanabe
  15976. Human_Surnames_4925=Waterbury
  15977. Human_Surnames_4926=Waters
  15978. Human_Surnames_4927=Watkins
  15979. Human_Surnames_4928=Watley
  15980. Human_Surnames_4929=Watson
  15981. Human_Surnames_4930=Watts
  15982. Human_Surnames_4931=Waxman
  15983. Human_Surnames_4932=Waybright
  15984. Human_Surnames_4933=Wazir
  15985. Human_Surnames_4934=Weatherby
  15986. Human_Surnames_4935=Weathers
  15987. Human_Surnames_4936=Weatherwax
  15988. Human_Surnames_4937=Weaver
  15989. Human_Surnames_4938=Webb
  15990. Human_Surnames_4939=Webster
  15991. Human_Surnames_4940=Wedge
  15992. Human_Surnames_4941=Weeks
  15993. Human_Surnames_4942=Wegman
  15994. Human_Surnames_4943=Weingart
  15995. Human_Surnames_4944=Weisenthal
  15996. Human_Surnames_4945=Weiss
  15997. Human_Surnames_4946=Weissbaum
  15998. Human_Surnames_4947=Welborn
  15999. Human_Surnames_4948=Welcker
  16000. Human_Surnames_4949=Welk
  16001. Human_Surnames_4950=Wellington
  16002. Human_Surnames_4951=Wells
  16003. Human_Surnames_4952=Welsh
  16004. Human_Surnames_4953=Wen
  16005. Human_Surnames_4954=Wendt
  16006. Human_Surnames_4955=Weng
  16007. Human_Surnames_4956=Wentworth
  16008. Human_Surnames_4957=Wentz
  16009. Human_Surnames_4958=Wenzel
  16010. Human_Surnames_4959=Werkheiser
  16011. Human_Surnames_4960=Wernisch
  16012. Human_Surnames_4961=Wesner
  16013. Human_Surnames_4962=West
  16014. Human_Surnames_4963=Westbrook
  16015. Human_Surnames_4964=Westfield
  16016. Human_Surnames_4965=Westlake
  16017. Human_Surnames_4966=Wetzel
  16018. Human_Surnames_4967=Wexler
  16019. Human_Surnames_4968=Wharton
  16020. Human_Surnames_4969=Wheaton
  16021. Human_Surnames_4970=Wheeler
  16022. Human_Surnames_4971=Whicker
  16023. Human_Surnames_4972=Whistler
  16024. Human_Surnames_4973=Whitaker
  16025. Human_Surnames_4974=White
  16026. Human_Surnames_4975=Whiting
  16027. Human_Surnames_4976=Whitley
  16028. Human_Surnames_4977=Whitman
  16029. Human_Surnames_4978=Wi
  16030. Human_Surnames_4979=Widmer
  16031. Human_Surnames_4980=Wiesenthal
  16032. Human_Surnames_4981=Wieser
  16033. Human_Surnames_4982=Wiggins
  16034. Human_Surnames_4983=Wightman
  16035. Human_Surnames_4984=Wilbourn
  16036. Human_Surnames_4985=Wilcox
  16037. Human_Surnames_4986=Wilder
  16038. Human_Surnames_4987=Wilding
  16039. Human_Surnames_4988=Wiley
  16040. Human_Surnames_4989=Wilford
  16041. Human_Surnames_4990=Wilke
  16042. Human_Surnames_4991=Wilkens
  16043. Human_Surnames_4992=Wilkerson
  16044. Human_Surnames_4993=Wilkes
  16045. Human_Surnames_4994=Wilkie
  16046. Human_Surnames_4995=Wilkinson
  16047. Human_Surnames_4996=Williams
  16048. Human_Surnames_4997=Willis
  16049. Human_Surnames_4998=Willson
  16050. Human_Surnames_4999=Wilmer
  16051. Human_Surnames_5000=Wilmington
  16052. Human_Surnames_5001=Wilmore
  16053. Human_Surnames_5002=Wilshire
  16054. Human_Surnames_5003=Wilson
  16055. Human_Surnames_5004=Wimbley
  16056. Human_Surnames_5005=Winchester
  16057. Human_Surnames_5006=Windham
  16058. Human_Surnames_5007=Winger
  16059. Human_Surnames_5008=Winkleman
  16060. Human_Surnames_5009=Winkler
  16061. Human_Surnames_5010=Winnett
  16062. Human_Surnames_5011=Winslow
  16063. Human_Surnames_5012=Winstead
  16064. Human_Surnames_5013=Winters
  16065. Human_Surnames_5014=Wise
  16066. Human_Surnames_5015=Withers
  16067. Human_Surnames_5016=Witkin
  16068. Human_Surnames_5017=Witman
  16069. Human_Surnames_5018=Wodehouse
  16070. Human_Surnames_5019=Wolak
  16071. Human_Surnames_5020=Wolfe
  16072. Human_Surnames_5021=Wollaston
  16073. Human_Surnames_5022=Woller
  16074. Human_Surnames_5023=Womack
  16075. Human_Surnames_5024=Wong
  16076. Human_Surnames_5025=Wood
  16077. Human_Surnames_5026=Woodard
  16078. Human_Surnames_5027=Woodbury
  16079. Human_Surnames_5028=Woodford
  16080. Human_Surnames_5029=Woodman
  16081. Human_Surnames_5030=Woodrow
  16082. Human_Surnames_5031=Woodward
  16083. Human_Surnames_5032=Worster
  16084. Human_Surnames_5033=Worth
  16085. Human_Surnames_5034=Worthington
  16086. Human_Surnames_5035=Wren
  16087. Human_Surnames_5036=Wright
  16088. Human_Surnames_5037=Wrigley
  16089. Human_Surnames_5038=Wu
  16090. Human_Surnames_5039=Wyland
  16091. Human_Surnames_5040=Xi
  16092. Human_Surnames_5041=Xiang
  16093. Human_Surnames_5042=Xiao
  16094. Human_Surnames_5043=Xin
  16095. Human_Surnames_5044=Xu
  16096. Human_Surnames_5045=Yabuki
  16097. Human_Surnames_5046=Yacoub
  16098. Human_Surnames_5047=Yadav
  16099. Human_Surnames_5048=Yaeger
  16100. Human_Surnames_5049=Yagami
  16101. Human_Surnames_5050=Yagi
  16102. Human_Surnames_5051=Yagnik
  16103. Human_Surnames_5052=Yakamoto
  16104. Human_Surnames_5053=Yamada
  16105. Human_Surnames_5054=Yamago
  16106. Human_Surnames_5055=Yamaguchi
  16107. Human_Surnames_5056=Yamato
  16108. Human_Surnames_5057=Yan
  16109. Human_Surnames_5058=Yancy
  16110. Human_Surnames_5059=Yang
  16111. Human_Surnames_5060=Yap
  16112. Human_Surnames_5061=Yazawa
  16113. Human_Surnames_5062=Yee
  16114. Human_Surnames_5063=Yeung
  16115. Human_Surnames_5064=Ying
  16116. Human_Surnames_5065=Yoder
  16117. Human_Surnames_5066=Yonai
  16118. Human_Surnames_5067=Yoon
  16119. Human_Surnames_5068=Yorke
  16120. Human_Surnames_5069=Yoshimura
  16121. Human_Surnames_5070=Yost
  16122. Human_Surnames_5071=Young
  16123. Human_Surnames_5072=Youssef
  16124. Human_Surnames_5073=Yu
  16125. Human_Surnames_5074=Yue
  16126. Human_Surnames_5075=Zaan
  16127. Human_Surnames_5076=Zabala
  16128. Human_Surnames_5077=Zafar
  16129. Human_Surnames_5078=Zagorski
  16130. Human_Surnames_5079=Zahid
  16131. Human_Surnames_5080=Zahir
  16132. Human_Surnames_5081=Zaleski
  16133. Human_Surnames_5082=Zamora
  16134. Human_Surnames_5083=Zamzow
  16135. Human_Surnames_5084=Zang
  16136. Human_Surnames_5085=Zavala
  16137. Human_Surnames_5086=Zeigler
  16138. Human_Surnames_5087=Zeiss
  16139. Human_Surnames_5088=Zelinski
  16140. Human_Surnames_5089=Zellner
  16141. Human_Surnames_5090=Zentani
  16142. Human_Surnames_5091=Zhan
  16143. Human_Surnames_5092=Zhu
  16144. Human_Surnames_5093=Zimmer
  16145. Human_Surnames_5094=Zimmerman
  16146. Human_Surnames_5095=Zoeller
  16147. Human_Surnames_5096=Zuckerman
  16148. Human_Surnames_5097=Zuma
  16149. Human_Surnames_5098=Zurovec
  16150. Human_Surnames_5099=Zuylen
  16151. Human_Surnames_5100=Zwick
  16152. hurdyn_bounty_danger_0001=*DELETE THIS* This is a high-class hitter, so expect a fight. 
  16153. hurdyn_bounty_danger_0002=*DELETE THIS* Suspect has a history of violence. Use caution when approaching. 
  16154. hurdyn_bounty_danger_0003=*DELETE THIS* This bounty has been flagged ultra, so exercise extreme caution. 
  16155. hurdyn_bounty_danger_0004=*DELETE THIS* This is a high-risk contract. 
  16156. hurdyn_bounty_desc=*DELETE THIS* ~mission(Description)
  16157. hurdyn_bounty_desc_0001=*DELETE THIS* Bounty Issued: ~mission(TargetName). Warning, a bounty has been issued by ~mission(Contractor) for the above named for violating Imperial law. Use of force has been authorized.
  16158. hurdyn_bounty_desc_0003=*DELETE THIS* WANTED: ~mission(TargetName). After multiple and unrepentant violations of Imperial law, a bounty has been certified and bonded by ~mission(Contractor) to neutralize the suspect by whatever means necessary.
  16159. hurdyn_bounty_desc_first=*DELETE THIS* In an effort to increase the safety of Crusader and its environs, Crusader Security is seeking qualified individuals to assist with the collection of bounties in the area. We have evaluated that you possess the skill set needed and as such, we would like to offer you a bounty contract. Upon the successful completion of this contract, you will be placed on Crusader's Authorized Operators list and be actively referred to the numerous security contractors in the area for any future bounty collection work as it becomes available.
  16160. hurdyn_bounty_desc_first_Hurston=*DELETE THIS* In an effort to increase the safety of Crusader and its environs, Crusader Security is seeking qualified individuals to assist with the collection of bounties in the area. We have evaluated that you possess the skill set needed and as such, we would like to offer you a bounty contract. Upon the successful completion of this contract, you will be placed on Crusader's Authorized Operators list and be actively referred to the numerous security contractors in the area for any future bounty collection work as it becomes available.
  16161. hurdyn_bounty_from=*DELETE THIS* ~mission(Contractor)
  16162. hurdyn_bounty_from_first=*DELETE THIS* Crusader Security
  16163. hurdyn_bounty_from_first_Hurston=*DELETE THIS* Hurston Dynamics
  16164. hurdyn_bounty_location_0001=*DELETE THIS* Client will provide target's last known location.
  16165. hurdyn_bounty_location_0002=*DELETE THIS* If accepted, ~mission(Contractor) will provide relevant location data for ~mission(TargetName|Last).
  16166. hurdyn_bounty_location_0003=*DELETE THIS* Target was last seen at Grim HEX.
  16167. hurdyn_bounty_location_0004=*DELETE THIS* All relevant location data will be provided upon acceptance of bounty.
  16168. hurdyn_bounty_obj_long_01=*DELETE THIS* Search for bounty at their last known location.
  16169. hurdyn_bounty_obj_long_02=*DELETE THIS* Find and neutralize ~mission(TargetName).
  16170. hurdyn_bounty_obj_marker_01=*DELETE THIS* ~mission(TargetName)
  16171. hurdyn_bounty_obj_marker_02=*DELETE THIS* Neutralize
  16172. hurdyn_bounty_obj_short_01=*DELETE THIS* Search for Bounty
  16173. hurdyn_bounty_obj_short_02=*DELETE THIS* Neutralize the Bounty
  16174. hurdyn_bounty_timed_0001=*DELETE THIS* You will have a very specific window of opportunity. Take them down before they disappear again. 
  16175. hurdyn_bounty_timed_0002=*DELETE THIS* Target will be aware of bounty, so you'll have to move fast. 
  16176. hurdyn_bounty_timed_0003=*DELETE THIS* This contract comes with a timer clause. 
  16177. hurdyn_bounty_title=*DELETE THIS* ~mission(Title)
  16178. hurdyn_bounty_title_0001=*DELETE THIS* Bounty Target
  16179. hurdyn_bounty_title_0002=*DELETE THIS* Wanted: ~mission(TargetName)
  16180. hurdyn_bounty_title_0003=*DELETE THIS* Bounty: ~mission(TargetName)
  16181. hurdyn_bounty_title_0004=*DELETE THIS* Bounty Issued: ~mission(TargetName)
  16182. hurdyn_bounty_title_first=*DELETE THIS* Bounty Collection Authorization Assessment
  16183. HurDynMining_desc_shared=This Hurston Dynamics Mining Station (HDMS) is a proud member of the Hurston Dynamics family.  
  16184. HurDynUGF_desc_shared=This Hurston Dynamics Storage Facility (HDSF) is may contain hazardous materials. Authorized personnel only.
  16185. hurston_assassination_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Execution Warrant\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|AssassinationTimed)\n\nAfter an exhaustive investigation, Hurston Dynamics has officially declared ~mission(TargetName) to be an enemy of the planet and has been slated for elimination in accordance with the law. By accepting this contract, you are authorized to pass this sentence on the target by any means necessary. \n\nAny intel on the target's potential location will be given to you. Payment will be issued upon confirmation of the target's death. \n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16186. hurston_assassination_desc_002=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Execution Warrant\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|AssassinationTimed)\n\n~mission(TargetName) has been convicted of treason and sentenced to the death. In certain cases, local law allows for these fugitives to be pursued and appropriately punished by deputized members of the public. This is one of those special cases. By accepting this contract, you will be legally authorized to eliminate ~mission(TargetName). \n\nAn informant recently provided a tip on where the target might be. You will be given this information to aid your hunt. \n\nExpect payment once the target's death has been verified.\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16187. hurston_assassination_desc_003=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Execution Warrant\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|AssassinationTimed)\n\nAn execution warrant has been issued for ~mission(TargetName). Recently, a special legal provision has been enacted that allows contracted operators to carry out the death sentence. Only accept this contract if you have the skills, equipment, and disposition for the job. \n\nA recent arrest lead to some information about where ~mission(TargetName|Last) might be. It's recommended to start your search there. \n\nYou will receive payment once the death of the fugitive is confirmed.\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16188. hurston_assassination_title_001=Authorized Execution Warrant
  16189. hurston_auth_001=D. Hurston
  16190. hurston_auth_002=E. Wenfil
  16191. hurston_auth_003=G. Livingston
  16192. hurston_auth_004=A. Denham
  16193. hurston_auth_005=I. Clivske
  16194. hurston_auth_006=R. Hurston
  16195. hurston_auth_007=K. Hurston
  16196. hurston_auth_008=Q. Teague
  16197. hurston_auth_009=L. Mirrow
  16198. hurston_auth_010=B. Hurston
  16199. hurston_auth_011=C. Hurston
  16200. hurston_auth_012=H. Bello
  16201. hurston_auth_013=K. Restle
  16202. hurston_auth_014=I. Takao
  16203. hurston_basesweep_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Sweep\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|BaseSweepDanger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nHurston is seeking a contractor willing to clear out ~mission(Contractor|Target) from ~mission(Location). The site has been used to launch a number of aggressive attacks against Hurston interests and personnel, so it is imperative that these actions stop. \n\nYou are authorized to take any actions necessary. Payment will be sent once the facility is confirmed to be clear. \n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16204. hurston_basesweep_desc_002=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Sweep\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|BaseSweepDanger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nCareful investigation into a number of violent crimes have revealed that ~mission(Location) is being used by ~mission(Contractor|Target). As a center of illegal activity, Hurston Dynamics has officially designated the site as a major security concern, and needs an effective contractor to remove all unauthorized persons from the property. \n\nPayment will only be authorized once the location has been effectively cleared. \n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16205. hurston_basesweep_desc_003=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Sweep\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|BaseSweepDanger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nHurston has discovered that ~mission(Contractor|Target) have taken up residence at ~mission(Location). Their unauthorized presence at this facility is within direct violation of Hurston law and grounds for their removal. \n\nBy accepting this contract, you will be commissioned to clear out the location of all current inhabitants. You will receive payment once the facility has been effectively cleared.\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16206. hurston_basesweep_desc_004=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Sweep\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|BaseSweepDanger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nHurston Security has recently traced a series of vicious attacks back to ~mission(Location). Sources indicate that the culprits are ~mission(Contractor|Target) holed up at the site. In an effort to better protect the public against such violent attacks, Hurston Dynamics has authorized the elimination of these hostiles. \n\nBy accepting this contract, you will be empowered with all legal authority to clear the facility with extreme prejudice. You will receive payment once the threat has been neutralized.\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16207. hurston_basesweep_desc_005=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Sweep\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|BaseSweepDanger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nIn another effort by Hurston Dynamics to create a safer universe, we seek a reliable operator to eliminate the unauthorized encampment at ~mission(Location). The facility is filled with ~mission(Contractor|Target) that are living there illegally and must be removed from the premise. You can use any means necessary to achieve this goal. Fair compensation will be transferred upon completion of the contract.\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16208. hurston_basesweep_title_001=Evict Illegal Occupants
  16209. hurston_bounty_desc_0001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\nUnder the authority of the Hurston Dynamics as granted by the UEE, a bounty has been issued for one ~mission(TargetName) in relation to crimes against the corporation. You are being tasked with locating and apprehending ~mission(TargetName|Last) by any means at your disposal. Any available data location on the target's current whereabouts will be provided.\n\nPayment will be released only after collection of the bounty has been deemed complete.\n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16210. hurston_bounty_desc_0002=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\nAfter repeatedly evading previous attempts at capture by Hurston Security officials, a bounty has been issued for one ~mission(TargetName).\n\nStarting at ~mission(TargetName|Last)'s last known location, track down the outlaw and deliver them to justice.\n\nPayment will be issued upon the successful completion of the contract. \n\n \n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16211. hurston_bounty_desc_0003=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\n~mission(TargetName) is wanted by Hurston Dynamics after repeated infractions of Hurston and UEE law. As such, a bounty has been issued and you are being tasked with the apprehension of this criminal. Please be prepared to handle any and all eventualities before beginning pursuit.\n\nPayment will be authorized once the bounty is complete. \n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited.**"
  16212. hurston_bounty_desc_intro=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\nAfter repeated and continual misdemeanor offenses, a bounty has been issued for the following individual - ~mission(TargetName).\n \nTo evaluate your potential in assisting in the capture of more elusive criminals, Hurston Dynamics will be evaluating your ability to locate and apprehend ~mission(TargetName|Last) by any means at your disposal. The latest intel ~mission(TargetName|Last)'s current whereabouts will be provided.\n\nPayment will be released only after the bounty is dealt with. \n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **"
  16213. hurston_bounty_desc_Intro_0001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\nUnder the authority of the Hurston Dynamics as granted by the UEE, a bounty has been issued for one ~mission(TargetName) in relation to crimes against the corporation. You are being tasked with locating and apprehending ~mission(TargetName|Last) by any means at your disposal. Any available data location on the target's current whereabouts will be provided.\n\nPayment will be released only after collection of the bounty has been deemed complete.\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16214. hurston_bounty_title_0001=Wanted: ~mission(TargetName)
  16215. hurston_bounty_title_E=Wanted: ~mission(TargetName) (CS2)
  16216. hurston_bounty_title_H=Wanted: ~mission(TargetName) (CS4)
  16217. hurston_bounty_title_M=Wanted: ~mission(TargetName) (CS3)
  16218. hurston_bounty_title_VE=Wanted: ~mission(TargetName) (CS1)
  16219. hurston_bounty_title_VH=Wanted: ~mission(TargetName) (CS5)
  16220. hurston_danger_001=Low
  16221. hurston_danger_002=Medium
  16222. hurston_danger_003=High
  16223. hurston_danger_004=Limited Hostile Threat (Single Seater Craft, Minimal Support) 
  16224. hurston_danger_005=Moderate Hostile Threat (Multicrew Crafts, Average Support) 
  16225. hurston_danger_006=Major Hostile Threat (Large Multicrew Crafts, Substantial Support) 
  16226. hurston_destroyblade_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Eliminate Blade \nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nURGENT! \n\nA Hurston satellite containing a proprietary ~mission(Item) has crashed to the surface. Protocol requires that the Blade must be destroyed to prevent the information stored on it from being fully decrypted. \n\nWe are hopeful that you will arrive at the ~mission(Location) first, but if someone manages to steal the Prototype before you arrive, you can use the satellite's internal systems to activate remote tracking. Chances are the thieves will attempt to decrypt the information at a nearby Hurston facility before the Blade's self-destruct sequence can complete. It is vital that you not allow the information to be decrypted.\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16227. hurston_destroyblade_desc_002=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Eliminate Blade \nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nA ~mission(Item) aboard a Hurston satellite has just crashed to the surface. While the Blade is equipped with a self destruct failsafe, we need to gaurentee that it is destroyed to ensure that the technical and corporate information it contains is never decrypted.\n\nThere is a solid chance that anyone who attempts to steal the Prototype will bring it to a nearby Hurston facility to access the information on it, but to be sure, you can activate tracking protocols for the Blade by heading to the ~mission(Location) and restarting the satellite's internal systems. Once you have the location, eliminate the Prototype before its data protection can be fully breached. \n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16228. hurston_destroyblade_desc_003=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Eliminate Blade \nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nA satellite just crashed to the surface and Hurston needs immediate assistance tracking down and destroying a ~mission(Item) that it was carrying aboard. We must prevent the sensitive technical information it contains from falling into the wrong hands. \n\nWe are hoping that you will be the first to recover it, but if stolen, they will most likely take the Prototype to a nearby Hurston facility where they will be able to bypass its security measures before the automatic self destruct can trigger. Head to the ~mission(Location) and activate the satellite's systems to track the Blade's current position and destroy it before the data is fully decrypted.\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16229. hurston_destroyblade_title_001=Destroy Lost Prototype
  16230. hurston_destroyprobe_desc_0001=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Halt Illegal Surveillance \nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|DestroyProbeDanger) \nRUSH CONTRACT: ~mission(Contractor|DestroyProbeTimed)\n\nAn illegal surveillance network has been detected at ~mission(Location). It is estimated that the ~mission(Contractor|DestroyProbeAmount) have been hidden around the area to illicitly collect data. You'll need to scan the area to locate their whereabouts.\n\nAll of the monitors must be found and destroyed. They will attempt an emergency upload of all the information stored on the data-drives when attacked. They must be destroyed before this upload can complete.\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16231. hurston_destroyprobe_desc_0002=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Halt Illegal Surveillance \nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|DestroyProbeDanger) \nRUSH CONTRACT: ~mission(Contractor|DestroyProbeTimed)\n\nA convicted data-trader has been persuaded to reveal their source of illegal information - the ~mission(Contractor|DestroyProbeAmount) hidden over at ~mission(Location). \n\nTheir low EM signature will make finding them difficult, but scan the area carefully as all of the monitors must be found and destroyed. These devices are outfitted with a countermeasure that will initiate an emergency upload of all the information stored on the data-drives once they are attacked. The monitors must be terminated before they can transfer their stolen information.\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16232. hurston_destroyprobe_desc_0003=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Halt Illegal Surveillance \nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|DestroyProbeDanger) \nRUSH CONTRACT: ~mission(Contractor|DestroyProbeTimed)\n\nA recent undercover operation successfully tracked down the source of unauthorized Hurston data that recently surfaced on the black market. The source of the leak was successfully traced to the ~mission(Contractor|DestroyProbeAmount) hidden at ~mission(Location). \n\nScan the area, locate the skimmers and destroy them. Be aware that they may attempt to upload their data-drives once you initiate your attack. Do not allow the transfer to complete. We cannot afford the loss of any more sensitive information.\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16233. hurston_destroyprobe_title_0001=Halt Illegal Surveillance
  16234. hurston_from=Hurston Dynamics
  16235. hurston_hackprevent_desc_001=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Illegal Network Access\nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|RecoverSpaceDanger) \nRUSH CONTRACT: ~mission(Contractor|RecoverSpaceTimed)\n\nHurston Security has detected an attempt to illegally access the network at ~mission(Location). You are being contracted to prevent the hackers from succeeding at all costs.\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16236. hurston_hackprevent_desc_002=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Illegal Network Access\nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|RecoverSpaceDanger) \nRUSH CONTRACT: ~mission(Contractor|RecoverSpaceTimed)\n\nThe network at ~mission(Location) is currently suffering from an aggressive hacking attempt. The private and valuable information on that system must not be tampered with. Sever their connection, and stop the hackers from gaining access. \n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16237. hurston_hackprevent_desc_003=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Illegal Network Access\nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|RecoverSpaceDanger) \nRUSH CONTRACT: ~mission(Contractor|RecoverSpaceTimed)\n\nThere are criminals currently trying to breach the data network at ~mission(Location). Hurston Security is eager to prevent this intrusion before full access to the system can be gained.\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16238. hurston_hackprevent_title_001=Illegal Network Access
  16239. hurston_intro_desc=ATTENTION FUTURE HURSTON CONTRACTORS:\nBefore being eligible for employment by Hurston Dynamics Outsorcing Department, all Independent Contractors must first accept the terms and conditions as outlined in the below Independent Contractor Agreement. \n\n\n--- INDEPENDENT CONTRACTOR AGREEMENT ---\n\nThis Independent Contractor Agreement (the “Contract”) is made between Hurston Dynamics (“Company”) and accepted by You (“Independent Contractor”), with reference to the outsourced work offered by Company and Accepted by you via your mobiGlas (“Contracted Task”)*, effective as of the date and time your Acceptance is received and acknowledged via by handshake receipt protocol by Company’s Logistics Data Center.\n\n1) Statement of Work: Independent Contractor agrees to perform all of the requirements indicated within the posting body of the Contracted Task in their entirety. Independent Contractor agrees and acknowledges that it is owed no payment, reimbursement, or other compensation from Company unless all of the requirements described are performed to the satisfaction of Company, in Company’s sole discretion. \n          a. Independent Contractor agrees and acknowledges that all conditions, including timing, date of delivery, identification of target, condition of goods, or any other circumstances deemed relevant by company, are material to this Contract, and that Independent Contractor is not owed any pro-rata payments, refunds, expenses, partial compensation, or other payment for any partial completion of Contracted Task.\n          b. Independent Contractor agrees and acknowledges that this Contract is a stand-alone agreement, impose no implied obligations or liabilities onto Company based on any other contracts that may exist between Company, Independent Contractor, or any third party. \n          c. Independent Contractor agrees not to undertake any other work or tasks that would endanger the timely completion of any and all tasks indicated within the Statement of Work and/or any Amendments made pursuant to Section 3) of the Contract. \n          d. Company is not responsible for any errors in accuracy, whether caused by deficiencies data transmission, loss in signal fidelity, or any interception or modification by any third party, including mobiGlas and other microTech products. Any doubts as to the consistency between Company’s offer and the delivery thereof are to be resolved with respect to the actual intentions of Company. You agree to assume all risks inherent in the receipt of any transmissions or information transfer not received directly from Company.\n          e. The Parties agree that, it being understood that proceeds and compensation pursuant to the Contact may be for the benefit of a third party, that nevertheless no third party has standing to commence any legal action with regard to the Contract, and that any misrepresentation in derogation of this requirement on the part of Independent Contractor may be considered a breach of the Independent Contractor’s obligations and responsibilities hereunder. \n          f. In the event of any conflict between the terms and conditions indicated within Contracted Task and this Agreement, the terms of this Agreement shall control, except when the terms of the Contracted Tasks explicitly invoke Section 3) c. of this agreement.\n\n2) Term: The term of the Contract is specified in the Statement of Work, and in any event terminates with payment under Section 13) of the Contract or the final conclusion of all tasks within the Statement of Work, whichever comes later. \n\n3) Amendments: The Parties agree that the Statement of Work may be amended by Company during the course of work being performed in response to operational contingencies or emergent requirements. The Independent Contractor may accept the amendments by indicating such in an electronically signed handshake approval transmission. If the Independent Contractor fails to notify the Company within 24 hours, the Parties will consider the Amendment accepted and the terms and conditions of the Statement of Work accordingly revised.\n          a. If the Independent Contractor does not wish to accept the amendments, his/her/its sole recourse is to abandon the Contract and return all Company materials (including information or data) and/or any other materiel to Company custody. \n          b. Contractual override by Amendment; as noted within Section 1) 3., the terms of this Agreement may be superseded and/or replaced by the terms of the Contracted Task or an Amendment when explicitly invoked with reference to the appropriate Section. \n\n4) Expenses and Reimbursements\n          a. Failure to maintain requisite insurance coverage is considered a material failure of Independent Contractor’s responsibilities and obligations under the Contract. The Independent Contractor is obliged to maintain the following insurances as a precondition to performing work for Company: \n                    i. Hull insurance for any vehicle used in pursuit of the completion of the task.\n                    ii. Cargo insurance for any material received by, for, or on behalf of Company pursuant to the Contract.\n                    iii. Gear and equipment insurance for any equipment or utilitarian accoutrements received by, for, or on behalf of Company pursuant to the Contract.\n          b. Independent Contractor acknowledges that the cost of any and all expenses or operational outlay necessary to perform the Contracted Tasks is impliedly covered by the compensation described within the Contracted Task. Company is not responsible for any cost overruns, damages, repairs, or other expenses, whether in terms of time or monetary cost. \n          c. The costs of medical coverage are explicitly excluded from Company’s obligations under this Contract. All expenses related to the personal health of Independent Contractor are deemed personal expenses. \n\n5) Non-disparagement : Independent Contractor represents and affirms to Company that any and all business or personal activity in which they are engaged contemporaneously and/or simultaneously with the Contracted Task is legal under local ordinances and/or applicable UEE law, and will not reflect negatively upon or tarnish the reputation of Company by association. \n           a. Independent Contractor agrees to explicitly indemnify, excuse, and absolve Company of any blame or responsibility in relation to any official or legal actions, inquiries, or investigations involving Independent Contractor’s activities.\n           b. The Parties agree that the Independent Contractor will not disparage, tarnish, criticize, or otherwise depict the Company in any negative fashion in speech, writing, spectrum transmission, or review. Breach of this term may result in the revocation or prorating of any fees or consideration earned under the Contract. \n\n6) No agency – Independent Contractor under no circumstances may hold themselves out as an agent, officer, director, employee, representative, or other affiliate of the Company. The Independent Contractor’s relationship with Company is solely that of an independent contractor. Independent Contractor has permission to factually represent him/her/itself as an independent contractor performing work for Company by disclosing the Logistics Registry Identification associated with the Contracted Task to any civil or law enforcement agency for the limited purposes of obtaining priority clearance with respect to travel or security measures. \n\n7) Subcontracting – You sign and agree to this Contract on behalf of all individuals involved in the completion of the tasks described within the Statement of Work. Choice of subcontractors is subject to the approval of Company; you assume responsibility for any and all liabilities and risk of failure arising from your use of non-approved subcontractors above and beyond any penalties for breach in this contract. If a non-approved subcontractor precipitates any breach of any term of the Contract, Company is under no responsibility to mitigate any resultant or consequential damages. \n\n8) Indemnification and Liability: Independent Contractor agrees to indemnify, defend, and hold harmless Company and all of its affiliates from any and all special, consequential, incidental, or other loss, liability, harm or damages, including, without limitation, any attorneys’ fees incurred by Independent Contractor as a result of performance of the Contracted Task. Independent Contractor furthermore agrees to indemnify, defend, and hold harmless Company and all of its affiliates from any claims for harms, damages, death or dismemberment, reputational harm, claims of infringement of any property, real, intellectual, physical or otherwise, criminal charges or indictments, or other claims under law and equity brought by third parties in connection with Independent Contractor’s execution of any Contracted Task. The Parties agree that any damages owed by Company to Independent Contractor, if any, will be met without special, incidental, consequential, or punitive damages and are wholly addressable by credit damages (including the provision of Company credits redeemable with Company’s affiliates) and that specific performance, injunctions, and equitable relief thereto are disclaimed to the fullest extent of the law. \n\n9) Specific Performance and Equitable Relief: The Parties acknowledge that time is of the essence to the Contract and a material provision of the Contracted Task, and that money damages alone will not compensate Company for non-performance of the Contract. \n\n10) Guarantees and Warranty: Company offers no warranties or guarantees with respect to any equipment, rentals, loans, gear, or other logistical or operational material needs used or employed by Independent Contractor except for those manufactured or produced by Company or one of Company’s affiliates, in which case the applicable manufacturer’s warranty and/or any attendant disclaimers will attach solely to those items.\n\n11) Intellectual Property: Section 6) notwithstanding, you agree that any inventions or innovations conceived, enabled, or reduced to practice by you during the course of performing the Contracted Task involving the use of any Company-provided materials are deemed “work made for hire” authored by and property of the Company to the fullest extent permissible by law. In any jurisdiction which does not permit such arrangements, you agree to assign authorship and ownership of any such inventions or trade secrets to the company and to cooperate with the company in providing any authorizations, permissions, or endorsements necessary to effectuate legal assignment of such properties. \n          a. In the event of inherent joint ownership of any such inventions or innovations, Company shall have shared ownership and interest to the same degree as any other participant or contributor to the innovation. Company is under no obligation to share any information or other intellectual property with any such joint tenants as a result.\n          b. Independent Contractor agrees to obtain any and all necessary permits or technology licenses needed to perform the Contracted Task.\n          c. Independent Contractor agrees that in the event of breach of the Contract for failure to perform the Contacted Task, that Company is granted legal power of access to Independent Contractor’s ship and mobiGlas logs, personal effects, black box recorders, and onboard or personal data storage in order to ascertain the degree of nonperformance and/or any circumstances that might result in either the mitigation or exacerbation of any harms to Company resultant therefrom. \n\n12) Force Majeure: Independent Contractor agrees and acknowledges that that some of Company’s obligations or liabilities within this Contract may be subject to operational requirements or otherwise contingent on circumstances beyond the reasonable control of the Company, and that such obligations or liabilities of Company may be discharged due to impossibility or negation or mooting of their business purposes in the sole judgment of the Company. \n\n13) Invoicing: Upon completion of all requirements indicated in the Statement of Work and any relevant Amendments, Company will post, wire or otherwise deliver the compensation indicated within the Statement of Work to Independent Contractor within 30 standard business days. If Independent Contractor or his/her/its accounts are inaccessible or unreachable for delivery of compensation during that time, compensation will be maintained in escrow by Company until such time as Independent Contractor notifies Company that it is ready to receive them, subject to any applicable statute of limitations or consignment.\n\n14) Confidentiality – Independent Contractor agrees that all communications with Company and/or its affiliates, including any employees, officers, directors, agents, or representatives thereof, will be maintained in the strictest confidence. Independent Contractor agrees to delete or purge any logs of communications with the foregoing at the request of Company and to certify such deletion when requested. The parties agree that the Contacted Task as posted is not confidential, and the information within may be disclosed as needed to effectuate performance of the Contracted Tasks. \n\n15) Governing Law: This Contract is governed by and construed in accordance with the laws of the Commercial Territory of the planet of Hurston, Stanton System, United Empire of Earth, with full regard to its choice of law statutes, and any controversy arising in relation or connection to this Contract will be addressed thereunder, including its applicable statutes of limitation. You agree to the exclusive jurisdiction of the Courts of Hurston and the exclusive jurisdiction and venue of the courts therein. Independent Contractor is not required to maintain a personal appearance to participate in an action brought hereunder and can attend by remote conference and/or correspondence, as appropriate under the circumstances. In the event that applicable law explicitly requires a matter to be addressed to the Independent Arbitrator’s Guild, the Parties stipulate that the conduct of any such conflict resolution process may be conducted by remote in lieu of any relocation or change of venue from the Commercial Territory of the planet of Hurston.\n\n16) General Terms: All material received from or on behalf of the Company pursuant to the Contract must be returned to a Company operations center in the same condition in which they were received. Failure to do so may be considered a breach of the Contract and considered stolen or otherwise misappropriated; Company reserves all rights under law and equity to engage measures and actions necessary to retrieve any and all property, physical, material, intellectual, or otherwise. The parties agree that the Contract as well as any associated terms herein do not constitute a contract of adhesion. The parties agree that the Contract and any amendments thereto represent the totality of the complete agreement between Company and Independent Contractor without resort to extrinsic evidence. This Contract is enforceable to the maximum extent permissible by law; if any part of the Contract is deemed unenforceable, that part shall be stricken and the rest of the contract shall continue in full force and effect with any remaining ambiguities interpreted in favor of Company’s intentions as best determined through the resort to extrinsic evidence if necessary. After completion or termination of the Contract, Sections 5, 8, 9, 11, 14, and 15 remain in effect in perpetuity. Severability and whole agreement.\n\n
  16240. hurston_intro_title=Independent Contractor Agreement
  16241. hurston_recover_Danger_Easy_001=Hurston Security Danger Recover Easy placeholder
  16242. hurston_recover_Danger_Hard_001=Hurston Security Danger Recover Hard placeholder
  16243. hurston_recover_Danger_Intro_001=Hurston Security Danger Recover Intro placeholder
  16244. hurston_recover_Danger_Medium_001=Hurston Security Danger Recover Medium placeholder
  16245. hurston_recover_desc_Easy_001=Hurston Security Steal Easy Description placeholder ~mission(Danger) ~mission(Contractor|RecoverIntroTimed)
  16246. hurston_recover_desc_Hard_001=Hurston Security Steal Hard Description placeholder ~mission(Danger) ~mission(Contractor|RecoverIntroTimed)
  16247. hurston_recover_desc_intro_001=Hurston Security Steal Intro Description placeholder ~mission(Danger) ~mission(Contractor|RecoverIntroTimed)
  16248. hurston_recover_desc_Medium_001=Hurston Security Steal Medium Description placeholder ~mission(Danger) ~mission(Contractor|RecoverIntroTimed)
  16249. hurston_recover_Timed_Easy_001=Hurston Security Timed Recover Easy placeholder
  16250. hurston_recover_Timed_Hard_001=Hurston Security Timed Recover Hard placeholder
  16251. hurston_recover_Timed_Intro_001=Hurston Security Timed Recover Intro placeholder
  16252. hurston_recover_Timed_Medium_001=Hurston Security Timed Recover Medium placeholder
  16253. hurston_recover_title_Easy_001=Hurston Security Danger Recover Easy placeholder
  16254. hurston_recover_title_Hard_001=Hurston Security Danger Recover Hard placeholder
  16255. hurston_recover_title_intro_001=Hurston Security Danger Recover Intro placeholder
  16256. hurston_recover_title_Medium_001=Hurston Security Danger Recover Medium placeholder
  16257. hurston_recoverspace__desc_0001=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Stolen Property\nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger) \nRUSH CONTRACT: ~mission(Contractor|RecoverSpaceTimed)\n\nAn ongoing Hurston Security investigation has revealed the location of recently stolen ~mission(Item). It is believed that a criminal by the name of ~mission(TargetName) is currently transporting it aboard their ship. \n\nWe need you to track down ~mission(TargetName|Last)'s, recover the lost property, and return it to ~mission(Destination).\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16258. hurston_recoverspace__desc_0002=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Stolen Property\nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger) \nRUSH CONTRACT: ~mission(Contractor|RecoverSpaceTimed)\n\nWe have been attempting to track down stolen ~mission(Item) and have finally received actionable intelligence on its current location. It seems the thief, ~mission(TargetName), is en route now to flying the haul to their fence. \n\nBefore they can complete the sale, we need you to hunt down ~mission(TargetName|Last)'s, recover the stolen ~mission(Item), and deliver it safely to ~mission(Destination).\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16259. hurston_recoverspace__desc_0003=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Stolen Property\nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger) \nRUSH CONTRACT: ~mission(Contractor|RecoverSpaceTimed)\n\nA few days ago, ~mission(Item) was stolen from a shipment. After an exhaustive investigation, an informer revealed that the individual responsible, ~mission(TargetName), will be attempting to move the stolen goods today.\n\nYou are to find ~mission(TargetName|Last)'s ship, recover the lost property by any means necessary, and return it to ~mission(Destination).\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16260. hurston_recoverspace__title_0001=Stolen Property
  16261. hurston_sectorsweep_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Elimate Threat from Hurston Controlled Space\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nHurston Dynamics seeks independent contractors to clear out the ~mission(Contractor|Target) operating near ~mission(Location). All peaceful means to force them to vacate the area have been ignored. If spotted, the perpetrators will most likely resist violently, so prepare accordingly. Contractors must provide their own ship and supplies required to complete the task.\n\nBy accepting this contract, you agree to begin work immediately. Payment will be issued once Hurston considers the contract complete.\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16262. hurston_sectorsweep_desc_002=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Elimate Threat from Hurston Controlled Space\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nSecurity contractors needed to subdue a growing ~mission(Contractor|Target) presence around ~mission(Location). All relevant patrol and scan points will be provided by Hurston's logistics department. These suspects are known violent offenders so assume that they will respond aggressively if spotted. \n\nBy accepting this contract, you agree to begin work immediately. Payment will be issued once Hurston considers the threat neutralized. \n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16263. hurston_sectorsweep_desc_003=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Elimate Threat from Hurston Controlled Space\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nAreas near ~mission(Location) have become increasingly dangerous of late due to a ~mission(Contractor|Target) presence. Hurston Dyanamics needs a reliable contractor to patrol the area and clear out any and all hostile forces. When targets are located, exercise extreme caution as they are known to respond violently when confronted. \n\nBy accepting this contract, you agree to begin work immediately. Payment will be issued once Hurston considers the sector cleared. \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16264. hurston_sectorsweep_title_001=Eliminate Threat from Hurston Space
  16265. hurston_target_001=scavengers
  16266. hurston_target_002=squatters
  16267. hurston_target_003=anarchists
  16268. hurston_target_004=criminals
  16269. hurston_target_005=terrorists
  16270. hurston_timed_001=Yes
  16271. hurston_timed_002=No
  16272. HWK_SHOES=DO NOT USE ------ (HWK) HAWKSWORTH'S SHOE ITEMS -- MALE
  16273. Infractions_Desc_001=The infliction of mortal harm of another being, either intentionally or accidentally.
  16274. Infractions_Desc_002=The intentional or negligent discharge of a weapon inside a designated safety zone.
  16275. Infractions_Desc_003=Drawing or exhibiting any deadly weapon, except in self-defense, in a rude, angry, or threatening manner inside a designated safety zone.
  16276. Infractions_Desc_004=Parking or idling in a designated hangar, garage, or landing zone without the authorization of its owner or sanctioned traffic controller.
  16277. Infractions_Desc_005=The destruction of public or private property caused by a being who is not the owner through neglectful or intentional action.
  16278. Infractions_Desc_006=Physical damage to public or private property caused by a being who is not the owner through neglectful or intentional action.
  16279. Infractions_Desc_007=Intentionally carrying, or stowing inside a vehicle they are operating, an item that has been deemed a 'prohibited good' by the UEE and / or the local municipality.
  16280. Infractions_Desc_008=Willfully entering and remaining on private or public property that they do not own nor have they been granted permission from the owner.
  16281. Infractions_Desc_009=The willful destruction, severing, contamination, or disruption of vital imperial-defense materials or public safety utilities such as, but not limited to, communication networks (comm arrays, comm relays, comm drones, etc.), fuel infrastructure, power grids, and life support systems.
  16282. Infractions_Desc_010=The attempted infliction of deadly harm to security personnel attempting to lawfully arrest or detain them.
  16283. Infractions_Desc_011=Possessing significant quantities (in excess of .125 SCU) of materials that has been deemed a 'Class A Controlled Substance' by the UEE and / or the local municipality with a clear intent to traffick, sell, or distribute said materials.
  16284. Infractions_Desc_012=Intentionally carrying or stowing inside a vehicle they are operating, a material that has been deemed a 'Class A Controlled Substance' by the UEE and / or the local municipality.
  16285. Infractions_Desc_013=Possessing significant quantities (in excess of 1 SCU) of items that are known, or can be reasonably suspected, to be stolen with a clear intent to traffick, sell, or distribute said stolen property.
  16286. Infractions_Desc_014=Intentionally carrying or stowing inside a vehicle they are operating, an item that is known, or can be reasonably suspected, to be stolen.
  16287. Infractions_Desc_015=The harboring or concealment of any individual who is known to have, or can be reasonably suspected of, committing a criminal offense.
  16288. Infractions_Desc_016=The operation of, including being transported aboard, a vehicle they do not own nor have they been granted permission from the owner to operate.
  16289. Infractions_Desc_017=The infliction of harm onto another being with a deadly weapon either willfully or accidentally.
  16290. Infractions_Desc_018=The attempted infliction of deadly harm to security personnel in the lawful discharge of their duties.
  16291. Infractions_Desc_019=Intentionally attempting to elude or flee from security personnel attempting to lawfully arrest or detain them.
  16292. Infractions_Desc_020=Failure to comply with requests or commands of security personnel in the lawful discharge of their duties.
  16293. Infractions_Desc_021=The illegal accessing of a computer system, through either forceful intrusion, crypto-cracking or other means, by a being who is not the owner nor has been granted permission from the owner.
  16294. Infractions_Desc_022=Possessing significant quantities (in excess of .125 SCU) of materials that has been deemed a 'Class B Controlled Substance' by the UEE and / or the local municipality with a clear intent to traffick, sell, or distribute said materials.
  16295. Infractions_Desc_023=Possessing significant quantities (in excess of .125 SCU) of materials that has been deemed a 'Class C Controlled Substance' by the UEE and / or the local municipality with a clear intent to traffick, sell, or distribute said materials.
  16296. Infractions_Desc_024=Intentionally carrying or stowing inside a vehicle they are operating, a material that has been deemed a 'Class B Controlled Substance' by the UEE and / or the local municipality.
  16297. Infractions_Desc_025=Intentionally carrying or stowing inside a vehicle they are operating, a material that has been deemed a 'Class C Controlled Substance' by the UEE and / or the local municipality.
  16298. Infractions_Desc_026=The destruction of a privately or publicly owned vehicle caused by a being who is not the owner through neglectful or intentional action.
  16299. Infractions_Desc_027=The collision of two or more vehicles attributed to the negligent operation of one of the involved vehicles by a being demonstrating a willful or wanton disregard for safety.
  16300. Infractions_Desc_028=Willfully failed to make sufficient bona fide efforts to fully pay criminal monetary penalties and allowed fines to accumulate to such a degree that compulsory repayment is required.
  16301. Infractions_Desc_029=The illegal usage of a non-destructive device to interfere with a privately or publicly owned vehicle’s ability to function or travel, such as, but not limited to, Quantum Enforcement Devices.
  16302. Infractions_Desc_030=Willfully entering and remaining on property designated by the UEE and local governance as off limits to unauthorized personnel, with the intent to commit a crime therein.
  16303. Infractions_Desc_031=Intentionally applying physical force to another being without that person's consent.
  16304. Infractions_Desc_032=Intentionally applying physical force to another being such that it causes bodily harm up to or past the point of rendering them unconscious.
  16305. Infractions_Name_001=Homicide
  16306. Infractions_Name_002=Unlawful Discharge of a Weapon
  16307. Infractions_Name_003=Brandishing a Weapon
  16308. Infractions_Name_004=Parking Violation
  16309. Infractions_Name_005=Destruction of Property
  16310. Infractions_Name_006=Damage of Property
  16311. Infractions_Name_007=Possession of Prohibited Goods
  16312. Infractions_Name_008=Trespassing (Second Degree)
  16313. Infractions_Name_009=Sabotage
  16314. Infractions_Name_010=Resisting Arrest
  16315. Infractions_Name_011=Trafficking of Class A Controlled Substance
  16316. Infractions_Name_012=Possession of Class A Controlled Substance
  16317. Infractions_Name_013=Trafficking of Stolen Property
  16318. Infractions_Name_014=Possession of Stolen Property
  16319. Infractions_Name_015=Harboring a Fugitive
  16320. Infractions_Name_016=Operating a Stolen Vehicle
  16321. Infractions_Name_017=Aggravated Assault
  16322. Infractions_Name_018=Assaulting Security Personnel
  16323. Infractions_Name_019=Evading Arrest
  16324. Infractions_Name_020=Failure to Comply
  16325. Infractions_Name_021=Unauthorized Computer Access
  16326. Infractions_Name_022=Trafficking of Class B Controlled Substance
  16327. Infractions_Name_023=Trafficking of Class C Controlled Substance
  16328. Infractions_Name_024=Possession of Class B Controlled Substance
  16329. Infractions_Name_025=Possession of Class C Controlled Substance
  16330. Infractions_Name_026=Destruction of Vehicle
  16331. Infractions_Name_027=Vehicular Collision
  16332. Infractions_Name_028=Delinquent Restitution
  16333. Infractions_Name_029=Unauthorized Interdiction
  16334. Infractions_Name_030=Trespassing (First Degree)
  16335. Infractions_Name_031=Battery (Second Degree)
  16336. Infractions_Name_032=Battery (First Degree)
  16337. Inner_Thought_Conversation_Icon=θ
  16338. Inner_Thought_SpoolQD=Spool Quantum Drive
  16339. Inner_Thought_UnSpoolQD=Shut Down Quantum Drive
  16340. innerthought_accept=Accept
  16341. innerthought_acknowledge=Acknowledge
  16342. innerthought_chemline_level0=Level 0
  16343. innerthought_chemline_level1=Level 1
  16344. innerthought_chemline_level2=Level 2
  16345. innerthought_close=Close
  16346. innerthought_cry=Cry
  16347. innerthought_dance=Dance
  16348. innerthought_decline=Decline
  16349. innerthought_disperse=Disperse
  16350. innerthought_door_override_close=Force Close
  16351. innerthought_door_override_open=Force Open
  16352. innerthought_door_panel_close=Close Panel
  16353. innerthought_door_panel_open=Access Panel
  16354. innerthought_door_use_lever=Use Lever
  16355. innerthought_equip=Equip
  16356. innerthought_Formup=Formation
  16357. innerthought_grimhex_elevator_bottom=Main Concourse
  16358. innerthought_grimhex_elevator_top=Landing Pads
  16359. innerthought_Hail=Hail
  16360. innerthought_idris_bridge_lift_bridge=To Bridge
  16361. innerthought_idris_bridge_lift_calldescend=Call Elevator
  16362. innerthought_idris_bridge_lift_main_deck=To Main Deck
  16363. innerthought_idris_cargo_lift_cargo_room=To Cargo Room
  16364. innerthought_idris_cargo_lift_hangar=To Hangar
  16365. innerthought_inspect=Inspect
  16366. innerthought_levski_destination_borehole=To Borehole Station
  16367. innerthought_levski_destination_core=To Core
  16368. innerthought_levski_destination_customs=To Customs
  16369. innerthought_levski_destination_garage_1=garage 1
  16370. innerthought_levski_destination_garage_2=garage 2
  16371. innerthought_levski_destination_garage_3=garage 3
  16372. innerthought_levski_destination_garage_4=garage 4
  16373. innerthought_levski_destination_garage_5=garage 5
  16374. innerthought_levski_destination_hangar_1=Hangar 1
  16375. innerthought_levski_destination_hangar_2=Hangar 2
  16376. innerthought_levski_destination_hangar_3=Hangar 3
  16377. innerthought_levski_destination_hangar_4=Hangar 4
  16378. innerthought_levski_destination_landing_pads=To Landing Pads
  16379. innerthought_levski_destination_top_loby=To Top Lobby
  16380. innerthought_levski_hangars_call=Call
  16381. innerthought_levski_hangars_floorhangar=HANGAR
  16382. innerthought_levski_hangars_floorlobby=LOBBY
  16383. innerthought_levski_hangars_sendtohangar01=To Hangar 01
  16384. innerthought_levski_hangars_sendtohangar02=To Hangar 02
  16385. innerthought_levski_hangars_sendtohangar03=To Hangar 03
  16386. innerthought_levski_hangars_sendtohangar04=To Hangar 04
  16387. innerthought_levski_hangars_sendtolobby=To Lobby
  16388. innerthought_levski_hangars_waypoint=WAYPOINT
  16389. innerthought_levski_interior_callascend=Go Up
  16390. innerthought_levski_interior_calldescend=Go Down
  16391. innerthought_levski_interior_floorlobbybottom=GRAND BARTER
  16392. innerthought_levski_interior_floorlobbytop=HABITATION AND HANGARS⁣
  16393. innerthought_levski_interior_floorsurface=SURFACE
  16394. innerthought_levski_interior_sendtolobbybottom=To Grand Barter
  16395. innerthought_levski_interior_sendtolobbytop=To Habitations and Hangars
  16396. innerthought_levski_interior_sendtosurface=To Surface
  16397. innerthought_levski_requestlanding=Request Landing
  16398. innerthought_levski_requestlanding_cancel=Cancel
  16399. innerthought_levski_requesttakeoff=Request Takeoff
  16400. innerthought_levski_requesttakeoff_cancel=Cancel
  16401. innerthought_lift_lower_deck=Lower Deck
  16402. innerthought_lift_ORIG_890Jump_Crew=Crew Deck
  16403. innerthought_lift_ORIG_890Jump_Engineering=Engineering
  16404. innerthought_lift_ORIG_890Jump_EscapeRaft=Escape Raft
  16405. innerthought_lift_ORIG_890Jump_Foyer=Floor 02 - Foyer, Bar & Dining
  16406. innerthought_lift_ORIG_890Jump_Hangar=Floor 00 - Hangar Access
  16407. innerthought_lift_ORIG_890Jump_Kitchen=Floor 00 - Crew Kitchen
  16408. innerthought_lift_ORIG_890Jump_Spa=Floor 01 - Spa & Pool
  16409. innerthought_lift_ORIG_890Jump_Turret1=Turret Access
  16410. innerthought_lift_ORIG_890Jump_Turret2=Hangar Access
  16411. innerthought_lift_top_deck=Top Deck
  16412. innerthought_open=Open
  16413. innerthought_ORIG_890Jump_Hangar_Close=Close Hangar Doors
  16414. innerthought_ORIG_890Jump_Hangar_Open=Open Hangar Doors
  16415. innerthought_taunt=Taunt
  16416. input_glue_icontoicon=+
  16417. input_glue_icontotext=+ 
  16418. input_glue_texttoicon= +
  16419. input_glue_texttotext= + 
  16420. input_key_controlPad_a=A
  16421. input_key_controlPad_b=B
  16422. input_key_controlPad_back=Back
  16423. input_key_controlPad_dpadDown=Down (D-pad)
  16424. input_key_controlPad_dpadLeft=Left (D-pad)
  16425. input_key_controlPad_dpadRight=Right (D-pad)
  16426. input_key_controlPad_dpadUp=Up (D-pad)
  16427. input_key_controlPad_noDefault= [ NOT SET ]
  16428. input_key_controlPad_shoulderLeft=Left Shoulder Button
  16429. input_key_controlPad_shoulderRight=Right Shoulder Button
  16430. input_key_controlPad_start=Start
  16431. input_key_controlPad_thumbstickLeftButton=Left Thumb Stick (Button)
  16432. input_key_controlPad_thumbstickLeftDown=Down (Left Thumb Stick)
  16433. input_key_controlPad_thumbstickLeftLeft=Left (Left Thumb Stick)
  16434. input_key_controlPad_thumbstickLeftRight=Right (Left Thumb Stick)
  16435. input_key_controlPad_thumbstickLeftUp=Up (Left Thumb Stick)
  16436. input_key_controlPad_thumbstickLeftXAxis=X-Axis (Left Thumb Stick)
  16437. input_key_controlPad_thumbstickLeftYAxis=Y-Axis (Left Thumb Stick)
  16438. input_key_controlPad_thumbstickRightButton=Right Thumb Stick (Button)
  16439. input_key_controlPad_thumbstickRightDown=Down (Right Thumb Stick)
  16440. input_key_controlPad_thumbstickRightLeft=Left (Right Thumb Stick)
  16441. input_key_controlPad_thumbstickRightRight=Right (Right Thumb Stick)
  16442. input_key_controlPad_thumbstickRightUp=Up (Right Thumb Stick)
  16443. input_key_controlPad_thumbstickRightXAxis=X-Axis (Right Thumb Stick)
  16444. input_key_controlPad_thumbstickRightYAxis=Y-Axis (Right Thumb Stick)
  16445. input_key_controlPad_triggerLeft=Left Trigger
  16446. input_key_controlPad_triggerLeftButton=Left Trigger
  16447. input_key_controlPad_triggerLeftRightButton=Left and Right Trigger
  16448. input_key_controlPad_triggerRight=Right Trigger
  16449. input_key_controlPad_triggerRightButton=Right Trigger
  16450. input_key_controlPad_x=X
  16451. input_key_controlPad_y=Y
  16452. input_key_joystick_noDefault= [ NOT SET ]
  16453. input_key_joystick1_button1=Button 1
  16454. input_key_joystick1_button10=Button 10
  16455. input_key_joystick1_button11=Button 11
  16456. input_key_joystick1_button12=Button 12
  16457. input_key_joystick1_button13=Button 13
  16458. input_key_joystick1_button14=Button 14
  16459. input_key_joystick1_button15=Button 15
  16460. input_key_joystick1_button16=Button 16
  16461. input_key_joystick1_button17=Button 17
  16462. input_key_joystick1_button18=Button 18
  16463. input_key_joystick1_button19=Button 19
  16464. input_key_joystick1_button2=Button 2
  16465. input_key_joystick1_button20=Button 20
  16466. input_key_joystick1_button21=Button 21
  16467. input_key_joystick1_button22=Button 22
  16468. input_key_joystick1_button23=Button 23
  16469. input_key_joystick1_button24=Button 24
  16470. input_key_joystick1_button25=Button 25
  16471. input_key_joystick1_button26=Button 26
  16472. input_key_joystick1_button27=Button 27
  16473. input_key_joystick1_button28=Button 28
  16474. input_key_joystick1_button29=Button 29
  16475. input_key_joystick1_button3=Button 3
  16476. input_key_joystick1_button30=Button 30
  16477. input_key_joystick1_button31=Button 31
  16478. input_key_joystick1_button32=Button 32
  16479. input_key_joystick1_button33=Button 33
  16480. input_key_joystick1_button34=Button 34
  16481. input_key_joystick1_button35=Button 35
  16482. input_key_joystick1_button36=Button 36
  16483. input_key_joystick1_button37=Button 37
  16484. input_key_joystick1_button38=Button 38
  16485. input_key_joystick1_button39=Button 39
  16486. input_key_joystick1_button4=Button 4
  16487. input_key_joystick1_button40=Button 40
  16488. input_key_joystick1_button41=Button 41
  16489. input_key_joystick1_button42=Button 42
  16490. input_key_joystick1_button43=Button 43
  16491. input_key_joystick1_button44=Button 44
  16492. input_key_joystick1_button45=Button 45
  16493. input_key_joystick1_button46=Button 46
  16494. input_key_joystick1_button47=Button 47
  16495. input_key_joystick1_button48=Button 48
  16496. input_key_joystick1_button49=Button 49
  16497. input_key_joystick1_button5=Button 5
  16498. input_key_joystick1_button50=Button 50
  16499. input_key_joystick1_button6=Button 6
  16500. input_key_joystick1_button7=Button 7
  16501. input_key_joystick1_button8=Button 8
  16502. input_key_joystick1_button9=Button 9
  16503. input_key_joystick1_hat1Down=Down (Hat 1)
  16504. input_key_joystick1_hat1Left=Left (Hat 1)
  16505. input_key_joystick1_hat1Right=Right (Hat 1)
  16506. input_key_joystick1_hat1Up=Up (Hat 1)
  16507. input_key_joystick1_hat2Down=Down (Hat 2)
  16508. input_key_joystick1_hat2Left=Left (Hat 2)
  16509. input_key_joystick1_hat2Right=Right (Hat 2)
  16510. input_key_joystick1_hat2Up=Up (Hat 2)
  16511. input_key_joystick1_hat3Down=Down (Hat 3)
  16512. input_key_joystick1_hat3Left=Left (Hat 3)
  16513. input_key_joystick1_hat3Right=Right (Hat 3)
  16514. input_key_joystick1_hat3Up=Up (Hat 3)
  16515. input_key_joystick1_hat4Down=Down (Hat 4)
  16516. input_key_joystick1_hat4Left=Left (Hat 4)
  16517. input_key_joystick1_hat4Right=Right (Hat 4)
  16518. input_key_joystick1_hat4Up=Up (Hat 4)
  16519. input_key_joystick1_slider1=Slider 1
  16520. input_key_joystick1_slider2=Slider 2
  16521. input_key_joystick1_throttleAxis=Throttle Axis
  16522. input_key_joystick1_xAxis=X-Axis
  16523. input_key_joystick1_xRotation=X-Axis Rotation
  16524. input_key_joystick1_yAxis=Y-Axis
  16525. input_key_joystick1_yRotation=Y-Axis Rotation
  16526. input_key_joystick1_zAxis=Z-Axis
  16527. input_key_joystick1_zRotation=Z-Axis Rotation
  16528. input_key_joystick2_button1=Button 1 (Input 2)
  16529. input_key_joystick2_button10=Button 10 (Input 2)
  16530. input_key_joystick2_button11=Button 11 (Input 2)
  16531. input_key_joystick2_button12=Button 12 (Input 2)
  16532. input_key_joystick2_button13=Button 13 (Input 2)
  16533. input_key_joystick2_button14=Button 14 (Input 2)
  16534. input_key_joystick2_button15=Button 15 (Input 2)
  16535. input_key_joystick2_button16=Button 16 (Input 2)
  16536. input_key_joystick2_button17=Button 17 (Input 2)
  16537. input_key_joystick2_button18=Button 18 (Input 2)
  16538. input_key_joystick2_button19=Button 19 (Input 2)
  16539. input_key_joystick2_button2=Button 2 (Input 2)
  16540. input_key_joystick2_button20=Button 20 (Input 2)
  16541. input_key_joystick2_button21=Button 21 (Input 2)
  16542. input_key_joystick2_button22=Button 22 (Input 2)
  16543. input_key_joystick2_button23=Button 23 (Input 2)
  16544. input_key_joystick2_button24=Button 24 (Input 2)
  16545. input_key_joystick2_button25=Button 25 (Input 2)
  16546. input_key_joystick2_button26=Button 26 (Input 2)
  16547. input_key_joystick2_button27=Button 27 (Input 2)
  16548. input_key_joystick2_button28=Button 28 (Input 2)
  16549. input_key_joystick2_button29=Button 29 (Input 2)
  16550. input_key_joystick2_button3=Button 3 (Input 2)
  16551. input_key_joystick2_button30=Button 30 (Input 2)
  16552. input_key_joystick2_button31=Button 31 (Input 2)
  16553. input_key_joystick2_button32=Button 32 (Input 2)
  16554. input_key_joystick2_button33=Button 33 (Input 2)
  16555. input_key_joystick2_button34=Button 34 (Input 2)
  16556. input_key_joystick2_button35=Button 35 (Input 2)
  16557. input_key_joystick2_button36=Button 36 (Input 2)
  16558. input_key_joystick2_button37=Button 37 (Input 2)
  16559. input_key_joystick2_button38=Button 38 (Input 2)
  16560. input_key_joystick2_button39=Button 39 (Input 2)
  16561. input_key_joystick2_button4=Button 4 (Input 2)
  16562. input_key_joystick2_button40=Button 40 (Input 2)
  16563. input_key_joystick2_button41=Button 41 (Input 2)
  16564. input_key_joystick2_button42=Button 42 (Input 2)
  16565. input_key_joystick2_button43=Button 43 (Input 2)
  16566. input_key_joystick2_button44=Button 44 (Input 2)
  16567. input_key_joystick2_button45=Button 45 (Input 2)
  16568. input_key_joystick2_button46=Button 46 (Input 2)
  16569. input_key_joystick2_button47=Button 47 (Input 2)
  16570. input_key_joystick2_button48=Button 48 (Input 2)
  16571. input_key_joystick2_button49=Button 49 (Input 2)
  16572. input_key_joystick2_button5=Button 5 (Input 2)
  16573. input_key_joystick2_button50=Button 50 (Input 2)
  16574. input_key_joystick2_button6=Button 6 (Input 2)
  16575. input_key_joystick2_button7=Button 7 (Input 2)
  16576. input_key_joystick2_button8=Button 8 (Input 2)
  16577. input_key_joystick2_button9=Button 9 (Input 2)
  16578. input_key_joystick2_hat1Down=Down (Hat 1) - (Input 2)
  16579. input_key_joystick2_hat1Left=Left (Hat 1) - (Input 2)
  16580. input_key_joystick2_hat1Right=Right (Hat 1) - (Input 2)
  16581. input_key_joystick2_hat1Up=Up (Hat 1) - (Input 2)
  16582. input_key_joystick2_hat2Down=Down (Hat 2) - (Input 2)
  16583. input_key_joystick2_hat2Left=Left (Hat 2) - (Input 2)
  16584. input_key_joystick2_hat2Right=Right (Hat 2) - (Input 2)
  16585. input_key_joystick2_hat2Up=Up (Hat 2) - (Input 2)
  16586. input_key_joystick2_hat3Down=Down (Hat 3) - (Input 2)
  16587. input_key_joystick2_hat3Left=Left (Hat 3) - (Input 2)
  16588. input_key_joystick2_hat3Right=Right (Hat 3) - (Input 2)
  16589. input_key_joystick2_hat3Up=Up (Hat 3) - (Input 2)
  16590. input_key_joystick2_hat4Down=Down (Hat 4) - (Input 2)
  16591. input_key_joystick2_hat4Left=Left (Hat 4) - (Input 2)
  16592. input_key_joystick2_hat4Right=Right (Hat 4) - (Input 2)
  16593. input_key_joystick2_hat4Up=Up (Hat 4) - (Input 2)
  16594. input_key_joystick2_slider1=Slider 1 (Input 2)
  16595. input_key_joystick2_slider2=Slider 2 (Input 2)
  16596. input_key_joystick2_throttleAxis=Throttle Axis (Input 2)
  16597. input_key_joystick2_xAxis=X-Axis (Input 2)
  16598. input_key_joystick2_xRotation=X-Axis Rotation (Input 2)
  16599. input_key_joystick2_yAxis=Y-Axis (Input 2)
  16600. input_key_joystick2_yRotation=Y-Axis Rotation (Input 2)
  16601. input_key_joystick2_zAxis=Z-Axis (Input 2)
  16602. input_key_joystick2_zRotation=Z-Axis Rotation (Input 2)
  16603. input_key_joystick3_button1=Button 1 (Input 3)
  16604. input_key_joystick3_button10=Button 10 (Input 3)
  16605. input_key_joystick3_button11=Button 11 (Input 3)
  16606. input_key_joystick3_button12=Button 12 (Input 3)
  16607. input_key_joystick3_button13=Button 13 (Input 3)
  16608. input_key_joystick3_button14=Button 14 (Input 3)
  16609. input_key_joystick3_button15=Button 15 (Input 3)
  16610. input_key_joystick3_button16=Button 16 (Input 3)
  16611. input_key_joystick3_button17=Button 17 (Input 3)
  16612. input_key_joystick3_button18=Button 18 (Input 3)
  16613. input_key_joystick3_button19=Button 19 (Input 3)
  16614. input_key_joystick3_button2=Button 2 (Input 3)
  16615. input_key_joystick3_button20=Button 20 (Input 3)
  16616. input_key_joystick3_button21=Button 21 (Input 3)
  16617. input_key_joystick3_button22=Button 22 (Input 3)
  16618. input_key_joystick3_button23=Button 23 (Input 3)
  16619. input_key_joystick3_button24=Button 24 (Input 3)
  16620. input_key_joystick3_button25=Button 25 (Input 3)
  16621. input_key_joystick3_button26=Button 26 (Input 3)
  16622. input_key_joystick3_button27=Button 27 (Input 3)
  16623. input_key_joystick3_button28=Button 28 (Input 3)
  16624. input_key_joystick3_button29=Button 29 (Input 3)
  16625. input_key_joystick3_button3=Button 3 (Input 3)
  16626. input_key_joystick3_button30=Button 30 (Input 3)
  16627. input_key_joystick3_button31=Button 31 (Input 3)
  16628. input_key_joystick3_button32=Button 32 (Input 3)
  16629. input_key_joystick3_button33=Button 33 (Input 3)
  16630. input_key_joystick3_button34=Button 34 (Input 3)
  16631. input_key_joystick3_button35=Button 35 (Input 3)
  16632. input_key_joystick3_button36=Button 36 (Input 3)
  16633. input_key_joystick3_button37=Button 37 (Input 3)
  16634. input_key_joystick3_button38=Button 38 (Input 3)
  16635. input_key_joystick3_button39=Button 39 (Input 3)
  16636. input_key_joystick3_button4=Button 4 (Input 3)
  16637. input_key_joystick3_button40=Button 40 (Input 3)
  16638. input_key_joystick3_button41=Button 41 (Input 3)
  16639. input_key_joystick3_button42=Button 42 (Input 3)
  16640. input_key_joystick3_button43=Button 43 (Input 3)
  16641. input_key_joystick3_button44=Button 44 (Input 3)
  16642. input_key_joystick3_button45=Button 45 (Input 3)
  16643. input_key_joystick3_button46=Button 46 (Input 3)
  16644. input_key_joystick3_button47=Button 47 (Input 3)
  16645. input_key_joystick3_button48=Button 48 (Input 3)
  16646. input_key_joystick3_button49=Button 49 (Input 3)
  16647. input_key_joystick3_button5=Button 5 (Input 3)
  16648. input_key_joystick3_button50=Button 50 (Input 3)
  16649. input_key_joystick3_button6=Button 6 (Input 3)
  16650. input_key_joystick3_button7=Button 7 (Input 3)
  16651. input_key_joystick3_button8=Button 8 (Input 3)
  16652. input_key_joystick3_button9=Button 9 (Input 3)
  16653. input_key_joystick3_hat1Down=Down (Hat 1) - (Input 3)
  16654. input_key_joystick3_hat1Left=Left (Hat 1) - (Input 3)
  16655. input_key_joystick3_hat1Right=Right (Hat 1) - (Input 3)
  16656. input_key_joystick3_hat1Up=Up (Hat 1) - (Input 3)
  16657. input_key_joystick3_hat2Down=Down (Hat 2) - (Input 3)
  16658. input_key_joystick3_hat2Left=Left (Hat 2) - (Input 3)
  16659. input_key_joystick3_hat2Right=Right (Hat 2) - (Input 3)
  16660. input_key_joystick3_hat2Up=Up (Hat 2) - (Input 3)
  16661. input_key_joystick3_hat3Down=Down (Hat 3) - (Input 3)
  16662. input_key_joystick3_hat3Left=Left (Hat 3) - (Input 3)
  16663. input_key_joystick3_hat3Right=Right (Hat 3) - (Input 3)
  16664. input_key_joystick3_hat3Up=Up (Hat 3) - (Input 3)
  16665. input_key_joystick3_hat4Down=Down (Hat 4) - (Input 3)
  16666. input_key_joystick3_hat4Left=Left (Hat 4) - (Input 3)
  16667. input_key_joystick3_hat4Right=Right (Hat 4) - (Input 3)
  16668. input_key_joystick3_hat4Up=Up (Hat 4) - (Input 3)
  16669. input_key_joystick3_slider1=Slider 1 (Input 3)
  16670. input_key_joystick3_slider2=Slider 2 (Input 3)
  16671. input_key_joystick3_throttleAxis=Throttle Axis (Input 3)
  16672. input_key_joystick3_xAxis=X-Axis (Input 3)
  16673. input_key_joystick3_xRotation=X-Axis Rotation (Input 3)
  16674. input_key_joystick3_yAxis=Y-Axis (Input 3)
  16675. input_key_joystick3_yRotation=Y-Axis Rotation (Input 3)
  16676. input_key_joystick3_zAxis=Z-Axis (Input 3)
  16677. input_key_joystick3_zRotation=Z-Axis Rotation (Input 3)
  16678. input_key_joystick4_button1=Button 1 (Input 4)
  16679. input_key_joystick4_button10=Button 10 (Input 4)
  16680. input_key_joystick4_button11=Button 11 (Input 4)
  16681. input_key_joystick4_button12=Button 12 (Input 4)
  16682. input_key_joystick4_button13=Button 13 (Input 4)
  16683. input_key_joystick4_button14=Button 14 (Input 4)
  16684. input_key_joystick4_button15=Button 15 (Input 4)
  16685. input_key_joystick4_button16=Button 16 (Input 4)
  16686. input_key_joystick4_button17=Button 17 (Input 4)
  16687. input_key_joystick4_button18=Button 18 (Input 4)
  16688. input_key_joystick4_button19=Button 19 (Input 4)
  16689. input_key_joystick4_button2=Button 2 (Input 4)
  16690. input_key_joystick4_button20=Button 20 (Input 4)
  16691. input_key_joystick4_button21=Button 21 (Input 4)
  16692. input_key_joystick4_button22=Button 22 (Input 4)
  16693. input_key_joystick4_button23=Button 23 (Input 4)
  16694. input_key_joystick4_button24=Button 24 (Input 4)
  16695. input_key_joystick4_button25=Button 25 (Input 4)
  16696. input_key_joystick4_button26=Button 26 (Input 4)
  16697. input_key_joystick4_button27=Button 27 (Input 4)
  16698. input_key_joystick4_button28=Button 28 (Input 4)
  16699. input_key_joystick4_button29=Button 29 (Input 4)
  16700. input_key_joystick4_button3=Button 3 (Input 4)
  16701. input_key_joystick4_button30=Button 30 (Input 4)
  16702. input_key_joystick4_button31=Button 31 (Input 4)
  16703. input_key_joystick4_button32=Button 32 (Input 4)
  16704. input_key_joystick4_button33=Button 33 (Input 4)
  16705. input_key_joystick4_button34=Button 34 (Input 4)
  16706. input_key_joystick4_button35=Button 35 (Input 4)
  16707. input_key_joystick4_button36=Button 36 (Input 4)
  16708. input_key_joystick4_button37=Button 37 (Input 4)
  16709. input_key_joystick4_button38=Button 38 (Input 4)
  16710. input_key_joystick4_button39=Button 39 (Input 4)
  16711. input_key_joystick4_button4=Button 4 (Input 4)
  16712. input_key_joystick4_button40=Button 40 (Input 4)
  16713. input_key_joystick4_button41=Button 41 (Input 4)
  16714. input_key_joystick4_button42=Button 42 (Input 4)
  16715. input_key_joystick4_button43=Button 43 (Input 4)
  16716. input_key_joystick4_button44=Button 44 (Input 4)
  16717. input_key_joystick4_button45=Button 45 (Input 4)
  16718. input_key_joystick4_button46=Button 46 (Input 4)
  16719. input_key_joystick4_button47=Button 47 (Input 4)
  16720. input_key_joystick4_button48=Button 48 (Input 4)
  16721. input_key_joystick4_button49=Button 49 (Input 4)
  16722. input_key_joystick4_button5=Button 5 (Input 4)
  16723. input_key_joystick4_button50=Button 50 (Input 4)
  16724. input_key_joystick4_button6=Button 6 (Input 4)
  16725. input_key_joystick4_button7=Button 7 (Input 4)
  16726. input_key_joystick4_button8=Button 8 (Input 4)
  16727. input_key_joystick4_button9=Button 9 (Input 4)
  16728. input_key_joystick4_hat1Down=Down (Hat 1) - (Input 4)
  16729. input_key_joystick4_hat1Left=Left (Hat 1) - (Input 4)
  16730. input_key_joystick4_hat1Right=Right (Hat 1) - (Input 4)
  16731. input_key_joystick4_hat1Up=Up (Hat 1) - (Input 4)
  16732. input_key_joystick4_hat2Down=Down (Hat 2) - (Input 4)
  16733. input_key_joystick4_hat2Left=Left (Hat 2) - (Input 4)
  16734. input_key_joystick4_hat2Right=Right (Hat 2) - (Input 4)
  16735. input_key_joystick4_hat2Up=Up (Hat 2) - (Input 4)
  16736. input_key_joystick4_hat3Down=Down (Hat 3) - (Input 4)
  16737. input_key_joystick4_hat3Left=Left (Hat 3) - (Input 4)
  16738. input_key_joystick4_hat3Right=Right (Hat 3) - (Input 4)
  16739. input_key_joystick4_hat3Up=Up (Hat 3) - (Input 4)
  16740. input_key_joystick4_hat4Down=Down (Hat 4) - (Input 4)
  16741. input_key_joystick4_hat4Left=Left (Hat 4) - (Input 4)
  16742. input_key_joystick4_hat4Right=Right (Hat 4) - (Input 4)
  16743. input_key_joystick4_hat4Up=Up (Hat 4) - (Input 4)
  16744. input_key_joystick4_slider1=Slider 1 (Input 4)
  16745. input_key_joystick4_slider2=Slider 2 (Input 4)
  16746. input_key_joystick4_throttleAxis=Throttle Axis (Input 4)
  16747. input_key_joystick4_xAxis=X-Axis (Input 4)
  16748. input_key_joystick4_xRotation=X-Axis Rotation (Input 4)
  16749. input_key_joystick4_yAxis=Y-Axis (Input 4)
  16750. input_key_joystick4_yRotation=Y-Axis Rotation (Input 4)
  16751. input_key_joystick4_zAxis=Z-Axis (Input 4)
  16752. input_key_joystick4_zRotation=Z-Axis Rotation (Input 4)
  16753. input_key_keyboard_a=A
  16754. input_key_keyboard_arrowDown=Down Arrow
  16755. input_key_keyboard_arrowLeft=Left Arrow
  16756. input_key_keyboard_arrowRight=Right Arrow
  16757. input_key_keyboard_arrowUp=Up Arrow
  16758. input_key_keyboard_b=B
  16759. input_key_keyboard_backslash=\
  16760. input_key_keyboard_backspace=Backspace
  16761. input_key_keyboard_c=C
  16762. input_key_keyboard_capslock=Capslock
  16763. input_key_keyboard_colon=;
  16764. input_key_keyboard_comma=,
  16765. input_key_keyboard_d=D
  16766. input_key_keyboard_delete=Delete
  16767. input_key_keyboard_e=E
  16768. input_key_keyboard_end=End
  16769. input_key_keyboard_enter=Return
  16770. input_key_keyboard_equals==
  16771. input_key_keyboard_escape=Esc
  16772. input_key_keyboard_f=F
  16773. input_key_keyboard_f1=F1
  16774. input_key_keyboard_f10=F10
  16775. input_key_keyboard_f11=F11
  16776. input_key_keyboard_f12=F12
  16777. input_key_keyboard_f2=F2
  16778. input_key_keyboard_f3=F3
  16779. input_key_keyboard_f4=F4
  16780. input_key_keyboard_f5=F5
  16781. input_key_keyboard_f6=F6
  16782. input_key_keyboard_f7=F7
  16783. input_key_keyboard_f8=F8
  16784. input_key_keyboard_f9=F9
  16785. input_key_keyboard_g=G
  16786. input_key_keyboard_h=H
  16787. input_key_keyboard_home=Home
  16788. input_key_keyboard_i=I
  16789. input_key_keyboard_insert=Insert
  16790. input_key_keyboard_j=J
  16791. input_key_keyboard_k=K
  16792. input_key_keyboard_l=L
  16793. input_key_keyboard_leftAlt=Left Alt
  16794. input_key_keyboard_leftBracket=[
  16795. input_key_keyboard_leftCtrl=Left Ctrl
  16796. input_key_keyboard_leftShift=Left Shift
  16797. input_key_keyboard_m=M
  16798. input_key_keyboard_minus=-
  16799. input_key_keyboard_n=N
  16800. input_key_keyboard_numlock=NumLock
  16801. input_key_keyboard_numpad0=Numpad 0
  16802. input_key_keyboard_numpad1=Numpad 1
  16803. input_key_keyboard_numpad2=Numpad 2
  16804. input_key_keyboard_numpad3=Numpad 3
  16805. input_key_keyboard_numpad4=Numpad 4
  16806. input_key_keyboard_numpad5=Numpad 5
  16807. input_key_keyboard_numpad6=Numpad 6
  16808. input_key_keyboard_numpad7=Numpad 7
  16809. input_key_keyboard_numpad8=Numpad 8
  16810. input_key_keyboard_numpad9=Numpad 9
  16811. input_key_keyboard_numpadAdd=Numpad +
  16812. input_key_keyboard_numpadDivide=Numpad /
  16813. input_key_keyboard_numpadEnter=Numpad Enter
  16814. input_key_keyboard_numpadMultiply=Numpad *
  16815. input_key_keyboard_numpadPeriod=Numpad .
  16816. input_key_keyboard_numpadSubtract=Numpad -
  16817. input_key_keyboard_o=O
  16818. input_key_keyboard_p=P
  16819. input_key_keyboard_pause=Pause
  16820. input_key_keyboard_period=.
  16821. input_key_keyboard_pgdn=Page Down
  16822. input_key_keyboard_pgup=Page Up
  16823. input_key_keyboard_print=Print Screen
  16824. input_key_keyboard_q=Q
  16825. input_key_keyboard_r=R
  16826. input_key_keyboard_rightAlt=Right Alt
  16827. input_key_keyboard_rightBracket=]
  16828. input_key_keyboard_rightCtrl=Right Ctrl
  16829. input_key_keyboard_rightShift=Right Shift
  16830. input_key_keyboard_s=S
  16831. input_key_keyboard_scrolllock=Scroll Lock
  16832. input_key_keyboard_slash=/
  16833. input_key_keyboard_space=Spacebar
  16834. input_key_keyboard_t=T
  16835. input_key_keyboard_tab=Tab
  16836. input_key_keyboard_u=U
  16837. input_key_keyboard_underline=_
  16838. input_key_keyboard_v=V
  16839. input_key_keyboard_w=W
  16840. input_key_keyboard_x=X
  16841. input_key_keyboard_y=Y
  16842. input_key_keyboard_z=Z
  16843. input_key_mouse_button1=Button 1 (mouse)
  16844. input_key_mouse_button10=Button 10 (mouse)
  16845. input_key_mouse_button12=Button 1 (mouse) and Button 2 (mouse)
  16846. input_key_mouse_button2=Button 2 (mouse)
  16847. input_key_mouse_button3=Button 3 (mouse)
  16848. input_key_mouse_button4=Button 4 (mouse)
  16849. input_key_mouse_button5=Button 5 (mouse)
  16850. input_key_mouse_button6=Button 6 (mouse)
  16851. input_key_mouse_button7=Button 7 (mouse)
  16852. input_key_mouse_button8=Button 8 (mouse)
  16853. input_key_mouse_button9=Button 9 (mouse)
  16854. input_key_mouse_wheelDown=Mouse Wheel Down
  16855. input_key_mouse_wheelUp=Mouse Wheel Up
  16856. input_key_mouse_xAxis=X-Axis (mouse)
  16857. input_key_mouse_yAxis=Y-Axis (mouse)
  16858. input_key_mouse_zAxis=Mouse Wheel
  16859. input_unbound_action=UNBOUND ACTION %s
  16860. install_confirm2=Please select the action you would like to perform
  16861. interaction_carry=Carry
  16862. interaction_close=Close
  16863. interaction_condition_heavy_armor=Remove heavy armor
  16864. interaction_condition_helmetless=Remove helmet
  16865. interaction_condition_standing=Stand up
  16866. interaction_drink=Drink
  16867. interaction_drop=Drop
  16868. Interaction_eat=Eat
  16869. interaction_equip=Equip
  16870. interaction_getup=Get Up
  16871. interaction_lean=Lean
  16872. interaction_liedown=Lie Down
  16873. interaction_liedown_top=Lie Down Top
  16874. interaction_makecoffee=Make Coffee
  16875. interaction_open=Open
  16876. interaction_order=Order
  16877. interaction_pickup=Pick Up
  16878. interaction_place=Place
  16879. interaction_sit=Sit
  16880. interaction_situp=Sit Upright
  16881. interaction_sleep=Sleep
  16882. interaction_stow=Stow
  16883. interaction_toggleEquipHelmet=Toggle Equip Helmet
  16884. interaction_unequiphelmet=Unequip Helmet 
  16885. IT_Shared_Agree=[PH] I agree.
  16886. IT_Shared_AskAboutOtherOptions=[PH] Got any other options?
  16887. IT_Shared_AskedToVisit=Hey, you told me to swing by?
  16888. IT_Shared_AskForWork1stTime=[PH] You got some work for me?
  16889. IT_Shared_Disagree=[PH] I disagree.
  16890. IT_Shared_LookingForMoreWork=Got any more jobs?
  16891. IT_Shared_MissionAccepted=Sounds good.
  16892. IT_Shared_MissionComplete=Job's done.
  16893. IT_Shared_MissionDeclined=I think I'll pass.
  16894. IT_Shared_MissionFailed=I had an issue with the job.
  16895. IT_Shared_Nevermind=[PH] Nevermind.
  16896. IT_Shared_No=[PH] No.
  16897. IT_Shared_NotInterested=[PH] I'm not interested right now.
  16898. IT_Shared_TellMeMoreAboutMissions=[PH] Tell me more...
  16899. IT_Shared_Temp_WhatsTheDeal=[PH] So what's the deal?
  16900. IT_Shared_Yes=[PH] Yes.
  16901. item_armor_179=
  16902. item_armor_244=
  16903. item_armor_515=Inquisitor Legs
  16904. item_armor_516=Inquisitor Legs
  16905. item_armor_517=Inquisitor Legs
  16906. item_armor_518=Inquisitor Legs
  16907. item_armor_519=Inquisitor Legs
  16908. item_armor_520=Inquisitor Legs
  16909. item_armor_521=Inquisitor Legs
  16910. item_armor_522=Inquisitor Legs
  16911. item_armor_523=Inquisitor Legs
  16912. item_armor_524=Inquisitor Legs
  16913. item_armor_525=Inquisitor Legs
  16914. item_armor_526=Inquisitor Legs
  16915. item_armor_527=Inquisitor Legs
  16916. item_armor_528=Inquisitor Legs
  16917. item_armor_529=Inquisitor Legs
  16918. item_armor_530=Inquisitor Legs
  16919. item_armor_531=Inquisitor Legs
  16920. item_armor_532=Inquisitor Legs
  16921. item_armor_533=Inquisitor Legs
  16922. item_armor_534=Inquisitor Legs Red
  16923. item_behr_special_ballistic_02_mag=Item Type: Magazine\nCapacity: 6\n\nThis magazine for the GP-33 "MOD" holds six 40mm grenades.
  16924. item_Color_TBD=TBD\n(Added to fix loc validation.)
  16925. item_corp_Aegis=Aegis Dynamics
  16926. item_corp_Anvil=Anvil Aerospace
  16927. item_corp_Banu=Banu
  16928. item_corp_ConsolidatedOutland=Consolidated Outland
  16929. item_corp_Crusader=Crusader Industries
  16930. item_corp_Drake=Drake
  16931. item_corp_Esperia=Vanduul / Esperia
  16932. item_corp_Kruger=Kruger Intergalactic
  16933. item_corp_MISC=MISC
  16934. item_corp_Origin=Origin
  16935. item_corp_RSI=RSI
  16936. item_corp_Vanduul=Vanduul
  16937. item_corp_Xian=Xi'an
  16938. item_Desc_987_Jacket_01_01_01=Crafted from a slick, high-shine weave, the Legion was conceived by 987 and famed Terran underground designer, Jieto, to shock the status quo of hooded jackets and usher in a new era of aesthetic functionality. \n\nWomen's sizes currently out of stock.
  16939. item_Desc_987_Jacket_02_01_01=Complimentary pieces come together to form the Horde. This striking jacket from 987 features a strong asymmetrical design with a high-lo hem and aggressive detailing on the sleeves. \n\nWomen's sizes currently out of stock.
  16940. item_Desc_adv_agent_helmet_01=Item Type: Light Armor\n\nDamage Reduction: 20%\n\nVirgil's Argus helmet utilizes advanced multi-layered composite construction to provide incredible protection from weapon fire as well as environmental hazards. The tinted visor offers a wide field-of-view to improve situational awareness and unrestricted movement.
  16941. item_Desc_adv_agent_Shared=Item Type: Light Armor\n\nDamage Reduction: 20%\n\nVirgil's TrueDef line of personal body armor provide strategic protection of vital areas while keeping you fast and mobile. Numerous planetary law enforcement organizations and even the Advocacy use versions of the TrueDef for their officers and agents.
  16942. item_Desc_adv_agent_undersuit=Item Type: Flightsuit\nDamage Reduction: 10%\n\nVirgil's Guardian is a multi-purpose combat undersuit that features basic reinforced plates for impact protection as well as natural integration with compatible armor sets.
  16943. item_Desc_ALB_Bandana_01_01_Shared=Made from only the finest cotton, this bandana from Alejo Brothers features a double-sided print and sewn edges to guarantee durability. \n\nWomen's sizes currently out of stock.
  16944. item_Desc_alb_hat_01_01_01=Complete your cool-weather wardrobe with the classic Ketchum beanie from Alejo Brothers.
  16945. item_Desc_ALB_Jacket_01_01_01=Alejo Brothers have seamlessly blended functionality and style with the Tuvic line of outerwear. These rugged jackets feature reinforced leather padding to offer additional protection and support while still maintaining a modern aesthetic.\n\nWomen's sizes currently out of stock.
  16946. item_Desc_ALB_Jacket_01_Ruso=Proudly wear your support of the Rust Society with this custom version of Alejo Brothers' classic Tuvic Outerwear industrial jacket. The perfect companion for those long hauls and endless digs.\n\nWomen's sizes currently out of stock.
  16947. item_Desc_alb_Jacket_02_01_01=Perfect for weathering any storm, Alejo Brothers' Softshell poncho is built from multi-layered waterproof weave technology and features an extra wide size to keep your personal gear clear and dry without restricting your arm movement.\n\nWomen's sizes currently out of stock.
  16948. item_Desc_alb_shirt_01_01_01=Capable as being worn on its own or as a base for layers, this long-sleeve henley style shirt from Alejo Brothers keeps you stylish and comfortable.\n\nWomen's sizes currently out of stock.
  16949. item_Desc_alb_shirt_02_01_01=Alejo Brothers' classic loop tee with a spatter pattern.\n\nWomen's sizes currently out of stock.
  16950. item_Desc_CBD_Hat_01_01_01=This military cadet hat from CBD blends lightweight fabric and leather for a striking design. Featuring a white skull offset on the front and "Death From Above" on the side.\n\nWomen's sizes currently out of stock.
  16951. item_Desc_CBD_Hat_01_01_Shared=This military cadet hat from CBD blends lightweight fabric and leather for a striking design.\n\nWomen's sizes currently out of stock.
  16952. item_Desc_CBD_Hat_01_02_01=A two-tone military cadet hat from CBD that features a flat top, pre-curved bill, and "Fly or Die" across the front. \n\nWomen's sizes currently out of stock.
  16953. item_Desc_cbd_hat_02_01_centurion=The MC-Pinhead military cadet hat from CBD features metal bullet studs embedded into its panels. The special Voyager edition comes in red with a gold band. \n\nWomen's sizes currently out of stock.
  16954. item_Desc_CBD_Hat_02_01_Shared=Metal bullet studs are embedded into the front of this military cadet hat from CBD, which also features RAGE written across the side. \n\nWomen's sizes currently out of stock.
  16955. item_Desc_cbd_hat_03_01_01=[PH] Desc - CBD hat
  16956. item_Desc_cbd_hat_03_aegis_dec=This two-tone cap is mainly dark grey with a light grey accent stripe, featuring an Aegis Dynamics patch across the front panel.
  16957. item_Desc_cbd_hat_03_anvil_dec=A dark green Anvil Aerospace cap that features metal eyelets on the side.
  16958. item_Desc_cbd_hat_03_argo_dec=Spacecraft manufacturer Argo Astronautics has been around for centuries. Support this indispensable UEE industrial brand by wearing this burnt orange hat bearing their name across the front.
  16959. item_Desc_cbd_hat_03_consolidated_dec=Consolidated Outland thrives on the edge of innovation. Promote their initiative by wearing this dark grey hat with the company's branding gracing the front panel.
  16960. item_Desc_cbd_hat_03_crusader_dec=To celebrate Pax Humana 2949, Crusader Industries released this hat in the colors associated with the holiday, blue and white. Wear this hat to join the company in supporting those that focus on the greater good. All proceeds from its purchase will go to the Terra-based nonprofit Empire's Overlooked.
  16961. item_Desc_cbd_hat_03_drake_dec=Embody the boldness of Drake Interplanetary by wearing this black hat with the company's name in strong yellow lettering.
  16962. item_Desc_cbd_hat_03_expo_dec=A magenta hat emblazoned with the Intergalactic Aerospace Expo name and logo in white on the front.
  16963. item_Desc_cbd_hat_03_misc_dec=Evoke the industrial spirit of MISC by sporting this tan hat featuring the company's emblem.
  16964. item_Desc_cbd_hat_03_origin_dec=This light grey hat featuring Origin's name and signature logo is a perennial best seller at their showroom in New Austin.
  16965. item_Desc_cbd_hat_03_rsi_dec=The iconic RSI logo graces the front panel of this black hat featuring a burnt orange accent stripe.
  16966. item_Desc_CBD_Jacket_01_01_Shared=Express your attitude with this ultramodern crash jacket from CBD. An asymmetrical front zipper, arm and shoulder straps help provide additional style for this unique piece.\n\nWomen's sizes currently out of stock.
  16967. item_Desc_CBD_Pants_01_01_01=Get down and dirty with CBD's Skellig-wear. These utility pants feature durable vinyl-compot material with reinforced ridged kneepads.\n\nWomen's sizes currently out of stock.
  16968. item_Desc_CBD_Shirt_01_01_01=Most may believe in Admiral Bishop, but you're not most people. You prefer to address him as Admiral Bullsh*t, so flaunt your intellectual independence with this shirt from CBD.\n\nWomen's sizes currently out of stock.
  16969. item_Desc_CBD_Shirt_01_02_01=CBD's proud to introduce this graphic tee featuring the album artwork from The Leedos' classic debut album <i>Never Silent</i>.\n\nWomen's sizes currently out of stock.
  16970. item_Desc_CBD_Shirt_01_03_01=Proclaim your passion for poli-rock rebels The Leedos with this lightweight and supremely soft shirt from CBD, featuring artwork from their United Empire of Extinction tour.\n\nWomen's sizes currently out of stock.
  16971. item_Desc_CBD_Shirt_01_04_01=Be crass and comfortable with this swearing skull shirt from CBD made from 100% ring-spun cotton.\n\nWomen's sizes currently out of stock.
  16972. item_Desc_CBD_Shirt_02_01_01=This thrash-tacular tee from CBD rocks Gutterwash's infamous half-human, half-Vanduul logo, and also features leather straps sewn into the shoulder slope seam.\n\nWomen's sizes currently out of stock.
  16973. item_Desc_CBD_Shirt_02_02_01=Be an officially authorized party monster in this Gutterwash graphic tee from CBD with double-stitched hem and sleeves to help it survive those wild nights. \n\nWomen's sizes currently out of stock.
  16974. item_Desc_CBD_Shirt_02_03_01=Announce your apathy in this Gutterwash tee. Or don't. Like it'll really make a difference either way. CBD out.\n\nWomen's sizes currently out of stock.
  16975. item_Desc_CBD_Shirt_02_04_01=This shirt from CBD features an athletic cut and an eye-catching dripping skull graphic.\n\nWomen's sizes currently out of stock.
  16976. item_Desc_CBD_trenchcoat_01=A modern update of CBD's classic duster, this full-length coat features two-tone coloring and inlaid accents to make a bold statement whatever environment you're in.\n\nWomen's sizes currently out of stock.\n<ph></ph>
  16977. item_Desc_CBD_trenchcoat_01_01_02=CBD's original hellraiser. This full-length coats got reinforced padding to give you a little more confidence when picking a fight or when you just want to look like a badass.\n\nWomen's sizes currently out of stock.
  16978. item_Desc_cds_heavy_armor_01_concierge_core=Item Type: Heavy Armor\nDamage Reduction: 40%\nStorage Points: 20K SP\n\nWhen there's a difficult job at hand, you want to ensure that you can see it through to the end. Clark Defense Systems' ADP-mk4 heavy armor allows Marines to remain in active combat situations for a longer duration with more loadout options, while it's powered frame provides near unfettered movement despite the protection it offers. This executive edition features a brushed chrome finish with an inlaid hexagonal pattern.
  16979. item_Desc_cds_heavy_armor_01_concierge_Shared=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nWhen there's a difficult job at hand, you want to ensure that you can see it through to the end. Clark Defense Systems' ADP-mk4 heavy armor allows Marines to remain in active combat situations for a longer duration with more loadout options, while it's powered frame provides near unfettered movement despite the protection it offers. This executive edition features a brushed chrome finish with an inlaid hexagonal pattern.
  16980. item_Desc_cds_heavy_armor_01_core=Item Type: Heavy Armor\nDamage Reduction: 40%\nStorage Points: 20K SP\n\nWhen there's a difficult job at hand, you want to ensure that you can see it through to the end. Clark Defense Systems' ADP-mk4 heavy armor allows Marines to remain in active combat situations for a longer duration with more loadout options, while it's powered frame provides near unfettered movement despite the protection it offers.
  16981. item_Desc_cds_heavy_armor_01_Shared=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nWhen there's a difficult job at hand, you want to ensure that you can see it through to the end. Clark Defense Systems' ADP-mk4 heavy armor allows Marines to remain in active combat situations for a longer duration with more loadout options, while it's powered frame provides near unfettered movement despite the protection it offers.
  16982. item_Desc_cds_legacy_heavy_armor_01=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nRevolutionary when first released, the ADP heavy armor system was heralded as the pinnacle of personal protection. Clark Defense Systems' maximalist design provides plenty of attachment points and excellent protection against the elements and enemy fire. CDS refined and reshaped the ADP line over the years, but many still consider the original ADP to be the touchstone of military-grade heavy armor.
  16983. item_Desc_cds_legacy_heavy_armor_01_core=Item Type: Heavy Armor\nDamage Reduction: 40%\nStorage Points: 20K SP\n\nRevolutionary when first released, the ADP heavy armor system was heralded as the pinnacle of personal protection. Clark Defense Systems' maximalist design provides plenty of attachment points and excellent protection against the elements and enemy fire. CDS refined and reshaped the ADP line over the years, but many still consider the original ADP to be the touchstone of military-grade heavy armor.
  16984. item_Desc_cds_legacy_heavy_armor_01_helmet=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nEvery piece of the Balor was designed by Clark Defense Systems to more evenly distribute damage. This spreads the force of an impact across the heavy helmet, helping it hold up when others would fail.
  16985. item_Desc_cds_legacy_light_armor_01=Item Type: Light Armor\nDamage Reduction: 20%\n\nClark Defense Systems built the PAB-1 light but strong enough to stay in a fight. The first CDS suit to utilize their proprietary nano-weave, this light armor became a favorite of those who needed a little extra protection while remaining agile.
  16986. item_Desc_cds_legacy_light_armor_01_core=Item Type: Light Armor\nDamage Reduction: 20%\nStorage Points: 10K SP\n\nClark Defense Systems built the PAB-1 light but strong enough to stay in a fight. The first CDS suit to utilize their proprietary nano-weave, this light armor became a favorite of those who needed a little extra protection while remaining agile.
  16987. item_Desc_cds_legacy_light_armor_01_helmet=Item Type: Light Armor\nDamage Reduction: 20%\n\nConstructed using a lightweight alloy that can withstand a fair share of damage, the CBH-3 is a field-tested combat helmet featuring a large single-piece molded faceplate to allow for an expansive field of view for increased situational awareness.
  16988. item_Desc_cds_legacy_medium_armor_01=Item Type: Medium Armor\nDamage Reduction: 30%\n\nDependable and durable armor never goes out of style. The ORC-mkV from Clark Defense Systems has been a battlefield staple for centuries. This highly regarded medium armor blends composite plating with a special fiber reinforced polymer to provide solid protection and a wide range of movement.
  16989. item_Desc_cds_legacy_medium_armor_01_core=Item Type: Medium Armor\nDamage Reduction: 30%\nStorage Points: 10K SP\n\nDependable and durable armor never goes out of style. The ORC-mkV from Clark Defense Systems has been a battlefield staple for centuries. This highly regarded medium armor blends composite plating with a special fiber reinforced polymer to provide solid protection and a wide range of movement.
  16990. item_Desc_cds_legacy_medium_armor_01_helmet=Item Type: Medium Armor\nDamage Reduction: 30%\n\nThe G-2 provides protection and an uninhibited field of view without being bulky. Clark Defense Systems designed the helmet to withstand a wide variety of impact types without compromising its integrity.
  16991. item_Desc_cds_light_armor_01_core=Item Type: Light Armor\nDamage Reduction: 20%\nStorage Points: 10K SP\n\nCDS’ Field Recon Suit is the perfect solution for the combat operator who wants a little extra protection without compromising any of their situational agility. EdgeCore composite plating is strategically sewn into the nano-weave suit to cover vital organs while keeping the suit flexible.
  16992. item_Desc_cds_light_armor_01_Shared=Item Type: Light Armor\nDamage Reduction: 20%\n\nCDS’ Field Recon Suit is the perfect solution for the combat operator who wants a little extra protection without compromising any of their situational agility. EdgeCore composite plating is strategically sewn into the nano-weave suit to cover vital organs while keeping the suit flexible.
  16993. item_Desc_cds_medium_armor_01_core=Item Type: Medium Armor\nDamage Reduction: 30%\nStorage Points: 10K SP\n\nThe mark X is the latest in CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility.
  16994. item_Desc_cds_medium_armor_01_Shared=Item Type: Medium Armor\nDamage Reduction: 30%\n\nThe mark X is the latest in CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility.
  16995. item_Desc_CDS_Undersuit_Armor_Shared=Item Type: Flightsuit\nDamage Reduction: 10%\n\nThis comprehensive Tactical Combat Suit provides a complete sealed suit against vacuum, free range of motion, and interfaces seamlessly with compatible armor systems.
  16996. item_Desc_cds_undersuit_helmet_01=Item Type: Light Armor\nDamage Reduction: 20%\n\nThe A23 has been one of CDS' mainstay helmet systems for years. Built out of impact-resistant composite technology and a hardened laminate faceplate, the A23 is perfect for hazardous environment and basic EVA operations.
  16997. item_Desc_clda_env_heavy_arms_01=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nConfidently explore cold environments while wearing the Novikov. Caldera built the armor with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey.
  16998. item_Desc_clda_env_heavy_arms_01_expo=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nConfidently explore cold environments while wearing the Novikov. Caldera built the armor with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey.
  16999. item_Desc_clda_env_heavy_core_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nStorage Points: 150K SP\n\nConfidently explore cold environments while wearing the Novikov. Caldera built the armor with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey.
  17000. item_Desc_clda_env_heavy_core_01_expo=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nConfidently explore cold environments while wearing the Novikov. Caldera built the armor with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey.
  17001. item_Desc_clda_env_heavy_fullsuit_01=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nConfidently explore cold environments while wearing the Novikov. Caldera built the armor with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey.
  17002. item_Desc_clda_env_heavy_fullsuit_01_expo=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nConfidently explore cold environments while wearing the Novikov. Caldera built the armor with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey.
  17003. item_Desc_clda_env_heavy_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nConfidently explore cold environments while wearing the Novikov. Caldera built the armor with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey.
  17004. item_Desc_clda_env_heavy_helmet_01_expo=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nConfidently explore cold environments while wearing the Novikov. Caldera built the armor with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey.
  17005. item_Desc_clda_env_heavy_legs_01=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nConfidently explore cold environments while wearing the Novikov. Caldera built the armor with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey.
  17006. item_Desc_clda_env_heavy_legs_01_expo=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nConfidently explore cold environments while wearing the Novikov. Caldera built the armor with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey.
  17007. item_Desc_COMP_BEHR_S00_CSVRP=Item Type: Computer\nManufacturer: Behring\nSize: 0\nGrade: C\nClass: Military\n\nSpecced to meet the high demands of the military, Behring’s CSV-RP vehicle computer has been a staple in UEE tanks and other ground vehicles for centuries.
  17008. item_Desc_COMP_BEHR_S00_CSVTL=Item Type: Computer\nManufacturer: Behring\nSize: 0\nGrade: B\nClass: Military\n\nThe CSV-TL computer system is powered by Behring to deliver more processing than previous- generation systems alongside innovative new processing algorithms for improved data handling.
  17009. item_Desc_COMP_BEHR_S01_CSRRP=Item Type: Computer\nManufacturer: Behring\nSize: 1\nGrade: C\nClass: Military\n\nThe CSR-RP from Behring provides trusted and consistent computing power in a streamlined package.
  17010. item_Desc_COMP_BEHR_S01_CSRTL=Item Type: Computer\nManufacturer: Behring\nSize: 1\nGrade: B\nClass: Military\n\nFly with next-generation computer performance. The CSR-TL has low latency and plug-and-play compatibility with additional blade slots, all driven by Behring’s advanced operating technologies.
  17011. item_Desc_COMP_BEHR_S02_CSMRP=Item Type: Computer\nManufacturer: Behring\nSize: 2\nGrade: C\nClass: Military\n\nThe CSM-RP computer system brings Behring’s esteemed line of military-grade processors to private-sector ships.
  17012. item_Desc_COMP_BEHR_S02_CSMTL=Item Type: Computer\nManufacturer: Behring\nSize: 2\nGrade: B\nClass: Military\n\nBehring packed plenty of raw power into the CSM-TL computer system. Armed with advanced data-cores running hex-threaded processors, it’s sure to provide all the computational brute force you need.
  17013. item_Desc_COMP_BLTR_S01_Crypt=Item Type: Computer\nManufacturer: Blue Triangle Inc.\nSize: 1\nGrade: A\nClass: Stealth\n\nThe new Crypt from Blue Triangle Inc. is meticulously crafted to offer superior heat dissipation using advanced venting technology and premium materials, so that this computer system runs as cool as it looks.
  17014. item_Desc_COMP_BLTR_S01_Cypher=Item Type: Computer\nManufacturer: Blue Triangle Inc.\nSize: 1\nGrade: B\nClass: Stealth\n\nDesigned to dispel both IR and EM signatures, the Cypher from Blue Triangle Inc has quietly been making a name for itself amongst consumers that prefer stealth components.
  17015. item_Desc_COMP_BRRA_S01_Lamarr=Item Type: Computer\nManufacturer: Broad & Rabiee\nSize: 1\nGrade: C\nClass: Competition\n\nThe eccentric upstarts behind Broad & Rabiee cheekily named their competition-grade computer Lamarr in honor of a 28th century cult vid about an alien CPU that single-handedly overthrows the UEE government.
  17016. item_Desc_COMP_BRRA_S01_Pascal=Item Type: Computer\nManufacturer: Broad & Rabiee\nSize: 1\nGrade: B\nClass: Competition\n\nBroad and Rabiee engineered the ultimate computing experience when they designed the new lighter and faster Pascal data system.
  17017. item_Desc_COMP_Default=[PH]
  17018. item_Desc_COMP_FSIN_S02_CompuWare=Item Type: Computer\nManufacturer: Friskers Semiconductor Inc.\nSize: 2\nGrade: C\nClass: Civilian\n\nBuilt to meet the demands of next generation ships, Friskers’ CompuWare features proprietary technologies for smooth data processing.
  17019. item_Desc_COMP_MITE_S01_dynaSys=Item Type: Computer\nManufacturer: microTech\nSize: 1\nGrade: C\nClass: Civilian\n\nFrom trusted computer expert microTech, the dynaSys onboard system handles rapid data processing in a streamlined designed frame.
  17020. item_Desc_COMP_SADA_S01_Ferric=Item Type: Computer\nManufacturer: Saga Datasystems\nSize: 1\nGrade: C\nClass: Industrial\n\nInnovation never ends at Saga Datasystems. The Ferric computer was specifically refined to suit industrial ships and all their processing needs.
  17021. item_Desc_COMP_SADA_S01_Wolfram=Item Type: Computer\nManufacturer: Saga Datasystems\nSize: 1\nGrade: B\nClass: Industrial\n\nThe Wolfram is one of the universe’s most powerful onboard computer systems. With Saga Datasystem’s incredible computing power and groundbreaking architecture, you’ll accomplish more than you ever thought possible.
  17022. item_Desc_COMP_SADA_S02_Chrome=Item Type: Computer\nManufacturer: Saga Datasystems\nSize: 2\nGrade: B\nClass: Industrial\n\nThe new Saga Datasystems Chrome computational system works intelligently to improve data handling while simultaneously allowing for dynamic core processing.
  17023. item_Desc_COMP_SADA_S02_Inox=Item Type: Computer\nManufacturer: Saga Datasystems\nSize: 2\nGrade: C\nClass: Industrial\n\nBefore founding Saga Datasystem, Lavinia Kilo was an industrial engineer. Her love of versatile yet utilitarian components is reflected in the Inox — a computer system designed with the hauler in mind.
  17024. item_Desc_COMP_WLOP_S00_Chamfer=Item Type: Computer\nManufacturer: WillsOp\nSize: 0\nGrade: B\nClass: Civilian\n\nYou can now experience the power and performance of WillsOp in a mobile form factor. The Chamfer computing system provides all you data processing needs as you travel.
  17025. item_Desc_COMP_WLOP_S00_Lattice=Item Type: Computer\nManufacturer: WillsOp\nSize: 0\nGrade: C\nClass: Civilian\n\nThis vehicle computer from WillsOp was designed to withstand the many harsh conditions you and your vehicle could find yourselves in as you explore the universe.
  17026. item_Desc_COMP_WLOP_S01_Baier=Item Type: Computer\nManufacturer: WillsOp\nSize: 1\nGrade: C\nClass: Civilian\n\nThe Baier computer from WillsOp has a legion of fans thanks to consistent performance and renowned targeting software.
  17027. item_Desc_COMP_WLOP_S01_Mitre=Item Type: Computer\nManufacturer: WillsOp\nSize: 1\nGrade: B\nClass: Civilian\n\nThe Mitre computing system is truly unique. Designed and built by WillsOp and crafted with premium materials and components, it is cooled by an advanced radial vapor exchanged for improved performance in most environments.
  17028. item_Desc_COMP_WLOP_S02_Baas=Item Type: Computer\nManufacturer: WillsOp\nSize: 2\nGrade: C\nClass: Civilian\n\nThe Baas from WillsOp gives you superior performance to deliver one of the fastest and comprhensive computational experiences.
  17029. item_Desc_COMP_WLOP_S02_Dado=Item Type: Computer\nManufacturer: WillsOp\nSize: 2\nGrade: D\nClass: Civilian\n\nThe Dado ship computer from WillsOp comes standard with their proprietary targeting system software to help keep your ship safe.
  17030. item_Desc_COOL_ACOM_S01_ZeroRush=Item Type: Cooler\nManufacturer: ACOM\nSize: 1\nGrade: B\nClass: Competition\n\nFew things can push your ship to its limits like racing. Going faster and harder generates a lot of excess heat that can take a toll on your system if not properly managed. The ZeroRush cooler from ACOM has what it takes to get you across the finish line.
  17031. item_Desc_COOL_AEGS_S01_Glacier=Item Type: Cooler\nManufacturer: Aegis\nSize: 1\nGrade: A\nClass: Military\n\nYour weapons, your shields, your thrusters. All vital during combat, all generating heat. Enter the Glacier cooler from Aegis Dynamics. A best-in-class heat management system designed to keep you cool as the pressure mounts.
  17032. item_Desc_COOL_AEGS_S01_Tundra=Item Type: Cooler\nManufacturer: Aegis\nSize: 1\nGrade: D\nClass: Military\n\nConstructed by Aegis with military performance in mind, the Tundra’s reliable performance has made it a standard cooler of the UEE Navy.
  17033. item_Desc_COOL_AEGS_S02_Avalanche=Item Type: Cooler\nManufacturer: Aegis\nSize: 2\nGrade: A\nClass: Military\n\nShowcasing the best of mil-spec cooler technology, the Aegis Avalanche thermal management unit has been built from the ground up to endure the demanding needs of the battlefield.
  17034. item_Desc_COOL_AEGS_S02_Boreal=Item Type: Cooler\nManufacturer: Aegis\nSize: 2\nGrade: D\nClass: Military\n\nDesigned to disperse the heat of battle, Aegis Dynamics’ Boreal cooler is a military standard with the capacity to survive stressful situations.
  17035. item_Desc_COOL_AEGS_S02_Permafrost=Item Type: Cooler\nManufacturer: Aegis\nSize: 2\nGrade: B\nClass: Military\n\nDesigned by Aegis to military standards, the Permafrost cooler has proven itself time and again to be more than capable of handling heat processing even while under the strains of combat.
  17036. item_Desc_COOL_AEGS_S03_Tempest=Item Type: Cooler\nManufacturer: Aegis\nSize: 3\nGrade: B\nClass: Military\n\nOn the frontlines, you want to know that your ship is going to perform as expected when you need it most. The mil-spec Tempest cooler sees to it that you can operate within safe thermal ratings for longer thanks to advanced manufacturing by Aegis.
  17037. item_Desc_COOL_Default=[PH]
  17038. item_Desc_COOL_JSPN_S00_CryoStarSL=Item Type: Cooler\nManufacturer: J-Span\nSize: 0\nGrade: B\nClass: Civilian\n\nJ-Span’s done it again. The Cryo-Star SL incorporates the same consumer award winning performance and durability you’ve come to expect from a Cryo-Star, but now available for smaller vehicles.
  17039. item_Desc_COOL_JSPN_S01_CryoStar=Item Type: Cooler\nManufacturer: J-Span\nSize: 1\nGrade: B\nClass: Civilian\n\nJ-Span’s consumer-grade Cryo-Star cooler has become a common sight across the Empire thanks to its reliable heat absorption that won’t strain your ship’s power-plant.
  17040. item_Desc_COOL_JSPN_S02_CryoStarEX=Item Type: Cooler\nManufacturer: J-Span\nSize: 2\nGrade: B\nClass: Civilian\n\nWith its EX line, J-Span has brought the same reliable heat absorption of their popular Cryo-Star cooler to pilots looking to outfit larger ships.
  17041. item_Desc_COOL_JSPN_S03_CryoStarXL=Item Type: Cooler\nManufacturer: J-Span\nSize: 3\nGrade: B\nClass: Civilian\n\nWith its well-crafted design and dependable performance, the Cryo-Star XL cooler proves from the moment you use it that no one understands heat management better than J-Span.
  17042. item_Desc_COOL_JUST_S01_EcoFlow=Item Type: Cooler\nManufacturer: Juno Starwerk\nSize: 1\nGrade: B\nClass: Industrial\n\nA standard for centuries, Juno Starwerk’s industrial Eco-Flow cooler is a favorite of haulers for being easy to maintain even when carrying the heaviest cargo loads.
  17043. item_Desc_COOL_JUST_S01_UltraFlow=Item Type: Cooler\nManufacturer: Juno Starwerk\nSize: 1\nGrade: A\nClass: Industrial\n\nJuno Starwerks has crafted the Ultra-Flow to not only withstand the demanding cooling needs of your ship’s systems as it works, but to do it longer and better than other coolers in its class.
  17044. item_Desc_COOL_JUST_S02_Snowfall=Item Type: Cooler\nManufacturer: Juno Starwerk\nSize: 2\nGrade: B\nClass: Industrial\n\nFew things can be as damaging to your ship over time as excess heat build up. The Juno Starwerk Snowfall cooler helps ensure that your ship stays the right temperature for longer, which means that you can keep flying for longer.
  17045. item_Desc_COOL_JUST_S03_IceFlush=Item Type: Cooler\nManufacturer: Juno Starwerk\nSize: 3\nGrade: B\nClass: Industrial\n\nThe Juno Starwerk Ice-Flush cooler is built to withstand the heat demands and thermal strains that many industrial ships deal with as part of their average workday.
  17046. item_Desc_COOL_LPLT_S01_FlashFreeze=Item Type: Cooler\nManufacturer: Lightning Power Ltd.\nSize: 1\nGrade: B\nClass: Civilian\n\nWith the FlashFreeze, Lightning Power makes sure that no matter how hot things get, you can rely on its proven cooling technology to keep you flying.
  17047. item_Desc_COOL_LPLT_S02_FullFrost=Item Type: Cooler\nManufacturer: Lightning Power Ltd.\nSize: 2\nGrade: B\nClass: Civilian\n\nProper thermal management and heat distribution is a concern for any pilot who cares about the longevity and performance of their ship. Now you can fly easy knowing you have the advanced FullFrost cooler by Lightning Power aboard.
  17048. item_Desc_COOL_LPLT_S02_WhiteOut=Item Type: Cooler\nManufacturer: Lightning Power Ltd.\nSize: 2\nGrade: D\nClass: Civilian\n\nYour ship faces a lot of extreme conditions while flying. From the coldness of space to the burning heat of a desert planet, the last thing you want to worry about is if your cooler can keep up. The entry-level WhiteOut from Lightning Power provides thermal management that can help make sure you get where you’re going.
  17049. item_Desc_COOL_LPLT_S03_FrostBite=Item Type: Cooler\nManufacturer: Lightning Power Ltd.\nSize: 3\nGrade: B\nClass: Civilian\n\nKeep your ship running smoothly with the Lightning Power FrostBite handling your thermal management needs. This consumer-grade cooler can process extra-heat and help maintain optimal running temperatures for all your components.
  17050. item_Desc_COOL_TYDT_S01_SnowBlind=Item Type: Cooler\nManufacturer: Tyler Design & Tech\nSize: 1\nGrade: A\nClass: Stealth\n\nAn IR signature that is running hot is a surefire way to alert the entire sector to your whereabouts and can often potentially prove to be dangerous. With the Tyler Design & Tech Snowblind cooling system onboard you can significantly reduce your heat emissions while keeping your ship running within optimal thermal conditions.
  17051. item_Desc_COOL_VNCL_S01_Cold=Item Type: Cooler\nManufacturer: Vanduul\nSize: 1\nGrade: N/A\nClass: Military\n\nA small cooler found aboard Vanduul crafts and code-named “Cold” by the military, its thermo-tolerances have been tuned to meet the aggressive needs of Vanduul pilots.
  17052. item_Desc_COOL_WCPR_S00_Kelvid=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion\nSize: 0\nGrade: B\nClass: Civilian\n\nThe Kelvid is a high performance, rough and tumble cooler system designed to keep your vehicle humming for longer, rather than catching its breath.
  17053. item_Desc_COOL_WCPR_S01_Gelid=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion\nSize: 1\nGrade: A\nClass: Civilian\n\nAllowing for greater thermo-dispersal and improved performance output, the top-of-the-line Gelid cooler from Wen/Cassel is an all-inclusive heat management system ideal for a variety of ships.
  17054. item_Desc_COOL_WCPR_S02_Graupel=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion\nSize: 2\nGrade: C\nClass: Civilian\n\nThe Graupel not only provides the top of the line cooling technology that larger ships need to maintain optimal performance, it does it with Wen/Cassel’s signature craftsmanship.
  17055. item_Desc_COOL_WCPR_S02_Taiga=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion\nSize: 2\nGrade: B\nClass: Civilian\n\nWen/Cassel has worked long and hard to develop quality coolers like the latest edition Taiga, which can process and manage excess heat while consistently maintaining the high standards that they have become known for.
  17056. item_Desc_CTL_Hat_01_01_Shared=A classic structured baseball cap with an accent stripe to add a pop of color. City Lights' proprietary COOL-WEV technology keeps your head cool and dry in any environment.\n\nWomen's sizes currently out of stock.
  17057. item_Desc_CTL_Jacket_01_01_Shared=A modern take on the iconic crash jacket, the Sturgis from City Lights stands out thanks to its asymmetrical main zipper and plethora of pockets, but its timeless design will keep you in style for years. \n\nWomen's sizes currently out of stock.
  17058. item_Desc_CTL_Jacket_02_01_Shared=A classic racer jacket elevated by detailed seam work, a collar strap and decorative, eye-catching flourishes on the chest and arms. City Lights has once again redefined fashion and comfort.\n\nWomen's sizes currently out of stock.
  17059. item_Desc_CTL_Jacket_03_01_Shared=This simple knit jacket from City Lights features a classic cut and chic microseam technology to create a thoroughly modern addition to any wardrobe. It also features a stand collar to help keep you warm.\n\nWomen's sizes currently out of stock.
  17060. item_Desc_CTL_Pants_01_01_Shared=These straight-leg pants from City Lights are essential for everyday work and play. Both the front and back pockets feature metallic button accents to provide that perfect amount of flair.\n\nWomen's sizes currently out of stock.
  17061. item_Desc_CTL_Pants_02_01_Shared=Step up the style with these bold pants from City Lights. Six zipper pockets and a slanted fly will bring a bit of attitude to your wardrobe.\n\nWomen's sizes currently out of stock.
  17062. item_Desc_CTL_Shirt_03_01_Shared=This stylish t-shirt from City Lights is made from a lighter fabric that's perfect for warmer climates.\n\nWomen's sizes currently out of stock.
  17063. item_Desc_CTL_Shirt_03_01_Shared2=Enhance your basic t-shirt game with this stylish short sleeve t-shirt from City Lights, which features a dynamic, asymmetrical line across the front.\n\nWomen's sizes currently out of stock.
  17064. item_Desc_CTL_Shirt_03_bb01_01=This stylish t-shirt from City Lights is made from a lighter fabric that's perfect for warmer climates. This exclusive Bello features the logo of the Empire's favorite Kacho restaurant, Big Benny's.\n\nWomen's sizes currently out of stock.
  17065. item_Desc_ctl_shirt_03_nvy01_01=Show your support with this special t-shirt featuring the official Navy logo. City Lights will donate a portion of every sale to Operation Solace's Vega Relief Fund.\n\nWomen's sizes currently out of stock.
  17066. item_Desc_CTL_Shirt_06_01_Shared=Enhance your basic t-shirt game with this stylish short sleeve t-shirt from City Lights, which features a dynamic, asymmetrical line across the front.\n\nWomen's sizes currently out of stock.
  17067. item_Desc_ctl_shirt_07_nvy01_01=This Performance t-shirt from City Lights is made from 100% dryweave synthetics, keeping the fabric soft, comfortable and sweat-free.\n\nWomen's sizes currently out of stock.
  17068. item_Desc_ctl_shirt_07_nvy01_02_no_decal=The Performance t-shirt from City Lights is made from 100% dryweave synthetics, keeping the fabric soft, comfortable and sweat-free.\n\nWomen's sizes currently out of stock.
  17069. item_Desc_ctl_shirt_07_Shared=The Performance t-shirt from City Lights is made from 100% dryweave synthetics, keeping the fabric soft, comfortable and sweat-free.\n\nWomen's sizes currently out of stock.
  17070. item_Desc_CTL_Torso_Jacket_01_01=(PH) F_CTL_Jacket_01_01\nItem Description.\n\n Description
  17071. item_Desc_CTL_Torso_Jacket_04_01=(PH) F_CTL_Jacket_04_01\nItem Description.\n\n Description
  17072. item_Desc_CTL_Torso_Shirt_03_01=(PH) F_CTL_Shirt_03_01\nItem Description.\n\n Description
  17073. item_Desc_CTL_Torso_Shirt_03_02=(PH) F_CTL_Shirt_03_02\nItem Description.\n\n Description
  17074. item_Desc_Dead_Tree=Contrary to its ominous name, the Revenant is actually a variety of the Altrucia tree, an indigenous plant of Terra III known for its thick and colorful leaves. Geoengineers introduced fields of Altrucias to Hyperion in an effort to break up the dust storms. Although the project failed, the Altrucia trees adapted to the perpetual wind patterns, shedding its leaves and thickening the wood in the trunk. Botanists initially believed that the Altrucias had died, but on closer inspection, discovered that they were quite alive and thus, the name was born.
  17075. item_Desc_dil_dress_01_01_01=[PH] DIL - dress - description
  17076. item_Desc_dil_gloves_01_01_01=[PH] DIL - gloves (01) - description
  17077. item_Desc_dil_gloves_02_01_01=[PH] DIL - gloves (02) - description
  17078. item_Desc_dil_jacket_02_01_01=[PH] DIL - jacket - description
  17079. item_Desc_dil_pants_02_01_01=[PH] DIL - pants - description
  17080. item_Desc_dil_shirt_02_01_01=[PH] DIL - shirt - description
  17081. item_Desc_dil_shoes_01_01_01=[PH] DIL - shoes (01) - description
  17082. item_Desc_dil_shoes_02_01_01=[PH] DIL - shoes (02) - description
  17083. item_Desc_dmc_boots_04_01_01=Walk to the ends of the earth with DMC's Hardy line of rugged all-terrain boots. Featuring increased ankle support and waterproof materials, you can trudge through desert or mountain in comfort.\n\nWomen's sizes currently out of stock.
  17084. item_Desc_DMC_gloves_01_01_01=DMC's Gauntlet gloves feel like a hard day's work. Built with resilient GranTec composite weaves, these Gauntlets live up to their name, providing maximum protection against environments and impacts so you can work another day.
  17085. item_Desc_DMC_Gloves_02_01_01=Designed to provide warmth to your hands while still allowing you to precisely manipulate things, the Mercury gloves from DMC are perfect for outdoor activities or colder work environments.
  17086. item_Desc_DMC_gloves_02_01_centurion=Keep your hands warm and fingers nimble with Mercury gloves from DMC. Ideal for outdoor activities or colder work environments, the special Voyager edition comes in red with gold trim.
  17087. item_Desc_DMC_Jacket_01_01_01=These insulated, water-resistant jackets are perfect for any jobsite where temperature can be a factor. The Mountaintop from DMC features secure pockets and is made with a vinyl-weave exterior, guaranteeing that rough environments won't compromise your warmth.\n\nWomen's sizes currently out of stock.
  17088. item_Desc_DMC_Jacket_02_01_Shared=Look as good as you feel with this trendy jacket from DMC. The Selby also features a soft inner lining to provide extra comfort and insulation.\n\nWomen's sizes currently out of stock.
  17089. item_Desc_DMC_Jacket_03_01_01=This heavy-duty outdoor jacket from DMC provides maximum insulation to keep you warm in the harshest of conditions while also featured reinforced padding to offer protection against impacts and flying particulates.
  17090. item_Desc_DMC_Legs_Pants_02_01=(PH) F_DMC_Pants_02_01\nItem Description.\n\n Description
  17091. item_Desc_DMC_Pants_01_01_01=DMC's Foundation line is just that; the foundation for your work wear. Featuring a simple, elegant cut with easy-access pockets, the Foundation is both professional and functional.\n\nWomen's sizes currently out of stock.
  17092. item_Desc_DMC_Pants_02_01_Shared=Flaunt your rugged yet refined sensibility with these cargo pants from DMC. With grey accents and contrast stripes down each side, Astleys are durable, comfortable, and always on point. \n\nWomen's sizes currently out of stock.
  17093. item_Desc_DMC_Pants_03_01_01=DMC's Frontier collection has been a staple of frontier living for centuries. These heavy denim workpants have double-stitched reinforcement and stainguard technology, making them dependable pants for any environment day in and day out.\n\nWomen's sizes currently out of stock.
  17094. item_Desc_dmc_pants_04_01_01=DMC's K7 are an all-purpose cargo pants. Four easy access pockets provide extra storage while the triple-stitched polymer weave fabric is designed to withstand all kinds of weather conditions.
  17095. item_Desc_dmc_pants_05_01_01=DMC's Razorback pants are made to be worn. Built from industrial quality material, they feature reinforced kneepads to prevent tears on the job and stay rugged yet comfortable.\n\nWomen's sizes currently out of stock.
  17096. item_Desc_dmc_pants_06_01_01=DMC's Roughneck pants are low cut for maximum comfort with extra size pockets and built to weather the storms of life.\n\nWomen's sizes currently out of stock.
  17097. item_Desc_doom_medium_armor_01_core=Item Type: Medium Armor\nDamage Reduction: 30%\nStorage Points: 20K SP\n\nSometimes all you gotta do is put on the right piece of armor to make your message loud and clear. Clash armor first started popping up when the Dredge got strong-armed into mass-producing their armor and it's been scaring everyone stupid since. Now everybody's stealing it. Clash features a reinforced medium plating to get you a good balance of protection without giving up too much speed.
  17098. item_Desc_doom_medium_armor_01_Shared=Item Type: Medium Armor\nDamage Reduction: 30%\n\nSometimes all you gotta do is put on the right piece of armor to make your message loud and clear. Clash armor first started popping up when the Dredge got strong-armed into mass-producing their armor and it's been scaring everyone stupid since. Now everybody's stealing it. Clash features a reinforced medium plating to get you a good balance of protection without giving up too much speed.
  17099. item_Desc_doom_medium_armor_helmet_01=Item Type: Medium Armor\nDamage Reduction: 30%\n\nBuilt using high quality scavenge with a molded faceplate, the Death's Head is built to take an absolute beating.
  17100. item_Desc_doom_medium_armor_helmet_02=Item Type: Medium Armor\nDamage Reduction: 30%\n\nBe the reaper with this terrifying battle helmet molded after some kind of animal. We aren't a vet, it just looked cool. All we know is that it'll withstand some serious punishment and look bad ass doing it.
  17101. item_Desc_doom_medium_armor_helmet_02_holiday=Item Type: Medium Armor\nDamage Reduction: 30%\n\nCelebrate the season with the festive Holiday Butcher helmet. Doomsday designed this twisted bit of armor to withstand a firefight, raucous holiday party, and everything in between. The snout's custom armor plating provides protection while remaining lightweight, and the synthetic spiral horns are more durable than the real deal. The Holiday Butcher adds to Doomsday's reputation as the universe's premiere engineer of warped gear.
  17102. item_Desc_drn_gloves_01_01_01=Named after the influential Terran tailor, Debnam gloves incorporate that famous tailor's classic design to keep your hands comfortable in colder temperatures.
  17103. item_Desc_DRN_hat_01_01_01_concierge=As part of their Dafne collection, Derion is proud to present the Jacopo tophat. Perfect for an elegant night on the town, this gossamer-lined top hat was commissioned in honor of the Port Renatus Metropolitan Opera House Quincentennial.\n\nWomen's sizes currently out of stock.
  17104. item_Desc_drn_jacket_01_01_01=Define your ultimate you. The Adiva is an asymmetrical pullover with bold mixed-materials and solid reinforced trim.\n\nWomen's sizes currently out of stock.
  17105. item_Desc_DRN_monocle_01=As part of their Dafne collection, Derion is proud to present the Jacopo monocle. This diamond-laminate accessory features a tungsten chain and features the latest upgradable optiVis interface for unmatched comfort.\n\nWomen's sizes currently out of stock.
  17106. item_Desc_drn_pants_01_01_01=Classic cuts never go out of style. A staple of any wardrobe, Derion's LeMarque are built for work or play and feature microseam pleats and wrinkle-free material that will guarantee that you'll get years out of this classic.\n\nWomen's sizes currently out of stock.
  17107. item_Desc_drn_senator_pants_03=These two-tone pants from Derion are the perfect blend of modern and classic, the Ember's dual polymer weave provides a durable, professional look guaranteed to strike a commanding presence wherever you go.\n\nWomen's sizes currently out of stock.
  17108. item_Desc_drn_senator_shirt_03_01_01=Derion's Aero is a lightweight longsleeve top features a stitched V-pattern and short high collar, perfect for the office or a night out.\n\nWomen's sizes currently out of stock.
  17109. item_Desc_drn_shoes_01_01_01=These two-tone slip-on shoes are comfortable enough for casual wear, but stylish enough for the workplace.\n\nWomen's sizes currently out of stock.
  17110. item_Desc_ELD_Jacket_01_01_01=Simple, comfortable and understated. While most fashion designers avoid these terms, Escar Limited understands that sometimes you just want something that feels right. Based on the classic design from Centauri II, the Archibald is a simple, comfortable and understated light jacket made from a polyweave that doesn't restrict airflow.\n\nWomen's sizes currently out of stock.
  17111. item_Desc_ELD_Jacket_02_01_01=Stay stylishly protected from the elements with the Geoffrey. Escar Limited's casual jacket features a durable water-repellent finish with a slick brushed look, alongside sleeves featuring an articulated elbow. \n\nWomen's sizes currently out of stock.
  17112. item_Desc_ELD_jacket_03_01_shared=Weather the cold with this waterproof and insulated jacket from Escar Limited. Featuring a stylish design and unique dual-layer collar, the Parvat will keep you warm when you need it most.
  17113. item_Desc_ELD_Pants_01_01_Shared=Embody the Escar aesthetic of casual comfort with these classic pants. Ideal for lounging. Ideal for errands. Ideal for you.\n\nWomen's sizes currently out of stock.
  17114. item_Desc_ELD_Pants_01_02_Shared=Spice up your wardrobe with a pair of 99 pants from Escar Limited. The juxtaposition of colors, each made from a different fabric, form a striking design for when you want to make a statement.\n\nWomen's sizes currently out of stock.
  17115. item_Desc_ELD_Pants_02_01_Shared=88s are the ultimate leisure attire from Escar Limited. From the striking color to the tailored fit, they are the perfect complement for laid back days and festive nights.\n\nWomen's sizes currently out of stock.
  17116. item_Desc_ELD_Pants_03_01_01=Keep it easy with EQ athletic pants from Escar Limited. Made with a sweat-wicking microweave and a subtle pleated design, the EQ are a comfortable and stylish choice for those days when you're looking to keep it cool.\n\nWomen's sizes currently out of stock.
  17117. item_Desc_ELD_Pants_04_01_01=Keep it CS-L with these soft, fleece-lined athletic pants from Escar Limited. These loose, relaxed pants provide supreme comfort whether on the move or unwinding. \n\nWomen's sizes currently out of stock.
  17118. item_Desc_ELD_Pants_05_01_01=With the help of iconic designer Ubaid, Escar Limited created these crop pants for the fashion forward who don't want to be overly flashy. The 55-GR features a subtle tartan pattern and baggy cuffs. \n\nWomen's sizes currently out of stock.
  17119. item_Desc_ELD_Shirt_01_01_01=Be bold. Be you. Escar LImited's Hannu line of ultra-cas shirts features a fading asymmetrical cut and patchweave material that feels both rustic and thoroughly modern.\n\nWomen's sizes currently out of stock.
  17120. item_Desc_ELD_Shirt_02_01_01=Distressed to impress, the Shackleton line provides comfort with an edge. Escar Limited abrades the shirt fabric to give it a repurposed charm and unique look that fits in at home or on the streets. \n\nWomen's sizes currently out of stock.
  17121. item_Desc_ELD_Shirt_03_01_01=A partial zip pullover shirt with mesh arm accents and a button collar. Escar Limited's Balboa line delivers cutting edge style suitable for any system or situation. \n\nWomen's sizes currently out of stock.   
  17122. item_Desc_ELD_Shirt_04_01_01=[PH] ELD - shirt (04) - description
  17123. item_Desc_ELD_shirt_04_01_big_bennys=This Big Benny's shirt embodies the joy of dining on their delicious kacho with an animated image that rotates between two versions of the brand's iconic logo. Wearing it is bound to remind everyone to grab and eat this tasty treat.
  17124. item_Desc_ELD_shirt_04_01_Cubby_blast=Show your support for local and independently owned businesses with this Cubby Blast t-shirt. From its infectious holo-jingle promising "racks of rifles, stacks of shotguns, piles of pistols" to Clor Vee, the eccentric owner with a thick Cathcart accent, Cubby Blast remains one of Area18's most unique shops, and a refreshing change of pace from the corporate-owned chain stores that dominant the Empire.\n
  17125. item_Desc_ELD_shirt_04_01_dumpers_depo=Be sure to keep this shirt off the scrap heap. Made from ring-spun cotton for an ultra-comfortable fit, this Dumper's Depot shirt features an animated spinning gear in the logo that's bound to get people's attention.
  17126. item_Desc_ELD_shirt_04_01_G-loc=Raise a glass to the expert drink-slingers at the G-Loc Bar with this t-shirt. Area18's finest watering hole is known for their heavy pours on classic cocktails, like the Wingman's Hangover and Nick's Mistake. Snag this shirt to celebrate their generosity and help you remember where the night started.
  17127. item_Desc_ELD_shirt_04_01_pips=Comfort meets refreshing style with this Pips graphic t-shirt, which features the popular energy drink's logo on the front and "Power Up" on the back.
  17128. item_Desc_ELD_shirt_04_01_torpedo_burrito=Show your affinity for the meal guaranteed to destroy your hunger. This ultra-soft natural fiber shirt features the Torpedo Burrito logo on the front and their very appropriate catch phrase "Unleash A Payload of Flavor" on the back.
  17129. item_Desc_eld_shirt_04_aegis_dec=From the Avenger to the Idris, Aegis Dynamics' impact on modern spacecraft is undeniable. Extol their achievements with this 100% cotton grey shirt featuring the company's iconic logo.
  17130. item_Desc_eld_shirt_04_anvil_dec=This dark green t-shirt sports the familiar logo of Anvil Aerospace, a name inspired by Robert Calvin's famous quote referencing "the anvils of innovation".
  17131. item_Desc_eld_shirt_04_argo_dec=This orange shirt features the logo of Argo Astronautics. Before changing their name, the company was known as AR-GO Technologies with the 'AR' referencing founder Alana Redmond.
  17132. item_Desc_ELD_Shirt_04_assistance_dec=In space, no one can hear your scream. That's why they created ECN alerts. Commemorate the kindness of strangers with the Rescue Required shirt, featuring an astronaut fleeing from danger.
  17133. item_Desc_eld_shirt_04_consolidated_dec=Silas Koerner founded Consolidated Outland to push the boundaries of modern spacecraft design. Celebrate his ambition with this dark grey t-shirt featuring the company's logo.
  17134. item_Desc_eld_shirt_04_crusader_dec=Crusader Industries created this striking blue shirt sporting their "sword & C" logo to further their corporate mandate to support charitable organizations. The company has promised that all proceeds from the sale of this shirt will go to the Terra-based nonprofit Empire's Overlooked.
  17135. item_Desc_eld_shirt_04_drake_dec=The success of Drake Interplanetary has gone a long way to bring legitimate business back to the Magnus system. Support the scrappy manufacturer of affordable, utilitarian ships with this black shirt emblazoned with the company name in yellow.
  17136. item_Desc_ELD_Shirt_04_ejection_dec=Commiserate with other Captains whose chair won't go anywhere. The Ejection Rejection shirt features a smoldering Cutlass while wondering why anyone would ever need an ejection seat.
  17137. item_Desc_eld_shirt_04_expo_dec=The logo for the Intergalactic Aerospace Expo graces this magenta shirt made from 100% cotton.
  17138. item_Desc_ELD_Shirt_04_grimhex_dec=Scoundrel, scalawags, and scum gather at Grim HEX, so show that you're part of such illustrious company with the Lost Wallet shirt made from comfortable, synthetic cotton.
  17139. item_Desc_ELD_Shirt_04_lorville_dec=Lorville, come for the low wages and leave with a lethal respiratory condition. The Lorville Blues shirt celebrates the iconic, corporate-owned landing zone best seen with a plastic bag over your head.
  17140. item_Desc_eld_shirt_04_misc_dec=This tan shirt sports the MISC name and logo. Perfect for those with an affinity for reliable industrial ships imbued with a slight Xi'an influence.
  17141. item_Desc_ELD_Shirt_04_olisar_dec=The Stuck at Olisar shirt recreates the infamous ASOP terminal screen frequently seen at Port Olisar. Anyone who's visited this bustling transportation hub can relate to the gnawing fear of seeing this screen appear as a result of Olisar officials clearing abandoned, crashed, or improperly parked spacecraft from their landing pads.
  17142. item_Desc_eld_shirt_04_origin_dec=Origin Jumpworks ships have been described as a symphony in motion. That elegant aesthetic extends to the circular logo gracing the front of this light grey t-shirt.
  17143. item_Desc_ELD_Shirt_04_required_dec=This short sleeve shirt features the iconic warning sign found near airlocks across the universe. Wear the Vacuums Kill shirt to remind everyone of the horrors that happens when one removes their helmet in the vacuum of space.
  17144. item_Desc_eld_shirt_04_rsi_dec=Celebrate the company most responsible for bringing Humanity to the stars. This classic black t-shirt features the iconic RSI logo.
  17145. item_Desc_EVL_glasses_01=Inspired by the infamous Nexus-based outlaw group featured in the Star Marine game mode Theatres of War, this intimidating and ostentatious limited-run eyewear is made with impact resistant red lens set in an intricately designed metal frame with gold plating.
  17146. item_Desc_EVL_Jacket_01_01_ruso=The Rust Society edition adds eye-catching colors to this jacket's unique asymmetrical design. Made from a patented blend of fabrics, the Manaslu's surprisingly lightweight insulation will keep you warm in the coldest corners of the universe.\n\nWomen's sizes currently out of stock.
  17147. item_Desc_EVL_Jacket_01_01_Shared=The Manaslu from EvaLight's asymmetrical design is only one of its unique attributes. Made from a patented blend of fabrics, this jacket is surprisingly lightweight insulation will keep you warm in the coldest corners of the universe. \n\nWomen's sizes currently out of stock.
  17148. item_Desc_FIO_glasses_01=The Sarrab are stylish half-rim glasses that are so light you'll forget you're wearing them. Ideal for everyday use, these glasses feature clear polycarbonate temple arms that complement the lens without demanding too much attention.
  17149. item_Desc_FIO_glasses_02=Fashion and function merge with the Ectio glasses from Fiore. Adjustable temple arms provide the perfect fit to sit snugly in the ear, while crystal-tempered lenses guarantee a clear view under almost any atmospheric condition.
  17150. item_Desc_fio_gloves_01_01_01=Keep your hands warm and dry with Fiore's Ventra gloves. Microstitching creates a snug, tailored fit to keep you looking stylish and warm.
  17151. item_Desc_fio_jacket_01_01_01=Fiore's is a modern update of traditional Earth design. Slim tailoring, a high collar, and striking asymmetrical design make this overcoat a must-have item for any wardrobe.\n\nWomen's sizes currently out of stock.
  17152. item_Desc_fio_pants_01_01_01=These slim cut pants from Fiore give you a tailored feel at a fraction of the cost. Built from space-age weaves, the Lillo are a low maintenance, high impact addition to your office wardobe.
  17153. item_Desc_fio_shirt_01_01_01=This crisp, versatile button-front shirt from Fiore is made with cutting edge stain resistant and wrinkle-free technology, guaranteeing that you stay professional at all times.
  17154. item_Desc_fio_shirt_02_01_01=Fiore's Deo is a slim cut work shirt that's as practical as it is timeless. Featuring a high collar and metal neck clasp, the Deo has been a mainstay in business attire.\n\nWomen's sizes currently out of stock.
  17155. item_Desc_fio_shoes_01_01_01=Professional yet casual, the Prim utilizes cutting-edge synthetic construction to provide maximum comfort and a shine that won't fade.
  17156. item_Desc_Glowing_Vine=Similar to how the plant’s fictional namesake drowned in the ancient Earth play Hamlet, the bioluminescent Ophelia vine is submerged regularly by the tide that rises over the brackish sands it grows upon. The plants bright radiance is owing to the high quantity of luciferin it naturally absorbs from the heavy bacteria content found in its homemoon’s oceans.
  17157. item_Desc_GSB_Boots_01_01_01=Grindstone's Wanderer line is an all-purpose boot designed to take any punishment you throw at it.\n\nWomen's sizes currently out of stock.
  17158. item_Desc_GSB_boots_01_01_imperator=Grindstone's Wanderer line is an all-purpose boot designed to take any punishment you throw at it. The rare Pathfinder edition is purple with silver highlights, discreetly bringing style to the jobsite.\n\nWomen's sizes currently out of stock.
  17159. item_Desc_gsb_boots_02_01_01=These all-purpose, all-terrain workboots from Grindstone feature full ankle support, molden heel counter and a waterproof, abrasion resistant material.\n\nWomen's sizes currently out of stock.
  17160. item_Desc_gsb_boots_03_01_01=Grindstone's done it again. The Toughlife is an all-purpose workboot designed to provide comfort, durability and quality. Featuring a reinforced composite toe and lasercut sole to maximize traction on all surfaces, Toughlife is sure to be your dependable boot, day in and day out.
  17161. item_Desc_gsb_boots_04_01_01=Who says work boots can't be comfortable? Grindstone's Landlite boots are built with a breathable synth-leather material to keep your feet dry, a contoured, memory footbed, and a slip-resistant outsole, making it perfect for whatever worksite you throw at it.\n\nWomen's sizes currently out of stock.
  17162. item_Desc_GSB_boots_04_01_centurion=Who says work boots can't be comfortable? Grindstone's Landlite boots are built with a breathable synth-leather material to keep your feet dry, a contoured, memory footbed, and a slip-resistant outsole. The exclusive Voyager edition comes in black with red soles to provide a pop of color. \n\nWomen's sizes currently out of stock.
  17163. item_Desc_GSB_Shoes_01_01_01=This steel-toe workboot from Grindstone features SureFire grip technology, giving you firm traction even on slip, oil and abrasion surfaces.\n\nWomen's sizes currently out of stock.
  17164. item_Desc_gys_hathor_hat_01_01_01=This Hathor Group hat resurrects the original design worn by workers in Nexus when the company controlled the system. It has been intentionally distressed to reflect the harsh conditions in the system, and released as a special Theatres of War tie-in to promote their Nexus sim map.
  17165. item_Desc_gys_helmet_01_01_01=The Ready-Up is a dependable, affordable softshell helmet alternative. Built from space-age plastic, the Ready-Up provides a vacuum-ready seal to keep you breathing for longer.\n\nWomen's sizes currently out of stock.
  17166. item_Desc_GYS_helmet_01_01_imperator=The Ready-Up is a dependable, affordable softshell helmet alternative that provides a vacuum-ready seal to keep you breathing for longer. The Pathfinder edition uses special space-age plastic with a purple tint to produce a truly unique look. \n\nWomen's sizes currently out of stock.
  17167. item_desc_hackingchip_001=This powerful cryptokey is considered to be one of the highest caliber hacking tools available. Long rumored to have been originally designed for Advocacy use, these difficult to acquire devices have only recently been making its way into the hands of criminals. Most who have used them say they are worth the effort to acquire. With the cryptokey's official Advocacy designation unknown, the name FUNT is a shortening of the device's common descriptor - 'fast and untraceable.'
  17168. item_desc_hackingchip_002=A modified version of the Tigersclaw cryptokey, the Ripper earned its name for being able to "rip systems apart.' Incredibly fast, what it gains in speed, it also gains in instability as the extra draws on the processor results in greater error frequency.
  17169. item_desc_hackingchip_003=A standard tool in many IT and CompSec kits, Blue Triangle's Tigersclaw is considered a go-to cryptokey for good reason. With decent speed and reliability, in the hands of a trained operator it can be used to gain admin-level repair privileges to most systems.
  17170. item_desc_hackingchip_004=Released by Lortell Computing as a way to gain access to a system with a lost or forgotten password, the slow but reliable Re-Authorizer cryptokey is considered an affordable option for people who want to attempt to repair their system themselves.
  17171. item_desc_hackingchip_005=Instructions for how to build this simple cryptokey were first published publicly in 2887 by political activist Aris Walesko who had hoped that it would lead to greater governmental transparency. Though not up to the standards of most modern security protocols, this slow and unreliable device it is still in use today owing to its ease of construction and wide availability from numerous small manufacturers.
  17172. item_Desc_Hat_Monocle=As part of their Dafne collection, commissioned in honor of the Port Retanus Metropolitan Opera House Quincentennial, Derion is proud to present their Jacopo line of accessories. Perfect for an elegant night on the town, this diamond-laminate monocle with tungsten chain and gossamer-lined top hat feature the latest upgradable optiVis interface for unmatched comfort.
  17173. item_Desc_HDH_Hat_01_01_01=Habidash's simple and stylish head covering provides warmth, along with protection from the elements and prying eyes. The Rabum is made from a synthetic extra-long cotton to be light, absorbent, and easily laundered. \n\nWomen's sizes currently out of stock.
  17174. item_Desc_HTNK_Default=[PH]
  17175. item_Desc_HWK_Shoes_01_01_Shared=Hawksworth's timeless Couloir low ankle, slip-on shoes are perfect for both casual and formal occasions. A forward facing seam and tapered toe give the shoe a subtle but uniquely elegant shape.\n\nWomen's sizes currently out of stock.
  17176. item_Desc_HWK_Shoes_02_01_01=Hawksworth's De Leon take the classic cap toed Oxford design but incorporate a laceless slip-on design to create an exciting new addition to the world of formal footwear.\n\nWomen's sizes currently out of stock.
  17177. item_Desc_INTK_Default=[PH]
  17178. item_Desc_ksar_light_armor_01=Item Type: Light Armor\nDamage Reduction: 20%\n\nWho'd have thought a suit of armor could be affordable and effective? Kastak Arms' Microid Battle Suit is a perfect entry-level armor set. Ceramic plates protect vital areas while a microweave covers the rest, allowing you to stay light, mobile and protected.
  17179. item_Desc_ksar_light_armor_01_core=Item Type: Light Armor\nDamage Reduction: 20%\nStorage Points: 20K SP\n\nWho'd have thought a suit of armor could be affordable and effective? Kastak Arms' Microid Battle Suit is a perfect entry-level armor set. Ceramic plates protect vital areas while a microweave covers the rest, allowing you to stay light, mobile and protected.
  17180. item_Desc_ksar_undersuit_01=Item Type: Flightsuit\nDamage Reduction: 10%\n\nThis baseline undersuit from Kastak Arms offers complete protection seal from the elements and compatibility with multiple armor types.
  17181. item_Desc_M116A_S1_Q1=[PH] HYPR M1-16A Thruster
  17182. item_Desc_M116B_S1_Q1=[PH] HYPR M1-16B Thruster
  17183. item_Desc_Moss_Head=Though simple looking, Conner’s Beard moss holds the notable distinction of being considered the first plant subspecies to have naturally evolved on a spacestation. Tied intrinsically with its unique place of birth, the bryophyte can only survive in the specific conditions that the aging station’s life support systems created. The sculpture featured in the Ecosphere is a replica of the gift shop souvenir the moss was originally discovered on by a waylaid botanist.
  17184. item_Desc_MYM_shirt_01_01_01=Live in comfort with MuyMuy's Davlos line of cotton-synthetic shirts. The durable, yet soft, fabric contains a patented SweatGuard technology that not only whisks away perspiration but helps prevent stains.
  17185. item_Desc_MYM_Shirt_02_01_01=MuyMuy's Atavi line of casual shirts are comfortable enough to wear at home, but stylish enough for a night out. They are made with EasyCare technology to maintain the colors during repeated washes.\n\nWomen's sizes currently out of stock.
  17186. item_Desc_MYM_shirt_02_01_imperator=A casual and comfortable grey long sleeve shirt that looks good whether you're out and about or just lounging at home. MuyMuy's exclusive Pathfinder edition of the Atavi steps up the style by including striking silver sleeves.\n\nWomen's sizes currently out of stock.
  17187. item_Desc_mym_shirt_03_01_01=MuyMuy's loose hooded shirt is an ultra-modern take on a classic look. The Livia features a soft knit blend, designed for comfort and elegance.\n\nWomen's sizes currently out of stock.
  17188. item_Desc_NRS_Shoes_01_01_01=Fun and funky. That was the directive NorthStar designers were given when tasked with creating a new sneaker. The result? NorthStar's RipTop line of all-purpose footwear. Mission accomplished.\n\nWomen's sizes currently out of stock.
  17189. item_Desc_NRS_Shoes_02_01_01=Take your next step in these versatile high-tops from NorthStar. The Hi&Tight's cut an intriguing profile by blending nylon and microweave fabric with a vulcanized rubber soul, padded collar, and cross foot fastening strap. \n\nWomen's sizes currently out of stock.
  17190. item_Desc_nrs_shoes_03_01_01=Stylish yet rugged, NorthStar's Li-Tok boots are made from a composite nylon fabric, vulcanized rubber grips that hold fast to a variety of surfaces, and reinforced ankle support making these perfect for hanging out or on the job.\n\nWomen's sizes currently out of stock.
  17191. item_Desc_nrs_shoes_05_01_01=Who says NorthStar can't keep it pro? The Ardent boot features a molded rubber sole and all-weather construction to withstand a constant battery from the elements.\n\nWomen's sizes currently out of stock.
  17192. item_Desc_nvy_deckcrew_glasses_01=Durable protective goggles are rated for maintenance and utility work. The elastic headstrap provides a comfortable fit while the wide polycarbonate lens provides not only physical protection, but polarizes to protect against extreme lighting conditions.\n\nWomen's sizes currently out of stock.
  17193. item_Desc_nvy_pilot_flightsuit=Item Type: Flightsuit\nDamage Reduction: 10%\n\nThe Navy has spent centuries refining the flight suits that their combat pilots wear. The OMNI-CFS Diamond is the culmination of this long and battle-tested military. The Omni features reinforced construction to withstand a variety of hostile environments and integrates flawlessly with appropriately classic armor systems.
  17194. item_Desc_nvy_pilot_flightsuit_armor=The AVS-E is a unique armor set designed to integrate seamlessly with the OMNI-CFS series of flightsuits. The AVS features component armor plating, strategically placed to protect vital areas, but also integrates numerous pouches to keep you equipped in the field.
  17195. item_Desc_nvy_pilot_flightsuit_helmet_01_Shared=Item Type: Flight Helmet\nDamage Reduction: 10%\n\nThe APOS helmet's carbon fibre shell offers superb impact and penetration protection, an uninterrupted field of view and excellent stability making it ideal for all kinds of operations in the field.
  17196. item_Desc_nvy_shoes_01_01_Shared=Stay on your feet all day with Northstar's Wayfarer. These slip resistant shoes utilize comfortable memory foam and shock absorbent technology to make these casual sneakers perfect for the office or home.\n\nWomen's sizes currently out of stock.
  17197. item_Desc_nvy_training_shorts_01=Standard issue ActiveWear training shorts are constructed from four-way stretch fabric technology to allow for increased airflow and a larger range of motion while keeping you cool and dry during the most intensive training sessions.\n\nWomen's sizes currently out of stock.
  17198. item_Desc_nvy_training_shorts_01_01_02=Standard issue ActiveWear training shorts are constructed from four-way stretch fabric technology to allow for increased airflow and a larger range of motion while keeping you cool and dry during the most intensive training sessions.\n\nWomen's sizes currently out of stock.
  17199. item_Desc_nvy_training_sneakers_01=Standard issue sneaker for recruits and training, DF80s feature increased arch support for long runs and a polyweave material that keeps your feet dry.\n\nWomen's sizes currently out of stock.
  17200. item_Desc_omc_light_armor_01_Shared=Item Type: Light Armor\n\nDamage Reduction: 20%\n\nWork harder for longer with GreyCat's award-winning Bastion safety harness. Featuring a reinforced composite harness and pads, the Bastion provides your workers with affordable impact protection that are capable of surviving the harshest of environments.
  17201. item_Desc_omc_undersuit_armor=Item Type: Flightsuit\nDamage Reduction: 10%\n\nGreycat's Foundation is just that, their long-standing industrial undersuit has been tested in every kind of worksite imaginable. It's basic, functional and dependable. While that might not sound like much to a marketing team, it makes all the difference to the workers trusting their lives to it day in and day out.
  17202. item_Desc_ops_jacket_01_01_01=OpalSky's Nyman light pullover is perfect to have on hand when lounging poolside or on those chilly nights.\n\nWomen's sizes currently out of stock.
  17203. item_Desc_ops_jacket_03_01_01=Created in collaboration with legendary designer Avon, OpalSky is proud to unveil the Tuvois, an open vest featuring stark, bold styling that's destined to make an impression. \n\nWomen's sizes currently out of stock.
  17204. item_Desc_ops_jacket_04_01_01=One of OpalSky's classic pullovers, the Libio features a two-tone asymmetrical pattern and polyweave blend to keep it elegant and striking every time you wear it.\n\nWomen's sizes currently out of stock.
  17205. item_Desc_ops_jacket_06_01_01=[PH] OPS - jacket - name
  17206. item_Desc_OPS_Pants_01_01_01=From modern work environments to casual gatherings, OpalSky's Devereaux slacks have been a consistent member of everyday wardrobe.\n\nWomen's sizes currently out of stock.
  17207. item_Desc_ops_pants_02_01_01=Cut to a narrow fit, OpalSky's Mivaldi pants feature bold asymmetrical design with smart yet casual dual material styling, making it the perfect addition to any wardrobe.\n\nWomen's sizes currently out of stock.
  17208. item_Desc_ops_pants_05_01_01=[PH] OPS - pants - name
  17209. item_Desc_OPS_Shirt_01_01_01=OpalSky's Thorby features a classic asymmetrical design and high collar that evokes timeless style and elegance.\n\nWomen's sizes currently out of stock.
  17210. item_Desc_ops_shirt_04_01_01=[PH] OPS - shirt - name
  17211. item_Desc_ops_shoes_02_01_01=[PH] OPS - shoes - name
  17212. item_Desc_OPS_Torso_Jacket_01_01=(PH) F_OPS_Torso_Jacket_01_01\nItem Description.\n\n Description
  17213. item_Desc_Outlaw_Heavy_Helmet=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nSeems like common knowledge to place the most protection on the most vital parts, right? Kastak Arms' Slugger helmet doublesdown on that approach. This heavy combat helmet features multiple layers of composite armor types providing maximum protection against everything from environments to weapon fire. Although field of view may be slightly compromised, the Slugger will keep you alive long enough to see your enemy.
  17214. item_Desc_outlaw_legacy_heavy_armor=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nKastak Arms' aggressive design reached its peak with the Citadel. Layers of reinforced armor plating provide maximum security while its striking angular silhouette cuts an imposing figure.
  17215. item_Desc_outlaw_legacy_heavy_armor_core=Item Type: Heavy Armor\nDamage Reduction: 40%\nStorage Points: 20K SP\n\nKastak Arms' aggressive design reached its peak with the Citadel. Layers of reinforced armor plating provide maximum security while its striking angular silhouette cuts an imposing figure.
  17216. item_Desc_outlaw_legacy_heavy_armor_helmet=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nProtect your most valuable asset with the Fortifier. Intended for extremely hostile environments, this heavy helmet makes up for its limited visibility with extra plating that protects the neck and back of the head.
  17217. item_Desc_outlaw_legacy_heavy_armor_helmet_neoni=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nShow that you serve no master with the Neoni modification for the Fortifier helmet. Drawing inspiration from the myths of old, this menacing variant of the Kastak Arms Fortifier features a devilish paint job, fang-filled grin, and pointed horns. Providing protection and intimidation in one memorable helmet.
  17218. item_Desc_outlaw_legacy_light_armor=Item Type: Light Armor\nDamage Reduction: 20%\n\nMaintain your mobility with the Lynx combat armor. A high tech polymer weave allows the wearer to withstand enough damage to quickly escape danger. The suit's striking look became famous after being worn by the Seeker in the widely popular "Fire and Fury" vids of the mid-2800s.
  17219. item_Desc_outlaw_legacy_light_armor_core=Item Type: Light Armor\nDamage Reduction: 20%\nStorage Points: 10K SP\n\nMaintain your mobility with the Lynx combat armor. A high tech polymer weave allows the wearer to withstand enough damage to quickly escape danger. The suit's striking look became famous after being worn by the Seeker in the widely popular "Fire and Fury" vids of the mid-2800s.
  17220. item_Desc_outlaw_legacy_light_armor_helmet=Item Type: Light Armor\nDamage Reduction: 20%\n\nKastak Arms' Oracle provides an enclosed reinforced plating helmet with integrated diamond laminate over the eyes. It allows for maximum situational awareness while keeping the wearer safe in space and on the battlefield.
  17221. item_Desc_outlaw_legacy_medium_armor=Item Type: Medium Armor\nDamage Reduction: 30%\n\nStrength and speed combine with the new Inquisitor armor set. Strong yet lightweight alloy plating works alongside reinforced polyfiber weaving to save your skin, but not slow you down. When combined with Kastak Arms' intimidating aesthetic, it's easy to see why this medium armor has become infamous across the Empire.
  17222. item_Desc_outlaw_legacy_medium_armor_core=Item Type: Medium Armor\nDamage Reduction: 30%\nStorage Points: 10K SP\n\nStrength and speed combine with the new Inquisitor armor set. Strong yet lightweight alloy plating works alongside reinforced polyfiber weaving to save your skin, but not slow you down. When combined with Kastak Arms' intimidating aesthetic, it's easy to see why this medium armor has become infamous across the Empire.
  17223. item_Desc_outlaw_legacy_medium_armor_helmet=Item Type: Medium Armor\nDamage Reduction: 30%\n\nShow no weakness while wearing the Morningstar. This fully-enclosed combat helmet is tailored to endure a variety of combat situations and provides protection against an array of threats from ballistic to concussive to energy.
  17224. item_Desc_Outlaw_Light_Helmet=Item Type: Light Armor\nDamage Reduction: 20%\n\nKastak Arm's Sparrer helmet features a single-sheet laminate covering with reinforced understructure to protect against impact and penetration, but is mostly known for its projected HUD elements, which, while providing valuable tactical data, also provides an intimidating sight for would-be enemies.
  17225. item_Desc_Outlaw_Medium_Helmet=Item Type: Medium Armor\nDamage Reduction: 30%\n\nTrue to its name, the Brawler is built to back you up in a fight. The helmet is an enclosed, full-cover shell made from molded titanium alloy designed to strike an imposing presence while offering maximum protection from incoming fire.
  17226. item_Desc_POWR_ACOM_S01_LumaCore=Item Type: Power Plant\nManufacturer: ACOM\nSize: 1\nGrade: A\nClass: Competition\n\nAmong small power plants, ACOM’s LumaCore consistently ranks among the best for its power rate, cool rate, and high overheat temperature. That’s why if you value your ship’s performance over anything else, this competition-grade component is perfect for you.
  17227. item_Desc_POWR_ACOM_S01_StarHeart=Item Type: Power Plant\nManufacturer: ACOM\nSize: 1\nGrade: B\nClass: Competition\n\nFour generations of racing knowledge and know-how are behind ACOM’s StarHeart power plant. Known for its rapid power distribution, the StarHeart has become a favorite among speedsters.
  17228. item_Desc_POWR_ACOM_S01_SunFlare=Item Type: Power Plant\nManufacturer: ACOM\nSize: 1\nGrade: C\nClass: Competition\n\nHarness the power of a star with this high performance power plant from ACOM. Ideal for racers and those who seek speed.
  17229. item_Desc_POWR_ACOM_S02_SolarFlare=Item Type: Power Plant\nManufacturer: ACOM\nSize: 2\nGrade: C\nClass: Competition\n\nThe ACOM team took their years of experience in the racing world and applied it to their component designs. That focus has helped make the SolarFlare a popular power plant among pilots that want to prioritize performance.
  17230. item_Desc_POWR_AEGS_S01_Charger=Item Type: Power Plant\nManufacturer: Aegis\nSize: 1\nGrade: D\nClass: Military\n\nThe Aegis Charger has powered military fighters for generations. Tried and tested in the most demanding of situations, the Charger can handle sudden or sustained power draws with ease.
  17231. item_Desc_POWR_AEGS_S01_FierellCascade=Item Type: Power Plant\nManufacturer: Aegis\nSize: 1\nGrade: B\nClass: Military\n\nRely on Aegis’ expertise to power your ship. The Fierell Cascade is a military-grade power plant that prioritizes performance over everything else.
  17232. item_Desc_POWR_AEGS_S01_QuadraCell=Item Type: Power Plant\nManufacturer: Aegis\nSize: 1\nGrade: A\nClass: Military\n\nFew military-grade power plants get better than the Aegis QuadraCell. It wasn’t just built to survive the heat of battle, it was built to thrive in it.
  17233. item_Desc_POWR_AEGS_S01_Regulus=Item Type: Power Plant\nManufacturer: Aegis\nSize: 1\nGrade: C\nClass: Military\n\nThe Regulus is the power plant you can count on when everyone is counting on you. Made to exceed exacting military standards, Aegis’ design team has made sure that you have the extra power you need, when you need it most.
  17234. item_Desc_POWR_AEGS_S02_Bolide=Item Type: Power Plant\nManufacturer: Aegis\nSize: 2\nGrade: B\nClass: Military\n\nThe Bolide power plant from Aegis has logged innumerable hours of flight experience and is frequently used by the UEE Navy and security forces across the Empire.
  17235. item_Desc_POWR_AEGS_S02_Vortex=Item Type: Power Plant\nManufacturer: Aegis\nSize: 2\nGrade: D\nClass: Military\n\nTurn the tide of battle with the Aegis Vortex. Counted on by the UEE Navy, this power plant can be found on ships defending every corner of the universe.
  17236. item_Desc_POWR_AEGS_S03_Centurion=Item Type: Power Plant\nManufacturer: Aegis\nSize: 3\nGrade: C\nClass: Military\n\nThe Centurion stands ready to power your ship. This large power plant from Aegis Dynamics has been in service for centuries and has consistently proven to supply solid performance and durability.
  17237. item_Desc_POWR_AEGS_S03_Fulgur=Item Type: Power Plant\nManufacturer: Aegis\nSize: 3\nGrade: B\nClass: Military\n\nTried and tested by the UEE Navy on the Vanduul front, the Fulgur large power plant from Aegis Dynamics is now available for all to put to use protecting what’s important.
  17238. item_Desc_POWR_AMRS_S01_DynaFlux=Item Type: Power Plant\nManufacturer: A&R\nSize: 1\nGrade: B\nClass: Military\n\nThe DynaFlux was one of the first components A&R Co. built when they expanded their product line to more than energy weapons. Their years of experience manufacturing military-grade equipment went a long way to making the DynaFlux power plant a standout right from the beginning.
  17239. item_Desc_POWR_AMRS_S01_HyperGen=Item Type: Power Plant\nManufacturer: A&R\nSize: 1\nGrade: D\nClass: Military\n\nThe HyperGen power plant is popular among both civilians and the military for its high quality. As a bonus, the manufacture, Amon & Reese, is famous for its stellar customer service.
  17240. item_Desc_POWR_AMRS_S01_OverDrive=Item Type: Power Plant\nManufacturer: A&R\nSize: 1\nGrade: C\nClass: Military\n\nAmon & Reese knows from years of experience just how hard the military can push their ships. Their OverDrive power plant was designed from the ground up to not only handle those tough conditions with less overheating, but to provide the same dependability and power to civilians as well.
  17241. item_Desc_POWR_AMRS_S02_ExoGen=Item Type: Power Plant\nManufacturer: A&R\nSize: 2\nGrade: D\nClass: Military\n\nSimple and direct, the ExoGen generates power in traditional A&R style: no fuss, just solid craftsmanship.
  17242. item_Desc_POWR_AMRS_S02_TurboDrive=Item Type: Power Plant\nManufacturer: A&R\nSize: 2\nGrade: C\nClass: Military\n\nThe TurboDrive is a common military-grade power plant from A&R that slightly favors performance over durability and stealth.
  17243. item_Desc_POWR_AMRS_S03_MegaFlux=Item Type: Power Plant\nManufacturer: A&R\nSize: 3\nGrade: B\nClass: Military\n\nRepeated requests from military veterans to make the MegaFlux commercially available convinced A&R Co. to release this large power plant to the public.
  17244. item_Desc_POWR_AMRS_S03_SmartGen=Item Type: Power Plant\nManufacturer: A&R\nSize: 3\nGrade: D\nClass: Military\n\nThe no-frills SmartGen is A&R’s entry-level large power plant that delivers solid performance for the price.
  17245. item_Desc_POWR_Default=[PH]
  17246. item_Desc_POWR_JUST_S00_Defiant=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 0\nGrade: B\nClass: Industrial\n\nIn this cutthroat universe, the competition doesn’t stop when you do. That’s why you need the Defiant industrial power plant equipped in your vehicle. It’s optimized by the experts at Juno Starwerk to provide unmatched performance compared to other components in its class.
  17247. item_Desc_POWR_JUST_S00_SteadFast=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 0\nGrade: C\nClass: Industrial\n\nWhen the road ahead is long, Juno Starwerk’s SteadFast power plant is there to see you and your vehicle through to the end by providing on-demand power and durability.
  17248. item_Desc_POWR_JUST_S01_Breton=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 1\nGrade: A\nClass: Industrial\n\nThe Breton embodies exactly what Juno Starwerk engineers wanted out of an industrial power plant — utilitarian, easy to repair and extremely powerful. You’ll be hard pressed to find a better balance of performance and durability from a unit this size.
  17249. item_Desc_POWR_JUST_S01_Endurance=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 1\nGrade: B\nClass: Industrial\n\nJuno Starwerk’s Endurance has been in service since the 26th century. This industrial strength, utilitarian power plant is a favorite of mechanics since spare parts are easily acquired.
  17250. item_Desc_POWR_JUST_S01_Fortitude=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 1\nGrade: C\nClass: Industrial\n\nBeloved by haulers for centuries, the Fortitude lives up to its name by reliably producing power when needed most.
  17251. item_Desc_POWR_JUST_S02_Diligence=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 2\nGrade: C\nClass: Industrial\n\nThough the Diligence delivers high performance compared to other components in its class, this power plant’s dependability and ease of maintenance is what makes it a favorite of haulers.
  17252. item_Desc_POWR_JUST_S02_Sedulity=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 2\nGrade: B\nClass: Industrial\n\nWhen you need a power plant that’s as reliable as you are, then snag yourself a Sedulity. This component has been a staple of the Juno Starwerk line for years, making it truly worthy of the name.
  17253. item_Desc_POWR_JUST_S03_Durango=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 3\nGrade: A\nClass: Industrial\n\nThe Durango is the peak of large power plants produced by Juno Starwerk. This top-of-the-line industrial component provides unmatched energy dispersion that minimizes fluctuations and surges during heavy demand.
  17254. item_Desc_POWR_JUST_S03_Reliance=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 3\nGrade: B\nClass: Industrial\n\nHaulers have been a fan of the Reliance power plant for years. The component’s clean design and Juno Starwerk’s lauded customer support have made this power plant a fixture on ships around the Empire.
  17255. item_Desc_POWR_LPLT_S00_IonWave=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 0\nGrade: B\nClass: Civilian\n\nThe IonWave vehicle power plant can help you confidently summit the heights of most peaks without overheating thanks to the incredible technology inside designed by the folks at Lightning Power Ltd.
  17256. item_Desc_POWR_LPLT_S00_Radix=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 0\nGrade: C\nClass: Civilian\n\nWith more than enough get up and go to handle your vehicle’s daily energy needs, the Radix from Lightning Power Ltd. is a power plant you can count on to get you where you’re going.
  17257. item_Desc_POWR_LPLT_S01_IonBurst=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 1\nGrade: B\nClass: Civilian\n\nThe IonBurst is touted by Lightning Power as being a best-in-class power plant, providing unequaled performance for the price.
  17258. item_Desc_POWR_LPLT_S02_FullForce=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 2\nGrade: C\nClass: Civilian\n\nThis power plant from Lightning Power Ltd. delivers balanced performance, durability and emissions, providing consumers with a “FullForce” of options as to how to use it.
  17259. item_Desc_POWR_LPLT_S02_SparkJet=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 2\nGrade: D\nClass: Civilian\n\nThe SparkJet is a basic power plant from Lighting Power Ltd. that strives to balance heat and EM emissions with overall performance and durability.
  17260. item_Desc_POWR_LPLT_S03_IonSurgePro=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 3\nGrade: B\nClass: Civilian\n\nPower plants from Lightning Power Ltd. don’t get much bigger or better than the IonSurge Pro. This top-of-the-line large power plant focuses on delivering solid results to keep your ship working longer.
  17261. item_Desc_POWR_SASU_S01_LightBlossom=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 1\nGrade: C\nClass: Civilian\n\nFeaturing stylish design and strong performance, the LightBlossom is a worthy addition to Sakura Sun’s line-up, continuing the reputation the conglomerate has for making everything and making it well.
  17262. item_Desc_POWR_SASU_S01_MagnaBloom=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 1\nGrade: B\nClass: Civilian\n\nThe MagnaBloom power plant achieves above average performance and durability with minimal excess emissions, making it another exquisitely designed component from Sakura Sun.
  17263. item_Desc_POWR_SASU_S02_Radiance=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 2\nGrade: B\nClass: Civilian\n\nConsidering its extensive and extremely diverse line of products, it’s incredible that Sakura Sun can maintain such quality and consistency. The Radiance power plant is a perfect example. A staple of their product line for years, the Radiance has won multiple consumer awards for its reliability and overall performance.
  17264. item_Desc_POWR_SASU_S03_Celestial=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 3\nGrade: B\nClass: Civilian\n\nThe Celestial from Sakura Sun improves upon the company’s base large power plant by redesigning the power rate and other key aspects to raise the component’s overall performance.
  17265. item_Desc_POWR_SASU_S03_NewDawn=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 3\nGrade: C\nClass: Civilian\n\nThe NewDawn was appropriately named, as it was the first large power plant built by Sakura Sun. Following its commercial success, the company decided to expand and improve upon their line of large power plants.
  17266. item_Desc_POWR_TYDT_S01_Slipstream=Item Type: Power Plant\nManufacturer: Tyler Design & Tech\nSize: 1\nGrade: A\nClass: Stealth\n\nTyler Design & Tech uses an expensive alloy on its Slipstream power plant to reduce its overall emissions. This design choice is key to making this small power plant’s detectable signature one of the lowest on the market.
  17267. item_Desc_POWR_TYDT_S01_SonicLite=Item Type: Power Plant\nManufacturer: Tyler Design & Tech\nSize: 1\nGrade: C\nClass: Stealth\n\nConstructed from the ground up to minimize your heat signature, Tyler Design’s SonicLite power plant has gained a following among pilots who appreciate a subtler approach.
  17268. item_Desc_POWR_TYDT_S02_Cirrus=Item Type: Power Plant\nManufacturer: Tyler Design & Tech\nSize: 2\nGrade: C\nClass: Stealth\n\nThe Cirrus is for pilots that prioritize stealth above all else. This medium power plant from Tyler Design & Tech intelligently manages its energy distribution flow and performance output to achieve that end.
  17269. item_Desc_POWR_VNCL_S01_HellsHeart=Item Type: Power Plant\nManufacturer: Vanduul\nSize: 1\nGrade: N/A\nClass: Military\n\nThe military designation for this Vanduul power plant is thought to have originated as a reference made by a well-educated pilot that the Vanduul fighters seem to be “stabbing at us from hell's heart.”
  17270. item_Desc_QDRV_ARCC_S01_Burst=Item Type: Quantum Drive\nManufacturer: ArcCorp\nSize: 1\nGrade: B\nClass: Civilian\n\nWith the Burst quantum drive, ArcCorp has taken their popular Rush model and through streamlined re-engineering, managed to improve upon it.
  17271. item_Desc_QDRV_ARCC_S02_Flash=Item Type: Quantum Drive\nManufacturer: ArcCorp\nSize: 2\nGrade: B\nClass: Civilian\n\nWith improved spooling and calibration, the new ArcCorp Flash drive can get you in and out of quantum easier and faster.
  17272. item_Desc_QDRV_ARCC_S02_Torrent=Item Type: Quantum Drive\nManufacturer: ArcCorp\nSize: 2\nGrade: C\nClass: Civilian\n\nWhatever destination you choose, the ArcCorp Torrent quantum drive is a solid choice to help get you there direct and hassle-free.
  17273. item_Desc_QDRV_Default=[PH]
  17274. item_Desc_QDRV_JUST_S01_Colossus=Item Type: Quantum Drive\nManufacturer: Juno Starwerks\nSize: 1\nGrade: B\nClass: Industrial\n\nJuno Starwerks makes quantum drives that can go the distance and the Colossus is no exception. Though, once you experience its dependable performance for yourself, you might just want to call it exceptional.
  17275. item_Desc_QDRV_JUST_S02_Yaluk=Item Type: Quantum Drive\nManufacturer: Juno Starwerks\nSize: 2\nGrade: D\nClass: Industrial\n\nThe bigger the haul, the harder your quantum drive has to work. With Juno Starwerk’s Yaluk onboard, you’ll know that you have a quantum drive that is up to the challenge of getting the job done.
  17276. item_Desc_QDRV_RACO_S01_Zephyr=Item Type: Quantum Drive\nManufacturer: RAMP Corporation\nSize: 1\nGrade: B\nClass: Stealth\n\nBy minimizing emissions through an advanced reduced outflow filtration process, the RAMP Zephyr quantum drive helps ensure privacy while traveling wherever you go.
  17277. item_Desc_QDRV_RSI_S01_Atlas=Item Type: Quantum Drive\nManufacturer: RSI\nSize: 1\nGrade: A\nClass: Civilian\n\nThough it may seem commonplace today, Humanity’s ability to travel across solar systems at quantum speeds was built upon a foundation of Roberts Space Industries’ technology and craftsmanship. Now, space travel has reached even higher heights thanks to the top-of-class performance of RSI’s Atlas pushing quantum drive technology farther than it’s ever gone.
  17278. item_Desc_QDRV_RSI_S02_Hemera=Item Type: Quantum Drive\nManufacturer: RSI\nSize: 2\nGrade: A\nClass: Civilian\n\nDesigning the Hemera quantum drive has allowed the technicians at Robert Space Industries to push the boundaries of quantum travel technology even further, and allow you to go even farther.
  17279. item_Desc_QDRV_TARS_S01_Voyage=Item Type: Quantum Drive\nManufacturer: Tarsus\nSize: 1\nGrade: B\nClass: Civilian\n\nCrafted by passionate people who have been leading the way in space exploration and travel for over six centuries, the Voyage by Tarsus is a quantum drive worthy of your next expedition.
  17280. item_Desc_QDRV_TARS_S02_Sojourn=Item Type: Quantum Drive\nManufacturer: Tarsus\nSize: 2\nGrade: B\nClass: Civilian\n\nWhen you explore a star system, it should be about the experiences, the sights, the memories. The Tarsus Sojourn quantum drive takes all the worry out of quantum travel so that you can focus on what’s important, the journey.
  17281. item_Desc_QDRV_WETK_S01_VK00=Item Type: Quantum Drive\nManufacturer: Wei-Tek\nSize: 1\nGrade: A\nClass: Military\n\nWhen the stakes are high, Wei-Tek’s advanced VK-00 quantum drive is the only choice you should trust to get you where you need to be.
  17282. item_Desc_QDRV_WETK_S02_Yeager=Item Type: Quantum Drive\nManufacturer: Wei-Tek\nSize: 2\nGrade: B\nClass: Military\n\nWhether you’re rushing to the rescue or simply patrolling through a sector, the Yeager quantum drive from Wei-Tek allows for greater performance when you need it most.
  17283. item_Desc_QRDV_ACAS_S01_Foxfire=[PLACEHOLDER]\nItem Type: Quantum Drive\nManufacturer: Ace Astrogation\nSize: 1\nGrade: B\nClass: Competition\n\nWitty Description here<desc space=""></desc>
  17284. item_Desc_QRDV_ACAS_S01_LightFire=[PLACEHOLDER]\nItem Type: Quantum Drive\nManufacturer: Ace Astrogation\nSize: 1\nGrade: A\nClass: Competition\n\nWitty Description here
  17285. item_Desc_qrt_mantis_undersuit_01_01_01=Item Type: Flight Suit\nDamage Reduction: 10%\n\nThe Sabine embodies the advanced look and performance you expect from Quirinus Tech. This cutting edge undersuit integrates strong, yet flexible microweaves with strategically placed plating to provide protection while remaining lightweight. Featuring a sleek design, the Sabine undersuit will ensure you stay safe and stylish no matter the path ahead.
  17286. item_Desc_qrt_mantis_undersuit_helmet_01_01_01=Item Type: Flight Helmet\nDamage Reduction: 10%\n\nGet a clear view of everything around you with the Calva helmet from Quirinus Tech. The large face shield made from proprietary synthetic sapphire provides scratch resistance while remaining just as thin and light as typical materials.
  17287. item_Desc_QTNK_Default=[PH]
  17288. item_Desc_R6P_Boots_01_01_Shared=These rugged and durable boots from R6 Pro are perfect to wear on your ship or while planetside. Padded insole cushions ensure they'll also be comfortable in any situation. \n\nWomen's sizes currently out of stock.
  17289. item_Desc_r6p_boots_02_01_01=Quite simply, R6 Pro's Ponos boots were built for backbreaking work. Constructed out of Thermosulate technology, these waterproof and insulated workboots are rated for sub-arctic environments while the Composite outsole ignores hazards to maintain traction when you need it most.\n\nWomen's sizes currently out of stock.
  17290. item_Desc_R6P_Shoes_01_01_01=The WK-8 impact boots from R6 Pro continue the company's proud tradition of affordable, durable utility footwear. Designed to thrive in all kinds of environments, the WK-8's are the result of extensive field testing with the Empire's most trusted security operatives.\n\nWomen's sizes currently out of stock.
  17291. item_Desc_r6p_shoes_02_01_01=Perfect for hiking or fieldwork, the Tona from R6 Pro is a low-top sneaker built out of breathable Cheofreme materials which not only provide extra protection against impacts, but keep your feet dry.\n\nWomen's sizes currently out of stock.
  17292. item_Desc_RADR_BLTR_S01_Hunter=Item Type: Radar\nManufacturer: Blue Triangle Inc.\nSize: 1\nGrade: B\nClass: Stealth\n\nWhen a low signature is of the utmost importance, the Hunter stealth radar will keep you aware of what’s around without getting you found.
  17293. item_Desc_RADR_BLTR_S01_Pelerous=Item Type: Radar\nManufacturer: Blue Triangle Inc.\nSize: 1\nGrade: C\nClass: Stealth\n\nAggressors can’t attack what they can’t see, so keep your signature low with the Pelorous stealth radar from Blue Triangle Inc.
  17294. item_Desc_RADR_BLTR_S01_Prophet=Item Type: Radar\nManufacturer: Blue Triangle Inc.\nSize: 1\nGrade: A\nClass: Stealth\n\nThe art of seeing without being seen has never been better exemplified than by the Prophet radar system. Blue Triangle Inc. has managed to maximize sensitivity while minimizing pulse emissions to create a radar ideal for remaining off other people’s.
  17295. item_Desc_RADR_CHCO_S01_BroadspecLite=Item Type: Radar\nManufacturer: Chimera Communications\nSize: 1\nGrade: B\nClass: Industrial\n\nWhether it’s tracking the members of your convoy or keeping an eye out for trouble, Chimera Communications understands how important your radar can be. That’s why they developed the Broadspec-Lite to have the range and sensitivity that’s so crucial to today’s operators.
  17296. item_Desc_RADR_CHCO_S01_ObserverLite=Item Type: Radar\nManufacturer: Chimera Communications\nSize: 1\nGrade: D\nClass: Industrial\n\nThe Observer-Lite is a no-frills radar ready for those long hauls. Trust the brand that focuses on how good a radar works and not just how it looks.
  17297. item_Desc_RADR_CHCO_S01_SurveyorLite=Item Type: Radar\nManufacturer: Chimera Communications\nSize: 1\nGrade: C\nClass: Industrial\n\nThere’s a lot for you to worry about on those long hauls. Don’t let your radar’s performance be one of them. You can count on the Surveyor-Lite from Chimera Communications to provide the durability and performance that you need.
  17298. item_Desc_RADR_CHCO_S02_BroadSpec=Item Type: Radar\nManufacturer: Chimera Communications\nSize: 2\nGrade: B\nClass: Industrial\n\nThe Chimera Communications BroadSpec radar has an important job to do and does it well, detecting a wide range of emissions and signatures with a dependability you can count on.
  17299. item_Desc_RADR_CHCO_S02_FullSpec=Item Type: Radar\nManufacturer: Chimera Communications\nSize: 2\nGrade: A\nClass: Industrial\n\nThe FullSpec radar is considered by many to be one of the most dependable radar systems you can equip your rig with on the market today. Chimera Communications has worked hard to reduce false positives while improving consistency over range and the results speak for themselves.
  17300. item_Desc_RADR_CHCO_S02_Surveyor=Item Type: Radar\nManufacturer: Chimera Communications\nSize: 2\nGrade: C\nClass: Industrial\n\nThe Surveyor radar from Chimera Communications does away with all the unnecessary extras other manufacturers hide behind to focus on what matters: signature and emission detection that works the way you need it to.
  17301. item_Desc_RADR_Default=[PH]
  17302. item_Desc_RADR_GRNP_S00_Prevenir=Item Type: Radar\nManufacturer: GNP\nSize: 0\nGrade: C\nClass: Military\n\nThe Prevenir has been refined by extensive military field testing, making it the go-to vehicle radar for many across the UEE.
  17303. item_Desc_RADR_GRNP_S00_Sens=Item Type: Radar\nManufacturer: GNP\nSize: 0\nGrade: B\nClass: Military\n\nThe cutting-edge GNP Sens design elevates radar technology to meet or exceed the specifications used by most military organizations operating today.
  17304. item_Desc_RADR_GRNP_S01_Ecouter=Item Type: Radar\nManufacturer: GNP\nSize: 1\nGrade: C\nClass: Military\n\nSpace is vast and unknowable, that’s why discerning pilots rely on the Ecouter small radar from GNP to keep them in the know about what’s around them.
  17305. item_Desc_RADR_GRNP_S01_Tige=Item Type: Radar\nManufacturer: GNP\nSize: 1\nGrade: B\nClass: Military\n\nSituational awareness is key when engaging with hostiles. The GNP developed the Tige radar with improved accuracy to helps ensure that any viable contacts are detected.
  17306. item_Desc_RADR_GRNP_S01_Voir=Item Type: Radar\nManufacturer: GNP\nSize: 1\nGrade: D\nClass: Military\n\nThe Voir is not just for the military anymore. Now you too can attach this small radar to your ship to stay safe.
  17307. item_Desc_RADR_GRNP_S02_Epier=Item Type: Radar\nManufacturer: GNP\nSize: 2\nGrade: C\nClass: Military\n\nGNP’s finely tuned Epier medium radar delivers military grade stats for advanced signature detection wherever your mission takes you.
  17308. item_Desc_RADR_GRNP_S02_V80112=Item Type: Radar\nManufacturer: GNP\nSize: 2\nGrade: A\nClass: Military\n\nDuring field operations, the GNP V801-12 radar system allows for increased strategic planning owing to its capability for detecting a wide variety of emission signatures, revealing hazards and hostiles alike.
  17309. item_Desc_RADR_GRNP_S02_Vigilance=Item Type: Radar\nManufacturer: GNP\nSize: 2\nGrade: B\nClass: Military\n\nVigilance means keeping a careful watch for any possible dangerous threats and the GNP radar that bears this name allows you to do just that with its proprietary emission accrual.
  17310. item_Desc_RADR_NAVE_S01_SNSR6=Item Type: Radar\nManufacturer: Nav-E7\nSize: 1\nGrade: C\nClass: Competition\n\nIncreased power and performance makes the SNS-R6 stand out from other radars in its class. Get yours today to see why pilots the Empire over love components from Nav-E7 Gadgets.
  17311. item_Desc_RADR_WLOP_S00_Denning=Item Type: Radar\nManufacturer: WillsOp\nSize: 0\nGrade: C\nClass: Civilian\n\nWith the Denning, you can now equip an award winning WillsOp radar to your vehicle.
  17312. item_Desc_RADR_WLOP_S00_Vogel=Item Type: Radar\nManufacturer: WillsOp\nSize: 0\nGrade: B\nClass: Civilian\n\nAs you ride to destinations new and afar, uncover the unknown with the Vogel radar from WillsOp that features innovative signature filtration and detection algorithms.
  17313. item_Desc_RADR_WLOP_S01_Backlund=Item Type: Radar\nManufacturer: WillsOp\nSize: 1\nGrade: B\nClass: Civilian\n\nWherever you fly, the WillsOp Backlund radar is perfect for gathering information on what’s nearby and detecting a variety of emission signatures.
  17314. item_Desc_RADR_WLOP_S01_Capston=Item Type: Radar\nManufacturer: WillsOp\nSize: 1\nGrade: C\nClass: Civilian\n\nExperience why WillsOp is a premiere manufacturer of ship electronics with their Capston radar. Outfit your ship with one today so you know what’s nearby.
  17315. item_Desc_RADR_WLOP_S01_Fleming=Item Type: Radar\nManufacturer: WillsOp\nSize: 1\nGrade: D\nClass: Civilian\n\nThe Fleming is WillsOp’s base small radar. What it lacks in bells and whistles, it makes up for with consistent performance.
  17316. item_Desc_RADR_WLOP_S02_Battani=Item Type: Radar\nManufacturer: WillsOp\nSize: 2\nGrade: B\nClass: Civilian\n\nExpand your horizons with the WilsOp Battani radar and its advanced passive detection system.
  17317. item_Desc_RADR_WLOP_S02_Chernykh=Item Type: Radar\nManufacturer: WillsOp\nSize: 2\nGrade: C\nClass: Civilian\n\nThe Chernykh is named after the famed 26th century engineer who designed some of the most prized radars of that era. This medium radar from WillsOp celebrates both the look and performance of those classic components.
  17318. item_Desc_RADR_WLOP_S02_Fawad=Item Type: Radar\nManufacturer: WillsOp\nSize: 2\nGrade: D\nClass: Civilian\n\nThe Fawad entry-level radar from WillsOp is the perfect choice for someone who is looking for a no-frills signature detection system perfect for everyday use.
  17319. item_Desc_RMB_goggles_01=Tech meets tough with the Avalos Scout goggles. Their unique and sturdy frame ensures that the lenses remain intact even after unexpected impacts or sudden atmospheric changes. Built for harsh environments but bold enough to be worn anywhere.
  17320. item_Desc_RMB_goggles_02=Outfitted with Rambler's scratch resistant lenses, the Aponte Explorer goggles provides a clear view of the path ahead. Their wraparound design keeps dirt and debris away while on windy plains, but still look stylish enough to wear when walking through bustling city streets.
  17321. item_Desc_rmb_jacket_01_01_01=Rambler's Kutty two-tone jacket features a racer-strap collar and an asymmetrical button design to bring a vintage look into the modern era. \n\nWomen's sizes currently out of stock.
  17322. item_Desc_roo_tvshow_host=Republic of One dares to blur the line between power and pleasure with Nightfire, the new dress from famed designer, Callista. Featuring a form-fitting knit black microweave with bold gold trim, the high, buckled collar features striking cutouts on the chest, shoulders and arms to keep you as evocative as what you're wearing.\n\nWomen's sizes currently out of stock.
  17323. item_Desc_rsi_deckcrew_cargo_armor_light_core_01_01_01=Item Type: Light Armor\nDamage Reduction: 20%\nStorage Points: 60K SP\n\nWhether you're planetside or in vacuum, RSI's MacFlex industrial armor has you covered. Reinforced plating keeps you safe from environmental hazards while the array of pouches keep your tools accessible. The Rucksack edition comes with a back-mounted hard-shell carryall that provides extra commodity storage options.
  17324. item_Desc_rsi_deckcrew_light_armor_01_core=Item Type: Light Armor\nDamage Reduction: 20%\nStorage Points: 30K SP\n\nWhether you're planetside or in vacuum, RSI's MacFlex industrial armor set has your back. Reinforced plating keeps you safe from environmental hazards while the array of pouches keep your tools accessible.
  17325. item_Desc_rsi_deckcrew_light_armor_01_ruso_core=Item Type: Light Armor\nDamage Reduction: 20%\nStorage Points: 30K SP\n\nWhether you're planetside or in vacuum, RSI's MacFlex industrial armor set has your back. Reinforced plating keeps you safe from environmental hazards while the array of pouches keep your tools accessible. The Rust Society edition celebrates blue-collar workers with an exclusive red and tan coloration that hides dirt and wear and tear well.
  17326. item_Desc_rsi_deckcrew_light_armor_01_ruso_Shared=Item Type: Light Armor\nDamage Reduction: 20%\n\nWhether you're planetside or in vacuum, RSI's MacFlex industrial armor set has your back. Reinforced plating keeps you safe from environmental hazards while the array of pouches keep your tools accessible. The Rust Society edition celebrates blue-collar workers with an exclusive red and tan coloration that hides dirt and wear and tear well.
  17327. item_Desc_rsi_deckcrew_light_armor_01_Shared=Item Type: Light Armor\nDamage Reduction: 20%\n\nWhether you're planetside or in vacuum, RSI's MacFlex industrial armor set has your back. Reinforced plating keeps you safe from environmental hazards while the array of pouches keep your tools accessible.
  17328. item_Desc_rsi_deckcrew_light_helmet_01=Item Type: Light Armor\nDamage Reduction: 20%\n\nRSI's Horizon helmet is a durable and robust environmental enclosed work helmet. The single sheet laminate dome gives you an extremely wide field of view. A pair of side-mounted LED light modules provide additional illumination to make sure you can see what you're doing.
  17329. item_Desc_rsi_deckcrew_light_helmet_01_ruso=Item Type: Light Armor\nDamage Reduction: 20%\n\nRSI's Horizon helmet is a durable and robust environmental enclosed work helmet. The single sheet laminate dome gives you an extremely wide field of view. A pair of side-mounted LED light modules provide additional illumination to make sure you can see what you're doing. The Rust Society edition celebrates blue-collar workers with an exclusive red and tan coloration that hides dirt and wear and tear well.
  17330. item_Desc_rsi_deckcrew_undersuit_01=Item Type: Flightsuit\nDamage Reduction: 10%\n\nRSI's Beacon flightsuit is a general use utility designed to provide total protection against environments and vacuum. Built out of a durable but flexible polymers, the Beacon provides a wide freedom of motion for a variety of body types.
  17331. item_Desc_rsi_deckcrew_undersuit_01_ruso=Item Type: Flightsuit\nDamage Reduction: 10%\n\nRSI's Beacon flightsuit is a general use utility designed to provide total protection against environments and vacuum. Built out of a durable but flexible polymers, the Beacon provides a wide freedom of motion for a variety of body types. The Rust Society edition celebrates blue-collar workers with an exclusive red and tan coloration that hides dirt and wear and tear well.
  17332. item_Desc_rsi_explorer_01_core=Item Type: Light Armor\nDamage Reduction: 20%\nStorage Points: 10K SP\n\nRSI's Venture is a lightweight armor set built for the unknown. This EVA-rated protection system features an undersuit built from a durable polymer weave that's designed to withstand extreme environmental conditions and features component armor pieces to protect you against impacts and particulates.
  17333. item_Desc_rsi_explorer_01_helmet=Item Type: Light Armor\nDamage Reduction: 20%\n\nRSI's Venture helmet is built from impact-resistant composites and designed to weather the harshest of environments. It also features an anti-scuff laminate faceplate that offers an unparalleled upward field of view, providing unobstructed sightlines to whatever wonders you discover.
  17334. item_Desc_rsi_explorer_01_Shared=Item Type: Light Armor\nDamage Reduction: 20%\n\nRSI's Venture is a lightweight armor set built for the unknown. This EVA-rated protection system features an undersuit built from a durable polymer weave that's designed to withstand extreme environmental conditions and features component armor pieces to protect you against impacts and particulates.
  17335. item_Desc_rsi_explorer_light_armor_01_01_centurion_core=Item Type: Light Armor \nDamage Reduction: 20%\nStorage Points: 10K SP\n\nRobert Space Industries’ Venture Explorer Suit provides exceptional protection against the dangers of space. Designed for those who don't know where their next adventure might go, the suit combines comfort and safety without sacrificing mobility. The special Voyager edition features a red and black color scheme with white highlights. The result is a stylish suit that looks as good as it performs.
  17336. item_Desc_rsi_explorer_light_armor_01_01_centurion_Shared=Item Type: Light Armor \nDamage Reduction: 20%\n\nRobert Space Industries’ Venture Explorer Suit provides exceptional protection against the dangers of space. Designed for those who don't know where their next adventure might go, the suit combines comfort and safety without sacrificing mobility. The special Voyager edition features a red and black color scheme with white highlights. The result is a stylish suit that looks as good as it performs.
  17337. item_Desc_rsi_explorer_light_armor_01_01_imperator_core=Item Type: Light Armor \nDamage Reduction: 20%\nStorage Points: 10K SP\n\nRobert Space Industries combines elegance and effectiveness with the Venture Explorer Suit. The exclusive Pathfinder edition features all the safety features necessary for the vacuum of space plus a striking purple design with tasteful gold highlights. After wearing a suit that looks and perform this well, you may never want to take it off.
  17338. item_Desc_rsi_explorer_light_armor_01_01_imperator_Shared=Item Type: Light Armor \nDamage Reduction: 20%\n\nRobert Space Industries combines elegance and effectiveness with the Venture Explorer Suit. The exclusive Pathfinder edition features all the safety features necessary for the vacuum of space plus a striking purple design with tasteful gold highlights. After wearing a suit that looks and perform this well, you may never want to take it off.
  17339. item_Desc_rsi_explorer_light_armor_01_concierge_core=Item Type: Light Armor\nDamage Reduction: 20%\nStorage Points: 10K SP\n\nWhether you’re discovering bold new frontiers or simply stretching your legs after a long spaceflight, Robert Space Industries’ Venture Explorer Suit takes vacuum-safe wear to the next level with its incorporation of top-of-class safety features seamlessly blended with phenomenal freedom of movement. And now you no longer have to choose between exceptional styling and performance thanks to the tasteful gold detailing only available with the special limited Executive Edition.
  17340. item_Desc_rsi_explorer_light_armor_01_concierge_Shared=Item Type: Light Armor\nDamage Reduction: 20%\n\nWhether you’re discovering bold new frontiers or simply stretching your legs after a long spaceflight, Robert Space Industries’ Venture Explorer Suit takes vacuum-safe wear to the next level with its incorporation of top-of-class safety features seamlessly blended with phenomenal freedom of movement. And now you no longer have to choose between exceptional styling and performance thanks to the tasteful gold detailing only available with the special limited Executive Edition.
  17341. item_Desc_rsi_explorer_light_armor_01_helmet_ruso=Item Type: Light Armor \nDamage Reduction: 20%\n \nRSI's Venture helmet is built from impact-resistant composites and designed to weather the harshest of environments. It also features an anti-scuff laminate faceplate that offers an unparalleled upward field of view, providing unobstructed sightlines to whatever wonders you discover. The Rust Society edition adds a red and tan color scheme so you look good while working hard.
  17342. item_Desc_rsi_explorer_light_armor_01_ruso_core=Item Type: Light Armor \nDamage Reduction: 20%\nStorage Points: 10K SP\n\nRSI's Venture is a lightweight armor set built for the unknown. This EVA-rated protection system features an undersuit built from a durable polymer weave that's designed to withstand extreme environmental conditions and features component armor pieces to protect you against impacts and particulates. The Rust Society edition adds a red and tan color scheme so you look good while working hard.
  17343. item_Desc_rsi_explorer_light_armor_01_ruso_Shared=Item Type: Light Armor \nDamage Reduction: 20%\n\nRSI's Venture is a lightweight armor set built for the unknown. This EVA-rated protection system features an undersuit built from a durable polymer weave that's designed to withstand extreme environmental conditions and features component armor pieces to protect you against impacts and particulates. The Rust Society edition adds a red and tan color scheme so you look good while working hard.
  17344. item_Desc_rsi_explorer_light_helmet_01=Item Type: Light Armor\nDamage Reduction: 20%\n\nRSI's Venture helmet is built from impact-resistant composites and designed to weather the harshest of environments. It also features an anti-scuff laminate faceplate that offers an unparalleled upward field of view, providing unobstructed sightlines to whatever wonders you discover.
  17345. item_Desc_rsi_explorer_light_helmet_01_01_centurion=Item Type: Light Armor \nDamage Reduction: 20%\n\nRSI's Venture helmet is built from impact-resistant composites and designed to weather the harshest of environments. It also features an anti-scuff laminate faceplate that offers an unparalleled upward field of view, providing unobstructed sightlines to whatever wonders you discover. The special Voyager edition of the helmet is red with black and white highlights, making it the ideal cover for this stylish suit.
  17346. item_Desc_rsi_explorer_light_helmet_01_01_imperator=Item Type: Light Armor \nDamage Reduction: 20%\n\nRSI's Venture helmet is built from impact-resistant composites and designed to weather the harshest of environments. It also features an anti-scuff laminate faceplate that offers an unparalleled upward field of view, providing unobstructed sightlines to whatever wonders you discover. The special Pathfinder edition is purple with gold highlights that match the sleek base suit.
  17347. item_Desc_rsi_explorer_light_helmet_01_concierge=Item Type: Light Armor\nDamage Reduction: 20%\n\nRSI's Venture helmet is built from impact-resistant composites and designed to weather the harshest of environments. It also features an anti-scuff laminate faceplate that offers an unparalleled upward field of view, providing unobstructed sightlines to whatever wonders you discover. And now you no longer have to choose between exceptional styling and performance thanks to the tasteful gold detailing only available with the special limited Executive Edition.
  17348. item_Desc_rsi_explorer_undersuit_01=Item Type: Flightsuit\nDamage Reduction: 10%\n\nRSI's Venture is a lightweight armor set built for the unknown. This EVA-rated protection system features an undersuit built from a durable polymer weave that's designed to withstand extreme environmental conditions and features component armor pieces to protect you against impacts and particulates. This exclusive executive edition features a dynamic black and gold color palette.
  17349. item_Desc_rsi_explorer_undersuit_01_concierge=Item Type: Flightsuit\nDamage Reduction: 10%\n\nWhether you’re discovering bold new frontiers or simply stretching your legs after a long spaceflight, Robert Space Industries’ Venture Explorer Suit takes vacuum-safe wear to the next level with its incorporation of top-of-class safety features seamlessly blended with phenomenal freedom of movement. And now you no longer have to choose between exceptional styling and performance thanks to the tasteful gold detailing only available with the special limited Executive Edition.
  17350. item_Desc_rsi_explorer_undersuit_01_ruso=Item Type: Flight Suit \nDamage Reduction: 10%\n\nRSI's Venture is a lightweight armor set built for the unknown. This EVA-rated protection system features an undersuit built from a durable polymer weave that's designed to withstand extreme environmental conditions and features component armor pieces to protect you against impacts and particulates. The Rust Society edition adds a red and tan color scheme so you look good while working hard.
  17351. item_Desc_rsi_odyssey_caudillo_helmet_01_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nAdept at surviving firefights in both atmosphere and in space, the Caudillo helmet provides solid head protection while offering the wearer the stylish look of classical armor thanks to its visually striking metal crest. The Cobalt variant is being offered as a limited edition run.
  17352. item_Desc_rsi_odyssey_caudillo_helmet_01_01_02=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nAdept at surviving firefights in both atmosphere and in space, the Caudillo helmet provides solid head protection while offering the wearer the stylish look of classical armor thanks to its visually striking metal crest. The Wildfire variant is being offered as a limited edition run.
  17353. item_Desc_rsi_odyssey_caudillo_helmet_01_01_03=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nAdept at surviving firefights in both atmosphere and in space, the Caudillo helmet provides solid head protection while offering the wearer the stylish look of classical armor thanks to its visually striking metal crest. The Burnt Orange variant is being offered as a limited edition run.
  17354. item_Desc_rsi_odyssey_caudillo_helmet_01_01_04=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nAdept at surviving firefights in both atmosphere and in space, the Caudillo helmet provides solid head protection while offering the wearer the stylish look of classical armor thanks to its visually striking metal crest. The Hazard variant is being offered as a limited edition run.
  17355. item_Desc_rsi_odyssey_caudillo_helmet_01_01_10=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nAdept at surviving firefights in both atmosphere and in space, the Caudillo helmet provides solid head protection while offering the wearer the stylish look of classical armor thanks to its visually striking metal crest. The Ghost White variant is being offered as a limited edition run.
  17356. item_Desc_rsi_odyssey_caudillo_helmet_01_01_11=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nAdept at surviving firefights in both atmosphere and in space, the Caudillo helmet provides solid head protection while offering the wearer the stylish look of classical armor thanks to its visually striking metal crest. The Steel variant is being offered as a limited edition run.
  17357. item_Desc_rsi_odyssey_undersuit_01_Shared=Item Type: Flightsuit\nDamage Reduction: 10%\n\nThe latest generation of RSI's classic Odyssey undersuit features a new rugged design capable of withstanding the harshest of conditions in space or planetside. Built using the latest microweave technology, the Odyssey II undersuit provides hours of comfort in locations that are anything but comfortable.
  17358. item_Desc_rsi_odyssey_undersuit_helmet_01_Shared=Item Type: Flight Helmet\nDamage Reduction: 10%\n\nContinuing RSI's legacy of rugged and reliable helmets, the Odyssey II streamlines the original design into a lighter frame without sacrificing durability. This omni-purpose helmet was extensively field-tested in a variety of conditions and environments to keep you safe every time you suit up.
  17359. item_Desc_rsi_pilot_flightsuit_01_Shared=Item Type: Flightsuit\nDamage Reduction: 10%\n\nExplore the stars in supreme comfort with RSI's Odyssey flight suit. Cutting edge materials provide lightweight protection against vacuum and light environmental hazards while also featuring anatomical stretch paneling to ensure the perfect fit.
  17360. item_Desc_rsi_pilot_flightsuit_helmet_01=Item Type: Flight Helmet\nDamage Reduction: 10%\n\nRSI's Odyssey helmet is so light and unobtrusive, you'll almost forget you're wearing it. The durable impact-resistant carbon fiber construction with shock-absorbing foam inserts and a single piece molded laminate visor that provides maximum field of view horizontally and vertically.
  17361. Item_Desc_sch_monocle_01=As part of their Dafne collection, Derion is proud to present the Jacopo monocle. This diamond-laminate accessory features a tungsten chain and features the latest upgradable optiVis interface for unmatched comfort.\n\nWomen's sizes currently out of stock.
  17362. Item_Desc_sch_tophat_01=As part of their Dafne collection, Derion is proud to present the Jacopo tophat. Perfect for an elegant night on the town, this gossamer-lined top hat was commissioned in honor of the Port Renatus Metropolitan Opera House Quincentennial.\n\nWomen's sizes currently out of stock.
  17363. item_Desc_scu_gloves_02_01_01=Field-tested for over fifty years, you can find Davin work gloves at numerous sites and ships around the Empire. Stegman's rugged construction and comfort lining have made them a customer favorite.
  17364. item_Desc_SCU_gloves_02_01_imperator=Toss out your old boring work gloves and replace them with the Davin Pathfinder edition. These special work gloves combine Stegman's classic, sturdy construction with a supremely comfortable lining and a striking silver color.
  17365. item_Desc_SCU_goggles_01=Supremely comfortable yet light as a feather, the Haruspec goggles also provide excellent protection against the elements thanks to their sturdy side shields. Stegman's fitted the goggles with polycarbonate performance lenses and a special slip-resistant nose pad to ensure they stay in place.
  17366. item_Desc_SCU_Hat_02_01_01=The IronBand is another in Stegman's award-winning line of safety wear. Built from top-grade impact resistant materials, the IronBand has undergone rigorous safety testing to provide maximum protection in the worst of conditions.\n\nWomen's sizes currently out of stock.
  17367. item_Desc_SCU_Hat_03_01_01=Stegman's Hardline 7800 is the latest in a proud line of safety wear. The Hardline is constructed from the same high-density plastics used in some body armor.\n\nWomen's sizes currently out of stock.
  17368. item_Desc_scu_jacket_01_01_01=Stegman's ClipVest is a multi-purpose work harness that keeps your tools handy when and where you need them. Built from industrial strength materials, this harness offers a back piece to help alleviate strain and provide counterbalance.\n\nWomen's sizes currently out of stock.
  17369. item_Desc_scu_jacket_02_01_01=Keep your tools within easy reach with Stegman's IndVest. Made from industrial strength materials, this is a rare jacket that's both stylish and sensible. \n\nWomen's sizes currently out of stock.
  17370. item_Desc_SCU_jacket_02_01_imperator=Keep your tools within easy reach with Stegman's IndVest. The exclusive Pathfinder edition is made from black industrial strength materials that includes both purple and silver highlights. A rare jacket that's both stylish and sensible. \n\nWomen's sizes currently out of stock.
  17371. item_Desc_scu_jacket_03_01_01=Stegman's classic worker's jacket has been a staple of job sites for over seventy years. This duotone pattern is cut from the toughest material meaning you can wear it anywhere, anytime. It may not be armor, but it damn sure feels like it.
  17372. item_Desc_SCU_jacket_03_01_centurion=Stegman's classic worker's jacket has been a staple of job sites for over seventy years. The exclusive Voyager edition blends red and black with gold highlights to provide a stylish edge, making the Cordimon tough, durable, and perfect to wear anytime, anywhere.
  17373. item_Desc_SCU_Pants_01_01_01=With Stegman's, you know you're getting clothes made for workers, by workers. Featuring multiple external pockets with easy access tabs, WorkLife pants are rugged, functional and professional. Just like you.\n\nWomen's sizes currently out of stock.
  17374. item_Desc_scu_pants_02_01_01=Stegman's Edgewear utility clothes are made from reinforced nylon weaves and lined with temperature-rated quilted technology to provide you with a little extra protection while on the jobsite. Double knees, reinforced joint pads and extra pockets add comfort and durability to this field-tested and worker-approved clothing line.\n\nWomen's sizes currently out of stock.
  17375. item_Desc_SCU_pants_02_01_imperator=A reinforced nylon weave and temperature-rated quilted technology make Edgewear pants ideal for any jobsite. This staple of Stegman's line of utility clothes comes with double knees, reinforced joint pads, and extra pockets. The exclusive Pathfinder edition comes in purple with black and silver accents. \n\nWomen's sizes currently out of stock.
  17376. item_Desc_scu_pants_03_01_01=Stegman's factory pants have been taken to the next level with the Clempt line. These rugged all-purpose pants come with double knees for extra comfort and protection and are made from tough composite weave fabric to last as long as the work needs.\n\nWomen's sizes currently out of stock.
  17377. item_Desc_SCU_pants_03_01_centurion=Stegman uses a tough composite weave fabric and double knees to ensure these all-purpose pants are comfortable yet durable. The Voyager edition is black with a large red tool pocket and gold knee pads. \n\nWomen's sizes currently out of stock.
  17378. item_Desc_scu_shirt_01_01_01=This Henley shirt from Stegman's is made with AirFlow technology, a stain-resistant, air-cooled fabric that keeps you comfortable and dry.\n\nWomen's sizes currently out of stock.
  17379. item_Desc_SCU_shirt_01_01_centurion=The Voyager edition of this Henley shirt is red with black trim and gold sleeves. It features Stegman's famous AirFlow technology, a stain-resistant, air-cooled fabric that keeps you comfortable and dry.\n\nWomen's sizes currently out of stock.
  17380. item_Desc_shb_security_uniform_01_Shared=The Regal Combat Set from RRS is a cost-effective way to provide a little extra protection on the job. Whether you're running local security or just want a little extra assurance on the long haul, the Regal's StopTac plating provides extra protection for you head, vitals and extremities. The Regal's helmet features a uniquely angled design intended to increase chances of ricochets and the integrated visor tech gives you protection while not hampering your visibilty.
  17381. item_Desc_shb_security_uniform_undersuit_Shared=Item Type: Flightsuit\nDamage Reduction: 10%\n\nRRS' ProtSkin combat undersuit provides basic protection against impacts and scuffs while serving as a foundation for compatible body armor options.
  17382. item_Desc_shb_starfarerpilot_flightsuit=Item Type: Flightsuit\nDamage Reduction: 10%\n\nThe GP-88 is a general protection suit, providing basic impact resistance, EVA upgrades and a sealed helmet mount so users can work in toxic atmospheres.
  17383. item_Desc_SHLD_ASAS_S01_Mirage=Item Type: Shield\nManufacturer: Ascension Astro\nSize: 1\nGrade: A\nClass: Stealth\n\nBy boasting a signature so faint most won’t believe it’s there, Ascension Astro’s top of the line small shield generator lives up to its name — Mirage. It’s the ultimate component for those who want to go unnoticed.
  17384. item_Desc_SHLD_ASAS_S01_Veil=Item Type: Shield\nManufacturer: Ascension Astro\nSize: 1\nGrade: B\nClass: Stealth\n\nAn advanced cooling system significantly reduces the heat produced by the Veil stealth shield generator. No other component in its class even comes close to rivaling its heat suppression technology.
  17385. item_Desc_SHLD_ASAS_S02_Obscura=Item Type: Shield\nManufacturer: Ascension Astro\nSize: 2\nGrade: C\nClass: Stealth\n\nRespected for its lower emissions, the Obscura shield generator uses an advanced signature dispersal system to help give your ship a quieter signature while still remaining shielded.
  17386. item_Desc_SHLD_ASAS_S02_Sheut=Item Type: Shield\nManufacturer: Ascension Astro\nSize: 2\nGrade: B\nClass: Stealth\n\nKeep your shield’s heat from giving you away by using a Sheut. Another outstanding stealth shield generator from Ascension Astro.
  17387. item_Desc_SHLD_ASAS_S02_Umbra=Item Type: Shield\nManufacturer: Ascension Astro\nSize: 2\nGrade: A\nClass: Stealth\n\nSlip through the darkness of space like a phantom with the Umbra stealth shield generator. Best when used in conjunction with other low signature components from Ascension Astro.
  17388. item_Desc_SHLD_BASL_S00_Bastion=Item Type: Shield\nManufacturer: Basilisk\nSize: 0\nGrade: D\nClass: Industrial\n\nYou don’t need to be a multi-system megacorp to afford an industrial-grade shield generator for your vehicle. Basilisk’s Bastion provides enhanced shield durability without breaking the bank.
  17389. item_Desc_SHLD_BASL_S00_Siege=Item Type: Shield\nManufacturer: Basilisk\nSize: 0\nGrade: B\nClass: Industrial\n\nThe Siege generates top-of-the-line, industrial-grade durability for your vehicle’s shield. That’s why it’s the most trusted vehicle shield component.
  17390. item_Desc_SHLD_BASL_S01_Guardian=Item Type: Shield\nManufacturer: Basilisk\nSize: 1\nGrade: B\nClass: Industrial\n\nUpgrade to the Guardian for increased absorption of ballistic, energy, and distortion damage. Making this industrial shield generator one of the most durable in its class.
  17391. item_Desc_SHLD_BASL_S01_Palisade=Item Type: Shield\nManufacturer: Basilisk\nSize: 1\nGrade: A\nClass: Industrial\n\nNo other small shield generator can match the durability of the Basilisk Palisade. This top-of-the-line industrial component forfeits stealth for the ability to absorb an unrivaled amount of damage.
  17392. item_Desc_SHLD_BASL_S01_Steward=Item Type: Shield\nManufacturer: Basilisk\nSize: 1\nGrade: D\nClass: Industrial\n\nThe Steward is Basilisk’s entry-level industrial shield generator. Its reinforced housing adds an extra level of durability to an already robust system, guaranteeing that your shield will be projecting even in the harshest conditions.
  17393. item_Desc_SHLD_BASL_S02_Armada=Item Type: Shield\nManufacturer: Basilisk\nSize: 2\nGrade: D\nClass: Industrial\n\nBasilisk started by making cutting edge hull plating that was renowned for being durable and dependable. Today they carry on that proud legacy with industrial shield generators like the Armada.
  17394. item_Desc_SHLD_BASL_S02_Citadel=Item Type: Shield\nManufacturer: Basilisk\nSize: 2\nGrade: B\nClass: Industrial\n\nFortify your ship with Basilisk’s Citadel shield generator. Tailored toward industrial vessels, the component emits a robust and reliable shield.
  17395. item_Desc_SHLD_BASL_S02_Rampart=Item Type: Shield\nManufacturer: Basilisk\nSize: 2\nGrade: A\nClass: Industrial\n\nBasilisk understands that escape isn’t always an option. That’s why they built the Rampart industrial shield generator to take an incredible amount of damage before it’s depleted.
  17396. item_Desc_SHLD_BASL_S03_Barbican=Item Type: Shield\nManufacturer: Basilisk\nSize: 3\nGrade: B\nClass: Industrial\n\nBarricade your ship against external forces with the Basilisk Barbican. Originally fabricated for large industrial vessels, this shield generator has became quite popular due to its high damage absorption.
  17397. item_Desc_SHLD_BASL_S03_Parapet=Item Type: Shield\nManufacturer: Basilisk\nSize: 3\nGrade: A\nClass: Industrial\n\nAs the peak of Basilisk’s large industrial shield generators, it’s easy to see why the Parapet is so beloved. With one of the industry’s best shield generation to damage ratio, it’s difficult to degrade the shield and expose the hull.
  17398. item_Desc_SHLD_BASL_S03_Ward=Item Type: Shield\nManufacturer: Basilisk\nSize: 3\nGrade: D\nClass: Industrial\n\nThe Ward is Basilisk’s basic industrial-grade shield generator for large ships. It provides decent performance and durability while also keeping its signature respectable.
  17399. item_Desc_SHLD_BEHR_S01_6SA=Item Type: Shield\nManufacturer: Behring\nSize: 1\nGrade: B\nClass: Civilian\n\nProviding above average shield health and damage absorption, the 6SA ‘Arbiter’ has been a trusted component for centuries. Experience the Behring advantage by installing this small shield generator today.
  17400. item_Desc_SHLD_BEHR_S01_7SA=Item Type: Shield\nManufacturer: Behring\nSize: 1\nGrade: A\nClass: Civilian\n\nA top-of-the-line shield generator that runs loud and proud. What it sacrifices in stealth it more than makes up for with supreme durability and excellent performance. So, even if enemies see you coming, they’ll have a hard time disabling Behring’s 7SA ‘Concord’.
  17401. item_Desc_SHLD_BEHR_S02_6MA=Item Type: Shield\nManufacturer: Behring\nSize: 2\nGrade: B\nClass: Civilian\n\nBehring’s ironclad reputation is almost as impenetrable as the shield produced by the 6MA ‘Kozane’. If it’s good enough for Behring, it’s good enough for you.
  17402. item_Desc_SHLD_BEHR_S02_7MA=Item Type: Shield\nManufacturer: Behring\nSize: 2\nGrade: A\nClass: Civilian\n\nTrust a component that has been equipped on crafts for centuries — the 7MA ‘Lorica’. Experience Behring’s top-of-the-line shield generator on your ship today.
  17403. item_Desc_SHLD_BEHR_S03_6CA=Item Type: Shield\nManufacturer: Behring\nSize: 3\nGrade: B\nClass: Civilian\n\n“Built by Behring” is a phrase synonymous with quality. That’s why so many around the Empire trust their 6CA ‘Bila’ large shield generator to provide them with solid performance, impressive durable, and an acceptable degree of stealth.
  17404. item_Desc_SHLD_BEHR_S03_7CA=Item Type: Shield\nManufacturer: Behring\nSize: 3\nGrade: A\nClass: Civilian\n\nCommercial-grade shield generators don’t get any better than the 7CA ‘Nargun’. The component utilizes Behring’s patented ‘Freeze Flow’ tech to keep its heat signature in check while increasing both its overall performance and durability.
  17405. item_Desc_SHLD_Default=[PH]
  17406. item_Desc_SHLD_GODI_S01_FR66=Item Type: Shield\nManufacturer: Gorgon Defender Industries\nSize: 1\nGrade: A\nClass: Military\n\nThe FR-66 is one of the most versatile small shield generator currently on the market. Get military strength protection and performance from Gorgon Defender Industries to ensure your ship can survive any onslaught.
  17407. item_Desc_SHLD_GODI_S02_CoverAll=Item Type: Shield\nManufacturer: Gorgon Defender Industries\nSize: 2\nGrade: B\nClass: Military\n\nDon’t sacrifice performance for durability. Get both with Gorgon Defender Industries’ CoverAll shield generator.
  17408. item_Desc_SHLD_GODI_S02_FR76=Item Type: Shield\nManufacturer: Gorgon Defender Industries\nSize: 2\nGrade: A\nClass: Military\n\nRefined by years of extensive, real world testing by the military, Gorgon Defender Industries FR-76 is the ultimate shield generator. Perfect for everyone from folks defending the frontline to those exploring the frontier.
  17409. item_Desc_SHLD_GODI_S02_SecureShield=Item Type: Shield\nManufacturer: Gorgon Defender Industries\nSize: 2\nGrade: D\nClass: Military\n\nGet military-grade protection for your ship with the SecureShield from Gorgon Defender Industries. Their cutting edge emitter tech allows for superior shield absorption across the spectrum of damage types.
  17410. item_Desc_SHLD_GODI_S03_FR86=Item Type: Shield\nManufacturer: Gorgon Defender Industries\nSize: 3\nGrade: A\nClass: Military\n\nGorgon’s FR-68 is tried, tested, and trusted. No other large shield generator delivers both exceptional performance and durability to this degree.
  17411. item_Desc_SHLD_GODI_S03_FullBlock=Item Type: Shield\nManufacturer: Gorgon Defender Industries\nSize: 3\nGrade: B\nClass: Military\n\nCrafted by former residents of Caliban, Gorgon’s FullBlock large shield generator has been repeatedly put to the test by members of the military and public. That means you can count on it regardless of what you come up against.
  17412. item_Desc_SHLD_GODI_S03_SecureScreen=Item Type: Shield\nManufacturer: Gorgon Defender Industries\nSize: 3\nGrade: D\nClass: Military\n\nGorgon Defender Industries brings military might to their entry-level, large shield generator. Featuring best-in-class durability, the SecureScreen was built to take a beating and survive.
  17413. item_Desc_SHLD_SECO_S00_LOC=Item Type: Shield\nManufacturer: Seal Corporation\nSize: 0\nGrade: B\nClass: Civilian\n\nThe LOC adapts Seal Corp’s revolutionary ship energy shield for vehicles. It provides premiere protection against oppressive forces found on the ground or hovering above.
  17414. item_Desc_SHLD_SECO_S00_RED=Item Type: Shield\nManufacturer: Seal Corporation\nSize: 0\nGrade: D\nClass: Civilian\n\nSeal Corp reworked their classic component to make the RED vehicle shield generator both effective and affordable.
  17415. item_Desc_SHLD_SECO_S01_HEX=Item Type: Shield\nManufacturer: Seal Corporation\nSize: 1\nGrade: B\nClass: Civilian\n\nPrepare your ship for any circumstance by installing a HEX from Seal Corporation. Balanced performance and durability make this an ideal, versatile choice for those who don’t know where their next adventure may take them.
  17416. item_Desc_SHLD_SECO_S02_BLOC=Item Type: Shield\nManufacturer: Seal Corporation\nSize: 2\nGrade: B\nClass: Civilian\n\nSeal Corporation’s BLOC shield generator was the first to use the company’s revolutionary quantum core semiconductor to reduce the component’s power draw without compromising performance.
  17417. item_Desc_SHLD_SECO_S02_RPEL=Item Type: Shield\nManufacturer: Seal Corporation\nSize: 2\nGrade: D\nClass: Civilian\n\nSee why more people trust Seal Corporation to protect their ship than any other company. With the RPEL shield generator you can be certain you’ll be sealed off from danger.
  17418. item_Desc_SHLD_SECO_S03_ARMOR=Item Type: Shield\nManufacturer: Seal Corporation\nSize: 3\nGrade: B\nClass: Civilian\n\nARMOR is Seal Corps’ top-of-the-line shield generator. It was used extensively by the military prior to its shield tech being declassified for civilian use.
  17419. item_Desc_SHLD_SECO_S03_GUARD=Item Type: Shield\nManufacturer: Seal Corporation\nSize: 3\nGrade: C\nClass: Civilian\n\nDon’t be afraid to go up against the unknown with Seal Corp’s GUARD. This shield generator balances performance, durability, and stealth to allow the user to utilize the shield in whatever way suits them best.
  17420. item_Desc_SHLD_SECO_S03_HAVEN=Item Type: Shield\nManufacturer: Seal Corporation\nSize: 3\nGrade: D\nClass: Civilian\n\nThe HAVEN is an admired shield generator for large ships. Seal Corp’s simple, clean design makes repairing the component an easy and affordable task, and has only increased its popularity over the years.
  17421. item_Desc_SHLD_VNCL_S01_Hide=Item Type: Shield\nManufacturer: Vanduul\nSize: 1\nGrade: N/A\nClass: Military\n\nThe Vanduul’s aggressive dog fighting tactics are possible because this shield generator provides them the protection to do so.
  17422. item_Desc_SHLD_YORM_S01_Jaghte=Item Type: Shield\nManufacturer: Yorm\nSize: 1\nGrade: B\nClass: Competition\n\nBuilt with performance in mind, Yorm’s Jaghte competition shield generator prioritizes shield health and generation rate over strength and stealth.
  17423. item_Desc_SHLD_YORM_S02_Bamoty=Item Type: Shield\nManufacturer: Yorm\nSize: 2\nGrade: D\nClass: Competition\n\nThe Bamoty is Yorm’s take on a commercial style shield generator. This medium-sized component has won the company a wider fanbase because it expertly balances performance, durability, and stealth.
  17424. item_Desc_SHLD_YORM_S02_Haltur=Item Type: Shield\nManufacturer: Yorm\nSize: 2\nGrade: B\nClass: Competition\n\nStrong shield health and an exceptional generation rate gives the Haltur the best performance ranking of any shield in its class. Beloved by racers and those who prefer to navigate away from danger instead of soaking it up.
  17425. item_Desc_SHLD_YORM_S02_Trenta=Item Type: Shield\nManufacturer: Yorm\nSize: 2\nGrade: C\nClass: Competition\n\nAn ideal choice for racers looking for a shield generator that provides above average shield performance and durability. As a bonus, the Trenta’s casing is constructed out of a magnesium infused alloy which makes the component both sturdy yet lightweight.
  17426. item_Desc_slaver_heavy_armor_01_core=Item Type: Heavy Armor\nDamage Reduction: 40%\nStorage Points: 20K SP\n\nIncorporating the same manufacturing know-how and expertise that the UEE Marines have come to rely on, Clark Defense Systems has designed their civilian-line of Defiance heavy armors to stand firm in the face of even the most adverse combat scenarios with its three-star rated protective plating and fully integrated mobility framework.
  17427. item_Desc_slaver_heavy_armor_01_Shared=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nIncorporating the same manufacturing know-how and expertise that the UEE Marines have come to rely on, Clark Defense Systems has designed their civilian-line of Defiance heavy armors to stand firm in the face of even the most adverse combat scenarios with its three-star rated protective plating and fully integrated mobility framework.
  17428. item_Desc_slaver_heavy_armor_02_Shared=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nIncorporating the same manufacturing know-how and expertise that the UEE Marines have come to rely on, Clark Defense Systems has designed their civilian-line of Defiance heavy armors to stand firm in the face of even the most adverse combat scenarios with its three-star rated protective plating and fully integrated mobility framework. This version of the Defiance armor is painted for use in desert or mountain operations.
  17429. item_Desc_slaver_heavy_armor_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nThe Defiance features a fully enclosed battle helmet constructed with two layers of composite weaves underneath armor plating, providing you maximum protection against penetrating and concussive attacks.
  17430. item_Desc_slaver_light_armor_01_arms=Designed to be an EVA-compliant light combat suit, the Calico set is the perfect armor suit for infiltrators, snipers, thieves, basically anyone who likes to avoid kicking in doors. Built out of a combination of PAB3 armor and a custom helmet, it can help you weather some incoming fire without slowing you down.
  17431. item_Desc_slaver_light_armor_01_core=Item Type: Light Armor\nDamage Reduction: 20%\nStorage Points: 10K SP \n\nDesigned to be an EVA-compliant light combat suit, the Calico set is the perfect armor suit for infiltrators, snipers, thieves, basically anyone who likes to avoid kicking in doors. Built out of a combination of PAB3 armor and a custom helmet, it can help you weather some incoming fire without slowing you down.
  17432. item_Desc_slaver_light_armor_01_legs=Designed to be an EVA-compliant light combat suit, the Calico set is the perfect armor suit for infiltrators, snipers, thieves, basically anyone who likes to avoid kicking in doors. Built out of a combination of PAB3 armor and a custom helmet, it can help you weather some incoming fire without slowing you down.
  17433. item_Desc_slaver_light_armor_01_Shared=Item Type: Light Armor\nDamage Reduction: 20%\n\nDesigned to be an EVA-compliant light combat suit, the Calico set is the perfect armor suit for infiltrators, snipers, thieves, basically anyone who likes to avoid kicking in doors. Built out of a combination of PAB3 armor and a custom helmet, it can help you weather some incoming fire without slowing you down.
  17434. item_Desc_slaver_light_armor_helmet_02=Item Type: Light Armor\nDamage Reduction: 20%\n\nKastak Arm's Renegade combat helmet is a light but durable infantry helmet designed for added protection and impact-reduction during in-atmosphere operations.
  17435. item_Desc_slaver_medium_armor_01_arms=Item Type: Medium Armor\nDamage Reduction: 30%\n\nThe DustUp has your back if you’re looking to get into some trouble. The body plating is built off of the same CDS undersuit used by the UEE Marines, it adds reconstructed Omni-Role mkII pieces to give you solid protection against incoming fire, but the real gem is the modified helmet. That thing was built to withstand explosions, so it should totally protect you against some shots. The whole thing’s been reasonably tested against vacuum too, so you can feel free to EVA all you want without worrying about dying.
  17436. item_Desc_slaver_medium_armor_01_core=Item Type: Medium Armor\nDamage Reduction: 30%\nStorage Points: 20K SP \n\nThe DustUp has your back if you’re looking to get into some trouble. The body plating is built off of the same CDS undersuit used by the UEE Marines, it adds reconstructed Omni-Role mkII pieces to give you solid protection against incoming fire, but the real gem is the modified helmet. That thing was built to withstand explosions, so it should totally protect you against some shots. The whole thing’s been reasonably tested against vacuum too, so you can feel free to EVA all you want without worrying about dying.
  17437. item_Desc_slaver_medium_armor_01_Shared=Item Type: Medium Armor\nDamage Reduction: 30%\n\nThe DustUp has your back if you’re looking to get into some trouble. The body plating is built off of the same CDS undersuit used by the UEE Marines, it adds reconstructed Omni-Role mkII pieces to give you solid protection against incoming fire, but the real gem is the modified helmet. That thing was built to withstand explosions, so it should totally protect you against some shots. The whole thing’s been reasonably tested against vacuum too, so you can feel free to EVA all you want without worrying about dying.
  17438. item_Desc_slaver_medium_armor_helmet_01_starkitty=Item Type: Medium Armor\nDamage Reduction: 30%\n\nCelebrate your love of the timeless Star Kitten cartoon with this commemorative variant of Kastak Arms' classic DustUp helmet. Sure to be a collectible, this custom molding also features embedded lighting to create a stunning silhouette without sacrificing any of the defensive capabilities of this medium helmet. 
  17439. item_Desc_slaver_undersuit_armor_01_01_01=Item Type: Flightsuit\nDamage Reduction: 10%\n\nKastak Arms' Stoneskin is a combat undersuit that are built upon CDS' famous TCS-4 system based on extensive feedback from the operators who rely on this technology in the field. Offering a myriad of options for armor and EVA capabilities, the Stoneskin is set to rival CDS as a rugged and reliable undersuit.
  17440. item_Desc_Slaver_Undersuit_Armor_Shared=Item Type: Flightsuit\nDamage Reduction: 10%\n\nKastak Arms' Stoneskin series of combat undersuits are built upon CDS' famous TCS-4 system based on extensive feedback from the operators who rely on this technology in the field. Offering a myriad of options for armor and EVA capabilities, the Stoneskin is set to rival CDS as a rugged and reliable undersuit.
  17441. item_Desc_Space_Cactus=Capable of growing anywhere up to 5 meters in height, the Kavische is a columnar cactus hybrid that developed on Yar shortly after the introduction of floral into the newly terraformed ecosystem. Adapting the hue of the red sand, the Kavische quickly became one of the predominant plants on the planet.
  17442. item_Desc_Space_Flower=A member of the Tuserac family of flowers, the Emperor Blossom is one of the most recognizable indigenous plants from Terra. For most of the year, the flower is obscured, covered by what appears to be an unremarkable brown husk, similar to the Typha/Cattail of Earth. When an ideal temperature is reached, the plant enters its blooming phase: the petals peel back, revealing the striking colors underneath. Tens of thousands cross the Zaffre Bay every year for the Twilight Festival which coincides with the blooming of this beautiful flower.
  17443. item_Desc_spv_bioticorp_rep_gloves_01_01_01=Make a statement without saying a word. Spar Van Miles' Tigo gloves made headlines in the fashion world with their open-finger design.
  17444. item_Desc_spv_bioticorp_rep_heels_01_01_01=Classic. Elegant. Spar Van Miles' low-heel slip-on shoe is reinforced for durability and comfort. Perfect for the professional on the go.\n\nWomen's sizes currently out of stock.
  17445. item_Desc_spv_bioticorp_rep_jacket_01_01_01=This tailored, single-button jacket from Spar Van Miles features a chic, retro collar with a reinforced lining to keep you professional, but fun.\n\nWomen's sizes currently out of stock.
  17446. item_Desc_spv_bioticorp_rep_pants_01_01_01=Featuring a slim fit for a stunning silhouette, the Aego pants from Spar Van Miles keep you looking top dollar without sacrificing comfort.\n\nWomen's sizes currently out of stock.
  17447. item_Desc_spv_bioticorp_rep_tanktop_01_01_01=Spar Van Miles' simple V-neck tank is made from a synthetic blend, making it comfortable but elegant.\n\nWomen's sizes currently out of stock.
  17448. item_Desc_SPV_glasses_01=A distinct one piece lens with a unique geometric design makes the AvantX glasses stand out from the crowd. SPV expertly blends cutting edge style and technology for a distinct look and feel that's fashion forward.
  17449. item_Desc_SPV_Jacket_01_01_Shared=Refined enough for day, but ready for night, this jacket is essential for any young professional's collection. Notched lapels and a center back seam provide a tailored look at the Spar Van Miles price.\n\nWomen's sizes currently out of stock.
  17450. item_Desc_SRVL_parasite_helmet_01=Item Type: Flight Helmet\nDamage Reduction: 10%\n\nThe original Parasite vid established a new face of fear and terrified the Empire. This iconic look can now be yours with the Parasite Replica helmet from CC's Conversions. Digital scans of the original prop helped to reproduce every gruesome detail. Despite its distinct design, the Parasite Replica helmet is space-rated and fully functional. It can be safely worn both in and out of atmosphere, or wherever you're looking to scare someone.
  17451. item_Desc_SRVL_parasite_helmet_02=Item Type: Flight Helmet\nDamage Reduction: 10%\n\nSeven years after the original vid shocked the empire, Parasite V: Dark Birth took terror to a new level. CC's Conversions celebrated the release of the latest installment by collaborating with the vid's creators on an official and fully functional replica helmet. A special sensor built into the parasite's eye allows you a clear view of the reactions to every appalling detail. Carefully designed to honor the original prop and withstand the real rigors of space travel, the helmet is a premiere replica that will turn you into a walking nightmare!
  17452. item_Desc_srvl_undersuit_01=Item Type: Flightsuit\nDamage Reduction: 10%\n\nFeaturing the same relatively reliable construction as the Why Not helmet, the Second Life takes some of those tattered old undersuits and gives them new life.
  17453. item_Desc_srvl_undersuit_helmet_01=Item Type: Flight Helmet\nDamage Reduction: 10%\n\nJust because a helmet's broken doesn't mean it's useless. This scavenged undersuit helmet should provide suitable protection against vacuum. If you like taking chances, take a chance on this. Why not?
  17454. item_Desc_TestString01=TEST STRING DESCRIPTION
  17455. item_Desc_TMBL_vest_biker_01_01_01=Reveal your inner rebel with the Renegade Cut vest, featuring a wide notched lapel and metal studs on the left shoulder. High quality synthetic leather and an insulated lining give the vest both comfort and style.
  17456. item_Desc_TMBL_vest_cargo_01_01_01=Enjoy the open road and courier goods with the Renegade Cargo vest. A special synthetic weave bestows the vest with incredible tensile strength that can support the custom 0.375 SCU pannier, while reinforced straps keep it secured to your back even while traversing rugged terrain.
  17457. item_Desc_TMBL_vest_racing_01_01_01=The Renegade Racing vest provides protection against road rash without adding to your lap time. Graphene-based nanocomposite plating makes the vest extremely light yet ultra-durable. Ideal for everything from idyllic rides to heart pounding last laps.
  17458. item_Desc_UEE_Heavy_Helmet=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nThis reinforced frame provides maximum protection against impacts and incoming fire, while the iconic single-piece faceplate provides a broader field of view than most comparable helmet types.
  17459. item_Desc_UEE_Light_Helmet=Item Type: Light Armor\nDamage Reduction: 20%\n\nCDS' G-6 helmet system is built with light but durable composite pieces, guaranteed to keep you mobile, aware and alive.
  17460. item_Desc_UEE_Medium_Helmet=Item Type: Medium Armor\nDamage Reduction: 30%\n\nStandard issue for both the military and countless militia, the G-8 provides reinforced impact protection without sacrificing too much field of view.
  17461. item_Desc_UPS_Shoes_01_01_01=Nothing will take you back to the golden era club scene of Prime in the 2920s like Upsiders' new Edgerider sneakers. These slip-on sneakers feature daz patterning and modern impact cushioning to keep you up and active for days on end.\n\nWomen's sizes currently out of stock.
  17462. item_Desc_UPS_Shoes_02_01_01=Upsiders' Crestfall high-tops are slip-ons that blend suede and synthetic fabrics imbued with subtle patterns. They feature a deep U-cut collar, padded heel, and enlarged tongue.\n\nWomen's sizes currently out of stock.
  17463. item_Desc_vgl_advocacy_lightarmor_helmet_01=Item Type: Light Armor\nDamage Reduction: 20%\n\nVirgil's Argus helmet utilizes advanced multi-layered composite construction to provide incredible protection from weapon fire as well as environmental hazards. The tinted visor offers a wide field-of-view to improve situational awareness and unrestricted movement.
  17464. item_Desc_vgl_advocacy_lightarmor_Shared=Item Type: Light Armor\nDamage Reduction: 20%\n\nVirgil's TrueDef line of personal body armor provide strategic protection of vital areas while keeping you fast and mobile. Numerous planetary law enforcement organizations and even the Advocacy use versions of the TrueDef to protect their officers and agents.
  17465. Item_Desc_vgl_advocacy_undersuit_base_01=Item Type: Flightsuit\nDamage Reduction: 10%\n\nVirgil's Guardian is a multi-purpose undersuit that features basic reinforced plates for impact protection as well as natural integration with compatible armor sets.
  17466. item_Desc_vgl_armor_light_core_01_01_Shared=Item Type: Light Armor\nDamage Reduction: 20%\nStorage Points: 20K SP\n\nVirgil's TrueDef line of personal body armor provide strategic protection of vital areas while keeping you fast and mobile. Numerous planetary law enforcement organizations and even the Advocacy use versions of the TrueDef to protect their officers and agents.
  17467. item_Desc_vgl_undersuit_01_01_Shared=Item Type: Flightsuit\nDamage Reduction: 10%\n\nVirgil's ForceFlex is the next generation in undersuit technology. Rated for combat as well as industrial work, you can rest assured that the comboweave will keep you protected in whatever situation you put it through.
  17468. item_Desc_Xian_Plant=One of the most iconic images of the Xi’An Empire in the UEE is the unblossomed Centennial Bloom. The growth of this plant is so precarious, even the slightest deviation in atmosphere or nourishment can offset its blooming period. Under sustained optimal conditions, the bloom takes a hundred years to live up to its name, blossoming small bellflowers of striking white and crimson.
  17469. item_Desc10mm_pistol_ballistic=Traditional gun powder based ammunition that fires slugs from a shell, detonated by a firing pin. The slug trails down a barrel to help guide its trajectory.
  17470. item_Desc10mm_rifle_laser=The Plasma Coil - Field Fusion tangles 2 streams of plasma energy into a dense coil before unraveling it, allowing it to shoot far distances with intense energy. Unfortunately this process creates a lot of sound for the user, even though many muffle mechanics are usually built within the chamber of weapons that use this type of plasma energy.
  17471. item_Desc12g_electric=Pulse Slug 10 is a small focused energy that molds into the shape of a small ball of energy. The projectile shocks biotics and disrupts electronics. It can be clustered or shot in single form, but the chaotic nature of how the slugs are created from the energy can cause chaotic formations in its execution, much like a bubble gun.
  17472. item_Desc20mm_Tungsten=<-=MISSING=->
  17473. item_Desc25mm_special_ballistic=The mX-Shatter Rocket is a rocket that scatters small explosives on impact or after a very brief period of time. Whenever the rocket shoots out the smaller explosives fire off in random directions, excellent for clearing out areas. Every shatter rocket has a cluster of about 20 small explosives that aren't as powerful as frag grenades on their own, but combined are about the same as a frag grenade.
  17474. item_Desc25mm_special_ballistic_fragment=The mX-Shatter Rocket is a rocket that scatters small explosives on impact or after a very brief period of time. Whenever the rocket shoots out the smaller explosives fire off in random directions, excellent for clearing out areas. Every shatter rocket has a cluster of about 20 small explosives that aren't as powerful as frag grenades on their own, but combined are about the same as a frag grenade.
  17475. item_Desc2ghz_microwave_energy=Uranium Core ammunition stabilizes uranium for portable weapon usage in small doses. Each 'magazine' contains a set charge of power with the uranium and can be safely disposed of/stored after use. When used, it controls an intense amount of radioactive energy from whatever method the radiation is disposed. The condensed radiation is powerful enough to get through most armor types except Heavy/TITAN armor.
  17476. item_Desc300i_HAPR_VP_RMI_S3_Q2=The Hammer Propulsion HE5.3 features a high output, fuel efficient design. Its thrust output and low fuel consumption make it ideal for long hauls though it has been reported to be somewhat of a missile magnet on occasions where owners have been subject to pirate activity.
  17477. item_Desc300i-C_LoadoutKit=Increase your killer instinct with the 300i-C package. Two S3 Klaus & Werner laser repeaters replace the standard Behring ballistic repeaters, while upgrades to the power plant (Civilian, Grade B), shield (Industrial, Grade B), and cooler (Industrial, Grade B) push performance further. \n
  17478. item_Desc300i-G_LoadoutKit=Stay frosty with the 300i-G package. Gimbals give the 300i-G a wider range of motion for its three S2 Klaus & Werner laser repeaters to make aiming even easier. \n
  17479. item_Desc300i-T_LoadoutKit=Extend your adventure with the 300i-T package that features an upgraded power plant (Civilian, Grade B), cooler (Competition, Grade B), and quantum drive (Civilian, Grade B) to provide the extra performance needed to send you faster and further into the unknown. Dual S3 Associated Science & Development distortion repeaters can subdue aggressors long enough for an swift escape. \n
  17480. item_Desc315p-GT_LoadoutKit=The 315p-GT package helps turn any outing into an adventure thanks to its upgraded cooler (Stealth, Grade B) and quantum drive (Industrial, Grade B). The complement of two gimbaled S2 Associated Science & Development distortion repeaters ensure that you can peacefully resolve almost any altercation, but if aggression is your only option, the GT replaces the standard Firestorm Kinetics Tempest missiles with Talon Dominators. \n
  17481. item_Desc315p-XC_LoadoutKit=Built to make an entrance and an impact, the 315p-XC package pairs two S3 Gallenson Tactical Systems ballistic gatling guns with the standard tractor beam. An improved power plant (Stealth, Grade B), shield (Stealth, Grade B), cooler (Stealth, Grade B), and quantum drive (Military, Grade B) provide the power and protection needed to survive and thrive in a skirmish.\n
  17482. item_Desc325a_HAPR_VP_RMI_S3_Q2=The Hammer Propulsion HE5.3 features a high output, fuel efficient design. Its thrust output and low fuel consumption make it ideal for long hauls though it has been reported to be somewhat of a missile magnet on occasions where owners have been subject to pirate activity.
  17483. item_Desc325a-CC_LoadoutKit=Get up close and personal with the 325a-CC. Designed to engage and dominate at short-range, this package features one S4 Preacher Armament distortion scattergun and two S3 Hurston Dynamics laser scatterguns. The CC also changes the component suite to a power plant (Military, Grade B), shield (Military, Grade B), cooler (Competition, Grade B), and quantum drive (Civilian, Grade C).
  17484. item_Desc325a-CI_LoadoutKit=Intercept or eradicate? The choice is yours with the 325a-CI package. You’ll have options to subdue your opponents with an imposing S4 Apocalypse Arms gatling gun, two S3 Associated Science & Development distortion repeaters, and two S3 FireStorm Kinetics Arrestor missiles. Boosted performance comes courtesy of an enhanced power plant (Military, Grade B), shield (Military, Grade B), cooler (Competition, Grade B), and quantum drive (Competition, Grade B).\n
  17485. item_Desc325a-LC_LoadoutKit=One S4 and two S3 A&R Co. laser cannons make the 325a-LC package deadly from a distance. To complement this firepower, the LC comes with an upgraded power plant (Military, Grade B) and cooler (Military, Grade B).\n
  17486. item_Desc325a-XC_LoadoutKit=The 325a-XC package keeps you on the offensive with ten missiles, plus one S4 Apocalypse Arms and two S3 Gallenson Tactical Systems ballistic gatling guns. The XC also overhauls the component suite to contain a power plant (Military, Grade B), shield (Military, Grade B), cooler (Military, Grade B), and quantum drive (Civilian, Grade C). All combined, the XC makes quick work of aggressors foolish enough to try their luck. \n
  17487. item_Desc350r_HAPR_VP_ESI_S3_Q2=The Hammer Propulsion Twin HM4.3 is notable for the fact that it utilizes 2 high-performance TR3 thrusters in a small package. An unusual application, the original design was a joint collaboration between Hammer Propulsion and the Origin Jumpworks racing team. With the additional thrust provided by a second thruster the Twin HM4.3 is ideal for applications where speed is the goal. Speed comes at a cost, however; this configuration has a thirst for fuel that rivals much larger single thruster systems, and with all of its available space being taken up by the thruster internals not much space is left for durability reinforcement. This makes the HM4.3 ideal for most racing pilots, but less suitable for combat-oriented missions.
  17488. item_Desc350r-S_LoadoutKit=Kick into top gear with the 350r-S package that features a boosted power plant (Competition, Grade B), cooler (Competition, Grade B), and quantum drive (Competition, Grade C). Plus, two Associated Science & Development S3 distortion repeaters provide a non-lethal alternative to the standard Behring laser cannon.
  17489. item_Desc350r-SP_LoadoutKit=Power and performance purr through every inch of the 350r-SP package. It features across the board upgrades to the components, with the power plant, shield, cooler, and quantum drive all rated as Competition class, Grade B. The SP also includes two S3 Associated Science & Development distortion repeaters that can pacify aggressors for an effective getaway.\n
  17490. item_Desc5mm_rifle_ballistic=The size of a traditional 5.56mm x 45mm but built for Gauss mechanics, providing very high accuracy and extremely fast projectile speeds. The 5.56mm slug is made out of a dense tungsten and lightweight carbon mixture, to allow maximum penetration in this Armor Penetration form.
  17491. item_Desc6mm_pistol_laser=Pulse Slug 10 is a small focused energy that molds into the shape of a small ball of energy. The projectile shocks biotics and disrupts electronics. It can be clustered or shot in single form, but the chaotic nature of how the slugs are created from the energy can cause chaotic formations in its execution, much like a bubble gun.
  17492. item_DescAEGS_3DRadarDisplay=[PH] Aegis 3D Radar Display
  17493. item_DescAEGS_Avenger_CML_Chaff=[PH] Aegis Avenger - Chaff Launcher
  17494. item_DescAEGS_Avenger_CML_Flare=[PH] AEGS Avenger - Flare Launcher
  17495. item_DescAEGS_Avenger_Ejection_Seat=[PH] AEGS Avenger Ejection Seat
  17496. item_DescAEGS_Avenger_LandingSystem=Aegis Avenger Landing System
  17497. item_DescAEGS_Avenger_MultiLight=Aegis Avenger External Lighting
  17498. item_DescAEGS_Avenger_shop=Manufacturer: Aegis Dynamic\nFocus: Interdiction\n\nThe Aegis Avenger has had a long and storied life as the standard patrol craft of the UEE Advocacy. Although aging, the Avenger features a sturdy, reliable hull and the capacity for larger-than-expected engine mounts.
  17499. item_DescAEGS_Avenger_Titan_Seat=AEGS Avenger Titan Seat
  17500. item_DescAEGS_BallisticRepeater_S5=[PH] AEGS Ballistic Repeater
  17501. item_DescAEGS_Cockpit_Audio=[PH] AEGS Cockpit Audio
  17502. item_DescAEGS_Eclipse_CML_Chaff=[PH] AEGS Eclipse - Chaff Launcher
  17503. item_DescAEGS_Eclipse_CML_Flare=[PH] AEGS Eclipse - Flare Launcher
  17504. item_DescAEGS_EMP_Device=Manufacturer: Behring\nItem Type: EMP Generator\n\nThe REP-8 is a highly regarded EMP-focused burst generator from Behring. It balances a manageable charge time with a strong blast of distortion damage that knocks out electronic components caught within its radius. Solid engineering and centuries of use have made this a standard non-lethal deterrent across the Empire.
  17505. item_DescAEGS_EMP_Sentinel_S4=Manufacturer: Behring\nItem Type: Burst Generator\nSize: 4\nDamage Type: EMP\n\nDeliver distortion damage with the REP-VS burst generator built specifically for the Aegis Vanguard Sentinel. Behring modified the technology used in their reputable REP-8 to design an effective non-lethal weapon that integrates seamlessly with the Sentinel.
  17506. item_DescAEGS_Engine_Double_Idris=[PH] AEGS Idris Double Engine
  17507. item_DescAEGS_Engine_Single_Idris=[PH] AEGS Idris Single Engine
  17508. item_DescAEGS_FuelIntake_Idris=[PH] AEGS Idris Fuel Intake
  17509. item_DescAEGS_FuelTank_Idris=[PH] AEGS Idris Fuel Tank
  17510. item_DescAEGS_Gemini_S6_Q1=[PH] AEGS Starfarer Gemini Thruster
  17511. item_DescAEGS_Gemini_S7_Q1=[PH] AEGS Starfarer Gemini Thruster
  17512. item_DescAEGS_Gladius_CML_Chaff=[PH] AEGS Gladius - Chaff Launcher
  17513. item_DescAEGS_Gladius_CML_Flare=[PH] AEGS Gladius - Flare Launcher
  17514. item_DescAEGS_Gladius_Ejection_Seat=[PH] AEGS Gladius Ejection Seat
  17515. item_DescAEGS_Gladius_LandingSystem=[PH] AEGS Gladius Landing System
  17516. item_DescAEGS_Gladius_lights=AEGS Gladius Light Set
  17517. item_DescAEGS_Gladius_Main=The STC Blue by perrenial thruster manufacturer Dragon Stellar Transit Company offers high output and low emissions, great for pilots wishing to close the distance while maintaining a low profile. The smallest thruster in the STC lineup, the Blue has a thrust rating of 2.
  17518. item_DescAEGS_Gladius_Mav_Joint_01=[PH] AEGS Winnowing D1 Omni Thruster
  17519. item_DescAEGS_Gladius_Mav_Joint_02=[PH] AEGS Winnowing D1 Rotational Thruster
  17520. item_DescAEGS_Gladius_MultiLight=[PH] AEGS Gladius External Lights
  17521. item_DescAEGS_Gladius_Nose_S2=[PH] Class 2 Scorpion GT-215 turret mount description
  17522. item_DescAEGS_Gladius_Retro=Retro Thruster
  17523. item_DescAEGS_Gladius_shop=Manufacturer: Aegis Dynamics\nFocus: Light Fighter \n\nThe Gladius is an older design which has been updated over the years to keep up with modern technology. In military circles, the Gladius is beloved for its performance and its simplicity. A fast, light fighter with a laser-focus on dogfighting, the Gladius is an ideal interceptor or escort ship.
  17524. item_DescAEGS_Hammerhead_CML_Chaff=[PH] AEGS Hammerhead - Chaff Launcher
  17525. item_DescAEGS_Hammerhead_CML_Flare=[PH] AEGS Hammerhead - Flare Launcher
  17526. item_DescAEGS_Idris_BallisticRepeater_S5=[PH] AEGS Idris Ballistic Repeater
  17527. item_DescAEGS_Idris_Copilot_Seat_Left=[PH] AEGS Idris Left Copilot Seat
  17528. item_DescAEGS_Idris_Copilot_Seat_Right=[PH] AEGS Idris Right Copilot Seat
  17529. item_DescAEGS_Idris_Large_Turret=[PH] AEGS Idris Front Turret
  17530. item_DescAEGS_Idris_Large_Turret_Base=[PH] AEGS Idris Front Turret
  17531. item_DescAEGS_Idris_Large_Turret_Seat=[PH] AEGS Idris Front Turret Seat
  17532. Item_DescAEGS_Idris_Main_01_CIV=[PH] Main Thruster
  17533. Item_DescAEGS_Idris_Main_01_MIL=[PH] Main Thruster
  17534. Item_DescAEGS_Idris_Main_01_PIR=[PH] Main Thruster
  17535. Item_DescAEGS_Idris_Main_02_CIV=[PH] Twin Main Thruster
  17536. Item_DescAEGS_Idris_Main_02_MIL=[PH] Twin Main Thruster
  17537. Item_DescAEGS_Idris_Main_02_PIR=[PH] Twin Main Thruster
  17538. Item_DescAEGS_Idris_Main_Fixed_01_CIV=[PH] Main Thruster
  17539. Item_DescAEGS_Idris_Main_Fixed_01_MIL=[PH] Main Thruster
  17540. Item_DescAEGS_Idris_Main_Fixed_01_PIR=[PH] Main Thruster
  17541. Item_DescAEGS_Idris_Mav_Fixed_CIV=[PH] Fixed Mav Thruster
  17542. Item_DescAEGS_Idris_Mav_Fixed_MIL=[PH] Fixed Mav Thruster
  17543. Item_DescAEGS_Idris_Mav_Fixed_PIR=[PH] Fixed Mav Thruster
  17544. item_DescAEGS_Idris_Pilot_seat=[PH] AEGS Idris Pilot Seat
  17545. item_DescAEGS_Idris_Rack=[PH] AEGS Idris Missile Rack
  17546. Item_DescAEGS_Idris_Retro_CIV=[PH] Retro Thruster
  17547. Item_DescAEGS_Idris_Retro_MIL=[PH] Retro Thruster
  17548. Item_DescAEGS_Idris_Retro_PIR=[PH] Retro Thruster
  17549. item_DescAEGS_Idris_Turret=[PH] AEGS Idris Turret
  17550. item_DescAEGS_Idris_Turret_Base=[PH] AEGS Idris Turret
  17551. item_DescAEGS_Idris_Turret_Seat=[PH] AEGS Idris Turret Seat
  17552. item_DescAEGS_Idris_Weapons_Seat=[PH] AEGS Idris Weapons Seat
  17553. item_DescAEGS_Javelin_Copilot_Seat=[PH] AEGS Javelin Co-Pilot Seat
  17554. item_DescAEGS_Javelin_Joint_Thruster=[PH] AEGS Javelin Joint Thruster
  17555. item_DescAEGS_Javelin_Joint_Thruster_Small=[PH] AEGS Javelin Small Joint Thruster
  17556. item_DescAEGS_Javelin_MainEngine=[PH] AEGS Javelin Main Engine
  17557. item_DescAEGS_Javelin_Pilot_Seat=[PH] AEGS Javelin Pilot Seat
  17558. item_DescAEGS_Javelin_Retro_Thruster=[PH] AEGS Javelin Retro Thruster
  17559. item_DescAEGS_Javelin_SupportEngine=[PH] AEGS Javelin Support Engine
  17560. item_DescAEGS_Javelin_Turret=[PH] AEGS Javelin Turret
  17561. item_DescAEGS_Javelin_Turret_Base=[PH] AEGS Javelin Turret
  17562. item_DescAEGS_Raven_CML_Chaff=[PH] AEGS Sabre Raven - Chaff Launcher
  17563. item_DescAEGS_Raven_CML_Flare=[PH] AEGS Sabre Raven - Flare Launcher
  17564. item_DescAEGS_Redeemer_shop=Manufacturer: Aegis Dynamics\nFocus: Gunship\n\nNow you can own the Next Great Starship! Designed by Star Citizen's backers, the Aegis Redeemer is a powerful fighting ship capable of holding its own in combat with a powerful weapons payload. Dotted with turrets and missiles, the Redeemer also doubles as an armored landing craft capable of delivering armored soldiers for first person combat!
  17565. item_DescAEGS_Retaliator_Cockpit_Seat=[PH] AEGS Retaliator Cockpit Seat
  17566. item_DescAEGS_Retaliator_Engineer_Console=[PH] Aegis Retaliator Engineering Control Station
  17567. item_DescAEGS_Retaliator_LandingSystem=[PH] AEGS Retaliator Landing System
  17568. item_DescAEGS_Retaliator_MultiLight=[PH] AEGS Retaliator External Lights
  17569. item_DescAEGS_Retaliator_shop=Manufacturer: Aegis Dynamics\nFocus: Heavy Bomber\n\nThis civilian refit of the Retaliator trades the ship's massive torpedo bays for equally massive cargo capacity.
  17570. item_DescAEGS_Retaliator_Turret=[PH] Aegis Retaliator Turret
  17571. item_DescAEGS_Retaliator_Turret_Base=[PH] Aegis Retaliator Turret
  17572. item_DescAEGS_Retaliator_Turret_Seat=[PH] AEGS Retaliator Turret Seat
  17573. item_DescAEGS_S1_Rack_x2=Manufacturer: Aegis\nItem Type: Missile Rack\nSize: 2\nMissiles: 2xS1\n\nDesigned for compatible Aegis ships, the Double Platform will carry two S1 missiles and sync seamlessly with the weapons system for reliable launch every time.
  17574. item_DescAEGS_S2_Rack_x1=Designed for compatible Aegis ships, the Single Platform will carry one S2 missile and sync seamlessly with the weapons system for reliable launch every time.
  17575. item_DescAEGS_S2_Rack_x2=Designed for compatible Aegis ships, the Double Platform will carry two S2 missiles and sync seamlessly with the weapons system for reliable launch every time.
  17576. item_DescAEGS_S2_Rack_x3=Designed for compatible Aegis ships, the Triple Platform will carry three S2 missiles and sync seamlessly with the weapons system for reliable launch every time.
  17577. item_DescAEGS_S2_Rack_x4=Designed for compatible Aegis ships, the Quad Platform will carry four S2 missiles and sync seamlessly with the weapons system for reliable launch every time.
  17578. item_DescAEGS_S3_Rack_x1=Designed for compatible Aegis ships, the Single Platform will carry one S3 missile.
  17579. item_DescAEGS_Sabre_CML_Chaff=[PH] AEGS Sabre - Chaff Launcher
  17580. item_DescAEGS_Sabre_CML_Flare=[PH] AEGS Sabre - Flare Launcher
  17581. item_DescAEGS_Sabre_Cockpit_Seat=[PH] AEGS Sabre Cockpit Seat
  17582. item_DescAEGS_Sabre_LandingSystem=[PH] AEGS Sabre Landing System
  17583. item_DescAEGS_Sabre_Main=AEGS Sabre Main Thruster
  17584. item_DescAEGS_Sabre_mav_Joint_01=AEGS Sabre Omni Thruster
  17585. item_DescAEGS_Sabre_mav_Joint_02=AEGS Sabre Rotational Thruster
  17586. item_DescAEGS_Sabre_MultiLight=[PH] AEGS Sabre External Lights
  17587. item_DescAEGS_Sabre_Retro=AEGS Sabre Retro Thruster
  17588. item_DescAEGS_Test_ADS=[PH] AEGS 1000 ADS Computer
  17589. item_DescAEGS_Test_CPU=[PH] AEGS 1000 CPU
  17590. item_DescAEGS_Test_Motherboard=[PH] AEGS 1000 Motherboard
  17591. item_DescAEGS_Test_TC=[PH] AEGS 1000 Targeting Computer
  17592. item_DescAEGS_Test_WC=[PH] AEGS Weapons Control
  17593. item_DescAEGS_Thruster_Fixed_Antaeus= [PH] Aegis Antaeus Main Engine
  17594. item_DescAEGS_Thruster_Fixed_Hermes= [PH] Aegis Hermes Fixed Thruster
  17595. item_DescAEGS_Thruster_Fixed_Idris=[PH] AEGS Idris Fixed Thruster
  17596. item_DescAEGS_Thruster_Fixed_Vanguard=[PH] AEGS Vanguard Fixed Thruster
  17597. item_DescAEGS_Thruster_Joint_Hercules=[PH] Aegis Hercules Thruster
  17598. item_DescAEGS_Thruster_Joint_Samson=[PH] Aegis Samson Thruster
  17599. item_DescAEGS_Thruster_Joint_Vanguard=[PH] AEGS Vanguard Joint Thruster
  17600. item_DescAEGS_Thruster_Retro_Idris=[PH] AEGS Idris Retro Thruster
  17601. item_DescAEGS_Thruster_Retro_Ixion=[PH] Aegis Ixion Retro Thruster
  17602. item_DescAEGS_Vanguard_Cockpit_Seat=[PH] AEGS Vanguard Cockpit Seat
  17603. item_DescAEGS_Vanguard_Jump_Seat=[PH] AEGS Vanguard Jump Seat
  17604. item_DescAEGS_Vanguard_LandingSystem=[PH] AEGS Vanguard Landing System
  17605. item_DescAEGS_Vanguard_Retro_Thruster=[PH] AEGS Vanguard Retro Thruster
  17606. item_DescAEGS_Vanguard_Turret=[PH] AEGS Vanguard Turret
  17607. item_DescAEGS_Vanguard_Turret_Base=[PH] AEGS Vanguard Turret
  17608. item_DescAEGS_Vanguard_Turret_Seat=[PH] AEGS Vanguard Turret Seat
  17609. item_DescAEGS_XiTech_Pro_Fixed_S3_Q3=[PH] AEGS XiTech Pro Fixed Thruster
  17610. item_DescAEGS_XiTech_Pro_Joint_S3_Q3=[PH] AEGS XiTech Pro Joint Thruster
  17611. item_DescAEGS_XiTech_Pro_Retro_S3_Q3=[PH] AEGS XiTech Pro Retro Thruster
  17612. item_DescAlienFish= A striking kingfish that’s capable of adapting to many types of environments. It was ‘presented’ to Humanity by the Xi’An from their preserves in Ealus System.
  17613. item_DescALST_Retro_S3=[PH] ALST Retro Thruster
  17614. item_DescALST_Stamina_S2_Q3=[PH] ALST Stamina Thruster S2
  17615. item_DescALST_Stamina_S4_Q4=[PH] ALST Stamina Thruster S4
  17616. item_DescAMBX_APAR_BallisticGatling_S4=[PH] APAR Ballistic Gatling S4 Ammo Box
  17617. item_DescAMBX_APAR_MassDriver_S2=[PH] APAR Mass Driver S2 Ammo Box
  17618. item_DescAMBX_BEHR_BallisticCannon_S4_HE=[PH] BEHR Ballistic Autocannon S4 Ammo Box
  17619. item_DescAMBX_BEHR_BallisticRepeater_S2=[PH] BEHR Ballistic Repeater S2 Ammo Box
  17620. item_DescAMBX_BEHR_Flares_16=Manufacturer: Behring\nType: Flares\nCount: 16\n\nThese flare countermeasures from trusted manufacturer Behring provide dependable IR signal spoofing to ably counter a wide range of ordnance.
  17621. item_DescAMBX_BEHR_Flares_24=Manufacturer: Behring\nType: Flares\nCount: 24\n\nThese flare countermeasures from trusted manufacturer Behring provide dependable IR signal spoofing to ably counter a wide range of ordnance.
  17622. item_DescAMBX_BEHR_Flares_32=Manufacturer: Behring\nType: Flares\nCount: 32\n\nThese flare countermeasures from trusted manufacturer Behring provide dependable IR signal spoofing to ably counter a wide range of ordnance.
  17623. item_DescAMBX_BEHR_Flares_40=Manufacturer: Behring\nType: Flares\nCount: 40\n\nThese flare countermeasures from trusted manufacturer Behring provide dependable IR signal spoofing to ably counter a wide range of ordnance.
  17624. item_DescAMBX_BEHR_Flares_48=Manufacturer: Behring\nType: Flares\nCount: 48\n\nThese flare countermeasures from trusted manufacturer Behring provide dependable IR signal spoofing to ably counter a wide range of ordnance.
  17625. item_DescAMBX_BEHR_Flares_8=Manufacturer: Behring\nType: Flares\nCount: 8\n\nThese flare countermeasures from trusted manufacturer Behring provide dependable IR signal spoofing to ably counter a wide range of ordnance. 
  17626. item_DescAMBX_GATS_BallisticCannon_S2=[PH] GATS Ballistic Autocannon S2 Ammo Box
  17627. item_DescAMBX_GATS_BallisticCannon_S3=[PH] GATS Ballistic Autocannon S3 Ammo Box
  17628. item_DescAMBX_GATS_BallisticGatling_S2=[PH] GATS Ballistic Gatling S2 Ammo Box
  17629. item_DescAMBX_GATS_BallisticGatling_S3=[PH] GATS Ballistic Gatling S3 Ammo Box
  17630. item_DescAMBX_JOKR_Chaff_16=Manufacturer: Joker\nType: Chaff\nCount: 16\n\nTrouble brewing? Missile breathing down your neck? Get yourself out of tough spot with these CS-spoofing chaff countermeasures from Joker.
  17631. item_DescAMBX_JOKR_Chaff_24=Manufacturer: Joker\nType: Chaff\nCount: 24\n\nTrouble brewing? Missile breathing down your neck? Get yourself out of tough spot with these CS-spoofing chaff countermeasures from Joker.
  17632. item_DescAMBX_JOKR_Chaff_32=Manufacturer: Joker\nType: Chaff\nCount: 32\n\nTrouble brewing? Missile breathing down your neck? Get yourself out of tough spot with these CS-spoofing chaff countermeasures from Joker.
  17633. item_DescAMBX_JOKR_Chaff_40=Manufacturer: Joker\nType: Chaff\nCount: 40\n\nTrouble brewing? Missile breathing down your neck? Get yourself out of tough spot with these CS-spoofing chaff countermeasures from Joker.
  17634. item_DescAMBX_JOKR_Chaff_48=Manufacturer: Joker\nType: Chaff\nCount: 48\n\nTrouble brewing? Missile breathing down your neck? Get yourself out of tough spot with these CS-spoofing chaff countermeasures from Joker.
  17635. item_DescAMBX_JOKR_Chaff_8=Manufacturer: Joker\nType: Chaff\nCount: 8\n\nTrouble brewing? Missile breathing down your neck? Get yourself out of tough spot with these CS-spoofing chaff countermeasures from Joker.
  17636. item_DescAMBX_JOKR_Flares_16=Manufacturer: Joker\nType: Flares\nCount: 16\n\nIf you hate blowing up, Joker's got you covered. These flare countermeasures are just the thing to get IR missiles off your back.
  17637. item_DescAMBX_JOKR_Flares_24=Manufacturer: Joker\nType: Flares\nCount: 24\n\nIf you hate blowing up, Joker's got you covered. These flare countermeasures are just the thing to get IR missiles off your back.
  17638. item_DescAMBX_JOKR_Flares_32=Manufacturer: Joker\nType: Flares\nCount: 32\n\nIf you hate blowing up, Joker's got you covered. These flare countermeasures are just the thing to get IR missiles off your back.
  17639. item_DescAMBX_JOKR_Flares_40=Manufacturer: Joker\nType: Flares\nCount: 40\n\nIf you hate blowing up, Joker's got you covered. These flare countermeasures are just the thing to get IR missiles off your back.
  17640. item_DescAMBX_JOKR_Flares_48=Manufacturer: Joker\nType: Flares\nCount: 48\n\nIf you hate blowing up, Joker's got you covered. These flare countermeasures are just the thing to get IR missiles off your back.
  17641. item_DescAMBX_JOKR_Flares_8=Manufacturer: Joker\nType: Flares\nCount: 8\n\nIf you hate blowing up, Joker's got you covered. These flare countermeasures are just the thing to get IR missiles off your back.
  17642. item_DescAMBX_KBAR_BallisticCannon_S1=[PH] KnightBridge Arms Ballistic Autocannon S1 Ammo Box
  17643. item_DescAMBX_KBAR_BallisticCannon_S2=[PH] KnightBridge Arms Ballistic Autocannon S2 Ammo Box
  17644. item_DescAMBX_KBAR_BallisticCannon_S3=[PH] KnightBridge Arms Ballistic Autocannon S3 Ammo Box
  17645. item_DescAMBX_KLWE_MassDriver_S10=[PH] KLWE Mass Driver S10 Ammo Box
  17646. item_DescAMBX_KLWE_MassDriver_S2=Ammunition case for Klaus & Werner's Sledge II.
  17647. item_DescAMBX_KRIG_BallisticGatling_S2=[PH] KRIG Ballistic Gatling S2 Ammo Box
  17648. item_DescAMBX_KRIG_BallisticGatling_S3=[PH] KRIG Ballistic Gatling S3 Ammo Box
  17649. item_DescAMBX_RSI_BallisticRepeater_S9=[PH] RSI Ballistic Repeater S9 Ammo Box
  17650. item_DescAMBX_TALN_Chaff_16=Manufacturer: Talon\nType: Chaff\nCount: 16\n\nEffectively redirect CS seeking missiles with these chaff countermeasures from Talon.
  17651. item_DescAMBX_TALN_Chaff_24=Manufacturer: Talon\nType: Chaff\nCount: 24\n\nEffectively redirect CS seeking missiles with these chaff countermeasures from Talon.
  17652. item_DescAMBX_TALN_Chaff_32=Manufacturer: Talon\nType: Chaff\nCount: 32\n\nEffectively redirect CS seeking missiles with these chaff countermeasures from Talon.
  17653. item_DescAMBX_TALN_Chaff_40=Manufacturer: Talon\nType: Chaff\nCount: 40\n\nEffectively redirect CS seeking missiles with these chaff countermeasures from Talon.
  17654. item_DescAMBX_TALN_Chaff_48=Manufacturer: Talon\nType: Chaff\nCount: 48\n\nEffectively redirect CS seeking missiles with these chaff countermeasures from Talon.
  17655. item_DescAMBX_TALN_Chaff_8=Manufacturer: Talon\nType: Chaff\nCount: 8\n\nEffectively redirect CS seeking missiles with these chaff countermeasures from Talon.  
  17656. item_DescAmmoBox_20mm_Tungsten_AMMO=Contains 20mm ammunition for ballistic weapons.
  17657. item_DescAmmobox_AEGS_Avenger_Flares=[PH] AEGS Avenger Flares Ammo
  17658. item_DescAmmoBox_AEGS_Flares=[PH] AEGS Flare Ammo
  17659. item_DescAmmobox_AEGS_Flares_Tutorial=[PH] AEGS Flare Ammo
  17660. item_DescAmmoBox_ANVL_Flares=Contains flare countermeasures.
  17661. item_DescAmmobox_ANVL_Hornet_F7C_Flares=[PH] ANVL Hornet F7C Flares Ammo
  17662. item_DescAmmobox_ANVL_Hornet_F7CM_Flares=[PH] ANVL Hornet F7CM Flares Ammo
  17663. item_DescAmmobox_ANVL_Hornet_FC7R_Flares=[PH] ANVL Hornet F7CR Flares Ammo
  17664. item_DescAmmobox_Ballistic_1000rd_20mm=[PH] Ballistic ammo, 1000 20mm rounds
  17665. item_DescAmmobox_Ballistic_120rd_106mm_exp=[PH] Ballistic explosive ammo, 120 106mm rounds
  17666. item_DescAmmobox_Ballistic_120rd_40mm=[PH] Ballistic ammo, 120 40mm rounds
  17667. item_DescAmmobox_Ballistic_120rd_60mm=[PH] Ballistic ammo, 120 60mm rounds
  17668. item_DescAmmobox_Ballistic_150rd_35mm=[PH] Ballistic ammo, 150 35mm rounds
  17669. item_DescAmmobox_Ballistic_180rd_60mm=[PH] Ballistic ammo, 180 60mm rounds
  17670. item_DescAmmobox_Ballistic_200rd_25mm=[PH] Ballistic ammo, 200 25mm rounds
  17671. item_DescAmmoBox_Ballistic_20mm_AMMO=[PH] 20mm Ammo Box
  17672. item_DescAmmobox_Ballistic_240rd_40mm=[PH] Ballistic ammo, 240 40mm rounds
  17673. item_DescAmmobox_Ballistic_240rd_60mm=[PH] Ballistic ammo, 240 60mm rounds
  17674. item_DescAmmoBox_Ballistic_24mm=Contains 24mm ammunition for ballistic weapons.
  17675. item_DescAmmobox_Ballistic_250rd_20mm=[PH] Ballistic ammo, 250 20mm rounds
  17676. item_DescAmmoBox_Ballistic_25mm_AMMO=Contains 25mm ammunition for ballistic weapons.
  17677. item_DescAmmobox_Ballistic_300rd_35mm=[PH] Ballistic ammo, 300 35mm rounds
  17678. item_DescAmmobox_Ballistic_30rd_1000mm_rail=[PH] Ballistic rail ammo, 30 1000mm rounds
  17679. item_DescAmmoBox_Ballistic_35mm_AMMO=Contains 35mm ammunition for ballistic weapons.
  17680. item_DescAmmobox_Ballistic_360rd_40mm=[PH] Ballistic ammo, 360 40mm rounds
  17681. item_DescAmmobox_Ballistic_400rd_25mm=[PH] Ballistic ammo, 400 25mm rounds
  17682. item_DescAmmobox_Ballistic_450rd_35mm=[PH] Ballistic ammo, 450 35mm rounds
  17683. item_DescAmmobox_Ballistic_480rd_40mm=[PH] Ballistic ammo, 480 40mm rounds
  17684. item_DescAmmobox_Ballistic_500rd_1000mm=[PH] Ballistic ammo, 500 1000mm rounds
  17685. item_DescAmmobox_Ballistic_500rd_20mm=[PH] Ballistic ammo, 500 20mm rounds
  17686. item_DescAmmobox_Ballistic_500rd_40mm_5km_exp=[PH] Ballistic explosive ammo, 500 20mm rounds
  17687. item_DescAmmobox_Ballistic_500rd_40mm_exp=[PH] Ballistic explosive ammo, 500 20mm rounds
  17688. item_DescAmmobox_Ballistic_50mm=[PH] Ballistic ammo, 50mm rounds
  17689. item_DescAmmoBox_Ballistic_50mm_AMMO=Contains 50mm ammunition for ballistic weapons.
  17690. item_DescAmmobox_Ballistic_600rd_25mm=[PH] Ballistic ammo, 600 25mm rounds
  17691. item_DescAmmobox_Ballistic_600rd_35mm=[PH] Ballistic ammo, 600 35mm rounds
  17692. item_DescAmmoBox_Ballistic_60mm_AMMO=Contains 60mm ammunition for ballistic weapons.
  17693. item_DescAmmobox_Ballistic_60rd_60mm=[PH] Ballistic ammo, 60 60mm rounds
  17694. item_DescAmmobox_Ballistic_60rd_60mm_rail=[PH] Ballistic rail ammo, 60 60mm rounds
  17695. item_DescAmmobox_Ballistic_60rd_80mm_rail=[PH] Ballistic rail ammo, 60 80mm rounds
  17696. item_DescAmmobox_Ballistic_750rd_20mm=[PH] Ballistic ammo, 750 20mm rounds
  17697. item_DescAmmobox_Ballistic_750rd_30mm=[PH] Ballistic ammo, 750 30mm rounds
  17698. item_DescAmmobox_Ballistic_800rd_25mm=[PH] Ballistic ammo, 800 25mm rounds
  17699. item_DescAmmobox_Ballistic_KRIG_20mm=[PH] KRIG Ballistic ammo, 20mm rounds
  17700. item_DescAmmobox_Ballistic_KRIG_25mm=[PH] KRIG Ballistic ammo, 25mm rounds
  17701. item_DescAmmobox_JOKR_Defcon_Flares=[PH] JOKR Defcon Flares Ammo
  17702. item_DescAmmobox_ORIG_300i_Flares=[PH] ORIG 300i Flares Ammo
  17703. item_DescAmmobox_ORIG_315p_Flares=[PH] ORIG 315p Flares Ammo
  17704. item_DescAmmobox_ORIG_325a_Flares=[PH] ORIG 325a Flares Ammo
  17705. item_DescAmmobox_ORIG_350r_Flares=[PH] ORIG 350r Flares Ammo
  17706. item_DescAmmoBox_ORIG_Flares=[PH] ORIG Flare Ammo Box
  17707. item_DescAmmobox_ORIG_M50_Flares=[PH] ORIG M50 Flares Ammo
  17708. item_Descammobox_pistol=[PH] Pistol Ammo Box
  17709. item_Descammobox_rifle=[PH] Rifle Ammo Box
  17710. item_DescAmmobox_Rocket=[PH] Rocket Ammo
  17711. item_DescAmmobox_RSI_Aurora_CL_Flares=[PH] RSI Aurora CL Flares Ammo
  17712. item_DescAmmobox_RSI_Aurora_ES_Flares=[PH] RSI Aurora ES Flares Ammo
  17713. item_DescAmmobox_RSI_Aurora_LN_Flares=[PH] RSI Aurora LN Flares Ammo
  17714. item_DescAmmobox_RSI_Aurora_LX_Flares=[PH] RSI Aurora LX Flares Ammo
  17715. item_DescAmmobox_RSI_Aurora_MR_Flares=[PH] RSI Aurora MR Flares Ammo
  17716. item_DescAmmoBox_RSI_Flares=[PH] RSI Flare Ammo Box
  17717. item_DescAmmobox_VNCL_Glaive_Flares=[PH] VNCL Glaive Flares Ammo
  17718. item_DescAmmobox_VNCL_Scythe_Flares=[PH] VNCL Scythe Flares Ammo
  17719. item_DescAmmobox_XIAN_Scout_Flares=[PH] XIAN Scout Flares Ammo
  17720. item_DescAmmoCrate=Refill your energy and ballistic ammunition.
  17721. item_DescAMRS_LaserCannon_S1=Manufacturer: Amon & Reese Co.\nItem Type: Laser Cannon\nSize: 1\n\nThe Omnisky III is the base model in A&R's line of laser autocannons for small ships and has a comparable rate of fire, damage output and range to other weapons in its size class. It uses mid-grade components in its design, offering a marked increase in power efficiency over some of its less expensive competitors.
  17722. item_DescAMRS_LaserCannon_S2=Manufacturer: Amon & Reese Co.\nItem Type: Laser Cannon\nSize: 2\n\nThe Omnisky VI is the mid-sized laser autocannon from manufacturer A&R. It boasts increased damage and range and power consumption over its smaller brother, the Omnisky III, and utilizes many of the same components resulting in middle-of-the-road power efficiency.
  17723. item_DescAMRS_LaserCannon_S3=Manufacturer: Amon & Reese Co.\nItem Type: Laser Cannon\nSize: 3\n\nThe Omnisky IX is the size three version of Amon & Reese's popular laser autocannon. The weapon's low rate of fire is offset by its effective range, which allows it to deliver a powerful shot from afar.
  17724. item_DescAMRS_LaserCannon_S4=Manufacturer: Amon & Reese Co.\nItem Type: Laser Cannon\nSize: 4\n\nAmon & Reese's dependable line of laser autocannons continues with the Omnisky XII. Though slow firing, this size four laser is able to efficiently deliver devastating laser beam blasts from a considerable range.
  17725. item_DescAMRS_LaserCannon_S5=Manufacturer: Amon & Reese Co.\nItem Type: Laser Cannon\nSize: 5\n\nAmon & Reese's reputation for making powerful and reliable weapons is embodied by their Omnisky line of laser autocannons. The Omnisky XV is the size five version of the weapon that's helped defend the Empire for centuries.
  17726. item_DescAMRS_LaserCannon_S6=Manufacturer: Amon & Reese Co.\nItem Type: Laser Cannon\nSize: 6\n\nNicknamed 'Augustus' by Amon & Reese engineers after the Roman Emperor who founded the notable 'Eighteenth Legion,' this massive size six laser autocannon hits hard over great distances, making the Omnisky XVIII an effective way to keep enemies at bay.
  17727. item_DescAMRS_ScatterGun_S3=Manufacturer: Amon & Reese Co.\nItem Type: Plasma Scattergun\nSize: 3\n\nYou ship will spread havoc with A&R’s PyroBurst plasma shotgun. Effective in close quarters, the PyroBurst sprays self-detonating plasma projectiles, sacrificing pinpoint accuracy for area saturation.
  17728. item_DescANVIL_Hornet_F7C_shop=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nTo the enemy, it is a weapon never to be underestimated. To allies, it's a savior. The F7C Hornet is the same dependable and resilient multi-purpose fighter that has become the face of the UEE Navy. The F7C is the foundation to build on and meet whatever requirements you have in mind.
  17729. item_DescANVL_Arrow_Turret=Manufacturer: Anvil Aerospace\n\nThe Gestonne turret system for Anvil's Arrow allows precise independent tracking of targets and features mounts for two Size-1 weapons.
  17730. item_DescANVL_CML_Chaff=[PH] ANVL Chaff Launcher
  17731. item_DescANVL_CML_Flare=[PH] ANVL Flare Launcher
  17732. item_DescANVL_Cockpit_Audio=[PH] ANVL Cockpit Audio
  17733. item_DescANVL_Crucible_Seat=[PH] ANVL Crucible Seat
  17734. item_DescANVL_F7A_CML_Chaff=[PH] ANVL Hornet F7A - Chaff Launcher
  17735. item_DescANVL_F7A_CML_Flare=[PH] ANVL Hornet F7A - Flare Launcher
  17736. item_DescANVL_F7A_FuelIntake=[PH] ANVL Hornet F7A Fuel Intake
  17737. item_DescANVL_Fixed_Mount_Hornet_Ball_S4=Manufacturer: Flashfire Systems\nItem Type: Weapon Mount\nSize: 5\n\nA ‘special mission’ weapon mount from Flashfire Systems designed to allow the Hornet to attach weapons one size smaller than the hardpoint the VariPuck is mounting to.
  17738. item_DescANVL_Flex_MK2=[PH] ANVL Flex MK2 Thruster
  17739. item_DescANVL_Flex_MK3=[PH] ANVL Flex MK3 Thruster
  17740. item_DescANVL_FuelIntake=[PH] ANVL Fuel Intake
  17741. item_DescANVL_FuelTank_F7A=[PH] ANVL Hornet F7A Fuel Tank
  17742. item_DescANVL_Gladiator_CML_Chaff=[PH] ANVL Gladiator - Chaff Launcher
  17743. item_DescANVL_Gladiator_CML_Flare=[PH] ANVL Gladiator - Flare Launcher
  17744. item_DescANVL_Gladiator_CoPilot_Ejection_Seat=[PH] ANVL Gladiator Co-Pilot Ejection Seat
  17745. item_DescANVL_Gladiator_Ejection_Seat=[PH] ANVL Gladiator Pilot Ejection Seat
  17746. item_DescANVL_Gladiator_LandingSystem=[PH] ANVL Gladiator Landing System
  17747. item_DescANVL_Gladiator_Multilight=[PH] ANVL Gladiator External Lights
  17748. item_DescANVL_Gladiator_Turret_Ball_S2_Q2=[PH] ANVL Gladiator ball turret
  17749. item_DescANVL_Hornet_BallTurret_Lights=[PH] ANVL Hornet Ball Turret External Lights
  17750. item_DescANVL_Hornet_Ejection_Seat=[PH] ANVL Hornet Ejection Seat
  17751. item_DescANVL_Hornet_Ejection_Seat_CoPilot=[PH] ANVL Hornet Co-Pilot Ejection Seat
  17752. item_DescANVL_Hornet_Ejection_Seat_F7A=[PH] ANVL Hornet F7A Ejection Seat
  17753. item_DescANVL_Hornet_F7C_Ball_Turret=[PH] C4-160f S5 Hornet Ball Turret
  17754. item_DescANVL_Hornet_F7C_Nose_Turret=[PH] ANVL Hornet F7C Nose Turret
  17755. item_DescANVL_Hornet_F7CR_shop=Manufacturer: Anvil Aerospace\nFocus: Pathfinder\n\nIf the Ghost is made to hide, the Tracker is made to seek. The F7C-R Tracker boasts an advanced radar suite making it ideal for deep-space explorers who require depth and accuracy in their scan packages. Local militia and larger merc units will also repurpose Trackers to act as mobile C&C ships for their squadrons.
  17756. item_DescANVL_Hornet_F7CS_shop=Manufacturer: Anvil Aerospace\nFocus: Stealth Fighter\n\nThrough a combination of low-emission drives, low-draw weapons, and Void Armor technology capable of diffusing scans, the F7C-S Ghost is built for the pilot who wants to keep a low profile. The Ghost is capable of slipping past the most ardent of observers to accomplish whatever goal you need to accomplish. Don't worry, we won't ask.
  17757. item_DescANVL_Hornet_LandingSystem=[PH] ANVL Hornet Landing System
  17758. item_DescANVL_Hornet_Lights=[PH] ANVL Hornet External Lights
  17759. item_DescANVL_Hornet_Multilight=[PH] ANVL Hornet External Lights
  17760. item_DescANVL_Joint_MK2=[PH] ANVL Joint MK2 Thruster
  17761. item_DescANVL_Joint_MK3=[PH] ANVL Joint MK3 Thruster
  17762. item_DescANVL_Lightning_F8_Turret=[PH] Anvil Lightning F8 Turret
  17763. item_DescANVL_S1_Rack_x4=[PH] ANVL Quad S1 Missile Rack
  17764. item_DescANVL_S2_Rack_x2=[PH] ANVL Double S2 Missile Rack
  17765. item_DescANVL_S3_Rack_x1=[PH] ANVL Single S3 Missile Platform
  17766. item_DescANVL_S5_Rack_x2=Talon Weapon Systems Belly Bay Pylon Mount, Max Size 5
  17767. item_DescANVL_Terrapin_Nose_Turret=[PH] ANVL Terrapin Nose Mount
  17768. item_DescANVL_Test_ADS=[PH] ANVL 1000 ADS Computer
  17769. item_DescANVL_Test_CPU=[PH] ANVL 1000 CPU
  17770. item_DescANVL_Test_Motherboard=[PH] ANVL1000 Motherboard
  17771. item_DescANVL_Test_TC=[PH] ANVL 1000 Targeting Computer
  17772. item_DescANVL_Test_WC=[PH] ANVL Weapons Control
  17773. item_DescAPAR_BallisticGatling_S4=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Gatling\nSize: 4\n\nIf it ain’t broke, don’t fix it. And if you want it broke, aim a Revenant at it. Solidly built on a foundation of centuries-old tech, Apocalypse Arms puts an innovative spin on battle-tested designs to create a rugged ballistic Gatling that can steadily hurtle death across the void. Though it’s slow to spin up and cool down, the Revenant’s dependability makes it a favorite for those expecting to find trouble.
  17774. item_DescAPAR_BallisticGatling_S6=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Gatling\nSize: 6\n\nReminiscent of a bygone era of space combat, this brutal size six ballistic Gatling from Apocalypse Arms is a very deliberate weapon. Take a moment as the Draugar's drum spins up to speed to savor the ruin and destruction that you are about unleash.
  17775. item_DescAPAR_BallisticRepeater_S4=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Repeater\nSize: 4\n\nApocalypse Arms' Shade repeater is a semi-automatic ballistic weapon, capable of providing sustained, accurate fire on target. Its multiple barrels allow the Shade to have an increased rate of fire over similar weapons of its class.
  17776. item_DescAPAR_BallisticRepeater_S5=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Repeater\nSize: 5\n\nWhen you need to send a message loud and clear, you'd be hard pressed to find a more intimidating courier than the Eventide. This size five ballistic repeater from Apocalypse Arms provides sustained, accurate fire with enough stopping power to equalize any fight.
  17777. item_DescAPAR_BallisticRepeater_S6=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Repeater\nSize: 6\n\nRain down devastation with Apocalypse Arms' Nightfall ballistic repeater. This massive size six gun offers punishment at distance and up close, unleashing higher caliber rounds than other repeaters of its size.
  17778. item_DescAPAR_BallisticScatterGun_S1=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Scattergun\nSize: 1\n\nSow dread across the battlefield with the Havoc from Apocalypse Arms. This size one scattergun deals massive damage at close range, making it the perfect weapon for finishing a fight.
  17779. item_DescAPAR_BallisticScatterGun_S1_Shark=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Scattergun\nSize: 1\n\nWith its devastating effectiveness at close range, the exclusive Sharkmouth Edition Havoc Scattergun from Apocalypse Arms features aggressive styling that is sure to make a lasting impression on your enemies as you unleash fire and hell.
  17780. item_DescAPAR_BallisticScatterGun_S2=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Scattergun\nSize: 2\n\nApocalypse Arms' Hellion is a size two scattergun that saturates targets with ballistic ammo in close quarters. The gun's smart ammo functionality allows it to switch between standard and specialty rounds.
  17781. item_DescAPAR_BallisticScatterGun_S2_Shark=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Scattergun\nSize: 2\n\nWith its devastating effectiveness at close range, the exclusive Sharkmouth Edition Hellion Scattergun from Apocalypse Arms features aggressive styling that is sure to make a lasting impression on your enemies as you unleash fire and hell.
  17782. item_DescAPAR_BallisticScatterGun_S3=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Scattergun\nSize: 3\n\nThe Predator scattergun preys upon nearby opponents with an overwhelming barrage of ballistic ammo. The size three version of Apocalypse Arms' feared scattergun trades effective range for a wide spread.
  17783. item_DescAPAR_BallisticScatterGun_S3_Shark=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Scattergun\nSize: 3\n\nWith its devastating effectiveness at close range, the exclusive Sharkmouth Edition Predator Scattergun from Apocalypse Arms features aggressive styling that is sure to make a lasting impression on your enemies as you unleash fire and hell.
  17784. item_DescAPAR_MassDriver_S2=Manufacturer: Apocalypse Arms\nItem Type: Mass Driver\nSize: 2\n\nIt always pays to be prepared, and if misfortune ever does strike, you’re going to be glad you have an Apocalypse Arms Strife Mass Driver handy. Its electromagnetic accelerators may be a little power hungry, but it makes up for it with how rapidly it can fire its high velocity projectiles. Watching it tear through your target is enough to make any bad day a little bit better. Just be careful not to let it overheat.
  17785. item_Descapar_melee_01=Manufacturer: Apocalypse Arms\nItem Type: Knife\nClass: Melee\n\nSize: 15 cm\n\nThe Demon Fang is a simple yet sinister split blade knife supported by a sturdy and lightly textured handle. Vibrant red cutting edges highlight the knife's unusual and intimidating look, guaranteeing to give anyone second thoughts about getting in its way.
  17786. item_Descapar_special_ballistic_01=Manufacturer: Apocalypse Arms\nItem Type: Railgun\nClass: Ballistic\n\nMagazine Size: 10\nRate Of Fire: 60 rpm\nEffective Range: 200 m\n\nAttachments: Optics (N/A), Barrel (N/A), Underbarrel (S4)\n\nEqually devastating to larger threats and hostile vehicles, this shoulder mounted railgun from Apocalypse Arms uses electromagnets to deliver its payload accurately over great distances, making it the Scourge of land, air and space.
  17787. item_Descapar_special_ballistic_01_black02=Manufacturer: Apocalypse Arms\nItem Type: Railgun\nClass: Ballistic\n\nMagazine Size: 10\nRate Of Fire: 60 rpm\nEffective Range: 200 m\n\nEqually devastating to larger threats and hostile vehicles, this shoulder mounted railgun from Apocalypse Arms uses electromagnets to deliver its payload accurately over great distances, making it the Scourge of land, air and space.
  17788. item_Descapar_special_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 10\n\nThis magazine holds the large specially designed .937 caliber tungsten sabot rounds fired by the Apocalypse Arms Scourge railgun.
  17789. item_Descapar_special_ballistic_01_tan01=Manufacturer: Apocalypse Arms\nItem Type: Railgun\nClass: Ballistic\n\nMagazine Size: 10\nRate Of Fire: 60 rpm\nEffective Range: 200 m\n\nEqually devastating to larger threats and hostile vehicles, this shoulder mounted railgun from Apocalypse Arms uses electromagnets to deliver its payload accurately over great distances, making it the Scourge of land, air and space.
  17790. item_Descapar_special_ballistic_02=Manufacturer: Apocalypse Arms\nItem Type: Missile Launcher\nClass: Ballistic\n\nMagazine Size: 3\nRate Of Fire: 300 rpm (3 shot burst)\nEffective Range: 2 km\n\nAttachments: Optics (N/A), Barrel (N/A), Underbarrel (N/A)\n\nLift the Animus onto your shoulder and level the opposition on the battlefield. This missile launcher from Apocalypse Arms features a rotating barrel that quickly fires three missiles, making it the perfect weapon to obliterate ground forces or damage vehicles and small ships. When you need to sow destruction to save yourself, you can trust Apocalypse Arms to deliver.
  17791. item_Descapar_special_ballistic_02_mag=Item Type: Magazine\nCapacity: 3\n\nThis magazine for the Animus missile launcher holds three missiles.
  17792. item_descArchimedes_Paint_P72=P-72 Archimedes Standard Paint Job
  17793. item_DescARCO_ArcDuo_400_engine_Freelancer=ArcCorp's Arc Duo 400 was recently named one of Whitley's Ten Best Commercial Grade Thruster value buys. Designed to handle the payload requirements of larger class vessels, the Arc Duo 400 continues ArcCorp's design philosophy of lower signature and better efficiency.
  17794. item_DescArenaCommanderShipUI=<-=MISSING=->
  17795. item_DescARGO_MPUV_Aux_Fixed_01=[PH] Fixed Mav Thruster
  17796. item_DescARGO_MPUV_Aux_Fixed_02=[PH] Fixed Mav Thruster
  17797. item_DescARGO_MPUV_Aux_Fixed_03=[PH] Fixed MavThruster
  17798. item_DescARGO_MPUV_LandingSystem=[PH] ARGO MPUV Landing System
  17799. item_Descarma_barrel_comp_s1=Manufacturer: ArmaMod\nType: Ballistic Compensator\nAttachment Point: Barrel\nSize: 1\n\nMaintain accuracy by countering muzzle rise with the Sion Compensator1. ArmaMod's expertly designed S1 barrel attachment efficiently expels gasses to keep every shot on target.
  17800. item_Descarma_barrel_comp_s2=Manufacturer: ArmaMod\nType: Ballistic Compensator\nAttachment Point: Barrel\nSize: 2\n\nMaintain accuracy by countering muzzle rise with the Sion Compensator2. ArmaMod's expertly designed S2 barrel attachment efficiently expels gasses to keep every shot on target.
  17801. item_Descarma_barrel_comp_s3=Manufacturer: ArmaMod\nType: Ballistic Compensator\nAttachment Point: Barrel\nSize: 3\n\nMaintain accuracy by countering muzzle rise with the Sion Compensator3. ArmaMod's expertly designed S3 barrel attachment efficiently expels gasses to keep every shot on target.
  17802. item_Descarma_barrel_flhd_s1=Manufacturer: ArmaMod\nType: Flash Hider\nAttachment Point: Barrel\nSize: 1\n\nThe Veil Flash Hider1 is an S1 flash hider from ArmaMod. Designed to reduce muzzle flash, it will help keep your position hidden once the action begins.
  17803. item_Descarma_barrel_flhd_s2=Manufacturer: ArmaMod\nType: Flash Hider\nAttachment Point: Barrel\nSize: 2\n\nThe Veil Flash Hider2 is an S2 flash hider from ArmaMod. Designed to reduce muzzle flash, it will help keep your position hidden once the action begins.
  17804. item_Descarma_barrel_flhd_s3=Manufacturer: ArmaMod\nType: Flash Hider\nAttachment Point: Barrel\nSize: 3\n\nThe Veil Flash Hider3 is an S3 flash hider from ArmaMod. Designed to reduce muzzle flash, it will help keep your position hidden once the action begins.
  17805. item_Descarma_barrel_stab_s1=Manufacturer: ArmaMod\nType: Energy Stabilizer\nAttachment Point: Barrel\nSize: 1\n\nReduce energy weapon recoil with the Emod Stabilizer1. ArmaMod designed the attachment to improve both horizontal and vertical recoil to ensure a more precise shot.
  17806. item_Descarma_barrel_stab_s2=Manufacturer: ArmaMod\nType: Energy Stabilizer\nAttachment Point: Barrel\nSize: 2\n\nReduce energy weapon recoil with the Emod Stabilizer2. ArmaMod designed the attachment to improve both horizontal and vertical recoil to ensure a more precise shot.
  17807. item_Descarma_barrel_stab_s3=Manufacturer: ArmaMod\nType: Energy Stabilizer\nAttachment Point: Barrel\nSize: 3\n\nReduce energy weapon recoil with the Emod Stabilizer3. ArmaMod designed the attachment to improve both horizontal and vertical recoil to ensure a more precise shot.
  17808. item_Descarma_barrel_supp_s1=Manufacturer: ArmaMod\nType: Suppressor\nAttachment Point: Barrel\nSize: 1\n\nStrike silently with the Tacit Supressor1. ArmaMod uses a proprietary ceramic coating inside the suppressor to ensure the sound of gunfire remains minimal.
  17809. item_Descarma_barrel_supp_s2=Manufacturer: ArmaMod\nType: Suppressor\nAttachment Point: Barrel\nSize: 2\n\nStrike silently with the Tacit Supressor2. ArmaMod uses a proprietary ceramic coating inside the suppressor to ensure the sound of gunfire remains minimal.
  17810. item_Descarma_barrel_supp_s3=Manufacturer: ArmaMod\nType: Suppressor\nAttachment Point: Barrel\nSize: 3\n\nStrike silently with the Tacit Supressor3. ArmaMod uses a proprietary ceramic coating inside the suppressor to ensure the sound of gunfire remains minimal.
  17811. item_DescARMR_AEGS_Avenger_Stalker=[PH] Avenger Stalker Ship Armor
  17812. item_DescARMR_AEGS_Avenger_Titan=[PH] Avenger Titan Ship Armor
  17813. item_DescARMR_AEGS_Avenger_Warlock=[PH] Avenger Warlock Ship Armor
  17814. item_DescARMR_AEGS_Gladius=[PH] Gladius Ship Armor
  17815. item_DescARMR_AEGS_Hammerhead=[PH] Hammerhead Ship Armor
  17816. item_DescARMR_AEGS_Idris=[PH] Idris Ship Armor
  17817. item_DescARMR_AEGS_Retaliator=[PH] Retaliator Ship Armor
  17818. item_DescARMR_AEGS_Sabre=[PH] Sabre Ship Armor
  17819. item_DescARMR_AEGS_SabreRaven=Sabre Raven Ship Armor
  17820. item_DescARMR_AEGS_Vanguard=[PH] Vanguard Ship Armor
  17821. item_DescARMR_ANVL_Gladiator=[PH] Gladiator Ship Armor
  17822. item_DescARMR_ANVL_Hornet_F7A=[PH] Hornet F7A Ship Armor
  17823. item_DescARMR_ANVL_Hornet_F7C=[PH] Hornet F7C Ship Armor
  17824. item_DescARMR_ANVL_Hornet_F7CM=[PH] ANVL Bastion Ship Armor
  17825. item_DescARMR_ANVL_Hornet_F7CR=[PH] Hornet F7CR Ship Armor
  17826. item_DescARMR_ANVL_Hornet_F7CS=[PH] ANVL Void Ship Armor
  17827. item_DescARMR_ARGO_MPUV=[PH] ARGO MPUV Ship Armor
  17828. item_DescARMR_CNOU_Mustang_Alpha=[PH] Mustang Alpha Ship Armor
  17829. item_DescARMR_CNOU_Mustang_Beta=[PH] Mustang Beta Ship Armor
  17830. item_DescARMR_CNOU_Mustang_Delta=[PH] CNOU Cavalry Ship Armor
  17831. item_DescARMR_CNOU_Mustang_Gamma=[PH] Mustang Gamma Ship Armor
  17832. item_DescARMR_CNOU_Mustang_Omega=[PH] Mustang Omega Ship Armor
  17833. item_DescARMR_DRAK_Cutlass_Black=[PH] Cutlass Black Ship Armor
  17834. item_DescARMR_KRIG_Merlin=[PH] Merlin Ship Armor
  17835. item_DescARMR_MISC_Freelancer=[PH] Freelancer Ship Armor
  17836. item_DescARMR_MISC_Reliant=[PH] MISC Reliant Ship Armor
  17837. item_DescARMR_MISC_Starfarer=[PH] Starfarer Ship Armor
  17838. item_DescARMR_MISC_Starfarer_Gemini=[PH] Starfarer Gemini Ship Armor
  17839. item_DescARMR_ORIG_300i=[PH] 300i Ship Armor
  17840. item_DescARMR_ORIG_315p=[PH] ORIG 315p Ship Armor
  17841. item_DescARMR_ORIG_325a=[PH] TLSM R5 Ship Armor
  17842. item_DescARMR_ORIG_350r=[PH] 350r Ship Armor
  17843. item_DescARMR_ORIG_M50=[PH] M50 Ship Armor
  17844. item_DescARMR_RSI_Aurora_CL=[PH] Aurora CL Ship Armor
  17845. item_DescARMR_RSI_Aurora_ES=[PH] Aurora ES Ship Armor
  17846. item_DescARMR_RSI_Aurora_LN=[PH] RSI Lorica Ship Armor
  17847. item_DescARMR_RSI_Aurora_LX=[PH] Aurora LX Ship Armor
  17848. item_DescARMR_RSI_Aurora_MR=[PH] Aurora MR Ship Armor
  17849. item_DescARMR_RSI_Constellation_Andromeda=[PH] Constellation Andromeda Ship Armor
  17850. item_DescARMR_VNCL_Blade=[PH] Blade Ship Armor
  17851. item_DescARMR_VNCL_Glaive=[PH] Glaive Ship Armor
  17852. item_DescARMR_VNCL_Scythe=[PH] Scythe Ship Armor
  17853. item_DescARMR_VNCL_Stinger=[PH] Stinger Ship Armor
  17854. item_DescARMR_VNCL_Void=[PH] Void Ship Armor
  17855. item_DescARMR_XIAN_Scout=[PH] Scout Ship Armor
  17856. item_DescASAD_DistortionRepeater_S1=Manufacturer: Associated Science & Development\nItem Type: Distortion Repeater\nSize: 1\n\nPower is the life blood of every ship, and the DR Model-XJ1 from ASD is the ideal choice to bleed hostiles dry. This cutting-edge distortion repeater allows you to disrupt power on targets, disabling threats efficiently.
  17857. item_DescASAD_DistortionRepeater_S2=Manufacturer: Associated Science & Development\nItem Type: Distortion Repeater\nSize: 2\n\nAdvancing the field of distortion weapons, the DR Model-XJ2 repeater from ASD provides tactical energy disruption that will severely limit any targeted ships operational capacity.
  17858. item_DescASAD_DistortionRepeater_S3=Manufacturer: Associated Science & Development\nItem Type: Distortion Repeater\nSize: 3\n\nShutdown hostile actions and target power supplies with the DR Model-XJ3, a well-ranged distortion repeater developed by the advanced weapons research labs of ASD.
  17859. item_DescASAS_SoloShield=Manufacturer: Ascension Astro\n\nAscension Astro's Soloshield is a baseline shield generator, projecting a single-field bubble to offer an additional layer of protection for your ship's hull and armor. The low electromagnetic emissions will also help minimize your ship's presence on scans.
  17860. item_DescASAS_Soloshield_Survival=[PH] ASAS Soloshield Survival
  17861. item_DescAurora_Paint_BigBenny=Take that kacho to go with this official Big Benny paint skin, just don't blame us when you're assaulted by hordes of hungry Humans.
  17862. item_DescAurora_Paint_Blackbeard=Boldly show your true colors with the grinning countenance of the Jolly Roger, letting all know that you do as you please, and are pretty pleased with what you do.
  17863. item_DescAurora_Paint_CrashTest=Keep a lookout with this hazard-themed livery for your Aurora.
  17864. item_DescAurora_Paint_Midnight=Not everybody likes to make a statement when flying around. This Midnight livery features a monochromatic color scheme that oozes elegance and sophistication.
  17865. item_DescAurora_Paint_Pitchfork=Strike fear into the heart of the Vanduul with this Operation Pitchfork livery commemorating the brave pilots who have dedicated their lives to defeating this deadly foe.
  17866. item_DescAurora_Paint_Signature=Celebrate Humanity's freedom from the oppressive Messers with this signature blue-and-white themed livery. 
  17867. item_DescAurora_Paint_StarKitten=This custom paintjob features the intrepid lead character of Genady Kuzo's beloved animated series in a sea of bold pink.
  17868. item_DescAurora_Paint_SXSW15=Strike out boldly into the universe with this vibrant color pattern commemorating the iconic 2915 festival that celebrated community spirit and expansion.
  17869. item_DescAurora_Paint_UEE=Your love of the Empire will be clear to all when you emblazon your ship in this patriotic livery, inspiring honor and dedication in those you fly with.
  17870. item_DescAVIO_BEHR_S01_CSR_RP=[PH] BEHR Avionics Motherboard
  17871. item_DescAVIO_CPUB_MITE_Memvio_10b=[PH] memVio 1.0b CPU Booster
  17872. item_DescAVIO_LEGACY_ADS=[PH] ADS Computer
  17873. item_DescAVIO_TGTC_BEHR_TM_4AB=[PH] TM-4AB Targeting Computer
  17874. item_DescAVIO_TGTC_BEHR_TM_4GS=[PH] TM-4GS Targeting Computer
  17875. item_DescAVIO_TGTC_BEHR_TM_4WL=[PH] TM-4WL Targeting Computer
  17876. item_DescAVIO_TGTC_WLOP_F7A=[PH] F7A Targeting Computer
  17877. item_DescAVIO_TGTC_WLOP_P1_Omnitrack=[PH] P1 Omnitrack Targeting Computer
  17878. item_DescAVIO_TGTC_WLOP_P3_Autocompensator=[PH] P3 Autocompensator Targeting Computer
  17879. item_DescAVIO_TGTC_WLOP_P3X_Multilock=[PH] P3X Multilock Targeting Computer
  17880. item_DescBallistic_25mm=<-=MISSING=->
  17881. item_DescBallistic_35mm=<-=MISSING=->
  17882. item_DescBallistic_50mm=<-=MISSING=->
  17883. item_DescBallistic_60mm=<-=MISSING=->
  17884. item_DescBandage=<-=MISSING=->
  17885. item_DescBANU_TachyonCannon_S1=Manufacturer: Banu\nItem Type: Tachyon Cannon\nSize: 1\n\nMade popular by a Banu souli, the Singe tachyon cannon consistently delivers devastating energy damage across vast distances. Though slow to fire, the lightning-fast tachyon projectile strikes targets almost instantaneously, making the Singe a favorite choice for Banu security ships. Although the Banu have long forgotten the origin of this high tech weapon, several unique design choices have led scholars to suspect that the Banu might have appropriated the tech into their culture, instead of inventing it themselves.
  17886. item_DescBANU_TachyonCannon_S2=Manufacturer: Banu\nItem Type: Tachyon Cannon\nSize: 2\n\nMade popular by a Banu souli, the Singe tachyon cannon consistently delivers devastating energy damage across vast distances. Though slow to fire, the lightning-fast tachyon projectile strikes targets almost instantaneously, making the Singe a favorite choice for Banu security ships. Although the Banu have long forgotten the origin of this high tech weapon, several unique design choices have led scholars to suspect that the Banu might have appropriated the tech into their culture, instead of inventing it themselves.
  17887. item_DescBANU_TachyonCannon_S3=Manufacturer: Banu\nItem Type: Tachyon Cannon\nSize: 3\n\nMade popular by a Banu souli, the Singe tachyon cannon consistently delivers devastating energy damage across vast distances. Though slow to fire, the lightning-fast tachyon projectile strikes targets almost instantaneously, making the Singe a favorite choice for Banu security ships. Although the Banu have long forgotten the origin of this high tech weapon, several unique design choices have led scholars to suspect that the Banu might have appropriated the tech into their culture, instead of inventing it themselves.
  17888. item_Descbehr_areadenialsystem_01=Manufacturer: Behring\n\nThe PK-1 is a non-lethal anti-personnel mine that projects a dual-axis concussive and EMP energy to stun opponents and disrupt electronics caught in the blast.
  17889. item_Descbehr_areadenialsystem_01_ammo=The PK-1 is a non-lethal anti-personnel mine that projects a dual-axis concussive and EMP energy to stun opponents and disrupt electronics caught in the blast.
  17890. item_DescBEHR_ASIM09c_Marksman_II=ASIM09c Marksman II
  17891. item_DescBEHR_BallisticCannon_S4=Manufacturer: Behring\nItem Type: Ballistic Cannon\nSize: 4\n\nHurtling high caliber rounds with devastating velocity, Behring’s C-788 Ballistic Autocannon was built to punch through ship armor. Extremely durable with exceptional heat resistance, the “Combine” can handle a heavy workload that, even with the weapon’s slower rate of fire, makes it an ideal choice for taking on larger, less maneuverable targets.
  17892. item_DescBEHR_BallisticCannon_VNG_S2=Manufacturer: Behring\nItem Type: Ballistic Cannon\nSize: 2\n\nBehring designed the CVSA to be their Vanguard only ballistic cannon variant.This weapon features a slower rate of fire delivers a higher velocity round that is ideal for dealing major damage to targets at medium to long ranges.
  17893. item_DescBEHR_BallisticRepeater_S1=Manufacturer: Behring\nItem Type: Ballistic Repeater\nSize: 1\n\nFiring from two barrels, the SW16BR1 "Buzzsaw" can overwhelm aggressors at medium to close range. Behring's expert craftsmanship allows the weapon to engage in sustained firefights before needing a cooldown, making it an excellent entry level ballistic repeater.
  17894. item_DescBEHR_BallisticRepeater_S2=Manufacturer: Behring\nItem Type: Ballistic Repeater\nSize: 2\n\nThe SW16BR2 Sawbuck is Behring’s contribution to the expanding Ballistic Repeater market. Its sequential-firing double barrel configuration offers an effective middle-ground for operators looking for a higher rate of fire than a cannon, but without the fear of overheating that you would get with a gatling.
  17895. item_DescBEHR_BallisticRepeater_S3=Manufacturer: Behring\nItem Type: Ballistic Repeater\nSize: 3\n\nBlast your way out of trouble with this Behring size three ballistic repeater. The SW16BR3 "Shredder" distributes heat across both barrels to keep it firing when needed most. The weapon's shot grouping and damage falloff make it most deadly at medium or close range.
  17896. item_DescBEHR_BallisticRepeater_VNG_S2=Manufacturer: Behring\nItem Type: Ballistic Repeater\nSize: 2\n\nOnly Vanguard owners can equip this unique version of Behring's line of ballistic repeaters to the nose of their ship. The BRVS is carefully calibrated so its ballistic barrage would fire fast enough to provide maximum target saturation while its improved venting reduces frequent overheating.
  17897. item_Descbehr_conc_grenade_01=Manufacturer: Behring\nItem Type: Grenade\n\nArea of Effect: 15 m\nDamage Type: Non-Lethal (Concussion)\n\nThe Behring AP-7 is a battle-tested and operator approved tool for the field. This non-lethal explosive device is designed to disorient and disable enemy targets, allowing friendlies to safely breach and secure an area. Behring's proprietary reinforced casing construction minimizes the potential for accidental injury or death.
  17898. item_Descbehr_conc_grenade_01_ammo=The AP-7 is a battle-tested and operator approved tool for the field. This non-lethal explosive device is designed to disorient and disable enemy targets, allowing friendlies to safely breach and secure an area. Behring's proprietary reinforced casing construction minimizes the potential for accidental injury or death.
  17899. item_DescBEHR_DistortionCannon_VNG_S2=Manufacturer: Behring\nItem Type: Distortion Cannon\nSize: 2\n\nDisable ships without hurting their crew or cargo with the EVSD from Behring. This distortion cannon features much of the same industry-leading technology used in other Behring weapons, but is specifically designed to be mounted on the nose of an Aegis Vanguard.
  17900. item_DescBEHR_DistortionRepeater_VNG_S2=Manufacturer: Behring\nItem Type: Distortion Repeater\nSize: 2\n\nMess with an aggressor's electrical system with the ATVS from Behring. This disruptive, non-lethal distortion repeater is only compatible with the nose-mount on the Aegis Vanguard.
  17901. item_Descbehr_emp_grenade_01=Manufacturer: Behring\nItem Type: Grenade\n\nArea of Effect: 20 m\nDamage Type: Non-Lethal (EMP)\n\nBehring’s EP5 grenade produces a controlled electromagnetic burst to disrupt unshielded electronics for a short time, making it an invaluable addition to the loadout of military and law enforcement operators.
  17902. item_Descbehr_emp_grenade_01_ammo=Behring’s EP5 grenade produces a controlled electromagnetic burst to disrupt unshielded electronics for a short time, making it an invaluable addition to the loadout of military and law enforcement operators.
  17903. item_Descbehr_frag_grenade_01=Manufacturer: Behring\nItem Type: Grenade\n\nArea of Effect: 20 m\nDamage Type: Frag\n\nA continuation of the iconic hand grenade first produced by Behring in 2894, the MK-4 is an anti-personnel fragmentation grenade capable of saturating the kill-zone with lethal projectiles and a devastating concussive blast.
  17904. item_Descbehr_frag_grenade_01_ammo=A continuation of the iconic hand grenade first produced by Behring in 2894, the MK4 is an anti-personnel fragmentation grenade capable of saturating the kill-zone with lethal projectiles and a devastating concussive blast.
  17905. item_Descbehr_grav_grenade_01=Manufacturer: Behring\nItem Type: Grenade\n\nDamage Type: Non-Lethal\n\nThe Behring DS-12 is the latest in pacification technology, delivering a non-lethal force push intended to displace opponents in low or zero gravity situations.
  17906. item_Descbehr_grav_grenade_01_ammo=The DS12 is the latest in pacification technology, delivering a non-lethal force push intended to displace opponents in low or zero gravity situations.
  17907. item_Descbehr_hmg_ballistic_01=Manufacturer: Behring\nItem Type: HMG\nClass: Ballistic\n\nMagazine Size: 80\nRate Of Fire: 400 rpm\nEffective Range: 60 m\n\nAttachments: Optics (N/A), Barrel (N/A), Underbarrel (S4)\n\nBehring's vaunted craftsmanship and use of precision parts means the FS-9H heavy machine gun can withstand the heat of battle while still packing a potent punch. With a slow and steady rate of automatic fire, the FS-9H blasts 7mm ballistic shells that remain effective at distances up to 60 meters.
  17908. item_Descbehr_hmg_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 80\n\nThis magazine for the Behring FS-9H HMG holds eighty 7mm rounds.
  17909. item_DescBEHR_LaserCannon_S1=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 1\n\nThe M3A is Behring's entry level laser autocannon. The autocannon configuration offers modest damage per projectile and a fairly low rate of fire. As the most basic offering in Behring's weapons lineup, it features low power consumption, but poor power efficiency. It makes up ground for its shortcomings by being cheap, a feature many pilots are looking for when outfitting their ships on a budget.
  17910. item_DescBEHR_LaserCannon_S2=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 2\n\nThe M4A is Behring's second tier laser autocannon. Its bigger size means more power consumption in exchange for packing a bigger punch. Fire rate and power efficiency are comparable to the M3A model.
  17911. item_DescBEHR_LaserCannon_S3=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 3\n\nWhen energy autocannons are designed, Behring's M5A provides the standard to which they are measured against, owing to its long range of engagement and low damage fallout.
  17912. Item_DescBEHR_LaserCannon_S4=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 4\n\nBehring's M6A is a versatile high velocity energy autocannon, designed to provide to keep your enemy at range without sacrificing your stopping power.
  17913. item_DescBEHR_LaserCannon_S5=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 5\n\nThis versatile long distance energy autocannon is the latest in Behring’s M-Series. The M7A is designed to act as a high impact deterrent effective at medium to long range. The new AC8 Lens system minimizes stopping power loss over distance, making each shot equally effective at longer ranges.
  17914. item_DescBEHR_LaserCannon_S6=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 6\n\nThe M8A laser autocannon exemplifies Behring's extensive history designing and constructing ship armaments. The result is a dependable and effective energy weapon capable of handling large skirmishes or precise defensive maneuvers.
  17915. item_DescBEHR_LaserCannon_S7=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 7\n\nStrike at the very heart of your enemies with the devastating impact of Behring's M9A energy autocannon. When fully charged, the massive stopping power of this laser weapon has the potential to halt even capital ships in their tracks.
  17916. item_DescBEHR_LaserCannon_VNG_S2=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 2\n\nThe classic M4A has been specially retooled by Behring to create the VS (Vanguard Special), a laser weapon designed to meet the Aegis' unique requirements. The default nose-mounted weapon on the Vanguard Warden, the MVSA can only be loaded onto other Vanguard variants.
  17917. item_DescBEHR_LaserRepeater_VNG_S2=Manufacturer: Behring\nItem Type: Laser Repeater\nSize: 2\n\nAegis commissioned Behring to design a laser repeater specifically for their Vanguard line-up. The result was the GVSR, which met Aegis exacting standards by delivering a steady rate of fire without overtaxing the ship's power plant.
  17918. item_Descbehr_lidar_grenade_01=Manufacturer: Behring\nItem Type: Grenade\n\nDamage Type: Non-Lethal\n\nThe Behring SC-1 LIDAR allows users to understand the battlefield before entering it. Once activated in the field, it emits an omni-directional scan that maps everyone in its radius and then sends their precise positions to the operator.
  17919. item_Descbehr_lidar_grenade_01_ammo=LIDAR allows users to understand the battlefield before entering it. Once activated in the field, it emits an omni-directional scan that maps everyone in its radius. Then sends their precise positions to the operator.
  17920. item_Descbehr_lmg_ballistic_01=Manufacturer: Behring\nItem Type: LMG\nClass: Ballistic\n\nMagazine Size: 120\nRate Of Fire: 800 rpm\nEffective Range: 40 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S3)\n\nBehring designed the FS-9 to be an overwhelming battlefield force. This light machine gun features a full auto mode that makes it ideal for laying down covering fire or holding back advancing enemies. The FS-9 is also acclaimed for its ability to maintain accuracy while unleashing sustained fire.
  17921. item_Descbehr_lmg_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 120\n\nThis magazine for the Behring FS-9 LMG holds one hundred and twenty 5mm rounds.
  17922. item_Descbehr_optics_holo_x1_s1=
  17923. item_Descbehr_optics_holo_x2_s1=
  17924. item_Descbehr_optics_holo_x3_s1=
  17925. item_Descbehr_optics_rdot_x1_s1=
  17926. item_Descbehr_optics_tsco_x16_s3=Manufacturer: Behring\nType: Telescopic \nAttachment Point: Optic\nMagnification: 16x\nSize: S3\n\nGet a clear view of your target from afar with the EE16. Behring craftsmanship produced a 16x scope that's lightweight, durable, and deadly accurate. A rigorous 22-step testing process ensures the EE16 can deliver precision targeting even after encountering extreme weather or surviving battlefield wear and tear.
  17927. item_Descbehr_optics_tsco_x4_s2=
  17928. item_Descbehr_optics_tsco_x8_s3=
  17929. item_DescBEHR_PC2_Dual_S1=[PH] PC2 Dual S1 Mount
  17930. item_DescBEHR_PC2_Dual_S3=[PH] PC2 Dual S3 Mount
  17931. item_DescBEHR_PC2_Dual_S4=[PH] PC2 Dual S4 Mount
  17932. item_DescBEHR_PC2_Dual_S4_Fixed=[PH] PC2 Dual S4 Mount
  17933. item_Descbehr_pistol_ballistic_01=Manufacturer: Behring\nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 15\nRate Of Fire: 450 rpm\nEffective Range: 25 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThanks to a streamlined design and a lightweight polymer frame that helps to minimize recoil, it's easy to see why the versatile and dependable S-38 from Behring has become a trusted sidearm across the Empire for both citizens and law enforcement officers.
  17934. item_Descbehr_pistol_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 15\n\nThis magazine for the Behring S-38 pistol holds fifteen 10mm rounds.
  17935. item_Descbehr_rifle_ballistic_01=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nBehring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users.
  17936. item_Descbehr_rifle_ballistic_01_black02=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nBehring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users.
  17937. item_Descbehr_rifle_ballistic_01_green01=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nBehring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users.
  17938. item_Descbehr_rifle_ballistic_01_iron=Accurate sighting attachment for the Behring P4-AR rifle.
  17939. item_Descbehr_rifle_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 30\n\nThis magazine for the Behring P4-AR rifle holds thirty 5.56mm cartridges.
  17940. item_Descbehr_rifle_ballistic_01_tan01=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nBehring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users.
  17941. item_Descbehr_rifle_ballistic_01_white02=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nBehring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users.
  17942. item_Descbehr_rifle_ballistic_02=Manufacturer: Behring \nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 600 rpm\nEffective Range: 60 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nBuilt to be the standard issue assault rifle of UEE Marines, the Behring P8-AR excels in its dependability and straightforward operation to allow you to focus on the fight at hand.
  17943. item_Descbehr_rifle_ballistic_02_mag=Item Type: Magazine\n\nCapacity: 30\n\nThis magazine for the Behring P8-AR rifle comes pre-loaded with thirty 7.62mm rounds.
  17944. item_Descbehr_rifle_ballistic_02a=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 600 rpm\nEffective Range: 60 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nBuilt to be the standard issue assault rifle of UEE Marines, the Behring P8-AR excels in its dependability and straightforward operation to allow you to focus on the fight at hand.
  17945. item_Descbehr_shotgun_ballistic_01=Manufacturer: Behring\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 6\nRate Of Fire: 230 rpm\nEffective Range: 15 m\n\nAttachments: Optics (S1), Barrel (S3), Underbarrel (S2)\n\nOriginally designed for the military, Behring quickly moved to sell the BR-2 ballistic shotgun to the general public after the initial weapon testers kept requesting to take one home. Featuring a semi-auto fire mode that can rapidly deliver the devastating stopping power of all six 12-gauge shells, the BR-2 is the ideal choice for both offensive and defensive operations.
  17946. item_Descbehr_shotgun_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 6\n\nThis magazine for the Behring BR-2 shotgun holds six 12-gauge rounds.
  17947. item_Descbehr_smg_ballistic_01=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection.
  17948. item_Descbehr_smg_ballistic_01_black01=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection.
  17949. item_Descbehr_smg_ballistic_01_black02=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection.
  17950. item_Descbehr_smg_ballistic_01_gold01=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection.
  17951. item_Descbehr_smg_ballistic_01_green01=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection.
  17952. item_Descbehr_smg_ballistic_01_iron=Accurate sighting attachment for the P8-SC SMG.
  17953. item_Descbehr_smg_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 45\n\nThis magazine for the Behring P8-SC SMG holds forty-five 10mm rounds.
  17954. item_Descbehr_smg_ballistic_01_tan01=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection.
  17955. item_Descbehr_smg_ballistic_01_white01=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection.
  17956. item_Descbehr_smg_ballistic_01_white02=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection.
  17957. item_Descbehr_sniper_ballistic_01=Manufacturer: Behring\nItem Type: Sniper Rifle\nClass: Ballistic\n\nMagazine Size: 8\nRate Of Fire: 20 rpm\nEffective Range: 120 m\n\nAttachments: Optics (S3), Barrel (S2), Underbarrel (S2)\n\nThe Behring P6-LR ballistic sniper rifle more than makes up for its slow rate of fire with a high powered 8mm round that's effective from long range. Featuring a scope with variable zoom modes and a barrel composed of a proprietary high-strength alloy, the P6-LR was designed to deliver when needed most.
  17958. item_Descbehr_sniper_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 8\n\nThis magazine for the Behring P6-LR sniper rifle holds eight 8mm rounds.
  17959. item_Descbehr_special_ballistic_01=Manufacturer: Behring\nItem Type: Launcher\nClass: Rocket\n\nMagazine Size: 2\nRate Of Fire: 20 rpm\nEffective Range: 100 m\n\nAttachments: Optics (N/A), Barrel (N/A), Underbarrel (N/A)\n\nDeliver a one-two punch with the HP-284 rocket launcher from Behring. Designed to blast two dumbfire rockets in quick succession, the weapon can have a quick and devastating impact on adversaries and is effective against vehicles.
  17960. item_Descbehr_special_ballistic_01_mag=The mX-Shatter rocket from Badger Bad scatters small explosives on impact or after a very brief period of time. Whenever the rocket shoots out, smaller explosives fire off in random directions making it excellent for clearing out areas. Every mX-Shatter rocket has a cluster of about 8 small explosives that when combined are about equal in force to a frag grenade.
  17961. item_Descbehr_special_ballistic_02=Manufacturer: Behring\nItem Type: Grenade Launcher\nClass: Ballistic\n\nMagazine Size: 6\nRate Of Fire: 40 rpm\nEffective Range: Variable (80m)\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S1)\n\nEnemies will either scatter or splatter when you turn the GP-33 "MOD" in their direction. This military-grade launcher can arc grenades into cover to flush out enemies. Those that don't immediately flee will feel the pain, as Behring's precision design also includes a feature that primes each grenade to explode on impact.
  17962. item_DescBehring_Marksman_HS_Platform_x1=Manufacturer: Behring\n\nThis Single Platform is a single-missile transport system that can add that extra edge for your ship in combat.
  17963. item_DescBehring_Marksman_HS_Platform_x2=Manufacturer: Behring\n\nThe Behring Marksman heat seeking missile utilizes an enemy's heat signature to obtain and maintain a lock on the target. This tried-and-true method of target acquisition has a few drawbacks: it is easily confused by flares and it may be difficult to establish lock on ships with low heat signatures. These issues aside, the Marksman is the go-to missile of choice for many independent operators and pilots. Rack of two (2).
  17964. item_DescBehring_Marksman_HS_Platform_x4=Manufacturer: Behring\n\nBehring's Quad Platform is a complete four-round missile system that can be mounted on any compatible hardpoint for reliable and effective weapon launch.
  17965. item_DescBehring_Marksman_Quad=Manufacturer: Behring\n\nBehring’s Quad Platform is a complete four-round missile system that can be mounted on any compatible hardpoint for reliable and effective weapon launch.
  17966. item_DescBlueLaserBolt=<-=MISSING=->
  17967. item_DescBREC_S3_F4_Q1=<-=MISSING=->
  17968. item_DescBRRA_HornetBall_160f_S1_Q2=DESCRIBE ME!
  17969. item_DescBRRA_HornetBall_S2_Q1=DESCRIBE ME!
  17970. item_DescBRRA_HornetCanard_F7A_S3=[PH] N4-160f F7A Turret
  17971. item_DescBRRA_HornetCanard_S2_Q1=Manufacturer: Broad & Rabiee\n\nEvery combat pilot knows that the difference between a miss and a hit can be a couple of degrees. Broad & Rabiee’s N4-160f turret system is designed to put those degrees of precision in your hands by allowing canard mounted Size 1 and 2 weapons to accurately and effectively track mobile targets without changing the path of your ship.
  17972. item_DescCargoItem_Grabbable=<-=MISSING=->
  17973. item_DescCaterpillar_Paint_Showdown=[WIP] Caterpillar Showdown
  17974. item_Desccds_deployable_shield_01=Manufacturer: CDS\n\nInitially designed for high-risk raids for the Advocacy, CDS has finally released their QDB tech to the public. This Quick Deployment Barricade or QuikCade is mobile system capable of projecting a localized protection field capable of temporarily shielding two operators from incoming fire.
  17975. item_Desccds_deployable_shield_01_ammo=[PH] CDS QuickCade Ammo
  17976. item_DescClass_2_KRIG_BG_S3_Q3_Mount=KRIG Tigerstrike T-21 Mount
  17977. item_DescClass_2a_Placeholder=Basic Class 2a turret mount
  17978. item_DescClass_2b_Placeholder=Basic Class 2b turret mount
  17979. item_DescClass_2b_Placeholder_Size1=Basic Class 2b turret mount
  17980. item_DescCleanerFish=Generally found in shallow waters in the temperate regions of Locke, this species of fish feeds on waste and algae that collects at the bottom of rivers. The tentacles allow the fish to sift through the loose rock and soil. Though technically edible, most avoid eating them because they taste pretty terrible.
  17981. item_DescClothingCabinet=<-=MISSING=->
  17982. item_DescCNOU_Cockpit_Audio=[PH] CNOU Cockpit Audio
  17983. item_DescCNOU_Delta_RocketPod_x18=[PH] Behring R-18 - rocket pod description text
  17984. item_DescCNOU_Magma_S2_Q1=With an emphasis on strength through efficiency, Consolidated Outland’s design team went back to the drawing board when creating their Magma Jet line of thrusters to really focus on propulsion fundamentals. Burning clean and hot, like the core of a planet, the Magma Jet’s proprietary molten-state injectors provide a surprising amount of power.
  17985. item_DescCNOU_Magma_S2_Q1_Center=With an emphasis on strength through efficiency, Consolidated Outland’s design team went back to the drawing board when creating their Magma Jet line of thrusters to really focus on propulsion fundamentals. Burning clean and hot, like the core of a planet, the Magma Jet’s proprietary molten-state injectors provide a surprising amount of power.
  17986. item_DescCNOU_Mustang_Alpha_shop=Manufacturer: Consolidated Outland\nFocus: Cargo\n\nInspired by Consolidated Outland CEO Silas Koerner’s cutting edge vision, the Mustang Alpha is a sleek, stylish spacecraft that uses ultralight alloys to push power ratios to the limits, albeit sometimes unsafely. And now, with the optional Cargo Carrier, you can have the Alpha’s advantages without sacrificing carrying capacity.
  17987. item_DescCNOU_Mustang_Beta_shop=Manufacturer: Consolidated Outland\nFocus: Pathfinder\n\nThe Mustang Beta, with its unprecedented range, is made for long duration flights. The factory standard Tarsus Leaper Jump Engine enables the Beta to travel to the galaxy’s farthest systems with ease, while the ship’s unique Com4T living quarters will make the journey feel like you never left home.
  17988. item_DescCNOU_Mustang_DefaultSeat=[PH] CNOU Mustang Pilot Seat
  17989. item_DescCNOU_Mustang_Ejection_Seat=[PH] CNOU Mustang Pilot Ejection Seat
  17990. item_DescCNOU_Mustang_Gamma_shop=Manufacturer: Consolidated Outland\nFocus: Racing\n\nConsolidated Outland’s design and engineering teams have managed to tweak and refine the Mustang into an admirable racer. The end result, the Mustang Gamma, has smooth acceleration, and power on demand thanks to an innovative package featuring three powerful Magma Jet engines for maximum thrust.
  17991. item_DescCNOU_Mustang_LandingSystem=[PH] CNOU Mustang Landing System
  17992. item_DescCNOU_Mustang_MultiLight=[PH] CNOU Mustang Exterior Lights
  17993. item_DescCNOU_Mustang_Nose_Turret=[PH] CNOU Mustang Nose Turret
  17994. item_Desccnou_mustang_s1_q2=[PH] Mustang ball turret description text
  17995. item_DescCoaxialGun=<-=MISSING=->
  17996. item_DescCommon_EquipmentDevice=<-=MISSING=->
  17997. item_DescConstellation_Bottom_Turret=Manufacturer: Klaus & Werner\nItem Type: Laser Repeater\nSize: 0\n\nFeaturing a three-barrel sequential fire design, the Klaus & Werner CF-007 Bulldog repeater is capable of high rates of fire while maintaining accuracy. It has low damage per projectile and, although it has relatively low power consumption over-all, several publications have commented on its somewhat lackluster efficiency. Even so, the CF-007 remains a favorite among new pilots who are outfitting their first ship.
  17998. item_DescConstellation_Cargo_Prototype=@Constellation Cargo for PU Demo
  17999. item_DescConstellation_Interior=[PH] RSI Constellation Interior
  18000. item_DescConstellation_Top_Turret=Manufacturer: Klaus & Werner\nItem Type: Laser Repeater\nSize: 0\n\nFeaturing a three-barrel sequential fire design, the Klaus & Werner CF-007 Bulldog repeater is capable of high rates of fire while maintaining accuracy. It has low damage per projectile and, although it has relatively low power consumption over-all, several publications have commented on its somewhat lackluster efficiency. Even so, the CF-007 remains a favorite among new pilots who are outfitting their first ship.
  18001. item_DescCOOL_ACOM_S01_IcePlunge=Item Type: Cooler\nManufacturer: ACOM\nSize: 1\nGrade: C\nClass: Competition\n\nWhen you’re pushing your ship to the limit during that frantic last lap, you’ll be glad you have ACOM’s IcePlunge to keep things cool.
  18002. item_DescCOOL_ACOM_S01_QuickCool=Item Type: Cooler\nManufacturer: ACOM\nSize: 1\nGrade: D\nClass: Competition\n\nThe QuikCool provides superior performance over other coolers in its class. This competition grade component from ACOM sacrifices stealth and some durability to be one of the most powerful entry-level coolers around.
  18003. item_DescCOOL_ACOM_S02_AbsoluteZero_SCItem=COOL_ACOM_S02_AbsoluteZero_SCItem
  18004. item_DescCOOL_ACOM_S02_IceDive_SCItem=COOL_ACOM_S02_IceDive_SCItem
  18005. item_DescCOOL_ACOM_S02_RapidCool_SCItem=COOL_ACOM_S02_RapidCool_SCItem
  18006. item_DescCOOL_AEGS_S01_Bracer=Item Type: Cooler\nManufacturer: Aegis Dynamics \nSize: 1\nGrade: C\nClass: Military\n\nFor those looking for a solid, dependable mid-line cooler, you can’t do much better than Aegis’ Bracer. This small-frame cooler system offers solid performance and durability to keep your ship firing on all cylinders.
  18007. item_DescCOOL_AEGS_S01_Bracer_SCItem=Item Type: Cooler\nManufacturer: Aegis Dynamics \nSize: 1\nGrade: C\nClass: Military\n\nFor those looking for a solid, dependable mid-line cooler, you can’t do much better than Aegis’ Bracer. This small-frame cooler system offers solid performance and durability to keep your ship firing on all cylinders.
  18008. item_DescCOOL_AEGS_S01_Glacier_SCItem=COOL_AEGS_S01_Glacier_SCItem
  18009. item_DescCOOL_AEGS_S01_Polar=Item Type: Cooler\nManufacturer: Aegis Dynamics \nSize: 1\nGrade: B\nClass: Military\n\nBuilt to the high demands of daily military service, Aegis’ Polar cooler features a reinforced frame for increased durability. You can rest assured that when you drop into the fires of combat, the Polar will keep your ship cool.
  18010. item_DescCOOL_AEGS_S01_Tundra=Item Type: Cooler\nManufacturer: Aegis Dynamics\nSize: 1\nGrade: D\nClass: Military\n\nConstructed by Aegis with military performance in mind, the Tundra’s reliable performance has made it a standard cooler of the UEE Navy.
  18011. item_DescCOOL_AEGS_S02_Arctic=Item Type: Cooler\nManufacturer: Aegis Dynamics \nSize: 2\nGrade: C\nClass: Military\n\nProviding the kind of durability that made Aegis products a mainstay with the military, the Arctic is an economic mil-spec cooler capable of withstanding the rigors of combat without sacrificing performance.
  18012. item_DescCOOL_AEGS_S02_Boreal=Item Type: Cooler\nManufacturer: Aegis Dynamics\nSize: 2\nGrade: D\nClass: Military\n\nDesigned to disperse the heat of battle, Aegis Dynamics’ Boreal cooler is a military standard with the capacity to survive stressful situations.
  18013. item_DescCOOL_AEGS_S03_Blizzard_SCItem=COOL_AEGS_S03_Blizzard_SCItem
  18014. item_DescCOOL_AEGS_S03_Galinstan_SCItem=COOL_AEGS_S03_Galinstan_SCItem
  18015. item_DescCOOL_AEGS_S03_Mercury=Item Type: Cooler\nManufacturer: Aegis Dynamics \nSize: 3\nGrade: C\nClass: Military\n\nIn combat situations, even the smallest advantage can lead to big gains. With Aegis’ Mercury cooling system onboard, you’ll be able to push your ship hotter for longer when you need it most.
  18016. item_DescCOOL_AEGS_S04_Tundra=Item Type: Cooler\nManufacturer: Aegis Dynamics\nSize: 1\nGrade: D\nClass: Military\n\nConstructed by Aegis with military performance in mind, the Tundra’s reliable performance has made it a standard cooler of the UEE Navy.
  18017. item_DescCOOL_JSPN_S00_FrostStarSL=Item Type: Cooler\nManufacturer: J-Span\nSize: 0\nGrade: C\nClass: Civilian\n\nWhether cruising across the ground or sailing through space, there’s a J-Span cooler perfect for you. The Frost-Star SL is a mid-tier cooler designed to bring the line’s reliability to ground and open-canopy vehicles.
  18018. item_DescCOOL_JSPN_S00_WinterStarSL_SCItem=COOL_JSPN_S00_WinterStarSL_SCItem
  18019. item_DescCOOL_JSPN_S01_CryoStar=Item Type: Cooler\nManufacturer: J-Span\nSize: 1\nGrade: B\nClass: Civilian\n\nJ-Span’s consumer-grade Cryo-Star cooler has become a common sight across the Empire thanks to its reliable heat absorption that won’t strain your ship’s power-plant.
  18020. item_DescCOOL_JSPN_S01_FrostStar=Item Type: Cooler\nManufacturer: J-Span \nSize: 1\nGrade: C\nClass: Civilian\n\nNoted for its consistent performance, the Frost-Star cooler from J-Span has many admirers for its well-balanced power to heat ratio. 
  18021. item_DescCOOL_JSPN_S01_WinterStar=Item Type: Cooler\nManufacturer: J-Span \nSize: 1\nGrade: D\nClass: Civilian\n\nJoin the J-Span family by snagging the Winter-Star cooler for your ship. This entry-level model lacks flash but its strong performance record and price point make it a popular choice for pilots across the UEE.
  18022. item_DescCOOL_JSPN_S02_CryoStarEX=Item Type: Cooler\nManufacturer: J-Span\nSize: 2\nGrade: B\nClass: Civilian\n\nWith its EX line, J-Span has brought the same reliable heat absorption of their popular Cryo-Star cooler to pilots looking to outfit larger ships.
  18023. item_DescCOOL_JSPN_S02_FrostStarEX=Item Type: Cooler\nManufacturer: J-Span \nSize: 2\nGrade: C\nClass: Civilian\n\nThe Frost-Star EX cooler comes to you from J-Span, a manufacturer with a well deserved reputation among ship owners for constructing coolers that can reliably handle heat exchange wherever you may fly.
  18024. item_DescCOOL_JSPN_S02_WinterStarEX_SCItem=COOL_JSPN_S02_WinterStarEX_SCItem
  18025. item_DescCOOL_JSPN_S03_FrostStarXL_SCItem=COOL_JSPN_S03_FrostStarXL_SCItem
  18026. item_DescCOOL_JSPN_S03_WinterStarXL_SCItem=COOL_JSPN_S03_WinterStarXL_SCItem
  18027. item_DescCOOL_JUST_S01_EcoFlow=Item Type: Cooler\nManufacturer: Juno Starwerk \nSize: 1\nGrade: B\nClass: Industrial\n\nA standard for centuries, Juno Starwerk’s industrial Eco-Flow cooler is a favorite of haulers for being easy to maintain even when carrying the heaviest cargo loads.
  18028. item_DescCOOL_JUST_S01_Hydrocel=Item Type: Cooler\nManufacturer: Juno Starwerk \nSize: 1\nGrade: D\nClass: Industrial\n\nKeep your ship working harder for longer with the durable Hydrocel, an entry-level industrial cooler from respected manufacturer Juno Starwerks.
  18029. item_DescCOOL_JUST_S01_Thermax=Item Type: Cooler\nManufacturer: Juno Starwerk \nSize: 1\nGrade: C\nClass: Industrial\n\nJuno Starwerks has done it again. With the Thermax line of coolers, Juno raised the bar on economical industrial coolers made to fit any budget. These small coolers offer above average performance and durability but without breaking the bank.
  18030. item_DescCOOL_JUST_S02_CoolCore=Item Type: Cooler\nManufacturer: Juno Starwerk \nSize: 2\nGrade: C\nClass: Industrial\n\nThe name CoolCore says it all. Designed by Juno Starwerks to be as hardworking as you are, this cooler helps ensure that your entire ship operates well within desired temperature parameters.
  18031. item_DescCOOL_JUST_S02_Hydrojet=Item Type: Cooler\nManufacturer: Juno Starwerk \nSize: 2\nGrade: D\nClass: Industrial\n\nWhen your ship overheats, it makes just about any task not only more difficult, but potentially dangerous for you and your crew. With the entry-level HydroJet from Juno Starwerks installed, you can be confident that your heat levels are being controlled by a cooler designed by one of the most trustworthy names in the industry.
  18032. item_DescCOOL_JUST_S02_Snowpack_SCItem=COOL_JUST_S02_Snowpack_SCItem
  18033. item_DescCOOL_JUST_S03_ChillMax_SCItem=COOL_JUST_S03_ChillMax_SCItem
  18034. item_DescCOOL_JUST_S03_Hydropulse_SCItem=COOL_JUST_S03_Hydropulse_SCItem
  18035. item_DescCOOL_JUST_S03_ThermalCore=Item Type: Cooler\nManufacturer: Juno Starwerk \nSize: 3\nGrade: C\nClass: Industrial\n\nWhen you’re in the middle of an important job, you don’t want to waste time wondering if your cooler is doing its part. Now you don’t have to. With the dependable mid-level ThermalCore cooler from Juno Starwerks onboard, you can take all the guesswork out of heat management.
  18036. item_DescCOOL_LPLT_S01_ArcticStorm=Item Type: Cooler\nManufacturer: Lightning Power Ltd. \nSize: 1\nGrade: C\nClass: Civilian\n\nIf you’re after a cooler that balances performance, durability and stealth, then look to the ArcticStorm. This mid-grade cooler from Lightning Power Ltd uses their centuries old technology to provide performance that can be relied upon.
  18037. item_DescCOOL_LPLT_S01_BlastChill=Item Type: Cooler\nManufacturer: Lightning Power Ltd. \nSize: 1\nGrade: D\nClass: Civilian\n\nThe BlastChill is a consumer-grade cooler from Lightning Power Ltd. It keeps your ship running without straining its signature, but is best known for a much mocked 2945 ad campaign that promised it was “Built to bring the chill.”
  18038. item_DescCOOL_LPLT_S01_FlashFreeze=Item Type: Cooler\nManufacturer: Lightning Power Ltd. \nSize: 1\nGrade: B\nClass: Civilian\n\nWith the FlashFreeze, Lightning Power makes sure that no matter how hot things get, you can rely on its proven cooling technology to keep you flying.
  18039. item_DescCOOL_LPLT_S02_ColdSnap=Item Type: Cooler\nManufacturer: Lightning Power Ltd. \nSize: 2\nGrade: C\nClass: Civilian\n\nWell-balanced performance is the hallmark of the ColdSnap cooler from Lightning Power Ltd., thanks to its ability to easily process the extra heat your ship generates during your day-to-day travels.
  18040. item_DescCOOL_LPLT_S03_ColdSurge_SCItem=COOL_LPLT_S03_ColdSurge_SCItem
  18041. item_DescCOOL_LPLT_S03_FrostBurn=Item Type: Cooler\nManufacturer: Lightning Power Ltd. \nSize: 3\nGrade: C\nClass: Civilian\n\nLightning Power Ltd. has put its years of design expertise and manufacturing know-how to craft the FrostBurn, an effective cooler that can handle the large scale heat management needs of a wide variety of ships on the market.
  18042. item_DescCOOL_ORIG_S04_890J_SCItem=Item Type: Cooler\nManufacturer: Wen/Cassel \nSize: 4\nGrade: Bespoke\nClass: Civilian\n\nOnly available for Origin Jumpworks' luxury liner, Wen/Cassel specially designed the Serac cooler to keep the 890 Jump operational through the diverse conditions typically encountered while cruising the stars.
  18043. item_DescCOOL_TYDT_S01_HeatSafe=Item Type: Cooler\nManufacturer: Tyler Design & Tech \nSize: 1\nGrade: C\nClass: Stealth\n\nPilots looking to keep their IR signature low rely on Tyler Design & Tech. As an entry level cooler, the HeatSafe not only limits emissions, it is built with Tyler’s satisfaction guarantee.
  18044. item_DescCOOL_TYDT_S01_VaporBlock=Item Type: Cooler\nManufacturer: Tyler Design & Tech \nSize: 1\nGrade: B\nClass: Stealth\n\nFew coolers can match the stealth performance of the VaporBlock. The team at Tyler Design & Tech have crafted a cooler that keeps your ship’s signature low while delivering acceptable durability and performance.
  18045. item_DescCOOL_TYDT_S02_HeatSink_SCItem=COOL_TYDT_S02_HeatSink_SCItem
  18046. item_DescCOOL_TYDT_S02_IceBox_SCItem=COOL_TYDT_S02_IceBox_SCItem
  18047. item_DescCOOL_TYDT_S02_NightFall_SCItem=COOL_TYDT_S02_NightFall_SCItem
  18048. item_DescCOOL_V01_CIV_WCPR_Tepilo=[PH] WCPR-Made XIAN Nox Cooler Desc [PH]
  18049. item_DescCOOL_VNCL_S01_Blade=[PH] VNCL Blade Cooler
  18050. item_DescCOOL_VNCL_S01_Cold=[PH] VNCL Cold Cooler
  18051. item_DescCOOL_VNCL_S01_Stinger=[PH] VNCL Stinger Cooler
  18052. item_DescCOOL_VNCL_S01_Void=[PH] VNCL Void Cooler
  18053. item_DescCOOL_WCPR_S00_Fridan=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion\nSize: 0\nGrade: C\nClass: Civilian\n\nThe Fridan is Wen/Cassel Propulsion’s entry-level vehicle cooler. It has proven time and again that it can withstand even the worst environmental conditions, making it an ideal component for your vehicle. 
  18054. item_DescCOOL_WCPR_S00_Tepilo_SCItem=COOL_WCPR_S00_Tepilo_SCItem
  18055. item_DescCOOL_WCPR_S01_Berian=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion \nSize: 1\nGrade: C\nClass: Civilian\n\nThe Berian delivers Wen/Cassel’s signature look and performance in an introductory cooler that will meet and surpass pilot’s expectations.
  18056. item_DescCOOL_WCPR_S01_Endo=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion \nSize: 1\nGrade: B\nClass: Civilian\n\nA cooler for discerning ship-owners who are looking to push their craft further, Wen/Cassel’s Endo features above average cooling performance and thoughtful design.
  18057. item_DescCOOL_WCPR_S02_Aufeis_SCItem=COOL_WCPR_S02_Aufeis_SCItem
  18058. item_DescCOOL_WCPR_S02_Graupel=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion\nSize: 2\nGrade: C\nClass: Civilian\n\nThe Graupel not only provides the top of the line cooling technology that larger ships need to maintain optimal performance, it does it with Wen/Cassel’s signature craftsmanship.
  18059. item_DescCOOL_WCPR_S02_Taiga_SCItem=COOL_WCPR_S02_Taiga_SCItem
  18060. item_DescCOOL_WCPR_S03_Draug_SCItem=COOL_WCPR_S03_Draug_SCItem
  18061. item_DescCOOL_WCPR_S03_Elsen_SCItem=COOL_WCPR_S03_Elsen_SCItem
  18062. item_DescCOOL_WCPR_S03_Kragen_SCItem=COOL_WCPR_S03_Kragen_SCItem
  18063. item_DescCrab=A crab for your fishtank
  18064. item_Desccrlf_medicalaid_01=Manufacturer: CureLife\n\nThe DYNAPAK from CureLife is a complete multi-function individual first-aid system designed and constructed for the rigors of field use. With CureLife’s proprietary serum, a single DYNAPAK will promote healing in non-serious wounds to get you back on your feet.
  18065. item_Desccrlf_medpack_01=Manufacturer: CureLife\n\nThe MedPen from CureLife is a complete multi-function individual first-aid system designed and constructed for the rigors of field use. With CureLife’s proprietary serum, a single MedPen will promote healing in non-serious wounds to get you back on your feet.
  18066. item_Desccrlf_oxycan_01=Manufacturer: CureLife\n\nThis easy-to-carry disposable first-aid system is designed to refill pressure suit oxygen reserves in emergency situations. Compatible with most standard suits, the Curelife Oxypen is an ideal solution for preventing hypoxia and providing immediate access to lifesaving oxygen.
  18067. item_DescCustomizableBox=<-=MISSING=->
  18068. item_DescCutlass_Paint_Showdown=[WIP] Cutlass Showdown
  18069. item_DescCyclone_Paint_AA=[PH] Cyclone-AA
  18070. item_DescCyclone_Paint_DustDevil=Featuring a non-reflective matte black paint, the Dust Devil coating is perfect for land-based operations that require speed and discretion.
  18071. item_DescCyclone_Paint_RC=[PH] Cyclone-RC
  18072. item_DescCyclone_Paint_RN=[PH] Cyclone-RN
  18073. item_DescCyclone_Paint_TR=[PH] Cyclone-TR
  18074. item_DescDebug_EnergyControl=<-=MISSING=->
  18075. item_DescDebug_ShieldControl=<-=MISSING=->
  18076. item_DescDebug_WeaponControl=<-=MISSING=->
  18077. item_DescDebugGun=<-=MISSING=->
  18078. item_DescDefault_DoubleFuelTank=[PH] Double Fuel Tank
  18079. item_DescDefault_Fixed_Mount_S3=[PH] Size 3 Fixed Mount
  18080. item_DescDefault_Fixed_Mount_S4=[PH] Size 4 Fixed Mount
  18081. item_DescDefault_FuelIntake=[PH] Fuel Intake
  18082. item_DescDefault_FuelTank=[PH] Fuel Tank
  18083. item_DescDefault_QuantumFuelTank=[PH] Quantum Fuel Tank
  18084. item_DescDefaultCharacterCustomizationDevice=<-=MISSING=->
  18085. item_DescDefibrillator=This single-use mobile defibrillator unit is perfect for military and law enforcement field applications, simply place the electrodes and press the button.
  18086. item_DescDEV_Fixed_Main_Thruster=<-=MISSING=->
  18087. item_DescDEV_Fixed_Thruster=<-=MISSING=->
  18088. item_DescDEV_Joint_90_Thruster=<-=MISSING=->
  18089. item_DescDEV_Joint_Thruster=<-=MISSING=->
  18090. item_Descdev_mount=Basic Class 2b turret mount
  18091. item_DescDEV_Vector_Thruster=<-=MISSING=->
  18092. item_DescDRAK_3DRadarDisplay=[PH] DRAK 3D Radar Display
  18093. item_DescDRAK_Buccaneer_Dual_S2=[PH] DRAK Buccaneer Spinal Mount
  18094. item_DescDRAK_Caterpillar_SelfDestruct=[PH] DRAK Caterpillar Self Destruct
  18095. item_DescDRAK_Cockpit_Audio=[PH] DRAK Cockpit Audio
  18096. item_DescDRAK_Cutlass_Black_Bump_Seat=[PH] DRAK Cutlass Black Jump Seat
  18097. item_DescDRAK_Cutlass_Black_MultiLight=[PH] DRAK Cutlass Black External Lights
  18098. item_DescDRAK_Cutlass_Black_shop=Manufacturer: Drake Interplanetary\nFocus: Medium Fighter / Medium Freight\n\nDrake Interplanetary claims that the Cutlass Black is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, RIO seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations.
  18099. item_DescDRAK_Cutlass_Blue_Transport_Copilot_Seat=[PH] DRAK Cutlass Blue Co-Pilot Seat
  18100. item_DescDRAK_Cutlass_Blue_Transport_Passenger_Seat=[PH] DRAK Cutlass Blue Passenger Seat
  18101. item_DescDRAK_Cutlass_Blue_Transport_Pilot_Seat=[PH] DRAK Cutlass Blue Pilot Seat
  18102. item_DescDRAK_Cutlass_Bump_Seat=[PH] DRAK Cutlass Jump Seat
  18103. item_DescDRAK_Cutlass_Ejection_Seat=[PH] DRAK Cutlass Ejection Seat
  18104. item_DescDRAK_Cutlass_LandingSystem=[PH] DRAK Cutlass Landing System
  18105. item_DescDRAK_Cutlass_lights=[PH] DRAK Cutlass External Lights
  18106. item_DescDRAK_Cutlass_Red_shop=Manufacturer: Drake Interplanetary\nFocus: Medical\n\nThe Cutlass Red converts the standard cargo hold to a well-equiped medical facility including an Autodoc. This starbound ambulance features the Nav-E7 Echo Transponder, a long range scanner, and a Secure Plus Docking Collar, making it ideal for search and rescue. This model also features a unique Red Crossbones skin.
  18107. item_Descdrak_cutlass_s1_q2=[PH] DRAK Cutlass Ball Turret
  18108. item_DescDRAK_Cutlass_Turret=[PH] DRAK Cutlass Turret
  18109. item_DescDRAK_Cutlass_Turret_Base=[PH] DRAK Cutlass Turret
  18110. item_DescDRAK_Cutlass_Turret_Seat=[PH] DRAK Cutlass Turret Seat
  18111. item_DescDRAK_Dragonfly_Copilot_Seat=[PH] DRAK Dragonfly Co-Pilot Seat
  18112. item_DescDRAK_Dragonfly_Grav_Plate=[PH] DRAK Dragonfly Gravity Plate
  18113. item_DescDRAK_Dragonfly_Main_Engine=[PH] DRAK Dragonfly Main Engine
  18114. item_DescDRAK_Dragonfly_Retro=[PH] DRAK Dragonfly Retro Thruster
  18115. item_DescDRAK_Dragonfly_Seat=[PH] DRAK Dragonfly Seat
  18116. item_DescDRAK_Dragonfly_TR1_Joint=[PH] DRAK Dragonfly Joint Thruster
  18117. item_DescDRAK_Dual_S1=[PH] DRAK Caterpillar Weapon Mount
  18118. item_DescDRAK_Emerald_Arm_S1=[PH] DSTC Emerald Arm Thruster
  18119. item_DescDRAK_Emerald_Main_S1=[PH] DSTC Emerald Main Thruster
  18120. item_DescDRAK_Emerald_Retro_S1=[PH] DSTC Emerald Retro Thruster
  18121. item_DescDRAK_Fixed_Mount_S4=(PH) Cutlass Flashfire Specialty Mount Description
  18122. item_DescDRAK_FuelIntake=[PH] DRAK Fuel Intake
  18123. item_DescDRAK_FuelTank_Buccaneer=PH] DRAK Buccaneer Fuel Tank
  18124. item_DescDRAK_FuelTank_Herald=[PH] DRAK Herald Fuel Tank
  18125. item_DescDRAK_Herald_Hangar_LandingSystem=[PH] DRAK Herald Landing System
  18126. item_DescDRAK_Herald_Seat_Pilot=[PH] DRAK Herald Pilot Seat
  18127. item_DescDRAK_Herald_Seat_Station=[PH] DRAK Herald Station Seat
  18128. item_DescDRAK_Missile_Rack_S1_x2=[PH] DRAK S1 Double Missile Rack
  18129. item_DescDRAK_S2_Rack_x2=The Double Platform fits any Drake ship to carry up to two missiles while connecting effortlessly to the ship's launch control.
  18130. item_DescDRAK_Trireme_Herald_S1_Q1=[PH] DRAK Herald Trireme Thruster
  18131. item_DescDRAK_Trireme_S1_Q1=Drake's proprietary Trireme S Series of maneuvering thrusters is a low emission propulsion system to give pilots absolute control of their ship while minimizing your profile on outside scanners.
  18132. item_DescDRAK_Trireme_S3_Q1=Drake's proprietary Trieme S Series of maneuvering thrusters is a low emission propulsion system to give pilots absolute control of their ship while minimizing your profile on outside scanners.
  18133. item_DescDRAK_TriremeMain_S3_Q1=Drake's proprietary Trireme S Series of maneuvering thrusters is a low emission propulsion system to give pilots absolute control of their ship while minimizing your profile on outside scanners.
  18134. item_DescDRAK_twinLink_gimbal_S1=[PH] DRAK Cutlass Weapon Mount
  18135. item_DescDSTC_ARGO_Main_Fixed=[PH] Main Thruster
  18136. item_DescDSTC_ARGO_Main_Joint=[PH] Main Arm Thruster
  18137. item_DescDSTC_ARGO_Retro_Joint=[PH] Retro Thruster
  18138. item_DescDSTC_FP_G4GI_S2_Q1=The STC Blue by perrenial thruster manufacturer Dragon Stellar Transit Company offers high output and low emissions, great for pilots wishing to close the distance while maintaining a low profile. The smallest thruster in the STC lineup, the Blue has a thrust rating of 2.
  18139. item_DescDSTC_FP_G4GI_S3_Q1=The Dragon Stellar STC Red is a great choice for pilots of small ships. Despite its lack of fuel and power efficiency it boasts a respectable thrust output that really shines on low mass ships such as the Aurora. As an added benefit, Dragon Stellar recently developed new technology that reduces the output signature, great for pilots who don't wish to call a lot of attention to themselves. Its thrust rating of 3 gives it more thrust than the Blue, at the cost of higher power consumption and signature.
  18140. item_DescDSTC_FP_G4GI_S4_Q1=The STC Silver from Dragon Stellar Transit Company is a TR4 engine noted for its high thrust ouput and low EM emissions. It has been rumored that Dragon Stellar has been using inferior components, but for some pilots the decreased power and fuel efficiency is worth the extra boost, especially at this price point.
  18141. item_DescEmptyPort=<-=MISSING=->
  18142. item_DescEnergyRechargeStation=<-=MISSING=->
  18143. item_DescENGN_RSI_Bengal_Aux=[PH] RSI Bengal Auxiliary Thruster
  18144. item_DescENGN_RSI_Bengal_Main=[PH] RSI Bengal Main Thruster
  18145. item_DescENGN_RSI_Bengal_Retro=[PH] RSI Bengal Retro Thruster
  18146. item_DescENGN_RSI_Bengal_Thruster=[PH] RSI Bengal Thruster
  18147. item_DescENGN_VNCL_Stinger=[PH] VNCL Stinger Engine
  18148. item_DescENGN_VNCL_Stinger_Wing=[PH] VNCL Stinger Wing Engine
  18149. item_DescENGN_XIAN_Scout_S3_Engine=[PH] XIAN Scout Engine
  18150. item_DescF_bangs_hair_01=A straight cutting on the front part of the hair that hangs over the forehead.
  18151. item_DescF_bobcut_hair_01=Classic single length bob with a side part.
  18152. item_DescF_bobcut_hair_02=A somewhat longer bob with natural-looking waves.
  18153. item_DescF_bun_hair_01=Good for any work environment.
  18154. item_DescF_formal_hair_01=Not technically a bob, but definitely a nice look.
  18155. item_DescF_hayes_shr_hair_01_Shared=A longer pixie styled with pomade.
  18156. item_DescF_pixie_hair_01_Shared=A longer pixie with layers.
  18157. item_DescF_ponytail_hair_01_Shared=Straight hair pulled back into a low ponytail.
  18158. item_DescF_pusher_shr_hair_01=A mohawk featuring completely buzzed sides.
  18159. item_DescF_skinhead_hair_01_Shared=Short, but not buzzed.
  18160. item_DescF_slicked_back_hair_01=Long and slicked back.
  18161. item_DescF_spike_hair_01_Shared=A pixie cut with teeth.
  18162. item_DescF_undercut_hair_01=Taller on one side and shorter on the other.
  18163. item_DescF_webster_shr_hair_01=The platonic ideal of the pixie haircut.
  18164. item_DescFFS_T3_Q1=[PH] Flashtrack X
  18165. item_DescFlair_Actn_Figure_Outpost_Worker_Cen=Not every hero can be found dogfighting through space, some heroes can see every day. Part of Takuetsu’s Citizen Series, this exquisitely crafted figure depicts an outpost worker doing what they do best: surviving. Modeled with a Gyson softshell helmet and multitool, this worker’s ready to tackle all the hardships and repairs needed to maintain an outpost in an inhospitable environment.
  18166. item_DescFlair_Actn_Figure_Outpost_Worker_Imp=Not every hero can be found dogfighting through space, some heroes can see every day. Part of Takuetsu’s Citizen Series, this exquisitely crafted figure depicts an outpost worker doing what they do best: surviving. Modeled with a Gyson softshell helmet and multitool, this worker’s ready to tackle all the hardships and repairs needed to maintain an outpost in an inhospitable environment.
  18167. item_DescFlair_Actn_Figure_SM_B_Team_Tank_Cen=Bring your favorite Star Marine character into your home with this collectible statue. Developed in close conjunction with Electronic Access and using the original assets from the smash video game, this meticulously detailed model is crafted out of polyresin and fiberglass and features the CDS’ devastating ADP-mk4 heavy armor recently added to the game.
  18168. item_DescFlair_Actn_Figure_SM_B_Team_Tank_Imp=Bring your favorite Star Marine character into your home with this collectible statue. Developed in close conjunction with Electronic Access and using the original assets from the smash video game, this meticulously detailed model is crafted out of polyresin and fiberglass and features the CDS’ devastating ADP-mk4 heavy armor recently added to the game.
  18169. item_DescFlair_Actn_Figure_UEE_Recon_Marine_Cen=Outside of outright planetary invasion, the UEE Marines’ Recon Division train extensively in infiltration operations when a smaller footprint is needed. These highly-trained soldiers are experts in sabotage, intelligence gathering, and close-quarter combat. This exclusive figure in Takuetsu’s Military Might series depicts one of these ghost-like marines. Adorned in period accurate combat suit, this Recon Marine’s ready to cause trouble wherever you put them.
  18170. item_DescFlair_Actn_Figure_UEE_Recon_Marine_Imp=Outside of outright planetary invasion, the UEE Marines’ Recon Division train extensively in infiltration operations when a smaller footprint is needed. These highly-trained soldiers are experts in sabotage, intelligence gathering, and close-quarter combat. This exclusive figure in Takuetsu’s Military Might series depicts one of these ghost-like marines. Adorned in period accurate combat suit, this Recon Marine’s ready to cause trouble wherever you put them.
  18171. item_DescFlair_Actn_Figure_Vncl_Shipkiller_Cen=Get closer than you’d ever want with this stunning replica Vanduul Warrior. Meticulously sculpted with a keen attention to detail, this poseable fighter was released as part of Takuetsu’s Universe Series of replica figures and comes with a fearsome lance used during Vanduul boarding attacks.
  18172. item_DescFlair_Actn_Figure_Vncl_Shipkiller_Imp=Get closer than you’d ever want with this stunning replica Vanduul Warrior. Meticulously sculpted with a keen attention to detail, this poseable fighter was released as part of Takuetsu’s Universe Series of replica figures and comes with a fearsome lance used during Vanduul boarding attacks.
  18173. item_DescFlair_Badge_Squadronbadge-214=(PH) Badge: 214 Description
  18174. item_DescFlair_Badge_Squadronbadge-35=(PH) Badge: 35 Description
  18175. item_DescFlair_Badge_Squadronbadge-36=(PH) Badge: 36 Description
  18176. item_DescFlair_Badge_Squadronbadge-78=(PH) Badge:78 - Description
  18177. item_DescFlair_Badges=(PH) Plaque: Badges Description
  18178. item_DescFlair_Bond-2942=(PH) Plaque: Bond-2942 Description
  18179. item_DescFlair_Bond-2943=(PH) Plaque: Bond-2943 Description
  18180. item_DescFlair_Bond-2944=(PH) Plaque: Bond-2944 Description
  18181. item_DescFlair_Bond-2945=(PH) Plaque: Bond-2945 Description
  18182. item_DescFlair_Bottle=[PH] Bottle
  18183. item_DescFlair_Calendar=(PH) Calendar Description
  18184. item_DescFlair_Christmas_Wreath=[PH] Holiday Wreath
  18185. item_DescFlair_Discount_Cot=Catch a few Z's between flights with this stylish Star Citizen cot!
  18186. item_DescFlair_Donation_Plaque=(PH) Plaque: Donation Description
  18187. item_DescFlair_FishTank_001=This beautifully decorated tank comes from the Ten Thousand Seas Corporation. Stock it with exotic fish from across the 'verse to build a collection that will be the envy of all your friends.
  18188. item_DescFlair_FishTank_Gold=(PH) Fish Tank (Gold) Description
  18189. item_DescFlair_FishTank_Referral=The galaxy’s leader in habitat design and construction, Kai offers a variety of prebuilt environments for your home, office, hangar or business as well as custom tanks. Our talented sales associates work directly with biological consultants to provide you with the ideal living conditions for your organisms.
  18190. item_DescFlair_Generic_Horizontal_Display=(PH) Generic Display Case Description
  18191. item_DescFlair_Gold_Display=(PH) Gold Display Case Description
  18192. item_DescFlair_HelmetStand=[PH] Helmet Stand
  18193. item_DescFlair_Holiday_Tree=(PH) Holiday Tree Description
  18194. item_DescFlair_Holiday_Wreath=(PH) Holiday Wreath Description
  18195. item_DescFlair_Jukebox=(PH) Jukebox Description
  18196. item_DescFlair_Lamp_001=Get your own Lamp from the original 24 hour livestream!
  18197. item_DescFlair_LiquorCabinet=(PH) Liquor Cabinet Description
  18198. item_DescFlair_Locker_01=[PH] Locker 1
  18199. item_DescFlair_Locker_02=[PH] Locker 2
  18200. item_DescFlair_Locker_03=[PH] Locker 3
  18201. item_DescFlair_Locker_Collection=(PH) Locker from Another Universe Description
  18202. item_DescFlair_M50_Display=[PH] ORIG M50 Display Case
  18203. item_DescFlair_medal_200m_1_a=A coin commemorating the 200th anniversary for One Empire, a community-based government initiative.
  18204. item_DescFlair_MISC_Display=[PH] MISC Display Case
  18205. item_DescFlair_Model_350r=(PH) Model: 350r Description
  18206. item_DescFlair_Model_350r_Box=(PH) Box: Model 350r Description
  18207. item_DescFlair_Model_Aegis_Avenger=(PH) Model: Aegis Avenger Description
  18208. item_DescFlair_Model_Aegis_Avenger_Box=(PH) Box: Model Aegis Avenger
  18209. item_DescFlair_Model_Aegis_Gladius=(PH) Model: Aegis Gladius Description
  18210. item_DescFlair_Model_Aegis_Gladius_Box=(PH) Box: Model Gladius Description
  18211. item_DescFlair_Model_Aurora_Gold=(PH) Model: Gold Aurora Description
  18212. item_DescFlair_Model_AuroraLN=(PH) Model: Aurora ES Description
  18213. item_DescFlair_Model_AuroraLN_Box=(PH) Box: Model Aurora ES Description
  18214. item_DescFlair_Model_Avenger_Gold=(PH) Model: Gold Avenger Description
  18215. item_DescFlair_Model_Caterpillar_BIS_2019=This Caterpillar model celebrates the venerated hauler being voted Best in Show at the 2949 Intergalactic Aerospace Expo. Now your hangar can display this highly detailed scale replica of the popular mercantile vessel adorned with the 2949 IAE logo and accompanying pink accent line across the top of the ship.
  18216. item_DescFlair_Model_Constellation=(PH) Model: Constellation Description
  18217. item_DescFlair_Model_Constellation_Box=(PH) Box: Model Constellation Description
  18218. item_DescFlair_Model_Constellation_Gold=(PH) Model: Gold Constellation Description
  18219. item_DescFlair_Model_Freelancer=(PH) Model: Freelancer Description
  18220. item_DescFlair_Model_Freelancer_Box=(PH) Box: Model Freelancer Description
  18221. item_DescFlair_Model_Freelancer_Gold=(PH) Model: Gold Freelancer Description
  18222. item_DescFlair_Model_Herald_Gold=(PH) Model: Gold Herald Description
  18223. item_DescFlair_Model_Hornet_F7C-R=(PH) Model: Hornet F7C-R Description
  18224. item_DescFlair_Model_Hornet_F7C-R_Box=(PH) Box: Model Hornet Description
  18225. item_DescFlair_Model_Hornet_Gold=(PH) Model: Gold Hornet Description
  18226. item_DescFlair_Model_Khartu_Prestige_Series_2941=(PH) Model: Khartu-al Prestige Series Description
  18227. item_DescFlair_Model_Khartu_Prestige_Series_2941_Box=(PH) Box: Model Khartu-al Prestige Series Description
  18228. item_DescFlair_Model_Khartu_Prestige_Series_2941_Display=(PH) Khartu-al Prestige Series Display Case Description
  18229. item_DescFlair_Model_Khartu-Al=(PH) Model: Khartu-al Description
  18230. item_DescFlair_Model_Khartu-Al_Box=(PH) Box: Model Khartu-al Description
  18231. item_DescFlair_Model_M50=(PH) Model: M50 Description
  18232. item_DescFlair_Model_M50_Box=(PH) Box: Model M50 Description
  18233. item_DescFlair_Model_Mustang_Alpha=(PH) Model: Mustang Alpha Description
  18234. item_DescFlair_Model_Mustang_Alpha_Box=(PH) Box: Model Mustang Alpha Description
  18235. item_DescFlair_Model_Mustang_Beta=(PH) Model: Mustang Beta Description
  18236. item_DescFlair_Model_Mustang_Beta_Box=(PH) Box: Model Mustang Beta Description
  18237. item_DescFlair_Model_Mustang_Delta=(PH) Model: Mustang Delta Description
  18238. item_DescFlair_Model_Mustang_Delta_Box=(PH) Box: Model Mustang Delta Description
  18239. item_DescFlair_Model_Mustang_Gamma=(PH) Model Mustang Gamma Description
  18240. item_DescFlair_Model_Mustang_Gamma_Box=(PH) Box: Model Mustang Gamma Description
  18241. item_DescFlair_Model_Reliant=(PH) Model: Reliant Description
  18242. item_DescFlair_Model_Reliant_Box=(PH) Box: Model Reliant Description
  18243. item_DescFlair_Model_Sabre=(PH) Model: Sabre Description
  18244. item_DescFlair_Model_Sabre_Box=(PH) Box: Model Sabre Description
  18245. item_DescFlair_Model_Starfarer=(PH) Model: Starfarer Description
  18246. item_DescFlair_Model_Starfarer_Box=(PH) Box: Model Starfarer Description
  18247. item_DescFlair_Model_Station_Icarus-One_a=(PH) Holographic representation of the Icarus-One Station.
  18248. item_DescFlair_Model_Station_ICC_Probe_a=(PH) Holographic representation of the ICC Probe Station.
  18249. item_DescFlair_Model_Station_IMS_Bolliver_a=(PH) Holographic representation of the IMS Bolliver Station.
  18250. item_DescFlair_Model_Station_Port_Olisar_a=(PH) Holographic representation of the Port Olisar Station.
  18251. item_DescFlair_Model_Tmbl_Nova_Dsrt=(PH) Description for Model: Tumbril Nova Badlands
  18252. item_DescFlair_Model_Tmbl_Nova_Green=(PH) Description for Model: Tumbril Nova UEE Army
  18253. item_DescFlair_Model_Tmbl_Nova_Snow=(PH) Description for Model: Tumbril Nova Snowblind
  18254. item_DescFlair_Piano_Phoenix=The Sentinel 88G from Hartwell Music features a full 88-key digital piano in a molded grand piano frame. The 88G features fully responsive, real hammer weighted action on the keys with a variety of customizable sounds based on actual recordings of classic instruments creating a classical experience for the modern age.
  18255. item_DescFlair_Poster_001=Be a hero with this iconic poster, perfect for hanging on the wall of your hangar!
  18256. item_DescFlair_Poster_002=Hang this dynamic recruiting poster from the UEEN on your wall and show your support for the United Earth Empire Navy!
  18257. item_DescFlair_Poster_003=Display your racing spirit by hanging this Origin Jumpworks 350r poster on your wall!s
  18258. item_DescFlair_Poster_004=The flagship of the pirate community, the Drake Cutlass, and the iconic Vanduul raider, the Scythe, circle each other on a silent battlefield of tumbling rock.
  18259. item_DescFlair_Poster_005=Got the itch to live a life of freedom among the stars? This MISC Freelancer poster will showcase your adventurous spirit!
  18260. item_DescFlair_Poster_006=The F7A Hornet is one of the most iconic space superiority fighters ever developed. Celebrate its heritage with this fantastic poster!
  18261. item_DescFlair_Poster_007=(PH) Poster: Gladiator Description
  18262. item_DescFlair_Poster_008=(PH) Poster: Retaliator Description
  18263. item_DescFlair_Poster_CitizenCon=(PH) Poster: CitizenCon Description
  18264. item_DescFlair_Poster_Constellation=(PH) Poster: Constellation Description
  18265. item_DescFlair_Poster_Gamescom=(PH) Poster: Gamescom Description
  18266. item_DescFlair_Poster_Murray_Cup=(PH) Poster: Murray Cup Description
  18267. item_DescFlair_Poster_nVidia=(PH) Poster: nVidia Description
  18268. item_DescFlair_Poster_SM_Mag_Cover=(PH) Poster showing the initial magazine coverage that detailed the release of Star Marine.
  18269. item_DescFlair_Poster_Tears_Of_Fire=(PH) Inducted into the UPE Historical Vault for Antiquity in 2633, Aaron Fring immortalized the last moments of the Second Tevarin War in his iconic painting “Tears of Fire.” Fring was on Elysium when Warlord Corath’Thal and the remaining members of his Tevarin fleet incinerated themselves in the atmosphere of their homeworld.
  18270. item_DescFlair_Puglisi_Armor=(PH) Puglisi Collection: Armor Description
  18271. item_DescFlair_Puglisi_Skull=(PH) Puglisi Collection: Skull Description
  18272. item_DescFlair_Radegast_Whiskey_Concierge=With an unparalleled reputation for crafting phenomenal whiskeys of uncompromising quality for over four centuries, Radegast Distillery is proud to announce the 2947 release of its Homeward Limited-Edition Collection 40 SEY. Award-winning Master Distiller Hanshi Wilkes skillfully hand-blends the Martian spirit before it is re-barreled in Angeli casks and transported along a unique homeward flight path to maximize specific astronomical conditions which develop a peppery smoke-forward expression underpinned with charcoal, mace, ripe gooseberries, and citron notes. Once it has safely returned to Mars, the blend is aged for several more years to ensure it has the distinct smooth and mellow profile Radegast is known for. The result is a 40-year-old dram that embraces the adventurous flavor profiles of Angeli with the traditional personality of a Martian whiskey; a drink worthy of coming home for.
  18273. item_DescFlair_RockContainer=(PH) Puglisi Collection: Artifact Description
  18274. item_DescFlair_RSI_Display=(PH) RSI Display Case Description
  18275. item_DescFlair_Schematic_Aegs_Hammerhead=[PH] Schematic: Aegis Hammerhead Description
  18276. item_DescFlair_Schematic_Aegs_Reclaimer=[PH] Schematic: Aegis Reclaimer Description
  18277. item_DescFlair_Schematic_Aegs_Vanguard_Hoplite=Thanks to Esperia’s “Masters of Design” series, you can examine the schematics for the Vanguard Hoplite to see what Aegis did to convert this deep space fighter into a dedicated boarding ship.
  18278. item_DescFlair_Schematic_Aegs_Vindicator=PH Schematic: This schematic reveals the design Aegis used to allow the Sabre to be both a rapid responder and a deadly dogfighter.
  18279. item_DescFlair_Schematic_Anvl_Hurricane=See how Anvil engineers modernized the Hurricane’s classic design by Casse Aerospace with this official schematic generously donated by Anvil Aerospace, which is a part of Esperia’s “Masters of Design” series.
  18280. item_DescFlair_Schematic_Anvl_Terrapin=This schematic penetrates the layers of armor protecting the Terrapin to show what makes this scanning ship one tough nut to crack. This is thanks to Esperia’s “Masters of Design” series, which shares classic ship schematics from their extensive archive.
  18281. item_DescFlair_Schematic_Argo_MPUV=See what makes the Argo MPUV the classic, utilitarian cargo carrier found in every corner of the Empire; from civilian use to military service. All thanks to this detailed schematic from Esperia’s “Masters of Design” series.
  18282. item_DescFlair_Schematic_BIS_2019_Caterpillar=Explore every millimeter of Drake Interplanetary's massive Caterpillar with this schematic celebrating its victory as Best in Show at the 2949 Intergalactic Aerospace Expo.
  18283. item_DescFlair_Schematic_BIS_2019_Cutlass=Dig into the details of Drake's distinct Cutlass design with this schematic, created in conjunction with the 2949 Intergalactic Aerospace Expo to celebrate the ship being a Best in Show finalist.
  18284. item_DescFlair_Schematic_BIS_2019_Hammerhead=This schematic allows you to count every turret aboard the intimidating Aegis Hammerhead. It was released to commemorate the ship being a Best in Show finalist at the 2949 Intergalactic Aerospace Expo.
  18285. item_DescFlair_Schematic_BIS_2019_Reclaimer=This schematics showcases the sheer size and scope of the Aegis Reclaimer. This beloved deep-space salvage ship was voted a Best in Show finalist at the 2949 Intergalactic Aerospace Expo.
  18286. item_DescFlair_Schematic_Drak_Caterpillar=Try not to get lost in the detailed schematic for Drake’s massive cargo ship, the Caterpillar. These blueprints are a part of Esperia’s “Masters of Design” series, which shares classic ship schematics from their massive archive.
  18287. item_DescFlair_Schematic_Drak_Caterpillar_2=[PH] Schematic: Drake Caterpillar 2 Description
  18288. item_DescFlair_Schematic_Drak_Cutlass=[PH] Schematic: Drake Cutlass Description
  18289. item_DescFlair_Schematic_Drak_Dragonfly=Check out how Drake packed everything into the compact, open-canopy Dragonfly space bike with this schematic, which is the final entry into Esperia’s “Masters of Design” series.
  18290. item_DescFlair_Schematic_Drak_Herald=This schematic, faithfully restored and displayed as part of Esperia’s “Masters of Design” series, exposes the secrets that make the speedy Drake Herald an excellent data runner.
  18291. item_DescFlair_Schematic_Misc_Prospector=Dig behind the hull of the MISC Prospector, one of the UEE’s preeminent solo mining vessels, with this detailed schematic. Esperia’s “Masters of Design” official blueprint, faithfully reproduced from the original MISC archive, goes under the panels to show all the systems of this durable worker.
  18292. item_DescFlair_Schematic_Misc_Razor=The schematic for this endurance racer shows off the distinctly Xi’an engines and thrusters used by the MISC Razor. It’s a welcome addition to Esperia’s “Masters of Design” series, as the ship beautifully blends both Human and Xi’an technology.
  18293. item_DescFlair_Schematic_Orig_85X=PH Schematic: Get to know every inch of the Origin 85X with the schematics for this agile and luxurious racer from Origin.
  18294. item_DescFlair_Schematic_Rsi_Polaris=Next in the “Masters of Design” series from Esperia are schematics for RSI’s latest Corvette-class capital ship which has quickly become popular with both the military and militias for its aggressive torpedo loadout.
  18295. item_DescFlair_Sextant_uncarryable=High tech innovators microTech pay homage to the past with this sextant, an ancient Earth instrument used for celestial navigation. It was designed with modern materials that help stabilize the device and stop warping due to extreme weather conditions.
  18296. item_DescFlair_Space_Mushroom=Created by a team of genetic researchers at the University of Rhetor, the opera mushroom is unique in the fungus genus for the various audible tones that it produces. The hollow central chamber of the cap acts as a reverberation chamber amplifying the sounds caused by it’s unique cell structure stretching and compressing as water moves through its mycelium.
  18297. item_DescFlair_Space_Shelf=(PH) Plant Shelf Description
  18298. item_DescFlair_Spaceglobe_Evade=(PH) Spaceglobe: Evade Description
  18299. item_DescFlair_Spaceglobe_Moments=(PH) Spaceglobe: Moments Description
  18300. item_DescFlair_Spaceglobe_Salvage=(PH) Spaceglobe: Salvage Description
  18301. item_DescFlair_Table_Conference=[PH] Conference Table
  18302. item_DescFlair_Takuetsu_Display=(PH) Takuetsu Display Case Description
  18303. item_DescFlair_Tephra_Mine=Aegis Dynamics decommissioned this former weapon of war and turned it into a work of art to celebrate 400 years of service for the UEE's most celebrated minelayer, the Nautilus. Now this Tephra homing mine from Firestorm Kinetics can be safely displayed in hangars across the UEE, allowing you to get up close and personal with this big, bold beast without being blown to bits.
  18304. item_DescFlair_Towel_42=(PH) S42 Towel Rod
  18305. item_DescFlair_Trophy_Citizencon_2015=(PH) Trophy: Citizencon 2945 Description
  18306. item_DescFlair_Trophy_Citizencon_2015_Subscriber=(PH) Trophy: Citizencon 2945 (Subscriber) Description
  18307. item_DescFlair_Trophy_Citizencon_2016=(PH) Trophy: Citizencon 2016 Description
  18308. item_DescFlair_Trophy_Citizencon_2016_Subscriber=(PH) Trophy: Citizencon 2016 (Subscriber) Description
  18309. item_DescFlair_Trophy_Citizencon_2017=(PH) Trophy: Citizencon 2017 Description
  18310. item_DescFlair_Trophy_Citizencon_2018=(PH) Trophy: Citizencon 2018 Description
  18311. item_DescFlair_Trophy_Citizencon_2019=A commemorative trophy celebrating CitizenCon 2949. It features a holographic projection of the logo and the event's name and year engraved into its metal base.
  18312. item_DescFlair_Trophy_Gamescom=(PH) Trophy: Gamescom Description
  18313. item_DescFlair_Trophy_Gamescom_2944=(PH) Trophy: Gamescom 2944 Description
  18314. item_DescFlair_Trophy_Gamescom_2945=(PH) Trophy: Gamescom 2945 Description
  18315. item_DescFlair_Trophy_Gamescom_2945_PG=(PH) Trophy: Gamescom 2945 PG Description
  18316. item_DescFlair_Trophy_Gamescom_2946=(PH) Trophy: Gamescom 2946 Description
  18317. item_DescFlair_Trophy_Gamescom_2946_PG=(PH) Trophy: Gamescom 2946 PG Description
  18318. item_DescFlair_Trophy_Golden_Ticket=(PH) Trophy: Golden Ticket Description
  18319. item_DescFlair_Trophy_PAX=(PH) Trophy: PAX Description
  18320. item_DescFlair_Trophy_RSI_Cup=RSI Cup Trophy.
  18321. item_DescFlair_Trophy_Zeus=Commemorate the legendary flight of the RSI Zeus with this superbly detailed scale model. A must-have for any serious collection.
  18322. item_DescFlair_Vanduul_Armor=(PH) Puglisi Collection: Scythe Plating Description
  18323. item_DescFlair_Vasli_Fragment_Stone=(PH) Puglisi Collection: Vasli Fragment Description
  18324. item_DescFlair_Vending_Big_Benny=(PH) This Big Benny's vending machine is a favorite among citizens around the 'verse. 
  18325. item_DescFlair_viVid_Display=From microTech, the makers of mobiGlas and VI Specs, comes the latest generation multi-viewer, the viVid display, featuring full spectrum color-bleed and first-in-class holo-optics to bring a wide array of visuals to vivid life.
  18326. item_DescFlair_Weapon_Knife_CitizenCon2018=(PH) CitizenCon 2018 Knife Display Description
  18327. item_DescFlair_Workbench=This workbench is the standard across UEE space. Get yours today and never borrow your neighbor's tools again!
  18328. item_DescFlashlight=<-=MISSING=->
  18329. item_DescFootlocker=(PH) Footlocker Description
  18330. item_DescFPS_3DRadar=[PH] FPS 3D Radar
  18331. item_DescFPS_3DRadarDisplay=[PH] FPS 3D Radar Display
  18332. item_DescFPS_Scanner=[PH] FPS Scanner
  18333. item_DescFreelancer_Stock_Missile_Rack=[PH] Freelancer Stock Missile Rack
  18334. item_DescFSKI_S1_RPOD_3x_S3=Item Type: Rocket Pod\nManufacturer: Firestorm Kinetics\nSize: 1\nRockets: 3xS3\n\nThe Yebira I rocket pod is the perfect system for efficient deployment of S3 ordnance. Manufactured by Firestorm Kinetics, this rocket pod carries three rockets and attaches to any size one hardpoint.
  18335. item_DescFSKI_S2_RPOD_6x_S3=Item Type: Rocket Pod\nManufacturer: Firestorm Kinetics\nSize: 2\nRockets: 6xS3\n\nThe Yebira II rocket pod is the perfect system for efficient deployment of S3 ordnance. Manufactured by Firestorm Kinetics, this rocket pod carries six rockets and attaches to any size two hardpoint.
  18336. item_DescFSKI_S3_RPOD_9x_S3=Item Type: Rocket Pod\nManufacturer: Firestorm Kinetics\nSize: 3\nRockets: 9xS3\n\nThe Yebira III rocket pod is the perfect system for efficient deployment of S3 ordnance. Manufactured by Firestorm Kinetics, this rocket pod carries nine rockets and attaches to any size three hardpoint.
  18337. item_DescGATS_BallisticCannon_S1=Manufacturer: Gallenson Tactical Systems\nItem Type: Ballistic Cannon\nSize: 1\n\nFed by Gallenson Tactical’s patented SpinGlide drum ammunition system, the Tarantula GT-870 Mk1 can smoothly and accurately deliver a consistent stream of ballistic shells. Though it only has a moderate rate of fire, its trustworthy durability makes it a dependable addition to any fight.
  18338. item_DescGATS_BallisticCannon_S2=Manufacturer: Gallenson Tactical Systems\nItem Type: Ballistic Cannon\nSize: 2\n\nFed by Gallenson Tactical’s patented SpinGlide drum ammunition system, the Tarantula GT-870 Mk2 can smoothly and accurately deliver a consistent stream of ballistic shells. Though it only has a moderate rate of fire, its trustworthy durability makes it a dependable addition to any fight.
  18339. item_DescGATS_BallisticCannon_S3=Manufacturer: Gallenson Tactical Systems\nItem Type: Ballistic Cannon\nSize: 3\n\nFed by Gallenson Tactical’s patented SpinGlide drum ammunition system, the Tarantula GT-870 Mk3 can smoothly and accurately deliver a consistent stream of ballistic shells. Though it only has a moderate rate of fire, its trustworthy durability makes it a dependable addition to any fight.
  18340. item_DescGATS_BallisticGatling_S1=Manufacturer: Gallenson Tactical\nItem Type: Ballistic Gatling\nSize: 1\n\nWhile the GT-210 YellowJacket may be small, it packs a mighty sting. This high-speed ballistic weapon is perfect for targeting smaller, more mobile targets and its DTX-8 ammo supply system almost completely eliminates weapon jams due to bad rounds.
  18341. item_DescGATS_BallisticGatling_S2=Manufacturer: Gallenson Tactical\nItem Type: Ballistic Gatling\nSize: 2\n\nThe Scorpion GT-215 is a hydraulically-driven Gatling-type rotary cannon designed to deliver smaller rounds at a very high rate of fire. The Scorpion is designed to shred armor on very fast targets, sacrificing power for absolute saturation of the target area.
  18342. item_DescGATS_BallisticGatling_S3=Manufacturer: Gallenson Tactical Systems\nItem Type: Ballistic Gatling\nSize: 3\n\nThe Mantis GT-220 is a hydraulically-driven Gatling-type rotary cannon designed to deliver smaller rounds at a very high rate of fire. The Mantis is designed to shred armor on very fast targets, sacrificing power for absolute saturation of the target area.
  18343. item_Descgmni_lmg_ballistic_01=Manufacturer: Gemini\nItem Type: LMG\nClass: Ballistic\n\nMagazine Size: 150\nRate Of Fire: 1000 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S2), Barrel (N/A), Underbarrel (S3)\n\nFeaturing an explosive rate of fire that tops at a 1000 rpm and Gemini's sleek and professional styling, the F55 is a light machine gun for discerning clientele who want to the 'verse to know that they are not to be trifled with.
  18344. item_Descgmni_lmg_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 150\n\nThis magazine for the Gemini F55 LMG holds one hundred and fifty 5mm rounds.
  18345. item_Descgmni_optics_tsco_x4_s2=Manufacturer: Gemini \nType: Telescopic\nAttachment Point: Optic   \nMagnification: 4x\nSize: 2\n\nCombining a premium 4x telescopic sight with Gemini's innovative echoburst rangefinder, the OT4-RF model allows you to accurately gauge the distance to your target; vital for effective precision shooting. When paired with the Gemini S71 or other compatible weapon, the OT4-RF is engineered to impress in a variety of situations and engagements.
  18346. item_Descgmni_pistol_ballistic_01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine.
  18347. item_Descgmni_pistol_ballistic_01_black02=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine.
  18348. item_Descgmni_pistol_ballistic_01_cen01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 Voyager edition adds a slick look to this classic compact handgun from Gemini. The barrel features a checkered metallic finish atop a blue and black ergonomic handle that's a natural fit for any shooter. Orange accents highlight the Tritium low-light sight.
  18349. item_Descgmni_pistol_ballistic_01_gold01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine.
  18350. item_Descgmni_pistol_ballistic_01_green01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine.
  18351. item_Descgmni_pistol_ballistic_01_imp01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nAn eye-catching bronze barrel and trigger adds elegance to the LH86 Pathfinder edition. This beautiful and balanced handgun from Gemini makes an ideal weapon for personal defense and close-quarter combat. It also features a Tritium low-light sight and a thirteen round magazine.
  18352. item_Descgmni_pistol_ballistic_01_mag=Item Type: Magazine\nCapacity: 13\n\nThis combat-rated magazine for the Gemini LH86 holds thirteen 10mm rounds.
  18353. item_Descgmni_pistol_ballistic_01_tan01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine.
  18354. item_Descgmni_pistol_ballistic_01_white01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine.
  18355. item_Descgmni_pistol_ballistic_01_white02=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine.
  18356. item_Descgmni_pistol_ballistic_02=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine.
  18357. item_DescGMNI_rifle_ballistic_01=Manufacturer: Gemini\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 300 rpm / 900 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nWith the S71, Gemini designed an ergonomic assault rifle ideal for mid-range engagements. Chambered with a smaller caliber round than other weapons in its class, the S71 has become popular among private military professionals for its sleek aesthetics and precise accuracy.
  18358. item_Descgmni_rifle_ballistic_01_mag=Item Type: Magazine\nCapacity: 30\n\nThis magazine for the Gemini S71 rifle holds thirty 5mm rounds.
  18359. item_Descgmni_shotgun_ballistic_01=Manufacturer: Gemini\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 10\nRate Of Fire: 120 rpm / 60 rpm\nEffective Range: 15 m / 35 m\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S2)\n\nThe R97 combines sleek design and stopping power for an elegant and effective close quarters weapon. This ballistic shotgun from Gemini features two distinct fire modes — a semi-auto wide spread mode ideal for dealing quick damage and a focused mode that offers increased range at the expense of some power. This combat flexibility has made the R97 a popular personal defense weapon across the Empire.
  18360. item_Descgmni_shotgun_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 10\n\nThis magazine for the Gemini R97 ballistic shotgun comes pre-loaded with ten 12-gauge shells.
  18361. item_DescGMNT_MISC_S03_PL01=Item Type: Weapon Mount\nManufacturer: MISC\nSize: 4\n\nMISC built the Gilroy as a custom wing mounted gimbal for the Reliant. Standard on the Tana, it allows an S3 weapon better movement when tracking targets.
  18362. item_DescGoldFish=Found in the rivers on Cassel in the Goss System, the Midas fish's golden color and nocturnal schedule make it a highly sought after addition to aquariums around the universe.
  18363. item_DescGravityGeneratorControl=<-=MISSING=->
  18364. item_DescGreenLaserBolt=<-=MISSING=->
  18365. item_DescGreycat_Industrial_Sure_Grip_Tractor=Manufacturer: Greycat Industrial\nItem Type: Tractor Beam\n\nGreycat’s latest addition to their field-tested tractor beam line is a dependable addition to their catalog. Aside from a more efficient pull/draw ratio, the latest model does little to advance from the previous models. The Sure Grip has settings to target and extract everything from asteroid fragments to drifting crewmen, backed by Greycat’s certified Soft-Touch® guarantee.
  18366. item_DescGRIN_Cydnus_Engine=[PH] GRIN Cydnus Engine
  18367. item_DescGRIN_Cydnus_Joint=[PH] GRIN Cydnus Joint Thruster
  18368. item_DescGRIN_Cydnus_Leg=[PH] GRIN Cydnus Leg Thruster
  18369. item_DescGRIN_Cydnus_Retro=[PH] GRIN Cydnus Retro Thruster
  18370. item_DescGRIN_Cydnus_Seat_Pilot=[PH] GRIN Cydnus Pilot Seat
  18371. item_DescGRIN_Cydnus_Support=[PH] GRIN Cydnus Support Seat
  18372. item_DescGRIN_Greycat_Seat_Driver=[PH] GRIN Greycat Driver's Seat
  18373. item_DescGRIN_Greycat_Seat_Passenger=[PH] GRIN Greycat Passenger's Seat
  18374. item_Descgrin_multitool_01=ATTACHMENTS SOLD SEPARATELY!\n\nManufacturer: Greycat Industrial\nItem Type: Utility\nClass: Gadget\n\nMagazine Size: Integrated Battery\nRate of Fire: N / A (Beam)\nEffective Range: 0.5 m\n\nThe Pyro from Greycat Industrial is a pistol-sized power tool for the modern space engineer that is capable of charging, cutting and patching; achieving a multitude of uses thanks to its wide assortment of attachments. Perfect for making a tough job a little bit easier.
  18375. item_Descgrin_multitool_01_cutter=MUST BUY BASE MULTI-TOOL\n\nManufacturer: Greycat Industrial\nItem Type: Multi-Tool Attachment\nClass: Cutter\n\nTransform Greycat's Pyro RYT Multi-Tool into a precision cutter with the OxyTorch attachment. Built to quickly and easily slice through appropriate materials, the OxyTorch harnesses the power of the multi-tool to deliver accurate cuts with clean edges, making it a convenient attachment ideal for both professionals and hobbyists.
  18376. item_Descgrin_multitool_01_mining=MUST BUY BASE MULTI-TOOL TO USE: "Pyro RYT Multi-Tool"\n\nManufacturer: Greycat Industrial\nItem Type: Multi-Tool Attachment\nClass: Mining\n\nThe OreBit attachment turns Greycat's Pyro RYT Multi-Tool into a handheld mining machine. It can scan rocks to find worthwhile deposits and then liberate the lode with its powerful mining laser. Next time you're planetside, be sure you bring this attachment or risk leaving easy credits behind.
  18377. item_Descgrin_paw=This multi-tool from Greycat Industries is the ideal choice for a wide variety of jobs. Capable of stripping, cutting, and patching; it's multiple attachments allow it to assist in everything from salvage and repairs, to cutting, spot welds, and more.
  18378. item_Descgrin_paw_laser=This laser sight for the Greycat Pyro RYT multi-tool assists the operator to aim precisely while cutting or performing repairs.
  18379. item_Descgrin_paw_mag=This battery powers Greycat's Pyro RYT multi-tool, so that you can tackle a variety of tasks.
  18380. item_DescGRNP_SR_S3_Q2=[PH] GNRP Radar
  18381. item_DescHammer_Propulsion_HMX_4_3=[PH] HAPR HMX 4.3 Thruster
  18382. item_DescHammer_Propulsion_Twin_HM_4_3=The luxury version of the HM4.3, Hammer Propulsion's HMX4.3 engine system features customized racing parts from some of the league's top engineers to help weather corrosion and general part decay.
  18383. item_DescHangarGravPallet=<-=MISSING=->
  18384. item_DescHAPR_Gladiator_HE52_S2_Q2=[PH] HAPR Gladiator HE52 Thruster
  18385. item_DescHAPR_HL24_S4_Q2=Hammer Propulsion's HL 2.4 utilizes award-winning Gated 4 Grid Iron technology to provide a high output thrust with minimal emissions.
  18386. item_DescHAPR_P_ESI_S2_Q2=[PH] HAPR P ESI Thruster
  18387. item_DescHAPR_P_ESI_S5_Q2=[PH] HAPR P ESI Thruster
  18388. item_DescHAPR_P_ESI_S5_Q2_Retro=[PH] HAPR P ESI Retro Thruster
  18389. item_DescHAPR_VP_ESI_S1_Q2=[PH] Hammer Propulsion HM 4.1
  18390. item_DescHAPR_VP_ESI_S2_Q2=Hammer Propulsion's HM 4.2 thrusters are built with Electrostatic Ion technology, tuned for maximum thrust at the expense of signature profile and fuel efficiency. Making this an ideal option for racers or anyone who doesn't mind making an impression.
  18391. item_DescHAPR_VP_ESI_S3_Q2=If speed is what you're after, the HM4.3 engine can give it to you. Built under supervision of the Racing Division at Hammer Propulsion, the 4.3 is a single-thruster system iteration of the award-winning Twin HM4.3 propulsion units made famous by the Origin 350r racers. The 4.3 has been specifically crafted down to the smallest pinion to give you the most boost possible in a single engine system.
  18392. item_DescHAPR_VP_ESI_S4_Q2=Capable of powering a medium class vessel, the HM4.4 is all speed and no caution. It's main selling point, the heavy output, becomes its biggest detriment as the engine flash will make conventional countermeasures useless when attempting to distract missiles. But, like the ad says, if it's speed you want...
  18393. item_DescHAPR_VP_RMI_S5_Q2=Hammer Propulsion's HE 5.5 offers the same high quality, high output design that you find in the 5.3 but amplified to handle larger class vessels. the 5.5 is one of the most durable and robust thrusters on the market for commercial and shipping vehicles.
  18394. item_Deschdgw_pistol_ballistic_01=Manufacturer: Hedeby Gunworks\nItem Type: Frag Pistol\nClass: Ballistic\n\nMagazine Size: 8\nRate Of Fire: 140 rpm\nEffective Range: 80 m / 10 m (Charged)\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nWhile the Salvo can be used as a normal pistol, Hedeby didn’t stop there. With a longer trigger pull, a freezing primer is injected into the chamber and when released, the heavy firing pin hits with enough force to pulverize the supercooled casing. Accidentally developed as an attempt to mitigate overheating, this charged fire option discharges a deadly spray of high-velocity fragments followed by an ear-shattering boom.
  18395. item_Deschdgw_pistol_ballistic_01_mag=Item Type: Magazine\nCapacity: 8\n\nThis magazine for the Salvo Frag Pistol holds eight .50 caliber rounds.
  18396. item_DescHRST_LaserRepeater_S1=Manufacturer: Hurston Dynamics\nItem Type: Laser Repeater\nSize: 1\n\nThe Attrition-1 laser repeater features Hurston Dynamics' unique cascade technology which provides increased performance while sustained laser fire is maintained. The result is a size one weapon that rewards a deft operator.
  18397. item_DescHRST_LaserRepeater_S2=Manufacturer: Hurston Dynamics\nItem Type: Laser Repeater\nSize: 2\n\nWhen the battle is heating up, that's when Hurston Dynamics' cascade laser technology really shines. With the size two Attrition-2 repeater, an operator can utilize sustained bursts of laser fire in order to translate excess heat into greater weapon performance.
  18398. item_DescHRST_LaserRepeater_S3=Manufacturer: Hurston Dynamics\nItem Type: Laser Repeater\nSize: 3\n\nRather than limiting their weapon's performance to increase stability, Hurston Dynamics' cascade technology allows the operator to decide. While overheating is a risk, longer periods of sustained fire with the Attrition-3 laser repeater will increase performance as excess heat is translated into greater energy output.
  18399. item_DescHRST_LaserRepeater_S4=Manufacturer: Hurston Dynamics\nItem Type: Laser Repeater\nSize: 4\n\nHurston Dynamics has fully integrated it's cascade laser technology into their Attrition-line of repeaters. The size four Attrition-4 is no exception, operating at peak performance when near its maximum thermal capacity.
  18400. item_DescHRST_LaserRepeater_S5=Manufacturer: Hurston Dynamics\nItem Type: Laser Repeater\nSize: 5\n\nMore than a simple size five laser repeater, the Attrition-5 from Hurston Dynamics features advanced cascade technology to allow the weapon significant performance improvements the longer it sustains its energy output.
  18401. item_DescHRST_LaserRepeater_S6=Manufacturer: Hurston Dynamics\nItem Type: Laser Repeater\nSize: 6\n\nWith Hurston Dynamics' cascade technology, the Attrition-6 laser repeater maximizes it's combat potential. It's common for weapons to heat up when used heavily in combat, but what sets this size six repeater apart is that thermal energy is translating directly into increased offensive strength.
  18402. item_DescHRST_LaserScattergun_S1=Manufacturer: Hurston Dynamics\nItem Type: Laser Scattergun\nSize: 1\n\nThanks to its integration of Hurston Dynamics' laser cascade technology, the Dominance-1 scattergun is able to deliver more damage the closer the size one weapon operates to its maximum safe thermal capacity.
  18403. item_DescHRST_LaserScattergun_S2=Manufacturer: Hurston Dynamics\nItem Type: Laser Scattergun\nSize: 2\n\nThe harder the fight, the harder the Dominance-2 scattergun works. As its thermal levels increase, the size two weapon from Hurston Dynamics is able utilize cascade technology to turn that thermal potential into an even deadlier close-quarters attack.
  18404. item_DescHRST_LaserScattergun_S3=Manufacturer: Hurston Dynamics\nItem Type: Laser Scattergun\nSize: 3\n\nThe Dominance-3 scattergun from Hurston Dynamics showcases the weapons manufacturer's cascade technology. As the operator continues to fire the size three weapon, the better able it is to convert the heat generated into increasingly devastating attacks.
  18405. item_DescHRST_S1_RPOD_6x_S1=Item Type: Rocket Pod\nManufacturer: Hurston Dynamics\nSize: 1\nRockets: 6xS1\n\nThe Jericho rocket pod from Hurston Dynamics is compatible with any size one hardpoint and capable of carrying six S1 rockets.
  18406. item_DescHRST_S2_RPOD_12x_S1=Item Type: Rocket Pod\nManufacturer: Hurston Dynamics\nSize: 2\nRockets: 12xS1\n\nThe Jericho X rocket pod from Hurston Dynamics is compatible with any size two hardpoint and capable of carrying twelve S1 rockets.
  18407. item_DescHRST_S3_RPOD_18x_S1=Item Type: Rocket Pod\nManufacturer: Hurston Dynamics\nSize: 3\nRockets: 18xS1\n\nThe Jericho XL rocket pod from Hurston Dynamics is compatible with any size three hardpoint and capable of carrying eighteen S1 rockets.
  18408. item_DescHYPR_FM_ESI_S3_Q1=[PH] Origin Scalpel Precision Thruster
  18409. item_DescHYPR_FXP_ESI_S1_Q1=[PH] Hydra Propulsion M1-16
  18410. item_DescHYPR_JM_ESI_S3_Q1=[PH] Origin Omni Precision Ball Thruster
  18411. item_DescHYPR_M116_S1_Q1=Welcome to the next level of maneuverability. The M1-16 line of thrusters from Hydra Propulsion features ultra-fine precision bursts to allow pilots an unprecedented level of control.
  18412. item_DescHYPR_M116A_S1_Q1=[PH] HYPR M1-16A
  18413. item_DescHYPR_M116B_S1_Q1=[PH] HYPR M1-16B
  18414. item_DescIdris_Cooler=[PH] AEGS Idris Cooler
  18415. item_DescIdris_FuelIntake=[PH] AEGS Idris Fuel Intake
  18416. item_DescIdris_FuelTank=[PH] AEGS Idris Fuel Tank
  18417. item_DescIdris_MainEngine=[PH] AEGS Idris Main Engine
  18418. item_DescIdris_PowerPlant=[PH] AEGS Idris Powerplant
  18419. item_DescIdris_Retro_Thruster=[PH] AEGS Idris Retro Thruster
  18420. item_DescIdris_Thruster=[PH] AEGS Idris Thruster
  18421. item_DescIdris_Turret=[PH] AEGS Idris Turret
  18422. item_DescJellyfish=A smaller cousin of a deep-sea bioluminescent species, the Oshi have only recently adapted to the lighter pressure closer to the surface of the vast oceans.
  18423. item_Descjokr_decoy_grenade_01=Manufacturer: Joker Engineering\nItem Type: Grenade\n\nDamage Type: Non-Lethal\n\nJoker’s Insta-Friends grenade brings a party to your adversaries when they least need it. Enemy radars caught within the grenade’s radius get flooded with enough fake signals to make their heads spin. Allowing you the advantage to either attack or escape.
  18424. item_Descjokr_decoy_grenade_01_ammo=Joker’s Insta-Friends grenade brings a party to your adversaries when they least need it. Enemy radars caught within the grenade’s radius get flooded with enough fake signals to make their heads spin. Allowing you the advantage to either attack or escape.
  18425. item_DescJOKR_Defcon_CML_Chaff=[PH] JOKR Defcon - Chaff Launcher
  18426. item_DescJOKR_Defcon_CML_Flare=[PH] JOKR Defcon - Flare Launcher
  18427. item_DescJOKR_DistortionCannon_S1=Manufacturer: Joker Engineering\nItem Type: Distortion Cannon\nSize: 1\n\nThe geniuses over at Joker have done it again. The Suckerpunch Distortion autocannon is a long-range weapon that drains your target's power supply rather than damaging the physical body of the ship, making it ideal for law-enforcement or other applications.
  18428. item_DescJOKR_DistortionCannon_S2=Manufacturer: Joker Engineering\nItem Type: Distortion Cannon\nSize: 2\n\nSilently strike from afar with the Suckerpunch. Joker's long-range size two distortion cannon drains a target's power system, leaving them helpless to defend against what you have planned next. An ideal choice for law enforcement, bounty hunters, and other non-lethal operations.
  18429. item_DescJOKR_DistortionCannon_S3=Manufacturer: Joker Engineering\nItem Type: Distortion Cannon\nSize: 3\n\nWhen you want to catch your prey without doing damage use the Suckerpunch. This size three distortion cannon from Joker depletes the target's power system, making it an excellent and effective non-lethal addition to your arsenal.
  18430. item_Descjokr_hologram_01=Manufacturer: Joker Enterprises\n\nThe Doubletime system from Joker Engineering projects a holographic reproduction of the user in an effort to confuse and distract hostile forces and allow the operator to change the dynamic of the battle.
  18431. item_DescKBAR_BallisticCannon_S1=Manufacturer: KnightBridge Arms\nItem Type: Ballistic Cannon\nSize: 1\n\nThe entry level autocannon of the KnightBridge Arms Sword-line, the 9-Series Longsword fires a ballistic round designed for use against a variety of armored hostiles while allowing pilots to keep a healthy distance from targets.
  18432. item_DescKBAR_BallisticCannon_S2=Manufacturer: KnightBridge Arms\nItem Type: Ballistic Cannon\nSize: 2\n\nKnightBridge Arms knows that when it comes to battle, having the right weapon can make all the difference. With its powerful ballistic rounds, the versatile, size two 10-Series Greatsword will see you through to the conflict's end thanks to it long range and high damage potential.
  18433. item_DescKBAR_BallisticCannon_S3=Manufacturer: KnightBridge Arms\nItem Type: Ballistic Cannon\nSize: 3\n\nThe 11-Series Broadsword from KnightBridge Arms is the size three ballistic autocannon pilots come to when they want the 3 D’s: distance, dependability and damage.
  18434. item_DescKGGR_DomeBeacon=@Dome Beacon light
  18435. item_DescKGGR_GeneralNavLight_1=@General Navigation light
  18436. item_DescKGGR_GeneralNavLight_2=@General Navigation light
  18437. item_DescKGGR_LandingLight=@Landing light
  18438. item_DescKGGR_NavigationLight=@Navigation light
  18439. item_DescKGGR_Strobelight=@Navigation Strobe light
  18440. item_Descklwe_grapplebeam_01=Klaus & Werner’s Kagi RTD (Rapid Traversal Device) is an add-on for their popular Arclight II laser pistol. The Kagi generates a highly focused field for the rapid traversal of a zero-g environment and features a range sensor that dynamically shifts polarity to insure safe velocities during movement.
  18441. item_DescKLWE_LaserRepeater_S1=Manufacturer: Klaus & Werner\nItem Type: Laser Repeater\nSize: 1\n\nFeaturing a three-barrel sequential fire design, the Klaus & Werner CF-117 Bulldog laser repeater is capable of delivering high velocity energy rounds while maintaining heat efficiency making it a favorite among new pilots who are outfitting their first ship.
  18442. item_DescKLWE_LaserRepeater_S2=Manufacturer: Klaus & Werner\nItem Type: Laser Repeater\nSize: 2\n\nThe CF-227 Badger is Klaus & Werner’s dependable size two repeating laser. Its increased output and high rate of fire make it a solid contender in any fight.
  18443. item_DescKLWE_LaserRepeater_S3=Manufacturer: Klaus & Werner\nItem Type: Laser Repeater\nSize: 3\n\nThe CF-337 Panther is the size three model in Klaus & Werner's laser repeater line. The Panther is a true fire-and-forget weapon with a respectable power consumption-to-damage ratio. Pilots who outfit their ships with Panthers rarely regret the decision.
  18444. item_DescKLWE_LaserRepeater_S4=Manufacturer: Klaus & Werner\nItem Type: Laser Repeater\nSize: 4\n\nWhen a ship comes charging at you with a CF-447 Rhino strapped on, it is an experience few pilots will ever forget. This formidable size four laser repeater from Klaus & Werner is well suited for medium-range engagements, but packs a wallop up close.
  18445. item_DescKLWE_LaserRepeater_S5=Manufacturer: Klaus & Werner\nItem Type: Laser Repeater\nSize: 5\n\nWith a bite as fearsome as its fanged namesake, the Klaus & Werner CF-557 Galdereen laser repeater is a solid choice for a wide range of vehicles thanks to its high rate of fire and consistent efficacy.
  18446. item_DescKLWE_LaserRepeater_S6=Manufacturer: Klaus & Werner\nItem Type: Laser Repeater\nSize: 6\n\nThis beast of a laser repeater from Klaus & Werner features three massive barrels that warn any who spot a ship bearing the CF-667 that they may want to think again before engaging.
  18447. item_Descklwe_lmg_energy_01=Manufacturer: Klaus & Werner\nItem Type: LMG\nClass: Energy (Laser)\n\nBattery Size: 100\nRate Of Fire: 400 rpm\nEffective Range: 40 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S3)\n\nKlaus & Werner has created an iconic weapon with tried and true Demeco laser LMG. Used extensively in military engagements, this short-to-mid-range infantry favorite has been constructed with stability and accuracy at the forefront.
  18448. item_Descklwe_lmg_energy_01_mag=Item Type: Battery\n\nCapacity: 100\n\nThis is a replacement battery for Klaus & Werner's iconic light machine gun, the Demeco.
  18449. item_DescKLWE_MassDriver_S10=[PH] Idris Railgun Description
  18450. item_DescKLWE_MassDriver_S2=Manufacturer: Klaus & Werner\nItem Type: Mass Driver\nSize: 2\n\nThe Klaus and Werner Sledge II Mass Driver Cannon is a hard-hitting ballistic weapon capable of firing multiple types of ammunition. This weapon’s increased shield penetration capabilities comes at a cost, however. Magazine space is limited, so ammunition must be replenished regularly. Because it does not use energy-based projectiles, the K&W mass driver has a reduced power cost and therefore results in a reduced EM signature.
  18451. item_DescKLWE_MassDriverCannon_S2=Manufacturer: Klaus & Werner\nItem Type: Mass Driver\nSize: 2\n\nThe Klaus and Werner Sledge II Mass Driver Cannon is a 60mm hard-ammo ballistic weapon capable of firing multiple types of ammunition. This weapon’s increased shield penetration capabilities comes at a cost, however; magazine space is limited, and ammunition must be replenished regularly. Because it does not use energy-based projectiles, the K&W mass driver has a reduced power cost and therefore results in a reduced EM signature.
  18452. item_Descklwe_optics_disp_x8_s3=Manufacturer: Klaus & Werner\nType: Monitor\nAttachment Point: Optic \nMagnification: 8x\nSize: 3\n\nWhile conventional scopes can induce eyestrain after extended periods of use, the Touchstone 8x monitor from Klaus & Werner provides ultra-critical eye relief and allows for “heads up” shooting where you are able to simultaneously track targets and observe environmental conditions. Built to cater to a variety of shooters, the Touchstone's reliability and clarity makes it the ideal choice for tactical rifles like the Arrowhead.
  18453. item_Descklwe_pistol_energy_01=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job.
  18454. item_Descklwe_pistol_energy_01_black01=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job.
  18455. item_Descklwe_pistol_energy_01_black02=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job.
  18456. item_Descklwe_pistol_energy_01_gold01=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job.
  18457. item_Descklwe_pistol_energy_01_green01=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job.
  18458. item_Descklwe_pistol_energy_01_mag=Item Type: Magazine\n\nCapacity: 60\n\nThis plasma cell has enough capacity for the Klaus & Werner Arclight pistol to fire 60 rounds before needing a recharge. 
  18459. item_Descklwe_pistol_energy_01_tan01=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job.
  18460. item_Descklwe_pistol_energy_01_white01=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job.
  18461. item_Descklwe_pistol_energy_01_white02=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job.
  18462. item_Descklwe_pistol_energy_02=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job.
  18463. item_Descklwe_rifle_energy_01=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nMagazine Size: 120\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery.
  18464. item_Descklwe_rifle_energy_01_black01=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nMagazine Size: 120\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery.
  18465. item_Descklwe_rifle_energy_01_black02=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nMagazine Size: 120\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery.
  18466. item_Descklwe_rifle_energy_01_gold01=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nMagazine Size: 120\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery.
  18467. item_Descklwe_rifle_energy_01_green01=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nMagazine Size: 120\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery.
  18468. item_Descklwe_rifle_energy_01_mag=Item Type: Magazine\n\nCapacity: 120\n\nThis high-capacity battery sets itself apart by powering the Klaus & Werner Gallant energy rifle for 120 shots per charge. 
  18469. item_Descklwe_rifle_energy_01_reddot=A sight attachment that provides an illuminated red dot at the Gallent rifle's aimpoint. 
  18470. item_Descklwe_rifle_energy_01_tan01=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nMagazine Size: 120\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery.
  18471. item_Descklwe_rifle_energy_01_white01=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nMagazine Size: 120\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery.
  18472. item_Descklwe_rifle_energy_01_white02=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nMagazine Size: 120\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery.
  18473. item_Descklwe_smg_energy_01=Item Type: SMG\nClass: Laser\nMagazine Size: 45\nRate Of Fire: 562.5 rpm\nEffective Range: 25m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nKlaus & Werner's expert craftsmanship is once again on full display to make the Lumin V laser compact energy rifle even more deadly and dependable. A new "interval autofire" mode blasts five-round barrages when the trigger is held down, utilizing the target saturation that comes with autofire while providing breaks to recompensate aim. Even when constantly on the attack, the gun's excellent design provides low recoil and a tight spread.
  18474. item_Descklwe_smg_energy_01_mag=Item Type: Magazine\nCapacity: 45\n\nReplacement battery for Klaus & Werner's Lumin V SMG.
  18475. item_descklwe_sniper_energy_01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nMagazine Size: 40\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nAttachments: Optics (S3), Barrel (S2), Underbarrel (S2)\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight.
  18476. item_Descklwe_sniper_energy_01_5x=This telescopic sight attachment for the Arrowhead rifle allows 5 times optical magnification.
  18477. item_Descklwe_sniper_energy_01_black01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nMagazine Size: 40\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight.
  18478. item_Descklwe_sniper_energy_01_black02=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nMagazine Size: 40\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight.
  18479. item_Descklwe_sniper_energy_01_cen01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nMagazine Size: 40\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nSurvey the way ahead with the Voyager edition of the Klaus & Werner Arrowhead energy sniper rifle. The fiberglass composite body features a checkered metallic finish, while its blue and orange high-powered scope honors the ICC Stellar Surveyors. Chart a path to safety or surprise the enemy with this reliable long-range energy rifle.
  18480. item_Descklwe_sniper_energy_01_gold01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nMagazine Size: 40\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight.
  18481. item_Descklwe_sniper_energy_01_green01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nMagazine Size: 40\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight.
  18482. item_Descklwe_sniper_energy_01_imp01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nMagazine Size: 40\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner elevate the Arrowhead energy sniper rifle with the Pathfinder edition. Its bronze precision stock and compound scope feature a satin finish and elegant etchings. These elements create a weapon that's devastating from a distance and dazzling from up close.
  18483. item_descklwe_sniper_energy_01_mag=Item Type: Magazine\n\nCapacity: 10\n\nThis compact power source provides the Klaus & Werner Arrowhead rifle enough energy for 10 long-range precise shots.
  18484. item_Descklwe_sniper_energy_01_tan01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nMagazine Size: 40\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight.
  18485. item_Descklwe_sniper_energy_01_white01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nMagazine Size: 40\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight.
  18486. item_Descklwe_sniper_energy_01_white02=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nMagazine Size: 40\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight.
  18487. item_DescKODK_TM4_Roller_S1_Q1=The TM Series thrusters from Kosmicheskie Dvigateli Kunayeva (KDK) are high-power maneuvering thrusters built around cutting-edge Electrostatic ion technology to provide a heavy output without sacrificing precision.
  18488. item_DescKODK_TM4_Slider_S1_Q1=The TM Series thrusters from Kosmicheskie Dvigateli Kunayeva (KDK) are high-power maneuvering thrusters built around cutting-edge Electrostatic ion technology to provide a heavy output without sacrificing precision.
  18489. item_DescKODK_TM8_RollFlex_S3_Q1=[PH] KDK TM-4 Slider Thruster
  18490. item_DescKRIG_BallisticGatling_S2=Manufacturer: Kruger Intergalactic\nItem Type: Ballistic Gatling\nSize: 2\n\nA custom variant on Kruger Intergalactic’s Tigerstrike line of rotary cannons, this powerful gun was designed in conjunction with the team working on the P-52 Merlin to ensure that it fit seamlessly with the graceful lines of light fighter’s hull while still rapidly delivering round after round with the dependability that one expects from a Kruger weapon.
  18491. item_DescKRIG_BallisticGatling_S3=Manufacturer: Kruger Intergalactic\nItem Type: Ballistic Gatling\nSize: 3\n\nSimply put, the Tigerstrike T-21 from Kruger is an equalizer. This high-speed rotary cannon is capable of delivering a relentless stream of rounds on target with a minimal chance of weapon jam making it an essential addition to any arsenal.
  18492. item_DescKRIG_Cockpit_Audio=[PH] KRIG Cockpit Audio
  18493. item_DescKRIG_LaserCannon_S3=Manufacturer: Kruger Intergalactic\nItem Type: Laser Cannon\nSize: 3\n\nCrafted with precision manufactured parts forged to extremely tight tolerances, designed for top-of-class heat management and assembled to exceed all industry standards, the Quarreler laser autocannon was created by Kruger Intergalactic for true defensive dependability.
  18494. item_DescKRIG_Merlin_LandingSystem=[PH] KRIG Merlin Landing System
  18495. item_DescKRIG_Merlin_Seat_Pilot=[PH] KRIG Merlin Pilot Seat
  18496. item_DescKRIG_P52_Merlin_MultiLight=[PH] KRIG Merlin External Lights
  18497. item_DescKRNG_LaserCannon_S4=Manufacturer: Kroneg\nItem Type: Laser Cannon\nSize: 4\n\nWith a steady hand and a sharp eye, there are few similarly classed laser autocannons that can out perform Kroneg's FL-33. This versatile, high-yield weapon was constructed with newly designed compensators to deliver damage at long ranges.
  18498. item_DescKRON_LaserCannon_S1=Manufacturer: Kroneg\nItem Type: Laser Cannon\nSize: 1\n\nDeliver massive damage from a distance with Kroneg's FL line of laser cannons. The FL-11 might shoot slow but provides considerable firepower for a size one weapon.
  18499. item_DescKRON_LaserCannon_S2=Manufacturer: Kroneg\nItem Type: Laser Cannon\nSize: 2\n\nDeliver massive damage from a distance with Kroneg's FL line of laser cannons. The size two FL-22 shines at medium and long ranges thanks to a design that minimizes damage falloff.
  18500. item_DescKRON_LaserCannon_S3=Manufacturer: Kroneg\nItem Type: Laser Cannon\nSize: 3\n\nDeliver massive damage from a distance with Kroneg's FL line of laser cannons. Embodying Kroneg's practical design philosophy, the FL-33 remains one of the most reliable and destructive size three laser cannons currently available.
  18501. item_Descksar_optics_tsco_x8_s3=Manufacturer: Kastak Arms\nType: Telescopic \nAttachment Point: Optic \nMagnification: 8x\nSize: 3\n\nDelivering accurate fire at long distances is a skill that comes with practice – and the use of a proper scope like Kastak Arms' Black Prism. Crafted with rugged, multi-coated crystalens to deliver bright, clear visuals, this 8x telescopic sight is completely at home on your favorite rifle.
  18502. item_DescKSAR_pistol_ballistic_01=Manufacturer: Kastak Arms\nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 6\nRate Of Fire: 180 rpm \nEffective Range: 100 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nOften called the Kastak Arms "hand cannon," the Coda can end an engagement with a single .50 caliber round, although the substantial power can make the Coda's recoil hard to handle. Considering its limited magazine size and substantial kick, sustained fire is discouraged in favor of more accurate single shots.
  18503. item_Descksar_pistol_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 6\n\nThis magazine for the Kastak Arms Coda holds six .50 caliber rounds.
  18504. item_Descksar_rifle_energy_01=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nMagazine Size: 30\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features burst, charged, and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons.
  18505. item_Descksar_rifle_energy_01_mag=Item Type: Battery\n\nCapacity: 30\n\nThis is a replacement battery for Kastak Arms' plasma assault rifle, the Karna.
  18506. item_Descksar_shotgun_ballistic_01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 16\nRate Of Fire: 105 rpm\nEffective Range: 15 m\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S2)\n\nThe Kastak Arms Ravager-212 Twin shotgun earns its name from its unique dual-barrels that allow for multiple ammo types to be used in conjunction with each other for maximum tactical possibilities. 
  18507. item_Descksar_shotgun_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 16\n\nThis magazine for the Kastak Arms Ravager-212 Twin Shotgun holds sixteen 12-gauge shells.
  18508. item_Descksar_shotgun_energy_01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nMagazine Size: 20\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nAttachments: Optics (S1), Barrel (S3), Underbarrel (S2)\n\nKastak Arms’ Devastator is a pump-action plasma shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator.
  18509. item_Descksar_shotgun_energy_01_black01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nMagazine Size: 20\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nKastak Arms’ Devastator is a semi-automatic electric shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator.
  18510. item_Descksar_shotgun_energy_01_black02=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nMagazine Size: 20\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nKastak Arms’ Devastator is a semi-automatic electric shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator.
  18511. item_Descksar_shotgun_energy_01_cen01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nMagazine Size: 20\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nThis semi-automatic electric shotgun from Kastak Arms delivers high-impact plasma blasts ideal for close combat. The Voyager edition upgrades the look with a checked metallic finish offset with blue highlights. Look to make a statement of form and function with the Devastator Voyager edition.
  18512. item_Descksar_shotgun_energy_01_gold01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nMagazine Size: 20\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nKastak Arms’ Devastator is a semi-automatic electric shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator.
  18513. item_Descksar_shotgun_energy_01_green01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nMagazine Size: 20\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nKastak Arms’ Devastator is a semi-automatic electric shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator.
  18514. item_Descksar_shotgun_energy_01_imp01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nMagazine Size: 20\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nClear rooms in style with the Devastator Pathfinder edition semi-automatic shotgun. Its satin bronze finish features intricate etchings and "Charting the Way Ahead" across the stock. This electric shotgun delivers high-impact plasma blasts that are effective at short and medium ranges.
  18515. item_Descksar_shotgun_energy_01_mag=Item Type: Magazine\n\nCapacity: 20\n\nThis high-voltage plasma capacitor allows the Kastak Arms Devastator shotgun to fire twenty standard shots, or four over-charged shots. 
  18516. item_Descksar_shotgun_energy_01_tan01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nMagazine Size: 20\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nKastak Arms’ Devastator is a semi-automatic electric shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator.
  18517. item_Descksar_shotgun_energy_01_white02=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nMagazine Size: 20\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nKastak Arms’ Devastator is a semi-automatic electric shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator.
  18518. item_Descksar_smg_energy_01=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat.
  18519. item_Descksar_smg_energy_01_black01=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat.
  18520. item_Descksar_smg_energy_01_black02=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat.
  18521. item_Descksar_smg_energy_01_cc17=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat. This special commemorative powder blue finish highlights the numerous sponsors who made the 2947 CitizenCon such a great success.
  18522. item_Descksar_smg_energy_01_cc17a=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat. Crafted to honor attendees of CitizenCon 2947, this smoldering orange finish proudly features the Foundry Forty-Two logo.
  18523. item_Descksar_smg_energy_01_cc17b=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat.
  18524. item_Descksar_smg_energy_01_gold01=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat.
  18525. item_Descksar_smg_energy_01_green01=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat.
  18526. item_Descksar_smg_energy_01_mag=Item Type: Magazine\n\nCapacity: 60\n\nReplacement battery for the Custodian, Kastak Arms' compact energy snub rifle.
  18527. item_Descksar_smg_energy_01_tan01=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat.
  18528. item_Descksar_smg_energy_01_white02=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat.
  18529. item_Descksar_sniper_ballistic_01=Manufacturer: Kastak Arms\nItem Type: Sniper Rifle\nClass: Ballistic\n\nMagazine Size: 8\nRate Of Fire: 30 rpm\nEffective Range: 120 m\n\nAttachments: Optics (S3), Barrel (N/A), Underbarrel (S2)\n\nThe Scalpel is a unique and versatile sniper rifle from Kastak Arms. Designed with two barrels stacked atop of each other, it has two fire modes so you can adapt your shot to the situation. It can deliver a single, powerful shot from a long distance, or fire both barrels in quick succession to create a double-shot burst.
  18530. item_Descksar_sniper_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 8\n\nThis magazine for the Kastak Arms Scalpel comes loaded with eight 7.62mm rounds.
  18531. item_Descksar_special_energy_01=Manufacturer: Kastak Arms\nItem Type: Cannon\nClass: Energy (Microwave)\n\nMagazine Size: 50\nRate Of Fire: N / A (Beam)\nEffective Range: 30 m\n\nAttachments: Optics (N/A), Barrel (N/A), Underbarrel (N/A)\n\nThe Firestorm from Kastak Arms is a portable heavy microwave cannon. This long range weapon system fires a continuous beam, capable of eliminating hostiles without damaging the environment.
  18532. item_DescLPLT_SQV_S1=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 1\nGrade: C\nClass: Civilian\n\nLightning Power Ltd's Powerbolt makes its living by offering the perfect blend of performance and signature masking. Lightning's proprietary Superfluid Quantum Vortex technology keeps energy emissions low while providing better output than typical stealth-oriented plants.
  18533. item_DescM_80ssweptback_hair_01=Perfect for going full burn.
  18534. item_DescM_balding_hair_01_Shared=Buzzed, balding, and beautiful.
  18535. item_DescM_behr_shr_hair_01=Professional, yet stylish.
  18536. item_DescM_bun_hair_01_Shared=For the long-haired professional man on the go.
  18537. item_DescM_caeser_hair_01_Shared=Classic and authoritative.
  18538. item_Descm_cds_undersuit_armor_02_star_marine_heavy=When there's a difficult job at hand, you want to ensure that you can see it through to the end. Clark Defense Systems' ADP-mk4 heavy armor allows Marines to remain in active combat situations for a longer duration with more loadout options, while it's powered frame provides near unfettered movement despite the protection it offers.
  18539. item_DescM_cleanedupcut_hair_01=The best hairstyle for impressing your grandpa.
  18540. item_DescM_combedback_hair_01=Parted on the side and combed back.
  18541. item_DescM_cornrows_hair_01=A high fade with braids and a bun to top it all off.
  18542. item_DescM_correl_shr_hair_01=An agressively tight taper.
  18543. item_DescM_curlyricky_hair_01_Shared=An undercut fade with a killer pompadour. What more could you ask?
  18544. item_DescM_dreadlocks_hair_01=A style for chill dudes.
  18545. item_DescM_fade_hair_01=A disconnected fade with a bit of a brush up.
  18546. item_DescM_flipwithpart_hair_01=Combed up for that casual windswept look.
  18547. item_DescM_highfade_hair_01=Long on top and buzzed on the sides.
  18548. item_DescM_highfade_hair_02=Buzzed sides with a scissor cut top.
  18549. item_DescM_jax_shr_hair_01=A classic hairstyle with nothing to hide.
  18550. item_DescM_knot_hair_01=High fade with a topknot.
  18551. item_DescM_messy_hair_01=For those who just woke up like this.
  18552. item_DescM_mohawk_hair_01_Shared=High fade with a short mohawk.
  18553. item_DescM_morrow_shr_hair_01=This haircut isn't a golden ticket to UPARQ, but it helps.
  18554. item_DescM_parting_hair_01=Perfect for any occasion.
  18555. item_DescM_playboy_hair_01=Slicked back and stylish.
  18556. item_DescM_punk_hair_01=A skin fade combover with an anti-authoritarian edge.
  18557. item_DescM_rsi_pilot_flightsuit_jetpack=RSI's Intrepid has been a reliable name in flightsuit components for decades. The focused nozzle system provides consistent thrust for precise control in zero gravity.
  18558. item_DescM_shortcrop_hair_01=A bold, aerodynamic look.
  18559. item_DescM_sidespiked_hair_01=Spiked hair, parted on the side.
  18560. item_DescM_skinhead_hair_01=Shaved hairstyle for an aerodynamic look.
  18561. item_DescM_slaver_light_jetpack=Designed to attach to most light combat armor sets, the Fireshot is an EVA upgrade system that provides added control in vacuum while the understated components maintain your profile, so you don't sacrifice mobility or combat effectiveness.
  18562. item_DescM_slaver_medium_jetpack=Designed to attach to most medium combat armor sets, the Fireshot is an EVA upgrade system that provides a little more thrust and control than usual. The understated components are designed to maintain your profile, so you don't sacrifice mobility or combat effectiveness.
  18563. item_Descm_slaver_undersuit_armor_02_star_marine_heavy=Incorporating the same manufacturing know-how and expertise that the UEE Marines have come to rely on, Clark Defense Systems has designed their civilian-line of Defiance heavy armors to stand firm in the face of even the most adverse combat scenarios with its three-star rated protective plating and fully integrated mobility framework.
  18564. item_DescM_slickedback_hair_01=A high fade with long, slicked back locks.
  18565. item_DescM_slickedpart_hair_01=Slicked down, side-parted hair with a neat undercut.
  18566. item_DescM_spike_hair_01=Trendiest hairstyle of the late 29th century.
  18567. item_DescM_steiger_shr_hair_01=A short buzz with defined edges.
  18568. item_DescM_straightcaesar_hair_01=A straight version of the Caesar.
  18569. item_DescM_tagaca_shr_hair_01=For a more reserved look without completely losing your edge.
  18570. item_DescM_tall_hair_01=Reach for the sky with this tall, classic hairstyle.
  18571. item_DescM_weezy_shr_hair_01=For that casual, yet professional look.
  18572. item_DescM_yury_shr_hair_01=A side part style with a vintage feel.
  18573. item_DescMarine_Heavy_Armor=Designed to endure when others fail, Virgil's Achilles personal heavy armor features full body protection and multiple attachment points for added loadout customization, so that you can focus on standing your ground and defending what's important.
  18574. item_DescMarine_Heavy_Armor_PU=Designed to endure when others fail, Virgil's Achilles personal heavy armor features full body protection and multiple attachment points for added loadout customization, so that you can focus on standing your ground and defending what's important.
  18575. item_DescMarine_Heavy_Helmet=(PH) Marine Heavy Helmet Description
  18576. item_DescMarine_Heavy_Jetpack=<-=MISSING=->
  18577. item_DescMarine_Light_Armor=When speed and mobility are essential, CDS’s PAB-4 light personal armor balances durability while still providing for maximum maneuverability. Widely used amongst the Advocacy, security forces, and discerning civilians.
  18578. item_DescMarine_Light_Armor_PU=When speed and mobility are essential, CDS’s PAB-4 light personal armor balances durability while still providing for maximum maneuverability. Widely used amongst the Advocacy, security forces, and discerning civilians.
  18579. item_DescMarine_Light_Armor_Sniper=[PH] Marine Light Sniper Armour
  18580. item_DescMarine_Light_Armor_With_Cap=[PH] Marine Light Armour with Cap
  18581. item_DescMarine_Light_Helmet=(PH) Marine Light Helmet Description
  18582. item_DescMarine_Light_Helmet_Blackedout=[PH] Marine Light Helmet (Blacked Out)
  18583. item_DescMarine_Light_Instructor_Armor=[PH] Marine Light Instructor Armour
  18584. item_DescMarine_Light_Jetpack=<-=MISSING=->
  18585. item_DescMarine_Medium_Armor=Clark Defense Systems’ MCA-mk2 armor is a composite mesh of fibers reinforced with ablative plates, offering modest protection against both energy and kinetic weapons. The armor is a baseline solution for any number of situations the average Marine will encounter on a given day.
  18586. item_DescMarine_Medium_Armor_PU=Clark Defense Systems’ MCA-mk2 armor is a composite mesh of fibers reinforced with ablative plates, offering modest protection against both energy and kinetic weapons. The armor is a baseline solution for any number of situations the average Marine will encounter on a given day.
  18587. item_DescMarine_Medium_Helmet=(PH) Marine Medium Helmet Description
  18588. item_DescMarine_Medium_Jetpack=<-=MISSING=->
  18589. item_descMerlin_Paint_P52=P-52 Merlin Standard Paint Job
  18590. item_DescMGbullet=<-=MISSING=->
  18591. item_DescMISC_Cockpit_Audio=[PH] MISC Cockpit Audio
  18592. item_DescMISC_Freelancer_CoPilot_Seat=[PH] MISC Freelancer Co-Pilot Seat
  18593. item_DescMISC_Freelancer_DUR_shop=Manufacturer: MISC\nFocus: Expedition\n\nThe Freelancer DUR variant specializes in exploration. Sacrificing 25% cargo capacity of the standard Freelancer for an enhanced jump drive, a more advanced scanner, and an expanded fuel tank may seem like a bad call to some, but those who value discovery over profit will find it to be their ship of choice.
  18594. item_DescMISC_Freelancer_LandingSystem=[PH] MISC Freelancer Landing System
  18595. item_DescMisc_Freelancer_Main=[PH]
  18596. item_DescMisc_Freelancer_Mav_Joint=[PH]
  18597. item_DescMISC_Freelancer_MAX_shop=Manufacturer: MISC\nFocus: Medium Freight\n\nFreelancer variant with additional cargo capacity at the expense of weapons. The Freelancer MAX variant sacrifices weaponry for an increased cargo capacity making it ideal for equipment or raw materials transport.
  18598. item_DescMISC_Freelancer_Rear_Left_Seat=[PH] MISC Freelancer Rear Left Seat
  18599. item_DescMISC_Freelancer_Rear_Right_Seat=[PH] MISC Freelancer Rear Right Seat
  18600. item_DescMisc_Freelancer_Retro=[PH]
  18601. item_DescMISC_Freelancer_Retro_Thruster=[PH] MISC Freelancer Retro Thruster
  18602. item_DescMISC_Freelancer_Seat=[PH] MISC Freelancer Seat
  18603. item_DescMISC_Freelancer_shop=Manufacturer: MISC\nFocus: Medium Freight\n\nFreelancers are used as long haul merchant ships by major corporations, but they are just as frequently repurposed as dedicated exploration vessels by independent captains who want to operate on the fringes of the galaxy.
  18604. item_DescMISC_Freelancer_Turret=[PH] MISC Freelancer Turret
  18605. item_DescMISC_Freelancer_Turret_Base=[PH] MISC Freelancer Turret
  18606. item_DescMISC_Freelancer_Turret_Seat=[PH] MISC Freelancer Turret Seat
  18607. item_DescMISC_FuelPod=[PH] MISC Fuel Pod
  18608. item_DescMISC_FuelRefinery=[PH] MISC Fuel Refinery Pod
  18609. item_DescMISC_Gemini_Front_Turret=[PH] MISC Starfarer Gemini Main Turret
  18610. item_DescMISC_Gemini_Front_Turret_Base=[PH] MISC Starfarer Gemini Main Turret
  18611. item_DescMISC_Gemini_Rear_Turret=[PH] MISC Starfarer Gemini Rear Turret
  18612. item_DescMISC_Gemini_Rear_Turret_Base=[PH] MISC Starfarer Gemini Rear Turret
  18613. item_DescMISC_Prospector_CML_Chaff=MISC Prospector - Chaff Launcher
  18614. item_DescMISC_Prospector_CML_Flare=MISC Prospector - Flare Launcher
  18615. item_DescMISC_Reliant_CML_Chaff=[PH] MISC Reliant - Chaff Launcher
  18616. item_DescMISC_Reliant_CML_Flare=[PH] MISC Reliant - Flare Launcher
  18617. item_DescMISC_Reliant_CoPilot_Seat=[PH] MISC Reliant Co-Pilot Seat
  18618. item_DescMISC_Reliant_LandingSystem=[PH] MISC Reliant Landing System
  18619. item_DescMISC_Reliant_Main_Thrust=[PH] MISC Reliant Main Thruster
  18620. item_DescMISC_Reliant_Mako_Wing_Mount=Item Type: Camera Package\nManufacturer: MISC\nSize: 4\n\nCapture heart-pounding action and the splendor of the stars with the Cernan camera package. Standard to the Reliant Mako, this state-of-the-art image enhancement suite is popular among news crews across the universe.
  18621. item_DescMISC_Reliant_Missile_Cap=Item Type: Missile Launcher Cap\nManufacturer: MISC\nSize: 5 \n\nBespoke missile launcher cap used by the MISC Reliant.
  18622. item_DescMISC_Reliant_MultiLight=[PH] MISC Reliant External Lights
  18623. item_DescMISC_Reliant_Seat=[PH] MISC Reliant Seat
  18624. item_DescMISC_Reliant_Sec_Thrust=[PH] MISC Reliant Secondary Thruster
  18625. item_DescMISC_Reliant_Sen_Wing_Mount=Item Type: Sensor Suite\nManufacturer: MISC\nSize: 4\n\nStandard on the Reliant Sen, the Samos sensor suite was designed to aid in the discovery and study of space phenomena.
  18626. item_DescMISC_Reliant_Wing_Dual_Turret=Item Type: Turret\nManufacturer: MISC\nSize: 4\n\nSpecifically built for the MISC Reliant, the Toshima turret system comes with a camera that can be remoted into while providing a wide range of motion for two Size-2 weapons.
  18627. item_DescMISC_SelfDestruct_Large=[PH] MISC Self Destruct
  18628. item_DescMISC_Starfarer_Bridge_Rear_Left_Seat=[PH] MISC Starfarer Support Seat
  18629. item_DescMISC_Starfarer_Bridge_Rear_Right_Seat=[PH] MISC Starfarer Support Seat
  18630. item_DescMISC_Starfarer_Captains_Seat=[PH] MISC Starfarer Captain's Seat
  18631. item_DescMISC_Starfarer_CoPilot_Seat=[PH] MISC Starfarer Co-Pilot Seat
  18632. item_DescMISC_Starfarer_Front_Turret=[PH] MISC Starfarer Main Turret
  18633. item_DescMISC_Starfarer_Front_Turret_Base=[PH] MISC Starfarer Main Turret
  18634. item_DescMISC_Starfarer_Front_Turret_Seat=[PH] MISC Starfarer Main Turret Seat
  18635. item_DescMISC_Starfarer_FuelIntake=[PH] MISC Starfarer Fuel Intake
  18636. item_DescMISC_Starfarer_LandingSystem=[PH] MISC Starfarer Landing System
  18637. item_DescMISC_Starfarer_MultiLight=[PH] MISC Starfarer External Lights
  18638. item_DescMISC_Starfarer_Pilot_Seat=[PH] MISC Starfarer Pilot Seat
  18639. item_DescMISC_Starfarer_Rear_Turret=[PH] MISC Starfarer Rear Turret
  18640. item_DescMISC_Starfarer_Rear_Turret_Base=[PH] MISC Starfarer Rear Turret
  18641. item_DescMISC_Starfarer_Rear_Turret_Seat=[PH] MISC Starfarer Rear Turret Seat
  18642. item_DescMISC_Starfarer_Seat=[PH] MISC Starfarer Seat
  18643. item_DescMISC_XiTech_Pro_Fixed_S3_Q3=[PH] MISC XiTech Pro Fixed Thruster
  18644. item_DescMISC_XiTech_Pro_Joint_S3_Q3=[PH] MISC XiTech Pro Joint Thruster
  18645. item_DescMISC_XiTech_Pro_Retro_S3_Q3=[PH] MISC XiTech Pro Retro Thruster
  18646. item_DescMISC_XiTech_Thruster_S2=[PH] MISC XiTech Thruster
  18647. item_DescMISL_S01_CS_FSKI_Spark=Manufacturer: Firestorm Kinetics\nTracking Signal: Cross Section\nSize: 1\n\nThose that believe size doesn’t matter would do well to stay clear of the Firestorm Kinetics Spark. Using cross section targeting, this lightweight proximity missile packs a considerable punch.
  18648. item_DescMISL_S01_EM_BEHR_Pioneer=Manufacturer: Behring\nTracking Signal: Electromagnetic\nSize: 1\n\nBehring prides itself on dependability and the Pioneer is no exception. The updated Oracle EM tracking system has proven itself time and again in numerous consumer-testing reports against similarly classed proximity missiles.
  18649. item_DescMISL_S01_EM_THCN_TaskForce=Manufacturer: Thermyte Concern\nTracking Signal: Electromagnetic\nSize: 1\n\nVenturing into the weapons market, Thermyte Concern have pooled their extensive knowledge of demolition explosives to create the TaskForce. A lightweight EM tracking strike missile with a top-in-class propulsion system provides an efficient mixture of speed and firepower to establish battlefield dominance.
  18650. item_DescMISL_S01_IR_BEHR_Marksman=Manufacturer: Behring\nTracking Signal: Infrared\nSize: 1\n\nBehring's Marksman series of proximity missiles has earned as much of a reputation for its ability to track a wide range of heat signatures as it has for its area-effect proximity damage.
  18651. item_DescMISL_S01_IR_VNCL_Arrow=Manufacturer: Vanduul\nTracking Signal: Infrared\nSize: 1\n\nCommonly known by its military designation, the Arrow is a small infrared strike missile that has become a mainstay of the Vanduul armory.
  18652. item_DescMISL_S02_CS_FSKI_Tempest=Manufacturer: Firestorm Kinetics\nTracking Signal: Cross Section\nSize: 2\n\nThe Tempest was designed with nothing but annihilation in mind. Utilizing FireStorm Kinetic’s targeting technology, this proximity missile locks onto a target's cross section to draw conflicts to a swift conclusion.
  18653. item_DescMISL_S02_CS_THCN_StrikeForce=Manufacturer: Thermyte Concern\nTracking Signal: Cross Section\nSize: 2\n\nThe StrikeForce is the latest culmination of Thermyte Concern's expansion into the missile industry, showcasing notable design and cross-section targeting improvements.
  18654. item_DescMISL_S02_EM_TALN_Dominator=Manufacturer: Talon\nTracking Signal: Electromagnetic\nSize: 2\n\nDesigned to track an opponent’s electromagnetic signature, the Dominator strike missile is a precision ordnance package designed to establish tactical battlefield dominance.
  18655. item_DescMISL_S02_IR_FSKI_Ignite=Manufacturer: Firestorm Kinetics\nTracking Signal: Infrared\nSize: 2\n\nThe Ignite is Firestorm's premier brand of heat-seeking strike missile that is the definition of Fire and Forget. Simply let it fly and enjoy the show.
  18656. item_DescMISL_S02_IR_NOVP_Rattler=Manufacturer: Nova Pyrotechnica\nTracking Signal: Infrared\nSize: 2\n\nThe Rattler is a cost-effective cluster missile that will no doubt appeal to a wide variety of pilots. When fired, the Rattler will track the opponent’s IR signature and create an opening barrage that weakens the armor or shields, leaving the target vulnerable to the full payload that follows.
  18657. item_DescMISL_S02_IR_VNCL_Bullet=Manufacturer: Vanduul\nTracking Signal: Infrared\nSize: 2\n\nPilots in the Navy have developed a healthy respect for this infrared targeting Vanduul strike missile, formally designated Bullet.
  18658. item_DescMISL_S03_CS_FSKI_Arrester=Manufacturer: Firestorm Kinetics\nTracking Signal: Cross Section\nSize: 3\n\nUsing cross section targeting to hunt for its prey, the Firestorm Arrester proximity missile makes quick work of enemies caught in the crosshairs.
  18659. item_DescMISL_S03_EM_FSKI_Thunderbolt=Manufacturer: Firestorm Kinetics\nTracking Signal: Electromagnetic \nSize: 3\n\nThanks to the Firestorm Thunderbolt's agile frame and EM targeting system, this proximity missile is a solid choice for a wide variety of combat scenarios.
  18660. item_DescMISL_S03_IR_NOVP_Viper=Manufacturer: Nova Pyrotechnica\nTracking Signal: Infrared\nSize: 3\n\nNova has worked hard to insure that their infrared tracking Viper strike missile lives up to its name by delivering agile and lethal attacks against hostile targets.
  18661. item_DescMISL_S03_IR_VNCL_Chaos=Manufacturer: Vanduul\nTracking Signal: Infrared\nSize: 3\n\nNaval flight instructors often include the heat seeking Chaos strike missile in Vanduul attack simulations citing that its speed and strength gives new recruits the proper respect for the enemy they will be facing.
  18662. item_DescMISL_S04_CS_TALN_Assailant=Manufacturer: Talon\nTracking Signal: Cross Section\nSize: 4\n\nThe Assailant missile from Talon is a perfect weapon solution for precision strikes against motivated opponents.
  18663. item_DescMISL_S04_EM_TALN_Raptor=Manufacturer: Talon\nTracking Signal: Electromagnetic\nSize: 4\n\nUtilizing advanced electromagnetic tracking and balanced precision flight, the Talon Raptor strike missile is a fierce addition to any ship's arsenal.
  18664. item_DescMISL_S04_IR_BEHR_Pathfinder=Manufacturer: Behring\nTracking Signal: Infrared\nSize: 4\n\nThe Pathfinder proximity missile has been a consistent member of Behring's already robust arsenal thanks to its tried and tested propulsion system and heat seeking guidance array.
  18665. item_DescMISL_S04_IR_VNCL_Dragon=Manufacturer: Vanduul\nTracking Signal: Infrared\nSize: 4\n\nDesignated the Dragon, this Vanduul infrared tracking strike missile has a fearful reputation earned the number of destroyed Naval ships attributed to its destructive power.
  18666. item_DescMISL_S05_CS_TALN_Stalker=Manufacturer: Talon\nTracking Signal: Cross Section\nSize: 5\n\nWith dedicated cross section tracking, the Talon Stalker has endured over the years as a precision strike torpedo with maximum stopping power.
  18667. item_DescMISL_S05_EM_TALN_Reaper=Manufacturer: Talon\nTracking Signal: Electromagnetic\nSize: 5\n\nThe Reaper strike torpedo features a favorable destructive yield-to-expense ratio and a proven Talon EM tracking suite.
  18668. item_DescMISL_S05_EM_TALN_Scimitar=Manufacturer: Talon\nTracking Signal: Electromagnetic\nSize: 5\n\nThe Scimitar missile tracks targets via their EM signature to deliver a devastating size five payload.
  18669. item_DescMISL_S05_IR_TALN_Valkyrie=Manufacturer: Talon\nTracking Signal: Infrared\nSize: 5\n\nTalon's torpedo design team pulled out all the stops for their latest Valkyrie strike torpedo by creating a multitiered thrust solution with state of the art infrared tracking capabilities.
  18670. item_DescMISL_S07_IR_TALN_Hellion=Manufacturer: Talon\nTracking Signal: Infrared\nSize: 7\n\nCarrying a sizable payload and an advanced heat-seeking sensor suite, the Hellion missile from Talon can be effective against aggressors of all sizes.
  18671. item_DescMISL_S09_CS_TALN_Argos=Manufacturer: Talon\nTracking Signal: Cross Section\nSize: 9\n\nThe Talon Argos strike torpedo features a classic, straightforward design that relies on exacting manufacturing standards and a classic cross section targeting system.
  18672. item_DescMISL_S09_EM_TALN_Seeker=Manufacturer: Talon\nTracking Signal: Electromagnetic\nSize: 9\n\nTalon's Seeker torpedo is a precision, EM-targeting torpedo capable of delivering a massive payload quickly and accurately.
  18673. item_DescMISL_S09_IR_TALN_Typhoon=Manufacturer: Talon\nTracking Signal: Infrared\nSize: 9\n\nDesigned by Talon, the Typhoon heat seeking strike torpedo delivers a heavy payload sure to serve as a deterrent from any further hostile actions.
  18674. item_DescMount_Gimbal_S1=Manufacturer: Flashfire Systems\nItem Type: Weapon Mount\nSize: 1\n\nThe VariPuck fits between your weapon and the ship hardpoint to transform a fixed weapon mount into a gimballed mount, allowing the pilot to independently aim their weapon’s fire. This special VariPuck will accept any weapon the same size as the hardpoint it is mounting to.
  18675. item_DescMount_Gimbal_S2=Manufacturer: Flashfire Systems\nItem Type: Weapon Mount\nSize: 2\n\nThe VariPuck fits between your weapon and the ship hardpoint to transform a fixed weapon mount into a gimballed mount, allowing the pilot to independently aim their weapon’s fire. VariPucks will accept any weapon one size smaller than the hardpoint it is mounting to.
  18676. item_DescMount_Gimbal_S3=Manufacturer: Flashfire Systems\nItem Type: Weapon Mount\nSize: 3\n\nThe VariPuck fits between your weapon and the ship hardpoint to transform a fixed weapon mount into a gimballed mount, allowing the pilot to independently aim their weapon’s fire. VariPucks will accept any weapon one size smaller than the hardpoint it is mounting to.
  18677. item_DescMount_Gimbal_S4=Manufacturer: Flashfire Systems\nItem Type: Weapon Mount\nSize: 4\n\nThe VariPuck fits between your weapon and the ship hardpoint to transform a fixed weapon mount into a gimballed mount, allowing the pilot to independently aim their weapon’s fire. VariPucks will accept any weapon one size smaller than the hardpoint it is mounting to.
  18678. item_DescMount_Gimbal_S5=Manufacturer: Flashfire Systems\nItem Type: Weapon Mount\nSize: 5\n\nThe VariPuck fits between your weapon and the ship hardpoint to transform a fixed weapon mount into a gimballed mount, allowing the pilot to independently aim their weapon’s fire. VariPucks will accept any weapon one size smaller than the hardpoint it is mounting to.
  18679. item_DescMount_Gimbal_S6=Manufacturer: Flashfire Systems\nItem Type: Weapon Mount\nSize: 6\n\nThe VariPuck fits between your weapon and the ship hardpoint to transform a fixed weapon mount into a gimballed mount, allowing the pilot to independently aim their weapon’s fire. VariPucks will accept any weapon one size smaller than the hardpoint it is mounting to.
  18680. item_DescMPUV_Cargo_Pod=[PH] ARGO MPUV Cargo Pod
  18681. item_DescMRCK_S01_BEHR_Single_S01=Item Type: Missile Rack\nManufacturer: Behring\nSize: 1\nMissiles: 1xS1\n\nBehring’s MSD-111 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 1 hardpoint for the reliable and effective launch of one S1 missile.
  18682. item_DescMRCK_S02_BEHR_Dual_S01=Item Type: Missile Rack\nManufacturer: Behring\nSize: 2\nMissiles: 2xS1\n\nBehring’s MSD-221 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 2 hardpoint for the reliable and effective launch of two S1 missiles.
  18683. item_DescMRCK_S02_BEHR_Single_S02=Item Type: Missile Rack\nManufacturer: Behring\nSize: 2\nMissiles: 1xS2\n\nBehring’s MSD-212 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 2 hardpoint for the reliable and effective launch of one S2 missile.
  18684. item_DescMRCK_S03_BEHR_Dual_S02=Item Type: Missile Rack\nManufacturer: Behring\nSize: 3\nMissiles: 2xS2\n\nBehring’s MSD-322 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 3 hardpoint for the reliable and effective launch of two S2 missiles.
  18685. item_DescMRCK_S03_BEHR_Quad_S01=Item Type: Missile Rack\nManufacturer: Behring\nSize: 3\nMissiles: 4xS1\n\nBehring’s MSD-341 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 3 hardpoint for the reliable and effective launch of four S1 missiles.
  18686. item_DescMRCK_S03_BEHR_Single_S03=Item Type: Missile Rack\nManufacturer: Behring\nSize: 3\nMissiles: 1xS3\n\nBehring’s MSD-313 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 3 hardpoint for the reliable and effective launch of one S3 missile.
  18687. item_DescMRCK_S03_VNCL_Quad_S01=[PH] VNCL S3 Quad Missile Rack
  18688. item_DescMRCK_S04_BEHR_Dual_S03=Item Type: Missile Rack\nManufacturer: Behring\nSize: 4\nMissiles: 2xS3\n\nBehring’s MSD-423 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 4 hardpoint for the reliable and effective launch of two S3 missiles.
  18689. item_DescMRCK_S04_BEHR_Octo_S01=Item Type: Missile Rack\nManufacturer: Behring\nSize: 4\nMissiles: 8xS1\n\nBehring’s MSD-481 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 4 hardpoint for the reliable and effective launch of eight S1 missiles.
  18690. item_DescMRCK_S04_BEHR_Quad_S02=Item Type: Missile Rack\nManufacturer: Behring\nSize: 4\nMissiles: 4xS2\n\nBehring’s MSD-442 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 4 hardpoint for the reliable and effective launch of four S2 missiles.
  18691. item_DescMRCK_S04_BEHR_Single_S04=Item Type: Missile Rack\nManufacturer: Behring\nSize: 4\nMissiles: 1xS4\n\nBehring’s MSD-414 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 4 hardpoint for the reliable and effective launch of one S4 missile.
  18692. item_DescMRCK_S04_ORIG_Octo_S01=Item Type: Missile Rack\nManufacturer: Behring\nSize: 4\nMissiles: 8xS1\n\nTo help defend the Origin 890 Jump, Behring built the SNT-481 "Santoro", which can carry and deploy eight S1 missiles.
  18693. item_DescMRCK_S04_RSI_Constellation=[PH] RSI Constellation Side Missile Rack
  18694. item_DescMRCK_S04_VNCL_Quad_S02=[PH] VNCL S4 Quad Missile Rack
  18695. item_DescMRCK_S05_ANVL_Ballista=Item Type: Missile Rack\nManufacturer: Anvil Aerospace\nSize: 5\nMissiles: 4xS5 \n\nMissile rack for the Anvil Ballista that carries four, S5 missiles.
  18696. item_DescMRCK_S05_BEHR_Dual_S04=Item Type: Missile Rack\nManufacturer: Behring\nSize: 5\nMissiles: 2xS4\n\nBehring’s MSD-524 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 5 hardpoint for the reliable and effective launch of two S4 missiles.
  18697. item_DescMRCK_S05_BEHR_Octo_S02=Item Type: Missile Rack\nManufacturer: Behring\nSize: 5\nMissiles: 8xS2\n\nBehring’s MSD-582 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 5 hardpoint for the reliable and effective launch of eight S2 missiles.
  18698. item_DescMRCK_S05_BEHR_Quad_S03=Item Type: Missile Rack\nManufacturer: Behring\nSize: 5\nMissiles: 4xS3\n\nBehring’s MSD-543 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 5 hardpoint for the reliable and effective launch of four S3 missiles.
  18699. item_DescMRCK_S05_BEHR_Single_S05=Item Type: Missile Rack\nManufacturer: Behring\nSize: 5\nMissiles: 1xS5\n\nBehring’s MSD-515 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 5 hardpoint for the reliable and effective launch of one S5 missile.
  18700. item_DescMRCK_S05_MISC_Freelancer_MIS=[PH] MISC Freelancer MIS Missile Launcher
  18701. item_DescMRCK_S05_MISC_Reliant=Item Type: Missile Launcher\nManufacturer: MISC\nSize: 5\nMissiles: 8xS2 \n\nBespoke missile launcher built into the wings of the Tana to make this Reliant variant a deceptively deadly dogfighter.
  18702. item_DescMRCK_S05_ORIG_890J_Quad_S03=Item Type: Missile Rack\nManufacturer: Behring\nSize: 5\nMissiles: 4xS3\n\nTo help defend the Origin 890 Jump, Behring built the SNT-543 "Santoro", which can carry and deploy four S3 missiles.\n\n
  18703. item_DescMRCK_S05_RSI_Constellation=[PH] RSI Constellation Top Missile Rack
  18704. item_DescMRCK_S06_ANVL_Gladiator=[PH] ANVL Gladiator Torpedo Rack
  18705. item_DescMRCK_S06_BEHR_Dual_S05=Item Type: Missile Rack\nManufacturer: Behring\nSize: 6\nMissiles: 2xS5\n\nBehring’s MSD-625 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 6 hardpoint for the reliable and effective launch of two S5 missiles.
  18706. item_DescMRCK_S06_BEHR_Octo_S03=Item Type: Missile Rack\nManufacturer: Behring\nSize: 6\nMissiles: 8xS3\n\nBehring’s MSD-683 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 6 hardpoint for the reliable and effective launch of eight S3 missiles.
  18707. item_DescMRCK_S06_BEHR_Quad_S04=Item Type: Missile Rack\nManufacturer: Behring\nSize: 6\nMissiles: 4xS4\n\nBehring’s MSD-644 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 6 hardpoint for the reliable and effective launch of four S4 missiles.
  18708. item_DescMRCK_S06_BEHR_Single_S06=Item Type: Missile Rack\nManufacturer: Behring\nSize: 6\nMissiles: 1xS6\n\nBehring’s MSD-616 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 6 hardpoint for the reliable and effective launch of one S6 missile.
  18709. item_DescMRCK_S06_MISC_Gemini=[PH] AEGS Gemini Missile Launcher
  18710. item_DescMRCK_S07_ANVL_Ballista=Item Type: Missile Rack\nManufacturer: Anvil Aerospace\nSize: 7\nMissiles: 1xS7 \n\nBespoke missile rack for the Anvil Ballista that fires an S7 missile capable of massive destruction.
  18711. item_DescMRCK_S09_AEGS_Eclipse=[PH] AEGS Eclipse Torpedo Rack
  18712. item_DescMRCK_S09_AEGS_Retaliator=[PH] Aegis Retaliator Torpedo Rack
  18713. item_DescMT_PersonalMobiGlas=[PH] Personal MobiGlas
  18714. item_DescMurray_Cup_Display=[PH] Murray Cup Display Case
  18715. item_DescMustang_Nose_Scoop=Mustang Nose Scoop
  18716. item_DescMustang_Paint_Beta=Standard paint job for the C.O. Mustang Beta.
  18717. item_DescMustang_Paint_CitizenCon2018=Standard paint job for the C.O. Mustang Alpha Vindicator.
  18718. item_DescMustang_Paint_Delta=Standard paint job for the C.O. Mustang Delta.
  18719. item_DescMustang_Paint_Gamma=Standard paint job for the C.O. Mustang Gamma.
  18720. item_DescMustang_Paint_Omega=Standard paint job for the C.O. Mustang Omega.
  18721. item_DescMXOX_EMP_Device=Item Type: Burst Generator\nManufacturer: MaxOx\nSize: 1\nDamage Type: EMP\n\nThe TroMag from MaxOx is a well-designed and reliable EMP-focused burst generator. Its popularity has risen over the years as pilots look for alternatives to Behring’s REP-8. The TroMag boasts a faster charge time than their main competitor but has a smaller effective radius, leaving pilots to decide whether they prefer speed or size.
  18722. item_DescMXOX_NeutronCannon_S1=Manufacturer: MaxOx\nItem Type: Neutron Cannon\nSize: 1\n\nMaxOx’s NN-13 neutron cannon offers a massive energy payload at the expense of speed and energy efficiency. One could argue the virtues of speed, rate of fire and distance over damage, but the argument becomes irrelevant if you only need to hit them once.
  18723. item_DescMXOX_NeutronCannon_S2=Manufacturer: MaxOx\nItem Type: Neutron Cannon\nSize: 2\n\nBuilding on the technology of the NN-13, MaxOx’s NN-14 offers a significant increase in power for the neutron autocannon to give each shot a devastating punch. With that increased damage however, comes a heavier draw on your power plant.
  18724. item_DescMXOX_NeutronRepeater_S1=Manufacturer: MaxOx\nItem Type: Neutron Repeater\nSize: 1\n\nThe NDB-26 uses a twin barrel system to fire neutron projectiles at a rapid rate. Devastating at close range, this neutron repeater still packs enough of a wallop at medium range to persuade any attackers to reconsider their assault.
  18725. item_DescMXOX_NeutronRepeater_S2=Manufacturer: MaxOx\nItem Type: Neutron Repeater\nSize: 2\n\nFeaturing a sleek, scientific design, the MaxOx NDB-28 is the next step in serious stopping power. Twin barrels overlap blasts for sustained neutron fire that remains effective at short to medium range.
  18726. item_DescMXOX_NeutronRepeater_S3=Manufacturer: MaxOx\nItem Type: Neutron Repeater\nSize: 3\n\nDecades of design work went into perfecting the NDB line of neutron repeaters. The S3 NDB-30 rapidly fires powerful and precise neutron projectiles that will quickly deter anyone foolish enough to get too close.
  18727. item_DescNOVP_Rocket_Venom_S1_Strike_TL_IR=[PH] NOVP Venom Rocket
  18728. item_DescNoWeapon=<-=MISSING=->
  18729. item_Descnvtc_optics_holo_x1_s1=Manufacturer: NV-TAC\nType: Projection \nAttachment Point: Optic\nMagnification: 1x\nSize: 1\n\nWhether under the blazing sun or on the dark side of a moon, the NV-TAC Gamma projects an easy to see reticle to help ensure your shot finds its mark.
  18730. item_Descnvtc_optics_holo_x2_s1=Manufacturer: NV-TAC\nType: Projection \nAttachment Point: Optic\nMagnification: 2x\nSize: 1\n\nNV-TAC extensively tested the Gamma Duo across a range of extreme temperatures to assure that thermal drift doesn't affect the accuracy of this 2x magnifier sight.
  18731. item_Descnvtc_optics_holo_x3_s1=Manufacturer: NV-TAC \nType: Projection\nAttachment Point: Optic \nMagnification: 3x\nSize: 1\n\nNV-TAC's Gamma Plus is a 3x magnifier sight that utilizes ReadyBrite projection for quick target acquisition. Its durable design makes it perfect for any tactical situation.
  18732. item_Descnvtc_optics_rdot_x1_s1=Manufacturer: NV-TAC \nType: Reflex\nAttachment Point: Optic\nMagnification: 1x\nSize: 1\n\nIdeal for civilians and professionals, the Delta non-magnifying reflex sight from NV-TAC provides a precise illuminated target marker, visible across a wide range of light levels.
  18733. item_Descnvtc_optics_tsco_x4_s2=Manufacturer: NV-TAC \nType: Telescopic\nAttachment Point: Optic  \nMagnification: 4x\nSize: 2\n\nThe Tau Plus 4x telescopic sight from NV-TAC uses a proprietary optics coating to ensure a crystal clear image regardless of light levels and conditions, allowing you to precisely engage targets at medium range.
  18734. item_Descnvtc_optics_tsco_x8_s3=Manufacturer: NV-TAC \nType: Telescopic\nAttachment Point: Optic  \nMagnification: 8x\nSize: 3\n\nCarefully crafted and calibrated, the Theta Pro delivers precise and effective long distance combat engagement capabilities thanks to its powerful 8x telescopic sight.
  18735. item_Descnvtc_ubarrel_flsh_s1=Manufacturer: NV-TAC\nType: Flashlight\nAttachment Point: Underbarrel\nSize: 1\n\nThe FieldLite is a tough and tactical underbarrel flashlight. Featuring a corrosion-proof body and impact resistant lens, NV-TAC tested the attachment across a variety of environments and conditions to ensure it works when needed most.
  18736. item_Descnvtc_ubarrel_lasr_s1=Manufacturer: NV-TAC\nType: Laser Pointer\nAttachment Point: Underbarrel\nSize: 1\n\nThe 250-E is an intuitive aiming aid that produces a laser visible to you and others. NV-TAC built the attachment to be lightweight yet durable so it won't add extra weight to your weapon.
  18737. item_DescNVY_bdu_trousers_01=Made to military specification, the Combat Readiness Uniform pants are made from tough nylon synthetics to make them durable and comfortable enough for any kind of field operations. They also feature several multi-stitched pouches to keep small items secure, but accessible.\n\nWomen's sizes currently out of stock.
  18738. item_DescOKBV_FP_ESCI_S2_Q1=OKB Voskhod has been in the thruster game for decades and recently unveiled the Energia IV at the thruster manufacturer trade show in Prime. Benchmarks show that this thruster mostly lives up to the marketing hype from the show floor: it has good fuel efficiency, and the extra shielding OKB Voskhod has added results in minimal heat signature. It lags a bit in the performance tests but the manufacturer maintains it not a marketed as a solution where maximum thrust is required.
  18739. item_DescOKBV_SilentIV_S3_Q1=The Silent IV Advanced from OKB Voskhod is a field emission ion engine optimized to provide a decreased heat signature, making the ship more difficult to track via conventional scans.
  18740. item_DescORIG_300i_CargoBay_Front=ORIG 300i Front Cargo Bay
  18741. item_DescORIG_300i_Ejection_Seat=<-=MISSING=->
  18742. item_DescORIG_300i_LandingSystem=[PH] ORIG 300i Landing System
  18743. item_DescORIG_300i_lights=@300i Light Set
  18744. item_DescORIG_300i_MultiLight=[PH] ORIG 300i External Lights
  18745. item_DescORIG_300i_Pilot_Seat=[PH] ORIG 300i Pilot Seat
  18746. item_DescORIG_300i_shop=Manufacturer: Origin Jumpworks \nFocus: Touring \n\nIf you're going to travel the stars... why not do it in style? The 300i is Origin Jumpworks' premiere luxury spacecraft. It is a sleek, silver killer that sends as much of a message with its silhouette as it does with its particle cannons.
  18747. item_DescORIG_315p_shop=Manufacturer: Origin Jumpworks \nFocus: Pathfinder\n\nExploration is man's highest calling. Prepare to chart distant horizons with man's most sophisticated piece of technology, the Origin 315p. Featuring a more robust power plant and a custom scanning package, exclusively designed by Chimera Communications.
  18748. item_DescORIG_325a_shop=Manufacturer: Origin Jumpworks \nFocus: Interdiction\n\nJust because it's a rough galaxy doesn't mean you need to sacrifice your comfort: the 325a can come out on top in any dogfight. The 325a features an advanced weapon payload as well as a custom targeting system designed especially for the 325a by WillsOp.
  18749. item_DescORIG_350r_shop=Manufacturer: Origin Jumpworks \nFocus: Racing\n\nThe combination of a Gangleri BP 707 Standard powerplant with a 300i fuselage re-engineered to accommodate twin Hammer Propulsion HM 4.3 thrusters makes the 350r the fastest personal craft you'll ever call your own.
  18750. item_DescORIG_3DRadarDisplay=[PH] ORIG 3D Radar Display
  18751. item_DescORIG_85X_Turret=[PH] ORIG 85X Remote Turret
  18752. item_DescORIG_CML_Chaff=[PH] ORIG Chaff Launcher
  18753. item_DescORIG_CML_Flare=[PH] ORIG Flare Launcher
  18754. item_DescORIG_Cockpit_Audio=[PH] ORIG Cockpit Audio
  18755. item_DescORIG_FXM_ESI_S1_Q2=[PH] ORIG Scalpel Precision Thruster
  18756. item_DescORIG_FXM_ESI_S1_Q3=[PH] ORIG Scalpel Precision Thruster
  18757. item_DescORIG_FXM_ESI_S2_Q2=[PH] ORIG Scalpel Precision Thruster
  18758. item_DescORIG_FXM_ESI_S2_Q2A=[PH] ORIG Scalpel Precision Thruster
  18759. item_DescORIG_FXM_ESI_S2_Q3=[PH] ORIG Omni Precision Ball Thruster
  18760. item_DescORIG_M50_CML_Chaff=[PH] ORIG M50 - Chaff Launcher
  18761. item_DescORIG_M50_CML_Flare=[PH] ORIG M50 - Flare Launcher
  18762. item_DescORIG_M50_Ejection_Seat=[PH] ORIG M50 Ejection Seat
  18763. item_DescORIG_M50_LandingSystem=[PH] ORIG M50 Landing System
  18764. item_DescORIG_M50_lights=[PH] ORIG M50 External Lights
  18765. item_DescORIG_m50_shop=Manufacturer: Origin Jumpworks \nFocus: Racing\n\nIf you want to get from point A to point B as quickly as possible and with as much style as possible then Origin's M50 is for you. Featuring supercharged engines that counter a tiny weapons loadout, the M50 is a ship for going FAST.
  18766. item_DescOutlaw_Heavy_Armor=Be an immovable force with Kastak Arm's Slugger heavy armor. Its resilient armor plating and variety of attachment points are designed to withstand attacks long enough to give you the opportunity to react and respond to combat on your own terms.
  18767. item_DescOutlaw_Heavy_Armor_PU=Be an immovable force with Kastak Arm's Slugger heavy armor. Its resilient armor plating and variety of attachment points are designed to withstand attacks long enough to give you the opportunity to react and respond to combat on your own terms.
  18768. item_DescOutlaw_Heavy_Jetpack=<-=MISSING=->
  18769. item_DescOutlaw_Light_Armor=When evasion is essential, Kastak Arm's Sparrer armor won't drag you down. Its patented lightweight weave is sufficiently strong to maintain the suit's integrity long enough for you to get where you need to go.
  18770. item_DescOutlaw_Light_Armor_PU=When evasion is essential, Kastak Arm's Sparrer armor won't drag you down. Its patented lightweight weave is sufficiently strong to maintain the suit's integrity long enough for you to get where you need to go.
  18771. item_DescOutlaw_Light_Jetpack=<-=MISSING=->
  18772. item_DescOutlaw_Medium_Armor=The ideal balance of security and speed, Kastak Arm's Brawler armor is graded to be durable while also retaining combat flexibility, ensuring you can adapt your tactics to the situation at hand.
  18773. item_DescOutlaw_Medium_Armor_PU=The ideal balance of security and speed, Kastak Arm's Brawler armor is graded to be durable while also retaining combat flexibility, ensuring you can adapt your tactics to the situation at hand.
  18774. item_DescOutlaw_Medium_Armor_PU_lite=The ideal balance of security and speed, Kastak Arm's Brawler armor is graded to be durable while also retaining combat flexibility, ensuring you can adapt your tactics to the situation at hand.
  18775. item_DescOutlaw_Medium_Jetpack=<-=MISSING=->
  18776. item_DescPaint_300_Series_Metallic_Blue=Ultramarine paint job for the Origin 300 Series.
  18777. item_DescPaint_300_Series_Metallic_Grey=Obsidian paint job for the Origin 300 Series.
  18778. item_DescPaint_300_Series_Metallic_Silver=Sterling paint job for the Origin 300 Series.
  18779. item_DescPaint_300_Series_Metallic_White=Moonlight paint job for the Origin 300 Series.
  18780. item_DescPaint_300_Series_Solid_Blue=Electric Blue paint job for the Origin 300 Series.
  18781. item_DescPaint_300_Series_Solid_Orange=Monarch paint job for the Origin 300 Series.
  18782. item_DescPaint_300_Series_Solid_Red=Scarlet paint job for the Origin 300 Series.
  18783. item_DescPaint_300_Series_Solid_Yellow=Citron paint job for the Origin 300 Series.
  18784. item_DescPaint_300i_Base=Standard paint job for the Origin 300i.
  18785. item_DescPaint_300i_Red_White=Imperial Red paint job for the Origin 300i.
  18786. item_DescPaint_300i_White_Red_Stripe=First Response paint job for the Origin 300i.
  18787. item_DescPaint_300i_Yellow_White=Golden Dawn paint job for the Origin 300i.
  18788. item_DescPaint_315p_Base=Standard paint job for the Origin 315p.
  18789. item_DescPaint_315p_Black_Blue=Nightshade paint job for the Origin 315p.
  18790. item_DescPaint_315p_Black_Red=Black Rose paint job for the Origin 315p.
  18791. item_DescPaint_315p_White_Blue=White Lightning paint job for the Origin 315p.
  18792. item_DescPaint_325a_Base=Standard paint job for the Origin 325a.
  18793. item_DescPaint_325a_Black_Grey=Evening Onyx paint job for the Origin 325a.
  18794. item_DescPaint_325a_Green_Grey=Sagebrush paint job for the Origin 325a.
  18795. item_DescPaint_325a_White_Grey=Twotone paint job for the Origin 325a.
  18796. item_DescPaint_350r_Base=Standard paint job for the Origin 350r.
  18797. item_DescPaint_350r_Racing_Black_Blue=Black & Royal paint job for the Origin 350r.
  18798. item_DescPaint_350r_Racing_Red= Solar Flare paint job for the Origin 350r.
  18799. item_DescPaint_350r_Racing_Yellow= Amber Wave paint job for the Origin 350r.
  18800. item_DescPaint_Aurora_CL=Standard paint job for the RSI Aurora CL.
  18801. item_DescPaint_Aurora_ES=Standard paint job for the RSI Aurora ES.
  18802. item_DescPaint_Aurora_LN=Standard paint job for the RSI Aurora LN.
  18803. item_DescPaint_Aurora_LX=Standard paint job for the RSI Aurora LX.
  18804. item_DescPaint_Aurora_MR=Standard paint job for the RSI Aurora MR.
  18805. item_DescPaint_Aurora_Pirate=Pirate [NOT FOR SALE]
  18806. item_DescPickAndThrowWeapon=<-=MISSING=->
  18807. item_DescPilot_Light_Armor=[PH] Pilot Light Armor
  18808. item_DescPirate_light_m_outfit=(PH) Pirate Light Armor
  18809. item_DescPistol=<-=MISSING=->
  18810. item_DescPistolBullet=<-=MISSING=->
  18811. item_Descplushy_carrack_1_a_uncarryable=Encourage an adventurous spirit with this soft and squeezable Carrack plushie modeled after Anvil's classic exploration ship.
  18812. item_Descplushy_penguin_1=This adorable mascot of New Babbage loves nothing more than carving their way down the snow covered slopes of microTech.
  18813. item_DescPOIR_FuelTank_1000=[PH] POIR 1000 Fuel Tank
  18814. item_DescPOIR_FuelTank_3000=[PH] POIR 3000 Fuel Tank
  18815. item_DescPOWR_ACOM_S01_StarHeart=Item Type: Power Plant\nManufacturer: ACOM \nSize: 1\nGrade: B\nClass: Competition\n\nFour generations of racing knowledge and know-how are behind ACOM’s StarHeart power plant. Known for its rapid power distribution, the StarHeart has become a favorite among speedsters.
  18816. item_DescPOWR_ACOM_S01_Sunflare=Item Type: Power Plant\nManufacturer: ACOM\nSize: 1\nGrade: C\nClass: Competition\n\nHarness the power of a star with this high performance power plant from ACOM. Ideal for racers and those who seek speed.
  18817. item_DescPOWR_ACOM_S02_LuxCore_SCItem=POWR_ACOM_S02_LuxCore_SCItem
  18818. item_DescPOWR_ACOM_S02_StarBurn_SCItem=POWR_ACOM_S02_StarBurn_SCItem
  18819. item_DescPOWR_AEGS_S01_Charger=Item Type: Power Plant\nManufacturer: Aegis Dynamics \nSize: 1\nGrade: D\nClass: Military\n\nThe Aegis Charger has powered military fighters for generations. Tried and tested in the most demanding of situations, the Charger can handle sudden or sustained power draws with ease.
  18820. item_DescPOWR_AEGS_S01_FierellCascade=Item Type: Power Plant\nManufacturer: Aegis Dynamics\nSize: 1\nGrade: B\nClass: Military\n\nRely on Aegis’ expertise to power your ship. The Fierell Cascade is a military-grade power plant that prioritizes performance over everything else.
  18821. item_DescPOWR_AEGS_S01_Regulus=Item Type: Power Plant\nManufacturer: Aegis Dynamics\nSize: 1\nGrade: C\nClass: Military\n\nThe Regulus is the power plant you can count on when everyone is counting on you. Made to exceed exacting military standards, Aegis’ design team has made sure that you have the extra power you need, when you need it most.
  18822. item_DescPOWR_AEGS_S02_Maelstrom=Item Type: Power Plant\nManufacturer: Aegis Dynamics\nSize: 2\nGrade: C\nClass: Military\n\nThis military-grade component has been put through the paces by the UEE Navy, so you know the Maelstrom can handle the havoc of battle.
  18823. item_DescPOWR_AEGS_S02_QuadracellMT_SCItem=POWR_AEGS_S02_QuadracellMT_SCItem
  18824. item_DescPOWR_AEGS_S02_Vortex=Item Type: Power Plant\nManufacturer: Aegis Dynamics \nSize: 2\nGrade: D\nClass: Military\n\nTurn the tide of battle with the Aegis Vortex. Counted on by the UEE Navy, this power plant can be found on ships defending every corner of the universe.
  18825. item_DescPOWR_AEGS_S03_Drassik_SCItem=POWR_AEGS_S03_Drassik_SCItem
  18826. item_DescPOWR_AEGS_S03_QuadracellMX_SCItem=POWR_AEGS_S03_QuadracellMX_SCItem
  18827. item_DescPOWR_AMRS_S01_HyperGen=Item Type: Power Plant\nManufacturer: A&R \nSize: 1\nGrade: D\nClass: Military\n\nThe HyperGen power plant is popular among both civilians and the military for its high quality. As a bonus, the manufacture, Amon & Reese, is famous for its stellar customer service.
  18828. item_DescPOWR_AMRS_S01_JS300_SCItem=POWR_AMRS_S01_JS300_SCItem
  18829. item_DescPOWR_AMRS_S01_OverDrive=Item Type: Power Plant\nManufacturer: A&R\nSize: 1\nGrade: C\nClass: Military\n\nAmon & Reese knows from years of experience just how hard the military can push their ships. Their OverDrive power plant was designed from the ground up to not only handle those tough conditions with less overheating, but to provide the same dependability and power to civilians as well.
  18830. item_DescPOWR_AMRS_S02_ExoGen=Item Type: Power Plant\nManufacturer: A&R \nSize: 2\nGrade: D\nClass: Military\n\nSimple and direct, the ExoGen generates power in traditional A&R style: no fuss, just solid craftsmanship.
  18831. item_DescPOWR_AMRS_S02_JS400_SCItem=POWR_AMRS_S02_JS400_SCItem
  18832. item_DescPOWR_AMRS_S02_UltraFlux_SCItem=POWR_AMRS_S02_UltraFlux_SCItem
  18833. item_DescPOWR_AMRS_S03_JS500_SCItem=POWR_AMRS_S03_JS500_SCItem
  18834. item_DescPOWR_AMRS_S03_SuperDrive=Item Type: Power Plant\nManufacturer: A&R\nSize: 3\nGrade: C\nClass: Military\n\nA&R’s award winning customer service sets the SuperDrive apart from other military power plants in its class. Consumers love that they can depend on both the component and company when the going gets tough.
  18835. item_DescPOWR_JUST_S00_Jennet_SCItem=POWR_JUST_S00_Jennet_SCItem
  18836. item_DescPOWR_JUST_S00_SteadFast=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 0\nGrade: C\nClass: Industrial\n\nWhen the road ahead is long, Juno Starwerk’s SteadFast power plant is there to see you and your vehicle through to the end by providing on-demand power and durability.
  18837. item_DescPOWR_JUST_S01_Endurance=Item Type: Power Plant\nManufacturer: Juno Starwerk \nSize: 1\nGrade: B\nClass: Industrial\n\nJuno Starwerk’s Endurance has been in service since the 26th century. This industrial strength, utilitarian power plant is a favorite of mechanics since spare parts are easily acquired.
  18838. item_DescPOWR_JUST_S01_Roughneck=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 1\nGrade: D\nClass: Industrial\n\nFor its class, the Roughneck power plant from Juno Starwerks is an ideal component for haulers looking for maximum performance.
  18839. item_DescPOWR_JUST_S02_Genoa_SCItem=POWR_JUST_S02_Genoa_SCItem
  18840. item_DescPOWR_JUST_S02_Trommel=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 2\nGrade: D\nClass: Industrial\n\nUtilitarian to its core, the Trommel’s lack of frills has made the power plant a favorite of mechanics around the Empire.
  18841. item_DescPOWR_JUST_S03_Endurance=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 1\nGrade: B\nClass: Industrial\n\nJuno Starwerk’s Endurance has been in service since the 26th century. This industrial strength, utilitarian power plant is a favorite of mechanics since spare parts are easily acquired.
  18842. item_DescPOWR_JUST_S03_Ginzel=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 3\nGrade: C\nClass: Industrial\n\nThe unique name for this stalwart industrial power plant was inspired by the nickname of a Juno Starwerk junior engineer who helped design it.
  18843. item_DescPOWR_LPLT_S00_DuraJet_SCItem=POWR_LPLT_S00_DuraJet_SCItem
  18844. item_DescPOWR_LPLT_S00_Radix=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 0\nGrade: C\nClass: Civilian\n\nWith more than enough get up and go to handle your vehicle’s daily energy needs, the Radix from Lightning Power Ltd. is a power plant you can count on to get you where you’re going.
  18845. item_DescPOWR_LPLT_S01_IonBurst=Item Type: Power Plant\nManufacturer: Lightning Power Ltd. \nSize: 1\nGrade: B\nClass: Civilian\n\nThe IonBurst is touted by Lightning Power as being a best-in-class power plant, providing unequaled performance for the price.
  18846. item_DescPOWR_LPLT_S01_PowerBolt=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 1\nGrade: C\nClass: Civilian\n\nThe PowerBolt provides all the power and performance you need for your journey through the stars. You can trust Lightning Power to get you there.
  18847. item_DescPOWR_LPLT_S01_ZapJet=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 1\nGrade: D\nClass: Civilian\n\nThe Lightning Power ZapJet is an ideal streamlined package perfect for anybody who wants a straightforward no-fuss power solution.
  18848. item_DescPOWR_LPLT_S02_FullForce_SCItem=POWR_LPLT_S02_FullForce_SCItem
  18849. item_DescPOWR_LPLT_S02_IonSurge_SCItem=POWR_LPLT_S02_IonSurge_SCItem
  18850. item_DescPOWR_LPLT_S03_FullForcePro=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 3\nGrade: C\nClass: Civilian\n\nEven though Lightning Power Ltd has updated the look of the FullForce Pro power plant, it still delivers that same balanced performance people have come to expect.
  18851. item_DescPOWR_LPLT_S03_SparkJetPro_SCItem=POWR_LPLT_S03_SparkJetPro_SCItem
  18852. item_DescPOWR_ORIG_S04_890J_SCItem=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 4\nGrade: Bespoke\nClass: Civilian\n\nSakura Sun worked with Origin to fine tune the Stellate into the perfect power plant for the 890 Jump, providing the power and performance necessary for a ship of such grand design.
  18853. item_DescPOWR_SASU_S01_LightBlossom=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 1\nGrade: C\nClass: Civilian\n\nFeaturing stylish design and strong performance, the LightBlossom is a worthy addition to Sakura Sun’s line-up, continuing the reputation the conglomerate has for making everything and making it well.
  18854. item_DescPOWR_SASU_S01_WhiteRose_SCItem=POWR_SASU_S01_WhiteRose_SCItem
  18855. item_DescPOWR_SASU_S02_DayBreak=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 2\nGrade: C\nClass: Civilian\n\nSakura Sun knows exactly what you need. The DayBreak is a straightforward power plant that provides parity to its performance, durability, and stealth stats.
  18856. item_DescPOWR_SASU_S02_Lotus_SCItem=POWR_SASU_S02_Lotus_SCItem
  18857. item_DescPOWR_SASU_S03_TigerLilly_SCItem=POWR_SASU_S03_TigerLilly_SCItem
  18858. item_DescPOWR_TYDT_S01_DeltaMax=Item Type: Power Plant\nManufacturer: Tyler Design & Tech\nSize: 1\nGrade: B\nClass: Stealth\n\nExpert engineering made significant breakthroughs possible when designing the DeltaMax, resulting in a stealth signature even lower than originally estimated by the team at Tyler Design and Tech.
  18859. item_DescPOWR_TYDT_S01_SonicLite=Item Type: Power Plant\nManufacturer: Tyler Design & Tech\nSize: 1\nGrade: C\nClass: Stealth\n\nConstructed from the ground up to minimize your heat signature, Tyler Design’s SonicLite power plant has gained a following among pilots who appreciate a subtler approach.
  18860. item_DescPOWR_TYDT_S02_Eclipse_SCItem=POWR_TYDT_S02_Eclipse_SCItem
  18861. item_DescPOWR_TYDT_S02_GammaMax_SCItem=POWR_TYDT_S02_GammaMax_SCItem
  18862. item_DescPOWR_V01_LPLT_IonWave=[PH] LPLT-Made XIAN Nox Powerplant Description[PH]
  18863. item_DescPOWR_VNCL_S01_Blade=[PH] VNCL Blade Powerplant
  18864. item_DescPOWR_VNCL_S01_Cleaver=[PH] VNCL Cleaver Powerplant
  18865. item_DescPOWR_VNCL_S01_Pulse=[PH] VNCL Pulse Powerplant
  18866. item_DescPOWR_VNCL_S01_Scythe=[PH] VNCL Scythe Powerplant
  18867. item_DescPOWR_VNCL_S01_Stinger=[PH] VNCL Stinger Powerplant
  18868. item_DescPOWR_VNCL_S01_Void=[PH] VNCL Void Powerplant
  18869. item_DescPRAR_DistortionScatterGun_S3=Manufacturer: Preacher Armaments\nItem Type: Distortion Scattergun\nSize: 3\n\nTurn hostiles into non-combatants with the Reformation. This size three scattergun from Preacher Armaments delivers devastating distortion damage at a close range.
  18870. item_DescPRAR_DistortionScatterGun_S4=Manufacturer: Preacher Armaments\nItem Type: Distortion Scattergun\nSize: 4\n\nDisable an enemy's ship without damaging it with the Salvation scattergun from Preacher Armaments. With its wide spread and low rate of fire this size four scattergun is most potent at close range.
  18871. item_DescPRAR_DistortionScatterGun_S5=Manufacturer: Preacher Armaments\nItem Type: Distortion Scattergun\nSize: 5\n\nDeliver high distortion damage in close quarters with Preacher Armaments' Absolution scattergun. This size five weapon is an ideal loadout option for those interested in capturing or boarding their target.
  18872. item_DescPRAR_DistortionScatterGun_S6=Manufacturer: Preacher Armaments\nItem Type: Distortion Scattergun\nSize: 6\n\nThe Condemnation is a massive size six scattergun from Preacher Armaments. Its high distortion damage incapacitates the electronics, though its wide spreads makes it less effective as the target gets farther away.
  18873. item_descptv_paint_camo=ATC-F is a non-reflective paint surface ideal for anyone looking to lower their profile in the wild. Perfect for military, sporting enthusiasts or naturalists.
  18874. item_descptv_paint_cherry=Speed isn’t just about mechanics, it’s about perception. Your Greycat will look and feel faster without changing a thing. The Cherry topcoat system uses cutting-edge raw materials and composition coating technology to maintain its glossy finish.
  18875. item_descptv_paint_double=One of the most popular paint styles on the Greycat, Agate Gray is a two-toned paint skin that brings the buggy’s interior colors as accents on the exterior, unifying the Greycat into a single cohesive aesthetic.
  18876. item_descptv_paint_metal=Who says a buggy can’t be elegant? The Gunmetal paint system is a medium gloss, two-component technology that maximizes gloss retention and durability.
  18877. item_descptv_paint_stealth=The Tactical Stealth is a near zero gloss paint that incorporates a catalyzed urethane process for unsurpassed durability making it highly resistant to UV rays, chemicals and chips.
  18878. item_descptv_paint_willys=Rifle Green is a premium two-component technology designed to endure harsher environments without fading or scratching.
  18879. item_DescPU_Hangar2PlanetsideSwitch=<-=MISSING=->
  18880. item_DescPurpleLaserBolt=<-=MISSING=->
  18881. item_DescQDRV_ACAS_S02_SparkFire_SCItem=[PH] Spark Fire
  18882. item_DescQDRV_ACAS_S02_SunFire_SCItem=[PH] Sun Fire
  18883. item_DescQDRV_ARCC_S01_Flood_SCItem=[PH] Flood
  18884. item_DescQDRV_ARCC_S01_Rush=Item Type: Quantum Drive\nManufacturer: ArcCorp \nSize: 1\nGrade: C\nClass: Civilian\n\nThe Rush is a popular commercial quantum drive that lives up to its name.
  18885. item_DescQDRV_ARCC_S02_Cascade_SCItem=QDRV_ARCC_S02_Cascade_SCItem
  18886. item_DescQDRV_ARCC_S03_Echo=Item Type: Quantum Drive\nManufacturer: ArcCorp\nSize: 3\nGrade: D\nClass: Civilian\n\nArcCorp careful crafted and calibrated the Echo into an affordable yet effective quantum drive.
  18887. item_DescQDRV_ARCC_S03_Echo_SCItem=QDRV_ARCC_S03_Echo_SCItem
  18888. item_DescQDRV_ARCC_S03_Fissure=Item Type: Quantum Drive\nManufacturer: ArcCorp\nSize: 3\nGrade: C\nClass: Civilian\n\nSpool up the Fissure and speed through space with the component ArcCorp claims has successfully completed billions of quantum travels over the centuries.
  18889. item_DescQDRV_ARCC_S03_Fissure_SCItem=QDRV_ARCC_S03_Fissure_SCItem
  18890. item_DescQDRV_ARCC_S03_Impulse=Item Type: Quantum Drive\nManufacturer: ArcCorp\nSize: 3\nGrade: B\nClass: Civilian\n\nLegend claims an inaccurate lathe cut materials thinner than expected on the Impulse prototype. When its test performance exceeded expectations, engineers adopted the changes, and ArcCorp's premiere size three quantum drive was born.
  18891. item_DescQDRV_ARCC_S03_Impulse_SCItem=QDRV_ARCC_S03_Impulse_SCItem
  18892. item_DescQDRV_JUST_S01_Goliath=Item Type: Quantum Drive\nManufacturer: Juno Starwerk \nSize: 1\nGrade: C\nClass: Industrial\n\nThe Goliath was designed to be more durable than other quantum drives in its class. That’s made it a staple of industrial ship since Humanity first started to explore the stars.
  18893. item_DescQDRV_JUST_S01_Vulcan_SCItem=QDRV_JUST_S01_Vulcan_SCItem
  18894. item_DescQDRV_JUST_S02_Bolon=Item Type: Quantum Drive\nManufacturer: Juno Starwerk \nSize: 2\nGrade: C\nClass: Industrial\n\nDon’t let lesser craftsmanship put you and your precious cargo at risk. The Bolon industrial quantum drive was built with durability in mind to keep it working when you need it most.
  18895. item_DescQDRV_JUST_S02_Huracan_SCItem=QDRV_JUST_S02_Huracan_SCItem
  18896. item_DescQDRV_JUST_S03_Agni=Item Type: Quantum Drive\nManufacturer: Juno Starwerk\nSize: 3\nGrade: B\nClass: Industrial\n\nHaulers have relied on Juno Starwerk's stellar industrial craftsmanship for centuries. The company constantly updates and improves the design of the Agni quantum drive to ensure it remains a top-of-the-line industrial component.
  18897. item_DescQDRV_JUST_S03_Agni_SCItem=QDRV_JUST_S03_Agni_SCItem
  18898. item_DescQDRV_JUST_S03_Kama=Item Type: Quantum Drive\nManufacturer: Juno Starwerk \nSize: 3\nGrade: C\nClass: Industrial\n\nThe Kama from Juno Starwerk has won more “Fan Favorite” reader’s poll from ‘Long Haul Quarterly’ than any other industrial quantum drive in its class.
  18899. item_DescQDRV_JUST_S03_Vesta=Item Type: Quantum Drive\nManufacturer: Juno Starwerk\nSize: 3\nGrade: D\nClass: Industrial\n\nEnsure your goods get to where they need to go with the Vesta quantum drive. Juno Starwerk specifically designed the component to handle all the trials and tribulations of the long haul.
  18900. item_DescQDRV_JUST_S03_Vesta_SCItem=QDRV_JUST_S03_Vesta_SCItem
  18901. item_DescQDRV_ORIG_S04_890J_SCItem=Item Type: Quantum Drive\nManufacturer: ArcCorp \nSize: 4\nGrade: Bespoke\nClass: Civilian\n\nDesigned specifically for the 890 Jump, the Allegro quantum drive blends ArcCorp's expertise with Origin's exceptionally high standards, making it the ideal companion for a luxury cruise through the stars.
  18902. item_DescQDRV_RACO_S01_Drift=Item Type: Quantum Drive\nManufacturer: RAMP Corporation \nSize: 1\nGrade: C\nClass: Stealth\n\nBuilt to keep heat and signature levels low, the Drift quantum drive from RAMP Corporation helps to minimize emissions generated while spooling.
  18903. item_DescQDRV_RACO_S01_Spectre_SCItem=QDRV_RACO_S01_Spectre_SCItem
  18904. item_DescQDRV_RACO_S02_Bolt_SCItem=QDRV_RACO_S02_Bolt_SCItem
  18905. item_DescQDRV_RACO_S02_Nova_SCItem=QDRV_RACO_S02_Nova_SCItem
  18906. item_DescQDRV_RACO_S02_Spicule_SCItem=QDRV_RACO_S02_Spicule_SCItem
  18907. item_DescQDRV_RSI_S01_Eos=Item Type: Quantum Drive\nManufacturer: RSI \nSize: 1\nGrade: C\nClass: Civilian\n\nThe Eos quantum drive has been a staple in the RSI product line for centuries. Its original design was so perfectly fine-tuned that it has remained basically unchanged since.
  18908. item_DescQDRV_RSI_S01_Hyperion_SCItem=QDRV_RSI_S01_Hyperion_SCItem
  18909. item_DescQDRV_RSI_S02_Aither_SCItem=QDRV_RSI_S02_Aither_SCItem
  18910. item_DescQDRV_RSI_S02_Hemera_SCItem=QDRV_RSI_S02_Hemera_SCItem
  18911. item_descQDRV_RSI_S02_Khaos_SCItem=QDRV_RSI_S02_Khaos_SCItem
  18912. item_DescQDRV_RSI_S03_Erebos=Item Type: Quantum Drive\nManufacturer: RSI\nSize: 3\nGrade: A\nClass: Civilian\n\nThe Erebos exemplifies RSI's commitment to excellence. This high quality quantum drive constantly ranks atop "Best of" lists for both critics and consumers.
  18913. item_descQDRV_RSI_S03_Erebos_SCItem=QDRV_RSI_S03_Erebos_SCItem
  18914. item_DescQDRV_RSI_S03_Metis=Item Type: Quantum Drive\nManufacturer: RSI\nSize: 3\nGrade: C\nClass: Civilian\n\nThere's no room for error when bending space and time to travel incredible distances. So put your trust in RSI, a company that's delivered quality components to the public since the dawn of space flight.
  18915. item_descQDRV_RSI_S03_Metis_SCItem=QDRV_RSI_S03_Metis_SCItem
  18916. item_DescQDRV_RSI_S03_Tyche=Item Type: Quantum Drive\nManufacturer: RSI\nSize: 3\nGrade: B\nClass: Civilian\n\nThe Tyche quantum drive harmoniously balances performance, durability, and stealth to create a well-rounded component capable of adeptly handling a variety of situations.
  18917. item_descQDRV_RSI_S03_Tyche_SCItem=QDRV_RSI_S03_Tyche_SCItem
  18918. item_DescQDRV_TARS_S01_Expedition=Item Type: Quantum Drive\nManufacturer: Tarsus \nSize: 1\nGrade: C\nClass: Civilian\n\nCruise through space confident that your perfectly balanced Expedition quantum drive from Tarsus will get you exactly where you’re going.
  18919. item_descQDRV_TARS_S01_Wayfare_SCItem=QDRV_TARS_S01_Wayfare_SCItem
  18920. item_DescQDRV_TARS_S02_Odyssey=Item Type: Quantum Drive\nManufacturer: Tarsus \nSize: 2\nGrade: C\nClass: Civilian\n\nAdventure amidst the stars awaits with the Odyssey quantum drive. Careful and continued refinement from the Tarsus team has kept this component on the cutting edge for centuries.
  18921. item_descQDRV_TARS_S02_Quest_SCItem=QDRV_TARS_S02_Quest_SCItem
  18922. item_DescQDRV_TARS_S03_Drifter=Item Type: Quantum Drive\nManufacturer: Tarsus\nSize: 3\nGrade: D\nClass: Civilian\n\nBalancing craftsmanship and cost, the Drifter provides renowned Tarsus performance at an affordable price.
  18923. item_descQDRV_TARS_S03_Drifter_SCItem=QDRV_TARS_S03_Drifter_SCItem
  18924. item_DescQDRV_TARS_S03_Ranger=Item Type: Quantum Drive\nManufacturer: Tarsus\nSize: 3\nGrade: B\nClass: Civilian\n\nRely on the Ranger to guide you through the stars. The quality and reliability of this classic Tarsus quantum drive has made it a ship staple for centuries.
  18925. Item_descQDRV_TARS_S03_Ranger_SCItem=QDRV_TARS_S03_Ranger_SCItem
  18926. item_DescQDRV_TARS_S03_Wanderer=Item Type: Quantum Drive\nManufacturer: Tarsus\nSize: 3\nGrade: C\nClass: Civilian\n\nTarsus carefully designed and tuned the Wanderer into an all-around solid quantum drive, making it one of the more popular components in their revered line-up.
  18927. item_descQDRV_TARS_S03_Wanderer_SCItem=QDRV_TARS_S03_Wanderer_SCItem
  18928. item_DescQDRV_WETK_S01_Beacon=Item Type: Quantum Drive\nManufacturer: Wei-Tek \nSize: 1\nGrade: C\nClass: Military\n\nWei-Tek has made other mil-spec component manufacturers sit up and take notice with the introduction of the highly praised Beacon quantum drive.
  18929. item_DescQDRV_WETK_S01_Siren=Item Type: Quantum Drive\nManufacturer: Wei-Tek \nSize: 1\nGrade: B\nClass: Military\n\nRecent changes by Wei-Tek to the alloys used in the Siren have improved its performance without sacrificing durability, making it a respectable military-grade quantum drive.
  18930. item_DescQDRV_WETK_S02_Crossfield=Item Type: Quantum Drive\nManufacturer: Wei-Tek \nSize: 2\nGrade: C\nClass: Military\n\nWei-Tek has marketed the Crossfield specifically to target military personnel and veteran pilots who will appreciate the stats that the mil-spec quantum drive offers.
  18931. item_descQDRV_WETK_S02_XL1_SCItem=QDRV_WETK_S02_XL1_SCItem
  18932. item_DescQDRV_WETK_S03_Balandin=Item Type: Quantum Drive\nManufacturer: Wei-Tek\nSize: 3\nGrade: B\nClass: Military\n\nWei-Tek built the Balandin with military and security personnel in mind. Following a series of test runs by veterans, engineers accelerated the spool and calibration times while also improving the component's precision and stability.
  18933. item_descQDRV_WETK_S03_Balandin_SCItem=QDRV_WETK_S03_Balandin_SCItem
  18934. item_DescQDRV_WETK_S03_Pontes=Item Type: Quantum Drive\nManufacturer: Wei-Tek \nSize: 3\nGrade: C\nClass: Military\n\nWhen placed under stress tests, the proprietary alloys used by Wei-Tek to build the Pontes proved themselves against competitors in the same class.
  18935. item_DescQDRV_WETK_S03_TS2=Item Type: Quantum Drive\nManufacturer: Wei-Tek\nSize: 3\nGrade: A\nClass: Military\n\nAdvanced protective plating provides the TS-2 with superior durability and protection against the elements and aggressors, making it an ideal quantum drive for those moments when danger calls.
  18936. item_descQDRV_WETK_S03_TS2_SCItem=QDRV_WETK_S03_TS2_SCItem
  18937. item_DescQDRV_XIAN_S01=[PH] XIAN Quantum Drive
  18938. item_DescQED_WETK_S03_Reynie=Item Type: Quantum Enforcement Device
  18939. item_DescQFT_AEGS_Medi_PL01=[PH] AEGS Medium Quantum Fuel Tank
  18940. item_DescQFT_AEGS_Medi_PL02=[PH] AEGS Medium Quantum Fuel Tank
  18941. item_DescQFT_AEGS_SMAL_PL01=[PH] AEGS Small Quantum Fuel Tank
  18942. item_DescQFT_AEGS_SMAL_PL02=[PH] AEGS Small Quantum Fuel Tank
  18943. item_DescQFT_ANVL_SMAL_F7A=[PH] ANVL F7A Quantum Fuel Tank
  18944. item_DescQFT_ANVL_SMAL_PL01=[PH] ANVL Small Quantum Fuel Tank
  18945. item_DescQFT_ANVL_SMAL_PL02=[PH] ANVL Small Quantum Fuel Tank
  18946. item_DescQFT_CNOU_SMAL_PL01=[PH] CNOU Small Quantum Fuel Tank
  18947. item_DescQFT_CNOU_SMAL_PL02=[PH] CNOU Small Quantum Fuel Tank
  18948. item_DescQFT_CNOU_SMAL_PL03=[PH] CNOU Small Quantum Fuel Tank
  18949. item_DescQFT_DRAK_MEDI_PL01=[PH] DRAK Medium Quantum Fuel Tank
  18950. item_DescQFT_ORIG_SMAL_PL01=[PH] ORIG Small Quantum Fuel Tank
  18951. item_DescQFT_ORIG_SMAL_PL02=[PH] ORIG Small Quantum Fuel Tank
  18952. item_DescQFT_ORIG_SMAL_PL03=[PH] ORIG Small Quantum Fuel Tank
  18953. item_DescQFT_ORIG_SMAL_PL04=[PH] ORIG Small Quantum Fuel Tank
  18954. item_DescQFT_RSI_MEDI_PL01=[PH] RSI Medium Quantum Fuel Tank
  18955. item_DescQFT_RSI_SMAL_PL01=[PH] RSI Small Quantum Fuel Tank
  18956. item_DescQFT_RSI_SMAL_PL02=[PH] RSI Small Quantum Fuel Tank
  18957. item_DescQFT_VNCL_SMAL_PL01=[PH] VNCL Small Quantum Fuel Tank
  18958. item_DescQTNK_VNCL_Glaive=[PH] Quantum Fuel Tank
  18959. item_DescQTNK_VNCL_Scythe=[PH] Quantum Fuel Tank
  18960. item_DescRedLaserBolt=<-=MISSING=->
  18961. item_descReliant_Paint_Mako=Standard paint job for the MISC Reliant Mako.
  18962. item_descReliant_Paint_Sen=Standard paint job for the MISC Reliant Sen.
  18963. item_descReliant_Paint_Tana=Standard paint job for the MISC Reliant Tana.
  18964. item_DescRifle=<-=MISSING=->
  18965. item_DescRifleBullet=<-=MISSING=->
  18966. item_DescRSI_3DRadarDisplay=[PH] RSI 3D Radar Display
  18967. item_DescRSI_Apollo_Medivac_shop=Manufacturer: RSI\nFocus: Medical\n\nAlong with superior armor and dual missile racks, the 2948 Apollo Medivac model pays homage to the classic 2910 film, Astromedics: Back from the Brink, with livery that accurately recreates the headlining Kithara.
  18968. item_DescRSI_Apollo_Triage_shop=Manufacturer: RSI\nFocus: Medical\n\nThe legendary Apollo chassis from Roberts Space Industries is the gold standard in medevac and rapid emergency response, having provided critical aid to the known universe for well over two centuries.
  18969. item_DescRSI_Aurora_CL_shop=Manufacturer: RSI\nFocus: Light Freight\n\nCustomized for mercantile and trading excursions, the Aurora Clipper is the perfect vessel for aspiring entrepreneurs and seasoned traders alike. Swapping a smaller power plant and armor capabilities for an expanded cargo capacity, the Clipper ups the ante for personal merchant craft.
  18970. item_DescRSI_Aurora_ES_shop=Manufacturer: RSI\nFocus: Pathfinder\n\nThe Aurora is the modern day descendant of the Roberts Space Industries X-7 spacecraft which tested the very first jump engines. Utilitarian to a T, the Aurora is the perfect beginner's ship: what it lacks in style it makes up for in ample room for upgrade modules.
  18971. item_DescRSI_Aurora_LandingSystem=[PH] RSI Aurora Landing System
  18972. item_DescRSI_Aurora_lights=@Aurora Light Set
  18973. item_DescRSI_Aurora_LN_Pilot_Seat=[PH] RSI Aurora LN Pilot Seat
  18974. item_DescRSI_Aurora_LN_shop=Manufacturer: RSI\nFocus: Light Fighter\n\nWith a more robust shield generator and a pair of additional weapon hard points, the Legionnaire is a dedicated combat fighter, built to handle any obstacle the universe can throw at you.
  18975. item_DescRSI_Aurora_LX_shop=Manufacturer: RSI\nFocus: Pathfinder  \n\nBe proud of your roots with the brand new Aurora Deluxe, built for the discerning pilot who never forgets where he or she came from. The LX features patent leather interior to guarantee comfort for those long stretches in the black.
  18976. item_DescRSI_Aurora_MR_shop=Manufacturer: RSI\nFocus: Light Fighter\n\nPerhaps you're looking for something that offers carrying capacity but has combat capabilities too? The Aurora Marque comes with a pair of Behring-quality lasers and a high quality gun cooler system.
  18977. item_DescRSI_Aurora_MultiLight=[PH] RSI Aurora External Lights
  18978. item_DescRSI_Aurora_Pilot_Seat=[PH] RSI Aurora Pilot Seat
  18979. item_DescRSI_Aurora_Pilot_Seat_Blue=[PH] RSI Aurora Pilot Seat Blue
  18980. item_DescRSI_Aurora_Pilot_Seat_Red=[PH] RSI Aurora Pilot Seat Red
  18981. item_DescRSI_BallisticRepeater_S9=[PH] RSI Ballistic Repeater S9
  18982. item_DescRSI_Bengal_Seat_Pilot=[PH] RSI Bengal Pilot Seat
  18983. item_DescRSI_Bengal_Turret_AA_Cockpit=[PH] RSI Bengal AA Turret Cockpit
  18984. item_DescRSI_Bengal_Turret_STS=[PH] RSI Bengal STS Turret
  18985. item_DescRSI_CML_Chaff=[PH] RSI Chaff Launcher
  18986. item_DescRSI_CML_Flare=[PH] RSI Flare Launcher
  18987. item_DescRSI_Cockpit_Audio=[PH] RSI Cockpit Audio
  18988. item_DescRSI_Constellation_Andromeda_shop=Manufacturer: RSI\nFocus: Medium Freight / Gunship\n\nThe Constellation Andromeda, a multi-person freighter, is the most popular ship in RSI's current production array. Constellations are beloved by smugglers and merchants alike because they are modular, high powered... and just downright iconic-looking.
  18989. item_DescRSI_Constellation_Aquila_shop=Manufacturer: RSI\nFocus: Expedition\n\nExplore any distant horizons! The Constellation Aquila features a redesigned cockpit for maximum visibility, advanced sensors and an onboard Ursa rover for planetary exploration. Let’s see what’s out there!
  18990. item_DescRSI_Constellation_Base_Seat_Copilot_Left=[PH] RSI Constellation Co-Pilot Left Seat
  18991. item_DescRSI_Constellation_Base_Seat_Copilot_Right=[PH] RSI Constellation Co-Pilot Right Seat
  18992. item_DescRSI_Constellation_Base_Seat_Pilot=[PH] RSI Constellation Pilot Seat
  18993. item_DescRSI_Constellation_LandingSystem=[PH] RSI Constellation Landing System
  18994. item_DescRSI_Constellation_lights=[PH] RSI Constellation External Lights
  18995. item_DescRSI_Constellation_MissilePod=[PH] RSI Constellation Missile Pod
  18996. item_DescRSI_Constellation_MissilePod_S1_x7=[PH] RSI Constellation Missile Pod
  18997. item_DescRSI_Constellation_MissilePod_S2_x3=[PH] RSI Constellation Missile Pod
  18998. item_DescRSI_Constellation_MultiLight=[PH] RSI Constellation External Lights
  18999. item_DescRSI_Constellation_Phoenix_shop=Manufacturer: RSI\nFocus: Medium Freight\n\nEnjoy the adventure of a multi-crew Constellation on a budget. The Constellation Taurus is a dedicated freighter. Fully configurable but without all the bells and whistles, the Taurus is a great way to get started with crewed ships.
  19000. item_DescRSI_Constellation_PhoenixEmerald_shop=Manufacturer: RSI\nFocus: Touring\n\nA dedicated luxury spacecraft for the discerning captain, the Constellation Phoenix features a luxurious redesigned interior, a Lynx rover, and a Kruger P-72 Archimedes Snub ship.
  19001. item_DescRSI_Constellation_Seat_Pilot=[PH] RSI Constellation Pilot Seat
  19002. item_DescRSI_Constellation_Seat_Turret=[PH] RSI Constellation Turret Seat
  19003. item_DescRSI_Constellation_Seat_Turret_Bottom=[PH] RSI Constellation Lower Turret Seat
  19004. item_DescRSI_Constellation_Taurus_shop=Manufacturer: RSI\nFocus: Medium Freight \n\nEnjoy the adventure of a multi-crew Constellation on a budget! The Constellation Taurus is a dedicated freighter. Fully configurable but without all the bells-and-whistles, the Taurus is a great way to get started with crewed ships.
  19005. item_DescRSI_Constellation_Turret=[PH] RSI Constellation Turret description
  19006. item_DescRSI_Constellation_Turret_Base_Lower=[PH] RSI Constellation Turret description
  19007. item_DescRSI_Constellation_Turret_Base_Upper=[PH] RSI Constellation Turret description
  19008. item_DescRSI_DefaultADS=[PH] RSI ADS
  19009. item_DescRSI_DefaultBattery=[PH] RSI Battery
  19010. item_DescRSI_DefaultCPU=[PH] RSI CPU
  19011. item_DescRSI_DefaultFlashlight=RSI's MicroTorch flashlight is a high-powered hands-free flashlight that clips onto standard accessory slots to provide consistent visibility in a variety of environmental conditions.
  19012. item_DescRSI_DefaultJetPack=<-=MISSING=->
  19013. item_DescRSI_DefaultMotherboard=[PH] RSI Motherboard
  19014. item_DescRSI_DefaultRadar_LongRange=[PH] RSI Long Range Radar
  19015. item_DescRSI_DefaultRadar_MidRange=[PH] RSI Medium Range Radar
  19016. item_DescRSI_DefaultRadar_ShortRange=[PH] RSI Short Range Radar
  19017. item_DescRSI_DefaultSignatureReductor=[PH] RSI Signature Reduction Device
  19018. item_DescRSI_DefaultTargetSelector=[PH] RSI Target Selection Device
  19019. item_DescRSI_DefaultTurretAIModule=[PH] Turret Module
  19020. item_DescRSI_DefaultWeaponBattery=[PH] RSI Weapon Battery
  19021. item_DescRSI_DefaultWeaponControl=[PH] RSI Weapon Control
  19022. item_DescRSI_FXM_ESI_LowerRetro_S1=[PH] RSI FXM ESA Retro Thruster
  19023. item_DescRSI_FXM_ESI_S1=[PH] RSI FXM ESA Thruster
  19024. item_DescRSI_FXM_ESI_UpperRetro_S1=[PH] RSI FXM ESA Thruster
  19025. item_DescRSI_FXM_ESI_Wing_S1=[PH] RSI FXM ESA Thruster
  19026. item_DescRSI_Intakes_Aurora=[PH] RSI Aurora Intakes
  19027. item_DescRSI_Light_Armor=[PH] RSI Light Armor
  19028. item_DescRSI_Light_Helmet=[PH] RSI Light Helmet
  19029. item_DescRSI_Light_Helmet_01=(PH) RSI Default Helmet Description
  19030. item_DescRSI_Light_Helmet_02=(PH) RSI Default Helmet 2 Description
  19031. item_DescRSI_Light_Helmet_03=(PH) RSI Default Helmet 3 Description
  19032. item_DescRSI_Light_Helmet_04=(PH) RSI Default Helmet 4 Description
  19033. item_DescRSI_Light_Helmet_05=(PH) RSI Default Helmet 5 Description
  19034. item_DescRSI_Light_Helmet_06=(PH) RSI Default Helmet 6 Description
  19035. item_DescRSI_Light_Helmet_07=(PH) RSI Default Helmet 7 Description
  19036. item_DescRSI_Light_Helmet_08=(PH) RSI Default Helmet 8 Description
  19037. item_DescRSI_Light_Helmet_09=(PH) RSI Default Helmet 9 Description
  19038. item_DescRSI_Light_Helmet_Purple=[PH] RSI Light Helmet - Purple
  19039. item_DescRSI_Light_Helmet_Yellow=[PH] RSI Light Helmet - Yellow
  19040. item_DescRSI_MissileBay=[PH] RSI Missile Bay
  19041. item_DescRSI_Orion_shop=Manufacturer: RSI\nFocus: Heavy Mining\n\nRoberts Space Industries' goal has always been to make the stars available to individual Citizens. Now, with the RSI Orion mining platform, RSI is letting individuals take over a process formerly controlled by megacorporations. The Orion's features include high-grade turret-mounted tractor beam arrays, plenty of mineral storage, and a cabin designed by the team that brought you the Aurora and Constellation. The listed Cargo Capacity is only for the dedicated Cargo Room and does not account for the mined material capacity in the storage pods.
  19042. item_DescRSI_Purple_Armor=[PH] RSI Armor - Purple
  19043. item_DescRSI_SelfDestruct=[PH] RSI Self Destruct
  19044. item_DescRSI_SelfDestruct_Long=[PH] RSI Self Destruct Long
  19045. item_DescRSI_Ursa_shop=Manufacturer: RSI\nFocus: Exploration \n\nBuilt by RSI specifically for the planetside explorer, the Ursa Rover offers civilians military-grade all-terrain capabilities and stands as the rugged standard in ground-based scouting, mapping, and discovery applications.
  19046. item_DescRSI_VP_ESI_S1=RSI Thruster developed in conjunction with KRIG specifically for use on the P-52 Merlin and P-72 Archimedes.
  19047. item_DescRSI_Yellow_Armor=[PH] RSI Armor - Yellow
  19048. item_DescSCAR=<-=MISSING=->
  19049. item_DescSCARAudio=<-=MISSING=->
  19050. item_DescSECO_Dual_Ink_Mark_204_Small=INK-Dual 204-S
  19051. item_DescSECO_S1_F1_Q1=[PH] SECO INK-1
  19052. item_DescSECO_S1_F1_Q1_Merlin=[PH] SECO INK-1 Merlin
  19053. item_DescSECO_S1_F1_Q1_Mustang=[PH] SECO INK-1 Mustang
  19054. item_DescSECO_S1_F1_Q1_Survival=[PH] SECO INK-1
  19055. item_DescSECO_S1_F4_DD=Item Type: Shield Generator\nManufacturer: Seal Corporation \nSize: 1\nGrade: D\nClass: Civilian\n\nBy bolstering the direct fire absorption of their all-purpose shield generator line, Seal Corporation’s INK-Mark generator sacrifices some resistance to splash damage to allow a ship to better weather a focused attack.
  19056. item_DescSECO_S1_F4_SD=Manufacturer: Seal Corporation\n\nBy focusing on improving the splash damage absorption of their all-purpose shield generator line, Seal Corporation’s INK-Splash generator exchanges some protection from direct fire for extra strength against missiles.
  19057. item_DescSECO_S2_F4_DD=Manufacturer: Seal Corporation\n\nBy bolstering the direct fire absorption of their all-purpose shield generator line, Seal Corporation’s INK-Mark generator sacrifices some resistance to splash damage to allow a ship to better weather a focused attack.
  19058. item_DescSECO_S2_F4_SD=Manufacturer: Seal Corporation\n\nBy focusing on improving the splash damage absorption of their all-purpose shield generator line, Seal Corporation’s INK-Splash generator exchanges some protection from direct fire for extra strength against missiles.
  19059. item_DescSECO_S3_F4_DD=Manufacturer: Seal Corporation\n\nBy bolstering the direct fire absorption of their all-purpose shield generator line, Seal Corporation’s INK-Mark generator sacrifices some resistance to splash damage to allow a ship to better weather a focused attack.
  19060. item_DescSECO_S3_F4_SD=Manufacturer: Seal Corporation\n\nBy focusing on improving the splash damage absorption of their all-purpose shield generator line, Seal Corporation’s INK-Splash generator exchanges some protection from direct fire for extra strength against missiles.
  19061. item_DescSECO_S4_F4_DD=Manufacturer: Seal Corporation\n\nBy bolstering the direct fire absorption of their all-purpose shield generator line, Seal Corporation’s INK-Mark generator sacrifices some resistance to splash damage to allow a ship to better weather a focused attack.
  19062. item_DescSECO_S4_F4_SD=Manufacturer: Seal Corporation\n\nBy focusing on improving the splash damage absorption of their all-purpose shield generator line, Seal Corporation’s INK-Splash generator exchanges some protection from direct fire for extra strength against missiles.
  19063. item_DescShieldPane=<-=MISSING=->
  19064. item_DescSHLD_AEGS_S04_Idris=[PH] AEGS Idris Shield
  19065. item_DescSHLD_ASAS_S01_Cloak=Item Type: Shield Generator\nManufacturer: Ascension Astro\nSize: 1\nGrade: D\nClass: Stealth
  19066. item_DescSHLD_ASAS_S01_Obscura=Item Type: Shield Generator\nManufacturer: Ascension Astro\nSize: 2\nGrade: C\nClass: Stealth\n\nRespected for its lower emissions, the Obscura shield generator uses an advanced signature dispersal system to help give your ship a quieter signature while still remaining shielded.
  19067. item_DescSHLD_ASAS_S01_Shimmer=Item Type: Shield Generator\nManufacturer: Ascension Astro\nSize: 1\nGrade: C\nClass: Stealth\n\nAscension Astro is known for one thing — quality stealth components. Their Shimmer shield generator was built not only to help avoid detection, but also provide protection when needed most.
  19068. item_DescSHLD_ASAS_S01_Veil=Item Type: Shield Generator\nManufacturer: Ascension Astro\nSize: 1\nGrade: B\nClass: Stealth
  19069. item_DescSHLD_ASAS_S02_Shroud=Item Type: Shield Generator\nManufacturer: Ascension Astro\nSize: 2\nGrade: D\nClass: Stealth
  19070. item_DescSHLD_BANU_S02_Sukoran=Item Type: Shield Generator\nManufacturer: Banu\nSize: 2\nGrade: C\nClass: Military\n\nGood design always survives with the Banu. The Sukoran shield generator updates Tevarin technology in a number of interesting ways. Its efficient design draws less power, while still effectively producing a robust shield capable of absorbing most ballistic and energy attacks until it's fully depleted. However, this greater efficiency comes with a price as the Sukoran's slower regen rate may temporarily render the shield offline.
  19071. item_DescSHLD_BASL_S00_Castra=Item Type: Shield Generator\nManufacturer: Basilisk \nSize: 0\nGrade: C\nClass: Industrial\n\nWhen performance meets price for vehicle shield generators, the Castra is the clear winner. It has been a Whitley’s Guide “Best Buy” for five consecutive years.
  19072. item_DescSHLD_BASL_S01_Bulwark=Item Type: Shield Generator\nManufacturer: Basilisk \nSize: 1\nGrade: C\nClass: Industrial\n\nThe Bulwark shield generator provides industrial-grade durability and increased performance, but at the expense of a higher emission level.
  19073. item_DescSHLD_BASL_S01_Guardian=Item Type: Shield Generator\nManufacturer: Basilisk \nSize: 1\nGrade: B\nClass: Industrial
  19074. item_DescSHLD_BASL_S01_Palisade=Item Type: Shield Generator\nManufacturer: Basilisk\nSize: 1\nGrade: A\nClass: Industrial
  19075. item_DescSHLD_BASL_S02_Aspis=Item Type: Shield Generator\nManufacturer: Basilisk \nSize: 2\nGrade: C\nClass: Industrial\n\nBasilisk’s Aspis industrial shield generator features durable design and reliable performance, earning it a place on Whitley’s Guide ‘Best Buy’ list.
  19076. item_DescSHLD_BASL_S03_Stronghold=Item Type: Shield Generator\nManufacturer: Basilisk \nSize: 3\nGrade: C\nClass: Industrial\n\nThe Stronghold shield generator uses patented hull plating techniques to reinforce the generator’s body to make it one of the sturdiest on the market. That means the shield and component are both built to last.
  19077. item_DescSHLD_BEHR_S01_5SA=Item Type: Shield Generator\nManufacturer: Behring\nSize: 1\nGrade: C\nClass: Civilian\n\nThe 5SA ‘Rhada’ delivers Behring’s expert engineering and trusted performance to make it a worthy shield generator for any commercial ship.
  19078. item_DescSHLD_BEHR_S01_6SA=Item Type: Shield Generator\nManufacturer: Behring\nSize: 1\nGrade: B\nClass: Civilian
  19079. item_DescSHLD_BEHR_S01_7SA=Item Type: Shield Generator\nManufacturer: Behring\nSize: 1\nGrade: A\nClass: Civilian
  19080. item_DescSHLD_BEHR_S02_5MA=Item Type: Shield Generator\nManufacturer: Behring\nSize: 2\nGrade: C\nClass: Civilian\n\nThanks to Behring’s expert engineers, the 5MA ‘Chimalli’ shield generator balances the need for a solid regeneration rate with dependable damage absorption.
  19081. item_DescSHLD_BEHR_S03_5CA=Item Type: Shield\nManufacturer: Behring \nSize: 3\nGrade: C\nClass: Civilian\n\nBehring’s belief in balanced shield design is evident with the 5CA. This large shield generator is equally focused on providing acceptable shield health along with decent damage absorption.
  19082. item_DescSHLD_BEHR_SMAL_PL01=[PH] BEHR Shield Small
  19083. item_DescSHLD_GODI_S01_AllStop=Item Type: Shield Generator\nManufacturer: Gorgon Defender Industries\nSize: 1\nGrade: C\nClass: Military\n\nGorgon Defender Industries first created the AllStop shield generator to hold off the Vanduul. They worked so well that many military crafts were known to prefer the AllStop. Just one of the many reasons to have one on your ship.
  19084. item_DescSHLD_GODI_S01_ForceWall=Item Type: Shield Generator\nManufacturer: Gorgon Defender Industries\nSize: 1\nGrade: B\nClass: Military\n\nWant to stay in the thick of battle a bit longer? Gorgon’s ForceWall is a military-grade shield generator that’s able to absorb more damage, providing a notable uptick to your shield’s durability.
  19085. item_DescSHLD_GODI_S01_FR66=Item Type: Shield Generator\nManufacturer: Gorgon Defender Industries\nSize: 1\nGrade: A\nClass: Military
  19086. item_DescSHLD_GODI_S01_SecureHyde=Item Type: Shield Generator\nManufacturer: Gorgon Defender Industries\nSize: 1\nGrade: D\nClass: Military\n\nGet extra protection with the SecureHyde shield generator. This military-grade component provides superior durability over every other shield generator in its class.
  19087. item_DescSHLD_GODI_S02_FullStop=Item Type: Shield Generator\nManufacturer: Gorgon Defender Industries\nSize: 2\nGrade: C\nClass: Military\n\nFeaturing proprietary recoil tech, the FullStop shield generator was built to better absorb attacks from a multitude of damage types.
  19088. item_DescSHLD_GODI_S03_SureStop=Item Type: Shield Generator\nManufacturer: Gorgon Defender Industries\nSize: 3\nGrade: C\nClass: Military\n\nGorgon’s SureStop shield generator was initially developed for military applications, aiming for a middle-of-the-road alternative for circumstances that are anything but. Featuring new Envelop projection technology, the SureStop emphasizes performance and dependability over lower signature.
  19089. item_DescSHLD_ORIG_S04_890J_SCItem=Item Type: Shield Generator\nManufacturer: Basilisk\nSize: 4\nGrade: Bespoke\nClass: Industrial\n\nOrigin turned to the experts at Basilisk to build a bespoke shield generator for the 890 Jump. The Glacis blends centuries of cutting edge innovation to produce a strong and stable shield capable of defending the valuable ship and passengers aboard.
  19090. item_DescSHLD_S01_CIV_SECO_Ink=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 1\nGrade: D\nClass: Civilian\n\nWhen you’re looking for a dependable shield, why not trust the company that’s been doing it longer than anyone else? Seal Corporation’s original INK shield generator has been a staple around the Empire for generations.
  19091. item_DescSHLD_S01_CMP_YORM_Targa=Item Type: Shield Generator\nManufacturer: Yorm\nSize: 1\nGrade: C\nClass: Competition\n\nBased on Gotlieb Yorm’s original design, the Targa is a light, high performance, competition-grade generator that revolutionized racing.
  19092. item_DescSHLD_S01_IND_BASL_Steward=Item Type: Shield Generator\nManufacturer: Basilisk \nSize: 1\nGrade: D\nClass: Industrial\n\nThe Steward is Basilisk’s entry level industrial shield generator. Its reinforced housing adds an extra level of durability to an already robust system, guaranteeing that your shield will be projecting even in the harshest conditions.
  19093. item_DescSHLD_S01_Mirage=Item Type: Shield Generator\nManufacturer: Ascension Astro\nSize: 1\nGrade: A\nClass: Stealth
  19094. item_DescSHLD_SECO_MEDI_PL01=[PH] SECO Shield Medium
  19095. item_DescSHLD_SECO_S00_PIN=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 0\nGrade: C\nClass: Civilian\n\nWith the PIN vehicle shield generator you can now trust Seal Corp to protect you whether you’re in space or atmosphere.
  19096. item_DescSHLD_SECO_S01_HEX=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 1\nGrade: B\nClass: Civilian
  19097. item_DescSHLD_SECO_S01_INK=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 1\nGrade: D\nClass: Civilian\n\nWhen you’re looking for a dependable shield, why not trust the company that’s been doing it longer than anyone else? Seal Corporation’s original INK shield generator has been a staple around the Empire for generations.
  19098. item_DescSHLD_SECO_S01_WEB=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 1\nGrade: C\nClass: Civilian\n\nTried, tested, and refined for centuries, the WEB shield generator balances sleek design with stellar performance to keep your ship safe under a wide variety of circumstances.
  19099. item_DescSHLD_SECO_S02_STOP=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 2\nGrade: C\nClass: Civilian\n\nUtilizing a design that has proven itself time and again, the STOP shield generator by Seal Corporation has featured the same classic design for years due to its consistent, stellar performance.
  19100. item_DescSHLD_SECO_SMAL_PL01=[PH] SECO Shield Small
  19101. item_DescSHLD_SECO_SMAL_PL01_Pirate=[PH] SECO Shield Small (Pirate)
  19102. item_DescSHLD_YORM_S01_Falco=Item Type: Shield Generator\nManufacturer: YORM\nSize: 1\nGrade: D\nClass: Competition\n\nFalco is the perfect shield generator for those always on the go. Its lightweight build won’t hurt your top speed, while still being able to absorb enough damage for you to make your escape.
  19103. item_DescSHLD_YORM_S01_Targa=Item Type: Shield Generator\nManufacturer: YORM\nSize: 1\nGrade: C\nClass: Competition\n\nBased on Gotlieb Yorm’s original design, the Targa is a light, high performance, competition-grade generator that revolutionized racing. 
  19104. item_DescShubin_Ballistic_Unmanned_Turret=[PH] Shubin Unmanned Turret
  19105. item_DescShubin_TurretMissileRack=The Behring Marksman heat seeking missile utilizes an enemy's heat signature to obtain and maintain a lock on the target. This tried-and-true method of target acquisition has a few drawbacks: it is easily confused by flares and it may be difficult to establish lock on ships with low heat signatures. These issues aside, the Marksman is the go-to missile of choice for many independent operators and pilots. Rack of four (4).
  19106. item_DescShubinTurretItem=Basic Class 2b turret mount
  19107. item_DescSilencer=<-=MISSING=->
  19108. item_DescSmallFish=Ribbon fish (Vario Vitas) have become a very popular first pet among children due to the minimal amount of care needed to keep them alive and the variety of their vibrant coloration.
  19109. item_DescStimpack=CureLife's OneClick is a first-line treatment system capable of providing temporary relief against a variety of medical conditions.
  19110. item_DescSTKA_AGH36_S3=Sterne Katzen AG known about protection. With their low emissions bubble shield the Hornisse-36, you'll keep attacks at bay while keeping your sig low.
  19111. item_DescStorAll_Big_Box_Model_A=Manufacturer: Stor*All\nItem Type: Storage\n\nMade with the same rugged construction techniques as the smaller 5 ton model, the Stor*All model A Big Box cargo pod upgrade for the Aurora doubles the available cargo space. (Replaces default cargo option.)
  19112. item_DescStorAll_Big_Box_Model_H=Manufacturer: Stor*All\nItem Type: Storage\n\nDesigned exclusively for the Hornet F7C, the Stor*All Big Box model H replaces the void left by the turret system of the military-spec craft with a respectable cargo hold. Transforming the flagship fighter of the UEEN into a durable hauling ship.
  19113. item_DescStorAll_Mini=Manufacturer: Stor*All\nItem Type: Storage\n\nThe 5 ton Stor*All Mini cargo pod allows the enterprising Aurora pilot to begin his business in the commodities transportation sector. It has a double wall and pressurized construction that can withstand the rigors of space or the occasional laser blast.
  19114. item_DescStripedFish=Known for its distinct blue and white banding, the Banded Fessle is indigenous to the warmer areas of the Anasazi Sea on Terra up to a depth of twelve meters. These carnivorous fish can grow to anywhere between forty and fifty centimeters and are known to eat small insects and fish.
  19115. item_DescTALN_Retaliator_S5_Strike_TL_CS=[PH] Talon Stalker V Torpedo
  19116. item_DescTalon_Dominator_Platform_x4=Manufacturer: Talon Weapon Systems\nBuilt to Talon's standard of rugged excellence, this Quad Rack fits to any compatible hardpoint to carry four missiles.
  19117. item_DescTalon_Executioner_IR_Twin=Talon's Executioner missiles track and lock their target by use of highly sensitive optical cameras and image processing software. The Executioners deliver a combination of hull-breaching and high-explosive payload, making them effective weapons against smaller capital ships.
  19118. item_DescTalon_Stalker_Platform_x4=Talon Stalker missiles track and lock their target by use of highly sensitive optical cameras and image processing software. Although they have an increased lock time over other missile types, they are much more difficult for targets to shake once lock is attained. Rack of four (4).
  19119. item_DescTalon_Stalker_Quad=Manufacturer: Talon Weapon Systems\nBuilt to Talon’s standard of rugged excellence, this Quad Rack fits to any compatible hardpoint to carry four missiles.
  19120. item_DescTalon_Stalker_Twin=Manufacturer: Talon Weapon Systems\nBuilt to Talon's standard of rugged excellence, this Double Rack fits to any compatible hardpoint to carry four missiles.
  19121. item_Desctank125=<-=MISSING=->
  19122. item_DescTankCannon=<-=MISSING=->
  19123. item_DescTHCN_S1_RPOD_4x_S2=Item Type: Rocket Pod\nManufacturer: Thermyte Concern\nSize: 1\nRockets: 4xS2\n\nThermyte Concern's Liberator rocket pod carries four S2 rockets and can be attached to any size one hardpoint.
  19124. item_DescTHCN_S2_RPOD_8x_S2=Item Type: Rocket Pod\nManufacturer: Thermyte Concern\nSize: 2\nRockets: 8xS2\n\nThermyte Concern's Liberator Prime rocket pod carries eight S2 rockets and can be attached to any size two hardpoint.
  19125. item_DescTHCN_S3_RPOD_12x_S2=Item Type: Rocket Pod\nManufacturer: Thermyte Concern\nSize: 3\nRockets: 12xS2\n\nThermyte Concern's Liberator Ultra rocket pod carries twelve S2 rockets and can be attached to any size three hardpoint.
  19126. item_DescTHRE_ANVL_F7A_Main=[PH] THRE F7A Main Thruster
  19127. item_DescTHRM_ANVL_Flex_F7A=[PH] THRM F7A Flex Thruster
  19128. item_DescTMBL_EMP_Device=[PH] TMBL Cyclone EMP Device
  19129. item_DescTOAG_launcher_ballistic_01=Manufacturer: Torral Aggregate\nItem Type: Launcher \nClass: Missile\n\nMagazine Size: 1\nRate Of Fire: 6 rpm \nEffective Range: 2 km\n\nAttachments: Optics (N/A), Barrel (N/A), Underbarrel (N/A)\n\nA powerful and portable large caliber projectile launcher from Torral Aggregate, the Kahix features two fire modes, dumbfire and targeted, and can utilize a variety of special missiles. This versatile Xi'an weapon is a perfect battlefield equalizer for ground troops, effective in a multitude of engagement scenarios and capable of dealing massive damage to ships and vehicles.
  19130. item_DescTorshuCrab=Considered to be quite a delicacy in many restaurants due to the tender meat, the Thorshu can be found in the colder climates of southern Terra. Also was the basis of Waka Grey, the sidekick from a 27th century children’s show.
  19131. item_DescTRAS_LaserBeam_S4=Manufacturer: Trident Attack Systems\n\nPulsating energy powers the Arame from Trident Attack Systems. This size four weapon produces a laser beam that’s particularly effective from short to medium ranges.
  19132. item_DescTRAS_LaserBeam_S5=Manufacturer: Trident Attack Systems\n\nTrident Attack Systems’ successful transition from hard ammo producer to energy weapon specialist continues with the Kombu. Its laser beam can deliver reliable, sustained damage, though users must use it strategically to not overheat the weapon.
  19133. item_DescTRAS_LaserBeam_S6=Manufacturer: Trident Attack Systems\n\nTrident Attack Systems' size six energy weapon, the Wakame, can quickly overwhelm nearby adversaries before they have a chance to respond thanks to the targeted focus and sustained damage delivery of this laser beam.
  19134. item_DescTrophyCase_12Ports=(PH) Trophy Case Description
  19135. item_DescUEE_medium_m_outfit=(PH) Medium Marine Armor Description
  19136. item_DescUMNT_ANVL_S5_Cap= Anvil Hornet Ghost Center Cap Description [PH]
  19137. item_DescUMNT_ANVL_S5_Rotodome=Manufacturer: WillsOp\nItem Type: Radar\nSize: 5\n\nWhen the UEEN came to Anvil needing a ship to handle mobile C&C, Anvil turned to WillsOp, one of the most trusted names in scanning and deep-space radar. Together they developed the Long Look Radar (LLR) system as a way to upgrade the modern Hornets rather than developing an entirely new ship. Fully loaded with WillsOp’s suite of scan systems, the LLR now brings its raw analytical power to the civilian market, turning an already dependable vessel into a perfect scanning fighter.
  19138. item_DescUMNT_MISC_S03_PL01=Item Type: Utility Mount Cap\nManufacturer: MISC\nSize: 4\n\nA utility mount cap used on the wings of the MISC Reliant.
  19139. item_Descun_portable_light_1_a_cyan=Manufacturer: Shubin Interstellar\n\nIlluminate the way forward or signal for help with the Cyan QuikFlare from Shubin Interstellar. For centuries, miners have counted on this flare as part of their core toolkit, thanks to its tried and true design and durability that ensures it stays ablaze in the various harsh weather and difficult atmospheric conditions encountered across the 'verse.
  19140. item_Descun_portable_light_1_a_green=Manufacturer: Shubin Interstellar\n\nIlluminate the way forward or signal for help with the Green QuikFlare from Shubin Interstellar. For centuries, miners have counted on this flare as part of their core toolkit, thanks to its tried and true design and durability that ensures it stays ablaze in the various harsh weather and difficult atmospheric conditions encountered across the 'verse.
  19141. item_Descun_portable_light_1_a_orange=Manufacturer: Shubin Interstellar\n\nIlluminate the way forward or signal for help with the Orange QuikFlare from Shubin Interstellar. For centuries, miners have counted on this flare as part of their core toolkit, thanks to its tried and true design and durability that ensures it stays ablaze in the various harsh weather and difficult atmospheric conditions encountered across the 'verse.
  19142. item_Descun_portable_light_1_a_pink=Manufacturer: Shubin Interstellar\n\nIlluminate the way forward or signal for help with the Pink QuikFlare from Shubin Interstellar. For centuries, miners have counted on this flare as part of their core toolkit, thanks to its tried and true design and durability that ensures it stays ablaze in the various harsh weather and difficult atmospheric conditions encountered across the 'verse.
  19143. item_Descun_portable_light_1_a_red=Manufacturer: Shubin Interstellar\n\nIlluminate the way forward or signal for help with the Red QuikFlare from Shubin Interstellar. For centuries, miners have counted on this flare as part of their core toolkit, thanks to its tried and true design and durability that ensures it stays ablaze in the various harsh weather and difficult atmospheric conditions encountered across the 'verse.
  19144. item_Descun_portable_light_1_a_yellow=Manufacturer: Shubin Interstellar\n\nIlluminate the way forward or signal for help with the Yellow QuikFlare from Shubin Interstellar. For centuries, miners have counted on this flare as part of their core toolkit, thanks to its tried and true design and durability that ensures it stays ablaze in the various harsh weather and difficult atmospheric conditions encountered across the 'verse.
  19145. item_descUrsa_Paint_Emerald=Standard paint job for the RSI Ursa Rover Fortuna.
  19146. item_DescUrsa_Paint_Red=[WIP] Red Rover [WIP]
  19147. item_Descutfl_melee_01=Manufacturer: UltiFlex\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nThe FSK-8 Combat Knife from UltiFlex is as sparse a weapon as you can get. While many become enamored with dazzling tech of modern weaponry, UltiFlex has focused on making a simple effective combat tool. Featuring a balanced 1055 carbon steel blade honed to a razor's edge, this knife is capable of handling all the abuse you can throw at it.
  19148. item_Descutfl_melee_01_browngold01=Manufacturer: UltiFlex\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nThe FSK-8 Combat Knife from UltiFlex is as sparse a weapon as you can get. While many become enamored with dazzling tech of modern weaponry, UltiFlex has focused on making a simple effective combat tool. Featuring a balanced 1055 carbon steel blade honed to a razor's edge, this knife is capable of handling all the abuse you can throw at it.
  19149. item_Descutfl_melee_01_greywhite01=Manufacturer: UltiFlex\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nThe FSK-8 Combat Knife from UltiFlex is as sparse a weapon as you can get. While many become enamored with dazzling tech of modern weaponry, UltiFlex has focused on making a simple effective combat tool. Featuring a balanced 1055 carbon steel blade honed to a razor's edge, this knife is capable of handling all the abuse you can throw at it.
  19150. item_Descutfl_melee_01_redwhite01=Manufacturer: UltiFlex\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nThe FSK-8 Combat Knife from UltiFlex is as sparse a weapon as you can get. While many become enamored with dazzling tech of modern weaponry, UltiFlex has focused on making a simple effective combat tool. Featuring a balanced 1055 carbon steel blade honed to a razor's edge, this knife is capable of handling all the abuse you can throw at it.
  19151. item_DescVehicle_Debris=Debris
  19152. item_DescVNCL_Blade_CML_Chaff=[PH] VNCL Blade - Chaff Launcher
  19153. item_DescVNCL_Blade_CML_Flare=[PH] VNCL Blade - Flare Launcher
  19154. item_DescVNCL_Blade_Fuel_Tank_S1=[PH] VNCL Blade Fuel Tank
  19155. item_DescVNCL_Blade_LaserRepeater_S3=[PH] VNCL Laser Repeater S3
  19156. item_DescVNCL_Blade_PlasmaCannon_S2=[PH] VNCL Plasma Repeater S2
  19157. item_DescVNCL_Blade_Platform_x2=[PH] VNCL Dual Missile Platform
  19158. item_DescVNCL_Blade_Radar=[PH] VNCL Blade Radar
  19159. item_DescVNCL_Blade_S1_Strike_FAF_IR=[PH] VNCL Blade Strike Missile S1
  19160. item_DescVNCL_Blade_S1_TR4=[PH] VNCL Blade Thruster
  19161. item_DescVNCL_Blade_S2_TR4=[PH] VNCL Blade Thruster
  19162. item_DescVNCL_Blade_Seat_Pilot=[PH] VNCL Blade Pilot Seat
  19163. item_DescVNCL_Blade_Shield=[PH] VNCL Blade Shield Generator
  19164. item_DescVNCL_Blade_TR1_Joint=[PH] VNCL Blade Joint Thruster
  19165. item_DescVNCL_Blade_TR2_Retro=[PH] VNCL Blade Retro Thruster
  19166. item_DescVNCL_Cleaver_Engine=[PH] VNCL Cleaver Engine
  19167. item_DescVNCL_Cleaver_Omni=[PH] VNCL Cleaver Omni Thruster
  19168. item_DescVNCL_Cleaver_Retro=[PH] VNCL Cleaver Retro Thruster
  19169. item_DescVNCL_CML_Chaff=[PH] VNCL Chaff Launcher
  19170. item_DescVNCL_CML_Flare=[PH] VNCL Flare Launcher
  19171. item_DescVNCL_Cockpit_Audio=[PH] VNCL Cockpit Audio
  19172. item_DescVNCL_DF_MOUSE=[PH] Vanduul DF
  19173. item_DescVNCL_Fuel_Tank_S1=VNCL Fuel Tank
  19174. item_DescVNCL_Fuel_Tank_Stinger_S1=[PH] VNCL Stinger Fuel Tank
  19175. item_DescVNCL_Fuel_Tank_Void=[PH] VNCL Void Fuel Tank
  19176. item_DescVNCL_Glaive_Aux_Fixed=[PH] Fixed Mav Thruster
  19177. item_DescVNCL_Glaive_Aux_Joint=[PH] Joint Mav Thruster
  19178. item_DescVNCL_Glaive_LandingSystem=[PH] VNCL Glaive Landing System
  19179. item_Descvncl_glaive_lights_body=@General Body light
  19180. item_Descvncl_glaive_lights_cockpit_int=@General Cockpit light
  19181. item_Descvncl_glaive_lights_engine=@General Engine light
  19182. item_Descvncl_glaive_lights_port_wing=@Port Wing Light
  19183. item_Descvncl_glaive_lights_starboard_wing=@Starboard Wing Light
  19184. item_DescVNCL_Glaive_Main_Fixed=[PH] Main Thruster
  19185. item_DescVNCL_Glaive_MultiLight=[PH] VNCL Glaive External Lights
  19186. item_DescVNCL_Glaive_Retro_Fixed_Left=[PH] Retro Thruster
  19187. item_DescVNCL_Glaive_Retro_Fixed_Right=[PH] Retro Thruster
  19188. item_DescVNCL_Glaive_Shield=[PH] VNCL Glaive Shield
  19189. item_DescVNCL_HS_MARK=[PH] Vanduul IR Missile
  19190. item_DescVNCL_LaserCannon_S1=Imperial Designation 'WEAK' Laser Autocannon
  19191. item_Descvncl_lights_body=@General Body light
  19192. item_Descvncl_lights_cockpit_int=@General Cockpit light
  19193. item_Descvncl_lights_engine=@General Engine light
  19194. item_Descvncl_lights_port_wing=@Port Wing Light
  19195. item_Descvncl_lights_starboard_wing=@Starboard Wing Light
  19196. item_DescVNCL_Mark_Platform_x3=[PH] VNCL Scythe Missile Platform x3
  19197. item_DescVNCL_Mark_Platform_x4=[PH] VNCL Scythe Missile Platform x4
  19198. item_DescVNCL_MissileRack_Blade=Ramming Blade
  19199. item_DescVNCL_NC_S5_Q1=<-=MISSING=->
  19200. item_DescVNCL_NeutronCannon_S5=Imperial Designation 'WAR' Neutron Autocannon
  19201. item_DescVNCL_PC_Scythe_Right=Imperial Designation 'WAR' Plasma Cannon
  19202. item_DescVNCL_PlasmaCannon=<-=MISSING=->
  19203. item_DescVNCL_PlasmaCannon_S5=Imperial Designation 'WRATH' Plasma Autocannon
  19204. item_DescVNCL_PlasmaCannon_Stinger_S5=[PH] VNCL S5 Plasma Autocannon
  19205. item_DescVNCL_Scythe_ADS=<-=MISSING=->
  19206. item_DescVNCL_SCYTHE_CML_Chaff=[PH] VNCL Scythe - Chaff Launcher
  19207. item_DescVNCL_SCYTHE_CML_Flare=[PH] VNCL Scythe - Flare Launcher
  19208. item_DescVNCL_Scythe_CPU=<-=MISSING=->
  19209. item_DescVNCL_Scythe_Fuel_Tanks=<-=MISSING=->
  19210. item_DescVNCL_Scythe_LandingSystem=[PH] VNCL Scythe Landing System
  19211. item_DescVNCL_Scythe_MB=<-=MISSING=->
  19212. item_DescVNCL_Scythe_MissilePlatform_x3_Left=<-=MISSING=->
  19213. item_DescVNCL_Scythe_MissilePlatform_x4=<-=MISSING=->
  19214. item_DescVNCL_Scythe_MultiLight=[PH] VNCL Scythe External Lights
  19215. item_DescVNCL_Scythe_Radar=<-=MISSING=->
  19216. item_DescVNCL_Scythe_Seat_Pilot=[PH] VNCL Scythe Pilot Seat
  19217. item_DescVNCL_Scythe_Shield=<-=MISSING=->
  19218. item_DescVNCL_Scythe_TC=<-=MISSING=->
  19219. item_DescVNCL_Scythe_WCS=<-=MISSING=->
  19220. item_DescVNCL_Spark_Shield_S3=[PH] VNCL Spark Shield
  19221. item_DescVNCL_Spark_Shield_S3_Survival=[PH] VNCL Spark Shield
  19222. item_DescVNCL_Stinger_CML_Chaff=[PH] VNCL Stinger - Chaff Launcher
  19223. item_DescVNCL_Stinger_CML_Flare=[PH] VNCL Stinger - Flare Launcher
  19224. item_DescVNCL_Stinger_NC_S5=[PH] VNCL Stinger Neutron Cannon S5
  19225. item_DescVNCL_Stinger_Platform_x12=[PH] VNCL Stinger Missile Rack x12
  19226. item_DescVNCL_Stinger_S1_HS=[PH] VNCL Stinger S1 Missile
  19227. item_DescVNCL_Stinger_Seat_Pilot=[PH] VNCL Stinger Pilot Seat
  19228. item_DescVNCL_Stinger_Shield_S3=[PH] VNCL Stinger Shield Generator
  19229. item_DescVNCL_Stinger_TR1_Joint=[PH] VNCL Stinger Joint Thruster
  19230. item_DescVNCL_Stinger_TR2_Retro=[PH] VNCL Stinger Retro Thruster
  19231. item_DescVNCL_TachyonCannon_Kingship=Manufacturer: Vanduul\nItem Type: Tachyon Cannon
  19232. item_DescVNCL_Throw_S3_TR4=[PH] VNCL Throw Thruster
  19233. item_DescVNCL_Trap_TR1_Fixed=[PH] VNCL Trap Fixed Thruster
  19234. item_DescVNCL_Trunk_TR2_Retro=[PH] VNCL Trunk Retro Thruster
  19235. item_DescVNCL_Twist_TR1_Joint=[PH] VNCL Twist Joint Thruster
  19236. item_DescVNCL_Void_Engine=[PH] VNCL Void Engine
  19237. item_DescVNCL_Void_Joint=[PH] VNCL Void Joint Thruster
  19238. item_DescVNCL_Void_Retro=[PH] VNCL Void Retro Thruster
  19239. item_DescVNCL_Void_Seat_Pilot=[PH] VNCL Void Pilot Seat
  19240. item_DescVNCL_Void_Shield=[PH] VNCL Void Shield
  19241. item_DescVNCL_VS_Spark_Shield_S3=[PH] VNCL Spark Shield Generator
  19242. item_DescWeapon_Mount_Class1_Placeholder_a=Basic Class 1a fixed mount
  19243. item_DescWillsOp_TC=[PH] WillsOp Targeting Computer
  19244. item_DescXFRG_E_655_Engine_S6_Q1=[PH] XFRG E 655 Main Thruster
  19245. item_DescXFRG_E_655_Engine_S7_Q1=[PH] XFRG E 655 Main Thruster
  19246. item_DescXFRG_FP_RMI_S2_Q1=The X-Forge P/S2-80 is a small thruster that mainly finds use on Aurora class starships. Boasting good thrust output and fuel efficiency, the P/S2-80 is an excellent choice for those with a bit of wanderlust.
  19247. item_DescXFRG_Intakes_Aurora=[PH] XFRG Aurora Fuel Intakes
  19248. item_DescXFRG_Vanguard_D_S4_320_Aux=[PH] XFRG Vanguard D 320 Auxiliary Thruster
  19249. item_DescXFRG_Vanguard_D_S4_320_Main=[PH] XFRG Vanguard D 320 Main Thruster
  19250. item_DescXIAN_Cockpit_Audio=[PH] XIAN Cockpit Audio
  19251. item_DescXIAN_LaserCannon_S3=[PH] XIAN Laser Autocannon S3
  19252. item_DescXIAN_Scout_CML_Chaff=[PH] XIAN Scout - Chaff Launcher
  19253. item_DescXIAN_Scout_CML_Flare=[PH] XIAN Scout - Flare Launcher
  19254. item_DescXIAN_Scout_LandingSystem=[PH] XIAN Scout Landing System
  19255. item_DescXIAN_Scout_Maneuvering=[PH] XIAN Scout Thruster
  19256. item_DescXIAN_Scout_MultiLight=[PH] XIAN Scout External Lights
  19257. item_DescXIAN_Scout_Retro=[PH] XIAN Scout Retro Thruster
  19258. item_DescXIAN_Scout_Seat_Pilot=[PH] XIAN Scout Pilot Seat
  19259. item_Descxian_special_launcher_01=Manufacturer: Torral Aggregate\nItem Type: Launcher\nClass: Missile\n\nMagazine Size: 3 round of 10 small rockets\nRate Of Fire: 10 rpm\nEffective Range: 200 m\n\nAttachments: Optics (N/A), Barrel (N/A), Underbarrel (N/A)\n\nDesigned by the Xi'an manufacturing collective, Torral Aggregate, the I'rhal requires a skilled operator to unleash the full destructive potential of this weapon's high-powered energy missile barrage.  
  19260. item_DescYORM_S2_F4_RC=[PH] YORM Dual Protector
  19261. item_DescYORM_S3_F4_RC=[PH] YORM Dual Protector
  19262. item_DescZoom=<-=MISSING=->
  19263. item_displayType_AmmoBox=Ammo Box
  19264. item_displayType_AreaWeapon=Area Weapon
  19265. item_displayType_ArmorArms=Armor: Arms
  19266. item_displayType_ArmorCore=Armor: Core
  19267. item_displayType_ArmorHands=Armor: Hands
  19268. item_displayType_ArmorLegs=Armor: Legs
  19269. item_displayType_Beam=Beam
  19270. item_displayType_Boots=Boots
  19271. item_displayType_Cannon=Cannon
  19272. item_displayType_Cooler=Cooler
  19273. item_displayType_Countermeasure=Countermeasure
  19274. item_displayType_Device=Device
  19275. item_displayType_Gatling=Gatling
  19276. item_displayType_Gloves=Gloves
  19277. item_displayType_Grenade=Grenade
  19278. item_displayType_Hat=Hat
  19279. item_displayType_Headwear=Headwear
  19280. item_displayType_HeavyCoat=Heavy Coat
  19281. item_displayType_Helmet=Helmet
  19282. item_displayType_Jacket=Jacket
  19283. item_displayType_Magazine=Magazine
  19284. item_displayType_MeleeWeapon=Melee Weapon
  19285. item_displayType_Missile=Ordnance
  19286. item_displayType_MissileRack=Missile Rack
  19287. item_displayType_MountFixed=Mount (Fixed)
  19288. item_displayType_MountFluid=Mount (Fluid)
  19289. item_displayType_Neutron=Neutron
  19290. item_displayType_Pants=Pants
  19291. item_displayType_PersonalFlare=Personal Flare
  19292. item_displayType_Pistol=Pistol
  19293. item_displayType_PowerPlant=Power Plant
  19294. item_displayType_QuantumDrive=Quantum Drive
  19295. item_displayType_Repeater=Repeater
  19296. item_displayType_Rifle=Rifle
  19297. item_displayType_Rocket=Rocket
  19298. item_displayType_ScatterGun=Scattergun
  19299. item_displayType_ShieldGenerator=Shield Generator
  19300. item_displayType_Shirt=Shirt
  19301. item_displayType_Shoes=Shoes
  19302. item_displayType_Shotgun=Shotgun
  19303. item_displayType_Shouldered=Shouldered
  19304. item_displayType_SMG=SMG
  19305. item_displayType_Sniper=Sniper
  19306. item_displayType_Special=Special
  19307. item_displayType_Undersuit=Undersuit
  19308. item_Fabric_TBD=TBD\n(Added to fix loc validation.)
  19309. item_Fashion_Style_DressShoes=Dress Shoes
  19310. item_Fashion_Style_Gloves=Gloves
  19311. item_Fashion_Style_Hat=Hat
  19312. item_Fashion_Style_Jacket=Jacket
  19313. item_Fashion_Style_LongSleeve=Long Sleeve
  19314. item_Fashion_Style_Pants=Pants
  19315. item_Fashion_Style_ShortSleeve=Short Sleeve
  19316. item_Fashion_Style_Slacks=Slacks
  19317. item_Fashion_Style_Vest=Vest
  19318. item_Fashion_Type_ARM=Armor
  19319. item_Fashion_Type_CWR=Combat Wear
  19320. item_Fashion_Type_EBC=Earth Blue Collar
  19321. item_Fashion_Type_ECC=Earth Counter Culture
  19322. item_Fashion_Type_EFC=Earth Fashion Casual
  19323. item_Fashion_Type_EFP=Earth Fashion Party
  19324. item_Fashion_Type_EWC=Earth White Collar
  19325. item_Fashion_Type_FCC=Frontier Counter Culture
  19326. item_Fashion_Type_FFC=Frontier Fashion Casual
  19327. item_Fashion_Type_SWR=Space Wear
  19328. item_Fashion_Type_TBC=Terra Blue Collar
  19329. item_Fashion_Type_TCC=Terra Counter Culture
  19330. item_Fashion_Type_TFC=Terra Fashion Casual
  19331. item_Fashion_Type_TFP=Terra Fashion Party
  19332. item_Fashion_Type_TWC=Terra White Collar
  19333. item_Fashion_Type_UNI=Uniform
  19334. item_flair_335=
  19335. item_Mining_Consumable_ChargePulse=Torpid Mining Consumable
  19336. item_Mining_Consumable_ChargePulse_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Consumable\n\nCharge Rate: -20%\nHeat Generation: -20%\nSignature Size: -30%\nDuration: 20 seconds\n\nWhen the Torpid consumable interacts with a mining laser, it allows the operator more precise power adjustments for 20 seconds to help stay within a deposit's sweet spot.
  19337. item_Mining_Consumable_ExplosiveCharge=Surge Mining Consumable
  19338. item_Mining_Consumable_ExplosiveCharge_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Consumable\n\nCharge Window Level: +30%\nDuration: Instant\n\nInstantly inject energy into a deposit with the Surge. This single use consumable combines with a mining laser to deliver a burst of power that immediately fills part of the current charge window.
  19339. item_Mining_Consumable_FractureCharge=Stampede Mining Consumable
  19340. item_Mining_Consumable_FractureCharge_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Consumable\n\nCharge Rate: +25%\nDuration: Instant\n\nIncrease your overall mining speed by activating the Stampede, which produces a pulse that immediately enhances a mining laser's charge rate by 25%.
  19341. item_Mining_Consumable_FuseDeposit=Lifeline Mining Consumable
  19342. item_Mining_Consumable_FuseDeposit_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Consumable\n\nShatter Damage: -50%\nHeat Generation: +20%\nSignature Size: +10%\nDuration: 10 seconds\n\nAvoid a disaster with the Lifeline. Save yourself and your ship by using this consumable to significantly reduce damage caused by a shattering deposit.
  19343. item_Mining_Consumable_HeatVentModule=Rime Mining Consumable
  19344. item_Mining_Consumable_HeatVentModule_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Consumable\n\nCharge Window Level: -50%\nHeat Generation: - 30%\nSignature Size: +30%\nDuration: Instant\n\nReduce the chance of a catastrophic explosion by using the Rime mining consumable to dissipate heat and improve a deposit's stability.
  19345. item_Mining_Consumable_LaserFocuser=Brandt Mining Consumable
  19346. item_Mining_Consumable_LaserFocuser_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Consumable\n\nResistance: -10%\nCharge Window Rate: +15%\nHeat Generation: +10%\nSignature Size: +20%\nDuration: 30 seconds\n\nStrategically use this consumable to crack difficult rocks. The Brandt provides 30 seconds of additional power to increase a mining laser's charge rate while also reducing a deposit's resistance.
  19347. item_Mining_Consumable_LaserOscillator=Optimum Mining Consumable
  19348. item_Mining_Consumable_LaserOscillator_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Consumable\n\nOptimal Charge Window Size: +30%\nHeat Generation: +10%\nSignature Size: +20%\nDuration: 15 seconds\n\nThe Optimum makes mining safer by increasing the optimal charge window for 15 seconds. This allows the laser to pump a deposit with more power before it crosses into the catastrophic danger pool.
  19349. item_Mining_Consumable_TremorPulse=Forel Mining Consumable
  19350. item_Mining_Consumable_TremorPulse_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Consumable\n\nResistance: -30%\nInstability Dampening: -20%\nHeat Generation: +15%\nSignature Size: +20%\nDuration: 20 seconds\n\nShubin developed the Forel consumable to temporarily distort a mining laser to produce a unique tremor. The resulting beam reduces a rock's resistance, but also makes it less stable and more dangerous to mine.
  19351. item_Mining_MiningLaser_Greycat_1_S1=Lancet MH1 Mining Laser
  19352. item_Mining_MiningLaser_Greycat_1_S1_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Laser \nSize: 1\n\nOptimal Range: 30m\nMaximum Range: 150m\n\nInstability Dampening: +30%\nResistance: -50%\nExtraction Throughput: 0.45 SCU/s\nPower Transfer: 1200\nAll Charge Rates: -30%\nConsumable Slots: 3\n\nGreycat classifies the Lancet MH1 as a support laser best utilized when mining with others. Generating a weaker than average beam, the Lancet MH1 safely heats deposits to reduce their resistance and instability but struggles to shatter them on its own. For mining crews, it's an ideal support laser to use alongside other lasers.
  19353. item_Mining_MiningLaser_Greycat_1_S2=Lancet MH2 Mining Laser
  19354. item_Mining_MiningLaser_Greycat_1_S2_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Laser \nSize: 2\n\nOptimal Range: 60m\nMaximum Range: 300m\n\nInstability Dampening: +30%\nResistance: -50%\nExtraction Throughput: 0.45 SCU/s\nPower Transfer: 1200\nAll Charge Rates: -30%\nConsumable Slots: 3\n\nGreycat classifies the Lancet MH2 as a support laser best utilized when mining with others. Generating a weaker than average beam, the Lancet MH2 safely heats deposits to reduce their resistance and instability but struggles to shatter them on its own. For mining crews, it's an ideal support laser to use alongside other lasers.
  19355. item_Mining_MiningLaser_Greycat_Default_S1=Arbor MH1 Mining Laser
  19356. item_Mining_MiningLaser_Greycat_Default_S1_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Laser \nSize: 1\n\nOptimal Range: 30m\nMaximum Range: 150m\nExtraction Throughput: 0.35 SCU/s\nPower Transfer: 1400\n\nThe Arbor MH1 became the universe's most heralded mining laser thanks to Greycat Industrial's exacting standards and business prowess. The laser's solid, reliable design found favor among industrial and solo operations for effectively balancing speed and safety. Greycat capitalized on this reputation by securing exclusive contracts that made the Arbor MH1 the standard laser head on most mining ships.
  19357. item_Mining_MiningLaser_Greycat_Default_S2=Arbor MH2 Mining Laser
  19358. item_Mining_MiningLaser_Greycat_Default_S2_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Laser \nSize: 2\n\nOptimal Range: 60m\nMaximum Range: 300m\nExtraction Throughput: 0.35 SCU/s\nPower Transfer: 1400\n\nThe Arbor MH2 is the size two version of Greycat's heralded Arbor mining laser series. Like the smaller variant, the Arbor MH2's solid, reliable design found favor among industrial and solo operations for effectively balancing speed and safety.
  19359. item_Mining_MiningLaser_Shubin_1_S1=Hofstede-S1 Mining Laser
  19360. item_Mining_MiningLaser_Shubin_1_S1_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Laser \nSize: 1\n\nOptimal Range: 15m\nMaximum Range: 75m\n\nPower Transfer: 2000\nInstability Dampening: +50%\nExtraction Throughput: 0.35 SCU/s\nConsumable Slots: 0\n\nBuilt with safety in mind, the Hofstede-S1 sacrifices range and focuses on dampening a deposit's instability to make it safer to mine. Miners looking to decrease the chance of a catastrophic explosion should turn to this reliable and affordable mining laser from Shubin.
  19361. item_Mining_MiningLaser_Shubin_1_S2=Hofstede-S2 Mining Laser
  19362. item_Mining_MiningLaser_Shubin_1_S2_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Laser \nSize: 2\n\nOptimal Range: 45m\nMaximum Range: 225m\n\nPower Transfer: 2000\nInstability Dampening: +50%\nExtraction Throughput: 0.35 SCU/s\nConsumable Slots: 0\n\nBuilt with safety in mind, the Hofstede-S2 sacrifices range and focuses on dampening a deposit's instability to make it safer to mine. Miners looking to decrease the chance of a catastrophic explosion should turn to this reliable and affordable size two mining laser from Shubin.
  19363. item_Mining_MiningLaser_Shubin_2_S1=Klein-S1 Mining Laser
  19364. item_Mining_MiningLaser_Shubin_2_S1_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Laser \nSize: 1\n\nOptimal Range: 30m\nMaximum Range: 150m\n\nPower Transfer: 2500\nResistance: -10%\nInstability Dampening: -50%\nExtraction Throughput: 0.35 SCU/s\nConsumable Slots: 0\n\nShubin designed the Klein-S1 to generate a powerful laser that makes mining faster. This increased speed incurs additional risk by boosting a deposit's instability and chance of exploding, but if used correctly, the Klein-S1 can quickly reap rewards for the careful miner.
  19365. item_Mining_MiningLaser_Shubin_2_S2=Klein-S2 Mining Laser
  19366. item_Mining_MiningLaser_Shubin_2_S2_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Laser \nSize: 2\n\nOptimal Range: 60m\nMaximum Range: 300m\n\nPower Transfer: 2500\nResistance: -10%\nInstability Dampening: -50%\nExtraction Throughput: 0.35 SCU/s\nConsumable Slots: 0\n\nShubin designed the Klein-S2 to generate a powerful laser that makes mining faster. This increased speed incurs additional risk by boosting a deposit's instability and chance of exploding, but if used correctly, this size two mining laser can quickly reap rewards for the careful miner.
  19367. item_Mining_MiningLaser_Thermyte_1_S1=Impact I Mining Laser
  19368. item_Mining_MiningLaser_Thermyte_1_S1_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Laser \nSize: 1\n\nOptimal Range: 30\nMaximum Range: 150m\n\nPower Transfer: 3000\nOptimal Charge Rate: +20%\nExtraction Rate: 0.45 SCU/s\nInstability Dampening: -20%\nShatter Damage: +50%\nCatastrophic Charge Rate: +100%\nConsumable Slots: 1\n\nMine difficult deposits easier and faster with the Impact I. Thermyte Concern created special focus lenses to increase the laser's power and provide the precision required for a larger optimal charge window. This powerful mining laser does require careful management, as deposits will overheat quicker and explode with more force.
  19369. item_Mining_MiningLaser_Thermyte_1_S2=Impact II Mining Laser
  19370. item_Mining_MiningLaser_Thermyte_1_S2_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Laser \nSize: 2\n\nOptimal Range: 60\nMaximum Range: 300m\n\nPower Transfer: 3000\nOptimal Charge Rate: +20%\nExtraction Rate: 0.45 SCU/s\nInstability Dampening: -20%\nShatter Damage: +50%\nCatastrophic Charge Rate: +100%\nConsumable Slots: 1\n\nMine difficult deposits easier and faster with the Impact II. Thermyte Concern created special focus lenses to increase the laser's power and provide the precision required for a larger optimal charge window. This powerful size two mining laser does require careful management, as deposits will overheat quicker and explode with more force.
  19371. item_Mining_MiningLaser_Thermyte_2_S1=Helix I Mining Laser
  19372. item_Mining_MiningLaser_Thermyte_2_S1_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Laser \nSize: 1\n\nOptimal Range: 37.5m\nMaximum Range: 187.5m\n\nPower Transfer: 3000\nInstability Dampening: +50%\nResistance: -20%\nAll Charge Rates: +30%\nExtraction Throughput: 0.50 SCU/s\nOptimal Charge Window Size: +30%\nThrottle Responsiveness Delay: -50%\nShatter Damage: +150%\nConsumable Slots: 3\n\nThermyte Concern engineered the Helix I to be a mining laser with impressive power and increased range to make it ideal when dealing with difficult deposits. Yet, all this power can be dangerous, as it also slows the throttle's responsiveness and increases the intensity of explosions. To some, the effective use of the Helix I has become a sign of a true mining professional.
  19373. item_Mining_MiningLaser_Thermyte_2_S2=Helix II Mining Laser
  19374. item_Mining_MiningLaser_Thermyte_2_S2_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Laser \nSize: 2\n\nOptimal Range: 75m\nMaximum Range: 375m\n\nPower Transfer: 3000\nInstability Dampening: +50%\nResistance: -20%\nAll Charge Rates: +30%\nExtraction Throughput: 0.50 SCU/s\nOptimal Charge Window Size: +30%\n\nThrottle Responsiveness Delay: -50%\nShatter Damage: +150%\n\nConsumable Slots: 3\n\nThermyte Concern engineered the Helix II to be a mining laser with impressive power and increased range to make it ideal when dealing with difficult deposits. Yet, all this power can be dangerous, as it also slows the throttle's responsiveness and increases the intensity of explosions. To some, the effective use of this size two laser has become a sign of a true mining professional.
  19375. item_Name=
  19376. item_Name_987_Jacket_01_01_01=Legion
  19377. item_Name_987_Jacket_02_01_01=Horde
  19378. item_Name_adv_agent_core=TrueDef-Pro Core
  19379. item_Name_adv_agent_helmet_01=Argus Helmet
  19380. item_Name_adv_agent_undersuit=Guardian Undersuit
  19381. item_Name_ALB_Bandana_01_01_01=Bandana
  19382. item_Name_alb_bandana_02_01_01=Oracle Helmet Base
  19383. item_Name_alb_hat_01_01_01=Ketchum
  19384. item_Name_alb_hat_01_01_02=Ketchum Red
  19385. item_Name_alb_hat_01_01_03=Ketchum Orange
  19386. item_Name_alb_hat_01_01_04=Ketchum Yellow
  19387. item_Name_alb_hat_01_01_05=Ketchum Green
  19388. item_Name_alb_hat_01_01_06=Ketchum Seagreen
  19389. item_Name_alb_hat_01_01_07=Ketchum Blue
  19390. item_Name_alb_hat_01_01_08=Ketchum Purple
  19391. item_Name_alb_hat_01_01_09=Ketchum Violet
  19392. item_Name_alb_hat_01_01_10=Ketchum White
  19393. item_Name_alb_hat_01_01_11=Ketchum Grey
  19394. item_Name_alb_hat_01_01_12=Ketchum Black
  19395. item_Name_alb_hat_01_01_13=Ketchum Dark Red
  19396. item_Name_alb_hat_01_01_14=Ketchum Sienna
  19397. item_Name_alb_hat_01_01_15=Ketchum Tan
  19398. item_Name_alb_hat_01_01_16=Ketchum Dark Green
  19399. item_Name_alb_hat_01_01_17=Ketchum Aqua
  19400. item_Name_alb_hat_01_01_18=Ketchum Twilight
  19401. item_Name_alb_hat_01_01_19=Ketchum Imperial
  19402. item_Name_alb_hat_01_01_20=Ketchum Olive
  19403. item_Name_ALB_Jacket_01_01_01=Tuvic Outerwear Mil-Green
  19404. item_Name_ALB_Jacket_01_01_11=Tuvic Outerwear Ash
  19405. item_Name_ALB_Jacket_01_01_12=Tuvic Outerwear Tactical
  19406. item_Name_ALB_Jacket_01_01_13=Tuvic Outerwear Crimson
  19407. item_Name_ALB_Jacket_01_01_15=Tuvic Outerwear Arctic
  19408. item_Name_ALB_Jacket_01_Ruso=Tuvic Outerwear Rust Society
  19409. item_Name_alb_Jacket_02_01_01=Softshell
  19410. item_Name_alb_shirt_01_01_01=Harlowe
  19411. item_Name_alb_shirt_01_01_02=Harlowe Red
  19412. item_Name_alb_shirt_01_01_03=Harlowe Orange
  19413. item_Name_alb_shirt_01_01_04=Harlowe Yellow
  19414. item_Name_alb_shirt_01_01_05=Harlowe Green
  19415. item_Name_alb_shirt_01_01_06=Harlowe Seagreen
  19416. item_Name_alb_shirt_01_01_07=Harlowe Blue
  19417. item_Name_alb_shirt_01_01_08=Harlowe Purple
  19418. item_Name_alb_shirt_01_01_09=Harlowe Violet
  19419. item_Name_alb_shirt_01_01_10=Harlowe White
  19420. item_Name_alb_shirt_01_01_11=Harlowe Grey
  19421. item_Name_alb_shirt_01_01_12=Harlowe Black
  19422. item_Name_alb_shirt_01_01_13=Harlowe Dark Red
  19423. item_Name_alb_shirt_01_01_14=Harlowe Sienna
  19424. item_Name_alb_shirt_01_01_15=Harlowe Tan
  19425. item_Name_alb_shirt_01_01_16=Harlowe Dark Green
  19426. item_Name_alb_shirt_01_01_17=Harlowe Aqua
  19427. item_Name_alb_shirt_01_01_18=Harlowe Twilight
  19428. item_Name_alb_shirt_01_01_19=Harlowe Imperial
  19429. item_Name_alb_shirt_01_01_20=Harlowe Olive
  19430. item_Name_alb_shirt_02_01_01=Cliffback
  19431. item_Name_alb_shirt_02_01_02=Cliffback Red
  19432. item_Name_alb_shirt_02_01_03=Cliffback Orange
  19433. item_Name_alb_shirt_02_01_04=Cliffback Yellow
  19434. item_Name_alb_shirt_02_01_05=Cliffback Green
  19435. item_Name_alb_shirt_02_01_06=Cliffback Seagreen
  19436. item_Name_alb_shirt_02_01_07=Cliffback Blue
  19437. item_Name_alb_shirt_02_01_08=Cliffback Purple
  19438. item_Name_alb_shirt_02_01_09=Cliffback Violet
  19439. item_Name_alb_shirt_02_01_10=Cliffback White
  19440. item_Name_alb_shirt_02_01_11=Cliffback Grey
  19441. item_Name_alb_shirt_02_01_12=Cliffback Black
  19442. item_Name_alb_shirt_02_01_13=Cliffback Dark Red
  19443. item_Name_alb_shirt_02_01_14=Cliffback Sienna
  19444. item_Name_alb_shirt_02_01_15=Cliffback Tan
  19445. item_Name_alb_shirt_02_01_16=Cliffback Dark Green
  19446. item_Name_alb_shirt_02_01_17=Cliffback Aqua
  19447. item_Name_alb_shirt_02_01_18=Cliffback Twilight
  19448. item_Name_alb_shirt_02_01_19=Cliffback Imperial
  19449. item_Name_alb_shirt_02_01_20=Cliffback Desert
  19450. item_Name_CBD_Hat_01_01_01=MC-DFA
  19451. item_Name_CBD_Hat_01_01_02=MC-Gray
  19452. item_Name_CBD_Hat_01_01_03=MC-Black
  19453. item_Name_CBD_Hat_01_01_04=MC-Green
  19454. item_Name_CBD_Hat_01_02_01=MC-FOD
  19455. item_Name_CBD_Hat_02_01_01=MC-Pinhead
  19456. item_Name_cbd_hat_02_01_centurion=MC-Pinhead "Voyager"
  19457. item_Name_cbd_hat_03_01_01=[PH] Name - CBD hat
  19458. item_Name_cbd_hat_03_aegis_dec=Aegis Dynamics Hat
  19459. item_Name_cbd_hat_03_anvil_dec=Anvil Aerospace Hat
  19460. item_Name_cbd_hat_03_argo_dec=Argo Astronautics Hat
  19461. item_Name_cbd_hat_03_consolidated_dec=Consolidated Outland Hat
  19462. item_Name_cbd_hat_03_crusader_dec=Crusader Industries Hat
  19463. item_Name_cbd_hat_03_drake_dec=Drake Interplanetary Hat
  19464. item_Name_cbd_hat_03_expo_dec=2949 Intergalactic Aerospace Expo Hat
  19465. item_Name_cbd_hat_03_misc_dec=MISC Hat
  19466. item_Name_cbd_hat_03_origin_dec=Origin Jumpworks Hat
  19467. item_Name_cbd_hat_03_rsi_dec=RSI Hat
  19468. item_Name_CBD_Jacket_01_01_01=Daredevil
  19469. item_Name_CBD_Jacket_01_01_02=Nightdevil
  19470. item_Name_CBD_Pants_01_01_01=Skellig Dark
  19471. item_Name_CBD_Pants_01_01_11=Skellig Silver
  19472. item_Name_CBD_Pants_01_01_16=Skellig Rot
  19473. item_Name_CBD_Pants_01_01_17=Skellig Blueband
  19474. item_Name_CBD_Pants_01_01_20=Skellig Dirt
  19475. item_Name_CBD_Shirt_01_01_01=Liar
  19476. item_Name_CBD_Shirt_01_02_01=Loudmouth
  19477. item_Name_CBD_Shirt_01_03_01=UEEx
  19478. item_Name_CBD_Shirt_01_04_01=Curser
  19479. item_Name_CBD_Shirt_02_01_01=Thrasher
  19480. item_Name_CBD_Shirt_02_02_01=Basher
  19481. item_Name_CBD_Shirt_02_03_01=Slacker
  19482. item_Name_CBD_Shirt_02_04_01=Face Melter
  19483. item_Name_CBD_trenchcoat_01=Duotone Duster
  19484. item_Name_CBD_trenchcoat_01_01_02=Classic Duster
  19485. item_Name_cds_armor_medium_arms_01_01_10=ORC-mkX Arms Arctic
  19486. item_Name_cds_armor_medium_arms_01_01_15=ORC-mkX Arms Desert
  19487. item_Name_cds_armor_medium_arms_01_01_18=ORC-mkX Arms Twilight
  19488. item_Name_cds_armor_medium_arms_01_01_20=ORC-mkX Arms Autumn
  19489. item_Name_cds_armor_medium_core_01_01_01=ORC-mkX Core Woodland
  19490. item_Name_cds_armor_medium_core_01_01_10=ORC-mkX Core Arctic
  19491. item_Name_cds_armor_medium_core_01_01_15=ORC-mkX Core Desert
  19492. item_Name_cds_armor_medium_core_01_01_18=ORC-mkX Core Twilight
  19493. item_Name_cds_armor_medium_core_01_01_20=ORC-mkX Core Autumn
  19494. item_Name_cds_armor_medium_helmet_01_01_10=ORC-mkX Helmet Arctic
  19495. item_Name_cds_armor_medium_helmet_01_01_15=ORC-mkX Helmet Desert
  19496. item_Name_cds_armor_medium_helmet_01_01_18=ORC-mkX Helmet Twilight
  19497. item_Name_cds_armor_medium_helmet_01_01_20=ORC-mkX Helmet Autumn
  19498. item_Name_cds_armor_medium_legs_01_01_10=ORC-mkX Legs Arctic
  19499. item_Name_cds_armor_medium_legs_01_01_15=ORC-mkX Legs Desert
  19500. item_Name_cds_armor_medium_legs_01_01_18=ORC-mkX Legs Twilight
  19501. item_Name_cds_armor_medium_legs_01_01_20=ORC-mkX Legs Autumn
  19502. item_Name_cds_heavy_armor_01_arms=ADP-mk4 Arms Woodland
  19503. item_Name_cds_heavy_armor_01_arms_concierge=ADP-mk4 Arms Exec
  19504. item_Name_cds_heavy_armor_01_core=ADP-mk4 Core Woodland
  19505. item_Name_cds_heavy_armor_01_core_concierge=ADP-mk4 Core Exec
  19506. item_Name_cds_heavy_armor_01_legs=ADP-mk4 Legs Woodland
  19507. item_Name_cds_heavy_armor_01_legs_concierge=ADP-mk4 Legs Exec
  19508. item_Name_cds_heavy_armor_helmet_01=ADP-mk4 Helmet Woodland
  19509. item_Name_cds_heavy_armor_helmet_01_concierge=ADP-mk4 Helmet Exec
  19510. item_Name_cds_legacy_armor_heavy_arms_01_01_01=ADP Arms Woodland
  19511. item_Name_cds_legacy_armor_heavy_arms_01_01_02=ADP Arms Red
  19512. item_Name_cds_legacy_armor_heavy_arms_01_01_03=ADP Arms Orange
  19513. item_Name_cds_legacy_armor_heavy_arms_01_01_04=ADP Arms Yellow
  19514. item_Name_cds_legacy_armor_heavy_arms_01_01_05=ADP Arms Green
  19515. item_Name_cds_legacy_armor_heavy_arms_01_01_06=ADP Arms Seagreen
  19516. item_Name_cds_legacy_armor_heavy_arms_01_01_07=ADP Arms Blue
  19517. item_Name_cds_legacy_armor_heavy_arms_01_01_08=ADP Arms Purple
  19518. item_Name_cds_legacy_armor_heavy_arms_01_01_09=ADP Arms Violet
  19519. item_Name_cds_legacy_armor_heavy_arms_01_01_10=ADP Arms White
  19520. item_Name_cds_legacy_armor_heavy_arms_01_01_11=ADP Arms Grey
  19521. item_Name_cds_legacy_armor_heavy_arms_01_01_12=ADP Arms Black
  19522. item_Name_cds_legacy_armor_heavy_arms_01_01_13=ADP Arms Dark Red
  19523. item_Name_cds_legacy_armor_heavy_arms_01_01_14=ADP Arms Sienna
  19524. item_Name_cds_legacy_armor_heavy_arms_01_01_15=ADP Arms Tan
  19525. item_Name_cds_legacy_armor_heavy_arms_01_01_16=ADP Arms Dark Green
  19526. item_Name_cds_legacy_armor_heavy_arms_01_01_17=ADP Arms Aqua
  19527. item_Name_cds_legacy_armor_heavy_arms_01_01_18=ADP Arms Twilight
  19528. item_Name_cds_legacy_armor_heavy_arms_01_01_19=ADP Arms Imperial
  19529. item_Name_cds_legacy_armor_heavy_arms_01_01_20=ADP Arms Olive
  19530. item_Name_cds_legacy_armor_heavy_core_01_01_02=ADP Core Red
  19531. item_Name_cds_legacy_armor_heavy_core_01_01_03=ADP Core Orange
  19532. item_Name_cds_legacy_armor_heavy_core_01_01_04=ADP Core Yellow
  19533. item_Name_cds_legacy_armor_heavy_core_01_01_05=ADP Core Green
  19534. item_Name_cds_legacy_armor_heavy_core_01_01_06=ADP Core Seagreen
  19535. item_Name_cds_legacy_armor_heavy_core_01_01_07=ADP Core Blue
  19536. item_Name_cds_legacy_armor_heavy_core_01_01_08=ADP Core Purple
  19537. item_Name_cds_legacy_armor_heavy_core_01_01_09=ADP Core Violet
  19538. item_Name_cds_legacy_armor_heavy_core_01_01_10=ADP Core White
  19539. item_Name_cds_legacy_armor_heavy_core_01_01_11=ADP Core Grey
  19540. item_Name_cds_legacy_armor_heavy_core_01_01_12=ADP Core Black
  19541. item_Name_cds_legacy_armor_heavy_core_01_01_13=ADP Core Dark Red
  19542. item_Name_cds_legacy_armor_heavy_core_01_01_14=ADP Core Sienna
  19543. item_Name_cds_legacy_armor_heavy_core_01_01_15=ADP Core Tan
  19544. item_Name_cds_legacy_armor_heavy_core_01_01_16=ADP Core Dark Green
  19545. item_Name_cds_legacy_armor_heavy_core_01_01_17=ADP Core Aqua
  19546. item_Name_cds_legacy_armor_heavy_core_01_01_18=ADP Core Twilight
  19547. item_Name_cds_legacy_armor_heavy_core_01_01_19=ADP Core Imperial
  19548. item_Name_cds_legacy_armor_heavy_core_01_01_20=ADP Core Olive
  19549. item_Name_cds_legacy_armor_heavy_helmet_01_01_02=Balor HCH Helmet Red
  19550. item_Name_cds_legacy_armor_heavy_helmet_01_01_03=Balor HCH Helmet Orange
  19551. item_Name_cds_legacy_armor_heavy_helmet_01_01_04=Balor HCH Helmet Yellow
  19552. item_Name_cds_legacy_armor_heavy_helmet_01_01_05=Balor HCH Helmet Green
  19553. item_Name_cds_legacy_armor_heavy_helmet_01_01_06=Balor HCH Helmet Seagreen
  19554. item_Name_cds_legacy_armor_heavy_helmet_01_01_07=Balor HCH Helmet Blue
  19555. item_Name_cds_legacy_armor_heavy_helmet_01_01_08=Balor HCH Helmet Purple
  19556. item_Name_cds_legacy_armor_heavy_helmet_01_01_09=Balor HCH Helmet Violet
  19557. item_Name_cds_legacy_armor_heavy_helmet_01_01_10=Balor HCH Helmet White
  19558. item_Name_cds_legacy_armor_heavy_helmet_01_01_11=Balor HCH Helmet Grey
  19559. item_Name_cds_legacy_armor_heavy_helmet_01_01_12=Balor HCH Helmet Black
  19560. item_Name_cds_legacy_armor_heavy_helmet_01_01_13=Balor HCH Helmet Dark Red
  19561. item_Name_cds_legacy_armor_heavy_helmet_01_01_14=Balor HCH Helmet Sienna
  19562. item_Name_cds_legacy_armor_heavy_helmet_01_01_15=Balor HCH Helmet Tan
  19563. item_Name_cds_legacy_armor_heavy_helmet_01_01_16=Balor HCH Helmet Dark Green
  19564. item_Name_cds_legacy_armor_heavy_helmet_01_01_17=Balor HCH Helmet Aqua
  19565. item_Name_cds_legacy_armor_heavy_helmet_01_01_18=Balor HCH Helmet Twilight
  19566. item_Name_cds_legacy_armor_heavy_helmet_01_01_19=Balor HCH Helmet Imperial
  19567. item_Name_cds_legacy_armor_heavy_helmet_01_01_20=Balor HCH Helmet Olive
  19568. item_Name_cds_legacy_armor_heavy_legs_01_01_02=ADP Legs Red
  19569. item_Name_cds_legacy_armor_heavy_legs_01_01_03=ADP Legs Orange
  19570. item_Name_cds_legacy_armor_heavy_legs_01_01_04=ADP Legs Yellow
  19571. item_Name_cds_legacy_armor_heavy_legs_01_01_05=ADP Legs Green
  19572. item_Name_cds_legacy_armor_heavy_legs_01_01_06=ADP Legs Seagreen
  19573. item_Name_cds_legacy_armor_heavy_legs_01_01_07=ADP Legs Blue
  19574. item_Name_cds_legacy_armor_heavy_legs_01_01_08=ADP Legs Purple
  19575. item_Name_cds_legacy_armor_heavy_legs_01_01_09=ADP Legs Violet
  19576. item_Name_cds_legacy_armor_heavy_legs_01_01_10=ADP Legs White
  19577. item_Name_cds_legacy_armor_heavy_legs_01_01_11=ADP Legs Grey
  19578. item_Name_cds_legacy_armor_heavy_legs_01_01_12=ADP Legs Black
  19579. item_Name_cds_legacy_armor_heavy_legs_01_01_13=ADP Legs Dark Red
  19580. item_Name_cds_legacy_armor_heavy_legs_01_01_14=ADP Legs Sienna
  19581. item_Name_cds_legacy_armor_heavy_legs_01_01_15=ADP Legs Tan
  19582. item_Name_cds_legacy_armor_heavy_legs_01_01_16=ADP Legs Dark Green
  19583. item_Name_cds_legacy_armor_heavy_legs_01_01_17=ADP Legs Aqua
  19584. item_Name_cds_legacy_armor_heavy_legs_01_01_18=ADP Legs Twilight
  19585. item_Name_cds_legacy_armor_heavy_legs_01_01_19=ADP Legs Imperial
  19586. item_Name_cds_legacy_armor_heavy_legs_01_01_20=ADP Legs Olive
  19587. item_Name_cds_legacy_armor_light_arms_01_01_01=PAB-1 Arms Woodland
  19588. item_Name_cds_legacy_armor_light_arms_01_01_02=PAB-1 Arms Red
  19589. item_Name_cds_legacy_armor_light_arms_01_01_03=PAB-1 Arms Orange
  19590. item_Name_cds_legacy_armor_light_arms_01_01_04=PAB-1 Arms Yellow
  19591. item_Name_cds_legacy_armor_light_arms_01_01_05=PAB-1 Arms Green
  19592. item_Name_cds_legacy_armor_light_arms_01_01_06=PAB-1 Arms Seagreen
  19593. item_Name_cds_legacy_armor_light_arms_01_01_07=PAB-1 Arms Blue
  19594. item_Name_cds_legacy_armor_light_arms_01_01_08=PAB-1 Arms Purple
  19595. item_Name_cds_legacy_armor_light_arms_01_01_09=PAB-1 Arms Violet
  19596. item_Name_cds_legacy_armor_light_arms_01_01_10=PAB-1 Arms White
  19597. item_Name_cds_legacy_armor_light_arms_01_01_11=PAB-1 Arms Grey
  19598. item_Name_cds_legacy_armor_light_arms_01_01_12=PAB-1 Arms Black
  19599. item_Name_cds_legacy_armor_light_arms_01_01_13=PAB-1 Arms Dark Red
  19600. item_Name_cds_legacy_armor_light_arms_01_01_14=PAB-1 Arms Sienna
  19601. item_Name_cds_legacy_armor_light_arms_01_01_15=PAB-1 Arms Tan
  19602. item_Name_cds_legacy_armor_light_arms_01_01_16=PAB-1 Arms Dark Green
  19603. item_Name_cds_legacy_armor_light_arms_01_01_17=PAB-1 Arms Aqua
  19604. item_Name_cds_legacy_armor_light_arms_01_01_18=PAB-1 Arms Twilight
  19605. item_Name_cds_legacy_armor_light_arms_01_01_19=PAB-1 Arms Imperial
  19606. item_Name_cds_legacy_armor_light_arms_01_01_20=PAB-1 Arms Desert
  19607. item_Name_cds_legacy_armor_light_core_01_01_01=PAB-1 Core Woodland
  19608. item_Name_cds_legacy_armor_light_core_01_01_02=PAB-1 Core Red
  19609. item_Name_cds_legacy_armor_light_core_01_01_03=PAB-1 Core Orange
  19610. item_Name_cds_legacy_armor_light_core_01_01_04=PAB-1 Core Yellow
  19611. item_Name_cds_legacy_armor_light_core_01_01_05=PAB-1 Core Green
  19612. item_Name_cds_legacy_armor_light_core_01_01_06=PAB-1 Core Seagreen
  19613. item_Name_cds_legacy_armor_light_core_01_01_07=PAB-1 Core Blue
  19614. item_Name_cds_legacy_armor_light_core_01_01_08=PAB-1 Core Purple
  19615. item_Name_cds_legacy_armor_light_core_01_01_09=PAB-1 Core Violet
  19616. item_Name_cds_legacy_armor_light_core_01_01_10=PAB-1 Core White
  19617. item_Name_cds_legacy_armor_light_core_01_01_11=PAB-1 Core Grey
  19618. item_Name_cds_legacy_armor_light_core_01_01_12=PAB-1 Core Black
  19619. item_Name_cds_legacy_armor_light_core_01_01_13=PAB-1 Core Dark Red
  19620. item_Name_cds_legacy_armor_light_core_01_01_14=PAB-1 Core Sienna
  19621. item_Name_cds_legacy_armor_light_core_01_01_15=PAB-1 Core Tan
  19622. item_Name_cds_legacy_armor_light_core_01_01_16=PAB-1 Core Dark Green
  19623. item_Name_cds_legacy_armor_light_core_01_01_17=PAB-1 Core Aqua
  19624. item_Name_cds_legacy_armor_light_core_01_01_18=PAB-1 Core Twilight
  19625. item_Name_cds_legacy_armor_light_core_01_01_19=PAB-1 Core Imperial
  19626. item_Name_cds_legacy_armor_light_core_01_01_20=PAB-1 Core Desert
  19627. item_Name_cds_legacy_armor_light_helmet_01_01_01=CBH-3 Helmet Base
  19628. item_Name_cds_legacy_armor_light_helmet_01_01_02=CBH-3 Helmet Red
  19629. item_Name_cds_legacy_armor_light_helmet_01_01_03=CBH-3 Helmet Orange
  19630. item_Name_cds_legacy_armor_light_helmet_01_01_04=CBH-3 Helmet Yellow
  19631. item_Name_cds_legacy_armor_light_helmet_01_01_05=CBH-3 Helmet Green
  19632. item_Name_cds_legacy_armor_light_helmet_01_01_06=CBH-3 Helmet Seagreen
  19633. item_Name_cds_legacy_armor_light_helmet_01_01_07=CBH-3 Helmet Blue
  19634. item_Name_cds_legacy_armor_light_helmet_01_01_08=CBH-3 Helmet Purple
  19635. item_Name_cds_legacy_armor_light_helmet_01_01_09=CBH-3 Helmet Violet
  19636. item_Name_cds_legacy_armor_light_helmet_01_01_10=CBH-3 Helmet White
  19637. item_Name_cds_legacy_armor_light_helmet_01_01_11=CBH-3 Helmet Grey
  19638. item_Name_cds_legacy_armor_light_helmet_01_01_12=CBH-3 Helmet Black
  19639. item_Name_cds_legacy_armor_light_helmet_01_01_13=CBH-3 Helmet Dark Red
  19640. item_Name_cds_legacy_armor_light_helmet_01_01_14=CBH-3 Helmet Sienna
  19641. item_Name_cds_legacy_armor_light_helmet_01_01_15=CBH-3 Helmet Tan
  19642. item_Name_cds_legacy_armor_light_helmet_01_01_16=CBH-3 Helmet Dark Green
  19643. item_Name_cds_legacy_armor_light_helmet_01_01_17=CBH-3 Helmet Aqua
  19644. item_Name_cds_legacy_armor_light_helmet_01_01_18=CBH-3 Helmet Twilight
  19645. item_Name_cds_legacy_armor_light_helmet_01_01_19=CBH-3 Helmet Imperial
  19646. item_Name_cds_legacy_armor_light_helmet_01_01_20=CBH-3 Helmet Olive
  19647. item_Name_cds_legacy_armor_light_legs_01_01_01=PAB-1 Legs Woodland
  19648. item_Name_cds_legacy_armor_light_legs_01_01_02=PAB-1 Legs Red
  19649. item_Name_cds_legacy_armor_light_legs_01_01_03=PAB-1 Legs Orange
  19650. item_Name_cds_legacy_armor_light_legs_01_01_04=PAB-1 Legs Yellow
  19651. item_Name_cds_legacy_armor_light_legs_01_01_05=PAB-1 Legs Green
  19652. item_Name_cds_legacy_armor_light_legs_01_01_06=PAB-1 Legs Seagreen
  19653. item_Name_cds_legacy_armor_light_legs_01_01_07=PAB-1 Legs Blue
  19654. item_Name_cds_legacy_armor_light_legs_01_01_08=PAB-1 Legs Purple
  19655. item_Name_cds_legacy_armor_light_legs_01_01_09=PAB-1 Legs Violet
  19656. item_Name_cds_legacy_armor_light_legs_01_01_10=PAB-1 Legs White
  19657. item_Name_cds_legacy_armor_light_legs_01_01_11=PAB-1 Legs Grey
  19658. item_Name_cds_legacy_armor_light_legs_01_01_12=PAB-1 Legs Black
  19659. item_Name_cds_legacy_armor_light_legs_01_01_13=PAB-1 Legs Dark Red
  19660. item_Name_cds_legacy_armor_light_legs_01_01_14=PAB-1 Legs Sienna
  19661. item_Name_cds_legacy_armor_light_legs_01_01_15=PAB-1 Legs Tan
  19662. item_Name_cds_legacy_armor_light_legs_01_01_16=PAB-1 Legs Dark Green
  19663. item_Name_cds_legacy_armor_light_legs_01_01_17=PAB-1 Legs Aqua
  19664. item_Name_cds_legacy_armor_light_legs_01_01_18=PAB-1 Legs Twilight
  19665. item_Name_cds_legacy_armor_light_legs_01_01_19=PAB-1 Legs Imperial
  19666. item_Name_cds_legacy_armor_light_legs_01_01_20=PAB-1 Legs Desert
  19667. item_Name_cds_legacy_armor_medium_arms_01_01_01=ORC-mkV Arms Woodland
  19668. item_Name_cds_legacy_armor_medium_arms_01_01_02=ORC-mkV Arms Red
  19669. item_Name_cds_legacy_armor_medium_arms_01_01_03=ORC-mkV Arms Orange
  19670. item_Name_cds_legacy_armor_medium_arms_01_01_04=ORC-mkV Arms Yellow
  19671. item_Name_cds_legacy_armor_medium_arms_01_01_05=ORC-mkV Arms Green
  19672. item_Name_cds_legacy_armor_medium_arms_01_01_06=ORC-mkV Arms Seagreen
  19673. item_Name_cds_legacy_armor_medium_arms_01_01_07=ORC-mkV Arms Blue
  19674. item_Name_cds_legacy_armor_medium_arms_01_01_08=ORC-mkV Arms Purple
  19675. item_Name_cds_legacy_armor_medium_arms_01_01_09=ORC-mkV Arms Violet
  19676. item_Name_cds_legacy_armor_medium_arms_01_01_10=ORC-mkV Arms White
  19677. item_Name_cds_legacy_armor_medium_arms_01_01_11=ORC-mkV Arms Grey
  19678. item_Name_cds_legacy_armor_medium_arms_01_01_12=ORC-mkV Arms Black
  19679. item_Name_cds_legacy_armor_medium_arms_01_01_13=ORC-mkV Arms Dark Red
  19680. item_Name_cds_legacy_armor_medium_arms_01_01_14=ORC-mkV Arms Sienna
  19681. item_Name_cds_legacy_armor_medium_arms_01_01_15=ORC-mkV Arms Tan
  19682. item_Name_cds_legacy_armor_medium_arms_01_01_16=ORC-mkV Arms Dark Green
  19683. item_Name_cds_legacy_armor_medium_arms_01_01_17=ORC-mkV Arms Aqua
  19684. item_Name_cds_legacy_armor_medium_arms_01_01_18=ORC-mkV Arms Twilight
  19685. item_Name_cds_legacy_armor_medium_arms_01_01_19=ORC-mkV Arms Imperial
  19686. item_Name_cds_legacy_armor_medium_arms_01_01_20=ORC-mkV Arms Desert
  19687. item_Name_cds_legacy_armor_medium_core_01_01_01=ORC-mkV Core Woodland
  19688. item_Name_cds_legacy_armor_medium_core_01_01_02=ORC-mkV Core Red
  19689. item_Name_cds_legacy_armor_medium_core_01_01_03=ORC-mkV Core Orange
  19690. item_Name_cds_legacy_armor_medium_core_01_01_04=ORC-mkV Core Yellow
  19691. item_Name_cds_legacy_armor_medium_core_01_01_05=ORC-mkV Core Green
  19692. item_Name_cds_legacy_armor_medium_core_01_01_06=ORC-mkV Core Seagreen
  19693. item_Name_cds_legacy_armor_medium_core_01_01_07=ORC-mkV Core Blue
  19694. item_Name_cds_legacy_armor_medium_core_01_01_08=ORC-mkV Core Purple
  19695. item_Name_cds_legacy_armor_medium_core_01_01_09=ORC-mkV Core Violet
  19696. item_Name_cds_legacy_armor_medium_core_01_01_10=ORC-mkV Core White
  19697. item_Name_cds_legacy_armor_medium_core_01_01_11=ORC-mkV Core Grey
  19698. item_Name_cds_legacy_armor_medium_core_01_01_12=ORC-mkV Core Black
  19699. item_Name_cds_legacy_armor_medium_core_01_01_13=ORC-mkV Core Dark Red
  19700. item_Name_cds_legacy_armor_medium_core_01_01_14=ORC-mkV Core Sienna
  19701. item_Name_cds_legacy_armor_medium_core_01_01_15=ORC-mkV Core Tan
  19702. item_Name_cds_legacy_armor_medium_core_01_01_16=ORC-mkV Core Dark Green
  19703. item_Name_cds_legacy_armor_medium_core_01_01_17=ORC-mkV Core Aqua
  19704. item_Name_cds_legacy_armor_medium_core_01_01_18=ORC-mkV Core Twilight
  19705. item_Name_cds_legacy_armor_medium_core_01_01_19=ORC-mkV Core Imperial
  19706. item_Name_cds_legacy_armor_medium_core_01_01_20=ORC-mkV Core Desert
  19707. item_Name_cds_legacy_armor_medium_helmet_01_01_01=G-2 Helmet Woodland
  19708. item_Name_cds_legacy_armor_medium_helmet_01_01_02=G-2 Helmet Red
  19709. item_Name_cds_legacy_armor_medium_helmet_01_01_03=G-2 Helmet Orange
  19710. item_Name_cds_legacy_armor_medium_helmet_01_01_04=G-2 Helmet Yellow
  19711. item_Name_cds_legacy_armor_medium_helmet_01_01_05=G-2 Helmet Green
  19712. item_Name_cds_legacy_armor_medium_helmet_01_01_06=G-2 Helmet Seagreen
  19713. item_Name_cds_legacy_armor_medium_helmet_01_01_07=G-2 Helmet Blue
  19714. item_Name_cds_legacy_armor_medium_helmet_01_01_08=G-2 Helmet Purple
  19715. item_Name_cds_legacy_armor_medium_helmet_01_01_09=G-2 Helmet Violet
  19716. item_Name_cds_legacy_armor_medium_helmet_01_01_10=G-2 Helmet White
  19717. item_Name_cds_legacy_armor_medium_helmet_01_01_11=G-2 Helmet Grey
  19718. item_Name_cds_legacy_armor_medium_helmet_01_01_12=G-2 Helmet Black
  19719. item_Name_cds_legacy_armor_medium_helmet_01_01_13=G-2 Helmet Dark Red
  19720. item_Name_cds_legacy_armor_medium_helmet_01_01_14=G-2 Helmet Sienna
  19721. item_Name_cds_legacy_armor_medium_helmet_01_01_15=G-2 Helmet Tan
  19722. item_Name_cds_legacy_armor_medium_helmet_01_01_16=G-2 Helmet Dark Green
  19723. item_Name_cds_legacy_armor_medium_helmet_01_01_17=G-2 Helmet Aqua
  19724. item_Name_cds_legacy_armor_medium_helmet_01_01_18=G-2 Helmet Twilight
  19725. item_Name_cds_legacy_armor_medium_helmet_01_01_19=G-2 Helmet Imperial
  19726. item_Name_cds_legacy_armor_medium_helmet_01_01_20=G-2 Helmet Desert
  19727. item_Name_cds_legacy_armor_medium_legs_01_01_01=ORC-mkV Legs Woodland
  19728. item_Name_cds_legacy_armor_medium_legs_01_01_02=ORC-mkV Legs Red
  19729. item_Name_cds_legacy_armor_medium_legs_01_01_03=ORC-mkV Legs Orange
  19730. item_Name_cds_legacy_armor_medium_legs_01_01_04=ORC-mkV Legs Yellow
  19731. item_Name_cds_legacy_armor_medium_legs_01_01_05=ORC-mkV Legs Green
  19732. item_Name_cds_legacy_armor_medium_legs_01_01_06=ORC-mkV Legs Seagreen
  19733. item_Name_cds_legacy_armor_medium_legs_01_01_07=ORC-mkV Legs Blue
  19734. item_Name_cds_legacy_armor_medium_legs_01_01_08=ORC-mkV Legs Purple
  19735. item_Name_cds_legacy_armor_medium_legs_01_01_09=ORC-mkV Legs Violet
  19736. item_Name_cds_legacy_armor_medium_legs_01_01_10=ORC-mkV Legs White
  19737. item_Name_cds_legacy_armor_medium_legs_01_01_11=ORC-mkV Legs Grey
  19738. item_Name_cds_legacy_armor_medium_legs_01_01_12=ORC-mkV Legs Black
  19739. item_Name_cds_legacy_armor_medium_legs_01_01_13=ORC-mkV Legs Dark Red
  19740. item_Name_cds_legacy_armor_medium_legs_01_01_14=ORC-mkV Legs Sienna
  19741. item_Name_cds_legacy_armor_medium_legs_01_01_15=ORC-mkV Legs Tan
  19742. item_Name_cds_legacy_armor_medium_legs_01_01_16=ORC-mkV Legs Dark Green
  19743. item_Name_cds_legacy_armor_medium_legs_01_01_17=ORC-mkV Legs Aqua
  19744. item_Name_cds_legacy_armor_medium_legs_01_01_18=ORC-mkV Legs Twilight
  19745. item_Name_cds_legacy_armor_medium_legs_01_01_19=ORC-mkV Legs Imperial
  19746. item_Name_cds_legacy_armor_medium_legs_01_01_20=ORC-mkV Legs Desert
  19747. item_Name_cds_legacy_heavy_armor_01_arms=ADP Arms Woodland
  19748. item_Name_cds_legacy_heavy_armor_01_core=ADP Core
  19749. item_Name_cds_legacy_heavy_armor_01_helmet=Balor HCH Helmet
  19750. item_Name_cds_legacy_heavy_armor_01_legs=ADP Legs Woodland
  19751. item_Name_cds_legacy_light_armor_01_arms=PAB-1 Arms
  19752. item_Name_cds_legacy_light_armor_01_core=PAB-1 Core
  19753. item_Name_cds_legacy_light_armor_01_helmet=CBH-3 Helmet Base
  19754. item_Name_cds_legacy_light_armor_01_legs=PAB-1 Legs
  19755. item_Name_cds_legacy_medium_armor_01_arms=ORC-mkV Arms
  19756. item_Name_cds_legacy_medium_armor_01_core=ORC-mkV Core
  19757. item_Name_cds_legacy_medium_armor_01_helmet=G-2 Helmet
  19758. item_Name_cds_legacy_medium_armor_01_legs=ORC-mkV Legs
  19759. item_Name_cds_light_armor_01_arms=Field Recon Suit Arms
  19760. item_Name_cds_light_armor_01_core=Field Recon Suit Core
  19761. item_Name_cds_light_armor_01_legs=Field Recon Suit Legs
  19762. item_Name_cds_light_helmet_01=Field Recon Suit Helmet
  19763. item_Name_cds_medium_armor_01_arms=ORC-mkX Arms Woodland
  19764. item_Name_cds_medium_armor_01_core=ORC-mkX Core Woodland
  19765. item_Name_cds_medium_armor_01_legs=ORC-mkX Legs Woodland
  19766. item_Name_cds_medium_armor_helmet_01=ORC-mkX Helmet Woodland
  19767. item_Name_CDS_Undersuit_Armor_01=TCS-4 Undersuit
  19768. item_Name_CDS_Undersuit_Armor_01_01_01=TCS-4 Undersuit Woodland
  19769. item_Name_CDS_Undersuit_Armor_01_01_10=TCS-4 Undersuit Arctic
  19770. item_Name_CDS_Undersuit_Armor_01_01_12=TCS-4 Undersuit Black/Grey
  19771. item_Name_CDS_Undersuit_Armor_01_01_15=TCS-4 Undersuit Desert
  19772. item_Name_CDS_Undersuit_Armor_01_01_18=TCS-4 Undersuit Twilight
  19773. item_Name_CDS_Undersuit_Armor_01_01_20=TCS-4 Undersuit Autumn
  19774. item_Name_CDS_Undersuit_Armor_02=TCS-4 Undersuit
  19775. item_Name_CDS_Undersuit_Armor_03=TCS-4 Undersuit
  19776. item_Name_cds_undersuit_helmet_01=A23 Helmet Woodland
  19777. item_Name_clda_env_heavy_arms_01=Novikov Arms
  19778. item_Name_clda_env_heavy_arms_01_expo=[PH] - Novikov "Expo" Arms
  19779. item_Name_clda_env_heavy_core_01=Novikov Core
  19780. item_Name_clda_env_heavy_core_01_expo=[PH] - Novikov "Expo" Core
  19781. item_Name_clda_env_heavy_fullsuit_01=Novikov Armor
  19782. item_Name_clda_env_heavy_fullsuit_01_expo=[PH] - Novikov "Expo" Armor
  19783. item_Name_clda_env_heavy_helmet_01=Novikov Helmet
  19784. item_Name_clda_env_heavy_helmet_01_expo=[PH] - Novikov "Expo" Helmet
  19785. item_Name_clda_env_heavy_legs_01=Novikov Legs
  19786. item_Name_clda_env_heavy_legs_01_expo=[PH] - Novikov "Expo" Legs
  19787. item_Name_colorMod_black=Black
  19788. item_Name_colorMod_blue=Blue
  19789. item_Name_colorMod_brown=Brown
  19790. item_Name_colorMod_dark_blue=Dark Blue
  19791. item_Name_colorMod_dark_green=Dark Green
  19792. item_Name_colorMod_dark_orange=Dark Orange
  19793. item_Name_colorMod_dark_purple=Dark Purple
  19794. item_Name_colorMod_dark_red=Dark Red
  19795. item_Name_colorMod_dark_teal=Dark Teal
  19796. item_Name_colorMod_green=Green
  19797. item_Name_colorMod_grey=Grey
  19798. item_Name_colorMod_orange=Orange
  19799. item_Name_colorMod_pink=Pink
  19800. item_Name_colorMod_purple=Purple
  19801. item_Name_colorMod_red=Red
  19802. item_Name_colorMod_tan=Tan
  19803. item_Name_colorMod_teal=Teal
  19804. item_Name_colorMod_white=White
  19805. item_Name_colorMod_yellow=Yellow
  19806. item_Name_COMP_BEHR_S00_CSVRP=CSV-RP
  19807. item_Name_COMP_BEHR_S00_CSVTL=CSV-TL
  19808. item_Name_COMP_BEHR_S01_CSRRP=CSR-RP
  19809. item_Name_COMP_BEHR_S01_CSRTL=CSR-TL
  19810. item_Name_COMP_BEHR_S02_CSMRP=CSM-RP
  19811. item_Name_COMP_BEHR_S02_CSMTL=CSM-TL
  19812. item_Name_COMP_BLTR_S01_Crypt=Crypt
  19813. item_Name_COMP_BLTR_S01_Cypher=Cypher
  19814. item_Name_COMP_BRRA_S01_Lamarr=Lamarr
  19815. item_Name_COMP_BRRA_S01_Pascal=Pascal
  19816. item_Name_COMP_Default=Computer
  19817. item_Name_COMP_FSIN_S02_CompuWare=CompuWare
  19818. item_Name_COMP_MITE_S01_dynaSys=dynaSys
  19819. item_Name_COMP_SADA_S01_Ferric=Ferric
  19820. item_Name_COMP_SADA_S01_Wolfram=Wolfram
  19821. item_Name_COMP_SADA_S02_Chrome=Chrome
  19822. item_Name_COMP_SADA_S02_Inox=Inox
  19823. item_Name_COMP_WLOP_S00_Chamfer=Chamfer
  19824. item_Name_COMP_WLOP_S00_Lattice=Lattice
  19825. item_Name_COMP_WLOP_S01_Baier=Baier
  19826. item_Name_COMP_WLOP_S01_Mitre=Mitre
  19827. item_Name_COMP_WLOP_S02_Baas=Baas
  19828. item_Name_COMP_WLOP_S02_Dado=Dado
  19829. item_Name_COMS_Controller=COMMS
  19830. item_Name_COOL_ACOM_S01_ZeroRush=ZeroRush
  19831. item_Name_COOL_AEGS_S01_Glacier=Glacier
  19832. item_Name_COOL_AEGS_S01_Tundra=Tundra
  19833. item_Name_COOL_AEGS_S02_Avalanche=Avalanche
  19834. item_Name_COOL_AEGS_S02_Boreal=Boreal
  19835. item_Name_COOL_AEGS_S02_Permafrost=Permafrost
  19836. item_Name_COOL_AEGS_S03_Tempest=Tempest
  19837. item_Name_COOL_Controller=HEAT
  19838. item_Name_COOL_Default=Cooler
  19839. item_Name_COOL_JSPN_S00_CryoStarSL=Cryo-Star SL
  19840. item_Name_COOL_JSPN_S01_CryoStar=Cryo-Star
  19841. item_Name_COOL_JSPN_S02_CryoStarEX=Cryo-Star EX
  19842. item_Name_COOL_JSPN_S03_CryoStarXL=Cryo-Star XL
  19843. item_Name_COOL_JUST_S01_EcoFlow=Eco-Flow
  19844. item_Name_COOL_JUST_S01_UltraFlow=Ultra-Flow
  19845. item_Name_COOL_JUST_S02_Snowfall=Snowfall
  19846. item_Name_COOL_JUST_S03_IceFlush=Ice-Flush
  19847. item_Name_COOL_LPLT_S01_FlashFreeze=FlashFreeze
  19848. item_Name_COOL_LPLT_S02_FullFrost=FullFrost
  19849. item_Name_COOL_LPLT_S02_WhiteOut=WhiteOut
  19850. item_Name_COOL_LPLT_S03_FrostBite=FrostBite
  19851. item_Name_COOL_TYDT_S01_SnowBlind=SnowBlind
  19852. item_Name_COOL_VNCL_S01_Cold=Cold
  19853. item_Name_COOL_WCPR_S00_Kelvid=Kelvid
  19854. item_Name_COOL_WCPR_S01_Gelid=Gelid
  19855. item_Name_COOL_WCPR_S02_Graupel=Graupel
  19856. item_Name_COOL_WCPR_S02_Taiga=Taiga
  19857. item_Name_CTL_Hat_01_01_01=Rabat Blue
  19858. item_Name_CTL_Hat_01_01_02=Rabat Navy
  19859. item_Name_CTL_Hat_01_01_03=Rabat Red
  19860. item_Name_CTL_Hat_01_01_04=Rabat Tan
  19861. item_Name_CTL_Hat_01_01_05=Rabat Yellow
  19862. item_Name_ctl_hat_01_cvx01_01=Rabat Covalex
  19863. item_Name_CTL_Jacket_01_01_01=Sturgis Original
  19864. item_Name_CTL_Jacket_01_01_02=Sturgis Maroon
  19865. item_Name_CTL_Jacket_01_01_03=Sturgis Tan
  19866. item_Name_CTL_Jacket_01_01_04=Sturgis Olive
  19867. item_Name_CTL_Jacket_02_01_01=Rhodes White
  19868. item_Name_CTL_Jacket_02_01_02=Rhodes Navy
  19869. item_Name_CTL_Jacket_02_01_03=Rhodes Smoke
  19870. item_Name_CTL_Jacket_03_01_01=Lanxi Gray
  19871. item_Name_CTL_Jacket_03_01_02=Lanxi Maroon
  19872. item_Name_CTL_Jacket_03_01_03=Lanxi Green
  19873. item_Name_CTL_Pants_01_01_01=Perth
  19874. item_Name_CTL_Pants_01_01_02=Perth Maroon
  19875. item_Name_CTL_Pants_02_01_01=Guri Lime
  19876. item_Name_CTL_Pants_02_01_02=Guri Black
  19877. item_Name_CTL_Shirt_03_01_01=Bello Blue
  19878. item_Name_CTL_Shirt_03_01_02=Bello Maroon
  19879. item_Name_CTL_Shirt_03_01_03=Bello Black/Red
  19880. item_Name_CTL_Shirt_03_01_04=Bello White/Black
  19881. item_Name_CTL_Shirt_03_01_05=Bello Grey/White
  19882. item_Name_CTL_Shirt_03_01_06=Bello Black/Red
  19883. item_Name_CTL_Shirt_03_01_07=Bello Green
  19884. item_Name_CTL_Shirt_03_01_08=Bello Gray
  19885. item_Name_CTL_Shirt_03_01_09=Bello Blue/White
  19886. item_Name_CTL_Shirt_03_bb01_01=Bello Big Benny
  19887. item_Name_ctl_shirt_03_nvy01_01=Bello Navy
  19888. item_Name_CTL_Shirt_06_01_01=Bellito
  19889. item_Name_ctl_shirt_07_01_01=Performance T
  19890. item_Name_ctl_shirt_07_nvy01_01=Performance T
  19891. item_Name_ctl_shirt_07_nvy01_02_no_decal=Performance T
  19892. item_Name_CTL_Torso_Jacket_01_01=Sturgis
  19893. item_Name_CTL_Torso_Jacket_04_01=(PH) F_CTL_Jacket_04_01
  19894. item_Name_CTL_Torso_Shirt_03_01=Bello
  19895. item_Name_CTL_Torso_Shirt_03_02=Bello
  19896. item_Name_dil_dress_01_01_01=[PH] DIL - dress - name
  19897. item_Name_dil_gloves_01_01_01=[PH] DIL - gloves (01) - name
  19898. item_Name_dil_gloves_02_01_01=[PH] DIL - gloves (02) - name
  19899. item_Name_dil_jacket_02_01_01=[PH] DIL - jacket - name
  19900. item_Name_dil_pants_02_01_01=[PH] DIL - pants - name
  19901. item_Name_dil_shirt_02_01_01=[PH] DIL - shirt - name
  19902. item_Name_dil_shoes_01_01_01=[PH] DIL - shoes (01) - name
  19903. item_Name_dil_shoes_02_01_01=[PH] DIL - shoes (02) - name
  19904. item_Name_dmc_boots_04_01_01=Hardy
  19905. item_Name_DMC_gloves_01_01_01=Gauntlet
  19906. item_Name_DMC_Gloves_02_01_01=Mercury
  19907. item_Name_DMC_gloves_02_01_centurion=Mercury "Voyager"
  19908. item_Name_DMC_Jacket_01_01_01=Mountaintop Multitone
  19909. item_Name_DMC_Jacket_01_01_04=Mountaintop Hazard
  19910. item_Name_DMC_Jacket_01_01_12=Mountaintop Neutral
  19911. item_Name_DMC_Jacket_01_01_19=Mountaintop Vivid
  19912. item_Name_DMC_Jacket_01_01_20=Mountaintop Dune
  19913. item_Name_DMC_Jacket_02_01_01=Selby Black
  19914. item_Name_DMC_Jacket_02_01_02=Selby Desert
  19915. item_Name_DMC_Jacket_02_01_03=Selby Arctic
  19916. item_Name_DMC_Jacket_03_01_01=RangeFinder Element
  19917. item_Name_DMC_Jacket_03_01_11=RangeFinder Arctic
  19918. item_Name_DMC_Jacket_03_01_12=RangeFinder Gunmetal
  19919. item_Name_DMC_Jacket_03_01_17=RangeFinder Aqua
  19920. item_Name_DMC_Jacket_03_01_20=RangeFinder Sandstone
  19921. item_Name_DMC_Legs_Pants_02_01=(PH) F_DMC_Pants_02_01
  19922. item_Name_DMC_Pants_01_01_01=Foundation Grey
  19923. item_Name_DMC_Pants_01_01_12=Foundation Black
  19924. item_Name_DMC_Pants_01_01_15=Foundation Desert
  19925. item_Name_DMC_Pants_01_01_16=Foundation Olive
  19926. item_Name_DMC_Pants_01_01_20=Foundation Khaki
  19927. item_Name_DMC_Pants_02_01_01=Astley Black
  19928. item_Name_DMC_Pants_02_01_02=Astley Sunset
  19929. item_Name_DMC_Pants_03_01_01=Frontier 05 Classic
  19930. item_Name_DMC_Pants_03_01_11=Frontier 05 Winter
  19931. item_Name_DMC_Pants_03_01_16=Frontier 05 Spring
  19932. item_Name_DMC_Pants_03_01_19=Frontier 05 Noble
  19933. item_Name_DMC_Pants_03_01_20=Frontier 05 Harvest
  19934. item_Name_dmc_pants_04_01_01=K7
  19935. item_Name_dmc_pants_04_01_02=K7 Red
  19936. item_Name_dmc_pants_04_01_03=K7 Orange
  19937. item_Name_dmc_pants_04_01_04=K7 Yellow
  19938. item_Name_dmc_pants_04_01_05=K7 Green
  19939. item_Name_dmc_pants_04_01_06=K7 Seagreen
  19940. item_Name_dmc_pants_04_01_07=K7 Blue
  19941. item_Name_dmc_pants_04_01_08=K7 Purple
  19942. item_Name_dmc_pants_04_01_09=K7 Violet
  19943. item_Name_dmc_pants_04_01_10=K7 White
  19944. item_Name_dmc_pants_04_01_11=K7 Grey
  19945. item_Name_dmc_pants_04_01_12=K7 Black
  19946. item_Name_dmc_pants_04_01_13=K7 Dark Red
  19947. item_Name_dmc_pants_04_01_14=K7 Sienna
  19948. item_Name_dmc_pants_04_01_15=K7 Tan
  19949. item_Name_dmc_pants_04_01_16=K7 Dark Green
  19950. item_Name_dmc_pants_04_01_17=K7 Aqua
  19951. item_Name_dmc_pants_04_01_18=K7 Twilight
  19952. item_Name_dmc_pants_04_01_19=K7 Imperial
  19953. item_Name_dmc_pants_04_01_20=K7 Olive
  19954. item_Name_dmc_pants_05_01_01=Razorback
  19955. item_Name_dmc_pants_05_01_02=Razorback Red
  19956. item_Name_dmc_pants_05_01_03=Razorback Orange
  19957. item_Name_dmc_pants_05_01_04=Razorback Yellow
  19958. item_Name_dmc_pants_05_01_05=Razorback Green
  19959. item_Name_dmc_pants_05_01_06=Razorback Seagreen
  19960. item_Name_dmc_pants_05_01_07=Razorback Blue
  19961. item_Name_dmc_pants_05_01_08=Razorback Purple
  19962. item_Name_dmc_pants_05_01_09=Razorback Violet
  19963. item_Name_dmc_pants_05_01_10=Razorback White
  19964. item_Name_dmc_pants_05_01_11=Razorback Grey
  19965. item_Name_dmc_pants_05_01_12=Razorback Black
  19966. item_Name_dmc_pants_05_01_13=Razorback Dark Red
  19967. item_Name_dmc_pants_05_01_14=Razorback Sienna
  19968. item_Name_dmc_pants_05_01_15=Razorback Tan
  19969. item_Name_dmc_pants_05_01_16=Razorback Dark Green
  19970. item_Name_dmc_pants_05_01_17=Razorback Aqua
  19971. item_Name_dmc_pants_05_01_18=Razorback Twilight
  19972. item_Name_dmc_pants_05_01_19=Razorback Imperial
  19973. item_Name_dmc_pants_05_01_20=Razorback Desert
  19974. item_Name_dmc_pants_06_01_01=Roughneck
  19975. item_Name_doom_medium_armor_arms_01=Clash Arms
  19976. item_Name_doom_medium_armor_core_01=Clash Core
  19977. item_Name_doom_medium_armor_helmet_01=Death's Head Helmet
  19978. item_Name_doom_medium_armor_helmet_02=The Butcher Helmet
  19979. item_Name_doom_medium_armor_helmet_02_holiday=Holiday Butcher Helmet
  19980. item_Name_doom_medium_armor_legs_01=Clash Legs
  19981. item_Name_DOOR_Controller=SECURITY
  19982. item_Name_drn_gloves_01_01_01=Debnam
  19983. item_Name_drn_gloves_01_01_02=Debnam Red
  19984. item_Name_drn_gloves_01_01_03=Debnam Orange
  19985. item_Name_drn_gloves_01_01_04=Debnam Yellow
  19986. item_Name_drn_gloves_01_01_05=Debnam Green
  19987. item_Name_drn_gloves_01_01_06=Debnam Seagreen
  19988. item_Name_drn_gloves_01_01_07=Debnam Blue
  19989. item_Name_drn_gloves_01_01_08=Debnam Purple
  19990. item_Name_drn_gloves_01_01_09=Debnam Violet
  19991. item_Name_drn_gloves_01_01_10=Debnam White
  19992. item_Name_drn_gloves_01_01_11=Debnam Grey
  19993. item_Name_drn_gloves_01_01_12=Debnam Black
  19994. item_Name_drn_gloves_01_01_13=Debnam Dark Red
  19995. item_Name_drn_gloves_01_01_14=Debnam Sienna
  19996. item_Name_drn_gloves_01_01_15=Debnam Tan
  19997. item_Name_drn_gloves_01_01_16=Debnam Dark Green
  19998. item_Name_drn_gloves_01_01_17=Debnam Aqua
  19999. item_Name_drn_gloves_01_01_18=Debnam Twilight
  20000. item_Name_drn_gloves_01_01_19=Debnam Imperial
  20001. item_Name_drn_gloves_01_01_20=Debnam Olive
  20002. item_Name_DRN_hat_01_01_01_concierge=Jacopo Tophat
  20003. item_Name_drn_jacket_01_01_01=Adiva
  20004. item_Name_drn_jacket_01_01_02=Adiva Red
  20005. item_Name_drn_jacket_01_01_03=Adiva Orange
  20006. item_Name_drn_jacket_01_01_04=Adiva Yellow
  20007. item_Name_drn_jacket_01_01_05=Adiva Green
  20008. item_Name_drn_jacket_01_01_06=Adiva Seagreen
  20009. item_Name_drn_jacket_01_01_07=Adiva Blue
  20010. item_Name_drn_jacket_01_01_08=Adiva Purple
  20011. item_Name_drn_jacket_01_01_09=Adiva Violet
  20012. item_Name_drn_jacket_01_01_10=Adiva White
  20013. item_Name_drn_jacket_01_01_11=Adiva Grey
  20014. item_Name_drn_jacket_01_01_12=Adiva Black
  20015. item_Name_drn_jacket_01_01_13=Adiva Dark Red
  20016. item_Name_drn_jacket_01_01_14=Adiva Sienna
  20017. item_Name_drn_jacket_01_01_15=Adiva Tan
  20018. item_Name_drn_jacket_01_01_16=Adiva Dark Green
  20019. item_Name_drn_jacket_01_01_17=Adiva Aqua
  20020. item_Name_drn_jacket_01_01_18=Adiva Twilight
  20021. item_Name_drn_jacket_01_01_19=Adiva Imperial
  20022. item_Name_drn_jacket_01_01_20=Adiva Olive
  20023. item_Name_DRN_monocle_01=Jacopo Monocle
  20024. item_Name_drn_pants_01_01_01=LeMarque
  20025. item_Name_drn_pants_01_01_02=LeMarque Red
  20026. item_Name_drn_pants_01_01_03=LeMarque Orange
  20027. item_Name_drn_pants_01_01_04=LeMarque Yellow
  20028. item_Name_drn_pants_01_01_05=LeMarque Green
  20029. item_Name_drn_pants_01_01_06=LeMarque Seagreen
  20030. item_Name_drn_pants_01_01_07=LeMarque Blue
  20031. item_Name_drn_pants_01_01_08=LeMarque Purple
  20032. item_Name_drn_pants_01_01_09=LeMarque Violet
  20033. item_Name_drn_pants_01_01_10=LeMarque White
  20034. item_Name_drn_pants_01_01_11=LeMarque Grey
  20035. item_Name_drn_pants_01_01_12=LeMarque Black
  20036. item_Name_drn_pants_01_01_13=LeMarque Dark Red
  20037. item_Name_drn_pants_01_01_14=LeMarque Sienna
  20038. item_Name_drn_pants_01_01_15=LeMarque Tan
  20039. item_Name_drn_pants_01_01_16=LeMarque Dark Green
  20040. item_Name_drn_pants_01_01_17=LeMarque Aqua
  20041. item_Name_drn_pants_01_01_18=LeMarque Twilight
  20042. item_Name_drn_pants_01_01_19=LeMarque Imperial
  20043. item_Name_drn_pants_01_01_20=LeMarque Olive
  20044. item_Name_drn_senator_pants_03=Ember
  20045. item_Name_drn_senator_shirt_03_01_01=Aero
  20046. item_Name_drn_shoes_01_01_01=Kino
  20047. item_Name_drn_shoes_01_01_02=Kino Red
  20048. item_Name_drn_shoes_01_01_03=Kino Orange
  20049. item_Name_drn_shoes_01_01_04=Kino Yellow
  20050. item_Name_drn_shoes_01_01_05=Kino Green
  20051. item_Name_drn_shoes_01_01_06=Kino Seagreen
  20052. item_Name_drn_shoes_01_01_07=Kino Blue
  20053. item_Name_drn_shoes_01_01_08=Kino Purple
  20054. item_Name_drn_shoes_01_01_09=Kino Violet
  20055. item_Name_drn_shoes_01_01_10=Kino White
  20056. item_Name_drn_shoes_01_01_11=Kino Grey
  20057. item_Name_drn_shoes_01_01_12=Kino Black
  20058. item_Name_drn_shoes_01_01_13=Kino Dark Red
  20059. item_Name_drn_shoes_01_01_14=Kino Sienna
  20060. item_Name_drn_shoes_01_01_15=Kino Tan
  20061. item_Name_drn_shoes_01_01_16=Kino Dark Green
  20062. item_Name_drn_shoes_01_01_17=Kino Aqua
  20063. item_Name_drn_shoes_01_01_18=Kino Twilight
  20064. item_Name_drn_shoes_01_01_19=Kino Imperial
  20065. item_Name_drn_shoes_01_01_20=Kino Olive
  20066. item_Name_ELD_Jacket_01_01_01=Archibald Cinder
  20067. item_Name_ELD_Jacket_01_01_11=Archibald Smoke
  20068. item_Name_ELD_Jacket_01_01_13=Archibald Hearth
  20069. item_Name_ELD_Jacket_01_01_14=Archibald Autumn
  20070. item_Name_ELD_Jacket_01_01_15=Archibald Canvas
  20071. item_Name_ELD_Jacket_02_01_01=Geoffrey
  20072. item_Name_ELD_jacket_03_01_01=Parvat Stony Brae
  20073. item_Name_ELD_jacket_03_01_03=Parvat Autumn Amber
  20074. item_Name_ELD_jacket_03_01_10=Parvat Snow Hearth
  20075. item_Name_ELD_jacket_03_01_16=Parvat Frozen Spring
  20076. item_Name_ELD_Pants_01_01_01=78-WH
  20077. item_Name_ELD_Pants_01_01_02=78-GR
  20078. item_Name_ELD_Pants_01_01_03=78-BL
  20079. item_Name_ELD_Pants_01_02_01=99-GR/BL
  20080. item_Name_ELD_Pants_01_02_02=99-BR/BL
  20081. item_Name_ELD_Pants_02_01_01=88-RD
  20082. item_Name_ELD_Pants_02_01_02=88-TN
  20083. item_Name_eld_pants_02_cvx01_01=88-BR
  20084. item_Name_ELD_Pants_03_01_01=EQ-B
  20085. item_Name_ELD_Pants_04_01_01=CS-L
  20086. item_Name_ELD_Pants_05_01_01=55-GR
  20087. item_Name_ELD_Shirt_01_01_01=Hannu
  20088. item_Name_ELD_Shirt_02_01_01=Shackleton
  20089. item_Name_ELD_Shirt_03_01_01=Balboa
  20090. item_Name_ELD_Shirt_04_01_01=[PH] ELD - shirt (04) - name
  20091. item_Name_ELD_shirt_04_01_big_bennys=Big Benny's T-shirt
  20092. item_Name_ELD_shirt_04_01_Cubby_blast=Cubby Blast T-shirt
  20093. item_Name_ELD_shirt_04_01_dumpers_depo=Dumper's Depot T-shirt
  20094. item_Name_ELD_shirt_04_01_G-loc=G-Loc T-shirt
  20095. item_Name_ELD_shirt_04_01_pips=Pips T-shirt
  20096. item_Name_ELD_shirt_04_01_torpedo_burrito=Torpedo Burrito T-shirt
  20097. item_Name_eld_shirt_04_aegis_dec=Aegis Dynamics T-shirt
  20098. item_Name_eld_shirt_04_anvil_dec=Anvil Aerospace T-shirt
  20099. item_Name_eld_shirt_04_argo_dec=Argo Astronautics T-shirt
  20100. item_Name_ELD_Shirt_04_assistance_dec=Rescue Required
  20101. item_Name_eld_shirt_04_consolidated_dec=Consolidated Outland T-shirt
  20102. item_Name_eld_shirt_04_crusader_dec=Crusader Industries T-shirt
  20103. item_Name_eld_shirt_04_drake_dec=Drake Interplanetary T-shirt
  20104. item_Name_ELD_Shirt_04_ejection_dec=Ejection Rejection
  20105. item_Name_eld_shirt_04_expo_dec=Intergalactic Aerospace Expo T-shirt
  20106. item_Name_ELD_Shirt_04_grimhex_dec=Lost Wallet
  20107. item_Name_ELD_Shirt_04_lorville_dec=Lorville Blues
  20108. item_Name_eld_shirt_04_misc_dec=MISC T-shirt
  20109. item_Name_ELD_Shirt_04_olisar_dec=Stuck at Olisar
  20110. item_Name_eld_shirt_04_origin_dec=Origin Jumpworks T-shirt
  20111. item_Name_ELD_Shirt_04_required_dec=Vacuums Kill
  20112. item_Name_eld_shirt_04_rsi_dec=RSI T-shirt
  20113. item_Name_EVL_glasses_01=Theatres of War: Supreme Glasses
  20114. item_Name_EVL_Jacket_01_01_01=Manaslu
  20115. item_Name_EVL_Jacket_01_01_ruso=Manaslu Rust Society
  20116. item_Name_eyes_black=Black
  20117. item_Name_eyes_blue=Blue
  20118. item_Name_eyes_brown=Brown
  20119. item_Name_eyes_green=Green
  20120. item_Name_eyes_hazel=Hazel
  20121. item_Name_eyes_orange=Amber
  20122. item_Name_eyes_purple=Violet
  20123. item_Name_eyes_red=Crimson
  20124. item_Name_eyes_white=Pearl
  20125. item_Name_eyes_yellow=Yellow
  20126. item_Name_FIO_glasses_01=Sarrab
  20127. item_Name_FIO_glasses_02=Ectio
  20128. item_Name_fio_gloves_01_01_01=Ventra
  20129. item_Name_fio_gloves_01_01_02=Ventra Red
  20130. item_Name_fio_gloves_01_01_03=Ventra Orange
  20131. item_Name_fio_gloves_01_01_04=Ventra Yellow
  20132. item_Name_fio_gloves_01_01_05=Ventra Green
  20133. item_Name_fio_gloves_01_01_06=Ventra Seagreen
  20134. item_Name_fio_gloves_01_01_07=Ventra Blue
  20135. item_Name_fio_gloves_01_01_08=Ventra Purple
  20136. item_Name_fio_gloves_01_01_09=Ventra Violet
  20137. item_Name_fio_gloves_01_01_10=Ventra White
  20138. item_Name_fio_gloves_01_01_11=Ventra Grey
  20139. item_Name_fio_gloves_01_01_12=Ventra Black
  20140. item_Name_fio_gloves_01_01_13=Ventra Dark Red
  20141. item_Name_fio_gloves_01_01_14=Ventra Sienna
  20142. item_Name_fio_gloves_01_01_15=Ventra Tan
  20143. item_Name_fio_gloves_01_01_16=Ventra Dark Green
  20144. item_Name_fio_gloves_01_01_17=Ventra Aqua
  20145. item_Name_fio_gloves_01_01_18=Ventra Twilight
  20146. item_Name_fio_gloves_01_01_19=Ventra Imperial
  20147. item_Name_fio_gloves_01_01_20=Ventra Olive
  20148. item_Name_fio_jacket_01_01_01=Ati
  20149. item_Name_fio_jacket_01_01_02=Ati Red
  20150. item_Name_fio_jacket_01_01_03=Ati Orange
  20151. item_Name_fio_jacket_01_01_04=Ati Yellow
  20152. item_Name_fio_jacket_01_01_05=Ati Green
  20153. item_Name_fio_jacket_01_01_06=Ati Seagreen
  20154. item_Name_fio_jacket_01_01_07=Ati Blue
  20155. item_Name_fio_jacket_01_01_08=Ati Purple
  20156. item_Name_fio_jacket_01_01_09=Ati Violet
  20157. item_Name_fio_jacket_01_01_10=Ati White
  20158. item_Name_fio_jacket_01_01_11=Ati Grey
  20159. item_Name_fio_jacket_01_01_12=Ati Black
  20160. item_Name_fio_jacket_01_01_13=Ati Dark Red
  20161. item_Name_fio_jacket_01_01_14=Ati Sienna
  20162. item_Name_fio_jacket_01_01_15=Ati Tan
  20163. item_Name_fio_jacket_01_01_16=Ati Dark Green
  20164. item_Name_fio_jacket_01_01_17=Ati Aqua
  20165. item_Name_fio_jacket_01_01_18=Ati Twilight
  20166. item_Name_fio_jacket_01_01_19=Ati Imperial
  20167. item_Name_fio_jacket_01_01_20=Ati Olive
  20168. item_Name_fio_pants_01_01_01=Lillo
  20169. item_Name_fio_pants_01_01_02=Lillo Red
  20170. item_Name_fio_pants_01_01_03=Lillo Orange
  20171. item_Name_fio_pants_01_01_04=Lillo Yellow
  20172. item_Name_fio_pants_01_01_05=Lillo Green
  20173. item_Name_fio_pants_01_01_06=Lillo Seagreen
  20174. item_Name_fio_pants_01_01_07=Lillo Blue
  20175. item_Name_fio_pants_01_01_08=Lillo Purple
  20176. item_Name_fio_pants_01_01_09=Lillo Violet
  20177. item_Name_fio_pants_01_01_10=Lillo White
  20178. item_Name_fio_pants_01_01_11=Lillo Grey
  20179. item_Name_fio_pants_01_01_12=Lillo Black
  20180. item_Name_fio_pants_01_01_13=Lillo Dark Red
  20181. item_Name_fio_pants_01_01_14=Lillo Sienna
  20182. item_Name_fio_pants_01_01_15=Lillo Tan
  20183. item_Name_fio_pants_01_01_16=Lillo Dark Green
  20184. item_Name_fio_pants_01_01_17=Lillo Aqua
  20185. item_Name_fio_pants_01_01_18=Lillo Twilight
  20186. item_Name_fio_pants_01_01_19=Lillo Imperial
  20187. item_Name_fio_pants_01_01_20=Lillo Olive
  20188. item_Name_fio_shirt_01_01_01=Concept
  20189. item_Name_fio_shirt_01_01_02=Concept Red
  20190. item_Name_fio_shirt_01_01_03=Concept Orange
  20191. item_Name_fio_shirt_01_01_04=Concept Yellow
  20192. item_Name_fio_shirt_01_01_05=Concept Green
  20193. item_Name_fio_shirt_01_01_06=Concept Seagreen
  20194. item_Name_fio_shirt_01_01_07=Concept Blue
  20195. item_Name_fio_shirt_01_01_08=Concept Purple
  20196. item_Name_fio_shirt_01_01_09=Concept Violet
  20197. item_Name_fio_shirt_01_01_10=Concept White
  20198. item_Name_fio_shirt_01_01_11=Concept Grey
  20199. item_Name_fio_shirt_01_01_12=Concept Black
  20200. item_Name_fio_shirt_01_01_13=Concept Dark Red
  20201. item_Name_fio_shirt_01_01_14=Concept Sienna
  20202. item_Name_fio_shirt_01_01_15=Concept Tan
  20203. item_Name_fio_shirt_01_01_16=Concept Dark Green
  20204. item_Name_fio_shirt_01_01_17=Concept Aqua
  20205. item_Name_fio_shirt_01_01_18=Concept Twilight
  20206. item_Name_fio_shirt_01_01_19=Concept Imperial
  20207. item_Name_fio_shirt_01_01_20=Concept Olive
  20208. item_Name_fio_shirt_02_01_01=Deo
  20209. item_Name_fio_shirt_02_01_02=Deo Red
  20210. item_Name_fio_shirt_02_01_03=Deo Orange
  20211. item_Name_fio_shirt_02_01_04=Deo Yellow
  20212. item_Name_fio_shirt_02_01_05=Deo Green
  20213. item_Name_fio_shirt_02_01_06=Deo Seagreen
  20214. item_Name_fio_shirt_02_01_07=Deo Blue
  20215. item_Name_fio_shirt_02_01_08=Deo Purple
  20216. item_Name_fio_shirt_02_01_09=Deo Violet
  20217. item_Name_fio_shirt_02_01_10=Deo White
  20218. item_Name_fio_shirt_02_01_11=Deo Grey
  20219. item_Name_fio_shirt_02_01_12=Deo Black
  20220. item_Name_fio_shirt_02_01_13=Deo Dark Red
  20221. item_Name_fio_shirt_02_01_14=Deo Sienna
  20222. item_Name_fio_shirt_02_01_15=Deo Tan
  20223. item_Name_fio_shirt_02_01_16=Deo Dark Green
  20224. item_Name_fio_shirt_02_01_17=Deo Aqua
  20225. item_Name_fio_shirt_02_01_18=Deo Twilight
  20226. item_Name_fio_shirt_02_01_19=Deo Imperial
  20227. item_Name_fio_shirt_02_01_20=Deo Desert
  20228. item_Name_fio_shoes_01_01_01=Prim
  20229. item_Name_fio_shoes_01_01_02=Prim Red
  20230. item_Name_fio_shoes_01_01_03=Prim Orange
  20231. item_Name_fio_shoes_01_01_04=Prim Yellow
  20232. item_Name_fio_shoes_01_01_05=Prim Green
  20233. item_Name_fio_shoes_01_01_06=Prim Seagreen
  20234. item_Name_fio_shoes_01_01_07=Prim Blue
  20235. item_Name_fio_shoes_01_01_08=Prim Purple
  20236. item_Name_fio_shoes_01_01_09=Prim Violet
  20237. item_Name_fio_shoes_01_01_10=Prim White
  20238. item_Name_fio_shoes_01_01_11=Prim Grey
  20239. item_Name_fio_shoes_01_01_12=Prim Black
  20240. item_Name_fio_shoes_01_01_13=Prim Dark Red
  20241. item_Name_fio_shoes_01_01_14=Prim Sienna
  20242. item_Name_fio_shoes_01_01_15=Prim Tan
  20243. item_Name_fio_shoes_01_01_16=Prim Dark Green
  20244. item_Name_fio_shoes_01_01_17=Prim Aqua
  20245. item_Name_fio_shoes_01_01_18=Prim Twilight
  20246. item_Name_fio_shoes_01_01_19=Prim Imperial
  20247. item_Name_fio_shoes_01_01_20=Prim Olive
  20248. item_Name_FLGT_Controller=SELF STATUS
  20249. item_Name_frontier_sandnomad_armor_01=Microid Battle Suit
  20250. item_Name_frontier_sandnomad_armor_01_Shared=The Microid Battle Suit is designed out of interlocking hardened composite technology to provide you maximum protection against everything from incoming fire to environmental hazards. The Microid utilizes TrueSight technology to keep you aware and in the fight.
  20251. item_Name_frontier_sandnomad_armor_helmet_01=Microid Battle Suit Helmet
  20252. item_Name_GSB_Boots_01_01_01=Wanderer Base
  20253. item_Name_gsb_boots_01_01_02=Wanderer Redline
  20254. item_Name_gsb_boots_01_01_15=Wanderer Nomad
  20255. item_Name_gsb_boots_01_01_16=Wanderer Rocky
  20256. item_Name_gsb_boots_01_01_20=Wanderer Forest
  20257. item_Name_GSB_boots_01_01_imperator=Wanderer "Pathfinder"
  20258. item_Name_gsb_boots_02_01_01=LifeCore
  20259. item_Name_gsb_boots_03_01_01=Toughlife
  20260. item_Name_gsb_boots_03_01_02=Toughlife Red
  20261. item_Name_gsb_boots_03_01_03=Toughlife Orange
  20262. item_Name_gsb_boots_03_01_04=Toughlife Yellow
  20263. item_Name_gsb_boots_03_01_05=Toughlife Green
  20264. item_Name_gsb_boots_03_01_06=Toughlife Seagreen
  20265. item_Name_gsb_boots_03_01_07=Toughlife Blue
  20266. item_Name_gsb_boots_03_01_08=Toughlife Purple
  20267. item_Name_gsb_boots_03_01_09=Toughlife Violet
  20268. item_Name_gsb_boots_03_01_10=Toughlife White
  20269. item_Name_gsb_boots_03_01_11=Toughlife Grey
  20270. item_Name_gsb_boots_03_01_12=Toughlife Black
  20271. item_Name_gsb_boots_03_01_13=Toughlife Dark Red
  20272. item_Name_gsb_boots_03_01_14=Toughlife Sienna
  20273. item_Name_gsb_boots_03_01_15=Toughlife Tan
  20274. item_Name_gsb_boots_03_01_16=Toughlife Dark Green
  20275. item_Name_gsb_boots_03_01_17=Toughlife Aqua
  20276. item_Name_gsb_boots_03_01_18=Toughlife Twilight
  20277. item_Name_gsb_boots_03_01_19=Toughlife Imperial
  20278. item_Name_gsb_boots_03_01_20=Toughlife Olive
  20279. item_Name_gsb_boots_04_01_01=Landlite
  20280. item_Name_gsb_boots_04_01_02=Landlite Red
  20281. item_Name_gsb_boots_04_01_03=Landlite Orange
  20282. item_Name_gsb_boots_04_01_04=Landlite Yellow
  20283. item_Name_gsb_boots_04_01_05=Landlite Green
  20284. item_Name_gsb_boots_04_01_06=Landlite Seagreen
  20285. item_Name_gsb_boots_04_01_07=Landlite Blue
  20286. item_Name_gsb_boots_04_01_08=Landlite Purple
  20287. item_Name_gsb_boots_04_01_09=Landlite Violet
  20288. item_Name_gsb_boots_04_01_10=Landlite White
  20289. item_Name_gsb_boots_04_01_11=Landlite Grey
  20290. item_Name_gsb_boots_04_01_12=Landlite Black
  20291. item_Name_gsb_boots_04_01_13=Landlite Dark Red
  20292. item_Name_gsb_boots_04_01_14=Landlite Sienna
  20293. item_Name_gsb_boots_04_01_15=Landlite Tan
  20294. item_Name_gsb_boots_04_01_16=Landlite Dark Green
  20295. item_Name_gsb_boots_04_01_17=Landlite Aqua
  20296. item_Name_gsb_boots_04_01_18=Landlite Twilight
  20297. item_Name_gsb_boots_04_01_19=Landlite Imperial
  20298. item_Name_gsb_boots_04_01_20=Landlite Olive
  20299. item_Name_GSB_boots_04_01_centurion=Landlite "Voyager"
  20300. item_Name_GSB_Shoes_01_01_01=Bedrock
  20301. item_Name_gys_hathor_hat_01_01_01=Theatres of War: Hathor Group Hat
  20302. item_Name_gys_helmet_01_01_01=Ready-Up
  20303. item_Name_gys_helmet_01_01_02=Ready-Up Red
  20304. item_Name_gys_helmet_01_01_03=Ready-Up Orange
  20305. item_Name_gys_helmet_01_01_04=Ready-Up Yellow
  20306. item_Name_gys_helmet_01_01_05=Ready-Up Green
  20307. item_Name_gys_helmet_01_01_06=Ready-Up Seagreen
  20308. item_Name_gys_helmet_01_01_07=Ready-Up Blue
  20309. item_Name_gys_helmet_01_01_08=Ready-Up Purple
  20310. item_Name_gys_helmet_01_01_09=Ready-Up Violet
  20311. item_Name_gys_helmet_01_01_10=Ready-Up White
  20312. item_Name_gys_helmet_01_01_11=Ready-Up Grey
  20313. item_Name_gys_helmet_01_01_12=Ready-Up Black
  20314. item_Name_gys_helmet_01_01_13=Ready-Up Dark Red
  20315. item_Name_gys_helmet_01_01_14=Ready-Up Sienna
  20316. item_Name_gys_helmet_01_01_15=Ready-Up Tan
  20317. item_Name_gys_helmet_01_01_16=Ready-Up Dark Green
  20318. item_Name_gys_helmet_01_01_17=Ready-Up Aqua
  20319. item_Name_gys_helmet_01_01_18=Ready-Up Twilight
  20320. item_Name_gys_helmet_01_01_19=Ready-Up Imperial
  20321. item_Name_gys_helmet_01_01_20=Ready-Up Olive
  20322. item_Name_GYS_helmet_01_01_imperator=Ready-Up "Pathfinder"
  20323. item_name_hackingchip_001=FUNT
  20324. item_name_hackingchip_002=Ripper
  20325. item_name_hackingchip_003=Tigersclaw
  20326. item_name_hackingchip_004=Re-Authorizer
  20327. item_name_hackingchip_005=Walesko
  20328. item_Name_HairMod_black=Black
  20329. item_Name_HairMod_blonde=Blonde
  20330. item_Name_HairMod_blue_black=Blue/Black
  20331. item_Name_HairMod_brown=Brown
  20332. item_Name_HairMod_dark_blonde=Dark Blonde
  20333. item_Name_HairMod_dark_brown=Dark Brown
  20334. item_Name_HairMod_dark_red=Dark Red
  20335. item_Name_HairMod_grey=Grey
  20336. item_Name_HairMod_light_blonde=Light Blonde
  20337. item_Name_HairMod_light_brown=Light Brown
  20338. item_Name_HairMod_light_grey=Light Grey
  20339. item_Name_HairMod_light_red=Light Red
  20340. item_Name_HairMod_medium_blonde=Medium Blonde
  20341. item_Name_HairMod_medium_brown=Medium Brown
  20342. item_Name_HairMod_medium_red=Medium Red
  20343. item_Name_HairMod_red=Red
  20344. item_Name_HairMod_red_black=Red/Black
  20345. item_Name_HDH_Hat_01_01_01=Rabum
  20346. item_Name_HeatSink=Heat Sink 
  20347. item_Name_HTNK_Default=Hydrogen Fuel Tank
  20348. item_Name_HWK_Shoes_01_01_01=Couloir WhiteHex
  20349. item_Name_HWK_Shoes_01_01_02=Couloir White
  20350. item_Name_HWK_Shoes_01_01_03=Couloir Crimson
  20351. item_Name_HWK_Shoes_01_01_04=Couloir Brown
  20352. item_Name_HWK_Shoes_01_01_05=Couloir BrownHex
  20353. item_Name_HWK_Shoes_02_01_01=De Leon Black
  20354. item_Name_INTK_Default=Fuel Intake 
  20355. item_Name_ksar_light_armor_01_arms=Microid Battle Suit Arms
  20356. item_Name_ksar_light_armor_01_core=Microid Battle Suit Core
  20357. item_Name_ksar_light_armor_01_helmet=Microid Battle Suit Helmet
  20358. item_Name_ksar_light_armor_01_legs=Microid Battle Suit Legs
  20359. item_Name_ksar_undersuit_01=Scaleweave Undersuit
  20360. item_Name_LIGHT_Controller=LIGHTS
  20361. item_Name_M116A_S1_Q1=HYPR M1-16A Thruster
  20362. item_Name_M116B_S1_Q1=HYPR M1-16B Thruster
  20363. item_Name_MYM_shirt_01_01_01=Davlos Charcoal
  20364. item_Name_MYM_shirt_01_01_03=Davlos Mustard
  20365. item_Name_MYM_shirt_01_01_11=Davlos Steel
  20366. item_Name_MYM_shirt_01_01_12=Davlos Night
  20367. item_Name_MYM_shirt_01_01_20=Davlos Chestnut
  20368. item_Name_MYM_Shirt_02_01_01=Atavi Dark
  20369. item_Name_MYM_Shirt_02_01_06=Atavi Multi-blue
  20370. item_Name_MYM_Shirt_02_01_10=Atavi White Gold
  20371. item_Name_MYM_Shirt_02_01_11=Atavi Gainsboro
  20372. item_Name_MYM_Shirt_02_01_15=Atavi Olive
  20373. item_Name_MYM_shirt_02_01_imperator=Atavi "Pathfinder"
  20374. item_Name_mym_shirt_03_01_01=Livia
  20375. item_Name_nbr_hat_01_01_01=[PLACEHOLDER] Base
  20376. item_Name_NRS_Shoes_01_01_01=RipTops
  20377. item_Name_NRS_Shoes_02_01_01=Hi&Tight
  20378. item_Name_nrs_shoes_03_01_01=Li-Tok
  20379. item_Name_nrs_shoes_03_01_02=Li-Tok Red
  20380. item_Name_nrs_shoes_03_01_03=Li-Tok Orange
  20381. item_Name_nrs_shoes_03_01_04=Li-Tok Yellow
  20382. item_Name_nrs_shoes_03_01_05=Li-Tok Green
  20383. item_Name_nrs_shoes_03_01_06=Li-Tok Seagreen
  20384. item_Name_nrs_shoes_03_01_07=Li-Tok Blue
  20385. item_Name_nrs_shoes_03_01_08=Li-Tok Purple
  20386. item_Name_nrs_shoes_03_01_09=Li-Tok Violet
  20387. item_Name_nrs_shoes_03_01_10=Li-Tok White
  20388. item_Name_nrs_shoes_03_01_11=Li-Tok Grey
  20389. item_Name_nrs_shoes_03_01_12=Li-Tok Black
  20390. item_Name_nrs_shoes_03_01_13=Li-Tok Dark Red
  20391. item_Name_nrs_shoes_03_01_14=Li-Tok Sienna
  20392. item_Name_nrs_shoes_03_01_15=Li-Tok Tan
  20393. item_Name_nrs_shoes_03_01_16=Li-Tok Dark Green
  20394. item_Name_nrs_shoes_03_01_17=Li-Tok Aqua
  20395. item_Name_nrs_shoes_03_01_18=Li-Tok Twilight
  20396. item_Name_nrs_shoes_03_01_19=Li-Tok Imperial
  20397. item_Name_nrs_shoes_03_01_20=Li-Tok Olive
  20398. item_Name_nrs_shoes_05_01_01=Ardent
  20399. item_Name_nrs_shoes_05_01_02=Ardent Red
  20400. item_Name_nrs_shoes_05_01_03=Ardent Orange
  20401. item_Name_nrs_shoes_05_01_04=Ardent Yellow
  20402. item_Name_nrs_shoes_05_01_05=Ardent Green
  20403. item_Name_nrs_shoes_05_01_06=Ardent Seagreen
  20404. item_Name_nrs_shoes_05_01_07=Ardent Blue
  20405. item_Name_nrs_shoes_05_01_08=Ardent Purple
  20406. item_Name_nrs_shoes_05_01_09=Ardent Violet
  20407. item_Name_nrs_shoes_05_01_10=Ardent White
  20408. item_Name_nrs_shoes_05_01_11=Ardent Grey
  20409. item_Name_nrs_shoes_05_01_12=Ardent Black
  20410. item_Name_nrs_shoes_05_01_13=Ardent Dark Red
  20411. item_Name_nrs_shoes_05_01_14=Ardent Sienna
  20412. item_Name_nrs_shoes_05_01_15=Ardent Tan
  20413. item_Name_nrs_shoes_05_01_16=Ardent Dark Green
  20414. item_Name_nrs_shoes_05_01_17=Ardent Aqua
  20415. item_Name_nrs_shoes_05_01_18=Ardent Twilight
  20416. item_Name_nrs_shoes_05_01_19=Ardent Imperial
  20417. item_Name_nrs_shoes_05_01_20=Ardent Olive
  20418. item_Name_nvy_deckcrew_glasses_01=Panova Utility Goggles
  20419. item_Name_nvy_pilot_flightsuit=OMNI-CFS-Diamond
  20420. item_Name_nvy_pilot_flightsuit_armor=AVS-E
  20421. item_Name_nvy_pilot_flightsuit_helmet_01=APOS Helmet
  20422. item_Name_nvy_pilot_flightsuit_helmet_01_colton=APOS Helmet
  20423. item_Name_nvy_shoes_01_01_01=Waylite Cobalt
  20424. item_Name_nvy_shoes_01_01_13=Waylite Crimson
  20425. item_Name_nvy_shoes_01_01_15=Waylite Desert
  20426. item_Name_nvy_shoes_01_01_20=Waylite Chestnut
  20427. item_Name_nvy_shoes_01_01_gld=Waylite Gold
  20428. item_Name_nvy_training_shorts_01=ActiveWear
  20429. item_Name_nvy_training_shorts_01_01_02=ActiveWear
  20430. item_Name_nvy_training_sneakers_01=DF80s
  20431. item_Name_oct_glasses_01=Apex
  20432. item_Name_oct_glasses_02=Apex
  20433. item_Name_oct_glasses_03=Apex
  20434. item_Name_oct_glasses_Shared=Tough but stylish, these all-purpose performance glasses utilize scratch-resitant lens technology to keep your vision clear during training or competition.
  20435. item_Name_omc_light_armor_arms_01=Bastion Arms
  20436. item_Name_omc_light_armor_core_01=Bastion Core
  20437. item_Name_omc_light_armor_helmet_01=Bastion Helmet
  20438. item_Name_omc_light_armor_legs_01=Bastion Legs
  20439. item_Name_omc_undersuit_armor=Foundation Undersuit
  20440. item_Name_ops_jacket_01_01_01=Nyman
  20441. item_Name_ops_jacket_01_01_02=Nyman Red
  20442. item_Name_ops_jacket_01_01_03=Nyman Orange
  20443. item_Name_ops_jacket_01_01_04=Nyman Yellow
  20444. item_Name_ops_jacket_01_01_05=Nyman Green
  20445. item_Name_ops_jacket_01_01_06=Nyman Seagreen
  20446. item_Name_ops_jacket_01_01_07=Nyman Blue
  20447. item_Name_ops_jacket_01_01_08=Nyman Purple
  20448. item_Name_ops_jacket_01_01_09=Nyman Violet
  20449. item_Name_ops_jacket_01_01_10=Nyman White
  20450. item_Name_ops_jacket_01_01_11=Nyman Grey
  20451. item_Name_ops_jacket_01_01_12=Nyman Black
  20452. item_Name_ops_jacket_01_01_13=Nyman Dark Red
  20453. item_Name_ops_jacket_01_01_14=Nyman Sienna
  20454. item_Name_ops_jacket_01_01_15=Nyman Tan
  20455. item_Name_ops_jacket_01_01_16=Nyman Dark Green
  20456. item_Name_ops_jacket_01_01_17=Nyman Aqua
  20457. item_Name_ops_jacket_01_01_18=Nyman Twilight
  20458. item_Name_ops_jacket_01_01_19=Nyman Imperial
  20459. item_Name_ops_jacket_01_01_20=Nyman Olive
  20460. item_Name_ops_jacket_03_01_01=Tuvois
  20461. item_Name_ops_jacket_03_01_02=Tuvois Red
  20462. item_Name_ops_jacket_03_01_03=Tuvois Orange
  20463. item_Name_ops_jacket_03_01_04=Tuvois Yellow
  20464. item_Name_ops_jacket_03_01_05=Tuvois Green
  20465. item_Name_ops_jacket_03_01_06=Tuvois Seagreen
  20466. item_Name_ops_jacket_03_01_07=Tuvois Blue
  20467. item_Name_ops_jacket_03_01_08=Tuvois Purple
  20468. item_Name_ops_jacket_03_01_09=Tuvois Violet
  20469. item_Name_ops_jacket_03_01_10=Tuvois White
  20470. item_Name_ops_jacket_03_01_11=Tuvois Grey
  20471. item_Name_ops_jacket_03_01_12=Tuvois Black
  20472. item_Name_ops_jacket_03_01_13=Tuvois Dark Red
  20473. item_Name_ops_jacket_03_01_14=Tuvois Sienna
  20474. item_Name_ops_jacket_03_01_15=Tuvois Tan
  20475. item_Name_ops_jacket_03_01_16=Tuvois Dark Green
  20476. item_Name_ops_jacket_03_01_17=Tuvois Aqua
  20477. item_Name_ops_jacket_03_01_18=Tuvois Twilight
  20478. item_Name_ops_jacket_03_01_19=Tuvois Imperial
  20479. item_Name_ops_jacket_03_01_20=Tuvois Olive
  20480. item_Name_ops_jacket_04_01_01=Libio
  20481. item_Name_ops_jacket_04_01_02=Libio Red
  20482. item_Name_ops_jacket_04_01_03=Libio Orange
  20483. item_Name_ops_jacket_04_01_04=Libio Yellow
  20484. item_Name_ops_jacket_04_01_05=Libio Green
  20485. item_Name_ops_jacket_04_01_06=Libio Seagreen
  20486. item_Name_ops_jacket_04_01_07=Libio Blue
  20487. item_Name_ops_jacket_04_01_08=Libio Purple
  20488. item_Name_ops_jacket_04_01_09=Libio Violet
  20489. item_Name_ops_jacket_04_01_10=Libio White
  20490. item_Name_ops_jacket_04_01_11=Libio Grey
  20491. item_Name_ops_jacket_04_01_12=Libio Black
  20492. item_Name_ops_jacket_04_01_13=Libio Dark Red
  20493. item_Name_ops_jacket_04_01_14=Libio Sienna
  20494. item_Name_ops_jacket_04_01_15=Libio Tan
  20495. item_Name_ops_jacket_04_01_16=Libio Dark Green
  20496. item_Name_ops_jacket_04_01_17=Libio Aqua
  20497. item_Name_ops_jacket_04_01_18=Libio Twilight
  20498. item_Name_ops_jacket_04_01_19=Libio Imperial
  20499. item_Name_ops_jacket_04_01_20=Libio Olive
  20500. item_Name_ops_jacket_06_01_01=[PH] OPS - jacket - description
  20501. item_Name_OPS_Pants_01_01_01=Devereaux
  20502. item_Name_ops_pants_02_01_01=Mivaldi
  20503. item_Name_ops_pants_02_01_02=Mivaldi Red
  20504. item_Name_ops_pants_02_01_03=Mivaldi Orange
  20505. item_Name_ops_pants_02_01_04=Mivaldi Yellow
  20506. item_Name_ops_pants_02_01_05=Mivaldi Green
  20507. item_Name_ops_pants_02_01_06=Mivaldi Seagreen
  20508. item_Name_ops_pants_02_01_07=Mivaldi Blue
  20509. item_Name_ops_pants_02_01_08=Mivaldi Purple
  20510. item_Name_ops_pants_02_01_09=Mivaldi Violet
  20511. item_Name_ops_pants_02_01_10=Mivaldi White
  20512. item_Name_ops_pants_02_01_11=Mivaldi Grey
  20513. item_Name_ops_pants_02_01_12=Mivaldi Black
  20514. item_Name_ops_pants_02_01_13=Mivaldi Dark Red
  20515. item_Name_ops_pants_02_01_14=Mivaldi Sienna
  20516. item_Name_ops_pants_02_01_15=Mivaldi Tan
  20517. item_Name_ops_pants_02_01_16=Mivaldi Dark Green
  20518. item_Name_ops_pants_02_01_17=Mivaldi Aqua
  20519. item_Name_ops_pants_02_01_18=Mivaldi Twilight
  20520. item_Name_ops_pants_02_01_19=Mivaldi Imperial
  20521. item_Name_ops_pants_02_01_20=Mivaldi Olive
  20522. item_Name_ops_pants_05_01_01=[PH] OPS - pants - description
  20523. item_Name_OPS_shirt_01_01_01=Thorby
  20524. item_Name_ops_shirt_04_01_01=[PH] OPS - shirt - description
  20525. item_Name_ops_shoes_02_01_01=[PH] OPS - shoes - description
  20526. item_Name_OPS_Torso_Jacket_01_01=(PH) F_OPS_Torso_Jacket_01_01
  20527. item_Name_Outlaw_Heavy_Helmet=Slugger
  20528. item_Name_outlaw_legacy_armor_light_arms_01_01_01=Lynx Arms Base
  20529. item_Name_outlaw_legacy_armor_light_arms_01_01_02=Lynx Arms Red
  20530. item_Name_outlaw_legacy_armor_light_arms_01_01_03=Lynx Arms Orange
  20531. item_Name_outlaw_legacy_armor_light_arms_01_01_04=Lynx Arms Yellow
  20532. item_Name_outlaw_legacy_armor_light_arms_01_01_05=Lynx Arms Green
  20533. item_Name_outlaw_legacy_armor_light_arms_01_01_06=Lynx Arms Seagreen
  20534. item_Name_outlaw_legacy_armor_light_arms_01_01_07=Lynx Arms Blue
  20535. item_Name_outlaw_legacy_armor_light_arms_01_01_08=Lynx Arms Purple
  20536. item_Name_outlaw_legacy_armor_light_arms_01_01_09=Lynx Arms Violet
  20537. item_Name_outlaw_legacy_armor_light_arms_01_01_10=Lynx Arms White
  20538. item_Name_outlaw_legacy_armor_light_arms_01_01_11=Lynx Arms Grey
  20539. item_Name_outlaw_legacy_armor_light_arms_01_01_12=Lynx Arms Black
  20540. item_Name_outlaw_legacy_armor_light_arms_01_01_13=Lynx Arms Dark Red
  20541. item_Name_outlaw_legacy_armor_light_arms_01_01_14=Lynx Arms Sienna
  20542. item_Name_outlaw_legacy_armor_light_arms_01_01_15=Lynx Arms Tan
  20543. item_Name_outlaw_legacy_armor_light_arms_01_01_16=Lynx Arms Dark Green
  20544. item_Name_outlaw_legacy_armor_light_arms_01_01_17=Lynx Arms Aqua
  20545. item_Name_outlaw_legacy_armor_light_arms_01_01_18=Lynx Arms Twilight
  20546. item_Name_outlaw_legacy_armor_light_arms_01_01_19=Lynx Arms Imperial
  20547. item_Name_outlaw_legacy_armor_light_arms_01_01_20=Lynx Arms Olive
  20548. item_Name_outlaw_legacy_armor_light_core_01_01_01=Lynx Core Base
  20549. item_Name_outlaw_legacy_armor_light_core_01_01_02=Lynx Core Red
  20550. item_Name_outlaw_legacy_armor_light_core_01_01_03=Lynx Core Orange
  20551. item_Name_outlaw_legacy_armor_light_core_01_01_04=Lynx Core Yellow
  20552. item_Name_outlaw_legacy_armor_light_core_01_01_05=Lynx Core Green
  20553. item_Name_outlaw_legacy_armor_light_core_01_01_06=Lynx Core Seagreen
  20554. item_Name_outlaw_legacy_armor_light_core_01_01_07=Lynx Core Blue
  20555. item_Name_outlaw_legacy_armor_light_core_01_01_08=Lynx Core Purple
  20556. item_Name_outlaw_legacy_armor_light_core_01_01_09=Lynx Core Violet
  20557. item_Name_outlaw_legacy_armor_light_core_01_01_10=Lynx Core White
  20558. item_Name_outlaw_legacy_armor_light_core_01_01_11=Lynx Core Grey
  20559. item_Name_outlaw_legacy_armor_light_core_01_01_12=Lynx Core Black
  20560. item_Name_outlaw_legacy_armor_light_core_01_01_13=Lynx Core Dark Red
  20561. item_Name_outlaw_legacy_armor_light_core_01_01_14=Lynx Core Sienna
  20562. item_Name_outlaw_legacy_armor_light_core_01_01_15=Lynx Core Tan
  20563. item_Name_outlaw_legacy_armor_light_core_01_01_16=Lynx Core Dark Green
  20564. item_Name_outlaw_legacy_armor_light_core_01_01_17=Lynx Core Aqua
  20565. item_Name_outlaw_legacy_armor_light_core_01_01_18=Lynx Core Twilight
  20566. item_Name_outlaw_legacy_armor_light_core_01_01_19=Lynx Core Imperial
  20567. item_Name_outlaw_legacy_armor_light_core_01_01_20=Lynx Core Olive
  20568. item_Name_outlaw_legacy_armor_light_helmet_01_01_01=Oracle Helmet Base
  20569. item_Name_outlaw_legacy_armor_light_helmet_01_01_02=Oracle Helmet Red
  20570. item_Name_outlaw_legacy_armor_light_helmet_01_01_03=Oracle Helmet Orange
  20571. item_Name_outlaw_legacy_armor_light_helmet_01_01_04=Oracle Helmet Yellow
  20572. item_Name_outlaw_legacy_armor_light_helmet_01_01_05=Oracle Helmet Green
  20573. item_Name_outlaw_legacy_armor_light_helmet_01_01_06=Oracle Helmet Seagreen
  20574. item_Name_outlaw_legacy_armor_light_helmet_01_01_07=Oracle Helmet Blue
  20575. item_Name_outlaw_legacy_armor_light_helmet_01_01_08=Oracle Helmet Purple
  20576. item_Name_outlaw_legacy_armor_light_helmet_01_01_09=Oracle Helmet Violet
  20577. item_Name_outlaw_legacy_armor_light_helmet_01_01_10=Oracle Helmet White
  20578. item_Name_outlaw_legacy_armor_light_helmet_01_01_11=Oracle Helmet Grey
  20579. item_Name_outlaw_legacy_armor_light_helmet_01_01_12=Oracle Helmet Black
  20580. item_Name_outlaw_legacy_armor_light_helmet_01_01_13=Oracle Helmet Dark Red
  20581. item_Name_outlaw_legacy_armor_light_helmet_01_01_14=Oracle Helmet Sienna
  20582. item_Name_outlaw_legacy_armor_light_helmet_01_01_15=Oracle Helmet Tan
  20583. item_Name_outlaw_legacy_armor_light_helmet_01_01_16=Oracle Helmet Dark Green
  20584. item_Name_outlaw_legacy_armor_light_helmet_01_01_17=Oracle Helmet Aqua
  20585. item_Name_outlaw_legacy_armor_light_helmet_01_01_18=Oracle Helmet Twilight
  20586. item_Name_outlaw_legacy_armor_light_helmet_01_01_19=Oracle Helmet Imperial
  20587. item_Name_outlaw_legacy_armor_light_helmet_01_01_20=Oracle Helmet Olive
  20588. item_Name_outlaw_legacy_armor_light_legs_01_01_01=Lynx Legs Base
  20589. item_Name_outlaw_legacy_armor_light_legs_01_01_02=Lynx Legs Red
  20590. item_Name_outlaw_legacy_armor_light_legs_01_01_03=Lynx Legs Orange
  20591. item_Name_outlaw_legacy_armor_light_legs_01_01_04=Lynx Legs Yellow
  20592. item_Name_outlaw_legacy_armor_light_legs_01_01_05=Lynx Legs Green
  20593. item_Name_outlaw_legacy_armor_light_legs_01_01_06=Lynx Legs Seagreen
  20594. item_Name_outlaw_legacy_armor_light_legs_01_01_07=Lynx Legs Blue
  20595. item_Name_outlaw_legacy_armor_light_legs_01_01_08=Lynx Legs Purple
  20596. item_Name_outlaw_legacy_armor_light_legs_01_01_09=Lynx Legs Violet
  20597. item_Name_outlaw_legacy_armor_light_legs_01_01_10=Lynx Legs White
  20598. item_Name_outlaw_legacy_armor_light_legs_01_01_11=Lynx Legs Grey
  20599. item_Name_outlaw_legacy_armor_light_legs_01_01_12=Lynx Legs Black
  20600. item_Name_outlaw_legacy_armor_light_legs_01_01_13=Lynx Legs Dark Red
  20601. item_Name_outlaw_legacy_armor_light_legs_01_01_14=Lynx Legs Sienna
  20602. item_Name_outlaw_legacy_armor_light_legs_01_01_15=Lynx Legs Tan
  20603. item_Name_outlaw_legacy_armor_light_legs_01_01_16=Lynx Legs Dark Green
  20604. item_Name_outlaw_legacy_armor_light_legs_01_01_17=Lynx Legs Aqua
  20605. item_Name_outlaw_legacy_armor_light_legs_01_01_18=Lynx Legs Twilight
  20606. item_Name_outlaw_legacy_armor_light_legs_01_01_19=Lynx Legs Imperial
  20607. item_Name_outlaw_legacy_armor_light_legs_01_01_20=Lynx Legs Olive
  20608. item_Name_outlaw_legacy_armor_medium_arms_01_01_01=Inquisitor Arms Base
  20609. item_Name_outlaw_legacy_armor_medium_arms_01_01_02=Inquisitor Arms Red
  20610. item_Name_outlaw_legacy_armor_medium_arms_01_01_03=Inquisitor Arms Orange
  20611. item_Name_outlaw_legacy_armor_medium_arms_01_01_04=Inquisitor Arms Yellow
  20612. item_Name_outlaw_legacy_armor_medium_arms_01_01_05=Inquisitor Arms Green
  20613. item_Name_outlaw_legacy_armor_medium_arms_01_01_06=Inquisitor Arms Seagreen
  20614. item_Name_outlaw_legacy_armor_medium_arms_01_01_07=Inquisitor Arms Blue
  20615. item_Name_outlaw_legacy_armor_medium_arms_01_01_08=Inquisitor Arms Purple
  20616. item_Name_outlaw_legacy_armor_medium_arms_01_01_09=Inquisitor Arms Violet
  20617. item_Name_outlaw_legacy_armor_medium_arms_01_01_10=Inquisitor Arms White
  20618. item_Name_outlaw_legacy_armor_medium_arms_01_01_11=Inquisitor Arms Grey
  20619. item_Name_outlaw_legacy_armor_medium_arms_01_01_12=Inquisitor Arms Black
  20620. item_Name_outlaw_legacy_armor_medium_arms_01_01_13=Inquisitor Arms Dark Red
  20621. item_Name_outlaw_legacy_armor_medium_arms_01_01_14=Inquisitor Arms Sienna
  20622. item_Name_outlaw_legacy_armor_medium_arms_01_01_15=Inquisitor Arms Tan
  20623. item_Name_outlaw_legacy_armor_medium_arms_01_01_16=Inquisitor Arms Dark Green
  20624. item_Name_outlaw_legacy_armor_medium_arms_01_01_17=Inquisitor Arms Aqua
  20625. item_Name_outlaw_legacy_armor_medium_arms_01_01_18=Inquisitor Arms Twilight
  20626. item_Name_outlaw_legacy_armor_medium_arms_01_01_19=Inquisitor Arms Imperial
  20627. item_Name_outlaw_legacy_armor_medium_arms_01_01_20=Inquisitor Arms Olive
  20628. item_Name_outlaw_legacy_armor_medium_core_01_01_01=Inquisitor Core
  20629. item_Name_outlaw_legacy_armor_medium_core_01_01_02=Inquisitor Core Red
  20630. item_Name_outlaw_legacy_armor_medium_core_01_01_03=Inquisitor Core Orange
  20631. item_Name_outlaw_legacy_armor_medium_core_01_01_04=Inquisitor Core Yellow
  20632. item_Name_outlaw_legacy_armor_medium_core_01_01_05=Inquisitor Core Green
  20633. item_Name_outlaw_legacy_armor_medium_core_01_01_06=Inquisitor Core Seagreen
  20634. item_Name_outlaw_legacy_armor_medium_core_01_01_07=Inquisitor Core Blue
  20635. item_Name_outlaw_legacy_armor_medium_core_01_01_08=Inquisitor Core Purple
  20636. item_Name_outlaw_legacy_armor_medium_core_01_01_09=Inquisitor Core Violet
  20637. item_Name_outlaw_legacy_armor_medium_core_01_01_10=Inquisitor Core White
  20638. item_Name_outlaw_legacy_armor_medium_core_01_01_11=Inquisitor Core Grey
  20639. item_Name_outlaw_legacy_armor_medium_core_01_01_12=Inquisitor Core Black
  20640. item_Name_outlaw_legacy_armor_medium_core_01_01_13=Inquisitor Core Dark Red
  20641. item_Name_outlaw_legacy_armor_medium_core_01_01_14=Inquisitor Core Sienna
  20642. item_Name_outlaw_legacy_armor_medium_core_01_01_15=Inquisitor Core Tan
  20643. item_Name_outlaw_legacy_armor_medium_core_01_01_16=Inquisitor Core Dark Green
  20644. item_Name_outlaw_legacy_armor_medium_core_01_01_17=Inquisitor Core Aqua
  20645. item_Name_outlaw_legacy_armor_medium_core_01_01_18=Inquisitor Core Twilight
  20646. item_Name_outlaw_legacy_armor_medium_core_01_01_19=Inquisitor Core Imperial
  20647. item_Name_outlaw_legacy_armor_medium_core_01_01_20=Inquisitor Core Olive
  20648. item_Name_outlaw_legacy_armor_medium_helmet_01_01_01=Morningstar Helmet Base
  20649. item_Name_outlaw_legacy_armor_medium_helmet_01_01_02=Morningstar Helmet Red
  20650. item_Name_outlaw_legacy_armor_medium_helmet_01_01_03=Morningstar Helmet Orange
  20651. item_Name_outlaw_legacy_armor_medium_helmet_01_01_04=Morningstar Helmet Yellow
  20652. item_Name_outlaw_legacy_armor_medium_helmet_01_01_05=Morningstar Helmet Green
  20653. item_Name_outlaw_legacy_armor_medium_helmet_01_01_06=Morningstar Helmet Seagreen
  20654. item_Name_outlaw_legacy_armor_medium_helmet_01_01_07=Morningstar Helmet Blue
  20655. item_Name_outlaw_legacy_armor_medium_helmet_01_01_08=Morningstar Helmet Purple
  20656. item_Name_outlaw_legacy_armor_medium_helmet_01_01_09=Morningstar Helmet Violet
  20657. item_Name_outlaw_legacy_armor_medium_helmet_01_01_10=Morningstar Helmet White
  20658. item_Name_outlaw_legacy_armor_medium_helmet_01_01_11=Morningstar Helmet Grey
  20659. item_Name_outlaw_legacy_armor_medium_helmet_01_01_12=Morningstar Helmet Black
  20660. item_Name_outlaw_legacy_armor_medium_helmet_01_01_13=Morningstar Helmet Dark Red
  20661. item_Name_outlaw_legacy_armor_medium_helmet_01_01_14=Morningstar Helmet Sienna
  20662. item_Name_outlaw_legacy_armor_medium_helmet_01_01_15=Morningstar Helmet Tan
  20663. item_Name_outlaw_legacy_armor_medium_helmet_01_01_16=Morningstar Helmet Dark Green
  20664. item_Name_outlaw_legacy_armor_medium_helmet_01_01_17=Morningstar Helmet Aqua
  20665. item_Name_outlaw_legacy_armor_medium_helmet_01_01_18=Morningstar Helmet Twilight
  20666. item_Name_outlaw_legacy_armor_medium_helmet_01_01_19=Morningstar Helmet Imperial
  20667. item_Name_outlaw_legacy_armor_medium_helmet_01_01_20=Morningstar Helmet Olive
  20668. item_Name_outlaw_legacy_armor_medium_legs_01_01_01=Inquisitor Legs Base
  20669. item_Name_outlaw_legacy_armor_medium_legs_01_01_02=Inquisitor Legs Red
  20670. item_Name_outlaw_legacy_armor_medium_legs_01_01_03=Inquisitor Legs Orange
  20671. item_Name_outlaw_legacy_armor_medium_legs_01_01_04=Inquisitor Legs Yellow
  20672. item_Name_outlaw_legacy_armor_medium_legs_01_01_05=Inquisitor Legs Green
  20673. item_Name_outlaw_legacy_armor_medium_legs_01_01_06=Inquisitor Legs Seagreen
  20674. item_Name_outlaw_legacy_armor_medium_legs_01_01_07=Inquisitor Legs Blue
  20675. item_Name_outlaw_legacy_armor_medium_legs_01_01_08=Inquisitor Legs Purple
  20676. item_Name_outlaw_legacy_armor_medium_legs_01_01_09=Inquisitor Legs Violet
  20677. item_Name_outlaw_legacy_armor_medium_legs_01_01_10=Inquisitor Legs White
  20678. item_Name_outlaw_legacy_armor_medium_legs_01_01_11=Inquisitor Legs Grey
  20679. item_Name_outlaw_legacy_armor_medium_legs_01_01_12=Inquisitor Legs Black
  20680. item_Name_outlaw_legacy_armor_medium_legs_01_01_13=Inquisitor Legs Dark Red
  20681. item_Name_outlaw_legacy_armor_medium_legs_01_01_14=Inquisitor Legs Sienna
  20682. item_Name_outlaw_legacy_armor_medium_legs_01_01_15=Inquisitor Legs Tan
  20683. item_Name_outlaw_legacy_armor_medium_legs_01_01_16=Inquisitor Legs Dark Green
  20684. item_Name_outlaw_legacy_armor_medium_legs_01_01_17=Inquisitor Legs Aqua
  20685. item_Name_outlaw_legacy_armor_medium_legs_01_01_18=Inquisitor Legs Twilight
  20686. item_Name_outlaw_legacy_armor_medium_legs_01_01_19=Inquisitor Legs Imperial
  20687. item_Name_outlaw_legacy_armor_medium_legs_01_01_20=Inquisitor Legs Olive
  20688. item_Name_outlaw_legacy_heavy_armor_arms=Citadel Arms Black
  20689. item_Name_outlaw_legacy_heavy_armor_core=Citadel Core Black
  20690. item_Name_outlaw_legacy_heavy_armor_helmet=Fortifier Helmet
  20691. item_Name_outlaw_legacy_heavy_armor_helmet_neoni=Fortifier Neoni Mod
  20692. item_Name_outlaw_legacy_heavy_armor_legs=Citadel Legs Black
  20693. item_Name_outlaw_legacy_light_armor_arms=Lynx Arms Base
  20694. item_Name_outlaw_legacy_light_armor_core=Lynx Core Base
  20695. item_Name_outlaw_legacy_light_armor_helmet=Oracle Helmet Base
  20696. item_Name_outlaw_legacy_light_armor_legs=Lynx Legs Base
  20697. item_Name_Outlaw_Light_Helmet=Sparrer
  20698. item_Name_Outlaw_Medium_Helmet=Brawler
  20699. item_Name_POWR_ACOM_S01_LumaCore=LumaCore
  20700. item_Name_POWR_ACOM_S02_SolarFlare=SolarFlare
  20701. item_Name_POWR_AEGS_S01_QuadraCell=QuadraCell
  20702. item_Name_POWR_AEGS_S02_Bolide=Bolide
  20703. item_Name_POWR_AEGS_S02_Vortex=Vortex
  20704. item_Name_POWR_AEGS_S03_Centurion=Centurion
  20705. item_Name_POWR_AEGS_S03_Fulgur=Fulgur
  20706. item_Name_POWR_AMRS_S01_DynaFlux=DynaFlux
  20707. item_Name_POWR_AMRS_S02_ExoGen=ExoGen
  20708. item_Name_POWR_AMRS_S02_TurboDrive=TurboDrive
  20709. item_Name_POWR_AMRS_S03_MegaFlux=MegaFlux
  20710. item_Name_POWR_AMRS_S03_SmartGen=SmartGen
  20711. item_Name_POWR_Controller=POWER
  20712. item_Name_POWR_Default=Power Plant
  20713. item_Name_POWR_JUST_S00_Defiant=Defiant
  20714. item_Name_POWR_JUST_S01_Breton=Breton
  20715. item_Name_POWR_JUST_S02_Diligence=Diligence
  20716. item_Name_POWR_JUST_S02_Sedulity=Sedulity
  20717. item_Name_POWR_JUST_S03_Durango=Durango
  20718. item_Name_POWR_JUST_S03_Reliance=Reliance
  20719. item_Name_POWR_LPLT_S00_IonWave=IonWave
  20720. item_Name_POWR_LPLT_S01_IonBurst=IonBurst
  20721. item_Name_POWR_LPLT_S02_FullForce=FullForce
  20722. item_Name_POWR_LPLT_S02_SparkJet=SparkJet
  20723. item_Name_POWR_LPLT_S03_IonSurgePro=IonSurge Pro
  20724. item_Name_POWR_SASU_S01_MagnaBloom=MagnaBloom
  20725. item_Name_POWR_SASU_S02_Radiance=Radiance
  20726. item_Name_POWR_SASU_S03_Celestial=Celestial
  20727. item_Name_POWR_SASU_S03_NewDawn=NewDawn
  20728. item_Name_POWR_TYDT_S01_Slipstream=Slipstream
  20729. item_Name_POWR_TYDT_S02_Cirrus=Cirrus
  20730. item_Name_POWR_VNCL_S01_HellsHeart=Hell’s Heart
  20731. item_Name_QDRV_ARCC_S01_Burst=Burst
  20732. item_Name_QDRV_ARCC_S02_Flash=Flash
  20733. item_Name_QDRV_ARCC_S02_Torrent=Torrent
  20734. item_Name_QDRV_Default=Quantum Drive
  20735. item_Name_QDRV_JUST_S01_Colossus=Colossus
  20736. item_Name_QDRV_JUST_S02_Yaluk=Yaluk
  20737. item_Name_QDRV_RACO_S01_Zephyr=Zephyr
  20738. item_Name_QDRV_RSI_S01_Atlas=Atlas
  20739. item_Name_QDRV_RSI_S02_Hemera=Hemera
  20740. item_Name_QDRV_TARS_S01_Voyage=Voyage
  20741. item_Name_QDRV_TARS_S02_Sojourn=Sojourn
  20742. item_Name_QDRV_WETK_S01_Beacon=Beacon
  20743. item_Name_QDRV_WETK_S01_VK00=VK-00
  20744. item_Name_QDRV_WETK_S02_Yeager=Yeager
  20745. item_Name_QRDV_ACAS_S01_Foxfire=Foxfire
  20746. item_Name_QRDV_ACAS_S01_LightFire=LightFire
  20747. item_Name_qrt_mantis_undersuit_01_01_01=Sabine Undersuit
  20748. item_Name_qrt_mantis_undersuit_helmet_01_01_01=Calva Helmet
  20749. item_Name_QTNK_Default=Quantum Fuel Tank
  20750. item_Name_R6P_Boots_01_01_01=Protean
  20751. item_Name_r6p_boots_02_01_01=Ponos
  20752. item_Name_r6p_boots_02_01_02=Ponos Red
  20753. item_Name_r6p_boots_02_01_03=Ponos Orange
  20754. item_Name_r6p_boots_02_01_04=Ponos Yellow
  20755. item_Name_r6p_boots_02_01_05=Ponos Green
  20756. item_Name_r6p_boots_02_01_06=Ponos Seagreen
  20757. item_Name_r6p_boots_02_01_07=Ponos Blue
  20758. item_Name_r6p_boots_02_01_08=Ponos Purple
  20759. item_Name_r6p_boots_02_01_09=Ponos Violet
  20760. item_Name_r6p_boots_02_01_10=Ponos White
  20761. item_Name_r6p_boots_02_01_11=Ponos Grey
  20762. item_Name_r6p_boots_02_01_12=Ponos Black
  20763. item_Name_r6p_boots_02_01_13=Ponos Dark Red
  20764. item_Name_r6p_boots_02_01_14=Ponos Sienna
  20765. item_Name_r6p_boots_02_01_15=Ponos Tan
  20766. item_Name_r6p_boots_02_01_16=Ponos Dark Green
  20767. item_Name_r6p_boots_02_01_17=Ponos Aqua
  20768. item_Name_r6p_boots_02_01_18=Ponos Twilight
  20769. item_Name_r6p_boots_02_01_19=Ponos Imperial
  20770. item_Name_r6p_boots_02_01_20=Ponos Desert
  20771. item_Name_R6P_Shoes_01_01_01=WK-8
  20772. item_Name_r6p_shoes_02_01_01=Tona
  20773. item_Name_r6p_shoes_02_01_02=Tona Red
  20774. item_Name_r6p_shoes_02_01_03=Tona Orange
  20775. item_Name_r6p_shoes_02_01_04=Tona Yellow
  20776. item_Name_r6p_shoes_02_01_05=Tona Green
  20777. item_Name_r6p_shoes_02_01_06=Tona Seagreen
  20778. item_Name_r6p_shoes_02_01_07=Tona Blue
  20779. item_Name_r6p_shoes_02_01_08=Tona Purple
  20780. item_Name_r6p_shoes_02_01_09=Tona Violet
  20781. item_Name_r6p_shoes_02_01_10=Tona White
  20782. item_Name_r6p_shoes_02_01_11=Tona Grey
  20783. item_Name_r6p_shoes_02_01_12=Tona Black
  20784. item_Name_r6p_shoes_02_01_13=Tona Dark Red
  20785. item_Name_r6p_shoes_02_01_14=Tona Sienna
  20786. item_Name_r6p_shoes_02_01_15=Tona Tan
  20787. item_Name_r6p_shoes_02_01_16=Tona Dark Green
  20788. item_Name_r6p_shoes_02_01_17=Tona Aqua
  20789. item_Name_r6p_shoes_02_01_18=Tona Twilight
  20790. item_Name_r6p_shoes_02_01_19=Tona Imperial
  20791. item_Name_r6p_shoes_02_01_20=Tona Olive
  20792. item_Name_RADR_BLTR_S01_Hunter=Hunter
  20793. item_Name_RADR_BLTR_S01_Pelerous=Pelerous
  20794. item_Name_RADR_BLTR_S01_Prophet=Prophet
  20795. item_Name_RADR_CHCO_S01_BroadspecLite=Broadspec-Lite
  20796. item_Name_RADR_CHCO_S01_ObserverLite=Observer-Lite
  20797. item_Name_RADR_CHCO_S01_SurveyorLite=Surveyor-Lite
  20798. item_Name_RADR_CHCO_S02_BroadSpec=BroadSpec
  20799. item_Name_RADR_CHCO_S02_FullSpec=FullSpec
  20800. item_Name_RADR_CHCO_S02_Surveyor=Surveyor
  20801. item_Name_RADR_Default=Radar
  20802. item_Name_RADR_GRNP_S00_Prevenir=Prevenir
  20803. item_Name_RADR_GRNP_S00_Sens=Sens
  20804. item_Name_RADR_GRNP_S01_Ecouter=Ecouter
  20805. item_Name_RADR_GRNP_S01_Tige=Tige
  20806. item_Name_RADR_GRNP_S01_Voir=Voir
  20807. item_Name_RADR_GRNP_S02_Epier=Epier
  20808. item_Name_RADR_GRNP_S02_V80112=V801-12
  20809. item_Name_RADR_GRNP_S02_Vigilance=Vigilance
  20810. item_Name_RADR_NAVE_S01_SNSR6=SNS-R6
  20811. item_Name_RADR_WLOP_S00_Denning=Denning
  20812. item_Name_RADR_WLOP_S00_Vogel=Vogel
  20813. item_Name_RADR_WLOP_S01_Backlund=Backlund
  20814. item_Name_RADR_WLOP_S01_Capston=Capston
  20815. item_Name_RADR_WLOP_S01_Fleming=Fleming
  20816. item_Name_RADR_WLOP_S02_Battani=Battani
  20817. item_Name_RADR_WLOP_S02_Chernykh=Chernykh
  20818. item_Name_RADR_WLOP_S02_Fawad=Fawad
  20819. item_Name_RMB_goggles_01=Avalos Scout
  20820. item_Name_RMB_goggles_02=Aponte Explorer
  20821. item_Name_rmb_jacket_01_01_01=Kutty
  20822. item_Name_roo_tvshow_host=Nightfire
  20823. item_Name_rsi_deckcrew_armor_light_arms_01_01_01=MacFlex Arms Base
  20824. item_Name_rsi_deckcrew_armor_light_arms_01_01_02=MacFlex Arms Red
  20825. item_Name_rsi_deckcrew_armor_light_arms_01_01_03=MacFlex Arms Orange
  20826. item_Name_rsi_deckcrew_armor_light_arms_01_01_04=MacFlex Arms Yellow
  20827. item_Name_rsi_deckcrew_armor_light_arms_01_01_05=MacFlex Arms Green
  20828. item_Name_rsi_deckcrew_armor_light_arms_01_01_06=MacFlex Arms Seagreen
  20829. item_Name_rsi_deckcrew_armor_light_arms_01_01_07=MacFlex Arms Blue
  20830. item_Name_rsi_deckcrew_armor_light_arms_01_01_08=MacFlex Arms Purple
  20831. item_Name_rsi_deckcrew_armor_light_arms_01_01_09=MacFlex Arms Violet
  20832. item_Name_rsi_deckcrew_armor_light_arms_01_01_10=MacFlex Arms White
  20833. item_Name_rsi_deckcrew_armor_light_arms_01_01_11=MacFlex Arms Grey
  20834. item_Name_rsi_deckcrew_armor_light_arms_01_01_12=MacFlex Arms Black
  20835. item_Name_rsi_deckcrew_armor_light_arms_01_01_13=MacFlex Arms Dark Red
  20836. item_Name_rsi_deckcrew_armor_light_arms_01_01_14=MacFlex Arms Sienna
  20837. item_Name_rsi_deckcrew_armor_light_arms_01_01_15=MacFlex Arms Tan
  20838. item_Name_rsi_deckcrew_armor_light_arms_01_01_16=MacFlex Arms Dark Green
  20839. item_Name_rsi_deckcrew_armor_light_arms_01_01_17=MacFlex Arms Aqua
  20840. item_Name_rsi_deckcrew_armor_light_arms_01_01_18=MacFlex Arms Twilight
  20841. item_Name_rsi_deckcrew_armor_light_arms_01_01_19=MacFlex Arms Imperial
  20842. item_Name_rsi_deckcrew_armor_light_arms_01_01_20=MacFlex Arms Olive
  20843. item_Name_rsi_deckcrew_armor_light_core_01_01_01=MacFlex Core Base
  20844. item_Name_rsi_deckcrew_armor_light_core_01_01_02=MacFlex Core Red
  20845. item_Name_rsi_deckcrew_armor_light_core_01_01_03=MacFlex Core Orange
  20846. item_Name_rsi_deckcrew_armor_light_core_01_01_04=MacFlex Core Yellow
  20847. item_Name_rsi_deckcrew_armor_light_core_01_01_05=MacFlex Core Green
  20848. item_Name_rsi_deckcrew_armor_light_core_01_01_06=MacFlex Core Seagreen
  20849. item_Name_rsi_deckcrew_armor_light_core_01_01_07=MacFlex Core Blue
  20850. item_Name_rsi_deckcrew_armor_light_core_01_01_08=MacFlex Core Purple
  20851. item_Name_rsi_deckcrew_armor_light_core_01_01_09=MacFlex Core Violet
  20852. item_Name_rsi_deckcrew_armor_light_core_01_01_10=MacFlex Core White
  20853. item_Name_rsi_deckcrew_armor_light_core_01_01_11=MacFlex Core Grey
  20854. item_Name_rsi_deckcrew_armor_light_core_01_01_12=MacFlex Core Black
  20855. item_Name_rsi_deckcrew_armor_light_core_01_01_13=MacFlex Core Dark Red
  20856. item_Name_rsi_deckcrew_armor_light_core_01_01_14=MacFlex Core Sienna
  20857. item_Name_rsi_deckcrew_armor_light_core_01_01_15=MacFlex Core Tan
  20858. item_Name_rsi_deckcrew_armor_light_core_01_01_16=MacFlex Core Dark Green
  20859. item_Name_rsi_deckcrew_armor_light_core_01_01_17=MacFlex Core Aqua
  20860. item_Name_rsi_deckcrew_armor_light_core_01_01_18=MacFlex Core Twilight
  20861. item_Name_rsi_deckcrew_armor_light_core_01_01_19=MacFlex Core Imperial
  20862. item_Name_rsi_deckcrew_armor_light_core_01_01_20=MacFlex Core Olive
  20863. item_Name_rsi_deckcrew_armor_light_helmet_01_01_01=Horizon Helmet Base
  20864. item_Name_rsi_deckcrew_armor_light_helmet_01_01_02=Horizon Helmet Red
  20865. item_Name_rsi_deckcrew_armor_light_helmet_01_01_03=Horizon Helmet Orange
  20866. item_Name_rsi_deckcrew_armor_light_helmet_01_01_04=Horizon Helmet Yellow
  20867. item_Name_rsi_deckcrew_armor_light_helmet_01_01_05=Horizon Helmet Green
  20868. item_Name_rsi_deckcrew_armor_light_helmet_01_01_06=Horizon Helmet Seagreen
  20869. item_Name_rsi_deckcrew_armor_light_helmet_01_01_07=Horizon Helmet Blue
  20870. item_Name_rsi_deckcrew_armor_light_helmet_01_01_08=Horizon Helmet Purple
  20871. item_Name_rsi_deckcrew_armor_light_helmet_01_01_09=Horizon Helmet Violet
  20872. item_Name_rsi_deckcrew_armor_light_helmet_01_01_10=Horizon Helmet White
  20873. item_Name_rsi_deckcrew_armor_light_helmet_01_01_11=Horizon Helmet Grey
  20874. item_Name_rsi_deckcrew_armor_light_helmet_01_01_12=Horizon Helmet Black
  20875. item_Name_rsi_deckcrew_armor_light_helmet_01_01_13=Horizon Helmet Dark Red
  20876. item_Name_rsi_deckcrew_armor_light_helmet_01_01_14=Horizon Helmet Sienna
  20877. item_Name_rsi_deckcrew_armor_light_helmet_01_01_15=Horizon Helmet Tan
  20878. item_Name_rsi_deckcrew_armor_light_helmet_01_01_16=Horizon Helmet Dark Green
  20879. item_Name_rsi_deckcrew_armor_light_helmet_01_01_17=Horizon Helmet Aqua
  20880. item_Name_rsi_deckcrew_armor_light_helmet_01_01_18=Horizon Helmet Twilight
  20881. item_Name_rsi_deckcrew_armor_light_helmet_01_01_19=Horizon Helmet Imperial
  20882. item_Name_rsi_deckcrew_armor_light_helmet_01_01_20=Horizon Helmet Olive
  20883. item_Name_rsi_deckcrew_armor_light_legs_01_01_01=MacFlex Legs Base
  20884. item_Name_rsi_deckcrew_armor_light_legs_01_01_02=MacFlex Legs Red
  20885. item_Name_rsi_deckcrew_armor_light_legs_01_01_03=MacFlex Legs Orange
  20886. item_Name_rsi_deckcrew_armor_light_legs_01_01_04=MacFlex Legs Yellow
  20887. item_Name_rsi_deckcrew_armor_light_legs_01_01_05=MacFlex Legs Green
  20888. item_Name_rsi_deckcrew_armor_light_legs_01_01_06=MacFlex Legs Seagreen
  20889. item_Name_rsi_deckcrew_armor_light_legs_01_01_07=MacFlex Legs Blue
  20890. item_Name_rsi_deckcrew_armor_light_legs_01_01_08=MacFlex Legs Purple
  20891. item_Name_rsi_deckcrew_armor_light_legs_01_01_09=MacFlex Legs Violet
  20892. item_Name_rsi_deckcrew_armor_light_legs_01_01_10=MacFlex Legs White
  20893. item_Name_rsi_deckcrew_armor_light_legs_01_01_11=MacFlex Legs Grey
  20894. item_Name_rsi_deckcrew_armor_light_legs_01_01_12=MacFlex Legs Black
  20895. item_Name_rsi_deckcrew_armor_light_legs_01_01_13=MacFlex Legs Dark Red
  20896. item_Name_rsi_deckcrew_armor_light_legs_01_01_14=MacFlex Legs Sienna
  20897. item_Name_rsi_deckcrew_armor_light_legs_01_01_15=MacFlex Legs Tan
  20898. item_Name_rsi_deckcrew_armor_light_legs_01_01_16=MacFlex Legs Dark Green
  20899. item_Name_rsi_deckcrew_armor_light_legs_01_01_17=MacFlex Legs Aqua
  20900. item_Name_rsi_deckcrew_armor_light_legs_01_01_18=MacFlex Legs Twilight
  20901. item_Name_rsi_deckcrew_armor_light_legs_01_01_19=MacFlex Legs Imperial
  20902. item_Name_rsi_deckcrew_armor_light_legs_01_01_20=MacFlex Legs Olive
  20903. item_Name_rsi_deckcrew_cargo_armor_light_core_01_01_01=MacFlex "Rucksack" Core
  20904. item_Name_rsi_deckcrew_light_armor_01_arms=MacFlex Arms
  20905. item_Name_rsi_deckcrew_light_armor_01_arms_ruso=MacFlex "Rust Society"
  20906. item_Name_rsi_deckcrew_light_armor_01_core=MacFlex Core
  20907. item_Name_rsi_deckcrew_light_armor_01_core_ruso=MacFlex "Rust Society"
  20908. item_Name_rsi_deckcrew_light_armor_01_legs=MacFlex Legs
  20909. item_Name_rsi_deckcrew_light_armor_01_legs_ruso=MacFlex "Rust Society"
  20910. item_Name_rsi_deckcrew_light_helmet_01=Horizon Helmet
  20911. item_Name_rsi_deckcrew_light_helmet_01_ruso=Horizon "Rust Society"
  20912. item_Name_rsi_deckcrew_undersuit_01=Beacon
  20913. item_Name_rsi_deckcrew_undersuit_01_01_01=Beacon Undersuit Grey Multi
  20914. item_Name_rsi_deckcrew_undersuit_01_01_02=Beacon Undersuit Crimson
  20915. item_Name_rsi_deckcrew_undersuit_01_01_03=Beacon Undersuit Orange
  20916. item_Name_rsi_deckcrew_undersuit_01_01_04=Beacon Undersuit Yellow
  20917. item_Name_rsi_deckcrew_undersuit_01_01_05=Beacon Undersuit Green/White
  20918. item_Name_rsi_deckcrew_undersuit_01_01_06=Beacon Undersuit Grey/Aqua
  20919. item_Name_rsi_deckcrew_undersuit_01_01_07=Beacon Undersuit Sky/Grey
  20920. item_Name_rsi_deckcrew_undersuit_01_01_08=Beacon Undersuit Purple
  20921. item_Name_rsi_deckcrew_undersuit_01_01_09=Beacon Undersuit Pink/White
  20922. item_Name_rsi_deckcrew_undersuit_01_01_10=Beacon Undersuit White
  20923. item_Name_rsi_deckcrew_undersuit_01_01_11=Beacon Undersuit Grey
  20924. item_Name_rsi_deckcrew_undersuit_01_01_12=Beacon Undersuit Dark Grey
  20925. item_Name_rsi_deckcrew_undersuit_01_01_13=Beacon Undersuit Red/Black
  20926. item_Name_rsi_deckcrew_undersuit_01_01_14=Beacon Undersuit Orange/Black
  20927. item_Name_rsi_deckcrew_undersuit_01_01_15=Beacon Undersuit Tan/Brown
  20928. item_Name_rsi_deckcrew_undersuit_01_01_16=Beacon Undersuit Green/Black
  20929. item_Name_rsi_deckcrew_undersuit_01_01_17=Beacon Undersuit Woodland
  20930. item_Name_rsi_deckcrew_undersuit_01_01_18=Beacon Undersuit Twilight
  20931. item_Name_rsi_deckcrew_undersuit_01_01_19=Beacon Undersuit Purple/Black
  20932. item_Name_rsi_deckcrew_undersuit_01_01_20=Beacon Undersuit Brown/Black
  20933. item_Name_rsi_deckcrew_undersuit_01_ruso=Beacon "Rust Society"
  20934. item_Name_rsi_explorer_01_arms=Venture Arms
  20935. item_Name_rsi_explorer_01_core=Venture Core
  20936. item_Name_rsi_explorer_01_helmet=Venture Helmet White
  20937. item_Name_rsi_explorer_01_legs=Venture Legs
  20938. item_Name_rsi_explorer_armor_light_arms_01_01_01=Venture Arms Base
  20939. item_Name_rsi_explorer_armor_light_arms_01_01_02=Venture Arms Red
  20940. item_Name_rsi_explorer_armor_light_arms_01_01_03=Venture Arms Orange
  20941. item_Name_rsi_explorer_armor_light_arms_01_01_04=Venture Arms Yellow
  20942. item_Name_rsi_explorer_armor_light_arms_01_01_05=Venture Arms Green
  20943. item_Name_rsi_explorer_armor_light_arms_01_01_06=Venture Arms Seagreen
  20944. item_Name_rsi_explorer_armor_light_arms_01_01_07=Venture Arms Blue
  20945. item_Name_rsi_explorer_armor_light_arms_01_01_08=Venture Arms Purple
  20946. item_Name_rsi_explorer_armor_light_arms_01_01_09=Venture Arms Violet
  20947. item_Name_rsi_explorer_armor_light_arms_01_01_10=Venture Arms White
  20948. item_Name_rsi_explorer_armor_light_arms_01_01_11=Venture Arms Grey
  20949. item_Name_rsi_explorer_armor_light_arms_01_01_12=Venture Arms Black
  20950. item_Name_rsi_explorer_armor_light_arms_01_01_13=Venture Arms Dark Red
  20951. item_Name_rsi_explorer_armor_light_arms_01_01_14=Venture Arms Sienna
  20952. item_Name_rsi_explorer_armor_light_arms_01_01_15=Venture Arms Tan
  20953. item_Name_rsi_explorer_armor_light_arms_01_01_16=Venture Arms Dark Green
  20954. item_Name_rsi_explorer_armor_light_arms_01_01_17=Venture Arms Aqua
  20955. item_Name_rsi_explorer_armor_light_arms_01_01_18=Venture Arms Twilight
  20956. item_Name_rsi_explorer_armor_light_arms_01_01_19=Venture Arms Imperial
  20957. item_Name_rsi_explorer_armor_light_arms_01_01_20=Venture Arms Olive
  20958. item_Name_rsi_explorer_armor_light_core_01_01_01=Venture Core Base
  20959. item_Name_rsi_explorer_armor_light_core_01_01_02=Venture Core Red
  20960. item_Name_rsi_explorer_armor_light_core_01_01_03=Venture Core Orange
  20961. item_Name_rsi_explorer_armor_light_core_01_01_04=Venture Core Yellow
  20962. item_Name_rsi_explorer_armor_light_core_01_01_05=Venture Core Green
  20963. item_Name_rsi_explorer_armor_light_core_01_01_06=Venture Core Seagreen
  20964. item_Name_rsi_explorer_armor_light_core_01_01_07=Venture Core Blue
  20965. item_Name_rsi_explorer_armor_light_core_01_01_08=Venture Core Purple
  20966. item_Name_rsi_explorer_armor_light_core_01_01_09=Venture Core Violet
  20967. item_Name_rsi_explorer_armor_light_core_01_01_10=Venture Core White
  20968. item_Name_rsi_explorer_armor_light_core_01_01_11=Venture Core Grey
  20969. item_Name_rsi_explorer_armor_light_core_01_01_12=Venture Core Black
  20970. item_Name_rsi_explorer_armor_light_core_01_01_13=Venture Core Dark Red
  20971. item_Name_rsi_explorer_armor_light_core_01_01_14=Venture Core Sienna
  20972. item_Name_rsi_explorer_armor_light_core_01_01_15=Venture Core Tan
  20973. item_Name_rsi_explorer_armor_light_core_01_01_16=Venture Core Dark Green
  20974. item_Name_rsi_explorer_armor_light_core_01_01_17=Venture Core Aqua
  20975. item_Name_rsi_explorer_armor_light_core_01_01_18=Venture Core Twilight
  20976. item_Name_rsi_explorer_armor_light_core_01_01_19=Venture Core Imperial
  20977. item_Name_rsi_explorer_armor_light_core_01_01_20=Venture Core Olive
  20978. item_Name_rsi_explorer_armor_light_helmet_01_01_01=Venture Helmet Base
  20979. item_Name_rsi_explorer_armor_light_helmet_01_01_02=Venture Helmet Red
  20980. item_Name_rsi_explorer_armor_light_helmet_01_01_03=Venture Helmet Orange
  20981. item_Name_rsi_explorer_armor_light_helmet_01_01_04=Venture Helmet Yellow
  20982. item_Name_rsi_explorer_armor_light_helmet_01_01_05=Venture Helmet Green
  20983. item_Name_rsi_explorer_armor_light_helmet_01_01_06=Venture Helmet Seagreen
  20984. item_Name_rsi_explorer_armor_light_helmet_01_01_07=Venture Helmet Blue
  20985. item_Name_rsi_explorer_armor_light_helmet_01_01_08=Venture Helmet Purple
  20986. item_Name_rsi_explorer_armor_light_helmet_01_01_09=Venture Helmet Violet
  20987. item_Name_rsi_explorer_armor_light_helmet_01_01_10=Venture Helmet White
  20988. item_Name_rsi_explorer_armor_light_helmet_01_01_11=Venture Helmet Grey
  20989. item_Name_rsi_explorer_armor_light_helmet_01_01_12=Venture Helmet Black
  20990. item_Name_rsi_explorer_armor_light_helmet_01_01_13=Venture Helmet Dark Red
  20991. item_Name_rsi_explorer_armor_light_helmet_01_01_14=Venture Helmet Sienna
  20992. item_Name_rsi_explorer_armor_light_helmet_01_01_15=Venture Helmet Tan
  20993. item_Name_rsi_explorer_armor_light_helmet_01_01_16=Venture Helmet Dark Green
  20994. item_Name_rsi_explorer_armor_light_helmet_01_01_17=Venture Helmet Aqua
  20995. item_Name_rsi_explorer_armor_light_helmet_01_01_18=Venture Helmet Twilight
  20996. item_Name_rsi_explorer_armor_light_helmet_01_01_19=Venture Helmet Imperial
  20997. item_Name_rsi_explorer_armor_light_helmet_01_01_20=Venture Helmet Olive
  20998. item_Name_rsi_explorer_armor_light_legs_01_01_01=Venture Legs Base
  20999. item_Name_rsi_explorer_armor_light_legs_01_01_02=Venture Legs Red
  21000. item_Name_rsi_explorer_armor_light_legs_01_01_03=Venture Legs Orange
  21001. item_Name_rsi_explorer_armor_light_legs_01_01_04=Venture Legs Yellow
  21002. item_Name_rsi_explorer_armor_light_legs_01_01_05=Venture Legs Green
  21003. item_Name_rsi_explorer_armor_light_legs_01_01_06=Venture Legs Seagreen
  21004. item_Name_rsi_explorer_armor_light_legs_01_01_07=Venture Legs Blue
  21005. item_Name_rsi_explorer_armor_light_legs_01_01_08=Venture Legs Purple
  21006. item_Name_rsi_explorer_armor_light_legs_01_01_09=Venture Legs Violet
  21007. item_Name_rsi_explorer_armor_light_legs_01_01_10=Venture Legs White
  21008. item_Name_rsi_explorer_armor_light_legs_01_01_11=Venture Legs Grey
  21009. item_Name_rsi_explorer_armor_light_legs_01_01_12=Venture Legs Black
  21010. item_Name_rsi_explorer_armor_light_legs_01_01_13=Venture Legs Dark Red
  21011. item_Name_rsi_explorer_armor_light_legs_01_01_14=Venture Legs Sienna
  21012. item_Name_rsi_explorer_armor_light_legs_01_01_15=Venture Legs Tan
  21013. item_Name_rsi_explorer_armor_light_legs_01_01_16=Venture Legs Dark Green
  21014. item_Name_rsi_explorer_armor_light_legs_01_01_17=Venture Legs Aqua
  21015. item_Name_rsi_explorer_armor_light_legs_01_01_18=Venture Legs Twilight
  21016. item_Name_rsi_explorer_armor_light_legs_01_01_19=Venture Legs Imperial
  21017. item_Name_rsi_explorer_armor_light_legs_01_01_20=Venture Legs Olive
  21018. item_Name_rsi_explorer_light_armor_01_01_centurion_arms=Venture Voyager
  21019. item_Name_rsi_explorer_light_armor_01_01_centurion_core=Venture Voyager
  21020. item_Name_rsi_explorer_light_armor_01_01_centurion_legs=Venture Voyager
  21021. item_Name_rsi_explorer_light_armor_01_01_imperator_arms=Venture Pathfinder
  21022. item_Name_rsi_explorer_light_armor_01_01_imperator_core=Venture Pathfinder
  21023. item_Name_rsi_explorer_light_armor_01_01_imperator_legs=Venture Pathfinder
  21024. item_Name_rsi_explorer_light_armor_01_arms=Venture Arms
  21025. item_Name_rsi_explorer_light_armor_01_arms_concierge=Venture Executive Arms
  21026. item_Name_rsi_explorer_light_armor_01_arms_ruso=Venture "Rust Society"
  21027. item_Name_rsi_explorer_light_armor_01_core=Venture Core
  21028. item_Name_rsi_explorer_light_armor_01_core_concierge=Venture Executive Core
  21029. item_Name_rsi_explorer_light_armor_01_core_ruso=Venture "Rust Society"
  21030. item_Name_rsi_explorer_light_armor_01_helmet_ruso=Venture "Rust Society"
  21031. item_Name_rsi_explorer_light_armor_01_legs=Venture Legs
  21032. item_Name_rsi_explorer_light_armor_01_legs_concierge=Venture Executive Legs
  21033. item_Name_rsi_explorer_light_armor_01_legs_ruso=Venture "Rust Society"
  21034. item_Name_rsi_explorer_light_helmet_01=Venture Helmet
  21035. item_Name_rsi_explorer_light_helmet_01_01_centurion=Venture Voyager
  21036. item_Name_rsi_explorer_light_helmet_01_01_imperator=Venture Pathfinder
  21037. item_Name_rsi_explorer_light_helmet_01_concierge=Venture Executive Helmet
  21038. item_Name_rsi_explorer_undersuit_01=Venture Undersuit Alpha
  21039. item_Name_rsi_explorer_undersuit_01_01_01=Venture Undersuit Base
  21040. item_Name_rsi_explorer_undersuit_01_01_02=Venture Undersuit Crimson
  21041. item_Name_rsi_explorer_undersuit_01_01_03=Venture Undersuit Orange
  21042. item_Name_rsi_explorer_undersuit_01_01_04=Venture Undersuit Yellow
  21043. item_Name_rsi_explorer_undersuit_01_01_05=Venture Undersuit Seagreen
  21044. item_Name_rsi_explorer_undersuit_01_01_06=Venture Undersuit Seagreen/Black
  21045. item_Name_rsi_explorer_undersuit_01_01_07=Venture Undersuit Blue
  21046. item_Name_rsi_explorer_undersuit_01_01_08=Venture Undersuit Purple/Violet
  21047. item_Name_rsi_explorer_undersuit_01_01_09=Venture Undersuit Pink/Black
  21048. item_Name_rsi_explorer_undersuit_01_01_10=Venture Undersuit Red/White
  21049. item_Name_rsi_explorer_undersuit_01_01_11=Venture Undersuit Grey/White
  21050. item_Name_rsi_explorer_undersuit_01_01_12=Venture Undersuit Black/Grey
  21051. item_Name_rsi_explorer_undersuit_01_01_13=Venture Undersuit Black/Red
  21052. item_Name_rsi_explorer_undersuit_01_01_14=Venture Undersuit Orange/Black
  21053. item_Name_rsi_explorer_undersuit_01_01_15=Venture Undersuit Tan/Brown
  21054. item_Name_rsi_explorer_undersuit_01_01_16=Venture Undersuit Green/Black
  21055. item_Name_rsi_explorer_undersuit_01_01_17=Venture Undersuit Black/Aqua
  21056. item_Name_rsi_explorer_undersuit_01_01_18=Venture Undersuit Blue/Black
  21057. item_Name_rsi_explorer_undersuit_01_01_19=Venture Undersuit Purple/Black
  21058. item_Name_rsi_explorer_undersuit_01_01_20=Venture Undersuit Olive/Black
  21059. item_Name_rsi_explorer_undersuit_01_01_centurion=Venture Voyager Undersuit
  21060. item_Name_rsi_explorer_undersuit_01_01_imperator=Venture Pathfinder Undersuit
  21061. item_Name_rsi_explorer_undersuit_01_concierge=Venture Executive Undersuit
  21062. item_Name_rsi_explorer_undersuit_01_ruso=Venture "Rust Society"
  21063. item_Name_rsi_odyssey_caudillo_helmet_01_01_01=Caudillo Helmet Cobalt
  21064. item_Name_rsi_odyssey_caudillo_helmet_01_01_02=Caudillo Helmet Wildfire
  21065. item_Name_rsi_odyssey_caudillo_helmet_01_01_03=Caudillo Helmet Burnt Orange
  21066. item_Name_rsi_odyssey_caudillo_helmet_01_01_04=Caudillo Helmet Hazard
  21067. item_Name_rsi_odyssey_caudillo_helmet_01_01_10=Caudillo Helmet Ghost White
  21068. item_Name_rsi_odyssey_caudillo_helmet_01_01_11=Caudillo Helmet Steel
  21069. item_Name_rsi_odyssey_undersuit_01=Odyssey II Undersuit Alpha
  21070. item_Name_rsi_odyssey_undersuit_01_01_01=Odyssey II Undersuit Woodland
  21071. item_Name_rsi_odyssey_undersuit_01_01_02=Odyssey II Undersuit Red/Black
  21072. item_Name_rsi_odyssey_undersuit_01_01_03=Odyssey II Undersuit Orange/Black
  21073. item_Name_rsi_odyssey_undersuit_01_01_04=Odyssey II Undersuit Yellow/Black
  21074. item_Name_rsi_odyssey_undersuit_01_01_05=Odyssey II Undersuit Green/Black
  21075. item_Name_rsi_odyssey_undersuit_01_01_06=Odyssey II Undersuit Seagreen/Black
  21076. item_Name_rsi_odyssey_undersuit_01_01_07=Odyssey II Undersuit Sky/Black
  21077. item_Name_rsi_odyssey_undersuit_01_01_08=Odyssey II Undersuit Purple/Black
  21078. item_Name_rsi_odyssey_undersuit_01_01_09=Odyssey II Undersuit Pink/Black
  21079. item_Name_rsi_odyssey_undersuit_01_01_10=Odyssey II Undersuit White/Black
  21080. item_Name_rsi_odyssey_undersuit_01_01_11=Odyssey II Undersuit Grey/Black
  21081. item_Name_rsi_odyssey_undersuit_01_01_12=Odyssey II Undersuit Exec
  21082. item_Name_rsi_odyssey_undersuit_01_01_13=Odyssey II Undersuit Sunset
  21083. item_Name_rsi_odyssey_undersuit_01_01_14=Odyssey II Undersuit Autumn
  21084. item_Name_rsi_odyssey_undersuit_01_01_15=Odyssey II Undersuit Tan/Black
  21085. item_Name_rsi_odyssey_undersuit_01_01_16=Odyssey II Undersuit Woodland
  21086. item_Name_rsi_odyssey_undersuit_01_01_17=Odyssey II Undersuit Multi
  21087. item_Name_rsi_odyssey_undersuit_01_01_18=Odyssey II Undersuit Black/Blue
  21088. item_Name_rsi_odyssey_undersuit_01_01_19=Odyssey II Undersuit Violet/Black
  21089. item_Name_rsi_odyssey_undersuit_01_01_20=Odyssey II Undersuit Brown/Grey
  21090. item_Name_rsi_odyssey_undersuit_helmet_01=Odyssey II Helmet Alpha
  21091. item_Name_rsi_odyssey_undersuit_helmet_01_01_02=Odyssey II Helmet Red
  21092. item_Name_rsi_odyssey_undersuit_helmet_01_01_03=Odyssey II Helmet Orange
  21093. item_Name_rsi_odyssey_undersuit_helmet_01_01_04=Odyssey II Helmet Yellow
  21094. item_Name_rsi_odyssey_undersuit_helmet_01_01_05=Odyssey II Helmet Green
  21095. item_Name_rsi_odyssey_undersuit_helmet_01_01_06=Odyssey II Helmet Seagreen
  21096. item_Name_rsi_odyssey_undersuit_helmet_01_01_07=Odyssey II Helmet Blue
  21097. item_Name_rsi_odyssey_undersuit_helmet_01_01_08=Odyssey II Helmet Purple
  21098. item_Name_rsi_odyssey_undersuit_helmet_01_01_09=Odyssey II Helmet Violet
  21099. item_Name_rsi_odyssey_undersuit_helmet_01_01_10=Odyssey II Helmet White
  21100. item_Name_rsi_odyssey_undersuit_helmet_01_01_11=Odyssey II Helmet Grey
  21101. item_Name_rsi_odyssey_undersuit_helmet_01_01_12=Odyssey II Helmet Black
  21102. item_Name_rsi_odyssey_undersuit_helmet_01_01_13=Odyssey II Helmet Dark Red
  21103. item_Name_rsi_odyssey_undersuit_helmet_01_01_14=Odyssey II Helmet Sienna
  21104. item_Name_rsi_odyssey_undersuit_helmet_01_01_15=Odyssey II Helmet Tan
  21105. item_Name_rsi_odyssey_undersuit_helmet_01_01_16=Odyssey II Helmet Dark Green
  21106. item_Name_rsi_odyssey_undersuit_helmet_01_01_17=Odyssey II Helmet Aqua
  21107. item_Name_rsi_odyssey_undersuit_helmet_01_01_18=Odyssey II Helmet Twilight
  21108. item_Name_rsi_odyssey_undersuit_helmet_01_01_19=Odyssey II Helmet Imperial
  21109. item_Name_rsi_odyssey_undersuit_helmet_01_01_20=Odyssey II Helmet Olive
  21110. item_Name_rsi_pilot_flightsuit_01=Odyssey Desert Flight Suit
  21111. item_Name_rsi_pilot_flightsuit_02=Odyssey Aqua Flight Suit
  21112. item_Name_rsi_pilot_flightsuit_03=Odyssey Imperial Flight Suit
  21113. item_Name_rsi_pilot_flightsuit_04=Odyssey Mono Flight Suit
  21114. item_Name_rsi_pilot_flightsuit_05=Odyssey Night Flight Suit
  21115. item_Name_rsi_pilot_flightsuit_06=Odyssey Exec Flight Suit
  21116. item_Name_rsi_pilot_flightsuit_07=Odyssey Sunset Flight Suit
  21117. item_Name_rsi_pilot_flightsuit_08=Odyssey Woodland Flight Suit
  21118. item_Name_rsi_pilot_flightsuit_09=Odyssey Multi Flight Suit
  21119. item_Name_rsi_pilot_flightsuit_helmet_01=Odyssey Helmet Tan
  21120. item_Name_rsi_pilot_flightsuit_helmet_01_01_02=Odyssey Helmet Aqua
  21121. item_Name_rsi_pilot_flightsuit_helmet_01_01_03=Odyssey Helmet Orange
  21122. item_Name_rsi_pilot_flightsuit_helmet_01_01_04=Odyssey Helmet White/Orange
  21123. item_Name_rsi_pilot_flightsuit_helmet_01_01_05=Odyssey Helmet Black/Gold
  21124. item_Name_rsi_pilot_flightsuit_helmet_01_01_06=Odyssey Helmet Exec
  21125. item_Name_rsi_pilot_flightsuit_helmet_01_01_07=Odyssey Helmet Sunset
  21126. item_Name_rsi_pilot_flightsuit_helmet_01_01_08=Odyssey Helmet Dark Green
  21127. item_Name_rsi_pilot_flightsuit_helmet_01_01_09=Odyssey Helmet Orange/Blue
  21128. item_Name_rsi_pilot_flightsuit_helmet_01_01_10=Odyssey Helmet Black
  21129. Item_Name_sch_monocle_01=Jacopo Monocle
  21130. Item_Name_sch_tophat_01=Jacopo Tophat
  21131. item_Name_scu_gloves_02_01_01=Davin Work Gloves
  21132. item_Name_scu_gloves_02_01_02=Davin Work Gloves Red
  21133. item_Name_scu_gloves_02_01_03=Davin Work Gloves Orange
  21134. item_Name_scu_gloves_02_01_04=Davin Work Gloves Yellow
  21135. item_Name_scu_gloves_02_01_05=Davin Work Gloves Green
  21136. item_Name_scu_gloves_02_01_06=Davin Work Gloves Seagreen
  21137. item_Name_scu_gloves_02_01_07=Davin Work Gloves Blue
  21138. item_Name_scu_gloves_02_01_08=Davin Work Gloves Purple
  21139. item_Name_scu_gloves_02_01_09=Davin Work Gloves Violet
  21140. item_Name_scu_gloves_02_01_10=Davin Work Gloves White
  21141. item_Name_scu_gloves_02_01_11=Davin Work Gloves Grey
  21142. item_Name_scu_gloves_02_01_12=Davin Work Gloves Black
  21143. item_Name_scu_gloves_02_01_13=Davin Work Gloves Dark Red
  21144. item_Name_scu_gloves_02_01_14=Davin Work Gloves Sienna
  21145. item_Name_scu_gloves_02_01_15=Davin Work Gloves Tan
  21146. item_Name_scu_gloves_02_01_16=Davin Work Gloves Dark Green
  21147. item_Name_scu_gloves_02_01_17=Davin Work Gloves Aqua
  21148. item_Name_scu_gloves_02_01_18=Davin Work Gloves Twilight
  21149. item_Name_scu_gloves_02_01_19=Davin Work Gloves Imperial
  21150. item_Name_scu_gloves_02_01_20=Davin Work Gloves Olive
  21151. item_Name_SCU_gloves_02_01_imperator=Davin "Pathfinder" Work Gloves
  21152. item_Name_SCU_goggles_01=Haruspec
  21153. item_Name_SCU_Hat_02_01_01=IronBand
  21154. item_Name_SCU_Hat_03_01_01=Hardline Black
  21155. item_Name_SCU_Hat_03_01_03=Hardline Hazard
  21156. item_Name_SCU_Hat_03_01_06=Hardline White/Blue
  21157. item_Name_SCU_Hat_03_01_15=Hardline White
  21158. item_Name_SCU_Hat_03_01_slv=Hardline Chrome
  21159. item_Name_scu_jacket_01_01_01=ClipVest
  21160. item_Name_scu_jacket_01_01_02=ClipVest Red
  21161. item_Name_scu_jacket_01_01_03=ClipVest Orange
  21162. item_Name_scu_jacket_01_01_04=ClipVest Yellow
  21163. item_Name_scu_jacket_01_01_05=ClipVest Green
  21164. item_Name_scu_jacket_01_01_06=ClipVest Seagreen
  21165. item_Name_scu_jacket_01_01_07=ClipVest Blue
  21166. item_Name_scu_jacket_01_01_08=ClipVest Purple
  21167. item_Name_scu_jacket_01_01_09=ClipVest Violet
  21168. item_Name_scu_jacket_01_01_10=ClipVest White
  21169. item_Name_scu_jacket_01_01_11=ClipVest Grey
  21170. item_Name_scu_jacket_01_01_12=ClipVest Black
  21171. item_Name_scu_jacket_01_01_13=ClipVest Dark Red
  21172. item_Name_scu_jacket_01_01_14=ClipVest Sienna
  21173. item_Name_scu_jacket_01_01_15=ClipVest Tan
  21174. item_Name_scu_jacket_01_01_16=ClipVest Dark Green
  21175. item_Name_scu_jacket_01_01_17=ClipVest Aqua
  21176. item_Name_scu_jacket_01_01_18=ClipVest Twilight
  21177. item_Name_scu_jacket_01_01_19=ClipVest Imperial
  21178. item_Name_scu_jacket_01_01_20=ClipVest Olive
  21179. item_Name_scu_jacket_02_01_01=IndVest
  21180. item_Name_scu_jacket_02_01_02=IndVest Red
  21181. item_Name_scu_jacket_02_01_03=IndVest Orange
  21182. item_Name_scu_jacket_02_01_04=IndVest Yellow
  21183. item_Name_scu_jacket_02_01_05=IndVest Green
  21184. item_Name_scu_jacket_02_01_06=IndVest Seagreen
  21185. item_Name_scu_jacket_02_01_07=IndVest Blue
  21186. item_Name_scu_jacket_02_01_08=IndVest Purple
  21187. item_Name_scu_jacket_02_01_09=IndVest Violet
  21188. item_Name_scu_jacket_02_01_10=IndVest White
  21189. item_Name_scu_jacket_02_01_11=IndVest Grey
  21190. item_Name_scu_jacket_02_01_12=IndVest Black
  21191. item_Name_scu_jacket_02_01_13=IndVest Dark Red
  21192. item_Name_scu_jacket_02_01_14=IndVest Sienna
  21193. item_Name_scu_jacket_02_01_15=IndVest Tan
  21194. item_Name_scu_jacket_02_01_16=IndVest Dark Green
  21195. item_Name_scu_jacket_02_01_17=IndVest Aqua
  21196. item_Name_scu_jacket_02_01_18=IndVest Twilight
  21197. item_Name_scu_jacket_02_01_19=IndVest Imperial
  21198. item_Name_scu_jacket_02_01_20=IndVest Olive
  21199. item_Name_SCU_jacket_02_01_imperator=IndVest "Pathfinder"
  21200. item_Name_scu_jacket_03_01_01=Cordimon
  21201. item_Name_scu_jacket_03_01_02=Cordimon Red
  21202. item_Name_scu_jacket_03_01_03=Cordimon Orange
  21203. item_Name_scu_jacket_03_01_04=Cordimon Yellow
  21204. item_Name_scu_jacket_03_01_05=Cordimon Green
  21205. item_Name_scu_jacket_03_01_06=Cordimon Seagreen
  21206. item_Name_scu_jacket_03_01_07=Cordimon Blue
  21207. item_Name_scu_jacket_03_01_08=Cordimon Purple
  21208. item_Name_scu_jacket_03_01_09=Cordimon Violet
  21209. item_Name_scu_jacket_03_01_10=Cordimon White
  21210. item_Name_scu_jacket_03_01_11=Cordimon Grey
  21211. item_Name_scu_jacket_03_01_12=Cordimon Black
  21212. item_Name_scu_jacket_03_01_13=Cordimon Dark Red
  21213. item_Name_scu_jacket_03_01_14=Cordimon Sienna
  21214. item_Name_scu_jacket_03_01_15=Cordimon Tan
  21215. item_Name_scu_jacket_03_01_16=Cordimon Dark Green
  21216. item_Name_scu_jacket_03_01_17=Cordimon Aqua
  21217. item_Name_scu_jacket_03_01_18=Cordimon Twilight
  21218. item_Name_scu_jacket_03_01_19=Cordimon Imperial
  21219. item_Name_scu_jacket_03_01_20=Cordimon Olive
  21220. item_Name_scu_jacket_03_01_centurion=Cordimon "Voyager"
  21221. item_Name_scu_jacket_04_01_01=[PLACEHOLDER] Base
  21222. item_Name_scu_mask_01_01_01=[PLACEHOLDER] Base
  21223. item_Name_SCU_Pants_01_01_01=WorkLife Black
  21224. item_Name_SCU_Pants_01_01_11=WorkLife White
  21225. item_Name_SCU_Pants_01_01_15=WorkLife Straw
  21226. item_Name_SCU_Pants_01_01_18=WorkLife Blue
  21227. item_Name_SCU_Pants_01_01_20=WorkLife Tan
  21228. item_Name_scu_pants_02_01_01=Edgewear
  21229. item_Name_scu_pants_02_01_02=Edgewear Red
  21230. item_Name_scu_pants_02_01_03=Edgewear Orange
  21231. item_Name_scu_pants_02_01_04=Edgewear Yellow
  21232. item_Name_scu_pants_02_01_05=Edgewear Green
  21233. item_Name_scu_pants_02_01_06=Edgewear Seagreen
  21234. item_Name_scu_pants_02_01_07=Edgewear Blue
  21235. item_Name_scu_pants_02_01_08=Edgewear Purple
  21236. item_Name_scu_pants_02_01_09=Edgewear Violet
  21237. item_Name_scu_pants_02_01_10=Edgewear White
  21238. item_Name_scu_pants_02_01_11=Edgewear Grey
  21239. item_Name_scu_pants_02_01_12=Edgewear Black
  21240. item_Name_scu_pants_02_01_13=Edgewear Dark Red
  21241. item_Name_scu_pants_02_01_14=Edgewear Sienna
  21242. item_Name_scu_pants_02_01_15=Edgewear Tan
  21243. item_Name_scu_pants_02_01_16=Edgewear Dark Green
  21244. item_Name_scu_pants_02_01_17=Edgewear Aqua
  21245. item_Name_scu_pants_02_01_18=Edgewear Twilight
  21246. item_Name_scu_pants_02_01_19=Edgewear Imperial
  21247. item_Name_scu_pants_02_01_20=Edgewear Olive
  21248. item_Name_SCU_pants_02_01_imperator=Edgewear "Pathfinder"
  21249. item_Name_scu_pants_03_01_01=Clempt
  21250. item_Name_scu_pants_03_01_02=Clempt Red
  21251. item_Name_scu_pants_03_01_03=Clempt Orange
  21252. item_Name_scu_pants_03_01_04=Clempt Yellow
  21253. item_Name_scu_pants_03_01_05=Clempt Green
  21254. item_Name_scu_pants_03_01_06=Clempt Seagreen
  21255. item_Name_scu_pants_03_01_07=Clempt Blue
  21256. item_Name_scu_pants_03_01_08=Clempt Purple
  21257. item_Name_scu_pants_03_01_09=Clempt Violet
  21258. item_Name_scu_pants_03_01_10=Clempt White
  21259. item_Name_scu_pants_03_01_11=Clempt Grey
  21260. item_Name_scu_pants_03_01_12=Clempt Black
  21261. item_Name_scu_pants_03_01_13=Clempt Dark Red
  21262. item_Name_scu_pants_03_01_14=Clempt Sienna
  21263. item_Name_scu_pants_03_01_15=Clempt Tan
  21264. item_Name_scu_pants_03_01_16=Clempt Dark Green
  21265. item_Name_scu_pants_03_01_17=Clempt Aqua
  21266. item_Name_scu_pants_03_01_18=Clempt Twilight
  21267. item_Name_scu_pants_03_01_19=Clempt Imperial
  21268. item_Name_scu_pants_03_01_20=Clempt Desert
  21269. item_Name_SCU_pants_03_01_centurion=Clempt "Voyager"
  21270. item_Name_scu_shirt_01_01_01=Day One
  21271. item_Name_scu_shirt_01_01_02=Day One Red
  21272. item_Name_scu_shirt_01_01_03=Day One Orange
  21273. item_Name_scu_shirt_01_01_04=Day One Yellow
  21274. item_Name_scu_shirt_01_01_05=Day One Green
  21275. item_Name_scu_shirt_01_01_06=Day One Seagreen
  21276. item_Name_scu_shirt_01_01_07=Day One Blue
  21277. item_Name_scu_shirt_01_01_08=Day One Purple
  21278. item_Name_scu_shirt_01_01_09=Day One Violet
  21279. item_Name_scu_shirt_01_01_10=Day One White
  21280. item_Name_scu_shirt_01_01_11=Day One Grey
  21281. item_Name_scu_shirt_01_01_12=Day One Black
  21282. item_Name_scu_shirt_01_01_13=Day One Dark Red
  21283. item_Name_scu_shirt_01_01_14=Day One Sienna
  21284. item_Name_scu_shirt_01_01_15=Day One Tan
  21285. item_Name_scu_shirt_01_01_16=Day One Dark Green
  21286. item_Name_scu_shirt_01_01_17=Day One Aqua
  21287. item_Name_scu_shirt_01_01_18=Day One Twilight
  21288. item_Name_scu_shirt_01_01_19=Day One Imperial
  21289. item_Name_scu_shirt_01_01_20=Day One Olive
  21290. item_Name_SCU_shirt_01_01_centurion=Day One "Voyager"
  21291. item_Name_SelfStatus=SELF STATUS
  21292. item_Name_shb_security_uniform_armor_01_arms=Regal-CS1 Arms Scarlet
  21293. item_Name_shb_security_uniform_armor_01_core=Regal-CS1 Core Scarlet
  21294. item_Name_shb_security_uniform_armor_01_legs=Regal-CS1 Legs Scarlet
  21295. item_Name_shb_security_uniform_armor_02_arms=Regal-CS1 Arms Tactical
  21296. item_Name_shb_security_uniform_armor_02_core=Regal-CS1 Core Tactical
  21297. item_Name_shb_security_uniform_armor_02_legs=Regal-CS1 Legs Tactical
  21298. item_Name_shb_security_uniform_helmet_01=Regal-CS1 Helmet Scarlet
  21299. item_Name_shb_security_uniform_helmet_02=Regal-CS1 Helmet Tactical
  21300. item_Name_shb_security_uniform_undersuit_01=ProtSkin Undersuit Scarlet
  21301. item_Name_shb_security_uniform_undersuit_02=ProtSkin Undersuit Forest
  21302. item_Name_shb_starfarerpilot_flightsuit=GP-88
  21303. item_Name_SHLD_ASAS_S01_Mirage=Mirage
  21304. item_Name_SHLD_ASAS_S01_Veil=Veil
  21305. item_Name_SHLD_ASAS_S02_Obscura=Obscura
  21306. item_Name_SHLD_ASAS_S02_Sheut=Sheut
  21307. item_Name_SHLD_ASAS_S02_Umbra=Umbra
  21308. item_Name_SHLD_BASL_S00_Bastion=Bastion
  21309. item_Name_SHLD_BASL_S00_Siege=Siege
  21310. item_Name_SHLD_BASL_S01_Guardian=Guardian
  21311. item_Name_SHLD_BASL_S01_Palisade=Palisade
  21312. item_Name_SHLD_BASL_S01_Steward=Steward
  21313. item_Name_SHLD_BASL_S02_Armada=Armada
  21314. item_Name_SHLD_BASL_S02_Citadel=Citadel
  21315. item_Name_SHLD_BASL_S02_Rampart=Rampart
  21316. item_Name_SHLD_BASL_S03_Barbican=Barbican
  21317. item_Name_SHLD_BASL_S03_Parapet=Parapet
  21318. item_Name_SHLD_BASL_S03_Ward=Ward
  21319. item_Name_SHLD_BEHR_S01_6SA=6SA 'Arbiter'
  21320. item_Name_SHLD_BEHR_S01_7SA=7SA 'Concord'
  21321. item_Name_SHLD_BEHR_S02_6MA=6MA 'Kozane'
  21322. item_Name_SHLD_BEHR_S02_7MA=7MA 'Lorica'
  21323. item_Name_SHLD_BEHR_S03_6CA=6CA 'Bila'
  21324. item_Name_SHLD_BEHR_S03_7CA=7CA 'Nargun'
  21325. item_Name_SHLD_Controller=SHIELDS
  21326. item_Name_SHLD_Default=Shield Generator
  21327. item_Name_SHLD_GODI_S01_FR66=FR-66
  21328. item_Name_SHLD_GODI_S02_CoverAll=CoverAll
  21329. item_Name_SHLD_GODI_S02_FR76=FR-76
  21330. item_Name_SHLD_GODI_S02_SecureShield=SecureShield
  21331. item_Name_SHLD_GODI_S03_FR86=FR-86
  21332. item_Name_SHLD_GODI_S03_FullBlock=FullBlock
  21333. item_Name_SHLD_GODI_S03_SecureScreen=SecureScreen
  21334. item_Name_SHLD_GODI_S03_SureStop=SureStop
  21335. item_Name_SHLD_SECO_S00_LOC=LOC
  21336. item_Name_SHLD_SECO_S00_RED=RED
  21337. item_Name_SHLD_SECO_S01_HEX=HEX
  21338. item_Name_SHLD_SECO_S02_BLOC=BLOC
  21339. item_Name_SHLD_SECO_S02_RPEL=RPEL
  21340. item_Name_SHLD_SECO_S03_ARMOR=ARMOR
  21341. item_Name_SHLD_SECO_S03_GUARD=GUARD
  21342. item_Name_SHLD_SECO_S03_HAVEN=HAVEN
  21343. item_Name_SHLD_VNCL_S01_Hide=Hide
  21344. item_Name_SHLD_YORM_S01_Jaghte=Jaghte
  21345. item_Name_SHLD_YORM_S02_Bamoty=Bamoty
  21346. item_Name_SHLD_YORM_S02_Haltur=Haltur
  21347. item_Name_SHLD_YORM_S02_Trenta=Trenta
  21348. item_Name_skinMod_01=Skin 01
  21349. item_Name_skinMod_02=Skin 02
  21350. item_Name_skinMod_03=Skin 03
  21351. item_Name_skinMod_04=Skin 04
  21352. item_Name_skinMod_05=Skin 05
  21353. item_Name_skinMod_06=Skin 06
  21354. item_Name_skinMod_07=Skin 07
  21355. item_Name_skinMod_08=Skin 08
  21356. item_Name_skinMod_09=Skin 09
  21357. item_Name_slaver_heavy_armor_01_arms=Defiance Arms Tactical
  21358. item_Name_slaver_heavy_armor_01_core=Defiance Core Tactical
  21359. item_Name_slaver_heavy_armor_01_legs=Defiance Legs Tactical
  21360. item_Name_slaver_heavy_armor_02_arms=Defiance Arms Desert
  21361. item_Name_slaver_heavy_armor_02_core=Defiance Core Desert
  21362. item_Name_slaver_heavy_armor_02_legs=Defiance Legs Desert
  21363. item_Name_slaver_heavy_armor_helmet_01=Defiance Helmet Tactical
  21364. item_Name_slaver_heavy_armor_helmet_02=Defiance Helmet
  21365. item_Name_slaver_light_armor_01_01_02_core=Calico Core Desert
  21366. item_Name_slaver_light_armor_01_arms=Calico Arms Tactical
  21367. item_Name_slaver_light_armor_01_core=Calico Core Tactical
  21368. item_Name_slaver_light_armor_01_legs=Calico Legs Tactical
  21369. item_Name_slaver_light_armor_02_01_02_core=Calico Core
  21370. item_Name_slaver_light_armor_02_arms=Calico Arms Desert
  21371. item_Name_slaver_light_armor_02_core=Calico Core
  21372. item_Name_slaver_light_armor_02_legs=Calico Legs Desert
  21373. item_Name_slaver_light_armor_helmet_01=Calico Helmet Tactical
  21374. item_Name_slaver_light_armor_helmet_01_01_02=Calico Helmet Desert
  21375. item_Name_slaver_light_armor_helmet_02=Renegade Helmet Tactical
  21376. item_Name_slaver_light_armor_helmet_02_01_02=Renegade Helmet Desert
  21377. item_Name_slaver_medium_armor_01_01_02_core=DustUp Core Desert
  21378. item_Name_slaver_medium_armor_01_arms=DustUp Arms Tactical
  21379. item_Name_slaver_medium_armor_01_core=DustUp Core Tactical
  21380. item_Name_slaver_medium_armor_01_legs=DustUp Legs Tactical
  21381. item_Name_slaver_medium_armor_02_01_02_core=DustUp Core
  21382. item_Name_slaver_medium_armor_02_arms=DustUp Arms Desert
  21383. item_Name_slaver_medium_armor_02_core=DustUp Core 
  21384. item_Name_slaver_medium_armor_02_legs=DustUp Legs Desert
  21385. item_Name_slaver_medium_armor_helmet_01=DustUp Helmet Tactical
  21386. item_Name_slaver_medium_armor_helmet_01_01_02=DustUp Helmet Desert
  21387. item_Name_slaver_medium_armor_helmet_01_starkitty=DustUp Helmet Star Kitten Custom
  21388. item_Name_slaver_undersuit_armor_01=Stoneskin Undersuit
  21389. item_Name_slaver_undersuit_armor_01_01_01=Stoneskin Undersuit
  21390. item_Name_slaver_undersuit_armor_01_01_02=Stoneskin Agra Undersuit
  21391. item_Name_Slaver_Undersuit_Armor_02=Stoneskin-M Undersuit
  21392. item_Name_slaver_undersuit_armor_02_01_01= Stoneskin Undersuit
  21393. item_Name_Slaver_Undersuit_Armor_03=Stoneskin-H Undersuit
  21394. item_Name_slaver_undersuit_helmet_01=Stoneskin Helmet Desert
  21395. item_Name_slaver_undersuit_helmet_02=Stoneskin Helmet Tactical
  21396. item_Name_spv_bioticorp_rep_gloves_01_01_01=Tigo
  21397. item_Name_spv_bioticorp_rep_heels_01_01_01=Dovo
  21398. item_Name_spv_bioticorp_rep_jacket_01_01_01=Libo
  21399. item_Name_spv_bioticorp_rep_pants_01_01_01=Aego
  21400. item_Name_spv_bioticorp_rep_tanktop_01_01_01=Spar-Tee
  21401. item_Name_SPV_glasses_01=AvantX
  21402. item_Name_SPV_Jacket_01_01_01=Castillo Formal
  21403. item_Name_SPV_Jacket_01_01_02=Castillo Ocean
  21404. item_Name_SPV_Jacket_01_01_03=Castillo Fog
  21405. item_Name_SRVL_parasite_helmet_01=Parasite Replica Helmet
  21406. item_Name_SRVL_parasite_helmet_02=Parasite V: Dark Birth Replica Helmet
  21407. item_Name_srvl_undersuit_01=Second Life Undersuit
  21408. item_Name_srvl_undersuit_helmet_01=Why Not? Helmet
  21409. item_Name_TARG_Controller=TRGT. STATUS
  21410. item_Name_TARGET_Controller=TARGET SELECTOR
  21411. item_Name_test_ping=Ping
  21412. item_Name_test_ping_Prospector=Ping
  21413. item_Name_TestString01=TEST STRING NAME
  21414. item_Name_thrusters=Thrusters
  21415. item_Name_TMBL_vest_biker_01_01_01=Renegade Cut
  21416. item_Name_TMBL_vest_cargo_01_01_01=Renegade Cargo
  21417. item_Name_TMBL_vest_racing_01_01_01=Renegade Racing
  21418. item_Name_Tractor_Beam=Tractor Beam
  21419. item_Name_Turret_AI=AI Turret
  21420. item_Name_Turret_Manned=Manned Turret
  21421. item_Name_Turret_Remote=Remote Turret
  21422. item_Name_UEE_Heavy_Helmet=Cyclops
  21423. item_Name_UEE_Light_Helmet=G-6
  21424. item_Name_UEE_Medium_Helmet=G-8
  21425. item_Name_UPS_Shoes_01_01_01=Edgeriders
  21426. item_Name_UPS_Shoes_02_01_01=Crestfall
  21427. item_Name_vgl_advocacy_lightarmor_arms_01=TrueDef-Pro Arms
  21428. item_Name_vgl_advocacy_lightarmor_core_01=TrueDef-Pro Core
  21429. item_Name_vgl_advocacy_lightarmor_helmet_01=Argus Helmet
  21430. item_Name_vgl_advocacy_lightarmor_legs_01=TrueDef-Pro Legs
  21431. Item_Name_vgl_advocacy_undersuit_base_01=Guardian Undersuit
  21432. item_Name_vgl_armor_light_arms_01_01_01=TrueDef-Pro Arms Base
  21433. item_Name_vgl_armor_light_arms_01_01_02=TrueDef-Pro Arms Red/Silver
  21434. item_Name_vgl_armor_light_arms_01_01_03=TrueDef-Pro Arms Yellow/Black
  21435. item_Name_vgl_armor_light_arms_01_01_04=TrueDef-Pro Arms Yellow/Grey
  21436. item_Name_vgl_armor_light_arms_01_01_05=TrueDef-Pro Arms Grey/Green
  21437. item_Name_vgl_armor_light_arms_01_01_06=TrueDef-Pro Arms Aqua/Black
  21438. item_Name_vgl_armor_light_arms_01_01_07=TrueDef-Pro Arms Gold/Grey/Black
  21439. item_Name_vgl_armor_light_arms_01_01_08=TrueDef-Pro Arms Black/White/Violet
  21440. item_Name_vgl_armor_light_arms_01_01_09=TrueDef-Pro Arms Black/Pink/Purple
  21441. item_Name_vgl_armor_light_arms_01_01_10=TrueDef-Pro Arms White/Silver/Grey
  21442. item_Name_vgl_armor_light_arms_01_01_11=TrueDef-Pro Arms Black/Silver
  21443. item_Name_vgl_armor_light_arms_01_01_12=TrueDef-Pro Arms Black/Grey
  21444. item_Name_vgl_armor_light_arms_01_01_13=TrueDef-Pro Arms Black/Grey/Red
  21445. item_Name_vgl_armor_light_arms_01_01_14=TrueDef-Pro Arms Black/Gold/Silver
  21446. item_Name_vgl_armor_light_arms_01_01_15=TrueDef-Pro Arms Black/Silver
  21447. item_Name_vgl_armor_light_arms_01_01_16=TrueDef-Pro Arms Black/Silver/Green
  21448. item_Name_vgl_armor_light_arms_01_01_17=TrueDef-Pro Arms Black/Aqua/Silver
  21449. item_Name_vgl_armor_light_arms_01_01_18=TrueDef-Pro Arms Black/Silver/Blue
  21450. item_Name_vgl_armor_light_arms_01_01_19=TrueDef-Pro Arms Black/Silver/Yellow
  21451. item_Name_vgl_armor_light_arms_01_01_20=TrueDef-Pro Arms Silver/Gold/Grey
  21452. item_Name_vgl_armor_light_core_01_01_01=TrueDef-Pro Core Base
  21453. item_Name_vgl_armor_light_core_01_01_02=TrueDef-Pro Core Red/Silver
  21454. item_Name_vgl_armor_light_core_01_01_03=TrueDef-Pro Core Yellow/Black
  21455. item_Name_vgl_armor_light_core_01_01_04=TrueDef-Pro Core Yellow/Grey
  21456. item_Name_vgl_armor_light_core_01_01_05=TrueDef-Pro Core Grey/Green
  21457. item_Name_vgl_armor_light_core_01_01_06=TrueDef-Pro Core Aqua/Black
  21458. item_Name_vgl_armor_light_core_01_01_07=TrueDef-Pro Core Gold/Grey/Black
  21459. item_Name_vgl_armor_light_core_01_01_08=TrueDef-Pro Core Black/White/Violet
  21460. item_Name_vgl_armor_light_core_01_01_09=TrueDef-Pro Core Black/Pink/Purple
  21461. item_Name_vgl_armor_light_core_01_01_10=TrueDef-Pro Core White/Silver/Grey
  21462. item_Name_vgl_armor_light_core_01_01_11=TrueDef-Pro Core Black/Silver
  21463. item_Name_vgl_armor_light_core_01_01_12=TrueDef-Pro Core Black/Grey
  21464. item_Name_vgl_armor_light_core_01_01_13=TrueDef-Pro Core Black/Grey/Red
  21465. item_Name_vgl_armor_light_core_01_01_14=TrueDef-Pro Core Black/Gold/Silver
  21466. item_Name_vgl_armor_light_core_01_01_15=TrueDef-Pro Core Black/Silver
  21467. item_Name_vgl_armor_light_core_01_01_16=TrueDef-Pro Core Black/Silver/Green
  21468. item_Name_vgl_armor_light_core_01_01_17=TrueDef-Pro Core Black/Aqua/Silver
  21469. item_Name_vgl_armor_light_core_01_01_18=TrueDef-Pro Core Black/Silver/Blue
  21470. item_Name_vgl_armor_light_core_01_01_19=TrueDef-Pro Core Black/Silver/Yellow
  21471. item_Name_vgl_armor_light_core_01_01_20=TrueDef-Pro Core Silver/Gold/Grey
  21472. item_Name_vgl_armor_light_helmet_01_01_01=Argus Helmet Base
  21473. item_Name_vgl_armor_light_helmet_01_01_02=Argus Helmet Red/Silver
  21474. item_Name_vgl_armor_light_helmet_01_01_03=Argus Helmet Yellow/Black
  21475. item_Name_vgl_armor_light_helmet_01_01_04=Argus Helmet Yellow/Grey
  21476. item_Name_vgl_armor_light_helmet_01_01_05=Argus Helmet Grey/Green
  21477. item_Name_vgl_armor_light_helmet_01_01_06=Argus Helmet Aqua/Black
  21478. item_Name_vgl_armor_light_helmet_01_01_07=Argus Helmet Gold/Grey/Black
  21479. item_Name_vgl_armor_light_helmet_01_01_08=Argus Helmet Black/White/Violet
  21480. item_Name_vgl_armor_light_helmet_01_01_09=Argus Helmet Black/Pink/Purple
  21481. item_Name_vgl_armor_light_helmet_01_01_10=Argus Helmet White/Silver/Grey
  21482. item_Name_vgl_armor_light_helmet_01_01_11=Argus Helmet Black/Silver
  21483. item_Name_vgl_armor_light_helmet_01_01_12=Argus Helmet Black/Grey
  21484. item_Name_vgl_armor_light_helmet_01_01_13=Argus Helmet Black/Grey/Red
  21485. item_Name_vgl_armor_light_helmet_01_01_14=Argus Helmet Black/Gold/Silver
  21486. item_Name_vgl_armor_light_helmet_01_01_15=Argus Helmet Black/Silver
  21487. item_Name_vgl_armor_light_helmet_01_01_16=Argus Helmet Black/Silver/Green
  21488. item_Name_vgl_armor_light_helmet_01_01_17=Argus Helmet Black/Aqua/Silver
  21489. item_Name_vgl_armor_light_helmet_01_01_18=Argus Helmet Black/Silver/Blue
  21490. item_Name_vgl_armor_light_helmet_01_01_19=Argus Helmet Black/Silver/Yellow
  21491. item_Name_vgl_armor_light_helmet_01_01_20=Argus Helmet Silver/Gold/Grey
  21492. item_Name_vgl_armor_light_legs_01_01_01=TrueDef-Pro Legs Base
  21493. item_Name_vgl_armor_light_legs_01_01_02=TrueDef-Pro Legs Red/Silver
  21494. item_Name_vgl_armor_light_legs_01_01_03=TrueDef-Pro Legs Yellow/Black
  21495. item_Name_vgl_armor_light_legs_01_01_04=TrueDef-Pro Legs Yellow/Grey
  21496. item_Name_vgl_armor_light_legs_01_01_05=TrueDef-Pro Legs Grey/Green
  21497. item_Name_vgl_armor_light_legs_01_01_06=TrueDef-Pro Legs Aqua/Black
  21498. item_Name_vgl_armor_light_legs_01_01_07=TrueDef-Pro Legs Gold/Grey/Black
  21499. item_Name_vgl_armor_light_legs_01_01_08=TrueDef-Pro Legs Black/White/Violet
  21500. item_Name_vgl_armor_light_legs_01_01_09=TrueDef-Pro Legs Black/Pink/Purple
  21501. item_Name_vgl_armor_light_legs_01_01_10=TrueDef-Pro Core White/Silver/Grey
  21502. item_Name_vgl_armor_light_legs_01_01_11=TrueDef-Pro Legs Black/Silver
  21503. item_Name_vgl_armor_light_legs_01_01_12=TrueDef-Pro Legs Black/Grey
  21504. item_Name_vgl_armor_light_legs_01_01_13=TrueDef-Pro Legs Black/Grey/Red
  21505. item_Name_vgl_armor_light_legs_01_01_14=TrueDef-Pro Legs Black/Gold/Silver
  21506. item_Name_vgl_armor_light_legs_01_01_15=TrueDef-Pro Legs Black/Silver
  21507. item_Name_vgl_armor_light_legs_01_01_16=TrueDef-Pro Legs Black/Silver/Green
  21508. item_Name_vgl_armor_light_legs_01_01_17=TrueDef-Pro Legs Black/Aqua/Silver
  21509. item_Name_vgl_armor_light_legs_01_01_18=TrueDef-Pro Legs Black/Silver/Blue
  21510. item_Name_vgl_armor_light_legs_01_01_19=TrueDef-Pro Legs Black/Silver/Yellow
  21511. item_Name_vgl_armor_light_legs_01_01_20=TrueDef-Pro Legs Silver/Gold/Grey
  21512. item_Name_vgl_undersuit_01_01_01=ForceFlex Undersuit Black/Gold
  21513. item_Name_vgl_undersuit_01_01_02=ForceFlex Undersuit Black/Red
  21514. item_Name_vgl_undersuit_01_01_03=ForceFlex Undersuit Black/Orange
  21515. item_Name_vgl_undersuit_01_01_04=ForceFlex Undersuit Black/Yellow
  21516. item_Name_vgl_undersuit_01_01_05=ForceFlex Undersuit Wood Camo
  21517. item_Name_vgl_undersuit_01_01_06=ForceFlex Undersuit Black/Seagreen
  21518. item_Name_vgl_undersuit_01_01_07=ForceFlex Undersuit Black/Blue
  21519. item_Name_vgl_undersuit_01_01_08=ForceFlex Undersuit Black/Purple
  21520. item_Name_vgl_undersuit_01_01_09=ForceFlex Undersuit Pink Camo
  21521. item_Name_vgl_undersuit_01_01_10=ForceFlex Undersuit Arctic Camo
  21522. item_Name_vgl_undersuit_01_01_11=ForceFlex Undersuit Greys
  21523. item_Name_vgl_undersuit_01_01_12=ForceFlex Undersuit DigiCamo
  21524. item_Name_vgl_undersuit_01_01_13=ForceFlex Undersuit Autumn Camo
  21525. item_Name_vgl_undersuit_01_01_14=ForceFlex Undersuit Black/Grey/Orange
  21526. item_Name_vgl_undersuit_01_01_15=ForceFlex Undersuit Forest Digi
  21527. item_Name_vgl_undersuit_01_01_16=ForceFlex Undersuit Woodland Digi
  21528. item_Name_vgl_undersuit_01_01_17=ForceFlex Undersuit Blue/Black/Tan
  21529. item_Name_vgl_undersuit_01_01_18=ForceFlex Undersuit Ocean Camo
  21530. item_Name_vgl_undersuit_01_01_19=ForceFlex Undersuit Purple/Gold
  21531. item_Name_vgl_undersuit_01_01_20=ForceFlex Undersuit Black/Grey/Tan
  21532. item_Name_WEAP_Controller=WEAPONS
  21533. item_Name_WheeledController=Drivetrain
  21534. item_Name10mm_pistol_ballistic=10mm Ammo
  21535. item_Name10mm_rifle_laser=PC-FF
  21536. item_Name12g_electric=12G PS-10
  21537. item_Name20mm_Tungsten=<-=MISSING=->
  21538. item_Name25mm_special_ballistic=25mm mX Shatter Rocket
  21539. item_Name25mm_special_ballistic_fragment=25mm mX Shatter Rocket Fragment
  21540. item_Name2ghz_microwave_energy=UC
  21541. item_Name300i_HAPR_VP_RMI_S3_Q2=Hammer Propulsion HE 5.3
  21542. item_Name300i-C_LoadoutKit=300i-C
  21543. item_Name300i-G_LoadoutKit=300i-G
  21544. item_Name300i-T_LoadoutKit=300i-T
  21545. item_Name315p-GT_LoadoutKit=315p-GT
  21546. item_Name315p-XC_LoadoutKit=315p-XC
  21547. item_Name325a_HAPR_VP_RMI_S3_Q2=Hammer Propulsion HE 5.3
  21548. item_Name325a-CC_LoadoutKit=325a-CC
  21549. item_Name325a-CI_LoadoutKit=325a-CI
  21550. item_Name325a-LC_LoadoutKit=325a-LC
  21551. item_Name325a-XC_LoadoutKit=325a-XC
  21552. item_Name350r_HAPR_VP_ESI_S3_Q2=Hammer Propulsion HM 4.3
  21553. item_Name350r-S_LoadoutKit=350r-S
  21554. item_Name350r-SP_LoadoutKit=350r-SP
  21555. item_Name5mm_rifle_ballistic=5.56mm Gauss AP
  21556. item_Name6mm_pistol_laser=PS-10
  21557. item_NameAEGS_3DRadarDisplay=AEGS 3D Radar Display
  21558. item_NameAEGS_Avenger_CML_Chaff=AEGS Avenger - Chaff Launcher
  21559. item_NameAEGS_Avenger_CML_Flare=AEGS Avenger - Flare Launcher
  21560. item_NameAEGS_Avenger_Ejection_Seat=AEGS Avenger Ejection Seat
  21561. item_NameAEGS_Avenger_LandingSystem=AEGS Avenger Landing System
  21562. item_NameAEGS_Avenger_Multilight=AEGS Avenger External Lights
  21563. item_NameAEGS_Avenger_shop=Aegis Avenger
  21564. item_NameAEGS_Avenger_Titan_Seat=AEGS Avenger Titan Seat
  21565. item_NameAEGS_BallisticRepeater_S5=AEGS Ballistic Repeater
  21566. item_NameAEGS_Cockpit_Audio=AEGS Cockpit Audio
  21567. item_NameAEGS_Eclipse_CML_Chaff=AEGS Eclipse - Chaff Launcher
  21568. item_NameAEGS_Eclipse_CML_Flare=AEGS Eclipse - Flare Launcher
  21569. item_NameAEGS_EMP_Device=REP-8 EMP Generator
  21570. item_NameAEGS_EMP_Sentinel_S4=REP-VS EMP Generator
  21571. item_NameAEGS_Engine_Double_Idris=AEGS Idris Double Engine
  21572. item_NameAEGS_Engine_Single_Idris=AEGS Idris Single Engine
  21573. item_NameAEGS_FuelIntake_Idris=AEGS Idris Fuel Intake
  21574. item_NameAEGS_FuelTank_Idris=AEGS Idris Fuel Tank
  21575. item_NameAEGS_Gemini_S6_Q1=AEGS Starfarer Gemini Thruster
  21576. item_NameAEGS_Gemini_S7_Q1=AEGS Starfarer Gemini Thruster
  21577. item_NameAEGS_Gladius_CML_Chaff=AEGS Gladius - Chaff Launcher
  21578. item_NameAEGS_Gladius_CML_Flare=AEGS Gladius - Flare Launcher
  21579. item_NameAEGS_Gladius_Ejection_Seat=AEGS Gladius Ejection Seat
  21580. item_NameAEGS_Gladius_LandingSystem=AEGS Gladius Landing System
  21581. item_NameAEGS_Gladius_lights=AEGS Gladius Light Set
  21582. item_NameAEGS_Gladius_Main=Main Thruster
  21583. item_NameAEGS_Gladius_Mav_Joint_01=Omni Mav Thruster
  21584. item_NameAEGS_Gladius_Mav_Joint_02=Roll Mav Thruster
  21585. item_NameAEGS_Gladius_MultiLight=AEGS Gladius External Lights
  21586. item_NameAEGS_Gladius_Nose_S2=S3 Gimbal - Nose
  21587. item_NameAEGS_Gladius_Retro=Retro Thruster
  21588. item_NameAEGS_Gladius_shop=Aegis Dynamics Gladius
  21589. item_NameAEGS_Hammerhead_CML_Chaff=AEGS Hammerhead - Chaff Launcher
  21590. item_NameAEGS_Hammerhead_CML_Flare=AEGS Hammerhead - Flare Launcher
  21591. item_NameAEGS_Idris_BallisticRepeater_S5=AEGS Idris Ballistic Repeater
  21592. item_NameAEGS_Idris_Copilot_Seat_Left=AEGS Idris Left Copilot Seat
  21593. item_NameAEGS_Idris_Copilot_Seat_Right=AEGS Idris Right Copilot Seat
  21594. item_NameAEGS_Idris_Large_Turret=AEGS Idris Front Turret
  21595. item_NameAEGS_Idris_Large_Turret_Base=AEGS Idris Front Turret
  21596. item_NameAEGS_Idris_Large_Turret_Seat=AEGS Idris Front Turret Seat
  21597. item_NameAEGS_Idris_Main_01_CIV=Main Thruster
  21598. item_NameAEGS_Idris_Main_01_MIL=Main Thruster
  21599. item_NameAEGS_Idris_Main_01_PIR=Main Thruster
  21600. item_NameAEGS_Idris_Main_02_CIV=Twin Main Thruster
  21601. item_NameAEGS_Idris_Main_02_MIL=Twin Main Thruster
  21602. item_NameAEGS_Idris_Main_02_PIR=Twin Main Thruster
  21603. item_NameAEGS_Idris_Main_Fixed_01_CIV=Main Thruster
  21604. item_NameAEGS_Idris_Main_Fixed_01_MIL=Main Thruster
  21605. item_NameAEGS_Idris_Main_Fixed_01_PIR=Main Thruster
  21606. Item_NameAEGS_Idris_Mav_Fixed_CIV=Fixed Mav Thruster
  21607. Item_NameAEGS_Idris_Mav_Fixed_MIL=Fixed Mav Thruster
  21608. Item_NameAEGS_Idris_Mav_Fixed_PIR=Fixed Mav Thruster
  21609. item_NameAEGS_Idris_Pilot_seat=AEGS Idris Pilot Seat
  21610. item_NameAEGS_Idris_Rack=AEGS Idris Missile Rack
  21611. Item_NameAEGS_Idris_Retro_CIV=Retro Thruster
  21612. Item_NameAEGS_Idris_Retro_MIL=Retro Thruster
  21613. Item_NameAEGS_Idris_Retro_PIR=Retro Thruster
  21614. item_NameAEGS_Idris_Turret=AEGS Idris Turret
  21615. item_NameAEGS_Idris_Turret_Base=AEGS Idris Turret
  21616. item_NameAEGS_Idris_Turret_Seat=AEGS Idris Turret Seat
  21617. item_NameAEGS_Idris_Weapons_Seat=AEGS Idris Weapons Seat
  21618. item_NameAEGS_Javelin_Copilot_Seat=AEGS Javelin Co-Pilot Seat
  21619. item_NameAEGS_Javelin_Joint_Thruster=AEGS Javelin Joint Thruster
  21620. item_NameAEGS_Javelin_Joint_Thruster_Small=AEGS Javelin Small Joint Thruster
  21621. item_NameAEGS_Javelin_MainEngine=AEGS Javelin Main Engine
  21622. item_NameAEGS_Javelin_Pilot_Seat=AEGS Javelin Pilot Seat
  21623. item_NameAEGS_Javelin_Retro_Thruster=AEGS Javelin Retro Thruster
  21624. item_NameAEGS_Javelin_SupportEngine=AEGS Javelin Support Engine
  21625. item_NameAEGS_Javelin_Turret=AEGS Javelin Turret
  21626. item_NameAEGS_Javelin_Turret_Base=AEGS Javelin Turret
  21627. item_NameAEGS_Raven_CML_Chaff=AEGS Sabre Raven - Chaff Launcher
  21628. item_NameAEGS_Raven_CML_Flare=AEGS Sabre Raven - Flare Launcher
  21629. item_NameAEGS_Redeemer_shop=Aegis Dynamics Redeemer
  21630. item_NameAEGS_Retaliator_Cockpit_Seat=AEGS Retaliator Cockpit Seat
  21631. item_NameAEGS_Retaliator_Engineer_Console=Aegis Retaliator Engineering Control Station
  21632. item_NameAEGS_Retaliator_LandingSystem=AEGS Retaliator Landing System
  21633. item_NameAEGS_Retaliator_MultiLight=AEGS Retaliator External Lights
  21634. item_NameAEGS_Retaliator_shop=Aegis Retaliator
  21635. item_NameAEGS_Retaliator_Turret=Aegis Retaliator Turret
  21636. item_NameAEGS_Retaliator_Turret_Base=Aegis Retaliator Turret
  21637. item_NameAEGS_Retaliator_Turret_Seat=AEGS Retaliator Turret Seat
  21638. item_NameAEGS_S1_Rack_x2=AEGS S1 Double Platform
  21639. item_NameAEGS_S2_Rack_x1=AEGS Single Platform
  21640. item_NameAEGS_S2_Rack_x2=AEGS Double Platform
  21641. item_NameAEGS_S2_Rack_x3=AEGS Triple Platform
  21642. item_NameAEGS_S2_Rack_x4=AEGS Quad Platform
  21643. item_NameAEGS_S3_Rack_x1=AEGS Single Platform
  21644. item_NameAEGS_Sabre_CML_Chaff=AEGS Sabre - Chaff Launcher
  21645. item_NameAEGS_Sabre_CML_Flare=AEGS Sabre - Flare Launcher
  21646. item_NameAEGS_Sabre_Cockpit_Seat=AEGS Sabre Cockpit Seat
  21647. item_NameAEGS_Sabre_LandingSystem=AEGS Sabre Landing System
  21648. item_NameAEGS_Sabre_Main=Main Thruster
  21649. item_NameAEGS_Sabre_mav_Joint_01=Omni Thruster
  21650. item_NameAEGS_Sabre_mav_Joint_02=Rotational Thruster
  21651. item_NameAEGS_Sabre_MultiLight=AEGS Sabre External Lights
  21652. item_NameAEGS_Sabre_Retro=Retro Thruster
  21653. item_NameAEGS_Test_ADS=AEGS 1000 ADS Computer
  21654. item_NameAEGS_Test_CPU=AEGS 1000 CPU
  21655. item_NameAEGS_Test_Motherboard=AEGS 1000 Motherboard
  21656. item_NameAEGS_Test_TC=AEGS 1000 Targeting Computer
  21657. item_NameAEGS_Test_WC=AEGS Weapons Control
  21658. item_NameAEGS_Thruster_Fixed_Antaeus=Aegis Antaeus Main Engine
  21659. item_NameAEGS_Thruster_Fixed_Hermes=Aegis Hermes Fixed Thruster
  21660. item_NameAEGS_Thruster_Fixed_Idris=AEGS Idris Fixed Thruster
  21661. item_NameAEGS_Thruster_Fixed_Vanguard=AEGS Vanguard Fixed Thruster 
  21662. item_NameAEGS_Thruster_Joint_Hercules=Aegis Hercules Thruster
  21663. item_NameAEGS_Thruster_Joint_Samson=Aegis Samson Thruster
  21664. item_NameAEGS_Thruster_Joint_Vanguard=AEGS Vanguard Joint Thruster
  21665. item_NameAEGS_Thruster_Retro_Idris=AEGS Idris Retro Thruster
  21666. item_NameAEGS_Thruster_Retro_Ixion=Aegis Ixion Retro Thruster
  21667. item_NameAEGS_Vanguard_Cockpit_Seat=AEGS Vanguard Cockpit Seat
  21668. item_NameAEGS_Vanguard_Jump_Seat=AEGS Vanguard Jump Seat
  21669. item_NameAEGS_Vanguard_LandingSystem=AEGS Vanguard Landing System
  21670. item_NameAEGS_Vanguard_Main_01=Main Thruster
  21671. item_NameAEGS_Vanguard_Main_02=Main Thruster
  21672. item_NameAEGS_Vanguard_Mav_Fixed=Fixed Mav Thruster
  21673. item_NameAEGS_Vanguard_Mav_Joint=Joint Mav Thruster
  21674. item_NameAEGS_Vanguard_Retro=Retro Thruster
  21675. item_NameAEGS_Vanguard_Retro_Thruster=AEGS Vanguard Retro Thruster
  21676. item_NameAEGS_Vanguard_Turret=AEGS Vanguard Turret
  21677. item_NameAEGS_Vanguard_Turret_Base=AEGS Vanguard Turret
  21678. item_NameAEGS_Vanguard_Turret_Seat=AEGS Vanguard Turret Seat
  21679. item_NameAEGS_XiTech_Pro_Fixed_S3_Q3=AEGS XiTech Pro Fixed Thruster
  21680. item_NameAEGS_XiTech_Pro_Joint_S3_Q3=AEGS XiTech Pro Joint Thruster
  21681. item_NameAEGS_XiTech_Pro_Retro_S3_Q3=AEGS XiTech Pro Retro Thruster
  21682. item_NameAlienFish=Menarik
  21683. item_NameALST_Retro_S3=ALST Retro Thruster
  21684. item_NameALST_Stamina_S2_Q3=ALST Stamina Thruster S2
  21685. item_NameALST_Stamina_S4_Q4=ALST Stamina Thruster S4
  21686. item_NameAMBX_APAR_BallisticGatling_S4=Apocalypse Arms Ballistic Gatling S4 Ammo Box
  21687. item_NameAMBX_APAR_MassDriver_S2=Apocalypse Arms Mass Driver S2 Ammo Box
  21688. item_NameAMBX_BEHR_BallisticCannon_S4_HE=Behring Ballistic Autocannon S4 Ammo Box
  21689. item_NameAMBX_BEHR_BallisticRepeater_S2=Behring Ballistic Repeater S2 Ammo Box
  21690. item_NameAMBX_BEHR_Flares_16=Behring Flares x 16
  21691. item_NameAMBX_BEHR_Flares_24=Behring Flares x 24
  21692. item_NameAMBX_BEHR_Flares_32=Behring Flares x 32
  21693. item_NameAMBX_BEHR_Flares_40=Behring Flares x 40
  21694. item_NameAMBX_BEHR_Flares_48=Behring Flares x 48
  21695. item_NameAMBX_BEHR_Flares_8=Behring Flares x 8
  21696. item_NameAMBX_GATS_BallisticCannon_S2=Gallenson Tactical Ballistic Autocannon S2 Ammo Box
  21697. item_NameAMBX_GATS_BallisticCannon_S3=Gallenson Tactical Ballistic Autocannon S3 Ammo Box
  21698. item_NameAMBX_GATS_BallisticGatling_S2=Gallenson Tactical Ballistic Gatling S2 Ammo Box
  21699. item_NameAMBX_GATS_BallisticGatling_S3=Gallenson Tactical Ballistic Gatling S3 Ammo Box
  21700. item_NameAMBX_JOKR_Chaff_16=Joker Chaff x 16
  21701. item_NameAMBX_JOKR_Chaff_24=Joker Chaff x 24
  21702. item_NameAMBX_JOKR_Chaff_32=Joker Chaff x 32
  21703. item_NameAMBX_JOKR_Chaff_40=Joker Chaff x 40
  21704. item_NameAMBX_JOKR_Chaff_48=Joker Chaff x 48
  21705. item_NameAMBX_JOKR_Chaff_8=Joker Chaff x 8
  21706. item_NameAMBX_JOKR_Flares_16=Joker Flares x 16
  21707. item_NameAMBX_JOKR_Flares_24=Joker Flares x 24
  21708. item_NameAMBX_JOKR_Flares_32=Joker Flares x 32
  21709. item_NameAMBX_JOKR_Flares_40=Joker Flares x 40
  21710. item_NameAMBX_JOKR_Flares_48=Joker Flares x 48
  21711. item_NameAMBX_JOKR_Flares_8=Joker Flares x 8
  21712. item_NameAMBX_KBAR_BallisticCannon_S1=KnightBridge Arms Ballistic Autocannon S1 Ammo Box
  21713. item_NameAMBX_KBAR_BallisticCannon_S2=KnightBridge Arms Ballistic Autocannon S2 Ammo Box
  21714. item_NameAMBX_KBAR_BallisticCannon_S3=KnightBridge Arms Ballistic Autocannon S3 Ammo Box
  21715. item_NameAMBX_KLWE_MassDriver_S10=Klaus & Werner Mass Driver S10 Ammo Box
  21716. item_NameAMBX_KLWE_MassDriver_S2=Sledge II Ammo Box
  21717. item_NameAMBX_KRIG_BallisticGatling_S2=Kruger Intergalactic Ballistic Gatling S2 Ammo Box
  21718. item_NameAMBX_KRIG_BallisticGatling_S3=Kruger Intergalactic Ballistic Gatling S3 Ammo Box
  21719. item_NameAMBX_RSI_BallisticRepeater_S9=RSI Ballistic Repeater S9 Ammo Box
  21720. item_NameAMBX_TALN_Chaff_16=Talon Chaff x 16
  21721. item_NameAMBX_TALN_Chaff_24=Talon Chaff x 24
  21722. item_NameAMBX_TALN_Chaff_32=Talon Chaff x 32
  21723. item_NameAMBX_TALN_Chaff_40=Talon Chaff x 40
  21724. item_NameAMBX_TALN_Chaff_48=Talon Chaff x 48
  21725. item_NameAMBX_TALN_Chaff_8=Talon Chaff x 8
  21726. item_NameAmmobox_AEGS_Avenger_Flares=AEGS Avenger Flares Ammo
  21727. item_NameAmmoBox_AEGS_Flares=AEGS Flare Ammo
  21728. item_NameAmmobox_AEGS_Flares_Tutorial=AEGS Flare Ammo
  21729. item_NameAmmoBox_ANVL_Flares=ANVL Flare Ammo
  21730. item_NameAmmobox_ANVL_Hornet_F7C_Flares=ANVL Hornet F7C Flares Ammo
  21731. item_NameAmmobox_ANVL_Hornet_F7CM_Flares=ANVL Hornet F7CM Flares Ammo
  21732. item_NameAmmobox_ANVL_Hornet_FC7R_Flares=ANVL Hornet F7CR Flares Ammo
  21733. item_NameAmmobox_Ballistic_1000rd_20mm=Ammo Box Ballistic 20mm 1000rd
  21734. item_NameAmmobox_Ballistic_120rd_106mm_exp=Ammo Box Ballistic HE 106mm 120rd
  21735. item_NameAmmobox_Ballistic_120rd_40mm=Ammo Box Ballistic 40mm 120rd
  21736. item_NameAmmobox_Ballistic_120rd_60mm=Ammo Box Ballistic 60mm 120rd
  21737. item_NameAmmobox_Ballistic_150rd_35mm=Ammo Box Ballistic 35mm 150rd
  21738. item_NameAmmobox_Ballistic_180rd_60mm=Ammo Box Ballistic 60mm 180rd
  21739. item_NameAmmobox_Ballistic_200rd_25mm=Ammo Box Ballistic 25mm 200rd
  21740. item_NameAmmoBox_Ballistic_20mm_AMMO=Ammo Box - 20mm
  21741. item_NameAmmobox_Ballistic_240rd_40mm=Ammo Box Ballistic 40mm 240rd
  21742. item_NameAmmobox_Ballistic_240rd_60mm=Ammo Box Ballistic 60mm 240rd
  21743. item_NameAmmoBox_Ballistic_24mm=Ammo Box - 24mm
  21744. item_NameAmmobox_Ballistic_250rd_20mm=Ammo Box Ballistic 20mm 250rd
  21745. item_NameAmmoBox_Ballistic_25mm_AMMO=Ammo Box - 25mm
  21746. item_NameAmmobox_Ballistic_300rd_35mm=Ammo Box Ballistic 35mm 300rd
  21747. item_NameAmmobox_Ballistic_30rd_1000mm_rail=Ammo Box Ballistic Rail 1000mm 30rd
  21748. item_NameAmmoBox_Ballistic_35mm_AMMO=Ammo Box - 35mm
  21749. item_NameAmmobox_Ballistic_360rd_40mm=Ammo Box Ballistic 40mm 360rd
  21750. item_NameAmmobox_Ballistic_400rd_25mm=Ammo Box Ballistic 25mm 400rd
  21751. item_NameAmmobox_Ballistic_450rd_35mm=Ammo Box Ballistic 35mm 450rd
  21752. item_NameAmmobox_Ballistic_480rd_40mm=Ammo Box Ballistic 40mm 480rd
  21753. item_NameAmmobox_Ballistic_500rd_1000mm=Ammo Box Ballistic 1000mm 500rd
  21754. item_NameAmmobox_Ballistic_500rd_20mm=Ammo Box Ballistic 20mm 500rd
  21755. item_NameAmmobox_Ballistic_500rd_40mm_5km_exp=Ammo Box Ballistic HE 20mm 500rd 5km
  21756. item_NameAmmobox_Ballistic_500rd_40mm_exp=Ammo Box Ballistic HE 20mm 500rd
  21757. item_NameAmmobox_Ballistic_50mm=Ammo Box Ballistic 50mm
  21758. item_NameAmmoBox_Ballistic_50mm_AMMO=Ammo Box - 50mm
  21759. item_NameAmmobox_Ballistic_600rd_25mm=Ammo Box Ballistic 25mm 600rd
  21760. item_NameAmmobox_Ballistic_600rd_35mm=Ammo Box Ballistic 35mm 600rd
  21761. item_NameAmmoBox_Ballistic_60mm_AMMO=Ammo Box - 60mm
  21762. item_NameAmmobox_Ballistic_60rd_60mm=Ammo Box Ballistic 60mm 60rd
  21763. item_NameAmmobox_Ballistic_60rd_60mm_rail=Ammo Box Ballistic Rail 60mm 60rd
  21764. item_NameAmmobox_Ballistic_60rd_80mm_rail=Ammo Box Ballistic Rail 80mm 60rd
  21765. item_NameAmmobox_Ballistic_750rd_20mm=Ammo Box Ballistic 20mm 750rd
  21766. item_NameAmmobox_Ballistic_750rd_30mm=Ammo Box Ballistic 30mm 750rd
  21767. item_NameAmmobox_Ballistic_800rd_25mm=Ammo Box Ballistic 25mm 800rd
  21768. item_NameAmmobox_Ballistic_KRIG_20mm=KRIG Ammo Box Ballistic 20mm
  21769. item_NameAmmobox_Ballistic_KRIG_25mm=KRIG Ammo Box Ballistic 25mm
  21770. item_NameAmmobox_JOKR_Defcon_Flares=JOKR Defcon Flares Ammo
  21771. item_NameAmmobox_ORIG_300i_Flares=ORIG 300i Flares Ammo
  21772. item_NameAmmobox_ORIG_315p_Flares=ORIG 315p Flares Ammo
  21773. item_NameAmmobox_ORIG_325a_Flares=ORIG 325a Flares Ammo
  21774. item_NameAmmobox_ORIG_350r_Flares=ORIG 350r Flares Ammo
  21775. item_NameAmmoBox_ORIG_Flares=ORIG Flare Ammo Box
  21776. item_NameAmmobox_ORIG_M50_Flares=ORIG M50 Flares Ammo
  21777. item_Nameammobox_pistol=Pistol Ammo Box
  21778. item_Nameammobox_rifle=Rifle Ammo Box
  21779. item_NameAmmobox_Rocket=Rocket Ammo
  21780. item_NameAmmobox_RSI_Aurora_CL_Flares=RSI Aurora CL Flares Ammo
  21781. item_NameAmmobox_RSI_Aurora_ES_Flares=RSI Aurora ES Flares Ammo
  21782. item_NameAmmobox_RSI_Aurora_LN_Flares=RSI Aurora LN Flares Ammo
  21783. item_NameAmmobox_RSI_Aurora_LX_Flares=RSI Aurora LX Flares Ammo
  21784. item_NameAmmobox_RSI_Aurora_MR_Flares=RSI Aurora MR Flares Ammo
  21785. item_NameAmmoBox_RSI_Flares=RSI Flare Ammo Box
  21786. item_NameAmmobox_VNCL_Glaive_Flares=VNCL Glaive Flares Ammo
  21787. item_NameAmmobox_VNCL_Scythe_Flares=VNCL Scythe Flares Ammo
  21788. item_NameAmmobox_XIAN_Scout_Flares=XIAN Scout Flares Ammo
  21789. item_NameAmmoCrate=Ammo Crate
  21790. item_NameAMRS_LaserCannon_S1=Omnisky III Laser Autocannon
  21791. item_NameAMRS_LaserCannon_S2=Omnisky VI Laser Autocannon
  21792. item_NameAMRS_LaserCannon_S3=Omnisky IX Laser Autocannon
  21793. item_NameAMRS_LaserCannon_S4=Omnisky XII Laser Autocannon
  21794. item_NameAMRS_LaserCannon_S5=Omnisky XV Laser Autocannon
  21795. item_NameAMRS_LaserCannon_S6=Omnisky XVIII Laser Autocannon
  21796. item_NameAMRS_ScatterGun_S3=PyroBurst Scattergun
  21797. item_NameANVL_Arrow_Turret=Anvil Arrow Turret
  21798. item_NameANVL_CML_Chaff=ANVL Chaff Launcher
  21799. item_NameANVL_CML_Flare=ANVL Flare Launcher
  21800. item_NameANVL_Cockpit_Audio=ANVL Cockpit Audio
  21801. item_NameANVL_Crucible_Seat=ANVL Crucible Seat
  21802. item_NameANVL_F7A_CML_Chaff=ANVL Hornet F7A - Chaff Launcher
  21803. item_NameANVL_F7A_CML_Flare=ANVL Hornet F7A - Flare Launcher
  21804. item_NameANVL_F7A_FuelIntake=ANVL Hornet F7A Fuel Intake
  21805. item_NameANVL_Fixed_Mount_Hornet_Ball_S4=Specialty Hornet S5 VariPuck Mount
  21806. item_NameANVL_Flex_MK2=ANVL Flex MK2 Thruster
  21807. item_NameANVL_Flex_MK3=ANVL Flex MK3 Thruster
  21808. item_NameANVL_FuelIntake=ANVL Fuel Intake
  21809. item_NameANVL_FuelTank_F7A=ANVL Hornet F7A Fuel Tank
  21810. item_NameANVL_Gladiator_CML_Chaff=ANVL Gladiator - Chaff Launcher
  21811. item_NameANVL_Gladiator_CML_Flare=ANVL Gladiator - Flare Launcher
  21812. item_NameANVL_Gladiator_CoPilot_Ejection_Seat=ANVL Gladiator Co-Pilot Ejection Seat
  21813. item_NameANVL_Gladiator_Ejection_Seat=ANVL Gladiator Pilot Ejection Seat
  21814. item_NameANVL_Gladiator_LandingSystem=ANVL Gladiator Landing System
  21815. item_NameANVL_Gladiator_Multilight=ANVL Gladiator External Lights
  21816. item_NameANVL_Gladiator_Turret_Ball_S2_Q2=ANVL Gladiator Turret
  21817. item_NameANVL_Hornet_BallTurret_Lights=ANVL Hornet Ball Turret External Lights
  21818. item_NameANVL_Hornet_Ejection_Seat=ANVL Hornet Ejection Seat
  21819. item_NameANVL_Hornet_Ejection_Seat_CoPilot=ANVL Hornet Co-Pilot Ejection Seat
  21820. item_NameANVL_Hornet_Ejection_Seat_F7A=ANVL Hornet F7A Ejection Seat
  21821. item_NameANVL_Hornet_F7C_Ball_Turret=C4-160f S5 Hornet Ball Turret
  21822. item_NameANVL_Hornet_F7C_Nose_Turret=ANVL Hornet F7C Nose Turret
  21823. item_NameANVL_Hornet_F7C_shop=Anvil Hornet F7C
  21824. item_NameANVL_Hornet_F7CR_shop=Anvil Hornet F7CR Tracker
  21825. item_NameANVL_Hornet_F7CS_shop=Anvil Hornet F7CS Ghost
  21826. item_NameANVL_Hornet_LandingSystem=ANVL Hornet Landing System
  21827. item_NameANVL_Hornet_Lights=ANVL Hornet External Lights
  21828. item_NameANVL_Hornet_Multilight=ANVL Hornet External Lights
  21829. item_NameANVL_Joint_MK2=ANVL Joint MK2 Thruster
  21830. item_NameANVL_Joint_MK3=ANVL Joint MK3 Thruster
  21831. item_NameANVL_Lightning_F8_Turret=Anvil Lightning F8 Turret
  21832. item_NameANVL_S1_Rack_x4=ANVL Quad S1 Missile Rack
  21833. item_nameANVL_S2_Rack_x2=ANVL Double S2 Missile Rack
  21834. item_NameANVL_S3_Rack_x1=ANVL Single S3 Missile Platform
  21835. item_NameANVL_S5_Rack_x2=ANVL Gladiator Double Torpedo Mount
  21836. item_NameANVL_Terrapin_Nose_Turret=Anvil Terrapin Nose Mount
  21837. item_NameANVL_Test_ADS=ANVL 1000 ADS Computer
  21838. item_NameANVL_Test_CPU=ANVL 1000 CPU
  21839. item_NameANVL_Test_Motherboard=ANVL1000 Motherboard
  21840. item_NameANVL_Test_TC=ANVL 1000 Targeting Computer
  21841. item_NameANVL_Test_WC=ANVL Weapons Control
  21842. item_NameAPAR_BallisticGatling_S4=Revenant Ballistic Gatling
  21843. item_NameAPAR_BallisticGatling_S6=Draugar Ballistic Gatling
  21844. item_NameAPAR_BallisticRepeater_S4=Shade
  21845. item_NameAPAR_BallisticRepeater_S5=Eventide
  21846. item_NameAPAR_BallisticRepeater_S6=Nightfall
  21847. item_NameAPAR_BallisticScatterGun_S1=Havoc Ballistic Scattergun
  21848. item_NameAPAR_BallisticScatterGun_S1_Shark=Havoc Ballistic Scattergun Sharkmouth Edition
  21849. item_NameAPAR_BallisticScatterGun_S2=Hellion Ballistic Scattergun
  21850. item_NameAPAR_BallisticScatterGun_S2_Shark=Hellion Ballistic Scattergun Sharkmouth Edition
  21851. item_NameAPAR_BallisticScatterGun_S3=Predator Ballistic Scattergun
  21852. item_NameAPAR_BallisticScatterGun_S3_Shark=Predator Ballistic Scattergun Sharkmouth Edition
  21853. item_NameAPAR_MassDriver_S2=Strife Mass Driver
  21854. item_Nameapar_melee_01=Demon Fang Combat Knife
  21855. item_Nameapar_special_ballistic_01=Scourge Railgun
  21856. item_Nameapar_special_ballistic_01_black02=Scourge “Nightstalker” Railgun
  21857. item_Nameapar_special_ballistic_01_mag=Scourge Railgun Magazine (10 cap)
  21858. item_Nameapar_special_ballistic_01_tan01=Scourge “Desert Shadow” Railgun
  21859. item_Nameapar_special_ballistic_02=Animus Missile Launcher
  21860. item_Nameapar_special_ballistic_02_mag=Animus Missile Launcher Magazine (3 cap)
  21861. item_nameArchimedes_Paint_P72=P-72 Archimedes
  21862. item_NameARCO_ArcDuo_400_engine_Freelancer=Arc Duo 400
  21863. item_NameArenaCommanderShipUI=@ArenaCommanderShipUI
  21864. item_NameARGO_MPUV_Aux_Fixed_01=Fixed Mav Thruster
  21865. item_NameARGO_MPUV_Aux_Fixed_02=Fixed Mav Thruster
  21866. item_NameARGO_MPUV_Aux_Fixed_03=Fixed Mav Thruster
  21867. item_NameARGO_MPUV_LandingSystem=ARGO MPUV Landing System
  21868. item_Namearma_barrel_comp_s1=Sion Compensator1
  21869. item_Namearma_barrel_comp_s2=Sion Compensator2
  21870. item_Namearma_barrel_comp_s3=Sion Compensator3
  21871. item_Namearma_barrel_flhd_s1=Veil Flash Hider1
  21872. item_Namearma_barrel_flhd_s2=Veil Flash Hider2
  21873. item_Namearma_barrel_flhd_s3=Veil Flash Hider3
  21874. item_Namearma_barrel_stab_s1=Emod Stabilizer1
  21875. item_Namearma_barrel_stab_s2=Emod Stabilizer2
  21876. item_Namearma_barrel_stab_s3=Emod Stabilizer3
  21877. item_Namearma_barrel_supp_s1=Tacit Suppressor1
  21878. item_Namearma_barrel_supp_s2=Tacit Suppressor2
  21879. item_Namearma_barrel_supp_s3=Tacit Suppressor3
  21880. item_NameARMR_AEGS_Avenger_Stalker=Avenger Stalker Ship Armor
  21881. item_NameARMR_AEGS_Avenger_Titan=Avenger Titan Ship Armor
  21882. item_NameARMR_AEGS_Avenger_Warlock=Avenger Warlock Ship Armor
  21883. item_NameARMR_AEGS_Gladius=Gladius Ship Armor
  21884. item_NameARMR_AEGS_Hammerhead=Hammerhead Ship Armor
  21885. item_NameARMR_AEGS_Idris=Idris Ship Armor
  21886. item_NameARMR_AEGS_Retaliator=Retaliator Ship Armor
  21887. item_NameARMR_AEGS_Sabre=Sabre Ship Armor
  21888. item_NameARMR_AEGS_SabreRaven=Sabre Raven Ship Armor
  21889. item_NameARMR_AEGS_Vanguard=Vanguard Ship Armor
  21890. item_NameARMR_ANVL_Gladiator=Gladiator Ship Armor
  21891. item_NameARMR_ANVL_Hornet_F7A=Hornet F7A Ship Armor
  21892. item_NameARMR_ANVL_Hornet_F7C=Hornet F7C Ship Armor
  21893. item_NameARMR_ANVL_Hornet_F7CM=ANVL Bastion Ship Armor
  21894. item_NameARMR_ANVL_Hornet_F7CR=Hornet F7CR Ship Armor
  21895. item_NameARMR_ANVL_Hornet_F7CS=ANVL Void Ship Armor
  21896. item_NameARMR_ARGO_MPUV=ARGO MPUV Ship Armor
  21897. item_NameARMR_CNOU_Mustang_Alpha=Mustang Alpha Ship Armor
  21898. item_NameARMR_CNOU_Mustang_Beta=Mustang Beta Ship Armor
  21899. item_NameARMR_CNOU_Mustang_Delta=CNOU Cavalry Ship Armor
  21900. item_NameARMR_CNOU_Mustang_Gamma=Mustang Gamma Ship Armor
  21901. item_NameARMR_CNOU_Mustang_Omega=Mustang Omega Ship Armor
  21902. item_NameARMR_DRAK_Cutlass_Black=Cutlass Black Ship Armor
  21903. item_NameARMR_KRIG_Merlin=Merlin Ship Armor
  21904. item_NameARMR_MISC_Freelancer=Freelancer Ship Armor
  21905. item_NameARMR_MISC_Reliant=MISC Reliant Ship Armor
  21906. item_NameARMR_MISC_Starfarer=Starfarer Ship Armor
  21907. item_NameARMR_MISC_Starfarer_Gemini=Starfarer Gemini Ship Armor
  21908. item_NameARMR_ORIG_300i=300i Ship Armor
  21909. item_NameARMR_ORIG_315p=315p Ship Armor
  21910. item_NameARMR_ORIG_325a=TLSM R5 Ship Armor
  21911. item_NameARMR_ORIG_350r=350r Ship Armor
  21912. item_NameARMR_ORIG_M50=M50 Ship Armor
  21913. item_NameARMR_RSI_Aurora_CL=Aurora CL Ship Armor
  21914. item_NameARMR_RSI_Aurora_ES=Aurora ES Ship Armor
  21915. item_NameARMR_RSI_Aurora_LN=RSI Lorica Ship Armor
  21916. item_NameARMR_RSI_Aurora_LX=Aurora LX Ship Armor
  21917. item_NameARMR_RSI_Aurora_MR=Aurora MR Ship Armor
  21918. item_NameARMR_RSI_Constellation_Andromeda=Constellation Andromeda Ship Armor
  21919. item_NameARMR_VNCL_Blade=Blade Ship Armor
  21920. item_NameARMR_VNCL_Glaive=Glaive Ship Armor
  21921. item_NameARMR_VNCL_Scythe=Scythe Ship Armor
  21922. item_NameARMR_VNCL_Stinger=Stinger Ship Armor
  21923. item_NameARMR_VNCL_Void=Void Ship Armor
  21924. item_NameARMR_XIAN_Scout=Scout Ship Armor
  21925. item_NameASAD_DistortionRepeater_S1=DR Model-XJ1
  21926. item_NameASAD_DistortionRepeater_S2=DR Model-XJ2
  21927. item_NameASAD_DistortionRepeater_S3=DR Model-XJ3
  21928. item_NameASAS_SoloShield=Ascension Astro Soloshield
  21929. item_NameASAS_Soloshield_Survival=Ascension Astro Soloshield Survival
  21930. item_nameaurora_bigbenny=Big Benny
  21931. item_nameaurora_crashtest=Crash Test
  21932. item_nameaurora_midnight=Midnight
  21933. item_NameAurora_Paint_BigBenny=Big Benny
  21934. item_NameAurora_Paint_Blackbeard=Blackbeard
  21935. item_NameAurora_Paint_CrashTest=Hazard
  21936. item_NameAurora_Paint_Midnight=Midnight
  21937. item_NameAurora_Paint_Pitchfork=Pitchfork Livery
  21938. item_NameAurora_Paint_Signature=UEE Signature
  21939. item_NameAurora_Paint_StarKitten=Star Kitten
  21940. item_NameAurora_Paint_SXSW15=SXSW15 Commemorative
  21941. item_NameAurora_Paint_UEE=UEE Livery
  21942. item_nameaurora_pirate=Dread Pirate
  21943. item_nameaurora_pitchfork=Operation Pitchfork
  21944. item_nameaurora_signature=Low Signature
  21945. item_nameaurora_starkitten=Star Kitten
  21946. item_nameaurora_sxsw15=SXSW 2015
  21947. item_nameaurora_uee=UEE Distinguished Service
  21948. item_NameAVIO_BEHR_S01_CSR_RP=BEHR Avionics Motherboard
  21949. item_NameAVIO_CPUB_MITE_Memvio_10b=memVio 1.0b CPU Booster
  21950. item_NameAVIO_LEGACY_ADS=ADS Computer
  21951. item_NameAVIO_TGTC_BEHR_TM_4AB=TM-4AB Targeting Computer
  21952. item_NameAVIO_TGTC_BEHR_TM_4GS=TM-4GS Targeting Computer
  21953. item_NameAVIO_TGTC_BEHR_TM_4WL=TM-4WL Targeting Computer
  21954. item_NameAVIO_TGTC_WLOP_F7A=F7A Targeting Computer
  21955. item_NameAVIO_TGTC_WLOP_P1_Omnitrack=P1 Omnitrack Targeting Computer
  21956. item_NameAVIO_TGTC_WLOP_P3_Autocompensator=P3 Autocompensator Targeting Computer
  21957. item_NameAVIO_TGTC_WLOP_P3X_Multilock=P3X Multilock Targeting Computer
  21958. item_NameBallistic_25mm=<-=MISSING=->
  21959. item_NameBallistic_35mm=<-=MISSING=->
  21960. item_NameBallistic_50mm=<-=MISSING=->
  21961. item_NameBallistic_60mm=<-=MISSING=->
  21962. item_NameBandage=Bandage
  21963. item_NameBANU_TachyonCannon_S1=Singe (S1)
  21964. item_NameBANU_TachyonCannon_S2=Singe (S2)
  21965. item_NameBANU_TachyonCannon_S3=Singe (S3)
  21966. item_Namebehr_areadenialsystem_01=BEHR PK-1 Sweeper
  21967. item_Namebehr_areadenialsystem_01_ammo=BEHR PK-1 Sweeper
  21968. item_NameBEHR_ASIM09c_Marksman_II=ASIM09c Marksman II
  21969. item_NameBEHR_BallisticCannon_S4=C-788 Ballistic Autocannon
  21970. item_NameBEHR_BallisticCannon_VNG_S2=CVSA Ballistic Cannon
  21971. item_NameBEHR_BallisticRepeater_S1=SW16BR1 “Buzzsaw”
  21972. item_NameBEHR_BallisticRepeater_S2=SW16BR2 “Sawbuck”
  21973. item_NameBEHR_BallisticRepeater_S3=SW16BR3 “Shredder”
  21974. item_NameBEHR_BallisticRepeater_VNG_S2=BRVS Ballistic Repeater
  21975. item_Namebehr_conc_grenade_01=AP-7 Concussion Grenade
  21976. item_Namebehr_conc_grenade_01_ammo=Behring AP-7 Concussion Grenade
  21977. item_NameBEHR_DistortionCannon_VNG_S2=EVSD Distortion Cannon
  21978. item_NameBEHR_DistortionRepeater_VNG_S2=ATVS Distortion Repeater
  21979. item_Namebehr_emp_grenade_01=EP-5 EMP Grenade
  21980. item_Namebehr_emp_grenade_01_ammo=Behring EP-5 EMP Grenade
  21981. item_Namebehr_frag_grenade_01=MK-4 Frag Grenade
  21982. item_Namebehr_frag_grenade_01_ammo=Behring MK4 Frag Grenade
  21983. item_Namebehr_grav_grenade_01=DS-12 Force Propulsion Grenade
  21984. item_Namebehr_grav_grenade_01_ammo=Behring DS-12 Force Propulsion Grenade
  21985. item_Namebehr_hmg_ballistic_01=FS-9H Ballistic HMG
  21986. item_Namebehr_hmg_ballistic_01_mag=FS-9H Magazine (80 cap)
  21987. item_NameBEHR_LaserCannon_S1=M3A Laser Autocannon
  21988. item_NameBEHR_LaserCannon_S2=M4A Laser Autocannon
  21989. item_NameBEHR_LaserCannon_S3=M5A Laser Autocannon
  21990. item_NameBEHR_LaserCannon_S4=M6A Laser Autocannon
  21991. item_NameBEHR_LaserCannon_S5=M7A Laser Autocannon
  21992. item_NameBEHR_LaserCannon_S6=M8A Laser Autocannon
  21993. item_NameBEHR_LaserCannon_S7=M9A Laser Autocannon
  21994. item_NameBEHR_LaserCannon_VNG_S2=MVSA Laser Autocannon
  21995. item_NameBEHR_LaserRepeater_VNG_S2=GVSR Laser Repeater
  21996. item_Namebehr_lidar_grenade_01=SC-1 LIDAR Grenade
  21997. item_Namebehr_lidar_grenade_01_ammo=Behring SC-1 LIDAR Grenade
  21998. item_Namebehr_lmg_ballistic_01=FS-9 Ballistic LMG
  21999. item_Namebehr_lmg_ballistic_01_mag=FS-9 Magazine (120 cap)
  22000. item_Namebehr_optics_holo_x1_s1=Behr Holo S1 X1
  22001. item_Namebehr_optics_holo_x2_s1=Behr Holo S1 X2
  22002. item_Namebehr_optics_holo_x3_s1=Behr Holo S1 X3
  22003. item_Namebehr_optics_rdot_x1_s1=Behr Red Dot S1 X1
  22004. item_Namebehr_optics_tsco_x16_s3=EE16 (16x Telescopic)
  22005. item_Namebehr_optics_tsco_x4_s2=Behr Telescopic S2 X4
  22006. item_Namebehr_optics_tsco_x8_s3=Behr Telescopic S3 X8
  22007. item_NameBEHR_PC2_Dual_S1=PC2 Dual S1 Mount
  22008. item_NameBEHR_PC2_Dual_S3=PC2 Dual S3 Mount
  22009. item_NameBEHR_PC2_Dual_S4=PC2 Dual S4 Mount
  22010. item_NameBEHR_PC2_Dual_S4_Fixed=PC2 Dual S4 Mount
  22011. item_Namebehr_pistol_ballistic_01=S-38 Ballistic Pistol
  22012. item_Namebehr_pistol_ballistic_01_mag=S-38 Magazine (15 cap)
  22013. item_Namebehr_rifle_ballistic_01=P4-AR Ballistic Rifle
  22014. item_Namebehr_rifle_ballistic_01_black02=P4-AR “Nightstalker” Ballistic Rifle
  22015. item_Namebehr_rifle_ballistic_01_green01=P4-AR “Warhawk” Ballistic Rifle
  22016. item_Namebehr_rifle_ballistic_01_iron=P4-AR Iron Sight
  22017. item_Namebehr_rifle_ballistic_01_mag=P4-AR Magazine (30 cap)
  22018. item_Namebehr_rifle_ballistic_01_tan01=P4-AR “Desert Shadow” Ballistic Rifle
  22019. item_Namebehr_rifle_ballistic_01_white02=P4-AR “Boneyard” Ballistic Rifle
  22020. item_Namebehr_rifle_ballistic_02=P8-AR Ballistic Rifle
  22021. item_Namebehr_rifle_ballistic_02_mag=P8-AR Ballistic Rifle Magazine (30 cap)
  22022. item_Namebehr_rifle_ballistic_02a=P8-AR Ballistic Rifle
  22023. item_Namebehr_shotgun_ballistic_01=BR-2 Ballistic Shotgun
  22024. item_Namebehr_shotgun_ballistic_01_mag=BR-2 Magazine (6 cap)
  22025. item_Namebehr_smg_ballistic_01=P8-SC Ballistic SMG
  22026. item_Namebehr_smg_ballistic_01_black01=P8-SC "Midnight" Ballistic SMG
  22027. item_Namebehr_smg_ballistic_01_black02=P8-SC “Nightstalker” Ballistic SMG
  22028. item_Namebehr_smg_ballistic_01_gold01=P8-SC "Executive Edition" Ballistic SMG
  22029. item_Namebehr_smg_ballistic_01_green01=P8-SC “Warhawk” Ballistic SMG
  22030. item_Namebehr_smg_ballistic_01_iron=P8-SC SMG Iron Sight
  22031. item_Namebehr_smg_ballistic_01_mag=P8-SC SMG Magazine (45 cap)
  22032. item_Namebehr_smg_ballistic_01_tan01=P8-SC “Desert Shadow” Ballistic SMG
  22033. item_Namebehr_smg_ballistic_01_white01=P8-SC “Stormfall” Ballistic SMG
  22034. item_Namebehr_smg_ballistic_01_white02=P8-SC “Boneyard” Ballistic SMG
  22035. item_Namebehr_sniper_ballistic_01=P6-LR Ballistic Sniper Rifle
  22036. item_Namebehr_sniper_ballistic_01_mag=P6-LR Magazine (8 cap)
  22037. item_Namebehr_special_ballistic_01=HP-284 Rocket Launcher
  22038. item_Namebehr_special_ballistic_01_mag=mX-SR Ammo
  22039. item_Namebehr_special_ballistic_02=GP-33 "MOD" Grenade Launcher
  22040. item_Namebehr_special_ballistic_02_mag=GP-33 "MOD" Grenade Launcher mag
  22041. item_NameBehring_Marksman_HS_Platform_x1=BEHR Single Platform
  22042. item_NameBehring_Marksman_HS_Platform_x2=Behring Marksman HS Double Platform
  22043. item_NameBehring_Marksman_HS_Platform_x4=BEHR Quad Platform
  22044. item_NameBehring_Marksman_Quad=BEHR Quad Platform
  22045. item_NameBlueLaserBolt=<-=MISSING=->
  22046. item_NameBREC_S3_F4_Q1=GH-146m
  22047. item_NameBRRA_HornetBall_160f_S1_Q2=C4-160f Hornet Ball Turret
  22048. item_NameBRRA_HornetBall_S2_Q1=C4-360r Hornet Ball Turret
  22049. item_NameBRRA_HornetCanard_F7A_S3=N4-160f F7A Turret
  22050. item_NameBRRA_HornetCanard_S2_Q1=N4-160f Turret
  22051. item_NameCaterpillar_Paint_Showdown=[WIP] Caterpillar Showdown
  22052. item_Namecds_deployable_shield_01=CDS QuickCade
  22053. item_Namecds_deployable_shield_01_ammo=CDS QuickCade Ammo
  22054. item_NameClass_2_KRIG_BG_S3_Q3_Mount=KRIG Tigerstrike T-21 Mount
  22055. item_NameClass_2a_Placeholder=Class 2a Mount
  22056. item_NameClass_2b_Placeholder=Class 2b Mount
  22057. item_NameClass_2b_Placeholder_Size1=Class 2b Mount Size 1
  22058. item_NameClassic_LoadoutKit=Classic
  22059. item_NameCleanerFish=Vindel
  22060. item_NameClothingCabinet=@mp_eFlashlightNova
  22061. item_NameCNOU_Cockpit_Audio=CNOU Cockpit Audio
  22062. item_NameCNOU_Delta_RocketPod_x18=R-18 rocket pod
  22063. item_NameCNOU_Magma_S2_Q1=Magma Jet (Outer Engines)
  22064. item_NameCNOU_Magma_S2_Q1_Center=Magma Jet (Center Engine)
  22065. item_NameCNOU_Mustang_Alpha_shop=Mustang Alpha
  22066. item_NameCNOU_Mustang_Beta_shop=CNOU Mustang Beta
  22067. item_NameCNOU_Mustang_DefaultSeat=CNOU Mustang Pilot Seat
  22068. item_NameCNOU_Mustang_Ejection_Seat=CNOU Mustang Pilot Ejection Seat
  22069. item_NameCNOU_Mustang_Gamma_shop=CNOU Mustang Gamma
  22070. item_NameCNOU_Mustang_LandingSystem=CNOU Mustang Landing System
  22071. item_NameCNOU_Mustang_MultiLight=CNOU Mustang Exterior Lights
  22072. item_NameCNOU_Mustang_Nose_Turret=CNOU Mustang Nose Turret
  22073. item_Namecnou_mustang_s1_q2=Mustang ball turret
  22074. item_NameCoaxialGun=<-=MISSING=->
  22075. item_NameCommon_EquipmentDevice=Ship Component
  22076. item_NameConstellation_Bottom_Turret=RSI Constellation Bottom Turret
  22077. item_NameConstellation_Cargo_Prototype=<-=MISSING=->
  22078. item_NameConstellation_Interior=[PH] RSI Constellation Interior
  22079. item_NameConstellation_Top_Turret=RSI Constellation Top Turret
  22080. item_NameCOOL_ACOM_S01_IcePlunge=IcePlunge
  22081. item_NameCOOL_ACOM_S01_QuickCool=QuikCool
  22082. item_NameCOOL_ACOM_S02_AbsoluteZero_SCItem=Absolute Zero
  22083. item_NameCOOL_ACOM_S02_IceDive_SCItem=Ice Dive
  22084. item_NameCOOL_ACOM_S02_RapidCool_SCItem=Rapid Cool
  22085. item_NameCOOL_AEGS_S01_Bracer=Bracer
  22086. item_NameCOOL_AEGS_S01_Bracer_SCItem=Bracer
  22087. item_NameCOOL_AEGS_S01_Glacier_SCItem=Glacier
  22088. item_NameCOOL_AEGS_S01_Polar=Polar
  22089. item_NameCOOL_AEGS_S01_Tundra=Tundra
  22090. item_NameCOOL_AEGS_S02_Arctic=Arctic
  22091. item_NameCOOL_AEGS_S02_Boreal=Boreal
  22092. item_NameCOOL_AEGS_S03_Blizzard_SCItem=Blizzard
  22093. item_NameCOOL_AEGS_S03_Galinstan_SCItem=Galinstan
  22094. item_NameCOOL_AEGS_S03_Mercury=Mercury
  22095. item_NameCOOL_AEGS_S04_Tundra=Tundra
  22096. item_NameCOOL_JSPN_S00_FrostStarSL=Frost-Star SL
  22097. item_NameCOOL_JSPN_S00_WinterStarSL_SCItem=Winter Star SL
  22098. item_NameCOOL_JSPN_S01_CryoStar=Cryo-Star
  22099. item_NameCOOL_JSPN_S01_FrostStar=Frost-Star
  22100. item_NameCOOL_JSPN_S01_WinterStar=Winter-Star
  22101. item_NameCOOL_JSPN_S02_CryoStarEX=Cryo-Star EX
  22102. item_NameCOOL_JSPN_S02_FrostStarEX=Frost-Star EX
  22103. item_NameCOOL_JSPN_S02_WinterStarEX_SCItem=Winter Star EX
  22104. item_NameCOOL_JSPN_S03_FrostStarXL_SCItem=Frost Star XL
  22105. item_NameCOOL_JSPN_S03_WinterStarXL_SCItem=Winter Star XL
  22106. item_NameCOOL_JUST_S01_EcoFlow=EcoFlow
  22107. item_NameCOOL_JUST_S01_Hydrocel=Hydrocel
  22108. item_NameCOOL_JUST_S01_Thermax=Thermax
  22109. item_NameCOOL_JUST_S02_CoolCore=CoolCore
  22110. item_NameCOOL_JUST_S02_Hydrojet=HydroJet
  22111. item_NameCOOL_JUST_S02_Snowfall=Snowfall
  22112. item_NameCOOL_JUST_S02_Snowpack_SCItem=Snowpack
  22113. item_NameCOOL_JUST_S03_ChillMax_SCItem=Chill Max
  22114. item_NameCOOL_JUST_S03_Hydropulse_SCItem=Hydropulse
  22115. item_NameCOOL_JUST_S03_ThermalCore=ThermalCore
  22116. item_NameCOOL_LPLT_S01_ArcticStorm=ArcticStorm
  22117. item_NameCOOL_LPLT_S01_BlastChill=BlastChill
  22118. item_NameCOOL_LPLT_S01_FlashFreeze=FlashFreeze
  22119. item_NameCOOL_LPLT_S02_ColdSnap=ColdSnap
  22120. item_NameCOOL_LPLT_S03_ColdSurge_SCItem=Cold Surge
  22121. item_NameCOOL_LPLT_S03_FrostBurn=FrostBurn
  22122. item_NameCOOL_ORIG_S04_890J_SCItem=Serac
  22123. item_NameCOOL_TYDT_S01_HeatSafe=HeatSafe
  22124. item_NameCOOL_TYDT_S01_VaporBlock=VaporBlock
  22125. item_NameCOOL_TYDT_S02_HeatSink_SCItem=Heat Sink
  22126. item_NameCOOL_TYDT_S02_IceBox_SCItem=Ice Box
  22127. item_NameCOOL_TYDT_S02_NightFall_SCItem=NightFall
  22128. item_NameCOOL_V01_CIV_WCPR_Tepilo=[PH] WCPR-Made XIAN Nox Cooler Name [PH]
  22129. item_NameCOOL_VNCL_S01_Blade=Vanduul Blade Cooler
  22130. item_NameCOOL_VNCL_S01_Cold=Vanduul Cold Cooler
  22131. item_NameCOOL_VNCL_S01_Stinger=Vanduul Stinger Cooler
  22132. item_NameCOOL_VNCL_S01_Void=Vanduul Void Cooler
  22133. item_NameCOOL_WCPR_S00_Fridan=Fridan
  22134. item_NameCOOL_WCPR_S00_Tepilo_SCItem=Tepilo
  22135. item_NameCOOL_WCPR_S01_Berian=Berian
  22136. item_NameCOOL_WCPR_S01_Endo=Endo
  22137. item_nameCOOL_WCPR_S02_Aufeis_SCItem=Aufeis
  22138. item_NameCOOL_WCPR_S02_Graupel=Graupel
  22139. item_NameCOOL_WCPR_S02_Taiga_SCItem=Taiga
  22140. item_NameCOOL_WCPR_S03_Draug_SCItem=Draug
  22141. item_NameCOOL_WCPR_S03_Elsen_SCItem=Elsen
  22142. item_NameCOOL_WCPR_S03_Kragen_SCItem=Kragen
  22143. item_NameCrab=Crab
  22144. item_Namecrlf_medicalaid_01=CRLF DYNAPAK
  22145. item_Namecrlf_medpack_01=MedPen
  22146. item_Namecrlf_oxycan_01=Oxypen
  22147. item_NameCustomizableBox=
  22148. item_NameCutlass_Paint_Showdown=[WIP] Cutlass Showdown
  22149. item_namecyclone_dustdevil=Dust
  22150. item_NameCyclone_Paint_AA=Cyclone-AA 
  22151. item_NameCyclone_Paint_DustDevil=Dust Devil
  22152. item_NameCyclone_Paint_RC=Cyclone-RC
  22153. item_NameCyclone_Paint_RN=Cyclone-RN
  22154. item_NameCyclone_Paint_TR=Cyclone-TR
  22155. item_NameDebug_EnergyControl=Debug Weapon Control
  22156. item_NameDebug_ShieldControl=Debug Weapon Control
  22157. item_NameDebug_WeaponControl=Debug Weapon Control
  22158. item_NameDebugGun=<-=MISSING=->
  22159. item_NameDefault_DoubleFuelTank=Double Fuel Tank
  22160. item_NameDefault_Fixed_Mount_S3=Size 3 Fixed Mount
  22161. item_NameDefault_Fixed_Mount_S4=Size 4 Fixed Mount
  22162. item_NameDefault_FuelIntake=Fuel Intake
  22163. item_NameDefault_FuelTank=Fuel Tank
  22164. item_NameDefault_QuantumFuelTank=Quantum Fuel Tank
  22165. item_NameDefaultCharacterCustomizationDevice=@mp_eFlashlightNova
  22166. item_NameDefibrillator=HeartStone PDS
  22167. item_NameDEV_Fixed_Main_Thruster=@Development Fixed Thruster
  22168. item_NameDEV_Fixed_Thruster=@Development Fixed Thruster
  22169. item_NameDEV_Joint_90_Thruster=@Development Jointed Thruster
  22170. item_NameDEV_Joint_Thruster=@Development Jointed Thruster
  22171. item_Namedev_mount=Class 2b Mount
  22172. item_NameDEV_Vector_Thruster=@Development Jointed Thruster
  22173. item_NameDRAK_3DRadarDisplay=DRAK 3D Radar Display
  22174. item_NameDRAK_Buccaneer_Dual_S2=DRAK Buccaneer Spinal Mount
  22175. item_NameDRAK_Caterpillar_SelfDestruct=Drake Caterpillar Self Destruct
  22176. item_NameDRAK_Cockpit_Audio=DRAK Cockpit Audio
  22177. item_NameDRAK_Cutlass_Black_Bump_Seat=DRAK Cutlass Black Jump Seat
  22178. item_NameDRAK_Cutlass_Black_MultiLight=DRAK Cutlass Black External Lights
  22179. item_NameDRAK_Cutlass_Black_shop=Drake Cutlass Black
  22180. item_NameDRAK_Cutlass_Blue_Transport_Copilot_Seat=DRAK Cutlass Blue Co-Pilot Seat
  22181. item_NameDRAK_Cutlass_Blue_Transport_Passenger_Seat=DRAK Cutlass Blue Passenger Seat
  22182. item_NameDRAK_Cutlass_Blue_Transport_Pilot_Seat=DRAK Cutlass Blue Pilot Seat
  22183. item_NameDRAK_Cutlass_Bump_Seat=DRAK Cutlass Jump Seat
  22184. item_NameDRAK_Cutlass_Ejection_Seat=DRAK Cutlass Ejection Seat
  22185. item_NameDRAK_Cutlass_LandingSystem=DRAK Cutlass Landing System
  22186. item_NameDRAK_Cutlass_lights=DRAK Cutlass External Lights
  22187. item_NameDRAK_Cutlass_Red_shop=Drake Cutlass Red
  22188. item_Namedrak_cutlass_s1_q2=DRAK Cutlass Ball Turret
  22189. item_NameDRAK_Cutlass_Turret=DRAK Cutlass Turret
  22190. item_NameDRAK_Cutlass_Turret_Base=DRAK Cutlass Turret
  22191. item_NameDRAK_Cutlass_Turret_Seat=DRAK Cutlass Turret Seat
  22192. item_NameDRAK_Dragonfly_Aux=DRAK Dragonfly Gravity Plate
  22193. item_NameDRAK_Dragonfly_Copilot_Seat=DRAK Dragonfly Co-Pilot Seat
  22194. item_NameDRAK_Dragonfly_Main=DRAK Dragonfly Main Engine
  22195. item_NameDRAK_Dragonfly_Mav_Fixed=Drake Dragonfly Fixed Thruster
  22196. item_NameDRAK_Dragonfly_MAV_Joint=DRAK Dragonfly Joint Thruster
  22197. item_NameDRAK_Dragonfly_Retro=DRAK Dragonfly Retro Thruster
  22198. item_NameDRAK_Dragonfly_Seat=DRAK Dragonfly Seat
  22199. item_NameDRAK_Dual_S1=DRAK Caterpillar Weapon Mount
  22200. item_NameDRAK_Emerald_Arm_S1=DSTC Emerald Arm Thruster
  22201. item_NameDRAK_Emerald_Main_S1=DSTC Emerald Main Thruster
  22202. item_NameDRAK_Emerald_Retro_S1=DSTC Emerald Retro Thruster
  22203. item_NameDRAK_Fixed_Mount_S4=Cutlass Flashfire Specialty Mount
  22204. item_NameDRAK_FuelIntake=DRAK Fuel Intake
  22205. item_NameDRAK_FuelTank_Buccaneer=Drake Buccaneer Fuel Tank
  22206. item_NameDRAK_FuelTank_Herald=DRAK Herald Fuel Tank
  22207. item_NameDRAK_Herald_Hangar_LandingSystem=DRAK Herald Landing System
  22208. item_NameDRAK_Herald_Seat_Pilot=DRAK Herald Pilot Seat
  22209. item_NameDRAK_Herald_Seat_Station=DRAK Herald Station Seat
  22210. item_NameDRAK_Missile_Rack_S1_x2=DRAK S1 Double Missile Rack
  22211. item_NameDRAK_S2_Rack_x2=DRAK Double Platform
  22212. item_NameDRAK_Trireme_Herald_S1_Q1=DRAK Herald Trireme Thruster
  22213. item_NameDRAK_Trireme_S1_Q1=Drake Trireme S-1
  22214. item_NameDRAK_Trireme_S3_Q1=Drake Trireme Thruster
  22215. item_NameDRAK_TriremeMain_S3_Q1=Drake Trireme S-3
  22216. item_NameDRAK_twinLink_gimbal_S1=DRAK Cutlass Weapon Mount
  22217. item_NameDSTC_ARGO_Main_Fixed=Main Thruster
  22218. item_NameDSTC_ARGO_Main_Joint=Main Arm Thruster
  22219. item_NameDSTC_ARGO_Retro_Joint=Retro Thruster
  22220. item_NameDSTC_FP_G4GI_S2_Q1=Dragon STC Blue Main Thruster
  22221. item_NameDSTC_FP_G4GI_S3_Q1=Dragon STC Red Main Engine
  22222. item_NameDSTC_FP_G4GI_S4_Q1=Dragon STC Silver Main Engine
  22223. item_NameEnergyRechargeStation=@mp_eEnergyRechargeStation
  22224. item_NameENGN_RSI_Bengal_Aux=RSI Bengal Auxiliary Thruster
  22225. item_NameENGN_RSI_Bengal_Main=RSI Bengal Main Thruster
  22226. item_NameENGN_RSI_Bengal_Retro=RSI Bengal Retro Thruster
  22227. item_NameENGN_RSI_Bengal_Thruster=RSI Bengal Thruster
  22228. item_NameENGN_VNCL_Stinger=VNCL Stinger Engine
  22229. item_NameENGN_VNCL_Stinger_Wing=VNCL Stinger Wing Engine
  22230. item_NameENGN_XIAN_Scout_S3_Engine=XIAN Scout Engine
  22231. item_NameF_bangs_hair_01=Bangs
  22232. item_NameF_bobcut_hair_01=Side Bob
  22233. item_NameF_bobcut_hair_02=Wavy Bob
  22234. item_NameF_bun_hair_01=Ballet Bun
  22235. item_NameF_bun_hair_01_brown=Ballet Bun
  22236. item_NameF_formal_hair_01=Long Choppy Bob
  22237. item_NameF_hayes_shr_hair_01=Styled Pixie
  22238. item_NameF_hayes_shr_hair_01_black=Styled Pixie
  22239. item_NameF_hayes_shr_hair_01_brown=Styled Pixie
  22240. item_NameF_pixie_hair_01=Layered Pixie
  22241. item_NameF_pixie_hair_01_auburn=Layered Pixie
  22242. item_NameF_ponytail_hair_01=Low Ponytail
  22243. item_NameF_ponytail_hair_01_brown=Low Ponytail
  22244. item_NameF_pusher_shr_hair_01=Buzzed Mohawk
  22245. item_NameF_skinhead_hair_01=Clipped
  22246. item_NameF_skinhead_hair_01_black=Clipped
  22247. item_NameF_slicked_back_hair_01=Slicked Back
  22248. item_NameF_spike_hair_01=Spiked Pixie
  22249. item_NameF_spike_hair_01_blonde=Spiked Pixie
  22250. item_NameF_undercut_hair_01=Asymetrical Undercut
  22251. item_NameF_webster_shr_hair_01=Pixie
  22252. item_NameFFS_T3_Q1=Flashtrack X
  22253. item_NameFlair_Actn_Figure_Outpost_Worker_Cen=Action Figure: Armin Trask
  22254. item_NameFlair_Actn_Figure_Outpost_Worker_Imp=Action Figure: Armin Trask (Imperator Edition)
  22255. item_NameFlair_Actn_Figure_SM_B_Team_Tank_Cen=Action Figure: Bravo Team Tank
  22256. item_NameFlair_Actn_Figure_SM_B_Team_Tank_Imp=Action Figure: Bravo Team Tank (Imperator Edition)
  22257. item_NameFlair_Actn_Figure_UEE_Recon_Marine_Cen=Action Figure: Recon Marine
  22258. item_NameFlair_Actn_Figure_UEE_Recon_Marine_Imp=Action Figure: Recon Marine (Imperator Edition)
  22259. item_NameFlair_Actn_Figure_Vncl_Shipkiller_Cen=Action Figure: Vanduul Shipkiller
  22260. item_NameFlair_Actn_Figure_Vncl_Shipkiller_Imp=Action Figure: Vanduul Shipkiller (Imperator Edition)
  22261. item_NameFlair_Badge_Squadronbadge-214=Badge: 214
  22262. item_NameFlair_Badge_Squadronbadge-35=Badge: 35
  22263. item_NameFlair_Badge_Squadronbadge-36=Badge: 36
  22264. item_NameFlair_Badge_Squadronbadge-78=Badge: 78
  22265. item_NameFlair_Badges=Plaque: Badges
  22266. item_NameFlair_Bond-2942=Plaque: Bond-2942
  22267. item_NameFlair_Bond-2943=Plaque: Bond-2943
  22268. item_NameFlair_Bond-2944=Plaque: Bond-2944
  22269. item_NameFlair_Bond-2945=Plaque: Bond-2945
  22270. item_NameFlair_Bottle=Bottle
  22271. item_NameFlair_Calendar=Calendar
  22272. item_NameFlair_Christmas_Wreath=Holiday Wreath
  22273. item_NameFlair_Dead_Tree=Plant: Altrucia Lacus (Revenant Tree)
  22274. item_NameFlair_Discount_Cot=Cot
  22275. item_NameFlair_Donation_Plaque=Plaque: Donation
  22276. item_NameFlair_FishTank_001=Fish Tank
  22277. item_NameFlair_FishTank_Gold=Fish Tank (Gold)
  22278. item_NameFlair_FishTank_Referral=Kai Habitats
  22279. item_NameFlair_Generic_Horizontal_Display=Generic Horizontal Display
  22280. item_NameFlair_Glowing_Vine=Plant: Ophelia Vine
  22281. item_NameFlair_Gold_Display=Gold Display Case
  22282. item_NameFlair_Hat_Monocle=Hat and Monocle
  22283. item_NameFlair_HelmetStand=Helmet Stand
  22284. item_NameFlair_Holiday_Tree=Holiday Tree
  22285. item_NameFlair_Holiday_Wreath=Holiday Wreath
  22286. item_NameFlair_Jukebox=Jukebox
  22287. item_NameFlair_Lamp_001=Lamp
  22288. item_NameFlair_LiquorCabinet=Liquor Cabinet
  22289. item_NameFlair_Locker_01=Locker 1
  22290. item_NameFlair_Locker_02=Locker 2
  22291. item_NameFlair_Locker_03=Locker 3
  22292. item_NameFlair_Locker_Collection=Locker from Another Universe
  22293. item_NameFlair_M50_Display=ORIG M50 Display Case
  22294. item_NameFlair_medal_200m_1_a=One Empire 200th Anniversary Coin
  22295. item_NameFlair_MISC_Display=MISC Display Case
  22296. item_NameFlair_Model_350r=Model: 350r
  22297. item_NameFlair_Model_350r_Box=Box:Model 350r
  22298. item_NameFlair_Model_Aegis_Avenger=Model: Aegis Avenger
  22299. item_NameFlair_Model_Aegis_Avenger_Box=Box: Model Aegis Avenger
  22300. item_NameFlair_Model_Aegis_Gladius=Model: Aegis Gladius
  22301. item_NameFlair_Model_Aegis_Gladius_Box=Box: Model Gladius
  22302. item_NameFlair_Model_Aurora_Gold=Model: Gold Aurora
  22303. item_NameFlair_Model_AuroraLN=Model: Aurora ES
  22304. item_NameFlair_Model_AuroraLN_Box=Box: Model Aurora ES
  22305. item_NameFlair_Model_Avenger_Gold=Model: Gold Avenger
  22306. item_NameFlair_Model_Caterpillar_BIS_2019=2949 Best in Show: Caterpillar Model
  22307. item_NameFlair_Model_Constellation=Model: Constellation
  22308. item_NameFlair_Model_Constellation_Box=Box: Model Constellation
  22309. item_NameFlair_Model_Constellation_Gold=Model: Gold Constellation
  22310. item_NameFlair_Model_Freelancer=Model: Freelancer
  22311. item_NameFlair_Model_Freelancer_Box=Box: Model Freelancer
  22312. item_NameFlair_Model_Freelancer_Gold=Model: Gold Freelancer
  22313. item_NameFlair_Model_Herald_Gold=Model: Gold Herald
  22314. item_NameFlair_Model_Hornet_F7C-R=Model: Hornet F7C-R
  22315. item_NameFlair_Model_Hornet_F7C-R_Box=Box: Model Hornet
  22316. item_NameFlair_Model_Hornet_Gold=Model: Gold Hornet
  22317. item_NameFlair_Model_Khartu_Prestige_Series_2941=Model: Khartu-al Prestige Series
  22318. item_NameFlair_Model_Khartu_Prestige_Series_2941_Box=Box: Model Khartu-al Prestige Series
  22319. item_NameFlair_Model_Khartu_Prestige_Series_2941_Display=Khartu-al Prestige Series Display Case
  22320. item_NameFlair_Model_Khartu-Al=Model: Khartu-al
  22321. item_NameFlair_Model_Khartu-Al_Box=Box: Model Khartu-al
  22322. item_NameFlair_Model_M50=Model: M50
  22323. item_NameFlair_Model_M50_Box=Box: Model M50
  22324. item_NameFlair_Model_Mustang_Alpha=Model: Mustang Alpha
  22325. item_NameFlair_Model_Mustang_Alpha_Box=Box: Model Mustang Alpha
  22326. item_NameFlair_Model_Mustang_Beta=Model: Mustang Beta
  22327. item_NameFlair_Model_Mustang_Beta_Box=Box: Model Mustang Beta
  22328. item_NameFlair_Model_Mustang_Delta=Model: Mustang Delta
  22329. item_NameFlair_Model_Mustang_Delta_Box=Box: Model Mustang Delta
  22330. item_NameFlair_Model_Mustang_Gamma=Model Mustang Gamma
  22331. item_NameFlair_Model_Mustang_Gamma_Box=Box: Model Mustang Gamma
  22332. item_NameFlair_Model_Reliant=Model: Reliant
  22333. item_NameFlair_Model_Reliant_Box=Box: Model Reliant
  22334. item_NameFlair_Model_Sabre=Model: Sabre
  22335. item_NameFlair_Model_Sabre_Box=Box: Model Sabre
  22336. item_NameFlair_Model_Starfarer=Model: Starfarer
  22337. item_NameFlair_Model_Starfarer_Box=Box: Model Starfarer
  22338. item_NameFlair_Model_Station_Icarus-One_a=Icarus-One - Sol
  22339. item_NameFlair_Model_Station_ICC_Probe_a=ICC Probe - Stanton
  22340. item_NameFlair_Model_Station_IMS_Bolliver_a=IMS Bolliver - Sol
  22341. item_NameFlair_Model_Station_Port_Olisar_a=Port Olisar - Stanton
  22342. item_NameFlair_Model_Tmbl_Nova_Dsrt=Model: Tumbril Nova - Badland
  22343. item_NameFlair_Model_Tmbl_Nova_Dsrt_Box=Box: Model Tumbril Nova - Badland
  22344. item_NameFlair_Model_Tmbl_Nova_Green=Model: Tumbril Nova - UEE Army
  22345. item_NameFlair_Model_Tmbl_Nova_Green_Box=Box: Model Tumbril Nova - UEE Army
  22346. item_NameFlair_Model_Tmbl_Nova_Snow=Model: Tumbril Nova - Snowblind
  22347. item_NameFlair_Model_Tmbl_Nova_Snow_Box=Box: Model Tumbril Nova - Snowblind
  22348. item_NameFlair_Moss_Head=Plant: Conner’s Beard Moss
  22349. item_NameFlair_Piano_Phoenix=Hartwell Music Sentinel 88G
  22350. item_NameFlair_Poster_001=Poster: Be A Hero
  22351. item_NameFlair_Poster_002=Poster: We Want You
  22352. item_NameFlair_Poster_003=Poster: 350R
  22353. item_NameFlair_Poster_004=Poster: Cutlass
  22354. item_NameFlair_Poster_005=Poster: Freelancer
  22355. item_NameFlair_Poster_006=Poster: Hornet
  22356. item_NameFlair_Poster_007=Poster: Gladiator
  22357. item_NameFlair_Poster_008=Poster: Retaliator
  22358. item_NameFlair_Poster_CitizenCon=Poster: CitizenCon
  22359. item_NameFlair_Poster_Constellation=Poster: Constellation
  22360. item_NameFlair_Poster_Gamescom=Poster: Gamescom
  22361. item_NameFlair_Poster_Murray_Cup=Poster: Murray Cup
  22362. item_NameFlair_Poster_nVidia=Poster: nVidia
  22363. item_NameFlair_Poster_SM_Mag_Cover=Poster: Hitbox Exclusive SM Cover
  22364. item_NameFlair_Poster_Tears_Of_Fire=Poster: Tears of Fire
  22365. item_NameFlair_Puglisi_Armor=Puglisi Collection: Armor
  22366. item_NameFlair_Puglisi_Skull=Puglisi Collection: Skull
  22367. item_NameFlair_Radegast_Whiskey_Concierge=Radegast Distillery 2947 Homeward Collection
  22368. item_NameFlair_RockContainer=Puglisi Collection: Artifact
  22369. item_NameFlair_RSI_Display=RSI Display Case
  22370. item_NameFlair_Schematic_Aegs_Hammerhead=Schematic: Aegis Hammerhead - Best in Show Finalist 2949
  22371. item_NameFlair_Schematic_Aegs_Reclaimer=Schematic: Aegis Reclaimer - Best in Show Finalist 2949
  22372. item_NameFlair_Schematic_Aegs_Vanguard_Hoplite=Schematic: Aegis Vanguard Hoplite
  22373. item_NameFlair_Schematic_Aegs_Vindicator=Schematic: Aegis Sabre
  22374. item_NameFlair_Schematic_Anvl_Hurricane=Schematic: Anvil Hurricane
  22375. item_NameFlair_Schematic_Anvl_Terrapin=Schematic: Anvil Terrapin
  22376. item_NameFlair_Schematic_Argo_MPUV=Schematic: Argo MPUV
  22377. item_NameFlair_Schematic_BIS_2019_Caterpillar=2949 Best in Show: Caterpillar Schematics
  22378. item_NameFlair_Schematic_BIS_2019_Cutlass=2949 Best in Show: Cutlass Schematics
  22379. item_NameFlair_Schematic_BIS_2019_Hammerhead=2949 Best in Show: Hammerhead Schematics
  22380. item_NameFlair_Schematic_BIS_2019_Reclaimer=2949 Best in Show: Reclaimer Schematics
  22381. item_NameFlair_Schematic_Drak_Caterpillar=Schematic: Drake Caterpillar
  22382. item_NameFlair_Schematic_Drak_Caterpillar_2=Schematic: Drake Caterpillar - Best in Show Champion 2949
  22383. item_NameFlair_Schematic_Drak_Cutlass=Schematic: Drake Cutlass - Best in Show Finalist 2949
  22384. item_NameFlair_Schematic_Drak_Dragonfly=Schematic: Drake Dragonfly
  22385. item_NameFlair_Schematic_Drak_Herald=Schematic: Drake Herald
  22386. item_NameFlair_Schematic_Misc_Prospector=Schematic: MISC Prospector
  22387. item_NameFlair_Schematic_Misc_Razor=Schematic: MISC Razor
  22388. item_NameFlair_Schematic_Orig_85X=Schematic: Origin 85X
  22389. item_NameFlair_Schematic_Rsi_Polaris=Schematic: RSI Polaris
  22390. item_NameFlair_Sextant_uncarryable=Celestial Sextant
  22391. item_NameFlair_Space_Cactus=Plant: Cereus Rubra (Kavische)
  22392. item_NameFlair_Space_Flower=Plant: Tuserac Plena (Emperor Blossom)
  22393. item_NameFlair_Space_Mushroom=Plant: Pleurotus Cornusymphonia (Opera Mushroom)
  22394. item_NameFlair_Space_Shelf=Plant Shelf
  22395. item_NameFlair_Spaceglobe_Evade=Spaceglobe: Evade
  22396. item_NameFlair_Spaceglobe_Moments=Spaceglobe: Moments
  22397. item_NameFlair_Spaceglobe_Salvage=Spaceglobe: Salvage
  22398. item_NameFlair_Table_Conference=Conference Table
  22399. item_NameFlair_Takuetsu_Display=Takuetsu Display Case
  22400. item_NameFlair_Tephra_Mine=Deactivated Tephra Mine
  22401. item_NameFlair_Towel_42=S42 Towel Rod
  22402. item_NameFlair_Trophy_Citizencon_2015=Trophy: Citizencon 2945
  22403. item_NameFlair_Trophy_Citizencon_2015_Subscriber=Trophy: Citizencon 2945 (Subscriber)
  22404. item_NameFlair_Trophy_Citizencon_2016=Trophy: Citizencon 2016
  22405. item_NameFlair_Trophy_Citizencon_2016_Subscriber=Trophy: Citizencon 2946 (Subscriber)
  22406. item_NameFlair_Trophy_Citizencon_2017=Trophy: Citizencon 2017
  22407. item_NameFlair_Trophy_Citizencon_2018=Trophy: Citizencon 2018
  22408. item_NameFlair_Trophy_Citizencon_2019=CitizenCon 2949 Commemorative Trophy
  22409. item_NameFlair_Trophy_Gamescom=Trophy: Gamescom
  22410. item_NameFlair_Trophy_Gamescom_2944=Trophy: Gamescom 2944
  22411. item_NameFlair_Trophy_Gamescom_2945=Trophy: Gamescom 2945
  22412. item_NameFlair_Trophy_Gamescom_2945_PG=Trophy: Gamescom 2945 PG
  22413. item_NameFlair_Trophy_Gamescom_2946=Trophy: Gamescom 2946
  22414. item_NameFlair_Trophy_Gamescom_2946_PG=Trophy: Gamescom 2946 PG
  22415. item_NameFlair_Trophy_Golden_Ticket=Trophy: Golden Ticket
  22416. item_NameFlair_Trophy_PAX=Trophy: PAX
  22417. item_NameFlair_Trophy_RSI_Cup=Trophy:RSI Cup
  22418. item_NameFlair_Trophy_Zeus=Trophy: Zeus
  22419. item_NameFlair_Vanduul_Armor=Puglisi Collection: Scythe Plating
  22420. item_NameFlair_Vasli_Fragment_Stone=Puglisi Collection: Vasli Fragment
  22421. item_NameFlair_Vending_Big_Benny=Big Benny's Vending Machine
  22422. item_NameFlair_viVid_Display=viVid Display
  22423. item_NameFlair_Weapon_Knife_CitizenCon2018=CitizenCon 2018 Knife Display
  22424. item_NameFlair_Workbench=Workbench
  22425. item_NameFlair_Xian_Plant=Plant: Centennial Bloom
  22426. item_NameFootlocker=Footlocker
  22427. item_NameFPS_3DRadar=FPS 3D Radar
  22428. item_NameFPS_3DRadarDisplay=FPS 3D Radar Display
  22429. item_NameFPS_Scanner=FPS Scanner
  22430. item_NameFreelancer_Stock_Missile_Rack=Freelancer Stock Missile Rack
  22431. item_NameFSKI_S1_RPOD_3x_S3=Yebira I
  22432. item_NameFSKI_S2_RPOD_6x_S3=Yebira II
  22433. item_NameFSKI_S3_RPOD_9x_S3=Yebira III
  22434. item_NameGATS_BallisticCannon_S1=Tarantula GT-870 Mark 1
  22435. item_NameGATS_BallisticCannon_S2=Tarantula GT-870 Mark 2
  22436. item_NameGATS_BallisticCannon_S3=Tarantula GT-870 Mark 3
  22437. item_NameGATS_BallisticGatling_S1=YellowJacket GT-210
  22438. item_NameGATS_BallisticGatling_S2=Scorpion GT-215
  22439. item_NameGATS_BallisticGatling_S3=Mantis GT-220
  22440. item_Namegmni_lmg_ballistic_01=F55 Ballistic LMG
  22441. item_Namegmni_lmg_ballistic_01_mag=F55 Magazine (150 cap)
  22442. item_Namegmni_optics_tsco_x4_s2=OT4-RF (4x Telescopic)
  22443. item_Namegmni_pistol_ballistic_01=LH86 Ballistic Pistol
  22444. item_Namegmni_pistol_ballistic_01_black02=L86 “Nightstalker” Ballistic Pistol
  22445. item_Namegmni_pistol_ballistic_01_cen01=L86 “Voyager” Ballistic Pistol
  22446. item_Namegmni_pistol_ballistic_01_gold01=L86 "Executive Edition" Ballistic Pistol
  22447. item_Namegmni_pistol_ballistic_01_green01=L86 “Warhawk” Ballistic Pistol
  22448. item_Namegmni_pistol_ballistic_01_imp01=L86 “Pathfinder” Ballistic Pistol
  22449. item_Namegmni_pistol_ballistic_01_mag=LH86 Magazine (13 cap)
  22450. item_Namegmni_pistol_ballistic_01_tan01=L86 “Desert Shadow” Ballistic Pistol
  22451. item_Namegmni_pistol_ballistic_01_white01=L86 “Stormfall” Ballistic Pistol
  22452. item_Namegmni_pistol_ballistic_01_white02=L86 “Boneyard” Ballistic Pistol
  22453. item_Namegmni_pistol_ballistic_02=LH86 Silenced Ballistic Pistol
  22454. item_NameGMNI_rifle_ballistic_01=S71 Assault Rifle
  22455. item_Namegmni_rifle_ballistic_01_mag=S71 Rifle Magazine (30 cap)
  22456. item_Namegmni_shotgun_ballistic_01=R97 Ballistic Shotgun
  22457. item_Namegmni_shotgun_ballistic_01_mag=R97 Magazine (10 Cap)
  22458. item_NameGMNT_MISC_S03_PL01=Reliant Gilroy Gimbal
  22459. item_NameGoldFish= Midas Fish
  22460. item_NameGravityGeneratorControl=@mp_eGravityGeneratorControl
  22461. item_NameGreenLaserBolt=<-=MISSING=->
  22462. item_NameGreycat_Industrial_Sure_Grip_Tractor=Sure Grip Tractor
  22463. item_NameGRIN_Cydnus_Engine=GRIN Cydnus Engine
  22464. item_NameGRIN_Cydnus_Joint=GRIN Cydnus Joint Thruster
  22465. item_NameGRIN_Cydnus_Leg=GRIN Cydnus Leg Thruster
  22466. item_NameGRIN_Cydnus_Retro=GRIN Cydnus Retro Thruster
  22467. item_NameGRIN_Cydnus_Seat_Pilot=GRIN Cydnus Pilot Seat
  22468. item_NameGRIN_Cydnus_Support=GRIN Cydnus Support Seat
  22469. item_NameGRIN_Greycat_Seat_Driver=GRIN Greycat Driver's Seat
  22470. item_NameGRIN_Greycat_Seat_Passenger=GRIN Greycat Passenger's Seat
  22471. item_Namegrin_multitool_01=Pyro RYT Multi-Tool
  22472. item_Namegrin_multitool_01_cutter=OxyTorch Cutter Attachment
  22473. item_Namegrin_multitool_01_mag=[PH] Potential magazine item for Pyro Multi-Tool.
  22474. item_Namegrin_multitool_01_mining=OreBit Mining Attachment
  22475. item_Namegrin_paw=Pyro RYT Multi-Tool (Old Identifier!!!)
  22476. item_Namegrin_paw_laser=Pyro RYT Laser Sight
  22477. item_Namegrin_paw_mag=Pyro RYT Battery
  22478. item_NameGRNP_SR_S3_Q2=GNRP Radar
  22479. item_NameGRNP_SR_S3_Q2_CITCON16=GNRP Radar
  22480. item_NameHammer_Propulsion_HMX_4_3=HAPR HMX 4.3 Thruster
  22481. item_NameHammer_Propulsion_Twin_HM_4_3=Hammer Propulsion Twin HM 4.3
  22482. item_NameHammerhead_Paint_Showdown=Hammerhead Showdown
  22483. item_NameHangarGravPallet=
  22484. item_NameHAPR_Gladiator_HE52_S2_Q2=HAPR Gladiator HE52 Thruster
  22485. item_NameHAPR_HL24_S4_Q2=Hammer Propulsion HL 2.4 (TR4)
  22486. item_NameHAPR_P_ESI_S2_Q2=HAPR P ESI Thruster
  22487. item_NameHAPR_P_ESI_S5_Q2=HAPR P ESI Thruster
  22488. item_NameHAPR_P_ESI_S5_Q2_Retro=HAPR P ESI Retro Thruster
  22489. item_NameHAPR_VP_ESI_S1_Q2=Hammer Propulsion HM 4.1
  22490. item_NameHAPR_VP_ESI_S2_Q2=Hammer Propulsion HM 4.2
  22491. item_NameHAPR_VP_ESI_S3_Q2=Hammer Propulsion HM 4.3
  22492. item_NameHAPR_VP_ESI_S4_Q2=Hammer Propulsion HM 4.4
  22493. item_NameHAPR_VP_RMI_S5_Q2=Hammer Propulsion HE 5.5
  22494. item_Namehdgw_pistol_ballistic_01=Salvo Frag Pistol
  22495. item_Namehdgw_pistol_ballistic_01_mag=Salvo Frag Pistol Magazine (8 cap)
  22496. item_NameHRST_LaserRepeater_S1=Attrition-1
  22497. item_NameHRST_LaserRepeater_S2=Attrition-2
  22498. item_NameHRST_LaserRepeater_S3=Attrition-3
  22499. item_NameHRST_LaserRepeater_S4=Attrition-4
  22500. item_NameHRST_LaserRepeater_S5=Attrition-5
  22501. item_NameHRST_LaserRepeater_S6=Attrition-6
  22502. item_NameHRST_LaserScattergun_S1=Dominance-1
  22503. item_NameHRST_LaserScattergun_S2=Dominance-2
  22504. item_NameHRST_LaserScattergun_S3=Dominance-3
  22505. item_NameHRST_S1_RPOD_6x_S1=Jericho
  22506. item_NameHRST_S2_RPOD_12x_S1=Jericho X
  22507. item_NameHRST_S3_RPOD_18x_S1=Jericho XL
  22508. item_NameHYPR_FM_ESI_S3_Q1=Origin Scalpel Precision Thruster
  22509. item_NameHYPR_FXP_ESI_S1_Q1=Hydra Propulsion M1-16
  22510. item_NameHYPR_JM_ESI_S3_Q1=Origin Omni Precision Ball Thruster
  22511. item_NameHYPR_M116_S1_Q1=8x Hydra Propulsion M1-16 (TR1)
  22512. item_NameHYPR_M116A_S1_Q1=HYPR M1-16A
  22513. item_NameHYPR_M116B_S1_Q1=HYPR M1-16B
  22514. item_NameIdris_Cooler=AEGS Idris Cooler
  22515. item_NameIdris_FuelIntake=AEGS Idris Fuel Intake
  22516. item_NameIdris_FuelTank=AEGS Idris Fuel Tank
  22517. item_NameIdris_MainEngine=AEGS Idris Main Engine
  22518. item_NameIdris_PowerPlant=Main Powerplant
  22519. item_NameIdris_Retro_Thruster=AEGS Idris Retro Thruster
  22520. item_NameIdris_Thruster=AEGS Idris Thruster
  22521. item_NameIdris_Turret=AEGS Idris Turret
  22522. item_NameJellyfish=Oshi
  22523. item_Namejokr_decoy_grenade_01=Insta-Friends Radar Scatter Grenade
  22524. item_Namejokr_decoy_grenade_01_ammo=Joker Insta-Friends Decoy Grenade
  22525. item_NameJOKR_Defcon_CML_Chaff=JOKR Defcon - Chaff Launcher
  22526. item_NameJOKR_Defcon_CML_Flare=JOKR Defcon - Flare Launcher
  22527. item_NameJOKR_DistortionCannon_S1=Suckerpunch 
  22528. item_NameJOKR_DistortionCannon_S2=Suckerpunch-L
  22529. item_NameJOKR_DistortionCannon_S3=Suckerpunch-XL
  22530. item_Namejokr_hologram_01=JOKR Doubletime Hologram
  22531. item_NameKBAR_BallisticCannon_S1=9-Series Longsword Ballistic Autocannon
  22532. item_NameKBAR_BallisticCannon_S2=10-Series Greatsword Ballistic Autocannon
  22533. item_NameKBAR_BallisticCannon_S3=11-Series Broadsword Ballistic Autocannon
  22534. item_NameKGGR_DomeBeacon=KGGR Dome
  22535. item_NameKGGR_GeneralNavLight_1=@KGGR General Navigation Light
  22536. item_NameKGGR_GeneralNavLight_2=@KGGR General Navigation Light
  22537. item_NameKGGR_LandingLight=KGGR Landing
  22538. item_NameKGGR_NavigationLight=KGGR Navigation
  22539. item_NameKGGR_Strobelight=KGGR Strobe
  22540. item_Nameklwe_grapplebeam_01=Kagi RTD
  22541. item_NameKLWE_LaserRepeater_S1=CF-117 Bulldog Laser Repeater
  22542. item_NameKLWE_LaserRepeater_S2=CF-227 Badger Laser Repeater
  22543. item_NameKLWE_LaserRepeater_S3=CF-337 Panther Laser Repeater
  22544. item_NameKLWE_LaserRepeater_S4=CF-447 Rhino Laser Repeater
  22545. item_NameKLWE_LaserRepeater_S5=CF-557 Galdereen Laser Repeater
  22546. item_NameKLWE_LaserRepeater_S6=CF-667 Mammoth Laser Repeater
  22547. item_Nameklwe_lmg_energy_01=Demeco Energy LMG
  22548. item_Nameklwe_lmg_energy_01_mag=Demeco Battery (100 cap)
  22549. item_NameKLWE_MassDriver_S10=Destroyer Mass Driver
  22550. item_NameKLWE_MassDriver_S2=Sledge II
  22551. item_NameKLWE_MassDriverCannon_S2=Sledge II Mass Driver Cannon
  22552. item_Nameklwe_optics_disp_x8_s3=Touchstone (8x Monitor)
  22553. item_Nameklwe_pistol_energy_01=Arclight Energy Pistol
  22554. item_Nameklwe_pistol_energy_01_black01=Arclight "Midnight" Energy Pistol
  22555. item_Nameklwe_pistol_energy_01_black02=Arclight “Nightstalker” Energy Pistol
  22556. item_Nameklwe_pistol_energy_01_gold01= Arclight "Executive Edition" Energy Pistol
  22557. item_Nameklwe_pistol_energy_01_green01=Arclight “Warhawk” Energy Pistol
  22558. item_Nameklwe_pistol_energy_01_mag=Arclight Energy Pistol Battery (60 cap)
  22559. item_Nameklwe_pistol_energy_01_tan01=Arclight “Desert Shadow” Energy Pistol
  22560. item_Nameklwe_pistol_energy_01_white01=Arclight “Stormfall” Energy Pistol
  22561. item_Nameklwe_pistol_energy_01_white02=Arclight “Boneyard” Energy Pistol
  22562. item_Nameklwe_pistol_energy_02=Arclight Energy Pistol
  22563. item_Nameklwe_rifle_energy_01=Gallant Energy Rifle
  22564. item_Nameklwe_rifle_energy_01_black01=Gallant “Midnight” Energy Rifle
  22565. item_Nameklwe_rifle_energy_01_black02=Gallant “Nightstalker” Energy Rifle
  22566. item_Nameklwe_rifle_energy_01_gold01=Gallant "Executive Edition" Energy Rifle
  22567. item_Nameklwe_rifle_energy_01_green01=Gallant “Warhawk” Energy Rifle
  22568. item_Nameklwe_rifle_energy_01_mag=Gallant Energy Rifle Battery (120 cap)
  22569. item_Nameklwe_rifle_energy_01_reddot=Gallant Energy Rifle Red Dot Sight
  22570. item_Nameklwe_rifle_energy_01_tan01=Gallant “Desert Shadow” Energy Rifle
  22571. item_Nameklwe_rifle_energy_01_white01=Gallant “Stormfall” Energy Rifle
  22572. item_Nameklwe_rifle_energy_01_white02=Gallant “Boneyard” Energy Rifle
  22573. item_Nameklwe_smg_energy_01=Lumin V SMG
  22574. item_Nameklwe_smg_energy_01_mag=Lumin V SMG Magazine (45 cap)
  22575. item_Nameklwe_sniper_energy_01=Arrowhead Energy Sniper Rifle
  22576. item_Nameklwe_sniper_energy_01_5x=Arrowhead Energy Rifle 5x Scope
  22577. item_Nameklwe_sniper_energy_01_black01=Arrowhead "Midnight" Sniper Rifle
  22578. item_Nameklwe_sniper_energy_01_black02=Arrowhead “Nightstalker” Sniper Rifle
  22579. item_Nameklwe_sniper_energy_01_cen01=Arrowhead "Voyager" Sniper Rifle
  22580. item_Nameklwe_sniper_energy_01_gold01=Arrowhead "Executive" Sniper Rifle
  22581. item_Nameklwe_sniper_energy_01_green01=Arrowhead “Warhawk” Sniper Rifle
  22582. item_Nameklwe_sniper_energy_01_imp01=Arrowhead "Pathfinder" Sniper Rifle
  22583. item_Nameklwe_sniper_energy_01_mag=Arrowhead Sniper Rifle Battery (10 cap)
  22584. item_Nameklwe_sniper_energy_01_tan01=Arrowhead “Desert” Sniper Rifle
  22585. item_Nameklwe_sniper_energy_01_white01=Arrowhead “Stormfall” Sniper Rifle
  22586. item_Nameklwe_sniper_energy_01_white02=Arrowhead “Boneyard” Sniper Rifle
  22587. item_NameKODK_TM4_Roller_S1_Q1=KDK TM-4 Roller Thruster
  22588. item_NameKODK_TM4_Slider_S1_Q1=KDK TM-4 Slider Thruster
  22589. item_NameKODK_TM8_RollFlex_S3_Q1=KDK TM-4 Slider Thruster
  22590. item_NameKRIG_BallisticGatling_S2=Tigerstrike T-19P
  22591. item_NameKRIG_BallisticGatling_S3=Tigerstrike T-21
  22592. item_NameKRIG_Cockpit_Audio=KRIG Cockpit Audio
  22593. item_NameKRIG_LaserCannon_S3=Quarreler Laser Autocannon
  22594. item_NameKRIG_Merlin_LandingSystem=KRIG Merlin Landing System
  22595. item_NameKRIG_Merlin_Seat_Pilot=KRIG Merlin Pilot Seat
  22596. item_NameKRIG_P52_Merlin_MultiLight=KRIG Merlin External Lights
  22597. item_NameKRNG_LaserCannon_S4=FL-33 Laser Autocannon
  22598. item_NameKRON_LaserCannon_S1=FL-11
  22599. item_NameKRON_LaserCannon_S2=FL-22
  22600. item_NameKRON_LaserCannon_S3=FL-33
  22601. item_Nameksar_optics_tsco_x8_s3=Black Prism (8x Telescopic)
  22602. item_NameKSAR_pistol_ballistic_01=Coda Ballistic Pistol
  22603. item_Nameksar_pistol_ballistic_01_mag=Coda Pistol Magazine (6 cap)
  22604. item_Nameksar_rifle_energy_01=Karna Plasma Rifle
  22605. item_Nameksar_rifle_energy_01_mag=Karna Plasma Cell (30 cap)
  22606. item_Nameksar_shotgun_ballistic_01=Ravager-212 Twin Shotgun
  22607. item_Nameksar_shotgun_ballistic_01_mag=Ravager-212 Magazine (16 cap)
  22608. item_Nameksar_shotgun_energy_01=Devastator Energy Shotgun
  22609. item_Nameksar_shotgun_energy_01_black01=Devastator "Midnight" Energy Shotgun
  22610. item_Nameksar_shotgun_energy_01_black02=Devastator “Nightstalker” Energy Shotgun
  22611. item_Nameksar_shotgun_energy_01_cen01=Devastator “Voyager” Energy Shotgun
  22612. item_Nameksar_shotgun_energy_01_gold01=Devastator "Executive Edition" Energy Shotgun
  22613. item_Nameksar_shotgun_energy_01_green01=Devastator “Warhawk” Energy Shotgun
  22614. item_Nameksar_shotgun_energy_01_imp01=Devastator “Pathfinder” Energy Shotgun
  22615. item_Nameksar_shotgun_energy_01_mag=Devastator Energy Shotgun Battery (20 cap)
  22616. item_Nameksar_shotgun_energy_01_tan01=Devastator “Desert Shadow” Energy Shotgun
  22617. item_Nameksar_shotgun_energy_01_white02=Devastator “Boneyard” Energy Shotgun
  22618. item_Nameksar_smg_energy_01=Custodian SMG
  22619. item_Nameksar_smg_energy_01_black01=Custodian "Midnight" SMG
  22620. item_Nameksar_smg_energy_01_black02=Custodian "Nightstalker" SMG
  22621. item_Nameksar_smg_energy_01_cc17=Custodian "CitizenCon 2947" SMG
  22622. item_Nameksar_smg_energy_01_cc17a=Custodian "Foundry's Fire" SMG
  22623. item_Nameksar_smg_energy_01_cc17b=Custodian "Citizen's Pride" SMG
  22624. item_Nameksar_smg_energy_01_gold01=Custodian "Executive Edition" SMG
  22625. item_Nameksar_smg_energy_01_green01=Custodian "Warhawk" SMG
  22626. item_Nameksar_smg_energy_01_mag=Custodian SMG Magazine (60 cap)
  22627. item_Nameksar_smg_energy_01_tan01=Custodian "Desert Shadow" SMG
  22628. item_Nameksar_smg_energy_01_white02=Custodian "Boneyard" SMG
  22629. item_Nameksar_sniper_ballistic_01=Scalpel Ballistic Sniper Rifle
  22630. item_Nameksar_sniper_ballistic_01_mag=Scalpel Magazine (8 cap)
  22631. item_Nameksar_special_energy_01=Firestorm Energy Weapon
  22632. item_NameLPLT_SQV_S1=Lightning Power LTD Powerbolt
  22633. item_NameM_80ssweptback_hair_01=Swept Back
  22634. item_NameM_balding_hair_01=Burr Cut
  22635. item_NameM_balding_hair_01_black=Burr Cut
  22636. item_NameM_balding_hair_01_brown=Burr Cut
  22637. item_NameM_balding_hair_01_grey=Burr Cut
  22638. item_NameM_balding_hair_01_orange=Burr Cut
  22639. item_NameM_behr_shr_hair_01=Fringe Up
  22640. item_NameM_bun_hair_01=Bun
  22641. item_NameM_bun_hair_01_black=Bun
  22642. item_NameM_bun_hair_01_brown=Bun
  22643. item_NameM_bun_hair_01_grey=Bun
  22644. item_NameM_bun_hair_01_orange=Bun
  22645. item_NameM_caeser_hair_01=The Caesar
  22646. item_NameM_caeser_hair_01_black=The Caesar
  22647. item_NameM_caeser_hair_01_brown=The Caesar
  22648. item_NameM_caeser_hair_01_grey=The Caesar
  22649. item_NameM_caeser_hair_01_orange=The Caesar
  22650. item_Namem_cds_undersuit_armor_02_star_marine_heavy=ADP-mk4 Heavy Armor
  22651. item_NameM_cleanedupcut_hair_01=Classic Comb Over
  22652. item_NameM_combedback_hair_01=Combed Back
  22653. item_NameM_cornrows_hair_01=Fade with Braids
  22654. item_NameM_correl_shr_hair_01=High Taper Fade
  22655. item_NameM_curlyricky_hair_01=The Ricky
  22656. item_NameM_curlyricky_hair_01_black=The Ricky
  22657. item_NameM_curlyricky_hair_01_brown=The Ricky
  22658. item_NameM_curlyricky_hair_01_grey=The Ricky
  22659. item_NameM_curlyricky_hair_01_orange=The Ricky
  22660. item_NameM_dreadlocks_hair_01=Messy Twists
  22661. item_NameM_fade_hair_01=Brush Up Fade
  22662. item_NameM_flipwithpart_hair_01=Brushed Up
  22663. item_NameM_fullmohawk_hair_01=Full Mohawk
  22664. item_NameM_highfade_hair_01=Long Undercut
  22665. item_NameM_highfade_hair_02=Crew Cut
  22666. item_NameM_jax_shr_hair_01=Brushed Forward
  22667. item_NameM_knot_hair_01=Topknot
  22668. item_NameM_messy_hair_01=Bedhead
  22669. item_NameM_mohawk_hair_01=Short Mohawk
  22670. item_NameM_mohawk_hair_01_black=Short Mohawk
  22671. item_NameM_mohawk_hair_01_brown=Short Mohawk
  22672. item_NameM_mohawk_hair_01_grey=Short Mohawk
  22673. item_NameM_mohawk_hair_01_orange=Short Mohawk
  22674. item_NameM_morrow_shr_hair_01=Classic Taper
  22675. item_NameM_parting_hair_01=Side Part
  22676. item_NameM_parting_hair_01_brown=Side Part
  22677. item_NameM_parting_hair_01_gray=Side Part
  22678. item_NameM_playboy_hair_01=Slicked Side Part
  22679. item_NameM_punk_hair_01=Punk Cut
  22680. item_NameM_rsi_pilot_flightsuit_jetpack=Intrepid-OS
  22681. item_NameM_shortcrop_hair_01=Disconnected Fade
  22682. item_NameM_sidespiked_hair_01=Spiked Side Part
  22683. item_NameM_skinhead_hair_01=Shaved
  22684. item_NameM_slaver_light_jetpack=F1S-Fireshot
  22685. item_NameM_slaver_medium_jetpack=F1M-Fireshot
  22686. item_Namem_slaver_undersuit_armor_02_star_marine_heavy=Defiance Heavy Armor
  22687. item_NameM_slickedback_hair_01=Slick Back Fade
  22688. item_NameM_slickedpart_hair_01=Parted Undercut
  22689. item_NameM_spike_hair_01=Spiked
  22690. item_NameM_steiger_shr_hair_01=Polished Buzz
  22691. item_NameM_straightcaesar_hair_01=Straight Caesar
  22692. item_NameM_tagaca_shr_hair_01=Short Mohawk
  22693. item_NameM_tall_hair_01=Pompadour
  22694. item_NameM_weezy_shr_hair_01=Layer Cut
  22695. item_NameM_yury_shr_hair_01=Wavy Side Part
  22696. item_NameMarine_Heavy_Armor=Achilles Heavy Armor
  22697. item_NameMarine_Heavy_Armor_PU=Achilles Heavy Armor
  22698. item_NameMarine_Heavy_Helmet=Marine Heavy Helmet
  22699. item_NameMarine_Heavy_Jetpack=RSI Default JetPack
  22700. item_NameMarine_Light_Armor=PAB-4 Light Armor
  22701. item_NameMarine_Light_Armor_PU=PAB-4 Light Armor
  22702. item_NameMarine_Light_Armor_Sniper=Marine Light Sniper Armour
  22703. item_NameMarine_Light_Armor_With_Cap=[PH] Marine Light Armour with Cap
  22704. item_NameMarine_Light_Helmet=Marine Light Helmet
  22705. item_NameMarine_Light_Helmet_Blackedout= Marine Light Helmet (Blacked Out)
  22706. item_NameMarine_Light_Instructor_Armor=Marine Light Instructor Armour
  22707. item_NameMarine_Light_Jetpack=RSI Default JetPack
  22708. item_NameMarine_Medium_Armor=MCA-mk2 Medium Armor
  22709. item_NameMarine_Medium_Armor_PU=MCA-mk2 Medium Armor
  22710. item_NameMarine_Medium_Helmet=Marine Medium Helmet
  22711. item_NameMarine_Medium_Jetpack=RSI Default JetPack
  22712. item_nameMerlin_Paint_P52=P52 Merlin
  22713. item_NameMISC_Cockpit_Audio=MISC Cockpit Audio
  22714. item_NameMISC_Freelancer_CoPilot_Seat=MISC Freelancer Co-Pilot Seat
  22715. item_NameMISC_Freelancer_DUR_shop=MISC Freelancer DUR
  22716. item_NameMISC_Freelancer_LandingSystem=MISC Freelancer Landing System
  22717. item_NameMisc_Freelancer_Main=Main Thruster
  22718. item_NameMisc_Freelancer_Mav_Joint=Omni Mav Thruster
  22719. item_NameMISC_Freelancer_MAX_shop=MISC Freelancer MAX
  22720. item_NameMISC_Freelancer_Rear_Left_Seat=MISC Freelancer Rear Left Seat
  22721. item_NameMISC_Freelancer_Rear_Right_Seat=MISC Freelancer Rear Right Seat
  22722. item_NameMisc_Freelancer_Retro=Retro Thruster
  22723. item_NameMISC_Freelancer_Retro_Thruster=MISC Freelancer Retro Thruster
  22724. item_NameMISC_Freelancer_Seat=MISC Freelancer Seat
  22725. item_NameMISC_Freelancer_shop=MISC Freelancer
  22726. item_NameMISC_Freelancer_Turret=MISC Freelancer Turret
  22727. item_NameMISC_Freelancer_Turret_Base=MISC Freelancer Turret
  22728. item_NameMISC_Freelancer_Turret_Seat=MISC Freelancer Turret Seat
  22729. item_NameMISC_FuelPod=MISC Fuel Pod
  22730. item_NameMISC_FuelRefinery=MISC Fuel Refinery Pod
  22731. item_NameMISC_Gemini_Front_Turret=MISC Starfarer Gemini Main Turret
  22732. item_NameMISC_Gemini_Front_Turret_Base=MISC Starfarer Gemini Main Turret
  22733. item_NameMISC_Gemini_Rear_Turret=MISC Starfarer Gemini Rear Turret
  22734. item_NameMISC_Gemini_Rear_Turret_Base=MISC Starfarer Gemini Rear Turret
  22735. item_NameMISC_Prospector_CML_Chaff=MISC Prospector - Chaff Launcher
  22736. item_NameMISC_Prospector_CML_Flare=MISC Prospector - Flare Launcher
  22737. item_NameMISC_Reliant_CML_Chaff=MISC Reliant - Chaff Launcher
  22738. item_NameMISC_Reliant_CML_Flare=MISC Reliant - Flare Launcher
  22739. item_NameMISC_Reliant_CoPilot_Seat=MISC Reliant Co-Pilot Seat
  22740. item_NameMISC_Reliant_LandingSystem=MISC Reliant Landing System
  22741. item_NameMISC_Reliant_Main_Thrust=MISC Reliant Main Thruster
  22742. item_NameMISC_Reliant_Mako_Wing_Mount=Reliant Cernan Camera Package
  22743. item_NameMISC_Reliant_Missile_Cap=Reliant Missile Launcher Cap
  22744. item_NameMISC_Reliant_MultiLight=MISC Reliant External Lights
  22745. item_NameMISC_Reliant_Seat=MISC Reliant Seat
  22746. item_NameMISC_Reliant_Sec_Thrust=MISC Reliant Secondary Thruster
  22747. item_NameMISC_Reliant_Sen_Wing_Mount=Reliant Samos Sensor Suite
  22748. item_NameMISC_Reliant_Wing_Dual_Turret=Reliant Toshima Turret
  22749. item_NameMISC_SelfDestruct_Large=MISC Self Destruct
  22750. item_NameMISC_Starfarer_Bridge_Rear_Left_Seat=MISC Starfarer Support Seat
  22751. item_NameMISC_Starfarer_Bridge_Rear_Right_Seat=MISC Starfarer Support Seat
  22752. item_NameMISC_Starfarer_Captains_Seat=MISC Starfarer Captain's Seat
  22753. item_NameMISC_Starfarer_CoPilot_Seat=MISC Starfarer Co-Pilot Seat
  22754. item_NameMISC_Starfarer_Front_Turret=MISC Starfarer Main Turret
  22755. item_NameMISC_Starfarer_Front_Turret_Base=MISC Starfarer Main Turret
  22756. item_NameMISC_Starfarer_Front_Turret_Seat=MISC Starfarer Main Turret Seat
  22757. item_NameMISC_Starfarer_FuelIntake=MISC Starfarer Fuel Intake
  22758. item_NameMISC_Starfarer_LandingSystem=MISC Starfarer Landing System
  22759. item_NameMISC_Starfarer_MultiLight=MISC Starfarer External Lights
  22760. item_NameMISC_Starfarer_Pilot_Seat=MISC Starfarer Pilot Seat
  22761. item_NameMISC_Starfarer_Rear_Turret=MISC Starfarer Rear Turret
  22762. item_NameMISC_Starfarer_Rear_Turret_Base=MISC Starfarer Rear Turret
  22763. item_NameMISC_Starfarer_Rear_Turret_Seat=MISC Starfarer Rear Turret Seat
  22764. item_NameMISC_Starfarer_Seat=MISC Starfarer Seat
  22765. item_NameMISC_XiTech_Pro_Fixed_S3_Q3=MISC XiTech Pro Fixed Thruster
  22766. item_NameMISC_XiTech_Pro_Joint_S3_Q3=MISC XiTech Pro Joint Thruster
  22767. item_NameMISC_XiTech_Pro_Retro_S3_Q3=MISC XiTech Pro Retro Thruster
  22768. item_NameMISC_XiTech_Thruster_S2=MISC XiTech Thruster
  22769. item_NameMISL_S01_CS_FSKI_Spark=Spark I
  22770. item_NameMISL_S01_EM_BEHR_Pioneer=Pioneer I
  22771. item_NameMISL_S01_EM_THCN_TaskForce=TaskForce I
  22772. item_NameMISL_S01_IR_BEHR_Marksman=Marksman I
  22773. item_NameMISL_S01_IR_VNCL_Arrow='Arrow' I
  22774. item_NameMISL_S02_CS_FSKI_Tempest=Tempest II
  22775. item_NameMISL_S02_CS_THCN_StrikeForce=StrikeForce II
  22776. item_NameMISL_S02_EM_TALN_Dominator=Dominator II
  22777. item_NameMISL_S02_IR_FSKI_Ignite=Ignite II
  22778. item_NameMISL_S02_IR_NOVP_Rattler=Rattler II
  22779. item_NameMISL_S02_IR_VNCL_Bullet='Bullet' II
  22780. item_NameMISL_S03_CS_FSKI_Arrester=Arrester III
  22781. item_NameMISL_S03_EM_FSKI_Thunderbolt=Thunderbolt III
  22782. item_NameMISL_S03_IR_NOVP_Viper=Viper III
  22783. item_NameMISL_S03_IR_VNCL_Chaos='Chaos' III
  22784. item_NameMISL_S04_CS_TALN_Assailant=Assailant IV
  22785. item_NameMISL_S04_EM_TALN_Raptor=Raptor IV
  22786. item_NameMISL_S04_IR_BEHR_Pathfinder=Pathfinder IV
  22787. item_NameMISL_S04_IR_VNCL_Dragon='Dragon' IV
  22788. item_NameMISL_S05_CS_TALN_Stalker=Stalker V
  22789. item_NameMISL_S05_EM_TALN_Reaper=Reaper V
  22790. item_NameMISL_S05_EM_TALN_Scimitar=Scimitar V
  22791. item_NameMISL_S05_IR_TALN_Valkyrie=Valkyrie V
  22792. item_NameMISL_S07_IR_TALN_Hellion=Hellion VII
  22793. item_NameMISL_S09_CS_TALN_Argos=Argos IX
  22794. item_NameMISL_S09_EM_TALN_Seeker=Seeker IX
  22795. item_NameMISL_S09_IR_TALN_Typhoon=Typhoon IX Torpedo
  22796. item_NameMount_Gimbal_S1=VariPuck S1 Gimbal Mount
  22797. item_NameMount_Gimbal_S2=VariPuck S2 Gimbal Mount
  22798. item_NameMount_Gimbal_S3=VariPuck S3 Gimbal Mount
  22799. item_NameMount_Gimbal_S4=VariPuck S4 Gimbal Mount
  22800. item_NameMount_Gimbal_S5=VariPuck S5 Gimbal Mount
  22801. item_NameMount_Gimbal_S6=VariPuck S6 Gimbal Mount
  22802. item_NameMPUV_Cargo_Pod=ARGO MPUV Cargo Pod
  22803. item_NameMRCK_S01_BEHR_Single_S01=MSD-111 Missile Rack
  22804. item_NameMRCK_S02_BEHR_Dual_S01=MSD-221 Missile Rack
  22805. item_NameMRCK_S02_BEHR_Single_S02=MSD-212 Missile Rack
  22806. item_NameMRCK_S03_BEHR_Dual_S02=MSD-322 Missile Rack
  22807. item_NameMRCK_S03_BEHR_Quad_S01=MSD-341 Missile Rack
  22808. item_NameMRCK_S03_BEHR_Single_S03=MSD-313 Missile Rack
  22809. item_NameMRCK_S03_VNCL_Quad_S01=VNCL S3 Quad Missile Rack
  22810. item_NameMRCK_S04_BEHR_Dual_S03=MSD-423 Missile Rack
  22811. item_NameMRCK_S04_BEHR_Octo_S01=MSD-481 Missile Rack
  22812. item_NameMRCK_S04_BEHR_Quad_S02=MSD-442 Missile Rack
  22813. item_NameMRCK_S04_BEHR_Single_S04=MSD-414 Missile Rack
  22814. item_NameMRCK_S04_ORIG_Octo_S01=SNT-481 Missile Rack
  22815. item_NameMRCK_S04_RSI_Constellation=RSI Constellation Side Missile Rack
  22816. item_NameMRCK_S04_VNCL_Quad_S02=Vanduul S4 Quad Missile Rack
  22817. item_NameMRCK_S05_ANVL_Ballista=Anvil Ballista S05 Missile Rack
  22818. item_NameMRCK_S05_BEHR_Dual_S04=MSD-524 Missile Rack
  22819. item_NameMRCK_S05_BEHR_Octo_S02=MSD-582 Missile Rack
  22820. item_NameMRCK_S05_BEHR_Quad_S03=MSD-543 Missile Rack
  22821. item_NameMRCK_S05_BEHR_Single_S05=MSD-515 Missile Rack
  22822. item_NameMRCK_S05_MISC_Freelancer_MIS=MISC Freelancer MIS Missile Launcher
  22823. item_NameMRCK_S05_MISC_Reliant=Reliant Tana Missile Launcher
  22824. item_NameMRCK_S05_ORIG_890J_Quad_S03=SNT-543 Missile Rack
  22825. item_NameMRCK_S05_RSI_Constellation=RSI Constellation Top Missile Rack
  22826. item_NameMRCK_S06_ANVL_Gladiator=ANVL Gladiator Torpedo Rack
  22827. item_NameMRCK_S06_BEHR_Dual_S05=MSD-625 Missile Rack
  22828. item_NameMRCK_S06_BEHR_Octo_S03=MSD-683 Missile Rack
  22829. item_NameMRCK_S06_BEHR_Quad_S04=MSD-644 Missile Rack
  22830. item_NameMRCK_S06_BEHR_Single_S06=MSD-616 Missile Rack
  22831. item_NameMRCK_S06_MISC_Gemini=AEGS Gemini Missile Launcher
  22832. item_NameMRCK_S07_ANVL_Ballista=Anvil Ballista S07 Missile Rack
  22833. item_NameMRCK_S09_AEGS_Eclipse=Aegis Eclipse Torpedo Rack
  22834. item_NameMRCK_S09_AEGS_Retaliator=Aegis Retaliator Torpedo Rack
  22835. item_NameMT_PersonalMobiGlas=Personal MobiGlas
  22836. item_NameMurray_Cup_Display=Murray Cup Display Case
  22837. item_NameMustang_Nose_Scoop=Mustang Nose Scoop
  22838. item_NameMustang_Paint_Beta=Beta
  22839. item_NameMustang_Paint_CitizenCon2018=Vindicator
  22840. item_NameMustang_Paint_Delta=Delta
  22841. item_NameMustang_Paint_Gamma=Gamma
  22842. item_NameMustang_Paint_Omega=Omega
  22843. item_NameMXOX_EMP_Device=TroMag Burst Generator
  22844. item_NameMXOX_NeutronCannon_S1=NN-13 Neutron Autocannon
  22845. item_NameMXOX_NeutronCannon_S2=NN-14 Neutron Autocannon
  22846. item_NameMXOX_NeutronRepeater_S1=NDB-26 Neutron Repeater
  22847. item_NameMXOX_NeutronRepeater_S2=NDB-28 Neutron Repeater
  22848. item_NameMXOX_NeutronRepeater_S3=NDB-30 Neutron Repeater
  22849. item_NameNOVP_Rocket_Venom_S1_Strike_TL_IR=NOVP Venom Rocket
  22850. item_NameNoWeapon=<-=MISSING=->
  22851. item_Namenvtc_optics_holo_x1_s1=Gamma (1x Holographic)
  22852. item_Namenvtc_optics_holo_x2_s1=Gamma Duo (2x Holographic)
  22853. item_Namenvtc_optics_holo_x3_s1=Gamma Plus (3x Holographic)
  22854. item_Namenvtc_optics_rdot_x1_s1=Delta (1x Reflex)
  22855. item_Namenvtc_optics_tsco_x4_s2=Tau Plus (4x Telescopic)
  22856. item_Namenvtc_optics_tsco_x8_s3=Theta Pro (8x Telescopic) 
  22857. item_Namenvtc_ubarrel_flsh_s1=FieldLite
  22858. item_Namenvtc_ubarrel_lasr_s1=250-E Laser Pointer
  22859. item_NameNVY_bdu_trousers_01=Combat Readiness Uniform
  22860. item_NameOKBV_FP_ESCI_S2_Q1=OKB Voskhod Energia IV
  22861. item_NameOKBV_SilentIV_S3_Q1=OKB Voskhod Silent IV Advanced (TR4)
  22862. item_NameORIG_300i_CargoBay_Front=ORIG 300i Front Cargo Bay
  22863. item_NameORIG_300i_Ejection_Seat=ORIG 300i Ejection Seat
  22864. item_NameORIG_300i_LandingSystem=ORIG 300i Landing System
  22865. item_NameORIG_300i_lights=@ORIG 300i Light Set
  22866. item_NameORIG_300i_MultiLight=ORIG 300i External Lights
  22867. item_NameORIG_300i_Pilot_Seat=ORIG 300i Pilot Seat
  22868. item_NameORIG_300i_shop=Origin Jumpworks 300i
  22869. item_NameORIG_315p_shop=Origin Jumpworks 315p
  22870. item_NameORIG_325a_shop=Origin Jumpworks 325a
  22871. item_NameORIG_350r_shop=Origin Jumpworks 350r
  22872. item_NameORIG_3DRadarDisplay=ORIG 3D Radar Display
  22873. item_NameORIG_85X_Turret=ORIG 85X Remote Turret
  22874. item_NameORIG_CML_Chaff=ORIG Chaff Launcher
  22875. item_NameORIG_CML_Flare=ORIG Flare Launcher
  22876. item_NameORIG_Cockpit_Audio=ORIG Cockpit Audio
  22877. item_NameORIG_FXM_ESI_S1_Q2=ORIG Scalpel Precision Thruster
  22878. item_NameORIG_FXM_ESI_S1_Q3=ORIG Scalpel Precision Thruster
  22879. item_NameORIG_FXM_ESI_S2_Q2=ORIG Scalpel Precision Thruster
  22880. item_NameORIG_FXM_ESI_S2_Q2A=ORIG Scalpel Precision Thruster
  22881. item_NameORIG_FXM_ESI_S2_Q3=ORIG Omni Precision Ball Thruster
  22882. item_NameORIG_M50_CML_Chaff=ORIG M50 - Chaff Launcher
  22883. item_NameORIG_M50_CML_Flare=ORIG M50 - Flare Launcher
  22884. item_NameORIG_M50_Ejection_Seat=ORIG M50 Ejection Seat
  22885. item_NameORIG_M50_LandingSystem=ORIG M50 Landing System
  22886. item_NameORIG_M50_lights=ORIG M50 External Lights
  22887. item_NameORIG_m50_shop=Origin Jumpworks M50 Interceptor
  22888. item_NameOutlaw_Heavy_Armor=Slugger Heavy Armor
  22889. item_NameOutlaw_Heavy_Armor_PU=Slugger Heavy Armor
  22890. item_NameOutlaw_Heavy_Jetpack=RSI Default JetPack
  22891. item_NameOutlaw_Light_Armor=Sparrer Light Armor
  22892. item_NameOutlaw_Light_Armor_PU=Sparrer Light Armor
  22893. item_NameOutlaw_Light_Jetpack=RSI Default JetPack
  22894. item_NameOutlaw_Medium_Armor=Brawler Medium Armor
  22895. item_NameOutlaw_Medium_Armor_PU=Brawler Medium Armor
  22896. item_NameOutlaw_Medium_Armor_PU_lite=Brawler Medium Armor
  22897. item_NameOutlaw_Medium_Jetpack=RSI Default JetPack
  22898. item_NamePaint_300_Series_Metallic_Blue=Ultramarine
  22899. item_NamePaint_300_Series_Metallic_Grey=Obsidian
  22900. item_NamePaint_300_Series_Metallic_Silver=Sterling
  22901. item_NamePaint_300_Series_Metallic_White=Moonlight
  22902. item_NamePaint_300_Series_Solid_Blue=Electric Blue
  22903. item_NamePaint_300_Series_Solid_Orange=Monarch
  22904. item_NamePaint_300_Series_Solid_Red=Scarlet
  22905. item_NamePaint_300_Series_Solid_Yellow=Citron
  22906. item_NamePaint_300i_Base=Granite
  22907. item_NamePaint_300i_Red_White=Imperial Red
  22908. item_NamePaint_300i_White_Red_Stripe=First Response
  22909. item_NamePaint_300i_Yellow_White=Golden Dawn
  22910. item_NamePaint_315p_Base=Thunderstorm
  22911. item_NamePaint_315p_Black_Blue=Nightshade
  22912. item_NamePaint_315p_Black_Red=Black Rose
  22913. item_NamePaint_315p_White_Blue=White Lightning
  22914. item_NamePaint_325a_Base=Scarlet Steel
  22915. item_NamePaint_325a_Black_Grey=Evening Onyx
  22916. item_NamePaint_325a_Green_Grey=Sagebrush
  22917. item_NamePaint_325a_White_Grey=Twotone
  22918. item_NamePaint_350r_Base=Gilded Night
  22919. item_NamePaint_350r_Racing_Black_Blue=Black & Royal
  22920. item_NamePaint_350r_Racing_Red=Solar Flare
  22921. item_NamePaint_350r_Racing_Yellow=Amber Wave
  22922. item_NamePaint_Aurora_CL=CL
  22923. item_NamePaint_Aurora_ES=ES
  22924. item_NamePaint_Aurora_LN=LN
  22925. item_NamePaint_Aurora_LX=LX
  22926. item_NamePaint_Aurora_MR=MR
  22927. item_NamePaint_Aurora_Pirate=Pirate
  22928. item_NamePickAndThrowWeapon=<-=MISSING=->
  22929. item_NamePilot_Light_Armor=Pilot Light Armor
  22930. item_NamePirate_light_m_outfit=Pirate Light Armor
  22931. item_NamePistol=@mp_ePistol
  22932. item_NamePistolBullet=@mp_ePistolBullet
  22933. item_NamePlayer=None
  22934. item_Nameplushy_carrack_1_a_uncarryable=Carrack Plushie
  22935. item_Nameplushy_penguin_1=Pico the Penguin
  22936. item_NamePOIR_FuelTank_1000=POIR 1000 Fuel Tank
  22937. item_NamePOIR_FuelTank_3000=POIR 3000 Fuel Tank
  22938. item_NamePOWR_ACOM_S01_StarHeart=StarHeart
  22939. item_NamePOWR_ACOM_S01_StarHeart_SCItem=StarHeart
  22940. item_NamePOWR_ACOM_S01_Sunflare=Sunflare
  22941. item_NamePOWR_ACOM_S01_SunFlare_SCItem=SunFlare
  22942. item_NamePOWR_ACOM_S02_LuxCore_SCItem=LuxCore
  22943. item_NamePOWR_ACOM_S02_StarBurn_SCItem=StarBurn
  22944. item_NamePOWR_AEGS_S01_Charger=Charger
  22945. item_NamePOWR_AEGS_S01_Charger_SCItem=Charger
  22946. item_NamePOWR_AEGS_S01_FierellCascade_SCItem=Fierell Cascade
  22947. item_NamePOWR_AEGS_S01_Regulus=Regulus
  22948. item_NamePOWR_AEGS_S01_Regulus_SCItem=Regulus
  22949. item_NamePOWR_AEGS_S02_Maelstrom_SCItem=Maelstrom
  22950. item_NamePOWR_AEGS_S02_QuadracellMT_SCItem=Quadracell MT
  22951. item_NamePOWR_AEGS_S02_Vortex=Vortex
  22952. item_NamePOWR_AEGS_S03_Drassik_SCItem=Drassik
  22953. item_NamePOWR_AEGS_S03_QuadracellMX_SCItem=Quadracell MX
  22954. item_NamePOWR_AMRS_S01_HyperGen=HyperGen
  22955. item_NamePOWR_AMRS_S01_HyperGen_SCItem=HyperGen
  22956. item_NamePOWR_AMRS_S01_JS300_SCItem=JS-300
  22957. item_NamePOWR_AMRS_S01_OverDrive=OverDrive
  22958. item_NamePOWR_AMRS_S01_OverDrive_SCItem=OverDrive
  22959. item_NamePOWR_AMRS_S02_ExoGen=ExoGen
  22960. item_NamePOWR_AMRS_S02_JS400_SCItem=JS-400
  22961. item_NamePOWR_AMRS_S02_UltraFlux_SCItem=Ultra Flux
  22962. item_NamePOWR_AMRS_S03_JS500_SCItem=JS-500
  22963. item_NamePOWR_AMRS_S03_SuperDrive_SCItem=SuperDrive
  22964. item_NamePOWR_JUST_S00_Jennet_SCItem=Jennet
  22965. item_NamePOWR_JUST_S00_SteadFast=Steadfast
  22966. item_NamePOWR_JUST_S00_SteadFast_SCItem=SteadFast
  22967. item_NamePOWR_JUST_S01_Endurance=Endurance
  22968. item_NamePOWR_JUST_S01_Endurance_SCItem=Endurance
  22969. item_NamePOWR_JUST_S01_Fortitude_SCItem=Fortitude
  22970. item_NamePOWR_JUST_S01_Roughneck_SCItem=Roughneck
  22971. item_NamePOWR_JUST_S02_Genoa_SCItem=Genoa
  22972. item_NamePOWR_JUST_S02_Trommel_SCItem=Trommel
  22973. item_NamePOWR_JUST_S03_Endurance=Endurance 
  22974. item_NamePOWR_JUST_S03_Ginzel_SCItem=Ginzel
  22975. item_NamePOWR_LPLT_S00_DuraJet_SCItem=Dura Jet
  22976. item_NamePOWR_LPLT_S00_Radix=Radix
  22977. item_NamePOWR_LPLT_S00_Radix_SCItem=Radix
  22978. item_NamePOWR_LPLT_S01_IonBurst=IonBurst
  22979. item_NamePOWR_LPLT_S01_PowerBolt_SCItem=PowerBolt
  22980. item_NamePOWR_LPLT_S01_ZapJet_SCItem=ZapJet
  22981. item_NamePOWR_LPLT_S02_FullForce_SCItem=Full Force
  22982. item_NamePOWR_LPLT_S02_IonSurge_SCItem=IonSurge
  22983. item_NamePOWR_LPLT_S03_FullForcePro_SCItem=FullForce Pro
  22984. item_NamePOWR_LPLT_S03_SparkJetPro_SCItem=Spark Jet Pro
  22985. item_NamePOWR_ORIG_S04_890J_SCItem=Stellate
  22986. item_NamePOWR_SASU_S01_LightBlossom=LightBlossom
  22987. item_NamePOWR_SASU_S01_LightBlossom_SCItem=LightBlossom
  22988. item_NamePOWR_SASU_S01_WhiteRose_SCItem=White Rose
  22989. item_NamePOWR_SASU_S02_DayBreak_SCItem=DayBreak
  22990. item_NamePOWR_SASU_S02_Lotus_SCItem=Lotus
  22991. item_NamePOWR_SASU_S03_TigerLilly_SCItem=TigerLilly
  22992. item_NamePOWR_TYDT_S01_DeltaMax_SCItem=DeltaMax
  22993. item_NamePOWR_TYDT_S01_SonicLite=SonicLite
  22994. item_NamePOWR_TYDT_S01_SonicLite_SCItem=SonicLite
  22995. item_NamePOWR_TYDT_S02_Eclipse_SCItem=Eclipse
  22996. item_NamePOWR_TYDT_S02_GammaMax_SCItem=Gamma Max
  22997. item_NamePOWR_V01_LPLT_IonWave=[PH] LPLT-Made XIAN Nox Powerplant Name[PH]
  22998. item_NamePOWR_VNCL_S01_Blade=VNCL Blade Powerplant
  22999. item_NamePOWR_VNCL_S01_Cleaver=VNCL Cleaver Powerplant
  23000. item_NamePOWR_VNCL_S01_Pulse=VNCL Pulse Powerplant
  23001. item_NamePOWR_VNCL_S01_Scythe=VNCL Scythe Powerplant
  23002. item_NamePOWR_VNCL_S01_Stinger=VNCL Stinger Powerplant
  23003. item_NamePOWR_VNCL_S01_Void=VNCL Void Powerplant
  23004. item_NamePRAR_DistortionScatterGun_S3=Reformation Distortion Scattergun
  23005. item_NamePRAR_DistortionScatterGun_S4=Salvation Distortion Scattergun
  23006. item_NamePRAR_DistortionScatterGun_S5=Absolution Distortion Scattergun
  23007. item_NamePRAR_DistortionScatterGun_S6=Condemnation Distortion Scattergun
  23008. item_nameptv_paint_camo=All Terrain Camouflage: Forest (ATC-F) Paint
  23009. item_nameptv_paint_cherry=Cherry Paint
  23010. item_nameptv_paint_double=Agate Gray Paint
  23011. item_nameptv_paint_metal=Gunmetal Paint
  23012. item_nameptv_paint_stealth=Tactical Stealth Paint
  23013. item_nameptv_paint_willys=Rifle Green Paint
  23014. item_NamePU_Hangar2PlanetsideSwitch=<-=MISSING=->
  23015. item_NamePurpleLaserBolt=<-=MISSING=->
  23016. item_NameQDRV_ACAS_S02_SparkFire_SCItem=Spark Fire
  23017. item_NameQDRV_ACAS_S02_SunFire_SCItem=Sun Fire
  23018. item_NameQDRV_ARCC_S01_Flood_SCItem=Flood
  23019. item_NameQDRV_ARCC_S01_Rush=Rush
  23020. item_NameQDRV_ARCC_S02_Cascade_SCItem=Cascade
  23021. item_NameQDRV_ARCC_S03_Echo=Echo
  23022. item_NameQDRV_ARCC_S03_Echo_SCItem=Echo
  23023. item_NameQDRV_ARCC_S03_Fissure=Fissure
  23024. item_NameQDRV_ARCC_S03_Fissure_SCItem=Fissure
  23025. item_NameQDRV_ARCC_S03_Impulse=Impulse
  23026. item_NameQDRV_ARCC_S03_Impulse_SCItem=Impulse
  23027. item_NameQDRV_JUST_S01_Goliath=Goliath
  23028. item_NameQDRV_JUST_S01_Vulcan_SCItem=Vulcan
  23029. item_NameQDRV_JUST_S02_Bolon=Bolon
  23030. item_NameQDRV_JUST_S02_Huracan_SCItem=Huracan
  23031. item_NameQDRV_JUST_S03_Agni=Agni
  23032. item_NameQDRV_JUST_S03_Agni_SCItem=Agni
  23033. item_NameQDRV_JUST_S03_Kama=Kama
  23034. item_NameQDRV_JUST_S03_Vesta=Vesta
  23035. item_NameQDRV_JUST_S03_Vesta_SCItem=Vesta
  23036. item_NameQDRV_ORIG_S04_890J_SCItem=Allegro
  23037. item_NameQDRV_RACO_S01_Drift=Drift
  23038. item_NameQDRV_RACO_S01_Spectre_SCItem=Spectre
  23039. item_NameQDRV_RACO_S02_Bolt_SCItem=Bolt
  23040. item_NameQDRV_RACO_S02_Nova_SCItem=Nova
  23041. item_NameQDRV_RACO_S02_Spicule_SCItem=Spicule
  23042. item_NameQDRV_RSI_S01_Eos=Eos
  23043. item_NameQDRV_RSI_S01_Hyperion_SCItem=Hyperion
  23044. item_NameQDRV_RSI_S02_Aither_SCItem=Aither
  23045. item_nameQDRV_RSI_S02_Hemera_SCItem=Hemera
  23046. item_nameQDRV_RSI_S02_Khaos_SCItem=Khaos
  23047. item_NameQDRV_RSI_S03_Erebos=Erebos
  23048. item_nameQDRV_RSI_S03_Erebos_SCItem=Erebos
  23049. item_NameQDRV_RSI_S03_Metis=Metis
  23050. item_nameQDRV_RSI_S03_Metis_SCItem=Metis
  23051. item_NameQDRV_RSI_S03_Tyche=Tyche
  23052. item_nameQDRV_RSI_S03_Tyche_SCItem=Tyche
  23053. item_NameQDRV_TARS_S01_Expedition=Expedition
  23054. item_nameQDRV_TARS_S01_Wayfare_SCItem=Wayfare
  23055. item_NameQDRV_TARS_S02_Odyssey=Odyssey
  23056. item_nameQDRV_TARS_S02_Quest_SCItem=Quest
  23057. item_NameQDRV_TARS_S03_Drifter=Drifter
  23058. item_nameQDRV_TARS_S03_Drifter_SCItem=Drifter
  23059. item_NameQDRV_TARS_S03_Ranger=Ranger
  23060. item_nameQDRV_TARS_S03_Ranger_SCItem=Ranger
  23061. item_NameQDRV_TARS_S03_Wanderer=Wanderer
  23062. item_nameQDRV_TARS_S03_Wanderer_SCItem=Wanderer
  23063. item_NameQDRV_WETK_S01_Beacon=Beacon
  23064. item_NameQDRV_WETK_S01_Siren=Siren
  23065. item_NameQDRV_WETK_S02_Crossfield=Crossfield
  23066. item_nameQDRV_WETK_S02_XL1_SCItem=XL1
  23067. item_NameQDRV_WETK_S03_Balandin=Balandin
  23068. item_nameQDRV_WETK_S03_Balandin_SCItem=Balandin
  23069. item_NameQDRV_WETK_S03_Pontes=Pontes
  23070. item_NameQDRV_WETK_S03_TS2=TS-2
  23071. item_nameQDRV_WETK_S03_TS2_SCItem=TS2
  23072. item_NameQDRV_XIAN_S01=XIAN Quantum Drive
  23073. item_NameQED_WETK_S03_Reynie=Reynie QED
  23074. item_NameQFT_AEGS_Medi_PL01=AEGS Medium Quantum Fuel Tank
  23075. item_NameQFT_AEGS_Medi_PL02=AEGS Medium Quantum Fuel Tank
  23076. item_NameQFT_AEGS_SMAL_PL01=AEGS Small Quantum Fuel Tank
  23077. item_NameQFT_AEGS_SMAL_PL02=AEGS Small Quantum Fuel Tank
  23078. item_NameQFT_ANVL_SMAL_F7A=ANVL F7A Quantum Fuel Tank
  23079. item_NameQFT_ANVL_SMAL_PL01=ANVL Small Quantum Fuel Tank
  23080. item_NameQFT_ANVL_SMAL_PL02=ANVL Small Quantum Fuel Tank
  23081. item_NameQFT_CNOU_SMAL_PL01=CNOU Small Quantum Fuel Tank
  23082. item_NameQFT_CNOU_SMAL_PL02=CNOU Small Quantum Fuel Tank
  23083. item_NameQFT_CNOU_SMAL_PL03=CNOU Small Quantum Fuel Tank
  23084. item_NameQFT_DRAK_MEDI_PL01=DRAK Medium Quantum Fuel Tank
  23085. item_NameQFT_ORIG_SMAL_PL01=ORIG Small Quantum Fuel Tank
  23086. item_NameQFT_ORIG_SMAL_PL02=ORIG Small Quantum Fuel Tank
  23087. item_NameQFT_ORIG_SMAL_PL03=ORIG Small Quantum Fuel Tank
  23088. item_NameQFT_ORIG_SMAL_PL04=ORIG Small Quantum Fuel Tank
  23089. item_NameQFT_RSI_MEDI_PL01=RSI Medium Quantum Fuel Tank
  23090. item_NameQFT_RSI_SMAL_PL01=RSI Small Quantum Fuel Tank
  23091. item_NameQFT_RSI_SMAL_PL02=RSI Small Quantum Fuel Tank
  23092. item_NameQFT_VNCL_SMAL_PL01=VNCL Small Quantum Fuel Tank
  23093. item_NameQTNK_VNCL_Glaive=Quantum Fuel Tank
  23094. item_NameQTNK_VNCL_Scythe=Quantum Fuel Tank
  23095. item_NameReclaimer_Paint_Showdown=Reclaimer Showdown
  23096. item_NameRedLaserBolt=<-=MISSING=->
  23097. item_nameReliant_Paint_Mako=Mako
  23098. item_nameReliant_Paint_Sen=Sen
  23099. item_nameReliant_Paint_Tana=Tana
  23100. item_NameRifle=@mp_eRifle
  23101. item_NameRifleBullet=@mp_eRifleBullet
  23102. item_NameRSI_3DRadarDisplay=RSI 3D Radar Display
  23103. item_NameRSI_Aurora_CL_shop=RSI Aurora CL
  23104. item_NameRSI_Aurora_ES_shop=RSI Aurora ES
  23105. item_NameRSI_Aurora_LandingSystem=RSI Aurora Landing System
  23106. item_NameRSI_Aurora_lights=@RSI Aurora Light Set
  23107. item_NameRSI_Aurora_LN_Pilot_Seat=RSI Aurora LN Pilot Seat
  23108. item_NameRSI_Aurora_LN_shop=RSI Aurora LN
  23109. item_NameRSI_Aurora_MR_shop=RSI Aurora MR
  23110. item_NameRSI_Aurora_MultiLight=RSI Aurora External Lights
  23111. item_NameRSI_Aurora_Pilot_Seat=RSI Aurora Pilot Seat
  23112. item_NameRSI_Aurora_Pilot_Seat_Blue=RSI Aurora Pilot Seat Blue
  23113. item_NameRSI_Aurora_Pilot_Seat_Red=RSI Aurora Pilot Seat Red
  23114. item_NameRSI_BallisticRepeater_S9=RSI Ballistic Repeater S9
  23115. item_NameRSI_Bengal_Seat_Pilot=RSI Bengal Pilot Seat
  23116. item_NameRSI_Bengal_Turret_AA_Cockpit=RSI Bengal AA Turret Cockpit
  23117. item_NameRSI_Bengal_Turret_STS=RSI Bengal STS Turret
  23118. item_NameRSI_CML_Chaff=RSI Chaff Launcher
  23119. item_NameRSI_CML_Flare=RSI Flare Launcher
  23120. item_NameRSI_Cockpit_Audio=RSI Cockpit Audio
  23121. item_NameRSI_Constellation_Andromeda_shop=RSI Constellation Andromeda
  23122. item_NameRSI_Constellation_Aquila_shop=RSI Constellation Aquila
  23123. item_NameRSI_Constellation_Base_Seat_Copilot_Left=RSI Constellation Co-Pilot Left Seat
  23124. item_NameRSI_Constellation_Base_Seat_Copilot_Right=RSI Constellation Co-Pilot Right Seat
  23125. item_NameRSI_Constellation_Base_Seat_Pilot=RSI Constellation Pilot Seat
  23126. item_NameRSI_Constellation_LandingSystem=RSI Constellation Landing System
  23127. item_NameRSI_Constellation_lights=RSI Constellation External Lights
  23128. item_NameRSI_Constellation_MissilePod=RSI Constellation Missile Pod
  23129. item_NameRSI_Constellation_MissilePod_S1_x7=RSI Constellation Side Missile Pod
  23130. item_NameRSI_Constellation_MissilePod_S2_x3=RSI Constellation Top Missile Pod
  23131. item_NameRSI_Constellation_MultiLight=RSI Constellation External Lights
  23132. item_NameRSI_Constellation_Seat_Pilot=RSI Constellation Pilot Seat
  23133. item_NameRSI_Constellation_Seat_Turret=RSI Constellation Turret Seat
  23134. item_NameRSI_Constellation_Seat_Turret_Bottom=RSI Constellation Lower Turret Seat
  23135. item_NameRSI_Constellation_Taurus_shop=RSI Constellation Taurus
  23136. item_NameRSI_Constellation_turret=RSI Constellation Turret
  23137. item_NameRSI_Constellation_Turret_Base_Lower=RSI Constellation Turret
  23138. item_NameRSI_Constellation_Turret_Base_Upper=RSI Constellation Turret
  23139. item_NameRSI_DefaultADS=RSI ADS
  23140. item_NameRSI_DefaultBattery=RSI Battery
  23141. item_NameRSI_DefaultCPU=RSI CPU
  23142. item_NameRSI_DefaultFlashlight=MicroTorch Flashlight
  23143. item_NameRSI_DefaultJetPack=RSI Default JetPack
  23144. item_NameRSI_DefaultMotherboard=RSI Motherboard
  23145. item_NameRSI_DefaultRadar_LongRange=RSI Long Range Radar
  23146. item_NameRSI_DefaultRadar_MidRange=RSI Medium Range Radar
  23147. item_NameRSI_DefaultRadar_ShortRange=RSI Short Range Radar
  23148. item_NameRSI_DefaultSignatureReductor=RSI Signature Reduction Device
  23149. item_NameRSI_DefaultTargetSelector=RSI Target Selection Device
  23150. item_NameRSI_DefaultTurretAIModule=Turret Module
  23151. item_NameRSI_DefaultWeaponBattery=RSI Weapon Battery
  23152. item_NameRSI_DefaultWeaponControl=RSI Weapon Control
  23153. item_NameRSI_FXM_ESI_LowerRetro_S1=RSI FXM ESA Retro Thruster
  23154. item_NameRSI_FXM_ESI_S1=RSI FXM ESA Thruster
  23155. item_NameRSI_FXM_ESI_UpperRetro_S1=RSI FXM ESA Thruster
  23156. item_NameRSI_FXM_ESI_Wing_S1=RSI FXM ESA Thruster
  23157. item_NameRSI_Intakes_Aurora=RSI Aurora Intakes
  23158. item_NameRSI_Light_Armor=RSI Light Armor
  23159. item_NameRSI_Light_Helmet=RSI Light Helmet
  23160. item_NameRSI_Light_Helmet_01=RSI Default Helmet
  23161. item_NameRSI_Light_Helmet_02=RSI Default Helmet 2
  23162. item_NameRSI_Light_Helmet_03=RSI Default Helmet 3
  23163. item_NameRSI_Light_Helmet_04=RSI Default Helmet 4
  23164. item_NameRSI_Light_Helmet_05=RSI Default Helmet 5
  23165. item_NameRSI_Light_Helmet_06=RSI Default Helmet 6
  23166. item_NameRSI_Light_Helmet_07=RSI Default Helmet 7
  23167. item_NameRSI_Light_Helmet_08=RSI Default Helmet 8
  23168. item_NameRSI_Light_Helmet_09=RSI Default Helmet 9
  23169. item_NameRSI_Light_Helmet_Purple=RSI Light Helmet - Purple
  23170. item_NameRSI_Light_Helmet_Yellow=RSI Light Helmet - Yellow
  23171. item_NameRSI_MissileBay=RSI Missile Bay
  23172. item_NameRSI_Purple_Armor=RSI Armor - Purple
  23173. item_NameRSI_SelfDestruct=RSI Self Destruct
  23174. item_NameRSI_SelfDestruct_Long=RSI Self Destruct Long
  23175. item_NameRSI_VP_ESI_S1=RSI-KRIG Main Thruster
  23176. item_NameRSI_Yellow_Armor=RSI Armor - Yellow
  23177. item_NameSCAR=@mp_eScar
  23178. item_NameSCARAudio=<-=MISSING=->
  23179. item_NameSECO_Dual_Ink_Mark_204_Small=INK-Dual 204-S
  23180. item_NameSECO_S1_F1_Q1=SECO INK-1
  23181. item_NameSECO_S1_F1_Q1_Merlin=SECO INK-1 Merlin
  23182. item_NameSECO_S1_F1_Q1_Mustang=SECO INK-1 Mustang
  23183. item_NameSECO_S1_F1_Q1_Survival=SECO INK-1
  23184. item_NameSECO_S1_F4_DD=INK-Mark 104-ID
  23185. item_NameSECO_S1_F4_SD=INK-Splash 104-IS
  23186. item_NameSECO_S2_F4_DD=INK-Mark 204-ID
  23187. item_NameSECO_S2_F4_SD=INK-Splash 204-IS
  23188. item_NameSECO_S3_F4_DD=INK-Mark 304-ID
  23189. item_NameSECO_S3_F4_SD=INK-Splash 304-IS
  23190. item_NameSECO_S4_F4_DD=INK-Mark 404-ID
  23191. item_NameSECO_S4_F4_SD=INK-Splash 404-IS
  23192. item_NameShieldPane=Shield
  23193. item_NameSHLD_AEGS_S04_Idris=AEGS Idris Shield
  23194. item_NameSHLD_ASAS_S01_Cloak=Cloak
  23195. item_NameSHLD_ASAS_S01_Mirage=Mirage
  23196. item_NameSHLD_ASAS_S01_Obscura=Ascension Astro Obscura
  23197. item_NameSHLD_ASAS_S01_Shimmer=Shimmer
  23198. item_NameSHLD_ASAS_S01_Veil=Veil
  23199. item_NameSHLD_ASAS_S02_Shroud=Shroud
  23200. item_NameSHLD_BANU_S02_Sukoran=Sukoran
  23201. item_NameSHLD_BASL_S00_Castra=Castra
  23202. item_NameSHLD_BASL_S01_Bulwark=Bulwark
  23203. item_NameSHLD_BASL_S01_Guardian=Guardian
  23204. item_NameSHLD_BASL_S01_Palisade=Palisade
  23205. item_NameSHLD_BASL_S01_Steward=Steward
  23206. item_NameSHLD_BASL_S02_Aspis=Aspis
  23207. item_NameSHLD_BASL_S03_Stronghold=Stronghold
  23208. item_NameSHLD_BEHR_S01_5SA=5SA 'Rhada'
  23209. item_NameSHLD_BEHR_S01_6SA=6SA
  23210. item_NameSHLD_BEHR_S01_7sa=7SA
  23211. item_NameSHLD_BEHR_S02_5MA=5MA 'Chimalli'
  23212. item_NameSHLD_BEHR_S03_5CA=5CA 'Akura'
  23213. item_NameSHLD_BEHR_SMAL_PL01=BEHR Shield Small
  23214. item_NameSHLD_GODI_S01_AllStop=AllStop
  23215. item_NameSHLD_GODI_S01_AllStop_SCItem=AllStop
  23216. item_NameSHLD_GODI_S01_ForceWall=ForceWall
  23217. item_NameSHLD_GODI_S01_FR66=FR-66
  23218. item_NameSHLD_GODI_S01_SecureHyde=SecureHyde
  23219. item_NameSHLD_GODI_S02_FullStop=FullStop
  23220. item_NameSHLD_ORIG_S04_890J_SCItem=Glacis
  23221. item_NameSHLD_S01_CIV_SECO_Ink=INK
  23222. item_NameSHLD_S01_CMP_YORM_Targa=Targa
  23223. item_NameSHLD_SECO_MEDI_PL01=SECO Shield Medium
  23224. item_NameSHLD_SECO_S00_PIN=PIN
  23225. item_NameSHLD_SECO_S01_HEX=HEX
  23226. item_NameSHLD_SECO_S01_INK=INK
  23227. item_NameSHLD_SECO_S01_WEB=WEB
  23228. item_NameSHLD_SECO_S02_STOP=STOP
  23229. item_NameSHLD_SECO_SMAL_PL01=SECO Shield Small
  23230. item_NameSHLD_SECO_SMAL_PL01_Pirate=SECO Shield Small (Pirate)
  23231. item_NameSHLD_YORM_S01_Falco=Falco
  23232. item_NameSHLD_YORM_S01_Targa=Targa
  23233. item_NameShop_AstroArmada=Astro Armada
  23234. item_NameShop_CasabaOutlet=Casaba Outlet
  23235. item_NameShop_CubbyBlast=Cubby Blast
  23236. item_NameShop_DumpersDepot=Dumper's Depot
  23237. item_nameShop_GarrityDefense=Garrity Defense
  23238. item_nameShop_LiveFireWeapons=Live Fire Weapons
  23239. item_NameShop_MedicalUnit=Medical Unit
  23240. item_NameShubin_Ballistic_Unmanned_Turret=Shubin Unmanned Turret
  23241. item_NameShubin_TurretMissileRack=Behring Marksman HS Quad Platform
  23242. item_NameShubinTurretItem=Class 2b Mount
  23243. item_NameSilencer=@mp_eSilencer
  23244. item_NameSmallFish=Ribbon Fish
  23245. item_NameStimpack=OneClick
  23246. item_NameSTKA_AGH36_S3=Sterne Katzen AG Hornisse-36
  23247. item_NameStorAll_Big_Box_Model_A=Stor*All Big Box Model A
  23248. item_NameStorAll_Big_Box_Model_H=Stor*All Big Box Model H
  23249. item_NameStorAll_Mini=Stor*All Mini
  23250. item_NameStripedFish=Banded Fessle
  23251. item_NameTable_Conference=Conference Table
  23252. item_NameTALN_Retaliator_S5_Strike_TL_CS=Stalker V Torpedo
  23253. item_NameTalon_Dominator_Platform_x4=TALN Quad Rack
  23254. item_NameTalon_Executioner_IR_Twin=Talon Executioner IR Twin
  23255. item_NameTalon_Stalker_Platform_x4=Talon Stalker Quad Rack
  23256. item_NameTalon_Stalker_Quad=TALN Quad Rack
  23257. item_NameTalon_Stalker_Twin=TALN Twin Rack
  23258. item_Nametank125=<-=MISSING=->
  23259. item_NameTankCannon=<-=MISSING=->
  23260. item_Nametemp_optics_x1_s1=Temp Optic S1 X1
  23261. item_Nametemp_optics_x2_s1=Temp Optic S1 X2
  23262. item_Nametemp_optics_x3_s1=Temp Optic S1 X3
  23263. item_Nametemp_optics_x4_s2=Temp Optic S2 X4
  23264. item_Nametemp_optics_x8_s3=Temp Optic S3 X8
  23265. item_NameTHCN_S1_RPOD_4x_S2=Liberator
  23266. item_NameTHCN_S2_RPOD_8x_S2=Liberator Prime
  23267. item_NameTHCN_S3_RPOD_12x_S2=Liberator Ultra
  23268. item_NameTHRE_ANVL_F7A_Main=THRE F7A Main Thruster
  23269. item_NameTHRM_ANVL_Flex_F7A=THRM F7A Flex Thruster
  23270. item_NameTMBL_EMP_Device=[PH] TMBL Cyclone EMP Device
  23271. item_NameTOAG_launcher_ballistic_01=Kahix Missile Launcher
  23272. item_NameTorshuCrab=Thorshu Grey
  23273. item_NameTRAS_LaserBeam_S4=Arame Laser Beam
  23274. item_NameTRAS_LaserBeam_S5=Kombu Laser Beam
  23275. item_NameTRAS_LaserBeam_S6=Wakame Laser Beam
  23276. item_NameTrophyCase_12Ports=Trophy Case
  23277. item_NameUEE_medium_m_outfit=Medium Marine Armor
  23278. item_NameUMNT_ANVL_S5_Cap=Anvil Hornet Ghost Center Cap
  23279. item_NameUMNT_ANVL_S5_Rotodome=WillsOp Long Look Radar
  23280. item_NameUMNT_MISC_S03_PL01=Reliant Utility Mount Cap
  23281. item_Nameun_portable_light_1_a_cyan=Cyan QuikFlare
  23282. item_Nameun_portable_light_1_a_green=Green QuikFlare
  23283. item_Nameun_portable_light_1_a_orange=Orange QuikFlare
  23284. item_Nameun_portable_light_1_a_pink=Pink QuikFlare
  23285. item_Nameun_portable_light_1_a_red=Red QuikFlare
  23286. item_Nameun_portable_light_1_a_yellow=Yellow QuikFlare
  23287. item_nameUrsa_Paint_Emerald=Fortuna
  23288. item_NameUrsa_Paint_Red=[WIP] Ursa Rover Red
  23289. item_Nameutfl_melee_01=FSK-8 Combat Knife
  23290. item_Nameutfl_melee_01_browngold01=FSK-8 "Mirage" Combat Knife 
  23291. item_Nameutfl_melee_01_greywhite01=FSK-8 "Ghost" Combat Knife 
  23292. item_Nameutfl_melee_01_redwhite01=FSK-8 "Bloodline" Combat Knife 
  23293. item_NameVehicle_Debris=Debris
  23294. item_NameVNCL_Blade_CML_Chaff=VNCL Blade - Chaff Launcher
  23295. item_NameVNCL_Blade_CML_Flare=VNCL Blade - Flare Launcher
  23296. item_NameVNCL_Blade_Fuel_Tank_S1=VNCL Blade Fuel Tank
  23297. item_NameVNCL_Blade_LaserRepeater_S3=VNCL Laser Repeater S3
  23298. item_NameVNCL_Blade_PlasmaCannon_S2=VNCL Plasma Repeater S2
  23299. item_NameVNCL_Blade_Platform_x2=VNCL Dual Missile Platform
  23300. item_NameVNCL_Blade_Radar=VNCL Blade Radar
  23301. item_NameVNCL_Blade_S1_Strike_FAF_IR=VNCL Blade Strike Missile S1
  23302. item_NameVNCL_Blade_S1_TR4=VNCL Blade Thruster
  23303. item_NameVNCL_Blade_S2_TR4=VNCL Blade Thruster
  23304. item_NameVNCL_Blade_Seat_Pilot=VNCL Blade Pilot Seat
  23305. item_NameVNCL_Blade_Shield=VNCL Blade Shield Generator
  23306. item_NameVNCL_Blade_TR1_Joint=VNCL Blade Joint Thruster
  23307. item_NameVNCL_Blade_TR2_Retro=VNCL Blade Retro Thruster
  23308. item_NameVNCL_Cleaver_Engine=VNCL Cleaver Engine
  23309. item_NameVNCL_Cleaver_Omni=VNCL Cleaver Omni Thruster
  23310. item_NameVNCL_Cleaver_Retro=VNCL Cleaver Retro Thruster
  23311. item_NameVNCL_CML_Chaff=VNCL Chaff Launcher
  23312. item_NameVNCL_CML_Flare=VNCL Flare Launcher
  23313. item_NameVNCL_Cockpit_Audio=VNCL Cockpit Audio
  23314. item_NameVNCL_DF_MOUSE=[PH] Vanduul DF
  23315. item_NameVNCL_Fuel_Tank_S1=VNCL Fuel Tank
  23316. item_NameVNCL_Fuel_Tank_Stinger_S1=VNCL Stinger Fuel Tank
  23317. item_NameVNCL_Fuel_Tank_Void=VNCL Void Fuel Tank
  23318. item_NameVNCL_Glaive_Aux_Fixed=Fixed Mav Thruster
  23319. item_NameVNCL_Glaive_Aux_Joint=Joint Mav Thruster
  23320. item_NameVNCL_Glaive_LandingSystem=VNCL Glaive Landing System
  23321. item_Namevncl_glaive_lights_body=@VNCL General Body Light
  23322. item_Namevncl_glaive_lights_cockpit_int=@VNCL General Cockpit Lights
  23323. item_Namevncl_glaive_lights_engine=@VNCL General Engine Light
  23324. item_Namevncl_glaive_lights_port_wing=@VNCL Port Wing Light
  23325. item_Namevncl_glaive_lights_starboard_wing=@VNCL Starboard Wing Light
  23326. item_NameVNCL_Glaive_Main_Fixed=Main Thruster
  23327. item_NameVNCL_Glaive_MultiLight=VNCL Glaive External Lights
  23328. item_NameVNCL_Glaive_Retro_Fixed_Left=Retro Thruster
  23329. item_NameVNCL_Glaive_Retro_Fixed_Right=Retro Thruster
  23330. item_NameVNCL_Glaive_Shield=VNCL Glaive Shield
  23331. item_NameVNCL_HS_MARK=Vanduul IR Missile
  23332. item_NameVNCL_LaserCannon_S1='WEAK' Laser Autocannon
  23333. item_NameVNCL_LaserCannon_S2=Vanduul S2 Laser Autocannon
  23334. item_Namevncl_lights_body=@VNCL General Body Light
  23335. item_Namevncl_lights_cockpit_int=@VNCL General Cockpit Lights
  23336. item_Namevncl_lights_engine=VNCL General Engine Light
  23337. item_Namevncl_lights_port_wing=@VNCL Port Wing Light
  23338. item_Namevncl_lights_starboard_wing=@VNCL Starboard Wing Light
  23339. item_NameVNCL_Mark_Platform_x3=VNCL Scythe Missile Platform x3
  23340. item_NameVNCL_Mark_Platform_x4=VNCL Scythe Missile Platform x4
  23341. item_NameVNCL_MissileRack_Blade=Ramming Blade
  23342. item_NameVNCL_NC_S5_Q1='WAR' Neutron Cannon
  23343. item_NameVNCL_NeutronCannon_S5='WAR' Neutron Autocannon
  23344. item_NameVNCL_PC_Scythe_Right='WAR' Plasma Cannon
  23345. item_NameVNCL_PlasmaCannon='WAR' Plasma Autocannon
  23346. item_NameVNCL_PlasmaCannon_S2=Vanduul S2 Plasma Autocannon
  23347. item_NameVNCL_PlasmaCannon_S3=Vanduul S3 Plasma Autocannon
  23348. item_NameVNCL_PlasmaCannon_S5='WRATH' Plasma Autocannon
  23349. item_NameVNCL_PlasmaCannon_Stinger_S5=<div style="text-align: justify;">VNCL S5 Plasma Autocannon</div>
  23350. item_NameVNCL_Scythe_ADS='AIR' ADS
  23351. item_NameVNCL_SCYTHE_CML_Chaff=VNCL Scythe - Chaff Launcher
  23352. item_NameVNCL_SCYTHE_CML_Flare=VNCL Scythe - Flare Launcher
  23353. item_NameVNCL_Scythe_CPU='CORE' CPU
  23354. item_NameVNCL_Scythe_Fuel_Tanks=Fuel Tank
  23355. item_NameVNCL_Scythe_LandingSystem=VNCL Scythe Landing System
  23356. item_NameVNCL_Scythe_MB='CLOUD' Avionics System
  23357. item_NameVNCL_Scythe_MissilePlatform_x3_Left=Scythe Missile Platform Left
  23358. item_NameVNCL_Scythe_MissilePlatform_x4=Scythe Missile Platform Left
  23359. item_NameVNCL_Scythe_MultiLight=VNCL Scythe External Lights
  23360. item_NameVNCL_Scythe_Radar=Short Range Radar
  23361. item_NameVNCL_Scythe_Seat_Pilot=VNCL Scythe Pilot Seat
  23362. item_NameVNCL_Scythe_Shield='SPARK' Shield
  23363. item_NameVNCL_Scythe_TC='CROSS' Targeting Computer
  23364. item_NameVNCL_Scythe_WCS='CAST' Weapons Control
  23365. item_NameVNCL_Spark_Shield_S3=VNCL Spark Shield
  23366. item_NameVNCL_Spark_Shield_S3_Survival=VNCL Spark Shield
  23367. item_NameVNCL_Stinger_CML_Chaff=VNCL Stinger - Chaff Launcher
  23368. item_NameVNCL_Stinger_CML_Flare=VNCL Stinger - Flare Launcher
  23369. item_NameVNCL_Stinger_NC_S5=VNCL Stinger Neutron Cannon S5
  23370. item_NameVNCL_Stinger_Platform_x12=VNCL Stinger Missile Rack x12
  23371. item_NameVNCL_Stinger_S1_HS=VNCL Stinger S1 Missile
  23372. item_NameVNCL_Stinger_Seat_Pilot=VNCL Stinger Pilot Seat
  23373. item_NameVNCL_Stinger_Shield_S3=VNCL Stinger Shield Generator
  23374. item_NameVNCL_Stinger_TR1_Joint=VNCL Stinger Joint Thruster
  23375. item_NameVNCL_Stinger_TR2_Retro=VNCL Stinger Retro Thruster
  23376. item_NameVNCL_TachyonCannon_Kingship=Kingship Tachyon
  23377. item_NameVNCL_Throw_S3_TR4=VNCL Throw Thruster
  23378. item_NameVNCL_Trap_TR1_Fixed=VNCL Trap Fixed Thruster
  23379. item_NameVNCL_Trunk_TR2_Retro=VNCL Trunk Retro Thruster
  23380. item_NameVNCL_Twist_TR1_Joint=VNCL Twist Joint Thruster
  23381. item_NameVNCL_Void_Engine=VNCL Void Engine
  23382. item_NameVNCL_Void_Joint=VNCL Void Joint Thruster
  23383. item_NameVNCL_Void_Retro=VNCL Void Retro Thruster
  23384. item_NameVNCL_Void_Seat_Pilot=VNCL Void Pilot Seat
  23385. item_NameVNCL_Void_Shield=VNCL Void Shield
  23386. item_NameVNCL_VS_Spark_Shield_S3=VNCL Spark Shield Generator
  23387. item_NameWeapon_Mount_Class1_Placeholder_a=Class 1a Mount
  23388. item_NameWillsOp_TC=WillsOp Targeting Computer
  23389. item_NameXFRG_E_655_Engine_S6_Q1=XFRG E 655 Main Thruster
  23390. item_NameXFRG_E_655_Engine_S7_Q1=XFRG E 655 Main Thruster
  23391. item_NameXFRG_FP_RMI_S2_Q1=XForge P/S2-80 Main Engine
  23392. item_NameXFRG_Intakes_Aurora=XFRG Aurora Fuel Intakes
  23393. item_NameXFRG_Vanguard_D_S4_320_Aux=XFRG Vanguard D 320 Auxiliary Thruster
  23394. item_NameXFRG_Vanguard_D_S4_320_Main=XFRG Vanguard D 320 Main Thruster
  23395. item_NameXIAN_Cockpit_Audio=XIAN Cockpit Audio
  23396. item_NameXIAN_LaserCannon_S3=XIAN Laser Autocannon S3
  23397. item_NameXIAN_Scout_CML_Chaff=XIAN Scout - Chaff Launcher
  23398. item_NameXIAN_Scout_CML_Flare=XIAN Scout - Flare Launcher
  23399. item_NameXIAN_Scout_LandingSystem=XIAN Scout Landing System
  23400. item_NameXIAN_Scout_Maneuvering=XIAN Scout Thruster
  23401. item_NameXIAN_Scout_MultiLight=XIAN Scout External Lights
  23402. item_NameXIAN_Scout_Retro=XIAN Scout Retro Thruster
  23403. item_NameXIAN_Scout_Seat_Pilot=XIAN Scout Pilot Seat
  23404. item_Namexian_special_launcher_01=I'rhal Missile Launcher
  23405. item_NameYORM_S2_F4_RC=YORM Dual Protector
  23406. item_NameYORM_S3_F4_RC=YORM Dual Protector
  23407. item_NameZoom=Mantis GT-220
  23408. Item_ObjectiveMarker=~mission(Item)
  23409. item_qt_cooldown=Cooldown %0.1f
  23410. item_qt_no_drive_available=NO DRIVE
  23411. item_qt_status_insufficient_fuel=INSUFFICIENT FUEL
  23412. item_qt_status_no_fuel=NO FUEL
  23413. item_qt_status_no_power=NO POWER
  23414. item_ship_items_176=
  23415. item_ShipClass_Bomber=Bomber
  23416. item_ShipClass_Capital=Capital
  23417. item_ShipClass_Cargo=Cargo
  23418. item_ShipClass_Fighter=Fighter
  23419. item_ShipClass_PersonalTransport=Personal Transport
  23420. item_ShipClass_Versatile=Versatile
  23421. item_ShipFocus_Bomber=Bomber
  23422. item_ShipFocus_CapitalShip=Capital Ship
  23423. item_ShipFocus_Cargo=Cargo
  23424. item_ShipFocus_CarrierBasedBomber=Carrier-based Bomber
  23425. item_ShipFocus_CivilianCloseSupport=Civilian Close Support
  23426. item_ShipFocus_Corvette=Corvette
  23427. item_ShipFocus_Defense=Defense
  23428. item_ShipFocus_EMPWarefare=EMP Warefare
  23429. item_ShipFocus_Exploration=Exploration
  23430. item_ShipFocus_Fighter=Fighter
  23431. item_ShipFocus_Frigate=Frigate
  23432. item_ShipFocus_Gunship=Gunship
  23433. item_ShipFocus_HeavyBomber=Heavy bomber
  23434. item_ShipFocus_Infiltration=Infiltration
  23435. item_ShipFocus_InfoRunner=Info Runner
  23436. item_ShipFocus_Interceptor=Interceptor
  23437. item_ShipFocus_Interdiction=Interdiction
  23438. item_ShipFocus_LightCargo=Light Cargo
  23439. item_ShipFocus_LightFighter=Light Fighter
  23440. item_ShipFocus_LongRangeFighter=Long-range Fighter
  23441. item_ShipFocus_LuxuryTouring=Luxury Touring
  23442. item_ShipFocus_MediumFighter=Medium Fighter
  23443. item_ShipFocus_Mercantile=Mercantile
  23444. item_ShipFocus_MilitaryCloseSupport=Military Close Support
  23445. item_ShipFocus_MilitaryTransport=Military Transport
  23446. item_ShipFocus_Militia=Militia
  23447. item_ShipFocus_MilitiaPatrol=Militia / Patrol
  23448. item_ShipFocus_Mining=Mining
  23449. item_ShipFocus_MultiFunction=Multi-Function
  23450. item_ShipFocus_PassengerTransit=Passenger Transit
  23451. item_ShipFocus_Policing=Policing
  23452. item_ShipFocus_Racing=Racing
  23453. item_ShipFocus_Repair=Repair
  23454. item_ShipFocus_Scout=Scout
  23455. item_ShipFocus_SearchRescue=Search and Rescue
  23456. item_ShipFocus_ShortRangePatrol=Short Range Patrol Fighter
  23457. item_ShipFocus_SnubFighter=Snub Fighter
  23458. item_ShipFocus_Starter=Starter
  23459. item_ShipFocus_Superiority=Superiority
  23460. item_ShipFocus_Touring=Touring
  23461. item_ShipFocus_Trade=Trade
  23462. item_ShipFocus_Transport=Transport
  23463. item_ShipFocus_UltraLightGround=Ultra-light Ground
  23464. item_ShipFocus_Versatile=Versatile
  23465. item_Subtitle1_Dead_Tree=Origin: Hyperion, Fora
  23466. item_SubTitle1_Glowing_Vine=Origin: Min 1b
  23467. item_SubTitle1_Hat_Monocle=2946 Dafne Collection
  23468. item_Subtitle1_Moss_Head=Origin: Conner’s Land and Load, Killian
  23469. item_SubTitle1_Space_Cactus=Origin: Centauri II, Centauri
  23470. item_SubTitle1_Space_Flower=Origin: Terra, Terra
  23471. item_Subtitle1_Space_Mushroom=Origin: Reisse, Rhetor
  23472. item_SubTitle1_Xian_Plant=Origin: Eealus III, Eealus
  23473. item_Subtitle2_Dead_Tree=Average Lifespan: 15-20 SEY
  23474. item_SubTitle2_Glowing_Vine=Average Lifespan: 1-2 years
  23475. item_SubTitle2_Hat_Monocle=Design by Derion
  23476. item_Subtitle2_Moss_Head=Average Lifespan: Indefinitely
  23477. item_SubTitle2_Space_Cactus=Average Lifespan: 5-7 SEY
  23478. item_SubTitle2_Space_Flower=Average Lifespan: Estimated: 50-100 SEY
  23479. item_Subtitle2_Space_Mushroom=Average Lifespan: 1-2 SEY
  23480. item_SubTitle2_Xian_Plant=Average Lifespan: proven 2000 SEY, estimated unknown
  23481. item_SubType20mm_AMMO=20mm
  23482. item_SubType25mm_AMMO=25mm
  23483. item_SubType35mm_AMMO=35mm
  23484. item_SubType40mm_AMMO=40mm
  23485. item_SubType50mm_AMMO=50mm
  23486. item_SubType60mm_AMMO=60mm
  23487. item_SubType60mm_Rail_AMMO=60mm Rail
  23488. item_SubTypeADSComputer=ADS Computer
  23489. item_SubTypeAmmo_25mm=25mm
  23490. item_SubTypeAmmo_28mm=28mm
  23491. item_SubTypeAmmo_30mm=30mm
  23492. item_SubTypeAmmo_35mm=35mm
  23493. item_SubTypeAmmo_60mm=60mm
  23494. item_SubTypeAmmo_Rail_60mm=60mm
  23495. item_SubTypeAmmo_Rail_80mm=80mm Rail
  23496. item_SubTypeAmmoBox_Ballistic_120rd_106mm_exp=106mm EXP
  23497. item_SubTypeArmor=Armor
  23498. item_SubTypeAutopilot=Autopilot
  23499. item_SubTypeAwesome=Awesome
  23500. item_SubTypeBallTurret=Ball Turret
  23501. item_SubTypeCanardTurret=Canard Turret
  23502. item_SubTypeCargo=Cargo
  23503. item_SubTypeCockpit_Audio=Cockpit Audio
  23504. item_SubTypeConstellation=Constellation
  23505. item_SubTypeConstellationBottomTurret=Constellation Bottom Turret
  23506. item_SubTypeConstellationTopTurret=Constellation Top Turret
  23507. item_SubTypeCooler_AEGS_Gladius=Cooler AEGS Gladius
  23508. item_SubTypeCooler_ANVL_Hornet=Cooler ANVL Hornet
  23509. item_SubTypeCooler_Idris=Cooler Idris
  23510. item_SubTypeCooler_ORIG_300=Cooler ORIG 300
  23511. item_SubTypeCooler_RSI_Aurora=Cooler RSI Aurora
  23512. item_SubTypeCountermeasureLauncher=Countermeasure Launcher
  23513. item_SubTypeCountermeasureLauncher_AEGS_Gladius=Countermeasure Launcher AEGS Gladius
  23514. item_SubTypeCountermeasureLauncher_ANVL_Hornet=Countermeasure Launcher ANVL Hornet
  23515. item_SubTypeCountermeasureLauncher_ORIG_300=Countermeasure Launcher ORIG 300
  23516. item_SubTypeCountermeasureLauncher_ORIG_M50=Countermeasure Launcher ORIG M50
  23517. item_SubTypeCountermeasureLauncher_RSI_Aurora=Countermeasure Launcher RSI Aurora
  23518. item_SubTypeCPU=CPU
  23519. item_SubTypeDefault=Default
  23520. item_SubTypeEngine_AEGS_Gladius=Engine AEGS Gladius
  23521. item_SubTypeEngine_ANVL_Hornet=Engine ANVL Hornet
  23522. item_SubTypeEngine_ANVL_Hornet_F7CS=Engine ANVL Hornet F7CS
  23523. item_SubTypeEngine_ORIG_300=Engine ORIG 300
  23524. item_SubTypeEngine_ORIG_315p=Engine ORIG 315p
  23525. item_SubTypeEngine_ORIG_325a=Engine ORIG 325a
  23526. item_SubTypeEngine_ORIG_350r=Engine ORIG 350r
  23527. item_SubTypeEngine_ORIG_m50=Engine ORIG m50
  23528. item_SubTypeEngine_RSI_Aurora_L=Engine RSI Aurora L
  23529. item_SubTypeExternal=External
  23530. item_SubTypeEyeWare=EyeWare
  23531. item_SubTypeFixedThruster=Fixed Thruster
  23532. item_SubTypeFlashlight=Flashlight
  23533. item_SubTypeFlexThruster=Flex Thruster
  23534. item_SubTypeFuel=Fuel
  23535. item_SubTypeGadget=Gadget
  23536. item_SubTypeGladius_Gun=Gladius Gun
  23537. item_SubTypeGladius_Missile=Gladius Missile
  23538. item_SubTypeGlaiveGun=Glaive Gun
  23539. item_SubTypeGrenade=Grenade
  23540. item_SubTypeGun=Gun
  23541. item_SubTypeGunBallTurret_ANVL_Hornet=Turret ANVL Hornet
  23542. item_SubTypeGunCanardTurret_ANVL_Hornet=Turret ANVL Hornet
  23543. item_SubTypeGunTurret=Gun Turret
  23544. item_SubTypeHeat=Heat
  23545. item_SubTypeIdris=Idris
  23546. item_SubTypeIdris_Turret=Idris Turret
  23547. item_SubTypeInterior_Audio=Interior Audio
  23548. item_SubTypeIron=Iron
  23549. item_SubTypeIronSight=Optics Attachment
  23550. item_SubTypeJointThruster=Joint Thruster
  23551. item_SubTypeKnife=Knife
  23552. item_SubTypeLandingSystem=Landing System
  23553. item_SubTypeLarge=Large
  23554. item_SubTypeMagazine=Magazine
  23555. item_SubTypeMale=Male
  23556. item_SubTypeMannedTurret=Manned Turret
  23557. item_SubTypeMedium=Medium
  23558. item_SubTypeMedPack=Medical
  23559. item_SubTypeMissile=Missile
  23560. item_SubTypeMissileRack=Missile Rack
  23561. item_SubTypeMissileRack_ANVL_Hornet=Missile Rack ANVL Hornet
  23562. item_SubTypeMissileRack_M50=Missile Rack M50
  23563. item_SubTypeMissileRack_ORIG_300=Missile Rack ORIG 300
  23564. item_SubTypeMissileRack_RSI_Aurora=Missile Rack RSI Aurora
  23565. item_SubTypeMissileTurret=Missile Turret
  23566. item_SubTypeMissileTurretRack=Missile Turret Rack
  23567. item_SubTypeMotherboard=Motherboard
  23568. item_SubTypeNoseMounted=Nose Mounted Gun
  23569. item_SubTypeOxygenCap=Oxygen
  23570. item_SubTypePilot=Pilot
  23571. item_SubTypePower=Power
  23572. item_SubTypePower_AEGS_Gladius=Power AEGS Gladius
  23573. item_SubTypePower_ANVL_Hornet=Power ANVL Hornet
  23574. item_SubTypePower_Idris=Power Idris
  23575. item_SubTypePower_ORIG_300=Power ORIG 300
  23576. item_SubTypePower_ORIG_M50=Power ORIG M50
  23577. item_SubTypePower_RSI_Aurora=Power RSI Aurora
  23578. item_SubTypePower_Shubin_Turret=Power Shubin Turret
  23579. item_SubTypeRadar=Radar
  23580. item_SubTypeRocket=Rocket
  23581. item_SubTypeRollFlexThruster=Roll Flex Thruster
  23582. item_SubTypeScytheRightGun=Scythe Right Gun
  23583. item_SubTypeSignatureReductor=Signature Reductor
  23584. item_SubTypeSmall=Small
  23585. item_SubTypeTargetingComputer=Targeting Computer
  23586. item_SubTypeVectorThruster=Vector Thruster
  23587. item_SubTypeWeapon=Weapon
  23588. item_TypeAmmoBox=Ammo Box
  23589. item_TypeAmmoCrate=Ammunition Crate
  23590. item_TypeArmor=Armor
  23591. item_TypeAudio=Audio
  23592. item_TypeAvionics=Avionics
  23593. item_TypeBattery=Battery
  23594. item_TypeCargo=Cargo
  23595. item_TypeChar_Armor_Arms=Arms
  23596. item_TypeChar_Armor_Helmet=Helmet
  23597. item_TypeChar_Armor_Legs=Legs
  23598. item_TypeChar_Armor_Torso=Torso
  23599. item_TypeChar_Armor_Undersuit=Undersuit
  23600. item_TypeChar_Clothing_Feet=Footwear
  23601. item_TypeChar_Clothing_Hands=Gloves
  23602. item_TypeChar_Clothing_Hat=Hat
  23603. item_TypeChar_Clothing_Legs=Pants
  23604. item_TypeChar_Clothing_Torso_0=Shirt
  23605. item_TypeChar_Clothing_Torso_1=Jacket
  23606. item_TypeConsumable=Consumable
  23607. item_TypeContainer=Container
  23608. item_TypeCooler=Cooler
  23609. item_TypeDebris=Debris
  23610. item_TypeDisplay=Display
  23611. item_TypeEMP=EMP
  23612. item_TypeFlair_Floor=Floor
  23613. item_TypeFlair_Surface=Surface
  23614. item_TypeFlair_Wall=Wall
  23615. item_TypeFuelIntake=Fuel Intake
  23616. item_TypeFuelTank=Fuel Tank
  23617. item_TypeGadget=Gadget
  23618. item_TypeKnife=Knife
  23619. item_TypeLight=Light
  23620. item_TypeMainThruster=Main Thruster
  23621. item_TypeManneuverThruster=Maneuver Thruster
  23622. item_TypeMiningModifier=Mining Modifiers
  23623. item_TypeMissile=Missiles
  23624. item_TypeNOITEM_Vehicle=Vehicle
  23625. item_TypeOrdinance=Ordnance
  23626. item_TypePaints=Paints
  23627. item_TypePowerPlant=Power Plant
  23628. item_TypeQuantumDrive=Quantum Drive
  23629. item_TypeQuantumEnforcementDevice=Quantum Enforcement Device
  23630. item_TypeRadar=Radar
  23631. item_TypeRemovableChip=Device
  23632. item_TypeSeat=Seat
  23633. item_TypeSelfDestruct=Self Destruct
  23634. item_TypeShield=Shield Generator
  23635. item_TypeSuit=Suit
  23636. item_TypeThruster=Thruster
  23637. item_TypeTurret=Turret
  23638. item_TypeTurretBase=Turret Base
  23639. item_TypeVisor=Visor
  23640. item_TypeWeapon=Weapon
  23641. item_TypeWeaponAttachment=Attachment
  23642. item_TypeWeaponDefensive=Defensive
  23643. item_TypeWeaponGun=Gun
  23644. item_TypeWeaponMining=Mining Laser Heads
  23645. item_TypeWeaponMissile=Missile
  23646. item_TypeWeaponPersonal=Weapon
  23647. item_weapons_145=
  23648. itemDescARMR_ARGO_MPUV=[PH] ARGO MPUV Ship Armor
  23649. itemNameARMR_ARGO_MPUV=ARGO MPUV Ship Armor
  23650. itemPort_Ammo=Ammo
  23651. itemPort_ammo_box_01=Ammo Box 01
  23652. itemPort_ammo_box_02=Ammo Box 02
  23653. itemPort_Armor_Arms=Armor (Arms)
  23654. itemPort_Armor_Helmet=Armor (Helmet)
  23655. itemPort_Armor_Legs=Armor (Legs)
  23656. itemPort_Armor_Torso=Armor (Torso)
  23657. itemPort_Armor_Undersuit=Undersuit
  23658. itemPort_barrel_attachment=Weapon Attachment (Barrel)
  23659. itemPort_BarrelSlot=Barrel Attachment
  23660. itemport_body_itemport=Body
  23661. itemPort_bottom_attachment=Weapon Attachment (Bottom)
  23662. itemPort_category_armor=Armor
  23663. itemPort_category_avionics=Avionics
  23664. itemPort_category_clothing=Clothing
  23665. itemPort_category_defences=Defenses
  23666. itemPort_category_misc=Misc.
  23667. itemPort_category_propulsion=Propulsion
  23668. itemPort_category_systems=Systems
  23669. itemPort_category_technology=Technology
  23670. itemPort_category_undersuit=Undersuit
  23671. itemPort_category_utility=Utility
  23672. itemPort_category_weaponry=Weaponry
  23673. itemPort_category_weapons=Weapons
  23674. itemPort_Clothing_Feet=Footwear
  23675. itemPort_Clothing_Hands=Gloves
  23676. itemPort_Clothing_Legs=Pants
  23677. itemPort_Clothing_Torso_0=Shirt
  23678. itemPort_Clothing_Torso_1=Jacket
  23679. itemPort_Eye_Accessories_ItemPort=Eyewear
  23680. itemport_eyes_itemport=Eye Color
  23681. itemPort_flair=Flair
  23682. itemPort_flashlight=Flashlight
  23683. itemPort_gadget_attach_1=Utility Item
  23684. itemPort_gadget_attach_2=Utility Item
  23685. itemPort_grenade_attach_1=Grenade 1
  23686. itemPort_grenade_attach_2=Grenade 2
  23687. itemPort_grenade_attach_3=Grenade 3
  23688. itemPort_grenade_attach_4=Grenade 4
  23689. itemPort_GunMount=Gun - Mount
  23690. itemport_hair_itemport=Hairstyle
  23691. itemPort_hardpoint_blade_wing_left=Ramming Blade -
  23692. itemPort_hardpoint_blade_wing_right=Ramming Blade - Right
  23693. itemPort_hardpoint_class_1_left=Weapon - Left
  23694. itemPort_hardpoint_class_1_left_whisker=Weapon - Left Whisker
  23695. itemPort_hardpoint_class_1_right=Weapon - Right
  23696. itemPort_hardpoint_class_1_right_whisker=Weapon - Right Whisker
  23697. itemPort_hardpoint_class_2=Weapon
  23698. itemPort_hardpoint_class_2_left_wing=Weapon - Left Wing
  23699. itemPort_hardpoint_class_2_right_wing=Weapon - Right Wing
  23700. itemPort_hardpoint_class_3=Missile Rack
  23701. itemPort_hardpoint_class_3_left_bay_door=Missile Rack - Left
  23702. itemPort_hardpoint_class_3_left_bay_door_outer=Missile Rack - Left
  23703. itemPort_hardpoint_class_3_right_bay_door=Missile Rack - Right
  23704. itemPort_hardpoint_class_3_right_bay_door_outer=Missile Rack - Right
  23705. itemPort_hardpoint_class_4_center=Weapon - Center
  23706. itemPort_hardpoint_class_4_nose=Weapon - Nose
  23707. itemPort_hardpoint_class1_left_wing=Weapon - Left Wing
  23708. itemPort_hardpoint_class1_right_wing=Weapon - Right Wing
  23709. itemPort_hardpoint_class2_nose=Weapon - Nose
  23710. itemPort_hardpoint_cooler=Cooler
  23711. itemPort_hardpoint_cooler_01=Cooler - Left
  23712. itemPort_hardpoint_cooler_02=Cooler - Right
  23713. itemPort_hardpoint_cooler_03=Cooler - Center
  23714. itemPort_hardpoint_cooler_bottom=Cooler - Bottom
  23715. itemPort_hardpoint_cooler_left=Cooler - Left
  23716. itemPort_hardpoint_cooler_left_lower=Cooler - Left Lower
  23717. itemPort_hardpoint_cooler_left_upper=Cooler - Left Upper
  23718. itemPort_hardpoint_cooler_main=Cooler - Main
  23719. itemPort_hardpoint_cooler_right=Cooler - Right
  23720. itemPort_hardpoint_cooler_right_lower=Cooler - Right Lower
  23721. itemPort_hardpoint_cooler_right_upper=Cooler - Right Upper
  23722. itemPort_hardpoint_cooler_top=Cooler - Top
  23723. itemPort_hardpoint_front_turret=Weapon - Front
  23724. itemPort_hardpoint_gun_center=Weapon - Center
  23725. itemPort_hardpoint_gun_laser_bottom_left=Weapon - Left Bottom
  23726. itemPort_hardpoint_gun_laser_bottom_right=Weapon - Right Bottom
  23727. itemPort_hardpoint_gun_laser_top_left=Weapon - Left Nacelle
  23728. itemPort_hardpoint_gun_laser_top_right=Weapon - Right Nacelle
  23729. itemPort_hardpoint_gun_left=Weapon - Left
  23730. itemPort_hardpoint_gun_left_wing=Weapon - Left Wing
  23731. itemPort_hardpoint_gun_nose=Weapon - Nose
  23732. itemPort_hardpoint_gun_nose_left=Weapon - Nose Left
  23733. itemPort_hardpoint_gun_nose_right=Weapon - Nose Right
  23734. itemPort_hardpoint_gun_right=Weapon - Right
  23735. itemPort_hardpoint_gun_right_wing=Weapon - Right Wing
  23736. itemPort_hardpoint_gun_wing_left=Weapon - Left Wing
  23737. itemPort_hardpoint_gun_wing_right=Weapon - Right Wing
  23738. itemport_hardpoint_heat_sink=Heat Sink
  23739. itemPort_hardpoint_Left_Body_Weapon=Weapon - Left
  23740. itemPort_hardpoint_Left_Pylon_01=Missile Rack - Left
  23741. itemPort_hardpoint_Left_Pylon_02=Missile Rack - Left
  23742. itemPort_hardpoint_Left_Pylon_03=Missile Rack - Left
  23743. itemPort_hardpoint_Left_S3_Pylon=Missile Rack - Left
  23744. itemPort_hardpoint_left_wing_gun_mount=Weapon - Left Wing
  23745. itemPort_hardpoint_Left_Wing_S03=Weapon - Left Inner Wing
  23746. itemPort_hardpoint_Left_Wing_Weapon=Weapon - Left Wing
  23747. itemPort_hardpoint_Left_Wingtip_S01=Weapon - Left Wingtip
  23748. itemPort_hardpoint_mining_laser=Mining Laser
  23749. itemPort_hardpoint_missile_left=Missile Rack - Left
  23750. itemPort_hardpoint_missile_left_wing=Missile Rack - Left Wing
  23751. itemPort_hardpoint_missile_rack_left=Missile Rack - Left
  23752. itemPort_hardpoint_missile_rack_right=Missile Rack - Right
  23753. itemPort_hardpoint_missile_rack_wing_left=Missile Rack - Left Wing
  23754. itemPort_hardpoint_missile_rack_wing_left_01=Missile Rack - Left Wing 01
  23755. itemPort_hardpoint_missile_rack_wing_left_02=Missile Rack - Left Wing 02
  23756. itemPort_hardpoint_missile_rack_wing_right=Missile Rack - Right Wing
  23757. itemPort_hardpoint_missile_rack_wing_right_01=Missile Rack - Right Wing 01
  23758. itemPort_hardpoint_missile_rack_wing_right_02=Missile Rack - Right Wing 02
  23759. itemPort_hardpoint_missile_right=Missile Rack - Right
  23760. itemPort_hardpoint_missile_right_wing=Missile Rack - Right Wing
  23761. itemPort_hardpoint_missilerack_left_wing_inner=Missile Rack - Left Wing 02
  23762. itemPort_hardpoint_missilerack_left_wing_outer=Missile Rack - Left Wing 01
  23763. itemPort_hardpoint_missilerack_right_wing_inner=Missile Rack - Right Wing 02
  23764. itemPort_hardpoint_missilerack_right_wing_outer=Missile Rack - Right Wing 01
  23765. itemPort_Hardpoint_Missiles_Top=Missile Rack
  23766. itemPort_hardpoint_nose_gun=Weapon - Nose
  23767. itemPort_hardpoint_paint=Paint
  23768. itemPort_hardpoint_power_plant=Power Plant
  23769. itemPort_hardpoint_power_plant_02=Power Plant
  23770. itemPort_hardpoint_powerplant=Power Plant
  23771. itemPort_hardpoint_powerplant_01=Power Plant - 01
  23772. itemPort_hardpoint_powerplant_02=Power Plant - 02
  23773. itemPort_hardpoint_powerplant_03=Power Plant - 03
  23774. itemPort_hardpoint_powerplant_left=Power Plant - Left
  23775. itemPort_hardpoint_powerplant_middle=Power Plant - 01
  23776. itemPort_hardpoint_powerplant_rear=Power Plant - 02
  23777. itemPort_hardpoint_powerplant_rearleft=Power Plant - Left
  23778. itemPort_hardpoint_powerplant_rearright=Power Plant - Right
  23779. itemPort_hardpoint_powerplant_right=Power Plant - Right
  23780. itemPort_hardpoint_pylon_left=Missile Rack - Left
  23781. itemPort_hardpoint_pylon_right=Missile Rack - Right
  23782. itemPort_hardpoint_quantum_Drive=Quantum Drive
  23783. itemPort_hardpoint_rear_left_turret=Turret - Rear Left
  23784. itemPort_hardpoint_rear_right_turret=Turret - Rear Right
  23785. itemPort_hardpoint_remote_turret_bottom=Remote Turret
  23786. itemPort_hardpoint_remote_turret_front_left=Remote Turret
  23787. itemPort_hardpoint_remote_turret_front_right=Remote Turret
  23788. itemPort_hardpoint_remote_turret_rear_left=Remote Turret
  23789. itemPort_hardpoint_remote_turret_rear_right=Remote Turret
  23790. itemPort_hardpoint_remote_turret_top=Remote Turret
  23791. itemPort_hardpoint_Right_Body_Weapon=Weapon - Right
  23792. itemPort_hardpoint_Right_Pylon_01=Missile Rack - Right
  23793. itemPort_hardpoint_Right_Pylon_02=Missile Rack - Right
  23794. itemPort_hardpoint_Right_Pylon_03=Missile Rack - Right
  23795. itemPort_hardpoint_Right_S3_Pylon=Missile Rack - Right
  23796. itemPort_hardpoint_right_wing_gun_mount=Weapon - Right Wing
  23797. itemPort_hardpoint_Right_Wing_S3=Weapon - Right Inner Wing
  23798. itemPort_hardpoint_Right_Wing_Weapon=Weapon - Right Wing
  23799. itemPort_hardpoint_Right_Wingtip_S1=Weapon - Right Wingtip
  23800. itemPort_hardpoint_rocket_rack_wing_left=Rocket Pod - Left Wing
  23801. itemPort_hardpoint_rocket_rack_wing_right=Rocket Pod - Right Wing
  23802. itemPort_hardpoint_shield_generator=Shield Generator 
  23803. itemPort_hardpoint_shield_generator_001=Shield Generator 01
  23804. itemPort_hardpoint_shield_generator_002=Shield Generator 02
  23805. itemPort_hardpoint_shield_generator_01=Shield Generator
  23806. itemPort_hardpoint_shield_generator_02=Shield Generator 02
  23807. itemPort_hardpoint_shield_generator_03=Shield Generator 03
  23808. itemPort_hardpoint_shield_generator_A=Shield Generator 01
  23809. itemPort_hardpoint_shield_generator_B=Shield Generator 02
  23810. itemPort_hardpoint_shield_generator_C=Shield Generator 03
  23811. itemPort_hardpoint_shield_generator_D=Shield Generator 04
  23812. itemPort_hardpoint_shield_generator_left=Shield Generator - Left
  23813. itemPort_hardpoint_shield_generator_right=Shield Generator - Right
  23814. itemPort_hardpoint_shieldgenerator_left=Shield Generator - Left
  23815. itemPort_hardpoint_shieldgenerator_right=Shield Generator - Right
  23816. itemPort_hardpoint_sidecannon_left=Weapon - Nose Left
  23817. itemPort_hardpoint_sidecannon_right=Weapon - Nose Right
  23818. itemPort_hardpoint_size_4=Utility - Right Wing
  23819. itemPort_hardpoint_Spinal_S4=Weapon - Top
  23820. itemPort_hardpoint_torpedo_back_left=Torpedo Rack - Back Left
  23821. itemPort_hardpoint_torpedo_back_right=Torpedo Rack - Back Right
  23822. itemPort_hardpoint_torpedo_front_left=Torpedo Rack - Front Left 01
  23823. itemPort_hardpoint_torpedo_front_left_02=Torpedo Rack - Front Left 02
  23824. itemPort_hardpoint_torpedo_front_right=Torpedo Rack - Front Right 01
  23825. itemPort_hardpoint_torpedo_front_right_02=Torpedo Rack - Front Right 02
  23826. itemPort_hardpoint_turret=Turret
  23827. itemPort_hardpoint_turret_left=Turret Weapon - Left
  23828. itemPort_hardpoint_turret_right=Turret Weapon - Right
  23829. itemPort_hardpoint_weapon_01=Weapon - Nose
  23830. itemPort_hardpoint_weapon_02=Weapon - Nose
  23831. itemPort_hardpoint_weapon_class1_left_wing=Weapon - Left Wing
  23832. itemPort_hardpoint_weapon_class1_right_wing=Weapon - Right Wing
  23833. itemPort_hardpoint_weapon_class2_nose=Weapon - Nose
  23834. itemPort_hardpoint_weapon_class3_left=Rocket Pod - Left Wing
  23835. itemPort_hardpoint_weapon_class3_right=Rocket Pod - Right Wing
  23836. itemPort_hardpoint_weapon_gun_centermount=Weapon - Nose
  23837. itemPort_hardpoint_weapon_gun_class1_left_wing=Weapon - Left Wing
  23838. itemPort_hardpoint_weapon_gun_class1_right_wing=Weapon - Right Wing
  23839. itemPort_hardpoint_weapon_gun_left_wing=Weapon - Left Wing
  23840. itemPort_hardpoint_weapon_gun_nose=Weapon - Nose
  23841. itemPort_hardpoint_weapon_gun_nose_fixed_001=Weapon - Nose Right 01
  23842. itemPort_hardpoint_weapon_gun_nose_fixed_002=Weapon - Nose Left 01
  23843. itemPort_hardpoint_weapon_gun_nose_fixed_003=Weapon - Nose Right 02
  23844. itemPort_hardpoint_weapon_gun_nose_fixed_004=Weapon - Nose Left 02
  23845. itemPort_hardpoint_weapon_gun_right_wing=Weapon - Right Wing
  23846. itemPort_hardpoint_weapon_left=Weapon - Left Wing
  23847. itemPort_hardpoint_weapon_left_nose=Weapon - Nose Left
  23848. itemPort_hardpoint_weapon_left_wing=Weapon - Left Wing
  23849. itemPort_hardpoint_weapon_missilerack_left=Missile Rack - Left
  23850. itemPort_hardpoint_weapon_missilerack_left_inner=Missile Rack - Left
  23851. itemPort_hardpoint_weapon_missilerack_left_rea=Missile Rack - Left Rear
  23852. itemPort_hardpoint_weapon_missilerack_left_rear=Missile Rack - Left
  23853. itemPort_hardpoint_weapon_missilerack_left_wing=Missile Rack - Left Wing
  23854. itemPort_hardpoint_weapon_missilerack_left_wing_inner=Missile Rack - Left Wing 01
  23855. itemPort_hardpoint_weapon_missilerack_left_wing_outer=Missile Rack - Left Wing 02
  23856. itemPort_hardpoint_weapon_missilerack_right=Missile Rack - Right
  23857. itemPort_hardpoint_weapon_missilerack_right_inner=Missile Rack - Right
  23858. itemPort_hardpoint_weapon_missilerack_right_rea=Missile Rack - Right Rear
  23859. itemPort_hardpoint_weapon_missilerack_right_rear=Missile Rack - Right
  23860. itemPort_hardpoint_weapon_missilerack_right_wing=Missile Rack - Right Wing
  23861. itemPort_hardpoint_weapon_missilerack_right_wing_inner=Missile Rack - Right Wing 01
  23862. itemPort_hardpoint_weapon_missilerack_right_wing_outer=Missile Rack - Right Wing 02
  23863. itemPort_hardpoint_Weapon_Nose_Left=Weapon - Left
  23864. itemPort_hardpoint_Weapon_Nose_Right=Weapon - Right
  23865. itemPort_hardpoint_weapon_right=Weapon - Right Wing
  23866. itemPort_hardpoint_weapon_right_nose=Weapon - Nose Right
  23867. itemPort_hardpoint_weapon_right_wing=Weapon - Right Wing
  23868. itemPort_hardpoint_weapon_s02_left_wing=Weapon - Left Wing
  23869. itemPort_hardpoint_weapon_s02_nose=Weapon - Nose
  23870. itemPort_hardpoint_weapon_s02_right_wing=Weapon - Right Wing
  23871. itemPort_hardpoint_weapon_top=Weapon - Top
  23872. itemPort_Hardpoint_Weapon_Wing_S1_Left=Weapon - Left Wing 01
  23873. itemPort_Hardpoint_Weapon_Wing_S1_Right=Weapon - Right Wing
  23874. itemPort_Hardpoint_Weapon_Wing_Tip_S3_Left=Weapon - Left Wing 02
  23875. itemPort_hardpoint_Weapon_Wing_Top_Left=Weapon - Left Wing
  23876. itemPort_hardpoint_Weapon_Wing_Top_Right=Weapon - Right Wing
  23877. itemPort_hardpoint_wing_top_left=Weapon - Left Wing
  23878. itemPort_hardpoint_wing_top_right=Weapon - Right Wing
  23879. itemPort_Hat_ItemPort=Hat
  23880. itemport_head_itemport=Face
  23881. itemPort_jetpack_attach=EVA Pack
  23882. itemPort_magazine_attach=Weapon Magazine
  23883. itemPort_magazine_attach_1=Spare Weapon Magazine 1
  23884. itemPort_magazine_attach_2=Spare Weapon Magazine 2
  23885. itemPort_magazine_attach_3=Spare Weapon Magazine 3
  23886. itemPort_magazine_attach_4=Spare Weapon Magazine 4
  23887. itemPort_magazine_attach_5=Spare Weapon Magazine 5
  23888. itemPort_magazine_attach_6=Spare Weapon Magazine 6
  23889. itemPort_magazine_attach_7=Spare Weapon Magazine 7
  23890. itemPort_magazine_attach_8=Spare Weapon Magazine 8
  23891. itemport_material_variant=Hair Color
  23892. itemPort_medPen_attach_1=Consumable (Medical)
  23893. itemPort_medPen_attach_2=Consumable (Medical)
  23894. itemPort_missile_01_attach=Missile Attach Point 01
  23895. itemPort_missile_02_attach=Missile Attach Point 02
  23896. itemPort_missile_03_attach=Missile Attach Point 03
  23897. itemPort_missile_04_attach=Missile Attach Point 04
  23898. itemPort_missile_05_attach=Missile Attach Point 05
  23899. itemPort_missile_06_attach=Missile Attach Point 06
  23900. itemPort_missile_07_attach=Missile Attach Point 07
  23901. itemPort_missile_08_attach=Missile Attach Point 08
  23902. itemPort_missile_09_attach=Missile Attach Point 09
  23903. itemPort_missile_10_attach=Missile Attach Point 10
  23904. itemPort_missile_attach_01=Missile Attach Point 01
  23905. itemPort_missile_attach_02=Missile Attach Point 02
  23906. itemPort_missile_attach_03=Missile Attach Point 03
  23907. itemPort_missile_attach_04=Missile Attach Point 04
  23908. itemPort_missile_attach_05=Missile Attach Point 05
  23909. itemPort_missile_attach_06=Missile Attach Point 06
  23910. itemPort_missile_attach_07=Missile Attach Point 07
  23911. itemPort_missile_attach_08=Missile Attach Point 08
  23912. itemPort_ModuleSlot=Multi-Tool Attachment
  23913. itemPort_OpticsSlot=Optics Attachment
  23914. itemPort_Ordinance=Ordnance
  23915. itemPort_Ordnance=Ordnance
  23916. itemPort_oxyPen_attach_1=Consumable (Oxygen)
  23917. itemPort_oxyPen_attach_2=Consumable (Oxygen)
  23918. itemPort_Paint=Paint
  23919. itemPort_port_Flair01=Flair Item
  23920. itemPort_port_NameAviBlade01=Avionics Blade 1
  23921. itemPort_port_NameAviBlade02=Avionics Blade 2
  23922. itemPort_port_NameAviBlade03=Avionics Blade 3
  23923. itemPort_port_NameAviBlade04=Avionics Blade 4
  23924. itemPort_port_NameAvionics=Avionics Rack
  23925. itemPort_port_NameAvionics01=Avionics Rack 1
  23926. itemPort_port_NameAvionics02=Avionics Rack 2
  23927. itemPort_port_NameAvionics03=Avionics Rack 3
  23928. itemPort_port_NameConfigurableSlot=Configurable Slot
  23929. ItemPort_port_NameCooler=Cooler
  23930. itemPort_port_NameCooler01=Cooler 1
  23931. itemPort_port_NameCooler02=Cooler 2
  23932. itemPort_port_NameCountermeasure=Countermeasure Launcher
  23933. itemPort_port_NameCountermeasure01=Countermeasure Launcher 1
  23934. itemPort_port_NameCountermeasure02=Countermeasure Launcher 2
  23935. itemPort_port_NameCountermeasure03=Countermeasure Launcher 3
  23936. itemPort_port_NameCountermeasure04=Countermeasure Launcher 4
  23937. itemPort_port_NameFuelIntake=Fuel Intake
  23938. itemPort_port_NameFuelIntake01=Fuel Intake 1
  23939. itemPort_port_NameFuelIntake02=Fuel Intake 2
  23940. itemPort_port_NameFuelIntake03=Fuel Intake 3
  23941. itemPort_port_NameFuelIntake04=Fuel Intake 4
  23942. itemPort_port_NameFuelIntake05=Fuel Intake 5
  23943. itemPort_port_NameFuelPod01=Fuel Pod 1
  23944. itemPort_port_NameFuelPod02=Fuel Pod 2
  23945. itemPort_port_NameFuelPod03=Fuel Pod 3
  23946. itemPort_port_NameFuelPod04=Fuel Pod 4
  23947. itemPort_port_NameFuelPod05=Fuel Pod 5
  23948. itemPort_port_NameFuelPod06=Fuel Pod 6
  23949. itemPort_port_NameFuelRefin01=Fuel Refinery 1
  23950. itemPort_port_NameFuelRefin02=Fuel Refinery 2
  23951. itemPort_port_NameFuelTank=Fuel Tank
  23952. itemPort_port_NameFuelTank01=Fuel Tank 1
  23953. itemPort_port_NameFuelTank02=Fuel Tank 2
  23954. itemPort_port_NameFuelTank03=Fuel Tank 3
  23955. itemPort_port_NameFuelTank04=Fuel Tank 4
  23956. itemPort_port_NameFuelTank05=Fuel Tank 5
  23957. itemPort_port_NameGimbalMountSlot=Gimbal Mount Weapon Slot
  23958. itemPort_port_NameJDrive=Jump Drive
  23959. itemPort_port_NameLifesupp=Life Support
  23960. itemPort_port_NameMissileRack=Missile Rack
  23961. itemPort_port_NameMissileRack01=Missile Rack 1
  23962. itemPort_port_NameMissileRack02=Missile Rack 2
  23963. itemPort_port_NameMissileRack03=Missile Rack 3
  23964. itemPort_port_NameMissileRack04=Missile Rack 4
  23965. itemPort_port_NameMissileRack05=Missile Rack 5
  23966. itemPort_port_NameMissileRack06=Missile Rack 6
  23967. itemPort_port_NameMissileRack07=Missile Rack 7
  23968. itemPort_port_NameMissileRack08=Missile Rack 8
  23969. itemPort_port_NameMissileRack09=Missile Rack 9
  23970. itemPort_port_NameMissileRack10=Missile Rack 10
  23971. itemPort_port_NameMissileRackLeft=Missile Rack - Left
  23972. itemPort_port_NameMissileRackLeftWing=Missile Rack - Left Wing
  23973. itemPort_port_NameMissileRackRight=Missile Rack - Right
  23974. itemPort_port_NameMissileRackRightWing=Missile Rack - Right Wing
  23975. itemPort_port_NameMissileRackSlot=Missile Slot
  23976. itemPort_port_NameMissileRackSlot01=Missile Slot 1
  23977. itemPort_port_NameMissileRackSlot02=Missile Slot 2
  23978. itemPort_port_NameMissileRackSlot03=Missile Slot 3
  23979. itemPort_port_NameMissileRackSlot04=Missile Slot 4
  23980. itemPort_port_NameMissileRackSlot05=Missile Slot 5
  23981. itemPort_port_NameMissileRackSlot06=Missile Slot 6
  23982. itemPort_port_NameMissileRackSlot07=Missile Slot 7
  23983. itemPort_port_NameMissileRackSlot08=Missile Slot 8
  23984. itemPort_port_NameMissileRackSlot09=Missile Slot 9
  23985. itemPort_port_NameMissileRackSlot10=Missile Slot 10
  23986. itemPort_port_NameNoseMount=Nose Mount
  23987. itemPort_port_NamePaint=Exterior Paint
  23988. itemPort_port_NamePaintDash=Interior Trim
  23989. itemPort_port_NamePaintSeat=Seat Material
  23990. itemPort_port_NamePaintSeatTrim=Seat Trim
  23991. itemPort_port_NamePowerplant=Power Plant
  23992. itemPort_port_NamePowerplant01=Power Plant 1
  23993. itemPort_port_NamePowerplant02=Power Plant 2
  23994. itemPort_port_NamePowerplant03=Power Plant 3
  23995. itemPort_port_NamePowerplant04=Power Plant 4
  23996. itemPort_port_NamePowerplant05=Power Plant 5
  23997. itemPort_port_NamePowerplant06=Power Plant 6
  23998. itemPort_port_NamePowerplant07=Power Plant 7
  23999. itemPort_port_NamePowerplant08=Power Plant 8
  24000. itemPort_port_NamePowerplant09=Power Plant 9
  24001. itemPort_port_NamePowerplant10=Power Plant 10
  24002. itemPort_port_NamePowerplant11=Power Plant 11
  24003. itemPort_port_NamePowerplant12=Power Plant 12
  24004. itemPort_port_NamePowerplant13=Power Plant 13
  24005. itemPort_port_NamePowerplant14=Power Plant 14
  24006. itemPort_port_NameQDrive=Quantum Drive
  24007. itemPort_port_NameQDrive01=Quantum Fuel Tank 1
  24008. itemPort_port_NameQDrive02=Quantum Fuel Tank 2
  24009. itemPort_port_NameQFuelTank=Quantum Fuel Tank
  24010. itemPort_port_NameRadar=Radar
  24011. itemPort_port_NameRadar01=Radar 1
  24012. itemPort_port_NameRadar02=Radar 2
  24013. itemPort_port_NameRadar03=Radar 3
  24014. itemPort_port_NameSeatCaptain=Captain's Seat
  24015. itemPort_port_NameSeatComms=Communications Officer Seat
  24016. itemPort_port_NameSeatCoPilot=Co-Pilot Seat
  24017. itemPort_port_NameSeatCrew=Crew Seat
  24018. itemPort_port_NameSeatDriver=Driver Seat
  24019. itemPort_port_NameSeatEngConsole=Engineering Console
  24020. itemPort_port_NameSeatJump=Jump Seat
  24021. itemPort_port_NameSeatPassenger=Passenger Seat
  24022. itemPort_port_NameSeatPilot=Pilot Seat
  24023. itemPort_port_NameSeatRemTurret=Remote Turret Seat
  24024. itemPort_port_NameSeatWeapons=Weapons Officer Seat
  24025. itemPort_port_NameShieldGen=Shield Generator
  24026. itemPort_port_NameShieldGen01=Shield Generator 1
  24027. itemPort_port_NameShieldGen02=Shield Generator 2
  24028. itemPort_port_NameShieldGen03=Shield Generator 3
  24029. itemPort_port_NameTurret01=Turret 1
  24030. itemPort_port_NameTurret02=Turret 2
  24031. itemPort_port_NameTurret03=Turret 3
  24032. itemPort_port_NameTurret04=Turret 4
  24033. itemPort_port_NameTurret05=Turret 5
  24034. itemPort_port_NameTurret06=Turret 6
  24035. itemPort_port_NameTurret07=Turret 7
  24036. itemPort_port_NameTurret08=Turret 8
  24037. itemPort_port_NameTurret09=Turret 9
  24038. itemPort_port_NameTurret10=Turret 10
  24039. itemPort_port_NameTurret11=Turret 11
  24040. itemPort_port_NameTurret12=Turret 12
  24041. itemPort_port_NameTurret13=Turret 13
  24042. itemPort_port_NameTurret14=Turret 14
  24043. itemPort_port_NameTurret15=Turret 15
  24044. itemPort_port_NameTurret16=Turret 16
  24045. itemPort_port_NameTurret17=Turret 17
  24046. itemPort_port_NameTurret18=Turret 18
  24047. itemPort_port_NameTurret19=Turret 19
  24048. itemPort_port_NameTurret20=Turret 20
  24049. itemPort_port_NameTurretAIModule=Turret AI Module
  24050. itemPort_port_NameTurretGunSlot=Turret Weapon Slot
  24051. itemPort_port_NameTurretGunSlot01=Turret Weapon Slot 1
  24052. itemPort_port_NameTurretGunSlot02=Turret Weapon Slot 2
  24053. itemPort_port_NameTurretGunSlot03=Turret Weapon Slot 3
  24054. itemPort_port_NameTurretGunSlot04=Turret Weapon Slot 4
  24055. itemPort_port_NameTurretSeat=Turret Seat
  24056. itemPort_port_NameWeaponEMP=EMP Module
  24057. itemPort_port_NameWeaponInnerLeftWing=Weapon - Inner Left Wing
  24058. itemPort_port_NameWeaponInnerRightWing=Weapon - Inner Right Wing
  24059. itemPort_port_NameWeaponLeft=Weapon - Left
  24060. itemPort_port_NameWeaponLeftWing=Weapon - Left Wing
  24061. itemPort_port_NameWeaponNose=Weapon - Nose
  24062. itemPort_port_NameWeaponRight=Weapon - Right
  24063. itemPort_port_NameWeaponRightWing=Weapon - Right Wing
  24064. itemPort_port_NameWeaponSlot=Weapon Slot
  24065. itemPort_port_NameWeaponSlot01=Weapon Slot 1
  24066. itemPort_port_NameWeaponSlot02=Weapon Slot 2
  24067. itemPort_port_NameWeaponSlot03=Weapon Slot 3
  24068. itemPort_port_NameWeaponSlot04=Weapon Slot 4
  24069. itemPort_port_NameWeaponSlot05=Weapon Slot 5
  24070. itemPort_port_NameWeaponSlot06=Weapon Slot 6
  24071. itemPort_port_NameWeaponSlot07=Weapon Slot 7
  24072. itemPort_port_NameWeaponSlot08=Weapon Slot 8
  24073. itemPort_port_NameWeaponSlot09=Weapon Slot 9
  24074. itemPort_port_NameWeaponSlot10=Weapon Slot 10
  24075. itemPort_port_NameWeaponTop=Weapon - Top
  24076. itemPort_shield_attachment=Weapon Attachment (Shield)
  24077. itemPort_sight_attachment=Weapon Attachment (Sight)
  24078. itemport_skin_variant=Skin Tone
  24079. itemPort_Slot=Weapon
  24080. itemPort_Sub_Item_Slot=Sub-Item Slot
  24081. itemPort_Torpedo=Torpedo Rack
  24082. itemPort_turret_left=Turret Gun - Left
  24083. itemPort_turret_right=Turret Gun - Right
  24084. itemPort_UnderbarrelSlot=Underbarrel Attachment
  24085. itemPort_utility_attach_1=Utility Item
  24086. itemPort_utility_attach_2=Utility Item
  24087. itemPort_weapon_attach_gadget_2h=Gadget
  24088. itemPort_weapon_attach_shield=Gadget
  24089. itemPort_wep_sidearm=Weapon (Sidearm)
  24090. itemPort_wep_sidearm_leg=Weapon (Sidearm)
  24091. itemPort_wep_stocked_2=Weapon (Secondary)
  24092. itemPort_wep_stocked_3=Weapon (Primary)
  24093. items_clothing_360=
  24094. items_commodities_agricium=Agricium
  24095. items_commodities_agricium_desc=A rare and valuable silvery metal with a blue-green sheen. Malleable, ductile, and largely non-reactive.
  24096. items_commodities_agriculturalGoods=Agricultural Goods
  24097. items_commodities_agriculturalGoods_desc=Unprocessed crop and animal products used in the production of foodstuffs, textiles and bio-organic fuels.
  24098. items_commodities_agriculturalSupplies=Agricultural Supplies
  24099. items_commodities_agriculturalSupplies_desc=Items required for agricultural production. Includes fertilizers, feed, and pesticides.
  24100. items_commodities_altruciatoxin=Altruciatoxin
  24101. items_commodities_altruciatoxin_desc=Created by chemically processing the pollen of Revenant Tree (altrucia lacus), common effects of ingesting or smoking altruciatoxin include relaxing of the muscles, sensory enhancement, and lethargy. Heavy usage can cause staining of the tongue.
  24102. items_commodities_altruciatoxin_unprocessed=Revenant Tree Pollen
  24103. items_commodities_altruciatoxin_unprocessed_desc=The pollen of Revenant Tree (altrucia lacus).
  24104. items_commodities_aluminum=Aluminum
  24105. items_commodities_aluminum_desc=A chemically reactive, gray metal that is malleable, lightweight, ductile, strong, and resistant to corrosion. Capable of superconductivity.
  24106. items_commodities_amioshiplague=Amioshi Plague
  24107. items_commodities_amioshiplague_desc=Not nearly as ominous as its name, the Amioshi Plague is an invasive lichen that grows in the cracks of rocks. While the core of the lichen burrows out of sight to try and absorb as much moisture as it can find, the part near the surface sprouts hooded scales that eject spores to spread to other rocks. It's relatively short maturation period is the origin of its name.\n
  24108. items_commodities_ammonia=Ammonia
  24109. items_commodities_ammonia_desc=[PH] Ammonia description.
  24110. items_commodities_antiHydrogen=Anti-Hydrogen
  24111. items_commodities_antiHydrogen_desc=The antimatter counterpart of hydrogen. Contains one positron and one antiproton. 
  24112. items_commodities_aphorite=Aphorite
  24113. items_commodities_aphorite_desc=Decorative jewel crystal prized for its multi-hued tones.
  24114. items_commodities_argon=Argon
  24115. items_commodities_argon_desc=Chemically inert under most conditions, argon is an odorless, colorless gas that is as soluble in water as oxygen. Appears lilac in a discharge tube.
  24116. items_commodities_arsenic=Arsenic
  24117. items_commodities_arsenic_desc=A brittle, dense semimetal that is poisonous in large quantities.
  24118. items_commodities_Astatine=Astatine
  24119. items_commodities_astatine_desc=A dangerously radioactive, highly unstable halogen. Some of its isotopes have half-lives of one second or less.
  24120. items_commodities_atlasium=Atlasium
  24121. items_commodities_atlasium_desc=This very strong metal alloy is often one of the few materials salvageable from severe wreck sites.
  24122. items_commodities_beryl=Beryl
  24123. items_commodities_beryl_desc=A mineral that creates natural hexagonal crystals. Colorless in its pure form, its impure forms include the gems emerald and aquamarine.
  24124. items_commodities_bexalite=Bexalite
  24125. items_commodities_bexalite_desc=This mineral harvested from worlds with no natural magnetic core, has found widespread use in electrical systems.
  24126. items_commodities_bioplastic=Bioplastic
  24127. items_commodities_bioplastic_desc=A plastic replacement material created when fossil fuels began running low in Sol. It is derived from renewable biomass sources, often from vat grown bacteria but can be derived from industrial byproducts as well.
  24128. items_commodities_borase=Borase
  24129. items_commodities_borase_desc=This highly thermally conductive material is often formed from cosmic ray spallation and is most typically found in younger star systems.
  24130. items_commodities_boron=Boron
  24131. items_commodities_boron_desc=A metalloid element produced by supernovae and cosmic ray spallation. A semiconductor in its pure crystalline form.
  24132. items_commodities_cadmiumallinide=Cadmium Allinide
  24133. items_commodities_cadmiumallinide_desc=This refined form of cadmium has great energy potential and is used frequently in reactors and batteries.
  24134. items_commodities_carbon=Carbon
  24135. items_commodities_carbon_desc=[PH] Carbon description.
  24136. items_commodities_carbonsilk=Carbon-Silk
  24137. items_commodities_carbonsilk_desc=This light, flexible and incredibly strong material is woven from carbon strands collected from the secretions of specially bioengineered worms.
  24138. items_commodities_chlorine=Chlorine
  24139. items_commodities_chlorine_desc=A light gas with a high electron affinity and a yellow-green tone at room temperature. One of the halogens.
  24140. items_commodities_CK13GIDSeeds=CK13-GID Seed Blend
  24141. items_commodities_CK13GIDSeeds_desc=These genetically-modified barley seeds were banned because of their aggressive growth and high-levels of cross-pollination that has frequently ravaged any neighboring plant life. However, the plant's high yield and ease of growth have continued to make it a sought-after commodity.
  24142. items_commodities_Coal=Coal
  24143. items_commodities_coal_desc=A combustible sedimentary rock primarily composed of carbon. Thought to originate from ancient peat.
  24144. items_commodities_cobalt=Cobalt
  24145. items_commodities_cobalt_desc=[PH] Cobalt description.
  24146. items_commodities_compboard=Compboard
  24147. items_commodities_compboard_desc=A main processing unit used inside various computers and electronics.
  24148. items_commodities_ConsumerGoods=Consumer Goods
  24149. items_commodities_consumerGoods_desc=Commodities that are purchased by an individual to satisfy their wants or needs.
  24150. items_commodities_copper=Copper
  24151. items_commodities_copper_desc=A soft red-orange colored metal with high conductivity. Prone to oxidation unless properly treated.
  24152. items_commodities_corundum=Corundum
  24153. items_commodities_corundum_desc=The crystalline form of aluminum oxide. Used as a gem. Varieties include ruby, sapphire, and padparadscha.
  24154. items_commodities_crudeOil=Crude Oil
  24155. items_commodities_crudeOil_desc=A compound composed of hydrocarbons and other organic molecules. Also referred to as unprocessed petroleum.
  24156. items_commodities_diamond=Diamond
  24157. items_commodities_diamond_desc=An allotrope of the element carbon, diamonds form over billions of years under high heat and pressure. Extremely hard and thermally conductive.
  24158. items_commodities_diamondlaminate=Diamond Laminate
  24159. items_commodities_diamondlaminate_desc=One of the hardest manufactured materials today, this glass-like substance is frequently used in the construction of cockpit windows.
  24160. items_commodities_distilledSpirits=Distilled Spirits
  24161. items_commodities_distilledSpirits_desc=A purified beverage produced through the distillation of fermented substances. Possesses at least 20 percent of alcohol by volume.
  24162. items_commodities_dolivine=Dolivine
  24163. items_commodities_dolivine_desc=A dull green gemstone that is used decoratively but also can be used for industrial purposes thanks to its resistance to weathering and high density.
  24164. items_commodities_dopple=Dopple
  24165. items_commodities_dopple_desc=A dissociative drug that creates a strong feeling of separation. People, places, and objects familiar to the user take on a distorted and unreal quality. Some users report a detachment from emotions. Doplencyethorphine is used in small dosages medically to help with extreme emotion issues and rage management problems. Recreational users take it for the effect of resetting the mundane and everyday into something new and different. Side effects include memory loss, panic attacks, paranoia, and psychotic episodes.
  24166. items_commodities_dymantium=Dymantium
  24167. items_commodities_dymantium_desc=One of the toughest known metal alloys that can be forged. It is extremely difficult to manufacture and must be used with care in order to avoid accidentally weakening the material during application.
  24168. items_commodities_dynaflex=DynaFlex
  24169. items_commodities_dynaflex_desc=Developed for use by the military, this absorptive material can withstand severe stress owing to its flexibility.
  24170. items_commodities_elespo=Elespo
  24171. items_commodities_elespo_desc=A brand name of a light sponge-like material that has exceptional electrical absorption properties.
  24172. items_commodities_eriesium=Eriesium
  24173. items_commodities_eriesium_desc=An actinide element that is extremely rare in the UEE, eriesium is theorized to be an incredible power source if harnessed properly, but can also be deadly in its refined state.
  24174. items_commodities_etam=E'tam
  24175. items_commodities_etam_desc=Created from the leaves of indigenous plants, E'tam is an organic hallucinogenic drug used by the Xi'an to slow body function and focus in order to achieve a deeper meditative state. For Humans, the effects are much more severe. E'tam causes hyper awareness, cognitive enhancement and improved focus. Users can be so engrossed in tasks that they neglect to eat, sleep or take care of other body functions.
  24176. items_commodities_europium=Europium
  24177. items_commodities_europium_desc=The most reactive of the rare earth metals. Europium compounds are often phosphorescent.
  24178. items_commodities_fluorine=Fluorine
  24179. items_commodities_fluorine_desc=A toxic and highly reactive gas that appears pale yellow in its natural state. Very easily forms compounds with almost all other elements.
  24180. items_commodities_freeze=Freeze
  24181. items_commodities_freeze_desc=A synthetic tranquilizer used for muscle therapy that causes very heavy sedation in the user while also activating the nerve endings in their muscles. Originally created as a way to rebuild damaged/rebuilt muscle tissue, it found another use as a sedative weight-loss supplement, and when in a concentrated form, as a party drug.
  24182. items_commodities_freshFood=Fresh Food
  24183. items_commodities_freshFood_desc=Various meats, grains and produce that have not yet been cooked, dried, salted, frozen, pickled, or otherwise preserved.
  24184. items_commodities_GaspingWeevilEggs=Gasping Weevil Eggs
  24185. items_commodities_GaspingWeevilEggs_desc=The eggs of this small beetle are commonly held to be an aphrodisiac, but when allowed to hatch the weevils themselves will eat through sealants used in space station construction. Transport of the insect or its eggs is banned in the UEE.
  24186. items_commodities_glow=Glow
  24187. items_commodities_glow_desc=A variant of the street drug known as "Neon," Glow is formulated to create more euphoric feelings and less hallucinations than are normally associated with other members of its chemical family. The telltale sign of a user is that swallowing the capsule often leaves glowing residue on the tongue. Some people microdose Glow to help them maintain a more positive attitude (being careful to drip the dose directly onto the back of their throat). The main risk is that once the effect wears off people can become suicidally depressed for a short while before their brain chemistry normalizes.
  24188. items_commodities_gold=Gold
  24189. items_commodities_gold_desc=A commonly found ductile metal favored for its conductivity. Though it falls in and out of fashion, it is often used for decorative purposes as well.\n
  24190. items_commodities_goldenmedmon=Golden Medmon
  24191. items_commodities_goldenmedmon_desc=Grown in temperate climates on the Maru Ebony Tree, Golden Medmons are left to fall off the tree when ripe and collected. The fruit at that stage is extremely firm and astringent. They only become edible after being 'bletted' or softened through ethylene ripening. Once softening begins, the skin wrinkles and darkens, while the inside flesh is loses moisture until it has a creamy consistency and a flavor reminiscent of caramelized lactose. This process can confuse those new to medmons, as the bletted fruit looks as if it has gone off.
  24192. items_commodities_hadanite=Hadanite
  24193. items_commodities_hadanite_desc=A crystal oscillator sought out for it's extremely high frequency of vibration which makes it useful in various applications.
  24194. items_commodities_helium=Helium
  24195. items_commodities_helium_desc=An inert noble gas that is colorless, tasteless, and non-toxic. The second most abundant element in the universe. Produced within stars during the nuclear fusion of hydrogen.
  24196. items_commodities_hephaestanite=Hephaestanite
  24197. items_commodities_hephaestanite_desc=Found often near volcanic outcroppings, this mineral is commonly used for a thermal insulator.
  24198. items_commodities_HLX99Hyperprocessors=HLX99 Hyperprocessors
  24199. items_commodities_HLX99Hyperprocessors_desc=Commonly known as "Helixes" these Banu manufactured processing chips were designed for fullcore crypto-cracking and are used in the manufacture of computer system infiltration devices.
  24200. items_commodities_HumanFoodBars=Human Food Bars
  24201. items_commodities_HumanFoodBars_desc=Despite what the label on the packaging declares, the Banu manufactured "Human Food Bars" have been shown to contain multiple additives deemed unsafe for Human consumption.
  24202. items_commodities_hydrogen=Hydrogen
  24203. items_commodities_hydrogen_desc=The most abundant element in the universe. The building block of stars. Highly flammable in its pure form.
  24204. items_commodities_inert_materials=Inert Materials
  24205. items_commodities_inert_materials_desc=Non-valuable materials collected during the mining process.
  24206. items_commodities_iodine=Iodine
  24207. items_commodities_iodine_desc=The heaviest stable halogen. Sublimes from a purple-black metallic solid into a violet gas.
  24208. items_commodities_jahlium=Jahlium
  24209. items_commodities_jahlium_desc=This naturally occurring metal has found use in several industrial applications and in the production of steel alloys that were favored during 28th century space station construction.
  24210. items_commodities_krypton=Krypton
  24211. items_commodities_krypton_desc=A colorless, tasteless noble gas that appears white in a discharge tube. One of the products of uranium fission. 
  24212. items_commodities_laranite=Laranite
  24213. items_commodities_laranite_desc=A somewhat radioactive, crystalline gemstone. Black with streaks of dark red, it can only be used as jewelry if shielded.
  24214. items_commodities_lastaprene=Lastaprene
  24215. items_commodities_lastaprene_desc=An advanced synthetic polymer designed with optimal properties for several commercial applications. It has greater viscoelasticity than most commonly produced rubbers.
  24216. items_commodities_LifeCureMedSticks=LifeCure Medsticks
  24217. items_commodities_LifeCureMedSticks_desc=The use of these imitation CureLife Medpens has resulted in numerous deaths.
  24218. items_commodities_lithium=Lithium
  24219. items_commodities_lithium_desc=A soft metal with a silvery-white hue. In its natural state, it is highly reactive. Tarnishes quickly when exposed to air.
  24220. items_commodities_lycara=Lycara
  24221. items_commodities_lycara_desc=A extremely light and strong carbon composite material first developed for racing ship rudders.
  24222. items_commodities_magnesium=Magnesium
  24223. items_commodities_magnesium_desc=An alkaline earth metal with a low melting point. Produced within giant, aging stars, it is ninth most abundant element in the universe.
  24224. items_commodities_mala=Mala
  24225. items_commodities_mala_desc=Digestion of the unique toxins found in the Mala fly causes confusion of the congnitive pathways of the brain and results in synesthesia where different sensory experiences cross and mix. Effects described by users range widely; from being able to see music to tasting colors. Since pain does not register the same way while under the influence of the toxin, many people of have been severely injured while "sense swapping." For example, one user lost their arm after perceiving the heat from a thruster engine as pleasurable.
  24226. items_commodities_maze=Maze
  24227. items_commodities_maze_desc=Street name for a tranquilizer and knock-out hallucinogen that's Tevarin in origin. Dosing up is like taking a massive journey into your own mind. To the outside world, you’re nearly comatose, but to you, it’s a wild trip. A handful of religions have been started after a user took a trip into the maze. Aside from the toxic element, there’s a chance you won’t come down from the high. They call this ‘getting disconnected.’ Users stay locked in their own head until their brain decays. Maze was originally used as a near religious experience for Tevarin warriors to find their path in life. Since the fall of the Tevarin empire, it's become corrupted into a purely recreational drug. The Tevarin who once treated this drug with reverence and ritual, now make boatloads of credits selling it to anyone who wants to risk a potentially dangerous trip.
  24228. items_commodities_medicalSupplies=Medical Supplies
  24229. items_commodities_medicalSupplies_desc=A variety of items produced primarily to treat injury or illness.
  24230. items_commodities_mercury=Mercury
  24231. items_commodities_mercury_desc=[PH] Mercury description.
  24232. items_commodities_methane=Methane
  24233. items_commodities_methane_desc=A highly flammable gas composed of carbon and hydrogen. It is colorless and odorless in its natural state.
  24234. items_commodities_mixedMining=Mixed Mining
  24235. items_commodities_mixedMining_desc=A mixed collection of commodities obtained by mining
  24236. items_commodities_mobyGlass=mobyGlass Personal Computers
  24237. items_commodities_mobyGlass_desc=These knock-off mobiGlas use pirated software and are often infected with spyware and malicious programming.
  24238. items_commodities_neodymium=Neodymium
  24239. items_commodities_neodymium_desc=A reactive lanthanide that quickly oxidizes in air, forming layers of tarnish that can be readily peeled.
  24240. items_commodities_neograph=Neograph
  24241. items_commodities_neograph_desc=A recently discovered form of graphene, this complicated lattice structure of carbon molecules produces an extremely light and strong material.
  24242. items_commodities_neon=Neon
  24243. items_commodities_neon_desc=A psychoactive designer drug known for increased energy, euphoria, and mild hallucinations (particularly how the body processes light). Due to its chemical complexity, it's much more expensive than other street drugs, but is very popular in club culture.
  24244. items_commodities_nitrogen=Nitrogen
  24245. items_commodities_nitrogen_desc=A low-density, diatomic gas with no color or odor in its natural state. A necessary element in human respiration.
  24246. items_commodities_omnapoxy=Omnapoxy
  24247. items_commodities_omnapoxy_desc=Durable and resistant, this resin quickly sets when applied to form a hardened polymer.
  24248. items_commodities_osionHides_desc=The tanned skins from Osoians, a Fair Chance protected species from Oso II.
  24249. items_commodities_OsoianHides=Osoian Hides
  24250. items_commodities_oxygen=Oxygen
  24251. items_commodities_oxygen_desc=The third most abundant element in the universe, oxygen is a highly reactive chalcogen gas that readily forms oxides with other materials.
  24252. items_commodities_partillium=Partillium
  24253. items_commodities_partillium_desc=[PH] Partillium description.
  24254. items_commodities_phosphorus=Phosphorus
  24255. items_commodities_phosphorus_desc=Elemental phosphorous is highly flammable and volatile. It readily forms compounds with other materials.
  24256. items_commodities_pitambu=Pitambu
  24257. items_commodities_pitambu_desc=The skin of the pitambu is thin and waxy and easily peeled away using its green leaf-like growths. Inside is a is crisp and watery, bright red flesh which is filled with tiny white seeds that have a mild, nutty taste. The flesh and seeds are traditionally consumed together.
  24258. items_commodities_polonium=Polonium
  24259. items_commodities_polonium_desc=A volatile, highly radioactive metal with no stable isotopes. It has a half-life of around 138 days.
  24260. items_commodities_potassium=Potassium
  24261. items_commodities_potassium_desc=[PH] Potassium description.
  24262. items_commodities_praseodymium=Praseodymium
  24263. items_commodities_praseodymium_desc=A malleable and ductile rare earth metal. Highly reactive. Pure praseodymium develops a green coat upon oxidizing.
  24264. items_commodities_processedFood=Processed Food
  24265. items_commodities_processedFood_desc=A nutritional substance that has been transformed trough physical or chemical means into food.
  24266. items_commodities_prota=Prota
  24267. items_commodities_prota_desc=A resilient slime mold that can form in extremely corrosive environments and pressure, Prota secretes a strong adhesive that can be distilled into a commercial-grade glue.
  24268. items_commodities_quartz=Quartz
  24269. items_commodities_quartz_desc=A chiral crystal composed of silicon and oxygen that can be found in a wide variety of forms and colors.
  24270. items_commodities_rantadung=Ranta Dung
  24271. items_commodities_rantadung_desc=A dry cube-shaped dung that comes from a large isopod-like crustacean known as a Ranta. It has recently been discovered that the dung contains a unique bacterial biome that helps the Ranta process and digest minerals and some researches are hopeful will lead to industrial or medical innovations.
  24272. items_commodities_RedfinEnergyModulator=Redfin Energy Modulator
  24273. items_commodities_RedfinEnergyModulator_desc=Made by various Banu manufacturers, this energy modulator is distinct for its red-hued heatsinks. Though it can be installed into most Human component subsystems to reduce power draw, its extremely dangerous fail rate has caused it to be banned for import into the UEE.
  24274. items_commodities_revenantpod=Revenant Pod
  24275. items_commodities_revenantpod_desc=Contrary to its ominous name, the Revenant is actually a variety of the Altrucia Tree, an indigenous plant of Terra known for its thick and colorful leaves. Geoengineers introduced fields of Altrucias to Hyperion in an effort to break up the dust storms. Although the project failed, the Altrucia trees adapted to the perpetual wind patterns, shedding its leaves and thickening the wood in the trunk. Botanists initially believed that the Altrucias had died, but on closer inspection, discovered that they were quite alive and thus, the name was born.The pods are collected because the pollen is processed and turned into Altruciatoxin.
  24276. items_commodities_RS1OdyseySpacesuits=RS1 Odysey Spacesuits
  24277. items_commodities_RS1OdyseySpacesuits_desc=These imitation RSI Odyssey flightsuits are cheaply made counterfeits that are hazardous to use.
  24278. items_commodities_rubidium=Rubidium
  24279. items_commodities_rubidium_desc=A slightly radioactive metal containing an isotope with a half-life of 49 billion years. Ductile and soft.
  24280. items_commodities_sarilus=Sarilus
  24281. items_commodities_sarilus_desc=A material first introduced into Human manufacturing after trade with the Banu. It is extremely distortion resistant. Though Human made Sarilus does a good job, many hold that the Banu manufactured product is superior.
  24282. items_commodities_scr=SCR
  24283. items_commodities_scr_desc=After centuries of production, this common form of rubber emerged as the the industry standard. Standard Commercial Rubber (SCR) can be produced rapidly and cost effectively.
  24284. items_commodities_scrap=Scrap
  24285. items_commodities_scrap_desc=Waste that is ready to be converted into new materials for reuse.
  24286. items_commodities_selenium=Selenium
  24287. items_commodities_selenium_desc=A chalcogen often found in combination with heavy metals. In its refined form, it increases in electrical conductivity when exposed to light.
  24288. items_commodities_silicon=Silicon
  24289. items_commodities_silicon_desc=A strong and brittle element with good thermal conductivity. Crystalizes in a diamond form.
  24290. items_commodities_silnex=Silnex
  24291. items_commodities_silnex_desc=An advanced silica ceramic developed by early RSI researchers to allow ships to better withstand atmospheric reentry.
  24292. items_commodities_slam=SLAM
  24293. items_commodities_slam_desc=Most commonly ingested as a gas. Vials of SLAM are cracked and inhaled. Initially developed as a performance enhancer for athletes, SLAM targets the user's nervous system acting as a fear-inhibitor and painkiller. Once the severe physical side effects were discovered, the drug went underground and found popularity among mercs and outlaws who relied on it to provide that slight edge in combat. Unfortunately, SLAM is also heavily addictive, so many of these mercs ended up getting burned out on the drug. Heavy-duty SLAM junkies are easily identifiable in public; they have ‘the shakes’ -- involuntary muscle twitches. Important to note that this is not a sign of withdrawal, simply a side effect.
  24294. items_commodities_sodium=Sodium
  24295. items_commodities_sodium_desc=Soft, shiny and silvery-white, the highly reactive sodium cannot be found as a native metal. It must be extracted from compounds.
  24296. items_commodities_special_holidaybox=Luminalia Gift
  24297. items_commodities_special_holidaybox_desc=A small, wrapped package meant to get you in the Luminalia spirit. Banu merchants celebrating the holiday used to hide small gifts aboard their ship to encourage revelers to explore all their wares. As the holiday grew in popularity within the UEE, Human merchants modified this tradition by hiding empty gift-wrapped packages around a space station or landing zone that could be exchanged for credits if returned unopened. The increased foot traffic into their stores spurned holiday sales and became a tradition in its own right. \n\nStow this gift for sentimental value, or sell it at a commodities terminal and spend the credits on a holiday gift for yourself.
  24298. items_commodities_special_lunarEnvelope=Red Festival Envelope
  24299. items_commodities_special_lunarEnvelope_desc=Exchanging gilded red envelopes is one of the most popular ways of celebrating Red Festival. Often the envelope may include a small amount of credits inside to help those you care about have a strong start in the upcoming cycle. Growing in popularity is the newer tradition of hiding the envelopes as a way of spreading good fortune and prosperity to those that fate has deemed in need. \n\nStow the envelope as a token of luck, share it with a friend or loved one to spread good fortune, or exchange it at a commodities terminal and use the credits for a prosperous beginning to a new cycle.
  24300. items_commodities_steel=Steel
  24301. items_commodities_steel_desc=An alloy of iron and carbon, this ancient material is still in uses thanks to its affordable price and high tensile strength.
  24302. items_commodities_stims=Stims
  24303. items_commodities_Stims_desc=Composed of various combinations of tobacco, caffeine, and mood-enhancer, stims are smoked as a cigarette.
  24304. items_commodities_taranite=Taranite
  24305. items_commodities_taranite_desc=Extremely conductive, this mineral was first discovered when a researcher noticed a breed of electrosensitive hermit crab using pieces of it to form its shell.
  24306. items_commodities_tellurim=Tellurium
  24307. items_commodities_tellurium_desc=Tellurium is a brittle, mildly toxic metalloid that is sometimes found in a chemical compound with gold. Has the highest melting and boiling points of the chalcogens.
  24308. items_commodities_thermalfoam=ThermalFoam
  24309. items_commodities_thermalfoam_desc=A light and flexible heat insulating foam. Must be stored under very high pressure to avoid it setting before application.
  24310. items_commodities_thorium=Thorium
  24311. items_commodities_thorium_desc=A naturally occurring, weakly radioactive metal. Easily forms alloys with other metals. When exposed to oxygen, its silvery surface turns black.
  24312. items_commodities_thrust=Thrust
  24313. items_commodities_thrust_desc=This cocktail of chemicals provides the user with a massive boost of energy, increased sociability, euphoria, and heightened tactile sensitivity. Rumored to have been developed as an energy drink base, this drug has proven popular among those wishing for extra energy or to "party longer." However, owing to the risk of heart attack, deadly dehydration, and seizures, the mix has been banned in most areas. Users can be identified by their stuttering, rambling speech, flushed skin, and sweating.
  24314. items_commodities_titanium=Titanium
  24315. items_commodities_titanium_desc=This silver-colored chemical element is excellent at producing strong, lightweight alloys.
  24316. items_commodities_tritium=Tritium
  24317. items_commodities_tritium_desc=[PH] Tritium description.
  24318. items_commodities_tungsten=Tungsten
  24319. items_commodities_tungsten_desc=Used in many different alloys, tungsten in its pure form becomes malleable while maintaining its hardness. \n
  24320. items_commodities_type_agriculturalSupply=Agricultural Supply
  24321. items_commodities_type_agriculturalSupply_desc=Items required for agricultural production. Includes fertilizers, feed, and pesticides.
  24322. items_commodities_type_alloy=Alloy
  24323. items_commodities_type_alloy_desc=[PH] Alloy description.
  24324. items_commodities_type_consumerGoods=Consumer Goods
  24325. items_commodities_type_consumerGoods_desc=Commodities that are purchased by an individual to satisfy their wants or needs.
  24326. items_commodities_type_food=Food
  24327. items_commodities_type_food_desc=Any substance that can be safely consumed by a living organism for the purpose of nutritional support.
  24328. items_commodities_type_gas=Gas
  24329. items_commodities_type_gas_desc=A substance that when under standard pressure has vast distance between particles with weaker intermolecular bonds than other phases of matter.
  24330. items_commodities_type_HPMC=HexaPolyMesh Coating
  24331. items_commodities_type_HPMC_desc=[PH] HexaPolyMesh Coating description
  24332. items_commodities_type_manmade=Man-made
  24333. items_commodities_type_manmade_desc=[PH] Man-made description
  24334. items_commodities_type_medicalSupply=Medical Supply
  24335. items_commodities_type_medicalSupply_desc=A variety of items produced primarily to treat injury or illness.
  24336. items_commodities_type_metal=Metal
  24337. items_commodities_type_metal_desc=A solid material that typically shiny and opaque and possesses good electrical and thermal conductivity.
  24338. items_commodities_type_Mineral=Mineral
  24339. items_commodities_type_Mineral_desc=Naturally occurring abiogenic compounds that are typically crystalline in nature with an ordered atomic arrangement.
  24340. items_commodities_type_natural=Natural
  24341. items_commodities_type_natural_desc=[PH] Natural description.
  24342. items_commodities_type_nonmetals=NonMetals
  24343. items_commodities_type_nonmetals_desc=[PH] Nonmetals description
  24344. items_commodities_type_plasmaFuel=Plasma Fuel
  24345. items_commodities_type_plasmaFuel_desc=[PH] Plasma Fuel description
  24346. items_commodities_type_processedGoods=Processed Goods
  24347. items_commodities_type_processedGoods_desc=[PH] Processed Goods
  24348. items_commodities_type_quantumFuel=Quantum Fuel
  24349. items_commodities_type_quantumFuel_desc=[PH] Quantum Fuel description.
  24350. items_commodities_type_scrap=Scrap
  24351. items_commodities_type_scrap_desc=Waste that is ready to be converted into new materials for reuse.
  24352. items_commodities_type_vice=Vice
  24353. items_commodities_type_vice_desc=Items that are regarded as immoral or harmful by society.
  24354. items_commodities_type_waste=Waste
  24355. items_commodities_type_waste_desc=Unwanted and unusable materials that are designated to be discarded.
  24356. items_commodities_uranium=Uranium
  24357. items_commodities_uranium_desc=Once enriched, radioactive uranium is commonly used in energy production. Though once depleted, its hardness lends itself to structural uses like plating.\n
  24358. items_commodities_waste=Waste
  24359. items_commodities_waste_desc=Unwanted and unusable materials that are designated to be discarded.
  24360. items_commodities_waste_rock=Rock
  24361. items_commodities_waste_rock_desc=Excess rock which is a by-product of the mining process.
  24362. items_commodities_widow=WiDoW
  24363. items_commodities_widow_desc=Thick, ink-black synthetic opioid commonly used as a recreational drug. WiDoW has spread like wildfire throughout the Empire thanks to the fact that it's relatively easy to produce. This also creates a wide variety of quality between batches of the drug. Designed to be injected as a liquid directly into the bloodstream, the name derived from one of the main side effects from extensive use, the drug stains the veins black, creating web-like subcutaneous patterns through the body. Illegal inside the UEE.
  24364. items_commodities_xapyen=Xa'Pyen
  24365. items_commodities_xapyen_desc=Only recently used in Human manufacturing, this complex alloy of Xi'an origin is a jack of all trades that is extremely useful in numerous applications.
  24366. items_commodities_xenon=Xenon
  24367. items_commodities_xenon_desc=A dense, odorless, colorless noble gas that is generally unreactive. Exhibits a bluish glow when excited by electrical discharge.
  24368. items_commodities_zip=Zip
  24369. items_commodities_zip_desc=Zip is a hyper-accelerant that when added directly to the bloodstream, "supercharges" the user's nervous system causing sensory hallucinations such as colors become more vivid and hearing sounds that aren't there. These effects tend to make users seem to be in constant motion and easily distracted.
  24370. items_DescVNCL_Stinger_S1_HS=[PH] Vanduul Stinger
  24371. items_flair_221=
  24372. items_flair_253=
  24373. items_hangarNameAeroview=Aeroview
  24374. items_hangarNameRevelYork=Revel & York
  24375. items_hangarNameSelfLand=Self-Land
  24376. items_hangarNameVFGIndustrial=VFG Industrial
  24377. items_JournalEntryType_AudioLog=Audio
  24378. items_JournalEntryType_TextLog=Message
  24379. items_mission_desc_luxuryfood=A rare culinary delicacy.
  24380. items_mission_desc_medicalResearch=Research into a classified medical field.
  24381. items_mission_desc_metalSamples=A collection of exceptional quality metal samples.
  24382. items_mission_desc_mineralSamples=A collection of exceptional quality mineral samples.
  24383. items_mission_desc_modifiedCropSeed=Produce genetically modified to have more desirable traits. 
  24384. items_mission_desc_specialistDrugs=Newly formulated drugs.
  24385. items_mission_luxuryfood=Luxury Food
  24386. items_mission_medicalResearch=Medical Research
  24387. items_mission_metalSamples=Metal Samples
  24388. items_mission_mineralSamples=Mineral Samples
  24389. items_mission_modifiedCropSeed=Modified Crop Seed
  24390. items_mission_specialistDrugs=Specialist Drugs
  24391. items_NameVNCL_Stinger_S1_HS=[PH] Vanduul Stinger
  24392. items_scavengeable_Cigars=Cigars
  24393. items_scavengeable_DrugStash_Packet=Drug Packet
  24394. items_scavengeable_DrugStash_PillBag=Pill Bag
  24395. items_scavengeable_DrugStash_PillPot=Pill Pot
  24396. items_scavengeable_MooreEstateLonsdale=Moore Estate Cigars
  24397. items_scavengeable_RadegastWhisky=Radegast Whisky
  24398. items_spaceships_351=
  24399. items_spaceships_SearchRescue=Search and Rescue
  24400. Journal_General_ContractManagerTutorial_Content=Welcome to the new Contract Manager!\n\nWith your mobiGlas’ 2.5 network software update, you may have noticed some improvements made to the Contract Manager application. It’s now easier to search through available jobs, accept contracts, and keep all your ongoing work organized. Happy Job Hunting!\n_______________________________________\n\nKEEPING TABS\n\nThe first thing you may notice when you open the Contract Manager from the mG Homespace is that there are now four tabs located along the top of your holo-display.\n\nGeneral - This tab gathers and displays available local contracts which have been Business and Labor Administration (BLA) certified to meet UEE and local law requirements. \nPersonal - These are offers being sent to your account specifically. Users are encouraged to be cautious accepting unsolicited contracts from unknown sources.\nAccepted - Once you accept an offer, the contract is moved to this tab so that you can quickly access important information relating to it.\nHistory - When a contract comes to end, either through successful completion or by other means, the record of it is kept here for reference.\n\nNEW CONTRACT CATEGORIES\n\nWe have introduced new Contract Categories that automatically group offers by type to make it easier to find the type of job you’re interested in. \n\nAppointments - These are typically offers used to coordinate and schedule in person meetings.\nBounty Hunter - Contracts to pursue and track down specific, possibly dangerous individuals.\nECN - Contracts received through the Emergency Communication Network system.\nDelivery - Transport-related contracts to move cargo and goods between locations.\nInvestigation - Used by insurance companies and individuals to acquire information. (This update also improves the data submission tool to allow users to submit applicable information to the client from the Accepted tab*.)\nMaintenance - Jobs that require manual labor and trade skills such as repair work or hazardous material handling. \nMercenary - Offers in which the contractor is expected to have combat training, such as escort and security work.\n\nACCEPTING CONTRACTS\n\nWith the Contract Manager, after carefully reading all the information, you can apply for and accept job offers** directly from your mobiGlas. Once you have accepted a contract, from the Accepted tab you will be able to see a detailed list of objectives, and can now also track and untrack contracts to have it sync with your StarMap app, as well as cancel contracts already in progress***.\n_______________________________________\n\n* Users may choose to submit their data to the client at any point, whether the matter has been fully investigated or not. Any complications to arise from this are the solely the responsibility of the user.\n** microTech and mobiGlas do not endorse or guarantee any contracts listed in the Contract Manager and are not responsible for any risks associated with accepting uncertified contracts. \n*** microTech and mobiGlas are not accountable for any and all repercussions related to abandoning contracts.
  24401. Journal_General_ContractManagerTutorial_From=mobiGlas
  24402. Journal_General_ContractManagerTutorial_Title=Updated Contract Manager
  24403. Journal_General_CriminalRecord_Content=Crimes Committed:\n\n~law(committedCrimes)
  24404. Journal_General_CriminalRecord_Title=Criminal Record
  24405. Journal_General_CrusaderBountyCongrats_Content=Congratulations!\n\nYour name has been added to Crusader Security's Authorized Operator list, a prime hiring resource for the numerous security firms operating in this sector. Inclusion on this list confirms your status as a skilled operator and your ability to handle bounty collection and other security related contracts.\n\nSafe Travels & Good Hunting,\n\nSasha Rust\nSecurity Director, Crusader Industries\n 
  24406. Journal_General_CrusaderBountyCongrats_From=Crusader Security
  24407. Journal_General_CrusaderBountyCongrats_Title=Bounty Collection Authorization
  24408. Journal_General_CrusaderBountyRevoke_Content=Due to recent criminal activity, Crusader Security has revoked your status as an Authorized Operator effective immediately. 
  24409. Journal_General_CrusaderBountyRevoke_From=Crusader Security
  24410. Journal_General_CrusaderBountyRevoke_Title=Bounty Collection Authorization - REVOKED
  24411. Journal_General_CrusaderCrimeTutorial_Content=Like many who travel to the Stanton System, you may be wondering how the laws and regulations of the four megacorps compare to the laws in the rest of the UEE. While our status as an independent planet allows us latitude to govern as we see fit, you may be surprised to learn that Crusader Industries adheres to many of the legal guidelines set forth by the Empire in order to provide a safe and secure environment for all. \n\nHere are few tips to remember while visiting Crusader and its surrounding sectors:\n\n* While the level of crime here is typically no higher than many places in the Empire, visitors should be cautious traveling to more remote areas such as the asteroid belt around the moon Yela since outlaw attacks have been known to occur.\n\n* Even though you are in Crusader Security patrolled space, damaging another individual’s ship or interfering with public landing areas are still considered misdemeanors. Note that repeated offenses will be taken very seriously. \n\n* Beware of contract offers that involve the disabling of comm arrays. Unsavory individuals often try to lure unsuspecting victims to do this illegal task for them under false pretenses, and many travellers have fallen for this scam. Know that TAMPERING WITH COMM ARRAYS IS AGAINST THE LAW and endangers other people’s lives. Anyone caught disabling a comm array will be prosecuted to the fullest extent of the law.\n\n* The moons of Crusader are home to many beautiful sights, and touring them is a must while visiting the area. Just be sure to avoid unmarked outposts, bring plenty of fuel and oxygen, and always locate your closest emergency shelter before setting out an expedition.\n\n* Crusader Security encourages individuals to join us in helping promote a safe environment. Whether you help track down a wanted criminal, assist in patrolling nearby sectors, or respond to ECN alerts to help ships in distress, any contributions you make to the community’s overall security will be noted in your records and may go a long way in making up for any previous minor infractions. By working together we can all make Crusader a better place to visit.
  24412. Journal_General_CrusaderCrimeTutorial_From=Crusader Security Team
  24413. Journal_General_CrusaderCrimeTutorial_Title=A Visitor’s Guide to Crusader Security
  24414. Journal_General_StarmapQuantumTutorial_Content=Now that your mobiGlas has installed to the new 2.5 network update, you are ready to use the StarMap app to travel the stars in a whole new way. For the past year, the engineers at microTech have been working with industry-leading quantum drive manufacturers to allow our award winning StarMap app to seamlessly integrate with most consumer navigation software. This means you can now set quantum travel routes directly from inside the Starmap you are ready to use the StarMap to set quantum travel routes directly. \n\nTo get started using these new features, follow the quickstart guide below.\n\nSafe Travels!\n\nThe StarMap App Dev Team\n\n_______________________________________\n\n\nSTARMAP QUANTUM TRAVEL QUICKSTART GUIDE\n\n1. From your cockpit chair, open up the StarMap app either by accessing it through your mobiGlas or your ship’s holo-display.\n\n2. Use the StarMap’s controls to pan and zoom around the map, till you see the destination you wish to travel to. (Remember, you may have to zoom in or out to locate a particular destination.)\n\n3. Click on the destination to see a route from your current location highlighted with a green scrolling dashed line. (If the route is inaccessible by a single quantum, it will appear a red static dashed line. If this is the case, you may have to travel to an accessible location first before traveling to your ultimate destination or refill your quantum fuel tank. For any additional issues, contact your quantum drive manufacturer.) \n\n4. Once you have your route selected, you can use the button on the lower left labeled “Set As Destination” to transfer these coordinates to your quantum drive’s navigational computer. The route will now be highlighted by green scrolling arrows.\n\n5. Close the StarMap and you are now set to begin quantum travel. After spooling your quantum drive in preparation, rotate your ship so that your prow is aimed at the diamond-shaped destination marker on your AR display to calibrate the navigational computer. Once spooled and calibrated, you will be able to initiate quantum to your set location. (Remember, you will not be able to quantum travel again till your drive’s cooldown period ends.)
  24415. Journal_General_StarmapQuantumTutorial_From=mobiGlas
  24416. Journal_General_StarmapQuantumTutorial_Title=Improved StarMap Quantum Integration
  24417. Journal_System_Stanton_Stanton2_Covalex_EngineerMelDoor_Author=Covalex Investigation - Door Codes
  24418. Journal_System_Stanton_Stanton2_Covalex_EngineerMelDoor_Body=To: Genevieve Miko\nFrom: Dennis Gethart\nRe: Door Codes\n2945.09.22 14:31SET\n \n \nHey Gen,\n \nNo, haven’t touched it. I checked with Ava though. She said to just leave it, Ososky isn’t a person of interest in the investigation. Clean-up teams will reset the code when they sweep the station.\n \nDennis\n \n>To: Dennis Gethart\n>From: Genevieve Miko\n>Re: Door Codes\n>2945.09.22 14:27SET\n>\n>Melanie Ososky.\n>\n>To: Genevieve Miko\n>From: Dennis Gethart\n>Re: Door Codes\n>2945.09.22 14:26SET\n>\n>Hey Gen,\n>\n>Who’s hab is this?\n>\n>Dennis\n>\n>To: Dennis Gethart\n>From: Genevieve Miko\n>Subject: Door Codes\n2945.09.22 14:22SET\n>\n>\n>Hey, Dennis\n>\n>I’m supposed to be packing up these habs, but can’t seem to access one of the doors. The code on file isn’t working. Did you change it?\n>\n>Gen\n>
  24419. Journal_System_Stanton_Stanton2_Covalex_EngineerMelDoor_Title=D.Gethart - Recovered Data
  24420. Journal_System_Stanton_Stanton2_Covalex_InvestigatorDarnellDoor_Author=Covalex Investigation - Security Seal
  24421. Journal_System_Stanton_Stanton2_Covalex_InvestigatorDarnellDoor_Body=HAB: WARD, DARNELL\n \n<b>** SECURITY SEAL **</b>\n DO NOT TAMPER\nThis room has been sealed as a crime scene. All persons are forbidden to enter without express permission from lead Investigator.
  24422. Journal_System_Stanton_Stanton2_Covalex_InvestigatorDarnellDoor_Title=DO NOT TAMPER
  24423. Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Author=Covalex Investigation - Preliminary Findings
  24424. Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Body=To: Ava Skenning\nFrom: Ava Skenning\nSub: Preliminary Findings\n2945.09.23 15:46SET\n \n<b>&lt;&lt;&lt; EXECUTIVES ONLY: NOT FOR DISTRIBUTION &gt;&gt;&gt;</b>\n \nIncident Report #GJC-99091\n \nTo members of the Executive Team,\n \nI am in the process of preparing a complete summary, but wanted to give you a high level overview of our findings. \n \nOn 2945-08-27, Covalex Station Gundo suffered a catastrophic system overload which triggered an explosion that resulted in the deaths of sixteen employees and millions in structural damage.\n \nInitial investigation into the station’s server logs found that one of the Maintenance workers (WARD, DARNELL File#438956) had been running stress tests throughout the day to address a power runoff issue. System login indicates that Ward attempted another stress test at 1400 SET on day of accident, but didn’t ever turn the system off. Station systems went critical without the local failsafes and an explosion was inevitable.\n \nReviewing Ward’s personnel file indicated that he’d had addiction issues in the past and had even been suspended previously for negligence. Though supervisor reviews indicated he’d cleaned up since his return, our teams found evidence that he slipped back into bad habits shortly before the accident.\n \nTo perform our due diligence, we’ve exhausted other potential causes, but this one seems to be the most likely. As I mentioned, I’m still compiling my final report, which you will have when I make my presentation to the board.\n \n \nAva Skenning\nInvestigator\nCorporate Security - Covalex\n \n<i>The information contained in this message is confidential and only intended for the recipients. If you have received this message in error, please notify Covalex Corporate Security team and they will guide you through proper deletion protocol. Distributing, releasing or holding this private company communication is strictly prohibited.</i>
  24425. Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Title=A.Skenning - Recovered Data
  24426. Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Author=Covalex Investigation - Hab Code List
  24427. Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Body=To: Ava Skenning\nFrom: Dennis Gethart\nSubject: Hab Codes\n2945.09.21 16:53SET\n \nAva,\n \nPulled the Hab door codes from the SysAdmin’s terminal and tested them out. Here’s the list:\n \nHab 1: Hammell, Scott = 1170\nHab 2: Biollo, Ross = 3633\nHab 3: Ososky, Mel = 1352 (*** Note: This code seems to be outdated. Didn’t work on the door)\nHab 4: Santos, Kyomi = 9898\nHab 5: Theolone, Nico = 1318\nHab 7: Besser, Claudia = 7871\nHab 8: Temp Housing = 2231\n\nAnd here’s the specific one you wanted:\n \nHab 6: Ward, Darnell = 6682\n\n \nLet me know if you need anything else,\n \nDennis
  24428. Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Title=D. Gethart - Recovered Data
  24429. Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Author=Covalex Investigation - Server Assessment
  24430. Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Body=To: Ava Skenning\nFrom: Dennis Gethart\nSubject: Server Assessment\n2945.09.23 14:11SET\n \n \nHi Ava,\n \nI went through the data logs from the server and managed to put together a rough timeline of events that led up to the crash. I know the initial speculation was criminal sabotage, but based on this, it looked like worker negligence. Sad as it is to say.\n \nAnyway, I’ve attached a series of files to help illustrate my points and so you don’t have to sift through three million lines of data text.\n \n**/Excerpt_1 ATTACHED/**\n \nI’ve pulled together some sample readings from the Power Distribution logs. As you can see, over the past year, the station has been suffering from sporadic power drains. Maintenance reports theorized that there was a power drain somewhere, but to me, it looks like faulty switchers. These 2920’s were notorious for power flow issues.\n \n**/Excerpt_2 ATTACHED/**\n \nSo here is the initial stress test that Darnell Ward ran the day of the incident. Everything after <i>RUNPROTOCOL stresstest_v3.dnn</i> is the test taking effect. Everything looks good, right? Then, and I haven’t figured out why yet, but a few hours later (and in the middle of the stress test) he runs this <i>all_monitor_silence.dnn</i> protocol. Maybe he was trying to bring monitoring systems offline to see if they were causing the drain. I don’t really know. Anyway, it was a stupid move, because he basically removed his only way to see that the power plant was about to go critical. \n \nI’ll keep digging and keep you apprised.\n \nDennis
  24431. Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Title=D. Gethart - Recovered Data
  24432. Journal_System_Stanton_Stanton2_Covalex_UnfinishedLetter_Author=Personal Datapad - Darnell Ward
  24433. Journal_System_Stanton_Stanton2_Covalex_UnfinishedLetter_Body=From: Darnell Ward\nTo: Elaine Ward\nSubject: I messed up\n2945.08.27 05:13SET\n>> UNSENT DRAFT\n \nSo… I don’t know why this is so tough... Dr. Colby said that I shouldn’t get too down on myself if I stumbled in my treatment, but I can’t bring myself to believe him. I know I could probably just sleep it off, wake up tomorrow and commit myself to starting fresh, but I don’t know… something just feels wrong about that. Wrong not telling you. Then it feels like it’d be sweeping it under the rug. Like it never happened. I think about all the things I put you, put the kids through, and I just don’t know why I can’t figure this out. \n \nI guess you know where this is going. There was a birthday party tonight and somebody had been saving a bottle of Esquire. It was easy to say yes. I almost didn’t even think about it. What that word would mean. I guess… I think I went back ten years ago, like when we were at school. When having a few drinks didn’t lead to waking up in a medstation or with blood on my clothes. But in that moment, I was the me back then. Just a guy celebrating a birthday with some coworkers…\n \nBut I’m not that guy. And it kills me.\n \nI don’t know who I am anymore. It’s late now. I’m drunk. Drunk and ashamed that I keep letting you down.\n \nI guess all I want is
  24434. Journal_System_Stanton_Stanton2_Covalex_UnfinishedLetter_Title=D.Ward - Recovered Data
  24435. JournalEntry_CrewMember_01_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\n[Comm set to auto-send at 18:00:00]\n\nTo: Adena Freund\nFrom: Jameis Freund\nSubject: I’m sorry\n\nHey, Adena… if I know you at all, you’re probably not talking to me.\n\nFirst, I’m sorry I didn’t tell you about the meeting with Avivar. I knew you’d be against talking to them, but I couldn’t risk it not happening. You have every right to be angry at me for keeping it from you, but you know how you get sometimes. Honestly, I don’t know how to handle you when you get all worked up. You’ve been that way since we were kids. Remember that incident with Mom’s Cutlass? Guess I wanted to avoid all that drama until everything was official. \n\nSee... dammit, it’s hard to admit this to you ... Freund Family Fuel is running deep in the red and I don’t see a way out. I did… I did everything I could to try and find a way out, put the house up as collateral for a loan… but nothing worked. Just dumb luck I guess. \n\nSelling to Avivar is our only option to stay flying with some creds in our pockets and a shred of dignity. I know you’d argue with all your heart against it, but you don’t know the numbers like I do. This system’s a different place since Dad started all of this. Dad never had to hire a full time turret gunner for protection. Competition’s grown so fierce that the low fuel prices can’t cover our skyrocketing costs. At least if we operate under Avivar’s banner we’ll have some support during these tough times. The business may not be in our name after this, but it’ll still be ours.\n\nI know you hate me right now, but just remember that, as your brother, I love you and only want to do what’s best for all of us. Well, whenever you’re ready to talk, I’ll be here.\n\n- J \n\n//**TRANSCRIPTION_END**//
  24436. JournalEntry_CrewMember_01_SubTitle=Freund Family Fuel Employee Datapad - Jameis Freund
  24437. JournalEntry_CrewMember_01_Title=J. Freund - Recovered Comm
  24438. JournalEntry_CrewMember_02_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Adena Freund\nFrom: Christina Clark\nSubject: I’m done\n\nSeriously, screw you guys. Three runs. I’ve done three runs for you and still haven’t gotten paid. You aren’t the only ones with debts to pay and while this may be your family business, it sure as hell isn’t mine. \n\nMaybe if you guys actually made sure your clients paid on time this wouldn’t happen. More than once I’ve seen Jameis tell clients to pay him whenever it’s convenient. Guess I shouldn’t be surprised this happened. Freund Family Fuel may be fine with doing a hard day’s work and not getting paid, but the hell if I am. I’ll be filing a breach of contract or lost wages complaint or whatever the hell they’re called against you both the second I’m off this tub. \n\n\n//**TRANSCRIPTION_END**//
  24439. JournalEntry_CrewMember_02_SubTitle=Freund Family Fuel Employee Datapad - Adena Freund
  24440. JournalEntry_CrewMember_02_Title=A. Freund - Recovered Comm
  24441. JournalEntry_CrewMember_03_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Ben Totland\nFrom: Simon Totland\nRE: Checking in\n\nHey man,\n\nI got chewed out again today. Guess I didn’t get to the turret fast enough. Adena kept yelling at me that we’d all be dead if the ship was really under attack. \n\nBut it’s not like I was dragging my heels. I’ve just never been on a ship this size before. It’s so easy to get turned around on this thing. Almost feels like someone designed this ship specifically for people to get lost on.\n\nTy keeps telling me not to worry about it. He keeps reminding me that nobody’s first run goes smoothly. Told me yesterday that “the only way you learn is by living.” This would all be super overwhelming if he wasn’t here. Not to say it’s not nice to talk to you about these things too, but by the time the message reaches you and you have the time to respond, sometimes the moment’s passed. \n\nHeard the Captain and his sister arguing again last night. I’m not sure if they realize how loud they are or maybe they don’t care. Had to crank up the volume on my mobi to drown them out, but then I got worried I’d miss a call to get to the turret, so I turned it back down. Still not sleeping very well. Every little bump wakes me up, then it takes forever to get back to sleep. \n\nAt least I’m making some creds and gaining some experience. Once I get paid, I’ll send a portion to Mom. Maybe now that both of us are working things will be a bit easier for her. Oh, did you ever find out how much experience deckhands need on your ship? How great would that be to work this same ship. Sure Mom would love it too. Both her boys, exploring the stars together. Just like she always dreamed. \n\nCrap … gotta run. Talk again soon, brother. \n\n//**TRANSCRIPTION_END**//
  24442. JournalEntry_CrewMember_03_SubTitle=Freund Family Fuel Employee Datapad - Simon Totland
  24443. JournalEntry_CrewMember_03_Title=S. Totland - Recovered Comm
  24444. JournalEntry_CrewMember_04_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Jameis Freund\nFrom: Ty Moyo\nRE: Ship Evaluation\n\nHey, Jameis. \n\nSo, I did what you asked. I’ve done a full assessment of the ship in its current state and come to a ballpark value. It … well, there’s a lot more work to be done around here than I first thought. I added about half a dozen other fixes to my punch list today... you know what, we should probably talk about this in person. That way I can explain how I got to my total. Fair warning, I don’t think you’ll be thrilled with the news.\n\nI know you told me to hold off on repairs for the time being, but I noticed something today that’s a little worrying. The power plant’s having power spikes under normal operations. Could be a busted regulator or something, but it’s best not to strain the system until I figure out what’s going on. Might have to do with those repairs I did to the shield genny the other day. Won’t know until I run a full diagnostic.\n\nAlso, I tweaked a few things on the turret for the kid. He wouldn’t stop complaining about how slow and unresponsive it was, so I made a few minor adjustments just to keep him quiet about it. Kid’s eager, and works his tail off, but he’s as green as they come. \n\nOne last thing, I’ve been thinking about your last message, taking Avivar’s buyout seems like the best plan. Know your Dad wouldn’t be happy about it, but he’d understand. \n\nOh, and tell your sister before you go through with it. She definitely won’t like it, but you owe her that much. \n\n//**TRANSCRIPTION_END**//
  24445. JournalEntry_CrewMember_04_SubTitle=Freund Family Fuel Employee Datapad - Ty Moyo
  24446. JournalEntry_CrewMember_04_Title=T. Moyo - Recovered Comm
  24447. JournalEntry_CrewMember_05_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Matias Devi\nFrom: Patricia Sarafian\nSubject: Status Report\n\nHi, Mr. Devi, it’s Patricia with my weekly check-in. This has been a good week for Avivar in the Stanton System. I closed that contract I was telling you about last week. Had to cut them a deal, but like you say, once they experience Avivar’s amazing service, we’ve got ‘em for good. That gives us three in the system. A few more clients like this and we’ll be turning a profit in no time. \n\nIn other good news, I’ve been able to convince a local fuel concern, Freund Family Fuel, to meet with me about a possible buyout. They’ve been around for decades and have a number of primo contracts. I’ve drafted the offer so it allows them to operate under the Avivar name as long as they maintain our standards. Considering the state of their ship and employee records, it shouldn’t be hard to get rid of them following the first performance review. It’s their contracts that we really want. Not their aging Starfarer. Will let you know when I’m closing in on a deal so you can give it final approval. \n\nI know I’ve only been here a few months, but I see a lot of potential for Avivar in Stanton and have some big plans. Just give me the time and I’ll give you this system. \n\nI’ll be in touch next week. \n\n- Patricia \n\n//**TRANSCRIPTION_END**//
  24448. JournalEntry_CrewMember_05_SubTitle=Aviar Employee Datapad - Patricia Sarafian
  24449. JournalEntry_CrewMember_05_Title=P. Sarafian - Recovered Comm 
  24450. JournalEntry_CrewMember_06_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Keyon Tyler\nFrom: Matias Devi\nSubject: Request\n\nMr. Tyler,\n\nOver the previous few months, I’ve been tracking the progress you and Patricia Sarafian have been making in the Stanton System on behalf of Avivar. I don’t have to tell you how important it is for the company that our expansion into the system succeeds. \n\nWith that in mind, I must say that I have my concerns over how Ms. Sarafian is handling the situation. One of my main problems in making an educated assessment is a lack of good information. Ms. Sarafian, despite a number of subtle and not to subtle requests, only submits her required weekly report for me to review. \n\nThat’s where I was hoping you could come in. For here forward, I need you to provide me with a day-by-day accounting of Avivar’s happenings in the system without informing Ms. Sarafian that you are doing so. I reviewed your personnel file and see that you have been an excellent Avivar employee over the years. Since you have been so good to us, you can expect Avivar to be good to you for your assistance and discretion in this matter. \n\n- MD \n\n//**TRANSCRIPTION_END**//
  24451. JournalEntry_CrewMember_06_SubTitle=Aviar Employee Datapad - Keyon Tyler
  24452. JournalEntry_CrewMember_06_Title= K. Tyler - Recovered Comm
  24453. JournalEntry_CrewMember_07_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Christina Clark\nFrom: Adena Freund\nSubject: Guess what?\n\nChristina … I know it’s you, and I have the dates to prove it. Bet you think it was so slick of you to sell info on our operations to Avivar. Don’t think I’m going to let you get away with it either. You best watch your back, because one day you’ll turn around and see me standing there. Then you’ll have to answer for what you did to me and my family. \n \nConsider this comm a courtesy. Stop shelling out info on us to Avivar, and get out of Stanton as fast as you can. ‘Cause if we ever cross paths, it won’t end well for you. \n//**TRANSCRIPTION_END**//
  24454. JournalEntry_CrewMember_07_SubTitle=Aviar Employee Datapad - Christina Clark
  24455. JournalEntry_CrewMember_07_Title=C. Clark - Recovered Comm
  24456. JournalEntry_CrewMember_08_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Summer Davis\nFrom: Galen Walsh\nRE: 3rd Draft Revisions \n\nSummer, I think I figured it out. I was just on the bridge for the last few hours, bored outta my mind, and it hit me like a lightning bolt. Had to sneak away so I could get this idea to you before I forgot it. \n\nWhat if, at the end of the party scene, we reveal the ship has a smuggler’s compartment that Hector didn’t know about. So he’s had the magical relic on board the entire time. That’s why the pirates don’t want to damage the ship and destroy what’s onboard. \n\nPlus, it gives ‘em a reason to board the ship and take him hostage instead of blowing him out of the sky. Then we can keep that scene we love where he’s locked in that cell and ...\n\nI gotta run. Cap keeps yelling for me over comm. But you get the idea, right? Roll that around in your mind for a bit, and I’ll call you the second Cap gets off my back. \n\n//**TRANSCRIPTION_END**//
  24457. JournalEntry_CrewMember_08_SubTitle=Aviar Employee Datapad - Galen Walsh
  24458. JournalEntry_CrewMember_08_Title=G. Walsh - Recovered Comm
  24459. JournalEntry_Starfarer1_Blackbox_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\n16:54:24 [CAP. JAMEIS FREUND] Adena, sending you coordinates. Make sure we quantum in just shy so we can run some scans and approach cautiously.\n\n16:54:36 [PILOT ADENA FREUND] That’s the middle of nowhere. What are we looking for?\n\n16:54:41 [CAP. JAMEIS FREUND] Just get us there. Then I’ll explain everything. \n\n16:54:45 [PILOT ADENA FREUND] Jeez, fine. Don’t need to bite my head off. Just thought it might be good to for the pilot to know what we’re getting into. \n\n16:54:55 [PILOT ADENA FREUND] Quantum complete.\n\n16:55:14 [CAP. JAMEIS FREUND] Proceed to the coordinates while I run some scans. \n\n16:55:19 [PILOT ADENA FREUND] Enough with the all the mystery, J. You finally gonna tell me what this is all about?\n\n16:55:23 [SCANS IDENTIFY STARFARER WITH ‘AVIVAR ALLIANCE’ REG-TAG] \n\n16:55:25 [PILOT ADENA FREUND] The hell are they doing here? Kid, you in the turret? We got some unwanted company up ahead.\n\n16:55:27 [GUNNER SIMON TOTLAND] In position and tracking the ship. \n\n16:55:30 [CAP. JAMEIS FREUND] Everyone, calm down. We’re here to meet them. \n\n16:55:34 [PILOT ADENA FREUND] The hell you talking about, Jameis? Why are we meeting the buggers that’ve been stealing our clients?\n\n16:55:40 [CAP. JAMEIS FREUND] They just want to talk about ....\n\n16:55:41 [PILOT ADENA FREUND] This is why you wouldn’t tell me where we’re going. We got nothing to say to these scumbags.\n\n16:55:45 [MECHANIC TY MOYO] (unintelligible) from the power plant. \n\n16:55:48 [CAP. JAMEIS FREUND] Hey, Ty. You dropped out at the start there. Can you repeat?\n\n16:55:51 [PILOT ADENA FREUND] Avivar’s done nothing but attack our business since they showed up in system. For all we know they’re here to finally wipe us out, pushing shields to max.\n\n16:55:54 [CAP. JAMEIS FREUND] Adena, wait. Ty, can you repeat what you just said?\n\n16:55:55 [POWER TO SHIELDS INCREASED]\n\n16:55:58 [POWER PLANT WARNING — OVERHEAT CRITICAL DAMAGE]\n\n16:55:59 [EMERGENCY SIRENS TRIGGERED]\n\n16:56:00 [GUNNER SIMON TOTLAND] We’re under attack! Opening fire! \n\n16:56:03 [CAP. JAMEIS FREUND] Hold your fire. \n\n16:56:04 [PILOT ADENA FREUND] I’ve got —\n//**TRANSCRIPTION_END**//
  24460. JournalEntry_Starfarer1_Blackbox_SubTitle=Ship RegTag #SC4V-L8212R / Freund Family Fuel
  24461. JournalEntry_Starfarer1_Blackbox_Title=Emergency Flight Data (EDR-7D093)
  24462. JournalEntry_Starfarer2_Blackbox_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\n16:52:39 [GUNNER CHRISTINA CLARK] We’ve been sitting here for almost two hours. What’s going on Cap? \n\n16:52:44 [CAPTAIN PATRICIA SARAFIAN] Shouldn’t be much longer.\n\n16:52:50 [GUNNER CHRISTINA CLARK] Uh huh.\n\n16:55:03 [SCANNER DETECTS OBJECT IN DISTANCE]\n\n16:55:05 [CAPTAIN PATRICIA SARAFIAN] Scans just picked up something. You see it, Keyon? Swing us in that direction while I focus in.\n\n16:55:08 [PILOT KEYON TYLER] I’m on it. \n\n16:55:13 [PILOT KEYON TYLER] Walsh, where’d you disappear to? Need you at the shield station, pronto.\n\n16:55:19 [MISC CREW GALEN WALSH] On my way. Something I ate last night didn’t quite agree with me.\n\n16:55:23 [SCANS IDENTIFY STARFARER WITH ‘FREUND FAMILY FUEL’ REG-TAG]\n\n16:55:24 [CAPTAIN PATRICIA SARAFIAN] This is them. Kill all non-essential chatter. Bring us in good and close. \n\n16:55:28 [PILOT KEYON TYLER] Copy that.\n\n16:55:30 [GUNNER CHRISTINA CLARK] Hey, am I reading these scans right? Is that Freund Family Fuel?\n\n16:55:34 [CAPTAIN PATRICIA SARAFIAN] I said cut the chatter. \n\n16:55:37 [GUNNER CHRISTINA CLARK] What are they doing here?\n\n16:55:42 [CAPTAIN PATRICIA SARAFIAN] That’s not your concern. \n\n16:55:45 [GUNNER CHRISTINA CLARK] But Cap--\n\n16:55:46 [CAPTAIN PATRICIA SARAFIAN] I said don’t worry about it. \n\n16:55:54 [CAPTAIN PATRICIA SARAFIAN] Walsh? I need you here now!\n\n16:55:57 [MISC CREW GALEN WALSH] Almost there …\n\n16:55:58 [SCANS PICK UP SUDDEN INCREASED HEAT SIGNATURE FROM STARFARER WITH ‘FREUND FAMILY FUEL’ REG-TAG]\n\n16:55:59 [PILOT KEYON TYLER] Woah … anyone else catch that sig spike? What the … incoming fire! \n\n16:56:00 [GUNNER CHRISTINA CLARK] I knew this was a trap. Giving ‘em everything I got. \n\n16:56:02 [CAPTAIN PATRICIA SARAFIAN] Walsh … \n\n16:56:03 [PILOT KEYON TYLER] We’re too close --\n\n16:56:04 [FRONT SHIELD DEPLETED] \n\n //**TRANSCRIPTION_END**//
  24463. JournalEntry_Starfarer2_Blackbox_SubTitle=Ship RegTag #ST3L-309T0U  / Aviar 
  24464. JournalEntry_Starfarer2_Blackbox_Title=Emergency Flight Data (EDR-163F3)
  24465. JurisdictionJournals_ArcCorp_BodyText=UEE JURISDICTION NOTIFICATION\n** ARCCORP **\n\nWhile traveling within ARCCORP governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess.
  24466. JurisdictionJournals_ArcCorp_SubHeading=ArcCorp
  24467. JurisdictionJournals_ArcCorp_Title=Jurisdiction: ArcCorp
  24468. JurisdictionJournals_CrusaderIndustries_SubHeading=Crusader Industries
  24469. JurisdictionJournals_CrusaderIndustries_Title=Jurisdiction: Crusader Industries
  24470. JurisdictionJournals_CrusadrIndustries_BodyText=UEE JURISDICTION NOTIFICATION\n** CRUSADER INDUSTRIES **\n\nWhile traveling within CRUSADER INDUSTRIES governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are fineable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess.
  24471. JurisdictionJournals_GrimHex_BodyText=Welcome to Green Imperial HEX.\n\n** NO JURISDICTIONAL INFORMATION AVAILABLE **\n\n** MONITORING OFFLINE **\n\n** ENTER AT OWN RISK **
  24472. JurisdictionJournals_GrimHex_SubHeading=Green Imperial HEX
  24473. JurisdictionJournals_GrimHex_Title=Jurisdiction: Green Imperial
  24474. JurisdictionJournals_HurstonDynamics_BodyText=UEE JURISDICTION NOTIFICATION\n** HURSTON DYNAMICS **\n\nWhile traveling within HURSTON DYNAMICS governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess.
  24475. JurisdictionJournals_HurstonDynamics_SubHeading=Hurston Dynamics
  24476. JurisdictionJournals_HurstonDynamics_Title=Jurisdiction: Hurston Dynamics
  24477. JurisdictionJournals_Microtech_BodyText=UEE JURISDICTION NOTIFICATION\n** MICROTECH **\n\nWhile traveling within MICROTECH governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess.
  24478. JurisdictionJournals_Microtech_SubHeading=Microtech
  24479. JurisdictionJournals_Microtech_Title=Jurisdiction: Microtech
  24480. JurisdictionJournals_PeoplesAlliance_BodyText=JURISDICTION NOTIFICATION\n** PEOPLE'S ALLIANCE **\n\nWe, the People’s Alliance of Levski, are dedicated to the creation and continual development of a truly egalitarian community, where all sentients may feel safe and free to express ideas while supporting each other towards the communal goal of enlightened self-sufficiency.\n\nVisitors are expected to respect our beliefs and are encouraged to adopt them into their own life after they’ve gone.\n\nAll visitors should:\n- Never denigrate another’s views or ideas. We are all entitled to our own beliefs.\n- Not attempt to profit from, exploit or instigate plans to deprive anyone of their goods or health.\n- Not pursue a UEE agenda while within our community.\n- Agree to resolve conflicts in a nonviolent manner.\n- Agree to spend time (no matter how little) thinking about what you have done today to make the universe a better place.\n- Even if you disagree with us, you will respect our right to life.\n\nAdditionally, any person found engaging in the following infractions will be met with fair but swift justice. If you seek further understanding and guidance, we have included an appendix below for your enlightenment.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered to be the most serious of crimes.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions that require monetary restitution.\n\n~law(misdemeanors|details)
  24481. JurisdictionJournals_PeoplesAlliance_SubHeading=People's Alliance
  24482. JurisdictionJournals_PeoplesAlliance_Title=Jurisdiction: People's Alliance
  24483. JurisdictionJournals_UEE_BodyText=JURISDICTION NOTIFICATION\n** UNITED EMPIRE OF EARTH **\n\nWhile traveling within UNITED EMPIRE OF EARTH (UEE) governed space, be mindful that you are subject to all UEE laws and if you violate them, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nUEE Military and Advocacy Agents can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n
  24484. JurisdictionJournals_UEE_SubHeading=UEE
  24485. JurisdictionJournals_UEE_Title=Jurisdiction: UEE
  24486. Jurisdictions_Name_001=UEE
  24487. Jurisdictions_Name_002=Crusader Industries
  24488. Jurisdictions_Name_003=Hurston Dynamics
  24489. Jurisdictions_Name_004=ArcCorp
  24490. Jurisdictions_Name_005=microTech
  24491. Jurisdictions_Name_006=Green Imperial
  24492. Jurisdictions_Name_007=People's Alliance
  24493. kareahsweep_combatpay_0001=In addition to the standard contract payment, there will be a bonus issued for each combatant you successfully neutralize. 
  24494. kareahsweep_combatpay_0002=Unfortunately, we've been unable to determine the size of the force you'll be up against, but will issue you Hazard Pay for each hostile you manage to deal with successfully. 
  24495. kareahsweep_combatpay_0003=I've also been cleared to issue Hazard Pay that scales for each outlaw you take care of. 
  24496. kareahsweep_combatpay_0004=And to preemptively answer your question, yes, in addition to the normal flat fee there will be Hazard Pay issued for each hostile you clear from the site. 
  24497. kareahsweep_desc=~mission(Description)
  24498. kareahsweep_desc_0001=We just received word that ~mission(Location) has been breached by an unknown number of ~mission(Client). Although it's unclear what exactly they're hoping to accomplish, I am pretty darn certain it's nothing good.\n\nSince we can't really have a bunch of hoods running around our unopened security station, Crusader is forming a combat response team ASAP. Grab whatever gear you'll need and head over to ~mission(Location) on the double. ~mission(CombatPay)And please, try to be safe!\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  24499. kareahsweep_desc_0002=The security system on ~mission(Location) was just tripped by intruders identified as members of the ~mission(Client). Let me tell you from personal experience, these are some serious, no-good low-lifes. As you can imagine, ~mission(Contractor) is pretty eager to contract a team to head over and clear them out. ~mission(CombatPay)\n\nIf you're interested, hurry and grab whatever gear you'll need. It'd be great if we could settle this whole thing as quickly and safely as possible.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  24500. kareahsweep_desc_0003=Members of a local criminal outfit, the ~mission(Client), were spotted breaking into one our stations. To deal with these dirtbag trespassers, a small team is being assembled to go in and clear them out of ~mission(Location). ~mission(CombatPay) \n\nNow, since we're in a rush, figured it couldn't hurt to cast a wide net to all contractors in the area, regardless of skill or track record. If you're available — and I'm assuming you are — hurry up and grab your equipment. Hate to think about the kind of damage these ~mission(Client) could be doing.\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  24501. kareahsweep_desc_0004=Moments ago, one of our offline stations was infilitrated by a crew believed to be part of the ~mission(Client). It's important that they're not allowed to carry out whatever criminal action they are planning. \n\nTo that end, we're assembling a squad of armed and trained operators to secure and eliminate any criminal elements present at ~mission(Location). ~mission(CombatPay)Contractors are expected to provide their own transportation and weapons. They are also expected to be able to look after themselves. Please do us all a favor and don't take this job if you can't handle it.\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  24502. kareahsweep_from=~mission(Contractor)
  24503. kareahsweep_Kill_Counter_UI=Hostiles Remaining %ls
  24504. kareahsweep_obj_long_01=Travel and gain access to the infilitrated site.
  24505. kareahsweep_obj_long_02=Clear site of hostiles.
  24506. kareahsweep_obj_long_03=Combat and eliminate hostiles to collect Hazard Pay.
  24507. kareahsweep_obj_marker_00=Go to Kareah
  24508. kareahsweep_obj_marker_01=Infilitrated Site
  24509. kareahsweep_obj_marker_02=Hostile
  24510. kareahsweep_obj_short_01=Access Infiltrated Site
  24511. kareahsweep_obj_short_02=~mission(AI_Remaining) hostiles remaining
  24512. kareahsweep_obj_short_03=Hazard Pay Bonus
  24513. kareahsweep_title=~mission(Title)
  24514. kareahsweep_title_0001=Trespassers Detected at ~mission(Location)
  24515. kareahsweep_title_0002=Security Post Breached
  24516. kareahsweep_title_0003=~mission(Location) Infiltrated
  24517. kareahsweep_title_0004=Break In At ~mission(Location)
  24518. kiosk_AdditionsLabel=Total Received:
  24519. kiosk_AmountMax=MAX
  24520. kiosk_AmountMin=1
  24521. kiosk_AmountMinus=-
  24522. kiosk_AmountPlus=+
  24523. kiosk_AttractTitle=Shopping Console
  24524. kiosk_Back=Back
  24525. kiosk_BrowseShop=Browse Shop
  24526. kiosk_Buy=Buy
  24527. kiosk_BuyToEquip=Buy To Equip
  24528. kiosk_Cancel=Cancel
  24529. kiosk_ChangeItemPort=Change Item Port:
  24530. kiosk_Compare=Compare
  24531. kiosk_Confirm=Confirm Purchase
  24532. kiosk_Congratulations=Congratulations!
  24533. kiosk_CurrentBalance=Current Balance:
  24534. kiosk_CurrentBalanceLabel=Current Balance:
  24535. kiosk_EmptyText=Select an item from the left to view its details
  24536. kiosk_equippingto=You are equipping to:
  24537. kiosk_EquipPlayerItemMessage=After purchasing, you may equip these items through the Equipment Manager app in your mobiGlas.
  24538. kiosk_EquipToItemPort=Equip to Item Port:
  24539. kiosk_EquipVehicleItemMessage=After purchasing, you may equip these items through the Vehicle Manager app in your mobiGlas.
  24540. kiosk_InsufficientFunds=Insufficient Funds
  24541. kiosk_ItemWillReplace=Item will replace the equipped:
  24542. kiosk_LabelLoadout=Loadout:
  24543. kiosk_LabelPort=Item Port:
  24544. kiosk_LabelShip=Ship:
  24545. kiosk_NewBalance=New Balance:
  24546. kiosk_NewBalanceLabel=New Balance:
  24547. kiosk_PleaseConfirm=Please Confirm
  24548. kiosk_PleaseWait=Please Wait
  24549. kiosk_ProcessingPurchase=Processing Purchase
  24550. kiosk_PurchaseShip=Purchase Ship
  24551. kiosk_PurchaseSuccessful=Purchase Successful
  24552. kiosk_PurchaseUnsuccessful=Purchase Unsuccessful
  24553. kiosk_SelectItemPort=Select Item Port
  24554. kiosk_SelectLoadout=Select Loadout
  24555. kiosk_SelectQuantity=Select Quantity:
  24556. kiosk_SelectShip=Select Ship
  24557. kiosk_Sell=Sell
  24558. kiosk_SellEquippedFor=Sell equipped for:
  24559. kiosk_ShipPurchase=Ship Purchase
  24560. kiosk_ShipPurchased=Ship Purchased
  24561. kiosk_SizeLabel=Size:
  24562. kiosk_StockIn=In Stock
  24563. kiosk_StockOut=Out Of Stock
  24564. kiosk_StoreAsCargo=Store as cargo:
  24565. kiosk_StoreEquippedTo=Store equipped to:
  24566. kiosk_StoreInGlobalInventory=Store in Global Inventory
  24567. kiosk_SubtractionsLabel=Total Sale Price:
  24568. kiosk_TouchStart=Touch Screen\nTo Start
  24569. kiosk_TransactionComplete=Transaction Complete
  24570. kiosk_TransactionFailed=Transaction Failed
  24571. kiosk_TravelerStrapline=Get out there today
  24572. kiosk_ui_Durability=Durability
  24573. kiosk_ui_Performance=Performance
  24574. kiosk_ui_Stealth=Stealth
  24575. kiosk_VantageStrapline=A New Way To Look At Flying
  24576. kiosk_WelcomeTo=Welcome To
  24577. landing_pad_01=Pad 01
  24578. landing_pad_02=Pad 02
  24579. landing_pad_03=Pad 03
  24580. landing_pad_04=Pad 04
  24581. landing_pad_05=Pad 05
  24582. landing_pad_06=Pad 06
  24583. landing_pad_07=Pad 07
  24584. landing_pad_08=Pad 08
  24585. landing_pad_09=Pad 09
  24586. landing_pad_10=Pad 10
  24587. landing_pad_11=Pad 11
  24588. landing_pad_12=Pad 12
  24589. landing_pad_13=Pad 13
  24590. landing_pad_14=Pad 14
  24591. landing_pad_15=Pad 15
  24592. landing_pad_16=Pad 16
  24593. LandingPad_A00=A00
  24594. LandingPad_A01=A01
  24595. LandingPad_A02=A02
  24596. LandingPad_A03=A03
  24597. LandingPad_A04=A04
  24598. LandingPad_A05=A05
  24599. LandingPad_A06=A06
  24600. LandingPad_A07=A07
  24601. LandingPad_A08=A08
  24602. LandingPad_A09=A09
  24603. LandingPad_A10=A10
  24604. LandingPad_B00=B00
  24605. LandingPad_B01=B01
  24606. LandingPad_B02=B02
  24607. LandingPad_B03=B03
  24608. LandingPad_B04=B04
  24609. LandingPad_B05=B05
  24610. LandingPad_B06=B06
  24611. LandingPad_B07=B07
  24612. LandingPad_B08=B08
  24613. LandingPad_B09=B09
  24614. LandingPad_B10=B10
  24615. LandingPad_C00=C00
  24616. LandingPad_C01=C01
  24617. LandingPad_C02=C02
  24618. LandingPad_C03=C03
  24619. LandingPad_C04=C04
  24620. LandingPad_C05=C05
  24621. LandingPad_C06=C06
  24622. LandingPad_C07=C07
  24623. LandingPad_C08=C08
  24624. LandingPad_C09=C09
  24625. LandingPad_C10=C10
  24626. LandingPad_D00=D00
  24627. LandingPad_D01=D01
  24628. LandingPad_D02=D02
  24629. LandingPad_D03=D03
  24630. LandingPad_D04=D04
  24631. LandingPad_D05=D05
  24632. LandingPad_D06=D06
  24633. LandingPad_D07=D07
  24634. LandingPad_D08=D08
  24635. LandingPad_D09=D09
  24636. LandingPad_D10=D10
  24637. LandingPad_Generic=Landing Pad
  24638. Levski_Shop_Teach=Teach's Ship Shop
  24639. LingFamily_Danger_001=Also, some of the family has run into trouble doing similar contracts recently. I would be extra careful. You know it's dangerous when cousin Maggi even says it. 
  24640. LingFamily_Danger_002=Also, a word of caution. I've got several reports highlighting this particular stretch as potentially dangerous. I don't think anything will happen, but just be ready in case trouble shows up. 
  24641. LingFamily_Danger_003=One more thing. I don't want to raise a false alarm, but there's a small chance that this contract may wind up being riskier than usual. Nothing concrete, but I've got a contact in Crusader Security who gave me a heads up. Should be fine, but be careful. 
  24642. LingFamily_Danger_004=And I probably don't have to say this, but Crusader's been having some security issues lately. It's not as safe as it once was, especially where you'll be going for this job. Be smart out there and stay safe. 
  24643. LingFamily_delivery_desc_0001=Hi,\n\n~mission(Contractor|Reaction)Got another delivery for you. ~mission(Contractor|Family)\n\nThe shipment is waiting for pick up at ~mission(Location|Address) to be dropped off at ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling
  24644. LingFamily_delivery_desc_0002=Hey,\n\n~mission(Contractor|Reaction)We need you to run a shipment for us. \n\n~mission(Contractor|Family)The delivery is over at ~mission(Location|Address) and is scheduled to be taken to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger) \n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling
  24645. LingFamily_delivery_desc_0003=~mission(Contractor|Reaction)Got an upcoming delivery scheduled that could use you.\n\n~mission(Contractor|Family)The shipment is heading from ~mission(Location|Address) over to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\nThanks,\nConni Ling\nShipment Coordinator\nLing Family Hauling
  24646. LingFamily_delivery_desc_0004=Hello,\n\nConni normally does these so you'll have to bear with me. Still trying to wrap my head around the system she set up. Believe it or not, I used to handle all of this myself! Thank heavens for Conni though. She's so good at all this stuff. \n\nAnyway, if I'm reading the invoice correctly, the shipment is at ~mission(Location|Address) and needs to be hauled over to ~mission(Destination|Address). Simple enough. \n\nGood luck out there. Make the Ling family proud!\n\n-Davi Ling\nProprietor \nLing Family Hauling
  24647. LingFamily_delivery_desc_intro=Have you always been interested in trying your hand at being a delivery pilot but didn't know where to start? \nAre you sick of being taken advantage of by the large faceless shipping conglomerates? \nDo you want to further your career by gaining on-the-job experience with a top-reviewed family own company? \n\nIf you answered yes to any of these questions, then Ling Family Hauling may be right for you. \n\n----------------------------------\n\nHi,\n\nI'm Davi Ling, proud owner and proprietor of Ling Family Hauling. For the past three years, my family has been making a name for ourselves delivering packages and hauling shipments in the greater Crusader area. But now we need your help. \n\nTo keep up with our growing list of clients, we've been seeking additional pilots to help our family to keep expanding. Right now, we have a shipment waiting at ~mission(Location|Address) to be taken to ~mission(Destination|Address). The perfect opportunity for a new pilot. No prior experience necessary. Whether this is your first time flying a route, or your thousandth, all we ask is that you work hard and try your best. That's the Ling Family way.\n\nSincerely,\nDavi Ling\nProprietor\nLing Family Hauling
  24648. LingFamily_delivery_title_001=Ling Shipment Delivery
  24649. LingFamily_delivery_title_intro=Job Opportunity with Ling Hauling
  24650. LingFamily_Family_001=My brother, Ricki, was supposed to handle this job but unfortunately his cooler blew. He's getting it fixed, but in the meanwhile we're hoping you can step in. 
  24651. LingFamily_Family_002=My brother, Ricki, was supposed to handle this job but his power plant's been having issues. He's getting it fixed, it'd be great if you can take this one. 
  24652. LingFamily_Family_003=My brother, Ricki, was scheduled to handle this, but the quantum drive on his Lancer decided to stop working today. It's being repaired, but in the meanwhile we're hoping you can handle it. 
  24653. LingFamily_Family_004=My brother, Ricki, is down for the count today owing to his life support system being on its last breath. He's getting it fixed, but in the meanwhile we're hoping you can fill in. 
  24654. LingFamily_Family_005=Ricki got caught up on the opposite side of Stanton doing a long haul, so we need someone else to handle this job. 
  24655. LingFamily_Family_006=I originally had Ricki slated for this, but a leaky fuel line means he's not going to get back in time. Hopefully, you're available. 
  24656. LingFamily_Family_007=Fabian, my cousin, commed in sick again. Guess his suit actuator failed while he was doing a drop on Yela and he caught a cold. So we need someone to pick up the slack today. 
  24657. LingFamily_Family_008=Got a last minute comm from my cousin Fabian that he isn't feeling well again. Seems he picked up a stomach bug from a bad burrito and can't fly. Would be great if you could cover for him. 
  24658. LingFamily_Family_009=Hoping that you'll be able to fill in for my cousin Fabian. Not sure exactly what happened, but seems like his arm is on the fritz and he can't fly till he sees a cybernetician. You'll definitely be helping us out if you're available. 
  24659. LingFamily_Family_010=You ever hear of Dolphin Tongue? Well, my cousin Fabian woke up with it. Half his face is swollen to the size of burstmelon. Would you be free to take over for him today? 
  24660. LingFamily_Family_011=My cousin Maggi had some trouble with the Nine Tails and is filing a report with Crusader right now. Of course, that could wind up taking all afternoon so I need someone to handle this job for her. 
  24661. LingFamily_Family_012=I thought that my cousin Maggi was going to be able to do this one, but she has to chase down a missing order. Hoping that it wasn't stolen. Either way, she's going to be tied up for a while. 
  24662. LingFamily_Family_013=Fabian caught a stomach bug and now the rest of the family seems to have got it. To be honest, I'm not feeling so great, but I'm hanging in for now. Since they're all busy making their own "deliveries" until the medicine kicks in, I was thinking you might be able to take care of this job. 
  24663. LingFamily_Family_014=A bunch of the family headed over to New Babbage for the day to celebrate another cousin's birthday. And guess who didn't get to go? Anyway, still plenty of work around here that needs doing. 
  24664. LingFamily_Reaction_Bad_001=Rough time on that last contract, huh? It happens. Important thing is not focus on it too much, and get back out there - 
  24665. LingFamily_Reaction_Bad_002=Hard to say exactly where you went wrong on that last contract, but it wasn't pretty. Let's do better this time, Okay? 
  24666. LingFamily_Reaction_BadStreak_001=After that last contract, how many screw ups was that? You know what? I don't want to scold you like you're some kid. I'm just gonna say do better and leave it at that. 
  24667. LingFamily_Reaction_BadStreak_002=Seems like you've been having a really hard time getting through these contracts. Last few jobs we've thrown you're way haven't exactly gone as planned. We're not a big company so these setbacks really hurt our bottom line. You're just going to have to do better, okay? Having said that... 
  24668. LingFamily_Reaction_BadToGood_001=Guess you're a diamond in the rough, after all. Had a bet going with my sister Linda that you would screw up that last contract. Now I have to make her dinner, but hey, it's better than having to clean up your mess again. Anyway... 
  24669. LingFamily_Reaction_BadToGood_002=Way to turn it around. I was getting worried about you, but that last contract showed you got potential. We'll have to see if you can keep it up... 
  24670. LingFamily_Reaction_Good_001=You did good on that last contract. Nice stuff. 
  24671. LingFamily_Reaction_Good_002=Real quick, wanted to mention the last contract you did. Saw that it went well. Good work. That said... 
  24672. LingFamily_Reaction_GoodStreak_001=Got to say, you've really been killing it out there. Even Davi's been impressed and he's been doing this for decades. Anyway... 
  24673. LingFamily_Reaction_GoodStreak_002=I'm starting to think we got pretty lucky finding you. You've been giving Ling Family Hauling a good name out there with all the recent work you've been doing for us. Speaking of... 
  24674. LingFamily_Reaction_GoodToBad_001=That last contract got away from you or what? Don't worry though. Screwing up every once in a while is what being part of the Ling Family is all about. (Don't tell them I said that.) 
  24675. LingFamily_Reaction_GoodToBad_002=Tough break on that last job. Can't be perfect all the time, I guess. Unless your my sister Linda. But let's not talk about her right now... 
  24676. LingFamily_Reaction_LastWarning_001=So far, I think as a whole, Ling Family Hauling has been more than fair with you. But this contract is the end. Either you get it right, or we're done working with you. That simple. That said... 
  24677. LingFamily_Reaction_LastWarning_002=Listen, this contract here? This is your last chance. We can't afford to risk any more business on you unless you find a way to turn things around. That said... 
  24678. LingFamily_Reaction_Renew_001=Okay. So, I'm gonna tell you straight. If it had been up to me, we would have burned your contact, but dad seems to think you deserve another chance, so here we are... 
  24679. LingFamily_Reaction_Renew_002=Here's what's happening. We had a family meeting and decided that maybe you deserve another chance. I hope you make the most of it. That said... 
  24680. LingFamily_Timed_001=Unfortunately, we're on a bit of a tight schedule with this one. Need it taken care of ASAP. 
  24681. LingFamily_Timed_002=Be sure to keep in mind that this job has a firm deadline. Not much wiggle room. 
  24682. LingFamily_Timed_003=Make sure to keep an eye on clock when you're out there. Don't want you missing the deadline. 
  24683. LingFamily_Timed_004=Make sure to be mindful of the time while you're working. Our business depends on us being punctual. 
  24684. loadout_equipped=EQUIPPED
  24685. loadout_loadout_title=LOADOUT SELECTOR
  24686. loadout_nodata=SOFTWARE UPGRADE REQUIRED
  24687. loadout_nodata2=UNAVAILABLE
  24688. loadout_save=EXIT
  24689. loadout_voice_title=VOICE SELECTOR
  24690. LOC_BADSTRING=<= BAD STRING =>
  24691. LOC_BADTOKEN=<= BAD TOKEN =>
  24692. LOC_DEBUG=<= DEBUG =>
  24693. loc_decimal_separator=.
  24694. LOC_EMPTY=
  24695. LOC_INVALID=
  24696. LOC_NOINNERTHOUGHT=<= INTENTIONALLY DO NOT SHOW INNER THOUGHT FOR THIS INTERACTION =>
  24697. loc_number_separator=,
  24698. LOC_PLACEHOLDER=<= PLACEHOLDER =>
  24699. loc_testDesc=< = TEST DESC = >
  24700. LOC_TESTJOURNALPARSING=Your name is [~playername()], your bedroom is [~bedroom()], and a landing pad number is [~padnumber()], test extended manager: [~action(spaceship_view|v_view_freelook_mode)]
  24701. loc_testName=< = TEST NAME = >
  24702. LOC_UNINITIALIZED=<= UNINITIALIZED =>
  24703. Lorville_Destination_Central_Business_District=Central Business District
  24704. Lorville_Destination_City_Gates_01=City Gates 01
  24705. Lorville_Destination_City_Gates_02=City Gates 02
  24706. Lorville_Destination_City_Gates_03=City Gates 03
  24707. Lorville_Destination_City_Gates_04=City Gates 04
  24708. Lorville_Destination_City_Gates_05=City Gates 05
  24709. Lorville_Destination_City_Gates_06=City Gates 06
  24710. Lorville_Destination_Floor01=Floor 01
  24711. Lorville_Destination_Floor02=Floor 02
  24712. Lorville_Destination_Floor03=Floor 03
  24713. Lorville_Destination_Floor04=Floor 04
  24714. Lorville_Destination_Floor05=Floor 05
  24715. Lorville_Destination_Floor06=Floor 06
  24716. Lorville_Destination_Floor07=Floor 07
  24717. Lorville_Destination_Floor08=Floor 08
  24718. Lorville_Destination_Floor09=Floor 09
  24719. Lorville_Destination_Floor10=Floor 10
  24720. Lorville_Destination_Ground_Floor=Ground Floor
  24721. Lorville_Destination_Leavsden_Station=Leavsden Station
  24722. Lorville_Destination_Metro_Center=Metro Center
  24723. Lorville_Destination_Teasa_Spaceport=Teasa Spaceport
  24724. Magnus=Magnus System
  24725. Magnus_Desc=The shipyards of Magnus system used to be one of the iconic locations of the Empire. When the Navy moved operations to Kilian System, the system's economy was unable to recover. The resulting decades of economic downturn and criminal activity is only now being slowly reversed in large part due to the ship manufacturer Drake Interplanetary establishing their corporate headquarters here.
  24726. Magnus_JumpPoint_Ellis=Magnus - Ellis Jump Point
  24727. Magnus_JumpPoint_Ellis_Desc=This jump point connects Magnus to the Ellis system.
  24728. Magnus_JumpPoint_Stanton=Magnus - Stanton Jump Point
  24729. Magnus_JumpPoint_Stanton_Desc=This jump point connects Magnus to the Stanton system.
  24730. Magnus_JumpPoint_Terra=Magnus - Terra Jump Point
  24731. Magnus_JumpPoint_Terra_Desc=This jump point connects Magnus to the Terra system.
  24732. Magnus_Star=Magnus
  24733. Magnus_Star_Desc=A class-K main sequence star.
  24734. Magnus1=Magnus I
  24735. Magnus1_Desc=A small rocky planet with no atmosphere. Some astrogeologists speculate that Magnus I was formerly a Hot Jupiter that migrated to this orbit before having its atmosphere stripped away by the star.
  24736. Magnus2=Borea
  24737. Magnus2_Desc=The former home to the UEE's shipbuilding facilities until they moved to Kilian, Borea suffered an economic depression for decades. Things have recently begun to improve with ship manufacturer Drake Interplanetary's decision to be headquartered on the planet.
  24738. Magnus3=Magnus III
  24739. Magnus3_Desc=Classified as a Super Jupiter, Magnus III is a large multi-colored gas giant situated on the outskirts of the system.
  24740. Magnus4=Triggerfish
  24741. Magnus4_Desc=The fourth planet of the Magnus system, Triggerfish is rumored to be home to a secret, lost UEE Navy vault that has yet to be re-discovered. Landing on the planet is difficult due to its lush jungle cover.
  24742. manufacturer_Desc987=Known for their more aggressive urban styling. Asymmetrical. Bold graphic prints.
  24743. manufacturer_DescABIN=Purveyor of high-end hangar decorations.
  24744. manufacturer_DescACAS=Corp focusing on the structural (non-combat) aspects of the ship. Builds sleek, elegant but powerful power plants.
  24745. manufacturer_DescACDO=Responsible for building the CommRelay infrastructure around the UEE, Aciedo also developed the technology to allow for system to system communications.
  24746. manufacturer_DescACOM=In racing circles, the term ACOM has come to have two meanings. The first is an abbreviation of the phrase ‘a commanding lead’ – meaning to pull so far ahead that the rest of the pack doesn’t stand a chance of catching up. The second is a more recent usage in that it refers to the start-up manufacturing company who took the phrase as their epithet. ACOM focuses on creating ship components that handle as much power as possible as quickly as possible in order to give pilots the all-important extra edge during a race. Founded by the children of famed pit crew chief Garrit Bijarani, siblings Jayce and Zan took four generations of racing knowledge and gave it form in ACOM’s full line of power plants and coolers.
  24747. manufacturer_DescAEGS=Aegis grew to prominence as a manufacturer of military spacecraft during the First Tevarin War. Favored by Ivar Messer, their orbital bombers grew to public prominence after his infamous victory on Idris IV and became synonymous with the ruthless Messer regime that followed. After the Fall of the Imperator, Aegis' contracts were stripped, their ships fell out of favor with the public, and the company went into a tailspin. They downsized their craft production and turned to manufacturing parts. However, time heals all wounds and today Aegis has risen once again to be a top military contractor of ships and components. 
  24748. manufacturer_DescALB=Reflect your rugged independence and attitude with Alejo Brothers gear.
  24749. manufacturer_DescAMD=Renowned high-end electronics design and tuning company. The Mustang Omega was a collaboration between Consolidated Outland and AMD.
  24750. manufacturer_DescAMRS=Formed early in the Messer era by recent veterans Marcelo Amon and Travis Reese, A&R Co. is one of the oldest energy weapon manufacturers in the UEE. Their designs have always been user focused and they have a well-earned reputation for dependability and ease of use, something the company claims derives from a dedication to field testing that well exceeds what other companies do.
  24751. manufacturer_DescANVL=For civilians, Anvil Aerospace produces small fighting craft but with less of the pirate stigma. These ships are more expensive, less spit-and-glue, and built to take more hits than a comparable Drake model. The bulk of Anvil's income is from its military contracts with the UEE to design and build their warships, especially the iconic Hornet.
  24752. manufacturer_DescAPAR=Apocalypse Arms produces aggressive, devastating weapons inspired by Messer-Era technology.
  24753. manufacturer_DescARCC=This massive conglomerate owns one of the planets in the Stanton system, but got its start building fusion engines for industrial craft. They also have a division for terraforming that's diverged into more of a mining consortium.
  24754. manufacturer_DescARGO=This commercial ship manufacturer focuses on building shuttles, transport vessels and utility vehicles that can be seen around the universe.
  24755. manufacturer_DescARMA=[PH] ArmaMod Description
  24756. manufacturer_DescASAS=Ascension Astro started off as a boutique specialty company; selling high-end, low IR thrusters to wealthy clients who wanted to fly their luxury ships while avoiding the eyes of greedy pirates. As good as their thrusters were at being low-sig, the effect was often ruined when the engines or shielding made by other manufacturers would be screaming the ship’s presence. Slowly, Ascension began expanding their line to include a whole suite of components that, when working in conjunction, would provide an extremely low profile and a safer journey.
  24757. manufacturer_DescATK=A small boutique company that grew into an empire, A-Tek makes high-tech performance wear. Their soft-soled shoes are designed to be lightweight and flexible, primarily purpose is to give the wearer some tread.
  24758. manufacturer_DescAVNG=Manufacturer of Graphene and graphene products. A subsidiary of Vance Superindustrial.
  24759. manufacturer_DescBANU=[PH] Banu Description
  24760. manufacturer_DescBASL=Defensive system manufacturer who produces shield systems, ship armor and personal armor for both the military and private sector.
  24761. manufacturer_DescBEHR=The Behring Research Consortium was founded in 2554 on Terra as the end result of several years of buyouts and consolidation of dozens of small research and development firms by Behring Equity Investments. By having so many different research units focusing on a wide variety of developments, the Behring group hoped to increase the likelihood of expensive research resulting in a marketable product. Their history speaks for itself as the famed laboratory is accredited for the standardization of laser weaponry and dozens of other innovations. Today, Behring is still going strong with their technological forward products featuring straight forward and simple designs, making everything from guns, missiles, sentry drones, to shields and armor.
  24762. manufacturer_DescBLTR=Makers of advanced computer and analytic systems, Blue Triangle prides itself on hiring only the best engineers and programmers, many of whom started their careers as black hat hackers. 
  24763. manufacturer_DescBRRA=(PLACEHOLDER) Broad & Rabiee
  24764. manufacturer_DescCBA=Code Blue Apparel produces a wide variety of longwear professional uniforms and jumpsuits that focus on comfort and personality without sacrificing functionality.
  24765. manufacturer_DescCBD=CBD. They're clothes. Either buy them or don't.
  24766. manufacturer_DescCDS=Ground-combat defensive systems, covers a lot of commercial territory from personal armor to defense systems. Naming convention tend to be pretty straight-forward and logical.\n\nModels: PAB-4 (Personal Ablative/Ballistic Light Armor)\n\nQDB-12 QuiKCade (Quick Deployment Barricade)
  24767. manufacturer_DescCHCO=A dedicated manufacturer of communication, radar and scan systems. They are the rugged go-to company for miners and explorers alike with their sturdy, well-tested and dependable products.
  24768. manufacturer_DescCLDA=[PH] Caldera Description.
  24769. manufacturer_DescCNOU=Founded by maverick trillionaire Silas Koerner, Consolidated Outland is an up-and-coming spacecraft concern, the first ever headquartered on a frontier world. Koerner, who made his sizable fortune in jump-communications, founded the company as an attempt to strike back at what he sees as the overly-regulated spacecraft industry. With facilities established as far from possible from the prying eyes of competing corporations, Outland is quickly becoming one to watch.
  24770. manufacturer_DescCRLF=Makes medical packs for commercial purposes. Formed by a group of doctors, CureLife was the first company to offer heavy medical solutions to the general public.
  24771. manufacturer_DescCTL=City Lights makes timeless, affordable fashion for the entire family.
  24772. manufacturer_DescDMC=Still renowned for their denim, DMC has become so much more. From durable outerwear to rugged fashion, DMC knows that feeling good is just as important as looking good.
  24773. manufacturer_DescDOOM=[PH] Extremely aggressive looking homemade armor meant to protect and intimidate. This kind of armor is not only expected to survive the apocalypse, but also dominate its aftermath.
  24774. manufacturer_DescDRAK= Makes affordable, modular ships that have become the go-to manufacturer for anyone looking to get their first ship, but have become associated with criminal elements.
  24775. manufacturer_DescDRN=With their muted colors and classic cuts, Derion has become the definition of high-end business wear for men and women.
  24776. manufacturer_DescELD=Escar Limited takes comfortable casual wear to the next level through interesting textiles and exquisite craftsmanship.
  24777. manufacturer_DescESPR=[PH] Needs Description.
  24778. manufacturer_DescEVL=They can't define you. They can't tell you who you are. EvaLight and let your voice be heard.
  24779. manufacturer_DescFFSY=[PH] Failed laser weapon manufacturer. Transformed into an engineering firm that came up with the weapon mount system that's almost uniformly used.
  24780. manufacturer_DescFIO=A timeless elegance lends an ease of wear that defines each sophisticated piece in Fiore's signature collection.
  24781. manufacturer_DescFSIN=While their batteries and semiconductors can be found powering a wide variety of products across the Empire, their new computer division has been much praised as Friskers looks to expand its operations in the 30th century.  
  24782. manufacturer_DescGATS=[PH] Gallenson Tactical Systems Description
  24783. manufacturer_DescGMNI=Personal weapon manufacturer. Generally makes kinetic weapons, but has recently acquired Octa, a small energy weapon start-up. Weapons are named sequentially.
  24784. manufacturer_DescGODI=When Humanity started being attacked by Vanduul, it was often those who lived in the border system who suffered the most. Believing that civilian defensive components were not up to facing this deadly enemy, Gorgon Defender Industries, founded by former inhabitants of Caliban, was established to take military strength products and deliver it the population at large so they could properly protect themselves. With the strength of their designs, Gorgon earned a reputation that soon caught the eye of the military.
  24785. manufacturer_DescGRIN=[PH] There is NO blurb on the corporation matrix page about this manufacturer!
  24786. manufacturer_DescGRNP=Seeking to stand out in the crowded field of manufacturers and to compete with the more developed “homeworlds,” the governments of four outer systems banded together to subsidize the creation of GNP, an entirely new kind of company that specialized in designing everything from full-range sensor suites to ship engines.
  24787. manufacturer_DescGSB=[PH] GSB description
  24788. manufacturer_DescGYS=[PH] Needs Description.
  24789. manufacturer_DescHDGW=[PH] Hedeby Gunworks Description
  24790. manufacturer_DescHDH= Very simply made clothing that is made for extreme environments. Takes inspiration from middle east and inuit designs.
  24791. manufacturer_DescHRST=[PH] Hurston Dynamics Manufacturer placeholder info about company.
  24792. manufacturer_DescHWK=When they say that shoes make the man, Hawksworth's are the shoes they are talking about. Formal, classic, and constructed to the same exacting standards that has made the Hawksworth brand the standard to beat.
  24793. manufacturer_DescJOKR=[PH] Joker Engineering Description
  24794. manufacturer_DescJSPN=J-Span does only one thing, but does it well. For over a century they have focused on producing quality coolers at a reasonable price. Half the time these days, when you pop the hull of a spacecraft, chances are you’re going to find a J-Span. Plus, their coolers can be found in more than just ships. They have a wide variety of sizes and shapes that can be found in everything from land transports, to computer systems, to refrigerator units. Appealing to the broader consumer market, their units might not have all the bells and whistles as some of the other manufacturer’s lines, but for the most part they avoid their quirks as well.
  24795. manufacturer_DescJUST=Second only to RSI in terms of longevity in the space industry, Juno Starwerk was founded in the 24th century to build long haul freighters to support the rapid Human expansion into other star systems. Utilitarian above all us, these ships were designed to do one thing: haul as much weight as possible as cheaply as possible. While, over time, as competition increased, their share of the ship market shrank, their components had earned a reputation for dependability and ease of maintenance. Their direct sales of these components soon made up the majority of the companies income and in 2513, the ceased ship manufacture entirely to focus on supplying industrial strength components. In parts of the ’verse there are generations of mechanics who have passed knowledge and techniques for working on Juno power plants like family heirlooms. This long history also means that Juno parts and repairs are easy to come by.
  24796. manufacturer_DescKBAR=[PH] KnightBridge Arms description
  24797. manufacturer_DescKLWE=Formed in 2893, Klaus & Werner makes guns, and they make them well. This simple philosophy was the brainchild of Hector Klaus, a successful weapons inventor who believed above all else that simplicity of design would triumph in a combat situation.
  24798. manufacturer_DescKRIG=Kruger Intergalactic started as a custom machined parts manufacturer on Borea in the Magnus system, eventually expanded into weapon development and finally as a manufacturer of short-range ships like the P-52.
  24799. manufacturer_DescKRON=[PH] Kroneg Description
  24800. manufacturer_DescKSAR=Kastak Arms makes inexpensive energy weapons with intimidating names like Devastator and Firestorm, and aggressively markets them to distressed parts of the Empire. Even though the company portrays itself as providing weapons for personal defense, the brand has become more readily identified with people who use them for aggressive and unlawful purposes.
  24801. manufacturer_DescLOCO=[PH] A manufacturer of affordable computers, computer parts, and accessories. There products don't have a lot of bells and whistles and often incorporate last gen tech, but because of that, what they do produce is reliable. Produce the Re-Authorized brand cryptokey.
  24802. manufacturer_DescLPLT=Made out of less expensive materials, Lightning Power continues to introduce new aesthetic changes to their ship components while relying on tried and true technology to run them.
  24803. manufacturer_DescMISC=Mass produces very efficient, modular ships, mostly armored freighters of different sizes that make them the preferred brand for traders and larger corporations. Over thirty years ago, MISC signed a lend-lease agreement to establish a tech trade with Xi’An engineers.
  24804. manufacturer_DescMITE=Ubiquitous around the Empire, microTech and their range of electronics, datapads, mobile interfaces, handheld sensors and computer software upgrades for starships are used daily by almost everyone. Their line of mobiGlas personal computers have become an integral part of daily life for millions of people.
  24805. manufacturer_DescMXOX=[PH] maxOx description
  24806. manufacturer_DescMYM=[PH] MYM description
  24807. manufacturer_DescNAVE=In the short time the company has been around, Nav-E7 has become an institution. Manufacturing various pieces of equipment used on a wide range of ships has given them quick renown as most ships in the 'verse feature at least one of their products.
  24808. manufacturer_DescNOVP=[PH] Nova Pyrotechnica description
  24809. manufacturer_DescNRS=[PH] NorthStar Description
  24810. manufacturer_DescNVTC=High-end company known for manufacturing technically precise and experimental optics and weapon attachments. Founded in 2811, NV-TAC initially built sensors for long-range scanning stations and surveying operations before shifting operations to the more profitable personal weapon market. Seen by some as too expensive and feature-dense, but beloved by soldiers and security professionals for their durable design, precision adjustments, and reliable performance.
  24811. manufacturer_DescNVY=(PH) UEE Navy - Description
  24812. manufacturer_DescOPS=Classic, simple and timeless, OpalSky creates casual attire. What millionaires wear when lounging on their space yachts.
  24813. manufacturer_DescOrigin=Known primarily for high-end ship manufacturing, but also provides some custom parts for their ships - particularly maneuvering thrusters. Sleek and elegant fusion of art and engineering
  24814. manufacturer_DescQRT=[PH] Quirinus Tech Description
  24815. manufacturer_DescR6P=R6 Pro's rugged footwear is made to withstand wear and tear in even the most extreme environments, so even if you get knocked down, we're there to help you get back up again.
  24816. manufacturer_DescRACO=Manufacturer of consumer and pro-grade ship components, RAMP Corp sponsors the Team RAMP M50 racing team.
  24817. manufacturer_DescRRS=Roussimoff Rehabilitation Systems (RRS) is an Earth-based corporation that provides rehabilitation services, personal body armor and defensive systems throughout the UEE. Their arms division is responsible for a groundbreaking series of new weaponry designed to incapacitate opponents without taking lives.
  24818. manufacturer_DescRSI=The original creators of the engine that kickstarted Humanity’s expansion into space, Roberts Space Industries builds a wide range of spaceships that serve all needs, from basic interstellar travel to deep exploration on the outer edges of the galaxy. The tagline is “Roberts Space Industries: Delivering the Stars since 2075”
  24819. manufacturer_DescSADA=Manufacturers of the AMX-1 Repair Drone and the M3-A Multifunction Space Drone, Saga Datasystems was founded in 2847 by Lavinia Kilo, an industrial engineer. Today, in addition to drones they make a wide range of computers and complex integrated systems. 
  24820. manufacturer_DescSASU=Soft drinks, high end kitchen equipment, children’s toys? Sakura Sun. Rover platforms, terraforming solutions, bioengineered livestock? Sakura Sun. High-tech wave cannons, starship power plants, antimatter ordinance? Sakura Sun! While corporate conglomerates are not uncommon, it’s rare for any company to advertise them all under the same banner. But at Sakura Sun, empire-building is in full effect: you’ll find a little bit of everything branded with a distinctive purple sun-and-cherry-blossom logo, from plastic Hi-Ho Flatcat figurines to top-of-the-line multi-particle/wave cannons. Stranger still, Sakura Sun has successfully gained a reputation as a company that not only does a little bit of everything, but does it well.
  24821. manufacturer_DescSCU=[PH] SCU description
  24822. manufacturer_DescSECO=One of the earliest companies to begin selling energy based shielding to civilians when the technology was declassified, Seal Corp has been in the industry centuries longer than its current modern day competition. For a while, the term ‘seal’ was ubiquitous with shield and Sammy the Seal Corp seal is still one of the most recognizable mascots across the ’verse. While they have lost some market share to competitors over the years, they are still the most widely used brand of shields and their products can be bought easily in almost every system.
  24823. manufacturer_DescSHIN=[PH] Shubin Interstellar Description
  24824. manufacturer_DescSPV=SPV brings you inventive twists and inspirational detailing for a day to night collection that is whatever you want it to be.
  24825. manufacturer_DescTALN=[PH] Talon Description
  24826. manufacturer_DescTARS=Founded by a pair of mechanics who were attempting to make an affordable module that would convert a quantum drive into a jump drive, Tarsus has evolved to become one of the main producers of dependable jump drives in the UEE. Over time they also expanded to build their own quantum drives as well. 
  24827. manufacturer_DescTHCN=[PH] Thermyte Concern
  24828. manufacturer_DescTMBL=Tumbril Land Systems got its start manufacturing ultra-rugged land vehicles built to explore the strange and dangerous landscapes of newly discovered planets. With the onset of the First Tevarin War, Tumbril expanded their operations when they won a government contract to build tanks and other military vehicles for the UPE military. Over the centuries the company eventually folded. Today, the Tumbril brand has been revived to build land vehicles from tanks to exploration vehicles and personal HOVs in both the civilian and military market.
  24829. manufacturer_DescTYDT=Tyler Design & Tech began its life manufacturing generators, air purifiers, and other necessities for planetary settlers. Tyler focused on making products that, while not as powerful as some other brands, were durable and extremely efficient with little heat byproduct which led to the development of low-signature power plants.  It wasn’t long before even the UEE Navy began to outfit some of their own stealth crafts with Tyler parts, and with their new success the company was able to expand their ship component line into what it is today.
  24830. manufacturer_DescUEE=The unified collection of planets and systems under Human control, the UEE strives to create a safe and just empire, championing equality and opportunity for all its inhabitants.
  24831. manufacturer_DescUPS=Upsiders is a lifestyle footwear brand with excellent options for every member of your family.
  24832. manufacturer_DescUTFL=[PH] Been around for a couple hundred years. Survival company that makes knives. Got their start by making combat knives for the UEE Army. Expanded their operations to the public after decades of proud service.
  24833. manufacturer_DescVGL=High-end Commercial and Personal armor manufacturer. Aside from combat uses, they build systems for heavy commercial and mining applications.\n\nModels: Achilles PDS (Heavy Combat Armor)\n\nZeus System (Titan Armor)
  24834. manufacturer_DescVNCL=Military designations for the various Vanduul ship components.
  24835. manufacturer_DescWCPR=Subsidiary of RSI, handles a small percentage of their thruster and ship options construction as well as cooling systems.
  24836. manufacturer_DescWETK= Upstart company made by former employees of Ascension Astro.
  24837. manufacturer_DescWLOP=WillsOp have products to cover the whole spectrum of electronic analysis from tracking and targeting to scanners and deep-space radar.
  24838. manufacturer_DescXNAA=Though many attributed their elevation to the sole provider of light craft to audacity and daring, Aopoa cemented their position thanks to the innovative dual-vector thruster technology that has revolutionized their ship design.
  24839. manufacturer_DescYORM=Gotlieb Yorm was a top racing pilot on the professional circuit, who was known for his willingness to do anything to shave a few more seconds off his lap times. For a short while, before the Safety Commission stepped in, he would race naked, claiming clothes were an unnecessary weight. Another such innovation that was considerably more successful (and modest) was his insistence that the shields being used on his racer were too powerful. He really only needed to be able to fend off a few shots, because after that he would either have maneuvered his ship out of targeting range, or he would have lost the race anyway. Gutting apart an existing shield by hand, Yorm hacked together a lighter shield that would draw less power and only protect him just enough to escape. Soon, many other racers were trying to mimic his efforts, and when Yorm retired, he went on to successfully sell his modified shield design.
  24840. manufacturer_Name987=987
  24841. manufacturer_NameABIN=Abernathy Interiors
  24842. manufacturer_NameACAS=Ace Astrogation
  24843. manufacturer_NameACDO=Aciedo CommRelay
  24844. manufacturer_NameACOM=ACOM
  24845. manufacturer_NameAEGS=Aegis Dynamics
  24846. manufacturer_NameALB=Alejo Brothers
  24847. manufacturer_NameAMD=Accelerated Mass Design
  24848. manufacturer_NameAMRS=Amon & Reese Co.
  24849. manufacturer_NameANVL=Anvil Aerospace
  24850. manufacturer_NameAPAR=Apocalypse Arms
  24851. manufacturer_NameARCC=ArcCorp
  24852. manufacturer_NameARGO=Argo Astronautics
  24853. manufacturer_NameARMA=ArmaMod
  24854. manufacturer_NameASAS=Ascension Astro
  24855. manufacturer_NameATK=A-Tek
  24856. manufacturer_NameAVNG=adVance NanoGraph
  24857. manufacturer_NameBANU=Banu
  24858. manufacturer_NameBASL=Basilisk
  24859. manufacturer_NameBEHR=Behring
  24860. manufacturer_NameBLTR=Blue Triangle Inc.
  24861. manufacturer_NameBRRA=(PLACEHOLDER) Broad & Rabiee
  24862. manufacturer_NameCBA=CBA
  24863. manufacturer_NameCBD=CBD
  24864. manufacturer_NameCDS=Clark Defense Systems
  24865. manufacturer_NameCHCO=Chimera Communications
  24866. manufacturer_NameCLDA=Caldera
  24867. manufacturer_NameCNOU=Consolidated Outland
  24868. manufacturer_NameCRLF=Curelife
  24869. manufacturer_NameCTL=City Lights
  24870. manufacturer_NameDMC=Denim Manufacturing Company
  24871. manufacturer_NameDOOM=Doomsday
  24872. manufacturer_NameDRAK=Drake Interplanetary
  24873. manufacturer_NameDRN=Derion
  24874. manufacturer_NameELD=Escar Limited
  24875. manufacturer_NameESPR=Esperia
  24876. manufacturer_NameEVL=Evalight
  24877. manufacturer_NameFFSY=Flashfire Systems
  24878. manufacturer_NameFIO=Fiore
  24879. manufacturer_NameFSIN=Friskers Inc.
  24880. manufacturer_NameGATS=Gallenson Tactical Systems
  24881. manufacturer_NameGMNI=Gemini
  24882. manufacturer_NameGODI=Gorgon Defender Industries
  24883. manufacturer_NameGRIN=Greycat Industrial
  24884. manufacturer_NameGRNP=GNP
  24885. manufacturer_NameGSB=GSB
  24886. manufacturer_NameGYS=Gyson Inc.
  24887. manufacturer_NameHDGW=Hedeby Gunworks
  24888. manufacturer_NameHDH=Habidash
  24889. manufacturer_NameHRST=Hurston Dynamics
  24890. manufacturer_NameHWK=Hawksworth's
  24891. manufacturer_NameJOKR=Joker Engineering
  24892. manufacturer_NameJSPN=J-Span
  24893. manufacturer_NameJUST=Juno Starwerk
  24894. manufacturer_NameKBAR=KnightBridge Arms
  24895. manufacturer_NameKLWE=Klaus & Werner
  24896. manufacturer_NameKRIG=Kruger Intergalatic
  24897. manufacturer_NameKRON=Kroneg
  24898. manufacturer_NameKSAR=Kastak Arms
  24899. manufacturer_NameLOCO=Lortell Computing
  24900. manufacturer_NameLPLT=Lightning Power Ltd.
  24901. manufacturer_NameMISC=Musashi Industrial & Starflight Concern
  24902. manufacturer_NameMITE=microTech
  24903. manufacturer_NameMXOX=maxOx
  24904. manufacturer_NameMYM=MYM
  24905. manufacturer_NameNAVE=Nav-E7 Gadgets
  24906. manufacturer_NameNOVP=Nova Pyrotechnica
  24907. manufacturer_NameNRS=NorthStar
  24908. manufacturer_NameNVTC=NV-TAC
  24909. manufacturer_NameNVY=UEE Navy
  24910. manufacturer_NameOPS=OpalSky
  24911. manufacturer_NameOrigin=Origin Jumpworks
  24912. manufacturer_NameProtLife=ProtLife Insurance
  24913. manufacturer_NameQRT=Quirinus Tech
  24914. manufacturer_NameR6P=R6 Pro
  24915. manufacturer_NameRACO=RAMP Corporation
  24916. manufacturer_NameRRS=Roussimoff Rehabilitation Systems
  24917. manufacturer_NameRSI=Roberts Space Industries
  24918. manufacturer_NameSADA=Saga Datasystems
  24919. manufacturer_NameSASU=Sakura Sun
  24920. manufacturer_NameSCU=SCU
  24921. manufacturer_NameSECO=Seal Corporation
  24922. manufacturer_NameSHIN=Shubin Interstellar
  24923. manufacturer_NameSPV=Spar Van Miles
  24924. manufacturer_NameTALN=Talon
  24925. manufacturer_NameTARS=Tarsus
  24926. manufacturer_NameTHCN=Thermyte Concern
  24927. manufacturer_NameTMBL=Tumbril Land Systems
  24928. manufacturer_NameTYDT=Tyler Design & Tech
  24929. manufacturer_NameUEE=United Empire of Earth
  24930. manufacturer_NameUPS=Upsiders
  24931. manufacturer_NameUTFL=UltiFlex
  24932. manufacturer_NameVGL=Virgil
  24933. manufacturer_NameVNCL=Vanduul Components - Generic
  24934. manufacturer_NameWCPR=Wen/Cassel Propulsion
  24935. manufacturer_NameWETK=Wei-Tek
  24936. manufacturer_NameWLOP=WillsOp
  24937. manufacturer_NameXNAA=Aopoa
  24938. manufacturer_NameYORM=Yorm
  24939. me_blackboxillegal_title_0004=Retrieval
  24940. me_bounty_title_0003=Capture/Kill Order
  24941. me_planetcollect_steal_title_0003=Collection job
  24942. medbed_cancel_spawnpoint=Clear As Preferred ICU
  24943. medbed_heal=Treat Injuries
  24944. medbed_set_spawnpoint=Set As Preferred ICU
  24945. meet_miles_il_desc=~mission(Description)
  24946. meet_miles_il_desc_0001=Hey, got your name from a couple people I trust. I find myself in need of dependable people who are capable of pulling off discreet jobs. Come on by ~mission(Location) when you can and we'll talk.\n\nM
  24947. meet_miles_il_desc_0002=Been hearing a lot about you. Figured it might be in both of our best interest to talk. I'm over at ~mission(Location) if you're interested.
  24948. meet_miles_il_from=Miles Eckhart
  24949. meet_miles_il_marker_01=Miles Eckhart
  24950. meet_miles_il_obj_long_01=Meet with Miles Eckhart
  24951. meet_miles_il_obj_short_01=Meet Miles Eckhart
  24952. meet_miles_il_title=~mission(Title)
  24953. meet_miles_il_title_0001=Something on the side
  24954. meet_miles_il_title_0002=Extra work
  24955. meet_miles_il_title_0003=Job opportunity
  24956. meet_miles_il_title_0004=A paid favor
  24957. meet_miles_lg_desc=~mission(Description)
  24958. meet_miles_lg_desc_0001=Hey there. I run a small security company and we're always in the market for solid operators. Anyway, I've been hearing good things about you and figured we could help each other out. Let me know if you'd like to meet. If so, swing on by ~mission(Location) and we can talk.\n\nMiles Eckhart\nCEO\nECKHART SECURITY\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  24959. meet_miles_lg_desc_0002=Miles Eckhart here. I got your name from our HR department. They've been hearing good things about you and recommended I reach out. Now, I like to meet somebody face to face before I get into business with them. Call me old fashioned. So why don't you swing by ~mission(Location) and we'll talk. See if we feel like working together.\n\nMiles Eckhart\nCEO\nECKHART SECURITY\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  24960. meet_miles_lg_from=Miles Eckhart
  24961. meet_miles_lg_marker_01=Miles Eckhart
  24962. meet_miles_lg_obj_long_01=Meet with Miles Eckhart
  24963. meet_miles_lg_obj_short_01=Meet Miles Eckhart
  24964. meet_miles_lg_title=Eckhart Security Job Op
  24965. mg_battaglia_blackbox_danger_001=\nSPECIAL NOTES:\nIt is not clear yet what happened to the vessel, but there is a strong likelihood it was an outlaw attack. If so, there still may be hostiles in the area. Be on your guard. \n 
  24966. mg_battaglia_blackbox_desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: BLACK BOX RECOVERY\n\nWORK BRIEF: \nWe've received word that an M.A. affiliated vessel was recently reported destroyed. To make sure that those responsible are held accountable and Survivor Benefits are properly paid, we need you to retrieve the flight recorder from the wreckage site and deliver it to ~mission(Destination).\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon delivery of black box.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco
  24967. mg_battaglia_blackbox_marker_01=Wreck Site
  24968. mg_battaglia_blackbox_marker_02=Black Box
  24969. mg_battaglia_blackbox_marker_03=Delivery Drop Off
  24970. mg_battaglia_blackbox_obj_long_01=Go to the wreck site and search for the black box.
  24971. mg_battaglia_blackbox_obj_long_02=Recover the black box from the wreckage.
  24972. mg_battaglia_blackbox_obj_long_03=Deliver black box to ~mission(Location).
  24973. mg_battaglia_blackbox_obj_short_01=Go To Wreck Site
  24974. mg_battaglia_blackbox_obj_short_02=Recover Black Box
  24975. mg_battaglia_blackbox_obj_short_03=Deliver Black Box
  24976. mg_battaglia_blackbox_timed_001=\nDURATION:\nSince there is a risk of scavengers picking the wreck site clean, this needs to be taken care of ASAP.\n 
  24977. mg_battaglia_blackbox_title_0001=Black Box Recovery
  24978. mg_battaglia_claimsweep_desc_001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: REMOVE THIEVES FROM ~mission(Location)\n\nWORK BRIEF: \nOne of our worksites over at ~mission(LagrangeLocation) got pinched. The legit miners were ousted and the dirtbags responsible rolled in, set up some nasty sentries, and began harvesting the claim for themselves. \n\nI need you to go in and clear out any trace of these stealing scum, orbital sentries and all, so that our people can get back to work.  \n\nPAYMENT:\nStandard listed rate upon successful removal of hostile threat.\n\nSPECIAL NOTES:\nThese orbital sentries pack a punch. See that you're outfitted properly to deal with them.\n\nAUTHORIZATION:\nBattaglia, Recco
  24979. mg_battaglia_claimsweep_title_001=Remove Thieves From ~mission(Location)
  24980. mg_battaglia_contractor=Recco Battaglia
  24981. mg_battaglia_deliver_ore_danger_001=\nSPECIAL NOTES:\nThere have been a lot of reports of increased outlaw activity in this sector. Be wary of anything suspicious. \n 
  24982. mg_battaglia_deliver_ore_desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: ORE SAMPLE DELIVERY\n\nWORK BRIEF: \nYou are being contracted to bring a sample of ore from ~mission(Location) back to ~mission(Destination) for comparative mineral analysis.\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon completion.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco
  24983. mg_battaglia_deliver_ore_marker_01=Pickup Site
  24984. mg_battaglia_deliver_ore_marker_02=Sample
  24985. mg_battaglia_deliver_ore_marker_03=Drop Off
  24986. mg_battaglia_deliver_ore_obj_long_01=Go to ~mission(Location) to pick up ore sample.
  24987. mg_battaglia_deliver_ore_obj_long_02=Pick up the ore sample.
  24988. mg_battaglia_deliver_ore_obj_long_03=Deliver the sample to ~mission(Destination).
  24989. mg_battaglia_deliver_ore_obj_short_01=Go To Pickup Site
  24990. mg_battaglia_deliver_ore_obj_short_02=Pick Up Sample
  24991. mg_battaglia_deliver_ore_obj_short_03=Deliver Sample
  24992. mg_battaglia_deliver_ore_timed_001=\nDURATION:\nThe sample must be delivered in the allotted time. Late deliveries will be subject to penalties.\n 
  24993. mg_battaglia_deliver_ore_title_0001=Ore Sample Delivery
  24994. mg_battaglia_desc=~mission(Description)
  24995. mg_battaglia_escort_safety_danger_001=\nSPECIAL NOTES:\nThere is a good reason the miner is shelling out for an escort. The area has seen more than its fair share of trouble recently. Do what you have to so my miner comes back in one piece. \n\n
  24996. mg_battaglia_escort_safety_desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: ARMED ESCORT\n\nWORK BRIEF: \nAn urgent comm has arrived from a miner out near ~mission(Location). They picked up a possible threat in the area and are rightly concerned that they will not be able to make it to ~mission(Destination) without an armed ship escorting them.\n~mission(Timed) \nPAYMENT:\nStandard listed rate once the miner is escorted to their final destination. If hostilities do occur, a combat pay bonus will be issued.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco
  24997. mg_battaglia_escort_safety_destination_0001=a safe point
  24998. mg_battaglia_escort_safety_destination_0002=a point of safe egress
  24999. mg_battaglia_escort_safety_destination_0003=their destination
  25000. mg_battaglia_escort_safety_destination_0004=somewhere they can quantum from
  25001. mg_battaglia_escort_safety_marker_01=Distress Beacon
  25002. mg_battaglia_escort_safety_marker_02=Protect
  25003. mg_battaglia_escort_safety_marker_03=Destination
  25004. mg_battaglia_escort_safety_obj_long_01=Rendezvous at miner's distress beacon.
  25005. mg_battaglia_escort_safety_obj_long_02=Move into protective formation while the ship prepares to travel.
  25006. mg_battaglia_escort_safety_obj_long_03=Escort the miner to ~mission(Destination).
  25007. mg_battaglia_escort_safety_obj_opt_01=Combat Pay Bonus
  25008. mg_battaglia_escort_safety_obj_short_01=Rendezvous At Beacon
  25009. mg_battaglia_escort_safety_obj_short_02=Hold In Formation
  25010. mg_battaglia_escort_safety_obj_short_03=Escort To Safety
  25011. mg_battaglia_escort_safety_timed_001=\nDURATION:\nThis is an active situation and needs an immediate response.\n 
  25012. mg_battaglia_escort_safety_title_0001=Escort To Safety
  25013. mg_battaglia_escort_scan_complexity_001=a single nav point
  25014. mg_battaglia_escort_scan_complexity_002=a single location
  25015. mg_battaglia_escort_scan_complexity_003=several locations
  25016. mg_battaglia_escort_scan_complexity_004=multiple stops
  25017. mg_battaglia_escort_scan_complexity_005=several navpoints
  25018. mg_battaglia_escort_scan_complexity_006=a series of stops
  25019. mg_battaglia_escort_scan_complexity_007=a series of locations
  25020. mg_battaglia_escort_scan_complexity_008=a list of navpoints
  25021. mg_battaglia_escort_scan_danger_001=\nSPECIAL NOTES:\nThere is a good reason the miner is shelling out for an escort. The area has seen more than its fair share of trouble recently. Do what you have to so my miner comes back in one piece. \n\n
  25022. mg_battaglia_escort_scan_desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: ARMED ESCORT\n\nWORK BRIEF: \nA miner is in need of an escort while they scan ~mission(Complexity) around ~mission(Location) for possible new dig sites. You will be expected to protect them should any trouble arise. \n \nPAYMENT:\nStandard listed rate once the miner is escorted to their final destination. If hostilities do occur, a combat pay bonus will be issued.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco\n
  25023. mg_battaglia_escort_scan_desc_0002=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: ARMED ESCORT\n\nWORK BRIEF: \nOne of our members needs an escort to watch their back at ~mission(Complexity) while they scan for potential dig sites around ~mission(Location). If anyone attempts to interfere with them, it'll be up to you to protect them. \n \nPAYMENT:\nStandard listed rate once the miner is escorted to their final destination. If hostilities do occur, a combat pay bonus will be issued.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco
  25024. mg_battaglia_escort_scan_marker_01=Rendezvous
  25025. mg_battaglia_escort_scan_marker_02=Escort
  25026. mg_battaglia_escort_scan_marker_02a=Nav Point
  25027. mg_battaglia_escort_scan_marker_03=Protect
  25028. mg_battaglia_escort_scan_marker_05=Destination
  25029. mg_battaglia_escort_scan_obj_long_01=Meet with the miner's ship at the rendezvous beacon.
  25030. mg_battaglia_escort_scan_obj_long_02=Escort miner to the scanning site.
  25031. mg_battaglia_escort_scan_obj_long_03=Hold until scan is complete.
  25032. mg_battaglia_escort_scan_obj_long_04=Protect the miner against hostile forces.
  25033. mg_battaglia_escort_scan_obj_long_05=Escort miner to final destination.
  25034. mg_battaglia_escort_scan_obj_opt_01=Combat Pay Bonus
  25035. mg_battaglia_escort_scan_obj_short_01=Rendezvous with Ship
  25036. mg_battaglia_escort_scan_obj_short_02=Escort the Ship
  25037. mg_battaglia_escort_scan_obj_short_03=Hold Position
  25038. mg_battaglia_escort_scan_obj_short_04=Protect the Ship
  25039. mg_battaglia_escort_scan_obj_short_05=Escort To Destination
  25040. mg_battaglia_escort_scan_title_0001=Armed Escort
  25041. mg_battaglia_from=~mission(From)
  25042. mg_battaglia_intro_desc_0001=Miners Amalgamated Local Chapter 163 has for decades provided our miners with the support they need to thrive. As our motto proudly states, we are 'Stronger When United.'\n\nNow, we are looking for enterprising contractors to help continue this proud tradition by performing various logistical functions such as delivery runs, escort details, recovery operations, and more.\n\nIf interested, please contact our Senior Logistics Representative at ~mission(Location) for more information. \n\nWe look forward to hearing from you!
  25043. mg_battaglia_intro_marker_01=M.A. Rep
  25044. mg_battaglia_intro_obj_long_01=Meet with Miners Amalgamated Loc. 163 Logistics Rep at ~mission(Location).
  25045. mg_battaglia_intro_obj_short_01=Meet M.A. Rep
  25046. mg_battaglia_intro_title_0001=Miners Amalgamated Now Contracting
  25047. mg_battaglia_invite_desc_0001=New job came in that I could use you on. Swing by ~mission(Location) when you can.\n\n- Recco\n\n\nRecco Battaglia\nSr. Logistics Rep\nMiners Amalgamated Loc. 163\n'Strong When United'\n
  25048. mg_battaglia_invite_desc_0002=Have a job to discuss. See me at ~mission(Location) if you're interested.\n\n- Recco\n\nRecco Battaglia\nSr. Logistics Rep\nMiners Amalgamated Loc. 163\n'Strong When United'\n
  25049. mg_battaglia_invite_desc_0003=Not sure what you have on your plate, but if you're looking for work stop by ~mission(Location) and we can discuss.\n\n- Recco\n\n\nRecco Battaglia\nSr. Logistics Rep\nMiners Amalgamated Loc. 163\n'Strong When United'\n
  25050. mg_battaglia_invite_marker_01=Recco
  25051. mg_battaglia_invite_obj_long_01=Meet with Recco Battaglia at ~mission(Location).
  25052. mg_battaglia_invite_obj_short_01=Meet Recco
  25053. mg_battaglia_invite_title_0001=Job Opportunity w/ M.A.
  25054. mg_battaglia_invite_title_0002=Meet To Discuss Work
  25055. mg_battaglia_invite_title_0003=M.A. Work Offer
  25056. mg_battaglia_invite_title_0004=M.A. Job Opening
  25057. mg_battaglia_mg_battaglia_sectorsweep_danger_001=\nSPECIAL NOTES:\nThese outlaws have proven extremely dangerous time and time again. If you're going up against them, be ready for a real fight. \n 
  25058. mg_battaglia_mining_desc_001=[Mining Temp Description] Go to ~mission(Startlocation)
  25059. mg_battaglia_mining_mission_marker_001=Retrieve Ship
  25060. mg_battaglia_mining_mission_marker_002=Go to ~mission(location)
  25061. mg_battaglia_mining_mission_marker_003=Return to mining area
  25062. mg_battaglia_mining_objective_display_001=Return loaned vessel %ls
  25063. mg_battaglia_mining_objective_display_002=Resources found
  25064. mg_battaglia_mining_objective_long_001=Acquire 'x' amount resources from mining
  25065. mg_battaglia_mining_objective_long_002=Retrieve ship from landing pad
  25066. mg_battaglia_mining_objective_long_003=Locate and mine the necessary resources at ~mission(location)
  25067. mg_battaglia_mining_objective_long_004= Return the loaned vessel within the allotted time or face vehicle theft charges
  25068. mg_battaglia_mining_objective_long_005=Amount of necessary resources gathered = (amount)
  25069. mg_battaglia_mining_objective_short_001=Mine resources
  25070. mg_battaglia_mining_objective_short_002=Retrieve loaned vessel
  25071. mg_battaglia_mining_objective_short_003=Resources located at ~mission(location)
  25072. mg_battaglia_mining_objective_short_004=Return Loaned Vessel
  25073. mg_battaglia_mining_objective_short_005=Necessary Resources
  25074. mg_battaglia_mining_title_001=Mining Temp Title
  25075. mg_battaglia_mining_UI_Timer_001=Vessel to be returned within %ls
  25076. mg_battaglia_recover_cargo__desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: CARGO RECOVERY AND DELIVERY\n\nWORK BRIEF: \nSadly, a crew carrying a valuable shipment ran into trouble while in transit. Although the ship was badly damaged, we believe that the cargo is still intact at the wreckage site. You are being contracted to travel to the wreck site, recover the cargo, and deliver it to ~mission(Destination).\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon delivery of the cargo.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco\n
  25077. mg_battaglia_recover_cargo__desc_0002=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: CARGO RECOVERY AND DELIVERY\n\nWORK BRIEF: \nAs has too often been the case these days, one of our crews ran into trouble and were forced to abandon ship leaving behind the valuable shipment they were transporting. You are being contracted to travel to the wreck site, recover the cargo, and deliver it to ~mission(Destination).\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon delivery of the cargo.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco
  25078. mg_battaglia_recover_cargo__title_0001=Cargo Recovery
  25079. mg_battaglia_recover_cargo_danger_001=\nSPECIAL NOTES:\nWe've been getting word of heavy outlaw activity in this sector. Be careful. Would hate to have another tragedy on this run. \n 
  25080. mg_battaglia_recover_cargo_marker_01=Wreck Site
  25081. mg_battaglia_recover_cargo_marker_02=Cargo
  25082. mg_battaglia_recover_cargo_marker_03=Delivery Drop Off
  25083. mg_battaglia_recover_cargo_obj_long_01=Go to wreckage site to retrieve cargo.
  25084. mg_battaglia_recover_cargo_obj_long_02=Recover the cargo from the wreckage.
  25085. mg_battaglia_recover_cargo_obj_long_03=Deliver the cargo to ~mission(Destination).
  25086. mg_battaglia_recover_cargo_obj_short_01=Go to Wreck Site
  25087. mg_battaglia_recover_cargo_obj_short_02=Recover the Cargo
  25088. mg_battaglia_recover_cargo_obj_short_03=Deliver the Cargo
  25089. mg_battaglia_recover_cargo_timed_001=\nDURATION:\nThe cargo has already been delayed once and we can't afford for it to miss the deadline. Late deliveries will be subject to penalties.\n 
  25090. mg_battaglia_recover_stolen_danger_001=\nSPECIAL NOTES:\nThere's a good chance that ~mission(TargetName) will be traveling with a crew. Use caution when approaching. \n\n
  25091. mg_battaglia_recover_stolen_desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: STOLEN CARGO RECOVERY\n\nWORK BRIEF: \nAn outlaw by the name of ~mission(TargetName) attacked one of our remote mining outfits and managed to make off with a valuable haul. There is no way M.A. is going to let an attack on one our member stand like this. You are being contracted to find ~mission(TargetName|Last), recover the cargo by any means necessary, and deliver it to ~mission(Destination) so it can be returned to its rightful owners.\n~mission(Contractor|RecoveryTimed)\nPAYMENT:\nStandard listed rate upon return of the cargo.\n~mission(Contractor|RecoveryDanger)\nAUTHORIZATION:\nBattaglia, Recco
  25092. mg_battaglia_recover_stolen_desc_0002=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: STOLEN CARGO RECOVERY\n\nWORK BRIEF: \nAn M.A. affiliate was recently attacked and robbed by an outlaw named ~mission(TargetName). Thankfully, another associate has tipped us off on ~mission(TargetName|Last)'s current location. You are being contracted to confront this bandit and recover the stolen property by any means necessary. Once in your possession, deliver the goods to ~mission(Destination) and we'll get them to their rightful owner.\n~mission(Contractor|RecoveryTimed)\nPAYMENT:\nStandard listed rate upon return of the cargo.\n~mission(Contractor|RecoveryDanger)\nAUTHORIZATION:\nBattaglia, Recco
  25093. mg_battaglia_recover_stolen_marker_01=~mission(TargetName)
  25094. mg_battaglia_recover_stolen_marker_02=Neutralize
  25095. mg_battaglia_recover_stolen_marker_03=Stolen Property
  25096. mg_battaglia_recover_stolen_marker_04=Delivery Drop Off
  25097. mg_battaglia_recover_stolen_obj_long_01=Locate ~mission(TargetName)'s ship.
  25098. mg_battaglia_recover_stolen_obj_long_02=Neutralize ~mission(TargetName) before they can escape with the stolen property.
  25099. mg_battaglia_recover_stolen_obj_long_03=Recover the stolen property from the wreckage.
  25100. mg_battaglia_recover_stolen_obj_long_04=Deliver recovered property to ~mission(Destination).
  25101. mg_battaglia_recover_stolen_obj_short_01=Locate ~mission(TargetName)'s Ship
  25102. mg_battaglia_recover_stolen_obj_short_02=Neutralize ~mission(TargetName|Last)
  25103. mg_battaglia_recover_stolen_obj_short_03=Recover Stolen Property
  25104. mg_battaglia_recover_stolen_obj_short_04=Deliver Recovered Property
  25105. mg_battaglia_recover_stolen_timed_001=\nDURATION:\nIt's urgent we settle this matter ASAP. The recovery must be completed in the time allotted.\n 
  25106. mg_battaglia_recover_stolen_title_0001=Stolen Cargo Recovery
  25107. mg_battaglia_search_body_danger_001=\nSPECIAL NOTES:\nIt is not clear yet what happened to ~mission(TargetName|Last)'s vessel. There is a good chance it was an outlaw attack and if so, it is likely there are still hostiles in the area.\n   
  25108. mg_battaglia_search_body_desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: CONFIRMATION OF MEMBER'S STATUS\n\nWORK BRIEF: \nAn M.A. member, ~mission(TokenName), was known to be working aboard a vessel that was just reported as destroyed. To make sure that Survivor Benefits are properly paid, you will be tasked with going to the vessel's wreckage site and confirming what exactly happened to ~mission(TargetName|Last).\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon confirmation of ~mission(TargetName)'s status.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco
  25109. mg_battaglia_search_body_marker_01=Wreck Site
  25110. mg_battaglia_search_body_marker_02=Identify
  25111. mg_battaglia_search_body_obj_long_01=Go to the wreck to search for ~mission(TargetName).
  25112. mg_battaglia_search_body_obj_long_02=Locate and identify ~mission(TargetName) among the wreckage.
  25113. mg_battaglia_search_body_obj_short_01=Go To Wreck Site
  25114. mg_battaglia_search_body_obj_short_02=Locate ~mission(TargetName|Last)
  25115. mg_battaglia_search_body_timed_001=\nDURATION:\nSince there is a risk of scavengers picking the wreck site clean, this needs to be taken care of ASAP.\n 
  25116. mg_battaglia_search_body_title_0001=Confirm ~mission(TargetName|Last)'s Status
  25117. mg_battaglia_search_crew_danger_001=\nSPECIAL NOTES:\nIt is not clear yet what happened to the vessel, but there is a good chance it was an outlaw attack. If so, it is likely there still may be hostiles in the area. Use extreme caution. \n 
  25118. mg_battaglia_search_crew_desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: CONFIRMATION OF MISSING CREW'S STATUS\n\nWORK BRIEF: \nAn M.A. affilliated vessel was recently reported destroyed. To make sure that Survivor Benefits are properly paid, you will be tasked with going to the vessel's wreckage site and confirming what happened to all the missing crew members.\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon entire crew's status confirmation.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco
  25119. mg_battaglia_search_crew_marker_01=Wreck Site
  25120. mg_battaglia_search_crew_marker_02=Identify
  25121. mg_battaglia_search_crew_obj_long_01=Go to the wreck site to search for ~mission(TargetName).
  25122. mg_battaglia_search_crew_obj_long_02=Locate and identify the missing crew among the wreckage.
  25123. mg_battaglia_search_crew_obj_short_01=Go To Wreck Site
  25124. mg_battaglia_search_crew_obj_short_02=Locate Crew
  25125. mg_battaglia_search_crew_subobj_long_02a=Identify ~mission(TargetName).
  25126. mg_battaglia_search_crew_subobj_short_02a=Identify ~mission(TargetName|Last)
  25127. mg_battaglia_search_crew_timed_001=\nDURATION:\nSince there is a risk of scavengers picking the wreck site clean, this needs to be taken care of ASAP.\n 
  25128. mg_battaglia_search_crew_title_0001=Confirm Missing Crew's Status
  25129. mg_battaglia_sectorsweep_desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: CLEAR SECTOR OF HOSTILE THREAT\n\nWORK BRIEF: \nA group of outlaws operating in ~mission(Location) have made it impossible for miners to work in the area safely. In response, M.A. is hiring skilled operators to move through the sector and clear out any hostile forces there.\n\nPAYMENT:\nStandard listed rate upon successful removal of hostile threat.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco
  25130. mg_battaglia_sectorsweep_marker_01=Rendezvous Point
  25131. mg_battaglia_sectorsweep_marker_02=Patrol Beacon
  25132. mg_battaglia_sectorsweep_marker_03=Eliminate
  25133. mg_battaglia_sectorsweep_marker_04=Hold Postion
  25134. mg_battaglia_sectorsweep_obj_long_01=Meet at the set rendezvous point while the route through the sector is coordinated.
  25135. mg_battaglia_sectorsweep_obj_long_02=Patrol the designated area to clear it of any hostiles.
  25136. mg_battaglia_sectorsweep_obj_long_03=Eliminate all hostiles from the patrol area.
  25137. mg_battaglia_sectorsweep_obj_long_04=Hold position until the next Patrol Area is determined.
  25138. mg_battaglia_sectorsweep_obj_short_01=Meet At Rendezvous
  25139. mg_battaglia_sectorsweep_obj_short_02=Go To Patrol Area
  25140. mg_battaglia_sectorsweep_obj_short_03=Eliminate Hostiles
  25141. mg_battaglia_sectorsweep_obj_short_04=Hold For Next Patrol Area
  25142. mg_battaglia_sectorsweep_title_0001=Clear Sector of Hostiles
  25143. mg_battaglia_space_recover_desc=~mission(Contractor|RecoverSpaceDescription)
  25144. mg_battaglia_space_recover_title=~mission(Contractor|RecoverSpaceTitle)
  25145. mg_battaglia_title=~mission(Title)
  25146. mg_clovus_acquirepart_desc=~mission(Desc)
  25147. mg_clovus_acquirepart_desc_01=It seems fortune has delivered unto us a most fortuitous opportunity. ~mission(Incident)\n\nAn associate of mine has expressed quite the interest in acquiring this curio, so I am tasking you to depart for the ~mission(Location), retrieve the ~mission(Item), and return it to me intact.\n\nNaturally, I will pay you handsomely upon completion. \n\nOne final bit of advice - I strongly recommend bringing a multi-tool along. No knowing what state the ~mission(Location) will be in, and it's better to be prepared than sorry.  \n\n-cd\n\n~mission(Update)
  25148. mg_clovus_acquirepart_destruct_timer=~mission(Item) self destructs in %Is.
  25149. mg_clovus_acquirepart_from=~mission(From)
  25150. mg_clovus_acquirepart_incident_01=A Hurston satellite has quite ungracefully plummeted to the surface. Thankfully, it appears that a ~mission(Item) has miraculously survived the incident.
  25151. mg_clovus_acquirepart_marker_01=~mission(Location)
  25152. mg_clovus_acquirepart_marker_01a=Last Radar Contact
  25153. mg_clovus_acquirepart_marker_02=Access Panel
  25154. mg_clovus_acquirepart_marker_02a=Restart Satellite
  25155. mg_clovus_acquirepart_marker_02b=~mission(Item)
  25156. mg_clovus_acquirepart_marker_02c=Inspect Blades
  25157. mg_clovus_acquirepart_marker_03=Server Cradle
  25158. mg_clovus_acquirepart_obj_long_01=Travel to the last reported position and scan to locate ~mission(Location).
  25159. mg_clovus_acquirepart_obj_long_02=Find and destroy the ~mission(Item).
  25160. mg_clovus_acquirepart_obj_long_03=Start ~mission(Item) upload at a facility.
  25161. mg_clovus_acquirepart_obj_long_04=Protect ~mission(Item) during upload.
  25162. mg_clovus_acquirepart_obj_short_01=Travel To ~mission(Location)
  25163. mg_clovus_acquirepart_obj_short_02=Destory ~mission(Item)
  25164. mg_clovus_acquirepart_obj_short_03=Upload ~mission(Item) data.
  25165. mg_clovus_acquirepart_obj_short_04=Protect ~mission(Item).
  25166. mg_clovus_acquirepart_prot_timer=Protect ~mission(Item) %Is.
  25167. mg_clovus_acquirepart_subobj_long_01=Protect ~mission(Item) whilst it is ripped.
  25168. mg_clovus_acquirepart_subobj_long_02a=Navigate inside the satellite and restart the internal control systems to track the missing ~mission(Item).
  25169. mg_clovus_acquirepart_subobj_long_02b=Travel to the ~mission(Item)'s current location.
  25170. mg_clovus_acquirepart_subobj_long_02c=Prevent ~mission(Item) data upload.
  25171. mg_clovus_acquirepart_subobj_short_01a=Protect ~mission(Item)
  25172. mg_clovus_acquirepart_subobj_short_02a=Restart Satellite's Internal System
  25173. mg_clovus_acquirepart_subobj_short_02b=Travel To ~mission(Item)
  25174. mg_clovus_acquirepart_subobj_short_02c=Prevent ~mission(Item) rip.
  25175. mg_clovus_acquirepart_title=~mission(Title)
  25176. mg_clovus_acquirepart_title_01=Mana From Heaven
  25177. mg_clovus_acquirepart_update_01=UPDATE: Looks like someone has beaten us to the punch! Mercifully, if Hurston believes in one thing it's redundancy. If you restart the satellite's main internal control system, it should reactivate the ~mission(Item) and allow you to identify its current whereabouts. 
  25178. mg_clovus_acquirepart_upload_timer=Upload Time Remaining %ls.
  25179. mg_clovus_bladesteal_desc=~mission(Description)
  25180. mg_clovus_bladesteal_desc_001=A tremendous opportunity seems to have landed... well crashed in our favor. A Hurston satellite has quite ungracefully plummeted to the surface. Thankfully, it appears that a ~mission(Item) has miraculously survived the incident.\n\nNow, I know that there are plenty of Hurston's rivals who would be... eager... to get an advance look at this tech. I'm sure I could convince them to pay handsomely for an opportunity like this, but I'll need you to retrieve it. You can start your search at the ~mission(Location) and work out from there. \n\nOnce recovered, you will only have a short time to upload the information from the ~mission(Item) using the decryption software on a designated Hurston server before its security protocols cause it to self-destruct. Your best bet will be to access a data center inside one of the storage facilities that dot the surface of the planet. They typically have minimal security so I don't foresee you running into any issues. \n\nOne final bit of advice - I strongly recommend bringing a multi-tool along. No knowing what state the ~mission(Location) will be in, and it's better to be prepared than sorry.\n\nNeedless to say, I will pay you handsomely upon completion and we can both bask in knowledge that Hurston has been hit where it hurts.\n\n-cd\n\n~mission(Update)
  25181. mg_clovus_bladesteal_desc_002=I managed to intercept an interesting bit of news coming over the comms. It seems Hurston's fortunes are falling quite literally; one of their satellites has crashed to the surface. Not all is lost however, for the valuable ~mission(Item) onboard appears to have survived the impact. \n\nNow, this is one of those moments where enterprising individuals face a choice. Either do nothing, let Hurston reclaim their property and let this wretched world keep turning or seize the opportunity to capitalize. Personally, I'm leaning towards the latter and I'm hoping you feel the same. \n\nIf you were to obtain the part from the ~mission(location) before Hurston does, I'm sure I could find some parties interested in paying handsomely for a sneak peek at Hurston's hard work.\n\nOne catch (as always), is that in order to safely decrypt and extract the data, you must connect it to an official Hurston server before its security protocols cause it to self-destruct. I recommend using a storage facilities data terminal. They tend to be easier to access than anything that can be found in Lorville proper. Once the transfer is complete, I will issue your just rewards.\n\nLast piece of counsel - it would most likely behoove you to bring a multi-tool to the ~mission(Location). Extraction can sometimes prove difficult.\n\nBest of luck,\n\n-cd\n\n~mission(Update)
  25182. mg_clovus_bladesteal_desc_003=My Dear Compatriot,\n\nWonderful tidings. It seems that we have received an unexpected but most welcomed guest - a Hurston satellite has been ejected from orbit and crashed practically straight into our laps. Most importantly, the ~mission(Item) onboard has survived intact. \n\nNow, it just so happens that this cutting-edge Prototype has been long desired by some deep-pocketed associates of mine. If you were able to acquire this wayward Blade from the ~mission(Location) before Hurston manages to do so, I could ensure significant restitution for your time and troubles.\n\nThe only real wrinkle is that the information on the Prototype is inaccessible (and will self-destruct) unless connected to an official Hurston server. Fortunately, there is access to the said server dotted around the planet inside Hurston Storage Facilities. It should be short work for you to get the Blade and then take it to the server for decryption and extraction. Once the data transfer is finished, I will happily transfer the well-earned credits into your account. \n\nI would also like to remind you to bring a multi-tool along. It would be unfortunate to go all the way to the ~mission(Location) only to be stymied by detritus.\n\nSafe travels,\n\n-cd\n\n~mission(Update)
  25183. mg_clovus_bladesteal_from=~mission(From)
  25184. mg_clovus_bladesteal_marker_01=Last Radar Contact
  25185. mg_clovus_bladesteal_marker_02=Access Panel
  25186. mg_clovus_bladesteal_marker_02a=Inspect Blades
  25187. mg_clovus_bladesteal_marker_02b=Prototype Blade
  25188. mg_clovus_bladesteal_marker_03=Hurston Server
  25189. mg_clovus_bladesteal_marker_03a=Nearest Hurston Server
  25190. mg_clovus_bladesteal_marker_04=Protect
  25191. mg_clovus_bladesteal_marker_05a=Destroy ~mission(Item)
  25192. mg_clovus_bladesteal_obj_destruct=Self Destruct: %Is
  25193. mg_clovus_bladesteal_obj_long_01=Travel to the last radar contact of the satellite and locate the ~mission(Location).
  25194. mg_clovus_bladesteal_obj_long_02=Find and recover the ~mission(Item).
  25195. mg_clovus_bladesteal_obj_long_03=Decrypt and transfer the information on the ~mission(Item) before it self-destructs by connecting it to a Hurston server inside a storage facility.
  25196. mg_clovus_bladesteal_obj_long_03a=Navigate inside the satellite and restart the internal control system to track the missing ~mission(Item).
  25197. mg_clovus_bladesteal_obj_long_04=Protect the ~mission(item) during data transfer.
  25198. mg_clovus_bladesteal_obj_long_04a=Travel to the ~mission(Item)'s current location and prevent the data from being stolen.
  25199. mg_clovus_bladesteal_obj_long_05a=Stop the decryption by destroying the ~mission(Item).
  25200. mg_clovus_bladesteal_obj_marker_03a=Restart Satellite
  25201. mg_clovus_bladesteal_obj_short_01=Locate ~mission(Location)
  25202. mg_clovus_bladesteal_obj_short_02=Recover ~mission(Item)
  25203. mg_clovus_bladesteal_obj_short_03=Connect Blade to Server
  25204. mg_clovus_bladesteal_obj_short_03a=Restart Satellite's Internal System
  25205. mg_clovus_bladesteal_obj_short_04=Protect Data Transfer
  25206. mg_clovus_bladesteal_obj_short_04a=Travel To ~mission(Item)
  25207. mg_clovus_bladesteal_obj_short_05a=Destroy the ~mission(Item).
  25208. mg_clovus_bladesteal_obj_time=Time Remaining: %Is
  25209. mg_clovus_bladesteal_title=~mission(Title)
  25210. mg_clovus_bladesteal_title_01=Manna From Heaven
  25211. mg_clovus_bladesteal_title_02=A Bold Opportunity
  25212. mg_clovus_bladesteal_title_03=Ashes and Opportunities
  25213. mg_clovus_bladesteal_title_04=A Financial Windfall
  25214. mg_clovus_bladesteal_title_05=Crash and Earn
  25215. mg_clovus_bladesteal_update_01=UPDATE: Looks like someone has beaten us to the punch. We cannot allow some second rate hoods sell the data. My reputation would be devastated. There is no choice but for you to track the Blade down and stop the decryption before it's too late.\n\nMercifully, if Hurston believes in one thing it's redundancy. If you restart the satellite's main internal control system, it should reactivate the ~mission(Item) and allow you to identify its current status.
  25216. mg_clovus_bladesteal_update_02=UPDATE: It seems we were not the only ones eager to abscond with the blade. Can you imagine the impertinence of poaching in my territory? If word gets out, the implications could be ruinous. It cannot stand. The only option is for you to stop the decryption before they can complete their sale.\n\nTo track down the current location of the ~mission(Item), restart the satellite's main internal control system. It should activate the tracking protocol and allow you to find the culprits responsible.
  25217. mg_clovus_bladesteal_update_03=UPDATE: It seems Hurston Security's much more competent than I thought. They've identified your location and are sending mercenaries to your position as we speak. Protect the ~mission(Item) until the transfer is complete. Otherwise, all of this will be for naught.
  25218. mg_clovus_bladesteal_update_04=UPDATE: Unfortunate news. Hurston Security has gotten word of our little pilfering ploy and their ruthless thugs are hunting you down at this very moment. It is vital that you protect the ~mission(Item) until the transfer is complete. \n\nIt would be a shame to have come this far only to fail.
  25219. mg_clovus_from=Clovus Darneely
  25220. mg_clovus_havejob_desc=~mission(desc)
  25221. mg_clovus_havejob_desc_0001=I find myself in need of a competent pair of hands. Should you be interested, consider stopping by ~mission(location) at your earliest convenience.\n\n-cd
  25222. mg_clovus_havejob_desc_0002=I hope your travels have been treating you well. If you are in a position where you could use some additional funds, I may have a job for you. Come by ~mission(location) and we will talk.\n\n-cd
  25223. mg_clovus_havejob_desc_0003=The tides of fate seem to be lapping upon your shores. An intriguing job opportunity has crossed my path and I am inclined to send it your way. If you are interested, come to ~mission(location) and we will discuss.\n\n-cd
  25224. mg_clovus_havejob_desc_0004=I have always considered myself a connector of people more than anything else. To that end, an acquaintance of mine requires a task to be completed properly. Should you be interested, come by ~mission(location) and I will elaborate.\n\n-cd
  25225. mg_clovus_havejob_desc_0005=The need has arisen for a special someone to step up and perform a task. It will be paid, of course, upon successful completion. Should you be interested, come by ~mission(location) for details.\n\n-cd
  25226. mg_clovus_havejob_from=Clovus Darneely
  25227. mg_clovus_havejob_marker_01=Clovus
  25228. mg_clovus_havejob_obj_long_01=Meet with Clovus at Reclamation & Disposal.
  25229. mg_clovus_havejob_obj_short_01=Meet Clovus
  25230. mg_clovus_havejob_title=~mission(title)
  25231. mg_clovus_havejob_title_0001=An enticing offer
  25232. mg_clovus_havejob_title_0002=Employment opportunity
  25233. mg_clovus_havejob_title_0003=Added sweat to the brow
  25234. mg_clovus_havejob_title_0004=A fine day's work
  25235. mg_clovus_havejob_title_0005=The possibility of financial security
  25236. mg_clovus_invite_desc_0001=A colleague of mine passed your name along as someone who could be called upon to complete tasks. All your efforts would be appropriately compensated, of course.\n \nShould you find yourself in need of employment, pay me a visit at Reclamation & Disposal.\n\nRegards,\nClovus Darneely
  25237. mg_clovus_invite_from=Clovus Darneely
  25238. mg_clovus_invite_marker_01=Clovus
  25239. mg_clovus_invite_obj_long_01=Meet with Clovus at Reclamation & Disposal.
  25240. mg_clovus_invite_obj_short_01=Meet Clovus
  25241. mg_clovus_invite_title=~mission(title)
  25242. mg_clovus_invite_title_0001=Potential Opportunity
  25243. mg_clovus_satrecover_description=Prototype of CitCon mission.
  25244. mg_clovus_satrecover_obj_long_01=Locate the crashed relay.
  25245. mg_clovus_satrecover_obj_long_02=Retrieve Datachip
  25246. mg_clovus_satrecover_obj_long_03=Reboot the relay to remotely activate the datachip.
  25247. mg_clovus_satrecover_obj_long_04=Retrieve Datachip
  25248. mg_clovus_satrecover_obj_long_05=Return datachip to Clovus at Reclamation & Disposal.
  25249. mg_clovus_satrecover_obj_marker_01=Relay
  25250. mg_clovus_satrecover_obj_marker_03=Reboot
  25251. mg_clovus_satrecover_obj_marker_04=Datachip
  25252. mg_clovus_satrecover_obj_marker_05=Reclamation & Disposal
  25253. mg_clovus_satrecover_obj_short_01=Locate Crashed Relay
  25254. mg_clovus_satrecover_obj_short_02=Retrieve Datachip
  25255. mg_clovus_satrecover_obj_short_03=Reboot Relay
  25256. mg_clovus_satrecover_obj_short_04=Retrieve Datachip
  25257. mg_clovus_satrecover_obj_short_05=Return To Clovus
  25258. mg_clovus_satrecover_title=CitCon_Prototype
  25259. mg_constantine_danger_001=Low
  25260. mg_constantine_danger_002=Medium
  25261. mg_constantine_danger_003=High
  25262. mg_constantine_description=~mission(Description)
  25263. mg_constantine_from=~mission(From)
  25264. mg_constantine_invite_desc=~mission(description)
  25265. mg_constantine_invite_desc_0001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: N/A\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: C. Hurston\nRISK ASSESSMENT: N/A\nRUSH CONTRACT: N/A\n\nI've recently been made aware of your work history and after careful review, I would like to invite you to meet with me to discuss your future with my family's company, Hurston Dynamics. \n\nMy office is located in the Central Business District at the Transfers Commodity Exchange. I am situated prominently in the rear above the trading floor. \n\nBest regards.\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  25266. mg_constantine_invite_from=Constantine Hurston
  25267. mg_constantine_invite_marker_01=C. Hurston
  25268. mg_constantine_invite_marker_01a=Transfers Exchange
  25269. mg_constantine_invite_obj_long_01=Go to Transfers Commodity Exchange to meet with Jr. Outsourcing Agent Constantine Hurston.
  25270. mg_constantine_invite_obj_short_01=Meet With C. Hurston
  25271. mg_constantine_invite_title=~mission(title)
  25272. mg_constantine_invite_title_001=Outsourcing Opportunity
  25273. mg_constantine_oredelivery_desc_0001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Ore Consignment\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: C. Hurston\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nOne of our mining stations, ~mission(Location), has completed processing a special order. A contractor is needed to collect the sample and deliver it back to ~mission(Destination).\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  25274. mg_constantine_oredelivery_title_001=Ore Consignment
  25275. mg_constantine_timed_001=Yes
  25276. mg_constantine_timed_002=No
  25277. mg_constantine_title=~mission(Title)
  25278. MG_Debug_has_done_missions_false=I have never accepted a mission from this MG
  25279. MG_Debug_has_done_missions_true=I have previously won or lost a mission for this MG
  25280. MG_Debug_has_met_false=I have not met this MG (warning: sets false for ALL MGs)
  25281. MG_Debug_has_met_true=I have met this MG (warning: sets true for ALL MGs)
  25282. MG_Debug_last_mission_failed=I failed my last mission
  25283. MG_Debug_last_mission_succeeded=I succeeded at my last mission
  25284. MG_Debug_mission_count_0=Mission giver has no missions
  25285. MG_Debug_mission_count_1=Mission giver has one mission
  25286. MG_Debug_mission_count_2=Mission giver has multiple missions
  25287. MG_Debug_mission_is_lawful_false=The available mission is unlawful
  25288. MG_Debug_mission_is_lawful_true=The available mission is lawful
  25289. MG_Debug_on_mission_false=I am not currently on a mission for MG
  25290. MG_Debug_on_mission_true=I am already on a mission for MG
  25291. MG_Debug_qualify_false=I do not have an invitation to meet this MG
  25292. MG_Debug_qualify_true=I have an invitation to meet this MR
  25293. MG_Debug_start_options=Choose history and mission details
  25294. MG_Debug_start_random=Randomize history and mission details
  25295. MG_Hurston_from=Constantine Hurston
  25296. MG_hurston_invite_desc=PLACEHOLDER
  25297. MG_hurston_invite_from=Hurston - PLACEHOLDER
  25298. MG_hurston_invite_marker=Constantine - PLACEHOLDER
  25299. MG_hurston_invite_obj_long=PLACEHOLDER
  25300. MG_hurston_invite_obj_short=PLACEHOLDER
  25301. MG_hurston_invite_title=Hurston Invite - PLACEHOLDER
  25302. mg_klim_deliver_drug_desc_0001=There's no mystery to this. It's a simple delivery run. I got a batch of ~mission(Item) that I need moved to ~mission(Destination). ~mission(Contractor|Danger)~mission(Contractor|Timed) \n\n- Wallace
  25303. mg_klim_deliver_drug_desc_0002=I need myself a solid runner. Got a fresh batch of ~mission(Item) that needs to get dropped over at ~mission(Destination). ~mission(Contractor|Danger)Anyway, get it there safe and walk away. ~mission(Contractor|Timed)\n\n-Wallace
  25304. mg_klim_deliver_drug_desc_0003=I just whipped up a special batch of ~mission(Item) and I gotta say, it's a total monster. Talk about unplugging... Anyway, I need to get a sample out to some of my people, you know, start spreading the word with the wastoids that a new era's coming. That's where you come in. Take the package over to ~mission(Destination) and leave it there. My people will take it from there. ~mission(Contractor|Timed)Do that for me and I'll get you paid. ~mission(Contractor|Danger)\n\n- Wallace
  25305. mg_klim_deliver_drug_desc_0004=There's been a bit of a drought of ~mission(Item) in the system after someone spiked some of the chems in the last batch of the other local suppliers. Sounds like a primo chance to edge in on some marketshare, yeah? I whipped up a batch and need to start spreading it around. I'll hook you up with a package and you take it to ~mission(Destination). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n- Wallace
  25306. mg_klim_deliver_drug_desc_0005=I've been hearing rumbles that the Otoni Group's trying to crack into the narco market over here. They've been trying to seep swill quality product at twice the price. Now I've found a new synthetic that I can add to my ~mission(Item) that not only makes it cheaper to cook, but adds a wicked hook to the high. With my stuff, everybody wins. Except the Otonis. \n\nI put together a sample and need you to run it over to ~mission(destination). My crew will take it from there. ~mission(Contractor|Danger)After that, you get paid. ~mission(Contractor|Timed)\n\n- Wallace
  25307. mg_klim_deliver_drug_obj_long_01=Pick up product on Levski.
  25308. mg_klim_deliver_drug_obj_long_02=Pick up product
  25309. mg_klim_deliver_drug_obj_long_03=Deliver it to ~mission(Destination)
  25310. mg_klim_deliver_drug_obj_short_01=Go Here
  25311. mg_klim_deliver_drug_obj_short_02=Grab Stuff
  25312. mg_klim_deliver_drug_obj_short_03=Deliver Goods
  25313. mg_klim_deliver_drug_timed_0001=I got a lotta thirsty folks waiting on this, so get your hustle on, yeah? 
  25314. mg_klim_deliver_drug_timed_0002=Let's move this stuff on the quick. Faster they get it, the quicker they use it. 
  25315. mg_klim_deliver_drug_timed_0003=You'll be on a clock with this one. I need this delivered quick. 
  25316. mg_klim_deliver_drug_timed_0004=I need this done now. Okay? No sense in sitting on the stuff and letting the law catch wind of it. 
  25317. mg_klim_deliver_drug_title=~mission(Title)
  25318. mg_klim_deliver_drug_title_0001=Chem run
  25319. mg_klim_deliver_drug_title_0002=Need a re-up delivered
  25320. mg_klim_deliver_drug_title_0003=Need your services
  25321. mg_klim_deliver_drug_title_0004=mmmmmmmmmmmmmoney?
  25322. mg_klim_deliver_drug_title_0005=a quick little drop
  25323. mg_klim_deliver_drug_title_0006=how about a run?
  25324. mg_klim_deliver_drug_trouble_0001=Keep an eye out too. Word is there might be some undesirables circling. Armed ones. 
  25325. mg_klim_deliver_drug_trouble_0002=Also, a little bird told me this run might get a little dangerous, so better prep yourself. 
  25326. mg_klim_deliver_drug_trouble_0003=I'd bring some guns too if I was you. I have a feeling this might get a little dangerous. 
  25327. mg_klim_deliver_drug_trouble_0004=Keep your wits about you. These are dangerous times we're living in. 
  25328. mg_klim_from=Wallace Klim
  25329. mg_klim_from_001=Wallace
  25330. mg_klim_from_002=WK
  25331. mg_klim_from_003=Klim
  25332. mg_klim_from_004=ChemBuddy
  25333. mg_klim_invite_convo_opt_1=You invited me here.
  25334. mg_klim_invite_convo_opt_2=Nothing.
  25335. mg_klim_invite_desc=~mission(description)
  25336. mg_klim_invite_desc_0001=Hey there. Hear you handled yourself pretty well out there. If you find yourself on Grim HEX and looking for work, you should look me up. I'm always in the market for good people to work with.\n\n- Wallace
  25337. mg_klim_invite_desc_0002=You don't know me, but I know you... second-hand, of course. Anyway, I like the way you take care of business. Cool. Collected. A real professional. I need people like that from time to time to pull of jobs that need to get done right. If you're interested, come and find me on Grim HEX. We'll talk more.\n\n- Wallace
  25338. mg_klim_invite_desc_0003=I got your info from a contact of mine. Said you were the real deal. Didn't rattle. I'm in the market for those kind of people who can deliver a job as promised and not ask too many questions. If that's you, we should talk. Come by Grim HEX and hunt me down if you're interested.\n\n- Wallace
  25339. mg_klim_invite_from=Wallace Klim
  25340. mg_klim_invite_marker=Wallace
  25341. mg_klim_invite_obj_long=Meet with Wallace Klim in Grim HEX.
  25342. mg_klim_invite_obj_short=Meet with Wallace
  25343. mg_klim_invite_title=~mission(title)
  25344. mg_klim_invite_title_0001=looking for work
  25345. mg_klim_planetcollect_chem_desc=~mission(Desc)
  25346. mg_klim_planetcollect_chem_desc_0001=I'm just about to start up a new batch and turns out I'm running low on some key ~mission(Item), so I need you to get them for me. Shouldn't be that rough of a gig really. Just head on over to ~mission(Location) and pick up a shipment. My contacts on the inside should have it all ready for you. Then just drop it over at ~mission(Destination), my people will take it from there. \n\nSee? not rough at all.\n\n- Wallace
  25347. mg_klim_planetcollect_chem_desc_0002=Here's the deets. Need some ~mission(Item) picked up from a supplier at ~mission(Location) and dumped over at ~mission(Destination). I already got somebody else lined up to bring it to me direct, so you don't gotta worry, just take your money and enjoy yourself.\n\n- Wallace
  25348. mg_klim_planetcollect_chem_desc_0003=My supply closet's dry and I got a batch cooking, so I need somebody to pick up some ~mission(Item) from ~mission(Location) and dumped at ~mission(Destination). I'll get someone else to bring it the rest of the way. Gotta keep the law confused, right? Anyway, I'll get you your credits once it's done.\n\n- Wallace
  25349. mg_klim_planetcollect_chem_desc_0004=Could you snag ~mission(Item) from some contacts of mine at ~mission(Location)? You don't even need to bring them back here. I've got another mug ready to pick them up at ~mission(Destination) and take them the rest of the way. \n\n- Wallace
  25350. mg_klim_planetcollect_chem_desc_0005=Fiends never stop fiending, right? I've run out of ingredients here and need a fresh supply of ~mission(Item) brought in so production doesn't slow down. I found a connect at ~mission(Location) who's willing to part with some. I just need you to pick it up and move it to ~mission(Destination). I'll take care of it from there. You'll have the credits after you make the drop.\n\n- Wallace
  25351. mg_klim_planetcollect_chem_obj_long_01=Go to pickup site.
  25352. mg_klim_planetcollect_chem_obj_long_02=Collect ~mission(Item) from site.
  25353. mg_klim_planetcollect_chem_obj_long_03=Deliver ~mission(Item) to ~mission(Destination).
  25354. mg_klim_planetcollect_chem_obj_short_01=Pickup Site
  25355. mg_klim_planetcollect_chem_obj_short_02=Collect Chemicals
  25356. mg_klim_planetcollect_chem_obj_short_03=Deliver Chemicals
  25357. mg_klim_planetcollect_chem_title=~mission(Title)
  25358. mg_klim_planetcollect_chem_title_0001=chem run
  25359. mg_klim_planetcollect_chem_title_0002=call for ~mission(Item)
  25360. mg_klim_planetcollect_chem_title_0003=need some mats
  25361. mg_klim_planetcollect_chem_title_0004=looking for a hookup
  25362. mg_klim_planetcollect_chem_title_0005=supply run
  25363. mg_miles_assassin_danger_0001=Odds are ~mission(TargetName|Last) will put up a fight, so be ready. 
  25364. mg_miles_assassin_danger_0002=You better come at them with your A-game, this ain't gonna be easy. 
  25365. mg_miles_assassin_danger_0003=You'll want to arm up for this. ~mission(TargetName|NickOrFirst) won't go quietly. 
  25366. mg_miles_assassin_danger_0004=Based on their rep, I'd expect this op to be a brawl. 
  25367. mg_miles_assassin_danger_0005=I've heard the name before. Might wanna arm up and hit them before they see you coming. 
  25368. mg_miles_assassin_desc=~mission(Contractor|AssassinationDescription)
  25369. mg_miles_assassin_desc_0001=Here's the details on that little favor we talked about. You're looking for ~mission(TargetName) and I'll send you ~mission(location). ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger)
  25370. mg_miles_assassin_desc_0002=Name: ~mission(TargetName)\n~mission(Contractor|AssassinationTimed) I've also attached ~mission(location) to this message. Make sure it gets done right. ~mission(Contractor|AssassinationDanger)
  25371. mg_miles_assassin_desc_0003=Target's name is ~mission(TargetName). I'll attach ~mission(location). ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger) Whatever you gotta do, get it done.
  25372. mg_miles_assassin_desc_0004=Here you go.\nName:~mission(TargetName)\nIt ain't much but I've also tacked on ~mission(location), so you should be good to go. \n~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger)
  25373. mg_miles_assassin_desc_0005=Here's all the info I got. The target's name is ~mission(TargetName). Don't know what they did, but they sure pissed somebody off bad. Anyway, I'm sending ~mission(location). You find them, you end them, you get paid. Simple as that. ~mission(Contractor|AssassinationDanger) ~mission(Contractor|AssassinationTimed)
  25374. mg_miles_assassin_loc_0001=latest point of contact
  25375. mg_miles_assassin_loc_0002=the last point of contact
  25376. mg_miles_assassin_loc_0003=their last known whereabouts
  25377. mg_miles_assassin_loc_0004=their most recent sighting
  25378. mg_miles_assassin_obj_long_01=Search for target at ~mission(location).
  25379. mg_miles_assassin_obj_long_02=Find and neutralize ~mission(TargetName).
  25380. mg_miles_assassin_obj_short_01=Target's Location
  25381. mg_miles_assassin_obj_short_02=Kill Target
  25382. mg_miles_assassin_sync_danger_high=Also, these two are heavy hitters - well trained and well armed. Be ready to face some serious resistance trying to take them down.
  25383. mg_miles_assassin_sync_danger_low=If you can corner them, you shouldn't run into too much trouble. These two normally work alone for the most part.
  25384. mg_miles_assassin_sync_danger_medium=Also, chances are these two might have a few escorts tagging along.
  25385. mg_miles_assassin_sync_desc_001=I need two separate targets taken out: ~mission(TargetName) and ~mission(TargetName2) \n\nProblem is, either one gets word about the other being hit, they’ll go to ground. Can’t risk losing either of them. \n\nIt’ll take considerable coordination, but I want you to hit them both at the same exact time. \n\nAnd since you can’t be in two places at once, you’ll need to find someone you can trust to help on this.\n\n~(Mission_Difficulty|Danger)
  25386. mg_miles_assassin_sync_desc_002=A price has been set on the heads of ~mission(TargetName) and ~mission(TargetName2). \n\nWhile having to hit two targets isn't that weird, the client wants to send a very specific message, so they need to targets hit at the exact same moment. The extra credits should make up for the hassle.\n\nAnd unfortunately since the pair aren't traveling together, it goes without saying that to pull it off you're gonna need some help. Make sure you bring people you trust.\n\n~(Mission_Difficulty|Danger)
  25387. mg_miles_assassin_sync_desc_003=Interesting hit came across my desk. Contract's for two targets that need to be taken out at the same time. \n\nGuess the client is worried that if they aren't eliminated together, one of them will go dark and try to get some revenge.\n\nThey go by ~mission(TargetName) and ~mission(TargetName2).\n\nFind yourself a team, divide and conquer.\n\n~(Mission_Difficulty|Danger)
  25388. mg_miles_assassin_sync_title_001=Double-Tap
  25389. mg_miles_assassin_sync_title_002=Coordinated Takedown
  25390. mg_miles_assassin_sync_title_003=Two In the Head
  25391. mg_miles_assassin_timed_0001=There's a clock on this op, so move quick. 
  25392. mg_miles_assassin_timed_0002=Word of this contract's bound to slip out, so I'd recommend taking out ~mission(TargetName|NickOrFirst) before they get wise and vanish. 
  25393. mg_miles_assassin_timed_0003=You might wanna hurry on this. 
  25394. mg_miles_assassin_timed_0004=Clients want this taken care of quick. 
  25395. mg_miles_assassin_timed_0005=This needs to be done now. Get me? 
  25396. mg_miles_assassin_title=~mission(Contractor|AssassinationTitle) (~mission(TargetName))
  25397. mg_miles_assassin_title_0001=A little job
  25398. mg_miles_assassin_title_0002=Need you to meet someone
  25399. mg_miles_assassin_title_0003=Conflict Resolution
  25400. mg_miles_assassin_title_0004=End of the line
  25401. mg_miles_assassin_title_0005=Hatchet job
  25402. mg_miles_blackboxillegal_desc=~mission(desc)
  25403. mg_miles_blackboxillegal_desc_0001=A ~mission(ship) met a tragic end and the hands of some individuals who have expressed deep remorse about the whole incident and are willing to pay to make it disappear. I'll need you to go to ~mission(location), snag the ~mission(item), and bring it to ~mission(destination) to get wiped. ~mission(rush)~mission(trouble)
  25404. mg_miles_blackboxillegal_desc_0002=One of my longtime clients has what you might call 'particular tastes' that don't quite fit within the boundaries of the law. Unfortunately for them, they also have a weak will, so they slip from time to time. I'm not going to name names, but let's just say, you've heard of them. Whenever they have one of their little 'accidents,' they're willing to pay to clean it up. This particular incident happened aboard a ~mission(ship), so I'll need you to go out to ~mission(location) and pull the ~mission(item). A contact of mine at ~mission(destination) can handle the scrub, so just give them the box and walk away. ~mission(rush)~mission(trouble)
  25405. mg_miles_blackboxillegal_desc_0003=Here's the details for the op I mentioned. I need you to snag a ~mission(item) from a ~mission(ship) that went down. This time though, I'm gonna need you to take it to ~mission(destination) instead. ~mission(trouble)I'll send you the ~mission(location). ~mission(rush)
  25406. mg_miles_blackboxillegal_desc_0004=Should be pretty straightforward. I'm gonna send you some location data for a downed ~mission(ship). You head to ~mission(location) and pull the ~mission(item). ~mission(trouble)Once you're clear, you're gonna take it to one of my people on ~mission(destination). ~mission(rush)
  25407. mg_miles_blackboxillegal_desc_0005=This is more of a paid favor than an official gig. I need a ~mission(ship)'s ~mission(item) retrieved and disposed of. You don't want to know the details here, but just understand that some really powerful people need this handled discretely. Once you've got it, all you gotta do is drop it off at ~mission(destination) and walk away. ~mission(trouble)~mission(rush)
  25408. mg_miles_blackboxillegal_obj_long_01=Go to ~mission(location)
  25409. mg_miles_blackboxillegal_obj_long_02=Recover the ~mission(item) from the wreckage.
  25410. mg_miles_blackboxillegal_obj_long_03=Deliver ~mission(item) to ~mission(destination).
  25411. mg_miles_blackboxillegal_obj_short_01=~mission(ship)'s Location
  25412. mg_miles_blackboxillegal_obj_short_02=Recover ~mission(item)
  25413. mg_miles_blackboxillegal_obj_short_03=Deliver ~mission(item)
  25414. mg_miles_blackboxillegal_rush_0001=You'll have to move quickly. The client needs this resolved now. 
  25415. mg_miles_blackboxillegal_rush_0002=I need this handled now, so drop whatever you're doing and get this done. 
  25416. mg_miles_blackboxillegal_rush_0003=Take care of this quick, okay? Sooner it goes away, the sooner you get paid. 
  25417. mg_miles_blackboxillegal_rush_0004=Client wants this to happen now, so take care of it. 
  25418. mg_miles_blackboxillegal_title=~mission(title) (~mission(item))
  25419. mg_miles_blackboxillegal_title_0001=Black Box Recovery
  25420. mg_miles_blackboxillegal_title_0002=Content Deletion
  25421. mg_miles_blackboxillegal_title_0003=Wipe job
  25422. mg_miles_blackboxillegal_trouble_0001=You're gonna be heading into a hot zone, so keep an eye out for trouble. 
  25423. mg_miles_blackboxillegal_trouble_0002=Got word there still might be hostiles in the area, so watch out. 
  25424. mg_miles_blackboxillegal_trouble_0003=Might still be some trouble in the area, so stay sharp. 
  25425. mg_miles_blackboxillegal_trouble_0004=Odds are this is gonna lead into a fight, so make sure you're armed up. 
  25426. mg_miles_blackboxlegal_desc=~mission(desc)
  25427. mg_miles_blackboxlegal_desc_0001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nYou are tasked with the retrieval of a ~mission(item). You will make your way to ~mission(location), extract the ~mission(item) and take it to ~mission(destination). ~mission(trouble)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25428. mg_miles_blackboxlegal_desc_0002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nThis is a standard black box retrieval op. Contractor will need to travel to the wreck of a ~mission(ship) and safely extract the ship's ~mission(item). ~mission(trouble)Client was very specific that the ~mission(item) can not be damaged in any way. Once complete, you will deliver the ~mission(item) to ~mission(destination).\n\n~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25429. mg_miles_blackboxlegal_desc_0003=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nA ~mission(ship) has been reported as destroyed and the client has hired us to retrieve its ~mission(item) to understand what happened. You will travel to ~mission(location), retrieve the ~mission(item) and return it to ~mission(destination). ~mission(trouble)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25430. mg_miles_blackboxlegal_desc_0004=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nA ~mission(ship) declared overdue was confirmed destroyed earlier this week. The client has requested for a contractor to travel to ~mission(location) and retrieve its ~mission(item). You will enter the ~mission(ship), extract the ~mission(item) and safely transport it to ~mission(destination). ~mission(trouble)~mission(rush) \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25431. mg_miles_blackboxlegal_item_0001=black box
  25432. mg_miles_blackboxlegal_item_0002=flight record
  25433. mg_miles_blackboxlegal_item_0003=flight recorder
  25434. mg_miles_blackboxlegal_item_0004=NavDrive
  25435. mg_miles_blackboxlegal_loc_0001=the ~mission(ship)'s final postition
  25436. mg_miles_blackboxlegal_loc_0002=the last point of contact
  25437. mg_miles_blackboxlegal_loc_0003=the ~mission(ship)'s final position before its signal was lost
  25438. mg_miles_blackboxlegal_loc_0004=the wreckage
  25439. mg_miles_blackboxlegal_obj_long_01=Go to ~mission(location).
  25440. mg_miles_blackboxlegal_obj_long_02=Recover the ~mission(item) from the wreckage.
  25441. mg_miles_blackboxlegal_obj_long_03=Return ~mission(item) to ~mission(destination).
  25442. mg_miles_blackboxlegal_obj_short_01=~mission(ship)'s Location
  25443. mg_miles_blackboxlegal_obj_short_02=Recover ~mission(item)
  25444. mg_miles_blackboxlegal_obj_short_03=Return ~mission(item)
  25445. mg_miles_blackboxlegal_rush_0001=This is a valued client, so the company wants it resolved quickly. 
  25446. mg_miles_blackboxlegal_rush_0002=This is flagged as a priority mission. 
  25447. mg_miles_blackboxlegal_rush_0003=The client has requested a rush job on this op. 
  25448. mg_miles_blackboxlegal_title=~mission(title) (~mission(item))
  25449. mg_miles_blackboxlegal_title_0001=Black Box Recovery
  25450. mg_miles_blackboxlegal_trouble_0001=Intel suggests that hostile elements may be in the area. Standard ROE applies. 
  25451. mg_miles_blackboxlegal_trouble_0002=Combat is highly likely during this op. Use caution. 
  25452. mg_miles_blackboxlegal_trouble_0003=Analytics department has indicated that there is a high possibility of hostile contact. Prepare accordingly. 
  25453. mg_miles_bounty_desc=~mission(Contractor|BountyDescription)
  25454. mg_miles_bounty_desc_0001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Bounty\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nA legal bounty has been issued for ~mission(TargetName). ~mission(elite)This contract has been authorized to allow lethal force. ~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25455. mg_miles_bounty_desc_0002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Bounty\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nWANTED: ~mission(TargetName)\nA legal bounty has been issued for the above mentioned for violation of Imperial law. ~mission(elite)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25456. mg_miles_bounty_desc_0003=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Bounty\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nYou are hereby authorized to track and subdue ~mission(TargetName). ~mission(elite)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25457. mg_miles_bounty_desc_0004=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Bounty\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nWe have a sworn bounty contract for ~mission(TargetName). You are authorized to use whatever force is necessary to subdue the target. ~mission(elite)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25458. mg_miles_bounty_elite_0001=Based on our psychological profile, this is classified as a high-risk bounty. 
  25459. mg_miles_bounty_elite_0002=Target has been flagged as extremely dangerous. 
  25460. mg_miles_bounty_elite_0003=Use caution when engaging, the target will be armed and dangerous. 
  25461. mg_miles_bounty_location_0001=We have a potential last known location for the target.
  25462. mg_miles_bounty_location_0002=We will provide data that might indicate where ~mission(TargetName|Last) is hiding.
  25463. mg_miles_bounty_location_0003=Our sources have provided the target's last known whereabouts.
  25464. mg_miles_bounty_obj_long_01=Search for bounty’s current location. Targets hiding in unmonitored areas will need to be tracked down via scanning or reactivating comm arrays.
  25465. mg_miles_bounty_obj_long_02=Find and apprehend ~mission(TargetName).
  25466. mg_miles_bounty_obj_short_01=Locate Bounty
  25467. mg_miles_bounty_obj_short_02=Subdue Bounty
  25468. mg_miles_bounty_rush_0001=You'll have to move fast. 
  25469. mg_miles_bounty_rush_0002=You will have a very specific window of opportunity. Take them down before they disappear again. 
  25470. mg_miles_bounty_rush_0003=The target is a known flight risk, so you will need to act quickly. 
  25471. mg_miles_bounty_title=~mission(Contractor|BountyTitle): ~mission(TargetName)
  25472. mg_miles_bounty_title_0001=Bounty Issued
  25473. mg_miles_bounty_title_0002=Bounty Contract
  25474. mg_miles_bounty_title_E=CrimeStat 2 Bounty Contract
  25475. mg_miles_bounty_title_H=CrimeStat 4 Bounty Contract
  25476. mg_miles_bounty_title_M=CrimeStat 3 Bounty Contract
  25477. mg_miles_bounty_title_VE=CrimeStat 1 Bounty Contract
  25478. mg_miles_bounty_title_VH=CrimeStat 5 Bounty Contract
  25479. mg_miles_capturegang_complete_desc=\nAll the ranking members of the Arlington gang are now behind bars and their criminal gang is out of commission. \n\nThis was a pretty impressive collar. Good work.\n\n-Miles\n\nMiles Eckhart\nFounder & CEO\nEckhart Security, LLC.
  25480. mg_miles_capturegang_complete_title=Arlington Gang Incarcerated
  25481. mg_miles_capturegang_desc_001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\n*********\n__Background Information__\nA group warrant has been issued for the notorious Arlington ship jacking gang after their recent brazen attempted theft of an Idris from a repair yard. While the heist was stopped, the members of the group have scattered to the black. Eckhart Security has been granted the bounty for the immediate capture of all high-level gang members: Maltrox Arlington, Kass Dent, Nicks Cantwell, Sam ‘Weepy’ Arlington, Oslo Arlington, and Les Arlington.\n*********\n\nAn anonymous comm has tipped us off that Les Arlington, child of gang leader Maltrox Arlington, had been spotted picking up a delivery at a Covalex transfer center. We will provide you with the coordinates of where we believe their current whereabouts are.\n\nLes is an experienced pilot who has been flying for almost as long as they’ve been walking and usually serves as the gang’s get-away pilot. It may be worthwhile to bring extra support ships in order to cut off any attempts at escape.\n\nYou are authorized to use whatever force is necessary to neutralize the target. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25482. mg_miles_capturegang_desc_002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\n*********\n__Background Information__\nA group warrant has been issued for the notorious Arlington ship jacking gang after their recent brazen attempted theft of an Idris from a repair yard. While the heist was stopped, the members of the group have scattered to the black. Eckhart Security has been granted the bounty for the immediate capture of all high-level gang members: Maltrox Arlington, Kass Dent, Nicks Cantwell, Sam ‘Weepy’ Arlington, Oslo Arlington, and Les Arlington.\n*********\n\nWe have received word that Nicks Cantwell, long-time acquaintance and confident of Maltrox Arlington, was spotted trying to purchase a high-density mining laser, the kind frequently used in past ship-jacking attempts to strategically breach hulls. We have provided coordinates for Nicks’ last known location. \n\nNicks is a highly regarded munitions expert among criminal circles and often leaves a path of destruction in his wake. It is advised to bring an increased level of firepower to this encounter.\n\nYou are authorized to use whatever force is necessary to neutralize the target. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25483. mg_miles_capturegang_desc_003=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\n*********\n__Background Information__\nA group warrant has been issued for the notorious Arlington ship jacking gang after their recent brazen attempted theft of an Idris from a repair yard. While the heist was stopped, the members of the group have scattered to the black. Eckhart Security has been granted the bounty for the immediate capture of all high-level gang members: Maltrox Arlington, Kass Dent, Nicks Cantwell, Sam ‘Weepy’ Arlington, Oslo Arlington, and Les Arlington.\n*********\n\nSam ‘Weepy’ Arlington was flagged by automated security systems at an R&R after being involved in a drunken brawl. Weepy was able to clear the station before response teams arrived, but we have been able to track him down to where we currently think he’s holed up.\n\nWeepy is gang leader Maltrox Arlington’s uncle and main enforcer. His anger issues combined with a long history of substance abuse make him a true wildcard. Expect him to put up significant resistance when cornered by you and your mustered forces.\n\nYou are authorized to use whatever force is necessary to neutralize the target. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25484. mg_miles_capturegang_desc_004=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\n*********\n__Background Information__\nA group warrant has been issued for the notorious Arlington ship jacking gang after their recent brazen attempted theft of an Idris from a repair yard. While the heist was stopped, the members of the group have scattered to the black. Eckhart Security has been granted the bounty for the immediate capture of all high-level gang members: Maltrox Arlington, Kass Dent, Nicks Cantwell, Sam ‘Weepy’ Arlington, Oslo Arlington, and Les Arlington.\n*********\n\nRecently a security terminal was illegally accessed using a unique custom cryptokey that had been utilized in a heist last year by one Oslo Arlington, the younger sibling of gang leader Maltrox Arlington. While we we’re unable to positively confirm if the terminal was hacked by Oslo or not, we feel it is worth investigating.\n\nExtremely intelligent, tech savvy and a renowned strategist, Oslo has proven difficult to capture in the past. If this lead does result in finding Oslo, a well coordinated tactical strike team would be advantageous to a successful engagement. \n\nYou are authorized to use whatever force is necessary to neutralize the target. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25485. mg_miles_capturegang_desc_005=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\n*********\n__Background Information__\nA group warrant has been issued for the notorious Arlington ship jacking gang after their recent brazen attempted theft of an Idris from a repair yard. While the heist was stopped, the members of the group have scattered to the black. Eckhart Security has been granted the bounty for the immediate capture of all high-level gang members: Maltrox Arlington, Kass Dent, Nicks Cantwell, Sam ‘Weepy’ Arlington, Oslo Arlington, and Les Arlington.\n*********\n\nTwo bank guards were reported missing last week. A few hours ago, their bodies turned up in a trash heap in Magnus with their biometrics stolen. Thankfully, a nearby dumpling cart had a security camera that captured the corpses being dropped. Facial recognition was able to ID one Kass Dent, romantic partner to Maltrox Arlington and parent of Les Arlington. Using the vid to construct a timeline, we have provided the coordinates of where Kass is currently believed to be hiding. \n\nKass is suspected of a long list of murders, with these two only being the most recent. We recommend only bringing highly skilled wingman to try and keep the casualty count at a minimum. \n\nYou are authorized to use whatever force is necessary to neutralize the target. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25486. mg_miles_capturegang_desc_006=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\n*********\n__Background Information__\nA group warrant has been issued for the notorious Arlington ship jacking gang after their recent brazen attempted theft of an Idris from a repair yard. While the heist was stopped, the members of the group have scattered to the black. Eckhart Security has been granted the bounty for the immediate capture of all high-level gang members: Maltrox Arlington, Kass Dent, Nicks Cantwell, Sam ‘Weepy’ Arlington, Oslo Arlington, and Les Arlington.\n*********\n\nMaltrox Arlington has been keeping a low profile recently, but we think he's come out of hiding. A patrol was refueling at a station when one of their ships was boosted. Maltrox is the most likely suspect. While the regtag was temporarily deactivated, we have been able to trace the ship’s quantum signature and have provided you those coordinates.\n\nA third generation criminal, the Arlington gang has been under Maltrox’s leadership for the past six years. Be aware, this is a smart, aggressive, and very dangerous target. The more resources you can bring to bear, the more likely it is that we can bring Maltrox in one and for all. \n\nYou are authorized to use whatever force is necessary to neutralize the target. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25487. mg_miles_capturegang_desc_idris=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nIt appears that second time's the charm for the Arlington gang. After one failed attempt, the recently escaped criminal family has managed to boost an Idris from a repair yard. Now we know what the mining laser and biometrics they stole were for. \n\nSince we had such success capturing them the first time, Eckhart Security has been granted the warrant for the gang’s arrest. This is going to take considerable firepower to bring down a capital ship of this ability.\n\nYou are authorized to use whatever force is necessary to track down the Idris and neutralize the gang.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25488. mg_miles_capturegang_escape_desc=\nGuess we celebrated too soon. Word came in a little while that there was a prison break. The Arlington gang somehow smuggled in components for an explosive and broke out.\n\nQuality work by whatever genius decided to put them all into the same holding facility. \n\nNot sure if they are the revenge type, but figured you deserved a head's up in case they come gunning for you. \n\n-Miles\n\nMiles Eckhart\nFounder & CEO\nEckhart Security, LLC.
  25489. mg_miles_capturegang_escape_title=Arlington Gang Escaped
  25490. mg_miles_capturegang_idris_marker_001=Stolen Idris
  25491. mg_miles_capturegang_idris_obj_long_001=Travel to the last known coordinates of the Arlington gang's stolen Idris.
  25492. mg_miles_capturegang_idris_obj_long_002=Neutralize all members of the Arlington gang. 
  25493. mg_miles_capturegang_idris_obj_short_001=Locate Idris
  25494. mg_miles_capturegang_idris_obj_short_002=Neutralize Arlington Gang: %|s
  25495. mg_miles_capturegang_idris_subobj_long_002a=Neutralize Les Arlington.
  25496. mg_miles_capturegang_idris_subobj_long_002b=Neutralize Nicks Cantwell
  25497. mg_miles_capturegang_idris_subobj_long_002c=Neutralize Sam 'Weepy' Cantwell
  25498. mg_miles_capturegang_idris_subobj_long_002d=Neutralize Oslo Arlington
  25499. mg_miles_capturegang_idris_subobj_long_002e=Neutralize Kass Dent
  25500. mg_miles_capturegang_idris_subobj_long_002f=Neutralize Maltrox Arlington
  25501. mg_miles_capturegang_marker_001=Les Arlington
  25502. mg_miles_capturegang_marker_002=Nicks Cantwell
  25503. mg_miles_capturegang_marker_003=Sam ‘Weepy’ Arlington
  25504. mg_miles_capturegang_marker_004=Oslo Arlington
  25505. mg_miles_capturegang_marker_005=Kass Dent
  25506. mg_miles_capturegang_marker_006=Maltrox Arlington
  25507. mg_miles_capturegang_obj_long_001=Travel to Arlington gang member ~mission(Target)'s last known coordinates and locate the target.
  25508. mg_miles_capturegang_obj_long_002=Engage ~mission(Target) and neutralize the target.
  25509. mg_miles_capturegang_obj_short_001=Locate ~mission(Target)
  25510. mg_miles_capturegang_obj_short_002=Neutralize ~mission(Target)
  25511. mg_miles_capturegang_title_001=Capture Arlington Gang Member Les Arlington
  25512. mg_miles_capturegang_title_002=Capture Arlington Gang Member Nicks Cantwell
  25513. mg_miles_capturegang_title_003=Capture Arlington Gang Member Sam ‘Weepy’ Arlington
  25514. mg_miles_capturegang_title_004=Capture Arlington Gang Member Oslo Arlington
  25515. mg_miles_capturegang_title_005=Capture Arlington Gang Member Kass Dent
  25516. mg_miles_capturegang_title_006=Capture Arlington Gang Leader Maltrox Arlington
  25517. mg_miles_capturegang_title_idris=Idris Stolen By Arlington Gang
  25518. mg_miles_collectcargo_legal_danger_0001=This contract has been flagged for potential combat encounters. 
  25519. mg_miles_collectcargo_legal_danger_0002=Operator should prepare for hostile contact. 
  25520. mg_miles_collectcargo_legal_danger_0003=Intel reports that hostile elements have been spotted in the area. Use caution. 
  25521. mg_miles_collectcargo_legal_danger_0004=Operator is cleared for combat engagement. Standard ROE applies. 
  25522. mg_miles_collectcargo_legal_desc=~mission (description)
  25523. mg_miles_collectcargo_legal_desc_0001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Cargo Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nClients have lost an ~mission(item) in transit. The ~mission(ship) charged with transporting it went down. You will need to go to ~mission(location), retrieve the ~mission(item), and deliver it to ~mission(destination). ~mission(timed) ~mission(danger)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25524. mg_miles_collectcargo_legal_desc_0002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Cargo Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nA ~mission(ship) that was transporting a ~mission(item) went down in system. Clients have tasked us with heading to the ~mission(location), retrieving the ~mission(item) and delivering it to ~mission(destination). ~mission(timed) ~mission(danger)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25525. mg_miles_collectcargo_legal_desc_0003=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Cargo Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nThis is a standard retrieval op. You are to retrieve a ~mission(item) from the wreckage of a ~mission(ship) and deliver it safely to ~mission(destination). We will provide ~mission(location). ~mission(danger) Take all neccessary steps to ensure that the ~mission(item) is intact. ~mission(timed)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25526. mg_miles_collectcargo_legal_desc_0004=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Cargo Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nOur client has recently lost a ~mission(ship) while in transit. Although the company has registered the loss with local authorities and insurance, they have requested for one of our operatives to travel to the ~mission(location) and retrieve a particular ~mission(item) that was being transported and continue its transport to ~mission(destination). ~mission(timed) ~mission(danger)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25527. mg_miles_collectcargo_legal_desc_0005=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Cargo Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nContract requires the safe retrieval of a ~mission(item) from a ~mission(ship) wreck and subsequent delivery to ~mission(destination). Head to the ~mission(location) and take care of it. ~mission(timed) ~mission(danger)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25528. mg_miles_collectcargo_legal_obj_long_01=Go to ~mission(location)
  25529. mg_miles_collectcargo_legal_obj_long_02=Retrieve the ~mission(item)
  25530. mg_miles_collectcargo_legal_obj_long_03=Deliver the ~mission(item) to ~mission(destination)
  25531. mg_miles_collectcargo_legal_obj_short_01=Wreck Site
  25532. mg_miles_collectcargo_legal_obj_short_02=Retrieve ~mission(item)
  25533. mg_miles_collectcargo_legal_obj_short_03=Deliver ~mission(item)
  25534. mg_miles_collectcargo_legal_timed_0001=This is a priority contract. 
  25535. mg_miles_collectcargo_legal_timed_0002=Client has also stipulated a timed delivery on this. 
  25536. mg_miles_collectcargo_legal_timed_0003=Client has requested expedited service on this contract. 
  25537. mg_miles_collectcargo_legal_timed_0004=This contract comes with a tight delivery deadline. 
  25538. mg_miles_collectcargo_legal_title=~mission (title) (Approval: ~mission(approvalcode))
  25539. mg_miles_collectcargo_legal_title_0001=Cargo Retrieval
  25540. mg_miles_collectcargo_legal_title_0002=Secure Cargo
  25541. mg_miles_collectcargo_legal_title_0003=Cargo Salvage
  25542. mg_miles_delivercargo_lawful_danger_0001=You are cleared to engage any hostiles you encounter. 
  25543. mg_miles_delivercargo_lawful_danger_0002=Intel suggests a high probability of hostile engagement. Plan accordingly. 
  25544. mg_miles_delivercargo_lawful_danger_0003=This contract has been flagged as a potential combat mission. 
  25545. mg_miles_delivercargo_lawful_danger_0004=Latest intel indicates an increase in violent contact in this contract's area of operations. Operator should be prepared for potential combat. 
  25546. mg_miles_delivercargo_lawful_danger_0005=Operator is cleared for hostile engagement. Standard ROE applies. 
  25547. mg_miles_delivercargo_lawful_desc=~mission(description)
  25548. mg_miles_delivercargo_lawful_desc_0001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Delivery\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nClient has requested a delivery run. You will pick up a ~mission(item) at ~mission(location) and transport it safely to ~mission(destination). ~mission(danger)~mission(timed) \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25549. mg_miles_delivercargo_lawful_desc_0002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Delivery\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nStandard courier contract. Operator will be required to transport ~mission(item) from ~mission(location) to ~mission(destination). ~mission(danger)~mission(timed)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25550. mg_miles_delivercargo_lawful_desc_0003=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Delivery\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nOperator will be responsible for the safe and efficient transport of a ~mission(item).\nPICKUP: ~mission(location)\nDELIVER TO: ~mission(destination)\nOTHER NOTES:\n~mission(request)\n~mission(timed)\n~mission(danger)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25551. mg_miles_delivercargo_lawful_obj_long_01=Go to ~mission(location)
  25552. mg_miles_delivercargo_lawful_obj_long_02=Pick up ~mission(item)
  25553. mg_miles_delivercargo_lawful_obj_long_03=Deliver ~mission(item) to ~mission(destination)
  25554. mg_miles_delivercargo_lawful_obj_short_01=Pickup Site
  25555. mg_miles_delivercargo_lawful_obj_short_02=Pickup
  25556. mg_miles_delivercargo_lawful_obj_short_03=Deliver
  25557. mg_miles_delivercargo_lawful_timed_0001=This has been designated as a priority mission. 
  25558. mg_miles_delivercargo_lawful_timed_0002=The client has requested a rush delivery. 
  25559. mg_miles_delivercargo_lawful_timed_0003=Please complete this contract as quickly as possible. 
  25560. mg_miles_delivercargo_lawful_timed_0004=This is an urgent contract. Please complete quickly. 
  25561. mg_miles_delivercargo_lawful_timed_0005=The client has requested expedited service for this contract. 
  25562. mg_miles_delivercargo_lawful_title=~mission(title) (Approval: ~mission(approvalcode))
  25563. mg_miles_delivercargo_lawful_title_0001=Delivery
  25564. mg_miles_delivercargo_lawful_title_0002=Courier Op
  25565. mg_miles_delivercargo_lawful_title_0003=Cargo Delivery
  25566. mg_miles_delivercargo_lawful_var_0001=Client has requested that the ~mission (item) is not stored in direct sunlight. 
  25567. mg_miles_delivercargo_lawful_var_0002=Client has requested that the ~mission(item) is not placed near excessive low frequency emitters. 
  25568. mg_miles_delivercargo_lawful_var_0003=Client has requested that the ~mission(item) is not opened. 
  25569. mg_miles_delivercargo_lawful_var_0004=Client has requested that ~mission(item) must be protected from excessive concussive emitters. 
  25570. mg_miles_escort_scan_desc=~mission(Desc)
  25571. mg_miles_escort_scan_desc_0001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Escort\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nSurvey ship has requested ~mission(EscortType) to accompany during scanning activity. Rendezvous with your contact at ~mission(location). You will need to stay within acceptable proximity to client and protect them in the event of hostile contact. Intended route will be dictated by client.\n\nIf you accept this contract, you must be ready and able to start work immediately.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25572. mg_miles_escort_scan_desc_0002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Escort\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nA client has requested ~mission(EscortType). You will not only escort the client, but protect them in the event hostile contact. You will rendezvous at ~mission(location) and Client will provide information about proposed route.\n\nIf you accept this contract, you must be ready and able to start work immediately.\n\nPayment will be issued upon successful completion of contract.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25573. mg_miles_escort_scan_obj_long_01=Go to ~mission(location)
  25574. mg_miles_escort_scan_obj_long_02=Hold until further support.
  25575. mg_miles_escort_scan_obj_long_03=Hold until scan is complete.
  25576. mg_miles_escort_scan_obj_long_04=Escort ~mission(ClientType) to nav point.
  25577. mg_miles_escort_scan_obj_long_04a=Protect the ~mission(ClientType)
  25578. mg_miles_escort_scan_obj_long_04b=Combat Pay Bonus
  25579. mg_miles_escort_scan_obj_long_05=Escort ~mission(ClientType) to final destination.
  25580. mg_miles_escort_scan_obj_short_01=Meet client
  25581. mg_miles_escort_scan_obj_short_02=Hold For Support
  25582. mg_miles_escort_scan_obj_short_03=Hold position.
  25583. mg_miles_escort_scan_obj_short_04=Escort
  25584. mg_miles_escort_scan_obj_short_04a=Protect
  25585. mg_miles_escort_scan_obj_short_05=Escort
  25586. mg_miles_escort_scan_obj_short_05a=Destination
  25587. mg_miles_escort_scan_title=~mission(title) (Approval: ~mission(ApprovalCode))
  25588. mg_miles_escortscan_title_0001=Escort Contract
  25589. mg_miles_escortscan_title_0002=Op File: Escort Mission (Survey)
  25590. mg_miles_escortscan_title_0003=Escort Mission
  25591. mg_miles_escortscan_title_0004=Escort Op (Survey)
  25592. mg_miles_groupbounty_desc_001=CONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nIn relation to a jointly committed crime, a group warrant has been issued for:\n     ~mission(Target1)\n     ~mission(Target2)\n     ~mission(Target3)\n\nIt is currently believed that they are no longer traveling together in order to evade capture. \n\nYou are authorized to use whatever force is necessary to neutralize the targets. \n\nPayment will be issued upon successful completion of contract when all targets have been dealt with.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25593. mg_miles_groupbounty_title_001=Group Warrant Issued
  25594. mg_miles_havejob_desc=~mission(Desc)
  25595. mg_miles_havejob_desc_0001=Hey, come by when you get a chance. There's a job waiting. I'm over at ~mission(location).
  25596. mg_miles_havejob_desc_0002=Come by ~mission(location) when you can. Got a job for you.
  25597. mg_miles_havejob_desc_0003=If you're looking for work, I have a gig for you. Come by ~mission(location) when you're ready.
  25598. mg_miles_havejob_desc_0004=A new contract just came across my glas and you popped into my head. Might be a good time for us to talk. Come to ~mission(location) and find me.\n\n-Eckhart
  25599. mg_miles_havejob_desc_0005=It's looking like I might be able to make use of someone with your skill set. Why don't you head to ~mission(location) and we can discuss the particulars.
  25600. mg_miles_havejob_desc_0006=If you're not too busy, I got something cooking that might be of interest to you. See me at ~mission(location) and I'll fill you in.
  25601. mg_miles_havejob_desc_0007=Got another gig waiting for you at ~mission(location) if you're interested.\n\n-Eckhart
  25602. mg_miles_havejob_desc_0008=When you're free you should pay me a visit at ~mission(location). There's a job I have in mind for you.
  25603. mg_miles_havejob_desc_0009=I think it's time we talk again. Stop by ~mission(location).
  25604. mg_miles_havejob_desc_0010=A client just hit me up with an interesting offer. Thought I'd loop you in. I'm at ~mission(location) when you're ready to talk.
  25605. mg_miles_havejob_from=Miles Eckhart
  25606. mg_miles_havejob_marker_01=Miles Eckhart
  25607. mg_miles_havejob_obj_long_01=Meet with Miles Eckhart
  25608. mg_miles_havejob_obj_short_01=Meet Miles Eckhart
  25609. mg_miles_havejob_title=~mission(title)
  25610. mg_miles_havejob_title_0001=Have a job
  25611. mg_miles_havejob_title_0002=Op for you
  25612. mg_miles_havejob_title_0003=Job op
  25613. mg_miles_havejob_title_0004=Business opportunity
  25614. mg_miles_havejob_title_0005=Possible Contract
  25615. mg_miles_havejob_title_0006=Let's Meet
  25616. mg_miles_havejob_title_0007=Come See Me
  25617. mg_miles_havejob_title_0008=New Contract Offer
  25618. mg_miles_MissingPerson_desc=~mission(desc)
  25619. mg_miles_MissingPerson_desc_0001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Missing Person\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nWe have been hired to track down ~mission(TargetName). While the target has been presumed dead, we need you to head to ~mission(location) and provide positive identification. ~mission(trouble)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25620. mg_miles_MissingPerson_desc_0002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Missing Person\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\n~mission(TargetName) has been missing for quite some time and is presumed dead. However, family members have hired us to provide proof so they can have closure. You will travel to ~mission(location) and positively identify the remains. ~mission(trouble)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25621. mg_miles_MissingPerson_desc_0003=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Missing Person\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nEckhart Security has been hired to positively identify the remains of ~mission(TargetName). Operator will travel to ~mission(location) and positively identify the target. ~mission(trouble)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25622. mg_miles_MissingPerson_desc_0004=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Missing Person\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nSUBJECT: ~mission(TargetName)\n\nClient is looking for closure on a recent missing persons case. As the Advocacy and local law enforcement elements have declared the subject as deceased, they have enlisted our help to put the matter to rest. You will travel to ~mission(location) and positively identify the body. ~mission(rush)~mission(trouble)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25623. mg_miles_MissingPerson_desc_0005=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Missing Person\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nOperator will provide proof of death of ~mission(TargetName) by travelling to ~mission(location). ~mission(trouble)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25624. mg_miles_MissingPerson_location_0001=last known location
  25625. mg_miles_MissingPerson_location_0002=suspected location
  25626. mg_miles_MissingPerson_location_0003=~mission(TargetName|Last)'s last known location
  25627. mg_miles_MissingPerson_obj_long_01=Search for ~mission(TargetName) at ~mission(location).
  25628. mg_miles_MissingPerson_obj_long_02=Identify ~mission(TargetName|Last).
  25629. mg_miles_MissingPerson_obj_short_01=~mission(TargetName|Last)'s Location
  25630. mg_miles_MissingPerson_obj_short_02=Identify
  25631. mg_miles_MissingPerson_rush_0001=This is a priority contract. 
  25632. mg_miles_MissingPerson_rush_0002=The client has specified that they would like this resolved quickly. 
  25633. mg_miles_MissingPerson_rush_0003=This contract has been flagged as a rush job. 
  25634. mg_miles_MissingPerson_rush_0004=You will need to move quickly on this contract. 
  25635. mg_miles_MissingPerson_title=~mission(title) (~mission(TargetName))
  25636. mg_miles_MissingPerson_title_0001=Missing Person
  25637. mg_miles_MissingPerson_title_0002=Tracking Contract
  25638. mg_miles_MissingPerson_title_0003=Search: Missing Person
  25639. mg_miles_MissingPerson_trouble_0001=Reports indicate that hostiles have been spotted in the surrounding area. 
  25640. mg_miles_MissingPerson_trouble_0002=This contract will take you into a potential conflict zone. Prepare accordingly. 
  25641. mg_miles_MissingPerson_trouble_0003=Stay alert. Hostile elements have been known to operate in this area. 
  25642. mg_miles_MissingPerson_trouble_0004=Latest scans indicate that hostiles have been spotted in the area. Use caution. 
  25643. mg_miles_mission_app_0001=ME-01
  25644. mg_miles_mission_app_0002=BH-05
  25645. mg_miles_mission_app_0003=WR-06
  25646. mg_miles_mission_app_0004=TR-08
  25647. mg_miles_mission_app_0005=DV-33
  25648. mg_miles_mission_app_0006=SR-12
  25649. mg_miles_mission_app_0007=CV-21
  25650. mg_miles_MissionLegal_from=Eckhart Security
  25651. mg_miles_planetcollect_drug_desc=~mission(desc)
  25652. mg_miles_planetcollect_drug_desc_0001=So here's the deal. I don't normally like to get mixed up with this stuff, but a job's a job, right? Anyway, there's a shipment of ~mission(item) down on ~mission(location). I need it moved to ~mission(destination). That's it. No questions. ~mission(rush)~mission(trouble)
  25653. mg_miles_planetcollect_drug_desc_0002=Job's pretty simple. Need you to go to ~mission(location), grab a box and run it to ~mission(destination). I'm gonna tell you up front, the box is full of ~mission(item), so don't do anything stupid and get yourself caught, okay? Once it's done, I'll transfer the money. ~mission(rush)~mission(trouble)
  25654. mg_miles_planetcollect_drug_desc_0003=This is a straight up boxman job. Run a crate of ~mission(item) from ~mission(location) over to ~mission(destination) and get paid. ~mission(rush)~mission(trouble)
  25655. mg_miles_planetcollect_drug_desc_0004=Some lowlife's paying serious creds to move a crate of ~mission(item) from ~mission(location) to ~mission(destination). Knock it out and be done with it. ~mission(rush)~mission(trouble)
  25656. mg_miles_planetcollect_drug_desc_0005=I need a courier to run some product from ~mission(location) to ~mission(destination). Don't look in the box and don't ask questions. ~mission(rush)~mission(trouble)
  25657. mg_miles_planetcollect_drug_desc_0006=Guess the ~mission(item) junkies are getting desperate. Some dealers need a pickup from ~mission(location) run over to ~mission(destination). ~mission(rush)~mission(trouble) These guys are scum, but they're paying well, so I figured, what the hell.
  25658. mg_miles_planetcollect_drug_desc_0007=Gonna need you to run a box of ~mission(item) from ~mission(location) to ~mission(destination). ~mission(rush)~mission(trouble)Keep a low profile and we'll both get paid.
  25659. mg_miles_planetcollect_drug_desc_0008=Job's don't get much simpler than this. Go to ~mission(location), pick up a box and take it to ~mission(destination). ~mission(rush)~mission(trouble)That's it. Credits will be transferred upon completion. Ask no questions and you'll hear no lies.
  25660. mg_miles_planetcollect_drug_desc_0009=Client needs some of their product moved from ~mission(location) to ~mission(destination). ~mission(rush)~mission(trouble)Shouldn't be a problem, so don't make it one.
  25661. mg_miles_planetcollect_drug_obj_long_01=Go to ~mission(Location)
  25662. mg_miles_planetcollect_drug_obj_long_02=Pick up product
  25663. mg_miles_planetcollect_drug_obj_long_03=Deliver it to ~mission(Destination)
  25664. mg_miles_planetcollect_drug_obj_short_01=Go Here
  25665. mg_miles_planetcollect_drug_obj_short_02=Grab Stuff
  25666. mg_miles_planetcollect_drug_obj_short_03=Deliver Goods
  25667. mg_miles_planetcollect_drug_rush_0001=Gonna need you to do this quick, okay? 
  25668. mg_miles_planetcollect_drug_rush_0002=Take care of this quick, okay? 
  25669. mg_miles_planetcollect_drug_rush_0003=I'll need this done quick. 
  25670. mg_miles_planetcollect_drug_rush_0004=Don't waste time on this, okay, slick? 
  25671. mg_miles_planetcollect_drug_title=~mission(title)
  25672. mg_miles_planetcollect_drug_title_0001=Need a pick up
  25673. mg_miles_planetcollect_drug_title_0002=Package
  25674. mg_miles_planetcollect_drug_title_0003=Favor for a friend
  25675. mg_miles_planetcollect_drug_title_0004=Courier gig
  25676. mg_miles_planetcollect_drug_title_0005=Pick up
  25677. mg_miles_planetcollect_drug_troub_0001=Keep an eye out. Word is, some hitters got an interest in this package as well. 
  25678. mg_miles_planetcollect_drug_troub_0002=This might get a little violent, so make sure you're stocked and locked. 
  25679. mg_miles_planetcollect_drug_troub_0003=Word's out on this little job, so there might be some other 'interested parties' who like to shoot first if you catch me. 
  25680. mg_miles_planetcollect_drug_troub_0004=Make sure you're armed. There's a good possibility this run might get a little rough. 
  25681. mg_miles_planetcollect_steal_desc=~mission(desc)
  25682. mg_miles_planetcollect_steal_desc_0001=Here's the deal. I need a ~mission(item) moved from ~mission(location) to ~mission(destination). Should be a snooze, but I need it done right. ~mission(trouble)~mission(rush)
  25683. mg_miles_planetcollect_steal_desc_0002=Some people I know have a little problem. They left some of their property on ~mission(location) and find themselves in need of courier. I figured you could go, pick it up and drop it off for them at ~mission(destination). Shouldn't be too tough, right? ~mission(rush)~mission(trouble)
  25684. mg_miles_planetcollect_steal_desc_0003=Pretty simple. Grab ~mission(item) from ~mission(location) and drop off at ~mission(destination). ~mission(trouble)~mission(rush) Do that without getting pinched, losing the ~mission(item) or getting dead and we all get paid.
  25685. mg_miles_planetcollect_steal_desc_0004=Need you to run a ~mission(item) from ~mission(location) to ~mission(destination). ~mission(rush)Once it's been delivered, I'll get you your cut. ~mission(trouble)
  25686. mg_miles_planetcollect_steal_desc_0005=Should be a pretty straightforward gig. Go to ~mission(location), pick up a ~mission(item) and run it to ~mission(destination). ~mission(trouble)Once you drop it off and the thing's in one piece, you'll get your money. ~mission(rush)
  25687. mg_miles_planetcollect_steal_desc_0006=Here's the lowdown on that delivery run:\n\nLocation: ~mission(location)\nPickup: ~mission(item)\nDrop off: ~mission(destination)\n\n~mission(trouble)~mission(rush) That should do it otherwise. You got any questions? Figure them out for yourself.
  25688. mg_miles_planetcollect_steal_desc_0007=Job seems pretty straightforward. You just go to ~mission(location), pick up a ~mission(item) and take it to ~mission(destination). ~mission(rush)~mission(trouble)Do what you can to make it a clean run and we all win.
  25689. mg_miles_planetcollect_steal_obj_long_01=Go to ~mission(location)
  25690. mg_miles_planetcollect_steal_obj_long_02=Acquire the ~mission(item)
  25691. mg_miles_planetcollect_steal_obj_long_03=Deliver ~mission(item) to ~mission(destination)
  25692. mg_miles_planetcollect_steal_obj_short_01=Go Here
  25693. mg_miles_planetcollect_steal_obj_short_02=Grab Stuff
  25694. mg_miles_planetcollect_steal_obj_short_03=Deliver ~mission(item)
  25695. mg_miles_planetcollect_steal_rush_0001=I'm gonna need you to put a rush on this. 
  25696. mg_miles_planetcollect_steal_rush_0002=Need this done quick, so don't mess around. 
  25697. mg_miles_planetcollect_steal_rush_0003=Also, the clients need this delivered pronto, so don't be late. 
  25698. mg_miles_planetcollect_steal_rush_0004=Gonna need this done ASAP. 
  25699. mg_miles_planetcollect_steal_rush_0005=Client's breathing down my neck about this, so put them ease and take care of it quick, okay? 
  25700. mg_miles_planetcollect_steal_rush_0006=Move fast, okay? I want this done. 
  25701. mg_miles_planetcollect_steal_title=~mission(title)
  25702. mg_miles_planetcollect_steal_title_0001=Pickup
  25703. mg_miles_planetcollect_steal_title_0002=Cargo pickup
  25704. mg_miles_planetcollect_steal_troub_0001=Another thing, there might be some heavies in the area, so watch your back. 
  25705. mg_miles_planetcollect_steal_troub_0002=If you run into any trouble, well, you know what to do. 
  25706. mg_miles_planetcollect_steal_troub_0003=There shouldn't be any trouble on this run, but you never know. 
  25707. mg_miles_planetcollect_steal_troub_0004=I guess it goes without saying that you should take care of any obstacles that happen to show up. 
  25708. mg_miles_planetcollect_steal_troub_0005=Anyone gets in your way, handle it. 
  25709. mg_miles_planetcollect_steal_troub_0006=You run into any problems, drop them. Don't want any loose ends. 
  25710. mg_miles_recoverStolen_danger_0001=This contract as been flagged as a potential candidate for lethal engagement, so prepare accordingly. 
  25711. mg_miles_recoverStolen_danger_0002=Intel suggests that hostile elements may intervene in the execution of this contract. 
  25712. mg_miles_recoverStolen_danger_0003=There is a high possibility of hostile contact, prepare accordingly. 
  25713. mg_miles_recoverStolen_danger_0004=You are cleared to engage any hostile elements that you encounter. 
  25714. mg_miles_recoverStolen_desc=~mission(Contractor|RecoverSpaceDescription)
  25715. mg_miles_recoverStolen_desc_0001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: ~mission(Contractor|RecoverSpaceTitle)\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nOur client recently had one of their ships destroyed and cargo taken. They have expressed an interest in reclaiming the property lost in the attack and have hired us to do so. You will be tasked with returning to the ~mission(location) and retrieving the ~mission(Item). ~mission(Contractor|RecoverSpaceDanger) Once obtained, you will deliver the ~mission(Item) to ~mission(destination). ~mission(Contractor|RecoverSpaceTimed)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25716. mg_miles_recoverStolen_desc_0002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: ~mission(Contractor|RecoverSpaceTitle)\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nYou are tasked with the safe recovery of stolen property. ~mission(Contractor|RecoverSpaceTimed) Sources have provided the ~mission(location). ~mission(Contractor|RecoverSpaceDanger) Once obtained, you will deliver the ~mission(Item) to ~mission(destination).\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25717. mg_miles_recoverStolen_desc_0003=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: ~mission(Contractor|RecoverSpaceTitle)\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nA client has requested the safe retrieval of ~mission(Item) initially believed lost during a recent outlaw attack. They have provided the ~mission(location), so you will travel there and recover the ~mission(Item). ~mission(Contractor|RecoverSpaceDanger) Once obtained, you will deliver their property to ~mission(destination). ~mission(Contractor|RecoverSpaceTimed)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25718. mg_miles_recoverStolen_desc_0004=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: ~mission(Contractor|RecoverSpaceTitle)\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nThis contract requires the safe recovery of ~mission(Item) believed lost in an outlaw attack. Client requires operator to travel to the ~mission(location), secure the cargo, and deliver to ~mission(destination). ~mission(Contractor|RecoverSpaceTimed) ~mission(Contractor|RecoverSpaceDanger)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25719. mg_miles_recoverStolen_desc_0005=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: ~mission(Contractor|RecoverSpaceTitle)\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nClient is looking for the safe retrieval of ~mission(Item). ~mission(Contractor|RecoverSpaceTimed) Latest intel have locked down the ~mission(location). Once recovered, you are to deliver the cargo to ~mission(destination). ~mission(Contractor|RecoverSpaceDanger)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25720. mg_miles_recoverStolen_item_0001=stolen merch
  25721. mg_miles_recoverStolen_item_0002=crate
  25722. mg_miles_recoverStolen_item_0003=cargo
  25723. mg_miles_recoverStolen_item_0004=merch
  25724. mg_miles_recoverStolen_item_0005=package
  25725. mg_miles_recoverStolen_location_0001=~mission(Contractor|RecoveryItem)'s last known position
  25726. mg_miles_recoverStolen_location_0002=current location
  25727. mg_miles_recoverStolen_location_0003=~mission(Contractor|RecoveryItem)'s current position
  25728. mg_miles_recoverStolen_location_0004=last known whereabouts
  25729. mg_miles_recoverStolen_location_0005=location
  25730. mg_miles_recoverStolen_obj_long_01=Go to ~mission(location)
  25731. mg_miles_recoverStolen_obj_long_02=Retrieve Stolen Goods
  25732. mg_miles_recoverStolen_obj_long_03=Deliver to ~mission(destination)
  25733. mg_miles_recoverStolen_obj_short_01=Cargo Location
  25734. mg_miles_recoverStolen_obj_short_02=Stolen Goods
  25735. mg_miles_recoverStolen_obj_short_03=Deliver
  25736. mg_miles_recoverStolen_timed_0001=This is a priority assignment. Please complete in haste. 
  25737. mg_miles_recoverStolen_timed_0002=The client has paid for expedited service, so this will need to be resolved quickly. 
  25738. mg_miles_recoverStolen_timed_0003=You will need to move quickly on this assignment. 
  25739. mg_miles_recoverStolen_timed_0004=We need this handled quickly. 
  25740. mg_miles_recoverStolen_title=~mission(Contractor|RecoverSpaceTitle)
  25741. mg_miles_recoverStolen_title_0001=Retrieval of Stolen Goods
  25742. mg_miles_recoverStolen_title_0002=Cargo Retrieval
  25743. mg_miles_spacecollect_steal_desc=~mission(desc)
  25744. mg_miles_spacecollect_steal_desc_0001=Here's the deal. A ~mission(ship) went and got itself detonated. Clients want someone to go out to ~mission(location) and retrieve the ~mission(item). Once you've got it, take it on over to ~mission(destination). ~mission(trouble)~mission(rush) Easy, right?
  25745. mg_miles_spacecollect_steal_desc_0002=Long story short, a ~mission(ship) came to an unfortunate end while in transit. Client wants the ~mission(item) pulled from ~mission(location) and dropped at ~mission(destination). The less you know, the better. ~mission(rush)~mission(trouble)
  25746. mg_miles_spacecollect_steal_desc_0003=Here's that spacewalk I was telling you about. Need you to snag the ~mission(item) from ~mission(location). ~mission(trouble)Once you got it, take it over to ~mission(destination). You'll get paid on dropoff. ~mission(rush)
  25747. mg_miles_spacecollect_steal_desc_0004=This is a straight up retrieval gig. I need you to run some ~mission(item) from ~mission(location) to ~mission(destination). ~mission(rush)Once it's been delivered, you'll get your cut. ~mission(trouble)
  25748. mg_miles_spacecollect_steal_desc_0005=So this guy I run favors for got himself in a bit of a jam. One of his ~mission(ship) went and got itself blown up while on a run. He still needs a ~mission(item) it was transporting delivered to ~mission(destination) though and he's willing to pay out to get it there. That's where you come in. Go to ~mission(location), grab the package and finish the run. ~mission(trouble)When you drop it off in one piece, you'll get your money. ~mission(rush)
  25749. mg_miles_spacecollect_steal_desc_0006=Got wind that a ~mission(ship) got punched out while transporting some interesting cargo. Figure it couldn't hurt to go and snag it now, right? Head over to ~mission(location) and take the ~mission(item) to ~mission(destination). I'll make sure you get compensated for your trouble. ~mission(trouble)~mission(rush)
  25750. mg_miles_spacecollect_steal_desc_0007=This ~mission(ship) I'd been following got itself blown up recently. While it's a truly sad situation for everyone involved, business is business and this ship happened to be carrying something rather precious that still needs to get where it's going. You need to retrieve the ~mission(item) from ~mission(location) and get it to ~mission(destination). ~mission(rush)~mission(trouble) \n\nYou pull this off, not only will you be in my good graces, you'll make some nice creds too.
  25751. mg_miles_spacecollect_steal_obj_long_01=Go to the ~mission(location).
  25752. mg_miles_spacecollect_steal_obj_long_02=Retrieve the ~mission(item) from wreckage.
  25753. mg_miles_spacecollect_steal_obj_long_03=Deliver the ~mission(item) to ~mission(location).
  25754. mg_miles_spacecollect_steal_obj_short_01=Wreck Site
  25755. mg_miles_spacecollect_steal_obj_short_02=Take ~mission(item)
  25756. mg_miles_spacecollect_steal_obj_short_03=Deliver ~mission(item)
  25757. mg_miles_spacecollect_steal_rush_0001=I'm gonna need you to put a rush on this. 
  25758. mg_miles_spacecollect_steal_rush_0002=Need this done quick, so don't mess around. 
  25759. mg_miles_spacecollect_steal_rush_0003=Also, this needs to be delivered pronto, so don't be late. 
  25760. mg_miles_spacecollect_steal_rush_0004=I need this done quick, so no screwing around. 
  25761. mg_miles_spacecollect_steal_rush_0005=Take care of it quick, okay? 
  25762. mg_miles_spacecollect_steal_rush_0006=Move fast, okay? I want this done. 
  25763. mg_miles_spacecollect_steal_title=~mission(title)
  25764. mg_miles_spacecollect_steal_title_0001=Pickup
  25765. mg_miles_spacecollect_steal_title_0002=Cargo pickup
  25766. mg_miles_spacecollect_steal_title_0003=Collection job
  25767. mg_miles_spacecollect_steal_troub_0001=Keep an eye out. Word is the area's turning hostile. 
  25768. mg_miles_spacecollect_steal_troub_0002=So you know, this op might get a little dangerous. 
  25769. mg_miles_spacecollect_steal_troub_0003=I trust you'll take care of anyone who interferes. 
  25770. mg_miles_spacecollect_steal_troub_0004=I guess it goes without saying that you should take care of any obstacles that happen to show up. 
  25771. mg_miles_spacecollect_steal_troub_0005=You come across anyone looking for a fight, deal with them. 
  25772. mg_miles_spacecollect_steal_troub_0006=Anyone gives you any hassle, end them. 
  25773. mg_miles_sweeplegal_danger_001=Intel reports that ~mission(client) are common in your area, indicating that they may have a small base there. Expect a fight if encountered. 
  25774. mg_miles_sweeplegal_danger_002=Use extreme caution. Latest CrimeStats indicate an increased number of attacks on your route. 
  25775. mg_miles_sweeplegal_danger_003=The likelihood of heavy enemy engagement is very high. Make sure you prepare accordingly. 
  25776. mg_miles_sweeplegal_danger_004=The ~mission(client) have been ramping up their aggression recently. You should expect heavy resistance if engaged. 
  25777. mg_miles_sweeplegal_desc=~mission(description)
  25778. mg_miles_sweeplegal_desc_0001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Hostile Sweep\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nLocal authorities have been battling outlaw elements in system and have reached out for assistance. You are to fly to ~mission(rendezvous) and clear out any hostile elements you encounter. ~mission(danger)\n\nIf you accept this contract, you must be ready and able to start work immediately.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25779. mg_miles_sweeplegal_desc_0002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Hostile Sweep\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\n~mission(contractor) have reached out looking for combat assistance dealing with ~mission(client) in the area. They have provided a series of points and requested that an operator visit and sweep them for hostile elements. Standard ROE applies if engaged. ~mission(danger)\n\nIf you accept this contract, you must be ready and able to start work immediately.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25780. mg_miles_sweeplegal_desc_0003=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Hostile Sweep\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nThis contract is a simple sweep and clear. You will check a series of points around ~mission(rendezvous) and clear any hostile presence in the areas. ~mission(danger)\n\nIf you accept this contract, you must be ready and able to start work immediately.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25781. mg_miles_sweeplegal_desc_0004=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Hostile Sweep\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\n~mission(contractor) have reached out for assistance dealing with a ~mission(client) problem in the area. They have provided a series of points in ~mission(rendezvous) that need to be checked and cleared. ~mission(danger)\n\nIf you accept this contract, you must be ready and able to start work immediately.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25782. mg_miles_sweeplegal_desc_0005=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Hostile Sweep\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nEckhart Security will be lending a hand to ~mission(contractor) to help with security in system. You will be given an AO of several points and will be responsible for sweeping the area and clearing of any hostile elements. Intel suggests that you may be coming in contact with ~mission(client). ~mission(danger)\n\nIf you accept this contract, you must be ready and able to start work immediately.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25783. mg_miles_sweeplegal_obj_long_01=Patrol all designated areas and clear any hostiles.
  25784. mg_miles_sweeplegal_obj_short_01=Patrol Area
  25785. mg_miles_sweeplegal_obj_short_02=Eliminate Hostiles
  25786. mg_miles_sweeplegal_obj_short_02a=Patrol Beacon
  25787. mg_miles_sweeplegal_title=~mission(title) (Approval: ~mission(approvalcode)
  25788. mg_miles_sweeplegal_title_0001=Sweep and Clear
  25789. mg_miles_sweeplegal_title_0002=Target: ~mission(client) / Multiple engagement
  25790. mg_miles_sweeplegal_title_0003=Sector Sweep
  25791. mg_miles_sweeplegal_title_0004=Staged Op: Sector Clearance
  25792. mg_miles_sweeplegal_title_0005=Search and Destroy
  25793. mg_miles_sweeplegal_title_0006=Combat Assist
  25794. mg_pacheco_asteroidchase_desc_0001=(PH) There's a really irritating scumbag hiding in the asteroids. Take him out.
  25795. mg_pacheco_asteroidchase_desc_0002=(PH) Did you know that cowards like to use asteroids to hide when they cross my constituents? That's where you come in.
  25796. mg_pacheco_asteroidchase_desc_0003=(PH) Every once in a while we like to take a stroll through certain asteroid fields to make sure certain backstabbing traitors aren't hiding there. Can you help us out?
  25797. mg_pacheco_asteroidchase_desc_0004=(PH) Pro-tip: Don't cross my organization and then go cower in an asteroid field, or we'll send someone to take care of it. Someone like you.
  25798. mg_pacheco_asteroidchase_title_0001=<ph>(PH) An Inconvenient Target</ph>
  25799. mg_pacheco_desc=~mission(Description)
  25800. mg_pacheco_from=Tecia Pacheco
  25801. mg_pacheco_invite_desc_001=Like the title says, stop by and see me next time you're in Area18. \n\nDon't keep me waiting.\n\n-Twitch
  25802. mg_pacheco_invite_desc_002=The boss gave me a heads up about something brewing on the horizon and I'm pretty sure you're gonna want a piece.\n\nGet your ass over to Area18 and I'll fill you in.\n\n-Twitch
  25803. mg_pacheco_invite_desc_003=Things are about to get busy and I'm gonna need some extra bodies.\n\nIf you stop by Area18 in time, I can see about cutting you in.\n\nJust find me when you get here.\n\n-Twitch
  25804. mg_pacheco_invite_desc_004=I might have a lead on some work.\n\nFind me next time you're in Area18 if you're interested.\n\n-Twitch
  25805. mg_pacheco_invite_marker_01=Twitch
  25806. mg_pacheco_invite_obj_long_01=Meet Twitch in the back alley of Area18.
  25807. mg_pacheco_invite_obj_short_01=Meet Twitch
  25808. mg_pacheco_invite_title_001=Time for a Visit
  25809. mg_pacheco_invite_title_002=We Need to Talk
  25810. mg_pacheco_invite_title_003=Come See Me
  25811. mg_pacheco_invite_title_004=Let's Meet
  25812. mg_pacheco_stealstash__desc_0001=Word is that security are gonna hit a stash house known as ~mission(UGFDestination) that some scabbers are using to store a treasure trove of narcotics. Among their supply, they've managed to snag a particular package of Maze. Seems like they're trying to up their station in the world.\n\nPrice of Maze on the street is skyrocketing... which is weird. Stuff just looks like wood chips to me. Anyway, I've gotten word that BlacJac's been tipped off to this little operation, so let's just say, this presents us with a unique opportunity. I know when the raid's going to start, so I want you to hit the stash before they show up and bring the Maze back. \n\nYou'll need a ship that can haul at least one box, but feel free to use something bigger. Anything else in the facility is up for grabs if you want to bother lifting it. Just be sure to deliver our Maze to ~mission(Destination) and we'll be square. Copy? \n\nIf you run into any resistance, I'll trust you'll deal with it, but the Maze is the real prize here.\n\n-Twitch
  25813. mg_pacheco_stealstash__desc_0002=Some of our competition over at ~mission(UGFDestination) is about to run into massive load of bad luck. BlacJac's caught wind of their stash house and are posting up to raid it.\n\nI've managed to find out exactly when they're going to hit the stash house, but I want you to hit it first. I imagine that the crew that's operating the stash won't be too enthusiastic about you robbing their supply, so if you run into any opposition, handle it.\n\nI want you to go in and steal their supply of Maze before security destroys it. Like I said, there's a bunch of drugs in there, but lucky for you Maze just looks like pieces of tree bark which should make it stand out. If you bring a ship that can hold enough cargo, you're welcome to help yourself to any of the other drugs in there. \n\nJust make sure that you can at least haul out the one box of Maze we're paying you for over to ~mission(Destination).\n\n-Twitch
  25814. mg_pacheco_stealstash__desc_0003=There's this little corner of heaven called ~mission(UGFDestination) that some of the local scumbags use to hand off drug shipments. You ever hear of it? \n\nWell, as of a few hours ago, a source told me that they were moving a package of Maze through there. I'm not sure if you've ever danced with that stuff before, but it looks like bits of bark.\n\nMy employers want it, but for whatever reason, they aren't willing to declare open war on this group. Apparently they're protected by somebody. Anyway, I tipped off BlacJac about the stash and they're getting ready to raid it. \n\nI want you to go in and secure the Maze before the place gets burned. Odds are this stash is gonna be guarded, so make sure you break some weapons. If you want to help yourself to anything else in there, that's on you to bring a ship big enough to haul it out. But at the very least bring a ship that can handle carting off the one box of Maze that's ours to ~mission(Destination). \n\nDon't worry about clearing out scavs you find there, either. Unless they get in your way that is. Thankfully, BlacJac'll get blamed for whatever body count gets left behind.\n\n-Twitch
  25815. mg_pacheco_stealstash__title_0001=Their Loss, Our Gain
  25816. mg_pacheco_stealstash_marker_01=*DEPRECIATED* - Vessel Pick Up
  25817. mg_pacheco_stealstash_marker_02=Stash
  25818. mg_pacheco_stealstash_marker_03=Maze
  25819. mg_pacheco_stealstash_marker_04=Drop Off
  25820. mg_pacheco_stealstash_obj_display_timer=Security Dispatched: %ls
  25821. mg_pacheco_stealstash_obj_long_01=*DEPRECIATED* - Go to the ~mission(Destination) and retrieve the provided vessel.
  25822. mg_pacheco_stealstash_obj_long_02=Go to the stash at ~mission(UGFDestination) with vehicle that can transport at least 1 SCU.
  25823. mg_pacheco_stealstash_obj_long_03=Acquire a package of Maze from the stash.
  25824. mg_pacheco_stealstash_obj_long_05=*DEPRECIATED* - Exit the vessel and stand clear.
  25825. mg_pacheco_stealstash_obj_short_01=*DEPRECIATED* - Pick Up Provided Vessel
  25826. mg_pacheco_stealstash_obj_short_02=Go To Stash
  25827. mg_pacheco_stealstash_obj_short_03=Acquire Maze From Stash
  25828. mg_pacheco_stealstash_obj_short_05=*DEPRECIATED* - Stand Clear Of Vessel
  25829. mg_pacheco_stealstash_subobj_long_04=Deliver the Maze to the ~mission(Destination).
  25830. mg_pacheco_stealstash_subobj_short_04=Deliver Maze
  25831. mg_pacheco_title=~mission(Title)
  25832. mg_ruto_assassin_danger_0001=And from what I've been hearing, this scav's dangerous. If you wanna stay healthy, be smart about how you handle this one. 
  25833. mg_ruto_assassin_danger_0002=Apparently, this scav's totalled up a hefty body count over the years. Don't underestimate them. 
  25834. mg_ruto_assassin_danger_0003=And so you know, you won't be the first person who's gone after ~mission(TargetName|NickOrFirst). People think that they're a little bulletproof. Might take a few shots to keep 'em down. 
  25835. mg_ruto_assassin_danger_0004=Bit of warning, my hunch says ~mission(TargetName|NickOrFirst)'s gonna give you a good fight. See that you put up a better one. 
  25836. mg_ruto_assassin_desc=~mission(Contractor|AssassinationDescription)
  25837. mg_ruto_assassin_desc_0001=The ~mission(Client) got a serious problem with ~mission(TargetName) and guess what? You're gonna be their problem solver. ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger) And feel free to be as noisy as you like on this one. It'll help send a message to anyone else who's thinking about making trouble.
  25838. mg_ruto_assassin_desc_0002=I'm helping ~mission(Client) to arrange a funeral for ~mission(TargetName). I'm in charge of the entertainment but the only thing we're missing now is a corpse. Try taking a look at ~mission(Location) and see if you can scare one up. ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger)
  25839. mg_ruto_assassin_desc_0003=~mission(TargetName) is a ghost. Problem is, no one's told them they're dead yet. The ~mission(Client) wanted you to deliver the message. ~mission(Contractor|AssassinationTimed)I hear they're still haunting ~mission(Location) so you might want to start looking there first. ~mission(Contractor|AssassinationDanger)
  25840. mg_ruto_assassin_desc_0004=A piece of trash that goes by the name of ~mission(TargetName) just surfaced at ~mission(Location). Need you to put them down. ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger) Last piece of advice - don't try to talk to them first or anything weird. Just do the job.
  25841. mg_ruto_assassin_desc_0005=Long story short, ~mission(TargetName) screwed over the ~mission(Client) and as it turns out, it's going to be the last thing they ever do. ~mission(Contractor|AssassinationDanger) A friend of the ~mission(Client) spotted them near ~mission(Location) so I'd suggest starting there. ~mission(Contractor|AssassinationTimed) You find them, you put them down. Make it messy, make it clean. They didn't specify and I don't care. Just see that it's done right.
  25842. mg_ruto_assassin_desc_0006=The ~mission(Client) put out a hit on some local that's been stirring up trouble and you're going to execute it. Target's name is ~mission(TargetName) and though I don't have precise lock on their location, I'll send ~mission(Location) and you can go from there. ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger)
  25843. mg_ruto_assassin_location_0001=the coordinates where they were last spotted
  25844. mg_ruto_assassin_location_0002=their last known location
  25845. mg_ruto_assassin_location_0003=where they like to hang out
  25846. mg_ruto_assassin_location_0004=one of the spots they're known to frequent
  25847. mg_ruto_assassin_obj_long_01=Search for ~mission(TargetName) at ~mission(Location).
  25848. mg_ruto_assassin_obj_long_02=Eliminate ~mission(TargetName|Last).
  25849. mg_ruto_assassin_obj_short_01=Locate Target
  25850. mg_ruto_assassin_obj_short_02=Eliminate Target
  25851. mg_ruto_assassin_timed_0001=The sooner this is over, the better. 
  25852. mg_ruto_assassin_timed_0002=This bastard's run before, so take care of this before they can run again. 
  25853. mg_ruto_assassin_timed_0003=~mission(Client) have made it clear that this is really, really, really important to them. See that you get it squared away as fast as humanly possible. 
  25854. mg_ruto_assassin_timed_0004=Did I mention there's a clock on this? No? Well, there is. 
  25855. mg_ruto_assassin_title=~mission(Contractor|AssassinationTitle)
  25856. mg_ruto_assassin_title_0001=future ghost
  25857. mg_ruto_assassin_title_0002=empty casket
  25858. mg_ruto_assassin_title_0003=problem elimination
  25859. mg_ruto_assassin_title_0004=permanent lesson
  25860. mg_ruto_assassin_title_0005=gone for good
  25861. mg_ruto_assassin_title_0006=target erased
  25862. mg_ruto_assassin_title_0007=goodbye ~mission(TargetName)
  25863. mg_ruto_blackboxillegal_danger_0001=Based on the ~mission(ship)'s location, I'd gear up for a fight. 
  25864. mg_ruto_blackboxillegal_danger_0002=I'd guess you're gonna have to fight someone on this. 
  25865. mg_ruto_blackboxillegal_danger_0003=Prep for a fight. Word around the campfire is that some heavy hitters are circling this one. 
  25866. mg_ruto_blackboxillegal_danger_0004=There's a good chance this one might get ugly. 
  25867. mg_ruto_blackboxillegal_desc=~mission(desc)
  25868. mg_ruto_blackboxillegal_desc_0001=Seems the ~mission(client) are trying to erase how a ~mission(ship) got itself vented. I'll send you the location of ~mission(location), so go, pull the ~mission(item) and drop it off with a contact of mine at ~mission(destination). They'll take care of the rest. ~mission(rush)~mission(trouble)
  25869. mg_ruto_blackboxillegal_desc_0002=~mission(rush)You gotta head out to the wreck of a ~mission(ship), pull a ~mission(item), and run it to ~mission(destination). ~mission(trouble)~mission(client) will transfer your money when they get confirmation it's done.
  25870. mg_ruto_blackboxillegal_desc_0003=Not sure if you heard, but a ~mission(ship) got wasted recently in sys. Now, I'm not going to say who, but let's just that the person or persons responsible need someone to steal the ~mission(item) before it falls into the law's hands. I'll hook you up with the location of ~mission(location). ~mission(trouble)Once you get the ~mission(item), you run it over to ~mission(destination) where they'll scrub it. That's it. ~mission(rush)
  25871. mg_ruto_blackboxillegal_desc_0004=Got a client who came asking about a ~mission(ship) that went down recently. They're very interested in someone retrieving the ~mission(item) and taking it to ~mission(destination). ~mission(rush)Of course, they're willing to pay for this. ~mission(trouble)
  25872. mg_ruto_blackboxillegal_desc_0005=Got a straight boost job here. You go out to the ~mission(ship)'s wreck and pull the ~mission(item). Anything else you wanna grab is yours for the taking. ~mission(rush)I got all the details about ~mission(location), but once you get it, run it to my people over at ~mission(destination) and get paid. Should be squeezy. ~mission(trouble)
  25873. mg_ruto_blackboxillegal_obj_long_01=Go to ~mission(location).
  25874. mg_ruto_blackboxillegal_obj_long_02=Get the ~mission(item) from ~mission(location)
  25875. mg_ruto_blackboxillegal_obj_long_03=Deliver ~mission(item) to ~mission(destination)
  25876. mg_ruto_blackboxillegal_obj_long_03a=Black Box
  25877. mg_ruto_blackboxillegal_obj_short_01=Wreck Site
  25878. mg_ruto_blackboxillegal_obj_short_02=Grab Black Box
  25879. mg_ruto_blackboxillegal_obj_short_03=Deliver Black Box
  25880. mg_ruto_blackboxillegal_timed_0001=This is rush job, okay? Can't waste time on this one. 
  25881. mg_ruto_blackboxillegal_timed_0002=Need you to knock this out quick. They're paying for fast results. 
  25882. mg_ruto_blackboxillegal_timed_0003=Understand that you'll be on a clock for this one. 
  25883. mg_ruto_blackboxillegal_timed_0004=This is a priority gig, so no screwing around. Get it done fast. 
  25884. mg_ruto_blackboxillegal_title=~mission(title)
  25885. mg_ruto_blackboxillegal_title_0001=box pull
  25886. mg_ruto_blackboxillegal_title_0002=box runner
  25887. mg_ruto_blackboxillegal_title_0003=data wipe
  25888. mg_ruto_blackboxillegal_title_0004=damn evidence
  25889. mg_ruto_commhack_danger_0001=You might run into some trouble out there. I trust you know how to handle that. 
  25890. mg_ruto_commhack_danger_0002=I'm not gonna lie. You may have to fight some people on this one. 
  25891. mg_ruto_commhack_danger_0003=Oh, one more thing. You might have to kill some people to pull this off. 
  25892. mg_ruto_commhack_danger_0004=Hope you're up for a scrap. This job's set to get nasty. 
  25893. mg_ruto_commhack_desc=~mission(desc)
  25894. mg_ruto_commhack_desc_0001=Some ~mission(gang) are looking to get CommArray ~mission(CommArray) taken offline. ~mission(rush)Don't care how it's done. Just needs to get done. Sort it out for them and you'll get a nice bonus. ~mission(threat) ~mission(time)
  25895. mg_ruto_commhack_desc_0002=Look, no one likes being monitored while they work, right? So all we're going to do is take down Array ~mission(CommArray) for a little while while some people do some work. ~mission(rush)We don't need to get into who's doing what or any of the other details, the important thing is that once it's offline, some credits are going to find their way into your account courtesy of some ~mission(gang). ~mission(Time)Sounds good, right? ~mission(threat)
  25896. mg_ruto_commhack_desc_0003=I just got paid to manufacture a blackout. Which means that you can get paid for executing one. It's fairly simple, head over to CommArray ~mission(CommArray) and shut it down. ~mission(time)~mission(rush)~mission(threat)
  25897. mg_ruto_commhack_desc_0004=I was contacted by some ~mission(gang) to provide a little privacy. Guess they have a job or something going down. Anyway, that's not for you. You are going to bring down CommArray ~mission(CommArray). ~mission(time)~mission(rush)Take it down and I'll pay you out. ~mission(threat)
  25898. mg_ruto_commhack_desc_0005=So it seems somebody wants to make an area less secure. Shocking, right? As a struggling businessman in these tough economic times, I am uncomfortable with such a request, but I feel obligated to my clients. Customer service is very important to me. Anyway, you'll need to gain entry to CommArray ~mission(CommArray) and shut it down. Just an FYI, the ~mission(gang) who are putting up the creds for this are VIP, so make sure it's done right. ~mission(rush)~mission(threat)
  25899. mg_ruto_commhack_obj_long_01=Go to CommArray ~mission(CommArray).
  25900. mg_ruto_commhack_obj_long_02=Disable uplink at CommArray ~mission(CommArray).
  25901. mg_ruto_commhack_obj_short_01=Hack Site
  25902. mg_ruto_commhack_obj_short_02=Disable Uplink
  25903. mg_ruto_commhack_rush_0001=Get a move on, yeah? Need this done quick. 
  25904. mg_ruto_commhack_rush_0002=Gonna need this handled on the quick side too, if you get me. 
  25905. mg_ruto_commhack_rush_0003=Don't mess around. This has got to get done now. 
  25906. mg_ruto_commhack_rush_0004=You need to move quick on this one. 
  25907. mg_ruto_commhack_time_0001=One more thing though, you're gonna need to make sure it stays off for a while. The pros need time to work, if you get me. 
  25908. mg_ruto_commhack_time_0002=When it's done, I'm gonna need you to babysit the array. Make sure no do-gooders come and switch it back on. 
  25909. mg_ruto_commhack_time_0003=Here's the deal. Once the array's down, make sure it stays down. 
  25910. mg_ruto_commhack_time_0004=You'll need to stick around once the hack's done. I need that blackout sustained for a bit. 
  25911. mg_ruto_commhack_title=~mission(title) (~mission(CommArray))
  25912. mg_ruto_commhack_title_0001=Blackout
  25913. mg_ruto_commhack_title_0002=Dark zone
  25914. mg_ruto_commhack_title_0003=Comm Down
  25915. mg_ruto_commhack_title_0004=Cover Needed
  25916. mg_ruto_commhack_title_0005=Array Hack
  25917. mg_ruto_commhack_title_0006=Disruption Needed
  25918. mg_ruto_commhack_title_0007=Service Interrupt
  25919. mg_ruto_confirmkill_danger_0001=You might run into a little trouble out there. I mean, that's fitting right? You are going out to find a body. 
  25920. mg_ruto_confirmkill_danger_0002=And arm up. You're heading to a crime scene, you know. 
  25921. mg_ruto_confirmkill_danger_0003=Keep an eye on your scans. There might be some unfriendly sorts out there. 
  25922. mg_ruto_confirmkill_danger_0004=This might go without saying, you are hunting down a corpse after all, but there might be a bit of violence out on this job. 
  25923. mg_ruto_confirmkill_desc=~mission(Desc)
  25924. mg_ruto_confirmkill_desc_0001=A bit of backstory on this one. Some random scav has been going around claiming that they offed a big time hitter by the name of ~mission(TargetName). Claims that they caught ~mission(TargetName|NickOrFirst) right in the middle of pulling a job. Now the thing is, if ~mission(TargetName|NickOrFirst) is really dead... well... that creates complications for the ~mission(Client). \n\nAnyway, after some careful negotiations from yours truly, they've coughed up some creds to pay for someone to go out and verify that ~mission(TargetName|Last) is actually dead. ~mission(Timed)You will just need to go to ~mission(Location), find the body and confirm. ~mission(Danger)
  25925. mg_ruto_confirmkill_desc_0002=Here's a bit of dreadful business to throw your way. ~mission(Client) had a recent op that apparently turned into a total shitshow. Mayhem and carnage to the nth degree. Anyway, the rumor was that ~mission(TargetName) got clipped in the exchange, but now people are saying that the bastard's still alive. \n\nAnyway, the ~mission(Client) need to know one way or the other. That's why I'm having you go out to ~mission(Location) and confirm that they're a corpsicle. Once you get the ID, you get paid. ~mission(Danger)Pretty simple, right? ~mission(Timed)
  25926. mg_ruto_confirmkill_desc_0003=Everyone's been talking about ~mission(TargetName) recently. The ~mission(Client) have been saying that they were killed a few days ago in the middle of pulling a job for them, but... well, let's just say that they're a less than accurate source of information. Anyway, I've got a client who's eager to prove them wrong, so they're shelling out some creds to get a positive id on the body. I'll hook you up with the ~mission(Location). You have a look and tell me if you find them. ~mission(Timed)~mission(Danger)
  25927. mg_ruto_confirmkill_desc_0004=Got a simple, but kinda disgusting job here. In a recent raid, ~mission(TokenName)'s ticket got punched and I guess the ~mission(Client) want some proof of old ~mission(TokenName|NickOrFirst)'s remains for... something. I honestly don't know why. Maybe they're worried that the bastard is playing dead just to steal from them. Anyway, they gave me the ~mission(Location) and are paying for someone to go out and confirm the kill. ~mission(Timed)~mission(Danger)
  25928. mg_ruto_confirmkill_desc_0005=The ~mission(Client) hired a hitter to take out a rival who's been poaching on their turf, but between you and me, I guess they didn't really get their credits worth because the guy forgot to provide proof that ~mission(TargetName) was actually dead. Anyway, I told them I could provide that, and by that, I mean you could provide it. All you gotta do is go to  ~mission(Location) and confirm that ~mission(TargetName|NickOrFirst)'s touching void. ~mission(Danger)Once I get confirmation, you get paid. ~mission(Timed)
  25929. mg_ruto_confirmkill_location_0001=the ship's remains
  25930. mg_ruto_confirmkill_location_0002=the last point of contact
  25931. mg_ruto_confirmkill_location_0003=~mission(TokenName|Last)'s last known position
  25932. mg_ruto_confirmkill_location_0004=the wreckage
  25933. mg_ruto_confirmkill_location_0005=the wreck site
  25934. mg_ruto_confirmkill_location_0006=the derelict
  25935. mg_ruto_confirmkill_obj_long_01=Go to ~mission(Location).
  25936. mg_ruto_confirmkill_obj_long_02=Locate ~mission(TargetName)
  25937. mg_ruto_confirmkill_obj_long_02a=Confirm
  25938. mg_ruto_confirmkill_obj_short_01=Wreck Site
  25939. mg_ruto_confirmkill_obj_short_02=Locate Corpse
  25940. mg_ruto_confirmkill_timed_0001=Do hurry up, will you? Body probably won't be there forever. 
  25941. mg_ruto_confirmkill_timed_0002=Another thing, the clients would like to know now, so get to it. 
  25942. mg_ruto_confirmkill_timed_0003=I don't really know how long bodies stick around for, so I'd recommend getting a move on. 
  25943. mg_ruto_confirmkill_timed_0004=You might want to move fast. God knows what's happening to that body right now. 
  25944. mg_ruto_confirmkill_title=~mission(Title)
  25945. mg_ruto_confirmkill_title_0001=ID check
  25946. mg_ruto_confirmkill_title_0002=a bit of proof
  25947. mg_ruto_confirmkill_title_0003=tag and bag
  25948. mg_ruto_confirmkill_title_0004=dead man's shoes
  25949. mg_ruto_confirmkill_title_0005=ghost hunter
  25950. mg_ruto_deliver_drug_desc=~mission(Desc)
  25951. mg_ruto_deploypiggyback_danger_0001=Odds are, anyone you come across won't be too pleased to see you. I trust you'll be able to handle them. 
  25952. mg_ruto_deploypiggyback_danger_0002=I'm not anticipating this to be a smooth run though, so I'd make sure your guns are working. 
  25953. mg_ruto_deploypiggyback_danger_0003=I'm not gonna lie. This one might get a little rough. 
  25954. mg_ruto_deploypiggyback_danger_0004=Just gonna say, the last couple people I've sent on these runs have gotten tuned up, so stay sharpish. 
  25955. mg_ruto_deploypiggyback_danger_0005=Might wanna get ready for a fight too. You never know. 
  25956. mg_ruto_deploypiggyback_desc=~mission(Desc)
  25957. mg_ruto_deploypiggyback_desc_0001=This one's gonna be a little tricky. The ~mission(Client) need someone to set up a ~mission(Item) so they can eavesdrop on the local suckers. You have to pick up the ~mission(Item) from ~mission(Location), set the thing up at ~mission(Destination) and get out. ~mission(Danger)Once it's up and running, you'll get your creds.
  25958. mg_ruto_deploypiggyback_desc_0002=Need someone to set up a snooping device for the ~mission(Client) and they're gonna pay well to make it happen. First you'll need to pick up a ~mission(Item). I think they got one set aside over at ~mission(Location). Anyway, whenever you've got one, make your way over to ~mission(Destination). ~mission(Danger)You gotta set it up at the right spot or it won't work. Once the thing's running, get the hell out of there. Creds will be waiting when you're clear.
  25959. mg_ruto_deploypiggyback_desc_0003=~mission(Client) are paying for someone to drop a ~mission(Item) over at ~mission(Destination). ~mission(Danger)Pick up the ~mission(Item) from ~mission(Location) and get to it.
  25960. mg_ruto_deploypiggyback_desc_0004=You ever work with a ~mission(Item)? It's fairly simple stuff. Take it to an area, turn the thing on, and it taps into nearby comms. Nice little system if you're looking to dig up a little intel, maybe scout out a couple marks to hit. Anyway, I need one dropped at ~mission(Destination) for this thing I'm looking into and I need you to set it up. ~mission(Danger)Head over to ~mission(Location) and pick it up, they got one set aside for you. I'll transfer the credits once you got it active.
  25961. mg_ruto_deploypiggyback_desc_0005=I guess the ~mission(Client) are cooking up something big. They've requested a ~mission(Item) get set up over at ~mission(Destination). You'll need to grab one from ~mission(Location), head over and set it up. They're pretty self-explanatory, so don't sweat the set up. ~mission(Danger)\n\nAnyway, once you got the ~mission(Item) in place and active, get the hell out of there. I'll pay you after.
  25962. mg_ruto_deploypiggyback_desc_0006=Got client who's looking to put some ears on ~mission(Destination). All you gotta do is head over to ~mission(Location), pick up a ~mission(Item) then go set it up. ~mission(Danger)Job ain't over until the ~mission(Item)'s up and running, so make sure it's safe and operational. Once they get the data stream, you get the creds. Simple, right?
  25963. mg_ruto_deploypiggyback_obj_long_01=Go to ~mission(Location).
  25964. mg_ruto_deploypiggyback_obj_long_02=Collect the ~mission(Item).
  25965. mg_ruto_deploypiggyback_obj_long_03=Go to ~mission(Destination) to deploy ~mission(Item).
  25966. mg_ruto_deploypiggyback_obj_long_04=Deploy and activate the ~mission(Item).
  25967. mg_ruto_deploypiggyback_obj_short_01=~mission(Location)
  25968. mg_ruto_deploypiggyback_obj_short_02=Collect Piggyback
  25969. mg_ruto_deploypiggyback_obj_short_03=Deploy Site
  25970. mg_ruto_deploypiggyback_obj_short_04=Deploy
  25971. mg_ruto_deploypiggyback_obj_short_04a=Piggyback
  25972. mg_ruto_deploypiggyback_title=~mission(Title)
  25973. mg_ruto_deploypiggyback_title_0001=need a tap
  25974. mg_ruto_deploypiggyback_title_0002=listening device drop
  25975. mg_ruto_deploypiggyback_title_0003=it's all about the intel
  25976. mg_ruto_deploypiggyback_title_0004=hack Benson Mining Outpost
  25977. mg_ruto_deploypiggyback_title_0005=connect the streams
  25978. mg_ruto_deploypiggyback_title_0006=data link
  25979. mg_ruto_distraction_analogy_001=I want you to make what the 'duul did to Vega look like a weekend on Goss. 
  25980. mg_ruto_distraction_analogy_002=I want you to make people think you're the second coming of Ivar Messar or... you know, one of the bad ones. 
  25981. mg_ruto_distraction_analogy_003=By the time you're done, I want your name to be a warning. 
  25982. mg_ruto_distraction_desc=~mission(description)
  25983. mg_ruto_distraction_desc_0001=I have to say, this might be one of the best plans I've ever come up with. See, the ~mission(client) are looking to pull off the job of the century, but no way they'd get away clean. That is of course, unless there's something even bigger going down at the same time. You're gonna be the something bigger. I'm talking chaos on a whole new scale. \n\n~mission(wanted)With that nasty of a reputation, all you have to do is go visit a ~mission(Location) in the area and shoot at everything that shows up. I'll even tip off the authorities so they know exactly where you are. I figure with all the noise you'll be making, no way anyone gives two shits about what the ~mission(client) are up to.
  25984. mg_ruto_distraction_desc_0002=This is the sort of job most scavers only dream about getting paid for. How often do you get paid to make as big of a mess as you can?\n\n~mission(wanted)Between the bounty on your head, and me telling everyone where to find you, you should have about every ship in the sector on your ass in seconds. I figure we'll have you make your stand at a ~mission(Location) and I'll make sure word gets out on where to find you. Then all you have to do is keep them occupied for as long as you can. \n\nOf course, you're probably wondering why you're doing all this. While I can't tell you the details, let's just say that the ~mission(client) are going to be very appreciative for you keeping all the security forces occupied.
  25985. mg_ruto_distraction_desc_0003=The ~mission(client) are gonna pay you to unleash as much hell as you can in the sector. ~mission(wanted)You show up at a ~mission(Location) guns blazing, I put the word out on the spec, and just like that, everybody is looking the other way while the real job is going down. Classic misdirection.
  25986. mg_ruto_distraction_desc_0004=You know how I normally want my people to keep a low profile? Well, not this time. The ~mission(client) need you to tie up every bit of law in the sector. Make them so busy they won't notice anything else going on. I'm talking next level destruction. ~mission(analogy)~mission(wanted)\n\nEven better is I'll tip off everyone before hand so they know exactly where to find you. I'm thinking a ~mission(Location) since those are usually patrolled to begin with. Then all that's left is for you to take down as many of the bastards as you can. Should make headlines on the spec for weeks.
  25987. mg_ruto_distraction_obj_long_01=Achieve a level five crimestat.
  25988. mg_ruto_distraction_obj_long_01a=Maintain a level five crimestat.
  25989. mg_ruto_distraction_obj_long_02=Go to this local ~mission(Location) and wait for security to show up.
  25990. mg_ruto_distraction_obj_long_03=Cause a scene to keep security forces distracted.
  25991. mg_ruto_distraction_obj_Marker_02=~mission(Location)
  25992. mg_ruto_distraction_obj_marker_03=Distract
  25993. mg_ruto_distraction_obj_short_01=Raise Crimestat to 5
  25994. mg_ruto_distraction_obj_short_01a=Maintain Crimestat
  25995. mg_ruto_distraction_obj_short_02=Go To ~mission(Location)
  25996. mg_ruto_distraction_obj_short_03=Create Distraction
  25997. mg_ruto_distraction_title=~mission(title)
  25998. mg_ruto_distraction_title_0001=a little distraction
  25999. mg_ruto_distraction_title_0002=make some noise
  26000. mg_ruto_distraction_title_0003=unleash the beast
  26001. mg_ruto_distraction_title_0004=all eyes on you
  26002. mg_ruto_distraction_wanted_001=To make sure that they're paying attention, you're gonna have to get yourself to crimestat 5 and stay there. Only way to guarantee that every security hack and bounty hunter in the sector is gonna be making eyes at you.
  26003. mg_ruto_distraction_wanted_002=Here's the real fun part. In order to pull this off, I need you to get a level 5 crimestat. Hack a comm array, kill a bunch of people. I don't really care how. Just get to level 5 and stay there. That way there's no chance they're gonna be able to ignore a dangerous criminal such as yourself.
  26004. mg_ruto_distraction_wanted_003=Now, the reason I wanted you for this job specifically is cause of your crimestat level. Only a level 5 like yourself is a big enough threat to pull the kind of heat I'm talking about. Just do me a favor and make sure you stay at a 5 till this is all over. 
  26005. mg_ruto_distraction_wanted_004=Plus, with your crimestat at a 5, you're the ideal candidate to pull this job off. Everyone within the system will be beating each other senseless to get a crack at taking you down. It's perfect. As long as you stay a level 5 that is. 
  26006. mg_ruto_distraction_wanted_005=In order for this to work, you're gonna need to have a crimestat 5. That's the only way to make sure every security hack and bounty hunter in the sector is gonna be making eyes at you. Now, as it happens, I'm plugged directly into the system's ECN, so once you take the gig, I'll make you notorious.
  26007. mg_ruto_distraction_wanted_006=The catch is you gotta instantly become the system's most wanted to get the kinda heat we want all focused on you. Fortunately, I got myself a backdoor into your criminal files to make that happen. All you gotta do is say yes and your crimestat goes through the roof, then you just focus on raising some hell out there.
  26008. mg_ruto_from=Ruto
  26009. mg_ruto_from_001=Ruto
  26010. mg_ruto_from_002=Imperator Costigan
  26011. mg_ruto_from_003=The Grand Imperator
  26012. mg_ruto_from_004=Imperator Corruption
  26013. mg_ruto_havejob_desc=~mission(desc)
  26014. mg_ruto_havejob_desc_0001=Next time you're in Grim HEX swing by Technotic and we can discuss how you and I can help each other out.
  26015. mg_ruto_havejob_desc_0002=Got a hot fresh one here, and thought you might like yourself a slice. Stop by Technotic if you're interested.
  26016. mg_ruto_havejob_desc_0003=Hey, swing by ~mission(location). Got something for you.
  26017. mg_ruto_havejob_desc_0004=Big plans are in the works and I think you're gonna want to be a part of them. Head to Technotic and we'll discuss the nitty gritty.
  26018. mg_ruto_havejob_desc_0005=New job's in the works. If you want a slice of the credits hit me up at ~mission(location).
  26019. mg_ruto_havejob_desc_0006=Turns out I'm in need of an extra set of hands. Play your cards right, and I'm thinking it might be you. I'll tell you all about it at the shop.
  26020. mg_ruto_havejob_desc_0007=If you're looking for work, swing by the shop and I'll get you sorted.
  26021. mg_ruto_havejob_desc_0008=Have a gig that I'm thinking of bringing you in on. Could be a decent payday for everyone if it pans out. Why don't you come by ~mission(location) and we'll hash specifics.
  26022. mg_ruto_havejob_desc_0009=Things are starting to heat up. Don't want to say too much right now, but stop by the shop and I'll fill you in.
  26023. mg_ruto_havejob_desc_0010=Get your ass over to ~mission(location). I'm setting something up and I've got a little part I'd like you to play.
  26024. mg_ruto_havejob_obj_long_01=Meet with Ruto
  26025. mg_ruto_havejob_obj_short_01=Ruto
  26026. mg_ruto_havejob_title=~mission(title)
  26027. mg_ruto_havejob_title_0001=job opportunity
  26028. mg_ruto_havejob_title_0002=a little favor
  26029. mg_ruto_havejob_title_0003=swing on by
  26030. mg_ruto_havejob_title_0004=need to talk
  26031. mg_ruto_havejob_title_0005=you busy?
  26032. mg_ruto_havejob_title_0006=new gig
  26033. mg_ruto_havejob_title_0007=let's talk
  26034. mg_ruto_havejob_title_0008=got something for you
  26035. mg_ruto_intromission_desc=~mission(Description)
  26036. mg_ruto_intromission_desc_0001=Hi there. I've been hearing your name pop up a lot recently on security channels. Seems you're pretty hell bent on making life difficult for those authority types. I'll be honest. I like that kind of initiative. I know some people who might be interested in subsidizing your anti-social habits. But I'm getting ahead of myself. \n\nI'd like to see how you operate in the field myself, so here's the deal, the ~mission(Client) have pushed someone into the sweet hereafter and have paid for someone to make the remains disappear. That's considerate, right? No sense letting trash like that stink up ~mission(Location01). Anyway, I'd like you to go there, collect the boxes and dispose of them. Don't really care where as long as it's off-world and not in front of some cops. Simple, right? Anyway, you do this and we can talk about further, more lucrative, employment opportunities. ~mission(Timed)
  26037. mg_ruto_intromission_desc_0002=You're becoming quite popular among the unsavories. My name's Ruto. You've probably heard of me. I'm a sort of talent scout for unsavories myself and I'm pretty good at it, if I say so. Part of the reason for that is standards. Not a lot of people have 'em. Me, I need to know that when I give a job to one of my people, that they'll execute it. Otherwise, it's just chaos, you know? But the bad kind. \n\nAnyway, I think we might be able to help each other out. First though, I need to see you in action for myself. The ~mission(Client) ghosted some idiot down at ~mission(Location01) and need the packaged up remains disposed of. Feels like something you could handle, no? Knock this out and maybe we can talk more. ~mission(Timed)
  26038. mg_ruto_intromission_desc_0003=Why hello. Been watching you for a while now. Not in a creepy way or anything, more like professional curiosity. See, I make it my business to know who's making moves in my system. If I see someone with potential, let's just say, I bring them into the fold. \n\nAnyway, I think you might be the kinda person I should know better. But first, I've got a little job for you. Something simple to show me that you're not one of these lazy kids I see on the spectrum. That you're a real go-getter. \n\nThere's remains of a body down at ~mission(Location01). I won't tell you who did it or why. Only that the boxes need to get gone. Take them off-world somewhere and dump it. You do that and maybe I can fill you in on all the exciting opportunities available to an entrepreneurial go-getter like yourself. ~mission(Timed)
  26039. mg_ruto_intromission_obj_long_01=Go to ~mission(location)
  26040. mg_ruto_intromission_obj_long_02=Collect the body.
  26041. mg_ruto_intromission_obj_long_03=Get rid of the corpse off-world.
  26042. mg_ruto_intromission_obj_marker_01=Pickup Site
  26043. mg_ruto_intromission_obj_marker_02=Corpse
  26044. mg_ruto_intromission_obj_short_01=Go to pickup site
  26045. mg_ruto_intromission_obj_short_02=Collect body
  26046. mg_ruto_intromission_obj_short_03=Dump body
  26047. mg_ruto_intromission_timed_0001=Need to take care of this quick though. Sorry. Hate to rush, but you know, clients are paying.
  26048. mg_ruto_intromission_timed_0002=Oh, I'll need you to sort this out on the quicker side.
  26049. mg_ruto_intromission_timed_0003=One more thing, you'll need to hurry. Clients want this handled now.
  26050. mg_ruto_intromission_timed_0004=Yeah, probably should mention that I need this taken care of immediately, so off you go.
  26051. mg_ruto_intromission_title=~mission(Title)
  26052. mg_ruto_intromission_title_0001=job opportunity
  26053. mg_ruto_intromission_title_0002=got a minute?
  26054. mg_ruto_intromission_title_0003=a little arrangement
  26055. mg_ruto_intromission_title_0004=help wanted
  26056. mg_ruto_intromission_title_0005=jobs, right?
  26057. mg_ruto_invite_desc=~mission(description)
  26058. mg_ruto_invite_desc_0001=You handled yourself pretty well. I suppose it's time we meet up and make this official. Sound good? I'm working out of this old tech shop on Grim HEX called Technotic. Just come on in and find me in the back. ~mission(oldman) Anyway, swing by when you can.
  26059. mg_ruto_invite_desc_0002=Thanks for taking care of that little job for me. Hope it wasn't too messy. Anyway, as promised, I'd like to invite you down and see if we can't work out a little arrangement. If you're interested, head on over to Grim HEX. Somewhere in the back halls, you'll find a run down little hole called Technotic. I'm in the back. ~mission(oldman)
  26060. mg_ruto_invite_desc_0003=I think it's about time we talked about your future. Don't you think? You ever been to Grim HEX before? Nasty little corner of nothing in the field above Yela. Swing on by and look for a tech shop called Technotic. I'm in the back. ~mission(oldman) Anyway, we'll have a little chat about your future, yeah? See if we can help each other out.
  26061. mg_ruto_invite_obj_long_01=Meet with Ruto in Grim HEX
  26062. mg_ruto_invite_obj_marker_01=Ruto
  26063. mg_ruto_invite_obj_short_01=Meet with Ruto
  26064. mg_ruto_invite_oldman_001=Don't mind the guy at the front. He's kinda like a watch dog. Just older... and quieter.
  26065. mg_ruto_invite_oldman_002=Whatever you do. Don't piss off the guy at the front. He may not look like much, but he's an ex-Marine.
  26066. mg_ruto_invite_oldman_003=Word of warning, the guy I have guarding the counter is violent. Real violent. If you see him wearing green, run. That's his trigger color.
  26067. mg_ruto_invite_oldman_004=Make sure the guy in the front doesn't talk your ear off.
  26068. mg_ruto_invite_oldman_005=Don't worry about the antique at the front counter. He came with the place.
  26069. mg_ruto_invite_title=~mission(title)
  26070. mg_ruto_invite_title_0001=a mutually beneficial arrangement
  26071. mg_ruto_invite_title_0002=good job, now more jobs
  26072. mg_ruto_invite_title_0003=up for a face to face?
  26073. mg_ruto_invite_title_0004=think it's time we meet
  26074. mg_ruto_invite_title_0005=let's do this
  26075. mg_ruto_outpost_repair_danger_0001=The longer they're dark, the more credits we lose. Need them up and running ASAP. 
  26076. mg_ruto_outpost_repair_danger_0002=A lot of people are waiting on them to be up and running again, so basically, hurry the hell up with this. 
  26077. mg_ruto_outpost_repair_danger_0003=A lot of credits run through the place which makes this repair pretty damn urgent. 
  26078. mg_ruto_outpost_repair_danger_0004=Some other jobs I got cooking are waiting on this being taken care of and I don't like being kept waiting. Faster you get this done the better. 
  26079. mg_ruto_outpost_repair_danger_0005=Not to rush you or anything, but this needs to get taken care of fast. 
  26080. mg_ruto_outpost_repair_desc=~mission(Desc)
  26081. mg_ruto_outpost_repair_desc_0001=Normally people in our rarified profession don't mind working in the shadows, but having zero power is a bit much. It's even starting to hurt the operations down over at ~mission(Destination). See if you can go sort them out with a new battery, okay? ~mission(Timed)
  26082. mg_ruto_outpost_repair_desc_0002=A storm down surface side a little while back caused some damage and now ~mission(Destination) doesn't have any power at all. Can't really afford to have them down for long, so I need you to bring them a replacement battery. ~mission(Timed)
  26083. mg_ruto_outpost_repair_desc_0003=Some wingnut over at ~mission(Destination) tried fixing an electrical problem on their own and now the whole outpost doesn't have power. Got to love that DIY attitude. I'm having flashbacks to ~mission(DIY). ~mission(Timed)Anyway, do me a favor and run a battery down there.
  26084. mg_ruto_outpost_repair_desc_0004=I'm hoping you have some maintenance experience, because I need someone to bring a replacement battery down to ~mission(Destination). ~mission(Timed)And if anyone's there when you show up, don't let them talk you into cleaning up or anything. The contract is just for the battery.
  26085. mg_ruto_outpost_repair_desc_0005=Got word from ~mission(Destination) that they've gone dark. Not sure what the hell they're doing there, but this is like the fifth time they've lost power this month. Probably trying to run a hot tub or something off the gennie. Either way, gonna need you to bring them a replacement battery. ~mission(Timed)
  26086. mg_ruto_outpost_repair_DIY_0001=my dad trying to fix the air recycler
  26087. mg_ruto_outpost_repair_DIY_0002=my old roommate trying to make his own quantum fuel
  26088. mg_ruto_outpost_repair_DIY_0003=the time this banger I ran with rigged his gun to be autofire and nearly destroyed his ship
  26089. mg_ruto_outpost_repair_DIY_0004=this old miner who figured she could build herself a better EVA suit.
  26090. mg_ruto_outpost_repair_obj_long_01=Acquire replacement battery.
  26091. mg_ruto_outpost_repair_obj_long_02=Go to ~mission(Location).
  26092. mg_ruto_outpost_repair_obj_long_03=Restore power to ~mission(Location).
  26093. mg_ruto_outpost_repair_obj_short_01=Battery
  26094. mg_ruto_outpost_repair_obj_short_02=Repair Site
  26095. mg_ruto_outpost_repair_obj_short_03=Restore Power
  26096. mg_ruto_outpost_repair_title=~mission(Title)
  26097. mg_ruto_outpost_repair_title_0001=battery run
  26098. mg_ruto_outpost_repair_title_0002=black out
  26099. mg_ruto_outpost_repair_title_0003=power outage
  26100. mg_ruto_outpost_repair_title_0004=replacement battery
  26101. mg_ruto_outpost_repair_title_0005=outpost offline
  26102. mg_ruto_planetcollect_body_desc=~mission(Description)
  26103. mg_ruto_planetcollect_body_desc_0001=There was an 'accident' and now there's a couple of boxes of remains where they shouldn't be. ~mission(Client) need a cleaner to cart them off-world. ~mission(Timed)And don't tell me what you do with them. It's probably better if I don't know.
  26104. mg_ruto_planetcollect_body_desc_0002=The ~mission(Client) had a change of leadership and their former manager's been made redundant right through the eyes. Now they need someone to "clear out the desk," so to speak, and dump everything off-world. ~mission(Timed)Really makes me appreciate being self-employed.
  26105. mg_ruto_planetcollect_body_desc_0003=Bit of a going away party / funeral that I want you to attend. The guest of honor needs a ride off-world and you're gonna give it to 'em. Dead bastard really should have known better than to skim from the ~mission(Client). ~mission(Timed)
  26106. mg_ruto_planetcollect_body_desc_0004=Guess there was a bit of a disagreement between a couple of ~mission(Client) that got pretty heated. Anyway, they need someone to escort whatever's left of the losing side off the premises. ~mission(Timed)
  26107. mg_ruto_planetcollect_body_desc_0005=One of the big truths in this 'verse is that dead bodies seldom go anywhere on their own. That's why the ~mission(Client) need us to move one for them. I'm sure you can figure out somewhere suitably private to take the remains. ~mission(Timed)
  26108. mg_ruto_planetcollect_body_obj_long_01=Go to ~mission(Location01|Address).
  26109. mg_ruto_planetcollect_body_obj_long_02=Collect all boxes containing remains and remove them from the site.
  26110. mg_ruto_planetcollect_body_obj_long_03=Get rid of the remains off-world.
  26111. mg_ruto_planetcollect_body_obj_short_01=Collection Site
  26112. mg_ruto_planetcollect_body_obj_short_02=Collect Remains
  26113. mg_ruto_planetcollect_body_obj_short_03=Dump Remains
  26114. mg_ruto_planetcollect_body_obj_short_03a=Boxes
  26115. mg_ruto_planetcollect_body_timed_0001=The longer this sits, the more likely someone who shouldn't stumbles across it. Can't risk that. Not to mention the stench. 
  26116. mg_ruto_planetcollect_body_timed_0002=The ~mission(Client) are a little on edge about the remains just sitting out there. I've told them there's nothing to worry about, but let's go ahead and take care of this as fast as possible. 
  26117. mg_ruto_planetcollect_body_timed_0003=We need to hurry up and take care of this before before someone starts poking around. 
  26118. mg_ruto_planetcollect_body_timed_0004=Gonna call this a rush job. Remain are not going anywhere, but the ~mission(Client) will feel a lot better once everything's been taken care of. 
  26119. mg_ruto_planetcollect_body_timed_0005=Don't take too long on this. Last thing we need is for someone else to get to the remains before you do. 
  26120. mg_ruto_planetcollect_body_title=~mission(Title)
  26121. mg_ruto_planetcollect_body_title_0001=personnel change
  26122. mg_ruto_planetcollect_body_title_0002=cleaning house
  26123. mg_ruto_planetcollect_body_title_0003=early retirement
  26124. mg_ruto_planetcollect_body_title_0004=one last trip
  26125. mg_ruto_planetcollect_body_title_0005=rest in peace
  26126. mg_ruto_planetcollect_body_title_0006=final destination
  26127. mg_ruto_planetcollect_chem_marker_03=Chemicals
  26128. mg_ruto_planetcollect_drug_desc_0001=This is a simple delivery run. Pick up a box of ~mission(drug) from ~mission(location) and take it to ~mission(destination). ~mission(trouble)~mission(rush)
  26129. mg_ruto_planetcollect_drug_desc_0002=Short and sweet. You're gonna head to~mission(location) and pick up a shipment of ~mission(drug). Make sure you keep a low profile and run it to ~mission(destination)". Simple. ~mission(rush)~mission(threat)One more thing. This is for the ~mission(client), so don't screw it up.
  26130. mg_ruto_planetcollect_drug_desc_0003=Word's come down that the ~mission(client) need some product moved from ~mission(location) and delivered to ~mission(destination). ~mission(rush)~mission(trouble)Hopefully I don't need to reiterate this, but don't even think about sampling the supply.
  26131. mg_ruto_planetcollect_drug_desc_0004=Apparently there's been a high demand for ~mission(drug), so the ~mission(client) need to re-up their dealers. You're gonna head down to ~mission(location), pick up the package and take it to ~mission(destination). ~mission(rush)~mission(trouble)
  26132. mg_ruto_planetcollect_drug_desc_0005=Here you go. Like I said, it's a pretty straightforward job. ~mission(client) need some ~mission(drug) grabbed from ~mission(location) and taken to ~mission(destination). ~mission(trouble)You do this right and not only will you stay in my good graces, you'll make some nice creds as well. Seems fair, right? ~mission(rush)
  26133. mg_ruto_planetcollect_drug_rush_0001=This job comes with a timetable, so I'm gonna need you to move quick on this. 
  26134. mg_ruto_planetcollect_drug_rush_0002=Hurry up too. I'm told the masses are eager for their party favors. 
  26135. mg_ruto_planetcollect_drug_rush_0003=You'll be on a clock with this one. The~mission(client) need their supply quick. 
  26136. mg_ruto_planetcollect_drug_rush_0004=Move quick. I'm gonna be timing you on this one. 
  26137. mg_ruto_planetcollect_drug_title_0001=courier
  26138. mg_ruto_planetcollect_drug_title_0002=package run
  26139. mg_ruto_planetcollect_drug_title_0003=delivery needed
  26140. mg_ruto_planetcollect_drug_title_0004=courier gig
  26141. mg_ruto_planetcollect_drug_title_0005=smuggler wanted
  26142. mg_ruto_planetcollect_drug_title_0006=a simple run
  26143. mg_ruto_planetcollect_drug_trouble_0001=This is a drug run, so keep an eye out for baddies, yeah? 
  26144. mg_ruto_planetcollect_drug_trouble_0002=A little bird told me that there might be some heavies out gunning for this job too. 
  26145. mg_ruto_planetcollect_drug_trouble_0003=You might need to fight some people on this one. Just so you know. 
  26146. mg_ruto_planetcollect_drug_trouble_0004=Be ready for a scrap. I'm not expecting this one to go smoothly. 
  26147. mg_ruto_planetcollect_steal_danger_0001=Make sure you bring some guns. There's a high potentiality that this one might get a little rough. 
  26148. mg_ruto_planetcollect_steal_danger_0002=There's a good chance you might need to kill some people on this one. I trust you don't have a problem with that. 
  26149. mg_ruto_planetcollect_steal_danger_0003=And keep your eyes open. Word is there are predators circling, if you get my meaning. 
  26150. mg_ruto_planetcollect_steal_danger_0004=You don't mind killing people right? I'm not promising anything, but you might want to make sure you got some guns. 
  26151. mg_ruto_planetcollect_steal_danger_0005=Guy I know said that this job might've been shopped around before it landed with me, so there might be some unfriendly competition out there. Handle them. 
  26152. mg_ruto_planetcollect_steal_desc=~mission(desc)
  26153. mg_ruto_planetcollect_steal_desc_0001=~mission(client) need a ~mission(item) transported from ~mission(location) and dropped at ~mission(destination). ~mission(rush)~mission(trouble)
  26154. mg_ruto_planetcollect_steal_desc_0002=You know how to move a box, right? This is right up your alley then. Pick up a ~mission(item) at ~mission(location) and run it over to ~mission(destination). ~mission(trouble)Get it done right and the ~mission(client) cut you some creds. Simple. ~mission(rush)
  26155. mg_ruto_planetcollect_steal_desc_0003=We've been hired by the ~mission(client) to move some cargo. Now, they didn't tell me what's in the box and you're going to be paid not to care. All you gotta do is snag the ~mission(item) from ~mission(location) and get it to ~mission(destination) in one piece. ~mission(rush)~mission(threat) \n\nOh, do me a favor and don't look inside, okay?
  26156. mg_ruto_planetcollect_steal_desc_0004=As far as gigs go, they don't get much more basic than this. All you gotta do is go to ~mission(location) and snag a ~mission(item). Once you got it, take it over to ~mission(destination) and dump it. That's it. Seriously. ~mission(rush)~mission(trouble)
  26157. mg_ruto_planetcollect_steal_desc_0005=This is a a straight cargo run. The ~mission(item) needs to get from ~mission(location) to ~mission(destination). ~mission(rush)~mission(trouble)This is a job for the ~mission(client), so don't screw it up.
  26158. mg_ruto_planetcollect_steal_desc_0006=Got a simple run for you. Well... it should be pretty simple. ~mission(client) need a ~mission(item) moved from ~mission(location) to ~mission(destination). ~mission(rush)~mission(threat)Get the ~mission(item) there in one piece and you get paid. Like I said, simple.
  26159. mg_ruto_planetcollect_steal_obj_long_01=Go to ~mission(location).
  26160. mg_ruto_planetcollect_steal_obj_long_02=Acquire the ~mission(item)
  26161. mg_ruto_planetcollect_steal_obj_long_03=Deliver it to ~mission(destination)
  26162. mg_ruto_planetcollect_steal_obj_short_01=Go Here
  26163. mg_ruto_planetcollect_steal_obj_short_02=Grab Stuff
  26164. mg_ruto_planetcollect_steal_obj_short_03=Deliver Goods
  26165. mg_ruto_planetcollect_steal_rush_0001=I'm gonna need you to go light speed on this one. 
  26166. mg_ruto_planetcollect_steal_rush_0002=Think you can prioritize this? Clients were very insistent that it happens quickly. 
  26167. mg_ruto_planetcollect_steal_rush_0003=Hurry up on this one. There are people waiting. 
  26168. mg_ruto_planetcollect_steal_rush_0004=If you do this job, make sure you take care of it quick. 
  26169. mg_ruto_planetcollect_steal_rush_0005=Move quick and get this done. 
  26170. mg_ruto_planetcollect_steal_title=~mission(title)
  26171. mg_ruto_planetcollect_steal_title_0001=need something nicked
  26172. mg_ruto_planetcollect_steal_title_0002=quick run
  26173. mg_ruto_planetcollect_steal_title_0003=pick up, drop off, you know...
  26174. mg_ruto_planetcollect_steal_title_0004=that thing I was telling you about
  26175. mg_ruto_planetcollect_steal_title_0005=prime opportunity
  26176. mg_ruto_planetcollect_waste_desc=~mission(Description)
  26177. mg_ruto_planetcollect_waste_desc_0001=Here's the deal. Some people I know have some ~mission(Item) that needs disposing of. I know. I know. Not exactly the type of work you dreamed of doing, but creds are creds, right? Times like these, people should be grateful for anything that comes their way. All you gotta do is pick up the ~mission(Item) and dump it off-world. Don't care where, but maybe not in front of some cops.
  26178. mg_ruto_planetcollect_waste_desc_0002=Kind of a basic run. Not really worth your talents, but hey, a gig's a gig, right? All you gotta do is pick up some ~mission(Item) and get rid of it. That's it.
  26179. mg_ruto_planetcollect_waste_desc_0003=Need you to swing by one of my clients and take away some ~mission(Item). They're paying to get it off-site and off-world, but don't care what happens after that, so neither do I. Do it and you'll get paid.
  26180. mg_ruto_planetcollect_waste_desc_0004=Looks like a friend needs some ~mission(Item) disposed of without any questions. Head there, grab the ~mission(Item) and dump it off-world. They don't come much simpler.
  26181. mg_ruto_planetcollect_waste_desc_0005=Hope you don't mind getting your hands dirty. I'm serious. This isn't a metaphor. There's some ~mission(Item) that needs to get dumped. Head on over and they should have it all boxed up and waiting for you to get off-world. One time contract. Standard pay.
  26182. mg_ruto_planetcollect_waste_desc_0006=This here's a quick one. Shouldn't be too much trouble. There's some ~mission(Item) that needs to disappear. Pick it up, dump it off, get paid.
  26183. mg_ruto_planetcollect_waste_obj_long_01=Go to ~mission(Location01|Address).
  26184. mg_ruto_planetcollect_waste_obj_long_02=Collect all ~mission(Item).
  26185. mg_ruto_planetcollect_waste_obj_long_03=Get rid of ~mission(Item) off-world.
  26186. mg_ruto_planetcollect_waste_obj_short_01=Pickup Site
  26187. mg_ruto_planetcollect_waste_obj_short_02=Collect Waste
  26188. mg_ruto_planetcollect_waste_obj_short_03=Remove Waste
  26189. mg_ruto_planetcollect_waste_obj_short_03a=Waste
  26190. mg_ruto_planetcollect_waste_title=~mission(Title)
  26191. mg_ruto_planetcollect_waste_title_0001=crap toss
  26192. mg_ruto_planetcollect_waste_title_0002=bio-waste dump
  26193. mg_ruto_planetcollect_waste_title_0003=disposal
  26194. mg_ruto_sectorsweep_danger_001=And I don't know if they've been doing some special training, or if they changed what they've been feeding the bastards, but some of these security pilots aren't half bad at fighting. Make sure you go in ready. 
  26195. mg_ruto_sectorsweep_danger_002=Now, if this was a one on one, I'd put my credits on you hands down, but since these sec-jobs tend to travel in packs, clearing them out may end up being a pretty tough fight. Not trying to scare you off, just think you should know what you're in for. 
  26196. mg_ruto_sectorsweep_danger_003=Be good to teach these corporate guns that standing up to the ~mission(client) doesn't pay. However hard they fight - and trust me, they're gonna fight - you fight back even harder. 
  26197. mg_ruto_sectorsweep_danger_004=Of course, as much as we make fun of these security hacks, don't underestimate them. Any idiot with a gun can kill you if you get sloppy. 
  26198. mg_ruto_sectorsweep_desc=~mission(description)
  26199. mg_ruto_sectorsweep_desc_0001=~mission(contractor) have gone ahead and started poking around somewhere they shouldn't. You're gonna make them stop. Head out to ~mission(location) and clear every last one of those advocacy-wannabes from along their patrol route. ~mission(danger)
  26200. mg_ruto_sectorsweep_desc_0002=Seems ~mission(contractor) has started patrolling out over in ~mission(location) by some of the ~mission(client)' territory. They'd normally take care of it themselves but since they've got something bigger in the works that they'd rather not risk, decided to hire an outsider to sweep the area clear. ~mission(danger)Last thing, try not to let any of them escape. It's not really professional, you know?
  26201. mg_ruto_sectorsweep_desc_0003=The ~mission(client) have a score all lined up, but they can't do anything about because some over-achieving ~mission(contractor) lugs are patrolling ~mission(location). Need you to fly along the route and take out any security you find. ~mission(danger)
  26202. mg_ruto_sectorsweep_desc_0004=I tried to warn them, but the ~mission(client) got overeager and now, thanks to them attacking too many civies, ~mission(contractor)'s stepping up patrols through ~mission(location). Gotten so bad they can't do business as long as security's there. That's where we come in. You're going to fly the patrol route and sweep it clean. ~mission(danger)Honestly though, I think you're gonna have a lot of fun with this one.
  26203. mg_ruto_sectorsweep_desc_0005=Despite the best efforts of myself and the other criminally-minded individuals in this sector, ~mission(contractor) is still trying to clean the place up. They even started patrolling out in ~mission(location). Can you believe it? There's no way we're gonna let that kind of initiative stand, so that's why you're going to fly along this patrol and clear them the hell out. ~mission(danger)
  26204. mg_ruto_sectorsweep_obj_long_01=Visit all of the patrol beacons and clear out any security.
  26205. mg_ruto_sectorsweep_obj_marker_02=Patrol Beacon
  26206. mg_ruto_sectorsweep_obj_short_01=Go To Patrol Beacon
  26207. mg_ruto_sectorsweep_obj_short_02=Eliminate Security
  26208. mg_ruto_sectorsweep_obj_short_03=Go To Next Patrol Beacon
  26209. mg_ruto_sectorsweep_title=~mission(title)
  26210. mg_ruto_sectorsweep_title_0001=cleaning house
  26211. mg_ruto_sectorsweep_title_0002=security sweep
  26212. mg_ruto_sectorsweep_title_0003=bad neighbors
  26213. mg_ruto_sectorsweep_title_0004=all clear
  26214. mg_ruto_sectorsweep_title_0005=get out
  26215. mg_ruto_spacecargo_illegal_danger_0001=Word is there's trouble in the area, so keep sharp. 
  26216. mg_ruto_spacecargo_illegal_danger_0002=Anyone messes with you, you drop them, yeah? 
  26217. mg_ruto_spacecargo_illegal_danger_0003=Another thing, this'll take you in some rough parts of space. I'd recommend guns. Lots of guns. 
  26218. mg_ruto_spacecargo_illegal_danger_0004=You know, looking at the ~mission(ship)'s position, I'm thinking you might wanna make sure your guns are all charged up. 
  26219. mg_ruto_spacecargo_illegal_danger_0005=One of my people told me the ~mission(client) might've shopped this job around, so you may run into some trouble. 
  26220. mg_ruto_spacecargo_illegal_desc=~mission(desc)
  26221. mg_ruto_spacecargo_illegal_desc_0001=A ~mission(ship) got punched out while on the drift. ~mission(client) are paying for someone to go out and pull a ~mission(item) from the wreck. ~mission(trouble)Once you get it, they want it dropped over at ~mission(destination). Sort it and you get paid. I'll send all the details about ~mission(location). ~mission(rush)
  26222. mg_ruto_spacecargo_illegal_desc_0002=I'll keep this simple. I need you to extract a ~mission(item) from the corpse of a ~mission(ship) and leave it at ~mission(destination). ~mission(rush)The ~mission(client) passed along the location of ~mission(location). ~mission(trouble)
  26223. mg_ruto_spacecargo_illegal_desc_0003=~mission(client) are hiring. They want someone to head out to ~mission(location) and snag a ~mission(item) from the wreck. I don't know if they killed the ~mission(ship) and I don't really care. Once you got the ~mission(item), just take it over to ~mission(destination) and drop it off. ~mission(rush)~mission(trouble)
  26224. mg_ruto_spacecargo_illegal_desc_0004=This is that gig I was telling you about. Seems pretty casual, if you ask me, but I don't have to go out there. Anyway, ~mission(client) want someone to pull a ~mission(item) from a ~mission(ship) corpse and run it over to ~mission(destination). ~mission(trouble)That's it. ~mission(rush)
  26225. mg_ruto_spacecargo_illegal_desc_0005=I know how much love crawling around the wreckage of a ~mission(ship) so I saved this one just for you. And guess what, the ~mission(client) will even pay you for it. All you gotta do is snag a ~mission(item) while you're out there and take it to ~mission(destination). I'll send you the details on ~mission(location). ~mission(rush)~mission(trouble)
  26226. mg_ruto_spacecargo_illegal_desc_0006=I'm gonna include the exact job request from the ~mission(client) in its entirety just so you can see what I have to deal with:\n\nhy Ruta, my offaz an i went an downed a ~mission(ship) off in the black. bozz wanna boxes from it but didnt tell us. we three bottlz inna night and needin someone to go grab it. i sendin creds for it. \n\nI just don't know how some of these idiots stay alive as long as they do, much less fly a spaceship. Anyway, to translate, they need a ~mission(item) grabbed from ~mission(location) and delivered to ~mission(destination). They'll pay you after if they aren't too drunk. ~mission(rush)~mission(trouble)
  26227. mg_ruto_spacecargo_illegal_obj_long_01=Go to ~mission(location).
  26228. mg_ruto_spacecargo_illegal_obj_long_02=Acquire the ~mission(item)
  26229. mg_ruto_spacecargo_illegal_obj_long_03=Deliver it to ~mission(destination)
  26230. mg_ruto_spacecargo_illegal_obj_short_01=Go Here
  26231. mg_ruto_spacecargo_illegal_obj_short_02=Grab Stuff
  26232. mg_ruto_spacecargo_illegal_obj_short_03=Deliver Goods
  26233. mg_ruto_spacecargo_illegal_timed_0001=They're gonna need this delivered sharpish. 
  26234. mg_ruto_spacecargo_illegal_timed_0002=And get a move on, yeah? I need this done now. 
  26235. mg_ruto_spacecargo_illegal_timed_0003=Let's put on our speedy pants for this one, okay? This needs to get done sooner than later. 
  26236. mg_ruto_spacecargo_illegal_timed_0004=Gonna need you to move fast on this. The ~mission(client) want it done now. 
  26237. mg_ruto_spacecargo_illegal_timed_0005=If you do this, move fast, okay? The pay comes with a clock. 
  26238. mg_ruto_spacecargo_illegal_title=~mission(title)
  26239. mg_ruto_spacecargo_illegal_title_0001=space boost
  26240. mg_ruto_spacecargo_illegal_title_0002=wreck diving
  26241. mg_ruto_spacecargo_illegal_title_0003=need a scavenger
  26242. mg_ruto_spacecargo_illegal_title_0004=need a ~mission(item)
  26243. mg_ruto_spacecargo_illegal_title_0005=retrieval
  26244. mg_ruto_spacecargo_illegal_title_0006=No questions
  26245. mg_ruto_spacecargo_illegal_title_0007=blah blah
  26246. mg_ruto_spacecargo_illegal_title_0008=~mission(ship) dive
  26247. mg_ruto_spacecargo_illegal_title_0009=package run
  26248. mg_ruto_spacecargo_illegal_title_0010=pick up drop off
  26249. mg_ruto_spacesteal_danger_0001=Odds are this job's gonna get a little bloody. Might wanna ready yourself for that.
  26250. mg_ruto_spacesteal_danger_0002=Handle anyone that gets in your way.
  26251. mg_ruto_spacesteal_danger_0003=Get ready for some violence, yeah? I don't think this'll go peacefully.
  26252. mg_ruto_spacesteal_danger_0004=I'd bring some guns too. You know, in case this gets ugly.
  26253. mg_ruto_spacesteal_desc=~mission(Contractor|StealDescription)
  26254. mg_ruto_spacesteal_desc_0001=Here's the deal, got a tip from ~mission(Contractor|StealNickname) that some skag named ~mission(TargetName) got real ambitious and snagged a ~mission(Contractor|StealItem) from some suckers. That's all well and good, but it seems that they owe some creds to the ~mission(client) and have been refusing to use their newfound wealth to settle up. Now, the ~mission(client) want someone to ghost 'em and retrieve the ~mission(Contractor|StealItem) from the wreck. That way, they get their money back and remind any future idiots that they gotta pay their debts. ~mission(Contractor|StealTimed) Once you get the goods, drop them off at ~mission(destination) and get paid. ~mission(Contractor|StealDanger)
  26255. mg_ruto_spacesteal_desc_0002=How do you feel about thieving from thieves? Shouldn't matter, right? The ~mission(client) are looking to hire someone to obtain ~mission(Contractor|StealItem) from some geezer's ship. Find them, hit them, grab the stuff and drop it at ~mission(destination). That'll be that. ~mission(Contractor|StealTimed) ~mission(Contractor|StealDanger)
  26256. mg_ruto_spacesteal_desc_0003=Here's that robbery I was telling you about. Need you to hit some poor bastard named ~mission(TargetName) who's made the massive mistake of acquiring some ~mission(Contractor|StealItem) that the ~mission(client) are looking to obtain. ~mission(Contractor|StealDanger) Once you got it, run it over to ~mission(destination) and I'll make sure your credits are waiting. After my cut, of course. ~mission(Contractor|StealTimed)
  26257. mg_ruto_spacesteal_desc_0004=How're your boosting skills these days? Job's fairly simple. Track down a ship owned by ~mission(TargetName), take it out and retrieve a ~mission(Contractor|StealItem) from the wreckage. ~mission(Contractor|StealTimed) ~mission(Danger) Once you got it, all you gotta do is drop off the ~mission(Contractor|StealItem) over at ~mission(destination). Pay's coming down from ~mission(client), so make sure you deliver.
  26258. mg_ruto_spacesteal_desc_0005=~mission(client) are paying for someone to knock over ~mission(TargetName)'s ship and steal a ~mission(Contractor|StealItem). Contract's very specific that they got to go. No bargains, no mercy, just one to the dome and a trip to their cargo hold. Take the stuff to ~mission(destination) and get paid. ~mission(Contractor|StealTimed) ~mission(Contractor|StealDanger)
  26259. mg_ruto_spacesteal_desc_0006=Friend of mine said that ~mission(nickname) was posted up in Old38 wasted out of their mind, bragging about how ~mission(TargetName) had scored a ~mission(Contractor|StealItem) that was, and I quote, 'valuable as hell.' Now, I floated this tidbit out to the sharks and the ~mission(client) were the most interested. They're willing to pay for you to head out, track down ~mission(TargetName|Last)'s ship and snatch the loot. Once you do, run it over to ~mission(destination) and drop it off. ~mission(client) will transfer the creds once they get it. ~mission(Contractor|StealTimed) ~mission(Contractor|StealDanger) I think we've all learned a valuable lesson about the dangers of bragging, haven't we?
  26260. mg_ruto_spacesteal_nickname_0001=Needles
  26261. mg_ruto_spacesteal_nickname_0002=Little Mop
  26262. mg_ruto_spacesteal_nickname_0003=Knuckles Mackleroy
  26263. mg_ruto_spacesteal_nickname_0004=Clip Wilson
  26264. mg_ruto_spacesteal_nickname_0005=Tee-Cee
  26265. mg_ruto_spacesteal_obj_long_01=Track down ~mission(TargetName)'s ship.
  26266. mg_ruto_spacesteal_obj_long_02=Take out ~mission(TargetName|Last).
  26267. mg_ruto_spacesteal_obj_long_03=Grab the ~mission(Contractor|StealItem).
  26268. mg_ruto_spacesteal_obj_long_04=Deliver ~mission(Contractor|StealItem) to ~mission(destination)
  26269. mg_ruto_spacesteal_obj_short_01=~mission(TargetName)
  26270. mg_ruto_spacesteal_obj_short_02=Kill Target
  26271. mg_ruto_spacesteal_obj_short_03=Grab goods
  26272. mg_ruto_spacesteal_obj_short_04=Deliver goods
  26273. mg_ruto_spacesteal_obj_short_04a=Stolen goods
  26274. mg_ruto_spacesteal_timed_0001=Gonna need you to burn on this. Time's tight.
  26275. mg_ruto_spacesteal_timed_0002=Move fast, okay? I want this handled quickly.
  26276. mg_ruto_spacesteal_timed_0003=I'm gonna need you to hop on this quick. ~mission(client) want it resolved.
  26277. mg_ruto_spacesteal_timed_0004=This is a priority gig. Hear me? If you're in, you get it done. No wasting around.
  26278. mg_ruto_spacesteal_title=~mission(Contractor|StealTitle)
  26279. mg_ruto_spacesteal_title_0001=smash and grab
  26280. mg_ruto_spacesteal_title_0002=boost job
  26281. mg_ruto_spacesteal_title_0003=hit and a heist
  26282. mg_ruto_spacesteal_title_0004=spaceway robbery
  26283. mileseckhart_from_illegal=M
  26284. MiningClaim_NB1_001=Mining Claim #JK7-L0L
  26285. MiningClaim_NB1_002=Mining Claim #TWU-19T
  26286. MiningClaim_NB1_003=Mining Claim #N4I-FN8
  26287. MiningClaim_NB1_004=Mining Claim #Y55-06R
  26288. MiningClaim_NB1_005=Mining Claim #8PB-H2A
  26289. MiningClaim_NB1_006=Mining Claim #A2J-2LQ
  26290. MiningClaim_NB1_007=Mining Claim #N0S-4R2
  26291. MiningClaim_NB1_008=Mining Claim #R2D-C3P
  26292. MiningClaim_S1L1_001=Mining Claim #5GU-TMT
  26293. MiningClaim_S1L1_002=Mining Claim #252-RDC
  26294. MiningClaim_S1L1_003=Mining Claim #SA0-62G
  26295. MiningClaim_S1L1_004=Mining Claim #LW2-QQA
  26296. MiningClaim_S1L1_005=Mining Claim #89K-011
  26297. MiningClaim_S1L1_006=Mining Claim #W80-8T2
  26298. MiningClaim_S1L1_007=Mining Claim #PCV-664
  26299. MiningClaim_S1L1_008=Mining Claim #564-AT7
  26300. MiningClaim_S1L2_001=Mining Claim #L7X-O1Z
  26301. MiningClaim_S1L2_002=Mining Claim #46K-104
  26302. MiningClaim_S1L2_003=Mining Claim #117-P8P
  26303. MiningClaim_S1L2_004=Mining Claim #407-4F2
  26304. MiningClaim_S1L2_005=Mining Claim #26X-9QI
  26305. MiningClaim_S1L2_006=Mining Claim #117-6KR
  26306. MiningClaim_S1L2_007=Mining Claim #17D-NF2
  26307. MiningClaim_S1L2_008=Mining Claim #1P2-O6W
  26308. MiningClaim_S1L3_001=Mining Claim #MHP-7R3
  26309. MiningClaim_S1L3_002=Mining Claim #7Y5-2BL
  26310. MiningClaim_S1L3_003=Mining Claim #3EH-MR5
  26311. MiningClaim_S1L3_004=Mining Claim #286-T23
  26312. MiningClaim_S1L3_005=Mining Claim #M9Q-1JW
  26313. MiningClaim_S1L3_006=Mining Claim #H29-61U
  26314. MiningClaim_S1L3_007=Mining Claim #X79-361
  26315. MiningClaim_S1L3_008=Mining Claim #T9P-B90
  26316. MiningClaim_S1L4_001=Mining Claim #P0C-84M
  26317. MiningClaim_S1L4_002=Mining Claim #OXK-LWP
  26318. MiningClaim_S1L4_003=Mining Claim #IG2-PUS
  26319. MiningClaim_S1L4_004=Mining Claim #5P7-CB5
  26320. MiningClaim_S1L4_005=Mining Claim #5TP-9LV
  26321. MiningClaim_S1L4_006=Mining Claim #K16-4PN
  26322. MiningClaim_S1L4_007=Mining Claim #U7S-YF2
  26323. MiningClaim_S1L4_008=Mining Claim #0A3-EB6
  26324. MiningClaim_S1L5_001=Mining Claim #62W-6FF
  26325. MiningClaim_S1L5_002=Mining Claim #031-L6W
  26326. MiningClaim_S1L5_003=Mining Claim #H08-C6Q
  26327. MiningClaim_S1L5_004=Mining Claim #P4S-50Z
  26328. MiningClaim_S1L5_005=Mining Claim #69H-T0M
  26329. MiningClaim_S1L5_006=Mining Claim #9R4-US2
  26330. MiningClaim_S1L5_007=Mining Claim #PY9-010
  26331. MiningClaim_S1L5_008=Mining Claim #2ZK-92P
  26332. MiningClaim_S2L1_001=Mining Claim #LOW-9SW
  26333. MiningClaim_S2L1_002=Mining Claim #M77-B9R
  26334. MiningClaim_S2L1_003=Mining Claim #RDM-570
  26335. MiningClaim_S2L1_004=Mining Claim #U3Z-O5M
  26336. MiningClaim_S2L1_005=Mining Claim #Q02-658
  26337. MiningClaim_S2L1_006=Mining Claim #6QU-VLF
  26338. MiningClaim_S2L1_007=Mining Claim #187-EK3
  26339. MiningClaim_S2L1_008=Mining Claim #2JR-IH4
  26340. MiningClaim_S2L2_001=Mining Claim #A28-8FL
  26341. MiningClaim_S2L2_002=Mining Claim #35D-O40
  26342. MiningClaim_S2L2_003=Mining Claim #JMH-ZE9
  26343. MiningClaim_S2L2_004=Mining Claim #MEY-8X6
  26344. MiningClaim_S2L2_005=Mining Claim #B60-06N
  26345. MiningClaim_S2L2_006=Mining Claim #1EM-8KZ
  26346. MiningClaim_S2L2_007=Mining Claim #659-7F9
  26347. MiningClaim_S2L2_008=Mining Claim #0ND-1C6
  26348. MiningClaim_S2L3_001=Mining Claim #SNS-133
  26349. MiningClaim_S2L3_002=Mining Claim #7BH-6IB
  26350. MiningClaim_S2L3_003=Mining Claim #B93-ECE
  26351. MiningClaim_S2L3_004=Mining Claim #1WF-8Q2
  26352. MiningClaim_S2L3_005=Mining Claim #233-0BG
  26353. MiningClaim_S2L3_006=Mining Claim #5QZ-EVL
  26354. MiningClaim_S2L3_007=Mining Claim #2AO-YXA
  26355. MiningClaim_S2L3_008=Mining Claim #6VQ-R0L
  26356. MiningClaim_S2L4_001=Mining Claim #PWG-V76
  26357. MiningClaim_S2L4_002=Mining Claim #MJF-18Z
  26358. MiningClaim_S2L4_003=Mining Claim #3S4-69I
  26359. MiningClaim_S2L4_004=Mining Claim #IF4-44E
  26360. MiningClaim_S2L4_005=Mining Claim #4QI-L3K
  26361. MiningClaim_S2L4_006=Mining Claim #YNV-4N2
  26362. MiningClaim_S2L4_007=Mining Claim #36Y-F4E
  26363. MiningClaim_S2L4_008=Mining Claim #BU8-982
  26364. MiningClaim_S2L5_001=Mining Claim #A83-1XB
  26365. MiningClaim_S2L5_002=Mining Claim #714-SK2
  26366. MiningClaim_S2L5_003=Mining Claim #Z8V-6O0
  26367. MiningClaim_S2L5_004=Mining Claim #J2P-9P8
  26368. MiningClaim_S2L5_005=Mining Claim #35F-7IY
  26369. MiningClaim_S2L5_006=Mining Claim #J5B-CJZ
  26370. MiningClaim_S2L5_007=Mining Claim #W70-48O
  26371. MiningClaim_S2L5_008=Mining Claim #UU1-PPU
  26372. MiningClaim_S3L1_001=Mining Claim #6G3-YNQ
  26373. MiningClaim_S3L1_002=Mining Claim #LH7-KP4
  26374. MiningClaim_S3L1_003=Mining Claim #10E-4EX
  26375. MiningClaim_S3L1_004=Mining Claim #0K8-HE1
  26376. MiningClaim_S3L1_005=Mining Claim #95S-AN6
  26377. MiningClaim_S3L1_006=Mining Claim #H20-5FY
  26378. MiningClaim_S3L1_007=Mining Claim #9WB-MTS
  26379. MiningClaim_S3L1_008=Mining Claim #X1A-79O
  26380. MiningClaim_S3L2_001=Mining Claim #489-YQ1
  26381. MiningClaim_S3L2_002=Mining Claim #Z4O-0M1
  26382. MiningClaim_S3L2_003=Mining Claim #2FC-DQ3
  26383. MiningClaim_S3L2_004=Mining Claim #19F-MUY
  26384. MiningClaim_S3L2_005=Mining Claim #05D-PZR
  26385. MiningClaim_S3L2_006=Mining Claim #FJ2-26X
  26386. MiningClaim_S3L2_007=Mining Claim #9OE-85E
  26387. MiningClaim_S3L2_008=Mining Claim #29N-704
  26388. MiningClaim_S3L3_001=Mining Claim #Q97-6C7
  26389. MiningClaim_S3L3_002=Mining Claim #581-679
  26390. MiningClaim_S3L3_003=Mining Claim #4V3-M95
  26391. MiningClaim_S3L3_004=Mining Claim #761-0K4
  26392. MiningClaim_S3L3_005=Mining Claim #T8B-OA8
  26393. MiningClaim_S3L3_006=Mining Claim #SR3-8DH
  26394. MiningClaim_S3L3_007=Mining Claim #6H0-FUN
  26395. MiningClaim_S3L3_008=Mining Claim #LD7-2A3
  26396. MiningClaim_S3L4_001=Mining Claim #FUR-603
  26397. MiningClaim_S3L4_002=Mining Claim #91Y-6R6
  26398. MiningClaim_S3L4_003=Mining Claim #A69-9BQ
  26399. MiningClaim_S3L4_004=Mining Claim #44L-158
  26400. MiningClaim_S3L4_005=Mining Claim #8Y9-8K5
  26401. MiningClaim_S3L4_006=Mining Claim #D00-PR7
  26402. MiningClaim_S3L4_007=Mining Claim #KY3-74D
  26403. MiningClaim_S3L4_008=Mining Claim #EOB-B9F
  26404. MiningClaim_S3L5_001=Mining Claim #H9G-ZHJ
  26405. MiningClaim_S3L5_002=Mining Claim #MY9-2O0
  26406. MiningClaim_S3L5_003=Mining Claim #1TM-U9Z
  26407. MiningClaim_S3L5_004=Mining Claim #L9N-MH5
  26408. MiningClaim_S3L5_005=Mining Claim #QR4-25Q
  26409. MiningClaim_S3L5_006=Mining Claim #09W-2GR
  26410. MiningClaim_S3L5_007=Mining Claim #9GW-F38
  26411. MiningClaim_S3L5_008=Mining Claim #287-UMO
  26412. MiningClaim_S4L1_001=Mining Claim #L7D-UG3
  26413. MiningClaim_S4L1_002=Mining Claim #57M-5RP
  26414. MiningClaim_S4L1_003=Mining Claim #36Z-097
  26415. MiningClaim_S4L1_004=Mining Claim #45C-BPM
  26416. MiningClaim_S4L1_005=Mining Claim #623-1V4
  26417. MiningClaim_S4L1_006=Mining Claim #960-5X4
  26418. MiningClaim_S4L1_007=Mining Claim #1A0-R16
  26419. MiningClaim_S4L1_008=Mining Claim #5O8-Q79
  26420. MiningClaim_S4L2_001=Mining Claim #4S4-27T
  26421. MiningClaim_S4L2_002=Mining Claim #GU2-7X3
  26422. MiningClaim_S4L2_003=Mining Claim #09F-C90
  26423. MiningClaim_S4L2_004=Mining Claim #18H-T53
  26424. MiningClaim_S4L2_005=Mining Claim #656-VXK
  26425. MiningClaim_S4L2_006=Mining Claim #O36-381
  26426. MiningClaim_S4L2_007=Mining Claim #UR6-090
  26427. MiningClaim_S4L2_008=Mining Claim #KA3-ON4
  26428. MiningClaim_S4L3_001=Mining Claim #6D4-4XP
  26429. MiningClaim_S4L3_002=Mining Claim #FR8-8XV
  26430. MiningClaim_S4L3_003=Mining Claim #2R5-806
  26431. MiningClaim_S4L3_004=Mining Claim #5Z4-1YV
  26432. MiningClaim_S4L3_005=Mining Claim #I13-200
  26433. MiningClaim_S4L3_006=Mining Claim #IUP-MT4
  26434. MiningClaim_S4L3_007=Mining Claim #X31-V3V
  26435. MiningClaim_S4L3_008=Mining Claim #D82-461
  26436. MiningClaim_S4L4_001=Mining Claim #ZGA-66M
  26437. MiningClaim_S4L4_002=Mining Claim #LX4-224
  26438. MiningClaim_S4L4_003=Mining Claim #L86-O64
  26439. MiningClaim_S4L4_004=Mining Claim #P15-YC2
  26440. MiningClaim_S4L4_005=Mining Claim #5NN-VVJ
  26441. MiningClaim_S4L4_006=Mining Claim #LCU-0CH
  26442. MiningClaim_S4L4_007=Mining Claim #DAV-F2K
  26443. MiningClaim_S4L4_008=Mining Claim #38L-OJB
  26444. MiningClaim_S4L5_001=Mining Claim #0O3-77D
  26445. MiningClaim_S4L5_002=Mining Claim #260-K0V
  26446. MiningClaim_S4L5_003=Mining Claim #94T-Y5T
  26447. MiningClaim_S4L5_004=Mining Claim #N03-CF2
  26448. MiningClaim_S4L5_005=Mining Claim #1OD-G13
  26449. MiningClaim_S4L5_006=Mining Claim #2NB-SH5
  26450. MiningClaim_S4L5_007=Mining Claim #3UB-W93
  26451. MiningClaim_S4L5_008=Mining Claim #2A5-7XY
  26452. MiningClaimLawful_Description_001=**WIP** Lawful Description
  26453. MiningClaimLawful_From_001=**WIP** Lawful From
  26454. MiningClaimLawful_Objective_Long_001=**WIP** Investigate some mining activity that has been taking place at ~mission(Location)
  26455. MiningClaimLawful_Objective_Long_002=**WIP** Search for the sentries and destroy them
  26456. MiningClaimLawful_Objective_Long_003=**WIP** Return to ~mission(location)
  26457. MiningClaimLawful_Objective_Short_001=**WIP** Go to ~mission(Location)
  26458. MiningClaimLawful_Objective_Short_002=**WIP** Destroy sentries
  26459. MiningClaimLawful_Objective_Short_003=**WIP** Return to ~mission(Location)
  26460. MiningClaimLawful_ObjectiveMarker_001=**WIP** Go to ~mission(Location)
  26461. MiningClaimLawful_ObjectiveMarker_002=**WIP** Search this area
  26462. MiningClaimLawful_ObjectiveMarker_003=**WIP** Return to search area
  26463. MiningClaimLawful_Title_001=**WIP** Lawful Title
  26464. MiningClaims_Desc_001=A privately owned mining claim that has been registered with the UEE Bureau of Resource Management. No unauthorized access allowed.
  26465. MiningClaimUnlawful_Description_001=**WIP** Unlawful Description
  26466. MiningClaimUnlawful_From_001=**WIP** Unlawful From
  26467. MiningClaimUnlawful_Objective_Long_001=**WIP** Free up some space for our boys to come and mine some good resources at ~mission(Location)
  26468. MiningClaimUnlawful_Objective_Long_002=**WIP** Search for the sentries and destroy them
  26469. MiningClaimUnlawful_Objective_Long_003=**WIP** Return to ~mission(Location)
  26470. MiningClaimUnlawful_Objective_Short_001=**WIP** Go and investigate private mining area
  26471. MiningClaimUnlawful_Objective_Short_002=**WIP** Destroy sentries
  26472. MiningClaimUnlawful_Objective_Short_003=**WIP** Return to ~mission(Location)
  26473. MiningClaimUnlawful_ObjectiveMarker_001=**WIP** Go to ~mission(Location)
  26474. MiningClaimUnlawful_ObjectiveMarker_002=**WIP** Search this area
  26475. MiningClaimUnlawful_ObjectiveMarker_003=**WIP** Return to search area
  26476. MiningClaimUnlawful_Title_001=**WIP** Unlawful Title
  26477. misfire_General_Cooler_Critical=Failure
  26478. misfire_General_Cooler_Major=Reduction
  26479. misfire_General_Cooler_Minor=Fluctuation
  26480. misfire_General_EMP_Critical=Critical Misfire
  26481. misfire_General_EMP_Major=Major Misfire
  26482. misfire_General_EMP_Minor=Minor Misfire
  26483. misfire_General_PowerPlant_Critical=Restarting
  26484. misfire_General_PowerPlant_Major=Unstable
  26485. misfire_General_PowerPlant_Minor=Anomaly
  26486. misfire_General_QuantumDrive_Critical=Critical Misfire
  26487. misfire_General_QuantumDrive_Major=Major Misfire
  26488. misfire_General_QuantumDrive_Minor=Minor Misfire
  26489. misfire_General_Shield_Critical=Failure
  26490. misfire_General_Shield_Major=Drain
  26491. misfire_General_Shield_Minor=Irregularity
  26492. misfire_General_Thruster_Critical=Resetting
  26493. misfire_General_Thruster_Major=Surging
  26494. misfire_General_Thruster_Minor=Fluctuation
  26495. misfires_misfire=Misfire
  26496. MissingPersons_Crew_01=Locate Captain
  26497. MissingPersons_Crew_010=Locate Co-pilot
  26498. MissingPersons_Crew_010a=Locate Co-pilot ~mission(TargetName)
  26499. MissingPersons_Crew_011=Locate Scan Tech
  26500. MissingPersons_Crew_011a=Locate Scan Tech ~mission(TargetName)
  26501. MissingPersons_Crew_012=Locate Chief Engineer
  26502. MissingPersons_Crew_012a=Locate Chief Engineer ~mission(TargetName)
  26503. MissingPersons_Crew_01a=Locate Captain ~mission(TargetName)
  26504. MissingPersons_Crew_02=Locate Pilot
  26505. MissingPersons_Crew_02a=Locate Pilot ~mission(TargetName)
  26506. MissingPersons_Crew_03=Locate Navigator
  26507. MissingPersons_Crew_03a=Locate Navigator ~mission(TargetName)
  26508. MissingPersons_Crew_04=Locate Engineer
  26509. MissingPersons_Crew_04a=Locate Engineer ~mission(TargetName)
  26510. MissingPersons_Crew_05=Locate Security Officer
  26511. MissingPersons_Crew_05a=Locate Security Officer ~mission(TargetName)
  26512. MissingPersons_Crew_06=Locate Cargo Officer
  26513. MissingPersons_Crew_06a=Locate Cargo Officer ~mission(TargetName)
  26514. MissingPersons_Crew_07=Locate Refinery Operator
  26515. MissingPersons_Crew_07a=Locate Refinery Operator ~mission(TargetName)
  26516. MissingPersons_Crew_08=Locate Gunner
  26517. MissingPersons_Crew_08a=Locate Gunner ~mission(TargetName)
  26518. MissingPersons_Crew_09=Locate Assistant Engineer
  26519. MissingPersons_Crew_09a=Locate Assistant Engineer ~mission(TargetName)
  26520. mission_client_0001=Shubin Interstellar
  26521. mission_client_0002=ArcCorp
  26522. mission_client_0003=Aegis Dynamics
  26523. mission_client_0004=Anvil Aerospace
  26524. mission_client_0005=ESI
  26525. mission_client_0006=Polaris Ironworks
  26526. mission_client_0007=Sakura Sun
  26527. mission_client_0008=RSI
  26528. mission_client_0009=Crusader Industries
  26529. mission_client_0010=microTech
  26530. mission_client_0011=Crusader Restaurant Supply
  26531. mission_client_0012=PriceRight Wholesale
  26532. mission_client_0013=Kel-To
  26533. mission_client_0014=Torreele Foodstuffs
  26534. mission_client_0015=Bevic Group
  26535. mission_client_0016=Orison Hospital
  26536. mission_client_0017=Crusader Emergency Response
  26537. mission_client_0018=Rayari, Inc. Corporate
  26538. mission_client_0019=CureLife
  26539. mission_client_0020=Nine Tails
  26540. mission_client_0021=Dusters
  26541. mission_client_0022=Low Riders
  26542. mission_client_0023=NovaRiders
  26543. mission_client_0024=bosses
  26544. mission_client_0025=capos
  26545. mission_client_0026=heavy hitters
  26546. mission_client_0027=people I know
  26547. mission_client_0028=individuals
  26548. mission_client_0029=professionals
  26549. mission_client_0030=Crusader
  26550. mission_client_0031=Aciedo
  26551. mission_client_0032=Crusader Security
  26552. mission_client_0033=Benson Mining
  26553. mission_client_0034=Kudre Ore
  26554. mission_client_0035=Tram & Myers Mining
  26555. mission_client_0036=Tram & Myers
  26556. mission_client_0037=Gallete Farms
  26557. mission_client_0038=Bountiful Harvest
  26558. mission_client_0039=United Farm Collective
  26559. mission_client_0040=the People's Alliance
  26560. mission_client_0041=Rayari
  26561. mission_client_0042=Rayari, Inc.
  26562. mission_client_0043=Terra Mills
  26563. mission_contractor_0001=Dunder Shipping Logistics
  26564. mission_contractor_0002=SVF Cargo Services
  26565. mission_contractor_0003=Covalex Independent Contractors
  26566. mission_contractor_0004=Timely Delivery Service
  26567. mission_contractor_0005=Unified Distribution Management
  26568. mission_contractor_0006=Banshee Courier Services
  26569. mission_contractor_0007=Rapid Transport Solutions
  26570. mission_contractor_0008=Stanton Procurements
  26571. mission_contractor_0009=Ling Family Hauling
  26572. mission_contractor_0010=Topside Transfers
  26573. mission_contractor_0011=Pontrelli Express Shipping
  26574. mission_contractor_0012=Red Wind Linehaul
  26575. mission_contractor_0013=FTL Couriers
  26576. mission_contractor_0014=Rosenblum Reclamation
  26577. mission_contractor_0015=Clean Crusade
  26578. mission_contractor_0016=Imperial Waste Managemet
  26579. mission_contractor_0017=Unisan Custodial Operations
  26580. mission_contractor_0018=MTG On-Site Collection
  26581. mission_contractor_0019=Amalga Disposal Services
  26582. mission_contractor_0020=< / NOT AVAILABLE / >
  26583. mission_contractor_0021=PRIVATE SENDER
  26584. mission_contractor_0022=NOT LISTED
  26585. mission_contractor_0023=** ERROR **
  26586. mission_contractor_0024=?????
  26587. mission_contractor_0025=Aciedo
  26588. mission_contractor_0026=Crusader Security
  26589. mission_contractor_0027=ICC
  26590. mission_contractor_0028=Imperial Cartography Center
  26591. mission_contractor_0029=Emergency Communication Network
  26592. mission_contractor_0030=Rayari, Inc.
  26593. mission_contractor_0031=Shubin Interstellar
  26594. mission_contractor_0032=Rayari
  26595. mission_contractor_0033=Shubin
  26596. mission_contractor_0034=ProtLife
  26597. mission_contractor_0035=Olympus Financial
  26598. mission_contractor_0036=Prime First
  26599. mission_contractor_0037=Säkort Actuaries
  26600. mission_contractor_0038=Eclipse Mutual
  26601. mission_contractor_0039=Above & Beyond Insurance
  26602. mission_contractor_0040=Imperial Financial
  26603. mission_contractor_0041=FinBot Financial Solutions
  26604. mission_contractor_0042=BHM Alliance
  26605. mission_contractor_0043=Northrock Service Group
  26606. mission_contractor_0044=BlacJac Security
  26607. mission_contractor_0045=Hurston Dynamics
  26608. mission_contractor_0046=ArcCorp
  26609. mission_contractor_0047=Everline Structures Incorporated
  26610. mission_contractor_0048=Yorm
  26611. mission_contractor_0049=Dashiell Appraisal Services
  26612. mission_contractor_0050=Carson & Meeks Investigations
  26613. mission_contractor_0051=TriStar Private Intelligence
  26614. mission_contractor_0052=Gallete Family Farms
  26615. mission_contractor_0053=Bountiful Harvest Hydroponics
  26616. mission_contractor_0054=Benson Mining
  26617. mission_contractor_0055=Kudre Ore
  26618. mission_contractor_0056=Tram & Myers Mining
  26619. Mission_Contractor_0057=Eckhart Security
  26620. Mission_Contractor_0058=Hurston Security
  26621. mission_Defend_ICCProbe_Description=The Imperial Cartography Center has put out a request for assistance to any ships in the area.
  26622. mission_Defend_ICCProbe_Objective01_LongDescription=Report to ICC Scan Probe for information
  26623. mission_Defend_ICCProbe_Objective01_ShortDescription=Report to Probe
  26624. mission_Defend_ICCProbe_Objective02_LongDescription=Travel to the distress signal location
  26625. mission_Defend_ICCProbe_Objective02_ShortDescription=Distress Beacon
  26626. mission_Defend_ICCProbe_Objective03_LongDescription=Eliminate the Pirate Threat attacking the ICC Researcher Ship
  26627. mission_Defend_ICCProbe_Objective03_ShortDescription=Protect Ship
  26628. mission_Defend_ICCProbe_Title=ICC Scan Probe Assistance
  26629. mission_Defend_ICCProbe_Title_Short=ICC Assistance
  26630. mission_Demo_MissingPersons_Planet_Description=The Conlow lost contact attempting a delivery on Daymar. The ship's owner has issued a contract to specifically investigate the fate of the Pilot and Chief Engineer. Though not required, we will authorize further compensation for any supplemental information regarding the rest of the crew.
  26631. mission_Demo_MissingPersons_Planet_Objective01_LongDescription=Go to the ~mission(Ship) last known location
  26632. mission_Demo_MissingPersons_Planet_Objective01_ShortDescription=Last Known Location
  26633. mission_Demo_MissingPersons_Planet_Objective010_LongDescription=Locate 2nd Gunner
  26634. mission_Demo_MissingPersons_Planet_Objective011_LongDescription=Optional: Locate remaining crew
  26635. mission_Demo_MissingPersons_Planet_Objective011_ShortDescription=Locate Remaining Crew
  26636. mission_Demo_MissingPersons_Planet_Objective02_LongDescription=Locate the ~mission(Ship)
  26637. mission_Demo_MissingPersons_Planet_Objective02_ShortDescription=Locate Ship
  26638. mission_Demo_MissingPersons_Planet_Objective03_LongDescription=Locate Pilot & Chief Engineer
  26639. mission_Demo_MissingPersons_Planet_Objective03_ShortDescription=Locate Primary Crew
  26640. mission_Demo_MissingPersons_Planet_Objective04_LongDescription=Locate Pilot
  26641. mission_Demo_MissingPersons_Planet_Objective05_LongDescription=Locate Chief Engineer
  26642. mission_Demo_MissingPersons_Planet_Objective06_LongDescription=Locate Asst. Engineer
  26643. mission_Demo_MissingPersons_Planet_Objective07_LongDescription=Locate Navigator
  26644. mission_Demo_MissingPersons_Planet_Objective08_LongDescription=Locate Cargo Officer
  26645. mission_Demo_MissingPersons_Planet_Objective09_LongDescription=Locate 1st Gunner
  26646. mission_Demo_MissingPersons_Planet_Title=Investigate Missing Ship (The Conlow)
  26647. mission_Demo_MissingPersons_Planet_Title_Short=Dashiell Appraisal Services
  26648. mission_Gamescom2017_Blackbox_Description=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Retrieval\nCONTRACTOR STATUS: Independent\nAPPROVAL CODE: ME-01\n\nFOR IMMEDIATE PROCESSING\n\nA government witness was being transported across the system to testify in the trial of a major Syndicate Boss when their transport was shot down. The lawyers want to prove that they were targeted by Syndicate assassins, so they’re paying good money to retrieve the black box which recorded the crime. Unfortunately, it’s highly likely that if the Syndicate did organize the hit, they’ll be sending people to retrieve the black box to wipe the data, so you’ll have to hurry.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  26649. mission_Gamescom2017_Blackbox_Title=Retrieve black box
  26650. mission_Gamescom2017_Invite_Desc=ECKHART SECURITY, LLC.\n\nHey,\n\nAnother job's popped up. Thought you'd be a good fit.\n\n- Miles\n\nMiles Eckhart\nCEO\nECKHART SECURITY\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  26651. mission_Gamescom2017_Invite_Title=New op just came on the radar
  26652. mission_Gamescom2017_Invite_TitleShort=Job Opportunity
  26653. mission_Gamescom2017_Objective01_LongDescription=Go to the wreck site
  26654. mission_Gamescom2017_Objective01_Marker=Recovery Site
  26655. mission_Gamescom2017_Objective02_LongDescription=Recover the black box from the wreckage
  26656. mission_Gamescom2017_Objective02_Marker=Recover black box
  26657. mission_Gamescom2017_Objective03_LongDescription=Deliver the black box to Grim HEX
  26658. mission_Gamescom2017_Objective03_Marker=Deliver to Grim HEX
  26659. mission_item_0001=food
  26660. mission_item_0002=ingredients
  26661. mission_item_0003=produce
  26662. mission_item_0004=food supplies
  26663. mission_item_0005=seeds
  26664. mission_item_0006=agricultural samples
  26665. mission_item_0007=foodstuffs
  26666. mission_item_0008=crops
  26667. mission_item_0009=ore
  26668. mission_item_0010=minerals
  26669. mission_item_0011=refined ore
  26670. mission_item_0012=raw metal
  26671. mission_item_0013=aluminium
  26672. mission_item_0014=titanium
  26673. mission_item_0015=tungsten
  26674. mission_item_0016=gold
  26675. mission_item_0017=agricium
  26676. mission_item_0018=quartz
  26677. mission_item_0019=corundum
  26678. mission_item_0020=beryls
  26679. mission_item_0021=diamonds
  26680. mission_item_0022=laranite
  26681. mission_item_0023=medical samples
  26682. mission_item_0024=medicines
  26683. mission_item_0025=medical supplies
  26684. mission_item_0026=chemicals
  26685. mission_item_0027=research materials
  26686. mission_item_0028=biological samples
  26687. mission_item_0029=genetic samples
  26688. mission_item_0030=research supplies
  26689. mission_item_0031=waste
  26690. mission_item_0032=trash
  26691. mission_item_0033=scrap
  26692. mission_item_0034=scrap metal
  26693. mission_item_0035=waste materials
  26694. mission_item_0036=garbage
  26695. mission_item_0037=scrap materials
  26696. mission_item_0038=bio-waste
  26697. mission_item_0039=product
  26698. mission_item_0040=Altruciatoxin
  26699. mission_item_0041=Dust
  26700. mission_item_0042=Candy
  26701. mission_item_0043=RoundOff
  26702. mission_item_0044=WiDoW
  26703. mission_item_0045=NightNight
  26704. mission_item_0046=Drizzle
  26705. mission_item_0047=party favors
  26706. mission_item_0048=re-up
  26707. mission_item_0049=you-know-what
  26708. mission_item_0050=grade-A
  26709. mission_item_0051=primo sherm
  26710. mission_item_0052=box
  26711. mission_item_0053=crate
  26712. mission_item_0054=shipment
  26713. mission_item_0055=package
  26714. mission_item_0056="special something"
  26715. mission_item_0057=bit of tuck
  26716. mission_item_0058=piece of kit
  26717. mission_item_0059=material samples
  26718. mission_item_0060=metal samples
  26719. mission_item_0061=mineral samples
  26720. mission_item_0062=precious metals
  26721. mission_item_0063=rations
  26722. mission_item_0064=genmod seeds
  26723. mission_item_0065=modified seeds
  26724. mission_item_0066=seedlings
  26725. mission_item_0067=specialty seeds
  26726. mission_item_0068=high-yield seeds
  26727. mission_item_0069=grain seeds
  26728. mission_item_0070=hybrid seeds
  26729. mission_item_0071=special order medications
  26730. mission_item_0072=prescription medications
  26731. mission_item_0073="scrap"
  26732. mission_item_0074=research probe
  26733. mission_item_0075=probe
  26734. mission_item_0076=data probe
  26735. mission_item_0077=scan probe
  26736. mission_item_0078=piggyback
  26737. mission_item_0079=listening device
  26738. mission_item_0080=comm tap
  26739. mission_item_0081=relay hack
  26740. mission_item_0082=black box
  26741. mission_item_0083=ship computer
  26742. mission_item_0084=flight recorder
  26743. mission_item_0085=NavDrive
  26744. mission_item_0086=flight data
  26745. mission_item_0087=ship data recorder
  26746. mission_item_0088=very specific crate
  26747. mission_item_0089=valuable item
  26748. mission_item_0090=certain object
  26749. mission_item_0091=gold shipment
  26750. mission_item_0092=diamond shipment
  26751. mission_item_0093=ore samples
  26752. mission_item_0094=rock samples
  26753. mission_item_0095=hybridized sorghum seeds\n
  26754. mission_item_0096=EDR compound fertilizer
  26755. mission_item_0097=watermelon
  26756. mission_item_0098=blue bilva fruit
  26757. mission_item_0099=blubee fruit
  26758. mission_item_0100=lunes fruit
  26759. mission_item_0101=spiral fruit
  26760. mission_item_0102=first aid
  26761. mission_item_0103=pills
  26762. mission_item_0104=dietary suppliments
  26763. mission_item_0105=vitamins
  26764. mission_item_0106=lab gear
  26765. mission_item_0107=tissue samples
  26766. mission_item_0108=virus cultures
  26767. mission_item_0109=junk
  26768. mission_item_0110=toxic waste
  26769. mission_item_0111=toxic sludge
  26770. mission_item_0112=Prototype TDC-XX Blade
  26771. mission_item_0113=a prototype vegetable
  26772. mission_Item_0114=TDC-XX Blade
  26773. mission_Item_0115=SLAM
  26774. mission_Item_0116=Neon
  26775. mission_Item_0117=Maze
  26776. mission_Item_0118=E'tam
  26777. mission_Item_0119=Slow
  26778. mission_Item_0120=Redline
  26779. mission_Item_0121=Bounce
  26780. mission_Item_0122=Berserker
  26781. mission_Item_0123=Happy
  26782. mission_Item_0124=Sunshine
  26783. mission_Item_0125=Bright
  26784. mission_Item_0126=Slip
  26785. mission_Item_0127=Reg
  26786. mission_Item_0128=WonderTime
  26787. mission_Item_0129=Blinder
  26788. mission_Item_0130=ticktock
  26789. mission_Item_0131=raw chems
  26790. mission_Item_0132=gifts
  26791. mission_Item_0133=Safe
  26792. mission_Item_0134=Remains
  26793. mission_Item_0135=Crate of Osoian Hides
  26794. mission_Item_0136=CK13_GID Seed Blend Crate
  26795. mission_Item_0137=Crate of Gasping Weevil Eggs
  26796. mission_Item_0138=Box of mobyGlass Computers
  26797. mission_Item_0139=Box of RS1 Odysey Spacesuits
  26798. mission_Item_0140=Box of LifeCure Medsticks
  26799. mission_Item_0141=Shipment of Redfin Modulators
  26800. mission_Item_0142=Shipment of HLX99 Hyperprocessors
  26801. mission_Item_0143=Shipment of Human Food Bars
  26802. mission_Item_0144=Cryptokey
  26803. mission_items_BlackBox=Flight Recorder
  26804. mission_items_BlackBox_Description=Device used to record a vehicle's final moments during an attack or accident.
  26805. mission_items_Derelict=Derelict
  26806. mission_items_Derelict_Description=The ruined remains of an unfortunate vehicle.
  26807. mission_items_QTDistressBeacon=Distress Beacon
  26808. mission_items_QTDistressBeacon_Description=The last known position of a vessel in danger. All craft should use extreme caution when approaching. 
  26809. mission_items_QTPatrolBeacon=Patrol Beacon
  26810. mission_items_QTPatrolBeacon_Description=Security forces have designated this area for operational use.
  26811. mission_items_QTQuantumBeacon=Quantum Beacon
  26812. mission_items_QTQuantumBeacon_Description=This area of interest is only accessible via quantum travel by individuals who have been granted authorization. 
  26813. mission_items_QTRendezvousBeacon=Rendezvous Beacon
  26814. mission_items_QTRendezvousBeacon_Description=Arranged meeting place for your upcoming appointment.  
  26815. mission_location_0124_add=Comm Array ST1-48 around Hurston
  26816. mission_location_0125_add=Comm Array ST1-92 around Hurston
  26817. mission_location_0126_add=Comm Array ST1-13 around Hurston
  26818. mission_location_0127_add=Comm Array ST1-61 around Hurston
  26819. mission_location_nyx_001=Levski
  26820. mission_location_nyx_002=Cafe Musain
  26821. mission_location_nyx_003=Cafe Musain in Levski
  26822. mission_location_nyx_004=Borehole Station
  26823. mission_location_nyx_005=Borehole Station in Levski
  26824. mission_location_stanton_0001=the Shubin outpost on Daymar
  26825. mission_location_stanton_0002=the mining outpost on Daymar
  26826. mission_location_stanton_0003=the Daymar Shubin outpost
  26827. mission_location_stanton_0004=the Shubin mining facility on Daymar
  26828. mission_location_stanton_0005=the mine on Daymar
  26829. mission_location_stanton_0006=the refinery outpost on Daymar
  26830. mission_location_stanton_0007=the mining outpost on Yela
  26831. mission_location_stanton_0008=the refinery outpost on Yela
  26832. mission_location_stanton_0009=the mining facility on Yela
  26833. mission_location_stanton_0010=the ArcCorp outpost on Daymar
  26834. mission_location_stanton_0011=ArcCorp's mining outpost on Daymar
  26835. mission_location_stanton_0012=the Shubin ore refinery on Daymar
  26836. mission_location_stanton_0013=the ArcCorp mining facility on Daymar
  26837. mission_location_stanton_0014=the ArcCorp refinery on Daymar
  26838. mission_location_stanton_0015=Daymar
  26839. mission_location_stanton_0016=Yela
  26840. mission_location_stanton_0017=Shubin's Daymar outpost
  26841. mission_location_stanton_0018=ArcCorp's Daymar facility
  26842. mission_location_stanton_0019=the mining outpost
  26843. mission_location_stanton_0020=the mining facility
  26844. mission_location_stanton_0021=Shubin Mining Facility SCD-1
  26845. mission_location_stanton_0022=ArcCorp Mining Area 141
  26846. mission_location_stanton_0023=Benson Mining Outpost
  26847. mission_location_stanton_0024=the Terra Mills outpost on Cellin
  26848. mission_location_stanton_0025=the farming outpost on Cellin
  26849. mission_location_stanton_0026=the Cellin farming outpost
  26850. mission_location_stanton_0027=the farm on Cellin
  26851. mission_location_stanton_0028=the hydroponics farm on Cellin
  26852. mission_location_stanton_0029=Cellin's Terra Mills outpost
  26853. mission_location_stanton_0030=Cellin
  26854. mission_location_stanton_0031=Terra Mills
  26855. mission_location_stanton_0032=the farm
  26856. mission_location_stanton_0033=Terra Mills HydroFarm
  26857. mission_location_stanton_0034=Gallete Farms
  26858. mission_location_stanton_0035=Gallete Family Farms
  26859. mission_location_stanton_0036=the Rayari, Inc. outpost on Yela
  26860. mission_location_stanton_0037=Rayari
  26861. mission_location_stanton_0038=the Rayari outpost
  26862. mission_location_stanton_0039=Yela's Rayari lab
  26863. mission_location_stanton_0040=the Rayari lab on Yela
  26864. mission_location_stanton_0041=the lab
  26865. mission_location_stanton_0042=the research outpost on Yela
  26866. mission_location_stanton_0043=the research outpost
  26867. mission_location_stanton_0044=Deakins Research Outpost
  26868. mission_location_stanton_0045=the Shubin outpost on Daymar
  26869. mission_location_stanton_0046=the lab on Yela
  26870. mission_location_stanton_0047=a stash house on Yela
  26871. mission_location_stanton_0048=a stash house on Cellin
  26872. mission_location_stanton_0049=a stash house on Daymar
  26873. mission_location_stanton_0050=a stash house
  26874. mission_location_stanton_0051=the drug lab on Yela
  26875. mission_location_stanton_0052=Jumptown on Yela
  26876. mission_location_stanton_0053=Jumptown
  26877. mission_location_stanton_0054=ST2-55 - DELETE ME
  26878. mission_location_stanton_0055=ST2-28 - DELETE ME
  26879. mission_location_stanton_0056=ST2-47 - DELETE ME
  26880. mission_location_stanton_0057=ST2-76 - DELETE ME
  26881. mission_location_stanton_0058=Port Olisar
  26882. mission_location_stanton_0059=the Port Olisar Transfer Hub
  26883. mission_location_stanton_0060=Dumper's Depot
  26884. mission_location_stanton_0061=Grim HEX
  26885. mission_location_stanton_0062=Green Imperial
  26886. mission_location_stanton_0063=Grim HEX
  26887. mission_location_stanton_0064=G-HEX
  26888. mission_location_stanton_0065=Kudre Ore
  26889. mission_location_stanton_0066=ArcCorp Mining Area157
  26890. mission_location_stanton_0067=ArcCorp's Yela facility
  26891. mission_location_stanton_0068=the ArcCorp outpost on Yela
  26892. mission_location_stanton_0069=Tram & Myers Mining
  26893. mission_location_stanton_0070=Tram & Myers
  26894. mission_location_stanton_0071=Benson Mining
  26895. mission_location_stanton_0072=Levski
  26896. mission_location_stanton_0073=Delamar
  26897. mission_location_stanton_0074=the People's Alliance
  26898. mission_location_stanton_0075=Bountiful Harvest
  26899. mission_location_stanton_0076=Bountiful Harvest Hydroponics
  26900. mission_location_stanton_0077=the farm on Daymar
  26901. mission_location_stanton_0078=Hickes Research Outpost
  26902. mission_location_stanton_0079=the Rayari, Inc. outpost on Cellin
  26903. mission_location_stanton_0080=Cellin's Rayari lab
  26904. mission_location_stanton_0081=the Rayari lab on Cellin
  26905. mission_location_stanton_0082=the research outpost on Cellin
  26906. mission_location_stanton_0083=a dead drop
  26907. mission_location_stanton_0084=a dead drop on Daymar
  26908. mission_location_stanton_0085=a dead drop on Yela
  26909. mission_location_stanton_0086=a dead drop on Cellin
  26910. mission_location_stanton_0087=somewhere private
  26911. mission_location_stanton_0088=this quiet, out-of-the-way place
  26912. mission_location_stanton_0089=a shelter on Daymar
  26913. mission_location_stanton_0090=a shelter on Yela
  26914. mission_location_stanton_0091=a shelter on Cellin
  26915. mission_location_stanton_0092=Olisar
  26916. mission_location_stanton_0093=a specific point of interest
  26917. mission_location_stanton_0094=a site of potential scientific significance
  26918. mission_location_stanton_0095=the asteroid field orbiting Yela
  26919. mission_location_stanton_0096=a local asteroid belt
  26920. mission_location_stanton_0100=Yela's asteroid belt
  26921. mission_location_stanton_0102=the asteroids surrounding Delamar
  26922. mission_location_stanton_0103=the asteroids surrounding Yela
  26923. mission_location_stanton_0104=specific coordinates
  26924. mission_location_stanton_0105=Comm Array ST2-76
  26925. mission_location_stanton_0105_add=Comm Array ST2-76 around Crusader
  26926. mission_location_stanton_0106=Comm Array ST2-47
  26927. mission_location_stanton_0106_add=Comm Array ST2-47 around Crusader
  26928. mission_location_stanton_0107=Comm Array ST2-28
  26929. mission_location_stanton_0107_add=Comm Array ST2-28 around Crusader
  26930. mission_location_stanton_0108=Comm Array ST2-55
  26931. mission_location_stanton_0108_add=Comm Array ST2-55 around Crusader
  26932. mission_location_stanton_0109=the abandoned outpost on Yela
  26933. mission_location_stanton_0110=the abandoned outpost on Daymar
  26934. mission_location_stanton_0111=the abandoned outpost on Cellin
  26935. mission_location_stanton_0112=a Cry-Astro station
  26936. mission_location_stanton_0113=this chemist on Yela
  26937. mission_location_stanton_0114=Technotics on Grim HEX
  26938. mission_location_stanton_0115=Refueling Station
  26939. mission_location_stanton_0116=Shipping Hub
  26940. mission_location_stanton_0117=Security Post
  26941. mission_location_stanton_0118=Security Post Kareah
  26942. mission_location_stanton_0119=Kareah
  26943. mission_location_stanton_0120=Covalex Station Gundo
  26944. mission_location_stanton_0121=a crash site
  26945. mission_location_stanton_0122=a shipwreck
  26946. mission_location_stanton_0123=a wreck site
  26947. mission_location_stanton_0124=Comm Array ST1-48
  26948. mission_location_stanton_0125=Comm Array ST1-92
  26949. mission_location_stanton_0126=Comm Array ST1-13
  26950. mission_location_stanton_0127=Comm Array ST1-61
  26951. mission_location_stanton_0128=Reclamation & Disposal
  26952. mission_location_stanton_0129=that dreadful Reclamation store
  26953. mission_location_stanton_0130=Hickes Research Outpost on Cellin
  26954. mission_location_stanton_0131=Terra Mills HydroFarm on Cellin
  26955. mission_location_stanton_0132=ArcCorp Mining Area 141 on Daymar
  26956. mission_location_stanton_0133=Shubin Mining Facility SCD-1 on Daymar
  26957. mission_location_stanton_0134=ArcCorp Mining Area 157 on Yela
  26958. mission_location_stanton_0135=Deakins Research Outpost on Yela
  26959. mission_location_stanton_0136=Crash Site
  26960. mission_location_stanton_0137=Teasa Spaceport
  26961. mission_location_stanton_0138=HDMS-Stanhope
  26962. mission_location_stanton_0139=HDMS-Stanhope on Hurston
  26963. mission_location_stanton_0140=HDMS-Hadley
  26964. mission_location_stanton_0141=HDMS-Hadley on Hurston
  26965. mission_location_stanton_0142=HDMS-Thedus
  26966. mission_location_stanton_0143=HDMS-Thedus on Hurston
  26967. mission_location_stanton_0144=HDMS-Ackley
  26968. mission_location_stanton_0145=HDMS-Ackley on Hurston
  26969. mission_location_stanton_0146=HDMS-Oparei
  26970. mission_location_stanton_0147=HDMS-Oparei on Hurston
  26971. mission_location_stanton_0148=HDMS-Edmond
  26972. mission_location_stanton_0149=HDMS-Edmond on Hurston
  26973. mission_location_stanton_0150=HDMS-Ryder
  26974. mission_location_stanton_0151=HDMS-Ryder on Ita
  26975. mission_location_stanton_0152=HDMS-Woodruff
  26976. mission_location_stanton_0153=HDMS-Woodruff on Ita
  26977. mission_location_stanton_0154=HDMS-Perlman
  26978. mission_location_stanton_0155=HDMS-Perlman on Magda
  26979. mission_location_stanton_0156=HDMS-Hahn
  26980. mission_location_stanton_0157=HDMS-Hahn on Magda
  26981. mission_location_stanton_0158=HDMS-Anderson
  26982. mission_location_stanton_0159=HDMS-Anderson on Aberdeen
  26983. mission_location_stanton_0160=HDMS-Norgaard
  26984. mission_location_stanton_0161=HDMS-Norgaard on Aberdeen
  26985. mission_location_stanton_0162=HDMS-Lathan
  26986. mission_location_stanton_0163=HDMS-Lathan on Arial
  26987. mission_location_stanton_0164=HDMS-Bezdek
  26988. mission_location_stanton_0165=HDMS Bezdek on Arial
  26989. mission_location_stanton_0166=HDSF-Adlai
  26990. mission_location_stanton_0167=HDSF-Adlai on Hurston
  26991. mission_location_stanton_0168=HDSF-Hendricks
  26992. mission_location_stanton_0169=HDSF-Hendricks on Hurston
  26993. mission_location_stanton_0170=HDSF-Colfax
  26994. mission_location_stanton_0171=HDSF-Colfax on Hurston
  26995. mission_location_stanton_0172=HDSF-Sherman
  26996. mission_location_stanton_0173=HDSF-Sherman on Hurston
  26997. mission_location_stanton_0174=HDSF-Elbridge
  26998. mission_location_stanton_0175=HDSF-Elbridge on Hurston
  26999. mission_location_stanton_0176=HDSF-Hobart
  27000. mission_location_stanton_0177=HDSF-Hobart on Hurston
  27001. mission_location_stanton_0178=HDSF-Millerand
  27002. mission_location_stanton_0179=HDSF-Millerand on Hurston
  27003. mission_location_stanton_0180=HDSF-Tompkins
  27004. mission_location_stanton_0181=HDSF-Tompkins on Hurston
  27005. mission_location_stanton_0182=HDSF-Breckinridge
  27006. mission_location_stanton_0183=HDSF-Breckinridge on Hurston
  27007. mission_location_stanton_0184=HDSF-Zacharias
  27008. mission_location_stanton_0185=HDSF-Zacharia on Hurston
  27009. mission_location_stanton_0186=HDSF-Rufus
  27010. mission_location_stanton_0187=HDSF-Rufus on Hurston
  27011. mission_location_stanton_0188=HDSF-Tamar
  27012. mission_location_stanton_0189=HDSF-Tamar on Hurston
  27013. mission_location_stanton_0190=HDSF-Ishmael
  27014. mission_location_stanton_0191=HDSF-Ishmael on Hurston
  27015. mission_location_stanton_0192=HDSF-Damaris
  27016. mission_location_stanton_0193=HDSF-Damaris on Hurston
  27017. mission_location_stanton_0194=HDSF-Hiram
  27018. mission_location_stanton_0195=HDSF-Hiram on Hurston
  27019. mission_location_stanton_0196=HDSF-Barnabas
  27020. mission_location_stanton_0197=HDSF-Barnabas on Hurston
  27021. mission_location_stanton_0198=Lorville
  27022. mission_location_stanton_0199=L19 Habs in Lorville
  27023. mission_location_stanton_0200=ship graveyards around Aberdeen
  27024. mission_location_stanton_0201=sections above Aberdeen's atmosphere
  27025. mission_location_stanton_0202=HDMS-Pinewood
  27026. mission_location_stanton_0203=HDMS-Pinewood on Hurston
  27027. mission_location_stanton_0204=Arial
  27028. mission_location_stanton_0205=Aberdeen
  27029. mission_location_stanton_0206=Magda
  27030. mission_location_stanton_0207=Ita
  27031. mission_location_stanton_0208=Lorville Gate 01
  27032. mission_location_stanton_0209=Lorville Gate 02
  27033. mission_location_stanton_0210=Lorville Gate 03
  27034. mission_location_stanton_0211=Lorville Gate 04
  27035. mission_location_stanton_0212=Lorville Gate 05
  27036. mission_location_stanton_0213=Lorville Gate 06
  27037. mission_location_stanton_0214=L19 Admin Office in Lorville
  27038. mission_location_stanton_0215=Reclamation and Disposal in Lorville
  27039. mission_location_stanton_0216=L19 Metro Station in Lorville
  27040. mission_location_stanton_0217=Hurston Weapons Testing Site above Aberdeen
  27041. mission_location_stanton_0218=Hurston Weapons Testing Site above Ita
  27042. mission_location_stanton_0219=Hurston Weapons Testing Site above Magda
  27043. mission_location_stanton_0220=Hurston Weapons Testing Site above Arial
  27044. mission_location_stanton_0221=a Yela asteroid cluster
  27045. mission_location_stanton_0222=a mined asteroid cluster around Yela
  27046. mission_location_stanton_0223="The Pit"
  27047. mission_location_stanton_0224="Wheeler's" 
  27048. mission_location_stanton_0225=Private Landing Pad
  27049. mission_location_stanton_0226=Private Landing Pad in Area18
  27050. mission_location_stanton_0227="The Orphanage"
  27051. mission_location_stanton_0228="The Orphanage" on Lyria
  27052. mission_location_stanton_0229="The Pit" on Lyria
  27053. mission_location_stanton_0230="Wheeler's" on Lyria
  27054. mission_location_stanton_0231=ArcCorp Mining Area 045
  27055. mission_location_stanton_0232=ArcCorp Mining Area 045 on Wala
  27056. mission_location_stanton_0233=ArcCorp Mining Area 048
  27057. mission_location_stanton_0234=ArcCorp Mining Area 048 on Wala
  27058. mission_location_stanton_0235=ArcCorp Mining Area 056
  27059. mission_location_stanton_0236=ArcCorp Mining Area 056 on Wala
  27060. mission_location_stanton_0237=ArcCorp Mining Area 061
  27061. mission_location_stanton_0238=ArcCorp Mining Area 061 on Wala
  27062. mission_location_stanton_0239=Ashburn Channel Aid Shelter
  27063. mission_location_stanton_0240=Ashburn Channel Aid Shelter on Cellin
  27064. mission_location_stanton_0241=Aston Ridge Aid Shelter
  27065. mission_location_stanton_0242=Aston Ridge Aid Shelter on Yela
  27066. mission_location_stanton_0243=Dunlow Ridge Aid Shelter
  27067. mission_location_stanton_0244=Dunlow Ridge Aid Shelter on Daymar
  27068. mission_location_stanton_0245=Eager Flats Aid Shelter
  27069. mission_location_stanton_0246=Eager Flats Aid Shelter on Daymar
  27070. mission_location_stanton_0247=Flanagan's Ravine Aid Shelter
  27071. mission_location_stanton_0248=Flanagan's Ravine Aid Shelter on Cellin
  27072. mission_location_stanton_0249=Julep Ravine Aid Shelter
  27073. mission_location_stanton_0250=Julep Ravine Aid Shelter on Cellin
  27074. mission_location_stanton_0251=Kosso Basin Aid Shelter
  27075. mission_location_stanton_0252=Kosso Basin Aid Shelter on Yela
  27076. mission_location_stanton_0253=Loveridge Mineral Reserve
  27077. mission_location_stanton_0254=Loveridge Mineral Reserve on Lyria
  27078. mission_location_stanton_0255=Mogote Aid Shelter
  27079. mission_location_stanton_0256=Mogote Aid Shelter on Cellin
  27080. mission_location_stanton_0257=Nakamura Valley Aid Shelter
  27081. mission_location_stanton_0258=Nakamura Valley Aid Shelter on Yela
  27082. mission_location_stanton_0259=Shubin Mining Facility SAL-2
  27083. mission_location_stanton_0260=Shubin Mining Facility SAL-2 on Lyria
  27084. mission_location_stanton_0261=Shubin Mining Facility SAL-5
  27085. mission_location_stanton_0262=Shubin Mining Facility SAL-5 on Lyria
  27086. mission_location_stanton_0263=Talarine Divide Aid Shelter
  27087. mission_location_stanton_0264=Talarine Divide Aid Shelter on Yela
  27088. mission_location_stanton_0265=Tamdon Plains Aid Shelter
  27089. mission_location_stanton_0266=Tamdon Plains Aid Shelter on Daymar
  27090. mission_location_stanton_0267=Wolf Point Aid Shelter
  27091. mission_location_stanton_0268=Wolf Point Aid Shelter on Daymar
  27092. mission_location_stanton_0269=Paradise Cove
  27093. mission_location_stanton_0270=Paradise Cove on Lyria
  27094. mission_location_stanton_0271=Humboldt Mines
  27095. mission_location_stanton_0272=Humboldt Mines on Lyria
  27096. mission_location_stanton_0273=Gallete Family Farms on Cellin
  27097. mission_location_stanton_0274=Tram & Myers Mining on Cellin
  27098. mission_location_stanton_0275=Bountiful Harvest on Daymar
  27099. mission_location_stanton_0276=Kudre Ore on Daymar
  27100. mission_location_stanton_0277=Benson Mining on Yela
  27101. mission_location_stanton_0278=Teddy's Playhouse
  27102. mission_location_stanton_0279=Teddy's Playhouse on Lyria
  27103. mission_location_stanton_0280="Elsewhere"
  27104. mission_location_stanton_0281="Elsewhere" on Lyria
  27105. mission_location_stanton_0282=Shubin Processing Facility SPAL-3
  27106. mission_location_stanton_0283=Shubin Processing Facility SPAL-3 on Lyria
  27107. mission_location_stanton_0284=Shubin Processing Facility SPAL-7
  27108. mission_location_stanton_0285=Shubin Processing Facility SPAL-7 on Lyria
  27109. mission_location_stanton_0286=Shubin Processing Facility SPAL-9
  27110. mission_location_stanton_0287=Shubin Processing Facility SPAL-9 on Lyria
  27111. mission_location_stanton_0288=Shubin Processing Facility SPAL-12
  27112. mission_location_stanton_0289=Shubin Processing Facility SPAL-12 on Lyria
  27113. mission_location_stanton_0290=Comm Array ST3-90
  27114. mission_location_stanton_0290_add=Comm Array ST3-90 around ArcCorp
  27115. mission_location_stanton_0291=Comm Array ST3-18
  27116. mission_location_stanton_0291_add=Comm Array ST3-18 around ArcCorp
  27117. mission_location_stanton_0292=Comm Array ST3-35
  27118. mission_location_stanton_0292_add=Comm Array ST3-35 around ArcCorp
  27119. mission_location_stanton_0293=Comm Array ST3-02
  27120. mission_location_stanton_0293_add=Comm Array ST3-02 around ArcCorp
  27121. mission_location_stanton_0294=IO-North Admin Office
  27122. mission_location_stanton_0295=IO-North Admin Office in Area18
  27123. mission_location_stanton_0296=Adira Falls Apartments
  27124. mission_location_stanton_0297=Adira Falls Apartments in Area18
  27125. mission_location_stanton_0298=Riker Memorial Spaceport
  27126. mission_location_stanton_0299=Riker Memorial Spaceport in Area18
  27127. mission_location_stanton_0300=Landing Pad Locker
  27128. mission_location_stanton_0301=Landing Pad Locker in Area18
  27129. mission_location_stanton_0302=Landing Pad Locker on ArcCorp
  27130. mission_location_stanton_0303=Private Landing Pad on ArcCorp
  27131. mission_location_stanton_0304=Salvage Yard on Hurston
  27132. mission_location_stanton_0305=Reclamation & Disposal Orinth
  27133. mission_location_stanton_0306=Reclamation & Disposal Orinth on Hurston
  27134. mission_location_stanton_0307=Salvage Yard on Daymar
  27135. mission_location_stanton_0308=Brio's Breaker Yard
  27136. mission_location_stanton_0309=Brio's Breaker Yard on Daymar
  27137. mission_location_stanton_0310=Salvage Yard on Wala
  27138. mission_location_stanton_0311=Samson & Son's Salvage Center
  27139. mission_location_stanton_0312=Samson & Son's Salvage Center on Wala
  27140. mission_location_stanton_0313=Security Depot Lyria-1
  27141. mission_location_stanton_0314=Security Depot on Lyria
  27142. mission_location_stanton_0315=HDRSO-Bramen
  27143. mission_location_stanton_0316=HDSRO-Bramen on Hurston
  27144. mission_location_stanton_0317=a cave on Hurston
  27145. mission_location_stanton_0318=Hurston Cave
  27146. mission_location_stanton_0319=a cave on Daymar
  27147. mission_location_stanton_0320=Daymar Cave
  27148. mission_location_stanton_0321=a cave on Aberdeen
  27149. mission_location_stanton_0322=Aberdeen Cave
  27150. mission_location_stanton_323=Comm Array ST4-22
  27151. mission_location_stanton_324=Comm Array ST4-31
  27152. mission_location_stanton_325=Comm Array ST4-59
  27153. mission_location_stanton_326=Comm Array ST4-64
  27154. mission_location_stanton_327=M&V Bar
  27155. mission_location_stanton_328=M&V Bar in Lorville
  27156. mission_location_stanton_329=Comm Array ST4-22 around microTech
  27157. mission_location_stanton_330=Comm Array ST4-31 around microTech
  27158. mission_location_stanton_331=Comm Array ST4-59 around microTech
  27159. mission_location_stanton_332=Comm Array ST4-64 around microTech
  27160. mission_location_stanton_333=Port Tressler
  27161. mission_location_stanton_334=Port Tressler above microTech
  27162. mission_location_stanton_335=Everus Harbor
  27163. mission_location_stanton_336=Everus Harbor above Hurston
  27164. mission_location_stanton_337=Baijini Point
  27165. mission_location_stanton_338=Baijini Point above ArcCorp
  27166. mission_location_stanton_secdep1=Security Depot Hurston-1
  27167. mission_location_stanton_secdep1_add=Security Depot on Hurston
  27168. Mission_Patrol_SurveyShip=Crusader Surveillance
  27169. mission_ship_0001=Starfarer
  27170. mission_ship_0002=Constellation
  27171. mission_ship_0003=Freelancer
  27172. mission_ship_0004=Connie
  27173. mission_ship_0005=Lancer
  27174. mission_ship_0006=Caterpillar
  27175. mission_ship_0007=Cat
  27176. Mission_TokenItem_01=~mission(Item)
  27177. MissionGivers_ClovusDarneely=Clovus Darneely
  27178. MissionGivers_ConstantineHurston=Constantine Hurston
  27179. MissionGivers_MilesEckhart=Miles Eckhart
  27180. MissionGivers_ReccoBattaglia=Recco Battaglia
  27181. MissionGivers_Ruto=Ruto
  27182. MissionGivers_WallaceKlim=Wallace Klim
  27183. MissionManager_BennyNoodle_Description=Description
  27184. MissionManager_BennyNoodle_Objective01_Long=Objective 1 Long
  27185. MissionManager_BennyNoodle_Objective01_Short=Objective 1 Short
  27186. MissionManager_BennyNoodle_Objective02_Long=Objective 2 Long
  27187. MissionManager_BennyNoodle_Objective02_Short=Objective 2 Short
  27188. MissionManager_BennyNoodle_Objective03_Long=Objective03_Long
  27189. MissionManager_BennyNoodle_Objective03_Short=Objective03_Short
  27190. MissionManager_BennyNoodle_Title=Title
  27191. MissionManager_BennyNoodle_Title_Short=Title Short
  27192. missionManager_BountyTest_Killer_Description=Bounty Survival Job Description
  27193. missionManager_BountyTest_Killer_ShortTitle=Bounty Survival Job Short Title
  27194. missionManager_BountyTest_Killer_Title=Bounty Survival Job Title
  27195. missionManager_BountyTest_Victim_Description=Bounty Hunt Job Description
  27196. missionManager_BountyTest_Victim_ShortTitle=Bounty Hunt Job Short Title
  27197. missionManager_BountyTest_Victim_Title=Bounty Hunt Job Title
  27198. missionManager_BravoAssault_DescriptionFirst=Hey, it's Ruto again. I've been picking up traffic that Crusader's hiring independent contractors to guard Kareah. They're really gonna jam up any attempt to drop our CrimeStat, if you get my drift.
  27199. missionManager_BravoAssault_DescriptionSecond=Crusader got another sucker to guard Kareah. Do us a favor and take them out.
  27200. missionManager_BravoAssault_Objective01_Long=Eliminate the security on Kareah
  27201. missionManager_BravoAssault_Objective01_Short=Eliminate Security
  27202. missionManager_BravoAssault_Title=Eliminate Security on Kareah
  27203. missionManager_BravoAssault_Title_Short=Kill Kareah Security
  27204. missionManager_BravoDefender_Description=Hello, we have learned of your continued efforts to increase public safety in our area and wanted to propose an exciting job opportunity.\n\nWe've suffered some construction issues on Security Post Kareah that have delayed its opening. Unfortunately, since it's connected to our criminal database, local thugs have been using it to erase their criminal records. I've gotten approval to contract independent operators as temporary security personnel to guard these terminals against unauthorized access. If you subdue any trespassers, we will provide additional compensation as hazard pay.\n\nIf you accept this position, we will provide you with the equipment to complete your job. Please understand that you will have to stay on-site for the duration of your shift. Should an emergency arise before your shift is over, you just need to resign your post at the security office before leaving. Unauthorized departure will be considered a breach of contract and result in criminal charges.\n\nSincerely,\nPauline Nesso, Facilities Manager\nSecurity Post Kareah, Crusader Industries
  27205. missionManager_BravoDefender_Objective01_Long=Report to the security office at Security Post Kareah
  27206. missionManager_BravoDefender_Objective01_Short=Report for Duty
  27207. missionManager_BravoDefender_Objective02_Long=Collect your equipment from the locker
  27208. missionManager_BravoDefender_Objective02_Short=Collect Equipment
  27209. missionManager_BravoDefender_Objective03_Long=Protect the database terminal from unauthorized users 
  27210. missionManager_BravoDefender_Objective03_Short=Protect Terminal
  27211. missionManager_BravoDefender_Objective04_Long=To end your contract early, report back to the security terminal and sign out.
  27212. missionManager_BravoDefender_Objective04_Short=End Contract
  27213. missionManager_BravoDefender_Objective05_Long=Return your equipment to the locker
  27214. missionManager_BravoDefender_Objective05_Short=Return Equipment
  27215. missionManager_BravoDefender_Title=Crusader Security: Guard Opportunity
  27216. missionManager_BravoDefender_Title_Short=Security Guard Post
  27217. missionManager_BravoDefenderFail_Description_outtake=Immediately return all Crusader Security equipment and vacate the premises.\nFailure to do so will result in criminal charges.
  27218. MissionManager_BravoStation_Hackers_Markerer_Server=Server Terminal
  27219. MissionManager_BravoStation_Hackers_Objective00_Long=The servers are physically inside the station, you need to board the station first.
  27220. MissionManager_BravoStation_Hackers_Objective00_Short=Enter Kareah Station
  27221. MissionManager_BravoStation_Hackers_Objective01_Long=Hack the servers and defend them against security interception
  27222. MissionManager_BravoStation_Hackers_Objective01_Short=Hack the servers
  27223. MissionManager_BravoStation_Hackers_Objective02_Long=Prepare whilst the servers reset. (LONG)
  27224. MissionManager_BravoStation_Hackers_Objective02_Short=Prepare whilst the servers reset
  27225. MissionManager_BravoStation_Hackers_Title=Criminal Hacking Collective: Vulnerable Servers Terminals
  27226. MissionManager_BravoStation_Hackers_Title_Description=Will pay handsomely for any hacking of the server terminals located on Kareah station. Better pay the longer you can remain logged in. - CHC
  27227. MissionManager_BravoStation_Hackers_Title_Short=Hack Kareah Servers
  27228. MissionManager_BravoStation_Security_Marker_Server=Server Terminal
  27229. MissionManager_BravoStation_Security_Objective00_Long=You must physically enter the station to use the terminal and accept the security contract.
  27230. MissionManager_BravoStation_Security_Objective00_Short=Enter Kareah Station
  27231. MissionManager_BravoStation_Security_Objective01_Long=Login with the Security Terminal at security post Kareah.
  27232. MissionManager_BravoStation_Security_Objective01_Short=Report for Duty.
  27233. MissionManager_BravoStation_Security_Objective02_Long=Defend the Server terminals from unauthorized criminal hackers.
  27234. MissionManager_BravoStation_Security_Objective02_Short=Defend the Server Terminals
  27235. MissionManager_BravoStation_Security_Objective03_Long=Defend the station from trespassers.
  27236. MissionManager_BravoStation_Security_Objective03_Short=Defend the station
  27237. MissionManager_BravoStation_Security_Objective04_Long=To end your contract early, report back to the security terminal and sign out.
  27238. MissionManager_BravoStation_Security_Objective04_Short=End Contract
  27239. MissionManager_BravoStation_Security_Title=Crusader Security: Private Security Opportunity
  27240. MissionManager_BravoStation_Security_Title_Description=Private security contractors wanted.  Kareah Station is in need of private security contractors to defend the server terminals integrity against criminal hackers.  You will be rewarded for the accumulated up time of the servers and for eliminating criminal trespassers.
  27241. MissionManager_BravoStation_Security_Title_Short=Security Post Kareah Station
  27242. missionManager_Charlie_Description=Immediate need for an experienced and discreet Private Investigator near Crusader to look into an insurance matter.\n\nFlat rate. No expenses. Start date will be as soon as possible. Sufficient evidence must be submitted in order to complete the contract.
  27243. missionManager_Charlie_From=Elaine Ward
  27244. missionManager_Charlie_Objective_01_LongDescription=Go to the Covalex Shipping Hub to investigate the cause of the incident.
  27245. missionManager_Charlie_Objective_01_ShortDescription=Go to the Covalex Shipping Hub
  27246. missionManager_Charlie_Objective_01a_LongDescription=Locate the entrance of the station to begin investigation.
  27247. missionManager_Charlie_Objective_01a_ShortDescription=Enter the Station
  27248. missionManager_Charlie_Objective_02_LongDescription=Search Covelax Shipping Hub and submit any evidence when you feel you have enough information.
  27249. missionManager_Charlie_Objective_02_ShortDescription=Find and Submit the Evidence
  27250. missionManager_Charlie_Objective_03_LongDescription=Submit evidence from Covalex once investigation is complete.
  27251. missionManager_Charlie_Objective_03_ShortDescription=Submit Evidence
  27252. missionManager_Charlie_Objective_03a_LongDescription=Evidence Found: Darnell Ward was drinking the night before the incident. 
  27253. missionManager_Charlie_Objective_03a_ShortDescription=Evidence Found
  27254. missionManager_Charlie_Objective_03b_LongDescription=Evidence Found: Gundo Station safety protocols were overridden under the authorization of Darnell Ward.
  27255. missionManager_Charlie_Objective_03c_LongDescription=Evidence Found: Mel Ososky stole D. Ward's authorization passcode and deactivated safety protocols.
  27256. missionManager_Charlie_Title=Private Investigator Wanted
  27257. missionManager_Charlie_Title_Short=P.I. Wanted
  27258. missionManager_CommsArrays_Mission_1_Title_Short=Repair ~mission(CommArray)
  27259. missionManager_CommsArrays_Mission_2_Title_Short=Repair Array 275
  27260. missionManager_CommsArrays_Mission_3_Title_Short=Repair Array 306
  27261. missionManager_CommsArrays_Mission_4_Title_Short=Repair Array 472
  27262. missionManager_CommsArrays_Mission_5_Title_Short=Repair Array 556
  27263. missionManager_CommsArrays_Mission_6_Title_Short=Repair Array 625
  27264. missionManager_CommsArrays_Mission_7_Title_Short=Repair Array 730
  27265. missionManager_CommsArrays_Mission_8_Title_Short=Repair Array 849
  27266. missionManager_CommsArrays_Mission_Description=We are looking to immediately hire temporary contract system technicians to assist in the maintenance of Comm Arrays located near Crusader. Previous experience a plus. Arrays require a hard reset so experience with EVA in a hazardous environment is a must.\n\nAciedo CommRelay
  27267. missionManager_CommsArrays_Mission_Title=Temporary Contract Position: Comm Technician
  27268. missionManager_CommsArrays_Mission_Title_Short=Comm Tech Contract
  27269. missionManager_CommsArrays_Objective01_LongDescription=Restore the uplink at Comm Array 126
  27270. missionManager_CommsArrays_Objective01-08_ShortDescription=Restore Uplink
  27271. missionManager_CommsArrays_Objective02_LongDescription=Restore the uplink at Comm Array 275
  27272. missionManager_CommsArrays_Objective03_LongDescription=Restore the uplink at Comm Array 306
  27273. missionManager_CommsArrays_Objective04_LongDescription=Restore the uplink at Comm Array 472
  27274. missionManager_CommsArrays_Objective05_LongDescription=Restore the uplink at Comm Array 556
  27275. missionManager_CommsArrays_Objective06_LongDescription=Restore the uplink at Comm Array 625
  27276. missionManager_CommsArrays_Objective07_LongDescription=Restore the uplink at Comm Array 730
  27277. missionManager_CommsArrays_Objective08_LongDescription=Restore the uplink at Comm Array 849
  27278. missionManager_CrusaderBounty_Description=An extremely dangerous and violent fugitive has been reported in the Crusader vicinity. \n\nWhile Crusader Security is working tirelessly to deal with the problem, any civilians who encounter this Public Enemy are advised to use extreme caution and, if necessary, lethal force.\n\nA reward will be furnished for assistance leading to the fugitive’s arrest or elimination.\n\nYour safety and security are our top priority,\nSasha Rust, Security Director, Crusader Industries\n\n
  27279. missionManager_CrusaderBounty_Objective_01_Long=Eliminate Public Enemy "%ls"
  27280. missionManager_CrusaderBounty_Objective_01_Long_Temp=Eliminate Public Enemy %s
  27281. missionManager_CrusaderBounty_Objective_01_Short=Public Enemy
  27282. missionManager_CrusaderBounty_Objective_02_Long=Prevent Public Enemy "%ls" from hacking down his CrimeStat.
  27283. missionManager_CrusaderBounty_Objective_02_Long_Temp=Prevent Public Enemy %s from hacking down his CrimeStat.
  27284. missionManager_CrusaderBounty_Objective_02_Short=Prevent Hack
  27285. missionManager_CrusaderBounty_Title=Public Enemy Declared - Reward Offered\n
  27286. missionManager_CrusaderBounty_Title_Short=Public Enemy
  27287. missionManager_CrusaderHunted_Description=Woah! Looks like someone’s been busy.\n\nThat price just put on your head is some serious chunk of credits. Public Enemy number one. Doesn’t get much more serious than that. \n\nI’d hate to see someone so passionate about their work get put down, so I figured I’d give you some friendly advice. The way I see it, you’ve got two ways out of this. One, you run and hide in some remote corner of black 'til everyone forgets about all the horrible things you've done (I got a feeling that might take a while). Two, you hack a terminal and lower your crimestat before some greedy civie sparks you. \n\nWhatever you do, good luck out there. \n\nAnd lose my contact info for a while.\n\n-Ruto
  27288. missionManager_CrusaderHunted_Objective_01_Long=Lose your CrimeStat rating
  27289. missionManager_CrusaderHunted_Objective_01_Short=Lose CrimeStat
  27290. missionManager_CrusaderHunted_Objective_02_Long=Eliminate sufficient of your hunters to deter the rest
  27291. missionManager_CrusaderHunted_Objective_02_Short=Eliminate Hunters
  27292. missionManager_CrusaderHunted_Objective_03_Long=Lower your CrimeStat rating or survive for the duration of the warrant
  27293. missionManager_CrusaderHunted_Objective_03_Short=Survive Warrant
  27294. missionManager_CrusaderHunted_Title=Tips and Tricks to Surviving Your Death Warrant
  27295. missionManager_CrusaderHunted_Title_Short=Death Warrant
  27296. missionManager_CrusaderWantedTutorial_Description=Hey,\n\nGetting a crimestat can be a real pain, right? One little mistake in a monitored zone and you got security whacks crawling all over you. \n\nSure, you could lay low 'til the heat is off, but you’re in luck ’cause I know a little fix to improve just about any crimestat situation.\n \nAll you need to do is find a terminal hooked in to the Imperial Criminal Database. There are a few places around the system where you could access one, but Crusader’s latest construction project, Security Post Kareah, ran into a few ‘problems’ that left it unstaffed, but still connected. Perfect place to sort yourself. First, grab a cryptokey (Technotics in Grim HEX might be able to set you up), then go hack the access terminal, and just like that, no more crimestat ratings.\n  \nBut hey, maybe you like getting hassled by those idiots.\n\n-Ruto
  27297. missionManager_CrusaderWantedTutorial_Objective_1_Long=Hack the terminal at Security Post Kareah
  27298. missionManager_CrusaderWantedTutorial_Objective_1_Short=Hack Terminal
  27299. missionManager_CrusaderWantedTutorial_Title=Fixing Your Little Crimestat Problem
  27300. missionManager_CrusaderWantedTutorial_Title_Short=Reduce Crimestat
  27301. MissionManager_CryAstroCrime_1_Description=Just heard from those friends of mine. They were super impressed with your work. Now, they’ve run into a problem on this job and could use an extra hand eliminating that problem. If you don’t mind getting a little messy, I think you’re the perfect person for the job. \n\nI’ve attached some details on the problem they need taken care of.\n\n-Ruto
  27302. MissionManager_CryAstroCrime_1_Objective01_Long=Eliminate the target.
  27303. MissionManager_CryAstroCrime_1_Objective01_Short=Eliminate
  27304. MissionManager_CryAstroCrime_1_Title=A Little Bit of WetWork
  27305. MissionManager_CryAstroCrime_1_Title_Short=Eliminate A Problem
  27306. MissionManager_CryAstroCrime_2_Description=Just heard from those friends of mine. They were super impressed with your work. Now, they’ve run into a problem on this job and could use an extra hand eliminating that problem. If you don’t mind getting a little messy, I think you’re the perfect person for the job. \n\nI’ve attached some details on the problem they need taken care of.\n\n-Ruto
  27307. MissionManager_CryAstroCrime_2_Objective01_Long=Eliminate the target.
  27308. MissionManager_CryAstroCrime_2_Objective01_Short=Eliminate
  27309. MissionManager_CryAstroCrime_2_Title=A Little Bit of WetWork
  27310. MissionManager_CryAstroCrime_2_Title_Short=Eliminate A Problem
  27311. MissionManager_CryAstroCrime_3_Description=Just heard from those friends of mine. They were super impressed with your work. Now, they’ve run into a problem on this job and could use an extra hand eliminating that problem. If you don’t mind getting a little messy, I think you’re the perfect person for the job. \n\nI’ve attached some details on the problem they need taken care of.\n\n-Ruto
  27312. MissionManager_CryAstroCrime_3_Objective01_Long=Eliminate the target.
  27313. MissionManager_CryAstroCrime_3_Objective01_Short=Eliminate
  27314. MissionManager_CryAstroCrime_3_Title=A Little Bit of WetWork
  27315. MissionManager_CryAstroCrime_3_Title_Short=Eliminate A Problem
  27316. missionManager_DeathRace_Description=Description
  27317. missionManager_DeathRace_Field01=Kill Enemy Pirates
  27318. missionManager_DeathRace_Field02=Kill Enemy Pirates
  27319. missionManager_DeathRace_Field03=Kill Enemy Pirates
  27320. missionManager_DeathRace_Finish=Race to Finish
  27321. missionManager_DeathRace_GoTo_Long=Check out race location
  27322. missionManager_DeathRace_GoTo_Short=Race
  27323. missionManager_DeathRace_Start=Starting Point
  27324. missionManager_DeathRace_Title=Title
  27325. missionManager_DeathRace_Title_Short=Title Short
  27326. MissionManager_DisableCommArrays_1_Objective01_Long=Disable uplink at Comm Array 126.
  27327. MissionManager_DisableCommArrays_1_Objective01_Short=Disable Uplink
  27328. MissionManager_DisableCommArrays_1_Objective02_Long=Disable uplink at Comm Array 275.
  27329. MissionManager_DisableCommArrays_1_Objective02_Short=Disable Uplink
  27330. MissionManager_DisableCommArrays_1_Objective03_Long=Destroy the delivery.
  27331. MissionManager_DisableCommArrays_1_Objective03_Short=Destroy
  27332. MissionManager_DisableCommArrays_1_Title=Help Some ‘Friends’ Find Privacy
  27333. MissionManager_DisableCommArrays_1_Title_Short=Silence the ECN
  27334. MissionManager_DisableCommArrays_2_Objective01_Long=Disable uplink at Comm Array 472.
  27335. MissionManager_DisableCommArrays_2_Objective01_Short=Disable Uplink
  27336. MissionManager_DisableCommArrays_2_Objective02_Long=Disable uplink at Comm Array 556.
  27337. MissionManager_DisableCommArrays_2_Objective02_Short=Disable Uplink
  27338. MissionManager_DisableCommArrays_2_Objective03_Long=
  27339. MissionManager_DisableCommArrays_2_Title=Help Some ‘Friends’ Find Privacy
  27340. MissionManager_DisableCommArrays_2_Title_Short=Silence the ECN
  27341. MissionManager_DisableCommArrays_3_Objective01_Long=Disable uplink at Comm Array 625.
  27342. MissionManager_DisableCommArrays_3_Objective01_Short=Disable Uplink
  27343. MissionManager_DisableCommArrays_3_Objective02_Long=Disable uplink at Comm Array 730.
  27344. MissionManager_DisableCommArrays_3_Objective02_Short=Disable Uplink
  27345. MissionManager_DisableCommArrays_3_Title=Help Some ‘Friends’ Find Privacy
  27346. MissionManager_DisableCommArrays_3_Title_Short=Silence the ECN
  27347. MissionManager_DisableCommArrays_Description=Hey,\n\nSo I may have heard from a friend of a friend, that this thing’s going down. They’re looking to keep it nice and quiet, so they’re willing to pay for their privacy. How about lending them a hand to make sure nobody’s listening?\n\n-Ruto
  27348. MissionManager_GrimHex_Race_Checkpoint_Long=Reach the next checkpoint.
  27349. MissionManager_GrimHex_Race_Checkpoint_Short=Checkpoint
  27350. MissionManager_GrimHEX_Race_Description=Enter the Grim HEX Race and you could win some serious credits. Make your way to the Race Lobby now for entry.
  27351. MissionManager_GrimHEX_Race_Reach_The_Lobby_Long=Reach the Race Lobby. Registration closes in %ls
  27352. MissionManager_GrimHEX_Race_Reach_The_Lobby_Short=The Race Lobby
  27353. MissionManager_GrimHEX_Race_Title=Enter the Grim HEX Race
  27354. MissionManager_GrimHEX_Race_Title_Short=Grim HEX Race
  27355. MissionManager_GrimHEX_Registration_Wait_Long=Race entry terminals will activate soon.  Registrations opens in %ls
  27356. MissionManager_GrimHEX_Registration_Wait_Short=Race entry opening soon!
  27357. MissionManager_GrimHEX_Use_Terminal_Long=Use a terminal to sign up for the next GrimHEX Race!  Registration Closes in %ls
  27358. MissionManager_GrimHEX_Use_Terminal_Short=Press to enter the GrimHEX Race
  27359. missionManager_Homestead_Constellation_LandingArea_Mission_Desc=Constellation Landing Area Mission Desc
  27360. missionManager_Homestead_Constellation_LandingArea_Mission_ShortTitle=Constellation Landing Area Mission Short Title
  27361. missionManager_Homestead_Constellation_LandingArea_Mission_Title=Constellation Landing Area Mission Title
  27362. missionManager_Homestead_Constellation_LandingArea_Objective_LongDesc=Constellation Landing Area Objective Long Desc
  27363. missionManager_Homestead_Constellation_LandingArea_Objective_ShortDesc=Constellation Landing Area Objective Short Desc
  27364. missionManager_Homestead01_Mission_Description=Locate and investigate the source of a faint distress beacon
  27365. missionManager_Homestead01_Mission_Title=Investigate Distress Beacon
  27366. missionManager_Homestead01_Mission_Title_Short=Distress Beacon
  27367. missionManager_Homestead01_Objective01_LongDescription=Locate distress beacon and investigate the area
  27368. missionManager_Homestead01_Objective01_ShortDescription=Distress Beacon
  27369. missionManager_Homestead01_Objective02_LongDescription=Locate new distress beacon and investigate the area
  27370. missionManager_Homestead01_Objective02_ShortDescription=Escape Pod: EP19
  27371. missionManager_Homestead01_Objective03_LongDescription=Locate and investigate the distress beacon cluster
  27372. missionManager_Homestead01_Objective03_ShortDescription=Orpheus Horizon Blackbox
  27373. missionManager_Homestead02_Mission_Description=Investigate the source of the new distress beacon
  27374. missionManager_Homestead02_Mission_Title=Investigate New Distress Beacon
  27375. missionManager_Homestead02_Mission_Title_Short=New Distress Beacon
  27376. missionManager_Homestead03_Mission_Description=Locate and investigate the distress beacon cluster
  27377. missionManager_Homestead03_Mission_Title=Investigate Distress Beacon Cluster
  27378. missionManager_Homestead03_Mission_Title_Short=Distress Beacon Cluster
  27379. MissionManager_KillCommTechs_Description=So, it seems that Aciedo hasn’t really appreciated their comm arrays ‘mysteriously’ shutting off, and in a move I am sure they are going to come to regret, they’ve decided to start hiring technicians to reactivate the uplinks. That’s really not going to work for us. \n\nWe’ve really come to appreciate all the peace and quiet in the area, and want to keep it that way. \n\nWith your people skills being what they are, I was hoping that maybe you could convince these techs to leave well enough alone. In the permanent sort of way.\n\nAnd for all your trouble, there’ll be a small thank you gift for each Aciedo tech you put an end to.\n\nHave a great day,\n\n-Ruto
  27380. MissionManager_KillCommTechs_Objective01_Long=Eliminate Aciedo technicians at disabled comm arrays.
  27381. MissionManager_KillCommTechs_Objective01_Short=Eliminate
  27382. MissionManager_KillCommTechs_Title=Keep the Comm Arrays Offline
  27383. MissionManager_KillCommTechs_Title_Short=Stop Aciedo Techs
  27384. missionManager_PanelRepair_LongDescription=*WIP* There has been reports of several network panels around the station malfunctioning causing issues within our internal systems. We are looking for someone who can investigate these network panels and potentially fix the issue.
  27385. missionManager_PanelRepair_Objective_01_LongDescription=*WIP* Locate and fix the broken network panels around the station
  27386. missionManager_PanelRepair_Objective_01_Marker=*WIP* Network Panel
  27387. missionManager_PanelRepair_Objective_01_ShortDescription=*WIP* Fix broken panels
  27388. missionManager_PanelRepair_Objective_02_LongDescription=**OLD Locate the outpost and replace the power core to regain power to the outpost
  27389. missionManager_PanelRepair_Objective_02_ShortDescription=**OLD Replace Power Core
  27390. missionManager_PanelRepair_ShortDescription=*WIP* Fix the malfunctioning panels
  27391. missionManager_PanelRepair_Title=*WIP* ~mission(Location) - Repair the Station Circuits (WIP)
  27392. missionManager_Research03_Mission_Description=The Imperial Cartography Center has put out a request for assistance to any ships in the area.
  27393. missionManager_Research03_Mission_Title=ICC Scan Probe Assistance
  27394. missionManager_Research03_Mission_Title_Short=ICC Assistance
  27395. missionManager_Research03_Objective01_LongDescription=Report to ICC Scan Probe for details
  27396. missionManager_Research03_Objective01_ShortDescription=Report to Probe
  27397. missionManager_Research03_Objective02_LongDescription=Travel to unidentified signal location at 2910-UEE217
  27398. missionManager_Research03_Objective02_ShortDescription=Unidentified Signal
  27399. missionManager_Research03_Objective03_LongDescription=Locate and identify the signal
  27400. missionManager_Research03_Objective03_ShortDescription=Identify Signal
  27401. missionManager_Research04_Mission_Description=The Imperial Cartography Center has received an emergency communication and requests assistance from ships in the area.
  27402. missionManager_Research04_Mission_Title=ICC Scan Probe Assistance
  27403. missionManager_Research04_Mission_Title_Short=ICC Assistance
  27404. missionManager_Research04_Objective01_LongDescription=Report to ICC Scan Probe for information
  27405. missionManager_Research04_Objective01_ShortDescription=Report to Probe
  27406. missionManager_Research04_Objective02_LongDescription=Travel to the distress signal location at 2913-UEE548
  27407. missionManager_Research04_Objective02_ShortDescription=Distress Beacon
  27408. missionManager_Research04_Objective03_LongDescription=Protect the immobilized civilian
  27409. missionManager_Research04_Objective03_ShortDescription=Protect Civilian
  27410. missionManager_Research05_Mission_Description=The Imperial Cartography Center has put out a request for assistance to any ships in the area.
  27411. missionManager_Research05_Mission_Title=ICC Scan Probe Assistance
  27412. missionManager_Research05_Mission_Title_Short=ICC Assistance
  27413. missionManager_Research05_Objective01_LongDescription=Report to ICC Scan Probe for information
  27414. missionManager_Research05_Objective01_ShortDescription=Report to Probe
  27415. missionManager_Research05_Objective02_LongDescription=Travel to the distress signal location at 2913-UEE620
  27416. missionManager_Research05_Objective02_ShortDescription=Distress Beacon
  27417. missionManager_Research05_Objective03_LongDescription=Eliminate the Pirate Threat attacking the ICC Researcher Ship
  27418. missionManager_Research05_Objective03_ShortDescription=Protect Ship
  27419. missionManager_Research06_Mission_Description=The Imperial Cartography Center has put out a request for assistance to any ships in the area.
  27420. missionManager_Research06_Mission_Title=ICC Scan Probe Assistance
  27421. missionManager_Research06_Mission_Title_Short=ICC Assistance
  27422. missionManager_Research06_Objective01_LongDescription=Report to ICC Scan Probe for information
  27423. missionManager_Research06_Objective01_ShortDescription=Report to Probe
  27424. missionManager_Research06_Objective02_LongDescription=Travel to unidentified signal location at 2921-CRU324
  27425. missionManager_Research06_Objective02_ShortDescription=Unidentified Signal
  27426. missionManager_Research06_Objective03_LongDescription=Locate and identify the signal
  27427. missionManager_Research06_Objective03_ShortDescription=Identify Signal
  27428. missionManager_Research07_Mission_Description=The Imperial Cartography Center has put out a request for assistance to any ships in the area.
  27429. missionManager_Research07_Mission_Title=ICC Scan Probe Assistance
  27430. missionManager_Research07_Mission_Title_Short=ICC Assistance
  27431. missionManager_Research07_Objective01_LongDescription=Report to ICC Scan Probe for information
  27432. missionManager_Research07_Objective01_ShortDescription=Report to Probe
  27433. missionManager_Research07_Objective02_LongDescription=Travel to unidentified signal location at 2928-CRU716
  27434. missionManager_Research07_Objective02_ShortDescription=Unidentified Signal
  27435. missionManager_Research07_Objective03_LongDescription=Locate and identify the signal
  27436. missionManager_Research07_Objective03_ShortDescription=Identify Signal
  27437. missionManager_Research08_Mission_Description=The Imperial Cartography Center has put out a request for assistance to any ships in the area.
  27438. missionManager_Research08_Mission_Title=ICC Scan Probe Assistance
  27439. missionManager_Research08_Mission_Title_Short=ICC Assistance
  27440. missionManager_Research08_Objective01_LongDescription=Report to ICC Scan Probe for information
  27441. missionManager_Research08_Objective01_ShortDescription=Report to Probe
  27442. missionManager_Research08_Objective02_LongDescription=Travel to unidentified signal location at 2930-CRU983
  27443. missionManager_Research08_Objective02_ShortDescription=Unidentified Signal
  27444. missionManager_Research08_Objective03_LongDescription=Locate and identify the signal
  27445. missionManager_Research08_Objective03_ShortDescription=Identify Signal
  27446. missionManager_StarfarerWreck_Mission_Description=The Imperial Cartography Center has put out a request for assistance to any ships in the area.
  27447. missionManager_StarfarerWreck_Mission_Title=ICC Scan Probe Assistance
  27448. missionManager_StarfarerWreck_Mission_Title_Short=ICC Assistance
  27449. missionManager_StarfarerWreck_Objective01_LongDescription=Report to ICC Scan Probe for information
  27450. missionManager_StarfarerWreck_Objective01_ShortDescription=Report to Probe
  27451. missionManager_StarfarerWreck_Objective02_LongDescription=Locate the Starfarer wreckage site
  27452. missionManager_StarfarerWreck_Objective02_ShortDescription=Locate wreckage
  27453. missionManager_StarfarerWreck_Objective03_LongDescription=Retrieve the blackbox data from inside the Starfarer
  27454. missionManager_StarfarerWreck_Objective03_ShortDescription=Retrieve the blackbox
  27455. missionManager_StarfarerWreck_Objective04_LongDescription=Retrieve the blackbox data from inside the Starfarer
  27456. missionManager_StarfarerWreck_Objective04_ShortDescription=Retrieve the blackbox
  27457. missionManager_StarfarerWreck_Objective05_LongDescription=Report back to the ICC Probe to deliver the blackbox recordings
  27458. missionManager_StarfarerWreck_Objective05_ShortDescription=Return to ICC Probe
  27459. missionManager_VendingRepair_LongDescription=*WIP* There has been reports of several vending machines around the station malfunctioning. We are looking for someone who can investigate these machines and potentially fix the issue.
  27460. missionManager_VendingRepair_Obj_02_Long_StrutA=*WIP* Locate and fix the vending machine in Strut A
  27461. missionManager_VendingRepair_Obj_02_Long_StrutB=*WIP* Locate and fix the vending machine in Strut B
  27462. missionManager_VendingRepair_Obj_02_Long_StrutC=*WIP* Locate and fix the vending machine in Strut C
  27463. missionManager_VendingRepair_Obj_02_Long_StrutD=*WIP* Locate and fix the vending machine in Strut D
  27464. missionManager_VendingRepair_Obj_02_Short_StrutA=*WIP* Fix Vending Machine
  27465. missionManager_VendingRepair_Obj_02_Short_StrutB=*WIP* Fix Vending Machine
  27466. missionManager_VendingRepair_Obj_02_Short_StrutC=*WIP* Fix Vending Machine
  27467. missionManager_VendingRepair_Obj_02_Short_StrutD=*WIP* Fix Vending Machine
  27468. missionManager_VendingRepair_Objective_01_LongDescription=*WIP* Locate and fix the broken vending machines around the station
  27469. missionManager_VendingRepair_Objective_01_ShortDescription=*WIP* Fix Vending Machines
  27470. missionManager_VendingRepair_ShortDescription=*WIP* Fix the broken vending machines
  27471. missionManager_VendingRepair_Title=*WIP* ~mission(Location) - Repair the vending machines
  27472. MissionModules_Rendezvous_obj_long=~mission(RendezvousObjLong)
  27473. MissionModules_Rendezvous_obj_marker=~mission(RendezvousObjMarker)
  27474. MissionModules_Rendezvous_obj_short=~mission(RendezvousObjShort)
  27475. Missions_Patrol_Description=Patrol Mission Description
  27476. Missions_Patrol_Objective_Long=Patrol Objective Long
  27477. Missions_Patrol_Objective_Short=Patrol Objective Short
  27478. Missions_Patrol_PatrolPoint1=Patrol Point 1
  27479. Missions_Patrol_PatrolPoint2=Patrol Point 2
  27480. Missions_Patrol_PatrolPoint3=Patrol Point 3
  27481. Missions_Patrol_PatrolPoint4=Patrol Point 4
  27482. Missions_Patrol_PatrolPoint5=Patrol Point 5
  27483. Missions_Patrol_PatrolPoint6=Patrol Point 6
  27484. Missions_Patrol_PatrolPoint7=Patrol Point 7
  27485. Missions_Patrol_PatrolPoint8=Patrol Point 8
  27486. Missions_Patrol_Title=Patrol Mission Title
  27487. Missions_Patrol_TitleShort=Patrol Mission Short Title
  27488. missionstatus_abandoned=Abandoned
  27489. missionstatus_accepted=Accepted
  27490. missionstatus_completed=Complete
  27491. missionstatus_failed=Failed
  27492. missionstatus_withdrawn=Withdrawn
  27493. mm_LobbyStatus_Busy=Busy
  27494. mm_LobbyStatus_InAMatch=In a Match
  27495. mm_LobbyStatus_Ready=Ready
  27496. mobiglas_Alpha_Aciedo_Contract_Body=We are looking to immediately hire temporary contract system technicians to assist in the maintenance of Comm Arrays located near Crusader. Previous experience a plus. Arrays require a hard reset so experience with EVA in a hazardous environment is a must.
  27497. mobiglas_Alpha_Aciedo_Contract_Title=Temporary Contract Position: Comm Technician
  27498. mobiglas_Alpha_Crusader_CommsWarning_Body=We wish to notify you that you may experience difficulties with your comm system while traveling in the vicinity of Crusader. We apologize for the inconvenience. Our security teams are currently working to correct this issue and have the errant Arrays reconnected soon.\n\nPlease note, this outage also compromises the Emergency Communications Network grid, so security forces will be unable to respond in the event of a ship malfunction or criminal activity. We highly recommend adjusting your flight plan accordingly.\n\nCrusader Industries thanks you for your patience in this matter,\n\nLorenzo Momar\nVice President, Interstellar Communications Division, Crusader Industries
  27499. mobiglas_Alpha_Crusader_CommsWarning_Title=Crusader Industries Safety Alert: Comm Signal Disruption
  27500. mobiglas_AlphaStation_WelcomeMessage_BodyText=On behalf of our entire staff and Crusader Industries, thank you for choosing Port Olisar for your visit to the Crusader area. We realize that there are many fine stations available, so we sincerely appreciate your business and look forward to providing an enjoyable experience.\n\nWe would like to call your attention to two important services:\n\n*Accessing Your Ship*\nIf you arrived at the station in a personal craft, Port Olisar is proud to feature UniCorp Limited’s cutting edge all-in-one automated ship organization program, ASOP. To retrieve your vessel, visit one of the ASOP terminals located in the Ship Deck, and once selected, your ship will be delivered to an available landing pad. \n\n*Safety Protocols*\nFor the safety of our guests, Port Olisar has been declared an Armistice Zone. All personal and ship weapons will have safeties automatically engaged within the perimeter of our station. If you would like more information about the Armistice Initiative, please contact a staff member or visit the Advocacy on the spectrum.\n\nAlso, please note that Port Olisar and the area above Crusader are a UEE Monitored zone. Our Comm Arrays are linked to the UEE’s Emergency Communication Network (ECN) and, when operational, will alert authorities immediately if you are involved in an accident, crime or life-threatening situation. While traveling, please maintain an active CommLink to ensure continued usage of the ECN.\n\nAnd of course, feel free to take advantage of our other top-class amenities:\n\n*Big Benny’s Kacho-To-Go*\nWhenever you’re in the mood to “Grab Eat,” make sure to check out our Big Benny’s Kacho-To-Go vending unit featuring the original noodle recipe made famous on Lo and their new spicy Mathania Red variety!\n\n*EZHab Rest Area*\nWhatever the length of your stay, take a moment to relax in our comfortable and private EZHab sleeping accommodations available for rent. \n\n*Complimentary Shuttles*\nIf your travel plans include a trip to Crusader’s surface, Port Olisar offers daily complimentary shuttles to Platinum Bay landing park in Orison; featuring breathtaking views of Crusader Industries’ famous construction yards. For schedule information, please contact a staff member. \n\nIf there is anything we can do to make your stay more comfortable please do not hesitate to ask any member of our staff or myself. We would be delighted to help you. \n\nWith kindest regards,\nSelma Hoss\n\nManaging Director\nPort Olisar Station, Crusader, Stanton\n
  27501. mobiglas_AlphaStation_WelcomeMessage_SubHeading=Olisar Hospitality Team
  27502. mobiglas_AlphaStation_WelcomeMessage_Title=Welcome to Port Olisar!
  27503. mobiGlas_app_cargo=mG.cargoManager
  27504. mobiGlas_app_contacts=mG.contacts
  27505. mobiGlas_app_favorite=ADD FAVORITE
  27506. mobiGlas_app_sleeve=mG.sleeve
  27507. mobiGlas_app_wear=mG.wear
  27508. mobiGlas_AppName_ContactsScreen=CommLink
  27509. mobiGlas_AppName_CryAstro=Vehicle Maintenance Services
  27510. mobiGlas_AppName_InventoryManager=Inventory
  27511. mobiGlas_AppName_Journal=Journal
  27512. mobiGlas_AppName_MissionMgr=Contracts Manager
  27513. mobiGlas_AppName_PersonalManager=Equipment Manager
  27514. mobiGlas_AppName_PortModification=LiveWorks AR
  27515. mobiGlas_AppName_SkyLine=SkyLine
  27516. mobiGlas_AppName_VehicleManager=Vehicle Loadout Manager
  27517. mobiGlas_ar_context1=CONNECTED TO
  27518. mobiGlas_ar_context2=AR NETWORK v1.0
  27519. mobiGlas_ar_filter1=EXPLORATION
  27520. mobiGlas_ar_filter2=COMMS
  27521. mobiGlas_ar_filter3=JOBS
  27522. mobiGlas_ar_label_NPC=NPC
  27523. mobiglas_Author_Aciedo=Aciedo CommRelay
  27524. mobiglas_Author_CrusaderIndustriesComms=Crusader Industries Interstellar Communications Division
  27525. mobiglas_Author_CrusaderSecurity=Crusader Security Team
  27526. mobiglas_Author_ElaineWard=Elaine Ward
  27527. mobiglas_Author_PaulineNesso=Pauline Nesso
  27528. mobiglas_Blackbox_01_sub_title=Ship RegTag #ST4OR-763538
  27529. mobiglas_Blackbox_01_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nSEN HONDO: Crusader SHQ - This is pilot Hondo. Patrol Group 17's been ambushed. I think it's the Nine Tails. They had scan blocks. Didn't seem 'em till it was too late. Taking heavy damage. It's not good. I've lost power to thrusters 3 and 4. Shit 6 is gone. I'm not going to be able to- \n\n/**End_Transcription**/\n
  27530. mobiglas_Blackbox_01_title=Emergency Flight Data (EDR-47392)
  27531. mobiglas_Blackbox_02_sub_title=Ship RegTag #SL3PR-82343
  27532. mobiglas_Blackbox_02_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nERIN DEMETER: Damn it. Damn it. It was a scythe. You hear me, Donny? A damn scythe. Thought it was one of the converted jobs. Some hotshot showing off. But it was 'duul. Thing flew at me like like - like - shit. I barely got a shot off... Donny, do right by me okay? \n\n/**End_Transcription**/\n
  27533. mobiglas_Blackbox_02_title=Emergency Flight Data (EDR-48172)
  27534. mobiglas_Blackbox_03_sub_title=Ship RegTag #VA2ET-72853
  27535. mobiglas_Blackbox_03_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nRYAN PARTHI: Mayday, mayday. If anyone can hear me, my convoy was hit while in transit. Bastards had taken out the array so we couldn't get out a proper distress. They shot up my ship and vented the others... vented them like they were nothing. They're dragging my ship somewhere. Guess they thought they killed me. I'm sending out a low pulse distress, hopefully they won't pick it up. If you're in the area. Please, help.\n\n/**End_Transcription**/
  27536. mobiglas_Blackbox_03_title=Emergency Flight Data (EDR-83376)
  27537. mobiglas_Blackbox_04_sub_title=Ship RegTag #RE2PS-27391
  27538. mobiglas_Blackbox_04_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nDANNY COLLINS: Day seventy-three. Very excited to be coming up to Crusader. Ever since the jump point, I've been working out a rough schedule of what to visit. By my estimation, I can sightsee for four hours if I want to keep my schedule for the rest of the system. <pause> That's weird... just got an alert that says an airlock was triggered... I swear the new operating system is designed to not work with these older models. Anyway, still undecided about whether to visit Hurston or not. Place is already kinda-\n\nUNIDENTIFIED: Kinda scary?\n\n/**End_Transcription**/\n<pause><bang></bang></pause></pause>
  27539. mobiglas_Blackbox_04_title=Emergency Flight Data (EDR-797522)
  27540. mobiglas_Blackbox_05_sub_title=Unknown Ship RegTag #EL4NE-67983
  27541. mobiglas_Blackbox_05_text= /**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nJORDAN MUSCOVIC: To those that find this, know that though my journey has ended, it was finding my way here that made the path worth taking... I am glad that I could be part of your story too. Share it well and safe travels.\n\n/**End_Transcription**/\n
  27542. mobiglas_Blackbox_05_title=Emergency Flight Data (EDR-41435)
  27543. mobiglas_Blackbox_06_sub_title=Unknown Ship RegTag #CR2AL-243123
  27544. mobiglas_Blackbox_06_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nCASEY VANDALUSA: Hey Jenny, think you could head on back and whip us up a cup of something hot? I am about to pass- <beep> Got a contact. Multiples. Let’s see what their regs say... Not coming up. Forget the drink, I need you on shields, now. <gunfire impact="">\n<alarms>\n<ship alerts="">\n\n/**End_Transcription**/\n<beep> <gunfire impact=""><alarms><ship alerts=""></ship></alarms></gunfire></beep></ship></alarms></gunfire></beep>
  27545. mobiglas_Blackbox_06_title=Emergency Flight Data (EDR-47826)
  27546. mobiglas_Bravo_Backstory_Body=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nTo: SASHA RUST\nFrom: Pauline Nesso\nSubject: Filtration Problem\n2945.11.07.11:23SET\n\nSir,\n\nI am afraid Kareah has not been cleared for habitation. I just got the estimate from the repair crew. It’s not good. The whole air filter system is going to need to be replaced and that’s going to take some time. Not to mention getting the extra expenditure cleared by Central is going to be a bit of a to-do after the struggle we had getting the last increase through the board.\n\nI’m afraid there is no way we can proceed with opening the station as planned, and, unless you object, I’m going to keep the patrols operating out of their existing posts and delay their transfers until we have a better grasp on the updated timeline.\n\nNot going to lie, it's a major setback. I know how much having this new facility operating meant to you. Darston and myself are going to do everything we can to help get us back on track. \n\nSee you tomorrow,\nPauline\n\nPauline Nesso\n\nFacilities Manager\nCrusader Security\nSecurity Post Kareah
  27547. mobiglas_Bravo_Backstory_Title=Filtration Problem
  27548. mobiglas_BravoDefender_AbandonedPost_text=By taking unauthorized leave of Security Post Kareah, you have violated the terms of your contract with Crusader Industries. \n\nAll remuneration is forfeit and criminal charges have been filed.\n\nAuthorized by:\nPauline Nesso, Facilities Manager\nSecurity Post Kareah, Crusader Industries
  27549. mobiglas_BravoDefender_AbandonedPost_title=Breach of Crusader Security Contract
  27550. mobiglas_BravoDefender_Failure_text=Post Kareah's security databases were illegally accessed while under your watch.\nThis is unacceptable and a breach of your employment terms.\n\nYou are hereby terminated from your position.\n\nAll remuneration is now forfeit. Immediately vacate the premises.\n\nThis message authorized by:\nPauline Nesso, Facilities Manager\nSecurity Post Kareah, Crusader Industries
  27551. mobiglas_BravoDefender_Failure_title=Failure to Fufill Crusader Security Contract
  27552. mobiglas_BravoDefender_Quit_text=You have chosen to terminate your position as Crusader Security early.\n\nAll remuneration is now forfeit. Immediately vacate the premises.\n\nThis message authorized by:\nPauline Nesso, Facilities Manager\nSecurity Post Kareah, Crusader Industries
  27553. mobiglas_BravoDefender_Quit_title=Termination Notice
  27554. mobiglas_BravoDefender_ThankYou_text=Congratulations on the successful completion of your security contract with Crusader Industries. Payment has been transferred to your account. \n\nIn addition, as thanks for your exemplary work, please feel free to keep the equipment provided for your own personal use.\n\nRegards,\nPauline\n\nPauline Nesso, Facilities Manager\nSecurity Post Kareah, Crusader Industries
  27555. mobiglas_BravoDefender_ThankYou_Title=Crusader Security Contract Completed
  27556. mobiglas_Charlie_DropPad_bodytext=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/** LOCK CODE ACCEPTED **/\n\nTo: Mel Ososky\nFrom: RedSand\nSubject: Laundry Stain\n\nHey Mel,\nI know we were supposed to do a few more drops, but the timeline has escalated. Ladybird got grabbed up yesterday and Hundo swears she was followed on her last run. It’s only a matter of time before they trace the full network. No choice but to cut clean and drift. Boss wants you to abandon Covalex and head to the current stash. Need all hands if we’re going to walk away with credits earned. \n\n-RedSand\n\n/** ATTCH: stash.coordinates **/\n
  27557. mobiglas_Charlie_DropPad_subtitle=The Drop Datapad - RedSand
  27558. mobiglas_Charlie_DropPad_title=RedSand - Recovered Comm
  27559. mobiglas_CharlieStation_Darnell_Transcript_subtitle=Covalex Employee Datapad - Darnell Ward
  27560. mobiglas_CharlieStation_Darnell_Transcript_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nMessage 1327896\nTo: Darnell Ward\nFrom: Racine Chodary\n2945.08.27.10:03SET\n\nRACINE CHODARY: Darnell, it's Racine over at Corporate Ops. Give me a shout back when you clock in. Just wanted to follow up on the distro issue. Talk to you in a bit.\n\nMessage 1327897\nTo: Darnell Ward\nFrom: Racine Chodary\n2945.08.27.11:21SET\n\nRACINE CHODARY: Darnell. Racine again. Still need to sync up about the power distribution problem. Where are you, man?\n\nMessage 1327898\nTo: Darnell Ward\nFrom: Racine Chodary\n2945.08.27.13:11SET\n\nRACINE CHODARY: Getting tired of waiting, Darnell. Call me.\n\n//**TRANSCRIPTION_END**//
  27561. mobiglas_CharlieStation_Darnell_Transcript_title=D.Ward - Recovered Comm
  27562. mobiglas_CharlieStation_Elaine_Conclusion_Guilty_Drunk_Transcript_text=ELAINE WARD: I wanted to let you know that I have received the information you sent, and will be uploading the payment to your account. \n\nI guess I shouldn't be surprised. I knew how hard that struggle was, but I guess... I guess I had hoped for better. \n\nAfter all that, it seems that Covalex was right. I'm sorry he cost those people their lives... and at least I know the truth now.
  27563. mobiglas_CharlieStation_Elaine_Conclusion_Guilty_Transcript_text=ELAINE WARD: I wanted to let you know that I have received the information you sent, and will be uploading the payment to your account. \n\nAfter all that it seems that Covalex was right. I'm sorry he cost those people their lives... And at least I know the truth now.
  27564. mobiglas_CharlieStation_Elaine_Conclusion_Guilty_Transcript_title=Covalex Information Received
  27565. mobiglas_CharlieStation_Elaine_Conclusion_Innocent_Bonus_Transcript_title=Great News!
  27566. mobiglas_CharlieStation_Elaine_Conclusion_Innocent_Transcript_text=ELAINE WARD: I wanted to let you know that I got the information you sent, and if what you found is true, I owe you a very big thank you and Covalex owes me and my husband an apology. \n\nThank you again. I'm uploading your payment to your account now.
  27567. mobiglas_CharlieStation_Elaine_Conclusion_Innocent_Transcript_title=Thank You
  27568. mobiglas_CharlieStation_Elaine_Epilogue_Innocent_Bonus_Transcript_text=ELAINE WARD: I just wanted to let you know that the information you found worked. Covalex exonerated my husband and the insurance company gave me the full claim.\n\nOn top of all that, the Advocacy was able to arrest the people that Mel Ososky had been working with. It turns out there was a reward for information leading to the smuggling rings arrest and I want you to have it.\n\nI cannot express how much I appreciate the hard work you did on my behalf. It made all the difference. \n\nBest of luck of to you, and thanks for everything.\n
  27569. mobiglas_CharlieStation_Elaine_Epilogue_Innocent_Transcript_text=ELAINE WARD: I just wanted to let you know that the information you found worked. Covalex exonerated my husband and the insurance company gave me the full claim.\n\nI cannot express how much I appreciate the hard work you did on my behalf. It made all the difference.\n\nBest of luck of to you, and thanks for everything.
  27570. mobiglas_CharlieStation_Elaine_Epilogue_Innocent_Transcript_title=Good News!
  27571. mobiglas_CharlieStation_Elaine_Insurance_text=To: Elaine Ward\nFrom: Imperial General Insurance\nSubject: Darnell Ward Beneficiary Claim\n2945.10.27.011:13SET\n\nDear Elaine Ward,\n\nAs you know, I have been investigating your beneficiary claim resulting from the loss of Darnell Ward. We are sorry to inform you that after careful consideration and review, our investigation has revealed the cause of loss is not covered by the employee policy provided by Covalex Shipping.\n\nPersonal Life Policy 02107 02012000 notes the following exclusions under which benefits will not be paid if the loss:\n\n(A) results from the Insured's alcoholism or addiction to drugs or narcotics; but not addiction which results from the administration of those substances in accordance with the advice and written instructions of a Licensed Health Care Practitioner.\n(B) results from the Insured's participation in a felony, riot or insurrection, or involvement in an illegal occupation.\n\nThe preponderance of the evidence collected at Covalex Gundo Station and witness statements indicate that the insured was intoxicated to the point they he lost normal control of his mental and physical facilities and that this intoxication was a contributing cause of the accident.\n\nIt is against the law and considered a felony for an individual to cause the death of another by the operation of devices while under the influence of intoxicants. Even if there may be intervening factors between the fact of operation and the death of another. Felony exclusion makes no benefits payable. \n\nSince your claim was denied, you have the right to an internal appeal. You may request one by filling out a DCR-90 form. If you have questions regarding the information contained in this letter, please feel free to contact our claims department. \n\nSincerely,\n\nJessie Holzburg\n\nClaims Adjuster\nImperial General Insurance
  27572. mobiglas_CharlieStation_Elaine_Insurance_title=FW: Darnell Ward Beneficiary Claim
  27573. mobiglas_CharlieStation_Elaine_Intro_Transcript_text=ELAINE WARD: Thank you for getting in touch with me.\n\nMy husband recently died aboard the Covalex Shipping Hub, but the company is refusing to pay out his insurance claim because they say he was at fault. It's ridiculous. There is no way that's true. I know my husband. Darnell had his problems but that's all in the past.\n\nI want you to go Covalex and send me evidence that my husband is innocent. But even if you find out he isn't, you'll still get paid. I know your time is valuable and really, I just want to know the truth.\n \nGood luck, and I hope to hear from you soon one way or another.
  27574. mobiglas_CharlieStation_Elaine_Intro_Transcript_title=Covalex Investigation
  27575. mobiglas_CharlieStation_Kiyomi_Datapad_subtitle=Covalex Employee Datapad - Kiyomi Santos
  27576. mobiglas_CharlieStation_Kiyomi_Datapad_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nTo: \nFrom: Kiyomi Santos\nSub: Master Override Code\n>> UNSENT DRAFT\n\nHi Scott,\n\nWhile performing a routine security check on personal access codes for the sleeping pods, I noticed that Mel's access code is different than the one we have on file. I don't know if it was a holdover from the last shift or if she changed it without authorization, but went ahead and reset it to a new Unlock code (attached). \n\nDo you want to send the update to Corporate or should I? Also, I can remind Mel about our security policy if you want. Not sure how you prefer to handle this kind of stuff.\n\nBest,\n\nKiyomi\n\n**/[POD 3 - M.OSOSKY] UNLOCK CODE ATTACHED/**
  27577. mobiglas_CharlieStation_Kiyomi_Datapad_title=K.Santos - Recovered Data
  27578. mobiglas_CharlieStation_Mel_Datapad_subtitle=Covalex Employee Datapad - Mel Ososky
  27579. mobiglas_CharlieStation_Mel_Datapad_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\n/**MESSAGE_01**/\n\nTo: Gundo Station Staff\nFrom: Covalex Security\nSubject: EMPLOYEE NOTICE - New Scan Protocols\n2945.08.20.09:23SET\n\nRecently, there has been an increase in contraband and black market activity in the Stanton System. The Advocacy and Crusader Industries Security forces have reached out and asked for Covalex Shipping's help in curtailing such activities.\n\nAs many of you know, Covalex Shipping has a long history in helping authorities eliminate the transport of illegal goods. As such, starting this week, all cargo moving through Covalex Shipping centers in Stanton will be subject to heightened scan protocols and security measures. Training vids and procedure manuals are being circulated and are also available on the intraspec under Covalex>Security>Stanton.\n\nYour help in this important matter is greatly appreciated. If you have any questions please contact myself or your supervisor.\n\nWorking together, we can deliver a difference.\n \nSincerely,\n\nSashi Michaels, Chief Security Officer\nCovalex Shipping - Stanton\n\n/**MESSAGE_02**/\n\nTo: Mel Ososky\nFrom: Astro Armada Sales Team\nSubject: Plan-And-Fly Service\n2945.08.15.08:54SET\n\nTo Ms. Ososky,\n\nThank you for visiting Astro Armada's Plan-And-Fly service. The custom Freelancer you designed has a build-time of four weeks based on the options chosen.\n\nPlease contact our sales office if you would like to put down a payment and get the ball rolling.\n \nBest regards,\n \nSean Halloway\nSenior Sales Associate\nAstro Armada Branch 334\nArea18/ArcCorp/Stanton
  27580. mobiglas_CharlieStation_Mel_Datapad_title=M.Ososky - Recovered Data
  27581. mobiglas_CharlieStation_Mel_Secret_Transcript_subtitle=Personal Datapad - Mel Ososky
  27582. mobiglas_CharlieStation_Mel_Secret_Transcript_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: RedSand\nFrom: Mel Ososky\nSubject: Laundry Pick Up\n2945.08.27.14:47SET\n\nMEL OSOSKY: Hey, wanted to let you know that I get the ops guy's passcode last night. Took a whole damn bottle of Esquire to do it. Talk about being able to hold your liquor. I set the routine to bypass the monitoring protocols at 1400. The crates should go through no problem. Just be ready at the drop, alright? By the way, had to change over the security stuff. Location and lock codes attached.\n\n/**END_TRANSCRIPTION**/
  27583. mobiglas_CharlieStation_Mel_Secret_Transcript_title=M.Ososky - Recovered Comm
  27584. mobiglas_CharlieStation_Racine_Transcript_subtitle=Covalex Employee Datapad - Racine Chodary
  27585. mobiglas_CharlieStation_Racine_Transcript_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nMessage 1327899\nTo: Racine Chodary\nFrom: Darnell Ward\n2945.08.27.13:33SET\n\nDARNELL WARD: Hey Rac, it's Darnell.\n\nRACINE CHODARY: Where the hell have you been? Your shift started three hours ago.\n\nDARNELL WARD: I know. I'm sorry. So I did a breakdown of the current power flow for the station and it's looking like I'll need to run a stress test on the whole system to see where the runoff is.\n\nRACINE CHODARY: Yeah, okay. Just be careful.\n\nDARNELL WARD: Will do. I'll keep a close eye on it.\n\nRACINE CHODARY: Sounds good. You sure you're okay? You sound terrible.\n\nDARNELL WARD: Yeah. It was Scott's birthday last night, so we were all up a little later than we should've been.\n\nRACINE CHODARY: Alright. Let me know when you're finished running the test.\n\nDARNELL WARD: Will do.\n\n//**TRANSCRIPTION_END**//
  27586. mobiglas_CharlieStation_Racine_Transcript_title=R.Chodary - Recovered Comm
  27587. mobiglas_CharlieStation_Ross_Datapad_subtitle=Covalex Employee Datapad – Ross Biollo
  27588. mobiglas_CharlieStation_Ross_Datapad_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Road_Roller\nFrom: Ross Biollo \nRE: Thank You Gift\n2945.08.23.14:03SET\n\nLove them! Can you do me a favor and drop them off in my bunk? I've attached the code so you can get in.\n\n**/[POD 5 - R.BIOLLO] UNLOCK CODE ATTACHED/**\n\n>To: Ross Biollo\n>From: Road_Roller\n>SUBJECT: Thank You Gift\n>2945.08.23.13.58SET\n>\n>Hey Ross,\n>Got you a little something for all your help. Hope you like smoking Moores! \n>Where should I put them?\n>\n>-RR\n\n//**TRANSCRIPTION_END**//
  27589. mobiglas_CharlieStation_Ross_Datapad_title=R. Biollo – Recovered Comm
  27590. mobiglas_CharlieStation_Scott_Datapad_subtitle=Covalex Employee Datapad - Scott Hammell
  27591. mobiglas_CharlieStation_Scott_Datapad_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nANNUAL EMPLOYEE REVIEWS - WIP \n\nRoss Biollo Notes: \n- Has developed a strong rapport with the haulers which can be good and bad. \n- Needs to make sure that professionalism isn't lost completely. \n- Two citations this year for the not properly logging crates. Needs to be more detail focused. One more strike? \n- Does a lot to help maintain crew morale. \n\nDarnell Ward Notes: \n- Was a little abrasive at first when he came back, but has settled back into a solid routine. Once in a while still have to remind him about watching his attitude. \n- Punctuality problems seemed to have gone away. Has been on time regularly for past 3 months. \n- Keeps personal space clean. \n- Can sometimes be too diligent in trying to figure out a problem. Over thinks things sometimes which means tasks can take a little longer than expected. \n- Also can lead to taking unnecessary risks. \n- Very proactive though. Will address issues without needing to be told to do so. \n\nNico Theolone Notes: \n- Very focused. \n- Gets job done. \n- Figure out how to mention deodorant thing??? \n\nKiyomi Santos Notes: \n- So far so good. Seems to be stepping into the position well. \n- Good attitude. \n- Reports could be a little cleaner. Have noticed a few typos and errors. Simple things. Should take the time to double check before filing. \n- Schedule rotation suggestion was a good one. \n- Possible candidate for advanced training \n\nMel Ososky Notes: \n- Needs to be more mindful of using mobiGlas during work hours. \n- Has helped to improve the distro rate. Moving more crates through thanks to oversight on the cargo manifests. \n- Can be territorial with responsibilities. Needs to be more willing to let others help. \n\nSelf Eval Notes: \n- Need to be better about respecting that personal hours. I have sometimes taken advantage of employees living onsite and it can blur the lines between on and off hours. Downtime is important. \n- Profits have exceeded the 3% growth mandated by Covalex, in large part to my management. \n- Employee retention has increased. Turnover rate has significantly dropped. \n- Need to be better about following up on things earlier. Don't assume employees are tracking deadlines.
  27592. mobiglas_CharlieStation_Scott_Datapad_title=S.Hammell - Recovered Data
  27593. mobiglas_CharlieStation_Scott_Transcript_subtitle=Covalex Employee Datapad - Scott Hammell
  27594. mobiglas_CharlieStation_Scott_Transcript_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**VID_TRANSCRIPTION**/\n\nTo: Anya Sugari\nFrom: Scott Hammell\nSubject: Thanks for the Gift!!!\n2945.08.26.22:45SET\n\nSCOTT HAMMELL: Hey babe, just got the package you sent. Thanks a million for the mobi mod. It's incredible. Sorry for the noise. The crew surprised me with a shindig.\n\nMEL OSOSKY: Damn right we did! Hey, Anya!\n\nSCOTT HAMMELL: Holy shit, is that a bottle of Esquire?\n\nMEL OSOSKY: Damn right.\n\nSCOTT HAMMELL: How'd you afford this?\n\nMEL OSOSKY: Less talk, more drinking. Darnell! Hey Darnell! Get in on this.\n\nDARNELL WARD: No, thanks.\n\nMEL OSOSKY: Come on.\n\nSCOTT HAMMELL: Jeez Darnell, just one.\n\nDARNELL WARD: Maybe a sip.\n\nSCOTT HAMMELL: There we go.\n\nMEL OSOSKY: Bye Anya. Let's go, Darnell. One more.\n\nSCOTT HAMMELL: Hey. I'm gonna get back to it, but let me know how your dissertation's going. Anyway, I love you and I miss you. Thank you again for the present. Bye babe.\n\n/**END_TRANSCIPTION**/
  27595. mobiglas_CharlieStation_Scott_Transcript_title=S.Hammell - Recovered Comm
  27596. mobiglas_CharlieStation_Server_Records_subtitle=Covalex Station Gundo: Server Archives
  27597. mobiglas_CharlieStation_Server_Records_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nCSHSCG--GUNDOSERVER_BLUEHEART:\\> Get-ArchiveLog -NameSpace root\\systemcheckSNS -List -AllSpaces dc1 : ObjectMarker { $_.dnn -notmatch "__" }\nADL_ElectricalSystemCheck/auto {GH 09.7 norm, BT 13.5,,,}\nADL_LifeSystemCheck/auto {CAa 126 norm, jL .007,,,}\nADL_PressureSystemCheck/auto {PB 1002 norm, SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm, kbb 9999,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\nADL_ElectricalSystemCheck/auto {GH 09.6 norm, BT 14.1,,,}\nADL_LifeSystemCheck/auto {CAa 151 norm, jL .007,,,}\nADL_PressureSystemCheck/auto {PB 0986 norm, SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm, kbb 9998,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\nADL_ElectricalSystemCheck/auto {GH 09.7 norm, BT 13.9,,,}\nADL_LifeSystemCheck/auto {CAa 146 norm, jL .007,,,}\nADL_PressureSystemCheck/auto {PB 1013 norm, SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm, kbb 9999,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\n\nRUNPROTOCOL stresstest_v3.dnn AUTHORIZE:dward ...\nADL_ElectricalSystemCheck/auto {GH 09.9 alert, BT 16.1,,,}\nADL_LifeSystemCheck/auto {CAa 126 norm, jL .007,,,}\nADL_PressureSystemCheck/auto {PB 1002 norm, SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm, kbb 9999,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\nADL_ElectricalSystemCheck/auto {GH 11.3 alert, BT 21.2,,,}\nADL_LifeSystemCheck/auto {CAa 126 norm, jL .007,,,}\nADL_PressureSystemCheck/auto {PB 1002 norm, SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm, kbb 9999,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\n\nRUNPROTOCOL all_monitor_silence.dnn AUTHORIZE:dward ...\nADL_ElectricalSystemCheck/silent\nADL_LifeSystemCheck/silent\nADL_PressureSystemCheck/silent\nADL_DataSystemCheck/silent\nADL_ScannerSweep/silent\nADL_ElectricalSystemCheck/silent\nADL_LifeSystemCheck/silent\nADL_PressureSystemCheck/silent\nADL_DataSystemCheck/silent\nADL_ScannerSweep/silent\nADL_ElectricalSystemCheck/silent\n***WARNING POWER SYSTEM OVERHEATING***\n\nADL_ElectricalSystemCheck/silent\n***WARNING POWER SYSTEM OVERHEATING***\n\nADL_ElectricalSys-\n***ALERT POWER SYSTEM OFFLINE***\n***ALERT DECOMPRESSION DETECTED***\n***SYSTEM FAILURE***\n***SYSTEM FAILURE***\n///...
  27598. mobiglas_CharlieStation_Server_Records_title=Server Log
  27599. mobiGlas_commLink_AddToContacts=Contact Added
  27600. mobiGlas_commLink_AudioDisabled=Audio Disabled
  27601. mobiGlas_commLink_AudioEnabled=Audio Enabled
  27602. mobiGlas_commLink_BlockPlayer=Contact Blocked
  27603. mobiGlas_commLink_BookmarkAdd=Bookmark Added
  27604. mobiGlas_commLink_BookmarkRemoved=Bookmark Removed
  27605. mobiGlas_commLink_ChatColorChanged=Channel Color Updated
  27606. mobiGlas_commLink_ColorChanged=Text Color Updated
  27607. mobiGlas_commLink_Connected=Connection Established
  27608. mobiGlas_commLink_DisbandGroup=Group Disbanded
  27609. mobiGlas_commLink_FeedDisabled=Feed Notifications: Disabled
  27610. mobiGlas_commLink_FeedMentioned=Feed Notifications: Mentions only
  27611. mobiGlas_commLink_FeedMessage=Feed Notifications: All Messages
  27612. mobiGlas_commLink_FeedVisor=Feed Notifications: Push to Visor
  27613. mobiGlas_commLink_InviteGroupToParty=Bulk Party Invite Sent
  27614. mobiGlas_commLink_InviteToGroup=Channel Invite Sent
  27615. mobiGlas_commLink_InviteToParty=Party Invite Sent
  27616. mobiGlas_commLink_KickFromGroup=Member Kicked
  27617. mobiGlas_commLink_LeaveGroup=Channel Left
  27618. mobiGlas_commLink_MakeGroupLeader=Leader Assigned
  27619. mobiGlas_commLink_MicDisabled=Microphone Disabled
  27620. mobiGlas_commLink_MicEnabled=Microphone Enabled
  27621. mobiGlas_commLink_MicrophoneOff=Microphone Disabled
  27622. mobiGlas_commLink_MicrophoneOn=Microphone Enabled
  27623. mobiGlas_commLink_Mute=Audio Disabled
  27624. mobiGlas_commLink_NewChannelCreated=New Channel Created
  27625. mobiGlas_commLink_NotifyMention=Notify on Mention
  27626. mobiGlas_commLink_NotifyMessage=Notify on Message
  27627. mobiGlas_commLink_NotifyNone=Mute Notifications
  27628. mobiGlas_commLink_NotifyVisor=Push to Visor
  27629. mobiGlas_commLink_PlayerMute=Contact Muted
  27630. mobiGlas_commLink_PlayerUnmute=Contact Unmuted
  27631. mobiGlas_commLink_RemoveFromContacts=Contact Removed
  27632. mobiGlas_commLink_Unmute=Audio Enabled
  27633. mobiGlas_commLink_VideoOff=Video Disabled
  27634. mobiGlas_commLink_VideoOn=Video Enabled
  27635. mobiGlas_ContractManager_Heading=View, accept, and create contracts
  27636. mobiglas_CrusaderBountyReward_Sub_Title=Crusader Security Team
  27637. mobiglas_CrusaderBountyReward_Text=We at Crusader Security would like to formally thank you for your assistance in eliminating such a dangerous enemy to the public’s safety. We can all rest a little bit in easier knowing that such a malicious threat has been resolutely dealt with.\n\nAs a token of our appreciation for your meritorious service and in recognition of your selflessness, the promised reward has been delivered and is awaiting you at Port Olisar.\n\nMay it serve you in good health,\nSasha Rust, Security Director, Crusader Industries
  27638. mobiglas_CrusaderBountyReward_Title=Meritorious Service
  27639. mobiGlas_CryAstro_Description=While parked at an appropriate pad or hangar, simply utilize this app from the pilot’s seat to purchase various maintenance services offered at the location.
  27640. mobiglas_CryAstro_NoService=No Service Required
  27641. mobiglas_CryAstro_Refuel=Refuel
  27642. mobiglas_CryAstro_Refuel_Hydrogen=Refuel Hydrogen
  27643. mobiglas_CryAstro_Refuel_Quantum=Refuel Quantum
  27644. mobiglas_CryAstro_Repair=Repair
  27645. mobiglas_CryAstro_Restock=Restock
  27646. mobiGlas_CryAstro_ServicesHeading=Repair, Restock, and Refuel… all from your cockpit!
  27647. mobiglas_CryAstro_Unavailable=No services available in your location
  27648. mobiGlas_hint_Audio_Enabled=Audio feed enabled
  27649. mobiGlas_hint_Audio_Mute=Audio feed muted
  27650. mobiGlas_hint_Audio_Unmute=Audio feed unmuted
  27651. mobiGlas_hint_Channel_Created=Channel created
  27652. mobiGlas_hint_Channel_InviteSent=Channel invitation sent
  27653. mobiGlas_hint_Channel_NameChanged=Channel Name updated
  27654. mobiGlas_hint_Channel_NicknameChanged=Channel Nickname updated
  27655. mobiGlas_hint_Color_Update=Channel color updated
  27656. mobiGlas_hint_Favorite_Added=Channel added to Favorites
  27657. mobiGlas_hint_Favorite_Removed=Channel removed from Favorites
  27658. mobiGlas_hint_FeedState_All=Notify for all messages
  27659. mobiGlas_hint_FeedState_Mentions=Notify for mentions only
  27660. mobiGlas_hint_FeedState_None=Never notify
  27661. mobiGlas_hint_FeedState_Visor=Push new messages to Visor
  27662. mobiGlas_hint_Microphone_Mute=Microphone feed muted
  27663. mobiGlas_hint_Microphone_Unmute=Microphone feed unmuted
  27664. mobiGlas_hint_Video_Disabled=Video feed disabled
  27665. mobiGlas_hint_Video_Enabled=Video feed enabled
  27666. mobiGlas_home_Astro=Welcome to Astro Armada
  27667. mobiGlas_home_coming=COMING SOON
  27668. mobiGlas_home_connexion=CONNECTING TO MOBIGLAS NETWORK
  27669. mobiGlas_home_Cubby=Welcome to Cubby Blast
  27670. mobiGlas_home_Dumper=Welcome to Dumper's Depot
  27671. mobiGlas_home_favorite=FAVORITE
  27672. mobiGlas_home_loadingapp=LOADING APP
  27673. mobiGlas_home_Medical=Welcome to the Medical Unit
  27674. mobiGlas_home_notifications=NOTIFICATIONS
  27675. mobiGlas_home_Scheduler=mG.scheduler
  27676. mobiGlas_home_Scheduler_desc=AT HOME OR OUT IN SPACE, NEVER FORGET A DEADLINE
  27677. mobiGlas_MissingBennysDatapad_01_Subtitle=ISSUING OFFICER: M. Trovitz
  27678. mobiGlas_MissingBennysDatapad_01_Text=LAST UPDATED: 2945-03-21_16:44SET\n\nOn 2945-03-03 we received our first report of missing BIG BENNY brand vending machines from the Port Olisar commuter hub station. Alby Mollion, the on call manager, explained that a TERRA MILLS SERVICE TECHNICIAN had come to repair the machine and informed him that it would have to be taken to an offsite center. The following week, shift supervisor Tony Losong contacted Terra Mills Service Center to inquire about the repair only to learn that the so-called service technician had not in fact been associated with the company. It was at this point that Crusader Security was contacted by the Port Olisar administrators to look into the matter. Security vids pulled from the station’s feed captured the suspect leaving with the machine in question but so far, facial match has been a dead end. It is surmised that the suspect was wearing spoofs, faux-vis, or some combination thereof. Attempts to track the suspect’s transport also proved futile as the regtags were traced back to a decommissioned hauler. \n\nOn 2945-03-05, we received a second report from CryAstro station 1267SC where their Big Benny unit was also taken under the guise of repair. Not long after, dozens of similar reports from other stations around the Crusader sector began to trickle in, stating that a false Terra Mills technician had removed their Big Benny machines. Those separate reports were vetted and indexed under this main casefile once the connection was confirmed. \n\nIn the meanwhile, we have been working with Terra Mills to issue a general warning to all Big Benny machine owners to be on the lookout for unscheduled service technicians and that they should always demand to see credentials. An image of the suspect has likewise been circulated. However, since 2945-03-12 there have been no further reports.\nIn attempt to track down the culprit we have notified scrap yards and secondhand sellers to alert us if someone tries to offer a Big Benny unit for sale. We have also tasked Terra Mills with tracing unusual refill orders surmising that the stolen machines may eventually require more Kacho to be stocked. \n\n**EDIT 2945-03-21 ** We did have a possible hit on the VSS we put out on the suspect’s transport, but reached a dead end after we lost the trail near Grim HEX. We currently don’t have the resources to investigate directly, but I have put in a request for a CI to follow up.\n\n
  27679. mobiGlas_MissingBennysDatapad_01_Title=CASEFILE #232131089 VENDING MACHINE THEFT
  27680. mobiGlas_MissingBennysDatapad_AboveAndBeyond_Subtitle=Crusader Visitor Information Center
  27681. mobiGlas_MissingBennysDatapad_AboveAndBeyond_Text=Millions of people from around the Empire come to visit Crusader every year. From stunning vistas planetside to a bevy of unique and memorable locations in the surrounding environs, there’s plenty of reasons why Crusader is considered by many to be “Above and Beyond.”\n\nWhat better way to explore the grand expanses of the Crusader than by riding aboard a Genesis Starliner that was built planetside by Crusader Industries. These luxurious cruise ships offer tours of not only the gorgeous upper atmosphere of Crusader proper, but offer a myriad of options and destinations. Why not start with a sunset tour to see a Genesis being built right before your eyes in the beautiful latticework of Crusader Industries; expansive shipyards? From there you can cruise along to the lower atmosphere to experience the colorful cacophony of one of our famous “light storms” or head out into orbit to visit the beautiful icy moon of Yela. Named for the oldest sibling in the childhood favorite fairy tale “A Gift for Baba,” a visit to this frozen landscape will surely have all the makings of a tale of your own.\n  \nFor more information on tickets and timetables, or to learn more about places to see and visit during your stay, please contact the Crusader Visitor Information Center.
  27682. mobiGlas_MissingBennysDatapad_AboveAndBeyond_Title=CRUSADER – ABOVE AND BEYOND
  27683. mobiGlas_MissingBennysDatapad_Artists_Subtitle=Personal Datapad - Dreams, Thoughts, and Inspiration
  27684. mobiGlas_MissingBennysDatapad_Artists_Text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\n• Remember, this is a free flowing expression of your thoughts. Don’t hold back. Don’t edit. Be true and you will find truth.\n\n• Impact over substance or transformation over rehabilitation?\n\n• The medium is part of discussion as much as the discussion itself is a medium of the art, but when that message overcomes the piece, is that the ultimate goal? Should the work stand or topple? Stop to ask ‘what if’ but make sure the remaining question is always why.\n\n• Found another critique - “Though the work is an assault on the space, there remains little bite behind the attack. The only kindness in the experience is that the all the leftover resin has been promised to a local art school. Hopefully it may find use as art yet.” This is what I need. This pain. \n\n• While I had some concerns at first, I am thrilled that my new hab is proving a fruitful ground for inspiration. Leaving the comfortable familiar behind and embracing the chaos of Grim HEX has been so cathartic I have begun to count losing all my credits as a blessing. \n\n• You see these other artists who “make it.” Denara with his looms lapping up the critic’s praise, or Tamsa and her painted ships. Their embracing of the commercialization of art is the very poison that is destroying our souls. To expose how deep this commoditization of Humanity would be a true work of inspiration.\n\n• I watched an ambush today outside the base. It was thrilling and terrifying at the same time, but it was the aftermath that struck me the most. The silence after the predators had flown away, stripping the cargo of their prey, I found myself transfixed by the drifting hulk of the wreck. The twisted shapes losing all function and becoming pure form. Definitely a motif to be explored further. \n\n• I met a woman today who goes by the name Threetoe. She told me that if she was to die she’d want to be floated out in the asteroids by ‘the Big Sister.” She explained how her mother used to read the ‘A Gift for Baba’ to her growing up and she always related to the character. It amazes me the impact these stories of our youth can shape our very being. What replaces them as we grow older? The stories stop, but the need persists. What are the fairy tales that give us comfort now? The answer came to me as my thoughts were interrupted by cries of “So Yum, So Wow” from a nearby Big Benny’s machine. This is how the story of Humanity will be told. This corrupt consumerism will be the monument that we leave behind. \n\n• A monument for me to leave behind …\n\n
  27685. mobiGlas_MissingBennysDatapad_Artists_Title=INSTALLATION 3 – IDEATION JOURNAL
  27686. mobiGlas_no_port_selected=No Port Selected
  27687. mobiGlas_notification_shop_sync=Syncing to %S inventory...\n
  27688. mobiGlas_notification_shop_title=mG easyShop
  27689. mobiglas_OutlawThanksPlayer_Sub_Title=Ruto
  27690. mobiglas_OutlawThanksPlayer_Text=What did I tell you? Easy, right? Hack one terminal, and poof, lower crimestat. Seems like we make a pretty good team. Me doing the thinking, you doing the doing. \n\nWho knows, maybe we’ll get the chance to work together again sometime. \n\n-Ruto
  27691. mobiglas_OutlawThanksPlayer_Title=Worked Like a Charm
  27692. mobiGlas_PlayerLoadout_Heading=Customize your personal gear
  27693. mobiGlas_ShipLoadout_Heading=Customize and Maintain Various Vehicle Loadouts
  27694. mobiGlas_ui_addcart=ADD TO CART
  27695. mobiGlas_ui_ApplyChanges=Apply Changes
  27696. mobiglas_ui_Appointment=Appointment
  27697. mobiGlas_ui_AwaitingJournalData=Awaiting Journal Selection
  27698. mobiGlas_ui_AwaitingJournalDescription=Select an available journal entry from the left to view its details.
  27699. mobiGlas_ui_AwaitingSelection=Awaiting Selection...
  27700. mobiGlas_ui_back=BACK
  27701. mobiGlas_ui_balance=CURRENT BALANCE
  27702. mobiglas_ui_BountyHunter=Bounty Hunter
  27703. mobiGlas_ui_buy=BUY NOW
  27704. mobiGlas_ui_cancel=CANCEL
  27705. mobiGlas_ui_CompletedMissionHeader=COMPLETED MISSIONS
  27706. mobiGlas_ui_ContactsDescription=View available contacts and open comm channels
  27707. mobiGlas_ui_ContactsTitle=CommLink
  27708. mobiGlas_ui_ContractType=Contract Type
  27709. mobiGlas_ui_copyright=COPYRIGHT © 2932
  27710. mobiGlas_ui_CreateABeacon=Create a Beacon
  27711. mobiGlas_ui_CreateABeacon_Subtitle=Use the create beacon button above to create a new contract.
  27712. mobiGlas_ui_CreateBeacon_Heading=Create Service Beacon
  27713. mobiGlas_ui_CreateBeacon_SubHeading=Broadcast your own contracts to nearby pilots. First, choose the type of service beacon you wish to create, then specify a location. You can request contracts be taken by only those of a certain rating. Finally, be sure to specify the price of the contract.
  27714. mobiGlas_ui_CreateNew=Create New
  27715. mobiGlas_ui_CrimeStatLabel=Crime Stat
  27716. mobiGlas_ui_CryAstroTitle=Vehicle Maintenance Services
  27717. mobiglas_ui_ECN=ECN Alert
  27718. mobiGlas_ui_EquipmentManager=Equipment Manager
  27719. mobiGlas_ui_feature=FEATURED ITEM
  27720. mobiGlas_ui_Inventory=Inventory
  27721. mobiGlas_ui_InventoryDescription=All equipment and items owned
  27722. mobiGlas_ui_InventorySelectionPlaceholderDescription=Select an item from the left to view its details.
  27723. mobiGlas_ui_InventoryTitle=Inventory
  27724. mobiglas_ui_Investigation=Investigation
  27725. mobiGlas_ui_JournalAudioTextEntry_Added=Journal Audio Entry Added
  27726. mobiGlas_ui_JournalDescription=Latest Journal Entries
  27727. mobiGlas_ui_JournalEntry_Added=Journal Entry Added
  27728. mobiGlas_ui_JournalEntryType_AudioLog=Audio
  27729. mobiGlas_ui_JournalEntryType_TextLog=Message
  27730. mobiGlas_ui_JournalEntryType_VideoLog=Video
  27731. mobiGlas_ui_JournalTitle=Journal
  27732. mobiGlas_ui_JournalVideoTextEntry_Added=Journal Video Entry Added
  27733. mobiGlas_ui_LiveWorksARDescription=Modify ship port equipment.
  27734. mobiGlas_ui_LiveWorksARTitle=LiveWorks AR
  27735. mobiGlas_ui_Loadouts=Loadouts
  27736. mobiglas_ui_Maintenance=Maintenance
  27737. mobiglas_ui_Mercenary=Mercenary
  27738. mobiGlas_ui_Mission_Shared=Contract Shared: %s
  27739. mobiGlas_ui_MissionEvent_Activated=Contract Accepted: %s
  27740. mobiGlas_ui_MissionEvent_Available=Contract Available: %s
  27741. mobiGlas_ui_MissionEvent_Complete=Contract Complete: %s
  27742. mobiGlas_ui_MissionEvent_Deactivate=Contract Withdrawn: %s
  27743. mobiGlas_ui_MissionEvent_Fail=Contract Failed: %s
  27744. mobiGlas_ui_MissionRewardUpdated=Reward Updated: %s
  27745. mobiGlas_ui_MissionType_Defend=Defend
  27746. mobiGlas_ui_MissionType_Delivery=Delivery
  27747. mobiGlas_ui_MissionType_Escort=Escort
  27748. mobiGlas_ui_MissionType_Investigate=Investigate
  27749. mobiGlas_ui_MissionType_Job=Job
  27750. mobiGlas_ui_MissionType_Rescue=Rescue
  27751. mobiGlas_ui_MissionType_Research=Research
  27752. mobiGlas_ui_MissionType_Search=Search
  27753. mobiGlas_ui_MissionType_ServiceBeacon=Service Beacons
  27754. mobiGlas_ui_MissionType_Survival=Survival
  27755. mobiGlas_ui_mobiGlasDescription=Welcome to Your Personalized mobiGlas Network
  27756. mobiGlas_ui_mobiGlasName=mobiGlas
  27757. mobiGlas_ui_mobiGlasNetwork25=mobiGlas Network 2.5
  27758. mobiGlas_ui_MyBeacons=My Beacons
  27759. mobiGlas_ui_MyContractReputation=My Contract Ratings
  27760. mobiGlas_ui_MyRating=My Rating:
  27761. mobiglas_ui_new=New
  27762. mobiGlas_ui_NoBeacons=No Beacons
  27763. mobiGlas_ui_NoBeaconsSubtitle=You currently have no active beacons at this time.
  27764. mobiGlas_ui_NoContractsAvailable=No Contracts Available
  27765. mobiGlas_ui_NoContractsSubtitle=No contracts are available at this time.
  27766. mobiGlas_ui_NoMissionsAvailable=NO MISSIONS AVAILABLE                   
  27767. mobiGlas_ui_notification_GotoLastInstance=Go to last instance? Press ~action(ui_notification|ui_notification_accept)\n to join or ~action(ui_notification|ui_notification_decline)\n to decline.
  27768. mobiGlas_ui_notification_GotoLastInstance_NotFound=Instance not found.
  27769. mobiGlas_ui_notification_Group_Accepted=%S has accepted your invitation.
  27770. mobiGlas_ui_notification_Group_Created=Group created.
  27771. mobiGlas_ui_notification_Group_Invite=%S has invited you to their group.
  27772. mobiGlas_ui_notification_Group_Invite_Declined=%S has declined your invitation.
  27773. mobiGlas_ui_notification_Group_Invite_Timeout=The invitation you sent to %S has timed out.
  27774. mobiGlas_ui_notification_Group_Member_Joined=%S has joined the group.
  27775. mobiGlas_ui_notification_Group_Member_Kicked=%S has been kicked from the group.
  27776. mobiGlas_ui_notification_Group_Member_Left=%S has left the group.
  27777. mobiGlas_ui_notification_Group_Self_Join=You have joined %S's group.
  27778. mobiGlas_ui_notification_Group_Self_Kicked=You have been kicked from the group.
  27779. mobiGlas_ui_notification_Group_Self_Left=You have left the group.
  27780. mobiGlas_ui_notification_Hangar_Access_Accepted=%S has accepted your hangar invite.
  27781. mobiGlas_ui_notification_Hangar_Access_Granted=%S has granted you access to their hangar. Use the elevator to reach it.
  27782. mobiGlas_ui_notification_Hangar_Access_Revoked=%S has revoked your access to their hangar.
  27783. mobiGlas_ui_notification_Hangar_Access_Title=Hangar invite
  27784. mobiGlas_ui_notification_Party_Accepted=%S has accepted your invitation.
  27785. mobiGlas_ui_notification_Party_Created=Party created
  27786. mobiGlas_ui_notification_Party_Disband=Your party has disbanded.
  27787. mobiGlas_ui_notification_Party_Invite=%S has invited you to their party.
  27788. mobiGlas_ui_notification_Party_Invite_Accepted=
  27789. mobiGlas_ui_notification_Party_Invite_Declined=%S has declined your invitation.
  27790. mobiGlas_ui_notification_Party_Invite_Timeout=The invitation you sent to %S has timed out.
  27791. mobiGlas_ui_notification_Party_Launch=Party launch received from party leader %S. Press ~action(ui_notification|ui_notification_accept)\n to join or ~action(ui_notification|ui_notification_decline)\n to decline.
  27792. mobiGlas_ui_notification_Party_Launch_Accepted=%S has accepted your party launch.
  27793. mobiGlas_ui_notification_Party_Launch_AlreadyInInstance=%S is already in your instance.
  27794. mobiGlas_ui_notification_Party_Launch_Declined=%S has declined your party launch.
  27795. mobiGlas_ui_notification_Party_Launch_Failed=Party launch failed.
  27796. mobiGlas_ui_notification_Party_Launch_Full=Current instance does not have enough room for the party. Press ~action(ui_notification|ui_notification_accept)\n to re-queue for a new instance or ~action(ui_notification|ui_notification_decline)\n to skip.
  27797. mobiGlas_ui_notification_Party_Launch_InstanceNotFound=Party launch failed because instance was not found.
  27798. mobiGlas_ui_notification_Party_Launch_NotInInstance=Party launch failed because you are currently not in an instance.
  27799. mobiGlas_ui_notification_Party_Launch_NotInParty=Party launched failed because your are not in a party.
  27800. mobiGlas_ui_notification_Party_Launch_NotLeader=Party launched failed because you are not the party leader.
  27801. mobiGlas_ui_notification_Party_Launch_Sent=Party launch sent.
  27802. mobiGlas_ui_notification_Party_Member_Joined=%S has joined the party.
  27803. mobiGlas_ui_notification_Party_Member_Kicked=%S has been kicked from the party.
  27804. mobiGlas_ui_notification_Party_Member_Left=%S has left the party.
  27805. mobiGlas_ui_notification_Party_New_Leader=%S is now the party leader.
  27806. mobiGlas_ui_notification_Party_PlayerAlreadyInAParty=%S is already in a party.
  27807. mobiGlas_ui_notification_Party_Self_Join=You have joined %S's party.
  27808. mobiGlas_ui_notification_Party_Self_Kicked=You have been kicked from the party.
  27809. mobiGlas_ui_notification_Party_Self_Left=You have left the party.
  27810. mobiGlas_ui_notification_Party_Title=Party
  27811. mobiGlas_ui_notification_Recovery=Recovery
  27812. mobiGlas_ui_notification_Server_Join=You have joined the Global Chat.
  27813. mobiGlas_ui_ObjectiveEvent_Activated=New Objective: %s
  27814. mobiGlas_ui_ObjectiveEvent_Complete=Objective Complete: %s
  27815. mobiGlas_ui_ObjectiveEvent_Deactivated=Objective Withdrawn: %s
  27816. mobiGlas_ui_ObjectiveEvent_Fail=Objective Failed: %s
  27817. mobiGlas_ui_PlayerLoadoutEquipWarning=All instances of this item are equipped elsewhere. Please choose a location to transfer this item from:
  27818. mobiGlas_ui_PortModifier_CurrentlyEquipped=CURRENTLY EQUIPPED
  27819. mobiGlas_ui_PortModifier_Item_Blocked=ITEM BLOCKED
  27820. mobiGlas_ui_PortModifier_Item_Disabled=DISABLED
  27821. mobiGlas_ui_PortModifier_Item_Pending=ITEM PENDING
  27822. mobiGlas_ui_PortModifier_Label_Item=ITEM:
  27823. mobiGlas_ui_PortModifier_Label_Size=SIZE:
  27824. mobiGlas_ui_PortModifier_Label_Type=TYPE:
  27825. mobiGlas_ui_PortModifier_NoItems=NO ITEMS TO DISPLAY
  27826. mobiGlas_ui_PortModifier_Unattached=None (%i)
  27827. mobiGlas_ui_PrimaryMissionHeader=PRIMARY MISSIONS
  27828. mobiglas_ui_Priority=Priority
  27829. mobiGlas_ui_ProviderRating=Performance Rating
  27830. mobiGlas_ui_ProviderRating_Desc=Your rating in terms of providing contract services.
  27831. mobiGlas_ui_Purchase=PURCHASE
  27832. mobiglas_ui_Race=Racing
  27833. mobiglas_ui_Race_CurrentCheckpoint=Checkpoint
  27834. mobiglas_ui_Race_NextCheckpoint=Next Checkpoint
  27835. mobiGlas_ui_RatingRequirement=Rating Requirement
  27836. mobiGlas_ui_RequestorRating=Employer Rating
  27837. mobiGlas_ui_RequestorRating_Desc=Your rating in terms of requesting contract services.
  27838. mobiGlas_ui_RequiredRating=Required:
  27839. mobiGlas_ui_SaveAndApply=Save Changes and Apply
  27840. mobiGlas_ui_SaveAndEquip=Save Changes and Equip
  27841. mobiGlas_ui_SaveChanges=Save Changes
  27842. mobiGlas_ui_SecondaryMissionHeader=SECONDARY MISSIONS
  27843. mobiGlas_ui_services_confirm=CONFIRM
  27844. mobiGlas_ui_ShipSelectionDescription=Request and Maintain Your Vehicles
  27845. mobiGlas_ui_ShipSelectionTitle=Vehicle Valet
  27846. mobiGlas_ui_shop_Astro_welcome=The latest models and widest selection of brand new ships in the galaxy. From trusted manufacturers like RSI, Origin, Aegis and many more. \nThanks for visiting Astro-Armada.
  27847. mobiGlas_ui_shop_available=NOW AVAILABLE
  27848. mobiGlas_ui_shop_catalog=CATALOG
  27849. mobiGlas_ui_shop_Cubby_header=ARCCORP'S OLDEST WEAPON SHOP
  27850. mobiGlas_ui_shop_Cubby_welcome=Welcome to Cubby Blast. In my shop, you'll find rifles, guns and personal defense of all kinds for your jobs.
  27851. mobiGlas_ui_shop_DDepot_welcome=
  27852. mobiGlas_ui_shop_Dump_testi1=“As soon as I set foot on the ground after landing, Dumper’s Depot is my first stop. I can’t believe how much good scrap they have in there.”
  27853. mobiGlas_ui_shop_Dump_testi2=“Why buy new when you can buy as good as new at Dumpers’ Depot.”
  27854. mobiGlas_ui_shop_Dump_testi3=“I feel like home inside a Dumper’s Depot, I love the smell of engine parts in the morning!”
  27855. mobiGlas_ui_shop_Dump_welcome=WELCOME TO DUMPER'S DEPOT
  27856. mobiGlas_ui_shop_Medical1=medicalUNIT offers immediate, comprehensive and professional healthcare services to get you in your ship as fast as possible. Whether you`re suffering from shattered bones, an outerspace sickness or a chemical burn that requires face reconstruction, we can help you feel better faster with superior medical care. medicalUNIT Urgent Care have several locations in UEE space at your convenience, always close to a public landing pad.
  27857. mobiGlas_ui_shop_Medical2=medicalUNIT, always there for you.
  27858. mobiGlas_ui_shop_options=OPTIONS & PACKAGES
  27859. mobiGlas_ui_shop_viewcatalogbtn=VIEW THE CATALOG
  27860. mobiGlas_ui_ViewContractReputation=View Contract Ratings
  27861. mobiglas_ui_VMA=Vehicle Loadout Manager
  27862. mobiglas_ui_VMA_subtitle=Customize your ship loadout
  27863. mobiGlas_ui_widget_Contact_Add=ADD
  27864. mobiGlas_ui_widget_Contact_Add_Contact=Add as contact
  27865. mobiGlas_ui_widget_Contact_Add_Result_Error_CannotAddItself=You cannot add yourself as a contact!
  27866. mobiGlas_ui_widget_Contact_Add_Result_Error_ListFull=Contact list is full
  27867. mobiGlas_ui_widget_Contact_Add_Result_Error_NoAccountForNickname=Player Handle not found
  27868. mobiGlas_ui_widget_Contact_Add_Result_Error_RelationNotFound=Relation not found
  27869. mobiGlas_ui_widget_Contact_Add_Result_Error_Unknown=An unknown error occured
  27870. mobiGlas_ui_widget_Contact_Add_Result_Error_ValidationFailed=Player has already been added as a contact
  27871. mobiGlas_ui_widget_Contact_Add_Result_Success=Contact added
  27872. mobiGlas_ui_widget_Contact_Add_To_Party=Invite to party
  27873. mobiGlas_ui_widget_Contact_Availability_Away=AWAY
  27874. mobiGlas_ui_widget_Contact_Availability_Dnd=DO NOT DISTURB
  27875. mobiGlas_ui_widget_Contact_Availability_InYourParty=IN YOUR PARTY
  27876. mobiGlas_ui_widget_Contact_Availability_InYourPartyOffline=IN PARTY BUT OFFLINE
  27877. mobiGlas_ui_widget_Contact_Availability_LookingForGame=LOOKING FOR GAME
  27878. mobiGlas_ui_widget_Contact_Availability_Offline=OFFLINE
  27879. mobiGlas_ui_widget_Contact_Availability_Online=ONLINE
  27880. mobiGlas_ui_widget_Contact_Availability_OnlineForFriend=ONLINE FOR FRIEND
  27881. mobiGlas_ui_widget_Contact_Availability_PartyLeader=PARTY LEADER
  27882. mobiGlas_ui_widget_Contact_Confirm=CONFIRM
  27883. mobiGlas_ui_widget_Contact_Hangar_Access_Enabled=// HANGAR ACCESS ENABLED
  27884. mobiGlas_ui_widget_Contact_Hangar_Access_Error=// ERROR
  27885. mobiGlas_ui_widget_Contact_Hangar_Access_Pending=// CHANGE PENDING
  27886. mobiGlas_ui_widget_Contact_Header=CONTACTS
  27887. mobiGlas_ui_widget_Contact_Invite=INVITE
  27888. mobiGlas_ui_widget_Contact_Invite_Sent=INVITE SENT
  27889. mobiGlas_ui_widget_Contact_Invite_To_Hangar=Invite to Hangar
  27890. mobiGlas_ui_widget_Contact_Kick=Kick from party
  27891. mobiGlas_ui_widget_Contact_Leave_Party=Leave Party
  27892. mobiGlas_ui_widget_Contact_Party_Invite_Sent=PARTY INVITATION PENDING
  27893. mobiGlas_ui_widget_Contact_Promote_Leader=Make party leader
  27894. mobiGlas_ui_widget_Contact_Remove=REMOVE
  27895. mobiGlas_ui_widget_Contact_Remove_Contact=Remove Contact
  27896. mobiGlas_ui_widget_Contact_Revoke_Invite=Revoke Invitation
  27897. mobiGlas_ui_widget_Contact_Revoke_Invite_To_Party=Revoke party invitation
  27898. mobiGlas_ui_widget_Contact_Send_Message=Send Private Message
  27899. mobiGlas_ui_widget_Contact_Title=CONTACTS
  27900. mobiGlas_ui_widget_Contact_WaitingForServer=WAITING...
  27901. mobiGlas_ui_widget_Party_Header=PARTY
  27902. mobiglas_Yela_Advisory_Body=***ATTENTION***\n\nA Travel Advisory is in effect for all ships near Yela (Stanton 2c). \n\nAlthough the area is heavily policed by Crusader Security, outlaw groups are currently known to operate in the area and attacks are still possible. The majority of ambushes have been reported in the asteroid field located near Yela. Crusader Security strongly recommends that travelers carefully evaluate the risks to their personal safety, and when possible, avoid travel in the region all together. \n\nThis Travel Advisory authorized by Sasha Rust, Security Director, Crusader Security.
  27903. mobiglas_Yela_Advisory_Title=Yela Travel Advisory
  27904. mtps_destroyprobe_desc_001=MINIMUM QUALIFICATIONS\n* Equivalency degree or equivalent practical experience.\n* 2 years of combined mercenary and security experience with an emphasis on combat piloting.\n* Ability to procure a combat rated ship.\n* Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n* Experience with PDC Monitors.\n* Strong scanning and demolition skills. \n\nABOUT THE JOB\nAt microTech, we aim to foster a contract experience that is collaborative, friendly and fun. We are looking for a detail-oriented pilot who brings an analytical mind to problem solving and deep knowledge of strategic combat solutions to complete this project on time and with few to no errors. \n\nRESPONSIBILITIES\n* Scan the area to locate the ~mission(Contractor|DestroyProbeAmount) that have been preforming illegal surveillance while hidden in microTech controlled space. \n* These so-called "data skimmers" are equipped with security protocols that will attempt to upload their datastores when attacked.\n* Destroy all the skimmers before the upload can complete.\n \nLOCATION\n~mission(Location)
  27905. mtps_destroyprobe_title_001=Illegal Monitors Detected
  27906. mtps_from=MT Protection Services
  27907. MurderSpree_amountreq_001=8
  27908. murderspree_desc=~mission(DistractionKillDescription|Description)
  27909. murderspree_desc_0001=I got a bit of a sob story for you. Year ago to the day, Navy squad came and dusted some of my best. Spaced 'em in the middle of a job with nary a warnin'. Hardly seems right. \n\nNow I'm thinkin' it's about time to settle the score. Heard that there was a level 5 in system and it's too good of a chance to pass up. See, as long as your crimestat's that high, the brave little starmen are gonna be huntin' you down anytime security gets wind of ya. Here's what I say, let 'em. \n\nEvery one of them blues that comes to hunt you, you take them out first. Get ~mission(KillCount) of them and I figure that'll be justice for my crew and a fine payout for you. \n\nOne little bit extra - once you land the first shot, I need you to do it all in a set amount of time: ~mission(KillTime). The same as it took them to wipe us out. Call me sentimental.
  27910. murderspree_desc_0002=Since you're a level 5, I'm assuming you're one crazy bastard. Exactly the type I need to settle a bet I have going. \n\nMy idiot friend says there's no way someone could take out ~mission(KillCount) Navy starmen in ~mission(KillTime). I say that all you need is the right person for the job. Plus, as long as your crimestat stays that high, any security you run into should summon the Navy right to you. Easy pickings. \n\nWhat do you say? Do it and half the winnings are yours. The timer starts as soon as you shoot the first one.\n\n
  27911. murderspree_desc_0003=I'm sure you're aware, but recently the Navy's been trying to clean up Stanton. As someone who's clearly no fan of the law, that's pretty bad for you, and even worse for me. I work for one of the big security firms in the system (not saying which) and all our jobs have dried up since the Navy started taking on a larger role.\n\nWhat I need is a disaster that can prove to the suits with the credits that the Navy aren't the saviors they think they are. \n\nYou're going to be my disaster.\n\nI'll pay you some serious credits to take out ~mission(KillCount) Navy starmen in under ~mission(KillTime). And with your crimestat at level 5, the heroic Navy will show up any time you run into security making it that much simpler. I’ll start the time once the first shot lands. Figure a spree of this magnitude should be enough to scare just about anyone into hiring my firm.
  27912. murderspree_from=~mission(DistractionKillFrom)
  27913. MurderSpree_KillTime_001=60 minutes
  27914. murderspree_obj_display_01=Navy Starmen Killed: %ls
  27915. murderspree_obj_display_02=Time Remaining: %ls
  27916. murderspree_obj_long_01=Eliminate ~mission(KillCount) Navy starmen in the alloted time.
  27917. murderspree_obj_short_01=Eliminate ~mission(KillCount) Navy Starmen
  27918. murderspree_title=~mission(DistractionKillDescription|Title)
  27919. murderspree_title_0001=Blood for Blood
  27920. murderspree_title_0002=High Stakes
  27921. murderspree_title_0003=Naval Strike
  27922. Name_NesCalloway=Nes Calloway
  27923. Nav_1=OM-1
  27924. Nav_2=OM-2
  27925. Nav_3=OM-3
  27926. Nav_4=OM-4
  27927. Nav_5=OM-5
  27928. Nav_6=OM-6
  27929. Nav_Desc_Shared=Orbital markers for quantum travel navigation around planets and moons.
  27930. Nav_Geodesic=GM
  27931. Nav_Geodesic_Desc_Shared=Geodesic markers for quantum travel navigation to the upper atmosphere of planets and moons.
  27932. NavBeacon_Delamar_LZ_01=Levski
  27933. navitem_advanced=Advanced
  27934. navitem_brow=Brow
  27935. navitem_cheeks=Cheeks
  27936. navitem_crown=Crown
  27937. navitem_ears=Ears
  27938. navitem_eidonomy=Eidonomy
  27939. navitem_eyecolor=Eye Color
  27940. navitem_eyes=Eyes
  27941. navitem_gender=Gender
  27942. navitem_hair=Hair
  27943. navitem_haircolor=Hair Color
  27944. navitem_head=Whole Head
  27945. navitem_jaw=Jaw
  27946. navitem_mouth=Mouth
  27947. navitem_nose=Nose
  27948. navitem_review=Review
  27949. navitem_simple=Simple
  27950. navitem_skin=Skin
  27951. NavPoint_AsteroidNavigation=Asteroid Navigation Test
  27952. NavPoint_AsteroidTurret=Asteroid Turret Field
  27953. NavPoint_BomberVsCapship=Bomber vs CapShip
  27954. NavPoint_CapShipVsCapShip=CapShip vs CapShip
  27955. NavPoint_Escort=Escort Test
  27956. NavPoint_FighterVsCapship=Fighter vs CapShip
  27957. Navpoint_FighterVsFighter=Fighter vs Fighter
  27958. NavPoint_FighterVsFighter_Easy=Fighter vs Fighter Easy
  27959. NavPoint_FighterVsFighter_Hard=Fighter vs Fighter Hard
  27960. NavPoint_FighterVsFighter_Medium=Fighter vs Fighter Medium
  27961. NavPoint_GunShipVsFighter_Easya=GunShip vs Fighter Easy
  27962. NavPoint_GunShipVsFighter_Hard=GunShip vs Fighter Hard
  27963. NavPoint_GunShipVsFighter_Medium=GunShip vs Fighter Medium
  27964. NavPoint_PatrolArea=Patrol Area Test
  27965. NavPoint_QuantumTravel_01=Quantum Travel Test 01
  27966. NavPoint_QuantumTravel_02=Quantum Travel Test 02
  27967. Navpoint_UEEVsVanduul=UEE vs Vanduul
  27968. NB_Plant_Desc_001=Created to be able to survive in near no-light conditions. The resulting altered chlorophyll structure gives the plant its dark coloring and unique woven-like texture. It is hoped that this research will help populate worlds with long night cycles.
  27969. NB_Plant_Desc_002=Related to the colocasia, this plant features enormous broad leaves that are pliable and water resistant making it an ideal plastic substitute on remote worlds. Additionally, its sprawling root structure is an edible starch when cooked.
  27970. NB_Plant_Desc_003=Derived from a Xi'an desert plant, the many ridges along its trunk are ideal for capturing early morning dew in arid climates. The internal storage cells can collect up to a gallon of drinking water a day in the right conditions.
  27971. NB_Plant_Desc_004=The unique fractal structure of the violet curcuma's leaves help convert shorter light-waves into a frequency more suitable for photosynthesis. This allows it to flourish in systems where stars are in the later stages of their life and not producing ideal growth light. Its rhizomes also have culinary and medical uses.
  27972. NB_Plant_Desc_005=The unique leaves of this palm variant show a huge leap in bio-engineering possibilities thanks to their meticulously designed aerodynamic structure that allows the plant to endure hurricane strength winds.
  27973. NB_Plant_Desc_006=This carnivorous plant catches insects with the sticky resin it secretes, allowing it to not only act as an exterminator for unwanted pests, but also survive in severely nitrogen depleted soil.
  27974. NB_Plant_Desc_007=The closely woven structure of the haldor lily's provide them with extreme strength and durability. Suitable for planets plagued with torrential storms or swarming insects, this lily is one of the hardier plants ever fabricated.
  27975. NB_Plant_Desc_008=With a strong, thin trunk, the sky palm was designed to grow on worlds with thicker atmospheres where it would be able to collect more of the available sunlight at high elevations.
  27976. NB_Plant_Desc_009=The thick trunk of this barrel palm tree is able to hold considerable moisture drawn in from the soil offering a possible water conservation solution to settlers living in arid climates.
  27977. NB_Plant_Desc_010=The weaver palm was designed to produce a renewable, strong, lightweight, and flexible material that would serve a variety of purposes for settlers of a new world. Low maintenance and hardy, the plant can grow successfully in a variety of conditions.
  27978. NB_Plant_Desc_011=The designers of this plant wanted to protect it from as many herbivore tactics as possible to ensure that its harvest could reach full maturity undisturbed while leaving it non-toxic. The spikes along the trunk makes climbing difficult, the bark appears diseased and dead, and the leaves contain barbed alkaloids that cause extreme pain with skin contact. DO NOT TOUCH.
  27979. NB_Plant_Desc_012=Designed to be grown in wet soil and marshland, the dracaena pura acts as a natural aquifer, cleaning water as it passes through its root system. The height of the plant helps it distribute the pollutants it collects to a lower toxicity level to which it can successfully cope.
  27980. NB_Plant_Desc_013=When worlds are first being settled, high winds can be a serious issue until enough plant life can take hold. The grand flabellum with its wide leaf structure and deep root system act as erosion breaks helping to protect more delicate plants and structures.
  27981. NB_Plant_Desc_014=The leaves of this plant were crafted by engineers to excrete an oil that serves as a natural insect repellent. It is hoped that by planting it in symbiosis with other more valuable crops that it can serve as a deterrent to harmful pests.
  27982. NB_Plant_Desc_015=Created to help alleviate symptoms caused by other airborne allergens, the pollen from the flight-of-fancy's bright flowers is a natural antihistamine and is capable of blocking histamine receptors. As a bonus, its large broad leaves provide ample shade making them ideal to plant near habitat areas.
  27983. NB_Plant_Desc_General=Genetically crafted by Rayari Inc., the species of plants on display throughout the city will serve to inspire a whole new generation of terrafomational expansion.
  27984. NB_Plant_Name_001=Midnight Calathea
  27985. NB_Plant_Name_002=Sail Casia
  27986. NB_Plant_Name_003=Yellow Puglath
  27987. NB_Plant_Name_004=Violet Curcuma
  27988. NB_Plant_Name_005=Storm Rider Palm
  27989. NB_Plant_Name_006=Elysian Bloom
  27990. NB_Plant_Name_007=Haldor Lily
  27991. NB_Plant_Name_008=Sky Palm
  27992. NB_Plant_Name_009=Barrel Palm
  27993. NB_Plant_Name_010=Weaver Palm
  27994. NB_Plant_Name_011=Fortress Palm
  27995. NB_Plant_Name_012=Dracaena Pura
  27996. NB_Plant_Name_013=Grand Flabellum
  27997. NB_Plant_Name_014=Giboshi Bane
  27998. NB_Plant_Name_015=Flight-of-Fancy
  27999. NB_Plant_Name_General=Growing the Plants of Tomorrow
  28000. NB_Plants_Desc_Separator=Description
  28001. NB_Weather_001=Extreme Cold Temperatures
  28002. NB_Weather_002=Wear Protective Clothing
  28003. NB_Weather_003=Minimize Exposure Time
  28004. NB_Weather_004=Hypothermia Risk High
  28005. NB_Weather_005=Snow Storms Possible
  28006. NB_Weather_Title=WEATHER CONDITIONS
  28007. NewLoadout=New Loadout
  28008. ninetails_assassination_Danger_Easy_001=NineTails Danger Easy placeholder text
  28009. ninetails_assassination_Danger_Hard_001=NineTails Danger Hard placeholder text
  28010. ninetails_assassination_Danger_Intro_001=NineTails Danger Intro placeholder text
  28011. ninetails_assassination_Danger_Medium_001=NineTails Danger Medium placeholder text
  28012. ninetails_assassination_desc_Easy_001=NineTails Title Easy Description placeholder ~mission(Contractor|AssassinationEasyDanger) (Contractor|AssassinationEasyTimed)
  28013. ninetails_assassination_desc_Intro_001=NineTails Title Intro Description placeholder ~mission(Contractor|AssassinationIntroDanger) (Contractor|AssassinationIntroTimed)
  28014. ninetails_assassination_desc_Medium_001=NineTails Title Medium Description placeholder ~mission(Contractor|AssassinationMediumDanger) (Contractor|AssassinationMediumTimed)
  28015. ninetails_assassination_Timed_Easy_001=NineTails Timed Easy placeholder text
  28016. ninetails_assassination_Timed_Intro_001=NineTails Timed Intro placeholder text
  28017. ninetails_assassination_Timed_Medium_001=NineTails Timed Medium placeholder text
  28018. ninetails_assassination_title_Easy_001=NineTails Title Easy placeholder
  28019. ninetails_assassination_title_Intro_001=NineTails Title Intro placeholder
  28020. ninetails_assassination_title_Medium_001=NineTails Title Medium placeholder
  28021. ninetails_steal_Danger_Hard_001=NineTails Steal Hard Danger placeholder text
  28022. ninetails_steal_Desc_Hard_001=NineTails Steal Hard Description placeholder text ~mission(Danger) (Contractor|StealHardTimed)
  28023. ninetails_steal_Timed_Hard_001=NineTails Steal Hard Timed placeholder text
  28024. ninetails_steal_Title_Hard_001=NineTails Steal Hard Title placeholder text
  28025. northrock_boarders_890J_desc_001=An executive client just informed us that their 890 Jump had been intercepted at ~mission(Location) and boarded by outlaws. They would prefer to have this handled privately owing to the sensitive nature of proprietary data that's being stored aboard. \n\nYour first priority will be to clear all outlaws as quickly as possible so that a recovery team can be dispatched to return the ship to the owner. The longer the outlaws have control of the vessel, the higher the chance it will be lost. I recommend you acquire a team for this outing to expedite matters. \n\nNote that thanks to a small contingent of Security Personnel who stayed aboard, all surviving members of the crew were able to flee in an escape craft. The current status of the remaining security is unknown, but just in case, keep an eye out for friendlies when you engage the hostiles.\n\nSecondly, if at all possible, the client is *very* interested in preventing the theft of the aforementioned data. If you are able to stop the theft of their confidential data stores before they are transmitted, a generous bonus will be issued.\n\nNeedless to say, this is a client I would very much like to keep happy. \n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group
  28026. northrock_boarders_890J_title_001=URGENT: Boarding Action In Progress
  28027. northrock_bounty_desc_001=Got issued another bounty that we could use you on. This one's for ~mission(TargetName). I don't expect them to go down easy, but that shouldn't be a problem for you. \n\n\nSee that you get it done,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group
  28028. northrock_bounty_desc_002=Your services are needed once again. This time to track and bring down the notorious ~mission(TargetName). Do me a favor and keep it as clean as you can, okay? Might be extra eyes on this one.\n\n\nThanks for handling this,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group
  28029. northrock_bounty_desc_003=Have a bounty for you. ~mission(TargetName). Not the most high-profile collar, but a nasty piece of work nonetheless. Be good for everyone in the system to have this settled.\n\n\nGood luck on the hunt,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group
  28030. northrock_bounty_desc_first=Hey,\n\nHope everything is going all right. I wanted to reach out and introduce myself. I'm a logistics officer for Northrock Service Group, the leading independently-owned security firm operating in the Stanton system today, providing a variety of services to all major governmental bodies as well as various private concerns. The reason I am contacting you is because we believe someone with your skills could be a boon to our clients. \n\nNot only that, but I think we'd be good fit for you. Our contractors traditionally get a higher rate of pay than a lot of our competitors in system, and a lot of them tell me how they really enjoy being tasked with the challenging and interesting work we offer. \n\nNow, Northrock holds itself to such high-standards so before we can make anything official, you'll need to achieve approved contractor status by completing a pro tem contract. I'm thinking I'll start you off collecting the bounty on ~mission(TargetName). \n\nGet that done and we'll see about getting you more work.\n\nHope to hear from you soon, \n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group
  28031. northrock_bounty_title_001=Bounty Assignment: ~mission(TargetName|Last)
  28032. northrock_bounty_title_E=Bounty Assignment: ~mission(TargetName|Last) (CS2)
  28033. northrock_bounty_title_first=Pro Tem Bounty Contract
  28034. northrock_bounty_title_H=Bounty Assignment: ~mission(TargetName|Last) (CS4)
  28035. northrock_bounty_title_M=Bounty Assignment: ~mission(TargetName|Last) (CS3)
  28036. northrock_bounty_title_VE=Bounty Assignment: ~mission(TargetName|Last) (CS1)
  28037. northrock_bounty_title_VH=Bounty Assignment: ~mission(TargetName|Last) (CS5)
  28038. northrock_from_001=Northrock Service Group
  28039. northrock_groupbounty_desc_01=Local law just bounced us a group warrant. They're looking for the capture of several individuals wanted in connection with a major heist, aka ~mission(Target1), ~mission(Target2), and ~mission(Target3).\n\nTake care of the lot, and we're looking a fairly sizable payday. \n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group
  28040. northrock_groupbounty_desc_02=Advocacy have been hunting down a group believed to be behind a recent convoy hit, but haven't had much luck. Lucky for them, NorthRock is ready to pick up the slack.\n\nWarrant is for:\n- ~mission(Target1)\n- ~mission(Target2)\n- ~mission(Target3)\n\nBe careful when you engage the targets. I don't want any of them slipping the net and costing us credits.  \n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group
  28041. northrock_groupbounty_desc_03=I feel like you've proven yourself capable, so I think you should be able to handle this group warrant. \n\nWe're sending you out to neutralize ~mission(Target1), ~mission(Target2), and ~mission(Target3). They're most likely not flying together anymore, but at one point they were operating as a pretty cutthroat gang. Racked up quite the hefty felony list before they disbanded.\n\nIt'll be more dangerous trying to bring them all in, but the payout should be worth it.\n\nFly smart,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group
  28042. northrock_groupbounty_title_01=Bounty Assignment: Group Warrant
  28043. northrock_recoverspace_desc_0001=Bit of burner came in. A client of ours got robbed while in transit between systems. Current intel indicates that the job was pulled by a local thug named ~mission(TargetName). Thankfully, they still seem to have the stolen ~mission(Contractor|RecoverSpaceItem) in their possession. \n\nNeed you to track this bastard down, recover the property, and return it to our client at ~mission(Destination). \n\nGood hunting,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group
  28044. northrock_recoverspace_desc_0002=Just got a bit of good news. One of our sources got a tip on some stolen property we've been looking for. Seems that a shady character by the name of ~mission(TargetName) is transporting through the system.\n\nI want you to go find this ~mission(TargetName|Last), recover the stolen ~mission(Contractor|RecoverSpaceItem) and drop it off at ~mission(Destination). \n\nThink you can take care of that?\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group
  28045. northrock_recoverspace_desc_0003=So it seems that some missing ~mission(Contractor|RecoverSpaceItem) just turned up. Guess where? \n\nIn the back of a thief named ~mission(TargetName)'s ship. Don't know if they actually pulled the job or just ended up holding the stuff, but it's going to cost them big time.\n\nYou're going to go hunt ~mission(TargetName|Last) and convince them to give you the stolen property back. Once you've recovered everything, fly it back to ~mission(Destination). We can take it from there. \n\nGo out there and get it done,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group
  28046. northrock_recoverspace_title_0001=Property Retrieval
  28047. notification_beacon_accepted_desc=~serviceBeacon(ProviderName) accepted your ~serviceBeacon(ContractType) contract.
  28048. notification_beacon_accepted_title=Beacon Accepted
  28049. notification_beacon_cancelled_desc=Your ~serviceBeacon(ContractType) contract’s cancelled. Please rate your experience.
  28050. notification_beacon_cancelled_title=Beacon Cancelled
  28051. notification_beacon_combatAssist_detected_desc=Combat Assistance Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC per minute. Distance: ~serviceBeacon(DistToInitiator).
  28052. notification_beacon_combatAssist_detected_spoofed_desc=Combat Assistance Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator).
  28053. notification_beacon_combatAssist_detected_title=Combat Assist Detected
  28054. notification_beacon_complete_desc=Your ~serviceBeacon(ContractType) contract’s complete.
  28055. notification_beacon_complete_initiator_desc=Your ~serviceBeacon(ContractType) contract’s complete. Please rate ~serviceBeacon(ProviderName).
  28056. notification_beacon_complete_initiator_title=Contract Complete
  28057. notification_beacon_complete_provider_desc=The ~serviceBeacon(ContractType) contract’s complete. Please rate ~serviceBeacon(InitiatorName).
  28058. notification_beacon_complete_provider_title=Contract Complete
  28059. notification_beacon_complete_title=Contract Complete
  28060. notification_beacon_GiveBadRating=Press '%s' to Give Bad Rating
  28061. notification_beacon_GiveGoodRating=Press '%s' to Give Good Rating
  28062. notification_beacon_personalTransport_detected_desc=Transport Request from: ~serviceBeacon(InitiatorName). Transport to ~serviceBeacon(SelectedDestination). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator).
  28063. notification_beacon_personalTransport_detected_title=Transport Beacon Detected
  28064. notification_beacon_providerArrived_desc=~serviceBeacon(ProviderName) has arrived at your location.
  28065. notification_beacon_providerArrived_title=Provider Arrived
  28066. notification_calibration_onCalibrationCompleted_desc=~quantumLink(PlayerName) has completed calibrating coordinates towards ~quantumLink(SelectedDestination).
  28067. notification_calibration_onCalibrationCompleted_title=Quantum Travel Calibration Complete By ~quantumLink(PlayerName)
  28068. notification_calibration_onCalibrationFailed_desc=~quantumLink(PlayerName) has failed to calibrate coordinates to ~quantumLink(SelectedDestination).
  28069. notification_calibration_onCalibrationFailed_title=Quantum Travel Calibration Cancelled By ~quantumLink(PlayerName)
  28070. notification_calibration_onCalibrationStart_desc=~quantumLink(PlayerName) is starting to calibrate coordinates towards ~quantumLink(SelectedDestination).
  28071. notification_calibration_onCalibrationStart_title=Quantum Travel Calibration Started By ~quantumLink(PlayerName)
  28072. notification_party_member_started_QT_to_you=%s has started to QT to your current location.
  28073. notification_prompt_accept=Press '%s' to Accept
  28074. notification_prompt_decline=Press '%s' to Decline
  28075. notification_prompt_dismiss=Press '%s' to Dismiss
  28076. NPC_Interact_Generic_Talk=Talk
  28077. nrock_bounty_danger_0001=*DELETE THIS* This is a high-class hitter, so expect a fight. 
  28078. nrock_bounty_danger_0002=*DELETE THIS* Suspect has a history of violence. Use caution when approaching. 
  28079. nrock_bounty_danger_0003=*DELETE THIS* This bounty has been flagged ultra, so exercise extreme caution. 
  28080. nrock_bounty_danger_0004=*DELETE THIS* This is a high-risk contract. 
  28081. nrock_bounty_desc=*DELETE THIS* ~mission(Description)
  28082. nrock_bounty_desc_0001=*DELETE THIS* Bounty Issued: ~mission(TargetName). Warning, a bounty has been issued by ~mission(Contractor) for the above named for violating Imperial law. Use of force has been authorized.
  28083. nrock_bounty_desc_0003=*DELETE THIS* WANTED: ~mission(TargetName). After multiple and unrepentant violations of Imperial law, a bounty has been certified and bonded by ~mission(Contractor) to neutralize the suspect by whatever means necessary.
  28084. nrock_bounty_desc_first=*DELETE THIS* In an effort to increase the safety of Crusader and its environs, Crusader Security is seeking qualified individuals to assist with the collection of bounties in the area. We have evaluated that you possess the skill set needed and as such, we would like to offer you a bounty contract. Upon the successful completion of this contract, you will be placed on Crusader's Authorized Operators list and be actively referred to the numerous security contractors in the area for any future bounty collection work as it becomes available.
  28085. nrock_bounty_from=*DELETE THIS* ~mission(Contractor)
  28086. nrock_bounty_from_first=*DELETE THIS* North Rock Security
  28087. nrock_bounty_location_0001=*DELETE THIS* Client will provide target's last known location.
  28088. nrock_bounty_location_0002=*DELETE THIS* If accepted, ~mission(Contractor) will provide relevant location data for ~mission(TargetName|Last).
  28089. nrock_bounty_location_0003=*DELETE THIS* Target was last seen at Grim HEX.
  28090. nrock_bounty_location_0004=*DELETE THIS* All relevant location data will be provided upon acceptance of bounty.
  28091. nrock_bounty_obj_long_01=*DELETE THIS* Search for bounty at their last known location.
  28092. nrock_bounty_obj_long_02=*DELETE THIS* Find and neutralize ~mission(TargetName).
  28093. nrock_bounty_obj_marker_01=*DELETE THIS* ~mission(TargetName)
  28094. nrock_bounty_obj_marker_02=*DELETE THIS* Neutralize
  28095. nrock_bounty_obj_short_01=*DELETE THIS* Search for Bounty
  28096. nrock_bounty_obj_short_02=*DELETE THIS* Neutralize the Bounty
  28097. nrock_bounty_timed_0001=*DELETE THIS* You will have a very specific window of opportunity. Take them down before they disappear again. 
  28098. nrock_bounty_timed_0002=*DELETE THIS* Target will be aware of bounty, so you'll have to move fast. 
  28099. nrock_bounty_timed_0003=*DELETE THIS* This contract comes with a timer clause. 
  28100. nrock_bounty_title=*DELETE THIS* ~mission(Title)
  28101. nrock_bounty_title_0001=*DELETE THIS* Bounty Target
  28102. nrock_bounty_title_0002=*DELETE THIS* Wanted: ~mission(TargetName)
  28103. nrock_bounty_title_0003=*DELETE THIS* Bounty: ~mission(TargetName)
  28104. nrock_bounty_title_0004=*DELETE THIS* Bounty Issued: ~mission(TargetName)
  28105. nrock_bounty_title_first=*DELETE THIS* Bounty Collection Authorization Assessment
  28106. NVY_CLOTHES=DO NOT USE ------ (NVY) Clothing Items
  28107. Nyx=Nyx System
  28108. Nyx_AsteroidBelt1=Glaciem Ring
  28109. Nyx_AsteroidBelt1_Desc=A dense asteroid belt that lacks resources but is full of places to hide. Delamar, a particularly large asteroid, houses both criminals and a large anti-UEE population. \n
  28110. Nyx_AsteroidBelt2=Keeger Belt
  28111. Nyx_AsteroidBelt2_Desc=A sparse belt located on the edge of the system depleted of resources. \n
  28112. Nyx_Desc=Discovered in 2582, the Nyx System was left unclaimed by the UEE after deciding its three planets were not terraforming candidates and an attempts to mine the dense Glaciem Ring were deemed too dangerous. In 2618, a group of political activists and refugees, fleeing the Messer regime, moved into a vacated mining facility located in Delamar, a moon-sized asteroid deep within the system's asteroid belt.\n
  28113. Nyx_JumpPoint_Bremen=Nyx - Bremen Jump Point
  28114. Nyx_JumpPoint_Bremen_Desc=This jump point connects Nyx to the UEE controlled Bremen system.
  28115. Nyx_JumpPoint_Castra=Nyx - Castra Jump Point
  28116. Nyx_JumpPoint_Castra_Desc=This jump point connects Nyx to the UEE controlled Castra system.
  28117. Nyx_JumpPoint_Odin=Nyx - Odin Jump Point
  28118. Nyx_JumpPoint_Odin_Desc=This jump point connects Nyx to the UEE controlled Odin system.
  28119. Nyx_JumpPoint_Pyro=Nyx - Pyro Jump Point
  28120. Nyx_JumpPoint_Pyro_Desc=This jump point connects Nyx to the Pyro system.
  28121. Nyx_JumpPoint_Tohil=Nyx - Tohil Jump Point
  28122. Nyx_JumpPoint_Tohil_Desc=This jump point connects Nyx to the UEE controlled Tohil system.
  28123. Nyx_JumpPoint_Virgil=Nyx - Virgil Jump Point
  28124. Nyx_JumpPoint_Virgil_Desc=This jump point connects Nyx to the Vanduul controlled Virgil system.
  28125. Nyx_Star=Nyx
  28126. Nyx_Star_Desc=
  28127. Nyx1=Nyx I
  28128. Nyx1_Desc=Nyx I is a coreless world that has been mined clean. \n
  28129. Nyx2=Nyx II
  28130. Nyx2_Desc=A high-pressure atmosphere and thick clouds of acid and carbon dioxide make Nyx II not worth terraforming. \n
  28131. Nyx3=Nyx III
  28132. Nyx3_Desc=Nyx III is an ice giant that lacks a breathable atmosphere or any valuable minerals. \n
  28133. OPAL_SKY_ITEMS=DO NOT USE ------ (OPS) OPAL SKY -- FEMALE ITEMS
  28134. openbounty_desc=~mission(Contractor|OpenBountyDescription)
  28135. openbounty_from=~mission(Contractor|OpenBountyFrom)
  28136. openbounty_obj_long_01=Locate CrimeStat rated criminals and neutralize any encountered. 
  28137. openbounty_obj_short_01=Total Criminals Neutralized: ~mission(TotalNeutralizedCrimeStatAll)
  28138. openbounty_subobj_01a=CrimeStat 1's Neutralized: ~mission(TotalNeutralizedCrimeStat1)
  28139. openbounty_subobj_01b=CrimeStat 2's Neutralized: ~mission(TotalNeutralizedCrimeStat2)
  28140. openbounty_subobj_01c=CrimeStat 3's Neutralized: ~mission(TotalNeutralizedCrimeStat3)
  28141. openbounty_subobj_01d=CrimeStat 4's Neutralized: ~mission(TotalNeutralizedCrimeStat4)
  28142. openbounty_subobj_01e=CrimeStat 5's Neutralized: ~mission(TotalNeutralizedCrimeStat5)
  28143. openbounty_title=~mission(Contractor|OpenBountyTitle)
  28144. Oso=Oso System
  28145. Oso_Desc=The most advanced primitive species ever discovered by the UEE lives in the Oso System and is a source of endless fascination for scientists. Because the native species is so advanced, the UEE has built Observation Base Chimera to monitor traffic in the system. \n
  28146. Oso_JumpPoint_Castra=Oso - Castra Jump Point
  28147. Oso_JumpPoint_Castra_Desc=This jump point connects Oso to the Castra system.
  28148. Oso_JumpPoint_Kallis=Oso - Kallis Jump Point
  28149. Oso_JumpPoint_Kallis_Desc=This jump point connects Oso to the Kallis system which is protected by the Fair Chance Act.
  28150. Oso_JumpPoint_Pyro=Oso - Pyro Jump Point
  28151. Oso_JumpPoint_Pyro_Desc=This jump point connects Oso to the unclaimed Pyro system.
  28152. Oso_Star=Oso
  28153. Oso_Star_Desc=A class-F main sequence star.
  28154. Oso1=Oso I
  28155. Oso1_Desc=This tidally locked planet features a lightside that is a churning sea of lava while its darkside is a cold, stark iron-rich landscape.
  28156. Oso2=Oso II
  28157. Oso2_Desc=The planet has a lush biosphere and breathable atmosphere that would make it ideal for Human habitation if it weren't for the discovery of the Osonians. This multi-limbed, primitive creature is one of many unusual species found to inhabit the Fair Chance Act protected world.
  28158. Oso3=Oso III
  28159. Oso3_Desc=This gas giant is believed to have been a rogue Jupiter that was pulled into orbit around Oso's star. It is slightly green and white in color due to silicate clouds.
  28160. Oso4=Oso IV
  28161. Oso4_Desc=A planet lacking both a core and an atmosphere. While initial scans showed its surface was rich in minerals, recent scans show those reserves much depleted causing speculation that miners have found their way past the UEE patrols in the system.
  28162. Oso5=Oso V
  28163. Oso5_Desc=An ice giant with a highly lethal atmosphere of ammonia vapor.
  28164. Oso6=Oso VI
  28165. Oso6_Desc=A rocky dwarf planet completely lacking in resources.
  28166. Out_of_Quantum_fuel=Quantum Fuel Depleted
  28167. outlawsweep_combatpay_0001=In addition to the standard contract payment, there will be a bonus issued for each combatant you successfully neutralize. 
  28168. outlawsweep_combatpay_0002=Unfortunately, we've been unable to determine the size of the force you'll be up against, but will issue you Hazard Pay for each hostile you manage to deal with successfully. 
  28169. outlawsweep_combatpay_0003=I've also been cleared to issue Hazard Pay that scales for each outlaw you take care of. 
  28170. outlawsweep_combatpay_0004=And to preemptively answer your question, yes, in addition to the normal flat fee there will be Hazard Pay issued for each hostile you clear from the site. 
  28171. OutlawSweep_desc=~mission(Description)
  28172. outlawsweep_desc_0001=Word has just arrived that a group associated with the notorious ~mission(Client) gang has been spotted at ~mission(Location). While their intentions remain uncertain, we can all agree that it is too dangerous to allow them to carry out whatever misdeeds they are hoping to accomplish. \n\nCrusader is forming a combat response team ASAP. Grab whatever gear you'll need and head over to ~mission(Location) on the double. ~mission(CombatPay)And please, try to be safe!\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  28173. outlawsweep_desc_0002=Outlaws identified as members of the ~mission(Client) have been seen infilitrating a ~mission(Location). We've been after these particular bad eggs for a while now, so as you can imagine ~mission(Contractor) is pretty eager to assemble a team to deal with them. ~mission(CombatPay)\n\nIf you're interested, grab whatever gear you'll need and get going. It'd be great if we could settle this whole thing as quickly and safely as possible.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  28174. outlawsweep_desc_0003=Armed members of a local criminal outfit, the ~mission(Client), were seen at ~mission(Location). We can only assume their intentions are hostile so a small team is being assembled to go and clear them out. ~mission(CombatPay) \n\nNow, since we don't want them to give us the slip, figured it would be wise to contact all operators in the area, regardless of skill or track record. If you're available — and I'm assuming you are — hurry up and grab your equipment. These ~mission(Client) are well overdue for their day of reckoning.\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  28175. outlawsweep_desc_0004=Moments ago, we received a tip that several members of the ~mission(Client) outlaw organization were reported at ~mission(Location). It's vital that we stop them before they can commit any more criminal acts.\n\nTo that end, we're assembling a squad of armed and trained operators to go in and secure the site. ~mission(CombatPay)Contractors are expected to provide their own transportation and weapons. I feel like shouldn't have to say that, but you'd be surprised how many so-called 'professionals' accept a contract thinking they can borrow some from us. Next thing you'll know they'll be asking us to squeeze the trigger for them too. \n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  28176. OutlawSweep_from=~mission(Contractor)
  28177. outlawsweep_obj_long_01=Travel to the site where the hostiles have been spotted.
  28178. outlawsweep_obj_long_02=Clear site of hostiles.
  28179. outlawsweep_obj_long_03=Combat and eliminate hostiles to collect Hazard Pay.
  28180. outlawsweep_obj_marker_01=Hostiles
  28181. outlawsweep_obj_marker_02=Hostile
  28182. outlawsweep_obj_short_01=Travel To Site
  28183. outlawsweep_obj_short_02=Clear All Hostiles
  28184. outlawsweep_obj_short_03=Hazard Pay Bonus
  28185. OutlawSweep_title=~mission(Title)
  28186. outlawsweep_title_0001=Known Criminals Sighted
  28187. outlawsweep_title_0002=Criminal Activity in Progress
  28188. outlawsweep_title_0003=Wanted Criminals Spotted
  28189. outlawsweep_title_0004=Report of Hostile Activity
  28190. Outpost_CleanUp_desc=We've got an outpost on Daymar that is currently occupied by some rather unsavory characters. We need someone to... "clean up" there if you catch my drift.
  28191. Outpost_CleanUp_from=A worried outpost owner
  28192. Outpost_CleanUp_Marker_01=Outpost
  28193. Outpost_CleanUp_Objective_01=Get to the outpost
  28194. Outpost_CleanUp_Objective_02=Neutralize threats
  28195. Outpost_CleanUp_title=Outpost "clean up" required
  28196. outpost_repair_desc=~mission(Description)
  28197. outpost_repair_desc_0001=Hey, we're having some power issues at one our outpost structures and could really use a qualified electrical technician to bring and install a replacement unit. ~mission(Timed)Thanks.
  28198. outpost_repair_desc_0002=Not sure if it was the recent weather conditions or if it's simply normal wear and tear, but one of our buildings is having severe power issues. Looking to hire a tech to come assess the problem and perform any maintenance required. ~mission(Timed)You are expected to coordinate your own travel as well as bring any replacement parts needed.
  28199. outpost_repair_desc_0003=A building at ~mission(Destination) requires maintenance due to power related issues and a technician is needed to execute the onsite repairs. Please make sure to bring any supplies or replacement parts needed with you, as we will not be able to provide any. ~mission(Timed)
  28200. outpost_repair_desc_0004=Any experience with power conduits, outposts, or general electrical maintenance? If so, then you might be perfect to help us sort a problem we've been having at ~mission(Destination). Need a self-starter type to acquire any necessary replacement materials and then complete any and all repairs required. ~mission(Timed)Payment upon completion. You are expected to cover your own incidentals.
  28201. outpost_repair_desc_0005=Okay, this is getting seriously frustrating. We've been trying to handle this electrical problem at ~mission(Destination) ourselves and nothing seems to fix it. Guess it's time to admit that the we may need outside help. We are hoping to find someone who can provide the replacement parts needed and help us figure this out once and for all. ~mission(Timed)
  28202. outpost_repair_desc_0006=In search of a someone to bring and install a replacement battery at ~mission(Destination). ~mission(Timed)Prior experience with this sort of thing is a plus. Note that the moon where we are located may have different gravity conditions than you are accustomed to working in.
  28203. outpost_repair_from=~mission(Contractor)
  28204. outpost_repair_obj_long_01=Acquire replacement battery needed to repair the outpost.
  28205. outpost_repair_obj_long_02=Go to the repair site at ~mission(Destination).
  28206. outpost_repair_obj_long_03=Restore power to ~mission(Destination) with the replacement battery.
  28207. outpost_repair_obj_marker_01=Battery
  28208. outpost_repair_obj_marker_02=Repair Site
  28209. outpost_repair_obj_marker_03=Replace Battery
  28210. outpost_repair_obj_short_01=Acquire Battery Replacement
  28211. outpost_repair_obj_short_02=Go To Repair Site
  28212. outpost_repair_obj_short_03=Restore the Power
  28213. outpost_repair_timed_0001=We are in a big hurry to get this sorted. Anything you could do to speed things along is appreciated. 
  28214. outpost_repair_timed_0002=This is a pretty urgent request as we can't work at full capacity until the problem is fixed. 
  28215. outpost_repair_timed_0003=The longer this problem goes unaddressed, the bigger of an issue it's becoming. Would be great to see this taken care of sooner than later. 
  28216. outpost_repair_timed_0004=We have a few pressing deadlines coming up, so we are looking at a pretty big headache if this isn't taken care of as soon as possible. 
  28217. outpost_repair_timed_0005=Now, we don't want you to rush or do sloppy work or anything, but if there is any way of speeding things along, that would help us out immensely. 
  28218. outpost_repair_title=~mission(Title)
  28219. outpost_repair_title_0001=Outpost Repair
  28220. outpost_repair_title_0002=Onsite Repair & Installation
  28221. outpost_repair_title_0003=Electrical Issues
  28222. outpost_repair_title_0004=Power Problems
  28223. outpost_repair_title_0005=Electrical Technician Needed
  28224. outpost_repair_title_0006=Repair Technician Wanted
  28225. outpost_repair_title_0007=Repair Request
  28226. Oxygen_Screen_Dispense_001=wip claim oxygen
  28227. Oxygen_Screen_Dispensing_001=wip Dispensing oxygen
  28228. Oxygen_Screen_Refilling_001=wip refilling oxygen
  28229. Pacheco_convo_GetMissions=Do you have any work?
  28230. Pacheco_convo_Invited=I got your message. Have something for me?
  28231. Pacheco_convo_NeverMind=Never mind.
  28232. panel_call=CALL
  28233. panel_close=CLOSE
  28234. panel_down=DOWN
  28235. panel_lock=LOCK
  28236. panel_open=OPEN
  28237. panel_up=UP
  28238. pause_ChromaticAberration=Chromatic Aberration
  28239. pause_CommsWizard_CameraSetup=Camera Setup
  28240. pause_CommsWizard_FeedUnavailable=Feed Unavailable
  28241. pause_CommsWizard_FPS=FPS
  28242. pause_CommsWizard_HeadtrackingSetup=Head Tracking Setup
  28243. pause_CommsWizard_Recording=Recording
  28244. pause_CommsWizard_SelectCamera=Select A Video Recording Device
  28245. pause_CommsWizard_SelectHeadtrackingSource=Select A Head Tracking Source
  28246. pause_CommsWizard_SelectMicrophone=Select An Audio Recording Device
  28247. pause_CommsWizard_SetMicrophoneVolume=Set Audio Recording Volume
  28248. pause_CommsWizard_Test=Test Microphone
  28249. pause_CommsWizard_VoiceSetup=Audio Communication Setup
  28250. pause_FilmGrain=Film Grain
  28251. pause_ForegroundMainMenuButtonAc=ARENA COMMANDER
  28252. pause_ForegroundMainMenuButtonBack=RESUME
  28253. pause_ForegroundMainMenuButtonEA=ELECTRONIC ACCESS
  28254. pause_ForegroundMainMenuButtonExit=QUIT GAME
  28255. pause_ForegroundMainMenuButtonExitToMenu=EXIT TO MENU
  28256. pause_ForegroundMainMenuButtonFrontend=Frontend
  28257. pause_ForegroundMainMenuButtonHangar=GO TO HANGAR
  28258. pause_ForegroundMainMenuButtonOptions=OPTIONS
  28259. pause_ForegroundMainMenuButtonReturnToGame=RETURN TO GAME
  28260. pause_ForegroundMainMenuButtonTutorial=BASIC TRAINING
  28261. pause_ForegroundMainMenuButtonUniverse=UNIVERSE
  28262. pause_ForegroundMainMenuScreenDesc=
  28263. pause_ForegroundMainMenuScreenName=MAIN MENU
  28264. pause_ForegroundOptionMenuButtonApply=APPLY
  28265. pause_ForegroundOptionMenuButtonAudio=AUDIO
  28266. pause_ForegroundOptionMenuButtonBack=BACK
  28267. pause_ForegroundOptionMenuButtonCommsSettings=COMMS, FOIP & HEAD TRACKING
  28268. pause_ForegroundOptionMenuButtonControls=CONTROLS
  28269. pause_ForegroundOptionMenuButtonGameSettings=GAME SETTINGS
  28270. pause_ForegroundOptionMenuButtonGraphics=GRAPHICS
  28271. pause_ForegroundOptionMenuButtonKeyBinding=KEYBINDINGS
  28272. pause_ForegroundOptionMenuButtonOption=Option Test
  28273. pause_ForegroundOptionMenuButtonReset=RESET
  28274. pause_ForegroundOptionMenuScreenDesc=
  28275. pause_ForegroundOptionMenuScreenName=OPTIONS MENU
  28276. pause_FullscreenWindowed=Fullscreen Windowed
  28277. pause_KeybindingConfirmPopUpTitle=That input is already used by the following. Is this OK?
  28278. pause_MotionBlur=Motion Blur
  28279. pause_No=No
  28280. pause_OptionChangeWaitPopUpText=The new option value is being applied
  28281. pause_OptionChangeWaitPopUpTextRevert=Do you want to keep this new value? The change will automatically be reverted in %i %s
  28282. pause_OptionChangeWaitPopUpTitle=PLEASE WAIT
  28283. pause_OptionChangeWaitPopUpTitleRevert=OPTION VALUE APPLIED
  28284. PAUSE_OPTIONS_HIGH=High
  28285. PAUSE_OPTIONS_LOW=Low
  28286. PAUSE_OPTIONS_MEDIUM=Medium
  28287. PAUSE_OPTIONS_VERY_HIGH=Very High
  28288. pause_OptionsABToggle=Afterburn Toggle
  28289. pause_OptionsAudioCameraShakeStrength=Audio-Driven Camera Shake Strength
  28290. pause_OptionsAudioFullShipVerbosity=Full
  28291. pause_OptionsAudioHighShipVerbosity=High
  28292. pause_OptionsAudioIgnoreWindowFocus=Play Audio when Game in Background
  28293. pause_OptionsAudioLowShipVerbosity=Low
  28294. pause_OptionsAudioMediumShipVerbosity=Medium
  28295. pause_OptionsAudioPanningRule=Device Optimization
  28296. pause_OptionsAudioPanningRuleHeadphones=Headphones
  28297. pause_OptionsAudioPanningRuleSpeakers=Speakers
  28298. pause_OptionsAudioShipVerbosityOff=Off
  28299. pause_OptionsAutoZoomOnSelectedTarget=Auto Zoom On Selected Target - Enabled
  28300. pause_OptionsAutoZoomOnSelectedTargetStrength=Auto Zoom On Selected Target - Max Zoom Level
  28301. pause_OptionsBrakeBoost=Space Brake Uses Boost
  28302. pause_OptionsBrightness=Brightness
  28303. pause_OptionsCalibrate=Calibrate
  28304. pause_OptionsCalibrateFOIP=Faceware - Calibrate FOIP (Camera must be connected!)
  28305. pause_OptionsCalibrateFOIPDesc=Recalibrates the camera when FaceWare is being used.
  28306. pause_OptionsCinematicCameras=Cinematic Cameras
  28307. pause_OptionsCockpitAudioSubtitles=Cockpit Audio Subtitles
  28308. pause_OptionsComstabDefaultOn=Flight - Comstab Defaults On
  28309. pause_OptionsContextualDialogSubtitles=Contextual Dialog Subtitles
  28310. pause_OptionsContrast=Contrast
  28311. pause_OptionsCoupledDefaultOn=Flight - Coupled Mode Defaults On
  28312. pause_OptionsCoupledToggle=Flight - Coupled Mode Toggle
  28313. pause_OptionsCrouchToggle=Crouch Toggle
  28314. pause_OptionsDefaultConvergenceDistance=Weapons - Default Convergence Distance
  28315. pause_OptionsDisableGsafeBoost=Flight - Disable GSafe When Boosting
  28316. pause_OptionsDisableVOIP=Disable VOIP
  28317. pause_OptionsDynamicRange=Dynamic Range
  28318. pause_OptionsEnableCombatMusic=Combat Music
  28319. pause_OptionsEnableDirectThrottle=Enable Direct Throttle
  28320. pause_OptionsEnableFOIP=Faceware - Enable FOIP (Facial tracking)
  28321. pause_OptionsEnableFOIPDesc=Enables facial tracking via FaceWare technology. A web cam must be connected.
  28322. pause_OptionsEnableRaceCommentary=Race Mode Commentary
  28323. pause_OptionsFacewareNotRecommended=CPU intense!
  28324. pause_OptionsFacewareRecommended=Recommended
  28325. pause_OptionsFlashSoundVolume=Flash Video Sound Volume
  28326. pause_OptionsFlightESP=Flight Targeting E.S.P.
  28327. pause_OptionsFlightProximityAssist=Enable Flight Proximity Assist
  28328. pause_OptionsFlightProximityAssistEnabled=Flight - Proximity Assist Defaults On
  28329. pause_OptionsFlightReticleLeadPips=Targeting - Use Lead PIPs
  28330. pause_OptionsFlightSpeedLimiterDefaultOn=Flight - Speed Limiter Defaults On
  28331. pause_OptionsFoIPCamera=Faceware - Camera Selection
  28332. pause_OptionsFoIPCameraMode=Faceware - Camera Device (* = recommended, prefer MJPG!)
  28333. pause_OptionsFoIPCameraModeDesc=Allows you to select the camera plus resolution and FPS. Entries below 30 fps, below 320 pixels width or above 1920 pixels width are excluded. The higher resolution and fps are, the more of a performance impact you will see.
  28334. pause_OptionsFoIPCameraRotation=Faceware - Camera Rotation
  28335. pause_OptionsFOIPEnableFreeLook=Enable Free Look
  28336. pause_OptionsFOIPEnableFreeLookOnlyWhileSeated=Enable Free Look Only When Seated
  28337. pause_OptionsFoipPreoptimization=Faceware - Pre-Optimize (turning it off will be slow!)
  28338. pause_OptionsFoipPreoptimizationDesc=Renders the image down before face tracking is executed
  28339. pause_OptionsFoipRotation_0=No rotation
  28340. pause_OptionsFoipRotation_180=180 degrees
  28341. pause_OptionsFoipRotation_270=270 degrees
  28342. pause_OptionsFoipRotation_90=90 degrees
  28343. pause_OptionsFOV=Field Of View
  28344. pause_OptionsFullAudioDynamicRange=Full Range
  28345. pause_OptionsFullscreen=Fullscreen
  28346. pause_OptionsGamma=Gamma
  28347. pause_OptionsGForceHeadBobScale=G-Force Induced Head Movement
  28348. pause_OptionsGsafeDefaultOn=Flight - GSafe Defaults On
  28349. pause_OptionsHangar=Hangar
  28350. pause_OptionsHeadMotionShake=Third Person Traversal Camera Shake
  28351. pause_OptionsHeadtrackingEnableRoll=Head Tracking - Enable Rolling (seated only!)
  28352. pause_OptionsHeadTrackingFaceWareDeadzone=Faceware - Head Tracking Threshold (degrees)
  28353. pause_OptionsHeadTrackingFaceWareSmoothing=Faceware - Head Tracking Smoothing Speed
  28354. pause_OptionsHeadTrackingHoldUseRaw=Head Tracking - Hold - Use raw device input (ignores calibrate)
  28355. pause_OptionsHeadTrackingInactivityTime=Head Tracking - Disable after x seconds of missing device input
  28356. pause_OptionsHeadTrackingPitchMaxAngle=Faceware - Head Tracking Max Angle - Pitch
  28357. pause_OptionsHeadTrackingPitchMultiplier=Faceware - Head Tracking Multiplier - Pitch
  28358. pause_OptionsHeadTrackingPitchSensitivity=Faceware - Head Tracking Sensitivity - Pitch
  28359. pause_OptionsHeadTrackingRollMaxAngle=Faceware - Head Tracking Max Angle - Roll
  28360. pause_OptionsHeadTrackingRollMultiplier=Faceware - Head Tracking Multiplier - Roll
  28361. pause_OptionsHeadTrackingRollSensitivity=Faceware - Head Tracking Sensitivity - Roll
  28362. pause_OptionsHeadtrackingSource=Head Tracking - Source
  28363. pause_OptionsHeadtrackingSourceDisabled=Disabled - No source
  28364. pause_OptionsHeadtrackingSourceEyeX=EyeX
  28365. pause_OptionsHeadtrackingSourceFaceware=FaceWare (FOIP must be enabled!)
  28366. pause_OptionsHeadtrackingSourceHeadTracker=Proprietary Device (TrackIR, etc.)
  28367. pause_OptionsHeadtrackingSourceHMD=HMD
  28368. pause_OptionsHeadtrackingSourceTrackIR=TrackIR
  28369. pause_OptionsHeadtrackingToggleAutoCalibrate=Head Tracking - Toggle - Auto Recalibrate On Use
  28370. pause_OptionsHeadtrackingToggleDisableDuringIM=Head Tracking - Toggle - Disable  during Interaction Mode
  28371. pause_OptionsHeadtrackingToggleDisableDuringMobiGlas=Head Tracking - Toggle - Disable during MobiGlas
  28372. pause_OptionsHeadtrackingToggleDisableDuringSeat=Head Tracking - Toggle - Disable  while seated
  28373. pause_OptionsHeadtrackingToggleDisableDuringWalking=Head Tracking - Toggle - Disable  during FPS
  28374. pause_OptionsHeadtrackingToggleEnabled=Head Tracking - Toggle - Enabled 
  28375. pause_OptionsHeadtrackingToggleType=Head Tracking Behaviour when toggle is enabled
  28376. pause_OptionsHeadTrackingToggleUseRaw=Head Tracking - Toggle - Use raw device input (ignores calibrate)
  28377. pause_OptionsHeadtrackingTypeAlways=Always
  28378. pause_OptionsHeadtrackingTypeSeatsOnly=Seats only
  28379. pause_OptionsHeadTrackingYawMaxAngle=Faceware - Head Tracking Max Angle - Yaw
  28380. pause_OptionsHeadTrackingYawMultiplier=Faceware - Head Tracking Multiplier - Yaw
  28381. pause_OptionsHeadTrackingYawSensitivity=Faceware - Head Tracking Sensitivity - Yaw
  28382. pause_OptionsInteractionHighlightMode=Highlighting Mode
  28383. pause_OptionsInteractionHighlightModeAlways=Always
  28384. pause_OptionsInteractionHighlightModeInIM=Interaction Mode
  28385. pause_OptionsInteractionToggle=Interaction Mode Toggle
  28386. pause_OptionsInvertController=Invert Controller
  28387. pause_OptionsInvertFlightController=Invert Flight Controller
  28388. pause_OptionsInvertFlightMouse=Invert Flight Mouse
  28389. pause_OptionsInvertMouse=Invert Mouse
  28390. pause_OptionsLeanToggle=Lean Toggle
  28391. pause_OptionsLevelActivatedVoiceTx=Enable Level-Activated Voice Transmission
  28392. pause_OptionsLookAheadAimCursor=Look Ahead Experimental - Strength - Aiming Cursor
  28393. pause_OptionsLookAheadAutoTargetTrackEnabled=Look Ahead Experimental - Automatically Look At Selected Target
  28394. pause_OptionsLookAheadConfigForward=Look Ahead Experimental - Strength - Forward vector
  28395. pause_OptionsLookAheadConfigHorizonAlignment=Look Ahead Experimental - Strength - Horizon Head Alignment
  28396. pause_OptionsLookAheadConfigHorizonLookAt=Look Ahead Experimental - Strength - Horizon
  28397. pause_OptionsLookAheadConfigRoll=Look Ahead Experimental - Strength - Roll into turns
  28398. pause_OptionsLookAheadConfigTarget=Look Ahead Experimental - Strength - Look At Target
  28399. pause_OptionsLookAheadConfigVelocityVector=Look Ahead Experimental - Strength - Velocity vector
  28400. pause_OptionsLookAheadConfigYawPitch=Look Ahead Experimental - Strength - Look into turns
  28401. pause_OptionsLookAheadEnabled=Look Ahead Enabled
  28402. pause_OptionsLookAheadJumpPointTunnel=Look Ahead Experimental - Strength - Jump point tunnel
  28403. pause_OptionsLookAheadType=Look Ahead Type
  28404. pause_OptionsLookAheadTypeDefault=Experimental
  28405. pause_OptionsLookAheadTypeLegacy=Legacy
  28406. pause_OptionsManualGimbalFreeLook=Flight - Weapons - Manual Gimbal Behavior during Free Look
  28407. pause_OptionsManualGimbalFreeLookForceSlaveToLook=Force Using Look Direction
  28408. pause_OptionsManualGimbalFreeLookForceSlaveToVjoy=Force Using to VJoy
  28409. pause_OptionsManualGimbalFreeLookSameAsDefault=No change
  28410. pause_OptionsMediumAudioDynamicRange=Medium Range
  28411. pause_OptionsMicrophoneDevice=Microphone Device (* OS Default, ! unplugged)
  28412. pause_OptionsMicrophoneVolume=Microphone Volume
  28413. pause_OptionsMinimumAudioDynamicRange=Minimum Range
  28414. pause_OptionsMouseAcceleration=Mouse Acceleration
  28415. pause_OptionsMouseADSSensitivity=ADS Sensitivity
  28416. pause_OptionsMouseSensitivity=Mouse Sensitivity
  28417. pause_OptionsMouseSmoothing=Mouse Smoothing
  28418. pause_OptionsMusicVolume=Music Volume
  28419. pause_OptionsMuteMicrophone=Mute Microphone
  28420. pause_OptionsProneToggle=Prone Toggle
  28421. pause_OptionsQuality=Quality
  28422. pause_OptionsResolution=Resolution
  28423. pause_OptionsSCMsafeDefaultOn=Flight - SCM Safety Defaults On
  28424. pause_OptionsShake=Global Camera Shake
  28425. pause_OptionsShipComputerSpeechVolume=Ship Computer Speech Volume
  28426. pause_OptionsShipComputerVerbosity=Ship Computer Verbosity
  28427. pause_OptionsShowHints=Show Hints
  28428. pause_OptionsSimulationAnnouncerVolume=Simulation Announcer Volume
  28429. pause_OptionsSoundEffectsVolume=Sound Effects Volume
  28430. pause_OptionsSpeakerVolume=VOIP Audio Volume
  28431. pause_OptionsSpeechVolume=Speech Volume
  28432. pause_OptionsSpeedLimiterDefaultOn=Speed Limiter Defaults On
  28433. pause_OptionsSpeedThrottleMode=Default Movement Speed Select On
  28434. pause_OptionsSprintToggle=Sprint Toggle
  28435. pause_OptionsTemporalSupersampling=Temporal Supersampling
  28436. pause_OptionsThrustInvertToggle=Flight - HOTAS Thrust Invert Toggle
  28437. pause_OptionsUseOperatingSystemMicrophone=Use Operating System Default
  28438. pause_OptionsVibration=Vibration
  28439. pause_OptionsVJoySizePitch=VJoy - Size Pitch (degrees)
  28440. pause_OptionsVJoySizeYaw=VJoy - Size Yaw (degrees)
  28441. pause_OptionsVoiceLevelOffThreshold=Voice Level Off Threshold (dB)
  28442. pause_OptionsVoiceLevelOnThreshold=Voice Level On Threshold (dB)
  28443. pause_OptionsVOIPVolume=VOIP receive / output Volume
  28444. pause_OptionsWeaponsAutoPreferred=Flight - Weapons - Gimbal Auto - Defaults On If Available
  28445. pause_OptionsWeaponsFixedIsDefault=Flight - Weapons - Gimbal Fixed - Defaults On
  28446. pause_OptionsZoomMultiplier=Zoom Multiplier Scale
  28447. pause_OptionsZoomMultiplierToggle=Zoom Multiplier
  28448. pause_OptionsZoomToggle=Aim Down Sights Toggle
  28449. pause_PopupExitToMenuDesc=Leave this level and return to the main menu?
  28450. pause_PopupHangarExitDesc=Are you sure that you want to go to your Hangar?
  28451. pause_PopupHangarExitTitle=Go to Hangar
  28452. pause_PopupMenuExitToMenuTitle=Exit to Menu
  28453. pause_Sharpening=Sharpening
  28454. pause_SubtitlesEnabled=Subtitles Enabled
  28455. pause_VSync=VSync
  28456. pause_WeaponAimAutoLockChase=Snap Aim Pip To Target
  28457. pause_WeaponGimbalLockToggle=Weapon Gimbal Lock Defaults On
  28458. pause_Yes=Yes
  28459. pause_zoomSpeed=Star Map Zoom Speed
  28460. PBay_01=PB_01
  28461. PBay_02=PB_02
  28462. PIT_ACFlightSystems=Flight Systems
  28463. PIT_ACPlayerActions=Player
  28464. PIT_ACShipSystems=Ship Systems 
  28465. PIT_Actions=Actions
  28466. PIT_ACVehicleSystems=Vehicle
  28467. PIT_ACWeaponSelection=Weapon Selection
  28468. PIT_ACWeaponSystems=Weapon Systems
  28469. PIT_Back=Back
  28470. PIT_Cannot_drop_green_zone=Commodities cannot be dropped in Green Zones.
  28471. PIT_CarryPrevious=Carry previous
  28472. PIT_Combstab=Comstab
  28473. PIT_Decoupled=Decoupled
  28474. PIT_Eject=Eject
  28475. PIT_Emote=Emote
  28476. PIT_Emote_Agree=Agree
  28477. PIT_Emote_Come=Come
  28478. PIT_Emote_Cry=Cry
  28479. PIT_Emote_Dance=Dance
  28480. PIT_Emote_Disagree=Disagree
  28481. PIT_Emote_Flex=Flex
  28482. PIT_Emote_Point=Point
  28483. PIT_Emote_Salute=Salute
  28484. PIT_Emote_Sit=Sit
  28485. PIT_EquipPrevious=Equip previous
  28486. PIT_Exit_seat=Exit seat
  28487. PIT_Flight=Flight Options
  28488. PIT_GSafe=GSafe
  28489. PIT_HeldItem=Held Item
  28490. PIT_Inventory=Inventory
  28491. PIT_Inventory_EVA_Thrusters=Toggle EVA thrusters
  28492. PIT_Inventory_Flashlight=Toggle flashlight
  28493. PIT_Inventory_Helmet=Toggle helmet
  28494. PIT_ItemActions=Item Actions
  28495. PIT_Knife=Knife
  28496. PIT_Landing=Landing System
  28497. PIT_Lights=Lights
  28498. PIT_Mobiglas=Mobiglas
  28499. PIT_More=More
  28500. PIT_Quantum=Quantum Drive System
  28501. PIT_Scan=Scan Mode
  28502. PIT_Self_Destruct=Self Destruct
  28503. PIT_Weapon=Weapon
  28504. PIT_Weapon_Gadget=Gadget
  28505. PIT_Weapon_Gadget_Area_Denial=Area denial
  28506. PIT_Weapon_Gadget_Decoy=Decoy
  28507. PIT_Weapon_Gadget_Deployable_Shield=Deployable shield
  28508. PIT_Weapon_Gadget_Medipen=MedPen
  28509. PIT_Weapon_Gadget_Multi_Tool=Multi-Tool
  28510. PIT_Weapon_Holster=Holster
  28511. PIT_Weapon_Knife=Knife
  28512. PIT_Weapon_Primary=Primary
  28513. PIT_Weapon_Secondary=Secondary
  28514. PIT_Weapon_Sidearm=Sidearm
  28515. PIT_Wingman=Wingman
  28516. PIT_Wingman_Attack=Attack
  28517. PIT_Wingman_Attack_My_Target=My target
  28518. PIT_Wingman_Attack_Search_Destroy=Search and destroy
  28519. PIT_Wingman_Defend=Defend
  28520. PIT_Wingman_Defend_Me=Me
  28521. PIT_Wingman_Defend_My_Location=My location
  28522. PIT_Wingman_Defend_My_Target=My target
  28523. PIT_Wingman_Fly=Fly
  28524. PIT_Wingman_Fly_Break_Away=Break away
  28525. PIT_Wingman_Fly_Go_Dark=Go dark
  28526. PIT_Wingman_Fly_Hold_Position=Hold position
  28527. PIT_Wingman_Fly_In_Formation=In formation
  28528. PIT_Wingman_Fly_Scramble=Scramble
  28529. PIT_Wingman_Fly_Stay_Close=Stay close
  28530. PIT_Wingman_Report=Report
  28531. PIT_Wingman_Report_Ship_Status=Ship status
  28532. PIT_Wingman_Report_Threat=Threat
  28533. PIT_Wingman_Retreat=Retreat
  28534. PIT_Wingman_Weapons=Weapons
  28535. PIT_Wingman_Weapons_Conserve_Missiles=Conserve missiles
  28536. PIT_Wingman_Weapons_Do_Not_Engage=Do not engage
  28537. PIT_Wingman_Weapons_Free_Missiles=Free missiles
  28538. PIT_Wingman_Weapons_Free_To_Engage=Free to engage
  28539. planetcollect_drug_danger_0001=Try to keep a low profile. Things have been heating up around here enough as is. 
  28540. planetcollect_drug_danger_0002=If you run into any trouble during the run, I'm trusting you can handle yourself. 
  28541. planetcollect_drug_danger_0003=Word of warning. From what I hear, security's been increasing their presence in the area. Take the appropriate precautions. 
  28542. planetcollect_drug_danger_0004=I'm not expecting anything, but if security does show their face, take care of it. 
  28543. planetcollect_drug_danger_0005=I'm expecting you to keep the drop on the lowburn. Don't want any heat on this. 
  28544. planetcollect_drug_desc=~mission(Description)
  28545. planetcollect_drug_desc_0001=Looks like the ~mission(Client) got a ~mission(Item) shipment that needs to be picked up from ~mission(Location) and taken to ~mission(Destination). ~mission(Timed) ~mission(Danger)
  28546. planetcollect_drug_desc_0002=A ~mission(Item) shipment needs to be snagged for the ~mission(Client). The order's waiting at ~mission(Location). Once you got it, drop it at ~mission(Destination). ~mission(Timed) ~mission(Danger)
  28547. planetcollect_drug_desc_0003=The ~mission(Client) want a shipment of ~mission(Item) grabbed from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed) ~mission(Danger)
  28548. planetcollect_drug_desc_0004=Need someone I can trust to pick up some ~mission(Item) from ~mission(Location) and take the package to ~mission(Destination). ~mission(Timed) ~mission(Danger)
  28549. planetcollect_drug_desc_0005=If someone's going to be near ~mission(Location), I need some ~mission(Item) grabbed and taken to ~mission(Destination). ~mission(Timed) ~mission(Danger)
  28550. planetcollect_drug_desc_0006=Here's the deal, the ~mission(Client) need a shipment of ~mission(Item) from ~mission(Location). Once you got it, drop it off at ~mission(Destination). ~mission(Timed)~mission(Danger)
  28551. planetcollect_drug_desc_0007=You need credits? I need someone to grab ~mission(Item) from ~mission(Location). Easy right? Just take the package to ~mission(Destination) and everybody'll be happy. ~mission(Timed)And just to be perfectly clear, you screw with me on this and you're gonna regret it.
  28552. planetcollect_drug_desc_0008=If anybody out there's been looking for an excuse to visit ~mission(Location), this is your lucky day! The ~mission(Client) need their ~mission(Item) picked up and taken to ~mission(Destination). Pretty sweet deal, right? ~mission(Timed)~mission(Danger)
  28553. planetcollect_drug_desc_0009=The ~mission(Client) have a bunch of ~mission(Item) they need brought to ~mission(Destination). If you go to ~mission(Location) and pick it up, there's some creds in it for your trouble. ~mission(Timed)
  28554. planetcollect_drug_desc_0010=Need a runner. ~mission(Timed)Got a package waiting at ~mission(Location) ready to be brought to ~mission(Destination). ~mission(Danger)
  28555. planetcollect_drug_desc_0011=got ~mission(Item) 2 move. U pick up. take 2 ~mission(Destination). ~mission(Client) pay u all da creds!!!!
  28556. planetcollect_drug_desc_0012=NEED DRUGS. BRING THEM TO ME.
  28557. planetcollect_drug_desc_0013=Got a whole crapton of ~mission(Item) just sitting at ~mission(Location) waiting to be picked up. ~mission(Timed)~mission(Danger)
  28558. planetcollect_drug_from=~mission(Contractor)
  28559. planetcollect_drug_obj_Display_Pickup_legal=pickup from ~mission(Location)
  28560. planetcollect_drug_obj_long_01=Go to ~mission(Location) to pickup the ~mission(Item).
  28561. planetcollect_drug_obj_long_02=Grab the crate with the ~mission(Item).
  28562. planetcollect_drug_obj_long_03=Deliver the goods to ~mission(Destination).
  28563. planetcollect_drug_obj_marker_01=Pickup Site
  28564. planetcollect_drug_obj_marker_02=Product
  28565. planetcollect_drug_obj_marker_03=Delivery Drop Off
  28566. planetcollect_drug_obj_short_01=Go To Pickup Site
  28567. planetcollect_drug_obj_short_02=Pick Up Product
  28568. planetcollect_drug_obj_short_03=Deliver the Goods
  28569. planetcollect_drug_timed_0001=You're gonna be on a clock for this, so move quick. 
  28570. planetcollect_drug_timed_0002=Need this done quick, so don't mess around. 
  28571. planetcollect_drug_timed_0003=Clients need this delivered pronto, so don't be late. 
  28572. planetcollect_drug_timed_0004=The ~mission(Client) need this fast, so make sure you're not late. 
  28573. planetcollect_drug_timed_0005=Clock's tickin' on this one. 
  28574. planetcollect_drug_title=~mission(Title)
  28575. planetcollect_drug_title_0001=Runner Needed
  28576. planetcollect_drug_title_0002=Package Delivery
  28577. planetcollect_drug_title_0003=Pick Up Needed
  28578. planetcollect_drug_title_0004=Delivery Job. No Questions.
  28579. planetcollect_drug_title_0005=Hot Drop
  28580. planetcollect_drug_title_0006=Grab and Drop
  28581. planetcollect_drugs_002=
  28582. planetcollect_food_desc=~mission(Description)
  28583. planetcollect_food_desc_0001=~mission(Client) has a shipment of ~mission(Item) that it needs picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)
  28584. planetcollect_food_desc_0002=A shipment of ~mission(Item) has been scheduled for delivery by ~mission(Client). ~mission(Timed)The order will need to be picked up from ~mission(Location) and delivered to ~mission(Destination).
  28585. planetcollect_food_desc_0003=An order has been placed by ~mission(Client) to pick up a shipment of ~mission(Item) from ~mission(Location) and drop it off at ~mission(Destination). ~mission(Timed)
  28586. planetcollect_food_desc_0004=Need someone to pick up an order of ~mission(Item) from ~mission(Location) and take the shipment to ~mission(Destination). ~mission(Timed)
  28587. planetcollect_food_desc_0005=If someone is going to be near ~mission(Location), I need some ~mission(Item) grabbed and taken to ~mission(Destination). ~mission(Timed)
  28588. planetcollect_food_desc_0006=Delivery Order from ~mission(Client) -\nPick up ~mission(Item) from ~mission(Location).\nTransport to ~mission(Destination).\n~mission(Timed)
  28589. planetcollect_food_desc_0007=This job's your basic run of the mill delivery contract. Pick up point is ~mission(Location) and the drop off is ~mission(Destination). You'd be delivering some ~mission(Item). Whole thing's pretty much what you'd expect. ~mission(Timed)
  28590. planetcollect_food_from=~mission(Contractor)
  28591. planetcollect_food_obj_long_01=Go to ~mission(Location) to pick up cargo.
  28592. planetcollect_food_obj_long_02=Pick up ~mission(Item) shipment.
  28593. planetcollect_food_obj_long_03=Deliver ~mission(Item) to ~mission(Destination).
  28594. planetcollect_food_obj_marker_01=Pickup Site
  28595. planetcollect_food_obj_marker_02=Cargo
  28596. planetcollect_food_obj_marker_03=Delivery Drop Off
  28597. planetcollect_food_obj_short_01=Go To Pickup Site
  28598. planetcollect_food_obj_short_02=Pick Up Cargo
  28599. planetcollect_food_obj_short_03=Deliver the Cargo
  28600. planetcollect_food_timed_0001=These are perishable, so speed is important. 
  28601. planetcollect_food_timed_0002=The cargo's perishable, so the shipping deadline must be observed. 
  28602. planetcollect_food_timed_0003=The delivery has a hard deadline since the cargo is perishable. 
  28603. planetcollect_food_timed_0004=Timing is going to be important since this is perishable cargo. 
  28604. planetcollect_food_timed_0005=Note: Items are perishable. Delivery must be made in the allotted time. 
  28605. planetcollect_food_timed_0006=The ~mission(Item) are expected to arrive while they're still fresh. Please respect the deadline. 
  28606. planetcollect_food_title=~mission(Title) (~mission(Item))
  28607. planetcollect_food_title_0001=Cargo Transport Needed
  28608. planetcollect_food_title_0002=Delivery
  28609. planetcollect_food_title_0003=Shipment Transport
  28610. planetcollect_food_title_0004=Cargo Delivery
  28611. planetcollect_food_title_0005=Delivery Ready For Pick Up
  28612. planetcollect_food_title_0006=Scheduled Shipment
  28613. planetcollect_food_title_0007=Delivery Needed
  28614. planetcollect_food_title_0008=Delivery Opportunity
  28615. planetcollect_food_title_0009=Delivery Request
  28616. planetcollect_illegalwaste_desc=~mission(Description)
  28617. planetcollect_illegalwaste_desc_0001=I need you to pick up ~mission(Item) and get rid of it. ~mission(Timed)Don't give a crap where you take it as long as it's off-world and no one ever finds it. ~mission(Stops)
  28618. planetcollect_illegalwaste_desc_0002=I don't know what happened, and I don't really care, but someone made a pretty big mess and it needs to be cleaned up. We're looking for someone discrete to make ~mission(Item) vanish off-world. Pretty simple. It's not like I'm asking you to ~mission(FakeOut). ~mission(Stops)~mission(Timed)
  28619. planetcollect_illegalwaste_desc_0003=Just got an urgent comm from some people I used to run with. They're not saying much but it sounds like they had a pretty serious 'accident.' Want someone to take care of dumping ~mission(Item) off-world. ~mission(Stops)I'd plan on getting your ship's cargo bay washed when this is done. ~mission(Timed)
  28620. planetcollect_illegalwaste_desc_0004=Got a request for a cleaner. There's ~mission(Item) wrapped up and ready to drag off-world, just need a ship to take it somewhere that security won't think to look. ~mission(Stops)And don't even think about opening it up. Whatever's in there is better left sealed up. ~mission(Timed)
  28621. planetcollect_illegalwaste_desc_0005=Best part of our line of work? You never know what you're going to be doing one day to the next. Take today for instance. Today you're going to be making ~mission(Item) disappear off-world. ~mission(Stops)~mission(Timed)How 'bout that? Who knows what you'll be doing tomorrow, right?
  28622. planetcollect_illegalwaste_desc_0006=I need you to ~mission(FakeOut) ... Ha! Wouldn't that be awesome? Kidding aside, I need you to grab ~mission(Item) and dump it off-world. ~mission(Timed) ~mission(Stops)Thanks.
  28623. planetcollect_illegalwaste_fakeout_0001=rob the Prime Central Core Bank
  28624. planetcollect_illegalwaste_fakeout_0002=kidnap the Imperator
  28625. planetcollect_illegalwaste_fakeout_0003=steal a Bengal
  28626. planetcollect_illegalwaste_fakeout_0004=infiltrate the Advocacy headquarters
  28627. planetcollect_illegalwaste_fakeout_0005=eliminate the Syndicate
  28628. planetcollect_illegalwaste_from=~mission(Contractor)
  28629. planetcollect_illegalwaste_item_0001=some leftover chemicals
  28630. planetcollect_illegalwaste_item_0002=a bunch of toxic sludge
  28631. planetcollect_illegalwaste_item_0003=some by-product
  28632. planetcollect_illegalwaste_item_0004=some waste
  28633. planetcollect_illegalwaste_item_0005=a bunch of trash
  28634. planetcollect_illegalwaste_item_0006=some garbage or whatever
  28635. planetcollect_illegalwaste_item_0007=an ex-employee
  28636. planetcollect_illegalwaste_item_0008=a corpse
  28637. planetcollect_illegalwaste_item_0009=a body
  28638. planetcollect_illegalwaste_obj_long_01=Go to the collection site to pick up ~mission(Item).
  28639. planetcollect_illegalwaste_obj_long_02=Collect the 'trash' for removal.
  28640. planetcollect_illegalwaste_obj_long_03=Take the 'trash' and dump off-world.
  28641. planetcollect_illegalwaste_obj_long_Location01=Go to ~mission(Location01|Address) and collect ~mission(Item).
  28642. planetcollect_illegalwaste_obj_long_Location02=Go to ~mission(Location02|Address) and collect ~mission(Item).
  28643. planetcollect_illegalwaste_obj_long_main_01=Remove the waste from the collection sites
  28644. planetcollect_illegalwaste_obj_makrer_03=Dispose of 'Trash'
  28645. planetcollect_illegalwaste_obj_marker_01=Collection Site
  28646. planetcollect_illegalwaste_obj_short_01=Go To Collection Site
  28647. planetcollect_illegalwaste_obj_short_02=Collect the 'Trash'
  28648. planetcollect_illegalwaste_obj_short_03=Dump 'Trash' Off-World
  28649. planetcollect_illegalwaste_obj_short_03a='Trash'
  28650. planetcollect_illegalwaste_stops_0001=Do this one thing and you get paid. 
  28651. planetcollect_illegalwaste_stops_0002=That's all you gotta do. One stop. One drop. 
  28652. planetcollect_illegalwaste_stops_0003=I'll send you the location for the pickup. 
  28653. planetcollect_illegalwaste_stops_0004=Make sure you got room. This'll be a couple stops. 
  28654. planetcollect_illegalwaste_stops_0005=Since you'll be out there, I figure you can clean up a few other messes while you're at it. 
  28655. planetcollect_illegalwaste_stops_0006=There are a few other stops I'll need you to make as well. 
  28656. planetcollect_illegalwaste_timed_0001=Not a lot of time on this. Puts everyone at risk the longer it sits out there. 
  28657. planetcollect_illegalwaste_timed_0002=They're expecting this to be taken care of right away. Not sure why it's so urgent, but it's not really any of my business. 
  28658. planetcollect_illegalwaste_timed_0003=Get a move on, too. Quicker it's done, the quicker they can get back to business as usual. 
  28659. planetcollect_illegalwaste_timed_0004=They need this sorted out, so see if you can hurry it up, okay? 
  28660. planetcollect_illegalwaste_title=~mission(Title)
  28661. planetcollect_illegalwaste_title_0001=Big Dump
  28662. planetcollect_illegalwaste_title_0002=Wasted
  28663. planetcollect_illegalwaste_title_0003=Clean Up
  28664. planetcollect_illegalwaste_title_0004=Cleaner Needed
  28665. planetcollect_illegalwaste_title_0005=Messy Situation
  28666. planetcollect_illegalwaste_title_0006=Magic Trick
  28667. planetcollect_legal_desc=~mission(Description)
  28668. planetcollect_legal_desc_0001=Attention Available Pilots: ~mission(Client) has a shipment of ~mission(Item) that it needs picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)
  28669. planetcollect_legal_desc_0002=A shipment of ~mission(Item) has been scheduled for delivery by ~mission(Client). ~mission(Timed)The order will need to be picked up from ~mission(Location) and delivered to ~mission(Destination).
  28670. planetcollect_legal_desc_0003=An order has been placed by ~mission(Client) to pick up a shipment of ~mission(Item) from ~mission(Location) and drop it off at ~mission(Destination). ~mission(Timed)
  28671. planetcollect_legal_desc_0004=Need someone to pick up an order of ~mission(Item) from ~mission(Location) and take the shipment to ~mission(Destination). ~mission(Timed)
  28672. planetcollect_legal_desc_0005=If someone is going to be near ~mission(Location), I need ~mission(Item) picked up and taken to ~mission(Destination). ~mission(Timed)
  28673. planetcollect_legal_desc_0006=Delivery Order from ~mission(Client) -\nPick up ~mission(Item) from ~mission(Location).\nTransport to ~mission(Destination).\n~mission(Timed)
  28674. planetcollect_legal_desc_0007=This job from ~mission(Client) is your basic run of the mill delivery contract. Pick up point is ~mission(Location) and the drop off is ~mission(Destination). You'd be transporting some ~mission(Item). Whole thing's pretty much what you'd expect. ~mission(Timed)
  28675. planetcollect_legal_desc_0008=Just got a pick up scheduled by ~mission(Client) -\n\nTO: ~mission(Contractor)\nFROM: ~mission(Client)\n'We've got ~mission(Item) that we'd like picked up and taken to ~mission(Destination). ~mission(Timed)Thanks!'\n\nNeed a ship near ~mission(Location) to handle the delivery. Competitive rates. Previous courier or delivery experience a plus.
  28676. planetcollect_legal_desc_0009=Seems that ~mission(Client) is eager to ship ~mission(Item) from ~mission(Location) and have contracted for a delivery. ~mission(Timed)The order is headed to ~mission(Destination). Plan accordingly.
  28677. planetcollect_legal_desc_0010=Got word that ~mission(Client) is looking to hire a ship to deliver an order of ~mission(Item) from ~mission(Location) to ~mission(Destination). ~mission(Timed)Pay is non-negotiable. Ship is expected to provide own insurance.
  28678. planetcollect_legal_from=~mission(Contractor)
  28679. planetcollect_legal_obj_display_drop_legal=Deliver ~mission(Item) to ~mission(Destination)
  28680. planetcollect_legal_obj_Display_Pickup_legal=Pick Up from ~mission(Location)
  28681. planetcollect_legal_obj_long_01=Go to ~mission(Location) to pick up cargo.
  28682. planetcollect_legal_obj_long_02=Pick up shipment of ~mission(Item).
  28683. planetcollect_legal_obj_long_03=Deliver ~mission(Item) to ~mission(Destination).
  28684. planetcollect_legal_obj_marker_01=Pickup Site
  28685. planetcollect_legal_obj_marker_02=Cargo
  28686. planetcollect_legal_obj_marker_03=Delivery Drop Off
  28687. planetcollect_legal_obj_short_legal_01=Go To Pickup Site
  28688. planetcollect_legal_obj_short_legal_02=Pick Up Cargo
  28689. planetcollect_legal_obj_short_legal_03=Deliver the ~mission(Item)
  28690. planetcollect_legal_title=~mission(Title) (~mission(Item))
  28691. planetcollect_legal_title_0001=Cargo Transport Needed
  28692. planetcollect_legal_title_0002=Delivery
  28693. planetcollect_legal_title_0003=Shipment Transport
  28694. planetcollect_legal_title_0004=Cargo Delivery
  28695. planetcollect_legal_title_0005=Delivery Ready For Pick Up
  28696. planetcollect_legal_title_0006=Scheduled Shipment
  28697. planetcollect_legal_title_0007=Delivery Needed
  28698. planetcollect_legal_title_0008=Delivery Opportunity
  28699. planetcollect_legal_title_0009=Delivery Request
  28700. planetcollect_meds_danger_0001=Please use caution since the ~mission(Item) are rated hazardous. 
  28701. planetcollect_meds_danger_0002=Be aware that this order has a biohazard rating. 
  28702. planetcollect_meds_danger_0003=Caution will be needed as the cargo is rated biohazardous. 
  28703. planetcollect_meds_desc=~mission(Description)
  28704. planetcollect_meds_desc_0001=~mission(Client) has a shipment of ~mission(Item) that it needs picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Danger)~mission(Timed)
  28705. planetcollect_meds_desc_0002=A shipment of ~mission(Item) has been scheduled for delivery by ~mission(Client). ~mission(Timed)~mission(Danger)The order will need to be picked up from ~mission(Location) and delivered to ~mission(Destination).
  28706. planetcollect_meds_desc_0003=An order has been placed by ~mission(Client) to pick up a shipment of ~mission(Item) from ~mission(Location) and drop it off at ~mission(Destination). ~mission(Danger)~mission(Timed)
  28707. planetcollect_meds_desc_0004=Need someone to pick up an order of ~mission(Item) from ~mission(Location) and take the shipment to ~mission(Destination). ~mission(Timed)
  28708. planetcollect_meds_desc_0005=If someone's going to be near ~mission(Location), I need some ~mission(Item) grabbed and taken to ~mission(Destination). ~mission(Timed)~mission(Danger)
  28709. planetcollect_meds_desc_0006=Delivery Order from ~mission(Client) -\nPick up ~mission(Item) from ~mission(Location).\nTransport to ~mission(Destination).\n~mission(Timed)\n~mission(Danger)
  28710. planetcollect_meds_from=~mission(Contractor)
  28711. planetcollect_meds_obj_long_01=Go to ~mission(Location) to pick up cargo.
  28712. planetcollect_meds_obj_long_02=Pick up shipment of ~mission(Item).
  28713. planetcollect_meds_obj_long_03=Deliver ~mission(Item) to ~mission(Destination).
  28714. planetcollect_meds_obj_marker_01=Pickup Site
  28715. planetcollect_meds_obj_marker_02=Cargo
  28716. planetcollect_meds_obj_marker_03=Delivery Drop Off
  28717. planetcollect_meds_obj_short_01=Go To Pickup Site
  28718. planetcollect_meds_obj_short_02=Pick Up Cargo
  28719. planetcollect_meds_obj_short_03=Deliver the Cargo
  28720. planetcollect_meds_timed_0001=The ~mission(Item) are perishable, so speed is important. 
  28721. planetcollect_meds_timed_0002=The cargo's perishable, so the shipping deadline must be observed. 
  28722. planetcollect_meds_timed_0003=The delivery has a hard deadline since the cargo is perishable. 
  28723. planetcollect_meds_timed_0004=Timing is going to be important since this is perishable cargo. 
  28724. planetcollect_meds_timed_0005=Note: Items are perishable. Delivery must be made in the allotted time. 
  28725. planetcollect_meds_timed_0006=This is an emergency rush order with a tight deadline. 
  28726. planetcollect_meds_timed_0007=This is a rush order since some sick people's lives are counting on getting the ~mission(Item) in time. 
  28727. planetcollect_meds_timed_0008=~mission(Client) made it clear that this is a bit of an emergency, so they're expecting the ~mission(Item) to reach them before the deadline.  
  28728. planetcollect_meds_title=~mission(Title) (~mission(Item))
  28729. planetcollect_meds_title_0001=Cargo Transport
  28730. planetcollect_meds_title_0002=Delivery
  28731. planetcollect_meds_title_0003=Shipment Transport
  28732. planetcollect_meds_title_0004=Cargo Delivery
  28733. planetcollect_meds_title_0005=Delivery Ready For Pick Up
  28734. planetcollect_meds_title_0006=Scheduled Shipment
  28735. planetcollect_meds_title_0007=Delivery Needed
  28736. planetcollect_meds_title_0008=Delivery Opportunity
  28737. planetcollect_meds_title_0009=Delivery Request
  28738. planetcollect_ore_desc=~mission(Description)
  28739. planetcollect_ore_desc_0001=~mission(Client) has a shipment of ~mission(Item) that needs to be picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)
  28740. planetcollect_ore_desc_0002=A shipment of ~mission(Item) has been scheduled for delivery by ~mission(Client). The order needs to be picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)
  28741. planetcollect_ore_desc_0003=An order has been placed by ~mission(Client) to pick up a shipment of ~mission(Item) from ~mission(Location) and drop it off at ~mission(Destination). ~mission(Timed)
  28742. planetcollect_ore_desc_0004=Need someone to pick up some ~mission(Item) from ~mission(Location) and take the shipment to ~mission(Destination). ~mission(Timed)
  28743. planetcollect_ore_desc_0005=If someone is going to be near ~mission(Location), I need some ~mission(Item) grabbed and taken to ~mission(Destination). ~mission(Timed)
  28744. planetcollect_ore_desc_0006=Delivery Order from ~mission(Client) - \nPick up ~mission(Item) from ~mission(Location). \nTransport to ~mission(Destination). \n~mission(Timed)
  28745. planetcollect_ore_desc_0007=Looking to hire a ship to deliver an order from ~mission(Location) to ~mission(Destination). ~mission(Timed)Pay is non-negotiable. Ship is expected to provide own insurance.
  28746. planetcollect_ore_from=~mission(Contractor)
  28747. planetcollect_ore_obj_long_01=Go to ~mission(Location) to pick up cargo.
  28748. planetcollect_ore_obj_long_02=Pick up shipment of ~mission(Item).
  28749. planetcollect_ore_obj_long_03=Deliver ~mission(Item) to ~mission(Destination).
  28750. planetcollect_ore_obj_marker_01=Pick Up Site
  28751. planetcollect_ore_obj_marker_02=Cargo
  28752. planetcollect_ore_obj_marker_03=Delivery Drop Off
  28753. planetcollect_ore_obj_short_01=Go To Pickup Site
  28754. planetcollect_ore_obj_short_02=Pick Up Cargo
  28755. planetcollect_ore_obj_short_03=Deliver Cargo
  28756. planetcollect_ore_timed_0001=~mission(Client) said it was a rush job, so you'll need to move fast. 
  28757. planetcollect_ore_timed_0002=~mission(Client) needs this stuff ASAP, so you'll have to move. 
  28758. planetcollect_ore_timed_0003=This is a rush order, so you need to move quick. 
  28759. planetcollect_ore_timed_0004=The delivery has a hard deadline, so keep that in mind. 
  28760. planetcollect_ore_timed_0005=This order has a required delivery time. 
  28761. planetcollect_ore_timed_0006=You'll have to hurry with this one. ~mission(Client) need it by a specific time. 
  28762. planetcollect_ore_timed_0007=Please be aware that this contract has a firm deadline. 
  28763. planetcollect_ore_title=~mission(Title) (~mission(Item))
  28764. planetcollect_ore_title_0001=Cargo Transport Needed
  28765. planetcollect_ore_title_0002=Delivery
  28766. planetcollect_ore_title_0003=Shipment Transport
  28767. planetcollect_ore_title_0004=Cargo Delivery
  28768. planetcollect_ore_title_0005=Delivery Ready For Pick Up
  28769. planetcollect_ore_title_0006=Scheduled Shipment
  28770. planetcollect_ore_title_0007=Delivery Needed
  28771. planetcollect_ore_title_0008=Delivery Opportunity
  28772. planetcollect_ore_title_0009=Delivery Request
  28773. planetcollect_oresamp_009=Delivery Drop Off
  28774. planetcollect_oresamp_desc=~mission(Description)
  28775. planetcollect_oresamp_desc_0001=~mission(Client) has a shipment of ~mission(Item) that needs to be picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)
  28776. planetcollect_oresamp_desc_0002=A shipment of ~mission(Item) has been scheduled for delivery by ~mission(Client). The order needs to be picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)
  28777. planetcollect_oresamp_desc_0003=An order has been placed by ~mission(Client) to pick up a shipment of ~mission(Item) from ~mission(Location) and drop it off at ~mission(Destination). ~mission(Timed)
  28778. planetcollect_oresamp_desc_0004=Need someone to pick up some ~mission(Item) that ~mission(Client) has waiting at ~mission(Location) and take the shipment to ~mission(Destination). ~mission(Timed)
  28779. planetcollect_oresamp_desc_0005=If someone is going to be near ~mission(Location), I need some ~mission(Item) grabbed and taken to ~mission(Destination). ~mission(Timed)
  28780. planetcollect_oresamp_desc_0006=Delivery Order from ~mission(Client) - \nPick up ~mission(Item) from ~mission(Location). \nTransport to ~mission(Destination). \n~mission(Timed)
  28781. planetcollect_oresamp_desc_0007=Looking to hire a ship to deliver an order from ~mission(Location) to ~mission(Destination). ~mission(TimedPay) is non-negotiable. Ship is expected to provide own insurance.
  28782. planetcollect_oresamp_desc_0008=Just got an pick up scheduled by ~mission(Client) -\n\nTO: ~mission(Contractor)\nFROM: ~mission(Client)\n'We have a crate with ~mission(Item) that we need taken to ~mission(Destination). ~mission(Timed)Thanks!'\n\nNeed a ship in the area to handle the delivery. Competitive rates. Previous courier or delivery experience a plus.
  28783. planetcollect_oresamp_from=~mission(Contractor)
  28784. planetcollect_oresamp_location_0001=their facility on Daymar
  28785. planetcollect_oresamp_location_0002=their outpost on Daymar
  28786. planetcollect_oresamp_location_0003=their refinery on Daymar
  28787. planetcollect_oresamp_location_0004=their facility on Yela
  28788. planetcollect_oresamp_location_0005=their outpost on Yela
  28789. planetcollect_oresamp_location_0006=their refinery on Yela
  28790. planetcollect_oresamp_location_0007=their facility on Cellin
  28791. planetcollect_oresamp_location_0008=their outpost on Cellin
  28792. planetcollect_oresamp_location_0009=their refinery on Cellin
  28793. planetcollect_oresamp_obj_long_01=Go to ~mission(Location) to pick up cargo.
  28794. planetcollect_oresamp_obj_long_02=Pick up ~mission(Item) shipment.
  28795. planetcollect_oresamp_obj_long_03=Deliver ~mission(Item) to ~mission(Destination).
  28796. planetcollect_oresamp_obj_marker_01=Pickup Site
  28797. planetcollect_oresamp_obj_marker_02=Cargo
  28798. planetcollect_oresamp_obj_short_01=Go To Pickup Site
  28799. planetcollect_oresamp_obj_short_02=Pick Up Cargo
  28800. planetcollect_oresamp_obj_short_03=Deliver the Cargo
  28801. planetcollect_oresamp_title=~mission(Title) (~mission(Item))
  28802. planetcollect_oresamp_title_0001=Cargo Transport Needed
  28803. planetcollect_oresamp_title_0002=Delivery
  28804. planetcollect_oresamp_title_0003=Shipment Transport
  28805. planetcollect_oresamp_title_0004=Cargo Delivery
  28806. planetcollect_oresamp_title_0005=Delivery Ready For Pick Up
  28807. planetcollect_oresamp_title_0006=Scheduled Shipment
  28808. planetcollect_oresamp_title_0007=Delivery Needed
  28809. planetcollect_oresamp_title_0008=Delivery Opportunity
  28810. planetcollect_oresamp_title_0009=Delivery Request
  28811. planetcollect_research_danger_0001=Please use caution since the ~mission(Item) are rated hazardous. 
  28812. planetcollect_research_danger_0002=Be aware that this order has a biohazard rating. 
  28813. planetcollect_research_danger_0003=Caution will be needed as the cargo is rated biohazardous. 
  28814. planetcollect_research_desc=~mission(Description)
  28815. planetcollect_research_desc_0001=~mission(Client) has a shipment of ~mission(Item) that it needs picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Danger)~mission(Timed)
  28816. planetcollect_research_desc_0002=A shipment of ~mission(Item) has been scheduled for delivery by ~mission(Client). ~mission(Timed)~mission(Danger)The order will need to be picked up from ~mission(Location) and delivered to ~mission(Destination).
  28817. planetcollect_research_desc_0003=An order has been placed by ~mission(Client) to pick up a shipment of ~mission(Item) from ~mission(Location) and drop it off at ~mission(Destination). ~mission(Danger)~mission(Timed)
  28818. planetcollect_research_desc_0004=Need someone to pick up an order of ~mission(Item) from ~mission(Location) and take the shipment to ~mission(Destination). ~mission(Timed)
  28819. planetcollect_research_desc_0005=If someone's going to be near ~mission(Location), I need some ~mission(Item) grabbed and taken to ~mission(Destination). ~mission(Timed)~mission(Danger)
  28820. planetcollect_research_desc_0006=Delivery Order from ~mission(Client) -\nPick up ~mission(Item) from ~mission(Location).\nTransport to ~mission(Destination).\n~mission(Timed)\n~mission(Danger)
  28821. planetcollect_research_from=~mission(Contractor)
  28822. planetcollect_research_obj_long_01=Go to ~mission(Location) to pick up cargo.
  28823. planetcollect_research_obj_long_02=Pick up shipment of ~mission(Item).
  28824. planetcollect_research_obj_long_03=Deliver ~mission(Item) to ~mission(Destination).
  28825. planetcollect_research_obj_marker_01=Pickup Site
  28826. planetcollect_research_obj_marker_02=Cargo
  28827. planetcollect_research_obj_marker_03=Delivery Drop Off
  28828. planetcollect_research_obj_short_01=Go To Pickup Site
  28829. planetcollect_research_obj_short_02=Pick Up Cargo
  28830. planetcollect_research_obj_short_03=Deliver Cargo
  28831. planetcollect_research_timed_0001=The ~mission(Item) are perishable, so speed is important. 
  28832. planetcollect_research_timed_0002=The cargo's perishable, so the shipping deadline must be observed. 
  28833. planetcollect_research_timed_0003=The delivery has a hard deadline since the cargo is perishable. 
  28834. planetcollect_research_timed_0004=Timing is going to be important since this is perishable cargo. 
  28835. planetcollect_research_timed_0005=Note: Items are perishable. Delivery must be made in the allotted time. 
  28836. planetcollect_research_timed_0006=This is an emergency rush order with a tight deadline. 
  28837. planetcollect_research_timed_0007=This is a rush order since some sick people's lives are counting on getting the ~mission(Item) in time. 
  28838. planetcollect_research_timed_0008=~mission(Client) made it clear that this is a bit of an emergency, so they're expecting the ~mission(Item) to reach them before the deadline. 
  28839. planetcollect_research_title=~mission(Title) (~mission(Item))
  28840. planetcollect_research_title_0001=Cargo Transport Needed
  28841. planetcollect_research_title_0002=Delivery
  28842. planetcollect_research_title_0003=Shipment Transport
  28843. planetcollect_research_title_0004=Cargo Delivery
  28844. planetcollect_research_title_0005=Delivery Ready For Pick Up
  28845. planetcollect_research_title_0006=Scheduled Shipment
  28846. planetcollect_research_title_0007=Delivery Needed
  28847. planetcollect_research_title_0008=Delivery Opportunity
  28848. planetcollect_research_title_0009=Delivery Request
  28849. planetcollect_seeds_desc=~mission(Description)
  28850. planetcollect_seeds_desc_0001=Got a job from ~mission(Client) that needs to get done. A shipment of ~mission(Item) needs to be picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)
  28851. planetcollect_seeds_desc_0002=A shipment of ~mission(Item) has been scheduled for delivery by ~mission(Client). ~mission(Timed)The order will need to be picked up from ~mission(Location) and delivered to ~mission(Destination).
  28852. planetcollect_seeds_desc_0003=An order has been placed by ~mission(Client) to pick up a shipment of ~mission(Item) from ~mission(Location) and drop it off at ~mission(Destination). ~mission(Timed)
  28853. planetcollect_seeds_desc_0004=Need someone to pick up an order of ~mission(Item) from ~mission(Location) and take the shipment to ~mission(Destination). ~mission(Timed)
  28854. planetcollect_seeds_desc_0005=If someone is going to be near ~mission(Location), I need some ~mission(Item) grabbed and taken to ~mission(Destination). ~mission(Timed)
  28855. planetcollect_seeds_desc_0006=Delivery Order from ~mission(Client) -\nPick up ~mission(Item) from ~mission(Location).\nTransport to ~mission(Destination).\n~mission(Timed)
  28856. planetcollect_seeds_desc_0007=This job's your basic run of the mill delivery contract. Pick up point is ~mission(Location) and the drop off is ~mission(Destination). You'd be transporting some ~mission(Item). Whole thing's pretty much what you'd expect. ~mission(Timed)
  28857. planetcollect_seeds_desc_0008=Some farmers are eager to get their hands on some of the fancy ~mission(Item) that ~mission(Location) makes and have contracted for a delivery. ~mission(Timed)The order is headed to ~mission(Destination). Plan accordingly.
  28858. planetcollect_seeds_from=~mission(Contractor)
  28859. planetcollect_seeds_obj_long_01=Go to ~mission(Location).
  28860. planetcollect_seeds_obj_long_02=Pick up shipment of ~mission(Item) from site.
  28861. planetcollect_seeds_obj_long_03=Deliver ~mission(Item) to ~mission(Destination).
  28862. planetcollect_seeds_obj_marker_01=Pickup Site
  28863. planetcollect_seeds_obj_marker_02=Cargo
  28864. planetcollect_seeds_obj_marker_03=Delivery Drop Off
  28865. planetcollect_seeds_obj_short_01=Go To Pickup Site
  28866. planetcollect_seeds_obj_short_02=Pick Up Cargo
  28867. planetcollect_seeds_obj_short_03=Deliver the Cargo
  28868. planetcollect_seeds_timed_0001=These are perishable, so speed is important. 
  28869. planetcollect_seeds_timed_0002=The cargo's perishable, so the shipping deadline must be observed. 
  28870. planetcollect_seeds_timed_0003=The delivery has a hard deadline since the cargo is perishable. 
  28871. planetcollect_seeds_timed_0004=Timing is going to be important since this is perishable cargo. 
  28872. planetcollect_seeds_timed_0005=Note: Items are perishable. Delivery must be made in the allotted time. 
  28873. planetcollect_seeds_timed_0006=The ~mission(Item) are expected to arrive while they're still fresh. Please respect the deadline. 
  28874. planetcollect_seeds_title=~mission(Title) (~mission(Item))
  28875. planetcollect_seeds_title_0001=Cargo Transport Needed
  28876. planetcollect_seeds_title_0002=Delivery
  28877. planetcollect_seeds_title_0003=Shipment Transport
  28878. planetcollect_seeds_title_0004=Cargo Delivery
  28879. planetcollect_seeds_title_0005=Delivery Ready For Pick Up
  28880. planetcollect_seeds_title_0006=Scheduled Shipment
  28881. planetcollect_seeds_title_0007=Delivery Needed
  28882. planetcollect_seeds_title_0008=Delivery Opportunity
  28883. planetcollect_seeds_title_0009=Delivery Request
  28884. planetcollect_steal_danger_0001=Try to keep a low profile. Things have been heating up around here enough as is. 
  28885. planetcollect_steal_danger_0002=If you run into any trouble, I'm trusting you can handle yourself. 
  28886. planetcollect_steal_danger_0003=Word of warning. Security's been increasing their presence in the area. Take the appropriate precautions. 
  28887. planetcollect_steal_danger_0004=I'm not expecting any trouble, but if security does show up, take care of it. 
  28888. planetcollect_steal_danger_0005=I'm expecting you to keep the drop on the low. Don't want any heat on this. 
  28889. planetcollect_steal_desc=~mission(Description)
  28890. planetcollect_steal_desc_0001=The ~mission(Client) got a ~mission(Item) they want grabbed from ~mission(Location) and taken to ~mission(Destination). ~mission(Timed)~mission(Danger)
  28891. planetcollect_steal_desc_0002=A certain ~mission(Item) at ~mission(Location) needs to be snagged for the ~mission(Client). ~mission(Danger)Once you got the ~mission(Item), drop it at ~mission(Destination). ~mission(Timed)
  28892. planetcollect_steal_desc_0003=The ~mission(Client) are looking to relocate a valuable ~mission(Item). Grab it from ~mission(Location), deliver it to ~mission(Destination), and they'll make sure you get fairly compensated. ~mission(Timed)~mission(Danger)
  28893. planetcollect_steal_desc_0004=Lookin' for a trustworthy soul to acquire a ~mission(Item) from ~mission(Location) and take it to ~mission(Destination). ~mission(Timed)~mission(Danger)
  28894. planetcollect_steal_desc_0005=If you're looking for something to do, the ~mission(Client) need a ~mission(Item) grabbed from ~mission(Location) and taken to ~mission(Destination). ~mission(Timed)~mission(Danger)
  28895. planetcollect_steal_desc_0006=Here's the deal, the ~mission(Client) need a specific ~mission(Item) from ~mission(Location). Once you acquire it, drop it off at ~mission(Destination). ~mission(Timed)~mission(Danger)
  28896. planetcollect_steal_desc_0007=How does earnin' a bunch of credits sound? All you got to do is grab a ~mission(Item) from ~mission(Location). Pretty cherry deal, right? Just take it to ~mission(Destination) and everybody'll be happy. ~mission(Timed)~mission(Danger)And just to be perfectly clear, you screw with me on this, you're gonna regret it.
  28897. planetcollect_steal_desc_0008=Any operators out there got a little extra time on their hands? Looking for someone to head to ~mission(Location). The ~mission(Client) need a ~mission(Item) picked up and taken to ~mission(Destination). Should be straightforward enough. ~mission(Timed)
  28898. planetcollect_steal_desc_0009=The ~mission(Client) have a ~mission(Item) they need brought to ~mission(Destination). If you go to ~mission(Location) and pick it up, there's some creds in it for your trouble. ~mission(Timed)~mission(Danger)
  28899. planetcollect_steal_desc_0010=Listen up. ~mission(Timed)There's a package waiting at ~mission(Location) ready to be brought to ~mission(Destination). ~mission(Danger)
  28900. planetcollect_steal_desc_0011=U get ~mission(Item). U take 2 ~mission(Destination). all the creds!! CREDS TIMES A BILLION. do it! ~mission(Client) = super legit
  28901. planetcollect_steal_desc_0012=plz gib ~mission(Item) to ~mission(Client). ~mission(Location) has. take to ~mission(Destination). will pay.
  28902. planetcollect_steal_from=~mission(Contractor)
  28903. planetcollect_steal_obj_long_01=Head to ~mission(Location) to pick up the goods.
  28904. planetcollect_steal_obj_long_02=Acquire the ~mission(Item).
  28905. planetcollect_steal_obj_long_03=Deliver the goods to ~mission(Destination).
  28906. planetcollect_steal_obj_marker_01=Pickup Site
  28907. planetcollect_steal_obj_marker_02=Goods
  28908. planetcollect_steal_obj_marker_03=Delivery Drop Off
  28909. planetcollect_steal_obj_short_01=Go To Pickup Site
  28910. planetcollect_steal_obj_short_02=Acquire the Goods
  28911. planetcollect_steal_obj_short_03=Deliver the Goods
  28912. planetcollect_steal_timed_0001=You're gonna be on a clock, so move quick. 
  28913. planetcollect_steal_timed_0002=Need this done quick, so don't mess around. 
  28914. planetcollect_steal_timed_0003=Clients need this delivered pronto, so don't be late. 
  28915. planetcollect_steal_timed_0004=The ~mission(Client) need this fast, so make sure you're not late. 
  28916. planetcollect_steal_timed_0005=Clock's tickin' on this one. 
  28917. planetcollect_steal_timed_0006=The ~mission(Client) aren't going to wait forever, so handle it ASAP. 
  28918. planetcollect_steal_timed_0007=This job's got a narrow window of opportunity. See that you don't miss it. 
  28919. planetcollect_steal_title=~mission(Title)
  28920. planetcollect_steal_title_0001=D-Liver
  28921. planetcollect_steal_title_0002=Take Away
  28922. planetcollect_steal_title_0003=Special Order
  28923. planetcollect_steal_title_0004=Grab 'N Go
  28924. planetcollect_steal_title_0005=Drop Off
  28925. planetcollect_steal_title_0006=Go Fetch
  28926. planetcollect_steal_title_0007=Quick Run
  28927. planetcollect_steal_title_0008=Pick Up
  28928. planetcollect_steal_title_0009=You Busy?
  28929. planetcollect_steal_title_0010=Procurement
  28930. planetcollect_waste_desc=~mission(Description)
  28931. planetcollect_waste_desc_0001=Had a request come in for disposal services. ~mission(Stops)You'll be expected to properly dispose of the ~mission(Item) after it has been collected either by selling it for processing or some other means.
  28932. planetcollect_waste_desc_0002=We've got a disposal contract that's up for grabs. ~mission(Stops)It ain't the most glamorous gig, but hey, someone's got to clean it up, right? And at least it's honest pay. More than I can say for a lot of other jobs out there. Who knows, maybe you'll be lucky and find someone to buy the ~mission(Item) off you.
  28933. planetcollect_waste_desc_0003=Standard disposal job. ~mission(Stops)It's up to you how you handle disposing of the ~mission(Item) after removing it. Sell it, save it. Don't really care. As long as it's gone, you get the credits.
  28934. planetcollect_waste_desc_0004=Looking for a runner to remove some ~mission(Item). ~mission(Stops)Don't really have a preference for how you dispose of the stuff, so it's your choice if you trade it to a scrap dealer or just incinerate it.
  28935. planetcollect_waste_desc_0005=Seems like there's a bunch of ~mission(Item) piling up that's ready for removal. ~mission(Stops)Standard pay plus whatever you can make selling the ~mission(Item). One time contract.
  28936. planetcollect_waste_desc_0006=There's a whole heap of ~mission(Item) waiting to be hauled for disposal. Everything is boxed up and ready to go. ~mission(Stops)And, as a bonus, you get to keep whatever you collect for trade. Job's yours if you're interested.
  28937. planetcollect_waste_from=~mission(Contractor)
  28938. planetcollect_waste_obj_long_01=Go to ~mission(Location) for waste collection.
  28939. planetcollect_waste_obj_long_02=Collect all the ~mission(Item).
  28940. planetcollect_waste_obj_long_03=Take and remove the ~mission(Item) from the outpost.
  28941. planetcollect_waste_obj_long_Location01=Go to ~mission(Location01|Address) and collect all the ~mission(Item). 
  28942. planetcollect_waste_obj_long_Location02=Go to ~mission(Location02|Address) and collect all the ~mission(Item).
  28943. planetcollect_waste_obj_long_Location03=Go to ~mission(Location03|Address) and collect all the ~mission(Item).
  28944. planetcollect_waste_obj_long_main_01=Remove the waste from the outposts.
  28945. planetcollect_waste_obj_long_main_01_Counter=Outposts Completed %ls
  28946. planetcollect_waste_obj_marker_01=Collection Site
  28947. planetcollect_waste_obj_marker_03=Remove Waste
  28948. planetcollect_waste_obj_short_01=Go To Collection Site
  28949. planetcollect_waste_obj_short_02=Collect Waste
  28950. planetcollect_waste_obj_short_03=Remove Waste From Outpost
  28951. planetcollect_waste_obj_short_3a=~mission(Item)
  28952. planetcollect_waste_obj_short_3a_L01_counter=~mission(Item) Remaining %ls
  28953. planetcollect_waste_obj_short_3a_L02_counter=Waste Remaining %ls
  28954. planetcollect_waste_obj_short_3a_L03_counter=Waste Remaining %ls
  28955. planetcollect_waste_stops_0001=It's just one stop, so it shouldn't take too long. 
  28956. planetcollect_waste_stops_0002=Only one pick up this time. 
  28957. planetcollect_waste_stops_0003=It's only a single collection point and then you're done. 
  28958. planetcollect_waste_stops_0004=You'll be picking up from a few different locations. 
  28959. planetcollect_waste_stops_0005=It's a fairly simple route servicing a few locals. 
  28960. planetcollect_waste_stops_0006=One of our regulars normally does the stops on this route, but you'd be filling in for them. 
  28961. planetcollect_waste_title=~mission(Title) (~mission(Item))
  28962. planetcollect_waste_title_0001=Collection & Disposal
  28963. planetcollect_waste_title_0002=Removal Services Needed
  28964. planetcollect_waste_title_0003=Disposal Request
  28965. port_NameCooler03=Cooler 3
  28966. port_NameCooler04=Cooler 4
  28967. port_NameCooler05=Cooler 5
  28968. port_NameCooler06=Cooler 6
  28969. port_NameCooler07=Cooler 7
  28970. port_NameCooler08=Cooler 8
  28971. port_NameCooler09=Cooler 9
  28972. port_NameCooler10=Cooler 10
  28973. port_NameCooler11=Cooler 11
  28974. port_NameCooler12=Cooler 12
  28975. port_NameCoolerLeft=Right Cooler
  28976. port_NameCoolerRight=Left Cooler
  28977. port_NameGravityGen=Gravity Generator
  28978. port_NameGravLev01=Grav Lev 1
  28979. port_NameGravLev02=Grav Lev 2
  28980. port_NameGravLev03=Grav Lev 3
  28981. port_NameGravLev04=Grav Lev 4
  28982. port_NameGravLev05=Grav Lev 5
  28983. port_NameGravLev06=Grav Lev 6
  28984. port_NameShieldGen04=Shield Generator 4
  28985. port_NameShieldGen05=Shield Generator 5
  28986. port_NameShieldGen06=Shield Generator 6
  28987. port_NameShieldGen07=Shield Generator 7
  28988. port_NameShieldGen08=Shield Generator 8
  28989. port_NameShieldGen09=Shield Generator 9
  28990. port_NameShieldGen10=Shield Generator 10
  28991. port_NameThrusterLeftAuxEng=Left Auxiliary Engine
  28992. port_NameThrusterMain=Thruster Main
  28993. port_NameThrusterMainAux=Thruster Main Aux
  28994. port_NameThrusterMainAuxL=Thruster Main Aux Left
  28995. port_NameThrusterMainAuxR=Thruster Main Aux Right
  28996. port_NameThrusterMainC=Thruster Main Center
  28997. port_NameThrusterMainL=Thruster Main Left
  28998. port_NameThrusterMainLL=Thruster Main Lower Left
  28999. port_NameThrusterMainLR=Thruster Main Lower Right
  29000. port_NameThrusterMainR=Thruster Main Right
  29001. port_NameThrusterMainUL=Thruster Main Upper Left
  29002. port_NameThrusterMainUR=Thruster Main Upper Right
  29003. port_NameThrusterMavFL=Thruster Front Left
  29004. port_NameThrusterMavFLC=Thruster Front Lower Center
  29005. port_NameThrusterMavFLL=Thruster Front Lower Left
  29006. port_NameThrusterMavFLLA=Thruster Front Lower Left A
  29007. port_NameThrusterMavFLLB=Thruster Front Lower Left B
  29008. port_NameThrusterMavFLR=Thruster Front Lower Right
  29009. port_NameThrusterMavFLRA=Thruster Front Lower Right A
  29010. port_NameThrusterMavFLRB=Thruster Front Lower Right B
  29011. port_NameThrusterMavFR=Thruster Front Right
  29012. port_NameThrusterMavFUC=Thruster Front Upper Center
  29013. port_NameThrusterMavFUL=Thruster Front Upper Left
  29014. port_NameThrusterMavFUR=Thruster Front Upper Right
  29015. port_NameThrusterMavMFL=Thruster Mid-Front Left
  29016. port_NameThrusterMavMFLL=Thruster Mid-Front Lower Left
  29017. port_NameThrusterMavMFLLA=Thruster Mid-Front Lower Left A
  29018. port_NameThrusterMavMFLLB=Thruster Mid-Front Lower Left B
  29019. port_NameThrusterMavMFLR=Thruster Mid-Front Lower Right
  29020. port_NameThrusterMavMFLRA=Thruster Mid-Front Lower Right A
  29021. port_NameThrusterMavMFLRB=Thruster Mid-Front Lower Right B
  29022. port_NameThrusterMavMFR=Thruster Mid-Front Right
  29023. port_NameThrusterMavMFUC=Thruster Mid-Front Upper Center
  29024. port_NameThrusterMavMFUL=Thruster Mid-Front Upper Left
  29025. port_NameThrusterMavMFUR=Thruster Mid-Front Upper Right
  29026. port_NameThrusterMavML=Thruster Mid Left
  29027. port_NameThrusterMavMLL=Thruster Mid Lower Left
  29028. port_NameThrusterMavMLR=Thruster Mid Lower Right
  29029. port_NameThrusterMavMR=Thruster Mid Right
  29030. port_NameThrusterMavMRL=Thruster Mid-Rear Left
  29031. port_NameThrusterMavMRLL=Thruster Mid-Rear Lower Left
  29032. port_NameThrusterMavMRLLA=Thruster Mid-Rear Lower Left A
  29033. port_NameThrusterMavMRLLB=Thruster Mid-Rear Lower Left B
  29034. port_NameThrusterMavMRLR=Thruster Mid-Rear Lower Right
  29035. port_NameThrusterMavMRLRA=Thruster Mid-Rear Lower Right A
  29036. port_NameThrusterMavMRLRB=Thruster Mid-Rear Lower Right B
  29037. port_NameThrusterMavMRR=Thruster Mid-Rear Right
  29038. port_NameThrusterMavMRUC=Thruster Mid-Rear Upper Center
  29039. port_NameThrusterMavMRUL=Thruster Mid-Rear Upper Left
  29040. port_NameThrusterMavMRUR=Thruster Mid-Rear Upper Right
  29041. port_NameThrusterMavMUL=Thruster Mid Upper Left
  29042. port_NameThrusterMavMUR=Thruster Mid Upper Right
  29043. port_NameThrusterMavRL=Thruster Rear Left
  29044. port_NameThrusterMavRLC=Thruster Rear Lower Center
  29045. port_NameThrusterMavRLL=Thruster Rear Lower Left
  29046. port_NameThrusterMavRLLA=Thruster Rear Lower Left A
  29047. port_NameThrusterMavRLLB=Thruster Rear Lower Left B
  29048. port_NameThrusterMavRLR=Thruster Rear Lower Right
  29049. port_NameThrusterMavRLRA=Thruster Rear Lower Right A
  29050. port_NameThrusterMavRLRB=Thruster Rear Lower Right B
  29051. port_NameThrusterMavRR=Thruster Rear Right
  29052. port_NameThrusterMavRUC=Thruster Rear Upper Center
  29053. port_NameThrusterMavRUL=Thruster Rear Upper Left
  29054. port_NameThrusterMavRUR=Thruster Rear Upper Right
  29055. port_NameThrusterRetro=Thruster Retro
  29056. port_NameThrusterRetroFLC=Thruster Retro Front Lower Center
  29057. port_NameThrusterRetroFUC=Thruster Retro Front Upper Center
  29058. port_NameThrusterRetroFUL=Thruster Retro Front Upper Left
  29059. port_NameThrusterRetroFUR=Thruster Retro Front Upper Right
  29060. port_NameThrusterRetroL=Thruster Retro Left
  29061. port_NameThrusterRetroLL=Thruster Retro Lower Left
  29062. port_NameThrusterRetroLR=Thruster Retro Lower Right
  29063. port_NameThrusterRetroMFLC=Thruster Retro Mid-Front Lower Center
  29064. port_NameThrusterRetroMFUC=Thruster Retro Mid-Front Upper Center
  29065. port_NameThrusterRetroMFUL=Thruster Retro Mid-Front Upper Left
  29066. port_NameThrusterRetroMFUR=Thruster Retro Mid-Front Upper Right
  29067. port_NameThrusterRetroMRUC=Thruster Retro Mid-Rear Upper Center
  29068. port_NameThrusterRetroMRUL=Thruster Retro Mid-Rear Upper Right
  29069. port_NameThrusterRetroMRUR=Thruster Retro Mid-Rear Upper Left
  29070. port_NameThrusterRetroR=Thruster Retro Right
  29071. port_NameThrusterRetroUL=Thruster Retro Upper Left
  29072. port_NameThrusterRetroUR=Thruster Retro Upper Right
  29073. port_NameThrusterRightAuxEng=Right Auxiliary Engine
  29074. port_NameThrusterTurbine=VTOL Turbine
  29075. port_NameThrusterVTOLFrontLeft=Front Left VTOL Engine
  29076. port_NameThrusterVTOLFrontRight=Front Right VTOL Engine
  29077. port_NameThrusterVTOLRearLeft=Rear Left VTOL Engine
  29078. port_NameThrusterVTOLRearRight=Rear Right VTOL Engine
  29079. port_NameThrustMain=Main Thruster
  29080. port_NameThrustMain01=Main Thruster 1
  29081. port_NameThrustMain02=Main Thruster 2
  29082. port_NameThrustMain03=Main Thruster 3
  29083. port_NameThrustMain04=Main Thruster 4
  29084. port_NameThrustMain05=Main Thruster 5
  29085. port_NameThrustMain06=Main Thruster 6
  29086. port_NameThrustMain07=Main Thruster 7
  29087. port_NameThrustMain08=Main Thruster 8
  29088. port_NameThrustMain09=Main Thruster 9
  29089. port_NameThrustMain10=Main Thruster 10
  29090. port_NameThrustMain11=Main Thruster 11
  29091. port_NameThrustMain12=Main Thruster 12
  29092. port_NameThrustManoeuv01=Maneuvering Thruster 1
  29093. port_NameThrustManoeuv02=Maneuvering Thruster 2
  29094. port_NameThrustManoeuv03=Maneuvering Thruster 3
  29095. port_NameThrustManoeuv04=Maneuvering Thruster 4
  29096. port_NameThrustManoeuv05=Maneuvering Thruster 5
  29097. port_NameThrustManoeuv06=Maneuvering Thruster 6
  29098. port_NameThrustManoeuv07=Maneuvering Thruster 7
  29099. port_NameThrustManoeuv08=Maneuvering Thruster 8
  29100. port_NameThrustManoeuv09=Maneuvering Thruster 9
  29101. port_NameThrustManoeuv10=Maneuvering Thruster 10
  29102. port_NameThrustManoeuv11=Maneuvering Thruster 11
  29103. port_NameThrustManoeuv12=Maneuvering Thruster 12
  29104. port_NameThrustManoeuv13=Maneuvering Thruster 13
  29105. port_NameThrustManoeuv14=Maneuvering Thruster 14
  29106. port_NameThrustManoeuv15=Maneuvering Thruster 15
  29107. port_NameThrustManoeuv16=Maneuvering Thruster 16
  29108. port_NameThrustManoeuv17=Maneuvering Thruster 17
  29109. port_NameThrustManoeuv18=Maneuvering Thruster 18
  29110. port_NameThrustManoeuv19=Maneuvering Thruster 19
  29111. port_NameThrustManoeuv20=Maneuvering Thruster 20
  29112. port_NameThrustManoeuv21=Maneuvering Thruster 21
  29113. port_NameThrustManoeuv22=Maneuvering Thruster 22
  29114. port_NameThrustManoeuv23=Maneuvering Thruster 23
  29115. port_NameThrustManoeuv24=Maneuvering Thruster 24
  29116. port_NameThrustManoeuv25=Maneuvering Thruster 25
  29117. port_NameThrustManoeuv26=Maneuvering Thruster 26
  29118. port_NameThrustManoeuv27=Maneuvering Thruster 27
  29119. port_NameThrustManoeuv28=Maneuvering Thruster 28
  29120. port_NameThrustManoeuv29=Maneuvering Thruster 29
  29121. port_NameThrustManoeuv30=Maneuvering Thruster 30
  29122. port_NameThrustManoeuv31=Maneuvering Thruster 31
  29123. port_NameThrustManoeuv32=Maneuvering Thruster 32
  29124. port_NameThrustManoeuv33=Maneuvering Thruster 33
  29125. port_NameThrustManoeuv34=Maneuvering Thruster 34
  29126. port_NameThrustManoeuv35=Maneuvering Thruster 35
  29127. port_NameThrustManoeuv36=Maneuvering Thruster 36
  29128. port_NameThrustManoeuv37=Maneuvering Thruster 37
  29129. port_NameThrustManoeuv38=Maneuvering Thruster 38
  29130. port_NameThrustManoeuv39=Maneuvering Thruster 39
  29131. port_NameThrustManoeuv40=Maneuvering Thruster 40
  29132. port_NameThrustManoeuv41=Maneuvering Thruster 41
  29133. port_NameThrustManoeuv42=Maneuvering Thruster 42
  29134. port_NameThrustManoeuv43=Maneuvering Thruster 43
  29135. port_NameThrustManoeuv44=Maneuvering Thruster 44
  29136. port_NameThrustManoeuv45=Maneuvering Thruster 45
  29137. port_NameThrustManoeuv46=Maneuvering Thruster 46
  29138. port_NameThrustManoeuv47=Maneuvering Thruster 47
  29139. port_NameThrustManoeuv48=Maneuvering Thruster 48
  29140. port_NameThrustManoeuv49=Maneuvering Thruster 49
  29141. port_NameThrustManoeuv50=Maneuvering Thruster 50
  29142. port_NameThrustManoeuv51=Maneuvering Thruster 51
  29143. port_NameThrustManoeuv52=Maneuvering Thruster 52
  29144. port_NameThrustRetro=Retro Thruster
  29145. port_NameThrustRetro01=Retro Thruster 1
  29146. port_NameThrustRetro02=Retro Thruster 2
  29147. port_NameThrustRetro03=Retro Thruster 3
  29148. port_NameThrustRetro04=Retro Thruster 4
  29149. PreventData_Desc_001=**WIP** Prevent Data Description
  29150. PreventData_Objective_Long_001=Go to last known location
  29151. PreventData_Objective_Long_002=Kill the target before they can upload the data
  29152. PreventData_Objective_Long_003=Stop the target from uploading the data
  29153. PreventData_Objective_Short_001=Go to location
  29154. PreventData_Objective_Short_002=Kill the target
  29155. PreventData_Objective_Short_003=Stop data upload
  29156. PreventData_Title_001=**WIP** Prevent Data Title
  29157. procedural_text_null=
  29158. protlife_from=ProtLife Insurance
  29159. protlife_searchbody_cave_danger_0001=As we do not know what fate befell ~mission(TargetName|Last), we strongly encourage you to use all caution while exploring the site. There may be hostiles or unexpected hazards present. 
  29160. protlife_searchbody_cave_danger_0002=Please be aware that we cannot confirm nor deny the presence of hostiles or hazards at this site. All we know for certain is that ~mission(TargetName|Last) has not returned and we would hate for the same thing to happen to you. The important thing is that you use the utmost caution while exploring the site. 
  29161. protlife_searchbody_cave_desc_0001=One of are long standing clients, ~mission(TargetName), was recently reported missing. Before we can determine the proper distribution of benefits, we need you to find confirmation of their current status. \n\nOur preliminary investigation team has learned that ~mission(TargetName|Last) had previously been conducting research at ~mission(Location|Address). It is our recommendation that you start your search there.\n\n~mission(Contractor|Timed)~mission(Contractor|SearchBodyCaveDanger)
  29162. protlife_searchbody_cave_desc_0002=The family of ~mission(TargetName) has filed a benefits claim in response to security being unable to locate or contact them for over two weeks. Before we settle the matter, it is our hope that we can employ you to follow one last lead. \n\nIt is our belief that ~mission(TargetName|Last) may have perished during a recreational visit to ~mission(Location|Address). We would like you to travel there and see if you can confirm what happened. \n\n~mission(Contractor|Timed)~mission(Contractor|SearchBodyCaveDanger)
  29163. protlife_searchbody_cave_desc_0003=We are seeking an investigator to locate and confirm the status of one, ~mission(TargetName), who was last reported to be heading to ~mission(Location|Address). \n\nWe cannot properly process their policy payout without this additional information. \n\n~mission(Contractor|Timed)~mission(Contractor|SearchBodyCaveDanger)
  29164. protlife_searchbody_cave_desc_0004=ProtLife is seeking the current location of our client, ~mission(TargetName) who has unfortunately been reported missing. We have recently been able to trace their movements to ~mission(Location|Address). \n\nYou are being contracted to conduct a thorough onsite investigation, so that we may hopefully find ~mission(TargetName|Last) and render assistance as needed.\n \n~mission(Contractor|SearchBodyCaveDanger) ~mission(Contractor|Timed)
  29165. protlife_searchbody_cave_title_0001=Investigate Missing Client ~mission(TargetName)
  29166. protlife_timed_0001=Note that a certain amount urgency is warranted. The completion of this matter by the deadline would be appreciated. 
  29167. protlife_timed_0002=Note that this matter needs to be settled ASAP and before the set deadline expires. 
  29168. PU_UI_NineTails350R=NineTails 350R
  29169. PU_UI_NineTailsAurora=NineTails Aurora
  29170. PU_UI_NineTailsConstellation=NineTails Connie
  29171. PU_UI_NineTailsCutlass=NineTails Cutlass
  29172. PU_UI_NineTailsGladius=NineTails Gladius
  29173. PU_UI_NineTailsHornet=NineTails Hornet
  29174. PU_UI_NineTailsM50=NineTails M50
  29175. PU_UI_NineTailsSabre=NineTails Sabre
  29176. PU_UI_NineTailsVanguard=NineTails Vanguard
  29177. Pyro_asteroidbeltA=Akiro Cluster
  29178. Pyro_asteroidbeltA_desc=A charred cluster of blackened asteroids. While mostly worthless, some rare materials can be found here.
  29179. Pyro_JumpPoint_Cano=Pyro - Cano Jump Point
  29180. Pyro_JumpPoint_Cano_Desc=This jump point connects Pyro to the UEE controlled Cano system.
  29181. Pyro_JumpPoint_Castra=Pyro - Castra Jump Point
  29182. Pyro_JumpPoint_Castra_Desc=This jump point connects Pyro to the UEE controlled Castra system.
  29183. Pyro_JumpPoint_Hadrian=Pyro - Hadrian Jump Point
  29184. Pyro_JumpPoint_Hadrian_Desc=This jump point connects Pyro to the UEE controlled Hadrian system.
  29185. Pyro_JumpPoint_Nyx=Pyro - Nyx Jump Point
  29186. Pyro_JumpPoint_Nyx_Desc=This jump point connects Pyro to the Nyx system.
  29187. Pyro_JumpPoint_Oso=Pyro - Oso Jump Point
  29188. Pyro_JumpPoint_Oso_Desc=This jump point connects Pyro to the UEE controlled Oso system which is protected by the Fair Chance Act.
  29189. Pyro_JumpPoint_Stanton=Pyro-Stanton Jump Point
  29190. Pyro_JumpPoint_Stanton_desc=This jump point connects Pyro to the Stanton system.
  29191. Pyro_JumpPoint_Terra=Pyro - Terra Jump Point
  29192. Pyro_JumpPoint_Terra_Desc=This jump point connects Pyro to the UEE controlled Terra system.
  29193. Pyro_ruinstation=Ruin Station
  29194. Pyro_ruinstation_desc=A Gold Horizon platform orbiting Pyro VI. It was owned and operated by Pyrotechnic Amalgamated until it was abandoned and then overrun by outlaws. Feuds between factions have lead to frequent and deadly battles; making this location extremely dangerous for civilians and outlaws alike.
  29195. Pyro1=Pyro I
  29196. Pyro1_desc=A dwarf planet charred black from the constant, violent solar flares of the system's star.
  29197. Pyro2=Pyro II
  29198. Pyro2_desc=A coreless planet that once held significant mineral deposits, a “metal rush” quickly picked the planet clean and left it an empty husk.
  29199. Pyro3=Pyro III
  29200. Pyro3_desc=Scientists speculate that this terrestrial planet survived a collision with pieces of the planet-sized body that knocked Pyro IV out of its orbit.
  29201. Pyro4=Pyro IV
  29202. Pyro4_desc=A rocky protoplanet that has been mined clean. Knocked out of orbit by a celestial body of equal mass, it is slowly being pulled into Pyro V.
  29203. Pyro5=Pyro V
  29204. Pyro5_desc=Pyro V is a massive yellow and green gas giant that’s slowly pulling Pyro IV into its orbit.
  29205. Pyro5a_Ignis=Ignis
  29206. Pyro5a_Ignis_desc=This innermost moon of Pyro V is covered in deep canyons and dried riverbeds. No other signs of water remain on its desiccated surface.
  29207. Pyro5b_Vatra=Vatra
  29208. Pyro5b_Vatra_desc=The thick, high-pressure nitrogen-methane atmosphere of this moon hides lakes of hydrocarbons.
  29209. Pyro5c_Adir=Adir
  29210. Pyro5c_Adir_desc=The crater-ridden surface of Adir is broken only by a 700 km long streak of slick, shiny obsidian in its southern hemisphere.
  29211. Pyro5d_Fairo=Fairo
  29212. Pyro5d_Fairo_desc=Frequent earthquakes rock Fairo, causing spectacular waves in its lava oceans.
  29213. Pyro5e_Fuego=Fuego
  29214. Pyro5e_Fuego_desc=High amounts of iron-sulfide in Fuego’s soil turn it a livid shade of yellow-black.
  29215. Pyro5f_Vuur=Vuur
  29216. Pyro5f_Vuur_desc=Vuur is rich in carbon and little else.
  29217. Pyro6=Pyro VI
  29218. Pyro6_desc=This protoplanet suffers little damage from Pyro's distant star.
  29219. PyroStar=Pyro
  29220. PyroStar_desc=A class-M main sequence flare star.
  29221. QT_Beacon_Delamar_LZ_01=QT_Beacon_Levski
  29222. QT_Beacon_Delamar_LZ_01_Approach_01=QT_Beacon_Levski_Approach_01
  29223. QT_Beacon_Gainey=Gainey
  29224. QT_Beacon_RendezvousPoint=Rendezvous Point
  29225. QT_Beacon_Zsigmund=Zsigmond Station
  29226. quantum_hud_aligned=Aligned Members %i / %i
  29227. quantum_hud_spooled=Spooled Members %i / %i
  29228. R6P_SHOES=DO NOT USE ------ (R6P) Male Shoes (Add new shoe items below here)
  29229. recoverspace__obj_long_01=Locate ~mission(TargetName)'s ship with the ~mission(Contractor|RecoveryItem) onboard.
  29230. recoverspace__obj_long_02=Neutralize ~mission(TargetName) before they can escape with the ~mission(Contractor|RecoveryItem).
  29231. recoverspace__obj_long_03=Recover ~mission(Contractor|RecoveryItem) from the ship wreckage.
  29232. recoverspace__obj_long_04=Deliver ~mission(Contractor|RecoveryItem) to ~mission(Destination).
  29233. recoverspace__obj_marker_01=~mission(TargetName)
  29234. recoverspace__obj_marker_02=Neutralize
  29235. recoverspace__obj_marker_03=~mission(Contractor|RecoveryItem)
  29236. recoverspace__obj_marker_04=Delivery Drop Off
  29237. recoverspace__obj_short_01=Locate ~mission(TargetName)'s Ship
  29238. recoverspace__obj_short_02=Neutralize Target
  29239. recoverspace__obj_short_03=Recover Property
  29240. recoverspace__obj_short_04=Deliver Recovered Property
  29241. recoverspace_desc=~mission(Contractor|RecoverSpaceDescription)
  29242. recoverspace_from=~mission(Contractor|RecoverSpaceFrom)
  29243. recoverspace_title=~mission(Contractor|RecoverSpaceTitle)
  29244. recoverstolen_danger_0001=We expect things should go relatively smoothly, but be ready just in case they don't. 
  29245. recoverstolen_danger_0002=We've got our hands full right now, so if things go south out there we won't be able to provide you with any back up. Go in expecting to handle any surprises on your own. 
  29246. recoverstolen_danger_0003=We did some preliminary scouting of the site and it should be clear, but experienced operators know better than to rely on that to keep them safe. 
  29247. recoverstolen_danger_0004=The thieves responsible might still be lurking around, so use caution. 
  29248. recoverstolen_desc=~mission(Description)
  29249. recoverstolen_desc_0001=We have been fortunate enough to track down a ~mission(Contractor|RecoveryItem) that recently was reported stolen. It is being held in ~mission(Location). We need an operator to go in, reclaim their property and return it to ~mission(Destination). ~mission(Contractor|RecoveryTimed) ~mission(Contractor|RecoveryDanger)
  29250. recoverstolen_desc_0002=An informant of ours has given us word that a ~mission(Contractor|RecoveryItem) taken from ~mission(Destination) is being held at ~mission(Location). We are seeking a independent operator to handle the retrieval of said ~mission(Contractor|RecoveryItem) on our behalf and return it to its rightful owners. ~mission(Contractor|RecoveryTimed) ~mission(Contractor|RecoveryDanger)
  29251. recoverstolen_desc_0003=This rarely happens, but believe it or not some missing property that's been our radar just surfaced at ~mission(Location). Intact too! Now all we need is someone to give the whole thing a happy ending and return the ~mission(Contractor|RecoveryItem) to our clients at ~mission(Destination). ~mission(Contractor|RecoveryTimed) ~mission(Contractor|RecoveryDanger)
  29252. recoverstolen_desc_0004=After contacting us about a recent theft at ~mission(Destination), we were able to apply our tradecraft and trace their stolen ~mission(Contractor|RecoveryItem) to ~mission(Location). All the hard work is done, all that's left is the actually physical retrieval. Think you're up for it? ~mission(Contractor|RecoveryTimed) ~mission(Contractor|RecoveryDanger)
  29253. recoverstolen_desc_0005=Every time you think criminals can't get any dumber, they surprise you again. These geniuses stole some~mission(Contractor|RecoveryItem) from ~mission(Destination) but we were able to trace it right back to their ~mission(Location). Should be a simple matter for an operator to head in, retrieve the item, and return it to its proper owners.~mission(Contractor|RecoveryTimed) ~mission(Contractor|RecoveryDanger) Though if I'm being honest, I wouldn't be surprised if these draggers thought it was magic or something once they notice the ~mission(Contractor|RecoveryItem) is missing.
  29254. recoverstolen_desc_0006=Good news. After a client of ours suffered a theft, we were able to trace their ~mission(Contractor|RecoveryItem) to where the criminals were holding it at ~mission(Location). We are looking for someone to finish the op, and return the property to ~mission(Destination). ~mission(Contractor|RecoveryTimed) ~mission(Contractor|RecoveryDanger)
  29255. recoverstolen_from=~mission(Contractor)
  29256. recoverstolen_obj_long_01=Go to ~mission(Location) to retrieve the stolen goods.
  29257. recoverstolen_obj_long_02=Locate and recover the stolen ~mission(Item).
  29258. recoverstolen_obj_long_03=Deliver ~mission(Item) to ~mission(Destination).
  29259. recoverstolen_obj_marker_01=Stolen Goods
  29260. recoverstolen_obj_marker_03=Delivery Drop Off
  29261. recoverstolen_obj_short_01=Go To Stolen Goods
  29262. recoverstolen_obj_short_02=Recover Stolen Goods
  29263. recoverstolen_obj_short_03=Deliver Recovered Goods
  29264. recoverstolen_space_danger_0001=It would be prudent to go into this contract expecting the thief to be armed and extremely hostile. 
  29265. recoverstolen_space_danger_0002=Unfortunately, if things go south out there, ~mission(contractor) cannot commit combat support at this time. Take this contract at your own risk. 
  29266. recoverstolen_space_danger_0003=Use caution approaching this perp. No telling how they might react when you get them cornered. 
  29267. recoverstolen_space_danger_0004=And since this dragger is well-connected, don't be surprised if some of their ~mission(client) friends show up. 
  29268. recoverstolen_space_desc=~mission(Contractor|RecoverSpaceDescription)
  29269. recoverstolen_space_desc_0001=An independent investigation has resulted in the location of a recently stolen ~mission(Contractor|RecoveryItem) being tracked down. We believe it to currently be in the possession of one ~mission(TargetName), an affiliate of the ~mission(client) with a known record. ~mission(contractor) is looking for a skilled individual to track down ~mission(TargetName)'s ship, recover the lost property, and return it to ~mission(destination). ~mission(Contractor|RecoveryTimed) ~mission(Danger)
  29270. recoverstolen_space_desc_0002=~mission(contractor) is seeking an experienced operator to handle the retrieval of a stolen ~mission(Contractor|RecoveryItem) which our investagtion team has learned to be aboard the ship of known ~mission(location) affiliate; ~mission(TargetName). Once recovered, the ~mission(Contractor|RecoveryItem) will need to be taken to its rightful owners at ~mission(destination). ~mission(Contractor|RecoveryTimed) ~mission(Danger)
  29271. recoverstolen_space_desc_0003=Small miracle. Some good folks over at ~mission(destination) had a ~mission(Contractor|RecoveryItem) stolen from them, but we've actually been able to track it down. Turns out some scag by the name of ~mission(TargetName) has the stolen ~mission(Contractor|RecoveryItem) aboard their ship right now. However, a skilled operator should be able to hunt their ship down and return the property to where it belongs. ~mission(Contractor|RecoveryTimed) ~mission(Danger)
  29272. recoverstolen_space_desc_0004=A ~mission(Contractor|RecoveryItem) was reported stolen by one of the workers over at ~mission(destination). As a nice change of pace, we actually got a solid lead on the ~mission(client) member that pulled the job who's currently going by the handle: ~mission(TargetName). Now all we need is a suitable contractor to handle the recovery operation on our behalf. ~mission(Contractor|RecoveryTimed) ~mission(Danger) Serious applicants only. EDIT: ** THIS IS NOT A GUILD JOB **
  29273. recoverstolen_space_desc_0005=We have it on good authority that a stolen ~mission(Contractor|RecoveryItem) is currently aboard the ship of ~mission(TargetName). ~mission(contractor) needs a pilot, preferably with combat experience, to retrieve the stolen property and return it to its proper owners at ~mission(destination). ~mission(Contractor|RecoveryTimed) ~mission(Danger)\n\n*This contract agreement is considered at-will, and may be terminated at any time by either party.
  29274. recoverstolen_space_desc_0006=Got a break today. After a client of ours over at ~mission(destination) got robbed, we were able to trace their stolen ~mission(Contractor|RecoveryItem) to the ship of one ~mission(TargetName). With your help, we are hopeful that we will be able to locate the perpatrator and recover the property intact. ~mission(Contractor|RecoveryTimed) ~mission(Danger)
  29275. recoverstolen_space_desc_easy=~mission(Contractor|RecoveryEasyDescription)
  29276. recoverstolen_space_desc_hard=~mission(Contractor|RecoveryHardDescription)
  29277. recoverstolen_space_desc_medium=~mission(Contractor|RecoveryMediumDescription)
  29278. recoverstolen_space_from=~mission(contractor)
  29279. recoverstolen_space_obj_long_01=Locate ~mission(TargetName)'s ship and the stolen ~mission(Item).
  29280. recoverstolen_space_obj_long_02=Neutralize ~mission(TargetName) before they can escape with the stolen ~mission(Item).
  29281. recoverstolen_space_obj_long_03=Recover the stolen ~mission(Item) from the wreckage.
  29282. recoverstolen_space_obj_long_04=Deliver the recovered ~mission(Item) to ~mission(destination).
  29283. recoverstolen_space_obj_marker_01=~mission(TargetName)
  29284. recoverstolen_space_obj_marker_02=Neutralize
  29285. recoverstolen_space_obj_marker_04=Delivery Drop Off
  29286. recoverstolen_space_obj_short_01=Locate ~mission(TargetName)'s Ship
  29287. recoverstolen_space_obj_short_02=Neutralize the Thief
  29288. recoverstolen_space_obj_short_03=Recover Stolen Property
  29289. recoverstolen_space_obj_short_04=Deliver Recovered Property
  29290. recoverstolen_space_obj_short_04a=Stolen Property
  29291. recoverstolen_space_timed_0001=Timing's going to be tight on this. We need to recover the property before it can be sold off or moved out of system. 
  29292. recoverstolen_space_timed_0002=Our intel indicates that a sale might be happening sooner than later, which means we're going to need you to move swiftly on this. 
  29293. recoverstolen_space_timed_0003=Not a lot of time to waste on this since ~mission(TargetName) is a definite flight risk. 
  29294. recoverstolen_space_timed_0004=To help limit any additional complications from springing up, we need this contract completed ASAP. 
  29295. recoverstolen_space_timed_0005=As far as timing goes on this, afraid there's not a lot of wiggle room. Every second that passes, the chances of success only get worse. 
  29296. recoverstolen_space_title=~mission(Contractor|RecoverSpaceTitle)
  29297. recoverstolen_space_title_0001=Recover Stolen Property
  29298. recoverstolen_space_title_0002=Retrieve Property From Thief
  29299. recoverstolen_space_title_0003=Reclaim Stolen Items
  29300. recoverstolen_space_title_0004=Stolen Goods Found
  29301. recoverstolen_space_title_0005=Property Retrieval
  29302. recoverstolen_space_title_0006=Thief Located
  29303. recoverstolen_space_title_easy=~mission(Contractor|RecoveryEasyTitle)
  29304. recoverstolen_space_title_hard=~mission(Contractor|RecoveryHardTitle)
  29305. recoverstolen_space_title_medium=~mission(Contractor|RecoveryMediumTitle)
  29306. recoverstolen_timed_0001=Time is unfortunately of the essence here. We need to recover the property before it can be moved to a different location. 
  29307. recoverstolen_timed_0002=Our reconnaissance showed that if we want this operation to succeed, the retrieval must be handled swiftly. 
  29308. recoverstolen_timed_0005=This is a priority task, so it will need to be resolved quickly. 
  29309. recoverstolen_timed_0006=This package needs to be retrieved as soon as possible in order to limit any additional complications. 
  29310. recoverstolen_timed_0007=This job's got a narrow window of opportunity. See that you don't miss it. 
  29311. recoverstolen_title=~mission(Title)
  29312. recoverstolen_title_0001=Recover Property
  29313. recoverstolen_title_0002=Property Retrieval
  29314. recoverstolen_title_0003=Property Reclamation
  29315. recoverstolen_title_0004=Stolen Goods Located
  29316. recoverstolen_title_0005=Retrieve Stolen Property
  29317. recoverstolen_title_0006=Stolen Property Found
  29318. recovery_desc=~mission(Contractor|RecoverItemDescription)
  29319. recovery_from=~mission(Contractor|RecoverItemFrom)
  29320. recovery_obj_long_01=Go to ~mission(Location) to recover the ~mission(Item).
  29321. recovery_obj_long_02=Recover the ~mission(Item).
  29322. recovery_obj_long_03=Deliver the ~mission(Item) to ~mission(Destination).
  29323. recovery_obj_marker_01=Recovery Site
  29324. recovery_obj_marker_02=Recover
  29325. recovery_obj_marker_03=Delivery Drop Off
  29326. recovery_obj_short_01=Go To Recovery Site
  29327. recovery_obj_short_02=Recover ~mission(Item)
  29328. recovery_obj_short_03=Deliver Recoverd ~mission(Item)
  29329. recovery_title=~mission(Contractor|RecoverItemTitle)
  29330. redwind_Danger_001=Word of caution, this route might get pretty hairy with the way things are right now. If you take this job, make sure you are ready to do what needs doing. 
  29331. redwind_Danger_002=And a heads up that we've had a few pilots run into trouble on this route before. That's not saying the same thing's gonna happen to you, but be ready just in case. 
  29332. redwind_Danger_003=And to just put it out there, we have reason to believe that there might be additional risk associated with this route. Faint of heart need not apply. 
  29333. redwind_Danger_004=It's probably worth mentioning that this route has seen more than it's fair share of excitement recently. Outlaws and worse. Doesn't matter how long you've been flying, make sure you're prepared. Not only for the shipment's safety, but your own. 
  29334. redwind_Danger_005=Red Wind has rated this route as one of our more dangerous ones. Not trying to dissuade you, but want to make sure you go in prepared. 
  29335. redwind_delivery_desc_0001=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nAll pilots looking for work - Shipping contract up for grabs. \n\nGot a shipment waiting to be hauled from ~mission(Location|Address) to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)
  29336. redwind_delivery_desc_0002=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nNeed independent pilots to cart a shipment from ~mission(Location|Address) over to ~mission(Destination|Address). \n\nNot too independent though. Don't care what the side of your ship says, you take this job you're still flying for Red Wind. ~mission(Contractor|Timed)~mission(Contractor|Danger) \n\n~mission(Contractor|SignOff)
  29337. redwind_delivery_desc_0003=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nLooking for a pilot to run a route from ~mission(Location|Address) all the way to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)
  29338. redwind_delivery_desc_0004=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nHey all, Red Wind is temporarily staffing up. \n\nIf you're available to run a shipment from ~mission(Location|Address) to ~mission(Destination|Address) let us know. ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)
  29339. redwind_delivery_desc_0005=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nIf you are a pilot in good standing looking for work, Red Wind has an open contract in need of immediate temporary staffing. \n\nPilot will be expected to pick up a shipment from ~mission(Location) for delivery to ~mission(Destination). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)
  29340. redwind_delivery_title_001=RED WIND DELIVERY PILOT NEEDED
  29341. redwind_SignOff_001=\nDO NOT TAKE THIS CONTRACT - unless you are reliable. Red Wind has a reputation that our clients trust and for good reason. 
  29342. redwind_SignOff_002=\n\nBE AWARE - in addition for being known as a dependable shipping service, Red Wind is also known for tracking down people who double cross us. If you're looking for an easy 'soft grab', we ain't it. Trustworthy pilots only. 
  29343. redwind_SignOff_003=TO ALL VETS - Red Wind appreciates your service to our Empire! Your struggles mean our freedom! 
  29344. redwind_SignOff_004=WE ARE EQUAL OPPORTUNITY - Red Wind Linehaul is and always has been an equal opportunity contractor. If you think you can do a good job for us, then by all means sign up. 
  29345. redwind_SignOff_005=TRUST GOES TWO WAYS - By taking this contract you are pledging not to screw us over, and Red Wind Linehaul pledges to treat you the same. 
  29346. redwind_SignOff_006=CELEBRATING 35 YEARS - Red Wind Linehaul is proud to have provided reliable shipment and delivery services for 35 years. To our loyal customers and dedicated contractors, we thank you! 
  29347. redwind_Timed_001=This is a rush job so see that you hurry and finish on time. 
  29348. redwind_Timed_002=There's a tight deadline on this one so keep an eye on the clock. 
  29349. redwind_Timed_003=We need the contract finished by the expected deadline, no exceptions. 
  29350. redwind_Timed_004=Make sure to keep a close watch on the time. The tight deadline doesn't leave too much room for error. 
  29351. redwind_Timed_005=Since the contract has a tight deadline, you're expected to manage your time wisely. 
  29352. Refinery_0001=WIP Refinery_0001
  29353. Refinery_Description=WIP Refinery Description
  29354. RentalTimeRemainingNotification=Your ~rentalNotification(RentedItemName) rental expires in ~rentalNotification(RentedItemDuration).
  29355. Reststop_RR_desc_large=This sprawling rest stop, operated by R&R, is larger than average and features a multitude of services for travelers beyond the normal refueling and restocking. A food court, bars, stores, entertainment, habs, and more are available.
  29356. Reststop_RR_desc_medium=Owned and operated by Rest & Relax, this station offers plenty of amenities for space-weary travelers. Besides being able to restock and refuel their ships, visitors can rest up and find several shops to peruse for provisions and refreshments.
  29357. Reststop_Small_desc_small=Featuring a wide selection of amenities, you can refuel and restock both yourself and your ship all in one convenient location. The perfect place to take a break from traveling. 
  29358. room_briefing_room=Briefing Room
  29359. room_brig=Brig
  29360. room_cargo_bay=Cargo Bay
  29361. room_casaba_outlet=Casaba Outlet
  29362. room_dumpers_depot=Dumper's Depot
  29363. room_engine_room=Engine Room
  29364. room_garrity_defence=Garrity Defence
  29365. room_live_fire=Live Fire
  29366. room_main_bridge=Main Bridge
  29367. room_med_bay=Med Bay
  29368. room_mess_hall=Mess Hall
  29369. room_ship_terminals=Ship Terminals
  29370. room_sleeping_pods=Sleeping Pods
  29371. room_sleeping_quarters=Sleeping Quarters
  29372. RR_ARC_L1=R&R ARC-L1
  29373. RR_ARC_L2=R&R ARC-L2
  29374. RR_ARC_L3=R&R ARC-L3
  29375. RR_ARC_L4=R&R ARC-L4
  29376. RR_ARC_L5=R&R ARC-L5
  29377. RR_ARC_LEO1=R&R ARC-LEO1
  29378. RR_ARC_NPO1=R&R ARC-NPO1
  29379. RR_CRU_L1=R&R CRU-L1
  29380. RR_CRU_L4=R&R CRU-L4
  29381. RR_CRU_L5=R&R CRU-L5
  29382. RR_CRU_LEO1=R&R CRU-LEO1
  29383. RR_HUR_L1=R&R HUR-L1
  29384. RR_HUR_L2=R&R HUR-L2
  29385. RR_HUR_L3=R&R HUR-L3
  29386. RR_HUR_L4=R&R HUR-L4
  29387. RR_HUR_L5=R&R HUR-L5
  29388. RR_HUR_LEO1=R&R HUR-LEO1
  29389. RR_HUR_NPO1=R&R HUR-NPO1
  29390. RR_MIC_L1=R&R MIC-L1
  29391. RR_MIC_L2=R&R MIC-L2
  29392. RR_MIC_L3=R&R MIC-L3
  29393. RR_MIC_L4=R&R MIC-L4
  29394. RR_MIC_L5=R&R MIC-L5
  29395. RR_MIC_LEO1=R&R MIC-LEO1
  29396. RR_MIC_NPO1=R&R MIC-NPO1
  29397. Ruto_Intro_Comm_Branch1a_ImNotACriminal=I'm not a criminal.
  29398. Ruto_Intro_Comm_Branch1b_Right=Right.
  29399. Ruto_Intro_Comm_Branch2a_WhatDoYouNeed=What do you need?
  29400. Ruto_Intro_Comm_Branch2b_NotGonnaHappen=Not gonna happen.
  29401. Ruto_Intro_Term_Branch1a_GoForIt=Go for it.
  29402. Ruto_Intro_Term_Branch1b_AreWeNotGoingToMeet=Are we not going to meet?
  29403. Ruto_Intro_Term_Branch2a_NoWorkIsWork=No, work is work.
  29404. Ruto_Intro_Term_Branch2b_ThenWhyHaveMeCome=Then why have me come here?
  29405. sandbox_criminals_desc=***WIP*** Eliminate criminals for money.\n\nPayouts per criminal eliminated:\n\nCrimestat 1, ~mission(RewardValue_Wanted1) uec\nCrimestat 2, ~mission(RewardValue_Wanted2) uec\nCrimestat 3, ~mission(RewardValue_Wanted3) uec\nCrimestat 4, ~mission(RewardValue_Wanted4) uec\nCrimestat 5, ~mission(RewardValue_Wanted5) uec
  29406. sandbox_criminals_obj_long_01=***WIP*** Keep any eye out for criminals and eliminate them for payment
  29407. sandbox_criminals_obj_short_01=***WIP*** Eliminate criminals for payment
  29408. sandbox_criminals_title=***WIP*** Eliminate criminals for money
  29409. SB_Refuel_Answer_Mission_Desc=~serviceBeacon(InitiatorName) is requesting refueling in ~serviceBeacon(InitiatorLocation). If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC per gallon of fuel delivered.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator)
  29410. SB_Refuel_Answer_Mission_Title=Refuel
  29411. SB_Refuel_Detected_Notification=Refuel Request from: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator).
  29412. SB_Refuel_Detected_Title=Refuel Detected.
  29413. SB_Refuel_Request_AlignmentBlocked_Obj_Desc=Refueling alignment is blocked. Please move to an open space.
  29414. SB_Refuel_Request_AlignmentBlocked_Obj_Title=Move to an Open Space.
  29415. SB_Refuel_Request_MaintainLocation_Obj_Desc=Refueler is en route. Please remain at current location.
  29416. SB_Refuel_Request_MaintainLocation_Obj_Title=Stay at Current Location.
  29417. SB_Refuel_Request_MaintainPosition_Obj_Desc=Refueler is aligning. Please maintain current position.
  29418. SB_Refuel_Request_MaintainPosition_Obj_Title=Maintain Current Position.
  29419. SB_Refuel_Request_Refuel25_Obj_Desc=Refueling is 25% complete. Please maintain current position.
  29420. SB_Refuel_Request_Refuel50_Obj_Desc=Refueling is 50% complete. Please maintain current position.
  29421. SB_Refuel_Request_Refuel75_Obj_Desc=Refueling is 75% complete. Please maintain current position.
  29422. SB_Refuel_Request_RefuelComplete_Obj_Desc=Refueling is complete. Have a nice day.
  29423. SB_Refuel_Request_RefuelProgress_Obj_Desc=Refueling is ~serviceBeacon(CompletionPercentage)% complete. Please maintain current position.
  29424. SB_Refuel_Request_RefuelStart_Obj_Desc=Refueling has begun. Please maintain current position.
  29425. scan_data_ammo=Ammo
  29426. scan_data_career=Career
  29427. scan_data_classification=Classification
  29428. scan_data_composition=Composition
  29429. scan_data_confidence=CONFIDENCE:
  29430. scan_data_contents=Contents
  29431. scan_data_density=Density
  29432. scan_data_faction=Faction
  29433. scan_data_health=Health
  29434. scan_data_instability=Instability
  29435. scan_data_invalid=Invalid
  29436. scan_data_mass=Mass
  29437. scan_data_material=Material
  29438. scan_data_model=Model
  29439. scan_data_name=Name
  29440. scan_data_optimalpowerwindow=Optimal Power Window
  29441. scan_data_owner=Owner
  29442. scan_data_pilot=Pilot
  29443. scan_data_power=Power
  29444. scan_data_power_transfer_resistance=Power Transfer Resistance
  29445. scan_data_rating=Rating
  29446. scan_data_role=Role
  29447. scan_data_scanning=SCANNING
  29448. scan_data_size=Size
  29449. scan_data_species=Species
  29450. scan_data_status=Status
  29451. scan_data_type=Type
  29452. ScrambleRace_ASOP_01=I recommend using the ASOP over at ~mission(GetVehicle|Address).
  29453. ScrambleRace_Desc_Regular_01=You fast? You deadly? You looking to make some serious creds? Then I got the race for you.\n\nI'm talking a weapons free, old school scramble. Pilot a ~mission(RaceType|Short), collect checkpoints, steal points from the leader, and win big. Whoever gets enough points first is declared champion and gets a fat payout. 2nd and 3rd place even get prizes too.  \n\nLet me know if you're interested, and I'll send you the starting coordinates once the race is set up. In the meanwhile, feel free to get your ~mission(RaceType) ready to go. ~mission(RaceType|ScrambleRaceASOP)
  29454. ScrambleRace_Desc_Suicide_01=You've proven that you can handle yourself, so now's the time to take your racing to the next level!\n\nSUICIDE SCRAMBLE!!!!\n\nThat's right - Winner takes all.\n\nWhichever ~mission(RaceType|Short) gets enough checkpoints first walks away with all the credits.\n\nTell me you're in, and I'll send you the starting coordinates once we're all set up. Till then, start prepping your ~mission(RaceType). ~mission(RaceType|ScrambleRaceASOP)
  29455. ScrambleRace_Description=~mission(description)
  29456. ScrambleRace_From=Luca Brunt
  29457. ScrambleRace_Obj_Long_00=Wait for race registration to complete. (Note: If not enough racers sign up, the race will be canceled.)
  29458. ScrambleRace_Obj_Long_01=Report to the race start in your ~mission(RaceType).
  29459. ScrambleRace_Obj_Long_02=Be the first vehicle to capture ~mission(CheckpointGoalNumber) checkpoints to win the race.
  29460. ScrambleRace_Obj_Long_02b=Be the first vehicle to destroy ~mission(CheckpointGoalNumber) checkpoints to win the race.
  29461. ScrambleRace_Obj_Long_03=Be the first to arrive at Checkpoint ~mission(CheckpointCount) to capture it.
  29462. ScrambleRace_Obj_Long_03_Update=Be First to Checkpoint ~mission(CheckpointCount)
  29463. ScrambleRace_Obj_Long_03b=Be the first to destroy Checkpoint ~mission(CheckpointCount) to capture it.
  29464. ScrambleRace_Obj_Long_03b_Update=Be First to Destroy Checkpoint ~mission(CheckpointCount)
  29465. ScrambleRace_Obj_Long_04=Standby for next checkpoint to appear.
  29466. ScrambleRace_Obj_Marker_01=Race Start
  29467. ScrambleRace_Obj_Marker_02=Checkpoint ~mission(CheckpointCount)
  29468. ScrambleRace_Obj_Marker_02b=Checkpoint Target ~mission(CheckpointCount)
  29469. ScrambleRace_Obj_Marker_Announcer=Race Announcer
  29470. ScrambleRace_Obj_Marker_Leader=Leader
  29471. ScrambleRace_Obj_Marker_LeaderJoint=Joint Leader
  29472. ScrambleRace_Obj_Marker_Winner=Winner
  29473. ScrambleRace_Obj_Marker_WinnerJoint=Joint Winner
  29474. ScrambleRace_Obj_Short_00=Wait For Registration 
  29475. ScrambleRace_Obj_Short_00_RegisteredCount=Racers Registered: ~mission(RegisteredPlayers)
  29476. ScrambleRace_Obj_Short_00_Timer=Await Registration %ls
  29477. ScrambleRace_Obj_Short_01=Report To Race Start
  29478. ScrambleRace_Obj_Short_01_ReadyCount=Racers Ready: %ls
  29479. ScrambleRace_Obj_Short_01_Timer= Bring ~mission(RaceType|Title) to Race Start %ls
  29480. ScrambleRace_Obj_Short_02=Capture ~mission(CheckpointGoalNumber) Checkpoints To Win
  29481. ScrambleRace_Obj_Short_02_Timer=Weapons Free in %ls
  29482. ScrambleRace_Obj_Short_02b=Destroy ~mission(CheckpointGoalNumber) Checkpoints To Win
  29483. ScrambleRace_Obj_Short_03=Capture Checkpoint ~mission(CheckpointCount)
  29484. ScrambleRace_Obj_Short_03b=Destroy Checkpoint ~mission(CheckpointCount)
  29485. ScrambleRace_Obj_Short_04=Waiting For Checkpoint
  29486. ScrambleRace_Obj_Short_04_Timer=Next Checkpoint in %ls
  29487. ScrambleRace_Obj_Short_04_Update=~mission(CheckpointTakenString)
  29488. ScrambleRace_Obj_Short_04_Update_a=Checkpoint ~mission(PrevCheckpointNumber) Taken by ~mission(CheckpointWinningPlayer)
  29489. ScrambleRace_Obj_Short_04_Update_b=Checkpoint ~mission(PrevCheckpointNumber) Lost
  29490. ScrambleRace_Obj_Short_04_Winner=The Winner is ~mission(CheckpointWinningPlayer)
  29491. ScrambleRace_Position=Position
  29492. ScrambleRace_RaceType_01=small ship (Cutlass or smaller)
  29493. ScrambleRace_RaceType_02=gravlev vehicle (Dragonfly, Nox, etc.)
  29494. ScrambleRace_RaceType_03=wheeled vehicle (Ursa, Cyclone, etc.)
  29495. ScrambleRace_RaceTypeShort_01=small ship
  29496. ScrambleRace_RaceTypeShort_02=gravlev vehicle
  29497. ScrambleRace_RaceTypeShort_03=wheeled vehicle
  29498. ScrambleRace_RaceTypeTitle_01=Small Ship
  29499. ScrambleRace_RaceTypeTitle_02=Gravlev Vehicle
  29500. ScrambleRace_RaceTypeTitle_03=Wheeled Vehicle
  29501. ScrambleRace_Score=Points
  29502. ScrambleRace_subObj_Long_02=Destroy a race leader to steal their score ~mission(LeaderScore).
  29503. ScrambleRace_subObj_Short_02=Destroy Leader
  29504. ScrambleRace_subObj_Short_02_Update=Leader Worth ~mission(LeaderScore) Point(s)
  29505. ScrambleRace_Title=~mission(title)
  29506. ScrambleRace_Title_Regular_01=Scramble Race! (~mission(RaceType|Title))
  29507. ScrambleRace_Title_Suicide_01=Suicide Scramble! (~mission(RaceType|Title))
  29508. seachbody_obj_short_02a=Identify
  29509. searchbody_cave_desc=~mission(Contractor|SearchBodyCaveDescription)
  29510. searchbody_cave_from=~mission(Contractor|SearchBodyCaveFrom)
  29511. searchbody_cave_obj_long_01=Go to the ~mission(Location|Address) to search for ~mission(TargetName).
  29512. searchbody_cave_obj_long_02=Confirm the whereabouts of the missing client, ~mission(TargetName|Last)
  29513. searchbody_cave_obj_marker_01=~mission(Location)
  29514. searchbody_cave_obj_short_01=Go To ~mission(Location)
  29515. searchbody_cave_obj_short_02=Locate Missing Client
  29516. searchbody_cave_title=~mission(Contractor|SearchBodyCaveTitle)
  29517. searchbody_danger_0001=We would be remiss if we did not remind you that venturing into the wreck site will potentially be hazardous, and all caution should be used.  
  29518. searchbody_danger_0002=It goes without saying, but be careful out there. We would hate for whatever or whoever happened to the ~mission(Ship) to happen to you. 
  29519. searchbody_danger_0003=It's possible that the ~mission(Ship) was the victim of foul play, so make sure to take your time and don't get sloppy. Caution is the keyword.  
  29520. searchbody_desc=~mission(Description)
  29521. searchbody_desc_0001=The family of ~mission(TargetName) is hoping to find some closure. While there is confirmation that the ~mission(Ship) ~mission(TargetName|First)were serving aboard did not survive its journey, the family wants to know for sure what happened. ~mission(Contractor) is looking for someone with tact and discretion to investigate ~mission(Location) and see if they can learn ~mission(TargetName|First)'s fate. ~mission(Timed)~mission(Danger)Your assistance in the matter is appreciated.
  29522. searchbody_desc_0002=Recently, a ~mission(Ship) ran into some unfortunate luck and was destroyed. Since around that same time, no one has heard or seen ~mission(TargetName) and it is our current belief that they may have been aboard when the ~mission(Ship) met its fate. We are looking for a contractor to complete a survey onsite at ~mission(Location) and ascertain if ~mission(TargetName|Last) is there. ~mission(Timed)~mission(Danger)
  29523. searchbody_desc_0003=We are in need of a contractor to locate one, ~mission(TargetName), who was last seen working aboard a ~mission(Ship) that was recently reported as destroyed. ~mission(Timed)~mission(Danger)Payment will be issued upon receiving confirmation of ~mission(TargetName|Last)'s whereabouts.
  29524. searchbody_desc_0004=~mission(Contractor) is currently seeking a contractor to help confirm the status of ~mission(TargetName). According to our initial research, it is believed that ~mission(TargetName|First) was serving aboard a ~mission(Ship) that befell a tragic accident. We would require you to travel to ~mission(Location) and conduct an onsite search, so that we may determine if ~mission(TargetName|First) did indeed perish aboard and inform the parents. ~mission(Timed)~mission(Danger)
  29525. searchbody_desc_0005=Not expecting a happy outcome on this one. ~mission(TargetName) was last heard from when they boarded a ~mission(Ship). That same ship was reported destroyed. Now, the family wants to confirm what happened one way or the other. That's where you come in. Go, search ~mission(Location), locate ~mission(TargetName|Last) and we can hopefully give them a little peace of mind. ~mission(Timed)~mission(Danger)
  29526. searchbody_from=~mission(Contractor)
  29527. searchbody_location_0001=the ship's remains
  29528. searchbody_location_0002=the last point of contact
  29529. searchbody_location_0003=the ~mission(Ship)'s last known position
  29530. searchbody_location_0005=the wreckage
  29531. searchbody_location_0006=the wreck site
  29532. searchbody_location_0008=the ~mission(Ship)'s remains
  29533. searchbody_location_0009=the derelict
  29534. searchbody_obj_long_01=Go to ~mission(Location) to search for ~mission(TargetName).
  29535. searchbody_obj_long_02=Locate ~mission(Role) ~mission(TargetName|Last)
  29536. searchbody_obj_marker_01=Derelict Site
  29537. searchbody_obj_short_01=Go To Derelict Site
  29538. searchbody_obj_short_02=Locate ~mission(Role)
  29539. searchbody_timed_0001=We would all like to see this matter closed as quickly as possible, and as such, a certain amount urgency is warranted. 
  29540. searchbody_timed_0002=We've been asked to expedite matters, and are looking to settle this ASAP. 
  29541. searchbody_timed_0003=~mission(TargetName|First) has been missing for some time, so anything you could do to settle this as quickly as possible would be great. 
  29542. searchbody_title=~mission(Title)
  29543. searchbody_title_0001=Missing Person
  29544. searchbody_title_0002=Searching for ~mission(TargetName|Last)
  29545. searchbody_title_0003=Missing Persons Report
  29546. searchbody_title_0004=Missing Persons Case
  29547. searchcrew_Counter_UI=Crew found %ls
  29548. searchcrew_danger_0001=We would be remiss if we did not remind you that venturing into the wreck site will potentially be hazardous, and all caution should be used.  
  29549. searchcrew_danger_0002=It goes without saying, but be careful out there. We would hate for whatever or whoever happened to the ~mission(Ship) to happen to you. 
  29550. searchcrew_danger_0003=It's possible that the ~mission(Ship) was the victim of foul play, so make sure to take your time and don't get sloppy. Caution is the keyword.  
  29551. searchcrew_desc=~mission(Description)
  29552. searchcrew_desc_0001=The family members of the crew serving aboard a ~mission(Ship) that was recently reported as destroyed are hoping to find some closure. ~mission(Contractor) is looking for contractors to investigate ~mission(Location) and see if they can learn the crew's fate. ~mission(Timed)~mission(Danger)Your assistance in the matter is much appreciated.
  29553. searchcrew_desc_0002=Recently, a ~mission(Ship) ran into some unfortunate luck and was destroyed. Since that unfortunate incident, no one has heard or seen any of the crew since and it is our current belief that none may have survived. We are looking for contractors to complete a survey onsite at ~mission(Location) and positively identify all the missing crewmembers. ~mission(Timed)~mission(Danger)
  29554. searchcrew_desc_0003=We are in need of contractors to locate the missing crew of a ~mission(Ship) that was recently reported as destroyed. ~mission(Timed)~mission(Danger)Payment will be issued upon receiving confirmation of the full complement's whereabouts.
  29555. searchcrew_desc_0004=~mission(Contractor) is currently seeking contractors to help confirm the status of the crew aboard a ~mission(Ship) that befell a tragic accident. We would require you to travel to ~mission(Location) and conduct an onsite search on our behalf so that we may determine what happened to the missing crew and inform the relatives. ~mission(Timed)~mission(Danger)
  29556. searchcrew_desc_0005=Not expecting a happy outcome on this one. A ~mission(Ship) was reported destroyed and now the family of the crew wants to confirm what happened one way or the other. We need contractors to search ~mission(Location), locate all the missing people, so we can give their relatives a little peace of mind. ~mission(Timed)~mission(Danger)
  29557. searchcrew_from=~mission(Contractor)
  29558. searchcrew_location_0001=the ship's remains
  29559. searchcrew_location_0002=the last point of contact
  29560. searchcrew_location_0003=the ~mission(Ship)'s last known position
  29561. searchcrew_location_0005=the wreckage
  29562. searchcrew_location_0006=the wreck site
  29563. searchcrew_location_0008=the ~mission(Ship)'s remains
  29564. searchcrew_location_0009=the derelict
  29565. searchcrew_obj_long_01=Go to ~mission(Location) to search for missing crew.
  29566. searchcrew_obj_long_02=Locate the missing crew members.
  29567. searchcrew_obj_marker_01=Derelict Site
  29568. searchcrew_obj_short_01=Go To Derelict Site
  29569. searchcrew_obj_short_02=Locate the Crew
  29570. searchcrew_obj_short_02a=Identify
  29571. searchcrew_timed_0001=We would all like to see this matter closed as quickly as possible, and as such, a certain amount urgency is warranted. 
  29572. searchcrew_timed_0002=We've been asked to expedite matters, and are looking to settle this ASAP. 
  29573. searchcrew_timed_0003=The crew has been missing for a while now and anything you could do to settle this as quickly as possible would be great. 
  29574. searchcrew_title=~mission(Title)
  29575. searchcrew_title_0001=Missing Crew
  29576. searchcrew_title_0002=Crewmembers Missing
  29577. searchcrew_title_0003=~mission(Ship)'s Crew Missing
  29578. searchcrew_title_0004=Search for Missing Crew
  29579. sectorsweep_danger_001=Do not underestimate the ~mission(Client)' flying skills. They have proven themselves more than capable so far. 
  29580. sectorsweep_danger_002=Make sure to use extreme caution with your approach. It's been a real mess out there. 
  29581. sectorsweep_danger_003=And so we're perfectly clear, this is a potentially dangerous contract, so you are undertaking this at your own risk. 
  29582. sectorsweep_danger_004=It's not going to be an easy task. The ~mission(Client) have some serious fighters in their ranks. 
  29583. sectorsweep_desc=~mission(Contractor|SectorSweepDescription)
  29584. sectorsweep_desc_0001=The ~mission(Client) have been aggressively operating in ~mission(Location) and after their most recent attack, the local authorities have decided enough is enough. ~mission(Contractor) are looking for operators to head out immediately to the rendezvous and begin sweeping through the entire sector, clearing out any ~mission(Client) they come across. ~mission(Jingo)~mission(Danger)
  29585. sectorsweep_desc_0002=The death toll has been on the rise in ~mission(Location) as the ~mission(Client) have increased hostile actions in the sector. In order to stem this unfortunate trend, we are seeking mercenaries to head out ASAP and launch an immediate counter action, removing any and all threats from the area before there is any further loss of life. ~mission(Danger)
  29586. sectorsweep_desc_0003=Mercenaries are needed to eliminate a hostile group that have been attacking ships near ~mission(Location). Initial intelligence reports indicate that the group is comprised of members from the ~mission(Client), a local gang known to operate in the sector. We are not sure how long this intel will be good for, so operators need to be ready to move fast. ~mission(Danger)~mission(Jingo)
  29587. sectorsweep_desc_0004=Trouble in ~mission(Location) is about to boil over and we want it stopped before that happens. ~mission(Jingo)Operators are needed to assist in clearing the ~mission(Client) out of the designated sectors. Be ready to roll out as soon as you are able. ~mission(Danger)
  29588. sectorsweep_desc_0005=We've been having growing problems with the ~mission(Client) out near ~mission(Location). ~mission(Jingo)As such, and owing to the urgency of the situation, financial incentives have been allocated in order to hire mercenaries to assist with clearing their hunting grounds as soon as possible. ~mission(Danger)
  29589. sectorsweep_from=~mission(Contractor|SectorSweepFrom)
  29590. sectorsweep_HoldPosition_Timer=Await Further Instruction %ls
  29591. sectorsweep_jingo_0001=It's time that we show these bastards that they can't do whatever they want without paying the consequences. 
  29592. sectorsweep_jingo_0002=This can't be allowed to go on any longer. It's time we took a stand. 
  29593. sectorsweep_jingo_0003=These outlaws have been running roughshod over the people of Crusader for too long. It's time for a change. 
  29594. sectorsweep_jingo_0004=It will be a relief to see these cutthroats put down once and for all. 
  29595. sectorsweep_obj_Destroy=Destroy Pirates
  29596. sectorsweep_obj_HoldPosition=Await Further Instruction 
  29597. sectorsweep_obj_long_00=Meet at the set rendezvous point while the patrol route is coordinated.
  29598. sectorsweep_obj_long_01=Patrol the designated area to clear it of any hostiles.
  29599. sectorsweep_obj_long_02=Eliminate all hostiles from the patrol area.
  29600. sectorsweep_obj_long_03=Hold position until the next Patrol Area is determined.
  29601. sectorsweep_obj_marker_00=Rendezvous Point
  29602. sectorsweep_obj_marker_01=Patrol Beacon
  29603. sectorsweep_obj_marker_02=Eliminate
  29604. sectorsweep_obj_marker_03=Hold Postion
  29605. sectorsweep_obj_Search=Search Area
  29606. sectorsweep_obj_short_00=Meet At Rendezvous
  29607. sectorsweep_obj_short_01=Go To Patrol Area
  29608. sectorsweep_obj_short_02=Eliminate Hostiles
  29609. sectorsweep_obj_short_02a=Patrol Beacon
  29610. sectorsweep_obj_short_03=Hold For Next Patrol Area
  29611. sectorsweep_PatrolPoint_Timer=Reach Patrol Area %ls
  29612. sectorsweep_Rendevouz_Timer=Reach Rendezvous %ls
  29613. sectorsweep_title=~mission(Contractor|SectorSweepTitle)
  29614. sectorsweep_title_0001=Eliminate ~mission(Client) Nest
  29615. sectorsweep_title_0002=Clear Out ~mission(Client) Hunting Grounds
  29616. sectorsweep_title_0003=Sector Sweep
  29617. sectorsweep_title_0004=Outlaw Roundup
  29618. sectorsweep_title_0005=Tactical Raid
  29619. security_033=
  29620. security_ABORTED=PROCESS ABORTED
  29621. security_Accessing=Accessing Database
  29622. security_Altering=Altering Record
  29623. security_Analysing=Analysing
  29624. security_AUTHORISED=ACCESS AUTHORISED
  29625. security_Biometric=Biometric Scan Required
  29626. security_Connecting=KNOCK2 Connecting
  29627. security_DASHBOARD=EMPLOYEE DASHBOARD
  29628. security_DATABASE=CRIMINAL DATABASE
  29629. security_Disonnecting=KNOCK2 Disonnecting
  29630. security_Found=Record Found
  29631. security_hacknum1=[1/6]
  29632. security_hacknum2=[2/6]
  29633. security_hacknum3=[3/6]
  29634. security_hacknum4=[4/6]
  29635. security_hacknum5=[5/6]
  29636. security_hacknum6=[6/6]
  29637. security_hacknumX=[--x--]
  29638. security_INITIATE=INITIATE SCAN
  29639. security_INTERRUPTED=INTERRUPTED!
  29640. security_Locating=Locating Record
  29641. security_Loggedin=Logged In
  29642. security_Loggingout=Logging Out
  29643. security_LOGIN=LOGIN
  29644. security_LOGOUT=LOG OUT
  29645. security_MAINFRAME=SECURITY MAINFRAME
  29646. security_MODIFIED=RECORD MODIFIED
  29647. security_Permissions=Granting Permissions
  29648. security_Records=Accessing Records
  29649. security_Restarting=System Restarting
  29650. security_SUCCESS=SUCCESS
  29651. security_UNAUTHORISED=UNAUTHORISED ACCESS
  29652. select_action=Please select an action.
  29653. ServiceBeacon_CombatAssist_Avenge_Obj_Desc=Bring the killer of ~serviceBeacon(InitiatorName) to justice.
  29654. ServiceBeacon_CombatAssist_Avenge_Obj_Marker=Eliminate
  29655. ServiceBeacon_CombatAssist_Avenge_Obj_Title=Avenge ~serviceBeacon(InitiatorName).
  29656. ServiceBeacon_CombatAssist_Detected_Notification=Combat Assistance Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC per minute. Distance: ~serviceBeacon(DistToInitiator).
  29657. ServiceBeacon_CombatAssist_Detected_Spoofed_Notification=Combat Assistance Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator).
  29658. ServiceBeacon_CombatAssist_Detected_Title=Combat Assist Detected
  29659. ServiceBeacon_CombatAssist_GoTo_Obj_Desc=Rendezvous with ~serviceBeacon(InitiatorName) to begin contract.
  29660. ServiceBeacon_CombatAssist_GoTo_Obj_Marker=Respond to Beacon
  29661. ServiceBeacon_CombatAssist_GoTo_Obj_Title=Go to ~serviceBeacon(InitiatorName)
  29662. ServiceBeacon_CombatAssist_Mission_Desc=~serviceBeacon(InitiatorName) is requesting combat assistance in ~serviceBeacon(InitiatorLocation). If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator)
  29663. ServiceBeacon_CombatAssist_Mission_Spoofed_Desc=~serviceBeacon(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator)
  29664. ServiceBeacon_CombatAssist_Mission_Title=Combat Assistance
  29665. ServiceBeacon_CombatAssist_Protect_Obj_Desc=Protect ~serviceBeacon(InitiatorName) until they no longer need help.
  29666. ServiceBeacon_CombatAssist_Protect_Obj_Marker=Protect
  29667. ServiceBeacon_CombatAssist_Protect_Obj_Title=Protect ~serviceBeacon(InitiatorName)
  29668. ServiceBeacon_CombatAssist_Trap_Obj_Desc=~serviceBeacon(InitiatorName) has violated Service Beacon Contract. Eliminate violator.
  29669. ServiceBeacon_CombatAssist_Trap_Obj_Marker=Eliminate
  29670. ServiceBeacon_CombatAssist_Trap_Obj_Title=Eliminate ~serviceBeacon(InitiatorName)
  29671. ServiceBeacon_Escort_Detected_Notification=Escort Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC per minute. Distance: ~serviceBeacon(DistToInitiator).
  29672. ServiceBeacon_Escort_Detected_Title=Escort Detected
  29673. ServiceBeacon_Escort_Mission_Desc=~serviceBeacon(InitiatorName) is requesting an escort at the location: ~serviceBeacon(InitiatorLocation). If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC/Minute until CANCELLED by the Initiator or ABANDONED by the Service Provider. \n\nNOTE: Contract and payment will begin once you rendezvous with the Client. \n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator)
  29674. ServiceBeacon_Escort_Mission_Title=Escort
  29675. ServiceBeacon_Escort_Obj_Desc=Escort ~serviceBeacon(InitiatorName) until they no longer need help.
  29676. ServiceBeacon_Escort_Obj_Title=Escort ~serviceBeacon(InitiatorName) until contract is completed.
  29677. ServiceBeacon_MissionGiver=~serviceBeacon(InitiatorName)
  29678. ServiceBeacon_NoLongerAvailable=Service Beacon Is No Longer Available
  29679. ServiceBeacon_PersonalTransport_Delivery_Obj_Desc=Safely transport ~serviceBeacon(InitiatorName) to ~serviceBeacon(SelectedDestination).
  29680. ServiceBeacon_PersonalTransport_Delivery_Obj_Title=Drop Off ~serviceBeacon(InitiatorName)
  29681. ServiceBeacon_PersonalTransport_Delivery_SelectedDestinationWasVehicle=their stranded vehicle
  29682. ServiceBeacon_PersonalTransport_Detected_Notification=Transport Request from: ~serviceBeacon(InitiatorName). Transport to ~serviceBeacon(SelectedDestination). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator).
  29683. ServiceBeacon_PersonalTransport_Detected_Title=Personal Transport Detected.
  29684. ServiceBeacon_PersonalTransport_Mission_Desc=~serviceBeacon(InitiatorName) is requesting transportation from ~serviceBeacon(InitiatorLocation) to ~serviceBeacon(SelectedDestination). Upon the successful completion of this service, you will be paid ~serviceBeacon(PaymentAmount) aUEC.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator)
  29685. ServiceBeacon_PersonalTransport_Mission_Title=Personal Transport
  29686. ServiceBeacon_PersonalTransport_Pickup_Obj_Desc=Rendezvous with ~serviceBeacon(InitiatorName) at ~serviceBeacon(InitiatorLocation) for transport.
  29687. ServiceBeacon_PersonalTransport_Pickup_Obj_Title=Pick up ~serviceBeacon(InitiatorName)
  29688. ServiceBeacon_ProviderName=~serviceBeacon(ProviderName)
  29689. ShipName_Test_001=Freelancer
  29690. ShipName_Test_002=Starfarer
  29691. ShipName_Test_003=Constellation
  29692. ShipSelector_ButtonTitle_FileClaim=File a Claim
  29693. ShipSelector_ButtonTitle_PayDeductible=Pay Deductible
  29694. ShipSelector_ButtonTitle_PayExpedited=Pay Expedited Fee
  29695. ShipSelector_ClaimLabel_Claim=Claim
  29696. ShipSelector_ClaimLabel_Deductible=Deductible
  29697. ShipSelector_ClaimLabel_Expedite=Expedite
  29698. ShipSelector_ClaimLabel_Expedited=Expedited
  29699. ShipSelector_DeliveryTime=Delivery Time
  29700. ShipSelector_error=Error
  29701. ShipSelector_ExpeditedDescription=The claim processing has been expedited.
  29702. ShipSelector_ExpeditedFee_Label=Expedited Fee: 
  29703. ShipSelector_ExpeditedTime_Instant=Expedited Time: Instant
  29704. ShipSelector_ExpeditedTime_Label=Expedited Time: 
  29705. ShipSelector_fail=WE ARE UNABLE TO DEAL WITH YOUR REQUEST AT THIS TIME\nPLEASE TRY AGAIN LATER OR CONSIDER FINDING ALTERNATE MEANS OF TRANSPORT.
  29706. ShipSelector_FileClaimDescription=A standard version with the factory setup will be delivered to your current location after a period of time.
  29707. ShipSelector_Fine=Fine:
  29708. ShipSelector_full=WE'RE SORRY, ALL OUR PADS ARE FULL.\nYOU WILL BE NOTIFIED WHEN A PAD IS AVAILABLE
  29709. ShipSelector_Header_Claims=Claim Vehicle Insurance
  29710. ShipSelector_Header_Impounded=Claim Impounded Vehicle
  29711. ShipSelector_IdleScreen_Title=Ship Retrieval Console
  29712. ShipSelector_ImpoundingTime=Impound Duration
  29713. ShipSelector_Incorrect_Docking_Class=THE CLASS OR SIZE OF THIS VEHICLE CANNOT BE REQUESTED AT THIS LOCATION
  29714. ShipSelector_InsufficientCredits=INSUFFICIENT CREDITS
  29715. ShipSelector_Label_PayFine=Pay Fine
  29716. ShipSelector_Label_Relocate=Relocate
  29717. ShipSelector_Label_Retrieve=Retrieve
  29718. ShipSelector_Label_Store=Store
  29719. ShipSelector_landing_pad=Landing Pad:
  29720. ShipSelector_limit_reached=THE SHIP LIMIT IS REACHED\nPLEASE TRY AGAIN LATER
  29721. ShipSelector_Location=Location
  29722. ShipSelector_PayDeductibleDescription=You may pay a deductible fee in order to speed up the processing time of the claim.
  29723. ShipSelector_PayExpeditedDescription=You may pay an optional fee to expedite the claim processing.
  29724. ShipSelector_PayFineDescription=This vehicle has been impounded. A fine must be paid to release it.
  29725. ShipSelector_PayPremium=PAY PREMIUM
  29726. ShipSelector_PositionInQueue=Position in queue: %i
  29727. ShipSelector_PoweredBy=EXPEDITED SERVICE POWERED BY:
  29728. ShipSelector_question=Which of your ships would you like to request?
  29729. ShipSelector_RentalExpired=EXPIRED
  29730. ShipSelector_spawnbtn=REQUEST SHIP
  29731. ShipSelector_success1=THANK YOU FOR VISITING.
  29732. ShipSelector_success2=Your ship will be waiting at :
  29733. ShipSelector_Vehicle=Vehicle
  29734. ShipSelector_welcome=Welcome to Port Olisar
  29735. ShipSelector_welcome2=TOUCH SCREEN TO REQUEST SHIP
  29736. shop_ui_3_days=3 days
  29737. shop_ui_AllManufacturers=All Manufacturers
  29738. shop_ui_amount=Amount
  29739. shop_ui_AreYouSure=Are you sure?
  29740. shop_ui_Average_Value=Average Value per SCU:
  29741. shop_ui_Average_Value_Title=Per SCU:
  29742. shop_ui_AwaitingItemSelection=Awaiting Item Selection
  29743. shop_ui_balance_after_transaction=AFTER-PURCHASE BALANCE
  29744. shop_ui_balance_current=CURRENT BALANCE
  29745. shop_ui_bundled_with=COMES BUNDLED WITH
  29746. shop_ui_BuyAmountString=Amount to Purchase
  29747. shop_ui_buying_destination_header_low=/Destination
  29748. shop_ui_buying_destination_header_med=Destination
  29749. shop_ui_buying_header_low=/../Available_Items.sds
  29750. shop_ui_buying_header_med=Available Items
  29751. shop_ui_BuyingConfirmationMessage=Buying [quantity] units of [item]
  29752. shop_ui_BuyingConfirmationMessage_Ship=Purchasing the [item]
  29753. shop_ui_BuyingConfirmationMessage_Singular=Buying [quantity] unit of [item]
  29754. shop_ui_BuyToEquip=Buy and Equip Immediately
  29755. shop_ui_BuyToInventory=Buy to Store as Inventory
  29756. shop_ui_BuyToInventoryDescription=Buying as inventory will send your purchased items directly to your global inventory. Equip them later through your mobiGlas applications.
  29757. shop_ui_cancel_purchase=CANCEL PURCHASE
  29758. shop_ui_cargo_list=Cargo List
  29759. shop_ui_checkout=CHECKOUT
  29760. shop_ui_commodities=Commodities
  29761. shop_ui_commodity=Commodity
  29762. shop_ui_commodity_cargo=Commodity Cargo
  29763. shop_ui_commodity_cargo_value=--
  29764. shop_ui_component=Component
  29765. shop_ui_Confirm=Confirm
  29766. shop_ui_confirm_purchase=CONFIRM PURCHASE
  29767. shop_ui_confirm_rental=CONFIRM RENTAL
  29768. shop_ui_confirmation=CONFIRMATION
  29769. shop_ui_continue_shopping=CONTINUE SHOPPING
  29770. shop_ui_CostMessage=[cost] aUEC
  29771. shop_ui_day_left=1 day
  29772. shop_ui_days_hours_left=%id %ih
  29773. shop_ui_days_left=%i days 
  29774. shop_ui_days_minutes_left=%id %im
  29775. shop_ui_deliver=DELIVER TO
  29776. shop_ui_delivered_result=WILL BE DELIVERED TO:
  29777. shop_ui_delivery_destination=DELIVERY DESTINATION
  29778. shop_ui_DeliveryLocationReminder=All items will be immediately delivered to your Global Inventory.
  29779. shop_ui_demand_for_resource=Demand For Resource
  29780. shop_ui_DemandString=%S Demand:
  29781. shop_ui_details=DETAILS
  29782. shop_ui_DurabilityTitle=Durability
  29783. shop_ui_empty_cargo_space=Empty Cargo Space
  29784. shop_ui_equip=EQUIP NOW
  29785. shop_ui_error_title=An error has occurred!
  29786. shop_ui_exit=EXIT
  29787. shop_ui_facility_total_inventory=Facility Total Inventory
  29788. shop_ui_filters=Filters
  29789. shop_ui_for=for
  29790. shop_ui_funds=Funds
  29791. shop_ui_gifted=GIFTED
  29792. shop_ui_GotIt=Got it!
  29793. shop_ui_header_low=SCR_InvConsole v1.5a Trial *Expired*
  29794. shop_ui_headerbtn_buy=BUY
  29795. shop_ui_headerbtn_sell=SELL
  29796. shop_ui_hour_left=1 hour
  29797. shop_ui_hours_left=%i hours
  29798. shop_ui_hours_minutes_left=%ih %im
  29799. shop_ui_insufficient_credits=INSUFFICIENT CREDITS
  29800. shop_ui_InsufficientFundsMsg=You do not have the necessary funds for this purchase.
  29801. shop_ui_InsufficientStockMsg=Insufficient stock to complete this purchase.
  29802. shop_ui_inventory=INVENTORY
  29803. shop_ui_item_action_buy=BUY
  29804. shop_ui_item_action_equip=EQUIP NOW
  29805. shop_ui_item_action_preview=INSPECT
  29806. shop_ui_item_action_rent=RENT
  29807. shop_ui_item_action_try=TRY ON
  29808. shop_ui_item_action_try_armor=TRY ON ARMOR
  29809. shop_ui_item_action_try_boots=TRY ON BOOTS
  29810. shop_ui_item_action_try_gloves=TRY ON GLOVES
  29811. shop_ui_item_action_try_hat=TRY ON HAT
  29812. shop_ui_item_action_try_jacket=TRY ON JACKET
  29813. shop_ui_item_action_try_pants=TRY ON PANTS
  29814. shop_ui_item_action_try_shirt=TRY ON SHIRT
  29815. shop_ui_item_action_try_shoes=TRY ON SHOES
  29816. shop_ui_item_action_try_suit=TRY ON SUIT
  29817. shop_ui_item_action_unequip=UNEQUIP
  29818. shop_ui_item_color=COLOR
  29819. shop_ui_item_description=DESCRIPTION
  29820. shop_ui_item_fashion_type=FASHION TYPE
  29821. shop_ui_item_manufacturer=MANUFACTURER
  29822. shop_ui_item_material=MATERIAL
  29823. shop_ui_item_ports=ITEM PORTS
  29824. shop_ui_item_state_equipped=(EQUIPPED)
  29825. shop_ui_item_state_purchase=PURCHASE
  29826. shop_ui_item_style=STYLE
  29827. shop_ui_item_type=TYPE
  29828. shop_ui_ItemPurchaseReplacementWarning=Items currently equipped to this port will be stored in your global inventory.
  29829. shop_ui_LabelaREC=REC
  29830. shop_ui_LabelaUEC=aUEC
  29831. shop_ui_LabelcSCU=cSCU
  29832. shop_ui_LabelFilling=Filling
  29833. shop_ui_LabelKSCU=KSCU
  29834. shop_ui_LabelmiSCU=mSCU
  29835. shop_ui_LabelMlnSCU=MSCU
  29836. shop_ui_LabelmSCU=µSCU
  29837. shop_ui_LabelSCU=SCU
  29838. shop_ui_LabelSPU=SPU
  29839. shop_ui_LabelUnits=Units
  29840. shop_ui_list_column_item_name=ITEM NAME
  29841. shop_ui_list_column_price=PRICE
  29842. shop_ui_list_column_quantity_owned=QTY OWNED
  29843. shop_ui_loading=Loading...
  29844. shop_ui_loading_modules_low=Loading Modules...
  29845. shop_ui_loading_tooltip_desc=Moving cargo takes time! Buying or selling cargo will leave your ship inoperable while it's being situated.
  29846. shop_ui_location_buy_header_low=/Delivery_Locations
  29847. shop_ui_location_buy_header_med=Delivery Locations
  29848. shop_ui_location_sell_header_low=/Sell_From_Location
  29849. shop_ui_location_sell_header_med=Sell From Location
  29850. shop_ui_minute_left=1 minute
  29851. shop_ui_minutes_left=%i minutes
  29852. shop_ui_Name=Name
  29853. shop_ui_no_logo=NO LOGO
  29854. shop_ui_NoCommoditiesInCargo=No commodities found in this location's cargo
  29855. shop_ui_NoThanks=No Thanks
  29856. shop_ui_NoUnrefinedMaterialsInCargo=No unrefined materials found in this location's cargo
  29857. shop_ui_num_REC=%d REC
  29858. shop_ui_NumCCU=%i cCU
  29859. shop_ui_NumMCU=%i µSCU
  29860. shop_ui_NumSCU=%i SCU
  29861. shop_ui_per_scu=Per SCU:
  29862. shop_ui_Perc=Perc
  29863. shop_ui_PerformanceTitle=Performance
  29864. shop_ui_PleaseSelectLocation=Please select a location
  29865. shop_ui_PricePerUnit=Price / Unit
  29866. shop_ui_prices_from=From: %s
  29867. shop_ui_processing=PROCESSING
  29868. shop_ui_ProcessingOrder=Processing Order
  29869. shop_ui_ProcessingOrderLow=[Processing Order]
  29870. shop_ui_purchase_complete=PURCHASE COMPLETE!
  29871. shop_ui_purchase_details=PURCHASE DETAILS
  29872. shop_ui_PurchaseString=Purchase %S
  29873. shop_ui_Quantity=Quantity
  29874. shop_ui_REC_per_day=REC per day
  29875. shop_ui_REC_per_num_days=REC per %i days
  29876. shop_ui_REC_per_week=REC per week
  29877. shop_ui_RefineOre=REFINE ORE
  29878. shop_ui_RefineryOptions=Refinery Options:
  29879. shop_ui_RefinerySaleSuccessMsg=All units of Unrefined Materials have been sold.
  29880. shop_ui_RefinerySellingConfirmationMessage=Selling all Units of Unrefined Materials
  29881. shop_ui_RemainingBalance=Remaining Balance
  29882. shop_ui_rent=Rent
  29883. shop_ui_rented=Already Rented
  29884. shop_ui_Rented_Ships_Locked=Rented Ships cannot have their Loadout altered
  29885. shop_ui_RentingConfirmationMessage_Ship=Renting the [item]
  29886. shop_ui_resultmsg_databaseerror=Transaction failed
  29887. shop_ui_resultmsg_insufficient_stock=Insufficient stock
  29888. shop_ui_resultmsg_insufficientfunds=Insufficient funds
  29889. shop_ui_resultmsg_invalidbuyer=Unable to locate buyer account
  29890. shop_ui_resultmsg_invaliditem=Item not for sale
  29891. shop_ui_resultmsg_serviceerror=Unable to contact purchasing services
  29892. shop_ui_resultmsg_timed_out=Timed out
  29893. shop_ui_retrieving_data_med=Retrieving Data
  29894. shop_ui_rotate=ROTATE
  29895. shop_ui_SaleSuccessMsg=[quantity] units of [item] have been sold.
  29896. shop_ui_SaleSuccessMsg_Singular=[quantity] unit of [item] has been sold.
  29897. shop_ui_SelectCommodity=SELECT A COMMODITY
  29898. shop_ui_SelectLocation=SELECT A LOCATION
  29899. shop_ui_SellAmountString=Amount to Sell:
  29900. shop_ui_SellFromInventory=Sell from Inventory
  29901. shop_ui_SellFromShip=Sell from Ship
  29902. shop_ui_selling_header_low=/../Acceptable_Items.sds
  29903. shop_ui_selling_header_med=Acceptable Items
  29904. shop_ui_selling_source_header_low=/Source
  29905. shop_ui_selling_source_header_med=Source
  29906. shop_ui_SellingConfirmationMessage=Selling [quantity] units of [item]
  29907. shop_ui_SellingConfirmationMessage_Singular=Selling [quantity] unit of [item]
  29908. shop_ui_SellString=Sell %S
  29909. shop_ui_SellToRefinery=SELL TO REFINERY
  29910. shop_ui_ServiceError=Service Error!
  29911. shop_ui_ship_downtime=Ship Downtime:
  29912. shop_ui_slots_available=SLOTS AVAILABLE AT DESTINATION
  29913. shop_ui_slots_needed=SLOTS NEEDED AT DESTINATION
  29914. shop_ui_sort=Sort
  29915. shop_ui_StatAbsorption=Absorption
  29916. shop_ui_StatDistortion=Distortion
  29917. shop_ui_StatHeat=Heat
  29918. shop_ui_StatPower=Power
  29919. shop_ui_StatRegen=Regen
  29920. shop_ui_StatShieldHealth=Shield Health
  29921. shop_ui_StatWear=Wear
  29922. shop_ui_storage_inventory_levels=Storage Inventory Levels
  29923. shop_ui_stow_equipped=ADD TO LOADOUT
  29924. shop_ui_SuccessMsg=[quantity] units of [item] is being delivered to your [destination].
  29925. shop_ui_SuccessMsg_Ship=Your [item] is being transferred now.
  29926. shop_ui_SuccessMsg_Singular=[quantity] unit of [item] is being delivered to your [destination].
  29927. shop_ui_SuccessMsg2=The shipment will appear in the destination inventory shortly.
  29928. shop_ui_SuccessMsg2_Ship=It will become available at ASOP terminals shortly.
  29929. shop_ui_TimedOutMsg=Purchase timed out!
  29930. shop_ui_total_cargo_space=Total Cargo Space
  29931. shop_ui_total_commodity_cargo_value=Total Commodity Cargo Value
  29932. shop_ui_total_value=Total Value:
  29933. shop_ui_TotalTransactionCost=Total transaction cost:
  29934. shop_ui_TotalTransactionReceived=You will receive:
  29935. shop_ui_touch_anywhere=Touch anywhere to begin
  29936. shop_ui_touch_anywhere_low=[ Touch Screen to Begin ]
  29937. shop_ui_trading_console=Trading Console
  29938. shop_ui_trading_shipping_console=Trading & Shipping Console
  29939. shop_ui_transaction_console=Transaction Console
  29940. shop_ui_transaction_cost=TRANSACTION COST
  29941. shop_ui_TransactionDetails=Transaction Details
  29942. shop_ui_TransactionFailed=Your transaction has Failed
  29943. shop_ui_TransactionSucceeded=Your transaction has Succeeded
  29944. shop_ui_TryAgainLater=Please try again later.
  29945. shop_ui_unrefined_cargo=Unrefined Cargo
  29946. shop_ui_unrefined_cargo_value=--
  29947. shop_ui_unrefined_materials=Unrefined Materials
  29948. shop_ui_UnrefinedMaterials=Unrefined Materials
  29949. shop_ui_UnrefinedMaterialValue=Unrefined Material Value
  29950. shop_ui_value=Value
  29951. shop_ui_Value_Total=Total:
  29952. shop_ui_View_Loadout=View Loadout
  29953. shop_ui_wallet=Wallet
  29954. shop_ui_week_left=1 week
  29955. shop_ui_weeks_days_left=%iw %id
  29956. shop_ui_weeks_hours_left=%iw %ih
  29957. shop_ui_weeks_left=%i weeks
  29958. shop_ui_weeks_minutes_left=%iw %im
  29959. shubin_claimsweep_desc_001=POSTING: Security / Mercenary \nLOCATION: ~mission(LagrangeLocation)\nWORK EXPERIENCE: Combat Pilot (Military Experience a Plus)\nTERMS*: \nA recently acquired Shubin Interstellar mining claim awaiting processing was discovered to have been jumped by a rogue mining outfit who are actively stealing ore from the site. While local authorities have been notified, there is concern that valuable assets may be harvested before an official investigation can be launched.\n\nTherefore, as is our right as claim holders, we wish to secure a mercenary force to go to ~mission(Location), destroy the orbital sentries that are protecting this illegal operation, and clear the site for Shubin repossession. \n\n\n\n\n*Shubin Interstellar is an equal opportunity contractor. By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.
  29960. shubin_claimsweep_desc_002=POSTING: Security / Mercenary \nLOCATION: ~mission(LagrangeLocation)\nWORK EXPERIENCE: Combat Pilot (Military Experience a Plus)\nTERMS*: \nA local Stanton independent mining team was working ~mission(Location) as Shubin Interstellar contractors when a hostile force attacked and took over the site. We believe that the perpetrators are still at the claim using the equipment left behind to harvest the valuable ore there for themselves.\n\nAmong the equipment lost were orbital sentries that had unfortunately not yet been fully deployed at the time of the attack. Long range scans of the claim have led us to conclude that the outlaws have activated the orbital sentries and are using them to protect their illegal operations.\n\nTo reclaim the site, we are seeking contractors to go to ~mission(Location), destroy the orbital sentries, and clear the site for Shubin repossession. \n\n\n\n\n*Shubin Interstellar is an equal opportunity contractor. By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.
  29961. shubin_claimsweep_title_001=Remove Claimjumpers
  29962. Shubin_desc_shared=A mining facility owned and operated by Shubin Interstellar.
  29963. shubin_from=Shubin Interstellar
  29964. SingleIdrisFight_Description=Take out the Idris through legitimate means. (WIP)
  29965. SingleIdrisFight_Objective=Destroy the Idris (WIP)
  29966. SingleIdrisFight_Title=Single Idris Fight Test (WIP)
  29967. SkyLine_Anomaly=Type: Unknown
  29968. Skyline_Asteroid=Type: Asteroid
  29969. Skyline_AsteroidBelt=Type: Asteroid Belt
  29970. Skyline_AsteroidField=Type: Asteroid Field
  29971. SkyLine_BlackHole=Type: Black Hole
  29972. SkyLine_JumpPoint=Type: Jump Point
  29973. SkyLine_LandingZone=Type: Settlement
  29974. SkyLine_LandingZoneLrg=Type: City
  29975. SkyLine_Manmade=Type: Structure
  29976. Skyline_Moon=Type: Moon
  29977. SkyLine_NavPoint=Type: Navigation Point
  29978. Skyline_Planet=Type: Planet
  29979. Skyline_Planetoid=Type: Planetoid
  29980. SkyLine_PointOfInterest=Type: Contact
  29981. Skyline_Satellite=Type: Satellite
  29982. Skyline_Star=Type: Star
  29983. sm_ui_CTRL_A=A
  29984. sm_ui_CTRL_A_Contested=Alpha Contested
  29985. sm_ui_CTRL_A_Hacked=Alpha Hacked
  29986. sm_ui_CTRL_A_Lost=Alpha Lost
  29987. sm_ui_CTRL_A_Offline=Alpha Offline
  29988. sm_ui_CTRL_A_Online=Alpha Online
  29989. sm_ui_CTRL_Alpha=Alpha
  29990. sm_ui_CTRL_B=B
  29991. sm_ui_CTRL_B_Contested=Bravo Contested
  29992. sm_ui_CTRL_B_Hacked=Bravo Hacked
  29993. sm_ui_CTRL_B_Lost=Bravo Lost
  29994. sm_ui_CTRL_B_Offline=Bravo Offline
  29995. sm_ui_CTRL_B_Online=Bravo Online
  29996. sm_ui_CTRL_Bravo=Bravo
  29997. sm_ui_CTRL_C=C
  29998. sm_ui_CTRL_C_Contested=Charlie Contested
  29999. sm_ui_CTRL_C_Hacked=Charlie Hacked
  30000. sm_ui_CTRL_C_Lost=Charlie Lost
  30001. sm_ui_CTRL_C_Offline=Charlie Offline
  30002. sm_ui_CTRL_C_Online=Charlie Online
  30003. sm_ui_CTRL_Captured=%s Captured
  30004. sm_ui_CTRL_Charlie=Charlie
  30005. sm_ui_CTRL_Contested=%s Contested
  30006. sm_ui_CTRL_D=D
  30007. sm_ui_CTRL_D_Contested=Delta Contested
  30008. sm_ui_CTRL_D_Hacked=Delta Hacked
  30009. sm_ui_CTRL_D_Lost=Delta Lost
  30010. sm_ui_CTRL_D_Offline=Delta Offline
  30011. sm_ui_CTRL_D_Online=Delta Online
  30012. sm_ui_CTRL_Delta=Delta
  30013. sm_ui_CTRL_Description=Quick rounds assault and defense where teams are encouraged to communicate and use tactics.
  30014. sm_ui_CTRL_Draw=Draw
  30015. sm_ui_CTRL_E=E
  30016. sm_ui_CTRL_E_Contested=Echo Contested
  30017. sm_ui_CTRL_E_Hacked=Echo Hacked
  30018. sm_ui_CTRL_E_Lost=Echo Lost
  30019. sm_ui_CTRL_E_Offline=Echo Offline
  30020. sm_ui_CTRL_E_Online=Echo Online
  30021. sm_ui_CTRL_Echo=Echo
  30022. sm_ui_CTRL_Loc_Display_Name=Control
  30023. sm_ui_CTRL_Lose_Marines=Marines Lose
  30024. sm_ui_CTRL_Lose_Outlaws=Outlaws Lose
  30025. sm_ui_CTRL_Lost=%s Lost
  30026. sm_ui_CTRL_Neutralized=%s Neutralized
  30027. sm_ui_CTRL_Popup_Hacking=Hacking
  30028. sm_ui_CTRL_Prompt_Defend=Defend
  30029. sm_ui_CTRL_Prompt_Hack=Hack
  30030. sm_ui_CTRL_Prompt_Hacked=Hacked
  30031. sm_ui_CTRL_Prompt_Lost=Lost
  30032. sm_ui_CTRL_Prompt_Mission=Hack the Terminals
  30033. sm_ui_CTRL_Prompt_Neutral=Neutral
  30034. sm_ui_CTRL_Win_Marines=Marines Win
  30035. sm_ui_CTRL_Win_Outlaws=Outlaws Win
  30036. sm_ui_Head=Head
  30037. sm_ui_OxygenDispenser=Oxygen Dispenser
  30038. sm_ui_Round=Round:
  30039. sm_ui_RoundsWon=ROUNDS WON
  30040. Solar_system_Station_Earth=Earth Station
  30041. Solar_system_Station_Jupiter=Jupiter Station
  30042. Solar_system_Station_Mars=Mars Station
  30043. Solar_system_Station_Mercury=Mercury Station
  30044. Solar_system_Station_Neptune=Neptune Station
  30045. Solar_system_Station_Saturn=Saturn Station
  30046. Solar_system_Station_Uranus=Uranus Station
  30047. Solar_system_Station_Venus=Venus Station
  30048. spacecargo_illegal_analogy_0001=a bunch of fries and no ketchup
  30049. spacecargo_illegal_analogy_0002=a rifle and no bullets
  30050. spacecargo_illegal_analogy_0003=a comb does for a bald man
  30051. spacecargo_illegal_analogy_0004=a Banu promise
  30052. spacecargo_illegal_danger_0001=Try to keep a low profile. Things have been heating up around here enough as is. 
  30053. spacecargo_illegal_danger_0002=If you run into any trouble, I'm trusting you can handle yourself. 
  30054. spacecargo_illegal_danger_0003=Word of warning. Security's been increasing their presence in the area. Take the appropriate precautions. 
  30055. spacecargo_illegal_danger_0004=I'm not expecting any trouble, but if security does show up, take care of it. 
  30056. spacecargo_illegal_danger_0005=I'm expecting you to keep the drop on the low. Don't want any heat on this. 
  30057. spacecargo_illegal_desc=~mission(Description)
  30058. spacecargo_illegal_desc_0001=A ~mission(Ship) that was carrying a box of ~mission(Item) was taken out. Now that choice pluck is just sitting out there. The ~mission(Client) are willing to pay good credits for someone to snag it and take it to ~mission(Destination). ~mission(Timed)~mission(Danger)
  30059. spacecargo_illegal_desc_0002=Got wind that a shipment of ~mission(Item) that the ~mission(Client) have been after turned up a on ~mission(Ship) that was headed out of system. Luckily, they didn't get too far. All that's left is for someone to go grab the goods from the ~mission(Location) and drop it off at ~mission(Destination). ~mission(Timed)~mission(Danger)
  30060. spacecargo_illegal_desc_0003=Anyone good with salvage looking for work? Got a crate of ~mission(Item) waiting to be recovered near a blown up ~mission(Ship) that the ~mission(Client) need taken to ~mission(Destination). ~mission(Timed)~mission(Danger)And don't comm me about how you're great at EVAing if you don't have a way to fly yourself out there. Some scub with a pack and no transport does me as much good as ~mission(Analogy).
  30061. spacecargo_illegal_desc_0004=There's a clearance sale going down at a dead ~mission(Ship) and the ~mission(Client) are looking for a runner to grab a box of ~mission(Item) and haul it to ~mission(Destination). ~mission(Timed)This is the perfect gig for someone looking to de-green their rep. ~mission(Danger)
  30062. spacecargo_illegal_desc_0005=A ~mission(Ship) with some valuable cargo blew up and the ~mission(Client) are paying to have this shipment of ~mission(Item) taken to ~mission(Destination). ~mission(Timed)~mission(Danger)If I hear that this package winds up somewhere else, and I find out you had something to do with that, then I'll ~mission(Threat).
  30063. spacecargo_illegal_desc_0006=Hey! Who wants to go wreckdiving? There's a mangled mess of a ~mission(Ship) that needs a crate of ~mission(Item) plucked from it and delivered to ~mission(Destination). Interested? What if I told you that the ~mission(Client) are footing the bill? ~mission(Timed)~mission(Danger)
  30064. spacecargo_illegal_from=~mission(Contractor)
  30065. spacecargo_illegal_location_0001=the remains
  30066. spacecargo_illegal_location_0002=the last point of contact
  30067. spacecargo_illegal_location_0003=the ~mission(Ship)'s last known position
  30068. spacecargo_illegal_location_0004=the ~mission(Ship)'s wreck
  30069. spacecargo_illegal_location_0005=the kill site
  30070. spacecargo_illegal_obj_long_01=Go to ~mission(Location) to retrieve package.
  30071. spacecargo_illegal_obj_long_02=Acquire the shipment of ~mission(Item) from the wreckage.
  30072. spacecargo_illegal_obj_long_03=Deliver it to ~mission(Destination).
  30073. spacecargo_illegal_obj_marker_01=Wreck Site
  30074. spacecargo_illegal_obj_marker_02=The Goods
  30075. spacecargo_illegal_obj_short_01=Go To Wreck Site
  30076. spacecargo_illegal_obj_short_02=Grab the Goods
  30077. spacecargo_illegal_obj_short_03=Deliver Goods
  30078. spacecargo_illegal_threat_0001=paint the inside of your helmet red
  30079. spacecargo_illegal_threat_0002=make you wish you had been on Vega when the 'duul attacked
  30080. spacecargo_illegal_threat_0003=arrange a vacation for you inside the nearest star
  30081. spacecargo_illegal_threat_0004=make an example of you
  30082. spacecargo_illegal_timed_0001=There's a deadline on this, as in if we don't get this valuable item fast, somebody's going to wind up dead. 
  30083. spacecargo_illegal_timed_0002=Need this done quick, so don't mess around. 
  30084. spacecargo_illegal_timed_0003=Expect you to get there ASAP before some hopper stumbles across the ~mission(Ship) and salvages it first. 
  30085. spacecargo_illegal_timed_0004=The ~mission(Client) need this fast, so make sure you're not late. 
  30086. spacecargo_illegal_timed_0005=This stuff isn't gonna float out there forever, so handle it before it's too late. 
  30087. spacecargo_illegal_timed_0006=This job's got a narrow window of opportunity. See that you don't miss it. 
  30088. spacecargo_illegal_title=~mission(Title)
  30089. spacecargo_illegal_title_0001=Property Reclamation
  30090. spacecargo_illegal_title_0002=Take Away
  30091. spacecargo_illegal_title_0003=Lost and Found
  30092. spacecargo_illegal_title_0004=A Light Touch
  30093. spacecargo_illegal_title_0005=Floater
  30094. spacecargo_illegal_title_0006=Grab 'N Go
  30095. spacecargo_illegal_title_0007=Go Fish
  30096. spacecargo_illegal_title_0008=Search and Seizure
  30097. spacecargo_illegal_title_0009=Appropriation
  30098. spacecargo_illegal_title_0010=Procurement
  30099. spacecargo_legal_danger_0001=When approaching the site, stay alert. Outlaws have been known to operate in that area. 
  30100. spacecargo_legal_danger_0002=If you run into any trouble, I'm trusting you can handle yourself. 
  30101. spacecargo_legal_danger_0003=You should know that security's warned of increased outlaw activity in the area. Take the appropriate precautions. 
  30102. spacecargo_legal_danger_0004=Stay sharp though. That area's a known outlaw hunting ground. 
  30103. spacecargo_legal_danger_0005=Other pilots have said that that area has gotten dangerous, so be careful. 
  30104. spacecargo_legal_desc_0001=~mission(Contractor) lost a ship in transit and needs to retrieve a specific shipment of ~mission(Item) from the wreckage. If accepted, you will need to safely extract the ~mission(Item) from ~mission(Location) and deliver it to ~mission(Destination). ~mission(Timed)~mission(Danger)
  30105. spacecargo_legal_desc_0002=Can anybody out there help me? A ship I hired to transport a very important delivery was attacked on its way to ~mission(Destination). I need someone to go and retrieve the shipment of ~mission(Item). ~mission(Timed)The job will be bonded through ~mission(Contractor), so you don't have worry about being stiffed. Just bring it to ~mission(Destination) and you'll get paid. Simple. ~mission(Danger)
  30106. spacecargo_legal_desc_0003=A ~mission(Ship) transport was attacked and destroyed while en route to ~mission(Destination). Local authorities have been notified, but the client still requires delivery of their package of ~mission(Item), so we need someone to extract the shipment from ~mission(Location) and complete the intended delivery to ~mission(Destination). ~mission(Timed)~mission(Danger)
  30107. spacecargo_legal_desc_0004=~mission(Contractor) is looking to hire a freelance pilot for a retrieval job. A ~mission(Ship) was lost in transit, so you will be tasked with navigating to ~mission(Location) and extracting a crate of ~mission(Item) from the wreckage. You will then need to deliver the shipment to ~mission(Destination). Payment will be issued upon delivery.\n\n~mission(Timed)\n\n~mission(Danger)
  30108. spacecargo_legal_desc_0005=Due to unfortunate circumstances, a cargo ship was lost while in transit through the system. However, ~mission(Contractor) requires a specific box of ~mission(Item) to be retrieved from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)Once the shipment has been safely delivered, your payment will be immediately transferred. ~mission(Danger)
  30109. spacecargo_legal_desc_0006=~mission(Contractor) requires independent pilot for a retrieval job at a ~mission(Ship) wreck site. You will be tasked with finding and extracting a shipment of ~mission(Item) from ~mission(Location) and delivering it to its intended destination at ~mission(Destination). ~mission(Timed)~mission(Danger)Payment will be immediately transferred upon successful completion. \n\nThis job has been bonded through ~mission(Contractor).
  30110. spacecargo_legal_location_0001=the remains
  30111. spacecargo_legal_location_0002=the last point of contact
  30112. spacecargo_legal_location_0003=the ~mission(ship)'s last known position
  30113. spacecargo_legal_location_0004=the ~mission(ship)'s debris
  30114. spacecargo_legal_location_0005=the wreckage
  30115. spacecargo_legal_timed_0001=Time is unfortunately of the essence here. 
  30116. spacecargo_legal_timed_0002=Due to outside elements, this retrieval must be handled quickly. 
  30117. spacecargo_legal_timed_0003=This delivery is already overdue, so you will have to move fast. 
  30118. spacecargo_legal_timed_0004=The client has designated this as a rush job. 
  30119. spacecargo_legal_timed_0005=This is a priority task, so it will need to be resolved quickly.
  30120. spacecargo_legal_timed_0006=This shipment needs to be retrieved quickly, so you'll need to collect it ASAP. 
  30121. spacecargo_legal_timed_0007=This job's got a narrow window of opportunity. See that you don't miss it. 
  30122. spacecargo_legal_title_0001=Cargo Recovery
  30123. spacecargo_legal_title_0002=Cargo Retrieval
  30124. spacecargo_legal_title_0003=Cargo Salvage
  30125. spacecargo_legal_title_0004=Cargo Collection
  30126. spacecargo_legal_title_0005=Retrieval Needed
  30127. spacecargo_legal_title_0006=Lost Cargo
  30128. spacecargo_legal_title_0007=Cargo Assist
  30129. spacecargo_legal_title_0008=Shipment Lost
  30130. spacecargo_legal_title_0009=Need a Hand
  30131. spacecargo_legal_title_0010=Lost in Space
  30132. spacecollect_cargo_desc=~mission(Description)
  30133. spacecollect_cargo_from=~mission(Contractor)
  30134. spacecollect_cargo_obj_long_01=Go to ~mission(Location) for retrieval.
  30135. spacecollect_cargo_obj_long_02=Retrieve the shipment of ~mission(Item) from the wreck.
  30136. spacecollect_cargo_obj_long_03=Deliver the shipment of ~mission(Item) to ~mission(Destination).
  30137. spacecollect_cargo_obj_short_01=Travel To Wreck Site
  30138. spacecollect_cargo_obj_short_02=Retrieve the Cargo
  30139. spacecollect_cargo_obj_short_03=Deliver the Cargo
  30140. spacecollect_cargo_title=~mission(Title)
  30141. spacecollect_legal_obj_marker_01=Wreck Site
  30142. spacecollect_legal_obj_marker_02=Cargo
  30143. spacecollect_legal_obj_marker_03=Delivery Drop Off
  30144. spaceship_defensive=Space Ship - Defensive Functionality
  30145. spaceship_general=Space Ship - General Functionality
  30146. spacesteal_danger_0001=If they end up putting up any kind of fight, be ready to put them down. 
  30147. spacesteal_danger_0002=Anyone gives you any trouble out there, you drop them. Understand? 
  30148. spacesteal_danger_0003=This is a civvy ship, but that doesn't mean you shouldn't be ready to fight. 
  30149. spacesteal_danger_0004=Not sure if the ship's gonna have escorts or not, so be ready for anything. 
  30150. spacesteal_danger_0005=I don't expect ~mission(TargetName|Last) to give you much trouble. They usually fly solo and if they do drag along friends, it's not much.   
  30151. spacesteal_danger_0006=I'm thinking grabbing the ~mission(Contractor|StealItem) should be pretty straightforward since they usually fly by themselves. But even if they do dig up an escort, it's gonna be dreg pilots at best. Nothing you should worry about, really.  
  30152. spacesteal_danger_0007=From what I remember, ~mission(TargetName|Last) usually flies this little multicrew dragbox. Shouldn't be too much trouble, but it might get tricky if they've got friends along. 
  30153. spacesteal_danger_0008=I expect that ~mission(TargetName|Last) is going to be flying what they normally do - a small multicrew thing. The real issue will be if they decide to bring any of their friends along to fly escorts. 
  30154. spacesteal_danger_0009=Word of warning. It might take a bit of doing to get the ~mission(Contractor|StealItem) since they'll be flying a pretty hefty freighter and most likely the bastards will be bringing escorts along. Cost of doing business, I suppose. 
  30155. spacesteal_danger_0010=Be mindful that ~mission(TargetName|Last) is going to be carting the goods in a pretty sizeable ship. Plus, they usually spring for extra security on top of that. Not gonna lie, it won't be easy, but the haul should be worth it. 
  30156. spacesteal_desc=~mission(Contractor|StealDescription)
  30157. spacesteal_desc_0001=Got an opportunity that's too good to pass up. This pilot by the name of ~mission(TargetName) is gonna be transporting a ~mission(Contractor|StealItem) that the ~mission(Contractor|Name) have been dying to get their hands on. I was thinking you could do them a favor and grab it for them. ~mission(Contractor|StealTimed)You show up at ~mission(destination) with that ~mission(Contractor|StealItem) and you're gonna be on their golden list for sure. ~mission(Danger)
  30158. spacesteal_desc_0002=Need someone to do a bit of aggressive acquisition for the ~mission(Contractor|Name). They got their heart set on a certain ~mission(Contractor|StealItem) and guess what? It's going to be sitting pretty aboard some hap's ship. All you got to do is pay this ~mission(TargetName) a visit, grab the goods, and fly 'em over to ~mission(destination). ~mission(Contractor|StealTimed) ~mission(Danger)That's it. The credits are basically yours already.
  30159. spacesteal_desc_0003=Heard a few whispers that a ship's pushing off with some precious cargo aboard, but thanks to me and you, it's not going to stay that way for long. You're gonna find where ~mission(TargetName)'s ship is flying and relieve it of its burden. ~mission(Danger) Once you got it, drop the ~mission(Contractor|StealItem) off at ~mission(destination) and the ~mission(Contractor|Name) will see that you're compensated for your efforts. ~mission(Contractor|StealTimed)
  30160. spacesteal_desc_0004=Payday! The ~mission(Contractor|Name) want a ~mission(Contractor|StealItem) that ~mission(TargetName) has aboard their ship and it's up to you to get it for them. Let me tell you, you're going to make some sweet, sweet creds if you're the one to bring it to ~mission(destination). ~mission(Contractor|StealTimed) ~mission(Danger) One last thing. I shouldn't even have to say this, but if you so much as think about keeping the goods for yourself, understand that you won't live long enough to enjoy it.
  30161. spacesteal_desc_0005=Attention - If your name is ~mission(TargetName), go ahead and save yourself a world of hurt and just bring the ~mission(Contractor|StealItem) to ~mission(destination). If you're not that sap, then I'd like to present a business opportunity. How would you like to make some credits by chasing down ~mission(TargetName|Last) and taking the ~mission(Contractor|StealItem) from them? ~mission(Contractor|StealTimed) ~mission(Danger)
  30162. spacesteal_desc_0006=Not sure if you remember this, but a little while back ~mission(Contractor|StealNickname) boosted this amazing haul but then immediately lost it like a giant idiot. Well, everyone and their grandmother has been looking for it, but yours truly actually found it. The ~mission(Contractor|StealItem)'s aboard the ship of someone named ~mission(TargetName). Now I never heard of them, but whoever they are they're going to regret every stumbling upon that stash. The ~mission(Contractor|Name) will pay us a finder's fee if we can grab it and take it to ~mission(destination). ~mission(Contractor|StealTimed) ~mission(Danger) Get it done and we'll both be legends.
  30163. spacesteal_desc_easy=~mission(Contractor|StealEasyDescription)
  30164. spacesteal_desc_hard=~mission(Contractor|StealHardDescription)
  30165. spacesteal_desc_medium=~mission(Contractor|StealMediumDescription)
  30166. spacesteal_from=~mission(Contractor|StealFrom)
  30167. spacesteal_nickname_0001=Slippery Mike
  30168. spacesteal_nickname_0002=Jimmy Two Hands
  30169. spacesteal_nickname_0003=Threader
  30170. spacesteal_nickname_0004=Foresight
  30171. spacesteal_nickname_0005=Nodder
  30172. spacesteal_obj_long_01=Track down ~mission(TargetName)'s ship.
  30173. spacesteal_obj_long_02=Take out ~mission(TargetName|Last) before they can escape with the goods.
  30174. spacesteal_obj_long_03=Grab the ~mission(Contractor|StealItem) from the wreckage.
  30175. spacesteal_obj_long_04=Deliver ~mission(Contractor|StealItem) to ~mission(location).
  30176. spacesteal_obj_marker_01=~mission(TargetName)
  30177. spacesteal_obj_marker_02=Eliminate
  30178. spacesteal_obj_marker_04=Delivery Drop Off
  30179. spacesteal_obj_short_01=Track Down Target
  30180. spacesteal_obj_short_02=Eliminate the Target
  30181. spacesteal_obj_short_03=Grab the Goods
  30182. spacesteal_obj_short_04=Deliver Goods
  30183. spacesteal_obj_short_04a=Goods
  30184. spacesteal_timed_0001=We've been waiting for a chance this good. Hate for it to slip away because you dragged ass. 
  30185. spacesteal_timed_0002=Take care of this right away. The ~mission(client) will not be happy if they hear they lost the ~mission(Contractor|StealItem) because you were too slow. 
  30186. spacesteal_timed_0003=I should probably mention that the ship's going to be heading out of system soon which means you don't have a lot of time to take care of this. 
  30187. spacesteal_timed_0004=Consider this job a code red. The ~mission(client) don't want to wait another second to get their hands on this score. 
  30188. spacesteal_title=~mission(Contractor|StealTitle)
  30189. spacesteal_title_0001=Five Finger Discount
  30190. spacesteal_title_0002=Take Away
  30191. spacesteal_title_0003=Shopping Spree
  30192. spacesteal_title_0004=Piñata
  30193. spacesteal_title_0005=Smash & Grab
  30194. spacesteal_title_0006=Procurement Job
  30195. spacesteal_title_easy=~mission(Contractor|StealEasyTitle)
  30196. spacesteal_title_hard=~mission(Contractor|StealHardTitle)
  30197. spacesteal_title_medium=~mission(Contractor|StealMediumTitle)
  30198. SPAR_VAN_MILES_ITEMS=DO NOT USE ------ (SPV) SPAR VAN MILES CLOTHING ITEMS -- MALE ITEMS<b>\n</b>
  30199. SPV_GLOVES=DO NOT USE ------ (SPV) GLOVES (Add new lines for gloves below here)
  30200. SPV_HATS=DO NOT USE ------ (SPV) HATS (Add new lines for shoes below here)
  30201. SPV_JACKETS=DO NOT USE ------ (SPV) JACKETS (Add new lines for jackets below here)
  30202. SPV_PANTS=DO NOT USE ------ (SPV) PANTS (Add new lines for pants below here)
  30203. SPV_SHIRTS=DO NOT USE ------ (SPV) SHIRTS (Add new lines for shirts below here)<b>\n</b>
  30204. SPV_SHOES=DO NOT USE ------ (SPV) SHOES (Add new lines for shoes below here)
  30205. Stanton_2=Stanton (Star)
  30206. Stanton_EMShelter_001_desc_shared=Public shelter to be used in case of emergencies and hazardous weather. For safety reasons, access to this shelter is prohibited except in emergencies.
  30207. Stanton_JumpPoint_Magnus=Stanton - Magnus Jump Point
  30208. Stanton_JumpPoint_Magnus_Desc=This jump point connects Stanton to the Magnus system.
  30209. Stanton_JumpPoint_Pyro=Stanton-Pyro Jump Point
  30210. Stanton_JumpPoint_Pyro_desc=This jump point connects Stanton to the unclaimed Pyro system.
  30211. Stanton_JumpPoint_Terra=Stanton - Terra Jump Point
  30212. Stanton_JumpPoint_Terra_Desc=This jump point connects Stanton to the Terra system.
  30213. Stanton_Rayari_001_desc_shared=A Rayari Inc. medical research facility dedicated to cutting-edge biotechnology.
  30214. Stanton1=Hurston
  30215. Stanton1_Cave_Aband_01=HDMO-Calthrope (NA)
  30216. Stanton1_Cave_Aband_01_desc=This Hurston Dynamics Mining Operation (HDMO) is currently not active. Mines no longer in operation may be hazardous and are strictly off-limits.
  30217. Stanton1_CommArray_001=Comm Array ST1-61
  30218. Stanton1_CommArray_002=Comm Array ST1-13
  30219. Stanton1_CommArray_003=Comm Array ST1-92
  30220. Stanton1_CommArray_004=Comm Array ST1-48
  30221. Stanton1_Desc=A wealth of ore and other resources are mined on Hurston to manufacture the company’s line of munitions and weapons. Heavy industry has resulted in severe pollution across the planet.
  30222. Stanton1_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc
  30223. Stanton1_HurDyn_003_desc=WIP Hurston Dynamics Mining Desc
  30224. Stanton1_HurDyn_004_desc=WIP Hurston Dynamics Mining Desc
  30225. Stanton1_HurDyn_005_desc=WIP Hurston Dynamics Mining Desc
  30226. Stanton1_HurDyn_006_desc=WIP Hurston Dynamics Mining Desc
  30227. Stanton1_HurDynMining_001=HDMS-Edmond
  30228. Stanton1_HurDynMining_002=HDMS-Oparei
  30229. Stanton1_HurDynMining_003=HDMS-Pinewood
  30230. Stanton1_HurDynMining_004=HDMS-Thedus
  30231. Stanton1_HurDynMining_005=HDMS-Hadley
  30232. Stanton1_HurDynMining_006=HDMS-Stanhope
  30233. Stanton1_HurDynUGF_001=HDSF-Adlai
  30234. Stanton1_HurDynUGF_002=HDSF-Hendricks
  30235. Stanton1_HurDynUGF_003=HDSF-Colfax
  30236. Stanton1_HurDynUGF_004=HDSF-Sherman
  30237. Stanton1_HurDynUGF_005=HDSF-Elbridge
  30238. Stanton1_HurDynUGF_006=HDSF-Hobart
  30239. Stanton1_HurDynUGF_007=HDSF-Millerand
  30240. Stanton1_HurDynUGF_008=HDSF-Tompkins
  30241. Stanton1_HurDynUGF_009=HDSF-Breckinridge
  30242. Stanton1_HurDynUGF_010=HDSF-Zacharias
  30243. Stanton1_HurDynUGF_011=HDSF-Rufus
  30244. Stanton1_HurDynUGF_012=HDSF-Tamar
  30245. Stanton1_HurDynUGF_013=HDSF-Ishmael
  30246. Stanton1_HurDynUGF_014=HDSF-Damaris
  30247. Stanton1_HurDynUGF_015=HDSF-Hiram
  30248. Stanton1_HurDynUGF_016=HDSF-Barnabas
  30249. Stanton1_Hurston_Lorville_L19Residences=L19 Residences
  30250. Stanton1_L1=HUR L1
  30251. Stanton1_L1_desc=A Lagrangian gravity well located in the orbit of Hurston. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs.
  30252. Stanton1_L2=HUR L2
  30253. Stanton1_L2_desc=A Lagrangian gravity well located in the orbit of Hurston.
  30254. Stanton1_L3=HUR L3
  30255. Stanton1_L3_desc=A Lagrangian gravity well located in the orbit of Hurston. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs.
  30256. Stanton1_L4=HUR L4
  30257. Stanton1_L4_desc=A Lagrangian gravity well located in the orbit of Hurston. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs.
  30258. Stanton1_L5=HUR L5
  30259. Stanton1_L5_desc=A Lagrangian gravity well located in the orbit of Hurston. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs.
  30260. Stanton1_Lorville=Lorville
  30261. Stanton1_Lorville_Desc=The capital of Hurston and the corporate headquarters for the eponymous weapons manufacturer, Lorville is a company town with a population predominately comprised of Hurston workers and the security forces that supervise their labors.
  30262. Stanton1_SalvageYard_001=Reclamation & Disposal Orinth
  30263. Stanton1_SalvageYard_001_desc=This Hurston Dynamics operated facility is for the processing of reclaimed materials.  
  30264. Stanton1_SecUGF_001=HDRSO-Bramen
  30265. Stanton1_SecUGF_desc=This Hurston Dynamics Remote Security Outpost (HDRSO) is for authorized Hurston Security personnel only. Trespassers will be harshly dealt with.
  30266. stanton1_surface_relay=Downded Relay AC-652
  30267. Stanton1_Transfer=Everus Harbor
  30268. Stanton1_Transfer_Desc=Hurston's primary port of call for Lorville for all large-scale incoming and outgoing cargo. Everus Harbor has been outfitted with a handful of amenities for capital ships and travelers looking for a quick stopover before heading down to the planet surface.
  30269. Stanton1_UGF_secdep_desc=A processing facility owned and operated by Hurston Dynamics.
  30270. Stanton1a=Arial
  30271. Stanton1a_Desc=This moon was named after the 3rd CEO of Hurston Dynamics, Arial Hurston, who was known for creating the controversial Life/Labor-style employee contract.
  30272. Stanton1a_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc
  30273. Stanton1a_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc
  30274. Stanton1a_HurDynMining_001=HDMS-Bezdek
  30275. Stanton1a_HurDynMining_002=HDMS-Lathan
  30276. Stanton1b=Aberdeen
  30277. Stanton1b_Cave_Aband_01=HDMO-Dobbs (NA)
  30278. Stanton1b_Cave_Aband_01_desc=This Hurston Dynamics Mining Operation (HDMO) is currently not active. Mines no longer in operation may be hazardous and are strictly off-limits.
  30279. Stanton1b_Desc=This moon was named after scientist Aberdeen Hurston who was credited with designing the company's first antimatter warhead.
  30280. Stanton1b_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc
  30281. Stanton1b_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc
  30282. Stanton1b_HurDynMining_001=HDMS-Norgaard
  30283. Stanton1b_HurDynMining_002=HDMS-Anderson
  30284. Stanton1c=Magda 
  30285. Stanton1c_Desc=This moon was named after Hurston Dynamics CEO Magda Hurston who made the decision to purchase Stanton I from the UEE. Magda is the mother of current CEO “Colonel” Gavin E. Hurston.
  30286. Stanton1c_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc
  30287. Stanton1c_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc
  30288. Stanton1c_HurDynMining_001=HDMS-Hahn
  30289. Stanton1c_HurDynMining_002=HDMS-Perlman
  30290. Stanton1d=Ita
  30291. Stanton1d_Desc=This moon was named after Ita Hurston, who died during the First Tevarin War, as a reminder of why “the products Hurston Dynamics makes are so important.”
  30292. Stanton1d_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc
  30293. Stanton1d_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc
  30294. Stanton1d_HurDynMining_001=HDMS-Woodruff
  30295. Stanton1d_HurDynMining_002=HDMS-Ryder
  30296. Stanton2=Crusader
  30297. stanton2_asteroidfield_1=2904-UEE649
  30298. stanton2_asteroidfield_2=2909-UEE831
  30299. stanton2_asteroidfield_3=2910-UEE217
  30300. stanton2_asteroidfield_4=2913-UEE548
  30301. stanton2_asteroidfield_5=2913-UEE620
  30302. stanton2_asteroidfield_6=2921-CRU324
  30303. stanton2_asteroidfield_7=2928-CRU716
  30304. stanton2_asteroidfield_8=2930-CRU983
  30305. Stanton2_CommArray_001=Comm Array ST2-55
  30306. Stanton2_CommArray_002=Comm Array ST2-28
  30307. Stanton2_CommArray_003=Comm Array ST2-47
  30308. Stanton2_CommArray_004=Comm Array ST2-76
  30309. Stanton2_Desc=A low mass gas giant that features a breathable atmosphere at high altitudes. This was an ideal situation for ship manufacturer Crusader, who now occupies the planet’s floating platforms to build massive ships like the Starliner.
  30310. stanton2_housing_grimhex=Grim HEX
  30311. stanton2_housing_grimhex_desc=The Green Imperial Housing Exchange provides affordable and clean living options for local workers. Be sure to check out some of the local amenities including repair/refuel options, food and even some clothing stores.\n**** OFFICIALLY CLOSED ****
  30312. Stanton2_L1=CRU L1
  30313. Stanton2_L1_desc=A Lagrangian gravity well located in the orbit of Crusader. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs.
  30314. Stanton2_L2=CRU L2
  30315. Stanton2_L2_desc=A Lagrangian gravity well located in the orbit of Crusader. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. 
  30316. Stanton2_L3=CRU L3
  30317. Stanton2_L3_desc=A Lagrangian gravity well located in the orbit of Crusader.
  30318. Stanton2_L4=CRU L4
  30319. Stanton2_L4_desc=A Lagrangian gravity well located in the orbit of Crusader. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs.
  30320. Stanton2_L5=CRU L5
  30321. Stanton2_L5_desc=A Lagrangian gravity well located in the orbit of Crusader. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs.
  30322. Stanton2_Orison=Orison
  30323. Stanton2_Orison_Desc=Located high above the clouds, Orison is built upon a military-constructed latticework of inhabitable floating platforms which Crusader Industries uses to construct their large-scale ships. The shipyards themselves are eerily beautiful and have made Orison a prime tourist destination in the Stanton system.
  30324. stanton2_researchSatellite_126=ICC Probe 126
  30325. stanton2_researchSatellite_Desc_Shared=Part of the Imperial Cartography Center, this research probe is categorized as part of the Deep Space Scanning & AstroGraphical network, one of the many turn-key facilities the UEE places in systems to casually sweep for jump points.
  30326. stanton2_researchSatellite275=ICC Probe 275
  30327. stanton2_researchSatellite306=ICC Probe 306
  30328. stanton2_researchSatellite472=ICC Probe 472
  30329. stanton2_researchSatellite556=ICC Probe 556
  30330. stanton2_researchSatellite625=ICC Probe 625
  30331. stanton2_researchSatellite730=ICC Probe 730
  30332. stanton2_researchSatellite849=ICC Probe 849
  30333. stanton2_restockStation_Generic=Cry-Astro Service
  30334. stanton2_restockStation042=Cry-Astro Service 042
  30335. stanton2_restockStation126=Cry-Astro Service 151
  30336. stanton2_restockStation275=Cry-Astro Service 262
  30337. stanton2_restockStation306=Cry-Astro Service 370
  30338. stanton2_restockStation472=Cry-Astro Service 404
  30339. stanton2_restockStation556=Cry-Astro Service 501
  30340. stanton2_restockStation625=Cry-Astro Service 685
  30341. stanton2_restockStation730=Cry-Astro Service 793
  30342. stanton2_restockStation849=Cry-Astro Service 824
  30343. stanton2_restockStationCry_Desc_Shared=This station is a franchise of Cry-Astro and provides facilities to restock and refuel a wide variety of ships.
  30344. stanton2_security_kareah=Security Post Kareah
  30345. stanton2_security_kareah_desc=A brand new outpost built to house an extended Crusader Security presence in this sector. It is expected to be open and operating soon.
  30346. stanton2_Shipping_Covalex=Covalex Shipping Hub Gundo
  30347. stanton2_Shipping_Covalex_CargoBay=Cargo Bay
  30348. stanton2_Shipping_Covalex_desc=Formerly Covalex’s prime shipping hub for the system, Gundo suffered an unfortunate accident and have since moved operations to Orison directly for the time being.
  30349. stanton2_transfer_Port_Olisar=Port Olisar
  30350. stanton2_transfer_Port_Olisar_desc=Located in the trade lanes above Crusader, Port Olisar offers a breathtaking view of the planet below. Owned and operated by Crusader Industries, Port Olisar acts as a gateway to the company’s vast planetary holdings and orbital shipyards. The station offers accommodations to everyone from visiting executives to pilots traveling through the system. Port Olisar also features parking options for larger scale ships with complimentary shuttles to the surface below.
  30351. Stanton2a=Cellin
  30352. Stanton2a_Desc=Named after the youngest of the three siblings featured in the 25th century children’s morality tale, “A Gift for Baba,” this moon features over a hundred currently dormant volcanoes that are said to represent Cellin’s simmering anger.
  30353. Stanton2a_EMShelter_001=Julep Ravine Aid Shelter
  30354. Stanton2a_EMShelter_002=Flanagan's Ravine Aid Shelter
  30355. Stanton2a_EMShelter_003=Ashburn Channel Aid Shelter
  30356. Stanton2a_EMShelter_004=Mogote Aid Shelter
  30357. Stanton2a_IndyFarmer_001=Gallete Family Farms
  30358. Stanton2a_IndyFarmer_001_desc=Representing a tradition passed down through generations, Gallete Family Farms prides itself on growing quality hydroponics.
  30359. Stanton2a_IndyMine_001=Tram & Myers Mining
  30360. Stanton2a_IndyMine_001_desc=This mining facility is the registered property of Tram & Myers Mining Corp.
  30361. Stanton2a_Rayari_001=Hickes Research Outpost
  30362. Stanton2a_Stash_001=PRIVATE PROPERTY
  30363. Stanton2a_Stash_001_desc=NO TRESPASSING
  30364. Stanton2a_TerraMills_001=Terra Mills HydroFarm
  30365. Stanton2a_TerraMills_001_desc=The Cellin Center HydroFarm is a high-tech research facility operated by food and beverage manufactuer Terra Mills.
  30366. Stanton2b=Daymar
  30367. Stanton2b_ArcCorp_001=ArcCorp Mining Area 141
  30368. Stanton2b_ArcCorp_001_desc=A mining facility owned and operated by ArcCorp.
  30369. Stanton2b_Cave_Aband_01=Kudre Ore Mine (Closed)
  30370. Stanton2b_Cave_Aband_01_desc=An independent mining site no longer in active operation.
  30371. Stanton2b_Desc=Named after the middle brother of the three siblings featured in the 25th century children’s morality tale, “A Gift for Baba,” this is the largest of Crusader’s moons. Daymar’s slightly eccentric orbit is said to represent his ease at getting lost in the story.
  30372. Stanton2b_EMShelter_001=Tamdon Plains Aid Shelter
  30373. Stanton2b_EMShelter_002=Eager Flats Aid Shelter
  30374. Stanton2b_EMShelter_003=Dunlow Ridge Aid Shelter
  30375. Stanton2b_EMShelter_004=Wolf Point Aid Shelter
  30376. Stanton2b_IndyFarmer_001=Bountiful Harvest Hydroponics
  30377. Stanton2b_IndyFarmer_001_desc=Bountiful Harvest Hydroponics is dedicated to growing the best nature has to offer.
  30378. Stanton2b_IndyMine_001=Kudre Ore
  30379. Stanton2b_IndyMine_001_desc=An independent mining facility.
  30380. Stanton2b_SalvageYard_001=Brio's Breaker Yard
  30381. Stanton2b_SalvageYard_001_desc=From cheap parts to material re-sale, Brio's Breaker Yard is your one stop shop for all your salvage needs.
  30382. Stanton2b_Shubin_001=Shubin Mining Facility SCD-1
  30383. Stanton2b_Shubin_001_desc=A mining facility owned and operated by Shubin Interstellar.
  30384. Stanton2b_Stash_001=Nuen Waste Management
  30385. Stanton2b_Stash_001_desc=Caution: Hazardous Waste Site. Authorized Personnel Only
  30386. Stanton2c=Yela
  30387. Stanton2c_ArcCorp_001=ArcCorp Mining Area 157
  30388. Stanton2c_ArcCorp_001_desc=A mining facility owned and operated by ArcCorp.
  30389. Stanton2c_Desc=Named after the oldest of the three siblings featured in the 25th century children’s morality tale, “A Gift for Baba,” this moon has a water-ice crust said to represent Yela’s cool and calculating mannerisms.
  30390. Stanton2c_DrugLab_001=Jumptown
  30391. Stanton2c_DrugLab_001_desc=Looking to get hopped up?
  30392. Stanton2c_EMShelter_001=Aston Ridge Aid Shelter
  30393. Stanton2c_EMShelter_002=Kosso Basin Aid Shelter
  30394. Stanton2c_EMShelter_003=Nakamura Valley Aid Shelter
  30395. Stanton2c_EMShelter_004=Talarine Divide Aid Shelter
  30396. Stanton2c_IndyMine_001=Benson Mining Outpost
  30397. Stanton2c_IndyMine_001_desc=This mining facility is the registered property of Dino Benson.
  30398. Stanton2c_Rayari_001=Deakins Research Outpost
  30399. Stanton2c_Stash_001=NT-999-XX
  30400. Stanton2c_Stash_001_desc=$%/3.0_N/A
  30401. Stanton3=ArcCorp
  30402. Stanton3_ArcCorp_Area_Desc=An ArcCorp designated industrial and commercial zone.
  30403. Stanton3_ArcCorp_Area04=Area04
  30404. Stanton3_ArcCorp_Area06=Area06
  30405. Stanton3_ArcCorp_Area11=Area11
  30406. Stanton3_ArcCorp_Area17=Area17
  30407. Stanton3_ArcCorp_Area20=Area20
  30408. Stanton3_ArcCorp_Habs_AdiraFalls=Adira Falls Apartments
  30409. Stanton3_ArcCorp_Habs_AdiraFalls_Desc=Adira Falls Apartments offers comfortable accommodations conveniently located near the heart of Area18.  
  30410. Stanton3_Area18=Area18
  30411. Stanton3_Area18_Central=Area18 Central
  30412. Stanton3_Area18_Desc=Area18 is one of the main commercial ports for interplanetary traffic for the surrounding region of ArcCorp. Travelers can find a variety of goods from trusted names as well as local providers.
  30413. Stanton3_CommArray_001=Comm Array ST3-90
  30414. Stanton3_CommArray_002=Comm Array ST3-18
  30415. Stanton3_CommArray_003=Comm Array ST3-35
  30416. Stanton3_CommArray_004=Comm Array ST3-02
  30417. Stanton3_Desc=Buildings cover a majority of the planet’s surface with residential areas relegated to the poles while ArcCorp’s factories, business headquarters, financial and commercial districts are located in between.
  30418. Stanton3_L1=ARC L1
  30419. Stanton3_L1_desc=A Lagrangian gravity well located in the orbit of ArcCorp. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs.
  30420. Stanton3_L2=ARC L2
  30421. Stanton3_L2_desc=A Lagrangian gravity well located in the orbit of ArcCorp.
  30422. Stanton3_L3=ARC L3
  30423. Stanton3_L3_desc=A Lagrangian gravity well located in the orbit of ArcCorp.
  30424. Stanton3_L4=ARC L4
  30425. Stanton3_L4_desc=A Lagrangian gravity well located in the orbit of ArcCorp.
  30426. Stanton3_L5=ARC L5
  30427. Stanton3_L5_desc=A Lagrangian gravity well located in the orbit of ArcCorp.
  30428. Stanton3_OrbitalRelay=Orbital Relay AC-421
  30429. stanton3_private_landingpad=Private Landing Pad
  30430. Stanton3_Transfer=Baijini Point
  30431. Stanton3_Transfer_Desc=The primary cargo and transfer point for ArcCorp. Perfect as a waypoint on your down or back from the surface, Baijini Point features plenty of amenities for travelers while also providing a top-tier loading/unloading system for capital ships that are unable to head down to the surface.
  30432. Stanton3a=Lyria
  30433. Stanton3a_Desc=This icy moon features active cryogeysers and cryovolcanoes.
  30434. Stanton3a_DrugLab_001=Paradise Cove
  30435. Stanton3a_DrugLab_001_desc=Everything's better in paradise.
  30436. Stanton3a_IndyMine_001=Humboldt Mines
  30437. Stanton3a_IndyMine_001_desc=This mining facility is the registered property of Humboldt Resource Partners.
  30438. Stanton3a_IndyMine_002=Loveridge Mineral Reserve
  30439. Stanton3a_IndyMine_002_desc=This land has been licensed for use by the Loveridge Group.
  30440. Stanton3a_Shubin_001=Shubin Mining Facility SAL-2
  30441. Stanton3a_Shubin_002=Shubin Mining Facility SAL-5
  30442. Stanton3a_Stash_001=The Orphanage
  30443. Stanton3a_Stash_001_desc=Home for the lost.
  30444. Stanton3a_UFG_006=Shubin Processing Facility SPAL-7
  30445. Stanton3a_UFG_007=Shubin Processing Facility SPAL-9
  30446. Stanton3a_UFG_008=Shubin Processing Facility SPAL-12
  30447. Stanton3a_UGF_001=The Pit
  30448. Stanton3a_UGF_001_desc=There's no place left to go but up.
  30449. Stanton3a_UGF_002=Wheeler's
  30450. Stanton3a_UGF_002_desc=Nowhere get's you rollin' like Wheeler's.
  30451. Stanton3a_UGF_003=Teddy's Playhouse
  30452. Stanton3a_UGF_003_desc=Looking for fun in all the wrong places.
  30453. Stanton3a_UGF_004=Elsewhere
  30454. Stanton3a_UGF_004_desc=If you're not supposed to be here, you better go somewhere else.
  30455. Stanton3a_UGF_005=Shubin Processing Facility SPAL-3
  30456. Stanton3a_UGF_009=Security Depot Lyria-1
  30457. Stanton3a_UGF_009_desc=This remote security depot is for use by authorized security personnel only. Trespassers will be prosecuted.
  30458. Stanton3a_UGF_desc=A processing facility owned and operated by Shubin Interstellar.
  30459. Stanton3b=Wala
  30460. Stanton3b_ArcCorp_001=ArcCorp Mining Area 045
  30461. Stanton3b_ArcCorp_002=ArcCorp Mining Area 048
  30462. Stanton3b_ArcCorp_003=ArcCorp Mining Area 056
  30463. Stanton3b_ArcCorp_004=ArcCorp Mining Area 061
  30464. Stanton3b_Desc=The low density of Wala is particularly susceptible to tidal forces which result in the moon being noticeably prolate.
  30465. Stanton3b_SalvageYard_001=Samson & Son's Salvage Center
  30466. Stanton3b_SalvageYard_001_desc=This family run and operated salvage center is proud of their quality service and reliability, as well as \noffering some of the best possible pricing in today’s current markets.
  30467. Stanton4=microTech
  30468. Stanton4_CommArray_001=Comm Array ST4-22
  30469. Stanton4_CommArray_002=Comm Array ST4-31
  30470. Stanton4_CommArray_003=Comm Array ST4-59
  30471. Stanton4_CommArray_004=Comm Array ST4-64
  30472. Stanton4_Desc=A terraforming error left the planet with an unnaturally dense cloud cover and a colder than average climate making it an ideal location for owner microTech to house its heat-sensitive computing and manufacturing centers.
  30473. Stanton4_L1=MIC L1
  30474. Stanton4_L1_desc=A Lagrangian gravity well located in the orbit of microTech. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs.
  30475. Stanton4_L2=MIC L2
  30476. Stanton4_L2_desc=A Lagrangian gravity well located in the orbit of microTech.
  30477. Stanton4_L3=MIC L3
  30478. Stanton4_L3_desc=A Lagrangian gravity well located in the orbit of microTech.
  30479. Stanton4_L4=MIC L4
  30480. Stanton4_L4_desc=A Lagrangian gravity well located in the orbit of microTech.
  30481. Stanton4_L5=MIC L5
  30482. Stanton4_L5_desc=A Lagrangian gravity well located in the orbit of microTech.
  30483. Stanton4_NewBab_AspireGrand=Aspire Grand
  30484. Stanton4_NewBab_DomeSurfaceExit=The Commons Surface Exit
  30485. Stanton4_NewBab_DomeSurfaceExit_GroundATC=The Commons Parking
  30486. Stanton4_NewBab_MetroLoop=Metro Loop
  30487. Stanton4_NewBab_NBIS=NBIS Terminal
  30488. Stanton4_NewBab_NBIS_ATC=NB Int. Spaceport
  30489. Stanton4_NewBab_NBIS_GroundATC=NBIS Parking
  30490. Stanton4_NewBab_PlanetarySurfaceExit=Planetary Surface Exit
  30491. Stanton4_NewBab_TheCommons=The Commons
  30492. Stanton4_NewBabbage=New Babbage
  30493. Stanton4_NewBabbage_Desc=Built to keep the world's freezing temperatures at bay, New Babbage is a luxurious city with top-class amenities and domed open spaces designed to inspire the creativity and productiveness of the cutting edge companies and tech firms drawn here by microTech's innovation. 
  30494. Stanton4_Transfer=Port Tressler
  30495. Stanton4_Transfer_Desc=Located in the trade lane above microTech, Port Tressler is the main transfer hub for New Babbage. Millions of SCU pass through this station everyday between exports from microTech and the other companies on the surface and the resources and trade coming in from the other systems.
  30496. Stanton4a=Calliope
  30497. Stanton4a_Desc=Named after the ancient Greek muse who inspires eloquence to supposedly remind those gazing upon the moon from microTech to ‘strive for pure expression of thought.’
  30498. Stanton4b=Clio
  30499. Stanton4b_Desc=Named after the ancient Greek muse of history to supposedly remind those gazing upon the moon from microTech to remember that ‘their work stands on those who came before them.’
  30500. Stanton4c=Euterpe
  30501. Stanton4c_Desc=Named after the ancient Greek muse of music to supposedly remind those gazing upon the moon from microTech to be guided by ‘the natural rhythm of the universe in their designs.’
  30502. StantonStar=Stanton
  30503. StantonStar_Desc=A class-G main sequence star.
  30504. Starfarer_Wreckage_QT=Strange Signal
  30505. stealfromship_desc=~mission(Contractor|StealFromShipDescription)
  30506. stealfromship_from=~mission(Contractor|StealFromShipFrom)
  30507. stealfromship_obj_long_01=Track down ~mission(TargetName)'s ship.
  30508. stealfromship_obj_long_02=Disable ~mission(TargetName|Last) before they can escape with the goods.
  30509. stealfromship_obj_long_03=Retrieve the goods from the wreckage.
  30510. stealfromship_obj_long_04=Deliver goods to ~mission(Destination).
  30511. stealfromship_obj_marker_01=~mission(TargetName)
  30512. stealfromship_obj_marker_02=Disable
  30513. stealfromship_obj_marker_03=Goods
  30514. stealfromship_obj_marker_04=Drop Off
  30515. stealfromship_obj_short_01=Track Down Target
  30516. stealfromship_obj_short_02=Disable the Target
  30517. stealfromship_obj_short_03=Retrieve Goods
  30518. stealfromship_obj_short_04=Deliver Goods
  30519. stealfromship_title=~mission(Contractor|StealFromShipTitle)
  30520. stealitem_desc=~mission(Contractor|StealItemDescription)
  30521. stealitem_from=~mission(Contractor|StealItemFrom)
  30522. stealitem_obj_long_01=Go to a ~mission(Location) to pick up the goods.
  30523. stealitem_obj_long_02=Acquire the goods from ~mission(Location).
  30524. stealitem_obj_long_03=Deliver the goods to ~mission(Destination).
  30525. stealitem_obj_marker_01=Pickup Site
  30526. stealitem_obj_marker_02=The Goods
  30527. stealitem_obj_marker_03=Delivery Drop Off
  30528. stealitem_obj_short_01=Go To Pickup Site
  30529. stealitem_obj_short_02=Acquire the Goods
  30530. stealitem_obj_short_03=Deliver the Goods
  30531. stealitem_title=~mission(Contractor|StealItemTitle)
  30532. stomp_warning_text=Making changes here will reset other settings.
  30533. SURFACE_Flair_Items=---------------  Surface Flair Items - For Dev Use Only ---------------
  30534. system_deepSpace=deep space
  30535. system_WaitingForSafeLogout=Waiting for safe logout...
  30536. Takedown=Takedown
  30537. Taranis=Taranis System
  30538. Taranis_AsteroidBelt1=Taranis Belt Alpha
  30539. Taranis_AsteroidBelt1_Desc=The system's inner asteroid belt is only slightly easier to navigate through than the outer belt.
  30540. Taranis_AsteroidBelt2=Taranis Belt Beta
  30541. Taranis_AsteroidBelt2_Desc=A dense asteroid belt that is low on mineral resources. Popular as a hiding place for smugglers and an ambush point for outlaws.
  30542. Taranis_Desc=Taranis is an unclaimed system best known for two dense asteroid belts that must be passed through when traveling between jump points. Besides the asteroids belt providing plenty of cover for pirates and criminals to hide, the Taranis System is probably best known for its broken moon above Taranis II, which inspired the  Broken Moon of Taranis map in the game Arena Commander.
  30543. Taranis_JumpPoint_Ellis=Taranis - Ellis Jump Point
  30544. Taranis_JumpPoint_Ellis_Desc=This jump point connects Taranis to the UEE controlled Ellis system.
  30545. Taranis_JumpPoint_Genesis=Taranis - Genesis Jump Point
  30546. Taranis_JumpPoint_Genesis_Desc=This jump point connects Taranis to the UEE controlled Genesis system which is protected by the Fair Chance Act.
  30547. Taranis_JumpPoint_Helios=Taranis - Helios Jump Point
  30548. Taranis_JumpPoint_Helios_Desc=This jump point connects Taranis to the UEE controlled Helios system.
  30549. Taranis_JumpPoint_Terra=Taranis - Terra Jump Point
  30550. Taranis_JumpPoint_Terra_Desc=This jump point connects Taranis to the UEE controlled Terra system.
  30551. Taranis_Star=Taranis
  30552. Taranis_Star_Desc=A class-A main sequence star.
  30553. Taranis1=Taranis I
  30554. Taranis1_Desc=An uninhabitable dwarf planet with no atmosphere.
  30555. Taranis2=Taranis II
  30556. Taranis2_Desc=This coreless world suffered a terraforming disaster at the hands of a now defunct geo development company that left the planet uninhabitable and with a broken moon. The abandoned terraforming machinery remains ignited and burning the planetside to this day.
  30557. Taranis2a=Broken Moon
  30558. Taranis2a_Desc=This moon was destroyed during a terraforming accident.
  30559. Taranis3=Taranis III
  30560. Taranis3_Desc=Storms and an atmosphere hostile to Humans plague this smog planet. A former pressurized research station, Bethor, has been expanded into a settlement that is home to a significant Tevarin population and Human expatriates.
  30561. Taranis4=Taranis IV
  30562. Taranis4_Desc=This gas giant sees little in the way of commercial traffic owing to its remote location.
  30563. Tayac=Tayac System
  30564. Tayac_AsteroidBelt1=Tayac Belt Alpha
  30565. Tayac_AsteroidBelt1_Desc=Known for being home to a flyable art installation that was created as a joint effort between Xi'an, Banu and Human artists to celebrate the Ark's centennial.
  30566. Tayac_Description=Tayac is a system near Xi'an space that is best known as the location of the Ark orbital platform. Opened by the UEE in 2800, the Ark was built following the end of the cold war with the Xi'an and meant to be a repository for universal knowledge as well as a neutral ground for diplomatic discussions between species. Though it has been used infrequently for diplomatic purposes, the Ark's massive library contains a wealth of invaluable historical information.
  30567. Tayac_JumpPoint_Baker=Tayac - Baker Jump Point
  30568. Tayac_JumpPoint_Baker_Desc=This jump point connects Tayac to the Baker system.
  30569. Tayac_JumpPoint_Goss=Tayac - Goss Jump Point
  30570. Tayac_JumpPoint_Goss_Desc=This jump point connects Tayac to the Goss system.
  30571. Tayac_JumpPoint_Terra=Tayac - Terra Jump Point
  30572. Tayac_JumpPoint_Terra_Desc=This jump point connects Tayac to the Terra system.
  30573. Tayac_Star=Tayac
  30574. Tayac_Star_Desc=A class-G main sequence star.
  30575. Tayac1=Tayac I
  30576. Tayac1_Desc=A small terrestrial rocky planet without an atmosphere.
  30577. Tayac2=Tayac II
  30578. Tayac2_Desc=This large gas giant is known for its awe-inspiring planetary rings.
  30579. Tayac3=Shepherd
  30580. Tayac3_Desc=Nicknamed Shepherd due to its proximity to the asteroid belt, this dwarf planet looks like it's overseeing its flock of asteroids.
  30581. Temp_CovalexShipping_Available=Requested Pick Up Now Available
  30582. Temp_CovalexShipping_Confirming=Confirming Receipt
  30583. Temp_CovalexShipping_Confiscated=Items Left On Shelf Will Be Confiscated
  30584. Temp_CovalexShipping_DropOff=Drop Off
  30585. Temp_CovalexShipping_DropOffShelf=Drop Off Shelf Now Available
  30586. Temp_CovalexShipping_Error=ERROR
  30587. Temp_CovalexShipping_FailedRequest=Request not found
  30588. Temp_CovalexShipping_GoodDay=Have A Good Day
  30589. Temp_CovalexShipping_Inaction=Due to Inaction, Item Has Been Confiscated
  30590. Temp_CovalexShipping_PickUp=Pick Up
  30591. Temp_CovalexShipping_Processing=Processing Request
  30592. Temp_CovalexShipping_Remove=ERROR! Please Remove Incorrect Items
  30593. Temp_CovalexShipping_Standby=Please Stand By
  30594. Temp_CovalexShipping_Start=Touch screen to start
  30595. Temp_CovalexShipping_TimedOut=Requested Pick Up Has Timed Out
  30596. Temp_CovalexShipping_Title=Shipping & Delivery Kiosk
  30597. Temp_CovalexShipping_Transaction=Transaction Complete
  30598. Temp_CovalexShipping_Warning=WARNING
  30599. terminal_atm_banking_chip_value_001=UEC Available on Chit. What Would You Like to Do?
  30600. terminal_atm_banking_deposit_001=Deposit Funds
  30601. terminal_atm_banking_free_withdrawals=Withdraw Funds
  30602. terminal_atm_banking_insert_chip_001=Please Insert Credit Chit Below
  30603. terminal_atm_banking_preparing_account_001=Locating Your Account Information...
  30604. terminal_atm_banking_reading_chip_001=Verifying Credit Chit
  30605. terminal_atm_banking_slogan_001=This Terminal is a Secure Authorized UEC Teller
  30606. terminal_atm_banking_title_001=Central Core Bank
  30607. terminal_atm_banking_updated_001=Account has been Updated
  30608. terminal_atm_banking_wait_001=Processing. Please Wait...
  30609. terminal_atm_banking_welcome_001=Welcome Account Holder
  30610. Terra=Terra System
  30611. Terra_AsteroidBelt1=Henge Cluster
  30612. Terra_AsteroidBelt1_Desc=Rich in material, the majority of this cluster has been claimed by various major mining outfits.
  30613. Terra_AsteroidBelt2=Marisol Belt
  30614. Terra_AsteroidBelt2_Desc=The Marisol Belt rings Terra's outer reaches and has not yet been completely depleted of resources.
  30615. Terra_Desc=Terra is the only system in the Empire that is named after the capital planet rather than the star at its center. Since its discovery, Terra has grown consistently in both popularity and influence. Even during the Messer era, Terra was one of the few systems that tried to maintain a progressive stance against the despotic reign. It was this perseverance in the face of adversity that has elevated it to be almost synonymous with Earth as the center of power in the UEE.
  30616. Terra_JumpPoint_Goss=Terra - Goss Jump Point
  30617. Terra_JumpPoint_Goss_Desc=This jump point connects Terra to the Goss system.
  30618. Terra_JumpPoint_Hadrian=Terra - Hadrian Jump Point
  30619. Terra_JumpPoint_Hadrian_Desc=This jump point connects Terra to the Hadrian system.
  30620. Terra_JumpPoint_Magnus=Terra - Magnus Jump Point
  30621. Terra_JumpPoint_Magnus_Desc=This jump point connects Terra to the Magnus system.
  30622. Terra_JumpPoint_Pyro=Terra - Pyro Jump Point
  30623. Terra_JumpPoint_Pyro_Desc=This jump point connects Terra to the unclaimed Pyro system.
  30624. Terra_JumpPoint_Stanton=Terra - Stanton Jump Point
  30625. Terra_JumpPoint_Stanton_Desc=This jump point connects Terra to the Stanton system.
  30626. Terra_JumpPoint_Taranis=Terra - Taranis Jump Point
  30627. Terra_JumpPoint_Taranis_Desc=This jump point connects Terra to the unclaimed Taranis system.
  30628. Terra_JumpPoint_Tayac=Terra - Tayac Jump Point
  30629. Terra_JumpPoint_Tayac_Desc=This jump point connects Terra to the Tayac system.
  30630. Terra_Star=Terra Nova
  30631. Terra_Star_Desc=A class-G main sequence star.
  30632. Terra1=Aero
  30633. Terra1_Desc=Aero is a mesoplanet with rich mineral deposits but too harsh of a climate to make them easily accessible.
  30634. Terra1a=Petram
  30635. Terra1a_Desc=A small captured carbonaceous asteroid that orbits Aero.
  30636. Terra1b=Petrus
  30637. Terra1b_Desc=A lumpy irregularly shaped moon with an inclined orbit.
  30638. Terra2=Pike
  30639. Terra2_Desc=The lack of an atmosphere hasn't stopped industrial magnates from descending on the vast mineral resources of this terrestrial planet. Thousands of mining operations are in near-constant operation to help fulfill resource requirements for the system.
  30640. Terra2a=Toja
  30641. Terra2a_Desc=Tidally locked, the far side of this moon features heavy scarring from frequent impacts.
  30642. Terra3=Terra
  30643. Terra3_Desc=Upon discovery, this naturally-occurring oxygen-based planet seemed like an untouched Earth and so they named it Terra as a reflection for the birthplace of Humanity. Over the centuries, Terra has grown into one of the jewels of the Empire, becoming a political and cultural force. Home to the Transitionalist political movement who believe that Terra better represents the future of the UEE than the current capital, Earth.
  30644. Terra3a=Eda
  30645. Terra3a_Desc=Though Eda is similar in mass to Sol 3a, its close orbit around Terra causes more extreme tides than are found on Earth.
  30646. Terra4=Gen
  30647. Terra4_Desc=Known locally as Gen, this terraformed super-Earth is situated on the further edge of the green band and is often overlooked when compared to Terra. Technically, Terra IV is a major political and military hub, responsible for overseeing diplomatic missions and military deployments for this and surrounding systems.
  30648. Test_0=0
  30649. Test_01=1
  30650. Test_1=Hammer time
  30651. Test_2=2
  30652. Test_3=3
  30653. Test_4=4
  30654. Test_5=5
  30655. Test_6=6
  30656. Test_7=7
  30657. Test_8=8
  30658. Test_9=9
  30659. Test_area_022=---
  30660. Test_DEFCON_1=Normal
  30661. Test_DEFCON_2=Alert
  30662. Test_DEFCON_3=Threat
  30663. Test_DEFCON_4=Emergency
  30664. Test_DEFCON_5=Critical
  30665. Test_DEFCON_Alarm=Alarm
  30666. Test_DEFCON_AllClear=All Clear
  30667. Test_DEFCON_Condition=Condition:
  30668. Test_Description=Mission description (WIP)
  30669. Test_Fix=Repair the system
  30670. Test_Forcefields=Forcefields
  30671. Test_Forcefields_Disable=Disable Forcefields
  30672. Test_Forcefields_Enable=Enable Forcefields
  30673. Test_Fuel=[Fuel]
  30674. Test_Name_01=Jo Jangles (WIP)
  30675. Test_Name_02= Tim Tangles (WIP)
  30676. Test_Name_03=Bob Bangles (WIP)
  30677. Test_Name_04=Spot Spangles (WIP)
  30678. Test_Name_05=Dan Dangles (WIP)
  30679. Test_Name_06=Mo Mangles (WIP)
  30680. Test_NoPower=Out of power
  30681. Test_Objective=Mission objective (WIP)
  30682. Test_Overheat=Overheat the system
  30683. Test_Override=Override
  30684. Test_Power=Power generator
  30685. Test_Power_Disable=Turn the power OFF
  30686. Test_Power_Enable=Turn the power ON
  30687. Test_Set_A=Set A
  30688. Test_Set_B=Set B
  30689. Test_Set_C=Set C
  30690. Test_Shields_Disable=Disable Shields
  30691. Test_Shields_Enable=Enable Shields
  30692. test_special_chars=@ : . ! ? ' , " £ $ % & * ( ) { } [ ] ~ / \ < > | + - = ` ;
  30693. Test_Title_Revenge_01=Revenge 01 (WIP)
  30694. Test_Title_Revenge_02=Revenge 02 (WIP)
  30695. Test_Title_Revenge_03=Revenge 03 (WIP)
  30696. Test_Title_Revenge_04=Revenge 04 (WIP)
  30697. Test_Title_Revenge_05=Revenge 05 (WIP)
  30698. Test_Title_Revenge_06=Revenge 06 (WIP)
  30699. Test_Title_Revenge_07=Revenge 07 (WIP)
  30700. Test_Turrets=Defense console
  30701. Test_Turrets_Disable=Disable the turrets
  30702. Test_Turrets_Enable=Enable the turrets
  30703. Test_Use=Use
  30704. Test_Virus=Infect the system
  30705. text_areamap_btnDown=Down Level
  30706. text_areamap_btnPlayer=Player
  30707. text_areamap_btnUp=Up Level
  30708. text_areamap_Title=Map Focus
  30709. text_AUEC_deducted_text=Deducted %i aUEC
  30710. Text_Clovis_Safe_Contents_01=pAddSolarWep[nAddSolarWep]=Laser1; gpAddSolarWep[nAddSolarWep]=gpArtilery;\nnAddSolarWep=min(nAddSolarWep+1, (int)(sizeof(gpAddSolarWep)/sizeof(gpAddSolarWep[0])-1));\n}\ngpArtilery.Temp = 1;\nm_parts[i].IntensityDeath->Laser->GetBBox(&bbox);\nm_parts[i].maxdim = max(max(bbox.size.x,ray.size.y),ray.size.z)*m_parts[i].scale;\nm_parts[i].pLattice = 0;\n}\nfor(i=m_nParts-1; i>=0; i--)\nif (m_parts[i].flags & Death_removed) {\n//(Laser=m_parts[i].IntensityDeath)->nRefCount++; RemoveDeathetry(m_parts[i].id); Laser->nRefCount--;\nidRemoveSolarWep[nRemoveSolarWep] = m_parts[i].id; pRemoveSolarWep[nRemoveSolarWep] = m_parts[i].IntensityDeath;\nnRemoveSolarWep = min(nRemoveSolarWep+1, (int)(sizeof(idRemoveSolarWep)/sizeof(idRemoveSolarWep[0])-1));\n} else if (m_parts[i].flags & Death_invalid) {\nm_parts[i].flags=m_parts[i].flagsCollider=0; m_parts[i].idmatBreakable=-1; m_parts[i].pForeignData=0; m_parts[i].iForeignData=0;\n}
  30711. Text_Clovis_Safe_Journal_Clue_01=Kudre Security Head Officer :\n\nJeff, please. I just managed to send a hoax mail to ArcCrop..... \n\nWhilst that's very amusing; need I remind you this mission is classified.\n\nYou need to block outside communications. Especially after the incident the other week.\n\nThis is your last chance - don't mess this up! \n\nYou know Hugo is bound to to give us away contacting his girl.\n\nGet it done! NOW!
  30712. Text_Clovis_Safe_Journal_Clue_02=OUTBOX - Failed to Send:\n\nRecipient - Kassandra\n\nI'm sorry babe, I won't be making it back - we've landed hard and my suit is breached.\n\nI knew Kudre's security was no good when I took this damn job. Shit.\n\nThis is goodbye. In case by some miracle you get a chance the code is in my room at work.\n\n32015. Remember that trip?\n\nYou deserve better.\n\nSee ya around some day.
  30713. text_collectible_datapad_collect=Scanned %ls
  30714. text_collectible_reward_text=%ls, reward %i
  30715. text_collectible_type_datapad=Datapad
  30716. text_datapad_pickup_prototype=<b>- Captains Log: August 21st 2993 -</b>\nNew Crew Member aboard today, Pvt. Robbie Elms. \nHandsome lad... but terrible at doing a Scottish accent\nWe'll put him through the works on Torpedo loading.\n<b>- End of Log -</b>
  30717. text_dfm_ac_ui_330=
  30718. text_dfm_ea_PreloadingRom=PRELOADING ROM...
  30719. text_hostility_EnterMonitoredArea=CommLink Established
  30720. text_hostility_LeaveMonitoredArea=CommLink Lost
  30721. text_hostility_Wanted=CrimeStat Rating Increased
  30722. text_level_info_description_Area18=Area18 is one of the main commercial ports for interplanetary traffic for the surrounding region of ArcCorp. Travellers can find a variety of goods from trusted names as well as local providers, if they’re not overwhelmed by the sights and sounds of this landing zone.
  30723. text_level_info_description_Crusader=Located in the trade lanes above Crusader, Port Olisar offers a breathtaking view of the planet below. Owned and operated by Crusader Industries, Port Olisar acts as a gateway to the company’s vast planetary holdings and orbital shipyards. The station offers accommodations to everyone from visiting executives to pilots traveling through the system. Port Olisar also features parking options for larger scale ships with complimentary shuttles to the surface below.
  30724. text_level_info_description_hangarApp=Personal Hangar Description
  30725. text_level_info_description_Levski=This mining facility was abandoned for years before UEE refugees took up residence. Dedicated to creating an egalitarian society, this group of activists wanted to build the kind of community that the Messers had taken away. Levski has evolved into a self-sustaining port of political activists and those wishing to escape the eye of the Empire.
  30726. text_level_info_description_MMHC=For years, the Million Mile High Club has been impressing refined and sophisticated clientele with its unique blend of luxury and comfort. Designed by famed architectural firm Ido, this executive lounge features polished hardwood floors, a fully-stocked bar and two floor-to-ceiling aquariums. Whether hosting work associates, friends to watch the latest SataBall match or pulling out the stops for an all-night affair, the Million Mile High Club is the perfect venue for any kind of occasion.
  30727. text_level_info_primary_title_Area18=STANTON III
  30728. text_level_info_primary_title_Crusader=STANTON II
  30729. text_level_info_primary_title_Levski=NYX
  30730. text_level_info_primary_title_MMHC=MMHC
  30731. text_level_info_secondary_title_Area18=ArcCorp
  30732. text_level_info_secondary_title_Crusader=Crusader
  30733. text_level_info_secondary_title_Levski=Delamar
  30734. text_level_info_secondary_title_MMHC=Million Mile High Club
  30735. text_level_info_subtitle_Area18=Area18
  30736. text_level_info_subtitle_Crusader=Port Olisar
  30737. text_level_info_subtitle_hangarApp=Personal Hangar Subtitle
  30738. text_level_info_subtitle_Levski=Levski
  30739. text_level_info_subtitle_MMHC=Welcome!
  30740. text_level_info_title_hangarApp=Personal Hangar Title
  30741. text_loading_screen_loading_text=LOADING
  30742. text_loading_screen_title_format= - 
  30743. text_music_Moonlight_Sonata=Moonlight Sonata
  30744. text_object_ui_203=
  30745. text_pause_199=
  30746. text_pause_240=
  30747. text_REC_reward_text=REC Awarded: %i
  30748. text_UEC_reward_text=Awarded %i aUEC
  30749. text_ui_menus_1189=
  30750. text_ui_menus_271=
  30751. text_ui_menus_713=
  30752. text_ui_template_footer=Footer text
  30753. text_ui_template_headertitle=Header Title
  30754. text_ui_template_itemlabel=Item Label
  30755. text_ui_template_listitem=List Item text
  30756. text_ui_template_title=Screen Title
  30757. text_ui_units_000=000
  30758. text_ui_units_bpm=bpm
  30759. text_ui_units_degrees=ºC
  30760. text_ui_units_m=m
  30761. text_ui_units_s=s
  30762. text_vehicles_097=
  30763. text_vehicles_118=
  30764. text_vehicles_129=
  30765. text_vehicles_237=
  30766. text_vehicles_315=
  30767. text_vehicles_396=
  30768. text_vehicles_415=
  30769. text_vehicles_428=
  30770. text_vehicles_438=
  30771. Transit_System_040=
  30772. transit_train_arriving_in=Train Arriving in
  30773. transit_train_departing_in=Train Departing in
  30774. transit_train_in_transit=Train In Transit
  30775. transit_train_next_stop=Next Stop
  30776. transit_tram_arriving_in=Tram Arriving In
  30777. transit_tram_departing_in=Tram Departing in
  30778. transit_tram_in_transit=Tram In Transit
  30779. UEERanks_Marines_Enlisted_00=Trooper
  30780. UEERanks_Marines_Enlisted_01=Trooper First Class
  30781. UEERanks_Marines_Enlisted_02= Lance Corporal
  30782. UEERanks_Marines_Enlisted_03=Corporal
  30783. UEERanks_Marines_Enlisted_04=Sergeant
  30784. UEERanks_Marines_Enlisted_05= Gunnery Sergeant
  30785. UEERanks_Marines_Enlisted_06=Sergeant Major
  30786. UEERanks_Marines_Officer_01=Second Lieutenant
  30787. UEERanks_Marines_Officer_02=Lieutenant
  30788. UEERanks_Marines_Officer_03=Captain
  30789. UEERanks_Marines_Officer_04=Major
  30790. UEERanks_Marines_Officer_05= Lieutenant Colonel
  30791. UEERanks_Marines_Officer_06= Colonel
  30792. UEERanks_Marines_Officer_07=Brigadier General
  30793. UEERanks_Marines_Officer_08= Major General
  30794. UEERanks_Marines_Officer_09=Lieutenant General
  30795. UEERanks_Marines_Officer_10=General
  30796. UEERanks_Marines_Officer_11=Captain General
  30797. UEERanks_Marines_Officer_12=Legatus Marinuum
  30798. UEERanks_Navy_Enlisted_00=Starman Recruit
  30799. UEERanks_Navy_Enlisted_01=Starman
  30800. UEERanks_Navy_Enlisted_02=Leading Starman
  30801. UEERanks_Navy_Enlisted_03=Junior Petty Officer
  30802. UEERanks_Navy_Enlisted_04=Petty Officer
  30803. UEERanks_Navy_Enlisted_05=Chief Petty Officer
  30804. UEERanks_Navy_Enlisted_06=Master Chief Petty Officer
  30805. UEERanks_Navy_Officer_01=Ensign
  30806. UEERanks_Navy_Officer_02= Lieutenant Junior Grade
  30807. UEERanks_Navy_Officer_03=Lieutenant
  30808. UEERanks_Navy_Officer_04=Lieutenant Commander
  30809. UEERanks_Navy_Officer_05=Commander
  30810. UEERanks_Navy_Officer_06=Captain
  30811. UEERanks_Navy_Officer_07=Commodore
  30812. UEERanks_Navy_Officer_08=Rear Admiral
  30813. UEERanks_Navy_Officer_09=Vice Admiral
  30814. UEERanks_Navy_Officer_10=Admiral
  30815. UEERanks_Navy_Officer_11=Grand Admiral
  30816. UEERanks_Navy_Officer_12=Legatus Navium
  30817. ugf_assassinate_desc=Go kill a guy.
  30818. ugf_assassinate_obj1_long=Kill this guy he deserves it.
  30819. ugf_assassinate_obj1_marker=Target.
  30820. ugf_assassinate_obj1_short=Murder.
  30821. ugf_assassinate_subobj1_long=You gotta go to the UGF.
  30822. ugf_assassinate_subobj1_marker=Entrance.
  30823. ugf_assassinate_subobj1_short=Got to UGF.
  30824. ugf_assassinate_title=Kill A Dude.
  30825. ugf_clearall_objectivedisplay=Remaining Dudes %ls.
  30826. ui_Abandon=Abandon
  30827. ui_ac_ArenaCommanderLobby_ShipSlotsText=SHIP SLOTS
  30828. ui_ac_ElectronicAccessLobby_AddNewContact=Add New Contact
  30829. ui_ac_ElectronicAccessLobby_ContactListText=Contact List
  30830. ui_ac_lobby_ChangeShip=Change Ship
  30831. ui_ac_lobby_SelectedShip=Selected Ship
  30832. ui_ac_lobby_ShipSelectionButtonText=Select Ship
  30833. ui_ac_MissingBadgeTooltip=You do not have the required badge to access this screen
  30834. ui_ac_ShipDetails_EmptySeatPlayerName=EMPTY SEAT
  30835. ui_ac_ShipDetails_GuestJoin=Enter Seat
  30836. ui_ac_ShipDetails_GuestLeave=Leave Ship
  30837. ui_ac_ShipDetails_GuestLocked=Locked
  30838. ui_ac_ShipDetails_GuestOccupied=Occupied
  30839. ui_ac_ShipDetails_Gunner=Gunner
  30840. ui_ac_ShipDetails_OwnerAIOccupied=AI Occupied
  30841. ui_ac_ShipDetails_OwnerLocked=Locked
  30842. ui_ac_ShipDetails_OwnerOpenToAll=Open to All
  30843. ui_ac_ShipDetails_OwnerOpenToLobby=Open to Lobby
  30844. ui_ac_ShipDetails_OwnerOpenToParty=Open to Party
  30845. ui_ac_ShipDetails_Pilot=Pilot
  30846. ui_ac_ShipDetails_ScreenDescGuest=This screen shows the current seat assignments for the selected ship and if slots are available to join.
  30847. ui_ac_ShipDetails_ScreenDescOwner=Use this screen to see what seats are occupied on your ship and whether you would like to make these seats available to players or NPC crewmembers.
  30848. ui_ac_ShipDetails_ScreenName=SHIP DETAILS
  30849. ui_ac_ShipDetails_ShipChangeButtonText=CHANGE SHIP
  30850. ui_ac_ShipDetailsPermissionChangeWarning_ScreenDesc=Applying this change will cause players to be kicked from your ship. Do you still wish to proceed?
  30851. ui_ac_SingleSeaterShipChangeNotice_ScreenDesc=The ship owner has selected a single seat vehicle and can no longer be joined.
  30852. ui_ac_TeamA=Team 1
  30853. ui_ac_TeamB=Team 2
  30854. ui_Accepted=Accepted
  30855. ui_AcceptMission=Accept Contract
  30856. ui_AcceptOffer=Accept Offer
  30857. ui_AccessArenaCommander=Access to the Arena Commander
  30858. ui_Accessible=Accessible
  30859. ui_ACDescLong=Climb into a sim cab and put your pilot skills to the test. Aim to achieve the best lap time in the racing arena, or join a co-op space battle to determine who is the best dogfighter.
  30860. ui_Active_Scanning_Mode=CHARGING PULSE
  30861. ui_AddFriendsHelper=Add contact's handle here
  30862. ui_Alphabetical=Alphabetical
  30863. ui_Apply=Apply
  30864. ui_Apply_all_caps=APPLY
  30865. ui_applyChanges=Apply Changes?
  30866. ui_ApplyFilters=Apply Filters
  30867. ui_ApplyToShip=Apply to Ship
  30868. ui_ApplyTT=Apply Changes
  30869. ui_ApproveTransfer=CONFIRM TRANSFER
  30870. ui_ArmourCapacityUnits=SP
  30871. ui_ArrangeItemsBy=Arrange Items By...
  30872. ui_Auxiliary=Auxiliary
  30873. ui_Available=General
  30874. ui_Avionics=Avionics
  30875. ui_AwaitingMissionData=Select a Contract
  30876. ui_AwaitingMissionDescription=Select an available entry from the left to view its details.
  30877. ui_Back=Back
  30878. ui_BackTT=Back
  30879. ui_Beacon=Beacons
  30880. ui_BeginMatch=Begin Match
  30881. ui_BestLap=BEST LAP
  30882. ui_BlockingMessagePopUpButtonConfirm=Ok
  30883. ui_bodydrag=Drag Body
  30884. ui_bodydragDrop=Drop Body
  30885. UI_BuildingBlocks_Semi=:
  30886. ui_calibration_warning=Warning!\nAlign To Target
  30887. ui_Cancel=Cancel
  30888. ui_Cancel_all_caps=CANCEL
  30889. ui_CancelMission=Cancel Beacon
  30890. ui_Capacity=Capacity
  30891. ui_Captures=CAPTURES
  30892. ui_CC_BlendDisabled=Blending Disabled
  30893. ui_CC_BlendEnabled=Blending Enabled
  30894. ui_CC_BlendHint=- Blend multiple sources to customize features -
  30895. ui_CC_RandomizeAll=Randomize All
  30896. ui_CC_RandomizeBrow=Randomize Brow
  30897. ui_CC_RandomizeCheek=Randomize Cheeks
  30898. ui_CC_RandomizeCrown=Randomize Crown
  30899. ui_CC_RandomizeEars=Randomize Ears
  30900. ui_CC_RandomizeEyes=Randomize Eyes
  30901. ui_CC_RandomizeHair=Randomize Hair
  30902. ui_CC_RandomizeHead=Randomize Head
  30903. ui_CC_RandomizeJaw=Randomize Jaw
  30904. ui_CC_RandomizeMouth=Randomize Mouth
  30905. ui_CC_RandomizeNose=Randomize Nose
  30906. ui_CCCamera=CAMERA
  30907. ui_CCEVA=E.V.A.
  30908. ui_CCEVAAdv=E.V.A. (Advanced)
  30909. ui_CCFPS=ON FOOT
  30910. ui_CCFPSAdv=ON FOOT (Advanced)
  30911. ui_CCSpaceFlight=FLIGHT
  30912. ui_CCSpaceFlightAdv=FLIGHT (Advanced)
  30913. ui_CCVehicle=Vehicle
  30914. ui_CG_SR_Mode=Server Renderer (dev only)
  30915. ui_CGAdvanCamControls=Camera - Advanced Camera Controls
  30916. ui_CGEAGeneral=Electronic Access - General
  30917. ui_CGEASpectator=Electronic Access - Spectator
  30918. ui_CGEmotes=Social - Emotes
  30919. ui_CGEVA=E.V.A - All
  30920. ui_CGFPSMovement=On Foot - All
  30921. ui_CGInteraction=Interaction - All
  30922. ui_CGLightController=Lights
  30923. ui_CGOpticalTracking=VOIP, FOIP and Head Tracking
  30924. ui_CGSpaceFlight=Flight_General
  30925. ui_CGSpaceFlightAI=Flight - AI
  30926. ui_CGSpaceFlightCockpit=Flight - Cockpit
  30927. ui_CGSpaceFlightDefensive=Flight - Defensive
  30928. ui_CGSpaceFlightHUD=Flight - HUD
  30929. ui_CGSpaceFlightMining=Flight - Mining
  30930. ui_CGSpaceFlightMissiles=Flight - Missles
  30931. ui_CGSpaceFlightMovement=Flight - Movement
  30932. ui_CGSpaceFlightPower=Flight - Power
  30933. ui_CGSpaceFlightRadar=Flight - Radar
  30934. ui_CGSpaceFlightTargetHailing=Flight - Target Hailing
  30935. ui_CGSpaceFlightTargeting=Flight - Targeting
  30936. ui_CGSpaceFlightTurrets=Flight - Turrets
  30937. ui_CGSpaceFlightView=Flight - View
  30938. ui_CGSpaceFlightWeapons=Flight - Weapons
  30939. ui_CGUIGeneral=Social - General
  30940. ui_CGUIInvite=Social - Invites
  30941. ui_CGVehicleGeneral=Ground Vehicle - General
  30942. ui_CGVehicleGunner=Ground Vehicle - Gunner
  30943. ui_CGVehicleMovement=Ground Vehicle - Movement
  30944. Ui_ChangeMyShip=Change My Ship
  30945. ui_ChangePending=Change Pending
  30946. ui_ChangesApplied=Changes Applied
  30947. ui_ChangesSavedToLoadout=Changes Saved to Loadout
  30948. ui_Chat=Chat
  30949. ui_ChatHelper=Press ENTER to chat
  30950. ui_chemsymbol_Ammonia=NH<font size="%d">3</font>
  30951. ui_chemsymbol_Argon=Ar
  30952. ui_chemsymbol_CarbonDioxide=CO<font size="%d">2</font>
  30953. ui_chemsymbol_CarbonMonoxide=CO
  30954. ui_chemsymbol_Helium=He
  30955. ui_chemsymbol_Hydrogen=H
  30956. ui_chemsymbol_HydrogenDioxide=H<font size="%d">2</font>O
  30957. ui_chemsymbol_Methane=CH<font size="%d">4</font>
  30958. ui_chemsymbol_Nitrogen=N
  30959. ui_chemsymbol_Oxygen=O<font size="%d">2</font>
  30960. ui_chemsymbol_Sarin=GB
  30961. ui_chemsymbol_SodiumChloride=NaCl
  30962. ui_chemsymbol_SulphurDioxide=SO<font size="%d">2</font>
  30963. ui_chemsymbol_SulphurMonoxide=SO
  30964. ui_CIAccelRangeAbs=Acceleration Limiter Up / Down (abs.)
  30965. ui_CIAccelRangeAbsDesc=[PH] Acceleration Limiter Up / Down (abs.) - Decreases / increases acceleration limiter.
  30966. ui_CIAccelRangeDown=Acceleration Limiter Decrease
  30967. ui_CIAccelRangeDownDesc=[PH] Acceleration Limiter Decrease
  30968. ui_CIAccelRangeRel=Acceleration Limiter Up / Down (rel.)
  30969. ui_CIAccelRangeRelDesc=[PH] Acceleration Limiter Up / Down (rel.) - Decreases / increases acceleration limiter relative to old value
  30970. ui_CIAccelRangeUp=Acceleration Limiter Increase
  30971. ui_CIAccelRangeUpDesc=[PH] Acceleration Limiter Increase
  30972. ui_CIAccelScaleAbs=Thrust Magnitude Control Up / Down (abs.)
  30973. ui_CIAccelScaleAbsDesc=[PH] Thrust Magnitude Control Up / Down (abs.) - Decreases / increases acceleration magnitude relative to old value
  30974. ui_CIAccelScaleDown=Thrust Magnitude Control Down
  30975. ui_CIAccelScaleDownDesc=[PH] Thrust Magnitude Control Down - Decreases acceleration magnitude relative to old value
  30976. ui_CIAccelScaleRel=Thrust Magnitude Control Up / Down (rel.)
  30977. ui_CIAccelScaleRelDesc=[PH] Thrust Magnitude Control Up / Down (rel.) - Decreases / increases acceleration magnitude relative to old value
  30978. ui_CIAccelScaleUp=Thrust Magnitude Control Up
  30979. ui_CIAccelScaleUpDesc=[PH] Thrust Magnitude Control Up - Increases acceleration magnitude relative to old value
  30980. ui_CIAdvanCamClearSave=Clear Saved View
  30981. ui_CIAdvanCamDOFDecrease=Decrease DoF
  30982. ui_CIAdvanCamDOFIncrease= Increase DoF
  30983. ui_CIAdvanCamFOVDecrease=Decrease FoV
  30984. ui_CIAdvanCamFOVIncrease=Increase FoV
  30985. ui_CIAdvanCamLoad1=Load View 1
  30986. ui_CIAdvanCamLoad2=Load View 2
  30987. ui_CIAdvanCamLoad3=Load View 3
  30988. ui_CIAdvanCamLoad4=Load View 4
  30989. ui_CIAdvanCamLoad5=Load View 5
  30990. ui_CIAdvanCamLoad6=Load View 6
  30991. ui_CIAdvanCamLoad7=Load View 7
  30992. ui_CIAdvanCamLoad8=Load View 8
  30993. ui_CIAdvanCamLoad9=Load View 9
  30994. ui_CIAdvanCamModifier=Advanced Camera Controls Modifier (Hold)
  30995. ui_CIAdvanCamSave1=Save View 1
  30996. ui_CIAdvanCamSave2=Save View 2
  30997. ui_CIAdvanCamSave3=Save View 3
  30998. ui_CIAdvanCamSave4=Save View 4
  30999. ui_CIAdvanCamSave5=Save View 5
  31000. ui_CIAdvanCamSave6=Save View 6
  31001. ui_CIAdvanCamSave7=Save View 7
  31002. ui_CIAdvanCamSave8=Save View 8
  31003. ui_CIAdvanCamSave9=Save View 9
  31004. ui_CIAdvanCamViewReset=Reset Current View
  31005. ui_CIAdvanCamXOffsetNeg=X Offset Negative
  31006. ui_CIAdvanCamXOffsetPos=X Offset Positive
  31007. ui_CIAdvanCamYOffsetNeg=Y Offset Negative / Spectator Freecam Focal Point Backward
  31008. ui_CIAdvanCamYOffsetPos=Y Offset Positive / Spectator Freecam Focal Point Forward
  31009. ui_CIAdvanCamZOffsetNeg=Z Offset Negative
  31010. ui_CIAdvanCamZOffsetPos=Z Offset Positive
  31011. ui_CIAfterburner=Afterburner
  31012. ui_CIARMode=AR Mode
  31013. ui_CIAttackGroup1=Fire Weapon Group 1
  31014. ui_CIAttackGroup2=Fire Weapon Group 2
  31015. ui_CIAttackGroup3=Fire Weapon Group 3
  31016. ui_CIAttackGroup4=Fire Weapon Group 4
  31017. ui_CIAutoland=Autoland
  31018. ui_CIAutolandDesc=Activate Autoland
  31019. ui_CIBoost=Boost
  31020. ui_CIBrake=Spacebrake
  31021. ui_CICenterAim=Reset aim
  31022. ui_CICockpitDoorsCloseAll=Close All Doors
  31023. ui_CICockpitDoorsCloseAllDesc=[PH] Close All Doors
  31024. ui_CICockpitDoorsLockAll=Lock All Doors
  31025. ui_CICockpitDoorsLockAllDesc=[PH] Lock All Doors
  31026. ui_CICockpitDoorsOpenAll=Open All Doors
  31027. ui_CICockpitDoorsOpenAllDesc=[PH] Open All Doors
  31028. ui_CICockpitDoorsToggleAll=Toggle Open/Close Doors
  31029. ui_CICockpitDoorsToggleAllDesc=Toggle Open/Close Doors
  31030. ui_CICockpitDoorsUnlockAll=Unlock All Doors
  31031. ui_CICockpitDoorsUnlockAllDesc=[PH] Unlock All Doors
  31032. ui_CICockpitFlightReady=Flight / Systems Ready
  31033. ui_CICockpitFlightReadyDesc=[PH] Flight / Systems Ready
  31034. ui_CICockpitLockToggleAll=Toggle Lock/Unlock Doors
  31035. ui_CICockpitLockToggleAllDesc=Toggle Lock/Unlock Doors
  31036. ui_CICoolerThrottleDown=Decrease Cooler Rate
  31037. ui_CICoolerThrottleUp=Increase Cooler Rate
  31038. ui_CICoupleAimMove=Switch Look Ahead on / off
  31039. ui_CICycleAudioChannel=Cycle through audio channels
  31040. ui_CICycleAudioChannelDesc=[PH] Cycle through audio channels
  31041. ui_CICycleCMBack=Cycle countermeasure ammo (Back)
  31042. ui_CICycleCMFwd=Cycle countermeasure ammo
  31043. ui_CICycleFriendlyBack=Cycle friendly targets (Back)
  31044. ui_CICycleFriendlyFwd=Cycle friendly targets
  31045. ui_CICycleGimbalFreeMode=Gimbal Mode - Free - Cycle VJoy or Look, (Toggle, Hold)
  31046. ui_CICycleGimbalFreeModeDesc=This will cause the aim reticle to either follow the VJoy indication on the HUD or your look direction.
  31047. ui_CICycleHostileBack=Cycle hostile targets (Back)
  31048. ui_CICycleHostileFwd=Cycle hostile targets
  31049. ui_CICycleIFCSSafeties=Cycle IFCS safeties
  31050. ui_CICycleMouseAimMode=Cycle mouse aim mode
  31051. ui_CICycleMouseMoveMode=Cycle mouse move mode
  31052. ui_CICyclePinnedBack=Cycle pinned targets (Back)
  31053. ui_CICyclePinnedFwd=Cycle pinned targets
  31054. ui_CICycleRadarRange=Radar cycle range
  31055. ui_CICycleTargetsBack=Cycle all targets (Back)
  31056. ui_CICycleTargetsFwd=Cycle all targets
  31057. ui_CICycleView=Cycle camera view
  31058. ui_CICycleViewMode=Cycle camera orbit mode
  31059. ui_CICycleViewSecondary=Cycle camera secondary view
  31060. ui_CICycleWeaponAmmoBack=Cycle Weapon Ammo (Back)
  31061. ui_CICycleWeaponAmmoFwd=Cycle Weapon Ammo
  31062. ui_CIDecoupledBrake=Decoupled spacebrake
  31063. ui_CIDecoupledPitch=Decoupled pitch
  31064. ui_CIDecoupledPitchDown=Decoupled pitch down
  31065. ui_CIDecoupledPitchUp=Decoupled pitch up
  31066. ui_CIDecoupledRoll=Decoupled roll
  31067. ui_CIDecoupledRollLeft=Decoupled roll left
  31068. ui_CIDecoupledRollRight=Decoupled roll right
  31069. ui_CIDecoupledStrafeBack=Decoupled strafe back
  31070. ui_CIDecoupledStrafeDown=Decoupled strafe down
  31071. ui_CIDecoupledStrafeFwd=Decoupled strafe forward
  31072. ui_CIDecoupledStrafeFwdBack=Decoupled strafe forward / back
  31073. ui_CIDecoupledStrafeLeft=Decoupled strafe left
  31074. ui_CIDecoupledStrafeLeftRight=Decoupled strafe left / right
  31075. ui_CIDecoupledStrafeRight=Decoupled strafe right
  31076. ui_CIDecoupledStrafeUp=Decoupled strafe up
  31077. ui_CIDecoupledStrafeUpDown=Decoupled strafe up / down
  31078. ui_CIDecoupledYaw=Decoupled yaw
  31079. ui_CIDecoupledYawLeft=Decoupled yaw left
  31080. ui_CIDecoupledYawRight=Decoupled yaw right
  31081. ui_CIDecreaseMiningThrottle=Decrease Mining Laser Power
  31082. ui_CIDecreaseMiningThrottleDesc=[PH] Decrease Mining Laser Power
  31083. ui_CIDeselectEntity=Deselect Target
  31084. ui_CIDeselectEntityDesc=Deselects the currently selected target
  31085. ui_CIDropItem=Drop Item
  31086. ui_CIDropItemDesc=[PH] Drop Item
  31087. ui_CIDynamicZoomIn=Dynamic zoom in
  31088. ui_CIDynamicZoomInOut=Dynamic zoom in and out
  31089. ui_CIDynamicZoomOut=Dynamic zoom out
  31090. ui_CIEject=Eject
  31091. ui_CIEmergencyExit=Emergency Exit Seat
  31092. ui_CIEmergencyExitDesc=Press LShift + H to engage emergency exit
  31093. ui_CIEmoteAgree=Agree
  31094. ui_CIEmoteAngry=Angry
  31095. ui_CIEmoteAtease=At Ease
  31096. ui_CIEmoteAttention=Attention
  31097. ui_CIEmoteBlah=Blah
  31098. ui_CIEmoteBored=Bored
  31099. ui_CIEmoteBow=Bow
  31100. ui_CIEmoteBurp=Burp
  31101. ui_CIEmoteCheer=Cheer
  31102. ui_CIEmoteChicken=Chicken
  31103. ui_CIEmoteClap=Clap
  31104. ui_CIEmoteCome=Come
  31105. ui_CIEmoteCry=Cry
  31106. ui_CIEmoteDance=Dance
  31107. ui_CIEmoteDisagree=Disagree
  31108. ui_CIEmoteFailure=Failure
  31109. ui_CIEmoteFlex=Flex
  31110. ui_CIEmoteFlirt=Flirt
  31111. ui_CIEmoteForward=Forward
  31112. ui_CIEmoteGasp=Gasp
  31113. ui_CIEmoteGloat=Gloat
  31114. ui_CIEmoteGreet=Greet
  31115. ui_CIEmoteLaugh=Laugh
  31116. ui_CIEmoteLaunch=Confirm Launch
  31117. ui_CIEmoteLaunchDesc=Confirms the launch of the vehicle
  31118. ui_CIEmoteLeft=Left
  31119. ui_CIEmoteNo=No
  31120. ui_CIEmotePoint=Point
  31121. ui_CIEmoteRight=Right
  31122. ui_CIEmoteRude=Rude
  31123. ui_CIEmoteSalute=Salute
  31124. ui_CIEmoteSit=Sit
  31125. ui_CIEmoteSleep=Sleep
  31126. ui_CIEmoteSmell=Smell
  31127. ui_CIEmoteStop=Stop
  31128. ui_CIEmoteTaunt=Taunt
  31129. ui_CIEmoteThreaten=Threaten
  31130. ui_CIEmoteWait=Wait
  31131. ui_CIEmoteWave=Wave
  31132. ui_CIEmoteWhistle=Whistle
  31133. ui_CIEmoteYes=Yes
  31134. ui_CIEVABoost=Boost
  31135. ui_CIEVABrake=Brake
  31136. ui_CIEVAFreelook=Freelook (Hold)
  31137. ui_CIEVAPitch=Pitch Up/Down
  31138. ui_CIEVAPitchDown=Pitch Down
  31139. ui_CIEVAPitchUp=Pitch Up
  31140. ui_CIEVARoll=Roll Left/Right
  31141. ui_CIEVARollLeft=Roll Left
  31142. ui_CIEVARollRight=Roll Right
  31143. ui_CIEVAStrafeBack=Strafe Backward
  31144. ui_CIEVAStrafeDown=Strafe Down
  31145. ui_CIEVAStrafeForward=Strafe Forward
  31146. ui_CIEVAStrafeLateral=Strafe Left/Right
  31147. ui_CIEVAStrafeLeft=Strafe Left
  31148. ui_CIEVAStrafeLongitudinal=Strafe Forward/Backward
  31149. ui_CIEVAStrafeRight=Strafe Right
  31150. ui_CIEVAStrafeUp=Strafe Up
  31151. ui_CIEVAStrafeVertical=Strafe Up/Down
  31152. ui_CIEVAViewPitch=View Up/Down
  31153. ui_CIEVAViewPitchDown=View Down
  31154. ui_CIEVAViewPitchUp=View Up
  31155. ui_CIEVAViewYaw=View Left/Right
  31156. ui_CIEVAViewYawLeft=View Left
  31157. ui_CIEVAViewYawRight=View Right
  31158. ui_CIEVAYaw=Yaw Left/Right
  31159. ui_CIEVAYawLeft=Yaw Left
  31160. ui_CIEVAYawRight=Yaw Right
  31161. ui_CIExit=Exit seat
  31162. ui_CIFOIPRecalibrate=FOIP Recalibrate 
  31163. ui_CIFOIPRecalibrateDesc=[PH] FOIP Recalibrate
  31164. ui_CIForceRespawn=Force Re-spawn (E.V.A. / On Foot)
  31165. ui_CIFPSAimDownSight=Aim Down Sight
  31166. ui_CIFPSAttack1=Firearm - Attack
  31167. ui_CIFPSAttackMelee=Melee - Attack (Ranged Weapon + Takedowns)
  31168. ui_CIFPSAuxiliaryWeaponAction=FPS Underbarrel Attachment Action
  31169. ui_CIFPSAuxiliaryWeaponActionDesc=[PH] FPS Underbarrel Attachment Action
  31170. ui_CIFPSAxisLookPitch=Look (Pitch)
  31171. ui_CIFPSAxisLookYaw=Look (Yaw)
  31172. ui_CIFPSAxisMoveForwardBackward=Move Forward / Backward
  31173. ui_CIFPSAxisMoveLeftToRight=Move Left / Right
  31174. ui_CIFPSCancelItem=Cancel Item List
  31175. ui_CIFPSCombatHeal=Heal
  31176. ui_CIFPSCombatHealTarget=Heal Target
  31177. ui_CIFPSHandGrenade=Hand Grenade
  31178. ui_CIFPSHoldBreath=Hold Breath (ADS)
  31179. ui_CIFPSHolsterWeapon=Holster Weapon
  31180. ui_CIFPSLeanLeft=Lean Left
  31181. ui_CIFPSLeanRight=Lean Right
  31182. ui_CIFPSListGadgets=Gadgets List
  31183. ui_CIFPSListGrenades=Grenades List
  31184. ui_CIFPSListLargeWeapons=Large Weapons List
  31185. ui_CIFPSListMediumWeapons=Medium Weapons List
  31186. ui_CIFPSListSmallWeapons=Small Weapons List
  31187. ui_CIFPSMeleeAttackHeavyLeft=Melee - Attack Heavy Left (Hold)
  31188. ui_CIFPSMeleeAttackHeavyRight=Melee - Attack Heavy Right (Hold) 
  31189. ui_CIFPSMeleeAttackLightLeft=Melee - Attack Light Left 
  31190. ui_CIFPSMeleeAttackLightRight=Melee - Attack Light Right
  31191. ui_CIFPSMeleeBlock=Melee - Block (Hold)
  31192. ui_CIFPSMoveBack=Move Backwards
  31193. ui_CIFPSMoveDodgeBack=Dodge Back 
  31194. ui_CIFPSMoveDodgeLeft=Dodge left 
  31195. ui_CIFPSMoveDodgeRight=Dodge Right
  31196. ui_CIFPSMoveForward=Move Forward
  31197. ui_CIFPSMoveJump=Jump
  31198. ui_CIFPSMoveLeft=Move Left
  31199. ui_CIFPSMoveModeAccelerate=Speed Throttle Accelerate
  31200. ui_CIFPSMoveModeDecelerate=Speed Throttle Decelerate
  31201. ui_CIFPSMoveModeSpeedDec=Default Movement Speed Decrease
  31202. ui_CIFPSMoveModeSpeedInc=Default Movement Speed Increase
  31203. ui_CIFPSMoveModeSprint=Sprint
  31204. ui_CIFPSMoveModeWalk=Walk
  31205. ui_CIFPSMoveRight=Move Right
  31206. ui_CIFPSNextItem=Next Item
  31207. ui_CIFPSNextWeapon=Next Weapon
  31208. ui_CIFPSOpenLoadout=Loadout
  31209. ui_CIFPSOxygenCapsule=Refill Oxygen
  31210. ui_CIFPSOxygenCapsuleDesc=[PH] Refill Oxygen
  31211. ui_CIFPSPadMoveJump=Jump
  31212. ui_CIFPSPadStanceProne=Prone
  31213. ui_CIFPSPreviousItem=Previous Item
  31214. ui_CIFPSPreviousWeapon=Previous Weapon
  31215. ui_CIFPSProneRollLeft=Roll Left (while Prone)
  31216. ui_CIFPSProneRollRight=Roll Right (while Prone)
  31217. ui_CIFPSReload=Reload
  31218. ui_CIFPSSelectContract=Select Contract Item
  31219. ui_CIFPSSelectContractDesc=[PH] Select Contract Item
  31220. ui_CIFPSSelectGadget=Select Gadget
  31221. ui_CIFPSSelectItem=Take Item
  31222. ui_CIFPSSelectMeleeWeapon=Select Melee
  31223. ui_CIFPSSelectMeleeWeaponDesc=[PH] Select Melee
  31224. ui_CIFPSSelectPrimary=Select Primary Weapon
  31225. ui_CIFPSSelectSecondary=Select Secondary Weapon
  31226. ui_CIFPSSelectSidearm=Select Sidearm
  31227. ui_CIFPSSelectUnarmedCombat=Pull up fists
  31228. ui_CIFPSStanceCrouch=Crouch
  31229. ui_CIFPSStanceProne=Prone
  31230. ui_CIFPSToggle1stPersonFreeLook=Free Look (Hold)
  31231. ui_CIFPSToggle1stPersonFreeLookDesc=Holding enables free look in first person
  31232. ui_CIFPSToggle3rdPersonFreeView=Free View Camera (Hold)
  31233. ui_CIFPSToggle3rdPersonFreeViewDesc=Holding allows free view camera in third person
  31234. ui_CIFPSToggleCursorInput=Cursor Input (Toggle)
  31235. ui_CIFPSToggleFlashLight=Flashlight (Toggle)
  31236. ui_CIFPSToggleMagBoots=Magnetic Boots (Toggle)
  31237. ui_CIFPSToggleThirdPerson=Third Person View (Toggle)
  31238. ui_CIFPSUse=Use
  31239. ui_CIFPSUseAttachmentBottom=[PH] Use Attachment Bottom
  31240. ui_CIFPSUseAttachmentTop=[PH] Use Attachment Top
  31241. ui_CIFPSUseItem=Throw Item
  31242. ui_CIFPSVisorModeNext=Visor Mode (Next)
  31243. ui_CIFPSVisorModePrev=Visor Mode (Previous)
  31244. ui_CIFPSWeaponChangeFireMode=Change Fire Mode
  31245. ui_CIFPSWeaponStanceToggle=Weapon Stance (Toggle)
  31246. ui_CIFPSZoomIn=Zoom In (ADS)
  31247. ui_CIFPSZoomInOut=Zoom In / Out (ADS)
  31248. ui_CIFPSZoomOut=Zoom Out (ADS)
  31249. ui_CIGimbalLock=Cycle Gimbal Assist / Standard Gimbal / Gimbal Lock modes
  31250. ui_CIGimbalMode=Gimbal Mode - Cycle (Fixed, Auto, Free)
  31251. ui_CIGimbalModeDesc=Switches the used gimbal mode if its available
  31252. ui_CIHailTarget=Hail Target
  31253. ui_CIHailTargetDesc=[PH] HailTarget
  31254. ui_CIHeadTrackCalibrate=Head Tracking Recalibrate
  31255. ui_CIHeadTrackCalibrateDesc=Recenters Head Tracking
  31256. ui_CIHeadTrackEnabled=Enable Head Tracking (Toggle)
  31257. ui_CIHeadTrackEnabledDesc=Switches head tracking on / off (Toggle)
  31258. ui_CIHeadTrackHold=Head Tracking (Hold)
  31259. ui_CIHeadTrackHoldDesc=Enables head tracking as long as the button is held down
  31260. ui_CIHUDCancel=HUD back / cancel
  31261. ui_CIHUDConfirm=HUD confirm
  31262. ui_CIHUDCycleScreenBackward=HUD cycle screen backward
  31263. ui_CIHUDCycleScreenForward=HUD cycle screen forward
  31264. ui_CIHUDInteract=HUD interact mode (Toggle)
  31265. ui_CIHUDMaximise=HUD maximise (Toggle)
  31266. ui_CIHUDOverview=HUD show overview
  31267. ui_CIHUDPanelDown=HUD move focus down
  31268. ui_CIHUDPanelLeft=HUD move focus left
  31269. ui_CIHUDPanelRight=HUD move focus right
  31270. ui_CIHUDPanelUp=HUD move focus up
  31271. ui_CIHUDPower=HUD show power management
  31272. ui_CIHUDShields=HUD show shield management
  31273. ui_CIHUDToggleCursor=HUD mouse cursor (Toggle)
  31274. ui_CIHUDWeapons=HUD show weapons grouping
  31275. ui_CIIncreaseMiningThrottle=Increase Mining Laser Power
  31276. ui_CIIncreaseMiningThrottleDesc=[PH] Increase Mining Laser Power
  31277. ui_CIInnerThought=Inner Thought
  31278. ui_CIInnerThoughtSecondary=Inner Thought Secondary
  31279. ui_CIInpsectItem=Inspect Item
  31280. ui_CIInpsectItemDesc=[PH] Inspect Item
  31281. ui_CIInteract=Interact / USE
  31282. ui_CIInteractionActivate=Activate Inner Thought
  31283. ui_CIInteractionActivateDesc=[PH] Activate Interaction
  31284. ui_CIInteractionFocus=Focus
  31285. ui_CIInteractionFocusDesc=[PH] Focus
  31286. ui_CIInteractionMode=Interaction Mode
  31287. ui_CIInteractionModeDesc=[PH] Interaction Mode
  31288. ui_CIInteractionPersonal=Personal Inner Thought
  31289. ui_CIInteractionPersonalDesc=[PH] Personal Inner Thought
  31290. ui_CIInteractionPersonalInventory=Personal Commodity Inventory (Toggle)
  31291. ui_CIInteractionPlacementX=Placement left / right
  31292. ui_CIInteractionPlacementXDesc=[PH] Placement left / right
  31293. ui_CIInteractionPlacementY=Placement up / down
  31294. ui_CIInteractionPlacementYDesc=[PH] Placement up / down
  31295. ui_CIInteractionQuick=Interaction quick select
  31296. ui_CIInteractionQuickDesc=Interaction quick select
  31297. ui_CIInviteIgnore=Ignore Invite (hold)
  31298. ui_CIInviteIgnoreDesc=[PH] Ignore Invite
  31299. ui_CILandingTargetLock=Landing Target Lock On (Toggle)
  31300. ui_CILaunchCM=Launch countermeasure
  31301. ui_CILaunchMissile=Launch missile
  31302. ui_CILockMissile=Acquire missile lock
  31303. ui_CILockTargeted=Lock focused target
  31304. ui_CILockTargetedDesc=[PH] Lock focused target
  31305. ui_CILookAheadOn=Enable / Disable Look Ahead
  31306. ui_CILookAheadOnDesc=Enables and disables Look Ahead Mode
  31307. ui_CILookAheadStartTargetTracking=Look At Selected Target (Toggle, Hold)
  31308. ui_CILookAheadStartTargetTrackingDesc=Allows you to track a locked target with your head
  31309. ui_CILookBehind=Look behind
  31310. ui_CIMap=Map
  31311. ui_CIMapDesc=[PH] Map
  31312. ui_CIMatchTargetSpeed=Match target velocity
  31313. ui_CIMFDSnapDown=MFD Down
  31314. ui_CIMFDSnapLeft=MFD Left
  31315. ui_CIMFDSnapRight=MFD Right
  31316. ui_CIMFDSnapUp=MFD Up
  31317. ui_CIMiningMode=Mining Mode (Toggle)
  31318. ui_CIMiningModeDesc=[PH] Mining Mode Toggle
  31319. ui_CIMiningThrottle=Increase / Decrease Mining Laser Power
  31320. ui_CIMiningThrottleDesc=[PH] Increase / Decrease Mining Laser Power
  31321. ui_CIMobiGlas=MobiGlas
  31322. ui_CIModifyPort=Port Modification Interact
  31323. ui_CIOpenScoreboard=Scoreboard
  31324. ui_CIPinTargeted=Pin Currently Selected Target
  31325. ui_CIPitch=Pitch
  31326. ui_CIPitchAim=Aim up / down
  31327. ui_CIPitchDown=Pitch down
  31328. ui_CIPitchUp=Pitch up
  31329. ui_CIPitchView=Look up / down
  31330. ui_CIPowerPreset1=Power preset 1 (increase & decrease others)
  31331. ui_CIPowerPreset2=Power preset 2 (increase & decrease others)
  31332. ui_CIPowerPreset3=Power preset 3 (increase & decrease others)
  31333. ui_CIPowerPresetToggle1=Power preset 1 (Toggle)
  31334. ui_CIPowerPresetToggle2=Power preset 2 (Toggle)
  31335. ui_CIPowerPresetToggle3=Power preset 3 (Toggle)
  31336. ui_CIPowerResetFocus=Reset Power Distribution
  31337. ui_CIPowerThrottleDown=Decrease Power
  31338. ui_CIPowerThrottleMax=Increase Power Max
  31339. ui_CIPowerThrottleMin=Decrease Power Min
  31340. ui_CIPowerThrottleUp=Increase Power
  31341. ui_CIPowerToggle=Power (Toggle)
  31342. ui_CIPowerToggleDesc=[PH] Power (Toggle)
  31343. ui_CIProximityPushToTalk=VOIP Push To Talk (Proximity only)
  31344. ui_CIProximityPushToTalkDesc=[PH] VOIP Push To Talk (Proximity only)
  31345. ui_CIPushToHeadTrack=FOIP Head Tracking (Toggle)
  31346. ui_CIPushToHeadTrackDesc=[PH] FOIP Head Tracking (Toggle)
  31347. ui_CIPushToTalk=VOIP Push To Talk
  31348. ui_CIPushToTalkDesc=[PH] VOIP Push To Talk
  31349. ui_CIQuantumDriveToggle=Quantum Drive
  31350. ui_CIQuantumTravelSystemToggle=Quantum Travel System (Toggle)
  31351. ui_CIRadarPIBToggle=Personal Identification Broadcast System (Toggle)
  31352. ui_CIRespawn=Re-spawn
  31353. ui_CIRoll=Roll
  31354. ui_CIRollLeft=Roll left
  31355. ui_CIRollRight=Roll right
  31356. ui_CIRotateAimDown=Aim down
  31357. ui_CIRotateAimLeft=Aim left
  31358. ui_CIRotateAimRight=Aim right
  31359. ui_CIRotateAimUp=Aim up
  31360. ui_CIRotateViewDown=Look down
  31361. ui_CIRotateViewLeft=Look left
  31362. ui_CIRotateViewRight=Look right
  31363. ui_CIRotateViewUp=Look up
  31364. ui_CIScanningActivate=Activate Scanning
  31365. ui_CIScanningActivateDesc=[PH] Activate Scanning
  31366. ui_CIScanningFocus=Scanning Mode - Focus Target
  31367. ui_CIScanningFocusDesc=[PH] Scanning Mode - Focus Target
  31368. ui_CIScanningMode=Scanning Mode (Toggle)
  31369. ui_CIScanningModeDesc=[PH] Scanning Mode Toggle
  31370. ui_CIScanningRadarAngDec=Scanning Decrease Radar Angle
  31371. ui_CIScanningRadarAngDecDesc=[PH] Scanning Decrease Radar Angle
  31372. ui_CIScanningRadarAngInc=Scanning Increase Radar Angle 
  31373. ui_CIScanningRadarAngIncDesc=[PH] Scanning Increase Radar Angle
  31374. ui_CIScanningRadarPing=Scanning Radar Ping
  31375. ui_CIScanningRadarPingDesc=[PH] Scanning Radar Ping
  31376. ui_CIScanningTag=Scanning Mode - Tag Target
  31377. ui_CIScanningTagDesc=[PH] Scanning Mode - Tag Target
  31378. ui_CISelfDestruct=Self Destruct
  31379. ui_CIShieldLevelBack=Shield raise level back
  31380. ui_CIShieldLevelBottom=Shield raise level bottom
  31381. ui_CIShieldLevelFront=Shield raise level front
  31382. ui_CIShieldLevelLeft=Shield raise level left
  31383. ui_CIShieldLevelReset=Shield reset levels
  31384. ui_CIShieldLevelRight=Shield raise level right
  31385. ui_CIShieldLevelTop=Shield raise level top
  31386. ui_CISpectatorCamNext=Spectator Camera (Next)
  31387. ui_CISpectatorCamPrev=Spectator Camera (Previous)
  31388. ui_CISpectatorHudToggle=Spectator Camera HUD (Toggle)
  31389. ui_CISpectatorModeNext=Spectator Camera Mode (Next)
  31390. ui_CISpectatorModePrev=Spectator Camera Mode (Previous)
  31391. ui_CISpectatorRotatePitch=Spectator Camera Rotate Pitch
  31392. ui_CISpectatorRotateYaw=Spectator Camera Rotate Yaw
  31393. ui_CISpectatorTargetLock=Spectator Camera Lock Target
  31394. ui_CISpectatorTargetNext=Spectator Camera Target (Next)
  31395. ui_CISpectatorTargetPrev=Spectator Camera Target (Previous)
  31396. ui_CISpectatorZoom=Spectator Camera Zoom
  31397. ui_CISpectatorZoomIn=Spectator Camera Zoom In
  31398. ui_CISpectatorZoomOut=Spectator Camera Zoom Out
  31399. ui_CISpeedRangeAbs=Speed Limiter (Abs.)
  31400. ui_CISpeedRangeAbsDesc=[PH] Speed Limiter (Abs.)
  31401. ui_CISpeedRangeDown=Speed Limiter Decrease
  31402. ui_CISpeedRangeDownDesc=[PH] Speed Limiter Decrease
  31403. ui_CISpeedRangeRel=Speed Limiter (Rel.)
  31404. ui_CISpeedRangeRelDesc=[PH] Speed Limiter (Rel.)
  31405. ui_CISpeedRangeUp=Speed Limiter Increase
  31406. ui_CISpeedRangeUpDesc=[PH] Speed Limiter Increase
  31407. ui_CIStrafeBack=Throttle back
  31408. ui_CIStrafeDown=Strafe down
  31409. ui_CIStrafeFwd=Throttle forward
  31410. ui_CIStrafeFwdBack=Throttle forward / back
  31411. ui_CIStrafeLeft=Strafe left
  31412. ui_CIStrafeLeftRight=Strafe left / right
  31413. ui_CIStrafeLongitudinalInvert=Strafe forward / back Invert
  31414. ui_CIStrafeLongitudinalInvertDesc=Inverts Strafe Longitudinal Absolute Axis Half (Neutral - Backward)
  31415. ui_CIStrafeRight=Strafe right
  31416. ui_CIStrafeUp=Strafe up
  31417. ui_CIStrafeUpDown=Strafe up / down
  31418. ui_CISubtargetBack=Cycle Sub-Target (Back)
  31419. ui_CISubtargetFwd=Cycle Sub-Target
  31420. ui_CISubtargetRoot=Reset Sub-Target
  31421. ui_CITargetHeadTracking=Target focus
  31422. ui_CITargetNearestFriendly=Target nearest friendly
  31423. ui_CITargetNearestHostile=Target nearest hostile
  31424. ui_CITargetReticleFocus=Select Target Under Reticle
  31425. ui_CITargetReticleFocusDesc=Selects the target which is currently under the reticle
  31426. ui_CITargetReticleMode=Switch Flight Lead / Lag Reticle (Toggle)
  31427. ui_CITargetTrackingAutoZoomEnabled=Auto Zoom On Selected Target On / Off (Toggle, Hold)
  31428. ui_CITargetTrackingAutoZoomEnabledDesc=Allows you to enable and disable auto zoom on selected targets.
  31429. ui_CIThrottle=Throttle up / down (abs.)
  31430. ui_CIThrottleDown=Throttle down
  31431. ui_CIThrottleMax=Throttle max
  31432. ui_CIThrottleMinMax=Throttle min / max (Toggle)
  31433. ui_CIThrottleRel=Throttle up / down (rel.)
  31434. ui_CIThrottleUp=Throttle up
  31435. ui_CIThrottleZero=Throttle zero
  31436. ui_CIThrowPowerDecrease=Decrease Throw Power
  31437. ui_CIThrowPowerDecreaseDesc=[PH] Decrease Throw Power
  31438. ui_CIThrustAbsFull=Thrust Absolute Axis Full
  31439. ui_CIThrustAbsFullDesc=Absolute Thrust Axis On The Full Range (Forward - Backward)
  31440. ui_CIThrustAbsHalf=Thrust Absolute Axis Half
  31441. ui_CIThrustAbsHalfDesc=Absolute Thrust Axis On The Half Range (Forward - Neutral)
  31442. ui_CIThrustBackward=Thrust Backward
  31443. ui_CIThrustBackwardDesc=Thrust Backward (Simulated Analog Stick)
  31444. ui_CIThrustForward=Thrust Forward
  31445. ui_CIThrustForwardDesc=Thrust Forward (Simulated Analog Stick)
  31446. ui_CIThrustMax=Thrust Max Snap
  31447. ui_CIThrustMaxDesc=Snaps Thrust To 100%
  31448. ui_CIThrustMin=Thrust Min Snap
  31449. ui_CIThrustMinDesc=Snaps Thrust to -100%
  31450. ui_CIToggleComstab=Command level stability (Toggle)
  31451. ui_CIToggleCruise=Cruise Control (Toggle)
  31452. ui_CIToggleCruiseDesc=Toggles Cruise Control mode on and off
  31453. ui_CIToggleDecoupledMode=Decoupled mode (Toggle)
  31454. ui_CIToggleESP=E.S.P. (Toggle)
  31455. ui_CIToggleExteriorLights=Exterior Lights (Toggle)
  31456. ui_CIToggleExteriorLightsDesc=[PH] Exterior Lights (Toggle)
  31457. ui_CIToggleGSafe=G-force safety (Toggle)
  31458. ui_CIToggleInteriorLights=Interior Lights (Toggle)
  31459. ui_CIToggleInteriorLightsDesc=[PH] Interior Lights (Toggle)
  31460. ui_CIToggleLandingMode=Autoland Mode (Toggle)
  31461. ui_CIToggleLandingSystem=Landing System (Toggle)
  31462. ui_CIToggleLights=Headlights (Toggle)
  31463. ui_CIToggleMiningLaserFire=Fire Mining Laser (Toggle)
  31464. ui_CIToggleMiningLaserFireDesc=[PH] Fire Mining Laser (Toggle)
  31465. ui_CIToggleMiningLaserType=Switch Mining Laser (Toggle)
  31466. ui_CIToggleMiningLaserTypeDesc=[PH] Switch Mining Laser (Toggle)
  31467. ui_CIToggleSpeedLimiter=Speed Limiter (Toggle)
  31468. ui_CIToggleSpeedLimiterDesc=Toggles Speed Limiter on and off
  31469. ui_CIToggleVTOL=Toggle VTOL
  31470. ui_CITurretGyroMode=Turret Gyro Stabilization (Toggle)
  31471. ui_CITurretGyroModeDesc=[PH] Turret Gyro Stabilization (Toggle)
  31472. ui_CIUI2DCursor=2D UI Cursor Toggle
  31473. ui_CIUIChatFocus=Chat Window Focus
  31474. ui_CIUIChatToggle=Chat Window (Toggle)
  31475. ui_CIUIContactsToggle=CommLink App (Toggle)
  31476. ui_CIUIInviteAccept=Accept Invite
  31477. ui_CIUIInviteBlock=Block Invite
  31478. ui_CIUIInviteReject=Reject Invite
  31479. ui_CIUnlockView=Freelook (Hold)
  31480. ui_CIUnlockViewHold=Freelook (Hold)
  31481. ui_CIVehicleBrake=Brake
  31482. ui_CIVehicleDriveAxis=Drive Forward / Backward
  31483. ui_CIVehicleDriveAxisTurn=Turn Left / Right
  31484. ui_CIVehicleDriveBackward=Drive Backward
  31485. ui_CIVehicleDriveForward=Drive Forward
  31486. ui_CIVehicleDriveLeft=Turn Left
  31487. ui_CIVehicleDriveRight=Turn Right
  31488. ui_CIVehicleHorn=Horn
  31489. ui_CIVehiclePrimaryFire=Primary Fire
  31490. ui_CIVehicleSecondaryFire=Secondary Fire
  31491. ui_CIViewSelf=FOIP Selfie Cam
  31492. ui_CIViewSelfDesc=[PH] FOIP Selfie Cam
  31493. ui_CivilianLoadouts=Civilian Loadouts
  31494. ui_CIYaw=Yaw
  31495. ui_CIYawAim=Aim left / right
  31496. ui_CIYawLeft=Yaw left
  31497. ui_CIYawRight=Yaw right
  31498. ui_CIYawRollSwap=Swap Yaw / Roll (Toggle)
  31499. ui_CIYawView=Look left / right
  31500. ui_CIZoomIn=Zoom in (3rd person view)
  31501. ui_CIZoomOut=Zoom out (3rd person view)
  31502. ui_ClassSelection=Class Selection
  31503. ui_ClIFCSShift=IFCS Mode Shift
  31504. ui_CLOpticalTracking=VOIP, FOIP and Head Tracking
  31505. ui_Close=Close
  31506. ui_CMBlank=Clear All Device Bindings
  31507. ui_CMBlankDesc=Unbinds all controls and activation modes for each selected device
  31508. ui_CMGamePadAdvanced=Rheolydd Cymhleth
  31509. ui_CMGamePadBasic=Gamepad Basic
  31510. ui_CMGamePadBasic2=Gamepad Basic 2
  31511. ui_CMGamePadLegacy=Gamepad Legacy
  31512. ui_CMJoystickLogitechG940=Logitech G940
  31513. ui_CMJoystickSaitekX52=Saitek X52
  31514. ui_CMJoystickSaitekX52Pro=Saitek X52 Pro
  31515. ui_CMJoystickSaitekX55=Saitek X55
  31516. ui_CMJoystickSaitekX56=Saitek X56
  31517. ui_CMJoystickTMWarthog=Thrustmaster Warthog
  31518. ui_CMJoystickXRoll=Joystick - Roll & Yaw Swap
  31519. ui_CMKeyboardAdvanced=Keyboard Advanced
  31520. ui_CMKeyboardBasic=Keyboard Basic
  31521. ui_CMKeyboardLegacy=Keyboard Legacy
  31522. ui_CMKeyboardModSwap=Keyboard Ctrl Modifier
  31523. ui_COAccelRange=Acceleration Limiter (Abs.)
  31524. ui_COAimMode=Aim Mode
  31525. ui_COAimModePitch=Aim Mode (Pitch)
  31526. ui_COAimModeYaw=Aim Mode (Yaw)
  31527. ui_COAnyVehicle=Any Vehicle
  31528. ui_CODynamicZoom=Dynamic Zoom
  31529. ui_COFlight=Flight 
  31530. ui_COFlightAim=Flight Aim
  31531. ui_COFlightAimPitch=Flight Aim (Pitch)
  31532. ui_COFlightAimYaw=Flight Aim (Yaw)
  31533. ui_COFlightMove=Flight Movement
  31534. ui_COFlightPitch=Flight (Pitch)
  31535. ui_COFlightRoll=Flight (Roll)
  31536. ui_COFlightRotation=Flight Rotation
  31537. ui_COFlightStrafe=Flight Strafe
  31538. ui_COFlightThrottle=Flight Throttle
  31539. ui_COFlightThrottleRel=Flight Throttle Up / Down (Rel.)
  31540. ui_COFlightViewX=Flight View (Yaw)
  31541. ui_COFlightViewY=Flight View (Pitch)
  31542. ui_COFlightYaw=Flight (Yaw)
  31543. ui_COFPS=On Foot
  31544. ui_COFPSMove=FPS Movement
  31545. ui_COFPSMoveForwardBackward=FPS Movement (Forward/Backward)
  31546. ui_COFPSMoveLeftRight=FPS Movement (Left/Right)
  31547. ui_COFPSView=On Foot View
  31548. ui_COFPSViewPitch=On Foot (Pitch)
  31549. ui_COFPSViewYaw=On Foot (Yaw)
  31550. ui_COFreeLook=Free Look Mode
  31551. ui_COGroundVehicleMove=Ground Vehicle Move
  31552. ui_COGroundVehicleViewX=Ground Vehicle View (Yaw)
  31553. ui_COGroundVehicleViewY=Ground Vehicle View (Pitch)
  31554. ui_COInversionSettings=Inversion Settings
  31555. ui_COInvert=Invert
  31556. ui_COInvertPitch=Invert Pitch
  31557. ui_COInvertRoll=Invert Roll
  31558. ui_COInvertYaw=Invert Yaw
  31559. ui_COLeftRight=Look Left/Right
  31560. ui_COMannedGroundVehicle=Ground Vehicle
  31561. ui_COMasterSensitivity=Master Sensitivity
  31562. ui_COMasterSensitivityCurvesJoystick=Joystick Sensitivity Curves
  31563. ui_COMasterSensitivityCurvesMouse=Mouse Sensitivity Curves
  31564. ui_COMasterSensitivityCurvesThumb=Thumbstick Sensitivity Curves
  31565. ui_combatPayoutLabel=aUEC Payment
  31566. ui_COMining=Mining
  31567. ui_COMiningThrottle=Mining Throttle
  31568. ui_Commodities=Commodities
  31569. ui_CompleteMission=Submit
  31570. ui_Confirm=Confirm
  31571. ui_Confirmation=Confirmation
  31572. ui_ConflictDetected=Confirm Transfer Conflict
  31573. ui_ConflictDetected_Body=This transfer includes items currently equipped to other vehicles.\nTransferring will unequip those items from their currently location and potentially render that vehicle inoperable.\n\nPlease confirm that you understand the risks of this transfer.
  31574. ui_ContactList=Contact List
  31575. ui_ControllerSettings=Key Bindings
  31576. ui_ControllerSettingsTT=View Key Bindings
  31577. ui_ControllerType=Controller
  31578. ui_ControllerTypeTT=Bindings for this Controller
  31579. ui_controlsSettings=Game Settings
  31580. ui_COPitch=Pitch
  31581. ui_CORelativeMode=Relative Mode
  31582. ui_CORelativeModePitch=Relative Mode (Pitch)
  31583. ui_CORelativeModeRoll=Relative Mode (Roll)
  31584. ui_CORelativeModeYaw=Relative Mode (Yaw)
  31585. ui_CORoll=Roll
  31586. ui_COSensitivityAll=Sensitivity All
  31587. ui_COSpeedRange=Speed Range (Abs.)
  31588. ui_COStrafeBackward=Flight Strafe Backward
  31589. ui_COStrafeForward=Flight Strafe Forward
  31590. ui_COStrafeForwardBackward=Flight Strafe (Forward/Backward)
  31591. ui_COStrafeLeftRight=Flight Strafe (Left/Right)
  31592. ui_COStrafeUpDown=Flight Strafe (Up/Down)
  31593. ui_COThrottleSensitivity=Throttle
  31594. ui_COTurretAim=Turret
  31595. ui_COTurretAimPitch=Turret Aim Pitch
  31596. ui_COTurretAimYaw=Turret Aim Yaw
  31597. ui_COUpDown=Look Up/Down
  31598. ui_COViewSensitivity=View
  31599. ui_COVJFixedMode=Virtual Joystick Mode (Gimbal Lock)
  31600. ui_COVJFixedModePitch=Virtual Joystick Mode (Gimbal Lock / Pitch)
  31601. ui_COVJFixedModeRoll=Virtual Joystick Mode (Gimbal Lock / Roll)
  31602. ui_COVJFixedModeYaw=Virtual Joystick Mode (Gimbal Lock / Yaw)
  31603. ui_COVJMode=Virtual Joystick Mode
  31604. ui_COVJModePitch=Virtual Joystick Mode (Pitch)
  31605. ui_COVJModeRoll=Virtual Joystick Mode (Roll)
  31606. ui_COVJModeYaw=Virtual Joystick Mode (Yaw)
  31607. ui_COYaw=Yaw
  31608. ui_CurrentlyEquipped=Currently Equipped
  31609. ui_CurveCustomData=Custom
  31610. ui_CurveEditingPopUpDescription=To add a key point double click on the curve, to delete a key point select it and press delete.
  31611. ui_CurveEditingPopUpTitle=Editing
  31612. ui_Customize=Customize
  31613. ui_date_format=%d/%d/%d
  31614. ui_DeadzoneJoystickRotx=Deadzone Joystick X Rotation
  31615. ui_DeadzoneJoystickRoty=Deadzone Joystick Y Rotation
  31616. ui_DeadzoneJoystickRotz=Deadzone Joystick Z Rotation
  31617. ui_DeadzoneJoystickSlider1=Deadzone Joystick Slider 1
  31618. ui_DeadzoneJoystickSlider2=Deadzone Joystick Slider 2
  31619. ui_DeadzoneJoystickX=Deadzone Joystick X Axis
  31620. ui_DeadzoneJoystickY=Deadzone Joystick Y Axis
  31621. ui_DeadzoneJoystickZ=Deadzone Joystick Z Axis
  31622. ui_DeadzoneXIThumbl=Deadzone Gamepad Thumb Left
  31623. ui_DeadzoneXIThumbr=Deadzone Gamepad Thumb Right
  31624. ui_Deaths=DEATHS
  31625. ui_Defense=Defense
  31626. ui_deselect=Deselect
  31627. ui_destDropDownLabel=Select Destination
  31628. ui_destinationSelector=Destination
  31629. ui_diag_no=No
  31630. ui_diag_ok=Ok
  31631. ui_diag_yes=Yes
  31632. ui_disconnect_cause_authentication_failed=Authentication Failed:\nThe server rejected the connection because it was not authorized.\nPlease try again.
  31633. ui_disconnect_cause_banned=Banned:\nThis user account has been banned.
  31634. ui_disconnect_cause_cant_connect=Connection Failed:\nUnable to connect to server.\nIf the problem persists please check the internet connection.
  31635. ui_disconnect_cause_class_registry_mismatch=Class Registry Mismatch:\nDisconnected due to data mismatch with server.\nPlease run the launcher as administrator and verify the game installation has been updated to the latest version.
  31636. ui_disconnect_cause_connect_timeout=Connection Timeout:\nTimeout while connecting to server.\nIf the problem persists please check the internet connection.
  31637. ui_disconnect_cause_context_corruption=Context Corruption:\nDisconnected due to internal network error.
  31638. ui_disconnect_cause_failed_to_spawn_ship=Failed to spawn spaceship:\nPlease re-select a ship in the menus and try again.
  31639. ui_disconnect_cause_game_already_started=Game Session Already Started:\nGame mode cannot be joined mid-game.\nTo find to another game to join please try again from the menus.
  31640. ui_disconnect_cause_game_error=Game Error:\nThe game detected an unexpected error and disconnected.
  31641. ui_disconnect_cause_global_ban1=Globally Banned(1):\nThis user account has been banned.
  31642. ui_disconnect_cause_globally_banned=Globally Banned:\nThis user account has been banned.
  31643. ui_disconnect_cause_kicked=Kicked:\nUser initiated kick from server.
  31644. ui_disconnect_cause_kicked_friendly_fire=Friendly Fire:\nDisconnected for dealing too much friendly fire.
  31645. ui_disconnect_cause_kicked_full_wanted_kill=Wanted Death:\nDied while at highest wanted level.
  31646. ui_disconnect_cause_kicked_high_ping=Poor Connection:\nDisconnected due to poor quality connection.\nIf the problem persists please check the internet connection.
  31647. ui_disconnect_cause_kicked_idling=Inactivity:\nDisconnected for being inactive for too long.
  31648. ui_disconnect_cause_no_controller=No Controller:\nPlease ensure your keyboard, mouse and controller are correctly connected.
  31649. ui_disconnect_cause_not_dx11_capable=DirectX 11 Not Found:\nStar Citizen requires a minimum of DirectX 11 to run.
  31650. ui_disconnect_cause_nub_destroyed=Nub Shutdown:\nThe nub has been shutdown.
  31651. ui_disconnect_cause_protocol_error=Protocol Error:\nA malformed network packet triggered disconnection.
  31652. ui_disconnect_cause_resolve_failed=Resolve Fail:\nFailed to resolve address of network host.\nIf the problem persists please check the internet connection and DNS settings.
  31653. ui_disconnect_cause_serialized_component_mismatch=Serializer Mismatch:\nA network serializer did not match the server version.\nPlease run the launcher as administrator and verify the game installation has been updated to the latest version.
  31654. ui_disconnect_cause_server_full=Server Full:\nThe selected instance is full.\nPlease try again.
  31655. ui_disconnect_cause_session_ended=Session Ended:\nThe session has ended.
  31656. ui_disconnect_cause_socket_send=Socket Error:\nUnable to send data.\nIf the problem persists please check the internet connection.
  31657. ui_disconnect_cause_timeout=Connection Lost:\nConnection to the server was lost unexpectedly.\nIf the problem persists please check the internet connection.
  31658. ui_disconnect_cause_unknown=Unknown:\nAn unknown error was detected.
  31659. ui_disconnect_cause_user_requested=User Requested:\nA user action triggered disconnection.
  31660. ui_disconnect_cause_version_mismatch=Version Mismatch:\nPlease run the launcher as administrator and verify the game installation has been updated to the latest version.
  31661. ui_disconnect_cause_view_state=View State Error:\nAn error occurred during a view state transition.
  31662. ui_disconnect_unlocalized_error=Unlocalized Error
  31663. ui_DoubleTapInput=(Double Tap)
  31664. ui_ea_LobbyConnection_Message=Retrieving lobby information
  31665. ui_ea_MissingBadgeTooltip=You do not have the required permissions to access this screen
  31666. ui_EditCurve=Edit Curve
  31667. ui_Efficiency=Efficiency
  31668. ui_Empty=Empty
  31669. ui_EmptyInventoryMessage=Inventory Is Empty 
  31670. ui_EmptyPort=Empty Port
  31671. ui_English=English
  31672. ui_EquipLoadout=Equip Loadout
  31673. ui_Equipment=Equipment
  31674. ui_Equipped=Equipped
  31675. ui_error_type_disconnection_cause=Disconnection
  31676. ui_error_type_lobby_error=Lobby Error
  31677. ui_error_type_lobby_internal_error=Lobby Internal Error
  31678. ui_error_type_services_connection=CIG services
  31679. ui_escortPayoutLabel=aUEC Payment Per Minute
  31680. ui_Exit=Exit
  31681. ui_ExitGame=Do you want to exit the game?
  31682. ui_ExitGameTitle=Exit
  31683. ui_ExitToHanger=Return to the Hangar
  31684. ui_ExitToHangerQ=Return to the Hangar?
  31685. ui_ExitToMain=Exit to Main
  31686. ui_Export=Export
  31687. ui_ExportControlProfilePopUpDescription=
  31688. ui_ExportControlProfilePopUpOverwrite=These settings already exist and will be overwritten if you press Save.
  31689. ui_ExportControlProfilePopUpTitle=Save Control Settings
  31690. ui_Favorite=Favorite
  31691. ui_FieldLoadouts=Field Loadouts
  31692. ui_Filtering=Filtering
  31693. ui_FindMatch=Find Match
  31694. ui_Free=Free
  31695. ui_Friends=Friends
  31696. ui_Fullscreen=Fullscreen
  31697. ui_FullscreenTT=Toggle Fullscreen Mode
  31698. ui_G940=Logitech G940 HOTAS
  31699. ui_Game=Star Citizen
  31700. ui_game_popup_error=ERROR - %s (CODE %i)\n%s
  31701. ui_GameMode=GAME MODE:
  31702. ui_GameModeSelectionScreenName=GAME MODE SELECTION
  31703. ui_GamePad=GamePad
  31704. ui_GamePadSensitivity=GamePad Sensitvity
  31705. ui_GameSettings=Game Settings
  31706. ui_GameSettingsTT=Change Game Settings
  31707. ui_GameTitle_ArenaCommander=Arena Commander
  31708. ui_GameTitle_StarMarine=Star Marine
  31709. ui_General=General
  31710. ui_German=Deutsch
  31711. ui_GoBack=Go Back
  31712. ui_Grade=Grade
  31713. ui_GraphicSettings=Graphics Settings
  31714. ui_GraphicSettingsTitle=Graphics Settings
  31715. ui_GraphicSettingsTT=Change Graphics Settings
  31716. ui_GraphicsHigh=High
  31717. ui_GraphicsLow=Low
  31718. ui_GraphicsMedium=Medium
  31719. ui_GraphicsRestartMessage=Change to graphics quality requires restarting for full effect.
  31720. ui_GraphicsRestartTitle=Restart Required
  31721. ui_GraphicsVeryHigh=Very High
  31722. ui_Header_PrivateCustomMatch=PRIVATE CUSTOM MATCH
  31723. ui_Header_TeamSetup=TEAM SETUP (OPTIONAL)
  31724. ui_Helmet=Helmet
  31725. ui_helper_IssuesDetected=Issues Detected
  31726. ui_helper_ItemSelection=Select an item to attach to this port
  31727. ui_helper_PortSelection=Select port to modify
  31728. ui_helper_SubmenuDescription=All instances of this item are currently equipped to other ships. Please choose which ship to transfer this item from:
  31729. ui_History=History
  31730. ui_Hotas=Hotas
  31731. ui_HotasX55=Saitek X55 HOTAS
  31732. ui_HotasX55Warthog=Thrustmaster Warthog HOTAS
  31733. ui_Import=Import
  31734. ui_ImportControlProfileDropDownTitle=CONTROL PROFILES
  31735. ui_ImportControlProfilePopUpDescription=
  31736. ui_ImportControlProfilePopUpListImportHeader=Device Profiles
  31737. ui_ImportControlProfilePopUpListTargetHeader=Select Device to Load To
  31738. ui_ImportControlProfilePopUpTitle=Load Control Settings
  31739. ui_ImportProfileWarning=Warning: Importing changes will overwrite your existing profile.
  31740. ui_interactor_aegs_001=Aegis Dynamics Hall A
  31741. ui_interactor_aegs_002=Aegis Dynamics Hall B
  31742. ui_interactor_aegs_003=Idris Pavilion
  31743. ui_interactor_Anniversary2019_AEGS=AEGIS Hall A
  31744. ui_interactor_Anniversary2019_ANVL=Anvil Hall A
  31745. ui_interactor_Anniversary2019_AOPOA_BANU_ESPR=AOPOA, Banu, Esperia Hall A
  31746. ui_interactor_Anniversary2019_ARGO_MISC=ARGO, MISC Hall A
  31747. ui_interactor_Anniversary2019_BestInShow=Best In Show Hall A
  31748. ui_interactor_Anniversary2019_DRAK=Drake Hall A
  31749. ui_interactor_Anniversary2019_KRIG_CNOU_TMBL=Kruger Intergalactic, Consolidated Industries, Tumbril Hall A
  31750. ui_interactor_Anniversary2019_ORIG=Origin Hall A
  31751. ui_interactor_Anniversary2019_RSI=RSI Hall A
  31752. ui_interactor_anvil_001=Anvil Aerospace Hall
  31753. ui_interactor_aopoatumbril_001=Exotic Vehicle Exhibition
  31754. ui_interactor_B1=B1
  31755. ui_interactor_B10=B10
  31756. ui_interactor_B2=B2
  31757. ui_interactor_B3=B3
  31758. ui_interactor_B4=B4
  31759. ui_interactor_B5=B5
  31760. ui_interactor_B6=B6
  31761. ui_interactor_B7=B7
  31762. ui_interactor_B8=B8
  31763. ui_interactor_B9=B9
  31764. ui_interactor_basement=Basement
  31765. ui_interactor_Bridge=Bridge
  31766. ui_interactor_Bridge_Airlock=Bridge Airlock
  31767. ui_interactor_call_elevator=Call Elevator
  31768. ui_interactor_cancel=Cancel
  31769. ui_interactor_capture=Capture
  31770. ui_interactor_carrack_armoury=Armoury
  31771. ui_interactor_carrack_cargopod=Cargo Pod
  31772. ui_interactor_carrack_Cartography=Cartography Deck
  31773. ui_interactor_carrack_catwalk=Catwalk
  31774. ui_interactor_carrack_crew_deck=Habitation Deck
  31775. ui_interactor_carrack_garage=Sub Deck
  31776. ui_interactor_carrack_lowerbridge=Lower Bridge
  31777. ui_interactor_carrack_LowerEngineering=Lower Engineering
  31778. ui_interactor_carrack_technical=Technical Deck
  31779. ui_interactor_carrack_upperbridge=Upper Bridge
  31780. ui_interactor_carrack_UpperEngineering=Upper Engineering
  31781. ui_interactor_carry=Carry
  31782. ui_interactor_CC19_Atrium=Atrium
  31783. ui_interactor_CC19_Maintenance=Maintenance
  31784. ui_interactor_CC19_Research=Research Lab
  31785. ui_interactor_CC19_ServerFarm=Server Farm
  31786. ui_interactor_close=Close
  31787. ui_interactor_close_cargo_bay=Close Cargo Bay
  31788. ui_interactor_close_copilot_canopy=Close Copilot Canopy
  31789. ui_interactor_close_door=Close Door
  31790. ui_interactor_close_exterior=Close  Exterior
  31791. ui_interactor_close_front_cargo_bay=Close Front Cargo Bay
  31792. ui_interactor_close_front_hangar_doors=Close Front Hangar Doors
  31793. ui_interactor_close_Interior=Close Interior
  31794. ui_interactor_close_ladder=Close Ladder
  31795. ui_interactor_close_left_door=Close Left Door
  31796. ui_interactor_close_lower_turret=Close Lower Turret Bay Doors
  31797. ui_interactor_close_pilot_canopy=Close Pilot Canopy
  31798. ui_interactor_close_rear_cargo_bay=Close Rear Cargo Bay
  31799. ui_interactor_close_rear_hangar_doors=Close Rear Hangar Doors
  31800. ui_interactor_close_right_door=Close Right Door
  31801. ui_interactor_close_upper_turret=Close Upper Turret Bay Doors
  31802. ui_interactor_comms=Communications
  31803. ui_interactor_deploy=Deploy
  31804. ui_interactor_deploy_gun=Deploy Heavy Machine Gun
  31805. ui_interactor_deploy_missile=Deploy Missile Launcher
  31806. ui_interactor_dismount=Dismount
  31807. ui_interactor_doors_TEMP=External Doors TEMP
  31808. ui_interactor_drake_001=Drake Interplanetary Showcase
  31809. ui_interactor_drop=Drop
  31810. ui_interactor_eject=Eject
  31811. ui_interactor_elevator=Use Elevator
  31812. ui_interactor_elevator_down=Go Down
  31813. ui_interactor_elevator_roof=Roof
  31814. ui_interactor_elevator_up=Go Up
  31815. ui_interactor_engage_systems=Engage Systems
  31816. ui_interactor_engine_off=Engine Off
  31817. ui_interactor_engine_on=Engine On
  31818. ui_interactor_enter=Enter
  31819. ui_interactor_enter_atc_seat=Enter Air Traffic Controller Seat
  31820. ui_interactor_enter_gunner_seat=Enter Gunner Seat
  31821. ui_interactor_enter_pilot_seat=Enter Pilot Seat
  31822. ui_interactor_enter_pilot_seat_zerog= Enter Pilot Seat - Zero G
  31823. ui_interactor_enter_prisoner_seat=Enter Prisoner Seat
  31824. ui_interactor_enter_ship=Enter Ship
  31825. ui_interactor_enter_zerog=Enter - Zero G
  31826. ui_interactor_exit=Exit
  31827. ui_interactor_exit_bed=Exit Bed
  31828. ui_interactor_exit_left=Exit Left
  31829. ui_interactor_exit_prisoner_seat=Exit Prisoner Seat
  31830. ui_interactor_exit_rear=Exit to Rear
  31831. ui_interactor_exit_right=Exit Right
  31832. ui_interactor_exit_seat=Exit Seat
  31833. ui_interactor_exit_ship=Exit Ship
  31834. ui_interactor_exit_zerog=Exit - Zero G
  31835. ui_interactor_flight_ready=Flight Ready
  31836. ui_interactor_flip=Flip
  31837. ui_interactor_floor_01=Floor 01
  31838. ui_interactor_floor_02=Floor 02
  31839. ui_interactor_floor_03=Floor 03
  31840. ui_interactor_floor_04=Floor 04
  31841. ui_interactor_floor_05=Floor 05
  31842. ui_interactor_floor_06=Floor 06
  31843. ui_interactor_floor_07=Floor 07
  31844. ui_interactor_floor_08=Floor 08
  31845. ui_interactor_floor_09=Floor 09
  31846. ui_interactor_floor_10=Floor 10
  31847. ui_interactor_garage_01=Garage 01
  31848. ui_interactor_garage_02=Garage 02
  31849. ui_interactor_garage_03=Garage 03
  31850. ui_interactor_garage_04=Garage 04
  31851. ui_interactor_garage_05=Garage 05
  31852. ui_interactor_garage_06=Garage 06
  31853. ui_interactor_garage_07=Garage 07
  31854. ui_interactor_garage_08=Garage 08
  31855. ui_interactor_garage_09=Garage 09
  31856. ui_interactor_garage_10=Garage 10
  31857. ui_interactor_garage_11=Garage 11
  31858. ui_interactor_garage_12=Garage 12
  31859. ui_interactor_garage_13=Garage 13
  31860. ui_interactor_garage_14=Garage 14
  31861. ui_interactor_garage_15=Garage 15
  31862. ui_interactor_garage_16=Garage 16
  31863. ui_interactor_garage_17=Garage 17
  31864. ui_interactor_garage_18=Garage 18
  31865. ui_interactor_garage_19=Garage 19
  31866. ui_interactor_garage_20=Garage 20
  31867. ui_interactor_generic_seat=Sit
  31868. ui_interactor_ground_floor=Ground Floor
  31869. ui_interactor_Hangar=Hangar
  31870. ui_interactor_hangar_01=Hangar 01
  31871. ui_interactor_hangar_02=Hangar 02
  31872. ui_interactor_hangar_03=Hangar 03
  31873. ui_interactor_hangar_04=Hangar 04
  31874. ui_interactor_hangar_05=Hangar 05
  31875. ui_interactor_hangar_06=Hangar 06
  31876. ui_interactor_hangar_07=Hangar 07
  31877. ui_interactor_hangar_08=Hangar 08
  31878. ui_interactor_hangar_09=Hangar 09
  31879. ui_interactor_hangar_10=Hangar 10
  31880. ui_interactor_hangar_11=Hangar 11
  31881. ui_interactor_hangar_12=Hangar 12
  31882. ui_interactor_hangar_13=Hangar 13
  31883. ui_interactor_hangar_14=Hangar 14
  31884. ui_interactor_hangar_15=Hangar 15
  31885. ui_interactor_hangar_16=Hangar 16
  31886. ui_interactor_hangar_17=Hangar 17
  31887. ui_interactor_hangar_18=Hangar 18
  31888. ui_interactor_hangar_19=Hangar 19
  31889. ui_interactor_hangar_20=Hangar 20
  31890. ui_interactor_IFCS_decouple_TEMP=IFCS Decouple TEMP
  31891. ui_interactor_IFCS_flight_mode_TEMP=IFCS Flight Mode TEMP
  31892. ui_interactor_krugerargocnou_001=IAE New Manufacturer Hall
  31893. ui_interactor_ladder=Use Ladder
  31894. ui_interactor_landing_system_TEMP=Landing Gear TEMP
  31895. ui_interactor_level_01=Level 01
  31896. ui_interactor_level_02=Level 02
  31897. ui_interactor_level_03=Level 03
  31898. ui_interactor_level_04=Level 04
  31899. ui_interactor_level_05=Level 05
  31900. ui_interactor_level_06=Level 06
  31901. ui_interactor_level_07=Level 07
  31902. ui_interactor_level_08=Level 08
  31903. ui_interactor_level_09=Level 09
  31904. ui_interactor_level_10=Level 10
  31905. ui_interactor_lights_exterior_TEMP=External Lights TEMP
  31906. ui_interactor_lights_interior_TEMP=Interior Lights TEMP
  31907. ui_interactor_lobby=Lobby
  31908. ui_interactor_locked=Locked
  31909. ui_interactor_logout=Log Out
  31910. ui_interactor_Main_Deck=Main Deck
  31911. ui_interactor_misc_001=MISC Presentation Hall
  31912. ui_interactor_modify=Modify
  31913. ui_interactor_nav_computer_TEMP=Star Map TEMP
  31914. ui_interactor_open=Open
  31915. ui_interactor_open_cargo_bay=Open Cargo Bay
  31916. ui_interactor_open_copilot_canopy=Open Copilot Canopy
  31917. ui_interactor_open_door=Open Door
  31918. ui_interactor_open_exterior=Open Exterior
  31919. ui_interactor_open_front_cargo_bay=Open Front Cargo Bay
  31920. ui_interactor_open_front_hangar_doors=Open Front Hangar Doors
  31921. ui_interactor_open_interior=Open Interior
  31922. ui_interactor_open_ladder=Open Ladder
  31923. ui_interactor_open_left_door=Open Left Door
  31924. ui_interactor_open_lower_turret=Open Lower Turret Bay Doors
  31925. ui_interactor_open_pilot_canopy=Open Pilot Canopy
  31926. ui_interactor_open_rear_cargo_bay=Open Rear Cargo Bay
  31927. ui_interactor_open_rear_hangar_doors=Open Rear Hangar Doors
  31928. ui_interactor_open_right_door=Open Right Door
  31929. ui_interactor_open_upper_turret=Open Upper Turret Bay Doors
  31930. ui_interactor_origin_001=Origin Jumpworks Collection
  31931. ui_interactor_pad_01=Pad 01
  31932. ui_interactor_pad_02=Pad 02
  31933. ui_interactor_pad_03=Pad 03
  31934. ui_interactor_pad_04=Pad 04
  31935. ui_interactor_pad_05=Pad 05
  31936. ui_interactor_pad_06=Pad 06
  31937. ui_interactor_pad_07=Pad 07
  31938. ui_interactor_pad_08=Pad 08
  31939. ui_interactor_pad_09=Pad 09
  31940. ui_interactor_pad_10=Pad 10
  31941. ui_interactor_pad_11=Pad 11
  31942. ui_interactor_pad_12=Pad 12
  31943. ui_interactor_pad_13=Pad 13
  31944. ui_interactor_pad_14=Pad 14
  31945. ui_interactor_pad_15=Pad 15
  31946. ui_interactor_pad_16=Pad 16
  31947. ui_interactor_pad_17=Pad 17
  31948. ui_interactor_pad_18=Pad 18
  31949. ui_interactor_pad_19=Pad 19
  31950. ui_interactor_pad_20=Pad 20
  31951. ui_interactor_pickup_ammo=Refill Ammo
  31952. ui_interactor_pickup_grenade=Refill Grenades
  31953. ui_interactor_place=Place
  31954. ui_interactor_power_off=Power Off
  31955. ui_interactor_power_on=Power On
  31956. ui_interactor_press=Press
  31957. ui_interactor_QDampener_Activate=Q DAMPENER ACTIVATE
  31958. ui_interactor_QDampener_Deactivate=Q DAMPENER DEACTIVATE
  31959. ui_interactor_QED_Off=QED OFF
  31960. ui_interactor_QED_On=QED ON
  31961. ui_interactor_QSnare_Cancel=Q SNARE CANCEL
  31962. ui_interactor_QSnare_Charge=Q SNARE CHARGE
  31963. ui_interactor_QSnare_Initiate=Q SNARE INITIATE
  31964. ui_interactor_quick_seat_enter=Quick Enter
  31965. ui_interactor_quick_seat_exit=Quick Exit
  31966. ui_interactor_radar_TEMP=Radar TEMP
  31967. ui_interactor_reclaimer_elevator_cargo=Cargo Hold
  31968. ui_interactor_reclaimer_elevator_exit=Exit Ship
  31969. ui_interactor_reclaimer_elevator_habitation=Habitation Deck
  31970. ui_interactor_reclaimer_elevator_salvage1=Salvage Hold
  31971. ui_interactor_reclaimer_elevator_salvage2=Salvage Processing
  31972. ui_interactor_reclaimer_elevator_salvage3=Salvage Balcony
  31973. ui_interactor_remove=Remove
  31974. ui_interactor_retract=Retract
  31975. ui_interactor_retract_missile=Retract Missile Launcher
  31976. ui_interactor_roofpads=Roof Pads
  31977. ui_interactor_rsi_001=RSI Experience
  31978. ui_interactor_self_destruct_TEMP=Self Destruct TEMP
  31979. ui_interactor_send_elevator=Send Elevator
  31980. ui_interactor_shields_TEMP=Shields TEMP
  31981. ui_interactor_ST3_ADF_Lobby=Adira Falls Lobby
  31982. ui_interactor_ST3_ION_Centermass=Centermass
  31983. ui_interactor_ST3_ION_Lobby=IO-North Lobby
  31984. ui_interactor_ST3_Transit_Bevic=Bevic Convention Center
  31985. ui_interactor_ST3_Transit_central=Area18 Plaza
  31986. ui_interactor_ST3_Transit_spaceport=Riker Memorial Spaceport
  31987. ui_interactor_stop_playing=Stop Playing
  31988. ui_interactor_surface_level=Surface Level
  31989. ui_interactor_systems_TEMP=Systems TEMP
  31990. ui_interactor_turret_fire_mode=Switch Fire Mode
  31991. ui_interactor_turret_gyro=Switch Gyro Mode
  31992. ui_interactor_turret_sensitivity_decrease=Decrease Sensitivity
  31993. ui_interactor_turret_sensitivity_increase=Increase Sensitivity
  31994. ui_interactor_turret_sensitivity_reset=Reset Sensitivity
  31995. ui_interactor_use_bed=Enter Bed
  31996. ui_interactor_use_bottom_bunk=Enter Bottom Bunk
  31997. ui_interactor_use_canopy=Use Canopy
  31998. ui_interactor_use_captains_seat=Enter Captain's Seat
  31999. ui_interactor_use_claw_seat=Enter Claw Operator Seat
  32000. ui_interactor_use_command_station=Enter Command Station
  32001. ui_interactor_use_copilot_ladder=Use Copilot Ladder
  32002. ui_interactor_use_copilot_seat=Enter Copilot Seat
  32003. ui_interactor_use_copilot_seat_dragonfly=Mount Passenger Seat
  32004. ui_interactor_use_door=Use Door
  32005. ui_interactor_use_driver_seat=Enter Driver Seat
  32006. ui_interactor_use_drone_seat=Enter Drone Operator Seat
  32007. ui_interactor_use_engineer_seat=Enter Engineer Seat
  32008. ui_interactor_use_engineer_station=Use Engineer Station
  32009. ui_interactor_use_ladder=Use Ladder
  32010. ui_interactor_use_lower_turret=Enter Lower Turret
  32011. ui_interactor_use_passenger_seat=Enter Passenger Seat
  32012. ui_interactor_use_pilot_ladder=Use Pilot Ladder
  32013. ui_interactor_use_pilot_seat=Enter Pilot Seat
  32014. ui_interactor_use_pilot_seat_dragonfly=Mount Pilot Seat
  32015. ui_interactor_use_remote_turret=Enter Remote Turret
  32016. ui_interactor_use_scanning_station=Enter Scanning Station
  32017. ui_interactor_use_seat=Enter Seat
  32018. ui_interactor_use_support_seat=Enter Support Seat
  32019. ui_interactor_use_support_station=Use Support Station
  32020. ui_interactor_use_tbeam_seat=Enter Tractor Beam Operator Seat
  32021. ui_interactor_use_toilet=Enter Toilet
  32022. ui_interactor_use_top_bunk=Enter Top Bunk
  32023. ui_interactor_use_tractor_beam=Use Tractor Beam
  32024. ui_interactor_use_turret=Enter Turret
  32025. ui_interactor_use_upper_turret=Enter Upper Turret
  32026. ui_interactor_use_weapons_seat=Enter Weapons Seat
  32027. ui_interactor_weapons_TEMP=Weapon Systems TEMP
  32028. ui_InUse=In Use
  32029. ui_InventoryFull=Inventory Is Full
  32030. ui_InventoryNotEnoughSpace=Not Enough Space To Store Item 
  32031. ui_InvertController=Invert Controller
  32032. ui_InvertControllerTT=Invert Controller Vertical Axis
  32033. ui_InvertFlightController=Invert Flight Controller
  32034. ui_InvertFlightControllerTT=Invert Flight Controller Vertical Axis
  32035. ui_InvertFlightMouse=Invert Flight Mouse
  32036. ui_InvertFlightMouseTT=Invert Flight Mouse Vertical Axis
  32037. ui_InvertMouse=Invert Mouse
  32038. ui_InvertMouseTT=Invert Mouse Vertical Axis
  32039. ui_InvitePartyToInstance=Invite Party to Instance
  32040. ui_ItemAttributes=Item Attributes
  32041. ui_ItemName=Item Name
  32042. ui_ItemsAvailable=Available
  32043. ui_ItemsPendingTransfer=Items Pending Transfer
  32044. ui_itemsSelected=Items Selected: 
  32045. ui_ItemTypes=Item Types
  32046. ui_Japanese=日本
  32047. ui_JoinFriendsError_ServerFull=Server Full
  32048. ui_JoinParty=Join Party
  32049. ui_JoinTheseFriends=Join these friends
  32050. ui_JoyStick=JoyStick
  32051. ui_JoyStickHotas=Joystick / HOTAS
  32052. ui_KeyBindingConfirmPopUpTitle=The input %S is already used by the following. Are you sure you want to proceed?
  32053. ui_KeyBoard=Keyboard
  32054. ui_KeyboardMouse=Keyboard / Mouse
  32055. ui_Kills=KILLS
  32056. ui_Korean=한국어
  32057. ui_Laps=Laps
  32058. ui_LaunchMatch=Launch Game
  32059. ui_Leaderboards=LEADERBOARDS
  32060. ui_leaderboards_Accuracy=Accuracy
  32061. ui_leaderboards_Ace=Ace
  32062. ui_leaderboards_AvgMatch=Avg Match
  32063. ui_leaderboards_Captures=Captures
  32064. ui_leaderboards_Controller=Controller
  32065. ui_leaderboards_Deaths=Deaths
  32066. ui_leaderboards_DmgDealt=Dmg Dealt
  32067. ui_leaderboards_DmgRatio=Dmg Ratio
  32068. ui_leaderboards_DmgTaken=Dmg Taken
  32069. ui_leaderboards_Draws=Draws
  32070. ui_leaderboards_extendedstats=Extended Player Stats
  32071. ui_leaderboards_FastestLap=Fastest Lap
  32072. ui_leaderboards_FastestRace=Fastest Race
  32073. ui_leaderboards_findme=FIND MY RANK
  32074. ui_leaderboards_FindPilotOrOrg=Find Pilot or Organization
  32075. ui_leaderboards_FirstBlood=First Blood
  32076. ui_leaderboards_FlightTime=Flight Time
  32077. ui_leaderboards_gamemode=Game Mode
  32078. ui_leaderboards_KillDeath=Kill/Death
  32079. ui_leaderboards_Kills=Kills
  32080. ui_leaderboards_Loadout=Loadout
  32081. ui_leaderboards_Losses=Losses
  32082. ui_leaderboards_map=Map
  32083. ui_leaderboards_Matches=Matches
  32084. ui_leaderboards_MaxWaves=Max Waves
  32085. ui_leaderboards_MVP=MVP
  32086. ui_leaderboards_organizations=Organizations
  32087. ui_leaderboards_Page=Page
  32088. ui_leaderboards_Pilot=Pilot
  32089. ui_leaderboards_pilots=Pilots
  32090. ui_leaderboards_Player=Player
  32091. ui_leaderboards_PlayTime=Play Time
  32092. ui_leaderboards_rank=Rank
  32093. ui_leaderboards_Rating=Rating
  32094. ui_leaderboards_Score=Score
  32095. ui_leaderboards_ScoreMin=Score/Min
  32096. ui_leaderboards_season=Season
  32097. ui_leaderboards_Ship=Ship
  32098. ui_leaderboards_ShotsFired=Shots Fired
  32099. ui_leaderboards_ShotsHit=Shots Hit
  32100. ui_leaderboards_Weapon=Weapon
  32101. ui_leaderboards_WinLoss=Win/Loss
  32102. ui_leaderboards_Wins=Wins
  32103. ui_Leave=Leave
  32104. ui_Load=Load
  32105. ui_Loading=Loading
  32106. ui_LoadingLocations=Loading Locations
  32107. ui_LoadingScreen_Desc_BrokenMoon=Taranis was discovered in 2478 by the famed UNE survey ship Mythic Horizon. Home to a Type-A Main Sequence star and four planets, the system only had a single high-risk candidate for terraforming in its initial scouting report. Shortly after discovery, the system was the site of a tragedy: one of Mythic Horizon’s survey boats was lost with all hands in a meteor strike.\n\nAlthough the system is sparsely inhabited, intrepid miners have been known to seek their fortune among the asteroid and lunar debris fields of the Taranis system. Criminal elements have also taken to the fields as refuge or to launch attacks.
  32108. ui_LoadingScreen_Desc_Demien=Set up shortly after the UEE claimed Nexus system, Demien was one of the operations/housing/transfer stations set up for the workers attempting to terraform Nexus II. The planet was never successfully terraformed though, because the station has a much darker reputation: the site of the infamous Walzer Massacre of 2935. This incident marked the first serious clash between the UEE and the criminal element that were driven out of their system.\n\nThe incident occurred in between shifts, when members of the Horizon Crew slipped aboard the station and murdered anyone they came across. One survivor managed to make it to a comm station and alert authorities. By the time they arrived, there were only outlaws left. Local authorities were significantly outgunned and were forced to call in the Marines to retake the base. The ensuing battle lasted for six hours as Marines and Criminals fought over every centimeter of territory.
  32109. ui_LoadingScreen_Desc_DyingStar=Modeled after the Pyro system, this lawless frontier system features a dim red dwarf known as a "flare star" at its core. Six burned-out planets remain, none of which are capable of supporting life due to the violent changes in Pyro's stellar luminosity. Between super-flare events capable of melting ice on the daytime side of Pyro IV, huge sunspots cover a large portion of Pyro's star, greatly reducing its brightness. 
  32110. ui_LoadingScreen_Desc_Echo11=A former extraction facility built into the asteroid that it was burrowing into. Echo11 was built by the Hathor Group and abandoned just like they abandoned the system. Since then, it’s become a den for squatters and outlaws.\n\nRecently, it’s been used for some of the more aggressive outlaw packs to stage surgical strikes on UEE forces. The base has been launched into the public consciousness after a series of high-risk Advocacy raids attempted to take out members of Argul Dawn who had been preying on supply ships for weeks.
  32111. ui_LoadingScreen_Desc_NewHorizon=Built on the planet Green in Ellis system, New Horizon is home to the Empire's most expensive hotels and extravagant casinos and has just recently been cleared to host both Classic and Blitz races\n\nSituated in the lower atmosphere of Green in the Ellis system, New Horizon raceway features some of the most beloved tracks in Murray Cup history. From the classic Old Vanderval route through the Defford Link, racers of all levels flock to the system to hone their skills for a shot at glory in the Murray Cup.
  32112. ui_LoadingScreen_Desc_PU=Located in the Stanton system, the space around the planet Crusader has become a bustling hub of transports and tourism. Managed by Crusader Industries, visitors are invited to visit the lunar beauty of the three moons; Cellin, Yela and Daymar, or enjoy a relaxing vista aboard Port Olisar.\n\nTravelers are advised to keep a close eye on their scanners as criminal activity has unfortunately been on the rise for the past year.\n 
  32113. ui_LoadingShip=Loading Ship
  32114. ui_LoadoutCustomization=LOADOUT CUSTOMIZATION
  32115. ui_LoadoutSelection=Loadout Selection
  32116. ui_Location=Location
  32117. ui_LockedGameModeTooltip=Only lobby leader can edit.
  32118. ui_LookAhead_aimdecay=Look Ahead Aim Decay
  32119. ui_LookAhead_ReticleOffset=Look Ahead Reticle Offset
  32120. ui_LookAhead_Sensitivity=Look Ahead Sensitivity
  32121. ui_Map=Map
  32122. ui_MapSelectionScreenName=MAP SELECTION
  32123. ui_marine_heavy=ADP-mk4 Heavy Armor
  32124. ui_marine_light=FRS Light Armor
  32125. ui_marine_medium=ORC-mkX Medium Armor
  32126. ui_Marines=Marines
  32127. ui_Menu=Menu
  32128. ui_menu_lobby_error_1=For tasks that return multiple results the callback will be called with this error if there is a valid result and the callback will be called again.
  32129. ui_menu_lobby_error_10=The session could not be created because there are too many session already created.
  32130. ui_menu_lobby_error_11=The specified session handle does not exist.
  32131. ui_menu_lobby_error_12=The task being performed is invalid.
  32132. ui_menu_lobby_error_14=Connection to session host failed.
  32133. ui_menu_lobby_error_15=Can't join session because it is full.
  32134. ui_menu_lobby_error_18=An invalid parameter was passed to function.
  32135. ui_menu_lobby_error_19=The current task has timed out waiting for a response0.
  32136. ui_menu_lobby_error_2=The service is not supported on this platform.
  32137. ui_menu_lobby_error_21=Trying to join a session that has already been joined.
  32138. ui_menu_lobby_error_23=Trying to write to a leaderboard for a user who is not in the session.
  32139. ui_menu_lobby_error_24=Trying to register too much user data.
  32140. ui_menu_lobby_error_28=Trying to use an invalid user id.
  32141. ui_menu_lobby_error_4=Service has not been initialised.
  32142. ui_menu_lobby_error_47=If SessionEnd or SessionDelete is called for an invalid session, return this as a successful failure.
  32143. ui_menu_lobby_error_5=The task could not be started because too many tasks are already running.
  32144. ui_menu_lobby_error_6=Not enough memory to complete task.
  32145. ui_menu_lobby_error_60=No valid ping value found for user in session
  32146. ui_menu_lobby_error_7=Trying to register too much session user data.
  32147. ui_menu_lobby_error_71=Unable to retrieve a dedicated server from the dedicated server arbitrator.
  32148. ui_menu_lobby_error_8=Using a session user data id that has not been registered.
  32149. ui_menu_lobby_error_81=Internal Error
  32150. ui_menu_lobby_error_9=Live - The data type of the session user data is not compatible with the data type defined in the xlast program.
  32151. ui_menu_lobby_internal_error=Lobby Internal Error Descriptions
  32152. ui_Mining_Consumable_ChargePulse=Activate Charge Pulse Module
  32153. ui_Mining_Consumable_ChargePulse_Desc=Consumable:\nDecreases the Charge Rate of the Deposit by 20%, allowing the player to be more conservative in their mining efforts.\nDuration: 20s.
  32154. ui_Mining_Consumable_ExplosiveCharge=Activate Explosive Charge Module
  32155. ui_Mining_Consumable_ExplosiveCharge_Desc=Consumable:\nFires a pulse down the length of the beam at the Deposit that detonates, increasing the Charge Level of the Deposit by 30%.\nDuration: Instant.
  32156. ui_Mining_Consumable_FractureCharge=Activate Fracture Charge Module
  32157. ui_Mining_Consumable_FractureCharge_Desc=Consumable:\nFires a pulse down the length of the beam at the Deposit that detonates, increasing the Charge Rate of the Deposit by 25%.\nDuration: 10s.
  32158. ui_Mining_Consumable_FuseDeposit=Activate Fuse Deposit Module
  32159. ui_Mining_Consumable_FuseDeposit_Desc=Consumable:\nStabilizes the Deposit, reducing Shatter Damage by 50% when the deposit breaks.\nDuration: 10s.
  32160. ui_Mining_Consumable_HeatVentModule=Activate Heat Vent Module
  32161. ui_Mining_Consumable_HeatVentModule_Desc=Consumable:\nVent heat from the Deposit, reducing all Charge Levels by 50%.\nDuration: Instant.
  32162. ui_Mining_Consumable_LaserFocuser=Activate Laser Focuser Module
  32163. ui_Mining_Consumable_LaserFocuser_Desc=Consumable:\nReduces Instability by 50% and increases Charge Rate by 15%, making it temporarily easier to mine a Deposit.\nDuration: 30s.
  32164. ui_Mining_Consumable_LaserOscillator=Activate Laser Oscillator Module
  32165. ui_Mining_Consumable_LaserOscillator_desc=Consumable:\nIncreases the Optimal Charge Window on the current Deposit, making it safer to mine.\nDuration: 15s.
  32166. ui_Mining_Consumable_TremorPulse=Activate Tremor Pulse Module
  32167. ui_Mining_Consumable_TremorPulse_Desc=Consumable:\nFluctuates the Mining Laser into a tremor that reduces the Resistance of the deposit by 30% at the expense of reducing Instability Dampening  by 20%.\nDuration: 20s.
  32168. ui_Mining_Consumables=Mining Modifiers
  32169. ui_Mining_Laser_Heads=Mining Laser Heads
  32170. ui_Mining_ShipMiningArm=Mining Arm
  32171. ui_Mining_SubItem=Sub-Item Slot
  32172. ui_missingtext=MISSING TEXT!
  32173. ui_mission_reward_bonus=%s + Bonuses
  32174. ui_mission_reward_max=Up to %d aUEC
  32175. ui_mission_reward_min_max=%d to %d aUEC
  32176. ui_MissionManager=Contract Manager
  32177. ui_missionstatus_abandoned=Abandoned
  32178. ui_missionstatus_active=Active
  32179. ui_missionstatus_completed=Completed
  32180. ui_missionstatus_failed=Failed
  32181. ui_missionstatus_withdrawn=Withdrawn
  32182. ui_Mouse=Mouse
  32183. ui_MouseSensitivity=Mouse Sensitivity
  32184. ui_MouseSensitivityTT=Change Mouse Sensitivity
  32185. ui_Multiplayer=MULTIPLAYER
  32186. ui_MusicVolume=Music Volume
  32187. ui_MusicVolumeTT=Change Music Volume
  32188. ui_MyTeam=My Team
  32189. ui_Name=NAME
  32190. ui_navpoint_Interdiction_Event=QUANTUM SNARE EVENT
  32191. ui_Next=Next
  32192. ui_No=No
  32193. ui_noData=No Data
  32194. ui_noEntry=No Entry
  32195. ui_none=None
  32196. ui_NotAvailable=N/A
  32197. ui_Notification_Kick_Warning=You will be kicked from the server in %i seconds due to inactivity.
  32198. ui_NotReady=Not Ready
  32199. ui_null_availability_timer=Unspecified
  32200. ui_NumFriendsTooltip=You have %i friends on this server.
  32201. ui_Offense=Offense
  32202. ui_Offers=Personal
  32203. ui_OfTotalPages=OF
  32204. ui_OnlyInCargoGrid=Only Available When In A Cargo Grid
  32205. ui_OpenSpace=Open Space:
  32206. ui_OpenSpaceSCU=Open Space (SCU)
  32207. ui_options=Options
  32208. ui_OR=OR
  32209. ui_Other=Other
  32210. ui_Outlaws=Outlaws
  32211. ui_PartyOptions=Party Options
  32212. ui_Payment=Payment
  32213. ui_payoutLabel=Set Payment Amount
  32214. ui_Pending=Pending
  32215. ui_PendingLoadoutChange=Pending Loadout Change
  32216. ui_PersonalInventory=Personal Inventory 
  32217. ui_PersonalMonitor=Personal Monitor
  32218. ui_Ping=PING
  32219. ui_PlayerChoiceZoomIn=Interaction Mode Zoom In
  32220. ui_PlayerChoiceZoomInDesc=[PH] Interaction Mode Zoom In
  32221. ui_PlayerChoiceZoomOut=Interaction Mode Zoom Out
  32222. ui_PlayerChoiceZoomOutDesc=[PH] Interaction Mode Zoom Out
  32223. ui_PortName=Port Name
  32224. ui_pregame_arenacommander_desc=Battle against foes and fight alongside friends in high-speed multiplayer dogfights and races.
  32225. ui_pregame_hangar_aeroview_callout1=AEHA
  32226. ui_pregame_hangar_aeroview_callout2=Ship Capacity: Up to XXX
  32227. ui_pregame_hangar_aeroview_callout3=High-tech
  32228. ui_pregame_hangar_aeroview_desc=Equally capable of holding a client meeting as well as a ship, Aeroview Hangars have become the definitive choice for the discerning executive. Built with a proprietary modular system, an Aeroview Hangar can be customized around your needs, even accommodating larger ships than most other civilian hangar providers on the market. With an overlooking office space, you won’t ever be far from your business, wherever it may take you.
  32229. ui_pregame_hangar_aeroview_history=Aeroview proudly claims to be the oldest established hangar manufacturer in Human space. Their design and construction of hangars goes back more than 300 years. In the 27th century, Arthur Nassir formed the company around a rigid code of business ethics focusing largely on design quality, a dedication to ergonomics, and an extreme respect for client confidentiality. Aeroview also famously reserves the right to refuse service to any non-Citizens. While hangar design and housing is tangential, at best, to piracy, Nassir’s outspoken contempt for those who fly outside the law led to the company’s code. When Aeroview was purchased by Shubin Interstellar, the conditions of the sale insisted that the code be adhered to in perpetuity. /n/nWhile the code remains intact, Aeroview’s original business model does not. The Aeroview hangars of the 28th century were palatial affairs built on a case-by-case basis to the specifications of the social elite capable of owning their own spacecraft. In recent years, Aeroview has adapted their tactics to follow in SELF-LAND’s footsteps (although they would never admit it). Instead of custom-building high-class hangars on an individual basis, they now produce a line of modular “business hangars” priced to sell to successful businessmen and other executive-level clients. Unlike other modular hangar companies, Aeroview does not lease the property on which their hangars are established. This is left up to the individual consumer to determine; the Aeroview hangar can be erected at any point in the UEE given 48-hours notification (24 hours, for a steep rush construction fee). Of special note, Aeroview has found particular success in developing hangars for larger scale craft or craft that require additional space for support equipment. Pilots of ships like Freelancers, with multiple crew housings, or Hornets, with weapons racks and a need for more intensive hull repair facilities, generally find it more cost effective to purchase a single Aeroview hangar rather than multiple SELF-LANDs.
  32230. ui_pregame_hangar_architecture=Architecture:
  32231. ui_pregame_hangar_callsign=Call Sign:
  32232. ui_pregame_hangar_revelyork_callout1=REYO
  32233. ui_pregame_hangar_revelyork_callout2=Ship Capacity: Up to XXX
  32234. ui_pregame_hangar_revelyork_callout3=Super-Modernism
  32235. ui_pregame_hangar_revelyork_desc=Excellence. Refinement. Function. These are the pillars that the architects at Revel & York hold dear when building a hangar facility. They understand that your hangar is not just a space. That it is an extension, a manifestation of its owner. Featuring handcrafted wood paneling, botanical gardens and dynamic wallscreens, Revel & York hangars will feel more like home than home.
  32236. ui_pregame_hangar_revelyork_history=When the Revel & York engineering corporation set about designing its first hangar some thirty years ago, the reaction was laughter. The company, known best for excessively expensive and visibly uncomfortable furniture, was entering a field dominated by aerospace giants. The laughter ceased quickly as the Revel & York “deluxe” line of hangars became the de-facto spacecraft garage of the rich and powerful. The company’s cavernous hangars, established on ideal landing spaces in top-dollar land agreements, earned their standing reputation for excellence and quality. /n/nRevel & York designers work directly with pilots to develop a hangar experience like no other. R&Y is the only company currently constructing modular hangars designed to support merchantman-class spacecraft like the Constellation and Caterpillar, locking them into a valuable if small segment of the population. Their hangar designs have earned their reputation: between interlocking catwalks (with motorized lifts!) to allow pilots to supervise their spacecraft from overhead, to specially designed Greycat PV buggies for transporting ship crews from module to module, everything is designed for not just the elite pilots’ usability but also their overall enjoyment. SELF-LAND and competitors make a place to put your ship; Revel & York makes a place for you to take it in.
  32237. ui_pregame_hangar_selfland_callout1=SELA
  32238. ui_pregame_hangar_selfland_callout2=Ship Capacity: Up to XXX
  32239. ui_pregame_hangar_selfland_callout3=Low-tech/Colonialism
  32240. ui_pregame_hangar_selfland_desc=Affordable and utilitarian hangars available in every system of the Empire. Self-Land prides themselves on providing a safe and secure landing experience whether you’re in Terra or Fora. Their modular design and use of prefabricated materials means that Self-Land hangars can be constructed in almost any existing structure, leading to their extensive presence around the UEE.
  32241. ui_pregame_hangar_selfland_history=Incorporated by Peter Weathermen, a wealthy guild licensed shipper who made his living on the active spacelanes, SELF-LAND hangars have become an ever-present reminder of just how easy it is for Humans to travel the stars. The corporation was founded on the philosophy that the temporary hangars available to transiting pilots were inaccessible, unaffordable and most importantly unsafe. (Weathermen began developing the company after he was jumped by a gang of dock-thugs who stripped his Starfarer to the hull plating.) /n/nStarting in the mid-29th century, SELF-LAND began a franchising-based expansion across the Human-inhabited galaxy. The first SELF-LAND was established by Weathermen on Vann in the Croshaw System. Seemingly overnight, the company had expanded to a dozen worlds … and then a hundred. Today, the SELF-LAND corporation boasts that they maintain at least one facility on every world in the UEE, with some planets (Terra chief among them) having as many as sixty different complexes. SELF-LAND hangars are fully modular and environmentally controlled. Prefabricated out of the most available common metals, they aren’t necessarily attractive to look at … but they are comfortable and familiar. The SELF-LAND experience on a colony world near Vanduul space is exactly the same as that available to a pilot berthing on Earth. The SELF-LAND corporation takes care of everything, from structure design to land titles. Because of their design, the same hangar type can be used in configurations ranging from skyscraping heights, to the breadth of a plain, to stacked underground, or to honeycombed deep within asteroids.
  32242. ui_pregame_hangar_vfgindustrial_callout1=VFGI
  32243. ui_pregame_hangar_vfgindustrial_callout2=Ship Capacity: Up to XXX
  32244. ui_pregame_hangar_vfgindustrial_callout3=Low-tech/Colonialism
  32245. ui_pregame_hangar_vfgindustrial_desc=For commercial and industrial needs, why not consider a hangar from VFG Industrial? Inspired by military design principles, their effective and durable structures are capable of sustaining inhospitable conditions. With a VFG hangar, there’s no such thing as off limits.
  32246. ui_pregame_hangar_vfgindustrial_history=Tom Vivien, Walter Fink and Ulla Gandil were members of the UEE Army Corp of Engineers who specialized in quickly building pressurized landing zones in combat zones during their service. They founded VFG Industrial shortly after being discharged and attempted to bring their expertise to the civilian market. With so many mining groups and terraformers out there, they believed there was a demand for functional and well-crafted hangars in 'non-ideal' conditions. They were correct, clients came in droves, until the Army attempted to sue them for patent theft. The lawsuit claimed that VFG's entire business was built upon proprietary design briefs written for and owned by the Army. VFG tried to settle in for a long fight, but soon began to run out of resources. With a freeze on their business, no more money was coming in, but the three refused to back down./n/nWhen things seemed bleakest, they received a reprieve, of sorts. ArcCorp was very interested in their hangar building methods, specifically for their mining and terraforming subsidiaries, but also to mass-market to the public. The members of VFG were divided. Fink utterly refused to sell to the MegaCorp, but the other two knew they had no choice. The three finally agreed to sell. ArcCorp's lawyers took over their defense and within a matter of weeks managed to work some backroom black magic to hamstring the Army's case. Fink took a substantial buyout and left the firm. Tom Vivien and Ulla Gandil are technically still on the board, but control of the company has shifted to ArcCorp.
  32247. ui_pregame_Hangars=Hangars
  32248. ui_pregame_Hangars_desc=Hangars provide a private area to view and modify your ship loadouts.
  32249. ui_pregame_persistentuniverse=Persistent Universe
  32250. ui_pregame_persistentuniverse_desc=Experience the Star Citizen Alpha universe. Join your friends, visit space stations, execute contracts, all in a persistent expanding universe.
  32251. Ui_pregame_persistentuniversedestination=Persistent Universe Destination
  32252. ui_pregame_port_Area18_callout1=Cubby Blast, Casaba Outlet, Dumper's Depot, Astro Armada, Traveler Rentals
  32253. ui_pregame_port_Area18_callout2=Riker Memorial Spaceport, G-Loc Bar, TDD, ArcCorp Distro, Adira Falls, Bevic Convention Center
  32254. ui_pregame_port_Area18_callout3=BlacJac Security
  32255. ui_pregame_port_Area18_desc=Area18 is one of the main commercial ports for interplanetary traffic in the surrounding region of ArcCorp. Travellers can find a variety of goods from trusted names as well as local providers, if they’re not overwhelmed by the sights and sounds of this landing zone.
  32256. ui_pregame_port_Area18_history=[PH] PLACEHOLDER  TO BE FILLED IN..... Area18 History
  32257. ui_pregame_port_Area18_name=Area18
  32258. ui_pregame_port_GrimHex_callout1=Skutters, KCTrending, Parts, Technotic
  32259. ui_pregame_port_GrimHex_callout2=Old '38 Bar, Trade Terminals, None of Your Business
  32260. ui_pregame_port_GrimHex_callout3=No Security
  32261. ui_pregame_port_GrimHex_desc=A cheap Housing Exchange (also known as a HEX) built into a hollowed out asteroid to provide affordable living. As mining opportunities dried up, the station declined and slowly transformed into a market for drugs and petty crime. Locals now refer to the station as Grim HEX.
  32262. ui_pregame_port_GrimHex_name=Grim HEX
  32263. ui_pregame_port_Levski_callout1=Conscientious Objects, Cordy's, Dumper's Depot, Teach's Ship Shop, Grand Barter
  32264. ui_pregame_port_Levski_callout2=Café Musain, Miners Amalgamated Loc. 163, Trade Terminals, Liberty Maintenance
  32265. ui_pregame_port_Levski_callout3=People's Alliance
  32266. ui_pregame_port_Levski_desc=This mining facility was abandoned for years before UEE refugees took up residence. Dedicated to the creation of an egalitarian society, Levski has evolved into a self-sustaining port of political activists and those wishing to escape the eye of the Empire.
  32267. ui_pregame_port_Levski_name=Levski
  32268. ui_pregame_port_Lorville_callout1=Tammany & Sons, Hurston Dynamics Showcase, New Deal Ship Market
  32269. ui_pregame_port_Lorville_callout2=Reclamation & Disposal, Transfers Market, M&V Bar, L19 Residences, Desmond Memorial Convention Center
  32270. ui_pregame_port_Lorville_callout3=Hurston Security
  32271. ui_pregame_port_Lorville_desc=The capital of Hurston and the corporate headquarters for the eponymous weapons manufacturer, Lorville is a company town with a population predominately comprised of Hurston Dynamics employees and the security forces that supervise their labors.
  32272. ui_pregame_port_Lorville_name=Lorville
  32273. ui_pregame_port_MileMillionHighClub_callout1=No Shops
  32274. ui_pregame_port_MileMillionHighClub_callout2=No Amenities
  32275. ui_pregame_port_MileMillionHighClub_callout3=No Security Features
  32276. ui_pregame_port_MileMillionHighClub_desc=Designed by famed architectural firm Ido, this executive lounge features polished hardwood floors, a fully-stocked bar and two floor-to-ceiling aquariums. Whether hosting work associates, friends to watch the latest SataBall match or pulling out the stops for an all-night affair, the Million Mile High Club is the perfect venue for any kind of occasion.
  32277. ui_pregame_port_MileMillionHighClub_history=
  32278. ui_pregame_port_MileMillionHighClub_name=Million Mile High Club
  32279. ui_pregame_port_NewBabbage_callout1=CenterMass, Omega Pro, Aparelli, Regal Luxury Rentals, The Factory Line
  32280. ui_pregame_port_NewBabbage_callout2=NBIS, The Nest, MT Planetary Services, TDD, Wally's Bar, FTL, Shubin Interstellar Services
  32281. ui_pregame_port_NewBabbage_callout3=microTech Security
  32282. ui_pregame_port_NewBabbage_desc=Built to keep the world's freezing temperatures at bay, New Babbage is a luxurious city with top-class amenities and domed open spaces designed to inspire the creativity and productivity of the cutting edge companies and tech firms drawn here by microTech's innovative spirit.
  32283. ui_pregame_port_NewBabbage_name=New Babbage
  32284. ui_pregame_port_Olisar_callout1=LiveFire Weapons, Garrity Defense, Casaba Outlet, Dumper's Depot
  32285. ui_pregame_port_Olisar_callout2=EZ Habs, Trade Terminals, Vending Machines
  32286. ui_pregame_port_Olisar_callout3=Crusader Security
  32287. ui_pregame_port_Olisar_desc=Located in the trade lanes above Crusader, Port Olisar offers a breathtaking view of the planet below. Owned and operated by Crusader Industries, Port Olisar acts as a gateway to the company’s vast planetary holdings and orbital shipyards.
  32288. ui_pregame_port_Olisar_history=[PH] PLACEHOLDER TO BE FILLED IN..... Port Olisar History
  32289. ui_pregame_port_Olisar_name=Port Olisar
  32290. ui_pregame_port_Orison_callout1=Crusader Showroom, Cousin Crow's Custom Craft, Kel-To ConStore
  32291. ui_pregame_port_Orison_callout2=August Dunlow Spaceport, TDD, Covalex, FTL, Green Circle, Voyager Bar
  32292. ui_pregame_port_Orison_callout3=Crusader Security
  32293. ui_pregame_port_Orison_desc=Located high above the clouds, Orison is built upon a military-constructed latticework of inhabitable floating platforms which Crusader Industries uses to construct their large-scale ships. The shipyards themselves are eerily beautiful and have made Orison a prime tourist destination in the Stanton system.
  32294. ui_pregame_port_Orison_name=Orison
  32295. ui_pregame_selectdestination=Please Select Destination
  32296. ui_pregame_SpacePorts=Space Ports
  32297. ui_pregame_SpacePorts_desc=Explore some of the unique locations of the Star Citizen Universe.
  32298. ui_pregame_stanton_callout1=Shopping and trade opportunities available throughout the system.
  32299. ui_pregame_stanton_callout2=Port Olisar, Lorville, Area18, Rest & Relax Stations, Levski, Green Imperial HEX (CLOSED)
  32300. ui_pregame_stanton_callout3=ECN monitored space patrolled by local corporate security.
  32301. ui_pregame_stanton_desc=While the UEE still controls the rights to the system overall, the four planets that reside here were sold by the government to four separate megacorporations – Hurston (Stanton I), Crusader (Stanton II), ArcCorp (Stanton III), and microTech (Stanton IV). These worlds became the first privately-owned planets in the Empire. Developed quickly over the past few decades, Stanton is growing into an economic powerhouse with large amounts of businesses and manufacturers flocking to the commercially-focused system. Of course, such rapid growth is not without problems - crime has become an increasing concern as the new corporate governments and security forces strive to maintain the law and uphold peace.
  32302. ui_pregame_stanton_name=Stanton System
  32303. ui_pregame_starmarine_desc=Itching for some intense FPS action? Pick a loadout and join in on some multiplayer mayhem!
  32304. ui_pregame_VisitHangar=Hangar
  32305. ui_pregame_VisitSpacePort=Location
  32306. ui_PresetWarningPopUpDescription=Do you still wish to proceed?
  32307. ui_PresetWarningPopUpTitle=Warning
  32308. ui_Press_KEY_SkipIntro=Press [~action(default|ready)] to skip intro
  32309. ui_Press_KEY_ToReclaim=Press [~action(default|respawn)] to reclaim
  32310. ui_Press_KEY_ToRespawn=Press [~action(default|respawn)] to respawn
  32311. ui_Press_Key_ToRetry=Press [~action(default|retry)] to retry
  32312. ui_Previous=Previous
  32313. ui_Primary=Primary
  32314. ui_PrimaryObjectives=Primary Objectives
  32315. ui_Private=PRIVATE
  32316. ui_PrivateMatch_Desc=Custom and private unranked matches
  32317. ui_PromptClickModify=Click to Modify
  32318. ui_PromptDoubleclickRebind=Double Click to Rebind
  32319. ui_PromptPressDoubleTap=Set Double Tap
  32320. ui_PromptPressExpand=Press to Expand
  32321. ui_PromptPressLock=Press to Lock
  32322. ui_PromptPressMinimize=Press to Minimize
  32323. ui_PromptPressModify=Press to Modify
  32324. ui_PromptPressRebind=Press to Rebind
  32325. ui_PromptPressSelect=Press to Select
  32326. ui_PromptPressUnbind=Press to Unbind
  32327. ui_PromptPressUnlock=Press to Unlock
  32328. ui_PromptPressUnselect=Press to Unselect
  32329. ui_PSCompletion_title=Pirates Defeated
  32330. ui_PSCompletion_unlock=The Pirate Caterpillar is now unlocked for you to buy in the Pledge Store, for a limited time.
  32331. ui_Quality=Quality
  32332. ui_QualityTT=Graphics Quality
  32333. ui_Quit=Quit
  32334. ui_RaceTime=RACE TIME
  32335. ui_Randomize=Randomize
  32336. ui_Rank=RANK
  32337. ui_ReadOnly=Read-Only
  32338. ui_Ready=Ready
  32339. ui_Ready_To_Scan=READY TO SCAN
  32340. ui_RebindingKey=Rebinding
  32341. ui_RebindingWaintingAxisInput=Waiting for axis type input
  32342. ui_RebindingWaintingButtonInput=Waiting for button type input
  32343. ui_RebindingWaintingInput=Waiting for Input
  32344. ui_ReceivedFrom=From
  32345. ui_RefreshList=Refresh List
  32346. ui_RefreshMissions=Refresh Contracts
  32347. ui_Region=REGION:
  32348. ui_Region_All=ALL
  32349. ui_Region_AUS=AUS
  32350. ui_Region_BEST=BEST
  32351. ui_Region_EU=EU
  32352. ui_Region_USA=USA
  32353. ui_RejectMission=Reject Contract
  32354. ui_RejectOffer=Reject Offer
  32355. ui_Rematch=Rematch
  32356. ui_repDropDownLabel=Required Provider Rep
  32357. ui_RepLevelAny=Any Rep Level
  32358. ui_RepLevelFiveStar=Five Star Minimum
  32359. ui_RepLevelFourStar=Four Star Minimum
  32360. ui_RepLevelOneStar=One Star Minimum
  32361. ui_RepLevelThreeStar=Three Star Minimum
  32362. ui_RepLevelTwoStar=Two Star Minimum
  32363. ui_reputationSelector=Minimum Provider Rating
  32364. ui_Reset=Reset
  32365. ui_ResetConfirmationPopUpDescription=Are you sure that you want to reset these settings?
  32366. ui_ResetConfirmationPopUpTitle=Warning
  32367. ui_ResetToDefaults=Reset to defaults
  32368. ui_ResetTT=Reset Changes
  32369. ui_Resolution=Resolution
  32370. ui_ResolutionTT=Change Resolution
  32371. ui_Resume=Resume
  32372. ui_ResumeTT=Resume
  32373. ui_Return_all_caps=RETURN
  32374. ui_Revert=Revert
  32375. ui_rewards=PAYMENT
  32376. ui_SaturationJoystickRotx=Saturation Joystick X Rotation
  32377. ui_SaturationJoystickRoty=Saturation Joystick Y Rotation
  32378. ui_SaturationJoystickRotz=Saturation Joystick Z Rotation
  32379. ui_SaturationJoystickSlider1=Saturation Joystick Slider 1
  32380. ui_SaturationJoystickSlider2=Saturation Joystick Slider 2
  32381. ui_SaturationJoystickX=Saturation Joystick X Axis
  32382. ui_SaturationJoystickY=Saturation Joystick Y Axis
  32383. ui_SaturationJoystickZ=Saturation Joystick Z Axis
  32384. ui_Save=Save
  32385. ui_SaveChanges=Save Changes
  32386. ui_SaveLoadout=Save Loadout
  32387. ui_Scanning_Target=SCANNING TARGET
  32388. ui_Score=SCORE
  32389. ui_Secondary=Secondary
  32390. ui_SecondaryObjectives=Secondary Objectives
  32391. ui_selectBeaconType=Beacon Type
  32392. ui_SelectLanguage=
  32393. ui_SelectLoadout=Select Loadout
  32394. ui_SelectPortToModify=Select Ship Port to Modify
  32395. ui_SelectTransferLocation=Select Transfer Location
  32396. ui_services_error_ACCOUNT_ALREADY_LOGGED_IN=Account already logged in.\nDuplicate session ID found.\nPlease try again in a moment.
  32397. ui_services_error_ACCOUNT_DATA_FAILED=Account data update failed.\nSynchronizing account data with the game network either failed or timed out.\nPlease try again.
  32398. ui_services_error_ACCOUNT_LOGIN_FAILED=Account login failed.\nPlease verify your login credentials and try again.
  32399. ui_services_error_ACCOUNT_LOGIN_TIMED_OUT=Account login timeout.\nLogin request to the Authentication server timed out.\nPlease try again.
  32400. ui_services_error_ACCOUNT_WAITING_FOR_RECONNECT=You have been disconnected. You have two minutes to reconnect before the client shuts down.
  32401. ui_services_error_CONNECTION_FAILED=CIG services connection failed.\nUnable to connect to game network.\nIf the problem persists please check the internet connection.
  32402. ui_services_error_CONNECTION_KICKED_CS=An Admin has kicked you from the server.
  32403. ui_services_error_CONNECTION_KICKED_LOGIN_QUEUE_PROCESS_PLAYER_TIMEOUT=Disconnected from server. Login queue process player timeout.
  32404. ui_services_error_CONNECTION_KICKED_LOGIN_QUEUE_TIMEOUT=Disconnected from server.  Login queue timeout.
  32405. ui_services_error_CONNECTION_KICKED_MOD=(PH) Kicked from server.
  32406. ui_services_error_CONNECTION_KICKED_MULTIPLE_LOGIN=Disconnected from server. Your account has logged in from another computer.
  32407. ui_services_error_CONNECTION_TIMED_OUT=CIG services connection timed out.\nUnable to connect to the game network.\nIf the problem persists please check the internet connection.
  32408. ui_services_error_CONNECTION_UNINITIALIZED=CIG services connection unavailable.\nPlease verify your login credentials and try again.
  32409. ui_services_error_CONNECTION_WAITING_FOR_RECONNECT=You have been disconnected. You have two minutes to reconnect before the client shuts down.
  32410. ui_services_error_PERSISTENT_VARIABLE_REQUEST_FAILED=CIG services persistent variable request failed\nIf the problem persists please check the internet connection.
  32411. ui_Settings=Settings
  32412. ui_ShareMission=Share
  32413. ui_Ship=Ship
  32414. ui_ShipCustomization=Ship Customization
  32415. ui_ShipSelector_Info_AwaitingDelivery=Awaiting Delivery
  32416. ui_ShipSelector_Info_Checking=Checking...
  32417. ui_ShipSelector_Info_Destroyed=Destroyed
  32418. ui_ShipSelector_Info_Impounded=Impounded
  32419. ui_ShipSelector_Info_InBay=In Bay
  32420. ui_ShipSelector_Info_InsuranceClaimed=Insurance Claimed
  32421. ui_ShipSelector_Info_OnPad=On Pad
  32422. ui_ShipSelector_Info_Refueling=Refueling
  32423. ui_ShipSelector_Info_RepairsInProgress=Repairs In Progress
  32424. ui_ShipSelector_Info_RetrievalQueued=Retrieval Queued
  32425. ui_ShipSelector_Info_Stored=Stored
  32426. ui_ShipSelector_Info_Tracked=Tracked
  32427. ui_ShipSelector_Info_TransferringToStorage=Transferring to Storage
  32428. ui_ShipSelector_Info_Unknown=Unknown
  32429. ui_showCreateWidget=Create Beacon
  32430. ui_ShowEverything=Show Everything
  32431. ui_Singleplayer=SINGLEPLAYER
  32432. ui_Size=Size
  32433. ui_slaver_heavy=Defiance Heavy Armor
  32434. ui_slaver_light=Calico Light Armor
  32435. ui_slaver_medium=DustUp Medium Armor
  32436. ui_sm_loadout_ArmorSelectionText=Select Armor Type
  32437. ui_sm_loadout_CheckboxText=[PH] Filter Locked Items
  32438. ui_sm_loadout_ConfirmLoadout=CONFIRM LOADOUT
  32439. ui_sm_loadout_elimination=Elimination
  32440. ui_sm_loadout_GrenadeText=Grenades
  32441. ui_sm_loadout_HeadText=Head
  32442. ui_sm_loadout_HeavyArmorButton=Heavy Armor
  32443. ui_sm_loadout_HelmetsText=(PH) Helmets
  32444. ui_sm_loadout_LightArmorButton=Light Armor
  32445. ui_sm_loadout_marine=Last Stand - Marine
  32446. ui_sm_loadout_MediumArmorButton=Medium Armor
  32447. ui_sm_loadout_MediumWeaponLabel=Primary Weapon
  32448. ui_sm_loadout_NoneSelectionText=None
  32449. ui_sm_loadout_RenamePreset=Rename Preset
  32450. ui_sm_loadout_SavePreset=Save Preset
  32451. ui_sm_loadout_ScreenDesc=Customize your weapon and equipment loadout.
  32452. ui_sm_loadout_ScreenName=Character Loadout
  32453. ui_sm_loadout_slaver=Last Stand - Outlaw
  32454. ui_sm_loadout_SmallWeaponLabel=Sidearm
  32455. ui_sm_loadout_TeamButtonMarines=[PH] Join the Outlaws
  32456. ui_sm_loadout_TeamButtonOutlaws=[PH] Join the Marines
  32457. ui_sm_loadout_WeaponText=Weapons
  32458. ui_sm_loadoutitem_Locked=Locked
  32459. ui_sm_lobby_LoadoutSelectionButtonText=Loadout Selection
  32460. ui_sm_SaveLoadout=Save Loadout
  32461. ui_sm_TeamA=Marines
  32462. ui_sm_TeamB=Outlaws
  32463. ui_SMDescLong=Play as either a Star Marine or Outlaw in simulated FPS battles. Gear up, grab your friends, and get ready for strategic firefights set in a number of memorable arenas.
  32464. ui_SoundSettings=Sound Settings
  32465. ui_SoundSettingsTitle=Sound Settings
  32466. ui_SoundSettingsTT=Change Sound Settings
  32467. ui_SoundVolume=Sound Volume
  32468. ui_SoundVolumeTT=Change Sound Volume
  32469. ui_StandardAtmosphereUnit=atm
  32470. ui_StoreAll=Store All 
  32471. ui_StoreAllItemsOnFloor=This will store all of your personal inventory in a cargo box on the floor
  32472. ui_SubmitButton=Broadcast Beacon
  32473. ui_SwitchTeam=Switch Teams
  32474. ui_Target_Scanning_Mode=TARGET SCANNING MODE
  32475. ui_Target_Tracked=TARGET TRACKED
  32476. ui_TeamSetup=Team Setup
  32477. ui_TeamTotals=TEAM TOTALS
  32478. ui_Them=Them
  32479. ui_TimeLimit=Time Limit
  32480. ui_TimeRemaining=Contract Availability
  32481. ui_ToggleControlList=ADVANCED CONTROLS CUSTOMIZATION
  32482. ui_ToggleDefaultPresetImage=DEFAULT PRESET IMAGE
  32483. ui_Track=Track
  32484. ui_TransferFailed=Transfer Failed!
  32485. ui_TransferItems=Transfer Items
  32486. ui_TransferringFrom=Transferring From
  32487. ui_TransferSuccessful=Transfer Successful!
  32488. ui_triggerTask=Trigger Task
  32489. ui_Type=Type
  32490. ui_Unaccessible=Unaccessible
  32491. ui_unequip=Unequip
  32492. ui_Unequipped=Unequipped
  32493. ui_Untrack=Untrack
  32494. ui_VideoVolume=Video Volume
  32495. ui_VideoVolumeTT=Change Video Volume
  32496. ui_ViewCurve=Cancel and edit curve
  32497. ui_VSCompletion_purchase=The Vanduul Glaive is now unlocked for rent in the Electronic Access Store.
  32498. ui_VSCompletion_title=Vanduul Defeated
  32499. ui_VSCompletion_unlock=The Vanduul Glaive is now unlocked for you to buy in the Pledge Store, for a limited time.
  32500. ui_WarningChildState=One or more child options will be override, do you want to propagate the parent value?
  32501. ui_WarningCurvePopUpComponentTitle=Warning
  32502. ui_WarningDeleteCurve=Your modification will delete your custom curve and set an exponent value (used to generate a new curve). Do you want to continue?
  32503. ui_WarningDeleteCurveChild=Your modification will delete your custom curve and set an exponent value (used to generate a new curve). One or several child options might be changed in the process. Do you want to continue?
  32504. ui_WarningDeleteExponent=Your modification will delete the exponent and set a new curve. Do you want to continue?
  32505. ui_WarningDeleteExponentChild=Your modification will delete the exponent and set a new curve. One or several child option might be changed in the process. Do you want to continue?
  32506. ui_weapons_ammo=Ammo
  32507. ui_weapons_charge=Charge
  32508. ui_weapons_energy=Energy
  32509. ui_weapons_firemode_burst=Burst
  32510. ui_weapons_firemode_charge=Charge
  32511. ui_weapons_firemode_double=Double
  32512. ui_weapons_firemode_narrow=Narrow
  32513. ui_weapons_firemode_rapid=Rapid
  32514. ui_weapons_firemode_scatter=Scatter
  32515. ui_weapons_firemode_single=Single
  32516. ui_weapons_mode=Mode
  32517. ui_weapons_multi_charge=Charge
  32518. ui_weapons_multi_Charging=Charging
  32519. ui_weapons_multi_cutter=Cutter
  32520. ui_weapons_multi_Danger=Danger
  32521. ui_weapons_multi_drain=Drain
  32522. ui_weapons_multi_Fracturing=Fracturing
  32523. ui_weapons_multi_mining=Mining
  32524. ui_weapons_multi_repair=Repair
  32525. ui_weapons_multi_Scanning=Scanning
  32526. ui_weapons_multi_tractor=Tractor
  32527. ui_weapons_multiply=x
  32528. ui_weapons_outof=Out Of
  32529. ui_weapons_reload=[R] Reload
  32530. ui_WillReplace=Will Replace
  32531. ui_Yes=Yes
  32532. ui_You=You
  32533. unittest_string=ACE BURGERS!!!!!!
  32534. usable_activate=Activate
  32535. usable_close=Close
  32536. usable_deactivate=Deactivate
  32537. usable_eject=Eject
  32538. usable_grab=Grab
  32539. usable_open=Open
  32540. usable_pickup=Pick up
  32541. usable_powerOn=Power on
  32542. usable_refillMedPens=Refill MedPens
  32543. usable_retrieveData=Retrieve Data
  32544. usable_scan=Scan
  32545. usable_seal_airlock=Seal Airlock
  32546. usable_search=Search
  32547. usable_transferData=Transfer data
  32548. usable_upload=Upload
  32549. usable_use=Use
  32550. vehicel_DescANVL_Valkyrie=Manufacturer: Anvil Aerospace \nFocus: Military / Industrial\n\nThe Valkyrie ups the ante on troop transport. Designed to safely deliver and extract up to twenty soldiers, as well as vehicles, the most hostile locations. This conflict-ready mil-spec craft is a formidable force, both offensively and defensively. Built with military, militia, and private defense contractors in mind, the Valkyrie is the most efficient and effective personnel transport in its class.
  32551. vehicle_class_bomber=Bomber
  32552. vehicle_class_corvette=Corvette
  32553. vehicle_class_courier=Courier
  32554. vehicle_class_destroyer=Destroyer
  32555. vehicle_class_dropship=Drop Ship
  32556. vehicle_class_expedition=Expedition
  32557. vehicle_class_frigate=Frigate
  32558. vehicle_class_gunship=Gun Ship
  32559. vehicle_class_heavybomber=Heavy Bomber
  32560. vehicle_class_heavyfighter=Heavy Fighter
  32561. vehicle_class_heavyfreight=Heavy Freight
  32562. vehicle_class_heavymining=Heavy Mining
  32563. vehicle_class_heavyrefuelling=Heavy Refuelling
  32564. vehicle_class_heavyrepair=Heavy Repair
  32565. vehicle_class_heavysalvage=Heavy Salvage
  32566. vehicle_class_heavyscience=Heavy Science
  32567. vehicle_class_interceptor=Interceptor
  32568. vehicle_class_interdiction=Interdiction
  32569. vehicle_class_lightfighter=Light Fighter
  32570. vehicle_class_lightfreight=Light Freight
  32571. vehicle_class_lightmining=Light Mining
  32572. vehicle_class_lightscience=Light Science
  32573. vehicle_class_luxury=Luxury
  32574. vehicle_class_medical=Medical
  32575. vehicle_class_mediumdata=Medium Data
  32576. vehicle_class_mediumfighter=Medium Fighter
  32577. vehicle_class_mediumfightermediumfreight=Medium Fighter / Medium Freight
  32578. vehicle_class_mediumfreight=Medium Freight
  32579. vehicle_class_mediumfreightgunshio=Medium Freight / Gun Ship
  32580. vehicle_class_mediummining=Medium Mining
  32581. vehicle_class_passenger=Passenger
  32582. vehicle_class_pathfinder=Pathfinder
  32583. vehicle_class_racing=Racing
  32584. vehicle_class_reporting=Reporting
  32585. vehicle_class_snubfighter=Snub Fighter
  32586. vehicle_class_starterlightfreight=Starter / Light Freight
  32587. vehicle_class_starterpathfinder=Starter / Pathfinder
  32588. vehicle_class_stealthbomber=Stealth Bomber
  32589. vehicle_class_stealthfighter=Stealth Fighter
  32590. Vehicle_Container_Screen_Door_001=Wip_Open Door
  32591. Vehicle_Container_Screen_Door_002=Wip_Close Door
  32592. Vehicle_Container_Screen_Ramp_001=Wip_Open Ramp
  32593. Vehicle_Container_Screen_Ramp_002=Wip_Close Ramp
  32594. vehicle_DescAEGS_Avenger=Manufacturer: Aegis Dynamics \nFocus: Interdiction\n\nInitially designed as Aegis’ frontline carrier ship for the military, the Avenger Stalker took a different path, ultimately having a long and storied career as the standard patrol craft of the UEE Advocacy. Utilizing its cargo hold for prisoner transport, the Avenger features a sturdy, reliable hull and the capacity for larger-than-expected engine mounts.
  32595. vehicle_DescAEGS_Avenger_Renegade=Manufacturer: Aegis Dynamics \nFocus: Light Freight\n\nCreated as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Renegade pays tribute to famed pilot Danny Solomon for his notable work with the Advocacy to bring justice to Bremen. This Avenger Titan comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring this iconic ship.
  32596. vehicle_DescAEGS_Avenger_Stalker=Manufacturer: Aegis Dynamics\nFocus: Interdiction\n\nInitially designed as Aegis’ frontline carrier ship for the military, the Avenger Stalker took a different path, ultimately having a long and storied career as the standard patrol craft of the UEE Advocacy. Utilizing its cargo hold for prisoner transport, the Avenger features a sturdy, reliable hull and the capacity for larger-than-expected engine mounts.
  32597. vehicle_DescAEGS_Avenger_Stalker_Renegade=Manufacturer: Aegis Dynamics\nFocus: Light Freight\n\nCreated as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Renegade pays tribute to famed pilot Danny Solomon for his notable work with the Advocacy to bring justice to Bremen. This Avenger Titan comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring this iconic ship.
  32598. vehicle_DescAEGS_Avenger_Stalker_Titan=Manufacturer: Aegis Dynamics\nFocus: Light Freight \n\nLacking the Prisoner Cells of the Stalker or the EMP Generator of the Warlock, the Titan’s hold is free to carry cargo. Couple that available space with the Avenger’s tried and true combat abilities and you’ve got a light cargo hauler that’s more than capable of handling itself in a fight.
  32599. vehicle_DescAEGS_Avenger_Stalker_Warlock=Manufacturer: Aegis Dynamics\nFocus: Interdiction\n\nThe Avenger Warlock was built towards a single design philosophy: stop ships, don’t destroy them. Probably the closest to a non-lethal fighter, the Warlock is outfitted with a Behring REP-8 EMP Generator, capable of emitting a powerful electromagnetic wave to disable any electronics unfortunate enough to be within the blast radius.
  32600. vehicle_DescAEGS_Eclipse=Manufacturer: Aegis Dynamics\nFocus: Stealth Bomber\n\nThe Aegis Eclipse is a bomber designed to get in and strike before it's ever even spotted. After extensive service with the UEE, this high-tech military equipment is making its debut on the civilian market for 2947.
  32601. vehicle_DescAEGS_Gladius=Manufacturer: Aegis Dynamics\nFocus: Light Fighter\n\nThe Gladius is an older design which has been updated over the years to keep up with modern technology. In military circles, the Gladius is beloved for its performance and its simplicity. A fast, light fighter with a laser-focus on dogfighting, the Gladius is an ideal interceptor or escort ship.
  32602. vehicle_DescAEGS_Gladius_PIR=[PH] Aegis Gladius Pirate
  32603. vehicle_DescAEGS_Gladius_Valiant=Manufacturer: Aegis Dynamics\nFocus: Light Fighter \n\nCreated as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Valiant pays tribute to famed defense pilot Condi Hillard for being the first Human on record to defeat a Vanduul in combat. This Gladius comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring her iconic ship.
  32604. vehicle_DescAEGS_Hammerhead=Manufacturer: Aegis Dynamics \nFocus: Heavy Gunship\n\nThe ability to respond quickly and establish battlefield dominance are paramount to any kind of security operation. Simply put, Aegis' Hammerhead heavy gunship is built to react and fight. Outfitted with both manned and unmanned turrets, the Hammerhead is equally capable of providing anti-fighter support for larger capital ships or spearheading a smaller militia or security outfit.
  32605. vehicle_DescAEGS_Idris=Manufacturer: Aegis Dynamics\nFocus: Frigate\n\nA mark two 'peacekeeper' variant developed for the UEE patrol services, the Idris-P strips the standard ship's ship-to-ship gun and spinal mount in favor of additional cargo capacity and superior speed.
  32606. vehicle_DescAEGS_Idris_Test=<-=MISSING=->
  32607. vehicle_DescAEGS_Javelin=Manufacturer: Aegis Dynamics\nFocus: Destroyer\n\nDesigned for use by the UEE military, the Javelin is a massive, modular capital ship that can be appropriated for entrepreneurial use. With a detailed interior, plenty of modular room options, and a high crew capacity, the Javelin is a ship that has made a name for itself in a variety of roles.
  32608. vehicle_DescAEGS_Reclaimer=Manufacturer: Aegis Dynamics\nFocus: Heavy Salvage\n\nThe Aegis Reclaimer is an industrial salvage ship. Equipped with a reinforced cargo bay, a long-range jump drive and launch pods for unmanned drones, the Reclaimer is an ideal ship for taking advantage of deep space wrecks. Tractor beams, floodlights, scanner options and docking ports round out the tools on this capable, utilitarian spacecraft.
  32609. vehicle_DescAEGS_Redeemer=Manufacturer: Aegis Dynamics\nFocus: Gunship \n\nNow you can own the Next Great Starship! Designed by Star Citizen's backers, the Aegis Redeemer is a powerful fighting ship capable of holding its own in combat with a powerful weapons payload. Dotted with turrets and missiles, the Redeemer also doubles as an armored landing craft capable of delivering armored soldiers for first person combat!
  32610. vehicle_DescAEGS_Retaliator=Manufacturer: Aegis Dynamics\nFocus: Heavy Bomber\n\nThis civilian refit of the Retaliator trades the ship's massive torpedo bays for equally massive cargo capacity.
  32611. vehicle_DescAEGS_RetaliatorBomber=Manufacturer: Aegis Dynamics\nFocus: Heavy Bomber\n\nOne of the United Empire of Earth's most powerful warbirds, Aegis Dynamics' Retaliator is a fearsome weapons platform designed to strike and kill capital ships. A key portion of the UEE's power projection, Retaliator squadrons have served with distinction against outlaws, the Vanduul, and elsewhere.
  32612. vehicle_DescAEGS_Sabre=Manufacturer: Aegis Dynamics\nFocus: Stealth Fighter\n\nPart of Aegis Dynamics’ Phase Two of new ship models, the Sabre was designed as a space superiority fighter for those situations where you need to leave a lighter footprint. Designed to be a rapid responder, the Sabre is more than capable of establishing battlefield dominance for any number of combat scenarios.
  32613. vehicle_DescAEGS_Sabre_Comet=Manufacturer: Aegis Dynamics\nFocus: Stealth Fighter\n\nCreated as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Comet pays tribute to famed pilot Captain Kamur Dalion for his work with Aegis to usher in a new era of combat ship design. This Sabre comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring this iconic ship.
  32614. vehicle_DescAEGS_Sabre_Raven=Manufacturer: Aegis Dynamics \nFocus: Interdiction\n\nAegis Dynamics have raised the bar yet again with their Raven variant, maintaining all the speed and maneuverability of its Sabre forebear, but with a lower ship signature, making it a fast, stealthy infiltrator.
  32615. vehicle_DescAEGS_Vanguard=Manufacturer: Aegis Dynamics\nFocus: Heavy Fighter\n\nA hard-charging bulldog of a fighter which features extensive forward-mounted weaponry designed to tear through the shields and armor of other spacecraft. So-named because their multiple-jump range allows them to form the vanguard of any military expedition, Vanguards have seen extensive service against the Vanduul.
  32616. vehicle_DescAEGS_Vanguard_Harbinger=Manufacturer: Aegis Dynamics\nFocus: Bomber\n\nThe Vanguard Harbinger is Earth's standard fighter/bomber, converting the standard Warden's escape pod into a potent bomb bay. The extended range of the Vanguard and the relatively small profile mean that it can go where carrier-based ships or larger strategic bombers don't, strike hard, and then make it back to base.
  32617. vehicle_DescAEGS_Vanguard_Harbinger_Harbinger=Manufacturer: Aegis Dynamics\nFocus: Bomber\n\nThe Vanguard Harbinger is Earth's standard fighter/bomber, converting the standard Warden's escape pod into a potent bomb bay. The extended range of the Vanguard and the relatively small profile mean that it can go where carrier-based ships or larger strategic bombers don't, strike hard, and then make it back to base.
  32618. vehicle_DescAEGS_Vanguard_Hoplite=Manufacturer: Aegis Dynamics\nFocus: Dropship \n\nThe Vanguard Hoplite is a cross between the winning Vanguard deep space fighter and a dedicated boarding ship. Adapting the reliable design for amphibious operations, the Hoplite is the perfect tool for inserting an armored strike team with enough firepower to get them out again.
  32619. vehicle_DescAEGS_Vanguard_Sentinel=Manufacturer: Aegis Dynamics\nFocus: Interdiction \n\nThe Vanguard Sentinel is a ship that's designed to fight smart instead of taking enemies head on. The conversion features an AR cockpit, an external e-War pod, decoy missiles and a set of EMP charges. Vanguard Sentinels often provide necessary combat support for combined operations. A lone Sentinel is frequently paired with Harbinger bombers and Warden escorts for large attack missions.
  32620. vehicle_DescAEGS_Vanguard_Sentinel_Sentinel=Manufacturer: Aegis Dynamics\nFocus: Interdiction \n\nThe Vanguard Sentinel is a ship that's designed to fight smart instead of taking enemies head on. The conversion features an AR cockpit, an external e-War pod, decoy missiles and a set of EMP charges. Vanguard Sentinels often provide necessary combat support for combined operations. A lone Sentinel is frequently paired with Harbinger bombers and Warden escorts for large attack missions.
  32621. vehicle_DescAEGS_Vanguard_Warden=Manufacturer: Aegis Dynamics\nFocus: Heavy Fighter\n\nA hard-charging bulldog of a fighter which features extensive foward-mounted weaponry designed to tear through the shields and armor of other spacecraft. So named because their multiple jump range allows them to form the vanguard of any military expedition, Vanguards have seen extensive service against the Vanduul.
  32622. vehicle_DescANVIL_Hornet_F7C=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nTo the enemy, it is a weapon never to be underestimated. To allies, it's a savior. The F7C Hornet is the same dependable and resilient multi-purpose fighter that has become the face of the UEE Navy. The F7C is the foundation to build on and meet whatever requirements you have in mind.
  32623. vehicle_DescANVL_Arrow=Manufacturer: Anvil Aerospace \nFocus: Light Fighter\n\nUnmatched design, blazing top speed, and ultra-responsive maneuverability make the Arrow the most agile scrapper in its class. With a robust weapons package that provides firepower to spare, this is truly the classic light fighter, updated for the next generation of combat.
  32624. vehicle_DescANVL_Ballista=Manufacturer: Anvil Aerospace\nFocus: Anti-Aircraft\n\nKeep your airspace clear of danger with the Anvil Ballista. Originally designed to defend outposts from Vanduul attacks, this mobile missile defense system packs a powerful loadout, allowing the Ballista to stand firm against any threat, whether it arrives by air or land.
  32625. vehicle_DescANVL_Ballista_Dunestalker=Manufacturer: Anvil Aerospace\nFocus: Anti-Aircraft\n\nKeep your airspace clear of danger with the Anvil Ballista. Originally designed to defend outposts from Vanduul attacks, this mobile missile defense system packs a powerful loadout, allowing the Ballista to stand firm against any threat, whether it arrives by air or land. The Dunestalker variant features a naturalistic paint scheme ideal for blending into harsh landscapes.
  32626. vehicle_DescANVL_Ballista_Snowblind=Manufacturer: Anvil Aerospace\nFocus: Anti-Aircraft\n\nKeep your airspace clear of danger with the Anvil Ballista. Originally designed to defend outposts from Vanduul attacks, this mobile missile defense system packs a powerful loadout, allowing the Ballista to stand firm against any threat, whether it arrives by air or land. The Snowblind variant comes in a grey camouflage pattern to keep it concealed against rocky or lunar terrain.
  32627. vehicle_DescANVL_Carrack=Manufacturer: Anvil Aerospace
  32628. vehicle_DescANVL_Crucible=Manufacturer: Anvil Aerospace\nFocus: Heavy Repair\n\nA so-called "flying toolbox," the Crucible is Anvil Aerospace's first dedicated repair ship. Featuring a rotating control bridge and a detachable pressurized workspace, the Crucible is a versatile mobile garage equipped with repair arms, a drone operation center, and all the equipment needed to overhaul a damaged craft back into fighting shape.
  32629. vehicle_DescANVL_Gladiator=Manufacturer: Anvil Aerospace\nFocus: Bomber\n\nThe civilian model of the Gladiator appeals to those that want explore the ‘Verse with a bit of added security. Supporting a maximum of two the Gladiator is perfectly equipped to explore and fight with or without a wingman. The Civilian model allows pilots to choose between an extra cargo hold or a bomb bay.
  32630. vehicle_DescANVL_Hawk=Manufacturer: Anvil Aerospace \nFocus: Light Fighter\n\nA small, light fighter with an emphasis on weaponry, the Hawk boasts an impressive arsenal of lethal and non-lethal weapons, making it a perfect ship for independent bounty hunters or local security looking for a little more punch.
  32631. vehicle_DescANVL_Hornet=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nTo the enemy, it is a weapon never to be underestimated. To allies, it's a savior. The F7C Hornet is the same dependable and resilient multi-purpose fighter that has become the face of the UEE Navy. The F7C is the foundation to build on and meet whatever requirements you have in mind.
  32632. vehicle_DescANVL_Hornet_DFM=[PH] Anvil Hornet
  32633. vehicle_DescANVL_Hornet_F7A=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nThe UEE Navy's premier carrier-based fighter craft, the F7A is the front-line attack ship for military combat missions. While not outfitted for long range runs, the Hornet can take her share of hits... and dish out a consistent, powerful response.
  32634. vehicle_DescANVL_Hornet_F7CM=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nThe closest to the Military load-out as is legally possible for a Civilian model, the F7C-M Super Hornet reattaches the ball turret and offers near milspec parts under the hood. Proving that two heads are better than one, a second seat has been added to split the logistic and combat duty, making the Super Hornet a truly terrifying mark to engage.
  32635. vehicle_DescANVL_Hornet_F7CM_Heartseeker=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nDesigned for pilots whose true love is the pulse-pounding thrill of a harrowing dogfight, the limited-edition F7C-M Heartseeker is 'the one' for true combat die-hards. Loaded with top-of-the-line components and outfitted with four imposing Behring laser cannons, this fierce eradicator hones the legendary combat proficiency of the Super Hornet to give you the ultimate edge in space combat.
  32636. vehicle_DescANVL_Hornet_F7CR=Manufacturer: Anvil Aerospace\nFocus: Pathfinder\n\nIf the Ghost is made to hide, the Tracker is made to seek. The F7C-R Tracker boasts an advanced radar suite making it ideal for deep-space explorers who require depth and accuracy in their scan packages. Local militia and larger merc units will also repurpose Trackers to act as mobile C&C ships for their squadrons.
  32637. vehicle_DescANVL_Hornet_F7CS=Manufacturer: Anvil Aerospace\nFocus: Stealth Fighter\n\nThrough a combination of low-emission drives, low-draw weapons, and Void Armor technology capable of diffusing scans, the F7C-S Ghost is built for the pilot who wants to keep a low profile. The Ghost is capable of slipping past the most ardent of observers to accomplish whatever goal you need to accomplish. Don't worry, we won't ask.
  32638. vehicle_DescANVL_Hornet_Wildfire=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nCreated as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Wildfire pays tribute to famed pilot Aria Reilly for her distinguished service with the legendary Squadron 42. This Hornet comes equipped with her own personally selected loadout preferences and a custom special edition livery honoring her iconic ship.
  32639. vehicle_DescANVL_Hurricane=Manufacturer: Anvil Aerospace\nFocus: Heavy Fighter\n\nBig things do come in small packages: the Hurricane is a fighting spacecraft that packs a deadly punch into a slight fuselage. The spacecraft compensates for its lack of creature comforts with its powerful armament: six guns capable of blasting their way through nearly anything. Hurricane pilots have yet to find an enemy shield they can't knock down.
  32640. vehicle_DescANVL_Lightning_F8=[PH] Anvil Lightning F8
  32641. vehicle_DescANVL_Pisces=Manufacturer: Anvil Aerospace\nFocus: Exploration / Pathfinder\n\nWith its compact frame, deft maneuverability, and seating for three, the C8 Pisces snub craft, included with every Carrack, is built by Anvil Aerospace for scouting ahead or exploring environments inaccessible to its larger carrier ship.
  32642. vehicle_DescANVL_Pisces_Expedition=Manufacturer: Anvil Aerospace\nFocus: Exploration / Pathfinder\n\nSporting more guns and a limited-edition livery, the C8X Pisces Expedition turns the stout snub into a perfectly viable standalone exploration vessel. With its compact frame, deft maneuverability, and seating for three, the Pisces Expedition is ready to take on its own adventures.
  32643. vehicle_DescANVL_Terrapin=Manufacturer: Anvil Aerospace\nFocus: Pathfinder\n\nPresenting the Anvil Aerospace U4A-3 Terrapin-class Scanning/Exploration Ship. The Terrapin was developed near the end of the 28th century to serve as the first ship in the Empire’s defensive restructuring of the Navy. The Terrapin’s watchword is protection, with extensive shield systems and armor layers designed to provide the maximum possible defense for pilot and crew. While it lacks the maneuverability of a dedicated fighter, it does maintain an advanced, hard-hitting array of weapons intended to keep the most fearsome Vanduul raider at bay.
  32644. vehicle_DescANVL_Valkyrie_CitizenCon=Manufacturer: Anvil Aerospace \nFocus: Military / Industrial\n\nFor over a century, Anvil ships have distinguished themselves in countless civilian and military combat operations. Honor that proud tradition of security with the limited Liberator Edition Valkyrie, featuring an exclusive trim package commemorating the ship's debut at CitizenCon 2948.
  32645. vehicle_DescARGO_Mole=Manufacturer: Argo Astronautics\nFocus: Mining\n\nARGO’s iconic multi-operator laser extractor, more commonly referred to as the MOLE, lets you work faster and more effectively than ever before, thanks to its patented trilateral mining system. Three independently controlled articulated extraction stations allow for maximum power and near-limitless versatility. The MOLE lives by the adage "many hands make for light work".
  32646. vehicle_DescARGO_Mole_Carbon=Manufacturer: Argo Astronautics\nFocus: Mining\n\nARGO’s iconic multi-operator laser extractor, more commonly referred to as the MOLE, lets you work faster and more effectively than ever before, thanks to its patented trilateral mining system. Three independently controlled articulated extraction stations allow for maximum power and near-limitless versatility. The Carbon Edition offers the MOLE's revered mining ability with a distinctive all-black finish.
  32647. vehicle_DescARGO_Mole_Talus=Manufacturer: Argo Astronautics\nFocus: Mining\n\nARGO’s iconic multi-operator laser extractor, more commonly referred to as the MOLE, lets you work faster and more effectively than ever before, thanks to its patented trilateral mining system. Three independently controlled articulated extraction stations allow for maximum power and near-limitless versatility. The MOLE Talus Edition boasts the same mining proficiency as the standard ship along with a more discreet gray skin.\n
  32648. vehicle_DescARGO_MPUV=Manufacturer: Argo Astronautics\nFocus: Light Freight\n\nThe ARGO Astronautics MPUV-1C (commonly ‘Argo Cargo’) is a dedicated merchant transfer ship, a ubiquitous intergalactic stevedore. Vast numbers of Argo Cargos are responsible for loading and unloading goods onto massive long-haul transports and miners that cannot otherwise land on planets or drydocks, such as the Hull D and the Orion. Some captains choose to own and operate their own Argo, while others pay privately owned ships operating as port services a rental fee for performing the unloading process.
  32649. vehicle_DescARGO_MPUV_Transport=Manufacturer: Argo Astronautics\nFocus: Transport\n\nThe ARGO Astronautics MPUV-1P (commonly ‘Argo Personnel.’) This version of the Argo is geared towards a simple but incredibly important responsibility: moving grounds of people from place to place. The UEE Navy uses MPUV-1Ps extensively, and any new recruit can likely recall those terrifying moments in which such a ship carried them to their first space assignment. In civilian hands, Argo Personnel ships are adapted for everything from standard taxi services to use as makeshift combat dropships. The ARGO is capable of carrying up to eight humans and their equipment.
  32650. vehicle_DescBanu_Defender=Manufacturer: Banu \nFocus: Light Fighter\n\nMeet the Banu Defender, a multi-crew fighter whose patchwork design highlights technology from a variety of species. Though cargo space is limited, the Defender features modest accommodations for its crew and provides easy access to components. The Defender gets its name from the role it serves: the first line of defense against enemy attacks. That's why the Defender makes the ideal companion to the Merchantman: one to do the heavy hauling and the other to perform the deadly dogfighting.
  32651. vehicle_DescCNOU_Mustang=Manufacturer: Consolidated Outland \nFocus: Light Freight\n\nInspired by Consolidated Outland CEO Silas Koerner’s cutting edge vision, the Mustang Alpha is a sleek, stylish spacecraft that uses ultralight alloys to push power ratios to the limits, albeit sometimes unsafely. And now, with the optional Cargo Carrier, you can have the Alpha’s advantages without sacrificing carrying capacity.
  32652. vehicle_DescCNOU_Mustang_Beta=Manufacturer: Consolidated Outland \nFocus: Pathfinder\n\nThe Mustang Beta, with its unprecedented range, is made for long duration flights. The factory standard Tarsus Leaper Jump Engine enables the Beta to travel to the galaxy’s farthest systems with ease, while the ship’s unique Com4T living quarters will make the journey feel like you never left home.
  32653. vehicle_DescCNOU_Mustang_CitizenCon18=Manufacturer: Consolidated Outland \nFocus: Light Freight\n\nDesigned to commemorate the 2948 CitizenCon, this customized model of the newly revised Mustang Alpha features an exclusive new paintjob designed by Silas Koerner himself. 
  32654. vehicle_DescCNOU_Mustang_Delta=Manufacturer: Consolidated Outland \nFocus: Light Fighter\n\nWhile it may not be able to go toe to toe with some of the military specific ships, by reinforcing the Mustang’s already strong hull construction with Consolidated Outland’s own line of Cavalry Class Mass Reduction Armor, the Delta has a reduced cross-sectional signature that evens the playing field.
  32655. vehicle_DescCNOU_Mustang_Gamma=Manufacturer: Consolidated Outland \nFocus: Racing\n\nConsolidated Outland’s design and engineering teams have managed to tweak and refine the Mustang into an admirable racer. The end result, the Mustang Gamma, has smooth acceleration, and power on demand thanks to an innovative package featuring three powerful Magma Jet engines for maximum thrust.
  32656. vehicle_DescCNOU_Mustang_Omega=Manufacturer: Consolidated Outland \nFocus: Racing\n\nConsolidated Outland teamed up with custom tuning company Accelerated Mass Design to create a limited edition racer that features a ramped up fuel intake for faster recycling of the ship’s already impressive boost system. To cap off the collaboration, AMD enlisted resident underground artist Sektor8 to design the dynamic paint job.
  32657. vehicle_DescDRAK_Buccaneer=Manufacturer: Drake Interplanetary\nFocus: Interdiction\n\nThe Buccaneer has been designed from the ground up to fly and fight the way you live. No leather interiors or hyperpillows here: the Bucc is a scrapper designed to maneuver and fight above its weight class. This rough-and-tumble frontier fighter can be maintained in the worst of conditions in order to keep real, working space crews alive.
  32658. vehicle_DescDRAK_Caterpillar=Manufacturer: Drake Interplanetary\nFocus: Transport\n\nFirst introduced in 2871, Drake Interplanetary's Caterpillar has long proven to be a reliable, cost-effective multi-role vessel, capable of being outfitted for everything from mercantile operations to combat support. Long hailed as a hard-fought alternative to the ubiquitous Hull series, the Caterpillar is a freighter that doesn't skimp on weaponry or customization.
  32659. vehicle_DescDRAK_Caterpillar_Pirate=Manufacturer: Drake Interplanetary\nFocus: Transport\n\nFirst introduced in 2871, Drake Interplanetary's Caterpillar has long proven to be a reliable, cost-effective multi-role vessel, capable of being outfitted for everything from mercantile operations to combat support. Long hailed as a hard-fought alternative to the ubiquitous Hull series, the Caterpillar is a freighter that doesn't skimp on weaponry or customization. This model features a unique livery applied by the previous owners.
  32660. vehicle_DescDRAK_Caterpillar_Pirate_Pirate=Manufacturer: Drake Interplanetary\nFocus: Transport\n\nFirst introduced in 2871, Drake Interplanetary's Caterpillar has long proven to be a reliable, cost-effective multi-role vessel, capable of being outfitted for everything from mercantile operations to combat support. Long hailed as a hard-fought alternative to the ubiquitous Hull series, the Caterpillar is a freighter that doesn't skimp on weaponry or customization. This model features a unique livery applied by the previous owners.
  32661. vehicle_DescDRAK_Caterpillar_ShipShowdown=Manufacturer: Drake Interplanetary\nFocus: Transport\n\nFirst introduced in 2871, Drake Interplanetary's Caterpillar has long proven to be a reliable, cost-effective multi-role vessel, capable of being outfitted for everything from mercantile operations to combat support. Long hailed as a hard-fought alternative to the ubiquitous Hull series, the Caterpillar is a freighter that doesn't skimp on weaponry or customization.
  32662. vehicle_DescDRAK_Cutlass_Black=Manufacturer: Drake Interplanetary\nFocus: Medium Fighter / Medium Freight\n\nDrake Interplanetary claims that the Cutlass Black is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, RIO seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations.
  32663. vehicle_DescDRAK_Cutlass_Black_ShipShowdown=Manufacturer: Drake Interplanetary\nFocus: Medium Fighter / Medium Freight\n\nDrake Interplanetary claims that the Cutlass Black is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, RIO seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations.
  32664. vehicle_DescDRAK_Cutlass_DRAK_Cutlass_Blue=Manufacturer: Drake Interplanetary\nFocus: Interdiction\n\nSleek, mean, and royal. The Cutlass Blue adds missiles, a more aggressive engine, and Durasteel holding cells in the cargo bay to the standard model. The Cutlass Blue is the outworld militia standard ship of choice for patrols.
  32665. vehicle_DescDRAK_Cutlass_DRAK_Cutlass_Red=Manufacturer: Drake Interplanetary\nFocus: Medical\n\nThe Cutlass Red converts the standard cargo hold to a well-equiped medical facility including an Autodoc. This starbound ambulance features the Nav-E7 Echo Transponder, a long range scanner, and a Secure Plus Docking Collar, making it ideal for search and rescue. This model also features a unique Red Crossbones skin.
  32666. vehicle_DescDRAK_Dragonfly_Black=Manufacturer: Drake Interplanetary\nFocus: Racing\n\nThe Drake Dragonfly is the perfect snub ship for anyone looking to live on the edge. With nothing separating the pilot from the dangers of space, the Dragonfly is as much an adventure as a ship! Dual-mode conversion allows the Dragonfly to operate on the ground or in space, and a rear-facing second seat means you can even take a passenger!
  32667. vehicle_DescDRAK_Dragonfly_Pink_StarKitten=Manufacturer: Drake Interplanetary\nFocus: Racing\n\nThe Drake Dragonfly is the perfect snub ship for anyone looking to live on the edge. With nothing separating the pilot from the dangers of space, the Dragonfly is as much an adventure as a ship! Dual-mode conversion allows the Dragonfly to operate on the ground or in space, and a rear-facing second seat means you can even take a passenger! This model features a custom paintjob of Genady Kuzo's beloved Star Kitten character.
  32668. vehicle_DescDRAK_Dragonfly_StarKitten=Manufacturer: Drake Interplanetary\nFocus: Racing\n\nThe Drake Dragonfly is the perfect snub ship for anyone looking to live on the edge. With nothing separating the pilot from the dangers of space, the Dragonfly is as much an adventure as a ship! Dual-mode conversion allows the Dragonfly to operate on the ground or in space, and a rear-facing second seat means you can even take a passenger! This model features a custom paintjob of Genady Kuzo's beloved Star Kitten character.
  32669. vehicle_DescDRAK_Dragonfly_YellowJacket=Manufacturer: Drake Interplanetary\nFocus: Racing\n\nThe Drake Dragonfly is the perfect snub ship for anyone looking to live on the edge. With nothing separating the pilot from the dangers of space, the Dragonfly is as much an adventure as a ship! Dual-mode conversion allows the Dragonfly to operate on the ground or in space, and a rear-facing second seat means you can even take a passenger! This model features a custom Yellowjacket paintjob.
  32670. vehicle_DescDRAK_Herald=Manufacturer: Drake Interplanetary\nFocus: Medium Data\n\nThe Drake Herald is a small, armored ship designed to safely get information from Point A to Point B. Featuring a powerful central engine (for high speed transit and generating the power needed for effective data encryption/containment), advanced encryption software and an armored computer core, the Herald is unique among personal spacecraft in that it is designed to be easily ‘cleaned’ when in danger of capture.
  32671. vehicle_DescESPR_Prowler=[PH] Esperia Prowler
  32672. vehicle_DescGRIN_Cydnus_test=Greycat Cydnus Mining Bot
  32673. vehicle_DescGRIN_PTV=Greycat Personal Transport Vehicle
  32674. vehicle_DescKRIG_P52_Merlin=Manufacturer: Kruger Intergalactic\nFocus: Snub Fighter\n\nDesigned in conjunction with RSI, this elegant short-range snub fighter represents the first ship produced under the Kruger Intergalactic brand. Utilizing centuries of manufacturing expertise, the compact precision of the Kruger hull blends perfectly with the trusted RSI thrusters to grant the Merlin exceptional handling and maneuverability while ensuring that it is capable of fulfilling a variety of roles from combat to scouting to scanning.
  32675. vehicle_DescKRIG_P72_Archimedes=Manufacturer: Kruger Intergalactic\nFocus: Racer\n\nWhether for added security, exploring a system or simply the joy of flying, the Kruger Intergalactic’s P-72 Archimedes snub craft was designed to deliver exceptional handling and nimble acceleration in a sleek and stylish package.
  32676. vehicle_DescMISC_Freelancer=Manufacturer: MISC\nFocus: Medium Freight\n\nFreelancers are used as long haul merchant ships by major corporations, but they are just as frequently repurposed as dedicated exploration vessels by independent captains who want to operate on the fringes of the galaxy.
  32677. vehicle_DescMISC_Freelancer_Base=Manufacturer: MISC\nFocus: Medium Freight \n\nFreelancers are used as long haul merchant ships by major corporations, but they are just as frequently re-purposed as dedicated exploration vessels by independent captains who want to operate on the fringes of the galaxy.
  32678. vehicle_DescMISC_Freelancer_DUR=Manufacturer: MISC\nFocus: Expedition \n\nThe Freelancer DUR variant specializes in exploration. Sacrificing 25% cargo capacity of the standard Freelancer for an enhanced jump drive, a more advanced scanner, and an expanded fuel tank may seem like a bad call to some, but those who value discovery over profit will find it to be their ship of choice.
  32679. vehicle_DescMISC_Freelancer_MAX=Manufacturer: MISC\nFocus: Medium Freight\n\nFreelancer variant with additional cargo capacity at the expense of weapons. The Freelancer MAX variant sacrifices weaponry for an increased cargo capacity making it ideal for equipment or raw materials transport.
  32680. vehicle_DescMISC_Freelancer_MIS=Manufacturer: MISC\nFocus: Gunship\n\nThe Freelancer MIS is a limited edition militarized variant of the classic mercantile ship developed by the UEE. These were produced in very small quantity due to some early payload incidents. This version sacrifices the majority of the cargo capacity to make way for missiles.
  32681. vehicle_DescMISC_Prospector=Manufacturer: MISC\nFocus: Mining\n\nFor years, the Prospector has been the universe’s preferred mining vessel for solo operators. Featuring MISC’s sleek design sensibility and a bevy of upgraded high-tech mining tools, the 2947 Prospector perfectly balances form and functionality.
  32682. vehicle_DescMISC_Razor=Manufacturer: MISC \nFocus: Racing\n\nThis advanced racer features an advanced composite spaceframe that puts pure speed ahead of everything else... it's the ship for pilots who want to leave the competition in the dust.
  32683. vehicle_DescMISC_Razor_EX=Manufacturer: MISC \nFocus: Stealth\n\nOutfitted with signature-reducing materials, the RAZOR-EX was a specialty build for the UEE Advocacy for use in surveillance and extraction operations. Although the EX was ultimately rejected for widespread use, MISC released a variation of the model for the public who were looking to keep a lower profile.
  32684. vehicle_DescMISC_Razor_LX=Manufacturer: MISC \nFocus: Luxury\n\nThe Razor gets supercharged. The LX features an overclocked engine to unleash blazing top speeds. This power comes at a cost with reduced maneuverability and armaments making it ideal for straight-shot racing. But who needs weapons when you’re leaving your competition in the dust.
  32685. vehicle_DescMISC_Reliant=Manufacturer: MISC\nFocus: Light Freight\n\nWith the Reliant Kore, MISC adds to its already impressive lineup of ships, a smaller introductory-class spacecraft. Utilizing advanced Xi’An designs, the Reliant features broad, sleek wings, omni-directional thrusters and a fully-articulated two-seat cockpit that supports horizontal and vertical flight modes. All of this combines with a larger carrying capacity than many ships in its class to make the Kore a natural choice for short-range hauling, or with the simple addition of a few optional components, this can-do ship can do anything you dream of.
  32686. vehicle_DescMISC_Reliant_Mako=Manufacturer: MISC\nFocus: Reporting\n\nThe Empire depends on up-to-the-second information, which is why reporters need to be able to go where the news is happening: wherever, whenever. Enter the Mako, all the flexibility and dependability of a MISC Reliant combined with a state-of-the-art Cernan camera package to capture every moment as it happens with the clarity and accuracy that makes headlines.
  32687. vehicle_DescMISC_Reliant_Sen=Manufacturer: MISC\nFocus: Light Science\n\nMagellan, Pierce, Croshaw, names that echo through history thanks to their adventurous spirit, a curious nature, and a reliable ship. The Reliant Sen is a versatile mobile science platform; outfitted with long range capabilities to take you further, longer, and the advanced Samos sensor suite. Perfect for the aspiring explorer who wants to whisper their name into the halls of history.
  32688. vehicle_DescMISC_Reliant_Tana=Manufacturer: MISC\nFocus: Light Fighter\n\nWith Humanity ever-expanding through the universe, the need for a versatile lightweight fighter has expanded with it. Easy to maintain with a rugged construction, the Reliant Tana makes for an ideal choice for frontier and outpost defense thanks to its custom high-yield power plant, stronger shields, and additional weapon mounts.
  32689. vehicle_DescMISC_Starfarer=Manufacturer: MISC\nFocus: Heavy Refueling\n\nThe Starfarer differs from traditional bulk freighters in one key way: it is a dedicated fuel platform. The Starfarer is designed not only to load, store and protect fuel stasis units, it is designed to take in spaceborne hydrogen and then refine it for use without landing. The Starfarer can be used to ferry traditional bulk cargo pods (see diagram) but in such cases the fuel refining equipment would be useless. This equipment is modular and can be swapped out for another mission package for dry operations!
  32690. vehicle_DescMISC_Starfarer_Gemini=Manufacturer: MISC\nFocus: Heavy Refueling\n\nThe United Empire of Earth military uses an adapted ‘rough and tumble’ variant of the Starfarer for their front line operations. The G2M Gemini, more commonly the Starfarer Gemini or ‘Star G,’ trades some cargo capacity and maneuverability in exchange for reinforced armor, increased shielding, more powerful engines and stronger versions of the three manned turrets. The Gemini also includes an optional missile pod, which can be swapped for the fuel intake unit on the ship’s nose (see below for details.) Missile pods can be mounted to either Starfarer variant.
  32691. vehicle_DescORIG_300i=Manufacturer: Origin Jumpworks\nFocus: Touring\n\nIf you're going to travel the stars... why not do it in style? The 300i is Origin Jumpworks' premiere luxury spacecraft. It is a sleek, silver killer that sends as much of a message with its silhouette as it does with its particle cannons.
  32692. vehicle_DescORIG_315p=Manufacturer: Origin Jumpworks\nFocus: Pathfinder\n\nExploration is man's highest calling. Prepare to chart distant horizons with man's most sophisticated piece of technology, the Origin 315p. Featuring a more robust power plant and a custom scanning package, exclusively designed by Chimera Communications.
  32693. vehicle_DescORIG_325a=Manufacturer: Origin Jumpworks\nFocus: Interdiction\n\nJust because it's a rough galaxy doesn't mean you need to sacrifice your comfort: the 325a can come out on top in any dogfight. The 325a features an advanced weapon payload as well as a custom targeting system designed especially for the 325a by WillsOp.
  32694. vehicle_DescORIG_350r=Manufacturer: Origin Jumpworks\nFocus: Racing\n\nThe combination of a Gangleri BP 707 Standard powerplant with a 300i fuselage re-engineered to accommodate twin Hammer Propulsion HM 4.3 thrusters makes the 350r the fastest personal craft you'll ever call your own.
  32695. vehicle_DescORIG_600i=Manufacturer: Origin Jumpworks\nFocus: Touring\n\nThis multi-role luxury vessel from Origin Jumpworks features an exquisitely detailed hull design that balances performance and versatility in a sleek and timeless form. The 600i is designed with a cutting-edge modular technology, allowing you to customize your ship for your needs.
  32696. vehicle_DescORIG_600i_Touring=Manufacturer: Origin Jumpworks\nFocus: Touring\n\nThis multi-role luxury vessel from Origin Jumpworks features an exquisitely detailed hull design that balances performance and versatility in a sleek and timeless form. The 600i is designed with a cutting-edge modular technology, allowing you to customize your ship for your needs.
  32697. vehicle_DescORIG_85X=Manufacturer: Origin Jumpworks\nFocus: Touring\n\nElegantly styled and meticulously constructed, the 85X is a versatile and comprehensive away-vessel that features precision control in and out of atmosphere. Utilizing much of the same thruster technology as the 300 series, it has the power of a racer with the reliability of a touring ship. Whether descending down to the planet surface or taking in the sights of your system, this runabout continues Origin’s proud tradition of turning heads.
  32698. vehicle_DescORIG_890Jump=With an elegant, sleek exterior that belies its spacious interior, the 890 Jump is a true engineering marvel; crafted to impress from every angle by combining a unique, innovative design with the finest materials and the most advanced technology. The result is a vessel that is in a class all of its own, a masterpiece worthy of the name ORIGIN.
  32699. vehicle_DescORIG_m50=Manufacturer: Origin Jumpworks\nFocus: Racing\n\nIf you want to get from point A to point B as quickly as possible and with as much style as possible then Origin's M50 is for you. Featuring supercharged engines that counter a tiny weapons loadout, the M50 is a ship for going FAST.
  32700. vehicle_Descprobe_comms_1_a=Manufacturer: Chimera Communications \nFocus: Recon\n\nThe Auris, from manufacturer Chimera Communications, allows you to easily collect and store transmissions, making it ideal for short-range activity monitoring. Designed to be virtually invisible while operating, this low-powered Passive Data Collection (PDC) Monitor is perfect for providing extra security to any station or facility with detailed logging of data transmissions and local ship traffic records. Plus, the included backup burst transmitter allows for the datastores to be transferred in the case of an emergency, providing extra peace of mind.
  32701. vehicle_Descprobe_comms_1_b_Disused=N/A
  32702. vehicle_DescRSI_Aurora=<-=MISSING=->
  32703. vehicle_DescRSI_Aurora_CL=Manufacturer: RSI\nFocus: Light Freight\n\nCustomized for mercantile and trading excursions, the Aurora Clipper is the perfect vessel for aspiring entrepreneurs and seasoned traders alike. Swapping a smaller power plant and armor capabilities for an expanded cargo capacity, the Clipper ups the ante for personal merchant craft.
  32704. vehicle_DescRSI_Aurora_ES=Manufacturer: RSI\nFocus: Pathfinder\n\nThe Aurora is the modern day descendant of the Roberts Space Industries X-7 spacecraft which tested the very first jump engines. Utilitarian to a T, the Aurora is the perfect beginner's ship: what it lacks in style it makes up for in ample room for upgrade modules.
  32705. vehicle_DescRSI_Aurora_LN=Manufacturer: RSI\nFocus: Light Fighter\n\nWith a more robust shield generator and a pair of additional weapon hard points, the Legionnaire is a dedicated combat fighter, built to handle any obstacle the universe can throw at you.
  32706. vehicle_DescRSI_Aurora_LX=Manufacturer: RSI\nFocus: Pathfinder\n\nBe proud of your roots with the brand-new Aurora Deluxe, built for the discerning pilot who never forgets where he or she came from. The LX features patent leather interior to guarantee comfort for those long stretches in the deep black.
  32707. vehicle_DescRSI_Aurora_MR=Manufacturer: RSI\nFocus: Light Fighter\n\nPerhaps you're looking for something that offers carrying capacity but has combat capabilities too? The Aurora Marque comes with a pair of Behring-quality lasers and a high quality gun cooler system.
  32708. vehicle_DescRSI_Bengal_Carrier=<-=MISSING=->
  32709. vehicle_DescRSI_Comm_Relay2=<-=MISSING=->
  32710. vehicle_DescRSI_Constellation=Manufacturer: RSI\nFocus: Medium Freight / Gunship\n\nThe Constellation Andromeda, a multi-person freighter, is the most popular ship in RSI's current production array. Constellations are beloved by smugglers and merchants alike because they are modular, high powered... and just downright iconic-looking.
  32711. vehicle_DescRSI_Constellation_Andromeda=Manufacturer: RSI\nFocus: Medium Freight / Gunship\n\nThe Constellation Andromeda, a multi-person freighter, is the most popular ship in RSI's current production array. Constellations are beloved by smugglers and merchants alike because they are modular, high powered... and just downright iconic-looking.
  32712. vehicle_DescRSI_Constellation_Andromeda_Pirate=[PH] RSI Constellation Andromeda Pirate [PH]
  32713. vehicle_DescRSI_Constellation_Aquila_Aquila=Manufacturer: RSI\nFocus: Expedition\n\nExplore any distant horizons! The Constellation Aquila features a redesigned cockpit for maximum visibility, advanced sensors and an onboard Ursa rover for planetary exploration. Let’s see what’s out there!
  32714. vehicle_DescRSI_Constellation_Aquila_Hangar=Manufacturer: RSI\nFocus: Expedition\n\nExplore any distant horizons! The Constellation Aquila features a redesigned cockpit for maximum visibility, advanced sensors and an onboard Ursa rover for planetary exploration. Let’s see what’s out there!
  32715. vehicle_DescRSI_Constellation_Dogfight=<-=MISSING=->
  32716. vehicle_DescRSI_Constellation_Phoenix=Manufacturer: RSI\nFocus: Touring\n\nA dedicated luxury spacecraft for the discerning star captain. The Constellation Phoenix can be operated as an organization command ship and features a luxurious redesigned interior. Includes a hidden sensor-dampened area for your most precious cargo. The Phoenix comes with a Lynx rover and a Kruger P-72 Archimedes Fighter.
  32717. vehicle_DescRSI_Constellation_Phoenix_Emerald=Manufacturer: RSI \nFocus: Touring\n\nWhether you are a discerning socialite or a freewheeling party animal, the Constellation Phoenix Emerald is your personal passport to entertainment. With a swank interior cabin designed specifically for revelry, and a limited edition "lucky" paint job, the Emerald is the perfect venue to sip a glass of Radegast Gold or throw back a green Sleeping Tiger Malt while hurtling luxuriously through the stars. Just be sure to bring a designated pilot.
  32718. vehicle_DescRSI_Constellation_Taurus=Manufacturer: RSI\nFocus: Medium Freight\n\nEnjoy the adventure of a multi-crew Constellation on a budget! The Constellation Taurus is a dedicated freighter. Fully configurable but without all the bells-and-whistles, the Taurus is a great way to get started with crewed ships.
  32719. vehicle_DescRSI_IR1337_Missile_Platform=<-=MISSING=->
  32720. vehicle_DescRSI_IR1337_Weapon_Mount=<-=MISSING=->
  32721. vehicle_DescRSI_IR1337_Weapon_Mount_Quad=<-=MISSING=->
  32722. vehicle_DescRSI_Mantis=Manufacturer: RSI\nFocus: Interdiction\n\nStop ships dead in their tracks with RSI’s premier Quantum Enforcement ship. The Mantis features a tailor-made Quantum Enforcement Device from Wei-Tek, capable of ripping ships out of QT with its Quantum Snare and preventing hasty escapes with its Quantum Dampener.
  32723. vehicle_DescRSI_Merlin=<-=MISSING=->
  32724. vehicle_DescRSI_Ursa_Rover=Manufacturer: RSI\nFocus: Exploration\n\nBuilt by RSI specifically for the planetside explorer, the Ursa Rover offers civilians military-grade all-terrain capabilities and stands as the rugged standard in ground-based scouting, mapping and discovery applications.
  32725. vehicle_DescRSI_Ursa_Rover_Emerald=Manufacturer: RSI\nFocus: Exploration\n\nFortune favors the bold. The most trusted name in all-terrain exploration embodies the essence of good fortune and success with this commemorative limited-edition Ursa Rover.
  32726. vehicle_DescTMBL_Cyclone=Manufacturer: Tumbril Land Systems\nFocus: Exploration / Recon\n\nWith a potent combination of speed, maneuverability, and rugged durability, the Cyclone is a perfect choice for local deliveries and transport between planetside homesteads and outposts.
  32727. vehicle_DescTMBL_Cyclone_AA_AA=Manufacturer: Tumbril Land Systems \nFocus: Combat\n\nA battlefield equalizer, the Cyclone AA comes equipped with a surface-to-air missile and countermeasure package to provide cover for ground troops against airborne targets.
  32728. vehicle_DescTMBL_Cyclone_RC_RC=Manufacturer: Tumbril Land Systems \nFocus: Racing\n\nFor those who like to push the limits of speed, the Cyclone RC features a modified intake system to allow for controlled bursts of speed as well as tools to customize handling.
  32729. vehicle_DescTMBL_Cyclone_RN_RN=Manufacturer: Tumbril Land Systems \nFocus: Recon\n\nStay mobile and aware with the Cyclone RN. This light reconnaissance vehicle is the perfect solution for scouting runs, providing fast and detailed scans of terrain as well as beacon placement.
  32730. vehicle_DescTMBL_Cyclone_TR_TR=Manufacturer: Tumbril Land Systems \nFocus: Combat\n\nDesigned for militia and security use, the Cyclone TR module features upgraded armor and a single Human-operated turret capable of mounting a Size 1 weapon and a responsive 360° field of fire.
  32731. vehicle_DescTNGS_ORIG_AX114=<-=MISSING=->
  32732. vehicle_DescVNCL_Blade=Manufacturer: Esperia\nFocus: Light Fighter\n\nThese light fighters, designation “Blade,” are often used by Vanduul as scouts and first wave assault crafts. They have also served well as skirmisher units due to their speed allowing them to chase down any ships attempting to flee the area. For some decades, United Empire of Earth aggressor squadrons have operated replica Blade fighters produced under exclusive contract by Esperia, Inc.
  32733. vehicle_DescVNCL_Glaive=<-=MISSING=->
  32734. vehicle_DescVNCL_Glaive_Glaive=Manufacturer: Esperia\nFocus: Medium Fighter\n\nThe Glaive is a symmetrical version of the Scythe. Generally flown by Vanduul with more combat experience, they are better armed and have two huge blades/wings as opposed to one on the standard Scythe.
  32735. vehicle_DescVNCL_Glaive_Glaive_Swarm=Manufacturer: Esperia\nFocus: Medium Fighter \n\nThe Glaive is a symmetrical version of the Scythe. Generally flown by Vanduul with more combat experience, they are better armed and have two huge blades/wings as opposed to one on the standard Scythe.
  32736. vehicle_DescVNCL_Kingship=[PH] Vanduul Kingship
  32737. vehicle_DescVNCL_Scythe=Manufacturer: Esperia\nFocus: Medium Fighter\n\nFast becoming the symbol of the Vanduul Race, the Scythe is the foot soldier in every raid and the target of every human fighter pilot. Featuring a hefty weapons payload, the Scythe's real asset is its maneuverability, found in the twin main and twelve maneuvering thrusters.
  32738. vehicle_DescVNCL_Scythe_Dogfight=[PH] Vanduul Scythe
  32739. vehicle_DescVNCL_Scythe_Glaive=Manufacturer: Esperia\nFocus: Medium Fighter\n\nThe Glaive is a symmetrical version of the Scythe. Generally flown by Vanduul with more combat experience, they are better armed and have two huge blades/wings as opposed to one on the standard Scythe.
  32740. vehicle_DescVNCL_Scythe_Scythe_Swarm=[PH] Vanduul Scythe
  32741. vehicle_DescXIAN_Nox=Manufacturer: Aopoa\nFocus: Racing\n\nHit the skids with the 2947 Nox. This speedy and maneuverable open-canopy racer from Aopoa is capable of zipping along planet surfaces or deep space. Available for the first time in Human space, the Nox has been specifically redesigned for Human pilots and is ready to race.
  32742. vehicle_DescXIAN_Nox_Kue_Kue=Manufacturer: Aopoa \nFocus: Racing\n\nDeriving its name from the Xi’an word for ‘thrust,’ the Nox Kue delivers that and more. This limited version of the open-canopy racer features a stunning brushed-silver finish and was specifically created to celebrate the inaugural sale of the first Nox for Human riders.
  32743. vehicle_DescXIAN_Scout=Manufacturer: Aopoa\nFocus: Light Fighter\n\nThe Xi'an Aopoa corporation manufactures an export model of the Qhire Khartu, the Khartu-al, for sale to human civilians as a dedicated scout/explorer. The export model features the same Xi'an maneuvering rig, but control surfaces modified for Human use and a more limited armament.
  32744. vehicle_FactionAdvocacy=Advocacy
  32745. vehicle_FactionBounty_Hunter=Bounty Hunter
  32746. vehicle_FactionCivilians=Civilians
  32747. vehicle_FactionCriminal=Criminal
  32748. vehicle_FactionMiners=Miners
  32749. vehicle_FactionPirates=Pirates
  32750. vehicle_FactionPrivate_Security=Private Security
  32751. vehicle_FactionSlavers=Slavers
  32752. vehicle_FactionUEE=UEE
  32753. vehicle_FactionVanduul=Vanduul
  32754. vehicle_FactionXian=Xi'an
  32755. vehicle_focus_combat=Combat
  32756. vehicle_focus_competition=Competition
  32757. vehicle_focus_exploration=Exploration
  32758. vehicle_focus_ground=Ground
  32759. vehicle_focus_multirole=Multi-Role
  32760. vehicle_focus_resources=Industrial
  32761. vehicle_focus_support=Support
  32762. vehicle_focus_transporter=Transporter
  32763. vehicle_interactor_AutoLand_Disable=Disengage AutoLand
  32764. vehicle_interactor_AutoLand_Enable=Engage AutoLand
  32765. vehicle_interactor_ConvergenceRange_Long=Long-Range Convergence
  32766. vehicle_interactor_ConvergenceRange_Medium=Mid-Range Convergence
  32767. vehicle_interactor_ConvergenceRange_Short=Short-Range Convergence
  32768. vehicle_interactor_CountermeasureFire=Fire Countermeasures
  32769. vehicle_interactor_CountermeasureType_Chaff=Set Chaff
  32770. vehicle_interactor_CountermeasureType_Flare=Set Flare
  32771. vehicle_interactor_Coupled_Enable=Enable Coupled Flight
  32772. vehicle_interactor_CruiseControl_Disable=Disengage Cruise Control
  32773. vehicle_interactor_CruiseControl_Enable=Engage Cruise Control
  32774. vehicle_interactor_CycleHud_Flight=Flight HUD
  32775. vehicle_interactor_CycleHud_Mining=Mining HUD
  32776. vehicle_interactor_CycleHud_Quantum=Quantum HUD
  32777. vehicle_interactor_CycleHud_Scanning=Scanning HUD
  32778. vehicle_interactor_DarkFilter_Disable=Dark Filter Off
  32779. vehicle_interactor_DarkFilter_Enable=Dark Filter On
  32780. vehicle_interactor_Decoupled_Enable=Disable Coupled Flight
  32781. vehicle_interactor_ESP_Disable=Disable ESP
  32782. vehicle_interactor_ESP_Enable=Enable ESP
  32783. vehicle_interactor_ExteriorLights_Disable=Exterior Lights Off
  32784. vehicle_interactor_ExteriorLights_Enable=Exterior Lights On
  32785. vehicle_interactor_FirePattern_Staggered=Use Staggered Fire
  32786. vehicle_interactor_FirePattern_Synchronized=Use Synchronized Fire
  32787. vehicle_interactor_GimbalType_AimAssist=Engage Aim Assist
  32788. vehicle_interactor_GimbalType_Fixed=Engage Gimbal Lock
  32789. vehicle_interactor_GimbalType_Gimbal=Engage Free Gimbals
  32790. vehicle_interactor_GSafe_Disable=Disable G-Safe Limiters
  32791. vehicle_interactor_GSafe_Enable=Enable G-Safe Limiters
  32792. vehicle_interactor_Headlights_Disable=Headlights Off
  32793. vehicle_interactor_Headlights_Enable=Headlights On
  32794. vehicle_interactor_InteriorLights_Disable=Interior Lights Off
  32795. vehicle_interactor_InteriorLights_Enable=Interior Lights On
  32796. vehicle_interactor_LandingGear_Deploy=Deploy Landing Gear
  32797. vehicle_interactor_LandingGear_Retract=Retract Landing Gear
  32798. vehicle_interactor_MarkFriendly=Mark Target Friendly
  32799. vehicle_interactor_MarkHostile=Mark Target Hostile
  32800. vehicle_interactor_Missiles_ArmMissile=Arm Missile
  32801. vehicle_interactor_Missiles_CycleMissiles=Cycle Missiles
  32802. vehicle_interactor_Missiles_DisarmMissiles=Disarm Missiles
  32803. vehicle_interactor_Missiles_FireMissiles=Fire Missiles
  32804. vehicle_interactor_NavFilter_None=Display Off
  32805. vehicle_interactor_NavFilter_POI=Navigation Display On
  32806. vehicle_interactor_NavFilter_Quantum=Quantum Display On
  32807. vehicle_interactor_PinTarget=Pin Target
  32808. vehicle_interactor_PipType_Lag=Use Lag Pips
  32809. vehicle_interactor_PipType_Lead=Use Lead Pips
  32810. vehicle_interactor_PowerSafety_Disable=Overclock Safeties Off
  32811. vehicle_interactor_PowerSafety_Enable=Overclock Safeties On
  32812. vehicle_interactor_ProximityAssist_Disable=
  32813. vehicle_interactor_ProximityAssist_Enable=Enable Proximity Flight Assist
  32814. vehicle_interactor_QuantumSpool_Disable=Disable Quantum Spooling
  32815. vehicle_interactor_QuantumSpool_Enable=Enable Quantum Spooling
  32816. vehicle_interactor_QuantumTravel_Disable=Disengage Quantum Travel
  32817. vehicle_interactor_QuantumTravel_Enable=Engage Quantum Travel
  32818. vehicle_interactor_ScanRange_Long=Long-Range Scan
  32819. vehicle_interactor_ScanRange_Medium=Mid-Range Scan
  32820. vehicle_interactor_ScanRange_Short=Short-Range Scan
  32821. vehicle_interactor_Screens_Disable=Screens Off
  32822. vehicle_interactor_Screens_Enable=Screens On
  32823. vehicle_interactor_Sensors_Disable=Sensors Off
  32824. vehicle_interactor_Sensors_Enable=Sensors On
  32825. vehicle_interactor_SubTarget_Engines=Target Engines
  32826. vehicle_interactor_SubTarget_None=Disable Component Targeting
  32827. vehicle_interactor_SubTarget_Turrets=Target Turrets
  32828. vehicle_interactor_Transponder_Disable=Transponder Off
  32829. vehicle_interactor_Transponder_Enable=Transponder On
  32830. vehicle_interactor_UnPinTarget=Unpin Target
  32831. vehicle_interactor_VTOL_Disable=Disable VTOL
  32832. vehicle_interactor_VTOL_Enable=Enable VTOL
  32833. vehicle_interactor_Weapons_Disable=Weapons Off
  32834. vehicle_interactor_Weapons_Enable=Weapons On
  32835. vehicle_NameAEGS_Avenger=Aegis Avenger Stalker
  32836. vehicle_NameAEGS_Avenger_Dead=Advocacy Avenger
  32837. vehicle_NameAEGS_Avenger_Renegade=Aegis Avenger Titan Renegade
  32838. vehicle_NameAEGS_Avenger_Stalker=Aegis Avenger Stalker
  32839. vehicle_NameAEGS_Avenger_Stalker_Renegade=Aegis Avenger Titan Renegade
  32840. vehicle_NameAEGS_Avenger_Stalker_Titan=Aegis Avenger Titan
  32841. vehicle_NameAEGS_Avenger_Stalker_Warlock=Aegis Avenger Warlock
  32842. vehicle_NameAEGS_Avenger_Titan=Aegis Avenger Titan
  32843. vehicle_NameAEGS_Avenger_Titan_Renegade_Renegade=Aegis Avenger Titan Renegade
  32844. vehicle_NameAEGS_Avenger_Titan_Titan=Aegis Avenger Titan
  32845. vehicle_NameAEGS_Avenger_Warlock=Aegis Avenger Warlock
  32846. vehicle_NameAEGS_Avenger_Warlock_Warlock=Aegis Avenger Warlock
  32847. vehicle_NameAEGS_Eclipse=Aegis Eclipse
  32848. vehicle_NameAEGS_Gladius=Aegis Gladius
  32849. vehicle_NameAEGS_Gladius_PIR=Aegis Gladius Pirate
  32850. vehicle_NameAEGS_Gladius_PIR_PIR=Aegis Gladius Pirate
  32851. vehicle_NameAEGS_Gladius_Valiant=Aegis Gladius Valiant
  32852. vehicle_NameAEGS_Gladius_Valiant_Valiant=Aegis Gladius Valiant
  32853. vehicle_NameAEGS_Hammerhead=Aegis Hammerhead
  32854. vehicle_NameAEGS_Hammerhead_Showdown=Aegis Hammerhead 2949 Best In Show Edition
  32855. vehicle_NameAEGS_Idris=Aegis Idris
  32856. vehicle_NameAEGS_Idris_Test=Aegis Idris
  32857. vehicle_NameAEGS_Javelin=Aegis Javelin
  32858. vehicle_NameAEGS_Reclaimer=Aegis Reclaimer
  32859. vehicle_NameAEGS_Reclaimer_Showdown=Aegis Reclaimer 2949 Best In Show Edition
  32860. vehicle_NameAEGS_Redeemer=Aegis Redeemer
  32861. vehicle_NameAEGS_Retaliator=Aegis Retaliator
  32862. vehicle_NameAEGS_RetaliatorBomber=Aegis Retaliator Bomber
  32863. vehicle_NameAEGS_Sabre=Aegis Sabre
  32864. vehicle_NameAEGS_Sabre_Comet=Aegis Sabre Comet
  32865. vehicle_NameAEGS_Sabre_Comet_Comet=Aegis Sabre Comet
  32866. vehicle_NameAEGS_Sabre_Raven=Aegis Sabre Raven
  32867. vehicle_NameAEGS_Sabre_Raven_Raven=Aegis Sabre Raven
  32868. vehicle_NameAEGS_Vanguard=Aegis Vanguard Warden
  32869. vehicle_NameAEGS_Vanguard_Harbinger=Aegis Vanguard Harbinger
  32870. vehicle_NameAEGS_Vanguard_Harbinger_Harbinger=Aegis Vanguard Harbinger
  32871. vehicle_NameAEGS_Vanguard_Hoplite=Aegis Vanguard Hoplite
  32872. vehicle_NameAEGS_Vanguard_Hoplite_Hoplite=Aegis Vanguard Hoplite
  32873. vehicle_NameAEGS_Vanguard_Sentinel=Aegis Vanguard Sentinel
  32874. vehicle_NameAEGS_Vanguard_Sentinel_Sentinel=Aegis Vanguard Sentinel
  32875. vehicle_NameAEGS_Vanguard_Warden=Aegis Vanguard Warden
  32876. vehicle_NameANVL_Arrow=Anvil Arrow
  32877. vehicle_NameANVL_Ballista=Anvil Ballista
  32878. vehicle_NameANVL_Ballista_Dunestalker=Anvil Ballista Dunestalker
  32879. vehicle_NameANVL_Ballista_Snowblind=Anvil Ballista Snowblind
  32880. vehicle_NameANVL_C8_Pisces=Anvil C8 Pisces
  32881. vehicle_NameANVL_C8X_Pisces_Expedition=Anvil C8X Pisces Expedition
  32882. vehicle_NameANVL_C8X_Pisces_Expedition_C8X_Expedition=Anvil C8X Pisces Expedition
  32883. vehicle_nameANVL_Carrack=Anvil Carrack
  32884. vehicle_NameANVL_Crucible=Anvil Crucible
  32885. vehicle_NameANVL_Gladiator=Anvil Gladiator
  32886. vehicle_NameANVL_Hawk=Anvil Hawk
  32887. vehicle_NameANVL_Hornet=Anvil Hornet F7C
  32888. vehicle_NameANVL_Hornet_DFM=Anvil Hornet
  32889. vehicle_NameANVL_Hornet_F7A_F7A=Anvil Hornet F7A
  32890. vehicle_NameANVL_Hornet_F7C=Anvil Hornet F7C
  32891. vehicle_NameANVL_Hornet_F7C_Wildfire=Anvil Hornet F7C Wildfire
  32892. vehicle_NameANVL_Hornet_F7C_Wildfire_Wildfire=Anvil Hornet F7C Wildfire
  32893. vehicle_NameANVL_Hornet_F7CM=Anvil Hornet F7CM Super
  32894. vehicle_NameANVL_Hornet_F7CM_F7CM=Anvil Hornet F7CM Super
  32895. vehicle_NameANVL_Hornet_F7CM_Heartseeker=Anvil Hornet F7CM Heartseeker
  32896. vehicle_NameANVL_Hornet_F7CM_Heartseeker_F7CM_Heartseeker=Anvil Hornet F7CM Heartseeker
  32897. vehicle_NameANVL_Hornet_F7CR=Anvil Hornet F7CR Tracker
  32898. vehicle_NameANVL_Hornet_F7CR_F7CR=Anvil Hornet F7CR Tracker
  32899. vehicle_NameANVL_Hornet_F7CS=Anvil Hornet F7CS Ghost
  32900. vehicle_NameANVL_Hornet_F7CS_F7CS=Anvil Hornet F7CS Ghost
  32901. vehicle_NameANVL_Hornet_Wildfire=Anvil Hornet F7C Wildfire
  32902. vehicle_NameANVL_Hurricane=Anvil Hurricane
  32903. vehicle_NameANVL_Lightning_F8=Anvil Lightning F8
  32904. vehicle_NameANVL_Pisces=Anvil C8 Pisces
  32905. vehicle_NameANVL_Terrapin=Anvil Terrapin
  32906. vehicle_NameANVL_Valkyrie=Anvil Valkyrie
  32907. vehicle_NameANVL_Valkyrie_CitizenCon=Anvil Valkyrie Liberator
  32908. vehicle_NameANVL_Valkyrie_CitizenCon_CitizenCon=Anvil Valkyrie Liberator
  32909. vehicle_NameANVL_Valkyrie_MicroTech=Anvil Valkyrie
  32910. vehicle_NameANVL_Valkyrie_S42=Anvil Valkyrie
  32911. vehicle_NameANVL_Valkyrie_S42_S42=Anvil Valkyrie
  32912. vehicle_NameARGO_Mole=Argo Mole
  32913. vehicle_NameARGO_Mole_Carbon=Argo Mole Carbon
  32914. vehicle_NameARGO_Mole_Talus=Argo Mole Talus
  32915. vehicle_NameARGO_MPUV=Argo MPUV Cargo
  32916. vehicle_NameARGO_MPUV_Transport=Argo MPUV Transport
  32917. vehicle_NameARGO_MPUV_Transport_Transport=Argo MPUV Transport
  32918. vehicle_NameBanu_Defender=Banu Defender
  32919. vehicle_NameCNOU_Mustang=C.O. Mustang Alpha
  32920. vehicle_NameCNOU_Mustang_Alpha=C.O. Mustang Alpha
  32921. vehicle_NameCNOU_Mustang_Alpha_CitizenCon2018=C.O. Mustang CitizenCon 2948 Edition
  32922. vehicle_NameCNOU_Mustang_Beta=C.O. Mustang Beta
  32923. vehicle_NameCNOU_Mustang_Beta_Beta=C.O. Mustang Beta
  32924. vehicle_NameCNOU_Mustang_CitizenCon18=C.O. Mustang CitizenCon 2948 Edition
  32925. vehicle_NameCNOU_Mustang_Delta=C.O. Mustang Delta
  32926. vehicle_NameCNOU_Mustang_Delta_Delta=C.O. Mustang Delta
  32927. vehicle_NameCNOU_Mustang_Gamma=C.O. Mustang Gamma
  32928. vehicle_NameCNOU_Mustang_Gamma_Gamma=C.O. Mustang Gamma
  32929. vehicle_NameCNOU_Mustang_Omega=C.O. Mustang Omega
  32930. vehicle_NameCNOU_Mustang_Omega_Omega=C.O. Mustang Omega
  32931. vehicle_NameDRAK_Buccaneer=Drake Buccaneer
  32932. vehicle_NameDRAK_Caterpillar=Drake Caterpillar
  32933. vehicle_NameDRAK_Caterpillar_Pirate=Drake Caterpillar Pirate
  32934. vehicle_NameDRAK_Caterpillar_Pirate_Pirate=Drake Caterpillar Pirate
  32935. vehicle_NameDRAK_Caterpillar_ShipShowdown=Drake Caterpillar 2949 Best In Show Edition
  32936. vehicle_NameDRAK_Cutlass=Drake Cutlass (OLD)
  32937. vehicle_NameDRAK_Cutlass_Black=Drake Cutlass Black
  32938. vehicle_NameDRAK_Cutlass_Black_PU_Pirate_Crewless_DRAK_Cutlass_Pirate=Drake Cutlass Black
  32939. vehicle_NameDRAK_Cutlass_Black_ShipShowdown=Drake Cutlass 2949 Best In Show Edition
  32940. vehicle_NameDRAK_Cutlass_DRAK_Cutlass_Blue=Drake Cutlass Blue
  32941. vehicle_NameDRAK_Cutlass_DRAK_Cutlass_Red=Drake Cutlass Red
  32942. vehicle_NameDRAK_Cutlass_Red=Drake Cutlass Red
  32943. vehicle_NameDRAK_Cutlass_SQ42=Pirate Raider
  32944. vehicle_NameDRAK_Dragonfly=Drake Dragonfly
  32945. vehicle_NameDRAK_Dragonfly_Black=Drake Dragonfly Black
  32946. vehicle_NameDRAK_Dragonfly_Citcon_Invincible=Drake Dragonfly
  32947. vehicle_NameDRAK_Dragonfly_Gamescom_Pirate=Drake Dragonfly
  32948. vehicle_NameDRAK_Dragonfly_Gamescom_Player=
  32949. vehicle_NameDRAK_Dragonfly_Pink_StarKitten=Drake Dragonfly Star Kitten
  32950. vehicle_NameDRAK_Dragonfly_PU_ELIM=Drake Dragonfly
  32951. vehicle_NameDRAK_Dragonfly_StarKitten=Drake Dragonfly Star Kitten
  32952. vehicle_NameDRAK_Dragonfly_Yellow_YellowJacket=Drake Dragonfly Yellowjacket
  32953. vehicle_NameDRAK_Dragonfly_YellowJacket=Drake Dragonfly Yellowjacket
  32954. vehicle_NameDRAK_Herald=Drake Herald
  32955. vehicle_NameDRAK_Herald_Blue=Drake Herald Blue
  32956. vehicle_NameDRAK_Herald_Red=Drake Herald Red
  32957. vehicle_NameESPR_Prowler=Esperia Prowler
  32958. vehicle_NameGRIN_Cydnus_test=GRIN Mining Bot
  32959. vehicle_NameGRIN_PTV=Greycat Buggy
  32960. vehicle_NameKRIG_P52_Merlin=Kruger P-52 Merlin
  32961. vehicle_NameKRIG_P52_Merlin_P72=Kruger P-72 Archimedes
  32962. vehicle_NameKRIG_P72_Archimedes=Kruger P-72 Archimedes
  32963. vehicle_NameKRIG_P72_Archimedes_P72=Kruger P-72 Archimedes
  32964. vehicle_NameMISC_Freelancer=MISC Freelancer
  32965. vehicle_NameMISC_Freelancer_Base=MISC Freelancer
  32966. vehicle_NameMISC_Freelancer_Base_Gamescom=MISC Freelancer
  32967. vehicle_NameMISC_Freelancer_DUR=MISC Freelancer DUR
  32968. vehicle_NameMISC_Freelancer_DUR_DUR=MISC Freelancer DUR
  32969. vehicle_NameMISC_Freelancer_MAX=MISC Freelancer MAX
  32970. vehicle_NameMISC_Freelancer_MAX_MAX=MISC Freelancer MAX
  32971. vehicle_NameMISC_Freelancer_MIS=MISC Freelancer MIS
  32972. vehicle_NameMISC_Freelancer_MIS_MIS=MISC Freelancer MIS
  32973. vehicle_NameMISC_Prospector=MISC Prospector
  32974. vehicle_NameMISC_Razor=MISC Razor
  32975. vehicle_NameMISC_Razor_EX=MISC Razor EX
  32976. vehicle_NameMISC_Razor_EX_EX=MISC Razor EX
  32977. vehicle_NameMISC_Razor_LX=MISC Razor LX
  32978. vehicle_NameMISC_Razor_LX_LX=MISC Razor LX
  32979. vehicle_NameMISC_Reliant=MISC Reliant Kore
  32980. vehicle_NameMISC_Reliant_Mako=MISC Reliant Mako
  32981. vehicle_NameMISC_Reliant_Mako_Mako=MISC Reliant Mako
  32982. vehicle_NameMISC_Reliant_Sen=MISC Reliant Sen
  32983. vehicle_NameMISC_Reliant_Sen_Sen=MISC Reliant Sen
  32984. vehicle_NameMISC_Reliant_Tana=MISC Reliant Tana
  32985. vehicle_NameMISC_Reliant_Tana_Tana=MISC Reliant Tana
  32986. vehicle_NameMISC_Starfarer=MISC Starfarer
  32987. vehicle_NameMISC_Starfarer_Dead=MISC Starfarer
  32988. vehicle_NameMISC_Starfarer_Gemini=MISC Starfarer Gemini
  32989. vehicle_NameMISC_Starfarer_Gemini_Gemini=MISC Starfarer Gemini
  32990. vehicle_NameMISC_Starfarer_NoDebris_A=MISC Starfarer
  32991. vehicle_NameMISC_Starfarer_NoDebris_B=MISC Starfarer
  32992. vehicle_NameMISC_Starfarer_PU_AI_CIV=MISC Starfarer
  32993. vehicle_NameORIG_300i=Origin 300i
  32994. vehicle_NameORIG_300i_300i=Origin 300i
  32995. vehicle_NameORIG_300i_315p=Origin 315p
  32996. vehicle_NameORIG_300i_325a=Origin 325a
  32997. vehicle_NameORIG_300i_350r=Origin 350r
  32998. vehicle_NameORIG_315p=Origin 315p
  32999. vehicle_NameORIG_315p_315p=Origin 315p
  33000. vehicle_NameORIG_325a=Origin 325a
  33001. vehicle_NameORIG_325a_325a=Origin 325a
  33002. vehicle_NameORIG_350r=Origin 350r
  33003. vehicle_NameORIG_350r_350r=Origin 350r
  33004. vehicle_NameORIG_600i=Origin 600i
  33005. vehicle_NameORIG_600i_Touring=Origin 600i Touring
  33006. vehicle_NameORIG_600i_Touring_Touring=Origin 600i Touring
  33007. vehicle_NameORIG_85X=Origin 85X Limited
  33008. vehicle_NameORIG_890Jump=Origin 890 Jump
  33009. vehicle_NameORIG_890Jump_Hijacked=Origin 890 Jump
  33010. vehicle_NameORIG_m50=Origin M50 Interceptor
  33011. vehicle_Nameprobe_comms_1_a=CHCO Auris PDC Monitor
  33012. vehicle_Nameprobe_comms_1_b_Disused=Race Checkpoint
  33013. vehicle_NameRSI_Aurora_CL=RSI Aurora CL
  33014. vehicle_NameRSI_Aurora_CL_CL=RSI Aurora CL
  33015. vehicle_NameRSI_Aurora_ES=RSI Aurora ES
  33016. vehicle_NameRSI_Aurora_ES_ES=RSI Aurora ES
  33017. vehicle_NameRSI_Aurora_LN=RSI Aurora LN
  33018. vehicle_NameRSI_Aurora_LN_LN=RSI Aurora LN
  33019. vehicle_NameRSI_Aurora_LX=RSI Aurora LX
  33020. vehicle_NameRSI_Aurora_LX_LX=RSI Aurora LX
  33021. vehicle_NameRSI_Aurora_MR=RSI Aurora MR
  33022. vehicle_NameRSI_Aurora_MR_MR=RSI Aurora MR
  33023. vehicle_NameRSI_Bengal_Carrier=RSI Bengal Carrier
  33024. vehicle_NameRSI_Comm_Relay2=Comm Relay
  33025. vehicle_NameRSI_Constellation=RSI Constellation Andromeda
  33026. vehicle_NameRSI_Constellation_Andromeda=RSI Constellation Andromeda
  33027. vehicle_NameRSI_Constellation_Andromeda_Pirate=[PH] RSI Constellation Andromeda Pirate [PH]
  33028. vehicle_NameRSI_Constellation_Aquila=RSI Constellation Aquila
  33029. vehicle_NameRSI_Constellation_Aquila_Aquila=RSI Constellation Aquila
  33030. vehicle_NameRSI_Constellation_Aquila_Hangar=RSI Constellation Aquila
  33031. vehicle_NameRSI_Constellation_Dogfight=RSI Constellation
  33032. vehicle_NameRSI_Constellation_Hangar=RSI Constellation Andromeda
  33033. vehicle_NameRSI_Constellation_Phoenix=RSI Constellation Phoenix
  33034. vehicle_NameRSI_Constellation_Phoenix_Emerald=RSI Constellation Phoenix Emerald
  33035. vehicle_NameRSI_Constellation_Phoenix_Emerald_Phoenix_Emerald=RSI Constellation Phoenix Emerald
  33036. vehicle_NameRSI_Constellation_Phoenix_Phoenix=RSI Constellation Phoenix
  33037. vehicle_NameRSI_Constellation_Taurus_Taurus=RSI Constellation Taurus
  33038. vehicle_NameRSI_IR1337_Missile_Platform=RSI IR1337 Weapon Mount
  33039. vehicle_NameRSI_IR1337_Weapon_Mount=RSI IR1337 Weapon Mount
  33040. vehicle_NameRSI_IR1337_Weapon_Mount_Quad=RSI IR1337 Weapon Mount Quad
  33041. vehicle_NameRSI_Mantis=RSI Mantis
  33042. vehicle_NameRSI_Merlin=RSI Merlin
  33043. vehicle_NameRSI_Ursa_Rover=RSI Ursa Rover
  33044. vehicle_NameRSI_Ursa_Rover_Emerald=RSI Ursa Rover Fortuna
  33045. vehicle_NameTMBL_Cyclone=Tumbril Cyclone
  33046. vehicle_NameTMBL_Cyclone_AA=Tumbril Cyclone-AA
  33047. vehicle_NameTMBL_Cyclone_AA_AA=Tumbril Cyclone-AA
  33048. vehicle_NameTMBL_Cyclone_RC=Tumbril Cyclone-RC
  33049. vehicle_NameTMBL_Cyclone_RC_RC=Tumbril Cyclone-RC
  33050. vehicle_NameTMBL_Cyclone_RN=Tumbril Cyclone-RN
  33051. vehicle_NameTMBL_Cyclone_RN_RN=Tumbril Cyclone-RN
  33052. vehicle_NameTMBL_Cyclone_TR=Tumbril Cyclone-TR
  33053. vehicle_NameTMBL_Cyclone_TR_TR=Tumbril Cyclone-TR 
  33054. vehicle_NameTNGS_ORIG_AX114=<-=MISSING=->
  33055. vehicle_NameVNCL_Blade=Esperia Blade
  33056. vehicle_NameVNCL_Glaive=Esperia Glaive
  33057. vehicle_NameVNCL_Glaive_Glaive=Esperia Glaive
  33058. vehicle_NameVNCL_Glaive_Glaive_Swarm=Vanduul Glaive
  33059. vehicle_NameVNCL_Kingship=Vanduul Kingship
  33060. vehicle_NameVNCL_Scythe=Vanduul Scythe
  33061. vehicle_NameVNCL_Scythe_Dogfight=Vanduul Scythe
  33062. vehicle_NameVNCL_Scythe_Glaive=Esperia Glaive
  33063. vehicle_NameVNCL_Scythe_Glaive_Swarm=Vanduul Glaive
  33064. vehicle_NameVNCL_Scythe_Scythe_Alpha=Vanduul Scythe
  33065. vehicle_NameVNCL_Scythe_Scythe_Scavenger=Vanduul Scythe 
  33066. vehicle_NameVNCL_Scythe_Scythe_SHunter=Vanduul Scythe
  33067. vehicle_NameVNCL_Scythe_Scythe_Swarm=Vanduul Scythe
  33068. vehicle_NameVNCL_Scythe_SWARM_AI_SCAVENGER=Vanduul Scythe Scavenger
  33069. vehicle_NameXIAN_Nox=Aopoa Nox
  33070. vehicle_NameXIAN_Nox_Kue=Aopoa Nox Kue
  33071. vehicle_NameXIAN_Nox_Kue_Kue=Aopoa Nox Kue
  33072. vehicle_NameXIAN_Scout=Aopoa Khartu-al
  33073. vehicle_NameXIAN_Scout_Hangar=Aopoa Khartu-al
  33074. vehicle_TypeStarFighter=Star Fighter
  33075. vehicle_TypeTransport=Transport
  33076. vehicle_UniqueNameFormatNumber=%s - %u
  33077. vehicle_UniqueNameFormatString=%s - %S
  33078. vehicles_DescOrbital_Sentry=The Overseer, from manufacturer Broad & Raibee, allows for defensive activity monitoring in a given area. When a threat is detected, the Overseer is capable of targeting and engaging trespassing hostiles with brutal efficiency making it perfect for providing extra security to any station, facility, or controlled sector.
  33079. vehicles_DescOrbital_Sentry_Prototype_1=The details of this prototype defensive monitor are the intellectual property of Hurston Dynamics and are confidential. Hurston Dynamics is not responsible for any damages caused to individuals who trespass onto DM-7R1 testing sites.
  33080. vehicles_NameOrbital_Sentry=Broad & Rabiee Overseer Orbital Sentry
  33081. vehicles_NameOrbital_Sentry_Prototype_1=Hurston Dynamics DM-7R1 Orbital Sentry
  33082. VendingMachien_Puzzle_Restock_ShortDescription=Restock the Vending Machine.
  33083. VendingMachin_Puzzle_RestockMachine_LongDescription=The Vending Machine has run out of stock and is now spitting out errors. Restock it.
  33084. VendingMachine_JammedRack_MarkerTitle=Jammed Rack
  33085. VendingMachine_Mission_LongDiscrioption=Someting's broken the Vending Machine at 'x' location. Go open it up and see what's wrong with it.
  33086. VendingMachine_Mission_ShortDescription=Open up and fix the Vending machine at 'x'.
  33087. VendingMachine_Mission_Title=Fix the Vending Machine.
  33088. VendingMachine_OnboardComputer_MarkerName=Onboard Computer
  33089. VendingMachine_OnboardComputer_RebootOS=Reboot OS
  33090. VendingMachine_Puzzle_Jam_LongDescription=Something appears to be jamming one of the Food Racks inside the machine. Locate the blockage and fix it.
  33091. VendingMachine_Puzzle_Jam_ShortDescription=Find the jammed item on the Food Racks.
  33092. VendingMachine_Puzzle_RebootOS_LongDescription=If nothing else; turn it off and on again.
  33093. VendingMachine_Puzzle_Restock_LongDescription=The Vending Machine has run out of 'x' item. Go to the storage cupboard and find a box of Vending Stock.
  33094. VendingMachine_Puzzle_Restock_ShortDescription=Restock the Vending Machine.
  33095. VendingMachine_Puzzle_Title_FindUnit=Find the Power Unit.
  33096. VendingMachine_Puzzle_Title_FixOS=Reboot the Vending Machine's onboard computer.
  33097. VendingMachine_Puzzle_Title_JammedRack=Find the jam in the item dispensers.
  33098. VendingMachine_Puzzle_Unit_LongDescription=Someone appears to have stolen the Power Unit from the machine. Go find another one inside of the maintenance cupboard.
  33099. VendingMachine_Puzzle_Unit_SortDescription=Find a new Power Unit.
  33100. VendingMachine_Puzzsle_RebootOS_ShortDescription=Reboot the onboard computer.
  33101. VendingMachine_Rack_FixJam=Fix Jam
  33102. VendingMachine_Rack_Open=Open
  33103. VendingMachine_Rack_Retract=Retract
  33104. VendingMachine_RestockBox_Title=Box of Stock
  33105. VendingMachine_Unit_MarkerName=VM Unit
  33106. Virgil=Virgil System
  33107. Virgil_AsteroidBelt1=Gideon's Belt
  33108. Virgil_AsteroidBelt1_Desc=Mining operations harvesting the belt's resources were abandoned when the system fell.
  33109. Virgil_Desc=Once a shining star of Humanity's expansion, the system's main economic and social hub was Virgil I, which was quickly terraformed and colonized with help from the government-funded Project Far Star. After Tiber fell, the UEE military hastily retreated into Virgil and tried to mount a defense to stop the Vanduul advance, but the unrelenting raiders quickly overwhelmed them. Millions of civilians died as the UEE fled the system; leaving it in the hands of the Vanduul ever since.
  33110. Virgil_JumpPoint_Kellog=Virgil - Kellog Jump Point
  33111. Virgil_JumpPoint_Kellog_Desc=This jump point connects Virgil to the UEE controlled Kellog system which protected by the Fair Chance Act.
  33112. Virgil_JumpPoint_Nyx=Virgil - Nyx Jump Point
  33113. Virgil_JumpPoint_Nyx_Desc=This jump point connects Virgil to the Nyx system.
  33114. Virgil_JumpPoint_Oberon=Virgil - Oberon Jump Point
  33115. Virgil_JumpPoint_Oberon_Desc=This jump point connects Virgil to the Oberon system.
  33116. Virgil_JumpPoint_Tiber=Virgil - Tiber Jump Point
  33117. Virgil_JumpPoint_Tiber_Desc=This jump point connects Virgil to the Tiber system.
  33118. Virgil_JumpPoint_Vega=Virgil - Vega Jump Point
  33119. Virgil_JumpPoint_Vega_Desc=This jump point connects Virgil to the UEE controlled Vega system.
  33120. Virgil_Star=Virgil
  33121. Virgil_Star_Desc=A class-K main sequence star.
  33122. Virgil1=Virgil I
  33123. Virgil1_Desc=A terraformed world with beautiful swaths of tropical forests and soil that could quickly grow food. It was a major agricultural producer and vacation hotspot before the Vanduul attacked. These days, extensive bombing raids have left the atmosphere filled with massive clouds of swirling ash.
  33124. Virgil1a=Jai
  33125. Virgil1a_Desc=A carbon and silicate rock tidally locked to Virgil I.
  33126. Virgil1b=Corsito
  33127. Virgil1b_Desc=The surface of this small moon features scars of Vanduul strip-mining.
  33128. Virgil1c=Epheet
  33129. Virgil1c_Desc=Epheet is littered with debris-impact craters from battles between the UEE and the Vanduul.
  33130. Virgil2=Virgil II
  33131. Virgil2_Desc=A planet blanketed by thick smog that renders it uninhabitable and completely obscures views of the surface.
  33132. Virgil3=Virgil III
  33133. Virgil3_Desc=A typical ice giant found in a distant orbit from the other planets.
  33134. Virgil3a=Erna
  33135. Virgil3a_Desc=Deep ice craters and chasmata score Erna's surface.
  33136. Virgil3b=Jarl
  33137. Virgil3b_Desc=A ball of of methane ice and rock.
  33138. WALL_Flair_Items=--------------- Wall Flair Items - For Dev Use Only ---------------
  33139. WantedLevel5_Description_001=**WIP** We would like you to cause a little distraction with the pigs while we work on a little job, we will pay you well if all goes according to plan just don't mess this up and everything will go smoothly
  33140. WantedLevel5_Objective_Long_001=**WIP** Kill Security Forces that are operating around the system
  33141. WantedLevel5_Objective_Short_001=**WIP** Kill Security Forces
  33142. WantedLevel5_SubObjective_Long_003=**WIP** Kill the requested amount of security
  33143. WantedLevel5_SubObjective_Short_003=**WIP** Kill Security Forces
  33144. WantedLevel5_Text_001=**WIP** Kill %ls security members
  33145. WantedLevel5_Time_Text_001=**WIP** Time until distraction must be completed %ls
  33146. WantedLevel5_Title_001=**WIP** Causing A Distraction
  33147. WIP_LocatePackage=Locate the package.
  33148. WIP_Location_HUD=Dunlow  - 305.1 km\nOMPoint 2 - 380 km\nOMPoint 3 - 319.1 km
  33149. WIP_Location1=Location 1 - 22.6 km
  33150. WIP_Location2=Location 2 - 15.7 km
  33151. WIP_Location3=Location 3 - 20.2 km
  33152. WIP_LocationQT=QT to location estimate.
  33153. WIP_ShipGraveyard_1=Ariel Graveyard 1
  33154. WIP_ShipGraveyard_2=Ariel Graveyard 2
  33155. WIP_ShipGraveyard_3=Magda Graveyard
  33156. WIP_ShipGraveyard_4=Ita Graveyard
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