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  1. //===== rAthena Script =======================================
  2. //= Hugel Quest NPCs
  3. //===== By: ==================================================
  4. //= MasterOfMuppets & SinSloth
  5. //===== Current Version: =====================================
  6. //= 2.3
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= Quest NPCs related to Hugel
  11. //===== Additional Comments: =================================
  12. //= 1.0 First version. [MasterOfMuppets]
  13. //= 1.1 Added most of Hugel quests. Thanks to MasterOfMuppets
  14. //= for scripting most of them. [SinSloth]
  15. //= 1.2 Added Odin Temple Excavation quest. [SinSloth]
  16. //= 1.3 Added a Missing "close;". [Samuray22]
  17. //=     -Thanks to Elfange
  18. //= 1.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
  19. //= 1.5a Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  20. //= 1.5b Fixed a variable name. [SinSloth]
  21. //= 1.6 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
  22. //= 1.7 Corrected locations of warpinside#1. (DarkValmir) [L0ne_W0lf]
  23. //= 1.8 Added missing checkweight. [L0ne_W0lf]
  24. //= 1.9 Replaced effect numerics with constants. [Samuray22]
  25. //= 2.0 Commented a break out to fix a script hang.
  26. //= 2.1 Added quest log entries for:
  27. //=     - Juno Remedy Quest
  28. //= 2.2 Updated RE/Pre-RE EXP. [Euphy]
  29. //= 2.3 Added questlog support. [Euphy]
  30. //= 2.4 Fixed quest log for Odin Temple Excavation Quest. [Capuche]
  31. //============================================================
  32.  
  33. // Medicine Quest :: hg_herv
  34. //============================================================
  35. hu_in01,387,245,0   script  Allen Schuwell  849,2,2,{
  36.     if (BaseLevel > 49) {
  37.         if (hg_herb == 0) {
  38.             mes "[Allen]";
  39.             mes "*Groooooan~*";
  40.             mes "Arrrgh, my back hurts...";
  41.             mes "And my stomach... Why do";
  42.             mes "I have to suffer like this";
  43.             mes "while other people get to";
  44.             mes "live happy, luxurious lives?";
  45.             next;
  46.             mes "[Allen]";
  47.             mes "My son is the only family";
  48.             mes "I've got. He used to be such";
  49.             mes "a good obedient kid, but now";
  50.             mes "I doubt whether he cares about";
  51.             mes "his father! I told that lazy kid to hurry and bring me my meds...";
  52.             next;
  53.             mes "[Allen]";
  54.             mes "But does he worry about";
  55.             mes "his father's suffering?! No!";
  56.             mes "I bet you he's hanging out with";
  57.             mes "his no good hoodlum friends!";
  58.             mes "Argh! The pain is getting worse! I... I need my medication!";
  59.             next;
  60.             mes "[Allen]";
  61.             mes "Oh! I can definitely feel";
  62.             mes "it getting worse! Please,";
  63.             mes "adventurer, would you help";
  64.             mes "a sick man? I need you to";
  65.             mes "find my son Postell and to";
  66.             mes "tell him to bring my medicine!";
  67.             next;
  68.             switch(select("Sure.:No, I'm sorry.")) {
  69.             case 1:
  70.                 mes "[Allen]";
  71.                 mes "Th-thank you so much!";
  72.                 mes "Please head east, go";
  73.                 mes "outside of town, and";
  74.                 mes "you should be able to";
  75.                 mes "find Postell. Tell him that";
  76.                 mes "I need my ''Kolbun A'' now!";
  77.                 set hg_herb,1;
  78.                 setquest 8053;
  79.                 next;
  80.                 mes "[Allen]";
  81.                 mes "And let him know that";
  82.                 mes "if he doesn't shape up...";
  83.                 mes "Well, I just might have";
  84.                 mes "to disown my own son!";
  85.                 mes "He's dead to me if he";
  86.                 mes "doesn't love his father!";
  87.                 close;
  88.             case 2:
  89.                 mes "[Allen]";
  90.                 mes "I... I don't understand...!";
  91.                 mes "How can you leave a sick";
  92.                 mes "man alone with his suffering?";
  93.                 mes "I-I desperately need help!";
  94.                 mes "No! Please, d-don't go away!";
  95.                 close;
  96.             }
  97.         } else if (hg_herb == 2) {
  98.             mes "[Allen]";
  99.             mes "Postell... My son...";
  100.             mes "Why have you forsaken me?";
  101.             mes "I'm lying here at the brink";
  102.             mes "of death, and the boy won't";
  103.             mes "even come to see his father!";
  104.             next;
  105.             mes "[Allen]";
  106.             mes "But you... I can count on you.";
  107.             mes "Even in Lighthazlen, I'd never";
  108.             mes "find anyone as dependable as";
  109.             mes "you. This time, I've decided to";
  110.             mes "discipline my degenerate son.";
  111.             mes "Will you help me once more?";
  112.             next;
  113.             mes "[" +strcharinfo(0)+ "]";
  114.             mes "Wait, wait...";
  115.             mes "Lighthalzen?";
  116.             mes "Did you used to";
  117.             mes "live there or something?";
  118.             next;
  119.             mes "[Allen]";
  120.             mes "Uh? Er, well, that's just";
  121.             mes "an expression I use. You";
  122.             mes "know, like an example.";
  123.             mes "I-I--^333333*Cough!*^000000 Oh, oh no.";
  124.             mes "My ^333333*Hack!*^000000 pancreas! Or liver!";
  125.             mes "I'm having another attack!";
  126.             next;
  127.             mes "[" +strcharinfo(0)+ "]";
  128.             mes "......";
  129.             mes ".........";
  130.             mes "............";
  131.             next;
  132.             mes "[Allen]";
  133.             mes "Oh, everything's getting";
  134.             mes "so dark! P-please, if you";
  135.             mes "have any mercy at all, any";
  136.             mes "shred of human decency,";
  137.             mes "would you please let me";
  138.             mes "have a White P-Potion?";
  139.             next;
  140.             switch(select("Give White Potion:Ignore")) {
  141.             case 1:
  142.                 if (!countitem(504)) {
  143.                     mes "[Allen]";
  144.                     mes "Oh... Oh no...! You";
  145.                     mes "don't have any White";
  146.                     mes "Potions either?! Wh-what";
  147.                     mes "what am I gonna--?! Help me,";
  148.                     mes "please! Bring me a White Potion";
  149.                     mes "as soon as you can! ^333333*Cough!*^000000";
  150.                     close;
  151.                 } else {
  152.                     delitem 504,1; //White potion
  153.                     mes "[Allen]";
  154.                     mes "Oh, thank you!";
  155.                     mes "I-It hurts so much...";
  156.                     mes "A White Potion just has";
  157.                     mes "to help. I-It has to work!";
  158.                     next;
  159.                     mes "["+strcharinfo(0)+"]";
  160.                     mes "......";
  161.                     mes ".........";
  162.                     mes "............";
  163.                     next;
  164.                     mes "[Allen]";
  165.                     mes "Ah, that... *Whew*";
  166.                     mes "Thank you so much. Now,";
  167.                     mes "all I need to do is wait for";
  168.                     mes "my son to bring my medicine.";
  169.                     mes "Wait. What if he takes too long";
  170.                     mes "to get here. No, no, what if...";
  171.                     next;
  172.                     mes "[Allen]";
  173.                     mes "Wh-what if I have another";
  174.                     mes "ulcer attack before Postell";
  175.                     mes "can bring my meds?! I might";
  176.                     mes "not survive! A-adventurer, would you please stay by my side until";
  177.                     mes "my son arrives? P-please?";
  178.                     next;
  179.                     set hg_herb,3;
  180.                     changequest 8054,8055;
  181.                     mes "[" +strcharinfo(0)+ "]";
  182.                     mes "......";
  183.                     mes ".........";
  184.                     mes "............";
  185.                     close;
  186.                 }
  187.             case 2:
  188.                 mes "[Allen]";
  189.                 mes "W-wait! A-are you just";
  190.                 mes "going to let me d-die?";
  191.                 mes "Noo! ^333333*Cough*^000000 Arrgh! A plague!";
  192.                 mes "A plague on both your houses!";
  193.                 close;
  194.             }
  195.         } else if (hg_herb == 3) {
  196.             mes "[Allen]";
  197.             mes "*Gasp* I... I can";
  198.             mes "feel it! I think I'm";
  199.             mes "gonna have another";
  200.             mes "neutron attack! Argh, it's";
  201.             mes "already effecting all of the";
  202.             mes "neutrons in my nervous system!";
  203.             next;
  204.             mes "[Allen]";
  205.             mes "C-can't... Lift...";
  206.             mes "Legs and fingers...";
  207.             mes "But... Must... Get...";
  208.             mes "''Withstander'' medicine...";
  209.             mes "from... Drawer... H-heeelp me!";
  210.             mes "Adventurer! H-Heeeeelp~!";
  211.             set hg_herb,4;
  212.             // changequest 8055,8056;
  213.             close;
  214.         } else if (hg_herb == 4) {
  215.             mes "[Allen]";
  216.             mes "No...!";
  217.             mes "There's a light at the";
  218.             mes "the end of the tunnel!";
  219.             mes "Please, adventurer! C-come";
  220.             mes "a little closer to me! Don't";
  221.             mes "let me step into the light!";
  222.             close;
  223.         } else if (hg_herb == 6) {
  224.             mes "^3355FFYou have given the";
  225.             mes "Withstander medicine";
  226.             mes "to Allen who guzzles";
  227.             mes "it down very quickly.^000000";
  228.             next;
  229.             mes "[Allen]";
  230.             mes "Blood... circulating...";
  231.             mes "through limbs... Clarity...";
  232.             mes "of thought... returning...";
  233.             next;
  234.             mes "[Allen]";
  235.             mes "Ah, wh-what a relief. It looks";
  236.             mes "like I-I live to see another";
  237.             mes "day. Th-thank you so much...";
  238.             set hg_herb,7;
  239.             close;
  240.         } else if (hg_herb == 7) {
  241.             mes "[Allen]";
  242.             mes "I... I can't...!";
  243.             mes "I can barely breathe!";
  244.             mes "A-adventurer, I need you";
  245.             mes "again! Please, c-come closer";
  246.             mes "to me! I-I think I need CPR!";
  247.             close;
  248.         } else if (hg_herb == 9) {
  249.             mes "^3355FFYou give another dose";
  250.             mes "of Withstander to Allen.^000000";
  251.             next;
  252.             if (rand(1,2) == 2) {
  253.                 mes "[Allen]";
  254.                 mes "Oh... Thank you...";
  255.                 mes "I feel much b-better now.";
  256.                 mes "My son Postell, he should";
  257.                 mes "be coming soon. Thank you";
  258.                 mes "for being so patient with me...";
  259.                 set hg_herb,10;
  260.                 close;
  261.             }
  262.             mes "[Allen]";
  263.             mes "Oh... Thank you...";
  264.             mes "Y-you're an angel, a regular";
  265.             mes "Florence Nightingale. Please";
  266.             mes "stay with m-me until my son";
  267.             mes "arrives. You wouldn't abandon";
  268.             mes "this sick man now, would you?";
  269.             next;
  270.             mes "[" +strcharinfo(0)+ "]";
  271.             mes "(^333333Your son Postell";
  272.             mes "better get here soon!^000000)";
  273.             set hg_herb,7;
  274.             close;
  275.         } else if (hg_herb == 10) {
  276.             mes "[Allen]";
  277.             mes "Arrrgh! My ligaments!";
  278.             mes "They're in such pain!";
  279.             mes "Oh, oh no! I think my";
  280.             mes "bones are infected!";
  281.             mes "Help me, oh help me!";
  282.             next;
  283.             donpcevent "Postell Schuwell#D::OnEnable";
  284.             mes "[Allen]";
  285.             mes "Oh...";
  286.             mes "My son...!";
  287.             mes "P-Postell!";
  288.             next;
  289.             mes "[Postell]";
  290.             mes "Uh... Hey, dad.";
  291.             mes "I brought that";
  292.             mes "medicine you're";
  293.             mes "supposed to";
  294.             mes "need so badly.";
  295.             specialeffect EF_CHANGECOLD,AREA,"Postell Schuwell#D";
  296.             next;
  297.             mes "[Allen]";
  298.             mes "Thank goodness...";
  299.             mes "G-give it to me!";
  300.             mes "^333333*Gulp gulp gulp*^000000";
  301.             next;
  302.             mes "[Allen]";
  303.             mes "W-wait...";
  304.             mes "Something's not";
  305.             mes "right. Bunkoll A";
  306.             mes "doesn't taste like this...";
  307.             emotion e_swt,0,"Postell Schuwell#D";
  308.             next;
  309.             mes "[Postell]";
  310.             mes "Bunkoll A...?";
  311.             mes "I thougt you said that";
  312.             mes "you wanted Kolbun A?";
  313.             next;
  314.             mes "[Allen]";
  315.             mes "My own son, lying to";
  316.             mes "me! Are you trying to";
  317.             mes "trick me, Postell?!";
  318.             mes "I told you get Bunkoll A!";
  319.             next;
  320.             mes "[" +strcharinfo(0)+ "]";
  321.             mes "(^333333Wait, wait...";
  322.             mes "Allen did say that";
  323.             mes "he wanted Kolbun A...^000000)";
  324.             next;
  325.             mes "[Postell]";
  326.             mes "Right. Okay, I guess";
  327.             mes "I made a mistake? Um,";
  328.             mes "Dad, I'll be right back with";
  329.             mes "the medicine that you want.";
  330.             mes "It won't take long, so don't";
  331.             mes "stress yourself about it.";
  332.             close2;
  333.             set hg_herb,11;
  334.             disablenpc "Postell Schuwell#D";
  335.             emotion e_swt,1;
  336.             emotion e_swt;
  337.             end;
  338.         } else if (hg_herb == 11) {
  339.             mes "[Allen]";
  340.             mes "*Sniff* I should have known";
  341.             mes "that Postell really does care";
  342.             mes "about me deep down inside.";
  343.             mes "I wish I had never gotten";
  344.             mes "myself sick in Lighthalzen...";
  345.             mes "Then we both wouldn't suffer...";
  346.             next;
  347.             mes "[Allen]";
  348.             mes "Don't worry, adventurer.";
  349.             mes "I haven't forgotten about";
  350.             mes "you. Please take a look inside";
  351.             mes "the medicine drawer, and help";
  352.             mes "yourself to whatever you like~";
  353.             set hg_herb,12;
  354.             changequest 8055,8056;
  355.             close;
  356.         } else if (hg_herb == 12) {
  357.             mes "[Allen]";
  358.             mes "Don't worry, adventurer.";
  359.             mes "I haven't forgotten about";
  360.             mes "you. Please take a look inside";
  361.             mes "the medicine drawer, and help";
  362.             mes "yourself to whatever you like~";
  363.             close;
  364.         } else if (hg_herb == 13) {
  365.             mes "[Allen]";
  366.             mes "So did you find the";
  367.             mes "Old Blue Box I put in";
  368.             mes "my medicine drawer? It's";
  369.             mes "not much, but I hope you";
  370.             mes "like it. Consider my way";
  371.             mes "of thanking you for your help~";
  372.             close;
  373.         } else {
  374.             mes "[Allen]";
  375.             mes "*Groooooan~*";
  376.             mes "Arrrgh, my back hurts...";
  377.             mes "And my stomach... Why do";
  378.             mes "I have to suffer like this";
  379.             mes "while other people get to";
  380.             mes "live happy, luxurious lives?";
  381.             close;
  382.         }
  383.     } else {
  384.         mes "[Allen]";
  385.         mes "*Groooooan~*";
  386.         mes "Arrrgh, my back hurts...";
  387.         mes "And my stomach... Why do";
  388.         mes "I have to suffer like this";
  389.         mes "while other people get to";
  390.         mes "live happy, luxurious lives?";
  391.         close;
  392.     }
  393.  
  394. OnTouch_:
  395.     if (hg_herb == 4) {
  396.         mes "[Allen]";
  397.         mes "^333333*Cough cough!*^000000";
  398.         mes "W-Withstander...!";
  399.         mes "I need m-my Withstander!";
  400.         mes "P-please! ^333333*Cough cough!*^000000";
  401.         set hg_herb,5;
  402.         donpcevent "#DrawerOpener::OnEnable";
  403.         close;
  404.     } else if (hg_herb == 7) {
  405.         mes "[Allen]";
  406.         mes "^333333*Whew*^000000";
  407.         mes "I... I can breathe again!";
  408.         mes "B-but what if I have another";
  409.         mes "attack?! Please, g-get me";
  410.         mes "another dose of Withstander,";
  411.         mes "just to be on the safe side!";
  412.         set hg_herb,8;
  413.         donpcevent "#DrawerOpener::OnEnable";
  414.         close;
  415.     }
  416.    
  417. }
  418.  
  419. hu_in01,385,247,5   script  Postell Schuwell#97,{
  420.     mes "[Postell]";
  421.     mes "Hey, uh...";
  422.     mes "I'm in the middle";
  423.     mes "of something here.";
  424.     close;
  425.  
  426. OnInit:
  427.     disablenpc "Postell Schuwell#D";
  428.     end;
  429.  
  430. OnEnable:
  431.     enablenpc "Postell Schuwell#D";
  432.     initnpctimer;
  433.     end;
  434.  
  435. OnTimer100000:
  436.     disablenpc "Postell Schuwell#D";
  437.     stopnpctimer;
  438.     end;
  439. }
  440.  
  441. hu_fild06,34,123,3  script  Postell Schuwell    97,{
  442.     if (hg_herb == 1) {
  443.         mes "[Postell]";
  444.         mes "I really like living";
  445.         mes "in Hugel. Fresh air,";
  446.         mes "clean water, everyone's";
  447.         mes "friendly and nice. What";
  448.         mes "more could I want?";
  449.         next;
  450.         mes "[Postell]";
  451.         mes "Oh, what's that?";
  452.         mes "My dad wants me to";
  453.         mes "bring him some medicine?";
  454.         mes "Again? Well, he was really";
  455.         mes "sick a long time ago, but";
  456.         mes "nowadays, I'm not so sure.";
  457.         next;
  458.         mes "[Postell]";
  459.         mes "I mean, I'm pretty sure";
  460.         mes "his illnesses are all, you";
  461.         mes "know, psychosomatic.";
  462.         mes "Besides, I'm worried that";
  463.         mes "all the medicines he's taking";
  464.         mes "are habit forming, you know?";
  465.         next;
  466.         switch(select("But your father needs you!:Habit forming?")) {
  467.         case 1:
  468.             mes "[Allen's Voice]";
  469.             mes "Yeah, I guess you're right.";
  470.             mes "Even if I think he's nuts,";
  471.             mes "and I don't agree with him,";
  472.             mes "I should at least show that";
  473.             mes "I care about my dad. What";
  474.             mes "medicine did he say he needed?";
  475.             next;
  476.             mes "[Postell]";
  477.             mes "''Kolbun A?'' Alright,";
  478.             mes "I better make sure that";
  479.             mes "it's safe for him to take.";
  480.             mes "Who knows, that stuff might";
  481.             mes "make him worse. Anyway,";
  482.             mes "I'll try to get it to him soon.";
  483.             next;
  484.             mes "[Postell]";
  485.             mes "Hey, would you do";
  486.             mes "me a favor and make";
  487.             mes "sure that my dad doesn't";
  488.             mes "get himself into any";
  489.             mes "more trouble? I'd really";
  490.             mes "appreciate it if you do.";
  491.             set hg_herb,2;
  492.             changequest 8053,8054;
  493.             close;
  494.         case 2:
  495.             mes "[Postell]";
  496.             mes "Yeah, like he's addicted";
  497.             mes "to the medicine. That's why";
  498.             mes "I'm trying to make sure he";
  499.             mes "gets as little of it as possible! Honestly, I think he drinks";
  500.             mes "too much medicine already...";
  501.             close;
  502.         }
  503.     } else if (hg_herb > 1) {
  504.         mes "[Postell]";
  505.         mes "Kolbun A, Kolbun A...";
  506.         mes "Let's see, is it really";
  507.         mes "safe for my dad to take?";
  508.         mes "If it isn't, I better come up";
  509.         mes "with some replacement...";
  510.         close;
  511.     } else {
  512.         mes "[Postell]";
  513.         mes "I really like living";
  514.         mes "in Hugel. Fresh air,";
  515.         mes "clean water, everyone's";
  516.         mes "friendly and nice. What";
  517.         mes "more could I want?";
  518.         close;
  519.     }
  520. }
  521.  
  522. hu_in01,370,255,3   script  Upper Drawer#First  139,2,2,{
  523. OnTouch_:
  524.     set .@rand,rand(1,7);
  525.     if (hg_herb < 5) {
  526.         mes "^3355FFThere are several";
  527.         mes "books and a few";
  528.         mes "liquid medicines";
  529.         mes "inside this drawer.^000000";
  530.         close;
  531.     } else if (hg_herb == 5) {
  532.         mes "[Allen]";
  533.         mes "Oh... Oh...";
  534.         mes "Oooh... The pain";
  535.         mes "is gone! It's a miracle!";
  536.         mes "Maybe I'll just take the";
  537.         mes "Withstander later...";
  538.         set hg_herb,4;
  539.         next;
  540.         set .@rand,rand(1,7);
  541.         if (.@rand == 4) {
  542.             mes "^3355FFYou find an old book";
  543.             mes "inside the drawer.^000000";
  544.             next;
  545.             mes "[Welcome to Lighthalzen!]";
  546.             mes "Author: Tupetso Iltekka";
  547.             next;
  548.             mes "......";
  549.             mes ".........";
  550.             mes "............";
  551.             next;
  552.             mes "[" +strcharinfo(0)+ "]";
  553.             mes "(^333333I guess Allen used";
  554.             mes "to live in Lighthalzen.";
  555.             mes "I guess that's why he'd";
  556.             mes "keep this old PR brochure...^000000)";
  557.             close;
  558.         } else if (.@rand == 5) {
  559.             mes "^3355FFYou find Allen's";
  560.             mes "journal inside the";
  561.             mes "drawer and quickly";
  562.             mes "leaf through its pages.";
  563.             mes "It's difficult to read since";
  564.             mes "the pages are old and worn.^000000";
  565.             next;
  566.             mes "[" +strcharinfo(0)+ "]";
  567.             mes "Let's see, let's see...";
  568.             mes "Rekenber Corporation...";
  569.             mes "Something about the Slums....";
  570.             mes "Enormous funds... Experiments.";
  571.             mes "Lab... Escape... Hugel... Um...";
  572.             mes "Dr. Morriphen... Side effects?";
  573.             close;
  574.         } else {
  575.             mes "[" +strcharinfo(0)+ "]";
  576.             mes "Wh-what...?";
  577.             mes "Do you really";
  578.             mes "need that medicine?!";
  579.             close;
  580.         }
  581.     } else if (hg_herb == 6)
  582.         end;
  583.     else if (hg_herb == 8) {
  584.         mes "[Allen]";
  585.         mes "Oh... Oh...";
  586.         mes "Oooh... The pain";
  587.         mes "is gone! It's a miracle!";
  588.         mes "Maybe I'll just take the";
  589.         mes "Withstander later...";
  590.         set hg_herb,7;
  591.         next;
  592.         if (.@rand == 4) {
  593.             mes "^3355FFYou find an old book";
  594.             mes "inside the drawer.^000000";
  595.             next;
  596.             mes "[Welcome to Lighthalzen!]";
  597.             mes "Author: Tupetso Iltekka";
  598.             next;
  599.             mes "......";
  600.             mes ".........";
  601.             mes "............";
  602.             next;
  603.             mes "[" +strcharinfo(0)+ "]";
  604.             mes "(^333333I guess Allen used";
  605.             mes "to live in Lighthalzen.";
  606.             mes "I guess that's why he'd";
  607.             mes "keep this old PR brochure...^000000)";
  608.             close;
  609.         } else if (.@rand == 5) {
  610.             mes "^3355FFYou find Allen's";
  611.             mes "journal inside the";
  612.             mes "drawer and quickly";
  613.             mes "leaf through its pages.";
  614.             mes "It's difficult to read since";
  615.             mes "the pages are old and worn.^000000";
  616.             next;
  617.             mes "[" +strcharinfo(0)+ "]";
  618.             mes "Let's see, let's see...";
  619.             mes "Rekenber Corporation...";
  620.             mes "Something about the Slums....";
  621.             mes "Enormous funds... Experiments.";
  622.             mes "Lab... Escape... Hugel... Um...";
  623.             mes "Dr. Morriphen... Side effects?";
  624.             close;
  625.         } else {
  626.             mes "[" +strcharinfo(0)+ "]";
  627.             mes "Wh-what...?";
  628.             mes "Do you really";
  629.             mes "need that medicine?!";
  630.             close;
  631.         }
  632.     } else if (hg_herb == 9)
  633.         end;
  634.     else if (hg_herb == 12) {
  635.         mes "^3355FFYou find an";
  636.         mes "Old Blue Box deep";
  637.         mes "inside the drawer.^000000";
  638.         close2;
  639.         specialeffect EF_CONE;
  640.         set hg_herb,13;
  641.         getitem 603,1; //Old Blue Box
  642.         getexp (checkre(3))?5000:50000,0;
  643.         completequest 8056;
  644.     } else {
  645.         if (.@rand > 3) {
  646.             mes "^3355FFYou find an old book";
  647.             mes "inside the drawer.^000000";
  648.             next;
  649.             mes "[Welcome to Lighthalzen!]";
  650.             mes "Author: Tupetso Iltekka";
  651.             next;
  652.             mes "......";
  653.             mes ".........";
  654.             mes "............";
  655.             next;
  656.             mes "[" +strcharinfo(0)+ "]";
  657.             mes "(^333333I guess Allen used";
  658.             mes "to live in Lighthalzen.";
  659.             mes "I guess that's why he'd";
  660.             mes "keep this old PR brochure...^000000)";
  661.             close;
  662.         } else {
  663.             mes "^3355FFYou find Allen's";
  664.             mes "journal inside the";
  665.             mes "drawer and quickly";
  666.             mes "leaf through its pages.";
  667.             mes "It's difficult to read since";
  668.             mes "the pages are old and worn.^000000";
  669.             next;
  670.             mes "[" +strcharinfo(0)+ "]";
  671.             mes "Let's see, let's see...";
  672.             mes "Rekenber Corporation...";
  673.             mes "Something about the Slums....";
  674.             mes "Enormous funds... Experiments.";
  675.             mes "Lab... Escape... Hugel... Um...";
  676.             mes "Dr. Morriphen... Side effects?";
  677.             close;
  678.         }
  679.     }
  680. }
  681.  
  682. hu_in01,370,255,3   script  Upper Drawer#Second 139,2,2,{
  683. OnInit:
  684.     disablenpc "Upper Drawer#Second";
  685.     end;
  686.  
  687. OnTouch_:
  688.     if (hg_herb == 5) {
  689.         mes "^3355FFYou take out one dose of";
  690.         mes "Withstander from the drawer.^000000";
  691.         set hg_herb,6;
  692.         close;
  693.     } else if (hg_herb == 8) {
  694.         mes "^3355FFYou take out one dose of";
  695.         mes "Withstander from the drawer.^000000";
  696.         set hg_herb,9;
  697.         close;
  698.     } else {
  699.         mes "^3355FFThere are several books";
  700.         mes "kept inside this drawer.^000000";
  701.         close;
  702.     }
  703. }
  704.  
  705. hu_in01,1,1,0   script  #DrawerOpener   -1,{
  706. OnInit:
  707.     disablenpc "#DrawerOpener";
  708.     end;
  709.  
  710. OnEnable:
  711.     enablenpc "#DrawerOpener";
  712.     initnpctimer;
  713.     end;
  714.  
  715. OnTimer1000:
  716.     enablenpc "Upper Drawer#Second";
  717.     disablenpc "Upper Drawer#First";
  718.     end;
  719.  
  720. OnTimer8500:
  721.     enablenpc "Upper Drawer#First";
  722.     disablenpc "Upper Drawer#Second";
  723.     disablenpc "#DrawerOpener";
  724.     stopnpctimer;
  725.     end;
  726. }
  727.  
  728. // Biological Weapon Quest :: hg_bio
  729. //============================================================
  730. ein_in01,16,36,3    script  Morriphen   86,{
  731.     if (hg_bio == 0) {
  732.         if (hg_herb == 13) {
  733.             mes "[Morriphen]";
  734.             mes "Wh-who are you, and what are";
  735.             mes "you looking for? If you're here";
  736.             mes "for the stuff, then you came";
  737.             mes "too early. As you can see,";
  738.             mes "I don't feel well enough to";
  739.             mes "speak to you right now.";
  740.             next;
  741.             mes "[Morriphen]";
  742.             mes "^333333*Cough Cough*";
  743.             mes "*Cough Cough*^000000";
  744.             next;
  745.             mes "["+strcharinfo(0)+"]";
  746.             mes "Holy--! Are you alright?";
  747.             mes "Y-you're coughing up blood!";
  748.             mes "Relax, I was just passing by!";
  749.             next;
  750.             mes "[Morriphen]";
  751.             mes "R-really? Well then, I'm";
  752.             mes "sorry to have bothered you,";
  753.             mes "then. I guess I'm just a little";
  754.             mes "jumpy is all. ^333333*Cough, cough~*^000000";
  755.             next;
  756.             mes "["+strcharinfo(0)+"]";
  757.             mes "Hey... You don't sound";
  758.             mes "too good. Do you want me";
  759.             mes "to bring you to a hospital?";
  760.             mes "That's a really nasty cough";
  761.             mes "you've got there, so maybe";
  762.             mes "you should get it checked.";
  763.             next;
  764.             mes "[Morriphen]";
  765.             mes "No, thanks, I'm fine.";
  766.             mes "I just haven't gone home";
  767.             mes "for a few months and wasn't";
  768.             mes "able to get my prescription";
  769.             mes "refilled, that's all. ^333333*Haaak*";
  770.             mes "*Cough-cough-cooooooough!*^000000";
  771.             next;
  772.             mes "["+strcharinfo(0)+"]";
  773.             mes "Hmm...";
  774.             mes "What should I do?";
  775.             next;
  776.             switch(select("Leave him:Help him")) {
  777.             case 1:
  778.                 mes "["+strcharinfo(0)+"]";
  779.                 mes "You know, I'm a little";
  780.                 mes "worried about your coughing,";
  781.                 mes "but I don't think there's any";
  782.                 mes "way that I can help you...";
  783.                 next;
  784.                 mes "[Morriphen]";
  785.                 mes "^333333*Cough cough*^000000";
  786.                 mes "Don't worry, I'll be";
  787.                 mes "just fine. You take care";
  788.                 mes "of yourself, you hear?";
  789.                 close;
  790.             case 2:
  791.                 mes "["+strcharinfo(0)+"]";
  792.                 mes "Hey...";
  793.                 mes "Are you sure that";
  794.                 mes "you'll be alright?";
  795.                 next;
  796.                 mes "[Morriphen]";
  797.                 mes "^333333*Cough cough*^000000";
  798.                 mes "Don't worry, I'll be";
  799.                 mes "just fine. You take care";
  800.                 mes "of yourself, you hear?";
  801.                 mes "^333333*Haaaak* *Reeetch*^000000";
  802.                 next;
  803.                 mes "["+strcharinfo(0)+"]";
  804.                 mes "...";
  805.                 mes "......";
  806.                 mes ".........";
  807.                 next;
  808.                 mes "[Morriphen]";
  809.                 mes "^333333*Reeeeetch*";
  810.                 mes "*Cooooough Cough*";
  811.                 mes "*Hhhh, Hhhhh, Hhhh*";
  812.                 mes "*Haaaaack* *Retch*^000000";
  813.                 next;
  814.                 mes "["+strcharinfo(0)+"]";
  815.                 mes "Please, mister.";
  816.                 mes "Let me help you.";
  817.                 mes "I can't just leave";
  818.                 mes "you alone if you";
  819.                 mes "sound like that.";
  820.                 next;
  821.                 mes "[Morriphen]";
  822.                 mes "...............................";
  823.                 mes "I didn't, I didn't want to";
  824.                 mes "bother you, b-but if you insist";
  825.                 mes "oh h-helping me, then maybe";
  826.                 mes "I'll ask you to do me a favor.";
  827.                 next;
  828.                 mes "[Morriphen]";
  829.                 mes "Would you visit my home in";
  830.                 mes "Hugel and ask my wife, Siria,";
  831.                 mes "for my medication? She knows";
  832.                 mes "where to find it, and will give";
  833.                 mes "it to you. Oh, and please don't";
  834.                 mes "tell her anything else, okay?";
  835.                 next;
  836.                 mes "[Morriphen]";
  837.                 mes "She's always worried about";
  838.                 mes "me getting worse, and I don't";
  839.                 mes "want to give her any reason to";
  840.                 mes "get stressed. Please just tell";
  841.                 mes "her that I ran out of medicine.";
  842.                 next;
  843.                 mes "["+strcharinfo(0)+"]";
  844.                 mes "Alright.";
  845.                 mes "I'll come back here";
  846.                 mes "as soon as I can.";
  847.                 next;
  848.                 mes "[Morriphen]";
  849.                 mes "Thanks so much.";
  850.                 mes "^333333*Cough Cough*";
  851.                 mes "*Cough Cough*^000000";
  852.                 set hg_bio,1;
  853.                 setquest 11009;
  854.                 close;
  855.             }
  856.         } else {
  857.             mes "[Morriphen]";
  858.             mes "Ugh... I don't feel";
  859.             mes "very well. I guess";
  860.             mes "I better call it a day...";
  861.             close;
  862.         }
  863.     } else if (hg_bio == 1) {
  864.         mes "[Morriphen]";
  865.         mes "Please ask my ^333333*Cough*^000000";
  866.         mes "wife Siria in my home in";
  867.         mes "^333333*Reeetch*^000000 Hugel for m-my";
  868.         mes "medicine. Th-thank you...";
  869.         mes "^333333*Haaaaack* *Hhh, haaaack*^000000";
  870.         close;
  871.     } else if (hg_bio == 2) {
  872.         mes "["+strcharinfo(0)+"]";
  873.         mes "Oh no... Morriphen";
  874.         mes "doesn't look good at all!";
  875.         mes "I better hurry and bring";
  876.         mes "him medicine from Siria";
  877.         mes "in Hugel as soon as I can!";
  878.         close;
  879.     } else if (hg_bio == 3) {
  880.         mes "["+strcharinfo(0)+"]";
  881.         mes "Oh no... Morriphen";
  882.         mes "doesn't look good at all!";
  883.         mes "I better hurry and bring";
  884.         mes "him medicine from Dono";
  885.         mes "in Hugel as soon as I can!";
  886.         close;
  887.     } else if (hg_bio == 4) {
  888.         mes "["+strcharinfo(0)+"]";
  889.         mes "Oh no... Morriphen";
  890.         mes "doesn't look good at all!";
  891.         mes "I better hurry and bring";
  892.         mes "him medicine from Dono";
  893.         mes "in Hugel as soon as I can!";
  894.         close;
  895.     } else if (hg_bio == 5) {
  896.         mes "["+strcharinfo(0)+"]";
  897.         mes "Oh no... Morriphen";
  898.         mes "doesn't look good at all!";
  899.         mes "I better hurry and bring";
  900.         mes "him medicine from Dono";
  901.         mes "in Hugel as soon as I can!";
  902.         close;
  903.     } else if (hg_bio == 6) {
  904.         mes "^3355FFYou administer the";
  905.         mes "medicine to Morriphen,";
  906.         mes "who slowly regains";
  907.         mes "consciousness.^000000";
  908.         next;
  909.         mes "[Morriphen]";
  910.         mes "^333333*Cough, cough*^000000";
  911.         mes "Wh-where am I?";
  912.         mes "I'm... not dead yet?";
  913.         mes "Oh, you! It seems I was";
  914.         mes "right to trust you. So did my";
  915.         mes "wife give you my medicine?";
  916.         next;
  917.         mes "["+strcharinfo(0)+"]";
  918.         mes "Actually, Siria also ran";
  919.         mes "out of your medicine when";
  920.         mes "I arrived at your house, so";
  921.         mes "she told me to go get some";
  922.         mes "from your friend, Dono.";
  923.         next;
  924.         mes "[Morriphen]";
  925.         mes "Oh, no, what have you done?";
  926.         mes "My wife's life depends on that";
  927.         mes "medicine too! Oh no, if she";
  928.         mes "doesn't get any, she'll die";
  929.         mes "from my stupidity! Please!";
  930.         mes "I beg you, bring this to her!";
  931.         next;
  932.         mes "[Morriphen]";
  933.         mes "That woman is everything";
  934.         mes "to me. If she's gone, then";
  935.         mes "I don't know what I'll do.";
  936.         mes "Please take this medicine";
  937.         mes "to her as soon as you can!";
  938.         next;
  939.         mes "["+strcharinfo(0)+"]";
  940.         mes "Don't worry, I'm on my";
  941.         mes "way. I'll hurry as fast as";
  942.         mes "I can back to Hugel to";
  943.         mes "give Siria this medicine.";
  944.         set hg_bio,7;
  945.         changequest 11014,11015;
  946.         close;
  947.     } else if (hg_bio == 7) {
  948.         mes "["+strcharinfo(0)+"]";
  949.         mes "What am I doing...?";
  950.         mes "I need to return to";
  951.         mes "Hugel and deliver this";
  952.         mes "medicine to Siria as";
  953.         mes "soon as possible!";
  954.         close;
  955.     } else if (hg_bio == 8) {
  956.         mes "[Morriphen]";
  957.         mes "You're back! So, have you";
  958.         mes "seen my wife? She's okay,";
  959.         mes "isn't she? Why aren't you";
  960.         mes "saying--oh no. Oh dear God,";
  961.         mes "no. D-don't tell me she's dead!";
  962.         next;
  963.         mes "[Morriphen]";
  964.         mes "She has to be fine...!";
  965.         mes "If anything happened";
  966.         mes "to her, I... I won't forgive";
  967.         mes "you! No one would find your";
  968.         mes "body! No, wait, wait... No, I'm";
  969.         mes "sorry, I'm just so anxious...!";
  970.         next;
  971.         mes "[Morriphen]";
  972.         mes "^333333*Sob*^000000 Please forgive me!";
  973.         mes "Please tell me my wife is";
  974.         mes "okay. I'm sorry, everything";
  975.         mes "is just so overwhelming right";
  976.         mes "now. ^333333*Sob*^000000 Please, please...";
  977.         next;
  978.         mes "["+strcharinfo(0)+"]";
  979.         mes "Siria is fine.";
  980.         mes "Now are you satisfied?";
  981.         mes "If you're that worried about";
  982.         mes "her, you ought to see her";
  983.         mes "more often. Geez...";
  984.         next;
  985.         mes "[Morriphen]";
  986.         mes "Hallelujah! I'm so";
  987.         mes "relieved! She's alive!";
  988.         mes "I'm sorry, I'd be home";
  989.         mes "more often, but I'm always";
  990.         mes "struggling here to make ends";
  991.         mes "meet. Thank you so much!";
  992.         next;
  993.         mes "["+strcharinfo(0)+"]";
  994.         mes "Don't sweat it.";
  995.         mes "It was just the right";
  996.         mes "thing to do, that's all.";
  997.         next;
  998.         mes "[Morriphen]";
  999.         mes "You're such a kind person...";
  1000.         mes "You save my life and my wife's";
  1001.         mes "life. I'll do anything you ask me to do to repay you! Consider me";
  1002.         mes "your humble servant from now on. What is your command, oh master?";
  1003.         next;
  1004.         mes "["+strcharinfo(0)+"]";
  1005.         mes "That's...";
  1006.         mes "That's going too far.";
  1007.         mes "Becoming my servant for";
  1008.         mes "life isn't necessary, you know.";
  1009.         next;
  1010.         mes "[Morriphen]";
  1011.         mes "Wait, I know! If you won't";
  1012.         mes "accept my life, then I can";
  1013.         mes "give you someone else's. Do";
  1014.         mes "you have any enemies! I'll go";
  1015.         mes "out and kill someone for you!";
  1016.         next;
  1017.         mes "["+strcharinfo(0)+"]";
  1018.         mes "...That's fine.";
  1019.         mes "Actually, I'm more interested";
  1020.         mes "in hearing how you, Siria, and";
  1021.         mes "Dono are all connected. When";
  1022.         mes "I spoke to Siria, she told me";
  1023.         mes "that you two weren't married...";
  1024.         next;
  1025.         mes "["+strcharinfo(0)+"]";
  1026.         mes "Siria did mention";
  1027.         mes "that she's greatly";
  1028.         mes "indebted to you for";
  1029.         mes "some reason, and she'll";
  1030.         mes "never be able to fully repay";
  1031.         mes "you, not even with her life.";
  1032.         next;
  1033.         mes "[Morriphen]";
  1034.         mes "She said that? ^333333*Sigh*^000000";
  1035.         mes "Poor girl, I've asked so";
  1036.         mes "many times not to think";
  1037.         mes "that way. Alright, if that's";
  1038.         mes "what you really want, then";
  1039.         mes "I will tell you our story.";
  1040.         next;
  1041.         mes "[Morriphen]";
  1042.         mes "Dono and I have been friends";
  1043.         mes "since childhood. We did almost";
  1044.         mes "everything together. Even when";
  1045.         mes "we started our professional";
  1046.         mes "careers, we both decided to work for the Rekenber Corporation.";
  1047.         next;
  1048.         mes "[Morriphen]";
  1049.         mes "Dono eventually became in";
  1050.         mes "charge of Rekenber's Medical";
  1051.         mes "Experimental Research, while";
  1052.         mes "I spearheaded projects for";
  1053.         mes "Rekenber's weapon research.";
  1054.         next;
  1055.         mes "[Morriphen]";
  1056.         mes "Although our areas of expertise";
  1057.         mes "are different, Dono and I found";
  1058.         mes "that our collaborations were";
  1059.         mes "productive for both of us. But";
  1060.         mes "then, one day, I dropped by";
  1061.         mes "Dono's office and saw her.";
  1062.         next;
  1063.         mes "[Morriphen]";
  1064.         mes "She was floating in a giant";
  1065.         mes "test tube, and I couldn't take";
  1066.         mes "my eyes off her: she was the";
  1067.         mes "most beautiful thing I'd ever";
  1068.         mes "seen. But Dono said she was";
  1069.         mes "nothing but an experiment...";
  1070.         next;
  1071.         mes "[Morriphen]";
  1072.         mes "He told me not to be so";
  1073.         mes "curious, but I didn't listen.";
  1074.         mes "Ever since then, I went to his office as often as I could, making";
  1075.         mes "stupid excuses to see her. I just couldn't help it. I was in love.";
  1076.         next;
  1077.         mes "[Morriphen]";
  1078.         mes "Then, I heard news that Dono's";
  1079.         mes "research wasn't producing the";
  1080.         mes "expected results, and that he";
  1081.         mes "would be shutting everything";
  1082.         mes "down. All experiments would";
  1083.         mes "be efficiently disposed.";
  1084.         next;
  1085.         mes "[Morriphen]";
  1086.         mes "There was a snowstorm";
  1087.         mes "that night, but I braved the";
  1088.         mes "freezing cold to sneak into the";
  1089.         mes "Rekenber Laboratory. I broke her out of her test tube, set the lab";
  1090.         mes "on fire, and got the hell out.";
  1091.         next;
  1092.         mes "[Morriphen]";
  1093.         mes "I couldn't know it at the";
  1094.         mes "time, but I was exposed to";
  1095.         mes "some chemicals during the fire.";
  1096.         mes "They damaged my tissues badly,";
  1097.         mes "so that's why I'm so dependent";
  1098.         mes "on these medicines now.";
  1099.         next;
  1100.         mes "[Morriphen]";
  1101.         mes "Anyway, we ran from the lab,";
  1102.         mes "escaping to the mountains.";
  1103.         mes "I just carried her on my back,";
  1104.         mes "as far as I could go. Finally,";
  1105.         mes "I couldn't fight the dizziness,";
  1106.         mes "and I suddenly blacked out.";
  1107.         next;
  1108.         mes "[Morriphen]";
  1109.         mes "I remember seeing a tall, robed";
  1110.         mes "man right before I fainted. He";
  1111.         mes "said something about bringing";
  1112.         mes "us to Hugel, a resting place";
  1113.         mes "for the lost, those born from Odin's shadow. It was strange...";
  1114.         next;
  1115.         mes "[Morriphen]";
  1116.         mes "I couldn't see his face.";
  1117.         mes "His hood was covering it,";
  1118.         mes "but I think his name was, um...";
  1119.         mes "Mawon... Mawong? Anyway, when";
  1120.         mes "we woke up, we were lying in";
  1121.         mes "warm beds inside Hugel Village.";
  1122.         next;
  1123.         mes "[Morriphen]";
  1124.         mes "The people we met were very";
  1125.         mes "accomdating, welcome, and";
  1126.         mes "friendly. They also didn't";
  1127.         mes "ask us any questions: we were";
  1128.         mes "just accepted. The girl I saved didn't know how to speak then...";
  1129.         next;
  1130.         mes "[Morriphen]";
  1131.         mes "As soon as I got better,";
  1132.         mes "I taught her our language,";
  1133.         mes "and even gave her a name,";
  1134.         mes "Siria. She was no longer an";
  1135.         mes "experiment, but my beloved. Still, we didn't live happily ever after.";
  1136.         next;
  1137.         mes "[Morriphen]";
  1138.         mes "I had to make living for the";
  1139.         mes "two of us to survive, so I found work in Einbroch and Lighthalzen.";
  1140.         mes "Eventually, I bumped into Dono";
  1141.         mes "inside a shabby herb shop in Lighthalzen. I felt so ashamed...";
  1142.         next;
  1143.         mes "[Morriphen]";
  1144.         mes "I burned up his lab, which";
  1145.         mes "must've hurt his reputation";
  1146.         mes "in the company. Still, when";
  1147.         mes "I told him what happened, he";
  1148.         mes "seemed to understand. He";
  1149.         mes "even started to help me...";
  1150.         next;
  1151.         mes "[Morriphen]";
  1152.         mes "You know, Siria was supposed";
  1153.         mes "to become a mass murder weapon.";
  1154.         mes "The reason why Dono's experiment failed was became she resisted";
  1155.         mes "their plans. She's more than just an experiment or weapon, you know.";
  1156.         next;
  1157.         mes "[Morriphen]";
  1158.         mes "If everything had turned out";
  1159.         mes "as Dono planned, Siria would";
  1160.         mes "become a soldier, and I would";
  1161.         mes "be supplying her armaments,";
  1162.         mes "cutting edge weapons at the pinnacle of military development.";
  1163.         next;
  1164.         mes "[Morriphen]";
  1165.         mes "While I was working for Rekenber, I was working on mass producing";
  1166.         mes "imitations of the legendary sword, ''Executioner.'' They wouldn't be";
  1167.         mes "perfect copies, but imagine what would've happened if I succeeded.";
  1168.         next;
  1169.         mes "[Morriphen]";
  1170.         mes "When I think about it, we all";
  1171.         mes "could have been rich. I was in";
  1172.         mes "charge of weapon manufacturing";
  1173.         mes "after all, and our biggest";
  1174.         mes "customer, Arunafeltz, would";
  1175.         mes "have given us good business.";
  1176.         next;
  1177.         mes "[Morriphen]";
  1178.         mes "I made my choice, and I have";
  1179.         mes "no regrets. In fact, I wouldn't";
  1180.         mes "change my life or give away";
  1181.         mes "Siria for the world. However,";
  1182.         mes "Dono would probably think";
  1183.         mes "differently: work was his life.";
  1184.         next;
  1185.         mes "[Morriphen]";
  1186.         mes "I get the feeling that Dono";
  1187.         mes "would never tell Rekenber about";
  1188.         mes "me and Siria. I can never repay";
  1189.         mes "him for the helping us now, but";
  1190.         mes "I'm sure that he must hate me";
  1191.         mes "deep down inside.";
  1192.         next;
  1193.         mes "["+strcharinfo(0)+"]";
  1194.         mes "Don't think like that.";
  1195.         mes "I'm sure Dono still thinks";
  1196.         mes "of you as his friend. He's";
  1197.         mes "bitter about what happened,";
  1198.         mes "but he won't abandon you.";
  1199.         mes "Why don't you go see him?";
  1200.         next;
  1201.         mes "["+strcharinfo(0)+"]";
  1202.         mes "Besides, you have an";
  1203.         mes "excuse to go see him now,";
  1204.         mes "your medicine, right? I'm";
  1205.         mes "sure you can repay him by";
  1206.         mes "visiting him, and living";
  1207.         mes "happily with your Seria.";
  1208.         next;
  1209.         mes "[Morriphen]";
  1210.         mes "^333333*Sob*^000000 You're right...";
  1211.         mes "I'm so sorry Dono! ^333333*Sniff*^000000";
  1212.         mes "Thank you so much. If you";
  1213.         mes "ever visit Hugel again, come";
  1214.         mes "by and see me. You've really";
  1215.         mes "helped me and Seria so much.";
  1216.         next;
  1217.         mes "["+strcharinfo(0)+"]";
  1218.         mes "Don't worry about it.";
  1219.         mes "Just get better so that";
  1220.         mes "I won't have to worry";
  1221.         mes "about you. Take care~";
  1222.         set hg_bio,9;
  1223.         getexp (checkre(3))?70000:700000,0;
  1224.         completequest 11016;
  1225.         close;
  1226.     } else if (hg_bio == 9) {
  1227.         mes "[Morriphen]";
  1228.         mes "Oh, long time no see~";
  1229.         mes "Yes, my wife and I can't";
  1230.         mes "possibly be any happier.";
  1231.         mes "We've been taking it easy,";
  1232.         mes "and managed to make full";
  1233.         mes "recoveries. Amazing, isn't it?";
  1234.         next;
  1235.         mes "[Morriphen]";
  1236.         mes "Oh, and we finally got";
  1237.         mes "married in a small ceremony";
  1238.         mes "here in Hugel. Why don't you";
  1239.         mes "come visit our house sometime?";
  1240.         close;
  1241.     } else {
  1242.         mes "[Morriphen]";
  1243.         mes "Oh, long time no see~";
  1244.         mes "Yes, my wife and I can't";
  1245.         mes "possibly be any happier.";
  1246.         mes "We've been taking it easy,";
  1247.         mes "and managed to make full";
  1248.         mes "recoveries. Amazing, isn't it?";
  1249.         next;
  1250.         mes "[Morriphen]";
  1251.         mes "Oh, and we finally got";
  1252.         mes "married in a small ceremony";
  1253.         mes "here in Hugel. Why don't you";
  1254.         mes "come visit our house sometime?";
  1255.         close;
  1256.     }
  1257. }
  1258.  
  1259. hu_in01,326,307,3   script  Siria   90,{
  1260.     if (hg_bio == 1) {
  1261.         mes "[Siria]";
  1262.         mes "Oh, hello there.";
  1263.         mes "Can I help you";
  1264.         mes "with anything?";
  1265.         mes "It looks like you want";
  1266.         mes "to ask me something...";
  1267.         next;
  1268.         mes "^3355FFHow can a woman this";
  1269.         mes "young be Morriphen's wife?^000000";
  1270.         next;
  1271.         mes "["+strcharinfo(0)+"]";
  1272.         mes "Yes, um, Morriphen sent";
  1273.         mes "me here so that I can bring";
  1274.         mes "him his medicine. I was wo--";
  1275.         next;
  1276.         mes "[Siria]";
  1277.         mes "Oh my God! Is he alright?";
  1278.         mes "Please, oh dear Lord, don't";
  1279.         mes "let him be dead! No! D-did";
  1280.         mes "anything bad happen to him?";
  1281.         next;
  1282.         mes "["+strcharinfo(0)+"]";
  1283.         mes "(She is being panicky, and doesn't seem to know what she should do.";
  1284.         mes "She absent-mindedly steps forward and then stumbles on the floor.)";
  1285.         next;
  1286.         mes "["+strcharinfo(0)+"]";
  1287.         mes "Are you okay?!";
  1288.         mes "(Her eyes look blank. She seems to have a hard time to see things.)";
  1289.         next;
  1290.         mes "[Siria]";
  1291.         mes "Oh, I am fine, thank you.";
  1292.         mes "I am just...I am just having a vision problem.";
  1293.         mes "So...what happened to him?";
  1294.         next;
  1295.         mes "["+strcharinfo(0)+"]";
  1296.         mes "He's just not feeling";
  1297.         mes "well, that's all. All he";
  1298.         mes "told me was that he ran";
  1299.         mes "out of his medicine, and";
  1300.         mes "needs some more.";
  1301.         next;
  1302.         mes "[Siria]";
  1303.         mes "Aww, I just ran out of";
  1304.         mes "the medicine too. Find";
  1305.         mes "Morriphen's friend, and get";
  1306.         mes "it from him. He's supposed to";
  1307.         mes "be in Lighthalzen, somewhere...";
  1308.         next;
  1309.         mes "[Siria]";
  1310.         mes "^333333*Cough cough!*^000000";
  1311.         mes "Ugh, excuse me.";
  1312.         mes "Let me sit down for";
  1313.         mes "a moment. *Cough!*";
  1314.         next;
  1315.         mes "^3355FFSiria's face grows";
  1316.         mes "pale, and she starts";
  1317.         mes "to sweat profusely.^000000";
  1318.         next;
  1319.         mes "["+strcharinfo(0)+"]";
  1320.         mes "Um...";
  1321.         mes "Are you feeling";
  1322.         mes "alright? You're not";
  1323.         mes "sick too, are you?";
  1324.         next;
  1325.         mes "[Siria]";
  1326.         mes "Oh, no, no... I'm just";
  1327.         mes "so worried about Morriphen.";
  1328.         mes "*Sob* I can't live without him,";
  1329.         mes "he's everything in the world";
  1330.         mes "to me. I owe him everything,";
  1331.         mes "I have to go see Dono, I hav--";
  1332.         next;
  1333.         mes "["+strcharinfo(0)+"]";
  1334.         mes "You know what? You better";
  1335.         mes "relax and rest here, and I'll";
  1336.         mes "go visit this Dono person in";
  1337.         mes "Lighthalzen. You don't sound";
  1338.         mes "well enough to be traveling.";
  1339.         next;
  1340.         mes "[Siria]";
  1341.         mes "I'm... I'm sorry to";
  1342.         mes "trouble you. But if";
  1343.         mes "Morriphen can trust you";
  1344.         mes "to come here, then I'll";
  1345.         mes "trust you too. ^333333*Cough*^000000";
  1346.         mes "Thank you so much...";
  1347.         set hg_bio,2;
  1348.         changequest 11009,11010;
  1349.         close;
  1350.     } else if (hg_bio == 2) {
  1351.         mes "[Siria]";
  1352.         mes "^333333*Sniff*^000000 Please";
  1353.         mes "go to Lighthalzen and";
  1354.         mes "get ^333333*Cough*^000000 Morriphen's";
  1355.         mes "medicine from his friend,";
  1356.         mes "Dono, as soon as you can.";
  1357.         close;
  1358.     } else if (hg_bio == 3) {
  1359.         mes "[Siria]";
  1360.         mes "Oh, have you met Dono?";
  1361.         mes "I'm so grateful for all of";
  1362.         mes "his help. He really is a";
  1363.         mes "good friend to Morriphen,";
  1364.         mes "no matter what he says.";
  1365.         close;
  1366.     } else if (hg_bio == 4) {
  1367.         mes "[Siria]";
  1368.         mes "Oh, have you met Dono?";
  1369.         mes "I'm so grateful for all of";
  1370.         mes "his help. He really is a";
  1371.         mes "good friend to Morriphen,";
  1372.         mes "no matter what he says.";
  1373.         close;
  1374.     } else if (hg_bio == 5) {
  1375.         mes "[Siria]";
  1376.         mes "Oh, have you met Dono?";
  1377.         mes "I'm so grateful for all of";
  1378.         mes "his help. He really is a";
  1379.         mes "good friend to Morriphen,";
  1380.         mes "no matter what he says.";
  1381.         close;
  1382.     } else if (hg_bio == 6) {
  1383.         mes "[Siria]";
  1384.         mes "*Cough* I-I'm fine,";
  1385.         mes "so please don't worry";
  1386.         mes "about me. Just bring the";
  1387.         mes "medicine to Morriphen as";
  1388.         mes "fast as you can for me.";
  1389.         close;
  1390.     } else if (hg_bio == 7) {
  1391.         mes "^3355FFYou gently administered";
  1392.         mes "the medicine to Siria, who";
  1393.         mes "slow regained consciousness.^000000";
  1394.         next;
  1395.         mes "["+strcharinfo(0)+"]";
  1396.         mes "Hey, are you alright?";
  1397.         mes "How are you feeling?";
  1398.         mes "Morriphen asked me to";
  1399.         mes "come here and give you";
  1400.         mes "this medicine right away.";
  1401.         next;
  1402.         mes "[Siria]";
  1403.         mes "...Ah... I can't...";
  1404.         mes "I don't know... I...";
  1405.         mes "Where is...? Oh, it's";
  1406.         mes "you. I think... I think";
  1407.         mes "you just saved my life.";
  1408.         mes "I'm sorry for being a burden...";
  1409.         next;
  1410.         mes "[Siria]";
  1411.         mes "All I've been is a nuisance";
  1412.         mes "to both Morriphen and Dono.";
  1413.         mes "You don't understand how I've";
  1414.         mes "destroyed their lives. I just--";
  1415.         mes "I just... I just need to relax.";
  1416.         mes "Thank you for everything...";
  1417.         set hg_bio,8;
  1418.         getexp (checkre(3))?30000:500000,0;
  1419.         changequest 11015,11016;
  1420.         close;
  1421.     } else if (hg_bio == 8) {
  1422.         mes "[Siria]";
  1423.         mes "Oh, please go back";
  1424.         mes "to Morriphen and let";
  1425.         mes "him know that I'm much";
  1426.         mes "better. I don't want him";
  1427.         mes "to worry about me!";
  1428.         close;
  1429.     } else if (hg_bio == 9) {
  1430.         mes "[Siria]";
  1431.         mes "Oh, welcome~";
  1432.         mes "Thank you so much";
  1433.         mes "for helping me and";
  1434.         mes "Morriphen. You've been";
  1435.         mes "a real godsend, you know?";
  1436.         close;
  1437.     } else {
  1438.         mes "[Siria]";
  1439.         mes "Oh, hello there.";
  1440.         mes "Can I help you";
  1441.         mes "with anything?";
  1442.         close;
  1443.     }
  1444. }
  1445.  
  1446. lighthalzen,88,79,7 script  Dono    85,{
  1447.     if (hg_bio == 2) {
  1448.         mes "[Dono]";
  1449.         mes "What do you want?";
  1450.         mes "Spit it out, I don't";
  1451.         mes "have all day.";
  1452.         next;
  1453.         mes "["+strcharinfo(0)+"]";
  1454.         mes "Excuse me, but";
  1455.         mes "I'm looking for a";
  1456.         mes "man named Dono.";
  1457.         next;
  1458.         mes "[Dono]";
  1459.         mes "Yeah, that's me,";
  1460.         mes "but who the heck";
  1461.         mes "are you, anyway?";
  1462.         next;
  1463.         mes "["+strcharinfo(0)+"]";
  1464.         mes "Oh, I'm just here";
  1465.         mes "to get some medicine";
  1466.         mes "for Morriphen. Um, his";
  1467.         mes "wife Siria said that";
  1468.         mes "you would have it?";
  1469.         next;
  1470.         mes "[Dono]";
  1471.         mes "Wife? Hurmph! Not likely.";
  1472.         mes "Alright, I see. He must've";
  1473.         mes "run out of medicine. Jesus,";
  1474.         mes "they're both still alive? It's";
  1475.         mes "a miracle that they've both";
  1476.         mes "lasted this long. Eh, oh well.";
  1477.         next;
  1478.         mes "[Dono]";
  1479.         mes "It's his own fault his body";
  1480.         mes "got messed up. Now let's";
  1481.         mes "see how much medicine we";
  1482.         mes "got here... Hmm... Dang. This";
  1483.         mes "isn't good. Hey, you said you";
  1484.         mes "work for Morriphen, that right?";
  1485.         next;
  1486.         mes "[Dono]";
  1487.         mes "I have the medicine, but it's";
  1488.         mes "not enough for one person, much";
  1489.         mes "less the two of them. I need you to help me make some more.";
  1490.         mes "Now, listen carefully, these";
  1491.         mes "are the ingredients I need...";
  1492.         next;
  1493.         mes "["+strcharinfo(0)+"]";
  1494.         mes "Wait, wait, I thought I was";
  1495.         mes "only getting medicine for";
  1496.         mes "Morriphen. Are you saying";
  1497.         mes "that his wife Siria needs";
  1498.         mes "the medicine too?";
  1499.         next;
  1500.         mes "[Dono]";
  1501.         mes "Why do you keep calling";
  1502.         mes "Siria his wife? Yeah, she's";
  1503.         mes "sick too. If you met her, you'd";
  1504.         mes "see for yourself, right? Well,";
  1505.         mes "I'm getting pretty worried about them, so you better hurry this up.";
  1506.         next;
  1507.         mes "[Dono]";
  1508.         mes "Go get";
  1509.         mes "^3355FF5 Coal^000000,";
  1510.         mes "^3355FF5 Brigan^000000,";
  1511.         mes "^3355FF5 Cyfar^000000,";
  1512.         mes "^3355FF1 Unripe Apple^000000,";
  1513.         mes "^3355FF3 Detrimindexta^000000...";
  1514.         next;
  1515.         mes "[Dono]";
  1516.         mes "...^3355FF20 Shells^000000,";
  1517.         mes "^3355FF1 Red Herb^000000,";
  1518.         mes "^3355FF1 Blue Herb^000000,";
  1519.         mes "^3355FF1 Green Herb^000000,";
  1520.         mes "^3355FF1 White Herb^000000, and";
  1521.         mes "^3355FF1 Yellow Herb^000000.";
  1522.         next;
  1523.         mes "[Dono]";
  1524.         mes "I know this is sudden,";
  1525.         mes "I know I'm pushing you";
  1526.         mes "hard, but I've got no choice.";
  1527.         mes "If you don't hurry, then";
  1528.         mes "those two will die, simple as that. I'll wait for you here.";
  1529.         set hg_bio,3;
  1530.         changequest 11010,11011;
  1531.         close;
  1532.     } else if (hg_bio == 1) {
  1533.         mes "[Dono]";
  1534.         mes "Store's closed.";
  1535.         mes "Get outta here, and";
  1536.         mes "come back later to";
  1537.         mes "buy something, got it?";
  1538.         close;
  1539.     } else if (hg_bio == 3) {
  1540.         if (countitem(971) > 2 && countitem(1003) > 4 && countitem(619) && countitem(507) && countitem(508) && countitem(511) && countitem(509) && countitem(510) && countitem(7053) > 4 && countitem(7054) > 4 && countitem(935) > 19) {
  1541.             delitem 971,3; //Detrimindexta
  1542.             delitem 1003,5; //Coal
  1543.             delitem 619,1; //Unripe_Apple
  1544.             delitem 507,1; //Red_Herb
  1545.             delitem 508,1; //Yellow_Herb
  1546.             delitem 511,1; //White_Herb
  1547.             delitem 509,1; //Green_Herb
  1548.             delitem 510,1; //Blue_Herb
  1549.             delitem 7053,5; //Brigan
  1550.             delitem 7054,5; //Cyfar
  1551.             delitem 935,20; //Shell
  1552.             set hg_bio,4;
  1553.             changequest 11011,11012;
  1554.             mes "[Dono]";
  1555.             mes "Good, good, you've brought";
  1556.             mes "everything I've asked. Give";
  1557.             mes "me a moment to process these";
  1558.             mes "materials and make the medicine. ^333333*Sigh*^000000 I used to have assistants";
  1559.             mes "do this kind of work for me...";
  1560.             next;
  1561.             mes "[Dono]";
  1562.             mes "Back when I used to work for";
  1563.             mes "the Rekenber Corporation, I was";
  1564.             mes "a department head! Oh well, it";
  1565.             mes "can't be helped now. Ah, it's";
  1566.             mes "done. Now, let me test this";
  1567.             mes "out before I give it to you.";
  1568.             next;
  1569.             mes "^3355FFDono reveals that he has";
  1570.             mes "grinded the materials into";
  1571.             mes "a fine powder. He sprinkles";
  1572.             mes "a small amount into a glass";
  1573.             mes "of water, and the liquid turns";
  1574.             mes "blue after he mixes it.^000000";
  1575.             next;
  1576.             mes "[Dono]";
  1577.             mes "Damn! I used the right";
  1578.             mes "proportions! Why isn't it";
  1579.             mes "working?! Morriphen, I hate";
  1580.             mes "you! Grrr...! Hey, kid, I need";
  1581.             mes "you to help me again!";
  1582.             next;
  1583.             mes "[Dono]";
  1584.             mes "Go to the Lighthalzen";
  1585.             mes "Makkie. Tell him I sent you";
  1586.             mes "to get some Red Plant Stem Powder for Morriphen's medicine.";
  1587.             next;
  1588.             mes "[Dono]";
  1589.             mes "Look, I know it's a pain,";
  1590.             mes "but hurry and get it for me";
  1591.             mes "as fast as you can. I need";
  1592.             mes "that stuff to correct some";
  1593.             mes "chemical impurities in this";
  1594.             mes "medicine. Go, go now!";
  1595.             close;
  1596.         } else {
  1597.             mes "[Dono]";
  1598.             mes "If you don't hurry and";
  1599.             mes "gather the materials for";
  1600.             mes "the medicine, Morriphen";
  1601.             mes "and Siria are gonna be";
  1602.             mes "in big trouble. Listen";
  1603.             mes "up, this is what I need...";
  1604.             next;
  1605.             mes "[Dono]";
  1606.             mes "Go get";
  1607.             mes "^3355FF5 Coal^000000,";
  1608.             mes "^3355FF5 Brigan^000000,";
  1609.             mes "^3355FF5 Cyfar^000000,";
  1610.             mes "^3355FF1 Unripe Apple^000000,";
  1611.             mes "^3355FF3 Detrimindexta^000000...";
  1612.             next;
  1613.             mes "[Dono]";
  1614.             mes "...^3355FF20 Shells^000000,";
  1615.             mes "^3355FF1 Red Herb^000000,";
  1616.             mes "^3355FF1 Blue Herb^000000,";
  1617.             mes "^3355FF1 Green Herb^000000,";
  1618.             mes "^3355FF1 White Herb^000000, and";
  1619.             mes "^3355FF1 Yellow Herb^000000.";
  1620.             close;
  1621.         }
  1622.     } else if (hg_bio == 4) {
  1623.         mes "[Dono]";
  1624.         mes "Hey, you should be able";
  1625.         mes "to find Makkie inside the";
  1626.         mes "pub across the street. Hurry";
  1627.         mes "up and bring me some Red";
  1628.         mes "Plant Stem Power from him. Come on, Morriphen's in trouble!";
  1629.         close;
  1630.     } else if (hg_bio == 5) {
  1631.         mes "[Dono]";
  1632.         mes "Where is it?!";
  1633.         mes "Okay, good, you brought";
  1634.         mes "it. Huh. This isn't a lot of";
  1635.         mes "Red Plant Stem Powder,";
  1636.         mes "but this should do. Alright,";
  1637.         mes "let's see if it works now.";
  1638.         next;
  1639.         mes "^3355FFDono sprinkles the";
  1640.         mes "red powder into the";
  1641.         mes "glass of blue water.";
  1642.         mes "The liquid immediately";
  1643.         mes "becomes red.^000000";
  1644.         next;
  1645.         mes "[Dono]";
  1646.         mes "Great, the medicine is";
  1647.         mes "finally ready! By the way,";
  1648.         mes "how is Makkie doing? I know";
  1649.         mes "he's got a big mouth, so did";
  1650.         mes "he tell you anything stupid?";
  1651.         next;
  1652.         mes "["+strcharinfo(0)+"]";
  1653.         mes "Er, he did mention that";
  1654.         mes "both you and Morriphen used";
  1655.         mes "to work together for Rekenber.";
  1656.         next;
  1657.         mes "[Dono]";
  1658.         mes "He did, huh? Yeah, that's";
  1659.         mes "true. Morriphen and I used";
  1660.         mes "to be researchers... those";
  1661.         mes "were the best damn days";
  1662.         mes "of my life. Afterwards, it";
  1663.         mes "pretty much went downhill.";
  1664.         next;
  1665.         mes "["+strcharinfo(0)+"]";
  1666.         mes "What do you mean?";
  1667.         mes "Did something happen?";
  1668.         next;
  1669.         mes "[Dono]";
  1670.         mes "Oh, hell yeah. That dumb";
  1671.         mes "romanticist Morriphen caused";
  1672.         mes "huge trouble for the company.";
  1673.         mes "It's pretty much his fault that";
  1674.         mes "I got fired from Rekenber.";
  1675.         mes "Grr! Let's not talk about it!";
  1676.         next;
  1677.         mes "[Dono]";
  1678.         mes "Just thinking about what";
  1679.         mes "happened makes me so angry!";
  1680.         mes "I swear, I'd kill him if he wasn't my best friend! Ah, speaking";
  1681.         mes "of which, you better get this";
  1682.         mes "medicine to Morriphen now!";
  1683.         next;
  1684.         mes "[Dono]";
  1685.         mes "Right, and don't";
  1686.         mes "mention anything";
  1687.         mes "I said to him, willya?";
  1688.         mes "If he gets upset, and";
  1689.         mes "stresses himself to death,";
  1690.         mes "my work will be for nothing.";
  1691.         set hg_bio,6;
  1692.         changequest 11013,11014;
  1693.         close;
  1694.     } else if (hg_bio == 6) {
  1695.         mes "[Dono]";
  1696.         mes "Whoa, what are you still";
  1697.         mes "doing here?! Hurry and";
  1698.         mes "get that medicine over to";
  1699.         mes "Morriphen, or he'll die soon!";
  1700.         close;
  1701.     } else if (hg_bio == 7) {
  1702.         mes "[Dono]";
  1703.         mes "Oh, hey, do you know";
  1704.         mes "how Morriphen's doing?";
  1705.         mes "Tell that jerk to come";
  1706.         mes "by more often. He's the";
  1707.         mes "only guy that can offer me";
  1708.         mes "a decent challenge at chess...";
  1709.         close;
  1710.     } else if (hg_bio == 8) {
  1711.         mes "[Dono]";
  1712.         mes "Oh, hey, do you know";
  1713.         mes "how Morriphen's doing?";
  1714.         mes "Tell that jerk to come";
  1715.         mes "by more often. He's the";
  1716.         mes "only guy that can offer me";
  1717.         mes "a decent challenge at chess...";
  1718.         close;
  1719.     } else if (hg_bio == 9) {
  1720.         mes "[Dono]";
  1721.         mes "Oh, hey, do you know";
  1722.         mes "how Morriphen's doing?";
  1723.         mes "Tell that jerk to come";
  1724.         mes "by more often. He's the";
  1725.         mes "only guy that can offer me";
  1726.         mes "a decent challenge at chess...";
  1727.         close;
  1728.     } else {
  1729.         mes "[Dono]";
  1730.         mes "Hey, store's closed!";
  1731.         mes "I'll open when I feel";
  1732.         mes "like it, so until then,";
  1733.         mes "I'm not selling you";
  1734.         mes "anything! Now, scram!";
  1735.         close;
  1736.     }
  1737. }
  1738.  
  1739. lhz_in03,193,28,3   script  Makkie  83,{
  1740.     if (hg_bio == 4) {
  1741.         mes "[Makkie]";
  1742.         mes "Hello, how may";
  1743.         mes "I help you today?";
  1744.         next;
  1745.         mes "["+strcharinfo(0)+"]";
  1746.         mes "Hi, I'm here to get";
  1747.         mes "some Red Plant Stem";
  1748.         mes "Powder for Dono. It's";
  1749.         mes "pretty important, actually.";
  1750.         next;
  1751.         mes "[Makkie]";
  1752.         mes "Ah, I see. He must need";
  1753.         mes "it to prepare medicine for";
  1754.         mes "Morriphen and Siria, am";
  1755.         mes "I right? Okay, just give me";
  1756.         mes "a moment. While you're waiting, go ahead and relax, look around...";
  1757.         next;
  1758.         mes "^3355FFMakkie sifted the powder";
  1759.         mes "into a bag for you, you see";
  1760.         mes "a picture of Makkie, Dono,";
  1761.         mes "and Morriphen wearing white";
  1762.         mes "lab coats on the table.^000000";
  1763.         next;
  1764.         mes "[Makkie]";
  1765.         mes "Oh, that? Yeah, that was";
  1766.         mes "taken when Dono, Morriphen";
  1767.         mes "and I worked for the";
  1768.         mes "Rekenber Corporation. I know";
  1769.         mes "they look eccentric, but they're really good guys, trust me.";
  1770.         next;
  1771.         mes "[Makkie]";
  1772.         mes "Yeah, I used to work under";
  1773.         mes "Dono, actually. He was head";
  1774.         mes "of the Genetic Engineering";
  1775.         mes "Department, and Morriphen";
  1776.         mes "was doing other research.";
  1777.         mes "Those were some good times.";
  1778.         next;
  1779.         mes "[Makkie]";
  1780.         mes "Suddenly, me, Dono, and";
  1781.         mes "everyone else working under";
  1782.         mes "him was just fired! I was new";
  1783.         mes "at the time, so I was only able";
  1784.         mes "to learn why we were fired much";
  1785.         mes "later than everyone else.";
  1786.         next;
  1787.         mes "[Makkie]";
  1788.         mes "It turns out that there";
  1789.         mes "was a fire, possibly arson,";
  1790.         mes "in the Rekenber genetic labs.";
  1791.         mes "Dono assumed full responsibility, though everyone who worked for";
  1792.         mes "him just knows he didn't do it.";
  1793.         next;
  1794.         mes "[Makkie]";
  1795.         mes "So that's how we ended";
  1796.         mes "up at our current jobs.";
  1797.         mes "Strangely enough, Morriphen";
  1798.         mes "disappeared at the same time.";
  1799.         mes "I don't know what happened to him since our days at Rekenber...";
  1800.         next;
  1801.         mes "[Makkie]";
  1802.         mes "Anyway, when Morriphen";
  1803.         mes "showed up again, he ended up";
  1804.         mes "needing the medicine we're";
  1805.         mes "making. I sure wish I had a";
  1806.         mes "best friend like Dono or";
  1807.         mes "Morriphen. Those two are close.";
  1808.         next;
  1809.         mes "[Makkie]";
  1810.         mes "Yeah, Dono sure is a nice guy.";
  1811.         mes "He even helped me get this job~";
  1812.         mes "Anyway, if you see him, or if";
  1813.         mes "you visit Morriphen, please";
  1814.         mes "give them my regards. Here you";
  1815.         mes "are: Red Plant Stem Powder.";
  1816.         next;
  1817.         mes "^3355FFYou receive a small bag";
  1818.         mes "of Red Plant Stem Powder.^000000";
  1819.         set hg_bio,5;
  1820.         changequest 11012,11013;
  1821.         next;
  1822.         mes "["+strcharinfo(0)+"]";
  1823.         mes "Oh! Thanks so much";
  1824.         mes "for the powder. Now,";
  1825.         mes "I better hurry and give";
  1826.         mes "this to Dono. Goodbye~";
  1827.         close;
  1828.     } else if (hg_bio == 1) {
  1829.         mes "[Makkie]";
  1830.         mes "Gosh, I'm so bored~";
  1831.         mes "I wouldn't even mind";
  1832.         mes "having some work to do.";
  1833.         close;
  1834.     } else if (hg_bio == 2) {
  1835.         mes "[Makkie]";
  1836.         mes "Gosh, I'm so bored~";
  1837.         mes "I wouldn't even mind";
  1838.         mes "having some work to do.";
  1839.         close;
  1840.     } else if (hg_bio == 3) {
  1841.         mes "[Makkie]";
  1842.         mes "Gosh, I'm so bored~";
  1843.         mes "I wouldn't even mind";
  1844.         mes "having some work to do.";
  1845.         close;
  1846.     } else if (hg_bio == 5) {
  1847.         mes "[Makkie]";
  1848.         mes "Hm? Shouldn't you hurry";
  1849.         mes "and get that bag of Red";
  1850.         mes "Plant Stem Powder to";
  1851.         mes "Dono as soon as you can?";
  1852.         close;
  1853.     } else if (hg_bio == 6) {
  1854.         mes "[Makkie]";
  1855.         mes "Hey, have you seen";
  1856.         mes "Morriphen and Dono";
  1857.         mes "lately? I hope they're";
  1858.         mes "doing alright. Maybe";
  1859.         mes "I should go see them";
  1860.         mes "soon, for old time's sake.";
  1861.         close;
  1862.     } else if (hg_bio == 7) {
  1863.         mes "[Makkie]";
  1864.         mes "Hey, have you seen";
  1865.         mes "Morriphen and Dono";
  1866.         mes "lately? I hope they're";
  1867.         mes "doing alright. Maybe";
  1868.         mes "I should go see them";
  1869.         mes "soon, for old time's sake.";
  1870.         close;
  1871.     } else if (hg_bio == 8) {
  1872.         mes "[Makkie]";
  1873.         mes "Hey, have you seen";
  1874.         mes "Morriphen and Dono";
  1875.         mes "lately? I hope they're";
  1876.         mes "doing alright. Maybe";
  1877.         mes "I should go see them";
  1878.         mes "soon, for old time's sake.";
  1879.         close;
  1880.     } else if (hg_bio == 9) {
  1881.         mes "[Makkie]";
  1882.         mes "Hey, have you seen";
  1883.         mes "Morriphen and Dono";
  1884.         mes "lately? I hope they're";
  1885.         mes "doing alright. Maybe";
  1886.         mes "I should go see them";
  1887.         mes "soon, for old time's sake.";
  1888.         close;
  1889.     } else {
  1890.         mes "[Makkie]";
  1891.         mes "Hey, welcome to the";
  1892.         mes "Lighthalzen Pub. Relax,";
  1893.         mes "and make yourself at home~";
  1894.         close;
  1895.     }
  1896. }
  1897.  
  1898. // Rebellion Quest :: hg_tre
  1899. //============================================================
  1900. hugel,70,137,5  script  Shede   879,{
  1901.     cutin "siide1.bmp",2;
  1902.     if (hg_tre == 0) {
  1903.         mes "[Shede]";
  1904.         mes "Yay~ are you talking to me? Yay!";
  1905.         mes "Hey, are you from a different city? Wow, nice to see you!";
  1906.         emotion e_gasp;
  1907.         next;
  1908.         mes "[Shede]";
  1909.         mes "Ever since the airport was built, Hugel has been so busy to welcome tourists and adventurers.";
  1910.         mes "I am kind of surprised to see Hugel being so crowded like this,";
  1911.         mes "but I think that this is a good change for this town.";
  1912.         next;
  1913.         mes "[Shede]";
  1914.         mes "At the same time, I have so many customers to serve...";
  1915.         mes "In fact, I don't even have a time to cht-chat, hohoho.";
  1916.         next;
  1917.         switch(select("Do you want me to help you?:I will leave you alone")) {
  1918.         case 1:
  1919.             mes "[Shede]";
  1920.             mes "Oh~ how kind of you! Thank you so much~";
  1921.             mes "Then can I ask you a favor?";
  1922.             emotion e_lv;
  1923.             next;
  1924.             mes "[Shede]";
  1925.             switch(rand(1,3)) {
  1926.             case 1:
  1927.                 mes "Uncle Hollun's birthday is coming,";
  1928.                 mes "so I want to make \"^3131FFMushroom Flavor Cookies^000000\" for him.";
  1929.                 mes "Unfortunately, I am short of the most important ingredient, the Mushrooms.";
  1930.                 next;
  1931.                 cutin "siide2.bmp",2;
  1932.                 mes "[Shede]";
  1933.                 mes "Ordinary mushrooms don't smell that good, but";
  1934.                 mes "\"^3131FFMoks Mushrooms^000000\" which only grow in Hugel have such appetizing scent.";
  1935.                 mes "So, when they are added to cookies, they enhance the taste of cookies so much better.";
  1936.                 next;
  1937.                 mes "[Shede]";
  1938.                 mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
  1939.                 mes "You will find the mushrooms in fields near Hugel.";
  1940.                 mes "I hope that you will bring their solution as quickly as you can!";
  1941.                 set hg_tre,10;
  1942.                 close2;
  1943.                 cutin "",255;
  1944.                 end;
  1945.             case 2:
  1946.                 mes "In fact, Agette and I am competing with each other for the Hugel's best cookie master position.";
  1947.                 next;
  1948.                 mes "[Shede]";
  1949.                 mes "Becoming the best cookie mater is not an easy thing to achieve.";
  1950.                 mes "Everyone can have the best ingredients and the best cooking utensils,";
  1951.                 mes "but that doesn't mean that they can become the best cookie masters.";
  1952.                 next;
  1953.                 mes "[Shede]";
  1954.                 mes "You need to know how to harmonize your skills and your senses";
  1955.                 mes "to make the most delicious cookies.";
  1956.                 next;
  1957.                 cutin "siide2.bmp",2;
  1958.                 mes "[Shede]";
  1959.                 mes "I dare to say that my cookies are the best.";
  1960.                 mes "However, Agette is also a professional cookie baker.";
  1961.                 next;
  1962.                 mes "[Shede]";
  1963.                 mes "If I hear her name while baking,";
  1964.                 mes "it makes me shake my hands in anxiety";
  1965.                 mes "so that I make a mistake to measure the right amount of ingredients.";
  1966.                 mes "That explains how good she is at baking cookies.";
  1967.                 next;
  1968.                 mes "[Shede]";
  1969.                 mes "Still, I am a proud cookie baker, and";
  1970.                 mes "I can hear a voice from deep inside of me saying";
  1971.                 mes "that I cannot be beat by her!";
  1972.                 mes "Can you hear that?";
  1973.                 mes "Can you hear my inner fighting spirit as a cookie baker?";
  1974.                 next;
  1975.                 mes "[Shede]";
  1976.                 mes "I am going to compete with her";
  1977.                 mes "for the Hugel's best cookie mater position after a while.";
  1978.                 mes "So, I have been doing my best in practicing my skills to win her!";
  1979.                 next;
  1980.                 mes "[Shede]";
  1981.                 mes "There were many obstacles in my way to become the best cookie baker.";
  1982.                 mes "But, see? I am still here, alive and kicking! I will never give up! In that sense..";
  1983.                 mes "I am going to challenge on baking ^FF0000Clam Cookies^000000 today!";
  1984.                 mes "I am going to make them taste tangy and unique. I am sure that they will be a great sucess!";
  1985.                 next;
  1986.                 mes "[Shede]";
  1987.                 mes "When you go to the beach, ";
  1988.                 mes "you will find clams near the ferry.";
  1989.                 mes "Please gather ^3131FF5 Clam Flesh^000000 from the clams.";
  1990.                 mes "Please hurry!";
  1991.                 set hg_tre,20;
  1992.                 close2;
  1993.                 cutin "",255;
  1994.                 end;
  1995.             case 3:
  1996.                 mes "In fact, I gave my heart to a gentleman.";
  1997.                 mes "I think that the time has come to let him know";
  1998.                 mes "how I feel about him.";
  1999.                 next;
  2000.                 cutin "siide2.bmp",2;
  2001.                 mes "[Shede]";
  2002.                 mes "So, I decided to bake special cookies called...";
  2003.                 mes "...... ^3131FFDevil's Cookies^000000!";
  2004.                 next;
  2005.                 mes "["+strcharinfo(0)+"]";
  2006.                 mes "Devil's Cookies?";
  2007.                 next;
  2008.                 cutin "siide1.bmp",2;
  2009.                 mes "[Shede]";
  2010.                 mes "Yes, Devil's Cookies.";
  2011.                 mes "When you go outside of Hugel, you will find \"^3131FFMoks Bugs^000000\"";
  2012.                 mes "hiding in the bushes. They breed in this season, so they are plump with eggs.";
  2013.                 next;
  2014.                 mes "[Shede]";
  2015.                 mes "When you stew their shells and use the broth to kneed flour,";
  2016.                 mes "you can make fresh and crunch cookies.";
  2017.                 next;
  2018.                 cutin "siide2.bmp",2;
  2019.                 mes "[Shede]";
  2020.                 mes "Devil's Cookies are so delicious, so they are rumored to dazzle the eaters with";
  2021.                 mes "the mysteriously crunch texture and the sweetness, and to allure them to hell without them knowing.";
  2022.                 mes "Ah~ I hope that he will like them...";
  2023.                 next;
  2024.                 cutin "siide1.bmp",2;
  2025.                 mes "[Shede]";
  2026.                 mes "Would you please help me to bake the cookies? I need 5 Moks Bug Shells~";
  2027.                 next;
  2028.                 mes "["+strcharinfo(0)+"]";
  2029.                 mes "'......I am confused...Does she love him or hate him?'";
  2030.                 emotion e_dots,1;
  2031.                 set hg_tre,30;
  2032.                 close2;
  2033.                 cutin "",255;
  2034.                 end;
  2035.             }
  2036.         case 2:
  2037.             mes "[Shede]";
  2038.             mes "No, it is fine. Somehow I needed a break, hohoh!";
  2039.             close2;
  2040.             cutin "",255;
  2041.             end;
  2042.         }
  2043.     } else if (hg_tre > 9 && hg_tre < 15) {
  2044.         mes "[Shede]";
  2045.         mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
  2046.         mes "You will find the mushrooms in fields near Hugel.";
  2047.         mes "I hope that you will bring their solution as quickly as you can!";
  2048.         close2;
  2049.         cutin "",255;
  2050.         end;
  2051.     } else if (hg_tre > 19 && hg_tre < 25) {
  2052.         mes "[Shede]";
  2053.         mes "Please pick up \"^3131FF5 Clams^000000\" from a fish trap in the ferry.";
  2054.         mes "I hope that you will bring their solution as quickly as you can!";
  2055.         close2;
  2056.         cutin "",255;
  2057.         end;
  2058.     } else if (hg_tre > 29 && hg_tre < 35) {
  2059.         mes "[Shede]";
  2060.         mes "Please bring \"^3131FF5 Moks Bug Shells^000000\" from outside of Hugel.";
  2061.         mes "I hope that you will bring their solution as quickly as you can!";
  2062.         close2;
  2063.         cutin "",255;
  2064.         end;
  2065.     } else if (hg_tre == 15) {
  2066.         mes "[Shede]";
  2067.         mes "Oh! You came back earlier than I thought.";
  2068.         mes "Now, I can bake the Mushroom Flavor Cookies for uncle Hollun.";
  2069.         mes "Thank you so much.";
  2070.         emotion e_heh;
  2071.         set hg_tre,40;
  2072.         close2;
  2073.         cutin "",255;
  2074.         end;
  2075.     } else if (hg_tre == 25) {
  2076.         mes "[Shede]";
  2077.         mes "Oh! You came back earlier than I thought.";
  2078.         mes "Now, I can bake the best cookies of mine and compete with Agette!";
  2079.         mes "Thank you so much.";
  2080.         emotion e_heh;
  2081.         set hg_tre,40;
  2082.         close2;
  2083.         cutin "",255;
  2084.         end;
  2085.     } else if (hg_tre == 35) {
  2086.         mes "[Shede]";
  2087.         mes "Oh! You came back earlier than I thought.";
  2088.         mes "Now, I can bake Devil's Cookies to confess my love to the gentleman.";
  2089.         mes "Thank you so much.";
  2090.         emotion e_heh;
  2091.         next;
  2092.         mes "["+strcharinfo(0)+"]";
  2093.         mes "(If he knew what ingredients she used for the cookies,)";
  2094.         mes "(I am pretty sure that at least he will remember her face to avoid next time...)'";
  2095.         emotion e_dots,1;
  2096.         set hg_tre,40;
  2097.         close2;
  2098.         cutin "",255;
  2099.         end;
  2100.     } else if (hg_tre == 40) {
  2101.         if (lhz_boss == 44 && lhz_curse > 30) {
  2102.             mes "[Shede]";
  2103.             mes "Have you seen Mr. Herico?";
  2104.             mes "He is a lonesome old man who is staying at Hugel Inn.";
  2105.             next;
  2106.             mes "[Shede]";
  2107.             mes "If you have some time, why don't you go spend some time with him?";
  2108.             mes "I know that he will appreciate it.";
  2109.             set hg_tre,41;
  2110.             close2;
  2111.             cutin "",255;
  2112.             end;
  2113.         } else {
  2114.             mes "[Shede]";
  2115.             mes "So, how do you like Hugel?";
  2116.             mes "It is a peaceful village, isn't it?";
  2117.             close2;
  2118.             cutin "",255;
  2119.             end;
  2120.         }
  2121.     } else if (hg_tre == 41) {
  2122.         mes "[Shede]";
  2123.         mes "Mr. Herico has an impediment in movement, so he usually stays in his room.";
  2124.         mes "Please go spend some time with him. I know that he will appreciate it.";
  2125.         close2;
  2126.         cutin "",255;
  2127.         end;
  2128.     } else {
  2129.         mes "[Shede]";
  2130.         mes "So, how do you like Hugel?";
  2131.         mes "It is a peaceful village, isn't it?";
  2132.         close2;
  2133.         cutin "",255;
  2134.         end;
  2135.     }
  2136. }
  2137.  
  2138. hu_in01,256,40,3    script  Herico  897,{
  2139.     if (checkweight(7342,1) != 1) {
  2140.         mes "[Herico]";
  2141.         mes "Why don't you go take some load off your shoulder first, and come back?";
  2142.         close;
  2143.     }
  2144.     cutin "heri1.bmp",2;
  2145.     if (hg_tre < 41) {
  2146.         mes "[Herico]";
  2147.         mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
  2148.         close2;
  2149.         cutin "",255;
  2150.         end;
  2151.     } else if (hg_tre == 41) {
  2152.         mes "[Herico]";
  2153.         mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
  2154.         next;
  2155.         mes "["+strcharinfo(0)+"]";
  2156.         mes "Hello!";
  2157.         next;
  2158.         mes "[Herico]";
  2159.         mes "Shede?";
  2160.         next;
  2161.         mes "["+strcharinfo(0)+"]";
  2162.         mes "Oh, hello. Ms. Shede asked me to drop you by. Nice to meet you, I am ^3131FF"+strcharinfo(0)+"^000000.";
  2163.         next;
  2164.         mes "[Herico]";
  2165.         mes "Ah, hello. I heard that recently an airport was built in this town. So, are you from a different city?";
  2166.         mes "I like to see new things...although I don't like this chilly wind.";
  2167.         mes "How do you like Hugel?";
  2168.         next;
  2169.         mes "["+strcharinfo(0)+"]";
  2170.         mes "It is a peaceful and beautiful village, although I can tell that it is experiencing a change.";
  2171.         mes "Everyone looks happy, and they feel very different than people in the other areas.";
  2172.         mes "So I feel like that I am in a different land.";
  2173.         next;
  2174.         mes "[Herico]";
  2175.         mes "Everyone has worries and happyness at the same time.";
  2176.         mes "You must have travelled many cities of this country,";
  2177.         mes "and have figured out many things on your own.";
  2178.         mes "Am I right?";
  2179.         next;
  2180.         switch(select("Yes, you are right.:I am not so sure.:No.")) {
  2181.         case 1:
  2182.             cutin "heri2.bmp",2;
  2183.             mes "[Herico]";
  2184.             mes "I think that my senses are still working fine.";
  2185.             mes "People's eyes tell many things to me.";
  2186.             next;
  2187.             cutin "heri1.bmp",2;
  2188.             mes "[Herico]";
  2189.             mes "Your eyes are telling me your admiration and astonishment";
  2190.             mes "toward what you have seen in Hugel,";
  2191.             mes "which is a totally different experience for you.";
  2192.             next;
  2193.             mes "[Herico]";
  2194.             mes "People of Hugel don't question anyone.";
  2195.             mes "It is an unwritten law of this village.";
  2196.             mes "That is why I could have been resting in this village without worries.";
  2197.             next;
  2198.             mes "[Herico]";
  2199.             mes "However, as I see you, I suddenly have an urge to ruminate on my past";
  2200.             mes "that I have never spoken to anyone.";
  2201.             mes "May I have a moment of your time, if you don't mind?";
  2202.             next;
  2203.             mes "[Herico]";
  2204.             mes "Perhaps we will learn something from each other's story.";
  2205.             set hg_tre,42;
  2206.             close2;
  2207.             cutin "",255;
  2208.             end;
  2209.         case 2:
  2210.             mes "[Herico]";
  2211.             mes "Then I guess that you have not been deeply impressed by this country.";
  2212.             mes "Haha, alright, that's fine.";
  2213.             close2;
  2214.             cutin "",255;
  2215.             end;
  2216.         case 3:
  2217.             mes "[Herico]";
  2218.             mes "Oh, am I not?";
  2219.             mes "Haha, I am sorry for hazarding a conjecture.";
  2220.             close2;
  2221.             cutin "",255;
  2222.             end;
  2223.         }
  2224.     } else if (hg_tre == 42) {
  2225.         mes "[Herico]";
  2226.         mes "Hmm...can you tell me your name once again?";
  2227.         next;
  2228.         mes "["+strcharinfo(0)+"]";
  2229.         mes "Yes, my name is ^3131FF"+strcharinfo(0)+"^000000.";
  2230.         next;
  2231.         mes "[Herico]";
  2232.         mes "^3131FF"+strcharinfo(0)+"^000000, I have many interesting stories for you.";
  2233.         mes "However, before I tell you my stories, I would like to ask you something. Do you mind?";
  2234.         next;
  2235.         mes "[Herico]";
  2236.         mes "As you see, ever since an airport was built in this Hugel, many strangers are coming in and going out this village.";
  2237.         mes "It may be a good change for Hugel, so that more people will know about its existence.";
  2238.         mes "However, I have this bad feeling about the airport and airships.";
  2239.         mes "I do not think that this country is not extending their airlines only for the transportation purposes.";
  2240.         next;
  2241.         mes "[Herico]";
  2242.         mes "Did you know that more and more people are using the ferry after the airport was built?";
  2243.         mes "Can't you see the reason of my doubt?";
  2244.         next;
  2245.         mes "[Herico]";
  2246.         mes "Please find out the secret about the airship and the island.";
  2247.         mes "Then I will tell you my stories.";
  2248.         mes "I hope that you will do your best to find out the secret.";
  2249.         set hg_tre,43;
  2250.         close2;
  2251.         cutin "",255;
  2252.         end;
  2253.     } else if (hg_tre == 43) {
  2254.         if (hg_odin == 60) {
  2255.             mes "[Herico]";
  2256.             mes "Welcome back. I have been waiting for you with eager anticipation to hear about the secret.";
  2257.             mes "Now, please tell me what you have found out.";
  2258.             next;
  2259.             mes "- You told him what you have seen and heard from the Odin Shirine, -";
  2260.             mes "- such as Giantes, Ymir's Heart and Rekenber. -";
  2261.             next;
  2262.             cutin "heri3.bmp",2;
  2263.             mes "[Herico]";
  2264.             mes "Rekenber...So, they have expanded";
  2265.             mes "their power even to this small village, Hugel.";
  2266.             next;
  2267.             mes "["+strcharinfo(0)+"]";
  2268.             mes "Do you know about them?";
  2269.             next;
  2270.             mes "[Herico]";
  2271.             mes "Of course, I know them too well.";
  2272.             next;
  2273.             mes "[Herico]";
  2274.             mes "............";
  2275.             next;
  2276.             cutin "heri1.bmp",2;
  2277.             mes "[Herico]";
  2278.             mes "Thank you so much for your effort.";
  2279.             mes "I am afraid that your dangerous journey has not been ended.";
  2280.             next;
  2281.             mes "[Herico]";
  2282.             mes "Well, this is time for me to tell you my story.";
  2283.             mes "I hope that you will enjoy it.";
  2284.             set hg_tre,44;
  2285.             close2;
  2286.             cutin "",255;
  2287.             end;
  2288.         } else {
  2289.             mes "[Herico]";
  2290.             mes "Please find out the secret about the airship and the island.";
  2291.             mes "Then I will tell you my stories.";
  2292.             mes "I hope that you will do your best to find out the secret.";
  2293.             close2;
  2294.             cutin "",255;
  2295.             end;
  2296.         }
  2297.     } else if (hg_tre == 44) {
  2298.         mes "[Herico]";
  2299.         mes "Hmm...I don't know where to start.";
  2300.         next;
  2301.         mes "[Herico]";
  2302.         mes "As you know, we have bionic machines called";
  2303.         mes "^FF0000Guardians^000000.";
  2304.         mes "We are using Guardians to protect important facilities";
  2305.         mes "or to avoid meaningless murders.";
  2306.         next;
  2307.         mes "[Herico]";
  2308.         mes "Have you ever thought about how the people in old times";
  2309.         mes "would protect their important facilities without guardians?";
  2310.         next;
  2311.         mes "["+strcharinfo(0)+"]";
  2312.         mes "Perhaps, they hired many men to do that?";
  2313.         next;
  2314.         mes "[Herico]";
  2315.         mes "Yes, you are right.";
  2316.         mes "For the longest time, Schwaltzvalt Republic had had";
  2317.         mes "^3131FFMercenary Soldiers^000000 who exchanged their lives";
  2318.         mes "with the good money, and they used to take care of";
  2319.         mes "all the dirty jobs in the past.";
  2320.         next;
  2321.         mes "[Herico]";
  2322.         mes "They lost their jobs when Rekenber successfully invented and publicized guardians.";
  2323.         mes "Guardians were made for humans, but sadly it was the worst thing that could happen to them.";
  2324.         next;
  2325.         mes "[Herico]";
  2326.         mes "As they lost their jobs to guardians, they rose in rebellion called ^FF0000Mercenary Rebellion^000000.";
  2327.         next;
  2328.         mes "[Herico]";
  2329.         mes "This Mercenary Rebellion was greatly responded to by the public.";
  2330.         mes "However, they lost people's trust by choosing ^3131FFa violent method^000000";
  2331.         mes "to fight, instead of appealing to the public in a convincible way.";
  2332.         mes "In other words, they lost their game by making a critical mistake.";
  2333.         next;
  2334.         mes "[Herico]";
  2335.         mes "Ever since their rebellion was failed,";
  2336.         mes "survivors of the rebellion have disappeared beyond history.";
  2337.         next;
  2338.         cutin "heri3.bmp",2;
  2339.         mes "[Herico]";
  2340.         mes "Not only that, they held a fight with guardians in";
  2341.         mes "^FF0000the Sage Varmunt's birthplace^000000";
  2342.         mes "which was our proud national treasure!";
  2343.         mes "So the house was completely destroyed by the battle, and";
  2344.         mes "since then, no one knows where Sage Varmunt is.";
  2345.         next;
  2346.         mes "["+strcharinfo(0)+"]";
  2347.         mes "Sage Varmunt.....!";
  2348.         next;
  2349.         cutin "heri1.bmp",2;
  2350.         mes "[Herico]";
  2351.         mes "Oh...I must have been really upset about it.";
  2352.         next;
  2353.         mes "[Herico]";
  2354.         mes "To be honest with you,";
  2355.         mes "Sage Varmunt is partially responsible on guardians.";
  2356.         mes "You know that he was the one";
  2357.         mes "who created their motive power.";
  2358.         next;
  2359.         mes "[Herico]";
  2360.         mes "It is riduculous that the mercenary soldiers were trying to";
  2361.         mes "make their revenge on Sage Varmunt";
  2362.         mes "for inventing guardians, you know.";
  2363.         mes "But, it is understandable because they lost their jobs to guardians.";
  2364.         next;
  2365.         mes "[Herico]";
  2366.         mes "I heard about the Mercenary Rebellion after everything was ended,";
  2367.         mes "so there was nothing that I could do about Sage Varmunt.";
  2368.         mes "He disappeared, and I couldn't figure out more";
  2369.         mes "than what I found from his birth place...so...";
  2370.         mes "I came to Hugel and settled down here.";
  2371.         next;
  2372.         mes "[Herico]";
  2373.         mes "I tried to find at least a little bit of his documents from his laboratory...";
  2374.         mes "but everything was gone...huh?";
  2375.         mes "Hold on, I just remember something very important!";
  2376.         next;
  2377.         mes "[Herico]";
  2378.         mes "Where are all of his research documents?";
  2379.         mes "No...did mercenary soldiers took them or...possibly dispose them?";
  2380.         next;
  2381.         mes "[Herico]";
  2382.         mes "Damn it! I am so stupid! Grrr...";
  2383.         mes "How couldn't I think about this earlier?";
  2384.         next;
  2385.         mes "[Herico]";
  2386.         mes ""+strcharinfo(0)+", can you see what I want to tell you now?";
  2387.         mes "I have to take a long time to remember everything";
  2388.         mes "about the incident, but you must understand";
  2389.         mes "that this is an extremely important matter.";
  2390.         next;
  2391.         mes "[Herico]";
  2392.         mes "Mercenary Rebellion was a huge issue back then.";
  2393.         mes "Hopefully, there will be at least one news reporter";
  2394.         mes "who remembers about the rebellion.";
  2395.         next;
  2396.         mes "[Herico]";
  2397.         mes "Please go to Lighthalzen and find a news reporter";
  2398.         mes "who still remembers about the rebellion.";
  2399.         mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
  2400.         mes "so that you can find out what happened to Sage Varmunt and his research documents.";
  2401.         set hg_tre,45;
  2402.         close2;
  2403.         cutin "",255;
  2404.         end;
  2405.     } else if (hg_tre == 45) {
  2406.         mes "[Herico]";
  2407.         mes "Please go to Lighthalzen and find a news reporter";
  2408.         mes "who still remembers about the rebellion.";
  2409.         mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
  2410.         mes "so that you can find out what happened to Sage Varmunt and his research documents.";
  2411.         close2;
  2412.         cutin "",255;
  2413.         end;
  2414.     } else if (hg_tre > 45 && hg_tre < 49) {
  2415.         mes "[Herico]";
  2416.         mes "How have you been doing?";
  2417.         close2;
  2418.         cutin "",255;
  2419.         end;
  2420.     } else if (hg_tre == 49) {
  2421.         mes "[Herico]";
  2422.         mes "Did you find Sage Varmunt's research documents?";
  2423.         next;
  2424.         cutin "",255;
  2425.         mes "["+strcharinfo(0)+"]";
  2426.         mes "Well, about the documents...";
  2427.         next;
  2428.         switch(select("I ate them.:Rekenber has taken them into their possession.")) {
  2429.         case 1:
  2430.             mes "I ate them.";
  2431.             next;
  2432.             mes "[Herico]";
  2433.             mes "Hahaha! That's funny!";
  2434.             next;
  2435.             mes "["+strcharinfo(0)+"]";
  2436.             mes "No, it is not funny.";
  2437.             next;
  2438.             mes "[Herico]";
  2439.             mes ".................";
  2440.             next;
  2441.             mes "[Herico]";
  2442.             mes "Then...SPIT THEM OUT!";
  2443.             percentheal -5,0;
  2444.             specialeffect2 EF_HIT4;
  2445.             next;
  2446.             mes "[Herico]";
  2447.             mes "SPIT THEM OUT!";
  2448.             percentheal -5,0;
  2449.             specialeffect2 EF_HIT4;
  2450.             next;
  2451.             mes "[Herico]";
  2452.             mes "I SAID, SPIT THEM OUUUUUT!";
  2453.             percentheal -5,0;
  2454.             specialeffect2 EF_HIT4;
  2455.             next;
  2456.             mes "["+strcharinfo(0)+"]";
  2457.             mes "Err...I was just kidding...";
  2458.             next;
  2459.             cutin "heri2.bmp",2;
  2460.             mes "[Herico]";
  2461.             mes "Haha, the first part was funny,";
  2462.             mes "but the second part was kind of scary, you know?";
  2463.             emotion e_dots;
  2464.             emotion e_sob,1;
  2465.             next;
  2466.             mes "[Herico]";
  2467.             mes "So, tell me, where are all of his research documents?";
  2468.             next;
  2469.             mes "["+strcharinfo(0)+"]";
  2470.             mes "Rekenber has taken them into their possession.";
  2471.             next;
  2472.             break;
  2473.         case 2:
  2474.             mes "Rekenber has taken them into their possession.";
  2475.             next;
  2476.             break;
  2477.         }
  2478.         cutin "heri3.bmp",2;
  2479.         mes "[Herico]";
  2480.         mes "...........................";
  2481.         next;
  2482.         cutin "heri1.bmp",2;
  2483.         mes "[Herico]";
  2484.         mes "It was expected.";
  2485.         next;
  2486.         mes "["+strcharinfo(0)+"]";
  2487.         mes "What do you have in mind?";
  2488.         next;
  2489.         mes "[Herico]";
  2490.         mes "First, I think that I should inform you about my true identity.";
  2491.         mes "I may now be an old man whose days are numbered,";
  2492.         mes "but I used to work at ^3131FFthe Ymir's Heart imitation research department";
  2493.         mes " in Regenschirm laboratory^000000 under Sage Varmunt's supervision.";
  2494.         emotion e_omg,1;
  2495.         next;
  2496.         cutin "heri2.bmp",2;
  2497.         mes "[Herico]";
  2498.         mes "You look very surprised.";
  2499.         next;
  2500.         cutin "heri1.bmp",2;
  2501.         mes "["+strcharinfo(0)+"]";
  2502.         mes "Does it mean that you are the one";
  2503.         mes "who created the Ymir's Heart imitation?";
  2504.         next;
  2505.         mes "[Herico]";
  2506.         mes "Well, I was a mere assistant of Sage Varmunt,";
  2507.         mes "so I can't say that I created it.";
  2508.         next;
  2509.         mes "[Herico]";
  2510.         mes "Rekenber has been secretly gathering ^FF0000Ymir's Heart Pieces^000000.";
  2511.         mes "They are very obsessed with Ymir's Heart Pieces,";
  2512.         mes "and I guess that it is because of the enormous power that the heart pieces possess within..";
  2513.         next;
  2514.         mes "[Herico]";
  2515.         mes "However, the power of the original heart pieces";
  2516.         mes "are too strong for humans to control.";
  2517.         mes "Thus, it is not fiseable to manipulate the power";
  2518.         mes "as energy sources.";
  2519.         mes "That is why ^3131FFthe imitations of Ymir's Heart";
  2520.         mes "Pieces^000000 have been created.";
  2521.         next;
  2522.         mes "[Herico]";
  2523.         mes "We, researchers including Sage Varmunt, endeavoured";
  2524.         mes "our effort in studying and analyzing the revolutionary energy source";
  2525.         mes "for a long time.";
  2526.         mes "And our effort has gained a fruitful result; the Imitations of Ymir's Heart Piece.";
  2527.         next;
  2528.         mes "[Herico]";
  2529.         mes "With the invention, we could create guardians.";
  2530.         mes "We were so happy for the fact that we";
  2531.         mes "finally made our dream come true.";
  2532.         next;
  2533.         mes "["+strcharinfo(0)+"]";
  2534.         mes "But, Sage Varmunt was against the idea of using guardians";
  2535.         mes "for militant purposes, and I heard that he also participated";
  2536.         mes "in the Mercenary Rebellion.";
  2537.         next;
  2538.         mes "- You told him what you knew about the Mercenary Rebellion. -";
  2539.         next;
  2540.         mes "[Herico]";
  2541.         mes "Hmm...now I see.";
  2542.         next;
  2543.         mes "[Herico]";
  2544.         mes "After we succeeded in creating the imitations of Ymir's Heart Piece,";
  2545.         mes "Sage Varmunt looked pretty depressed for some reason.";
  2546.         mes "After all, he left the laboratory and said that ^3131FFby him";
  2547.         mes "staying with Regenschirm laboratory";
  2548.         mes "will make everyone miserable^000000.";
  2549.         mes "I still don't figure out why he said that.";
  2550.         next;
  2551.         mes "[Herico]";
  2552.         mes "He was a really great scholar.";
  2553.         mes "He always tried to use his knowledge in science for humankind.";
  2554.         next;
  2555.         mes "[Herico]";
  2556.         mes "As expected, after Sage Varmunt left Regenschirm,";
  2557.         mes "almost every research process started stagnating.";
  2558.         mes "Even many projects were canceled or postponed.";
  2559.         next;
  2560.         cutin "heri3.bmp",2;
  2561.         mes "[Herico]";
  2562.         mes "The upper management were threatened by the phenomenon,";
  2563.         mes "so they yelled at people to ^FF0000continue";
  2564.         mes "with their research by all means^000000.";
  2565.         mes "They even allowed people to experiment";
  2566.         mes "on anything that is alive.";
  2567.         next;
  2568.         cutin "heri1.bmp",2;
  2569.         mes "[Herico]";
  2570.         mes "......................";
  2571.         mes "That gave me a reason to leave Regenschirm.";
  2572.         next;
  2573.         mes "[Herico]";
  2574.         mes "Rekenber will do anything to achieve their goals.";
  2575.         mes "They have become too powerful to just be considered a big corporation.";
  2576.         next;
  2577.         mes "["+strcharinfo(0)+"]";
  2578.         mes "That was why they founded the \"Bio Lab\"";
  2579.         mes "in order to continue with their research without Sage Varmunt.";
  2580.         next;
  2581.         cutin "heri3.bmp",2;
  2582.         emotion e_ag;
  2583.         mes "[Herico]";
  2584.         mes "What? \"Bio Lab\"? I didn't image that they could";
  2585.         mes "even think of that! I can't express enough of my resentment toward them!";
  2586.         next;
  2587.         mes "[Herico]";
  2588.         mes "Science is to benefit humankinds,";
  2589.         mes "not to harm them. I think that something must be done.";
  2590.         mes "Can you bring me a glass of water?";
  2591.         set hg_tre,50;
  2592.         close2;
  2593.         cutin "",255;
  2594.         end;
  2595.     } else if (hg_tre == 50) {
  2596.         mes "[Herico]";
  2597.         mes "Can you guess what I am thinking right now?";
  2598.         next;
  2599.         mes "[Herico]";
  2600.         mes "I am thinking about ^3131FFdestroying Regenschirm^000000.";
  2601.         next;
  2602.         mes "[Herico]";
  2603.         mes "Rekenber has become as powerful as this Schwaltzvalt Republic.";
  2604.         mes "I don't think that I could destroy the entire corporation.";
  2605.         mes "But even if I could, it could also lead to the fall of my country,";
  2606.         mes "because that's who big Rekenber means to this country.";
  2607.         next;
  2608.         mes "[Herico]";
  2609.         mes "So, instead, I am thinking to destroy \"Regenschirm\".";
  2610.         mes "Because the laboratory may not be as big as the corporation,";
  2611.         mes "but at the same time, it has a great meaning to them.";
  2612.         mes "I want to stop their inhumane and dangerous practice in research.";
  2613.         next;
  2614.         mes "[Herico]";
  2615.         mes "...*Sigh*...Unfortunately, I do not possess any power to";
  2616.         mes "proceed with my plan. Thus, I need your help, desperately.";
  2617.         next;
  2618.         mes "[Herico]";
  2619.         mes "Let me hear your opinion.";
  2620.         mes "Will you join me in destroying Regenschirm?";
  2621.         next;
  2622.         switch(select("Sorry, I won't:Yes, I will.")) {
  2623.         case 1:
  2624.             mes "[Herico]";
  2625.             mes "I respect your decision since this is not something";
  2626.             mes "that is okay for you to make a quick judgement.";
  2627.             mes "I appreciate everything that you have done for me so far.";
  2628.             mes "And if you change your mind, feel free to come back any time.";
  2629.             close2;
  2630.             cutin "",255;
  2631.             end;
  2632.         case 2:
  2633.             cutin "heri2.bmp",2;
  2634.             mes "[Herico]";
  2635.             mes "I knew that you are too righteous to";
  2636.             mes "neglect lies and injustice.";
  2637.             mes "I have seen that through your eyes.";
  2638.             mes "I don't know how much we can achieve with this mission,";
  2639.             mes "but it is very meaningful for us to at least try.";
  2640.             next;
  2641.             mes "[Herico]";
  2642.             mes "Let's discuss further what we should do.";
  2643.             set hg_tre,51;
  2644.             close2;
  2645.             cutin "",255;
  2646.             end;
  2647.         }
  2648.     } else if (hg_tre == 51) {
  2649.         mes "[Herico]";
  2650.         mes "We must find out how we can stop them";
  2651.         mes "from doing more evil things, at least for a while.";
  2652.         mes "Regenschirm is a historic laboratory, and thus";
  2653.         mes "an enormous amount of accumulated research data";
  2654.         mes "has been saved within the laboratory.";
  2655.         mes "Without the research data,";
  2656.         mes "all the researching activity within Regenschirm";
  2657.         mes "will not be progressed.";
  2658.         next;
  2659.         mes "[Herico]";
  2660.         mes "Regenschirm is located at the underground level";
  2661.         mes "of Rekenber's Lighthalzen headquarters.";
  2662.         mes "It is where their filthy ambitions are reflected on.";
  2663.         mes "Please sneak into the laboratory";
  2664.         mes "and bring ^FF0000their research data^000000 to me.";
  2665.         set hg_tre,52;
  2666.         close2;
  2667.         cutin "",255;
  2668.         end;
  2669.     } else if (hg_tre == 52) {
  2670.         mes "[Herico]";
  2671.         mes "Regenschirm is located at the underground level";
  2672.         mes "of Rekenber's Laighthalzen headquarters.";
  2673.         mes "Can you sneak into the place and bring me their research data?";
  2674.         close2;
  2675.         cutin "heri1.bmp",255;
  2676.         end;
  2677.     } else if (hg_tre == 53) {
  2678.         mes "[Herico]";
  2679.         mes "Ah, you are back.";
  2680.         next;
  2681.         mes "["+strcharinfo(0)+"]";
  2682.         mes "I had a little bit of trouble because I was caught by a guard.";
  2683.         mes "But I took care of it.";
  2684.         next;
  2685.         mes "[Herico]";
  2686.         mes "Thank you so much for your trouble.";
  2687.         mes "Haha, since they lost their research data,";
  2688.         mes "they wouldn't be able to continue with their research";
  2689.         mes "at least for a while, I hope.";
  2690.         next;
  2691.         mes "[Herico]";
  2692.         mes "Now, let's get into the next step, shall we?";
  2693.         mes "I know that you have gone through many difficulties so far,";
  2694.         mes "but this might be the most difficult thing that you've ever done.";
  2695.         next;
  2696.         mes "[Herico]";
  2697.         mes "In my opinion, the bio lab is the most important facility in Regenschirm.";
  2698.         mes "We must not let that kind of inhumane place exist in this world any longer.";
  2699.         mes "I am so horrified by the thought that they have been doing all sorts of evil things";
  2700.         mes "under an excuse of scientific research.";
  2701.         next;
  2702.         mes "[Herico]";
  2703.         mes "As I analyzed the research data which you have brought to me,";
  2704.         mes "the bio lab is consisted of 3 levels,";
  2705.         mes "and I suspect that the 2nd level is used to";
  2706.         mes "perform experimental research on living bodies.";
  2707.         next;
  2708.         mes "[Herico]";
  2709.         mes "I am pretty sure that we can find";
  2710.         mes "a miner who knows how to make";
  2711.         mes "Marine Sphere Bottles in ^3131FFEinbech^000000,";
  2712.         mes "since the Marine Sphere Bottles are needed to";
  2713.         mes "blast tunnels inside mines.";
  2714.         next;
  2715.         mes "[Herico]";
  2716.         mes "Haha...you know what I am going to ask you now, don't you?";
  2717.         next;
  2718.         mes "[Herico]";
  2719.         mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
  2720.         mes "and purchase some Marine Sphere Bottles.";
  2721.         mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab!";
  2722.         next;
  2723.         mes "[Herico]";
  2724.         mes "I know that this is a difficult task. But, please understand";
  2725.         mes "that you are the only hope that I have.";
  2726.         mes "Please stop them from performing experimental research on living bodies!";
  2727.         delitem 7342,1; //File Folder
  2728.         set hg_tre,54;
  2729.         close2;
  2730.         cutin "",255;
  2731.         end;
  2732.     } else if (hg_tre == 54) {
  2733.         mes "[Herico]";
  2734.         mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
  2735.         mes "and purchase some Marine Sphere Bottles.";
  2736.         mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab.";
  2737.         mes "You are the only hope that I have.";
  2738.         mes "Let's hope that it will work out well.";
  2739.         next;
  2740.         mes "[Herico]";
  2741.         mes "If you know anyone";
  2742.         mes "who can create Marine Sphere Bottles for you,";
  2743.         mes "you may use his instead.";
  2744.         close2;
  2745.         cutin "",255;
  2746.         end;
  2747.     } else if (hg_tre == 55) {
  2748.         mes "["+strcharinfo(0)+"]";
  2749.         mes "The machine was blown up.";
  2750.         next;
  2751.         cutin "heri2.bmp",2;
  2752.         mes "[Herico]";
  2753.         mes "Excellent! Excellent!";
  2754.         next;
  2755.         mes "[Herico]";
  2756.         mes "Now, I am relieved that they won't be able to";
  2757.         mes "proceed with their bio research at least for a while.";
  2758.         mes "You did a great job, and I am so proud of you.";
  2759.         next;
  2760.         cutin "heri1.bmp",2;
  2761.         mes "[Herico]";
  2762.         mes "I assume that there are";
  2763.         mes "some failed experimental objects remaining within the laboratory.";
  2764.         mes "According to the research document,";
  2765.         mes "those experimental objects are identified with ^3131FFHandcuffs^000000.";
  2766.         next;
  2767.         mes "[Herico]";
  2768.         mes "From now on, I will reward you every time when you bring me";
  2769.         mes "a certain amount of the Handcuffs.";
  2770.         next;
  2771.         mes "[Herico]";
  2772.         mes "And...even though we succeeded in stopping them for now,";
  2773.         mes "it will not last that long.";
  2774.         mes "We need someone who has a power to stop them permanently.";
  2775.         mes "Sadly, I am not the one.";
  2776.         next;
  2777.         mes "[Herico]";
  2778.         mes "By any chance, do you know a man who can aid his power in stopping them?";
  2779.         next;
  2780.         input .@inputstr$;
  2781.         if (.@inputstr$ == "President Karl" || .@inputstr$ == "President Weierstrass" || .@inputstr$ == "President" || .@inputstr$ == "Karl Weierstrass") {
  2782.             mes "["+strcharinfo(0)+"]";
  2783.             mes "I think that I know one...";
  2784.             next;
  2785.             mes "[Herico]";
  2786.             mes "Okay, tell me who he is.";
  2787.             next;
  2788.             mes "["+strcharinfo(0)+"]";
  2789.             mes "Mr. President.....!";
  2790.             mes "Mr. President must be the one who can help us.";
  2791.             next;
  2792.             mes "[Herico]";
  2793.             mes "You mean Karl...something something?";
  2794.             mes "I may well say that Rekenber owns this country.";
  2795.             mes "I don't think that he has not been influenced by them.";
  2796.             next;
  2797.             mes "["+strcharinfo(0)+"]";
  2798.             mes "No, Mr. President, who I know,";
  2799.             mes "has been trying to free this country from Rekenber.";
  2800.             mes "Even if he was frustrated by a ridiculous reason at the last time,";
  2801.             mes "I believe that he has not given up in his hope.";
  2802.             next;
  2803.             mes "[Herico]";
  2804.             mes "Hmm...I see. Then I must count on your word.";
  2805.             mes "I am giving the research data back to you,";
  2806.             mes "so please bring it to Mr. President.";
  2807.             mes "Let's see how well he can handle it.";
  2808.             mes "I appreciate you for doing everything for me so far,";
  2809.             mes "I really appreciate it.";
  2810.             set hg_tre,56;
  2811.             getitem 7342,1;
  2812.             close2;
  2813.             cutin "",255;
  2814.             end;
  2815.         }
  2816.         mes "["+strcharinfo(0)+"]";
  2817.         mes "Umm...no, I don't think that I know anyone.";
  2818.         next;
  2819.         mes "[Herico]";
  2820.         mes "Oh...okay. Hmm...we certainly need someone";
  2821.         mes "with a power who can stop them permanently.";
  2822.         mes "Why don't you go to different cities and find the one";
  2823.         mes "who can help us? I am pretty sure that";
  2824.         mes "you will find one.";
  2825.         close2;
  2826.         cutin "",255;
  2827.         end;
  2828.     } else {
  2829.         if (countitem(7342)) {
  2830.             mes "[Herico]";
  2831.             mes "Why are you still here?";
  2832.             mes "That research data will aid a great help to Mr. President.";
  2833.             mes "Please deliver it to him as soon as you can.";
  2834.             close2;
  2835.             cutin "",255;
  2836.             end;
  2837.         } else {
  2838.             mes "[Herico]";
  2839.             mes "Hey, welcome back.";
  2840.             next;
  2841.             switch(select("I brought Handcuffs:Regarding Sage Varmunt's documents")) {
  2842.             case 1:
  2843.                 mes "[Herico]";
  2844.                 mes "I am willing to exchange 1 of level 4 food with 100 Handcuffs.";
  2845.                 next;
  2846.                 if(select("Exchange:Cancel.") == 1) {
  2847.                     if (countitem(7345) > 99) {
  2848.                         mes "[Herico]";
  2849.                         mes "There you go, thank you for your trouble.";
  2850.                         delitem 7345,100; //Handcuffs
  2851.                         switch(rand(1,6)) {
  2852.                         case 1:
  2853.                             getitem 12044,1; //Herb Marinade Beef
  2854.                             break;
  2855.                         case 2:
  2856.                             getitem 12049,1; //Morroc Fruit Wine
  2857.                             break;
  2858.                         case 3:
  2859.                             getitem 12059,1; //Lutie Cold Noodle
  2860.                             break;
  2861.                         case 4:
  2862.                             getitem 12064,1; //Cream Sandwich
  2863.                             break;
  2864.                         case 5:
  2865.                             getitem 12069,1; //Steamed Ancient Lips
  2866.                             break;
  2867.                         case 6:
  2868.                             getitem 12054,1; //Seasoned Jellyfish
  2869.                             break;
  2870.                         }
  2871.                     } else {
  2872.                         mes "[Herico]";
  2873.                         mes "I don't think that you have brought me 100 Handcuffs.";
  2874.                     }
  2875.                 }
  2876.                 close2;
  2877.                 cutin "",255;
  2878.                 end;
  2879.             case 2:
  2880.                 mes "[Herico]";
  2881.                 mes "When I checked the research data that you have brought to me,";
  2882.                 mes "it seemed that Sage Varmunt wrote his documents in cipher,";
  2883.                 mes "so they could not decode them.";
  2884.                 mes "That explains why they have been obsessed";
  2885.                 mes "with bionic researches to figure out on their own.";
  2886.                 close2;
  2887.                 cutin "",255;
  2888.                 end;
  2889.             }
  2890.         }
  2891.     }
  2892.     cutin "",255;
  2893.     end;
  2894. }
  2895.  
  2896. lhz_in03,39,44,3    script  Enquro Carson   97,{
  2897.     if (hg_tre < 45) {
  2898.         mes "[Enquro Carson]";
  2899.         mes "Hello, everyone. This is Enquro Carson";
  2900.         mes "from Light News.";
  2901.         next;
  2902.         mes "[Enquro Carson]";
  2903.         mes "People want to hear prompt and accurate news.";
  2904.         mes "I feel proud of myself as a news reporter";
  2905.         mes "especially when people are astonished by the news";
  2906.         mes "which I am delivering to them.";
  2907.         close;
  2908.     } else if (hg_tre == 45) {
  2909.         mes "[Enquro Carson]";
  2910.         mes "Hello, everyone. This is Enquro Carson";
  2911.         mes "from Light News.";
  2912.         next;
  2913.         mes "[Enquro Carson]";
  2914.         mes "People want to hear prompt and accurate news.";
  2915.         mes "I feel proud of myself as a news reporter";
  2916.         mes "especially when people are astonished by the news";
  2917.         mes "which I am delivering to them.";
  2918.         next;
  2919.         switch(select("Mercenary Rebellion:News reporter job")) {
  2920.         case 1:
  2921.             mes "[Enquro Carson]";
  2922.             mes "Hmm...Mercenary Rebellion...?";
  2923.             mes "It happened pretty long time ago.";
  2924.             mes "Mercenary soldiers lost their jobs";
  2925.             mes "after guardians were invented.";
  2926.             mes "And they insisted their social security";
  2927.             mes "through a violent method, so the government had to stop them with force.";
  2928.             next;
  2929.             mes "["+strcharinfo(0)+"]";
  2930.             mes "Do you know any survivor of Mercenary Rebellion?";
  2931.             next;
  2932.             mes "[Enquro Carson]";
  2933.             mes "Welll...I was not assigned to the case,";
  2934.             mes "and the news reporter who kept the coverage of the case";
  2935.             mes "retired long time ago...";
  2936.             mes "Oh, I think that I can check";
  2937.             mes "if he has left any documents about the rebellion.";
  2938.             mes "Give me a moment.";
  2939.             next;
  2940.             mes "- *Rummage Rummage* -";
  2941.             mes "- *Rummage Rummage* -";
  2942.             mes "- *Rummage Rummage* -";
  2943.             next;
  2944.             mes "[Enquro Carson]";
  2945.             mes "Oh! I found it.";
  2946.             next;
  2947.             mes "[Enquro Carson]";
  2948.             mes "Mr. Balparan, yes, he is the news reporter,";
  2949.             mes "must be greatly intrigued by the rebellion.";
  2950.             mes "According to this documents, he tried to";
  2951.             mes "contact with the rebellion survivors";
  2952.             mes "after the rebellion ended in failure.";
  2953.             next;
  2954.             mes "["+strcharinfo(0)+"]";
  2955.             mes "Can you tell me the survivors' locations?";
  2956.             next;
  2957.             mes "[Enquro Carson]";
  2958.             mes "Well, I am not supposed to release";
  2959.             mes "any kind of personal information to outside.";
  2960.             mes "Hmm...but it happened a long time ago, and";
  2961.             mes "I don't know if they are still alive or not...";
  2962.             next;
  2963.             mes "["+strcharinfo(0)+"]";
  2964.             mes "Thank you so much!";
  2965.             next;
  2966.             mes "[Enquro Carson]";
  2967.             mes "Wait, wait, I didn't say that I would release their information yet.";
  2968.             mes "Actually my motto is that";
  2969.             mes "\"^3131FFEvery bit of information must be shared^000000\".";
  2970.             next;
  2971.             mes "[Enquro Carson]";
  2972.             mes "I hope that you are willing to share any information";
  2973.             mes "that you will find from the survivors with me.";
  2974.             mes "Oh yes, do you know what? \"Commutative contract\".";
  2975.             next;
  2976.             mes "[Enquro Carson]";
  2977.             mes "I heard of a private pub in Morroc,";
  2978.             mes "a city of Rune-Midgarts Kingdom";
  2979.             mes "that is not open to the public.";
  2980.             mes "People keep talking about the pub's best drink,";
  2981.             mes "and I wonder how delicious the drink will be.";
  2982.             mes "Can you please get me the drink? Hahaha, thanks!";
  2983.             set hg_tre,46;
  2984.             close;
  2985.         case 2:
  2986.             mes "[Enquro Carson]";
  2987.             mes ".......Hmmm...Hmmm...Hmmm.";
  2988.             next;
  2989.             mes "- Enquro Carson looks you up and down with squinting his eyes. -";
  2990.             next;
  2991.             mes "[Enquro Carson]";
  2992.             mes "You are not saying that you want to be a news reporter, are you?";
  2993.             close;
  2994.         }
  2995.     } else if (hg_tre == 46) {
  2996.         if (!countitem(12112) || !countitem(12113)) {
  2997.             mes "[Enquro Carson]";
  2998.             mes "I heard of a private pub in Morroc,";
  2999.             mes "a city of Rune-Midgarts Kingdom";
  3000.             mes "that is not open to the public.";
  3001.             mes "People keep talking about the pub's best drink,";
  3002.             mes "and I wonder how delicious the drink will be.";
  3003.             mes "Can you please get me the drink? Hahaha, thanks!";
  3004.             close;
  3005.         } else {
  3006.             mes "[Enquro Carson]";
  3007.             mes "Wow, this is that famous drink!";
  3008.             mes "Let's see...*Gulp*";
  3009.             next;
  3010.             emotion e_no1;
  3011.             mes "[Enquro Carson]";
  3012.             mes "Wow! This is awsome!";
  3013.             mes "It is as delicious as I heard!";
  3014.             mes "Its taste is still lingering on my tongue,";
  3015.             mes "and it is like Wow!";
  3016.             next;
  3017.             mes "[Enquro Carson]";
  3018.             mes "Anyways, according to Mr. Balparan's documents,";
  3019.             mes "errr....yes, this must be the name of the last mercenary soldier.";
  3020.             mes "Mr. Balparan contacted with";
  3021.             mes "^3131FFWintzil Trony^000000,";
  3022.             mes "the last mercenary soldier for the last time in...";
  3023.             mes "^FF0000Hugel^000000. Wait, Hugel?";
  3024.             mes "Isn't that the small country at the corner of Schwaltzvalt Republic?";
  3025.             next;
  3026.             mes "["+strcharinfo(0)+"]";
  3027.             mes "What? Hugel?";
  3028.             next;
  3029.             mes "[Enquro Carson]";
  3030.             mes "Previously, it was very difficult to get to Hugel";
  3031.             mes "because there was no safe route.";
  3032.             mes "Basically, the village was like an island within the continent,";
  3033.             mes "but ever since an airport was built there,";
  3034.             mes "the village is now having its period of prosperity.";
  3035.             next;
  3036.             mes "[Enquro Carson]";
  3037.             mes "You are lucky, you know that?";
  3038.             mes "Mr. Balparan gave up on meeting with the mercenary soldier";
  3039.             mes "in Hugel because it was too tough to just get there.";
  3040.             mes "But you, all you need to do is just getting on to the airship.";
  3041.             next;
  3042.             mes "[Enquro Carson]";
  3043.             mes "Oh, by the way, I hope that you will keep";
  3044.             mes "this secret between you and me.";
  3045.             mes "I released the personal information at my discretion,";
  3046.             mes "and I know that I am not allowed to do that. Hehe.";
  3047.             emotion e_gg;
  3048.             set hg_tre,47;
  3049.             delitem 12112,1; //Tropical Sograt
  3050.             delitem 12113,1; //Vermilion on the Beach
  3051.             close;
  3052.         }
  3053.     } else if (hg_tre == 47) {
  3054.         mes "[Enquro Carson]";
  3055.         mes "Just get on to the airship and go to Hugel.";
  3056.         mes "Hopefully you will meet with ^3131FFWintzil Trony^000000";
  3057.         mes "or his son...or something.";
  3058.         mes "Oh, be careful not to provoke him though.";
  3059.         mes "He used to be a mercenary soldier, and they were famed for their violence.";
  3060.         close;
  3061.     } else {
  3062.         mes "[Enquro Carson]";
  3063.         mes "This is very shameful for me to confess,";
  3064.         mes "but I tend to make lots and lots of spelling mistakes.";
  3065.         mes "Yeah, I know, it is a shame.";
  3066.         close;
  3067.     }
  3068. }
  3069.  
  3070. hu_in01,310,380,5   script  Girl#hugel  891,{
  3071.     if (hg_tre < 47) {
  3072.         mes "[Girl]";
  3073.         mes "Bah, I am bored.";
  3074.         close;
  3075.     } else if (hg_tre == 47) {
  3076.         mes "[Girl]";
  3077.         mes "Hehe...are you from another city?";
  3078.         mes "Heheh.";
  3079.         next;
  3080.         mes "["+strcharinfo(0)+"]";
  3081.         mes "Hey, little lady?";
  3082.         mes "By any chance, do you know a man named \"Wintzil Trony\"?";
  3083.         next;
  3084.         mes "[Girl]";
  3085.         mes "There is no man named Wintzil Trony.";
  3086.         next;
  3087.         mes "["+strcharinfo(0)+"]";
  3088.         mes "Huh?";
  3089.         next;
  3090.         mes "[Girl]";
  3091.         mes "I am the Wintzil Trony.";
  3092.         mes "I am a girl, not a man.";
  3093.         next;
  3094.         mes "["+strcharinfo(0)+"]";
  3095.         mes "...............................................................................................................";
  3096.         next;
  3097.         mes "["+strcharinfo(0)+"]";
  3098.         mes "(^3131FFOh dear Odin, am I on a test?";
  3099.         mes "Or are you trying to make sure that I still have a good memory?";
  3100.         mes "How could...how could...how could this little child";
  3101.         mes "is the last mercenary soldier?! This is absurd!)";
  3102.         next;
  3103.         mes "["+strcharinfo(0)+"]";
  3104.         mes "Well...lady,";
  3105.         next;
  3106.         mes "["+strcharinfo(0)+"]";
  3107.         mes "Are you sure that you are the last mer....no, no.";
  3108.         mes "Then do you have any family member who shares the same name as yours?";
  3109.         mes "Like your father, for instance.";
  3110.         next;
  3111.         mes "[Wintzil Trony]";
  3112.         mes "I said, I am the only Wintzil Trony in my family.";
  3113.         mes "And I don't have a father.";
  3114.         mes "My mom is out of Hugel to sell Hugel's principal products.";
  3115.         next;
  3116.         mes "["+strcharinfo(0)+"]";
  3117.         mes "Did...did your father pass away?";
  3118.         next;
  3119.         mes "[Wintzil Trony]";
  3120.         mes "I can't help it. He was too old.";
  3121.         next;
  3122.         mes "["+strcharinfo(0)+"]";
  3123.         mes "Well...do you remember what your father";
  3124.         mes "used to do when he was alive?";
  3125.         next;
  3126.         mes "[Wintzil Trony]";
  3127.         mes "My father sowed seeds.";
  3128.         next;
  3129.         mes "["+strcharinfo(0)+"]";
  3130.         mes "(^3131FFGosh, she is not helping! This is not good!^000000)";
  3131.         next;
  3132.         mes "["+strcharinfo(0)+"]";
  3133.         mes "Well, lady, I think that people usually";
  3134.         mes "say \"cultivate a field\" instead of saying \"sowing seeds\".";
  3135.         mes "Did you know that?";
  3136.         next;
  3137.         mes "[Wintzil Trony]";
  3138.         mes "^3131FFBut my father had only one arm,";
  3139.         mes "so he couldn't do such a hard work like cultivating a field.^000000";
  3140.         mes "But, it was alright. I could help him because I am strong enough.";
  3141.         mes "I cultivated fields with my mom and my father.";
  3142.         mes "Do you want to know how strong I am? Look at this! Yap!";
  3143.         next;
  3144.         mes "["+strcharinfo(0)+"]";
  3145.         mes ".................!";
  3146.         next;
  3147.         mes "["+strcharinfo(0)+"]";
  3148.         mes "Umm...lady, can you show me your father's picture";
  3149.         mes "or something that used to belong to him?";
  3150.         next;
  3151.         mes "[Wintzil Trony]";
  3152.         mes "Beh~ You are just like the guy who came by a long time ago.";
  3153.         mes "He kept asking me things over and over again,";
  3154.         mes "then he became upset and left.";
  3155.         next;
  3156.         mes "["+strcharinfo(0)+"]";
  3157.         mes "(He might be the news reporter from the Light News.)";
  3158.         next;
  3159.         mes "[Wintzil Trony]";
  3160.         mes "My father was a farmer. That's all I can say.";
  3161.         mes "Beeeeh~";
  3162.         next;
  3163.         mes "[Wintzil Trony]";
  3164.         mes "I am living in a house that is pretty empty.";
  3165.         mes "All my father left to us is the shelf at the upstairs.";
  3166.         next;
  3167.         mes "["+strcharinfo(0)+"]";
  3168.         mes "Do you mind if I take a look at your father's shelf?";
  3169.         next;
  3170.         mes "[Wintzil Trony]";
  3171.         mes "Sure!";
  3172.         mes "It is filled with books, and they don't look that interesting.";
  3173.         mes "But, can you be careful to treat the shelf? It is a keepsake from my father.";
  3174.         set hg_tre,48;
  3175.         close;
  3176.     } else if (hg_tre > 48) {
  3177.         mes "[Wintzil Trony]";
  3178.         mes "I am bored and bored! When is my mom coming back?";
  3179.         close;
  3180.     } else {
  3181.         mes "[Wintzil Trony]";
  3182.         mes "If you promise me that you will not break it,";
  3183.         mes "you can take a look at the shelf.";
  3184.         close;
  3185.     }
  3186. }
  3187.  
  3188. hu_in01,317,312,0   script  Book    111,{
  3189.     cutin "hg_book.bmp",2;
  3190.     if (hg_tre > 47) {
  3191.         mes "- You picked up a very thick book. -";
  3192.         mes "- You opened the book and found out -";
  3193.         mes "- that there were a small book hidden behind.-";
  3194.         next;
  3195.         switch(select("Read the small book.:Leave it alone.")) {
  3196.         case 1:
  3197.             mes "- You picked up the small book. -";
  3198.             mes "- The book owner must want to -";
  3199.             mes "- keep it secret. -";
  3200.             next;
  3201.             while(1) {
  3202.                 switch(select("Page 1:Page 2:Page 3:Page 4:Page 5:Page 6:Page 7:Page 8:Page 9:Stop Reading.")) {
  3203.                 case 1:
  3204.                     mes "- You started reading the 1st page of the book. -";
  3205.                     next;
  3206.                     mes "Date: **month **day";
  3207.                     mes "I was told that Rekenber succeeded";
  3208.                     mes "in creating a type of machine called ^FF0000Guardian^000000.";
  3209.                     mes "I have a bad feeling about that, so I decided to write a journal";
  3210.                     mes "starting from today and keep everything in record.";
  3211.                     mes " ";
  3212.                     mes "\"^FF0000Guardian^000000\" is an android";
  3213.                     mes "that was created based on the idea of \"^3131FFGiantes^000000\",";
  3214.                     mes "the giant tribe that was said to live in an ancient age.";
  3215.                     mes "It is memorized with various commands,";
  3216.                     mes "so it is said to handle difficult things for humans as protecting";
  3217.                     mes "important facilities and such.";
  3218.                     mes " ";
  3219.                     mes "However, those things are our job, the mercenary soldiers' job.";
  3220.                     mes "Mercenary soldier groups in many areas";
  3221.                     mes "are already agitated by the news of the Guardian creation.";
  3222.                     mes "I am worried what is going to happen to us.";
  3223.                     next;
  3224.                     mes "...............................";
  3225.                     mes "...............................";
  3226.                     mes "...............................";
  3227.                     next;
  3228.                     break;
  3229.                 case 2:
  3230.                     mes "- You started reading the 2nd page of the book. -";
  3231.                     next;
  3232.                     mes "Date: **month **day";
  3233.                     mes "Everybody in this place seems to be very confused and upset as well as me.";
  3234.                     mes "I made a stupid mistake to slip on one of the stairs";
  3235.                     mes "while absent-mindedly walking down. I really need to straighten myself out.";
  3236.                     next;
  3237.                     mes "...............................";
  3238.                     mes "...............................";
  3239.                     mes "...............................";
  3240.                     next;
  3241.                     break;
  3242.                 case 3:
  3243.                     mes "- You started reading the 3rd page of the book. -";
  3244.                     next;
  3245.                     mes "Date: **month **day";
  3246.                     mes "Today, we, \"Republic Garrison\",";
  3247.                     mes "were introduced to ^3131FF2 Guardians.";
  3248.                     mes "Those machines joined us for their test operation^000000.";
  3249.                     mes "Everyone seemed to be intimidated by their big and heavy frames.";
  3250.                     mes "I thought that these machines were supposed to aid humans in doing";
  3251.                     mes "hard works. But it doesn't seem to be true.";
  3252.                     mes "To me, they are nothing but \"^FF0000weapons of mass destruction^000000\".";
  3253.                     mes "Perhaps, they might be intended to be that way from the beginning.";
  3254.                     mes " ";
  3255.                     mes "What is going to be next after we finish testing the machines?";
  3256.                     mes "No matter how bad other people criticize us for being greedy toward money,";
  3257.                     mes "we always take pride in what we are doing, and we always do our best.";
  3258.                     mes "We must try our best to do our job, otherwise we will be dead right away.";
  3259.                     mes "But, now, we are losing our place to the lifeless machines.";
  3260.                     mes "Many people have quit this job after the machines were introduced.";
  3261.                     mes "I must admit that I am also being shaken by the thought.";
  3262.                     mes " ";
  3263.                     mes "Bah, god damn you, Rekenber! You just have created the worst invention in history!";
  3264.                     next;
  3265.                     mes "...............................";
  3266.                     mes "...............................";
  3267.                     mes "...............................";
  3268.                     next;
  3269.                     break;
  3270.                 case 4:
  3271.                     mes "- You started reading the 4th page of the book. -";
  3272.                     next;
  3273.                     mes "Date: **month **day";
  3274.                     mes "No one wouldn't know how boring it is to mount guard with a machine.";
  3275.                     next;
  3276.                     mes "...............................";
  3277.                     mes "...............................";
  3278.                     mes "...............................";
  3279.                     next;
  3280.                     break;
  3281.                 case 5:
  3282.                     mes "- You started reading the 5th page of the book. -";
  3283.                     next;
  3284.                     mes "Date: **month **day";
  3285.                     mes "Damn it! Finally it happened today!";
  3286.                     mes "Today, our troops was in total disorder.";
  3287.                     mes "One of the guardians caused an error and brought havoc.";
  3288.                     mes "While we were terrified and didn't know what to do, that broken guardian";
  3289.                     mes "crushed the commander of 'Blade Canine Mercenary' to death.";
  3290.                     mes " ";
  3291.                     mes "I can't remember how we could regain control over the broken guardian.";
  3292.                     mes "My mind is still baffled for the fact that that machine actually killed an innocent guy as I was kind of worried about.";
  3293.                     mes "Many people were dispatched from Rekenber to investigate this matter, so hopefully they will figure out";
  3294.                     mes "what the hell was wrong with that machine.";
  3295.                     mes "But, it is not going to change the fact that one of our comrade was taken his life by that merciless machine,";
  3296.                     mes "and no once can replace his place for his family.";
  3297.                     next;
  3298.                     mes "...............................";
  3299.                     mes "...............................";
  3300.                     mes "...............................";
  3301.                     next;
  3302.                     break;
  3303.                 case 6:
  3304.                     mes "- You started reading the 6th page of the book. -";
  3305.                     next;
  3306.                     mes "Date: **month **day";
  3307.                     mes "We received a message from upper management.";
  3308.                     mes "\"^3131FFKeep our mouth from spreading the story to outside.^000000\", that's the content of message.";
  3309.                     mes "Rekenber must have bribed the upper management of our troops with money.";
  3310.                     mes "Otherwise, why would they want us to keep our mouth sealed about a such shocking incident?";
  3311.                     mes "We, angry mercenary soldiers burst into rage right after the morning session was over.";
  3312.                     mes " ";
  3313.                     mes "We went ahead and spread the story about the shocking incident to every mercenary troops.";
  3314.                     mes "And then we destroyed every guardian which we found in hangars.";
  3315.                     mes "The sounds of hammering metal and sirens were echoing everywhere, everywhere you went.";
  3316.                     mes " ";
  3317.                     mes "...We took refuge in a safe place out of our unit because of what happened.";
  3318.                     mes "We are planning to assert our social security to the public and inform the public with";
  3319.                     mes "the danger of the guardians and the negligence of the government and Rekenber toward the incident.";
  3320.                     mes "Our leader told us that he has sent out letters to every mercenary troop";
  3321.                     mes "to encourage them to participate in what we are trying to do.";
  3322.                     mes " ";
  3323.                     mes "I feel like...that I have just turn into a no-way-out.";
  3324.                     mes "I am facing my future with a deep sense of gloom.";
  3325.                     next;
  3326.                     mes "- You found a folded note between the pages that you were reading. -";
  3327.                     next;
  3328.                     if(select("Check the note.:Read the next page.") == 1) {
  3329.                         mes "^3131FF.........................^000000";
  3330.                         next;
  3331.                         mes "^3131FF...I am so sorry for hearing such devastating news and for your loss.";
  3332.                         mes "Every member of our troops are already aware of the shocking incident,";
  3333.                         mes "and all of us are uncontrollably enraged.";
  3334.                         mes "The government has been bribed ";
  3335.                         mes "with Rekenber's filthy money and has become nothing but a puppet.";
  3336.                         mes "We must take control over our life once again. Our future depends on us.";
  3337.                         mes "We will join you, 'Blade Canine Mercenary' to fight for our rights.^000000";
  3338.                         next;
  3339.                         mes "^3131FF.........................^000000";
  3340.                         next;
  3341.                     }
  3342.                     break;
  3343.                 case 7:
  3344.                     mes "- You started reading the 7th page.-";
  3345.                     next;
  3346.                     mes "Date: **month **day";
  3347.                     mes "Our firm will was not enough.";
  3348.                     mes "Our desperate effort was not enough!";
  3349.                     mes "Many mercenary groups joined us to fight with the government and Rekenber.";
  3350.                     mes "But we were too weak to compete with their invincible guardians. We were literally swept away.";
  3351.                     mes "They were quicker than we expected in taking action, and lines and lines of guardians were coming after us.";
  3352.                     mes "There was nothing that we could do. We met with a disastrous defeat in the battle with guardians.";
  3353.                     mes " ";
  3354.                     mes "Everybody is still in shock, but we can't give up now.";
  3355.                     mes "I think that we are going to visit a house of a sage called \"Varmunt\" early in the morning.";
  3356.                     mes "I don't know why, but it seems that the sage is against the use of guardians.";
  3357.                     mes "People say that his mansion is rather like a fortress.";
  3358.                     mes "I also don't know why someone would want to build his house";
  3359.                     mes "as strong as a fortress. Regardless, I am pretty sure that his support will be a great help for us.";
  3360.                     mes "It was a really tiring day today. It was also a very chaotic day.";
  3361.                     mes "To be honest, I don't know what is going to happen now.";
  3362.                     mes "I am scared if I would die helplessly. I am scared and depressed.";
  3363.                     mes "Why must this happen to us, and what have we done to deserve such a horrible treatment?";
  3364.                     next;
  3365.                     mes "...............................";
  3366.                     mes "...............................";
  3367.                     mes "...............................";
  3368.                     next;
  3369.                     break;
  3370.                 case 8:
  3371.                     mes "- You started reading the 8th page. -";
  3372.                     next;
  3373.                     mes "Date: **month **day";
  3374.                     mes "Our leader became desperate, so he sent a request to Schwaltzvalt Republic for ^3131FFa cease-fire agreement^000000.";
  3375.                     mes "I guess that he was frightened by guardians around the Varmunt mansion.";
  3376.                     mes "Sadly, Schwaltzvalt Republic declined our request without hesitation.";
  3377.                     mes "They stated through their reponse that ^FF0000they would not tolerate this kind of unacceptable rebellion by any means,";
  3378.                     mes "and thus, they would take strong action against the rebellion this time.^000000.";
  3379.                     mes "I guess that the government is determined to eliminate us, the mercenary soldiers through this event.";
  3380.                     mes "People now started showing their resentment toward us, who brought disorder to their country.";
  3381.                     mes "This is not right. Something has went wrong. We just wanted the government to secure our lives, that was all.";
  3382.                     mes "Since we were declined for a cease-fire agreement, we are planning to hold the last fight tomorrow in this place.";
  3383.                     next;
  3384.                     mes "...............................";
  3385.                     mes "...............................";
  3386.                     mes "...............................";
  3387.                     next;
  3388.                     break;
  3389.                 case 9:
  3390.                     mes "- You started reading the 9th page. -";
  3391.                     next;
  3392.                     mes "Date: **month **day";
  3393.                     mes "It has been a while since I wrote a journal last time.";
  3394.                     mes "I am in Hugel, a small town at the border of Schwaltzvalt Republic.";
  3395.                     mes "Because of the locational penalty, people of this town seldom see outsiders, and if they see one, they treate them warmheartedly.";
  3396.                     mes "Although I didn't have a time to write a journal that time, the last fight in the Varmunt mansion turned out to be our miserable defeat...as I was worried.";
  3397.                     mes "I was told that Sage Varmunt disappeared after the fight, and all of his documents were taken by Rekenber.";
  3398.                     mes "I am afraid that they might create a more powerful version of the existing guardian by using his documents.";
  3399.                     mes " ";
  3400.                     mes "I lost one arm during the last fight, and I barely escaped to Hugel.";
  3401.                     mes "I feel so lucky to be in Hugel, because when I arrived, I was a total mess with only one arm,";
  3402.                     mes "but the people in this town did not ask me anything but welcomed me.";
  3403.                     mes " ";
  3404.                     mes "I have nowhere to go any longer. I am planning to live my life here as long as nothing happens soon.";
  3405.                     mes " ";
  3406.                     mes "My arm is throbbing with pain again. The history of mercenary soldiers ended, and I need to rest.";
  3407.                     mes "I hope that this will be the last page of my journal.";
  3408.                     if (hg_tre == 48) set hg_tre,49;
  3409.                     next;
  3410.                     mes "- The journal was ended at the page. -";
  3411.                     next;
  3412.                     break;
  3413.                 case 10:
  3414.                     mes "- You closed the book. -";
  3415.                     close2;
  3416.                     cutin "",255;
  3417.                     end;
  3418.                 }
  3419.             }
  3420.         case 2:
  3421.             mes "- You closed the book. -";
  3422.             close2;
  3423.             cutin "",255;
  3424.             end;
  3425.         }
  3426.     }
  3427. }
  3428.  
  3429. einbech,208,124,3   script  Bomb Maker  851,{
  3430.     if (hg_tre == 54) {
  3431.         if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  3432.             mes "[Boomer]";
  3433.             mes "Hey, you look pretty heavy, huh?";
  3434.             mes "Do you want me to help you?";
  3435.             close;
  3436.         }
  3437.         mes "[Boomer]";
  3438.         mes "Hey, what's up?";
  3439.         mes "I am a professional Marine Sphere Bottle maker.";
  3440.         mes "You can call me Boomer.";
  3441.         next;
  3442.         switch(select("Buy Marine Sphere Bottle.:End conversation.")) {
  3443.         case 1:
  3444.             mes "[Boomer]";
  3445.             mes "Heh, you want my Marine Sphere Bottles, huh?";
  3446.             mes "You know, my bomb never fail to blow things away.";
  3447.             mes "Do you want to cut a tunnel?";
  3448.             mes "You've got the right choice for the bomb here!";
  3449.             next;
  3450.             mes "[Boomer]";
  3451.             mes "One Marine Sphere Bottle is 3,000 zeny.";
  3452.             mes "You must understand that I am providing the bomb at such a low price";
  3453.             mes "considering its amazing performance!";
  3454.             mes "You will regret if you miss this chance. Hahaha!";
  3455.             next;
  3456.             switch(select("Buy.:Cancel.")) {
  3457.             case 1:
  3458.                 if (Zeny < 3000) {
  3459.                     mes "[Boomer]";
  3460.                     mes "Errr...You must have been so hurry to carry your wallet with you.";
  3461.                     close;
  3462.                 }
  3463.                 mes "[Boomer]";
  3464.                 mes "Just make sure that you are not going to";
  3465.                 mes "blow yourself away with this bomb, hahah!";
  3466.                 set Zeny,Zeny-3000;
  3467.                 getitem 7138,1; //Marine Sphere Bottle
  3468.                 close;
  3469.             case 2:
  3470.                 mes "[Boomer]";
  3471.                 mes "I believe that you will end up coming back to me. Heheh.";
  3472.                 close;
  3473.             }
  3474.         case 2:
  3475.             mes "[Boomer]";
  3476.             mes "Boom! Don't you need a bomb? Boom!";
  3477.             close;
  3478.         }
  3479.     } else {
  3480.         mes "[Boomer]";
  3481.         mes "Hey, what's up?";
  3482.         mes "I am a professional Marine Sphere Bottle maker.";
  3483.         mes "You can call me Boomer.";
  3484.         close;
  3485.     }
  3486. }
  3487.  
  3488. hu_fild06,168,359,3 script  Moks Mushrooms#Mush1    111,{
  3489.     if (hg_tre > 9 && hg_tre < 15) {
  3490.         mes "- You found mushrooms that are as big as your palm. -";
  3491.         next;
  3492.         switch(select("Gather them.:Pass.")) {
  3493.         case 1:
  3494.             mes "- You decided to gather the mushrooms. -";
  3495.             next;
  3496.             mes "- *Snip Snip* -";
  3497.             next;
  3498.             mes "- *Snip Snip* -";
  3499.             mes "- *Snip Snip* -";
  3500.             next;
  3501.             mes "- *Snip Snip* -";
  3502.             mes "- *Snip Snip* -";
  3503.             mes "- *Snip Snip* -";
  3504.             specialeffect2 EF_CONE;
  3505.             next;
  3506.             if (rand(1,5) > 4) {
  3507.                 mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3508.                 specialeffect2 EF_STUNATTACK;
  3509.                 close;
  3510.             }
  3511.             mes "- You have successfully gathered mushrooms. -";
  3512.             specialeffect2 EF_VALLENTINE2;
  3513.             set hg_tre,hg_tre+1;
  3514.             if (hg_tre == 11)
  3515.                 mes "Collected Moks Mushroom Solution: 1ea ";
  3516.             else if (hg_tre == 12)
  3517.                 mes "Collected Moks Mushroom Solution: 2ea ";
  3518.             else if (hg_tre == 13)
  3519.                 mes "Collected Moks Mushroom Solution: 3ea ";
  3520.             else if (hg_tre == 14)
  3521.                 mes "Collected Moks Mushroom Solution: 4ea ";
  3522.             else if (hg_tre == 15)
  3523.                 mes "Collected Moks Mushroom Solution: 5ea ";
  3524.             initnpctimer;
  3525.             disablenpc "Moks Mushrooms#Mush1";
  3526.             close;
  3527.         case 2:
  3528.             mes "- You decided to pass by them. -";
  3529.             close;
  3530.         }
  3531.     } else if (hg_tre == 15) {
  3532.         mes "["+strcharinfo(0)+"]";
  3533.         mes "I think that this will do.";
  3534.         close;
  3535.     }
  3536.  
  3537. OnTimer20000:
  3538.     enablenpc "Moks Mushrooms#Mush1";
  3539.     stopnpctimer;
  3540.     end;
  3541. }
  3542.  
  3543. hu_fild06,194,341,3 script  Moks Mushrooms#Mush2    111,{
  3544.     if (hg_tre > 9 && hg_tre < 15) {
  3545.         mes "- You found mushrooms that are as big as your palm. -";
  3546.         next;
  3547.         switch(select("Gather them.:Pass.")) {
  3548.         case 1:
  3549.             mes "- You decided to gather the mushrooms. -";
  3550.             next;
  3551.             mes "- *Snip Snip* -";
  3552.             next;
  3553.             mes "- *Snip Snip* -";
  3554.             mes "- *Snip Snip* -";
  3555.             next;
  3556.             mes "- *Snip Snip* -";
  3557.             mes "- *Snip Snip* -";
  3558.             mes "- *Snip Snip* -";
  3559.             specialeffect2 EF_CONE;
  3560.             next;
  3561.             if (rand(1,5) > 4) {
  3562.                 mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3563.                 specialeffect2 EF_STUNATTACK;
  3564.                 close;
  3565.             }
  3566.             mes "- You have successfully gathered mushrooms. -";
  3567.             specialeffect2 EF_VALLENTINE2;
  3568.             set hg_tre,hg_tre+1;
  3569.             if (hg_tre == 11)
  3570.                 mes "Collected Moks Mushroom Solution: 1ea ";
  3571.             else if (hg_tre == 12)
  3572.                 mes "Collected Moks Mushroom Solution: 2ea ";
  3573.             else if (hg_tre == 13)
  3574.                 mes "Collected Moks Mushroom Solution: 3ea ";
  3575.             else if (hg_tre == 14)
  3576.                 mes "Collected Moks Mushroom Solution: 4ea ";
  3577.             else if (hg_tre == 15)
  3578.                 mes "Collected Moks Mushroom Solution: 5ea ";
  3579.             initnpctimer;
  3580.             disablenpc "Moks Mushrooms#Mush2";
  3581.             close;
  3582.         case 2:
  3583.             mes "- You decided to pass by them. -";
  3584.             close;
  3585.         }
  3586.     } else if (hg_tre == 15) {
  3587.         mes "["+strcharinfo(0)+"]";
  3588.         mes "I think that this will do.";
  3589.         close;
  3590.     }
  3591.  
  3592. OnTimer20000:
  3593.     enablenpc "Moks Mushrooms#Mush2";
  3594.     stopnpctimer;
  3595.     end;
  3596. }
  3597.  
  3598. hu_fild06,198,339,3 script  Moks Mushrooms#Mush3    111,{
  3599.     if (hg_tre > 9 && hg_tre < 15) {
  3600.         mes "- You found mushrooms that are as big as your palm. -";
  3601.         next;
  3602.         switch(select("Gather them.:Pass.")) {
  3603.         case 1:
  3604.             mes "- You decided to gather the mushrooms. -";
  3605.             next;
  3606.             mes "- *Snip Snip* -";
  3607.             next;
  3608.             mes "- *Snip Snip* -";
  3609.             mes "- *Snip Snip* -";
  3610.             next;
  3611.             mes "- *Snip Snip* -";
  3612.             mes "- *Snip Snip* -";
  3613.             mes "- *Snip Snip* -";
  3614.             specialeffect2 EF_CONE;
  3615.             next;
  3616.             if (rand(1,5) > 4) {
  3617.                 mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3618.                 specialeffect2 EF_STUNATTACK;
  3619.                 close;
  3620.             }
  3621.             mes "- You have successfully gathered mushrooms. -";
  3622.             specialeffect2 EF_VALLENTINE2;
  3623.             set hg_tre,hg_tre+1;
  3624.             if (hg_tre == 11)
  3625.                 mes "Collected Moks Mushroom Solution: 1ea ";
  3626.             else if (hg_tre == 12)
  3627.                 mes "Collected Moks Mushroom Solution: 2ea ";
  3628.             else if (hg_tre == 13)
  3629.                 mes "Collected Moks Mushroom Solution: 3ea ";
  3630.             else if (hg_tre == 14)
  3631.                 mes "Collected Moks Mushroom Solution: 4ea ";
  3632.             else if (hg_tre == 15)
  3633.                 mes "Collected Moks Mushroom Solution: 5ea ";
  3634.             initnpctimer;
  3635.             disablenpc "Moks Mushrooms#Mush3";
  3636.             close;
  3637.         case 2:
  3638.             mes "- You decided to pass by them. -";
  3639.             close;
  3640.         }
  3641.     } else if (hg_tre == 15) {
  3642.         mes "["+strcharinfo(0)+"]";
  3643.         mes "I think that this will do.";
  3644.         close;
  3645.     }
  3646.  
  3647. OnTimer20000:
  3648.     enablenpc "Moks Mushrooms#Mush3";
  3649.     stopnpctimer;
  3650.     end;
  3651. }
  3652.  
  3653. hugel,209,163,3 script  Clam#C1 111,{
  3654.     if (hg_tre > 19 && hg_tre < 25) {
  3655.         mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  3656.         next;
  3657.         switch(select("Gather them.:Pass.")) {
  3658.         case 1:
  3659.             mes "- You started opening clam shells to gather Clam Flesh.-";
  3660.             next;
  3661.             mes "- *Snip Snip* -";
  3662.             next;
  3663.             mes "- *Snip Snip* -";
  3664.             mes "- *Snip Snip* -";
  3665.             next;
  3666.             mes "- *Snip Snip* -";
  3667.             mes "- *Snip Snip* -";
  3668.             mes "- *Snip Snip* -";
  3669.             specialeffect2 EF_CONE;
  3670.             next;
  3671.             if (rand(1,5) > 4) {
  3672.                 mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  3673.                 specialeffect2 EF_STUNATTACK;
  3674.                 close;
  3675.             }
  3676.             mes "- You have successfully gathered Clam Flesh. -";
  3677.             specialeffect2 EF_VALLENTINE2;
  3678.             set hg_tre,hg_tre+1;
  3679.             if (hg_tre == 21)
  3680.                 mes "Collected Clam Flesh: 1ea ";
  3681.             else if (hg_tre == 22)
  3682.                 mes "Collected Clam Flesh: 2ea ";
  3683.             else if (hg_tre == 23)
  3684.                 mes "Collected Clam Flesh: 3ea ";
  3685.             else if (hg_tre == 24)
  3686.                 mes "Collected Clam Flesh: 4ea ";
  3687.             else if (hg_tre == 25)
  3688.                 mes "Collected Clam Flesh: 5ea ";
  3689.             initnpctimer;
  3690.             disablenpc "Clam#C1";
  3691.             close;
  3692.         case 2:
  3693.             mes "- You decided to pass by them. -";
  3694.             close;
  3695.         }
  3696.     } else if (hg_tre == 25) {
  3697.         mes "["+strcharinfo(0)+"]";
  3698.         mes "I think that this will do.";
  3699.         close;
  3700.     }
  3701.  
  3702. OnTimer20000:
  3703.     enablenpc "Clam#C1";
  3704.     stopnpctimer;
  3705.     end;
  3706. }
  3707.  
  3708. hugel,203,166,3 script  Clam#C2 111,{
  3709.     if (hg_tre > 19 && hg_tre < 25) {
  3710.         mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  3711.         next;
  3712.         switch(select("Gather them.:Pass.")) {
  3713.         case 1:
  3714.             mes "- You started opening clam shells to gather Clam Flesh.-";
  3715.             next;
  3716.             mes "- *Snip Snip* -";
  3717.             next;
  3718.             mes "- *Snip Snip* -";
  3719.             mes "- *Snip Snip* -";
  3720.             next;
  3721.             mes "- *Snip Snip* -";
  3722.             mes "- *Snip Snip* -";
  3723.             mes "- *Snip Snip* -";
  3724.             specialeffect2 EF_CONE;
  3725.             next;
  3726.             if (rand(1,5) > 4) {
  3727.                 mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  3728.                 specialeffect EF_STUNATTACK;
  3729.                 close;
  3730.             }
  3731.             mes "- You have successfully gathered Clam Flesh. -";
  3732.             specialeffect2 EF_VALLENTINE2;
  3733.             set hg_tre,hg_tre+1;
  3734.             if (hg_tre == 21)
  3735.                 mes "Collected Clam Flesh: 1ea ";
  3736.             else if (hg_tre == 22)
  3737.                 mes "Collected Clam Flesh: 2ea ";
  3738.             else if (hg_tre == 23)
  3739.                 mes "Collected Clam Flesh: 3ea ";
  3740.             else if (hg_tre == 24)
  3741.                 mes "Collected Clam Flesh: 4ea ";
  3742.             else if (hg_tre == 25)
  3743.                 mes "Collected Clam Flesh: 5ea ";
  3744.             initnpctimer;
  3745.             disablenpc "Clam#C2";
  3746.             close;
  3747.         case 2:
  3748.             mes "- You decided to pass by them. -";
  3749.             close;
  3750.         }
  3751.     } else if (hg_tre == 25) {
  3752.         mes "["+strcharinfo(0)+"]";
  3753.         mes "I think that this will do.";
  3754.         close;
  3755.     }
  3756.  
  3757. OnTimer20000:
  3758.     enablenpc "Clam#C2";
  3759.     stopnpctimer;
  3760.     end;
  3761. }
  3762.  
  3763. hugel,217,158,3 script  Clam#C3 111,{
  3764.     if (hg_tre > 19 && hg_tre < 25) {
  3765.         mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  3766.         next;
  3767.         switch(select("Gather them.:Pass.")) {
  3768.         case 1:
  3769.             mes "- You started opening clam shells to gather Clam Flesh.-";
  3770.             next;
  3771.             mes "- *Snip Snip* -";
  3772.             next;
  3773.             mes "- *Snip Snip* -";
  3774.             mes "- *Snip Snip* -";
  3775.             next;
  3776.             mes "- *Snip Snip* -";
  3777.             mes "- *Snip Snip* -";
  3778.             mes "- *Snip Snip* -";
  3779.             specialeffect2 EF_CONE;
  3780.             next;
  3781.             if (rand(1,5) > 4) {
  3782.                 mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  3783.                 specialeffect2 EF_STUNATTACK;
  3784.                 close;
  3785.             }
  3786.             mes "- You have successfully gathered Clam Flesh. -";
  3787.             specialeffect2 EF_VALLENTINE2;
  3788.             set hg_tre,hg_tre+1;
  3789.             if (hg_tre == 21)
  3790.                 mes "Collected Clam Flesh: 1ea ";
  3791.             else if (hg_tre == 22)
  3792.                 mes "Collected Clam Flesh: 2ea ";
  3793.             else if (hg_tre == 23)
  3794.                 mes "Collected Clam Flesh: 3ea ";
  3795.             else if (hg_tre == 24)
  3796.                 mes "Collected Clam Flesh: 4ea ";
  3797.             else if (hg_tre == 25)
  3798.                 mes "Collected Clam Flesh: 5ea ";
  3799.             initnpctimer;
  3800.             disablenpc "Clam#C3";
  3801.             close;
  3802.         case 2:
  3803.             mes "- You decided to pass by them. -";
  3804.             close;
  3805.         }
  3806.     } else if (hg_tre == 25) {
  3807.         mes "["+strcharinfo(0)+"]";
  3808.         mes "I think that this will do.";
  3809.         close;
  3810.     }
  3811.  
  3812. OnTimer20000:
  3813.     enablenpc "Clam#C3";
  3814.     stopnpctimer;
  3815.     end;
  3816. }
  3817.  
  3818. hugel,204,150,3 script  Clam#C4 111,{
  3819.     if (hg_tre > 19 && hg_tre < 25) {
  3820.         mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  3821.         next;
  3822.         switch(select("Gather them.:Pass.")) {
  3823.         case 1:
  3824.             mes "- You started opening clam shells to gather Clam Flesh.-";
  3825.             next;
  3826.             mes "- *Snip Snip* -";
  3827.             next;
  3828.             mes "- *Snip Snip* -";
  3829.             mes "- *Snip Snip* -";
  3830.             next;
  3831.             mes "- *Snip Snip* -";
  3832.             mes "- *Snip Snip* -";
  3833.             mes "- *Snip Snip* -";
  3834.             specialeffect2 EF_CONE;
  3835.             next;
  3836.             if (rand(1,5) > 4) {
  3837.                 mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  3838.                 specialeffect2 EF_STUNATTACK;
  3839.                 close;
  3840.             }
  3841.             mes "- You have successfully gathered Clam Flesh. -";
  3842.             specialeffect2 EF_VALLENTINE2;
  3843.             set hg_tre,hg_tre+1;
  3844.             if (hg_tre == 21)
  3845.                 mes "Collected Clam Flesh: 1ea ";
  3846.             else if (hg_tre == 22)
  3847.                 mes "Collected Clam Flesh: 2ea ";
  3848.             else if (hg_tre == 23)
  3849.                 mes "Collected Clam Flesh: 3ea ";
  3850.             else if (hg_tre == 24)
  3851.                 mes "Collected Clam Flesh: 4ea ";
  3852.             else if (hg_tre == 25)
  3853.                 mes "Collected Clam Flesh: 5ea ";
  3854.             initnpctimer;
  3855.             disablenpc "Clam#C4";
  3856.             close;
  3857.         case 2:
  3858.             mes "- You decided to pass by them. -";
  3859.             close;
  3860.         }
  3861.     } else if (hg_tre == 25) {
  3862.         mes "["+strcharinfo(0)+"]";
  3863.         mes "I think that this will do.";
  3864.         close;
  3865.     }
  3866.  
  3867. OnTimer20000:
  3868.     enablenpc "Clam#C4";
  3869.     stopnpctimer;
  3870.     end;
  3871. }
  3872.  
  3873. hu_fild06,155,309,1 script  Moks Bugs#Bug1  1053,{
  3874.     if (hg_tre > 29 && hg_tre < 35) {
  3875.         mes "- You found big brown Moks Bugs in the bushes. -";
  3876.         next;
  3877.         switch(select("Catch them.:Pass.")) {
  3878.         case 1:
  3879.             mes "- You nervously stretched your hands toward Moks Bugs.-";
  3880.             next;
  3881.             mes "- *Whizz Whizz*-";
  3882.             next;
  3883.             mes "- *Whizz Whizz Bzzzz* -";
  3884.             mes "- *Whizz Whizz*-";
  3885.             next;
  3886.             mes "- *Whizz Whizz Bzzzz* -";
  3887.             mes "- *Whizz Whizz*-";
  3888.             mes "- *Whizz Whizz*-";
  3889.             specialeffect2 EF_CONE;
  3890.             next;
  3891.             if (rand(1,5) > 4) {
  3892.                 mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  3893.                 specialeffect2 EF_STUNATTACK;
  3894.                 close;
  3895.             }
  3896.             mes "- You have successfully gathered Moks Bugs Shells. -";
  3897.             specialeffect2 EF_VALLENTINE2;
  3898.             set hg_tre,hg_tre+1;
  3899.             if (hg_tre == 31)
  3900.                 mes "Collected Moks Bugs Shells: 1ea ";
  3901.             else if (hg_tre == 32)
  3902.                 mes "Collected Moks Bugs Shells: 2ea ";
  3903.             else if (hg_tre == 33)
  3904.                 mes "Collected Moks Bugs Shells: 3ea ";
  3905.             else if (hg_tre == 34)
  3906.                 mes "Collected Moks Bugs Shells: 4ea ";
  3907.             else if (hg_tre == 35)
  3908.                 mes "Collected Moks Bugs Shells: 5ea ";
  3909.             initnpctimer;
  3910.             disablenpc "Moks Bugs#Bug1";
  3911.             close;
  3912.         case 2:
  3913.             mes "- You decided to pass by them. -";
  3914.             close;
  3915.         }
  3916.     } else if (hg_tre == 35) {
  3917.         mes "["+strcharinfo(0)+"]";
  3918.         mes "Aww...I don't want to touch dirty things like bugs!";
  3919.         close;
  3920.     }
  3921.  
  3922. OnTimer20000:
  3923.     enablenpc "Moks Bugs#Bug1";
  3924.     stopnpctimer;
  3925.     end;
  3926. }
  3927.  
  3928. hu_fild06,218,320,1 script  Moks Bugs#Bug2  1053,{
  3929.     if (hg_tre > 29 && hg_tre < 35) {
  3930.         mes "- You found big brown Moks Bugs in the bushes. -";
  3931.         next;
  3932.         switch(select("Catch them:Pass.")) {
  3933.         case 1:
  3934.             mes "- You nervously stretched your hands toward Moks Bugs.-";
  3935.             next;
  3936.             mes "- *Whizz Whizz*-";
  3937.             next;
  3938.             mes "- *Whizz Whizz Bzzzz* -";
  3939.             mes "- *Whizz Whizz*-";
  3940.             next;
  3941.             mes "- *Whizz Whizz Bzzzz* -";
  3942.             mes "- *Whizz Whizz*-";
  3943.             mes "- *Whizz Whizz*-";
  3944.             specialeffect2 EF_CONE;
  3945.             next;
  3946.             if (rand(1,5) > 4) {
  3947.                 mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  3948.                 specialeffect2 EF_STUNATTACK;
  3949.                 close;
  3950.             }
  3951.             mes "- You have successfully gathered Moks Bugs Shells. -";
  3952.             specialeffect2 EF_VALLENTINE2;
  3953.             set hg_tre,hg_tre+1;
  3954.             if (hg_tre == 31)
  3955.                 mes "Collected Moks Bugs Shells: 1ea ";
  3956.             else if (hg_tre == 32)
  3957.                 mes "Collected Moks Bugs Shells: 2ea ";
  3958.             else if (hg_tre == 33)
  3959.                 mes "Collected Moks Bugs Shells: 3ea ";
  3960.             else if (hg_tre == 34)
  3961.                 mes "Collected Moks Bugs Shells: 4ea ";
  3962.             else if (hg_tre == 35)
  3963.                 mes "Collected Moks Bugs Shells: 5ea ";
  3964.             initnpctimer;
  3965.             disablenpc "Moks Bugs#Bug2";
  3966.             close;
  3967.         case 2:
  3968.             mes "- You decided to pass by them. -";
  3969.             close;
  3970.         }
  3971.     } else if (hg_tre == 35) {
  3972.         mes "["+strcharinfo(0)+"]";
  3973.         mes "Aww...I don't want to touch dirty things like bugs!";
  3974.         close;
  3975.     }
  3976.  
  3977. OnTimer20000:
  3978.     enablenpc "Moks Bugs#Bug2";
  3979.     stopnpctimer;
  3980.     end;
  3981. }
  3982.  
  3983. hu_fild06,249,329,1 script  Moks Bugs#Bug3  1053,{
  3984.     if (hg_tre > 29 && hg_tre < 35) {
  3985.         mes "- You found big brown Moks Bugs in the bushes. -";
  3986.         next;
  3987.         switch(select("Catch them:Pass.")) {
  3988.         case 1:
  3989.             mes "- You nervously stretched your hands toward Moks Bugs.-";
  3990.             next;
  3991.             mes "- *Whizz Whizz*-";
  3992.             next;
  3993.             mes "- *Whizz Whizz Bzzzz* -";
  3994.             mes "- *Whizz Whizz*-";
  3995.             next;
  3996.             mes "- *Whizz Whizz Bzzzz* -";
  3997.             mes "- *Whizz Whizz*-";
  3998.             mes "- *Whizz Whizz*-";
  3999.             specialeffect2 EF_CONE;
  4000.             next;
  4001.             if (rand(1,5) > 4) {
  4002.                 mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4003.                 specialeffect2 EF_STUNATTACK;
  4004.                 close;
  4005.             }
  4006.             mes "- You have successfully gathered Moks Bugs Shells. -";
  4007.             specialeffect2 EF_VALLENTINE2;
  4008.             set hg_tre,hg_tre+1;
  4009.             if (hg_tre == 31)
  4010.                 mes "Collected Moks Bugs Shells: 1ea ";
  4011.             else if (hg_tre == 32)
  4012.                 mes "Collected Moks Bugs Shells: 2ea ";
  4013.             else if (hg_tre == 33)
  4014.                 mes "Collected Moks Bugs Shells: 3ea ";
  4015.             else if (hg_tre == 34)
  4016.                 mes "Collected Moks Bugs Shells: 4ea ";
  4017.             else if (hg_tre == 35)
  4018.                 mes "Collected Moks Bugs Shells: 5ea ";
  4019.             initnpctimer;
  4020.             disablenpc "Moks Bugs#Bug3";
  4021.             close;
  4022.         case 2:
  4023.             mes "- You decided to pass by them. -";
  4024.             close;
  4025.         }
  4026.     } else if (hg_tre == 35) {
  4027.         mes "["+strcharinfo(0)+"]";
  4028.         mes "Aww...I don't want to touch dirty things like bugs!";
  4029.         close;
  4030.     }
  4031.  
  4032. OnTimer20000:
  4033.     enablenpc "Moks Bugs#Bug3";
  4034.     stopnpctimer;
  4035.     end;
  4036. }
  4037.  
  4038. hu_fild06,218,373,1 script  Moks Bugs#Bug4  1053,{
  4039.     if (hg_tre > 29 && hg_tre < 35) {
  4040.         mes "- You found big brown Moks Bugs in the bushes. -";
  4041.         next;
  4042.         switch(select("Catch them.:Pass.")) {
  4043.         case 1:
  4044.             mes "- You nervously stretched your hands toward Moks Bugs.-";
  4045.             next;
  4046.             mes "- *Whizz Whizz*-";
  4047.             next;
  4048.             mes "- *Whizz Whizz Bzzzz* -";
  4049.             mes "- *Whizz Whizz*-";
  4050.             next;
  4051.             mes "- *Whizz Whizz Bzzzz* -";
  4052.             mes "- *Whizz Whizz*-";
  4053.             mes "- *Whizz Whizz*-";
  4054.             specialeffect2 EF_CONE;
  4055.             next;
  4056.             if (rand(1,5) > 4) {
  4057.                 mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4058.                 specialeffect2 EF_STUNATTACK;
  4059.                 close;
  4060.             }
  4061.             mes "- You have successfully gathered Moks Bugs Shells. -";
  4062.             specialeffect2 EF_VALLENTINE2;
  4063.             set hg_tre,hg_tre+1;
  4064.             if (hg_tre == 31)
  4065.                 mes "Collected Moks Bugs Shells: 1ea ";
  4066.             else if (hg_tre == 32)
  4067.                 mes "Collected Moks Bugs Shells: 2ea ";
  4068.             else if (hg_tre == 33)
  4069.                 mes "Collected Moks Bugs Shells: 3ea ";
  4070.             else if (hg_tre == 34)
  4071.                 mes "Collected Moks Bugs Shells: 4ea ";
  4072.             else if (hg_tre == 35)
  4073.                 mes "Collected Moks Bugs Shells: 5ea ";
  4074.             initnpctimer;
  4075.             disablenpc "Moks Bugs#Bug4";
  4076.             close;
  4077.         case 2:
  4078.             mes "- You decided to pass by them. -";
  4079.             close;
  4080.         }
  4081.     } else if (hg_tre == 35) {
  4082.         mes "["+strcharinfo(0)+"]";
  4083.         mes "Aww...I don't want to touch dirty things like bugs!";
  4084.         close;
  4085.     }
  4086.  
  4087. OnTimer20000:
  4088.     enablenpc "Moks Bugs#Bug4";
  4089.     stopnpctimer;
  4090.     end;
  4091. }
  4092.  
  4093. lhz_in01,214,129,0  script  A Pile of Paper 111,{
  4094.     if (hg_tre == 52) {
  4095.         mes "- You found a pile of paper that was tied up with a thick ribbon.";
  4096.         mes "On the very top paper, a period and a title saying 'Report of the **th Research'";
  4097.         mes "were written.";
  4098.         next;
  4099.         mes "["+strcharinfo(0)+"]";
  4100.         mes "Good, I must take this with me.";
  4101.         set hg_tre,53;
  4102.         getitem 7342,1; //File folder
  4103.         donpcevent "HuMSpawner::OnMonster";
  4104.         close;
  4105.     }
  4106.     end;
  4107. }
  4108.  
  4109. lhz_in01,235,129,0  script  HuMSpawner  139,{
  4110.     OnMonster:
  4111.     if (rand(0,1))
  4112.         mapannounce "lhz_in01","Intruder alert! Protect the research documents!",1,0xFF0000;
  4113.     else
  4114.         mapannounce "lhz_in01","Intruder alert! Intruder alert!",1,0xFF0000;
  4115.     monster "lhz_in01",208,133,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
  4116.     monster "lhz_in01",217,135,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
  4117.     initnpctimer;
  4118.     end;
  4119.  
  4120. OnTimer60000:
  4121.     killmonster "lhz_in01","HuMSpawner::OnMonsterDead";
  4122.     stopnpctimer;
  4123.     end;
  4124.    
  4125. OnMonsterDead:
  4126.     end;
  4127. }
  4128.  
  4129. lhz_dun02,244,226,0 script  Unethical Machine   111,{
  4130.     if (hg_tre == 54) {
  4131.         if (countitem(7138)) {
  4132.             mes "["+strcharinfo(0)+"]";
  4133.             mes "This must be it...whoa, it looks very spooky.";
  4134.             mes "Today, I am going to destroy you";
  4135.             mes "for making innocent people's lives miserable!";
  4136.             next;
  4137.             mes "- You threw a Marine Sphere Bottle toward the machine. -";
  4138.             next;
  4139.             mes "BOOM!";
  4140.             specialeffect2 EF_SUI_EXPLOSION;
  4141.             enablenpc "HiddenExplosion";
  4142.             mapannounce "lhz_dun02","Beep------------------ ",1,0x99CCFF;
  4143.             delitem 7138,1; //Marine sphere bottle
  4144.             set hg_tre,55;
  4145.             close;
  4146.         } else {
  4147.             mes "- You were staggered for the fact that";
  4148.             mes "you forgot to bring the Marine Sphere Bottle with you. -";
  4149.             close;
  4150.         }
  4151.     }
  4152. }
  4153.  
  4154. lhz_dun02,244,227,0 script  HiddenExplosion 139,5,5,{
  4155. OnInit:
  4156.     disablenpc "HiddenExplosion";
  4157.     end;
  4158.    
  4159. OnTouch:
  4160.     percentheal -10,0;
  4161.     specialeffect EF_HIT5;
  4162.     disablenpc "HiddenExplosion";
  4163.     end;
  4164. }
  4165.  
  4166. hu_in01,365,170,3   script  Girl#Hu 793,{
  4167.     mes "[Girl]";
  4168.     mes "I love sitting in front of a stove because it makes me warm~";
  4169.     mes "Ah...it is so warm and relaxing...and now I feel sleepy...Zzzzz Zzzz...";
  4170.     close;
  4171. }
  4172.  
  4173. hu_in01,377,106,3   script  Pub Granny  892,{
  4174.     mes "[Pub Granny]";
  4175.     mes "Recently we have many tourists visiting our town.";
  4176.     mes "They make me pretty busy, but I am so happy to see them enjoying my food. Hohoho!";
  4177.     close;
  4178. }
  4179.  
  4180. // Memory Quest :: hg_memo
  4181. //============================================================
  4182. hugel,198,169,0 script  #HugelTree  139,2,2,{
  4183.     if (BaseLevel > 49) {
  4184.         if (!hg_memory) {
  4185.             set hg_memory,1;
  4186.             setquest 8057;
  4187.             mes "^3355FFFor some reason, you";
  4188.             mes "feel very warm, safe,";
  4189.             mes "and secure near this";
  4190.             mes "tree. Just being near";
  4191.             mes "it brings you a sense";
  4192.             mes "of overwhelming comfort.^000000";
  4193.             close;
  4194.         } else if (hg_memory == 1) {
  4195.             mes "^3355FFFor some reason, you";
  4196.             mes "feel very warm, safe,";
  4197.             mes "and secure near this";
  4198.             mes "tree. Just being near";
  4199.             mes "it brings you a sense";
  4200.             mes "of overwhelming comfort.^000000";
  4201.             close;
  4202.         } else if (hg_memory == 6) {
  4203.             specialeffect2 EF_BEGINSPELL5;
  4204.             mes "^3355FFWhat's this strange";
  4205.             mes "feeling of dread?";
  4206.             mes "This peculiar chill...";
  4207.             mes "It's almost as if you";
  4208.             mes "were in Nifflheim...^000000";
  4209.             close;
  4210.         } else {
  4211.             mes "^3355FFFor some reason, you";
  4212.             mes "feel very warm, safe,";
  4213.             mes "and secure near this";
  4214.             mes "tree. Just being near";
  4215.             mes "it brings you a sense";
  4216.             mes "of overwhelming comfort.^000000";
  4217.             close;
  4218.         }
  4219.     } else {
  4220.         mes "^3355FFFor some reason, you";
  4221.         mes "feel very warm, safe,";
  4222.         mes "and secure near this";
  4223.         mes "tree. Just being near";
  4224.         mes "it brings you a sense";
  4225.         mes "of overwhelming comfort.^000000";
  4226.         close;
  4227.     }
  4228. }
  4229.  
  4230. hugel,191,172,3 script  Manainne    892,1,{
  4231.     if (hg_memory == 1) {
  4232.         mes "[Manainne]";
  4233.         mes "This tree means so much";
  4234.         mes "to everyone in this town,";
  4235.         mes "and we all have special";
  4236.         mes "memories of this place. But";
  4237.         mes "that El Schatt fellow plans to";
  4238.         mes "chop it down for his shop...";
  4239.         next;
  4240.         mes "[Manainne]";
  4241.         mes "You see him? That's";
  4242.         mes "El Schatt right there.";
  4243.         mes "I've never met anyone";
  4244.         mes "so cruel and selfish!";
  4245.         mes "Right now he's surveying";
  4246.         mes "the land for construction...";
  4247.         set hg_memory,2;
  4248.         changequest 8057,8058;
  4249.         close;
  4250.     } else if (hg_memory == 2) {
  4251.         mes "[Manainne]";
  4252.         mes "This tree means so much";
  4253.         mes "to everyone in this town,";
  4254.         mes "and we all have special";
  4255.         mes "memories of this place. But";
  4256.         mes "that El Schatt fellow plans to";
  4257.         mes "chop it down for his shop...";
  4258.         next;
  4259.         mes "[Manainne]";
  4260.         mes "You see him? That's";
  4261.         mes "El Schatt right there.";
  4262.         mes "I've never met anyone";
  4263.         mes "so cruel and selfish!";
  4264.         mes "Right now he's surveying";
  4265.         mes "the land for construction...";
  4266.         close;
  4267.     } else if (hg_memory == 5) {
  4268.         mes "[Manainne]";
  4269.         mes "You know, El Schatt and";
  4270.         mes "I used to get along when";
  4271.         mes "he dated my older sister,";
  4272.         mes "Kanainne. In fact, they'd";
  4273.         mes "always spend time together right under that tree. Weird, huh?";
  4274.         next;
  4275.         mes "[Manainne]";
  4276.         mes "Then, well, Kanainne";
  4277.         mes "got really sick, and we...";
  4278.         mes "We couldn't help her. She";
  4279.         mes "passed away, and then El Schatt";
  4280.         mes "just disappeared. It was only";
  4281.         mes "recently that he's come back.";
  4282.         next;
  4283.         mes "[Manainne]";
  4284.         mes "Now El Schatt is just a";
  4285.         mes "heartless, money grubbing...!";
  4286.         mes "He's completely changed.";
  4287.         mes "My sister would be rolling";
  4288.         mes "in her grave, seeing him now...";
  4289.         set hg_memory,6;
  4290.         changequest 8061,8062;
  4291.         close;
  4292.     } else if (hg_memory == 6) {
  4293.         mes "[Manainne]";
  4294.         mes "Now El Schatt is just a";
  4295.         mes "heartless, money grubbing...!";
  4296.         mes "He's completely changed.";
  4297.         mes "My sister would be rolling";
  4298.         mes "in her grave, seeing him now...";
  4299.         close;
  4300.     } else if (hg_memory == 7) {
  4301.         mes "[Manainne]";
  4302.         mes "What? That's...";
  4303.         mes "That's an incredible";
  4304.         mes "story. You met my dead";
  4305.         mes "sister in Nifflheim?! You";
  4306.         mes "must be lying to me!";
  4307.         next;
  4308.         mes "[Manainne]";
  4309.         mes "Let's... Let's just";
  4310.         mes "stop talking about this,";
  4311.         mes "okay? I appreciate that you";
  4312.         mes "want to stop El Schatt from";
  4313.         mes "cutting down our tree, but";
  4314.         mes "this is almost too much.";
  4315.         next;
  4316.         set hg_memory,8;
  4317.         mes "[Manainne]";
  4318.         mes "Gosh, all that talk";
  4319.         mes "about Nifflheim is...";
  4320.         mes "It's giving me the chills!";
  4321.         mes "A-aren't you cold?";
  4322.         close;
  4323.     } else if (hg_memory == 8) {
  4324.         mes "[Manainne]";
  4325.         mes "......";
  4326.         mes ".........";
  4327.         mes "Huh? You're...";
  4328.         mes "Still here...?";
  4329.         next;
  4330.         mes "[Manainne]";
  4331.         mes "Y-you know what's";
  4332.         mes "weird? The weather's";
  4333.         mes "perfectly fine, but I...";
  4334.         mes "I feel so cold all of a";
  4335.         mes "sudden. You don't feel";
  4336.         mes "it at all, don't you?";
  4337.         next;
  4338.         mes "[Manainne]";
  4339.         mes "I think I'm coming down";
  4340.         mes "with something. My head";
  4341.         mes "feels so numb, and I c-can't";
  4342.         mes "focus any of my thoughts.";
  4343.         mes "This is freakin' me out...";
  4344.         next;
  4345.         mes "[Manainne]";
  4346.         mes "...!";
  4347.         next;
  4348.         set hg_memory,9;
  4349.         mes "[Manainne]";
  4350.         mes "......";
  4351.         mes "..........";
  4352.         close;
  4353.     } else if (hg_memory == 9) {
  4354.         mes "[Manainne]";
  4355.         mes "...I'm here. I'm really";
  4356.         mes "back! Oh, it's been so";
  4357.         mes "long! Hello, adventurer,";
  4358.         mes "remember me? I'm Kanainne,";
  4359.         mes "the spirit you saw down in";
  4360.         mes "Nifflheim. Let me explain...";
  4361.         next;
  4362.         mes "[Manainne]";
  4363.         mes "My spirit was able to follow";
  4364.         mes "you here, and now that I'm";
  4365.         mes "here, I only have so much time";
  4366.         mes "to possess my sister's body,";
  4367.         mes "and then talk to El Schatt.";
  4368.         mes "El Schatt? El Schatt...?";
  4369.         next;
  4370.         mes "[El Schatt]";
  4371.         mes "Manainne...?";
  4372.         mes "What do you want?";
  4373.         mes "Quit bugging me,";
  4374.         mes "I'm busy right now...";
  4375.         next;
  4376.         mes "[Manainne]";
  4377.         mes "It's... It's me,";
  4378.         mes "El Schatt, it's Kanainne.";
  4379.         mes "Of course you remember";
  4380.         mes "me, right? Listen, I need to--";
  4381.         next;
  4382.         mes "[El Schatt]";
  4383.         mes "Manainne...?!";
  4384.         mes "I'm shocked...";
  4385.         mes "Don't you respect";
  4386.         mes "your own sister?!";
  4387.         mes "I can't believe you'd...";
  4388.         mes "Knock it off right now!";
  4389.         next;
  4390.         set hg_memory,10;
  4391.         mes "[El Schatt]";
  4392.         mes "Look, out of my respect";
  4393.         mes "for you and the relationship";
  4394.         mes "that me and your sister had,";
  4395.         mes "I'm going to forget you said";
  4396.         mes "that. But don't you dare use";
  4397.         mes "her name that way again!";
  4398.         next;
  4399.         mes "[Manainne]";
  4400.         mes "......";
  4401.         mes ".........";
  4402.         mes "............";
  4403.         close;
  4404.     } else if (hg_memory == 10) {
  4405.         mes "[Manainne]";
  4406.         mes "Wait, El Schatt!";
  4407.         mes "It's really me, but";
  4408.         mes "I can only speak to you";
  4409.         mes "through my sister for";
  4410.         mes "a short time. L-listen...";
  4411.         next;
  4412.         mes "[El Schatt]";
  4413.         mes "Manainne...";
  4414.         mes "You don't make jokes";
  4415.         mes "like that about the departed,";
  4416.         mes "especially if it's Kannaine.";
  4417.         mes "You know better than that!";
  4418.         mes "Where the hell's your respect?!";
  4419.         next;
  4420.         mes "[Manainne]";
  4421.         mes "''If you're the wind,";
  4422.         mes "I'll be the sky, so that you";
  4423.         mes "can fly freely in my arms...''";
  4424.         next;
  4425.         mes "[El Schatt]";
  4426.         mes "Huh...?!";
  4427.         next;
  4428.         mes "[Manainne]";
  4429.         mes "''My soul is just";
  4430.         mes "for you, the shining";
  4431.         mes "sun that brightens";
  4432.         mes "up my whole world.''";
  4433.         next;
  4434.         mes "[El Schatt]";
  4435.         mes "How do you...";
  4436.         mes "How do you know";
  4437.         mes "those words...?";
  4438.         next;
  4439.         mes "[Manainne]";
  4440.         mes "''In my dream, your";
  4441.         mes "eyes held the reflection";
  4442.         mes "of the ocean's clear waters... Someday I'll show them to you.''";
  4443.         next;
  4444.         mes "[Manainne]";
  4445.         mes "''Your lovely face,";
  4446.         mes "your enticing smile...";
  4447.         mes "They're forever be in my";
  4448.         mes "heart, so I'll never be lonely.''";
  4449.         next;
  4450.         mes "[El Schatt]";
  4451.         mes "Manainne...";
  4452.         mes "How do you";
  4453.         mes "know that song?";
  4454.         next;
  4455.         mes "[Manainne]";
  4456.         mes "El Schatt...";
  4457.         mes "It's me, Kanainne.";
  4458.         mes "You wrote this song";
  4459.         mes "just for me. But I died";
  4460.         mes "before you could finish it.";
  4461.         next;
  4462.         mes "[Manainne]";
  4463.         mes "That was your dream,";
  4464.         mes "wasn't it? To play your";
  4465.         mes "beautiful music to make";
  4466.         mes "people happy? Did you ever";
  4467.         mes "finish our song for me?";
  4468.         next;
  4469.         mes "[El Schatt]";
  4470.         mes "Hahahah, Manainne, alright.";
  4471.         mes "Your sister must have told";
  4472.         mes "you about that song. Ha ha...";
  4473.         mes "You're t-taking it too far...";
  4474.         mes "Please, just... Just stop.";
  4475.         next;
  4476.         mes "[Manainne]";
  4477.         mes "El Schatt...";
  4478.         mes "Listen to me.";
  4479.         mes "Look at me. It's";
  4480.         mes "really your Kanainne.";
  4481.         next;
  4482.         mes "[El Schatt]";
  4483.         mes "Kanainne...?";
  4484.         mes "It's too much to";
  4485.         mes "believe. I want to";
  4486.         mes "believe it so badly...";
  4487.         mes "Is it really you?";
  4488.         set hg_memory,11;
  4489.         close;
  4490.     } else if (hg_memory == 11) {
  4491.         mes "[Manainne]";
  4492.         mes "El Schatt...";
  4493.         close;
  4494.     } else if (hg_memory == 12) {
  4495.         mes "^3355FFManainne is sobbing";
  4496.         mes "uncontrollably, and there's";
  4497.         mes "nothing you can do to comfort";
  4498.         mes "her. Nothing at all. You must";
  4499.         mes "leave her alone to her despair";
  4500.         mes "and unfathomable sense of loss.^000000";
  4501.         close;
  4502.     } else {
  4503.         mes "[Manainne]";
  4504.         mes "You know, even though";
  4505.         mes "it's not a wealthy area,";
  4506.         mes "I really love this small";
  4507.         mes "and quiet town. Even if";
  4508.         mes "I could live anywhere in";
  4509.         mes "the world, I'd live right here~";
  4510.         close;
  4511.     }
  4512. }
  4513.  
  4514. niflheim,90,106,3   script  A Spirit#HQuest 802,{
  4515.     if (hg_memory == 6) {
  4516.         mes "[Spirit]";
  4517.         mes "El Schatt...";
  4518.         mes "Manainne...";
  4519.         mes "I miss them...";
  4520.         next;
  4521.         mes "[Spirit]";
  4522.         mes "Those names... Yes,";
  4523.         mes "I remember now. Manainee";
  4524.         mes "was... my younger sister.";
  4525.         mes "El Schatt was... my lover.";
  4526.         mes "M-my name was... Kanainne!";
  4527.         next;
  4528.         mes "[Kanainne's Spirit]";
  4529.         mes "Now I know why I'm here";
  4530.         mes "in this realm. El Schatt...";
  4531.         mes "I've been watching him.";
  4532.         mes "He isn't able to let me go...";
  4533.         mes "But I can't directly intervene";
  4534.         mes "with the affairs of the living.";
  4535.         next;
  4536.         mes "[Kanainne's Spirit]";
  4537.         mes "I... I can borrow my";
  4538.         mes "sister's body? Yes, if she";
  4539.         mes "cooperates, maybe... Maybe";
  4540.         mes "it will work. I must... must do";
  4541.         mes "something before he does";
  4542.         mes "he hurts himself even more...";
  4543.         next;
  4544.         mes "[Kanainne's Spirit]";
  4545.         mes "You... You can help";
  4546.         mes "me... Just go back to ";
  4547.         mes "the living... to Hugel...";
  4548.         mes "Let me send you there...";
  4549.         set hg_memory,7;
  4550.         changequest 8062,8063;
  4551.         close2;
  4552.         warp "hugel",78,148;
  4553.     } else if (hg_memory == 7) {
  4554.         mes "[Kanainne's Spirit]";
  4555.         mes "You...! You can help";
  4556.         mes "me... Just go back to ";
  4557.         mes "the living... to Hugel...";
  4558.         mes "Let me send you there...";
  4559.         close2;
  4560.         warp "hugel",78,148;
  4561.     } else {
  4562.         mes "[Spirit]";
  4563.         mes "The living shouldn't";
  4564.         mes "be here in Nifflheim...";
  4565.         mes "Go back! Go back to your";
  4566.         mes "own world before it's too late!";
  4567.         next;
  4568.         mes "[Spirit]";
  4569.         mes "El Schatt...";
  4570.         mes "Manainne...";
  4571.         mes "I miss them...";
  4572.         close;
  4573.     }
  4574. }
  4575.  
  4576. hugel,100,103,3 script  Perfitz 866,{
  4577.     if (hg_memory == 3) {
  4578.         set hg_memory,4;
  4579.         mes "[Perfitz]";
  4580.         mes "I'm pleased that my son has";
  4581.         mes "finally set his mind on the";
  4582.         mes "family business. I didn't know";
  4583.         mes "he had it in him to become";
  4584.         mes "such a proactive entrepreneur.";
  4585.         next;
  4586.         mes "[Perfitz]";
  4587.         mes "It's funny... He used to";
  4588.         mes "deperately fight me when it";
  4589.         mes "came to building shops where";
  4590.         mes "that tree has planted. Yes, I'm";
  4591.         mes "proud that he's grown as a";
  4592.         mes "business person. Heh heh~";
  4593.         next;
  4594.         mes "[Perfitz]";
  4595.         mes "Although I'm pleased,";
  4596.         mes "I get this gut feeling that";
  4597.         mes "something's not right, like";
  4598.         mes "he's too excited about cutting";
  4599.         mes "that tree down. Maybe this old";
  4600.         mes "man is just too suspcious~";
  4601.         changequest 8059,8060;
  4602.         close;
  4603.     } else if (hg_memory == 4) {
  4604.         mes "[Perfitz]";
  4605.         mes "It's funny how things";
  4606.         mes "change. You know, El Schatt";
  4607.         mes "actually used to protest against my idea of building shops in the";
  4608.         mes "area when that tree grows. Hmm... I wonder, what happened to him?";
  4609.         close;
  4610.     } else {
  4611.         mes "[Perfitz]";
  4612.         mes "Money is very dependable...";
  4613.         mes "But it's value is relative, and";
  4614.         mes "can change at any moment.";
  4615.         mes "Still, at my age, you can't";
  4616.         mes "live without it. Make sure you";
  4617.         mes "financially prepare of old age.";
  4618.         next;
  4619.         mes "[Perfitz]";
  4620.         mes "Now, most people assume that";
  4621.         mes "I have very few friends because";
  4622.         mes "I trust money more than people.";
  4623.         mes "That's somewhat true: money";
  4624.         mes "will never betray you, and few";
  4625.         mes "friends can be so dependable.";
  4626.         next;
  4627.         mes "[Perfitz]";
  4628.         mes "However, friends that can";
  4629.         mes "be trusted for life are worth";
  4630.         mes "more than all the money in the";
  4631.         mes "world. To a rich man like me,";
  4632.         mes "those are the only friends";
  4633.         mes "that are worth having.";
  4634.         close;
  4635.     }
  4636. }
  4637.  
  4638. hugel,196,164,3 script  El Schatt   50,{
  4639.     if (hg_memory == 2) {
  4640.         mes "[El Schatt]";
  4641.         mes "What? What's that look for?";
  4642.         mes "Oh, you must have spoken to";
  4643.         mes "Manainne. Look, memories are";
  4644.         mes "nice and all, but I don't dwell";
  4645.         mes "on the past. I think about the";
  4646.         mes "future. That's what's best.";
  4647.         next;
  4648.         mes "[El Schatt]";
  4649.         mes "Hey, I've got some great";
  4650.         mes "memories of this place too,";
  4651.         mes "but you know what? I've decided";
  4652.         mes "to let go of them before they";
  4653.         mes "get too painful. That's life.";
  4654.         mes "Besides, it's not all bad.";
  4655.         next;
  4656.         mes "[El Schatt]";
  4657.         mes "My father's been wanting to";
  4658.         mes "build a shop here for so long,";
  4659.         mes "and now, I think it's about time. And this business will help the";
  4660.         mes "entire community. We should've";
  4661.         mes "done this a long time ago...";
  4662.         next;
  4663.         set hg_memory,3;
  4664.         mes "[El Schatt]";
  4665.         mes "C'mon... Take a look";
  4666.         mes "around. I won't deny that";
  4667.         mes "this is a quaint and lovely";
  4668.         mes "town, but how much money do";
  4669.         mes "you think these people enjoy?";
  4670.         mes "I need to look to the future...";
  4671.         changequest 8058,8059;
  4672.         close;
  4673.     } else if (hg_memory == 3) {
  4674.         mes "[El Schatt]";
  4675.         mes "This is the perfect";
  4676.         mes "location for shops.";
  4677.         mes "Yeah, I'll build a whole";
  4678.         mes "plaza, and rent it out to the";
  4679.         mes "merchants. Build up some";
  4680.         mes "commerce, attract businesses...";
  4681.         next;
  4682.         mes "[El Schatt]";
  4683.         mes "Everyone should just";
  4684.         mes "forget about that tree.";
  4685.         mes "When you think about it,";
  4686.         mes "it's just a waste of space...";
  4687.         close;
  4688.     } else if (hg_memory == 4) {
  4689.         set hg_memory,5;
  4690.         mes "[El Schatt]";
  4691.         mes "You've spoken with my father?";
  4692.         mes "Hmpf! Don't tell me you're here";
  4693.         mes "to change my mind. I'm building";
  4694.         mes "those shops, and that's final.";
  4695.         mes "It's useless to try to convince";
  4696.         mes "me otherwise. Understand?";
  4697.         next;
  4698.         mes "[El Schatt]";
  4699.         mes "It's true that I used";
  4700.         mes "to think differently...";
  4701.         mes "I'd protect that old tree";
  4702.         mes "with my life, I won't deny";
  4703.         mes "it. But that's an old story that should be buried in the past...";
  4704.         changequest 8060,8061;
  4705.         close;
  4706.     } else if (hg_memory == 5) {
  4707.         mes "[El Schatt]";
  4708.         mes "The past is behind me";
  4709.         mes "as it should be. Now";
  4710.         mes "I must focus on building";
  4711.         mes "my family's businesses.";
  4712.         mes "Father was right all along...";
  4713.         close;
  4714.     } else if (hg_memory == 7) {
  4715.         mes "[El Schatt]";
  4716.         mes "What did you say...?";
  4717.         mes "You met Kanainne?";
  4718.         mes "Listen, that's not funny.";
  4719.         mes "I won't tolerate that kind";
  4720.         mes "of sick joke, so get out";
  4721.         mes "of here before I get angry.";
  4722.         close;
  4723.     } else if (hg_memory == 10) {
  4724.         mes "[El Schatt]";
  4725.         mes "No way...!";
  4726.         mes "Kanainne is dead!";
  4727.         mes "There's no way";
  4728.         mes "I can believe this!";
  4729.         next;
  4730.         mes "[Manainne]";
  4731.         mes "......";
  4732.         mes ".........";
  4733.         mes "............";
  4734.         close;
  4735.     } else if (hg_memory == 11) {
  4736.         mes "[El Schatt]";
  4737.         mes "K-Kanainne! ^333333*Sob*^000000";
  4738.         mes "I've missed you so much!";
  4739.         mes "Why did you leave me?";
  4740.         next;
  4741.         mes "[Manainne]";
  4742.         mes "Oh, my dear,";
  4743.         mes "sweet El Schatt...";
  4744.         mes "I'm so sorry. But";
  4745.         mes "that was my fate...";
  4746.         mes "It was my time to go...";
  4747.         mes "You have to let me go...";
  4748.         next;
  4749.         mes "[El Schatt]";
  4750.         mes "I can't take it anymore!";
  4751.         mes "It hurts too much without you!";
  4752.         mes "I can't stop thinking about us,";
  4753.         mes "and all the memories... all of";
  4754.         mes "the memories hurt so much...";
  4755.         next;
  4756.         mes "[Manainne]";
  4757.         mes "Is that why you want to";
  4758.         mes "cut down that tree? Because";
  4759.         mes "it reminds you too much of";
  4760.         mes "all of our days together?";
  4761.         next;
  4762.         mes "[El Schatt]";
  4763.         mes "Y-yes! Seeing it makes";
  4764.         mes "me so angry and so sad!";
  4765.         mes "I wanted to get rid of it!";
  4766.         mes "If I don't forget you, then";
  4767.         mes "what will I do? I c-can't";
  4768.         mes "forget about you, c-can I?";
  4769.         next;
  4770.         mes "[Manainne]";
  4771.         mes "Will destroying that tree";
  4772.         mes "make you happy? Do you think";
  4773.         mes "you'll be happy if you forget";
  4774.         mes "all about me? I know you're";
  4775.         mes "not like that, El Schatt.";
  4776.         mes "You're not that cold...";
  4777.         next;
  4778.         mes "[El Schatt]";
  4779.         mes "No... I don't want";
  4780.         mes "to forget you. All of";
  4781.         mes "our good times. But I miss";
  4782.         mes "you so much... I think I'm";
  4783.         mes "going to go insane! I don't";
  4784.         mes "know if I can endure this pain!";
  4785.         next;
  4786.         mes "[Manainne]";
  4787.         mes "Please be strong for me,";
  4788.         mes "El Schatt. Someday, time";
  4789.         mes "will heal your wounds, and";
  4790.         mes "your memories of me will only";
  4791.         mes "bring you fondness, not pain.";
  4792.         mes "I miss you El Schatt, and I...";
  4793.         next;
  4794.         mes "[El Schatt]";
  4795.         mes "Kanainne...?";
  4796.         mes "K-Kanaine?";
  4797.         mes "What's happening?";
  4798.         next;
  4799.         mes "[Manainne]";
  4800.         mes "El Schatt, I'm so sorry...";
  4801.         mes "But I have to go now. I can't";
  4802.         mes "stay in the world of the living";
  4803.         mes "for too long, and my time limit";
  4804.         mes "is almost up. I still... I...";
  4805.         next;
  4806.         mes "[El Schatt]";
  4807.         mes "N-no! Please, stay with";
  4808.         mes "me! I'm not ready to lose";
  4809.         mes "you again! D-don't leave";
  4810.         mes "me again! Nooo! Kanainne!";
  4811.         mes "I need you here with me!";
  4812.         next;
  4813.         mes "[Manainne]";
  4814.         mes "I can't do that...";
  4815.         mes "But please, El Schatt...";
  4816.         mes "Promise that you'll be";
  4817.         mes "yourself from now on...";
  4818.         mes "Be kind... And follow";
  4819.         mes "your true dreams...";
  4820.         next;
  4821.         mes "[Manainne]";
  4822.         mes "Don't cut down";
  4823.         mes "that tree... And make...";
  4824.         mes "make beautiful music.";
  4825.         mes "Please finish the song";
  4826.         mes "that you made for me for...";
  4827.         mes "for both of our sakes...";
  4828.         next;
  4829.         mes "[El Schatt]";
  4830.         mes "Anything for you,";
  4831.         mes "Kanainne. I vow it...";
  4832.         next;
  4833.         mes "[Manainne]";
  4834.         mes "El Schatt...";
  4835.         mes "I still... I still...";
  4836.         next;
  4837.         mes "[El Schatt]";
  4838.         mes "Y-yes...";
  4839.         mes "Kanainne...?";
  4840.         next;
  4841.         mes "[Manainne]";
  4842.         mes "......";
  4843.         mes ".........";
  4844.         mes "............";
  4845.         next;
  4846.         mes "^3355FF*Thud!*^000000";
  4847.         next;
  4848.         mes "[El Schatt]";
  4849.         mes "Kanainne...?";
  4850.         mes "Kanainne!";
  4851.         next;
  4852.         mes "[Manainne]";
  4853.         mes "...I...";
  4854.         mes "...El Schatt...";
  4855.         mes "She's gone again.";
  4856.         mes "It's... I'm Manainne...";
  4857.         mes "^333333*Sniff*^000000 She had to go back...";
  4858.         next;
  4859.         specialeffect2 EF_CONE;
  4860.         set hg_memory,12;
  4861.         getexp (checkre(3))?8000:50000,0;
  4862.         completequest 8063;
  4863.         getitem 603,1; //Old Blue Box
  4864.         mes "[El Schatt]";
  4865.         mes "Oh... Oh dear";
  4866.         mes "sweet God... My...";
  4867.         mes "My dear Kanainne...";
  4868.         mes "No.... No... Please...";
  4869.         close;
  4870.     } else if (hg_memory == 12) {
  4871.         mes "[El Schatt]";
  4872.         mes "...Would you please";
  4873.         mes "leave me alone? I have...";
  4874.         mes "I have an awful lot to";
  4875.         mes "think about. And there's";
  4876.         mes "music that I have to write...";
  4877.         close;
  4878.     } else {
  4879.         mes "[El Schatt]";
  4880.         mes "Father was right...";
  4881.         mes "This area is the perfect";
  4882.         mes "place to build some stores.";
  4883.         mes "All that's left is to chop down";
  4884.         mes "that old tree. It's in the way";
  4885.         mes "of a whole lot of things...";
  4886.         close;
  4887.     }
  4888.  
  4889. }
  4890.  
  4891. // Hide and Seek Quest :: hg_c_child
  4892. //============================================================
  4893. hugel,107,67,3  script  Torpy   706,{
  4894.     if (BaseLevel > 49) {
  4895.         if (!hg_ubu01) {
  4896.             mes "[Torpy]";
  4897.             mes "D-Daddy...!";
  4898.             mes "Daddy where";
  4899.             mes "are you?! Wah~!";
  4900.             next;
  4901.             switch(select("What's wrong?:Ignore")) {
  4902.             case 1:
  4903.                 mes "[Torpy]";
  4904.                 mes "My Daddy hasn't";
  4905.                 mes "been home for a few";
  4906.                 mes "day now. I'm afraid that";
  4907.                 mes "something must have";
  4908.                 mes "happened to him. *Sniff*";
  4909.                 next;
  4910.                 mes "["+strcharinfo(0)+"]";
  4911.                 mes "Your Dad is missing?";
  4912.                 mes "Why don't you tell me";
  4913.                 mes "about the last time";
  4914.                 mes "that you saw him?";
  4915.                 next;
  4916.                 mes "[Torpy]";
  4917.                 mes "Well, we were playing";
  4918.                 mes "Hide-and-Seek, and then";
  4919.                 mes "it was his turn to hide,";
  4920.                 mes "and then, a-and then...";
  4921.                 mes "I never found him!";
  4922.                 next;
  4923.                 switch(select("Really? Tell me more...:What, is that all...?")) {
  4924.                 case 1:
  4925.                     mes "[Torpy]";
  4926.                     mes "Th-then my Mom got";
  4927.                     mes "mad at Dad for hiding";
  4928.                     mes "for so long. But when";
  4929.                     mes "she went to find him, she";
  4930.                     mes "disappeared too! I-I'm all";
  4931.                     mes "alone now! Waaaaaah~!";
  4932.                     next;
  4933.                     emotion e_dots,1;
  4934.                     mes "["+strcharinfo(0)+"]";
  4935.                     mes "Don't worry, I'll look";
  4936.                     mes "for your parents. I'm";
  4937.                     mes "sure that I can find at";
  4938.                     mes "least one of them just";
  4939.                     mes "outside of town.";
  4940.                     set hg_ubu01,1;
  4941.                     setquest 12044;
  4942.                     close;
  4943.                 case 2:
  4944.                     mes "["+strcharinfo(0)+"]";
  4945.                     mes "Don't worry, your";
  4946.                     mes "Dad will probably";
  4947.                     mes "show up sooner";
  4948.                     mes "or later. Well, lots";
  4949.                     mes "of luck, kid.";
  4950.                     emotion e_dots,1;
  4951.                     close;
  4952.                 }
  4953.             case 2:
  4954.                 mes "[Torpy]";
  4955.                 mes "D-Daddy...!";
  4956.                 mes "Mommiiiiiiiiie!";
  4957.                 mes "Where are yoooou?!";
  4958.                 mes "Wuh-Waaaaaaaaaah!";
  4959.                 close;
  4960.             }
  4961.         } else if (hg_ubu01 == 2) {
  4962.             mes "[Torpy]";
  4963.             mes "Oh...";
  4964.             mes "Mommy was just";
  4965.             mes "outside of town?";
  4966.             mes "*Sob* Okay, I hope my";
  4967.             mes "Daddy comes back soon...";
  4968.             set hg_ubu01,3;
  4969.             changequest 12045,12046;
  4970.             close;
  4971.         } else if (hg_ubu01 == 6) {
  4972.             mes "[Torpy]";
  4973.             mes "Y-you found my Daddy!";
  4974.             mes "Hooray! I was so worried";
  4975.             mes "about him! Th-thank you";
  4976.             mes "so much for your help!";
  4977.             next;
  4978.             mes "[Torpy]";
  4979.             mes "Um, um, where is my";
  4980.             mes "Daddy hiding anyway?";
  4981.             mes "Oh? A barrel? Where";
  4982.             mes "was it again? Heh heh!";
  4983.             mes "Now I can find him!";
  4984.             next;
  4985.             mes "[Torpy]";
  4986.             mes "Oh, would you go talk";
  4987.             mes "to my Mom, and tell her";
  4988.             mes "to come here please? And";
  4989.             mes "also tell her that Daddy";
  4990.             mes "is safe! See you later~";
  4991.             next;
  4992.             emotion e_dots,1;
  4993.             mes "......";
  4994.             mes ".........";
  4995.             mes "............";
  4996.             next;
  4997.             mes "[Torpy]";
  4998.             mes "^333333...............................";
  4999.             mes "Hee hee~ Once I find";
  5000.             mes "my Daddy, he has to get me";
  5001.             mes "a girlfriend! He promised~!^000000";
  5002.             set hg_ubu01,7;
  5003.             close;
  5004.         } else if (hg_ubu01 == 7) {
  5005.             mes "[Torpy]";
  5006.             mes "Would you please hurry";
  5007.             mes "and talk to my Mom? She";
  5008.             mes "should be just outside of?";
  5009.             mes "this town, where you last";
  5010.             mes "saw her. Bye bye for now~";
  5011.             next;
  5012.             emotion e_dots,1;
  5013.             mes "......";
  5014.             mes ".........";
  5015.             mes "............";
  5016.             next;
  5017.             mes "[Torpy]";
  5018.             mes "^333333...............................";
  5019.             mes "Oh yeah! Should I have";
  5020.             mes "Mom help me pick out my";
  5021.             mes "new girlfriend? Hmm, I dunno.";
  5022.             mes "Wh-what if they become friends?";
  5023.             mes "Um, that might not be good...^000000";
  5024.             close;
  5025.         } else if (hg_ubu01 == 8) {
  5026.             emotion e_dots,1;
  5027.             mes "[Torpy]";
  5028.             mes "Daddy promised to get";
  5029.             mes "me a girlfriend if I beat him";
  5030.             mes "at Hide-and-Seek! Hahaha!";
  5031.             mes "I won, so now he has to do it!";
  5032.             next;
  5033.             mes "[Torpy]";
  5034.             mes "Wait, but should I let";
  5035.             mes "my Dad pick my girlfriend?";
  5036.             mes "Maybe I should pick her...";
  5037.             mes "Yeah, I'll pick the perfectest";
  5038.             mes "girl that I can find! Yaaay~";
  5039.             set hg_ubu01,9;
  5040.             close;
  5041.         } else if (hg_ubu01 == 9) {
  5042.             emotion e_dots,1;
  5043.             mes "[Torpy]";
  5044.             mes "Maybe I should wait until";
  5045.             mes "I'm older to have a girlfriend.";
  5046.             mes "I mean, what if the girl I pick";
  5047.             mes "now gets uglier when she";
  5048.             mes "grows up? Or what if she gets really fat? I better be careful...";
  5049.             next;
  5050.             mes "^3355FFTorpy is still a young,";
  5051.             mes "naive child that has much";
  5052.             mes "to learn about girlfriends,";
  5053.             mes "or just people, in general.^000000";
  5054.             close;
  5055.         } else {
  5056.             mes "[Torpy]";
  5057.             mes "^333333*Sniff*^000000 D-Daddy's gone!";
  5058.             mes "Will you help me find my";
  5059.             mes "Daddy please? I h-have";
  5060.             mes "to find him now! H-Hurry!";
  5061.             close;
  5062.         }
  5063.     } else {
  5064.         mes "[Torpy]";
  5065.         mes "Waaah~!";
  5066.         mes "I have to find";
  5067.         mes "my Daddy! Daddy...!";
  5068.         mes "Where are yooooou?!";
  5069.         close;
  5070.     }
  5071. }
  5072.  
  5073. hu_fild06,190,367,3 script  Torpy's Mom 701,{
  5074.     if (hg_ubu01 == 0) {
  5075.         mes "[Torpy's Mom]";
  5076.         mes "Where did he go this time?!";
  5077.         mes "If my husband doesn't have";
  5078.         mes "a good excuse for not coming";
  5079.         mes "home, then he better come";
  5080.         mes "up with one or he'll be sorry!";
  5081.         close;
  5082.     } else if (hg_ubu01 == 1) {
  5083.         mes "[Torpy's Mom]";
  5084.         mes "Hmm? Oh, you talked to";
  5085.         mes "my little Torpy? He thinks his";
  5086.         mes "father and I just vanished?";
  5087.         mes "Oh, I'm so sorry, I think there's been some misunderstanding!";
  5088.         next;
  5089.         mes "[Torpy's Mom]";
  5090.         mes "Although Torpy's father has";
  5091.         mes "been missing for a little";
  5092.         mes "while, I just stepped out of";
  5093.         mes "the house this morning. So";
  5094.         mes "I haven't even been gone for";
  5095.         mes "a few hours, much less a day.";
  5096.         next;
  5097.         mes "[Torpy's Mom]";
  5098.         mes "You see, my husband is";
  5099.         mes "a hunter, so it's usual for him";
  5100.         mes "not to come home for a few";
  5101.         mes "days. Still, he's never been";
  5102.         mes "gone for this long before,";
  5103.         mes "so I've been looking for him...";
  5104.         next;
  5105.         mes "[Torpy's Mom]";
  5106.         mes "I've been getting a little";
  5107.         mes "worried myself, honestly.";
  5108.         mes "He's not in any of his usual";
  5109.         mes "hunting grounds. Hopefully,";
  5110.         mes "if I wait here long enough,";
  5111.         mes "he'll show up sooner or later.";
  5112.         next;
  5113.         mes "[Torpy's Mom]";
  5114.         mes "If he doesn't show up";
  5115.         mes "today, I better search";
  5116.         mes "for him inside town. Maybe";
  5117.         mes "he's hiding somewhere,";
  5118.         mes "like at his friend's house.";
  5119.         mes "Why is like always like this?";
  5120.         next;
  5121.         mes "[Torpy's Mom]";
  5122.         mes "Listen, would you please";
  5123.         mes "tell my son Torpy that I'm";
  5124.         mes "fine and will be coming back";
  5125.         mes "home soon? Also, if you see";
  5126.         mes "my husband inside town, tell";
  5127.         mes "him that he better come home!";
  5128.         set hg_ubu01,2;
  5129.         changequest 12044,12045;
  5130.         close;
  5131.     } else if (hg_ubu01 == 2) {
  5132.         mes "[Torpy's Mom]";
  5133.         mes "Listen, would you please";
  5134.         mes "tell my son Torpy that I'm";
  5135.         mes "fine and will be coming back";
  5136.         mes "home soon? Also, if you see";
  5137.         mes "my husband inside town, tell";
  5138.         mes "him that he better come home!";
  5139.         close;
  5140.     } else if (hg_ubu01 == 6 || hg_ubu01 == 7) {
  5141.         mes "[Torpy's Mom]";
  5142.         mes "What?! He was hiding";
  5143.         mes "inside a barrel this";
  5144.         mes "entire time?! Oh, no.";
  5145.         mes "I'm sorry, my husband has";
  5146.         mes "caused you so much trouble.";
  5147.         next;
  5148.         mes "[Torpy's Mom]";
  5149.         mes "I really appreciate";
  5150.         mes "everything you've done";
  5151.         mes "to help us find him. I know";
  5152.         mes "it's not much, but I hope";
  5153.         mes "you accept this as our thanks.";
  5154.         mes "Goodbye for now, adventurer~";
  5155.         specialeffect2 (hg_ubu01 == 6)?EF_CONE:EF_MVP;
  5156.         set hg_ubu01,8;
  5157.         completequest 12048;
  5158.         getitem 12065,3; //Green Salad
  5159.         getexp (checkre(3))?5000:50000,0;
  5160.         close;
  5161.     } else if (hg_ubu01 == 8) {
  5162.         mes "[Torpy's Mom]";
  5163.         mes "Sometimes I wonder if";
  5164.         mes "Torpy is too mature for";
  5165.         mes "his age, or if my husband";
  5166.         mes "is too immature. In a strange";
  5167.         mes "way, those two really take";
  5168.         mes "after each other. Oh, well...";
  5169.         close;
  5170.     } else if (hg_ubu01 == 9) {
  5171.         emotion e_dots,1;
  5172.         mes "[Torpy's Mom]";
  5173.         mes "When is that husband";
  5174.         mes "of mine going to come";
  5175.         mes "out of that barrel? He";
  5176.         mes "didn't make another weird";
  5177.         mes "bet with Torpy, did he? Oh,";
  5178.         mes "the trouble with those two...";
  5179.         close;
  5180.     } else {
  5181.         mes "[Torpy's Mom]";
  5182.         mes "Where did he go this time?!";
  5183.         mes "If my husband doesn't have";
  5184.         mes "a good excuse for not coming";
  5185.         mes "home, then he better come";
  5186.         mes "up with one or he'll be sorry!";
  5187.         close;
  5188.     }
  5189. }
  5190.  
  5191. hugel,100,176,3 script  Suspicious Barrel   111,{
  5192.     if (hg_ubu01 == 3) {
  5193.         mes "[Strange Man]";
  5194.         mes "So... hun...gry...";
  5195.         mes "F-food... Give me...";
  5196.         mes "F-food... Must... replenish...";
  5197.         mes "h-health... with... Steamed...";
  5198.         mes "Crab... Nippers... Please...";
  5199.         next;
  5200.         emotion e_dots,1;
  5201.         mes "^3355FFIt sounds like";
  5202.         mes "this barrel wants";
  5203.         mes "Steamed Crab Nippers.^000000";
  5204.         next;
  5205.         switch(select("I'll bring you Steamed Crab Nippers:Ignore")) {
  5206.         case 1:
  5207.             mes "[Strange Man]";
  5208.             mes "Please... cook me...";
  5209.             mes "Steamed... Crab Nippers...!";
  5210.             mes "You... n-need.... 10 Green";
  5211.             mes "Herbs... 1 Yellow Potions...";
  5212.             mes "and 10... N-Nippers... to";
  5213.             mes "c-cook th-them. Ugh...";
  5214.             next;
  5215.             emotion e_dots,1;
  5216.             mes "["+strcharinfo(0)+"]";
  5217.             mes "Hold on,";
  5218.             mes "I have to cook";
  5219.             mes "them for you?!";
  5220.             next;
  5221.             mes "[Strange Man]";
  5222.             mes "Y-yes...";
  5223.             mes "It's... It's the";
  5224.             mes "o-only... possible...";
  5225.             mes "Way... P-please help...";
  5226.             set hg_ubu01,4;
  5227.             changequest 12046,12047;
  5228.             close;
  5229.         case 2:
  5230.             mes "[Strange Man]";
  5231.             mes "D-don't... leave...";
  5232.             mes "me... Here... Th-the...";
  5233.             mes "hunger...! It... It can't...";
  5234.             mes "It c-can't be... d-denied!";
  5235.             next;
  5236.             emotion e_dots,1;
  5237.             mes "["+strcharinfo(0)+"]";
  5238.             mes "Weirdo! Why don't you";
  5239.             mes "get out of that barrel,";
  5240.             mes "and get your Steamed";
  5241.             mes "Crab Nippers yourself?!";
  5242.             close;
  5243.         }
  5244.     } else if (hg_ubu01 == 4) {
  5245.         if (countitem(12051)) {
  5246.             mes "[Strange Man]";
  5247.             mes "Th-that... tantalizing...";
  5248.             mes "scent... It's S-Steamed...";
  5249.             mes "Crab... Nippers... Oh God...";
  5250.             mes "It's b-been so... l-long...";
  5251.             mes "G-Give me! G-Give me now!";
  5252.             next;
  5253.             emotion e_dots,1;
  5254.             mes "^3355FFYou dumped the";
  5255.             mes "Steamed Crab Nippers";
  5256.             mes "into the barrel where";
  5257.             mes "it was quickly devoured.^000000";
  5258.             delitem 12051,1; //Steamed crab nippers
  5259.             set hg_ubu01,5;
  5260.             next;
  5261.             mes "[Strange Man]";
  5262.             mes "Ha ha ha!";
  5263.             mes "Back in the game, baby!";
  5264.             mes "Man, it's been, about what,";
  5265.             mes "3 days since I last ate?";
  5266.             mes "It's good to be alive!";
  5267.             close2;
  5268.             donpcevent "Strange Man#Hugel::OnEnable";
  5269.             end;
  5270.         } else {
  5271.             mes "[Strange Man]";
  5272.             mes "Please... cook me...";
  5273.             mes "Steamed... Crab Nippers...!";
  5274.             mes "You... n-need.... 10 Green";
  5275.             mes "Herbs... 1 Yellow Potions...";
  5276.             mes "and 10... N-Nippers... to";
  5277.             mes "c-cook th-them. Ugh...";
  5278.             next;
  5279.             emotion e_dots,1;
  5280.             mes "["+strcharinfo(0)+"]";
  5281.             mes "Hold on,";
  5282.             mes "I have to cook";
  5283.             mes "them for you?!";
  5284.             next;
  5285.             mes "[Strange Man]";
  5286.             mes "Y-yes...";
  5287.             mes "It's... It's the";
  5288.             mes "o-only... possible...";
  5289.             mes "Way... P-please help...";
  5290.             close;
  5291.         }
  5292.     } else if (hg_ubu01 == 5) {
  5293.         if (countitem(12051)) {
  5294.             mes "[Strange Man]";
  5295.             mes "Th-that... tantalizing...";
  5296.             mes "scent... It's S-Steamed...";
  5297.             mes "Crab... Nippers... Oh God...";
  5298.             mes "It's b-been so... l-long...";
  5299.             mes "G-Give me! G-Give me now!";
  5300.             next;
  5301.             emotion e_dots,1;
  5302.             mes "^3355FFYou dumped the";
  5303.             mes "Steamed Crab Nippers";
  5304.             mes "into the barrel where";
  5305.             mes "it was quickly devoured.^000000";
  5306.             delitem 12051,1; //Steamed crab nippers
  5307.             set hg_ubu01,5;
  5308.             next;
  5309.             mes "[Strange Man]";
  5310.             mes "Ha ha ha!";
  5311.             mes "Back in the game, baby!";
  5312.             mes "Man, it's been, about what,";
  5313.             mes "3 days since I last ate?";
  5314.             mes "It's good to be alive!";
  5315.             close2;
  5316.             donpcevent "Strange Man#Hugel::OnEnable";
  5317.             end;
  5318.         } else {
  5319.             mes "[Strange Man]";
  5320.             mes "Please... cook me...";
  5321.             mes "Steamed... Crab Nippers...!";
  5322.             mes "You... n-need.... 10 Green";
  5323.             mes "Herbs... 1 Yellow Potions...";
  5324.             mes "and 10... N-Nippers... to";
  5325.             mes "c-cook th-them. Ugh...";
  5326.             next;
  5327.             emotion e_dots,1;
  5328.             mes "["+strcharinfo(0)+"]";
  5329.             mes "Hold on,";
  5330.             mes "I have to cook";
  5331.             mes "them for you?!";
  5332.             next;
  5333.             mes "[Strange Man]";
  5334.             mes "Y-yes...";
  5335.             mes "It's... It's the";
  5336.             mes "o-only... possible...";
  5337.             mes "Way... P-please help...";
  5338.             close;
  5339.         }
  5340.     } else if (hg_ubu01 == 6) {
  5341.         emotion e_dots,1;
  5342.         mes "^3355FFFor now, you should";
  5343.         mes "tell Torpy and his mom";
  5344.         mes "where Torpy's father is";
  5345.         mes "hiding so they won't";
  5346.         mes "worry about him so much.";
  5347.         close;
  5348.     } else if (hg_ubu01 == 7) {
  5349.         emotion e_dots,1;
  5350.         mes "^800080Torpy's mom might want to know about^000000";
  5351.         mes "^800080this extraordinary barrel.^000000";
  5352.         close;
  5353.     } else if (hg_ubu01 == 8) {
  5354.         emotion e_dots,1;
  5355.         mes "^800080How long does Torpy's father plan to stay within the barrel?^000000";
  5356.         close;
  5357.     } else if (hg_ubu01 == 9) {
  5358.         emotion e_dots,1;
  5359.         mes "^800080That barrel will become a symbolic object^000000";
  5360.         mes "^800080that pays tribute to the firm will of Torpy's father^000000";
  5361.         mes "^800080who is trying hard to avoid keeping the promise with his son to find his wife.^000000";
  5362.         close;
  5363.     } else {
  5364.         emotion e_dots,1;
  5365.         mes "^800080You hear something bustling from the hole in the barrel.^000000";
  5366.         mes "^800080However, it doesn't seem to be a big deal.^000000";
  5367.         close;
  5368.     }
  5369. }
  5370.  
  5371. hugel,100,174,3 script  Strange Man#Hugel   898,{
  5372.     if (hg_ubu01 == 5) {
  5373.         mes "[Strange Man]";
  5374.         mes "Ahhhh... Thanks for";
  5375.         mes "the free meal! It was";
  5376.         mes "so invigorating! Well,";
  5377.         mes "I better climb back";
  5378.         mes "inside that barrel. See";
  5379.         mes "ya round, adventurer~";
  5380.         next;
  5381.         mes "["+strcharinfo(0)+"]";
  5382.         mes "Hold it!";
  5383.         mes "Why are you hiding";
  5384.         mes "inside that barrel?!";
  5385.         next;
  5386.         mes "[Strange Man]";
  5387.         mes "Huh? Oh, I'm just";
  5388.         mes "playing Hide-and-Seek";
  5389.         mes "with my son, that's all.";
  5390.         next;
  5391.         mes "["+strcharinfo(0)+"]";
  5392.         mes "But you haven't";
  5393.         mes "eaten in days! Wait,";
  5394.         mes "hold on, you wouldn't";
  5395.         mes "happen to be Torpy's";
  5396.         mes "father now, would you?";
  5397.         next;
  5398.         mes "[Strange Man]";
  5399.         mes "Oh, you ran into my boy?";
  5400.         mes "Has he given up on our";
  5401.         mes "little wager yet? Because";
  5402.         mes "I'd really hate to lose...";
  5403.         next;
  5404.         mes "["+strcharinfo(0)+"]";
  5405.         mes "Um, your wife and son";
  5406.         mes "are really worried about";
  5407.         mes "you. Shouldn't you be going";
  5408.         mes "home as soon as you can?";
  5409.         next;
  5410.         mes "[Strange Man]";
  5411.         mes "No, I can't! Not until";
  5412.         mes "Torpy gives up! I made";
  5413.         mes "a really silly promise";
  5414.         mes "with my son, and if I lose";
  5415.         mes "this game of Hide-and-Seek...";
  5416.         mes "Well, I just can't lose! Bye!";
  5417.         set hg_ubu01,6;
  5418.         changequest 12047,12048;
  5419.         next;
  5420.         mes "^3355FFTorpy's father has";
  5421.         mes "hidden himself again,";
  5422.         mes "but at least now you";
  5423.         mes "can go back to Torpy's";
  5424.         mes "Mom and Torpy, and let them";
  5425.         mes "both know where he is hiding.^000000";
  5426.         close2;
  5427.         disablenpc "Strange Man#Hugel";
  5428.         enablenpc "Suspicious Barrel";
  5429.         end;
  5430.     } else {
  5431.         mes "[Strange Man]";
  5432.         mes "Hahahaha!";
  5433.         mes "Steamed Crab Nippers!";
  5434.         mes "That really hit the spot!";
  5435.         mes "I ate so much, I won't";
  5436.         mes "have to eat again for days!";
  5437.         close;
  5438.     }
  5439.    
  5440. OnEnable:
  5441.     enablenpc "Strange Man#Hugel";
  5442.     disablenpc "Suspicious Barrel";
  5443.     initnpctimer;
  5444.     end;
  5445.    
  5446. OnInit:
  5447.     disablenpc "Strange Man#Hugel";
  5448.     end;
  5449.    
  5450. OnTimer60000:
  5451.     stopnpctimer;
  5452.     disablenpc "Strange Man#Hugel";
  5453.     enablenpc "Suspicious Barrel";
  5454.     end;
  5455. }
  5456.  
  5457. // Fish Cake Soup Delivery Quest :: hg_odeng
  5458. //============================================================
  5459. hu_in01,15,372,3    script  Cellette Lavit  74,{
  5460.     if (!hg_odeng) {
  5461.         mes "[Cellette]";
  5462.         mes "Hi there, thanks for";
  5463.         mes "visiting our lovely town!";
  5464.         mes "Why don't you come in and";
  5465.         mes "have a taste of authentic";
  5466.         mes "Hugel cuisine? I guarantee";
  5467.         mes "that you won't regret it~";
  5468.         next;
  5469.         mes "[Cellette]";
  5470.         mes "My name is Cellette Lavit,";
  5471.         mes "and I proudly serve Fish Cake";
  5472.         mes "Soup, Hugel's specialty dish.";
  5473.         mes "All the tourists that've tried";
  5474.         mes "it have loved it, and I have";
  5475.         mes "many regular customers~";
  5476.         next;
  5477.         mes "[Cellette]";
  5478.         mes "This dish has something";
  5479.         mes "of a cult following, and it's";
  5480.         mes "not widely popularized, but I'm";
  5481.         mes "sure that it'll be considered";
  5482.         mes "representative of Schwaltzvalt";
  5483.         mes "Republic cuisine someday.";
  5484.         next;
  5485.         mes "[Cellette]";
  5486.         mes "Listen, you look like an";
  5487.         mes "able adventurer, so would";
  5488.         mes "you consider working part time";
  5489.         mes "for me? I have many orders for";
  5490.         mes "Fish Cake Soup, so there's";
  5491.         mes "no way I can make deliveries...";
  5492.         next;
  5493.         mes "[Cellette]";
  5494.         mes "If you work for me, I'll";
  5495.         mes "waive the price: I'll give you";
  5496.         mes "1 Fish Cake Soup for each";
  5497.         mes "delivery that you complete.";
  5498.         mes "But if you're not interested,";
  5499.         mes "you can just buy some now~";
  5500.         next;
  5501.         switch(select("Sure, I'll work for you!:I want to buy Fish Cake Soup.:See ya.")) {
  5502.         case 1:
  5503.             mes "[Cellette]";
  5504.             mes "Oh, thank you so much!";
  5505.             mes "You can't imagine how busy";
  5506.             mes "I've been, and how much I need the help! Now, let's get started~";
  5507.             next;
  5508.             switch(rand(1,4)) {
  5509.             case 1:
  5510.                 mes "[Cellette]";
  5511.                 mes "Alright, please take this";
  5512.                 mes "order of Fish Cake Soup to";
  5513.                 mes "my friend Neha. I'm grateful";
  5514.                 mes "that she's a regular customer--";
  5515.                 mes "she's a good friend, but I'm sure that she loves the soup as well.";
  5516.                 set hg_odeng,1;
  5517.                 setquest 8064;
  5518.                 getitem 584,1; //Fish_Ball_Soup
  5519.                 close;
  5520.             case 2:
  5521.                 mes "[Cellette]";
  5522.                 mes "Right, take this next order";
  5523.                 mes "of Fish Cake Soup to Maewan,";
  5524.                 mes "another one of my regulars.";
  5525.                 mes "He's been buying my soup ever";
  5526.                 mes "since I helped him start his business. Nice of him, isn't it?";
  5527.                 set hg_odeng,2;
  5528.                 setquest 8065;
  5529.                 getitem 584,1; //Fish_Ball_Soup
  5530.                 close;
  5531.             case 3:
  5532.                 mes "[Cellette]";
  5533.                 mes "Okay, this order of Fish";
  5534.                 mes "Cake Soup is ready! Please";
  5535.                 mes "take it to my roommate Layoma.";
  5536.                 mes "But... Be careful. She's got";
  5537.                 mes "a thing about punctuality.";
  5538.                 mes "Just try not to be late...";
  5539.                 set hg_odeng,3;
  5540.                 setquest 8066;
  5541.                 getitem 584,1; //Fish_Ball_Soup
  5542.                 close;
  5543.             case 4:
  5544.                 mes "[Cellette]";
  5545.                 mes "Quick, take this Fish";
  5546.                 mes "Paste Soup to Erjan. Um,";
  5547.                 mes "but be careful, he's really";
  5548.                 mes "nitpicky... And he likes to";
  5549.                 mes "have everything in such";
  5550.                 mes "and such and order...";
  5551.                 set hg_odeng,4;
  5552.                 setquest 8067;
  5553.                 getitem 584,1; //Fish_Ball_Soup
  5554.                 close;
  5555.             }
  5556.         case 2:
  5557.             mes "[Cellette]";
  5558.             mes "Oh, you'd like to try my";
  5559.             mes "Fish Cake Soup, eh? Good";
  5560.             mes "choice, I know you'll enjoy";
  5561.             mes "its delicious, hearty flavor~";
  5562.             mes "Each order costs 100 zeny.";
  5563.             next;
  5564.             switch(select("Order a Fish Cake Soup:Cancel")) {
  5565.             case 1:
  5566.                 if (Zeny > 99) {
  5567.                     mes "[Cellette]";
  5568.                     mes "Thanks! Enjoy your";
  5569.                     mes "bowl of Fish Cake Soup.";
  5570.                     mes "I hope you come and ";
  5571.                     mes "visit me again, okay?";
  5572.                     set Zeny,Zeny-100;
  5573.                     getitem 584,1; //Fish_Ball_Soup
  5574.                     close;
  5575.                 } else {
  5576.                     mes "[Cellette]";
  5577.                     mes "Oh, what's this?";
  5578.                     mes "You don't have enough";
  5579.                     mes "money? Well, come back";
  5580.                     mes "after you save 100 zeny.";
  5581.                     mes "That's a really good price";
  5582.                     mes "for my gourmet soup, you know.";
  5583.                     close;
  5584.                 }
  5585.             case 2:
  5586.                 mes "[Cellette]";
  5587.                 mes "If you're ever hungry,";
  5588.                 mes "or just want to enjoy";
  5589.                 mes "a delicious meal, come";
  5590.                 mes "and have some of my soup~";
  5591.                 close;
  5592.             }
  5593.         case 3:
  5594.             mes "[Cellette]";
  5595.             mes "Oh? You're not interested";
  5596.             mes "in trying my Fish Cake Soup";
  5597.             mes "at all? Well, if you change";
  5598.             mes "your mind, please come";
  5599.             mes "back. I just know you'll love";
  5600.             mes "the taste if you give it a try.";
  5601.             close;
  5602.         }
  5603.     } else if (hg_odeng == 1) {
  5604.         if (countitem(584)) {
  5605.             mes "[Cellette]";
  5606.             mes "Haven't you left already?";
  5607.             mes "My friend Neha is waiting";
  5608.             mes "for you to deliver her order";
  5609.             mes "of Fish Cake Soup. Please";
  5610.             mes "try to get it to her before the";
  5611.             mes "soup gets cold, okay?";
  5612.             close;
  5613.         } else {
  5614.             mes "[Cellette]";
  5615.             mes "What's that? You lost";
  5616.             mes "the Fish Cake Soup you're";
  5617.             mes "supposed to deliver to Neha?";
  5618.             mes "Oh well, I suppose I'll have";
  5619.             mes "to give you this fresh bowl";
  5620.             mes "of soup that I just made...";
  5621.             next;
  5622.             if (Zeny > 99) {
  5623.                 mes "[Cellette]";
  5624.                 mes "But you need to be";
  5625.                 mes "responsible and pay";
  5626.                 mes "me for the food you lost.";
  5627.                 mes "There, I took 100 zeny";
  5628.                 mes "from you. That's fair, so";
  5629.                 mes "please don't lose it this time.";
  5630.                 set Zeny,Zeny-100;
  5631.                 getitem 584,1; //Fish_Ball_Soup
  5632.                 close;
  5633.             } else {
  5634.                 mes "[Cellette]";
  5635.                 mes "W-wait... You don't";
  5636.                 mes "have any money to pay";
  5637.                 mes "me for the soup you lost?";
  5638.                 mes "Well, I don't think I can";
  5639.                 mes "trust somebody like you";
  5640.                 mes "with any deliveries...";
  5641.                 set hg_odeng,5;
  5642.                 close;
  5643.             }
  5644.         }
  5645.     } else if (hg_odeng == 2) {
  5646.         if (countitem(584)) {
  5647.             mes "[Cellette]";
  5648.             mes "Whoa, whoa, whoa!";
  5649.             mes "You should have left";
  5650.             mes "already to deliver that";
  5651.             mes "soup to Maewan! Hurry,";
  5652.             mes "before it gets too cold!";
  5653.             close;
  5654.         } else {
  5655.             mes "[Cellette]";
  5656.             mes "What's that? You lost";
  5657.             mes "the Fish Cake Soup you're";
  5658.             mes "supposed to give to Maewan?";
  5659.             mes "Oh well, I suppose I'll have";
  5660.             mes "to give you this fresh bowl";
  5661.             mes "of soup that I just made...";
  5662.             next;
  5663.             if (Zeny > 99) {
  5664.                 mes "[Cellette]";
  5665.                 mes "But you need to be";
  5666.                 mes "responsible and pay";
  5667.                 mes "me for the food you lost.";
  5668.                 mes "There, I took 100 zeny";
  5669.                 mes "from you. That's fair, so";
  5670.                 mes "please don't lose it this time.";
  5671.                 set Zeny,Zeny-100;
  5672.                 getitem 584,1; //Fish_Ball_Soup
  5673.                 close;
  5674.             } else {
  5675.                 mes "[Cellette]";
  5676.                 mes "W-wait... You don't";
  5677.                 mes "have any money to pay";
  5678.                 mes "me for the soup you lost?";
  5679.                 mes "Well, I don't think I can";
  5680.                 mes "trust somebody like you";
  5681.                 mes "with any deliveries...";
  5682.                 set hg_odeng,5;
  5683.                 close;
  5684.             }
  5685.         }
  5686.     } else if (hg_odeng == 3) {
  5687.         if (countitem(584)) {
  5688.             mes "[Cellette]";
  5689.             mes "I thought you left to";
  5690.             mes "deliver that soup to";
  5691.             mes "Layoma. You should hurry";
  5692.             mes "and bring it to her, before";
  5693.             mes "it doesn't taste good after";
  5694.             mes "it gets cold, you know.";
  5695.             close;
  5696.         } else {
  5697.             mes "[Cellette]";
  5698.             mes "What's that? You lost";
  5699.             mes "the Fish Cake Soup you're";
  5700.             mes "supposed to give to Layoma?";
  5701.             mes "Oh well, I suppose I'll have";
  5702.             mes "to give you this fresh bowl";
  5703.             mes "of soup that I just made...";
  5704.             next;
  5705.             if (Zeny > 99) {
  5706.                 mes "[Cellette]";
  5707.                 mes "But you need to be";
  5708.                 mes "responsible and pay";
  5709.                 mes "me for the food you lost.";
  5710.                 mes "There, I took 100 zeny";
  5711.                 mes "from you. That's fair, so";
  5712.                 mes "please don't lose it this time.";
  5713.                 set Zeny,Zeny-100;
  5714.                 getitem 584,1; //Fish_Ball_Soup
  5715.                 close;
  5716.             } else {
  5717.                 mes "[Cellette]";
  5718.                 mes "W-wait... You don't";
  5719.                 mes "have any money to pay";
  5720.                 mes "me for the soup you lost?";
  5721.                 mes "Well, I don't think I can";
  5722.                 mes "trust somebody like you";
  5723.                 mes "with any deliveries...";
  5724.                 set hg_odeng,5;
  5725.                 close;
  5726.             }
  5727.         }
  5728.     } else if (hg_odeng == 4) {
  5729.         if (countitem(584)) {
  5730.             mes "[Cellette]";
  5731.             mes "Oh, dear, you better";
  5732.             mes "leave now and deliver";
  5733.             mes "that Fish Cake Soup to";
  5734.             mes "Erjan before he can think";
  5735.             mes "of something to complain about. Although it's probably too late...";
  5736.             close;
  5737.         } else {
  5738.             mes "[Cellette]";
  5739.             mes "What's that? You lost";
  5740.             mes "the Fish Cake Soup you're";
  5741.             mes "supposed to deliver to Erjan?";
  5742.             mes "Oh well, I suppose I'll have";
  5743.             mes "to give you this fresh bowl";
  5744.             mes "of soup that I just made...";
  5745.             next;
  5746.             if (Zeny > 99) {
  5747.                 mes "[Cellette]";
  5748.                 mes "But you need to be";
  5749.                 mes "responsible and pay";
  5750.                 mes "me for the food you lost.";
  5751.                 mes "There, I took 100 zeny";
  5752.                 mes "from you. That's fair, so";
  5753.                 mes "please don't lose it this time.";
  5754.                 set Zeny,Zeny-100;
  5755.                 getitem 584,1; //Fish_Ball_Soup
  5756.                 close;
  5757.             } else {
  5758.                 mes "[Cellette]";
  5759.                 mes "W-wait... You don't";
  5760.                 mes "have any money to pay";
  5761.                 mes "me for the soup you lost?";
  5762.                 mes "Well, I don't think I can";
  5763.                 mes "trust somebody like you";
  5764.                 mes "with any deliveries...";
  5765.                 set hg_odeng,5;
  5766.                 close;
  5767.             }
  5768.         }
  5769.     } else if (hg_odeng == 5) {
  5770.         mes "[Cellette]";
  5771.         mes "Ah, I'm sorry, but";
  5772.         mes "I can't do any business";
  5773.         mes "with somebody that's proven";
  5774.         mes "to be irresponsible. Nothing";
  5775.         mes "personal, it's just my policy.";
  5776.         close;
  5777.     } else if (hg_odeng == 10) {
  5778.         mes "[Cellette]";
  5779.         mes "Good work! I hear that";
  5780.         mes "you successfully delivered";
  5781.         mes "the soup. I knew I could trust";
  5782.         mes "you! Ah, before I forget, here";
  5783.         mes "is your Fish Cake Soup. Thank";
  5784.         mes "you so much for your help~";
  5785.         set hg_odeng,0;
  5786.         for(set .@i,8072; .@i<= 8075; set .@i,.@i+1) {
  5787.             if (checkquest(.@i) > -1)
  5788.                 erasequest .@i;
  5789.         }
  5790.         getitem 584,3; //Fish_Ball_Soup
  5791.         getexp (checkre(3))?100:1000,0;
  5792.         next;
  5793.         mes "[Cellette]";
  5794.         mes "It was really nice working";
  5795.         mes "with you, and I hope you come";
  5796.         mes "by and help me again sometime.";
  5797.         mes "Oh, and please tell all your";
  5798.         mes "friends about my delicious";
  5799.         mes "Fish Cake Soup. See you later~";
  5800.         close;
  5801.     } else {
  5802.         mes "[Cellette]";
  5803.         mes "Come and taste some";
  5804.         mes "authentic Hugel cuisine!";
  5805.         mes "Enjoy a big steaming bowl";
  5806.         mes "of delicious Fish Cake Soup~";
  5807.         close;
  5808.     }
  5809. }
  5810.  
  5811. hugel,76,134,3  script  Neha    101,{
  5812.     if (hg_odeng == 1) {
  5813.         if (countitem(584)) {
  5814.             mes "[Neha]";
  5815.             mes "Oh, you have a delivery";
  5816.             mes "from Cellette, hm? Hmpf!";
  5817.             mes "You're late! Don't you know";
  5818.             mes "this soup isn't good if it";
  5819.             mes "isn't steaming hot?";
  5820.             next;
  5821.             if (Sex == SEX_MALE) {
  5822.                 mes "[Neha]";
  5823.                 mes "But... You're a handsome";
  5824.                 mes "fellow, so I'll forgive you...";
  5825.                 mes "On one condition. Bring me";
  5826.                 mes "^FF00001 Whip^000000 with which to spank ";
  5827.                 mes "you. You better hurry, boy, or";
  5828.                 mes "I won't let you off that easy.";
  5829.             } else {
  5830.                 mes "[Neha]";
  5831.                 mes "Yes, yes... You should";
  5832.                 mes "be punished. You should be";
  5833.                 mes "spanked. If you want to finish";
  5834.                 mes "your delivery, then bring me";
  5835.                 mes "^FF00001 Whip^000000 so that I can spank you";
  5836.                 mes "for your impertinence, girl!";
  5837.             }
  5838.             for(set .@i,8064; .@i<= 8067; set .@i,.@i+1) {
  5839.                 if (checkquest(.@i) > -1 && checkquest(.@i) < 2)
  5840.                     completequest .@i;
  5841.             }
  5842.             setquest 8068;
  5843.             set hg_odeng,6;
  5844.             close;
  5845.         } else {
  5846.             mes "[Neha]";
  5847.             mes "Oh ho ho ho ho ho~";
  5848.             mes "I just love cute little boys...";
  5849.             mes "But for some reason, it";
  5850.             mes "thrills me to torture them";
  5851.             mes "a little bit as well. Hoho~";
  5852.             close;
  5853.         }
  5854.     } else if (hg_odeng == 6) {
  5855.         if (countitem(1960) && countitem(584)) {
  5856.             mes "[Neha]";
  5857.             mes "Finally... My soup!";
  5858.             mes "And you brought me my Whip!";
  5859.             mes "Don't worry, I'll only give you";
  5860.             mes "just one hard spanking. It'll";
  5861.             mes "be over before you know it~";
  5862.             next;
  5863.             mes "[Neha]";
  5864.             mes "Ha!";
  5865.             next;
  5866.             mes "^3355FF*Slap*^000000";
  5867.             percentheal -25,0;
  5868.             next;
  5869.             mes "[Neha]";
  5870.             mes "Heeyah!!";
  5871.             next;
  5872.             mes "^3355FF*SLAP*^000000";
  5873.             percentheal -25,0;
  5874.             next;
  5875.             mes "[Neha]";
  5876.             mes "Ooh, did I accidentally";
  5877.             mes "whip you twice? Heh heh...";
  5878.             mes "Well, I'm satisfied. I'll go";
  5879.             mes "ahead and tell Celette that";
  5880.             mes "you did a good job... I hope";
  5881.             mes "you come deliver my soup again~";
  5882.             delitem 1960,1; //Whip
  5883.             delitem 584,1; //Fish_Ball_Soup
  5884.             set hg_odeng,10;
  5885.             changequest 8068,8072;
  5886.             close;
  5887.         } else {
  5888.             mes "[Neha]";
  5889.             mes "^FF00001 Fish Cake Soup^000000...";
  5890.             mes "^FF00001 Whip^000000... Is that too";
  5891.             mes "much for a girl to ask?";
  5892.             mes "I'm hungry, and I want to";
  5893.             mes "hit somebody! What's wrong";
  5894.             mes "with that, huh? Now hurry up!";
  5895.             close;
  5896.         }
  5897.     } else {
  5898.         mes "[Neha]";
  5899.         mes "Oh ho ho ho ho ho~";
  5900.         mes "I just love cute little boys...";
  5901.         mes "But for some reason, it";
  5902.         mes "thrills me to torture them";
  5903.         mes "a little bit as well. Hoho~";
  5904.         close;
  5905.     }
  5906. }
  5907.  
  5908. hugel,87,139,3  script  Maewan  86,{
  5909.     if (hg_odeng == 2) {
  5910.         if (countitem(584)) {
  5911.             mes "[Maewan]";
  5912.             mes "Oh, finally, I've been";
  5913.             mes "waiting for my order of";
  5914.             mes "Fish Cake Soup from Cellette!";
  5915.             mes "Aaaah, it smells oh so delicious~";
  5916.             next;
  5917.             mes "[Maewan]";
  5918.             mes "Argh, but you're late!";
  5919.             mes "This is your fault, you";
  5920.             mes "know that, right? Well,";
  5921.             mes "it's not a big deal, but";
  5922.             mes "I can forgive you if you";
  5923.             mes "help me with my collection.";
  5924.             next;
  5925.             mes "[Maewan]";
  5926.             mes "Just bring me";
  5927.             mes "1 Bookclip in Memory,";
  5928.             mes "alright? Oh, and don't";
  5929.             mes "eat my soup before";
  5930.             mes "you deliver it to me!";
  5931.             set hg_odeng,7;
  5932.             changequest 8065,8069;
  5933.             close;
  5934.         } else {
  5935.             mes "[Maewan]";
  5936.             mes "I like to think of";
  5937.             mes "myself as a man of";
  5938.             mes "eclectic taste. I love";
  5939.             mes "collecting strange and";
  5940.             mes "unique items, and learning";
  5941.             mes "all sorts of new things~";
  5942.             close;
  5943.         }
  5944.     } else if (hg_odeng == 7 ) {
  5945.         if (countitem(584) && countitem(7015)) {
  5946.             mes "[Maewan]";
  5947.             mes "Great, you really brought";
  5948.             mes "me a Bookclip in Memory!";
  5949.             mes "Yes, this'll make a fine";
  5950.             mes "addition to my collection~";
  5951.             mes "Oh, and give me my soup.";
  5952.             mes "Thanks again for delivering~";
  5953.             delitem 584,1; //Fish_Ball_Soup
  5954.             delitem 7015,1; //Bookclip in memory
  5955.             set hg_odeng,10;
  5956.             changequest 8069,8073;
  5957.             close;
  5958.         } else {
  5959.             mes "[Maewan]";
  5960.             mes "I know it sounds unfair";
  5961.             mes "of me to ask you to bring";
  5962.             mes "^FF00001 Bookclip in Memory^000000 with";
  5963.             mes "my ^FF0000Fish Cake Soup^000000, but well...";
  5964.             next;
  5965.             mes "[Maewan]";
  5966.             mes "I'd feel left out if";
  5967.             mes "I didn't do it. I know";
  5968.             mes "all of Cellette's other";
  5969.             mes "customers are asking the";
  5970.             mes "people delivering their soup";
  5971.             mes "for all sorts of crazy things.";
  5972.             close;
  5973.         }
  5974.     } else {
  5975.         mes "[Maewan]";
  5976.         mes "I like to think of";
  5977.         mes "myself as a man of";
  5978.         mes "eclectic taste. I love";
  5979.         mes "collecting strange and";
  5980.         mes "unique items, and learning";
  5981.         mes "all sorts of new things~";
  5982.         close;
  5983.     }
  5984.    
  5985. }
  5986.  
  5987. hugel,84,125,3  script  Layoma  700,{
  5988.     if (hg_odeng == 3) {
  5989.         if (countitem(584)) {
  5990.             mes "[Layoma]";
  5991.             mes "You're here to deliver";
  5992.             mes "my Fish Cake Soup?";
  5993.             mes "How could you be so late?!";
  5994.             mes "Don't you know that your";
  5995.             mes "incompetence also reflects";
  5996.             mes "on Cellette and her shop?!";
  5997.             next;
  5998.             mes "[Layoma]";
  5999.             mes "I can't let you continue";
  6000.             mes "delivering for Cellette";
  6001.             mes "unless you prove that you're";
  6002.             mes "dependable to me. Erm, bring";
  6003.             mes "me ^FF00001 Mushroom Spore^000000, and";
  6004.             mes "I'll forget this whole thing.";
  6005.             set hg_odeng,8;
  6006.             changequest 8066,8070;
  6007.             close;
  6008.         } else {
  6009.             mes "[Layoma]";
  6010.             mes "I love singing songs,";
  6011.             mes "and I love eating mushrooms.";
  6012.             mes "For a person living in Hugel,";
  6013.             mes "that's a pretty exciting life!";
  6014.             close;
  6015.         }
  6016.     } else if (hg_odeng == 8) {
  6017.         if (countitem(584) && countitem(921)) {
  6018.             mes "[Layoma]";
  6019.             mes "Great! You brought me";
  6020.             mes "1 Mushroom Spore! This";
  6021.             mes "will taste perfect with my";
  6022.             mes "bowl of Fish Cake Soup~";
  6023.             next;
  6024.             mes "[Layoma]";
  6025.             mes "Alright, maybe I can";
  6026.             mes "count on you to work";
  6027.             mes "for my roommate Cellette";
  6028.             mes "a little while longer. Oh, and";
  6029.             mes "please tell her to not to come home so late all the time, okay?";
  6030.             delitem 921,1; //Mushroom_Spore
  6031.             delitem 584,1; //Fish_Ball_Soup
  6032.             set hg_odeng,10;
  6033.             changequest 8070,8074;
  6034.             close;
  6035.         } else {
  6036.             mes "[Layoma]";
  6037.             mes "Hey! I thought you";
  6038.             mes "wanted to prove that";
  6039.             mes "you're a reliable and";
  6040.             mes "trustworthy person! Go";
  6041.             mes "and bring me 1 Mushroom";
  6042.             mes "Spore with my Fish Cake Soup!";
  6043.             close;
  6044.         }
  6045.     } else {
  6046.         mes "[Layoma]";
  6047.         mes "I love singing songs,";
  6048.         mes "and I love eating mushrooms.";
  6049.         mes "For a person living in Hugel,";
  6050.         mes "that's a pretty exciting life!";
  6051.         close;
  6052.     }
  6053.    
  6054. }
  6055.  
  6056. hugel,102,161,3 script  Erjan   100,{
  6057.     if (hg_odeng == 4) {
  6058.         if (countitem(584)) {
  6059.             mes "[Erjan]";
  6060.             mes "Well, I thought you'd";
  6061.             mes "never come to deliver";
  6062.             mes "my Fish Cake Soup. You're";
  6063.             mes "awfully late, you know that?";
  6064.             mes "Still, the smell is just so appetizing, I can barely resist...";
  6065.             next;
  6066.             mes "[Erjan]";
  6067.             mes "Hm, but as the first son";
  6068.             mes "of the Franchefeschu family,";
  6069.             mes "I cannot eat this soup unless";
  6070.             mes "it is suitably prepared. Go!";
  6071.             mes "I command you to bring me";
  6072.             mes "the commoner's ^FF0000China^000000!";
  6073.             next;
  6074.             set hg_odeng,9;
  6075.             changequest 8067,8071;
  6076.             mes "[Erjan]";
  6077.             mes "Realize that I'm compromising";
  6078.             mes "with you by asking you to bring";
  6079.             mes "me regular China... I always";
  6080.             mes "enjoy my meals on the finest";
  6081.             mes "glass and tableware available.";
  6082.             mes "That's how we noblemen live~";
  6083.             close;
  6084.         } else {
  6085.             mes "[Erjan]";
  6086.             mes "I am Erjan, first son of";
  6087.             mes "the noble Franchefeschu";
  6088.             mes "family. Commoner, if you";
  6089.             mes "do not have any business";
  6090.             mes "with me, then leave me be,";
  6091.             mes "and do whatever it is you do.";
  6092.             close;
  6093.         }
  6094.     } else if (hg_odeng == 9) {
  6095.         if (countitem(584) && countitem(736)) {
  6096.             mes "[Erjan]";
  6097.             mes "Ah, so you've delivered";
  6098.             mes "my Fish Cake Soup with some";
  6099.             mes "proper China. Yes, this pleases";
  6100.             mes "me. Now, I may enjoy this meal";
  6101.             mes "in a manner befitting the";
  6102.             mes "Franchefeschu family.";
  6103.             next;
  6104.             mes "[Erjan]";
  6105.             mes "Although this China is";
  6106.             mes "below my standards, I also";
  6107.             mes "understand that this is the";
  6108.             mes "best you can do. Yes, to accept";
  6109.             mes "this is my... noblesse oblige.";
  6110.             next;
  6111.             mes "[Erjan]";
  6112.             mes "You are dismissed.";
  6113.             mes "Please take your leave,";
  6114.             mes "and return to Cellette";
  6115.             mes "with my noble thanks.";
  6116.             delitem 736,1; //White_Platter
  6117.             delitem 584,1; //Fish_Ball_Soup
  6118.             set hg_odeng,10;
  6119.             changequest 8071,8075;
  6120.             close;
  6121.         } else {
  6122.             mes "[Erjan]";
  6123.             mes "Must I repeat myself?";
  6124.             mes "Bring me my ^FF0000Fish Cake Soup^000000";
  6125.             mes "with ^FF00001 China^000000 so that I may";
  6126.             mes "properly enjoy my meal.";
  6127.             close;
  6128.         }
  6129.     } else {
  6130.         mes "[Erjan]";
  6131.         mes "I am Erjan, first son of";
  6132.         mes "the noble Franchefeschu";
  6133.         mes "family. Commoner, if you";
  6134.         mes "do not have any business";
  6135.         mes "with me, then leave me be,";
  6136.         mes "and do whatever it is you do.";
  6137.         close;
  6138.     }
  6139. }
  6140.  
  6141. // Juno Remedy Quest :: hg_ma1
  6142. //============================================================
  6143. yuno,111,156,3  script  Euslan  90,{
  6144.     if (BaseLevel < 60) {
  6145.         mes "[Euslan]";
  6146.         mes "^333333*Cough Cough*";
  6147.         mes "*Haaaaaaack*";
  6148.         mes "*C-cough* *Sob*^000000";
  6149.         close;
  6150.     }
  6151.     if (!hg_ma1) {
  6152.         mes "[Euslan]";
  6153.         mes "^333333*Cough Cough*";
  6154.         mes "*Haaaaaaack*";
  6155.         mes "*C-cough* *Sob*^000000";
  6156.         next;
  6157.         switch(select("Ignore:Speak to Euslan")) {
  6158.         case 1:
  6159.             mes "[Euslan]";
  6160.             mes "^333333*Sniff*";
  6161.             mes "*Huff Huff*";
  6162.             mes "*Cough Cough*^000000";
  6163.             close;
  6164.         case 2:
  6165.             mes "[Euslan]";
  6166.             mes "*Huff Huff*";
  6167.             mes "*Cough Cough*^000000";
  6168.             next;
  6169.             mes "^3355FFEusan is seized";
  6170.             mes "with emotion: it's";
  6171.             mes "been so long since";
  6172.             mes "someone has tried";
  6173.             mes "to speak to her.^000000";
  6174.             set hg_ma1,1;
  6175.             close;
  6176.         }
  6177.     } else if (hg_ma1 == 1) {
  6178.         mes "[Euslan]";
  6179.         mes "^333333*Sniff* *Cough";
  6180.         mes "*Cough Cough*";
  6181.         mes "*Sob* *Sniff*^000000";
  6182.         next;
  6183.         switch(select("Ignore:Speak to Euslan")) {
  6184.         case 1:
  6185.             mes "[Euslan]";
  6186.             mes "^333333*Sniff*";
  6187.             mes "*Huff Huff*";
  6188.             mes "*Cough Cough*^000000";
  6189.             close;
  6190.         case 2:
  6191.             mes "[Euslan]";
  6192.             mes "^333333*Sniff*";
  6193.             mes "*Huff Huff*";
  6194.             mes "*Cough Cough*^000000";
  6195.             next;
  6196.             mes "[Euslan]";
  6197.             mes "Oh...";
  6198.             mes "Hello, wh-what";
  6199.             mes "^333333*Cough cough*^000000 did";
  6200.             mes "you want? ^333333*Sniff*^000000";
  6201.             next;
  6202.             break;
  6203.         }
  6204.         switch(select("Nothing!:Are you alright?")) {
  6205.         case 1:
  6206.             mes "[Euslan]";
  6207.             mes "Oh, I'm s-sorry...";
  6208.             mes "^333333*Cough Cough*^000000 I must";
  6209.             mes "have been mistaken...";
  6210.             close;
  6211.         case 2:
  6212.             mes "[Euslan]";
  6213.             mes "Th-thank you so much";
  6214.             mes "for your concern. My";
  6215.             mes "^333333*Cough*^000000 name is Euslan,";
  6216.             mes "and it's nice to meet you.";
  6217.             next;
  6218.             mes "[Euslan]";
  6219.             mes "I've just been waiting here";
  6220.             mes "for my fiancee to return, but";
  6221.             mes "I'm starting to worry since";
  6222.             mes "I haven't heard from him in";
  6223.             mes "days. I really want to go out";
  6224.             mes "and find him on my own. ^333333*Cough*^000000";
  6225.             next;
  6226.             mes "[Euslan]";
  6227.             mes "I really want to see my";
  6228.             mes "Thierry. If only I wasn't";
  6229.             mes "so sick, then I wouldn't have";
  6230.             mes "these problems. ^333333*Sob*^000000 Where";
  6231.             mes "is he? ^333333*Sniff*^000000 Where's my";
  6232.             mes "Thierry? I want to see him...";
  6233.             next;
  6234.             break;
  6235.         }
  6236.         switch(select("Leave her alone:Offer to find Thierry")) {
  6237.         case 1:
  6238.             mes "[Euslan]";
  6239.             mes "Thierry... ^333333*Sob*^000000";
  6240.             mes "When are you";
  6241.             mes "coming home?";
  6242.             mes "I'm so worried...";
  6243.             mes "^333333*Cough Cough*^000000";
  6244.             set hg_ma1,2;
  6245.             close;
  6246.         case 2:
  6247.             mes "[Euslan]";
  6248.             mes "...Are you really willing to";
  6249.             mes "go out and look for Thierry";
  6250.             mes "for me? Oh, thank you so";
  6251.             mes "much! You don't know how";
  6252.             mes "much your kind offer means";
  6253.             mes "to me. Now, let's see...";
  6254.             next;
  6255.             mes "[Euslan]";
  6256.             mes "^333333*Cough*^000000 Right, Thierry";
  6257.             mes "went on a trip, traveling";
  6258.             mes "on one of the Airships, to";
  6259.             mes "find some medicine that the";
  6260.             mes "doctors say I need for my";
  6261.             mes "illness. ^333333*Cough Cough*^000000";
  6262.             next;
  6263.             mes "[Euslan]";
  6264.             mes "I know it's like searching";
  6265.             mes "for a needle in a haystack,";
  6266.             mes "but the only way I can think";
  6267.             mes "of finding Thierry is to ask";
  6268.             mes "the Airship Crewmen if they";
  6269.             mes "might know where my fiancee is.";
  6270.             next;
  6271.             mes "[Euslan]";
  6272.             mes "^333333*Cough*^000000 Oh, right...";
  6273.             mes "My fiancee was planning on";
  6274.             mes "searching the Schwaltzvalt";
  6275.             mes "Republic, so maybe the crewmen";
  6276.             mes "on the Schwaltzvalt Republic domestic flights might know him.";
  6277.             next;
  6278.             mes "[Euslan]";
  6279.             mes "If you manage to find";
  6280.             mes "where Thierry might have";
  6281.             mes "gone, then please let me";
  6282.             mes "know as soon as you can,";
  6283.             mes "okay? Thanks for cheering";
  6284.             mes "me up, "+strcharinfo(0)+".";
  6285.             set hg_ma1,3;
  6286.             setquest 8044;
  6287.             close;
  6288.         }
  6289.     } else if (hg_ma1 == 2) {
  6290.         mes "[Euslan]";
  6291.         mes "I've just been waiting here";
  6292.         mes "for my fiancee to return, but";
  6293.         mes "I'm starting to worry since";
  6294.         mes "I haven't heard from him in";
  6295.         mes "days. I really want to go out";
  6296.         mes "and find him on my own. ^333333*Cough*^000000";
  6297.         next;
  6298.         mes "[Euslan]";
  6299.         mes "I really want to see my";
  6300.         mes "Thierry. If only I wasn't";
  6301.         mes "so sick, then I wouldn't have";
  6302.         mes "these problems. ^333333*Sob*^000000 Where";
  6303.         mes "is he? ^333333*Sniff*^000000 Where's my";
  6304.         mes "Thierry? I want to see him...";
  6305.         next;
  6306.         switch(select("Leave her alone:Offer to find Thierry")) {
  6307.         case 1:
  6308.             mes "[Euslan]";
  6309.             mes "Thierry... ^333333*Sob*^000000";
  6310.             mes "When are you";
  6311.             mes "coming home?";
  6312.             mes "I'm so worried...";
  6313.             mes "^333333*Cough Cough*^000000";
  6314.             close;
  6315.         case 2:
  6316.             mes "[Euslan]";
  6317.             mes "...Are you really willing to";
  6318.             mes "go out and look for Thierry";
  6319.             mes "for me? Oh, thank you so";
  6320.             mes "much! You don't know how";
  6321.             mes "much your kind offer means";
  6322.             mes "to me. Now, let's see...";
  6323.             next;
  6324.             mes "[Euslan]";
  6325.             mes "^333333*Cough*^000000 Right, Thierry";
  6326.             mes "went on a trip, traveling";
  6327.             mes "on one of the Airships, to";
  6328.             mes "find some medicine that the";
  6329.             mes "doctors say I need for my";
  6330.             mes "illness. ^333333*Cough Cough*^000000";
  6331.             next;
  6332.             mes "[Euslan]";
  6333.             mes "I know it's like searching";
  6334.             mes "for a needle in a haystack,";
  6335.             mes "but the only way I can think";
  6336.             mes "of finding Thierry is to ask";
  6337.             mes "the Airship Crewmen if they";
  6338.             mes "might know where my fiancee is.";
  6339.             next;
  6340.             mes "[Euslan]";
  6341.             mes "^333333*Cough*^000000 Oh, right...";
  6342.             mes "My fiancee was planning on";
  6343.             mes "searching the Schwaltzvalt";
  6344.             mes "Republic, so maybe the crewmen";
  6345.             mes "on the Schwaltzvalt Republic domestic flights might know him.";
  6346.             next;
  6347.             mes "[Euslan]";
  6348.             mes "If you manage to find";
  6349.             mes "where Thierry might have";
  6350.             mes "gone, then please let me";
  6351.             mes "know as soon as you can,";
  6352.             mes "okay? Thanks for cheering";
  6353.             mes "me up, "+strcharinfo(0)+".";
  6354.             set hg_ma1,3;
  6355.             setquest 8044;
  6356.             close;
  6357.         }
  6358.     } else if (hg_ma1 == 3 || hg_ma1 == 4) {
  6359.         mes "^333333Euslan is still patiently";
  6360.         mes "waiting for Thierry's return.";
  6361.         mes "You should keep your promise";
  6362.         mes "to her by asking the crewmen on";
  6363.         mes "the Schwaltvalt Republic domestic flights about Euslan's fiancee.^000000";
  6364.         close;
  6365.     } else if (hg_ma1 == 5) {
  6366.         mes "[Euslan]";
  6367.         mes "Oh, you're back!";
  6368.         mes "^333333*Cough*^000000 Maybe it's too";
  6369.         mes "much to hope for, but did";
  6370.         mes "you learn anything about";
  6371.         mes "where my fiancee might be?";
  6372.         next;
  6373.         select("Well, I met Kaci on the Airship.");
  6374.         mes "[Euslan]";
  6375.         mes "Oh, Kaci works on the";
  6376.         mes "Airship? It's been so long";
  6377.         mes "since I've seen her. I guess";
  6378.         mes "we've lost touch ever since";
  6379.         mes "I've gotten sick... Still, I'm";
  6380.         mes "glad to have heard from her.";
  6381.         next;
  6382.         mes "[Euslan]";
  6383.         mes "Oh, how fortunate! So Kaci";
  6384.         mes "knows where Thierry might be?";
  6385.         mes "^333333*Cough*^000000 Ah, he went to Hugel.";
  6386.         mes "I have a brother that lives";
  6387.         mes "there, though it's been a while";
  6388.         mes "since I've heard from him...";
  6389.         next;
  6390.         mes "[Euslan]";
  6391.         mes "Um, if you don't mind, would";
  6392.         mes "you please do another favor";
  6393.         mes "for me? If you travel to Hugel,";
  6394.         mes "would you find Thierry and tell";
  6395.         mes "that I'm alright? He must be";
  6396.         mes "so worried about he by now...";
  6397.         next;
  6398.         mes "[Euslan]";
  6399.         mes "^333333*Cough Cough*^000000 It might";
  6400.         mes "be a good idea to ask my";
  6401.         mes "brother Eukran, who's working";
  6402.         mes "as a Bingo game coordinator";
  6403.         mes "in Hugel, since he might know";
  6404.         mes "where Thierry is. ^333333*Cough*^000000";
  6405.         next;
  6406.         mes "[Euslan]";
  6407.         mes "I know that it's a lot";
  6408.         mes "to ask, so please don't";
  6409.         mes "trouble yourself if it's out";
  6410.         mes "of your way. Still, I'd really";
  6411.         mes "appreciate your help if you";
  6412.         mes "happen to pass through Hugel.";
  6413.         set hg_ma1,6;
  6414.         changequest 8046,8047;
  6415.         close;
  6416.     } else if (hg_ma1 == 6 || hg_ma1 == 7) {
  6417.         mes "[Euslan]";
  6418.         mes "If you get the chance,";
  6419.         mes "please visit my brother";
  6420.         mes "Eukran in Hugel, and ask";
  6421.         mes "him where my Thierry might be.";
  6422.         mes "Thank you again for your kindness.";
  6423.         close;
  6424.     } else if (hg_ma1 == 8 || hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11) {
  6425.         mes "^3355FFEuslan is waiting for";
  6426.         mes "you to bring her news from";
  6427.         mes "her fiancee Thierry. You better";
  6428.         mes "go back to Hugel to find him.";
  6429.         close;
  6430.     } else if (hg_ma1 == 12) {
  6431.         mes "[Euslan]";
  6432.         mes "Oh, you've returned!";
  6433.         mes "^333333*Cough*^000000 Were you able to";
  6434.         mes "speak to my brother and";
  6435.         mes "find my fiancee Thierry?";
  6436.         next;
  6437.         mes "^333333You tell Euslan that you";
  6438.         mes "were able to find Thierry,";
  6439.         mes "and that he has managed to";
  6440.         mes "procure some medicine for";
  6441.         mes "her. You give Euslan the";
  6442.         mes "medicine as Thierry requested.^000000";
  6443.         next;
  6444.         mes "[Euslan]";
  6445.         mes "*Sniff* I don't deserve";
  6446.         mes "such a wonderful man. Why";
  6447.         mes "did that silly fool go through";
  6448.         mes "so much trouble for a useless";
  6449.         mes "woman like me. *Cough* I still don't understand it... I don't...";
  6450.         next;
  6451.         mes "[Euslan]";
  6452.         mes "Thank you so much for";
  6453.         mes "your help, adventurer, and";
  6454.         mes "for bringing me this medicine.";
  6455.         mes "I'll be waiting for Thierry to";
  6456.         mes "come back home, and do my";
  6457.         mes "best to get better. ^333333*Cough*^000000";
  6458.         next;
  6459.         mes "[Euslan]";
  6460.         mes ""+strcharinfo(0)+"...";
  6461.         mes "I'll never forget what";
  6462.         mes "you've done for Thierry and";
  6463.         mes "me. I'll always be praying for";
  6464.         mes "your safety in your adventures.";
  6465.         mes "Take care of yourself...";
  6466.         close2;
  6467.         set hg_ma1,13;
  6468.         completequest 8052;
  6469.         specialeffect EF_ABSORBSPIRITS;
  6470.         if (checkre(3))
  6471.             getexp 90000,60000;
  6472.         else
  6473.             getexp 900000,600000;
  6474.         end;
  6475.     } else if (hg_ma1 == 13) {
  6476.         mes "^3355FFEuslan is still waiting";
  6477.         mes "for her fiancee to return";
  6478.         mes "home, but she appears";
  6479.         mes "much more relieved and";
  6480.         mes "relaxed than she used to be.^000000";
  6481.         close;
  6482.     }
  6483.    
  6484. }
  6485.  
  6486. que_bingo,49,12,0   script  #Hg_Quest   139,4,4,{
  6487. OnTouch:
  6488.     if (hg_ma1 == 6) {
  6489.         mes "[Arcade Owner]";
  6490.         mes "Welcome to the";
  6491.         mes "Bingo Game Arcade.";
  6492.         mes "Would you like to";
  6493.         mes "play a game?";
  6494.         next;
  6495.         select("I want to meet the game coordinator.");
  6496.         mes "[Arcade Owner]";
  6497.         mes "I'm sorry, but if he's on";
  6498.         mes "duty, we can't really let you";
  6499.         mes "meet him unless you come";
  6500.         mes "here to play a game. Our";
  6501.         mes "game coordinators tend";
  6502.         mes "to be pretty busy...";
  6503.         close;
  6504.     }
  6505. }
  6506.  
  6507. que_bingo,53,190,7  script  Eukran  778,{
  6508.     if (hg_ma1 == 6) {
  6509.         mes "[Eukran]";
  6510.         mes "Oh, weren't you just";
  6511.         mes "in the bingo room?";
  6512.         mes "I hope you enjoyed";
  6513.         mes "the game. Now, can";
  6514.         mes "I help you with anything?";
  6515.         next;
  6516.         select("Talk about Euslan");
  6517.         mes "^3355FFYou tell Eukran about his";
  6518.         mes "sister's illness, and that";
  6519.         mes "she has sent you to search";
  6520.         mes "for her fiancee Thierry.^000000";
  6521.         next;
  6522.         mes "[Eukran]";
  6523.         mes "*Sob* I had no idea";
  6524.         mes "that my sister Euslan";
  6525.         mes "was so sick! No wonder";
  6526.         mes "Thierry looked so depressed";
  6527.         mes "the last time I saw him. Why";
  6528.         mes "didn't he tell me anything?";
  6529.         next;
  6530.         mes "[Eukran]";
  6531.         mes "You see, Thierry passed by";
  6532.         mes "here about a month ago, and";
  6533.         mes "told me that he had to visit";
  6534.         mes "the Odin Shrine. I wasn't";
  6535.         mes "sure then, but now I think";
  6536.         mes "he's trying to help my sister.";
  6537.         next;
  6538.         mes "[Eukran]";
  6539.         mes "There must be something";
  6540.         mes "there that can help my";
  6541.         mes "sister recover. Why else";
  6542.         mes "would Thierry go to such a";
  6543.         mes "dangerous place? No one goes to the Odin Shrine for no reason.";
  6544.         close2;
  6545.         set hg_ma1,8;
  6546.         changequest 8047,8048;
  6547.         warp "que_bingo",37,24;
  6548.         end;
  6549.     }
  6550.    
  6551. }
  6552.  
  6553. odin_tem01,129,127,0    script  HiddenActivator#Hugel   139,3,3,{
  6554. OnTouch:
  6555.     if (hg_ma1 == 8) {
  6556.         mes "^3355FFYou can hear two";
  6557.         mes "people talking to";
  6558.         mes "each other a short";
  6559.         mes "distance away.^000000";
  6560.         next;
  6561.         mes "[Suspicious Man]";
  6562.         mes "You sure your research";
  6563.         mes "is progressing? I haven't";
  6564.         mes "seen anything that even";
  6565.         mes "resembles real results!";
  6566.         next;
  6567.         mes "[Young Man]";
  6568.         mes "I'm telling you, this isn't";
  6569.         mes "like the last project. There's";
  6570.         mes "no other way around it, it's";
  6571.         mes "going to take some time.";
  6572.         mes "You just have to be patient...";
  6573.         next;
  6574.         mes "[Suspicious Man]";
  6575.         mes "Fine. That's fine by me.";
  6576.         mes "But what about your fiancee?";
  6577.         mes "I know she's near death's door:";
  6578.         mes "can you really afford to wait";
  6579.         mes "this long? Think about it.";
  6580.         next;
  6581.         mes "[Young Man]";
  6582.         mes "......";
  6583.         mes ".........";
  6584.         mes "............";
  6585.         next;
  6586.         mes "[Suspicious Man]";
  6587.         mes "Just finish this as";
  6588.         mes "soon as you can. For";
  6589.         mes "your fiancee's sake.";
  6590.         mes "And your own sake.";
  6591.         mes "Catch my meaning?";
  6592.         next;
  6593.         mes "[Young Man]";
  6594.         mes "...I understand.";
  6595.         next;
  6596.         mes "^3355FFYou hear the sound of";
  6597.         mes "footsteps steadily becoming";
  6598.         mes "fainter and fainter. One of the";
  6599.         mes "men must be walking away.^000000";
  6600.         close2;
  6601.         enablenpc "Young Man#Hu_Quest";
  6602.         initnpctimer;
  6603.         end;
  6604.     } else if (hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11) {
  6605.         enablenpc "Young Man#Hu_Quest";
  6606.         initnpctimer;
  6607.         end;
  6608.     }
  6609.  
  6610. OnTimer180000:
  6611.     disablenpc "Young Man#Hu_Quest";
  6612.     stopnpctimer;
  6613.     end;
  6614.    
  6615. OnInit:
  6616.     disablenpc "Young Man#Hu_Quest";
  6617.     end;
  6618.  
  6619. }
  6620.  
  6621. odin_tem01,130,134,4    script  Young Man#Hu_Quest  774,{
  6622.     if (hg_ma1 == 8) {
  6623.         mes "[Young Man]";
  6624.         mes "Hm? Oh, an adventurer.";
  6625.         mes "There's more and more";
  6626.         mes "of you coming to visit this";
  6627.         mes "Odin Shrine nowadays.";
  6628.         next;
  6629.         select("Mr. Thierry?");
  6630.         mes "[Thierry]";
  6631.         mes "...?!";
  6632.         mes "H-how do you";
  6633.         mes "know my name?";
  6634.         mes "Do I know you";
  6635.         mes "from somewhere?";
  6636.         next;
  6637.         select("Tell him about Euslan");
  6638.         mes "[Thierry]";
  6639.         mes "Oh, Euslan sent you to me?";
  6640.         mes "I'm so sorry that you had to";
  6641.         mes "go through so much trouble.";
  6642.         mes "Still, I'm glad to hear from her. Please let her know that I'm";
  6643.         mes "coming home soon, would you?";
  6644.         next;
  6645.         select("What are you doing here?");
  6646.         mes "[Thierry]";
  6647.         mes "Well, um, I'm sorry.";
  6648.         mes "I can't really go into the";
  6649.         mes "details, but I'm doing this";
  6650.         mes "work to find a cure for";
  6651.         mes "Euslan's disease. It's not";
  6652.         mes "curable by modern medicine...";
  6653.         close2;
  6654.         set hg_ma1,9;
  6655.         changequest 8048,8049;
  6656.         end;
  6657.     } else if (hg_ma1 == 9) {
  6658.         mes "[Thierry]";
  6659.         mes "I can't tell you more";
  6660.         mes "than that. Please just";
  6661.         mes "trust me on this. In the";
  6662.         mes "meantime, would you tell";
  6663.         mes "Euslan that I should be";
  6664.         mes "coming home very soon?";
  6665.         close;
  6666.     } else if (hg_ma1 == 10) {
  6667.         mes "[Thierry]";
  6668.         mes "Oh, I thought you";
  6669.         mes "already left Odin Shrine.";
  6670.         mes "You don't have anything ";
  6671.         mes "else to tell me, do you?";
  6672.         next;
  6673.         select("Warn Thierry about Suspicious Men");
  6674.         mes "[Thierry]";
  6675.         mes "What?! It's just what";
  6676.         mes "I thought! They were just";
  6677.         mes "using me this whole time...!";
  6678.         mes "Still, I can't leave this";
  6679.         mes "place just yet... I can't...";
  6680.         next;
  6681.         mes "[Thierry]";
  6682.         mes "I guess it all started when";
  6683.         mes "Euslan contracted that weird";
  6684.         mes "disease. None of the doctors";
  6685.         mes "knew what it was, none of them";
  6686.         mes "could do anything about it.";
  6687.         mes "It was totally devastating...";
  6688.         next;
  6689.         mes "[Thierry]";
  6690.         mes "Finally, I took her to see";
  6691.         mes "Mawong, who told us that he";
  6692.         mes "actually met someone that had";
  6693.         mes "that disease, and that there";
  6694.         mes "was a way for me to cure it.";
  6695.         mes "I had to take my chances...";
  6696.         next;
  6697.         mes "[Thierry]";
  6698.         mes "Mawong told me that the cure";
  6699.         mes "was somewhere near the Odin";
  6700.         mes "Shrine in Hugel. As you already";
  6701.         mes "know, this place is incredibly";
  6702.         mes "dangerous. But I don't care.";
  6703.         mes "I'll do anything for Euslan.";
  6704.         next;
  6705.         mes "[Thierry]";
  6706.         mes "Of course, I only told Euslan";
  6707.         mes "that I'd be looking around the";
  6708.         mes "Schwaltzvalt Republic... If she";
  6709.         mes "knew I was at the Odin Shrine,";
  6710.         mes "she'd worry too much about me.";
  6711.         next;
  6712.         mes "[Thierry]";
  6713.         mes "Once I got here, I didn't";
  6714.         mes "know what to do, or what I was";
  6715.         mes "even looking for. Then, I ran";
  6716.         mes "into these strange men, and";
  6717.         mes "told them my story out of my";
  6718.         mes "frustration over my situation.";
  6719.         next;
  6720.         mes "[Thierry]";
  6721.         mes "It seemed like a miracle";
  6722.         mes "when they said that they knew";
  6723.         mes "how to cure Euslan. They told";
  6724.         mes "me that they were a research";
  6725.         mes "team working on a project";
  6726.         mes "related to my dilemna.";
  6727.         next;
  6728.         mes "[Thierry]";
  6729.         mes "I didn't even think twice";
  6730.         mes "about it: I immediately";
  6731.         mes "accepted their offer to";
  6732.         mes "join them. I did whatever";
  6733.         mes "research they asked while";
  6734.         mes "I searched for Euslan's cure...";
  6735.         next;
  6736.         mes "[Thierry]";
  6737.         mes "Later, I overheard them";
  6738.         mes "talking, and I learned that";
  6739.         mes "they were really Rekenber";
  6740.         mes "Corporation agents. Their";
  6741.         mes "project had nothing to do";
  6742.         mes "with medicine or my Euslan...";
  6743.         next;
  6744.         mes "[Thierry]";
  6745.         mes "Their true goal is to improve";
  6746.         mes "their guardian technology by";
  6747.         mes "finding the remains of some";
  6748.         mes "giant beneath the Odin Shrine.";
  6749.         mes "Still, working with them gave";
  6750.         mes "me access to so many resources.";
  6751.         next;
  6752.         mes "[Thierry]";
  6753.         mes "I've actually been able to";
  6754.         mes "find a cure for Euslan's";
  6755.         mes "illness through my research";
  6756.         mes "with those men, so I can't";
  6757.         mes "quit now. I still need to make";
  6758.         mes "that medicine for Euslan!";
  6759.         next;
  6760.         mes "[Thierry]";
  6761.         mes "So, behind their backs, I've";
  6762.         mes "been using their guardians to";
  6763.         mes "gather the ingredients needed";
  6764.         mes "for my fiancee's medicine. But";
  6765.         mes "if they're planning to get rid of me, I've just run out of time.";
  6766.         next;
  6767.         mes "[Thierry]";
  6768.         mes "It doesn't matter what";
  6769.         mes "happens to me, but I must";
  6770.         mes "save Euslan. I only need";
  6771.         mes "^FF00005 Runes of the Darkness^000000 to";
  6772.         mes "finish that medicine. Please";
  6773.         mes "help me get them, adventurer...";
  6774.         next;
  6775.         mes "[Thierry]";
  6776.         mes "You're the only one I can";
  6777.         mes "trust to save Euslan. In the";
  6778.         mes "meantime, I'll be hiding from";
  6779.         mes "those men right over here.";
  6780.         mes "If they get me, I'll never be";
  6781.         mes "able to make the medicine!";
  6782.         close2;
  6783.         set hg_ma1,11;
  6784.         changequest 8050,8051;
  6785.         end;
  6786.     } else if (hg_ma1 == 11) {
  6787.         if (countitem(7511) < 5) {
  6788.             mes "[Thierry]";
  6789.             mes "I understand that gathering";
  6790.             mes "materials here in the Odin";
  6791.             mes "Shrine is difficult, but try to";
  6792.             mes "get me ^3355FF5 Runes of the Darkness^000000";
  6793.             mes "as soon as you can. My Euslan";
  6794.             mes "really needs that medicine...";
  6795.             close;
  6796.         }
  6797.         mes "[Thierry]";
  6798.         mes "Oh! You really brought me";
  6799.         mes "the Runes of the Darkness!";
  6800.         mes "I can finally make the medicine";
  6801.         mes "that will save my dear Euslan.";
  6802.         mes "I... I can't thank you enough";
  6803.         mes "for this. I'm so happy...";
  6804.         next;
  6805.         mes "[Thierry]";
  6806.         mes "Please give me a moment:";
  6807.         mes "I want to make this right";
  6808.         mes "away. Let's see, ah, here";
  6809.         mes "are my research notes...";
  6810.         next;
  6811.         mes "......";
  6812.         mes ".........";
  6813.         mes "............";
  6814.         next;
  6815.         mes "[Thierry]";
  6816.         mes "It's finally done. This";
  6817.         mes "medicine will cure Euslan.";
  6818.         mes "If you'd do one last thing";
  6819.         mes "for me, please bring this to";
  6820.         mes "her. I've got to sneak away";
  6821.         mes "later after things calm down.";
  6822.         next;
  6823.         mes "[Thierry]";
  6824.         mes "Please understand that";
  6825.         mes "I want to see her as soon";
  6826.         mes "as I can, but I have to wait";
  6827.         mes "until those Rekenber agents";
  6828.         mes "stop searching for me. And let";
  6829.         mes "Eslan know I'll come home soon.";
  6830.         next;
  6831.         mes "^3355FFYou received the";
  6832.         mes "medicine that Thierry";
  6833.         mes "has made to give to Euslan.^000000";
  6834.         close2;
  6835.         delitem 7511,5; //Rune_Of_Darkness
  6836.         set hg_ma1,12;
  6837.         changequest 8051,8052;
  6838.         end;
  6839.     } else if (hg_ma1 == 12) {
  6840.         mes "[Thierry]";
  6841.         mes "Please give that";
  6842.         mes "medicine to Euslan as";
  6843.         mes "soon as you can: her life";
  6844.         mes "depends on it. Please let";
  6845.         mes "her know that I'm coming";
  6846.         mes "home as soon as I can.";
  6847.         close;
  6848.     } else {
  6849.         mes "[Researcher]";
  6850.         mes "I'm sorry, Euslan...";
  6851.         mes "Please just wait for";
  6852.         mes "me a little while longer.";
  6853.         mes "I swear I'll come home to you!";
  6854.         close;
  6855.     }
  6856.    
  6857. }
  6858.  
  6859. odin_tem01,111,144,0    script  HiddenHugel 139,2,2,{
  6860. OnTouch:
  6861.     if (hg_ma1 == 9) {
  6862.         mes "^3355FFYou hear the voice of";
  6863.         mes "the suspicious man that";
  6864.         mes "was speaking to Thierry";
  6865.         mes "a little while ago. You";
  6866.         mes "carefully listen to what";
  6867.         mes "he is saying...^000000";
  6868.         next;
  6869.         mes "[Suspicious Man]";
  6870.         mes "Thierry seems to have";
  6871.         mes "caught on to what we're";
  6872.         mes "really up to. I think that's why he's slowing down on his";
  6873.         mes "research. We better get rid";
  6874.         mes "of him before it's too late.";
  6875.         next;
  6876.         mes "[Very Suspicious Man]";
  6877.         mes "Sure. Just let me";
  6878.         mes "know when you";
  6879.         mes "want him dead.";
  6880.         mes "Then I'll kill him.";
  6881.         mes "No problem.";
  6882.         next;
  6883.         mes "^3355FFThis isn't good!";
  6884.         mes "Thierry's in danger, so";
  6885.         mes "you better go tell him";
  6886.         mes "about this right now!^000000";
  6887.         close2;
  6888.         set hg_ma1,10;
  6889.         changequest 8049,8050;
  6890.         end;
  6891.     }
  6892. }
  6893.  
  6894. // Cow Milking Quest :: hg_milkingcow
  6895. //============================================================
  6896. hugel,56,104,3  script  Kurupe  709,3,3,{
  6897.     if (hg_milk == 1) {
  6898.         mes "[Kurupe]";
  6899.         mes "Could Burupu be hiding";
  6900.         mes "from me again? He's been";
  6901.         mes "wanting to ditch work more";
  6902.         mes "and more ever since he wanted";
  6903.         mes "to become a Swordman. If only";
  6904.         mes "I could hire someone else...";
  6905.         next;
  6906.         mes "[Kurupe]";
  6907.         mes "Unfortunately, he's the";
  6908.         mes "only one I can find that";
  6909.         mes "can actually milk my cow,";
  6910.         mes "Booboo! If you can find";
  6911.         mes "Burupu for me, I'll be sure";
  6912.         mes "to pay you for your effort.";
  6913.         next;
  6914.         switch(select("Sure.:Sorry, I'm busy.")) {
  6915.         case 1:
  6916.             mes "[Kurupe]";
  6917.             mes "Thank you, you're a";
  6918.             mes "lifesaver! I need to get the";
  6919.             mes "milk delivered by tomorrow,";
  6920.             mes "so I really need Burupu back!";
  6921.             mes "You should be able to find him";
  6922.             mes "somewhere just outside of town.";
  6923.             set hg_milk,2;
  6924.             setquest 12040;
  6925.             close;
  6926.         case 2:
  6927.             mes "[Kurupe]";
  6928.             mes "N-no...!";
  6929.             mes "If I can't find";
  6930.             mes "Burupu, then there's no";
  6931.             mes "way I'd be able to deliver";
  6932.             mes "the milk orders by tomorrow!";
  6933.             mes "Great, what am I gonna do?";
  6934.             close;
  6935.         }
  6936.     } else if (hg_milk > 1 && hg_milk < 5) {
  6937.         mes "[Kurupe]";
  6938.         mes "Burupu, I need you";
  6939.         mes "to come to work! Maybe";
  6940.         mes "you can find him practicing";
  6941.         mes "with his sword right outside";
  6942.         mes "of town. I hope you can find";
  6943.         mes "that lazy guy for me...";
  6944.         close;
  6945.     } else if (hg_milk == 5) {
  6946.         mes "[Kurupe]";
  6947.         mes "Burupu is making demands?!";
  6948.         mes "I guess I don't have a choice.";
  6949.         mes "You wouldn't happen to know";
  6950.         mes "how much Rapiers cost, do you?";
  6951.         mes "Why does Burupu want to become";
  6952.         mes "a Swordman so much, huh?";
  6953.         close;
  6954.     } else if (hg_milk == 6) {
  6955.         mes "[Kurupe]";
  6956.         mes "Oh, you're going to";
  6957.         mes "help me milk the cow?";
  6958.         mes "Great, great, thanks so";
  6959.         mes "much! Please milk Booboo";
  6960.         mes "right away, and get me";
  6961.         mes "some delicious milk~";
  6962.         set hg_milk,7;
  6963.         close;
  6964.     } else if (hg_milk == 7) {
  6965.         mes "[Kurupe]";
  6966.         mes "Hmm, how about this?";
  6967.         mes "If you can actually milk";
  6968.         mes "Booboo the cow, then I'll";
  6969.         mes "give you some food. Does";
  6970.         mes "that sound fair? Anyway,";
  6971.         mes "please get to work soon~";
  6972.         close;
  6973.     } else if (hg_milk == 8) {
  6974.         mes "[Kurupe]";
  6975.         mes "Great! Now that you've";
  6976.         mes "milked Booboo, I can go";
  6977.         mes "and make my deliveries";
  6978.         mes "tomorrow! Here's a little";
  6979.         mes "something to eat as my way";
  6980.         mes "of saying, ''Thanks a lot~''";
  6981.         next;
  6982.         if (checkweight(12063,3) != 1) {
  6983.             mes "[Kurupe]";
  6984.             mes "Wait a minute!";
  6985.             mes "Currently you are carrying";
  6986.             mes "too many items with you.";
  6987.             mes "Please come back again";
  6988.             mes "after you store some items into kafra storage.";
  6989.             close;
  6990.         }
  6991.         set hg_milk,9;
  6992.         specialeffect2 EF_CONE;
  6993.         getexp (checkre(3))?10000:100000,0;
  6994.         getitem 12063,3;
  6995.         erasequest 12043;
  6996.         mes "[Kurupe]";
  6997.         mes "I always need";
  6998.         mes "someone to help me";
  6999.         mes "milk Booboo, especially";
  7000.         mes "when Burupu doesn't feel";
  7001.         mes "like doing it, so please come";
  7002.         mes "by and help me when you can~";
  7003.         close;
  7004.     } else if (hg_milk == 9) {
  7005.         mes "[Kurupe]";
  7006.         mes "Oh, it's you again!";
  7007.         mes "Did you want to help me";
  7008.         mes "out by milking Booboo the";
  7009.         mes "cow? I can always use a";
  7010.         mes "dependable person like you.";
  7011.         next;
  7012.         switch(select("Sure, I'll milk Booboo.:What'll pay me this time?:Nah, just dropping by.")) {
  7013.         case 1:
  7014.             mes "[Kurupe]";
  7015.             mes "Great, great! If you want";
  7016.             mes "to milk Booboo, first tell";
  7017.             mes "Burupu that he doesn't need";
  7018.             mes "to come in today, and then";
  7019.             mes "come back to me. Then, I'll";
  7020.             mes "let you milk Booboo the cow.";
  7021.             set hg_milk,10;
  7022.             close;
  7023.         case 2:
  7024.             mes "[Kurupe]";
  7025.             mes "Let's see...";
  7026.             mes "Milk Booboo for me this";
  7027.             mes "time, and I'll randomly";
  7028.             mes "choose one of the following";
  7029.             mes "sets of rewards to give you.";
  7030.             next;
  7031.             mes "1 set of 5 Milk,";
  7032.             mes "1 set of 3 Honey,";
  7033.             mes "1 set of 5 Orange Potions,";
  7034.             mes "1 set of Yellow Potions, or";
  7035.             mes "1 Bundle of Food. Hmmm...";
  7036.             mes "That sounds fair, right?";
  7037.             close;
  7038.         case 3:
  7039.             mes "[Kurupe]";
  7040.             mes "Ahahahah, it's good";
  7041.             mes "to see you! Now, don't";
  7042.             mes "be a stranger, alright?";
  7043.             mes "Burupu could learn a";
  7044.             mes "couple things from you...";
  7045.             close;
  7046.         }
  7047.     } else if (hg_milk == 10) {
  7048.         mes "[Kurupe]";
  7049.         mes "For now, go talk";
  7050.         mes "to Burupu and let him";
  7051.         mes "know that he doesn't need";
  7052.         mes "to come into work today~";
  7053.         close;
  7054.     } else if (hg_milk == 11) {
  7055.         mes "[Kurupe]";
  7056.         mes "Ah, you spoke to";
  7057.         mes "Burupu already? Good,";
  7058.         mes "now would you please";
  7059.         mes "milk Booboo the cow?";
  7060.         mes "Thanks once again~";
  7061.         set hg_milk,12;
  7062.         close;
  7063.     } else if (hg_milk == 12) {
  7064.         mes "[Kurupe]";
  7065.         mes "Please go and milk";
  7066.         mes "Booboo the cow as";
  7067.         mes "soon as you can, okay?";
  7068.         close;
  7069.     } else if (hg_milk == 13) {
  7070.         mes "[Kurupe]";
  7071.         mes "Ah, you've done a good";
  7072.         mes "job of milking Booboo the";
  7073.         mes "cow for me. Let's see, let's";
  7074.         mes "see, what would be good to";
  7075.         mes "give you as payment. Hmm...";
  7076.         next;
  7077.         set .@milkreward,rand(1,10);
  7078.         if (.@milkreward < 5) {
  7079.             mes "[Kurupe]";
  7080.             mes "You know what?";
  7081.             mes "Why don't you have";
  7082.             mes "some Milk? It's only";
  7083.             mes "fitting, after all. Besides,";
  7084.             mes "it's really good for you!";
  7085.             mes "Thanks again for your help~";
  7086.             if (checkweight(519,5) != 1) {
  7087.                 next;
  7088.                 mes "[Kurupe]";
  7089.                 mes "Wait a minute!";
  7090.                 mes "Currently you are carrying";
  7091.                 mes "too many items with you.";
  7092.                 mes "Please come back again";
  7093.                 mes "after you store some items into kafra storage.";
  7094.                 close;
  7095.             }
  7096.             set hg_milk,9;
  7097.             erasequest 12043;
  7098.             getitem 519,5; //Milk
  7099.             close;
  7100.         } else if (.@milkreward > 4 && .@milkreward < 8) {
  7101.             mes "[Kurupe]";
  7102.             mes "Ah, I've got it!";
  7103.             mes "You like Orange Potions,";
  7104.             mes "right? Come on, you looove";
  7105.             mes "Orange Potions! Here, you can";
  7106.             mes "have a bunch as my way of saying thanks for milking Booboo the cow~";
  7107.             if (checkweight(502,5) != 1) {
  7108.                 next;
  7109.                 mes "[Kurupe]";
  7110.                 mes "Wait a minute!";
  7111.                 mes "Currently you are carrying";
  7112.                 mes "too many items with you.";
  7113.                 mes "Please come back again";
  7114.                 mes "after you store some items into kafra storage.";
  7115.                 close;
  7116.             }
  7117.             set hg_milk,9;
  7118.             erasequest 12043;
  7119.             getitem 502,5; //Orange_Potion
  7120.             close;
  7121.         } else if (.@milkreward > 7 && .@milkreward < 10) {
  7122.             mes "[Kurupe]";
  7123.             mes "Oooh, I could give you";
  7124.             mes "some Yellow Potions, Yes,";
  7125.             mes "that's a good idea. Please";
  7126.             mes "take these Yellow Potions";
  7127.             mes "as a token of my gratitude";
  7128.             mes "for milking old Booboo.";
  7129.             if (checkweight(503,5) != 1) {
  7130.                 next;
  7131.                 mes "[Kurupe]";
  7132.                 mes "Wait a minute!";
  7133.                 mes "Currently you are carrying";
  7134.                 mes "too many items with you.";
  7135.                 mes "Please come back again";
  7136.                 mes "after you store some items into kafra storage.";
  7137.                 close;
  7138.             }
  7139.             set hg_milk,9;
  7140.             erasequest 12043;
  7141.             getitem 503,5; //Yellow_Potion
  7142.             close;
  7143.         } else {
  7144.             set .@milkreward,rand(1,10);
  7145.             if (.@milkreward < 7) {
  7146.                 mes "[Kurupe]";
  7147.                 mes "Hey, why don't you";
  7148.                 mes "take some fresh Honey?";
  7149.                 mes "Yes, it's sweet, delicious,";
  7150.                 mes "it's everything you could";
  7151.                 mes "ever want! Thanks for";
  7152.                 mes "milking Booboo for me~";
  7153.                 if (checkweight(518,3) != 1) {
  7154.                     next;
  7155.                     mes "[Kurupe]";
  7156.                     mes "Wait a minute!";
  7157.                     mes "Currently you are carrying";
  7158.                     mes "too many items with you.";
  7159.                     mes "Please come back again";
  7160.                     mes "after you store some items into kafra storage.";
  7161.                     close;
  7162.                 }
  7163.                 set hg_milk,9;
  7164.                 erasequest 12043;
  7165.                 getitem 518,3; //Honey
  7166.                 close;
  7167.             }
  7168.             mes "[Kurupe]";
  7169.             mes "Here, why don't you";
  7170.             mes "have some of this really";
  7171.             mes "delicious food? I don't";
  7172.             mes "remember what I packed in";
  7173.             mes "here, but I'm sure it tastes";
  7174.             mes "good, and it's good for you~";
  7175.             if (checkweight(12111,1) != 1) {
  7176.                 next;
  7177.                 mes "[Kurupe]";
  7178.                 mes "Wait a minute!";
  7179.                 mes "Currently you are carrying";
  7180.                 mes "too many items with you.";
  7181.                 mes "Please come back again";
  7182.                 mes "after you store some items into kafra storage.";
  7183.                 close;
  7184.             }
  7185.             set hg_milk,9;
  7186.             erasequest 12043;
  7187.             getitem 12111,1; //Food_Package
  7188.             close;
  7189.         }
  7190.     } else {
  7191.         mes "[Kurupe]";
  7192.         mes "Aww, nuts...!";
  7193.         mes "I've got so many";
  7194.         mes "Milk deliveries to do";
  7195.         mes "tomorrow, but what can";
  7196.         mes "I do without any Milk?!";
  7197.         close;
  7198.     }
  7199.  
  7200. OnTouch_:
  7201.     if (BaseLevel > 49) {
  7202.         if (!hg_milk) {
  7203.             mes "[Kurupe]";
  7204.             mes "Oh no, what am I gonna";
  7205.             mes "do?! I need to deliver the";
  7206.             mes "milk tomorrow, but Burupu";
  7207.             mes "still hasn't arrived yet!";
  7208.             emotion e_omg,0;
  7209.             next;
  7210.             mes "[Kurupe]";
  7211.             mes "When is he coming";
  7212.             mes "to work? Burupu,";
  7213.             mes "where are you?!";
  7214.             emotion e_swt,0;
  7215.             set hg_milk,1;
  7216.             close;
  7217.         }
  7218.     }
  7219.     mes "[Kurupe]";
  7220.     mes "Why hasn't Burupu";
  7221.     mes "arrived yet? If he";
  7222.     mes "doesn't come soon,";
  7223.     mes "how will I get the milk";
  7224.     mes "delivered by tomorrow?";
  7225.     close;
  7226. }
  7227.  
  7228. hu_fild06,217,270,3 script  Burupu  896,3,3,{
  7229.     if (hg_milk == 3) {
  7230.         mes "[Burupu]";
  7231.         mes "What? Kurupe wants me";
  7232.         mes "to come in to work again?";
  7233.         mes "Man, does it look like I want";
  7234.         mes "to milk Booboo all my life?";
  7235.         mes "Forget that, I'm gonna be";
  7236.         mes "a Swordman! Tally-hoooe!";
  7237.         next;
  7238.         mes "[Burupu]";
  7239.         mes "Yeah, ever since that";
  7240.         mes "Airship landed in our";
  7241.         mes "town, and I saw all those";
  7242.         mes "Swordmen, I knew it'd be";
  7243.         mes "my destiny! Forget ranching, I'm gonna wield a frickin' sword!";
  7244.         set hg_milk,4;
  7245.         close;
  7246.     } else if (hg_milk == 4) {
  7247.         mes "[Burupu]";
  7248.         mes "Hey, that equipment of";
  7249.         mes "yours looks plenty expensive.";
  7250.         mes "I think I'll need something";
  7251.         mes "like that if I wanna become";
  7252.         mes "a Swordman. Hey, I know";
  7253.         mes "how we can help each other~";
  7254.         next;
  7255.         mes "[Burupu]";
  7256.         mes "I'll help you with milking";
  7257.         mes "Booboo the cow if you can get";
  7258.         mes "me some proper Swordman";
  7259.         mes "equipment. Let's see... Why not";
  7260.         mes "give me 1 Rapier with 2 Slots? That's not too much to ask, right?";
  7261.         next;
  7262.         switch(select("Alright.:Whoa, that's too much!")) {
  7263.             case 1:
  7264.                 mes "[Burupu]";
  7265.                 mes "I'm glad you agree~";
  7266.                 mes "Okay then, try to bring";
  7267.                 mes "me a Rapier with 2 Slots";
  7268.                 mes "as soon as you can! I can't";
  7269.                 mes "wait to start training with it!";
  7270.                 set hg_milk,5;
  7271.                 changequest 12040,12041;
  7272.                 close;
  7273.  
  7274.             case 2:
  7275.                 mes "[Burupu]";
  7276.                 mes "You think so...?";
  7277.                 mes "Well, it's the only";
  7278.                 mes "thing I can think of";
  7279.                 mes "that I really want...";
  7280.                 close;
  7281.         }
  7282.     } else if (hg_milk == 5) {
  7283.         if (!countitem(1110)) {
  7284.             mes "[Burupu]";
  7285.             mes "Hey, weren't you";
  7286.             mes "supposed to bring me";
  7287.             mes "a Rapier with 2 Slots?";
  7288.             mes "If you want me to milk";
  7289.             mes "Booboo the cow, then keep";
  7290.             mes "your end of our bargain~";
  7291.             close;
  7292.         }
  7293.         mes "[Burupu]";
  7294.         mes "Oh, wow...!";
  7295.         mes "That's such a beautiful";
  7296.         mes "Rapier! Look, it's got";
  7297.         mes "2 Slots and everything!";
  7298.         mes "I'm gonna start training";
  7299.         mes "with it right now!";
  7300.         delitem 1110,1; //Lapier
  7301.         set hg_milk,6;
  7302.         changequest 12041,12042;
  7303.         next;
  7304.         mes "[Burupu]";
  7305.         mes "You know what?";
  7306.         mes "I've changed my mind.";
  7307.         mes "Screw milking that dumb cow!";
  7308.         mes "Still, a Swordman is supposed";
  7309.         mes "to keep his promises, huh?";
  7310.         mes "Okay then, how about this?";
  7311.         next;
  7312.         mes "[Burupu]";
  7313.         mes "I hid my secret instructions";
  7314.         mes "for milking Booboo the cow";
  7315.         mes "under the ground just northeast";
  7316.         mes "of her. Read them carefully, and you should be able to milk her";
  7317.         mes "yourself. You can do it, right?";
  7318.         next;
  7319.         mes "[Burupu]";
  7320.         mes "Anyway, don't forget";
  7321.         mes "to find and read those";
  7322.         mes "instructions. Oh, and";
  7323.         mes "thanks again for the Rapier~";
  7324.         close;
  7325.     } else if (hg_milk == 10) {
  7326.         mes "[Burupu]";
  7327.         mes "Hmm? You wanna milk";
  7328.         mes "Booboo today? Great,";
  7329.         mes "that means I've got more";
  7330.         mes "time to work on my fencing.";
  7331.         mes "All right, now I can focus";
  7332.         mes "completely on my training!";
  7333.         set hg_milk,11;
  7334.         close;
  7335.     } else {
  7336.         mes "[Burupu]";
  7337.         mes "I'm gonna become the";
  7338.         mes "best Swordman in the";
  7339.         mes "world! But first, I gotta";
  7340.         mes "learn how to use this thing!";
  7341.         mes "Heeeeee-YAH! How's that? That was almost a Magnum Break, right?";
  7342.         emotion e_swt2,0;
  7343.         close;
  7344.     }
  7345.  
  7346. OnTouch_:
  7347.     if (hg_milk == 2) {
  7348.         mes "[Burupu]";
  7349.         mes "Heeeyah!";
  7350.         mes "Yaaaaaaaah!";
  7351.         mes "Wh-whooooooosh!";
  7352.         emotion e_swt2,0;
  7353.         next;
  7354.         mes "[Burupu]";
  7355.         mes "Crap! Why do I have";
  7356.         mes "to have such a crappy";
  7357.         mes "sword?! I mean, I'm getting";
  7358.         mes "tired of making all my own";
  7359.         mes "whooshing sounds and effects.";
  7360.         set hg_milk,3;
  7361.         emotion e_an,0;
  7362.         close;
  7363.     } else if (hg_milk == 5) {
  7364.         mes "[Burupu]";
  7365.         mes "Heeeyah!";
  7366.         mes "Yaaaaaaaah!";
  7367.         mes "Yeeeeeeeyoooop!";
  7368.         emotion e_swt2,0;
  7369.         close;
  7370.     }
  7371. }
  7372.  
  7373. hugel,72,101,0  script  Burupu's Instructions   111,{
  7374.     if (hg_milk < 6) {
  7375.         mes "^3355FFYou've found a small^000000";
  7376.         mes "^3355FFnotebook on the ground.^000000";
  7377.         close;
  7378.     }
  7379.     mes "^804000This small notebook^000000";
  7380.     mes "^804000contains Burupu's detailed^000000";
  7381.     mes "^804000instructions for milking^000000";
  7382.     mes "^804000Booboo the cow. Although^000000";
  7383.     mes "^804000it is written by hand, it^000000";
  7384.     mes "^804000is very well organized.^000000";
  7385.     next;
  7386.     mes "[Table of Contents]";
  7387.     mes " ";
  7388.     mes "Chapter 1: How to Milk Booboo";
  7389.     mes "Chapter 2: How to Treat Booboo";
  7390.     mes "Chapter 3: Before You Begin";
  7391.     next;
  7392.     switch(select("Chapter 1:Chapter 2:Chapter 3")) {
  7393.     case 1:
  7394.         mes "[Chapter 1]";
  7395.         mes "Booboo is a very emotionally";
  7396.         mes "sensitive cow that expresses";
  7397.         mes "herself through the power of";
  7398.         mes "song. You must listen to her";
  7399.         mes "song, determine how she feels,";
  7400.         mes "and then comb her just right.";
  7401.         next;
  7402.         mes "[Chapter 1]";
  7403.         mes "Basically, depending on";
  7404.         mes "how Booboo feels, you must";
  7405.         mes "give her the number of brush";
  7406.         mes "strokes that correspond to";
  7407.         mes "her song. I'll explain more";
  7408.         mes "about that in Chapter 2.";
  7409.         break;
  7410.     case 2:
  7411.         mes "[Chapter 2 Contents]";
  7412.         mes " ";
  7413.         mes "Part 1: How to Respond to";
  7414.         mes "Booboo the Cow's Feelings";
  7415.         mes "Part 2: Booboo's Songs";
  7416.         next;
  7417.         switch(select("Part 1:Part 2")) {
  7418.         case 1:
  7419.             mes "[Chapter 2, Part 1]";
  7420.             mes "Booboo the Cow usually";
  7421.             mes "expresses five different";
  7422.             mes "feelings through her songs:";
  7423.             mes "these are joy, sadness, anger,";
  7424.             mes "love, and neutral contentment.";
  7425.             next;
  7426.             mes "[Chapter 2, Part 1]";
  7427.             mes "^800080She is so happy^000000!";
  7428.             mes "When Booboo the Cow";
  7429.             mes "feels joy, then you go";
  7430.             mes "ahead and brush her";
  7431.             mes "hair 3 times before";
  7432.             mes "you can milk her.";
  7433.             mes "^800080 3 times^000000.";
  7434.             next;
  7435.             mes "[Chapter 2, Part 1]";
  7436.             mes "^800080She is as usual^000000.";
  7437.             mes "When she feels so-so, you need to";
  7438.             mes "comb her hair ^800080 5 times^000000.";
  7439.             next;
  7440.             mes "[Chapter 2, Part 1]";
  7441.             mes "If Booboo the cow feels";
  7442.             mes "sad, then you need to make";
  7443.             mes "her feel more loved. How";
  7444.             mes "do you do this? Just brush";
  7445.             mes "her hair at least 10 times.";
  7446.             next;
  7447.             mes "[Chapter 2, Part 1]";
  7448.             mes "Now, remember that when";
  7449.             mes "Booboo the cow is angry,";
  7450.             mes "you shouldn't touch her";
  7451.             mes "at all. Just say, ''No!'' to";
  7452.             mes "brushing her hair, okay?";
  7453.             next;
  7454.             mes "[Chapter 2, Part 1]";
  7455.             mes "If you happen to see";
  7456.             mes "Booboo the cow in love,";
  7457.             mes "then just brush her hair";
  7458.             mes "once. Just look for the";
  7459.             mes "hearts, and you'll know";
  7460.             mes "that she's in love, okay?";
  7461.             next;
  7462.             mes "[Chapter 2, Part 1]";
  7463.             mes "Whenever Booboo the";
  7464.             mes "cow is just feeling";
  7465.             mes "neutral contentment,";
  7466.             mes "then just brush her";
  7467.             mes "5 times. That's all~";
  7468.             break;
  7469.         case 2:
  7470.             mes "[Chapter 2, Part 2]";
  7471.             mes "Booboo the cow will";
  7472.             mes "always sing this song.";
  7473.             mes "Keep these sounds in";
  7474.             mes "mind when she sings them...";
  7475.             next;
  7476.             mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  7477.             mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  7478.             mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  7479.             mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  7480.             mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  7481.             mes "^0000ffBoo! B! Boo~^000000";
  7482.             next;
  7483.             mes "[Chapter 2, Part 2]";
  7484.             mes "When you try to milk";
  7485.             mes "Booboo, she will sing this";
  7486.             mes "song with a slight difference.";
  7487.             mes "Look for the difference in";
  7488.             mes "Booboo's song, and then";
  7489.             mes "hum the correct word to her.";
  7490.             break;
  7491.         }
  7492.         break;
  7493.     case 3:
  7494.         mes "[Chapter 3]";
  7495.         mes "If you want to milk";
  7496.         mes "Booboo the cow, you";
  7497.         mes "must first get permission";
  7498.         mes "from Kurupe. You will also";
  7499.         mes "need 3 Concentration Potions";
  7500.         mes "to insert into Booboo's comb.";
  7501.         break;
  7502.     }
  7503.     close2;
  7504.     if (checkquest(12042) > -1) erasequest 12042;
  7505.     end;
  7506. }
  7507.  
  7508. hugel,68,99,3   script  Booboo the Cow  889,{
  7509.     if (hg_milk == 7 || hg_milk == 12) {
  7510.         mes "[Booboo]";
  7511.         mes "Boop boop boo~";
  7512.         mes "Booboo Boop boo!";
  7513.         next;
  7514.         mes "^804000It seems that";
  7515.         mes "Booboo the cow";
  7516.         mes "has something that";
  7517.         mes "she wants to tell you.^000000";
  7518.         next;
  7519.         switch(select("Attempt to Milk Booboo:It's not the right time!")) {
  7520.         case 1:
  7521.             if (countitem(645) > 2) {
  7522.                 switch(rand(1,5)) {
  7523.                     case 1: callsub L_MilkCow,"cow_01.wav",3; break;
  7524.                     case 2: callsub L_MilkCow,"cow_02.wav",5; break;
  7525.                     case 3: callsub L_MilkCow,"cow_03.wav",10; break;
  7526.                     case 4: callsub L_MilkCow,"cow_04.wav",0; break;
  7527.                     case 5: callsub L_MilkCow,"cow_05.wav",1; break;
  7528.                 }
  7529.                 end;
  7530.             }
  7531.             mes "^3355FFTo use this comb to";
  7532.             mes "brush Booboo the cow,";
  7533.             mes "you will need to insert";
  7534.             mes "3 Concentration Potions.";
  7535.             mes "You can only brush Booboo";
  7536.             mes "with this luxurious magic comb.^000000";
  7537.             close;
  7538.         case 2:
  7539.             mes "^3355FFMaybe you should learn more";
  7540.             mes "about Booboo the cow, and";
  7541.             mes "get more information before";
  7542.             mes "you can attempt to milk her.^000000";
  7543.             close;
  7544.         }
  7545.     }
  7546.     mes "[Booboo]";
  7547.     mes "Booo~Boooo!!";
  7548.     mes "Boobooboo Booo~~~";
  7549.     mes "Booboo Boop~";
  7550.     close;
  7551.  
  7552. L_MilkCow:
  7553.     mes "^3355FFThis giant magic comb was";
  7554.     mes "specially ordered from Geffen's";
  7555.     mes "Magic Academy. It is designed";
  7556.     mes "to operate after inserting";
  7557.     mes "3 Concentration Potions";
  7558.     mes "into its special slots.^000000";
  7559.     next;
  7560.     mes "^3355FFOnce you place your";
  7561.     mes "3 Concentration Potions";
  7562.     mes "into the comb, it begins";
  7563.     mes "to chime, and Booboo the";
  7564.     mes "cow beings to express her^FFFFFF ^3355FF feelings in the center of Hugel.^000000";
  7565.     delitem 645,3; //Center_Potion
  7566.     soundeffect ""+getarg(0)+"",0;
  7567.     next;
  7568.     soundeffect ""+getarg(0)+"",0;
  7569.     mes "^3355FFNow it's time for you";
  7570.     mes "to brush Booboo the cow.";
  7571.     mes "Depending on her mood,";
  7572.     mes "you need to brush her a";
  7573.     mes "certain number of times.^000000";
  7574.     next;
  7575.     input .@cowbrush;
  7576.     if (.@cowbrush != getarg(1)) {
  7577.         soundeffect "taming_fail.wav",0;
  7578.         mes "^3355FFAwwww...";
  7579.         mes "Booboo the cow looks";
  7580.         mes "so disappointed. She";
  7581.         mes "looks like she wants";
  7582.         mes "to close herself off";
  7583.         mes "from the rest of the world...^000000";
  7584.         close;
  7585.     }
  7586.     soundeffect "cow_06.wav",0;
  7587.     mes "^3355FFBooboo the cow";
  7588.     mes "seems fairly content,";
  7589.     mes "and is singing a serenade.^000000";
  7590.     next;
  7591.     soundeffect "cow_06.wav",0;
  7592.     mes "[Mrs. Booboo]";
  7593.     switch(rand(1,6)) {
  7594.     case 1:
  7595.         set .@cowsong$,"Brrbrr";
  7596.         mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
  7597.         mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  7598.         mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  7599.         mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  7600.         mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  7601.         mes "^0000ffBoo! B! Boo~~~^000000";
  7602.         break;
  7603.     case 2:
  7604.         set .@cowsong$,"Brrrrrr";
  7605.         mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
  7606.         mes "^0000ffRrrururu~ Booboo~ Boorrboo~^000000";
  7607.         mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  7608.         mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  7609.         mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  7610.         mes "^0000ffBoo! B! Boo~~~^000000";
  7611.         break;
  7612.     case 3:
  7613.         set .@cowsong$,"Rrrrboo";
  7614.         mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  7615.         mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  7616.         mes "^ff0000Booruboorubrr~ Rurub~^000000";
  7617.         mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  7618.         mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  7619.         mes "^0000ffBoo! B! Boo~^000000";
  7620.         break;
  7621.     case 4:
  7622.         set .@cowsong$,"Boobooru";
  7623.         mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  7624.         mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  7625.         mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  7626.         mes "^0000ffRrrr~ Booboorrrr~ Bbrrrr~^000000";
  7627.         mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  7628.         mes "^0000ffBoo! B! Boo~^000000";
  7629.         break;
  7630.     case 5:
  7631.         set .@cowsong$,"Boobooboo";
  7632.         mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  7633.         mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  7634.         mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  7635.         mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  7636.         mes "^ff0000Bbb~ Rururu~ Booruboorub~^000000";
  7637.         mes "^0000ffBoo! B! Boo~^000000";
  7638.         break;
  7639.     case 6:
  7640.         set .@cowsong$,"B";
  7641.         mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  7642.         mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  7643.         mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  7644.         mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  7645.         mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  7646.         mes "^0000ffBoo! Boo! Boo~^000000";
  7647.         break;
  7648.     }
  7649.     next;
  7650.     mes "^3355FFHurry, respond to Booboo's song! Look for the word that is slightly";
  7651.     mes "different than Booboo's normal";
  7652.     mes "song in Burupu's notes, and then tell her the correct world without";
  7653.     mes "the tilde character (''~'').^000000";
  7654.     next;
  7655.     input .@cowanswer$;
  7656.     if (.@cowanswer$ == .@cowsong$) {
  7657.         soundeffect "tming_success.wav",0;
  7658.         mes "^3355FFSuccess!";
  7659.         mes "Booboo the cow";
  7660.         mes "is quite happy, and";
  7661.         mes "you were able to milk";
  7662.         mes "her. Now, you should";
  7663.         mes "report to Kurupe.^000000";
  7664.         if (hg_milk == 12) set hg_milk,13;
  7665.         else set hg_milk,8;
  7666.         setquest 12043;
  7667.         close;
  7668.     }
  7669.     soundeffect "taming_fail.wav",0;
  7670.     mes "^3355FFUh oh...";
  7671.     mes "Booboo the cow is starting";
  7672.     mes "to snort violently! She seems";
  7673.     mes "pretty angry with you, so you";
  7674.     mes "better get away for now...^000000";
  7675.     close;
  7676. }
  7677.  
  7678. // Odin Temple Excavation Quest :: hg_tem
  7679. //============================================================
  7680. hugel,91,152,1  script  Sign    837,{
  7681.     mes "**Recruitment Notice**";
  7682.     mes " ";
  7683.     if (hg_odin < 60) {
  7684.         mes "We are now hiring recruits";
  7685.         mes "for the Odin Shrine Expedition.";
  7686.         mes " ";
  7687.         mes "- Shrine Expedition Dept.";
  7688.         if (!hg_odin) set hg_odin,1;
  7689.         close;
  7690.     }
  7691.     mes "Join our magician";
  7692.     mes "community, and make";
  7693.     mes "all your days a festival!";
  7694.     mes " ";
  7695.     mes "- Hugel Magician Community";
  7696.     close;
  7697. }
  7698.  
  7699. hu_in01,19,161,0    script  Alex    803,{
  7700.     if (!hg_odin) {
  7701.         mes "[Alex]";
  7702.         mes "Whatever you're";
  7703.         mes "trying to sell me,";
  7704.         mes "I'm not interested!";
  7705.         mes "Now get out of here!";
  7706.         close;
  7707.     } else if (hg_odin == 1) {
  7708.         cutin "hu_alex01.bmp",2;
  7709.         mes "[Alex]";
  7710.         mes "Huh...?";
  7711.         mes "What do you want?";
  7712.         next;
  7713.         switch(select("Excuse me...:I saw the recruitment notice and...")) {
  7714.         case 1:
  7715.             mes "[Alex]";
  7716.             mes "Whatever you're";
  7717.             mes "trying to sell me,";
  7718.             mes "I'm not interested!";
  7719.             mes "Now get out of here!";
  7720.             close2;
  7721.             cutin "",255;
  7722.             end;
  7723.         case 2:
  7724.             mes "[Alex]";
  7725.             mes "Oh, so you saw the";
  7726.             mes "recruitment notice for the";
  7727.             mes "Odin Shrine Expedition, eh?";
  7728.             if (BaseLevel > 59) {
  7729.                 mes "Hmmm... Alright, you look";
  7730.                 mes "like you're strong enough.";
  7731.                 mes "Yeah, I think you qualify.";
  7732.                 next;
  7733.             } else {
  7734.                 cutin "hu_alex02.bmp",2;
  7735.                 mes "Well, I dunno. I think that";
  7736.                 mes "kind of expedition would";
  7737.                 mes "eat you alive. No offense...";
  7738.                 next;
  7739.                 mes "[Alex]";
  7740.                 mes "Look, I'll reconsider";
  7741.                 mes "whether you qualify after";
  7742.                 mes "you get train a little more,";
  7743.                 mes "develop your skills, you know,";
  7744.                 mes "get stronger. For now, though,";
  7745.                 mes "I don't think we can use you.";
  7746.                 close2;
  7747.                 cutin "",255;
  7748.                 end;
  7749.             }
  7750.             break;
  7751.         }
  7752.         cutin "hu_alex03.bmp",2;
  7753.         mes "[Alex]";
  7754.         mes "I'm Alex Helmut, and I'm";
  7755.         mes "in charge of the expedition.";
  7756.         mes "See that guy over there? That's";
  7757.         mes "my younger brother Julian who's";
  7758.         mes "also working on the excavation.";
  7759.         next;
  7760.         mes "[Alex]";
  7761.         mes "Our main goal in this";
  7762.         mes "excavation is to retrieve";
  7763.         mes "some extremely valuable";
  7764.         mes "item inside the shrine. However, it's too dangerous to go in there";
  7765.         mes "if you're not strong enough.";
  7766.         next;
  7767.         mes "[Alex]";
  7768.         mes "Anyway, if you'd like to";
  7769.         mes "help us, please take a look";
  7770.         mes "around the shrine and see";
  7771.         mes "if you'd want to work for us.";
  7772.         mes "Please talk to the Boatman";
  7773.         mes "to travel to the shrine, okay?";
  7774.         set hg_odin,2;
  7775.         setquest 11000;
  7776.         close2;
  7777.         cutin "",255;
  7778.         end;
  7779.     } else if (hg_odin == 2) {
  7780.         cutin "hu_alex03.bmp",2;
  7781.         mes "[Alex]";
  7782.         mes "You really oughtta";
  7783.         mes "check out the shrine";
  7784.         mes "for yourself first. Just talk";
  7785.         mes "to the Boatman so that";
  7786.         mes "he take you over there.";
  7787.         close2;
  7788.         cutin "",255;
  7789.         end;
  7790.     } else if (hg_odin == 3) {
  7791.         cutin "hu_alex01.bmp",2;
  7792.         mes "[Alex]";
  7793.         mes "Oh, so you've gone";
  7794.         mes "and seen the shrine";
  7795.         mes "already. So will you help";
  7796.         mes "us in our expedition?";
  7797.         next;
  7798.         switch(select("Who are the people in the next room?:Well...:Yes, I do.")) {
  7799.         case 1:
  7800.             cutin "hu_alex02.bmp",2;
  7801.             mes "[Alex]";
  7802.             mes "Oh... Them.";
  7803.             mes "They're officially my";
  7804.             mes "co-workers, but quite";
  7805.             mes "frankly, they were forced";
  7806.             mes "upon me by the Rune-Midgarts";
  7807.             mes "Kingdom. It can't be helped...";
  7808.             next;
  7809.             mes "[Alex]";
  7810.             mes "Anyway, I have to accept";
  7811.             mes "them to help international";
  7812.             mes "relations or something silly";
  7813.             mes "like that. They say they're here to research religious relics,";
  7814.             mes "but I just don't trust them.";
  7815.             next;
  7816.             cutin "hu_alex04.bmp",2;
  7817.             mes "[Alex]";
  7818.             mes "In fact, I think it's";
  7819.             mes "obvious that they're here";
  7820.             mes "for something else, though";
  7821.             mes "I'm not sure what it may be.";
  7822.             mes "And that gray haired lady...";
  7823.             mes "She totally creeps me out!";
  7824.             close2;
  7825.             cutin "",255;
  7826.             end;
  7827.         case 2:
  7828.             mes "[Alex]";
  7829.             mes "Yeah, well, I know";
  7830.             mes "it might be a tough";
  7831.             mes "decision to make. Well,";
  7832.             mes "take your time. I understand";
  7833.             mes "that you have to weigh the";
  7834.             mes "risks and everything.";
  7835.             close2;
  7836.             cutin "",255;
  7837.             end;
  7838.         case 3:
  7839.             mes "[Alex]";
  7840.             mes "Great! In that case, your";
  7841.             mes "first assignment is to bring";
  7842.             mes "me ^3355FF5 Runes of the Darkness^000000";
  7843.             mes "from the shrine. Don't worry,";
  7844.             mes "I'll make sure that you're";
  7845.             mes "rewarded for your efforts.";
  7846.             set hg_odin,4;
  7847.             changequest 11000,11001;
  7848.             next;
  7849.             mes "[Alex]";
  7850.             mes "This is your chance";
  7851.             mes "to show me that your";
  7852.             mes "dependability and sense";
  7853.             mes "of responsibility. Then,";
  7854.             mes "we can move on to the";
  7855.             mes "more important stuff.";
  7856.             close2;
  7857.             cutin "",255;
  7858.             end;
  7859.         }
  7860.     } else if (hg_odin == 4) {
  7861.         cutin "hu_alex02.bmp",2;
  7862.         mes "[Alex]";
  7863.         mes "What are you still";
  7864.         mes "doing here? Shouldn't";
  7865.         mes "you be headed to the";
  7866.         mes "shrine already?";
  7867.         next;
  7868.         switch(select("What was I supposed to gather?:I'm leaving, I'm leaving!")) {
  7869.         case 1:
  7870.             cutin "hu_alex03.bmp",2;
  7871.             mes "[Alex]";
  7872.             mes "You've forgotten";
  7873.             mes "already? I asked you";
  7874.             mes "to bring me ^3355FF5 Runes";
  7875.             mes "of the Darkness^000000. Okay,";
  7876.             mes "now hurry up and get to it.";
  7877.             close2;
  7878.             cutin "",255;
  7879.             end;
  7880.         case 2:
  7881.             mes "[Alex]";
  7882.             mes "That's fine...";
  7883.             mes "Just keep in mind that";
  7884.             mes "we're running behind";
  7885.             mes "schedule. If only that";
  7886.             mes "grey haired crone wasn't";
  7887.             mes "here... We'd be done by now!";
  7888.             close2;
  7889.             cutin "",255;
  7890.             end;
  7891.         }
  7892.     } else if (hg_odin == 5) {
  7893.         cutin "hu_alex01.bmp",2;
  7894.         mes "[Alex]";
  7895.         mes "Well, it's about";
  7896.         mes "time you came back.";
  7897.         mes "So did you bring me";
  7898.         mes "^3355FF5 Runes of the Darkness^000000?";
  7899.         next;
  7900.         switch(select("Er, not yet...:There you go!")) {
  7901.         case 1:
  7902.             cutin "hu_alex02.bmp",2;
  7903.             mes "[Alex]";
  7904.             mes "Wh-what?!";
  7905.             mes "You came here just to";
  7906.             mes "tell me that? Come back";
  7907.             mes "when you're done and";
  7908.             mes "don't waste my time!";
  7909.             next;
  7910.             emotion e_ho,0,"Julian";
  7911.             mes "[Julian]";
  7912.             mes "Hey, you know what,";
  7913.             mes "Alex? You can't push";
  7914.             mes "people around like that.";
  7915.             mes "Besides, this adventurer";
  7916.             mes "isn't a pushover, you know?";
  7917.             next;
  7918.             cutin "hu_alex03.bmp",2;
  7919.             emotion e_an;
  7920.             mes "[Alex]";
  7921.             mes "What was that...?";
  7922.             mes "Are you trying to";
  7923.             mes "make me mad, Julian?";
  7924.             next;
  7925.             cutin "hu_alex02.bmp",2;
  7926.             mes "[Julian]";
  7927.             mes "All I'm saying is that";
  7928.             mes "most adventurers know that";
  7929.             mes "you can't pay them what they're";
  7930.             mes "worth. That's why so many of";
  7931.             mes "them are going in and out";
  7932.             mes "of the other room, you know.";
  7933.             next;
  7934.             cutin "hu_alex04.bmp",2;
  7935.             mes "[Alex]";
  7936.             mes "That... grey... haired...!";
  7937.             mes "N-no... Calm down, Alex...";
  7938.             mes "Lose your head, you lose";
  7939.             mes "everything... D-don't stoop";
  7940.             mes "down to her level.";
  7941.             next;
  7942.             cutin "hu_alex01.bmp",2;
  7943.             mes "[Alex]";
  7944.             mes "Alright, I'm not in any";
  7945.             mes "position to make demands";
  7946.             mes "of you... But I would really";
  7947.             mes "appreciate it if you would";
  7948.             mes "bring me 5 Runes of the";
  7949.             mes "Darkness as soon as possible.";
  7950.             close2;
  7951.             cutin "",255;
  7952.             end;
  7953.         case 2:
  7954.             if (countitem(7511) > 4) {
  7955.                 delitem 7511,5; //Rune_Of_Darkness
  7956.                 set hg_odin,6; //Old_Blue_Box
  7957.                 changequest 11001,11002;
  7958.                 getitem 603,1;
  7959.                 mes "[Alex]";
  7960.                 mes "Oh! Thank you";
  7961.                 mes "so much, I'm sure";
  7962.                 mes "these Runes will help";
  7963.                 mes "us in our research. I know";
  7964.                 mes "this isn't much, but please";
  7965.                 mes "accept this Old Blue Box.";
  7966.                 next;
  7967.                 mes "[Julian]";
  7968.                 mes "Wait...";
  7969.                 mes "Research?";
  7970.                 mes "Since when did";
  7971.                 mes "you do research?";
  7972.                 next;
  7973.                 cutin "hu_alex03.bmp",2;
  7974.                 mes "[Alex]";
  7975.                 mes "Gosh, Julian,";
  7976.                 mes "will you just";
  7977.                 mes "shut up for a bit?";
  7978.                 next;
  7979.                 mes "[Julian]";
  7980.                 mes "Why? I'm the one who";
  7981.                 mes "does all the grunt work";
  7982.                 mes "and actual research.";
  7983.                 mes "You think you're so";
  7984.                 mes "big just ''supervising...''";
  7985.                 next;
  7986.                 cutin "hu_alex04.bmp",2;
  7987.                 mes "[Alex]";
  7988.                 mes "J-Julian!";
  7989.                 next;
  7990.                 mes "[Julian]";
  7991.                 mes "Right, right, we've";
  7992.                 mes "got a visitor. Yeah,";
  7993.                 mes "okay, sorry about that.";
  7994.                 next;
  7995.                 cutin "hu_alex02.bmp",2;
  7996.                 mes "[Alex]";
  7997.                 mes "I'm sorry about all";
  7998.                 mes "this. If you don't mind,";
  7999.                 mes "we'll continue our research";
  8000.                 mes "and hopefully finish our";
  8001.                 mes "project soon. Thanks once";
  8002.                 mes "again for all of your help.";
  8003.                 close2;
  8004.                 cutin "",255;
  8005.                 end;
  8006.             }
  8007.             cutin "hu_alex02.bmp",2;
  8008.             mes "[Alex]";
  8009.             mes "Hm? Oh, this isn't";
  8010.             mes "enough Runes of the";
  8011.             mes "Darkness. I asked you";
  8012.             mes "to bring me 5 of them...";
  8013.             close2;
  8014.             cutin "",255;
  8015.             end;
  8016.         }
  8017.     } else if (hg_odin == 6) {
  8018.         cutin "hu_alex02.bmp",2;
  8019.         mes "[Alex]";
  8020.         mes "...Darn it! I think I might";
  8021.         mes "have miscalculated. Maybe";
  8022.         mes "I really do need more of";
  8023.         mes "these. What am I gonna do?";
  8024.         mes "And what is that grey haired";
  8025.         mes "crone thinking? Hmmmm...";
  8026.         next;
  8027.         emotion e_omg;
  8028.         cutin "hu_alex03.bmp",2;
  8029.         cutin "hu_alex01.bmp",2;
  8030.         mes "[Alex]";
  8031.         mes "O-Oh! I had no idea that";
  8032.         mes "you were there! Y-you";
  8033.         mes "didn't hear anything";
  8034.         mes "s-strange, did you?";
  8035.         mes "Hahahahahahaha!";
  8036.         close2;
  8037.         cutin "",255;
  8038.         end;
  8039.     } else if (hg_odin > 11 && hg_odin < 17) {
  8040.         cutin "hu_alex03.bmp",2;
  8041.         mes "[Alex]";
  8042.         mes "Excuse me?";
  8043.         mes "The grey haired crone";
  8044.         mes "offered you a part time";
  8045.         mes "job, but won't pay you?";
  8046.         next;
  8047.         mes "[Alex]";
  8048.         mes "She's really shameless!";
  8049.         mes "We don't have much to pay";
  8050.         mes "volunteers, but we should";
  8051.         mes "at least give them something!";
  8052.         mes "How can she do this?! Oh, er,";
  8053.         mes "let me introduce myself first.";
  8054.         next;
  8055.         cutin "hu_alex01.bmp",2;
  8056.         mes "[Alex]";
  8057.         mes "I'm Alex Helmut, and I'm";
  8058.         mes "in charge of the expedition.";
  8059.         mes "See that guy over there? That's";
  8060.         mes "my younger brother Julian who's";
  8061.         mes "also working on the excavation.";
  8062.         next;
  8063.         cutin "hu_alex02.bmp",2;
  8064.         mes "[Alex]";
  8065.         mes "As supervisor of this";
  8066.         mes "operation, I'm ashamed to";
  8067.         mes "say that the excavation is";
  8068.         mes "proceeding behind schedule.";
  8069.         mes "If only that grey haired crone";
  8070.         mes "in the next room weren't here!";
  8071.         next;
  8072.         mes "[Alex]";
  8073.         mes "I can't work with";
  8074.         mes "her at all! She's";
  8075.         mes "manipulative, greedy,";
  8076.         mes "selfish, and two faced!";
  8077.         mes "There's got to be another";
  8078.         mes "reason why she's here...!";
  8079.         close2;
  8080.         cutin "",255;
  8081.         end;
  8082.     } else {
  8083.         cutin "hu_alex02.bmp",2;
  8084.         mes "[Alex]";
  8085.         mes "Hm? Did you need";
  8086.         mes "something? I'm sorry,";
  8087.         mes "but I can't help you";
  8088.         mes "right now. I'm pretty";
  8089.         mes "busy, so I just want to";
  8090.         mes "be left alone for a while.";
  8091.         close2;
  8092.         cutin "",255;
  8093.         end;
  8094.     }
  8095. }
  8096.  
  8097. hu_in01,14,11,4 script  Laura   70,{
  8098.     if (!hg_odin) {
  8099.         cutin "hu_laura02.bmp",2;
  8100.         mes "[Laura]";
  8101.         mes "Hm? What are you doing";
  8102.         mes "here? Ashe, Ashe! Get";
  8103.         mes "this person out of here!";
  8104.         close2;
  8105.         cutin "",255;
  8106.         warp "hu_in01",15,76;
  8107.         end;
  8108.     } else if (hg_odin == 1) {
  8109.         cutin "hu_laura04.bmp",2;
  8110.         mes "[Laura]";
  8111.         mes "Hm? Oh, you must be";
  8112.         mes "here in response to our";
  8113.         mes "recruitment notice, yes?";
  8114.         if (BaseLevel < 60) {
  8115.             cutin "hu_laura01.bmp",2;
  8116.             mes "Let me take a look at you...";
  8117.             mes "Oh, you're all skin and bone!";
  8118.             mes "I can't use someone like you.";
  8119.             close2;
  8120.             cutin "",255;
  8121.             end;
  8122.         }
  8123.         mes "I'm Laura Laurence, the";
  8124.         mes "Rune-Midgarts Kingdom rep";
  8125.         mes "for the Odin Shrine Expedition.";
  8126.         next;
  8127.         mes "[Laura]";
  8128.         mes "My assistant, Ashe";
  8129.         mes "Milton, is right over";
  8130.         mes "there. Say, 'Hello,' Ashe.";
  8131.         next;
  8132.         emotion e_heh,0,"Ashe";
  8133.         mes "[Ashe]";
  8134.         mes "Hello!";
  8135.         next;
  8136.         mes "[Laura]";
  8137.         mes "As you may already know,";
  8138.         mes "we're here to uncover relics";
  8139.         mes "from the Odin Shrine. However,";
  8140.         mes "the shrine is infested with";
  8141.         mes "powerful creatures that a weak";
  8142.         mes "woman like me can never defeat.";
  8143.         next;
  8144.         cutin "hu_laura01.bmp",2;
  8145.         mes "[Laura]";
  8146.         mes "Would you let a poor";
  8147.         mes "fragile woman like me go";
  8148.         mes "in there alone? Someone like";
  8149.         mes "you must go in there for me.";
  8150.         mes "Hence, the recruitment notice.";
  8151.         next;
  8152.         mes "[Laura]";
  8153.         mes "Now, we can't actually pay";
  8154.         mes "you for your work. In fact,";
  8155.         mes "we have absolutely nothing to";
  8156.         mes "give you. But you'd be doing";
  8157.         mes "a great service your country,";
  8158.         mes "the Rune-Midgart's Kingdom.";
  8159.         next;
  8160.         cutin "hu_laura04.bmp",2;
  8161.         mes "[Laura]";
  8162.         mes "Think about it!";
  8163.         mes "You'd be making a great";
  8164.         mes "contribution, helping us";
  8165.         mes "learn more about the age";
  8166.         mes "when the gods showed";
  8167.         mes "themselves to humans!";
  8168.         next;
  8169.         switch(select("Nah, forget it.:Yes, I'll do it!")) {
  8170.         case 1:
  8171.             cutin "hu_laura01.bmp",2;
  8172.             mes "[Laura]";
  8173.             mes "W-Wait! Think about";
  8174.             mes "the importance of learning";
  8175.             mes "about the age of gods! If you";
  8176.             mes "don't help us, then who will?";
  8177.             mes "We need to work together to";
  8178.             mes "build a better future, right?";
  8179.             next;
  8180.             if(select("But you can't pay me.:Alright, I'll do it.") == 1) {
  8181.                 cutin "hu_laura04.bmp",2;
  8182.                 mes "[Laura]";
  8183.                 mes "You're right.";
  8184.                 mes "It's like I said";
  8185.                 mes "before. I don't have";
  8186.                 mes "anything to pay you.";
  8187.                 mes "...............................";
  8188.                 next;
  8189.                 cutin "hu_laura01.bmp",2;
  8190.                 mes "[Laura]";
  8191.                 mes "Curses! If this project had";
  8192.                 mes "more funding, we'd have more";
  8193.                 mes "than a cheesy recruitment ad,";
  8194.                 mes "and some professional staff";
  8195.                 mes "like those rich Schwaltzvalt";
  8196.                 mes "Republic boys in the next room!";
  8197.                 next;
  8198.                 cutin "hu_laura02.bmp",2;
  8199.                 mes "[Laura]";
  8200.                 mes "Fine, it's your choice";
  8201.                 mes "whether you want to work";
  8202.                 mes "for us. I'm just disappointed";
  8203.                 mes "that someone like you won't";
  8204.                 mes "help us. I mean, don't you";
  8205.                 mes "have any patriotism at all?";
  8206.                 close2;
  8207.                 cutin "hu_laura02.bmp",255;
  8208.                 end;
  8209.             }
  8210.             // Allow fall-through into the next case statment as this is a minor bug in aegis.
  8211.             //break;
  8212.         case 2:
  8213.             mes "[Laura]";
  8214.             mes "Perfect! Now, you first";
  8215.             mes "you need to go to the shrine";
  8216.             mes "and survey the area for your";
  8217.             mes "own benefit. Talk to the Boatman, and he'll take you there, okay?";
  8218.             mes "Hurry up and come back soon!";
  8219.             set hg_odin,12;
  8220.             setquest 11003;
  8221.             close2;
  8222.             cutin "hu_laura04.bmp",255;
  8223.             end;
  8224.         }
  8225.     } else if (hg_odin > 1 && hg_odin < 6) {
  8226.         mes "["+strcharinfo(0)+"]";
  8227.         mes "Excuse me, but";
  8228.         mes "what are you guys";
  8229.         mes "doing over here?";
  8230.         next;
  8231.         cutin "hu_laura04.bmp",2;
  8232.         mes "[Laura]";
  8233.         mes "What are we doing...?";
  8234.         mes "This is the shrine expedition";
  8235.         mes "office. You know, we're doing";
  8236.         mes "research on the artifacts found";
  8237.         mes "in the Odin Shrine on behalf";
  8238.         mes "of the Rune-Midgarts Kingdom.";
  8239.         next;
  8240.         switch(select("About Alex and Julian:Alright, now I understand.")) {
  8241.         case 1:
  8242.             cutin "hu_laura01.bmp",2;
  8243.             mes "["+strcharinfo(0)+"]";
  8244.             mes "These people in the other";
  8245.             mes "room, Alex and Julian, are";
  8246.             mes "they also working in this same";
  8247.             mes "expedition in the Odin Shrine?";
  8248.             next;
  8249.             cutin "hu_laura02.bmp",2;
  8250.             mes "[Laura]";
  8251.             mes "...Oh. You must be working";
  8252.             mes "for those rich Schwaltvalt";
  8253.             mes "Republic kids. I can't work";
  8254.             mes "with that impudent girl, at";
  8255.             mes "all, so we're actually working";
  8256.             mes "in separate offices.";
  8257.             next;
  8258.             cutin "hu_laura04.bmp",2;
  8259.             mes "[Laura]";
  8260.             mes "Sorry, let me introduce";
  8261.             mes "myself. I'm Laura Laurence,";
  8262.             mes "the leader of the Odin Shrine";
  8263.             mes "expedition for the Rune Midgarts Kingdom. Ashe Milton is my";
  8264.             mes "assistant for this excavation.";
  8265.             next;
  8266.             emotion e_heh,0,"Ashe";
  8267.             mes "[Ashe]";
  8268.             mes "Hello!";
  8269.             next;
  8270.             mes "[Laura]";
  8271.             mes "If you'd rather do";
  8272.             mes "a service for your";
  8273.             mes "country and quit working";
  8274.             mes "for those wealthy snobs, then";
  8275.             mes "come back here and let me know.";
  8276.             close2;
  8277.             cutin "hu_laura04.bmp",255;
  8278.             end;
  8279.         case 2:
  8280.             cutin "hu_laura01.bmp",2;
  8281.             mes "[Laura]";
  8282.             mes "......";
  8283.             mes ".........";
  8284.             mes "............";
  8285.             close2;
  8286.             cutin "hu_laura01.bmp",255;
  8287.             end;
  8288.         }
  8289.     } else if (hg_odin == 6) {
  8290.         cutin "hu_laura04.bmp",2;
  8291.         mes "[Laura]";
  8292.         mes "Hey, I know you...";
  8293.         mes "You're a volunteer for the";
  8294.         mes "other office's expedition,";
  8295.         mes "right? Your timing couldn't";
  8296.         mes "be more perfect. Why don't";
  8297.         mes "you help us for a while?";
  8298.         next;
  8299.         cutin "hu_laura01.bmp",2;
  8300.         mes "[Laura]";
  8301.         mes "Basically, I want you";
  8302.         mes "to spy on that snobby girl,";
  8303.         mes "Alex of the Schwaltzvalt";
  8304.         mes "Republic office, and report";
  8305.         mes "what she's actually doing to me.";
  8306.         next;
  8307.         cutin "hu_laura03.bmp",2;
  8308.         mes "[Laura]";
  8309.         mes "I have to know...";
  8310.         mes "I need to know whether";
  8311.         mes "they discovered ''that thing''";
  8312.         mes "already. They can't have found";
  8313.         mes "it before us. It's impossible!";
  8314.         next;
  8315.         cutin "hu_laura04.bmp",2;
  8316.         mes "[Laura]";
  8317.         mes "Anyway, just eavesdrop";
  8318.         mes "on the Schwaltvalt Office";
  8319.         mes "by putting your ear really";
  8320.         mes "close to the door, and listen";
  8321.         mes "to them talk. Will you do that?";
  8322.         next;
  8323.         cutin "hu_laura02.bmp",2;
  8324.         mes "[Laura]";
  8325.         mes "...............................";
  8326.         mes "Of course, you're";
  8327.         mes "going to do it. Right?";
  8328.         next;
  8329.         cutin "hu_laura03.bmp",2;
  8330.         mes "[Laura]";
  8331.         mes "RIGHT?!";
  8332.         next;
  8333.         select("Yeah, yeah, whatever.:Sure thing.:I s-s-s-suppose...!:Yes, Ma'am!");
  8334.         set hg_odin,17;
  8335.         completequest 11002;
  8336.         setquest 11006;
  8337.         cutin "hu_laura04.bmp",2;
  8338.         mes "[Laura]";
  8339.         mes "Good.";
  8340.         mes "Now do it!";
  8341.         close2;
  8342.         cutin "hu_laura04.bmp",255;
  8343.         end;
  8344.     } else if (hg_odin == 12) {
  8345.         cutin "hu_laura02.bmp",2;
  8346.         mes "[Laura]";
  8347.         mes "Ask the Boatman to take";
  8348.         mes "you to the Odin Shrine so";
  8349.         mes "that you can actually see it";
  8350.         mes "for yourself. If you don't think you can handle the expedition,";
  8351.         mes "then you can just let me know.";
  8352.         close2;
  8353.         cutin "hu_laura02.bmp",255;
  8354.         end;
  8355.     } else if (hg_odin == 13) {
  8356.         cutin "hu_laura04.bmp",2;
  8357.         mes "[Laura]";
  8358.         mes "Have you been to the";
  8359.         mes "Odin Shrine already?";
  8360.         mes "I know it's scary, but we";
  8361.         mes "need to finish our research";
  8362.         mes "for the good of mankind.";
  8363.         next;
  8364.         select("Yeah, yeah, whatever.:I see.:You're right, Ma'am.");
  8365.         mes "[Laura]";
  8366.         mes "Well, then.";
  8367.         mes "Did you happen to";
  8368.         mes "find anything while";
  8369.         mes "you were there?";
  8370.         next;
  8371.         switch(select("Jellopies.:No.")) {
  8372.         case 1:
  8373.             cutin "hu_laura01.bmp",2;
  8374.             mes "[Laura]";
  8375.             mes "You can freakin' find";
  8376.             mes "Jellopy anywhere! I meant,";
  8377.             mes "did you find anything special";
  8378.             mes "while you were at the shrine!";
  8379.             next;
  8380.             break;
  8381.         case 2:
  8382.             cutin "hu_laura01.bmp",2;
  8383.             mes "[Laura]";
  8384.             mes "Well, that's fine.";
  8385.             mes "I did tell you to just";
  8386.             mes "take a look around, so";
  8387.             mes "I didn't expect you to";
  8388.             mes "bring me anything.";
  8389.             next;
  8390.             break;
  8391.         }
  8392.         cutin "hu_laura04.bmp",2;
  8393.         mes "[Laura]";
  8394.         mes "Anyway, are you still willing";
  8395.         mes "to help us? I know that I said";
  8396.         mes "that we can't pay you, but to";
  8397.         mes "be fair, I can offer you something from my special collection.";
  8398.         mes "How does that sound?";
  8399.         next;
  8400.         switch(select("Who are the guys in the other room?:Well...:Yes!")) {
  8401.         case 1:
  8402.             cutin "hu_laura01.bmp",2;
  8403.             mes "[Laura]";
  8404.             mes "Oh, those are the";
  8405.             mes "Schwartzvalt Republic";
  8406.             mes "representatives for this";
  8407.             mes "Odin Shrine expedition.";
  8408.             mes "Personally, I think they're";
  8409.             mes "just a bunch of rich phonies.";
  8410.             next;
  8411.             cutin "hu_laura03.bmp",2;
  8412.             mes "[Laura]";
  8413.             mes "And that Alex girl...";
  8414.             mes "She may seem polite,";
  8415.             mes "but she's always giving";
  8416.             mes "these dirty looks, and";
  8417.             mes "greets me with a fake";
  8418.             mes "smile. I hate her!";
  8419.             next;
  8420.             emotion e_swt2,0,"Ashe";
  8421.             mes "[Ashe]";
  8422.             mes "Ms. Laurence...!";
  8423.             mes "Stop it, please!";
  8424.             mes "It's embarassing to";
  8425.             mes "hear you talk about";
  8426.             mes "a colleague like that.";
  8427.             next;
  8428.             mes "[Laura]";
  8429.             mes "C-colleague?! No way!";
  8430.             mes "I despise that spoiled brat,";
  8431.             mes "and she doesn't deserve the";
  8432.             mes "position that her rich daddy";
  8433.             mes "probably bought for her! Grrr!";
  8434.             mes "Come back later, I'm too mad!";
  8435.             close2;
  8436.             cutin "hu_laura03.bmp",255;
  8437.             end;
  8438.         case 2:
  8439.             mes "[Laura]";
  8440.             mes "If you're having second";
  8441.             mes "thoughts, it might not be";
  8442.             mes "the best idea to work for me.";
  8443.             mes "I mean, I believe in following";
  8444.             mes "your gut instincts, you know?";
  8445.             close2;
  8446.             cutin "hu_laura04.bmp",255;
  8447.             end;
  8448.         case 3:
  8449.             set hg_odin,14;
  8450.             changequest 11003,11004;
  8451.             mes "[Laura]";
  8452.             mes "That's what I've been";
  8453.             mes "waiting to hear! Alright,";
  8454.             mes "please fetch me ^3355FF5 Runes of";
  8455.             mes "the Darkness^000000 from the Odin";
  8456.             mes "Shrine. Go now, adventurer~";
  8457.             close2;
  8458.             cutin "hu_laura04.bmp",255;
  8459.             end;
  8460.         }
  8461.     } else if (hg_odin == 14) {
  8462.         cutin "hu_laura02.bmp",2;
  8463.         mes "[Laura]";
  8464.         mes "Hm? You've got a job";
  8465.         mes "to do, don't you? What";
  8466.         mes "are you still doing here?";
  8467.         next;
  8468.         switch(select("What was I supposed to gather?:Don't worry, I'm leaving.")) {
  8469.         case 1:
  8470.             mes "[Laura]";
  8471.             mes "You're supposed";
  8472.             mes "to bring me ^3355FF5 Runes";
  8473.             mes "of the Darkness^000000. Now,";
  8474.             mes "don't forget this time!";
  8475.             close2;
  8476.             cutin "hu_laura02.bmp",255;
  8477.             end;
  8478.         case 2:
  8479.             mes "[Laura]";
  8480.             mes "Well, try to hurry up";
  8481.             mes "if you can. I'm already";
  8482.             mes "behind schedule because";
  8483.             mes "we have to work with those";
  8484.             mes "snobby rich kids in the";
  8485.             mes "other office. ^333333*Sigh...*^000000";
  8486.             close2;
  8487.             cutin "hu_laura02.bmp",255;
  8488.             end;
  8489.         }
  8490.     } else if (hg_odin == 15) {
  8491.         cutin "hu_laura04.bmp",2;
  8492.         mes "[Laura]";
  8493.         mes "Oh, you've come back.";
  8494.         mes "So where are the Runes";
  8495.         mes "of the Darkness you brought?";
  8496.         next;
  8497.         switch(select("Er, I don't have them yet...:Right here!")) {
  8498.         case 1:
  8499.             cutin "hu_laura03.bmp",2;
  8500.             mes "[Laura]";
  8501.             mes "This isn't really one";
  8502.             mes "of those jobs where you";
  8503.             mes "can take your time. Sure, I didn't give you a deadline, but";
  8504.             mes "we can't make progress on our research until you make progress.";
  8505.             close2;
  8506.             cutin "hu_laura03.bmp",255;
  8507.             end;
  8508.         case 2:
  8509.             if (countitem(7511) > 4) {
  8510.                 delitem 7511,5; //Rune_Of_Darkness
  8511.                 set hg_odin,16;
  8512.                 changequest 11004,11005;
  8513.                 getitem 603,1; //Old_Blue_Box
  8514.                 mes "[Laura]";
  8515.                 mes "Oooh, nice job. It's good";
  8516.                 mes "that we have more of these";
  8517.                 mes "to study. Though, it seems";
  8518.                 mes "that the more we research,";
  8519.                 mes "the quicker it seems that";
  8520.                 mes "we're not getting anywhere...";
  8521.                 next;
  8522.                 mes "[Laura]";
  8523.                 mes "Hey...";
  8524.                 mes "Ashe. Why aren't we";
  8525.                 mes "making any progress?";
  8526.                 mes "What exactly have you";
  8527.                 mes "been doing? None of those";
  8528.                 mes "runes have any writing?";
  8529.                 next;
  8530.                 mes "[Ashe]";
  8531.                 mes "Well, I think there's";
  8532.                 mes "supposed to be writing,";
  8533.                 mes "but these runes are pretty";
  8534.                 mes "old. I've got to polish this";
  8535.                 mes "gunk off without damaging";
  8536.                 mes "any writing that's there...";
  8537.                 next;
  8538.                 cutin "hu_laura01.bmp",2;
  8539.                 mes "[Laura]";
  8540.                 mes "By the way, what have the other guys been doing?";
  8541.                 mes "What, they don't do anything but wasting their time?";
  8542.                 mes "Ah~ I see. They are thinking that this is the perfect excuse";
  8543.                 mes "for them to relax and rest.";
  8544.                 mes "Well, somehow they are the citizens of this country, you know.";
  8545.                 next;
  8546.                 cutin "hu_laura02.bmp",2;
  8547.                 mes "[Laura]";
  8548.                 mes "What do you think those";
  8549.                 mes "Schwaltzvalt snobs are doing?";
  8550.                 mes "They must think this project";
  8551.                 mes "is an excuse for them to relax";
  8552.                 mes "and slack off! They can afford to, obviously. Hmpf! Rich people!";
  8553.                 next;
  8554.                 cutin "hu_laura03.bmp",2;
  8555.                 mes "[Laura]";
  8556.                 mes "They've got things so easy,";
  8557.                 mes "while we're barely covering";
  8558.                 mes "our research expenses!";
  8559.                 mes "In fact, we've had to cut";
  8560.                 mes "so many corners, skip";
  8561.                 mes "meals and amenities...";
  8562.                 next;
  8563.                 mes "[Ashe]";
  8564.                 mes "I know! How can we";
  8565.                 mes "carry on professional";
  8566.                 mes "research in a shack?";
  8567.                 mes "We're literally living at";
  8568.                 mes "poverty standards here...";
  8569.                 mes "Are we still researchers?";
  8570.                 next;
  8571.                 cutin "hu_laura02.bmp",2;
  8572.                 mes "[Laura]";
  8573.                 mes "I know that!";
  8574.                 mes "I know that already!";
  8575.                 mes "S-stop bringing it up!";
  8576.                 next;
  8577.                 cutin "hu_laura01.bmp",2;
  8578.                 mes "[Laura]";
  8579.                 mes "This is pathetic.";
  8580.                 mes "I can't even afford the";
  8581.                 mes "energy to continue this";
  8582.                 mes "conversation. You too,";
  8583.                 mes "why don't you take a rest?";
  8584.                 close2;
  8585.                 cutin "hu_laura01.bmp",255;
  8586.                 end;
  8587.             } else if (!countitem(7511)) {
  8588.                 cutin "hu_laura02.bmp",2;
  8589.                 mes "[Laura]";
  8590.                 mes "..................";
  8591.                 mes "What is this?!";
  8592.                 mes "You're supposed to";
  8593.                 mes "bring me 5 of them!";
  8594.                 next;
  8595.                 cutin "hu_laura03.bmp",2;
  8596.                 mes "[Laura]";
  8597.                 mes "Is this your way of";
  8598.                 mes "saying that you don't";
  8599.                 mes "want to work for us?";
  8600.                 mes "Why don't you say it";
  8601.                 mes "to my face, eh?";
  8602.                 next;
  8603.                 mes "[Ashe]";
  8604.                 mes "Ms. Laurence, please,";
  8605.                 mes "calm down! We're in no";
  8606.                 mes "position to yell at anyone,";
  8607.                 mes "especially volunteers! You";
  8608.                 mes "of all people should know";
  8609.                 mes "that they're doing us a favor!";
  8610.                 next;
  8611.                 cutin "hu_laura02.bmp",2;
  8612.                 mes "[Laura]";
  8613.                 mes "Okay, Ashe, I get it!";
  8614.                 mes "And as for you, I'll give";
  8615.                 mes "you another chance. Next";
  8616.                 mes "time you see me, bring";
  8617.                 mes "5 Runes of the Darkness!";
  8618.                 close2;
  8619.                 cutin "hu_laura02.bmp",255;
  8620.                 end;
  8621.             } else if (countitem(7511) == 1) {
  8622.                 cutin "hu_laura03.bmp",2;
  8623.                 mes "[Laura]";
  8624.                 mes "...Only one?";
  8625.                 mes "Look at me. I asked";
  8626.                 mes "you for five. I know that";
  8627.                 mes "one is better than nothing...";
  8628.                 mes "But it's pretty darn close. Go";
  8629.                 mes "get me 4 more this instant!";
  8630.                 close2;
  8631.                 cutin "hu_laura03.bmp",255;
  8632.                 end;
  8633.             } else if (countitem(7511) == 2) {
  8634.                 cutin "hu_laura03.bmp",2;
  8635.                 mes "[Laura]";
  8636.                 mes "One, two...";
  8637.                 mes "Huh? Th-that's all?!";
  8638.                 mes "When I ask for 5 Runes";
  8639.                 mes "of the Darkness, I mean";
  8640.                 mes "5, not 2. Now hurry up";
  8641.                 mes "and just do what I asked!";
  8642.                 close2;
  8643.                 cutin "hu_laura03.bmp",255;
  8644.                 end;
  8645.             } else {
  8646.                 mes "[Laura]";
  8647.                 mes "One, two, three...";
  8648.                 mes "That's it? Don't you";
  8649.                 mes "know how to count to 5?";
  8650.                 mes "Go and get me more of those";
  8651.                 mes "Runes of the Darkness now!";
  8652.                 next;
  8653.                 cutin "hu_laura03.bmp",2;
  8654.                 close2;
  8655.                 cutin "hu_laura03.bmp",255;
  8656.                 end;
  8657.             }
  8658.         }
  8659.     } else if (hg_odin == 16) {
  8660.         cutin "hu_laura02.bmp",2;
  8661.         mes "[Laura]";
  8662.         mes "I wonder how much progress";
  8663.         mes "those pampered Schwaltzvalt";
  8664.         mes "snobs actually made. They've";
  8665.         mes "got the funds, so they could";
  8666.         mes "actually be further ahead";
  8667.         mes "than we are right now...";
  8668.         next;
  8669.         mes "[Laura]";
  8670.         mes "I have to know...";
  8671.         mes "I need to know whether";
  8672.         mes "they discovered ''that thing''";
  8673.         mes "already. They can't have found";
  8674.         mes "it before us. It's impossible!";
  8675.         next;
  8676.         cutin "hu_laura01.bmp",2;
  8677.         mes "[Laura]";
  8678.         mes "...Hey, you.";
  8679.         next;
  8680.         if ( select( "...:...Me?" ) == 1)
  8681.         {
  8682.             mes "[Laura]";
  8683.             mes "Hey, hey!";
  8684.             mes "Hey hey hey!";
  8685.             next;
  8686.             mes "["+strcharinfo(0)+"]";
  8687.             mes "...Me?";
  8688.             next;
  8689.         }
  8690.         mes "[Laura]";
  8691.         mes "Basically, I want you";
  8692.         mes "to spy on that snobby girl,";
  8693.         mes "Alex of the Schwaltzvalt";
  8694.         mes "Republic office, and report";
  8695.         mes "what she's actually doing to me.";
  8696.         next;
  8697.         cutin "hu_laura04.bmp",2;
  8698.         mes "[Laura]";
  8699.         mes "Anyway, just eavesdrop";
  8700.         mes "on the Schwaltvalt Office";
  8701.         mes "by putting your ear really";
  8702.         mes "close to the door, and listen";
  8703.         mes "to them talk. Will you do that?";
  8704.         next;
  8705.         cutin "hu_laura02.bmp",2;
  8706.         mes "[Laura]";
  8707.         mes "...............................";
  8708.         mes "Of course, you're";
  8709.         mes "going to do it. Right?";
  8710.         next;
  8711.         cutin "hu_laura03.bmp",2;
  8712.         mes "[Laura]";
  8713.         mes "RIGHT?!";
  8714.         next;
  8715.         select("Yeah, yeah, whatever.:Sure thing.:I s-s-s-suppose...!:Yes, Ma'am!");
  8716.         set hg_odin,17;
  8717.         for(set .@i,11002; .@i<=11005; set .@i,.@i+1) {
  8718.             if (checkquest(.@i) > -1 && checkquest(.@i) < 2)
  8719.                 completequest .@i;
  8720.         }
  8721.         setquest 11006;
  8722.         cutin "hu_laura04.bmp",2;
  8723.         mes "[Laura]";
  8724.         mes "Good.";
  8725.         mes "Now do it!";
  8726.         close2;
  8727.         cutin "hu_laura04.bmp",255;
  8728.         end;
  8729.     } else if (hg_odin == 17) {
  8730.         cutin "hu_laura02.bmp",2;
  8731.         mes "[Laura]";
  8732.         mes "What are you standing";
  8733.         mes "around here for? Go and";
  8734.         mes "eavesdrop on those snobs";
  8735.         mes "next door! I must know";
  8736.         mes "what they're really up to!";
  8737.         close2;
  8738.         cutin "hu_laura02.bmp",255;
  8739.         end;
  8740.     } else if (hg_odin == 18 || hg_odin == 19) {
  8741.         cutin "hu_laura01.bmp",2;
  8742.         mes "[Laura]";
  8743.         mes "Frankly, I know I'm paying";
  8744.         mes "you nothing to be spy, but";
  8745.         mes "please tell me what you";
  8746.         mes "learned about the Schwaltzvalt";
  8747.         mes "Republic Research Team.";
  8748.         next;
  8749.         switch(select("Giantes:Ymir's Heart:Nothing")) {
  8750.             case 1:
  8751.                 cutin "hu_laura04.bmp",2;
  8752.                 mes "["+strcharinfo(0)+"]";
  8753.                 mes "I'm guessing that you're";
  8754.                 mes "already familiar with the";
  8755.                 mes "creature known as Giantes";
  8756.                 mes "since you're an archaeologist.";
  8757.                 next;
  8758.                 cutin "hu_laura02.bmp",2;
  8759.                 mes "[Laura]";
  8760.                 mes "Of course! It's an";
  8761.                 mes "ancient beast on which";
  8762.                 mes "the Guardians were inspired.";
  8763.                 mes "N-no way...! Are they here to";
  8764.                 mes "finish their guardian research?";
  8765.                 mes "What else did you learn?";
  8766.                 next;
  8767.                
  8768.             case 2:
  8769.                 mes "["+strcharinfo(0)+"]";
  8770.                 mes "Well, have you";
  8771.                 mes "ever heard of Ymir's...";
  8772.                 next;
  8773.                 emotion e_gasp,0,"Ashe";
  8774.                 mes "[Ashe]";
  8775.                 mes "...Heart?";
  8776.                 mes "Ymir's Heart, right?";
  8777.                 next;
  8778.                 mes "[Laura]";
  8779.                 mes "Ashe, you know about";
  8780.                 mes "this? What exactly";
  8781.                 mes "is Ymir's Heart?";
  8782.                 next;
  8783.                 switch(select("It's candy.:It's a book.:It's a place.:Ymir was a giant..."))
  8784.                 {
  8785.                     case 1:
  8786.                         mes "["+strcharinfo(0)+"]";
  8787.                         mes "It's this...";
  8788.                         mes "Um, really...";
  8789.                         next;
  8790.                         break;
  8791.                        
  8792.                     case 2:
  8793.                         mes "["+strcharinfo(0)+"]";
  8794.                         mes "Er, you see...";
  8795.                         mes "A lot of people know";
  8796.                         mes "about Ymir's Heart...";
  8797.                         next;
  8798.                         break;
  8799.                        
  8800.                     case 3:
  8801.                         mes "["+strcharinfo(0)+"]";
  8802.                         mes "You know the expression,";
  8803.                         mes "''Home is where the heart";
  8804.                         mes "is?'' Er, well, Ymir's Heart...";
  8805.                         next;
  8806.                         break;
  8807.                        
  8808.                     case 4:
  8809.                         mes "["+strcharinfo(0)+"]";
  8810.                         mes "The truth is,";
  8811.                         mes "Ymir was this giant...";
  8812.                         next;
  8813.                         break;
  8814.                 }
  8815.                 emotion e_ok,0,"Ashe";
  8816.                 mes "[Ashe]";
  8817.                 mes "Ymir's Heart?";
  8818.                 mes "That's a clothing";
  8819.                 mes "brand, isn't it? Yeah,";
  8820.                 mes "it's popular amongst";
  8821.                 mes "the trendy crowd in the";
  8822.                 mes "Schwaltzvalt Republic.";
  8823.                 next;
  8824.                 cutin "hu_laura01.bmp",2;
  8825.                 mes "[Laura]";
  8826.                 mes "Clothing brand?";
  8827.                 mes "You mean those snobs";
  8828.                 mes "are just spending their";
  8829.                 mes "time talking about fashion";
  8830.                 mes "in there? Huh. Don't they";
  8831.                 mes "have better things to do?";
  8832.                 next;
  8833.                 cutin "hu_laura04.bmp",2;
  8834.                 mes "[Laura]";
  8835.                 mes "In the meantime, would";
  8836.                 mes "you do one more favor for";
  8837.                 mes "me? I'd like you to go to";
  8838.                 mes "the shrine one last time.";
  8839.                 mes "I hear that it's built on";
  8840.                 mes "two connected islands...";
  8841.                 next;
  8842.                 mes "[Laura]";
  8843.                 mes "I want you to check the";
  8844.                 mes "inner island, and see";
  8845.                 mes "what you can find while";
  8846.                 mes "I investigate the Schwaltzvalt";
  8847.                 mes "Research Team. I'm sorry, but";
  8848.                 mes "you're the only one I can ask.";
  8849.                 set hg_odin,20;
  8850.                 changequest 11006,11007;
  8851.                 close2;
  8852.                 cutin "hu_laura04.bmp",255;
  8853.                 end;
  8854.  
  8855.             case 3:
  8856.                 mes "[Laura]";
  8857.                 mes "Nothing...?";
  8858.                 mes "Are you sure that's";
  8859.                 mes "all you learned?";
  8860.                 close2;
  8861.                 cutin "hu_laura01.bmp",255;
  8862.                 end;
  8863.         }
  8864.     } else if (hg_odin == 20) {
  8865.         cutin "hu_laura01.bmp",2;
  8866.         mes "[Laura]";
  8867.         mes "I wonder...";
  8868.         mes "What could be going on?";
  8869.         mes "Hopefully I'll be able";
  8870.         mes "to find the answers...";
  8871.         close2;
  8872.         cutin "hu_laura01.bmp",255;
  8873.         end;
  8874.     }
  8875. }
  8876.  
  8877. hu_in01,18,167,4    script  Julian  86,{
  8878.     if (!hg_odin) {
  8879.         mes "[Julian]";
  8880.         mes "^333333*Sigh...*^000000";
  8881.         close;
  8882.     } else if (hg_odin == 1) {
  8883.         mes "[Julian]";
  8884.         mes "Say, are you here";
  8885.         mes "for a job? We're looking";
  8886.         mes "for someone that's passionate";
  8887.         mes "about ancient history. If you";
  8888.         mes "want to make money, then this";
  8889.         mes "this the wrong place for you~";
  8890.         next;
  8891.         mes "[Julian]";
  8892.         mes "This is supposed to be";
  8893.         mes "a collaborative excavation,";
  8894.         mes "but the team leaders are too";
  8895.         mes "stubborn and refuse to make";
  8896.         mes "any compromises. It's been";
  8897.         mes "incredibly frustrating...";
  8898.         next;
  8899.         mes "[Julian]";
  8900.         mes "Basically, each of our teams";
  8901.         mes "is conducting its own research";
  8902.         mes "for now. Now, we need your help";
  8903.         mes "to find any relics from the Odin Shrine. We'd appreciate it if you";
  8904.         mes "brought as many as you can!";
  8905.         close;
  8906.     } else if (hg_odin == 2) {
  8907.         mes "[Julian]";
  8908.         mes "You sure you want";
  8909.         mes "to work for someone";
  8910.         mes "like my boss? Can't";
  8911.         mes "you tell that she's";
  8912.         mes "evil? Escape from this";
  8913.         mes "place while you still can!";
  8914.         next;
  8915.         mes "[Alex]";
  8916.         mes "Julian...!";
  8917.         next;
  8918.         mes "[Julian]";
  8919.         mes "See what I mean?";
  8920.         close;
  8921.     } else if (hg_odin == 3) {
  8922.         mes "[Julian]";
  8923.         mes "Wow, you must really";
  8924.         mes "like this kind of work,";
  8925.         mes "huh? I didn't really expect";
  8926.         mes "that you'd go to the shrine...";
  8927.         close;
  8928.     } else if (hg_odin == 4) {
  8929.         mes "[Julian]";
  8930.         mes "I'm amazed to see you";
  8931.         mes "working so hard. You must";
  8932.         mes "like pleasing other people,";
  8933.         mes "I guess, but try not to be too";
  8934.         mes "kind. Wouldn't want that...";
  8935.         close;
  8936.     } else if (hg_odin == 5) {
  8937.         mes "[Julian]";
  8938.         mes "Geez...";
  8939.         mes "You're a really nice";
  8940.         mes "person, you know that?";
  8941.         mes "Just try not to be taken";
  8942.         mes "for a sucker, okay?";
  8943.         close;
  8944.     } else {
  8945.         mes "[Julian]";
  8946.         mes "Why are both of our";
  8947.         mes "team leaders so bull";
  8948.         mes "headed? Maybe it has";
  8949.         mes "something to do with";
  8950.         mes "them being old and single.";
  8951.         mes "Don't tell them I said that!";
  8952.         close;
  8953.     }
  8954. }
  8955.  
  8956. hu_in01,16,21,0 script  Ashe#5  139,2,2,{
  8957. OnTouch_:
  8958.     if (hg_odin == 18) {
  8959.         mes "[Ashe]";
  8960.         mes "......?";
  8961.         next;
  8962.         set hg_odin,19;
  8963.         mes "[Ashe]";
  8964.         mes "......";
  8965.         mes ".........";
  8966.         close;
  8967.     }
  8968. }
  8969.  
  8970. hu_in01,16,20,4 script  Ashe    95,{
  8971.     switch(hg_odin) {
  8972.         case 0:
  8973.             mes "[Ashe]";
  8974.             mes "Hello, may I help you?";
  8975.             mes "Please understand that";
  8976.             mes "unauthorized personnel";
  8977.             mes "are prohibited from entering";
  8978.             mes "this area. Have you come to";
  8979.             mes "assist in the expedition?";
  8980.             close;
  8981.        
  8982.         case 1:
  8983.             mes "[Ashe]";
  8984.             mes "Oh, you've here in response";
  8985.             mes "to the recruitment notice?";
  8986.             mes "Well then, let me give you";
  8987.             mes "a brief idea about the work.";
  8988.             mes "First off, we can't pay you any";
  8989.             mes "money, so you'd be a volunteer.";
  8990.             next;
  8991.             mes "[Ashe]";
  8992.             mes "Instead, you're allowed to";
  8993.             mes "keep whatever you excavate";
  8994.             mes "in the Odin Shrine, so long";
  8995.             mes "as we don't need it for our";
  8996.             mes "research. This opportunity";
  8997.             mes "might prove worthwhile to you.";
  8998.             next;
  8999.             mes "[Ashe]";
  9000.             mes "Now, we should be working";
  9001.             mes "together with the Schwaltvalt";
  9002.             mes "Republic's Research Team, but";
  9003.             mes "our leaders aren't getting along at all. There's just a huge";
  9004.             mes "clash of personalities...";
  9005.             next;
  9006.             mes "[Ashe]";
  9007.             mes "In any case, if you'd";
  9008.             mes "like to join us in our";
  9009.             mes "efforts to uncover the";
  9010.             mes "secrets of the past, then";
  9011.             mes "please speak to Ms. Laurence.";
  9012.             close;
  9013.  
  9014.         case 2:
  9015.         case 12:
  9016.             mes "[Ashe]";
  9017.             mes "So you're off to the";
  9018.             mes "Odin Shrine? Good luck,";
  9019.             mes "and be careful, alright?";
  9020.             close;
  9021.  
  9022.         case 3:
  9023.         case 13:
  9024.             mes "[Ashe]";
  9025.             mes "Oh, you're back";
  9026.             mes "earlier than I thought!";
  9027.             mes "I think someone with";
  9028.             mes "your talent can be";
  9029.             mes "a really big help to us!";
  9030.             close;
  9031.  
  9032.         case 4:
  9033.             mes "[Ashe]";
  9034.             mes "Hm? You've decided to";
  9035.             mes "help the Schwaltzvalt Team?";
  9036.             mes "That's fine, but I'm afraid";
  9037.             mes "Ms. Laurence may be a little";
  9038.             mes "upset by that. Well, it's fine";
  9039.             mes "with me. I don't really care.";
  9040.             close;
  9041.  
  9042.         case 5:
  9043.             mes "[Ashe]";
  9044.             mes "How's the work coming";
  9045.             mes "along? I know the team";
  9046.             mes "leaders hate each other,";
  9047.             mes "but they should recognize";
  9048.             mes "that one person's victory";
  9049.             mes "in research is victory for all.";
  9050.             close;
  9051.        
  9052.         case 6:
  9053.             mes "[Ashe]";
  9054.             mes "How's the work coming";
  9055.             mes "along? I know the team";
  9056.             mes "leaders hate each other,";
  9057.             mes "but they should recognize";
  9058.             mes "that one person's victory";
  9059.             mes "in research is victory for all.";
  9060.             close;
  9061.            
  9062.         case 14:
  9063.             mes "[Ashe]";
  9064.             mes "Please keep up";
  9065.             mes "the good work~";
  9066.             close;
  9067.            
  9068.         case 15:
  9069.             if (countitem(7511) > 4)
  9070.             {
  9071.                 mes "[Ashe]";
  9072.                 mes "Well, it looks like";
  9073.                 mes "everything turned out";
  9074.                 mes "alright in the end, huh?";
  9075.                 mes "Good work getting those runes.";
  9076.                 close;
  9077.             }
  9078.             mes "[Ashe]";
  9079.             mes "Oh, dear, you don't";
  9080.             mes "look very well. Did";
  9081.             mes "something happen?";
  9082.             close;
  9083.        
  9084.         case 16:
  9085.             mes "[Ashe]";
  9086.             mes "I know that Ms. Laurence";
  9087.             mes "can be... vocally aggressive,";
  9088.             mes "but I'm sure that she really";
  9089.             mes "appreciates all of your hard";
  9090.             mes "work. Thank you so much for";
  9091.             mes "all of your efforts~";
  9092.             close;
  9093.        
  9094.         case 17:
  9095.             mes "[Ashe]";
  9096.             mes "Why does Ms. Laurence";
  9097.             mes "have to be this way?";
  9098.             mes "I honestly think this";
  9099.             mes "rivalry is awfully petty...";
  9100.             close;
  9101.        
  9102.         case 19:
  9103.             mes "[Ashe]";
  9104.             mes "Ehm...";
  9105.             mes "Don't worry";
  9106.             mes "about it~";
  9107.             close;
  9108.        
  9109.         case 20:
  9110.             mes "[Ashe]";
  9111.             mes "Please don't ask";
  9112.             mes "me about anything...";
  9113.             mes "Besides, I mean";
  9114.             mes "you no harm~";
  9115.             close;
  9116.     }
  9117. }
  9118.  
  9119. hu_in01,174,90,0    script  Entrance    139,2,2,{
  9120. OnTouch_:
  9121.     if (hg_odin == 22 || hg_odin == 23) {
  9122.         mes "[Laura]";
  9123.         mes "So it means that everyone fooled me!";
  9124.         next;
  9125.         mes "== Laura is violently wielding a thick file in the air. ==";
  9126.         close;
  9127.     }
  9128. }
  9129.  
  9130. hu_in01,159,84,3    script  Laura#2 70,{
  9131.     if (hg_odin == 22 || hg_odin == 23) {
  9132.         cutin "hu_laura03.bmp",2;
  9133.         emotion e_an,0,"Laura#2";
  9134.         mes "[Laura]";
  9135.         mes "Wh-what...?!";
  9136.         mes "Does this mean";
  9137.         mes "that everyone has";
  9138.         mes "had me fooled this";
  9139.         mes "whole time?! This is";
  9140.         mes "complete lunacy!";
  9141.         next;
  9142.         cutin "hu_alex04.bmp",0;
  9143.         emotion e_an,0,"Alex#2";
  9144.         mes "[Alex]";
  9145.         mes "What are you talking";
  9146.         mes "about, you crazy wench?";
  9147.         mes "You saw the shrine on the";
  9148.         mes "other side! That's no secret!";
  9149.         next;
  9150.         cutin "hu_laura03.bmp",2;
  9151.         mes "[Laura]";
  9152.         mes "I'm not talking about that!";
  9153.         mes "I saw your brother digging";
  9154.         mes "everywhere in town in the";
  9155.         mes "middle of the night!";
  9156.         next;
  9157.         cutin "hu_alex04.bmp",0;
  9158.         mes "[Alex]";
  9159.         mes "Lies...!";
  9160.         mes "Where the hell did";
  9161.         mes "you get that idea?";
  9162.         mes "What makes you think";
  9163.         mes "there are artifacts buried";
  9164.         mes "around here inside town?";
  9165.         next;
  9166.         mes "[Alex]";
  9167.         mes "Besides, what makes you";
  9168.         mes "think that my brother would";
  9169.         mes "waste so much time doing";
  9170.         mes "something so ridiculous?";
  9171.         next;
  9172.         cutin "hu_laura03.bmp",2;
  9173.         mes "[Laura]";
  9174.         mes "Hahahaha! Yeah,";
  9175.         mes "defend your brother";
  9176.         mes "as much as you like,";
  9177.         mes "you hypocrite! What do";
  9178.         mes "you care about him, I know";
  9179.         mes "you two really hate each other!";
  9180.         next;
  9181.         cutin "hu_alex04.bmp",0;
  9182.         mes "[Alex]";
  9183.         mes "What was that...?";
  9184.         mes "I dare you to say";
  9185.         mes "that again! I'll make";
  9186.         mes "sure that you regret it!";
  9187.         next;
  9188.         cutin "hu_laura01.bmp",2;
  9189.         mes "[Laura]";
  9190.         mes "I know that you were helping";
  9191.         mes "him in his excavations. There's";
  9192.         mes "no way so much progress can be";
  9193.         mes "done by one man alone! In fact,";
  9194.         mes "I have evidence that proves it!";
  9195.         next;
  9196.         mes "^3355FFLaura violently";
  9197.         mes "waves a thick file";
  9198.         mes "clasped in her hands.^000000";
  9199.         next;
  9200.         emotion e_omg,0,"Julian#2";
  9201.         mes "[Julian]";
  9202.         mes "What...?";
  9203.         mes "Argh, that's--!";
  9204.         next;
  9205.         emotion e_ag,0,"Laura#2";
  9206.         mes "[Laura]";
  9207.         mes "That's right.";
  9208.         mes "Now tell me, what the";
  9209.         mes "hell is ''^FF0000Ymir's Heart?^000000''";
  9210.         next;
  9211.         cutin "hu_alex02.bmp",0;
  9212.         mes "[Alex]";
  9213.         mes "......";
  9214.         mes "Julian!";
  9215.         next;
  9216.         emotion e_swt2,0,"Julian#2";
  9217.         mes "[Julian]";
  9218.         mes "Uh, this isn't my fault!";
  9219.         mes "Sh-she doesn't have any";
  9220.         mes "right to come into our office!";
  9221.         next;
  9222.         cutin "hu_laura02.bmp",2;
  9223.         mes "[Laura]";
  9224.         mes "Hah! Aren't we supposed to";
  9225.         mes "be equal partners in the same";
  9226.         mes "expedition? That's what I heard";
  9227.         mes "at the beginning! But you guys";
  9228.         mes "have something different in mind!";
  9229.         next;
  9230.         cutin "hu_laura03.bmp",2;
  9231.         mes "[Laura]";
  9232.         mes "It's awfully suspicious: you";
  9233.         mes "guys are only going out at";
  9234.         mes "night, and you're making so";
  9235.         mes "little progress with the Odin";
  9236.         mes "Shrine excavation. Tell me,";
  9237.         mes "what are your true goals?!";
  9238.         next;
  9239.         cutin "hu_alex03.bmp",0;
  9240.         emotion e_swt2,0,"Alex#2";
  9241.         mes "[Alex]";
  9242.         mes "I-I don't know what you're";
  9243.         mes "talking about! J-Julian must";
  9244.         mes "have gotten some mission, and";
  9245.         mes "has been carrying it out without my consent! Don't go twisting";
  9246.         mes "the facts, you... you thief!";
  9247.         next;
  9248.         cutin "hu_laura03.bmp",2;
  9249.         mes "[Laura]";
  9250.         mes "Thief...?!";
  9251.         mes "Look who's";
  9252.         mes "talking!";
  9253.         next;
  9254.         mes "^3355FFLaura tossed the file";
  9255.         mes "away, and threateningly";
  9256.         mes "rolled up her sleeves.^000000";
  9257.         next;
  9258.         emotion e_sob,0,"Ashe#2";
  9259.         mes "[Ashe]";
  9260.         mes "S-stop!";
  9261.         mes "Both of you!";
  9262.         next;
  9263.         emotion e_swt2,0,"Laura#2";
  9264.         mes "[Laura]";
  9265.         mes "Stay out of";
  9266.         mes "this, Ashe!";
  9267.         next;
  9268.         cutin "hu_alex04.bmp",0;
  9269.         emotion e_an,0,"Alex#2";
  9270.         mes "[Alex]";
  9271.         mes "Yeah, this is none";
  9272.         mes "of your business!";
  9273.         next;
  9274.         set hg_odin,25;
  9275.         mes "[Ashe]";
  9276.         mes "Oh... Oh, dear!";
  9277.         close2;
  9278.         cutin "hu_alex04.bmp",255;
  9279.         end;
  9280.     } else if (hg_odin > 23) {
  9281.         cutin "hu_laura03.bmp",2;
  9282.         emotion e_an,0,"Laura#2";
  9283.         mes "[Laura]";
  9284.         mes "Hah...!";
  9285.         mes "Did you...";
  9286.         mes "Just hit me?";
  9287.         next;
  9288.         cutin "hu_alex04.bmp",0;
  9289.         emotion e_an,0,"Alex#2";
  9290.         mes "[Alex]";
  9291.         mes "You crazy...!";
  9292.         close2;
  9293.         cutin "hu_alex04.bmp",255;
  9294.         end;
  9295.     }
  9296. }
  9297.  
  9298. hu_in01,158,84,5    duplicate(Laura#2)  Alex#2  803,0,0
  9299.  
  9300. hu_in01,162,85,4    script  Ashe#2  95,{
  9301.     if (hg_odin == 22 || hg_odin == 23) {
  9302.         mes "[Ashe]";
  9303.         mes "This...";
  9304.         mes "This doesn't";
  9305.         mes "look good at all!";
  9306.         close;
  9307.     } else if (hg_odin == 25) {
  9308.         mes "^3355FFAshe picked up";
  9309.         mes "the file that Laura";
  9310.         mes "tossed away.^000000";
  9311.         next;
  9312.         mes "[Ashe]";
  9313.         mes "Um, I've got a favor";
  9314.         mes "of my own to ask you.";
  9315.         mes "Would you please bring";
  9316.         mes "this file to Morroc? Just";
  9317.         mes "bring it to my comrade";
  9318.         mes "over at the South Gate.";
  9319.         next;
  9320.         mes "[Ashe]";
  9321.         mes "I'm sorry, but we don't";
  9322.         mes "have much time left. I guess";
  9323.         mes "this is the last time we will";
  9324.         mes "ever see each other, so thank";
  9325.         mes "you for all your help, friend.";
  9326.         next;
  9327.         set hg_odin,59;
  9328.         changequest 11007,11008;
  9329.         mes "[Ashe]";
  9330.         mes "Don't worry, my comrade";
  9331.         mes "at Morroc's South Gate will";
  9332.         mes "explain everything once you";
  9333.         mes "find him. Please hurry!";
  9334.         close;
  9335.     } else if (hg_odin == 59) {
  9336.         mes "[Ashe]";
  9337.         mes "Don't worry, my comrade";
  9338.         mes "at Morroc's South Gate will";
  9339.         mes "explain everything once you";
  9340.         mes "find him. Please hurry, and";
  9341.         mes "find him as soon as you can!";
  9342.         close;
  9343.     }
  9344. }
  9345.  
  9346. hu_in01,171,90,0    script  Ashe#3  139,2,2,{
  9347. OnTouch_:
  9348.     if (hg_odin == 25) {
  9349.         mes "^3355FFAshe picked up";
  9350.         mes "the file that Laura";
  9351.         mes "tossed away.^000000";
  9352.         next;
  9353.         mes "[Ashe]";
  9354.         mes "Um, I've got a favor";
  9355.         mes "of my own to ask you.";
  9356.         mes "Would you please bring";
  9357.         mes "this file to Morroc? Just";
  9358.         mes "bring it to my comrade";
  9359.         mes "over at the South Gate.";
  9360.         next;
  9361.         mes "[Ashe]";
  9362.         mes "I'm sorry, but we don't";
  9363.         mes "have much time left. I guess";
  9364.         mes "this is the last time we will";
  9365.         mes "ever see each other, so thank";
  9366.         mes "you for all your help, friend.";
  9367.         next;
  9368.         set hg_odin,59;
  9369.         mes "[Ashe]";
  9370.         mes "Don't worry, my comrade";
  9371.         mes "at Morroc's South Gate will";
  9372.         mes "explain everything once you";
  9373.         mes "find him. Please hurry!";
  9374.         close;
  9375.     }
  9376. }
  9377.  
  9378. hu_in01,155,82,4    script  Julian#2    86,{
  9379.     if (hg_odin == 22 || hg_odin == 23) {
  9380.         mes "[Julian]";
  9381.         mes "I...";
  9382.         mes "I don't know";
  9383.         mes "what I should do!";
  9384.         close;
  9385.     }
  9386.     mes "[Julian]";
  9387.     mes "I've stopped caring";
  9388.     mes "whether they fight or";
  9389.     mes "not... I'm so not get";
  9390.     mes "involved. If you want,";
  9391.     mes "you can try to stop them...";
  9392.     close;
  9393. }
  9394.  
  9395. moc_fild12,160,372,0    script  Hit 139,{
  9396.     end;
  9397. }
  9398.  
  9399. moc_fild12,160,365,0    script  Ashe#4  139,4,4,{
  9400. OnTouch_:
  9401.     if (hg_odin == 59) {
  9402.         mes "[???]";
  9403.         mes "...Silence.";
  9404.         next;
  9405.         mes "[???]";
  9406.         mes "Don't turn, don't";
  9407.         mes "flinch, don't even";
  9408.         mes "breathe. You're being";
  9409.         mes "followed. Hold on a sec";
  9410.         mes "while I take care of him.";
  9411.         next;
  9412.         specialeffect EF_SONICBLOWHIT,AREA,"Hit";
  9413.         mes "[???]";
  9414.         mes "Ha!";
  9415.         next;
  9416.         mes "[???]";
  9417.         mes "...............................";
  9418.         mes "Good. You've done some";
  9419.         mes "good work. Just drop the file";
  9420.         mes "to the ground. And for your";
  9421.         mes "own good, don't turn around.";
  9422.         next;
  9423.         mes "^3355FFYou drop the file";
  9424.         mes "to the ground, and it";
  9425.         mes "immediately vanishes in";
  9426.         mes "a small whirlwind of sand.^000000";
  9427.         next;
  9428.         mes "[???]";
  9429.         mes "I know that you've";
  9430.         mes "gotten involved in all";
  9431.         mes "this unexpectedly. Before";
  9432.         mes "I leave, have you got any";
  9433.         mes "questions? Otherwise, I'll go.";
  9434.         next;
  9435.         switch(select("Who's Ashe?:What happened to Laura?")) {
  9436.             case 1:
  9437.                 mes "[???]";
  9438.                 mes "You'll never see her";
  9439.                 mes "again. She's already";
  9440.                 mes "been assigned to a new";
  9441.                 mes "mission. If it makes you";
  9442.                 mes "feel better, she's one of the";
  9443.                 mes "members of ''Secret Wing.''";
  9444.                 next;
  9445.                 break;
  9446.                
  9447.             case 2:
  9448.                 mes "[???]";
  9449.                 mes "She'll be fine. If you're that";
  9450.                 mes "interested in archaeology,";
  9451.                 mes "you'll be happy to know that";
  9452.                 mes "she'll run the excavation the";
  9453.                 mes "way she wants to. Rekenber and Arunafeltz should leave her alone.";
  9454.                 next;
  9455.                 mes "[???]";
  9456.                 mes "You're probably curious";
  9457.                 mes "about Ashe, and perhaps";
  9458.                 mes "myself as well. Now, have you";
  9459.                 mes "ever heard of ''Secret Wing?''";
  9460.                 next;
  9461.                 break;
  9462.         }
  9463.         mes "[???]";
  9464.         mes "Secret Wing is a secret";
  9465.         mes "organization that's scattered";
  9466.         mes "now, but some of the members";
  9467.         mes "are still active. Just consider us enemies of Rekenber Corporation";
  9468.         mes "in the Schwaltzvalt Republic.";
  9469.         next;
  9470.         mes "[???]";
  9471.         mes "Everything you saw and";
  9472.         mes "heard is all true. The ghost";
  9473.         mes "of Giantes still remains within";
  9474.         mes "the Odin Shrine. Rekenber wants";
  9475.         mes "it for their ends, as well as";
  9476.         mes "Arunafeltz. It's complicated...";
  9477.         next;
  9478.         mes "[???]";
  9479.         mes "The people of Rune-Midgarts";
  9480.         mes "and Schwaltzvalt Republic still";
  9481.         mes "don't know what's going on.";
  9482.         mes "A lot of people are just being";
  9483.         mes "used... Like that one lady,";
  9484.         mes "that archaeologist, Laura.";
  9485.         next;
  9486.         getexp (checkre(3))?100000:700000,0;
  9487.         set hg_odin,60;
  9488.         completequest 11008;
  9489.         mes "[???]";
  9490.         mes "...Thanks for";
  9491.         mes "the file. Take care.";
  9492.         mes "Always watch your back.";
  9493.         close;
  9494.     }
  9495. }
  9496.  
  9497. hugel,209,109,2 script  Boatman#hugel   709,{
  9498.     mes "[Boatman]";
  9499.     mes "Ah, hello~";
  9500.     mes "Would you like to sail";
  9501.     mes "to the Odin Shrine? The";
  9502.     mes "fare for 1 passenger is";
  9503.     mes "800 zeny. Shall we board?";
  9504.     next;
  9505.     switch(select("No, thanks.:Sure!")) {
  9506.         case 1:
  9507.             mes "[Boatman]";
  9508.             mes "Ah, alright.";
  9509.             mes "If you change your";
  9510.             mes "mind, I invite you";
  9511.             mes "to return and just";
  9512.             mes "let me know.";
  9513.             close;
  9514.        
  9515.         case 2:
  9516.             if (Zeny < 800)
  9517.             {
  9518.                 mes "[Boatman]";
  9519.                 mes "Hm? You don't have enough";
  9520.                 mes "money to pay the fare. Well,";
  9521.                 mes "just come back when you do";
  9522.                 mes "have the zeny, and then I'll";
  9523.                 mes "take you to the Odin Shrine.";
  9524.                 close;
  9525.             }
  9526.             mes "[Boatman]";
  9527.             mes "Alright then,";
  9528.             mes "climb aboard!";
  9529.             mes "We'll arrive near";
  9530.             mes "the Odin Shrine soon~";
  9531.             close2;
  9532.             set Zeny,Zeny -800;
  9533.             if (hg_odin == 2) set hg_odin,3;
  9534.             else if (hg_odin == 4) set hg_odin,5;
  9535.             else if (hg_odin == 12) set hg_odin,13;
  9536.             else if (hg_odin == 14) set hg_odin,15;
  9537.             warp "odin_tem01",100,146;
  9538.             end;
  9539.     }
  9540. }
  9541.  
  9542. odin_tem01,93,146,4 script  Boatman 709,{
  9543.     mes "[Boatman]";
  9544.     mes "Ah, would you";
  9545.     mes "like to sail back to";
  9546.     mes "Hugel now, or did you";
  9547.     mes "want to explore a bit more?";
  9548.     next;
  9549.     switch(select("I still need to look around...:Yes, take me back to Hugel.")) {
  9550.         case 1:
  9551.             mes "[Boatman]";
  9552.             mes "Well, alright.";
  9553.             mes "Just let me know";
  9554.             mes "when you're ready to";
  9555.             mes "leave this dangerous place.";
  9556.             close;
  9557.            
  9558.         case 2:
  9559.             mes "[Boatman]";
  9560.             mes "Alright then,";
  9561.             mes "climb aboard!";
  9562.             mes "We'll arrive near";
  9563.             mes "Hugel very soon~";
  9564.             close2;
  9565.             warp "hugel",206,109;
  9566.             end;
  9567.     }
  9568. }
  9569.  
  9570. odin_tem03,4,2,0    script  OdinInit    -1,{
  9571. OnInit:
  9572.     initnpctimer;
  9573.     end;
  9574.  
  9575. OnTimer100000:
  9576.     stopnpctimer;
  9577.     switch(rand(1,5)) {
  9578.     case 1:
  9579.         donpcevent "warpinside#1::OnEnter";
  9580.         end;
  9581.     case 2:
  9582.         donpcevent "warpinside#2::OnEnter";
  9583.         end;
  9584.     case 3:
  9585.         donpcevent "warpinside#3::OnEnter";
  9586.         end;
  9587.     case 4:
  9588.         donpcevent "warpinside#4::OnEnter";
  9589.         end;
  9590.     case 5:
  9591.         donpcevent "warpinside#5::OnEnter";
  9592.         end;
  9593.     }
  9594. }
  9595.  
  9596. odin_tem03,266,302,0    script  warpinside#1    139,3,3,{
  9597. OnInit:
  9598.     disablenpc "warpinside#1";
  9599.     end;
  9600.  
  9601. OnEnter:
  9602.     enablenpc "warpinside#1";
  9603.     end;
  9604.  
  9605. OnTouch_:
  9606.     if (hg_odin > 19 && hg_odin < 23) {
  9607.         switch(rand(1,4)) {
  9608.         case 1:
  9609.             donpcevent "warpinside#2::OnEnter";
  9610.             break;
  9611.         case 2:
  9612.             donpcevent "warpinside#3::OnEnter";
  9613.             break;
  9614.         case 3:
  9615.             donpcevent "warpinside#4::OnEnter";
  9616.             break;
  9617.         case 4:
  9618.             donpcevent "warpinside#5::OnEnter";
  9619.             break;
  9620.         }
  9621.         disablenpc "warpinside#1";
  9622.         set hg_odin,21;
  9623.         warp "que_hugel",36,179;
  9624.         end;
  9625.     }
  9626. }
  9627.  
  9628. odin_tem03,288,271,0    script  warpinside#2    139,3,3,{
  9629. OnInit:
  9630.     disablenpc "warpinside#2";
  9631.     end;
  9632.  
  9633. OnEnter:
  9634.     enablenpc "warpinside#2";
  9635.     end;
  9636.  
  9637. OnTouch_:
  9638.     if (hg_odin > 19 && hg_odin < 23) {
  9639.         switch(rand(1,4)) {
  9640.         case 1:
  9641.             donpcevent "warpinside#1::OnEnter";
  9642.             break;
  9643.         case 2:
  9644.             donpcevent "warpinside#3::OnEnter";
  9645.             break;
  9646.         case 3:
  9647.             donpcevent "warpinside#4::OnEnter";
  9648.             break;
  9649.         case 4:
  9650.             donpcevent "warpinside#5::OnEnter";
  9651.             break;
  9652.         }
  9653.         disablenpc "warpinside#2";
  9654.         set hg_odin,21;
  9655.         warp "que_hugel",36,179;
  9656.         end;
  9657.     }
  9658. }
  9659.  
  9660. odin_tem03,283,241,0    script  warpinside#3    139,3,3,{
  9661. OnInit:
  9662.     disablenpc "warpinside#3";
  9663.     end;
  9664.  
  9665. OnEnter:
  9666.     enablenpc "warpinside#3";
  9667.     end;
  9668.  
  9669. OnTouch_:
  9670.     if (hg_odin > 19 && hg_odin < 23) {
  9671.         switch(rand(1,4)) {
  9672.         case 1:
  9673.             donpcevent "warpinside#1::OnEnter";
  9674.             break;
  9675.         case 2:
  9676.             donpcevent "warpinside#2::OnEnter";
  9677.             break;
  9678.         case 3:
  9679.             donpcevent "warpinside#4::OnEnter";
  9680.             break;
  9681.         case 4:
  9682.             donpcevent "warpinside#5::OnEnter";
  9683.             break;
  9684.         }
  9685.         disablenpc "warpinside#3";
  9686.         set hg_odin,21;
  9687.         warp "que_hugel",36,179;
  9688.         end;
  9689.     }
  9690. }
  9691.  
  9692. odin_tem03,179,275,0    script  warpinside#4    139,3,3,{
  9693. OnInit:
  9694.     disablenpc "warpinside#4";
  9695.     end;
  9696.  
  9697. OnEnter:
  9698.     enablenpc "warpinside#4";
  9699.     end;
  9700.  
  9701. OnTouch_:
  9702.     if (hg_odin > 19 && hg_odin < 23) {
  9703.         switch(rand(1,4)) {
  9704.         case 1:
  9705.             donpcevent "warpinside#1::OnEnter";
  9706.             break;
  9707.         case 2:
  9708.             donpcevent "warpinside#2::OnEnter";
  9709.             break;
  9710.         case 3:
  9711.             donpcevent "warpinside#3::OnEnter";
  9712.             break;
  9713.         case 4:
  9714.             donpcevent "warpinside#5::OnEnter";
  9715.             break;
  9716.         }
  9717.         disablenpc "warpinside#4";
  9718.         set hg_odin,21;
  9719.         warp "que_hugel",36,179;
  9720.         end;
  9721.     }
  9722. }
  9723.  
  9724. odin_tem03,320,264,0    script  warpinside#5    139,3,3,{
  9725. OnInit:
  9726.     disablenpc "warpinside#5";
  9727.     end;
  9728.  
  9729. OnEnter:
  9730.     enablenpc "warpinside#5";
  9731.     end;
  9732.  
  9733. OnTouch_:
  9734.     if (hg_odin > 19 && hg_odin < 23) {
  9735.         switch(rand(1,4)) {
  9736.         case 1:
  9737.             donpcevent "warpinside#1::OnEnter";
  9738.             break;
  9739.         case 2:
  9740.             donpcevent "warpinside#2::OnEnter";
  9741.             break;
  9742.         case 3:
  9743.             donpcevent "warpinside#3::OnEnter";
  9744.             break;
  9745.         case 4:
  9746.             donpcevent "warpinside#4::OnEnter";
  9747.             break;
  9748.         }
  9749.         disablenpc "warpinside#5";
  9750.         set hg_odin,21;
  9751.         warp "que_hugel",36,179;
  9752.         end;
  9753.     }
  9754. }
  9755.  
  9756. hu_in01,99,90,0 script  Empty   139,3,3,{
  9757. OnTouch_:
  9758.     mes "^3355FFThis place is empty.";
  9759.     mes "Everyone must";
  9760.     mes "have already left.^000000";
  9761.     close;
  9762. }
  9763.  
  9764. que_hugel,35,29,5   script  object#1    139,2,2,{
  9765. OnTouch_:
  9766.     if (hg_odin == 21) {
  9767.         mes "^3355FFA weathered structure";
  9768.         mes "of the Odin Shrine is";
  9769.         mes "half buried beneath the";
  9770.         mes "ground, but it still looks";
  9771.         mes "fairly stable and durable.^000000";
  9772.         next;
  9773.         mes "["+strcharinfo(0)+"]";
  9774.         mes "......";
  9775.         mes ".........";
  9776.         next;
  9777.         switch(select("Pass:Explore")) {
  9778.         case 1:
  9779.             mes "^3355FFYou decided to pass";
  9780.             mes "by the shrine's remnants.^000000";
  9781.             close;
  9782.         case 2:
  9783.             if (rand(1,3) == 1) {
  9784.                 mes "^3355FFYou catch a bright";
  9785.                 mes "shimmer among the";
  9786.                 mes "remnants of the shrine.^000000";
  9787.                 next;
  9788.                 switch(select("Ignore:Pick it up")) {
  9789.                 case 1:
  9790.                     mes "^3355FFYou decide to continue";
  9791.                     mes "searching through the";
  9792.                     mes "shrine's ruins.^000000";
  9793.                     close;
  9794.                 case 2:
  9795.                     mes "^3355FFYou find a shining stone";
  9796.                     mes "within the ruins, and carefully";
  9797.                     mes "put it into your bag.^000000";
  9798.                     next;
  9799.                     mes "^FF0000Thud!^000000";
  9800.                     next;
  9801.                     mes "["+strcharinfo(0)+"]";
  9802.                     mes "What...?";
  9803.                     mes "What was";
  9804.                     mes "that noise?!";
  9805.                     next;
  9806.                     specialeffect EF_LORD;
  9807.                     specialeffect EF_LORD;
  9808.                     specialeffect EF_LORD;
  9809.                     mes "["+strcharinfo(0)+"]";
  9810.                     mes "Wa...waaaahhhh!";
  9811.                     close2;
  9812.                     set hg_odin,22;
  9813.                     warp "que_hugel",163,31;
  9814.                     end;
  9815.                 }
  9816.             }
  9817.             mes "^3355FFUnfortunately, you";
  9818.             mes "were unable to find";
  9819.             mes "anything in the ruins.^000000";
  9820.             close;
  9821.         }
  9822.     } else if (hg_odin == 22) {
  9823.         warp "que_hugel",163,31;
  9824.         end;
  9825.     }
  9826. }
  9827.  
  9828. que_hugel,163,31,0  script  object#2    139,3,3,{
  9829. OnTouch_:
  9830.     mes "^3355FFWhen you come back";
  9831.     mes "to your senses, you";
  9832.     mes "find that nothing is";
  9833.     mes "left in this place.^000000";
  9834.     close;
  9835. }
  9836.  
  9837. que_hugel,163,178,0 script  object#3    139,3,3,{
  9838. OnTouch_:
  9839.     if (hg_odin == 22) {
  9840.         mes "["+strcharinfo(0)+"]";
  9841.         mes "Huh?";
  9842.         mes "What's happening?";
  9843.         next;
  9844.         mes "["+strcharinfo(0)+"]";
  9845.         mes "Waaaaahhhh!";
  9846.         close2;
  9847.         set hg_odin,23;
  9848.         warp "odin_tem03",264,260;
  9849.         end;
  9850.     }
  9851. }
  9852.  
  9853. hu_in01,15,108,0    script  alex#warp   45,1,1,{
  9854. OnTouch_:
  9855.     if (hg_odin == 17) {
  9856.         mes "[Alex]";
  9857.         mes "Haven't you found it yet?";
  9858.         mes "You said that it'd be here!";
  9859.         mes "You told me so many people";
  9860.         mes "are drawn to his place since";
  9861.         mes "Ymir's Heart might really";
  9862.         mes "be buried in this area!";
  9863.         next;
  9864.         mes "[Julian]";
  9865.         mes "I'm pretty sure it's";
  9866.         mes "around here somewhere,";
  9867.         mes "but I need more time to dig!";
  9868.         next;
  9869.         mes "[Alex]";
  9870.         mes "I understand why you wanted";
  9871.         mes "to follow me here, but there's";
  9872.         mes "no way to confirm its existence";
  9873.         mes "in this area without digging";
  9874.         mes "it up. Plus, I'm still worried";
  9875.         mes "about the ''Shinokas'' issue...";
  9876.         next;
  9877.         mes "["+strcharinfo(0)+"]";
  9878.         mes "...Shinokas?";
  9879.         next;
  9880.         mes "[Alex]";
  9881.         mes "We couldn't find";
  9882.         mes "Ymir's Heart inside";
  9883.         mes "the village, either...";
  9884.         mes "Why don't you just--";
  9885.         next;
  9886.         mes "[Julian]";
  9887.         mes "Yeah, you think you can do";
  9888.         mes "everything yourself since";
  9889.         mes "you're so much better than";
  9890.         mes "me, huh?! I'm the black sheep";
  9891.         mes "of the family, and father loves";
  9892.         mes "you more than me, right?!";
  9893.         next;
  9894.         mes "[Alex]";
  9895.         mes "You already know that.";
  9896.         next;
  9897.         mes "[Julian]";
  9898.         mes "Wha--?!";
  9899.         mes "Why... I...!";
  9900.         next;
  9901.         mes "[Alex]";
  9902.         mes "Geez, you're impatient.";
  9903.         mes "Listen, your ambitions";
  9904.         mes "can ruin everything. You're";
  9905.         mes "not planning on defying me,";
  9906.         mes "are you? Because if you are...";
  9907.         next;
  9908.         mes "[Julian]";
  9909.         mes "You can never understand";
  9910.         mes "why I want to find Ymir's";
  9911.         mes "Heart! I'm not going to give";
  9912.         mes "up looking for it, so just";
  9913.         mes "leave me alone!";
  9914.         next;
  9915.         mes "[Alex]";
  9916.         mes "I know you better than";
  9917.         mes "yourself, and I can do";
  9918.         mes "everything better than you";
  9919.         mes "can. Forget Ymir's Heart for";
  9920.         mes "now. Giantes is our highest,";
  9921.         mes "most important priority!";
  9922.         next;
  9923.         mes "[Julian]";
  9924.         mes "You always...!";
  9925.         mes "...............................";
  9926.         mes "Wait... You hear that?";
  9927.         next;
  9928.         set hg_odin,18;
  9929.         mes "[Alex]";
  9930.         mes "We'll continue this";
  9931.         mes "conversation later.";
  9932.         close;
  9933.     } else if (hg_odin == 18) {
  9934.         mes "......";
  9935.         mes ".........";
  9936.         close;
  9937.     } else {
  9938.         warp "hu_in01",15,155;
  9939.         end;
  9940.     }
  9941. }
  9942.  
  9943. hugel,52,90,0   script  alex#warp2  45,1,1,{
  9944. OnTouch_:
  9945.     if (hg_odin > 59) warp "hu_in01",102,90;
  9946.     else if (hg_odin > 21 && hg_odin < 60) warp "hu_in01",173,90;
  9947.     else warp "hu_in01",33,90;
  9948.     end;
  9949. }
  9950.  
  9951. hu_in01,155,70,0    script  alex#warp3  45,1,1,{
  9952. OnTouch_:
  9953.     mes "^3355FFThe door is locked.^000000";
  9954.     close;
  9955. }
  9956.  
  9957. hu_in01,155,108,0   script  alex#warp4  45,1,1,{
  9958. OnTouch_:
  9959.     mes "^3355FFThe door is locked.^000000";
  9960.     close;
  9961. }
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