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  1. [11:13:03] [ERROR] Failed to load config: System.IO.FileNotFoundException: Could not find file 'D:\Games\Epic Games\GTAV\ScriptHookVDotNet.ini'.
  2. File name: 'D:\Games\Epic Games\GTAV\ScriptHookVDotNet.ini'
  3. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  4. at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  5. at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  6. at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
  7. at System.IO.StreamReader..ctor(String path, Encoding encoding)
  8. at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
  9. at ?A0xc1aa4bd5.ScriptHookVDotnet_ManagedInit()
  10. [11:13:03] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
  11. [11:13:03] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
  12. [11:13:04] [DEBUG] Loading scripts from D:\Games\Epic Games\GTAV\scripts ...
  13. [11:13:04] [DEBUG] Loading assembly BennysOriginalMotorworks.dll ...
  14. [11:13:04] [INFO] Found 2 script(s) in BennysOriginalMotorworks.dll resolved to API 2.10.13.
  15. [11:13:04] [DEBUG] Loading assembly INMNativeUI.dll ...
  16. [11:13:04] [INFO] Found 1 script(s) in INMNativeUI.dll resolved to API 2.10.13.
  17. [11:13:04] [DEBUG] Loading assembly Metadata.dll ...
  18. [11:13:04] [INFO] Found 0 script(s) in Metadata.dll.
  19. [11:13:04] [DEBUG] Instantiating script BennysOriginalMotorworks.Bennys ...
  20. [11:13:12] [ERROR] Failed to instantiate script BennysOriginalMotorworks.Bennys because constructor threw an exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
  21. at SHVDN.NativeFunc.NativeCall()
  22. at SHVDN.NativeFunc.NativeTask.Run()
  23. at SHVDN.ScriptDomain.ExecuteTask(IScriptTask task)
  24. at SHVDN.NativeFunc.Invoke(UInt64 hash, UInt64[] args)
  25. at BennysOriginalMotorworks.Helper.LoadMPDLCMap() in E:\Users\Bartholomew\Documents\GitHub\BennysOriginalMotorWorks\BennysOriginalMotorworks\Class\Helper.vb:line 61
  26. at BennysOriginalMotorworks.Bennys.LoadSettings() in E:\Users\Bartholomew\Documents\GitHub\BennysOriginalMotorWorks\BennysOriginalMotorworks\Bennys.vb:line 46
  27. at BennysOriginalMotorworks.Bennys..ctor() in E:\Users\Bartholomew\Documents\GitHub\BennysOriginalMotorWorks\BennysOriginalMotorworks\Bennys.vb:line 33
  28. [11:13:12] [DEBUG] Instantiating script BennysOriginalMotorworks.BennysMenu ...
  29. [11:13:13] [INFO] Started script BennysOriginalMotorworks.BennysMenu.
  30. [11:13:13] [DEBUG] Instantiating script INMNativeUI.BigMessageThread ...
  31. [11:13:13] [INFO] Started script INMNativeUI.BigMessageThread.
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