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- [11:13:03] [ERROR] Failed to load config: System.IO.FileNotFoundException: Could not find file 'D:\Games\Epic Games\GTAV\ScriptHookVDotNet.ini'.
- File name: 'D:\Games\Epic Games\GTAV\ScriptHookVDotNet.ini'
- at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
- at System.IO.StreamReader..ctor(String path, Encoding encoding)
- at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
- at ?A0xc1aa4bd5.ScriptHookVDotnet_ManagedInit()
- [11:13:03] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
- [11:13:03] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
- [11:13:04] [DEBUG] Loading scripts from D:\Games\Epic Games\GTAV\scripts ...
- [11:13:04] [DEBUG] Loading assembly BennysOriginalMotorworks.dll ...
- [11:13:04] [INFO] Found 2 script(s) in BennysOriginalMotorworks.dll resolved to API 2.10.13.
- [11:13:04] [DEBUG] Loading assembly INMNativeUI.dll ...
- [11:13:04] [INFO] Found 1 script(s) in INMNativeUI.dll resolved to API 2.10.13.
- [11:13:04] [DEBUG] Loading assembly Metadata.dll ...
- [11:13:04] [INFO] Found 0 script(s) in Metadata.dll.
- [11:13:04] [DEBUG] Instantiating script BennysOriginalMotorworks.Bennys ...
- [11:13:12] [ERROR] Failed to instantiate script BennysOriginalMotorworks.Bennys because constructor threw an exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
- at SHVDN.NativeFunc.NativeCall()
- at SHVDN.NativeFunc.NativeTask.Run()
- at SHVDN.ScriptDomain.ExecuteTask(IScriptTask task)
- at SHVDN.NativeFunc.Invoke(UInt64 hash, UInt64[] args)
- at BennysOriginalMotorworks.Helper.LoadMPDLCMap() in E:\Users\Bartholomew\Documents\GitHub\BennysOriginalMotorWorks\BennysOriginalMotorworks\Class\Helper.vb:line 61
- at BennysOriginalMotorworks.Bennys.LoadSettings() in E:\Users\Bartholomew\Documents\GitHub\BennysOriginalMotorWorks\BennysOriginalMotorworks\Bennys.vb:line 46
- at BennysOriginalMotorworks.Bennys..ctor() in E:\Users\Bartholomew\Documents\GitHub\BennysOriginalMotorWorks\BennysOriginalMotorworks\Bennys.vb:line 33
- [11:13:12] [DEBUG] Instantiating script BennysOriginalMotorworks.BennysMenu ...
- [11:13:13] [INFO] Started script BennysOriginalMotorworks.BennysMenu.
- [11:13:13] [DEBUG] Instantiating script INMNativeUI.BigMessageThread ...
- [11:13:13] [INFO] Started script INMNativeUI.BigMessageThread.
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