Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Rebalanced integration levels and locations
- Caravan shotgun has been removed from the CAWS repair list, as that was a very, very cheap repair option for the much high quality weapon
- All spread values have been set to 0, as "min spread" is the only value that does anything. Spread is an old value from f3 that isn't used in NV.
- Reduced the classic 10mm smg spread a little further, increased it's strength requirement to match the regular one, modified it's value slightly,
- Rebalanced desert eagle to deal a little less damage than the regular .44, but with a higher fire rate and better spread/range
- Added .32 option for the tommy gun for TTW users
- Skill change config options have been removed, as their changes were made the default
- Flambe has been rebalanced to fire much more quickly than the regular flamer, at cost of heavier weight and lower health
- Changed rangemaster to use service rifle repair list, since they're actually the same caliber and receiver type
- Rebalanced rangemaster around service rifle, as it is it's closest contemporary: Weight reduced, damage reduced, range increased, value increased, slight limb damage bonus, skill increased to 35
- The Glock 86 has been rebalanced to have a lower clip size, weight and damage, but substantially better spread, and a lower skill requirement. It is also found very early in the game
- CAWS damage has been buffed, spread increased, hit chance reduced, limb damage bonus added, str req. increased to 6, crit damage nerfed
- 14mm pistol clip size reduced to 6, weight and range increased, damage and weight increased substantially, health and value increased, spread reduced, substantial limb damage bonus added, npc fire rate reduced, mag upgrade reduced to 3, spread reduction mod reduced to -.35, str req. increased to 8, skill req. increased to 100, crit damage increased, sound level increased
- AK112 spread increased to higher than the assault carbine, vats hit chance reduced, limb damage bonus added, skell req. increased to 75
- Alien blaster base damage increased, value increased, health reduced to twice the regular alien blaster, clip size reduced to 5, vats hit chance increased, crit damage increased
- Classic power fist accuracy increased, limb damage increased, strength req. reduced to 4, skill reduced to 40
- Classic 10mm spread reduced, hit chance increased, range increased, npc fire rate reduced, skill req. increased to 30, crit damage increased, but crit mult reduced to .8
- Classic sniper rifle has been radically rebalanced as a 5.56 sniper, like in the classics
- Reworked eagle of the west stats in contrast to the new 14mm stats
- FAL repair list switched to the automatic rifle's, value reduced, health reduced, damage increased slightly, strength req. increased to 7, skill req. increased to 75
- Classic gatling laser spread and fire rate increased substantially, hit chance and range reduced, minor limb damage bonus added
- Classic sledgehammer repair list added, damage and weight increased, reach increased a little, hit chance reduced a little, ap cost increased, crit chance increased and str req. increased to 8
- Classic gauss rifle value increased, health decreased, weight increased, spread increased, vats hit chance decreased, range decreased, limb damage reduced, npc fire rate reduced, strength req. increased to 6, skill req incresed to 85, crit mult cut in half, damage reduced, ammo consumption reduced to 1 per shot
- Magnetic BB pistol damage reduced, spread increased, vats hit chance increased, range increased, ap cost reduced, limb damage reduced further, npc fire rate increased, skill req. increased, crit damage reduced
- Magnetic dart pistol crit chance increased, damage reduced, fire rate increased, range reduced, spread increased, sight FOV reduced, damage reduced, health reduced
- Mauser value, health, and damage reduced, weight increased, spread reduced substantially, sight FOV reduced, range increased, limb damage mult reduced, npc fire rate increased, skill req. increasesd to 15
- Needler pistol value increased, health reduced, damage reduced, spread increased, range increased, sight FOV reduced, hit chance reduced, ap cost increased, limb damage increased substantially, npc fire rate increased, skill req. increased to 15, crit damage reduced, chance increased
- P90 value increased, damage reduced, spread reduced, hit chance increased, range increased, crit damage reduced, but chance increased
- P92 plasma caster value increased, health increased, weight increased to 12 and clip size reduced to 10 to match the classics, damage normalized with regular plasma rifle, but with lower spread, higher hit chance, higher range and limb damage, slower npc fire rate, higher strength/skill req., crit damage increased substantially, but crit mult cut in half
- P94 caster radically rebalanced, with a higher value and damage, with doubled ammo consumption per shot, low spread, slower fire rate, slower npc fire rate, and very high crit damage, but a crit mult reduction
- Lever action and hunting shotguns were removed from the jackhammer's repair list
- Jackhammer value reduced, health reduced, weight increased substantially, damage increased for parody with the riot shotgun, matched spread with the riot shotgun, a strength req. of 10, and a skill req. of 100, and a crit chance bonus
- Pipe rifle has been given a new repair list, containing the single shotgun and the lead pipe, to make the weapon more useful in the early game
- Pipe rifle value, health, and damage reduced, spread increased, sighted fov has been reduced, hit chance increased, ap cost and limb damage reduced, crit chance reduced
- Gauss pistol value, damage, spread, sighted fov, and limb damage reduced
- Rockwell minigun health reduced, weight and spread increased, hit chance and range reduced, fire rate increased, crit damage reduced, but crit mult increased
- Classic sawed off limb damage doubled, strength req. upped to 5, crit damage doubled, with half crit chance
- Shiv repair list switched to regular knife's
- Shiv damage, weight, value, health reduced, cut limb damage in half, str req. reduced to 1, skill req. reduced to 0, crit chance increased to 5x, vats attack damage and cost reworked
- Classic super sledge value, weight, and damage reduced, hit chance increased, limb damage reduced, strength req. reduced to 7, skill req. reduced to 70, crit damage reduced, but has a very high crit mult, and a knockdown effect on critical has been added
- Tommy gun's repair list switched to .45 SMG's, and it's sounds have been changed to it's as well
- Tommy gun's value and health reduced, weight and spread increased, strength req. increased to 6, crit damage and chance reduced
- Vindicator minigun weight and damage increased, limb damage reduced, crit mult increased
- Classic laser pistol damage and ammo use doubled, value, spread and health increased, fire rate reduced, crit damage increased, but crit mult reduced
- Classic laser rifle value and clip size reduced, ammo use and damage doubled, spread reduced heavily, hit chance and range increased, sight fov reduced, limb damage and crit damage increased, crit chance reduced
- CAWS added to classic combat shotgun repair list
- Classic combat shotgun damage normalized with riot shotgun, hti chance increased, limb damage reduced, strength req. set to 8, skill req. changed to 85
- XL70 weight reduced, hit chance increased, limb damage and crit damage increased
- Pulse weapon crit kill effects have been removed, and their limb damage has been reduced heavily
- Classic pulse pistol value increased heavily health reduced, weight and clip size increased, ammo consumption tripled, spread and range reduced, resistance changed to EMP, strength req. increased to 3, skill req. increased to 50, crit damage and limb damage increased substantially
- Classic pulse rifle damage and ammo consumption increased, resistance changed to EMP, strength req. increased to 6, skill req. increased to 80, crit damage increased, but crit chance reduced by half
- Trauma harnesses and lobotomites not being able to use their ammo has been fixed
- Tweaked classic sledge and super sledge crit chances a bit
Add Comment
Please, Sign In to add comment