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- afk {
- # Sets whether a command is enabled.
- enabled=true
- }
- back {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- ban {
- # Sets whether a command is enabled.
- enabled=true
- }
- blacklist {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- blockinfo {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- broadcast {
- # Sets whether a command is enabled.
- enabled=true
- }
- checkban {
- # Sets whether a command is enabled.
- enabled=true
- }
- checkjail {
- # Sets whether a command is enabled.
- enabled=true
- }
- checkmute {
- # Sets whether a command is enabled.
- enabled=true
- }
- clear {
- # Sets whether a command is enabled.
- enabled=true
- }
- deletehome {
- # Sets whether a command is enabled.
- enabled=true
- }
- deletehomeother {
- # Sets whether a command is enabled.
- enabled=true
- }
- delnick {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- enchant {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- exp {
- # Sets whether a command is enabled.
- enabled=true
- }
- feed {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- firstjoinkit {
- # Sets whether a command is enabled.
- enabled=false
- }
- firstspawn {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=600
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=3
- }
- fly {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- freezeplayer {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- gamemode {
- # Sets whether a command is enabled.
- enabled=true
- }
- god {
- # Sets whether a command is enabled.
- enabled=true
- }
- hat {
- # Sets whether a command is enabled.
- enabled=true
- }
- heal {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- helpop {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- home {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=300
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=5
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=3
- }
- homeother {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=300
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=30
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=3
- }
- homeset {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=600
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=20
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- ignite {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- ignore {
- # Sets whether a command is enabled.
- enabled=true
- }
- info {
- # Sets whether a command is enabled.
- enabled=true
- }
- iteminfo {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- itemname {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- jail {
- # Sets whether a command is enabled.
- enabled=true
- }
- jails {
- # Sets whether a command is enabled.
- enabled=true
- }
- jump {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- kick {
- # Sets whether a command is enabled.
- enabled=true
- }
- kickall {
- # Sets whether a command is enabled.
- enabled=true
- }
- kill {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- kit {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- lightning {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- list {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- listhomes {
- # Sets whether a command is enabled.
- enabled=true
- }
- lockweather {
- # Sets whether a command is enabled.
- enabled=true
- }
- lore {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- mail {
- # Sets whether a command is enabled.
- enabled=true
- }
- message {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- more {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- motd {
- # Sets whether a command is enabled.
- enabled=true
- }
- mute {
- # Sets whether a command is enabled.
- enabled=true
- }
- nick {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- nucleus {
- # Sets whether a command is enabled.
- enabled=true
- }
- powertool {
- # Sets whether a command is enabled.
- enabled=true
- }
- realname {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- repair {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- rtp {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=600
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=50
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=6
- }
- rules {
- # Sets whether a command is enabled.
- enabled=true
- }
- seen {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- setfirstspawn {
- # Sets whether a command is enabled.
- enabled=true
- }
- setspawn {
- # Sets whether a command is enabled.
- enabled=true
- }
- socialspy {
- # Sets whether a command is enabled.
- enabled=false
- }
- spawn {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=300
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=5
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=3
- }
- spawnmob {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- speed {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- staffchat {
- # Sets whether a command is enabled.
- enabled=true
- }
- stop {
- # Sets whether a command is enabled.
- enabled=true
- }
- sudo {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- suicide {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- teleport {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=300
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=20
- # Sets whether a command is enabled.
- enabled=true
- # If set to false, Nucleus will not register over the Minecraft "/tp" command, but will still register "/teleport"
- use-tp-command=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=3
- }
- teleportnative {
- # Sets whether a command is enabled.
- enabled=true
- }
- tempban {
- # Sets whether a command is enabled.
- enabled=true
- }
- thru {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- time {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- tpa {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=300
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=20
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=3
- }
- tpaall {
- # Sets whether a command is enabled.
- enabled=true
- }
- tpaccept {
- # Sets whether a command is enabled.
- enabled=true
- }
- tpahere {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=300
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=20
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=3
- }
- tpall {
- # Sets whether a command is enabled.
- enabled=true
- }
- tpdeny {
- # Sets whether a command is enabled.
- enabled=true
- }
- tphere {
- # Sets whether a command is enabled.
- enabled=true
- }
- tppos {
- # Sets whether a command is enabled.
- enabled=true
- }
- tptoggle {
- # Sets whether a command is enabled.
- enabled=true
- }
- unban {
- # Sets whether a command is enabled.
- enabled=true
- }
- vanish {
- # Sets whether a command is enabled.
- enabled=true
- }
- warp {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=300
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=10
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=3
- }
- weather {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
- world {
- # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
- cooldown=0
- # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
- cost=0
- # Sets whether a command is enabled.
- enabled=true
- # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
- warmup=0
- }
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