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  1. afk {
  2. # Sets whether a command is enabled.
  3. enabled=true
  4. }
  5. back {
  6. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  7. cooldown=0
  8. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  9. cost=0
  10. # Sets whether a command is enabled.
  11. enabled=true
  12. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  13. warmup=0
  14. }
  15. ban {
  16. # Sets whether a command is enabled.
  17. enabled=true
  18. }
  19. blacklist {
  20. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  21. cooldown=0
  22. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  23. cost=0
  24. # Sets whether a command is enabled.
  25. enabled=true
  26. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  27. warmup=0
  28. }
  29. blockinfo {
  30. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  31. cooldown=0
  32. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  33. cost=0
  34. # Sets whether a command is enabled.
  35. enabled=true
  36. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  37. warmup=0
  38. }
  39. broadcast {
  40. # Sets whether a command is enabled.
  41. enabled=true
  42. }
  43. checkban {
  44. # Sets whether a command is enabled.
  45. enabled=true
  46. }
  47. checkjail {
  48. # Sets whether a command is enabled.
  49. enabled=true
  50. }
  51. checkmute {
  52. # Sets whether a command is enabled.
  53. enabled=true
  54. }
  55. clear {
  56. # Sets whether a command is enabled.
  57. enabled=true
  58. }
  59. deletehome {
  60. # Sets whether a command is enabled.
  61. enabled=true
  62. }
  63. deletehomeother {
  64. # Sets whether a command is enabled.
  65. enabled=true
  66. }
  67. delnick {
  68. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  69. cooldown=0
  70. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  71. cost=0
  72. # Sets whether a command is enabled.
  73. enabled=true
  74. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  75. warmup=0
  76. }
  77. enchant {
  78. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  79. cooldown=0
  80. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  81. cost=0
  82. # Sets whether a command is enabled.
  83. enabled=true
  84. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  85. warmup=0
  86. }
  87. exp {
  88. # Sets whether a command is enabled.
  89. enabled=true
  90. }
  91. feed {
  92. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  93. cooldown=0
  94. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  95. cost=0
  96. # Sets whether a command is enabled.
  97. enabled=true
  98. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  99. warmup=0
  100. }
  101. firstjoinkit {
  102. # Sets whether a command is enabled.
  103. enabled=false
  104. }
  105. firstspawn {
  106. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  107. cooldown=600
  108. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  109. cost=0
  110. # Sets whether a command is enabled.
  111. enabled=true
  112. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  113. warmup=3
  114. }
  115. fly {
  116. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  117. cooldown=0
  118. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  119. cost=0
  120. # Sets whether a command is enabled.
  121. enabled=true
  122. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  123. warmup=0
  124. }
  125. freezeplayer {
  126. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  127. cooldown=0
  128. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  129. cost=0
  130. # Sets whether a command is enabled.
  131. enabled=true
  132. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  133. warmup=0
  134. }
  135. gamemode {
  136. # Sets whether a command is enabled.
  137. enabled=true
  138. }
  139. god {
  140. # Sets whether a command is enabled.
  141. enabled=true
  142. }
  143. hat {
  144. # Sets whether a command is enabled.
  145. enabled=true
  146. }
  147. heal {
  148. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  149. cooldown=0
  150. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  151. cost=0
  152. # Sets whether a command is enabled.
  153. enabled=true
  154. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  155. warmup=0
  156. }
  157. helpop {
  158. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  159. cooldown=0
  160. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  161. cost=0
  162. # Sets whether a command is enabled.
  163. enabled=true
  164. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  165. warmup=0
  166. }
  167. home {
  168. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  169. cooldown=300
  170. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  171. cost=5
  172. # Sets whether a command is enabled.
  173. enabled=true
  174. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  175. warmup=3
  176. }
  177. homeother {
  178. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  179. cooldown=300
  180. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  181. cost=30
  182. # Sets whether a command is enabled.
  183. enabled=true
  184. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  185. warmup=3
  186. }
  187. homeset {
  188. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  189. cooldown=600
  190. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  191. cost=20
  192. # Sets whether a command is enabled.
  193. enabled=true
  194. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  195. warmup=0
  196. }
  197. ignite {
  198. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  199. cooldown=0
  200. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  201. cost=0
  202. # Sets whether a command is enabled.
  203. enabled=true
  204. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  205. warmup=0
  206. }
  207. ignore {
  208. # Sets whether a command is enabled.
  209. enabled=true
  210. }
  211. info {
  212. # Sets whether a command is enabled.
  213. enabled=true
  214. }
  215. iteminfo {
  216. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  217. cooldown=0
  218. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  219. cost=0
  220. # Sets whether a command is enabled.
  221. enabled=true
  222. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  223. warmup=0
  224. }
  225. itemname {
  226. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  227. cooldown=0
  228. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  229. cost=0
  230. # Sets whether a command is enabled.
  231. enabled=true
  232. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  233. warmup=0
  234. }
  235. jail {
  236. # Sets whether a command is enabled.
  237. enabled=true
  238. }
  239. jails {
  240. # Sets whether a command is enabled.
  241. enabled=true
  242. }
  243. jump {
  244. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  245. cooldown=0
  246. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  247. cost=0
  248. # Sets whether a command is enabled.
  249. enabled=true
  250. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  251. warmup=0
  252. }
  253. kick {
  254. # Sets whether a command is enabled.
  255. enabled=true
  256. }
  257. kickall {
  258. # Sets whether a command is enabled.
  259. enabled=true
  260. }
  261. kill {
  262. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  263. cooldown=0
  264. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  265. cost=0
  266. # Sets whether a command is enabled.
  267. enabled=true
  268. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  269. warmup=0
  270. }
  271. kit {
  272. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  273. cooldown=0
  274. # Sets whether a command is enabled.
  275. enabled=true
  276. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  277. warmup=0
  278. }
  279. lightning {
  280. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  281. cooldown=0
  282. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  283. cost=0
  284. # Sets whether a command is enabled.
  285. enabled=true
  286. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  287. warmup=0
  288. }
  289. list {
  290. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  291. cooldown=0
  292. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  293. cost=0
  294. # Sets whether a command is enabled.
  295. enabled=true
  296. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  297. warmup=0
  298. }
  299. listhomes {
  300. # Sets whether a command is enabled.
  301. enabled=true
  302. }
  303. lockweather {
  304. # Sets whether a command is enabled.
  305. enabled=true
  306. }
  307. lore {
  308. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  309. cooldown=0
  310. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  311. cost=0
  312. # Sets whether a command is enabled.
  313. enabled=true
  314. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  315. warmup=0
  316. }
  317. mail {
  318. # Sets whether a command is enabled.
  319. enabled=true
  320. }
  321. message {
  322. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  323. cooldown=0
  324. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  325. cost=0
  326. # Sets whether a command is enabled.
  327. enabled=true
  328. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  329. warmup=0
  330. }
  331. more {
  332. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  333. cooldown=0
  334. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  335. cost=0
  336. # Sets whether a command is enabled.
  337. enabled=true
  338. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  339. warmup=0
  340. }
  341. motd {
  342. # Sets whether a command is enabled.
  343. enabled=true
  344. }
  345. mute {
  346. # Sets whether a command is enabled.
  347. enabled=true
  348. }
  349. nick {
  350. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  351. cooldown=0
  352. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  353. cost=0
  354. # Sets whether a command is enabled.
  355. enabled=true
  356. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  357. warmup=0
  358. }
  359. nucleus {
  360. # Sets whether a command is enabled.
  361. enabled=true
  362. }
  363. powertool {
  364. # Sets whether a command is enabled.
  365. enabled=true
  366. }
  367. realname {
  368. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  369. cooldown=0
  370. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  371. cost=0
  372. # Sets whether a command is enabled.
  373. enabled=true
  374. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  375. warmup=0
  376. }
  377. repair {
  378. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  379. cooldown=0
  380. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  381. cost=0
  382. # Sets whether a command is enabled.
  383. enabled=true
  384. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  385. warmup=0
  386. }
  387. rtp {
  388. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  389. cooldown=600
  390. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  391. cost=50
  392. # Sets whether a command is enabled.
  393. enabled=true
  394. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  395. warmup=6
  396. }
  397. rules {
  398. # Sets whether a command is enabled.
  399. enabled=true
  400. }
  401. seen {
  402. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  403. cooldown=0
  404. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  405. cost=0
  406. # Sets whether a command is enabled.
  407. enabled=true
  408. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  409. warmup=0
  410. }
  411. setfirstspawn {
  412. # Sets whether a command is enabled.
  413. enabled=true
  414. }
  415. setspawn {
  416. # Sets whether a command is enabled.
  417. enabled=true
  418. }
  419. socialspy {
  420. # Sets whether a command is enabled.
  421. enabled=false
  422. }
  423. spawn {
  424. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  425. cooldown=300
  426. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  427. cost=5
  428. # Sets whether a command is enabled.
  429. enabled=true
  430. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  431. warmup=3
  432. }
  433. spawnmob {
  434. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  435. cooldown=0
  436. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  437. cost=0
  438. # Sets whether a command is enabled.
  439. enabled=true
  440. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  441. warmup=0
  442. }
  443. speed {
  444. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  445. cooldown=0
  446. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  447. cost=0
  448. # Sets whether a command is enabled.
  449. enabled=true
  450. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  451. warmup=0
  452. }
  453. staffchat {
  454. # Sets whether a command is enabled.
  455. enabled=true
  456. }
  457. stop {
  458. # Sets whether a command is enabled.
  459. enabled=true
  460. }
  461. sudo {
  462. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  463. cooldown=0
  464. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  465. cost=0
  466. # Sets whether a command is enabled.
  467. enabled=true
  468. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  469. warmup=0
  470. }
  471. suicide {
  472. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  473. cooldown=0
  474. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  475. cost=0
  476. # Sets whether a command is enabled.
  477. enabled=true
  478. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  479. warmup=0
  480. }
  481. teleport {
  482. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  483. cooldown=300
  484. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  485. cost=20
  486. # Sets whether a command is enabled.
  487. enabled=true
  488. # If set to false, Nucleus will not register over the Minecraft "/tp" command, but will still register "/teleport"
  489. use-tp-command=true
  490. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  491. warmup=3
  492. }
  493. teleportnative {
  494. # Sets whether a command is enabled.
  495. enabled=true
  496. }
  497. tempban {
  498. # Sets whether a command is enabled.
  499. enabled=true
  500. }
  501. thru {
  502. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  503. cooldown=0
  504. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  505. cost=0
  506. # Sets whether a command is enabled.
  507. enabled=true
  508. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  509. warmup=0
  510. }
  511. time {
  512. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  513. cooldown=0
  514. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  515. cost=0
  516. # Sets whether a command is enabled.
  517. enabled=true
  518. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  519. warmup=0
  520. }
  521. tpa {
  522. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  523. cooldown=300
  524. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  525. cost=20
  526. # Sets whether a command is enabled.
  527. enabled=true
  528. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  529. warmup=3
  530. }
  531. tpaall {
  532. # Sets whether a command is enabled.
  533. enabled=true
  534. }
  535. tpaccept {
  536. # Sets whether a command is enabled.
  537. enabled=true
  538. }
  539. tpahere {
  540. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  541. cooldown=300
  542. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  543. cost=20
  544. # Sets whether a command is enabled.
  545. enabled=true
  546. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  547. warmup=3
  548. }
  549. tpall {
  550. # Sets whether a command is enabled.
  551. enabled=true
  552. }
  553. tpdeny {
  554. # Sets whether a command is enabled.
  555. enabled=true
  556. }
  557. tphere {
  558. # Sets whether a command is enabled.
  559. enabled=true
  560. }
  561. tppos {
  562. # Sets whether a command is enabled.
  563. enabled=true
  564. }
  565. tptoggle {
  566. # Sets whether a command is enabled.
  567. enabled=true
  568. }
  569. unban {
  570. # Sets whether a command is enabled.
  571. enabled=true
  572. }
  573. vanish {
  574. # Sets whether a command is enabled.
  575. enabled=true
  576. }
  577. warp {
  578. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  579. cooldown=300
  580. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  581. cost=10
  582. # Sets whether a command is enabled.
  583. enabled=true
  584. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  585. warmup=3
  586. }
  587. weather {
  588. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  589. cooldown=0
  590. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  591. cost=0
  592. # Sets whether a command is enabled.
  593. enabled=true
  594. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  595. warmup=0
  596. }
  597. world {
  598. # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
  599. cooldown=0
  600. # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
  601. cost=0
  602. # Sets whether a command is enabled.
  603. enabled=true
  604. # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
  605. warmup=0
  606. }
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