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a guest Jan 19th, 2018 56 Never
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  1. on entering of region "spawn":
  2.     if {liniapvp.%player%} is true:
  3.         cancel event
  4.         push the player upwards at speed 0.5
  5.         push the player horizontally forward at speed -2
  6. on entering of region "pvp":
  7.     if {liniapvp.%player%} is true:
  8.         cancel event
  9.         push the player upwards at speed 0.5
  10.         push the player horizontally forward at speed 3
  11. on damage:
  12.     attacker is a player
  13.     victim is a player
  14.     set {liniapvp.%attacker%} to true
  15.     set {liniapvp.%victim%} to true
  16.     wait 30 seconds
  17.     set {liniapvp.%victim%} to false
  18.     set {liniapvp.%attacker%} to false
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