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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
- --[[
- edited by mr steal yo bork with a sweet gui
- credits goes to the original creators
- --]]
- -- visualizer
- local Parts = {}
- local Parts2 = {}
- local Direction = 1
- local loudness = 0
- local TColor = BrickColor.new("Black")
- for i = 1, 100 do
- local p = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- p.Size = Vector3.new(0.2, 0.2, 0.2)
- p.Anchored = true
- p.CanCollide = false
- p.Material = "Neon"
- p.Position = game.Players.LocalPlayer.Character.Torso.Position
- table.insert(Parts, p)
- end
- for i = 1, 100 do
- local p = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- p.Size = Vector3.new(0.2, 0.2, 0.2)
- p.Anchored = true
- p.CanCollide = false
- p.Material = "Neon"
- p.Position = game.Players.LocalPlayer.Character.Torso.Position
- table.insert(Parts2, p)
- end
- local sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- sound.SoundId = "rbxassetid://574539049"
- sound.Volume = 1
- sound:Play()
- spawn(function()
- local SelectedPart = 0
- while true do
- if Direction == 1 then
- if SelectedPart < #Parts then
- SelectedPart = SelectedPart + Direction
- else
- Direction = -1
- TColor = BrickColor.Random()
- end
- elseif Direction == -1 then
- if SelectedPart > 1 then
- SelectedPart = SelectedPart + Direction
- else
- Direction = 1
- TColor = BrickColor.Random()
- end
- end
- local sel = Parts[SelectedPart]
- local sel2 = Parts2[SelectedPart]
- sel.BrickColor = BrickColor.Random()
- sel2.BrickColor = BrickColor.Random()
- loudness = sound.PlaybackLoudness / 500
- sel.Size = Vector3.new(loudness, loudness, 0.2)
- sel2.Size = Vector3.new(loudness, loudness, 0.2)
- wait()
- sel.BrickColor = TColor
- sel2.BrickColor = TColor
- end
- end)
- game:GetService("RunService").RenderStepped:connect(function()
- for i = 1, #Parts do
- if i == 1 then
- Parts[i].CFrame = Parts[i].CFrame:lerp(game.Players.LocalPlayer.Character.Torso.CFrame, 0.9)
- else
- Parts[i].CFrame = Parts[i].CFrame:lerp(Parts[i - 1].CFrame * CFrame.Angles(-loudness / 20, math.sin(-loudness / 50), 0) * CFrame.new(0, 0, 0.15), 0.8)
- end
- end
- for i = 1, #Parts2 do
- if i == 1 then
- Parts2[i].CFrame = Parts2[i].CFrame:lerp(game.Players.LocalPlayer.Character.Torso.CFrame, 0.9)
- else
- Parts2[i].CFrame = Parts2[i].CFrame:lerp(Parts2[i - 1].CFrame * CFrame.Angles(-loudness / 20, math.sin(loudness / 50), 0) * CFrame.new(0, 0, 0.15), 0.8)
- end
- end
- end)
- -- visualizer gui
- local visualizergui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local idvalue = Instance.new("TextBox")
- local play = Instance.new("TextButton")
- local volume = Instance.new("TextBox")
- local pitch = Instance.new("TextBox")
- local close = Instance.new("TextButton")
- local min = Instance.new("TextButton")
- local credits = Instance.new("TextLabel")
- local open = Instance.new("TextButton")
- local set2 = Instance.new("TextButton")
- local set1 = Instance.new("TextButton")
- local loop = Instance.new("TextButton")
- --properties xd
- visualizergui.Name = "visualizergui"
- visualizergui.Parent = game.Players.LocalPlayer.PlayerGui
- Frame.Parent = visualizergui
- Frame.BackgroundColor3 = Color3.new(0.701961, 0.952941, 1)
- Frame.BackgroundTransparency = 0.20000000298023
- Frame.BorderColor3 = Color3.new(0.211765, 0.329412, 0.415686)
- Frame.BorderSizePixel = 8
- Frame.Position = UDim2.new(0, 51, 0, 213)
- Frame.Size = UDim2.new(0, 418, 0, 213)
- Frame.Active = true
- Frame.Draggable = true
- Frame.Visible = false
- idvalue.Name = "idvalue"
- idvalue.Parent = Frame
- idvalue.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- idvalue.BackgroundTransparency = 0.5
- idvalue.Size = UDim2.new(0, 418, 0, 50)
- idvalue.Font = Enum.Font.Fantasy
- idvalue.FontSize = Enum.FontSize.Size24
- idvalue.Text = "Put ID plz"
- idvalue.TextSize = 24
- play.Name = "play"
- play.Parent = Frame
- play.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- play.BackgroundTransparency = 0.44999998807907
- play.BorderColor3 = Color3.new(0.207843, 0.0901961, 0.0705882)
- play.BorderSizePixel = 3
- play.Position = UDim2.new(0, 9, 0, 82)
- play.Size = UDim2.new(0, 117, 0, 50)
- play.Font = Enum.Font.SourceSans
- play.FontSize = Enum.FontSize.Size28
- play.Text = "Play"
- play.TextSize = 28
- volume.Name = "volume"
- volume.Parent = Frame
- volume.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- volume.BackgroundTransparency = 0.44999998807907
- volume.BorderColor3 = Color3.new(0.207843, 0.0901961, 0.0705882)
- volume.BorderSizePixel = 3
- volume.Position = UDim2.new(0, 151, 0, 82)
- volume.Size = UDim2.new(0, 117, 0, 50)
- volume.Font = Enum.Font.SourceSans
- volume.FontSize = Enum.FontSize.Size28
- volume.Text = "Volume"
- volume.TextSize = 28
- pitch.Name = "pitch"
- pitch.Parent = Frame
- pitch.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- pitch.BackgroundTransparency = 0.44999998807907
- pitch.BorderColor3 = Color3.new(0.207843, 0.0901961, 0.0705882)
- pitch.BorderSizePixel = 3
- pitch.Position = UDim2.new(0, 291, 0, 82)
- pitch.Size = UDim2.new(0, 117, 0, 50)
- pitch.Font = Enum.Font.SourceSans
- pitch.FontSize = Enum.FontSize.Size28
- pitch.Text = "Pitch"
- pitch.TextSize = 28
- close.Name = "close"
- close.Parent = Frame
- close.BackgroundColor3 = Color3.new(1, 0, 0.0156863)
- close.BackgroundTransparency = 0.40000000596046
- close.Position = UDim2.new(0, 393, 0, 190)
- close.Size = UDim2.new(0, 25, 0, 23)
- close.Font = Enum.Font.SourceSans
- close.FontSize = Enum.FontSize.Size28
- close.Text = "X"
- close.TextSize = 28
- min.Name = "min"
- min.Parent = Frame
- min.BackgroundColor3 = Color3.new(0.286275, 0.286275, 1)
- min.BackgroundTransparency = 0.40000000596046
- min.Position = UDim2.new(0, 357, 0, 190)
- min.Size = UDim2.new(0, 25, 0, 23)
- min.Font = Enum.Font.SourceSans
- min.FontSize = Enum.FontSize.Size36
- min.Text = "-"
- min.TextSize = 36
- credits.Name = "credits"
- credits.Parent = Frame
- credits.BackgroundColor3 = Color3.new(1, 1, 1)
- credits.BackgroundTransparency = 1
- credits.Position = UDim2.new(0, 0, 0, 161)
- credits.Size = UDim2.new(0, 200, 0, 52)
- credits.Font = Enum.Font.SourceSans
- credits.FontSize = Enum.FontSize.Size14
- credits.Text = "credits to mr steal yo bork for gui, i didn't make the visualizer credits to whoever leaked it or made it."
- credits.TextSize = 14
- credits.TextWrapped = true
- open.Name = "open"
- open.Parent = visualizergui
- open.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- open.BackgroundTransparency = 0.44999998807907
- open.BorderColor3 = Color3.new(0.207843, 0.0901961, 0.0705882)
- open.BorderSizePixel = 3
- open.Position = UDim2.new(0, 0, 0, 400)
- open.Size = UDim2.new(0, 59, 0, 50)
- open.Font = Enum.Font.SourceSans
- open.FontSize = Enum.FontSize.Size28
- open.Text = "Open"
- open.TextSize = 28
- open.Visible = false
- set2.Name = "set2"
- set2.Parent = Frame
- set2.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- set2.BackgroundTransparency = 0.44999998807907
- set2.BorderColor3 = Color3.new(0.207843, 0.0901961, 0.0705882)
- set2.BorderSizePixel = 3
- set2.Position = UDim2.new(0, 325, 0, 136)
- set2.Size = UDim2.new(0, 55, 0, 25)
- set2.Font = Enum.Font.SourceSans
- set2.FontSize = Enum.FontSize.Size24
- set2.Text = "Set"
- set2.TextSize = 24
- set2.TextWrapped = true
- set1.Name = "set1"
- set1.Parent = Frame
- set1.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- set1.BackgroundTransparency = 0.44999998807907
- set1.BorderColor3 = Color3.new(0.207843, 0.0901961, 0.0705882)
- set1.BorderSizePixel = 3
- set1.Position = UDim2.new(0, 181, 0, 136)
- set1.Size = UDim2.new(0, 55, 0, 25)
- set1.Font = Enum.Font.SourceSans
- set1.FontSize = Enum.FontSize.Size24
- set1.Text = "Set"
- set1.TextSize = 24
- set1.TextWrapped = true
- loop.Name = "loop"
- loop.Parent = Frame
- loop.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- loop.BackgroundTransparency = 0.44999998807907
- loop.BorderColor3 = Color3.new(0.207843, 0.0901961, 0.0705882)
- loop.BorderSizePixel = 3
- loop.Position = UDim2.new(0, 241, 0, 188)
- loop.Size = UDim2.new(0, 84, 0, 25)
- loop.Font = Enum.Font.SourceSans
- loop.FontSize = Enum.FontSize.Size18
- loop.Text = "Loop : OFF"
- loop.TextSize = 18
- loop.TextWrapped = true
- -- functions
- function start()
- wait(0.5)
- Frame.Position = UDim2.new(0, -500, 0, 400)
- Frame.Visible = true
- Frame:TweenPosition(UDim2.new(0, 0, 0, 400),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,1)
- end
- if game.Players.LocalPlayer.Character then
- start()
- else
- print'character not found plz try again XD'
- end
- function minimize()
- Frame:TweenPosition(UDim2.new(0, 0, 0, 400),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,1)
- credits.Text = ""
- min.Text = ""
- close.Text = ""
- play.Text = ""
- pitch.Text = ""
- volume.Text = ""
- idvalue.Text = ""
- set1.Text = ""
- set2.Text = ""
- loop.Text = ""
- Frame:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- credits:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- min:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- close:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- idvalue:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- volume:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- play:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- pitch:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- loop:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- set1:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- set2:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- Frame:TweenPosition(UDim2.new(0, 0, 0, 400),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- wait(0.5)
- Frame.Visible = false
- open.Visible = true
- end
- function show()
- open.Visible = false
- Frame.Position = UDim2.new(0, -500, 0, 400)
- Frame.Visible = true
- credits.Text = "credits to me for gui, i didn't make the visualizer credits to whoever leaked it or made it."
- min.Text = "-"
- close.Text = "X"
- play.Text = "Play"
- pitch.Text = "Pitch"
- volume.Text = "Volume"
- idvalue.Text = "Put ID plz"
- set1.Text = "Set"
- set2.Text = "Set"
- loop.Text = "Loop : OFF"
- Frame:TweenSize(UDim2.new(0, 418, 0, 213),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- credits:TweenSize(UDim2.new(0, 200, 0, 52),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- min:TweenSize(UDim2.new(0, 25, 0, 23),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- close:TweenSize(UDim2.new(0, 25, 0, 23),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- idvalue:TweenSize(UDim2.new(0, 418, 0, 50),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- volume:TweenSize(UDim2.new(0, 117, 0, 50),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- play:TweenSize(UDim2.new(0, 117, 0, 50),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- pitch:TweenSize(UDim2.new(0, 117, 0, 50),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- set1:TweenSize(UDim2.new(0, 55, 0, 25),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- loop:TweenSize(UDim2.new(0, 84, 0, 25),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- set2:TweenSize(UDim2.new(0, 55, 0, 25),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- Frame:TweenPosition(UDim2.new(0, 0, 0, 400),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint, 0.5)
- end
- function exitdatshit()
- Frame:TweenPosition(UDim2.new(0, 0, 0, 400),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,1)
- credits.Text = ""
- min.Text = ""
- close.Text = ""
- play.Text = ""
- pitch.Text = ""
- volume.Text = ""
- idvalue.Text = ""
- Frame:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- credits:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- min:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- close:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- idvalue:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- volume:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- play:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- pitch:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- set1:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- set2:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- loop:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- Frame:TweenPosition(UDim2.new(0, 0, 0, 400),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- wait(0.5)
- visualizergui:Destroy()
- end
- -- events
- wait(1)
- min.MouseButton1Down:connect(function()
- minimize()
- end)
- open.MouseButton1Down:connect(function()
- show()
- end)
- close.MouseButton1Down:connect(function()
- exitdatshit()
- end)
- set1.MouseButton1Down:connect(function()
- sound.Volume = volume.Text
- end)
- set2.MouseButton1Down:connect(function()
- sound.Pitch = pitch.Text
- end)
- play.MouseButton1Down:connect(function()
- sound.TimePosition = 0
- sound.SoundId = "rbxassetid://" .. idvalue.Text
- end)
- loop.MouseButton1Down:connect(function()
- if loop.Text == "Loop : OFF" then
- sound.Looped = true
- loop.Text = "Loop : ON"
- else
- sound.Looped = false
- loop.Text = "Loop : OFF"
- end
- end)
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