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- ## Settings file was created by plugin AzuAutoStore v1.0.2
- ## Plugin GUID: Azumatt.AzuAutoStore
- [1 - General]
- ## If on, the configuration is locked and can be changed by server admins only. [Synced with Server]
- # Setting type: Toggle
- # Default value: On
- # Acceptable values: Off, On
- Lock Configuration = On
- ## If on, the chest must already have the item in its inventory to pull it from the world or player into the chest. [Synced with Server]
- # Setting type: Toggle
- # Default value: On
- # Acceptable values: Off, On
- Must Have Existing Item To Pull = On
- ## Keyboard shortcut/Hotkey to store your inventory into nearby containers. [Not Synced with Server]
- # Setting type: KeyboardShortcut
- # Default value: Period
- Store Shortcut = Period
- ## The maximum distance from the player to store items in chests when the Store Shortcut is pressed. Follows storage rules for allowed items. [Synced with Server]
- # Setting type: Single
- # Default value: 5
- # Acceptable value range: From 1 to 100
- Player Range = 25
- ## If on, the player's hotbar will not be stored when the Store Shortcut is pressed. [Not Synced with Server]
- # Setting type: Toggle
- # Default value: On
- # Acceptable values: Off, On
- Player Ignore Hotbar = On
- ## If on, the player's quick slots will not be stored when the Store Shortcut is pressed. (Requires Quick Slots mod, turn on only if you need it!) [Not Synced with Server]
- # Setting type: Toggle
- # Default value: Off
- # Acceptable values: Off, On
- Player Ignore Quick Slots = On
- ## The VFX to play when a chest is pinged. Leave blank to disable and only highlight the chest. (Full prefab list: https://valheim-modding.github.io/Jotunn/data/prefabs/prefab-list.html) [Synced with Server]
- # Setting type: String
- # Default value: vfx_Potion_health_medium
- Ping VFX = vfx_Potion_health_medium
- ## If on, the containers will be highlighted when something is stored in them. If off, the containers will not be highlighted if something is stored in them. [Not Synced with Server]
- # Setting type: Toggle
- # Default value: On
- # Acceptable values: Off, On
- Highlight Containers = On
- [2 - All Chests (Default/Override)]
- ## The range in which the chest will pick up items dropped near it. [Synced with Server]
- # Setting type: Single
- # Default value: 5
- Pickup Range = 5
- ## List of items (using their prefab names) that are allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
- # Setting type: String
- # Default value:
- Allowed Items =
- ## List of items (using their prefab names) are not allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
- # Setting type: String
- # Default value:
- Disallowed Items = Wood,RoundLog,FineWood,Stone,GreydwarfEye,Resin,SurtlingCore,LeatherScraps,DeerHide,IronNails,BronzeNails,BlackMarble,Coal,BlackCore,YggdrasilWood,ElderBark,DeerHide,MeadHealthMajor
- ## List of item categories that are allowed to be stored in the chests. Leave empty to allow all items. [Synced with Server]
- # Setting type: ItemCategories
- # Default value: Material, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
- # Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
- # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
- Allowed Categories = Material, Consumable, Customization, Trophie, Misc, Fish, AmmoNonEquipable
- [3 - Wood Chests]
- ## The range in which the chest will pick up items dropped near it. [Synced with Server]
- # Setting type: Single
- # Default value: 5
- Pickup Range = 5
- ## List of items (using their prefab names) that are allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
- # Setting type: String
- # Default value:
- Allowed Items =
- ## List of items (using their prefab names) are not allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
- # Setting type: String
- # Default value:
- Disallowed Items =
- ## List of item categories that are allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
- # Setting type: ItemCategories
- # Default value: Material, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
- # Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
- # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
- Allowed Categories = Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
- [4 - Personal Chests]
- ## The range in which the chest will pick up items dropped near it. [Synced with Server]
- # Setting type: Single
- # Default value: 5
- Pickup Range = 5
- ## List of items (using their prefab names) are allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
- # Setting type: String
- # Default value:
- Allowed Items =
- ## List of items (using their prefab names) are not allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
- # Setting type: String
- # Default value:
- Disallowed Items =
- ## List of item categories that are allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
- # Setting type: ItemCategories
- # Default value: Material, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
- # Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
- # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
- Allowed Categories = Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
- [5 - Reinforced Chests]
- ## The range in which the chest will pick up items dropped near it. [Synced with Server]
- # Setting type: Single
- # Default value: 5
- Pickup Range = 5
- ## List of items (using their prefab names) are allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
- # Setting type: String
- # Default value:
- Allowed Items =
- ## List of items (using their prefab names) are not allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
- # Setting type: String
- # Default value:
- Disallowed Items =
- ## List of item categories that are allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
- # Setting type: ItemCategories
- # Default value: Material, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
- # Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
- # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
- Allowed Categories = Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
- [6 - Blackmetal Chests]
- ## The range in which the chest will pick up items dropped near it. [Synced with Server]
- # Setting type: Single
- # Default value: 5
- Pickup Range = 5
- ## List of items (using their prefab names) are allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
- # Setting type: String
- # Default value:
- Allowed Items =
- ## List of items (using their prefab names) are not allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
- # Setting type: String
- # Default value:
- Disallowed Items =
- ## List of item categories that are allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
- # Setting type: ItemCategories
- # Default value: Material, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
- # Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
- # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
- Allowed Categories = Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
- [7 - Custom Chests]
- ## List of custom chest prefabs to add to the config. Separate each prefab name with a comma. (Use XRayVision mod or VNEI to get the prefab names if you have no idea what they are.) [Synced with Server]
- # Setting type: String
- # Default value:
- Custom Chests =
- ## The range in which the chest will pick up items dropped near it. [Synced with Server]
- # Setting type: Single
- # Default value: 5
- Pickup Range = 5
- ## List of items (using their prefab names) are allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
- # Setting type: String
- # Default value:
- Allowed Items =
- ## List of items (using their prefab names) are not allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
- # Setting type: String
- # Default value:
- Disallowed Items =
- ## List of item categories that are allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
- # Setting type: ItemCategories
- # Default value: Material, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
- # Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
- # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
- Allowed Categories = Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
- [8 - Carts]
- ## The range in which items will be dropped from the cart. [Synced with Server]
- # Setting type: Single
- # Default value: 5
- Pickup Range = 5
- ## List of items (using their prefab names) are allowed to be stored in the cart. Leave empty to allow all items. [Synced with Server]
- # Setting type: String
- # Default value:
- Allowed Items =
- ## List of items (using their prefab names) are not allowed to be stored in the cart. Leave empty to allow all items. [Synced with Server]
- # Setting type: String
- # Default value:
- Disallowed Items =
- ## List of item categories that are allowed to be stored in the cart. Leave empty to allow all items. [Synced with Server]
- # Setting type: ItemCategories
- # Default value: Material, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
- # Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
- # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
- Allowed Categories = Material, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
- [9 - Ships]
- ## The range in which items will be dropped from the ship. [Synced with Server]
- # Setting type: Single
- # Default value: 5
- Pickup Range = 5
- ## List of items (using their prefab names) are allowed to be stored in the ship. Leave empty to allow all items. [Synced with Server]
- # Setting type: String
- # Default value:
- Allowed Items =
- ## List of items (using their prefab names) are not allowed to be stored in the ship. Leave empty to allow all items. [Synced with Server]
- # Setting type: String
- # Default value:
- Disallowed Items =
- ## List of item categories that are allowed to be stored in the ship. Leave empty to allow all items. [Synced with Server]
- # Setting type: ItemCategories
- # Default value: Material, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
- # Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
- # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
- Allowed Categories = Material, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
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