DarthPresidente

AzuAutoStoreConfig

May 27th, 2023
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  1. ## Settings file was created by plugin AzuAutoStore v1.0.2
  2. ## Plugin GUID: Azumatt.AzuAutoStore
  3.  
  4. [1 - General]
  5.  
  6. ## If on, the configuration is locked and can be changed by server admins only. [Synced with Server]
  7. # Setting type: Toggle
  8. # Default value: On
  9. # Acceptable values: Off, On
  10. Lock Configuration = On
  11.  
  12. ## If on, the chest must already have the item in its inventory to pull it from the world or player into the chest. [Synced with Server]
  13. # Setting type: Toggle
  14. # Default value: On
  15. # Acceptable values: Off, On
  16. Must Have Existing Item To Pull = On
  17.  
  18. ## Keyboard shortcut/Hotkey to store your inventory into nearby containers. [Not Synced with Server]
  19. # Setting type: KeyboardShortcut
  20. # Default value: Period
  21. Store Shortcut = Period
  22.  
  23. ## The maximum distance from the player to store items in chests when the Store Shortcut is pressed. Follows storage rules for allowed items. [Synced with Server]
  24. # Setting type: Single
  25. # Default value: 5
  26. # Acceptable value range: From 1 to 100
  27. Player Range = 25
  28.  
  29. ## If on, the player's hotbar will not be stored when the Store Shortcut is pressed. [Not Synced with Server]
  30. # Setting type: Toggle
  31. # Default value: On
  32. # Acceptable values: Off, On
  33. Player Ignore Hotbar = On
  34.  
  35. ## If on, the player's quick slots will not be stored when the Store Shortcut is pressed. (Requires Quick Slots mod, turn on only if you need it!) [Not Synced with Server]
  36. # Setting type: Toggle
  37. # Default value: Off
  38. # Acceptable values: Off, On
  39. Player Ignore Quick Slots = On
  40.  
  41. ## The VFX to play when a chest is pinged. Leave blank to disable and only highlight the chest. (Full prefab list: https://valheim-modding.github.io/Jotunn/data/prefabs/prefab-list.html) [Synced with Server]
  42. # Setting type: String
  43. # Default value: vfx_Potion_health_medium
  44. Ping VFX = vfx_Potion_health_medium
  45.  
  46. ## If on, the containers will be highlighted when something is stored in them. If off, the containers will not be highlighted if something is stored in them. [Not Synced with Server]
  47. # Setting type: Toggle
  48. # Default value: On
  49. # Acceptable values: Off, On
  50. Highlight Containers = On
  51.  
  52. [2 - All Chests (Default/Override)]
  53.  
  54. ## The range in which the chest will pick up items dropped near it. [Synced with Server]
  55. # Setting type: Single
  56. # Default value: 5
  57. Pickup Range = 5
  58.  
  59. ## List of items (using their prefab names) that are allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
  60. # Setting type: String
  61. # Default value:
  62. Allowed Items =
  63.  
  64. ## List of items (using their prefab names) are not allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
  65. # Setting type: String
  66. # Default value:
  67. Disallowed Items = Wood,RoundLog,FineWood,Stone,GreydwarfEye,Resin,SurtlingCore,LeatherScraps,DeerHide,IronNails,BronzeNails,BlackMarble,Coal,BlackCore,YggdrasilWood,ElderBark,DeerHide,MeadHealthMajor
  68.  
  69. ## List of item categories that are allowed to be stored in the chests. Leave empty to allow all items. [Synced with Server]
  70. # Setting type: ItemCategories
  71. # Default value: Material, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
  72. # Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
  73. # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
  74. Allowed Categories = Material, Consumable, Customization, Trophie, Misc, Fish, AmmoNonEquipable
  75.  
  76. [3 - Wood Chests]
  77.  
  78. ## The range in which the chest will pick up items dropped near it. [Synced with Server]
  79. # Setting type: Single
  80. # Default value: 5
  81. Pickup Range = 5
  82.  
  83. ## List of items (using their prefab names) that are allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
  84. # Setting type: String
  85. # Default value:
  86. Allowed Items =
  87.  
  88. ## List of items (using their prefab names) are not allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
  89. # Setting type: String
  90. # Default value:
  91. Disallowed Items =
  92.  
  93. ## List of item categories that are allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
  94. # Setting type: ItemCategories
  95. # Default value: Material, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
  96. # Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
  97. # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
  98. Allowed Categories = Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
  99.  
  100. [4 - Personal Chests]
  101.  
  102. ## The range in which the chest will pick up items dropped near it. [Synced with Server]
  103. # Setting type: Single
  104. # Default value: 5
  105. Pickup Range = 5
  106.  
  107. ## List of items (using their prefab names) are allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
  108. # Setting type: String
  109. # Default value:
  110. Allowed Items =
  111.  
  112. ## List of items (using their prefab names) are not allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
  113. # Setting type: String
  114. # Default value:
  115. Disallowed Items =
  116.  
  117. ## List of item categories that are allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
  118. # Setting type: ItemCategories
  119. # Default value: Material, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
  120. # Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
  121. # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
  122. Allowed Categories = Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
  123.  
  124. [5 - Reinforced Chests]
  125.  
  126. ## The range in which the chest will pick up items dropped near it. [Synced with Server]
  127. # Setting type: Single
  128. # Default value: 5
  129. Pickup Range = 5
  130.  
  131. ## List of items (using their prefab names) are allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
  132. # Setting type: String
  133. # Default value:
  134. Allowed Items =
  135.  
  136. ## List of items (using their prefab names) are not allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
  137. # Setting type: String
  138. # Default value:
  139. Disallowed Items =
  140.  
  141. ## List of item categories that are allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
  142. # Setting type: ItemCategories
  143. # Default value: Material, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
  144. # Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
  145. # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
  146. Allowed Categories = Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
  147.  
  148. [6 - Blackmetal Chests]
  149.  
  150. ## The range in which the chest will pick up items dropped near it. [Synced with Server]
  151. # Setting type: Single
  152. # Default value: 5
  153. Pickup Range = 5
  154.  
  155. ## List of items (using their prefab names) are allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
  156. # Setting type: String
  157. # Default value:
  158. Allowed Items =
  159.  
  160. ## List of items (using their prefab names) are not allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
  161. # Setting type: String
  162. # Default value:
  163. Disallowed Items =
  164.  
  165. ## List of item categories that are allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
  166. # Setting type: ItemCategories
  167. # Default value: Material, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
  168. # Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
  169. # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
  170. Allowed Categories = Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
  171.  
  172. [7 - Custom Chests]
  173.  
  174. ## List of custom chest prefabs to add to the config. Separate each prefab name with a comma. (Use XRayVision mod or VNEI to get the prefab names if you have no idea what they are.) [Synced with Server]
  175. # Setting type: String
  176. # Default value:
  177. Custom Chests =
  178.  
  179. ## The range in which the chest will pick up items dropped near it. [Synced with Server]
  180. # Setting type: Single
  181. # Default value: 5
  182. Pickup Range = 5
  183.  
  184. ## List of items (using their prefab names) are allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
  185. # Setting type: String
  186. # Default value:
  187. Allowed Items =
  188.  
  189. ## List of items (using their prefab names) are not allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
  190. # Setting type: String
  191. # Default value:
  192. Disallowed Items =
  193.  
  194. ## List of item categories that are allowed to be stored in the chest. Leave empty to allow all items. [Synced with Server]
  195. # Setting type: ItemCategories
  196. # Default value: Material, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
  197. # Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
  198. # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
  199. Allowed Categories = Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
  200.  
  201. [8 - Carts]
  202.  
  203. ## The range in which items will be dropped from the cart. [Synced with Server]
  204. # Setting type: Single
  205. # Default value: 5
  206. Pickup Range = 5
  207.  
  208. ## List of items (using their prefab names) are allowed to be stored in the cart. Leave empty to allow all items. [Synced with Server]
  209. # Setting type: String
  210. # Default value:
  211. Allowed Items =
  212.  
  213. ## List of items (using their prefab names) are not allowed to be stored in the cart. Leave empty to allow all items. [Synced with Server]
  214. # Setting type: String
  215. # Default value:
  216. Disallowed Items =
  217.  
  218. ## List of item categories that are allowed to be stored in the cart. Leave empty to allow all items. [Synced with Server]
  219. # Setting type: ItemCategories
  220. # Default value: Material, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
  221. # Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
  222. # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
  223. Allowed Categories = Material, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
  224.  
  225. [9 - Ships]
  226.  
  227. ## The range in which items will be dropped from the ship. [Synced with Server]
  228. # Setting type: Single
  229. # Default value: 5
  230. Pickup Range = 5
  231.  
  232. ## List of items (using their prefab names) are allowed to be stored in the ship. Leave empty to allow all items. [Synced with Server]
  233. # Setting type: String
  234. # Default value:
  235. Allowed Items =
  236.  
  237. ## List of items (using their prefab names) are not allowed to be stored in the ship. Leave empty to allow all items. [Synced with Server]
  238. # Setting type: String
  239. # Default value:
  240. Disallowed Items =
  241.  
  242. ## List of item categories that are allowed to be stored in the ship. Leave empty to allow all items. [Synced with Server]
  243. # Setting type: ItemCategories
  244. # Default value: Material, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
  245. # Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
  246. # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
  247. Allowed Categories = Material, OneHandedWeapon, Bow, Shield, Helmet, Chest, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable
  248.  
  249.  
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