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- 1. Imperial Machine Solemn Gearframe
- Level 4 EARTH Machine Effect Monster
- ATK 1600
- DEF 1500
- Gains 200 ATK and DEF for each Machine monster in your GY. If this card is Summoned: You can add 1 "Imperial Machine" monster from your Deck to your hand. You can banish this card from your GY, add 1 “Imperial Machine” Spell or Trap from your Deck to your hand. You can only use each effect of "Imperial Machine Solemn Gearframe" once per turn.
- 2. Imperial Machine Swift Chaser
- Level 4 EARTH Machine Effect Monster
- ATK 1850
- DEF 800
- Gains 200 ATK and DEF for each Machine monster in your GY. If you Normal or Special Summon a Level 4 or lower "Imperial Machine" monster: You can Special Summon this card from your hand in Attack Position with its effects negated until the End Phase. You can banish this card from your hand or GY; Special Summon 1 "Imperial Machine" monster from your hand or Deck, except "Imperial Machine Swift Chaser", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Imperial Machine Swift Chaser" once per turn.
- 3. Imperial Machine Ignition Commander
- Level 4 EARTH Machine Effect Monster
- ATK 1600
- DEF 1800
- Gains 200 ATK and DEF for each Machine monster in your GY. If this card is Summoned: You can target 1 "Imperial Machine" card in your GY; add it to your hand. During your Main Phase: You can Fusion Summon 1 "Imperial Machine" Fusion Monster using monsters you control and/or in your hand as materials. When an attack is declared involving your face-up “Imperial Machine” monster and an opponent's face-up monster: You can banish this card from your GY; that opponent's monster loses ATK equal to the ATK of 1 “Imperial Machine” monster on your side of the field until the end of this turn You can only use each effect of "Imperial Machine Ignition Commander" once per turn.
- 4. Imperial Machine Aerial Bomber
- Level 4 EARTH Machine Effect Monster
- ATK 1500
- DEF 1000
- Gains 200 ATK and DEF for each Machine monster in your GY. If this card is Summoned: You can target 1 of your banished "Imperial Machine" monsters; return it to the GY, and if you do, destroy all face-up opponent's monsters with equal or less ATK than the returned monster's. During either player’s turn (Quick Effect): you can banish this card from your GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of “Imperial Machine Bomber” once per turn.
- 5. Imperial Machine Manufactured Soldier
- Level 1 EARTH Machine Effect Monster
- ATK 500
- DEF 1900
- Gains 200 ATK and DEF for each Machine monster in your GY. If this card is Summoned: You can send 1 “Imperial Machine” card from your Deck to the GY. You can only use this effect of "Imperial Machine Soldier" once per turn. If an "Imperial Machine" monster(s) would leave the field, you can banish this card from your GY instead and if you do, destroy 1 card your opponent controls. While this card is in your GY, all Machine monsters you control gain 300 ATK.
- 6. Imperial Machine King Ironhammer
- Level 6 EARTH Machine Effect Monster
- ATK 2200
- DEF 2000
- You can Special Summon this card (from your hand) by sending 1 “Imperial Machine” monster you control from the field to the GY. Gains 300 ATK and DEF for each Machine monster on the field and in your GY. While this card is face-up on the field, your opponent cannot target “Imperial Machine” monsters you control with card effects and they cannot be destroyed by card effects. Once per turn, you can discard 1 card, then target 1 “Imperial Machine” monster in your GY; Special Summon it, and if you do, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of “Imperial Machine King Ironhammer” once per turn.
- 7. Imperial Machine Demolition Drone
- Level 5 EARTH Machine Fusion Effect Monster
- ATK 2100
- DEF 1700
- 2 “Imperial Machine” monsters
- Gains 300 ATK and DEF for each Machine monster in your GY. When this card is Fusion Summoned, you can target up to 2 cards your opponent controls, destroy those targets. Your opponent cannot activate those cards in response to this card’s effect. When this card is destroyed by battle or by card effect, you can Special Summon 2 “Imperial Machine” monsters from your GY and if you do, those monsters are unaffected by your opponent’s card effects until the end of the next turn.
- 8. Grand Imperial Machine Emperor
- Level 8 EARTH Machine Fusion Effect Monster
- ATK 2700
- DEF 1500
- “Royal Imperial Machine King Ironhammer” + 1+ Machine monsters
- Must be Fusion Summoned. Gains 300 ATK and DEF for each Machine monster used for its Fusion Summon. Once per turn, you can destroy cards your opponent controls up to the number of Fusion Materials used to make this card. When this card is destroyed and sent to the GY; you can Special Summon 1 “Imperial Machine King Ironhammer” to the field from your hand, Deck, or GY. If you do, that monster is unaffected by your opponent’s card effects until the end of your opponent’s next End Phase.
- 9. Imperial Machine Royal Hound
- Link 2 EARTH Machine Link Effect Monster
- ATK: 1900
- Link Markers: DL DR
- Materials: 2 Machine monsters
- Effect
- 10. Imperial Machine Mechanization
- Normal Spell Card
- Effect
- 11. March of the Imperial Machine Empire
- Continuous Spell Card
- Effect
- 12. Imperial Machine Stronghold
- Field Spell Card
- Effect
- 13. Imperial Machine King’s Judgment
- Counter Trap Card
- Effect
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