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Imperial Machines Draft 2

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May 24th, 2019
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  1. 1. Imperial Machine Solemn Gearframe
  2. Level 4 EARTH Machine Effect Monster
  3. ATK 1600
  4. DEF 1500
  5. Gains 200 ATK and DEF for each Machine monster in your GY. If this card is Summoned: You can add 1 "Imperial Machine" monster from your Deck to your hand. You can banish this card from your GY, add 1 “Imperial Machine” Spell or Trap from your Deck to your hand. You can only use each effect of "Imperial Machine Solemn Gearframe" once per turn.
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  7. 2. Imperial Machine Swift Chaser
  8. Level 4 EARTH Machine Effect Monster
  9. ATK 1850
  10. DEF 800
  11. Gains 200 ATK and DEF for each Machine monster in your GY. If you Normal or Special Summon a Level 4 or lower "Imperial Machine" monster: You can Special Summon this card from your hand in Attack Position with its effects negated until the End Phase. You can banish this card from your hand or GY; Special Summon 1 "Imperial Machine" monster from your hand or Deck, except "Imperial Machine Swift Chaser", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Imperial Machine Swift Chaser" once per turn.
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  13. 3. Imperial Machine Ignition Commander
  14. Level 4 EARTH Machine Effect Monster
  15. ATK 1600
  16. DEF 1800
  17. Gains 200 ATK and DEF for each Machine monster in your GY. If this card is Summoned: You can target 1 "Imperial Machine" card in your GY; add it to your hand. During your Main Phase: You can Fusion Summon 1 "Imperial Machine" Fusion Monster using monsters you control and/or in your hand as materials. When an attack is declared involving your face-up “Imperial Machine” monster and an opponent's face-up monster: You can banish this card from your GY; that opponent's monster loses ATK equal to the ATK of 1 “Imperial Machine” monster on your side of the field until the end of this turn You can only use each effect of "Imperial Machine Ignition Commander" once per turn.
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  19. 4. Imperial Machine Aerial Bomber
  20. Level 4 EARTH Machine Effect Monster
  21. ATK 1500
  22. DEF 1000
  23. Gains 200 ATK and DEF for each Machine monster in your GY. If this card is Summoned: You can target 1 of your banished "Imperial Machine" monsters; return it to the GY, and if you do, destroy all face-up opponent's monsters with equal or less ATK than the returned monster's. During either player’s turn (Quick Effect): you can banish this card from your GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of “Imperial Machine Bomber” once per turn.
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  25. 5. Imperial Machine Manufactured Soldier
  26. Level 1 EARTH Machine Effect Monster
  27. ATK 500
  28. DEF 1900
  29. Gains 200 ATK and DEF for each Machine monster in your GY. If this card is Summoned: You can send 1 “Imperial Machine” card from your Deck to the GY. You can only use this effect of "Imperial Machine Soldier" once per turn. If an "Imperial Machine" monster(s) would leave the field, you can banish this card from your GY instead and if you do, destroy 1 card your opponent controls. While this card is in your GY, all Machine monsters you control gain 300 ATK.
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  31. 6. Imperial Machine King Ironhammer
  32. Level 6 EARTH Machine Effect Monster
  33. ATK 2200
  34. DEF 2000
  35. You can Special Summon this card (from your hand) by sending 1 “Imperial Machine” monster you control from the field to the GY. Gains 300 ATK and DEF for each Machine monster on the field and in your GY. While this card is face-up on the field, your opponent cannot target “Imperial Machine” monsters you control with card effects and they cannot be destroyed by card effects. Once per turn, you can discard 1 card, then target 1 “Imperial Machine” monster in your GY; Special Summon it, and if you do, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of “Imperial Machine King Ironhammer” once per turn.
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  37. 7. Imperial Machine Demolition Drone
  38. Level 5 EARTH Machine Fusion Effect Monster
  39. ATK 2100
  40. DEF 1700
  41. 2 “Imperial Machine” monsters
  42. Gains 300 ATK and DEF for each Machine monster in your GY. When this card is Fusion Summoned, you can target up to 2 cards your opponent controls, destroy those targets. Your opponent cannot activate those cards in response to this card’s effect. When this card is destroyed by battle or by card effect, you can Special Summon 2 “Imperial Machine” monsters from your GY and if you do, those monsters are unaffected by your opponent’s card effects until the end of the next turn.
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  44. 8. Grand Imperial Machine Emperor
  45. Level 8 EARTH Machine Fusion Effect Monster
  46. ATK 2700
  47. DEF 1500
  48. “Royal Imperial Machine King Ironhammer” + 1+ Machine monsters
  49. Must be Fusion Summoned. Gains 300 ATK and DEF for each Machine monster used for its Fusion Summon. Once per turn, you can destroy cards your opponent controls up to the number of Fusion Materials used to make this card. When this card is destroyed and sent to the GY; you can Special Summon 1 “Imperial Machine King Ironhammer” to the field from your hand, Deck, or GY. If you do, that monster is unaffected by your opponent’s card effects until the end of your opponent’s next End Phase.
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  51. 9. Imperial Machine Royal Hound
  52. Link 2 EARTH Machine Link Effect Monster
  53. ATK: 1900
  54. Link Markers: DL DR
  55. Materials: 2 Machine monsters
  56. Effect
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  58. 10. Imperial Machine Mechanization
  59. Normal Spell Card
  60. Effect
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  62. 11. March of the Imperial Machine Empire
  63. Continuous Spell Card
  64. Effect
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  66. 12. Imperial Machine Stronghold
  67. Field Spell Card
  68. Effect
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  70. 13. Imperial Machine King’s Judgment
  71. Counter Trap Card
  72. Effect
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