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- $name : Super Auto Pets Deck On-Faint Generator
- $author : Tuner Zr1
- $description : Generates random Super Auto Pets animals with faint abilities.
- $button : Generate!
- $animals
- Ant Tier 1 (2/2) Ability: On faint, gives a random friend (+1/+1).
- Cricket Tier 1 (1/3) Ability: On faint, summons a level 1 (1/1) Zombie Cricket in its place.
- Groundhog Tier 1 (2/1) Ability: On faint, gain 1 trumpet.
- Pied Tamarin Tier 1 (1/2) Ability: On faint, spend 1 trumpet to deal 3 damage to 1 random enemy.
- Beluga Sturgeon Tier 2 (2/3) Ability: On faint, summons 1 Level 1 (2/3) Dolphin with the Rice Perk, which increases the sell value by 2 gold, at the back.
- Bigfoot Tier 2 (2/5) Ability: On faint, gain 1 free roll on the next turn.
- Black Necked Stilt Tier 2 (3/2) Ability: On faint, gain 2 trumpets.
- Flamingo Tier 2 (3/2) Ability: On faint, gives the 2 friends behind it (+1/+1).
- Frost Wolf Tier 2 (1/3) Ability: On faint, gives the enemy at the front the cold ailment, increasing damage taken by 5 one time.
- Gargoyle Tier 2 (2/4) Ability: On faint, spends mana to give the friend behind +1 health per mana spent.
- Hedgehog Tier 2 (4/2) Ability: On faint, deals 2 damage to all pets.
- Mandrill Tier 2 (3/4) Ability: On faint, breaks the your toy if it is tier 2 or lower.
- Mothman Tier 2 (2/2) Ability: On faint, deals 2 damage to a random enemy with an ailment.
- Nightcrawler Tier 2 (1/1) Ability: On faint, summons a level 1 Daycrawler with 3 attack and +1 health for each friend summoned this turn.
- Rat Tier 2 (3/6) Ability: On faint, summons 1 level 1 (1/1) Dirty Rat for the opponent at the front.
- Sea Urchin Tier 2 (3/2) Ability: On faint, remove 5 health from the first enemy (down to a minimum of 1 health).
- Squid Tier 2 (3/2) Ability: On faint, spend 1 trumpet to give the first enemy ink, which reduces the damage it deals by 3 (minimum of 1 damage dealt).
- Spider Tier 2 (2/2) Ability: On faint, summons a random level 1 (2/2) tier 3 pet in its place.
- Toucan Tier 2 (3/3) Ability: On faint, gives its food perk to the friend behind.
- Dove Tier 2 (2/1) Ability: On faint, gives 2 strawberry friends (+2/+2).
- Stork Tier 2 (1/3) Ability: On faint, summons a level 1 pet from the previous shop tier in its place as a (3/2) (minimum tier 1).
- Badger Tier 3 (6/3) Ability: On faint, deals damage for 50% of its attack (rounded down) to adjacent pets.
- Bear Tier 3 (3/5) Ability: On faint, gives the honey pot perk to all pets that are 1 space away.
- Betta Fish Tier 3 (2/3) Ability: On faint, gives the friend behind (+4/+2).
- Calygreyhound Tier 3 (2/4) Ability: On faint, spends mana to remove 1 health from the two enemies with the most health per mana spent.
- Flea Tier 3 (4/2) Ability: On faint, gives the enemy with the highest health weakness, increasing the damage it takes by 3.
- Fur-Bearing Trout Tier 3 (2/2) Ability: On faint, gives the friend behind the rambutan perk, which gives +3 mana before attacking.
- Hoopoe Bird Tier 3 (3/2) Ability: On faint, deals 2 damage to the enemies at the front and back.
- Mole Tier 3 (2/3) Ability: On faint, removes the 2 nearest friendly perks to summon a Level 1 (6/6) Mole.
- Osprey Tier 3 (4/2) Ability: On faint, summons 1 level 1 (2/1) groundhog in its place.
- Pangolin Tier 3 (2/5) Ability: On faint, if you have a toy, gives the friend behind +5 health.
- Sheep Tier 3 (2/2) Ability: On faint, summons two level 1 (2/2) Rams in its place.
- Skeleton Dog Tier 3 (3/3) Ability: On faint, permanently gives a random friend (+1/+1).
- Slime Tier 3 (3/3) Ability: On faint, summons a level 1 (2/2) smaller slime in its place for every 2 battles this slime has fought.
- Weasel Tier 3 (3/4) Ability: On faint, gain 1 gold on the next turn.
- Anteater Tier 4 (3/2) Ability: On faint, summons one level 3 (1/1) Ant in its place.
- Arabian Tahr Tier 4 (5/3) Ability: On faint, gives the friend behind the chili perk, which deals 5 damage to the enemy behind when attacking.
- Blobfish Tier 4 (2/6) Ability: On faint, gives the friend behind (+2/+2) and +1 experience.
- Chimera Tier 4 (3/3) Ability: On faint, spends mana to summon a lion with 1 attack and 2 health per mana spent.
- Deer Tier 4 (1/1) Ability: On faint, summons a level 1 (5/5) Bus with the chili perk in its place, which deals 5 damage to the enemy behind when attacking.
- Microbe Tier 4 (1/1) Ability: On faint, gives all pets weakness, increasing the damage they take by 3.
- Turtle Tier 4 (2/5) Ability: On faint, gives the friend behind the melon perk, which reduces the damage it takes from the next attack by 20.
- Visitor Tier 4 (5/4) Ability: On faint, gives all pets within 1 space the exposed ailment, which doubles damage taken twice.
- Salmon Tier 4 (3/4) Ability: On faint, gain +50% trumpets (rounded down).
- Slug Tier 4 (4/4) Ability: On faint, summons a level 1 (2/2) smaller slug in its place, which summons a level 1 (1/1) smallest slug in its place on faint.
- Chicken Tier 5 (3/4) Ability: On faint, gives all future shop pets (+1/+1).
- Eagle Tier 5 (6/5) Ability: On faint, summons a random level 1 (5/5) pet from the next shop tier in its place (max tier 6).
- Fire Ant Tier 5 (6/4) Ability: On faint, gives its attack to the highest-tier friend.
- Kappa Tier 5 (4/5) Ability: On faint, summons a random level 1 tier 3 or higher (14/16) pet for yourself and the enemy at the front.
- Nessie Tier 5 (2/4) Ability: On faint, summons a level 1 (2/3) Nessie? with (+2/+2) for each roll this turn, up to 10 rolls.
- Nurse Shark Tier 5 (3/6) Ability: On faint, spend up to 6 trumpets and deal damage equal to triple the number of trumpets spent to 1 random enemy.
- Nyala Tier 5 (3/4) Ability: On faint, gain 8 trumpets.
- Pixiu Tier 5 (4/5) Ability: On faint, spend 6 mana to gain +3 gold on the next turn.
- Rooster Tier 5 (6/4) Ability: On faint, summons 1 level 1 Chick in its place with 1 health and 50% of its attack (rounded down).
- Snapping Turtle Tier 5 (4/5) Ability: On faint, gives the friend behind the skewer perk, which deals 3 damage to the two enemies behind when attacking.
- Stonefish Tier 5 (7/4) Ability: On faint, deals damage equal to its attack to the enemy that made it faint.
- Wolf Tier 5 (4/4) Ability: On faint, summons three level 1 (3/2) pigs in its place.
- Hydra Tier 6 (10/6) Ability: On faint, summons a level 1 (5/5) Hydra Head in its place for every 10 attack it has.
- Lionfish Tier 6 (8/4) Ability: On faint, deals 3 damage to a random enemy. Repeat for every 10 attack this pet has.
- Mammoth Tier 6 (4/12) Ability: On faint, gives all friends (+2/+2).
- Phoenix Tier 6 (8/8) Ability: On faint, gives 3 random pets the crisp ailment, which deals 6 damage after any attack once, then summons a level 1 (6/6) young phoenix in its place.
- Sea Serpent Tier 6 (6/6) Ability: On faint, spends mana to deal 2 damage to the enemy with the highest health per mana spent.
- Tapir Tier 6 (4/3) Ability: On faint, summons a level 1 copy of a random friend in its place, except other tapirs.
- Walrus Tier 6 (7/5) Ability: On faint, gives a random friend the peanut perk, causing it to instantly defeat a pet when dealing damage.
- Warthog Tier 6 (9/6) Ability: On faint, randomly gives (+1/+1) for every 3 attack it had.
- $formatted animal
- Your orca has summoned: [animals]
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