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- Sonic Drift 2 FAQ by Zewing
- Q: How do you get those boost starts?
- A: When the countdown is almost at Blue, hold accelerate. I don't know the leeway of performing this but it's simple enough.
- Q: Who's the optimal character to use?
- A: There are only 2 characters that can be considered optimal since they're the only ones whose power up is a boost, and they are Sonic and Metal Sonic.
- Sonic is used the majority of the time due to his power up requiring 2 rings. Without any other stat needing to be known, this boost alone makes him impossible to pass up.
- Metal Sonic has very sparse use and his stats are very similar to Sonic except the following:
- 1) Metal Sonic requires 3 rings to use his boost, but his boost is more powerful and lasts longer
- 2) Metal Sonic has a slightly higher top speed when not boosting (his other stats are close enough to Sonic to be identical)
- The bottom line is all the records will be set with these 2 characters. It's just a matter of testing to see which courses Metal Sonic can overtake Sonic in.
- Q: What are you doing around corners? I thought this was called Sonic Drift?
- A: Essentially, I'm tapping the brake while corning, which initiates a drift, but only very briefly. By doing this, you maintain a speed close to 100% at all times. Without this technique, times would be much slower since you dip below 80% around corners otherwise. Every little bit counts in this game. A general rule for this game is, unless you are on a straightaway, always brake tap (drift tap).
- Q: How are you playing this?
- A: I'm playing this on an Analogue Mega SG using the Game Gear Adapter. Gives quality about as good as emulation while still playing it authentically. I used to play this on a PS2 but the quality suffered greatly due to how poor Game Gear resolution scaled at the time.
- Q: What's the record for each course?
- A: All records in this game are done by 2 players, me and Werster. So I'll most likely tell you if asked.
- Q: What's your sum of best?
- A: Most games this is a fairly easy question to answer. In this game, it's not.
- This game has 2 types of courses, 3 lap circuits and 3 checkpoint sprints. In addition, using boosts optimally will have boost bleed into another lap / checkpoint, which means changing up how you boost even by a frame is enough to add / subtract a frame from the 2 laps. So it's not really possible to answer that on most courses.
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