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wamandnj

Untitled

Oct 13th, 2018
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  1. print("animated by p00tp0t, converted and fixed by 123jl123")
  2. warn("refit function (anti-death) and music added by adam222334II")
  3. ArtificialHB = Instance.new("BindableEvent", script)
  4. ArtificialHB.Name = "Heartbeat"
  5. script:WaitForChild("Heartbeat")
  6. -- This script has been converted to FE by iPxter
  7.  
  8.  
  9. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  10. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  11. do
  12. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  13. script.Parent = Player.Character
  14.  
  15. --RemoteEvent for communicating
  16. local Event = Instance.new("RemoteEvent")
  17. Event.Name = "UserInput_Event"
  18.  
  19. --Fake event to make stuff like Mouse.KeyDown work
  20. local function fakeEvent()
  21. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  22. t.connect = t.Connect
  23. return t
  24. end
  25.  
  26. --Creating fake input objects with fake variables
  27. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  28. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  29. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  30. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  31. end}
  32. --Merged 2 functions into one by checking amount of arguments
  33. CAS.UnbindAction = CAS.BindAction
  34.  
  35. --This function will trigger the events that have been :Connect()'ed
  36. local function te(self,ev,...)
  37. local t = m[ev]
  38. if t and t._fakeEvent and t.Function then
  39. t.Function(...)
  40. end
  41. end
  42. m.TrigEvent = te
  43. UIS.TrigEvent = te
  44.  
  45. Event.OnServerEvent:Connect(function(plr,io)
  46. if plr~=Player then return end
  47. if io.isMouse then
  48. m.Target = io.Target
  49. m.Hit = io.Hit
  50. else
  51. local b = io.UserInputState == Enum.UserInputState.Begin
  52. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  53. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  54. end
  55. for _,t in pairs(CAS.Actions) do
  56. for _,k in pairs(t.Keys) do
  57. if k==io.KeyCode then
  58. t.Function(t.Name,io.UserInputState,io)
  59. end
  60. end
  61. end
  62. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  63. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  64. end
  65. end)
  66. Event.Parent = NLS([==[
  67. local Player = game:GetService("Players").LocalPlayer
  68. local Event = script:WaitForChild("UserInput_Event")
  69.  
  70. local UIS = game:GetService("UserInputService")
  71. local input = function(io,a)
  72. if a then return end
  73. --Since InputObject is a client-side instance, we create and pass table instead
  74. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  75. end
  76. UIS.InputBegan:Connect(input)
  77. UIS.InputEnded:Connect(input)
  78.  
  79. local Mouse = Player:GetMouse()
  80. local h,t
  81. --Give the server mouse data 30 times every second, but only if the values changed
  82. --If player is not moving their mouse, client won't fire events
  83. while wait(1/30) do
  84. if h~=Mouse.Hit or t~=Mouse.Target then
  85. h,t=Mouse.Hit,Mouse.Target
  86. Event:FireServer({isMouse=true,Target=t,Hit=h})
  87. end
  88. end]==],Player.Character)
  89. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  90. end
  91.  
  92. Player = owner
  93. PlayerGui = Player.PlayerGui
  94. Cam = workspace.CurrentCamera
  95. Backpack = Player.Backpack
  96. Character = Player.Character
  97. Humanoid = Character.Humanoid
  98. RootPart = Character["HumanoidRootPart"]
  99. Torso = Character["Torso"]
  100. Head = Character["Head"]
  101. RightArm = Character["Right Arm"]
  102. LeftArm = Character["Left Arm"]
  103. RightLeg = Character["Right Leg"]
  104. LeftLeg = Character["Left Leg"]
  105. RootJoint = RootPart["RootJoint"]
  106. Neck = Torso["Neck"]
  107. RightShoulder = Torso["Right Shoulder"]
  108. LeftShoulder = Torso["Left Shoulder"]
  109. RightHip = Torso["Right Hip"]
  110. LeftHip = Torso["Left Hip"]
  111.  
  112. Character = Player.Character
  113. Humanoid = Character.Humanoid
  114.  
  115. local BODY = {}
  116. for _, c in pairs(Character:GetDescendants()) do
  117. if c:IsA("BasePart") and c.Name ~= "Handle" then
  118. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  119. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  120. end
  121. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  122. elseif c:IsA("JointInstance") then
  123. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  124. end
  125. end
  126.  
  127. function refit()
  128. Character.Parent = workspace
  129. for e = 1, #BODY do
  130. if BODY[e] ~= nil then
  131. local STUFF = BODY[e]
  132. local PART = STUFF[1]
  133. local PARENT = STUFF[2]
  134. local MATERIAL = STUFF[3]
  135. local COLOR = STUFF[4]
  136. local TRANSPARENCY = STUFF[5]
  137. --local SIZE = STUFF[6]
  138. local NAME = STUFF[7]
  139. if PART.ClassName == "Part" and PART ~= RootPart then
  140. PART.Material = MATERIAL
  141. PART.Transparency = TRANSPARENCY
  142. PART.Name = NAME
  143. end
  144. if PART.Parent ~= PARENT then
  145. Humanoid:remove()
  146. PART.Parent = PARENT
  147. Humanoid = IT("Humanoid",Character)
  148. end
  149. end
  150. end
  151. end
  152.  
  153. Humanoid.Died:connect(function()
  154. refit()
  155. end)
  156.  
  157. Player = game:GetService("Players").LocalPlayer
  158. PlayerGui = Player.PlayerGui
  159. Cam = workspace.CurrentCamera
  160. Backpack = Player.Backpack
  161. Character = Player.Character
  162. Humanoid = Character.Humanoid
  163. Mouse = Player:GetMouse()
  164. RootPart = Character["HumanoidRootPart"]
  165. Torso = Character["Torso"]
  166. Head = Character["Head"]
  167. RightArm = Character["Right Arm"]
  168. LeftArm = Character["Left Arm"]
  169. RightLeg = Character["Right Leg"]
  170. LeftLeg = Character["Left Leg"]
  171. RootJoint = RootPart["RootJoint"]
  172. Neck = Torso["Neck"]
  173. RightShoulder = Torso["Right Shoulder"]
  174. LeftShoulder = Torso["Left Shoulder"]
  175. RightHip = Torso["Right Hip"]
  176. LeftHip = Torso["Left Hip"]
  177. local sick = Instance.new("Sound",Torso)
  178.  
  179. IT = Instance.new
  180. CF = CFrame.new
  181. VT = Vector3.new
  182. RAD = math.rad
  183. C3 = Color3.new
  184. UD2 = UDim2.new
  185. BRICKC = BrickColor.new
  186. ANGLES = CFrame.Angles
  187. EULER = CFrame.fromEulerAnglesXYZ
  188. COS = math.cos
  189. ACOS = math.acos
  190. SIN = math.sin
  191. ASIN = math.asin
  192. ABS = math.abs
  193. MRANDOM = math.random
  194. FLOOR = math.floor
  195.  
  196. local Speed = 0.1
  197. AnimationSpeed=.8
  198. SmoothTime=2
  199.  
  200. function swait(num)
  201. if num==0 or num==nil then
  202. --if Stagger.Value==false or Stun.Value<=100 then
  203. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  204. script.Heartbeat.Event:wait()
  205. --end
  206. else
  207. for i=0,num do
  208. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  209. script.Heartbeat.Event:wait()
  210. --[[if Stagger.Value==true or Stun.Value>=StunT.Value then
  211. break
  212. end]]
  213. end
  214. end
  215. end
  216. script:WaitForChild("Heartbeat")
  217.  
  218. frame = 1/60
  219. tf = 0
  220. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
  221. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  222. lastframe = tick()
  223. script.Heartbeat:Fire() --ayy lmao
  224.  
  225. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  226. tf = tf + s
  227. if tf >= frame then
  228. if allowframeloss then
  229. script.Heartbeat:Fire()
  230. lastframe=tick()
  231. else
  232. ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
  233. for i=1, math.floor(tf/frame) do
  234. script.Heartbeat:Fire()
  235. end
  236. lastframe=tick()
  237. end
  238. if tossremainder then
  239. tf = 0
  240. else
  241. tf = tf - frame * math.floor(tf/frame)
  242. end
  243. end
  244. end)
  245.  
  246. Anim = {
  247. Properties = {
  248. Looping = true,
  249. Priority = Enum.AnimationPriority.Core
  250. },
  251. Keyframes = {
  252. [0] = {
  253. ["HumanoidRootPart"] = {
  254. ["Torso"] = {
  255. CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
  256. ["Left Leg"] = {
  257. CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
  258. },
  259. ["Right Leg"] = {
  260. CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
  261. },
  262. ["Left Arm"] = {
  263. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
  264. },
  265. ["Right Arm"] = {
  266. CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
  267. },
  268. ["Head"] = {
  269. },
  270. },
  271. },
  272. },
  273. [0.1] = {
  274. ["HumanoidRootPart"] = {
  275. ["Torso"] = {
  276. CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
  277. ["Left Leg"] = {
  278. CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
  279. },
  280. ["Right Leg"] = {
  281. CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
  282. },
  283. ["Left Arm"] = {
  284. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
  285. },
  286. ["Right Arm"] = {
  287. CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
  288. },
  289. },
  290. },
  291. },
  292. [0.2] = {
  293. ["HumanoidRootPart"] = {
  294. ["Torso"] = {
  295. CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
  296. ["Left Leg"] = {
  297. CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
  298. },
  299. ["Right Leg"] = {
  300. CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
  301. },
  302. ["Left Arm"] = {
  303. CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
  304. },
  305. ["Right Arm"] = {
  306. CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
  307. },
  308. },
  309. },
  310. },
  311. [0.3] = {
  312. ["HumanoidRootPart"] = {
  313. ["Torso"] = {
  314. CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
  315. ["Left Leg"] = {
  316. CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
  317. },
  318. ["Right Leg"] = {
  319. CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
  320. },
  321. ["Left Arm"] = {
  322. CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
  323. },
  324. ["Right Arm"] = {
  325. CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
  326. },
  327. },
  328. },
  329. },
  330. [0.4] = {
  331. ["HumanoidRootPart"] = {
  332. ["Torso"] = {
  333. CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
  334. ["Left Leg"] = {
  335. CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
  336. },
  337. ["Right Leg"] = {
  338. CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
  339. },
  340. ["Left Arm"] = {
  341. CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
  342. },
  343. ["Right Arm"] = {
  344. CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
  345. },
  346. },
  347. },
  348. },
  349. [0.5] = {
  350. ["HumanoidRootPart"] = {
  351. ["Torso"] = {
  352. CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
  353. ["Left Leg"] = {
  354. CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
  355. },
  356. ["Right Leg"] = {
  357. CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
  358. },
  359. ["Left Arm"] = {
  360. CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
  361. },
  362. ["Right Arm"] = {
  363. CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
  364. },
  365. },
  366. },
  367. },
  368. [0.6] = {
  369. ["HumanoidRootPart"] = {
  370. ["Torso"] = {
  371. CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
  372. ["Left Leg"] = {
  373. CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
  374. },
  375. ["Right Leg"] = {
  376. CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
  377. },
  378. ["Left Arm"] = {
  379. CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
  380. },
  381. ["Right Arm"] = {
  382. CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
  383. },
  384. },
  385. },
  386. },
  387. [0.7] = {
  388. ["HumanoidRootPart"] = {
  389. ["Torso"] = {
  390. CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
  391. ["Left Leg"] = {
  392. CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
  393. },
  394. ["Right Leg"] = {
  395. CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
  396. },
  397. ["Left Arm"] = {
  398. CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
  399. },
  400. ["Right Arm"] = {
  401. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
  402. },
  403. },
  404. },
  405. },
  406. [0.8] = {
  407. ["HumanoidRootPart"] = {
  408. ["Torso"] = {
  409. CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
  410. ["Left Leg"] = {
  411. CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
  412. },
  413. ["Left Arm"] = {
  414. CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
  415. },
  416. ["Right Arm"] = {
  417. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
  418. },
  419. },
  420. },
  421. },
  422. [0.9] = {
  423. ["HumanoidRootPart"] = {
  424. ["Torso"] = {
  425. CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
  426. ["Left Leg"] = {
  427. CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
  428. },
  429. ["Right Leg"] = {
  430. CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
  431. },
  432. ["Left Arm"] = {
  433. CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
  434. },
  435. ["Right Arm"] = {
  436. CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
  437. },
  438. },
  439. },
  440. },
  441. [1] = {
  442. ["HumanoidRootPart"] = {
  443. ["Torso"] = {
  444. CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
  445. ["Left Leg"] = {
  446. CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
  447. },
  448. ["Right Leg"] = {
  449. CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
  450. },
  451. ["Left Arm"] = {
  452. CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
  453. },
  454. ["Right Arm"] = {
  455. CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
  456. },
  457. },
  458. },
  459. },
  460. [1.1] = {
  461. ["HumanoidRootPart"] = {
  462. ["Torso"] = {
  463. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
  464. ["Left Leg"] = {
  465. CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
  466. },
  467. ["Right Leg"] = {
  468. CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
  469. },
  470. ["Left Arm"] = {
  471. CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
  472. },
  473. ["Right Arm"] = {
  474. CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
  475. },
  476. },
  477. },
  478. },
  479. [1.15] = {
  480. ["Torso"] = {
  481. ["Right Arm"] = {
  482. CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
  483. },
  484. },
  485. },
  486. [1.2] = {
  487. ["HumanoidRootPart"] = {
  488. ["Torso"] = {
  489. CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
  490. ["Left Leg"] = {
  491. CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
  492. },
  493. ["Right Leg"] = {
  494. CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
  495. },
  496. ["Left Arm"] = {
  497. CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
  498. },
  499. ["Right Arm"] = {
  500. CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
  501. },
  502. },
  503. },
  504. },
  505. [1.3] = {
  506. ["HumanoidRootPart"] = {
  507. ["Torso"] = {
  508. CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
  509. ["Left Leg"] = {
  510. CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
  511. },
  512. ["Right Leg"] = {
  513. CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
  514. },
  515. ["Left Arm"] = {
  516. CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
  517. },
  518. ["Right Arm"] = {
  519. CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
  520. },
  521. },
  522. },
  523. },
  524. [1.35] = {
  525. ["Torso"] = {
  526. ["Left Leg"] = {
  527. CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
  528. },
  529. ["Left Arm"] = {
  530. CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
  531. },
  532. ["Right Arm"] = {
  533. CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
  534. },
  535. },
  536. },
  537. [1.4] = {
  538. ["HumanoidRootPart"] = {
  539. ["Torso"] = {
  540. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
  541. ["Left Leg"] = {
  542. CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
  543. },
  544. ["Right Leg"] = {
  545. CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
  546. },
  547. ["Left Arm"] = {
  548. CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
  549. },
  550. ["Right Arm"] = {
  551. CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
  552. },
  553. },
  554. },
  555. },
  556. [1.45] = {
  557. ["Torso"] = {
  558. ["Left Arm"] = {
  559. CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
  560. },
  561. },
  562. },
  563. [1.5] = {
  564. ["HumanoidRootPart"] = {
  565. ["Torso"] = {
  566. CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
  567. ["Left Leg"] = {
  568. CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
  569. },
  570. ["Right Leg"] = {
  571. CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
  572. },
  573. ["Left Arm"] = {
  574. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
  575. },
  576. ["Right Arm"] = {
  577. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
  578. },
  579. },
  580. },
  581. },
  582. [1.6] = {
  583. ["HumanoidRootPart"] = {
  584. ["Torso"] = {
  585. CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
  586. ["Left Leg"] = {
  587. CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
  588. },
  589. ["Right Leg"] = {
  590. CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
  591. },
  592. ["Left Arm"] = {
  593. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
  594. },
  595. ["Right Arm"] = {
  596. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
  597. },
  598. },
  599. },
  600. },
  601. [1.7] = {
  602. ["HumanoidRootPart"] = {
  603. ["Torso"] = {
  604. CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
  605. ["Left Leg"] = {
  606. CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
  607. },
  608. ["Right Leg"] = {
  609. CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
  610. },
  611. ["Left Arm"] = {
  612. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
  613. },
  614. ["Right Arm"] = {
  615. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
  616. },
  617. },
  618. },
  619. },
  620. [1.8] = {
  621. ["HumanoidRootPart"] = {
  622. ["Torso"] = {
  623. CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
  624. ["Left Leg"] = {
  625. CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
  626. },
  627. ["Right Leg"] = {
  628. CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
  629. },
  630. ["Left Arm"] = {
  631. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
  632. },
  633. ["Right Arm"] = {
  634. CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
  635. },
  636. },
  637. },
  638. },
  639. [1.9] = {
  640. ["HumanoidRootPart"] = {
  641. ["Torso"] = {
  642. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
  643. ["Left Leg"] = {
  644. CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
  645. },
  646. ["Right Leg"] = {
  647. CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
  648. },
  649. ["Left Arm"] = {
  650. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
  651. },
  652. ["Right Arm"] = {
  653. CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
  654. },
  655. },
  656. },
  657. },
  658. [2] = {
  659. ["HumanoidRootPart"] = {
  660. ["Torso"] = {
  661. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
  662. ["Left Leg"] = {
  663. CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
  664. },
  665. ["Right Leg"] = {
  666. CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
  667. },
  668. ["Left Arm"] = {
  669. CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
  670. },
  671. ["Right Arm"] = {
  672. CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
  673. },
  674. },
  675. },
  676. },
  677. [2.1] = {
  678. ["HumanoidRootPart"] = {
  679. ["Torso"] = {
  680. CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
  681. ["Left Leg"] = {
  682. CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
  683. },
  684. ["Right Leg"] = {
  685. CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
  686. },
  687. ["Left Arm"] = {
  688. CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
  689. },
  690. ["Right Arm"] = {
  691. CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
  692. },
  693. },
  694. },
  695. },
  696. [2.2] = {
  697. ["HumanoidRootPart"] = {
  698. ["Torso"] = {
  699. CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
  700. ["Left Leg"] = {
  701. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
  702. },
  703. ["Right Leg"] = {
  704. CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
  705. },
  706. ["Left Arm"] = {
  707. CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
  708. },
  709. ["Right Arm"] = {
  710. CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
  711. },
  712. },
  713. },
  714. },
  715. [2.3] = {
  716. ["HumanoidRootPart"] = {
  717. ["Torso"] = {
  718. CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
  719. ["Left Leg"] = {
  720. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
  721. },
  722. ["Right Leg"] = {
  723. CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
  724. },
  725. ["Left Arm"] = {
  726. CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
  727. },
  728. ["Right Arm"] = {
  729. CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
  730. },
  731. },
  732. },
  733. },
  734. [2.4] = {
  735. ["HumanoidRootPart"] = {
  736. ["Torso"] = {
  737. CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
  738. ["Left Leg"] = {
  739. CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
  740. },
  741. ["Right Leg"] = {
  742. CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
  743. },
  744. ["Left Arm"] = {
  745. CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
  746. },
  747. ["Right Arm"] = {
  748. CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
  749. },
  750. },
  751. },
  752. },
  753. [2.5] = {
  754. ["HumanoidRootPart"] = {
  755. ["Torso"] = {
  756. CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
  757. ["Left Leg"] = {
  758. CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
  759. },
  760. ["Right Leg"] = {
  761. CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
  762. },
  763. ["Left Arm"] = {
  764. CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
  765. },
  766. ["Right Arm"] = {
  767. CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
  768. },
  769. },
  770. },
  771. },
  772. [2.6] = {
  773. ["HumanoidRootPart"] = {
  774. ["Torso"] = {
  775. CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
  776. ["Left Leg"] = {
  777. CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
  778. },
  779. ["Right Leg"] = {
  780. CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
  781. },
  782. ["Left Arm"] = {
  783. CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  784. },
  785. ["Right Arm"] = {
  786. CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  787. },
  788. },
  789. },
  790. },
  791. [2.7] = {
  792. ["HumanoidRootPart"] = {
  793. ["Torso"] = {
  794. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
  795. ["Left Leg"] = {
  796. CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
  797. },
  798. ["Right Leg"] = {
  799. CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
  800. },
  801. ["Left Arm"] = {
  802. CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  803. },
  804. ["Right Arm"] = {
  805. CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  806. },
  807. },
  808. },
  809. },
  810. [2.8] = {
  811. ["HumanoidRootPart"] = {
  812. ["Torso"] = {
  813. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
  814. ["Left Leg"] = {
  815. CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
  816. },
  817. ["Right Leg"] = {
  818. CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
  819. },
  820. ["Left Arm"] = {
  821. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
  822. },
  823. ["Right Arm"] = {
  824. CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
  825. },
  826. },
  827. },
  828. },
  829. [2.9] = {
  830. ["HumanoidRootPart"] = {
  831. ["Torso"] = {
  832. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
  833. ["Left Leg"] = {
  834. CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
  835. },
  836. ["Right Leg"] = {
  837. CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
  838. },
  839. ["Left Arm"] = {
  840. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
  841. },
  842. ["Right Arm"] = {
  843. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
  844. },
  845. },
  846. },
  847. },
  848. [3] = {
  849. ["HumanoidRootPart"] = {
  850. ["Torso"] = {
  851. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
  852. ["Left Leg"] = {
  853. CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
  854. },
  855. ["Right Leg"] = {
  856. CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  857. },
  858. ["Left Arm"] = {
  859. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
  860. },
  861. ["Right Arm"] = {
  862. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
  863. },
  864. },
  865. },
  866. },
  867. [3.1] = {
  868. ["HumanoidRootPart"] = {
  869. ["Torso"] = {
  870. CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
  871. ["Left Leg"] = {
  872. CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
  873. },
  874. ["Right Leg"] = {
  875. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  876. },
  877. ["Left Arm"] = {
  878. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
  879. },
  880. ["Right Arm"] = {
  881. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
  882. },
  883. },
  884. },
  885. },
  886. [3.2] = {
  887. ["HumanoidRootPart"] = {
  888. ["Torso"] = {
  889. CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
  890. ["Left Leg"] = {
  891. CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
  892. },
  893. ["Right Leg"] = {
  894. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
  895. },
  896. ["Left Arm"] = {
  897. CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
  898. },
  899. ["Right Arm"] = {
  900. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
  901. },
  902. },
  903. },
  904. },
  905. [3.3] = {
  906. ["HumanoidRootPart"] = {
  907. ["Torso"] = {
  908. CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
  909. ["Left Leg"] = {
  910. CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
  911. },
  912. ["Right Leg"] = {
  913. CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
  914. },
  915. ["Left Arm"] = {
  916. CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
  917. },
  918. ["Right Arm"] = {
  919. CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
  920. },
  921. ["Head"] = {
  922. },
  923. },
  924. },
  925. },
  926. [3.35] = {
  927. ["Torso"] = {
  928. ["Left Arm"] = {
  929. CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
  930. },
  931. ["Right Arm"] = {
  932. CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
  933. },
  934. },
  935. },
  936. [3.4] = {
  937. ["HumanoidRootPart"] = {
  938. ["Torso"] = {
  939. CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
  940. ["Left Leg"] = {
  941. CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
  942. },
  943. ["Right Leg"] = {
  944. CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
  945. },
  946. ["Left Arm"] = {
  947. CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
  948. },
  949. ["Right Arm"] = {
  950. CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
  951. },
  952. },
  953. },
  954. },
  955. [3.5] = {
  956. ["HumanoidRootPart"] = {
  957. ["Torso"] = {
  958. CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
  959. ["Left Leg"] = {
  960. CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
  961. },
  962. ["Right Leg"] = {
  963. CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
  964. },
  965. ["Left Arm"] = {
  966. CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
  967. },
  968. ["Right Arm"] = {
  969. CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
  970. },
  971. },
  972. },
  973. },
  974. [3.6] = {
  975. ["HumanoidRootPart"] = {
  976. ["Torso"] = {
  977. CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
  978. ["Left Leg"] = {
  979. CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
  980. },
  981. ["Right Leg"] = {
  982. CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
  983. },
  984. ["Left Arm"] = {
  985. CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
  986. },
  987. ["Right Arm"] = {
  988. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
  989. },
  990. },
  991. },
  992. },
  993. [3.7] = {
  994. ["HumanoidRootPart"] = {
  995. ["Torso"] = {
  996. CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
  997. ["Left Leg"] = {
  998. CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
  999. },
  1000. ["Right Leg"] = {
  1001. CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
  1002. },
  1003. ["Left Arm"] = {
  1004. CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
  1005. },
  1006. ["Right Arm"] = {
  1007. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
  1008. },
  1009. },
  1010. },
  1011. },
  1012. [3.8] = {
  1013. ["HumanoidRootPart"] = {
  1014. ["Torso"] = {
  1015. CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
  1016. ["Left Leg"] = {
  1017. CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
  1018. },
  1019. ["Right Leg"] = {
  1020. CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
  1021. },
  1022. ["Left Arm"] = {
  1023. CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
  1024. },
  1025. ["Right Arm"] = {
  1026. CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
  1027. },
  1028. },
  1029. },
  1030. },
  1031. [3.9] = {
  1032. ["HumanoidRootPart"] = {
  1033. ["Torso"] = {
  1034. CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
  1035. ["Left Leg"] = {
  1036. CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
  1037. },
  1038. ["Right Leg"] = {
  1039. CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
  1040. },
  1041. ["Left Arm"] = {
  1042. CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
  1043. },
  1044. ["Right Arm"] = {
  1045. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
  1046. },
  1047. },
  1048. },
  1049. },
  1050. [4] = {
  1051. ["HumanoidRootPart"] = {
  1052. ["Torso"] = {
  1053. CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
  1054. ["Left Leg"] = {
  1055. CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
  1056. },
  1057. ["Right Leg"] = {
  1058. CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
  1059. },
  1060. ["Left Arm"] = {
  1061. CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
  1062. },
  1063. ["Right Arm"] = {
  1064. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
  1065. },
  1066. },
  1067. },
  1068. },
  1069. [4.1] = {
  1070. ["HumanoidRootPart"] = {
  1071. ["Torso"] = {
  1072. CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
  1073. ["Left Leg"] = {
  1074. CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
  1075. },
  1076. ["Right Leg"] = {
  1077. CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
  1078. },
  1079. ["Left Arm"] = {
  1080. CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
  1081. },
  1082. ["Right Arm"] = {
  1083. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
  1084. },
  1085. },
  1086. },
  1087. },
  1088. [4.2] = {
  1089. ["HumanoidRootPart"] = {
  1090. ["Torso"] = {
  1091. CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
  1092. ["Left Leg"] = {
  1093. CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
  1094. },
  1095. ["Right Leg"] = {
  1096. CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
  1097. },
  1098. ["Left Arm"] = {
  1099. CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
  1100. },
  1101. ["Right Arm"] = {
  1102. CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
  1103. },
  1104. },
  1105. },
  1106. },
  1107. [4.3] = {
  1108. ["HumanoidRootPart"] = {
  1109. ["Torso"] = {
  1110. CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
  1111. ["Left Leg"] = {
  1112. CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
  1113. },
  1114. ["Right Leg"] = {
  1115. CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
  1116. },
  1117. ["Left Arm"] = {
  1118. CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
  1119. },
  1120. ["Right Arm"] = {
  1121. CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
  1122. },
  1123. },
  1124. },
  1125. },
  1126. [4.4] = {
  1127. ["HumanoidRootPart"] = {
  1128. ["Torso"] = {
  1129. CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
  1130. ["Left Leg"] = {
  1131. CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
  1132. },
  1133. ["Right Leg"] = {
  1134. CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
  1135. },
  1136. ["Left Arm"] = {
  1137. CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
  1138. },
  1139. ["Right Arm"] = {
  1140. CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
  1141. },
  1142. },
  1143. },
  1144. },
  1145. [4.5] = {
  1146. ["HumanoidRootPart"] = {
  1147. ["Torso"] = {
  1148. CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
  1149. ["Left Leg"] = {
  1150. CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
  1151. },
  1152. ["Right Leg"] = {
  1153. CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
  1154. },
  1155. ["Left Arm"] = {
  1156. CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
  1157. },
  1158. ["Right Arm"] = {
  1159. CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
  1160. },
  1161. },
  1162. },
  1163. },
  1164. [4.6] = {
  1165. ["HumanoidRootPart"] = {
  1166. ["Torso"] = {
  1167. CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
  1168. ["Left Leg"] = {
  1169. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
  1170. },
  1171. ["Right Leg"] = {
  1172. CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
  1173. },
  1174. ["Left Arm"] = {
  1175. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
  1176. },
  1177. ["Right Arm"] = {
  1178. CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
  1179. },
  1180. },
  1181. },
  1182. },
  1183. [4.7] = {
  1184. ["HumanoidRootPart"] = {
  1185. ["Torso"] = {
  1186. CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
  1187. ["Left Leg"] = {
  1188. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
  1189. },
  1190. ["Right Leg"] = {
  1191. CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
  1192. },
  1193. ["Left Arm"] = {
  1194. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
  1195. },
  1196. ["Right Arm"] = {
  1197. CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
  1198. },
  1199. },
  1200. },
  1201. },
  1202. [4.8] = {
  1203. ["HumanoidRootPart"] = {
  1204. ["Torso"] = {
  1205. CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
  1206. ["Left Leg"] = {
  1207. CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
  1208. },
  1209. ["Right Leg"] = {
  1210. CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
  1211. },
  1212. ["Left Arm"] = {
  1213. CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
  1214. },
  1215. ["Right Arm"] = {
  1216. CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
  1217. },
  1218. },
  1219. },
  1220. },
  1221. [4.9] = {
  1222. ["HumanoidRootPart"] = {
  1223. ["Torso"] = {
  1224. CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
  1225. ["Left Leg"] = {
  1226. CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
  1227. },
  1228. ["Right Leg"] = {
  1229. CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
  1230. },
  1231. ["Left Arm"] = {
  1232. CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
  1233. },
  1234. ["Right Arm"] = {
  1235. CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
  1236. },
  1237. },
  1238. },
  1239. },
  1240. [5] = {
  1241. ["HumanoidRootPart"] = {
  1242. ["Torso"] = {
  1243. CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
  1244. ["Left Leg"] = {
  1245. CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
  1246. },
  1247. ["Right Leg"] = {
  1248. CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
  1249. },
  1250. ["Left Arm"] = {
  1251. CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
  1252. },
  1253. ["Right Arm"] = {
  1254. CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
  1255. },
  1256. },
  1257. },
  1258. },
  1259. [5.1] = {
  1260. ["HumanoidRootPart"] = {
  1261. ["Torso"] = {
  1262. CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
  1263. ["Left Leg"] = {
  1264. CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
  1265. },
  1266. ["Right Leg"] = {
  1267. CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
  1268. },
  1269. ["Left Arm"] = {
  1270. CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
  1271. },
  1272. ["Right Arm"] = {
  1273. CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
  1274. },
  1275. },
  1276. },
  1277. },
  1278. [5.2] = {
  1279. ["HumanoidRootPart"] = {
  1280. ["Torso"] = {
  1281. CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
  1282. ["Left Leg"] = {
  1283. CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
  1284. },
  1285. ["Right Leg"] = {
  1286. CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
  1287. },
  1288. ["Left Arm"] = {
  1289. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
  1290. },
  1291. ["Right Arm"] = {
  1292. CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
  1293. },
  1294. },
  1295. },
  1296. },
  1297. [5.3] = {
  1298. ["HumanoidRootPart"] = {
  1299. ["Torso"] = {
  1300. CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
  1301. ["Left Leg"] = {
  1302. CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
  1303. },
  1304. ["Right Leg"] = {
  1305. CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
  1306. },
  1307. ["Left Arm"] = {
  1308. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
  1309. },
  1310. ["Right Arm"] = {
  1311. CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
  1312. },
  1313. },
  1314. },
  1315. },
  1316. [5.4] = {
  1317. ["HumanoidRootPart"] = {
  1318. ["Torso"] = {
  1319. CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
  1320. ["Left Leg"] = {
  1321. CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
  1322. },
  1323. ["Right Leg"] = {
  1324. CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
  1325. },
  1326. ["Left Arm"] = {
  1327. CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
  1328. },
  1329. ["Right Arm"] = {
  1330. CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
  1331. },
  1332. },
  1333. },
  1334. },
  1335. [5.5] = {
  1336. ["HumanoidRootPart"] = {
  1337. ["Torso"] = {
  1338. CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
  1339. ["Left Leg"] = {
  1340. CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
  1341. },
  1342. ["Right Leg"] = {
  1343. CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
  1344. },
  1345. ["Left Arm"] = {
  1346. CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
  1347. },
  1348. ["Right Arm"] = {
  1349. CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
  1350. },
  1351. },
  1352. },
  1353. },
  1354. [5.6] = {
  1355. ["HumanoidRootPart"] = {
  1356. ["Torso"] = {
  1357. CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
  1358. ["Left Leg"] = {
  1359. CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
  1360. },
  1361. ["Right Leg"] = {
  1362. CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
  1363. },
  1364. ["Left Arm"] = {
  1365. CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
  1366. },
  1367. ["Right Arm"] = {
  1368. CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
  1369. },
  1370. },
  1371. },
  1372. },
  1373. [5.7] = {
  1374. ["HumanoidRootPart"] = {
  1375. ["Torso"] = {
  1376. CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
  1377. ["Left Leg"] = {
  1378. CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
  1379. },
  1380. ["Right Leg"] = {
  1381. CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
  1382. },
  1383. ["Left Arm"] = {
  1384. CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
  1385. },
  1386. ["Right Arm"] = {
  1387. CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
  1388. },
  1389. },
  1390. },
  1391. },
  1392. [5.8] = {
  1393. ["HumanoidRootPart"] = {
  1394. ["Torso"] = {
  1395. CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
  1396. ["Left Leg"] = {
  1397. CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
  1398. },
  1399. ["Right Leg"] = {
  1400. CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
  1401. },
  1402. ["Left Arm"] = {
  1403. CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
  1404. },
  1405. ["Right Arm"] = {
  1406. CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
  1407. },
  1408. },
  1409. },
  1410. },
  1411. [5.9] = {
  1412. ["HumanoidRootPart"] = {
  1413. ["Torso"] = {
  1414. CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
  1415. ["Left Leg"] = {
  1416. CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
  1417. },
  1418. ["Right Leg"] = {
  1419. CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
  1420. },
  1421. ["Left Arm"] = {
  1422. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
  1423. },
  1424. ["Right Arm"] = {
  1425. CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
  1426. },
  1427. },
  1428. },
  1429. },
  1430. [6] = {
  1431. ["HumanoidRootPart"] = {
  1432. ["Torso"] = {
  1433. CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
  1434. ["Left Leg"] = {
  1435. CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
  1436. },
  1437. ["Right Leg"] = {
  1438. CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
  1439. },
  1440. ["Left Arm"] = {
  1441. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
  1442. },
  1443. ["Right Arm"] = {
  1444. CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
  1445. },
  1446. },
  1447. },
  1448. },
  1449. [6.1] = {
  1450. ["HumanoidRootPart"] = {
  1451. ["Torso"] = {
  1452. CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
  1453. ["Left Leg"] = {
  1454. CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
  1455. },
  1456. ["Right Leg"] = {
  1457. CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
  1458. },
  1459. ["Left Arm"] = {
  1460. CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
  1461. },
  1462. ["Right Arm"] = {
  1463. CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
  1464. },
  1465. },
  1466. },
  1467. },
  1468. [6.2] = {
  1469. ["HumanoidRootPart"] = {
  1470. ["Torso"] = {
  1471. CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
  1472. ["Left Leg"] = {
  1473. CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
  1474. },
  1475. ["Right Leg"] = {
  1476. CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
  1477. },
  1478. ["Left Arm"] = {
  1479. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
  1480. },
  1481. ["Right Arm"] = {
  1482. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
  1483. },
  1484. },
  1485. },
  1486. },
  1487. [6.3] = {
  1488. ["HumanoidRootPart"] = {
  1489. ["Torso"] = {
  1490. CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
  1491. ["Left Leg"] = {
  1492. CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
  1493. },
  1494. ["Right Leg"] = {
  1495. CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
  1496. },
  1497. ["Left Arm"] = {
  1498. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
  1499. },
  1500. ["Right Arm"] = {
  1501. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
  1502. },
  1503. },
  1504. },
  1505. },
  1506. [6.4] = {
  1507. ["HumanoidRootPart"] = {
  1508. ["Torso"] = {
  1509. CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
  1510. ["Left Leg"] = {
  1511. CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
  1512. },
  1513. ["Right Leg"] = {
  1514. CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
  1515. },
  1516. ["Left Arm"] = {
  1517. CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
  1518. },
  1519. ["Right Arm"] = {
  1520. CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
  1521. },
  1522. },
  1523. },
  1524. },
  1525. [6.5] = {
  1526. ["HumanoidRootPart"] = {
  1527. ["Torso"] = {
  1528. CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
  1529. ["Left Leg"] = {
  1530. CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
  1531. },
  1532. ["Right Leg"] = {
  1533. CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
  1534. },
  1535. ["Left Arm"] = {
  1536. CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
  1537. },
  1538. ["Right Arm"] = {
  1539. CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
  1540. },
  1541. },
  1542. },
  1543. },
  1544. }
  1545. }
  1546.  
  1547. local number=0
  1548.  
  1549. LastTimeSetTotal=0
  1550. local savec0 = {}
  1551.  
  1552.  
  1553. GetAnimCF = function(limb,Time)
  1554.  
  1555. local GA = nil
  1556. coroutine.resume(coroutine.create(function()
  1557.  
  1558. if limb == "Torso" then
  1559. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
  1560. else
  1561. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
  1562.  
  1563. end
  1564. end))
  1565. return GA
  1566. end
  1567.  
  1568.  
  1569.  
  1570. local model = nil
  1571. if owner ~= nil then
  1572. model = owner.Character
  1573. else
  1574. model = game:GetService("Players").localPlayer.Character
  1575. end
  1576. function GatherAllInstances(Parent)
  1577. local Instances = {}
  1578. local function GatherInstances(Parent)
  1579. for i, v in pairs(Parent:GetChildren()) do
  1580. GatherInstances(v)
  1581. table.insert(Instances, v)
  1582. end
  1583. end
  1584. GatherInstances(Parent)
  1585. return Instances
  1586. end
  1587.  
  1588.  
  1589.  
  1590.  
  1591. for i, v in pairs(GatherAllInstances(model)) do
  1592. if v:IsA("BasePart") then
  1593. for i, v2 in pairs(GatherAllInstances(model)) do
  1594. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1595.  
  1596. local saveCF = v2.C0
  1597. table.insert(savec0,{v2.Name,saveCF})
  1598.  
  1599. end
  1600. end
  1601. end end
  1602.  
  1603.  
  1604.  
  1605.  
  1606. RunAnim = function(Time)
  1607.  
  1608.  
  1609.  
  1610.  
  1611.  
  1612.  
  1613. local speed = Time-LastTimeSetTotal
  1614.  
  1615. speed = speed*AnimationSpeed
  1616. LastTimeSetTotal = Time
  1617.  
  1618.  
  1619.  
  1620. local doing = true
  1621.  
  1622. coroutine.resume(coroutine.create(function()
  1623. for i, v in pairs(GatherAllInstances(model)) do
  1624. if v:IsA("BasePart") then
  1625. for i, v2 in pairs(GatherAllInstances(model)) do
  1626. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1627.  
  1628. --print(v.Name)
  1629. local GotAnim = GetAnimCF(v.Name,Time)
  1630. --print(GotAnim)
  1631. local saveCF = nil
  1632. for i,v3 in pairs(savec0) do
  1633. if v2.name == v3[1] then
  1634. saveCF = v3[2]
  1635. end
  1636. end
  1637.  
  1638. --print(saveCF)
  1639.  
  1640. if GotAnim ~= nil and saveCF ~= nil then
  1641.  
  1642.  
  1643. coroutine.resume(coroutine.create(function()
  1644. while doing == true do
  1645. swait()
  1646. v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
  1647. end
  1648.  
  1649. end))
  1650. --v2.C0 = saveCF*GotAnim
  1651.  
  1652.  
  1653. end
  1654.  
  1655. end
  1656.  
  1657. end
  1658. end end
  1659.  
  1660.  
  1661. end))
  1662. wait(speed)
  1663. doing = false
  1664. end
  1665. while true do
  1666. RunAnim(0)
  1667. RunAnim(0.1)
  1668. RunAnim(0.2)
  1669. RunAnim(0.3)
  1670. RunAnim(0.4)
  1671. RunAnim(0.5)
  1672. RunAnim(0.6)
  1673. RunAnim(0.7)
  1674. RunAnim(0.8)
  1675. RunAnim(0.9)
  1676. RunAnim(1)
  1677. -----------
  1678. RunAnim(1.1)
  1679. RunAnim(1.15)
  1680. RunAnim(1.2)
  1681. RunAnim(1.3)
  1682. RunAnim(1.35)
  1683. RunAnim(1.4)
  1684. RunAnim(1.45)
  1685. RunAnim(1.5)
  1686. RunAnim(1.6)
  1687. RunAnim(1.7)
  1688. RunAnim(1.8)
  1689. RunAnim(1.9)
  1690. RunAnim(2)
  1691. -----------
  1692.  
  1693. RunAnim(2.1)
  1694. RunAnim(2.2)
  1695. RunAnim(2.3)
  1696. RunAnim(2.4)
  1697. RunAnim(2.5)
  1698. RunAnim(2.6)
  1699. RunAnim(2.7)
  1700. RunAnim(2.8)
  1701. RunAnim(2.9)
  1702. RunAnim(3)
  1703. -----------
  1704.  
  1705. RunAnim(3.1)
  1706. RunAnim(3.2)
  1707. RunAnim(3.3)
  1708. RunAnim(3.35)
  1709. RunAnim(3.4)
  1710. RunAnim(3.5)
  1711. RunAnim(3.6)
  1712. RunAnim(3.7)
  1713. RunAnim(3.8)
  1714. RunAnim(3.9)
  1715. RunAnim(4)
  1716. -----------
  1717.  
  1718. RunAnim(4.1)
  1719. RunAnim(4.2)
  1720. RunAnim(4.3)
  1721. RunAnim(4.4)
  1722. RunAnim(4.5)
  1723. RunAnim(4.6)
  1724. RunAnim(4.7)
  1725. RunAnim(4.8)
  1726. RunAnim(4.9)
  1727. RunAnim(5)
  1728. -----------
  1729.  
  1730. RunAnim(5.1)
  1731. RunAnim(5.2)
  1732. RunAnim(5.3)
  1733. RunAnim(5.4)
  1734. RunAnim(5.5)
  1735. RunAnim(5.6)
  1736. RunAnim(5.7)
  1737. RunAnim(5.8)
  1738. RunAnim(5.9)
  1739. RunAnim(6)
  1740. -----------
  1741.  
  1742. RunAnim(6.1)
  1743. RunAnim(6.2)
  1744. RunAnim(6.3)
  1745. RunAnim(6.4)
  1746. RunAnim(6.5)
  1747. LastTimeSetTotal = .1
  1748. Humanoid.MaxHealth = "inf"
  1749. Humanoid.Health = "inf"
  1750. sick.SoundId = "rbxassetid://1700869963"
  1751. sick.Looped = true
  1752. sick.Pitch = 1
  1753. sick.Volume = 40
  1754. sick:Resume()
  1755. sick.Parent = Torso
  1756. sick.TimePosition = 3
  1757. refit()
  1758. end
  1759. --print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)
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