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  1. _newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Carrier_01_base_F', [29722.5,1366.04,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [29722.5,1366.04,0]; [_newObject, [[0,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BarGate_01_open_F', [22083.1,21111.3,-4.01043], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22080.9,21113.9,40.9893]; [_newObject, [[-0.076416,-0.0825567,0.993652], [-0.676133,-0.728141,-0.112494]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shed_06_F', [22751,20924.4,0.0100174], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22750.8,20924.4,39.5084]; [_newObject, [[0.923096,0.38457,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BottlePlastic_V2_F', [22752.6,20926.5,0.000205994], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22752.6,20926.5,39.1906]; [_newObject, [[-0.0289527,0.999374,-0.0203171], [-0.103453,0.0172206,0.994485]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal false;_newObject = createVehicle ['Land_PortableLongRangeRadio_F', [22752.6,20926.7,-0.0132446], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22752.6,20926.7,39.0646]; [_newObject, [[0.0806178,-0.996415,0.0256404], [-0.103453,0.0172206,0.994485]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal false;_newObject = createVehicle ['Land_Camping_Light_F', [22752.8,20926.5,0.00117493], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22752.8,20926.5,39.1993]; [_newObject, [[-0.0302884,0.999332,-0.0204553], [-0.103453,0.0172206,0.994485]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal false;_newObject = createVehicle ['Land_PortableLongRangeRadio_F', [22752.8,20926.8,-0.000938416], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22752.8,20926.8,39.092]; [_newObject, [[0.710993,-0.697914,0.0860477], [-0.103453,0.0172206,0.994485]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal false;_newObject = createVehicle ['Land_CampingTable_small_F', [22752.9,20926.5,0.00704193], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22752.9,20926.5,38.6862]; [_newObject, [[0.000976563,0.999851,-0.0172119], [-0.103453,0.0172206,0.994485]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_F', [22752.7,20927.3,-0.0914268], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22752.7,20927.3,38.6551]; [_newObject, [[-0.4364,0.897687,-0.0609418], [-0.103453,0.0172206,0.994485]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal false;_newObject = createVehicle ['Land_Map_unfolded_F', [22753.1,20926.3,0.0251312], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22753.1,20926.3,39.1446]; [_newObject, [[0.715916,-0.692811,0.0864714], [-0.103453,0.0172206,0.994485]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal false;_newObject = createVehicle ['Land_Tablet_02_F', [22753.1,20926.7,-0.00112915], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22753.1,20926.7,39.1456]; [_newObject, [[0.343005,0.939133,0.0194197], [-0.103453,0.0172206,0.994485]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal false;_newObject = createVehicle ['Land_CampingChair_V2_F', [22754,20927.1,-0.0211792], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22754,20927.1,38.7916]; [_newObject, [[0.824532,0.56068,0.0760649], [-0.103453,0.0172206,0.994485]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal false;_newObject = createVehicle ['Land_DragonsTeeth_01_1x1_old_F', [22742.6,20921.1,0.000102997], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22742.6,20921.1,38.5265]; [_newObject, [[0.0012207,0.99949,-0.0319214], [-0.0386362,0.0319447,0.998743]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_DragonsTeeth_01_1x1_old_F', [22745,20917,-8.01086e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22745,20917,38.7468]; [_newObject, [[0.00109863,0.999609,-0.0279541], [-0.0386361,0.0279757,0.998862]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_DragonsTeeth_01_1x1_old_F', [22740.3,20916.2,4.19617e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22740.3,20916.2,38.593]; [_newObject, [[0.00109863,0.99953,-0.0306396], [-0.0359491,0.0306593,0.998883]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenCrate_01_F', [21960.3,21012.9,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [21960.3,21012.9,24.9982]; [_newObject, [[0.729675,-0.683794,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_DragonsTeeth_01_1x1_new_F', [22089.8,21114.5,0.0133324], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22089.7,21114.4,42.5228]; [_newObject, [[-0.0109863,0.996329,0.0848999], [-0.127808,-0.0856078,0.988097]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_DragonsTeeth_01_1x1_new_F', [22079.1,21121.4,0.00928879], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22079.1,21121.4,42.0509]; [_newObject, [[-0.0108643,0.996413,0.0839233], [-0.100465,-0.0845913,0.991338]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_DragonsTeeth_01_1x1_new_F', [22082.6,21122.7,0.0083313], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22082.6,21122.6,42.4835]; [_newObject, [[-0.0108643,0.996403,0.0840454], [-0.0913121,-0.0846878,0.992215]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_DragonsTeeth_01_1x1_new_F', [22090.4,21117.1,0.0121269], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22090.4,21117,42.829]; [_newObject, [[-0.00714111,0.999348,0.0354004], [-0.0783697,-0.0358517,0.99628]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Scaffolding_F', [21944.5,21060.5,-0.0369759], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [21943.3,21057.9,26.9172]; [_newObject, [[0.452062,0.891986,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Scaffolding_F', [21771.2,20996.9,-0.302765], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [21772.9,20998.8,33.0674]; [_newObject, [[-0.666757,-0.745275,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CamoNet_INDP_big_Curator_F', [21929,20991.7,-1.87095], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [21928.8,20991.8,18.9526]; [_newObject, [[-0.76138,0.6474,0.0342726], [0.00532733,-0.0466153,0.0979065]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['FlagPole_F', [29751.6,1258.45,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [29751.8,1258.84,27.7939]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['FlagPole_F', [29720.6,1180.24,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [29720.7,1180.63,7.83653]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['B_supplyCrate_F', [29754.2,1236.37,-0.00100136], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [29754.2,1236.37,24.4199]; [_newObject, [[0.000269683,1,6.22972e-006], [5.96445e-006,-6.23133e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['B_supplyCrate_F', [29753,1223.01,-0.00100327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [29753,1223.01,24.4335]; [_newObject, [[0.000166311,1,5.81379e-006], [6.04973e-006,-5.81479e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['B_supplyCrate_F', [29753.3,1230.03,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [29753.3,1230.03,24.4199]; [_newObject, [[4.8874e-005,1,8.03963e-008], [-2.98061e-007,-8.03817e-008,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampHalogen_F', [22270,22064,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22270,22064,8.65805]; [_newObject, [[-0.381378,-0.924419,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampHalogen_F', [29762.1,1227.04,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [29762.1,1227.05,29.5106]; [_newObject, [[0.817567,0.575834,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['rhsgref_ins_gaz66_r142', [21879.2,20940,-0.117888], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [21879.2,20940,11.8414]; [_newObject, [[0.00213623,0.999316,0.0369263], [0.0859987,-0.0369731,0.995609]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['C_Van_02_transport_F', [22305.3,22036.1,-0.0515976], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22305.3,22036.1,5.54325]; [_newObject, [[0.545105,0.838292,0.0112915], [0.00934918,-0.0195459,0.999765]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['rhssaf_m1025_olive', [22172.8,21467.7,0.0676193], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22172.8,21467.7,34.0579]; [_newObject, [[-0.832642,0.542115,-0.11322], [-0.0307173,0.158916,0.986814]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['rhsgref_ins_btr60', [22004.2,21078.5,-0.0226707], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22004.2,21078.5,31.0485]; [_newObject, [[0.0200806,-0.999798,0.000854492], [-0.0152023,0.000549234,0.999884]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['I_LT_01_scout_F', [21875,20915.4,2.22341], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [21875,20915.4,13.6688]; [_newObject, [[0.998718,-0.0505965,0.00134277], [-0.00134433,3.17128e-006,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['I_LT_01_AT_F', [22177,20829.5,-0.116676], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22177,20829.5,53.0583]; [_newObject, [[-0.464966,0.884395,0.0406494], [-0.00152931,-0.0467168,0.998907]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['LOP_NAPA_Igla_AA_pod', [21856,20948.4,-0.049015], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [21856,20948.4,14.6429]; [_newObject, [[-0.636169,-0.766548,-0.0877075], [0.0211788,-0.130984,0.991158]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['rhssaf_army_nsv_tripod', [21993.2,21027,0.657951], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [21993.2,21027,30.392]; [_newObject, [[0.671464,0.740989,0.00839234], [-0.00563532,-0.00621888,0.999965]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['C_Van_02_transport_F', [22312.9,22041.9,-0.038085], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22312.9,22041.9,5.47349]; [_newObject, [[-0.952881,0.30217,0.0266724], [0.0244654,-0.0110868,0.999639]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['rhssaf_m998_olive_2dr_halftop', [21722.4,21291,0.0839729], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [21722.4,21291,36.9179]; [_newObject, [[-0.662903,-0.747039,0.0499268], [-0.0891536,0.14497,0.985411]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['B_GEN_Offroad_01_gen_F', [22375.7,20185.5,-0.054903], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22375.7,20185.5,15.3064]; [_newObject, [[2.01539e-005,0.999968,0.00800761], [-0.00686024,-0.00800728,0.999944]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['RDS_tt650_Civ_01', [22001.1,21052,0.00564766], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [22001.1,21052,30.0959]; [_newObject, [[0.853412,0.520096,0.0344603], [-0.0574415,0.0281324,0.997952]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newGroup = createGroup ?; _newGroup setFormation 'ERROR'; _newGroup setCombatMode 'ERROR'; _newGroup setBehaviour 'ERROR'; _newGroup setSpeedMode 'ERROR';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['rhsusf_navy_sarc_d', [29741.9,1252.85,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 282.355; _newUnit setDir 282.355; _newUnit setPosWorld [29741.9,1252.85,23.5299];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup civilian; _newUnit = _newGroup createUnit ['C_Man_Messenger_01_F', [21763,20955.5,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 57.6819; _newUnit setDir 57.6819; _newUnit setPosWorld [21763,20955.5,27.4361];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'COMBAT'; _newGroup setSpeedMode 'FULL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['rhssaf_army_m10_digital_engineer', [29740.7,1256.1,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 274.784; _newUnit setDir 274.784; _newUnit setPosWorld [29740.7,1256.1,23.5299];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['rhssaf_army_m10_digital_exp', [22025.8,21027.9,-0.0374298], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 344.98; _newUnit setDir 344.98; _newUnit setPosWorld [22025.8,21027.9,28.2177];_newGroup setFormation 'FILE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'COMBAT'; _newGroup setSpeedMode 'LIMITED';_newWaypoint = _newGroup addWaypoint [[22029.5,21029.7,-0.000139236], 0]; _newWaypoint setWaypointType 'MOVE';_newWaypoint setWaypointSpeed 'LIMITED'; _newWaypoint setWaypointFormation 'FILE'; _newWaypoint = _newGroup addWaypoint [[21979.8,21076.5,-4.19617e-005], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[21940.7,21076.5,0.00018692], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[21922.7,21033.6,9.53674e-005], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[21946,21013.8,9.53674e-006], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[21980.7,20982.7,-0.000375748], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[22023.1,21006.6,7.24792e-005], 0]; _newWaypoint setWaypointType 'CYCLE'; _newGroup = createGroup west; _newUnit = createVehicle ['B_UAV_01_F', [22097.4,20787.8,399.836], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 106.33; _newUnit setFormDir 106.33; _newUnit setPosWorld [22097.4,20787.8,444.81];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'CARELESS'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = createVehicle ['rhssaf_airforce_ht48', [21461.8,19831.8,47.5816], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 160.607; _newUnit setFormDir 160.607; _newUnit setPosWorld [21461.8,19831.8,84.1856];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newWaypoint = _newGroup addWaypoint [[21482.4,19764.4,0.00120926], 0]; _newWaypoint setWaypointType 'MOVE'; _newMarker = createMarker ['Ares_Imported_Marker_0', [0.148,0.125,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'Empty'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'Default'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_1', [500,500,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_start'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorYELLOW'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_2', [26061.7,19776.2,0]]; _newMarker setMarkerShape 'ELLIPSE'; _newMarker setMarkerType 'ellipse'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker setMarkerSize [100,100]; _newMarker setMarkerBrush "Grid";_newMarker = createMarker ['Ares_Imported_Marker_3', [23604.8,21110.5,0]]; _newMarker setMarkerShape 'ELLIPSE'; _newMarker setMarkerType 'ellipse'; _newMarker setMarkerDir 17.3258; _newMarker setMarkerColor 'ColorEAST'; _newMarker setMarkerAlpha 1; _newMarker setMarkerSize [250,150]; _newMarker setMarkerBrush "BDiagonal";_newMarker = createMarker ['Ares_Imported_Marker_4', [21832.4,21007.6,0]]; _newMarker setMarkerShape 'ELLIPSE'; _newMarker setMarkerType 'ellipse'; _newMarker setMarkerDir 17.326; _newMarker setMarkerColor 'ColorEAST'; _newMarker setMarkerAlpha 1; _newMarker setMarkerSize [200,200]; _newMarker setMarkerBrush "BDiagonal";_newMarker = createMarker ['Ares_Imported_Marker_5', [29720.8,1502.86,0]]; _newMarker setMarkerShape 'RECTANGLE'; _newMarker setMarkerType 'rectangle'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'Default'; _newMarker setMarkerAlpha 1; _newMarker setMarkerSize [300,500]; _newMarker setMarkerBrush "Solid";_newMarker = createMarker ['Ares_Imported_Marker_6', [23331.9,19376.2,0]]; _newMarker setMarkerShape 'RECTANGLE'; _newMarker setMarkerType 'ellipse'; _newMarker setMarkerDir 218.66; _newMarker setMarkerColor 'ColorEAST'; _newMarker setMarkerAlpha 1; _newMarker setMarkerSize [1650,100]; _newMarker setMarkerBrush "Horizontal";_newMarker = createMarker ['Ares_Imported_Marker_7', [24916.9,21708.2,0]]; _newMarker setMarkerShape 'RECTANGLE'; _newMarker setMarkerType 'ellipse'; _newMarker setMarkerDir 218.66; _newMarker setMarkerColor 'ColorEAST'; _newMarker setMarkerAlpha 1; _newMarker setMarkerSize [2000,100]; _newMarker setMarkerBrush "Horizontal";_newMarker = createMarker ['Ares_Imported_Marker_8', [22301.5,22027.1,0]]; _newMarker setMarkerShape 'ELLIPSE'; _newMarker setMarkerType 'ellipse'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker setMarkerSize [50,50]; _newMarker setMarkerBrush "Grid";_newMarker = createMarker ['Ares_Imported_Marker_9', [22718.9,22334.2,0]]; _newMarker setMarkerShape 'ELLIPSE'; _newMarker setMarkerType 'ellipse'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker setMarkerSize [50,50]; _newMarker setMarkerBrush "Grid";_newMarker = createMarker ['Ares_Imported_Marker_10', [16026,6821.01,0]]; _newMarker setMarkerShape 'RECTANGLE'; _newMarker setMarkerType 'ellipse'; _newMarker setMarkerDir 173.753; _newMarker setMarkerColor 'ColorEAST'; _newMarker setMarkerAlpha 1; _newMarker setMarkerSize [2000,100]; _newMarker setMarkerBrush "Horizontal";_newMarker = createMarker ['Ares_Imported_Marker_11', [21918.1,20970,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_objective'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'coloropfor'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_12', [26173.1,19704,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_join'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'colorblufor'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_13', [22361,21801.2,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'colorblufor'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_14', [22617,21646.2,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'colorblufor'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_15', [22559.4,21434.1,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'colorblufor'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_16', [22869.9,21159.9,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'colorblufor'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_17', [22500.7,20786.4,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'colorblufor'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_18', [23119.3,20035.1,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'colorblufor'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_19', [22828.6,20322,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'colorblufor'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_20', [22732.7,20907.2,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'colorblufor'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_21', [22360.1,21919.7,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'colorblufor'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_22', [29720.8,1264.42,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'respawn_inf'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_23', [21772,21004.2,0]]; _newMarker setMarkerShape 'POLYLINE'; _newMarker setMarkerType ''; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlue'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_24', [26077.1,19696,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'Default'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_25', [26098.4,19684.9,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_flag'; _newMarker setMarkerDir -16.838; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_26', [26068.2,19716.2,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir -16.838; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_27', [26032.9,19721.2,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir -16.838; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_28', [26060.3,19720.4,0]]; _newMarker setMarkerShape 'POLYLINE'; _newMarker setMarkerType ''; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_29', [26026.8,19732.3,0]]; _newMarker setMarkerShape 'POLYLINE'; _newMarker setMarkerType ''; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_30', [22731,20910.4,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_31', [26055.4,19919.8,0]]; _newMarker setMarkerShape 'POLYLINE'; _newMarker setMarkerType ''; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_32', [23492.8,21142.7,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_33', [23481.8,21097.4,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_34', [24286.4,19733.8,0]]; _newMarker setMarkerShape 'POLYLINE'; _newMarker setMarkerType ''; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_35', [23476.3,20484,0]]; _newMarker setMarkerShape 'POLYLINE'; _newMarker setMarkerType ''; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_36', [23598.3,21093.1,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_37', [21871.6,20928.1,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_38', [21769.4,20994,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_39', [21988.9,21064.1,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_40', [22005.7,21028.1,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_41', [24172.3,20220.2,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir -16.838; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_42', [24952.1,20118.1,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir -16.838; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_43', [24582.2,20212.3,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir -16.838; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_44', [23905,19513.1,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_45', [23943.2,20394.3,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir -16.838; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_46', [23594.3,20609.8,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir -16.838; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_47', [23024.6,20571.2,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir -16.838; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_48', [23744.7,21077.9,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_49', [22007.8,20991.6,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_50', [22148,20997.7,0]]; _newMarker setMarkerShape 'POLYLINE'; _newMarker setMarkerType ''; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_51', [22071.7,21046.2,0]]; _newMarker setMarkerShape 'POLYLINE'; _newMarker setMarkerType ''; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_52', [22300.7,22052.5,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'respawn_inf'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_53', [22280.7,22047.9,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_warning'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'colorblue'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_54', [22234.8,21282.3,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir -16.838; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_55', [23445.1,20696.2,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_56', [22055.5,21362.8,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir -16.838; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_57', [21718.3,21191.1,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir -16.838; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_58', [22526,21112.5,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir -16.838; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_59', [23482.2,21093.4,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_60', [23508.2,21082.4,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_61', [23497.9,21083.1,0]]; _newMarker setMarkerShape 'POLYLINE'; _newMarker setMarkerType ''; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_62', [21841.2,20928.3,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_63', [22239.3,20912.9,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_64', [23423.6,21113.5,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_65', [21910.5,21535.8,0]]; _newMarker setMarkerShape 'POLYLINE'; _newMarker setMarkerType ''; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_66', [21982.3,21421.6,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_67', [21919,20986.1,0]]; _newMarker setMarkerShape 'POLYLINE'; _newMarker setMarkerType ''; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_68', [21954.4,21009.4,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_69', [21954.9,21009.8,0]]; _newMarker setMarkerShape 'POLYLINE'; _newMarker setMarkerType ''; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_70', [21954.5,21009.3,0]]; _newMarker setMarkerShape 'POLYLINE'; _newMarker setMarkerType ''; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_71', [21954.9,21010.1,0]]; _newMarker setMarkerShape 'POLYLINE'; _newMarker setMarkerType ''; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_72', [22147.6,21135.1,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_73', [21890.9,21173.2,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir -16.838; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_74', [21754.2,21364.1,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir -16.838; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_75', [21894,21302.7,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_dot'; _newMarker setMarkerDir -16.838; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_76', [21861.4,21170,0]]; _newMarker setMarkerShape 'POLYLINE'; _newMarker setMarkerType ''; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorBlack'; _newMarker setMarkerAlpha 1;
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