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- [X] 2 Arcane Presence: (Tavarokk, Walkir)
- [X] 2 Arcane Presence – Ocean-Tide-Red has been deeply appreciative of your find, the arcane spells which preserve the ship, were a boon to her work and from it she has managed to cobble together a form of preservation magic which she’s begun to teach her apprentices. She’s asking for your help directly in setting up an arcane workshop, seeking out the specific materials she will need to create a proper pool for working in. It’s a big job, but from that place she would be able to fully train various disciplines of magic use. And have a place strong enough to with stand the punishment of such practices.: (Akritedes, Jack Folstam)
- [X] 1 Construction: (CptTagon)
- [X] 4 Construction II – The village has expanded greatly this summer, and thanks to that it seems that there will be plenty of room for everyone to expand into. Better yet, it allows for the village to begin building places where your specialists can practice their craft and properly train apprentices. It’s more heavy lifting to be done, but you can see the worth of it. And the technical understanding gleaned from such a project would definitely benefit other construction processes.: (Demonlorddraco91, Delcer, Walkir, Akritedes)
- [X] 2 Construction II – Time: 1 Season. Success Roll: 25+. Cost: 40 gold [Rewards: Gain Village wide Tech upgrade. +20 population growth]: (GiftofLove, Qeqre)
- [X] 1 Drive them off, you've got plenty of food.: (Chibi-Reaper)
- -[X] 2 Give Ocean-Tide-Red permission to build her arcane workshops and our aid. We can lead the scavenging parties to find her materials and guard the gatherers, while the Bright-Priests bless her builders and workplaces. Perhaps their blessing will strengthen her protections and speed the path to her teachings.: (Akritedes, Jack Folstam)
- --[X] 1 If there have been any Murlocs, Tidehunters or not that have shown an aptitude for working with the cats, see to it that they have a chance to practice with them as well. Perhaps one of the other Kittens will bond with them as Whisker-Stream-Coal has with you.: (Jack Folstam)
- -[X] 2 Keep the Makrura eggs and hatch them, add them to your Lobster Farming project as before.: (Akritedes, Jack Folstam)
- [X] 1 Kitten Training.: (Chibi-Reaper)
- [X] 3 Kitten training III – You barely know what you’re doing, assisting the Tidehunters with properly taming the squirming bag of creatures which you’d brought home. They’ll be mature in about two years, ready for the harness if you devote some time to them. Or to one of them. A fine mount for a god the tide hunters say... but you can’t help but remember their mother.: (Demonlorddraco91, Delcer, Jack Folstam)
- -[X] 3 Lead some of your Sun-Chasers and Bright-Priests, along with a Tidehunter guide, on a hunt for this ravenous beast. Once you find it; one of your Sun-Chasers will feign injury. When the creature ventures out into the open, you strike! Flanking it to prevent retreat and surrounding it on all sides.: (GiftofLove, Korburss, mc2rpg)
- [X] 1 Lobster Farming II – Well you’ve managed to convince your people to do this project, now you want to convince them of its need and show them just how to treat the new resource for maximum profit. Unfortunately while you may be their god and can command their actions, it’s always particularly hard actually to change Murloc minds. But you’re dammed well going to try.: (Lazurman)
- [X] 1 Monsters in the Deep – Recently with the Makrura cleared out, there seems to be a few of the more deadly denizens of the deep congregating on their former lands. One of them, a huge shark by the name White-biter, seems to have emerged from the murk. It has grown almost insanely bold, and has begun to impair your people’s attempts at harvesting the ocean as is their right.: (Lazurman)
- -[X] 3 Now that the Makrura have been vanquished, you can turn your attention to the other major threats to your people. A rogue Owlbear has taken a liking to Murloc flesh. It must have gotten it's wires crossed somewhere. Murlocs eat Owlbears, not the other way around. You're going to prove it.: (GiftofLove, Korburss, mc2rpg)
- --[X] 1 Now that you've started working on coordinated hunting with your new feline friends, it is time to reinforce these favorable behaviors. If your Tidehunters can capture some small game animals, perhaps you could even get some real practice in with them.: (Jack Folstam)
- [X] 4 Owlbear hunt – Time: 1 Season. Success Roll: 65+ [Rewards: Population growth +15, Unspecified loot drop]: (GiftofLove, Korburss, Qeqre, mc2rpg)
- [X] 2 Scouting: (CptTagon, Adyen)
- [X] 1 Scouting.: (Chibi-Reaper)
- [X] 1 Slaughter them: (CptTagon)
- [X] 3 Slaughter them.: (Tavarokk, Lazurman, Jack Folstam)
- [X] 8 Slaughter them. [Reward +2 Food]: (Korburss, Demonlorddraco91, Delcer, Walkir, Qeqre, Akritedes, Adyen, mc2rpg)
- -[X] 1 Specifically, scouting for where the Harpies are nested. Track them as they go out to hunt, watch them as they let their guard down. Follow their terrible stench back to their homes. But for now, let them be.: (Adyen)
- -[X] 3 The fight you take to it personally, being the best armored of your people. You weather it's powerful blows in their place.: (GiftofLove, Korburss, mc2rpg)
- [X] 1 Waterborn: (Tavarokk)
- [X] 3 Waterborn – The Tidehunters and Wavecallers have been looking to expand their operations a bit, trying to stake out proper holdings on their areas of the beach and create a greater shrine to the Mother Deep. You’ve decided that you would like to help. After a grand victory like that over the Makrura, the tribe is energized for such a project.: (Korburss, Adyen, mc2rpg)
- -[X] 2 You lead your disciples to aid with the construction. Wood and stone are just homes that have yet to find their place! Use your powers to fell lumber, and heal the fatigue of your craftsmen. The blessed will lend their strength so that your builders may focus on building.: (GiftofLove, Akritedes)
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