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- [SFXGame.SFXGameModeDefault]
- +Bindings=( Name="Add", InputMode=BIO_INPUT_MODE_NONE, Command="PlayersOnly | ToggleFlyCam | Show Scaleform | show lensflares",Control=False,Shift=False,Alt=False )
- [SFXGame.SFXGameModeConversation]
- +Bindings=( Name="Add", InputMode=BIO_INPUT_MODE_NONE, Command="PlayersOnly | ToggleFlyCam | Show Scaleform | show lensflares",Control=False,Shift=False,Alt=False )
- +Bindings=( Name="Q",Command="PC_MoveDown" )
- +Bindings=( Name="E",Command="PC_MoveUp" )
- +Bindings=( Name="W",Command="PC_MoveForward" )
- +Bindings=( Name="S",Command="PC_MoveBackward" )
- +Bindings=( Name="A",Command="PC_StrafeLeft" )
- +Bindings=( Name="D",Command="PC_StrafeRight" )
- +Bindings=( Name="MouseX", Command="PC_LookX" )
- +Bindings=( Name="MouseY", Command="PC_LookY" )
- +Bindings=( Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False )
- +Bindings=( Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3" )
- +Bindings=( Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3" )
- +Bindings=( Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2" )
- +Bindings=( Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2" )
- +Bindings=( Name="XboxTypeS_LeftTrigger",Command="Console_MoveDown" )
- +Bindings=( Name="XboxTypeS_RightTrigger",Command="Console_MoveUp" )
- [SFXGame.SFXGameModeCinematic]
- +Bindings=( Name="Add", InputMode=BIO_INPUT_MODE_NONE, Command="PlayersOnly | ToggleFlyCam | Show Scaleform | show lensflares",Control=False,Shift=False,Alt=False )
- +Bindings=( Name="Q",Command="PC_MoveDown" )
- +Bindings=( Name="E",Command="PC_MoveUp" )
- +Bindings=( Name="W",Command="PC_MoveForward" )
- +Bindings=( Name="S",Command="PC_MoveBackward" )
- +Bindings=( Name="A",Command="PC_StrafeLeft" )
- +Bindings=( Name="D",Command="PC_StrafeRight" )
- +Bindings=( Name="MouseX", Command="PC_LookX" )
- +Bindings=( Name="MouseY", Command="PC_LookY" )
- +Bindings=( Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False )
- +Bindings=( Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3" )
- +Bindings=( Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3" )
- +Bindings=( Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2" )
- +Bindings=( Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2" )
- +Bindings=( Name="XboxTypeS_LeftTrigger",Command="Console_MoveDown" )
- +Bindings=( Name="XboxTypeS_RightTrigger",Command="Console_MoveUp" )
- [SFXGame.SFXGameModeVehicle]
- +Bindings=( Name="Add", InputMode=BIO_INPUT_MODE_NONE, Command="PlayersOnly | ToggleFlyCam | Show Scaleform | show lensflares",Control=False,Shift=False,Alt=False )
- +Bindings=( Name="Q",Command="PC_MoveDown" )
- +Bindings=( Name="E",Command="PC_MoveUp" )
- +Bindings=( Name="W",Command="PC_MoveForward" )
- +Bindings=( Name="S",Command="PC_MoveBackward" )
- +Bindings=( Name="A",Command="PC_StrafeLeft" )
- +Bindings=( Name="D",Command="PC_StrafeRight" )
- +Bindings=( Name="MouseX", Command="PC_LookX" )
- +Bindings=( Name="MouseY", Command="PC_LookY" )
- +Bindings=( Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False )
- +Bindings=( Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3" )
- +Bindings=( Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3" )
- +Bindings=( Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2" )
- +Bindings=( Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2" )
- +Bindings=( Name="XboxTypeS_LeftTrigger",Command="Console_MoveDown" )
- +Bindings=( Name="XboxTypeS_RightTrigger",Command="Console_MoveUp" )
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