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Untitled

May 24th, 2017
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  1. local Player = game.Players.localPlayer
  2. local Character = Player.Character
  3. local red = 255
  4. local green = 255
  5. local blue = 255
  6. local Humanoid = Character.Humanoid
  7. local mouse = Player:GetMouse()
  8. local m = Instance.new("Model", Character)
  9. m.Name = "WeaponModel"
  10. local LeftArm = Character["Left Arm"]
  11. local RightArm = Character["Right Arm"]
  12. local LeftLeg = Character["Left Leg"]
  13. local RightLeg = Character["Right Leg"]
  14. local Head = Character.Head
  15. local Torso = Character.Torso
  16. local cam = game.Workspace.CurrentCamera
  17. local RootPart = Character.HumanoidRootPart
  18. local RootJoint = RootPart.RootJoint
  19. local equipped = false
  20. local attack = false
  21. local Anim = "Idle"
  22. local idle = 0
  23. local attacktype = 1
  24. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  25. local velocity = RootPart.Velocity.y
  26. local sine = 0
  27. local change = 1
  28. local grabbed = false
  29. local cn = CFrame.new
  30. local mr = math.rad
  31. local angles = CFrame.Angles
  32. local ud = UDim2.new
  33. local c3 = Color3.new
  34. local lim = 0
  35. local st = 0
  36. local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  37. local attacktype = 1
  38. local ZTarget, RocketTarget = nil, nil
  39. local euler = CFrame.fromEulerAnglesXYZ
  40. function clerp(a,b,t)
  41. local qa = {QuaternionFromCFrame(a)}
  42. local qb = {QuaternionFromCFrame(b)}
  43. local ax, ay, az = a.x, a.y, a.z
  44. local bx, by, bz = b.x, b.y, b.z
  45. local _t = 1-t
  46. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  47. end
  48.  
  49. function QuaternionFromCFrame(cf)
  50. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  51. local trace = m00 + m11 + m22
  52. if trace > 0 then
  53. local s = math.sqrt(1 + trace)
  54. local recip = 0.5/s
  55. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  56. else
  57. local i = 0
  58. if m11 > m00 then
  59. i = 1
  60. end
  61. if m22 > (i == 0 and m00 or m11) then
  62. i = 2
  63. end
  64. if i == 0 then
  65. local s = math.sqrt(m00-m11-m22+1)
  66. local recip = 0.5/s
  67. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  68. elseif i == 1 then
  69. local s = math.sqrt(m11-m22-m00+1)
  70. local recip = 0.5/s
  71. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  72. elseif i == 2 then
  73. local s = math.sqrt(m22-m00-m11+1)
  74. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  75. end
  76. end
  77. end
  78.  
  79. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  80. local xs, ys, zs = x + x, y + y, z + z
  81. local wx, wy, wz = w*xs, w*ys, w*zs
  82. local xx = x*xs
  83. local xy = x*ys
  84. local xz = x*zs
  85. local yy = y*ys
  86. local yz = y*zs
  87. local zz = z*zs
  88. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  89. end
  90.  
  91. function QuaternionSlerp(a, b, t)
  92. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  93. local startInterp, finishInterp;
  94. if cosTheta >= 0.0001 then
  95. if (1 - cosTheta) > 0.0001 then
  96. local theta = math.acos(cosTheta)
  97. local invSinTheta = 1/math.sin(theta)
  98. startInterp = math.sin((1-t)*theta)*invSinTheta
  99. finishInterp = math.sin(t*theta)*invSinTheta
  100. else
  101. startInterp = 1-t
  102. finishInterp = t
  103. end
  104. else
  105. if (1+cosTheta) > 0.0001 then
  106. local theta = math.acos(-cosTheta)
  107. local invSinTheta = 1/math.sin(theta)
  108. startInterp = math.sin((t-1)*theta)*invSinTheta
  109. finishInterp = math.sin(t*theta)*invSinTheta
  110. else
  111. startInterp = t-1
  112. finishInterp = t
  113. end
  114. end
  115. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  116. end
  117. rayCast = function(Position, Direction, Range, Ignore)
  118. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  119. end
  120. local v = game.Players.localPlayer
  121. local torso = v.Character.Torso
  122. wait(1)
  123. local p = Instance.new("Part", v.Character)
  124. p.Name = "kit"
  125. p.Anchored = true
  126. p.Transparency = 0
  127. p.Material = "Plastic"
  128. p.CanCollide = false
  129. p.TopSurface = 0
  130. p.BottomSurface = 0
  131. p.Size = Vector3.new(0.2, 0.2, 0.2)
  132. p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  133. local msh = Instance.new("SpecialMesh", p)
  134. msh.Scale = Vector3.new(-2, 2, 2)
  135. msh.MeshId = "http://www.roblox.com/asset/?id=188635159"
  136. msh.TextureId = "http://www.roblox.com/asset/?id=188539332"
  137. msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  138. local pn = Instance.new("Part", v.Character.kit)
  139. pn.Name = "tail"
  140. pn.Anchored = true
  141. pn.Transparency = 0
  142. pn.Material = "Plastic"
  143. pn.CanCollide = false
  144. pn.TopSurface = 0
  145. pn.BottomSurface = 0
  146. pn.Size = Vector3.new(5, 3, 3)
  147. pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  148. local mshn = Instance.new("SpecialMesh", pn)
  149. mshn.Scale = Vector3.new(2, 2, 2)
  150. mshn.MeshId = "http://www.roblox.com/asset/?id=188635159"
  151. mshn.TextureId = "http://www.roblox.com/asset/?id=188539332"
  152. mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  153. local pn3 = Instance.new("Part", v.Character.kit)
  154. pn3.Name = "tail"
  155. pn3.Anchored = true
  156. pn3.Transparency = 0
  157. pn3.Material = "Plastic"
  158. pn3.CanCollide = false
  159. pn3.TopSurface = 0
  160. pn3.BottomSurface = 0
  161. pn3.Size = Vector3.new(0.2, 0.2, 0.2)
  162. pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  163. local mshn3 = Instance.new("SpecialMesh", pn3)
  164. mshn3.Scale = Vector3.new(2, 2, 2)
  165. mshn3.MeshId = "http://www.roblox.com/asset/?id=188635159"
  166. mshn3.TextureId = "http://www.roblox.com/asset/?id=188539332"
  167. mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  168. local pn4 = Instance.new("Part", v.Character.kit)
  169. pn4.Name = "tail"
  170. pn4.Anchored = true
  171. pn4.Transparency = 0
  172. pn4.Material = "Plastic"
  173. pn4.CanCollide = false
  174. pn4.TopSurface = 0
  175. pn4.BottomSurface = 0
  176. pn4.Size = Vector3.new(0.2, 0.2, 0.2)
  177. pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  178. local mshn4 = Instance.new("SpecialMesh", pn4)
  179. mshn4.Scale = Vector3.new(-2, 2, 2)
  180. mshn4.MeshId = "http://www.roblox.com/asset/?id=188635159"
  181. mshn4.TextureId = "http://www.roblox.com/asset/?id=188539332"
  182. mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  183. local pn5 = Instance.new("Part", v.Character.kit)
  184. pn5.Name = "tail"
  185. pn5.Anchored = true
  186. pn5.Transparency = 0
  187. pn5.Material = "Plastic"
  188. pn5.CanCollide = false
  189. pn5.TopSurface = 0
  190. pn5.BottomSurface = 0
  191. pn5.Size = Vector3.new(0.2, 0.2, 0.2)
  192. pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  193. local mshn5 = Instance.new("SpecialMesh", pn5)
  194. mshn5.Scale = Vector3.new(2, 2, 2)
  195. mshn5.MeshId = "http://www.roblox.com/asset/?id=188635159"
  196. mshn5.TextureId = "http://www.roblox.com/asset/?id=188539332"
  197. mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  198. local pn6 = Instance.new("Part", v.Character.kit)
  199. pn6.Name = "tail"
  200. pn6.Anchored = true
  201. pn6.Transparency = 0
  202. pn6.Material = "Plastic"
  203. pn6.CanCollide = false
  204. pn6.TopSurface = 0
  205. pn6.BottomSurface = 0
  206. pn6.Size = Vector3.new(0.2, 0.2, 0.2)
  207. pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  208. local mshn6 = Instance.new("SpecialMesh", pn6)
  209. mshn6.Scale = Vector3.new(2, 2, 2)
  210. mshn6.MeshId = "http://www.roblox.com/asset/?id=188635159"
  211. mshn6.TextureId = "http://www.roblox.com/asset/?id=188539332"
  212. mshn6.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  213. local pn7 = Instance.new("Part", v.Character.kit)
  214. pn7.Name = "tail"
  215. pn7.Anchored = true
  216. pn7.Transparency = 0
  217. pn7.Material = "Plastic"
  218. pn7.CanCollide = false
  219. pn7.TopSurface = 0
  220. pn7.BottomSurface = 0
  221. pn7.Size = Vector3.new(0.2, 0.2, 0.2)
  222. pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  223. local mshn7 = Instance.new("SpecialMesh", pn7)
  224. mshn7.Scale = Vector3.new(2, 2, 2)
  225. mshn7.MeshId = "http://www.roblox.com/asset/?id=188635159"
  226. mshn7.TextureId = "http://www.roblox.com/asset/?id=188539332"
  227. mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  228. local pn8 = Instance.new("Part", v.Character.kit)
  229. pn8.Name = "tail"
  230. pn8.Anchored = true
  231. pn8.Transparency = 0
  232. pn8.Material = "Plastic"
  233. pn8.CanCollide = false
  234. pn8.TopSurface = 0
  235. pn8.BottomSurface = 0
  236. pn8.Size = Vector3.new(0.2, 0.2, 0.2)
  237. pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  238. local mshn8 = Instance.new("SpecialMesh", pn8)
  239. mshn8.Scale = Vector3.new(-2, 2, 2)
  240. mshn8.MeshId = "http://www.roblox.com/asset/?id=188635159"
  241. mshn8.TextureId = "http://www.roblox.com/asset/?id=188539332"
  242. mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  243. local pn9 = Instance.new("Part", v.Character.kit)
  244. pn9.Name = "tail"
  245. pn9.Anchored = true
  246. pn9.Transparency = 0
  247. pn9.Material = "Plastic"
  248. pn9.CanCollide = false
  249. pn9.TopSurface = 0
  250. pn9.BottomSurface = 0
  251. pn9.Size = Vector3.new(0.2, 0.2, 0.2)
  252. pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  253. local mshn9 = Instance.new("SpecialMesh", pn9)
  254. mshn9.Scale = Vector3.new(-2, 2, 2)
  255. mshn9.MeshId = "http://www.roblox.com/asset/?id=188635159"
  256. mshn9.TextureId = "http://www.roblox.com/asset/?id=188539332"
  257. mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  258. local pn0 = Instance.new("Part", v.Character.kit)
  259. pn0.Name = "ears"
  260. pn0.Anchored = true
  261. pn0.Transparency = 0
  262. pn0.Material = "Plastic"
  263. pn0.CanCollide = false
  264. pn0.TopSurface = 0
  265. pn0.BottomSurface = 0
  266. pn0.Size = Vector3.new(0.2, 0.2, 0.2)
  267. pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  268. local mshn0 = Instance.new("SpecialMesh", pn0)
  269. mshn0.Scale = Vector3.new(0.5, 0.5, 0.5)
  270. mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302"
  271. mshn0.TextureId = "http://www.roblox.com/asset/?id=50657528"
  272. mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  273. p.Anchored = false
  274. local motor1 = Instance.new("Weld", p)
  275. motor1.Part0 = p
  276. motor1.Part1 = torso
  277. motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  278. motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  279. pn.Anchored = false
  280. local motor2 = Instance.new("Weld", pn)
  281. motor2.Part0 = pn
  282. motor2.Part1 = torso
  283. motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  284. motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  285. pn3.Anchored = false
  286. local motor3 = Instance.new("Weld", pn3)
  287. motor3.Part0 = pn3
  288. motor3.Part1 = torso
  289. motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  290. motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  291. pn4.Anchored = false
  292. local motor4 = Instance.new("Weld", pn4)
  293. motor4.Part0 = pn4
  294. motor4.Part1 = torso
  295. motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  296. motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  297. pn5.Anchored = false
  298. local motor5 = Instance.new("Weld", pn5)
  299. motor5.Part0 = pn5
  300. motor5.Part1 = torso
  301. motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  302. motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  303. pn6.Anchored = false
  304. local motor6 = Instance.new("Weld", pn6)
  305. motor6.Part0 = pn6
  306. motor6.Part1 = torso
  307. motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  308. motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  309. pn7.Anchored = false
  310. local motor7 = Instance.new("Weld", pn7)
  311. motor7.Part0 = pn7
  312. motor7.Part1 = torso
  313. motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  314. motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  315. pn8.Anchored = false
  316. local motor8 = Instance.new("Weld", pn8)
  317. motor8.Part0 = pn8
  318. motor8.Part1 = torso
  319. motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  320. motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  321. pn9.Anchored = false
  322. local motor9 = Instance.new("Weld", pn9)
  323. motor9.Part0 = pn9
  324. motor9.Part1 = torso
  325. motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  326. motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  327. pn0.Anchored = false
  328. local motor0 = Instance.new("Weld", pn0)
  329. motor0.Part0 = pn0
  330. motor0.Part1 = v.Character.Head
  331. motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  332. game:GetService("RunService").Stepped:connect(function()
  333. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  334. velocity = RootPart.Velocity.y
  335. sine = sine + change
  336. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  337. if equipped == true or equipped == false then
  338. if RootPart.Velocity.y > 1 and hit == nil then
  339. Anim = "Jump"
  340. if attack == false then
  341. motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1)
  342. motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
  343. motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-110 + 0 * math.cos(sine / 25))), 0.1)
  344. motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(110 + 0 * math.cos(sine / 25))), 0.1)
  345. motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
  346. motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
  347. motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
  348. motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1)
  349. motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1)
  350. end
  351. else
  352. if RootPart.Velocity.y < -1 and hit == nil then
  353. Anim = "Fall"
  354. if attack == false then
  355. motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
  356. motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
  357. motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
  358. motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
  359. motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
  360. motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
  361. motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
  362. motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
  363. motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
  364. end
  365. else
  366. if Torsovelocity < 1 and hit ~= nil then
  367. Anim = "Idle"
  368. if attack == false then
  369. change = 1
  370. motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-5 + 5 * math.cos(sine / 50)), math.rad(0 + 5 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  371. motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 70)), math.rad(0 + -5 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  372. motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 80)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(-50 + 0 * math.cos(sine / 25))), 0.1)
  373. motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 40)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(-40 + 0 * math.cos(sine / 25))), 0.1)
  374. motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(40 + 0 * math.cos(sine / 25))), 0.1)
  375. motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 35)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  376. motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1)
  377. motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-10 + 0 * math.cos(sine / 25))), 0.1)
  378. motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(35 + 0 * math.cos(sine / 25))), 0.1)
  379. end
  380. else
  381. if Torsovelocity > 2 and hit ~= nil then
  382. Anim = "Walk"
  383. if attack == false then
  384. motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
  385. motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
  386. motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
  387. motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
  388. motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
  389. motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
  390. motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
  391. motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
  392. motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
  393. end
  394. end
  395. end
  396. end
  397. end
  398. end
  399. end)local p = game.Players.LocalPlayer
  400. local char = p.Character
  401. local mouse = p:GetMouse()
  402. local larm = char["Left Arm"]
  403. local rarm = char["Right Arm"]
  404. local lleg = char["Left Leg"]
  405. local rleg = char["Right Leg"]
  406. local hed = char.Head
  407. local torso = char.Torso
  408. local hum = char.Humanoid
  409. local cam = game.Workspace.CurrentCamera
  410. local root = char.HumanoidRootPart
  411. local deb = false
  412. local shot = 0
  413. local debris=game:service"Debris"
  414. local l = game:GetService("Lighting")
  415. local rs = game:GetService("RunService").RenderStepped
  416. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  417. math.randomseed(os.time())
  418. ----------------------------------------------------
  419. Debounces = {
  420. CanAttack = true;
  421. NoIdl = false;
  422. Slashing = false;
  423. Slashed = false;
  424. RPunch = false;
  425. RPunched = false;
  426. LPunch = false;
  427. LPunched = false;
  428. }
  429. local Touche = {char.Name, }
  430. ----------------------------------------------------
  431.  
  432. function crap()
  433. if timer==false then
  434. timer=true
  435. local char=game.Players.LocalPlayer.Character
  436. local crap=Instance.new("Part",Workspace)
  437. crap.FormFactor="Custom"
  438. crap.BrickColor=BrickColor.new(25)
  439. crap.Material="Grass"
  440. crap.Size=Vector3.new(1.2,0.4,0.4)
  441. local snd=Instance.new("Sound",char)
  442. snd.SoundId="rbxassetid://" .. tostring(fartids[math.random(1,#fartids)])
  443. snd.Volume=2
  444. snd:Play()
  445. debris:AddItem(snd,snd.TimeLength)
  446. local smk=Instance.new("Smoke",crap)
  447. smk.Color=BrickColor.new(25).Color
  448. debris:AddItem(smk,2.5)
  449. for i = 0.15,1.3,.02 do
  450. local weld=Instance.new("Weld",crap)
  451. weld.Part0=char.Torso
  452. weld.Part1=crap
  453. weld.C0=CFrame.new(0,-.9,i)*CFrame.Angles(0,math.rad(90),0)
  454. wait()
  455. end
  456. local crapCFrame=crap.CFrame
  457. crap:Destroy()
  458.  
  459. for i = 0,1.2,0.4 do
  460. local newCrap=Instance.new("Part",Workspace)
  461. newCrap.FormFactor="Custom"
  462. newCrap.BrickColor=BrickColor.new(25)
  463. newCrap.Material="Grass"
  464. newCrap.Size=Vector3.new(.4,.4,.4)
  465. newCrap.CFrame=crapCFrame*CFrame.new(i-1,0,0)
  466. end
  467. timer=false
  468. end
  469. end
  470. game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
  471. if string.lower(key)=="x" then
  472. crap()
  473. end
  474. end)
  475.  
  476. do --CFrame lerp
  477. local function QuaternionFromCFrame(cf)
  478. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  479. local trace = m00 + m11 + m22
  480. if trace > 0 then
  481. local s = math.sqrt(1 + trace)
  482. local recip = 0.5/s
  483. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  484. else
  485. local i = 0
  486. if m11 > m00 then
  487. i = 1
  488. end
  489. if m22 > (i == 0 and m00 or m11) then
  490. i = 2
  491. end
  492. if i == 0 then
  493. local s = math.sqrt(m00-m11-m22+1)
  494. local recip = 0.5/s
  495. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  496. elseif i == 1 then
  497. local s = math.sqrt(m11-m22-m00+1)
  498. local recip = 0.5/s
  499. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  500. elseif i == 2 then
  501. local s = math.sqrt(m22-m00-m11+1)
  502. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  503. end
  504. end
  505. end
  506. local function QuaternionToCFrame(px, py, pz, x, y, z, w)
  507. local xs, ys, zs = x + x, y + y, z + z
  508. local wx, wy, wz = w*xs, w*ys, w*zs
  509. local xx = x*xs
  510. local xy = x*ys
  511. local xz = x*zs
  512. local yy = y*ys
  513. local yz = y*zs
  514. local zz = z*zs
  515. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  516. end
  517. local function QuaternionSlerp(a, b, t)
  518. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  519. local startInterp, finishInterp;
  520. if cosTheta >= 0.0001 then
  521. if (1 - cosTheta) > 0.0001 then
  522. local theta = math.acos(cosTheta)
  523. local invSinTheta = 1/math.sin(theta)
  524. startInterp = math.sin((1-t)*theta)*invSinTheta
  525. finishInterp = math.sin(t*theta)*invSinTheta
  526. else
  527. startInterp = 1-t
  528. finishInterp = t
  529. end
  530. else
  531. if (1+cosTheta) > 0.0001 then
  532. local theta = math.acos(-cosTheta)
  533. local invSinTheta = 1/math.sin(theta)
  534. startInterp = math.sin((t-1)*theta)*invSinTheta
  535. finishInterp = math.sin(t*theta)*invSinTheta
  536. else
  537. startInterp = t-1
  538. finishInterp = t
  539. end
  540. end
  541. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  542. end
  543. function clerp(a,b,t)
  544. local qa = {QuaternionFromCFrame(a)}
  545. local qb = {QuaternionFromCFrame(b)}
  546. local ax, ay, az = a.x, a.y, a.z
  547. local bx, by, bz = b.x, b.y, b.z
  548. local _t = 1-t
  549. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  550.  
  551.  
  552. end
  553.  
  554.  
  555. local rm = Instance.new("Motor", torso)
  556. rm.C0 = CFrame.new(1.5, 0.5, 0)
  557. rm.C1 = CFrame.new(0, 0.5, 0)
  558. rm.Part0 = torso
  559. rm.Part1 = ra
  560. local lm = Instance.new("Motor", torso)
  561. lm.C0 = CFrame.new(-1.5, 0.5, 0)
  562. lm.C1 = CFrame.new(0, 0.5, 0)
  563. lm.Part0 = torso
  564. lm.Part1 = la
  565.  
  566. local rlegm = Instance.new("Motor", torso)
  567. rlegm.C0 = CFrame.new(0.5, -1, 0)
  568. rlegm.C1 = CFrame.new(0, 1, 0)
  569. rlegm.Part0 = torso
  570. rlegm.Part1 = rl
  571. local llegm = Instance.new("Motor", torso)
  572. llegm.C0 = CFrame.new(-0.5, -1, 0)
  573. llegm.C1 = CFrame.new(0, 1, 0)
  574. llegm.Part0 = torso
  575. llegm.Part1 = ll
  576.  
  577. neck.C0 = CFrame.new(0, 1, 0)
  578. neck.C1 = CFrame.new(0, -0.5, 0)
  579.  
  580.  
  581. rj.C0 = CFrame.new()
  582. rj.C1 = CFrame.new()
  583.  
  584.  
  585. local sound = Instance.new("Sound", head)
  586. sound.SoundId = "http://www.roblox.com/asset/?id=130797915"
  587. sound.Volume = 0.8
  588. sound.Looped = true
  589.  
  590. local speed = 0.3
  591. local angle = 0
  592. local sitting = false
  593. local humanwalk = false
  594. local anglespeed = 1
  595. rsc0 = rm.C0
  596. lsc0 = lm.C0
  597. llc0 = llegm.C0
  598. rlc0 = rlegm.C0
  599. neckc0 = neck.C0
  600.  
  601. local controllerService = game:GetService("ControllerService")
  602. local controller = controllerService:GetChildren()[1]
  603.  
  604. controller.Parent = nil
  605.  
  606. while wait() do
  607. angle = (angle % 100) + anglespeed/10
  608. mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
  609. local rscf = rsc0
  610. local lscf = lsc0
  611. local rlcf = rlc0
  612. local llcf = llc0
  613. local rjcf = CFrame.new()
  614. local ncf = neckc0
  615. local rayz = Ray.new(rootpart.Position, Vector3.new(0, -6, 0))
  616. local hitz, enz = workspace:findPartOnRay(rayz, char)
  617. if not hitz then
  618. if sound.IsPlaying then
  619. sound:stop()
  620. end
  621.  
  622. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 then
  623.  
  624. ncf = neckc0 * CFrame.Angles(math.pi/5, 0, 0)
  625. rjcf = CFrame.new() * CFrame.Angles(-math.pi/5, math.sin(angle)*0.05, 0)
  626. rscf = rsc0 * CFrame.Angles(math.pi/1.7+math.sin(angle)*0.1, 0, 0)
  627. lscf = lsc0 * CFrame.Angles(math.pi/1.7+math.sin(-angle)*0.1, 0, 0)
  628. rlcf = rlc0 * CFrame.Angles(-math.pi/10+math.sin(-angle)*0.3, 0, 0)
  629. llcf = llc0 * CFrame.Angles(-math.pi/10+math.sin(angle)*0.3, 0, 0)
  630.  
  631. else
  632.  
  633. ncf = neckc0 * CFrame.Angles(math.pi/14, 0, 0)
  634. rjcf = CFrame.new() * CFrame.Angles(-math.pi/18, math.sin(angle)*0.05, 0)
  635. rscf = rsc0 * CFrame.Angles(-math.pi/10+math.sin(angle)*0.2, 0, 0)
  636. lscf = lsc0 * CFrame.Angles(-math.pi/10+math.sin(-angle)*0.2, 0, 0)
  637. rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) CFrame.Angles(-math.pi/14, 0, 0)
  638. llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0)
  639.  
  640. end
  641. elseif humanoid.Sit then
  642. if sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=150794704" then
  643. anglespeed = 6
  644. ncf = neckc0 * CFrame.Angles(math.pi/5-math.sin(angle)*0.1, 0, 0)
  645. rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, 0, 0)
  646. rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
  647. lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
  648. rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
  649. llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
  650. elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=135570347" then
  651. anglespeed = 4
  652. ncf = neckc0 * CFrame.Angles(math.pi/5-math.abs(math.sin(angle))*0.3, 0, 0)
  653. rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, 0, 0)
  654. rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
  655. lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
  656. rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
  657. llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
  658. elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=149713968" then
  659. anglespeed = 2
  660. ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08)
  661. rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0)
  662. rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
  663. lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
  664. rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
  665. llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
  666. else
  667. anglespeed = 1/2
  668. ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08)
  669. rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0)
  670. rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
  671. lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
  672. rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
  673. llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
  674. end
  675. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  676. if sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=130797915" then
  677. anglespeed = 6
  678. ncf = neckc0 * CFrame.Angles(math.pi/10-math.sin(angle)*0.07, 0, 0)
  679. rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/10, math.sin(angle)*0.001, 0)
  680. rscf = rsc0 * CFrame.Angles(math.pi/1+math.sin(angle)*0.5, 0, 0)
  681. lscf = lsc0 * CFrame.Angles(math.pi/1+math.sin(angle)*0.5, 0, 0)
  682. rlcf = rlc0 * CFrame.Angles(math.pi/10, math.sin(angle)*0.08, math.rad(6.5))
  683. llcf = llc0 * CFrame.Angles(math.pi/10, -math.sin(angle)*0.08, -math.rad(6.5))
  684. elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=149713968" then
  685. anglespeed = 2
  686. ncf = neckc0 * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3, 0, 0)
  687. rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/20, math.sin(angle)*0.001, 0)
  688. rscf = rsc0 * CFrame.Angles(math.pi/2+math.abs(math.sin(angle)*1), 0, 0)
  689. lscf = lsc0 * CFrame.Angles(math.pi/2+math.abs(math.sin(angle)*1), 0, 0)
  690. rlcf = rlc0 * CFrame.Angles(math.pi/20, math.sin(angle)*0.08, math.rad(2.5))
  691. llcf = llc0 * CFrame.Angles(math.pi/20, -math.sin(angle)*0.08, -math.rad(2.5))
  692. elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=130802245" then
  693. anglespeed = 3
  694. ncf = neckc0 * CFrame.Angles(math.sin(angle)*0.07, math.rad(30), 0)
  695. rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.sin(angle)*0.001, 0)
  696. rscf = rsc0 * CFrame.Angles(math.sin(angle)*0.05, 0, 0)
  697. lscf = lsc0 * CFrame.Angles(math.sin(-angle)*0.05, 0, 0)
  698. rlcf = rlc0 * CFrame.new(0, -0.1 + math.abs(mvmnt)*0.1, -0.1) * CFrame.Angles(0, math.rad(5), math.rad(5))
  699. llcf = llc0 * CFrame.Angles(0, math.rad(2.5), math.rad(1))
  700. else
  701. if humanwalk then
  702. anglespeed = 1/4
  703. ncf = neckc0 * CFrame.Angles(-math.sin(angle)*0.07, 0, 0)
  704. rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.sin(angle)*0.001, 0)
  705. rscf = rsc0 * CFrame.Angles(math.sin(angle)*0.1, 0, 0)
  706. lscf = lsc0 * CFrame.Angles(math.sin(-angle)*0.1, 0, 0)
  707. rlcf = rlc0 * CFrame.Angles(0, math.sin(angle)*0.08, math.rad(2.5))
  708. llcf = llc0 * CFrame.Angles(0, -math.sin(angle)*0.08, -math.rad(2.5))
  709. else
  710. anglespeed = 1/2
  711. ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08)
  712. rjcf = CFrame.new(0, -2, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0)
  713. rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
  714. lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
  715. rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
  716. llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
  717. end
  718. end
  719. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 20 then
  720. if sound.IsPlaying then
  721. sound:stop()
  722. end
  723. if humanwalk then
  724. anglespeed = 4
  725. ncf = neckc0 * CFrame.Angles(math.pi/24, mvmnt*.02, 0)
  726. rjcf = CFrame.new(0, math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/24, -mvmnt*.02, 0)
  727. rscf = rsc0 * CFrame.Angles(math.sin(angle)*1.25, 0, -math.abs(mvmnt)*0.02)
  728. lscf = lsc0 * CFrame.Angles(math.sin(-angle)*1.25, 0, math.abs(mvmnt)*0.02)
  729. rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*1, 0, math.rad(.5))
  730. llcf = llc0 * CFrame.Angles(math.sin(angle)*1, 0, -math.rad(.5))
  731. else
  732. anglespeed = 4
  733. ncf = neckc0 * CFrame.new(0, 0, .2) * CFrame.Angles(math.pi/1.9, 0, 0)
  734. rjcf = CFrame.new(0, -1.5+math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/1.9, math.sin(mvmnt/2)*0.05, 0)
  735. rscf = rsc0 * CFrame.new(-.45, 0.2, -.4+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2+math.sin(angle)*0.7, 0, math.rad(5))
  736. lscf = lsc0 * CFrame.new(.45, 0.2, .1-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2+math.sin(-angle)*0.7, 0, -math.rad(5))
  737. rlcf = rlc0 * CFrame.new(0, 0, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*0.6, 0, math.abs(mvmnt)*0.025)
  738. llcf = llc0 * CFrame.new(0, 0, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(angle)*.6, 0, -math.abs(mvmnt)*0.025)
  739. end
  740. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then
  741. if sound.IsPlaying then
  742. sound:stop()
  743. end
  744. if humanwalk then
  745. anglespeed = 5
  746. ncf = neckc0 * CFrame.Angles(math.pi/20, math.sin(angle)*.04, 0)
  747. rjcf = CFrame.new(0, -.4 + math.abs(mvmnt)*0.25, 0) * CFrame.Angles(-math.pi/20, -math.sin(angle)*.08, 0)
  748. rscf = rsc0 * CFrame.new(0, 0, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/18+math.sin(angle)*1.5, 0, -math.abs(mvmnt)*0.02)
  749. lscf = lsc0 * CFrame.new(0, 0, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/18+math.sin(-angle)*1.5, 0, math.abs(mvmnt)*0.02)
  750. rlcf = rlc0 * CFrame.new(0, 0, -.6+math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5))
  751. llcf = llc0 * CFrame.new(0, 0, -math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5))
  752. else
  753. anglespeed = 5.5
  754. ncf = neckc0 * CFrame.new(0, 0, .2) * CFrame.Angles(math.pi/1.9+math.sin(mvmnt/2)*0.05, 0, 0)
  755. rjcf = CFrame.new(0, -1.3+math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/1.9+math.abs(mvmnt/2)*0.1, 0, 0)
  756. rscf = rsc0 * CFrame.new(-1, 0.2, -.5) * CFrame.Angles(math.pi/2+math.sin(angle)*1.8, 0, math.rad(5))
  757. lscf = lsc0 * CFrame.new(1, 0.2, -.5) * CFrame.Angles(math.pi/2+math.sin(angle)*1.8, 0, -math.rad(5))
  758. rlcf = rlc0 * CFrame.new(0, .3-math.abs(mvmnt)*0.125, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*1.4, 0, math.abs(mvmnt)*0.025)
  759. llcf = llc0 * CFrame.new(0, .3-math.abs(mvmnt)*0.125, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*1.4, 0, -math.abs(mvmnt)*0.025)
  760. end
  761. end
  762.  
  763. rm.C0 = clerp(rm.C0,rscf,speed)
  764. lm.C0 = clerp(lm.C0,lscf,speed)
  765. rj.C0 = clerp(rj.C0,rjcf,speed)
  766. neck.C0 = clerp(neck.C0,ncf,speed)
  767. rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
  768. llegm.C0 = clerp(llegm.C0,llcf,speed)
  769. end
  770.  
  771.  
  772. end
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