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  1. AUTOEXEC
  2.  
  3. t
  4. fps_max 300
  5. m_rawinput 1
  6. m_mouseaccel1 0
  7. m_mouseaccel2 0
  8. m_customaccel 0
  9. m_customaccel_scale 0
  10. zoom_sensitivity_ratio 1
  11. alias +transparencyradius "zs_transparencyradius 50;"; alias -transparencyradius "zs_transparencyradius 2048"; bind q +transparencyradius
  12. cl_detaildist 0
  13. cl_detailfade 0
  14. cl_drawmonitors 0
  15. cl_ejectbrass 0
  16. cl_new_impact_effects 0
  17. cl_show_splashes 0
  18. lod_transitiondist 0
  19. mat_antialias 0
  20. mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  21. // a strange `shine' effect to appear on all players.
  22. mat_colcorrection_disableentities 1
  23. mat_colorcorrection 0
  24. mat_disable_bloom 1
  25. mat_disable_fancy_blending 1
  26. mat_disable_lightwarp 1
  27. mat_envmapsize 8
  28. //mat_envmaptgasize 0
  29. mat_filtertextures 0
  30. mat_hdr_level 0
  31. mat_motion_blur_enabled 0
  32. mat_parallaxmap 0
  33. mat_trilinear 0
  34. mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
  35. mat_viewportupscale 1
  36. mat_wateroverlaysize 1
  37. //mp_decals 1 // `9' is a good value to still see the spread pattern from a
  38. // scattergun without any real performance loss.
  39. r_3dsky 0
  40. r_ambientboost 0
  41. r_ambientfactor 0
  42. r_ambientmin 0
  43. r_avglight 0
  44. //r_cheapwaterend 1
  45. r_cheapwaterstart 1
  46. r_decals 1
  47. r_decalstaticprops 0
  48. r_drawdetailprops 0
  49. dsp_enhance_stereo 0
  50. dsp_slow_cpu 1
  51. snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
  52. // helpful in the past, as it seems to (for whatever
  53. // reason) reduce the number of TDRs experienced during
  54. // gameplay. There's some pretty good information on
  55. // TDRs (nerds only) here:
  56. // http://forums.nvidia.com/index.php?showtopic=65161
  57. snd_pitchquality 0
  58. snd_spatialize_roundrobin 1
  59. mat_shadowstate 1
  60. r_shadowmaxrendered 11
  61. r_shadowrendertotexture 1
  62. r_shadows 1
  63. mat_shadowstate "0"
  64. r_shadowmaxrendered "11"
  65. r_shadowrendertotexture "0"
  66. r_shadows 1
  67. r_eyes 0
  68. r_flex 0
  69. r_lod 2
  70. r_rootlod 2
  71. r_teeth 0
  72. cl_ragdoll_fade_time 1
  73. cl_ragdoll_forcefade 1
  74. cl_ragdoll_physics_enable 1
  75. g_ragdoll_fadespeed 1
  76. g_ragdoll_lvfadespeed 1
  77. ragdoll_sleepaftertime 1
  78. cl_phys_props_enable 0
  79. cl_phys_props_max 0
  80. props_break_max_pieces 0
  81. r_propsmaxdist 1
  82. violence_agibs 1
  83. violence_hgibs 1
  84. cl_detaildist 0
  85. cl_detailfade 0
  86. cl_drawmonitors 0
  87. cl_ejectbrass 0
  88. cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
  89. cl_new_impact_effects 0
  90. cl_show_splashes 0
  91. func_break_max_pieces 0
  92. glow_outline_effect_enable 0 // Cart glow effect.
  93. lod_transitiondist 0
  94. mat_antialias 0
  95. mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  96. // a strange `shine' effect to appear on all players.
  97. mat_colcorrection_disableentities "1"
  98. mat_colorcorrection 0
  99. mat_disable_bloom 1
  100. mat_disable_fancy_blending 1
  101. mat_disable_lightwarp 1
  102. mat_envmapsize 8
  103. mat_envmaptgasize 8
  104. mat_filterlightmaps 0
  105. mat_filtertextures 0
  106. mat_forceaniso 1
  107. mat_hdr_level "0"
  108. mat_max_worldmesh_vertices 512
  109. mat_motion_blur_enabled 0
  110. mat_parallaxmap 0
  111. mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
  112. // at a range from -1 to 2, -1 being the best quality, 2 being the
  113. // worst.
  114. mat_reducefillrate 1
  115. mat_reduceparticles 1
  116. mat_specular 0 // Controls specularity. Setting this to 0 will make ubers
  117. // non-shiny, and will remove some specular effects from in-game
  118. // entities which support it. Setting this to 1 on dx8 will
  119. // result in some strange `fire' textures replacing their
  120. // appropriate counterparts, especially on medals, and certain
  121. // hats.
  122. mat_trilinear 0
  123. mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
  124. mat_viewportupscale 1
  125. mat_wateroverlaysize 1
  126. mp_decals 1 // `9' is a good value to still see the spread pattern from a
  127. // scattergun without any real performance loss.
  128. r_3dsky 0
  129. r_ambientboost 0
  130. r_ambientfactor 0
  131. r_ambientmin 0
  132. r_avglight 0
  133. r_cheapwaterend 1
  134. r_cheapwaterstart 1
  135. r_decals 1
  136. r_decalstaticprops 0
  137. r_decal_cullsize 15
  138. r_drawdetailprops 0
  139. r_drawmodeldecals 0
  140. r_drawflecks 0
  141. r_dynamic 0
  142. r_flashlightdepthtexture 0
  143. r_forcewaterleaf 1
  144. r_lightaverage 0
  145. r_maxnewsamples 2
  146. r_maxsampledist 1
  147. r_propsmaxdist 0
  148. r_renderoverlayfragment 0
  149. r_staticprop_lod 4
  150. r_waterdrawreflection 0
  151. r_waterdrawrefraction 1
  152. r_waterforceexpensive 0
  153. r_waterforcereflectentities 0
  154. rope_averagelight 0
  155. rope_collide 0
  156. rope_rendersolid 0
  157. rope_shake 0
  158. rope_smooth 0
  159. rope_subdiv 0
  160. rope_wind_dist 0
  161. tf_particles_disable_weather 1 // Disable weather effects on maps supporting
  162. // it, for example, setting this to `1'
  163. // disables rain effects on *_sawmill.
  164. tracer_extra 0
  165. gmod_mcore_test 1
  166. violence_ablood 1 // Setting ablood/hblood to 1 actually improves perf usually
  167. violence_hblood 1
  168. in_usekeyboardsampletime 0
  169. mat_clipz 1 // FX card users should set this to 0
  170. mat_forcehardwaresync 0
  171. mat_levelflush 1
  172. //m_rawinput 1 // Turn on raw mouse input. Commented out by default due to
  173. // silly incompatibility with the Xfire overlay. You should use
  174. // it if you can!
  175. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
  176. r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
  177. // performed on the GPU (as opposed to on the CPU). The
  178. // value `-1' autodetects hardware support for this
  179. // feature, which is safer than forcing it.
  180. dsp_enhance_stereo 0
  181. dsp_slow_cpu 1
  182. snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
  183. // helpful in the past, as it seems to (for whatever
  184. // reason) reduce the number of TDRs experienced during
  185. // gameplay. There's some pretty good information on
  186. // TDRs (nerds only) here:
  187. // http://forums.nvidia.com/index.php?showtopic=65161
  188. snd_pitchquality 0
  189. snd_spatialize_roundrobin 1
  190. cl_threaded_client_leaf_system 0
  191. r_queued_decals 0
  192. r_queued_ropes 1
  193. r_queued_post_processing 0
  194. r_threaded_client_shadow_manager 1
  195. r_threaded_particles 1
  196. r_threaded_renderables 1
  197. cl_forcepreload 1 // Preloads content
  198. bind 7 slot7
  199. bind 8 slot8
  200. bind 9 slot9
  201. crosshair 1
  202. snd_noextraupdate 1
  203. -mat_picmip 4
  204. gmod_mcore_test 1
  205. r_queued_ropes 1
  206. cl_threaded_bone_setup 1
  207. cl_threaded_client_leaf_system 1
  208. r_threaded_client_shadow_manager 1
  209. mat_queue_mode -1
  210. r_threaded_renderables 1
  211. r_threaded_particles 1
  212. r_threaded_renderables 1
  213. r_queued_ropes 1
  214. studio_queue_mode 1
  215. cl_ragdoll_fade_time 1
  216. cl_ragdoll_forcefade 1
  217. cl_ragdoll_physics_enable 1
  218. g_ragdoll_fadespeed 1
  219. g_ragdoll_lvfadespeed 1
  220. ragdoll_sleepaftertime 1
  221. cl_phys_props_enable 0
  222. cl_phys_props_max 0
  223. props_break_max_pieces 0
  224. r_propsmaxdist 1
  225. violence_agibs 1
  226. violence_hgibs 1
  227. cl_cmdrate 33
  228. cl_updaterate 33
  229. cl_interp "0"
  230. cl_interp_ratio 1
  231. r_drawmodeldecals 0
  232. r_drawflecks "0"
  233. r_waterdrawreflection 0
  234. r_waterforceexpensive 0
  235. cl_show_splashes 0
  236. cl_showfps 1
  237. cl_showpos 1
  238. m_rawinput 1
  239. mat_vsync 0
  240. m_filter "0"
  241. m_customaccel 0
  242. m_mouseaccel1 0
  243. m_mouseaccel2 0
  244. host_writeconfig
  245. echo "autoexec loaded"
  246.  
  247. LAUNCH OPTIONS FOR GARRY'S MOD
  248.  
  249. -fullscreen -high -64bit +mat_forcehardwaresync 0 -nocrashdialog -freq 75 -nojoy -noipx -w 1280 -h 960 -noforcemspd -noforcemparms -noforcemaccel +fps_max 300 -nod3d9ex -threads 4 -noforcemspd -noborder -nojoy +r_hunkalloclightmaps 0 -refresh 75
  250.  
  251.  
  252. SPECS -
  253. GTX 550TI
  254. I3 2120 3.3 GHZ
  255. 8G RAM
  256.  
  257. PERIPHERALS
  258. LOGITECH G PRO WIRED
  259. MAGICELEC MECHANICAL KEYBOARD BLUE SWITCHES
  260. COUGAR BUNKER MOUSE BUNGEE
  261. STEELSERIES MASS MOUSEPAD
  262. ACER MONITOR OVERCLOCKED FROM 60 HZ -> 75
  263.  
  264. Note: Nvidia settings in the nvidia control panel may also contribute to fps
  265. I do use digital vibrancy settings, which change the way my screen looks.
  266. ALSO: for higher fps I use window settings and a program called "Timer Resolution" which speeds up your computer and is in Panjno's fps packs. All of my optimizations for windows can be found in Panjno's youtube channel.
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