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  1. Extended renderer info (GLX_MESA_query_renderer):
  2.     Vendor: X.Org (0x1002)
  3.     Device: AMD TAHITI (DRM 2.50.0, 5.3.6, LLVM 7.1.0) (0x679a)
  4.     Version: 19.1.5
  5.     Accelerated: yes
  6.     Video memory: 3072MB
  7.     Unified memory: no
  8.     Preferred profile: core (0x1)
  9.     Max core profile version: 4.5
  10.     Max compat profile version: 4.5
  11.     Max GLES1 profile version: 1.1
  12.     Max GLES[23] profile version: 3.2
  13. Memory info (GL_ATI_meminfo):
  14.     VBO free memory - total: 2740 MB, largest block: 2740 MB
  15.     VBO free aux. memory - total: 1891 MB, largest block: 1891 MB
  16.     Texture free memory - total: 2740 MB, largest block: 2740 MB
  17.     Texture free aux. memory - total: 1891 MB, largest block: 1891 MB
  18.     Renderbuffer free memory - total: 2740 MB, largest block: 2740 MB
  19.     Renderbuffer free aux. memory - total: 1891 MB, largest block: 1891 MB
  20. Memory info (GL_NVX_gpu_memory_info):
  21.     Dedicated video memory: 3072 MB
  22.     Total available memory: 5115 MB
  23.     Currently available dedicated video memory: 2740 MB
  24. OpenGL vendor string: X.Org
  25. OpenGL renderer string: AMD TAHITI (DRM 2.50.0, 5.3.6, LLVM 7.1.0)
  26. OpenGL core profile version string: 4.5 (Core Profile) Mesa 19.1.5
  27. OpenGL core profile shading language version string: 4.50
  28. OpenGL core profile context flags: (none)
  29. OpenGL core profile profile mask: core profile
  30. OpenGL core profile extensions:
  31.     GL_AMD_conservative_depth, GL_AMD_depth_clamp_separate,
  32.     GL_AMD_draw_buffers_blend, GL_AMD_gpu_shader_int64,
  33.     GL_AMD_multi_draw_indirect, GL_AMD_performance_monitor,
  34.     GL_AMD_pinned_memory, GL_AMD_query_buffer_object,
  35.     GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
  36.     GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4,
  37.     GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
  38.     GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
  39.     GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility,
  40.     GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility,
  41.     GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture,
  42.     GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
  43.     GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
  44.     GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
  45.     GL_ARB_compute_shader, GL_ARB_compute_variable_group_size,
  46.     GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
  47.     GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
  48.     GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
  49.     GL_ARB_derivative_control, GL_ARB_direct_state_access,
  50.     GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
  51.     GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,
  52.     GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
  53.     GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
  54.     GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
  55.     GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
  56.     GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
  57.     GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image,
  58.     GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
  59.     GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
  60.     GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
  61.     GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,
  62.     GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
  63.     GL_ARB_multi_draw_indirect, GL_ARB_occlusion_query2,
  64.     GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query,
  65.     GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
  66.     GL_ARB_polygon_offset_clamp, GL_ARB_program_interface_query,
  67.     GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
  68.     GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
  69.     GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
  70.     GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
  71.     GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
  72.     GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
  73.     GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store,
  74.     GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision,
  75.     GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
  76.     GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
  77.     GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
  78.     GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing,
  79.     GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
  80.     GL_ARB_texture_barrier, GL_ARB_texture_buffer_object,
  81.     GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,
  82.     GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
  83.     GL_ARB_texture_cube_map_array, GL_ARB_texture_filter_anisotropic,
  84.     GL_ARB_texture_float, GL_ARB_texture_gather,
  85.     GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample,
  86.     GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
  87.     GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
  88.     GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8,
  89.     GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
  90.     GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,
  91.     GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
  92.     GL_ARB_transform_feedback_instanced,
  93.     GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object,
  94.     GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
  95.     GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding,
  96.     GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader,
  97.     GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
  98.     GL_ARB_viewport_array, GL_ATI_blend_equation_separate, GL_ATI_meminfo,
  99.     GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr,
  100.     GL_EXT_blend_equation_separate, GL_EXT_depth_bounds_test,
  101.     GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
  102.     GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
  103.     GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_memory_object,
  104.     GL_EXT_memory_object_fd, GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
  105.     GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
  106.     GL_EXT_provoking_vertex, GL_EXT_shader_image_load_formatted,
  107.     GL_EXT_shader_integer_mix, GL_EXT_texture_array,
  108.     GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
  109.     GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic,
  110.     GL_EXT_texture_integer, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB,
  111.     GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode,
  112.     GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
  113.     GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback,
  114.     GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit,
  115.     GL_EXT_window_rectangles, GL_IBM_multimode_draw_arrays,
  116.     GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control,
  117.     GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
  118.     GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
  119.     GL_KHR_texture_compression_astc_ldr,
  120.     GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_pack_invert,
  121.     GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba,
  122.     GL_NVX_gpu_memory_info, GL_NV_conditional_render, GL_NV_depth_clamp,
  123.     GL_NV_packed_depth_stencil, GL_NV_texture_barrier, GL_NV_vdpau_interop,
  124.     GL_OES_EGL_image, GL_S3_s3tc
  125.  
  126. OpenGL version string: 4.5 (Compatibility Profile) Mesa 19.1.5
  127. OpenGL shading language version string: 4.50
  128. OpenGL context flags: (none)
  129. OpenGL profile mask: compatibility profile
  130. OpenGL extensions:
  131.     GL_AMD_conservative_depth, GL_AMD_depth_clamp_separate,
  132.     GL_AMD_draw_buffers_blend, GL_AMD_multi_draw_indirect,
  133.     GL_AMD_performance_monitor, GL_AMD_pinned_memory,
  134.     GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture,
  135.     GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax,
  136.     GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer,
  137.     GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3,
  138.     GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels,
  139.     GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility,
  140.     GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
  141.     GL_ARB_bindless_texture, GL_ARB_blend_func_extended,
  142.     GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture,
  143.     GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility,
  144.     GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
  145.     GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
  146.     GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
  147.     GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
  148.     GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control,
  149.     GL_ARB_direct_state_access, GL_ARB_draw_buffers,
  150.     GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
  151.     GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
  152.     GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
  153.     GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
  154.     GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
  155.     GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
  156.     GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
  157.     GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image,
  158.     GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel,
  159.     GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
  160.     GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
  161.     GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
  162.     GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
  163.     GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
  164.     GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
  165.     GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
  166.     GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
  167.     GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
  168.     GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior,
  169.     GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,
  170.     GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
  171.     GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
  172.     GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot,
  173.     GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, GL_ARB_shader_group_vote,
  174.     GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
  175.     GL_ARB_shader_objects, GL_ARB_shader_precision,
  176.     GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
  177.     GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
  178.     GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
  179.     GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
  180.     GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_stencil_texturing,
  181.     GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier,
  182.     GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
  183.     GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,
  184.     GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
  185.     GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
  186.     GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
  187.     GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
  188.     GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic,
  189.     GL_ARB_texture_float, GL_ARB_texture_gather,
  190.     GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
  191.     GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
  192.     GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
  193.     GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
  194.     GL_ARB_texture_stencil8, GL_ARB_texture_storage,
  195.     GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
  196.     GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
  197.     GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
  198.     GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
  199.     GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
  200.     GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
  201.     GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
  202.     GL_ARB_vertex_program, GL_ARB_vertex_shader,
  203.     GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
  204.     GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_blend_equation_separate,
  205.     GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_meminfo,
  206.     GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
  207.     GL_ATI_texture_env_combine3, GL_ATI_texture_float,
  208.     GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
  209.     GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
  210.     GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
  211.     GL_EXT_copy_texture, GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2,
  212.     GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord,
  213.     GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
  214.     GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
  215.     GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters,
  216.     GL_EXT_gpu_shader4, GL_EXT_memory_object, GL_EXT_memory_object_fd,
  217.     GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
  218.     GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
  219.     GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
  220.     GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
  221.     GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted,
  222.     GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
  223.     GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
  224.     GL_EXT_texture_array, GL_EXT_texture_buffer_object,
  225.     GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
  226.     GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
  227.     GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
  228.     GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
  229.     GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
  230.     GL_EXT_texture_integer, GL_EXT_texture_lod_bias,
  231.     GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
  232.     GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8,
  233.     GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
  234.     GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
  235.     GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
  236.     GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
  237.     GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
  238.     GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
  239.     GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control,
  240.     GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
  241.     GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
  242.     GL_KHR_texture_compression_astc_ldr,
  243.     GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_pack_invert,
  244.     GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba,
  245.     GL_MESA_window_pos, GL_NVX_gpu_memory_info, GL_NV_blend_square,
  246.     GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_fog_distance,
  247.     GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
  248.     GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier,
  249.     GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_vdpau_interop,
  250.     GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc,
  251.     GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
  252.     GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
  253.  
  254. OpenGL ES profile version string: OpenGL ES 3.2 Mesa 19.1.5
  255. OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
  256. OpenGL ES profile extensions:
  257.     GL_AMD_performance_monitor, GL_ANDROID_extension_pack_es31a,
  258.     GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
  259.     GL_APPLE_texture_max_level, GL_EXT_base_instance,
  260.     GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage,
  261.     GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float,
  262.     GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_copy_image,
  263.     GL_EXT_depth_clamp, GL_EXT_discard_framebuffer,
  264.     GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers,
  265.     GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex,
  266.     GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size,
  267.     GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_map_buffer_range,
  268.     GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays,
  269.     GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp,
  270.     GL_EXT_primitive_bounding_box, GL_EXT_read_format_bgra,
  271.     GL_EXT_render_snorm, GL_EXT_robustness, GL_EXT_sRGB_write_control,
  272.     GL_EXT_separate_shader_objects, GL_EXT_shader_implicit_conversions,
  273.     GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks,
  274.     GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader,
  275.     GL_EXT_texture_border_clamp, GL_EXT_texture_buffer,
  276.     GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1,
  277.     GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
  278.     GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map_array,
  279.     GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888,
  280.     GL_EXT_texture_norm16, GL_EXT_texture_query_lod, GL_EXT_texture_rg,
  281.     GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode,
  282.     GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_view,
  283.     GL_EXT_unpack_subimage, GL_EXT_window_rectangles,
  284.     GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control,
  285.     GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
  286.     GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
  287.     GL_KHR_texture_compression_astc_ldr,
  288.     GL_KHR_texture_compression_astc_sliced_3d,
  289.     GL_MESA_shader_integer_functions, GL_NV_conditional_render,
  290.     GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_image_formats,
  291.     GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil,
  292.     GL_NV_read_stencil, GL_OES_EGL_image, GL_OES_EGL_image_external,
  293.     GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync,
  294.     GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24,
  295.     GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
  296.     GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,
  297.     GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
  298.     GL_OES_geometry_point_size, GL_OES_geometry_shader,
  299.     GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer,
  300.     GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box,
  301.     GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading,
  302.     GL_OES_sample_variables, GL_OES_shader_image_atomic,
  303.     GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation,
  304.     GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context,
  305.     GL_OES_tessellation_point_size, GL_OES_tessellation_shader,
  306.     GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer,
  307.     GL_OES_texture_cube_map_array, GL_OES_texture_float,
  308.     GL_OES_texture_float_linear, GL_OES_texture_half_float,
  309.     GL_OES_texture_half_float_linear, GL_OES_texture_npot,
  310.     GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array,
  311.     GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float,
  312.     GL_OES_viewport_array
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