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Settings for Fallout: New Vegas

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Jul 18th, 2018
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  1. nvse_config.ini
  2. [Memory]
  3. DefaultHeapInitialAllocMB=496
  4. scrapheapsizeMB=256
  5.  
  6. enblocal.ini
  7. [GLOBAL]
  8. UseENBoostWithoutGraphics=true
  9.  
  10. [PERFORMANCE]
  11. SpeedHack=true
  12.  
  13. [MULTIHEAD]
  14. ForceVideoAdapterIndex=false
  15. VideoAdapterIndex=0
  16.  
  17. [MEMORY]
  18. ExpandSystemMemoryX64=true
  19. ReduceSystemMemoryUsage=true
  20. DisableDriverMemoryManager=false
  21. DisablePreloadToVRAM=false
  22. EnableUnsafeMemoryHacks=true
  23. ReservedMemorySizeMb=1024
  24. VideoMemorySizeMb=10240
  25. EnableCompression=true
  26. AutodetectVideoMemorySize=false
  27.  
  28. sr_New_Vegas_Stutter_Remover.ini
  29. Master = {
  30. _comment = You can turn on or off each distinct feature from here.
  31. bManageFPS = 1
  32. bHookCriticalSections = 1
  33. bHookLightCriticalSections = 0
  34. bHookHashtables = 1
  35. bReplaceHeap = 1
  36. bReplaceGetTickCount = 1
  37. bLogToConsole = 0
  38. bFastExit = 1
  39. bFlushLog = 1
  40. iSchedulingResolution = 1
  41. bReplaceRandom = 1
  42. bExperimentalStuff = 0
  43. iMainHookPoint = 1
  44. }
  45. Experimental = {
  46. _comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm.
  47. _comment =other settings here you're probably better off not touching
  48. bReduceSleep = 0
  49. iThreadsFixedToCPUs = 1
  50. bSuppressRandomSeeding = 0
  51. bBenchmarkHeap = 0
  52. bAlternateHeapHooks = 0
  53. iHeapMainBlockAddress = 0
  54. }
  55. FPS_Management = {
  56. _comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2
  57. bInject_iFPSClamp = 1
  58. fMaximumFPS = 59
  59. fMinimumFPS = 15
  60. iFPS_Report_Period = 15000
  61. fExtraSleepPercent =0.05
  62. }
  63. GetTickCount = {
  64. _comment =This section is disabled by default - see Master/bReplaceGetTickCount
  65. bForceResolution = 1
  66. bPreserveDC_Bias = 1
  67. bPreserveHighFreqComponents = 0
  68. bForceSync = 0
  69. iSyncLimitMilliseconds = 50
  70. }
  71. CriticalSections = {
  72. _comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly
  73. _comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)
  74. _comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed
  75. bUseOverrides = 1
  76. iDefaultMode = 1
  77. iDefaultSpin = 1000
  78. iStaggerLevel = 5
  79. bEnableMessages = 1
  80. bEnableProfiling = 0
  81. }
  82. LightCriticalSections = {
  83. _comment =LCS stuff is like CS stuff, but with a Bethesda implementation. And inlined sometimes, so difficult for me to work with
  84. bEnableProfiling = 0
  85. bEnableMessages = 1
  86. iDefaultMode = 3
  87. iDefaultSpin = 1000
  88. iStaggerLevel = 5
  89. bFullHooks = 0
  90. bUseOverrides = 0
  91. }
  92. Heap = {
  93. _comment =This section is disabled by default - see Master/bReplaceHeap
  94. _comment =I recommend enabling it however.
  95. _comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability
  96. _comment = It crashes instantly on Fallout3 last I remember checking
  97. _comment = It seems to work on Fallout: New Vegas ?
  98. _comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc
  99. _comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder
  100. _comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)
  101. iHeapAlgorithm = 6
  102. bEnableProfiling = 0
  103. iHeapSize = 256
  104. bEnableMessages = 0
  105. bZeroAllocations = 0
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