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- nvse_config.ini
- [Memory]
- DefaultHeapInitialAllocMB=496
- scrapheapsizeMB=256
- enblocal.ini
- [GLOBAL]
- UseENBoostWithoutGraphics=true
- [PERFORMANCE]
- SpeedHack=true
- [MULTIHEAD]
- ForceVideoAdapterIndex=false
- VideoAdapterIndex=0
- [MEMORY]
- ExpandSystemMemoryX64=true
- ReduceSystemMemoryUsage=true
- DisableDriverMemoryManager=false
- DisablePreloadToVRAM=false
- EnableUnsafeMemoryHacks=true
- ReservedMemorySizeMb=1024
- VideoMemorySizeMb=10240
- EnableCompression=true
- AutodetectVideoMemorySize=false
- sr_New_Vegas_Stutter_Remover.ini
- Master = {
- _comment = You can turn on or off each distinct feature from here.
- bManageFPS = 1
- bHookCriticalSections = 1
- bHookLightCriticalSections = 0
- bHookHashtables = 1
- bReplaceHeap = 1
- bReplaceGetTickCount = 1
- bLogToConsole = 0
- bFastExit = 1
- bFlushLog = 1
- iSchedulingResolution = 1
- bReplaceRandom = 1
- bExperimentalStuff = 0
- iMainHookPoint = 1
- }
- Experimental = {
- _comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm.
- _comment =other settings here you're probably better off not touching
- bReduceSleep = 0
- iThreadsFixedToCPUs = 1
- bSuppressRandomSeeding = 0
- bBenchmarkHeap = 0
- bAlternateHeapHooks = 0
- iHeapMainBlockAddress = 0
- }
- FPS_Management = {
- _comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2
- bInject_iFPSClamp = 1
- fMaximumFPS = 59
- fMinimumFPS = 15
- iFPS_Report_Period = 15000
- fExtraSleepPercent =0.05
- }
- GetTickCount = {
- _comment =This section is disabled by default - see Master/bReplaceGetTickCount
- bForceResolution = 1
- bPreserveDC_Bias = 1
- bPreserveHighFreqComponents = 0
- bForceSync = 0
- iSyncLimitMilliseconds = 50
- }
- CriticalSections = {
- _comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly
- _comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)
- _comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed
- bUseOverrides = 1
- iDefaultMode = 1
- iDefaultSpin = 1000
- iStaggerLevel = 5
- bEnableMessages = 1
- bEnableProfiling = 0
- }
- LightCriticalSections = {
- _comment =LCS stuff is like CS stuff, but with a Bethesda implementation. And inlined sometimes, so difficult for me to work with
- bEnableProfiling = 0
- bEnableMessages = 1
- iDefaultMode = 3
- iDefaultSpin = 1000
- iStaggerLevel = 5
- bFullHooks = 0
- bUseOverrides = 0
- }
- Heap = {
- _comment =This section is disabled by default - see Master/bReplaceHeap
- _comment =I recommend enabling it however.
- _comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability
- _comment = It crashes instantly on Fallout3 last I remember checking
- _comment = It seems to work on Fallout: New Vegas ?
- _comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc
- _comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder
- _comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)
- iHeapAlgorithm = 6
- bEnableProfiling = 0
- iHeapSize = 256
- bEnableMessages = 0
- bZeroAllocations = 0
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