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- on chat:
- player's gamemode is adventure
- cancel event
- broadcast "&e- &c%player% &4> &b%message%"
- command "execute @a ~ ~ ~ /playsound entity.item.pickup master @s"
- on chat:
- player's gamemode is creative
- cancel event
- broadcast "&e- &b*&c%player% &4> &b%message%"
- command "execute @a ~ ~ ~ /playsound entity.item.pickup master @s"
- on join:
- set join message to "&4&l[&c&l+&4&l] &e&l%player%"
- command "execute @a ~ ~ ~ /playsound block.note.pling master @s ~ ~ ~ 5"
- teleport player to world's spawn point
- on quit:
- set quit message to "&4&l[&c&l-&4&l] &e&l%player%"
- command "execute @a ~ ~ ~ /playsound block.note.pling master @s ~ ~ ~ 5 0.1"
- on first join:
- broadcast "&4&l[&d&l+&4&l] &e&l%player%"
- on death:
- wait 10 tick
- force the player to respawn
- on chat:
- player's gamemode is survival
- cancel event
- message "&4&l【-JinRou-】現在チャットができません"
- on chat:
- player's gamemode is spectator
- cancel event
- message "&4&l【-JinRou-】現在チャットができません"
- command /close:
- permission: skript.admin
- trigger:
- command "/whitelist on"
- loop all players:
- loop-player is not an op
- kick the loop-player due to "this server is not open to pulic"
- message "this server is not open to public now"
- command /lb [<text>]:
- permission:"sk.admin"
- trigger:
- if arg-1 is not set:
- teleport player to {lobby}
- stop
- if arg-1 is set:
- set {lobby} to location of player
- send "&bTP地点を更新しました!"
- stop
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