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- * Each row on the list represents an action. The amount of total actions you can make in a turn equals to your nation level.
- 1) Recruit an army [Create a new army. Read more here: https://pastebin.com/DZP3pVSL Roll 1d100 afterwards to determine strength]
- 2) Upgrade existing army[Use Obsidian to upgrade an un-upgraded demonic army: https://pastebin.com/bF8L7zd7 . ]
- 3) Expand to a new territory[You can expand and own any nearby territory. Note that you can't expand to territories you have not bordered in the beginning of this turn.]
- 4) Go to war [Fight another nation! Read more here: https://pastebin.com/jtm3z4ZN . Roll 1d100 to determine war effectiveness]
- 5) Build a fortress [Costs 30,000 Obsidian. Will replace the terrain on the tile you build on. Fortresses Have +40 Growth and +2 income. Enemy raids will not take fortress tiles into account]
- 6) Trade with another nation: [You can trade Obsidian and Slaves with other nations according to agreement made on the thread. You can trade with only one nation per action. No roll required.]
- 7) Look into the flames to gain a vision [Visions add more possible actions and special abilities. Read more: https://pastebin.com/MD9xaDPn ]
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