YTTGN

Spino [Ryan]

Dec 28th, 2017
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  1. Name Ryan
  2. Age: 27
  3.  
  4. STATISTICS: base stats
  5. Level: 300
  6. HP/Aura: 10,000
  7. Physical Strength: 6
  8. Magical Strength: 7
  9. Physical Defense: 5
  10. Magical Defense: 5
  11. Mana Power: 5000
  12. Intelligence: 6
  13. Wisdom: 5
  14. Stamina : 7
  15. Movement Speed: 6
  16. Stealth : -100
  17.  
  18. Strengths: Elemental Toolkit, he has an anwser to a lot of questions.
  19. Weaknesses: Men.
  20.  
  21. Hobbies/Professions/Likes: MEN, MEN, MEN, MEN, MEN, MEN, MEN, MEN, MEN, MEN, MEN, MEN, MEN, MEN, MEN, MEN, PASTA, MEN, MEN, MEN, MEN, MEN, MEN, MEN, MEN, MEN, MEN, MEN, MEN, MEN, MEN, MEN
  22. Dislikes: Being told he is not perfect
  23.  
  24. Personality: The biggest manwhore you will ever know
  25.  
  26. Close Friends:
  27. He likes to believe, every man is.
  28.  
  29. Possible Relationships:
  30.  
  31. Physical Appearance: MY OILED ABS ARE PERFECT, MY BODY IS THE IDEAL MUSCLE, I STAND AT 6"4 AND MY MULLET, GOLDEN AND FLAWLESS, IS LORD SUPREME OVER MANKIND.
  32.  
  33. MAGIC: Shamanism (AKA Calls upon the spirits off the elements to get shit done)
  34.  
  35. Passive- FAGGOT ABS
  36. E(Effect): Magically oiled abs, Ryan is able to glance off protectile magic based attacks, causing them to deal 30% less damage, BY THE POWER OF HIS OILED UP ABS
  37.  
  38. BASIC SPELLS:
  39.  
  40. Basic Spell One- Healing touch
  41. E(Effect): Ryan calls upon the Spirit of the water, to close shut peoples wounds with the soothing Caress of his fingers, healing 5% of the targets health
  42. D(Damage): None
  43. C(Cost): 250
  44. R(Recoil/Drawback): Ryan requires physical contact with the wound in order to heal it.
  45.  
  46. Basic Spell Two- Curation
  47. E(Effect): Ryan calls upon the Spitiy of Water, to remove a debuff from a friendly player
  48. D(Damage): None
  49. C(Cost): 350
  50. R(Recoil/Drawback): Three minute cooldown
  51.  
  52. Basic Spell Three- Earthen Ring
  53. E(Effect): Ryan calls upon thes spirit off the earth to envolp Ryan, protecting him from the next attack. Preventing 15% of the damage.
  54. D(Damage): None
  55. C(Cost): 300
  56. R(Recoil/Drawback): Three minute cooldown Must have contact with the ground.
  57.  
  58. Basic Spell Four - Flame shock
  59. E(Effect): Ryan calls upon the Spirit of Fire to send a jolt of flame into the target, causing a magical Burn to deal a 300 total Damage over time. 100 every minute.
  60. D(Damage): 450 (100 per Tick)
  61. C(Cost): 300
  62. R(Recoil/Drawback): Flame shock cannot stack, the Dot only lasts for 3 minute's. 10 Meter range.
  63.  
  64. Basic Spell Five - Lightning bolt
  65. E(Effect): Ryan calls upon the Spirit of Lightning to send a bolt of Lighting to hit the target
  66. D(Damage): 450
  67. C(Cost): 250
  68. R(Recoil/Drawback): Easily avoidable with people that have a speed stat over 5. 1 minute cooldown.
  69.  
  70.  
  71. SECRET ARTS:
  72.  
  73. Secret Art One- Wind sheer
  74. E(Effect): Ryan calls upon the wind spirit to cause a gust of wind to catch and dissapete an enemy spell
  75. D(Damage): None
  76. C(Cost): 300
  77. R(Recoil/Drawback): Three minute Cooldown
  78.  
  79. Secret Art Two- Chain lighting
  80. E(Effect): Ryan calls upon the Spirit of Lighting to send a chaining bolt of lightning into 5 different targets
  81. D(Damage): 450 (-50 from each target after the first)
  82. C(Cost): 350
  83. R(Recoil/Drawback): The attack must always jump to a different target, Cannot loop back to a previously chained target. 10 Meter range, 2 meter jumping distance.
  84.  
  85. Secret Art Three- Healing surge
  86. E(Effect): Ryan calls upon the Spirit of Water to heal an ally for 10% off their HP
  87. D(Damage): None
  88. C(Cost): 350
  89. R(Recoil/Drawback): two minute cooldown. 15 Meter range
  90.  
  91. Secret Art Four - Rock biter weapon
  92. E(Effect): Ryan enchants an allies weapon with the Spirit of the earth, granting the users weapon 25% extra damage vs Armoured targets
  93. D(Damage): None
  94. C(Cost): 350
  95. R(Recoil/Drawback): Must enchant the closest weapon, only one Rock biter weapon may be active at a time.
  96.  
  97. FORBIDDEN ARTS:
  98.  
  99. Forbidden Art One- Healing rain
  100. E(Effect): Ryan calls upon the Spirit of the water, to bring forth rain to heal his allies, heals everyone for 5% off their Max HP every Minute he has the rain up, and dampen the use of all fire spells, causing them to deal 25% less damage, Heals an 15 x 15 meter range
  101. D(Damage): None
  102. C(Cost): 600, every minute costs an additional 100 mana
  103. R(Recoil/Drawback): Whilst Healing Rain is active, Ryan is locked into Water spells.
  104.  
  105. Forbidden Art Two- Lava surge
  106. E(Effect): Ryan calls upon the Power off the Fire and Earth spirit to fuse, sending forth a blast of Lava to attack the target, if the target has the Flameshock Dot on them, this attack deals double Damage.
  107. D(Damage): 700 (1400 with Flame shock dot)
  108. C(Cost): 500
  109. R(Recoil/Drawback): Only has two charges, Charges take 5 minutes to recharge. 15 Meter range
  110.  
  111. Forbidden Art Three- Chain healing
  112. E(Effect): Ryan calls upon the Spirit of Water in order to heal up to 3 allies for 10% of their HP each
  113. D(Damage): None
  114. C(Cost): 600
  115. R(Recoil/Drawback): Cannot chain to an already healed target, 3 minute cooldown. 10 Meter range, 2 meter jumping distance.
  116.  
  117. Forbidden Art Four- HEROISM
  118. E(Effect): Ryan calls upon all the elemental spirits to his and his allies side, granting Ryan and his Allies +5 in both Magical and Physical strength, Only lasts for 5 minutes
  119. D(Damage): None
  120. C(Cost): 1000
  121. R(Recoil/Drawback): Can only be used once a session.
  122.  
  123.  
  124. ULTIMATE MOVE:
  125.  
  126. Ultimate Move- WE ARE GOING TO THE GYM
  127. E(Effect): Ryan uses his most manly of manlyness abs to summon the enemy into a gym dimension, in which Ryan will Exersise the enemy to death
  128. D(Damage): INSTANT KILL
  129. C(Cost): Whatever the DM Tells me
  130. R(Recoil/Drawback): Only works on biological targets, Leaves Ryan exhausted afterwards, but VERY satisfied
  131.  
  132. TAKEOVER:
  133.  
  134. Takeover- Elemental Ascension
  135. E(Effect): Ryan infuses himself with either Fire, Water of lightning spirit, all spells of the chosen type, get a 20% mana discount and receive's a + 5 Magical strength.
  136. D(Damage): None
  137. C(Cost): 1500
  138. R(Recoil/Drawback): Locked into using the elemental infused type of spells
  139.  
  140.  
  141. Overdrive - Litany of MANLY PERFECTION
  142. E: Ryan opens up his arm and soul, causing his body to become a conduit, All allies restore 5% off their HP every minute and all Debuffs are removed every 5 minutes
  143. R: Ryan cannot cast other spells during this AND cannot dodge attacks
  144.  
  145. Overdrive Art - BASK IN MY PERFECTION
  146. E: Ryan breaks the Litany of Manly perfection and puts all his power into a large AOE Heal, restoring 50% off all Allies HP and restoring 1500 mana
  147. D: None
  148. R: Once Ryan uses this spell, he is locked into use Basic spells for the rest off the fight
  149. C: 3000 mana
  150.  
  151. Weapon:
  152. E:
  153. Power-ups:
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