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- CHANGES MADE IN TRAVERSAL DEMO 0.2.5
- - Added Display Numerical Health setting (displays numerical health value as a part the UI)
- - Added additional healing cutscenes
- - Added cutscene before Outline Island
- - Added dialogue when all tulips have been watered
- - Changed Player Inventory sprite
- - Changed Accessibility Onboarding appearance
- - Changed Healthbar Appearance
- - Changed Raccoon Healthbar Appearance
- - Changed several Outline Island dialogue sequences
- - Changed sword name to "Old Sword" (previously just "Sword")
- - Changed Battle End sting audio
- - Changed Game Over screen
- - Tweaked Raccoon battle end parameters
- - Tweaked Gold Coin UI text colour
- - Tweaked front-facing holding sprites
- - Tweaked drop shadow on Player confused talking sprites
- - Tweaked origin points and collision boxes of some Joshua sprites
- - Tweaked Sound Test cheat code
- - Tweaked Raccoon Health bar when high contrast is enabled
- - Tweaked movement code when raccoon is running to Joshua after a battle
- - Tweaked UI elements in the shop
- - Fixed error where pressing the secondary button would continuously play snd_wood_chop when on the Exit button in the Inventory
- - Fixed respawning sequence not fading from black
- - Fixed softlock during Raccoon camera pan (This is, like, my fourth time fixing it)
- - Fixed UI Backgrounds setting not saving
- - Fixed an issue where the Raccoon injured sprite would persist indefinitely when touching the Player
- - Fixed "No save file" creating a save file when in the load menu
- - Fixed error where some settings preferences wouldn't save when pressing F11
- - Fixed boat being controllable after cutscene
- - Fixed watering can table not being interactable from the sides
- - Fixed Battle Outro music playing more than once
- - Removed background and text changes in Accessibility Onboarding prompt
- - Removed developer keybind to open Inventory at any time
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