Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_frostwire_a5almostfinal.vmf"
- Valve Software - vbsp.exe (Aug 2 2018)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_frostwire_a5almostfinal.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "japan/wood/japanese_bluewood01" not found.
- Material not found!: JAPAN/WOOD/JAPANESE_BLUEWOOD01
- Patching WVT material: maps/pl_frostwire_a5almostfinal/egypt/sky_sand_waves_01_wvt_patch
- Patching WVT material: maps/pl_frostwire_a5almostfinal/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/pl_frostwire_a5almostfinal/nature/blendgrasstosnow001_wvt_patch
- Patching WVT material: maps/pl_frostwire_a5almostfinal/nature/blendrockgroundwallsnow_wvt_patch
- Patching WVT material: maps/pl_frostwire_a5almostfinal/swamp/nature/blendswampmudtodirt001_wvt_patch
- Patching WVT material: maps/pl_frostwire_a5almostfinal/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/pl_frostwire_a5almostfinal/nature/blendgroundtosnow001_wvt_patch
- Patching WVT material: maps/pl_frostwire_a5almostfinal/nature/blendsnowtocobble001_wvt_patch
- Patching WVT material: maps/pl_frostwire_a5almostfinal/nature/blendsnowtocobble002_wvt_patch
- Patching WVT material: maps/pl_frostwire_a5almostfinal/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
- Patching WVT material: maps/pl_frostwire_a5almostfinal/nature/blendsnowtocobble001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1764 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- done (1)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_frostwire_a5almostfinal.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (1764890 bytes)
- Error! To use model "models/weapons/w_models/w_bottle.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/weapons/w_models/w_bottle.mdl"!
- Static prop models/props_mining/track_straight_128.mdl outside the map (-32.00, -1040.00, 48.00)
- Error! To use model "models/player/hwm/heavy.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/hwm/heavy.mdl"!
- Error! To use model "models/weapons/c_models/c_sandwich/c_sandwich.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/weapons/c_models/c_sandwich/c_sandwich.mdl"!
- Error! To use model "models/player/hwm/sniper.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/hwm/sniper.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 6100 texinfos to 3442
- Reduced 166 texdatas to 139 (5549 bytes to 4384)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_frostwire_a5almostfinal.bsp
- Wrote ZIP buffer, estimated size 22185, actual size 16879
- 9 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_frostwire_a5almostfinal"
- Valve Software - vvis.exe (Aug 2 2018)
- fastvis = true
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_frostwire_a5almostfinal.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_frostwire_a5almostfinal.prt
- 1785 portalclusters
- 5229 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 104223 visible clusters (6.04%)
- Total clusters visible: 1725602
- Average clusters visible: 966
- Building PAS...
- Average clusters audible: 1652
- visdatasize:675580 compressed from 799680
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_frostwire_a5almostfinal.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_frostwire_a5almostfinal"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_frostwire_a5almostfinal.bsp
- Setting up ray-trace acceleration structure... Done (3.15 seconds)
- 11141 faces
- 2 degenerate faces
- 2242138 square feet [322867904.00 square inches]
- 71 Displacements
- 94721 Square Feet [13639826.00 Square Inches]
- 11139 patches before subdivision
- 206075 patches after subdivision
- sun extent from map=0.008727
- 90 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (12)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (41)
- transfers 16573740, max 1410
- transfer lists: 126.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(1660901, 1211516, 1315916)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(448804, 316940, 312723)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(151226, 107026, 97122)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(55960, 40953, 35432)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(23038, 17390, 14546)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(10052, 7850, 6453)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(4635, 3704, 3010)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(2208, 1798, 1452)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(1081, 891, 716)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(538, 447, 359)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(272, 227, 182)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(139, 116, 93)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(71, 60, 48)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(37, 31, 25)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(19, 16, 13)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(10, 8, 7)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(5, 4, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(3, 2, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #19 added RGB(1, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #20 added RGB(1, 1, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0570 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 107/1024 5136/49152 (10.4%)
- brushes 2894/8192 34728/98304 (35.3%)
- brushsides 21118/65536 168944/524288 (32.2%)
- planes 9410/65536 188200/1310720 (14.4%)
- vertexes 18242/65536 218904/786432 (27.8%)
- nodes 4384/65536 140288/2097152 ( 6.7%)
- texinfos 3442/12288 247824/884736 (28.0%)
- texdata 139/2048 4448/65536 ( 6.8%)
- dispinfos 71/0 12496/0 ( 0.0%)
- disp_verts 4207/0 84140/0 ( 0.0%)
- disp_tris 6496/0 12992/0 ( 0.0%)
- disp_lmsamples 245012/0 245012/0 ( 0.0%)
- faces 11141/65536 623896/3670016 (17.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 8093/65536 453208/3670016 (12.3%)
- leaves 4492/65536 143744/2097152 ( 6.9%)
- leaffaces 14024/65536 28048/131072 (21.4%)
- leafbrushes 6457/65536 12914/131072 ( 9.9%)
- areas 9/256 72/2048 ( 3.5%)
- surfedges 87462/512000 349848/2048000 (17.1%)
- edges 54396/256000 217584/1024000 (21.2%)
- LDR worldlights 90/8192 7920/720896 ( 1.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 3/32768 36/393216 ( 0.0%)
- waterstrips 1507/32768 15070/327680 ( 4.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 28395/65536 56790/131072 (43.3%)
- cubemapsamples 9/1024 144/16384 ( 0.9%)
- overlays 47/512 16544/180224 ( 9.2%)
- LDR lightdata [variable] 5818216/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 675580/16777216 ( 4.0%)
- entdata [variable] 247025/393216 (62.8%)
- LDR ambient table 4492/65536 17968/262144 ( 6.9%)
- HDR ambient table 4492/65536 17968/262144 ( 6.9%)
- LDR leaf ambient 23037/65536 645036/1835008 (35.2%)
- HDR leaf ambient 4492/65536 125776/1835008 ( 6.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/61124 ( 0.0%)
- pakfile [variable] 16879/0 ( 0.0%)
- physics [variable] 1764890/4194304 (42.1%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 32835
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_frostwire_a5almostfinal.bsp
- 1 minute, 14 seconds elapsed
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_frostwire_a5almostfinal.bsp
- Setting up ray-trace acceleration structure... Done (3.13 seconds)
- 11141 faces
- 2 degenerate faces
- 2242138 square feet [322867904.00 square inches]
- 71 Displacements
- 94721 Square Feet [13639826.00 Square Inches]
- 11139 patches before subdivision
- 206075 patches after subdivision
- sun extent from map=0.008727
- 90 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (11)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (36)
- transfers 16573740, max 1410
- transfer lists: 126.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(1658203, 1209057, 1313783)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(447250, 315528, 311504)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(150419, 106296, 96492)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(55528, 40564, 35097)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(22810, 17185, 14370)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(9930, 7741, 6359)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(4571, 3647, 2961)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(2174, 1768, 1426)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(1063, 875, 702)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(529, 439, 352)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(267, 223, 178)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(136, 114, 91)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(70, 59, 47)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(36, 30, 24)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #15 added RGB(19, 16, 13)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(10, 8, 7)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(5, 4, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(3, 2, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #19 added RGB(1, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #20 added RGB(1, 1, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0607 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 107/1024 5136/49152 (10.4%)
- brushes 2894/8192 34728/98304 (35.3%)
- brushsides 21118/65536 168944/524288 (32.2%)
- planes 9410/65536 188200/1310720 (14.4%)
- vertexes 18242/65536 218904/786432 (27.8%)
- nodes 4384/65536 140288/2097152 ( 6.7%)
- texinfos 3442/12288 247824/884736 (28.0%)
- texdata 139/2048 4448/65536 ( 6.8%)
- dispinfos 71/0 12496/0 ( 0.0%)
- disp_verts 4207/0 84140/0 ( 0.0%)
- disp_tris 6496/0 12992/0 ( 0.0%)
- disp_lmsamples 245012/0 245012/0 ( 0.0%)
- faces 11141/65536 623896/3670016 (17.0%)
- hdr faces 11141/65536 623896/3670016 (17.0%)
- origfaces 8093/65536 453208/3670016 (12.3%)
- leaves 4492/65536 143744/2097152 ( 6.9%)
- leaffaces 14024/65536 28048/131072 (21.4%)
- leafbrushes 6457/65536 12914/131072 ( 9.9%)
- areas 9/256 72/2048 ( 3.5%)
- surfedges 87462/512000 349848/2048000 (17.1%)
- edges 54396/256000 217584/1024000 (21.2%)
- LDR worldlights 90/8192 7920/720896 ( 1.1%)
- HDR worldlights 90/8192 7920/720896 ( 1.1%)
- leafwaterdata 3/32768 36/393216 ( 0.0%)
- waterstrips 1507/32768 15070/327680 ( 4.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 28395/65536 56790/131072 (43.3%)
- cubemapsamples 9/1024 144/16384 ( 0.9%)
- overlays 47/512 16544/180224 ( 9.2%)
- LDR lightdata [variable] 5818216/0 ( 0.0%)
- HDR lightdata [variable] 5818216/0 ( 0.0%)
- visdata [variable] 675580/16777216 ( 4.0%)
- entdata [variable] 247025/393216 (62.8%)
- LDR ambient table 4492/65536 17968/262144 ( 6.9%)
- HDR ambient table 4492/65536 17968/262144 ( 6.9%)
- LDR leaf ambient 23037/65536 645036/1835008 (35.2%)
- HDR leaf ambient 23037/65536 645036/1835008 (35.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/61124 ( 0.0%)
- pakfile [variable] 16879/0 ( 0.0%)
- physics [variable] 1764890/4194304 (42.1%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 32835
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_frostwire_a5almostfinal.bsp
- 1 minute, 9 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_frostwire_a5almostfinal.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\pl_frostwire_a5almostfinal.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement