ThenThereWereThings

Dread Lord

Jan 22nd, 2016
137
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.53 KB | None | 0 0
  1. Types I need to do research on: Angel (Solar), Azer, Death Knight, Demilich, Demon (Balor), Devil (Pit Fiend), Empyrean, Flameskull, Genie (Dao, Djinni, Efreeti, Marid), Golem (Iron), Helmed Horror, Lich*, Lycanthrope (Werebear), Mummy Lord, Rakshasa, Revenant, Scarecrow, Slaad (Death)*, Spectre, Vampire, Wight, Will-O-Wisp, Wraith, Zombie
  2.  
  3. Bonuses gained: 120ft Truesight, 60ft Blindsight, +4 Natural Armour, Fly Speed equal to twice walking speed (Hover), DEX (if lower than 18) set to 18, STR and CON (if lower than 19) set to 19, gain all traits and non-weapon actions from all types involved, get all resistances and immunities form all types involved, get all Lair traits and actions for all types involved
  4.  
  5. Legendary Actions stay in seperate sets, Lair Actions stay in seperate sets, Scarecrow traits make me seem still human right up until I actually USE one of the traits, Death Knight traits mean all melee things (life drain, paralyzing touch, mummy rot, ect) apply to weapons, the highest multi-attack is the only one gained, and it replaces the base number of attacks (before any Extra Attacks from class features), no spells gained (although no complaints would be had if I actually got them), spell immunities (from Helmed Horror) are for WISH, IMPRISONMENT, and MAZE, Smite and any other Radiant damage changes from Radiant to Necrotic and does extra damage on Plants and Celestials instead of Undead and Fiends
  6.  
  7. Also look into permanentising Haste, Warded Bond and Shield of Faith onSelf, maybe also FoM, Bless, Guidance, various Investiture spells, all forms of Enhance Ability and Armor of Agathys (convert to Necrotic? regens at start of turn?)
  8.  
  9. Classes to learn from: Rogue (Assassin + Swashbuckler) shit, Fighter (Champion + Battlemaster) shit, Barbarian (Primal Champion) shit, Sorcerer (Shadow) shit, Warlock (Undying + Radiant) shit, Paladin (fucking ALL OF THEM) shit, Monk (Shadow) shit, Ranger (Deep Stalker) shit
  10.  
  11. Magic items to bond to body: Belt of Storm Giant Strength, Belt of Dwarvenkind, any/all of the SetTo19 items, fucking IOUN STONES
  12.  
  13. Custom magic items to make/acquire: http://pastebin.com/KVX0Ftc6
  14.  
  15. Perfection would be to also count as a Paragon Creature (see: http://theangrygm.com/return-of-the-son-of-the-dd-boss-fight-now-in-5e/) with as many pools as the GM deems necessary (invert pool number (so turn total is N-Y, where N is the number of pools total and Y is the number of pools lost [although when N=Y, turns would be set to zero])
  16.  
  17. Basis for this is the "Players as Vampires" section in the Vampire entry in the Monster Manual.
  18.  
  19. ======================================================================================================================================
  20.  
  21. Phylactery of choice: Memetic, specifically that fucking six line S. You know the one
  22.  
  23. ======================================================================================================================================
  24.  
  25. Notes to user: Find a way around those fucking Vampire weaknesses, do not include Will-O-Wisp unless can get the fucking spoop gone
  26.  
  27. ======================================================================================================================================
  28.  
  29. Resistant Types: Radiant, basic damage from magical weapons
  30. Immune Types: Necrotic, Poison, Psychic, Cold, Fire, Lightning, Thunder, Acid, Force, Spells of 6th level or lower, basic damage from non-magical weapons
  31. Immune Conditions: Blind, Charm, Deafen, Exhaust, Frighten, Grapple, Effects that cause Incapacitated, Poison, Paralyze, Petrify, Prone, Restrain, Stun, Unconcious
Advertisement
Add Comment
Please, Sign In to add comment