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Xenthori

117 (CR) Tuz'tk [M. Diamond Dog Sherpa] MLPFEMTORPG

May 26th, 2015
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  1. Name: Tuz'tk
  2. Gender: Male
  3. Race: Diamond Dog
  4. Class: Sherpa (Tracker/Monk)
  5. Combat Talent: Rapid Fire (Masta' Hunta': Passive; +2 to Trick Ammo shots)
  6. Non-Combat Talent: Hunting Party (Beastmasta: Passive; Grants 4 Pet Mastery Points. May roll to take a non-sapient creature as a permanent pet.)
  7. Hit/Wounds: 5/5
  8. Alignment: Lawful Neutral
  9. EXP: (216)-90=126
  10.  
  11. Skills:
  12. (Free Racial) Burrowing: Diamond dogs can dig tunnels and holes with ease, setting traps, moving unseen and fleeing in unexpected directions.
  13. (Racial) Lucky Dog: Passive; Some dogs just have more days than others. The first roll in combat enjoys a higher chance to be critical. Crit Range -2 for the first roll only.
  14. (Free Multiclass) Spotter Hawk: Passive; Every good marksman needs a spotter. You have a hawk that confers a +1 bonus to all perception rolls and increases your Weapon attack critical hit range by 1. Your hawk may not make attack rolls of any kind
  15. (Class) Custom Job: Passive, your weapon, regardless of type, also counts as Ranged, and your basic attacks benefit from Trick Ammo
  16. (Class) Trick Ammo Instant Automatic, recharge 1; Adds an additional effect to a skill that can benefit from it (Marksman Shot, Custom Job, Repeating Fire or Barrage). This effect can be any of the following ,but they all share the same recharge.
  17. -Silence: On hit, the enemy cannot cast a spell next two turns
  18. -Knockout: On hit, the enemy is unable to counterattack next turn, and is considered helpless, but does not lose a wound. He instantly and automatically gets up on the turn after that.
  19. -Split: Hits 2 targets at once
  20. (Class) Phase Aura: Your body sheds light in a small radius of 5 meters, in a color you choose when you learn this skill (Red). All creatures in this range cannot turn invisible or become hidden, creatures already hidden or invisible are made clear, and incorporeal beings and lingering magical effects and wards manifest a visible shape. Effect persists roll minus five turns (six lasts one, seven lasts two, etc.)
  21. (40 EXP) Hawkeye: instant; see far into the distance, find small details in a scene, see in dim light or nighttime, or examine an enemy to gain a +1 bonus against it for your attack this turn
  22. (50 EXP) Austringer: (Upgraded Hawkeye); Hawkeye is automatic (counting as rolling the minimum possible to succeed).
  23.  
  24. Inventory:
  25. Juju: Pet Hawk
  26. -Will'a (Willow) Greatbow: Great Weapon, Ranged Weapon
  27. -Faded Leather Quiver
  28. -Spring Water Waterskin
  29. -Leather Armor and Blue Jeans (attached are three shrunken heads)
  30. -Satchel: Pouch (100 gold), Spool of Hempen Thread (50 feet), small knife, small metal pot, flint and tinder, sewing needle, hooked embalming spoon, rags, fish hooks (12), pouch of salt, vials of hair dye (red, green, blue), bag of Quickdeath Berries,
  31. -N'Kulba Kult Dagger- +2 Dagger; slaying enemies with this dagger will result in bad dreams.
  32. -N'Kulba Kult Poleaxe- Great; A double-headed axe with ornate silver workings, embedded emeralds, and tentacular etchings. Crits at 8+.
  33.  
  34. Knowledge:
  35. Culture: Canine Island, Religion: Voodoo, Tracking, Hunting (Game, Fishing, etc.), Preparation of Food, Skinning, Anatomy of Most Natural Creatures, Natural Fungal and Plant-life, Animal Taming, Bowsdogship, Small Melee Weapons, Equine Etiquette (minor), Head Shrinking,
  36.  
  37. Traits:
  38. Tuz'tk is a male Diamond Dog. His fur is a grey-blue, with green eyes and large canine teeth which protrude from his mouth almost like tusks. He also keeps his hair in a mohawk, dyed a bright green with red fringes. Tuz'tk is a hunter from the tropical Canine Islands, and is extremely laid back. After first being exposed to the equine races, Tuz'tk decided to travel to Equestria, as he found the small horses a good source of entertainment. Outgoing, Tuz'tk loves making new friends, and his pet hawk is one of many. Like many from the Canine Islands, Tuz'tk is very superstitious, making sure to never 'Disrupt da spirits' and bring about 'Bad juju'. He believes his hawk gives him good luck, and that most people have a little good inside them.
  39. Tuz'tk is comes from a very primitive land in nature, and his knowledge reflects such. His limited arcane knowledge is made up solely of superstition based around his practice of Voodoo, which is where he gets his belief of earth spirits (a collection of unnamed gods of earth and nature) and ancestral spirits. He has little knowledge of civilization in general, having been raised in a small village with architecture built up of grass huts on large wooden stilts. While not a hagiarchy, much of the tribe's decisions were up to the local witch doctor/s, who interprets omens as good or bad, and prescribes ways to prevent misfortune.
  40.  
  41. Beliefs:
  42. -After a living creature dies, it's spirit is remains in it's body for a short time, before being released. That creature's previous emotional state, if it had a strong one, shapes how that spirit interacts with it's surroundings. In the case of combatants, their spirits will try to wreak havoc and revenge on its killer. As there is a time before the spirit leaves the body, one can prevent it's escape by trapping it's spirit via the process of head-shrinking. Those not able to do the multiple hour process often bury the decapitated head to try to pacify the spirit instead of capturing it.
  43. - Voodoo death rituals involve ritual mutilation of the body. The diamond dogs believe that simulating the sacrifice of a corpse distract nearby malign spirits. The spirits, drawn to the pretend sacrifice, fail to notice the new spirit entering their world. This allows the deceased’s spirit to pass more easily into the next world and find a place for itself without harassment.
  44. - Strange occurrences in nature provide insight for events of the near future. The cry of an animal usually determines what sort of fate will occur- A growl indicates violence, a screech indicates misfortune, a cawing indicates luck.
  45. - An animal should only be killed to use part of it's body or in defense. Senseless killing of animals brings plague and sickness to a hunter.
  46. - Any creature who approaches a diamond dog eating must be offered a portion of the meal.
  47. - Bodies must never be cremated.
  48. - All dreams are prophetic, no matter how strange or obscure they seem.
  49. - Lightning striking nearby indicates the anger of nearby spirits. One should seek to appease them as soon as possible to avoid misfortune.
  50. - Taking an animal as a companion allows for an ancestral spirit to inhabit it, giving good fortune.
  51. - Spilling a container connotes a future loss.
  52. - Spirits are more active during the night, and as such is safer to travel in the day.
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