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Oct 11th, 2024
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  1. WRAP:
  2. duration_ms: 2900 → 3000
  3. damage_window_start_ms: 2050 → 2150
  4. damage_window_end_ms: 2700 → 2800
  5.  
  6. HYPER_BEAM:
  7. duration_ms: 3800 → 4000
  8. damage_window_start_ms: 3300 → 3500
  9. damage_window_end_ms: 3600 → 3800
  10.  
  11. SLUDGE:
  12. duration_ms: 2100 → 2000
  13. damage_window_start_ms: 1200 → 1100
  14. damage_window_end_ms: 1550 → 1450
  15.  
  16. VICE_GRIP:
  17. duration_ms: 1900 → 2000
  18. damage_window_start_ms: 1100 → 1200
  19. damage_window_end_ms: 1500 → 1600
  20.  
  21. FLAME_WHELL:
  22. power: 60.0 → 55.0
  23. duration_ms: 2700 → 2500
  24. damage_window_start_ms: 2100 → 1900
  25. damage_window_end_ms: 2400 → 2200
  26.  
  27. MEGAHORN:
  28. power: 110.0 → 105.0
  29. duration_ms: 2200 → 2000
  30. damage_window_start_ms: 1700 → 1500
  31. damage_window_end_ms: 1900 → 1700
  32.  
  33. FLAMETHROWER
  34. power: 70.0 → 65.0
  35. duration_ms: 2200 → 2000
  36. damage_window_start_ms: 1500 → 1300
  37. damage_window_end_ms: 1700 → 1500
  38.  
  39. DIG
  40. duration_ms: 4700 → 4500
  41. damage_window_start_ms: 2800 → 2600
  42. damage_window_end_ms: 4500 → 4300
  43.  
  44. PSYBEAM
  45. power: 70.0 → 65.0
  46. duration_ms: 3200 → 3000
  47. damage_window_start_ms: 1300 → 1100
  48. damage_window_end_ms: 2700 → 2500
  49.  
  50. EARTHQUAKE
  51. duration_ms: 3600 → 3500
  52. damage_window_start_ms: 2700 → 2600
  53. damage_window_end_ms: 3500 → 3400
  54.  
  55. STONE_EDGE
  56. power: 100.0 → 105.0
  57. duration_ms: 2300 → 2500
  58. damage_window_start_ms: 700 → 900
  59. damage_window_end_ms: 2100 → 2300
  60.  
  61. ICE_PUNCH
  62. duration_ms: 1900 → 2000
  63. damage_window_start_ms: 1300 → 1400
  64. damage_window_end_ms: 1600 → 1700
  65.  
  66. HEART_STAMP
  67. duration_ms: 1900 → 2000
  68. damage_window_start_ms: 1100 → 1200
  69. damage_window_end_ms: 1600 → 1700
  70.  
  71. FLASH_CANNON
  72. duration_ms: 2700 → 2500
  73. damage_window_start_ms: 1600 → 1400
  74. damage_window_end_ms: 2500 → 2300
  75.  
  76. DRILL_PECK
  77. power: 65.0 → 70.0
  78. duration_ms: 2300 → 2500
  79. damage_window_start_ms: 1700 → 1900
  80. damage_window_end_ms: 2100 → 2300
  81.  
  82. ICE_BEAM
  83. power: 90.0 → 95.0
  84. duration_ms: 3300 → 3500
  85. damage_window_start_ms: 1300 → 1500
  86. damage_window_end_ms: 2800 → 3000
  87.  
  88. BLIZZARD
  89. duration_ms: 3100 → 3000
  90. damage_window_start_ms: 1500 → 1400
  91. damage_window_end_ms: 2900 → 2800
  92.  
  93. AERIAL_ACE
  94. duration_ms: 2400 → 2500
  95. damage_window_start_ms: 1900 → 2000
  96. damage_window_end_ms: 2200 → 2300
  97.  
  98. DRILL_RUN
  99. power: 80.0 → 85.0
  100. duration_ms: 2800 → 3000
  101. damage_window_start_ms: 1700 → 1900
  102. damage_window_end_ms: 2600 → 2800
  103.  
  104. PETAL_BLIZZARD
  105. duration_ms: 2600 → 2500
  106. damage_window_start_ms: 1700 → 1600
  107. damage_window_end_ms: 2300 → 2200
  108.  
  109. MEGA_DRAIN
  110. duration_ms: 2600 → 2500
  111. damage_window_start_ms: 950 → 850
  112. damage_window_end_ms: 2000 → 1900
  113.  
  114. BUG_BUZZ
  115. power: 100.0 → 95.0
  116. duration_ms: 3700 → 3500
  117. damage_window_start_ms: 2000 → 1800
  118. damage_window_end_ms: 3100 → 2900
  119.  
  120. POISON_FANG
  121. power: 35.0 → 30.0
  122. duration_ms: 1700 → 1500
  123. damage_window_start_ms: 900 → 700
  124. damage_window_end_ms: 1400 → 1200
  125.  
  126. NIGHT_SLASH
  127. power: 50.0 → 45.0
  128. duration_ms: 2200 → 2000
  129. damage_window_start_ms: 1300 → 1100
  130. damage_window_end_ms: 2000 → 1800
  131.  
  132. BUBBLE_BEAM
  133. duration_ms: 1900 → 2000
  134. damage_window_start_ms: 1450 → 1550
  135. damage_window_end_ms: 1700 → 1800
  136.  
  137. SUBMISSION
  138. power: 60.0 → 55.0
  139. duration_ms: 2200 → 2000
  140. damage_window_start_ms: 1800 → 1600
  141. damage_window_end_ms: 2000 → 1800
  142.  
  143. LOW_SWEEP
  144. duration_ms: 1900 → 2000
  145. damage_window_start_ms: 1300 → 1400
  146. damage_window_end_ms: 1650 → 1750
  147.  
  148. AQUA_JET
  149. duration_ms: 2600 → 2500
  150. damage_window_start_ms: 1700 → 1600
  151. damage_window_end_ms: 2100 → 2000
  152.  
  153. AQUA_TAIL
  154. duration_ms: 1900 → 2000
  155. damage_window_start_ms: 1200 → 1300
  156. damage_window_end_ms: 1650 → 1750
  157.  
  158. SEED_BOMB
  159. duration_ms: 2100 → 2000
  160. damage_window_start_ms: 1200 → 1100
  161. damage_window_end_ms: 1900 → 1800
  162.  
  163. PSYSHOCK
  164. power: 65.0 → 60.0
  165. duration_ms: 2700 → 2500
  166. damage_window_start_ms: 2000 → 1800
  167. damage_window_end_ms: 2600 → 2400
  168.  
  169. ROCK_TOMB
  170. power: 70.0 → 65.0
  171. duration_ms: 3200 → 3000
  172. damage_window_start_ms: 2250 → 2050
  173. damage_window_end_ms: 3000 → 2800
  174.  
  175. ROCK_SLIDE
  176. power: 80.0 → 75.0
  177. duration_ms: 2700 → 2500
  178. damage_window_start_ms: 1500 → 1300
  179. damage_window_end_ms: 2600 → 2400
  180.  
  181. POWER_GEM
  182. duration_ms: 2900 → 3000
  183. damage_window_start_ms: 1950 → 2050
  184. damage_window_end_ms: 2700 → 2800
  185.  
  186. SHADOW_SNEAK
  187. duration_ms: 2900 → 3000
  188. damage_window_start_ms: 2200 → 2300
  189. damage_window_end_ms: 2700 → 2800
  190.  
  191. SHADOW_PUNCH
  192. power: 40.0 → 35.0
  193. duration_ms: 1700 → 1500
  194. damage_window_start_ms: 1300 → 1100
  195. damage_window_end_ms: 1500 → 1300
  196.  
  197. OMINOUS_WIND
  198. power: 50.0 → 55.0
  199. duration_ms: 2300 → 2500
  200. damage_window_start_ms: 1850 → 2050
  201. damage_window_end_ms: 2100 → 2300
  202.  
  203. MAGNET_BOMB
  204. power: 70.0 → 75.0
  205. duration_ms: 2800 → 3000
  206. damage_window_start_ms: 2200 → 2400
  207. damage_window_end_ms: 2600 → 2800
  208.  
  209. IRON_HEAD
  210. duration_ms: 1900 → 2000
  211. damage_window_start_ms: 1300 → 1400
  212. damage_window_end_ms: 1700 → 1800
  213.  
  214. PARABOLIC_CHARGE
  215. power: 65.0 → 70.0
  216. duration_ms: 2800 → 3000
  217. damage_window_start_ms: 1200 → 1400
  218. damage_window_end_ms: 2400 → 2600
  219.  
  220. THUNDER_PUNCH
  221. power: 45.0 → 50.0
  222. duration_ms: 1800 → 2000
  223. damage_window_start_ms: 1700 → 1900
  224. damage_window_end_ms: 1550 → 1750
  225.  
  226. THUNDER
  227. duration_ms: 2400 → 2500
  228. damage_window_start_ms: 1200 → 1300
  229. damage_window_end_ms: 2200 → 2300
  230.  
  231. TWISTER
  232. power: 45.0 → 50.0
  233. duration_ms: 2800 → 3000
  234. damage_window_start_ms: 950 → 1150
  235. damage_window_end_ms: 2600 → 2800
  236.  
  237. DRAGON_PULSE
  238. duration_ms: 3600 → 3500
  239. damage_window_start_ms: 2150 → 2050
  240. damage_window_end_ms: 3300 → 3200
  241.  
  242. DRAGON_CLAW
  243. power: 50.0 → 45.0
  244. duration_ms: 1700 → 1500
  245. damage_window_start_ms: 1100 → 900
  246. damage_window_end_ms: 1300 → 1100
  247.  
  248. DISARMING_VOICE
  249. duration_ms: 3900 → 4000
  250. damage_window_start_ms: 3200 → 3300
  251. damage_window_end_ms: 3500 → 3600
  252.  
  253. DRAINING_KISS
  254. duration_ms: 2600 → 2500
  255. damage_window_start_ms: 1000 → 900
  256. damage_window_end_ms: 1300 → 1200
  257.  
  258. MOONBLAST
  259. duration_ms: 3900 → 4000
  260. damage_window_start_ms: 2200 → 2300
  261. damage_window_end_ms: 3700 → 3800
  262.  
  263. PLAY_ROUGH
  264. duration_ms: 2900 → 3000
  265. damage_window_start_ms: 1300 → 1400
  266. damage_window_end_ms: 2700 → 2800
  267.  
  268. SLUDGE_BOMB
  269. power: 80.0 → 85.0
  270. duration_ms: 2300 → 2500
  271. damage_window_start_ms: 1100 → 1300
  272. damage_window_end_ms: 2100 → 2300
  273.  
  274. SLUDGE_WAVE
  275. power: 110.0 → 105.0
  276. duration_ms: 3200 → 3000
  277. damage_window_start_ms: 2000 → 1800
  278. damage_window_end_ms: 3000 → 2800
  279.  
  280. GUNK_SHOT
  281. duration_ms: 3100 → 3000
  282. damage_window_start_ms: 1700 → 1600
  283. damage_window_end_ms: 2700 → 2600
  284.  
  285. BONE_CLUB
  286. duration_ms: 1600 → 1500
  287. damage_window_start_ms: 1000 → 900
  288. damage_window_end_ms: 1400 → 1300
  289.  
  290. MUD_BOMB
  291. power: 55.0 → 60.0
  292. duration_ms: 2300 → 2500
  293. damage_window_start_ms: 1700 → 1900
  294. damage_window_end_ms: 2100 → 2300
  295.  
  296. SIGNAL_BEAM
  297. duration_ms: 2900 → 3000
  298. damage_window_start_ms: 1800 → 1900
  299. damage_window_end_ms: 2600 → 2700
  300.  
  301. X_SCISSOR
  302. duration_ms: 1600 → 1500
  303. damage_window_start_ms: 1200 → 1100
  304. damage_window_end_ms: 1400 → 1300
  305.  
  306. FLAME_CHARGE
  307. duration_ms: 3800 → 4000
  308. damage_window_start_ms: 2900 → 3100
  309. damage_window_end_ms: 3450 → 3650
  310.  
  311. FLAME_BURST
  312. duration_ms: 2600 → 2500
  313. damage_window_start_ms: 1000 → 900
  314. damage_window_end_ms: 2100 → 2000
  315.  
  316. FIRE_BLAST
  317. duration_ms: 4200 → 4000
  318. damage_window_start_ms: 3100 → 2900
  319. damage_window_end_ms: 3900 → 3700
  320.  
  321. BRINE
  322. power: 60.0 → 65.0
  323. duration_ms: 2300 → 2500
  324. damage_window_start_ms: 1500 → 1700
  325. damage_window_end_ms: 2100 → 2300
  326.  
  327. WATER_PULSE
  328. power: 70.0 → 65.0
  329. duration_ms: 3200 → 3000
  330. damage_window_start_ms: 2200 → 2000
  331. damage_window_end_ms: 2900 → 2700
  332.  
  333. SCALD
  334. power: 80.0 → 75.0
  335. duration_ms: 3700 → 3500
  336. damage_window_start_ms: 1300 → 1100
  337. damage_window_end_ms: 3400 → 3200
  338.  
  339. HYDRO_PUMP
  340. power: 130.0 → 135.0
  341. duration_ms: 3300 → 3500
  342. damage_window_start_ms: 900 → 1100
  343. damage_window_end_ms: 3000 → 3200
  344.  
  345. PSYCHIC
  346. power: 90.0 → 95.0
  347. duration_ms: 2800 → 3000
  348. damage_window_start_ms: 1300 → 1500
  349. damage_window_end_ms: 2600 → 2800
  350.  
  351. PSYSTRIKE
  352. power: 90.0 → 95.0
  353. duration_ms: 2300 → 2500
  354. damage_window_start_ms: 1000 → 1200
  355. damage_window_end_ms: 2000 → 2200
  356.  
  357. ICY_WIND
  358. power: 60.0 → 65.0
  359. duration_ms: 3300 → 3500
  360. damage_window_start_ms: 2000 → 2200
  361. damage_window_end_ms: 2800 → 3000
  362.  
  363. GIGA_DRAIN
  364. duration_ms: 3900 → 4000
  365. damage_window_start_ms: 1200 → 1300
  366. damage_window_end_ms: 2200 → 2300
  367.  
  368. FIRE_PUNCH
  369. power: 55.0 → 50.0
  370. duration_ms: 2200 → 2000
  371. damage_window_start_ms: 1500 → 1300
  372. damage_window_end_ms: 1900 → 1700
  373.  
  374. SOLAR_BEAM
  375. duration_ms: 4900 → 5000
  376. damage_window_start_ms: 2700 → 2800
  377. damage_window_end_ms: 4700 → 4800
  378.  
  379. LEAF_BLADE
  380. duration_ms: 2400 → 2500
  381. damage_window_start_ms: 1250 → 1350
  382. damage_window_end_ms: 2200 → 2300
  383.  
  384. POWER_WHIP
  385. duration_ms: 2600 → 2500
  386. damage_window_start_ms: 1250 → 1150
  387. damage_window_end_ms: 2350 → 2250
  388.  
  389. AIR_CUTTER
  390. power: 60.0 → 55.0
  391. duration_ms: 2700 → 2500
  392. damage_window_start_ms: 1800 → 1600
  393. damage_window_end_ms: 2500 → 2300
  394.  
  395. HURRICANE
  396. power: 110.0 → 105.0
  397. duration_ms: 2700 → 2500
  398. damage_window_start_ms: 1200 → 1000
  399. damage_window_end_ms: 2400 → 2200
  400.  
  401. BRICK_BREAK
  402. duration_ms: 1600 → 1500
  403. damage_window_start_ms: 800 → 700
  404. damage_window_end_ms: 1400 → 1300
  405.  
  406. SWIFT
  407. power: 60.0 → 65.0
  408. duration_ms: 2800 → 3000
  409. damage_window_start_ms: 2000 → 2200
  410. damage_window_end_ms: 2600 → 2800
  411.  
  412. HORN_ATTACK
  413. power: 40.0 → 45.0
  414. duration_ms: 1850 → 2000
  415. damage_window_start_ms: 800 → 950
  416. damage_window_end_ms: 1650 → 1800
  417.  
  418. STOMP
  419. power: 55.0 → 50.0
  420. duration_ms: 1700 → 1500
  421. damage_window_start_ms: 1100 → 900
  422. damage_window_end_ms: 1500 → 1300
  423.  
  424. BODY_SLAM
  425. duration_ms: 1900 → 2000
  426. damage_window_start_ms: 1200 → 1300
  427. damage_window_end_ms: 1700 → 1800
  428.  
  429. REST
  430. duration_ms: 1900 → 2000
  431. damage_window_start_ms: 1500 → 1600
  432. damage_window_end_ms: 1700 → 1800
  433.  
  434. STRUGGLE
  435. duration_ms: 2200 → 2000
  436. damage_window_start_ms: 1200 → 1000
  437. damage_window_end_ms: 2000 → 1800
  438.  
  439. SCALD_BLASTOISE
  440. duration_ms: 4700 → 4500
  441. damage_window_start_ms: 2500 → 2300
  442. damage_window_end_ms: 4600 → 4400
  443.  
  444. WRAP_GREEN
  445. duration_ms: 2900 → 3000
  446. damage_window_start_ms: 2050 → 2150
  447. damage_window_end_ms: 2700 → 2800
  448.  
  449. WRAP_PINK
  450. duration_ms: 2900 → 3000
  451. damage_window_start_ms: 2050 → 2150
  452. damage_window_end_ms: 2700 → 2800
  453.  
  454. FURY_CUTTER
  455. power: 3.0 → 4.0
  456. duration_ms: 400 → 500
  457. damage_window_start_ms: 100 → 200
  458. damage_window_end_ms: 400 → 500
  459. energy_delta: 6 → 8
  460.  
  461. SUCKER_PUNCH
  462. power: 7.0 → 5.0
  463. duration_ms: 700 → 500
  464. damage_window_start_ms: 300 → 100
  465. damage_window_end_ms: 700 → 500
  466. energy_delta: 8 → 6
  467.  
  468. THUNDER_SHOCK
  469. power: 5.0 → 4.0
  470. duration_ms: 600 → 500
  471. damage_window_start_ms: 300 → 200
  472. damage_window_end_ms: 600 → 500
  473. energy_delta: 8 → 7
  474.  
  475. SPARK
  476. power: 6.0 → 4.0
  477. duration_ms: 700 → 500
  478. damage_window_start_ms: 300 → 100
  479. damage_window_end_ms: 700 → 500
  480. energy_delta: 9 → 6
  481.  
  482. LOW_KICK
  483. power: 6.0 → 5.0
  484. duration_ms: 600 → 500
  485. damage_window_start_ms: 300 → 200
  486. damage_window_end_ms: 600 → 500
  487. energy_delta: 6 → 5
  488.  
  489. KARATE_CHOP
  490. power: 8.0 → 10.0
  491. duration_ms: 800 → 1000
  492. damage_window_start_ms: 600 → 800
  493. damage_window_end_ms: 800 → 1000
  494. energy_delta: 10 → 13
  495.  
  496. WING_ATTACK
  497. power: 8.0 → 10.0
  498. duration_ms: 800 → 1000
  499. damage_window_start_ms: 550 → 750
  500. damage_window_end_ms: 750 → 950
  501. energy_delta: 9 → 11
  502.  
  503. SHADOW_CLAW
  504. power: 9.0 → 6.0
  505. duration_ms: 700 → 500
  506. damage_window_start_ms: 250 → 50
  507. damage_window_end_ms: 500 → 300
  508. energy_delta: 6 → 4
  509.  
  510. VINE_WHIP
  511. power: 7.0 → 6.0
  512. duration_ms: 600 → 500
  513. damage_window_start_ms: 350 → 250
  514. damage_window_end_ms: 600 → 500
  515. energy_delta: 6 → 5
  516.  
  517. MUD_SHOT
  518. power: 5.0 → 4.0
  519. duration_ms: 600 → 500
  520. damage_window_start_ms: 350 → 250
  521. damage_window_end_ms: 550 → 450
  522. energy_delta: 7 → 6
  523.  
  524. ICE_SHARD
  525. power: 12.0 → 10.0
  526. duration_ms: 1200 → 1000
  527. damage_window_start_ms: 600 → 400
  528. damage_window_end_ms: 900 → 700
  529. energy_delta: 12 → 10
  530.  
  531. FROST_BREATH
  532. power: 10.0 → 11.0
  533. duration_ms: 900 → 1000
  534. damage_window_start_ms: 450 → 550
  535. damage_window_end_ms: 750 → 850
  536. energy_delta: 8 → 9
  537.  
  538. QUICK_ATTACK
  539. power: 8.0 → 10.0
  540. duration_ms: 800 → 1000
  541. damage_window_start_ms: 250 → 450
  542. damage_window_end_ms: 550 → 750
  543. energy_delta: 10 → 13
  544.  
  545. POUND
  546. power: 7.0 → 6.0
  547. duration_ms: 600 → 500
  548. damage_window_start_ms: 340 → 240
  549. damage_window_end_ms: 540 → 440
  550. energy_delta: 6 → 5
  551.  
  552. POISON_JAB
  553. power: 10.0 → 13.0
  554. duration_ms: 800 → 1000
  555. damage_window_start_ms: 200 → 400
  556. damage_window_end_ms: 800 → 1000
  557. energy_delta: 7 → 9
  558.  
  559. ACID
  560. power: 9.0 → 11.0
  561. duration_ms: 800 → 1000
  562. damage_window_start_ms: 400 → 600
  563. damage_window_end_ms: 600 → 800
  564. energy_delta: 8 → 10
  565.  
  566. PSYCHO_CUT
  567. power: 5.0 → 4.0
  568. duration_ms: 600 → 500
  569. damage_window_start_ms: 370 → 270
  570. damage_window_end_ms: 570 → 470
  571. energy_delta: 8 → 7
  572.  
  573. ROCK_THROW
  574. power: 12.0 → 13.0
  575. duration_ms: 900 → 1000
  576. damage_window_start_ms: 500 → 600
  577. damage_window_end_ms: 800 → 900
  578. energy_delta: 7 → 8
  579.  
  580. METAL_CLAW
  581. power: 8.0 → 6.0
  582. duration_ms: 700 → 500
  583. damage_window_start_ms: 430 → 230
  584. damage_window_end_ms: 630 → 430
  585. energy_delta: 7 → 5
  586.  
  587. BULLET_PUNCH
  588. power: 9.0 → 10.0
  589. duration_ms: 900 → 1000
  590. damage_window_start_ms: 300 → 400
  591. damage_window_end_ms: 900 → 1000
  592. energy_delta: 10 → 11
  593.  
  594. SPLASH
  595. duration_ms: 1730 → 1500
  596. damage_window_start_ms: 1030 → 800
  597. damage_window_end_ms: 1230 → 1000
  598. energy_delta: 20 → 17
  599.  
  600. MUD_SLAP
  601. power: 18.0 → 19.0
  602. duration_ms: 1400 → 1500
  603. damage_window_start_ms: 1150 → 1250
  604. damage_window_end_ms: 1350 → 1450
  605. energy_delta: 12 → 13
  606.  
  607. ZEN_HEADBUTT
  608. power: 12.0 → 11.0
  609. duration_ms: 1100 → 1000
  610. damage_window_start_ms: 850 → 750
  611. damage_window_end_ms: 1050 → 950
  612. energy_delta: 10 → 9
  613.  
  614. CONFUSION
  615. power: 20.0 → 19.0
  616. duration_ms: 1600 → 1500
  617. damage_window_start_ms: 600 → 500
  618. damage_window_end_ms: 1600 → 1500
  619. energy_delta: 15 → 14
  620.  
  621. POISON_STING
  622. power: 5.0 → 4.0
  623. duration_ms: 600 → 500
  624. damage_window_start_ms: 375 → 275
  625. damage_window_end_ms: 575 → 475
  626. energy_delta: 7 → 6
  627.  
  628. BUBBLE
  629. power: 12.0 → 10.0
  630. duration_ms: 1200 → 1000
  631. damage_window_start_ms: 750 → 550
  632. damage_window_end_ms: 1000 → 800
  633. energy_delta: 14 → 12
  634.  
  635. FEINT_ATTACK
  636. power: 10.0 → 11.0
  637. duration_ms: 900 → 1000
  638. damage_window_start_ms: 750 → 850
  639. damage_window_end_ms: 900 → 1000
  640. energy_delta: 9 → 10
  641.  
  642. STEEL_WING
  643. power: 11.0 → 14.0
  644. duration_ms: 800 → 1000
  645. damage_window_start_ms: 500 → 700
  646. damage_window_end_ms: 800 → 1000
  647. energy_delta: 6 → 8
  648.  
  649. FIRE_FANG
  650. power: 12.0 → 13.0
  651. duration_ms: 900 → 1000
  652. damage_window_start_ms: 640 → 740
  653. damage_window_end_ms: 840 → 940
  654. energy_delta: 8 → 9
  655.  
  656. ROCK_SMASH
  657. power: 15.0 → 17.0
  658. duration_ms: 1300 → 1500
  659. damage_window_start_ms: 550 → 750
  660. damage_window_end_ms: 800 → 1000
  661. energy_delta: 10 → 12
  662.  
  663. TRANSFORM
  664. duration_ms: 2230 → 2000
  665. damage_window_start_ms: 300 → 70
  666. damage_window_end_ms: 700 → 470
  667.  
  668. COUNTER
  669. power: 12.0 → 13.0
  670. duration_ms: 900 → 1000
  671. damage_window_start_ms: 700 → 800
  672. damage_window_end_ms: 900 → 1000
  673. energy_delta: 8 → 9
  674.  
  675. CLOSE_COMBAT
  676. power: 100.0 → 105.0
  677. duration_ms: 2300 → 2500
  678. damage_window_start_ms: 1000 → 1200
  679. damage_window_end_ms: 2300 → 2500
  680.  
  681. DYNAMIC_PUNCH
  682. power: 90.0 → 85.0
  683. duration_ms: 2700 → 2500
  684. damage_window_start_ms: 1200 → 1000
  685. damage_window_end_ms: 2700 → 2500
  686.  
  687. AURORA_BEAM
  688. duration_ms: 3550 → 3500
  689. damage_window_start_ms: 3350 → 3300
  690. damage_window_end_ms: 3550 → 3500
  691.  
  692. CHARGE_BEAM
  693. power: 8.0 → 7.0
  694. duration_ms: 1100 → 1000
  695. damage_window_start_ms: 850 → 750
  696. damage_window_end_ms: 1050 → 950
  697. energy_delta: 15 → 14
  698.  
  699. VOLT_SWITCH
  700. power: 14.0 → 13.0
  701. duration_ms: 1600 → 1500
  702. damage_window_start_ms: 700 → 600
  703. damage_window_end_ms: 900 → 800
  704. energy_delta: 21 → 20
  705.  
  706. WILD_CHARGE
  707. duration_ms: 2600 → 2500
  708. damage_window_start_ms: 1700 → 1600
  709. damage_window_end_ms: 2100 → 2000
  710.  
  711. ZAP_CANNON
  712. duration_ms: 3700 → 3500
  713. damage_window_start_ms: 3000 → 2800
  714. damage_window_end_ms: 3500 → 3300
  715.  
  716. DRAGON_TAIL
  717. power: 15.0 → 14.0
  718. duration_ms: 1100 → 1000
  719. damage_window_start_ms: 850 → 750
  720. damage_window_end_ms: 1050 → 950
  721. energy_delta: 9 → 8
  722.  
  723. AVALANCHE
  724. power: 90.0 → 85.0
  725. duration_ms: 2700 → 2500
  726. damage_window_start_ms: 1700 → 1500
  727. damage_window_end_ms: 2100 → 1900
  728.  
  729. AIR_SLASH
  730. power: 14.0 → 12.0
  731. duration_ms: 1200 → 1000
  732. damage_window_start_ms: 1000 → 800
  733. damage_window_end_ms: 1200 → 1000
  734. energy_delta: 10 → 8
  735.  
  736. ROCK_BLAST
  737. duration_ms: 2100 → 2000
  738. damage_window_start_ms: 1600 → 1500
  739. damage_window_end_ms: 2000 → 1900
  740.  
  741. INFESTATION
  742. power: 10.0 → 9.0
  743. duration_ms: 1100 → 1000
  744. damage_window_start_ms: 850 → 750
  745. damage_window_end_ms: 1050 → 950
  746. energy_delta: 14 → 13
  747.  
  748. SILVER_WIND
  749. power: 70.0 → 65.0
  750. duration_ms: 3700 → 3500
  751. damage_window_start_ms: 1700 → 1500
  752. damage_window_end_ms: 3500 → 3300
  753.  
  754. ASTONISH
  755. power: 8.0 → 7.0
  756. duration_ms: 1100 → 1000
  757. damage_window_start_ms: 700 → 600
  758. damage_window_end_ms: 1050 → 950
  759. energy_delta: 14 → 13
  760.  
  761. HEX
  762. power: 10.0 → 8.0
  763. duration_ms: 1200 → 1000
  764. damage_window_start_ms: 1000 → 800
  765. damage_window_end_ms: 1200 → 1000
  766. energy_delta: 16 → 13
  767.  
  768. NIGHT_SHADE
  769. duration_ms: 2600 → 2500
  770. damage_window_start_ms: 2100 → 2000
  771. damage_window_end_ms: 2500 → 2400
  772.  
  773. IRON_TAIL
  774. power: 15.0 → 14.0
  775. duration_ms: 1100 → 1000
  776. damage_window_start_ms: 850 → 750
  777. damage_window_end_ms: 1050 → 950
  778. energy_delta: 7 → 6
  779.  
  780. GYRO_BALL
  781. power: 80.0 → 85.0
  782. duration_ms: 3300 → 3500
  783. damage_window_start_ms: 3000 → 3200
  784. damage_window_end_ms: 3300 → 3500
  785.  
  786. HEAVY_SLAM
  787. duration_ms: 2100 → 2000
  788. damage_window_start_ms: 1500 → 1400
  789. damage_window_end_ms: 1900 → 1800
  790.  
  791. FIRE_SPIN
  792. power: 14.0 → 13.0
  793. duration_ms: 1100 → 1000
  794. damage_window_start_ms: 850 → 750
  795. damage_window_end_ms: 1050 → 950
  796. energy_delta: 10 → 9
  797.  
  798. BULLET_SEED
  799. power: 8.0 → 7.0
  800. duration_ms: 1100 → 1000
  801. damage_window_start_ms: 850 → 750
  802. damage_window_end_ms: 1050 → 950
  803. energy_delta: 14 → 13
  804.  
  805. GRASS_KNOT
  806. duration_ms: 2600 → 2500
  807. damage_window_start_ms: 1700 → 1600
  808. damage_window_end_ms: 2600 → 2500
  809.  
  810. ENERGY_BALL
  811. duration_ms: 3900 → 4000
  812. damage_window_start_ms: 3000 → 3100
  813. damage_window_end_ms: 3800 → 3900
  814.  
  815. EXTRASENSORY
  816. power: 12.0 → 11.0
  817. duration_ms: 1100 → 1000
  818. damage_window_start_ms: 850 → 750
  819. damage_window_end_ms: 1050 → 950
  820. energy_delta: 12 → 11
  821.  
  822. FUTURESIGHT
  823. power: 120.0 → 115.0
  824. duration_ms: 2700 → 2500
  825. damage_window_start_ms: 1400 → 1200
  826. damage_window_end_ms: 2700 → 2500
  827.  
  828. MIRROR_COAT
  829. duration_ms: 2600 → 2500
  830. damage_window_start_ms: 2300 → 2200
  831. damage_window_end_ms: 2500 → 2400
  832.  
  833. OUTRAGE
  834. duration_ms: 3900 → 4000
  835. damage_window_start_ms: 2500 → 2600
  836. damage_window_end_ms: 3700 → 3800
  837.  
  838. SNARL
  839. power: 12.0 → 11.0
  840. duration_ms: 1100 → 1000
  841. damage_window_start_ms: 850 → 750
  842. damage_window_end_ms: 1050 → 950
  843. energy_delta: 14 → 13
  844.  
  845. CRUNCH
  846. power: 70.0 → 65.0
  847. duration_ms: 3200 → 3000
  848. damage_window_start_ms: 1300 → 1100
  849. damage_window_end_ms: 3000 → 2800
  850.  
  851. TAKE_DOWN
  852. power: 8.0 → 7.0
  853. duration_ms: 1200 → 1000
  854. damage_window_start_ms: 950 → 750
  855. damage_window_end_ms: 1100 → 900
  856. energy_delta: 10 → 8
  857.  
  858. WATERFALL
  859. power: 16.0 → 13.0
  860. duration_ms: 1200 → 1000
  861. damage_window_start_ms: 950 → 750
  862. damage_window_end_ms: 1100 → 900
  863. energy_delta: 8 → 7
  864.  
  865. SURF
  866. power: 65.0 → 60.0
  867. duration_ms: 1700 → 1500
  868. damage_window_start_ms: 1400 → 1200
  869. damage_window_end_ms: 1600 → 1400
  870.  
  871. DRACO_METEOR
  872. duration_ms: 3600 → 3500
  873. damage_window_start_ms: 3000 → 2900
  874. damage_window_end_ms: 3500 → 3400
  875.  
  876. DOOM_DESIRE
  877. power: 70.0 → 65.0
  878. duration_ms: 1700 → 1500
  879. damage_window_start_ms: 1400 → 1200
  880. damage_window_end_ms: 1600 → 1400
  881.  
  882. YAWN
  883. duration_ms: 1700 → 1500
  884. damage_window_start_ms: 1400 → 1200
  885. damage_window_end_ms: 1600 → 1400
  886. energy_delta: 15 → 13
  887.  
  888. ORIGIN_PULSE
  889. power: 130.0 → 120.0
  890. duration_ms: 1700 → 1500
  891. damage_window_start_ms: 1400 → 1200
  892. damage_window_end_ms: 1600 → 1400
  893.  
  894. PRECIPICE_BLADES
  895. power: 130.0 → 120.0
  896. duration_ms: 1700 → 1500
  897. damage_window_start_ms: 1400 → 1200
  898. damage_window_end_ms: 1600 → 1400
  899.  
  900. PRESENT
  901. power: 5.0 → 6.0
  902. duration_ms: 1300 → 1500
  903. damage_window_start_ms: 1100 → 1300
  904. damage_window_end_ms: 1300 → 1500
  905. energy_delta: 20 → 23
  906.  
  907. WEATHER_BALL_FIRE
  908. duration_ms: 1600 → 1500
  909. damage_window_start_ms: 1350 → 1250
  910. damage_window_end_ms: 1600 → 1500
  911.  
  912. WEATHER_BALL_ICE
  913. duration_ms: 1600 → 1500
  914. damage_window_start_ms: 1350 → 1250
  915. damage_window_end_ms: 1600 → 1500
  916.  
  917. WEATHER_BALL_ROCK
  918. duration_ms: 1600 → 1500
  919. damage_window_start_ms: 1350 → 1250
  920. damage_window_end_ms: 1600 → 1500
  921.  
  922. WEATHER_BALL_WATER
  923. duration_ms: 1600 → 1500
  924. damage_window_start_ms: 1350 → 1250
  925. damage_window_end_ms: 1600 → 1500
  926.  
  927. FRENZY_PLANT
  928. duration_ms: 2600 → 2500
  929. damage_window_start_ms: 2145 → 2045
  930. damage_window_end_ms: 2550 → 2450
  931.  
  932. SMACK_DOWN
  933. power: 16.0 → 13.0
  934. duration_ms: 1200 → 1000
  935. damage_window_start_ms: 800 → 600
  936. damage_window_end_ms: 1100 → 900
  937. energy_delta: 8 → 7
  938.  
  939. BLAST_BURN
  940. power: 110.0 → 120.0
  941. duration_ms: 3300 → 3500
  942. damage_window_start_ms: 2750 → 2950
  943. damage_window_end_ms: 3200 → 3400
  944.  
  945. HYDRO_CANNON
  946. duration_ms: 1900 → 2000
  947. damage_window_start_ms: 500 → 600
  948. damage_window_end_ms: 1600 → 1700
  949.  
  950. LAST_RESORT
  951. duration_ms: 2900 → 3000
  952. damage_window_start_ms: 2700 → 2800
  953. damage_window_end_ms: 2850 → 2950
  954.  
  955. METEOR_MASH
  956. duration_ms: 2600 → 2500
  957. damage_window_start_ms: 2300 → 2200
  958. damage_window_end_ms: 2500 → 2400
  959.  
  960. SKULL_BASH
  961. duration_ms: 3100 → 3000
  962. damage_window_start_ms: 1800 → 1700
  963. damage_window_end_ms: 2300 → 2200
  964.  
  965. EARTH_POWER
  966. duration_ms: 3600 → 3500
  967. damage_window_start_ms: 2700 → 2600
  968. damage_window_end_ms: 3400 → 3300
  969.  
  970. CRABHAMMER
  971. duration_ms: 1900 → 2000
  972. damage_window_start_ms: 1500 → 1600
  973. damage_window_end_ms: 1750 → 1850
  974.  
  975. LUNGE
  976. duration_ms: 2900 → 3000
  977. damage_window_start_ms: 2400 → 2500
  978. damage_window_end_ms: 2700 → 2800
  979.  
  980. CRUSH_CLAW
  981. duration_ms: 1900 → 2000
  982. damage_window_start_ms: 1200 → 1300
  983. damage_window_end_ms: 1700 → 1800
  984.  
  985. OCTAZOOKA
  986. power: 50.0 → 55.0
  987. duration_ms: 2300 → 2500
  988. damage_window_start_ms: 1300 → 1500
  989. damage_window_end_ms: 1600 → 1800
  990.  
  991. MIRROR_SHOT
  992. duration_ms: 2400 → 2500
  993. damage_window_start_ms: 1800 → 1900
  994. damage_window_end_ms: 2200 → 2300
  995.  
  996. FELL_STINGER
  997. power: 50.0 → 45.0
  998. duration_ms: 2200 → 2000
  999. damage_window_start_ms: 1800 → 1600
  1000. damage_window_end_ms: 2000 → 1800
  1001.  
  1002. LEAF_TORNADO
  1003. duration_ms: 3100 → 3000
  1004. damage_window_start_ms: 2000 → 1900
  1005. damage_window_end_ms: 2600 → 2500
  1006.  
  1007. DRAIN_PUNCH
  1008. duration_ms: 2400 → 2500
  1009. damage_window_start_ms: 1000 → 1100
  1010. damage_window_end_ms: 1500 → 1600
  1011.  
  1012. SHADOW_BONE
  1013. power: 80.0 → 85.0
  1014. duration_ms: 2800 → 3000
  1015. damage_window_start_ms: 2250 → 2450
  1016. damage_window_end_ms: 2700 → 2900
  1017.  
  1018. MUDDY_WATER
  1019. power: 50.0 → 45.0
  1020. duration_ms: 2200 → 2000
  1021. damage_window_start_ms: 1200 → 1000
  1022. damage_window_end_ms: 1900 → 1700
  1023.  
  1024. BLAZE_KICK
  1025. power: 45.0 → 40.0
  1026. duration_ms: 1200 → 1000
  1027. damage_window_start_ms: 450 → 250
  1028. damage_window_end_ms: 800 → 600
  1029.  
  1030. RAZOR_SHELL
  1031. power: 45.0 → 55.0
  1032. duration_ms: 1300 → 1500
  1033. damage_window_start_ms: 650 → 850
  1034. damage_window_end_ms: 1000 → 1200
  1035.  
  1036. GIGA_IMPACT
  1037. duration_ms: 4700 → 4500
  1038. damage_window_start_ms: 1000 → 800
  1039. damage_window_end_ms: 2400 → 2200
  1040.  
  1041. RETURN
  1042. power: 35.0 → 25.0
  1043. duration_ms: 700 → 500
  1044. damage_window_start_ms: 100 -> removed
  1045. damage_window_end_ms: 350 → 150
  1046.  
  1047. SYNCHRONOISE
  1048. duration_ms: 2600 → 2500
  1049. damage_window_start_ms: 850 → 750
  1050. damage_window_end_ms: 1600 → 1500
  1051.  
  1052. LOCK_ON
  1053. power: 1.0 → 2.0
  1054. duration_ms: 300 → 500
  1055. damage_window_start_ms: 170 → 370
  1056. damage_window_end_ms: 300 → 500
  1057. energy_delta: 6 → 10
  1058.  
  1059. THUNDER_FANG
  1060. power: 12.0 → 10.0
  1061. duration_ms: 1200 → 1000
  1062. damage_window_start_ms: 400 → 200
  1063. damage_window_end_ms: 900 → 700
  1064. energy_delta: 16 → 13
  1065.  
  1066. HORN_DRILL
  1067. duration_ms: 1900 → 2000
  1068. damage_window_start_ms: 500 → 600
  1069. damage_window_end_ms: 1500 → 1600
  1070.  
  1071. FISSURE
  1072. duration_ms: 2800 → 3000
  1073. damage_window_start_ms: 1000 → 1200
  1074. damage_window_end_ms: 2300 → 2500
  1075.  
  1076. SACRED_SWORD
  1077. power: 55.0 → 50.0
  1078. duration_ms: 1200 → 1000
  1079. damage_window_start_ms: 500 → 300
  1080. damage_window_end_ms: 1000 → 800
  1081.  
  1082. FLYING_PRESS
  1083. power: 110.0 → 115.0
  1084. duration_ms: 2300 → 2500
  1085. damage_window_start_ms: 1000 → 1200
  1086. damage_window_end_ms: 2000 → 2200
  1087.  
  1088. AURA_SPHERE
  1089. power: 90.0 → 100.0
  1090. duration_ms: 1800 → 2000
  1091. damage_window_start_ms: 1000 → 1200
  1092. damage_window_end_ms: 1600 → 1800
  1093.  
  1094. PAYBACK
  1095. power: 100.0 → 95.0
  1096. duration_ms: 2200 → 2000
  1097. damage_window_start_ms: 1100 → 900
  1098. damage_window_end_ms: 2000 → 1800
  1099.  
  1100. ROCK_WRECKER
  1101. duration_ms: 3600 → 3500
  1102. damage_window_start_ms: 2000 → 1900
  1103. damage_window_end_ms: 2700 → 2600
  1104.  
  1105. AEROBLAST
  1106. duration_ms: 3400 → 3500
  1107. damage_window_start_ms: 3200 → 3300
  1108. damage_window_end_ms: 3400 → 3500
  1109.  
  1110. FLY
  1111. power: 80.0 → 90.0
  1112. duration_ms: 1800 → 2000
  1113. damage_window_start_ms: 1200 → 1400
  1114. damage_window_end_ms: 1500 → 1700
  1115.  
  1116. V_CREATE
  1117. power: 95.0 → 105.0
  1118. duration_ms: 2800 → 3000
  1119. damage_window_start_ms: 1700 → 1900
  1120. damage_window_end_ms: 2500 → 2700
  1121.  
  1122. INCINERATE
  1123. power: 29.0 → 32.0
  1124. duration_ms: 2300 → 2500
  1125. damage_window_start_ms: 500 → 700
  1126. damage_window_end_ms: 2300 → 2500
  1127. energy_delta: 20 → 22
  1128.  
  1129. FEATHER_DANCE
  1130. duration_ms: 2800 → 3000
  1131. damage_window_start_ms: 1700 → 1900
  1132. damage_window_end_ms: 2500 → 2700
  1133.  
  1134. FAIRY_WIND
  1135. duration_ms: 970 → 1000
  1136. damage_window_start_ms: 600 → 630
  1137. damage_window_end_ms: 970 → 1000
  1138.  
  1139. WEATHER_BALL_NORMAL
  1140. duration_ms: 1600 → 1500
  1141. damage_window_start_ms: 1350 → 1250
  1142. damage_window_end_ms: 1600 → 1500
  1143.  
  1144. PSYCHIC_FANGS
  1145. power: 30.0 → 25.0
  1146. duration_ms: 1200 → 1000
  1147. damage_window_start_ms: 400 → 200
  1148. damage_window_end_ms: 1100 → 900
  1149.  
  1150. MAGICAL_LEAF
  1151. power: 16.0 → 17.0
  1152. duration_ms: 1400 → 1500
  1153. damage_window_start_ms: 750 → 850
  1154. damage_window_end_ms: 1300 → 1400
  1155. energy_delta: 16 → 17
  1156.  
  1157. SACRED_FIRE
  1158. duration_ms: 2600 → 2500
  1159. damage_window_start_ms: 1200 → 1100
  1160. damage_window_end_ms: 2400 → 2300
  1161.  
  1162. ICICLE_SPEAR
  1163. power: 60.0 → 55.0
  1164. duration_ms: 2200 → 2000
  1165. damage_window_start_ms: 1200 → 1000
  1166. damage_window_end_ms: 1800 → 1600
  1167.  
  1168. AEROBLAST_PLUS
  1169. duration_ms: 3400 → 3500
  1170. damage_window_start_ms: 3200 → 3300
  1171. damage_window_end_ms: 3400 → 3500
  1172.  
  1173. AEROBLAST_PLUS_PLUS
  1174. duration_ms: 3400 → 3500
  1175. damage_window_start_ms: 3200 → 3300
  1176. damage_window_end_ms: 3400 → 3500
  1177.  
  1178. SACRED_FIRE_PLUS
  1179. duration_ms: 2600 → 2500
  1180. damage_window_start_ms: 1200 → 1100
  1181. damage_window_end_ms: 2400 → 2300
  1182.  
  1183. SACRED_FIRE_PLUS_PLUS
  1184. duration_ms: 2600 → 2500
  1185. damage_window_start_ms: 1200 → 1100
  1186. damage_window_end_ms: 2400 → 2300
  1187.  
  1188. BRUTAL_SWING
  1189. duration_ms: 1900 → 2000
  1190. damage_window_start_ms: 1200 → 1300
  1191. damage_window_end_ms: 1600 → 1700
  1192.  
  1193. ROLLOUT
  1194. power: 14.0 → 15.0
  1195. duration_ms: 1400 → 1500
  1196. damage_window_start_ms: 960 → 1060
  1197. damage_window_end_ms: 1200 → 1300
  1198. energy_delta: 18 → 19
  1199.  
  1200. SEED_FLARE
  1201. power: 120.0 → 115.0
  1202. duration_ms: 2700 → 2500
  1203. damage_window_start_ms: 2500 → 2300
  1204. damage_window_end_ms: 2600 → 2400
  1205.  
  1206. OBSTRUCT
  1207. duration_ms: 1700 → 1500
  1208. damage_window_start_ms: 500 → 300
  1209. damage_window_end_ms: 1600 → 1400
  1210.  
  1211. SHADOW_FORCE
  1212. duration_ms: 1900 → 2000
  1213. damage_window_start_ms: 1700 → 1800
  1214. damage_window_end_ms: 1900 → 2000
  1215.  
  1216. METEOR_BEAM
  1217. duration_ms: 1900 → 2000
  1218. damage_window_start_ms: 1000 → 1100
  1219. damage_window_end_ms: 1900 → 2000
  1220.  
  1221. WATER_SHURIKEN
  1222. power: 10.0 → 9.0
  1223. duration_ms: 1100 → 1000
  1224. damage_window_start_ms: 1000 → 900
  1225. damage_window_end_ms: 1100 → 1000
  1226. energy_delta: 15 → 14
  1227.  
  1228. FUSION_FLARE
  1229. duration_ms: 2200 → 2000
  1230. damage_window_start_ms: 1500 → 1300
  1231. damage_window_end_ms: 2000 → 1800
  1232.  
  1233. POLTERGEIST
  1234. duration_ms: 3600 → 3500
  1235. damage_window_start_ms: 2800 → 2700
  1236. damage_window_end_ms: 3000 → 2900
  1237.  
  1238. HIGH_HORSEPOWER
  1239. power: 110.0 → 105.0
  1240. duration_ms: 1600 → 1500
  1241. damage_window_start_ms: 1000 → 900
  1242. damage_window_end_ms: 1200 → 1100
  1243.  
  1244. BREAKING_SWIPE
  1245. power: 35.0 → 45.0
  1246. duration_ms: 800 → 1000
  1247. damage_window_start_ms: 270 → 470
  1248. damage_window_end_ms: 700 → 900
  1249.  
  1250. BOOMBURST
  1251. power: 140.0 → 150.0
  1252. duration_ms: 2300 → 2500
  1253. damage_window_start_ms: 1000 → 1200
  1254. damage_window_end_ms: 2000 → 2200
  1255.  
  1256. LEAFAGE
  1257. power: 9.0 → 6.0
  1258. duration_ms: 700 → 500
  1259. damage_window_start_ms: 400 → 200
  1260. damage_window_end_ms: 900 → 700
  1261. energy_delta: 6 → 4
  1262.  
  1263. NATURES_MADNESS
  1264. duration_ms: 2100 → 2000
  1265. damage_window_start_ms: 1400 → 1300
  1266. damage_window_end_ms: 2000 → 1900
  1267.  
  1268. SCORCHING_SANDS
  1269. power: 95.0 → 90.0
  1270. duration_ms: 3200 → 3000
  1271. damage_window_start_ms: 1600 → 1400
  1272. damage_window_end_ms: 2500 → 2300
  1273.  
  1274. ROAR_OF_TIME
  1275. duration_ms: 2200 → 2000
  1276. damage_window_start_ms: 1050 → 850
  1277. damage_window_end_ms: 2500 → 2300
  1278.  
  1279. BLEAKWIND_STORM
  1280. power: 140.0 → 150.0
  1281. duration_ms: 2300 → 2500
  1282. damage_window_start_ms: 1800 → 2000
  1283. damage_window_end_ms: 2600 → 2800
  1284.  
  1285. SANDSEAR_STORM
  1286. power: 140.0 → 150.0
  1287. duration_ms: 2300 → 2500
  1288. damage_window_start_ms: 1800 → 2000
  1289. damage_window_end_ms: 2600 → 2800
  1290.  
  1291. WILDBOLT_STORM
  1292. power: 140.0 → 150.0
  1293. duration_ms: 2300 → 2500
  1294. damage_window_start_ms: 1800 → 2000
  1295. damage_window_end_ms: 2600 → 2800
  1296.  
  1297. VOLT_TACKLE
  1298. duration_ms: 3400 → 3500
  1299. damage_window_start_ms: 2000 → 2100
  1300. damage_window_end_ms: 2500 → 2600
  1301.  
  1302. METAL_SOUND
  1303. power: 6.0 → 4.0
  1304. duration_ms: 700 → 500
  1305. damage_window_start_ms: 400 → 200
  1306. damage_window_end_ms: 900 → 700
  1307. energy_delta: 9 → 6
  1308.  
  1309. SUNSTEEL_STRIKE
  1310. duration_ms: 3100 → 3000
  1311. damage_window_start_ms: 2300 → 2200
  1312. damage_window_end_ms: 3100 → 3000
  1313.  
  1314. MOONGEIST_BEAM
  1315. duration_ms: 3100 → 3000
  1316. damage_window_start_ms: 2300 → 2200
  1317. damage_window_end_ms: 3100 → 3000
  1318.  
  1319. FORCE_PALM
  1320. power: 9.0 → 10.0
  1321. duration_ms: 900 → 1000
  1322. damage_window_start_ms: 700 → 800
  1323. damage_window_end_ms: 900 → 1000
  1324. energy_delta: 14 → 16
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