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  1. WindowsVideoMedia error 0x80070020 while reading A:\LPB Unity\Recordings\movie-while-on-timeline-tab.mp4
  2.  
  3. Context: Creating SinkWriter
  4. Error details: The process cannot access the file because it is being used by another process.
  5.  
  6. Track types:
  7.  
  8. UnityEditor.Media.MediaEncoder:Internal_Create(String, VideoTrackAttributes[], AudioTrackAttributes[])
  9. UnityEditor.Media.MediaEncoder:Create(String, VideoTrackAttributes[], AudioTrackAttributes[]) (at C:\buildslave\unity\build\Editor\Mono\Media\Bindings\MediaEncoder.bindings.cs:117)
  10. UnityEditor.Media.MediaEncoder:.ctor(String, VideoTrackAttributes, AudioTrackAttributes[]) (at C:\buildslave\unity\build\Editor\Mono\Media\Bindings\MediaEncoder.bindings.cs:54)
  11. UnityEditor.Recorder.MovieRecorder:BeginRecording(RecordingSession) (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\Recorders\MovieRecorder\MovieRecorder.cs:121)
  12. UnityEditor.Recorder.RecordingSession:BeginRecording() (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\RecordingSession.cs:92)
  13. UnityEditor.Recorder.Timeline.RecorderPlayableBehaviour:OnBehaviourPlay(Playable, FrameData) (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Timeline\RecorderPlayableBehaviour.cs:59)
  14. UnityEngine.Playables.PlayableDirector:Evaluate()
  15. UnityEditor.Timeline.WindowState:EvaluateImmediate() (at A:\apps\Unity Editors\2019.1.0f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.timeline\Editor\State\WindowState.cs:684)
  16. UnityEditor.Timeline.TimelineWindow:RebuildGraphIfNecessary(Boolean) (at A:\apps\Unity Editors\2019.1.0f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.timeline\Editor\Window\TimelineWindow.cs:427)
  17. UnityEditor.Timeline.TimelineWindow:OnGUI() (at A:\apps\Unity Editors\2019.1.0f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.timeline\Editor\Window\TimelineWindow.cs:249)
  18. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  19. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  20. System.Reflection.MethodBase:Invoke(Object, Object[])
  21. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:345)
  22. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:339)
  23. UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:307)
  24. UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:373)
  25. UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:340)
  26. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:278)
  27. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:481)
  28. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent() (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:455)
  29. UnityEngine.UIElements.UIR.ImmediateRenderer:Draw(DrawChainState) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderers.cs:447)
  30. UnityEngine.UIElements.UIR.UIRenderDevice:ContinueChain(RendererBase, DrawChainState, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:841)
  31. UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RendererBase, Rect, Matrix4x4, Texture) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:824)
  32. UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:218)
  33. UnityEngine.UIElements.UIRRepaintUpdater:Update() (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:190)
  34. UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree() (at C:\buildslave\unity\build\Modules\UIElements\VisualTreeUpdater.cs:70)
  35. UnityEngine.UIElements.Panel:Repaint(Event) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:589)
  36. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:240)
  37. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:78)
  38. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
  39.  
  40. [C:\buildslave\unity\build\Modules/Video/Public/Media/WindowsMedia/WindowsVideoMedia.cpp line 2924]
  41. (Filename: Library/PackageCache/com.unity.recorder@2.0.0-preview.6/Editor/Sources/Recorders/MovieRecorder/MovieRecorder.cs Line: 121)
  42.  
  43. VideoMediaEncoder::Create got unsupported format.
  44. UnityEditor.Media.MediaEncoder:Internal_Create(String, VideoTrackAttributes[], AudioTrackAttributes[])
  45. UnityEditor.Media.MediaEncoder:Create(String, VideoTrackAttributes[], AudioTrackAttributes[]) (at C:\buildslave\unity\build\Editor\Mono\Media\Bindings\MediaEncoder.bindings.cs:117)
  46. UnityEditor.Media.MediaEncoder:.ctor(String, VideoTrackAttributes, AudioTrackAttributes[]) (at C:\buildslave\unity\build\Editor\Mono\Media\Bindings\MediaEncoder.bindings.cs:54)
  47. UnityEditor.Recorder.MovieRecorder:BeginRecording(RecordingSession) (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\Recorders\MovieRecorder\MovieRecorder.cs:121)
  48. UnityEditor.Recorder.RecordingSession:BeginRecording() (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\RecordingSession.cs:92)
  49. UnityEditor.Recorder.Timeline.RecorderPlayableBehaviour:OnBehaviourPlay(Playable, FrameData) (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Timeline\RecorderPlayableBehaviour.cs:59)
  50. UnityEngine.Playables.PlayableDirector:Evaluate()
  51. UnityEditor.Timeline.WindowState:EvaluateImmediate() (at A:\apps\Unity Editors\2019.1.0f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.timeline\Editor\State\WindowState.cs:684)
  52. UnityEditor.Timeline.TimelineWindow:RebuildGraphIfNecessary(Boolean) (at A:\apps\Unity Editors\2019.1.0f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.timeline\Editor\Window\TimelineWindow.cs:427)
  53. UnityEditor.Timeline.TimelineWindow:OnGUI() (at A:\apps\Unity Editors\2019.1.0f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.timeline\Editor\Window\TimelineWindow.cs:249)
  54. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  55. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  56. System.Reflection.MethodBase:Invoke(Object, Object[])
  57. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:345)
  58. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:339)
  59. UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:307)
  60. UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:373)
  61. UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:340)
  62. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:278)
  63. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:481)
  64. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent() (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:455)
  65. UnityEngine.UIElements.UIR.ImmediateRenderer:Draw(DrawChainState) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderers.cs:447)
  66. UnityEngine.UIElements.UIR.UIRenderDevice:ContinueChain(RendererBase, DrawChainState, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:841)
  67. UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RendererBase, Rect, Matrix4x4, Texture) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:824)
  68. UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:218)
  69. UnityEngine.UIElements.UIRRepaintUpdater:Update() (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:190)
  70. UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree() (at C:\buildslave\unity\build\Modules\UIElements\VisualTreeUpdater.cs:70)
  71. UnityEngine.UIElements.Panel:Repaint(Event) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:589)
  72. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:240)
  73. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:78)
  74. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
  75.  
  76. [C:\buildslave\unity\build\Editor/Src/Video/VideoMediaEncoder.cpp line 43]
  77. (Filename: Library/PackageCache/com.unity.recorder@2.0.0-preview.6/Editor/Sources/Recorders/MovieRecorder/MovieRecorder.cs Line: 121)
  78.  
  79. Refresh: detecting if any assets need to be imported or removed ...
  80.  
  81. Refresh Completed time: 0.051588s
  82. Asset Scan time: 0.050444s
  83. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  84. Asset Import (Scripting) time: 0.000000s (count: 0)
  85. Post Processs Assets (Scripting) time: 0.000000s
  86. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  87. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  88. Post Process Assets (Non Scripting) time: 0.000000s
  89. Dependent Assets to Import Queue time: 0.000000s
  90.  
  91. Unloading 79 Unused Serialized files (Serialized files now loaded: 0)
  92. System memory in use before: 0.54 GB.
  93. System memory in use after: 0.54 GB.
  94.  
  95. Unloading 294 unused Assets to reduce memory usage. Loaded Objects now: 4111.
  96. Total: 10.287301 ms (FindLiveObjects: 0.683903 ms CreateObjectMapping: 0.147787 ms MarkObjects: 9.209814 ms DeleteObjects: 0.245179 ms)
  97.  
  98. Refreshing native plugins compatible for Editor in 2.65 ms, found 2 plugins.
  99. Preloading 0 native plugins for Editor in 0.00 ms.
  100. NullReferenceException: Object reference not set to an instance of an object
  101. at UnityEditor.Recorder.MovieRecorder.RecordFrame (UnityEditor.Recorder.RecordingSession session) [0x0004a] in A:\LPB Unity\Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\Recorders\MovieRecorder\MovieRecorder.cs:141
  102. at UnityEditor.Recorder.RecordingSession.RecordFrame () [0x00024] in A:\LPB Unity\Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\RecordingSession.cs:129
  103. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  104. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  105. UnityEngine.Logger:LogException(Exception, Object)
  106. UnityEngine.Debug:LogException(Exception)
  107. UnityEditor.Recorder.RecordingSession:RecordFrame() (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\RecordingSession.cs:138)
  108. UnityEditor.Recorder.Timeline.RecorderPlayableBehaviour:FrameEnded() (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Timeline\RecorderPlayableBehaviour.cs:80)
  109. UnityEditor.Recorder.Timeline.<WaitForEndOfFrame>d__1:MoveNext() (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Timeline\_WaitForEndOfFrameComponent.cs:17)
  110. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
  111. UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected(RenderTexture, Int32, Rect&, Vector2&, Boolean, Boolean)
  112. UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean, Boolean)
  113. UnityEditor.GameView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\GameView\GameView.cs:909)
  114. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  115. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  116. System.Reflection.MethodBase:Invoke(Object, Object[])
  117. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:345)
  118. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:339)
  119. UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:307)
  120. UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:373)
  121. UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:340)
  122. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:278)
  123. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:481)
  124. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent() (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:455)
  125. UnityEngine.UIElements.UIR.ImmediateRenderer:Draw(DrawChainState) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderers.cs:447)
  126. UnityEngine.UIElements.UIR.UIRenderDevice:ContinueChain(RendererBase, DrawChainState, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:841)
  127. UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RendererBase, Rect, Matrix4x4, Texture) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:824)
  128. UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:218)
  129. UnityEngine.UIElements.UIRRepaintUpdater:Update() (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:190)
  130. UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree() (at C:\buildslave\unity\build\Modules\UIElements\VisualTreeUpdater.cs:70)
  131. UnityEngine.UIElements.Panel:Repaint(Event) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:589)
  132. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:240)
  133. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:78)
  134. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
  135.  
  136. (Filename: Library/PackageCache/com.unity.recorder@2.0.0-preview.6/Editor/Sources/Recorders/MovieRecorder/MovieRecorder.cs Line: 141)
  137.  
  138. NullReferenceException: Object reference not set to an instance of an object
  139. at UnityEditor.Recorder.MovieRecorder.RecordFrame (UnityEditor.Recorder.RecordingSession session) [0x0004a] in A:\LPB Unity\Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\Recorders\MovieRecorder\MovieRecorder.cs:141
  140. at UnityEditor.Recorder.RecordingSession.RecordFrame () [0x00024] in A:\LPB Unity\Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\RecordingSession.cs:129
  141. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  142. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  143. UnityEngine.Logger:LogException(Exception, Object)
  144. UnityEngine.Debug:LogException(Exception)
  145. UnityEditor.Recorder.RecordingSession:RecordFrame() (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\RecordingSession.cs:138)
  146. UnityEditor.Recorder.Timeline.RecorderPlayableBehaviour:FrameEnded() (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Timeline\RecorderPlayableBehaviour.cs:80)
  147. UnityEditor.Recorder.Timeline.<WaitForEndOfFrame>d__1:MoveNext() (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Timeline\_WaitForEndOfFrameComponent.cs:17)
  148. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
  149. UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected(RenderTexture, Int32, Rect&, Vector2&, Boolean, Boolean)
  150. UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean, Boolean)
  151. UnityEditor.GameView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\GameView\GameView.cs:909)
  152. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  153. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  154. System.Reflection.MethodBase:Invoke(Object, Object[])
  155. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:345)
  156. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:339)
  157. UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:307)
  158. UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:373)
  159. UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:340)
  160. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:278)
  161. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:481)
  162. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent() (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:455)
  163. UnityEngine.UIElements.UIR.ImmediateRenderer:Draw(DrawChainState) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderers.cs:447)
  164. UnityEngine.UIElements.UIR.UIRenderDevice:ContinueChain(RendererBase, DrawChainState, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:841)
  165. UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RendererBase, Rect, Matrix4x4, Texture) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:824)
  166. UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:218)
  167. UnityEngine.UIElements.UIRRepaintUpdater:Update() (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:190)
  168. UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree() (at C:\buildslave\unity\build\Modules\UIElements\VisualTreeUpdater.cs:70)
  169. UnityEngine.UIElements.Panel:Repaint(Event) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:589)
  170. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:240)
  171. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:78)
  172. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
  173.  
  174. (Filename: Library/PackageCache/com.unity.recorder@2.0.0-preview.6/Editor/Sources/Recorders/MovieRecorder/MovieRecorder.cs Line: 141)
  175.  
  176. NullReferenceException: Object reference not set to an instance of an object
  177. at UnityEditor.Recorder.MovieRecorder.WriteFrame (UnityEngine.Rendering.AsyncGPUReadbackRequest r) [0x00001] in A:\LPB Unity\Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\Recorders\MovieRecorder\MovieRecorder.cs:152
  178. at UnityEditor.Recorder.BaseTextureRecorder`1[T].ReadbackDone (UnityEngine.Rendering.AsyncGPUReadbackRequest r) [0x0000c] in A:\LPB Unity\Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\BaseTextureRecorder.cs:64
  179.  
  180. (Filename: Library/PackageCache/com.unity.recorder@2.0.0-preview.6/Editor/Sources/Recorders/MovieRecorder/MovieRecorder.cs Line: 152)
  181.  
  182. NullReferenceException: Object reference not set to an instance of an object
  183. at UnityEditor.Recorder.MovieRecorder.WriteFrame (UnityEngine.Rendering.AsyncGPUReadbackRequest r) [0x00001] in A:\LPB Unity\Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\Recorders\MovieRecorder\MovieRecorder.cs:152
  184. at UnityEditor.Recorder.BaseTextureRecorder`1[T].ReadbackDone (UnityEngine.Rendering.AsyncGPUReadbackRequest r) [0x0000c] in A:\LPB Unity\Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\BaseTextureRecorder.cs:64
  185.  
  186. (Filename: Library/PackageCache/com.unity.recorder@2.0.0-preview.6/Editor/Sources/Recorders/MovieRecorder/MovieRecorder.cs Line: 152)
  187.  
  188. NullReferenceException: Object reference not set to an instance of an object
  189. at UnityEditor.Recorder.MovieRecorder.RecordFrame (UnityEditor.Recorder.RecordingSession session) [0x0004a] in A:\LPB Unity\Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\Recorders\MovieRecorder\MovieRecorder.cs:141
  190. at UnityEditor.Recorder.RecordingSession.RecordFrame () [0x00024] in A:\LPB Unity\Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\RecordingSession.cs:129
  191. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  192. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  193. UnityEngine.Logger:LogException(Exception, Object)
  194. UnityEngine.Debug:LogException(Exception)
  195. UnityEditor.Recorder.RecordingSession:RecordFrame() (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\RecordingSession.cs:138)
  196. UnityEditor.Recorder.Timeline.RecorderPlayableBehaviour:FrameEnded() (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Timeline\RecorderPlayableBehaviour.cs:80)
  197. UnityEditor.Recorder.Timeline.<WaitForEndOfFrame>d__1:MoveNext() (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Timeline\_WaitForEndOfFrameComponent.cs:17)
  198. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
  199. UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected(RenderTexture, Int32, Rect&, Vector2&, Boolean, Boolean)
  200. UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean, Boolean)
  201. UnityEditor.GameView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\GameView\GameView.cs:909)
  202. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  203. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  204. System.Reflection.MethodBase:Invoke(Object, Object[])
  205. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:345)
  206. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:339)
  207. UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:307)
  208. UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:373)
  209. UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:340)
  210. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:278)
  211. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:481)
  212. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent() (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:455)
  213. UnityEngine.UIElements.UIR.ImmediateRenderer:Draw(DrawChainState) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderers.cs:447)
  214. UnityEngine.UIElements.UIR.UIRenderDevice:ContinueChain(RendererBase, DrawChainState, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:841)
  215. UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RendererBase, Rect, Matrix4x4, Texture) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:824)
  216. UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:218)
  217. UnityEngine.UIElements.UIRRepaintUpdater:Update() (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:190)
  218. UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree() (at C:\buildslave\unity\build\Modules\UIElements\VisualTreeUpdater.cs:70)
  219. UnityEngine.UIElements.Panel:Repaint(Event) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:589)
  220. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:240)
  221. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:78)
  222. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
  223.  
  224. (Filename: Library/PackageCache/com.unity.recorder@2.0.0-preview.6/Editor/Sources/Recorders/MovieRecorder/MovieRecorder.cs Line: 141)
  225.  
  226. ... message clipped, it repeats ...
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