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- WindowsVideoMedia error 0x80070020 while reading A:\LPB Unity\Recordings\movie-while-on-timeline-tab.mp4
- Context: Creating SinkWriter
- Error details: The process cannot access the file because it is being used by another process.
- Track types:
- UnityEditor.Media.MediaEncoder:Internal_Create(String, VideoTrackAttributes[], AudioTrackAttributes[])
- UnityEditor.Media.MediaEncoder:Create(String, VideoTrackAttributes[], AudioTrackAttributes[]) (at C:\buildslave\unity\build\Editor\Mono\Media\Bindings\MediaEncoder.bindings.cs:117)
- UnityEditor.Media.MediaEncoder:.ctor(String, VideoTrackAttributes, AudioTrackAttributes[]) (at C:\buildslave\unity\build\Editor\Mono\Media\Bindings\MediaEncoder.bindings.cs:54)
- UnityEditor.Recorder.MovieRecorder:BeginRecording(RecordingSession) (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\Recorders\MovieRecorder\MovieRecorder.cs:121)
- UnityEditor.Recorder.RecordingSession:BeginRecording() (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\RecordingSession.cs:92)
- UnityEditor.Recorder.Timeline.RecorderPlayableBehaviour:OnBehaviourPlay(Playable, FrameData) (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Timeline\RecorderPlayableBehaviour.cs:59)
- UnityEngine.Playables.PlayableDirector:Evaluate()
- UnityEditor.Timeline.WindowState:EvaluateImmediate() (at A:\apps\Unity Editors\2019.1.0f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.timeline\Editor\State\WindowState.cs:684)
- UnityEditor.Timeline.TimelineWindow:RebuildGraphIfNecessary(Boolean) (at A:\apps\Unity Editors\2019.1.0f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.timeline\Editor\Window\TimelineWindow.cs:427)
- UnityEditor.Timeline.TimelineWindow:OnGUI() (at A:\apps\Unity Editors\2019.1.0f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.timeline\Editor\Window\TimelineWindow.cs:249)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:345)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:339)
- UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:307)
- UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:373)
- UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:340)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent() (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:455)
- UnityEngine.UIElements.UIR.ImmediateRenderer:Draw(DrawChainState) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderers.cs:447)
- UnityEngine.UIElements.UIR.UIRenderDevice:ContinueChain(RendererBase, DrawChainState, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:841)
- UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RendererBase, Rect, Matrix4x4, Texture) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:824)
- UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:218)
- UnityEngine.UIElements.UIRRepaintUpdater:Update() (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:190)
- UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree() (at C:\buildslave\unity\build\Modules\UIElements\VisualTreeUpdater.cs:70)
- UnityEngine.UIElements.Panel:Repaint(Event) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:589)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:240)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
- [C:\buildslave\unity\build\Modules/Video/Public/Media/WindowsMedia/WindowsVideoMedia.cpp line 2924]
- (Filename: Library/PackageCache/com.unity.recorder@2.0.0-preview.6/Editor/Sources/Recorders/MovieRecorder/MovieRecorder.cs Line: 121)
- VideoMediaEncoder::Create got unsupported format.
- UnityEditor.Media.MediaEncoder:Internal_Create(String, VideoTrackAttributes[], AudioTrackAttributes[])
- UnityEditor.Media.MediaEncoder:Create(String, VideoTrackAttributes[], AudioTrackAttributes[]) (at C:\buildslave\unity\build\Editor\Mono\Media\Bindings\MediaEncoder.bindings.cs:117)
- UnityEditor.Media.MediaEncoder:.ctor(String, VideoTrackAttributes, AudioTrackAttributes[]) (at C:\buildslave\unity\build\Editor\Mono\Media\Bindings\MediaEncoder.bindings.cs:54)
- UnityEditor.Recorder.MovieRecorder:BeginRecording(RecordingSession) (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\Recorders\MovieRecorder\MovieRecorder.cs:121)
- UnityEditor.Recorder.RecordingSession:BeginRecording() (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\RecordingSession.cs:92)
- UnityEditor.Recorder.Timeline.RecorderPlayableBehaviour:OnBehaviourPlay(Playable, FrameData) (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Timeline\RecorderPlayableBehaviour.cs:59)
- UnityEngine.Playables.PlayableDirector:Evaluate()
- UnityEditor.Timeline.WindowState:EvaluateImmediate() (at A:\apps\Unity Editors\2019.1.0f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.timeline\Editor\State\WindowState.cs:684)
- UnityEditor.Timeline.TimelineWindow:RebuildGraphIfNecessary(Boolean) (at A:\apps\Unity Editors\2019.1.0f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.timeline\Editor\Window\TimelineWindow.cs:427)
- UnityEditor.Timeline.TimelineWindow:OnGUI() (at A:\apps\Unity Editors\2019.1.0f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.timeline\Editor\Window\TimelineWindow.cs:249)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:345)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:339)
- UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:307)
- UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:373)
- UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:340)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent() (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:455)
- UnityEngine.UIElements.UIR.ImmediateRenderer:Draw(DrawChainState) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderers.cs:447)
- UnityEngine.UIElements.UIR.UIRenderDevice:ContinueChain(RendererBase, DrawChainState, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:841)
- UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RendererBase, Rect, Matrix4x4, Texture) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:824)
- UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:218)
- UnityEngine.UIElements.UIRRepaintUpdater:Update() (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:190)
- UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree() (at C:\buildslave\unity\build\Modules\UIElements\VisualTreeUpdater.cs:70)
- UnityEngine.UIElements.Panel:Repaint(Event) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:589)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:240)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
- [C:\buildslave\unity\build\Editor/Src/Video/VideoMediaEncoder.cpp line 43]
- (Filename: Library/PackageCache/com.unity.recorder@2.0.0-preview.6/Editor/Sources/Recorders/MovieRecorder/MovieRecorder.cs Line: 121)
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.051588s
- Asset Scan time: 0.050444s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Unloading 79 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 0.54 GB.
- System memory in use after: 0.54 GB.
- Unloading 294 unused Assets to reduce memory usage. Loaded Objects now: 4111.
- Total: 10.287301 ms (FindLiveObjects: 0.683903 ms CreateObjectMapping: 0.147787 ms MarkObjects: 9.209814 ms DeleteObjects: 0.245179 ms)
- Refreshing native plugins compatible for Editor in 2.65 ms, found 2 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- NullReferenceException: Object reference not set to an instance of an object
- at UnityEditor.Recorder.MovieRecorder.RecordFrame (UnityEditor.Recorder.RecordingSession session) [0x0004a] in A:\LPB Unity\Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\Recorders\MovieRecorder\MovieRecorder.cs:141
- at UnityEditor.Recorder.RecordingSession.RecordFrame () [0x00024] in A:\LPB Unity\Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\RecordingSession.cs:129
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEditor.Recorder.RecordingSession:RecordFrame() (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\RecordingSession.cs:138)
- UnityEditor.Recorder.Timeline.RecorderPlayableBehaviour:FrameEnded() (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Timeline\RecorderPlayableBehaviour.cs:80)
- UnityEditor.Recorder.Timeline.<WaitForEndOfFrame>d__1:MoveNext() (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Timeline\_WaitForEndOfFrameComponent.cs:17)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected(RenderTexture, Int32, Rect&, Vector2&, Boolean, Boolean)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean, Boolean)
- UnityEditor.GameView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\GameView\GameView.cs:909)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:345)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:339)
- UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:307)
- UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:373)
- UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:340)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent() (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:455)
- UnityEngine.UIElements.UIR.ImmediateRenderer:Draw(DrawChainState) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderers.cs:447)
- UnityEngine.UIElements.UIR.UIRenderDevice:ContinueChain(RendererBase, DrawChainState, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:841)
- UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RendererBase, Rect, Matrix4x4, Texture) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:824)
- UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:218)
- UnityEngine.UIElements.UIRRepaintUpdater:Update() (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:190)
- UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree() (at C:\buildslave\unity\build\Modules\UIElements\VisualTreeUpdater.cs:70)
- UnityEngine.UIElements.Panel:Repaint(Event) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:589)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:240)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
- (Filename: Library/PackageCache/com.unity.recorder@2.0.0-preview.6/Editor/Sources/Recorders/MovieRecorder/MovieRecorder.cs Line: 141)
- NullReferenceException: Object reference not set to an instance of an object
- at UnityEditor.Recorder.MovieRecorder.RecordFrame (UnityEditor.Recorder.RecordingSession session) [0x0004a] in A:\LPB Unity\Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\Recorders\MovieRecorder\MovieRecorder.cs:141
- at UnityEditor.Recorder.RecordingSession.RecordFrame () [0x00024] in A:\LPB Unity\Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\RecordingSession.cs:129
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEditor.Recorder.RecordingSession:RecordFrame() (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\RecordingSession.cs:138)
- UnityEditor.Recorder.Timeline.RecorderPlayableBehaviour:FrameEnded() (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Timeline\RecorderPlayableBehaviour.cs:80)
- UnityEditor.Recorder.Timeline.<WaitForEndOfFrame>d__1:MoveNext() (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Timeline\_WaitForEndOfFrameComponent.cs:17)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected(RenderTexture, Int32, Rect&, Vector2&, Boolean, Boolean)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean, Boolean)
- UnityEditor.GameView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\GameView\GameView.cs:909)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:345)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:339)
- UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:307)
- UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:373)
- UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:340)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent() (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:455)
- UnityEngine.UIElements.UIR.ImmediateRenderer:Draw(DrawChainState) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderers.cs:447)
- UnityEngine.UIElements.UIR.UIRenderDevice:ContinueChain(RendererBase, DrawChainState, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:841)
- UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RendererBase, Rect, Matrix4x4, Texture) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:824)
- UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:218)
- UnityEngine.UIElements.UIRRepaintUpdater:Update() (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:190)
- UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree() (at C:\buildslave\unity\build\Modules\UIElements\VisualTreeUpdater.cs:70)
- UnityEngine.UIElements.Panel:Repaint(Event) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:589)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:240)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
- (Filename: Library/PackageCache/com.unity.recorder@2.0.0-preview.6/Editor/Sources/Recorders/MovieRecorder/MovieRecorder.cs Line: 141)
- NullReferenceException: Object reference not set to an instance of an object
- at UnityEditor.Recorder.MovieRecorder.WriteFrame (UnityEngine.Rendering.AsyncGPUReadbackRequest r) [0x00001] in A:\LPB Unity\Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\Recorders\MovieRecorder\MovieRecorder.cs:152
- at UnityEditor.Recorder.BaseTextureRecorder`1[T].ReadbackDone (UnityEngine.Rendering.AsyncGPUReadbackRequest r) [0x0000c] in A:\LPB Unity\Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\BaseTextureRecorder.cs:64
- (Filename: Library/PackageCache/com.unity.recorder@2.0.0-preview.6/Editor/Sources/Recorders/MovieRecorder/MovieRecorder.cs Line: 152)
- NullReferenceException: Object reference not set to an instance of an object
- at UnityEditor.Recorder.MovieRecorder.WriteFrame (UnityEngine.Rendering.AsyncGPUReadbackRequest r) [0x00001] in A:\LPB Unity\Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\Recorders\MovieRecorder\MovieRecorder.cs:152
- at UnityEditor.Recorder.BaseTextureRecorder`1[T].ReadbackDone (UnityEngine.Rendering.AsyncGPUReadbackRequest r) [0x0000c] in A:\LPB Unity\Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\BaseTextureRecorder.cs:64
- (Filename: Library/PackageCache/com.unity.recorder@2.0.0-preview.6/Editor/Sources/Recorders/MovieRecorder/MovieRecorder.cs Line: 152)
- NullReferenceException: Object reference not set to an instance of an object
- at UnityEditor.Recorder.MovieRecorder.RecordFrame (UnityEditor.Recorder.RecordingSession session) [0x0004a] in A:\LPB Unity\Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\Recorders\MovieRecorder\MovieRecorder.cs:141
- at UnityEditor.Recorder.RecordingSession.RecordFrame () [0x00024] in A:\LPB Unity\Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\RecordingSession.cs:129
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEditor.Recorder.RecordingSession:RecordFrame() (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Sources\RecordingSession.cs:138)
- UnityEditor.Recorder.Timeline.RecorderPlayableBehaviour:FrameEnded() (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Timeline\RecorderPlayableBehaviour.cs:80)
- UnityEditor.Recorder.Timeline.<WaitForEndOfFrame>d__1:MoveNext() (at Library\PackageCache\com.unity.recorder@2.0.0-preview.6\Editor\Timeline\_WaitForEndOfFrameComponent.cs:17)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected(RenderTexture, Int32, Rect&, Vector2&, Boolean, Boolean)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean, Boolean)
- UnityEditor.GameView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\GameView\GameView.cs:909)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:345)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:339)
- UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:307)
- UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:373)
- UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:340)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent() (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:455)
- UnityEngine.UIElements.UIR.ImmediateRenderer:Draw(DrawChainState) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderers.cs:447)
- UnityEngine.UIElements.UIR.UIRenderDevice:ContinueChain(RendererBase, DrawChainState, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:841)
- UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RendererBase, Rect, Matrix4x4, Texture) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:824)
- UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:218)
- UnityEngine.UIElements.UIRRepaintUpdater:Update() (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:190)
- UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree() (at C:\buildslave\unity\build\Modules\UIElements\VisualTreeUpdater.cs:70)
- UnityEngine.UIElements.Panel:Repaint(Event) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:589)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:240)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
- (Filename: Library/PackageCache/com.unity.recorder@2.0.0-preview.6/Editor/Sources/Recorders/MovieRecorder/MovieRecorder.cs Line: 141)
- ... message clipped, it repeats ...
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