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Apr 25th, 2019
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  1. /*************
  2. * colors.js *
  3. *************
  4. *
  5. * You're almost at the exit. You just need to get past this
  6. * color lock.
  7. *
  8. * Changing your environment is no longer enough. You must
  9. * learn to change yourself. I've sent you a little something
  10. * that should help with that.
  11. */
  12.  
  13. function startLevel(map) {
  14. map.placePlayer(0, 12);
  15.  
  16. map.placeObject(5, 12, 'phone');
  17.  
  18. // The function phone lets you call arbitrary functions,
  19. // as defined by player.setPhoneCallback() below.
  20. // The function phone callback is bound to Q or Ctrl-6.
  21. map.getPlayer().setPhoneCallback(function () {
  22. var player = map.getPlayer();
  23. if (player.getColor() == '#0f0') {
  24. player.setColor('#f00');
  25. } else if (player.getColor() == '#f00') {
  26. player.setColor('#ff0');
  27. } else if (player.getColor() == '#ff0') {
  28. player.setColor('#0f0');
  29. } else {
  30. return;
  31. }
  32.  
  33.  
  34.  
  35.  
  36.  
  37. });
  38.  
  39.  
  40. map.defineObject('redLock', {
  41. symbol: 'β˜’',
  42. color: "#f00", // red
  43. impassable: function(player, object) {
  44. return player.getColor() != object.color;
  45. }
  46. });
  47.  
  48. map.defineObject('greenLock', {
  49. symbol: 'β˜’',
  50. color: "#0f0", // green
  51. impassable: function(player, object) {
  52. return player.getColor() != object.color;
  53. }
  54. });
  55.  
  56. map.defineObject('yellowLock', {
  57. symbol: 'β˜’',
  58. color: "#ff0", // yellow
  59. impassable: function(player, object) {
  60. return player.getColor() != object.color;
  61. }
  62. });
  63.  
  64. for (var x = 20; x <= 40; x++) {
  65. map.placeObject(x, 11, 'block');
  66. map.placeObject(x, 13, 'block');
  67. }
  68. map.placeObject(22, 12, 'greenLock');
  69. map.placeObject(25, 12, 'redLock');
  70. map.placeObject(28, 12, 'yellowLock');
  71. map.placeObject(31, 12, 'greenLock');
  72. map.placeObject(34, 12, 'redLock');
  73. map.placeObject(37, 12, 'yellowLock');
  74. map.placeObject(40, 12, 'exit');
  75. for (var y = 0; y < map.getHeight(); y++) {
  76. if (y != 12) {
  77. map.placeObject(40, y, 'block');
  78. }
  79. for (var x = 41; x < map.getWidth(); x++) {
  80. map.setSquareColor(x, y, '#080');
  81. }
  82. }
  83. }
  84.  
  85. function validateLevel(map) {
  86. map.validateExactlyXManyObjects(1, 'exit');
  87. }
  88.  
  89. function onExit(map) {
  90. if (!map.getPlayer().hasItem('phone')) {
  91. map.writeStatus("We need the phone!");
  92. return false;
  93. } else {
  94. return true;
  95. }
  96. }
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