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- /*
- Need the library in the arduino IDE for `Adafruit neopixel' and the attiny85 driver
- https://digistump.com/wiki/digispark/tutorials/connecting
- */
- #include <Adafruit_NeoPixel.h>
- #ifdef __AVR__
- #include <avr/power.h>
- #endif
- #define LED 1
- #define PIN 0
- #define LOOPS 10
- // brightness of brightest 2 to 254 must be even
- #define BRIGHT 10
- // Must be an even number
- #define PIXELS 24
- // Parameter 1 = number of pixels in strip
- // Parameter 2 = Arduino pin number (most are valid)
- // Parameter 3 = pixel type flags, add together as needed:
- // NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
- // NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
- // NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
- // NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
- Adafruit_NeoPixel strip = Adafruit_NeoPixel(PIXELS, PIN, NEO_GRB + NEO_KHZ800);
- // IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across
- // pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input
- // and minimize distance between Arduino and first pixel. Avoid connecting
- // on a live circuit...if you must, connect GND first.
- void setup() {
- // This is for Trinket 5V 16MHz, you can remove these three lines if you are not using a Trinket
- #if defined (__AVR_ATtiny85__)
- if (F_CPU == 16000000) clock_prescale_set(clock_div_1);
- #endif
- // End of trinket special code
- strip.begin();
- strip.show(); // Initialize all pixels to 'off'
- pinMode(LED,OUTPUT);
- delay(5000);
- }
- void loop() {
- // Some example procedures showing how to display to the pixels:
- for(int l=0; l<LOOPS; l++) {
- digitalWrite(LED,HIGH);
- colorWipe(strip.Color(BRIGHT, 0, 0), 50); // Red
- digitalWrite(LED,LOW);
- colorWipe(strip.Color(BRIGHT, 0, BRIGHT), 50); // Purple
- digitalWrite(LED,HIGH);
- colorWipe(strip.Color(BRIGHT, BRIGHT, BRIGHT), 50); // White
- digitalWrite(LED,HIGH);
- colorWipe(strip.Color(0, BRIGHT, BRIGHT), 50); // yellow
- digitalWrite(LED,HIGH);
- colorWipe(strip.Color(BRIGHT, BRIGHT, 0), 50); // Purple
- digitalWrite(LED,HIGH);
- colorWipe(strip.Color(0, 0, BRIGHT), 50); // blue
- digitalWrite(LED,HIGH);
- colorWipe(strip.Color(BRIGHT, 0, BRIGHT), 50); // Purple
- digitalWrite(LED,HIGH);
- colorWipe(strip.Color(BRIGHT, BRIGHT/2, BRIGHT), 50); // Blue
- digitalWrite(LED,LOW);
- }
- // Send a theater pixel chase in...
- theaterChase(strip.Color(BRIGHT/2, BRIGHT/2, BRIGHT/2), 50); // White
- digitalWrite(LED,HIGH);
- theaterChase(strip.Color(BRIGHT/2, 0, 0), 50); // Red
- digitalWrite(LED,LOW);
- theaterChase(strip.Color(0, 0, BRIGHT/2), 50); // Blue
- digitalWrite(LED,HIGH);
- rainbow(20);
- digitalWrite(LED,LOW);
- rainbowCycle(20);
- digitalWrite(LED,HIGH);
- //theaterChaseRainbow(50);
- //digitalWrite(LED,LOW );
- }
- // Fill the dots one after the other with a color
- void colorWipe(uint32_t c, uint8_t wait) {
- //for(int l=0; l<LOOPS; l++) {
- for(uint16_t i=0; i<strip.numPixels()/2; i++) {
- strip.setPixelColor(i, c);
- strip.setPixelColor((strip.numPixels()-1)-i, c);
- strip.show();
- delay(wait);
- }
- //}
- }
- void rainbow(uint8_t wait) {
- uint16_t i, j;
- for(j=0; j<256; j++) {
- for(i=0; i<(strip.numPixels())/2; i++) {
- strip.setPixelColor((strip.numPixels()-1)-i, Wheel((i+j) & 255));
- strip.setPixelColor(i, Wheel((i+j) & 255));
- }
- strip.show();
- delay(wait);
- }
- }
- // Slightly different, this makes the rainbow equally distributed throughout
- void rainbowCycle(uint8_t wait) {
- uint16_t i, j;
- for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
- for(i=0; i< strip.numPixels()/2; i++) {
- strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
- strip.setPixelColor((strip.numPixels()-1)-i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
- }
- strip.show();
- delay(wait);
- }
- }
- //Theatre-style crawling lights.
- void theaterChase(uint32_t c, uint8_t wait) {
- for (int j=0; j<(LOOPS*2); j++) { //do LOOPS*2 cycles of chasing
- for (int q=0; q < 3; q++) {
- for (int i=0; i < strip.numPixels()/2; i=i+3) {
- strip.setPixelColor(i+q, c); //turn every third pixel on
- strip.setPixelColor((strip.numPixels()-1)-(i+q), c); //turn every third pixel on
- }
- strip.show();
- delay(wait);
- for (int i=0; i < strip.numPixels()/2; i=i+3) {
- strip.setPixelColor(i+q, 0); //turn every third pixel off
- strip.setPixelColor((strip.numPixels()-1)-(i+q), 0); //turn every third pixel off
- }
- }
- }
- }
- //Theatre-style crawling lights with rainbow effect
- void theaterChaseRainbow(uint8_t wait) {
- for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
- for (int q=0; q < 3; q++) {
- for (int i=0; i < strip.numPixels()/2; i=i+3) {
- strip.setPixelColor(i+q, Wheel( (i+j) % BRIGHT)); //turn every third pixel on
- strip.setPixelColor((strip.numPixels()-1)-(i+q), Wheel( (i+j) % BRIGHT)); //turn every third pixel on
- }
- strip.show();
- delay(wait);
- for (int i=0; i < strip.numPixels()/2; i=i+3) {
- strip.setPixelColor(i+q, 0); //turn every third pixel off
- strip.setPixelColor((strip.numPixels()-1)-(i+q), 0); //turn every third pixel off
- }
- }
- }
- }
- // Input a value 0 to BRIGHT to get a color value.
- // The colours are a transition r - g - b - back to r.
- uint32_t Wheel(byte WheelPos) {
- WheelPos = 255 - WheelPos;
- if(WheelPos < 85) {
- return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
- }
- if(WheelPos < 170) {
- WheelPos -= 85;
- return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
- }
- WheelPos -= 170;
- return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
- }
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