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Sep 25th, 2017
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C++ 0.26 KB | None | 0 0
  1.  
  2.     uint32 guildIds[25];
  3.  
  4.     if (!PlayerList.isEmpty())
  5.     {
  6.         for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
  7.             if (Player *pPlayer = i->getSource())
  8.                 guildIds[i] = pPlayer->GetGuildId();
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