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May 23rd, 2017
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  1. Hilarious! Thanks I really enjoyed that, glad you finally used defilers!
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  3. Hey you should be used to playing against protoss :)
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  6. He was lucky that your initial zergling scout/attack didn't find him at the 3min mark, you could have done a lot of damage to his economy because his zealots weren't protecting his choke/ramp. Probably won the game right there.
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  8. Peter went a very similar build as Justin has in our games, I'd call it '2 base carrier'. The number of carriers and their power also surprised me the first time it happened.
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  10. Still nice fast expansion by you, gained map control and contain Peter. He got real defensive after you ran through his base, almost completely walled himself in with cannons.
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  12. Mistake by Peter only mining from his gas at his main with 2 probes instead of 3, slows down his production.
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  14. An opportunity at 12-15 minutes for you to attack his undefended nexuses and probes (no cannons nearby only 2 dragoons) with your muta's. But can't really blame you for that, so easy not to scout. Also difficult to attack and expand at the same time. But it's a shame you didn't scout with scourge at 12 minutes to see how weak he was against air. What did you say "beware early zerglings and muta's".
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  16. After 15 minutes he starts to accumulate carriers, oh double cybernetics cores upgrading air too, yeah a surprise from Peter alright. And he cloaks his carriers with arbiters so it's gonna be hard to scout his build.
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  18. You finally scout him with a mutalisk at 24 minutes, shame you didn't have overloards more spread out to allow sniping of his observers scouting you. Still another surprise that he scouted with observers, Justin did that too, easy to underestimate.
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  20. Then it gets real interesting at 24:30 when he moves out well after having mined out his main, and also having almost mined out his first expansion. I see your mutalisks mutating, I thought into guardians as I was watching, and I was thinking oh no it's gonna be a massacre. But they were devourers not guardians, and it was still a massacre, Peter target fired you well.
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  22. Nice attack of his expansion by you at 25:30 taking his nexus. He brings his entire force back to defend, perhaps Peter should have split his force to attack and defend at the same time.
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  24. After 28 minutes you really needed defilers to defend your bases. And also could have used defilers to support your attacks of his base.
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  26. 30 minutes looks bad for you, you have 15K minerals in the bank, 6 bases but virtually no army, and your main with all your tech goes down fast.
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  28. 33 minutes nice counter attack by you, he returns to defend, but you take out his remaining nexus and he doesn't have enough minerals left to build a new one!
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  30. Don't know why your drones are mining at 34 minutes, 21K minerals not enough for you? All those drones should have been mutating into spore colonies or dispersed hatcheries in my opinion.
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  32. Aah I see you did use them soon afterwards for spore colonies and hatcheries, cool, nice one. And attacking his base at the same time, it's amazing how much damage his 2 dark templar did, I wonder how you could have scouted them as his corsairs (or carriers) would have picked off any overloards.
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  34. 34-46 Peter cleans up your bases while you distract him with otherwise ineffective attacks on his main. Your spore colonies wear down his interceptor numbers by about 50% and he has no minerals to replace them.
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  36. You finally manage to get some defilers out at 46 minutes, about a minute before Peter takes out your only defiler mound and you're down to your last base, lucky for you that dark swarm doesn't require research.
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  38. 47-49 minutes Peter looks for you, ho-hum.
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  40. 50 minutes, Peter finds you and attacks, you counter with well placed dark swarms, Peter presses the attack, bad move, he loses all his interceptors. Game.
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  42. Nice to see you win against 2 base carrier, I do dislike to see people use that same build formula regardless of what their opponent does.
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